Log for #openttdcoop on 13th April 2010:
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00:00:50  <PublicServer> <MrRuben> lets try connect the station after the hub, if that doesnt work we can clear the old station to make room
00:01:10  <PublicServer> <MrRuben> see !move town join to here
00:01:12  <PublicServer> <gr00vaLisTic> that hub is killing me :D
00:01:34  <PublicServer> <gr00vaLisTic> too many directions on to low space
00:01:35  <PublicServer> <gr00vaLisTic> :D
00:01:50  <PublicServer> <MrRuben> we can route the exit over water?
00:02:16  <PublicServer> <Giddorah> Sure... We just use transport ships!
00:02:23  <PublicServer> <gr00vaLisTic> haha
00:02:29  <PublicServer> <MrRuben> bridges :)
00:02:29  <PublicServer> <gr00vaLisTic> one for every train
00:02:30  <PublicServer> <gr00vaLisTic> :D
00:02:40  <PublicServer> <MrRuben> I smell global warming
00:04:52  <PublicServer> <gr00vaLisTic> there are still some trains preferring waiting bays instead of lowest station
00:05:05  <PublicServer> <avdg> at least: this stations is the first step to cleaning :)
00:05:08  <PublicServer> <Giddorah> Newbie traindrivers... They'll learn
00:05:12  <PublicServer> <gr00vaLisTic> haha
00:05:17  <PublicServer> <avdg> :p
00:05:39  <PublicServer> <gr00vaLisTic> we can ask some signalling pro tomorrow to fix it
00:05:46  <PublicServer> * avdg prays for this station while hoping this station will kill the network, amen
00:05:50  <PublicServer> <Giddorah> Yeah :) We did our best
00:06:03  <PublicServer> <gr00vaLisTic> i think it still performs good
00:06:08  <PublicServer> <Giddorah> Well... It's not at max capacity yet
00:06:14  <PublicServer> <Giddorah> The rest of the network is though :P
00:06:20  <PublicServer> <Giddorah> Well... Atleast some hubs
00:06:22  <PublicServer> <avdg> it can use 2 more platforms
00:06:25  <PublicServer> <avdg> for backup
00:06:28  <PublicServer> <Giddorah> People seem to have rushed everything just to get rid of toyland :P
00:06:45  <PublicServer> <gr00vaLisTic> well it has waiting bays for backup, doesn't it? :)
00:06:53  <PublicServer> ***  made screenshot at 000198F1:
00:06:55  <PublicServer> <avdg> donno :p
00:07:04  <PublicServer> <MrRuben> trains should use waiting bays
00:07:13  <PublicServer> <gr00vaLisTic> thats what waiting bays are for
00:07:15  <PublicServer> <MrRuben> should not*
00:07:20  <PublicServer> <avdg> that doesn't increase capacity
00:07:28  <PublicServer> <MrRuben> better to increase station capacity then have waiting space
00:07:29  <PublicServer> <Giddorah> Well... If there's a free platform... They should go there
00:07:32  <PublicServer> <Giddorah> But we gave it our best
00:07:36  <PublicServer> <avdg> :)
00:07:37  <PublicServer> <gr00vaLisTic> yeah sure...but it can help with peaks
00:07:49  <PublicServer> <avdg> yep
00:07:57  <PublicServer> <gr00vaLisTic> like at the moment incoming is not at max
00:08:03  <PublicServer> <gr00vaLisTic> so i think size is ok for now
00:08:05  <PublicServer> <MrRuben> moving exit line a bit
00:08:16  <PublicServer> <gr00vaLisTic> usual usage seems to work out
00:08:18  <PublicServer> <avdg> poor town, how can it handle the goods?
00:08:40  <PublicServer> <avdg> and the drinks :p
00:08:50  <PublicServer> <Giddorah> Poor people... Drinking and eating sweets all day
00:08:53  <PublicServer> <Giddorah> All 708 of them
00:09:01  <PublicServer> <avdg> lol
00:09:30  <PublicServer> <Giddorah> Wow
00:09:36  <PublicServer> <Giddorah> We have messed up an entire continent
00:09:52  <PublicServer> <MrRuben> damnit
00:09:53  <PublicServer> <Giddorah> Check around Brundnor Halt
00:09:56  <PublicServer> <MrRuben> :D
00:10:55  <PublicServer> <gr00vaLisTic> well, we have to blame avdg and XeriusTC for those jams
00:11:01  <PublicServer> <gr00vaLisTic> at least they built hub 11 :D
00:11:03  <PublicServer> <gr00vaLisTic> haha
00:11:33  <PublicServer> <avdg> revence is sweet :)
00:11:42  <PublicServer> <MrRuben> lmao
00:11:43  <PublicServer> <gr00vaLisTic> hum...have to leave :P
00:11:46  <PublicServer> <MrRuben> forgot to lower the land
00:11:49  <PublicServer> <SmatZ> it's always good to know who to blame
00:11:50  <PublicServer> <Giddorah> Hard to predict a kickass station being built as ours
00:12:13  <PublicServer> <gr00vaLisTic> now we know again what signs are good for :D
00:12:57  <PublicServer> <MrRuben> hmm, mind if I jame for a sec?
00:13:03  <PublicServer> <avdg> nope
00:13:05  <PublicServer> <avdg> :)
00:13:10  <PublicServer> <Giddorah> Where? :D
00:13:17  <PublicServer> <avdg> I want to see that station jammed
00:13:24  <PublicServer> <avdg> I hope it survives :p
00:13:41  <PublicServer> <Giddorah> I wouldn't worry about it ;)
00:13:58  <PublicServer> <avdg> :)
00:14:01  <PublicServer> <avdg> i see
00:14:07  <PublicServer> <avdg> its already on 50%
00:14:12  <PublicServer> <avdg> output on 150%
00:14:29  <PublicServer> <MrRuben> lol @ the lower track
00:14:30  <PublicServer> <Giddorah> I feel sorry for your hub though :P
00:14:33  <PublicServer> <avdg> and now almost restored
00:14:42  <PublicServer> <MrRuben> have to bribe town again :S
00:14:45  <PublicServer> <avdg> do :p
00:14:55  <PublicServer> <avdg> i don't care about it
00:15:01  <PublicServer> <Giddorah> Haha
00:15:04  <PublicServer> <avdg> we have a good station now :)
00:15:15  <PublicServer> <avdg> :D
00:15:17  <PublicServer> <MrRuben> discovered!
00:15:27  <PublicServer> <gr00vaLisTic> well...
00:15:50  <PublicServer> <gr00vaLisTic> i leave now i think
00:15:53  <PublicServer> <gr00vaLisTic> have to sleep
00:15:55  <PublicServer> <Giddorah> Hehe
00:15:56  <PublicServer> <Giddorah> See ya
00:16:01  <PublicServer> <Giddorah> Sleep tight
00:16:04  <PublicServer> <gr00vaLisTic> i leave the "nice" work to you ;)
00:16:15  <PublicServer> <gr00vaLisTic> have fun with the hubs
00:16:16  <PublicServer> <gr00vaLisTic> ^
00:16:35  <PublicServer> <MrRuben> I fail with terraforming :)
00:17:01  <PublicServer> <gr00vaLisTic> n8 guys, have fun
00:17:10  <PublicServer> *** gr00vaLisTic has left the game (leaving)
00:18:19  <PublicServer> <avdg> connect?
00:18:21  <PublicServer> <Giddorah> Sure
00:18:28  <PublicServer> <avdg> wait
00:18:46  <PublicServer> <avdg> :D
00:18:51  <PublicServer> <MrRuben> bridges
00:18:58  <PublicServer> <avdg> killing "DAMM MOUNTAINS" :p
00:19:01  <PublicServer> <Giddorah> Hehe
00:19:04  <PublicServer> <Giddorah> Go ahead ;)
00:19:34  <PublicServer> <MrRuben> w00t :D
00:19:41  <PublicServer> <avdg> whoops
00:19:42  <PublicServer> <Giddorah> Damn good station :D
00:19:57  <PublicServer> <Giddorah> Haha
00:20:01  <PublicServer> <Giddorah> With a CL ontop ;)
00:20:52  <PublicServer> <avdg> lol exit
00:20:56  <PublicServer> <Giddorah> ?
00:20:59  <PublicServer> <Giddorah> Oh
00:21:06  <PublicServer> <Giddorah> Hub... :P
00:21:27  <PublicServer> <Giddorah> We kind of need to do something about that :P
00:21:30  <PublicServer> <avdg> hubhubhubHUBHUBHUB!
00:21:36  <PublicServer> <MrRuben> yes
00:21:45  <PublicServer> <Giddorah> How's the entrance-planning going Ruben
00:21:46  <PublicServer> <MrRuben> we need to bypass 11
00:21:47  <PublicServer> <Giddorah> ?
00:21:48  <PublicServer> <avdg> srr I have to sleep
00:21:56  <PublicServer> ***  made screenshot at 000246EB:
00:22:01  <PublicServer> <avdg> gn
00:22:06  <PublicServer> <avdg> and enjoy :)
00:22:09  <PublicServer> <MrRuben> hmm yeah need to go sleep as well :)
00:22:15  <PublicServer> <Giddorah> Me too (a)
00:22:18  <PublicServer> <MrRuben> 2:30 here :P
00:22:27  <PublicServer> <Giddorah> I'm NOT going to be the last one to leave!
00:22:28  <PublicServer> <avdg> 2:22:22 just passed
00:22:44  <PublicServer> * MrRuben looks north and sees a huge jam
00:23:00  <PublicServer> <Giddorah> We should do something about it
00:23:04  <PublicServer> <MrRuben> up till lewiswood
00:23:06  <PublicServer> <MrRuben> haha
00:23:23  <PublicServer> *** avdg has left the game (leaving)
00:23:44  *** avdg has quit IRC
00:23:57  <PublicServer> <MrRuben> yup, I'm going to sleep as well :) good night :)
00:24:03  <PublicServer> <Giddorah> Good night :P
00:24:05  <PublicServer> *** MrRuben has left the game (leaving)
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00:28:39  <PeterT> !changelog
00:28:39  <PublicServer> PeterT:
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00:36:58  <PublicServer> ***  made screenshot at 00029D06:
00:37:54  <PublicServer> <Giddorah> You here Smatz?
00:37:57  <PublicServer> <SmatZ> yep
00:38:06  <PublicServer> <Giddorah> Working on some jams?
00:38:11  <PublicServer> <SmatZ> a bit
00:38:15  <PublicServer> <Giddorah> Yeah
00:38:23  <PublicServer> <Giddorah> Don't want to leave it in this shape really
00:38:27  <PublicServer> <SmatZ> :)
00:38:35  <PublicServer> <Giddorah> Hub 11 is semi-fixed
00:38:40  <PublicServer> <Giddorah> Needs a permanent fix though
00:39:19  <PublicServer> <SmatZ> :)
00:40:28  <PublicServer> *** MrRuben joined the game
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00:40:40  <PublicServer> <MrRuben> forgot something, need to print something :)
00:40:51  <PublicServer> <Giddorah> Print? :O
00:40:57  <PublicServer> <MrRuben> for work
00:41:03  <PublicServer> <Giddorah> From here? ;)
00:41:29  <PublicServer> <MrRuben> at home, yeah :P
00:41:36  <PublicServer> <Giddorah> Riight :P
00:41:50  <PublicServer> <MrRuben> we dont have a printer at work since we do everything digital
00:41:57  <PublicServer> <MrRuben> ...
00:42:01  <PublicServer> <Giddorah> Ah :P
00:42:09  <PublicServer> <Giddorah> Btw
00:42:15  <PublicServer> <Giddorah> Check out the Lewiswood area now ;)
00:42:35  <PublicServer> <MrRuben> very empty :P
00:42:40  <PublicServer> <Giddorah> Yeah
00:42:49  <PublicServer> <MrRuben> so you managed to fix a bit of 11?
00:42:52  <PublicServer> <Giddorah> Did a small fix on Hub 11... Didn't want to leave it clogged :P
00:43:57  <PublicServer> <MrRuben> man that station is sick throughput
00:44:07  <PublicServer> <Giddorah> Yep :)
00:44:24  <PublicServer> <MrRuben> so you need 9 bays for 1 track at full capacity
00:44:37  <PublicServer> <Giddorah> Looks like it :)
00:45:32  <PublicServer> *** sonic joined the game
00:48:00  <PublicServer> <MrRuben> hmm the trains in the tunnel is because the outer and inner teain both see the loading bay as free
00:48:04  <PublicServer> <MrRuben> so one has to wait
00:48:48  <PublicServer> <Giddorah> Oh?
00:49:06  <PublicServer> <MrRuben> just watch closely to the trains entering
00:50:07  <PublicServer> <MrRuben> but meh xeryustc might look at it tomorrow
00:50:09  <PublicServer> <MrRuben> laters :)
00:50:18  <PublicServer> *** MrRuben has left the game (leaving)
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00:52:00  <PublicServer> ***  made screenshot at 00026112:
00:55:13  <PublicServer> <Giddorah> G'nite
00:55:15  <PublicServer> *** Giddorah has left the game (leaving)
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01:01:11  <PeterT> @seen V453000
01:01:11  <Webster> PeterT: V453000 was last seen in #openttdcoop 3 hours, 6 minutes, and 23 seconds ago: <V453000> meh :)
01:01:31  <KyleS> i'm so used to playing toyland without the trees, the PublicServer screenshots look so unfamiliar
01:06:44  *** Shinji has quit IRC
01:07:02  <PublicServer> ***  made screenshot at 000358A9:
01:16:43  *** Phazorx has quit IRC
01:22:04  <PublicServer> ***  made screenshot at 000290FF:
01:24:32  <KyleS> sonic, the latest screenshot of your logic mods looks really cool =o
01:25:18  <snc> thanks :)
01:26:48  <snc> that's it for today, goodnight
01:26:53  <KyleS> night
01:29:58  <V453000> !dl win32
01:29:58  <PublicServer> V453000:
01:31:25  <V453000> !password
01:31:25  <PublicServer> V453000: fracas
01:32:10  <PublicServer> *** V453000 joined the game
01:32:11  <PublicServer> <V453000> ellow
01:32:40  <PublicServer> <SmatZ> hello V453000
01:32:45  <PublicServer> <V453000> hi :)
01:32:55  <PublicServer> <SmatZ> :)
01:33:31  <PublicServer> <V453000> whats wrong
01:33:32  <PublicServer> <V453000> I see no jams :P
01:33:36  <PublicServer> <SmatZ> :D
01:33:45  <PublicServer> <sonic> working on it :P
01:34:12  <PublicServer> <SmatZ> :D
01:34:48  <PublicServer> <V453000> looks nice :)
01:35:18  <PublicServer> <sonic> V453000: could you !please check my mods to Xeryus' SRO network?
01:36:08  <KyleS> does SRO=self regulating organization or something? :/
01:36:14  <PublicServer> <sonic> orders
01:36:25  <KyleS> ah ok
01:36:30  <PublicServer> <V453000> is fine imo :)
01:36:40  <PublicServer> <sonic> yay, thanks
01:37:06  <PublicServer> ***  made screenshot at 00034EB1:
01:39:00  <PublicServer> <V453000> any job?
01:39:47  <PublicServer> <SmatZ> HUB12->HUB05 needs extending
01:39:50  <PublicServer> <SmatZ> probably to LLLRRR
01:40:16  <PublicServer> <SmatZ> at least in this direction
01:40:19  <PublicServer> <SmatZ> 12->05
01:40:22  <PublicServer> <V453000> indeed
01:40:47  <PublicServer> <V453000> maybe not
01:40:56  <PublicServer> <V453000> see !:o
01:41:17  <PublicServer> <SmatZ> is that Evil X?
01:41:22  <PublicServer> <V453000> bi
01:41:29  <PublicServer> <V453000> two lines into one
01:41:34  <PublicServer> <V453000> with a pbs to make it worse :)
01:41:39  <PublicServer> <SmatZ> :)
01:48:52  <PublicServer> <V453000> well ... at least better
01:50:12  <snc> i'm off, good night!
01:50:18  <PublicServer> <V453000> cy
01:50:25  <PublicServer> <SmatZ> good night, sonic
01:50:30  <PublicServer> *** sonic has left the game (leaving)
01:52:08  <PublicServer> ***  made screenshot at 00015541:
01:52:12  <PublicServer> <V453000> :)
01:52:19  <PublicServer> <SmatZ> better :)
01:52:28  <PublicServer> <V453000> join to 12 still bad
01:52:45  <PublicServer> <V453000> lets see
01:52:47  <PublicServer> <SmatZ> it's getting better
01:52:50  <PublicServer> <V453000> ye
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01:54:13  <PublicServer> <V453000> why PBS !V here
01:54:25  <PublicServer> <SmatZ> PBS makes the block one tile shorter
01:54:46  <PublicServer> <V453000> but why pbs in the end of the block
01:55:12  <PublicServer> <SmatZ> path signals are not reserved
01:55:17  <PublicServer> <SmatZ> block signals are
01:55:26  <PublicServer> <V453000> oh
01:55:29  <PublicServer> <SmatZ> so when there is a train on the "exit" signal
01:55:46  <PublicServer> <V453000> :)
01:55:47  <PublicServer> <SmatZ> next train can enter that block if it is PBS
01:55:48  <PublicServer> <V453000> didnt know
01:55:55  <PublicServer> <SmatZ> but not if it is block signal
01:56:02  <PublicServer> <SmatZ> :)
01:56:38  <PublicServer> <V453000> 08->12 will need double
01:57:03  <PublicServer> <SmatZ> :(
01:57:16  <PublicServer> <SmatZ> it's strange it has high traffic only in one direction
01:57:31  <PublicServer> <SmatZ> I am afraid doubling wouldn't help
01:57:45  <PublicServer> <V453000> they take other route back
01:57:46  <PublicServer> <SmatZ> the bottleneck is the merge in HUB12
01:57:47  <PublicServer> <V453000> yes
01:57:52  <PublicServer> <SmatZ> yeah, strange :)
01:58:07  <PublicServer> <V453000> but the merge at 12 doestn affect it that much
01:58:38  <PublicServer> <SmatZ> let's see
01:58:41  <PublicServer> <V453000> hmm
01:58:44  <PublicServer> <V453000> weird
02:00:27  <PublicServer> <V453000> that jams the roundabout :)
02:00:32  <PublicServer> <V453000> "roundabout"
02:00:33  <PublicServer> <SmatZ> :D
02:02:06  <PublicServer> <SmatZ> oh no
02:02:09  <PublicServer> <SmatZ> flood
02:02:15  <PublicServer> <V453000> :D
02:02:19  <PublicServer> <SmatZ> D
02:02:20  <PublicServer> <V453000> i see
02:03:54  <PublicServer> <SmatZ> OH NO
02:04:01  <PublicServer> <V453000> rofl :D
02:04:12  <PublicServer> <V453000> floodfest
02:04:15  <PublicServer> <SmatZ> :D
02:07:10  <PublicServer> ***  made screenshot at 00015F47:
02:08:16  <PublicServer> <V453000> I brought third lane to H 12
02:13:01  <PublicServer> <SmatZ> :D @ not sane 3rd lane tunnels
02:13:09  <PublicServer> <V453000> :)
02:13:22  <PublicServer> <V453000> would be too long otherwise :)
02:15:30  <PublicServer> <V453000> seems unjammed now
02:15:32  <PublicServer> <V453000> :D
02:15:57  <PublicServer> <SmatZ> :)
02:16:23  <PublicServer> <SmatZ> 3rd lane doesn't have exit to HUB05 south
02:16:32  <PublicServer> <V453000> ur right
02:16:33  <PublicServer> <V453000> damn
02:17:07  <PublicServer> * V453000 searches for some hack
02:17:11  <PublicServer> <SmatZ> :)
02:19:44  <PublicServer> *** V453000 has left the game (connection lost)
02:19:44  <PublicServer> *** Game paused (not enough players)
02:20:17  <V453000> wah
02:20:19  <V453000> !password
02:20:20  <PublicServer> V453000: ravage
02:20:20  <PublicServer> <SmatZ> :x
02:20:36  <PublicServer> *** Game unpaused (not enough players)
02:20:38  <PublicServer> *** V453000 joined the game
02:22:12  <PublicServer> ***  made screenshot at 00017112:
02:24:29  <PublicServer> <V453000> hmmm
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02:33:24  <PublicServer> *** V453000 has left the game (connection lost)
02:33:25  <PublicServer> *** Game paused (not enough players)
02:33:44  <V453000> o
02:33:50  <V453000> !password
02:33:50  <PublicServer> V453000: marred
02:34:02  <PublicServer> *** Game unpaused (not enough players)
02:34:02  <PublicServer> *** V453000 joined the game
02:34:07  <PublicServer> <V453000> 666KiB map
02:34:57  <PublicServer> <SmatZ> quite small :)
02:35:19  <PublicServer> <V453000> that
02:35:22  <PublicServer> <V453000> is good :)
02:36:23  <PublicServer> <V453000> hmmm
02:36:25  <PublicServer> <V453000> this is bad
02:36:48  <PublicServer> <SmatZ> :/
02:37:14  <PublicServer> ***  made screenshot at 0001491D:
02:37:58  <PublicServer> <V453000> the splits from H 05 towards Toy factory and the rest is mess
02:38:04  <PublicServer> <V453000> or ... chaos :)
02:38:06  <PublicServer> <SmatZ> :)
02:38:23  <PublicServer> <SmatZ> flows nicely now
02:38:42  <PublicServer> <V453000> looks nice
02:38:46  <PublicServer> <SmatZ> yeah :)
02:38:55  <PublicServer> <SmatZ> HUB10 isn't jammed as it was
02:39:05  <PublicServer> <V453000> :)
02:42:02  <PublicServer> <V453000> ok this looks very good
02:42:09  <PublicServer> <SmatZ> yeah, great :)
02:42:16  <PublicServer> <V453000> but some trouble at 08 -> sweets
02:42:19  <PublicServer> <SmatZ> east exit from
02:42:20  <PublicServer> <SmatZ> yeah
02:42:41  <PublicServer> <V453000> 3rd required probably too
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02:45:11  <KyleS> !dl win32
02:45:11  <PublicServer> KyleS:
02:46:28  <KyleS> !password
02:46:28  <PublicServer> KyleS: quiche
02:47:07  <PublicServer> *** KyleS joined the game
02:47:08  <PublicServer> <V453000> o_O
02:47:11  <PublicServer> <V453000> hi
02:47:16  <PublicServer> <SmatZ> hello
02:47:24  <PublicServer> *** KyleS has left the game (connection lost)
02:47:26  <PublicServer> <SmatZ> bye
02:47:27  <KyleS> :(
02:47:29  <PublicServer> <SmatZ> :-p
02:47:55  <KyleS>  /me 's fail computer
02:48:41  <PublicServer> <V453000> keep saying "its not 5 a.m." keep saying...
02:48:52  <PublicServer> <SmatZ> :D
02:49:32  <KyleS> how many trains are up to now? :s
02:49:39  <PublicServer> <SmatZ> 998
02:49:39  <PublicServer> <V453000> 1000
02:49:42  <PublicServer> <V453000> oh
02:49:45  <PublicServer> <V453000> 2 drowned
02:49:45  <KyleS> o.o wow
02:49:46  <PublicServer> <V453000> :P
02:52:16  <PublicServer> ***  made screenshot at 000254CD:
02:54:48  <KyleS> hmm going to try joining again...realized my power settings were possibly slowing my cpu (*crosses fingers*)
02:54:53  <KyleS> !password
02:54:53  <PublicServer> KyleS: fulled
02:54:56  <PublicServer> <SmatZ> :)
02:55:36  <PublicServer> *** KyleS joined the game
02:55:41  <KyleS> YAY it's running smoothly
02:55:43  <KyleS> at the moment =)
02:55:50  <PublicServer> <SmatZ> :)
02:56:11  <PublicServer> <V453000> are you looking at some sea? :D
02:57:54  <KyleS> lol no, i can look at the mainlines and it still works =)
03:00:21  <PublicServer> <KyleS> the network sure has changed =O
03:03:14  <PublicServer> <V453000> duh :D what now
03:03:41  <PublicServer> <KyleS> need my help anywhere?
03:03:48  <PublicServer> <V453000> I am at Hub 01
03:03:49  <PublicServer> <SmatZ> :)
03:03:54  <PublicServer> <V453000> improving To RRR
03:05:40  <KyleS> :( getting occasional spikes
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03:06:42  <PublicServer> *** KyleS has left the game (connection lost)
03:06:45  <KyleS> zzz
03:07:18  <PublicServer> ***  made screenshot at 00024843:
03:08:05  <KyleS> !ip
03:08:05  <PublicServer> KyleS:
03:11:35  <KyleS> any idea why my computer can't resolve at all? :/
03:11:43  <PublicServer> <SmatZ> nope
03:12:08  <KyleS> i just tried a ping website and it worked...must be my dns or something
03:13:31  <KyleS> just flushed the dns and it worked =)
03:13:37  <KyleS> !password
03:13:37  <PublicServer> KyleS: plaice
03:13:41  <PublicServer> <SmatZ> :)
03:14:04  <PublicServer> *** KyleS joined the game
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03:14:49  <KyleS> -_-
03:16:20  <KyleS> @ping
03:16:20  <Webster> pong
03:16:26  <PublicServer> <V453000> this is an endless problem
03:19:15  <PublicServer> <SmatZ> moar!
03:19:23  <PublicServer> <V453000> yes
03:20:01  <KyleS> !password
03:20:01  <PublicServer> KyleS: plaice
03:20:25  <PublicServer> *** KyleS joined the game
03:21:14  <PublicServer> *** KyleS has left the game (connection lost)
03:21:17  <KyleS> lol
03:21:18  <KyleS> well
03:21:20  <KyleS> i give up for now
03:21:24  <KyleS> :<
03:21:57  <PublicServer> <V453000> this is driving me nuts
03:22:09  <PublicServer> <SmatZ> :(
03:22:20  <PublicServer> ***  made screenshot at 00023A39:
03:22:26  <PublicServer> <V453000> (that is positive)
03:22:31  <PublicServer> <SmatZ> oh :)
03:22:38  <PublicServer> <SmatZ> I would help you
03:22:43  <PublicServer> <SmatZ> but I need to sleep badly
03:22:47  <PublicServer> <V453000> me too
03:22:54  <PublicServer> <V453000> I think I have done what was needed
03:22:56  <PublicServer> <V453000> for now ...
03:23:20  <PublicServer> <V453000> omg
03:23:24  <PublicServer> <V453000> 5:23
03:23:25  <PublicServer> <V453000> sweet
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03:35:13  <PublicServer> <V453000> WIN
03:35:16  <PublicServer> <V453000> solved
03:35:18  <PublicServer> <SmatZ> GRATZ
03:35:27  <PublicServer> <V453000> finaly ...
03:35:32  <PublicServer> <SmatZ> madness :)
03:35:35  <PublicServer> <V453000> now lets get some bed reward
03:35:37  <PublicServer> <V453000> :)
03:35:40  <PublicServer> <V453000> yeah, pretty mad
03:35:41  <PublicServer> <SmatZ> :^)
03:35:48  <PublicServer> <V453000> so good night :)
03:35:53  <PublicServer> <SmatZ> good night, V453000 :)
03:36:02  <PublicServer> <SmatZ> fine work
03:36:15  <PublicServer> <V453000> good beer = good work
03:36:19  <PublicServer> <SmatZ> :)
03:36:26  <PublicServer> <V453000> cya SmatZ :)
03:36:31  <PublicServer> *** V453000 has left the game (leaving)
03:36:31  <PublicServer> *** Game paused (not enough players)
03:37:22  <PublicServer> ***  made screenshot at 00017CF9:
03:37:50  <KyleS> !password
03:37:50  <PublicServer> KyleS: friars
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04:40:00  <KyleS> anyone on?
