Log for #openttdcoop on 12th April 2010:
Times are UTC Toggle Colours
00:00:23  *** thgergo has quit IRC
00:01:58  <PublicServer> <avdg> XeryusTC:  should my switch be removed now?
00:02:08  <PublicServer> <baeda> XeryusTC: no more wrong trains at plastics/batt drop. thanks so much for that :)
00:02:41  <PublicServer> ***  made screenshot at 00014D49:
00:02:41  <PublicServer> <pugi> yay :)
00:03:51  <PublicServer> <rubenv> ehm
00:03:56  <PublicServer> <pugi> hub 04a is stuck
00:04:03  <PublicServer> <rubenv> major jam at tadale city now
00:04:05  <PublicServer> <pugi> uhm..
00:04:17  <PublicServer> <pugi> yeah
00:04:17  <PublicServer> <XeryusTC> fixed 4a
00:04:25  <PublicServer> <pugi> wanted to do that right now... :/
00:04:26  <PublicServer> <avdg> lol toy pickup
00:05:11  <PublicServer> <baeda> dont add more trains yet please
00:05:16  <PublicServer> <avdg> i know
00:05:17  <PublicServer> *** leg3nd has left the game (connection lost)
00:05:25  <PublicServer> <avdg> traffic is stuck somewhere else
00:05:33  <PublicServer> <baeda> we need to wait how it ends up when trains come back :)
00:05:41  <PublicServer> <avdg> check !jam
00:05:50  <PublicServer> <avdg> k !jamJam now
00:05:59  <PublicServer> <rubenv> looking at it too
00:06:08  <leg3nd> !password
00:06:08  <PublicServer> leg3nd: hugged
00:06:11  *** Shinji has quit IRC
00:06:14  <PublicServer> <rubenv> outer L isnt connected to east properly here
00:06:32  <PublicServer> *** leg3nd joined the game
00:07:59  <PublicServer> <avdg> k, they are cming back
00:08:08  <PublicServer> <avdg> heuge wave :p
00:09:01  <PublicServer> <baeda> there are too much toys at stock...
00:09:04  <PublicServer> <rubenv> check "!!???"
00:09:07  <PublicServer> <avdg> leave it
00:09:23  <PublicServer> <avdg> will be balanced in n time
00:09:48  <PublicServer> <baeda> yea sure. just wanted to say that we'll have to wait some more until it comes back to normality
00:10:02  <PublicServer> <avdg> still 1k left :)
00:10:27  <PublicServer> <baeda> it's down to 35% what do you expect ;)
00:10:31  <PublicServer> <pugi> all the trains are bypassing something via Pelow Mines again...
00:10:33  <Shinjii> Xeryus, check ur msn
00:10:33  <PublicServer> <pugi> why? :/
00:10:54  <Shinjii> !password
00:10:54  <PublicServer> Shinjii: hugged
00:11:03  <PublicServer> *** Shinji joined the game
00:11:08  <PublicServer> <rubenv> pugi: they want togo back the other way :)
00:11:12  <PublicServer> <avdg> means something is broken
00:11:18  <PublicServer> <rubenv> because hub 03 was fixed
00:12:50  <PublicServer> <XeryusTC> is there anyone up to do something for me?
00:13:02  <PublicServer> <baeda> if i can do...
00:13:02  <PublicServer> <rubenv> hub 05
00:13:03  <PublicServer> <avdg> there are many bottlenecks growing
00:13:05  <PublicServer> <gr00vaLisTic> if its not too hard :)
00:13:08  <PublicServer> <rubenv> ah you just fixed that one
00:13:38  <PublicServer> <XeryusTC> there is a line called To ML at the toy thingy
00:13:41  <PublicServer> <baeda> or you just need a fresh cup of coffee XeryusTC? ;)
00:13:44  <PublicServer> <XeryusTC> guess where that needs to go :P
00:13:50  <PublicServer> <XeryusTC> that too :P
00:13:50  <PublicServer> <pugi> well, i need to go to bed now
00:13:53  <PublicServer> <pugi> good night :)
00:13:54  <PublicServer> <rubenv> hmm, hub 10 to hub 6 might need LL_RR but not sure
00:14:37  <PublicServer> <rubenv> or hub 6 to town drop
00:14:39  <PublicServer> <baeda> yes, got it XeryusTC... what you need there?
00:14:46  <PublicServer> <XeryusTC> oh great
00:14:55  <PublicServer> <XeryusTC> not all toy trains share the same orders
00:14:57  <PublicServer> *** pugi has left the game (leaving)
00:14:58  <PublicServer> <XeryusTC> can someone fix that?
00:15:07  *** pugi has quit IRC
00:15:14  <PublicServer> <baeda> yea on it
00:15:15  <PublicServer> <XeryusTC> baeda: it needs to go to the one ML line that is currently jammed xD
00:15:27  <PublicServer> <XeryusTC> oh lol
00:15:44  <PublicServer> <baeda> mark by sign please
00:15:50  <PublicServer> <baeda> just fixing the trains
00:15:57  <PublicServer> <XeryusTC> wait a sec
00:16:17  <PublicServer> *** leg3nd has joined spectators
00:16:27  <PublicServer> <sonic> which jammed ml? ;)
00:17:22  <PublicServer> <KyleS> i wish i understood the logic gates... D:
00:17:33  <PublicServer> <baeda> i'm just asking myself why anyone is copying trains w/o sharing orders --- *pew*
00:17:34  <PublicServer> <rubenv> heh same here :P
00:17:43  <PublicServer> ***  made screenshot at 0001637A:
00:17:44  <PublicServer> <gr00vaLisTic> still working at toy drop exit @ KyleS ?
00:18:03  <PublicServer> <KyleS> nah...heading out soon
00:18:50  <PublicServer> <rubenv> added exits at DJ nekkids area (cuncombe woods
00:21:54  <PublicServer> <sonic> KyleS: check !logic
00:22:24  <PublicServer> <KyleS> looking
00:24:00  <PublicServer> <XeryusTC> jam at hub 10
00:26:01  <PublicServer> <avdg> towndrop needs to become bigger
00:26:24  <PublicServer> <avdg> and all lines should be at least llrr
00:26:49  <PublicServer> <XeryusTC> is someone making toy trains?
00:26:54  <PublicServer> <avdg> not me
00:27:16  <PublicServer> <XeryusTC> i'm asking who is, not who isn't
00:27:19  <PublicServer> <avdg> still to many people online, thats a killer
00:28:00  *** elmz has quit IRC
00:28:50  <PublicServer> *** gr00vaLisTic has left the game (leaving)
00:29:54  <PublicServer> <XeryusTC> so
00:30:01  <PublicServer> <XeryusTC> all orders of toy trains are shared again
00:30:21  <PublicServer> <baeda> uhm yea... so it was you doing it too ;)
00:30:21  <PublicServer> <rubenv> /appreciates the ahrd work
00:30:30  <PublicServer> <XeryusTC> if you create toy trains make sure you clone + share them
00:31:07  <PublicServer> <KyleS> later, guys
00:31:13  <PublicServer> *** KyleS has left the game (connection lost)
00:31:17  *** KyleS1 has left #openttdcoop
00:31:28  <PublicServer> <sonic> i'm off to bed now too, good night!
00:31:47  <PublicServer> <baeda> okay XeryusTC... tell me what's going on at your To ML sign there ;)
00:31:48  <PublicServer> <baeda> night
00:32:25  <PublicServer> <avdg> I saw enough crazy things today
00:32:33  <PublicServer> <rubenv> whats up with sweets drop?
00:32:34  <PublicServer> <avdg> need some sleep
00:32:46  <PublicServer> ***  made screenshot at 00023E28:
00:32:46  <PublicServer> <avdg> :/ 4 houres to sleep
00:32:54  <PublicServer> <avdg> bye
00:32:55  <PublicServer> *** avdg has left the game (leaving)
00:33:28  <PublicServer> *** sonic has left the game (leaving)
00:33:51  <PublicServer> *** V453000 has joined company #1
00:33:55  <PublicServer> <XeryusTC> hmm
00:33:56  <PublicServer> <baeda> uhm... you don't think it was me false-cloning the trains hopefully... i'm new to coop but i'm not playing ttd the first time :/
00:34:06  <PublicServer> <V453000> what is !!needs balancing
00:34:49  <PublicServer> <V453000> oh it lacks one connection
00:34:54  <PublicServer> <XeryusTC> something which needs a balancer it seems
00:35:00  <PublicServer> <V453000> hub 01
00:35:04  <PublicServer> <V453000> connection to the north
00:35:07  <PublicServer> <XeryusTC> seems like that owrks too
00:35:22  <PublicServer> <V453000> no, one of the se lines
00:35:22  <PublicServer> <XeryusTC> oh, it doest
00:35:27  <PublicServer> <XeryusTC> one goes north, the other goes south
00:35:39  <PublicServer> <V453000> just the southern needs north connection
00:37:00  <PublicServer> <rubenv> hmm, why are trains not joining the inner track at SLH01?
00:37:22  <PublicServer> <rubenv> "!! no joining here?"
00:38:04  <PublicServer> <V453000> the left line lacks some connection
00:38:08  <avdg> bye
00:38:11  <PublicServer> <rubenv> I'm thinking that waiting space is too short
00:38:14  *** avdg has quit IRC
00:38:16  <PublicServer> <V453000> no
00:38:19  <PublicServer> <V453000> cya avdg
00:38:24  <PublicServer> <V453000> some connection is missing
00:38:34  <PublicServer> <V453000> find it via the destination where trains are going
00:38:37  <PublicServer> <rubenv> the train that is waiting for the prio line is on a track that is too short I think
00:38:59  <PublicServer> *** Shinji has left the game (leaving)
00:39:01  <PublicServer> <V453000> N
00:39:02  <PublicServer> <V453000> O
00:39:03  <PublicServer> <V453000> .
00:39:07  <PublicServer> <rubenv> hmm
00:39:12  <Shinjii> !password
00:39:12  <PublicServer> Shinjii: pliers
00:39:53  *** Qanael has quit IRC
00:40:19  <PublicServer> *** Shinji joined the game
00:45:10  <PublicServer> <XeryusTC> we seem to be having too many toy trains
00:45:33  <PublicServer> <baeda> wait a sec
00:45:42  <PublicServer> <V453000> hmm
00:45:51  <PublicServer> <XeryusTC> deleting 8 of them
00:45:54  <PublicServer> <baeda> they were jammed just 20 sec ago... i just pulled the plug
00:46:16  <PublicServer> <XeryusTC> hmm, we will see if they are needed later on
00:46:32  <PublicServer> <baeda> yea well feel free to delete i dont care ;)
00:46:44  <PublicServer> <baeda> at least now i know you're not ignoring me.
00:46:48  <PublicServer> <XeryusTC> just dont create new ones right away :P
00:47:18  <PublicServer> <baeda> you really think i created all of them (including wrong orders) do you :<
00:47:19  <PublicServer> <XeryusTC> also, hub 5 looks like a proper XeryusTC structure now :P
00:47:28  <PublicServer> <V453000> :)
00:47:48  <PublicServer> ***  made screenshot at 0002404D:
00:48:32  <PublicServer> <baeda> ...
00:51:05  <PublicServer> *** Shinji has left the game (leaving)
00:52:03  <PublicServer> <baeda> aw come on... yes i'm new and yes i don't know much yet. but i'm not bloody dumb so you could start ignoring me and telling me i would create hundreds of trains with wrong orders. what the fuck
00:52:48  <PublicServer> <XeryusTC> are we ignoring you then?
00:52:57  <PublicServer> <XeryusTC> we dont pay attention to each and every move by each player
00:54:55  <PublicServer> <baeda> huh? i was not saying you had to pay attention to everything but if i asked you 3 times about that train thing (where you dropped extra signs at the station how to clone trains) you didnt answer ;)
00:55:14  <PublicServer> <V453000> chat was kinda busy today
00:56:37  <PublicServer> <baeda> yea sure whatever.... i just dont want being accused for something i actually didn't do.
00:57:28  <PublicServer> <V453000> o
00:57:29  <PublicServer> <V453000> m
00:57:30  <PublicServer> <V453000> f
00:57:31  <PublicServer> <V453000> g
00:57:40  <PublicServer> <V453000> another connection missing
00:57:45  <PublicServer> <V453000> why cant people LL_RR properly
00:57:51  <PeterT> V453000 is going to flip a shit!
00:57:54  <PublicServer> <XeryusTC> where?
00:57:57  <PeterT> I love this channel.
00:58:16  <PublicServer> <V453000> hub 04a
00:58:28  <PublicServer> <XeryusTC> oh
00:58:36  <PublicServer> <XeryusTC> LLRR'er didnt signal properly :P
00:58:59  <PublicServer> <V453000> not signal
00:59:04  <PublicServer> <V453000> there isnt any connection
00:59:11  <PublicServer> <V453000> to your island
00:59:34  <PublicServer> <XeryusTC> xD
01:00:46  <PublicServer> <V453000> hm lets say ok
01:01:54  <PublicServer> <rubenv> theres plastic trains under the batteries category...
01:02:11  <PublicServer> <rubenv> seriously XD
01:02:37  <PublicServer> <V453000> chaos itself can be played well ... but not on public :( people get the feeling like they dont need to build well
01:02:46  <PublicServer> <XeryusTC> i've created some more sweets pickup trains :D
01:02:50  <PublicServer> ***  made screenshot at 0002744E:
01:02:50  <PublicServer> <rubenv> ?? and there are bubble trains with 3 cargo wagons
01:03:09  <PublicServer> <rubenv> oh wait, I'm at fail here
01:03:20  *** fonsinchen has quit IRC
01:03:26  <PublicServer> <V453000> no you arent
01:03:29  <PublicServer> <V453000> Avonberg has them
01:03:38  <PublicServer> <rubenv> guess who made the station
01:03:47  <PublicServer> <V453000> XeryusTC: sideways pls
01:04:02  <PublicServer> <baeda> well i think i'm going to check that whole train thing there
01:04:02  *** fonsinchen has joined #openttdcoop
01:05:24  <PublicServer> <rubenv> :D thanks
01:05:32  <PublicServer> <rubenv> was viewing it myself though
01:05:48  * V453000 slaps rubenv
01:06:05  <PublicServer> <V453000> why cant you just clone other trains
01:06:13  <PublicServer> * rubenv dodges the slaps
01:06:21  *** OwenS has quit IRC
01:06:36  <PublicServer> <rubenv> because I'm getting orders then
01:06:45  <PublicServer> <V453000> that doesnt matter
01:07:00  <PublicServer> <V453000> you ge the group, you delete order and you have the other order for drop
01:07:08  <PublicServer> <V453000> which is more likely to be the fastest way btw
01:07:26  * XeryusTC fucks V453000 
01:07:29  <XeryusTC> sideways
01:07:35  * V453000 thanks
01:07:58  <PeterT> :D
01:08:01  <PublicServer> <XeryusTC> jam :D
01:08:10  <PublicServer> <XeryusTC> at town drop :o
01:08:26  <PublicServer> <V453000> 2->1
01:08:37  <PublicServer> <V453000> thats my job
01:08:44  <PublicServer> <V453000> just kept it :) now its not enough
01:08:59  <PublicServer> <XeryusTC> now it should be
01:09:04  <PublicServer> <V453000> kk thx
01:09:22  *** Shinjii has quit IRC
01:09:29  <PublicServer> <XeryusTC> town drop is too small anyway
01:10:04  <PublicServer> <V453000> yes
01:10:08  <PublicServer> <V453000> sox
01:10:11  <PublicServer> <V453000> and there is acl
01:10:17  <PublicServer> <XeryusTC> acl?
01:10:23  <PublicServer> <V453000> a
01:10:25  <PublicServer> <V453000> cl
01:10:26  <PublicServer> <V453000> :)
01:10:33  <PublicServer> <XeryusTC> oh
01:10:34  <PublicServer> <XeryusTC> a cl
01:10:45  <PublicServer> <XeryusTC> acl = something to do with lighting
01:11:04  <PublicServer> <rubenv> I thought that was AC/DC
01:11:09  <PublicServer> <XeryusTC> i'm making some trains again btw
01:11:20  <PublicServer> <XeryusTC> lighting as in stage lighting ;)
01:11:37  <PublicServer> <V453000> :)
01:11:41  <PublicServer> <V453000> waever
01:12:02  <PublicServer> <XeryusTC> ok, made some toy trains again :P
01:12:14  <PublicServer> <baeda> *coughs*
01:12:35  <PublicServer> <XeryusTC> i'm creating quite some trains btw :P
01:12:39  <PublicServer> <XeryusTC> all at hub 4 xD
01:13:39  <PublicServer> <XeryusTC> also, hi baeda
01:13:52  <PublicServer> <baeda> uhm huh?
01:14:02  <PublicServer> <V453000> he is here all the time
01:14:04  <PublicServer> <XeryusTC> you were coughing :P
01:14:19  <PublicServer> <baeda> hehe because you created more toy trains ;)
01:14:25  <PublicServer> <XeryusTC> yeah, i know
01:14:31  <PublicServer> <XeryusTC> that's why i said it ;)
01:14:37  <PublicServer> <baeda> hehe
01:15:10  <PublicServer> <baeda> well i got a question for the flip-flop after pastic drop
01:15:27  <PublicServer> <XeryusTC> yes?
01:15:49  <PublicServer> <baeda> it got jammed some time ago. both ways signalled red
01:16:06  <PublicServer> <XeryusTC> that's odd :o
01:16:09  <PublicServer> <V453000> umm ... both bays were occupied?
01:16:13  <PublicServer> <baeda> how could it jam actually? i dont get it
01:16:20  <PublicServer> <XeryusTC> could be because there still was a train in the block that was suppose to be green
01:16:35  <PublicServer> <V453000> also, NOTs can be slow
01:16:49  <PublicServer> <V453000> resulting in both red at the moment when train decides
01:16:56  <PublicServer> <V453000> if decides wrong, it blocks
01:17:05  <PublicServer> <baeda> so it's quite rare?
01:17:18  <PublicServer> <V453000> it depends on how fast is the NOT response
01:17:26  <PublicServer> <XeryusTC> wow, double bridges on a station entrance
01:17:27  <PublicServer> <XeryusTC> how odd :P
01:17:34  <PublicServer> <baeda> i carefully told the blocking train to ignore signal... was that right? (i didnt crash it :)
01:17:40  <PublicServer> <V453000> you ean beer pickup?
01:17:52  <PublicServer> ***  made screenshot at 000356AB:
01:18:00  <PublicServer> <V453000> mean
01:18:00  <PublicServer> <rubenv> ehm
01:18:18  <PublicServer> <V453000> yes it was right
01:18:25  <PublicServer> <XeryusTC> jam at sweets drop
01:18:28  <PublicServer> <rubenv> damn train using my roro station again
01:19:02  <PublicServer> <rubenv> why is it that they always do that for roro stations?
01:19:11  <PublicServer> <XeryusTC> which station?
01:19:12  <PublicServer> <V453000> missing connections
01:19:19  <PublicServer> <rubenv> faberg market lakeside
01:19:39  <PublicServer> <XeryusTC> no clue
01:19:50  <PublicServer> <XeryusTC> also, trains on left is evil
01:20:03  <PublicServer> <V453000> I bet it is some missing connection on the ML
01:20:04  <PublicServer> <rubenv> thats not my decision
01:20:15  <PublicServer> <rubenv> but I cba to make a tunnel or bridge
01:20:59  <PublicServer> <V453000> oh
01:21:05  <PublicServer> <V453000> well look from the trains come
01:21:08  *** fonsinchen has quit IRC
01:21:14  <PublicServer> <V453000> look where from
01:21:32  <PublicServer> <V453000> Feeby Cross South
01:21:55  <PublicServer> * V453000 votes to ban chaos with NO exceptions
01:22:15  <PublicServer> <XeryusTC> oh, improper doubling :s
01:22:30  <PeterT> who is chaos?
01:22:32  <PublicServer> <XeryusTC> by V453000 !
01:22:47  <PublicServer> <V453000> wa?
01:22:53  <PublicServer> <XeryusTC> at hub 1
01:23:02  <PublicServer> <V453000> where
01:23:15  <PublicServer> <XeryusTC> see !this one
01:23:35  <PublicServer> <XeryusTC> trains from north turning left cant access the SL
01:23:51  <PublicServer> <V453000> whats wrong
01:23:59  <PublicServer> <XeryusTC> nor cant they from one of the lines from sweets drop
01:24:04  <PublicServer> <V453000> christ
01:24:11  <PublicServer> <XeryusTC> on a bike
01:24:20  <PublicServer> <rubenv> without a seat
01:24:52  <PublicServer> <rubenv> *cough* SLH *cough*
01:25:06  <PublicServer> <V453000> you are kinda ill, eh?
01:25:11  <PublicServer> <rubenv> better remake dadingbury west then
01:25:25  <PublicServer> <rubenv> no, coughing can be done sarcasticly as well
01:25:33  <PublicServer> <rubenv> I was scraping my throat.
01:25:36  <PublicServer> <baeda> anyone look at !here... the join sometimes jams way back
01:28:50  <PublicServer> <XeryusTC> anyone objects if i turn of gradual loading in sp and reload the savegame?
01:28:57  <PublicServer> <V453000> no
01:29:06  <XeryusTC> !save blackup181
01:29:06  <PublicServer> Saving game...
01:29:08  <XeryusTC> !pause
01:29:08  <PublicServer> *** XeryusTC has paused the server.
01:29:08  <PublicServer> *** Game paused (not enough players)
01:29:17  <PublicServer> *** XeryusTC has left the game (connection lost)
01:30:05  <PublicServer> <rubenv> omnomnom pancakes
01:30:26  <PublicServer> *** baeda has left the game (leaving)
01:32:28  <mrruben5> !password
01:32:28  <PublicServer> mrruben5: uproot
01:32:29  <PublicServer> *** XeryusTC joined the game
01:32:35  <PublicServer> *** rubenv joined the game
01:32:41  <XeryusTC> !auto
01:32:41  <PublicServer> *** XeryusTC has enabled autopause mode.
01:32:54  <PublicServer> ***  made screenshot at 0001B812:
01:32:55  <PublicServer> *** baeda joined the game
01:33:49  <XeryusTC> hmm
01:33:53  <XeryusTC> who is the slow connecting person?
01:33:56  <XeryusTC> !auto
01:33:56  <PublicServer> *** XeryusTC has enabled autopause mode.
01:33:59  <XeryusTC> !unpause
01:33:59  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
01:34:03  <XeryusTC> !auto
01:34:03  <PublicServer> *** XeryusTC has enabled autopause mode.
01:34:09  <PublicServer> *** XeryusTC has left the game (connection lost)
01:34:17  <PublicServer> *** XeryusTC joined the game
01:34:26  <XeryusTC> !rcon unpause
01:34:29  <XeryusTC> !auto
01:34:29  <PublicServer> *** XeryusTC has enabled autopause mode.
01:34:47  <V453000> !password
01:34:47  <PublicServer> V453000: fizzle
01:35:08  <PublicServer> *** V453000 joined the game
01:35:13  <PublicServer> <XeryusTC> this might break my SRO though :P
01:35:31  <PublicServer> <XeryusTC> but alas, it doest :D
01:35:49  <Radicalimero> !password
01:35:49  <PublicServer> Radicalimero: fizzle
01:35:53  <PublicServer> <V453000> :)
01:36:01  <PublicServer> *** Radicalimero joined the game
01:36:22  <PublicServer> *** Radicalimero has joined company #1
01:36:31  <PublicServer> <XeryusTC> fizzy drink jam is getting worse
01:36:36  <PublicServer> <XeryusTC> sweets*
01:36:51  <PublicServer> <XeryusTC> oh, there's join before split :S
01:37:04  <PublicServer> <XeryusTC> but that seems allright
01:37:46  <PublicServer> <XeryusTC> cola in sweets drop :(
01:41:10  <PublicServer> <XeryusTC> anyhow, trains unload faster now
01:41:17  <PublicServer> <XeryusTC> and load too
01:41:46  <PublicServer> <rubenv> jam at hub 09
01:41:56  <PublicServer> <rubenv> well, very slow traffic
01:42:07  <PublicServer> <XeryusTC> that's still sweet drop
01:42:12  <PublicServer> <XeryusTC> look at where the head of the jam is
01:42:31  <PublicServer> <XeryusTC> basicly sweets drop needs to be upgraded to two lines
01:42:34  <PublicServer> <rubenv> hmm yeah
01:42:40  <PublicServer> <XeryusTC> it jams when a train from the south joins :o
01:42:47  <PublicServer> <XeryusTC> but that's something for tomorrow
01:42:50  <PublicServer> <XeryusTC> now it's time for bed
01:43:46  <PublicServer> *** leg3nd has left the game (connection lost)
01:46:37  <PublicServer> <baeda> 08 has deadlock
01:47:24  <PublicServer> <rubenv> up till toy drop :S
01:47:56  <PublicServer> ***  made screenshot at 000236BB:
01:47:56  <PublicServer> <baeda> got it i suppose
01:48:04  <PublicServer> <XeryusTC> deadlock?
01:48:09  <PublicServer> <rubenv> problem seems to be hub 10?
01:48:28  <PublicServer> <XeryusTC> hub10 is still too slow
01:48:28  <PublicServer> <rubenv> 6 to 10 needs LL_RR I think
01:48:31  <PublicServer> <XeryusTC> too little capacity
01:48:32  <PublicServer> <baeda> cola train went to !here
01:48:47  <PublicServer> <baeda> and jammed the station
01:49:34  <PublicServer> <XeryusTC> hub 10 itself has cleared now
01:49:47  <PublicServer> <XeryusTC> the backlog on the sl has not though
01:49:57  <PublicServer> <baeda> clearing up now
01:50:17  <PublicServer> <baeda> hm i'm lagging quite a bit
01:50:28  <PublicServer> <XeryusTC> we should upgrade all the ML to 2x2
01:50:33  <PublicServer> <XeryusTC> but that's still something for tomorrow
01:51:31  <PublicServer> *** XeryusTC has left the game (connection lost)
01:52:09  <PublicServer> *** V453000 has left the game (leaving)
01:52:39  <PublicServer> *** rubenv has left the game (leaving)
01:53:21  <baeda> !players
01:53:23  <PublicServer> baeda: Client 213 (Orange) is Radicalimero, in company 1 (planetm4ker's World)
01:53:23  <PublicServer> baeda: Client 220 (Orange) is baeda, in company 1 (planetm4ker's World)
01:53:49  <PublicServer> <baeda> so i'm out. good night
01:54:24  <PublicServer> *** baeda has left the game (connection lost)
01:54:24  <PublicServer> *** Game paused (not enough players)
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04:03:02  <KyleS> hello :o
04:03:05  <KyleS> !password
04:03:06  <PublicServer> KyleS: fudges
04:03:39  <PublicServer> *** KyleS joined the game
04:03:42  <KyleS> :(
04:03:46  <KyleS> its paused
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05:56:45  <pugi> !password
05:56:45  <PublicServer> pugi: hoboed
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05:58:03  <KyleS> zomg pug
05:58:05  <KyleS> pugi*
05:58:06  <KyleS> :D
05:58:10  <pugi> hi :P
05:58:37  <KyleS> when you are an openttdcoop member does the game unpause for you? :o
05:58:46  <pugi> dunno
05:59:06  <KyleS> ah :S
05:59:07  <PublicServer> *** Game unpaused (not enough players)
05:59:09  <PublicServer> *** KyleS joined the game
05:59:11  <pugi> but it unpauses when at least 2 ppl are on the server
05:59:13  <KyleS> well now it is unpaused =)
06:02:58  <PublicServer> ***  made screenshot at 00026E29:
06:14:25  <PublicServer> <KyleS> major jam
06:14:33  <PublicServer> <pugi> great
06:14:48  <PublicServer> <KyleS> at !JAM SOURCE
06:14:59  <PublicServer> <KyleS> at least... i think it is the source
06:16:21  <PublicServer> <pugi> yeah
06:16:24  <PublicServer> <pugi> join before split
06:18:01  <PublicServer> ***  made screenshot at 0001637A:
06:20:00  <PublicServer> <KyleS> the whole toy factory needs way more throughput
06:26:23  <PublicServer> <pugi> well, there are jams everywhere :P
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06:31:15  <Devedse> !password
06:31:15  <PublicServer> Devedse: vainer
06:31:26  <PublicServer> *** Devedse joined the game
06:31:47  <PublicServer> <KyleS> hi
06:31:50  <PublicServer> <Devedse> hey
06:32:24  <PublicServer> <Devedse> this game is still going on i see :)
06:32:28  <PublicServer> <KyleS> so many jams D:
06:33:03  <PublicServer> ***  made screenshot at 0001167B:
06:33:55  <PublicServer> <pugi> source for part of it is sweets drop entry being to slow
06:34:06  <PublicServer> <KyleS> and Hub 10
06:34:38  <Devedse> yea thats what i just saw to :)
06:35:15  <PublicServer> <Devedse> why is there monorail at the !needs more lanes in sign?
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06:35:38  <PublicServer> <KyleS> it's to do with the presignals
06:35:39  <PublicServer> <pugi> it is just a balancer
06:35:40  <PublicServer> <KyleS> i don't understand it
06:35:46  <PublicServer> <Devedse> oh
06:35:49  <PublicServer> <KyleS> ^ what pugi ssaid ^^
06:35:54  <PublicServer> <Devedse> ok :D
06:36:03  <PublicServer> <pugi> just to connect them, no trains are actually using them
06:36:42  <PublicServer> <Devedse> and what do you guys do when the factory's close down?
06:36:58  <PublicServer> <Devedse> or that doesn't happen?
06:37:07  <PublicServer> <pugi> lol
06:37:12  <PublicServer> <pugi> that doesn't happen
06:37:18  <PublicServer> <Devedse> good :P
06:37:39  <PublicServer> <pugi> factories and stuff don't shut down when they are in use
06:37:56  <PublicServer> <Devedse> oh i've had it sometimes
06:38:01  <PublicServer> <Devedse> but maybe i didnt have enough trains
06:39:01  <PublicServer> *** pugi has left the game (connection lost)
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06:39:59  <pugi_> <.<
06:40:04  <PublicServer> <KyleS> :(
06:40:10  <pugi_> !password
06:40:10  <PublicServer> pugi_: fizzes
06:40:24  <PublicServer> *** pugi joined the game
06:40:38  <PublicServer> * Devedse looks to the amazing logic
06:40:43  <PublicServer> <pugi> had internet disconnect <.<
06:40:45  <PublicServer> <Devedse> @ !logic
06:40:48  <PublicServer> <KyleS> im working at !JAM SOURCE ... but it's only a quick fix and doesn't address the source of the jam
06:41:06  <PublicServer> <pugi> Devedse: that is nothing :P
06:41:16  <PublicServer> <Devedse> WHAI IT ISNT :D
06:41:19  <PublicServer> <pugi> you should have looked at psg #180
06:41:58  <Devedse> can you download old savegames?
06:42:04  <pugi_> yes
06:42:12  <Devedse> then thats what im gonna do RITTE NOW
06:42:33  <pugi_> !archive psg 180
06:42:34  <PublicServer> pugi_: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
06:42:37  <pugi_> hmm
06:42:49  <pugi_>
06:43:00  <pugi_> it is a self regulating network
06:43:04  <pugi_> trains with no orders
06:43:11  <pugi_> forced to take certain routes
06:43:32  <PublicServer> <Devedse> brb :)
06:43:45  <PublicServer> *** Devedse has left the game (leaving)
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06:44:00  *** pugi_ is now known as pugi
06:44:08  <Devedse> it says its missing grf's ;Oo
06:44:36  <pugi> then download them
06:45:17  <pugi> via check online content
06:46:00  <Devedse> wow that is indeed amazing
06:48:05  <PublicServer> ***  made screenshot at 00016979:
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06:50:35  <PublicServer> <pugi> too many trains everywhere ^^
06:50:52  <PublicServer> <KyleS> agreed my compy fails at handling it :(
06:55:13  <Devedse> !password
06:55:13  <PublicServer> Devedse: harass
06:55:24  <PublicServer> *** Devedse joined the game
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06:56:17  <Devedse> wtf, why do i see trains racing with the speed of light in that 180 savgeame :O
06:56:38  <PublicServer> <pugi> lol
06:56:49  <PublicServer> <KyleS> one of the GRFs
06:56:51  <Devedse> 3519 km/h actually :)
06:56:51  <PublicServer> <KyleS> includes trains
06:56:53  <Devedse> oh ic
06:56:58  <ODM> morning
06:57:00  <PublicServer> <KyleS> that has max movespeed and max horsepower
06:57:05  <PublicServer> <KyleS> ODM
06:57:08  <PublicServer> <KyleS> jams
06:57:09  <PublicServer> <KyleS> EVERYWHERE
06:57:11  <PublicServer> <KyleS> XD
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06:57:21  <ODM> ugh, people have been bad
06:57:37  <ODM> !trains
06:57:37  <PublicServer> ODM: !trains <integer>: set value of max_trains
06:57:49  <ODM> !rcon set max_trains
06:57:49  <PublicServer> ODM: Current value for 'max_trains' is: '750' (min: 0, max: 5000)
06:57:52  <ODM> !rcon set max_trains 500
06:58:10  <PublicServer> <KyleS> im quick-fixing something ... but it isn't the underlying =/
06:58:30  <ODM> how many trains do we have?
