Log for #openttdcoop on 5th April 2010:
Times are UTC Toggle Colours
00:00:03  <V453000> oh lol
00:00:04  <Webster> Title: #openttdcoop @ OFTC stats by Webster (at
00:00:07  <PeterT> and you are on IRC all day
00:00:10  <V453000> overspamming server
00:00:17  <PeterT> OMG MORE THAN PublicServer
00:00:38  <V453000> beat him
00:00:48  <PeterT> you are such a spammer
00:00:55  <PeterT> @herald list
00:00:59  <PeterT> @list herald
00:00:59  <Webster> PeterT: add, change, default, get, and remove
00:02:15  <PeterT> V453000: watch this
00:02:16  *** PeterT has left #openttdcoop
00:02:16  *** PeterT has joined #openttdcoop
00:02:16  <Webster> Welcome back, Peter!
00:02:22  <avdg> nice, I'm ranked 20
00:02:31  <avdg> never expected it
00:02:38  <V453000> yes it should say "oh god"
00:02:46  <PublicServer> <V453000> :P
00:02:51  <PeterT> YOU ARE FUNNY
00:03:18  <Shawn_> looks like i need to do a lot of spaming to just get on that list :-)
00:03:24  <PublicServer> ***  made screenshot at 0001F7D4:
00:03:35  <PeterT> Shawn_: indeed
00:04:16  <PeterT> Seriously, how are you on IRC all day long?
00:04:38  <PublicServer> <V453000> I work at home :)
00:05:22  <PeterT> Is your job OpenTTD?
00:05:29  <PublicServer> <V453000> not rly
00:05:35  <PublicServer> <V453000> just some graphics crap
00:08:28  *** master-sonic has quit IRC
00:09:22  <avdg> almost at 1 billion :)
00:09:50  <PublicServer> <V453000> you forgot about something lol
00:10:20  <avdg>
00:10:21  <Webster> Title: ImageShack - Online Media Hosting (at
00:10:31  <avdg> wasn't that easier?
00:11:10  <V453000> was I asking for easier or better?
00:11:35  <avdg> if I opened the last save, I was looking at a minefield :p
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00:13:13  <jondisti> !password
00:13:13  <PublicServer> jondisti: seizes
00:13:27  <PublicServer> *** jond1sti joined the game
00:13:49  <PublicServer> <jond1sti> hello
00:13:53  <PublicServer> <V453000> hi
00:13:54  <PublicServer> <jond1sti> splitter bug!
00:14:18  <PublicServer> *** avdg #1 has left the game (connection lost)
00:14:45  <PublicServer> <V453000> oh ffs how
00:14:46  <PublicServer> *** avdg #1 has left the game (connection lost)
00:15:08  <PublicServer> <V453000> ah
00:15:11  <PublicServer> <V453000> dumbie builder :)
00:15:27  <PublicServer> <V453000> oh come on what is this
00:16:34  <PublicServer> <V453000> ???
00:16:51  <V453000> avdg: you connecting?
00:17:08  <avdg> I tried :p
00:17:17  <PublicServer> <V453000> the game is paused atm
00:17:18  <avdg> but failed
00:17:48  <PublicServer> *** avdg has left the game (connection lost)
00:17:54  <avdg> ^^
00:18:01  <avdg> thats late
00:18:26  <PublicServer> ***  made screenshot at 0001DB45:
00:18:54  *** Matte has quit IRC
00:20:55  *** KenjiE20 has quit IRC
00:21:53  <avdg> can someone read kenjie's exit msg?
00:22:00  <PublicServer> <V453000> no
00:22:07  <jondisti> no
00:22:14  <PeterT> it means "night"
00:22:22  <PublicServer> <V453000> btw call him either Kenji or KenjiE20 ;)
00:22:23  <avdg> :p
00:23:50  <avdg> :p i putted it in my addressbar, and I came out on wikipedia
00:24:52  <PeterT>   _____________
00:24:52  <PeterT>  |  (^o^)ノ | < おやすみー
00:24:52  <PeterT>  |\⌒⌒⌒ \
00:24:52  <PeterT>   \|⌒⌒⌒⌒|
00:25:20  <avdg> yeah :)
00:28:31  <avdg> V453000: are you making a so famous called 'zipper' ?
00:28:39  <PublicServer> <V453000> dont know that
00:30:05  <avdg> definition: collects a group of trains till fully loaded, before releasing the trains with minimal space between them
00:30:41  <PublicServer> <V453000> no
00:30:50  <PublicServer> <V453000> lol that doesnt make any sense here
00:30:56  <avdg> only diffrend thing, all trains are released on a other line, instead of the same
00:31:03  <PeterT> !screen
00:31:05  <PublicServer> *** PeterT made screenshot at 0001FBEE:
00:31:05  <PublicServer> <V453000> no
00:31:06  <PublicServer> <V453000> not
00:31:54  <PublicServer> <V453000> or ... an asynchronous one
00:32:11  <PublicServer> <Shawn> why not use tunnels instead of those bridges,  it would make it look a little cleaner i think
00:32:33  <PublicServer> <V453000> lol
00:32:42  <PublicServer> <V453000> that is the least reasonable thing
00:32:49  <PublicServer> <V453000> in this case it doesnt matter
00:33:28  <PublicServer> ***  made screenshot at 0001D7E6:
00:33:32  <avdg> ah, I got it
00:35:08  <Ammler> monorail would look nicer
00:35:29  <PublicServer> <V453000> I honestly dont know how to set this into monorail :)
00:35:45  <PublicServer> <Shawn> you can convert it after you get it laid out
00:35:46  <PublicServer> <jond1sti> can't figure out why !this flipflop doesn't work...
00:37:01  <PublicServer> <V453000> :)
00:37:04  <PublicServer> <V453000> one wrong signal
00:37:15  <PublicServer> <jond1sti> or those missing ones.. :P
00:37:19  <PublicServer> <V453000> no
00:37:25  <PublicServer> <V453000> the prio signal was exit
00:37:34  <PublicServer> <V453000> which actually even deactivated the prio
00:38:01  <PublicServer> <jond1sti> well yes but it would anyway need those 2 block signals you built
00:38:10  <PublicServer> <jond1sti> and then it doesn't affect flipflop :P
00:38:20  <PublicServer> <V453000> no
00:38:22  <avdg> this isn't deadlock free, isn't it?
00:38:24  <PublicServer> <V453000> why the hell should it
00:38:48  <PublicServer> <jond1sti> well, why not?
00:39:00  <PublicServer> <V453000> no reason
00:39:09  <PublicServer> <V453000> combo signals dont react on entry signals
00:39:22  <PublicServer> <jond1sti> yeah i got that...
00:40:21  <avdg> these 2ways are killers :/
00:40:33  <avdg> there should be a 1way between them
00:40:42  <PublicServer> <V453000> doesnt help
00:41:59  <avdg> looks better now
00:43:22  <PublicServer> <V453000> no it doesnt
00:43:56  <PublicServer> <V453000> but well ...
00:43:59  <PublicServer> <V453000> lets keep it
00:44:09  <avdg> at least, the traffic is more balanced
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00:44:27  <avdg> just replace the presignal with combo's
00:44:42  <avdg> or how you call them :p
00:45:20  <PublicServer> <V453000> wtf
00:46:00  <avdg> ?
00:47:30  <avdg> houston: add more trains
00:47:37  <PublicServer> <jond1sti> are we having trains @ pf traps? :P
00:48:30  <PublicServer> ***  made screenshot at 000213F5:
00:48:39  <PublicServer> <jond1sti> :D
00:49:42  <PublicServer> *** jond1sti has left the game (leaving)
00:50:22  <avdg> !players
00:50:23  <PublicServer> avdg: Client 782 (Orange) is Shawn, in company 1 (We Know No Orders unLTD.)
00:50:23  <PublicServer> avdg: Client 780 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
00:50:58  <avdg> !screen
00:51:00  <PublicServer> *** avdg made screenshot at 000207C5:
00:51:06  <PublicServer> <Shawn> deadlock  split 7
00:51:37  <PublicServer> <V453000> fixed
00:55:56  <PublicServer> <V453000> hey dude :D
00:56:01  <PublicServer> <V453000> your overflow is making troublee
00:56:11  <PublicServer> <V453000> but just a little and temporary :)
00:56:26  <PublicServer> <Shawn> who's overflow?
00:56:37  <PublicServer> <V453000> her are two and one is mine...
00:56:45  <avdg> why are you guys not using logic trains?
00:57:07  <V453000> I want slower response time
00:57:15  <avdg> i see
00:58:04  <PublicServer> <V453000> oh
00:58:10  <PublicServer> <V453000> I forgot about something :D
00:58:32  <PublicServer> <V453000> the gates are not fast enough to trigger of course :)
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01:02:59  <avdg> don't say that I lost my dns
01:03:32  <PublicServer> ***  made screenshot at 000207D4:
01:06:07  <avdg> :( no internet connection
01:09:59  <avdg> damm... can't connect to the savegames
01:10:53  <avdg> ah finally
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01:18:34  <PublicServer> ***  made screenshot at 0001BBB8:
01:20:21  <avdg> traffic looks nice, almost no train hitting the end
01:20:49  <avdg> while the other side still have a few reaching the end (by spamming 1 track)
01:25:02  <avdg> remove signal at 0x1E5758 pls
01:25:10  <avdg> !players
01:25:12  <PublicServer> avdg: Client 782 (Orange) is Shawn, in company 1 (We Know No Orders unLTD.)
01:25:12  <PublicServer> avdg: Client 780 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
01:26:02  <Shawn_> how do you get the grid coords?
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01:27:57  <avdg> scrollto
01:28:09  <avdg> in the console
01:28:26  <avdg> 0x1E5758
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01:30:04  <PublicServer> <Shawn> says tile does not exist
01:30:39  <avdg> yeah i know
01:30:49  <avdg> i forgot the place *grumbles*
01:32:58  <avdg> i've lost it
01:33:36  <PublicServer> ***  made screenshot at 00018BAB:
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01:34:09  <Baeda> !password
01:34:09  <PublicServer> Baeda: hopper
01:34:30  <avdg> 0x22B7C
01:34:32  <PublicServer> *** baeda joined the game
01:34:38  <avdg> there is something wrong at it
01:35:02  <avdg> 2nd lane, counted from south
01:35:18  <avdg> and it has pbs :)
01:35:55  <PublicServer> <Shawn> seems to be fine
01:36:06  <PublicServer> <Shawn> on that little test track correct?
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01:36:51  <avdg_> gap length is 4
01:36:54  <avdg_> should be 3
01:37:18  <avdg_> see it?
01:38:02  <PublicServer> <Shawn> 0x22b7c ?
01:38:09  <PublicServer> <Shawn> that's a track piece, no signal
01:38:18  *** avdg is now known as Guest1348
01:38:18  *** avdg_ is now known as avdg
01:38:44  <avdg> its something else :)
01:38:58  <avdg> i've lost the previous one
01:39:52  <avdg> but that space between the detector and the split is 4
01:39:55  <avdg> should be 3
01:40:03  <avdg> can you see that?
01:40:07  <PublicServer> <Shawn> ok, i see that spot
01:40:35  <avdg> fixed?
01:40:45  <PublicServer> <Shawn> now it is
01:41:37  <avdg> you can also add more train
01:41:39  <avdg> s
01:41:58  <avdg> there is almost no train passing the depot
01:43:22  *** Guest1348 has quit IRC
01:43:33  <PublicServer> <Shawn> i'm still thinking about patching in this super depot station in to the line
01:43:55  <PublicServer> <Shawn> how many more?  20 or so?
01:45:17  <avdg> the depot looks fine (except the missing signals at the end, but I forgive that)
01:46:12  <PublicServer> <Shawn> i didnt lay it out with enough room to have 1 tl before the signal at the end of the depot section
01:47:14  <avdg> I was better ingame :)
01:47:47  <PublicServer> *** baeda has left the game (connection lost)
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01:48:38  <PublicServer> ***  made screenshot at 0001A3A9:
01:52:51  <avdg> that depot should work
01:54:34  <PublicServer> <Shawn> i think it will, but there is no real reason for it
01:54:51  <PublicServer> <Shawn> the delays at the smaller setup have been mostly sloved
01:54:54  <PublicServer> <Shawn> solved
01:57:22  <avdg> i have a deadlock
01:57:31  <avdg> at the place you've just fixed
01:57:31  <PublicServer> <Shawn> where?
01:57:54  <avdg> got it too?
01:58:07  <PublicServer> <Shawn> no, it's appears to be moving
01:58:33  <avdg> you have there a small gap
01:58:45  <avdg> about 2 between
01:58:57  <avdg> between the pre and the end
01:59:03  <avdg> got it?
01:59:19  <avdg> ah nvm
01:59:36  <PublicServer> <Shawn> i have entry pre at 22b7c
01:59:46  <PublicServer> <Shawn> exit on that line is at 22b7a
02:00:20  <avdg> nvm, I have to find an other cause
02:00:26  <PublicServer> <Shawn> 1 shy of 1200 trains
02:02:12  <PublicServer> <Shawn> ok, now have an even 500 wood trains
02:02:46  <avdg> depots are quite empty here
02:02:56  <avdg> ah :)
02:03:10  <PublicServer> <Shawn> they are staying empty here as well
02:03:27  <PublicServer> <V453000> overflow should be just an insurance
02:03:34  <PublicServer> <V453000> not a must
02:03:40  <PublicServer> ***  made screenshot at 0001CBD6:
02:03:43  <PublicServer> <Shawn> it all looks to be moving fairly smoothly on the ml
02:06:08  <PublicServer> <Shawn> at 0x2dd97 make those 2 signals twoway
02:06:52  <PublicServer> <V453000> no way
02:07:42  <PublicServer> <Shawn> it was just jamming there, that's why i had changed it to relase that jam
02:07:49  <PublicServer> <V453000> ys
02:07:58  <avdg> droningdore east has 'leaking' trains
02:08:05  <PublicServer> <V453000> but twoways dont solve it
02:09:02  <avdg> so does droningen woods
02:09:10  <avdg> *droningdore
02:09:45  <avdg> fix: shorter trigger part
02:10:29  <avdg> dronindore north has also the same issue :/
02:11:23  <PublicServer> <V453000> no
02:11:52  <avdg> dronindore woods has a reverted dummy train
02:16:16  <avdg> look at the dummy train, its 1 sec behind the train to load
02:16:27  <avdg> if the station is empty, the train is gone
02:17:28  <PublicServer> <Shawn> V453000 can you do the signals at Beedgrove Transfer please?
