Log for #openttdcoop on 15th April 2010:
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00:00:28  <Phazorx> KenjiE20: are you quoting things correctly?
00:00:39  <Phazorx> and that does not look like something sensible in perl
00:00:54  <Phazorx> you rarely look up position of something in strings
00:01:00  <KenjiE20> so it seems, the actual code chunk is something like
00:01:01  <Webster> Title: Perl code- 8 lines - codepad (at
00:01:23  <Phazorx> KenjiE20: what are you trying to do?
00:01:39  <Phazorx> this sounds like a job for formatted print
00:01:45  <KenjiE20> figure out what the biggest 'server#channel' is
00:02:08  *** elmz has quit IRC
00:02:21  <PeterT> FreeNode, #ubuntu
00:03:03  <Phazorx> biggest in which way?
00:03:12  <KenjiE20> longest string
00:03:16  <PeterT> oh
00:03:59  <Phazorx> how about just sort and push?
00:04:31  <KenjiE20> how would I sort on a string?
00:04:42  <Phazorx> you feed list of strings it seems
00:04:50  <Ammler> PeterT: what are those for?
00:04:53  <KenjiE20> yes, in a chronological order
00:05:00  <PeterT> To make ap+ join and part channels, Ammler
00:05:13  <PeterT> via !join and !part :-)
00:05:22  <Phazorx> just sort @bar_lines; print shift @bar_lins could give you what yu want
00:05:23  <Ammler> and why should we need that?
00:05:30  <OwenS> KenjiE20, I assume you're excluding things like [2001:610:6b1:0:a8cc:ff:fe10:105]#openttdcoop.devzone? :p
00:05:47  <Ammler> @kick PublicServer
00:05:47  *** PublicServer was kicked by Webster (Ammler)
00:05:48  *** PublicServer has joined #openttdcoop
00:05:48  *** ChanServ sets mode: +v PublicServer
00:05:50  <PeterT> Ammler: I don't know
00:05:52  <KenjiE20> I wouldn't get it in that format for one thing :P
00:06:11  *** Vypus has joined #openttdcoop
00:06:13  <KenjiE20> server is the internal name for whatever server
00:06:15  <Phazorx> KenjiE20: it sounds like you are parsing logfiles
00:06:23  <OwenS> aww :(
00:06:38  <Phazorx> and it sounds like you need to performs some string magic on the list of strings
00:06:38  <KenjiE20> Phazorx: similar, parsing live chat
00:06:50  <Vypus> !password
00:06:50  <PublicServer> Vypus: ensued
00:06:56  <Phazorx> KenjiE20: most application would not know difference between chat and file :)
00:07:03  <Phazorx> since both are pipes on system level
00:07:07  <KenjiE20> quite
00:07:11  <KenjiE20> this is a script
00:07:17  *** KyleS has left #openttdcoop
00:07:21  <Ammler> PeterT: sorry, I don't see the need, but feel free to post those commands on the tracker...
00:07:28  <PeterT> issue?
00:07:29  <PeterT> sure
00:07:30  <PeterT> sure
00:07:37  <PeterT> I will do that now
00:07:38  <PublicServer> *** Vypus joined the game
00:07:42  <Phazorx> so you run it itteratively, aalyzing something line by line on continuous basis?
00:07:59  <KenjiE20> semi, it only triggers when there's a new entry
00:08:01  <Phazorx> rather than analyze whole thing at once, correct?
00:08:05  <Ammler> PeterT: tracker patch or feature
00:08:21  <PeterT> isn't feature a feature request?
00:08:27  <PeterT> it would be more suitible as patch
00:08:44  <Ammler> oki :-)
00:08:51  <KenjiE20> new line appears -> hook triggers script -> script does stuff -> script hands to output formatter -> this bit breaks
00:09:27  <Phazorx> could you provide an example of lines which are at trigger level
00:09:38  <Phazorx> and what is expected to happen with it?
00:09:44  <KenjiE20> yes, look are IRC RFC :P
00:09:47  <KenjiE20> at*
00:09:55  <Phazorx> i'm familiar with it :)
00:10:20  <Phazorx> but i'm not sure what exactly you want to do :)
00:10:22  <KenjiE20> <-- has the example of what @bar_lines contains a list of
00:10:23  <Webster> Title: Perl code- 8 lines - codepad (at
00:10:49  <Phazorx> yes, and that is one line
00:11:06  <KenjiE20> so it loops @bar_lines searching for the longest instance of server#channel
00:11:10  <Phazorx> and i can guess what you want to find where pipe chatr is in it
00:11:20  <KenjiE20> yup
00:11:37  <PublicServer> ***  made screenshot at 00013651:
00:11:42  <Phazorx> and you want #channel part from it
00:11:48  <Phazorx> and it's length?
00:12:11  <KenjiE20> the elength of everything before " | "
00:12:31  <Phazorx> so server#channel together?
00:12:42  <KenjiE20> I've fed lines that are "just text | <nick> some text"
00:12:46  <KenjiE20> and they work fine
00:13:08  <Phazorx> index can be funky in some cases
00:13:17  <KenjiE20> so it seems
00:13:27  <Phazorx> and forone you might want to use single quotes when you deal with strings in perl
00:13:54  <Phazorx> double quotes are something completely different in terms of how it handles the content
00:14:10  <KenjiE20> urg
00:14:29  <Phazorx> also index will give you number for LAST string you look for or -1 for none
00:14:46  <Phazorx> so if there is mroe than one pipe - the output would be rather strange
00:15:19  <KenjiE20> "It returns the position of the first occurrence of SUBSTR in STR at or after POSITION" <-- according to perldoc
00:15:22  <Phazorx> it also can counts none printable characters such as beggining of string or whitespaces
00:15:50  <Phazorx> KenjiE20: hmm... i stand corrected then
00:16:22  <KenjiE20> anyway, seems like I'll have to do some string sanitising
00:16:33  <PublicServer> *** Vypus has left the game (connection lost)
00:16:39  *** Vypus has quit IRC
00:16:46  <KenjiE20> but now would be a bad time
00:16:50  *** mrruben5 has quit IRC
00:16:50  <Phazorx> you can try to use regexp for that
00:16:59  <KenjiE20> yea, I might do
00:17:25  <KenjiE20> for now, I think I'll sleep on it :)
00:17:45  <KenjiE20> cheers for the directional prod
00:18:06  <Phazorx> like /^(.+\#.+) \| /
00:18:27  <Phazorx> and then length 
00:18:40  * OwenS feels more glad that he has avoided Perl
00:18:55  <Phazorx> perl is great :)
00:19:03  <KenjiE20> perl is quite nice
00:19:07  <OwenS> Nah. Perl isn't even possible to parse :p
00:19:10  <Phazorx> especially in it's quirkines
00:19:25  <Phazorx> OwenS: well that depends
00:19:31  <KenjiE20> though I might not use perl for big multi file creations :P
00:19:40  <Phazorx> but it has very good context based logic
00:20:01  <OwenS> Phazorx, no, Perl is provably impossible to parse
00:20:11  <KenjiE20> stop reading /.
00:20:13  <KenjiE20> :P
00:20:27  <OwenS> Actually, I was reading :p
00:20:34  <OwenS> (via lambda the ultimate)
00:20:38  <Phazorx> i had no trouble adapting to perl after c/java
00:20:51  <OwenS>
00:20:51  <Phazorx> and it open my eyes into few things
00:20:54  <Webster> Title: Perl Cannot Be Parsed: A Formal Proof (at
00:21:06  <KenjiE20> I love perl for inline regexping stuff
00:21:06  <PublicServer> <SmatZ> :-D
00:21:44  <OwenS> Parsing Perl involves solving the Halting Problem. We haven't yet solved that one ;-)
00:21:50  <PublicServer> <SmatZ> :-D
00:21:53  <PublicServer> <SmatZ> impressive
00:22:06  <PublicServer> <SmatZ> is the proof readable?
00:22:10  <PublicServer> <SmatZ> by non-experts :-p
00:22:12  <OwenS> Yes
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00:22:13  <Phazorx> KenjiE20: try length /^(.+\#.+) \| / =~ foreach(@bar_lines);
00:22:20  <KenjiE20> on the flip side, I love python for try: stuff except: dead stuff
00:22:27  *** heffer has quit IRC
00:22:45  * OwenS is a fan of Python and Javascript. And is intending to learn Scheme
00:23:03  <KenjiE20> Phazorx: one problem, might not always be .+\#.+
00:23:16  <Phazorx> KenjiE20: is there apattern?
00:23:29  <Phazorx> you can split on |
00:23:36  <Phazorx> and then length 1st
00:23:41  <KenjiE20> yea
00:23:49  <KenjiE20> this was my next thing to try I think
00:24:11  * OwenS just sees some line noise and regexp. Wait, regexp is line noise too.
00:24:15  <Phazorx> length split /\|/ for (@bar_lines)
00:24:49  <KenjiE20> anyway, sleeps, my brain is frazzling
00:24:52  <Phazorx> heh
00:24:53  <Phazorx> night
00:25:09  <KenjiE20> I'll grep the logs tomorrow, so if you think of stuff, dump it :)
00:25:24  <Phazorx> i'm thinking of heading to bed actually
00:25:30  <Phazorx> 4.25 here
00:25:33  <KenjiE20> probably wise :)
00:25:49  <KenjiE20> o7
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00:26:39  <PublicServer> ***  made screenshot at 000028BF:
00:41:19  <Chris_Booth> evening all
00:41:28  <PublicServer> <SmatZ> hello CB
00:41:38  <PeterT> hi Chris_Booth
00:41:41  <PublicServer> ***  made screenshot at 0003832B:
00:41:41  <Chris_Booth> how many beers SmatZ?
00:43:07  <Chris_Booth> hi PeterT how are you these days?
00:43:16  <PeterT> I'm good
00:43:23  <PeterT> are you good Chris?
00:43:26  <PeterT> how is uni?
00:43:36  <Chris_Booth> long time since i have been in IRC properly
00:43:43  <PeterT> indeed
00:43:45  <Chris_Booth> uni is almost over for 2nd year
00:43:55  <Chris_Booth> only 4 essays to finish in 2 weeks
00:44:04  <Chris_Booth> but 90% of them are done
00:44:08  <PeterT> oh, that's good
00:44:08  <Chris_Booth> some not much work
00:44:11  <PeterT> get em done early
00:44:18  <PeterT> then you wont' have to worry about them
00:45:18  <Chris_Booth> not realy only one of them is an issue
00:45:54  <Chris_Booth> which I have to link an SQL oracle DB to JDBC + Java/Android
00:46:23  <Chris_Booth> the JDBC link is being a red neck bitch AR
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00:46:31  <Chris_Booth> s/AR/ATM
00:46:34  <KyleS[1]> !dl win32
00:46:34  <PublicServer> KyleS[1]:
00:47:02  <Chris_Booth> KyleS[1]: you need any help?
00:47:19  <Chris_Booth> you should change you nick to KyleS
00:49:56  <KyleS[1]> hmm
00:50:01  <KyleS[1]> i think i'm fine
00:50:07  <PublicServer> <SmatZ> great :)
00:50:12  <KyleS[1]> just trying a different computer to see how it runs game 181
00:50:17  <KyleS[1]> my laptop is crippled by it :(
00:50:43  <KyleS[1]> i'll try to change my nick in a bit, srry :S
00:51:33  <PeterT> this is a nice client-side patch: :-)
00:51:35  <Webster> Title: Transport Tycoon Forums • View topic - Patch: Vehicle+town+industry console commands v20 for r19627 (at
00:54:36  <KyleS[1]> !password
00:54:36  <PublicServer> KyleS[1]: wilier
00:54:47  <PublicServer> *** KyleS joined the game
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00:55:11  <KyleS[1]> zzz
00:55:27  <PeterT> SmatZ: Why is timed-reset of the same map not in ottd?
00:56:43  <PublicServer> ***  made screenshot at 000130BE:
00:57:30  <KyleS[1]> brb
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00:59:21  <Chris_Booth> nice patch post PeterT i will try it
00:59:26  <PeterT> yeah
00:59:31  <PeterT> I have it for 1.0.0
00:59:36  <PeterT> along with watch gui
00:59:44  <PeterT> I use it for the server that I host
00:59:57  <Chris_Booth> only 1.0.0 patch is have ATM is jams/signals patch
01:00:18  <PeterT> yeah, that's useful
01:00:18  <Chris_Booth> which is the best patch IMO
01:00:23  <PeterT> Bilbo is updating his patchpack
01:00:31  <PeterT> to 1.0.0
01:00:42  <Chris_Booth> that patch is amazing in current PS gam
01:01:03  <PeterT> thank Eddi|zuHause in #openttd
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01:04:27  <Chris_Booth> na why thank people for what they love its just laim
01:04:31  <Chris_Booth> lame
01:04:53  <Chris_Booth> if you thanked everyone who made a patch or contribution to this game
01:05:06  <Chris_Booth> the forum would be endless with players thanks
01:05:14  <PeterT> Only thank people that made a patch that you liked
01:05:25  <PeterT> thanking people for bad patches... baad
01:05:54  <Chris_Booth> Eddi|zuHause is good but i am sure he gets enough thanks
01:06:15  <Chris_Booth> since he is an Openttd Dev anyway
01:06:21  <PeterT> He is not
01:06:55  <Chris_Booth> realy i thoight they where
01:07:12  <Chris_Booth> i dont look st #openttd chan list but that is just me
01:07:12  <PeterT> nope, he just helps out a bunch in the IRC channel
01:07:23  <Chris_Booth> i always assumed they where
01:08:02  <Chris_Booth> well it is 2am here
01:08:10  <Chris_Booth> and it is my bed time
01:08:15  <Chris_Booth> night night all
01:08:16  <PeterT> good night Chris_Booth
01:08:24  <Chris_Booth> SmatZ and PeterT
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01:08:34  <PublicServer> <SmatZ> good night, Chris
01:11:45  <PublicServer> ***  made screenshot at 000162D3:
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01:29:00  <KyleSt> !password
01:29:00  <PublicServer> KyleSt: refill
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01:41:49  <PublicServer> ***  made screenshot at 0002BCFC:
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01:56:51  <PublicServer> ***  made screenshot at 0001AEEC:
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01:58:24  <PublicServer> *** Game paused (not enough players)
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02:00:36  <SmatZ> "If you can parse Perl, you can solve the Halting Problem. "
02:00:49  <SmatZ> yay, I should try to write a (static) perl parser 8-)
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02:53:19  <KyleS> @wiki IRC commands
02:53:21  <Webster> IRC Commands - #openttdcoop Wiki -
02:53:52  <KyleS> !playercount
02:53:52  <PublicServer> KyleS: Number of players: 1
02:53:55  <KyleS> !password
02:53:55  <PublicServer> KyleS: brisks
02:54:32  <PublicServer> *** Game unpaused (not enough players)
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02:54:59  <PublicServer> *** Game paused (not enough players)
02:55:07  <KyleS> =_=
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06:02:23  *** ChanServ sets mode: +o ODM
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06:21:35  <PublicServer> <Giddorah> Hub 11 is looking alot cleaner :)
06:22:46  <ODM> !password
06:22:46  <PublicServer> ODM: snails
06:22:51  <PublicServer> *** Game unpaused (not enough players)
06:22:52  <PublicServer> *** 0DM joined the game
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06:23:50  <PublicServer> <0DM> 1350 trains, not bad
06:25:02  <PublicServer> <Giddorah> Hehe... As soon as the game got unpaused, my gpu-fans started speeding up :P
06:26:10  <ODM> lol
06:28:28  <planetmaker> moin
06:28:44  <planetmaker> Giddorah: are you sure it's not the _C_PU fan?
06:30:29  <PublicServer> <0DM> hey pm
06:30:55  <PublicServer> <Giddorah> planetmaker: Yes, actually :)
06:31:22  <planetmaker> heya ODM
06:31:29  <PublicServer> <Giddorah> My gpu is very overclocked and the fans are running really slow when there is no load... So even the slightest load-increase on the gpu speeds up the gpu-fans a little bit :)
06:34:26  <PublicServer> <0DM> well let me turn your fan off then:P
06:34:49  <PublicServer> *** 0DM has left the game (leaving)
06:34:50  <PublicServer> *** Game paused (not enough players)
06:35:01  <ODM> woo i have remote powers
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06:37:18  <PublicServer> <Giddorah> Haha
06:37:22  <PublicServer> <Giddorah> It really turned off
06:37:27  <PublicServer> <Giddorah> And I wasn't even watching the window :D
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07:20:43  <Giddorah> !ip
07:20:44  <PublicServer> Giddorah:
07:20:51  <dihedral> server is still up \o/
07:20:52  <Giddorah> Stupid ISP...
07:20:56  <dihedral> i am so happy !!
07:21:06  <planetmaker> .-)
07:21:10  <planetmaker> salut dihedral
07:21:10  <Giddorah> Crashed DNS-servers....
07:21:39  <dihedral> hello pm
07:21:52  <dihedral> <- Giddorah
07:21:53  <planetmaker> dihedral: the old mac you own: is it ppc or intel?
07:21:58  <dihedral> ppc
07:22:03  <planetmaker> and 10.5?
07:22:11  <dihedral> 10.4
07:22:13  <planetmaker> ah
07:22:16  <dihedral> :-P
07:22:27  <Giddorah> Can't ping it...
07:22:28  <dihedral> i hardly use it :-S
07:22:35  <planetmaker> nothing bad about that. I'd do a " :-P " if it'd be 10.3 :-P
07:22:39  <Giddorah> Ping request could not find host 91.198.876.142. Please check the name and try a
07:22:39  <Giddorah> gain.
07:22:59  * planetmaker wishes to be (again) able to compile universal binaries
07:23:06  <dihedral> ^^
07:23:14  <dihedral> Giddorah: there is nothing we can do about that ;-)
07:23:21  <planetmaker> but there's so many libs which don't support that atm...
07:23:25  <Giddorah> No no! That's not why I'm complaining :P
07:23:33  <dihedral> the network issue is most likely somewhere between you and your isp
07:23:49  <dihedral> it's a good idea to try to call your isp's tech support
07:23:56  <dihedral> perhps there is a peering issue?
07:24:28  <dihedral> planetmaker: i do know how the old universal bins were made?
07:24:38  <dihedral> they had a bin for 10.5 one for 10.4 ....
07:24:51  <dihedral> just all in one download ^^
07:25:32  <dihedral> Giddorah: can you ping ?