06:59:30  * Devedse is amazed
06:59:46  <ODM> !password
06:59:47  <PublicServer> ODM: harass
06:59:47  <KyleS> 688 trains
06:59:53  <PublicServer> *** 0DM joined the game
07:00:14  <PublicServer> <0DM> hm it doesnt seem THAT bad
07:00:31  <PublicServer> <pugi> plastics & bat drop exit is jammed
07:00:38  <PublicServer> <pugi> so is toy pickup exit
07:00:52  <PublicServer> <pugi> sweets drop entry needs more lanes
07:01:06  <PublicServer> <0DM> well atleast theres something to do^^
07:01:09  <PublicServer> <KyleS> toy drop needs double lanes
07:01:12  <PublicServer> <KyleS> at least
07:01:42  <PublicServer> <pugi> the sweet drop entry causes jams right to the cola + bubble drop exit/station
07:01:59  <PublicServer> <0DM> aah there
07:02:04  <PublicServer> <KyleS> however... note that the toy drop station isn't the only problem
07:02:11  <PublicServer> <KyleS> Hub 10 is jamming the line
07:02:47  <PublicServer> <0DM> well if you think you can improve something, have a go^^
07:02:50  <PublicServer> <KyleS> at least it does occassionally =)
07:02:52  <PublicServer> <0DM> ill have a look when im awake
07:02:59  <PublicServer> <pugi> lol
07:03:07  <PublicServer> ***  made screenshot at 00016335:
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07:03:50  <pugi> how about scrap the game and make new? :P
07:04:01  <PublicServer> <0DM> no?:P
07:04:09  <planetmaker> how about not doing so?
07:04:17  <planetmaker> moin, btw :-)
07:04:21  <PublicServer> <0DM> how about spending some time fixing it^^
07:04:23  <PublicServer> <0DM> hey pm
07:04:31  <PublicServer> <0DM> to bad people went mad with the number of trains yesterday
07:05:01  <planetmaker> !trains
07:05:01  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
07:05:01  <PublicServer> <0DM> but for the rest... the building isnt as bad as maybe expected:p
07:05:06  <planetmaker> !rcon max_trains
07:05:06  <PublicServer> planetmaker: ERROR: command not found
07:05:11  <planetmaker> !rcon set max_trains
07:05:11  <PublicServer> planetmaker: Current value for 'max_trains' is: '500' (min: 0, max: 5000)
07:05:20  <planetmaker> !url
07:05:20  <PublicServer> planetmaker:
07:05:33  <PublicServer> *** Devedse has left the game (connection lost)
07:05:45  <Devedse> !password
07:05:46  <PublicServer> Devedse: outdid
07:06:01  <PublicServer> *** Devedse joined the game
07:06:15  <PublicServer> <Devedse> man that savegame was really !@#%$ amazing O_O
07:06:19  <PublicServer> <Devedse> the 180
07:06:33  <PublicServer> <pugi> yeah, i told you :P
07:07:13  <PublicServer> <0DM> im killing 2 primaries near the sweets drop
07:07:34  <PublicServer> <pugi> it is just lukeus' station, do it :D
07:07:39  <PublicServer> <0DM> no not those
07:08:46  <PublicServer> <0DM> anyway fizzy seems to be the biggest root of problems atm, ills tart there
07:08:52  <PublicServer> <0DM> uh sweets*
07:09:01  <PublicServer> <pugi> yeah
07:10:42  <PublicServer> <Devedse> cya guys im off
07:10:45  <PublicServer> *** Devedse has left the game (leaving)
07:12:29  <PublicServer> <0DM> now a plan^^
07:14:27  <PublicServer> <0DM> kyle?
07:14:34  <PublicServer> <KyleS> yes
07:14:54  <PublicServer> <0DM> can you try and reconnect the 2 stations north of sweets drop to the north instead of the south, so to tillynot end east?
07:15:43  <PublicServer> <KyleS> sure
07:15:59  <PublicServer> <0DM> im gonna find some ways to preserve space^^
07:16:06  <PublicServer> <0DM> which is an issue here
07:16:39  <PublicServer> <0DM> we're also forcing 3 lines onto one station, nice:p
07:18:09  <PublicServer> ***  made screenshot at 00028A34:
07:18:17  <PublicServer> <0DM> oh 4 lines i was wrong
07:23:15  <PublicServer> <pugi> yay
07:23:20  <PublicServer> <pugi> first train uses new station
07:23:25  <PublicServer> <pugi> lol slow bridges :D
07:23:27  <PublicServer> <0DM> woops
07:23:42  <PublicServer> <0DM> i use ctrl, if you just joined, its first bridge:P
07:23:59  <PublicServer> <0DM> i wonder why not more trains yse it
07:24:05  <PublicServer> <pugi> ah, ctrl+bridge = last used?
07:24:16  <PublicServer> <0DM> yes
07:24:28  <PublicServer> <pugi> there are so many ctrl-tricks i think...
07:24:55  <PublicServer> <0DM> yup
07:25:12  <PublicServer> <0DM> time to clean up this huge mess
07:25:23  <PublicServer> <pugi> is in the wiki anything about these shortcuts?
07:25:32  <PublicServer> <0DM> openttd wiki maybe
07:26:43  <PublicServer> <pugi> it is working a bit better now :)
07:26:51  <PublicServer> <0DM> yeah, but this isnt a solution
07:26:56  <PublicServer> <0DM> just a hack so i can work:P
07:27:13  <PublicServer> <pugi> the whole game is that way :P
07:27:26  <PublicServer> <0DM> nah most things are really thought about
07:27:37  <PublicServer> <0DM> its just that tl3 maglev and big mountains make it look bad
07:29:31  <PublicServer> <0DM> ugh need some flat land to try something:p
07:29:46  <PublicServer> <pugi> at hub 01 is some
07:29:57  <PublicServer> <0DM> good 1
07:31:44  <PublicServer> <0DM> ugh too big a design^^
07:31:51  <PublicServer> <pugi> ^
07:31:54  <PublicServer> <pugi> ^^
07:32:47  <PublicServer> <pugi> but... there are no trains waiting at sweets drop any more
07:32:51  <PublicServer> <pugi> suprisingly
07:33:00  <PublicServer> <0DM> theyll come back:p
07:33:11  <PublicServer> ***  made screenshot at 00022461:
07:33:15  <PublicServer> *** KyleS has left the game (connection lost)
07:33:17  <PublicServer> <pugi> but not when we won't add any more trains :P
07:33:25  <PublicServer> <0DM> which is impossible atm
07:33:25  <KyleS> zzz
07:33:31  <KyleS> started lagging rly hard
07:33:37  <KyleS> !password
07:33:38  <PublicServer> KyleS: beckon
07:33:54  <PublicServer> <0DM> already?
07:33:54  <PublicServer> *** KyleS joined the game
07:34:09  <KyleS> too many trains
07:34:12  <KyleS> or PBS signals
07:34:14  <KyleS> i keep dropping
07:34:20  <PublicServer> <0DM> your internet is bad mate:p
07:34:23  <PublicServer> <pugi> you should try to open psg 180 :P
07:34:28  <KyleS> i tried it
07:34:31  <KyleS> lol
07:34:42  <KyleS> my internet is probably ok (even though it is comcast....eww)
07:34:49  <KyleS> i suspect it's my computer :/
07:35:00  <pugi> must be
07:36:16  <KyleS> yay \o/ somehow it isn't dropping me
07:36:21  <PublicServer> <0DM> lol
07:36:31  <KyleS> maybe because i shrinked it down to something like 400px by 400px ;-)
07:36:35  <PublicServer> <0DM> im still trying to think of a station design that isnt massive:P
07:37:00  <pugi> heh, i am playing in 1920x1080 :P
07:37:07  <KyleS> QQ
07:37:21  <pugi> and had psg 180 game open in second window a few minutes ago :D
07:37:26  <pugi> still everything smooth
07:37:34  <pugi> well, it still is slow when i zoom out
07:39:18  <PublicServer> <pugi> remaking pickup?
07:39:23  <PublicServer> <0DM> yeah
07:39:26  <PublicServer> <0DM> i need space for the drop
07:39:38  <PublicServer> <pugi> looks plausible :P
07:39:47  <PublicServer> *** KyleS has left the game (connection lost)
07:39:59  <KyleS> !password
07:39:59  <PublicServer> KyleS: beckon
07:40:14  <PublicServer> <0DM> honestly mate:p
07:40:14  <PublicServer> *** KyleS joined the game
07:40:30  <KyleS> eh, like i said, pretty sure it's my computer
07:40:31  <KyleS> :(
07:41:51  <PublicServer> *** KyleS has left the game (connection lost)
07:41:56  <PublicServer> <0DM> not the best ever, but this will do i think
07:42:09  <KyleS> -_-
07:42:17  <KyleS> i can't stay logged in long enough to fix the mess i created
07:42:17  <PublicServer> <0DM> whatcha think pugi?
07:42:26  <KyleS> to the north of the sweets drop
07:42:27  <PublicServer> <0DM> lol
07:42:33  <PublicServer> <pugi> looks all right
07:42:43  <KyleS> !version
07:42:43  <PublicServer> KyleS: Autopilot AP+ 3.0 Beta (r740:742M)
07:42:49  <PublicServer> <0DM> pug, can you finish kyles work?
07:42:50  <KyleS> !dl win32
07:42:50  <PublicServer> KyleS:
07:42:54  <PublicServer> <pugi> where?
07:43:08  <KyleS> north of the sweets drop
07:43:12  <PublicServer> <0DM> north of sweets drop
07:43:19  <PublicServer> <0DM> changing the lanes of the 2 stations there
07:43:22  <PublicServer> <pugi> ah
07:43:23  <PublicServer> <pugi> i think so
07:43:29  <PublicServer> <0DM> tthey have to go north instead of south
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07:43:39  <KyleS> thank you =)
07:43:40  <PublicServer> <0DM> dont forget to also change the connection where they meet the ml
07:43:57  <KyleS> i need a better computer to play with this many trains i guess ---
07:43:59  <KyleS> -_-*
07:44:21  <PublicServer> <0DM> its only 600:P
07:44:22  <PublicServer> <pugi> where are the trains?
07:44:29  <PublicServer> <pugi> ah, found them
07:44:32  <PublicServer> <0DM> depot
07:48:13  <PublicServer> ***  made screenshot at 0001F617:
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07:49:27  <PublicServer> <0DM> auch, 4k bags of sweets waiting
07:51:49  <PublicServer> <0DM> woo space
07:52:10  <PublicServer> <0DM> thanks for the help you two
07:52:27  <PublicServer> <pugi> ;)
07:54:06  <PublicServer> <0DM> now lets see what the next part is
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07:56:42  <PublicServer> <pugi> trains rolling again
07:56:51  <PublicServer> <0DM> problems at toy factory and fizzy
07:56:58  <PublicServer> <0DM> but its ok, sweets overhaul first^^
08:03:15  <PublicServer> ***  made screenshot at 0001D80E:
08:04:08  <KyleS> looks nice pugi =)
08:06:04  <PublicServer> <0DM> building while keeping trains running is always a challenge:P
08:06:14  <PublicServer> <pugi> it is fun :D
08:06:34  <PublicServer> <0DM> yes, but a challengeL:P
08:09:30  <KyleS> !ip
08:09:31  <PublicServer> KyleS:
08:11:02  <KyleS> !password
08:11:03  <PublicServer> KyleS: helium
08:11:05  <KyleS> going to try once more
08:11:16  <KyleS> !dl win32
08:11:17  <PublicServer> KyleS:
08:11:20  <PublicServer> <0DM> hehe
08:11:57  <PublicServer> *** KyleS joined the game
08:12:08  <PublicServer> <KyleS> so far so good :O
08:12:15  <PublicServer> <0DM> dont jynx it
08:14:03  <PublicServer> <0DM> oh its massively stuck somewhere
08:14:12  <PublicServer> <KyleS> yeah looking into it
08:14:36  <PublicServer> <0DM> think its deadlocked
08:16:09  <PublicServer> <0DM> probably becausse of my work
08:18:01  <PublicServer> <0DM> nice:p
08:18:11  <PublicServer> <pugi> yay
08:18:17  <PublicServer> ***  made screenshot at 00014450:
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08:21:20  <Tray> !download win32
08:21:20  <PublicServer> Tray:
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08:24:06  <phatmatt> !password
08:24:06  <PublicServer> phatmatt: fiends
08:24:15  <PublicServer> *** phatmatt joined the game
08:24:20  <Ammler> !dl
08:24:20  <PublicServer> Ammler: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
08:24:22  <Ammler> !dl lin
08:24:22  <PublicServer> Ammler:
08:24:40  <Ammler> cz mirror should be back...
08:24:44  <PublicServer> <0DM> hey mate
08:24:56  <Ammler> morning :-)
08:25:04  <PublicServer> <0DM> mornin
08:25:14  <Ammler> how are the toys running?
08:25:28  <PublicServer> <0DM> a bit dodgy
08:25:32  <Ammler> oh, nice last screen :-P
08:25:54  <ODM> haha
08:25:54  <pugi> heh :D
08:25:59  <pugi> i fixed it :P
08:26:13  <Ammler> pugi: you meant, you crashed it?
08:26:18  <pugi> both
08:26:20  <pugi> i crashed it
08:26:24  <pugi> remade trains
08:26:30  <pugi> created temp other ways
08:26:38  <pugi> and fixed it again :D
08:26:55  <PublicServer> <0DM> and crashed it again:P
08:26:58  <PublicServer> <pugi> no
08:27:10  <PublicServer> <0DM> meh wouldve been funny:p
08:27:14  <PublicServer> <pugi> :D
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08:28:49  <PublicServer> <0DM> possible jam comin up
08:29:04  *** Tray has quit IRC
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08:30:31  <PublicServer> <0DM> darn needs more waiting space:p
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08:31:58  <Headshot119> !password
08:31:58  <PublicServer> Headshot119: fiends
08:32:17  <PublicServer> *** headshot119 joined the game
08:33:19  <PublicServer> ***  made screenshot at 00026E2E:
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08:36:34  <TS> !password
08:36:34  <PublicServer> TS: retype
08:36:36  <PublicServer> <0DM> slowly building this up:p
08:36:43  <PublicServer> *** Tray joined the game
08:36:55  <PublicServer> <pugi> at least you are getting somewhere ;)
08:39:17  <PublicServer> <0DM> whats everyone else doing anyway?
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08:43:08  <PublicServer> <phatmatt> I lurk and do maintenance stuff.. fix signal gaps, dead track, and CL's (hi btw :P)
08:43:14  <PublicServer> <0DM> hi:p
08:43:50  <PublicServer> *** Tray has joined company #1
08:48:22  <PublicServer> ***  made screenshot at 00013CBD:
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08:56:58  <Shinji> !password
08:56:58  <PublicServer> Shinji: bubbly
08:57:15  <PublicServer> *** Shinji has left the game (connection lost)
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08:59:53  <PublicServer> <0DM> i think im getting there at sweets^^
09:03:24  <PublicServer> ***  made screenshot at 00028828:
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09:17:09  <leg3nd> !password
09:17:09  <PublicServer> leg3nd: sexing
09:17:39  <PublicServer> *** leg3nd joined the game
09:18:26  <PublicServer> ***  made screenshot at 0001C794:
09:23:44  <PublicServer> <Tray> I have a question about the train limit: what's up to do now?
09:23:56  <PublicServer> <0DM> fixing things that are jamming;)
09:24:12  <PublicServer> <0DM> tonight alot of trains got added that caused jams, so i lowered it until things work out
09:24:26  <ODM> !trains 700
09:24:26  <PublicServer> *** ODM has set max_trains to 700
09:24:28  <theholyduck> odm, working on LL_RR in areas?
09:24:36  <PublicServer> <0DM> no i redoing sweets
09:24:36  <theholyduck> or?
09:24:39  <PublicServer> <Tray> I give a try.
09:24:41  <theholyduck> ODM, it needed doing
09:24:44  <theholyduck> weee
09:24:54  * theholyduck is back in 20 mins or so
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09:24:57  <PublicServer> <0DM> lol
09:28:10  <PublicServer> <0DM> its starting to look decent now
09:28:36  <PublicServer> <pugi> pff
09:28:42  <PublicServer> <0DM> yes that took me 2 hours:p
09:28:44  <PublicServer> <pugi> sweets hasn't changed in last 20 minutes :P
09:28:50  <PublicServer> <0DM> it has:p
09:28:58  <PublicServer> <pugi> i don't see it :D
09:28:59  <PublicServer> <0DM> im doing the exits
09:29:04  <PublicServer> <0DM> east side
09:29:05  <PublicServer> <pugi> ah
09:29:07  <PublicServer> <pugi> okay, yeah
09:29:17  <PublicServer> <0DM> better do it right:)
09:31:34  <PublicServer> <0DM> whatcha think?
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09:32:04  <PublicServer> <pugi> west station is not connected :P
09:32:11  <PublicServer> <0DM> exitwise:p
09:32:22  <PublicServer> <pugi> same as before :D
09:32:32  <PublicServer> <0DM> hush you:p
09:32:37  <PublicServer> <pugi> <3 ;)
09:32:42  <PublicServer> <0DM> you just have no eye for aesthetics:p
09:33:28  <PublicServer> ***  made screenshot at 00024C51:
09:33:53  <PublicServer> <0DM> did it suddenly go laggy for anyone else?
09:34:06  <Ammler> !server_status
09:34:06  <PublicServer> Ammler:  11:34:06 up 334 days, 21:24,  0 users,  load average: 0.72, 0.96, 1.13
09:34:07  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.7%ni, 72.5%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
09:34:07  <PublicServer> Ammler: 16733 openttd   25  10 38144  15m 4368 R   14  0.8 197:44.61 ./openttd -c opentt
09:34:47  <PublicServer> <Tray> Hrm, I'm plaing on my netbook, so I guess lags are caused by weak CPU/RAM/whatever
09:34:47  <PublicServer> <0DM> cpu and ram are low, not leeching
09:34:50  <PublicServer> <0DM> weird
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09:35:08  <PublicServer> <0DM> im only using 5%:P
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09:35:43  <PublicServer> <0DM> ugh, apparently it was youtube, sorry
09:35:44  <PublicServer> <pugi> i fixed your missing bridge :P
09:35:59  <PublicServer> <0DM> oh it wasnt missing, i just didnt put it there
09:36:11  <PublicServer> <pugi> pfff :D
09:36:32  <PublicServer> <pugi> well, there was space for it
09:36:38  <PublicServer> <0DM> yup:)
09:37:00  <PublicServer> <pugi> and noone is using that line :D
09:37:11  <PublicServer> <0DM> thats why it was only single:p
09:37:50  <PublicServer> <0DM> now to fix the entry
09:40:33  <PublicServer> *** Tray has left the game (connection lost)
09:40:37  <PublicServer> <0DM> i have an idea^^
09:40:49  <PublicServer> *** Tray has left the game (connection lost)
09:41:09  <TS> !password
09:41:09  <PublicServer> TS: warren
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09:48:30  <PublicServer> ***  made screenshot at 00024646:
09:50:22  <PublicServer> <leg3nd> some one tjeck my Noob split ?
09:50:26  <PublicServer> <0DM> at?
09:50:30  <PublicServer> <0DM> oh hey mate, hadnt seen you come in
09:50:48  <PublicServer> <leg3nd> Hey im a little ninja :>
09:51:05  <PublicServer> <0DM> well i wonder what its for really
09:51:23  <PublicServer> <leg3nd> It where for easying up on the to lane
09:51:47  <PublicServer> <leg3nd> all trains where running there. and stating to jam little.
09:51:48  <PublicServer> <0DM> well the 2nd lane will automatically fill up later on
09:51:48  <PublicServer> <pugi> it may be used if the left lane would be standind still
09:51:51  <PublicServer> <0DM> so we dont really need it
09:52:33  <PublicServer> <leg3nd> Where not many trains at the outer lane bere. at all
09:52:58  <PublicServer> <leg3nd> before.
09:53:02  <PublicServer> <0DM> then a better choice would be to find out why thats the case;)
09:53:36  <PublicServer> <leg3nd> okay okay. i will remove it. again :>
09:53:45  <PublicServer> <0DM> hehe sorry mate^^
09:53:54  <PublicServer> <leg3nd> nah its okay. im learning :>
09:53:55  <PublicServer> <0DM> if the line gets busier it will actually have a negative influence
09:54:02  <PublicServer> *** Shinji has left the game (leaving)
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09:55:31  <PublicServer> <leg3nd> now its removed :>
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09:59:42  <PublicServer> <0DM> uhm, who added the line +b ridges near feeeby cross?
10:00:04  <PublicServer> <pugi> i did :D
10:00:09  <PublicServer> <0DM> i am wondering why:p
10:00:17  <PublicServer> <pugi> though noone has used it yet i think :P
10:00:26  <PublicServer> <0DM> no, theres no reason for it^^
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10:00:28  *** Webster sets mode: +o Phazorx
10:00:51  <PublicServer> <pugi> i saw a reason while you were rebuilding the other entry :P
10:00:58  <PublicServer> <0DM> haha
10:01:09  <PublicServer> <pugi> but that is gone now i think ^^
10:01:25  <PublicServer> <0DM> yeah think so
10:01:34  <PublicServer> <0DM> i build in smell steps, in the meantime things may be off
10:01:39  <PublicServer> <0DM> 2 things left to fix now
10:01:40  <PublicServer> <pugi> well, it can't hurt, can it?
10:02:15  <PublicServer> <0DM> well, if you leave it, people might think its important;)
10:03:03  <PublicServer> <pugi> now it is unimportant :P
10:03:06  <PublicServer> <0DM> haha
10:03:19  * theholyduck wants to play, but has to get home first
10:03:32  <PublicServer> ***  made screenshot at 00025455:
10:03:50  <PublicServer> <0DM> can anyone turn the exit or entry of whithaven common woods, so they turn the same way?
10:04:05  <PublicServer> <0DM> point*
10:04:16  <PublicServer> <pugi> haha
10:04:41  <PublicServer> <pugi> good job mrruben :P
10:04:49  <PublicServer> <0DM> no that was my fault
10:04:56  <PublicServer> <0DM> in the original station design it wasnt an issue
10:05:07  <PublicServer> <0DM> but i made 2 seperate stations for each direction
10:05:10  <PublicServer> <0DM> at sweets dorp
10:06:02  <PublicServer> *** Tray has left the game (connection lost)
10:07:40  <PublicServer> <0DM> where are you ducky?
10:10:24  *** Shinji has quit IRC
10:10:43  <PublicServer> <pugi> omg, mega tunnel?
10:10:46  <PublicServer> <0DM> yes:D
10:10:49  <PublicServer> <0DM> for now^^
10:10:56  <PublicServer> <0DM> or do you want to make a decent solution?:p
10:11:27  <PublicServer> <pugi> i thought of almost the old exit
10:11:34  <PublicServer> <pugi> just bridging to the other side
10:11:41  <PublicServer> <pugi> but this seems to be better
10:11:42  <PublicServer> <0DM> go for it!
10:11:50  <PublicServer> <0DM> this was a cheat:p
10:11:51  <PublicServer> <pugi> no, i like the idea
10:12:04  <PublicServer> <0DM> ill just go concentrate on the sweeties:D
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10:12:43  <TS> !password
10:12:43  <PublicServer> TS: skying
10:12:52  <PublicServer> *** sonic joined the game
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10:13:35  <PublicServer> <0DM> hey sonic
10:13:46  <PublicServer> <sonic> hi 0DM
10:14:09  <PublicServer> <0DM> sorry for trashing your station
10:14:22  <XeryusTC> good morning
10:14:23  <PublicServer> *** XeryusTC joined the game
10:14:34  <PublicServer> <sonic> np :)
10:14:39  <PublicServer> <sonic> hi XeryusTC
10:14:42  <PublicServer> <0DM> i liked it though
10:14:44  <PublicServer> <0DM> hey mate
10:15:46  <PublicServer> <XeryusTC> hub 10 jams again :s
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10:16:38  <XeryusTC> !rcon patch town_growth_rate
10:16:38  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
10:17:35  <theholyduck> ODM, so, apparently
10:17:39  <theholyduck> your magic chaos plan
10:17:42  <theholyduck> is jam-tastic?
10:17:46  <PublicServer> <0DM> yeah
10:17:56  <PublicServer> <0DM> people went on a train adding frenzy last night it seems
10:18:05  <PublicServer> <0DM> which is not the way to go
10:18:06  <theholyduck> ODM, how many is it at atm?
10:18:13  <PublicServer> <0DM> 687
10:18:17  <theholyduck> ....
10:18:19  <PublicServer> <XeryusTC> i will check tt-f and then do something about hub 10 :P
10:18:21  <theholyduck> it was just over 500 when i left
10:18:23  <PublicServer> <sonic> it seems they don't want to pick the outer lane
10:18:24  <theholyduck> and the system was jamming
10:18:34  <PublicServer> ***  made screenshot at 0001CF1F:
10:18:34  <PublicServer> <0DM> nice xeryus
10:18:38  <theholyduck> who in their right mind adds another 180 trains?
10:18:42  <PublicServer> <0DM> not me
10:18:43  <theholyduck> to a system thats allready jamming?
10:18:47  <PublicServer> <0DM> but now we have things to fix^^
10:18:55  <XeryusTC> i added quite a few yesterday after i fixed hub 5
10:19:20  <XeryusTC> it is mainly the secondary trains which cause the jams though :s
10:19:51  <theholyduck> the sweets to town and toyfactory to toy drop?
10:19:59  <theholyduck> that both cross the entire map
10:20:01  <theholyduck> and eachother
10:20:23  <PublicServer> <0DM> consider it a challenge:P
10:20:29  <theholyduck> couldnt we force the toy trains
10:20:36  <theholyduck> to detour around the south west side?
10:20:42  <theholyduck> with some waypoints?
10:20:48  <PublicServer> <0DM> thats cheating
10:20:52  <theholyduck> :P
10:20:56  <theholyduck> it would work though
10:21:04  <XeryusTC> the joiner from toy factory needs to be improved though
10:21:17  <PublicServer> <0DM> yup
10:21:25  <theholyduck> if the toy trains didnt cross/meet the sweet trains
10:21:30  <PublicServer> <0DM> and my roundabout needs a little maintenance
10:21:31  <PublicServer> *** leg3nd has joined spectators
10:21:33  <theholyduck> our lifes would be a million times easier
10:21:41  <theholyduck> i think
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10:25:31  <PublicServer> <XeryusTC> too many trains use St. Pitport Woods to turn around it seems
10:25:52  <PublicServer> <0DM> and sesdingney falls woods
10:25:58  <PublicServer> <0DM> better find out why theyre doing it
10:26:05  <PublicServer> <0DM> theyre going to sweets pickup
10:26:11  <theholyduck> this game needs some sort of
10:26:25  <theholyduck> "ask a train why its doing what its doing"
10:26:26  <theholyduck> deature
10:26:32  <theholyduck> *feature
10:26:35  <PublicServer> <0DM> yes!
10:26:56  <XeryusTC> there should be a find entire path feature
10:27:26  <theholyduck> XeryusTC, preferably with some hints explaining why
10:27:29  <theholyduck> but yeah
10:27:36  <theholyduck> i allready have the pbs path reservation thing on
10:27:50  <PublicServer> <0DM> i declare sweets rebuild
10:27:53  <PublicServer> <0DM> quite happy with it
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10:28:39  <PublicServer> <pugi> i declare the megatunnels-rebuild :D
10:28:46  <PublicServer> <0DM> haha
10:28:47  <PublicServer> <0DM> i love that one
10:28:49  <theholyduck> i declare myself at school
10:28:50  <PublicServer> <0DM> it looks great
10:29:02  * theholyduck goes to seek for liberation from class
10:29:14  <PublicServer> <0DM> yeah come home and rebuild things
10:29:31  <PublicServer> <pugi> 2 tunnels for 40 length is good? :P
10:29:38  <PublicServer> <XeryusTC> i've build two primaries in this game :o
10:29:47  <PublicServer> <0DM> nah, but its fine for a primary
10:29:48  <PublicServer> *** Tray has left the game (connection lost)
10:29:53  <PublicServer> <0DM> i think im on 5 xeryus:p
10:30:15  <theholyduck> ODM, how is my town drop doing?
10:30:18  <theholyduck> is it still coping?
10:30:27  <PublicServer> <0DM> it hwas 2 lines now
10:30:28  <PublicServer> <0DM> doing fine
10:30:33  <theholyduck> weee
10:30:38  <PublicServer> <0DM> problems are at toys
10:30:41  <theholyduck> simple design is simple
10:30:52  <PublicServer> <0DM> but xeryus is doing some mad work^^
10:30:53  <PublicServer> <XeryusTC> removed full load orders for toy trains
10:31:06  <theholyduck> not enough toys being produced?
10:31:24  <PublicServer> <pugi> damn, i have a cl2
10:31:27  <PublicServer> <0DM> too many toy trains i think
10:31:35  <PublicServer> <0DM> aw poor you
10:31:48  <PublicServer> <pugi> two of them!
10:31:55  <PublicServer> <XeryusTC> slh1 has a serious case of the jams
10:32:01  <theholyduck> hmm. after this chaos map, i should try getting through a nice and simplistic eyecandy game
10:32:08  <theholyduck> with a ton of station newgrf's to whore with
10:32:21  <PublicServer> <XeryusTC> oh, missing signal
10:32:22  <theholyduck> just to kill the memory of toyland
10:32:23  <PublicServer> <0DM> uhm 1 seems fine here
10:32:41  <PublicServer> <XeryusTC> see !make a 4->2 joiner
10:32:51  <PublicServer> <0DM> uh oh
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10:33:04  <dihedral> hey
10:33:05  <PublicServer> <0DM> want me to do it?
10:33:08  <PublicServer> <0DM> so you can work elsewhere?
10:33:09  <PublicServer> <XeryusTC> yeah
10:33:10  <PublicServer> <0DM> hey dih
10:33:13  <PublicServer> <XeryusTC> i've signed the lines
10:33:15  <dihedral> oh ye openttdcoop admins ;-)
10:33:18  <PublicServer> <0DM> thanks, will do
10:33:23  <XeryusTC> hey dihedral
10:33:35  <dihedral> where on earth did you get gid 1004 from?
10:33:36  <PublicServer> ***  made screenshot at 000098A5:
10:33:53  <PublicServer> <0DM> ?
10:34:11  <dihedral> on the server, the openttdcoop blog folder for uploads sais gid = 1004
10:34:23  <dihedral> did someone untar stuff to be moving things over?
10:34:36  <PublicServer> <0DM> *no clue what you're talking about*
10:34:51  <PublicServer> <0DM> though there was something with uploads on blog, they didnt work
10:34:57  <PublicServer> *** sonic has joined spectators
10:35:02  <dihedral> i'll ask Ammler ;-)
10:36:41  <XeryusTC> probably his fault indeed :P
10:36:51  <PublicServer> <0DM> trying to help me:(
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10:41:03  <PublicServer> <0DM> xeryus, near the roundabout, the RR is missing a connection to fizzy drop
10:41:23  <PublicServer> <0DM> oh you were working on it sorry:p
10:41:25  <Ammler> XeryusTC: unimpossible... ;-)
10:41:44  <XeryusTC> ODM: didnt finish that yet :P
10:41:48  <PublicServer> <0DM> hehe
10:42:27  <PublicServer> <XeryusTC> you should make cola drop 2 lanes in
10:42:59  <PublicServer> <XeryusTC> in the meanwhile i will make 10->unnamed hub LLRR
10:43:16  <PublicServer> <0DM> aight
10:43:32  <PublicServer> <XeryusTC> oh, better make cola 2 way
10:43:35  <PublicServer> <XeryusTC> it is jamming half the network
10:43:40  <dihedral> 12:41 <@Ammler> XeryusTC: unimpossible... ;-) <- nice word-creation
10:43:52  <PublicServer> <0DM> what do you mean?
10:44:05  <PublicServer> <XeryusTC> see !reconnect when cola has 2
10:44:12  <PublicServer> <XeryusTC> right about there it jams
10:44:15  <PublicServer> <0DM> ah yeah
10:44:20  <PublicServer> <0DM> too many joins before splits
10:44:27  <PublicServer> <XeryusTC> via hub 5 to the unnamed hub
10:44:49  <PublicServer> <0DM> the big hill near your WIP doesnt help either btw
10:44:59  <PublicServer> <XeryusTC> indeed
10:45:17  <PublicServer> <pugi> and disconnect primaries from the main line :D
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10:45:54  <PublicServer> <XeryusTC> we need a [s]victim[/s] volunteer to make all SLHs go in every direction
10:46:01  <PublicServer> <0DM> hehe
10:46:02  <PublicServer> <pugi> :D
10:46:21  <PublicServer> <0DM> tbh im having a ton of fun with this game sofar
10:46:25  <baeda> hey guys
10:46:28  <PublicServer> <0DM> heya
10:47:55  <PublicServer> <XeryusTC> hmm
10:48:36  <PublicServer> <0DM> im gonna make a temporary cheat to speed things up
10:48:38  <PublicServer> ***  made screenshot at 0000C8D9:
10:49:15  <PublicServer> <0DM> if you laugh ill kill you:p
10:49:30  <Phazorx> is there some way to make game not to spawn industries?
10:49:34  <dihedral> awe... how cute ODM :-P
10:49:36  <dihedral> hey Phazorx
10:49:39  <Phazorx> heya dih
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10:49:49  <PublicServer> <XeryusTC> i've hacked in a extra cola entry :P
10:49:51  <Phazorx> are you cooplaying again?
10:50:06  <dihedral> i have not played games in a while....
10:50:10  <mrruben5> !password
10:50:10  <PublicServer> mrruben5: girder
10:50:12  <dihedral> a long while :-P
10:50:13  <Phazorx> same here
10:50:25  <Phazorx> and tyland doesnt help me getting back in here :)
10:50:27  <dihedral> but i installed eaccelerator on the werver (blog and wiki)
10:50:31  <PublicServer> <0DM> where?
10:50:32  <dihedral> that should make some guys happy
10:50:43  <dihedral> *server
10:50:44  <Phazorx> nice
10:50:47  <dihedral> did that a few days ago
10:50:51  <PublicServer> <XeryusTC> odm: what about destroying the northern half of the roundabout and make everything else LLxRR?
10:50:52  <Phazorx> nginx+fcgi?