02:17:59  <avdg> windfort west is a good example
02:18:08  <avdg> *windford
02:18:43  <PublicServer> ***  made screenshot at 00008CAE:
02:19:33  <PublicServer> <Shawn> thanks
02:19:38  <PublicServer> <V453000> meh
02:20:39  <V453000> right im off
02:20:40  <V453000> cya
02:20:46  <PublicServer> <Shawn> gn
02:20:46  <PublicServer> *** V453000 has left the game (connection lost)
02:20:46  <PublicServer> *** Game paused (not enough players)
02:21:18  <PublicServer> *** Shawn has left the game (leaving)
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02:22:19  <avdg> !players
02:22:20  <PublicServer> avdg: There are currently no clients connected to the server
02:22:27  <avdg> gn
02:22:36  <Shawn_> i disconected since i would have been there myself
02:22:39  <Shawn_> gn avdg
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02:33:45  <PublicServer> ***  made screenshot at 00007CB1:
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07:54:29  <einKarl> !players
07:54:30  <Webster> Latest update from dznews: British Rail OpenTTD Set - 2nd Teaser GRF <>
07:54:31  <PublicServer> einKarl: There are currently no clients connected to the server
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08:27:49  <pugi> !password
08:27:49  <PublicServer> pugi: serums
08:28:30  <PublicServer> *** pugi joined the game
08:35:26  <PublicServer> *** pugi has left the game (leaving)
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08:42:10  <einKarl> !password
08:42:10  <PublicServer> einKarl: lathed
08:42:23  <PublicServer> *** einKarl joined the game
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09:03:29  <PublicServer> *** einKarl has left the game (connection lost)
09:03:48  <PublicServer> ***  made screenshot at 00022B75:
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09:23:01  <avdg> !players
09:23:03  <PublicServer> avdg: There are currently no clients connected to the server
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09:57:03  <V453000> ghe ... does the BROS work for you? it shows me green in the grf window but no new trains or anything
09:57:08  <V453000> wanted to see =(
10:02:04  <Doorslammer> ?
10:02:23  <Doorslammer> r10 didn't have content, I can guarantee you that
10:02:33  <Doorslammer> There are some playable GRFs on the BROS site though
10:02:47  <Doorslammer> Only testing though
10:06:07  *** devilsadvocate has quit IRC
10:08:27  <Doorslammer> <= Test GRFs
10:08:29  <Webster> Title: Dragon Forums • Information (at
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10:24:13  <V453000> ahh
10:24:14  <V453000> thx
10:24:31  <V453000> I thought when there is the news, its going to be some kinda testing :D
10:28:42  <Doorslammer> Yeah, there isnt a lot of coding done to be honest
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10:32:11  <Webster> Latest update from dznews: British Rail OpenTTD Set - New Forums <>
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10:51:16  <PublicServer> *** sonic joined the game
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10:59:09  <avdg> i'm running it local, and it still runs smooth
10:59:47  <avdg> I have found 2 signal flaws atm
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11:20:11  <PublicServer> *** sonic joined the game
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11:22:46  <PublicServer> *** Game unpaused (not enough players)
11:22:47  <PublicServer> *** Intexon joined the game
11:30:47  <avdg> !players
11:30:49  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
11:30:49  <PublicServer> avdg: Client 816 (Orange) is Intexon, in company 1 (We Know No Orders unLTD.)
11:31:29  <avdg> can you guys revert the signal at 0x2377B?
11:31:39  <PublicServer> *** Intexon has left the game (connection lost)
11:31:39  <PublicServer> *** Game paused (not enough players)
11:31:47  <avdg> it should be faced south
11:33:51  <PublicServer> ***  made screenshot at 0001EF8C:
11:35:34  *** Intexon has quit IRC
11:35:46  <avdg> thats the one
11:36:23  <avdg> !help screen
11:36:23  <PublicServer> avdg:
11:36:49  *** roboboy has quit IRC
11:37:21  <avdg> hmm that page needs a fix
11:37:39  <avdg> !screen 0x2377B
11:37:39  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (
11:37:49  <Ammler> @makeop V453000
11:37:49  <Webster> Ammler: The operation succeeded.
11:38:00  <V453000> I wasnt here?
11:38:01  <V453000> o_O
11:41:18  <avdg> I'm doing the ultimate stresstest :p
11:41:31  <avdg> having now 1500 trains
11:42:41  <avdg> lol, it lags each time a train leaves the depot
11:45:12  <PublicServer> *** Game unpaused (not enough players)
11:45:13  <PublicServer> *** tneo joined the game
11:45:55  <avdg> !players
11:45:56  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
11:45:56  <PublicServer> avdg: Client 817 (Orange) is tneo, in company 1 (We Know No Orders unLTD.)
11:46:42  <hylje> i see the witty company names are back
11:49:45  <avdg> my implementation of Tesside heath south:
11:49:46  <Webster> Title: Yfrog - schermafbeelding2010040n (at
11:49:58  <avdg> ml split 04
11:51:45  <avdg> is !jam still not fixed?
11:52:17  <avdg> signal on 0x2377B should be facing south
11:54:34  <PublicServer> *** tneo has left the game (leaving)
11:54:35  <PublicServer> *** Game paused (not enough players)
11:55:55  <master-sonic> how do I interpret these coordinates?
11:56:15  <avdg> scrollto
11:56:23  <avdg> in the console
11:56:58  <Ammler> use signs
11:57:19  <avdg> im working on a copy
11:58:16  <avdg> at the last screenshot: the endsignal, left of the notgate
11:58:47  <master-sonic> i signed it
12:00:50  <avdg> got a jam here :p
12:02:08  <V453000> !players
12:02:10  <PublicServer> V453000: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
12:02:27  <V453000> why dont you just join avdg
12:02:35  <avdg> slow internet
12:02:51  <avdg> i would propably disconnect
12:03:05  <avdg> lets try
12:03:25  <avdg> !password
12:03:25  <PublicServer> avdg: paired
12:03:41  <avdg> long loading :/
12:03:53  <PublicServer> ***  made screenshot at 00023B7C:
12:03:56  <avdg> 130kb
12:04:08  <avdg> thats the one :)
12:04:29  <avdg> 250kb now :(
12:05:22  <avdg> 450
12:06:04  <avdg> 600
12:06:24  <PublicServer> *** Game unpaused (not enough players)
12:06:25  <PublicServer> *** avdg joined the game
12:06:30  <PublicServer> <avdg> :)
12:06:31  <PublicServer> <sonic> hooray :D
12:06:35  <PublicServer> <avdg> for now
12:07:10  <PublicServer> *** avdg has left the game (connection lost)
12:07:10  <PublicServer> *** Game paused (not enough players)
12:07:15  <avdg> :D
12:07:26  <avdg> edit and fail
12:10:11  <avdg> !password
12:10:11  <PublicServer> avdg: summon
12:10:44  <avdg> my speed is not high enough to keep synced, while working at something I guess
12:12:12  *** heffer has joined #openttdcoop
12:13:09  <PublicServer> *** avdg joined the game
12:13:36  <PublicServer> <avdg> lets try
12:13:42  <PublicServer> *** avdg has joined company #1
12:13:43  <PublicServer> *** Game unpaused (not enough players)
12:16:27  <PublicServer> <avdg> k, lets connect that station
12:16:39  <PublicServer> <avdg> :)
12:16:47  <ODM> !password
12:16:47  <PublicServer> ODM: summon
12:16:55  <PublicServer> *** 0DM joined the game
12:17:24  <PublicServer> <sonic> train is wron
12:17:35  <PublicServer> <sonic> there we go
12:17:36  <PublicServer> <avdg> wich one?
12:17:51  <PublicServer> <sonic> dummy train didnt seem to work right
12:18:00  <PublicServer> <avdg> tesside heath south?
12:18:05  <PublicServer> <sonic> yup
12:18:16  <PublicServer> <avdg> orders
12:18:43  <PublicServer> <avdg> should work
12:18:56  <PublicServer> ***  made screenshot at 0002721C:
12:19:00  <PublicServer> <avdg> hmm
12:19:15  <PublicServer> *** 0DM has left the game (connection lost)
12:20:30  <PublicServer> <avdg> that merge is killing me
12:20:41  <PublicServer> <avdg> donno why it fails sometimes
12:21:12  <PublicServer> <avdg> the last one failed again
12:21:57  <PublicServer> <avdg> i hope its fixed
12:22:02  <PublicServer> <avdg> :/
12:22:33  <PublicServer> <sonic> just build a prio
12:22:38  <PublicServer> <sonic> at the topmost lane
12:22:39  <PublicServer> <avdg> no, no prio
12:22:45  <PublicServer> <avdg> should be a clean merge
12:22:52  <PublicServer> <avdg> all trains are leaving timed
12:23:01  <PublicServer> <avdg> so no reason to prio them
12:23:06  <PublicServer> <sonic> but not the trains merging from other stations
12:23:35  <PublicServer> <sonic> like this
12:24:03  <leg3nd^> !password
12:24:03  <PublicServer> leg3nd^: ejects
12:24:17  <PublicServer> <avdg> the others must wait, yes ;)
12:24:24  <PublicServer> *** leg3nd joined the game
12:24:25  <PublicServer> <avdg> 3 vs unknow
12:24:38  <PublicServer> <avdg> actually, 3 proper synced vs unknow
12:24:58  <PublicServer> <avdg> damm
12:25:06  <PublicServer> <sonic> yes, so just prio one of the synced to the unknown
12:25:27  <PublicServer> <avdg> yes, for give them a lower prio
12:26:01  <PublicServer> *** Shawn joined the game
12:26:02  <PublicServer> <avdg> hey
12:26:14  <PublicServer> <avdg> cmon train, load :/
12:27:57  <PublicServer> <avdg> now its the exactly the same
12:28:08  <PublicServer> <avdg> only the first track is bit shorter
12:28:25  <PublicServer> <avdg> hmm
12:28:58  <PublicServer> <avdg> the 'clean merge' story :p
12:29:05  <PublicServer> <avdg> we can write a full book about it
12:31:11  *** Vitus has joined #openttdcoop
12:31:11  <PublicServer> *** leg3nd has left the game (connection lost)
12:31:19  *** Doorslammer has quit IRC
12:31:47  <PublicServer> <avdg> if that doesn't work, i give up :p
12:32:12  <V453000> @quickstart
12:32:15  <Webster> Quickstart - #openttdcoop Wiki -
12:32:18  <V453000> ^ vitus
12:32:22  <PublicServer> <Shawn> this makes me want to do a 2tl game
12:32:35  <PublicServer> <avdg> 2tl trains are making more costs
12:32:46  <V453000> that is dumb reason avdg ;)
12:32:53  <PublicServer> <avdg> i know
12:33:26  <PublicServer> <avdg> at the last game i remember, I created some bad bypasses to make them profitable
12:33:44  <PublicServer> <avdg> k, not everybody agreed with that :)
12:33:47  <PublicServer> <avdg> especially mark
12:33:58  <PublicServer> ***  made screenshot at 0002AE17:
12:34:11  <V453000> well
12:34:28  <V453000> in my TL1 game even EL13k profitted and they cost about 13 000 per year
12:34:41  <V453000> speed 185
12:34:45  <PublicServer> <avdg> then the easy way :) moneycheat
12:34:52  <Vitus> !pw
12:35:07  <Vitus> !password
12:35:07  <PublicServer> Vitus: romped
12:35:41  <PublicServer> *** Vitus joined the game
12:36:04  <V453000> OwenS?
12:36:12  <V453000> u around?
12:37:43  <PublicServer> <avdg> ugg... missed a try
12:39:04  <PublicServer> <avdg> i have 400 mill more on my local copy :p
12:40:50  <PublicServer> <avdg> there is still a slowdown in it
12:43:58  <PublicServer> <avdg> its acceptable, i keep my hands off it
12:45:22  <PublicServer> <Shawn> we ought to add another 100 or so trains :-P
12:45:30  <PublicServer> <avdg> do
12:45:40  <PublicServer> <avdg> but do it slow
12:45:47  <PublicServer> <avdg> i had lagg while adding a lot
12:46:04  <PublicServer> <Shawn> i can,t I have to head to work,   I'll see yall later on
12:46:10  <PublicServer> <avdg> bye
12:46:13  <PublicServer> *** Shawn has left the game (leaving)
12:46:20  <PublicServer> <avdg> work? its a hollyday here
12:49:00  <PublicServer> ***  made screenshot at 00029D99:
12:50:22  <Ammler> !server_stats
12:50:27  <Ammler> !server_status
12:50:27  <PublicServer> Ammler:  14:50:26 up 328 days, 41 min,  0 users,  load average: 1.85, 1.77, 1.91
12:50:28  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.6%sy,  2.4%ni, 72.8%id,  3.0%wa,  0.0%hi,  0.1%si,  0.0%st
12:50:28  <PublicServer> Ammler: 23969 openttd   25  10 43524  21m 4416 S   43  1.1 344:52.04 ./openttd -c opentt
12:54:00  <V453000> just numbers :D
12:55:33  *** devilsadvocate has quit IRC
12:56:07  <PublicServer> <avdg> its quite risky, im doing some ml fixes, while i know that I don't have a good connection
12:57:43  <PublicServer> <sonic> avdg, look at cinpool.  merge works fine ;)
12:58:05  <PublicServer> <avdg> :)
13:00:07  <PublicServer> <avdg> lets check it
13:00:24  <PublicServer> <avdg> *action*
13:00:49  <PublicServer> <avdg> train 2 is slowing down
13:00:55  <PublicServer> <avdg> saw that?
13:01:02  <PublicServer> <sonic> at tesside?
13:01:05  <PublicServer> <avdg> yeah
13:01:11  <PublicServer> <sonic> yes
13:01:33  <PublicServer> <avdg> thats strange :p
13:02:02  <PublicServer> <sonic> very strange
13:03:13  <PublicServer> <sonic> you have a TL diff of about 7. at cinpool I have 4
13:03:41  <PublicServer> <avdg> ?
13:04:02  <PublicServer> ***  made screenshot at 0002A619:
13:04:12  <PublicServer> <sonic> a diagonal track is 1/2 TL?
13:04:15  <PublicServer> *** avdg has left the game (connection lost)
13:04:19  <avdg> yeah
13:04:22  <avdg> !players
13:04:23  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
13:04:23  <PublicServer> avdg: Client 827 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
13:04:34  <avdg> I let you guys play :)
13:05:06  <avdg> except if you guys want to wait 5 minutes
13:06:22  <avdg> :/ my connection is slowed down
13:07:52  <avdg> nice station at cinpool :)
13:08:16  <master-sonic> thx :)
13:08:31  <master-sonic> the exit tracks have a difference of exactly 4 TL
13:10:13  <avdg> has someone already tested the limit of that type of station yet?
