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Log for #openttdcoop on 8th April 2010:
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00:40:11  <Bjork> Hello
00:40:30  <PeterT> hi Bjork
00:40:39  *** snc is now known as master-sonic`
00:40:59  <Bjork> Oh hey Peter
00:41:04  <Bjork> It's Roy from the other day :p
00:43:54  <PeterT> hi Roy
00:44:08  <PeterT> the channel that the stable version was connected to was #openttdcoop.stable
00:44:39  <Bjork> ?
00:48:44  <PeterT> The stable server
00:48:51  <PeterT> is connected to #openttdcoop.stable
00:50:11  *** master-sonic` is now known as snc
00:50:30  <PublicServer> *** sonic joined the game
00:51:20  <snc> jam at seechester west
00:51:28  <snc> placed sign "!jam"
00:51:57  <PeterT> snc: Strange.
00:52:06  <PeterT> snc: you have the same first couple of numbers for your IP
00:52:17  <PeterT> yours is 64.120.25.189
00:52:25  <PeterT> and mine is 64.120.14.203
00:53:16  <OwenS>  If IPs were assigned randomly, the chance of it would only be 1/65536. But they're not, so its lower
00:53:29  <PublicServer> ***  made screenshot at 0002A78A: http://ps.openttdcoop.org/public/webcam/0002A78A.png
00:53:42  <Bjork> Well where abouts do you live and what is your ISP?
00:54:00  <snc> it's probably the fact that we are using the same bnc provider ;)
00:55:06  <OwenS> Having multiple IN PTRs to the same IP... naughty naughty
00:55:25  <PeterT> snc: what do you use?
00:55:28  <OwenS> to the same address**
00:55:34  <OwenS> PeterT, you both use rdlbnc
00:56:17  <PeterT> snc: You use rdlBNC.com, right?
00:56:38  <snc> yep. you told me yesterday about them :)
00:56:53  <PeterT> did I?
00:56:55  <PeterT> Hmm.
00:57:34  <snc> at least somebody recommended them to me
00:57:38  <PeterT> probably me
00:57:40  <PeterT> @logs
00:57:40  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
00:58:04  <PeterT> http://hyru.ath.cx:60080/~kenji/ottdcoop/?channel=openttdcoop&date=1270537200#1270580293
00:58:39  <snc> 18:58:13  <PeterT> I use www.rdlBNC.com
00:58:39  <snc> 19:00:11  <master-sonic> wow, nice
00:58:39  <snc> 19:00:57  <PeterT> you should try it
00:58:48  <PeterT> Yes
00:59:01  <PeterT> bouncers are great
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01:04:05  <snc> i'm off to bed now, goodnight!
01:04:25  <Giddorah> G'nite :)
01:05:06  <Giddorah> !password
01:05:06  <PublicServer> Giddorah: logger
01:05:16  <PublicServer> *** Giddorah joined the game
01:08:32  <PublicServer> ***  made screenshot at 0002AB8B: http://ps.openttdcoop.org/public/webcam/0002AB8B.png
01:11:45  <PublicServer> <Giddorah> Why do that jam?
01:11:52  <PublicServer> <Giddorah> Shouldn't the signals make it impossible to jam?
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01:13:03  <V453000> wait what jams
01:13:25  <PublicServer> <Giddorah> sonic found a jam and flagged it
01:13:32  <PublicServer> <Giddorah> There's a flag from you saying "forced"
01:13:54  <V453000> o_O
01:13:56  <V453000> jam or waiting?
01:14:00  <PublicServer> <Giddorah> Jam
01:14:09  <PublicServer> <Giddorah> Stations are empty after the signal
01:14:24  <PublicServer> <Giddorah> With a couple of thousand wood waiting
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01:14:59  <PublicServer> <Giddorah> I see about 30,000 wood waiting to be picked up
01:15:22  <PublicServer> <Giddorah> Wait... 42,000 even
01:15:50  <PublicServer> <Giddorah> 45,000 :D
01:17:25  <V453000> hmm
01:17:35  <V453000> im coming later
01:17:42  <PublicServer> <Giddorah> This night? :O
01:19:57  <V453000> y
01:20:07  <PublicServer> <Giddorah> I'll probably be here :P
01:32:39  <PublicServer> *** sonic has left the game (connection lost)
01:37:13  <V453000> !password
01:37:13  <PublicServer> V453000: gigged
01:37:15  <V453000> I se
01:37:35  <PublicServer> *** Game unpaused (not enough players)
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01:38:05  <PublicServer> <V453000> where is the prob
01:38:12  <PublicServer> <Giddorah> Woah... Server's hardly moving :S
01:39:57  <PublicServer> *** sonic has left the game (connection lost)
01:40:16  <PublicServer> <Giddorah> Is the server really slow for you too?
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01:41:55  <PublicServer> <V453000> I can barely move mouse
01:42:00  <PublicServer> <Giddorah> Same
01:42:05  <PublicServer> <Giddorah> It wasn't this bad earlier
01:42:27  <PublicServer> <Giddorah> Fix still not working I think
01:43:26  <V453000> I didnt way it did
01:43:27  <V453000> :P
01:43:43  <PublicServer> <Giddorah> Those trains are dumb...
01:44:02  <PublicServer> <Giddorah> Still jamming
01:45:45  <PublicServer> <V453000> this should do
01:46:11  <PeterT> V453000: Do you use webadmin module of bouncer?
01:46:29  <V453000> I dont really remember
01:46:36  <V453000> I would have to look up the settings
01:47:46  <Giddorah> Wow... Game is completely unplayable
01:47:56  <PublicServer> *** Giddorah has left the game (connection lost)
01:47:56  <PublicServer> *** Game paused (not enough players)
01:48:01  <V453000> heh
01:49:10  <PublicServer> <V453000> this game is cpu power destruction
01:49:13  <PublicServer> *** V453000 has left the game (leaving)
01:49:21  <V453000> thats one hell of a true :)
01:49:34  <V453000> no im off ;) 4 a.m. here
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01:53:34  <PublicServer> ***  made screenshot at 0002AF8A: http://ps.openttdcoop.org/public/webcam/0002AF8A.png
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02:31:23  <PeterT> @define paradigm
02:31:37  <PeterT> Tired, Webster?
02:31:43  <PeterT> Get some sleep, then.
02:40:34  <PeterT> @dict paradigm
02:40:36  <Webster> PeterT: wn: paradigm n 1: systematic arrangement of all the inflected forms of a word 2: a standard or typical example; "he is the prototype of good breeding"; "he provided America with an image of the good father" [syn: {prototype}, {epitome}, {image}] 3: the class of all items that can be substituted into the same position (or slot) in a grammatical sentence (are in paradigmatic (1 more message)
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04:41:36  <KyleS> hello
04:41:57  <KyleS> !dl win32
04:41:57  <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win32.zip
04:51:36  <KyleS> !password
04:51:36  <PublicServer> KyleS: idlest
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10:11:59  <V4530000> Connecting to k openttdcoop.org (62.75.156.145) port 6697...
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10:27:44  <V4530000>  /join #openttdcopo.stable
10:34:08  <PeterT> /join #openttdcoop.stable
10:35:05  <Paul2> no, copo is better.
10:36:13  <PeterT> You would.
10:36:22  <Paul2> \o/
10:36:25  <V4530000> -.-
10:36:41  <PeterT> /slap PublicServer
10:37:33  <PeterT> Paul2: do you use a bouncer?
10:38:04  <Paul2> no, I just run irssi in screen on my server. So I do have a fairly permanent stable connection
10:38:43  <PeterT> so even if you disconnect, you are connected
10:38:48  <PeterT> That's like a bouncer
10:38:50  <PeterT> but...
10:38:54  <Paul2> yes, well I just close the ssh session to my server
10:39:00  <Paul2> but it still runs in screen
10:39:06  <Paul2> so yes it acheives the same result
10:39:07  * PeterT is curious about running irssi on a remote computer/in bash
10:39:53  <Paul2> things you will need: a server somewhere, ssh client, and install screen and irssi
10:40:08  <Paul2> (weechat is another irc client similar to irssi)
10:41:46  <PeterT> I have irssi
10:41:55  <PeterT> I'm poor at navigating it though
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10:42:05  <PeterT> can I get it via sudo apt-get install irssi?
10:42:29  <Paul2> yes
10:42:39  <Paul2> apt-get install screen as well whilst you are there
10:42:47  <PeterT> I already have screen.
10:42:55  <PeterT> It's preinstalled as part of my VPS.
10:43:16  <PeterT> Paul2: can irssi be uninstalled?
10:43:30  <Paul2> yes, apt-get remove irssi :)
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10:44:45  <PeterT_> Hmm.
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10:45:19  <PeterT> PeterT_
10:45:28  <PeterT_> Paul2: How do i switch channel windows
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10:51:44  <Paul2> PeterT:  alt+1,2,3 for windows
10:51:55  <PeterT> or ctrl+n/p
10:51:59  <Paul2> or alt+<left arrow>
10:52:02  <PeterT> I did some reading
10:52:08  <Paul2> or /window 1,2,3
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10:52:27  <peter_> it looks like this is best in full-screen
10:52:29  <Paul2> or alt+a for activity
10:52:47  <Paul2> eg,  [Act: 7,12,13,17], alt+a would take me to 7
10:52:56  <peter_> oh, ok
10:53:05  <peter_> This is interesting to know.
10:53:08  <peter_> thanks a lot
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10:53:14  <PeterT> I'm off
10:53:16  <PeterT> bye guys
10:54:38  <Ryt0n> !info
10:54:38  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 10747826458  Loan: 0  Value: 10778761690  (T:2510, R:0, P:0, S:0) unprotected
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10:58:40  <Paul2> KenjiE20: ?