10:50:58  <dihedral> apache2
10:51:01  <Phazorx> ewww
10:51:04  <dihedral> :-P
10:51:05  <PublicServer> <0DM> nooo not the roundabout:(
10:51:21  <PublicServer> <XeryusTC> see !join SL here and !remove this
10:51:24  <dihedral> Phazorx: most of the server is (sadly) managed by plesk
10:51:35  <PublicServer> *** MrRuben5 joined the game
10:51:40  <Phazorx> dihedral: that complicates things
10:51:46  <dihedral> + i want svn served via http
10:51:47  <PublicServer> <MrRuben5> jamming united XD
10:51:47  <PublicServer> <0DM> hold on
10:51:55  <Phazorx> dihedral: nginx can do that
10:52:01  <Ammler> ODM: dihedral fixed the blog issue...
10:52:08  <Phazorx> or a worst be cachigng frontend webserver for apcahe
10:52:11  <dihedral> and php as module is a bit nicer if you ask me ^^
10:52:13  <PublicServer> <0DM> thanks mate
10:52:30  <Phazorx> dihedral: i'm more a fanof CGI model
10:52:30  <dihedral> you're welcome
10:52:37  <dihedral> really?
10:52:37  <PublicServer> <0DM> aka, instead of a roundabout, have it be 3/4 LLRR?
10:52:42  <Phazorx> since i'm more concerned about performance than features
10:52:52  <dihedral> php5.3 re-introduces persistant sql connections :-)
10:52:54  <dihedral> in mysqli module
10:53:14  <Ammler> currently on our server apache runs only for the portal and still is quite slow
10:53:18  <PublicServer> <XeryusTC> bah, i hate incomplete signalling at drops :s
10:53:23  <Ammler> well, and bundles
10:53:37  <dihedral> Ammler: install an accelerator
10:53:44  <dihedral> i got speed improvements out that that, big time
10:53:47  <Phazorx> well i have weid architecture view andstrnae design principles
10:53:49  <PublicServer> <0DM> woo i made it flow:p
10:53:52  <Ammler> and devzone with nginx just is awesome fast :-)
10:53:53  <dihedral> seeing as it nicely does opcode caching
10:54:05  <Phazorx> eacc is a very good step
10:54:23  <PublicServer> <pugi> someone redid south sweets drop
10:54:30  <PublicServer> <0DM> yes
10:54:30  <Phazorx> but as well as memcache i usualy see it as a hack for a covering design flaw
10:54:34  <PublicServer> <pugi> and removed my unneccesary line :(
10:54:36  <PublicServer> <pugi> :D
10:54:40  <baeda> !password
10:54:40  <PublicServer> baeda: girder
10:54:40  <PublicServer> <0DM> hehe
10:54:44  <dihedral> apc is planned to be in php6, but php6 seems to be a never reachable state of php
10:54:46  <PublicServer> *** phatmatt has left the game (connection lost)
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10:55:01  <PublicServer> <XeryusTC> 0DM: i have no clue on how to improve cola drop except from starting with destroying stuff :P
10:55:03  <Ammler> dihedral: the effort to install acceleration plugin could also be used to install php as fcgi modul for nginx :-)
10:55:07  <dihedral> Phazorx: memcache can be fun though :-P
10:55:14  <PublicServer> *** phatmatt joined the game
10:55:15  <PublicServer> <0DM> aww its not that bad!
10:55:32  <PublicServer> <XeryusTC> well, most improvements need such a revamp that is is easier to start with :P
10:55:41  <dihedral> Ammler: eacc is a php module, not an apache2 module ;-)
10:55:54  <PublicServer> <XeryusTC> oh, we could start with Teningville East and COLA Pickup 1
10:55:54  <Phazorx> dihedral: again, i have weird architecture/design concept - i firmly beleive that things that are close to static should be served as static content and rendered on change not on view
10:55:55  <dihedral> so you can still use eacc
10:55:56  <Ammler> so I could use it also with nginx?
10:55:57  <PublicServer> <XeryusTC> make a proper SLH for that
10:56:08  <PublicServer> <0DM> put it more east?
10:56:08  <PublicServer> <XeryusTC> or connect it to the other semi SLH :P
10:56:11  <PublicServer> <0DM> or south
10:56:15  <Ammler> is that a kind of bytecode compiler?
10:56:18  <dihedral> Phazorx: there is a pro and contra for both ^^
10:56:28  <PublicServer> <XeryusTC> change the SLH which is south so it goes into every direction
10:56:38  <PublicServer> <0DM> something like that
10:56:41  <dihedral> preprocessing is one way
10:56:44  <PublicServer> <XeryusTC> and connect it to that
10:56:51  <PublicServer> <pugi> do some trains pick up cola at sweets drop? :O
10:57:06  <PublicServer> <0DM> no
10:57:08  <dihedral> i used to work with preprocessing template system
10:57:29  <PublicServer> <XeryusTC> not all trains have non stop orders
10:57:34  <Phazorx> well it depends on nature of conetent
10:57:36  <PublicServer> <0DM> some cola trains went inthere, and picked up
10:57:40  <PublicServer> <0DM> its slowly going down i think
10:57:49  <PublicServer> <XeryusTC> it was less yesterday evening :o
10:57:50  <Ammler> my monitor script does almost hourly restart apache :-)
10:57:52  <Phazorx> and in many common web cases you get low amount of changes for high amount of views
10:57:53  <dihedral> however, if you manage to squeeze that into < 200 000 micro seconds, or memcache the result and bypass the templating system over all for a certain amount of time ^^
10:57:56  <dihedral> that's funn
10:58:03  <PublicServer> <0DM> lol
10:58:15  <PublicServer> <0DM> anyway, lunchtime, bb
10:58:23  <Ammler> nginx is once started and runs like a sharm
10:58:27  <PublicServer> *** 0DM has left the game (leaving)
11:03:40  <PublicServer> ***  made screenshot at 000182D9:
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11:05:24  *** ChanServ sets mode: +o KenjiE20
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11:13:00  <PublicServer> <XeryusTC> slh 03 done :D
11:14:40  <PublicServer> <MrRuben5> oh, I like what has been done at hub 03 :D
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11:16:36  <PublicServer> <pugi> too many trains at sleeness ridge woods? :D
11:16:53  <PublicServer> <XeryusTC> remove some then
11:16:58  <PublicServer> <pugi> yeah :P
11:18:42  <PublicServer> ***  made screenshot at 0001D784:
11:18:57  <PublicServer> <XeryusTC> odm: it is alot simpler now :D
11:19:00  <PublicServer> <pugi> lunch tiem :D
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11:19:17  <ODM> nice:)
11:19:35  <Radicalimero> !password
11:19:35  <PublicServer> Radicalimero: clover
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11:19:52  <PublicServer> <XeryusTC> now removing a part of cola drop :P
11:22:55  <ODM> gneos youre killing it!:P
11:23:11  <PublicServer> <XeryusTC> i like to call it improvements
11:23:26  <ODM> probably
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11:33:44  <PublicServer> ***  made screenshot at 00010F40:
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11:38:35  <Headshot119> !password
11:38:35  <PublicServer> Headshot119: boiler
11:38:36  <Lukeus_Maximus> !password
11:38:36  <PublicServer> Lukeus_Maximus: boiler
11:38:45  <PublicServer> *** headshot119 has left the game (connection lost)
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11:40:42  <Lukeus_Maximus> there is a problem with this chaos
11:40:49  <Lukeus_Maximus> if you remove a link
11:40:50  <PublicServer> <XeryusTC> it jams like hell
11:40:56  <Headshot119> agreed
11:40:58  <Lukeus_Maximus> stuff piles through the wrong stations
11:41:14  <dashing> !passworfd
11:41:16  <dashing> !password
11:41:16  <PublicServer> dashing: boiler
11:41:29  <PublicServer> *** dashing joined the game
11:41:49  <PublicServer> * XeryusTC kills V453k and ODM
11:41:58  <ODM> what now?:P
11:42:26  <PublicServer> *** 0DM joined the game
11:42:36  <PublicServer> <XeryusTC> fizzy trains were forced to go one way on the roundabout
11:42:42  <PublicServer> <XeryusTC> now i've forced them to go the other way :P
11:42:53  <PublicServer> <0DM> yes, thats true
11:43:10  <PublicServer> <0DM> hows progress?
11:43:22  <PublicServer> <XeryusTC> slow
11:43:25  <PublicServer> <0DM> heh
11:43:53  <PublicServer> <MrRuben5> hmm, trains seem to load cargo instantly?
11:44:00  <PublicServer> <XeryusTC> yes
11:44:03  <PublicServer> <MrRuben5> :o
11:44:04  <PublicServer> <XeryusTC> i turned gradual loading off
11:44:12  <PublicServer> <XeryusTC> tis faster with small trains
11:44:17  <PublicServer> <XeryusTC> especially with default trainset
11:44:44  <PublicServer> <0DM> wasnt that impossible in networkgames now?
11:44:49  <PublicServer> <XeryusTC> yes
11:44:55  <PublicServer> <MrRuben5> too many vehicles in game :D
11:45:10  <PublicServer> <XeryusTC> good, we dont need more
11:45:38  <PublicServer> <MrRuben5> well I need to make some trains for this battery farm
11:45:40  <PublicServer> <XeryusTC> notwork is jamming and all you can think about is adding trains :s
11:45:46  <PublicServer> <MrRuben5> hmm
11:47:10  <PublicServer> <dashing> teningville woods has a lot of trains going through the station that doesnt need to (?)
11:47:25  <PublicServer> <XeryusTC> yes, there are plenty of bugs in the network
11:47:37  <PublicServer> <dashing> its a huge jam there when the station has 3 trains loading
11:48:00  <PublicServer> <0DM> to be honest, its hard to say whats wrong while building is going on:P
11:48:07  <PublicServer> <0DM> but ill have a look!
11:48:30  <PublicServer> <XeryusTC> we need someone who goes through all SLHs and makes them 3 way
11:48:39  <PublicServer> <XeryusTC> instead of forcing trains one way over the ML
11:48:46  <PublicServer> ***  made screenshot at 000074A4:
11:48:53  <PublicServer> <pugi> back :)
11:48:56  <PublicServer> <0DM> wb
11:49:00  <PublicServer> <XeryusTC> maybe it's the perfect job for all you newbies around here
11:49:03  <PublicServer> <0DM> well more maintenance
11:49:12  <Lukeus_Maximus> train limit!
11:49:19  <Lukeus_Maximus> we've hit the train limit!
11:49:26  <PublicServer> <0DM> stop adding trains
11:49:43  <PublicServer> <Radicalimero> now he can't
11:49:52  <PublicServer> <0DM> xeryus, they go through that station because you remove the eastside beer drop;)
11:50:33  <PublicServer> <dashing> is the train at teningville east supposed to go back and forth at the station ?
11:50:47  <PublicServer> <0DM> yes thats modern:p
11:50:47  <PublicServer> <pugi> no :P
11:50:57  <PublicServer> <MrRuben5> lmao
11:51:00  <PublicServer> <MrRuben5> bad signa;
11:51:10  <PublicServer> <0DM> alright guys, you heard the man
11:51:13  <PublicServer> <pugi> ruben, i redid one of your stations :D
11:51:16  <PublicServer> <0DM> proper 2-way SLH's
11:51:16  <PublicServer> <XeryusTC> :o
11:51:18  <PublicServer> <pugi> as requested by odm
11:51:23  <PublicServer> <MrRuben5> where pugi?
11:51:31  <PublicServer> <pugi> hub 03
11:51:45  <PublicServer> <pugi> now with megatunnels :D
11:51:48  <PublicServer> <MrRuben5> yes I saw :)
11:52:02  <PublicServer> <MrRuben5> nice work :) traffic is actually on the SL there now
11:52:22  <PublicServer> <pugi> idea to use tunnels came from 0DM
11:52:31  <Lukeus_Maximus> there's traffic blocking back people
11:52:35  <PublicServer> <pugi> but i think he was joking :P
11:52:36  <PublicServer> <0DM> uh oh:p
11:52:42  <PublicServer> <0DM> ya, but still:D
11:53:36  <PublicServer> <MrRuben5> hmm, does traffic from 10 to 11 need LL_RR??
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11:54:02  <PublicServer> <XeryusTC> 10 needs LLRR everywhere
11:54:40  <PublicServer> <0DM> ugh i cant remember the numbers:p
11:55:27  <PublicServer> <XeryusTC> i am about to cause a massive detour for all beer trains :P
11:55:33  <PublicServer> <0DM> lol
11:55:35  <PublicServer> <XeryusTC> now they're all detouring :P
11:55:42  <PublicServer> <0DM> we are doomed:p
11:56:32  <PublicServer> <0DM> precisely where i was working:p
11:58:12  <PublicServer> <MrRuben5> dinningdon heights is going to be new beer pickup?
11:58:19  <PublicServer> <MrRuben5> or cola bubbless drop
11:58:24  <PublicServer> <0DM> drop i think
11:58:30  <PublicServer> <XeryusTC> sucks :P
11:58:45  <PublicServer> <pugi> i like the fact that in your mind cola + bubbles = beer :D
11:58:52  <PublicServer> <0DM> lol
11:58:53  <PublicServer> <XeryusTC> :D
11:59:08  <PublicServer> <0DM> isnt it?
11:59:11  <PublicServer> <MrRuben5> I thought cola already had bubbles :P
12:02:05  <PublicServer> <MrRuben5> wait, 4 way hub?
12:02:13  <PublicServer> <0DM> where?
12:02:30  <PublicServer> <MrRuben5> cola/bubbles
12:02:36  <PublicServer> <0DM> not fully
12:02:57  <PublicServer> <MrRuben5> hmm yeah trains can't go from south to west yet
12:03:49  <PublicServer> ***  made screenshot at 0000F4A1:
12:04:35  *** Barbaar has joined #openttdcoop
12:04:43  <Barbaar> !password
12:04:43  <PublicServer> Barbaar: taxied
12:04:49  <PublicServer> <MrRuben5> good stuff :P
12:04:54  <PublicServer> *** Barbaar joined the game
12:05:01  <PublicServer> <Barbaar> heya everyone
12:05:07  <PublicServer> *** MrRuben5 has changed his/her name to MrRuben
12:05:20  <PublicServer> <MrRuben> damn highlighting
12:05:20  <PublicServer> <0DM> hellow
12:05:39  <PublicServer> <MrRuben> hey barbaar
12:05:48  <PublicServer> <baeda> heya
12:06:45  <PublicServer> <0DM> already made 2 parts 2-way^^
12:08:13  <PublicServer> <MrRuben> poor trains :P they're lost
12:08:14  <PublicServer> *** dashing has left the game (desync error)
12:08:25  <PublicServer> <0DM> not that surprising really:D
12:08:29  <dashing> ?_?
12:08:40  <PublicServer> <MrRuben> dashing: BEEER :D
12:08:55  <PublicServer> <pugi> some of sleeness ridge woods trains have single orders and no non-stop <.<
12:09:06  <dashing> !password
12:09:06  <PublicServer> dashing: taxied
12:09:17  <PublicServer> *** dashing joined the game
12:09:19  <PublicServer> <XeryusTC> see !needs balancer
12:09:37  <PublicServer> <0DM> weird
12:10:14  <PublicServer> <0DM> ugh another balancer?:P
12:10:25  <PublicServer> <XeryusTC> it is a simple one this time :P
12:11:08  <PublicServer> <0DM> by the way, youre missing a connection from south to west
12:12:01  <PublicServer> <XeryusTC> oh woops
12:12:07  <PublicServer> <0DM> ;0
12:12:08  <PublicServer> <XeryusTC> my station wasnt part of the cola drop :P
12:12:18  <PublicServer> <baeda> :D
12:12:22  <PublicServer> <0DM> lol
12:12:23  <PublicServer> <MrRuben> that wat what I said earlier :P
12:12:35  <PublicServer> <XeryusTC> you could've fixed it
12:12:44  <PublicServer> <XeryusTC> instead of letting trains jam some more
12:13:22  <PublicServer> <MrRuben> I meant the connection from south to west
12:13:32  <PublicServer> <MrRuben> not going to fix that while you're building there
12:13:57  <PublicServer> <XeryusTC> xD
12:14:10  <PublicServer> <XeryusTC> you can fix stuff which is a blatant error
12:14:40  <PublicServer> <0DM> i am confused by your total plan
12:14:41  <PublicServer> <MrRuben> I'd rather not mess with stuff that you just created and that you are busy with :)
12:14:45  <PublicServer> <0DM> but youve probably though about it
12:15:06  <PublicServer> <XeryusTC> 0DM: no :P
12:15:11  <PublicServer> <0DM> oh
12:15:19  <PublicServer> <0DM> the beer pickup trains have to do a massive detour atm
12:15:19  <PublicServer> <MrRuben> he drank too little beer
12:15:26  <PublicServer> <0DM> because south -> west doesnt exit
12:15:29  <PublicServer> <0DM> excists
12:15:31  <PublicServer> <0DM> exists
12:15:32  <PublicServer> <XeryusTC> i know :P
12:15:32  <PublicServer> <0DM> damnit
12:15:34  <PublicServer> <0DM> k^^
12:15:38  <PublicServer> <XeryusTC> loads of stuff doesnt exist yet
12:15:39  <PublicServer> <0DM> just checking
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12:16:06  <PublicServer> <0DM> sounds like sweet factory, that took me over 2 hours:p
12:16:14  <theholyduck> !password
12:16:14  <PublicServer> theholyduck: taxied
12:16:27  <PublicServer> *** theholyduck joined the game
12:16:31  <PublicServer> <0DM> and now its awesum
12:16:35  <PublicServer> <theholyduck> yo
12:16:37  <PublicServer> <0DM> yo duck
12:16:44  <PublicServer> <baeda> hey
12:16:47  <PublicServer> <0DM> back home?
12:16:48  <PublicServer> <XeryusTC> should've seen hub 5 then
12:16:50  <PublicServer> <theholyduck> yes
12:16:53  <PublicServer> <XeryusTC> took me a few hours :P
12:17:01  <PublicServer> <theholyduck> how is the jamming problem?
12:17:17  <PublicServer> <0DM> xeryus, i see hub 5, and i have no clue what it does:D
12:17:25  <PublicServer> <0DM> its quite decent actually
12:17:49  <PublicServer> <theholyduck> i have a question
12:17:50  <PublicServer> <XeryusTC> it is a BBH and a MSH in one
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12:18:00  <PublicServer> <0DM> for now i want to go LLRR from 10 to 11
12:18:07  <PublicServer> <theholyduck> at !WUT?
12:18:11  <PublicServer> <theholyduck> why does this even exist?
12:18:18  <PublicServer> <theholyduck> theres like almost never any traffic on it
12:18:20  <PublicServer> <0DM> and LLLRRR from 8 till 5
12:18:27  <PublicServer> <theholyduck> and its way overkill
12:18:36  <PublicServer> <0DM> hehe no clue:D
12:18:51  <PublicServer> ***  made screenshot at 000118BE:
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12:19:08  <PublicServer> <0DM> duck, wanna give me a hand?
12:19:29  <PublicServer> <theholyduck> where?
12:19:46  <PublicServer> <0DM> i want to move the stations chohall woods and chohall east to the SL west of there
12:19:48  <PublicServer> <0DM> to free up space
12:19:58  <PublicServer> <0DM> and then build a prover slh
12:20:10  <PublicServer> <0DM> proper*
12:20:33  <PublicServer> <Barbaar> i can help too if you want?
12:20:36  <PublicServer> <theholyduck> the one waiting 80 ages to merge onto the tracks at 10?
12:20:40  <PublicServer> <MrRuben> might want to move pitport woods also then?
12:20:47  <PublicServer> <0DM> yeah those things
12:20:57  <PublicServer> <0DM> id say move pitpot woods to the SL on the north side
12:21:01  <PublicServer> <0DM> across the water
12:21:07  <PublicServer> <Barbaar> i'll do that
12:21:17  <PublicServer> * theholyduck tries to time how long a train has to wait before merging
12:21:22  <PublicServer> <0DM> long.
12:21:29  <PublicServer> <theholyduck> over 20 secs
12:21:30  <PublicServer> <theholyduck> :P
12:21:33  <PublicServer> <0DM> long!
12:21:38  <PublicServer> <baeda> you better startet the stopwatch before going to bed duck.
12:24:01  <PublicServer> *** Lukeus_Maximus has left the game (connection lost)
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12:25:26  <PublicServer> <XeryusTC> gah
12:25:37  <PublicServer> <0DM> gah?
12:25:39  <PublicServer> <XeryusTC> someone posted a sign on a small error of mine again
12:25:43  <PublicServer> <XeryusTC> instead of fixing it xD
12:25:49  <PublicServer> <theholyduck> lazy bastards :P
12:25:50  <PublicServer> <0DM> lol
12:26:06  <PublicServer> *** Devedse has left the game (connection lost)
12:26:10  <PublicServer> <MrRuben> well if you learn from it?
12:26:11  <PublicServer> <MrRuben> :P
12:26:15  <PublicServer> <theholyduck> odm, lets finalize the design on the area with less signs?
12:26:31  <PublicServer> <0DM> euh?:p
12:26:35  <V453000> hiyeallow everyone
12:26:41  <V453000> !password
12:26:41  <PublicServer> V453000: tailed
12:26:52  <PublicServer> <0DM> heyV
12:26:53  <PublicServer> <Barbaar> heya
12:26:59  <PublicServer> <MrRuben> hey v
12:27:06  <PublicServer> <baeda> hiho
12:27:17  <V453000> how mad yet?
12:27:29  <PublicServer> <0DM> mad
12:27:34  <PublicServer> <XeryusTC> insane
12:27:38  <PublicServer> <0DM> weird
12:27:39  <PublicServer> *** V453000 joined the game
12:27:40  <V453000> not enough!
12:27:44  <PublicServer> <baeda> hehe
12:27:47  <PublicServer> <MrRuben> :o sweets drop overhaul :D
12:27:50  <PublicServer> <XeryusTC> well, on a scale from mad to insane
12:27:52  <PublicServer> <XeryusTC> i must be mental xD
12:28:04  <PublicServer> <V453000> :D
12:28:47  <PublicServer> <theholyduck> i'll start working on the chohall stations
12:28:52  <PublicServer> <0DM> k
12:28:55  <Headshot119> !password
12:28:55  <PublicServer> Headshot119: tailed
12:29:03  <PublicServer> <Barbaar> ok, pitport woods and lines moved
12:29:06  <PublicServer> *** Lukeus_Maximus joined the game
12:29:18  <PublicServer> <V453000> needs less jams is a nicely explanatory sign :D
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12:29:25  <PublicServer> <0DM> lol
12:30:04  <PublicServer> <pugi> ruben?
12:30:09  <PublicServer> <pugi> did you do !WUT?
12:30:10  <PublicServer> <pugi> :D
12:30:16  <PublicServer> <MrRuben> no
12:30:28  <PublicServer> <pugi> i mean the bridges and signals
12:30:35  <PublicServer> <MrRuben> oh
12:30:37  <PublicServer> <MrRuben> yes
12:30:42  <PublicServer> <pugi> bad :P
12:30:47  <PublicServer> <MrRuben> but I did not make the !wut sign
12:30:50  <PublicServer> <pugi> not synced
12:30:56  <PublicServer> <pugi> and pbs has no use there
12:30:57  *** Lukeus_Maximus has quit IRC
12:31:02  <PublicServer> <V453000> well sync isnt the best issue there :D
12:31:03  *** Lukeus_Maximus_ is now known as Lukeus_Maximus
12:31:06  <PublicServer> <V453000> pbs does
12:31:08  <PublicServer> <V453000> but minor
12:31:13  <PublicServer> <V453000> and insufficient :)
12:31:26  <PublicServer> <pugi> i'll fix it
12:31:31  <PublicServer> <XeryusTC> odd to see that this is actually of the same project as the hub 5 rebuild xD
12:31:43  <PublicServer> <V453000> ?
12:31:56  <PublicServer> <XeryusTC> i wanted hub 5->hub2 to be llrr
12:32:06  <PublicServer> <XeryusTC> but that needed more fixing than i expected :o
12:32:11  <PublicServer> <V453000> hehe
12:32:39  <PublicServer> <MrRuben> call me a noob pugi, but how does syncing near !WUT improve the traffic that is ridiculously low there anyway?
12:32:56  <PublicServer> <V453000> XeryusTC: what the hell is this: !o_O :D
12:33:09  <PublicServer> <pugi> just always try to sync, not hard most of the time
12:33:28  <PublicServer> <pugi> also CL2 down there
12:33:31  <PublicServer> <XeryusTC> double bridge
12:33:35  <PublicServer> <XeryusTC> with wrong signals :D
12:33:39  <PublicServer> <XeryusTC> go fix :P
12:33:43  <PublicServer> <V453000> aye
12:33:53  <PublicServer> ***  made screenshot at 000363D6:
12:34:34  <PublicServer> <XeryusTC> see Sesdingney Falls Woods
12:34:41  <PublicServer> <XeryusTC> those stations need a proper SLH :P
12:34:45  <Shinji> Hi Xeryus.
12:34:48  *** Thraxian|Work has joined #openttdcoop
12:34:48  *** ChanServ sets mode: +o Thraxian|Work
12:34:50  <PublicServer> <0DM> im working on it damnit:(
12:34:53  <PublicServer> <XeryusTC> hey Shinji
12:35:05  <PublicServer> <XeryusTC> oh, nothing said then :P
12:35:15  <PublicServer> <0DM> its just alot of work:p
12:35:51  <Shinji> !password
12:35:51  <PublicServer> Shinji: rifles
12:35:53  <PublicServer> <XeryusTC> i recognise that from somewhere xD
12:35:57  <PublicServer> *** Shinji has left the game (connection lost)
12:36:01  <PublicServer> <0DM> sorry:$
12:36:06  <PublicServer> <XeryusTC> :P
12:36:09  <PublicServer> *** Shinji joined the game
12:36:23  <PublicServer> *** sonic joined the game
12:36:32  <PublicServer> <theholyduck> the chohall hookups are basicly done, i just need the slh to work
12:36:38  <PublicServer> <theholyduck> so that trains can merge onto the line
12:36:59  <PublicServer> <V453000> hmfff
12:37:02  <PublicServer> <0DM> yeah working on it
12:37:11  <PublicServer> <theholyduck> theres literally 11 trains waiting to merge
12:37:59  <PublicServer> <0DM> thatll stay untill the 2nd line comes on
12:38:18  <PublicServer> <theholyduck> ah, the battery place now hooks up from my place
12:38:19  <PublicServer> <theholyduck> weee
12:38:56  <PublicServer> <theholyduck> :O a train just did something stupid
12:39:08  <PublicServer> <pugi> where?
12:39:09  <PublicServer> <0DM> can someone fix sesdingney falls woods properly?
12:39:11  <PublicServer> <0DM> unlike the hack i did;)
12:39:22  <PublicServer> <pugi> evil hacker
12:39:23  <PublicServer> <pugi> :D
12:39:40  <PublicServer> <MrRuben> odm: terra forming?
12:40:03  <PublicServer> <0DM> ?
12:40:04  <PublicServer> <XeryusTC> more detour trains :D
12:40:18  <PublicServer> <MrRuben> 0DM: sesdingley falls
12:40:32  <PublicServer> <0DM> i think it might be better to make it terminus
12:40:44  <PublicServer> <0DM> the tunnel there has to go
12:40:50  <PublicServer> <0DM> for the SLH to fit
12:40:52  <PublicServer> <Barbaar> yeah, i'll do it
12:41:02  <PublicServer> <theholyduck> yeah, people needs to be less horny for roro's
12:41:19  <PublicServer> <pugi> oh no
12:41:21  <PublicServer> <theholyduck> terminal stations are more than adequate for primary pickups
12:41:27  <PublicServer> <pugi> someone is killing the mountain!
12:42:13  <PublicServer> <0DM> guys whos flattening the mountain?
12:42:21  <PublicServer> <theholyduck> i got no idea
12:42:22  <PublicServer> <MrRuben> I am, a bit
12:42:25  <PublicServer> <theholyduck> a BIT?
12:42:25  <PublicServer> <0DM> dont
12:42:31  <PublicServer> <V453000> o_O
12:42:32  <PublicServer> <0DM> there was no need for it
12:42:48  <PublicServer> <MrRuben> I thought you said you needed the SLH to fit?
12:42:58  <PublicServer> <0DM> i said the tunnel had to go for it to fit
12:43:01  <PublicServer> <0DM> not the mountain
12:43:15  <PublicServer> <theholyduck> there are some borked stations here :P
12:44:41  <PublicServer> <pugi> who the hell did avonberg bay transfer?
12:45:02  <PublicServer> <0DM> i just lold
12:45:30  <PublicServer> <theholyduck> from what?
12:45:31  <PublicServer> <MrRuben> looks to me like unfinished business
12:45:42  <PublicServer> <0DM> from the lack of signs
12:46:04  <PublicServer> <theholyduck> so, whoever is "fixing "suthwait
12:46:08  <PublicServer> <theholyduck> that train is dreiving me mad
12:46:24  <PublicServer> <0DM> dont be mad!
12:46:30  <PublicServer> <Barbaar> haha sorry duck
12:46:59  <PublicServer> <XeryusTC> wow
12:47:00  <PublicServer> <XeryusTC> jam
12:47:10  <PublicServer> <XeryusTC> and it's all my fault :D
12:47:12  <PublicServer> <0DM> lool
12:48:11  <PublicServer> <theholyduck> :O somebody has molested my towndrop for profit
12:48:13  <leg3nd> !password
12:48:13  <PublicServer> leg3nd: rifles
12:48:20  <PublicServer> <0DM> uh?
12:48:31  <PublicServer> <theholyduck> well "molested"
12:48:32  <PublicServer> <V453000> I aded platforms
12:48:34  <PublicServer> <theholyduck> made it better
12:48:35  <PublicServer> *** leg3nd joined the game
12:48:45  <PublicServer> <XeryusTC> south to west should work again :D
12:48:55  <PublicServer> ***  made screenshot at 0002490F:
12:49:32  <PublicServer> *** dashing has left the game (leaving)
12:49:59  <PublicServer> <XeryusTC> hub 2 misses a connection :s
12:50:04  <PublicServer> <XeryusTC> jamming everything!
12:50:06  <PublicServer> *** leg3nd has left the game (connection lost)
12:50:18  <PublicServer> *** leg3nd has left the game (connection lost)
12:50:25  <PublicServer> <0DM> uh?
12:50:37  <PublicServer> <0DM> oh thats not my fault^^
12:50:44  <PublicServer> <XeryusTC> tis due to the lazy LLRR someone else dit ;)
12:50:52  <PublicServer> <theholyduck> oh gawd
12:51:08  <PublicServer> <theholyduck> take a look at !JAAAM!
12:52:36  <PublicServer> <0DM> lol chohlal being evil?
12:52:40  <PublicServer> <V453000> yes
12:52:58  <PublicServer> <XeryusTC> what being evil?
12:53:20  <PublicServer> <0DM> a town
12:53:27  <PublicServer> <XeryusTC> oh xD
12:54:01  <PublicServer> <0DM> slh 05 done
12:54:14  <PublicServer> <theholyduck> :o we're almost at 700 trains
12:54:16  <PublicServer> <theholyduck> 694
12:54:25  <XeryusTC> !trains 500
12:54:25  <PublicServer> *** XeryusTC has set max_trains to 500
12:54:27  <XeryusTC> lets not build more ;)
12:54:38  <PublicServer> <theholyduck> :P
12:55:04  <PublicServer> *** Thraxian|Work joined the game
12:55:15  <PublicServer> <V453000> hy
12:55:22  <PublicServer> <0DM> aah its thraxian
12:55:36  <PublicServer> <theholyduck> soo, looking at it from a zoomed out perspective
12:55:42  <PublicServer> <theholyduck> the whole area around toy factory
12:55:49  <PublicServer> <theholyduck> looks like theres no room, at all
12:55:51  <PublicServer> <theholyduck> in it
12:55:55  <PublicServer> <Thraxian|Work> it's me...just peeking in
12:56:01  <PublicServer> <0DM> ah theres plenty there
12:56:21  <PublicServer> <Thraxian|Work> signal gaps...ahhh
12:56:27  <PublicServer> *** Thraxian|Work has joined company #1
12:56:53  <PublicServer> <Thraxian|Work> congestion from 11 to 6 had signal gaps
12:57:14  <PublicServer> <0DM> how unkind
12:57:37  <PublicServer> <pugi> okay
12:57:41  <PublicServer> <pugi> avonberg bay transfer redone
12:57:47  <PublicServer> <Thraxian|Work> this is why I dislike ML loops
12:58:08  <PublicServer> <Thraxian|Work> trains go 11->6->1->5, insteadl of 11->5 for some reason
12:58:28  <PublicServer> <0DM> its shorter obviously
12:58:41  <PublicServer> *** sonic has left the game (leaving)
12:58:43  <PublicServer> <V453000> whats going on at Lewisbrook
12:58:49  <PublicServer> <Thraxian|Work> look at it again, 0DM
12:58:53  <PublicServer> <V453000> that is so ugly
12:58:54  <PublicServer> <Thraxian|Work> 11->5 is much shorter
12:58:57  <PublicServer> <0DM> you missed my sarcasm
12:59:02  <PublicServer> <XeryusTC> hmm
12:59:21  <PublicServer> <XeryusTC> the roundabout is less of a roundabout now
12:59:25  <PublicServer> <XeryusTC> and more of awesomenss
12:59:28  <PublicServer> <V453000> =(
12:59:34  <PublicServer> <0DM> :(
12:59:37  <PublicServer> <0DM> i am sad.
12:59:41  <PublicServer> <0DM> but good work
12:59:50  <PublicServer> <XeryusTC> it is easy to turn it into a roundabout again
12:59:55  <PublicServer> <XeryusTC> but there isnt much of a point
13:00:04  <PublicServer> <0DM> just adds work
13:00:46  <PublicServer> <theholyduck> so odm, do you approve of the monster you have created?
13:00:51  <PublicServer> <0DM> which?
13:00:54  <PublicServer> <theholyduck> this game
13:00:55  <PublicServer> <theholyduck> :P
13:01:00  <PublicServer> <0DM> i do
13:01:03  <PublicServer> <0DM> its fun.
13:01:06  <PublicServer> <Thraxian|Work> are hubs 3 and 6 connected by a sideline?