13:11:48  <V453000> !password
13:11:48  <PublicServer> V453000: maimed
13:11:54  <avdg> V45300: did you checked the new generation stations yet?
13:12:01  <PublicServer> *** V453000 joined the game
13:12:04  <PublicServer> <V453000> hi
13:12:07  <PublicServer> <V453000> no
13:12:08  <PublicServer> <sonic> hey
13:12:13  <avdg> you should check it
13:12:17  <PublicServer> <Vitus> Hey
13:12:20  <avdg> cinpool valley
13:13:17  <PublicServer> <V453000> right
13:13:20  <PublicServer> <V453000> whats the new thing?
13:13:49  <avdg> its bigger and has a synced join
13:14:13  <PublicServer> <V453000> thats nothing new :)
13:14:29  <avdg> for this map, it is new
13:14:40  <PublicServer> <V453000> ¨lol :)
13:15:14  <OwenS> V453000: Im back
13:15:16  <PublicServer> <V453000> btw the synced merge is not needed here
13:15:21  <PublicServer> <V453000> hi :)
13:15:31  <OwenS> What you want me for?
13:15:35  <avdg> its better then stopped trains
13:15:50  <avdg> they have more space between them, when they move again
13:16:02  <PublicServer> <V453000> nothing :) just wanted to telly you that the one who made the calculation machine or whatever with NAND today joined us on public ;)
13:16:14  <PublicServer> <V453000> yes avdg
13:16:21  <PublicServer> <V453000> but then they split on the first flipflop
13:16:29  <OwenS> V453000: Aah :-)
13:17:08  <avdg> ofcourse, the flipflop is not an issue
13:17:18  <avdg> but the line can be an issue later
13:17:40  <PublicServer> <V453000> it shouldnt
13:17:47  <avdg> ofcourse, I don't like to see a few
13:17:52  <PublicServer> <V453000> it is a just a part of SL
13:17:54  <avdg> that would jam the mergerline
13:18:25  <avdg> bwa... its just faster :)
13:19:04  <PublicServer> ***  made screenshot at 00023706:
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13:19:32  <avdg> should we eliminate pbs'es?
13:19:46  <V453000> when you dont need it it is wise to evade it
13:20:09  <PublicServer> *** Ruben joined the game
13:20:09  <avdg> that screenshot contains some
13:21:05  <V453000> ...
13:21:30  *** Seberoth has quit IRC
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13:21:48  <avdg> :D
13:21:53  <PublicServer> *** XeryusTC joined the game
13:21:55  <PublicServer> <V453000> hi
13:22:00  <PublicServer> <XeryusTC> oh, smoothness :D
13:22:04  <PublicServer> <V453000> :)
13:22:09  <PublicServer> <Vitus> Hey
13:22:16  <PublicServer> <V453000> guess what lagged Xeryus :)
13:22:34  <avdg> check treelow south
13:22:45  <avdg> its ugly connected
13:22:52  <OwenS> Nothing wrong with PBS used properly. It's entirely possible to build really high capacity PBS junctions
13:23:09  <avdg> its more about the cpu problem
13:23:13  <avdg> i thought
13:23:46  <PublicServer> <V453000> ok, more forests!
13:24:13  <avdg> v453000: check treelow south first
13:24:20  <PublicServer> <XeryusTC> im deleting the aircraft
13:24:47  <PublicServer> <V453000> ok
13:25:15  <PublicServer> <V453000> whats wrong with Treelow?
13:25:34  <avdg> the exit
13:25:46  <PublicServer> <V453000> ghe
13:25:53  <PublicServer> <V453000> well build a flipflop
13:26:01  <PublicServer> <V453000> why do you need me to tell you :)
13:26:22  <avdg> becouse I can't connect :)
13:26:31  <avdg> *because
13:27:19  <avdg> treelow south is also candidate for an upgrade btw
13:28:06  <PublicServer> <V453000> 83% transported isnt enough?
13:29:27  <avdg> the dummy train can't hold it :)
13:29:28  <PublicServer> <XeryusTC> reopened !example primary station
13:32:51  <PublicServer> <Ruben> call me numbnuts but why are there loading areas with 1 train waiting and 1 track open to load on?
13:33:08  <PublicServer> <Ruben> like seechester south for example
13:33:22  *** Mazur has quit IRC
13:33:49  <avdg> !players
13:33:50  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
13:33:50  <PublicServer> avdg: Client 829 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
13:33:50  <PublicServer> avdg: Client 827 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
13:33:50  <PublicServer> avdg: Client 831 is Ruben, a spectator
13:33:50  <PublicServer> avdg: Client 832 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
13:34:04  <avdg> its too buzy to join :p
13:34:06  <PublicServer> ***  made screenshot at 0002FAE5:
13:35:17  <avdg> you can't see a lot on that screenshot :p
13:35:37  <PublicServer> <sonic> :D
13:35:50  <PublicServer> <sonic> thats the new sl join at treelow
13:36:14  * avdg wishes bigger pics
13:36:56  <V453000> it is a webcam not photomaker! :D
13:37:04  <PublicServer> <XeryusTC> heh, Tesside Heath South is quite nice
13:37:19  <avdg> :)
13:38:43  <avdg> XeryusTC: Thats our first triple loader
13:38:55  <PublicServer> <XeryusTC> i noticed
13:39:08  *** devilsadvocate has joined #openttdcoop
13:39:23  <Razaekel> !password
13:39:23  <PublicServer> Razaekel: taboos
13:39:35  <PublicServer> *** Razaekel joined the game
13:39:43  <avdg> cinpool valley is better
13:40:20  <PublicServer> *** V453000 has joined spectators
13:43:20  <PublicServer> <Ruben> :o wood trains don't seem to have any orders?
13:43:32  <avdg> yep
13:43:34  <PublicServer> <Razaekel> by design
13:43:45  <PublicServer> <Ruben> interesting
13:43:55  <avdg> they are forced
13:44:43  <PublicServer> <Ruben> so they automatically pick a primary station if it's free?
13:44:47  <PublicServer> <Razaekel> no
13:45:12  <PublicServer> <Ruben> so how do you force trains to go to a primary further away then another?
13:45:23  <PublicServer> <Razaekel> logic
13:45:35  <PublicServer> <Razaekel> and careful signal placement
13:46:09  * avdg wishes to give trains dynamical orders
13:47:02  <XeryusTC> !trains
13:47:02  <PublicServer> XeryusTC: !trains <integer>: set value of max_trains
13:47:08  <XeryusTC> !rcon patch max_trains
13:47:08  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1500' (min: 0, max: 5000)
13:47:12  <avdg> is someone adding trains?
13:47:19  <XeryusTC> no, just checking
13:47:31  <avdg> I think we could use some more
13:47:38  <PublicServer> <XeryusTC> probably
13:49:08  <PublicServer> ***  made screenshot at 000121B8:
13:49:21  <PublicServer> <Razaekel> too bad we cant give the orders 'wait for full load at any station'
13:49:30  <avdg> :)
13:49:32  <PublicServer> <Razaekel> then we could get rid of these loaders
13:49:45  <PublicServer> <Razaekel> hmm
13:49:51  <PublicServer> <Razaekel> wonder how hard that would be to code
13:49:55  <PublicServer> <Ruben> ah so that's why there are trains waiting in front of loading bays
13:50:01  <V453000> would get too easy ;)
13:50:06  <V453000> !info
13:50:06  <PublicServer> V453000: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 1314332407  Loan: 0  Value: 1327463774  (T:1223, R:0, P:0, S:0) unprotected
13:50:26  <PublicServer> <Razaekel> you'd still need the splitters to sort out the trains
13:50:28  <PublicServer> <sonic> jam at the joiner at tesside
13:50:29  <avdg> quote: * avdg wishes to give trains dynamical orders - if we had waypoints that could say, if you pass this point do ...
13:50:52  <PublicServer> <V453000> do a triple backflip
13:50:53  <PublicServer> <XeryusTC> we have serviced forest disapearing :(
13:50:58  <PublicServer> <sonic> fixed
13:51:11  <PublicServer> <Razaekel> clearly not serviced enough
13:52:23  <V453000> XeryusTC: fund is on
13:52:27  <PublicServer> <XeryusTC> i know
13:52:33  <PublicServer> <V453000> ok :)
13:52:38  <PublicServer> <XeryusTC> i've restored two or three already since i came online :o
13:54:15  <PublicServer> <sonic> :)
13:54:22  <avdg> damm... I can't download anymore
13:54:25  <avdg> 1kbps
13:54:33  <PublicServer> <Vitus> Good job, sonic :)
13:55:06  <PublicServer> <sonic> thanks, you aswell
13:55:49  <PublicServer> *** Razaekel has left the game (leaving)
13:59:04  <avdg> If I am looking good, it looks like the demand of trains are raising
13:59:18  <avdg> you can see that at ml ml split
13:59:41  <PublicServer> <sonic> ML08 is a little bit short of trains
14:00:04  <avdg> its also the last one
14:00:04  *** Lapsus has quit IRC
14:00:13  <PublicServer> <XeryusTC> add more trains if we're short on them
14:00:37  <avdg> the long signalgaps should be a bit shorter
14:00:46  <PublicServer> <V453000> no
14:00:50  <avdg> why not
14:00:54  <PublicServer> <V453000> just make more trains :)
14:00:58  <PublicServer> <V453000> it just buffers trains
14:01:02  <Ammler> XeryusTC: you should add RedStar as dev, so we know, we can allow him repo access
14:01:04  <PublicServer> <V453000> but does nothing
14:01:06  <avdg> ok, add buffer
14:01:21  <Ammler> and it is a hg repo, afaik
14:01:22  <XeryusTC> Ammler: probably, but he is quite busy atm :o
14:01:29  <avdg> its disbalancing a bit at ml 08
14:01:30  <Ammler> he pm'd me
14:01:46  <PublicServer> <V453000> crap
14:01:49  <avdg> south has more changes to inject trains then north
14:01:52  <PublicServer> <V453000> it works
14:02:47  *** fonsinchen has joined #openttdcoop
14:02:50  <avdg> just a small notic: don't forget to add your name at the !!builder board ;-)
14:04:10  <PublicServer> ***  made screenshot at 00013901:
14:04:39  <PublicServer> <V453000> I will place myself to the end ;)
14:04:47  <PublicServer> <Ruben> great tedean halt looks like it can have some more transferring there
14:05:25  <PublicServer> <V453000> its fine so far
14:05:42  <PublicServer> <V453000> also, it is better to add another station to a single forest
14:05:45  <PublicServer> <V453000> instead of expanding one
14:05:54  <PublicServer> <V453000> because bigger stations create wave traffic
14:06:09  <PublicServer> <V453000> if there are two, the effect halves at least
14:07:02  <PublicServer> *** XeryusTC has left the game (connection lost)
14:07:18  <avdg> traffic is balanced between 12 lanes, so what :)
14:07:23  <PublicServer> *** XeryusTC joined the game
14:08:16  <V453000> still
14:08:25  <V453000> waves can be significant with a 20 bay station
14:08:32  <PublicServer> <Ruben> hold on, let me get that straight, so multiple stations are better then multiple tracks in 1 station
14:08:40  <V453000> yes
14:09:16  <V453000> psg 172 is the example of that
14:09:20  <V453000> huge waves
14:09:25  <avdg> a lot of multiple bay station will reduce that effect
14:09:41  <avdg> still, you have the 'waves'
14:09:52  <V453000> yes
14:09:53  <V453000> but much smaller
14:10:16  <V453000> see psg 172 :)ú
14:10:18  <V453000> :)
14:10:28  <PublicServer> <Ruben> what are waves exactly?
14:10:32  <PublicServer> <XeryusTC> i dont think that waves will be much of a problem for this game
14:10:33  * avdg want to hit the network limits
14:10:35  <PublicServer> <XeryusTC> we have a MASSIVE network
14:10:45  <avdg> waves are groups of trains
14:12:05  <V453000> thats true XeryusTC :) I am talking more about "in general"
14:12:20  <V453000> we have very well spread traffic here
14:12:32  <avdg> st. Sedton south is unneeded complex (why the bridge? you can still connect that piece in the front)
14:12:55  *** rubenvincenten has quit IRC
14:13:05  <PublicServer> <XeryusTC> advg: because i was fiddling with it
14:13:10  *** rubenvincenten has joined #openttdcoop
14:13:15  *** rubenvincenten is now known as ruben
14:13:26  <PublicServer> *** V453000 has left the game (leaving)
14:13:32  <PublicServer> *** Ruben has left the game (leaving)
14:13:42  *** ruben has quit IRC
14:13:42  <avdg> !players
14:13:44  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
14:13:44  <PublicServer> avdg: Client 827 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
14:13:44  <PublicServer> avdg: Client 834 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
14:14:01  *** Mrruben5 has joined #openttdcoop
14:14:11  *** Intexon has joined #openttdcoop
14:14:27  <PublicServer> *** Intexon joined the game
14:14:32  <avdg> it has also the change of a loopy station, becouse the train loads before the dummy start to unload
14:14:57  <PublicServer> *** MrRuben5 joined the game
14:15:33  *** phatmatt has joined #openttdcoop
14:15:48  <phatmatt> !password
14:15:49  <PublicServer> phatmatt: fating
14:16:02  <PublicServer> *** phatmatt joined the game
14:16:24  <PublicServer> <XeryusTC> advg: i made its timing correct
14:16:28  <PublicServer> <XeryusTC> dont fiddle with it ;)
14:17:01  <avdg> you should see the outer lines of the network
14:17:11  <avdg> I still see a lot of loopy trains
14:17:50  <avdg> most are actually solved by themself due the high production
14:18:37  <PublicServer> *** Vitus has left the game (connection lost)
14:18:54  <Vitus> !password
14:18:54  <PublicServer> Vitus: fating
14:19:12  <PublicServer> ***  made screenshot at 0002F08D:
14:20:00  <PublicServer> <phatmatt> train 860 is in a PF trap
14:20:01  <PublicServer> *** Vitus has left the game (connection lost)
14:20:09  <Vitus> !password
14:20:09  <PublicServer> Vitus: hobnob
14:20:27  <PublicServer> <XeryusTC> go fix it then
14:20:31  <PublicServer> <phatmatt> i daren't try to fix it with a whopping 3 FPS
14:20:31  <avdg> grennhall east needs rebuild
14:20:41  <PublicServer> *** Vitus joined the game
14:21:13  * avdg wants to join again
14:21:16  <avdg> !players
14:21:17  <PublicServer> <Vitus> Bad idea to play from my crappy notebook...