07:26:14  <Giddorah> Nope
07:26:27  <Giddorah> Nothing... Not a single IP or adress :(
07:26:38  <dihedral> :-P
07:26:44  <Giddorah> Sigh... Up until about one month ago my connection dropped every 4 hours
07:26:52  <dihedral> let me guess - ping seems disabled and may not go through your fw
07:27:03  <ODM> my connection drops whenever it wants to:P
07:27:08  <dihedral> "your fw" stands for any firewall between you and any other server
07:27:18  <Giddorah> No fw's
07:27:25  <dihedral> Giddorah: there are
07:27:25  <Giddorah> Not at my place
07:27:32  <dihedral> lattest at your isp ;-)
07:27:36  <Giddorah> Maybe ISP fw's
07:27:40  <Giddorah> Yeah
07:27:52  <dihedral> can you access ?
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07:28:37  <Giddorah> Nope
07:28:39  <Giddorah> Nothing
07:28:58  <dihedral> then i do not get how on earth you can be connected to irc ;-)
07:29:11  <Giddorah> I know :)
07:29:18  <Giddorah> Let me try another server
07:29:27  <dihedral> try ^^
07:29:31  <Giddorah> Nope
07:29:31  <dihedral> or rather :-P
07:29:45  <dihedral> you say dns is down?
07:29:48  <Giddorah> Cant connect to any other servers either
07:30:07  <dihedral> try this dns server:
07:30:09  <Giddorah> Seems like connections I've already made are still around
07:30:16  <dihedral> aye
07:30:23  <Giddorah> I can ping that
07:30:32  <dihedral> enter that as a dns server ;-)
07:30:56  <dihedral> fyi: that's one of the OpenDNS dns servers
07:31:04  <Giddorah> Are they fast?
07:31:41  <dihedral> ....
07:32:35  <dihedral> dns is fast enough for you ;-)
07:33:17  <planetmaker> dihedral: the universals were made as universal binaries. And that works afaik by compiling it as such: a universal binary linked against SDK-10.4u
07:33:54  <planetmaker> and that still'd work, if my libraries were linked as such.
07:34:00  <Giddorah> Can't get it to work :(
07:34:21  <planetmaker> but in order to faciliate that, I'd need to tell macports to use the 10.4u SDK as the default one. Which might not be the best option either.
07:34:43  <planetmaker> as I might then loose my 64bit ones... which would be bad, too ;-)
07:35:56  <dihedral> Giddorah: linux windows mac?
07:36:12  <dihedral> pm: :-P
07:36:23  <Giddorah> w7
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07:56:13  <dihedral> hehe
07:56:54  <dihedral> lol Giddorah understood 'pm: :-P' in an interesting way.... he sent me a .... 'pm' :-P
07:56:57  <dihedral> lol
07:58:13  <ODM> haha
07:58:14  <ODM> nice:P
07:59:02  <ODM> anyway bb
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08:01:45  <planetmaker> haha :-)
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08:05:23  <Giddorah> After a quick call to the ISP and a reboot of the "port" at ISP-level my connection is back and working :)
08:05:26  <Giddorah> !password
08:05:26  <PublicServer> Giddorah: gummed
08:05:32  <PublicServer> *** Game unpaused (not enough players)
08:05:32  <PublicServer> *** Giddorah joined the game
08:06:26  <PublicServer> <Giddorah> I think HUB11 needs some prio-work
08:11:19  * dihedral wonders how one wants to 'reboot' a 'port' ^^
08:11:54  <PublicServer> ***  made screenshot at 0001CB0F:
08:14:51  <PublicServer> *** MrRuben has left the game (leaving)
08:14:51  <PublicServer> *** Game paused (not enough players)
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08:24:11  <Mazur> !help
08:24:11  <PublicServer> Mazur:
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08:25:39  <Mazur> !revision
08:25:39  <PublicServer> Mazur: Game version is r19611
08:26:59  <Mazur> Then why did the link to download point me to 19630?  Oh well, never mind.
08:28:10  <Mazur> !svn
08:28:10  <PublicServer> Mazur: svn update -r19611 && make && ./bin/openttd -n -p cashed
08:28:10  <PublicServer> Mazur: svn checkout -r19611 svn:// openttdcoop && cd openttdcoop && ./configure && make
08:28:58  <pugi> !password
08:28:58  <PublicServer> pugi: cashed
08:29:24  <PublicServer> *** Game unpaused (not enough players)
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08:40:38  <PublicServer> <pugi> ...
08:41:56  <PublicServer> ***  made screenshot at 0002225F:
08:43:21  <PublicServer> <pugi> omg...
08:43:40  <PublicServer> <Giddorah> ?
08:43:41  <PublicServer> <pugi> the pbs paths a train right into a crashed train
08:43:49  <PublicServer> <Giddorah> Where?
08:43:50  <PublicServer> <pugi> and the next train crashes
08:43:54  <PublicServer> <pugi> dadingbury north
08:44:17  <Tray> !password
08:44:17  <PublicServer> Tray: cached
08:44:20  <PublicServer> <pugi> it crashed when i made a breaking space
08:44:26  <PublicServer> *** Tray joined the game
08:44:30  <PublicServer> <Giddorah> Cool :)
08:44:44  <PublicServer> *** Tray has left the game (connection lost)
08:44:58  <PublicServer> <pugi> and when they finally disappeared, as soon as the pbs was free the next train got pathed right into the wreck <.<
08:52:28  <dihedral> make a bug report!
08:52:51  <pugi> where?
08:55:24  <Ammler> pugi: first try to reproduce on simple local game
08:55:36  <pugi> mmh
08:56:00  <Ammler> !screen
08:56:03  <PublicServer> *** Ammler made screenshot at 00021E5E:
08:56:26  <Ammler> could you place a sign?
08:56:30  <pugi> trainlimit :P
08:56:38  <pugi> i did
08:56:42  <Ammler> !screen
08:56:42  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (
08:56:45  <pugi> op lane
08:57:01  <Ammler> could you do something there for a screen :-P
08:57:34  <Ammler> (that is why I asked for sign)
08:59:26  <Ammler> !screen
08:59:26  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (
08:59:36  <Ammler> oh well
08:59:54  <pugi> well, what should i describe more?
09:00:30  <pugi> i made a mistake while adding breaking space in front of the terminus stations
09:00:42  <pugi> so two trains crashed in the north platform
09:00:53  <pugi> and then when the trains got slowly removed
09:01:15  <pugi> as soon as the tile with the pbs was free, the next train behind that got pathed into the wreckage from the old train
09:02:29  <Ammler> pugi: if you can't reproduce, maybe a autosave helps?
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09:02:41  <pugi> i didn't try to reproduce :P
09:03:13  <Ammler>;O=D
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09:03:55  <pugi> wow... that autosave folder must be huge :D
09:07:21  <pugi> okay
09:07:37  <pugi> load this savegame:
09:08:16  <pugi> and 2 seconds after loading the crashed train is in the top left of the screen is getting removed and the train behind it pathes into it
09:08:39  <pugi> okay, not even 1 second after loading it ^^
09:09:04  <pugi> <-- or dl this and wait a few minutes, already crashed there
09:10:30  <PublicServer> *** Amm1er has left the game (connection lost)
09:10:42  <pugi> ah, i can replace them...
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09:11:52  <Ammler> where is top left?
09:11:58  <PublicServer> ***  made screenshot at 00021A67:
09:12:01  <pugi> dadingbury north station
09:12:20  <pugi> everytime i load the savegame it is the station top left of the screen...
09:12:44  <pugi> or pause immediatly after loading it
09:12:52  <pugi> and go to dadingbury north
09:13:10  <Ammler> I see, strange
09:13:11  <pugi> it is northwest of sweets drop
09:13:42  <Ammler> looks like patch isn't reserved anymoreb because of the crash?
09:13:47  <Ammler> path*
09:13:56  <pugi> yes
09:15:22  <Ammler> the 2nd train doesn't crash anymore
09:16:06  <PublicServer> *** Amm1er joined the game
09:16:17  <Ammler> !rcon pwd
09:16:17  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/autosave/
09:16:34  <Ammler> !rcon load dmp_cmds_1efaab30_000c8160.sav
09:16:45  <PublicServer> *** Game paused (not enough players)
09:16:58  <PublicServer> *** Amm1er joined the game
09:17:30  <pugi> !password
09:17:30  <PublicServer> pugi: hooted
09:17:50  <Ammler> sometimes, reload is strange
09:17:59  <PublicServer> *** Game unpaused (not enough players)
09:18:00  <PublicServer> *** pugi joined the game
09:19:36  <pugi> and crash again
09:19:55  <PublicServer> <Amm1er> yes, but next train doesn't crash anymore
09:20:02  <pugi> yes
09:20:13  <pugi> but that didn't crash before either
09:21:19  <PublicServer> <Amm1er> so it lost reserved path because you were building something
09:22:02  <PublicServer> <Amm1er> so you can't reproduce, I assume?
09:22:09  <PublicServer> <pugi> i could try loading a savegame before the first crash and try to reproduce
09:22:41  <PublicServer> <pugi> one train was trapped in north platform
09:23:08  <PublicServer> <pugi> the tile directly in front of the platform was still missing
09:23:35  <PublicServer> <pugi> and one train was pathed by pbs straight
09:23:44  <PublicServer> <pugi> so both were moving back and forth all the time
09:23:52  <PublicServer> <pugi> i placed the missing tile - they crashed
09:26:13  <PublicServer> <Amm1er> I crashed again 2
09:27:00  <PublicServer> ***  made screenshot at 00022E81:
09:29:51  <PublicServer> *** Amm1er has left the game (connection lost)
09:29:52  <PublicServer> *** Game paused (not enough players)
09:32:11  <pugi> weird...
09:32:18  <pugi> train is stopping now
09:32:29  <pugi> and waiting for crashed trains to disappear
09:33:36  <pugi> okay, can't reproduce
09:33:57  <pugi> although i let them crash at the same place again
09:34:06  <pugi> while doing the same
09:34:59  <pugi> maybe i would be able to reproduce, if they were in the right place/direction when i was placing the missing tile
09:35:15  <PublicServer> *** pugi has left the game (leaving)
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09:42:03  <PublicServer> ***  made screenshot at 00022A7F:
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09:58:13  <Devedse> !password
09:58:13  <PublicServer> Devedse: summon
09:59:36  <PublicServer> *** Devedse joined the game
10:01:46  <Devedse> O_O the game is paused :(
10:05:52  <PublicServer> *** Devedse has left the game (leaving)
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11:32:29  <Mazur> !p
11:32:33  <Mazur> !password
11:32:33  <PublicServer> Mazur: impure
11:32:48  <PublicServer> *** Player joined the game
11:32:48  <Webster> Player, please change your in game nick
11:38:14  <PublicServer> *** Player has left the game (connection lost)
11:42:25  <PublicServer> *** SmatZ joined the game
11:47:34  <dihedral> SmatZ: you do know there is a 'name' command :-P
11:47:44  <dihedral> or was that Mazur?
11:47:45  <dihedral> :-P
11:49:58  <Mazur> That was me.
11:50:02  <SmatZ> :-p
11:50:15  <Mazur> Sorry, just having a first look, still learning all the ropes.
11:51:08  <Mazur> Now I'm trying to find out how to set it before even joining.
11:52:09  <V453000> in the lobby window
11:52:16  <V453000> where you find servers
11:52:52  <V453000> but if you write in the console "name <your desired name>" now, then you dont need to set it later
11:53:00  <V453000> it should automatically remember
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12:08:55  <Mazur> Why does it insist on reading language packs that aren;t there, when I want to use English anyway?
12:13:57  <PublicServer> <SmatZ> Mazur: come to play ;)
12:18:07  <ODM> !password
12:18:07  <PublicServer> ODM: covets
12:18:22  <PublicServer> *** Game unpaused (not enough players)
12:18:24  <PublicServer> *** 0DM joined the game
12:20:38  <PublicServer> <SmatZ> hello ODM :-)
12:20:41  <PublicServer> <0DM> ellow
12:20:47  <PublicServer> <0DM> did you check the wiki bit?
12:26:22  <SmatZ> !rcon set rail_firstred_twoway_eol
12:26:22  <PublicServer> SmatZ: 'rail_firstred_twoway_eol' is an unknown setting.
12:26:26  <SmatZ> !rcon set yapf.rail_firstred_twoway_eol
12:26:26  <PublicServer> SmatZ: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
12:26:40  <SmatZ> ODM: ^^^ for some reason, the yapf. prefix isn needed
12:26:55  <ODM> fair point
12:27:05  <PublicServer> ***  made screenshot at 00022A7B:
12:27:21  <PublicServer> *** MrRuben joined the game
12:30:46  <PublicServer> <0DM> heya ruben
12:31:10  <PublicServer> <0DM> cl3 is awesome because you can make those fancy turning circles
12:31:11  <PublicServer> <MrRuben> hey
12:31:36  <PublicServer> <MrRuben> cl3? where :)
12:32:01  <PublicServer> <0DM> everywhere?
12:32:50  <PublicServer> <0DM> bbiab
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12:34:54  <dihedral> \o/
12:34:59  <dihedral> found a new vps host ^^
12:35:01  <dihedral> Osai: ?
12:35:26  <dihedral> gnah
12:35:27  <Paul2> dihedral: who you going for?
12:35:47  <dihedral>
12:36:48  <PublicServer> <MrRuben> jam :(
12:36:58  <Ammler> and  why you think, it is any better?
12:37:43  <planetmaker> cheaper probably ;-)
12:37:52  <dihedral> nope
12:38:01  <Ammler> well, it is
12:38:03  <dihedral> i can cancle the contract monthly
12:38:04  <PublicServer> <MrRuben> my roundabout is jammed :(
12:38:10  <dihedral> i get 8 ip's with no extra cost
12:38:16  <planetmaker> 8?
12:38:20  <dihedral> i get 4 cores
12:38:22  <OwenS> dihedral, who is it?
12:38:23  <dihedral> 3GB RAM
12:38:26  <dihedral> 100GB hdd
12:38:27  <planetmaker> for a dedicated or a vserver?
12:38:28  <Osai> dihedral: Yes??
12:38:37  <dihedral> vserver
12:38:38  <planetmaker> it only reads 4 IPs here, dihedral
12:38:40  <dihedral> Osai :-)
12:38:49  <dihedral> yep - i just was on the phone with them ^^
12:39:01  <dihedral> Osai:
12:39:03  <dihedral> XL
12:39:14  <PublicServer> *** XeryusTC joined the game
12:39:15  <PublicServer> <XeryusTC> hello
12:39:21  <PublicServer> <MrRuben> hey mate
12:39:26  <dihedral> if i send in the contract today, i get the vm tomorrow morning
12:39:31  <OwenS> Gyah, german company...
12:39:37  <dihedral> :-P
12:39:41  <ODM> aaha germans!
12:39:43  <ODM> theyre invading!
12:39:47  <Osai> I'll have a look at it
12:39:59  <OwenS> Not an issue with germany in particular, more with german :p
12:40:03  <ODM> Osai, how did the tournament go?
12:40:08  <Osai> but I at work right now
12:40:19  <dihedral> Osai: i might get it anyway ^^
12:40:22  <dihedral> regardless :-D
12:40:31  <dihedral> but: it's not 50 eur / month
12:40:33  <dihedral> and no setup costs
12:40:37  <Osai> ODM: we lost vs finland :/
12:40:55  <ODM> :( but you became 2nd?
12:41:01  <Osai> g2g again
12:41:03  <ODM> tc
12:41:13  <Osai> ODM: no :(
12:41:19  <dihedral> Osai: does the bnc forward messages to your phone?
12:41:26  <ODM> :( to bad
12:41:27  <Osai> yes
12:41:29  <dihedral> good
12:41:32  <dihedral> :-P
12:41:38  <dihedral> just so i know
12:41:42  <Osai> thats Why i was here
12:41:47  <dihedral> \o/
12:41:53  <Osai> cya guys
12:41:54  <dihedral> next time i'll send you the entire line then
12:41:59  <Osai> kk
12:42:07  <PublicServer> ***  made screenshot at 000194F5:
12:42:14  <Osai> Best Way is a quer
12:42:15  <Osai> y
12:43:41  <PublicServer> <XeryusTC> hmm, east exit of hub8 isn't joining that well
12:43:55  <dihedral> k, i'll remember that sir
12:44:31  <PublicServer> <MrRuben> why are there bubbles/cola trains going through my roundabout at slh 01?
12:44:46  <Ammler> dihedral: did you ask for special vserver limits
12:44:50  <PublicServer> <MrRuben> they seem to use it to turn around :S
12:44:59  <Ammler> like openfiles, kmemsize etc.?
12:45:46  * OwenS wonders why people don't just get Xen VMs where you don't have to worry about the host screwing up the config
12:46:05  <Ammler> OwenS: where?
12:46:08  <dihedral> Ammler: no, they don't use virtuozo
12:46:10  <dihedral> or OpenVZ
12:46:20  <Ammler> dihedral: so no such limits at all?
12:46:23  <OwenS> What do they use?
12:46:33  <dihedral> some own gobble de gook
12:46:46  <OwenS> Sounds unlikely. More like they don't want to say ;-)
12:46:55  <PublicServer> *** XeryusTC has left the game (connection lost)
12:48:27  <dihedral> OwenS: no kidding ;-)
12:48:33  <dihedral> i'll find out once i am on that box
12:48:48  <dihedral> and i can cancle the contract every month, a week before the billing date
12:48:51  <OwenS> :)
12:49:03  <OwenS> Hopefully Xen. Hopefully not User Mode Linux. Definitely avoid Linux/VServer
12:49:51  <OwenS> If it seems to be a stock x86/x86_64 kernel, its probably KVM or VMWare ESX
12:50:44  <dihedral> aparently i can instal whatever i want
12:50:50  <dihedral> i asked for ubuntu 10.04 :-P
12:50:58  <OwenS> Heh
12:51:04  <OwenS> I run 9.04 LTS
12:51:40  <dihedral> 9.04 is no lts ;-)
12:51:46  <OwenS> Is it 9.10 thats LTS?
12:51:54  <dihedral> 8.04 and 10.04
12:52:03  <dihedral> those 2 are lts
12:52:08  <OwenS> Hmm... Perhaps Im on 9.10. I forget
12:52:30  <OwenS> Aah no, Hardy 8.04
12:52:55  <OwenS>  08:52:46 up 102 days, 10:07,  2 users,  load average: 0.05, 0.02, 0.00 ^^
12:53:09  <OwenS> 2 users? Did I leave the console logged in? :S
12:53:29  <dihedral> hehe
12:53:31  <dihedral> using screen?