13:01:15  <PublicServer> <Thraxian|Work> or is that actually a mainline?
13:01:24  <PublicServer> <XeryusTC> how come i always let things look like they're not gaint hacks :D
13:01:28  <PublicServer> <0DM> thrax, give it a name:)
13:01:32  <PublicServer> <theholyduck> thraxian, we dont really have mainlines or sidelines
13:01:33  <PublicServer> <XeryusTC> apart from slh 3 :P
13:01:41  <PublicServer> <theholyduck> its just heavy traffic lines and not
13:01:44  <PublicServer> <Thraxian|Work> ok
13:01:51  <PublicServer> <theholyduck> seeing as we're playing chaos
13:01:57  <PublicServer> <theholyduck> most of our mainlines evolved from sidelines
13:02:32  <PublicServer> <MrRuben> 03 to 08 was originally a sideline and is now LL_RR. So....
13:03:44  <PublicServer> <Thraxian|Work> I wonder if the line betwee 3 and 6 should have station entrances from both directions
13:03:51  <PublicServer> <XeryusTC> is it me or is all beer traffic gone?
13:03:57  <PublicServer> ***  made screenshot at 0001FD92:
13:03:57  <PublicServer> <Thraxian|Work> might alleviate traffic between 6 and 10
13:04:04  <PublicServer> <theholyduck> its probably hiding somewhere
13:04:17  <PublicServer> <0DM> go for it thrax!
13:05:02  <PublicServer> <theholyduck> i am actually starting to like this network
13:05:28  <PublicServer> <theholyduck> its messyness is in a way, beauty
13:05:31  <PublicServer> <0DM> lol
13:05:48  <PublicServer> <MrRuben> yeah right :P
13:05:51  <PublicServer> <XeryusTC> spaghetti <3
13:06:02  <PublicServer> <0DM> what he said
13:06:17  <PublicServer> <theholyduck> err..
13:06:30  <PublicServer> <theholyduck> why is sweet to hub 4a
13:06:33  <PublicServer> <theholyduck> llrr?
13:06:35  <PublicServer> <V453000> train 120
13:06:36  <PublicServer> <theholyduck> theres like
13:06:37  <PublicServer> <V453000> look
13:06:39  <PublicServer> <V453000> omFG
13:06:41  <PublicServer> <theholyduck> no traffic there, at all
13:07:07  <PublicServer> <theholyduck> loljam
13:07:08  <PublicServer> <Barbaar> it used to be very busy
13:07:15  <dashing> if 2 primary resources of the same type is like 15 squares apart, should i make 2 stations or cover both with 1 ?
13:07:30  <PublicServer> <theholyduck> just make it 1 and some stationwalking
13:07:31  <PublicServer> <pugi> both with one
13:07:49  <PublicServer> *** Shinji has left the game (connection lost)
13:07:51  <PublicServer> <pugi> and then place a 1x1 station next to the other one while holding ctrl
13:08:06  <PublicServer> <theholyduck> i miss playing with tons of station newgrfs
13:08:13  <PublicServer> <pugi> then you can choose to which station you want to connect that
13:08:13  <PublicServer> <theholyduck> because then you can make stationwalking look plausible
13:08:13  <PublicServer> <MrRuben> me too
13:08:22  <dashing> so technically you could connect every resource on the map with 1 station ?
13:08:27  <PublicServer> <theholyduck> naw
13:08:30  <PublicServer> <theholyduck> 64 square area
13:08:33  <PublicServer> <theholyduck> is the limit i think
13:08:41  <PublicServer> <theholyduck> so a station cant be larger from 1 end to the other
13:08:45  <PublicServer> <theholyduck> than 64 squares
13:08:50  <dashing> ah
13:09:33  <PublicServer> *** phatmatt has left the game (connection lost)
13:10:00  <PublicServer> <XeryusTC> laaaag
13:10:00  <PublicServer> <baeda> NOT-gates at Toy factory still tend to jam one a while
13:10:09  <PublicServer> <baeda> once*
13:10:28  <PublicServer> <0DM> aah its all stuck:p
13:10:39  <PublicServer> <pugi> ?
13:10:48  <PublicServer> <Thraxian|Work> toy pickup backup
13:10:53  <PublicServer> <Thraxian|Work> it's resolving
13:11:01  <PublicServer> <pugi> :D
13:11:09  <PublicServer> <baeda> jo just unjammed the train stuck at toy pickup logics
13:11:10  <PublicServer> <Thraxian|Work> might want an overflow depot PF trap there
13:11:13  <PublicServer> <pugi> and !JAAAAAM! :D
13:11:31  <PublicServer> <Thraxian|Work> pugi: same jam
13:11:33  *** Kommer has joined #openttdcoop
13:11:34  <PublicServer> <pugi> <.<
13:11:39  <Kommer> !password
13:11:39  <PublicServer> Kommer: garret
13:11:55  <PublicServer> *** Kommer joined the game
13:12:34  <Lukeus_Maximus> we've hit 3 bil
13:13:23  <PublicServer> <Kommer> lol already 694 trains :)
13:13:25  <PublicServer> <Kommer> busy network
13:13:43  <PublicServer> <MrRuben> not busy, just jamming here and there
13:15:08  <PublicServer> * theholyduck cries out: MY GOD, THEY KILLED THEM ALL!
13:15:10  <PublicServer> <theholyduck> etc
13:15:11  <PublicServer> <0DM> what?
13:15:15  <PublicServer> * theholyduck is listening to a bowie song
13:15:18  <PublicServer> <theholyduck> err
13:15:19  <PublicServer> <theholyduck> dylan
13:15:21  <PublicServer> <0DM> right
13:15:32  <PublicServer> <theholyduck> the not so historical representation of zeh hurricane
13:15:39  <PublicServer> <theholyduck> *historically accurate
13:16:18  <PublicServer> <theholyduck> i see alot of empty stations
13:16:22  <PublicServer> <MrRuben> 11 > 6 LL_RR?
13:16:23  <PublicServer> <theholyduck> but we cant make moar trains :P
13:16:26  <Absurd-Mind> !password
13:16:26  <PublicServer> Absurd-Mind: garret
13:16:29  <PublicServer> <0DM> good.
13:16:39  <PublicServer> <0DM> yes ruben
13:16:40  <PublicServer> *** Absurd-Mind joined the game
13:16:42  <PublicServer> <0DM> to 10 even
13:16:47  <PublicServer> <0DM> going slowly^^
13:17:08  <PublicServer> <0DM> but will get there eventually
13:17:14  <PublicServer> <theholyduck> we got sevral eternity wait prios :P
13:17:29  <PublicServer> <theholyduck> the one for the planham merge for instance
13:17:38  <PublicServer> <theholyduck> the original eternity wait isnt anymore
13:17:40  <PublicServer> <0DM> yes, that needs to be a proper LLRR slh
13:17:50  <PublicServer> <0DM> so go ahead:p
13:18:11  <PublicServer> <theholyduck> theres not enough space for a slh for both directions though
13:18:24  <PublicServer> <0DM> surely
13:18:39  <PublicServer> <theholyduck> wouldnt it be better to just piggyback it ontop of slh05?
13:18:59  <PublicServer> ***  made screenshot at 0000B4D8:
13:19:00  <PublicServer> <theholyduck> though, i can try
13:19:11  <PublicServer> <0DM> thats a big piggyback
13:19:15  <PublicServer> <theholyduck> i guess :P
13:19:49  <PublicServer> *** phatmatt has left the game (connection lost)
13:19:52  <phatmatt> !password
13:19:52  <PublicServer> phatmatt: sieves
13:19:57  <PublicServer> *** phatmatt has left the game (connection lost)
13:20:08  <PublicServer> *** V453000 has left the game (leaving)
13:20:10  <PublicServer> *** phatmatt joined the game
13:20:51  <PublicServer> <0DM> is the new LLRR correctly put into hub10?
13:24:35  <PublicServer> *** Barbaar has left the game (leaving)
13:26:00  *** Devedse_ has joined #openttdcoop
13:26:48  <PublicServer> <theholyduck> any comments on DOES THIS WORK?
13:26:56  <PublicServer> <0DM> wow uh
13:27:01  <PublicServer> <0DM> no idea?:P
13:27:02  <PublicServer> <theholyduck> i THINK it should
13:27:15  <PublicServer> <theholyduck> it will merge on whatever track has free space
13:27:18  <PublicServer> <theholyduck> in theory atleast
13:27:18  <PublicServer> <XeryusTC> hub 8 jams :o
13:27:30  <PublicServer> <theholyduck> well, we'll find out if it actually works later
13:27:33  <PublicServer> <0DM> only 8?
13:27:40  <PublicServer> <XeryusTC> it's a monster jam!
13:27:48  <PublicServer> <theholyduck> hmm,
13:27:52  <PublicServer> <theholyduck> well then time to extend it a bit
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13:30:01  <PublicServer> <XeryusTC> bubble drop area is a mess of spaghetti, hacks and later added lines :o
13:30:15  <PublicServer> <0DM> haha
13:30:44  <PublicServer> <XeryusTC> it does run smooth now though :D
13:31:10  <PublicServer> <0DM> thats an improvement
13:31:19  <PublicServer> <0DM> duck, you think itll fit in some way or the other?
13:31:21  <PublicServer> <MrRuben> maybe it's a mess because it was a roundabout at first?
13:31:27  <PublicServer> <0DM> roundabouts ftw!
13:31:47  <PublicServer> <MrRuben> kill babies and you get blood on the floor
13:32:11  <PublicServer> <XeryusTC> well, i've fixed it being a roundabout a long time ago :P
13:32:16  <PublicServer> <0DM> unless you use a plastic bag
13:33:07  <De_Ghosty> !dl win64
13:33:07  <PublicServer> De_Ghosty:
13:33:31  <PublicServer> <theholyduck> hmm
13:33:32  <PublicServer> <XeryusTC> the old cola drop now has one of the weirder double bridges i have created :P
13:33:33  <PublicServer> <theholyduck> wait.
13:33:38  <PublicServer> <0DM> heh
13:33:40  <De_Ghosty> !password
13:33:40  <PublicServer> De_Ghosty: sieves
13:33:48  *** Yexo has quit IRC
13:34:02  <PublicServer> ***  made screenshot at 0001C794:
13:34:07  <PublicServer> *** De_Ghost has left the game (connection lost)
13:34:09  <De_Ghosty> !password
13:34:09  <PublicServer> De_Ghosty: enigma
13:34:12  *** Yexo has joined #openttdcoop
13:34:33  <PublicServer> *** De_Ghost joined the game
13:34:48  <PublicServer> <0DM> itll be tight duck
13:35:39  <XeryusTC> !trains 750
13:35:39  <PublicServer> *** XeryusTC has set max_trains to 750
13:37:21  <PublicServer> <XeryusTC> oh wow, toy exit still is jamed like hell xD
13:37:47  <V453000> LMAO! :D Some Czech CounterStrike community has a new 1.0.0 server xD
13:38:08  <PublicServer> <De_Ghost> prior in hubs are kinda bad
13:39:01  <PublicServer> *** Absurd-Mind has left the game (connection lost)
13:39:47  <PublicServer> <Thraxian|Work> boom
13:39:58  <PublicServer> <MrRuben> the good thing about this network, is that trains will find alternate routes
13:40:03  <PublicServer> <MrRuben> or maybe thats the bad thing :P
13:40:16  <PublicServer> <0DM> noone knows:D
13:40:24  <PublicServer> *** De_Ghost has left the game (leaving)
13:40:40  <PublicServer> <theholyduck> slh06 is pretty much done
13:40:47  *** Intexon has joined #openttdcoop
13:40:52  <PublicServer> <theholyduck> now we just need to connect this  LLRR in both ends
13:41:00  <PublicServer> <0DM> we're sticking with one way there?
13:41:04  <PublicServer> <theholyduck> yeah
13:41:07  <PublicServer> <theholyduck> it was that way originally
13:41:12  <PublicServer> <theholyduck> and theres not really much space for more
13:41:18  <PublicServer> <0DM> its a bit of a tight spot
13:41:31  <PublicServer> <theholyduck> well, it COULD be done
13:41:36  <PublicServer> <theholyduck> but i dont think we NEED it
13:41:47  <PublicServer> <theholyduck> all that is made there
13:41:53  <PublicServer> <theholyduck> needs to go that direction
13:41:53  <PublicServer> <theholyduck> anyway
13:42:05  <PublicServer> <theholyduck> the other way would be a detour
13:42:24  <PublicServer> *** Kommer has left the game (leaving)
13:43:46  <PublicServer> <MrRuben> who made planham woods? it needs an upgrade :)
13:43:52  <PublicServer> *** Intexon joined the game
13:43:57  <PublicServer> <Intexon> hi
13:44:14  <PublicServer> <pugi> i didnt :P
13:44:15  <PublicServer> <MrRuben> scrap that :)
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13:45:36  *** Razmir is now known as Guest2253
13:45:50  <PublicServer> *** Razmir joined the game
13:48:08  <PublicServer> <MrRuben> nice, no more trains that seem to be using bypasses
13:48:34  <PublicServer> <0DM> i am off for a bit
13:48:39  <PublicServer> <0DM> dont go crazy with trains now:p
13:49:04  <PublicServer> ***  made screenshot at 0001BA18:
13:49:07  <PublicServer> <XeryusTC> 750 trains
13:49:12  <PublicServer> <XeryusTC> lets keep it at that for now :P
13:49:25  <PublicServer> <MrRuben> butbutbut! :P
13:49:26  <PublicServer> <0DM> sounds good
13:49:41  <PublicServer> *** 0DM has left the game (leaving)
13:49:54  <PublicServer> <MrRuben> it depends on what kind of cargo it is I think
13:50:05  <PublicServer> <MrRuben> batteries for example can be done right?
13:50:11  <PublicServer> <XeryusTC> bah at Gresness Mines
13:50:15  <PublicServer> <XeryusTC> it had no presignals :S
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13:50:39  <PublicServer> *** Thraxian|Work has left the game (leaving)
13:50:52  <PublicServer> <MrRuben> hmm
13:51:16  <PublicServer> <theholyduck> somebody need to connect !CONNECT UP to hub 11
13:51:18  <PublicServer> <theholyduck> somehow
13:51:24  <PublicServer> <MrRuben> can plastic/batteries drop have an exit upgrade maybe?
13:51:42  <PublicServer> <XeryusTC> go ahead :P
13:52:00  <PublicServer> <theholyduck> i dont really dare touch hub 11
13:52:03  <PublicServer> <theholyduck> so much traffic
13:52:10  <PublicServer> <theholyduck> but it needs doing
13:52:13  <PublicServer> <XeryusTC> maybe we can join toy trains near hub 11 :D
13:53:01  <PublicServer> <MrRuben> hmm
13:53:11  <PublicServer> <MrRuben> not exactly sure how to do that exit
13:53:19  <PublicServer> <MrRuben> so little space
13:53:20  <PublicServer> <pugi> where? :)
13:53:21  <PublicServer> <theholyduck> if we remove deadingwood
13:53:27  <PublicServer> <MrRuben> plastic/batteries
13:53:29  <PublicServer> <theholyduck> or rather
13:53:32  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
13:53:34  <PublicServer> <theholyduck> shift it to my new slh
13:53:41  <PublicServer> <theholyduck> you get alot more space
13:53:48  <PublicServer> <theholyduck> around wherever
13:55:07  <PublicServer> <MrRuben> If I am counting right, traffic coming from the west at 05 is 2 + 2 + 2 > 2
13:55:20  <PublicServer> <MrRuben> or even 2 + 2 > 2 + 2 > 2
13:55:41  <PublicServer> <XeryusTC> see !new toy exit?
13:55:59  <PublicServer> <XeryusTC> for toy trains only
13:56:28  <PublicServer> <MrRuben> ahhh
13:56:31  <PublicServer> <theholyduck> i think we need a better toy factory drop aswell
13:56:42  <PublicServer> <theholyduck> or entrance atleast
13:58:29  <PublicServer> <MrRuben> I'll try to fit the new toy exit, seems like a challenging but easier job to me then the battery exit
14:00:22  <PublicServer> <theholyduck> try leaving space for expansion of hub 11
14:00:36  <PublicServer> <theholyduck> it needs to get more lines in it connected up
14:00:54  <PublicServer> <XeryusTC> i'll leave toy exit alone now ;)
14:01:15  <PublicServer> <XeryusTC> it is not out of sync ;)
14:01:33  <PublicServer> <XeryusTC> the southern path gets +1 tile at the split
14:02:12  <PublicServer> <Radicalimero> the southern has 14 + 3 and the north 13 + 4
14:02:42  <PublicServer> <Radicalimero> so i think it's out of sync
14:03:07  *** dashing has quit IRC
14:03:19  <PublicServer> <XeryusTC> who keeps building pbs signals at joins?
14:04:06  <PublicServer> ***  made screenshot at 00010F65:
14:04:28  <PublicServer> <MrRuben> toy exit causing jam at 11  :)
14:04:52  <PublicServer> <XeryusTC> oh
14:04:57  <PublicServer> <XeryusTC> it merges to one line :S
14:05:03  <PublicServer> <MrRuben> probably because 11 > 6 isnt RR yet
14:05:14  <PublicServer> <XeryusTC> should fix that first then
14:06:18  <PublicServer> <MrRuben> the jam is growing to slh 03 now
14:06:51  <PublicServer> <XeryusTC> it will fix itself soon
14:07:02  <PublicServer> <XeryusTC> toy traffic is almost gone :o
14:07:03  <PublicServer> <MrRuben> yeah luckily :)
14:07:48  <PublicServer> *** Razmir has left the game (leaving)
14:08:09  *** Guest2253 is now known as Razmir
14:11:23  <PublicServer> <MrRuben> nice :)
14:12:05  <nighthawk_c_m> !password
14:12:05  <PublicServer> nighthawk_c_m: titter
14:12:21  <PublicServer> *** nighthawk_c_m joined the game
14:12:29  <PublicServer> <MrRuben> hmm, traffic from town drop can't reach south yet? or can it
14:12:38  <PublicServer> <MrRuben> west to south at 11 that is
14:13:05  <PublicServer> <XeryusTC> hmm
14:13:22  <Kommer> !password
14:13:22  <PublicServer> Kommer: titter
14:13:24  <PublicServer> <MrRuben> there's only 1 lane there from west to south, right :)?
14:13:25  <PublicServer> <XeryusTC> we should be able to reconnect toy exit again
14:13:30  <PublicServer> <XeryusTC> oh jam
14:13:34  <PublicServer> *** Kommer joined the game
14:14:09  <PublicServer> <XeryusTC> all because of toy exit
14:15:23  <PublicServer> <MrRuben> hm, prios at the toy exit working correctly?
14:15:59  <PublicServer> <pugi> ruben, there is no use in making a pbs in front of bridgehead split and then one-way-signals in front of each bridge
14:16:07  <PublicServer> <XeryusTC> we should possibly upgrade that hub11 line to 3 lanes
14:16:08  <nighthawk_c_m> Train limit reache?
14:16:22  <PublicServer> <pugi> either just use the pbs or use entry/exit signals or normal ones
14:16:23  <PublicServer> <MrRuben> pugi: where?
14:16:26  <nighthawk_c_m> I can't add trains to the stations that need transportation
14:16:29  <PublicServer> <Kommer> dunno. first the sweets pickup trains should be redirected
14:16:33  <PublicServer> <Kommer> they go to the wrong side
14:16:41  <PublicServer> <Kommer> to south instead of east
14:16:54  <PublicServer> <pugi> i guess you built that ;)
14:16:55  <PublicServer> <MrRuben> i didnt add the normal signs
14:17:00  <PublicServer> <pugi> ah okay
14:17:17  <PublicServer> <pugi> sorry then
14:17:27  <PublicServer> <MrRuben> no problem
14:17:32  <PublicServer> <XeryusTC> toy area unjammed, town drop jammed instead :P
14:17:50  <PublicServer> <Kommer> indeed :)
14:19:08  <PublicServer> ***  made screenshot at 0000BCDE:
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14:20:13  <Chris_Booth> afternoon all
14:20:31  <PublicServer> <nighthawk_c_m> whats the limit on trains?
14:20:34  <PublicServer> <MrRuben> xeryusTC: !overflow onto this?
14:20:37  <PublicServer> <Radicalimero> 750
14:20:53  <PublicServer> <XeryusTC> sure
14:20:59  <Chris_Booth> !password
14:20:59  <PublicServer> Chris_Booth: scoops
14:22:20  <PublicServer> <MrRuben> seems to somewhat solve it
14:23:02  <Devedse> !password
14:23:02  <PublicServer> Devedse: scoops
14:23:35  <PublicServer> *** Devedse joined the game
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14:23:47  <PublicServer> <XeryusTC> erm
14:23:55  <PublicServer> <Devedse> hey
14:23:56  <PublicServer> <XeryusTC> why are those trains going through the hub now?
14:24:09  <PublicServer> <MrRuben> bah, jam beginning at 11
14:24:47  <PublicServer> *** pugi has left the game (leaving)
14:27:49  *** jondisti has joined #openttdcoop
14:29:38  <PublicServer> *** phatmatt has left the game (connection lost)
14:29:47  <phatmatt> !password
14:29:48  <PublicServer> phatmatt: scoops
14:30:02  <PublicServer> *** phatmatt joined the game
14:30:48  <PublicServer> <theholyduck> :o, somebody is working on hub 11?
14:30:52  <PublicServer> <theholyduck> while /me was awway
14:30:53  <PublicServer> *** phatmatt has left the game (connection lost)
14:31:53  <PublicServer> <theholyduck> also, whoever "fixed" my slh06
14:31:56  <PublicServer> <theholyduck> sort of broke it
14:32:14  <PublicServer> <XeryusTC> it was broken to start with
14:32:15  <PublicServer> <theholyduck> now trains wont merge to the open track anymore
14:32:21  <PublicServer> <XeryusTC> well, your prios were
14:32:22  <PublicServer> *** headshot119 has left the game (connection lost)
14:32:24  <PublicServer> <XeryusTC> they jammed the ML
14:32:37  <PublicServer> <theholyduck> well migt have been, but atleast tthey used to merge reasonably correctly to the empty line
14:32:54  <PublicServer> <theholyduck> now it just stands there, eendlessly not merging
14:33:03  <PublicServer> <theholyduck> even with a empty line aviable
14:33:36  <PublicServer> <XeryusTC> should've used two ways :P
14:34:10  <PublicServer> ***  made screenshot at 0001B798:
14:34:10  <PublicServer> <theholyduck> yeah, NOW it works
14:34:29  <PublicServer> <MrRuben> back
14:34:45  <PublicServer> *** theholyduck has joined spectators
14:34:49  <PublicServer> * theholyduck goes away again
14:35:17  <PublicServer> <XeryusTC> ffs
14:35:41  <phatmatt> !password
14:35:41  <PublicServer> phatmatt: steamy
14:35:43  <PublicServer> *** phatmatt has left the game (connection lost)
14:35:59  <PublicServer> *** phatmatt joined the game
14:36:18  <PublicServer> <XeryusTC> lag :S
14:36:45  <PublicServer> *** SmatZ joined the game
14:36:58  <PublicServer> *** Chris has left the game (connection lost)
14:37:00  <PublicServer> <SmatZ> hello
14:37:13  <PublicServer> <Devedse> hi
14:37:41  <PublicServer> *** Radicalimero has left the game (connection lost)
14:39:09  <PublicServer> <MrRuben> hmm
14:39:15  <PublicServer> <MrRuben> less talking in signals, more in chat?
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14:39:27  <PublicServer> <XeryusTC> someone broke something
14:39:34  <PublicServer> <Kommer> where?
14:39:42  <PublicServer> <XeryusTC> dunno
14:39:50  <PublicServer> <XeryusTC> but trains only take one line at hub 11 :o
14:40:20  <PublicServer> <Devedse> can someone look at !devedse
14:40:29  <PublicServer> <XeryusTC> oh, i see
14:40:31  <PublicServer> <Devedse> maybe the trains waiting there should always go to the
14:40:36  <PublicServer> <Devedse> quieter lower lane
14:40:46  <Chris_Booth> !password
14:40:46  <PublicServer> Chris_Booth: steamy
14:40:49  <PublicServer> *** nighthawk_c_m has left the game (leaving)
14:41:07  <PublicServer> *** Chris joined the game
14:41:27  <PublicServer> *** Chris has left the game (leaving)
14:43:29  <PublicServer> <XeryusTC> hmm
14:43:33  <PublicServer> <XeryusTC> new eternity merge jams :s
14:43:55  <jondisti> !password
14:43:55  <PublicServer> jondisti: steamy
14:44:03  <PublicServer> *** Chris joined the game
14:44:03  <PublicServer> <XeryusTC> or it is something even further up the line
14:44:15  <PublicServer> *** Chris has left the game (leaving)
14:44:22  <PublicServer> *** jond1sti joined the game
14:45:03  <PublicServer> *** Chris joined the game
14:45:51  <PublicServer> <MrRuben> hmm, do the trains at 11 > 6 even need 3 lanes?
14:45:59  <PublicServer> <MrRuben> seems like 2 would be enough
14:48:41  <PublicServer> <Devedse> at a lot of RRRVVV the middle line is overused while the others are pretty much empty
14:49:12  <PublicServer> ***  made screenshot at 00009FE3:
14:49:14  <PublicServer> *** SmatZ has left the game (leaving)
14:51:57  <PublicServer> <MrRuben> hmm
14:52:10  <PublicServer> <Devedse> mrruben you just build that bridge?
14:52:13  <PublicServer> <MrRuben> yeah
14:52:20  <PublicServer> <Devedse> down there
14:52:26  <PublicServer> <Devedse> the middle way is a bit over used
14:52:42  <PublicServer> <MrRuben> you mean the inner one to the south?
14:52:51  <PublicServer> <Devedse> inner
14:53:11  <PublicServer> <MrRuben> yup noticed that too, but I feel incapable of solving it :)
14:53:26  <PublicServer> <Devedse> what about
14:54:03  <PublicServer> <Devedse> check my sign: what about removing this rail
14:56:34  <PublicServer> <MrRuben> the lanes are way too packed at 11 :/
14:56:49  <PublicServer> <Kommer> nah
14:56:51  <PublicServer> <Kommer> :P
14:57:00  <PublicServer> <MrRuben> at !CONNECT UP
14:57:13  <PublicServer> <MrRuben> the inner lane to the west needs it's own bridge
14:57:23  <PublicServer> <MrRuben> or...
14:57:24  <PublicServer> <MrRuben> hmm
14:57:42  <PublicServer> <XeryusTC> brb, shower
14:59:30  <PublicServer> <MrRuben> afk for dinner
14:59:33  <PublicServer> <Devedse> bb
15:04:14  <PublicServer> ***  made screenshot at 00012FBB:
15:06:17  *** KyleS has joined #openttdcoop
15:06:49  *** elmz_ has joined #openttdcoop
15:07:27  <KyleS> !playercount
15:07:27  <PublicServer> KyleS: Number of players: 10
15:07:34  <KyleS> !password
15:07:34  <PublicServer> KyleS: plaque
15:08:00  <PublicServer> *** KyleS joined the game
15:08:47  <PublicServer> *** SmatZ joined the game
15:09:07  *** Doorslammer has joined #openttdcoop
15:09:08  <PublicServer> * SmatZ applied patch to have jammed vehicles marked in smallmap
15:09:25  *** thgergo has joined #openttdcoop
15:10:39  <ODM> so thats like the wole map?
15:12:26  <PublicServer> <KyleS> jams are looking better =)
15:12:32  <PublicServer> <KyleS> i.e. not as bad
15:12:39  *** elmz has quit IRC
15:12:54  <ODM> sweet
15:13:01  <PublicServer> <KyleS> and the LLRR looks more balanced
15:13:27  <PublicServer> <KyleS> yay \o/
15:14:51  <PublicServer> *** 0DM joined the game
15:16:06  <PublicServer> <0DM> its a bit busy on hub 02
15:16:14  <PublicServer> <Chris> and 10
15:16:29  <PublicServer> <Kommer> jam yes
15:16:53  <PublicServer> <Chris> i like jam
15:16:57  <PublicServer> <0DM> on toast?
15:17:02  <PublicServer> <Chris> no scones
15:17:40  <PublicServer> <XeryusTC> oh, jam in my construction :o
15:17:50  <PublicServer> <KyleS> woah there is a LLLRRR track now :o
15:18:57  <PublicServer> <XeryusTC> 2->9 needs an extra track
15:19:16  <PublicServer> ***  made screenshot at 00012CC4:
15:19:23  <PublicServer> * XeryusTC takes it upon hisself
15:21:06  <PublicServer> *** theholyduck has joined company #1
15:21:28  <PublicServer> <0DM> yay sweets is still doing fine^^
15:21:56  <PublicServer> <baeda> back :) for my info.. may we add new primaries including trains yet or is it still too jammy around?
15:22:12  <PublicServer> <XeryusTC> too jammy still
15:22:18  <PublicServer> <baeda> shame :<
15:24:14  *** fonsinchen has joined #openttdcoop
15:25:30  <PublicServer> *** SmatZ has left the game (connection lost)
15:25:32  <PublicServer> <0DM> i can stare at this for ages
15:25:45  <PublicServer> *** Kommer has left the game (leaving)
15:26:14  <PublicServer> <baeda> but nice work on the toy exit and the huge appendix it took at 11 o_O
15:26:24  <PublicServer> <XeryusTC> :D
15:26:35  <PublicServer> <0DM> appendix lol
15:26:38  <PublicServer> <baeda> was it you wh? :D
15:26:42  <PublicServer> <0DM> arent they normally removed?
15:26:44  <PublicServer> <baeda> wh = eh
15:26:45  <PublicServer> <XeryusTC> easier to solve a jam there than at hub 5
15:27:12  <PublicServer> <baeda> yea actually. really nice :D like that circle-style hub 11 got now hehe
15:27:31  <PublicServer> <XeryusTC> that's the sign of a hacked hub :P
15:27:43  <Kommer> cya :)
15:27:46  <PublicServer> <0DM> ciao
15:27:53  <PublicServer> <baeda> but looks beautiful in it's uglyness actually....
15:27:56  <PublicServer> <XeryusTC> cya kommer
15:28:09  <PublicServer> <baeda> bye bye
15:28:09  *** Kommer has quit IRC
15:28:25  <PublicServer> <MrRuben> back
15:28:33  <PublicServer> <baeda> wb
15:29:46  <PublicServer> <0DM> ah stupid game, there was one candyfloss station near sweets, removed it for space
15:29:52  <PublicServer> <0DM> now 2 more forests grew there
15:29:58  <PublicServer> <KyleS> lol
15:30:09  <PublicServer> <XeryusTC> we have magic bulldozer?
15:30:09  <PublicServer> <baeda> *slaps the game*
15:30:20  <PublicServer> <0DM> its taking the piss
15:30:23  <PublicServer> <0DM> no
15:30:23  <SmatZ> !rcon magic_bulldozer
15:30:23  <PublicServer> SmatZ: Magic bulldozer is disabled.
15:30:36  <SmatZ> Magic bulldozer is disabled.
15:32:20  <PublicServer> <0DM> i turned on sound for a bit
15:32:23  <PublicServer> <0DM> now i turned it off again:p
15:32:28  <PublicServer> <XeryusTC> :D
15:32:40  <PublicServer> <baeda> nah you cant take sounds in toyland for long :D
15:32:47  <PublicServer> <0DM> for sure
15:33:05  <PublicServer> <baeda> especially that annoying toy factory... gnarf
15:33:11  <PublicServer> <MrRuben> hmm, need some help at !CONNECT UP
15:33:35  <PublicServer> <0DM> xeryus, looking at new fizzy drop... i can only think i am very uncreative stationwise:p
15:33:38  <leg3nd> !password
15:33:38  <PublicServer> leg3nd: belted
15:34:03  <PublicServer> <XeryusTC> you are
15:34:18  <PublicServer> ***  made screenshot at 0001AD9F:
15:34:37  <PublicServer> *** leg3nd has left the game (connection lost)
15:34:44  <PublicServer> <0DM> heh
15:34:52  <leg3nd> !password
15:34:53  <PublicServer> leg3nd: deluxe
15:35:10  <PublicServer> *** leg3nd joined the game
15:35:13  <PublicServer> <XeryusTC> whoops
15:35:35  <PublicServer> *** 0DM has left the game (leaving)
15:36:33  <PublicServer> *** leg3nd has left the game (desync error)
15:36:38  <PublicServer> <XeryusTC> wtf :o
15:36:40  <PublicServer> <Chris> ok i put a 3rd line from hub 06 - hub 10
15:36:46  <PublicServer> *** leg3nd joined the game
15:37:49  <PublicServer> <Chris> now HUB 08 is jam tastict
15:38:22  <planetmaker> grrr
15:38:32  <planetmaker> and we don't have desync debugging here :-(
15:38:51  *** Progman has joined #openttdcoop
15:39:00  <PublicServer> <XeryusTC> m-m-m-monster jam!
15:39:18  <PublicServer> <XeryusTC> heb 2 has LRR to the east now though :D
15:39:54  <PublicServer> <XeryusTC> hub even
15:40:07  <planetmaker> !rcon debug_level
15:40:07  <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
15:40:37  <planetmaker> !playercount
15:40:37  <PublicServer> planetmaker: Number of players: 11
15:40:51  <planetmaker> !revision
15:40:51  <PublicServer> planetmaker: Game version is r19594
15:41:07  <PublicServer> <XeryusTC> lol
15:41:18  <PublicServer> <XeryusTC> who made !who changed this
15:41:20  <Ammler> hmm, the new debug output isn't in
15:41:30  <planetmaker> yeah
15:41:33  <planetmaker> I noticed
15:41:49  <Ammler> we could backport it maybe?
15:41:54  <PublicServer> <XeryusTC> the bridges cross a line which join it later on xD
15:41:58  <planetmaker> Hm... is it in the current nightly r19611?