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05:38:40  <KyleS> xeryus you there? :o
05:38:49  <KyleS> XeryusTC i mean
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05:39:20  <KyleS> !password
05:39:20  <PublicServer> KyleS: titted
05:39:40  <PublicServer> *** KyleS joined the game
05:39:56  <KyleS> :<
05:39:58  <KyleS> tis paused
05:40:07  <PublicServer> *** KyleS has left the game (leaving)
05:40:35  <XeryusTC> KyleS: i'm leaving for school in 10 mins
05:42:15  <KyleS> ah, ok
05:42:28  <KyleS> do you know if most people in the coop are from Europe?
05:42:31  <KyleS> it seems like not many
05:42:38  <KyleS> are on during US nighttime
05:42:39  <KyleS> :/
05:43:04  <KyleS> at least during the week =)
05:46:29  <XeryusTC> most people are from europe
05:46:38  <XeryusTC> Thraxian|Work is from the US
05:46:51  <XeryusTC> and i think that one or two other are too
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07:11:58  <ODM> boom
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07:33:59  <KyleS> hi ODM
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07:38:38  <KyleS> !password
07:38:39  <PublicServer> KyleS: aortas
07:38:46  <ODM> hi
07:38:59  <PublicServer> *** KyleS joined the game
07:39:12  <KyleS> the network has changed quite a bit :o
07:41:41  <dihedral> sorry for that downtime....
07:41:53  <dihedral> i got the bouncer sorted out though now ^^
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07:57:16  <dihedral> good morning Phazorx
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07:58:31  <dihedral> !newgrf
07:58:31  <PublicServer> dihedral: Please use /msg for the newgrf list (and use !grf)
07:59:02  <dihedral> lol?
07:59:31  <dihedral> this game is not using any grf's?
07:59:40  <dihedral> well, there always is a first for something :-P
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08:01:29  <ODM> yup
08:07:50  <PublicServer> *** Game unpaused (not enough players)
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08:08:03  <PublicServer> *** Game paused (not enough players)
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08:09:42  <dihedral> lol @ copy and paste
08:09:50  <dihedral> game unpaused (not enough players) :-P
08:11:43  <KyleS> !password
08:11:43  <PublicServer> KyleS: trophy
08:12:03  <PublicServer> *** KyleS joined the game
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08:24:59  <Tray> !password
08:24:59  <PublicServer> Tray: stingy
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08:25:41  <PublicServer> <theholyduck> lets see whats different since last time
08:26:07  <PublicServer> <theholyduck> not mucch
08:26:10  *** Tray has quit IRC
08:26:18  <PublicServer> <theholyduck> theres even less trains
08:26:23  *** Tray has joined #openttdcoop
08:26:59  <Tray> !dpwnload win32
08:27:04  <Tray> !download win32
08:27:04  <PublicServer> Tray:
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08:52:47  <Ammler> [10:11] <dihedral> [10:09:50] game unpaused (not enough players)  <-- that i correct :-)
08:53:00  <Ammler> it does tell, why it did pause
08:53:22  <Ammler> is*
08:53:49  <dihedral> it does say "UNpaused"
08:53:51  <dihedral> ^^
08:54:37  <dihedral> i.e. remove the "not" ;-)
09:01:02  <theholyduck> dihedral, well it just prints why it paused in the first place
09:01:17  <pugi> !password
09:01:17  <PublicServer> pugi: dilate
09:01:22  <theholyduck> dihedral, and theres no grfs because somebody decided that playing toyland
09:01:26  <theholyduck> was a good idea
09:01:29  <PublicServer> *** pugi joined the game
09:02:52  <pugi> yay
09:02:57  <pugi> game works on laptop
09:03:01  <PublicServer> *** pugi has left the game (leaving)
09:07:54  <Tray> !password
09:07:54  <PublicServer> Tray: froths
09:08:26  <PublicServer> *** Tray joined the game
09:10:14  <PublicServer> *** Tray has left the game (connection lost)
09:11:01  <Ammler> dihedral: UNpaused it right, because someone has joined, the reason why it was paused before is in the brackets :-)
09:13:46  <gr00vy> !password
09:13:46  <PublicServer> gr00vy: froths
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09:14:57  *** planetmaker is now known as Guest2349
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09:16:32  <PublicServer> *** Game unpaused (not enough players)
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09:16:50  <PublicServer> *** Game paused (not enough players)
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10:00:58  <dihedral> :-)
10:05:59  <Kommer> goood afternoon :)
10:11:59  <V453000> aaafternoon
10:13:26  <V453000> !password
10:13:26  <PublicServer> V453000: spasms
10:14:05  <PublicServer> *** V453000 joined the game
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10:17:10  <dihedral> afternoon Kommer
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10:21:50  <V453000> some parts of this game are real miracle that it works :D
10:22:27  <PublicServer> ***  made screenshot at 0001711E:
10:23:58  <SmatZ> hello V453000, playing again? :D
10:24:21  <PublicServer> *** Game unpaused (not enough players)
10:24:22  <PublicServer> *** SmatZ joined the game
10:24:22  <V453000> im leaving in several minutes ... just came to see how it does :)
10:24:26  <SmatZ> :)
10:24:29  <PublicServer> <V453000> hi :)
10:24:36  <PublicServer> <SmatZ> hello :)
10:24:41  <PublicServer> <SmatZ> is everything workng fine?
10:24:51  <PublicServer> <V453000> I just had a dirty feeling about sweets exit because there is LL from there
10:24:52  <PublicServer> <V453000> but ... no
10:24:53  <PublicServer> <V453000> :D
10:24:59  <PublicServer> <SmatZ> :)
10:25:00  <PublicServer> <V453000> yes, it seems fine
10:25:19  <PublicServer> <SmatZ> yeah, RRR entry and LL exit asks for problems :)
10:25:38  <PublicServer> <V453000> and the only thing that is a bit jammed is entry ---
10:25:43  <PublicServer> <SmatZ> :)
10:27:45  <PublicServer> <V453000> oww
10:27:54  <PublicServer> <V453000> there goes
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10:37:08  <PublicServer> <V453000> well
10:37:11  <PublicServer> <V453000> somehow it works
10:37:14  <PublicServer> <SmatZ> :)
10:37:29  <PublicServer> ***  made screenshot at 00014B83:
10:37:49  <PeterT> !password
10:37:49  <PublicServer> PeterT: corral
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10:42:05  <PublicServer> <V453000> I just love abusing bridges atop of tunels
10:42:12  <PublicServer> <SmatZ> :D
10:42:13  <PublicServer> <V453000> makes new spaces often :)
10:44:32  <Tray> !password
10:44:32  <PublicServer> Tray: corral
10:44:53  <PublicServer> *** Tray joined the game
10:44:58  <PublicServer> <V453000> 09<->01 needs LL_RR probably ... or at least from 09 ... but I dont know what mess would it make at 01 and around
10:45:20  <PublicServer> *** Tray has left the game (connection lost)
10:45:34  <PublicServer> <V453000> wut :D it cleared
10:45:35  <PublicServer> <V453000> ok nevermind
10:45:37  <PublicServer> <SmatZ> it seems 09->02 needs to be LL_RR too
10:45:44  <PublicServer> <SmatZ> it's LL_R now
10:45:49  <PublicServer> *** sonic joined the game
10:46:01  <PublicServer> <V453000> yes, more likely 9-2
10:47:33  <PublicServer> <V453000> but I am off
10:47:34  <PublicServer> <V453000> gotta go
10:47:37  <PublicServer> <V453000> so cya :)
10:47:44  <PublicServer> <SmatZ> bye bye V453000
10:47:58  <PublicServer> * V453000 waves SmatZ goodbye
10:48:01  <PublicServer> <SmatZ> :D
10:48:06  <PublicServer> *** V453000 has left the game (leaving)
10:48:22  <V453000> cool game :) nice change in compare with 180
10:48:33  <PublicServer> <SmatZ> I didn't play 180
10:48:41  <PublicServer> <SmatZ> (hint hint :)
10:48:48  <V453000> I  know :)
10:48:57  <V453000> there were barely any trouble at the network
10:49:05  <V453000> ... definitely not all the time like here :)
10:49:07  <PublicServer> <SmatZ> hehe
10:52:31  <PublicServer> ***  made screenshot at 0000AEC8:
10:56:57  <PublicServer> <SmatZ> bbl, lunch
10:57:08  <SmatZ> !rcon set max_trains
10:57:08  <PublicServer> SmatZ: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
10:57:16  <PublicServer> <SmatZ> train limit
10:57:17  <PublicServer> *** SmatZ has left the game (connection lost)
10:57:17  <PublicServer> *** Game paused (not enough players)
10:57:39  <dihedral> booooring
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11:03:34  * Keyboard_Warrior looks around
11:03:47  * Keyboard_Warrior licks theholyduck 
11:04:03  * Keyboard_Warrior slaps theholyduck for forgetting to to enable his bouncer
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11:07:33  <PublicServer> ***  made screenshot at 00034EB3:
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11:11:53  <PublicServer> *** Game unpaused (not enough players)
11:11:55  <PublicServer> *** SmatZ joined the game
11:11:58  <PublicServer> <SmatZ> hello
11:12:14  <PublicServer> <sonic> hi!
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11:13:08  *** XeryusTC2 is now known as XeryusTC
11:13:43  <XeryusTC> hello again
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11:13:56  <PublicServer> <SmatZ> hello Xeryus
11:14:58  <XeryusTC> anything interesting going on?
11:15:07  <XeryusTC> appart from this HUGE netsplit
11:15:32  <XeryusTC> or whatever that was :P
11:18:23  <planetmaker> !revision
11:18:23  <PublicServer> planetmaker: Game version is r19611
11:20:41  <XeryusTC> hmm
11:20:44  <XeryusTC> silly mibbit :o
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11:21:03  <dihedral> XeryusTC: what netsplit?
11:21:07  * dihedral saw no netsplit
11:21:08  <dihedral> ^^
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11:22:01  <XeryusTC> dihedral: it was mibbit being silly
11:22:07  <XeryusTC> it looked like a netsplit
11:22:35  <PublicServer> ***  made screenshot at 0001113B:
11:23:11  *** Tray has quit IRC
11:23:31  <XeryusTC> and it still is
11:23:36  <XeryusTC> i'm gone :P
11:24:20  <dihedral> ah - ok
11:24:27  <dihedral> i thought it was when i was taking the bouncer down :-D
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11:37:37  <PublicServer> ***  made screenshot at 00012163:
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11:46:16  <PublicServer> *** Game paused (not enough players)
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11:46:56  <phatmatt> !password
11:46:56  <PublicServer> phatmatt: ranked
11:47:41  <PublicServer> *** Game unpaused (not enough players)
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11:52:39  <PublicServer> ***  made screenshot at 000195EB:
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12:01:19  <PublicServer> *** phatmatt has left the game (connection lost)
12:01:19  <PublicServer> *** Game paused (not enough players)
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12:07:41  <PublicServer> ***  made screenshot at 00013D7A:
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12:48:47  <Tray> !password
12:48:47  <PublicServer> Tray: eddied
12:48:59  <PublicServer> *** Tray joined the game
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13:07:44  <PublicServer> ***  made screenshot at 0001AFF0:
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13:14:14  <PublicServer> *** Game unpaused (not enough players)
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13:21:37  <PublicServer> <MrRuben> Ik zag dat je nederlands bent op de wiki
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13:22:46  <PublicServer> ***  made screenshot at 000147F3:
13:23:04  <PublicServer> <XeryusTC> yeah, but we only talk english here ;)
13:23:18  <PublicServer> <XeryusTC> as it is also visible in irc :P
13:23:21  <PublicServer> <MrRuben> even when we are the only two on the server?
13:23:22  <PublicServer> <MrRuben> ah yes
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13:23:37  <Absurd-Mind> !password
13:23:37  <PublicServer> Absurd-Mind: cackle
13:23:37  <PublicServer> <XeryusTC> otherwise i would've talked dutch now too ;)
13:23:43  <PublicServer> <MrRuben> so what do you think of the new town drop now
13:24:03  <PublicServer> <XeryusTC> i have my doubts about the exit, although it might work
13:24:15  <PublicServer> <MrRuben> yes
13:24:18  <PublicServer> *** Absurd-Mind joined the game
13:24:31  <PublicServer> <MrRuben> I've talked about that with giddorah and avdg too
13:24:46  <PublicServer> <XeryusTC> heya Absurd-Mind
13:24:51  <PublicServer> <MrRuben> doing some research on proper roro stations that can handle huge traffic atm :)
13:24:52  <PublicServer> <Absurd-Mind> heyho
13:25:01  <PublicServer> <MrRuben> hi absurd mind
13:25:14  <PublicServer> <MrRuben> how absurd is your mind today :P?
13:25:24  <PublicServer> <Absurd-Mind> i'm drunk :P
13:25:35  <PublicServer> <XeryusTC> in other words, are you prepared to go insane?
13:25:37  <PublicServer> <MrRuben> that's basurd! hehe :)
13:25:56  <PublicServer> <Absurd-Mind> no, i'm just watching
13:26:01  <PublicServer> <Absurd-Mind> and learning
13:26:06  <PublicServer> <MrRuben> xeryustc: omfg @
13:26:50  <PublicServer> <MrRuben> and
13:27:23  <XeryusTC> that is quite huge
13:27:49  <PublicServer> <MrRuben> yup at best that might be wished for at town drop, wouldn't it, in a smaller form
13:28:55  <PublicServer> <XeryusTC> next time i should try to make some more sense of stuff before doing something
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13:29:15  <PublicServer> <XeryusTC> this is like the 3rd time this game that i disabled at least one connection because i thought i could simplify stuff :o
13:29:35  *** mrruben5 has joined #openttdcoop
13:29:41  <PublicServer> <Absurd-Mind> what does it mean that a station is 'synced'?
13:30:13  <PublicServer> <MrRuben> wow :o :D
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13:31:08  <XeryusTC> that is unnecessarily big imo :o
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13:31:30  <XeryusTC> Absurd-Mind: i guess that it means that trains dont accidentally block each other when exiting
13:32:29  <PublicServer> <XeryusTC> we should've put a drop in the southern half of the map
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13:33:39  *** ChanServ sets mode: +o ODM
13:34:01  <PublicServer> *** Absurd-Mind has left the game (connection lost)
13:34:10  <PublicServer> *** Player joined the game
13:34:10  <Webster> Player, please change your in game nick
13:34:23  <PublicServer> *** Player has changed his/her name to Intexon
13:34:25  <ODM> oioi
13:34:29  <PublicServer> <MrRuben> heya
13:34:37  <PublicServer> <Intexon> hello
13:34:40  <PublicServer> <XeryusTC> hai!
13:34:49  <ODM> how doomed are we?
13:35:04  <PublicServer> <XeryusTC> holy crap
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13:35:09  *** sunk is now known as sunkan
13:35:13  <ODM> that bad eh
13:35:26  <PublicServer> <XeryusTC> i was like "mah, the big producer of my SRO network dropped from 1000 to 700"
13:35:37  <PublicServer> <XeryusTC> but then it turned out that another one has grown from 300 to 2200 xD
13:35:50  <PublicServer> <MrRuben> sro?
13:36:10  <PublicServer> <XeryusTC> see !SRO primary pickup
13:36:21  <PublicServer> <XeryusTC> the trains load until they are full
13:37:13  <phatmatt> !password
13:37:13  <PublicServer> phatmatt: cackle
13:37:19  <PublicServer> <MrRuben> hmm so the layout including the tunnels there can be called an sro, or did I misunderstood?
13:37:37  <PublicServer> *** phatmatt joined the game
13:37:40  <ODM> its the orders in the trains themselves
13:37:42  <PublicServer> <XeryusTC> sro means self regulating orders
13:37:43  <ODM> theyre special
13:37:48  <PublicServer> ***  made screenshot at 0003EAA6:
13:38:03  <PublicServer> <XeryusTC> just as special as ODM ;)
13:38:10  <ODM> !password
13:38:10  <PublicServer> ODM: tattle
13:38:16  <PublicServer> *** 0DM joined the game
13:38:19  <ODM> im not sure if thats positive or negative:P
13:38:26  <PublicServer> <XeryusTC> ;)
13:38:35  <PublicServer> <0DM> wow we have a new ML:S
13:38:41  <PublicServer> <0DM> or busy line:p
13:38:42  <PublicServer> <MrRuben> omg :P
13:38:53  <PublicServer> <0DM> and sweets drop is bigger
13:38:54  <PublicServer> <MrRuben> xeryustc: trains can load  at every station there?
13:39:24  <PublicServer> *** SmatZ joined the game
13:39:53  <PublicServer> <MrRuben> so primarys are disposed on multiple stations, causing equal traffic at those stations, I like
13:39:55  <PublicServer> <XeryusTC> MrRuben: they start at mines, go to woods and then to heights
13:40:03  <PublicServer> <0DM> this might seem a weird question, but why are there 3 lines to sweets, and 2 from?:P to hub 08?
13:40:15  <PublicServer> <XeryusTC> but the second is too big to allow for any traffic to the third :S
13:40:46  <PublicServer> <XeryusTC> let's change that :P
13:41:18  <PublicServer> <MrRuben> xeryustc: so trains actually never pickup stuff from heights eh
13:41:40  <PublicServer> <XeryusTC> currently not, no :s
13:42:01  <PublicServer> <MrRuben> It's a very nice design though
13:42:07  <PublicServer> <MrRuben> that could be used on various other places in this game
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13:43:16  <PublicServer> <MrRuben> I'm just not sure how the NOT gates work in that example :) too complicated for me yet :)
13:43:32  <PublicServer> <XeryusTC> it opens the depot when it closes the main through line
13:44:03  <PublicServer> <XeryusTC> the main line is closed when all stations have trains loading in them
13:44:14  <PublicServer> <MrRuben> that is awesome
13:44:32  <PublicServer> <XeryusTC> yeah, but it doesn't work too well :P
13:44:47  <PublicServer> <XeryusTC> it could use programmable signals
13:46:15  <PublicServer> <MrRuben> hmm, order 8 makes changing the orders very easy :D
13:46:32  <PublicServer> <XeryusTC> yeah, i just added that one in ;)
13:47:08  <PublicServer> <MrRuben> so trains should always go to highest production station first
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13:47:53  <PublicServer> <XeryusTC> they bypass it currently ;)
13:48:55  <PublicServer> <MrRuben> hmm, is that a pbs under mines?
13:49:16  <PublicServer> <XeryusTC> yes :P
13:50:22  <PublicServer> <XeryusTC> hmm
13:50:32  <PublicServer> <XeryusTC> i guess i can kill the entire logic circuit
13:50:42  <PublicServer> <XeryusTC> and use the two extra trains for pickup :P
13:50:45  <PublicServer> *** phatmatt has left the game (connection lost)
13:50:59  <phatmatt> !password
13:50:59  <PublicServer> phatmatt: tattle
13:51:15  <PublicServer> *** phatmatt joined the game
13:51:29  <PublicServer> <MrRuben> I have so much to learn about this game :)
13:52:14  <PublicServer> <0DM> toy exit seems a bit jammy
13:52:50  <PublicServer> ***  made screenshot at 0001577F:
13:52:52  <XeryusTC> !rcon patch max_trains
13:52:52  <PublicServer> XeryusTC: you are not allowed to use !rcon
13:52:56  <XeryusTC> @op
13:52:56  *** Webster sets mode: +o XeryusTC
13:52:58  <XeryusTC> !rcon patch max_trains
13:52:58  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
13:53:09  <XeryusTC> that's cool, we have 1002 trains
13:53:14  <PublicServer> <0DM> lol
13:53:15  <XeryusTC> of which i just created the last 4
13:53:49  <XeryusTC> !trains 1000
13:53:49  <PublicServer> *** XeryusTC has set max_trains to 1000
13:54:09  <PublicServer> <0DM> im watching some trains to see which routes they take...yawn:p
13:54:46  *** mixrin has joined #openttdcoop
13:55:15  <PublicServer> *** phatmatt has left the game (connection lost)
13:55:53  <PublicServer> <0DM> toys are still a problem area it seems
13:58:01  <PublicServer> <0DM> hub 08 is confusing:p
13:58:17  <XeryusTC> !trains 500
13:58:17  <PublicServer> *** XeryusTC has set max_trains to 500
13:58:19  <XeryusTC> !trains 1000
13:58:19  <PublicServer> *** XeryusTC has set max_trains to 1000
13:58:52  <PublicServer> <MrRuben> hub 08 has a bypass :o
13:58:58  <PublicServer> <XeryusTC> oh lol
13:59:08  <PublicServer> <XeryusTC> i think i know how ottd checks if there are not too many vehicles
13:59:23  <PublicServer> <0DM> oh?
13:59:28  <PublicServer> <XeryusTC> it checks the number of the engine you just created, not how many trains there already are
13:59:53  <PublicServer> <0DM> so if you have train 1002, you can still build #1000?
13:59:58  <PublicServer> <XeryusTC> so if you add a train with a number lower than max_trains it is allowed
14:00:04  <PublicServer> <0DM> hah
14:00:05  <PublicServer> <XeryusTC> yes :P
14:00:53  <V453000> lets try if I can reach 5001 then :(
14:00:55  <PublicServer> <0DM> not sure how much more time we should put into this map really
14:00:56  <V453000> :)
14:01:01  <PublicServer> <0DM> dont think it will get much better than this
14:01:25  <V453000> I tripled some ... but dont know how it looks atm
14:01:27  <Ammler> a new toyland game with plan
14:01:35  <PublicServer> <0DM> lol
14:01:55  <V453000> I think we can grab Kenjis map for 182 :)
14:02:36  <PublicServer> <XeryusTC> 0DM: hub 01 could use a rebuild though
14:02:46  <PublicServer> <XeryusTC> with MLs not having 4 bridges in a row ;)
14:03:09  <PublicServer> <0DM> dont say that:p
14:03:42  <PublicServer> <XeryusTC> hub 11 also needs some cleanup i guess :P
14:03:50  <PublicServer> <0DM> also, i think we need to connect more primaries in the souttheast
14:03:56  <V453000> hmmm ... I renamed RV5000 but it wont allow me to copy more
14:04:21  <V453000> !password
14:04:22  <PublicServer> V453000: saucer
14:04:45  <PublicServer> *** V453000 joined the game
14:04:49  <PublicServer> <V453000> )hi
14:04:54  <PublicServer> <0DM> hey V
14:04:58  <PublicServer> <XeryusTC> hello
14:05:05  <PublicServer> <0DM> what happened at sweets drop? it was so clean!
14:05:12  <PublicServer> <V453000> I came
14:05:16  <PublicServer> <0DM> :(
14:05:20  <PublicServer> <XeryusTC> :(
14:05:23  <PublicServer> <V453000>  just added the terminus
14:05:36  <PublicServer> <V453000> it was needed to make some expansion
14:05:45  <PublicServer> <XeryusTC> 0DM: i think we'll have to turn the direction of sweets drop around :P
14:05:46  <PublicServer> <0DM> too many trains for the 2 stations?
14:05:51  <PublicServer> <V453000> yes
14:05:54  <PublicServer> <0DM> uh whHY?:O
14:06:04  <PublicServer> <V453000> plus thereare coming 3 lines only from the west
14:06:05  <PublicServer> <XeryusTC> oh nvr mind
14:06:09  <PublicServer> <V453000> plus one from north
14:06:11  <PublicServer> <XeryusTC> traffic from the north isnt that bad :P
14:06:16  <PublicServer> <V453000> and only 2+1 exit
14:06:27  <PublicServer> <0DM> we need a 3rd line out i guess
14:06:29  <PublicServer> <V453000> from the west is
14:06:30  <PublicServer> <V453000> yes
14:06:41  <PublicServer> <V453000> but its going to be hell
14:06:43  <PublicServer> <V453000> adding the 3rd
14:06:44  <PublicServer> <0DM> slh7 is a bit in the way aswell:p
14:06:53  <PublicServer> <XeryusTC> Dadingbury: heights could be connected to the SL xD
14:07:07  <PublicServer> <0DM> oh thats ugly
14:07:15  <PublicServer> <V453000> yes
14:07:23  <PublicServer> <V453000> Dadingbury is bad :(
14:07:28  <PublicServer> <XeryusTC> stuff got hacked in at slh 7 :S
14:07:35  <PublicServer> <V453000> ye
14:07:40  <PublicServer> <0DM> well i wouldnt mind taking on the hub 01 area, ive done that before
14:07:52  <PublicServer> ***  made screenshot at 00014F98:
14:07:59  <PublicServer> <0DM> i know it a lot better then the other parts:P
14:08:06  <PublicServer> <V453000> :)
14:08:10  <PublicServer> <V453000> its yours then
14:08:15  <PublicServer> <0DM> ty^^
14:08:26  <PublicServer> <0DM> sweets pickup needs to be bigger aswell i think
14:08:31  <PublicServer> <XeryusTC> i will  clean up Dadingburyheights
14:08:48  <PublicServer> <XeryusTC> make sweets drop of a better design too while you're at it
14:09:21  <PublicServer> <0DM> theres nothing wrong with it:O
14:09:22  <PublicServer> <0DM> so hush:p
14:09:43  <PublicServer> <XeryusTC> the design is wrong in essense :P
14:09:55  <PublicServer> <0DM> in no way:p
14:10:09  <PublicServer> <V453000> well
14:10:17  <PublicServer> <V453000> if you expand sweets pickup you will need more trains
14:10:24  <PublicServer> <V453000> and I dont really know what that would result into
14:10:47  <PublicServer> <XeryusTC> less cargo waiting :P
14:10:53  <PublicServer> <V453000> and jams
14:10:58  <PublicServer> <V453000> the network barely works
14:11:07  <PublicServer> <0DM> also, who tried to beautify that coastline? that was a straight coast when i build the station
14:11:16  <PublicServer> <0DM> so someone beautified it
14:11:25  <PublicServer> <V453000> not me
14:11:28  <PublicServer> <V453000> I just ruined
14:11:33  <PublicServer> <0DM> :P
14:11:33  <PublicServer> <XeryusTC> soeme people cant fake yapf :s
14:11:41  <PublicServer> <0DM> indeed:D
14:11:47  <PublicServer> <0DM> or whatever the coastbuilder is
14:12:16  *** heffer has quit IRC
14:12:20  <PublicServer> <XeryusTC> tgp :P
14:12:21  <PublicServer> <XeryusTC> i meant xD
14:13:19  <PublicServer> <0DM> btw V, i dont think 6 platforms is enough for a full line
14:13:22  <PublicServer> <XeryusTC> that is better already :D
14:13:34  <PublicServer> <V453000> the lane isnt full
14:13:46  <PublicServer> <0DM> just saying;)
14:13:50  <PublicServer> <V453000> I know it
14:13:53  <PublicServer> <0DM> k:)
14:13:54  <PublicServer> <V453000> it is limited
14:13:55  <PublicServer> <V453000> see the entry
14:14:03  <PublicServer> <0DM> aah
14:14:06  <PublicServer> <0DM> hack!:P
14:14:08  <PublicServer> <V453000> :)
14:14:19  <PublicServer> <V453000> at least it nicely filled the empty space there :)
14:14:26  <PublicServer> <0DM> true, i appreciate that^^
14:14:32  <Tray> !passsword
14:14:37  <Tray> !password
14:14:37  <PublicServer> Tray: canine
14:14:43  <PublicServer> <V453000> :)
14:14:50  <PublicServer> <0DM> i think i can adapt the original station plan to fit the new lines
14:15:00  <PublicServer> <V453000> ... btw I built it until 5:30 a.m. :-D
14:15:07  <PublicServer> <0DM> lol
14:15:16  <PublicServer> <0DM> sorry if i will trash some of your stuff:S
14:15:25  <PublicServer> <V453000> if it improves something :)
14:16:05  <PublicServer> <XeryusTC> connected DadingburyHeights to the SLH
14:16:08  <PublicServer> <XeryusTC> it is ugly :P
14:16:10  <PublicServer> <V453000> lools cleaner already
14:16:16  <PublicServer> <V453000> looks
14:16:33  <PublicServer> <XeryusTC> the connection itself is very ugly though
14:16:37  <PublicServer> <0DM> ill assume a third line to the west in my plan
14:17:51  <PublicServer> <V453000> wee
14:18:08  <PublicServer> <V453000> burn burn! boom boom!