10:58:49  <Paul2> 11:57 [OFTC] KenjiE20 [~KenjiE20@92.0.27.246] requested CTCP VERSION from Paul2:
10:59:09  <KenjiE20> just checking
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11:00:44  <Paul2> :)
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11:01:00  <Paul2> 12:00 -!- Irssi: Client: irssi 0.8.12 (20071006 0939)
11:01:14  <KenjiE20> yea I know
11:01:18  <KenjiE20> I got the reply
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11:01:30  <KenjiE20> that's kinda what ctcp does
11:01:47  <Paul2> lol yeah fair enough. i thought I might have blocked it on here, but no
11:03:18  <KenjiE20> personally I don't like irssi, I just find the whole thing a) hard to read, b) hard to use
11:03:40  <Paul2>  /set ctcp_version_reply mIRC
11:03:42  <Paul2> that better ;)
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11:04:09  <Paul2> I like the fact that I can conenct from any computer/my phone and keep everything running
11:04:33  <KenjiE20> yeah, that's about the only up for irssi, is the proxy
11:04:45  <KenjiE20> or you mean just SSHing?
11:05:55  <Paul2> I just SSH to my server
11:06:13  <Paul2> I used to use weechat,
11:06:23  <Paul2> when I ran IRC on my router
11:06:53  <KenjiE20> ah, so you do have taste :P
11:07:18  <Paul2> I can't remember why I changed in the end, I think it was all the scripts for irssi
11:07:25  <Paul2> they are much the same really though :p
11:08:11  <KenjiE20> weechat's may nicer to use imo
11:08:15  <KenjiE20> way*
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11:36:39  <Pirate87> !screen
11:36:39  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
11:36:56  <Pirate87> !password
11:36:56  <PublicServer> Pirate87: nieces
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11:50:40  <mrruben5> !players
11:50:41  <PublicServer> mrruben5: There are currently no clients connected to the server
11:50:51  <mrruben5> !password
11:50:51  <PublicServer> mrruben5: hikers
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12:50:24  <PublicServer> *** Game unpaused (not enough players)
12:53:37  <PublicServer> ***  made screenshot at 0000FF8E: http://ps.openttdcoop.org/public/webcam/0000FF8E.png
13:02:28  <PublicServer> <MrRuben5> ugh
13:02:39  <PublicServer> <MrRuben5> I need some help at trebourne east
13:05:05  <PublicServer> <MrRuben5> mind helping me a bit sonic?
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13:08:39  <PublicServer> ***  made screenshot at 000376A5: http://ps.openttdcoop.org/public/webcam/000376A5.png
13:09:42  <PublicServer> <MrRuben5> I can't seem to get this station right :(
13:09:48  <Lukeus_Maximus> !password
13:09:48  <PublicServer> Lukeus_Maximus: dazing
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13:23:41  <PublicServer> ***  made screenshot at 00036EA5: http://ps.openttdcoop.org/public/webcam/00036EA5.png
13:25:06  <PublicServer> <sonic> i'm back
13:25:09  <PublicServer> <sonic> still need help?
13:25:22  <PublicServer> <MrRuben5> meh, trains arent synced with the loader
13:25:27  <PublicServer> <MrRuben5> at trebourne east
13:26:36  <PublicServer> <MrRuben5> and I didn't quite understand those trains circling around and the signals used with them
13:28:12  <PublicServer> <sonic> yes, make it a bit shorter
13:28:33  <PublicServer> <sonic> the rest is fine
13:28:45  <PublicServer> <MrRuben5> the trains are only waiting sometimes because there is wood at the station
13:28:58  <PublicServer> <MrRuben5> lukeus fixed the signals for me
13:29:04  <PublicServer> <sonic> the dummy train arrives too late at the station
13:29:07  <PublicServer> <MrRuben5> is there a tutorial somewhere about these stations?
13:29:26  <Lukeus_Maximus> possibly
13:29:34  <Lukeus_Maximus> I don't scour the wikis for these things
13:29:36  <PublicServer> <sonic> there's a blog post about self regulating networks (SRNW)
13:29:46  <Lukeus_Maximus> I simply look at what has been built and work it out from there
13:29:58  <PublicServer> <MrRuben5> http://blog.openttdcoop.org/2008/12/15/the-magic-of-srnw-self-regulating-networks/?
13:30:11  <PublicServer> <sonic> if you don't know what the signals to, you might want to check the wiki.openttd.org first
13:30:59  <PublicServer> <MrRuben5> I'm looking at it, but I don't know how this method is called
13:31:34  <KenjiE20> @srnw
13:31:34  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
13:31:43  <snc> http://blog.openttdcoop.org/2008/06/17/the-insane-led-counter-logic-gates-part-1/ this is also very interesting
13:32:50  <snc> but as I said, check http://wiki.openttd.org/Presignals first, if you are not familiar with the different signal types
13:36:45  <PublicServer> <MrRuben5> I did know about pre signals and exit signals
13:36:50  <PublicServer> <MrRuben5> and combo signals
13:37:05  <PublicServer> <MrRuben5> just not how to use them in combination with you define a ligic train
13:38:43  <PublicServer> ***  made screenshot at 0000EB84: http://ps.openttdcoop.org/public/webcam/0000EB84.png
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13:45:50  <PublicServer> <Intexon> hi
13:48:00  <PublicServer> Intexon: you are not allowed to use !rcon
13:52:37  <Giddorah> Is the server still running slow?
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13:53:09  <PublicServer> <sonic> i got a cpu load of 70-80%
13:53:45  <PublicServer> ***  made screenshot at 00034EB0: http://ps.openttdcoop.org/public/webcam/00034EB0.png
13:53:57  <Giddorah> Quad-core?
13:54:23  <Intexon> 70% of my 2.6G dual core
13:54:26  <PublicServer> <sonic> that's the load of one core
13:54:35  <Giddorah> 70%... Wow
13:54:37  <PublicServer> <sonic> ttd uses only one
13:54:53  <Giddorah> Yeah... That's why I was asking
13:55:13  <Giddorah> Since Quad-cores have lower clocked cores than Dual-cores... CPU-usage would be reported higher
13:55:20  <Giddorah> !password
13:55:20  <PublicServer> Giddorah: mouths
13:55:22  <PublicServer> <MrRuben5> it's fluctuating betwee 70% and 90% for me here
13:55:28  <PublicServer> *** Giddorah joined the game
13:55:29  <PublicServer> <MrRuben5> also duo core 2.66
13:55:48  <Giddorah> I still don't get it why you get so high loads?
13:55:57  <Giddorah> I'm also on a Dual Core 2,6ghz and getting 33%
13:56:05  <nighthawk_c_m> Do they plan to support multi core cpus at some point?
13:56:08  <PublicServer> <Giddorah> x64 or x86?
13:56:17  <PublicServer> <sonic> i'm on unix, 32bit
13:56:43  <PublicServer> <MrRuben5> osx, not sure if I'm using 32 or 64
13:56:46  <PublicServer> <Giddorah> Sounds weird... Unix is usually much more hardware-friendly in my opinion
13:57:03  <PublicServer> <Giddorah> Aight... OSX and Unix is basically the same thing
13:57:10  <PublicServer> <Giddorah> I'm on W7x64 and getting 33% load
14:04:31  <PublicServer> *** Giddorah has left the game (connection lost)
14:04:57  <Giddorah> Oh well... Since I don't understand SRNW-networks yet (a bit too complicated for me) I'll just hang around until PSG#181 :)
14:05:07  <Giddorah> Is there anywhere to check what type of game the next one will be?
14:05:22  <PublicServer> <MrRuben5> wondering the same thing
14:05:39  <PublicServer> <MrRuben5> v did say in the next couple of games there's a chance we are getting toyland
14:05:48  <Giddorah> I think he said in 182?
14:06:01  <PublicServer> <MrRuben5> ah yes
14:07:30  <PublicServer> <MrRuben5> damnit
14:07:42  <PublicServer> <MrRuben5> I accidently built a lev 4 instead of 3 for a loader
14:08:47  <PublicServer> ***  made screenshot at 00034EAA: http://ps.openttdcoop.org/public/webcam/00034EAA.png
14:23:50  <PublicServer> ***  made screenshot at 0002438C: http://ps.openttdcoop.org/public/webcam/0002438C.png
14:31:41  <Ammler> someone feels fit enough to update this little patch? http://www.tt-forums.net/viewtopic.php?f=33&t=39776
14:31:42  <Webster> Title: Transport Tycoon Forums • View topic - [Patch] Company password change over rcon (at www.tt-forums.net)
14:33:41  *** smoovi has joined #openttdcoop
14:38:52  <PublicServer> ***  made screenshot at 00036AAA: http://ps.openttdcoop.org/public/webcam/00036AAA.png
14:41:08  <ODM> no:P
14:41:14  <Giddorah> Anyone got an Ipad yet? :P
14:41:51  <PublicServer> <MrRuben5> lpad?
14:41:56  <PublicServer> <MrRuben5> you mean iPad!
14:42:11  <PublicServer> <MrRuben5> they are not available in the netherlands yet :)
14:43:25  <Giddorah> I tend to not use logotypes when I type but rather follow the "names should start with uppercase" language rules :P
14:44:10  <PublicServer> <MrRuben5> the  capital i looks like an l with this font, so better capitalize the second letter instead.
14:45:07  <Giddorah> Only Apple-users use the logotype instead of the name when they type (a)
14:46:11  <nighthawk_c_m> It is a Brand, and as that the rule of capitalizing the first letter of a name or sentence does not apply ...
14:46:26  <nighthawk_c_m> the lowwercase i resembles a Apple product
14:46:56  <Giddorah> If you're marketing something you use logotypes... I type Ikea and not IKEA...
14:47:07  <Giddorah> Saab instead of SAAB
14:47:32  *** Lars_ has joined #openttdcoop
14:47:55  <Giddorah> And... To take a swedish example... SEB instead of S|E|B (SEB being short for Svenska Enskilda Banken and as such should have uppercase letters)
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14:50:07  <Ammler> !url
14:50:07  <PublicServer> Ammler: http://ps.openttdcoop.org/
14:50:43  <Ammler> people still build new things?