15:42:08  <Ammler> yes, that would work too
15:46:17  <PublicServer> <Chris> so many desynced lanes
15:46:20  <PublicServer> <Chris> gggr
15:46:49  <PublicServer> <MrRuben> anybody wanna help me with hub 11?
15:47:00  <PublicServer> <XeryusTC> so little thinking for yourself :P
15:47:02  <PublicServer> <Chris> what you doing to it?
15:47:05  <PublicServer> *** Spike joined the game
15:47:16  <PublicServer> <MrRuben> trying to make south to east two lanes
15:47:44  <PublicServer> <MrRuben> or
15:47:50  <PublicServer> <MrRuben> hmm, not needed I guess?
15:48:02  <PublicServer> <Chris> its not needed realy
15:48:24  <PublicServer> <XeryusTC> anyhow, feeding time
15:48:38  <PublicServer> *** Spike has left the game (leaving)
15:49:17  <PublicServer> *** Chris has changed his/her name to Chris Booth
15:49:20  <PublicServer> ***  made screenshot at 00012AC4:
15:49:33  <Ammler> planetmaker: server updated...
15:49:39  *** elmz has joined #openttdcoop
15:49:47  <planetmaker> folks, server will go down and come back updated to r19611
15:49:49  <Ammler> needs restart, please do that yourself :-P
15:49:52  <planetmaker> sorry for the inconvenience
15:50:09  <planetmaker> !rcon save desync_start1
15:50:10  <PublicServer> planetmaker: Saving map...
15:50:10  <PublicServer> planetmaker: Map successfully saved to desync_start1.sav
15:50:19  <PublicServer> <MrRuben> why was it updated?
15:50:19  <planetmaker> !rcon exit
15:50:21  <PublicServer> Server has exited
15:50:22  *** PublicServer has quit IRC
15:50:32  <KyleS> !dl win32
15:50:43  <mrruben5> bah, so I have to compile yet AGIN -.-
15:50:49  <Ammler> :-D
15:50:52  *** PublicServer has joined #openttdcoop
15:50:52  <PublicServer> Autopilot engaged
15:50:52  <PublicServer> Loading default savegame
15:50:52  *** ChanServ sets mode: +v PublicServer
15:50:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
15:51:03  <Ammler> poor osx guy :-P
15:51:04  <Chris_Booth> mrruben5: why?
15:51:06  <KyleS> !dl win32
15:51:06  <PublicServer> KyleS:
15:51:09  <Chris_Booth> aaah OSx
15:51:10  <planetmaker> !rcon debug_level desync=3
15:51:15  <planetmaker> !rcon debug_level
15:51:15  <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
15:51:18  <mrruben5> chris_booth:osx
15:51:22  <planetmaker> !rcon save debug_start1
15:51:23  <PublicServer> planetmaker: Saving map...
15:51:23  <PublicServer> planetmaker: Map successfully saved to debug_start1.sav
15:51:30  <planetmaker> !rcon load debug_start1.sav
15:51:31  <PublicServer> *** Game paused (not enough players)
15:51:36  <planetmaker> so :-)
15:51:40  <planetmaker> Feat done.
15:51:47  <Chris_Booth> !password
15:51:47  <PublicServer> Chris_Booth: zanies
15:51:47  <planetmaker> Reason for update and restart: bug hunting
15:52:20  <Chris_Booth> planetmaker / Ammler can you make PZ the same nightly please?
15:52:24  <Chris_Booth> it is very old now
15:52:25  <nighthawk_c_m> something special we should keep our eyes on?
15:52:40  <PublicServer> *** Chris Booth joined the game
15:53:01  <PublicServer> *** Game unpaused (not enough players)
15:53:01  <PublicServer> *** KyleS joined the game
15:54:50  <mrruben5> planetmaker: was it you that had instruction on the zlo lib?
15:54:56  <mrruben5> instructions*
15:55:12  <planetmaker> mrruben5, CFLAGS=-isystem/opt/local/include
15:55:39  <mrruben5> you said something about a bash profile
15:55:58  <planetmaker> Add that to your bash.profile
15:56:24  *** elmz_ has quit IRC
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15:56:56  <planetmaker> ~/.bash_profile rather
15:57:05  <mrruben5> thanks
15:57:09  <planetmaker> export CFLAGS="-isystem/opt/local/include ${CFLAGS}"
15:59:45  *** Seberoth has joined #openttdcoop
15:59:52  <mrruben5> hmm, still getting that error :S even when restarting terminal
15:59:55  <mrruben5>
16:00:23  <theholyduck> !dl win64
16:00:23  <PublicServer> theholyduck:
16:00:55  <planetmaker> mrruben5, yes, it only works on a new xterm
16:01:03  <planetmaker> in an already opened one you need to run
16:01:11  <planetmaker> source ~/.bash_profile
16:01:16  <planetmaker> in order to make it work
16:01:24  <mrruben5> I stopped then restarted it
16:01:37  <planetmaker> the xterm window itself
16:02:12  <theholyduck> !password
16:02:12  <PublicServer> theholyduck: zanies
16:02:20  <theholyduck> so
16:02:21  <theholyduck> why did we do this?
16:02:22  <PublicServer> *** theholyduck joined the game
16:02:33  <theholyduck> as in, any particular reasons?
16:03:04  <planetmaker> !rcon autosave
16:03:05  <PublicServer> planetmaker: ERROR: command not found
16:03:09  <planetmaker> !rcon set autosave
16:03:09  <PublicServer> planetmaker: Current value for 'autosave' is: '1' (min: 0, max: 4)
16:03:12  <planetmaker> !rcon set autosave 0
16:03:26  <Seberoth> hi
16:03:41  <PublicServer> <KyleS> uh
16:03:46  <PublicServer> <KyleS> is this an earlier saved game?
16:03:52  <planetmaker> no, not really
16:03:58  <mrruben5> :S
16:04:01  <PublicServer> <KyleS> quit a bit is different
16:04:06  <PublicServer> <KyleS> than is was before the reset
16:04:13  <PublicServer> <Chris Booth> how so KyleS?
16:04:13  <PublicServer> <theholyduck> yeah
16:04:19  <PublicServer> <KyleS> St. Pitport Woods
16:04:20  <PublicServer> <theholyduck> alot of LL_RR
16:04:21  <PublicServer> <theholyduck> is gone
16:04:24  <PublicServer> <KyleS> was connected to the north
16:04:27  <planetmaker> hm...
16:04:31  <PublicServer> <KyleS> and south of it was a LLLRRR line
16:04:32  <planetmaker> that's bad
16:04:34  <PublicServer> <KyleS> which is now a LLRR line
16:04:36  <planetmaker> hold on
16:04:49  <mrruben5> still getting that lzo error, even after restarting terminal and doing the source command in terminal
16:04:50  <PublicServer> <theholyduck> yeah, there was LLRR from hub10
16:04:51  <mrruben5>
16:04:54  <PublicServer> <theholyduck> to hub 11
16:05:01  <PublicServer> <theholyduck> with new sidelines to it
16:05:04  <PublicServer> <theholyduck> and through hub 6
16:05:05  <PublicServer> <Chris Booth> some of hub 10 was LL_RRR
16:05:06  <PublicServer> <theholyduck> all gone
16:05:19  <PublicServer> <Chris Booth> this is an old game
16:05:28  <PublicServer> <theholyduck> quite alot of shit missing yeah
16:05:34  <planetmaker> !rcon load debug_start1.sav
16:05:39  <PublicServer> *** Game paused (not enough players)
16:05:45  <KyleS> !password
16:05:45  <PublicServer> KyleS: zanies
16:05:49  <planetmaker> better?
16:05:55  <PublicServer> *** theholyduck joined the game
16:06:00  <planetmaker> this should be at most 10 minutes old
16:06:00  <KyleS> !password
16:06:00  <PublicServer> <theholyduck> still wrong
16:06:01  <PublicServer> KyleS: ailing
16:06:08  <PublicServer> <theholyduck> its way more than 10 minutes
16:06:11  <PublicServer> <theholyduck> more like 8 hours
16:06:15  <PublicServer> *** Game unpaused (not enough players)
16:06:15  <PublicServer> *** KyleS joined the game
16:06:17  <Chris_Booth> !password
16:06:17  <PublicServer> Chris_Booth: ailing
16:06:35  <PublicServer> <theholyduck> yeah, i'd say atleast 8 hours out of date
16:06:37  <nighthawk_c_m> I had a different one 3 hours ago.
16:06:40  <KyleS> this is out of date
16:07:02  <PublicServer> <theholyduck> yeah, its out of date by alot
16:07:08  <PublicServer> *** Chris Booth joined the game
16:07:10  <mrruben5> bah, I fail. I need to run .configure again ofc
16:07:30  <planetmaker> !rcon load autosave/autosave10.sav
16:07:30  <PublicServer> planetmaker: autosave/autosave10.sav: No such file or directory.
16:07:31  <theholyduck> all the stuff i've been building since i came home at about 1400?
16:07:33  <theholyduck> is gone
16:07:36  <planetmaker> !rcon load save/autosave/autosave10.sav
16:07:36  <PublicServer> planetmaker: save/autosave/autosave10.sav: No such file or directory.
16:07:40  <planetmaker> !rcon pwd
16:07:40  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/
16:07:41  <theholyduck> so thats atleast 4 hours gone
16:07:45  <PublicServer> <Chris Booth> still old
16:07:46  <theholyduck> not to mention its diffrent from when i joined :P
16:07:48  <planetmaker> !rcon load ./autosave/autosave10.sav
16:07:48  <PublicServer> planetmaker: ./autosave/autosave10.sav: No such file or directory.
16:07:53  <planetmaker> !rcon cd autosave
16:07:58  <planetmaker> !rcon load autosave10.sav
16:07:58  <PublicServer> *** Game paused (not enough players)
16:08:05  <PublicServer> *** XeryusTC joined the game
16:08:07  <KyleS> !password
16:08:07  <PublicServer> KyleS: ailing
16:08:12  <planetmaker> more current?
16:08:12  <PublicServer> *** Chris Booth has left the game (connection lost)
16:08:30  <KyleS> 1 client in front of me is taking forever D: lol
16:08:30  <PublicServer> *** theholyduck joined the game
16:08:32  <theholyduck> a bit yeah
16:08:34  <XeryusTC> planetmaker: go onto the server ls -l :P
16:08:47  <theholyduck> actually
16:08:51  <theholyduck> this seems pretty current
16:08:55  <PublicServer> *** KyleS has left the game (connection lost)
16:08:56  <planetmaker> XeryusTC, I AM on the server. This save is from 17:53
16:09:09  <XeryusTC> hmm, that's still quite old
16:09:12  <PublicServer> *** Chris Booth joined the game
16:09:13  <planetmaker> But the one which was claimed old from 17:57
16:09:15  <PublicServer> *** KyleS joined the game
16:09:16  <planetmaker> so I don't get it.
16:09:18  <XeryusTC> doesnt it save every month?
16:09:26  <planetmaker> it saves every 2nd minute
16:09:28  <theholyduck> XeryusTC, huh, well this one is still alot more up to date
16:09:28  <KyleS> well at least
16:09:36  <KyleS> Hub 10---Hub 08 is LLLRRR
16:09:48  <theholyduck> yeah, this is pretty close to last time i checked
16:09:58  <ODM> autosave12 seems best i think
16:10:03  <XeryusTC> i lost some minor changes at hub2
16:10:05  <XeryusTC> that's all
16:10:06  <planetmaker> !rcon load autosave12.sav
16:10:07  <KyleS> and the sweets factory is back to normal
16:10:07  <PublicServer> *** Game paused (not enough players)
16:10:12  <planetmaker> there we go
16:10:17  <Ammler> planetmaker: you made a save before exit
16:10:25  <KyleS> chris you take forever to load :p
16:10:26  <theholyduck> !password
16:10:26  <PublicServer> theholyduck: ailing
16:10:26  <planetmaker> yes. And people claim it was old...
16:10:35  <Chris_Booth> KyleS: i do
16:10:36  <planetmaker> I don't care then ;-)
16:10:38  <theholyduck> planetmaker, it WAS old
16:10:43  <theholyduck> planetmaker, massivly old
16:10:48  <Ammler> :-)
16:10:49  <theholyduck> its not just claiming, it was truth
16:10:52  <PublicServer> *** XeryusTC joined the game
16:10:52  <PublicServer> *** Chris Booth joined the game
16:10:55  <PublicServer> *** theholyduck joined the game
16:10:55  <KyleS> ^
16:10:58  <Ammler> hmm
16:10:59  <XeryusTC> this is more recent
16:11:04  <PublicServer> *** KyleS joined the game
16:11:11  <Ammler> how should that be possilbe?
16:11:19  <XeryusTC> actually, this is how i left it before i had dinner
16:11:43  <theholyduck> yeah, this is how it was last time i looked awell
16:11:43  <Ammler> planetmaker: maybe you loaded game.sav instead your desync one?
16:11:46  <planetmaker> Ammler, according to the backlog of this channel: not
16:11:55  <planetmaker> hm... but maybe.
16:12:01  <planetmaker> when re-starting the server.
16:12:03  <XeryusTC> but are loads of people desyncing?
16:12:06  <PublicServer> *** Chris Booth has joined company #1
16:12:11  <planetmaker> XeryusTC, yes
16:12:21  <theholyduck> i didnt notice any desync problems
16:12:21  <XeryusTC> i did set gradual_loading to 0, which is not a network safe setting anymore it seems
16:12:36  <XeryusTC> i've only seen leg3nd desyncing so far
16:12:46  *** Seberoth_ has joined #openttdcoop
16:12:48  <planetmaker> which is not the 1st
16:12:52  <leg3nd> What ?
16:13:02  <leg3nd> im making desync ?
16:13:15  <PublicServer> <Chris Booth> no leg3nd
16:13:16  <planetmaker> no, you don't. You experience it.
16:13:23  *** avdg has joined #openttdcoop
16:13:26  <planetmaker> which is a programme bug and not your fault
16:13:30  <avdg> hi
16:13:33  <avdg> !players
16:13:35  <PublicServer> avdg: Client 30 (Orange) is XeryusTC, in company 1 (Jamming United)
16:13:35  <PublicServer> avdg: Client 27 (Orange) is Chris Booth, in company 1 (Jamming United)
16:13:35  <PublicServer> avdg: Client 32 (Orange) is theholyduck, in company 1 (Jamming United)
16:13:35  <PublicServer> avdg: Client 29 is KyleS, a spectator
16:13:45  <avdg> :) nice company nick
16:14:01  <leg3nd> Arr okay yeah i did have decync. but might be because girlfriend is downloading.
16:14:03  <theholyduck> avdg, well, the jamming problem seems to be comming under controll
16:14:05  <leg3nd> so have no clue.
16:14:09  <PublicServer> <KyleS> how do i join the company...somehow i got logged in as an observer
16:14:19  <avdg> nice
16:14:24  <planetmaker> leg3nd, then you'd loose connection. But not desync
16:14:28  *** Seberoth has quit IRC
16:14:31  <leg3nd> okay.
16:14:41  <theholyduck> KyleS, just open the company details window
16:14:47  <theholyduck> and hit join this company
16:14:48  <planetmaker> A common mistake to use the word "desync" synonymous for "loose connection"
16:14:50  <PublicServer> <KyleS> ok thx
16:14:54  <PublicServer> *** KyleS has joined company #1
16:14:57  <planetmaker> One is a bug, the other common connection issue
16:15:16  <theholyduck> desync = client and server having a diffrent idea about what the reality is
16:15:17  <theholyduck> right?
16:15:24  <planetmaker> yes
16:15:41  <leg3nd> :>
16:15:44  *** Seberoth_ is now known as Seberoth
16:15:47  <planetmaker> and now: time for BBQ :-) Catch you later
16:16:02  <leg3nd> have to go make food also :>
16:16:18  <mrruben5> planetmaker: enjoy!
16:16:36  <PublicServer> *** Chris Booth has left the game (leaving)
16:16:49  <mrruben5> !password
16:16:49  <PublicServer> mrruben5: ailing
16:16:56  <PublicServer> *** MrRuben joined the game
16:17:38  *** Chris_Booth has quit IRC
16:26:01  <PublicServer> <XeryusTC> split before join chaos :o
16:29:13  <V453000> planetmaker: BBQ is some special kind of intensely insane BBH? :P
16:30:09  <Ammler> german goulash :-P
16:30:13  <V453000> heh
16:30:22  <V453000> I had goulash today for lunch :PPP
16:30:53  *** pugi has quit IRC
16:30:54  <ODM> darn you
16:31:14  <V453000> :)
16:32:08  <PublicServer> <KyleS> i worked out Hub 08 a bit
16:32:11  <PublicServer> <KyleS> only hackily tho ;/
16:32:35  <PublicServer> <KyleS> the outside E->W line wasn't being used and the middle line was getting jammed at the hub
16:32:55  <PublicServer> <KyleS> so i gave the middle line a chance to split off to the outer line if there was a potential jam
16:33:04  <PublicServer> <theholyduck> when did we hit 750 trains?
16:33:08  <PublicServer> <theholyduck> as in, whos adding moar?
16:35:41  *** elmz_ has joined #openttdcoop
16:37:25  *** devilsadvocate_ has joined #openttdcoop
16:37:47  *** devilsadvocate has quit IRC
16:38:21  <PublicServer> <XeryusTC> network is holding up alright?
16:38:51  <PublicServer> *** KyleS has left the game (connection lost)
16:38:54  <PublicServer> <MrRuben> hub 08 cpuld use some tweaking maybe
16:39:02  <KyleS> !password
16:39:02  <PublicServer> KyleS: serums
16:39:05  <PublicServer> <MrRuben> west to south
16:39:24  <PublicServer> *** KyleS joined the game
16:40:05  <PublicServer> <MrRuben> the slopes to the south are slowing trains there
16:40:11  <PublicServer> <MrRuben> if they need to stop
16:41:23  *** VictorOfSweden has joined #openttdcoop
16:42:49  *** elmz has quit IRC
16:44:53  <avdg> @version
16:44:54  <Webster> avdg: The current (running) version of this Supybot is  The newest version available online is
16:45:00  <avdg> !version
16:45:00  <PublicServer> avdg: Autopilot AP+ 3.0 Beta (r740:742M)
16:45:06  <avdg> openttd?
16:45:13  <avdg> !server
16:45:29  <avdg> hmm lets update
16:45:45  <mrruben5> avdg: r19611
16:46:11  <avdg> ty, I figure it already out :p
16:46:32  <PublicServer> <MrRuben> you're going to be amazed by the network changes though
16:46:41  <avdg> why the upgrade?
16:47:19  <PublicServer> <MrRuben> server upgrade you mean?
16:47:23  <dihedral> yeah! what happened to 'never change a running system' :-P
16:47:36  <PublicServer> *** tneo joined the game
16:47:38  <PublicServer> <MrRuben> xeryustc turned off gradual loading, causing desync for some people
16:47:53  <PublicServer> <MrRuben> at least that's from what I udnerstood
16:48:29  <dihedral> tneo??
16:48:31  <dihedral> hey sir
16:48:33  <dihedral> long time no see
16:49:06  <dihedral> laslog
16:49:08  <dihedral> opes
16:50:34  <phatmatt> !password
16:50:34  <PublicServer> phatmatt: serums
16:50:44  <PublicServer> *** phatmatt joined the game
16:51:45  <tneo> hey dihedral
16:51:50  <dihedral> :-)
16:51:51  <tneo> how have you been?
16:52:01  <dihedral> hmmm.... well.... yeah
16:52:04  <dihedral> ok ish
16:52:15  <dihedral> things could be better at time :-P
16:52:19  <SmatZ> oh version upgrade :)
16:52:20  <dihedral> other than that - good
16:52:23  <Ammler> avdg: because a lazy guy doesn't run AutoNightly anymore, we need to be the guinea pigs
16:52:24  <dihedral> hello SmatZ
16:52:26  <SmatZ> hello dihedral
16:52:33  <avdg> !password
16:52:34  <PublicServer> *** phatmatt has left the game (connection lost)
16:52:34  <PublicServer> avdg: busily
16:52:35  <PublicServer> <KyleS> hey can anyone look at Hub 08?
16:52:37  <dihedral> Ammler: oi :-P
16:52:42  <tneo> good to see you here again though dihedral :-)
16:52:43  <PublicServer> *** avdg joined the game
16:52:50  <Ammler> :-)
16:52:54  <PublicServer> <KyleS> i did lots of hacks..if anyone can look at it and tell me if i am way off
16:52:54  <dihedral> nofair
16:52:56  <PublicServer> <KyleS> that would be nice
16:53:04  <PublicServer> <avdg> ooo my switch is still in
16:53:04  <Ammler> indeed :-$ sorry
16:53:12  <avdg> !screen
16:53:13  <dihedral> KyleS: where?
16:53:26  <PublicServer> <KyleS> Hub 08
16:53:34  <dihedral> oh - that kind of 'hacks'
16:53:35  <dihedral> :-D
16:53:42  <dihedral> never mind then :-P
16:53:43  <PublicServer> <KyleS> :>
16:54:02  * dihedral is off to band practice...
16:54:05  <Ammler> what happen with webcam?
16:54:21  <Ammler> dihedral: make a midi :-P
16:55:10  <Ammler> !screen
16:55:33  <PublicServer> *** phatmatt joined the game
16:56:33  <Ammler> !screen
16:56:36  <PublicServer> *** Ammler made screenshot at 00024703:
16:56:36  <PublicServer> <MrRuben> poor mountain at hub 02
16:56:41  <PublicServer> <MrRuben> no trees on it :P
16:56:54  <PublicServer> *** SmatZ joined the game
16:56:57  <PublicServer> <SmatZ> hello cojammers
16:57:46  <Ammler> :-D
16:58:11  <Ammler> Hello EvilmatZ
16:58:15  <PublicServer> * MrRuben adds lots of trees to hub 02
16:58:19  <PublicServer> <SmatZ> :)
16:58:22  <PublicServer> <SmatZ> brb
16:58:23  <PublicServer> *** SmatZ has left the game (leaving)
16:58:42  <Ammler> installing opengfx...
16:58:53  <PublicServer> <KyleS> so laggy
16:58:57  <PublicServer> <KyleS> ughhh
16:59:32  <PublicServer> <avdg> whats eating the speed?
16:59:48  <PublicServer> <KyleS> mb the zillion trains? :>P
16:59:52  <Ammler> !tell avdg about dl autostart
16:59:52  <PublicServer> avdg:
17:00:04  <PublicServer> <avdg> trains aren't the problem, so far I know
17:00:12  <Ammler> might also be something for you ruben ^
17:00:21  <PublicServer> <avdg> previous game, 3k trains, still no lagg here at small zoom lvl
17:00:32  <PublicServer> <KyleS> or maybe my computer
17:00:36  <PublicServer> <KyleS> i know i couldn't run last game
17:00:36  <PublicServer> <MrRuben> ammler: I already use opengfx :)
17:00:43  <PublicServer> <KyleS> the server dc'd me because of too low frame rate
17:00:43  <Ammler> I meant autostart
17:01:04  <PublicServer> *** theholyduck has left the game (connection lost)
17:01:11  <mrruben5> server oh
17:01:25  <mrruben5> thanks :)
17:01:28  <mrruben5> bookmarked
17:01:56  <Ammler> also included client patch pack :-)
17:02:11  <PublicServer> <tneo> lots of signal errors
17:02:41  <Ammler>
17:03:00  *** Lelle has joined #openttdcoop
17:03:13  <PublicServer> *** Amm1er joined the game
17:03:53  <PublicServer> <Amm1er> guys, what is important if you make double bridge with pbs?
17:04:39  <mrruben5> ammler: love the rail station selection :P
17:05:05  <Ammler> yes, that is my main reason for the pack
17:05:37  *** elmz has joined #openttdcoop
17:05:54  <PublicServer> ***  made screenshot at 0002387A:
17:07:25  <PublicServer> *** Amm1er has left the game (connection lost)
17:07:28  <Ammler> I guess, I have the ubuntu audio bug
17:07:48  <mrruben5> can't start binary?
17:07:54  <mrruben5> oh wait need to config
17:08:38  <Ammler> if you need changes for mac osx, please tell
17:08:46  <Ammler> so I can keep the script up2date
17:08:50  <PublicServer> *** tneo has left the game (connection lost)
17:08:54  *** theholyduck has quit IRC
17:09:08  <PublicServer> *** Intexon joined the game
17:09:10  <avdg> uh anyone asked about macs?
17:10:11  <PublicServer> *** Amm1er joined the game
17:10:12  <mrruben5> New client is going to be installed.
17:10:12  <mrruben5> no support for macosx-intel
17:10:15  <mrruben5> ??
17:10:39  <Ammler> you should use svn
17:10:46  <mrruben5> aha
17:10:52  <Ammler> there is no osx nightly :-P
17:10:59  <mrruben5> I am a fool :P
17:11:01  <Devedse> !password
17:11:01  <PublicServer> Devedse: gusher
17:11:11  <PublicServer> *** Devedse joined the game
17:11:21  <PublicServer> *** SmatZ joined the game
17:11:23  <PublicServer> <Devedse> hello :)
17:11:49  * mrruben5 hopes that autostarter does not compile every time it is run
17:11:57  <mrruben5> one would assume so
17:11:58  <Ammler> mrruben5: also you might need to edit: CONFIGUREARGS=""
17:12:14  <Ammler> mrruben5: you think, it should? :-P
17:12:34  <mrruben5> ammler: I have planetmakers bash_profile for zlo
17:12:45  *** elmz_ has quit IRC
17:13:38  <PublicServer> *** MrRuben has left the game (leaving)
17:14:33  * mrruben5 wonders about the number of files compiled at the same time
17:14:50  <PublicServer> <KyleS> i'm off for now
17:14:56  <PublicServer> <KyleS> later
17:14:59  <PublicServer> *** KyleS has left the game (leaving)
17:15:00  <PublicServer> <Devedse> bye
17:15:01  <mrruben5> laters
17:15:01  *** KyleS has left #openttdcoop
17:15:35  <Ammler> [19:14] * mrruben5 wonders about the number of files compiled at the same time <-- make -j
17:15:52  <Ammler> usually <cores>+1
17:15:58  <mrruben5> aye but at what number, guessing 2 since I have dual core
17:16:14  <Ammler> then 3 :-)
17:16:39  <PublicServer> * Devedse still doesn't understand why there's candy on tree's :o
17:17:28  <mrruben5> because it is yummie
17:17:34  <PublicServer> <Devedse> yum yum
17:18:02  <mrruben5> heck I don't even know the english translation for the dutch word "drop"
17:18:10  <PublicServer> <Devedse> me neither
17:18:11  <mrruben5> !password
17:18:12  <PublicServer> mrruben5: gusher
17:18:19  <PublicServer> *** MrRuben joined the game
17:18:25  <PublicServer> <MrRuben> lol it auto joins as well?
17:18:54  <PublicServer> <XeryusTC> MrRuben: licorish
17:19:18  <gr00vy> !password
17:19:18  <PublicServer> gr00vy: gusher
17:20:04  <PublicServer> <MrRuben> weird word
17:20:19  <PublicServer> <avdg> hmm howmany penalty has a station?
17:20:34  <PublicServer> *** gr00vaLisTic joined the game
17:20:56  <PublicServer> ***  made screenshot at 00024474:
17:21:39  <PublicServer> *** Amm1er has left the game (connection lost)
17:22:08  <SmatZ> !trains 850
17:22:09  <PublicServer> *** SmatZ has set max_trains to 850
17:22:56  <PublicServer> *** gr00vaLisTic has left the game (leaving)
17:23:15  <PublicServer> <MrRuben> amm1er: does the sign list filter have regex support?
17:23:23  <PublicServer> <avdg> jam?
17:23:32  <PublicServer> <avdg> hub 2
17:24:35  <PublicServer> <XeryusTC> hmm, i see nothing
17:24:49  <PublicServer> <Devedse> where?
17:25:16  <Ammler> mrruben5: no idea :-)
17:25:28  <Ammler> the wiki page does link to the project threads
17:25:34  <mrruben5> autostart script
17:25:43  <mrruben5> aha
17:26:19  <mrruben5> hmm, how can I let it run from a bundle
17:26:21  <mrruben5> ?
17:27:20  <Ammler> why do you need?
17:28:14  <mrruben5> no idea, but tnow there's an ugly icon on my dock!
17:28:21  <mrruben5> it's osx, remember :P
17:28:32  <PublicServer> *** XeryusTC has left the game (connection lost)
17:28:40  <PublicServer> *** MrRuben has left the game (leaving)
17:30:27  <mrruben5> I also noticed you have macosx-intel and -powerpc in the config, but not universal :)
17:30:34  <mrruben5> !password
17:30:34  <PublicServer> mrruben5: nudged
17:30:39  *** Mitcian has quit IRC
17:30:41  <PublicServer> *** MrRuben joined the game
17:31:15  <PublicServer> <Devedse> do we actually still have jams :O
17:31:18  <PublicServer> <Devedse> ?
17:31:20  <PublicServer> <SmatZ> nope
17:31:52  <PublicServer> <Devedse> win :)
17:33:24  <gr00vy> !password
17:33:24  <PublicServer> gr00vy: nudged
17:34:20  <PublicServer> *** Robi-Wan joined the game
17:35:08  <PublicServer> *** Intexon has left the game (connection lost)
17:35:59  <PublicServer> ***  made screenshot at 0003BBA5:
17:38:22  <gr00vy> !password
17:38:22  <PublicServer> gr00vy: penned
17:38:36  <PublicServer> *** gr00vaLisTic joined the game
17:42:23  *** Vitus has joined #openttdcoop
17:42:28  <Vitus> !password
17:42:28  <PublicServer> Vitus: penned
17:43:06  <PublicServer> *** Robi-Wan has left the game (leaving)
17:43:07  <PublicServer> *** gr00vaLisTic has left the game (leaving)
17:43:18  <PublicServer> <MrRuben> testing autojoin :)
17:43:23  <PublicServer> *** MrRuben has left the game (leaving)
17:43:34  <PublicServer> *** MrRuben joined the game
17:43:36  <PublicServer> <MrRuben> :D
17:43:45  <PublicServer> <Devedse> also autoget password?
17:44:20  <nighthawk_c_m> !password
17:44:20  <PublicServer> nighthawk_c_m: penned
17:44:29  <PublicServer> *** nighthawk_c_m joined the game
17:44:43  <PublicServer> *** Vitus joined the game
17:45:26  <Ammler> if someone else is interested in autojoin nick, ping me...
17:45:36  <Ammler> key*
17:49:26  <nighthawk_c_m> whats there to do in the network at the moment?
17:49:44  <PublicServer> <avdg> donno, I'm watching too
17:49:51  <PublicServer> <Devedse> we can only hope for sudden jams :(
17:50:24  <PublicServer> <avdg> this map is a hell for me now, due lack of space and high raised traffic
17:51:01  <PublicServer> ***  made screenshot at 00019ED6:
17:52:09  <PublicServer> <avdg> zoom out at bear pickup :p
17:52:14  <PublicServer> <avdg> its all railed
17:52:36  <PublicServer> <avdg> everything till the town drop
17:52:41  <hylje> bear pickup
17:52:52  <PublicServer> <avdg> *beer
17:52:56  <V453000> duh
17:52:59  <PublicServer> <Vitus> Hmm... bears
17:53:03  <PublicServer> <avdg> :)
17:53:10  <PublicServer> <MrRuben> :D:D I can go to the latest building operation with this client patch
17:53:35  <nighthawk_c_m> what do you mean Ruben?
17:53:47  <PublicServer> <MrRuben>
17:54:12  <PublicServer> <Vitus> Think I'll just spam some rails so you won't get anything useful out of it :D
17:54:20  <nighthawk_c_m> I have no freaking idea how to incorporate a patch into the actual client
17:54:37  <PublicServer> <MrRuben> nighthawk_c_m: with the autostarter from ammler
17:54:55  <nighthawk_c_m> thats all I need, the autostarter?
17:55:20  *** De_Ghosty has quit IRC
17:55:46  <PublicServer> <MrRuben> yup: see
17:56:04  *** Doorslammer has quit IRC
17:56:29  <Devedse> i wish my !@#$ irc programm would copy links
17:57:25  <nighthawk_c_m> Dunno what you mean Ruben
17:58:14  <PublicServer> <MrRuben> oh wait, didnt actually copy new link
17:58:17  <PublicServer> <MrRuben>
17:58:52  <Ammler> that is a very bit outdated ^
17:59:01  <nighthawk_c_m> linux :-/
17:59:05  <Ammler> but well, basically it works.
17:59:11  <nighthawk_c_m> useless for me as i run win32
17:59:21  <Ammler> nighthawk_c_m: should work with cygwin
17:59:30  <Ammler> at least, it did once
17:59:38  <nighthawk_c_m> cygwin?
17:59:53  *** Kommer has joined #openttdcoop
17:59:56  <Kommer> !password
17:59:56  <PublicServer> Kommer: lorded
18:00:02  <PublicServer> *** Kommer joined the game
18:00:08  <Ammler> \o/ Kommer
18:00:10  <Ammler> :-)
18:00:13  <PublicServer> <Kommer> hmm, why an update to the PS?
18:00:15  <PublicServer> <MrRuben> yes, but cygwin also needs curl
18:00:17  <Kommer> heya Ammler :)
18:00:23  <Kommer> nice to see you. How are you?
18:00:40  <Ammler> thanks, so lala, but how are you?
18:01:05  <Kommer> very fine. started installing ottd since 1.0.0. saw it on a website and thought, what the heck :)
18:01:28  <Kommer> been busy a lot but now in the evenings I have sometimes some spare hours. and what else to do than to play ottd :P
18:01:30  <Ammler> hmm, I get the feeling your aren't "our" Kommer :-D
18:01:36  <PublicServer> *** Progman joined the game
18:01:40  <Kommer> lol, :)
18:01:44  <Kommer> why? :)
18:01:44  <Ammler> @users
18:01:49  <Kommer> have been busy a lot
18:02:02  <Kommer> very hard working. new house, renovating it and more
18:02:15  <Ammler> oh, then you are :-D
18:02:36  <nighthawk_c_m> - is that the updater you ment?