12:53:51  <OwenS> No. I mean I probably left /dev/tty0 logged in
12:54:35  <dihedral> uh - if you ever want to sudo to another user and use a screen session that user started
12:54:40  <dihedral> chmod 777 your tty :-D
12:54:42  <dihedral> or pts
12:54:43  <dihedral> :-P
12:54:48  <dihedral> then sudo
12:54:50  <dihedral> then screen -x
12:55:23  <Ammler> ah, nice hint
12:55:24  <OwenS> Hm... I should probably change my mirrors from us. to uk. since I had my VPS shipped to London a few months back...
12:56:13  <Ammler> dihedral: do they have suse?
12:56:53  <dihedral> yarp
12:56:55  <dihedral> ^^
12:57:02  <OwenS> Who wants SuSE? :p
12:57:08  <Ammler> nobody
12:57:09  <PublicServer> ***  made screenshot at 0001850A:
12:57:31  <Ammler> but I would want suse :-)
12:57:39  <Ammler> or SUSE
12:58:31  <Ammler> the best distro for openttd :-)
12:58:41  <OwenS> "The following packages have been kept back: bind9-host". Why is bind9 even installed? I use PowerDNS!
12:59:14  <OwenS>  * Stopping MySQL database server mysqld                                 [fail]  <-- WHAT?!
12:59:35  <dihedral> 14:57 < OwenS> Who wants SuSE? :p <- hihi
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12:59:55  <Progman> I got this all the time if I shutdown my pc ;)
13:00:03  <dihedral> LOL
13:00:27  * OwenS just attacked with "kill 3203" :)
13:01:25  * OwenS updates nginx
13:03:03  * OwenS loves how quickly nginx compiles
13:03:12  <hylje> it's russian efficiency
13:03:23  <dihedral> ...
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13:08:50  <ODM> russian?
13:09:33  *** Icetray has quit IRC
13:09:34  *** Icetray has joined #openttdcoop
13:09:40  <OwenS> ODM, nginx is russian
13:09:43  <ODM> fancy
13:09:47  <ODM> does it work on wodka?
13:10:20  <Ammler> seems better to work as on whiskey
13:10:27  <Ammler> like apache does :-)
13:12:11  <PublicServer> ***  made screenshot at 000178BE:
13:13:07  <Giddorah> !password
13:13:07  <PublicServer> Giddorah: ledges
13:13:16  <PublicServer> *** Giddorah joined the game
13:13:57  <PublicServer> <Giddorah> Whats the 182-gameplans?
13:14:10  <theholyduck> how is the game going?
13:14:21  <theholyduck> :O
13:14:28  <PublicServer> <Giddorah> Fine it seems
13:14:58  <PublicServer> <MrRuben> there's some stuff going on between 12 and 02
13:17:54  <PublicServer> <Giddorah> Why not do presignals instead of PBS?
13:20:01  <PublicServer> <Giddorah> Cola Drop seems to be close to max capacity
13:20:06  <PublicServer> <SmatZ> yeah :(
13:20:12  *** Mucht has quit IRC
13:22:23  <ODM> tbh i think the game wont go on for too much longer
13:22:36  <PublicServer> *** XeryusTC joined the game
13:22:42  <PublicServer> <MrRuben> I hope
13:22:45  <PublicServer> <MrRuben> hmmm
13:22:45  <PublicServer> <SmatZ> :(
13:22:46  <XeryusTC> we should do a game analisys on the blog :o
13:22:47  <PublicServer> <SmatZ> I like it :)
13:22:54  <PublicServer> * MrRuben wonders if we will reach 2k trains
13:23:08  <PublicServer> <Giddorah> Not with limit set to 1350 :P
13:23:11  <PublicServer> <MrRuben> yes I can see why smatz likes it :P
13:23:12  <ODM> feel free to xeryus:P
13:23:35  <PublicServer> <Giddorah> We're at max capacity right now
13:23:44  <PublicServer> <Giddorah> Adding more trains would make no sense
13:23:47  <PublicServer> <MrRuben> lol pugi was border again :D
13:24:00  <PublicServer> <MrRuben> I know giddorah, but you can always upgrade :)
13:24:15  <PublicServer> <Giddorah> Sure :P
13:24:15  <PublicServer> <MrRuben> but yeah
13:24:18  <PublicServer> <XeryusTC> i dont feel like hacking around in this network anymore
13:24:22  <PublicServer> <MrRuben> get's rather complicated now even
13:24:35  <PublicServer> <XeryusTC> everything which jams is basicly slow joining because of prios
13:24:37  <PublicServer> <Giddorah> You wanna start with adding 2 more "mainlines" and I'll add more trains? :)
13:25:13  <PublicServer> <Giddorah> It's a fun network... But it's grown out of proportion :P
13:27:13  <PublicServer> ***  made screenshot at 0000B6A2:
13:27:16  <PublicServer> <MrRuben> this game should have more then 1 screenshot for the game archive imho :P
13:27:28  <PublicServer> <SmatZ> candy mountain ftw
13:27:33  <PublicServer> <Giddorah> Make a huge one :)
13:27:49  <PublicServer> <MrRuben> hahaha smatz
13:27:50  <PublicServer> <Giddorah> X: Know 182-plans?
13:28:07  <PublicServer> <MrRuben> lets delete all non liquirice trees
13:28:19  <PublicServer> <SmatZ> D:
13:28:20  <PublicServer> <SmatZ> :D
13:28:40  <PublicServer> <XeryusTC> wtf, complaining about CL in station entries xD
13:28:56  <PublicServer> <XeryusTC> like it matters, trains stop a few tiles later anyway xD
13:29:26  *** ODM has quit IRC
13:29:31  <PublicServer> <SmatZ> that drop needs extending
13:30:00  <PublicServer> <XeryusTC> true
13:30:23  <PublicServer> <XeryusTC> i could've guessed that 12 platforms werent going to hold up
13:30:43  <PublicServer> <SmatZ> there is other part of the drop on the top of the hill :)
13:30:49  <PublicServer> <SmatZ> but it's not used as much as it used to
13:31:08  <Ammler> looks like the map is going to become a nice planned chaos?
13:31:11  <PublicServer> <XeryusTC> that drop is only used for trains comming from the east and west ML
13:31:17  <PublicServer> <SmatZ> planned? :)
13:31:30  <PublicServer> <Giddorah> The plan is basically: Use maglevs
13:31:34  <PublicServer> <SmatZ> :)
13:31:45  <Ammler> well, but nice :-P
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13:32:15  <PublicServer> <Giddorah> X: You could use it to relieve the 12 other platforms of some stress
13:32:29  <Ammler> another idea is to start a game like b2b and add a planned network later
13:33:04  <XeryusTC> this game can teach us quite a few things
13:33:10  <XeryusTC> like spreading your main stations
13:34:47  <PublicServer> <Giddorah> X: See my proposed change
13:35:21  <PublicServer> <XeryusTC> quite possible
13:35:33  <PublicServer> <Giddorah> Want to try it?
13:35:39  <XeryusTC> sure
13:35:54  <PublicServer> <Giddorah> I will
13:36:29  <PublicServer> <Giddorah> Atleast a little better... I think it will be
13:36:56  <XeryusTC> yoda approve does
13:37:11  <PublicServer> <Giddorah> Speaking funny we are
13:39:01  <PublicServer> <Giddorah> Well... It cleared one entrance-lane :)
13:39:24  <PublicServer> <XeryusTC> nice
13:39:55  <PublicServer> <XeryusTC> no traffic anymore
13:40:10  <PublicServer> <Giddorah> Not as much atleast
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13:41:15  <PublicServer> <Giddorah> Big jam at Teningville Woods
13:42:15  <PublicServer> ***  made screenshot at 0000FCC8:
13:42:35  <PublicServer> <MrRuben> so where is the tomatosauce
13:42:39  <PublicServer> <MrRuben> sorry, I'm hungry
13:42:48  <PublicServer> <MrRuben> and my favorite food is italian :D
13:43:57  <PublicServer> <Giddorah> Hmmm
13:44:04  <PublicServer> <Giddorah> I'm having a bad feeling
13:44:10  <PublicServer> <SmatZ> why?
13:44:26  <PublicServer> <Giddorah> Nvm... Looked like Cola Drop was running out of trains
13:44:42  <PublicServer> <MrRuben> never!
13:45:40  <gleeb> Good news, everyone!
13:45:53  <PublicServer> <Giddorah> Youre pregnant?
13:46:02  <PublicServer> <SmatZ> have you invented a device that makes us read your messages in your voice?
13:46:12  <KenjiE20> you taught the toaster to feel love?
13:46:19  <gleeb> I could be playing OpenTTD again soon. More crappy plans you shouldn't vote for but do anyway!
13:46:40  <gleeb> I'm fixing my PC as we speak :)
13:46:41  <KenjiE20> SmatZ: :)
13:46:48  <PublicServer> <MrRuben> ooooh
13:46:55  <PublicServer> <MrRuben> 12 new names for lowlands :D
13:47:00  <PublicServer> <SmatZ> hello Kenji
13:48:18  <OwenS> gleeb, heh. And they *finally* shipped my replacement HDD :P
13:48:27  <PublicServer> * SmatZ loves {ctrl+click on center_view_on_vehicle}
13:48:39  <PublicServer> <SmatZ> watching train go to drop and back
13:48:44  <PublicServer> <MrRuben> I don't
13:48:46  <PublicServer> <SmatZ> :)
13:49:07  <PublicServer> <MrRuben> I always get by 1 or more jams XD
13:49:32  <gleeb> OwenS: Huzzah!
13:51:38  <OwenS> Turned out I'd accidentally ordered an out of stock model -_-
13:51:47  <PublicServer> <SmatZ> HUB05 is awesomeness :-p
13:52:16  <gleeb> ¬_¬
13:52:25  <gleeb> SmatZ: Screenie? :d
13:52:29  <gleeb> :3 *
13:52:33  <PublicServer> *** SmatZ has left the game (connection lost)
13:52:46  <SmatZ> wut
13:52:55  <KenjiE20> that was giant wasn't it?
13:53:25  <SmatZ> I switched resolution to 1600x1200 so it fits on the screen
13:53:30  <SmatZ> but it failed
13:53:44  <gleeb> haha
13:53:51  <PublicServer> *** SmatZ joined the game
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13:55:44  <PublicServer> *** SmatZ joined the game
13:56:45  <SmatZ> gleeb:
13:57:11  <SmatZ> parts of network are one big hub
13:57:17  <PublicServer> ***  made screenshot at 00016CD0:
13:57:50  <PublicServer> <SmatZ> like, HUB05+12+09
13:57:53  <PublicServer> <SmatZ> err
13:58:08  <PublicServer> <Giddorah> 01-5-12
13:58:09  <PublicServer> <SmatZ> 05+12+02+SLH12
13:59:51  <XeryusTC> slh 12?
14:00:07  <dihedral> could smatz not also write a patch that macks a 'screenshot' of the entire minimap? ^^
14:00:16  <dihedral> *makes
14:00:25  <PublicServer> <Giddorah> Sweets pickup need an improvement
14:00:27  <PublicServer> <Giddorah> Badly
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14:01:08  <SmatZ> dihedral: it's already implemented :)
14:01:10  <PublicServer> <MrRuben> I smell global warming
14:01:21  <SmatZ> but it will literaly kill your PC
14:01:23  <SmatZ> most likely
14:01:24  <SmatZ> :-p
14:01:28  <dihedral> why is that?
14:01:43  <dihedral> i did not mean the gian screen shot ^^
14:01:47  <dihedral> *giant
14:01:48  <SmatZ> I did
14:01:56  <dihedral> i mean, the minimap :-P
14:02:06  <SmatZ> there's a patch for that :)
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14:03:19  <PublicServer> *** XeryusTC has left the game (leaving)
14:03:31  <SmatZ> hmm
14:03:40  <SmatZ> why I can't take zoomed-out giant screenshot
14:04:01  <PublicServer> <MrRuben> it crashes for me as well
14:04:06  <PublicServer> <SmatZ> :D
14:04:17  <XeryusTC> mrruben5: it doesn't crash, it just takes a long time
14:04:35  <PublicServer> <Giddorah> Yeah... Takes a couple of seconds
14:04:36  <mrruben5> hmm :)
14:04:40  <PublicServer> *** MrRuben has left the game (connection lost)
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14:05:53  <dihedral> 'seconds' ?
14:06:04  <dihedral> i once did a giant screen shot on a server
14:06:22  <dihedral> in those days where you deliberately had to set a res on dedicateded servers (i.e. 0,0)
14:09:30  <dihedral> was a 1.5GB file ^^
14:09:35  <PublicServer> <SmatZ> :D
14:09:41  <dihedral> i crashed my workstation when trying to open it :-D
14:09:42  <PublicServer> <SmatZ> was it a BMP?
14:09:44  <dihedral> hihi
14:09:45  <PublicServer> <Giddorah> 1,5gb? :O Mine was 40MB PNG
14:10:18  <PublicServer> <Giddorah> I guess it has alot to do with RAM
14:10:34  *** Icetray has joined #openttdcoop
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14:11:36  <mrruben5> lol screenshot of 150mb for me :)
14:12:01  <PublicServer> *** Intexon joined the game
14:12:08  <PublicServer> <Intexon> hi
14:12:19  <PublicServer> ***  made screenshot at 00038E96:
14:12:25  <PublicServer> <SmatZ> hello Intexon
14:12:40  <PublicServer> <Intexon> ugh
14:12:48  <PublicServer> <Intexon> need to switch to opengfx
14:12:51  <PublicServer> <SmatZ> brb
14:12:52  <PublicServer> *** SmatZ has left the game (leaving)
14:12:53  <Ammler> btw. SmatZ, it might be easy for you :-)
14:12:53  <PublicServer> *** Intexon has left the game (leaving)
14:12:54  <PublicServer> *** Game paused (not enough players)
14:13:05  <Ammler> a console command to change zoom level
14:13:19  <PublicServer> <Giddorah> Awh :(
14:13:31  <PublicServer> *** Intexon joined the game
14:13:38  <PublicServer> *** Game unpaused (not enough players)
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14:21:21  <OwenS> For those interested: Bigfix progsigs release out
14:21:53  <gleeb> progsigs seems interesting.
14:22:11  <PublicServer> *** MrRuben joined the game
14:22:23  <OwenS> Whoo, two patch downloads already
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14:26:40  <PublicServer> <Giddorah> I miss regular railroads :(
14:27:22  <PublicServer> ***  made screenshot at 0001030C:
14:27:36  <nighthawk_c_m> what is bigfix progsis?
14:28:31  <PublicServer> *** VictorOfSweden has left the game (connection lost)
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14:32:45  <OwenS> nighthawk_c_m, a bugfix release of ProgSigs
14:33:24  <mrruben5> programmable signals?
14:35:55  <nighthawk_c_m> I whonder how those will influence the level of complexity a network can have.
14:39:31  <PublicServer> *** SmatZ has left the game (leaving)
14:42:24  <PublicServer> ***  made screenshot at 000170E4:
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14:43:28  *** Webster sets mode: +o Phazorx
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14:50:48  <OwenS> mrruben5, nighthawk_c_m,
14:50:50  <Webster> Title: Transport Tycoon Forums • View topic - ProgSigs - Programmable Signals patch (at
14:51:06  <mrruben5> Owens: yes, I googled :)
14:51:17  <mrruben5> would be nice to have a PS game with them turned on
14:51:32  <OwenS> Patches aren't allowed in PS games
14:52:35  <KenjiE20> despite the fact we tend to heavily patch both clients and servers :P
14:52:58  <V453000> @clcalc mono 305
14:52:58  <Webster> V453000: Required CL for monorail at 305km/h is 5 (8 half tiles) or TL
14:56:46  <XeryusTC> hmm
14:56:50  <XeryusTC> 8 half tiles != a corner
14:57:26  <PublicServer> ***  made screenshot at 00031E66:
14:57:33  <KenjiE20> it might if you're doing weird wiggles
14:57:39  <nighthawk_c_m> @clcalc mono 600
14:57:39  <Webster> nighthawk_c_m: Required CL for monorail at 600km/h is 7 (13 half tiles) or TL
14:58:03  <KenjiE20> but you're right 8 isn't, but 8 IS the min needed for that speed
14:58:05  <nighthawk_c_m> whats the command for calcing bridges / tunnels?
14:58:21  <KenjiE20> try 'tunnels'
14:58:25  <mrruben5> I believe @tunnel?
14:58:30  <mrruben5> @tunnel
14:58:30  <Webster> mrruben5: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
14:58:30  <XeryusTC> @gap
14:58:31  <Webster> XeryusTC: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
14:58:55  <mrruben5> aka @tunnel is an alias for @gap
14:58:57  <KenjiE20> tunnel(s) gap(s) and I think something else too
14:59:08  <mrruben5> @bridge
14:59:10  <mrruben5> ?
14:59:14  <mrruben5> nope :)
14:59:14  <nighthawk_c_m> lol
14:59:17  <nighthawk_c_m> ^^
14:59:18  <XeryusTC> KenjiE20: !gap? :P
14:59:21  <XeryusTC> !gap
14:59:21  <PublicServer> XeryusTC: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:59:33  <KenjiE20> that's not webster though is it?
14:59:47  <Absurd-Mind> !tunnel 6
14:59:47  <PublicServer> Absurd-Mind: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:59:51  <Absurd-Mind> !tunnel 6 2
14:59:51  <PublicServer> Absurd-Mind: You need 2 tunnels/bridges for trainlength 6 and gap 2.
15:00:06  <Absurd-Mind> 6 = amount of wagons, not tiles, right?
15:00:09  <nighthawk_c_m> Is gap in this concern the tunnel length?
15:00:10  <XeryusTC> KenjiE20: true, but afaik those are the only two
15:00:22  <Absurd-Mind> !tunnel 8 2
15:00:22  <PublicServer> Absurd-Mind: You need 2 tunnels/bridges for trainlength 8 and gap 2.
15:00:23  <XeryusTC> Absurd-Mind: gaps are always in tiles
15:00:24  <KenjiE20>    │Channel Monitor
15:00:30  <XeryusTC> gap = amount of tiles without signals
15:00:30  <KenjiE20> grr
15:00:35  <KenjiE20> silly putty
15:00:38  <KenjiE20> tunnels = tunnel = gaps = split = splits = gap
15:00:43  <KenjiE20> ^ there we are
15:00:44  <nighthawk_c_m> so gap = tunnel/bridge length
15:00:58  <XeryusTC> yes
15:01:00  <XeryusTC> !split
15:01:02  <XeryusTC> @split
15:01:02  <Webster> XeryusTC: (split <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
15:01:08  <KenjiE20> + pre-signals if applicatble
15:01:11  <mrruben5> trainlength is always tracklength * 2 if trainlength is an even number
15:01:27  <nighthawk_c_m> !tunnel 6 4
15:01:27  <PublicServer> nighthawk_c_m: You need 2 tunnels/bridges for trainlength 6 and gap 4.