14:18:09  <PublicServer> <XeryusTC> moved DadingburyHeights anyway :P
14:18:20  <PublicServer> <XeryusTC> not it doesnt look as bad
14:18:43  <PublicServer> <0DM> do we kill the slh7 bypass aswell?:p
14:19:07  <PublicServer> <XeryusTC> nah
14:19:10  <PublicServer> <V453000> I guess that doesnt obstacle anything
14:19:17  <PublicServer> <0DM> fair point
14:19:21  <PublicServer> <XeryusTC> it is nowhere cloase to hub 1 :P
14:19:26  <PublicServer> <XeryusTC> and relieves some traffic :D
14:19:56  <PublicServer> <V453000> :D
14:19:59  <PublicServer> <V453000> resized/ODM
14:20:01  <PublicServer> <V453000> :D
14:20:10  *** elmz has quit IRC
14:20:16  <PublicServer> <XeryusTC> oh lol
14:20:17  <PublicServer> <V453000> this is how to say annihilate politically correct :D
14:20:19  <PublicServer> <XeryusTC> tis all jammed now
14:20:22  *** elmz has joined #openttdcoop
14:20:26  <PublicServer> <XeryusTC> thanks to my rebuild :P
14:20:31  <PublicServer> <0DM> nice
14:20:46  <PublicServer> <0DM> and its not annihilated
14:20:49  <PublicServer> <0DM> i left 121 people alive
14:20:51  <PublicServer> <XeryusTC> :D
14:20:56  <PublicServer> <V453000> ok
14:21:01  <PublicServer> <V453000> government is alive
14:21:04  <PublicServer> <0DM> cleansing:p
14:22:40  <PublicServer> <V453000> I guess this is the best resulf of toyland game ever
14:22:55  <PublicServer> ***  made screenshot at 0002385A:
14:23:08  <PublicServer> <V453000> :)
14:23:15  <XeryusTC> not really
14:23:22  <XeryusTC> the best result would be no game at all :P
14:23:29  <PublicServer> <V453000> ?
14:23:32  <phatmatt> !password
14:23:32  <PublicServer> *** SmatZ has left the game (leaving)
14:23:32  <PublicServer> phatmatt: totems
14:23:38  <PublicServer> <0DM> aw how negative
14:23:39  * Phazorx nods
14:23:46  <PublicServer> *** phatmatt joined the game
14:24:14  <PublicServer> <0DM> the game didnt do anything to you!:P
14:24:18  * Phazorx raises "say no to toys" banner
14:24:31  <PublicServer> <0DM> next game is toyland aswell then:p
14:24:52  <PublicServer> <V453000> I think tropic
14:24:57  <PublicServer> <V453000> Kenji has a map
14:25:04  <PublicServer> <0DM> or tropic
14:25:40  <Ammler> :'-(
14:25:46  <PublicServer> <V453000> :D
14:25:53  <PublicServer> <V453000> Ammler: you have stable toyland
14:25:54  <PublicServer> <V453000> so dont cry
14:25:55  *** Phazorx has quit IRC
14:25:56  <PublicServer> <V453000> :P
14:26:27  <Ammler> yes, but we need more toys :-)
14:26:37  <PublicServer> <V453000> we need more beer
14:26:40  <PublicServer> <0DM> beer!
14:26:50  <Ammler> hmm, someone could remake toyland
14:27:08  <XeryusTC> ODM: the game burned my eyes :(
14:27:08  <Ammler> cola to beer and sugar, hmm, sugar to?
14:27:16  *** Lukeus_Maximus has joined #openttdcoop
14:27:16  <PublicServer> <0DM> mine are fine:O
14:27:20  <PublicServer> <0DM> ogfx + trees off
14:27:21  <Lukeus_Maximus> !password
14:27:21  <PublicServer> Lukeus_Maximus: totems
14:27:25  <PublicServer> <V453000> you use opengfx probably
14:27:29  <PublicServer> <V453000> sugar = heroin
14:27:33  <PublicServer> <V453000> clear choice
14:27:34  <PublicServer> *** Lukeus_Maximus joined the game
14:27:54  <Ammler> drugsland
14:27:56  <PublicServer> <V453000> or cocaine
14:28:13  <PublicServer> <V453000> but plastic is nothing else but shit. :D
14:28:34  <PublicServer> <V453000> cola wagons look also pretty full of weird liquid
14:31:14  <theholyduck> !password
14:31:14  <PublicServer> theholyduck: totems
14:31:19  *** elmz has quit IRC
14:31:21  <PublicServer> *** theholyduck joined the game
14:31:21  <PublicServer> <theholyduck> yooo
14:31:31  *** elmz has joined #openttdcoop
14:31:40  <PublicServer> <0DM> heya rubber ducky
14:32:57  <PublicServer> <theholyduck> i see some bypass action going on
14:33:01  <PublicServer> *** V453000 has left the game (leaving)
14:33:14  <V453000> off for a while
14:33:54  <PublicServer> <0DM> cya
14:34:47  <PublicServer> <theholyduck> oh noes somebody  replaced my station
14:35:10  <PublicServer> <0DM> how lame:P
14:35:44  <PublicServer> <0DM> such a neat station doesnt fit at all:(
14:36:19  <PublicServer> <theholyduck> apparently, my non uniform without fancy presignaling station was undesirable
14:36:46  <PublicServer> <0DM> well i was fine with it
14:37:47  <PublicServer> <0DM> im thinking of a sweets overhaul again
14:37:52  <PublicServer> <0DM> but having some spatial issues^^
14:37:57  <PublicServer> ***  made screenshot at 000169D2:
14:39:40  *** Devedse has joined #openttdcoop
14:39:57  <PublicServer> *** XeryusTC has left the game (connection lost)
14:40:26  <Lukeus_Maximus> well
14:40:47  <Devedse> !trains
14:40:47  <PublicServer> Devedse: you must be channel op to use !trains
14:40:52  <PublicServer> <theholyduck> hmm, the new station WILL cause trains to merge onto the wrong platforms
14:40:55  <PublicServer> <theholyduck> quite frequently even
14:41:03  <Lukeus_Maximus> we have: 9000ish drinks, 9000ish toys and 18000ish sweets
14:41:19  <PublicServer> <0DM> great, party!
14:41:20  <PublicServer> <theholyduck> though, i dunno how easy it would be to improve that
14:41:46  <PublicServer> <theholyduck> basicly, the pesignal logic doesnt work when trains from line 1 and 2
14:41:53  <PublicServer> <theholyduck> wants to go to the same station with 1 slot free
14:41:53  <PublicServer> *** XeryusTC joined the game
14:42:05  <PublicServer> <theholyduck> if they both arrive at the same time, this WILL happen
14:42:59  <PublicServer> <theholyduck> time to make a memorial to my old station
14:43:04  <PublicServer> <0DM> lol
14:43:07  <PublicServer> <0DM> leave a scale model
14:46:30  *** Progman has joined #openttdcoop
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14:48:48  <PublicServer> <theholyduck> there
14:48:53  <PublicServer> <theholyduck> did my towndrop memorial station
14:49:01  *** Icetray has joined #openttdcoop
14:49:02  <PublicServer> <0DM> lol
14:49:31  <V453000> we have 18 000 sweets per month?
14:49:33  <V453000> ??
14:49:36  *** Tray has quit IRC
14:49:41  <PublicServer> <0DM> yup
14:49:43  <V453000> wow
14:49:45  <V453000> lot
14:49:51  <PublicServer> <0DM> 32% transported:P
14:49:54  <PublicServer> <theholyduck> :P
14:50:02  <PublicServer> <theholyduck> i think we need a higher capacity pickup
14:50:17  <PublicServer> <theholyduck> and, better connectivity fromp ickup to town
14:50:20  <V453000> if it wont jam the network ...
14:50:28  <PublicServer> <theholyduck> well it will
14:50:33  <PublicServer> <0DM> dont get your hopes up
14:50:43  <PublicServer> <theholyduck> we should make a dedicated sweets track :p
14:50:44  <PublicServer> <XeryusTC> hmm, we should move town drop to the south :P
14:50:54  <PublicServer> <theholyduck> or, that
14:51:20  <PublicServer> <theholyduck> our problem is that sweet->town and Toy fac ->toy drop
14:51:22  *** elmz_ has joined #openttdcoop
14:51:23  <PublicServer> <XeryusTC> that is more because of the traffic spreading :P
14:51:23  <PublicServer> <theholyduck> crosses the same area
14:51:44  <PublicServer> <theholyduck> with the fizzy drink guys
14:51:46  <PublicServer> <theholyduck> intersecting both of them
14:52:27  <PublicServer> <theholyduck> hacing all your major industry related trains passing through the same area is apparently not optimal
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14:52:46  <PublicServer> <0DM> consider it a real life simulation
14:52:59  <PublicServer> ***  made screenshot at 000168B1:
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14:54:58  <PublicServer> <XeryusTC> we have most of the traffic in the northern half of the map
14:55:03  <PublicServer> <XeryusTC> we could do with some traffic spreading
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14:55:37  <PublicServer> *** SmatZ joined the game
14:55:37  <PublicServer> <theholyduck> so, i was trying to find the cause of this jam,,
14:55:43  <PublicServer> <theholyduck> seems somebody allready did
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14:56:04  <PublicServer> <theholyduck> hub6 jams  town exit :P
14:56:08  <PublicServer> <theholyduck> at !hellmix
14:56:26  <PublicServer> <theholyduck> wich is a pretty impressive distance
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14:58:47  <PublicServer> *** Intexon has left the game (connection lost)
15:04:00  <PublicServer> <theholyduck> :O we passed 10 billion
15:04:07  <PublicServer> <0DM> woo money
15:06:39  <PublicServer> <0DM> heh and then you miss a single tile worth of space:D
15:07:27  <PublicServer> <theholyduck> there
15:07:31  <PublicServer> <theholyduck> i maded us a royal emblem
15:07:32  <PublicServer> <0DM> i found me tile^^
15:07:38  <PublicServer> <theholyduck> at the company hq :P
15:07:40  <PublicServer> <0DM> lol dude
15:07:43  <PublicServer> <theholyduck> it looks almost like a coat of arms
15:08:01  <PublicServer> ***  made screenshot at 00016175:
15:08:17  <PublicServer> <0DM> i thought you said there because i found a solution:p
15:08:44  <PublicServer> <XeryusTC> whoops xD
15:08:47  <PublicServer> <0DM> nice one mate
15:09:29  <PublicServer> <XeryusTC> stupid trains deciding to do something different from what i want them to do
15:09:55  <PublicServer> <0DM> its like they dont have a mind of their own
15:10:09  <PublicServer> <0DM> oh wait what am i saying
15:11:23  <PublicServer> <SmatZ> crash?
15:11:42  <PublicServer> <SmatZ> brb
15:11:45  <PublicServer> *** SmatZ has left the game (leaving)
15:13:40  <PublicServer> *** SmatZ joined the game
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15:14:07  <KyleS> !password
15:14:07  <PublicServer> KyleS: basins
15:14:21  <PublicServer> *** KyleS joined the game
15:14:48  <PublicServer> <KyleS> any work to be done?
15:14:56  <PublicServer> <0DM> cleaning up everything:p
15:15:29  <PublicServer> <theholyduck> or doing random stuff while watching other people clean up
15:15:39  <PublicServer> <KyleS> lol
15:15:48  <PublicServer> <0DM> its a bit jammy from sweets to fizzy
15:15:53  <PublicServer> <SmatZ> :D
15:16:06  <PublicServer> <SmatZ> omg theholyduck
15:16:16  <PublicServer> <KyleS> the plastic fountain at St. Pitport Woods died :<<
15:16:24  <PublicServer> <SmatZ> you really love steel coast
15:16:56  <PublicServer> <theholyduck> more like, i really hate the look of the toyland coastline
15:16:57  <PublicServer> <KyleS> lol what do you do when an industry goes away
15:17:03  <PublicServer> <theholyduck> nothing
15:17:14  <PublicServer> <SmatZ> theholyduck: use opengfx, it looks fine here :)
15:17:21  <PublicServer> <theholyduck> there i removed all the yellow tiles around our hq
15:17:25  <PublicServer> <theholyduck> and added a coat of arms in the ocean
15:18:09  <PublicServer> <KyleS> toy drop backing up again
15:18:33  <PublicServer> <theholyduck> town drop exit is backing up because of hub06
15:19:00  <PublicServer> <theholyduck> slowing down rather
15:19:20  <PublicServer> <theholyduck> not always though
15:19:24  <planetmaker> @tunnels
15:19:24  <Webster> planetmaker: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
15:19:31  <planetmaker> @tunnels 5 5
15:19:31  <Webster> planetmaker: For Trainlength of 5: 19 - 25 needs 4, 26 - 32 needs 5, 33 - 39 needs 6.
15:19:59  <theholyduck> ;O
15:20:07  <planetmaker> @tunnels 5
15:20:07  <Webster> planetmaker: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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15:21:31  <PublicServer> <XeryusTC> oh, beer drop is quite crowded
15:22:53  <SanderBuruma> !dl win32
15:22:53  <PublicServer> SanderBuruma:
15:23:01  <PublicServer> <0DM> well atleast one part of hub 01 is nicer now
15:23:03  <PublicServer> ***  made screenshot at 000100C2:
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15:24:12  <SanderBuruma> !gfx
15:24:33  <planetmaker> !grf
15:24:33  <PublicServer> planetmaker: (Version 7.3)
15:24:56  <planetmaker> but this one doesn't use any right now :-)
15:27:41  <PublicServer> <0DM> again?
15:27:49  <PublicServer> <XeryusTC> someone else this time
15:27:53  <PublicServer> <SmatZ> MEE
15:27:59  <PublicServer> <0DM> the beer guy:P
15:28:01  <PublicServer> <SmatZ> :D
15:28:09  <PublicServer> <0DM> now you have to get us all goulasch
15:28:22  <PublicServer> <SmatZ> :D
15:28:29  <PublicServer> <SmatZ> hmm
15:28:34  <PublicServer> <SmatZ> reminds me of one patch
15:28:40  <PublicServer> <SmatZ> ctrl+click on vehicle to stop it
15:28:46  <XeryusTC> <XeryusTC> there is a minor bug in ottd's max vehicles code
15:28:46  <XeryusTC> <XeryusTC> if you create a vehicle with a number lower than the max_<vehicletype> setting it is allowed even though you already have max_<vehicletype> amount of vehicles
15:28:49  <XeryusTC> SmatZ: ^
15:29:05  <PublicServer> <SmatZ> XeryusTC: interesting :)
15:29:14  <PublicServer> <SmatZ> thanks for reporting
15:29:35  <SanderBuruma> !pw
15:29:38  <SanderBuruma> !password
15:29:38  <PublicServer> SanderBuruma: floras
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15:29:48  <PublicServer> *** Player joined the game
15:29:48  <Webster> Player, please change your in game nick
15:29:59  <PublicServer> *** Player has left the game (leaving)
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15:33:24  <PublicServer> <KyleS> the Hub10 bypass looks like it could use shorter bridges
15:34:07  <PublicServer> <SmatZ> 7 is very fine
15:34:23  *** Seberoth has quit IRC
15:34:50  <PublicServer> <KyleS> the trains have to stop and start tho ;/
15:34:59  <PublicServer> <SmatZ> not because of bridges
15:35:04  <PublicServer> <XeryusTC> it's because of the bridges at the end
15:35:13  <PublicServer> <XeryusTC> caused by a jam later on
15:35:40  <PublicServer> <KyleS> ah i see
15:35:43  <PublicServer> <XeryusTC> and that's how we fix things
15:35:44  <PublicServer> <KyleS> the hub 12 stuff
15:35:49  <PublicServer> <XeryusTC> by causing another jam :P
15:36:21  <PublicServer> <SanderBuruma> thats like saying we'll relieve high blood pressure by bleeding
15:36:28  <PublicServer> <KyleS> lol
15:36:30  <ODM> its a solution
15:36:40  <PublicServer> <XeryusTC> it actually fixes it though ;)
15:37:00  <PublicServer> <SanderBuruma> thats like eating poo just because you're not in the mood for bread
15:37:15  <PublicServer> <KyleS> lolwut
15:37:29  <PublicServer> <SanderBuruma> thats like something else
15:37:52  <PublicServer> <0DM> uh, suddenly all mt rains want to take a different route
15:37:56  <PublicServer> <0DM> is something closed off?:P
15:38:05  <PublicServer> ***  made screenshot at 000126C3:
15:38:21  <PublicServer> *** Lukeus_Maximus has left the game (connection lost)
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15:39:50  <PublicServer> <0DM> can someone start build the third line between 08 and hub 01?
15:41:05  <XeryusTC>
15:41:07  <XeryusTC> is made of win
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15:50:56  <PublicServer> <MrRuben> hahaha
15:51:05  <PublicServer> <MrRuben> town drop memorial
15:51:06  <PublicServer> <MrRuben> XDXD
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15:52:01  <Intexon> does someone know which ports are used for newgrf downloads?
15:52:08  <Vypus> @quickstart
15:52:11  <Webster> Quickstart - #openttdcoop Wiki -
15:52:21  <Intexon> I mean not those via bananas
15:52:34  <Intexon> but directly from server
15:52:52  <PublicServer> <MrRuben> ask ammler maybe?
15:52:53  <KyleS> !password
15:52:53  <PublicServer> KyleS: jingle
15:52:55  <PublicServer> <MrRuben> he might know
15:52:58  <KenjiE20> 80
15:53:03  <Intexon> 80?
15:53:04  <PublicServer> <XeryusTC> 0DM: sweets drop is jamming even worse now :s
15:53:07  <PublicServer> ***  made screenshot at 00023A22:
15:53:08  <KenjiE20> it's http isn't it?
15:53:10  <PublicServer> *** KyleS joined the game
15:53:11  <PublicServer> <MrRuben> his autostart bash script downloads grf's iirc
15:53:19  <Intexon> it is
15:53:32  <PublicServer> <MrRuben> ah yeah it's done with curl
15:53:37  <PublicServer> <XeryusTC> joining 3 lanes of heavy traffic into one isnt such a good idea :S
15:55:02  <Vypus> !dl win32
15:55:02  <PublicServer> Vypus:
15:57:16  *** elmz has quit IRC
15:59:22  <Vypus> am i allowed to play?
15:59:36  <V453000> sure, welcome :)
15:59:44  <PublicServer> <MrRuben> vypus: if you have read the quickstart :)
15:59:45  <Vypus> im new
15:59:50  <mrruben5> @quickstart
15:59:52  <Webster> Quickstart - #openttdcoop Wiki -
15:59:59  <Vypus> im reading that
16:00:29  <Vypus> !password
16:00:29  <PublicServer> Vypus: carded
16:00:30  <PublicServer> <MrRuben> the general rule is, just don't touch anything that you feel are incapable to do so yet :)
16:00:38  <Vypus> k
16:01:09  <PublicServer> *** Vypus joined the game
16:01:17  <PublicServer> <Vypus> hi
16:03:20  <PublicServer> <0DM> no third line to the west yet?:(
16:04:21  <PublicServer> <SmatZ> ODM/
16:04:23  <PublicServer> <0DM> yes?
16:04:29  <PublicServer> <SmatZ> ok now :)
16:04:40  <PublicServer> <0DM> what?:p
16:04:41  <PublicServer> <SmatZ> I wondered why did you block those trains
16:04:47  <PublicServer> <0DM> to empty the previous staiton:P
16:05:11  <PublicServer> *** KyleS has left the game (connection lost)
16:05:16  <KyleS> nuuuu
16:05:22  <KyleS> !password
16:05:22  <PublicServer> KyleS: carded
16:05:40  <PublicServer> *** KyleS joined the game
16:05:55  <PublicServer> <SmatZ> ODM - will that drop handle it?
16:06:08  <PublicServer> <0DM> i hope so
16:06:12  <PublicServer> <SmatZ> :D
16:06:13  <PublicServer> <0DM> future will tell:D
16:06:38  <PublicServer> <Vypus> is there anywhere to build?
16:07:18  <PublicServer> <MrRuben> short answer: no. lang answer: maybe :D
16:07:36  *** einKarl has joined #openttdcoop
16:08:09  <PublicServer> ***  made screenshot at 0002444D:
16:08:59  <PublicServer> <0DM> hm whys the northeast ml so busy?
16:09:24  <PublicServer> <SmatZ> town drop, toy pickup+drop
16:09:33  <PublicServer> <SmatZ> ah, northEAST
16:09:36  <PublicServer> <XeryusTC> possibly because it has become a shorter line
16:10:28  <PublicServer> <0DM> ugh we really need a third line:D
16:10:35  <PublicServer> <0DM> or this 3 station setup wont work
16:10:36  <PublicServer> <MrRuben> lol
16:10:45  <PublicServer> <MrRuben> turn off trees when you view hub 02
16:10:59  <PublicServer> <SmatZ> :D
16:11:01  <PublicServer> <0DM> lol its all black
16:11:09  <PublicServer> <XeryusTC> lol
16:11:10  <PublicServer> <MrRuben> nice eyecandy XD
16:11:20  <PublicServer> <MrRuben> I smell a charlie fan
16:12:23  <PublicServer> <0DM> can someone please fit some kind of third line to hub 08?
16:14:44  <PublicServer> <0DM> i also propose to kill preningdore woods:p
16:15:03  <PublicServer> <SmatZ> nah
16:15:06  <PublicServer> <KyleS> we could connecgt it to
16:15:07  <PublicServer> <KyleS> SLH 07
16:15:20  <PublicServer> <0DM> its being a royal pain in the butt there:P
16:15:22  <PublicServer> <KyleS> which would clear up that horrendous junction
16:15:51  <PublicServer> <KyleS> i'll move it to SLH 07
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16:15:54  *** Webster sets mode: +o Phazorx
16:16:06  <PublicServer> <0DM> i also added 2 !proper SLH signs
16:16:54  <PublicServer> <0DM> i think those 2 places are the only where we could use some more industries
16:17:13  <PublicServer> <MrRuben> you can't even see that hub 08 is hub 08 because of the sign spam
16:17:35  <PublicServer> <0DM> lol
16:17:36  <PublicServer> <KyleS> some of my signs can be deleted
16:17:39  <PublicServer> <KyleS> lol
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16:19:03  <V453000> !password
16:19:03  <PublicServer> V453000: mugged
16:19:25  <V453000> everybody hide!
16:19:30  <PublicServer> <MrRuben> oh noes
16:19:31  <PublicServer> *** V453000 joined the game
16:19:36  <PublicServer> <KyleS> *run away!*
16:19:41  *** VictorOfSweden has joined #openttdcoop
16:19:49  <PublicServer> <0DM> hey V
16:19:50  <PublicServer> <MrRuben> have you seen the new town drop hub v :)?
16:20:12  <PublicServer> <V453000> you mean station?
16:20:18  <PublicServer> <MrRuben> ugh
16:20:19  <PublicServer> <MrRuben> yeah
16:20:24  <PublicServer> <V453000> sure I have
16:20:37  <PublicServer> <MrRuben> it certainly does not have it's own hub :P
16:21:02  <PublicServer> <V453000> I just think that the presignal bypass is completely needless but ... fine job :)
16:21:13  <PublicServer> <0DM> *sides with V*
16:21:24  <PublicServer> *** VictorOfSweden joined the game
16:21:25  <PublicServer> <MrRuben> well we had trains waiting for half a second there sometimes
16:21:36  <PublicServer> <MrRuben> also trains like to choose tunnels as waiting space -.-
16:21:37  <PublicServer> <V453000> if all of these signals would be only normal signals, it would work the same
16:21:42  <PublicServer> <MrRuben> not sure how to solve that though
16:21:43  <PublicServer> <0DM> V you want something to do?
16:21:52  <PublicServer> <V453000> show me the path
16:22:13  <PublicServer> <0DM> Hub08 needs another line eastwards
16:22:24  <PublicServer> <V453000> damn :-D
16:22:26  <PublicServer> <V453000> why that
16:22:33  <PublicServer> <SmatZ> really?
16:22:34  <PublicServer> <MrRuben> v453000: A proper man shall make his own path :)
16:22:37  <PublicServer> <0DM> because it has 3 outgoing east, but 2 incoming east
16:22:55  <PublicServer> <SmatZ> you mean, incoming from east :)
16:23:11  <PublicServer> ***  made screenshot at 0002346D:
16:23:19  <PublicServer> <0DM> yes
16:24:17  <PublicServer> *** VictorOfSweden has left the game (leaving)
16:24:25  <PublicServer> <V453000> those 2 lines aint doing that bad
16:24:41  <PublicServer> <0DM> for now ill extend till slh 07
16:24:52  <PublicServer> <V453000> alrite
16:24:57  <PublicServer> <XeryusTC> bah, ships :s
16:27:37  <PublicServer> <MrRuben> hmm I'm thinking about this crazy idea
16:27:43  <PublicServer> <0DM> which is?
16:27:51  <PublicServer> <0DM> btw V i changed your station a bit, sorry
16:27:56  <PublicServer> <MrRuben> where one would create a network with a minimum of signs
16:28:11  <PublicServer> <MrRuben> hmm
16:28:17  <PublicServer> <MrRuben> nah that just wouldn't work
16:28:20  <PublicServer> <V453000> ODM: now you die!
16:28:23  <PublicServer> <0DM> we need signs.
16:28:24  <PublicServer> <V453000> nah :) ok
16:28:35  <PublicServer> <0DM> i tried to stick to your original^^
16:28:59  <PublicServer> <V453000> I dont even remember how it was anyways ;)
16:29:17  <PublicServer> <0DM> hehe
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16:31:52  <PublicServer> *** KyleS has left the game (connection lost)
16:32:31  <KyleS> !password
16:32:31  <PublicServer> KyleS: urchin
16:32:48  <PublicServer> *** KyleS joined the game
16:32:54  <PublicServer> <V453000> HOLY ASS
16:32:57  <PublicServer> <0DM> hM?
16:33:00  <PublicServer> <V453000> :DDDD
16:33:03  <PublicServer> <V453000> :D
16:33:04  <PublicServer> <V453000> :D
16:33:08  <PublicServer> <0DM> whats wrong?
16:33:17  <PublicServer> <V453000> I just turned trees on near hub 02 :D
16:33:18  <PublicServer> <V453000> :D
16:33:23  <PublicServer> <XeryusTC> :D
16:33:33  <PublicServer> <0DM> he saw:P
16:33:38  <PublicServer> <MrRuben> that stuff is coming out of your ass?