18:02:37  <Kommer> but hows life here?
18:03:08  <Ammler> except 1.0.0 release, not much changed...
18:03:22  <Kommer> saw on the website that there are a lot of members
18:03:31  <Kommer> nice to see that it is still alive :)
18:03:58  <PublicServer> *** nighthawk_c_m has left the game (leaving)
18:04:03  <PublicServer> <MrRuben> nighthawk_c_m: I don't think that will work for OTTDcoop
18:04:15  <Ammler> we won't die :-P
18:04:18  <Kommer> :)
18:04:21  <Kommer> thought so :)
18:04:24  <nighthawk_c_m> well, openttd coop is explicitly mentioned
18:04:31  <Kommer> didnt have the thought that when I was gone that everything stopped :P
18:04:33  <PublicServer> <MrRuben> ah
18:04:33  <V453000> more alive than ever :P
18:04:48  <Ammler> !users
18:04:48  <PublicServer> Ammler:
18:04:50  <Kommer> and loads of ppl who I dont know and probably dont know me :P
18:04:50  <PublicServer> <MrRuben> then it might work, not really interested in microsoft stuff
18:06:03  <PublicServer> ***  made screenshot at 000033DB:
18:07:07  <Ammler> oh, you are already moved to inactive...
18:07:12  <Ammler> should fix that
18:07:24  <Kommer> ow no problem :) dont have xs to anything I think
18:07:34  <Kommer> jus tlike to play and nice to have some chat with you guys :)
18:07:41  <Ammler> no need
18:07:48  <PublicServer> *** Progman has left the game (leaving)
18:08:02  <Kommer> dont even have any pw etc anymore. laptop reinstall so everything is gone (also from my mind)
18:08:32  <Kommer> hmm nickserv still knows me, lol
18:08:46  <Ammler> Kommer: you should join other universe
18:09:29  <Kommer> yepp but you need to give me some info :) by pm maybe?
18:10:01  *** Kommer has left #openttdcoop
18:10:06  *** Kommer has joined #openttdcoop
18:10:06  *** ChanServ sets mode: +o Kommer
18:10:15  <Kommer> lol, it still knows me. nice to see :)
18:10:33  <nighthawk_c_m> ok, so can anyone explain to me how to patch the game with one of the extra patches?
18:11:11  <mrruben5>
18:11:12  <Webster> Title: patching ottd - Google Search (at
18:11:33  <mrruben5> but basicly
18:11:42  <mrruben5> you need to checkout the svn source
18:11:47  <mrruben5> then apply the patches
18:11:49  <mrruben5> then compile
18:12:21  <PublicServer> <Devedse> they should implement some kind of scripting language :)
18:12:43  <PublicServer> <MrRuben> scripting language to do what?
18:12:46  <PublicServer> *** Progman joined the game
18:12:51  <PublicServer> <MrRuben> add patches?
18:12:56  <PublicServer> <Devedse> yea probably
18:13:03  <nighthawk_c_m> oh right - great, what a hassle ... I tried to understand that compiling stuff some time ago and failed miserably ...
18:13:20  <PublicServer> <Devedse> i would like to be able to see where my COOP guys are building :)
18:13:28  <nighthawk_c_m> !password
18:13:28  <PublicServer> nighthawk_c_m: usurps
18:13:45  <PublicServer> *** nighthawk_c_m joined the game
18:14:09  *** theholyduck has joined #openttdcoop
18:14:51  <mrruben5> nighthawk_c_m:
18:15:24  <mrruben5> you can compile with visual c++ or mingw
18:15:57  <PublicServer> *** Kommer has left the game (connection lost)
18:17:06  <PublicServer> *** nighthawk_c_m has left the game (desync error)
18:17:14  *** Doorslammer has joined #openttdcoop
18:17:53  <nighthawk_c_m> To be honest, I really have very limited understandings of this and find it kind of annoying to have to get into all of that stuff ....
18:17:54  <PublicServer> <MrRuben> devedse: f you are not on windows, thats easy
18:18:07  <PublicServer> <Devedse> well, i am on windows ;)
18:18:30  <PublicServer> <Devedse> i've once done some patching but was a bit to much hassle for me
18:20:17  <PublicServer> <Devedse> so are 2 of these trains better then the double white one?
18:20:37  <Doorslammer> Password?  Don't know it...
18:20:40  <PublicServer> <Devedse> oh there's no white railvehicle
18:20:42  <PublicServer> <MrRuben> lmao
18:20:47  <PublicServer> <MrRuben> jezus is on twitter
18:21:01  <PublicServer> <avdg> haleluja dammm...
18:21:05  <PublicServer> ***  made screenshot at 00024C62:
18:21:37  <PublicServer> <avdg> are you serious? :p
18:21:59  <Doorslammer> !password
18:21:59  <PublicServer> Doorslammer: timely
18:22:01  <Doorslammer> Ah for...
18:22:03  <Doorslammer> Oh
18:22:06  <Doorslammer> How odd
18:22:11  <PublicServer> <MrRuben>
18:22:12  <Webster> Title: Jesus Christ (jesus) on Twitter (at
18:22:30  <Doorslammer> lol, the Second Coming was a bit dull then
18:22:57  <avdg> Microwaving peeps. :)
18:23:07  <avdg>
18:23:09  <Webster> Title: Twitter / Jesus Christ: Microwaving peeps. (at
18:23:18  <Doorslammer> Sounds painful
18:23:25  <avdg> lol
18:23:33  <nighthawk_c_m> rofl
18:23:59  <avdg> tweetie @10:00
18:24:10  <avdg> jesus likes technology :p
18:24:37  <PublicServer> *** Player joined the game
18:24:37  <Webster> Player, please change your in game nick
18:24:42  <avdg> :p
18:24:43  <Webster> Title: jesus from nazaret (jesuschrist) on Twitter (at
18:24:59  <mrruben5>
18:25:00  <Webster> Title: Twitter / Jesus Christ: I know I'm a carpenter, bu ... (at
18:25:04  <mrruben5> mwhahaha
18:25:40  <mrruben5> I know I'm a carpenter, but I've never liked installing windows.
18:25:42  <avdg> lol?
18:25:45  <Webster> Title: mike janu (Antichrist) on Twitter (at
18:25:52  <PublicServer> <Devedse> what is all that logic doing at Sro primary pickup?
18:26:05  <avdg> all owned
18:26:19  <PublicServer> <Player> Oops, forgot the username... 0.o
18:26:27  <PublicServer> *** Player has left the game (connection lost)
18:26:44  <SmatZ> !trains 900
18:26:44  <PublicServer> *** SmatZ has set max_trains to 900
18:27:18  <PublicServer> <Progman> 14.4 dialup o_O
18:27:22  <PublicServer> <Devedse> lol
18:27:32  <avdg> wth:
18:27:38  <Kommer> !password
18:27:38  <PublicServer> Kommer: timely
18:27:47  <PublicServer> *** Doorslammer joined the game
18:27:48  <PublicServer> *** Kommer joined the game
18:28:11  <PublicServer> *** Absurd-Mind joined the game
18:28:29  <PublicServer> <Devedse> brb
18:28:57  <nighthawk_c_m> how do you implement conditions, like wait till x% loaded
18:29:25  <PublicServer> <Kommer> loads of secondary stuff is waiting on stations, but dont think network can handle so many trains
18:29:26  <PublicServer> <MrRuben> not sure thats possible
18:29:41  <nighthawk_c_m> it is, someone on the server did it
18:30:10  <PublicServer> <MrRuben> which train?
18:30:17  <PublicServer> <SmatZ> Kommer: I didn't see any jams
18:30:34  <PublicServer> <Kommer> there are no jams now, but if you want to transport all toys and fuzzy drinks there probably will be
18:30:58  <PublicServer> *** Doorslammer has left the game (connection lost)
18:31:02  <PublicServer> <SmatZ> +50 trains isn't that much
18:31:09  <nighthawk_c_m> !password
18:31:09  <PublicServer> nighthawk_c_m: timely
18:31:13  <PublicServer> <SmatZ> problematic place might be "BUH 01"
18:31:14  <PublicServer> <SmatZ> HUB
18:31:19  <PublicServer> <Kommer> yes true, but I mean if we add 200 trains :)
18:31:26  <PublicServer> *** nighthawk_c_m joined the game
18:31:29  <KenjiE20> @man conditional orders
18:31:35  <Webster> Conditional Orders - OpenTTD -
18:31:42  <PublicServer> *** Doorslammer joined the game
18:31:42  <PublicServer> *** Progman has left the game (leaving)
18:31:53  <PublicServer> *** nighthawk_c_m has left the game (connection lost)
18:33:59  *** Polygon has joined #openttdcoop
18:34:49  <PublicServer> *** Doorslammer has left the game (connection lost)
18:35:28  *** elmz has quit IRC
18:35:32  *** elmz has joined #openttdcoop
18:36:07  <PublicServer> ***  made screenshot at 00026A50:
18:41:18  <PublicServer> *** Absurd-Mind has left the game (leaving)
18:41:25  <PublicServer> *** Vitus has left the game (leaving)
18:41:31  *** Vitus has quit IRC
18:48:12  <PublicServer> *** SmatZ has left the game (leaving)
18:49:18  <PublicServer> *** Intexon joined the game
18:51:09  <PublicServer> ***  made screenshot at 0002445A:
18:52:02  *** Phazorx has left #openttdcoop
18:52:32  *** mixrin has joined #openttdcoop
18:52:39  <PublicServer> *** XeryusTC joined the game
18:56:28  <PublicServer> <XeryusTC> shall i add some sweets trains?
18:57:07  <PublicServer> <avdg> If you're caution, I don't mind
18:57:35  *** Phazorx has joined #openttdcoop
18:57:35  *** Webster sets mode: +o Phazorx
18:58:11  <PublicServer> <avdg> limit :)
18:58:12  <PublicServer> <XeryusTC> well, ti's only 15 :P
18:58:25  <PublicServer> <MrRuben> avdg: can you help a bit at hub 11?
18:58:31  <PublicServer> <avdg> pretty much 900 trains
18:58:39  <PublicServer> <MrRuben> I feel incapable to do the south to east part
18:58:40  <PublicServer> <avdg> hmm
18:58:55  <PublicServer> <avdg> let me unwire first :p
18:59:01  <PublicServer> <avdg> in my minds
18:59:18  <theholyduck> !password
18:59:18  <PublicServer> theholyduck: preyed
18:59:36  <PublicServer> *** theholyduck joined the game
18:59:46  <PublicServer> <avdg> hey duck
19:00:05  <PublicServer> <theholyduck> how are the jam problems going?
19:00:19  <PublicServer> <avdg> pretty good
19:00:37  <PublicServer> <MrRuben> there havent been any marjo ones
19:00:38  <PublicServer> <XeryusTC> there are plenty of jams :P
19:00:42  <PublicServer> <MrRuben> major*
19:00:53  <PublicServer> <MrRuben> minor :)
19:01:28  <PublicServer> <avdg> that toy reroute is an ugly hack ...
19:01:44  <PublicServer> <XeryusTC> no it isnt
19:01:52  <PublicServer> <XeryusTC> it uses a higher capacity part of the network
19:01:59  <PublicServer> <avdg> I know, but the join is making it worst
19:02:14  <PublicServer> <XeryusTC> or well, a part of the network which could easily be upgraded to the capacity
19:02:28  <PublicServer> <avdg> :)
19:02:40  <PublicServer> <avdg> oh I see
19:02:43  <PublicServer> <avdg> pbs
19:02:43  <PublicServer> <theholyduck> reroute where?
19:02:55  <PublicServer> <avdg> people are to lazy to simply convert them
19:03:12  <PublicServer> <XeryusTC> convert what?
19:03:18  <PublicServer> <avdg> should that work?
19:03:23  <PublicServer> <avdg> @penalty
19:03:42  <PublicServer> <XeryusTC> the station penalty works
19:03:53  <PublicServer> <MrRuben> hmm, some trains do not have non stop
19:03:53  <PublicServer> <XeryusTC> beer trains bypass the join
19:03:54  <PublicServer> <avdg> the pbs in front was not working
19:04:01  <PublicServer> <MrRuben> and slowing down in the penalty station :P
19:04:09  <PublicServer> <XeryusTC> the pbs in front broke the prio
19:04:21  <PublicServer> <XeryusTC> a pbs in an inline prio gets recognised as a normal signal
19:04:28  <PublicServer> <XeryusTC> so the prio stops at the pbs signal
19:05:24  *** elmz has quit IRC
19:05:25  *** elmz has joined #openttdcoop
19:05:53  *** Doorslammer has quit IRC
19:05:59  <PublicServer> <avdg> brundnor valley doesn't have shared orders :(
19:06:11  <PublicServer> ***  made screenshot at 00022C68:
19:06:36  <PublicServer> <theholyduck> when people forget to share orders, i become sad
19:06:40  <PublicServer> <Kommer> lol
19:06:44  <PublicServer> <theholyduck> holding ctrl isnt THAT hard
19:06:47  <PublicServer> <XeryusTC> indeed
19:06:48  <PublicServer> <avdg> nonstop + nonshared
19:06:54  <PublicServer> <XeryusTC> some people dont know about it though :o
19:07:06  <PublicServer> <theholyduck> how can you be at the level of even attempting to play a coop game
19:07:07  <PublicServer> <theholyduck> without?
19:07:09  <PublicServer> <MrRuben> so always non stop as well eh
19:07:20  <PublicServer> <MrRuben> I haven't used non stop before, I must admit
19:07:24  <PublicServer> <theholyduck> isnt it covered pretty well in the slow/quickstart stuff
19:07:29  <PublicServer> <theholyduck> ?
19:07:32  <PublicServer> <XeryusTC> there is a setting to have non stop by default
19:07:45  <PublicServer> <XeryusTC> theholyduck: it is covered in slowstart ;)
19:07:50  <PublicServer> <XeryusTC> as it is on the wiki :P
19:08:23  <mrruben5> @slowstart
19:08:23  <Webster> Read everything on the wiki, and I mean everything
19:08:45  <theholyduck> Webster, i did first time i started playing coop, and this time :P
19:10:49  <XeryusTC> everything?
19:11:54  <XeryusTC> !trains
19:11:54  <PublicServer> XeryusTC: !trains <integer>: set value of max_trains
19:11:59  <Kommer> good night
19:12:02  <XeryusTC> !rcon patch max_trains
19:12:02  <PublicServer> XeryusTC: Current value for 'max_trains' is: '900' (min: 0, max: 5000)
19:12:05  <XeryusTC> hello Kommer
19:12:08  <XeryusTC> !trains 1000
19:12:08  <PublicServer> *** XeryusTC has set max_trains to 1000
19:12:21  <Kommer> no hello anymore ;) time to watch a movie.
19:12:23  <Kommer> cya later
19:12:33  *** Devedse has quit IRC
19:12:43  <PublicServer> *** Devedse has left the game (connection lost)
19:12:43  <PublicServer> *** Kommer has left the game (leaving)
19:12:46  <XeryusTC> oh
19:12:52  <XeryusTC> it's a leaving good night :o
19:15:09  <mrruben5> @CI 512 512 1000 6 400
19:15:09  <Webster> Coop Index: 10.92266
19:15:28  <PublicServer> <MrRuben> hmm
19:15:45  <PublicServer> <MrRuben> so a coop index of means what?
19:15:45  <XeryusTC> hmm :o
19:15:53  <XeryusTC> @CI
19:15:53  <Webster> XeryusTC: (ci <an alias, 5 arguments>) -- Alias for "echo Coop Index: [math calc floor(( * ) / ( *  *  * 0.01) * (10**5))/(10.0**5)]".
19:17:13  <PublicServer> <XeryusTC> oh, sweets has started to jam
19:17:31  <mrruben5> @CI 2048 512 3000 6 400
19:17:31  <Webster> Coop Index: 14.56355
19:17:31  <PublicServer> <avdg> sweet :/
19:17:47  <PublicServer> <MrRuben> so last game was 4 points higher
19:17:58  <theholyduck> whats the coop index supposed to be?
19:18:13  <XeryusTC> how good the game/vehicles are :P
19:18:28  <theholyduck> size of map, train limit? train lenght?
19:18:33  <theholyduck> and? whats the 400 for?
19:19:05  <XeryusTC> TL was 3 last game
19:19:16  <theholyduck> well 6 wagons long though
19:19:17  <theholyduck> :P
19:19:35  <theholyduck> i was just trying to guess the variables
19:19:59  <theholyduck> X, Y, Trains, something,something
19:20:32  <Paul2> for those UK people: LOL!
19:20:33  <Webster> Title: Test Site 2 (at
19:20:35  <XeryusTC> 400 might be speed
19:21:09  <theholyduck> mrruben5, what are the various variables?
19:21:13  <PublicServer> ***  made screenshot at 0003751B:
19:21:43  <mrruben5> @CI 512 512 1000 6 400
19:21:43  <Webster> Coop Index: 10.92266
19:21:47  <mrruben5> wups
19:21:54  <mrruben5>
19:22:41  <theholyduck> what is coopishness then?
19:23:26  <avdg> !screen
19:23:40  <PublicServer> <XeryusTC> oh
19:23:46  <PublicServer> *** avdg made screenshot at 00003D08:
19:23:50  <PublicServer> <XeryusTC> sweets drop has join before splits :s
19:24:08  <theholyduck> hmm, take a look at our hq
19:24:21  <PublicServer> <MrRuben> lol who's making that infinite prison?
19:25:05  <V453000> !Screen
19:25:07  <V453000> !screen
19:25:09  <PublicServer> *** V453000 made screenshot at 0000F175:
19:25:52  <PublicServer> <XeryusTC> bah
19:26:01  <PublicServer> <XeryusTC> it takes up 4 of the train limit :s
19:26:32  <PublicServer> <avdg> mrruben: you forgot 2 time on a row some tracks for allowing trains to find the exit :D
19:26:40  <PublicServer> <avdg> its fixed now
19:26:55  <PublicServer> <XeryusTC> wow, the SRO pickup has  a total production of 2600 O_o
19:26:58  <PublicServer> <MrRuben> avdg: where?
19:27:07  <PublicServer> <avdg> dinningdon green height
19:27:14  <PublicServer> <avdg> and dinningdon green valley
19:27:39  <PublicServer> *** VictorOfSweden joined the game
19:27:43  <PublicServer> <avdg> check dinningdon green valley :)
19:27:51  <PublicServer> <MrRuben> I see
19:28:04  <PublicServer> <MrRuben> I blame the maglev look
19:28:05  <PublicServer> <VictorOfSweden> hello
19:28:08  <PublicServer> <avdg> =)
19:28:44  <PublicServer> <MrRuben> can delete dinningdon valley btw
19:28:52  <PublicServer> <MrRuben> the wells seem to have dissapeared LS
19:30:54  <PublicServer> <avdg> the network is too messy for me :p
19:31:03  <PublicServer> * theholyduck would like to register for the awawrd for {most edgy station}
19:31:14  <PublicServer> <theholyduck> at !edgehug
19:31:50  <PublicServer> <MrRuben> haha
19:32:42  <PublicServer> <MrRuben> /bored
19:33:07  <PublicServer> <theholyduck> well, we hooked up pretty much every primary now
19:33:27  <PublicServer> <theholyduck> all theres left is to make it all jam less, and expand
19:33:29  <PublicServer> <theholyduck> i guess
19:35:56  <PublicServer> <MrRuben> what should be the maximum of trains for a primary pickup?
19:36:15  <PublicServer> ***  made screenshot at 0000059D:
19:36:20  <PublicServer> <XeryusTC> have 1 train loading and 1 waiting at most
19:36:53  <PublicServer> <MrRuben> oh, too many vehicles :)
19:37:08  <PublicServer> *** VictorOfSweden has left the game (leaving)
19:37:23  <PublicServer> <avdg> too less to crash them all :p
19:37:48  <PublicServer> <MrRuben> yay! jam
19:37:51  <PublicServer> <MrRuben> hub 02
19:37:56  <PublicServer> <avdg> party?
19:38:13  <PublicServer> <XeryusTC> that's hub 9
19:38:18  <PublicServer> <avdg> lol
19:38:19  <PublicServer> <MrRuben> ah yes
19:38:22  <PublicServer> <XeryusTC> please state the head of the jam, not somewhere halfway :P
19:38:45  <PublicServer> <MrRuben> I thought it began at 02
19:38:51  <PublicServer> <XeryusTC> heh, ok :)
19:38:54  <PublicServer> <MrRuben> blame toyland exterior
19:39:03  <PublicServer> <XeryusTC> hub 1 is jamming too
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19:39:52  <PublicServer> <MrRuben> new tradean woods has a lot of trains :S
19:40:20  <PublicServer> <XeryusTC> if there are too many you can remove some
19:40:25  <PublicServer> <MrRuben> needs more bays maybe?
19:40:27  *** Kommer has quit IRC
19:40:41  <PublicServer> <MrRuben> the production is very high
19:40:51  *** Kommer has joined #openttdcoop
19:40:51  *** ChanServ sets mode: +o Kommer
19:42:17  <PublicServer> <XeryusTC> that split before join can be improved
19:43:29  *** jondisti has quit IRC
19:43:51  <PublicServer> <XeryusTC> wtf
19:44:13  <PublicServer> <avdg> its a mess for me
19:44:17  <PublicServer> <XeryusTC> i hate people who just hack extra lines in
19:44:26  <PublicServer> <XeryusTC> especially at doubled bridges/tunnels
19:44:26  <PublicServer> <avdg> I can't separate these lines in mind
19:44:33  <PublicServer> <XeryusTC> without adding extra ones :o
19:46:00  <PublicServer> <MrRuben> I have the same problem as avdg :P so many tracks you can't see straight :)
19:46:20  <PublicServer> <theholyduck> so many jams
19:46:23  <PublicServer> <avdg> yeah, I had to label tracks already yesterday
19:46:30  <PublicServer> <MrRuben> plus the added effects of the maglev and toyland graphics -.-
19:46:39  *** Kommer has quit IRC
19:46:46  <PublicServer> <avdg> maglev needs better grf
19:46:56  <PublicServer> <avdg> I saw already a nice replcament
19:47:13  *** Kommer has joined #openttdcoop
19:47:13  *** ChanServ sets mode: +o Kommer
19:47:30  <PublicServer> * MrRuben looks at cola & bubbles drop
19:47:39  <PublicServer> <MrRuben> it can't handle the input
19:47:40  <PublicServer> <XeryusTC> :P
19:47:53  <PublicServer> <XeryusTC> working on it
19:47:56  <PublicServer> <avdg> better then a bad exit :p
19:48:13  <PublicServer> <MrRuben> is that pointed at me :P?
19:48:13  <PublicServer> <XeryusTC> oh, that is the old station :o
19:48:16  <PublicServer> <avdg> ok, ml has bad exit :p
19:48:17  <PublicServer> <MrRuben> aye
19:48:39  <PublicServer> <MrRuben> why not just remove the old station?
19:48:44  <PublicServer> <MrRuben> and see what happens
19:49:23  <PublicServer> <theholyduck> seems like a potential disaster though
19:49:33  <PublicServer> <theholyduck> could cause jams other places
19:49:36  <PublicServer> <avdg> station should be splitted
19:49:55  <PublicServer> <XeryusTC> just removing it would lead to some massive detours :P
19:50:08  <PublicServer> <XeryusTC> it servers everything which does not come from the south
19:50:23  <PublicServer> <MrRuben> hmm haven't thought of that
19:50:52  <PublicServer> <XeryusTC> i'm currently making a way for western trains to go to the main drop
19:51:17  <PublicServer> ***  made screenshot at 0000FCB3:
19:51:38  <PublicServer> * MrRuben wonders how that will work out
19:51:51  <PublicServer> <XeryusTC> people, if you make some hacks please sign them
19:51:58  <PublicServer> <XeryusTC> there is some stuff here with my name on it
19:52:03  <PublicServer> <XeryusTC> but it's not made by me
19:52:09  <PublicServer> <XeryusTC> and i dont like to be associated with it xD
19:52:57  <PublicServer> <theholyduck> yeah, it works much better now
19:53:01  <PublicServer> <theholyduck> they arent blocking eachother
19:53:12  <PublicServer> <avdg> exit does, I think
19:53:25  <Lukeus_Maximus> !password
19:53:25  <PublicServer> Lukeus_Maximus: rooked
19:53:35  <PublicServer> *** Lukeus_Maximus joined the game
19:53:39  <PublicServer> <theholyduck> you could split that though
19:53:47  <PublicServer> <theholyduck> each exit has to go in a diffrent direction
19:53:52  <PublicServer> <avdg> donno how the lines are running
19:53:55  <PublicServer> <theholyduck> and each entry comes from a diffrent one
19:54:58  <PublicServer> <XeryusTC> western trains should be able to go to the main drop
19:55:03  <PublicServer> <XeryusTC> *tests*
19:55:21  <PublicServer> <XeryusTC> oh, an ugly joiner :s
19:56:23  <PublicServer> <MrRuben> they are going south
19:56:30  <PublicServer> <theholyduck> yeah, i saw that
19:56:37  <PublicServer> <theholyduck> toyland is screwing with my perception
19:57:01  <PublicServer> <XeryusTC> i blame toyland
19:57:10  <PublicServer> *** phatmatt has left the game (leaving)
19:57:19  <PublicServer> <avdg> i blame water
19:57:30  <PublicServer> <avdg> and too many connected stations
19:57:55  <baeda> !download win64
19:57:55  <PublicServer> baeda:
19:58:05  *** phatmatt has quit IRC
19:58:07  <PublicServer> <MrRuben> hmm, we should name the mountains :)
19:58:12  <PublicServer> <avdg> lol
19:58:32  <PublicServer> <avdg> there is only 1 name for the most of them
19:58:50  <PublicServer> <MrRuben> I'm serious! They do allow us to build on them, and will never say no like towns do XD
19:59:20  <PublicServer> <XeryusTC> second try :D
19:59:31  <baeda> !password
19:59:31  <PublicServer> baeda: rooked
19:59:40  <PublicServer> *** baeda joined the game
19:59:43  <PublicServer> *** SmatZ joined the game
20:00:00  <PublicServer> <theholyduck> so, we're at 1k trains
20:00:07  <PublicServer> <XeryusTC> oh wait
20:00:15  <PublicServer> <XeryusTC> half the trains cant go to the proper lane xD
20:00:27  *** Progman has quit IRC
20:00:28  <PublicServer> <baeda> good evening ;)
20:01:13  <PublicServer> <MrRuben> wtf @ company building
20:01:29  <PublicServer> <MrRuben> I dare you to make it go round the edges of the map!
20:01:40  <PublicServer> <theholyduck> you cant
20:01:52  <PublicServer> <theholyduck> i claim !edgehug
20:01:56  <PublicServer> <MrRuben> you can, if you raise land :P
20:02:07  <PublicServer> <theholyduck> well i allready occupy one of the edges
20:02:08  <PublicServer> <theholyduck> take a look
20:02:17  <PublicServer> <SmatZ> theholyduck: what's buggy there?
20:02:26  <PublicServer> <theholyduck> nothing
20:02:28  <PublicServer> <MrRuben> well if it really would eb edgehugging then you'd get wrong CL
20:02:46  <PublicServer> <MrRuben> @ corners of the map
20:02:46  <PublicServer> <theholyduck> just commenting on how i win at hugging the edge
20:03:21  <PublicServer> <avdg> :p
20:03:25  <PublicServer> <MrRuben> lol
20:03:39  <PublicServer> <avdg> that was always in
20:04:11  <PublicServer> <MrRuben> XDXD
20:04:17  <PublicServer> <MrRuben> i know what you're gonna do
20:05:13  <PublicServer> <MrRuben> HAH
20:06:19  <PublicServer> ***  made screenshot at 0001CD09:
20:06:41  <PublicServer> <MrRuben> lol at teningville east
20:07:06  <PublicServer> <MrRuben> poor train has to go all the way to slh 03
20:07:10  <PublicServer> <MrRuben> and then go back :D
20:07:12  <PublicServer> <theholyduck> not to mention
20:07:18  <PublicServer> <theholyduck> lol roro
20:07:25  <PublicServer> <theholyduck> why would any sane person build a roro there?
20:07:33  <PublicServer> <theholyduck> if the exit and entry is in the same direction and space is limited
20:07:39  <SmatZ> !trains 1050
20:07:39  <PublicServer> *** SmatZ has set max_trains to 1050
20:07:41  <PublicServer> <theholyduck> why not just build a terminus like a sane person?
20:07:46  <PublicServer> <avdg> ... more trains?
20:07:53  <PublicServer> <theholyduck> its a primaries pickup..
20:08:08  <PublicServer> <theholyduck> it wont have more than 1 train leaving or 1 train comming at the same time
20:08:16  <PublicServer> <theholyduck> not usually atleast
20:08:24  <PublicServer> <SmatZ> avdg: did I overlook any jam?
20:08:33  <PublicServer> <avdg> a lot :)
20:08:46  <PublicServer> *** tneo joined the game
20:08:47  <PublicServer> <SmatZ> then call me blind :-x
20:08:50  <PublicServer> <avdg> hub 2
20:09:02  <PublicServer> <tneo> SmatZ: you're blind ;-P
20:09:12  <PublicServer> <SmatZ> indeed it's jammy now
20:09:19  <PublicServer> <SmatZ> it wasn't a while ago :(
20:09:24  <SmatZ> !trains 1000
20:09:24  <PublicServer> *** SmatZ has set max_trains to 1000
20:09:25  <PublicServer> <avdg> it was :p
20:09:31  <PublicServer> <avdg> and still is
20:09:40  <PublicServer> <avdg> k
20:09:46  <PublicServer> <avdg> till now :p
20:09:50  <PublicServer> *** tneo has left the game (connection lost)
20:10:01  <PublicServer> <SmatZ> sometimes it jams
20:10:05  <PublicServer> *** tneo joined the game
20:10:06  <PublicServer> <SmatZ> and then unjams...
20:10:25  <PublicServer> <XeryusTC> someone mistyped candy
20:10:30  <PublicServer> <MrRuben> :D
20:11:26  <PublicServer> <XeryusTC> jam of cola in
20:11:27  <PublicServer> <theholyduck> so guys
20:11:28  <PublicServer> <XeryusTC> 3
20:11:29  <PublicServer> <XeryusTC> 2
20:11:30  <PublicServer> <XeryusTC> 1
20:11:40  <PublicServer> <theholyduck> at slh07
20:11:47  <PublicServer> <theholyduck> and hub01
20:11:52  <PublicServer> <theholyduck> theres a ENDLESS queue
20:11:55  <PublicServer> <theholyduck> of trains
20:11:56  <PublicServer> <theholyduck> waiting to merge
20:12:35  <PublicServer> <theholyduck> it can merge in 2 locations, but both are so heavily trafficated
20:12:38  <PublicServer> <theholyduck> it never happens
20:13:19  <PublicServer> <XeryusTC> oh, that jam wasnt even too bad
20:13:55  <PublicServer> <baeda> no more explosives for you ;)
20:14:23  <PublicServer> <XeryusTC> hub 2 westward still jams :s
20:14:39  <PublicServer> *** theholyduck has left the game (connection lost)
20:15:09  <PublicServer> <MrRuben> it's too busy :)
20:16:25  <PublicServer> * MrRuben wonders what this would be like with breakdowns
20:16:38  *** einKarl has quit IRC
20:17:17  <PublicServer> *** baeda has left the game (connection lost)
20:17:42  *** pugi has joined #openttdcoop
20:18:13  * avdg tries to study now
20:18:19  <PublicServer> *** avdg has joined spectators
20:18:55  <avdg> I found a nice book about software engineering
20:19:24  <PublicServer> <SmatZ> enjoy :-p
20:19:27  <pugi> hi :D
20:19:27  <ODM> always use GOTO
20:19:29  <pugi> !password
20:19:30  <PublicServer> pugi: stiffs
20:20:01  <avdg> :) thats why the guys of php where smart enough to add it since php 5.3
20:20:03  <pugi> huh
20:20:04  <pugi> new version
20:20:06  <pugi> !dl win32
20:20:07  <PublicServer> pugi:
20:20:35  <avdg> i'm just missing the gosubs now :p
20:20:37  <PublicServer> <MrRuben> 5.3.3 is out even, right?
20:20:50  <PublicServer> *** pugi joined the game
20:20:55  <avdg> donno, I only cares about macports
20:21:01  <PublicServer> <pugi> hey, anything very new? :D
20:21:03  <avdg> and they are bit sleepy :p
20:21:12  <mrruben5>
20:21:22  <PublicServer> ***  made screenshot at 00014259:
20:21:28  <mrruben5> gives me an xdebug error
20:21:40  <nighthawk_c_m> !password
20:21:40  <PublicServer> nighthawk_c_m: nipped
20:21:41  <avdg> lol
20:21:53  <mrruben5> ( ! ) Fatal error: Maximum execution time of 30 seconds exceeded in Unknown on line 0
20:21:58  <PublicServer> *** nighthawk_c_m joined the game
20:22:00  <avdg> is that xdebug?
20:22:03  <mrruben5> yup
20:22:10  <PublicServer> *** XeryusTC has left the game (connection lost)
20:22:10  <avdg> strange, xdebug on server?
20:22:15  <mrruben5> at least, I believe
20:22:26  <avdg> I'm still at loading :p
20:22:46  <PublicServer> *** Intexon has left the game (connection lost)
20:22:48  <avdg> and loading ...
20:23:19  <PublicServer> *** SmatZ has left the game (connection lost)
20:24:53  *** Progman has joined #openttdcoop
20:25:29  *** Barbaar has quit IRC
20:27:32  <nighthawk_c_m> is the wikki buggy again?