14:50:53  <Ammler> isn't the game already a lot above limits?
14:50:58  <Ammler> !info
14:50:58  <PublicServer> Ammler: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 11690444497  Loan: 0  Value: 11707154102  (T:2515, R:0, P:0, S:0) unprotected
14:51:01  <KenjiE20> yes, and yes
14:51:03  <Ammler> :-o
14:51:11  <snc> ahttp://www.youtube.com/watch?v=RsfIMWaflcc
14:51:12  <Webster> Title: YouTube - Apple iPad (at www.youtube.com)
14:51:13  <snc> http://www.youtube.com/watch?v=RsfIMWaflcc
14:51:16  <Ammler> ah, big parking lot :-D
14:51:27  *** Pirate87 has quit IRC
14:51:28  <Ammler> waiting trains don't use much cpu :-)
14:51:49  *** Pirate87 has joined #openttdcoop
14:51:53  *** roboboy has joined #openttdcoop
14:51:59  <PublicServer> <sonic> waiting trains are good trains :)
14:51:59  <Ammler> snc: those vids are on topic?
14:52:43  <mrruben5> lame!
14:53:15  <snc> Ammler, yes
14:53:22  <Lars_> did you nuke the server...?
14:53:23  <Giddorah> I've got my expectations high for the Courier
14:53:26  <Lars_> can't find it suddenly
14:53:26  <Ammler> omg :-)
14:53:37  <KenjiE20> Lars_: nope
14:53:54  <PublicServer> ***  made screenshot at 000316C0: http://ps.openttdcoop.org/public/webcam/000316C0.png
14:53:57  <Giddorah> http://www.youtube.com/watch?v=UmIgNfp-MdI
14:53:58  <Webster> Title: YouTube - Microsoft "Courier" secret tablet (at www.youtube.com)
14:54:51  <Lars_> ugh
14:54:58  <Lars_> it's gone from the list for me...
14:55:05  <Lars_> anyone got the adress, so I can add it?
14:55:23  <KenjiE20> it just showed up on my list
14:55:32  <Giddorah> 91.198.87.142:3979
14:55:41  <KenjiE20> !ip
14:55:41  <PublicServer> KenjiE20: ps.openttdcoop.org
14:55:44  <KenjiE20> :)
14:55:56  <Giddorah> Last time I was in it was basically unplayable though
14:56:14  <Giddorah> When me and V was in last night we couldn't hardly move the cursor :P
14:56:24  <Lars_> hah, finally found it and got all the grf, and then there is a version mismatch
14:56:25  <Lars_> :S
14:56:36  <KenjiE20> @quickstart
14:56:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:56:44  <Lars_> :3
14:56:48  <Ammler> :-)
14:56:49  <Giddorah> !dl
14:56:49  <PublicServer> Giddorah: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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14:57:03  <PublicServer> <MrRuben5> lars_: it's those logic trains GRF isnt it
14:57:09  <Giddorah> Just type !dl and the version you want
14:57:20  <KenjiE20> mrruben5: he said Version, not newgrf
14:57:48  <PublicServer> <sonic> uh, jam at ML01
14:57:51  <Lars_> !dl win64
14:57:51  <PublicServer> Lars_: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
14:58:07  <Giddorah> And extract it into the already existing folder you have :)
14:58:08  *** mixrin has joined #openttdcoop
14:58:20  <Lars_> making a backup first... zipping
14:58:27  <KenjiE20> @wiki obtaining openttd
14:58:30  <Webster> Search results for "obtaining openttd" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=obtaining%20openttd
14:58:42  <Lars_> I got the 1.0.0 version
14:58:57  <Giddorah> This uses nightlies
14:59:07  <KenjiE20> read the article on that link
14:59:17  <PublicServer> *** Lars has left the game (connection lost)
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14:59:57  <Lars_> !password
14:59:57  <PublicServer> Lars_: caulks
15:00:13  * Ammler votes, that this game doesn't count for @records
15:00:16  <PublicServer> *** Lars joined the game
15:00:29  <Lars_> woho, finally
15:00:41  <Ammler> as around 80% of the trains just wait
15:00:43  <Lars_> sorry for all the trouble though, and thank you for the help, despite me being a noob :P
15:01:05  <Giddorah> Everyone starts from somewhere :)
15:01:21  <PublicServer> <Lars> Wow... Almost lags when zoomed all the way out
15:01:28  <KenjiE20> almost?
15:01:35  <PublicServer> <Lars> lags a bit
15:01:41  <KenjiE20> then it's lagging
15:01:41  <PublicServer> <MrRuben5> you mean it lags
15:01:41  <PublicServer> <Lars> not horrible really... Playable
15:01:49  <Ammler> !server_status
15:01:50  <PublicServer> Ammler:  17:01:49 up 331 days,  2:52,  0 users,  load average: 2.72, 2.60, 2.65
15:01:51  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.5%ni, 72.6%id,  3.0%wa,  0.0%hi,  0.1%si,  0.0%st
15:01:52  <PublicServer> Ammler: 23969 openttd   26  10 50388  25m 4416 R   57  1.3   1355:29 ./openttd -c opentt
15:01:59  <Ammler> 57%
15:02:02  <KenjiE20> if you lag too much, you just get booted
15:02:08  <Ammler> we should really consider to close this game...
15:02:12  <KenjiE20> oddly enough from your own client :)
15:02:26  <PublicServer> <Lars> haha, nice "feature"
15:02:42  <PublicServer> <MrRuben5> there's plenty of wood pickups to upgrade, but space is getting limited
15:02:43  <PublicServer> <Lars> who came up with the idea about timers...? I'm rather amazed by that
15:02:52  *** benom has joined #openttdcoop
15:02:54  <Ammler> !save
15:02:54  <PublicServer> Saving game...
15:03:15  *** mixrin has quit IRC
15:03:52  <PublicServer> *** Amm1er has left the game (connection lost)
15:04:26  <Giddorah> 1337-nicks rule :P
15:04:34  <Giddorah> You could go 4mm13r :P
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15:04:38  <PublicServer> <Lars> can I ask people to explain things to me, or is that a bit much? :P
15:04:43  <Ammler> is it really needed that every station has around 10 trains in the queue?
15:05:02  <snc> depends on the SL
15:05:03  <Ammler> that is so ugly "design"
15:05:10  <PublicServer> <MrRuben5> ammler: where?
15:05:13  <snc> there are some sl with way too many trains in the queue
15:05:26  <PublicServer> <sonic> ML 02 North for example
15:05:31  <Ammler> Pitbury Norht for example
15:07:00  <Lars_> tell me... No trains have orders?
15:07:04  <Lars_> they are all automated....?
15:07:13  <PublicServer> <MrRuben5> self regulating network
15:07:18  <Lars_> like, go whereever they want, which happens to be where we/you want them
15:07:20  <Lars_> amazing O.O
15:07:25  <KenjiE20> @srnw
15:07:25  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
15:07:57  <PublicServer> <MrRuben5> trains run around from the drop, when they can leave into a sl they will
15:07:59  <Ammler> mrruben5: every station has a way too big waiting queue
15:08:21  <PublicServer> <MrRuben5> if they can't find a sl thats empty they will overflow and return on the other side
15:08:56  <PublicServer> ***  made screenshot at 0001830B: http://ps.openttdcoop.org/public/webcam/0001830B.png
15:10:18  <PublicServer> <MrRuben5> well some stations have a lot bigger capacity then the surrounding stations
15:11:33  <Ammler> the game is indeed awesome
15:11:41  <Ammler> sadly, nobody can join it :-(
15:11:54  <PublicServer> <Lars> anyone know why?
15:12:01  <PublicServer> <Lars> As in, is there a reason?
15:12:04  <Ammler> it even lags in SP here
15:12:40  <Phazorx> we need to ask devs for random pf
15:12:41  <Lars_> only lags in SP here if I zoom all the way out
15:13:04  <Lars_> and that might be because I have two of the same game open, and Assassins Creed 2 open
15:13:10  <Phazorx> muc less overhead if trains woul just r-robin at junkctions if they get choic
15:13:20  <Phazorx> and no planing ahad
15:13:26  <KenjiE20> Phazorx: they just aim for tile;0x0
15:13:36  <Phazorx> KenjiE20: no aim eve
15:13:43  <Phazorx> just roll along the rails
15:13:50  <Phazorx> see the unctions - dice check
15:14:29  <Phazorx> sorry about speling one hand typing
15:15:27  <Lars_> what would happen if you removed all the shared orders...?
15:15:45  <Lars_> asking, because I'm not curious enough to remove the orders from 2000 trains in SP
15:16:38  <PublicServer> *** Intexon has left the game (leaving)
15:19:32  <Ammler> I thought, there are already no orders?
15:20:07  *** mixrin has joined #openttdcoop
15:21:39  <Lars_> they are all on shared empty orders
15:21:58  <Lars_> maybe to stuff all trains into a single depot? Just add a single go-to order in a dead end
15:22:17  <Lars_> I don't know. Just found the top area of the map, loving it
15:23:26  <PublicServer> <MrRuben5> bah, on a left right split, trains always choose left as their first option
15:23:31  <Phazorx> groping trains helps for purpose of upgrading or stopping/bocing
15:23:58  <PublicServer> ***  made screenshot at 00017C05: http://ps.openttdcoop.org/public/webcam/00017C05.png
15:24:36  <Lars_> ahh, thanks
15:28:59  <Lars_> who decides if a game is closed or not?
15:29:03  <PublicServer> *** sonic has left the game (leaving)
15:29:04  <PublicServer> *** Game paused (not enough players)
15:29:18  <PublicServer> *** Lars has left the game (leaving)
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15:30:50  <Ammler> [17:28] <Lars_> who decides if a game is closed or not? <-- this channel
15:31:16  <Ammler> a game can go 2 days or 2 weeks
15:31:38  <Lars_> seems rather finished to me...