14:21:18  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
14:21:18  <PublicServer> avdg: Client 836 (Orange) is Intexon, in company 1 (We Know No Orders unLTD.)
14:21:18  <PublicServer> avdg: Client 847 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
14:21:18  <PublicServer> avdg: Client 839 is MrRuben5, a spectator
14:21:18  <PublicServer> avdg: Client 834 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
14:21:18  <PublicServer> avdg: Client 843 is phatmatt, a spectator
14:22:08  <PublicServer> *** Vitus has left the game (connection lost)
14:22:13  <avdg> if I join I risk to pauze the game for a long time, especially if I get disconnected (and the game still thinks that I'm connected for 5 min)
14:23:35  *** Vitus has quit IRC
14:23:43  <PublicServer> *** Intexon has left the game (connection lost)
14:24:22  <avdg> !players
14:24:24  <PublicServer> avdg: Client 814 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
14:24:24  <PublicServer> avdg: Client 839 is MrRuben5, a spectator
14:24:24  <PublicServer> avdg: Client 834 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
14:24:24  <PublicServer> avdg: Client 843 is phatmatt, a spectator
14:24:32  <avdg> well, lets try
14:24:37  <PublicServer> <MrRuben5> some trains primaries and leaving empty
14:24:49  <PublicServer> <MrRuben5> visiting primaries*
14:24:51  <avdg> Mrruben5: know problem
14:24:52  <PublicServer> <XeryusTC> added more trains
14:25:22  <PublicServer> <MrRuben5> natfield woods for example :P
14:25:42  <avdg> make the trigger smaller, is the usual answer
14:25:46  <PublicServer> <XeryusTC> heh, i created a wrong not gate there :P
14:25:47  <avdg> but let me check it
14:26:01  <PublicServer> <XeryusTC> it's fixed
14:26:22  <avdg> !password
14:26:22  <PublicServer> avdg: hobnob
14:26:34  <PublicServer> *** avdg has left the game (connection lost)
14:26:38  <avdg> !password
14:26:38  <PublicServer> avdg: hobnob
14:26:41  <PublicServer> *** phatmatt has left the game (connection lost)
14:26:46  <PublicServer> <sonic> im off, cu later
14:26:54  <PublicServer> *** sonic has left the game (leaving)
14:26:56  <avdg> map is bigger :p
14:27:05  <avdg> 40kb
14:27:40  <avdg> 200/720
14:27:50  <PublicServer> <MrRuben5> lmao, dial up?
14:28:05  <avdg> yeah, its slow :)
14:28:12  <avdg> 320 now
14:28:35  <avdg> 400
14:29:03  <avdg> 500
14:29:15  <avdg> annoying isn't it?
14:29:37  <PublicServer> <MrRuben5> where're you at playing then
14:29:38  <avdg> 600
14:30:00  <avdg> last 50 kb :)
14:30:03  <PublicServer> <XeryusTC> slooooooow
14:30:06  <PublicServer> *** phatmatt joined the game
14:30:11  <PublicServer> *** avdg joined the game
14:30:22  <PublicServer> <avdg> whoohoo!
14:30:31  <PublicServer> <MrRuben5> yay!
14:30:33  <PublicServer> <XeryusTC> lol, all spectating
14:30:36  <PublicServer> *** MrRuben5 has joined company #1
14:30:36  <PublicServer> *** Game unpaused (not enough players)
14:31:11  <PublicServer> <avdg> I hope there is no network *bump* :p
14:31:32  <PublicServer> *** avdg has joined company #1
14:32:07  <PublicServer> <avdg> cpu is blowing again
14:32:19  <PublicServer> <avdg> but im running 2 games :p
14:32:30  <PublicServer> <avdg> k, 1
14:32:31  <PublicServer> *** phatmatt has left the game (connection lost)
14:32:45  <PublicServer> <XeryusTC> Nantfield Woods still doesnt work properly :s
14:33:16  <PublicServer> <MrRuben5> yeah noticed as well
14:33:28  <PublicServer> *** Intexon joined the game
14:34:14  <PublicServer> ***  made screenshot at 00012133:
14:39:31  <PublicServer> <XeryusTC> who just funded a statue in Whitbridge?
14:44:59  <PublicServer> *** Intexon has left the game (connection lost)
14:49:17  <PublicServer> ***  made screenshot at 00012530:
15:03:01  *** thomashauk has joined #openttdcoop
15:04:19  <PublicServer> ***  made screenshot at 00013930:
15:04:20  <thomashauk> !password
15:04:20  <PublicServer> thomashauk: genies
15:04:27  *** Doorslammer has joined #openttdcoop
15:04:37  <PublicServer> *** thomashauk joined the game
15:04:41  <PublicServer> *** XeryusTC has left the game (connection lost)
15:04:50  <PublicServer> *** thomashauk has left the game (connection lost)
15:05:27  <thomashauk> yeah
15:05:31  *** thomashauk has left #openttdcoop
15:12:38  <PublicServer> *** MrRuben5 has joined spectators
15:12:38  <PublicServer> *** Game paused (not enough players)
15:12:48  <PublicServer> <avdg> pls, 1 minute
15:12:57  <PublicServer> *** MrRuben5 has joined company #1
15:12:58  <PublicServer> *** Game unpaused (not enough players)
15:13:03  <PublicServer> <MrRuben5> :> sorry :)
15:13:13  <PublicServer> <avdg> its ok :)
15:13:43  <PublicServer> *** avdg has left the game (connection lost)
15:13:44  <PublicServer> *** Game paused (not enough players)
15:13:47  <avdg> damm
15:13:55  <avdg> !password
15:13:55  <PublicServer> avdg: genies
15:14:10  <PublicServer> <MrRuben5> I'm all alone!!
15:14:15  <avdg> im coming
15:14:21  <PublicServer> <MrRuben5> hahaha
15:14:25  <avdg> so fast I can :)
15:14:27  <avdg> realluy
15:14:32  <avdg> *really
15:14:41  <PublicServer> <MrRuben5> you mean: as your modem permits
15:14:56  <avdg> :p
15:15:04  <avdg> its a handicap
15:16:02  <avdg> 480
15:16:10  <avdg> of 731
15:16:38  <avdg> 600
15:17:17  <PublicServer> *** avdg joined the game
15:17:25  <PublicServer> <avdg> aha!
15:17:58  <PublicServer> <avdg> where was i
15:18:13  <PublicServer> <MrRuben5> what were you doing, and I'll watch :)
15:18:28  <PublicServer> *** avdg has joined company #1
15:18:28  <PublicServer> *** Game unpaused (not enough players)
15:18:35  <PublicServer> <avdg> grenhall
15:18:57  <PublicServer> <avdg> needs cleanup
15:19:21  <PublicServer> ***  made screenshot at 00011927:
15:23:50  <PublicServer> <MrRuben5> heh that third one went ahead empty
15:24:21  <PublicServer> <avdg> diffrend station :/
15:24:29  <PublicServer> <avdg> fixed
15:24:30  <PublicServer> <MrRuben5> aha
15:24:56  <PublicServer> <avdg> any issues?
15:25:32  <PublicServer> <avdg> oh got 1
15:25:37  <PublicServer> <MrRuben5> no idea tbh, only started using ttd since yesterday
15:25:40  <PublicServer> <avdg> 3th station must move 1 more tile
15:25:53  <PublicServer> <MrRuben5> stumbled upon the openttdcoop website but I never heard of ttd before
15:26:07  <PublicServer> <avdg> :)
15:26:12  <PublicServer> <avdg> thats a big stap in once
15:27:00  <PublicServer> <MrRuben5> I was like OMGWTFROFLMAO when I saw some screenshots of SL->ML junctions
15:28:07  <PublicServer> <avdg> should be fine now
15:28:15  * V453000 remains silent
15:28:23  <PublicServer> <avdg> :D
15:28:39  <PublicServer> <avdg> welcome V453000
15:29:02  <V453000> nah im not here :)
15:29:11  <PublicServer> <avdg> yes you are :p
15:30:42  <PublicServer> <avdg> I hope its synced now
15:31:42  <PublicServer> <avdg> :)
15:32:18  <PublicServer> <avdg> the overflow is almost empty again
15:33:56  <V453000> !info
15:33:56  <PublicServer> V453000: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 1495151624  Loan: 0  Value: 1524629701  (T:1361, R:0, P:0, S:0) unprotected
15:34:23  <PublicServer> ***  made screenshot at 0002794B:
15:34:55  <PublicServer> <avdg> SL join working :)
15:35:00  <PublicServer> <MrRuben5> still gasping at that ML split 06
15:35:21  <PublicServer> <avdg> its nice :p
15:35:50  <PublicServer> <avdg> I think that the 'bouncing' trains are the 'eyecandy' of this junction
15:35:56  <PublicServer> *** Intexon joined the game
15:35:58  <Giddorah> !password
15:35:59  <PublicServer> Giddorah: clacks
15:36:06  <PublicServer> *** Giddorah joined the game
15:36:08  <PublicServer> <avdg> it gets buzy :)
15:36:09  <PublicServer> <MrRuben5> it's so unrealistic however :P
15:36:18  <PublicServer> <Giddorah> Oh... What's happened to the server? :O
15:36:20  <PublicServer> <avdg> remote trains: the future :)
15:36:21  <V453000> enemy!
15:36:22  <V453000> enemy!
15:36:55  <PublicServer> *** Intexon has left the game (connection lost)
15:36:57  <PublicServer> <avdg> the game is unrealistic anyway
15:37:00  <V453000> I hate when people complain that it is unrealistic :-D anything ... come ont its a game
15:37:14  <PublicServer> <avdg> trains stops in less then .1 sec in front of a red signal
15:37:17  <PublicServer> <Giddorah> It feels like the server is running faster than usual... :O
15:37:24  <PublicServer> <avdg> yep
15:37:35  <PublicServer> * avdg checks load
15:37:44  <V453000> I hope I will not have a logic gate next to my house in future
15:37:48  <PublicServer> <Giddorah> What did you do to fix it from last night?
15:37:53  <PublicServer> <avdg> 80
15:38:11  <PublicServer> <Giddorah> 25% load here
15:38:23  <PublicServer> <Giddorah> You got a quad-core?
15:39:32  <PublicServer> <Giddorah> We should build statues at all cities (a)
15:39:38  <PublicServer> <avdg> lol
15:39:43  <PublicServer> <MrRuben5> noway
15:39:51  <PublicServer> <MrRuben5> only the devil city has a statue now
15:39:52  <V453000> Giddorah: what the fuck
15:39:56  <PublicServer> <Giddorah> :P
15:40:22  <PublicServer> * MrRuben5 funds lical road construction in whitbridge
15:40:34  <V453000> I guess I cant argue with the fact that statue building isnt part of plan :P
15:40:54  <PublicServer> <Giddorah> I just like to see those 100% station ratings I guess ;)
15:41:08  <PublicServer> <Giddorah> Seeing as these games are perfect for achieving that on all stations :P
15:41:10  <V453000> meh
15:41:48  <KenjiE20> V453000: it's quite possible you would, and never know :)
15:42:30  <PublicServer> <Giddorah> Some stations still have waiting goods
15:42:47  <V453000> Kenji: doesnt matter really :)
15:42:57  <PublicServer> <avdg> nice
15:43:04  <V453000> goo-what?
15:43:05  <PublicServer> <Giddorah> Windford West could use an expansion :)
15:43:05  <V453000> goods?
15:43:07  <PublicServer> <avdg> we have a pretty nice flow
15:43:13  <PublicServer> <avdg> check drop A
15:43:21  <PublicServer> <avdg> or drop B
15:43:22  <V453000> how the
15:43:28  <PublicServer> <Giddorah> No no
15:43:31  <PublicServer> <Giddorah> Not waiting goods
15:43:34  <PublicServer> <Giddorah> Sorry... Waiting wood
15:43:37  <V453000> ah
15:43:39  <V453000> :D
15:43:40  <V453000> ok
15:43:53  <PublicServer> <Giddorah> Feel calmer? :P
15:44:55  <V453000> a little
15:45:37  <V453000> how is the network load atm?
15:46:00  <PublicServer> <avdg> pretty buzy
15:46:04  <V453000> kk
15:46:17  <PublicServer> <avdg> but still a smooth network
15:47:17  <PublicServer> <Giddorah> How much of a difference would it make to remove the second locomotive and placing a wagon instead?
15:47:24  <PublicServer> <avdg> if we compress the traffic, 1 line should be full now
15:49:17  <V453000> 1 out of 6 ?:D
15:49:17  <PublicServer> <avdg> V453000: feels like adding 1 more splitter at drop B?
15:49:25  <PublicServer> ***  made screenshot at 00002DDF:
15:49:27  <V453000> u mean the overflow?
15:49:29  <PublicServer> <avdg> yep
15:49:32  <V453000> well
15:49:33  <PublicServer> <avdg> both yep
15:49:35  <V453000> I might try something there
15:49:48  <V453000> probably different from A
15:49:50  <V453000> but later
15:49:51  <V453000> not now
15:49:51  <PublicServer> <Giddorah> Holy crap... I just fell in love with ML Split 06
15:49:58  <PublicServer> <avdg> k
15:49:59  <V453000> ^^
15:50:11  <V453000> Giddorah: btw it is the thing that lagged the whole server :D
15:50:16  <PublicServer> <avdg> I could already setup some stuff
15:50:20  <PublicServer> <Giddorah> Oh?
15:50:27  <PublicServer> <Giddorah> Too bad... It's SOOOOO god damn awesome! :D
15:50:30  <V453000> pbs path backoff interval
15:50:35  <V453000> now it is ok
15:50:46  <PublicServer> <Giddorah> Oh, right :)
15:50:55  <V453000> but thanks :) I like it too
15:51:04  <V453000> it has some minor bugs ... but works
15:51:41  <PublicServer> <Giddorah> I'm simply in awe of the awesomeness of the packed trains in the middle :)
15:54:29  <PublicServer> <Giddorah> What's happening at the Overflow B? :)
15:54:34  <PublicServer> <avdg> preparation
15:54:37  <PublicServer> <Giddorah> For?