20:27:37  *** fonsinchen has quit IRC
20:27:41  *** Intexon has quit IRC
20:29:03  <PublicServer> *** nighthawk_c_m has left the game (leaving)
20:31:12  <PublicServer> *** pugi has left the game (leaving)
20:31:28  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
20:32:08  *** Xarx has joined #openttdcoop
20:32:11  <Xarx> lo ppl
20:32:16  <Xarx> !password
20:32:16  <PublicServer> Xarx: nipped
20:32:46  <Xarx> !download win32
20:32:46  <PublicServer> Xarx:
20:33:16  <nighthawk_c_m> anyone having problems loading wiki pages or is it only me?
20:34:18  <SmatZ> nighthawk_c_m: it should restart in 5 minutes
20:34:29  <nighthawk_c_m> ah kk
20:34:33  <PublicServer> *** 0DM joined the game
20:35:19  <PublicServer> *** SmatZ joined the game
20:36:24  <PublicServer> ***  made screenshot at 00020558:
20:38:09  <Xarx> !password
20:38:09  <PublicServer> Xarx: crotch
20:38:21  <PublicServer> *** Xarx joined the game
20:39:41  <PublicServer> <0DM> looks quite nice actually
20:39:55  <PublicServer> <0DM> steel mountains... no idea what happened there:D
20:42:55  <PublicServer> *** 0DM has left the game (leaving)
20:42:58  <PublicServer> <MrRuben> jam at 08?
20:44:08  *** smoovi has quit IRC
20:47:41  <PublicServer> <SmatZ> maybe it's nice time to finish this game
20:48:10  <PublicServer> <avdg> :)
20:48:24  <PublicServer> <SmatZ> anyone wants to rebuild sweets drop?
20:48:24  <PublicServer> <avdg> its a big mess already
20:48:49  <PublicServer> *** SmatZ has left the game (leaving)
20:51:01  <PublicServer> <MrRuben> hub 10 is causing a ridiculous long jam, up till toy pickup
20:51:26  <PublicServer> ***  made screenshot at 00021169:
20:52:12  <PublicServer> <tneo> more like hub 08
20:52:42  <PublicServer> *** SmatZ joined the game
20:52:59  <PublicServer> *** tneo has left the game (connection lost)
20:54:24  <PublicServer> *** tneo joined the game
20:56:03  <PublicServer> <MrRuben> bah, people need to add double bridges/tunnels if possible
20:56:04  <PublicServer> <avdg> wow its nice television :p
20:59:41  <PublicServer> <MrRuben> there's missing bridges at 08 as well
20:59:45  <PublicServer> <avdg> that jam is 1 big glue...
20:59:52  *** Lelle has quit IRC
21:00:17  <Headshot119> !password
21:00:17  <PublicServer> Headshot119: scrubs
21:01:59  *** valhallasw has joined #openttdcoop
21:03:29  <PublicServer> <tneo> town drop is jammed
21:03:56  *** Headshot119 has quit IRC
21:04:02  <PublicServer> <avdg> check the exit
21:04:07  <PublicServer> <avdg> a merge point
21:04:36  <PublicServer> <avdg> see it?
21:05:01  <PublicServer> *** avdg has joined company #1
21:06:28  <PublicServer> ***  made screenshot at 00028301:
21:06:36  <gr00vy> !password
21:06:36  <PublicServer> gr00vy: pigpen
21:07:09  <PublicServer> *** gr00vaLisTic joined the game
21:07:12  <PublicServer> *** avdg has joined spectators
21:07:25  *** Osai has quit IRC
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21:07:25  *** planetmaker has quit IRC
21:07:25  *** dihedral has quit IRC
21:07:25  *** tneo has quit IRC
21:07:33  <avdg> ?
21:07:45  <ODM> that was the bouncer
21:08:05  <avdg> all admins?
21:08:48  <ODM> just the people on the bouncer
21:08:55  <PeterT> Just people using that bouncer
21:08:59  <avdg> i know
21:10:53  <PublicServer> <tneo> i'm off night
21:11:24  <PublicServer> *** tneo has left the game (connection lost)
21:11:51  <PublicServer> <MrRuben> just accidently pressed c... nice :)
21:12:10  <PublicServer> <avdg> ctrl+b :)
21:12:24  <PublicServer> <MrRuben> wtf
21:12:39  <PublicServer> <MrRuben> grf dimensions?
21:12:52  <PublicServer> <gr00vaLisTic> hm
21:12:55  <PublicServer> <gr00vaLisTic> jam
21:13:04  <PublicServer> <SmatZ> gr00vaLisTic: jams are everywhere
21:13:52  <V453000> SmatZ playing? o_O
21:13:53  <V453000> :)
21:13:57  <PublicServer> <MrRuben> moar LLL_RRR :D
21:14:03  <PublicServer> <SmatZ> V453000: a bit :)
21:14:08  <PublicServer> <gr00vaLisTic> hi V453000
21:14:28  <theholyduck> how many trains are we at?
21:14:31  <V453000> hy
21:14:37  <PublicServer> <gr00vaLisTic> 1002
21:14:46  <PublicServer> <gr00vaLisTic> @ holyduck
21:14:53  <PublicServer> <SmatZ> everything is clogged up
21:14:53  <theholyduck> i realized
21:15:19  <theholyduck> really?
21:15:26  <theholyduck> it wasnt that bad when i was there a bit ago
21:15:37  <theholyduck> some minor jams occationally sure
21:15:39  <theholyduck> but nothing major
21:16:27  <PublicServer> <gr00vaLisTic> but building speed is getting crazy the last days...
21:16:29  <PublicServer> <MrRuben> LOL @ town drop
21:16:36  <PublicServer> <gr00vaLisTic> 2 days and game seems nearly complete
21:17:04  <PublicServer> <MrRuben> complete? with jams, no
21:17:23  <PublicServer> <MrRuben> unless nobody cba to fix the problems :)
21:17:45  <PublicServer> <gr00vaLisTic> well...building in terms of connecting whole map, get trains going and so on
21:17:58  <PublicServer> <gr00vaLisTic> of course there's nearly always something you could fix/revise
21:18:25  <PublicServer> <MrRuben> I'd fix some stuff myself if I knew how to build a proper LL_RR juncteon.. or even L_R as it seems from the advice of others
21:18:48  <PublicServer> <gr00vaLisTic> yeah...same problem here :)
21:19:20  <PublicServer> <gr00vaLisTic> although i'm going through the wiki very's not so easy to adapt the stuff to the "real life", yet
21:19:38  <PublicServer> <gr00vaLisTic> at least for me :D
21:19:48  <PublicServer> *** avdg has joined company #1
21:20:40  <PublicServer> <MrRuben> town drop needs more exits? or is that not the problem?
21:21:30  <PublicServer> ***  made screenshot at 000159C3:
21:22:01  <PublicServer> *** Xarx has left the game (connection lost)
21:22:23  <PublicServer> <gr00vaLisTic> yeah hm
21:22:35  <PublicServer> <gr00vaLisTic> that !join is a bottleneck
21:23:14  <PublicServer> <gr00vaLisTic> why is it sweet trains only use one incoming track?
21:23:26  *** Mitcian has joined #openttdcoop
21:23:34  <PublicServer> <MrRuben> wait a sec
21:23:49  <PublicServer> *** SmatZ has left the game (connection lost)
21:23:49  <PublicServer> <avdg> is that allright? !hellmix
21:24:12  <PublicServer> <gr00vaLisTic> at least, if lemonade trains also only would use the other track
21:24:27  <PublicServer> <gr00vaLisTic> you could separate the exit tracks completely
21:24:45  *** Giddorah has joined #openttdcoop
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21:24:58  <Giddorah> Damnit!
21:25:03  <Giddorah> I missed the start? :(
21:25:13  <PublicServer> <avdg> you're late :p
21:25:21  <PublicServer> <gr00vaLisTic> you're nearly missing the end if you wait another bit :D
21:25:29  <PublicServer> <MrRuben> seems like one of my earlier fixes helped jamming
21:25:34  *** Xarx has quit IRC
21:25:38  <Giddorah> !dl win64
21:25:38  <PublicServer> Giddorah:
21:25:41  <PublicServer> <MrRuben> removed the fix @ town drop and the jam is slightly less
21:26:10  <Giddorah> !password
21:26:10  <PublicServer> Giddorah: groovy
21:26:17  <PublicServer> *** Giddorah joined the game
21:26:23  <PublicServer> <Giddorah> AAAAAAH!
21:26:33  <PublicServer> <avdg> but the same lines aren't joining together
21:26:36  <PublicServer> <Giddorah> Toyland and maglevs...
21:26:37  <PublicServer> <MrRuben> lol giddorah
21:26:49  <PublicServer> <Giddorah> Quicklys!
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21:27:02  <PublicServer> <Giddorah> Errr... Quickly... How do you change to OGFX?!
21:27:07  <PublicServer> <MrRuben> avdg: you mean !join thehell?
21:27:11  <PublicServer> <gr00vaLisTic> game settings
21:27:18  <PublicServer> <MrRuben> exit, then basic options
21:27:24  <PublicServer> <avdg> there shouldn't be junctions at all
21:27:31  <PublicServer> <avdg> till the junction itself
21:27:38  <PublicServer> <Giddorah> Wth? I can't select anything else... Hold on
21:27:45  <PublicServer> *** Giddorah has left the game (connection lost)
21:28:09  <PublicServer> <MrRuben> what if a load balancer was added before town drop?
21:28:12  <PublicServer> <MrRuben> at the entrance
21:28:28  <PublicServer> *** Giddorah joined the game
21:28:44  <PublicServer> <Giddorah> Horrible horrible toyland :P
21:28:53  <PublicServer> <Giddorah> Oh well
21:28:57  <PublicServer> <Giddorah> Back to my duty
21:29:02  <PublicServer> <Giddorah> Is there something for me to do?
21:29:14  <PublicServer> <MrRuben> yup, go view town drop
21:29:19  <PublicServer> <avdg> im stunned
21:29:24  <PublicServer> <MrRuben> lots of stuff there
21:30:17  <PublicServer> <avdg> the city is simply not synced
21:30:22  <PublicServer> <gr00vaLisTic> hm...once again a mainline track not being used and i don't understand why :(
21:30:23  <PublicServer> <Giddorah> What's there to fix on Town Drop?
21:30:33  <PublicServer> <avdg> we need a new town drop
21:30:42  <PublicServer> <Giddorah> Oh, completely new?
21:30:51  <PublicServer> <avdg> thats cleaner
21:30:52  <PublicServer> <MrRuben> station walking?
21:30:57  <PublicServer> <avdg> yeah
21:31:22  <PublicServer> <avdg> anyone with an idea?
21:31:30  <PublicServer> <MrRuben> terminus
21:31:32  <PublicServer> <MrRuben> ?
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21:31:49  <PublicServer> <avdg> there are not much options left
21:31:55  <PublicServer> <avdg> terminus is almost the way to go
21:32:25  <PublicServer> <MrRuben> The megalomaniac from last game comes to mind
21:32:34  <PublicServer> <MrRuben> it was handling a huge number of trains
21:32:42  <PublicServer> <Giddorah> Well... Without orders :P
21:32:56  <PublicServer> <Giddorah> And they do require certain amounts of space
21:32:57  <PublicServer> <MrRuben> true
21:33:17  <PublicServer> <avdg> i hated the town drop from the start
21:33:28  <PublicServer> *** Absurd-Mind joined the game
21:33:42  <PublicServer> <Giddorah> Did I say I hate toyland and maglevs?
21:33:46  <PublicServer> <Giddorah> Oh... I think I did
21:33:49  <PublicServer> <Giddorah> Oh well :)
21:33:50  <PublicServer> <MrRuben> blame holyduck :P
21:33:55  <PublicServer> <gr00vaLisTic> hrhr :D
21:34:00  <PublicServer> <avdg> its just an other layer
21:34:02  <Paul2> !dl win32
21:34:02  <PublicServer> Paul2:
21:34:03  <PublicServer> <MrRuben> giddorah: and chaos theory, probably
21:34:06  <PublicServer> <Giddorah> I blame
21:34:09  <PublicServer> <Giddorah> I blame...
21:34:14  <PublicServer> <Giddorah> Chris! For inventing Toyland
21:34:14  *** planetmaker has joined #openttdcoop
21:34:21  <PublicServer> <Giddorah> And Simon.. For drawing it
21:34:24  <PublicServer> <MrRuben> oh we talked about that earlier
21:34:31  <PublicServer> <MrRuben> jezus christ is on twitter
21:34:32  <PublicServer> <gr00vaLisTic> Giddorah: so start building a nice new town drop...that will raise probability of finishing game soon :D
21:34:46  *** planetmaker is now known as Guest2305
21:34:50  <PublicServer> <Giddorah> True :P
21:34:57  <PublicServer> <MrRuben> blame chris sawyer for inventing this game then :P
21:35:08  *** Guest2305 is now known as planetmaker
21:35:10  <PublicServer> <MrRuben> hmm
21:35:11  <PublicServer> <Giddorah> I guess reworking the exit to connect to Hub06 instead is out of the question?
21:35:17  <PublicServer> <MrRuben> you know what I was thinking
21:35:20  <PublicServer> <Giddorah> I love them both for this game :P
21:35:33  <PublicServer> <MrRuben> there is a SL south of dreadingwood
21:35:34  <PublicServer> <MrRuben> ...
21:35:37  <PublicServer> <MrRuben> :)
21:35:55  <PublicServer> <Giddorah> I don't follow
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21:36:12  <PublicServer> <MrRuben> well hub 11 is almost impossible to work with
21:36:16  <PublicServer> <Giddorah> How much TF are we allowed to do?
21:36:27  <PublicServer> <MrRuben> create a new one near tresninghill?
21:36:32  <PublicServer> ***  made screenshot at 00016BE8:
21:36:38  <PublicServer> <Giddorah> A new city-drop?
21:36:48  <PublicServer> <MrRuben> no, a BBH
21:37:09  <PublicServer> <Giddorah> We've got a jam in hub06
21:37:12  <PublicServer> <MrRuben> then upgrade the SL there to ML, and make it LLL___RRR
21:37:21  <PublicServer> <MrRuben> or whatever
21:37:52  <PublicServer> <Giddorah> Sure
21:37:53  <PublicServer> <Giddorah> That could work
21:38:21  <PublicServer> <gr00vaLisTic> but it should keep the sl or not? because of the primaries
21:38:24  <PublicServer> <MrRuben> then11 gets less traffic and one could possible rework it after that
21:38:49  <PublicServer> <MrRuben> hmm, I smell some global warming
21:39:50  <PublicServer> <MrRuben> the SL going south at 06 could join somewhere else
21:40:05  <PublicServer> <Giddorah> I made a temp-fix
21:40:08  <PublicServer> <MrRuben> and 06 will connect to the new hub then?
21:40:13  <PublicServer> <Giddorah> Seeing as the other line was less crowded
21:41:01  <PublicServer> <Giddorah> Holy crap
21:41:03  <PublicServer> <gr00vaLisTic> would it be enough to just let the trains exit to hub  06
21:41:12  <PublicServer> <Giddorah> The OGX-signals aren't good
21:41:17  <PublicServer> <gr00vaLisTic> and keeping them to enter town drop using hub 11
21:41:32  <PublicServer> <MrRuben> thats what I was thinking as well :D
21:41:35  <PublicServer> <Giddorah> See the difference between exit signal and regular signal?
21:41:57  <PublicServer> <gr00vaLisTic> where?
21:42:12  <PublicServer> <Giddorah> Above "traffic from south"
21:42:14  <PublicServer> <MrRuben> almost none
21:42:16  <PublicServer> <Giddorah> Well.. .East of that
21:42:26  <PublicServer> <Giddorah> Yeah... Should give some feedback on that somewhere
21:42:57  <PublicServer> <gr00vaLisTic> why do the normal signals have the white board in front of them?
21:43:06  <PublicServer> <gr00vaLisTic> grf loaded with other signals?
21:43:24  <PublicServer> <MrRuben> it's actually a pole or something I think
21:43:50  <PublicServer> <gr00vaLisTic> so...what to do?
21:44:01  <ODM> they have a different height
21:44:13  <PublicServer> <gr00vaLisTic> yeah and one has 2 red lights
21:44:20  <PublicServer> <gr00vaLisTic> the other only one
21:44:21  <PublicServer> <Giddorah> Yeah... That's easy to spot... :P
21:44:29  <PublicServer> <MrRuben> yup but the stick where the lights are on should be a darker color imho
21:44:38  <PublicServer> <Giddorah> Yeah
21:44:45  <PublicServer> <Giddorah> Looks like everything is exit-signals
21:44:48  <PublicServer> <gr00vaLisTic> in default game it is more grey
21:44:51  <PublicServer> <gr00vaLisTic> like metal
21:45:10  <PublicServer> <gr00vaLisTic> just like a normal traffic light
21:45:58  <PublicServer> <Giddorah> Okay
21:46:01  <PublicServer> <Giddorah> Back to planning
21:46:04  <PublicServer> <gr00vaLisTic> yup
21:46:05  <PublicServer> <MrRuben> hmm... I think it's best to ask one of the members of openttdcoop for advice
21:46:16  <PublicServer> <MrRuben> see what they think of it
21:46:19  <PublicServer> <Giddorah> Your idea was making a new drop at Tresninghill?
21:46:20  <PublicServer> <gr00vaLisTic> V453000
21:46:21  <PublicServer> <gr00vaLisTic> still there?
21:46:31  <PublicServer> <Giddorah> Or wai
21:46:33  <PublicServer> <Giddorah> wait
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21:46:39  <PublicServer> <Giddorah> BBH at Tresninghill?
21:46:41  <PublicServer> <gr00vaLisTic> alternative was new drop, e.g. terminus
21:46:42  <PublicServer> <Giddorah> I wasn't paying attention
21:46:47  <PublicServer> <gr00vaLisTic> other was new BBH @ Tresninghill
21:47:00  <PublicServer> <gr00vaLisTic> or letting use hub 11 for entrance and hub 06 for exit
21:47:06  <PublicServer> <MrRuben> well
21:47:09  <PublicServer> <Giddorah> Well.. If we walked the existing drop west of Dreadingwood, we would have alot more space
21:47:12  <PublicServer> <MrRuben> it's a peninsula there
21:47:13  <PublicServer> <Giddorah> How much TF do we do?
21:47:22  <V453000> im not in game groovy
21:47:29  <PublicServer> <gr00vaLisTic> i know
21:47:36  <PublicServer> <gr00vaLisTic> but perhaps you would like to have a look? ;)
21:47:39  <PublicServer> <Giddorah> That last idea was mine... But I don't think the usual suspects like when you connect two hubs
21:47:58  <PublicServer> <MrRuben> well whatever you think is best then
21:48:14  <PublicServer> <MrRuben> my ideas are mostly too random anyway ^^
21:48:20  <PublicServer> <Giddorah> Me personally would use the existing entrance and make an exit at 06
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21:48:35  <PublicServer> <Giddorah> But I'm not really somebody :P
21:48:48  <PublicServer> <Giddorah> And we would have to rebuild Hub 06
21:48:58  <PublicServer> *** SmatZ joined the game
21:49:39  <PublicServer> <gr00vaLisTic> the funny thing is....actually there is not so much jam at the exit anymore :D
21:49:58  <PublicServer> <MrRuben> 11 is still very messy
21:50:15  <PublicServer> <Giddorah> It'll look prettier if it didn't have the return-traffic
21:50:16  <theholyduck> most of the junctions are :P
21:50:29  <PublicServer> <gr00vaLisTic> so it's the question wether we need a new station or if it's the hub that would have to be cleaned up
21:50:30  <theholyduck> its called trying to keep the junctions working while you build them
21:50:36  <theholyduck> in minimal space
21:50:40  <theholyduck> with tons of traffic :P
21:50:50  <PublicServer> <Giddorah> More fun that way :)
21:51:04  * theholyduck goes to sleep
21:51:09  <PublicServer> <SmatZ> it's like 20th missing signal I am adding in this game
21:51:10  <PublicServer> <gr00vaLisTic> n8
21:51:25  <PublicServer> <SmatZ> nn theholyduck
21:51:34  <PublicServer> ***  made screenshot at 00016F9F:
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21:53:43  <PublicServer> <Giddorah> Should we vote?
21:54:10  <V453000> about?
21:54:18  <PublicServer> <Giddorah> Sigh... Why do people put signals on their primary stations? :P
21:54:26  <mrruben5> ammler: would like your advice in game :)
21:54:40  <PublicServer> <Giddorah> V: How we should modify the Town Drop in the best way to make it more efficient
21:54:46  <mrruben5> or v453000, whatever :)
21:54:47  <V453000> meh :)
21:54:49  <PublicServer> <SmatZ> Giddorah: it's everyone's building style
21:55:14  <PublicServer> <SmatZ> but in some cases, two-way PBS at each platform makes the station faster
21:55:33  <PublicServer> <Giddorah> Oops... I meant signs... Sigh
21:55:44  <PublicServer> <MrRuben> but we had a major jam at town drop earlier, and we think it's because 11 is overly used
21:55:45  <PublicServer> <Giddorah> Why do people put signs on their primary stations :)
21:56:00  <PublicServer> <SmatZ> Giddorah: it's the rule
21:56:07  <PublicServer> <Giddorah> Oh? On primaries? :O
21:56:08  <PublicServer> <SmatZ> you have to sign everything you do
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21:56:14  <Ammler> it is nice to know, who to blame
21:56:19  <PublicServer> <Giddorah> Crap... I've broken alot of rules :(
21:56:28  <PublicServer> <SmatZ> :)
21:56:40  <PublicServer> <MrRuben>
21:56:41  <PublicServer> <Giddorah> I only thought big projects needed signs
21:56:48  <Ammler> Giddorah: where can we send the bill?
21:57:00  <PublicServer> <Giddorah> Ulvviksvägen 12, 87010 Älandsbro
21:57:03  <PublicServer> <SmatZ> :D
21:57:12  <Ammler> country?
21:57:19  <PublicServer> <Giddorah> 46 Swede
21:57:20  <PublicServer> *** Absurd-Mind has left the game (leaving)
21:57:22  <PublicServer> <Giddorah> n
21:57:26  <PublicServer> <Giddorah> Johan Spånberg
21:57:37  <Ammler> hmm, do we have swedish member?
21:57:53  <Ammler> !users
21:57:54  <PublicServer> Ammler:
21:57:54  <PublicServer> <Giddorah> TheSwedishViking?
21:58:23  <Ammler> our first Webmaster
21:59:40  <PublicServer> *** Amm1er joined the game
21:59:52  <PublicServer> * Amm1er is here with original TTD
22:00:08  <PublicServer> <gr00vaLisTic> who is wokring on hub 11=
22:00:09  <PublicServer> <Amm1er> maglev is pink?
22:00:20  <PublicServer> <Amm1er> or do I have dos graphics?
22:00:56  <PublicServer> <gr00vaLisTic> you mean the engine?
22:01:06  <PublicServer> <Amm1er> no the tracks
22:01:15  <PublicServer> <gr00vaLisTic> with opengfx it's grey
22:01:19  <PublicServer> <gr00vaLisTic> using ottd
22:01:57  <PublicServer> <Amm1er> MrRuben: did you see trains in tunnels?
22:02:01  <PublicServer> <Giddorah> You prolly have DOS-Graphics
22:02:03  <PublicServer> <MrRuben> yeah :D
22:02:17  <PublicServer> <MrRuben> I still do :)
22:02:31  <PublicServer> <MrRuben> well, I see a black contour at 40% opacity or so
22:02:42  *** ODM has quit IRC
22:02:47  <PublicServer> <Amm1er> yeah, like transparent
22:02:59  <PublicServer> <MrRuben> alpha opacity that is ;)
22:03:33  <PublicServer> <MrRuben> weird thing is that it doesn't show through tunnel fronts and exits
22:04:27  <PublicServer> <MrRuben> laggy
22:06:36  <PublicServer> ***  made screenshot at 00016FBA:
22:07:24  <Ammler> next game again toyland?
22:07:36  <PublicServer> <SmatZ> with opengfx, my eyes don't hurt
22:07:37  <PublicServer> <SmatZ> :)
22:07:39  <PublicServer> <MrRuben> desert
22:07:57  <PublicServer> <Giddorah> Okay
22:08:01  <PublicServer> <Giddorah> Back to plan again
22:08:02  *** XeryusTC has joined #openttdcoop
22:08:02  *** Webster sets mode: +o XeryusTC
22:08:03  <Webster> The third coop bot
22:08:07  <PublicServer> <Giddorah> Ammler... We have a few options
22:08:22  <PublicServer> <Giddorah> Wtf? I've got a mosquito in my room
22:08:34  <PublicServer> *** XeryusTC joined the game
22:08:38  <PublicServer> <Giddorah> Ruben: Would you like to go through them with Ammler? :P
22:08:51  <PublicServer> <MrRuben> yeah
22:09:01  <PublicServer> <MrRuben> basicly we had the idea of creating a new town drop
22:09:09  <PublicServer> <MrRuben> west of the original one
22:09:11  <PublicServer> <MrRuben> as a terminus
22:09:13  <PublicServer> <XeryusTC> hmm
22:09:25  <PublicServer> <XeryusTC> hub 1 should be rebuild so the ML doesnt have bridges or tunnels
22:09:34  <PublicServer> <MrRuben> and then route the exit to the south, make a HUB there, and make a ML there to 06
22:10:22  <PublicServer> <MrRuben> that was my idea
22:10:39  <PublicServer> <MrRuben> essentially creating a new ML loop around the big lake
22:11:03  <PublicServer> <Giddorah> My idea was just to simply route the exit from City Drop to Hub 06
22:11:13  <PublicServer> <MrRuben> we can also modify the existing town drop to have the exit join on 06
22:11:22  <PublicServer> <Giddorah> With some rebuilding of both Hub 06 and Hub 11 to make them more efficient
22:11:49  <PublicServer> <Giddorah> Both of those ideas are quite simple and will provide more space and more efficiency
22:11:52  <PublicServer> <Amm1er> luckily XeryusTC is here
22:12:03  <PublicServer> <Amm1er> he can advise you much than me :-P
22:12:06  <PublicServer> <XeryusTC> unfortunately he will dissaprear in 20 mins :P
22:12:19  <PublicServer> <Giddorah> We just need the advice :) Not help ;)
22:12:20  <PublicServer> <Amm1er> better*
22:12:38  <PublicServer> <XeryusTC> who suggested to modify the roro's to termini?
22:12:43  <PublicServer> <MrRuben> i did
22:12:55  <PublicServer> <XeryusTC> you deserve to be stabbed
22:12:56  <PublicServer> <MrRuben> to make space for a new ML to a new BBH
22:13:00  <PublicServer> <XeryusTC> terminus is evil
22:13:11  <PublicServer> <avdg> not always
22:13:19  <PublicServer> <Amm1er> terminus might even need more space
22:13:32  <PublicServer> <Amm1er> if you like to build it as effective
22:13:35  <PublicServer> <XeryusTC> one should never build terminus stations actually
22:13:49  <PublicServer> <XeryusTC> they are less efficient and more likely to jam
22:14:02  <planetmaker> XeryusTC: that's outdated wisdom ;-)
22:14:03  <PublicServer> <XeryusTC> as all trains need to use the same crossing, while roro is all one way traffic
22:14:11  <PublicServer> <gr00vaLisTic> so why do they show up so often in last games? :)
22:14:24  <PublicServer> <Giddorah> I've been in them
22:14:25  <PublicServer> <Amm1er> do they?
22:14:27  <PublicServer> <MrRuben> have you seen the megalomaniac in 180?
22:14:27  <PublicServer> <XeryusTC> because people are stupid if you dont tell them why
22:14:28  <PublicServer> <gr00vaLisTic> haha
22:14:33  <PublicServer> <gr00vaLisTic> @ Giddorah
22:14:39  <PublicServer> <Giddorah> :P
22:15:12  <PublicServer> <Giddorah> 06 and 11 are jamming up atm
22:15:16  <PublicServer> <MrRuben> ok, well, xeryustc: what would be your plan to optimize town drop, 11 and 6?
22:15:21  <PublicServer> <gr00vaLisTic> XeriusTC_  so what would your suggestion look like
22:15:26  <PublicServer> <gr00vaLisTic> lol
22:15:33  <PublicServer> <XeryusTC> use autocomplete ;)
22:15:46  <PublicServer> <XeryusTC> you can move the tracks of the roros
22:15:47  <PublicServer> <gr00vaLisTic> too late...first wrote the sentence... ;)
22:16:02  <PublicServer> <gr00vaLisTic> autocomplete didn't want to work anymore then
22:16:06  <PublicServer> <Giddorah> Xeryus: How about keeping the Ro-Ro... Maybe walk it a bit further to the west to add more platforms... And make it exit into the Hub 06?
22:16:08  * planetmaker usually builds terminus for primaries and likes to build also sometimes terminus for main stations
22:16:16  <PublicServer> <Amm1er> he jam goes forward to hub 10
22:16:39  <PublicServer> <XeryusTC> see Neshaw Springs Woods
22:16:50  <PublicServer> <XeryusTC> you save 5 tiles like that
22:16:55  <PublicServer> <XeryusTC> moving the station does even more
22:17:02  <PublicServer> <Amm1er> imo. hub 10 needs better exit merge/split/mix
22:17:18  <PublicServer> <Giddorah> Lots of hubs do
22:17:33  <PublicServer> <XeryusTC> Amm1er: hub 10 has needed a rebuild ever since it got upgraded to LLxRR on one side :P
22:17:39  <PublicServer> <Amm1er> oh, hub 8 does also
22:17:44  <PublicServer> <XeryusTC> 8 is too slow
22:18:41  <PublicServer> * Amm1er should switch to opengfx
22:18:48  <PublicServer> *** Amm1er has left the game (leaving)
22:21:28  *** Benom has joined #openttdcoop
22:21:39  <PublicServer> ***  made screenshot at 000276F9:
22:21:43  *** Benom has quit IRC
22:22:23  <PublicServer> <Giddorah> I don't get some of these hubs
22:22:26  <PublicServer> <Giddorah> Like Hub 10
22:22:43  <PublicServer> <Giddorah> Why is the mainline coming from the west going south being de-prioed?
22:22:52  <PublicServer> <MrRuben> xeryustc: could you please supply us with advice on how to improve traffic between town drop , 06 and 11, as all we have been hearing from you yet is negative feedback on our existing plans
22:23:09  <PublicServer> <XeryusTC> probably because if it has prio then other traffic cannot join
22:23:36  <PublicServer> <XeryusTC> MrRuben: what you need to do is build a new drop
22:23:42  <PublicServer> <XeryusTC> maybe like the beer drop
22:23:54  <PublicServer> <Giddorah> And... Should we rebuild the exit to the other hub?
22:24:01  <PublicServer> <XeryusTC> do some proper traffic mixing instead of these stations which rely on traffic not being mixed
22:24:18  <PublicServer> <XeryusTC> do it west of the town
22:24:26  <PublicServer> <XeryusTC> and rejoin the ML at hub11
22:25:03  <PublicServer> <MrRuben> and the new town drop should be roro?
22:25:09  <PublicServer> <XeryusTC> always
22:26:17  <PublicServer> <MrRuben> what about 11 and 06 as a hub themselves, how could we possible solve them? or will proper balancing on the roro station fix them as well?
22:26:35  <PublicServer> <XeryusTC> proper balancing will help the most
22:26:40  <PublicServer> <XeryusTC> at hub 11
22:26:51  <PublicServer> <Giddorah> We'll see
22:27:06  <PublicServer> <XeryusTC> although  you might want to change hub 11 alot
22:27:10  <PublicServer> <gr00vaLisTic> Giddorah: don't you like the spaghetti style hubs?
22:27:12  <PublicServer> <gr00vaLisTic> ;)
22:27:21  <PublicServer> <Giddorah> They're fun to watch... While the game is paused :P
22:27:25  <PublicServer> <XeryusTC> basicly have the town drop joins bypass the main hub and join after
22:27:34  <PublicServer> <XeryusTC> so you can have a clean SLH
22:27:40  <PublicServer> <gr00vaLisTic> well if the are jammed it's nearly like pause-mode :D
22:27:49  <PublicServer> <Giddorah> That's why I like these so much :D
22:28:37  <PublicServer> <Giddorah> Aight... To work :) Ruben... We doing Town Drop?
22:28:44  <PublicServer> <MrRuben> yup
22:28:58  <PublicServer> <Giddorah> You build... I place station-sign with our names on?
22:29:13  <PublicServer> <XeryusTC> you might want to depot all sweets and cola trains when rebuilding hub 11
22:29:23  <PublicServer> <Giddorah> We're allowed to do that? :D
22:29:31  *** valhallasw has quit IRC
22:29:39  <PublicServer> <XeryusTC> also, fix !connect up
22:30:00  <PublicServer> <XeryusTC> see !move town join to here
22:30:10  <PublicServer> <XeryusTC> roundabout there you want to mix the traffic with the mainline
22:31:34  <PublicServer> <MrRuben> the roro station, 2 entry lanes?
22:31:47  <PublicServer> <Giddorah> Yeah
22:31:54  <PublicServer> <XeryusTC> yes
22:31:55  <PublicServer> <Giddorah> We got two entrances from the hub
22:31:56  <PublicServer> <XeryusTC> same as now
22:32:23  <PublicServer> <XeryusTC> if you do it properly you can have a split into southbound and eastbound traffic at where the town drop is now later on
22:32:41  <PublicServer> <XeryusTC> have those two bypass hub 11 and join after it
22:32:50  <PublicServer> <MrRuben> aha
22:33:56  <PublicServer> <Giddorah> You're building monorail :)
22:34:04  <PublicServer> <MrRuben> yeah I noticed
22:34:11  <PublicServer> <Giddorah> Might be easier
22:34:13  <PublicServer> <XeryusTC> needs more drop platforms ;)
22:34:14  <PublicServer> <Giddorah> We can convert later
22:34:26  <PublicServer> <Giddorah> There is a convert-tool you know ;)
22:34:57  <PublicServer> <XeryusTC> you need at least 15 platforms i recon
22:35:00  <PublicServer> <MrRuben> bah, damn town does not like us :P
22:35:08  <PublicServer> <MrRuben> current has 20 platforms
22:35:21  <PublicServer> <XeryusTC> but not all are used
22:35:28  <PublicServer> <Giddorah> Blah
22:35:38  <PublicServer> <XeryusTC> about 12 at most if it is very busy, but you need some space to grow
22:35:41  *** elmz_ has joined #openttdcoop
22:35:57  <PublicServer> <MrRuben> stupid dreadingwood :P
22:36:10  <PublicServer> <Giddorah> Well... I do believe they have some noise-complaints ;)
22:36:19  <PublicServer> <MrRuben> lol
22:36:41  <PublicServer> ***  made screenshot at 000268E2:
22:36:43  <PublicServer> <Giddorah> Just make the tracks until we can add more stations :)
22:39:04  *** Plimmer has joined #openttdcoop
22:39:37  <PublicServer> <gr00vaLisTic> where will exit go to now? hub 06 or 11?