15:31:56  <Lars_> but I would have stopped it about 2000 trains ago to
15:32:11  <Lars_> my best would be about 150 trains in one station, from 3 different lines :S
15:32:23  <Lars_> chaotic as hell, but efficent
15:32:51  <Lars_> barely any slowdowns at all, none that affected the system outside the stationarea
15:37:36  *** mixrin has quit IRC
15:37:44  <Razaekel> !password
15:37:44  <PublicServer> Razaekel: catchy
15:38:04  <PublicServer> *** Game unpaused (not enough players)
15:38:06  <PublicServer> *** Razaekel joined the game
15:38:09  <Razaekel> that's the difference between you and us
15:38:16  <Razaekel> we like to push a network to it's limits
15:38:17  * KenjiE20 np: H2G2 - The Primary Phase Disc 1
15:38:22  <KenjiE20> ^ OwenS :P
15:38:31  <Lars_> xD
15:38:43  <Lars_> I thought I had pushed my network to the limit
15:38:52  <Lars_> but when I see this masterpiece, I stand corrected
15:38:55  <Lars_> very corrected
15:38:57  <PublicServer> <Razaekel> heh
15:39:00  <PublicServer> ***  made screenshot at 00034E9E: http://ps.openttdcoop.org/public/webcam/00034E9E.png
15:40:45  <KyleS> !password
15:40:45  <PublicServer> KyleS: saints
15:41:05  <Lars_> woho, found something broken, a lockup and managed to clear it :O
15:41:14  <Lars_> I feel proud now
15:41:21  <snc> congratulations :)
15:41:31  <PublicServer> *** Player joined the game
15:41:31  <Webster> Player, please change your in game nick
15:41:34  <PublicServer> <MrRuben5> where was it locked up?
15:41:49  <Lars_> uhm
15:42:06  <Lars_> near seechester west
15:42:06  <PublicServer> *** Player has left the game (connection lost)
15:42:24  <Lars_> all I did was click the force through red sign button on a train :P
15:42:32  <KyleS> ok
15:42:34  <KyleS> sorry about that
15:42:58  <Lars_> hm?
15:42:59  <PublicServer> *** KyleS joined the game
15:43:30  <PublicServer> *** KyleS has left the game (connection lost)
15:43:36  <KyleS> i keep losing the connection
15:43:38  <KyleS> =/
15:44:29  <Lars_> server disappeared from list here
15:44:41  <KyleS> ah ok
15:45:03  <Lars_> bleh... Have to go make dinner for the misses... :S
15:45:21  <Lars_> be back later tonight
15:45:34  <PublicServer> *** sonic joined the game
15:46:37  <Ammler> !rcon set max_trains
15:46:37  <PublicServer> Ammler: Current value for 'max_trains' is: '2800' (min: 0, max: 5000)
15:46:41  <Ammler> !rcon set max_trains 2000
15:47:10  <Ammler> !info
15:47:11  <PublicServer> Ammler: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 12084631154  Loan: 0  Value: 12098863064  (T:2519, R:0, P:0, S:0) unprotected
15:47:26  <PublicServer> <Razaekel> where's V4?
15:47:40  <Ammler> version 4?
15:47:44  <PublicServer> <Razaekel> no
15:47:47  <PublicServer> <Razaekel> V453000
15:47:50  <Ammler> :-)
15:48:01  <mrruben5> ~seen v453000
15:48:09  <mrruben5> @seen v453000
15:48:09  <Webster> mrruben5: v453000 was last seen in #openttdcoop 13 hours, 58 minutes, and 35 seconds ago: <V453000> no im off ;) 4 a.m. here
15:48:27  <Razaekel> so it should be about 5pm his time
15:48:32  <Razaekel> er
15:48:33  <Razaekel> 6pm
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15:49:16  <mrruben5> thats gmt +1 then
15:50:45  <PublicServer> <sonic> argh, not again
15:50:52  <PublicServer> <Razaekel> the problem is, the north side of ML split 07 has alot of multipel track stations and not enough throughput to fill them all
15:51:42  <PublicServer> *** KyleS joined the game
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15:52:17  <PublicServer> <MrRuben5> ehm, why add a queue n the SL?
15:52:27  <PublicServer> *** KyleS has left the game (connection lost)
15:53:24  <Pirate87> !playercount
15:53:24  <PublicServer> Pirate87: Number of players: 3
15:53:30  <Pirate87> !password
15:53:30  <PublicServer> Pirate87: saints
15:54:02  <PublicServer> ***  made screenshot at 0001890E: http://ps.openttdcoop.org/public/webcam/0001890E.png
15:54:04  <PublicServer> *** Pirate87 has left the game (connection lost)
15:54:11  <Pirate87> !password
15:54:11  <PublicServer> Pirate87: sneeze
15:54:31  <PublicServer> *** Pirate87 joined the game
15:54:38  <Giddorah> Hehe
15:54:48  <Giddorah> Irritating when the password changes while you're opening the game :P
15:55:47  <PublicServer> <MrRuben5> lol st sedton valley needs to be upgraded again
15:56:25  <PublicServer> <sonic> 5 bays should be enough
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15:56:37  <PublicServer> <MrRuben5> hmm
15:56:38  <PublicServer> <sonic> i guess there are not enough trains in the sl
15:56:47  <PublicServer> <MrRuben5> so why is it 45% transported then?
15:56:51  <PublicServer> <MrRuben5> ah I see
15:56:52  <PublicServer> <Razaekel> not enough trains
15:56:57  <PublicServer> <MrRuben5> trains not enetering enough
15:57:15  *** pugi has joined #openttdcoop
15:57:43  <PublicServer> <Pirate87> 2,5 k trains ! lol
15:58:04  <PublicServer> <MrRuben5> might be needed to make SL LL_RR in the next SRNW game then?
15:58:21  <PublicServer> <Razaekel> that would be hard to do with this RNW
15:58:23  <PublicServer> <Razaekel> i think
15:59:13  <PublicServer> <MrRuben5> those SLH splitters are making it ahrd to convert it in this game do they
15:59:27  <PublicServer> <Razaekel> yea
15:59:45  <PublicServer> <MrRuben5> hmm
16:01:06  <PublicServer> *** Pirate87 has left the game (leaving)
16:01:22  <Pirate87> too bad i can't help with this game
16:01:31  <Pirate87> it's really cool
16:02:18  *** Sasakura has quit IRC
16:03:03  *** Sasakura has joined #openttdcoop
16:03:33  <Pirate87> but i just don't have much time right now
16:05:50  <PublicServer> <Razaekel> thanks
16:06:00  <PublicServer> <Razaekel> im having some trouble getting the pf trap working correctly
16:06:01  <PublicServer> <sonic> np
16:06:17  <PublicServer> <sonic> remove the first signal
16:06:28  <PublicServer> <Razaekel> ah
16:07:25  <PublicServer> <Razaekel> train limit hit
16:07:27  <PublicServer> <Razaekel> :-(
16:07:39  <Razaekel> !trains
16:07:40  <PublicServer> Razaekel: you must be channel op to use !trains
16:07:47  <PublicServer> <sonic> yeah, no more logic trains :(
16:08:21  *** devilsadvocate has joined #openttdcoop
16:08:51  <PublicServer> <MrRuben5> treelow transfer seriously needs an upgrade :)
16:09:01  <PublicServer> <MrRuben5> it has 5k woods waiting
16:09:04  <PublicServer> ***  made screenshot at 0000C0FB: http://ps.openttdcoop.org/public/webcam/0000C0FB.png
16:09:05  <PublicServer> <sonic> lol
16:09:28  <PublicServer> <MrRuben5> 1.8k production and 1 loading bay :>
16:09:31  <PublicServer> <Razaekel> it would be nice if we could use 'wait for full load at any station' orders
16:09:39  <PublicServer> <Razaekel> then we could eliminate the dummy trains
16:09:41  <PublicServer> <MrRuben5> yup
16:10:22  <PublicServer> <MrRuben5> but then you'd also have the problem of trains waiting at dropoff stations
16:10:31  <PublicServer> <MrRuben5> and we have 10 dropoffs on this map
16:10:52  <PublicServer> <Razaekel> good point
16:10:53  <PublicServer> <Razaekel> hmm
16:11:01  <PublicServer> <Razaekel> well
16:11:10  <PublicServer> <Razaekel> you could have a waypoint after the dropoff
16:11:11  <pugi> !password
16:11:11  <PublicServer> pugi: bicker
16:11:18  <PublicServer> <Razaekel> and a second order, 'go via waypoint'
16:11:31  <PublicServer> <MrRuben5> ideally you'd have orders like go to one of the following stations (station 1, station 2, etc(
16:11:35  <PublicServer> <Razaekel> that'd get you past the dropoff without full loading
16:11:43  <PublicServer> <MrRuben5> yup true
16:11:52  <PublicServer> *** pugi joined the game
16:11:53  <PublicServer> <Razaekel> then you're back on the full load order for any station
16:12:03  <PublicServer> <pugi> woah :D
16:12:44  <PublicServer> <MrRuben5> who's building at treelow btw?
16:13:14  <PublicServer> <sonic> ME
16:13:18  <PublicServer> <sonic> me
16:14:26  <PublicServer> <MrRuben5> old style loader sonic?