16:33:51  <PublicServer> <MrRuben> well it's also dark but it would indeed make your ass holy
16:33:52  <PublicServer> <XeryusTC> he came, he saw, he had a heart attack :P
16:34:00  <PublicServer> <V453000> ass attack
16:34:10  <PublicServer> <0DM> hey xeryus.... you did slh 07 right?:p
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16:37:13  <Devedse> !password
16:37:14  <PublicServer> Devedse: urchin
16:37:25  <PublicServer> *** Devedse joined the game
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16:38:01  <PublicServer> <0DM> aight dinner for  a bit
16:38:13  <PublicServer> ***  made screenshot at 000161DF:
16:38:32  <PublicServer> *** 0DM has left the game (connection lost)
16:39:29  <snc> !password
16:39:29  <PublicServer> snc: unseat
16:39:35  <PublicServer> *** sonic joined the game
16:39:52  <PublicServer> <KyleS> hi sonic =o
16:40:00  <PublicServer> <sonic> hi!
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16:41:25  <PublicServer> <XeryusTC> jam :S
16:41:36  <PublicServer> <XeryusTC> at  plastic drop
16:41:39  <PublicServer> <XeryusTC> well, near :P
16:41:49  <PublicServer> <V453000> baad
16:41:57  <PublicServer> <XeryusTC> caused by V453000's edits ofcourse
16:42:02  <PublicServer> <V453000> kind of
16:42:03  <PublicServer> <Devedse> a jam near !connect up to
16:42:06  <PublicServer> <KyleS> :o
16:42:25  <PublicServer> <V453000> but the lines are both getting full load
16:42:29  <PublicServer> <V453000> so ...
16:43:19  <PublicServer> <XeryusTC> hmm, wrong signal near !connect up xD
16:43:24  <PublicServer> <Devedse> :o
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16:45:40  <PublicServer> <XeryusTC> i guess i'm going to create something very ugly :P
16:45:50  <PublicServer> * V453000 likes ugly things
16:46:11  <PublicServer> <XeryusTC> so that's why you like that girl ;)
16:46:16  <PublicServer> <KyleS> *insert snarky joke here*
16:46:42  <PublicServer> <Devedse> =]]]]]]]]]]]]]
16:47:27  <PublicServer> <XeryusTC> bah
16:47:33  <PublicServer> <XeryusTC> i hate it when a plan doesn't come togther :s
16:48:19  <KyleS> :S
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16:52:10  <PublicServer> <XeryusTC> i'm about to route some cola trains trough plastic drop
16:52:17  <PublicServer> <MrRuben> can somebody fix !CONNECT UP please? :)
16:52:20  <PublicServer> <XeryusTC> *beer trains*
16:52:23  <PublicServer> <XeryusTC> MrRuben: working on it
16:52:28  <PublicServer> <MrRuben> oh :)
16:52:35  <PublicServer> <V453000> Ruben: hwy
16:53:13  <PublicServer> <MrRuben> v453000: because I do not approve of uglyness :>
16:53:15  <PublicServer> ***  made screenshot at 00016F95:
16:53:19  <PublicServer> <V453000> bah
16:53:34  <PublicServer> <MrRuben> I'm more of an eyecandy person :)
16:53:36  <PublicServer> <XeryusTC> it is very ugly and hackish indeed :P
16:53:42  <PublicServer> <V453000> hackfest!
16:53:58  <PublicServer> <MrRuben> I didn't do that juncteon though, at least not the hack
16:54:12  <PublicServer> <MrRuben> I merely moved the south lanes a bit lower
16:54:21  <PublicServer> <V453000> the best thing about chaos is that when we decide to make a bypass, nobody objetcs :)
16:54:46  <PublicServer> <MrRuben> hmm
16:55:06  <PublicServer> <MrRuben> imho best thing would be to always create 4 way LLL_RRR hubs :)
16:55:11  <PublicServer> <MrRuben> in a clean way
16:55:15  <PublicServer> <MrRuben> on mountains :P
16:55:15  <PublicServer> <V453000> why 4way
16:55:21  <PublicServer> <V453000> 4ways are bullshit
16:55:30  <PublicServer> <MrRuben> so you can just add them when needed
16:55:41  <PublicServer> <MrRuben> why is 4 way bullshit?
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16:55:52  <PublicServer> <V453000> have you ever tried to build a proper 4way?
16:56:04  <PublicServer> <MrRuben> no, but I was also merely joking
16:56:10  <PublicServer> <V453000> ok :D
16:56:13  <PublicServer> <XeryusTC> 3x3 4 way is hard :P
16:56:20  <PublicServer> <V453000> 3x3 4was is HUGE
16:56:21  <PublicServer> <MrRuben> well, I can do a L_R 4 way :)
16:56:23  <PublicServer> <MrRuben> suppose
16:56:37  <PublicServer> <V453000> 2x2 4way is still VERY big
16:56:46  <PublicServer> <KyleS> yay Preningdore Woods is now connected to SLH 07 \o/
16:56:50  <PublicServer> <V453000> plus often badl expandable
16:57:33  <PublicServer> <MrRuben> aye I've seen some junctions on owen wilsons site
16:57:49  <PublicServer> <V453000> see psg 173
16:58:19  <PublicServer> <V453000> if you dont do crossover like Mark did, it is a monster
16:58:39  <PublicServer> *** tneo joined the game
16:58:43  <PublicServer> <V453000> hi tneo
16:59:28  <PublicServer> *** sonic has left the game (leaving)
16:59:32  <PublicServer> *** Devedse has joined spectators
17:00:18  <PublicServer> <V453000> hehe we also have 1000 rating
17:00:32  <PublicServer> <MrRuben> 1000 rating?
17:00:43  <mrruben5> @ci
17:00:43  <Webster> mrruben5: (ci <an alias, 5 arguments>) -- Alias for "echo Coop Index: [math calc floor(( * ) / ( *  *  * 0.01) * (10**5))/(10.0**5)]".
17:00:43  <PublicServer> <V453000> company performance rating
17:01:49  <mrruben5> @CI 512 512 1000 6 450
17:01:49  <Webster> Coop Index: 9.70903
17:01:58  <PublicServer> <SmatZ> :-D
17:01:58  <PublicServer> <MrRuben> weird
17:02:07  <PublicServer> <MrRuben> it was near 11 earlier
17:02:55  <PublicServer> <MrRuben> hold on
17:03:00  <PublicServer> <MrRuben> what is the map size?
17:03:05  <PublicServer> <V453000> 512
17:03:08  <PublicServer> <V453000> x2
17:03:10  <PublicServer> <XeryusTC> 512x512
17:03:15  <PublicServer> <MrRuben> yeah so that was correct
17:03:34  <mrruben5> @CI 512 512 1000 6 482
17:03:34  <Webster> Coop Index: 9.06445
17:03:48  <PublicServer> <MrRuben> even lower with correct speed :S
17:04:08  <PublicServer> *** tneo has left the game (leaving)
17:04:09  <XeryusTC> @wiki coop index
17:04:11  <Webster> Coop Index - #openttdcoop Wiki -
17:04:31  <XeryusTC> i think trainlength is in tiles ;)
17:04:37  <XeryusTC> @ci 512 512 1000 3 482
17:04:37  <Webster> Coop Index: 18.1289
17:04:38  <PublicServer> <MrRuben> aha
17:04:52  <PublicServer> <MrRuben> yup then just double it :)
17:05:35  <PublicServer> <MrRuben> omg, bypass at hub 11 :D
17:05:42  <PublicServer> <XeryusTC> 2nd one ;)
17:05:45  <PublicServer> <MrRuben> poor mountain :(
17:05:49  <PublicServer> <XeryusTC> and it is not entirely a bypass :P
17:05:58  <PublicServer> <V453000> ^
17:05:58  <PublicServer> <SmatZ> need more overlord
17:06:14  <PublicServer> <KyleS> construct more pylons
17:06:20  <PublicServer> <V453000> not enough energy
17:06:23  <PublicServer> <SmatZ> :D
17:06:28  <PublicServer> <KyleS> need more vespene gas
17:06:29  <PublicServer> <XeryusTC> construct additional pylons
17:06:33  <PublicServer> <KyleS> ah yes
17:06:35  <PublicServer> <KyleS> lol
17:06:36  <PublicServer> <V453000> you require additional beer
17:06:40  <PublicServer> <KyleS> i'm so excited for SC2 :O
17:06:42  <PublicServer> <SmatZ> :-D
17:06:45  <PublicServer> <SmatZ> :)
17:06:46  <PublicServer> <V453000> the beta is cool
17:06:52  <PublicServer> <MrRuben> hmm, so !CONNECT UP can be removed then
17:06:54  <PublicServer> <XeryusTC> oh damn :s
17:07:03  <PublicServer> <KyleS> watching the competitive vcasts is so awesome
17:07:10  <PublicServer> <MrRuben> overlord?
17:07:19  <PublicServer> <MrRuben> who's talking about generals :P
17:07:31  <PublicServer> <V453000> KyleS: HD and Husky? :)
17:07:47  <PublicServer> <KyleS> yes =)
17:07:54  <PublicServer> <V453000> I watched all of these :)
17:08:17  <PublicServer> ***  made screenshot at 00022066:
17:08:41  <PublicServer> <V453000> best is that there are lots of zerg matchups ... I played zerg :)
17:08:49  <PublicServer> *** Intexon joined the game
17:08:55  <PublicServer> <XeryusTC> why are those two lines merged into one
17:08:58  <PublicServer> <XeryusTC> at !connect up
17:09:04  <PublicServer> <MrRuben> wondering the same
17:09:06  <PublicServer> <Intexon> evening
17:09:13  <PublicServer> <V453000> morning
17:09:14  <PublicServer> <MrRuben> oh wait
17:09:21  <PublicServer> <MrRuben> it's a sl join
17:09:41  <PublicServer> <MrRuben> dreadingwood heights and the like
17:10:06  <PublicServer> <MrRuben> so should probably make a prio there :)?
17:11:51  <PublicServer> <XeryusTC> dont build trees :(
17:11:55  <PublicServer> <XeryusTC> they increase mapsize :o
17:12:18  <PublicServer> <XeryusTC> also, they're ugly ;)
17:12:30  <PublicServer> <MrRuben> balloons will make mountain happy or something :S?
17:12:36  <KyleS> i have them hidden permanently ;o
17:12:37  <PublicServer> <V453000> and can cause heart attacks
17:13:08  <PublicServer> <MrRuben> I wouldn't say heart attacks
17:13:18  <PublicServer> <MrRuben> rather epilepsy
17:13:25  <PublicServer> <XeryusTC> see !still needs proper SLH
17:14:13  <PublicServer> <MrRuben> why do you want a slh there?
17:16:14  <PublicServer> <MrRuben> whats up at hub 05?
17:16:36  <PublicServer> <XeryusTC> jam caused by V453000:P
17:16:57  <PublicServer> <MrRuben> yes
17:17:01  <PublicServer> <V453000> if you solve it better...
17:17:06  <PublicServer> <MrRuben> and hub 10 isnt even used anymore
17:17:10  <PublicServer> <MrRuben> ... :)
17:17:26  <PublicServer> <MrRuben> 10 to  05 I mean
17:17:28  <PublicServer> *** Intexon has left the game (connection lost)
17:17:48  <PublicServer> *** V453000 has left the game (leaving)
17:18:05  <PublicServer> <SmatZ> what should be up?
17:18:15  <PublicServer> *** Vypus has left the game (leaving)
17:18:21  <PublicServer> <SmatZ> most of the traffic goes via the bypass
17:18:39  <PublicServer> <MrRuben> yes, most
17:19:35  <PublicServer> <MrRuben> what about letting 2/3 use the bypass and the rest on to hub 10?
17:20:07  <V453000> im off
17:20:08  <V453000> see ya
17:20:16  <PublicServer> <SmatZ> bye bye V.
17:20:32  * V453000 waves SmatZ goodbye
17:20:37  <PublicServer> *** SmatZ has left the game (leaving)
17:20:43  <SmatZ> :)
17:20:51  *** Dred_furst has joined #openttdcoop
17:21:03  *** elmz_ has joined #openttdcoop
17:22:16  <PublicServer> *** KyleS has left the game (connection lost)
17:23:14  <ODM> !password
17:23:14  <PublicServer> ODM: groins
17:23:19  <PublicServer> ***  made screenshot at 00022061:
17:23:21  <PublicServer> *** 0DM joined the game
17:23:51  <PublicServer> *** Intexon joined the game
17:24:12  <theholyduck> !dl lin32
17:24:12  <PublicServer> theholyduck: unknown option "lin32"
17:24:15  <theholyduck> !dl linux32
17:24:15  <PublicServer> theholyduck: unknown option "linux32"
17:24:17  <theholyduck> hmm
17:24:23  <theholyduck> isnt there a linux dl option?
17:24:27  <ODM> !dl
17:24:27  <PublicServer> ODM: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:24:29  <theholyduck> or do i has to svn checkout manually?
17:24:33  <theholyduck> ah
17:24:36  <theholyduck> !dl lin
17:24:36  <PublicServer> theholyduck:
17:25:20  *** fonsinchen has joined #openttdcoop
17:26:14  *** avdg has joined #openttdcoop
17:26:17  <avdg> hey
17:26:21  <PublicServer> <MrRuben> hey mate
17:26:22  <avdg> !players
17:26:24  <PublicServer> avdg: Client 230 (Orange) is MrRuben, in company 1 (Jamming United)
17:26:24  <PublicServer> avdg: Client 257 (Orange) is XeryusTC, in company 1 (Jamming United)
17:26:24  <PublicServer> avdg: Client 287 (Orange) is 0DM, in company 1 (Jamming United)
17:26:24  <PublicServer> avdg: Client 289 (Orange) is Intexon, in company 1 (Jamming United)
17:26:24  <PublicServer> avdg: Client 252 (Orange) is phatmatt, in company 1 (Jamming United)
17:26:24  <PublicServer> avdg: Client 282 is Devedse, a spectator
17:26:29  <avdg> its buzy again :)
17:27:05  <avdg> !password
17:27:05  <PublicServer> avdg: aisled
17:27:13  <PublicServer> *** avdg joined the game
17:27:21  <PublicServer> <avdg> how good is that new drop station?
17:27:22  *** elmz has quit IRC
17:27:30  <PublicServer> <0DM> very bad:p
17:27:35  <PublicServer> <avdg> :)
17:27:36  <PublicServer> <XeryusTC> town drop?
17:27:41  <PublicServer> <avdg> yeah
17:27:45  <PublicServer> <0DM> i think its quite overkill though
17:28:03  <PublicServer> <avdg> im not convinced
17:28:25  <PublicServer> <avdg> that station is doing an excellent job
17:28:53  <PublicServer> <avdg> and has a lot less bugs then the previous one
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17:29:09  <PublicServer> <avdg> too much slowdowns
17:30:11  <V453000> btw ... as we already said before ... Presignal bypass doesnt do anything there
17:30:14  <PublicServer> <MrRuben> the connections to it also are doing a very good job at the moment
17:30:15  *** mixrin has joined #openttdcoop
17:30:19  <PublicServer> <MrRuben> that must be said :)
17:30:34  <PublicServer> <avdg> :)
17:31:10  *** Chillosophy has joined #openttdcoop
17:31:16  <PublicServer> <MrRuben> v453000: it stops slowdowns at the station exit, at least it did for us when we had heavy traffic
17:31:45  <PublicServer> <MrRuben> thats also why we added another 2 bays when the station was ready
17:31:58  <V453000> stops slowdowns?
17:32:00  <PublicServer> <0DM> im no fan of the totally flattened terrain though
17:32:00  <V453000> at exit?
17:32:08  <PublicServer> <avdg> the exit is fine
17:32:25  <PublicServer> <MrRuben> v453000: at entrance :)
17:32:27  <PublicServer> <avdg> it slows down, but due sync its solved in less then a half minute
17:32:58  <PublicServer> <avdg> even yesterday, at full load, it solved by itself
17:33:29  *** owenshep has joined #openttdcoop
17:33:29  <V453000> MrRuben: no, if normal signals were there, it wouldnt slow either
17:33:33  <theholyduck> avdg, really, last time i checked
17:33:36  <theholyduck> my station atleast entry wise
17:33:41  *** owenshep is now known as OwenS
17:33:42  <theholyduck> performed alot better than the new towndrop
17:33:51  <theholyduck> i never saw trains stopping
17:33:57  <theholyduck> instead of enterting their platforms on mine
17:34:02  <PublicServer> <avdg> i saw them jamming at few places
17:34:05  <theholyduck> where as the NEW town drop
17:34:10  <PublicServer> <avdg> due bad joins
17:34:10  <theholyduck> has trains stopping
17:34:11  <theholyduck> constantly
17:34:24  <theholyduck> well the exit was mega ghetto and all the rest of it
17:34:30  <PublicServer> <avdg> this one has a bigger capacity
17:34:43  <theholyduck> avdg, might have, but trains always pick the wrong tracks and block eachother anyway
17:34:48  <theholyduck> on the new one
17:35:04  <theholyduck> when 2 trains arrive at the same time on diffrent lines
17:35:09  <theholyduck> they will block eachother
17:35:11  <theholyduck> 90% of the time
17:35:12  <theholyduck> easily
17:35:17  <PublicServer> <0DM> fight fight fight!
17:35:26  <PublicServer> <avdg> do you see jams?
17:36:07  <theholyduck> well theres no jams,
17:36:12  <theholyduck> just trains waiting extra 10 seconds
17:36:20  <theholyduck> when theres tons of extra platforms they COULD have gone to
17:36:25  <PublicServer> <avdg> at the previous, the join was a hell
17:36:46  <V453000> why would it be hell?
17:37:02  <V453000> it was the same type as the current sweet drop by ODM
17:37:07  <V453000> or similar
17:37:22  <PublicServer> <0DM> woo sweet drop
17:37:50  <PublicServer> <0DM> i kinda like it^^
17:38:10  <V453000> :)
17:38:21  <PublicServer> ***  made screenshot at 0002647E:
17:39:57  <PublicServer> <0DM> also, i still like toyland.
17:40:00  <theholyduck> am i confusing terms or, i thought join = where the trains joined the line again? i.e. the exit?
17:40:01  <theholyduck> or?
17:40:17  <PublicServer> <avdg> where trains are joining :)
17:41:38  <PublicServer> <0DM> no hard feelings duck, if you want, feel free to make a new sweet pickup:)
17:42:16  <theholyduck> brb
17:43:58  <PublicServer> <MrRuben> I like hub 01 :)
17:44:05  <PublicServer> <0DM> heh thanks^^
17:44:09  <PublicServer> <0DM> its not finished yet though
17:44:30  <KyleS> !password
17:44:30  <PublicServer> KyleS: taunts
17:44:44  <PublicServer> *** KyleS joined the game
17:45:05  <PublicServer> <MrRuben> beatifying it even more then I guess
17:45:13  <PublicServer> <MrRuben> beautifying*
17:45:15  <PublicServer> <0DM> nah the westside join isnt complete yet
17:45:24  <PublicServer> *** KyleS has left the game (desync error)
17:45:26  <PublicServer> <MrRuben> from north?
17:45:33  <KyleS> desync error...
17:45:33  <KyleS> -_
17:45:51  <PublicServer> <0DM> nice
17:45:51  <PublicServer> *** KyleS joined the game
17:46:40  <PublicServer> <0DM> dadingbury forest is massively in the way.
17:46:59  <PublicServer> <MrRuben> forest :P?
17:47:06  <PublicServer> <0DM> candyfloss forest
17:47:17  <PublicServer> <MrRuben> oh yes
17:47:17  <PublicServer> <0DM> its being a royal pain in the hole
17:47:31  <PublicServer> <MrRuben> I just say pink gayness
17:47:45  <PublicServer> *** Devedse has left the game (leaving)
17:47:47  *** Devedse has quit IRC
17:48:03  <PublicServer> <0DM> pink is the color that gives special powers
17:48:04  <PublicServer> <0DM> dont diss it
17:48:16  <PublicServer> <MrRuben> I am not :)
17:48:29  <nighthawk_c_m> !password
17:48:29  <PublicServer> nighthawk_c_m: taunts
17:48:33  <mrruben5> @dictionary gayness
17:48:45  <PublicServer> *** nighthawk_c_m joined the game
17:48:46  <mrruben5> @dict gayness
17:48:47  <Webster> mrruben5: wn: gayness n : a sexual attraction to (or sexual relations with) persons of the same sex [syn: {homosexuality}, {homosexualism}, {homoeroticism}]
17:48:55  <PublicServer> <MrRuben> eh
17:49:04  <PublicServer> <MrRuben> but it's also cheerfull, happy
17:49:13  <PublicServer> <MrRuben> in a weird way
17:49:17  <PublicServer> <avdg> lol
17:49:29  <mrruben5> @dict gay
17:49:30  <Webster> mrruben5: wn: gay adj 1: bright and pleasant; promoting a feeling of cheer; "a cheery hello"; "a gay sunny room"; "a sunny smile" [syn: {cheery}, {sunny}] 2: full of or showing high-spirited merriment; "when hearts were young and gay"; "a poet could not but be gay, in such a jocund company"- Wordsworth; "the jolly crowd at the reunion"; "jolly old Saint Nick"; "a jovial old gentleman"; (3 more messages)
17:49:37  <PublicServer> <KyleS> how did you do that weird things with dadingbury west
17:49:50  <PublicServer> <KyleS> where you changed two station tiles into track tiles
17:49:56  <PublicServer> <0DM> what weird thing?
17:50:09  <PublicServer> <MrRuben> he just removed part of the station
17:50:12  <PublicServer> <0DM> lol
17:50:15  <PublicServer> <KyleS> uh
17:50:17  <PublicServer> <MrRuben> use the station builder and press r
17:50:27  <PublicServer> <KyleS> ohhh
17:50:32  <PublicServer> <MrRuben> see the bulldozer selected?
17:50:33  <PublicServer> <phatmatt> :)
17:50:33  <PublicServer> <KyleS> i may have never used that
17:50:37  <PublicServer> <KyleS> i usually just blow things up
17:50:42  <PublicServer> <MrRuben> bad way :P
17:50:45  <PublicServer> <0DM> r is always better
17:50:47  <PublicServer> <0DM> same with track
17:51:11  <PublicServer> <avdg> pbs at a simple join :(
17:51:29  <PublicServer> <avdg> it makes me mad
17:51:32  *** Zum1 has joined #openttdcoop
17:51:51  <PublicServer> <KyleS> i'm so glad i know about 'r' now
17:52:08  <PublicServer> <KyleS> i always hated having to click and then move back to where i was working
17:52:09  <PublicServer> <KyleS> lol
17:52:22  <PublicServer> <0DM> also, control lets you remove rail
17:52:25  <PublicServer> <0DM> if you didnt know yet
17:52:36  <PublicServer> <0DM> and a = autorail
17:52:40  <PublicServer> <KyleS> i know almost no keyboard shortcuts
17:52:44  <PublicServer> <0DM> so a and control are most important:p
17:52:45  <PublicServer> <MrRuben> use a instead of the selections at all times :)
17:52:46  <PublicServer> <KyleS> so yeah i don't know any of these :S
17:53:02  <PublicServer> <0DM> b = bridge, t is tunnel
17:53:12  <PublicServer> <0DM> d destory, s signal
17:53:20  <PublicServer> <0DM> thats the most important ones i think
17:53:21  <PublicServer> <KyleS> what is station
17:53:21  <nighthawk_c_m> ^^ - i need to learn those too ^^
17:53:23  <PublicServer> ***  made screenshot at 000166BA:
17:53:26  <PublicServer> <avdg> enter is chat :)
17:53:33  <PublicServer> <0DM> 9... dont use that too much
17:53:44  <V453000> I use 9 quite often :)
17:53:58  <PublicServer> <0DM> only for larger stations;)
17:54:03  <PublicServer> <XeryusTC> back
17:54:14  <V453000> I also use it when I need multiple lines next to each other
17:54:22  <V453000> I make station, then quickly delete it by R
17:54:31  <V453000> saves much time at situations
17:54:35  <nighthawk_c_m> I love this game, so many different design ideas to be found for my singleplayer ^^
17:54:37  <PublicServer> *** Intexon has left the game (connection lost)
17:54:39  <PublicServer> <0DM> haha
17:54:43  <PublicServer> <KyleS> wow that is nice V
17:54:46  <PublicServer> <0DM> thats a new one, i like the creativity
17:54:52  <V453000> ^^
17:55:12  <PublicServer> <0DM> what ideas are those then?
17:55:47  <nighthawk_c_m> The old and new Town drop Stations
17:56:16  <nighthawk_c_m> And while watching I learned a tiny bit about how to expand a hub if it gets overcrowded
17:56:29  *** pugi has joined #openttdcoop
17:56:40  <PublicServer> <0DM> the hard way:p
17:56:58  <PublicServer> <MrRuben> sweets drop > town drop
17:57:06  <PublicServer> <MrRuben> I realize that now :P
17:57:25  <PublicServer> <MrRuben> just not sure how to balance the lines before the entry though
17:57:32  <nighthawk_c_m> well, in my last singelplayer I had a LL5RR - that can't be expanded during train running times because some changes just make the network into a mega jam
17:57:35  <PublicServer> <0DM> thats always an issue
17:57:43  <PublicServer> <MrRuben> because with the town drop station you dont have to
17:57:49  <theholyduck> nighthawk_c_m, if i was playing this game on sp
17:57:54  <PublicServer> <0DM> nighthawk, you need to learn how to change stuff without jamming everything:)
17:58:02  <theholyduck> i'd just make a dedicated
17:58:04  <PublicServer> <0DM> it mostly means making tons of tiny changes, or some temporary track
17:58:07  <theholyduck> sweets ->town line
17:58:10  <theholyduck> or something
17:58:16  <PublicServer> <0DM> thats cheating, so we wont:)
17:58:22  <theholyduck> instead of constantly dealing with the massive traffic
17:58:22  <theholyduck> :P
17:58:24  <theholyduck> ODM, well yes
17:58:25  <nighthawk_c_m> Trial and error with signals and line length?
17:58:26  <theholyduck> but it would work
17:58:30  <PublicServer> <0DM> yes
17:58:36  <PublicServer> <0DM> we could also make 4 different networks
17:58:43  <theholyduck> isnt there a gamemode for that?
17:58:48  <nighthawk_c_m> why would a dedicated change things?
17:58:49  <theholyduck> seperate network for all goods?
17:58:53  <PublicServer> <0DM> no, but you can always submit a plan:)
17:58:54  <theholyduck> *cargo
17:59:00  <theholyduck> ODM, i'm fairly sure there is
17:59:01  <PublicServer> <0DM> goods is sometimes seperated
17:59:16  <PublicServer> <0DM> dont think its a gamemode though
17:59:27  <Ammler> !date
17:59:27  <PublicServer> Ammler: 28 Oct 2160
17:59:30  <PublicServer> <0DM> it takes alot of fun out of the game, as dealing with stress is the key challenge
17:59:34  *** SanderBuruma has quit IRC
17:59:41  <PublicServer> <MrRuben> well with different networks for 1st and 2nd tier there is always the possibility to have train lengths different
17:59:48  <PublicServer> <0DM> yup:)
17:59:53  <theholyduck> ODM this one
18:00:02  *** Plimmer has quit IRC
18:00:14  <ODM> aah like that, really split up
18:00:16  <ODM> fair point
18:00:58  *** Plimmer has joined #openttdcoop
18:01:30  <PublicServer> *** XeryusTC has left the game (connection lost)
18:01:34  <nighthawk_c_m> BAsically a game of assigned tasks, best would teaming there because a wild build like here will kill you
18:02:03  <Ammler> one company per cargo
18:02:24  <PublicServer> <MrRuben> transfers can be done cross company?
