Log for #openttdcoop on 20th April 2010:
Times are UTC Toggle Colours
00:03:04  <PublicServer> *** KyleS joined the game
00:03:14  <KyleS> :S paused
00:05:52  *** Cap_J_L_Picard has joined #openttdcoop
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00:34:12  <PublicServer> *** KyleS has left the game (leaving)
00:34:14  *** KyleS has left #openttdcoop
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00:45:50  <The_Z> !password
00:45:50  <PublicServer> The_Z: gloved
00:46:09  <PublicServer> *** The Z joined the game
01:03:05  <PublicServer> *** The Z has left the game (connection lost)
01:05:19  *** KyleS has joined #openttdcoop
01:05:59  <KyleS> !playercount
01:05:59  <PublicServer> KyleS: Number of players: 0
01:20:53  <The_Z> !password
01:20:53  <PublicServer> The_Z: stingy
01:21:07  <PublicServer> *** The Z joined the game
01:27:59  <KyleS> !password
01:27:59  <PublicServer> KyleS: stingy
01:28:15  <PublicServer> *** KyleS joined the game
01:28:35  <KyleS> !playercount
01:28:35  <PublicServer> KyleS: Number of players: 2
01:28:41  <KyleS> hmm, i thought it would have unpaused
01:28:44  <KyleS> there are two of us... ;/
01:30:18  <PublicServer> *** KyleS has left the game (leaving)
01:30:34  <PublicServer> *** KyleS joined the game
01:33:35  <PublicServer> <The Z> i'm playing as a spectator
01:33:54  <PublicServer> <The Z> i'm new to the openttdcoop style of play
01:34:31  <PublicServer> <The Z> i was just having a look at the sort of thing the coop was after
01:35:38  <PublicServer> <The Z> i'm playing on another map atm in v1.0.0
01:36:05  <PublicServer> <The Z> if you want to play i can rejoin within the company
01:43:39  <PublicServer> <The Z> bye for now, then!
01:43:44  <PublicServer> *** The Z has left the game (leaving)
01:48:24  *** F223 has joined #openttdcoop
01:48:56  <F223> hey everyone
01:49:19  *** The_Z has quit IRC
01:50:02  <F223> !login
01:50:04  <F223> o.0
01:50:30  <devilsadvocate>  !password
01:50:30  <PublicServer> devilsadvocate: scents
01:50:38  <devilsadvocate> there you go
01:51:31  *** elmz_ has quit IRC
01:51:35  <KyleS> hello
01:51:49  <KyleS> !playercount
01:51:49  <PublicServer> KyleS: Number of players: 1
01:51:53  <KyleS> :(
01:51:59  <KyleS> still only 1 player :S
01:54:06  <F223> !password
01:54:06  <PublicServer> F223: scents
01:54:17  <PublicServer> *** F223 joined the game
01:55:33  <F223> how do you login?
01:55:37  <F223> sorry, it's been a while since I've played
01:56:44  <KyleS> oh
01:56:46  <KyleS> once you join the game
01:57:04  <KyleS> you select the company in the menus
01:57:17  <PublicServer> *** F223 has joined company #1
01:57:17  <PublicServer> *** Game unpaused (not enough players)
01:57:32  <PublicServer> *** KyleS has left the game (connection lost)
01:57:32  <PublicServer> *** Game paused (not enough players)
01:57:35  <KyleS> zzz
01:57:43  <KyleS> my computer lagged out
01:57:46  <KyleS> i'll try to join again
01:57:58  <KyleS> !password
01:57:58  <PublicServer> KyleS: scents
01:58:20  <PublicServer> *** Game unpaused (not enough players)
01:58:21  <PublicServer> *** KyleS joined the game
01:58:36  <PublicServer> *** KyleS has left the game (connection lost)
01:58:37  <PublicServer> *** Game paused (not enough players)
01:58:42  <KyleS> gah
01:58:43  <KyleS> hmm
01:58:49  <KyleS> oh i know what's wrong
01:58:52  <KyleS> bad power setting
01:59:00  <KyleS> messing with my processor speed
01:59:40  <KyleS> k hopefully it will work now ;)
01:59:44  <PublicServer> *** Game unpaused (not enough players)
01:59:44  <PublicServer> *** KyleS joined the game
01:59:47  <KyleS> yay it isn't lagging \o/
01:59:53  <PublicServer> <F223> haha
01:59:56  <PublicServer> <F223> woo
01:59:59  <PublicServer> <F223> :P
02:00:02  <PublicServer> <KyleS> :D
02:00:12  <PublicServer> <F223> ok, yeah, I forgot the command for logging in
02:00:40  <KyleS> hmm? i'm not sure
02:01:05  <PublicServer> <F223> or at least how to get it to recognize me as a player
02:02:11  <PublicServer> <KyleS> i don't understand...i haven't been coming to the coop for very long so i may just not know
02:02:20  <PublicServer> <F223> ok
02:02:21  <PublicServer> <KyleS> but... did you join the company in the menus?