15:01:30  <KenjiE20> no
15:01:34  <XeryusTC> mrruben5: trainlength is in tiles
15:01:40  <mrruben5> really?
15:01:45  <XeryusTC> yes
15:01:56  <KenjiE20> and depot trainlegth still isn't "*tiles
15:01:57  <nighthawk_c_m> so is the trainlength in tiles or as the number shown behind the train when having it in a depot?
15:02:00  <KenjiE20> 2*tiles*
15:02:06  <KenjiE20> tiles
15:02:10  <KenjiE20> always tiles
15:02:26  <XeryusTC> TL is in tiles
15:02:30  <KenjiE20> the number in depot is halftiles rounded up for grfs not quite half a tile long
15:02:38  <XeryusTC> depot number is the amount of half tiles a train is long
15:02:52  <KenjiE20> think, well... every newgrf trainset ever
15:03:10  <mrruben5> tracklenght = ceil(trainlenght /2) then?
15:03:35  <KenjiE20> TL is in tiles <-----!!
15:03:41  <XeryusTC> trainlength = ceil (depotlength/2)
15:03:47  <nighthawk_c_m> !gap 3 12
15:03:47  <PublicServer> nighthawk_c_m: You need 3 tunnels/bridges for trainlength 3 and gap 12.
15:03:59  <XeryusTC> TL = trainlength = length of train in full tiles
15:04:01  <nighthawk_c_m> that can't be right
15:04:13  <planetmaker> that's exactly right
15:04:17  <KenjiE20> @gap 3
15:04:17  <Webster> KenjiE20: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:04:22  <mrruben5> ah, I thought TL meant track length.
15:04:27  <nighthawk_c_m> if I play with a TL of 3 I'd need more then 3 Bridges to keep the network run mooth
15:04:36  <KenjiE20> @tl
15:04:36  <Webster> tl: TrainLength. Indicating the amount of tiles a train occupies, see also:
15:05:25  <nighthawk_c_m> hmm.. interesting
15:06:17  <Absurd-Mind> @split 3
15:06:18  <Webster> Absurd-Mind: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:09:31  <Absurd-Mind> !help
15:09:31  <PublicServer> Absurd-Mind:
15:10:41  <Absurd-Mind> !info
15:10:41  <PublicServer> Absurd-Mind: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 25063281640  Loan: 0  Value: 25067342390  (T:1349, R:4, P:0, S:0) unprotected
15:10:54  <Ammler> that Tim article isn't true
15:11:07  <Ammler> else it wouldn't be in the userspace btw. :-)
15:11:18  <Ammler> 4 is better imo
15:12:03  <XeryusTC> but that's when only looking at jams, not running networks
15:12:07  <XeryusTC> which we usually have ;)
15:12:17  <nighthawk_c_m> Well his article focuse on the situation of a jam - there he is right as trains occupie the most spoace - what he did not talk is the running situation
15:12:28  <PublicServer> ***  made screenshot at 0003730E:
15:12:31  <nighthawk_c_m> TL 4 is better?
15:12:51  <nighthawk_c_m> i always thought 3 and 5 were the ones to aim for
15:13:17  <OwenS> Bigger TL is more efficient
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15:14:44  <nighthawk_c_m> depends on space available I guess due to CL length
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15:22:33  <nighthawk_c_m> Anyome have a rule of thumb on how to determin needed amount of plattforms per line at a goods drop?
15:23:00  <KenjiE20> is "enough" too vague? :P
15:23:11  <nighthawk_c_m> :-P
15:23:15  <gleeb> nighthawk_c_m: When you have queuing, you have too few.
15:23:16  <nighthawk_c_m> Yes, very vague
15:23:26  <nighthawk_c_m> *facepalm*
15:23:28  <KenjiE20> depends on so many things
15:23:49  <KenjiE20> tl, expected traffic, cargotype/newgrfs, etc.
15:24:07  <nighthawk_c_m> hmmm
15:24:43  <nighthawk_c_m> Hmm ok .. lets say ( plattforms per track with the option to expand into 16 Plattforms?
15:24:50  <nighthawk_c_m> ( = 8
15:25:38  <KenjiE20> wouldn't that be * not (, surely ( = 9
15:25:40  <KenjiE20> :P
15:25:59  <nighthawk_c_m> ^^
15:26:05  <Ammler> 3 or 5 might be better for netowrks wich react as parking lot, but 4 or other even lengths are better fro flow
15:26:11  <Ammler> maybe it doesn't matter at all :-)
15:27:00  <nighthawk_c_m> Well, The ML is supposed to be LLLL10RRRR and go through the Main Station at a city to drop off goods
15:27:17  <nighthawk_c_m> Or at least have BBH's thet then lead into the ML
15:27:20  <V453000> parking lot ...
15:27:23  * V453000 is silent
15:27:30  <PublicServer> ***  made screenshot at 00038F38:
15:27:36  <Ammler> yes, like "your" log game :-P
15:27:40  <Ammler> last*
15:27:45  <V453000> ;)
15:28:09  <nighthawk_c_m> the last one has some nice things - I liek the development throughout them ...
15:29:22  <V453000> @records
15:29:22  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) | Single cargo output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
15:29:30  <V453000> Should we count psg 180 into records? :)
15:29:56  <PublicServer> <SmatZ> what record?
15:30:26  <V453000> about 3000 trains?
15:30:31  <PublicServer> <SmatZ> nice :)
15:30:42  <V453000> about 700 were logic though :P
15:30:42  <KenjiE20> how many were moving?
15:30:52  <V453000> I will check it Kenji
15:31:04  <KenjiE20> could add one more, for SR trains
15:31:09  <KenjiE20> but then it gets messy
15:31:16  <KenjiE20> messier*
15:31:37  <V453000> 2200 were just wood trains
15:31:43  <V453000> many dummies, many logics
15:31:55  <V453000> but also some of the wood trains didnt move
15:32:01  <V453000> hard to count really
15:32:56  <V453000> ... PSG 131 had also some logic ... even though just a minor mart - the compressors
15:33:16  <KenjiE20> about what 8?
15:33:20  <V453000> yes :D
15:33:54  <nighthawk_c_m> Think its hardest to beat the Pop record
15:33:58  <KenjiE20> that was just a thing though, not a full blown SRNW
15:34:25  <V453000> yes
15:34:26  <V453000> I kno
15:36:22  <V453000> well
15:36:39  <V453000> whatever :) but 2200 were there for sure ... some are always stopped in stations :P
15:36:48  <V453000> here they waited in front of them
15:40:44  <KenjiE20> @records
15:40:44  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131)  -  2522 (PZG#5)  - ( [3000 (PSG#180)]  logic net)| Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
15:40:50  <KenjiE20> happy?
15:42:13  <V453000> very
15:42:20  <V453000> thanks :)
15:42:27  <SmatZ> !trains 1450
15:42:27  <PublicServer> *** SmatZ has set max_trains to 1450
15:42:32  <PublicServer> ***  made screenshot at 00036D34:
15:42:35  <V453000> SmatZ: going nuts more and more? :P
15:43:51  <PublicServer> *** Amm1er joined the game
15:44:21  <PublicServer> <Amm1er> evil SmatZ deleted my only station :'-(
15:45:02  <Mazur> !password
15:45:02  <PublicServer> Mazur: dozing
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15:45:54  <PublicServer> *** Mazur joined the game
15:46:06  <Mazur> He did.
15:46:16  <PublicServer> <Amm1er> added !blocks
15:46:27  <PublicServer> <Amm1er> 2 trains don't fit there
15:47:48  <Mazur> The bastard.
15:51:35  <PublicServer> <Amm1er> Sweets drop does jam and you rise the limit?
15:51:53  <PublicServer> <SmatZ> it does?
15:51:56  <PublicServer> <SmatZ> oh THAT jam
15:52:18  <PublicServer> <SmatZ> yeah, I am adding toys trains only
15:52:33  <SmatZ> !trains 1350
15:52:33  <PublicServer> *** SmatZ has set max_trains to 1350
15:52:35  <PublicServer> *** Amm1er has left the game (leaving)
15:52:44  <XeryusTC> SmatZ: toy drop is on the brink of breakdown too
15:52:44  <SmatZ> Ammler: what your station?
15:53:01  <gr00vy> !password
15:53:01  <PublicServer> gr00vy: dozing
15:53:03  <Ammler> SmatZ: it isn't anymore :-P
15:53:11  <PublicServer> <SmatZ> how do you know it was me?
15:53:14  <Ammler> it _was_ my station :-D
15:53:22  <Ammler> because you signed it
15:53:27  <PublicServer> <SmatZ> damn
15:53:28  <PublicServer> <SmatZ> :D
15:53:48  <Ammler> my only constribution to this game :'-(
15:53:55  <Ammler> -s
15:53:55  <PublicServer> *** gr00vaLisTic joined the game
15:53:59  <PublicServer> <gr00vaLisTic> hiho
15:54:00  <PublicServer> <SmatZ> where was that station?
15:54:03  <PublicServer> <SmatZ> hello gr00vaLisTic
15:54:11  <XeryusTC> Ammler: hopefully it will stay as that :P
15:54:28  <XeryusTC> one deleted station is more than enough from you :P
15:54:31  <Ammler> XeryusTC: yeah, SmatZ teached me to keep my finger out
15:54:37  <PublicServer> <SmatZ> :(
15:54:44  <PublicServer> * SmatZ bites Ammler
15:55:29  <Ammler> SmatZ: I made the station but the the vehicle limit was reached, so I wasn't able to add trains for
15:55:37  <PublicServer> <SmatZ> oh
15:55:40  <PublicServer> <SmatZ> THAT station!
15:55:45  <Ammler> :-D
15:55:51  <PublicServer> <SmatZ> that with several CL2 curves
15:55:56  <PublicServer> <SmatZ> one platform
15:56:05  <PublicServer> <SmatZ> and long stationwalk
15:56:07  <XeryusTC> zomfg
15:56:13  <Ammler> well, I thought, I improve it with traffic
15:56:15  <XeryusTC> why did we ever member Ammler? :(
15:56:22  <PublicServer> <SmatZ> Ammler <3
15:56:35  <PublicServer> <SmatZ> CL1 even
15:57:01  <Ammler> XeryusTC: didn't you suggest me?
15:57:26  <XeryusTC> i regret that now
15:57:34  <Ammler> :-)
15:57:53  <PublicServer> <SmatZ> so...
15:58:06  <PublicServer> <SmatZ> who wants to upgrade sweets drop
15:58:10  <PublicServer> <SmatZ> that southern part
15:58:13  <PublicServer> *** XeryusTC joined the game
15:58:15  <XeryusTC> I'm bored of my balls
15:58:23  <PublicServer> <XeryusTC> SmatZ: you?
15:58:30  <Ammler> I would but your high limit doesn't allow me connected that long
15:58:39  <PublicServer> <SmatZ> I don't want to play alobe :~
15:58:51  <PublicServer> <SmatZ> alone
15:58:58  <Ammler> maybe the stuck trains patch
15:59:15  <PublicServer> <SmatZ> stuck trains patch?
15:59:20  <PublicServer> <XeryusTC> the SRO pickup is odd
15:59:24  <Ammler> the patch from eddi
15:59:30  <PublicServer> <XeryusTC> production is now 1872/1071/1360
15:59:56  <PublicServer> <XeryusTC> while usually the first was the lowest and one of the latter two was 2200+ while the other was ~800 :o
15:59:57  <Ammler>
16:00:14  <XeryusTC> it works on the current revision?
16:00:23  <PublicServer> <gr00vaLisTic> SmatZ: which part should be changed @ Sweets Drop?
16:00:36  <PublicServer> <gr00vaLisTic> ah
16:00:41  <PublicServer> <gr00vaLisTic> i think i found it :D
16:01:07  <Ammler> XeryusTC: yes, it needed an update
16:01:43  *** roboboy has quit IRC
16:01:52  <XeryusTC> needed or needs?
16:02:33  <PublicServer> <gr00vaLisTic> should i try to fix the station entrace sweets drop south?
16:02:40  *** mixrin has quit IRC
16:03:26  <XeryusTC> dinner tiems
16:05:47  *** ODM has joined #openttdcoop
16:05:47  *** ChanServ sets mode: +o ODM
16:07:04  <Ammler> I neeeded an update of stuck trains to get it running with recent nightlies
16:12:22  <PublicServer> <gr00vaLisTic> who is working at sweets drop south?
16:12:34  <PublicServer> ***  made screenshot at 0002902B:
16:12:38  <PublicServer> <SmatZ> I am trying to clear the space
16:12:44  <PublicServer> <SmatZ> so you have space to build
16:12:52  <PublicServer> <gr00vaLisTic> ok great
16:13:24  <PublicServer> <gr00vaLisTic> what you think...half station for each track or full choice?
16:13:49  <PublicServer> <SmatZ> I think full choice is not needed
16:13:58  <PublicServer> <SmatZ> there can be done balancer before the station if needed
16:14:09  <PublicServer> <gr00vaLisTic> do we need this tunnel under the station?
16:14:22  <PublicServer> <gr00vaLisTic> so we could enlarge it
16:14:47  <PublicServer> <SmatZ> you can move the station two tiles to the south
16:14:53  <PublicServer> <SmatZ> so the line can be placed there
16:15:56  <PublicServer> <gr00vaLisTic> lol cant build station...damn town
16:15:57  <PublicServer> <gr00vaLisTic> :D
16:16:14  <PublicServer> <SmatZ> don't build new station
16:16:20  <PublicServer> <SmatZ> join it to current
16:16:26  <PublicServer> <gr00vaLisTic> thats what i wanted to do
16:16:29  <PublicServer> <gr00vaLisTic> can place building :)
16:16:37  <PublicServer> <SmatZ> sttrange
16:16:43  <PublicServer> <gr00vaLisTic> now
16:16:46  <PublicServer> <gr00vaLisTic> needed some trees :)
16:18:16  <ODM> hey guys
16:18:18  <ODM> hows the game?
16:18:22  <PublicServer> <SmatZ> hello ODM
16:18:23  <PublicServer> <SmatZ> great
16:18:29  <PublicServer> <SmatZ> jammed as usual
16:19:33  <ODM> !trains
16:19:33  <PublicServer> ODM: !trains <integer>: set value of max_trains
16:19:40  <ODM> ugh !rcon set max_trains
16:19:48  <ODM> !rcon set max_trains
16:19:48  <PublicServer> ODM: Current value for 'max_trains' is: '1350' (min: 0, max: 5000)
16:19:58  <ODM> really, no more trains but now its jammed?:P
16:20:25  <PublicServer> <SmatZ> gr00vaLisTic: is rebuilding south SWEET DROP
16:20:34  <PublicServer> <SmatZ> so all trains are taking other parts of the drop
16:20:36  <PublicServer> <SmatZ> => jams
16:20:36  <gleeb> !dl
16:20:36  <PublicServer> gleeb: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:20:38  <ODM> ah that explains
16:20:41  <ODM> but thats a valid reason
16:20:50  <gleeb> !dl lin
16:20:50  <PublicServer> gleeb:
16:20:55  <gleeb> ty, PublicServer.
16:20:57  <ODM> !password
16:20:57  <PublicServer> ODM: culled
16:21:11  <PublicServer> *** 0DM joined the game
16:21:27  <PublicServer> <0DM> wow thats a massive terminus^^
16:21:56  <PublicServer> <0DM> gl^^
16:21:58  <PublicServer> <Mazur> Hi, ODM.
16:22:02  <PublicServer> <0DM> heya
16:22:39  <PublicServer> <Mazur> I is watching.
16:22:39  <XeryusTC> back
16:22:49  <PublicServer> <0DM> i is not building:p
16:22:52  <PublicServer> <0DM> wb mate
16:23:18  <PublicServer> <XeryusTC> ty
16:25:08  *** NoobCp has joined #openttdcoop
16:25:23  *** jondisti has joined #openttdcoop
16:26:15  <jondisti> !password
16:26:16  <PublicServer> jondisti: culled
16:27:23  <PublicServer> *** jond1sti joined the game
16:27:36  <PublicServer> ***  made screenshot at 00029427:
16:27:41  *** devilsadvocate has joined #openttdcoop
16:28:17  <Ammler> ps is reaching server limits :-)
16:28:28  <Ammler> 50%
16:28:31  <PublicServer> <SmatZ> :)
16:28:33  <PublicServer> *** jond1sti has joined spectators
16:28:54  <Ammler> and stable is at 30%
16:29:19  <Ammler> it has a load avg. > 3
16:30:52  <Ammler> ps on 60%
16:31:02  <Ammler> so together they use 100%
16:31:19  <planetmaker> he?
16:31:19  <PublicServer> *** Mazur has left the game (connection lost)
16:31:22  <Ammler> almost :-P
16:31:26  <Ammler> 80%
16:31:27  <planetmaker> top displayes usage for each core
16:31:43  <planetmaker> so 30% means 30% of the core it runs on.
16:31:47  <Ammler> hmm, it is single core, isn't?
16:31:48  <dihedral> it's dual core ^^
16:31:55  <planetmaker> n*100% is max for a n core chip
16:32:00  <dihedral> ;-)
16:32:00  <planetmaker> and yes, it's dual core
16:32:01  <dihedral> yarp
16:32:02  <Ammler> ah, indeed, 2 cores :-P
16:32:06  <planetmaker> C2D 6600
16:32:36  <dihedral> my new vm will be on a dual quad core system
16:32:43  <planetmaker> :-D
16:32:44  <dihedral> as far as i know i get 4 cores :-P
16:32:55  <dihedral> already signed the contract :-P
16:32:57  <Ammler> dihedral: I am looking forward for your review
16:33:05  <dihedral> yes me too
16:33:19  * planetmaker , too :-)
16:33:24  <dihedral> :P
16:33:26  <Mazur> dual quad, nice.
16:33:33  <dihedral> 26 eur / month aint that bad for what it looks like
16:33:43  <dihedral> Mazur, yes, but saadly not a dual i7 system
16:33:49  <dihedral> dual nehalem is whopping
16:33:49  <Ammler> yeah, it looks damn cheap
16:34:02  <dihedral> they aparently put max 10 vm's on one host
16:34:03  <PublicServer> <XeryusTC> can trains from sweets drop go north from every line?
16:34:20  *** NoobCp has left #openttdcoop
16:34:33  <PublicServer> <0DM> yes
16:34:58  <PublicServer> <XeryusTC> why did i just see 671 use slh7 to turna round then?