18:02:25  <nighthawk_c_m> nono - I'd still see it as a coop game, just group players into teams
18:03:13  <PublicServer> <KyleS> what is the largest map size done on a PS game?
18:03:23  <nighthawk_c_m> Or the crew works on one cargo untill its finished and moves on tot he next one - could be quite interesting to deal with the previously build stuff
18:03:28  <V453000> dont even think about a huge map
18:03:34  <PublicServer> <KyleS> haha
18:03:38  <nighthawk_c_m> PS?
18:03:39  <PublicServer> <KyleS> i've always wanted to try 2056x2056
18:03:45  <PublicServer> <KyleS> PS=Public Server
18:03:52  <PublicServer> <MrRuben> you mean 2048
18:03:55  <PublicServer> <KyleS> yeah
18:04:10  <PublicServer> <MrRuben> power of 2 :)
18:04:17  <PublicServer> <KyleS> but seeing how abysmally my computer handles this map, i doubt i could play the max size for very long :/
18:04:20  <nighthawk_c_m> Thats hard because the load on the cpu gets extremely high with many trains - zoominbg out to analyze a network hub is nearly impossible due to lag
18:04:25  <V453000> 1024 x 1024 is total maximum
18:04:34  <PublicServer> <MrRuben> kyles, go view PS game 180 :>
18:04:39  <PublicServer> <KyleS> i tried
18:04:39  <PublicServer> <0DM> 512x512 is standard map size
18:04:40  <V453000> 512x1024 is practical maximum
18:04:44  <V453000> ^
18:04:44  <PublicServer> <KyleS> it was quite slow
18:04:52  <V453000> and it was 512x512
18:04:59  <pugi> try 64 x 32768
18:05:00  <V453000> only in 256x1024
18:05:00  <theholyduck> V453000, you could do alot more at a lan
18:05:04  <theholyduck> with high power computars :P
18:05:06  <PublicServer> <MrRuben> haha XD
18:05:10  <V453000> do I care about lan? :)
18:05:20  <theholyduck> V453000, well practical maximum for openttdcoop
18:05:24  <theholyduck> and practical maximum IN ZEH WORLD
18:05:27  <theholyduck> are diffrent :p
18:05:30  <V453000> plus I dont like big maps
18:05:31  <pugi> openttd at lan...
18:05:36  <theholyduck> pugi, i've done it
18:05:37  <theholyduck> its great fun
18:05:39  <V453000> Dreamhack!
18:05:46  <theholyduck> pugi, + you can shout at the idiots cocking up
18:05:48  <theholyduck> in real life
18:05:55  <theholyduck> or go demonstrate in real life to them
18:05:58  <theholyduck> how to not cock up
18:05:58  <theholyduck> etc
18:06:02  <pugi> :D
18:06:05  <theholyduck> its great
18:06:11  <PublicServer> <MrRuben> that would be awesome :P
18:06:17  <pugi> playing openttd at lan would make you totally badass :P
18:06:24  <PublicServer> <MrRuben> but I'd rather play something different then ottd at a lan
18:06:25  <PublicServer> <KyleS> lol
18:06:38  <PublicServer> <KyleS> my friends always want to dota or fps at lans :(
18:06:41  <V453000> we can go to the biggest progaming lan action - Dreamhack :D they would be surprised for sure
18:06:50  <PublicServer> <KyleS> which is fun...but meh after the zillionth time
18:06:55  <Ammler> if you have one company per cargo, you don't need transfer
18:07:07  <ODM> what, go to dreamhack and play openttd all day?
18:07:12  <V453000> one day?
18:07:20  <ODM> uh?
18:07:29  <V453000> 1 day = not enough
18:07:42  <ODM> i didnt say one day
18:07:44  <ODM> i said all day
18:08:26  <PublicServer> ***  made screenshot at 00024C78:
18:09:19  <V453000> all dayS then :P
18:09:40  <PublicServer> <0DM> true
18:09:44  <PublicServer> <0DM> how long is dreamhack?
18:10:29  <theholyduck> tg > dreamhack
18:10:36  <theholyduck> mainly because a) less gametrash
18:10:40  <theholyduck> b) noncomercialized
18:10:45  <theholyduck> and c) less people, just as huge internet pipe
18:10:52  <theholyduck> and d) demoscene
18:11:07  <V453000> :(
18:11:09  <V453000> :)
18:11:09  <PublicServer> <0DM> i vote campzone > all of that
18:11:11  <PublicServer> <nighthawk_c_m> own Drop always shows 0% instead of decreasing from 100% to 0% ?
18:11:34  <PublicServer> <MrRuben> hmm, I'm wondering this
18:11:37  <PublicServer> <nighthawk_c_m> town drop I meant
18:11:46  <PublicServer> <MrRuben> how do you add more rows to a station like sweets drop?
18:12:10  <PublicServer> <MrRuben> nighthawk_c_m: ammler turned off gradual loading :)
18:12:12  <nighthawk_c_m> where is sweets drop?
18:12:19  <PublicServer> <nighthawk_c_m> ah ok
18:12:26  <PublicServer> <MrRuben> see signs
18:12:33  <PublicServer> <nighthawk_c_m> btw - whats up with the wooden bridge extension to town drop?
18:12:36  <PublicServer> <MrRuben> no wait, stations :P
18:12:59  <PublicServer> <0DM> please repeat your question?
18:13:04  <PublicServer> <0DM> about sweets:p
18:13:30  <PublicServer> <MrRuben> how would one expand a station like sweets drop to the south?
18:13:34  <PublicServer> <MrRuben> if you had a lot of space
18:13:35  <Ammler> mrruben5: do not highlight me for things I haven't done.
18:13:49  <PublicServer> <MrRuben> ammler: sorry, I thought it was you :)
18:14:26  <Ammler> it could be every op
18:15:45  <PublicServer> <0DM> well you dont expand it
18:16:08  <PublicServer> <0DM> but if wanted, you can add another set of platforms to make it longer and thinner
18:16:15  <PublicServer> <0DM> its just a repeat of what it is now
18:16:23  <PublicServer> <MrRuben> thats what I meant
18:16:26  <PublicServer> <0DM> ok:P
18:17:02  <PublicServer> <0DM> im surprised noone commenter on my WIP sign yet:p
18:17:52  <PublicServer> <MrRuben> what are you adding there
18:18:01  <PublicServer> <0DM> the new entry from the north
18:18:02  <PublicServer> * avdg tries to uncomplexing hub 09
18:18:09  <PublicServer> <0DM> but once again i ran out of space:P
18:18:22  <PublicServer> <0DM> go avdg!
18:18:50  <PublicServer> <nighthawk_c_m> The town drop definately has to fin its way onto the OTTDCOOP wiki
18:19:07  <PublicServer> <MrRuben> that style is already on the wiki
18:19:14  <PublicServer> <nighthawk_c_m> with an explanation to how it exactly works - because that can easily be expanded if space is available
18:19:17  <PublicServer> <0DM> just in a different form i think
18:19:24  <PublicServer> <MrRuben> the bridges as well, but I can not remember what the technique is called
18:19:29  <PublicServer> <0DM> presignal bypass
18:19:41  <mrruben5> @wiki presignal bypass
18:19:43  <Webster> Search results for "presignal bypass" - #openttdcoop Wiki -
18:20:01  <PublicServer> <KyleS> there isn't much on the wiki about logic trains :(
18:20:12  <PublicServer> <0DM> theres been some blog articles kyles
18:20:15  <PublicServer> <0DM> try searching there
18:20:16  <V453000> explore yourself :)
18:20:17  <PublicServer> <KyleS> yeah
18:20:19  <PublicServer> <KyleS> i looked
18:20:22  <PublicServer> <KyleS> but it is soooo confusing
18:20:23  <PublicServer> <KyleS> >_<
18:20:25  <PublicServer> <0DM> hehe
18:20:27  <PublicServer> <MrRuben> didnt mark write the article about it?
18:20:43  <PublicServer> <0DM> osai did some i think
18:20:46  <PublicServer> <KyleS> sonic tried to explain it to me too
18:20:57  <PublicServer> <MrRuben> I also don't get how they work :P
18:21:03  <PublicServer> <KyleS> :S
18:21:12  <PublicServer> *** KyleS has left the game (connection lost)
18:21:12  <PublicServer> <MrRuben> same as memory cell
18:21:21  <nighthawk_c_m> well the presignal bypass is totally different from the looks to this one - and yeah, logic trains are nice, and the articles are good, but not easy to work with them unless you got some experience in it
18:21:37  <PublicServer> <0DM> it looks different, but the idea is the same:)
18:21:56  <PublicServer> <0DM> wow 6 comments on my blog
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18:22:52  <nighthawk_c_m> Well .. yeah probably, I can agree or disagree when I understood the stations logic.
18:22:58  <nighthawk_c_m> which will take a while
18:23:28  <PublicServer> ***  made screenshot at 0002344E:
18:23:38  <PublicServer> <0DM> just start simple mate:)
18:23:49  <PublicServer> <0DM> you cant just dive in and know everything
18:23:49  <PublicServer> <avdg> that join is bad :p
18:23:54  <nighthawk_c_m> but i get a basic idea wuth the two way signals and re3laying the info from 1 -> 2
18:23:57  <PublicServer> <avdg> see that?
18:24:10  <PublicServer> <avdg> not that bad curve :)
18:24:14  <PublicServer> <avdg> thats mine (temp fix)
18:24:25  <PublicServer> <0DM> not sure what youre talking about
18:25:02  <PublicServer> <avdg> hub 09 right?
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18:25:35  <PublicServer> <MrRuben> godver
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18:25:45  <PublicServer> <MrRuben> we should have built town drop like
18:26:09  <PublicServer> <0DM> uhm, thats this one
18:26:12  <PublicServer> <0DM> well a form of
18:26:37  <PublicServer> <0DM> though this one has an additional choice section
18:26:48  <PublicServer> <MrRuben> the one on the wiki is easier to add more loading bays
18:27:09  <PublicServer> <0DM> but after a certain point you dont need more:)
18:27:10  <PublicServer> <MrRuben> but the one on the wiki would need balanced lanes
18:28:25  <nighthawk_c_m> weird - i don't really get the logic of that stion on the server ....
18:28:45  <PublicServer> <0DM> the idea is that the entry signal stays green, if there is a single free bay
18:28:52  <PublicServer> <MrRuben> read the paragraphs at :)
18:28:54  <PublicServer> <0DM> even though that bay is hidden by a train
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18:29:12  <PublicServer> <MrRuben> that is exactly what was happening at town drop before we added bridges
18:29:27  <PublicServer> <MrRuben> trains were waiting at entry when a train was traveling to a loading bay
18:29:52  <PublicServer> <0DM> yes, its a problem with a single entry lane, thats why alot of stations have multiple
18:29:56  <PublicServer> <0DM> see the sweet drops;)
18:30:47  <PublicServer> <MrRuben> I built it like I did it because I didn't know how to balance the traffic before the station :)
18:31:01  <PublicServer> <0DM> meh balancing is overrated^^
18:31:05  <PublicServer> <MrRuben> or I would have copied sweets drop I think
18:31:14  <PublicServer> <0DM> better to have a station that can handle a full line, imo
18:31:49  <PublicServer> <0DM> ugh im not getting this bit finished, im waiting for a magic inspiration:p
18:32:01  <PublicServer> <MrRuben> we did come to the conclusion that you need 9 or 10 loading bays for full capacity 1 lane
18:32:30  <PublicServer> <0DM> it depends on the length of the train, but 8 is fine here i think
18:32:41  <PublicServer> <0DM> i havent seen an issue yet atleast
18:32:45  <PublicServer> <MrRuben> when traffic is packed by a compressor it might be 12?
18:33:14  <PublicServer> <0DM> it will be more yes, as theres more trains in the time a single train unloads
18:33:49  <PublicServer> <0DM> ah darn, forgot to write the bit about penalties:(
18:34:00  <PublicServer> <0DM> and double signals
18:34:03  <PublicServer> <0DM> that i promised someone
18:34:07  <nighthawk_c_m> did you already do something on the signalling?
18:34:19  <PublicServer> <0DM> it was you then:p
18:34:19  <nighthawk_c_m> hehe that with the signals was me :-P
18:34:28  <KyleS> !password
18:34:28  <PublicServer> KyleS: juggle
18:34:42  <PublicServer> *** KyleS joined the game
18:35:01  <PublicServer> <MrRuben> signalling? what exactly are you going to describe then?
18:35:04  <PublicServer> <0DM> hmm i might have an idea
18:35:07  <PublicServer> <0DM> the different signal types
18:35:23  <PublicServer> <MrRuben> and how to use them?
18:35:28  <PublicServer> <0DM> yup
18:35:33  <PublicServer> <0DM> especially double signals
18:36:07  <PublicServer> <0DM> which is a bit voodoo^^
18:36:29  <PublicServer> <0DM> just like bridge prios:p
18:36:36  <nighthawk_c_m> and when to use what, its always a nice choice to go for PBS in many places, even so I found the entry/exit/combo better for the purpose of understanding how my network runs
18:37:01  <PublicServer> <0DM> dont go for PBS, only if you've thought about it:)
18:37:13  <nighthawk_c_m> yeah, already took me some experimenting untill I understood the merge prio and perfected its use
18:37:16  <PublicServer> <MrRuben> I joined a different server sometime ago and the only signal they used there was the PBS signal
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18:37:23  <PublicServer> <0DM> they are idiots^^
18:37:29  <PublicServer> <MrRuben> not even the normal signals were used
18:37:45  <nighthawk_c_m> Hmmhmm.. PBS creates interesting errors and false path choices
18:37:47  <PublicServer> <MrRuben> and they called their game a coop game
18:37:54  <PublicServer> <MrRuben> they had 16 people or so :P
18:38:00  <gr00vy> hiho
18:38:05  <gr00vy> !password
18:38:05  <PublicServer> gr00vy: juggle
18:38:06  <nighthawk_c_m> unless you signal right with the normal signals
18:38:08  <V453000> other servers != us
18:38:11  <PublicServer> <0DM> as ive said before, it definately has its uses
18:38:16  <PublicServer> <0DM> but its not a magic answer:p
18:38:28  <PublicServer> *** gr00vaLisTic joined the game
18:38:30  <PublicServer> ***  made screenshot at 00013898:
18:38:37  <nighthawk_c_m> no, its a way to force trains to make the available choice out of 2 or 3 tracks
18:39:02  <nighthawk_c_m> and easy to create a mess as i learned the hard way
18:39:11  <PublicServer> <MrRuben> didn't v write an article about splitting?
18:39:39  <PublicServer> <0DM> he wrote something about something
18:39:50  <nighthawk_c_m> I think there is an article aboput merging - dunno if theres a dedicated one about splitting
18:40:02  <PublicServer> <0DM> splitting is mostly the easy part
18:40:05  <PublicServer> *** nighthawk_c_m has left the game (leaving)
18:41:39  <V453000> merging is worse :)
18:42:01  <PublicServer> <gr00vaLisTic> so thats your next post? :)
18:42:12  <PublicServer> <0DM> he already did merges:P
18:42:19  <PublicServer> <0DM> i can only do a rollercoaster merge tbh.
18:42:48  <nighthawk_c_m> splitting is easy if you keep the network right after the split and smooth flow
18:43:01  <nighthawk_c_m> - and + in
18:43:19  <V453000> the next post will be a bit special gr00vy
18:43:33  <PublicServer> <gr00vaLisTic> mhmm...even more special than your logic stuff? :P
18:43:52  <V453000> no
18:43:58  <V453000> you will see :)
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18:44:09  <PublicServer> <gr00vaLisTic> ok, i'm looking forward to
18:44:20  <V453000> dont know when it will be out though
18:44:22  <PublicServer> <gr00vaLisTic> is there something to do?
18:44:42  <PublicServer> <gr00vaLisTic> ingame i mean
18:44:43  <PublicServer> <gr00vaLisTic> ;)
18:46:04  <PublicServer> <MrRuben> hmm
18:46:08  <PublicServer> <MrRuben> interesting
18:48:09  <gr00vy> oh, maxtrains reached...?
18:48:14  <PublicServer> <0DM> ages ago
18:48:17  <PublicServer> <0DM> were just improving stuff
18:48:21  <gr00vy> ok
18:48:48  <KyleS> max trains?
18:48:50  <KyleS> nuuuu
18:49:06  <KyleS> i was just starting on two industries near hub 08
18:49:07  <KyleS> :(
18:49:23  <PublicServer> <gr00vaLisTic> <nelson> HAHA </nelson>
18:49:34  <KyleS> lol
18:49:50  <KyleS>
18:49:51  <Webster> Title: Ha Ha - Nelson (at
18:49:55  <PublicServer> *** KyleS has left the game (connection lost)
18:49:55  <PublicServer> <MrRuben> :o that would be awesome in this map
18:50:27  <KyleS> is thraxian ever on :(
18:50:35  <KyleS> i see his/her nick in the irc channel
18:52:12  <Phazorx> heh
18:52:24  <Phazorx> ML_bypass reminds me of express/local idea
18:52:25  <V453000> wait we have bypasses here
18:52:42  <Phazorx> which was based on express/collectors canadian roads
18:53:18  <PublicServer> <0DM> woo new hub is done
18:53:26  <Phazorx> the idea they used there is even better than the implementation but even as it is - it makes sense for high traffic areas
18:53:27  <PublicServer> <gr00vaLisTic> which one?
18:53:32  <PublicServer> ***  made screenshot at 00023857:
18:53:42  <PublicServer> * avdg is still thinking about 09
18:53:50  <Phazorx> one the other hand it is 6-7 lines of traffic each direction so it's quite spacy
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18:54:36  <PublicServer> <gr00vaLisTic> hm avdg: sl hardly finds a free slot
18:54:41  <PublicServer> <gr00vaLisTic> at hub 09 :)
18:54:48  <PublicServer> <avdg> i know
18:54:53  <PublicServer> <0DM> yeah its a busy line
18:54:56  <PublicServer> <avdg> that detour is kind of buggy
18:56:19  <PublicServer> <gr00vaLisTic> did you leave away prio at the south ml there on purpose=
18:56:21  <PublicServer> <gr00vaLisTic> ?
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18:56:25  *** ChanServ sets mode: +o XeryusTC
18:56:29  <Webster> The third coop bot
18:56:45  <PublicServer> <gr00vaLisTic> see "here --->"
18:56:48  <PublicServer> <0DM> now im stuck at slh 07:p
18:56:55  <PublicServer> <avdg> hmm
18:57:30  <PublicServer> *** Progman joined the game
18:57:37  <PublicServer> <avdg> smaller join :)
18:58:32  <PublicServer> *** XeryusTC joined the game
18:58:34  <PublicServer> <XeryusTC> yarr
18:58:52  <PublicServer> <MrRuben> hey mate
18:58:57  <PublicServer> <gr00vaLisTic> hi XeryusTC
18:59:40  <PublicServer> <XeryusTC> hub 12 jams :s
18:59:45  <PublicServer> <gr00vaLisTic> yup
19:00:05  <PublicServer> <0DM> xeryus, what do you think of new hub 01?
19:00:40  <PublicServer> <gr00vaLisTic> seems to be smoother then 12 at least :D
19:00:47  <PublicServer> <gr00vaLisTic> hrhr
19:00:54  <PublicServer> <0DM> heh you might be right
19:00:59  <PublicServer> <XeryusTC> less bridges
19:01:07  <PublicServer> <XeryusTC> or well, they aren't all on the same line :P
19:01:18  <PublicServer> <0DM> i want to switch some over to tunnels aswell
19:01:21  <PublicServer> <0DM> since tunnels are win
19:01:30  <PublicServer> *** Progman has left the game (leaving)
19:01:35  <KyleS> !password
19:01:35  <PublicServer> KyleS: chirps
19:01:46  <PublicServer> *** KyleS joined the game
19:01:48  <PublicServer> <XeryusTC> i wonder what would happen if we'd allow trains to go straight to the south from town drop
19:01:57  *** XeryusTC has quit IRC
19:02:02  <PublicServer> <0DM> not much
19:02:02  <PublicServer> <XeryusTC> or let them join the town drop from the south :o
19:02:05  <PublicServer> <MrRuben> that was also my plan :D:D
19:02:15  <PublicServer> <XeryusTC> distribution of network traffic would be way better :D
19:02:23  <PublicServer> <0DM> or it might relieve some stress at certain parts
19:02:37  <PublicServer> <XeryusTC> yes, better distribution :P
19:02:43  <PublicServer> <0DM> gofor it
19:02:49  <PublicServer> <XeryusTC> it would be a massive project though :o
19:02:55  *** XeryusTC has joined #openttdcoop
19:02:55  *** ChanServ sets mode: +o XeryusTC
19:02:55  <PublicServer> <0DM> have fun:p
19:03:03  <PublicServer> <0DM> its like a playground here
19:03:03  *** Hirundo has quit IRC
19:03:29  <PublicServer> <XeryusTC> lets create some proper SLHs first :P
19:03:39  *** KyleS has left #openttdcoop
19:03:39  <PublicServer> <MrRuben> xeryustc: remember I was talking about a terminus?
19:03:42  *** KyleS has joined #openttdcoop
19:03:52  <PublicServer> <MrRuben> I meant the primaries below the town drop
19:04:00  <PublicServer> <XeryusTC> i know ;)
19:04:03  <PublicServer> <MrRuben> to make room for 2 lanes there
19:05:04  <PublicServer> <MrRuben> my idea for a new BBH is still there :)
19:05:25  <PublicServer> <XeryusTC> can someone start working on hub 3 to make it LLxRR to all directions?
19:05:25  *** Hirundo has joined #openttdcoop
19:05:29  *** Kolo has joined #openttdcoop
19:05:42  <PublicServer> <MrRuben> aha
19:06:04  <PublicServer> *** Amm1er joined the game
19:06:13  <PublicServer> <gr00vaLisTic> hm
19:06:19  <PublicServer> <gr00vaLisTic> want to try together MrRuben?
19:06:29  *** Devedse has joined #openttdcoop
19:06:41  <Devedse> !password
19:06:41  <PublicServer> Devedse: chirps
19:06:43  <PublicServer> <MrRuben> not feeling capable to do so :P
19:06:48  <PublicServer> *** KyleS has left the game (connection lost)
19:06:52  <PublicServer> *** Devedse joined the game
19:06:52  <PublicServer> <MrRuben> haven't ever built a LL_RR SLH
19:06:59  <PublicServer> <0DM> first for everything
19:07:10  <PublicServer> <gr00vaLisTic> thats why we could try together...
19:07:16  <PublicServer> <MrRuben> well alright
19:07:16  <PublicServer> <gr00vaLisTic> we will share the pain :D
19:07:42  <PublicServer> <gr00vaLisTic> at least only one direction is not LLxRR
19:07:54  <PublicServer> <MrRuben> yeah and not all
19:08:17  <PublicServer> <gr00vaLisTic> do we need to provide choice?
19:08:18  <PublicServer> <0DM> also xeryus:
19:08:21  <PublicServer> <0DM> damn you for slh07:p
19:08:33  <V453000> execution!
19:08:34  <PublicServer> ***  made screenshot at 00027BD6:
19:08:36  <V453000> execution!
19:08:40  <V453000> execution!
19:08:45  <PublicServer> <0DM> to the gallows!:P
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19:09:56  <PublicServer> <MrRuben> making LL_RR isn't going to be more easy with that damn mountain there :S
19:10:03  <PublicServer> <MrRuben> :(
19:10:04  <PublicServer> <gr00vaLisTic> yeah :D
19:10:11  <PublicServer> <0DM> hehe gotta love mountains
19:10:23  <PublicServer> *** Kolo joined the game
19:10:25  <PublicServer> <gr00vaLisTic> and we have to rework any station exit on the sl
19:10:35  <PublicServer> <gr00vaLisTic> so you can reach them from both tracks
19:10:41  <PublicServer> <MrRuben> maybe we need to do that first
19:11:10  <PublicServer> <gr00vaLisTic> who had that crazy idea to say "let's try it"?
19:11:13  <PublicServer> <gr00vaLisTic> *doh*
19:11:34  <PublicServer> <MrRuben> well first thing would be to determine where SLH's are needed I think
19:11:39  <PublicServer> <0DM> it doesnt hurt if you do something wrong you know:)
19:11:51  <PublicServer> <MrRuben> want to do it the proper way :)
19:11:51  <PublicServer> <gr00vaLisTic> it hurts my ego though :D
19:11:52  <PublicServer> <gr00vaLisTic> hrhr
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19:12:04  <PublicServer> <MrRuben> Jams that way >>>>
19:12:05  <PublicServer> <0DM> if thats the only casualty im fine with it
19:12:06  <PublicServer> <XeryusTC> we all do stuff wrong ;)
19:12:12  <PublicServer> *** Devedse has left the game (connection lost)
19:12:22  <PublicServer> <MrRuben> My ego is too big! :P
19:12:39  <PublicServer> <gr00vaLisTic> hm...
19:13:02  <L29Ah> @quickstart
19:13:05  <Webster> Quickstart - #openttdcoop Wiki -
19:13:05  <PublicServer> <gr00vaLisTic> we could see if we leave the SL intact and put the LLRR ml beneath
19:13:10  <L29Ah> lol
19:13:21  <PublicServer> <gr00vaLisTic> and just have one slh connecting the old SL
19:13:23  <PublicServer> <gr00vaLisTic> as it is
19:13:50  <PublicServer> <gr00vaLisTic> or at least in parts
19:13:56  <PublicServer> <gr00vaLisTic> depending on situatoin
19:13:58  <PublicServer> <MrRuben> see <<< ffs
19:14:00  <PublicServer> <gr00vaLisTic> situation
19:14:05  <PublicServer> <MrRuben> stuff like that is making it crap
19:14:25  <PublicServer> *** Amm1er has left the game (connection lost)
19:14:40  <PublicServer> <gr00vaLisTic> well the SL itself is not the problem i think
19:14:46  <PublicServer> <avdg> hey
19:14:51  <PublicServer> <avdg> 09 wait
19:14:58  <PublicServer> <avdg> i have a plan
19:15:19  <PublicServer> <0DM> go:p
19:15:24  <PublicServer> <0DM> im still planless
19:15:25  <PublicServer> <MrRuben> hmm alright so we can do hub 03
19:15:26  <PublicServer> <avdg> its still too hard
19:15:30  <PublicServer> <avdg> to do it in once
19:15:39  <PublicServer> <MrRuben> but first need a slh for gresness mines and valley
19:16:45  <PublicServer> <gr00vaLisTic> hmm
19:17:23  <PublicServer> <0DM> well yes its a t junction:p
19:19:30  <PublicServer> <gr00vaLisTic> MrRuben: se hub 03
19:19:35  <PublicServer> <0DM> ive been staring at this for 30 mins now, not doing anything:p
19:19:41  <PublicServer> <gr00vaLisTic> beneath nudean
19:20:03  <PublicServer> <MrRuben> yeah
19:20:10  <PublicServer> <gr00vaLisTic> what if we move bbh a little to the south
19:20:13  <PublicServer> <MrRuben> that would work I guess
19:20:14  <PublicServer> <gr00vaLisTic> T style
19:20:30  <V453000> T like Total? :P
19:20:31  <PublicServer> <gr00vaLisTic> right behind add a SLH connecting old SL
19:20:42  <PublicServer> <gr00vaLisTic> T like in Mr. T
19:20:59  <dihedral> V453000: T like Toggy :-P
19:21:04  <PublicServer> <gr00vaLisTic> and try to go straight with the ML towards town drop :)
19:21:18  <Lukeus_Maximus> which is the mod to add the prospecting of new primaries?