16:14:58  <PublicServer> <Razaekel> ok, that's an odd train limit
16:14:59  <PublicServer> <Razaekel> 2517
16:15:05  <PublicServer> <sonic> nope, small version of V's 20 bay station
16:15:23  <PublicServer> <MrRuben5> hmm
16:15:31  <PublicServer> <Razaekel> wow
16:15:34  <PublicServer> <Razaekel> im impressed
16:15:45  <PublicServer> <Razaekel> V managed to come up with a station that doesnt use logic trains
16:16:02  <PublicServer> <Razaekel> or maybe my memory is bad, and using logic trains is the new thing
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16:32:13  <PublicServer> *** KyleS has left the game (connection lost)
16:32:19  <KyleS> !password
16:32:19  <PublicServer> KyleS: vacant
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16:33:26  <PublicServer> *** KyleS has left the game (connection lost)
16:33:46  <KyleS> I keep disconnecting =/
16:35:12  <Lars_> !password
16:35:12  <PublicServer> Lars_: vacant
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16:35:50  <Lars_> I got in just fine
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16:36:17  <KyleS> Yeah, I don't know what is wrong ... but each time I've tried today I was in game for a minute or so and then got dc'd
16:36:18  <Webster> The third coop bot
16:36:26  <KyleS> whether by the server or by my client software
16:36:32  <PublicServer> <Lars> hmm
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16:36:54  <PublicServer> *** Lars has left the game (connection lost)
16:39:08  <PublicServer> ***  made screenshot at 00028A96: http://ps.openttdcoop.org/public/webcam/00028A96.png
16:41:22  <PublicServer> *** sonic has left the game (leaving)
16:41:30  <KyleS> This appears to be the issue: "The current mechanics of OpenTTD want it to run at a certain speed, ... For multiplayer games, it demands that all  clients can keep up with the server, which will be disconnected when  they fall behind by a certain amount of time." (At least as of July 2009)
16:41:44  <KyleS> That would make sense given my slow computer
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16:54:10  <PublicServer> ***  made screenshot at 0001F29B: http://ps.openttdcoop.org/public/webcam/0001F29B.png
16:56:24  <PublicServer> <MrRuben5> sonic: treelow transfer looks funny
16:56:33  <PublicServer> <MrRuben5> theres two trains sitting at the bridges
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17:00:08  <gr00vy> !password
17:00:08  <PublicServer> gr00vy: eyelid
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17:07:47  <PublicServer> *** Game paused (not enough players)
17:09:12  <PublicServer> ***  made screenshot at 00029295: http://ps.openttdcoop.org/public/webcam/00029295.png
17:29:34  <PublicServer> *** benom has enabled autopause mode.
17:29:41  <benom> huh?
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17:43:46  <mrruben5> !players
17:43:47  <PublicServer> mrruben5: There are currently no clients connected to the server
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18:28:43  <mrruben5> !players
18:28:44  <PublicServer> mrruben5: Client 1174 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
18:28:51  <mrruben5> !password
18:28:51  <PublicServer> mrruben5: spikes
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18:43:10  <PublicServer> * MrRuben5 is bored
18:46:57  <PublicServer> *** Game unpaused (not enough players)
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18:47:55  <De_Ghosty> !playercounf
18:48:02  <De_Ghosty> !playercount
18:48:02  <PublicServer> De_Ghosty: Number of players: 2
18:53:05  <PublicServer> <MrRuben5> sonic: north doesn't seem to be getting trains as well
18:53:14  <PublicServer> <MrRuben5> at ml split 03
18:53:28  <PublicServer> <sonic> yes, the whole throughput is too small
18:54:15  <PublicServer> ***  made screenshot at 00028A92: http://ps.openttdcoop.org/public/webcam/00028A92.png
18:54:42  <PublicServer> <MrRuben5> it might be an idea to set an extra feeder for the south
18:54:45  <PublicServer> *** Intexon has left the game (connection lost)
18:54:54  <PublicServer> <MrRuben5> so it bypasses the north/south splitter
18:54:59  <PublicServer> *** Intexon joined the game
18:55:15  <PublicServer> <MrRuben5> see "like here"
18:56:01  <PublicServer> <sonic> that would be an idea. we could do the same at the north
18:56:25  <PublicServer> <sonic> flip flops at each side
18:56:54  <PublicServer> <MrRuben5> and then you essentially remove the splitter where "!south needs more trains"
18:57:08  <PublicServer> <sonic> exactly
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18:58:46  <PublicServer> <sonic> we still could merge these two lines in the middle
18:59:00  <PublicServer> <sonic> to conform better with the network plan
18:59:09  <PublicServer> <MrRuben5> possible as well
19:00:17  <PublicServer> <sonic> something like this
19:00:20  <PublicServer> <sonic> see 'like here'
19:01:42  <PublicServer> <MrRuben5> hmm
19:02:32  <PublicServer> <MrRuben5> I have drawn something above the part that needed fixing
19:03:40  *** Barbaar has joined #openttdcoop
19:04:13  <Barbaar> !password
19:04:13  <PublicServer> Barbaar: taming
19:04:14  <PublicServer> <sonic> yes yours is more space efficient
19:04:20  <PublicServer> *** Barbaar joined the game
19:04:26  <PublicServer> <MrRuben5> can you add signals?
19:06:02  <PublicServer> <MrRuben5> hmm
19:06:24  <PublicServer> <MrRuben5> so basicly in your version trains go through a weird circle then go where they need to go
19:06:39  <PublicServer> <sonic> yes mine is more like the actual version :)
19:07:14  <PublicServer> <sonic> they just join in the middle, yours joins outside
19:07:38  <PublicServer> <MrRuben5> one problem: we don't have joining space in the middle
19:08:00  <PublicServer> <MrRuben5> or wait
19:08:02  <PublicServer> <MrRuben5> do we
19:08:19  <PublicServer> <sonic> whe have a max width of 9 tiles
19:09:07  <PublicServer> <MrRuben5> theres 5 tiles free in the ML split itself
19:09:17  <PublicServer> ***  made screenshot at 00026291: http://ps.openttdcoop.org/public/webcam/00026291.png
19:11:08  <PublicServer> <MrRuben5> we might also want to kill natstable park to get some room??
19:11:25  <PublicServer> <MrRuben5> or
19:11:26  <PublicServer> <MrRuben5> hmm
19:11:28  <PublicServer> <MrRuben5> nah
19:11:37  <PublicServer> <sonic> no, wont need that much
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19:13:45  <PublicServer> <sonic> i'd say we built it, but leave the current system intact
19:13:50  <Razaekel> !password
19:13:51  <PublicServer> Razaekel: firmed
19:14:06  <PublicServer> *** Razaekel joined the game
19:14:27  <PublicServer> <MrRuben5> yeah until we have the new one ready, then we can remove the old one and move the new
19:15:42  <PublicServer> <MrRuben5> :o you're going to be placing it around the old one?
19:15:53  <PublicServer> <sonic> I'd say so
19:16:20  <PublicServer> <sonic> we only need 4 bridges over the ml, the rest can be done outside
19:16:50  <PublicServer> <Razaekel> train limit increased yet?
19:17:43  <PublicServer> <MrRuben5> could also use that system for ML split 04 sonic
19:19:16  <PublicServer> *** Barbaar has left the game (connection lost)
19:23:16  <PublicServer> <MrRuben5> bloody factory on the other side
19:23:37  <PublicServer> <sonic> :)
19:24:19  <PublicServer> ***  made screenshot at 00028AA9: http://ps.openttdcoop.org/public/webcam/00028AA9.png
19:25:53  <PublicServer> <MrRuben5> hmm, prio? guess thats not needed
19:26:20  <PublicServer> <sonic> what prio?
19:26:54  <PublicServer> <MrRuben5> the SL is split and then merged again
19:27:16  <PublicServer> <MrRuben5> but probably not needed, am I right?
19:27:25  <PublicServer> <sonic> no we wont need a prio
19:27:29  <PublicServer> <sonic> both lines are equal
19:27:39  <PublicServer> <MrRuben5> heh that's what I thought :)
19:31:22  <Razaekel> freaking train limit
19:31:39  <PublicServer> <MrRuben5> I thought v upped it to 2800
19:31:47  <PublicServer> <Razaekel> apparently not
19:31:50  <PublicServer> <Razaekel> still at 2517
19:35:16  <PublicServer> <sonic> now we need 8 logic trains :/
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19:39:21  <PublicServer> ***  made screenshot at 0002D83E: http://ps.openttdcoop.org/public/webcam/0002D83E.png
19:40:28  <PublicServer> <MrRuben5> lol @ train 2064
19:40:35  <PublicServer> <MrRuben5> inversed front and back
19:40:55  <PublicServer> <sonic> :D
19:42:04  <PublicServer> <MrRuben5> who can increase the train limit please? :)
19:43:40  <PublicServer> <sonic> im wondering if the throughput will increase much more
19:43:56  <PublicServer> <sonic> would be about the same if we use one flipflop after the join in the middle
19:44:33  <PublicServer> <MrRuben5> well there's two tracks being split instead of 1
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19:44:47  <PublicServer> <MrRuben5> in the middle they first merge and then later they split
19:44:58  <PublicServer> <MrRuben5> while that shouldnt have to be necesary
19:45:01  <PublicServer> <sonic> yes but they will join later on
19:45:22  <PublicServer> <sonic> ah yes you are right
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19:46:17  <PublicServer> <sonic> we could either trash some wood trains or some trains in the basics area
19:46:50  <PublicServer> <MrRuben5> trash the sync magic?
19:47:01  <PublicServer> <sonic> no, thats too beautiful
19:47:04  <PublicServer> <MrRuben5> :P
19:47:05  <PublicServer> <sonic> :)
19:47:44  <PublicServer> <Razaekel> phhh
19:47:57  <PublicServer> <Razaekel> i expanded the overflow counter to count up to 100,000 trains
19:48:08  <PublicServer> <Razaekel> >.>
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19:48:19  <PublicServer> <MrRuben5> hahaha
19:48:28  <PublicServer> <Razaekel> there's probably enough room to take it to 10 million
19:48:35  <PublicServer> <sonic> you have to make it go to 453000
19:48:36  <PublicServer> <Razaekel> or 100 million
19:48:53  <PublicServer> <Razaekel> but now it needs trains
19:49:06  <PublicServer> <sonic> hey we could trash the counter trains :P
19:49:21  <PublicServer> <Razaekel> diaf
19:49:42  <PublicServer> *** sonic has left the game (connection lost)
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19:53:10  <Kolo> over 2500 trains?!? - you're insane.