16:34:59  <PublicServer> <gr00vaLisTic>  atrain arrived at southern
16:35:07  <Ammler> also the min ram you get, 3 GB is awesome
16:35:13  <PublicServer> <0DM> mightve been busy:P
16:35:16  <PublicServer> <SmatZ> surprisingly, network is not THAT jammed
16:35:23  *** phatmatt has quit IRC
16:35:35  <Ammler> traffic limit is unreachable
16:35:54  <Ammler> I wonder, how they can be that cheap...
16:35:54  <PublicServer> <XeryusTC> ooch
16:36:23  <Ammler> somewhere needs to be a heck
16:36:24  <PublicServer> <0DM> no service or uptime guarantees at all?
16:37:00  <PublicServer> *** 0DM has left the game (leaving)
16:37:05  <PublicServer> <XeryusTC> fixed a join before split at sweets drop :P
16:37:16  <PublicServer> <XeryusTC> i wish we had tab complete for stations
16:37:23  <PublicServer> <XeryusTC> i need to complete stations more often than towns
16:37:58  <PublicServer> <XeryusTC> hub 8 jams
16:38:01  <PublicServer> <XeryusTC> rom the west
16:38:18  <PublicServer> <SmatZ> east you mean?
16:38:22  <PublicServer> <SmatZ> I just fixed it
16:38:28  <PublicServer> <XeryusTC> yes, i meant that
16:38:30  <PublicServer> <SmatZ> it could solve itself
16:38:40  <PublicServer> <SmatZ> the problem is only 1 lane to south
16:38:53  <PublicServer> <SmatZ> it's not that much used under normal conditions
16:39:02  <PublicServer> <SmatZ> but now, all the sweets traffic goes there
16:39:07  <PublicServer> <XeryusTC> oh, still rebuilding then?
16:39:13  <PublicServer> <SmatZ> yes
16:39:43  <PublicServer> <gr00vaLisTic> my girlfriend has me distracted :D
16:39:48  <PublicServer> <SmatZ> :-x
16:39:56  <PublicServer> <XeryusTC> xD
16:40:01  <PublicServer> <SmatZ> you have computer in kitchen?
16:40:19  <PublicServer> <XeryusTC> :D
16:40:30  <PublicServer> <gr00vaLisTic> hrhr,no, but  chain is long enough to reach it :)
16:40:31  <PublicServer> <SmatZ> brb
16:40:34  <PublicServer> *** SmatZ has left the game (leaving)
16:40:34  <PublicServer> <XeryusTC> SmatZ is made of win :D
16:40:36  <SmatZ> :-D
16:41:00  *** pugi has joined #openttdcoop
16:41:47  <ODM> hmm
16:41:58  <ODM> netherlands is a bit like this ottd game
16:42:00  <ODM> no planes.
16:42:01  <pugi> hmm, still no new map?
16:42:17  <PublicServer> <XeryusTC> odm: the entirety of europe is atm ;)
16:42:38  <PublicServer> ***  made screenshot at 00023829:
16:42:48  <ODM> i thought only some parts
16:43:26  <pugi> !password
16:43:26  <PublicServer> pugi: easies
16:43:32  <pugi> no, europe wide
16:43:39  <ODM> fancy
16:43:47  <PublicServer> *** PUGl joined the game
16:43:53  <PublicServer> <XeryusTC> JamieLei is stranded in Sweden :(
16:43:53  <ODM> it dosent happen often that all planes are grounded
16:43:58  <ODM> i bet some runways are filled up
16:44:06  <ODM> who?
16:44:51  <PublicServer> * PUGl votes for next map
16:45:04  <PublicServer> <XeryusTC> fortunately this isn't a democracy
16:45:11  <PublicServer> <PUGl> :/
16:45:23  <ODM> actually it is, just not for non-members:P
16:45:51  <PublicServer> <PUGl> i think i am a member :D
16:45:54  <PublicServer> <XeryusTC> we almost never vote about anything, we sometimes ask for a second opinion :P
16:46:08  <ODM> there will be a new game sometime, but if people are still having fun with this theres not much need t change
16:46:13  *** ChanServ sets mode: +v ODM
16:46:13  *** ChanServ sets mode: +v Phazorx
16:46:13  *** ChanServ sets mode: +v OwenS
16:46:13  *** ChanServ sets mode: +v KenjiE20
16:46:13  *** ChanServ sets mode: +v ^Spike^
16:46:13  *** ChanServ sets mode: +v planetmaker
16:46:13  *** ChanServ sets mode: +v XeryusTC
16:46:13  *** ChanServ sets mode: +v SmatZ
16:46:13  *** ChanServ sets mode: +v tneo
16:46:13  *** ChanServ sets mode: +v Osai
16:46:13  *** ChanServ sets mode: +v Kommer
16:46:13  *** ChanServ sets mode: +v Webster
16:46:13  *** ChanServ sets mode: +v Ammler
16:46:13  *** ChanServ sets mode: +v V453000
16:46:13  *** ChanServ sets mode: +v hylje
16:46:17  <ODM> boom
16:46:36  <PublicServer> <XeryusTC> did someone call for an explosion?
16:46:47  <ODM> es
16:46:48  <ODM> yes
16:47:08  <KenjiE20> okay, who was being inappropriate with chanserv again? :P
16:47:21  <XeryusTC> oh, it was an irc boom :o
16:47:31  * XeryusTC cuddles chanserv
16:48:04  <KenjiE20> aha
16:48:09  * KenjiE20 points accusingly
16:48:20  * pugi slaps ChanServ
16:48:26  <PublicServer> *** Intexon has left the game (connection lost)
16:48:28  <XeryusTC> i just thanked it for giving me a voice
16:48:47  <PublicServer> *** jond1sti has left the game (leaving)
16:51:14  <PublicServer> <XeryusTC> candy mountain has been refilled
16:51:30  *** phatmatt has joined #openttdcoop
16:51:35  <phatmatt> !password
16:51:35  <PublicServer> phatmatt: easies
16:51:49  <PublicServer> *** phatmatt joined the game
16:53:08  <PublicServer> <XeryusTC> oh great
16:53:08  <PublicServer> *** PUGl has left the game (connection lost)
16:53:19  <PublicServer> <XeryusTC> see train 414
16:53:23  <pugi> okay... i'm out until finally a new map is started
16:53:29  <PublicServer> <XeryusTC> it wants to join a full line because it needs to go to a station
16:53:41  <PublicServer> <XeryusTC> and thus blocking that entire northern line again
16:53:45  <planetmaker> !info
16:53:45  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 25964611519  Loan: 0  Value: 25970081482  (T:1361, R:4, P:0, S:0) unprotected
16:53:49  <PublicServer> <XeryusTC> just after i made a choice to unjam it xD
16:53:53  <planetmaker> uh... seems like I'm out, too ;-)
16:54:03  <PublicServer> <XeryusTC> (fixed already btw)
16:57:34  <PublicServer> <XeryusTC> zomfg
16:57:41  <PublicServer> ***  made screenshot at 0002A02A:
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17:00:13  <PublicServer> <XeryusTC> i've reconnected the south ML for a part
17:00:32  <PublicServer> <XeryusTC> to allow trains to go to Nudfield :o
17:01:04  <PublicServer> <gr00vaLisTic> brb
17:04:25  *** Polygon has joined #openttdcoop
17:08:33  <PublicServer> *** XeryusTC has left the game (connection lost)
17:12:43  <PublicServer> ***  made screenshot at 0002A032:
17:14:39  <PublicServer> <gr00vaLisTic> why are trains entering now?
17:15:16  *** fonsinchen has joined #openttdcoop
17:18:12  <PublicServer> <MrRuben> terminus XD
17:18:57  <PublicServer> *** phatmatt has left the game (connection lost)
17:21:02  <PublicServer> *** sonic joined the game
17:23:37  <PublicServer> <gr00vaLisTic> ok
17:23:42  <PublicServer> <gr00vaLisTic> think i've finished
17:24:15  <PublicServer> <MrRuben> hmm
17:24:27  <PublicServer> <MrRuben> is it me or is that a new toy drop?
17:25:15  <PublicServer> *** SmatZ joined the game
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17:26:58  <PublicServer> *** sonic has left the game (connection lost)
17:27:45  <PublicServer> ***  made screenshot at 000230DC:
17:31:16  <pugi> wow
17:31:25  <pugi> that looks stupid with trees :D
17:33:40  <theholyduck> !password
17:33:40  <PublicServer> theholyduck: beagle
17:33:48  <PublicServer> *** theholyduck joined the game
17:34:04  <PublicServer> <theholyduck> hmm,  toyland IS alot more pleasing with opengfx
17:34:11  <PublicServer> <theholyduck> because my eyes arent bleeding anymore
17:34:30  <PublicServer> <MrRuben> :)
17:34:35  <PublicServer> <theholyduck> my biggest problem with the opengfx set, is the menu icons, that all look horribly wrong
17:34:48  <PublicServer> *** MrRuben has left the game (connection lost)
17:34:50  <PublicServer> <theholyduck> i'd love to do opengfx toyland replacement terrain
17:34:54  <PublicServer> *** MrRuben has left the game (leaving)
17:35:00  <PublicServer> <theholyduck> with old style menu icons
17:35:23  <PublicServer> *** MrRuben joined the game
17:35:40  <PublicServer> <MrRuben> lol original graphics look indeed very crap
17:35:43  <PublicServer> <theholyduck> oh noes, somebody removed the high speed express
17:35:55  <PublicServer> <theholyduck> also, loljam
17:36:04  <PublicServer> * MrRuben views candy mountain in original GRF
17:36:19  <Ammler> [19:34] <PublicServer> <theholyduck> my biggest problem with the opengfx set, is the menu icons, that all look horribly wrong <-- same here
17:36:30  <PublicServer> <theholyduck> take a look at
17:36:31  <Ammler> but now it is the opposite, when I use ttd
17:36:43  <PublicServer> <theholyduck> and then see the lenght of the jam it causes
17:36:55  <PublicServer> <MrRuben> actually I'm quite used to the menu icons in OGRF
17:37:03  <PublicServer> <MrRuben> OFX*
17:37:10  <PublicServer> <MrRuben> OGFX*
17:37:15  <PublicServer> <MrRuben> godver :P
17:37:23  <PublicServer> <theholyduck> looka t that jam?
17:37:24  <PublicServer> <theholyduck> its literally.
17:37:31  <PublicServer> <theholyduck> like half the damn map
17:37:34  <Ammler> ogfx isn't wrong, just needs a bit time to get familiar
17:37:50  <PublicServer> <theholyduck> guise
17:37:53  <PublicServer> <theholyduck> we need some fixing
17:37:57  <PublicServer> <gr00vaLisTic> wait
17:38:04  <PublicServer> <gr00vaLisTic> i had to change something at sweets drop
17:38:11  <PublicServer> <gr00vaLisTic> had a block for a short while
17:38:17  <PublicServer> <theholyduck> well, sweets drop isnt causing this
17:38:21  <PublicServer> <theholyduck> a prio that never merges is
17:38:31  <PublicServer> <gr00vaLisTic> ok
17:38:32  <PublicServer> <theholyduck> causing trains 80 miles back to back up
17:38:48  <PublicServer> <theholyduck> just south of cola
17:39:14  <PublicServer> <theholyduck> the jam is clearing up, a BIT
17:39:18  <PublicServer> <theholyduck> but its still pretty large
17:39:41  <PublicServer> <theholyduck> wee, somebody is trying to fix this injustice
17:40:13  <PublicServer> <theholyduck> hmm, so back when we had 1k trains, we earned about 140million a year
17:40:29  <PublicServer> <theholyduck> now with 1361, we earn 168
17:40:36  <PublicServer> <theholyduck> i dont sense linear growth
17:40:47  <PublicServer> * theholyduck blams jams
17:41:00  <PublicServer> <gr00vaLisTic> hm?
17:41:03  <PublicServer> <MrRuben> ?? we are earning 337m a year
17:41:04  <PublicServer> <gr00vaLisTic> why 168?
17:41:14  <PublicServer> <theholyduck> mrn not in gbp
17:41:24  <PublicServer> <MrRuben> use euro's! :P
17:41:32  <PublicServer> <theholyduck> dont make me use NOK's
17:41:51  <PublicServer> <theholyduck> my point was, incomes has not gone up in proportion with number of trains
17:41:57  <PublicServer> <MrRuben> right back to OGFX
17:42:02  <PublicServer> *** MrRuben has left the game (leaving)
17:42:14  *** Mazur has left #openttdcoop
17:42:27  <PublicServer> *** MrRuben joined the game
17:42:47  <PublicServer> ***  made screenshot at 0000DADB:
17:45:33  <PublicServer> *** MrRuben has left the game (leaving)
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17:50:39  <PublicServer> <theholyduck> ooops :P
17:50:42  <PublicServer> <gr00vaLisTic> lol :D
17:55:41  <PublicServer> <theholyduck> so, when are we going to switch to a hopefully more aestetically pleasing psg 182? :P
17:55:49  <PublicServer> <gr00vaLisTic> :D
17:55:50  <PublicServer> <theholyduck> when we manage to make this stop jamming?
17:56:05  <PublicServer> <gr00vaLisTic> yeah thats what i suppose
17:56:34  <PublicServer> <gr00vaLisTic> or do you want to have jammy savegame archived?
17:56:47  <PublicServer> <theholyduck> well, the problem lately has been prio/merge related jams
17:57:01  <PublicServer> <theholyduck> like in hub11
17:57:12  <PublicServer> <theholyduck> well, removing the jams from this game seems impossibly :p
17:57:17  <PublicServer> <theholyduck> you kill one, and 4 more pops up
17:57:24  <PublicServer> <gr00vaLisTic> hehe yeah
17:57:45  <PublicServer> <gr00vaLisTic> need bigger MLs everywhere hrhr ;P
17:57:49  <PublicServer> ***  made screenshot at 0002902B:
17:57:51  <PublicServer> <theholyduck> and parts of the network is just to congested
17:58:04  <PublicServer> <theholyduck> yeah, we needs ome LLLL_RRRR in places
17:58:05  <PublicServer> <theholyduck> almost
17:58:29  <PublicServer> <gr00vaLisTic> somehow it is funny to see...especially in overview, when you don't notice the jams
17:58:32  <pugi> hey, is there a way to see the server settings or what grfs are used if i want to play for myself a game with the commonly used openttdcoop settings? :D
17:59:17  <PublicServer> <gr00vaLisTic> when clicking the multiplayer button in main menu and selecting the ottdcoop server in the list
17:59:22  <PublicServer> <gr00vaLisTic> you should see a newgrf button
17:59:28  <PublicServer> <theholyduck> well this game doesnt have any
17:59:33  <PublicServer> <gr00vaLisTic> i think there you should see what grf's are active
17:59:42  <PublicServer> <theholyduck> seeing as its toyland
17:59:57  <pugi> hm
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18:12:52  <PublicServer> ***  made screenshot at 00028639:
18:27:54  <PublicServer> ***  made screenshot at 0002882C:
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18:42:56  <PublicServer> ***  made screenshot at 0002A632:
18:45:18  <PublicServer> *** gr00vaLisTic has left the game (leaving)
18:46:46  <PublicServer> *** VictorOfSweden joined the game
18:47:23  <PublicServer> <VictorOfSweden> hi
18:47:30  <PublicServer> *** VictorOfSweden has joined company #1
18:49:07  <theholyduck> hmm, how could you join without doing the whole !password thing?
18:49:23  <KenjiE20> magic
18:49:49  <VictorOfSweden> yes, *magic*
18:49:53  <VictorOfSweden> irc magic
18:49:57  <theholyduck> pm magic!
18:50:01  *** KyleS1 has joined #openttdcoop
18:50:03  <theholyduck> i guess
18:50:09  <KyleS1> !password
18:50:09  <PublicServer> KyleS1: buzzes
18:50:14  <theholyduck> yeah, pm works
18:50:22  <theholyduck>  /msg rather :p
18:50:27  <theholyduck> i wonder if it responds to /notice
18:50:28  * planetmaker knows another way, but keeps rather silent
18:50:44  <PublicServer> *** KyleS joined the game
18:50:44  <theholyduck> does not ;(
18:50:59  <planetmaker> also you remind us that we should disable the query for passwords via private message.
18:51:07  <planetmaker> :-)
18:51:24  <theholyduck> you should but you havent
18:51:36  <PublicServer> <VictorOfSweden> hm..
18:51:49  <PublicServer> <VictorOfSweden> accidental crash
18:52:27  * planetmaker feels unfortunately reminded of some other *duck* person who was once around
18:52:37  * planetmaker also wonders whether you're the same ;-)
18:57:27  <Kommer> hey all
18:57:29  *** A3aan has joined #openttdcoop
18:57:30  <Kommer> good evening
18:57:33  <PublicServer> <SmatZ> hello Kommer
18:57:43  <planetmaker> good day Kommer
18:57:58  <PublicServer> ***  made screenshot at 0002CC34:
18:58:03  <planetmaker> and SmatZ , too :-)
18:58:21  <PublicServer> <SmatZ> hello planetmaker :)
18:58:30  <A3aan> good evening :-)
18:58:39  <A3aan> havent been around in a while
18:58:41  <planetmaker> hello A3aan
18:58:47  <planetmaker> true that ;-)
18:59:07  <A3aan> :-)
18:59:32  <A3aan> just figured there was a 1.0 release of openttd lol
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19:01:49  <A3aan> !players
19:01:50  <PublicServer> A3aan: Client 533 (Orange) is theholyduck, in company 1 (Jamming United)
19:01:50  <PublicServer> A3aan: Client 539 (Orange) is VictorOfSweden, in company 1 (Jamming United)
19:01:50  <PublicServer> A3aan: Client 529 (Orange) is SmatZ, in company 1 (Jamming United)
19:01:51  <PublicServer> A3aan: Client 541 (Orange) is KyleS, in company 1 (Jamming United)
19:02:06  <Ammler> welcome back A3aan :-)
19:02:13  <A3aan> ty :-)
19:02:22  <A3aan> i see a lot of new names lol
19:03:37  <A3aan> !password
19:03:38  <PublicServer> A3aan: gnomes
19:03:47  <PublicServer> *** A3aan joined the game
19:04:57  <PublicServer> *** A3aan has left the game (connection lost)
19:05:03  <planetmaker> :-D
19:05:05  <planetmaker> !info
19:05:05  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 27192914017  Loan: 0  Value: 27197405073  (T:1361, R:4, P:0, S:0) unprotected
19:05:07  <Ammler> havy game...
19:05:12  <planetmaker> ^  quite advanced game, yes
19:05:37  <PublicServer> *** VictorOfSweden has joined spectators
19:05:40  <A3aan> not even playable for me.. lags like hell :-(
19:06:30  <Ammler> @stage bring it to a end
19:06:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: bring it to a end | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
19:06:41  <PublicServer> *** VictorOfSweden has left the game (leaving)
19:07:01  <Ammler> !tweet Please help to finalize our biggest Toyland game ever.