19:21:22  <PublicServer> <gr00vaLisTic> or perhaps surrounding Sleeness
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19:22:01  <XeryusTC> Lukeus_Maximus: raw_industry_construction
19:22:07  <Lukeus_Maximus> ty
19:22:09  <XeryusTC> 2 is prospecting
19:22:13  <PublicServer> <MrRuben> hmm
19:22:14  <XeryusTC> 1 is just building
19:23:18  <PublicServer> <gr00vaLisTic> so?
19:23:23  <PublicServer> <gr00vaLisTic> what you think MrRuben
19:23:36  <PublicServer> ***  made screenshot at 0002B1F7:
19:23:42  <PublicServer> <MrRuben> don't know, really, having a blank out
19:23:47  <PublicServer> <gr00vaLisTic> hehe :D
19:23:50  <PublicServer> <gr00vaLisTic> perfect
19:23:52  <PublicServer> <gr00vaLisTic> like me
19:23:52  <PublicServer> <gr00vaLisTic> :D
19:24:10  <PublicServer> <MrRuben> but yes hub 03 might need to be moved that's for sure
19:24:13  <PublicServer> <gr00vaLisTic> XeryusTC: want to check our idea?
19:24:26  <PublicServer> <gr00vaLisTic> and add your suggestions?
19:24:59  <leg3nd> !password
19:24:59  <PublicServer> leg3nd: basins
19:25:55  <PublicServer> *** leg3nd joined the game
19:26:07  <PublicServer> <leg3nd> hello all
19:26:13  <PublicServer> <MrRuben> hey leg3nd
19:26:14  <PublicServer> <gr00vaLisTic> hi leg3nd
19:26:22  <PublicServer> <XeryusTC> hello
19:26:28  <PublicServer> <gr00vaLisTic> XeryusTC?
19:26:37  <PublicServer> <leg3nd> long day today. soz for not being here to learn :>
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19:28:18  <PublicServer> <XeryusTC> oh lol
19:28:32  <V453000> long day today. soz for not being here to learn :>   :D :D :D :D :D
19:28:54  <PublicServer> <XeryusTC> that entire southern area is like a LRLR ML :P
19:29:03  <PublicServer> <XeryusTC> but very complicated :o
19:29:05  <PublicServer> <leg3nd> What something wrong with that V :>
19:29:09  <PublicServer> <MrRuben> yeah thats a problem :D
19:29:14  <PublicServer> <XeryusTC> not really :P
19:29:22  <PublicServer> <XeryusTC> we can just have a ML which is very far apart :P
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19:29:57  <PublicServer> <MrRuben> then we do that ^^
19:29:59  <PublicServer> <XeryusTC> it might need a proper slh somewhere though :P
19:30:05  <pugi> what is wrong with LRLR ML? :D
19:30:10  <PublicServer> <gr00vaLisTic> so you would remove the split and make it proper LL_RR near geawich?
19:30:30  <pugi> !password
19:30:30  <PublicServer> pugi: basins
19:30:31  <PublicServer> <gr00vaLisTic> and add an SL(H) to it somewhere?
19:30:43  <PublicServer> <gr00vaLisTic> heading to Hub03
19:30:45  <PublicServer> <XeryusTC> it needs a slh around Treway
19:30:52  <PublicServer> <XeryusTC> but we could work with this
19:30:59  <pugi> slow dl..
19:31:00  <pugi> sorry :D
19:31:07  <PublicServer> *** pugi joined the game
19:31:07  <PublicServer> <XeryusTC> but i dont know how the traffic would like this though :o
19:31:35  <PublicServer> <MrRuben> could try :P?
19:31:52  <PublicServer> <gr00vaLisTic> trains could prefer one of the tracks you think?
19:31:52  <PublicServer> <gr00vaLisTic> because it is lots shorter?
19:32:06  <PublicServer> <gr00vaLisTic> or what do you think of?
19:32:17  <PublicServer> <pugi> oh, new town drop
19:32:18  <PublicServer> <avdg> ? where?
19:32:29  <PublicServer> <XeryusTC> no, a new ml
19:32:33  <PublicServer> <MrRuben> trains using primaries should use the outer track if possible, trains having beer or toys need the inner tracks if possible
19:32:39  <PublicServer> <XeryusTC> but im starting to get doubts wether or not it will work
19:32:48  <PublicServer> <MrRuben> I think :)
19:33:01  <PublicServer> <gr00vaLisTic> hrhr, ml bypass :D
19:33:02  <PublicServer> <gr00vaLisTic> hihi
19:33:22  <PublicServer> <MrRuben> xeryustc: yeah that is why I suggested connecting it to hub 06
19:33:42  <PublicServer> <XeryusTC> we would need to force sweet trains probably
19:33:49  <PublicServer> <XeryusTC> or build a new town drop in the south :o
19:34:32  <PublicServer> <MrRuben> could also work
19:34:34  <PublicServer> <XeryusTC> we could also use it to relieve traffic from hub 6 by removing it :P
19:34:48  <PublicServer> <pugi> hmm, we are at train limit :(
19:35:02  <PublicServer> <XeryusTC> yes
19:35:10  <PublicServer> <MrRuben> I like removing hub 06 :D
19:35:18  <PublicServer> <MrRuben> but what about that SL
19:35:34  <PublicServer> <XeryusTC> it would connect to the hub i'm currently building :)
19:35:40  <PublicServer> <MrRuben> connect to slh 05?
19:35:53  <PublicServer> <MrRuben> oh :)
19:36:59  <PublicServer> <avdg> hub 09 is cleaner now, do what you want :)
19:37:10  <PublicServer> <pugi> is there a way to remove waiting goods of a kind not used in that station?
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19:37:29  <PublicServer> <XeryusTC> nope
19:37:37  <PublicServer> <MrRuben> yes, let trains have it pick up them goods :P
19:37:44  <PublicServer> <pugi> hm
19:37:52  <PublicServer> <MrRuben> HARHAR :D
19:37:58  <PublicServer> <pugi> i just noticed there is cotton candy and bubbles at avonberg bay woods :/
19:38:07  <PublicServer> <pugi> or someone is making trains with bad orders
19:38:26  <PublicServer> <gr00vaLisTic> so you want to remove the link between hub 06 and slh08?
19:38:28  <PublicServer> <gr00vaLisTic> @ XeryusTC
19:38:38  <PublicServer> ***  made screenshot at 00023678:
19:38:40  <PublicServer> <MrRuben>  oh slap me :S
19:38:48  <PublicServer> <XeryusTC> not yet
19:38:51  <PublicServer> <gr00vaLisTic> and remove hub 06 / slh 08 like that?
19:39:03  <PublicServer> <gr00vaLisTic> yeah, just wanted to sum up the current idea
19:39:16  <PublicServer> <XeryusTC> well, that will happen in the end, when the ML is complete
19:39:21  <PublicServer> <gr00vaLisTic> yup
19:39:22  <PublicServer> <gr00vaLisTic> ok
19:39:25  <PublicServer> <XeryusTC> if you want to do something you could clean up the south western area
19:39:44  <PublicServer> <gr00vaLisTic> "clean up"?
19:39:59  <PublicServer> <pugi> oh and i noticed someone added pbs signals in front of every platform of my terminus stations at avonberg... afaik it doesn't change anything, does it?
19:40:00  <PublicServer> <gr00vaLisTic> you want a proper LL_RR line?
19:40:09  <PublicServer> <pugi> except add a penatly... but it adds to all of them
19:40:14  <PublicServer> <XeryusTC> connect all primaries to the southern LR line only
19:40:34  <PublicServer> <gr00vaLisTic> ok
19:40:35  <PublicServer> <gr00vaLisTic> ill try
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19:42:45  <theholyduck> !password
19:42:48  <PublicServer> theholyduck: fezzes
19:43:02  <PublicServer> *** Player joined the game
19:43:02  <Webster> Player, please change your in game nick
19:43:11  <PublicServer> <MrRuben> we could connect muditch valley to the south as well?
19:43:19  <PublicServer> <gr00vaLisTic> thats what im doing
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19:45:36  <PublicServer> <MrRuben> hmm
19:45:46  <PublicServer> <MrRuben> convert muditch valley to terminus
19:46:05  <PublicServer> <gr00vaLisTic> no need to
19:46:24  <PublicServer> <XeryusTC> MrRuben: get lost with your termini :P
19:46:34  <PublicServer> <MrRuben> yes :P ^^
19:46:51  <PublicServer> <Player> hmm
19:47:06  <PublicServer> <MrRuben> but for a primary loading station next to a to be ML that would take less space
19:47:10  <PublicServer> <Player> i see alot of pointless or directly dangerous presignals
19:47:24  <PublicServer> <Player> why?
19:47:26  <PublicServer> <Player> hmm
19:47:27  <PublicServer> <Player> wait
19:47:30  <PublicServer> <MrRuben> player: change your nick :P
19:47:30  <PublicServer> *** Player has changed his/her name to theholyduck
19:47:35  <PublicServer> <MrRuben> oh lol
19:47:41  <PublicServer> <theholyduck> but yeah
19:47:45  <PublicServer> <theholyduck> my original question stands
19:48:23  <PublicServer> <theholyduck> i see giddorah doing it atleast
19:48:47  *** Guest2404 has left #openttdcoop
19:48:56  <PublicServer> <theholyduck> and i feel a bit bad goind around fixing it :P
19:51:01  <PublicServer> <XeryusTC> there, fixed :D
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19:51:35  <PublicServer> * avdg wishes next map desert
19:51:38  <PublicServer> <avdg> :p
19:51:41  <PublicServer> <pugi> i need moar trains at avonberg bay transfer, 1k bubbles waiting :D
19:51:44  <PublicServer> <MrRuben> I'd like that too
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19:51:51  <PublicServer> <0DM> i think tropic is planned
19:51:59  *** Progman has quit IRC
19:52:00  <PublicServer> <theholyduck> avdg, less terrain, less eyecancer?
19:52:01  <PublicServer> <XeryusTC> pugi: actually, you dont :P
19:52:06  <PublicServer> <pugi> :P
19:52:12  <PublicServer> <avdg> more junctionspace :)
19:52:28  <PublicServer> <theholyduck> i sort of like this fluid following the map type
19:52:55  <PublicServer> <theholyduck> though, we're starting to have more and more bypasses being a bid "edgy" :p
19:53:00  <PublicServer> <theholyduck> atleast in terms of medium tf
19:53:41  <PublicServer> ***  made screenshot at 000367FA:
19:54:06  <PublicServer> <MrRuben> I hate the lakes and rivers and I hate the stupid mountains
19:54:13  <PublicServer> <MrRuben> can't blame me as I am dutch as well
19:54:26  <PublicServer> <XeryusTC> :D
19:54:31  <PublicServer> <pugi> you would like a flat land without mountains or water?
19:54:45  <PublicServer> <theholyduck> well i like lakes when and oceans when theres oil platforms in them
19:54:54  <PublicServer> <theholyduck> so i can play newgrf stationwhoring
19:54:55  <PublicServer> <XeryusTC> landbridge ftw!
19:54:55  <PublicServer> <MrRuben> totally flat
19:55:04  <PublicServer> <theholyduck> and make gigant docks
19:55:06  <PublicServer> <theholyduck> and what not
19:55:07  <PublicServer> <MrRuben> like the bollenstreek!
19:55:19  <PublicServer> <MrRuben> even that is not where I live :)
19:55:21  <PublicServer> <avdg> ?
19:55:22  <PublicServer> <theholyduck> booo!
19:55:25  <PublicServer> <XeryusTC> zomfg, bribe
19:55:29  <PublicServer> <XeryusTC> needs trees!
19:55:38  <PublicServer> <theholyduck> arent we at the trainlimit atm?
19:55:41  <PublicServer> <pugi> we are
19:55:42  <PublicServer> <theholyduck> why do we need more station?
19:55:51  <PublicServer> <theholyduck> whoever bribed :p
19:55:58  <PublicServer> <gr00vaLisTic> hrhr.... :)
19:55:59  <PublicServer> <XeryusTC> because some people like endless trains :S
19:56:08  <PublicServer> <gr00vaLisTic> want to put it on the lower side of the sl
19:56:18  <PublicServer> <gr00vaLisTic> as we connect any primaries to the southern sl
19:56:52  <PublicServer> <gr00vaLisTic> dont want to bridge it as we might need space up there
19:57:06  <PublicServer> <theholyduck> wtf is going on at the GLOBAL WARMING tag?
19:57:15  <PublicServer> <theholyduck> s not like we need any capacity in that area
19:57:16  <PublicServer> <theholyduck> at all
19:57:25  <PublicServer> <theholyduck> theres like, never more than half atrain in that area
19:57:32  <PublicServer> <gr00vaLisTic> ill remove the old station as it gets disconnected though
19:57:38  <PublicServer> <MrRuben> holyduck: becoming ML for town drop
19:57:49  <PublicServer> <theholyduck> isnt that cheating? :p
19:57:52  <PublicServer> <gr00vaLisTic> i just wanted to keep it as it i put 4 tracks
19:57:53  <PublicServer> <gr00vaLisTic> :D
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19:58:00  <PublicServer> <theholyduck> not to mention
19:58:12  <PublicServer> <theholyduck> hub08 to 03
19:58:15  <PublicServer> <theholyduck> would EXPLODE
19:58:17  <PublicServer> <theholyduck> if you did that
19:58:52  <PublicServer> <theholyduck> that part of the network is allready at max capacity due to toy
19:59:07  <PublicServer> <theholyduck> and you want to pull sweets through it aswell?
19:59:12  <PublicServer> <theholyduck> madness..
19:59:22  <PublicServer> <MrRuben> toy trains are going to be routed at south west
19:59:36  <PublicServer> <MrRuben> so they arent going to be through 11 anymore if possible
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20:00:13  <PublicServer> *** avdg has joined spectators
20:00:20  <PublicServer> <theholyduck> '
20:00:34  <PublicServer> <theholyduck> you're still going to blow hub08
20:02:32  <PublicServer> <theholyduck> you do realize both cola and sweet has to go to town
20:02:37  <PublicServer> <theholyduck> so all your new route does.
20:02:52  <PublicServer> <theholyduck> is move all the massive traffic from a area with LLLRRRR
20:03:01  <PublicServer> <theholyduck> to one with LLRR allready at max capacity
20:03:03  <PublicServer> <avdg> 565
20:03:04  <PublicServer> <XeryusTC> leaving space for more traffic :P
20:03:13  <PublicServer> <theholyduck> but you're not leaving space to more traffic
20:03:18  <PublicServer> <theholyduck> you're diverting ALL the traffic
20:03:22  <PublicServer> <theholyduck> through toys route
20:03:25  <PublicServer> <theholyduck> wich is allready at capacity
20:03:57  <PublicServer> <MrRuben> beer could still join 11?
20:04:00  <PublicServer> <XeryusTC> not all traffic
20:04:01  <PublicServer> <MrRuben> hmm
20:04:05  <PublicServer> <theholyduck> no, all traffic
20:04:08  <PublicServer> <theholyduck> all cola and all sweets
20:04:22  <PublicServer> <theholyduck> *fizzy
20:04:36  <PublicServer> <theholyduck> on the lines that cant even handle toy.
20:04:37  *** smoovi has joined #openttdcoop
20:05:19  <PublicServer> <theholyduck> cola goes hub 2,5,11,town and back
20:05:23  <PublicServer> <theholyduck> *fizzy :P
20:05:40  <PublicServer> <XeryusTC> i'm mainly planning to move toy traffic
20:06:31  <PublicServer> <XeryusTC> it is a bit of a detour, and would probably need a waypoint, but it relieves the main part of the network
20:06:54  <PublicServer> <theholyduck> wich is cheating
20:06:59  <PublicServer> <theholyduck> pretty much atleast :P
20:07:00  <PublicServer> *** leg3nd has left the game (leaving)
20:07:09  <PublicServer> <XeryusTC> nah, creative thinking :P
20:07:21  <PublicServer> <MrRuben> there is no cheating chaos theory
20:07:34  <PublicServer> <MrRuben> why would we not be allowed to move a part of the traffic?
20:07:46  <PublicServer> <theholyduck> because its not natural or organic
20:07:47  <PublicServer> <MrRuben> cheating in*
20:07:52  <PublicServer> <theholyduck> you're forcing it to go around
20:07:58  <PublicServer> <XeryusTC> all drops are in the north anyway, so main focus of traffic is also there
20:07:59  <PublicServer> <theholyduck> to be lazy
20:08:22  <PublicServer> <XeryusTC> ok, you go adapt this network to 1500 trains then
20:08:32  <PublicServer> <theholyduck> the currnet problem is that toy, fizzy and sweet all intersect at the same place
20:08:33  *** devilsadvocate has quit IRC
20:08:41  <PublicServer> <theholyduck> you could fix that without making a detour around half the map
20:08:43  <PublicServer> ***  made screenshot at 00037990:
20:09:07  <PublicServer> <theholyduck> heck, in some part, its been fixed by some bypassing
20:09:27  <PublicServer> <theholyduck> hub08 for instance isnt being raped because of the bypass via 12.
20:09:44  <PublicServer> <XeryusTC> which causes massive jams at 12
20:09:46  <PublicServer> <XeryusTC> and 5
20:09:56  <PublicServer> <XeryusTC> and i for one do not want to touch hub 5 again
20:10:07  <PublicServer> <XeryusTC> it has cost me some 4 to 5 hours to get it working properly before
20:10:25  <PublicServer> <XeryusTC> and now the bypass is leading to unexpected traffic
20:10:32  *** dashing has joined #openttdcoop
20:11:32  <PublicServer> <theholyduck> i suggested the massive bypass to odm a while back though, but he also dismissed it as cheating :P
20:11:48  <PublicServer> <0DM> yup
20:11:53  <PublicServer> <0DM> but it seems im a minority
20:12:00  <PublicServer> <XeryusTC> yes you are :P
20:12:12  <PublicServer> <0DM> and we're still a democracy
20:12:21  <Vypus> !password
20:12:21  <PublicServer> Vypus: batter
20:12:28  <PublicServer> <theholyduck> well once toy bypasses everything, we're going to have some massivly oversized junctions
20:12:42  <PublicServer> <theholyduck> and/or, we can atleast remove the hub12 bypass
20:12:53  <PublicServer> <0DM> we can then add some more trains i guess
20:13:03  <PublicServer> *** Vypus joined the game
20:13:09  <V453000> translator: lets jam
20:13:11  <V453000> :P
20:13:34  <PublicServer> <theholyduck> well, ok then, finish the gigant bypass and we can remove the ugly ocean going bypass
20:13:41  <PublicServer> * theholyduck decides to approve
20:13:53  <PublicServer> <XeryusTC> hehe, that bypass is ugly as sin :P
20:14:26  <PublicServer> <theholyduck> so the new bypass will go next to the towndrop. over the lines
20:14:32  <PublicServer> <theholyduck> through the mountains?
20:14:40  <PublicServer> <pugi> hub 5 looks massive :D
20:15:02  <PublicServer> <theholyduck> over a ocean, and to toyfactory?
20:15:20  <PublicServer> <XeryusTC> it is massive
20:15:29  <PublicServer> <theholyduck> seems i have to remove my towndrop memorial ;(
20:15:41  <PublicServer> <theholyduck> also, somebody removed the guardian boats ;(
20:15:50  <PublicServer> <XeryusTC> boats suck
20:15:55  <XeryusTC> !rcon patch max_ships 0
20:16:01  <PublicServer> <MrRuben> they are slow :D?
20:16:09  <nighthawk_c_m> !password
20:16:09  <PublicServer> nighthawk_c_m: batter
20:16:49  <PublicServer> *** nighthawk_c_m joined the game
20:18:08  <PublicServer> <MrRuben> lol @ towndrop station sign :)
20:18:12  <PublicServer> <avdg> wtf... 1 more ml at junction?
20:18:48  <PublicServer> *** avdg has joined company #1
20:18:53  <nighthawk_c_m> anything I can help with?
20:18:55  <PublicServer> <pugi> i vote for looooooong tunnels for bypass at town drop :D
20:19:23  *** devilsadvocate has joined #openttdcoop
20:19:26  <PublicServer> <theholyduck> i was going to double up bridges, untill somebody made another line
20:19:27  <PublicServer> <theholyduck> for no reason
20:19:32  <PublicServer> <theholyduck> ahh
20:19:38  <PublicServer> <Vypus> hub 10 and 12 are moving slow
20:19:48  <PublicServer> <theholyduck> vypus, working on it
20:19:53  <PublicServer> <Vypus> kk
20:19:58  <PublicServer> <theholyduck> rather, on aliviating traffic from them
20:20:20  <PublicServer> <XeryusTC> please do not make a complete connection
20:20:25  <PublicServer> <XeryusTC> the new line isn't completed yet
20:20:38  <PublicServer> <XeryusTC> still need !slh around here
20:20:45  <PublicServer> <theholyduck> actually...
20:20:55  <PublicServer> <theholyduck> how did the thing work again?
20:20:59  <PublicServer> <theholyduck> the bridges/gap
20:21:01  <PublicServer> <avdg> you guys are crazy :p
20:21:05  <PublicServer> *** avdg has joined spectators
20:21:09  <PublicServer> <theholyduck> is 2 enough for 7?
20:21:14  <PublicServer> <theholyduck> on 3 lenght traings?
20:21:15  *** elmz has joined #openttdcoop
20:21:19  <PublicServer> <avdg> do @tunnels
20:21:35  <theholyduck> @tunnels 7 3
20:21:35  <Webster> theholyduck: For Trainlength of 7: < 13 needs 2, 14 - 22 needs 3, 23 - 31 needs 4.
20:21:37  <theholyduck> hmm
20:21:46  <avdg> !tunnels 3
20:21:46  <PublicServer> avdg: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:21:47  <theholyduck> ooops :P
20:21:55  <avdg> !tunnels 3 9
20:21:55  <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9.
20:22:05  <avdg> !tunnels 3 10
20:22:05  <PublicServer> avdg: You need 3 tunnels/bridges for trainlength 3 and gap 10.
20:22:20  <PublicServer> <pugi> @tunnels 3
20:22:26  <PublicServer> <pugi> hm
20:22:32  <avdg> !tunnel 3
20:22:32  <PublicServer> avdg: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:22:47  <avdg> is that feature gone?
20:22:52  <pugi> !tunnels 3
20:22:52  <PublicServer> pugi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:22:57  <PublicServer> <gr00vaLisTic> need more space at muditch?
20:23:01  <PublicServer> <gr00vaLisTic> whoever is building there
20:23:07  <XeryusTC> @gap 3
20:23:07  <Webster> XeryusTC: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:23:09  <mrruben5> its @tunnel, not @tunnels pugi
20:23:17  <pugi> okay
20:23:25  <PublicServer> <pugi> @tunnel 3
20:23:35  <PublicServer> <pugi> okay, it is @gap :P
20:23:40  <Absurd-Mind> !password
20:23:40  <PublicServer> Absurd-Mind: batter
20:23:44  <avdg> !gap 3
20:23:45  <PublicServer> ***  made screenshot at 00036F78:
20:23:45  <PublicServer> avdg: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:23:45  <PublicServer> <MrRuben> nah I fail gr00valistic
20:23:49  <Absurd-Mind> !password
20:23:49  <PublicServer> Absurd-Mind: shreds
20:23:52  <PublicServer> <MrRuben> I'm too boldheaded today
20:23:53  <Absurd-Mind> >.<
20:23:55  <avdg> @gap 3
20:23:55  <Webster> avdg: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:23:57  <avdg> :)
20:24:03  <PublicServer> <XeryusTC> no one taking !slh around here upon themselves?
20:24:10  <PublicServer> *** Absurd-Mind joined the game
20:24:57  <PublicServer> <gr00vaLisTic> MrRuben: you built the bridge near muditch?
20:25:01  <PublicServer> <theholyduck> then, the next, trickish bit
20:25:05  <PublicServer> <avdg> why do we need more ml's?
20:25:07  <PublicServer> <avdg> :p
20:25:29  <PublicServer> <MrRuben> groov, which bridge?
20:25:38  <Giddorah> How do I setup so I don't need a password?
20:25:45  <PublicServer> <gr00vaLisTic> ml
20:25:58  <PublicServer> <gr00vaLisTic> in the corner of mudtich woods entrance
20:26:09  <PublicServer> <MrRuben> nope didn't :)
20:26:15  <PublicServer> <gr00vaLisTic> hm, who was it :D
20:26:18  <PublicServer> <MrRuben> but can't remember properly so I may have done it
20:26:29  <PublicServer> <theholyduck> hmm, i might have to slightly flatten this mountain
20:26:39  <PublicServer> <theholyduck> to turn around :P
20:26:59  <Giddorah> !password
20:27:00  <PublicServer> Giddorah: shreds
20:27:11  *** elmz_ has quit IRC
20:27:12  <PublicServer> <MrRuben> I love being dutch :P:P no mountains!
20:27:24  <PublicServer> *** Giddorah joined the game
20:28:53  <PublicServer> *** avdg has joined company #1
20:28:57  <PublicServer> <XeryusTC> freed up 4 trains, use them wisely
20:29:06  <V453000> $ >D
20:29:09  <V453000> 4 :D
20:29:10  <PublicServer> <gr00vaLisTic> what happened to stations at fort avonville...?
20:29:13  <PublicServer> <0DM> sweets!
20:29:15  <PublicServer> <MrRuben> looks at the sign town drop :D:D
20:29:23  <PublicServer> <MrRuben> muhahaha
20:29:24  <PublicServer> <gr00vaLisTic> was it you XeryusTC?
20:29:24  <PublicServer> *** Giddorah has left the game (desync error)
20:29:25  <PublicServer> <gr00vaLisTic> :D
20:29:29  <Giddorah> Wtf?
20:29:37  <PublicServer> <MrRuben> you can hop onto trains there if you wish to suicide
20:29:39  <PublicServer> *** Giddorah joined the game
20:29:45  <PublicServer> <MrRuben> whole new meaning to "town drop" :D
20:30:01  <PublicServer> <pugi> lol
20:30:01  <Giddorah> I've never had a desync in my life :O
20:30:05  *** Thraxian|Work has left #openttdcoop
20:30:09  *** Thraxian|Work has quit IRC
20:30:21  <PublicServer> <0DM> aight i declare sweets and slh 07 and hub 01 finished
20:30:46  <PublicServer> <avdg> Giddorah: really? I guess you have a perfect life then :p
20:30:49  <PublicServer> <Giddorah> What are the details for 182?
20:30:51  <PublicServer> <0DM> ugh no i missed a bit:P darn
20:30:53  <PublicServer> <Giddorah> Oh shut your face .P
20:31:32  <PublicServer> <MrRuben> wtf @ the high speed express
20:31:36  <PublicServer> <MrRuben> lol
20:31:44  <PublicServer> <MrRuben> was that you holyduck?
20:33:04  <PublicServer> *** nighthawk_c_m has left the game (connection lost)
20:33:31  <PublicServer> <XeryusTC> i do not feel like creating another slh :P
20:33:44  <PublicServer> <Giddorah> Awh! Why? You're good at it :)
20:34:04  <PublicServer> <MrRuben> tired of it?