22:39:37  <PublicServer> <XeryusTC> see the new cola drop, you might want to copy that
22:39:48  <PublicServer> <Giddorah> 11
22:40:01  <PublicServer> <MrRuben> yeah I'm looking at that
22:40:04  <PublicServer> <Giddorah> We'll try to add it as nicely as possible
22:40:16  <PublicServer> <MrRuben> just trying to prevent running out of space in front of stations
22:41:31  <Ammler> dear members:
22:41:35  <Ammler> !genkey
22:41:35  <PublicServer> Ammler: Usage: ./bin/ [-d|--delete] nick
22:41:35  <PublicServer> Ammler: 	Does create or delete a password key.
22:41:56  <PublicServer> *** SmatZ has left the game (leaving)
22:41:58  <Ammler> hmm, but run it privately...
22:42:04  *** SmatZ has joined #openttdcoop
22:42:13  <SmatZ> yes dear Ammler?
22:42:14  <Giddorah> What does that do?
22:42:27  <Ammler> !genkey Ammler
22:42:27  <PublicServer> Ammler: Key generated: KEY = keys/Ammler.b6c405c0c0d1c0fce60e6cca7e2ee69d
22:43:00  *** elmz has quit IRC
22:43:02  <SmatZ> !genkey SmatZ
22:43:02  <PublicServer> SmatZ: you must be channel op to use !genkey
22:43:26  <Ammler> that you can use for autojoin (attdau or autostart)
22:43:27  *** ChanServ sets mode: +o SmatZ
22:43:30  <SmatZ> !genkey SmatZ
22:43:30  <PublicServer> SmatZ: Key generated: KEY = keys/SmatZ.ea0a7e0c9e770ec473abf72e1e46eb38
22:43:35  <SmatZ> okie
22:43:44  <SmatZ> what now :)
22:43:46  <Giddorah> !genkey Giddorah
22:43:46  <PublicServer> Giddorah: you must be channel op to use !genkey
22:43:48  <Ammler> hmm, I need to make it anser to private
22:43:56  <SmatZ> :D
22:44:06  <Giddorah> Well... How do I... Hmmm
22:44:07  <SmatZ> !genkey SmatZ
22:44:07  <PublicServer> SmatZ: Key generated: KEY = keys/SmatZ.04de0f7dbb0ccb9bd0c90b08695d147c
22:44:07  <Giddorah> !dl
22:44:07  <PublicServer> Giddorah: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:44:19  <PeterT> what does !genkey do?
22:44:24  <PublicServer> <gr00vaLisTic> how many tracks are you going to build @ towndrop?
22:44:25  <Giddorah> Will I not need a password to get on the server?
22:44:34  <PeterT> !tell Giddorah !password
22:44:34  <PublicServer> Giddorah: looses
22:44:45  <PublicServer> <MrRuben> 15, as xeryustc said :)
22:44:49  <PublicServer> <gr00vaLisTic> ok
22:44:58  <XeryusTC> or more if you want to :P
22:45:12  <Ammler> Giddorah: yes
22:45:21  <Giddorah> Oh! How do I set that up? :D
22:45:50  <XeryusTC> !rcon patch max_trains
22:45:51  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
22:46:01  <XeryusTC> Ammler: it would be nice if !trains did that too ;)
22:46:40  <SmatZ> XeryusTC: you certainly don't want to raise that number :-p
22:46:50  <XeryusTC> i know
22:46:56  <XeryusTC> i just wanted to know what it was set too
22:47:01  <XeryusTC> !trains doesn't do that :S
22:47:01  <PublicServer> XeryusTC: !trains <integer>: set value of max_trains
22:47:06  <PublicServer> <Giddorah> I'll try bribing and see if we can add more stations Ruben
22:47:10  <PeterT> owow
22:47:29  <PublicServer> <Giddorah> Whenever you're ready :)
22:47:37  <XeryusTC> Ammler: the bnc is broken btw :s
22:48:34  <PublicServer> <gr00vaLisTic> should i put some signals at the entering tracks?
22:48:48  <PublicServer> <MrRuben> go ahead
22:49:05  <PublicServer> <XeryusTC> make the exit balanced too
22:49:16  <PublicServer> <XeryusTC> you have a fully balanced entry and an unbalanced exit
22:49:19  <PublicServer> <XeryusTC> that will cause jams
22:49:38  <PublicServer> <MrRuben> I know xeryustc, just not sure how to do the exit yet
22:49:51  <PublicServer> <MrRuben> ah wait a sec
22:49:53  <PublicServer> <MrRuben> nvm
22:49:54  <PublicServer> <gr00vaLisTic> dont we want to use even number of tracks? looks nicer :D
22:50:21  <PublicServer> <MrRuben> tunnels to the rescue :D
22:51:14  <PublicServer> <gr00vaLisTic> lol :)
22:51:19  <PublicServer> <MrRuben> gah :P
22:51:43  <PublicServer> ***  made screenshot at 000163E9:
22:52:25  <PublicServer> *** SmatZ joined the game
22:52:38  <Ammler> !genkey
22:52:43  <PublicServer> <Giddorah> Looking good so far :)
22:53:16  <PublicServer> <MrRuben> hmm
22:53:25  <PublicServer> <Giddorah> Maybe make Bronshaw a Terminus?
22:53:55  <PublicServer> <Giddorah> Think you added the exit-tunnels wrong?
22:54:14  <PublicServer> <XeryusTC> you are able to build around that aren't you?
22:54:20  <PublicServer> <MrRuben> let me see
22:54:44  <PublicServer> <Giddorah> Ruben... Exit tunnels... Wrong :)
22:54:45  <PublicServer> <XeryusTC> otherwise you'll have a problem with the industry anyway :P
22:54:54  <PublicServer> <Giddorah> Need to go one cell east
22:55:00  <PublicServer> <MrRuben> no idea how to do those exit tunnels then
22:55:04  <PublicServer> <XeryusTC> anyway, gn
22:55:09  <PublicServer> <Giddorah> G'nite Xeryus
22:55:10  <PublicServer> <XeryusTC> i will complain about your exit tomorrow :P
22:55:11  <PublicServer> *** XeryusTC has left the game (leaving)
22:55:17  <XeryusTC> alarm in 5 hours :o
22:56:15  <PublicServer> <MrRuben> I'm looking at the cola/bubbles drop
22:56:40  <PublicServer> <gr00vaLisTic> i would move tunnels up, too :)
22:56:54  <PublicServer> <gr00vaLisTic> 1 tile
22:57:26  <PublicServer> <gr00vaLisTic> of course we had also have switched one junction :D
22:58:51  <PublicServer> <Giddorah> Hmm
22:58:55  <PublicServer> <Giddorah> Wait a second... :P
22:59:00  <PublicServer> <avdg> :D
22:59:00  <PublicServer> <Giddorah> I made a boo-boo :P
22:59:16  <PublicServer> <Giddorah> That's right... Right?
22:59:16  *** Seberoth has quit IRC
22:59:20  <PublicServer> <gr00vaLisTic> no the shouldn't merge there
22:59:28  <PublicServer> <gr00vaLisTic> should they?
22:59:42  <PublicServer> <Giddorah> Wait... Hmm
22:59:50  <PublicServer> <gr00vaLisTic> i think we should use two exit tracks?
22:59:54  <PublicServer> <Giddorah> Yes
22:59:56  <PublicServer> <Giddorah> We have :P
23:00:27  <PublicServer> <Giddorah> I wouldn't bridge there
23:00:28  <PublicServer> <gr00vaLisTic> like this?
23:00:34  <PublicServer> <gr00vaLisTic> don't know
23:00:47  <PublicServer> <Giddorah> Wait
23:01:01  <PublicServer> <avdg> switch them
23:01:17  <PublicServer> <avdg> last 2 switched
23:01:21  <PublicServer> <Giddorah> aaas
23:01:25  <PublicServer> <MrRuben> nono
23:01:26  <PublicServer> <Giddorah> Stupid keyboard
23:01:28  <PublicServer> <Giddorah> Like that?
23:01:40  <PublicServer> <gr00vaLisTic> now its 9:7
23:01:53  <PublicServer> <avdg> pebcac
23:01:57  <PublicServer> <Giddorah> No... Don't join those :P
23:02:07  <PublicServer> <Giddorah> Oh wait
23:02:10  <PublicServer> <MrRuben> ehhh
23:02:18  <PublicServer> <Giddorah> Last two stations join the same line
23:02:26  <PublicServer> <gr00vaLisTic> wait
23:02:29  <PublicServer> * avdg just wanna say something
23:02:34  <PublicServer> <Giddorah> Go ahead :)
23:02:40  <PublicServer> <avdg> ******
23:02:48  <PublicServer> <Giddorah> Sigh.. Occam's Razor
23:02:54  <PublicServer> <Giddorah> I always fall for it
23:03:11  <PublicServer> <gr00vaLisTic> now it should be 8:8
23:03:15  <PublicServer> <Giddorah> Yes :)
23:03:23  *** ^Spike^ has quit IRC
23:03:37  <PublicServer> <Giddorah> I'll try bribing
23:03:40  <PublicServer> <gr00vaLisTic> i think we could shorten the outer track one tile
23:03:47  <PublicServer> <gr00vaLisTic> so the lowest track can go straight?
23:04:25  *** Polygon has quit IRC
23:05:07  <PublicServer> <MrRuben> hmm, not sure if the paralellogram style was a correct choice there
23:05:10  <Ammler> !genkey Ammler
23:05:17  <PublicServer> <gr00vaLisTic> why not?
23:05:28  <PublicServer> <avdg> ease of connecting :)
23:05:31  <PublicServer> <MrRuben> it's touching the primaries too much :)
23:05:42  <PublicServer> <avdg> kill it then :p
23:05:47  *** elmz has joined #openttdcoop
23:05:51  <PublicServer> <Giddorah> Let's add trains to it and kill the old station
23:05:59  <PublicServer> <avdg> 1 less doesn't hurt
23:06:04  <Ammler> !genkey Ammler
23:06:04  <PublicServer> Ammler: Key sent to Ammler
23:06:35  <Ammler> !genkey -d Ammler
23:06:35  <PublicServer> Ammler: Keys for Ammler removed
23:06:45  <Ammler> !genkey SmatZ
23:06:45  <PublicServer> ***  made screenshot at 0001FAF2:
23:06:45  <PublicServer> Ammler: Key sent to SmatZ
23:06:46  <PublicServer> <MrRuben> meh maybe give it a test run?
23:06:53  <Ammler> SmatZ: did you get a pm?
23:06:55  <PublicServer> <MrRuben> can always go back to the old station if it fails
23:08:13  <PublicServer> <MrRuben> I certainly am not fit  yet to make these large stations though :) need more practice
23:08:41  <PublicServer> <gr00vaLisTic> although i think this is one of the easier layouts, isn't it?
23:08:48  <PublicServer> <MrRuben> yeah
23:08:49  <PublicServer> <gr00vaLisTic> it's symmetric and at least
23:09:19  <Ammler> !genkey
23:09:31  <PublicServer> <MrRuben> but xeryustc said to make the exit balanced
23:09:49  <PublicServer> <Giddorah> Aight... Exit is temp-fixed
23:09:54  <PublicServer> <Giddorah> We can test it now if you want?
23:10:13  <PublicServer> <MrRuben> yeap
23:10:18  <PublicServer> <Giddorah> It's just a temp-exit
23:10:22  <PublicServer> <Giddorah> No need to double-tunnel just yet :P
23:10:32  <PublicServer> <Giddorah> Ready?
23:10:36  <PublicServer> <avdg> no
23:10:37  <PublicServer> <avdg> go
23:10:41  <Ammler> !genkey PeterT
23:10:41  <PublicServer> Ammler: Key sent to PeterT
23:10:53  <PeterT> I got a PM
23:11:06  *** heffer has quit IRC
23:11:29  <PublicServer> <Giddorah> Entrance aint working good
23:11:31  <planetmaker> what is this genkey thingy?
23:11:48  <PublicServer> <Giddorah> Seems like it's a signal issue
23:12:09  <PublicServer> <Giddorah> Back to old station again
23:12:16  <PublicServer> <avdg> stopid tunnel :p
23:12:27  <PublicServer> <Giddorah> Should they be combo-signals on the entrances?
23:12:41  <PublicServer> <MrRuben> pre's on the entrance, combo after that
23:12:43  <PublicServer> <gr00vaLisTic> hm, i think first signal should be entry....
23:12:47  *** elmz_ has quit IRC
23:12:51  <PublicServer> <Giddorah> It is
23:12:54  <PublicServer> <gr00vaLisTic> yup
23:13:07  <PublicServer> <gr00vaLisTic> we could try pbs instead
23:13:10  <PublicServer> <gr00vaLisTic> without combos
23:13:26  <PublicServer> <Giddorah> Sure
23:14:00  <PublicServer> <Giddorah> Should there be combo's at the tunnels?
23:14:09  <PublicServer> <avdg> roro helps the world! :p
23:14:23  <PublicServer> <avdg> i mean terminals :)
23:14:28  <PublicServer> <Giddorah> Yeah
23:14:35  <PublicServer> <Giddorah> Terminus-stations are more space efficient :)
23:14:41  <PublicServer> <gr00vaLisTic> hm
23:14:45  <PublicServer> <Giddorah> Re-signalling done?
23:15:03  <PublicServer> <gr00vaLisTic> i will remove them on one track
23:15:06  <PublicServer> <gr00vaLisTic> so we can compare :D
23:15:13  <PublicServer> <Giddorah> Good idea :)
23:15:18  <Ammler> !genkey planetmaker
23:15:18  <PublicServer> Ammler: Key sent to planetmaker
23:15:20  <PublicServer> <gr00vaLisTic> ok, go
23:15:40  <PublicServer> <Giddorah> Here they come
23:16:06  <PublicServer> <gr00vaLisTic> hm pbs suxx like this
23:16:20  <PublicServer> <MrRuben> trains are waiting in tunnel
23:16:21  <PublicServer> <Giddorah> Either one seems to work?
23:16:22  <PublicServer> <gr00vaLisTic> on train got stuck in tunnel because station was blocked
23:16:34  <PublicServer> <Giddorah> Well... Add PBS to the X'es too? :)
23:16:47  <PublicServer> <gr00vaLisTic> oh yes
23:16:53  <Ammler> !genkey
23:16:53  <PublicServer> Ammler: !genkey [--delete] nick: generates a key for autojoin
23:16:54  <PublicServer> <gr00vaLisTic> hm
23:16:56  <PublicServer> <gr00vaLisTic> or wait
23:17:00  <PublicServer> <avdg> make it 1 signalblock except the tunnels?
23:17:03  <PublicServer> <avdg> nah
23:17:08  <PublicServer> <gr00vaLisTic> hm
23:17:20  <PeterT> !genkey
23:17:20  <PublicServer> PeterT: you must be channel op to use !genkey
23:17:34  <PublicServer> <Giddorah> How does it look?
23:17:35  <PublicServer> <gr00vaLisTic> thats the problem with pbs
23:17:44  *** Progman_ has joined #openttdcoop
23:17:50  <PublicServer> <avdg> switch back?
23:17:55  <PublicServer> <gr00vaLisTic> they block the Xs when both tracks are occupied
23:18:07  <PublicServer> *** Peter joined the game
23:18:09  <PublicServer> <gr00vaLisTic> the choose before  knowing which one is going to get free first
23:18:13  <PublicServer> <Giddorah> We're back to old station
23:18:15  <PublicServer> <avdg> hi peter
23:18:47  <PublicServer> <gr00vaLisTic> i think we should make longer track between entrance track and X
23:18:54  <PublicServer> <gr00vaLisTic> so a train can wait on each track
23:18:59  <PublicServer> <gr00vaLisTic> without blocking
23:19:09  <PublicServer> <Giddorah> So trains can wait without holding up entrance-tracks?
23:19:10  <PublicServer> <MrRuben> that might help yeah
23:19:17  *** pugi has quit IRC
23:19:18  <PublicServer> *** Peter has left the game (leaving)
23:19:24  <PeterT> !password
23:19:24  <PublicServer> PeterT: roding
23:19:31  <PublicServer> *** Peter joined the game
23:19:35  <PublicServer> <gr00vaLisTic> move the x to the station or the entrace tracks to the left?
23:19:51  <PublicServer> *** Peter has joined company #1
23:19:59  <PublicServer> <MrRuben> well tunnels need to be moved north
23:20:00  <PublicServer> <gr00vaLisTic> move entrance i would say
23:20:01  <PublicServer> <Giddorah> I like slowdown-space (a)
23:20:06  <PublicServer> <gr00vaLisTic> yup
23:20:26  <PublicServer> <MrRuben> how many tiles?
23:20:34  <PublicServer> <gr00vaLisTic> well TL3 it is right?
23:20:46  <PublicServer> *** Peter has left the game (leaving)
23:21:09  <PublicServer> <Giddorah> Why don't we re-do the signals too?
23:21:25  <PublicServer> <gr00vaLisTic> hm
23:21:30  <PublicServer> <gr00vaLisTic> perhaps one more tile
23:21:35  <PublicServer> <gr00vaLisTic> so if we switch back to combos
23:21:38  <PublicServer> <Giddorah> One more
23:21:39  *** Progman_ has quit IRC
23:21:39  <PublicServer> <gr00vaLisTic> a train can wait between to signals
23:21:47  <PublicServer> ***  made screenshot at 000155E3:
23:22:27  <PublicServer> <gr00vaLisTic> hm
23:22:29  <PublicServer> <gr00vaLisTic> oki
23:22:32  <PublicServer> <gr00vaLisTic> :D
23:22:53  <PublicServer> <Giddorah> Is this what they call Co-op? :P
23:22:57  <PublicServer> <gr00vaLisTic> :D
23:23:09  <PublicServer> <gr00vaLisTic> switch back the PBS @ X to combo?
23:23:10  <PublicServer> <Giddorah> We trying with PBS or Combos first?
23:23:25  *** Progman has quit IRC
23:23:37  <PublicServer> <gr00vaLisTic> at the Xs i would use combo/entry i think
23:23:43  <PublicServer> <gr00vaLisTic> so they don't choose to early
23:23:48  <PublicServer> <MrRuben> try all pbs first imho
23:23:53  <PublicServer> <Giddorah> Aight
23:24:00  <PublicServer> <gr00vaLisTic> problem is, if both stations are occupied
23:24:05  <PublicServer> <gr00vaLisTic> they already chose a track
23:24:13  <PublicServer> <gr00vaLisTic> and other might clear earlier
23:24:15  <PublicServer> <gr00vaLisTic> but cannot be used
23:24:41  <PublicServer> <MrRuben> hmm
23:24:53  <PublicServer> <gr00vaLisTic> like this i think
23:25:07  <PublicServer> <Giddorah> You're probably right :)
23:25:15  <PublicServer> <gr00vaLisTic> why the signals on the lower tracks?
23:25:16  <PublicServer> <gr00vaLisTic> ah ok
23:25:17  <PublicServer> <gr00vaLisTic> :D
23:25:25  <PublicServer> <Giddorah> Try it?
23:25:47  <PublicServer> <Giddorah> Wait
23:25:49  <PublicServer> <gr00vaLisTic> why not one tl?
23:26:03  <PublicServer> <avdg> so its free when the train moves
23:26:08  <PublicServer> <Giddorah> We've got some weird signals in the waiting areas on the southern exit-line
23:26:12  <PublicServer> <Giddorah> Err
23:26:15  <PublicServer> <Giddorah> Entrance
23:26:16  <PublicServer> <avdg> :p
23:26:19  <PublicServer> <Giddorah> On the inner entrance-line
23:26:26  <PublicServer> <MrRuben> thats so trains can wait in the tunnel?
23:26:35  <PublicServer> <Giddorah> Not on the tunneled line
23:26:38  <PublicServer> <Giddorah> The other line
23:26:45  <PublicServer> <gr00vaLisTic> yeah i think the combos can be removed?
23:26:58  <PublicServer> <gr00vaLisTic> pbs will take care of the waiting space
23:27:04  <PublicServer> <Giddorah> Yeah... Trains wont be able to wait without holding up entrance-line with those
23:27:05  <PublicServer> <MrRuben> then the pbs for the tunneled lines is irrelevant
23:27:22  <PublicServer> <gr00vaLisTic> so remove the combos?
23:27:39  <PublicServer> <Giddorah> Are we talking about the same signals?
23:27:50  <PublicServer> <gr00vaLisTic> the first signal at every waiting bay?
23:27:55  <PublicServer> <gr00vaLisTic> yeah#
23:28:04  <PublicServer> <avdg> give them a name :)
23:28:09  <PublicServer> <gr00vaLisTic> combos
23:28:15  <PublicServer> <gr00vaLisTic> the ones behind them are entry
23:28:16  <PublicServer> <gr00vaLisTic> ^
23:28:31  <PublicServer> <Giddorah> Only TL2 to the entrance-line
23:28:34  <PublicServer> <Giddorah> Trains can't wait there
23:28:43  <PublicServer> <Giddorah> On line 2 :P
23:28:45  <PublicServer> <Giddorah> Good idea :P
23:28:46  <PublicServer> <gr00vaLisTic> like this
23:28:51  <PublicServer> <Giddorah> Should be better
23:28:56  <PublicServer> <Giddorah> Third time's the charm?
23:29:05  <PublicServer> <gr00vaLisTic> now any track can have a waiting train
23:29:10  <PublicServer> <Giddorah> Adding trains
23:29:11  <PublicServer> <gr00vaLisTic> without blocking entrance
23:29:13  <PublicServer> <Giddorah> Watch for entrance-jams
23:29:21  <Ammler> good night
23:29:51  <PublicServer> <gr00vaLisTic> hm slowdone at inner entrance
23:29:59  <PublicServer> <avdg> they should be forced to the last platform
23:29:59  <PublicServer> <Giddorah> Yeah?
23:30:18  <PeterT> Good night Ammler
23:30:20  <PublicServer> <Giddorah> Trains back to old station
23:30:23  <PublicServer> <MrRuben> well forcing them can be done
23:30:24  <PublicServer> <Giddorah> G'nite Ammler
23:30:25  <PeterT> Or Not Ammler
23:30:52  <PublicServer> <Giddorah> Adding penalties?
23:31:10  <PublicServer> <avdg> donno if that helps
23:31:18  <PublicServer> <Giddorah> Why would it? :O
23:31:27  <PublicServer> <gr00vaLisTic> lets see
23:31:28  <PublicServer> <gr00vaLisTic> ^
23:31:29  <PublicServer> <MrRuben> yeah that way they'll take the last one first
23:31:30  <PublicServer> <avdg> :p
23:31:33  <PublicServer> <MrRuben> I think :)
23:31:35  <PublicServer> <gr00vaLisTic> try and error
23:31:35  <PublicServer> <Giddorah> Aight... Adding trains
23:31:36  <PublicServer> <gr00vaLisTic> :D
23:31:39  <PublicServer> <MrRuben> seen that trick in 180
23:31:40  <PublicServer> <avdg> the last has penalty too :)
23:31:46  <PublicServer> <gr00vaLisTic> we're n00bs, we're allowed to try some crap :D
23:32:04  <PublicServer> <Giddorah> True :)
23:32:07  <PublicServer> <MrRuben> no, damnit :(
23:32:16  <PublicServer> <Giddorah> Where was the slowdown?
23:32:17  <PublicServer> <gr00vaLisTic> slowdown at entrance 1
23:32:26  <PublicServer> <gr00vaLisTic> right before pbs
23:32:32  <PublicServer> <gr00vaLisTic> don't know why though
23:32:33  <PublicServer> <avdg> what without pbs?
23:32:46  <PublicServer> <Giddorah> Oh
23:32:47  <PublicServer> <Giddorah> Saw it
23:33:10  <PublicServer> <Giddorah> Maybe split the lines into four entrance-lanes?
23:33:47  <PublicServer> <gr00vaLisTic> what do you do?
23:33:55  <PublicServer> <avdg> you know the old stations?
23:34:00  <PublicServer> <MrRuben> bridge hacking?
23:34:01  <PublicServer> <avdg> with presignals
23:34:04  <PublicServer> <avdg> yeah
23:34:19  <PublicServer> <avdg> to force them to take the last
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23:34:46  <PublicServer> <gr00vaLisTic> i still wonder why they would slowdown in front of pbs with empty paths available
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23:35:09  <PublicServer> <gr00vaLisTic> ah
23:35:10  <PublicServer> <gr00vaLisTic> i know
23:35:37  <PublicServer> <gr00vaLisTic> its when a train choses a lower track... and all other tracks before are occupied...
23:35:41  <PublicServer> <gr00vaLisTic> then there is no free path
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23:36:14  <PublicServer> <gr00vaLisTic> as an earlier track frees up soon...slowdown is only slight...
23:36:46  <PublicServer> <gr00vaLisTic> hm
23:36:49  <PublicServer> ***  made screenshot at 00015FDE:
23:36:59  <PublicServer> <gr00vaLisTic> perhaps we should try entrance like cola drop
23:37:09  <PublicServer> <gr00vaLisTic> 2 tracks per split
23:37:20  <PublicServer> <gr00vaLisTic> not a single one for each track
23:37:42  <PublicServer> <gr00vaLisTic> does that change anything?
23:37:59  <PublicServer> <Giddorah> Maybe... We should have two-way PBS-Signals between each split?
23:38:04  <PublicServer> <Giddorah> Err
23:38:07  <PublicServer> <Giddorah> Not two-way offcourse
23:38:10  <PublicServer> <Giddorah> But PBS-Signals :P
23:38:47  <PublicServer> <gr00vaLisTic> at cola drop entrance splits are cascaded...
23:38:50  <PublicServer> <MrRuben> what about that bridge trick?
23:38:58  <avdg> d
23:39:05  <PublicServer> <avdg> donno
23:39:10  <PublicServer> <gr00vaLisTic> doesnt help
23:39:18  <PublicServer> <gr00vaLisTic> does it?
23:39:27  <PublicServer> <gr00vaLisTic> at least if earlier tracks are occupied
23:39:30  <PublicServer> <gr00vaLisTic> we can try
23:40:35  <PublicServer> <avdg> detour?
23:40:42  <PublicServer> <avdg> to old
23:41:19  <PublicServer> <MrRuben> I believe the bridge trick was to be used with pre /combo signals
23:41:27  <PublicServer> <avdg> yeah
23:41:35  <PublicServer> <MrRuben> or at least I saw that somewhere on the wiki
23:41:36  <PublicServer> <gr00vaLisTic> so we put trains back to old station?
23:41:41  <PublicServer> <Giddorah> What about pbs-signals between each split?
23:42:28  <PublicServer> <avdg> like this?
23:42:35  <PublicServer> <MrRuben> yeah
23:42:35  <PublicServer> <gr00vaLisTic> what should happen now?
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23:43:18  <PublicServer> <MrRuben> trains can see where there is space with it right
23:43:46  <PublicServer> <Giddorah> We need to add that to the other line too then, right?
23:43:50  <PublicServer> <gr00vaLisTic> is pre signals right in between? or should there be combos?
23:43:50  <PublicServer> <Giddorah> Ah... Yes :P
23:44:08  <PublicServer> <avdg> i think its fine now
23:44:20  <PublicServer> <avdg> now just the other lane
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23:45:31  <KyleS> !download
23:45:31  <PublicServer> KyleS: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
23:45:38  <PublicServer> <Giddorah> Hmm
23:45:40  <KyleS> !dl osx
23:45:40  <PublicServer> KyleS: use !svn or ask avdg or planetm4ker
23:45:42  <PublicServer> <avdg> or maybe combo
23:46:08  <PublicServer> <Giddorah> Nono
23:46:14  <PublicServer> <Giddorah> That's belonging to Line 2
23:47:04  <PublicServer> <MrRuben> damn that bubble gen
23:47:16  <PublicServer> <Giddorah> That works?
23:47:26  <PublicServer> <Giddorah> With some signalling
23:48:04  <PublicServer> <gr00vaLisTic> ?
23:48:07  <PublicServer> <avdg> combo
23:48:14  <PublicServer> <gr00vaLisTic> where?
23:48:15  <PublicServer> <avdg> presignal does nothing there
23:48:23  <PublicServer> <avdg> @bridge
23:48:31  <PublicServer> <gr00vaLisTic> so on the other lane it's wrong too? :)
23:48:38  <PublicServer> <avdg> nope
23:48:39  <PublicServer> <gr00vaLisTic> ah i see
23:48:39  <PublicServer> <gr00vaLisTic> sorry
23:49:23  <PublicServer> <Giddorah> We done?
23:49:30  <PublicServer> <avdg> looks like
23:49:32  <PublicServer> <MrRuben> believe so
23:49:40  <PublicServer> <avdg> lets see
23:49:44  <PublicServer> <Giddorah> Trains coming
23:50:09  <PublicServer> <Giddorah> Looking smooth, right?
23:50:16  <PublicServer> <avdg> yeah
23:50:21  <PublicServer> <gr00vaLisTic> till now
23:50:25  <PublicServer> <MrRuben> hold on
23:50:37  <PeterT> KyleS: Sorry, osx isn't supported anymore :-(
23:50:39  <PublicServer> <MrRuben> the exits are between combos
23:51:23  <PublicServer> <avdg> its too smooth :p
23:51:24  <PublicServer> <gr00vaLisTic> hm
23:51:42  <PublicServer> <gr00vaLisTic> but trains choose waiting bay although there is an empty station
23:51:51  <PublicServer> ***  made screenshot at 00015BCA:
23:51:51  <PublicServer> <avdg> :D
23:52:13  <PublicServer> <avdg> ad them back
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23:52:52  <PublicServer> <MrRuben> should they be 1 way?
23:52:57  <PublicServer> <avdg> no
23:53:05  <PublicServer> <avdg> penalty
23:53:16  <PublicServer> <gr00vaLisTic> looks better...
23:53:21  <PublicServer> <Giddorah> Haha
23:53:34  <PublicServer> <gr00vaLisTic> all bays used
23:53:34  <PublicServer> <Giddorah> Yeah... Design is important... :P
23:54:00  <PublicServer> <Giddorah> Looking good!
23:54:09  <PublicServer> <avdg> :)
23:54:11  <PublicServer> <MrRuben> still, whya re they clogging up in the tunnels
23:54:19  <PublicServer> <MrRuben> and before the stations
23:54:20  <PublicServer> <Giddorah> Now all we have to do is re-make Hub 11 and Hub 06
23:54:32  <PublicServer> <Giddorah> Waiting area :)
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23:54:44  <PublicServer> <gr00vaLisTic> but penalty is not working like that, is it?
23:54:51  <PublicServer> <gr00vaLisTic> as any track has penalty
23:55:27  <PublicServer> <gr00vaLisTic> :D
23:55:32  <PublicServer> <avdg> :p
23:55:51  <PublicServer> <MrRuben> hmm, could maybe use another 2 bays?
23:55:52  <PublicServer> <Giddorah> I like it :) Good job team :)
23:55:58  <PublicServer> <MrRuben> where the exit lanes are now
23:56:15  <PublicServer> <gr00vaLisTic> interesting that before the old station wasnt completely used
23:56:29  <PublicServer> <gr00vaLisTic> and now with 16 bays it's nearly 100% loaded
23:56:30  <PublicServer> <Giddorah> Throughput is higher on this station
23:56:55  <PublicServer> <MrRuben> I still wonder what it would be with a proper terminus here
23:57:02  <PublicServer> <Giddorah> Maybe it's time to start retireing the old station :) I voulonteer
23:57:09  <PublicServer> <gr00vaLisTic> well find yourself some space and try :D
23:57:11  <PublicServer> <gr00vaLisTic> hrhr
23:57:35  <PublicServer> <MrRuben> there is no space XD
23:57:35  <PublicServer> <gr00vaLisTic> perhaps we can leave it and ask some pro about his opinion
23:57:39  <PublicServer> <gr00vaLisTic> before killing it
23:57:47  <PublicServer> <gr00vaLisTic> don't know
23:57:48  <PublicServer> <gr00vaLisTic> :D
23:57:58  <PublicServer> <gr00vaLisTic> although i think the new one is at least not  worse :D
23:58:00  <PublicServer> <Giddorah> We just made a kickass pro-station :P
23:58:03  <PublicServer> <gr00vaLisTic> hrhr
23:58:05  <PublicServer> <avdg> :)
23:58:07  <PublicServer> <MrRuben> but
23:58:14  <PublicServer> <gr00vaLisTic> how many ppl does it take to build a station :D
23:58:15  <PublicServer> <MrRuben> our throuhput is causing a jam :D
23:58:31  <PublicServer> <Giddorah> Yeah... The hubs aren't elite enough for our throughput :(
23:58:42  <PublicServer> <avdg> remove the old?
23:58:49  <PublicServer> <Giddorah> I can do that :)
23:58:54  <PublicServer> <avdg> bang!
23:58:55  <PublicServer> <Giddorah> If you all think it's time
23:58:55  <PublicServer> <MrRuben> no wait
23:59:15  <PublicServer> <MrRuben> xeryustc said to join the exit after the hub
23:59:17  <PublicServer> <MrRuben> didnt he?
23:59:23  <PublicServer> <Giddorah> Oh... He did
23:59:32  <PublicServer> <Giddorah> We can still remove the old station though (a)

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