19:07:04  <PublicServer> Ammler: Tweet sent:
19:08:26  <A3aan> lol, openttdcoop also on twitter??
19:10:57  <planetmaker> yup
19:13:01  <PublicServer> ***  made screenshot at 0003911C:
19:16:54  *** avdg1 has joined #openttdcoop
19:16:57  <avdg1> hey
19:17:00  *** avdg1 is now known as avdg
19:17:26  <avdg> !players
19:17:28  <PublicServer> avdg: Client 533 (Orange) is theholyduck, in company 1 (Jamming United)
19:17:28  <PublicServer> avdg: Client 529 (Orange) is SmatZ, in company 1 (Jamming United)
19:17:28  <PublicServer> avdg: Client 541 (Orange) is KyleS, in company 1 (Jamming United)
19:17:41  <Kommer> !password
19:17:42  <PublicServer> Kommer: ruffed
19:17:48  <PublicServer> *** Kommer joined the game
19:18:02  <PublicServer> <Kommer> wow. BiG jam
19:18:53  <avdg> are the trains making a jam party?
19:18:57  <PublicServer> <Kommer> yes
19:19:12  <avdg> srr, I can't go online atm :)
19:22:12  *** Seberoth has quit IRC
19:23:21  <PublicServer> *** Intexon joined the game
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19:23:41  <PublicServer> <Kommer> will be hard to fix it all
19:23:46  <PublicServer> <Kommer> almost the whole network IMHO
19:23:49  <PublicServer> <SmatZ> what is broken?
19:24:03  <PublicServer> <Kommer> parts of the network are jammes
19:24:04  <PublicServer> <Kommer> jammed
19:24:12  <PublicServer> <Kommer> but the jam moves from one part to another one
19:24:28  <PublicServer> <Kommer> but it looks now better
19:24:54  <PublicServer> <KyleS> zz
19:24:56  <PublicServer> <KyleS> crash
19:25:01  <PublicServer> <KyleS> :(
19:25:53  <PublicServer> *** Intexon has left the game (leaving)
19:25:55  *** Doorslammer has quit IRC
19:26:09  <planetmaker> <PublicServer> <Kommer> but it looks now better
19:26:09  <planetmaker> <PublicServer> <KyleS> crash <-- hehe. Not to be read out-of-context
19:26:31  <PublicServer> <Kommer> lol
19:26:47  <KyleS1> lol
19:27:24  <PublicServer> *** XeryusTC joined the game
19:28:03  <PublicServer> ***  made screenshot at 00016729:
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19:43:05  <PublicServer> ***  made screenshot at 0001219E:
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19:48:49  <PublicServer> <theholyduck> can we post-humously label this PSG-181-jam?
19:48:55  <PublicServer> <theholyduck> or something?
19:48:56  <PublicServer> <Kommer> nah :)
19:49:07  <PublicServer> <Kommer> am working hard to remove jams :)
19:52:38  <PublicServer> <theholyduck> :o 1278000 litres of plastic
19:52:39  <PublicServer> <theholyduck> :P
19:52:48  <PublicServer> <theholyduck> thats a nice number
19:53:19  <KenjiE20> New Game type, "Make everynumber possible 453000"
19:53:30  <PublicServer> <Kommer> ahh, cola is removed
19:53:31  <KenjiE20> :P
19:53:35  <PublicServer> <Kommer> thats why I see those jams :)
19:53:35  <PublicServer> <theholyduck> you know, these jams are sometimes so long
19:53:42  <PublicServer> <theholyduck> its hard to see where they come from
19:54:32  <PublicServer> <theholyduck> take a look at !JAM
19:54:39  <PublicServer> <theholyduck> and how far back it goes
19:55:04  <PublicServer> <SmatZ> /slap
19:55:07  <PublicServer> <SmatZ> stupid me
19:55:24  <PublicServer> <theholyduck> caused by a train waiting infinitly for free path
19:55:28  <PublicServer> <theholyduck> need help finding out why
19:55:35  <PublicServer> <theholyduck> at !WHY?
19:55:39  <OwenS> Incidentally, whos plan is being played in this game?
19:55:47  <PublicServer> <theholyduck> hmm
19:55:48  <PublicServer> <theholyduck> rather
19:55:54  <PublicServer> <theholyduck> why do trains waiting all the way up there
19:55:58  <PublicServer> <theholyduck> cause the hub to ham shut?
19:56:06  <PublicServer> <theholyduck> we need some extra line up there
19:56:09  <PublicServer> <theholyduck> or something
19:56:31  <PublicServer> <theholyduck> ...
19:56:38  <PublicServer> <theholyduck> this jam is jammiing itself
19:56:39  <PublicServer> <theholyduck> ...
19:56:45  <KyleS1> lol
19:56:48  <PublicServer> <theholyduck> seriously
19:56:49  <KyleS1> its jams all the way down
19:56:52  <PublicServer> <theholyduck> i traced it all the way around
19:56:59  <PublicServer> <theholyduck> the 1 cola drop thingy
19:57:01  <PublicServer> <theholyduck> is jammed
19:57:06  <PublicServer> <theholyduck> because the 1 cola drop thingy is jammed
19:57:08  <PublicServer> <theholyduck> going all the way round
19:57:20  <KyleS1> OwenS: I think it is ODM's plan
19:57:27  <PublicServer> <theholyduck> a jam jamming itself?
19:57:43  <PublicServer> <theholyduck> now, if the new cola station is made
19:57:46  <PublicServer> <theholyduck> the jam might clear up
19:57:50  <PublicServer> <theholyduck> maybe
19:58:06  <OwenS> Whoo, combo breaker :D
19:58:07  <PublicServer> ***  made screenshot at 0000DAA8:
19:58:38  <PublicServer> <Kommer> err. everything is jammed due to cola
19:58:39  <PublicServer> <theholyduck> STOP DELETING THE ENTRY to the gigang huge cola station, tis causing gigant jamaritigs
19:58:44  <PublicServer> <theholyduck> kommer yes
19:58:52  <PublicServer> <theholyduck> the main cola drop is gone, so cola is jamming cola
19:58:56  <PublicServer> <theholyduck> jamming everything
19:59:24  <PublicServer> <theholyduck> its infact, one of the largest jams i've seen in my life
19:59:35  <PublicServer> <Kommer> nah, its not the complete network :D
19:59:58  <KyleS1> lol
20:00:03  <KyleS1> has that happened before? :o
20:00:27  <PublicServer> <theholyduck> now that new cola is done, lets hope it all clears up
20:00:52  <Hirundo> It is a known scientific fact that cola causes blocked arteries ;)
20:01:10  <PublicServer> <theholyduck> by god i think it worked
20:01:21  <PublicServer> <theholyduck> appart from cola/bubble drop entry being sloow
20:01:22  <PublicServer> <KyleS> by Zues!
20:01:28  <PublicServer> <theholyduck> or atleast, overloaded
20:01:56  <PublicServer> <SmatZ> ...
20:01:57  <PublicServer> <theholyduck> CRASH
20:01:58  <PublicServer> <Kommer> oohh noooo
20:01:59  <PublicServer> <Kommer> ...
20:02:12  <PublicServer> <Kommer> (&*@
20:02:15  <PublicServer> <Kommer> ..
20:02:47  <PublicServer> <theholyduck> so, the biggest problem with the new cola station, seems to be exit
20:02:54  <PublicServer> <theholyduck> atleast the exit is jammed shut a bit
20:02:54  <PublicServer> <Kommer> yes
20:03:00  <PublicServer> <Kommer> 4 entry lines, 2 exit
20:03:18  <PublicServer> <theholyduck> use the power of magic to fix it!
20:03:22  <PublicServer> *** KyleS has joined spectators
20:03:44  <PublicServer> <SmatZ> those are rather two entries
20:03:57  <PublicServer> <Kommer> hmm you are correct
20:04:11  *** mib_km08uc has quit IRC
20:04:15  <PublicServer> <Kommer> :)
20:04:25  <PublicServer> <theholyduck> it still needs a better exit system
20:04:26  <PublicServer> <SmatZ> 12 platforms is fine for 2 lines :)
20:04:31  <PublicServer> <Kommer> yepp
20:04:32  <PublicServer> <theholyduck> the current one is too complex and jams like a mofo
20:04:43  <PublicServer> <Kommer> no jams yet
20:04:45  <PublicServer> <Kommer> just see what it does
20:04:49  <PublicServer> <theholyduck> well it did jam earlier
20:04:55  <PublicServer> <theholyduck> and quite badly aswell
20:05:18  <PublicServer> <theholyduck> lets see how well it works once we get all exits going
20:05:19  <PublicServer> <theholyduck> err
20:05:20  <PublicServer> <theholyduck> entries
20:05:26  <PublicServer> <theholyduck> like now :P
20:05:55  <PublicServer> <theholyduck> i think the left side is a bit overkill
20:05:59  <PublicServer> <theholyduck> compared to traffic on it
20:06:08  <PublicServer> <theholyduck> and the right side is a bit underkill. compared
20:06:26  <PublicServer> <theholyduck> as you undoubtetly can see
20:06:53  <PublicServer> <Kommer> gtg sry
20:07:19  <PublicServer> *** Kommer has left the game (connection lost)
20:07:46  *** smoovi has quit IRC
20:09:33  <Ammler> Kommer did hear my call for finalize help?
20:10:18  <theholyduck> soo, our income dropped from 184 to 59 from 2 years ago to last year
20:10:26  <theholyduck> i'm guessing due to jams :P
20:10:32  <theholyduck> *159
20:11:47  *** Mucht has joined #openttdcoop
20:11:47  *** ChanServ sets mode: +o Mucht
20:11:59  <PublicServer> *** KyleS has joined company #1
20:13:09  <PublicServer> ***  made screenshot at 0000D89E:
20:13:33  *** heffer has joined #openttdcoop
20:14:49  <avdg> ooo long bridges
20:17:49  *** Zulan has joined #openttdcoop
20:17:54  <PublicServer> <SmatZ> theholyduck: can you do the exit?
20:18:09  <PublicServer> <theholyduck> i can try atleast :P
20:18:13  <PublicServer> <SmatZ> thanks :)
20:18:33  <PublicServer> *** XeryusTC has left the game (connection lost)
20:20:31  *** Intexon has quit IRC
20:23:39  *** Dred_furst has quit IRC
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20:24:41  <PublicServer> <SmatZ> KyleS: that is only temporary track anyway
20:24:57  <KyleS1> ah, ok
20:25:03  <KyleS1> i just saw long bridges and i was like !
20:25:06  <PublicServer> <SmatZ> but please fix it :-p
20:25:32  <PublicServer> <SmatZ> :)
20:26:10  <PublicServer> <KyleS> now it is synced as well :D
20:26:17  <PublicServer> <SmatZ> nice ;)
20:27:13  *** damalix has joined #openttdcoop
20:28:12  <PublicServer> ***  made screenshot at 0000CE89:
20:34:50  <PublicServer> *** KyleS has left the game (connection lost)
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20:36:23  <PeterT> Ammler: new south park last night :-)
20:39:12  *** Vypus has joined #openttdcoop
20:40:18  <avdg> !players
20:40:19  <PublicServer> avdg: Client 533 (Orange) is theholyduck, in company 1 (Jamming United)
20:40:19  <PublicServer> avdg: Client 529 (Orange) is SmatZ, in company 1 (Jamming United)
20:40:26  <Vypus> !password
20:40:27  <PublicServer> Vypus: exhort
20:40:50  <PublicServer> *** Vypus joined the game
20:40:58  <PublicServer> *** Giddorah joined the game
20:41:09  <PublicServer> <Vypus> hi
20:41:15  <PublicServer> <SmatZ> hello Vypus
20:41:47  <Giddorah> Aight... Now... Does anyone have time and energy to explain to me how you can get rid of the password-requirement?
20:41:56  <Giddorah> (3rd day in a row I ask) :P
20:42:49  <Ammler> !genkey Giddorah
20:42:50  <PublicServer> Ammler: Key sent to Giddorah
20:43:02  <Giddorah> And what do I do with that?
20:43:14  <PublicServer> ***  made screenshot at 0000D896:
20:43:19  <avdg> !password
20:43:19  <PublicServer> avdg: timber
20:43:25  <Ammler> add that to
20:43:33  <PublicServer> *** avdg joined the game
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20:43:56  <PublicServer> <avdg> woooooow
20:44:03  <Giddorah> Huh? How? In the server-field?
20:44:20  <PeterT> !genkey
20:44:20  <PublicServer> PeterT: you must be channel op to use !genkey
20:44:22  <Ammler> not in openttd :-)
20:44:26  <PublicServer> <avdg> heuge transformation at the bear drop
20:44:36  <PublicServer> <avdg> uh pickup
20:44:46  <PeterT>
20:44:51  <PublicServer> <theholyduck> huh?
20:44:56  <PublicServer> <theholyduck> nobodys touched pickup in ages
20:45:00  <Ammler> you could use ottdau or autostart for example
20:45:18  <Giddorah> !dl autostart
20:45:19  <PublicServer> Giddorah:
20:45:20  <PublicServer> <avdg> well, then I didn't notic it before
20:45:39  <Giddorah> !dl ottdau
20:45:39  <PublicServer> Giddorah: unknown option "ottdau"
20:45:40  <PublicServer> <theholyduck> i think we went a bit overkill on the cola&bubbles station
20:45:45  <PublicServer> <avdg> :p
20:45:46  <PublicServer> <theholyduck> hint hint, somebody
20:45:48  <PublicServer> <Vypus> theres a problem at hub 01
20:45:49  <PublicServer> <Vypus> that i can't solve
20:45:53  <Ammler> !dl
20:45:53  <PublicServer> Ammler: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:45:58  <Giddorah> !dl autottd
20:45:58  <PublicServer> Giddorah:
20:45:58  <Ammler> autottd
20:46:04  <PublicServer> <theholyduck> what is it?
20:46:07  *** fonsinchen has joined #openttdcoop
20:46:12  <PublicServer> <theholyduck> ahh
20:46:13  <Ammler> or is it autoupdate
20:46:20  <PublicServer> <theholyduck> the trains blocking eachother by accelerating?
20:46:22  *** damalix has joined #openttdcoop
20:46:25  <PublicServer> <avdg> again :(
20:46:41  <PublicServer> <Vypus> ya  where they are stopped
20:46:48  <PublicServer> <Vypus> i don't know how to solve that
20:46:54  <PeterT> !dl autottd
20:46:54  <PublicServer> PeterT:
20:46:55  <PublicServer> <theholyduck> fixed
20:47:01  <PublicServer> <theholyduck> if it was what i think you was thinking about
20:47:19  <PublicServer> <theholyduck> only temp thouhg
20:47:21  <PublicServer> <theholyduck> due to jams
20:47:32  <PublicServer> *** avdg has joined company #1
20:47:45  <PublicServer> <theholyduck> its sort of ironic that prios designed to stop jams
20:47:47  <PublicServer> <theholyduck> cause jams
20:47:59  <PublicServer> <Vypus> i have a sign under !train problem duck
20:48:06  <PublicServer> <Vypus> thats what i was talking about
20:48:16  <PublicServer> <theholyduck> its nor really a problem though
20:48:19  <PublicServer> <theholyduck> its called a prio
20:48:32  <PublicServer> <theholyduck> its just not long enough for the trains to merge cleanly
20:48:43  <PublicServer> <Vypus> well i sat there and watched it, the main lane was hogging it all
20:48:44  <Giddorah> Ammler: So... In AutoTTD I should add an IP
20:48:48  <Ammler> !dl autoupdate
20:48:48  <PublicServer> Ammler:
20:48:54  <PublicServer> <Vypus> it was like for every 10 trains the other tracks would let 1 through
20:49:02  <PublicServer> <theholyduck> thats the POINT
20:49:09  <PublicServer> <avdg> check !slow
20:49:12  <PublicServer> <Vypus> lol, >_<
20:49:13  <PublicServer> <theholyduck> it should only let through trains when theres room for them
20:49:23  <PublicServer> <theholyduck> otherwise, the trains should wait
20:49:58  <PublicServer> <theholyduck> we're working on speeding up that whole area
20:50:11  <Ammler> !dl
20:50:11  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:50:23  <PublicServer> <theholyduck> with adding more stuff to the gigan awesome psychadelic cola and bubble drop of doom
20:50:24  <PublicServer> <avdg> check !ooo
20:50:32  <Ammler> Giddorah: autottd doesn't support it, it is ottdau
20:50:34  <PublicServer> <avdg> 5k waiting :p
20:50:42  <Giddorah> Oh... Only on linux-systems then :(
20:50:45  <PublicServer> <Vypus> well im kinda new, so all this is like a huge blur to me
20:50:57  <Ammler> ottdau is a windows only tool
20:51:05  <PublicServer> <theholyduck> did you read the slowstart stuff
20:51:08  <Giddorah> !dl ottdau
20:51:08  <PublicServer> Giddorah:
20:51:08  <PublicServer> <theholyduck> ?
20:51:21  <PublicServer> <Vypus> i read the quickstart
20:51:28  <PublicServer> <theholyduck> well the slowstart explains prios i think
20:51:41  <PublicServer> <theholyduck> the idea is that the mainline has priority > *
20:51:50  <PublicServer> <Vypus> lol
20:51:55  <PublicServer> <theholyduck> so anything comming onto a mainline is forced to wait until theres room for it
20:52:35  <PublicServer> <theholyduck> if the wait is REALLY LONG, it could indicate the need for a etra line, or something like that
20:52:49  <PublicServer> <SmatZ> brb
20:53:15  <PublicServer> <theholyduck> its alot easier to get into a game when its new
20:53:24  <PublicServer> <theholyduck> later on, everything is just a mess of lines
20:53:42  <PublicServer> <Vypus> oh
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20:54:58  *** damalix has joined #openttdcoop
20:55:11  <PublicServer> <theholyduck> i'm still not sure how we're going to connect up the extra entry and exit stuff for bubble/cola drop
20:55:19  <PublicServer> <theholyduck> it needs to be done. i just cant see the space for it
20:55:23  <PublicServer> *** Giddorah joined the game
20:55:55  <damalix> !svn
20:55:55  <PublicServer> damalix: svn update -r19611 && make && ./bin/openttd -n -p timber
20:55:55  <PublicServer> damalix: svn checkout -r19611 svn:// openttdcoop && cd openttdcoop && ./configure && make
20:56:29  <PublicServer> *** Giddorah #1 joined the game
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20:56:53  <PublicServer> *** Damalix has left the game (connection lost)
20:56:57  <Giddorah> Cool
20:57:04  <Giddorah> It works :) Thanks Ammler :)
20:57:49  <Ammler> yaw
20:57:54  <PublicServer> *** Damalix joined the game
20:58:13  <PublicServer> *** Damalix has left the game (connection lost)
20:58:16  <PublicServer> ***  made screenshot at 00008698:
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20:59:36  <PublicServer> <Giddorah> Why did you disconnect one of the dual-tunnel entrances to Cola-drop?