15:54:46  <PublicServer> <avdg> kind of balancer
15:55:10  <PublicServer> <Giddorah> Bbl
15:55:13  <PublicServer> *** Giddorah has left the game (connection lost)
15:58:20  <PublicServer> <avdg> connections are maded, now the logics (well, if I want :p)
16:00:30  <PublicServer> *** avdg has left the game (connection lost)
16:00:30  <PublicServer> *** Game paused (not enough players)
16:04:20  <PublicServer> *** Game unpaused (not enough players)
16:04:20  <PublicServer> *** sonic joined the game
16:04:27  <PublicServer> ***  made screenshot at 0000FC0B:
16:05:30  *** avdg has quit IRC
16:14:52  <PublicServer> *** sonic has left the game (leaving)
16:14:53  <PublicServer> *** Game paused (not enough players)
16:16:10  *** avdg has joined #openttdcoop
16:16:13  <avdg> :/
16:16:16  <avdg> !players
16:16:18  <PublicServer> avdg: Client 839 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
16:16:41  <avdg> !password
16:16:41  <PublicServer> avdg: gamble
16:16:54  <avdg> here we go again!
16:17:40  <PublicServer> <avdg> yay, at 210
16:18:39  <PublicServer> <avdg> 400/733
16:19:29  <PublicServer> <avdg> if this was the only internet in the world, would you take it or not? :p
16:20:14  <PublicServer> *** avdg joined the game
16:20:19  <PublicServer> <avdg> finally
16:22:11  *** Vitus has joined #openttdcoop
16:23:07  <Vitus> !password
16:23:07  <PublicServer> Vitus: hailed
16:23:14  <PublicServer> *** avdg has joined company #1
16:23:14  <PublicServer> *** Game unpaused (not enough players)
16:23:37  <PublicServer> *** Vitus joined the game
16:23:47  <PublicServer> <Vitus> Hey
16:23:50  <PublicServer> <avdg> hey
16:27:34  <PublicServer> *** sonic joined the game
16:29:40  <PublicServer> *** XeryusTC joined the game
16:30:26  <PublicServer> <MrRuben5> so what's that new balancer going to look like
16:30:33  <PublicServer> <avdg> donno
16:31:27  <PublicServer> <avdg> i want to place some quickfill signals
16:31:44  <PublicServer> <avdg> i see a lot long tracks
16:31:58  <PublicServer> <avdg> while the demand is higher then the capacity
16:33:26  <PublicServer> <avdg> feww... almost lost connection
16:34:02  <PublicServer> <avdg> is someone organising a lightshow?
16:34:11  <PublicServer> <XeryusTC> seems so :o
16:34:29  <PublicServer> ***  made screenshot at 0001424B:
16:34:30  <PublicServer> <avdg> *giving other colors at stationnames
16:34:56  <PublicServer> <XeryusTC> do not change the company colour
16:35:10  <PublicServer> <avdg> I want to add some trains
16:35:19  <PublicServer> <avdg> up to 650
16:35:33  <PublicServer> <XeryusTC> you can, can't you?
16:35:44  <PublicServer> <avdg> yeah
16:36:07  <PublicServer> <avdg> here they go
16:37:19  *** fonsinchen has quit IRC
16:38:04  <PublicServer> <avdg> is someone feels like building a new balancer?
16:38:25  <PublicServer> <sonic> yeah i have an idea
16:38:31  <PublicServer> <sonic> but i have to plan first :)
16:38:32  <PublicServer> <avdg> try :)
16:38:44  <PublicServer> <avdg> yeah, do that :D
16:38:52  <PublicServer> <avdg> I don't want to see mess
16:39:51  <PublicServer> * avdg thinks we need more trains
16:39:59  <PublicServer> <XeryusTC> possibly
16:40:09  <PublicServer> <XeryusTC> i'm building splits on SLs closer to the stations
16:40:11  <PublicServer> <avdg> added 25, and there is not much changed
16:40:16  <PublicServer> <XeryusTC> allowing for more buffer space
16:43:33  <PublicServer> *** avdg has left the game (connection lost)
16:43:47  <avdg> damm... was fixing something at the ml
16:43:57  <avdg> ml split 08
16:44:06  <avdg> !password
16:44:06  <PublicServer> avdg: rosier
16:44:14  <avdg> !players
16:44:16  <PublicServer> avdg: Client 872 (Orange) is avdg, in company 1 (We Know No Orders unLTD.)
16:44:16  <PublicServer> avdg: Client 867 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
16:44:16  <PublicServer> avdg: Client 869 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
16:44:16  <PublicServer> avdg: Client 839 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
16:44:16  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
16:44:24  <PublicServer> <XeryusTC> oh noes, slow connection :(
16:44:34  <avdg> hmm... should I disconnect?
16:44:39  <XeryusTC> nah
16:44:42  <XeryusTC> we'll just wait
16:44:44  <PublicServer> <Vitus> It's OK
16:44:52  <PublicServer> <avdg> 190 now
16:45:39  <PublicServer> <avdg> 350 *puts some coffee
16:46:10  <PublicServer> <Vitus> Any leftover forrest, which needs to be connected?
16:46:23  <PublicServer> <sonic> at little tresdingstone
16:46:44  <PublicServer> <avdg> you can look for extending some stations
16:46:49  <PublicServer> <Vitus> Will take care of it
16:46:53  <PublicServer> <MrRuben5> note "connect?"
16:47:20  <PublicServer> *** avdg joined the game
16:47:21  <PublicServer> *** phatmatt joined the game
16:47:29  <PublicServer> <MrRuben5> at seechester west as well perhaps?
16:47:32  <PublicServer> <avdg> :)
16:48:14  <PublicServer> *** phatmatt has left the game (connection lost)
16:48:32  <PublicServer> <MrRuben5> nvm, seechester west has a station there so wood can be picked up
16:49:31  <PublicServer> ***  made screenshot at 00010DE8:
16:50:04  <PublicServer> <MrRuben5> trebourne woods can be upgraded, kinda large output from forests there
16:51:28  <PublicServer> <avdg> I get it
16:52:11  <PublicServer> <sonic> reset when all mems are set
16:52:31  <PublicServer> <avdg> yep, that was the pic I created yesterday
16:54:07  <PublicServer> <sonic> but i think we need combo signals to read the mems
16:54:14  <PublicServer> <avdg> yep
16:54:18  <PublicServer> <Vitus> Indeed
16:54:23  <PublicServer> <avdg> the not to keep remember
16:54:36  <PublicServer> <avdg> and if the not is triggered
16:54:40  <PublicServer> <avdg> the memory will reset
16:54:50  <PublicServer> <sonic> exaclty, one big NOR
16:55:29  <PublicServer> <avdg> :)
16:55:31  <PublicServer> <sonic> mh jam
16:55:34  <PublicServer> <Vitus> I'm not really sure what's worse.. my crappy notebook or wireless router :D
16:57:44  <PublicServer> <sonic> whoosh
16:59:13  <PublicServer> <MrRuben5> interesting, that balancer :)
16:59:21  <PublicServer> <Vitus> Where?
16:59:27  <PublicServer> <avdg> yeah, it needs more trains :p
16:59:33  <PublicServer> <sonic> at overflow b
16:59:46  <PublicServer> <avdg> adding 25
17:00:05  <PublicServer> <XeryusTC> you can add 50 at the same time :P
17:00:07  <PublicServer> *** Vitus has left the game (connection lost)
17:00:19  <Vitus> Oh well
17:00:25  <PublicServer> <MrRuben5> we're going to see flooding now :P
17:00:32  <PublicServer> <XeryusTC> 25 will just dissolve under all the other trains
17:00:42  <Vitus> But it looks interesting, indeed
17:01:09  <Vitus> !password
17:01:09  <PublicServer> Vitus: deeded
17:01:55  <PublicServer> *** Vitus joined the game
17:02:12  <PublicServer> <avdg> well, I want to do 1 fix, so we need less trains to trigger it
17:03:12  <PublicServer> <avdg> its ugly I know
17:03:22  <PublicServer> <avdg> but its fast
17:03:31  <PublicServer> <MrRuben5> what's the meaning of that?
17:03:38  <PublicServer> *** Vitus has left the game (connection lost)
17:03:39  <PublicServer> <sonic> only one train per waiting bay
17:03:59  <PublicServer> <sonic> yeah, why not
17:04:04  <PublicServer> <sonic> we can still remove it later
17:04:15  <PublicServer> <avdg> now quickfillers
17:04:33  <PublicServer> ***  made screenshot at 0002EAEB:
17:05:58  <PublicServer> <avdg> 700 trains :)
17:06:02  <PublicServer> *** Intexon joined the game
17:06:34  <PublicServer> <sonic> these signals arent such a good idea
17:06:35  <PublicServer> <avdg> hmm
17:06:43  <PublicServer> <sonic> trains block the feeder lane
17:06:48  <PublicServer> <sonic> like in 5 now
17:06:55  <PublicServer> <avdg> yeah
17:08:02  <PublicServer> <avdg> better :)
17:08:31  <PublicServer> <sonic> another problem might be, that trains might get stuck on the feeder lane, when another trains picks the last spot first
17:09:04  <PublicServer> <avdg> yeah, because we have 2 lanes, right?
17:09:13  <PublicServer> <sonic> jup
17:09:34  <PublicServer> <avdg> thats hard :D
17:09:51  <PublicServer> <avdg> but we have 2 lanes
17:09:51  <PublicServer> <MrRuben5> are the lines balanced before the depots? or does that have nothing to do with it
17:09:56  <PublicServer> <avdg> so it solves by its own
17:10:16  <PublicServer> <sonic> you're right it should
17:11:49  <PublicServer> <avdg> 1 is stuck :)
17:11:57  <PublicServer> <avdg> now lets see if it solves
17:12:11  *** xpac has joined #openttdcoop
17:12:14  <PublicServer> <avdg> yep
17:12:19  <PublicServer> *** Thraxian joined the game
17:12:19  <PublicServer> <sonic> yes it does. it gets stuck but it doesnt block the remaining slots
17:12:42  <PublicServer> <avdg> i've refactored the merger, so it balances better
17:13:05  *** Thraxian has joined #openttdcoop
17:13:05  *** ChanServ sets mode: +o Thraxian
17:13:27  <Thraxian> at home, no problemo.  at work....yeesh lag
17:13:35  <PublicServer> <avdg> xD
17:13:38  <PublicServer> *** Thraxian has left the game (connection lost)
17:14:10  <PublicServer> *** Intexon has left the game (leaving)
17:14:44  <PublicServer> <avdg> ?
17:15:17  <PublicServer> <avdg> faster trigger?
17:15:24  <PublicServer> <sonic> yeah
17:15:29  <PublicServer> <sonic> dunno if it wroks :)
17:15:34  <PublicServer> <sonic> ok it doesnt :P
17:15:35  <PublicServer> <avdg> should
17:15:48  <PublicServer> <avdg> aaaa
17:16:04  <PublicServer> <avdg> remove pls :p
17:16:48  <PublicServer> <avdg> that should work
17:17:16  <PublicServer> <sonic> nope:P
17:17:17  <PublicServer> <avdg> hmm
17:17:30  <PublicServer> *** avdg has left the game (connection lost)
17:17:34  <V453000> !password
17:17:34  <PublicServer> V453000: impede
17:17:37  <avdg> ok, whyyy gives desync
17:17:39  <avdg> !players
17:17:40  <PublicServer> avdg: Client 869 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
17:17:40  <PublicServer> avdg: Client 839 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
17:17:40  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
17:18:12  <avdg> anyone mind, if I join again?
17:18:22  *** Seberoth has quit IRC
17:18:23  <PublicServer> <sonic> nope
17:18:26  <PublicServer> <XeryusTC> if you can wait a few secs
17:18:34  <avdg> :)
17:18:38  <PublicServer> <sonic> :D
17:18:40  <PublicServer> *** V453000 joined the game
17:18:42  <PublicServer> <V453000> hey everyone
17:18:44  <avdg> hi
17:18:46  <PublicServer> <sonic> hi V
17:18:52  <PublicServer> <V453000> hows the stuff
17:18:58  <avdg> balancer is added
17:19:34  <avdg> it can deadlock, but it resolves by itself :)
17:19:35  <PublicServer> ***  made screenshot at 0003531E:
17:19:40  <PublicServer> <V453000> lol
17:19:44  <PublicServer> <V453000> :)
17:19:46  <PublicServer> <sonic> :D
17:20:35  <PublicServer> <V453000> oh
17:20:36  <PublicServer> <V453000> :D
17:20:39  <PublicServer> <sonic> yes, theres the deadlock :)
17:20:42  <PublicServer> <V453000> needs failsafe
17:20:43  <PublicServer> <V453000> no
17:20:45  <PublicServer> <V453000> that isnt :)
17:20:46  <PublicServer> <V453000> see this
17:20:52  <avdg> no, the other lane will fix it
17:21:19  <avdg> maybe there is a bad scenario, if 2 deadlocks happens
17:21:33  <PublicServer> <V453000> now it is deadlock free
17:21:45  <avdg> lemme see :p
17:21:52  *** VictorOfSweden has joined #openttdcoop
17:22:04  <master-sonic> !screen 0x2441F
17:22:06  <PublicServer> *** master-sonic made screenshot at 00029421:
17:22:19  *** Seberoth has joined #openttdcoop
17:22:37  <avdg> may I join again?
17:22:40  <avdg> :)
17:22:43  <PublicServer> <V453000> sure
17:23:00  <avdg> !password
17:23:00  <PublicServer> avdg: mooing
17:23:08  <avdg> here we go
17:23:32  <PublicServer> <avdg> wow, this map is bigger now :)
17:23:59  <XeryusTC> ofcourse it is
17:24:23  <PublicServer> <avdg> 750 vs 670
17:24:39  <VictorOfSweden> slow connecting client in front of me :(
17:24:54  <PublicServer> <avdg> lol
17:24:56  <V453000> :D
17:25:18  <PublicServer> <avdg> 500 now
17:25:48  <PublicServer> <avdg> 600, 150 to go
17:25:49  <XeryusTC> are you on dial up or sth?
17:26:06  *** Radicalimero has joined #openttdcoop
17:26:11  <PublicServer> <avdg> limited connection
17:26:14  <PublicServer> <V453000> T-mobile internet with closed windows
17:26:31  <PublicServer> *** VictorOfSweden joined the game
17:26:36  <PublicServer> *** avdg joined the game
17:26:43  <VictorOfSweden> there we go
17:26:44  <PublicServer> <avdg> we have downloadlimits in Belgium :)
17:26:50  <PublicServer> <VictorOfSweden> hi guys
17:26:50  <PublicServer> <avdg> yehaaa!