19:53:20  <Razaekel> nope
19:53:29  <PublicServer> <sonic> only 1.700 actual wood trains
19:54:23  <PublicServer> ***  made screenshot at 0002869D: http://ps.openttdcoop.org/public/webcam/0002869D.png
19:54:35  <PublicServer> <sonic> still need 4 more trains
19:54:54  <PublicServer> <sonic> i just found an abandoned sl joiner
19:55:17  *** fonsinchen has quit IRC
19:57:03  <PublicServer> <sonic> there we go
20:00:38  <PublicServer> * MrRuben5 wodners if we should kill the old merger/splitter
20:00:57  <PublicServer> *** Kolo joined the game
20:01:10  <PublicServer> <sonic> i don't know if this conflicts with Vs network plan
20:01:31  <PublicServer> *** Kolo has left the game (connection lost)
20:01:36  <PublicServer> <MrRuben5> hmm
20:01:39  <PublicServer> <sonic> i think we let it there in case we have to revert
20:01:50  *** Vitus has joined #openttdcoop
20:01:55  <PublicServer> <MrRuben5> well the splitter seems to work very smooth
20:02:00  <Vitus> !password
20:02:00  <PublicServer> Vitus: kiting
20:02:42  <PublicServer> *** Vitus joined the game
20:02:43  <PublicServer> <Vitus> Hey
20:02:45  <PublicServer> <sonic> hi!
20:02:59  <PublicServer> <MrRuben5> we could have used tunnels instead of bridges by the way :P
20:03:13  <PublicServer> <sonic> damn :D
20:04:37  <PublicServer> <MrRuben5> hmm
20:04:52  <PublicServer> <MrRuben5> upgrade the mergers to presignal/exit signals?
20:05:07  <PublicServer> <MrRuben5> nvm, thats a foolish idea
20:08:09  <PublicServer> <Vitus> Seems like some stations got new eye-candy "make-up" :D
20:09:07  <Lukeus_Maximus> !stable
20:09:08  <PublicServer> <sonic> works great
20:09:25  <PublicServer> ***  made screenshot at 0002BD26: http://ps.openttdcoop.org/public/webcam/0002BD26.png
20:09:25  <PublicServer> <MrRuben5> because basicly it's double lane now
20:09:38  *** einKarl has quit IRC
20:09:43  <PeterT> Lukeus_Maximus: what?
20:10:02  <Lukeus_Maximus> erm, trying to join the stable server in 1.0.0
20:10:17  <PeterT> #openttdcoop.stable
20:10:21  <PeterT> version 1.0.0
20:11:43  *** Mitcian has quit IRC
20:11:49  <PublicServer> <MrRuben5> sonic: look at the southern splitter
20:11:56  <PublicServer> <MrRuben5> they're clogging up there
20:12:34  <PublicServer> <MrRuben5> wow... amazing now :P
20:13:34  <PublicServer> <MrRuben5> treelow transfer/tebourne north both have ~80% transported now
20:15:14  *** Seberoth has quit IRC
20:15:53  <Lukeus_Maximus> !password
20:15:53  <PublicServer> Lukeus_Maximus: grazes
20:16:09  <PublicServer> *** Lukeus_Maximus2 joined the game
20:19:07  <Lukeus_Maximus> question: If a primary industry is being very well serviced (ie. high percentage transported), then does its production go up?
20:19:17  <PublicServer> <Vitus> Yes
20:20:10  <PublicServer> <Vitus> Whoops, vehicle limit :D
20:20:29  <Lukeus_Maximus> Is that how we have forests producing >2000 tonnes of wood?
20:20:35  <PublicServer> <MrRuben5> yup
20:20:45  <Lukeus_Maximus> There really are NO hax?
20:20:54  <PublicServer> <Vitus> Really
20:20:59  <Lukeus_Maximus> I see
20:21:02  <Lukeus_Maximus> nice
20:21:39  <PublicServer> <Vitus> If you have service >80% or so, it takes about 130 game years (on average) to get from 100 to 2000 production
20:21:40  <Lukeus_Maximus> teehee, they look like ant trails...
20:21:52  <PublicServer> <sonic> lol
20:22:24  <PublicServer> *** sonic has left the game (connection lost)
20:24:03  <PublicServer> <MrRuben5> hmm we might do the same at ML split 04 sonic, but only if we get problems there
20:24:18  <PublicServer> <MrRuben5> might have to*
20:24:27  <PublicServer> ***  made screenshot at 00029523: http://ps.openttdcoop.org/public/webcam/00029523.png
20:24:48  <Lukeus_Maximus> how are the Grest Tedean stations coming sonic
20:24:53  <Lukeus_Maximus> are they broken?
20:26:29  <PublicServer> <MrRuben5> the splitter near seechester west is broker I think
20:26:38  <PublicServer> <MrRuben5> broken*
20:27:11  <PublicServer> *** sonic joined the game
20:27:32  <Lukeus_Maximus> fixitfixitfixitfixitfixitfixitfixitfixit
20:27:33  <PublicServer> <sonic> ah not again
20:29:25  <PublicServer> *** sonic has left the game (connection lost)
20:31:48  <PublicServer> <Vitus> Oh, shiny. I didn't even notice we've got more than 2 500 trains
20:32:13  <PublicServer> <MrRuben5> and the crappy thing is broken again at seechester
20:32:21  <Lukeus_Maximus> the veritable ant trail of constant train flow was no giveaway then
20:32:43  *** mrruben5 has left #openttdcoop
20:33:18  <PublicServer> *** sonic joined the game
20:33:26  <PublicServer> <Vitus> Welcome back
20:33:28  <PublicServer> <sonic> god damnit
20:33:29  <Lukeus_Maximus> sonic, how am I supposed to expand seechester east?
20:33:46  <Lukeus_Maximus> there's no room to connect the not gate to other places
20:33:57  <PublicServer> <Vitus> Redo in completly
20:33:59  <PublicServer> <sonic> just move the not gate
20:34:22  <PublicServer> <Vitus> wait a sec
20:34:41  <PublicServer> <Vitus> Forget that...
20:34:54  <PublicServer> <Vitus> I just thought about vehicle limit...
20:35:04  <Lukeus_Maximus> and I just removed 2 trains
20:35:04  <PublicServer> <Vitus> and then realized there won't be any new engines
20:35:23  <PublicServer> <sonic> i always do it like that:
20:36:01  <PublicServer> <sonic> there you go :)
20:36:06  <PublicServer> <sonic> stored away safely
20:36:12  <Lukeus_Maximus> oooooookkkkkay
20:36:30  <PublicServer> <Vitus> Now... I'm wondering, why I didn't do that too... :D
20:36:34  <PublicServer> <Vitus> Not fair!
20:36:38  <PublicServer> <sonic> :P
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20:37:15  <PublicServer> <Vitus> Oh well, overflow B is barely getting any trains :D
20:37:34  <PublicServer> <sonic> need moar trains!
20:37:42  <PublicServer> <Vitus> Indeed.
20:37:57  <PublicServer> <XeryusTC> decrease ml split 8's buffer? :P
20:38:53  <PublicServer> <Vitus> Just wondering... do you play with original GFX or OpenGFX?
20:39:00  <PublicServer> <sonic> original
20:39:03  <PublicServer> <XeryusTC> original
20:39:16  <PublicServer> <Vitus> Yeah, same here :D
20:39:29  <PublicServer> ***  made screenshot at 0002AB8B: http://ps.openttdcoop.org/public/webcam/0002AB8B.png
20:39:37  <Ammler> original
20:39:55  <mrruben5> opengfx here :D
20:40:04  <PublicServer> <XeryusTC> ammler plays with original?
20:40:13  <Ammler> opengfx is original too
20:40:17  <Lukeus_Maximus> I play with the original
20:40:25  <Ammler> or do you mean original ttd set?
20:40:50  <PublicServer> <Vitus> Developers call it original... yeah, I meant original GFX from TTD
20:40:58  <PublicServer> <XeryusTC> ammler: how much did you drink?
20:41:00  <PublicServer> *** XeryusTC has left the game (connection lost)
20:41:06  <PublicServer> <Vitus> :D
20:41:47  <Ammler> developers call it ttd graphcis
20:42:06  <Ammler> shortname         = TTDW
20:42:25  <Ammler> description       = Original Transport Tycoon Deluxe Windows edition graphics.
20:42:32  <PublicServer> <Vitus> Well, they call it "original_windows" in settings.. but whatever :)
20:42:39  <Ammler> :-D
20:42:48  <XeryusTC> Ammler: original vs ogfx
20:42:54  <XeryusTC> wonder what original means xD
20:43:08  <PublicServer> <MrRuben5> are there differences between the dos and windows version?
20:43:21  <XeryusTC> pallete
20:43:30  <Ammler> dos have more colors
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20:43:34  <PublicServer> * MrRuben5 just realizes how old this game actually is
20:43:35  <PublicServer> <Vitus> Yeah, that's only thing I can think of
20:43:37  <XeryusTC> the windows version has some reserved colours for windows api
20:43:55  <XeryusTC> and thus less colours indeed
20:43:58  <Ammler> it is a bit silly, that we make opengfx for windows
20:44:16  <PublicServer> <Vitus> I still remember, when my dad brought the Tycoon Pack... Oh, memories... :D
20:44:44  <Ammler> I bought this game together with my first pc
20:45:05  <PublicServer> <MrRuben5> awesome
20:45:18  <PublicServer> <MrRuben5> so did you make these kind of crazy games back then :P
20:45:33  <XeryusTC> not possible
20:45:39  <PublicServer> <MrRuben5> :>
20:45:41  <XeryusTC> you could only have 88 trains with TTD iirc
20:46:01  <Ammler> yeah, and a small map
20:46:07  <XeryusTC> or that is train id's
20:46:08  <Ammler> and with the stupid signals
20:46:10  <PublicServer> <MrRuben5> like.. 256 x 256?