20:34:07  <PublicServer> <theholyduck> ooor
20:34:41  <PublicServer> <0DM> enough for today, tc guys
20:35:14  <PublicServer> *** avdg has joined spectators
20:36:06  <PublicServer> *** 0DM has left the game (leaving)
20:37:18  <PublicServer> <gr00vaLisTic> where do you want to make the new ML go to, whoever is building at Brundnor
20:37:37  <PublicServer> <theholyduck> almost straight to toy factory
20:37:38  <PublicServer> <gr00vaLisTic> direct connection to beer pickup?
20:37:41  <PublicServer> <theholyduck> its a gigant bypass
20:37:46  <PublicServer> <gr00vaLisTic> ah k
20:38:45  *** Lelle has quit IRC
20:38:47  <PublicServer> ***  made screenshot at 00012DA7:
20:39:03  <PublicServer> <pugi> why are there so many dutch players? :O
20:39:28  <PublicServer> <MrRuben> because dutch people have cheese
20:39:37  <PublicServer> <pugi> ah...
20:39:39  <PublicServer> <MrRuben> which is what this toyland map is
20:39:41  <PublicServer> <MrRuben> cheesy
20:40:29  <PublicServer> <gr00vaLisTic> hm so we still need to make  hub 03 heading west LLxRR?
20:41:10  <PublicServer> <XeryusTC> yes
20:41:18  <PublicServer> <XeryusTC> and build a slh a bit further down the line
20:41:52  <PublicServer> <gr00vaLisTic> cant we just use the one at geawich?
20:42:02  <PublicServer> <gr00vaLisTic> seems pretty finished
20:42:08  <PublicServer> <gr00vaLisTic> just extend the sl to east
20:42:12  <PublicServer> <gr00vaLisTic> to connect the primaries there?
20:42:33  <PublicServer> <gr00vaLisTic> instead of second slh?
20:42:55  <PublicServer> *** Absurd-Mind has left the game (leaving)
20:43:45  <PublicServer> <Giddorah> What was the bypass for again? Sorry... Wasn't paying attention :(
20:44:26  <PublicServer> <theholyduck> there we go.
20:44:43  <PublicServer> <theholyduck> now,  whoever sucks less at station work
20:44:52  <PublicServer> <theholyduck> can be allowed to finalize the gigant bypass
20:47:10  <PublicServer> <Giddorah> What is it for?
20:47:14  <PublicServer> <Giddorah> Which station?
20:47:19  <PublicServer> <Giddorah> Plastic/batteries?
20:47:37  <PublicServer> <theholyduck> i'm not entirely sure actually, i just know it goes here
20:47:39  <PublicServer> <gr00vaLisTic> toys
20:47:43  <PublicServer> <theholyduck> whoever planned the gigant bypass
20:47:46  <PublicServer> <gr00vaLisTic> you said?
20:47:47  <PublicServer> <gr00vaLisTic> :D
20:48:03  <PublicServer> <Giddorah> So it's a Plastic/Batteries drop-bypass?
20:48:19  <PublicServer> <Giddorah> If so... It should be easy to get into the stations since the entrance is already 4 lanes
20:48:20  <PublicServer> <gr00vaLisTic> well we started with town drop bypass
20:48:31  <PublicServer> <theholyduck> but bypassing towndrop wont fix anything
20:48:39  <PublicServer> <gr00vaLisTic> and i think it's beer and sweets?
20:48:40  <PublicServer> <theholyduck> heck, it would create more problems
20:48:44  <PublicServer> <XeryusTC> why not connect it to hub 11?
20:48:45  <PublicServer> <Giddorah> Probably
20:49:08  <PublicServer> <theholyduck> no space, and already a fuckton of traffic at 11
20:49:19  <PublicServer> <theholyduck> pardon the language :P
20:49:41  <PublicServer> <XeryusTC> but we're going to take traffic out of hub 11 with it :o
20:49:47  <PublicServer> <gr00vaLisTic> you should change nick to theholyfuck :D
20:50:10  <PublicServer> <theholyduck> xerys, sure, but if we hook it up to 11, all that traffic we're taking out, goes through it first
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20:50:22  <PublicServer> <theholyduck> currently toy trains dont touch 11
20:50:29  <PublicServer> <theholyduck> only fizzy and sweet do
20:50:46  <KyleS> !password
20:50:46  <PublicServer> KyleS: peddle
20:50:55  <PublicServer> <XeryusTC> toy trains go through 11
20:50:59  <PublicServer> <theholyduck> no.
20:51:06  <PublicServer> <theholyduck> toy trains go through bypass
20:51:10  <PublicServer> <XeryusTC> better look again then ;)
20:51:15  <PublicServer> *** KyleS joined the game
20:51:25  <PublicServer> <theholyduck> most toy trains dont
20:51:32  <PublicServer> <theholyduck> hmm
20:51:33  <PublicServer> <XeryusTC> they all do
20:51:34  <PublicServer> <theholyduck> actually
20:51:37  <PublicServer> <theholyduck> no
20:51:40  <PublicServer> <theholyduck> theres sevral in bypass
20:51:42  <PublicServer> <XeryusTC> they cant exit the pickup any other way
20:51:56  <PublicServer> <theholyduck> well they ENTER through bypass
20:52:09  <PublicServer> <XeryusTC> tell me which bypass goes all the way from east to south then without being part of hub 11
20:52:39  <PublicServer> <XeryusTC> the bypass smatz build is to not mix toy and other traffic
20:52:49  <PublicServer> <theholyduck> bypass north of hub08
20:52:53  <PublicServer> <XeryusTC> so it becomes split before join
20:52:53  <PublicServer> <theholyduck> through hub12
20:53:10  <PublicServer> <theholyduck> and exits after hub5
20:53:11  <PublicServer> <XeryusTC> yes, and now pay attention to hub 11
20:53:25  <PublicServer> <XeryusTC> or rather, the toy trains which exit toy pickup
20:53:37  <PublicServer> <theholyduck> toytrains exit pickup through 11, but enter through 5
20:53:49  <PublicServer> ***  made screenshot at 0003C5DD:
20:53:50  <PublicServer> <theholyduck> point being?
20:53:55  <PublicServer> <XeryusTC> they enter just before hub 11
20:54:28  <PublicServer> <theholyduck> so you hook the bypass entrance there..
20:54:31  <PublicServer> <theholyduck> err
20:54:36  <PublicServer> <theholyduck> exit, whatever
20:54:45  <PublicServer> <XeryusTC> possibly
20:54:52  <PublicServer> <theholyduck> but that doesnt account for the trains going back into the station
20:54:59  <PublicServer> <XeryusTC> but you'd also want the empty plastic and battery trains from the south be able to join it
20:55:36  <PublicServer> <XeryusTC> one could just join the ML where the bridges are now
20:55:40  <PublicServer> <XeryusTC> and it'd all work out fine
20:55:43  <PublicServer> <XeryusTC> or well, it should
20:56:08  <PublicServer> <XeryusTC> and brb, toilet
20:56:09  <PublicServer> <theholyduck> what bridges?
20:56:17  <PublicServer> <XeryusTC> near town drop
20:56:26  <PublicServer> <theholyduck> ah there
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20:56:33  <PublicServer> <theholyduck> i guess..
20:56:43  <PublicServer> <theholyduck> not sure if 11 could take the strain all the way through though
20:57:19  <PublicServer> <theholyduck> i thought the whole point of this bypass was to remove tension from all the used hubs
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20:57:33  <PublicServer> <theholyduck> this would just focus all the tension on 11
20:57:45  <PublicServer> <theholyduck> when every single dropoff train would have to go through 11.
20:57:50  <PublicServer> <theholyduck> toy, sweet and fizzy
20:58:01  <PublicServer> <theholyduck> wich doesnt seem like a good idea
20:58:11  <PublicServer> <gr00vaLisTic> is till think to remember, that it was mainly for avoiding the traffic caused by town drop to go through hub 11 etc.
20:58:19  <PublicServer> <gr00vaLisTic> so just cola + sweets trains
20:58:43  <PublicServer> <theholyduck> hub5 jams more than 11 i think
20:58:47  <PublicServer> <theholyduck> it needs more relief
20:58:51  <PublicServer> <Giddorah> Oh! The OpenMusic is sweet :D
20:59:10  <PublicServer> <theholyduck> but yeah
20:59:16  <PublicServer> <theholyduck> i figured if we hooked to toy directly.
20:59:25  <PublicServer> *** KyleS has left the game (connection lost)
20:59:46  <PublicServer> <theholyduck> we'd eliminate alot of traffic at both 11 and 5
20:59:52  <PublicServer> <theholyduck> and be able to remove the bypass between 8 and 12
21:00:00  <PublicServer> <Giddorah> Why not start with it being a Plastic/Battery-drop bypass only and go from there?
21:00:12  <PublicServer> <theholyduck> Giddorah: because DROP would be pointless
21:00:22  <PublicServer> <theholyduck> we'd put more strain on the various junctions
21:00:25  <PublicServer> <theholyduck> not relieve it
21:00:30  <PublicServer> <theholyduck> as trains would detour massivly
21:00:35  <PublicServer> <theholyduck> toy pickup on the other hand
21:00:40  <PublicServer> <theholyduck> only needs to go to 1 place
21:00:42  <PublicServer> <theholyduck> back and forth
21:00:45  <PublicServer> <theholyduck> toy factory that is
21:00:56  <PublicServer> <theholyduck> plastic and batteries needs to come from everywhere
21:01:14  <PublicServer> <Giddorah> Might be true
21:01:19  <PublicServer> <theholyduck> IS true
21:01:20  <PublicServer> <XeryusTC> back
21:01:30  <PublicServer> <Giddorah> So... Connect the Pickup then
21:03:21  <PublicServer> <Giddorah> Want me to fix the "this looks wrong" section?
21:03:28  <PublicServer> <XeryusTC> and in the meanwhile no one has fixed the last two junctions :s
21:03:44  <PublicServer> <theholyduck> well i figured somebody else was working on those
21:04:04  <PublicServer> <XeryusTC> not really it seams
21:04:06  <PublicServer> <XeryusTC> seems*
21:04:31  <PublicServer> <gr00vaLisTic> you mean south?
21:04:46  <PublicServer> <gr00vaLisTic> @ hub 03
21:05:24  <PublicServer> <pugi> xeryus, hub 13 north-most lane has no south exit, intentional or you want me to fix it? :D
21:05:25  <KyleS> !password
21:05:25  <PublicServer> KyleS: chintz
21:05:40  <PublicServer> *** KyleS joined the game
21:05:44  <PublicServer> <XeryusTC> oh, go fix
21:05:47  *** Progman has joined #openttdcoop
21:05:57  <PublicServer> <pugi> also bad cl with the tunnels...
21:06:06  <PublicServer> <theholyduck> stop using presignals
21:06:10  <PublicServer> <theholyduck> on the bridge thignies
21:06:11  <PublicServer> <theholyduck> they arent needed
21:06:18  <PublicServer> <XeryusTC> yes they are
21:06:18  <PublicServer> <pugi> yeah
21:06:24  <PublicServer> <Giddorah> What?
21:06:33  <PublicServer> <XeryusTC> yapf has build in balancing, but not build in stopping if no bridge is free
21:06:48  <PublicServer> <theholyduck> XeryusTC: so we're expecting massive jams are we? :p
21:06:57  <PublicServer> <XeryusTC> no, it is good practice
21:07:03  <PublicServer> <Giddorah> Why not use pre-signals?
21:07:23  <PublicServer> <XeryusTC> i've been adding loads of presignals to doubled bridges because they jammed unneccessarily long
21:07:27  <KyleS> isn't the same affect achieved with a one path-based signal and two regular signals at the end
21:07:43  <PublicServer> <XeryusTC> all because a train decided to wait behind the train that would leave the doubled bridges last
21:07:44  <PublicServer> <pugi> even more speed with pbs
21:07:48  <PublicServer> <pugi> potentially
21:07:57  <PublicServer> <Giddorah> More cpu-power though
21:08:00  <PublicServer> <XeryusTC> not really
21:08:01  <PublicServer> <pugi> yeah
21:08:08  <PublicServer> <XeryusTC> pbs can lead to more problems
21:08:38  <PublicServer> <Giddorah> I always prefer pre-signals... Just because PBS is some devil-thing who leaves me with no control at all :P
21:08:51  <PublicServer> ***  made screenshot at 00037917:
21:09:12  <PublicServer> <gr00vaLisTic> XeryusTC: want to check my plan before i try clean up SL near hub 03?
21:09:19  <PublicServer> <XeryusTC> can someone finally start workign on that LLRR exit from hub 3?
21:09:20  <PublicServer> <Giddorah> The bypass is connected both to the drop and pickup
21:09:24  <PublicServer> <gr00vaLisTic> yeah
21:09:30  *** nighthawk_c_m has quit IRC
21:09:31  <PublicServer> <XeryusTC> oh, you made a plan?
21:09:36  <PublicServer> <gr00vaLisTic> well in my mind :)
21:09:43  <PublicServer> <Giddorah> Check his mind out
21:09:45  <PublicServer> <Giddorah> It's hilarious!
21:09:50  <PublicServer> <pugi> when train is still on the pre-signal exit tile the entry is still blocked, would be already free with pbs
21:09:51  <PublicServer> <gr00vaLisTic> wondered if we just used the SLH already existing at Geawich
21:09:54  *** Seberoth has quit IRC
21:09:58  <PublicServer> <XeryusTC> well, i trust it will be fine then
21:10:00  <PublicServer> <gr00vaLisTic> and extend SL to the east for connecting the primaries there
21:10:34  <PublicServer> <gr00vaLisTic> see !extend sl to east here
21:11:06  <PublicServer> <XeryusTC> not really needed imo
21:11:19  <PublicServer> <XeryusTC> see !you can move these east
21:11:31  <PublicServer> <Giddorah> Who's building the entrance-lines at Breeway?
21:11:44  <PublicServer> <gr00vaLisTic> so you prefer second SLH?
21:11:51  <PublicServer> <XeryusTC> yes
21:11:57  <PublicServer> <gr00vaLisTic> hmok
21:11:57  <PublicServer> <Vypus> i was placing a few tracks at breeway
21:12:07  <PublicServer> <Giddorah> It is connected to Drop AND Pickup
21:12:32  <PublicServer> <pugi> tip at the one building bridges: holding ctrl while building bridges always selects the last used brigde type
21:12:51  <PublicServer> <Giddorah> Nice! Didn't know that
21:13:01  <PublicServer> <Kolo> why not connect to pickup also
21:13:19  <PublicServer> <Giddorah> Wasn't the plan to just build Pickup first
21:13:23  <PublicServer> <Giddorah> MAYBE drop later
21:13:26  <PublicServer> <pugi> odm told me about that yesterday, giddorah :)
21:13:33  <PublicServer> <pugi> i think he was it...
21:13:36  <PublicServer> <theholyduck> we're allready connected to pickup
21:13:37  <PublicServer> <Giddorah> Good :)
21:13:39  <PublicServer> <pugi> didn't know it before either
21:13:40  <PublicServer> <theholyduck> i ment drop :P
21:13:49  <PublicServer> <Giddorah> I meant drop too... Sigh :P
21:13:59  <PublicServer> <Giddorah> It's NOT supposed to be connected to Drop :P
21:14:34  <PublicServer> *** KyleS has left the game (connection lost)
21:15:00  <PublicServer> <MrRuben> back
21:15:04  <PublicServer> *** avdg has joined company #1
21:15:16  <PublicServer> <avdg> ? what NO presignals?
21:15:18  <PublicServer> <Giddorah> Just bridge Entrance 2 over where the "DROP"-sign is and connect to the other drop-line
21:15:42  <PublicServer> <theholyduck> avdgm no as in, not needed
21:15:46  <PublicServer> <MrRuben> did anyone notice that the beginning jingle from "excitement! run for your life" sounds a lot like come as you are from nirvana?
21:16:31  *** Chris_Booth has joined #openttdcoop
21:18:56  <PublicServer> <Giddorah> It really does sound like Nirvana :D
21:18:57  <PublicServer> <gr00vaLisTic> haha :D
21:19:07  <PublicServer> <gr00vaLisTic> lol @ terminus sign :D
21:19:11  <PublicServer> <pugi> :P
21:19:40  <PublicServer> <pugi> or was the other line just in the way for something? ;)
21:19:41  <PublicServer> <gr00vaLisTic> who is building there at treway?
21:20:14  *** elmz has joined #openttdcoop
21:20:37  <PublicServer> <Giddorah> Shouldn't Pickup-entrance be double-tunnel/bridged?
21:20:57  *** elmz_ has quit IRC
21:21:07  <PublicServer> *** Kolo has left the game (connection lost)
21:21:43  <PublicServer> *** Kolo joined the game
21:21:52  <PublicServer> <gr00vaLisTic> dont forget to connect lines coming from SW
21:22:15  <PublicServer> <theholyduck> imade toydrop dual entrance
21:22:24  <PublicServer> <theholyduck> so hooking it up to the new massive line would be easier
21:22:36  <PublicServer> <theholyduck> it allready had dual exits
21:22:39  <PublicServer> <Giddorah> Toydrop or doypickup?
21:22:44  <PublicServer> <Giddorah> Toy
21:22:45  <PublicServer> <theholyduck> drop
21:22:50  <PublicServer> <theholyduck> toydrop station
21:22:58  <PublicServer> <theholyduck> where our massived bypass dreams about ending up
21:23:07  <PublicServer> <Giddorah> Hehe
21:23:29  <PublicServer> <theholyduck> its not balanced or anything, but traffic seems to be pretty much equal at the moment
21:23:44  <PublicServer> <Giddorah> Double those tunnels
21:23:45  <PublicServer> <MrRuben> I'm removing the damn tunnels under 03
21:23:53  <PublicServer> ***  made screenshot at 0003752D:
21:24:24  <PublicServer> <theholyduck> dont like the awesome megatunels?
21:24:53  <PublicServer> <MrRuben> not if that candy line can join near 08 instead
21:25:02  *** Lukeus_Maximus has quit IRC
21:25:53  <PublicServer> <theholyduck> hmm,
21:26:08  <PublicServer> <theholyduck> my new toydrop thing seems to have the unintended consequence of being used by lost trains
21:26:25  <PublicServer> <XeryusTC> our building makes trains lost somewhat :P
21:26:37  <PublicServer> <theholyduck> well i noticed trains using my new thing to turn around
21:26:55  <PublicServer> <Giddorah> New bypass is ready for use it seems?
21:27:05  <PublicServer> <theholyduck> is it?
21:27:11  <PublicServer> <MrRuben> I would l loose it all if I was a machinist on this map
21:27:14  <PublicServer> <Giddorah> I think it is
21:27:18  <PublicServer> <theholyduck> no its not
21:27:25  <PublicServer> <XeryusTC> it is not
21:27:32  <PublicServer> <XeryusTC> hub 3 is not ready for starters
21:27:36  <PublicServer> <theholyduck> just west of hub03
21:27:47  <PublicServer> <theholyduck> well, hub03 is really the last obstacle
21:27:55  <PublicServer> <theholyduck> its allready ll_RR from that point
21:29:10  <PublicServer> <Giddorah> Ouch
21:29:17  <PublicServer> <Giddorah> Jamming with that new thing
21:32:19  <PublicServer> <MrRuben> trains entering at breeley woods XD
21:32:27  <PublicServer> *** pugi has left the game (leaving)
21:33:59  <PublicServer> <XeryusTC> i think that slh 9 is done
21:34:30  <PublicServer> <XeryusTC> oh, it isn't done :s
21:34:50  <PublicServer> <Giddorah> Looks like it's missing something
21:34:57  <PublicServer> <Giddorah> Oh
21:35:00  <PublicServer> <Giddorah> West to south? :)
21:35:35  <PublicServer> <XeryusTC> yeah, i just noticed too :P
21:36:02  <PublicServer> <MrRuben> "plain simple relax song" sounds very familiar too
21:36:04  <PublicServer> <Giddorah> So close, yet so far :)
21:37:07  <PublicServer> <XeryusTC> there, done :D
21:37:14  <PublicServer> <XeryusTC> huge footprint is huge
21:37:14  <PublicServer> <Giddorah> Can't say I recognize that one though
21:37:17  <PublicServer> <gr00vaLisTic> :D
21:37:28  <PublicServer> <Giddorah> I really like the TT Title Theme though
21:37:39  <PublicServer> <Giddorah> It's so like the original but still... Original :P
21:37:48  <PublicServer> <MrRuben> plain simple relax song sounds like "million faces"
21:37:55  <PublicServer> <MrRuben> forgot who it's from
21:38:04  <PublicServer> <Giddorah> Hmmm... X: Did you make that hub left-side driving? :O
21:38:10  <PublicServer> <XeryusTC> you talking about openmsx now?
21:38:15  <PublicServer> <MrRuben> yes
21:38:39  <PublicServer> <Giddorah> Yeah
21:38:55  <PublicServer> ***  made screenshot at 00036D28:
21:39:16  <V453000> how is our game? :)
21:39:22  <PublicServer> <Giddorah> Wait... I wasn't thinking of TT Title Theme
21:39:25  <PublicServer> <gr00vaLisTic> hm, how to make east trains chose tracks @ XeryusTC
21:39:34  <PublicServer> <Giddorah> Keep on rolling!
21:39:40  <PublicServer> <MrRuben> wonder if you like it anymore v453000 :P
21:39:42  <PublicServer> <Giddorah> Sounds great :)
21:40:00  <V453000> why not like? :)
21:40:18  <V453000> I bet it is insane, since XeryusTC is in
21:40:22  <PublicServer> <MrRuben> town drop is getting major changes :)
21:40:23  <V453000> -> like
21:40:24  <PublicServer> <Giddorah> He'd love it since he invented CHAOS
21:40:26  <PublicServer> <MrRuben> I mean the entrance and exit
21:40:46  <V453000> I will come have a look later :)
21:41:35  <PublicServer> <MrRuben> I can't recognize that hub 03 anymore XD
21:41:50  <PublicServer> <MrRuben> at start it was just a simple join onto the sl north...
21:44:58  <PublicServer> <MrRuben> v453000 we did a major cleanup of the southwest :)
21:45:12  <V453000> [23:40] <@V453000> I will come have a look later :)
21:45:25  <V453000> >P
21:45:27  <V453000> :P
21:45:30  <PublicServer> <MrRuben> :)
21:45:32  <Giddorah> [23:40] <@V453000> -> like
21:45:34  <Giddorah> :P
21:46:30  <PublicServer> <MrRuben> one of the lines at slh 09 might need a prio?
21:46:42  <PublicServer> <MrRuben> the inner one going east
21:46:45  <Chris_Booth> evening all
21:46:49  <PublicServer> <MrRuben> hi chris
21:46:58  <V453000> hi
21:47:06  <Chris_Booth> hi V453000
21:47:14  <V453000> how is life? :)
21:47:39  <mrruben5> omg!
21:47:39  <PublicServer> *** MrRuben has left the game (connection lost)
21:47:41  <mrruben5> crash!
21:47:54  <V453000> pwnt
21:47:58  <mrruben5> crashed at the end of "little blue box car"
21:48:01  <mrruben5> music XD
21:48:16  <mrruben5> so now I hate blue boxes
21:48:18  <PublicServer> <Giddorah> Mine works :O
21:48:53  <PublicServer> <Giddorah> Hmmm
21:49:00  <PublicServer> <Giddorah> That tunnel at Hub03... Why?
21:49:10  <PublicServer> *** Vypus has left the game (leaving)
21:49:18  *** Vypus has quit IRC
21:49:28  <PublicServer> <XeryusTC> which tunnel?
21:49:43  <PublicServer> <XeryusTC> oh, that seems useless indeed
21:49:57  <PublicServer> <Giddorah> Ah
21:50:03  <PublicServer> <Giddorah> Not anymore :P
21:51:04  <mrruben5>
21:51:14  <mrruben5> looks like audio is at fault isnt it?
21:51:35  <PublicServer> <XeryusTC> that "choice" at !proper choice needed needs rebuilding :P
21:52:13  <PublicServer> <XeryusTC> and there were some missing signals at the other end of those bridges xD
21:52:28  <PeterT> mrruben5: Blitter:      32bpp-anim <-- Kinky
21:52:41  <mrruben5> ??
21:53:15  <Chris_Booth> V453000: life is very busy
21:53:16  <PublicServer> *** MrRuben joined the game
21:53:19  <Chris_Booth> but not to bad
21:53:26  <V453000> :) busy is good
21:53:34  <Chris_Booth> some times it is
21:53:36  <PublicServer> <Giddorah> Busy usually means income
21:53:40  <Chris_Booth> but sometime you just want a break
21:53:44  <V453000> sure
21:53:49  <V453000> balance in everything
21:53:52  <Chris_Booth> Giddorah: not when you are a student
21:53:57  <PublicServer> ***  made screenshot at 00037311:
21:53:57  <PublicServer> <Giddorah> Oooh
21:54:04  <PublicServer> <Giddorah> No, not really :P
21:57:26  <PublicServer> <gr00vaLisTic> is combination of tunnel and bridge ok for doubling?
21:57:33  <PublicServer> <gr00vaLisTic> 1 bridge, 1 tunnel?
21:57:37  <PublicServer> <Giddorah> I'd think so
21:57:54  <PublicServer> <Giddorah> Tunnels have no speed limits, and these bridges aren't hindering them
21:58:07  <PublicServer> <gr00vaLisTic> ok i'll leave it like this
21:58:08  <PublicServer> <MrRuben> but first it goes over 1 bridge then has two options, a tunnel and a bridge?
21:58:16  <PublicServer> <gr00vaLisTic> if someone bothers he can try to find better solution :D
21:58:35  <PublicServer> <MrRuben> no wait
21:58:36  <PublicServer> <gr00vaLisTic> yeah, ideally i wanted to double those in the hub, too
21:58:37  <PublicServer> <MrRuben> nvm
21:58:44  <PublicServer> <Giddorah> HUB 03 ! Problem
21:58:53  <PublicServer> <Giddorah> The waiting train blocks both exits
21:59:09  <PublicServer> <gr00vaLisTic> the joining track you mean?
21:59:16  <PublicServer> <Giddorah> Offcourse ;)
22:00:50  <SmatZ> 00:00
22:00:51  <PublicServer> <gr00vaLisTic> seems to be ok now?
22:00:56  <PublicServer> <Giddorah> T'is
22:01:04  <PublicServer> *** SmatZ joined the game
22:01:04  <PublicServer> <SmatZ> hello
22:01:09  <PublicServer> <MrRuben> heya
22:01:11  <PublicServer> <gr00vaLisTic> crazy stuff :D
22:01:18  <PublicServer> <Giddorah> The midnight fixer-trixer :)
22:01:25  <PublicServer> <SmatZ> :)
22:01:34  <Chris_Booth> love it SmatZ it 23:01
22:01:52  <SmatZ> Chris_Booth: CEST here ;)
22:02:00  <Chris_Booth> BST here :P
22:02:14  <PublicServer> <MrRuben> GMT + 1 :P:P
22:02:22  <PublicServer> <Giddorah> Lag
22:02:24  <Chris_Booth> 12:34 is best time of the day IMO
22:02:39  <PeterT> 13:37 :-P
22:02:46  <PublicServer> <SmatZ> :)
22:02:50  <avdg> bye
22:02:53  <PeterT> bye
22:02:55  <PublicServer> <SmatZ> bye avdg
22:02:58  <PublicServer> *** avdg has left the game (leaving)
22:03:00  <PublicServer> <MrRuben> no, 23 minutes to two is best time
22:03:00  <PublicServer> <SmatZ> bye PeterT
22:03:07  <Chris_Booth> or 10:23
22:03:10  <Chris_Booth> or 11:11
22:03:12  *** avdg has quit IRC
22:03:16  *** KyleS has left #openttdcoop
22:03:17  <Chris_Booth> bye PeterT
22:03:17  <PublicServer> <Giddorah> 13:38 is the new 13:37
22:03:19  <PeterT> I was saying bye to avdg, SmatZ
22:03:19  <KenjiE20> beer'o'clock
22:03:21  <PeterT> and Chris_Booth
22:03:22  <PublicServer> <SmatZ> :-p
22:03:35  <PeterT> I'll just keep to the soda, thanks.