17:27:04  <PublicServer> <V453000> oh you reached fup? :D
17:27:10  <PublicServer> <XeryusTC> brb, dinner
17:27:11  <avdg> nooo
17:27:12  <PublicServer> *** avdg has left the game (connection lost)
17:27:21  <avdg> 5 min for nothing
17:27:30  <avdg> no fup here
17:27:40  <PublicServer> <sonic> whats fup?
17:27:43  <Radicalimero> !password
17:27:43  <PublicServer> Radicalimero: mooing
17:27:44  <avdg> there is a strict limit
17:27:53  <avdg> 30gig now
17:27:54  <PublicServer> *** Radicalimero joined the game
17:28:03  <PublicServer> <XeryusTC> maybe someone else can finish Trebourne Woods
17:28:08  <PublicServer> <XeryusTC> brb
17:28:23  <avdg> !players
17:28:25  <PublicServer> avdg: Client 882 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
17:28:25  <PublicServer> avdg: Client 886 (Orange) is Radicalimero, in company 1 (We Know No Orders unLTD.)
17:28:25  <PublicServer> avdg: Client 869 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
17:28:25  <PublicServer> avdg: Client 839 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
17:28:25  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
17:28:27  <PublicServer> avdg: Client 885 is VictorOfSweden, a spectator
17:28:38  <PublicServer> *** Radicalimero has left the game (connection lost)
17:29:26  <avdg> lemme see
17:29:32  * avdg opens the local copy
17:31:48  <avdg> the station is quite buzy
17:31:52  <avdg> *drop
17:32:02  *** phatmatt has quit IRC
17:32:04  <avdg> now even more
17:33:06  <V453000> that isnt busy :)
17:34:33  <avdg> compare that with the trains at the depot
17:34:37  <PublicServer> ***  made screenshot at 00035325:
17:37:34  <avdg> the monster is hungry! feed him :p
17:37:52  <PublicServer> <V453000> mooo
17:39:50  <XeryusTC> back
17:39:56  <XeryusTC> speed eating :D
17:40:00  <PublicServer> <V453000> :)
17:40:03  <PublicServer> <V453000> addict!
17:40:34  <PublicServer> <XeryusTC> well, mainly because it was food that can be eaten quickly :P
17:40:39  <PublicServer> <XeryusTC> and i'm watching Doctor Who :P
17:42:17  <PublicServer> <V453000> :)
17:42:43  <avdg> everything ok with the balancer?
17:42:46  <PublicServer> <sonic> nice :D
17:42:51  <PublicServer> <sonic> yes works fine
17:43:03  <avdg> looks fine here too
17:43:04  <PublicServer> <sonic> but not much traffic
17:43:15  <avdg> yeah, its a killer
17:43:23  <avdg> it needs 7 trains to trigger
17:43:28  <avdg> uh 6
17:43:44  <avdg> check the other side
17:43:51  <PublicServer> <MrRuben5> note "devils 6" :D
17:43:53  <avdg> that needs to be fixed as well
17:44:04  <PublicServer> <sonic> overflow a?
17:44:13  <avdg> yeah
17:44:21  <PublicServer> <V453000> ?
17:44:30  <avdg> it can take 13 trains before that is triggered
17:44:33  <avdg> uh 11
17:44:37  <avdg> :D
17:45:00  <PublicServer> <V453000> thats because trains are dumb
17:45:03  <PublicServer> <V453000> but doesnt matter
17:45:10  <avdg> just connect the pairs
17:45:14  <avdg> like the other one
17:45:17  <PublicServer> <V453000> no
17:45:33  <avdg> why not?
17:45:38  <PublicServer> <V453000> why yes
17:45:50  <avdg> becouse the trains should be on the network
17:46:00  <avdg> *because
17:46:07  <PublicServer> <V453000> lol :
17:46:09  <PublicServer> <V453000> :)
17:46:13  <PublicServer> <XeryusTC> added 50 extra trains
17:46:20  <PublicServer> <V453000> cool
17:46:37  <PublicServer> <sonic> and someone is adding an extra 6
17:47:11  <avdg> ?
17:47:24  <Vitus> !password
17:47:24  <PublicServer> Vitus: comely
17:47:45  <avdg> seems like someone loves my first design
17:47:57  <avdg> @trebourne woods
17:48:27  <PublicServer> *** Vitus joined the game
17:48:29  <PublicServer> <V453000> hi
17:48:30  <PublicServer> <Vitus> Hey
17:48:35  *** Radicalimero has quit IRC
17:48:36  <avdg> hey
17:49:29  <PublicServer> <MrRuben5> :D
17:49:32  <avdg> overflow a looks big, if you compare that with b :)
17:49:39  <PublicServer> ***  made screenshot at 000113E8:
17:50:04  <PublicServer> <V453000> it is smaller though :(
17:50:45  <PublicServer> <XeryusTC> oh nice, we may have a few trains too many  now
17:50:57  <PublicServer> <sonic> why's that?
17:51:28  <avdg> is the monster hongry again?
17:51:29  <PublicServer> <MrRuben5> 666!!
17:51:43  <PublicServer> <sonic> mwahaha
17:51:48  <avdg> :)
17:51:49  <PublicServer> <MrRuben5> omg whitbridge is growing again
17:52:06  <avdg> die, die, die!
17:52:07  <PublicServer> <MrRuben5> company rating: appalling
17:52:15  <PublicServer> <MrRuben5> ^.~
17:52:39  <PublicServer> <V453000> who the hell made the lake
17:54:03  <planetmaker> which, V453000 ?
17:54:26  <V453000> see Whitbridge
17:55:38  <PublicServer> <MrRuben5> trees must burn
17:57:10  <avdg> !players
17:57:12  <PublicServer> avdg: Client 882 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
17:57:12  <PublicServer> avdg: Client 889 (Orange) is Vitus, in company 1 (We Know No Orders unLTD.)
17:57:12  <PublicServer> avdg: Client 869 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
17:57:12  <PublicServer> avdg: Client 839 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
17:57:12  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
17:57:13  <PublicServer> avdg: Client 885 is VictorOfSweden, a spectator
17:58:24  <PublicServer> *** VictorOfSweden has left the game (connection lost)
17:58:41  <XeryusTC> !rcon patch town_growth_rate
17:58:41  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
17:58:43  <XeryusTC> !rcon patch town_growth_rate 0
17:59:03  *** fonsinchen has joined #openttdcoop
17:59:04  <avdg> he, cheating agains towns ha?
17:59:09  <avdg> :p
17:59:15  <XeryusTC> no need for them to grow
17:59:22  <avdg> I know
18:00:00  <PublicServer> <Vitus> I added penalties to both drops. Tried it with autosave from and it seems to work. Just to let you know :)
18:00:04  <avdg> V45300: I checked here, and you get less 'waves' if you connect the pairs
18:00:23  <avdg> that looks for me a reason enough to implement it
18:00:47  <PublicServer> <V453000> no
18:00:54  <PublicServer> <V453000> this works in a different way than hyours
18:01:00  <avdg> i know
18:01:39  <avdg> but atm it works kinda the same
18:01:47  <PublicServer> *** Vitus has left the game (leaving)
18:01:48  <avdg> since all trains preffers exit 5
18:02:36  <avdg> uh just don't like
18:03:42  <avdg> hmm
18:03:59  <avdg> 1 of the depots of overflow a gets the load
18:04:17  <avdg> or is that the added trains?
18:04:20  *** RockerTimmy has joined #openttdcoop
18:04:31  <avdg> *updates
18:04:41  <PublicServer> ***  made screenshot at 00022423:
18:05:24  <RockerTimmy> !password
18:05:24  <PublicServer> RockerTimmy: pixies
18:05:35  <PublicServer> <V453000> here it is pretty ok
18:05:54  <avdg> hmm yeah
18:05:57  <PublicServer> *** RockerTimmy has left the game (connection lost)
18:06:00  <avdg> it seems like a local problem
18:07:05  <avdg> :D someone trippled the 6's
18:07:46  <PublicServer> <sonic> dinner, cu later
18:08:49  <PublicServer> *** V453000 has left the game (connection lost)
18:08:52  <avdg> the trigger needs a slowdown I guess
18:08:57  <avdg> at overflow B
18:09:20  *** RockerTimmy has quit IRC
18:09:21  <avdg> nvm
18:09:31  *** RockerTimmy has joined #openttdcoop
18:13:17  <PublicServer> <MrRuben5> nantstable park east can be converted into 1 station, 3 bays I think
18:14:16  <avdg> howmany connected?
18:16:37  *** Ryt0n has joined #openttdcoop
18:16:44  <Ryt0n> !password
18:16:44  <PublicServer> Ryt0n: pixies
18:16:54  <Ryt0n> ellow
18:16:55  <PublicServer> *** Ryton joined the game
18:17:00  <PublicServer> <MrRuben5> hi
18:17:10  <PublicServer> *** Ryton has left the game (connection lost)
18:17:14  <Ryt0n> hmm
18:17:24  <Ryt0n> a bit too buzy for this old timer computer
18:17:26  <Ryt0n> !info
18:17:26  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 1877505720  Loan: 0  Value: 1909328776  (T:1497, R:0, P:0, S:0) unprotected
18:17:36  <Ryt0n> 1500, that explains :p
18:17:46  <Ryt0n> !screensot
18:17:47  <Ryt0n> !screenshot
18:17:51  <Ryt0n> !screen
18:17:53  <PublicServer> *** Ryt0n made screenshot at 0002A650:
18:18:08  <V453000> no dont convert it
18:18:13  <V453000> keep one station per forest
18:18:14  <avdg> and our monster is still hungry I guess
18:18:45  *** Mrruben5 has quit IRC
18:18:58  <PublicServer> *** MrRuben5 has left the game (connection lost)
18:19:44  <avdg> :) looks like cpu's dislikes it
18:23:57  <avdg> !players
18:23:59  <PublicServer> avdg: Client 869 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
18:23:59  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
18:24:06  <avdg> wanna join again
18:24:25  <avdg> lets try
18:24:38  <avdg> !password
18:24:38  <PublicServer> avdg: culled
18:25:46  *** xpac has left #openttdcoop
18:26:24  <avdg> 400
18:27:44  <Vitus> !password
18:27:44  <PublicServer> Vitus: culled
18:27:47  <PublicServer> <avdg> 100kb to go
18:28:09  <PublicServer> *** avdg joined the game
18:28:13  <PublicServer> <avdg> :D
18:28:24  <PublicServer> *** Vitus joined the game
18:28:25  *** Ryt0n has quit IRC
18:29:52  <PublicServer> *** avdg has joined company #1
18:31:30  *** TentacledEye has joined #openttdcoop
18:34:44  <PublicServer> ***  made screenshot at 0002710D:
18:36:05  <XeryusTC> !trains 1600
18:36:05  <PublicServer> *** XeryusTC has set max_trains to 1600
18:36:11  <PublicServer> <avdg> :D
18:36:32  <PublicServer> <avdg> this network will hit 2500 easy
18:38:08  *** TentacledEye has quit IRC
18:39:20  <PublicServer> <avdg> it starts lagging
18:39:25  <PublicServer> <avdg> and its not me
18:40:01  <PublicServer> <Vitus> That'd be me, I guess. I'll rather leave
18:40:09  <PublicServer> *** Vitus has left the game (leaving)
18:40:13  <PublicServer> <avdg> whats the serverload?
18:42:16  *** Barbaar has joined #openttdcoop
18:42:58  <Barbaar> !password
18:42:58  <PublicServer> Barbaar: pimply
18:43:06  <PublicServer> *** Barbaar joined the game
18:43:09  <PublicServer> <avdg> hey
18:43:12  <PublicServer> <Barbaar> heya
18:43:40  <PublicServer> <Barbaar> ah man, logic madness
18:44:44  *** gr00vy has quit IRC
18:45:05  *** gr00vy has joined #openttdcoop
18:49:46  <PublicServer> ***  made screenshot at 00026F29:
18:51:46  <PublicServer> *** sonic has left the game (connection lost)
18:52:21  <PublicServer> *** avdg has left the game (connection lost)
18:52:26  <avdg> !players
18:52:27  <PublicServer> avdg: Client 896 (Orange) is Barbaar, in company 1 (We Know No Orders unLTD.)
18:52:27  <PublicServer> avdg: Client 870 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
18:52:33  <avdg> !password
18:52:33  <PublicServer> avdg: jersey
18:52:51  <PublicServer> <avdg> here we go again :p
18:52:51  <PublicServer> <XeryusTC> oh god xD
18:52:59  <PublicServer> <Barbaar> hmm
18:53:13  <PublicServer> <Barbaar> 3 people minimum these days?
18:53:20  <PublicServer> <XeryusTC> no
18:53:23  <PublicServer> <XeryusTC> avdg is joining
18:53:33  <PublicServer> <XeryusTC> we can go out for a movie and the game would still be paused xD
18:53:50  <PublicServer> <Barbaar> his pc that slow eh? :)
18:53:55  <PublicServer> <avdg> :D
18:53:58  <PublicServer> <XeryusTC> his connection is :o
18:54:03  <PublicServer> <Barbaar> damn
18:54:08  *** Thijs has joined #openttdcoop
18:54:17  <PublicServer> <XeryusTC> it's like dial up, but worse
18:54:32  <Thijs> !passowrd
18:54:34  <PublicServer> <avdg> my internet gets reputation :p
18:54:35  <Thijs> !password
18:54:35  <PublicServer> Thijs: jersey
18:55:09  <PublicServer> <avdg> sorry thijs :)
18:55:23  <Thijs> not in a hurry
18:55:38  <PublicServer> <avdg> almost done
18:55:41  <PublicServer> <Barbaar> this game is seriously complex :(
18:55:50  <PublicServer> <avdg> its not
18:56:01  <PublicServer> *** avdg joined the game
18:56:02  <PublicServer> *** ThijsT joined the game
18:56:02  <PublicServer> *** Shawn joined the game
18:56:07  <PublicServer> <Barbaar> \o/
18:56:13  <PublicServer> <ThijsT> Hi
18:56:21  <PublicServer> <avdg> hey
18:56:24  <PublicServer> <Shawn> hello
18:56:33  <PublicServer> <ThijsT> let's see if i can figure this one out
18:56:43  <PublicServer> *** avdg has joined company #1
18:57:41  <PublicServer> <Shawn> Trebourne woods is interesting
18:57:43  <PublicServer> <Barbaar> what is a PF trap?