02:02:39  <PublicServer> <F223> yeah
02:04:18  <PublicServer> ***  made screenshot at 0003FC87:
02:05:59  <PublicServer> *** F223 has left the game (leaving)
02:05:59  <PublicServer> *** Game paused (not enough players)
02:06:09  *** F223 has quit IRC
03:00:59  <PublicServer> *** KyleS has left the game (leaving)
03:01:04  *** KyleS has left #openttdcoop
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04:05:35  *** KyleS has joined #openttdcoop
04:05:39  <KyleS> !playercount
04:05:40  <PublicServer> KyleS: Number of players: 0
04:05:52  *** KyleS has left #openttdcoop
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05:04:33  *** ChanServ sets mode: +o [com]buster
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05:04:36  *** [com]buster is now known as Combuster
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05:46:34  <trangar> !password
05:46:34  <PublicServer> trangar: derail
05:48:11  <trangar> !password
05:48:12  <PublicServer> trangar: derail
05:48:52  <PublicServer> *** trangar joined the game
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07:43:25  *** pugi_ is now known as pugi
07:51:47  *** ODM has joined #openttdcoop
07:51:47  *** ChanServ sets mode: +o ODM
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08:29:58  <Sander_Buruma> where do I get the graphics set openttdcoop uses?
08:31:45  *** devilsadvocate has quit IRC
08:31:55  <pugi> @wiki opengfx
08:31:58  <Webster> Search results for "opengfx" - #openttdcoop Wiki -
08:32:11  <pugi> uhm..
08:32:44  <pugi>
08:33:33  <Ammler> !grf @ Sander_Buruma
08:33:33  <PublicServer> Ammler: (Version 7.3)
08:33:50  <pugi> also get
08:33:58  <pugi> both to your \data folder
08:34:07  <pugi> then choose them from options
08:34:22  <pugi> but this is also included in readme
08:34:24  <Ammler> base sets aren't related to #openttdcoop
08:34:31  <pugi> hm
08:36:27  <Sander_Buruma> alright thanks
08:38:33  <Ammler> anyway, updated a bit
08:39:30  <PublicServer> *** SanderBuruma joined the game
08:40:58  <pugi> !playercount
08:40:58  <PublicServer> pugi: Number of players: 1
08:41:01  <pugi> !password
08:41:01  <PublicServer> pugi: skewed
08:41:30  <PublicServer> *** SanderBuruma has left the game (leaving)
08:41:33  <pugi> !password
08:41:33  <PublicServer> pugi: skewed
08:41:36  <pugi> <.<
08:42:04  <pugi> !password
08:42:04  <PublicServer> pugi: skewed
08:42:07  <pugi> doens't work
08:42:43  <pugi> hm, Sander_Buruma is already gone, nvm
08:42:51  <Sander_Buruma> I can come back
08:43:01  <Sander_Buruma> I just loaded the game to see it run
08:43:03  <pugi> i wanted to join for you :P
08:43:13  <pugi> yeah, so you can see it actually moving ^^
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08:44:51  <Sander_Buruma> Theres too many trains in the game?
08:45:59  <pugi> dunno
09:09:54  <Tray> !password
09:09:55  <PublicServer> Tray: mosses
09:10:40  <PublicServer> *** Tray joined the game
09:11:09  *** mixrin has joined #openttdcoop
09:11:48  <PublicServer> *** Tray has left the game (leaving)
09:13:24  <Sander_Buruma> couldnt add any trains in the laoded savegame
09:22:11  *** benom has quit IRC
09:24:29  <ODM> !password
09:24:29  <PublicServer> ODM: rinked
09:25:14  *** Benom has joined #openttdcoop
09:26:01  <ODM> hm, why is the company password protected
09:30:44  <Mazur> Against SPAMbots , I presume.
09:30:57  <Mazur> assume
09:31:00  <Mazur> Whatever.
09:31:36  <ODM> i mean thers a server password, and a company password
09:32:03  <Mazur> Is there?  I just start with a single password.
09:32:05  <PublicServer> *** 0DM joined the game
09:32:25  <ODM> asks for a password here
09:33:06  <Mazur> openttd -n -p [password]
09:33:14  <PublicServer> <0DM> and now its gone again
09:33:38  <ODM> pugi?
09:33:46  <Tray> !password
09:33:46  <PublicServer> Tray: rinked
09:33:52  <PublicServer> *** Game unpaused (not enough players)
09:33:53  <PublicServer> *** Tray joined the game
09:34:06  <PublicServer> *** Tray has left the game (connection lost)
09:34:06  <PublicServer> *** Game paused (not enough players)
09:34:20  <PublicServer> *** Game unpaused (not enough players)
09:34:22  <PublicServer> *** Mazur joined the game
09:35:17  <PublicServer> <0DM> think we should archive this
09:35:33  <PublicServer> <0DM> everything seems to be going alright
09:38:57  <pugi> ah
09:38:58  <pugi> dunno
09:39:06  <ODM> did you have it aswell pugi?