21:00:34  <PublicServer> <avdg> i found few pain points at cola & bubble drop at the exit
21:00:43  <PublicServer> <avdg> now the traffic is bit smoother
21:01:04  <PublicServer> <Giddorah> Indeed it is
21:01:39  <PublicServer> <Giddorah> Could make better use of the drop station to the west though
21:01:55  <PublicServer> <Giddorah> Diverting one line of traffic to that
21:01:56  <PublicServer> <avdg> probably :p
21:02:33  <PublicServer> <avdg> but im impressed by the required amound of tf-hacks
21:02:48  <PublicServer> <Giddorah> I have no idea how long of a detour trains exiting that part of the station has to take though
21:02:49  <PublicServer> <avdg> the sea is almost dead
21:03:54  <KyleS1> !password
21:03:54  <PublicServer> KyleS1: unkind
21:03:56  <PublicServer> <Giddorah> Yeah well... Who does fishing in OTTD anyways?
21:04:03  <avdg> :)
21:04:11  <PublicServer> *** KyleS joined the game
21:04:12  <avdg> psw
21:05:35  <PublicServer> <Giddorah> The eastern platforms aren't used at all as much as the western platforms
21:06:03  <PublicServer> <Giddorah> (of the ones in use offcourse) :P
21:07:44  *** A3aan has quit IRC
21:08:29  <PublicServer> *** Vypus has left the game (connection lost)
21:09:21  <PublicServer> <KyleS> want me to try to work on anything major as opposed to noodling around? ;-)
21:09:59  <PublicServer> <Giddorah> Sure :) Connect the new exits from the Cola Drop to the rest of the network (a)
21:10:53  <PublicServer> <Giddorah> Exit signalling is done I think
21:11:37  <KyleS1> connecting that is going to be difficult o.o
21:12:10  <PublicServer> <Giddorah> Yep :) It's major :)
21:12:36  <PublicServer> <Giddorah> Don't wanna go with pre-signals instead of PBS there av?
21:12:54  <PublicServer> <Giddorah> I'll just call you dawg from now on btw
21:13:18  <PublicServer> ***  made screenshot at 0000D697:
21:13:42  <KyleS1> lol
21:14:21  <PublicServer> <avdg> connect?
21:14:30  <PublicServer> <Giddorah> Exits aren't connected
21:14:39  <PublicServer> <Giddorah> ;P
21:14:57  <PublicServer> <avdg> k, connect it :p
21:15:04  <PublicServer> <Giddorah> Sure... But... Where? ;)
21:15:19  <PublicServer> <avdg> i mean the entrance :p
21:15:46  <PublicServer> <Giddorah> Oh! Well... That'd be great :) But... Exiting trains don't have nowhere to go :)
21:16:28  <PublicServer> <avdg> just move :o
21:16:32  *** Dred_furst has quit IRC
21:16:46  <PublicServer> <avdg> I admit, this is gonna be a mess
21:16:57  <PublicServer> <Giddorah> No???? :O
21:17:15  <PublicServer> <avdg> we need 1 more lane
21:17:23  <PublicServer> <Giddorah> Wait
21:17:27  <PublicServer> <Giddorah> I found one
21:17:32  <KyleS1> or another horrendous bypass ;-)
21:17:35  <PublicServer> <Giddorah> Already connected
21:17:50  <PublicServer> <Giddorah> Wait
21:17:59  <PublicServer> <Giddorah> Nvm... It was an entrance... lol
21:18:06  <PublicServer> <avdg> these 4 are actually 2x2
21:18:15  <PublicServer> * avdg guess
21:18:28  <PublicServer> <avdg> nvm
21:19:09  <PublicServer> <avdg> just connect 1?
21:19:50  <PublicServer> <Giddorah> 1 connected... But it will jam
21:20:23  <PublicServer> <avdg> :)
21:20:28  <PublicServer> <avdg> they don't like it
21:20:39  *** xpac has joined #openttdcoop
21:20:46  <PublicServer> <avdg> ah
21:22:29  <PublicServer> *** KyleS has left the game (connection lost)
21:26:36  <Giddorah> @gap
21:26:36  <Webster> Giddorah: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
21:26:45  <Giddorah> @gap 3
21:26:45  <Webster> Giddorah: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:28:20  <PublicServer> ***  made screenshot at 0000EA7F:
21:33:28  <PublicServer> <Giddorah> Aight... I made a minor bypass to free up some space in the sea
21:39:11  <PublicServer> <SmatZ> brb
21:39:12  <PublicServer> *** SmatZ has left the game (connection lost)
21:40:01  <pugi> grrr
21:40:05  <pugi> still game 181 :D
21:40:29  <PublicServer> <avdg> well, its not improving :p
21:40:57  *** Polygon has quit IRC
21:43:22  <PublicServer> ***  made screenshot at 0000F6B0:
21:43:46  <PublicServer> <Giddorah> Trying to make some room
21:43:51  <PublicServer> <Giddorah> But... It's... Tough... :P
21:44:12  <PublicServer> <Giddorah> Not much playroom if I may say
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21:44:46  * Fuco sends hordes of lemmings over pugi
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21:44:48  *** ChanServ sets mode: +o ^Spike^
21:44:52  <Fuco> dude!
21:44:57  *** snc has quit IRC
21:45:20  * pugi slaps Fuco around a bit with a long trout
21:45:23  *** snc has joined #openttdcoop
21:45:23  <pugi> <.<
21:45:35  <pugi> why have i never noticed you? :D
21:45:40  <Fuco> dunno
21:45:50  <Fuco> I don't play much lately
21:45:59  <Fuco> well, not at all tbh
21:46:00  <Fuco> :D
21:46:13  <pugi> :D
21:46:33  <Fuco> all I do now is fix bugs for ammler
21:47:26  <pugi> ah okay
21:47:33  <Ammler> Fuco: hello :-)
21:47:36  <PublicServer> <Giddorah> This is hard... :(
21:47:39  <pugi> i found a bug with pbs yesterday :P
21:48:26  <Fuco> hell, maybe after *this* semester is over I'd play some trains
21:48:31  <Fuco> but so far no luck
21:48:33  <pugi> :D
21:48:56  <PublicServer> <Giddorah> We're lucky hubs around Cola-drop jam alot... Or we would be in big trouble (a)
21:58:06  <PublicServer> *** SmatZ joined the game
21:58:22  <PublicServer> <SmatZ> hello :)
21:58:24  <PublicServer> ***  made screenshot at 0001F8B9:
21:58:42  <PublicServer> <avdg> hey
21:59:13  <PublicServer> <avdg> lol, check tadale city woods
21:59:28  <PublicServer> *** avdg has joined spectators
21:59:51  <PublicServer> <SmatZ> what's going on there, avdg?
22:00:17  <PublicServer> <avdg> these trains are all going to 1 station
22:00:30  <PublicServer> <avdg> till its empty
22:00:32  <PublicServer> <SmatZ> it's some self-regurating network
22:00:42  <PublicServer> <avdg> yeah
22:00:47  <PublicServer> <SmatZ> I can't say I understand how is that designed :-p
22:00:53  <PublicServer> <SmatZ> but it blocked ML few times
22:01:00  <PublicServer> <SmatZ> so I don't trust it
22:01:02  <PublicServer> <SmatZ> ;)
22:01:07  <PublicServer> <avdg> boom!
22:01:10  <PublicServer> <avdg> :p
22:01:40  <PublicServer> <SmatZ> ??? @ !slow
22:02:01  <PublicServer> <avdg> just reacting slow
22:02:10  <PublicServer> <SmatZ> oh
22:02:16  <PublicServer> <SmatZ> fixed :-p
22:02:20  *** Kolo has joined #openttdcoop
22:02:27  <PublicServer> <avdg> :p
22:02:44  <PublicServer> <avdg> lagg
22:02:55  <PublicServer> *** Kolo joined the game
22:02:58  <PublicServer> <SmatZ> KolO!
22:03:07  <PublicServer> <avdg> hi
22:03:08  <Kolo> hello
22:03:41  <PublicServer> <avdg> why the lagg?
22:04:16  <Kolo> i thought we'll have a new game by now
22:04:27  <PublicServer> <SmatZ> nah
22:04:29  <PublicServer> <SmatZ> :)
22:07:22  <Ammler> SmatZ: likes moar toys
22:07:35  <Ammler> !info
22:07:35  <PublicServer> Ammler: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 28912849884  Loan: 0  Value: 28916820399  (T:1360, R:4, P:0, S:0) unprotected
22:07:38  <PublicServer> <SmatZ> yeah :)
22:07:41  <PublicServer> <SmatZ> love this game
22:08:17  *** fonsinchen has quit IRC
22:08:34  <PublicServer> *** Amm1er joined the game
22:08:38  <PublicServer> * SmatZ drinks a fizzy drink
22:09:01  <PublicServer> <SmatZ> I love CANDY MOUNTAIN so much
22:09:06  <PublicServer> <SmatZ> I don't want to destroy it :-/
22:09:07  <PublicServer> <Amm1er> I see red dots with my stuck trains map!
22:09:18  <PublicServer> <SmatZ> rily?
22:09:34  <PublicServer> <SmatZ> hmm HUB11
22:10:01  <SmatZ> Ammler:
22:10:12  <SmatZ> silly patch making vehicles red in the minimap
22:10:18  <SmatZ> guess you have something similiar :)
22:10:34  <PublicServer> *** Kolo has left the game (leaving)
22:10:46  <Ammler> hmm
22:11:02  <Ammler> which vehicles?
22:11:14  <SmatZ> Ammler: vehicles moving with speed < max_speed/2
22:11:22  <Ammler> ah
22:11:34  <SmatZ> not stopped,not loading
22:11:37  <Ammler> the patch from eddi does mark signals with longer red periods
22:11:40  <theholyduck> inb4 this games map lighting up like a christmass tree
22:11:44  <SmatZ> Ammler: interesting :)
22:12:10  <SmatZ> Ammler: that patch isn't that silly :)
22:12:14  <SmatZ> as mine
22:12:15  <SmatZ> :-p
22:12:22  *** ODM has quit IRC
22:12:36  <PublicServer> <Amm1er> HUB 12 e.g.
22:13:07  <PublicServer> <SmatZ> there's no jam
22:13:12  <PublicServer> <SmatZ> HUB11 is serious
22:13:23  *** damalix has quit IRC
22:13:25  <PublicServer> ***  made screenshot at 0000CCB5:
22:13:25  <PublicServer> <SmatZ> but yes, the traffic at HUB12 is near its limit
22:13:30  <PublicServer> <SmatZ> I want to build next lane
22:13:33  *** Kolo has quit IRC
22:13:39  <PublicServer> <Amm1er> from south to east
22:13:46  <PublicServer> <SmatZ> yup
22:14:03  <PublicServer> <Amm1er> it doesn't show jams
22:14:10  <PublicServer> <theholyduck> is it just me or this is a endless game of "needs more lines"
22:14:23  <PublicServer> <Amm1er> :-)
22:14:25  <PublicServer> <SmatZ> :)
22:15:01  <PublicServer> <avdg> make vertical lines, from left to right :p
22:15:04  <PublicServer> <Amm1er> sweets drop also stucks sometimes
22:15:41  <PublicServer> <Amm1er> yes, and hub 11 is red too
22:15:52  <PublicServer> <SmatZ> it's RED RED
22:16:01  <PublicServer> <Amm1er> else it is fine :-)
22:16:19  <PublicServer> <theholyduck> i would like to claim that this map is nearing the capacity we can physically FIT in some areas
22:16:22  <PublicServer> <SmatZ> omigodomigod what to do first
22:16:30  <KyleS1> !password
22:16:30  <PublicServer> KyleS1: eldest
22:16:33  <PublicServer> <SmatZ> :)
22:16:33  <PublicServer> <theholyduck> hub5 especially
22:16:39  <PublicServer> <SmatZ> yeah
22:16:42  <PublicServer> *** avdg has left the game (leaving)
22:16:44  <PublicServer> <SmatZ> HUB05 is awesome
22:16:51  <PublicServer> <theholyduck> yes, but you cant do anything to it
22:16:53  <PublicServer> <theholyduck> anymorwe
22:16:58  <PublicServer> <theholyduck> no space, and no sanity
22:17:01  <PublicServer> *** KyleS joined the game
22:18:08  <PublicServer> * SmatZ fixes HUB11
22:18:29  *** Progman has quit IRC
22:18:36  <Ammler>
22:18:47  <PublicServer> <theholyduck> plastics exit is jamming a bit around hub05
22:18:58  <PublicServer> <SmatZ> yup
22:18:59  <PublicServer> <theholyduck> and jamming a ml
22:19:04  <PublicServer> <SmatZ> it's always been
22:19:24  *** avdg has quit IRC
22:19:45  <SmatZ> Ammler: interesting :)
22:20:29  <PublicServer> <theholyduck> that said, the network is remarkably fluent
22:20:34  <PublicServer> <theholyduck> you can remove any random route point
22:20:41  <PublicServer> <theholyduck> and suddenly, trains starts going the other way
22:20:55  <PublicServer> <theholyduck> i THINK i can fix hub 05 that way
22:20:56  <PublicServer> <SmatZ> it's alive, theholyduck
22:21:07  <KyleS1> the network is sentient
22:21:23  <PublicServer> <theholyduck> anyone up for !remove this?
22:21:36  <PublicServer> <theholyduck> i think that would force trains to route diffrently
22:21:41  <PublicServer> <theholyduck> making less jams there
22:21:46  *** einKarl has quit IRC
22:21:51  <PublicServer> <SmatZ> it's xtc's work
22:22:00  <PublicServer> <SmatZ> hmmm
22:22:03  <PublicServer> <theholyduck> well yeah, but its causing jams
22:22:05  <PublicServer> <SmatZ> it's quite redesigned already
22:22:15  <PublicServer> <SmatZ> tis broken
22:22:17  <PublicServer> <SmatZ> kill it
22:22:20  <PublicServer> <theholyduck> and jamming plastic/battery exit
22:22:36  <V453000> !password
22:22:36  <PublicServer> V453000: eldest
22:22:38  <PublicServer> <theholyduck> lets try removing it and see what happens
22:22:58  <PublicServer> <theholyduck> worst that could happen is a total meltdown
22:23:12  <PublicServer> *** V453000 joined the game
22:23:14  <PublicServer> <SmatZ> HUB10 will die
22:23:17  <PublicServer> <V453000> heya ho
22:23:18  <PublicServer> <theholyduck> well, what DID happen
22:23:21  <PublicServer> <Amm1er> well, it needs time until train got it
22:23:24  <PublicServer> <SmatZ> ohai V453000
22:23:25  <PublicServer> <theholyduck> is that no more trains comming that way
22:23:27  <PublicServer> <theholyduck> into hub05
22:23:31  <PeterT> one sec.
22:23:33  <KyleS1> ohai :o
22:23:39  <PeterT> Wrong window :-(
22:23:45  <PublicServer> <SmatZ> :-p
22:23:46  <PeterT> meant for #tcl
22:23:53  <KyleS1> :o
22:24:24  * Ammler asks Fuco not #tcl :-)
22:24:26  <PublicServer> <KyleS> lmao now the beer trains go through thplastic/batteries drop
22:24:30  <PublicServer> <V453000> SmatZ: does finalizing mean killing everything ?:D
22:24:37  <PublicServer> <theholyduck> hmm
22:24:40  <PublicServer> <KyleS> won't someone pls think of the children??
22:24:40  <PublicServer> <theholyduck> i guess removing that thing
22:24:43  <PublicServer> <theholyduck> wasnt a good idea
22:24:59  <PublicServer> * theholyduck adds back
22:25:02  *** dashing has joined #openttdcoop
22:25:10  <PeterT> Ammler: I'm trying to fix up join.tcl
22:25:15  <PeterT> to support channel keys
22:25:16  <dashing> hi
22:25:19  <PeterT> and usage
22:25:20  <PublicServer> <theholyduck> hmm, maybe we should consider a bypass to fix it instead?
22:25:25  <PeterT> but it doesn'tj work :-(
22:25:26  <PublicServer> <theholyduck> bypass from hub05 south entrance
22:25:29  <Ammler> it does already, afaik
22:25:34  <PeterT> I should probably just wait for dihedral to get back
22:25:37  <PublicServer> <theholyduck> and over hub12
22:25:48  <PeterT> Ammler: No, the current version doesn't check for arguments
22:25:58  <PublicServer> <theholyduck> to avoid toy traffic
22:26:02  <dashing> !password
22:26:02  <PublicServer> dashing: eldest
22:26:05  <Ammler> we used it once so the server was able to join our other universe
22:26:10  <PublicServer> *** dashing joined the game
22:26:14  <PublicServer> <SmatZ> HUB05->HUB02 needs more lanes
22:26:25  <PeterT> which other universe?
22:26:30  <PeterT> that secret channel :-D
22:26:36  *** xpac has quit IRC
22:26:49  <PublicServer> <theholyduck> well yeah
22:26:52  <PublicServer> <theholyduck> a direct bypass
22:26:55  <PublicServer> <theholyduck> is what it needs
22:27:11  <Ammler> but why you waste time for something you don't have a usage?
22:27:18  <PublicServer> <SmatZ> ]hmm
22:27:40  <PublicServer> <theholyduck> if you start bypass from !BYPASS FROM HERE
22:27:44  <PublicServer> <theholyduck> and straight to cola
22:27:52  <PublicServer> <theholyduck> that ought to fix alot of problems
22:28:23  <PublicServer> <theholyduck> would stop the issues of cola trains merging onto plastic drop exit
22:28:27  <PublicServer> ***  made screenshot at 00016143:
22:28:28  <PublicServer> <theholyduck> and speed that whole area up
22:28:41  <PeterT> Ammler: Because I can.
22:28:47  <PublicServer> *** XeryusTC joined the game
22:28:53  <PeterT> I like to develop ap+
22:29:02  <PeterT> In the future, I will make more complicated IRC commands
22:29:04  <PublicServer> <XeryusTC> yello
22:29:13  <PublicServer> <SmatZ> hello XeryusTC
22:29:26  <PublicServer> <SmatZ> well
22:29:55  <PublicServer> <SmatZ> I would like to keep HUB 02 and 05 as they are
22:30:02  <PublicServer> <SmatZ> for end-of-game-screenshots :)
22:30:11  <PublicServer> <theholyduck> well...