18:57:50  <PublicServer> <avdg> pathfinder trap
18:58:09  <PublicServer> <avdg> the pathfinder is something that searching a route for the vehicles
18:58:19  <PublicServer> <Barbaar> ah, because they dont have any orders
18:58:20  <PublicServer> <avdg> *searchs
18:58:28  <PublicServer> <avdg> yeah
18:58:41  <PublicServer> <avdg> so we have to 'trap' them
18:59:08  <PublicServer> <ThijsT> this is the most unrealistic game ever, it's almost a logic board
18:59:14  <PublicServer> <avdg> yeah it it
18:59:17  <PublicServer> <avdg> *is
18:59:27  <PublicServer> <avdg> in fact, you can build pc's with it
18:59:33  <PublicServer> <ThijsT> (but there is nothing wrong with that)
18:59:39  <PublicServer> <ThijsT> i know
18:59:48  <PublicServer> <ThijsT> seen the time counter
18:59:52  <PublicServer> <Shawn> I still want to see hello world done with logic trains :-)
19:00:02  <PublicServer> <Barbaar> i think i understand the basic idea's and how the splitters work, but no idea if i could help somewhere
19:00:13  <PublicServer> <avdg> then you need a pixel screen and a screen controller xD
19:00:18  <PublicServer> <avdg> that will be heuge
19:00:32  <PublicServer> <Shawn> i've seen a led counter
19:00:44  <PublicServer> <avdg> i've build a led counter :)
19:00:46  <PublicServer> <Barbaar> check !<--Jam
19:01:08  <PublicServer> <avdg> damm
19:01:21  <PublicServer> <avdg> thats the jam I had on my local version
19:01:22  <PublicServer> <Shawn> it's moving now
19:01:34  <PublicServer> <avdg> while stresstesting
19:01:56  <PublicServer> <avdg> don't use 2 exit signals :)
19:02:01  <PublicServer> <XeryusTC> do not add those signs at the top of the sign list :(
19:02:06  <PublicServer> <Shawn> i was gong to nock out the outehr
19:02:12  <PublicServer> <Shawn> other
19:02:33  <PublicServer> <Barbaar> stuck again :(
19:02:51  <PublicServer> <avdg> i'll fix it
19:02:59  <PublicServer> <avdg> fixed
19:03:22  <PublicServer> <Shawn> is there a better way to do those signals so it doesnt jam there?
19:03:29  <PublicServer> <avdg> i guess not
19:03:39  <PublicServer> <XeryusTC> updated Gruchester Woods btw :P
19:03:44  <PublicServer> <avdg> they looks like failing at high traffic
19:04:48  <PublicServer> ***  made screenshot at 00022C0F:
19:05:15  <PublicServer> <avdg> if there are questions, feel free to ask :)
19:09:23  *** thgergo has quit IRC
19:09:40  *** thgergo has joined #openttdcoop
19:11:31  *** Thijs has quit IRC
19:12:25  <PublicServer> *** ThijsT has left the game (connection lost)
19:13:57  <PublicServer> <Barbaar> anyone working on something?
19:14:01  <PublicServer> <XeryusTC> Droningdore East could use an upgrade
19:14:14  <PublicServer> <avdg> i like to see st. sedton valley extended
19:15:06  <PublicServer> <Barbaar> i'm just asking so i can see someone improving things, so i can learn a bit how :)
19:15:17  <PublicServer> <XeryusTC> Tunworth transfer is in desperate need of an upgrade :o
19:15:18  <PublicServer> <avdg> :)
19:15:27  <PublicServer> <avdg> fix something that is broken
19:15:35  <PublicServer> <avdg> best way to learn
19:15:40  <PublicServer> <avdg> just ask for tasks
19:18:42  <PublicServer> <Barbaar> i'll try expanding tunworth transfer
19:18:54  <PublicServer> <XeryusTC> not needed, it just needed some traffic
19:19:04  <PublicServer> <Shawn> i'm working on expanding Droningodre East
19:19:21  <PublicServer> <XeryusTC> Beedgrove West could do with expansion though
19:19:48  <KenjiE20> new DF? why have I not been informed?
19:19:50  <PublicServer> ***  made screenshot at 0000C0FB:
19:20:05  <PublicServer> <avdg> DF?
19:20:11  <KenjiE20> Dwarf Fortress
19:20:18  <XeryusTC> bah
19:20:25  <XeryusTC> you're the second one starting about DF today :(
19:20:35  <KenjiE20> DF rocks
19:20:43  <PublicServer> <Barbaar> ok, i'll have a go at beedgrove west
19:21:15  <PublicServer> <XeryusTC> removed the trainyard
19:21:25  <PublicServer> <XeryusTC> we've got plenty of trains running around :D
19:21:26  <hylje> Dorf Fortress
19:25:27  <PublicServer> <XeryusTC> Barbaar: use maglev
19:34:52  <PublicServer> ***  made screenshot at 0000CCB9:
19:34:55  <PublicServer> <avdg> ml 07 north is buzy :)
19:35:13  <PublicServer> <XeryusTC> hmm, whoops :S
19:35:16  <PublicServer> <avdg> ?
19:36:50  <PublicServer> <avdg> we need more trains I think
19:38:18  <PublicServer> <avdg> wood drop gets more and more traffic
19:38:20  <PublicServer> <Shawn> ??Check singals please
19:38:28  <PublicServer> <avdg> at?
19:38:38  <PublicServer> <Shawn> Droningdore East
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19:44:09  <PublicServer> <avdg> traffic is also high on ml split 02 south
19:44:15  <PublicServer> <avdg> uh north
19:44:44  <PublicServer> <avdg> I keep adding more signals and the trains are still running
19:45:12  <PublicServer> <XeryusTC> fixed ?? check signals please
19:48:45  <PublicServer> <avdg> why?
19:48:50  <PublicServer> <avdg> ah :)
19:49:11  <PublicServer> <Barbaar> trying to remove a signal without trains blowing up :)
19:49:37  <PublicServer> <avdg> try to build a construction, so its not much 'offline'
19:49:54  <PublicServer> ***  made screenshot at 00010F1E:
19:49:55  <PublicServer> <avdg> wait
19:50:06  <PublicServer> <Barbaar> hmm, maybe not gate is not ok
19:50:09  <PublicServer> <avdg> move them
19:50:27  <PublicServer> <XeryusTC> i'm trying something else ;)
19:50:48  <PublicServer> <avdg> k
19:50:55  <PublicServer> <XeryusTC> just let me build and experiment ;)
19:51:07  <PublicServer> <avdg> I hope they will join synced :p
19:51:19  <PublicServer> <avdg> its nicer to see
19:51:24  <PublicServer> <XeryusTC> they will ;)
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19:52:28  <PublicServer> <Barbaar> avdg, could you help with the logic at Barbaar WIP sign?
19:52:43  <Thraxian> magcl 5
19:52:46  <Thraxian> @magcl 5
19:52:46  <Webster> CL -2.117 required for maglev at speed 5km/h (or TL if it's shorter)
19:52:47  <PublicServer> <Barbaar> i think i messed something up with the not gate
19:52:52  <Thraxian> @magcl
19:52:52  <Webster> Thraxian: (magcl <an alias, 1 argument>) -- Alias for "echo CL[math calc floor((-sqrt(231-min(231, (/2)))+13)* (10**3))/(10.0**3)] required for maglev at speed km/h (or TL if it's shorter)".
19:53:07  <Thraxian> @magcl 402
19:53:07  <Webster> CL 7.522 required for maglev at speed 402km/h (or TL if it's shorter)
19:53:15  <KenjiE20> try clcalc
19:53:15  <PublicServer> <XeryusTC> oh whoops
19:53:20  <KenjiE20> it works nicer
19:55:51  <PublicServer> <Barbaar> woops
19:55:57  <PublicServer> <Barbaar> blew op my logic trains hehe
19:57:48  <PublicServer> <XeryusTC> no need for that extra piece of track
19:58:11  <PublicServer> <avdg> :)
19:58:20  <PublicServer> <avdg> thats not synced
19:58:34  <PublicServer> <XeryusTC> it is semi :P
19:58:42  <PublicServer> <XeryusTC> you're making a short now :o
19:59:18  <PublicServer> <XeryusTC> please note that i'm not just doing something
19:59:21  <PublicServer> <avdg> grr
19:59:32  <PublicServer> <avdg> it needs to be shorter
19:59:46  <PublicServer> <XeryusTC> there is a reason why i build it like this
20:00:09  <PublicServer> <XeryusTC> don't try to fix something which isn't broken
20:00:18  <PublicServer> <avdg> it can better
20:00:24  <Doorslammer> Unless its a Peugeot
20:00:30  <PublicServer> <avdg> :D
20:00:33  <Doorslammer> Where it always needs a fix first
20:00:34  <PublicServer> <XeryusTC> hehe, true
20:01:05  <Doorslammer> Sounds like a jolly fun game, shame I don't have that nightly
20:01:11  <PublicServer> <avdg> what does a bridge do at it?
20:01:14  <PublicServer> <avdg> slow bridge
20:01:18  <PublicServer> <avdg> :D
20:01:25  <PublicServer> <XeryusTC> slow bridge would make it smaller
20:01:32  <PublicServer> <XeryusTC> but also cancel propper acceleration
20:01:39  <PublicServer> <avdg> yeah i know
20:01:43  <PublicServer> <avdg> but you have time
20:01:48  <PublicServer> <XeryusTC> space is short :s
20:02:24  <PublicServer> <Barbaar> could someone check Beedgrove West and see if expansion is ok like this?
20:03:14  <PublicServer> <avdg> :D
20:03:19  <PublicServer> <avdg> lets try
20:03:58  <Vitus> !password
20:03:58  <PublicServer> Vitus: fortes
20:04:11  <PublicServer> *** Vitus has left the game (connection lost)
20:04:30  <PublicServer> *** tneo joined the game
20:04:34  <PublicServer> <avdg> hey
20:04:43  <PublicServer> <XeryusTC> oh noes :(
20:04:48  <PublicServer> <tneo> hello
20:04:53  <PublicServer> <tneo> what XeryusTC
20:04:56  <PublicServer> ***  made screenshot at 0000DCB7:
20:04:58  <PublicServer> *** Vitus joined the game
20:04:58  <PublicServer> <XeryusTC> still paused :P
20:05:00  <PublicServer> <Vitus> Hey
20:05:06  <PublicServer> *** tneo has paused the server.
20:05:07  <PublicServer> *** Game paused (not enough players)
20:05:09  <PublicServer> <tneo> :-P
20:05:10  <PublicServer> <XeryusTC> we should ban people with slow connections ;)
20:05:11  <XeryusTC> !auto
20:05:12  <PublicServer> *** XeryusTC has enabled autopause mode.
20:05:12  <PublicServer> <avdg> it was me XeryusTC :)
20:05:13  <PublicServer> *** Game unpaused (not enough players)
20:05:19  <PublicServer> <avdg> kidding
20:05:36  <PublicServer> <tneo> are all those not thingies needed?
20:05:39  <PublicServer> <XeryusTC> we need more trains
20:05:44  <PublicServer> <XeryusTC> MLsplit 8 is empty :s
20:05:45  <PublicServer> <avdg> hmm
20:05:51  <PublicServer> <avdg> bridge doesn't slow down
20:06:06  <PublicServer> <avdg> slower bridge
20:06:16  <PublicServer> <XeryusTC> only until the engine gets off the bridge
20:06:42  <PublicServer> <Barbaar> ah, huge jam again at ML split 8
20:06:59  <PublicServer> <avdg> my eyes are locked at experiment 017
20:07:05  *** RockerTimmy has quit IRC
20:07:08  <PublicServer> <XeryusTC> fixed
20:07:34  <PublicServer> <tneo> i doubt we need all those not gates though
20:07:44  <PublicServer> <tneo> saves a ton of trains
20:07:47  <PublicServer> <avdg> yeah, some are useless
20:07:52  <PublicServer> <avdg> :D
20:07:55  <PublicServer> <avdg> that was slow
20:08:05  <PublicServer> <avdg> we don't need such slow stuff
20:08:06  <Doorslammer> Out of interest, how often is the nightly version changed for the game?
20:08:35  <PublicServer> <tneo> mostly with a new game doorslammer
20:08:44  <PublicServer> <avdg> or a critical fix
20:09:07  <Doorslammer> Fairy nuff
20:09:43  <PublicServer> <tneo> the network is highly inefficient
20:09:55  <PublicServer> <avdg> :D
20:10:06  <PublicServer> <avdg> we follow V453000 rules
20:10:13  <PublicServer> <XeryusTC> the slow bridge is too slow xD
20:10:27  <PublicServer> <avdg> i know
20:10:31  <PublicServer> <avdg> but the other is too fast
20:10:38  <PublicServer> *** Intexon joined the game
20:10:45  <PublicServer> <Intexon> good evening
20:10:55  <PublicServer> <Barbaar> hi
20:11:35  <PublicServer> <avdg> ah k
20:13:00  <PublicServer> <avdg> that long train is too short
20:13:51  <PublicServer> *** tneo has left the game (leaving)
20:13:54  <PublicServer> <avdg> :D
20:14:03  <PublicServer> <avdg> whoops
20:14:35  <PublicServer> <avdg> almost :)
20:14:57  <PublicServer> <avdg> and what if we slowdown the first 1?
20:15:21  <PublicServer> <XeryusTC> hmm
20:15:32  <PublicServer> <avdg> 64
20:15:35  <PublicServer> <XeryusTC> wouldn't make much of a difference
20:15:41  <PublicServer> <avdg> indeed
20:15:46  <PublicServer> <Intexon> could you please point me where are you guys working? :)
20:16:21  <PublicServer> <avdg> thats better :)
20:16:50  <PublicServer> <avdg> :D
20:16:53  <PublicServer> <avdg> forced turn
20:17:04  <PublicServer> <avdg> srr
20:17:05  <PublicServer> <Barbaar> neat
20:17:16  <PublicServer> <XeryusTC> slow enough i hope
20:17:21  <PublicServer> <avdg> thinks not
20:17:32  <PublicServer> <avdg> 1st
20:17:36  <PublicServer> <XeryusTC> nope
20:18:03  <PublicServer> <avdg> since when are we breaking the rules to syn trains :D
20:18:13  <PublicServer> <avdg> *sync
20:18:18  <PublicServer> <XeryusTC> experimental :P
20:18:45  <PublicServer> <avdg> name changed :D
20:18:59  <PublicServer> <Barbaar> almost
20:19:00  <PublicServer> <avdg> almost :D
20:19:33  <PublicServer> <Shawn> what are you trying to acomplish?  getting 2 and 3 to hit the line close together?