09:39:10  <pugi> no
09:39:12  <ODM> since you couldnt get in
09:39:33  <pugi> i tried to connect to the company directly
09:39:37  <pugi> i used the server password
09:39:44  <pugi> and it still asked me for a password
09:39:48  <pugi> so i thought it was wrong
09:40:00  <pugi> i didn't know there could also be a company password :P
09:41:46  <ODM> hehe there can
09:41:59  <ODM> i got two popups, one for normal which passed, one for company
09:44:07  <pugi> yeah
09:44:21  <pugi> i tried using it again :D
09:44:51  <PublicServer> <Mazur> On the North side of BEER PICKUP, there are always two trains waiting, while two more platforms remain empty almost always.
09:45:47  <PublicServer> <0DM> seems they dont like the top platforms:P
09:46:21  *** Tray has quit IRC
09:46:39  <PublicServer> <Mazur> Easily fixed by crosswise connection, but I don't know of that's Not done.,  nor if that would compicate stuff elsewhere.
09:46:44  <pugi> bye guys, have to go to university :D
09:46:51  <PublicServer> <0DM> cya
09:46:58  <PublicServer> <Mazur> Bye, Pug I.
09:47:02  <PublicServer> <0DM> tbh, i think its good enough:P cba to do more
09:47:09  <PublicServer> <0DM> im relearning how to archive and stuff^^
09:47:28  *** pugi has quit IRC
09:48:25  <PublicServer> <0DM> ah no dont do that
09:48:33  <PublicServer> <0DM> thats very ugly
09:48:56  <PublicServer> <Mazur> Want em to remove it again?  Works, though.
09:49:16  <PublicServer> <Mazur> Ok.
09:49:22  <PublicServer> ***  made screenshot at 000090BF:
09:49:44  <PublicServer> <0DM> seems alright now
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09:50:41  <PublicServer> <0DM> i wonder why they hate it so much
09:51:35  <PublicServer> <Mazur> Should be three entrance signals at the initial split, exit signals near the platforms and combo's in between.
09:52:07  <PublicServer> <Mazur> Not?
09:52:11  <PublicServer> <0DM> thats ugly aswell, you get massive gaps for trains
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09:54:01  <PublicServer> <Mazur> Not so, after each furtgher split a green signal appears, unless it's used.
09:55:51  <PublicServer> <Mazur> Unless I'm completely rattled in my beanbox.
09:56:25  <PublicServer> <0DM> youre right that some stuff can be done with presignals
09:56:33  <PublicServer> <0DM> but theres not really a problem, so im not fixing stuff^^
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09:56:38  <trangar> morning
09:56:43  <PublicServer> <0DM> morning
09:56:53  <PublicServer> <0DM> trying to find the savegame for 182:S
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09:57:06  <trangar> isn't it somewhere on the wiki on the site?
09:57:11  *** Tray has joined #openttdcoop
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09:57:14  <PublicServer> <Mazur> Fine, I just found waiting trains with empty platforms ugly, as you call it.
09:57:21  <PublicServer> <0DM> its in a directory im browsing:p
09:57:40  <trangar> ctrl + F x)
09:58:34  <PublicServer> *** 0DM has left the game (leaving)
09:58:34  <PublicServer> *** Game paused (not enough players)
09:58:38  <trangar> "STAGE: please, please finish this game" I agree :P
09:58:43  <trangar> wait I'll come online to unpause it
09:59:01  <trangar> !password
09:59:01  <PublicServer> trangar: diaper
09:59:41  <PublicServer> *** Game unpaused (not enough players)
09:59:43  <PublicServer> *** trangar joined the game
09:59:48  <PublicServer> <trangar> where were the waiting trains?
09:59:59  *** heffer has joined #openttdcoop
10:00:08  <PublicServer> <Mazur> North end of BEER PICKUP
10:00:18  *** Tray has quit IRC
10:00:45  <PublicServer> <trangar> ye we could use some more trains there tbh
10:01:19  <PublicServer> <Mazur> Two northernmost platforms almost always empty.
10:01:32  <PublicServer> <trangar> maybe merge the topleft 4 tracks
10:02:09  <PublicServer> <Mazur> I did that, ODM rejected it as being 'ugly'.
10:02:20  <PublicServer> <trangar> or change a bit at the entrance
10:02:48  <PublicServer> <trangar> hmm
10:02:54  <PublicServer> <Mazur> Same with  signal change to entrance at hte split , exit at the platforms and combos in between.