22:30:17  <PublicServer> <theholyduck> we COULD do a toy factory style
22:30:35  <PublicServer> <SmatZ> dedicated lines are not nice :(
22:30:38  <PublicServer> <theholyduck> gigant way around bypass
22:30:44  <PublicServer> <theholyduck> SmatZ: well without the bypass.
22:30:52  <PublicServer> <theholyduck> you have to modify hub05
22:30:53  <PublicServer> <theholyduck> atleas
22:30:54  <PublicServer> <XeryusTC> hub 5 is a good one for an end game screenshot
22:30:57  <PublicServer> <XeryusTC> tracks everywhere
22:31:16  <PublicServer> <theholyduck> and really.
22:31:23  <PublicServer> <theholyduck> do you want to rebuild hub05?
22:31:24  <PublicServer> <XeryusTC> unfortunately not as spaghetti as i hoped :P
22:31:34  <PublicServer> <XeryusTC> i already did once, no thanks
22:31:50  <PublicServer> <theholyduck> well yeah, we need a bypass or a rebuilt
22:31:51  <PublicServer> <KyleS> also Hub 08 and the huge bypasses :O
22:31:52  <PublicServer> <Amm1er> sweets pickup is slightly underservices
22:31:55  <PublicServer> <theholyduck> as far as i'm concerned
22:32:12  <PublicServer> <Amm1er> could need another 100 trains
22:32:37  <PublicServer> <theholyduck> wont be for a while
22:32:39  <PublicServer> <theholyduck> we got jams to fix
22:32:55  <PublicServer> <theholyduck> speaking of hubs
22:33:01  <PublicServer> <theholyduck> hub08 isquite nice to look at
22:33:03  <PublicServer> <Amm1er> everytime I join, you have jams to fix
22:33:06  <PublicServer> <theholyduck> appart from all the trains standing still
22:33:11  <PublicServer> *** Amm1er has left the game (connection lost)
22:33:25  <Ammler> hmm
22:33:28  <PublicServer> <theholyduck> Amm1er: well, thats the nature of a organic network with medium tf, on an island nation
22:33:34  <Ammler> well, good night then :-P
22:33:36  <Razaekel> !password
22:33:37  <PublicServer> Razaekel: nieces
22:33:49  <PublicServer> *** Razaekel joined the game
22:34:05  <PublicServer> <Razaekel> holy crap, you got enough tracks there?
22:34:38  <KyleS1> no! needs moar tracks!
22:34:44  <PublicServer> <SmatZ> MOAR
22:34:57  <PublicServer> <theholyduck> where?
22:35:01  <PublicServer> <theholyduck> in most places with alot of tracks
22:35:06  <PublicServer> <theholyduck> we dont have enough tracks
22:35:17  <PublicServer> *** Razaekel has left the game (connection lost)
22:35:21  <gr00vy> re
22:35:27  <PublicServer> <V453000> then construct additional pylons
22:35:37  <gr00vy> !passed
22:35:40  <PublicServer> <theholyduck> not enough space always
22:35:42  <gr00vy> !password
22:35:42  <PublicServer> gr00vy: nieces
22:35:42  <KyleS1> lol
22:35:45  <gr00vy> :D
22:35:45  <PublicServer> <theholyduck> and medium tf
22:36:00  <PublicServer> *** gr00vaLisTic joined the game
22:36:20  <gr00vy> oh new stage :D
22:36:21  <gr00vy> nice
22:36:34  <PublicServer> <XeryusTC> medium tf doesn't mean no tf at all
22:36:47  <theholyduck> XeryusTC, but it doesnt mean, raise the oceans and flatten the mountains
22:36:51  <PublicServer> <XeryusTC> medium tf is try to keep the landscape intact, but speed and flow of the network is more important
22:36:54  <theholyduck> to make room for more lines and huger hubs? :P
22:37:51  <PublicServer> <gr00vaLisTic> what are  you actually doing?
22:38:46  <PublicServer> <theholyduck> i just "beatufied" the psg sign
22:38:56  <PublicServer> <theholyduck> by making it look non cancerous on original graphics
22:39:20  <PublicServer> <SmatZ> brb
22:39:43  <PublicServer> <gr00vaLisTic> psg sign?
22:39:55  <PublicServer> <theholyduck> just north of hub 07
22:39:56  <PublicServer> <gr00vaLisTic> i seem to be blind...
22:39:57  <PublicServer> <theholyduck> err
22:39:58  <PublicServer> <theholyduck> 08
22:40:00  <PublicServer> <gr00vaLisTic> or to tirred...
22:40:03  <PublicServer> <gr00vaLisTic> -r
22:40:12  <PublicServer> *** V453000 has left the game (leaving)
22:40:39  <PublicServer> <gr00vaLisTic> oh
22:40:41  <PublicServer> <gr00vaLisTic> there
22:40:41  <PublicServer> <gr00vaLisTic> :D
22:40:59  <PublicServer> <gr00vaLisTic> btw, where is SLH 08?
22:41:00  <PublicServer> <gr00vaLisTic> :)
22:41:08  <PublicServer> <gr00vaLisTic> sign list is missing it
22:41:12  <PublicServer> <XeryusTC> removed probably
22:41:32  <PublicServer> <gr00vaLisTic> yup, seems so
22:41:56  <PublicServer> <gr00vaLisTic> i enjoy my first coop station is working :)
22:42:20  <PublicServer> <theholyduck> well it wasnt
22:42:33  <PublicServer> <theholyduck> it is after V fixed the entrance
22:42:40  *** mrruben5 has joined #openttdcoop
22:42:41  <PublicServer> <gr00vaLisTic> hm?
22:42:47  <PublicServer> <gr00vaLisTic> sweetsdrop?
22:43:05  <PublicServer> <theholyduck> ah, i thought you ment towndrop
22:43:10  <PublicServer> <theholyduck> err, that is what you ment
22:43:17  <PublicServer> <theholyduck> it was broken a bit
22:43:24  <PublicServer> <XeryusTC> SmatZ: what is it with you and all these buffers in front of platforms?
22:43:24  <PublicServer> <gr00vaLisTic> well, i was participating @ town drop
22:43:29  <PublicServer> ***  made screenshot at 00016FA0:
22:43:33  <PublicServer> <gr00vaLisTic> but that entrance construct was not mine :)
22:43:39  <PublicServer> <theholyduck> technically its still a bir broken under high loads
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22:43:55  <PublicServer> <theholyduck> but less so than it was before
22:44:02  <PublicServer> <gr00vaLisTic> because of the combos?
22:44:18  <PublicServer> <theholyduck> well the way it was designed before, if 2 trains came on seperate lines at the same time
22:44:19  <PublicServer> <SmatZ> XeryusTC: I believe it makes the station faster :)
22:44:20  <PublicServer> <gr00vaLisTic> at least last minutes it seemed very fluent
22:44:25  <PublicServer> <theholyduck> they could jam eachother
22:44:30  <PublicServer> <SmatZ> also jams look shorter
22:44:35  <PublicServer> <gr00vaLisTic> ah, you're still talking about towndrop?
22:44:36  <PublicServer> <gr00vaLisTic> :D
22:44:40  <PublicServer> <theholyduck> yes :P
22:44:43  <PublicServer> <gr00vaLisTic> hm ok :)
22:44:45  <PublicServer> <gr00vaLisTic> i see
22:44:50  <PublicServer> <theholyduck> but removing the x's
22:44:54  <PublicServer> <theholyduck> and the presignal bypass
22:44:56  <PublicServer> <theholyduck> did wonders
22:45:14  <PublicServer> <XeryusTC> SmatZ: it mainly queues up trains behind unloading trains
22:45:45  <PublicServer> <gr00vaLisTic> before the bypass was added, trains prefered a nearer waiting position over an empty station track that whas at the bottom
22:45:48  <PublicServer> <XeryusTC> i think they're not really necessary except from alotting more trains and increase capacity to the station
22:45:49  <PublicServer> <gr00vaLisTic> strange somehow
22:45:50  <PublicServer> <SmatZ> XeryusTC: when there is free plaform, train will choose track to the free platform
22:45:56  <PublicServer> <SmatZ> if there isn't, they will queue
22:45:59  <PublicServer> <XeryusTC> or well, increase the capacity of the entry
22:46:03  <PublicServer> <SmatZ> which is fine
22:46:27  <PublicServer> <XeryusTC> at cola drop they seem to queue in front of full platforms while there are empty ones
22:46:45  <PublicServer> <gr00vaLisTic> yes, thats exactly what happened at town drop before adding the bypass
22:46:46  <PublicServer> <XeryusTC> i must admit though, it is decent use of the breaking space in front of the station
22:46:49  <PublicServer> <SmatZ> XeryusTC: the entry is very unbalanced
22:46:50  <PublicServer> <gr00vaLisTic> very often
22:47:07  <PublicServer> <SmatZ> also, those additional signals are not by me :-p
22:47:10  *** Seberoth has joined #openttdcoop
22:47:40  <PublicServer> <XeryusTC> i like fully balanced entries ;)
22:47:45  <PublicServer> <theholyduck> speaking of town-drop
22:47:50  <PublicServer> <theholyduck> i think it needs a balancer on exit
22:47:59  <PublicServer> <theholyduck> or rather, less trains exiting on 1 of the lines
22:48:00  <PublicServer> <SmatZ> cola drop is designed for 4 lanes
22:48:06  <PublicServer> <theholyduck> one of the lines is completely jammed with exiting trains
22:48:11  <PublicServer> <theholyduck> and the other is fully free flowing
22:48:37  <PublicServer> <XeryusTC> SmatZ: i've build a fully balanced station with 6 lines in once ;)
22:48:40  <PublicServer> <gr00vaLisTic> well the same at entrance
22:48:47  <PublicServer> <XeryusTC> 't was madness, i admit
22:49:40  <PublicServer> <theholyduck> actually, town drop exit in general
22:49:43  <PublicServer> <theholyduck> could need some work
22:49:48  <PublicServer> <theholyduck> trains are awfully slow getting out
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22:51:12  <PublicServer> <gr00vaLisTic> perhaps a 3rd exit track with a 3->2 mixer behind it?
22:51:14  <XeryusTC> !archive
22:51:14  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
22:51:27  <PublicServer> <SmatZ> it would jam sooner or later anyway
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22:53:37  <PublicServer> <gr00vaLisTic> btw, why is the 2nd exit track from top of towndrop using a tunnel? :)
22:54:00  <PublicServer> <gr00vaLisTic> just for optical reasons?
22:54:01  <PublicServer> <gr00vaLisTic> :D
22:54:09  <PublicServer> <SmatZ> gr00vaLisTic: where?
22:54:22  <PublicServer> <SmatZ> yeah
22:54:27  <PublicServer> <SmatZ> uniformity and such :)
22:54:32  <PublicServer> <gr00vaLisTic> hrhr
22:54:45  <PublicServer> <gr00vaLisTic> and added a piece of track on it, so no one would notice :D
22:54:52  <PublicServer> <SmatZ> :)
22:55:51  <XeryusTC> bah, can't find the game :s
22:56:01  <PublicServer> <SmatZ> the game?
22:56:15  <XeryusTC> with the 6 line in fully balanced station
22:57:26  <PublicServer> *** XeryusTC has left the game (connection lost)
22:58:32  <PublicServer> ***  made screenshot at 0001396C:
22:59:29  <PublicServer> <gr00vaLisTic> n8 guys
22:59:34  <PublicServer> <SmatZ> nn gr00vaLisTic
22:59:47  <PublicServer> *** KyleS has left the game (leaving)
22:59:51  <PublicServer> <gr00vaLisTic> hoping for a new game waiting for us when i wake up tomorrow :D
23:00:00  <PublicServer> *** gr00vaLisTic has left the game (leaving)
23:01:33  *** ^Spike^ has quit IRC
23:02:24  <XeryusTC> hmm
23:02:28  <XeryusTC> i think that game is gone
23:04:10  <PublicServer> *** XeryusTC joined the game
23:05:50  <PublicServer> *** XeryusTC has left the game (connection lost)
23:08:36  <V453000> wasnt it PZ5 ? :o
23:08:41  <V453000> there you had some awsom stations
23:10:37  *** Phazorx has left #openttdcoop
23:11:03  *** Phazorx has joined #openttdcoop
23:11:03  *** Webster sets mode: +o Phazorx
23:11:15  <PublicServer> *** dashing has left the game (connection lost)
23:11:22  *** Phazorx has left #openttdcoop
23:12:12  *** Phazorx has joined #openttdcoop
23:12:12  *** Webster sets mode: +o Phazorx
23:12:40  <PublicServer> <SmatZ> hmm too many fizzy drinks today
23:12:55  <PublicServer> * SmatZ drunk
23:12:58  <V453000> :-D
23:13:03  <SmatZ> :)
23:13:06  <V453000> cool
23:13:13  <V453000> fizzy drinks are good
23:13:25  <V453000> especially the One
23:13:27  <PublicServer> <SmatZ> :-D
23:13:34  <PublicServer> ***  made screenshot at 0000C8A4:
23:13:56  <V453000> in severe numbers ... not just one of One
23:14:02  <PublicServer> <SmatZ> :-D
23:15:06  <PublicServer> <SmatZ> let's rebuild this chaos sh**
23:22:03  <V453000> which part is getting killd? :)
23:23:42  <PublicServer> <SmatZ> ALLL
23:24:22  <V453000> eww :-D
23:26:26  <PublicServer> *** V453000 joined the game
23:26:49  <PublicServer> <V453000> o_O
23:26:50  <PublicServer> <V453000> wow
23:27:06  <PublicServer> <SmatZ> :D
23:27:28  <KenjiE20> SmatZ has gone mad! Quick everyone back him up
23:27:30  <KenjiE20> :P
23:27:34  <PublicServer> <SmatZ> :-D
23:27:41  <PublicServer> <SmatZ> HATE HATE HATE
23:28:28  <PublicServer> <V453000> :)
23:28:36  <PublicServer> ***  made screenshot at 0000F2A1:
23:28:40  * V453000 supports SmatZ
23:28:46  <PublicServer> <V453000> BEER BEER BEER
23:29:11  <PublicServer> <SmatZ> :D
23:35:05  <PublicServer> <V453000> I see people fear brain
23:35:20  <PublicServer> <V453000> pub (beer pickup) remained untouched
23:35:26  <PublicServer> <V453000> almost...
23:38:54  *** Seberoth has quit IRC
23:39:31  <PublicServer> <V453000> who hates stuff reasoned "I was bored", raise your glass
23:39:37  <PublicServer> * V453000 raises
23:39:38  <PublicServer> <SmatZ> :-D
23:41:09  <KyleS1> !password
23:41:09  <PublicServer> KyleS1: meddle
23:41:27  <PublicServer> *** KyleS joined the game
23:43:38  <PublicServer> ***  made screenshot at 0000F755:
23:43:39  *** Phazorx has left #openttdcoop
23:47:32  <PublicServer> <V453000> wee
23:47:34  <PublicServer> <V453000> its friday
23:47:37  <PublicServer> <V453000> wee
23:47:42  <PublicServer> <SmatZ> :-D
23:47:43  <PublicServer> <V453000> *celebrate*
23:47:44  <PublicServer> <SmatZ> weee
23:47:50  <KyleS1> boo its thursday :<
23:47:57  <PublicServer> <V453000> yahaha
23:48:02  <PublicServer> <V453000> also a beer day
23:48:04  <PublicServer> <V453000> dont be sad
23:48:07  <KyleS1> lols
23:48:14  *** KenjiE20 has quit IRC
23:48:43  <KyleS1> i don't drink beer...but i probably couldn't get very good beer where i live anyways... ;/ not like in europe
23:48:52  <PublicServer> <SmatZ> :(
23:49:18  <V453000> ;O_O
23:49:19  <V453000> GOD
23:49:20  <V453000> DAMN
23:49:24  <V453000> where the hell do you ive?
23:49:27  <PublicServer> <SmatZ> beer game
23:49:28  <V453000> love?
23:49:34  <PublicServer> <SmatZ> :)
23:49:40  <V453000> in a desert?
23:49:43  <KyleS1> lol
23:49:44  <KyleS1> yes
23:49:45  <KyleS1> XD
23:49:45  <V453000> under a sea?
23:49:47  <PublicServer> <SmatZ> :D
23:49:55  <V453000> I would DIE there
23:50:45  <PublicServer> <V453000> how can such a country even exist
23:50:53  <KyleS1> :o
23:50:55  <PublicServer> <V453000> isnt it against the law?
23:51:15  <PublicServer> <V453000> or human rights?
23:51:19  <KyleS1> lol
23:52:53  <PublicServer> <V453000> SmatZ: this game is nuts to be exact :D
23:53:22  <PublicServer> <V453000> too khaotic though =(
23:53:28  <PublicServer> <SmatZ> :(
23:53:53  <PublicServer> <V453000> but with an awesome result :)
23:54:02  <PublicServer> <SmatZ> :D
23:54:10  <PublicServer> <V453000> how much beer per month do we have?
23:54:19  <PublicServer> <V453000> 9180
23:54:21  <PublicServer> <SmatZ> :D
23:54:26  <PublicServer> <SmatZ> will be better
23:54:37  <PublicServer> <SmatZ> drop was very jammed
23:54:40  <PublicServer> <V453000> that is 300 Per day
23:54:42  <PublicServer> <V453000> for 2 people
23:54:44  <PublicServer> <V453000> hmmm
23:54:50  <PublicServer> <V453000> yes, we need more
23:54:51  <PublicServer> <V453000> definitely
23:55:06  <pugi> beer != fizzy drink <.<
23:55:16  <pugi> beer is not made from cola and bubbles
23:55:21  <PublicServer> <V453000> (rule #1: under ANY circumstances, we need MORE beer)
23:55:34  <PublicServer> *** MrRuben joined the game
23:55:48  <PublicServer> <V453000> the only legitimate thing I know as fizzy and pottable I know is beer
23:55:55  <pugi> :D
23:56:06  <PublicServer> <SmatZ> :)))
23:56:15  <PublicServer> <V453000> all others = fake or enemy
23:56:36  <PublicServer> <SmatZ> hehe
23:58:40  <PublicServer> ***  made screenshot at 000126BA:
23:58:50  <PublicServer> <V453000> especially those not containing any alcohol
23:58:58  <PublicServer> <SmatZ> :-D
23:59:05  <PublicServer> <SmatZ> alcohol is good
23:59:21  <PublicServer> <V453000> ysss
23:59:23  <Giddorah> @gap 3
23:59:23  <Webster> Giddorah: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.

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