20:19:41  <PublicServer> <avdg> yeah
20:19:47  <PublicServer> <avdg> no
20:19:54  <PublicServer> <avdg> 1 goes between 2 and 3
20:19:59  <PublicServer> ***  made screenshot at 00012327:
20:20:09  <PublicServer> *** Intexon has left the game (connection lost)
20:20:23  <PublicServer> <avdg> too slow
20:20:57  <PublicServer> <avdg> that failed
20:21:15  <PublicServer> <avdg> signals are in fact not needed
20:21:33  <PublicServer> <XeryusTC> i know, but still :P
20:21:56  <PublicServer> <avdg> :D
20:21:57  <PublicServer> <XeryusTC> nice :D
20:21:58  <PublicServer> <Barbaar> nice
20:22:06  <PublicServer> <avdg> I like it
20:22:31  <PublicServer> <XeryusTC> bah, a jam again :s
20:22:39  <PublicServer> <avdg> too much traffic :/
20:23:09  *** Intexon has quit IRC
20:23:59  <PublicServer> <Shawn> if we adjust Drop B's entrance,  I think it might help with that jam on the inside line
20:24:27  <PublicServer> <XeryusTC> possibly balance traffic some more
20:24:37  <PublicServer> <avdg> pls add your name at windford :)
20:24:46  <PublicServer> <avdg> windford west
20:25:55  <PublicServer> *** Barbaar has left the game (connection lost)
20:26:13  <PublicServer> <XeryusTC> most SLs dont have the throughput for all stations to be serviced properly :(
20:26:29  <PublicServer> <avdg> by design
20:26:47  <PublicServer> <XeryusTC> yes, i know, but some needs increased capacity
20:26:52  <PublicServer> <avdg> V45300 don't like them
20:27:02  <PublicServer> <avdg> *doesn't
20:29:08  <PublicServer> <avdg> ohno... almost lost connection :p
20:29:57  <PublicServer> *** XeryusTC has left the game (connection lost)
20:30:30  <PublicServer> *** Shawn has left the game (leaving)
20:34:37  *** fonsinchen has quit IRC
20:34:54  <PublicServer> <avdg> there are 100 trains not in the shared orders of the wood trains :/
20:35:01  <PublicServer> ***  made screenshot at 00020628:
20:35:15  <PublicServer> <avdg> actually 60
20:40:55  <PublicServer> <avdg> still 50 trains to fix :/
20:41:08  <PublicServer> <avdg> all good trains are in WOOD TEMP
20:46:28  <V453000> !password
20:46:29  <PublicServer> V453000: retard
20:46:38  <V453000> !tell PeterT !password
20:46:38  <PublicServer> PeterT: retard
20:46:40  <V453000> :P
20:46:50  <PublicServer> <avdg> :D
20:46:53  <PublicServer> <avdg> orders fixed
20:47:04  <PublicServer> <avdg> now check if all orders are fixed
20:47:10  <PeterT> can I tell someone to fuck off, or is that not allowed in here?
20:47:12  <PublicServer> *** V453000 joined the game
20:47:21  <PublicServer> <avdg> fixed
20:47:25  <V453000> allowed :)
20:47:56  <PublicServer> <avdg> ml 08 jam
20:48:23  <PublicServer> <V453000> how come
20:48:28  <PublicServer> <avdg> donno
20:48:50  <PublicServer> <avdg> aaah
20:49:05  <PublicServer> <avdg> there is something wrong :D
20:49:10  <PublicServer> <avdg> *good answer*
20:49:38  <PublicServer> <V453000> I see it
20:50:03  <PublicServer> ***  made screenshot at 0002B972:
20:50:17  <PublicServer> <avdg> dammit
20:51:05  <PublicServer> <avdg> hmmm
20:51:28  <PublicServer> <avdg> these notgates are so wrong
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21:04:02  <PublicServer> *** V453000 has left the game (leaving)
21:05:05  <PublicServer> ***  made screenshot at 00010726:
21:10:06  <PublicServer> <avdg> we need again more trains :p
21:11:38  <PublicServer> <avdg> cpu at 60
21:12:03  <PublicServer> <Vitus> I expanded Cinpool South and West... what do you think?
21:12:06  <V453000> !info
21:12:06  <PublicServer> V453000: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 2537832831  Loan: 0  Value: 2556288491  (T:1525, R:0, P:0, S:0) unprotected
21:12:23  <V453000> !trains
21:12:23  <PublicServer> V453000: !trains <integer>: set value of max_trains
21:12:27  <PublicServer> <avdg> :D
21:12:32  <PublicServer> <avdg> cloning my idea
21:12:39  <PublicServer> <Vitus> Of course!
21:12:48  <PublicServer> <avdg> slow bridges everywhere!
21:12:51  <PublicServer> <avdg> d'oh
21:13:04  <PublicServer> <Vitus> Hey, it works perfectly :D
21:13:06  <PublicServer> <avdg> and do they follow close?
21:13:11  <PublicServer> <avdg> seems not
21:13:20  <PublicServer> <avdg> fix it :D
21:13:30  <PublicServer> <Vitus> We need more bridges :D
21:13:39  <PublicServer> <avdg> you have also slow corners
21:13:50  <PublicServer> <avdg> or forced depot
21:13:52  <PublicServer> <Vitus> Yeah, due to lack of space :(
21:13:55  <PublicServer> <avdg> a lot to experiment
21:14:10  <PublicServer> <avdg> doesn't have to be that big
21:14:29  <PublicServer> <avdg> space enough
21:14:42  <PublicServer> <Vitus> Feel free to redo it
21:14:49  <PublicServer> <avdg> nah
21:14:56  <PublicServer> <avdg> im checking the ml
21:15:13  <PublicServer> <avdg> i see its empty
21:15:33  <PublicServer> <avdg> trains are rarely reaching the overflow
21:16:27  <PublicServer> <avdg> I release them 25 by 25
21:17:02  <PublicServer> <avdg> so its the network has the chance to balance
21:17:19  <PublicServer> <avdg> *erases its
21:17:41  <PublicServer> <avdg> ml 06 is eating a lot
21:20:07  <PublicServer> ***  made screenshot at 0002B95C:
21:26:19  *** heffer has quit IRC
21:31:50  <PublicServer> <avdg> 850 trains in network now
21:32:19  <V453000> !info
21:32:19  <PublicServer> V453000: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 2620830481  Loan: 0  Value: 2656938975  (T:1600, R:0, P:0, S:0) unprotected
21:32:33  <V453000> !trains 1666
21:32:33  <PublicServer> *** V453000 has set max_trains to 1666
21:32:51  <PeterT> V453000 is the devil!
21:32:56  <PublicServer> <avdg> :D
21:33:02  <PublicServer> <avdg> blame him!
21:33:03  * V453000 seeks cover
21:33:07  <PeterT> look at IRC :-P
21:33:18  <PeterT> Oh, that is visible ingame too
21:33:20  <PeterT> neat
21:33:25  <V453000> ya
21:33:39  <PublicServer> <avdg> :p
21:34:09  *** Progman has quit IRC
21:35:09  <PublicServer> ***  made screenshot at 0002C959:
21:36:49  <PublicServer> <avdg>  vitus: are you doing something?
21:37:25  <PublicServer> <Vitus> Still trying to do something with those delays.. no luck so far
21:37:32  <PublicServer> <avdg> where?
21:37:50  <PublicServer> <Vitus> Yeah
21:37:55  <PublicServer> <avdg> cinpool south
21:38:12  <PublicServer> <Vitus> The ones at Cinpool West seem to be fine now, but South is still bad
21:38:36  <PublicServer> <Vitus> Take a look, I think I managed to pack them little bit better
21:40:21  <PublicServer> <avdg> lets handle only 1 and 2 first
21:40:58  <PublicServer> <Vitus> Sorry, I cannot pay that much attention... I'm almost asleep
21:41:03  <PublicServer> <avdg> :D
21:41:08  <PublicServer> <avdg> WAKEUP!
21:41:47  <PublicServer> <Vitus> If you got a while, take a look at Cinpool West, they're packed little bit better, I'd say
21:42:11  <PublicServer> <Vitus> Not really Cinpool Valley, but it's not that bad
21:42:16  <PublicServer> <avdg> I can't handle 2 tasks at the same time :à
21:42:26  <PublicServer> <Vitus> They're loading right now :P
21:44:52  <PublicServer> <avdg> almost
21:46:46  <PublicServer> <avdg> :D
21:46:56  <PublicServer> <avdg> like it now?
21:48:17  <PublicServer> <Vitus> Back
21:48:22  <PublicServer> <Vitus> Taking look at it
21:48:43  <PublicServer> <Vitus> Great!
21:48:48  <PublicServer> <Vitus> Thanks
21:48:58  <PublicServer> <avdg> np
21:49:38  <PublicServer> <avdg> but there is an issue
21:49:44  <PublicServer> <avdg> see it?
21:49:47  <PublicServer> <Vitus> Yeah, I did notice it
21:50:11  <PublicServer> ***  made screenshot at 0002E191:
21:51:51  *** Polygon has quit IRC
21:52:00  <PublicServer> <avdg> :D
21:52:07  <PublicServer> <avdg> little detour
21:52:22  <PublicServer> <Vitus> :D
21:53:10  <PublicServer> <avdg> short is allowed there :/
21:53:31  <PublicServer> <avdg> that one
21:53:38  <PublicServer> <avdg> its not on the ml :p
21:54:05  <PublicServer> <Vitus> :)
21:54:30  <PublicServer> <Vitus> Take a look at Cinpool West, please. I think it's buch better than the first "experiment"
21:55:04  <PublicServer> <avdg> :D
21:55:07  <PublicServer> <avdg> lemme see
21:55:21  <PublicServer> <avdg> yeah
21:55:28  <PublicServer> <avdg> lenght, ofcourse
21:55:47  <PublicServer> <avdg> :D
21:55:58  <PublicServer> <Vitus> So... you think I could leave it alone?
21:56:02  <PublicServer> <avdg> i think that will be the official way
21:56:14  <PublicServer> <Vitus> Thank you for the kind words :)
21:56:33  <PublicServer> <avdg> you've stunned me, you deserve it
21:56:48  <PublicServer> <Vitus> Now, I really have to leave. Thanks for helping me! :)
21:56:49  <PublicServer> <avdg> just the small things I couldn't reach
21:56:57  <PublicServer> <avdg> np
21:57:06  <PublicServer> <Vitus> Good night.
21:57:09  <PublicServer> <avdg> gn
21:57:20  <PublicServer> *** Vitus has left the game (connection lost)
21:57:20  <PublicServer> *** Game paused (not enough players)
21:57:37  <PublicServer> <avdg> anyone feels like joining?
21:57:40  *** Vitus has left #openttdcoop
21:57:54  <PublicServer> <avdg> I would go to bed else
21:58:25  <PublicServer> <avdg> no? ok :)
21:58:38  <PublicServer> *** avdg has left the game (leaving)
22:05:11  <PublicServer> ***  made screenshot at 00030996:
22:15:19  *** thgergo has quit IRC
22:18:53  <avdg> !help
22:18:53  <PublicServer> avdg:
22:28:42  <PublicServer> *** sonic joined the game
22:30:55  <PublicServer> *** sonic has left the game (leaving)
22:41:10  *** Mrruben5 has joined #openttdcoop
22:41:55  <PublicServer> *** MrRuben5 joined the game
22:46:39  <avdg> !players
22:46:41  <PublicServer> avdg: Client 914 is MrRuben5, a spectator
22:50:41  <Shawn_> !password
22:50:41  <PublicServer> Shawn_: starks
22:50:56  <PublicServer> *** MrRuben5 has left the game (leaving)
22:50:58  <OwenS> <-- Ooh good one
22:51:00  <PublicServer> *** Shawn joined the game
22:52:28  <PublicServer> *** Shawn has left the game (leaving)
22:54:52  <V453000> lol
23:00:33  *** ^Spike^ has quit IRC
23:04:14  <PublicServer> *** sonic joined the game
23:04:20  <PublicServer> *** sonic has left the game (leaving)
23:05:48  *** Baeda has joined #openttdcoop
23:05:53  <Baeda> !password
23:05:53  <PublicServer> Baeda: doming
23:06:09  <PublicServer> *** baeda joined the game
23:06:19  <avdg> baeda
23:06:26  <avdg> can you mark something?
23:06:57  <avdg> SLH N 200 not gates are broken
23:07:14  <avdg> just place a sign "broken not's" or something
23:07:38  <avdg> "!broken not's"
23:07:44  <avdg> :)
23:08:31  <avdg> found it?
23:09:08  <avdg> !players
23:09:10  <PublicServer> avdg: Client 919 (Orange) is baeda, in company 1 (We Know No Orders unLTD.)
23:09:23  <avdg> !screen
23:09:23  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (
23:12:06  * avdg hopes he marked it
23:12:11  <avdg> im off
23:12:37  *** avdg has quit IRC
23:13:55  *** Thraxian has quit IRC
23:17:12  <PublicServer> *** Game unpaused (not enough players)
23:17:13  <PublicServer> *** sonic joined the game
23:18:24  <Mrruben5> !password
23:18:24  <PublicServer> Mrruben5: doming
23:18:32  <PublicServer> *** MrRuben5 joined the game
23:20:14  <PublicServer> ***  made screenshot at 0000A345:
23:29:42  <PublicServer> *** MrRuben5 has joined company #1
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23:35:16  <PublicServer> ***  made screenshot at 0002BF85:
23:36:24  <PublicServer> *** baeda has left the game (connection lost)
23:46:45  <PeterT> @seen Mark
23:46:45  <Webster> PeterT: Mark was last seen in #openttdcoop 3 days, 21 hours, 45 minutes, and 6 seconds ago: <Mark> !info
23:47:10  <PeterT> @logs
23:47:10  <Webster> Logs:
23:50:05  <PeterT> @seen mks
23:50:05  <Webster> PeterT: mks was last seen in #openttdcoop 11 weeks, 3 days, 5 hours, 11 minutes, and 25 seconds ago: <Mks> ohhh
23:50:18  <PublicServer> ***  made screenshot at 0000AF92:
23:51:12  <PeterT> I think it is sad that V453000 is #2 in stats, and PublicServer's random quote is "*** V453000 joined the game"
23:51:15  <Shawn_> @seen serriaromeo
23:51:15  <Webster> Shawn_: I have not seen serriaromeo.
23:55:49  <PeterT> @alias add host echo $host
23:57:58  <PublicServer> *** MrRuben5 has joined spectators
23:57:58  <PublicServer> *** Game paused (not enough players)
23:58:19  <PublicServer> *** sonic has left the game (leaving)
23:58:22  *** master-sonic has quit IRC
23:58:39  <PublicServer> *** MrRuben5 has left the game (leaving)

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