10:03:21  <PublicServer> <trangar> ye but with the exit and entrance at the same side it's quite hard to do it right
10:03:33  <PublicServer> <trangar> and I think pbs is the fastest solution
10:03:41  <PublicServer> <trangar> altough it could be a little bit faster
10:04:16  <PublicServer> <trangar> better? :)
10:04:25  <PublicServer> ***  made screenshot at 000090C0:
10:04:27  <PublicServer> <Mazur> Seesm to be.
10:05:55  <PublicServer> <Mazur> Probably means the little jam is now at the other end of the line.  ;-)
10:06:23  <PublicServer> <trangar> well if you really want to fix it then you have to turn the station 90 degrees and make it a runthrough
10:06:28  <PublicServer> <trangar> instead of an roro
10:06:50  <PublicServer> <Mazur> Indeed.
10:07:04  <PublicServer> <trangar> but I doubt there's enough room for that
10:07:09  <PublicServer> <trangar> gha the game is lagging here :P
10:07:32  <PublicServer> <Mazur> But I'll not bother with that, since it's going into the freezer anytime now, anyway.
10:07:40  <PublicServer> <trangar> hope so
10:07:48  <PublicServer> <trangar> love to see the game in the early stages :P
10:07:55  <PublicServer> <Mazur> Yes, I noticed iut too, probably someone using the sefrver for real work.
10:08:08  <PublicServer> <Mazur> Same here.
10:08:33  <PublicServer> <trangar> center ones seems to be less used now
10:08:37  <PublicServer> <trangar> but meh, it runs a little better
10:13:41  <PublicServer> <trangar> I think it's possible to turn the station tbh
10:13:58  <PublicServer> <trangar> because the trains can come by cola & bubbles drop
10:14:58  <PublicServer> <Mazur> Whoah, I won't touch a thing, I'm still wet behind the ears when it comes to OTTD.
10:15:08  <PublicServer> <trangar> xD same tbh
10:15:27  <PublicServer> <trangar> well not to ottd, but I am to coop
10:15:40  <PublicServer> <Mazur> Both.
10:15:51  <PublicServer> <trangar> meh middle station isn't used enough
10:16:33  <PublicServer> <trangar> there =/
10:16:37  <PublicServer> <trangar> stupid signals
10:17:04  <PublicServer> <Mazur> Easy to get things wrong with them.
10:17:19  <PublicServer> <trangar> well you can ctrl + drag signals to place them all along a line
10:17:30  <PublicServer> <trangar> but for some reason it only works with normal and PBS signals
10:17:37  <PublicServer> <trangar> and I wanted combo signals there :P
10:17:55  <PublicServer> <Mazur> Doubly for me, as my eyes aare 48 years old, and not so sharp anymore. Hard to distinguish them by sight.
10:18:07  <PublicServer> <trangar> you get used to it
10:19:27  <PublicServer> ***  made screenshot at 000094C2:
10:21:43  <PublicServer> *** Amm1er joined the game
10:21:47  <PublicServer> <trangar> hello amm1er
10:22:02  <PublicServer> <Amm1er> hello :-)
10:22:05  <PublicServer> <Mazur> Hi, [Z]Ammler.
10:22:14  <PublicServer> <Amm1er> short visit, my client will soon lag like hell :-)
10:22:19  <PublicServer> <trangar> xD same here
10:22:25  <PublicServer> <trangar> amm1er, are you a coop vet?
10:22:38  <PublicServer> <Amm1er> I am the best cooper, yes :-)
10:23:28  <PublicServer> <trangar> ^^ what do you think about BEER PICKUP?
10:23:28  <PublicServer> <trangar> wouldn't it be better if we turned it 90 degrees?
10:23:28  <PublicServer> <Mazur> We're concerned about the bad distribution of trains over the platforms.
10:23:39  <PublicServer> <Mazur> Or at least, I was/am.
10:23:44  <PublicServer> <trangar> and inneficienty of roro stations in comparison to runthrough stations
10:24:13  <PublicServer> <Amm1er> there is a signal cap
10:24:37  <PublicServer> <trangar> you reckon it's possible to turn the station 90 and use "!new beer pickup entry"?
10:25:38  <PublicServer> <Amm1er> you like to make it roro?
10:25:46  <PublicServer> <trangar> runthrough? ye
10:25:54  <PublicServer> <trangar> but I'm not good enough to make it x)
10:26:11  <PublicServer> <Amm1er> hehe, this server is exactly for such people
10:26:21  <PublicServer> <Mazur> I'm not touching a thing,  I reiterate, I'm too green.
10:26:32  <PublicServer> <Amm1er> but I see no jams on the current
10:26:35  <PublicServer> <trangar> :P I touch some things that I'm really sure I won't break
10:27:04  <PublicServer> <Amm1er> so not really usre, if it is worth to change
10:27:15  <PublicServer> <Amm1er> nothing more jammy?