22:03:39  <PublicServer> <gr00vaLisTic> n8 avdg
22:03:43  <Chris_Booth> darn it haven't got rid of you yet PeterT
22:03:56  <PublicServer> <SmatZ> :)
22:04:41  <V453000> SmatZ: till the morning? :D
22:04:51  <PublicServer> <gr00vaLisTic> Giddorah: you are building the 4th track to hub 03?
22:04:56  <PublicServer> <Giddorah> No
22:04:58  <PublicServer> <gr00vaLisTic> hm
22:05:03  <PublicServer> <SmatZ> V453000: I hope not :)
22:05:04  <PublicServer> <gr00vaLisTic> would continue, if no one is?
22:05:05  <PublicServer> <Giddorah> I can't think straight when building with maglevs
22:05:12  <PublicServer> <gr00vaLisTic> hrhr
22:05:16  <V453000>  <@KenjiE20> beer'o'clock    <--- I want beer time!
22:05:23  <V453000> hope :D
22:05:24  <V453000> ok
22:05:39  *** elmz_ has joined #openttdcoop
22:06:30  *** smoovi has quit IRC
22:07:19  <Chris_Booth> ok i am off to bed now
22:07:28  <Chris_Booth> nice early Java morning
22:07:29  <PublicServer> <MrRuben> gn
22:07:31  <Chris_Booth> ooh the joys
22:07:32  <PublicServer> <SmatZ> bb CB
22:07:38  <Chris_Booth> nn all
22:07:43  *** Chris_Booth has quit IRC
22:08:58  <PublicServer> ***  made screenshot at 00037D0D:
22:09:42  <PeterT> we got rid of him :-)
22:10:04  *** devilsadvocate has quit IRC
22:10:31  <Kolo> how about opening this great bypas
22:10:47  <Kolo> at "this looks wrong :D"
22:10:53  *** devilsadvocate has joined #openttdcoop
22:12:22  <PublicServer> *** Spike joined the game
22:12:47  *** elmz has quit IRC
22:12:54  *** einKarl has quit IRC
22:13:32  <Ammler> <-- which one wins?
22:13:33  <Webster> Title: plasma-desktopC14154.jpg (at
22:13:39  <PublicServer> <MrRuben> deadingwood woods: ugly XD
22:13:54  <PublicServer> <XeryusTC> i know
22:14:04  <PublicServer> <XeryusTC> you can make it more beautiful after i fix the ml :P
22:14:37  <SmatZ> Ammler: wins what?
22:14:55  <Ammler> is first at the WP
22:15:16  <Ammler> (need to turn)
22:15:19  <PublicServer> *** Spike has left the game (desync error)
22:15:20  <^Spike^> oh..
22:15:22  <^Spike^> darn
22:15:23  <^Spike^> :)
22:15:27  <PublicServer> <gr00vaLisTic> XeryusTC: have a look at hub 03 please
22:15:31  <Ammler> wow :-o
22:15:33  <PublicServer> <gr00vaLisTic> @ !watch this
22:15:38  <PublicServer> <gr00vaLisTic> is that ok like this?
22:15:42  *** Guest2349 is now known as pm
22:15:46  <Ammler> ^Spike^: reproduceable?
22:15:55  <^Spike^> don't know
22:15:57  <PublicServer> <gr00vaLisTic> train fits on the upper joining track without blocking
22:15:59  <^Spike^> wasn't doing stuff..
22:16:07  <^Spike^> actually was not focussed
22:16:11  <^Spike^> so don't know what happend
22:16:22  <Ammler> pm: here
22:16:25  <PublicServer> *** Spike joined the game
22:16:31  <^Spike^> there desync probs then?
22:16:46  <pm> ah, right
22:16:51  <pm> here you applied it?
22:16:55  <Ammler> well, no
22:17:05  <pm> ok
22:17:18  <Ammler> but we could or wait for tomorrow nightly?
22:17:18  <PublicServer> *** SmatZ has left the game (connection lost)
22:17:33  <pm> yes. Though it's server-side only.
22:18:47  <pm> but you're right. On the PS we should use nightly
22:19:00  <pm> seems the reason for the desync is found, though :-)
22:19:11  <PublicServer> <XeryusTC> gr00vaLisTic: sorry, missed it xD
22:19:16  <PublicServer> <gr00vaLisTic> np
22:19:24  <PublicServer> <gr00vaLisTic> meant the join eastwards
22:19:26  <PublicServer> <gr00vaLisTic> @ hub 03
22:19:29  <PublicServer> <XeryusTC> it seems completed though :D
22:19:46  <PublicServer> <gr00vaLisTic> should be ok?
22:19:50  <PublicServer> <gr00vaLisTic> as it seems
22:20:08  <PublicServer> <XeryusTC> only a CL problem i see so far
22:20:16  <PublicServer> <XeryusTC> and time will tell everything else ;)
22:20:48  <PublicServer> <gr00vaLisTic> there to?
22:21:08  <PublicServer> <gr00vaLisTic> or is it s-bend?
22:21:31  <PublicServer> <gr00vaLisTic> on west -> north junction
22:21:40  *** elmz has joined #openttdcoop
22:22:29  <PublicServer> <gr00vaLisTic> oh, found something to fix still
22:22:43  <SmatZ> Ammler: hard to say, I think the lower one
22:22:52  <SmatZ> the upper one will go to the "right"
22:22:58  <SmatZ> and will reverse there
22:23:03  <SmatZ> but the lower train will be faster
22:23:05  <SmatZ> or so
22:23:15  <Ammler> the upper one will win
22:23:30  <Ammler> because it doesn't need to take the loop
22:23:37  <SmatZ> Ammler: it will reverse in that short track?
22:23:41  <SmatZ> interesting
22:23:43  <Ammler> yes :-)
22:23:46  <PublicServer> <gr00vaLisTic> XeryusTC: trains don't seem to slow down where you put the CL sign
22:23:57  <PublicServer> <XeryusTC> ok
22:24:01  <PublicServer> ***  made screenshot at 00014793:
22:24:02  <PublicServer> <gr00vaLisTic> oh ok
22:24:06  <PublicServer> <gr00vaLisTic> loaded ones do
22:24:07  <PublicServer> <gr00vaLisTic> :
22:24:08  <PublicServer> <gr00vaLisTic> :(
22:24:11  <SmatZ> depends which track wins "FIND_FIRST_TRACKBIT" race ;)
22:24:21  <SmatZ> if it isTRACK_X, then yes :)
22:24:26  <PublicServer> *** Spike has left the game (leaving)
22:24:39  <PublicServer> <XeryusTC> removed Breeway
22:24:48  <PublicServer> <gr00vaLisTic> don't know if it is CL or Climb that is the problem
22:24:53  <PublicServer> <XeryusTC> took quite some construction costs ;)
22:25:01  *** pm has quit IRC
22:25:15  <Ammler> <-- I use it here
22:25:16  <Webster> Title: plasma-desktopp14154.jpg (at
22:25:55  <XeryusTC> Ammler: stop using jpeg :P
22:26:09  <V453000> hehe
22:26:38  <Ammler> hmm, that isn't me
22:26:44  *** Devedse has quit IRC
22:26:51  <L29Ah> midori
22:27:02  <Ammler> broke pastebin applet :-(
22:27:16  <XeryusTC> use our imagebin then :P
22:27:20  *** elmz_ has quit IRC
22:27:36  <Ammler> no idea, how to setup my applet with it
22:27:58  <Ammler> but I thoght, my applet used pngs before :-/
22:28:00  <XeryusTC> lazy bastard :P
22:28:17  <Ammler> well, it is quite comfort, I just need to drag&drop :-)
22:28:33  <PublicServer> <gr00vaLisTic> fixed CL
22:29:05  <PublicServer> <XeryusTC> cool :)
22:29:25  <PublicServer> <gr00vaLisTic> yey, keeping max speed now even when loaded
22:30:43  <PublicServer> <Giddorah> Hub03 jamming
22:31:03  <PublicServer> <MrRuben> needs prio?
22:31:18  <PublicServer> <gr00vaLisTic> hm trains dont use second track anymore
22:31:28  <PublicServer> <Giddorah> Pre-signals?
22:31:44  <PublicServer> <Giddorah> Or PBS :P
22:31:53  <PublicServer> <gr00vaLisTic> lets see if it changes anything
22:32:04  <PublicServer> <Giddorah> Ah
22:32:06  <PublicServer> <Giddorah> CL
22:32:09  <PublicServer> <XeryusTC> toy trains should now take the new ML on their way back
22:32:12  <PublicServer> <XeryusTC> which they dont :s
22:32:15  <PublicServer> <gr00vaLisTic> where?
22:32:19  <PublicServer> <gr00vaLisTic> @ Giddorah
22:32:26  <PublicServer> <Giddorah> At the arrow-sign
22:32:33  <PublicServer> <Giddorah> To the second line
22:32:57  <PublicServer> <XeryusTC> oh, now they will :P
22:33:04  <PublicServer> <XeryusTC> expect some jams due to detours ;)
22:33:19  <PublicServer> <XeryusTC> gr00vaLisTic: it jams :s
22:34:26  <PublicServer> <MrRuben> why the pbs from west to east at hub 03?
22:34:27  <PublicServer> <Giddorah> Waiting-area is too small now, isn't it?
22:34:34  <PublicServer> <gr00vaLisTic> just testing
22:34:51  *** benom has quit IRC
22:34:56  <PublicServer> <gr00vaLisTic> yup
22:35:06  <PublicServer> <Giddorah> Lower the area
22:35:38  <PublicServer> <MrRuben> still not enough
22:35:42  <PublicServer> <gr00vaLisTic> yes
22:35:50  <PublicServer> <Giddorah> Nope... Lower one more :)
22:36:24  <PublicServer> <Giddorah> Still too short heh
22:36:29  <PublicServer> <gr00vaLisTic> now it should fit?
22:36:44  <PublicServer> <gr00vaLisTic> oh
22:36:51  *** heffer has quit IRC
22:37:08  <PublicServer> *** phatmatt has left the game (leaving)
22:37:10  <PublicServer> <Giddorah> That's better
22:37:21  <PublicServer> <gr00vaLisTic> now it should work i gues
22:37:21  *** phatmatt has quit IRC
22:37:22  <PublicServer> <gr00vaLisTic> s
22:37:48  <PublicServer> <gr00vaLisTic> just unsure whether to put signals after split or leave the gap
22:38:00  <PublicServer> <gr00vaLisTic> if i put some it could block
22:38:09  <PublicServer> <gr00vaLisTic> like this gap is "bigger"
22:38:19  <PublicServer> <gr00vaLisTic> don't know
22:38:35  <PublicServer> <gr00vaLisTic> have to watch how it behaves
22:38:43  <PublicServer> <gr00vaLisTic> for now it seems to be ok
22:39:03  <PublicServer> ***  made screenshot at 000368FF:
22:39:28  <PublicServer> <MrRuben> not bad :P
22:40:13  <PublicServer> <XeryusTC> added some extra capacity on those pesky lines :P
22:40:18  <PublicServer> <gr00vaLisTic> yes
22:40:23  <PublicServer> <gr00vaLisTic> ugly place there :D
22:40:29  <PublicServer> <XeryusTC> try 2.0 then :P
22:40:55  <PublicServer> <gr00vaLisTic> should we remove the block signal at lower bridge entrance?
22:41:15  <PublicServer> <XeryusTC> minor slowdowns, not too bad
22:41:16  <PublicServer> <gr00vaLisTic> otherwise trains would enter the crossing
22:41:34  <PublicServer> <XeryusTC> two ways are eol for pbs
22:41:37  <PublicServer> <XeryusTC> so it is no problem
22:41:44  <PublicServer> <XeryusTC> i actually think that it might balance better :P
22:41:52  <PublicServer> <gr00vaLisTic> ok we'll try
22:42:23  <PublicServer> <gr00vaLisTic> yippie, my first bigger construction done in a coop game
22:42:28  <PublicServer> <gr00vaLisTic> :)
22:42:35  <PublicServer> <gr00vaLisTic> apart of the town drop suggestions yesterday
22:42:36  <PublicServer> <XeryusTC> hehe, good :)
22:42:57  <PublicServer> <XeryusTC> oh, it seems to jam further down the line :S
22:43:51  <PublicServer> <XeryusTC> I'm reconnecting the old line
22:44:01  <PublicServer> <gr00vaLisTic> old line?
22:44:07  <PublicServer> <XeryusTC> so trains take the old route
22:44:31  <PublicServer> <gr00vaLisTic> where did you see the slowdows?
22:44:37  <PublicServer> <XeryusTC> it seems like ti still cant hold the traffic we put onto it
22:44:55  <PublicServer> <gr00vaLisTic> oh near town drop
22:45:04  <PublicServer> <MrRuben> noh, toy pickup
22:45:22  <PublicServer> <XeryusTC> both are quite bad atm :S
22:45:27  <PublicServer> <gr00vaLisTic> oh
22:45:30  <PublicServer> <MrRuben> so this is what terminus is causing isn't it :)
22:45:31  <PublicServer> <gr00vaLisTic> toy pickup is evil :D
22:45:41  <PublicServer> <gr00vaLisTic> haha MrRuben
22:45:44  <PublicServer> <gr00vaLisTic> never give up ;)
22:45:51  <PublicServer> <XeryusTC> we might want to have hub 3 rebuild so east-west is the most important connection on it
22:46:14  <PublicServer> <gr00vaLisTic> i dont see a problem at @ hub 03?
22:46:17  <PublicServer> <XeryusTC> and toy pickup needs 2 lines in/out of the station
22:46:26  <PublicServer> <XeryusTC> because trains currently dont use it :o
22:47:05  <PublicServer> <gr00vaLisTic> so east<->west priorized
22:47:07  <PublicServer> <MrRuben> well, there might be room behind the toy pickup exit?
22:47:17  <PublicServer> <gr00vaLisTic> ?
22:47:21  <PublicServer> <XeryusTC> we can remove the primaries there
22:47:36  <PublicServer> <XeryusTC> especially the plastic, that is useless anyway
22:47:54  <PublicServer> <XeryusTC> 14 trains earning 30k each year
22:48:09  <PublicServer> <XeryusTC> we could use the extra space for other stuff :P
22:48:48  <PublicServer> <XeryusTC> anyhow, bedtime for me
22:48:59  <PublicServer> <gr00vaLisTic> hehe yup...soon :)
22:49:55  <PublicServer> *** XeryusTC has left the game (connection lost)
22:50:39  <Kolo> can someone change max_trains?
22:51:04  <PublicServer> <gr00vaLisTic> Amm1er should be able to
22:53:16  <PublicServer> <gr00vaLisTic> well, n8 guys
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22:53:25  <PublicServer> <Giddorah> Neight neight
22:53:28  <PublicServer> <MrRuben> gn :)
22:53:33  <PublicServer> <gr00vaLisTic> hf with whatever ;)
22:53:52  <PublicServer> *** gr00vaLisTic has left the game (leaving)
22:54:05  <PublicServer> ***  made screenshot at 0000F555:
22:54:46  <PublicServer> <MrRuben> hah lol
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22:54:53  <PublicServer> <MrRuben> deadingwoods woods
22:55:05  <PublicServer> <MrRuben> missing signal :)
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22:55:19  <Ammler> V453000: now stable has finished toyland
22:55:25  *** orudge- has quit IRC
22:55:27  <Ammler> so we should keep toys here
22:55:30  <V453000> hehe :O
22:56:29  <PublicServer> <Giddorah> Uhm... Toy Pickup exit isn't working smoothly :P
22:56:30  <PublicServer> <MrRuben> look at <- SIGNALS ON EXIT
22:56:54  <PublicServer> <Giddorah> ?
22:57:13  <PublicServer> <MrRuben> if there is a train in the lower bay then it will see itself and wait for itself to leave
22:57:20  <PublicServer> <Giddorah> Oh, yeah :)
22:57:26  <PublicServer> <MrRuben> because of the missing signal
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23:00:05  <PublicServer> <MrRuben> jjjjjaaaaaam :D
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23:03:29  <V453000> PPPPPubbbliiiiissshhhhhh
23:03:35  <V453000> :) new article
23:04:48  <V453000> !password
23:04:48  <PublicServer> V453000: rodent
23:05:05  <PublicServer> *** V453000 joined the game
23:05:06  <PublicServer> <V453000> hey there
23:05:11  <Webster> Latest update from blog: Advanced building revue 03: Path to insanity <>
23:05:39  <mrruben5> CRAAAASH :D
23:05:49  <V453000> >]
23:05:53  <V453000> :)
23:06:26  <PublicServer> <V453000> special edition for new players
23:06:54  <mrruben5> oh, going to check that out then :)
23:07:08  *** elmz_ has joined #openttdcoop
23:07:11  <mrruben5> and there was no crash in game :)
23:07:31  <V453000> :)
23:07:38  <PublicServer> <Giddorah> Toy Pickup-exit isn't fluent
23:07:53  <PublicServer> <V453000> it never was
23:08:01  <PublicServer> <Giddorah> It was more fluent than this
23:08:14  <PublicServer> <V453000> wait wtf
23:08:41  <mrruben5>
23:08:44  <mrruben5> lmao :P
23:08:58  *** Progman has quit IRC
23:09:00  <V453000> :)
23:09:04  <V453000> that game is hell old
23:09:07  <PublicServer> ***  made screenshot at 00011377:
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23:10:29  <PublicServer> <V453000> roro will make exactly the same result
23:10:37  <PublicServer> <V453000> it will only merge on the other side of the station
23:10:38  <PublicServer> <V453000> thats all
23:10:50  <PublicServer> <MrRuben> no I mean
23:10:56  <PublicServer> <Giddorah> Add two more platforms and split the exit-lines
23:11:05  <PublicServer> <Giddorah> With 8+8 exits
23:11:06  <PublicServer> <MrRuben> currently its a terminus
23:11:31  <PublicServer> <MrRuben> if you change the exit to entrance then you can convert it to a roro
23:11:42  <PublicServer> <MrRuben> then you would have two entrances
23:11:43  <PublicServer> <V453000> we dont need roro
23:11:51  <PublicServer> <V453000> this is fine
23:12:49  <PublicServer> *** Kolo has left the game (connection lost)
23:12:53  <PublicServer> <V453000> see ? :)
23:13:01  <PublicServer> <V453000> just the tunnelst jammed it
23:13:13  <PublicServer> <Giddorah> Cleaning up some
23:13:15  <PublicServer> *** Kolo joined the game
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23:13:44  <PublicServer> <V453000> J4M
23:13:45  <PublicServer> *** Kolo has left the game (connection lost)
23:13:52  <PublicServer> <V453000> SLH 09
23:13:58  <Ammler> nice big article
23:14:15  <V453000> :)
23:14:16  <Ammler> but I need to read it later, too much for before sleep :-)
23:14:29  <V453000> :)
23:14:37  <PublicServer> *** Kolo joined the game
23:14:51  <Ammler> oh, we are insane? didn't know
23:14:58  <Ammler> so I can stop :-P
23:15:10  <V453000> :D
23:15:10  <V453000> ok
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23:15:57  <mrruben5>
23:16:04  <mrruben5> XDXD
23:16:18  <mrruben5> west to north :P:P
23:16:33  <V453000> I know :)
23:16:40  <V453000> that is what the article is about
23:16:41  <V453000> mistakes :)
23:16:58  <PublicServer> *** Kolo has left the game (connection lost)
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23:19:10  <PublicServer> <Giddorah> Cleanup is done I think
23:19:26  <PublicServer> <V453000> most of the toy trains were jammed in SW
23:19:39  <PublicServer> <V453000> is good now
23:19:45  <PublicServer> *** Kolo has left the game (connection lost)
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23:20:18  <PublicServer> <Giddorah> There is a single bridge at Hub03 that slows down two lines
23:20:31  <PublicServer> *** Kolo joined the game
23:21:27  <PublicServer> <V453000> yes
23:21:30  <PublicServer> <V453000> I noticed
23:22:36  <PublicServer> <Giddorah> Wont there be a CL at the end?
23:22:41  <PublicServer> <Giddorah> Oh wait
23:22:44  <PublicServer> <Giddorah> Don't mind me
23:22:48  <PublicServer> <V453000> cant see any ;)
23:22:57  <PublicServer> <Giddorah> Neither can I! April Fools!
23:23:45  <PublicServer> <V453000> dont even remind me of that day
23:24:00  <PublicServer> <Giddorah> Hey! It's the day that gave us OTTD 1.0.0
23:24:09  <PublicServer> ***  made screenshot at 00038905:
23:24:09  <PublicServer> <Giddorah> We should all celebrate
23:24:21  <PublicServer> <V453000> yeah ... and I crashed on motorbike that day
23:24:33  <PublicServer> <Giddorah> Oh, that's... Not as good
23:24:34  <PublicServer> <V453000> most fuckup day ever
23:24:56  <PublicServer> <Giddorah> But... You're still here
23:24:59  <PublicServer> <V453000> yes
23:25:06  <PublicServer> <V453000> wasnt that serious
23:25:08  <PublicServer> <MrRuben> at least your trains will never crash :)
23:25:15  <PublicServer> <V453000> :D
23:25:21  <PublicServer> <Giddorah> Could always celebrate that as the biggest reward you could have gotten... Life :P
23:25:39  <PublicServer> <V453000> yes
23:26:51  <PublicServer> *** Kolo has left the game (leaving)
23:26:54  <PublicServer> <V453000> 9180 cans of beer per month should suffice :)
23:27:05  <PublicServer> <Giddorah> Yes please
23:27:08  <PublicServer> <V453000> 300 per day
23:27:11  <PublicServer> <V453000> ok
23:27:16  *** Kolo has quit IRC
23:27:17  <PublicServer> <V453000> just enough
23:27:57  <PublicServer> <MrRuben> bottles of beer > cans of beer
23:28:09  <PublicServer> <Giddorah> Bottles are better
23:28:12  <PublicServer> <V453000> kegs of beer >all
23:28:18  <PublicServer> <Giddorah> Bottles of beer taste the best
23:28:19  <PublicServer> <MrRuben> CORONA!
23:28:32  <PublicServer> <Giddorah> Corona, Budweiser, Budvar and...
23:28:43  <PublicServer> <MrRuben> heineken?
23:28:44  <PublicServer> <Giddorah> Crap... I've forgotten
23:28:47  <PublicServer> <Giddorah> Yeah! :)
23:28:56  <PublicServer> <MrRuben> dutch brewery :D
23:28:59  <PublicServer> <V453000> And dont say beer that buch because when you say beer, it highlights SmatZ because you say beer
23:29:10  <PublicServer> <Giddorah> We've got a swedish beer called Millenium that's quite nice too
23:29:12  <PublicServer> <V453000> :P
23:29:15  <PublicServer> <Giddorah> Haha
23:29:26  <PublicServer> <V453000> beer beer beer
23:29:33  <PublicServer> <Giddorah> Aight... We're referring to beer as Bir from now? :)
23:29:36  <PublicServer> <Giddorah> Or rather... Öl :D
23:29:55  <V453000> or "the holy liquid"
23:29:59  <V453000> THL
23:30:02  <PublicServer> <MrRuben> In dutch it's called bier
23:30:03  <V453000> to be short
23:30:16  <PublicServer> <MrRuben> but pronounced the same :)
23:30:17  <PublicServer> <Giddorah> We can't use a known language Ruben
23:30:19  <V453000> in Czech Dutch beer is called "shit" :P
23:30:24  <PublicServer> <Giddorah> He probably has auto-translators
23:30:33  <PublicServer> <MrRuben> lololol
23:33:38  <PublicServer> <Giddorah> Hub 11 almost looks too empty now :S
23:34:02  <PublicServer> <Giddorah> Aren't we ready for the Toy Pickup to use the bypass too?
23:34:09  <PublicServer> <Giddorah> Entrance
23:39:11  <PublicServer> ***  made screenshot at 0001116D:
23:39:18  <dashing> !dl win32
23:39:18  <PublicServer> dashing:
23:40:12  <dashing> !password
23:40:12  <PublicServer> dashing: candle
23:40:21  <PublicServer> *** dashing joined the game
23:40:51  <PublicServer> <dashing> looking good :)
23:41:13  <V453000> hi
23:41:22  <PublicServer> <dashing> hi
23:41:28  <PublicServer> <V453000> you might want to check out the blog ;)
23:42:06  <PublicServer> <dashing> ?
23:42:49  <V453000> @blog
23:42:51  <Webster> #openttdcoop -
23:44:17  <dashing> aha
23:44:36  <PublicServer> <MrRuben> v345000: liberec?
23:44:54  <V453000> hell yeah
23:45:10  <V453000> city
23:45:12  <PublicServer> <MrRuben> iirc that's a partner town to amersfoort in the netherlands
23:45:21  <PublicServer> <MrRuben> partner city*
23:45:26  <V453000> that is pretty possible
23:45:32  <V453000> my sister has some dutchy friends
23:45:41  <V453000> quite possible from there
23:45:43  <V453000> I will ask
23:45:53  <V453000> Amersfoort ...damn what a name :D
23:46:25  <PublicServer> <MrRuben>
23:46:26  <Webster> Title: Amersfoort - Wikipedia, the free encyclopedia (at
23:46:38  <PublicServer> <MrRuben> amersfoort actually means: castle next to the eem
23:46:47  <PublicServer> <MrRuben> and the eem is a river near it offcourse
23:47:02  <PublicServer> <V453000> riight
23:47:04  <PublicServer> <MrRuben> foort = fort = fortress
23:47:07  <PublicServer> <V453000> Liberec means utterly nothing :D
23:47:31  <PublicServer> *** dashing has left the game (connection lost)
23:47:39  <PublicServer> <MrRuben> dutch people are weird with names :)
23:48:15  <PublicServer> <V453000> if only with names ... :P
23:49:47  <PublicServer> <MrRuben> liberec used to be called reichenberg :P
23:49:50  <PublicServer> <MrRuben> interesting :)
23:49:55  <V453000> damn :-D
23:49:58  <V453000> you know everything
23:50:03  <V453000> or ... wiki knows
23:51:12  <PublicServer> <MrRuben> :P
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23:51:47  <V453000> right
23:51:55  <V453000> have fun guys :) I am off
23:52:05  <PublicServer> *** V453000 has left the game (connection lost)
23:53:48  <V453000> and enjoy the article ^^
23:53:54  <V453000> note: dont crash trains :P
23:54:13  <PublicServer> ***  made screenshot at 00012B7B:
23:54:24  <dashing2> good night
23:57:04  <PublicServer> <MrRuben> lol! cool :)
23:57:14  <PublicServer> <MrRuben> my hometown is also a place in new york
23:57:46  <dashing2> !password
23:57:46  <PublicServer> dashing2: bravos
23:58:02  <PublicServer> *** dashing joined the game

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