20:46:13  <PublicServer> <sonic> seechester seems to work till now
20:46:18  <PublicServer> <Vitus> Best map... Link Game Islands (or something like that), I filled up WHOLE map with trains. Back in then, I only knew design one line = one train :D
20:46:26  <Ammler> so you had enough trains
20:46:42  <Ammler> iirc, it counted the vehicles in total
20:46:54  <Ammler> you could remove a rv to buy a train, afaik
20:46:57  <PublicServer> *** sonic has left the game (leaving)
20:47:57  <Ammler> then with TTDP, the game became useable
20:48:22  <XeryusTC> hmm
20:48:27  <XeryusTC> we should try it out with TTDP
20:48:39  <XeryusTC> just run TTDP for the sake of being able to run TTD
20:49:05  <Ammler> I once tried to make a netowrk TTDP game
20:49:07  <PublicServer> <MrRuben5> just because you can :D
20:49:37  <Ammler> we tried around 3 hours, but afaik didn't get it to work
20:50:10  <PublicServer> <MrRuben5> sonic were you buys upgrading seechester east?
20:50:17  <PublicServer> <MrRuben5> busy*
20:51:31  <Lukeus_Maximus> Seechester East... IT LIVES!
20:51:53  <PublicServer> <MrRuben5> now upgrade the loading train + loading station :)
20:52:42  <Lukeus_Maximus> so that the dummy train has 16 wood carriages
20:52:52  <Lukeus_Maximus> right?
20:53:00  <PublicServer> <MrRuben5> 16+2/2 = 9
20:53:16  <Lukeus_Maximus> yeah, so TL9
20:53:22  <Lukeus_Maximus> or
20:53:24  <PublicServer> <MrRuben5> TL = 3 so 4 wagons
20:53:44  <Lukeus_Maximus> per train
20:53:51  <PublicServer> <MrRuben5> yes
20:54:03  <Lukeus_Maximus> 4 plat so 16 wagons total
20:54:31  <PublicServer> ***  made screenshot at 0001263B: http://ps.openttdcoop.org/public/webcam/0001263B.png
20:56:23  <PublicServer> <MrRuben5> gotta love those little piles of woods on the tracks
20:56:43  <Lukeus_Maximus> which station type are you using?
20:57:10  <PublicServer> <MrRuben5> industrial: stations and then wood loading station
20:57:45  <Lukeus_Maximus> damnation! too many trains!
20:58:03  <PublicServer> <MrRuben5> kill the old, make the new?
20:58:14  <PublicServer> <MrRuben5> also, your station hasa different name
20:58:54  <PublicServer> <MrRuben5> fixed :)
20:58:55  *** razmir has joined #openttdcoop
21:01:36  <Lukeus_Maximus> with any luck, I did it right.
21:01:55  <PublicServer> <MrRuben5> ^^
21:02:40  <PublicServer> <MrRuben5> :P
21:03:04  <Lukeus_Maximus> some of the trains left before taking on wood :(
21:03:23  <PublicServer> <MrRuben5> speed issue
21:04:38  <Lukeus_Maximus> that oughta do it
21:04:51  <PublicServer> <MrRuben5> all that is left is syncing the loaded trains
21:05:13  <PublicServer> <MrRuben5> see trebourne east
21:05:19  <PublicServer> *** Intexon has left the game (leaving)
21:07:35  <PublicServer> <MrRuben5> nice, 96% transferred :)
21:08:03  <Lukeus_Maximus> it won't last
21:08:41  <Lukeus_Maximus> or will it...?
21:09:04  *** Giddorah has quit IRC
21:09:22  <Lukeus_Maximus> I propose a WOOD STORAGE TRAIN!
21:09:33  <PublicServer> ***  made screenshot at 0001423E: http://ps.openttdcoop.org/public/webcam/0001423E.png
21:09:36  <Lukeus_Maximus> an extra dummy train for the purpose of taking the overflow
21:09:51  <Lukeus_Maximus> when the first dummy is doing the signal toggling
21:09:54  <Lukeus_Maximus> !
21:10:13  *** Intexon has quit IRC
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21:11:41  *** Giddorah has joined #openttdcoop
21:11:53  <Lukeus_Maximus> 98%!
21:11:59  <PublicServer> <MrRuben5> lol :P
21:12:21  <Lukeus_Maximus> This'll look good on my CV!!
21:12:35  <Lukeus_Maximus> "Achieved 98% transported on openTTD"
21:12:42  <PublicServer> <MrRuben5> nah it's possible because the station is attached to the woods itself I think
21:12:55  <Lukeus_Maximus> explain...
21:13:03  <Lukeus_Maximus> what you say makes little sense
21:13:10  *** Kolo has quit IRC
21:14:21  <PublicServer> <Vitus> What do you think about expanded Tunworth South?
21:14:32  <PublicServer> <Vitus> Alongside with Heights
21:15:38  <PublicServer> <MrRuben5> awesome :P
21:15:43  <PublicServer> <MrRuben5> but needs more eyecandy!!
21:16:01  <PublicServer> <Vitus> Yeah, right. Will do, sir!
21:16:29  <PublicServer> <Vitus> What about?
21:16:39  <PublicServer> <Vitus> Nah
21:17:06  <PublicServer> <MrRuben5> I love those little opening doors :P
21:17:12  <PublicServer> <Vitus> Indeed :)
21:18:09  <PublicServer> <MrRuben5> ^^
21:19:21  <PublicServer> <Vitus> Looks good
21:19:24  <PublicServer> <MrRuben5> how about that :)
21:20:08  <PublicServer> <Vitus> I'll have to plant some more trees.
21:20:26  <PublicServer> <Vitus> Now it looks perfect :D
21:20:57  <PublicServer> <Vitus> Well done, you hid the ugly dummy trains :D
21:21:06  <PublicServer> <MrRuben5> :P
21:21:06  <Lukeus_Maximus> doors!
21:21:11  <Lukeus_Maximus> and now, for sleep
21:21:15  <PublicServer> *** Lukeus_Maximus2 has left the game (leaving)
21:21:35  <Vitus> Good night.
21:22:00  <Ammler> !screen
21:22:02  <PublicServer> *** Ammler made screenshot at 0001124C: http://ps.openttdcoop.org/public/webcam/0001124C.png
21:22:49  <PublicServer> * MrRuben5 wonders if there are car parking tiles for stations
21:22:58  <PublicServer> <Vitus> There are!
21:23:47  <PublicServer> <Vitus> Canadian Station Buildings got one awesome station
21:23:48  *** Giddorah has quit IRC
21:23:48  <PublicServer> <MrRuben5> under ind. fixtures?
21:24:07  <PublicServer> <Vitus> Not sure about industrial stations...
21:24:26  <PublicServer> <Vitus> But they are tied to PAX anyways :(
21:24:37  <PublicServer> <MrRuben5> :(
21:25:43  <PublicServer> <Vitus> There's "Truck parking" in Industrial: Fixtures
21:26:33  <PublicServer> <Vitus> I'll have to go for now, take care.
21:26:48  <PublicServer> *** Vitus has left the game (connection lost)
21:26:48  <PublicServer> *** Game paused (not enough players)
21:26:56  *** Vitus has quit IRC
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21:39:36  <PublicServer> ***  made screenshot at 0000CA35: http://ps.openttdcoop.org/public/webcam/0000CA35.png
21:39:56  *** Giddorah has joined #openttdcoop
21:41:39  <PublicServer> *** Game unpaused (not enough players)
21:41:40  <PublicServer> *** sonic joined the game
21:45:21  *** davis has quit IRC
21:49:42  <PublicServer> *** sonic has left the game (connection lost)
21:49:42  <PublicServer> *** Game paused (not enough players)
21:50:01  <snc> goodnight!
21:50:13  <PublicServer> <MrRuben5> night
21:54:37  <PublicServer> ***  made screenshot at 0000D4AC: http://ps.openttdcoop.org/public/webcam/0000D4AC.png
22:01:54  <PublicServer> <MrRuben5> hmm, 3 stations with 5k wood waiting at breedgrove (transfer, west and woods)
22:02:00  *** PiratePL has joined #openttdcoop
22:05:19  *** ODM has quit IRC
22:08:50  *** Pirate_87 has quit IRC
22:09:39  <PublicServer> ***  made screenshot at 00020C4A: http://ps.openttdcoop.org/public/webcam/00020C4A.png
22:23:29  *** V4530000 has joined #openttdcoop
22:23:29  *** Webster sets mode: +o V4530000
22:23:45  <mrruben5> heya
22:23:56  <V4530000> hi
22:27:52  <V4530000> why the hell od i have 4x 0 in my nickname -.-
22:28:47  <XeryusTC> because you dont know about SI
22:28:52  <XeryusTC> or ancient greece
22:29:13  <Gamerofthechat> Or the political climate of Peru.
22:29:19  <V4530000> I know about beer though
22:31:28  *** V4530000 has quit IRC
22:33:15  * SmatZ notices these "beer" highlights are quite often here
22:33:26  *** V4530000 has joined #openttdcoop
22:33:26  *** Webster sets mode: +o V4530000
22:34:02  <Gamerofthechat> I can only picture highlights as in hair hightlights, which gets a amusing image of people with beer cans/bottles in their hair.
22:34:23  <SmatZ> :)
22:34:35  * SmatZ got highlight for "beer" and "assert"
22:34:37  <V4530000> wa?
22:34:44  <V4530000> I also have hilight for beer :)
22:34:54  <SmatZ> :-D
22:35:10  <V4530000>  also vodka, alcohol, drink, addict, rum, drunk and booze
22:35:19  * SmatZ drinks his first beer after 5 days of illness
22:35:24  <V4530000> ooh
22:35:28  <SmatZ> tough 5 days...