10:27:22  <PublicServer> <trangar> well there is 1 jamming point
10:27:44  <PublicServer> <trangar> check "!endless wait"
10:27:45  <PublicServer> <Amm1er> wow, only 60%
10:27:59  <PublicServer> <trangar> the trains in the lower track block themselves
10:28:34  <PublicServer> <Amm1er> that is a bug
10:28:38  <PublicServer> <trangar> it's not
10:28:43  <PublicServer> <Amm1er> or the network :-)
10:28:55  <PublicServer> <trangar> you see the track under teh sign?
10:29:01  <PublicServer> <trangar> it blocks the 2nd track
10:29:05  <PublicServer> <trangar> if I remove that track
10:29:09  <PublicServer> <trangar> it works fine
10:29:22  <PublicServer> <trangar> so I'm not sure why it was there
10:29:23  <PublicServer> <Amm1er> pbs needs a end
10:29:28  <PublicServer> <trangar> nah
10:29:35  <PublicServer> <Amm1er> you made it the wrong way around
10:29:36  <PublicServer> <trangar> at wait 2
10:29:44  <PublicServer> <trangar> it checks all the way backto !endless wait
10:29:47  <PublicServer> <Amm1er> yes
10:29:52  <PublicServer> <Amm1er> no signal there
10:29:55  <PublicServer> <trangar> ye
10:30:13  <PublicServer> <trangar> but I'm not sure why those 2 pieces where there
10:31:05  <PublicServer> <Amm1er> well, I assume, it wasn't pbs before
10:31:16  <PublicServer> <trangar> I think someone just had a brainfart
10:32:10  <PublicServer> <Amm1er> well, there is still a signal missing
10:32:16  <PublicServer> <Amm1er> but no space to place it
10:32:19  <PublicServer> <Mazur> Should there not be a sign after the bridge _before_ the join, as well?
10:32:25  <PublicServer> <trangar> but you reckon we can change beer pickup by using "!new beer pickup entry?"?
10:32:32  <PublicServer> <trangar> ye, but there's no room
10:32:56  <PublicServer> <trangar> you can't place signs on merges and bridges :P
10:33:10  <PublicServer> <Mazur> Ah, the level downramp misled me.
10:33:21  <PublicServer> <trangar> same tbh ^^
10:34:29  <PublicServer> ***  made screenshot at 00015926:
10:34:33  <PublicServer> <trangar> hate it when you can't find a spot you just saw :P
10:34:45  <PublicServer> <trangar> and I forgot what sign was there
10:37:24  <PublicServer> <Amm1er> better now?
10:37:31  <PublicServer> <trangar> where?
10:37:53  <PublicServer> <Amm1er> at the "waiting forever" point
10:38:17  <PublicServer> <Amm1er> end of pbs needs to be 2way
10:38:24  <PublicServer> <Mazur> You mean '!endless wait'?
10:38:25  <PublicServer> <Amm1er> or pbs
10:38:30  <PublicServer> <Amm1er> yes
10:38:56  <PublicServer> <trangar> xD can't find
10:39:10  <PublicServer> <Amm1er> well, after fixing, you remove such things ;-)
10:39:11  <PublicServer> <trangar> there
10:39:13  <PublicServer> <trangar> yes better :)
10:39:24  <PublicServer> <trangar> but why is that piece of sideways track there?
10:39:37  <PublicServer> <Amm1er> that is simply to sync
10:39:54  <PublicServer> <trangar> ah
10:40:05  <PublicServer> <Amm1er> not necessary
10:40:06  <PublicServer> <Mazur> Up to you two to sign it.
10:40:19  <PublicServer> <trangar> it's signed fine now I guess
10:40:33  <PublicServer> <Amm1er> signals are fine now, yes
10:43:32  <Ammler> also to avoid any double line which is not tunnel or bridge
10:43:35  <Ammler> do*
10:43:46  <Ammler> hmm, seems like the lag is comming :-)
10:44:02  <PublicServer> <trangar> I'm not adding anything :P
10:44:07  <PublicServer> <trangar> maybe changing some bits slightly
10:44:28  <Ammler> trangar: it is general tip ;-)
10:44:31  <Mazur> I'll keep my client in, then, so you can continue.
10:44:38  <PublicServer> <trangar> ^^ I don't even double bridges or tunnels
10:44:43  <PublicServer> <trangar> then again, I never make lines this busy
10:44:56  <PublicServer> *** Amm1er has left the game (connection lost)
10:46:20  <PublicServer> <Mazur> I've only played one game up to electric.  Abanddoned it for now as I'm not sure how to proceed there.
10:46:30  <PublicServer> <trangar> if you click and hold the rail button
10:46:35  <PublicServer> <trangar> then you can change rail types
10:46:38  <Ammler> !screen
10:46:40  <PublicServer> *** Ammler made screenshot at 00015925:
10:46:43  <PublicServer> <Mazur> And just started another game in Autralia,
10:47:51  <PublicServer> <trangar> why aren't we transporting passengers and mail?
10:47:54  <PublicServer> <Mazur> Oh no, the conversion went well, it's more whether I should proceed to unlock yhte provinces, or should I do a series of goods networks, or should I organise some shipping lines, or this, that, or the opther.
10:48:16  <Ammler> trangar, not planned
10:48:24  <PublicServer> <trangar> well mazur, if you don't know the game too good yet
10:48:32  <Ammler> the network plan which won the vote is like a sub rule set
10:48:34  <PublicServer> <trangar> don't bother making large networks and just go 1 on 1
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10:48:59  <PublicServer> <trangar> so in some games you guys do transport passengers and mail?
10:49:02  <PublicServer> <trangar> or is it very rare?
10:49:31  <PublicServer> <Mazur> Too late, I've already connected half the country to passengers/mail network, with ST and IC lines.
10:49:36  <PublicServer> <trangar> :P
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10:50:39  <PublicServer> <Mazur> COnverted a 6 platform terminus to a 12 platform separated entry/exit set-up, a pltform length away.
10:50:49  <PublicServer> <Mazur> On a running network.
10:50:55  <PublicServer> <trangar> that's the fun stuff ^^
10:50:56  * hylje gives a cookie
10:51:04  <PublicServer> <trangar> btw mazur, try building a station somewhere
10:51:11  <PublicServer> <Mazur> That was fun.
10:51:19  <PublicServer> <trangar> then build another station next to it and hold ctrl while building
10:51:42  <PublicServer> <Mazur> Been there, done that, ate the T-shirt.
10:51:56  <PublicServer> <trangar> oh :P took me a long while to figure that out
10:51:57  <PublicServer> <trangar> ctrl rules
10:52:19  <hylje> ctrl is the magic button
10:52:21  <PublicServer> <Mazur> Yup.  Smae with signal dragging.
10:52:32  <hylje> it always does what you want it to do
10:52:44  <PublicServer> <trangar> give me 10 euro *presses ctrl*
10:52:46  <PublicServer> <trangar> :( doesn't work
10:53:56  <PublicServer> <Mazur> Some nandy-pandy local authority wouldn't let me build bus and lorry stops with my station, so i joined a aset of them some 15 tiles out.
10:54:40  <PublicServer> <trangar> where's odm's design?
10:55:25  <PublicServer> <Mazur> And bought up loads of land beside the station for hte inevitable edxpansion.  DIdn't hook them up to the IC network, no, tghose gtrains just zoom by there.
10:55:27  <PublicServer> <trangar> ah he has none x)
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11:00:07  <Ammler> @stage infinite last psg
11:00:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: infinite last psg | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
11:00:39  <trangar> this game should end tbh :P
11:00:56  <Ammler> !date
11:00:56  <PublicServer> Ammler: 26 Mar 2393
11:04:22  <Mazur> What does "tbh" stand for?
11:04:26  <hylje> to be honest
11:04:31  <Mazur> Ah, ok.
11:04:31  <PublicServer> ***  made screenshot at 0001A3E7:
11:04:57  <Mazur> Thee Coopetition ladder is missing, though.
11:05:09  <Mazur> Regarding the topic.
11:07:08  <trangar> "no such page found" x)
11:12:13  <trangar> what date did the server start at? 1950?
11:15:58  <KenjiE20> 10 days ago
11:16:09  <KenjiE20> which is just under average
11:16:52  <KenjiE20> Mazur: well unless Ammler just fixed it, it loads here
11:16:56  <KenjiE20> doesn't work though
11:17:07  <KenjiE20> and no ones mentioned it since last year
11:17:35  <trangar> some mysql error
11:17:40  <trangar> no daba selected
11:18:17  <Ammler> KenjiE20: it is know not working since we moved to salieri
11:18:23  <Ammler> known*
11:18:39  <Ammler> 5 monts?
11:18:42  <KenjiE20> should we kill it from the topic?
11:18:45  <Ammler> no
11:19:02  <Ammler> well
11:19:02  <Ammler> :-)
11:19:02  <Ammler> we should fix it :-P
11:19:07  <KenjiE20> well, what's the point if it doesn't do anything
11:19:14  <KenjiE20> also the topic is way too big
11:19:22  <trangar> just change the code to properly connect?
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11:34:33  <PublicServer> ***  made screenshot at 00004653:
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11:36:44  <Ammler> @topic change 4 s|http://|www.|
11:36:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: infinite last psg | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
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11:49:35  <PublicServer> ***  made screenshot at 00022618:
11:53:28  <Ammler> "industry gone" is no error
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11:59:40  <PublicServer> *** VictorOfSweden joined the game
12:00:01  <PublicServer> <trangar> helluw
12:00:07  <PublicServer> <VictorOfSweden> hello
12:03:08  <PublicServer> <trangar> hello mr sign :)
12:03:34  <PublicServer> <trangar> need help vic?