22:35:31  <V4530000> yea
22:35:38  <V4530000> I am drunk like fuck atm
22:35:40  <SmatZ> :-D
22:35:58  <XeryusTC> lol
22:36:02  <XeryusTC> having a highlight on beer
22:36:07  <XeryusTC> i rather just drink it
22:36:20  <V4530000> I do both :P
22:36:36  <SmatZ> :D
22:36:50  <SmatZ> I would say "everytime I see a highlight, I drink one"
22:36:55  <V4530000> beer
22:36:56  <V4530000> beer
22:36:57  <V4530000> beer
22:36:58  <V4530000> beer
22:36:58  <XeryusTC> hehe
22:36:58  <V4530000> beer
22:36:59  <SmatZ> but today, I would be really drunk already :)
22:37:00  <SmatZ> :)
22:37:04  <XeryusTC> that would be awesome, an irc drinking game
22:37:04  <V4530000> riiight :)
22:37:08  <SmatZ> :D
22:37:09  <V4530000> :D
22:37:16  <XeryusTC> have a drink everytime TL gets mentioned
22:37:20  <SmatZ> :D
22:37:23  <V4530000> lol :)
22:37:24  *** Kolbur has quit IRC
22:37:26  *** Barbaar has quit IRC
22:37:42  <V4530000> or "get drunk everytime ANYTHING gets mentioned"
22:37:44  <V4530000> seems better?
22:37:47  <V4530000> :P
22:42:09  *** Progman has quit IRC
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22:45:24  <Paul2> 23:37 <@XeryusTC> that would be awesome, an irc drinking game
22:45:30  <Paul2> worst. idea. ever. :D
22:45:37  <V4530000> what?
22:45:39  <V4530000> worst?
22:45:40  <Paul2> forfit: shocksite
22:45:47  <Paul2> note the :D
22:45:51  <V4530000> meh
22:51:56  <V4530000> !players
22:51:57  <PublicServer> V4530000: Client 1174 (Orange) is MrRuben5, in company 1 (We Know No Orders unLTD.)
22:57:31  <XeryusTC> Paul2: it wouldn't if you'd only tell the rules to the players :P
22:58:45  <V4530000> !password
22:58:46  <PublicServer> V4530000: ponies
22:58:56  <PublicServer> *** Game unpaused (not enough players)
22:58:57  <PublicServer> *** V453000 joined the game
22:59:23  <PublicServer> <V453000> O_O
22:59:31  <V4530000> who did set max trains to 2000?
22:59:35  <V4530000> !trains 3000
22:59:35  <PublicServer> *** V4530000 has set max_trains to 3000
22:59:42  <XeryusTC> zomfg 3k :o
22:59:54  <SmatZ> [00:45:44] <Paul2> forfit: shocksite <== anyone ready for a lemonparty? tubgirl, anyone? :-x
23:00:04  <XeryusTC> also, did you add a 0 to your nickname?
23:00:12  <V4530000> no
23:00:15  <V4530000> it just sucks
23:00:20  <V4530000> I have no idea why
23:00:32  <V4530000> and I somehow am too "tired" to investigate
23:00:45  <XeryusTC> "tired" reads as drunk :P
23:00:46  <SmatZ> V4530000: you can authorize to NickServ
23:00:54  <SmatZ> to get V453000 :)
23:01:00  <Ammler> might be hard
23:01:04  <V4530000> I think that didnt work last time
23:01:08  <Ammler> as V453000 is authorized too
23:01:18  <SmatZ> it will de-authorize him
23:01:36  <V4530000> I hate it
23:01:36  <Ammler> it isn't a ghost
23:01:38  *** SmatZ_ has joined #openttdcoop
23:01:55  *** SmatZ is now known as Guest1804
23:01:56  *** SmatZ_ is now known as SmatZ
23:01:57  <V4530000> god damn!
23:01:59  <V4530000> hwy
23:02:00  <Guest1804> see?
23:02:01  <V4530000> why
23:02:04  <SmatZ> see?
23:02:27  <V4530000> why does nickserv or webster not talk to me :D only through tome "notices"
23:02:31  *** SmatZ is now known as Guest1805
23:02:31  *** Guest1804 is now known as SmatZ
23:02:40  <V4530000> XeryusTC: yes "tired" :P
23:02:40  <SmatZ> ok, identified here again :)
23:02:47  <Ammler> V4530000: you are here with the bouncer already
23:02:51  <KenjiE20> /query and webster will reply via those
23:02:52  *** Guest1805 was kicked by SmatZ (go away)
23:02:55  <Ammler> so you should connect to the bouncer
23:02:58  *** ^Spike^ has quit IRC
23:03:03  <V4530000> Kenji: exactly what i do
23:03:13  <KenjiE20> then your client fails
23:03:18  <V4530000> maa
23:03:43  <V4530000> Ammler: what is the https:openttdcoop/whatever for the boucer pls? :( I got enough of this
23:03:46  <V4530000> ;)
23:03:55  <Ammler> well
23:04:07  <Ammler> you can also connect to the bouncer without ssl
23:04:16  <Ammler> like you do now to oftc
23:04:18  <XeryusTC> V4530000: :8080 iirc
23:04:22  <V4530000> that didnt work either
23:04:32  <XeryusTC> :8000 doesn't either?
23:04:38  <V4530000> 8080? o_O never seen that number
23:04:49  <Ammler> V4530000: same as for irc
23:05:09  <V4530000> so 6697 or 6667
23:06:24  *** V4530000 has quit IRC
23:08:59  <PublicServer> *** MrRuben5 has joined spectators
23:08:59  <PublicServer> *** Game paused (not enough players)
23:09:05  <PublicServer> *** MrRuben5 has joined company #1
23:09:05  <PublicServer> *** Game unpaused (not enough players)
23:09:09  <PublicServer> <MrRuben5> drat
23:09:42  <PublicServer> <MrRuben5> v: there's 3 stations with 5k wood waiting at breedgrove (transfer, west and woods)
23:09:57  <PublicServer> <V453000> k
23:10:17  <V453000> improvement needed :)
23:10:19  <PublicServer> <MrRuben5> might be a candidate for one of your super terminusses
23:10:26  <V453000> I am "busy atm"
23:10:31  <PublicServer> <MrRuben5> terminae* even
23:10:38  <V453000> ye sure ;)
23:10:40  <V453000> later
23:11:55  <PublicServer> <MrRuben5> me and sonic fixed SL dispatcher at ML split 03 earlier by the way
23:18:40  <PublicServer> <V453000> ok :)
23:18:41  <PublicServer> <V453000> good
23:19:05  <XeryusTC> gn all
23:19:09  <PublicServer> <V453000> cya
23:20:46  <PublicServer> <V453000> yes :) Breedgrove is bad
23:21:33  <PublicServer> <V453000> lets try a massive one-part station
23:21:48  <PublicServer> <MrRuben5> should be fun
23:22:22  <PublicServer> <MrRuben5> 30 bays or so?
23:22:27  <PublicServer> <V453000> yes
23:22:38  <PublicServer> <V453000> 20 enough though
23:23:22  <PublicServer> <MrRuben5> hmm, train sopped at ML split 08 :S
23:23:26  <PublicServer> <MrRuben5> stopped*
23:23:33  <PublicServer> <V453000> STOPPED?
23:23:34  <PublicServer> <V453000> omg
23:23:41  <PublicServer> <MrRuben5> yes, at split :S
23:24:42  <PublicServer> ***  made screenshot at 000244C0: http://ps.openttdcoop.org/public/webcam/000244C0.png
23:25:53  <PublicServer> <MrRuben5> ;o
23:26:47  <PublicServer> <V453000> you asked for it ;)
23:27:21  <PublicServer> <MrRuben5> haha :D
23:28:42  *** Phazorx has left #openttdcoop
23:29:39  <PublicServer> <MrRuben5> wooden bridges??
23:30:33  <PublicServer> <V453000> just making space
23:31:16  *** KenjiE20 has quit IRC
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23:37:00  <PublicServer> <MrRuben5> hmm, 62 TL for the dummy train, not?
23:37:29  <PublicServer> <V453000> 4x30 = 120 wagons ... well it could be :)
23:38:15  <PublicServer> <MrRuben5>  /2 + 2 for engines
23:38:37  <PublicServer> <MrRuben5> oh wait, 120 cargo wagons = more then 2 engines I guess
23:38:49  *** uliko has quit IRC
23:38:54  <PublicServer> <V453000> means TL 64 ;)
23:39:09  <PublicServer> <MrRuben5> lol
23:39:20  <PublicServer> <MrRuben5> so you have to spam buy wagon... 120 times
23:39:32  *** mrruben5 has left #openttdcoop
23:39:44  <PublicServer> ***  made screenshot at 000048A6: http://ps.openttdcoop.org/public/webcam/000048A6.png
23:42:52  <PublicServer> <V453000> that sucks man :)
23:43:02  <PublicServer> <MrRuben5> what
23:43:05  <PublicServer> <MrRuben5> the eyecandy?
23:43:08  <PublicServer> <V453000> tes
23:43:10  <PublicServer> <V453000> yes
23:45:30  *** uliko has joined #openttdcoop
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23:49:49  <V453000> @calc 28/4
23:49:49  <Webster> V453000: 7
23:49:51  <V453000> ye
23:50:06  <PeterT> ...
23:50:19  <PeterT> You needed @calc for that?
23:50:19  *** roboboy has joined #openttdcoop
23:50:23  <PublicServer> <V453000> yes
23:52:46  <PublicServer> <V453000> Beer isnt friendly with Brain Peter ;)
23:53:52  <pugi> beer is friendly enough for 28/4
23:54:07  <PublicServer> <V453000> depends on which beer and how much
23:54:33  <PeterT> You should say that then.
23:54:46  <PublicServer> ***  made screenshot at 000090AA: http://ps.openttdcoop.org/public/webcam/000090AA.png
23:54:52  <PeterT> I thought you were actually confused about 28/4
23:55:00  <PublicServer> <V453000> nah
23:55:03  <PublicServer> <V453000> only beered
23:55:22  <PeterT> kk
23:55:36  <PublicServer> <MrRuben5> :D
23:55:53  <PublicServer> <V453000> but .. beer shows ones true nature, eh? :P
23:55:58  <PublicServer> <V453000> oh thats wine
23:58:16  <PublicServer> <V453000> hmpwh

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