12:03:43  <PublicServer> <VictorOfSweden> gonna try it in sp
12:03:50  <PublicServer> <trangar> oki
12:03:51  <PublicServer> <VictorOfSweden> brb
12:03:55  <PublicServer> *** VictorOfSweden has joined spectators
12:04:37  <PublicServer> ***  made screenshot at 00022E1D:
12:06:13  <Ammler> mr. sign?
12:06:45  <PublicServer> <VictorOfSweden> "straightning tracks WIP"
12:06:47  <PublicServer> <trangar> ye VoS was placing a sign :P
12:08:02  <Ammler> again, IMO, no error
12:08:26  <PublicServer> <trangar> it isn't an error
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12:08:27  <PublicServer> <VictorOfSweden> not really, no
12:08:30  <PublicServer> <trangar> just an improvement ;)
12:08:33  <PublicServer> <VictorOfSweden> but something to do
12:08:38  <PublicServer> <trangar> that too :P
12:10:24  <PublicServer> <trangar> and I still think that 4TL with 2 engines works better
12:10:25  <PublicServer> <trangar> but meh
12:14:14  <PublicServer> *** VictorOfSweden has joined company #1
12:14:29  <PublicServer> <trangar> want me to place signs?
12:14:32  <PublicServer> <trangar> .. signals =/
12:14:40  <PublicServer> <VictorOfSweden> later
12:15:38  <PublicServer> <VictorOfSweden> thx
12:15:41  <PublicServer> <trangar> ^^
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12:19:40  <PublicServer> ***  made screenshot at 0002261F:
12:20:08  <PublicServer> <trangar> .. wrong ones
12:21:51  <PublicServer> <VictorOfSweden> there
12:21:57  <PublicServer> <trangar> ^^
12:21:58  <PublicServer> <VictorOfSweden> that should do it
12:23:47  <PublicServer> <VictorOfSweden> what are you doing?!
12:23:56  <PublicServer> <trangar> shortening the prio
12:24:07  <PublicServer> <trangar> because the bottom track is jammed
12:24:31  <PublicServer> <VictorOfSweden> hm.. ok
12:24:56  <PublicServer> <trangar> but the entire exit needs a minute to get going again
12:25:01  <PublicServer> <trangar> so might lengthen it later again
12:25:06  <SmatZ> !password
12:25:06  <PublicServer> SmatZ: fatter
12:25:11  <SmatZ> :(
12:25:14  <PublicServer> <VictorOfSweden> leave a sign
12:25:15  <PublicServer> *** SmatZ joined the game
12:25:18  <PublicServer> <trangar> x) entire right side is jammer
12:25:42  <PublicServer> <VictorOfSweden> woah!
12:25:50  <PublicServer> <trangar> hi smatz
12:26:12  <PublicServer> <VictorOfSweden> the tail is "!!!HERE"
12:26:13  <PublicServer> <SmatZ> hello trangar
12:26:30  <PublicServer> <trangar> nice eh ? :P
12:26:44  <PublicServer> <trangar> that'll teach you to mess with high-traffic exits
12:26:46  <PublicServer> <VictorOfSweden> or "!!!HERE2"
12:27:01  <PublicServer> <trangar> btw, while we're at it
12:27:10  <PublicServer> <trangar> do we want to turn BEER PICKUP 90 degrees and make it ro-ro?
12:27:33  <PublicServer> <SmatZ> where do you want to place it?
12:27:36  <PublicServer> <SmatZ> do not touch it
12:27:38  <PublicServer> <SmatZ> :-p
12:27:43  <PublicServer> <SmatZ> it's fine as it is
12:27:50  <PublicServer> <trangar> it's slow :(
12:28:01  <PublicServer> <SmatZ> slow?
12:28:10  <PublicServer> <trangar> ye
12:28:17  <PublicServer> <trangar> don't like that type of station :P
12:28:59  <PublicServer> <SmatZ> it fits perfectly
12:29:35  <PublicServer> <trangar> >=[ pff
12:29:51  <PublicServer> <trangar> I did alter the entry of beer pickup a little bit to improve the loading
12:29:57  <PublicServer> <SmatZ> why don't you do something useful instead of rebuilding perfect things
12:30:07  <PublicServer> <trangar> like what? :P
12:30:37  <PublicServer> <SmatZ> toys drop exit is hacky
12:30:56  <PublicServer> <SmatZ> also, toys drop in general has too little capacity
12:31:16  <PublicServer> *** SmatZ has left the game (connection lost)
12:31:50  <PublicServer> <trangar> looks fine to mee
12:33:32  <SmatZ>  /facepalm
12:34:49  <PublicServer> ***  made screenshot at 0003BC72:
12:34:50  <SmatZ> simply
12:34:58  <SmatZ> beer factory will never produce more than it does now
12:35:06  <SmatZ> so it's useless to extend the pickup
12:36:22  <SmatZ> the place is very tight
12:36:35  <SmatZ> so you could find later that you can't fit a ro-ro there
12:37:02  <PublicServer> <trangar> you probably could, but if you don't want a ro-ro then we don't get one ;)
12:37:44  <PublicServer> <VictorOfSweden> i'm off again. hope a new game starts soon
12:37:50  <PublicServer> *** VictorOfSweden has left the game (connection lost)
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12:42:46  <SmatZ> anyway
12:42:50  <SmatZ> do whatever you want
12:43:03  <SmatZ> but you will be blamed for breakage :-p
12:43:04  <PublicServer> <trangar> *evil grin* >=D
12:43:21  <PublicServer> <trangar> nah like I said, if you want to keep beer pickup like this, then we'll keep it this way
12:43:27  <SmatZ> ok, thanks :)
12:43:37  <PublicServer> <trangar> I'm just not happy with the train balancing :P
12:43:47  <SmatZ> I would like to have this game in archivable state
12:44:17  <SmatZ> if you want to do something really useful, try rebuilding toy drop :)
12:44:26  <SmatZ> it's really out of capacity
12:44:30  <SmatZ> and the exit is ugly
12:44:34  <SmatZ> really ugly :-p
12:44:43  <PublicServer> <trangar> I kinda like it
12:45:07  <PublicServer> <trangar> maybe move the first part a bit back so it won't jam on the second part
12:45:08  <SmatZ> :D
12:45:09  <PublicServer> <trangar> but meh
12:49:32  <PublicServer> <trangar> there :)
12:49:44  <PublicServer> ***  made screenshot at 0003C48C:
12:50:24  <PublicServer> <trangar> ..
12:50:27  <PublicServer> <trangar> I'm a retard
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12:51:44  <PublicServer> *** SmatZ joined the game
12:51:46  <PublicServer> <trangar> there :)
12:52:25  <PublicServer> <SmatZ> omigod what have I done
12:52:40  <PublicServer> <SmatZ> thanks for doing that
12:52:44  <PublicServer> <trangar> :P np
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12:52:56  <PublicServer> <SmatZ> actually I meant "PLASTIC DROP"
12:52:57  <PublicServer> <SmatZ> :-x
12:53:00  <PublicServer> <trangar> ...
12:53:01  <PublicServer> <trangar> x)
12:53:20  <PublicServer> <SmatZ> sorry trangar
12:53:27  <PublicServer> <trangar> shame on you :P
12:54:03  <PublicServer> *** SmatZ has left the game (leaving)
12:54:55  <SmatZ> that's what we get for calling "sweets drop" drop by sweets factory
12:55:03  <SmatZ> but "toy drop" a "town drop"
12:55:05  <SmatZ> ...
13:04:46  <PublicServer> ***  made screenshot at 00012D69:
13:07:47  <PublicServer> <trangar> well the exit might look like crap
13:07:50  <PublicServer> <trangar> but it's quite efficient
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13:19:48  <PublicServer> ***  made screenshot at 00012941:
13:19:48  <PublicServer> <trangar> .. fuck ><
13:21:19  <SmatZ> :-p
13:21:24  <PublicServer> <trangar> :<
13:21:27  <PublicServer> <trangar>  /slaps himself
13:23:14  <theholyduck> lolcrash
13:23:24  <PublicServer> <trangar> >=[ did not
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13:23:51  <theholyduck> trangar
13:24:01  <theholyduck> theres photographic evidence
13:24:08  <trangar> I deny everything! :P
13:25:48  <PublicServer> <trangar> anyways plastic drop should be a little bit faster now :P
13:25:53  <PublicServer> <trangar> might help that there are 2 trains less :<
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13:33:40  <PublicServer> <Mazur> Something very fishy at PLASTIC & BATT DROP. exit.
13:34:50  <PublicServer> ***  made screenshot at 00013F2F:
13:34:51  <SmatZ> I think trangar is fixing it atm
13:35:02  <PublicServer> <Mazur> Some trains wanting South have to cross the line east _twice_.
13:35:20  <PublicServer> <Mazur> Once at hte same level.  Oh, ok.
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13:35:40  <PublicServer> <trangar> I'm making an attempt at making it a little more efficient :P
13:36:54  <PublicServer> *** Intexon joined the game
13:37:04  <PublicServer> <Intexon> hi
13:37:07  <PublicServer> <trangar> hey
13:37:22  <PublicServer> <trangar> the problem with that is that it's very slow
13:37:27  <PublicServer> <trangar> since trains need to slow down to make turns
13:37:32  <PublicServer> <Mazur> Hi..
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13:37:57  <PublicServer> <Mazur> oh, is it?  I was just building it to think, not connecting yet.
13:38:02  <KyleS> !password
13:38:03  <PublicServer> KyleS: paving
13:38:03  <PublicServer> <trangar> :P ye I figured
13:38:14  <PublicServer> <trangar> but if we'd move the 2 right tunnels 1 tile further
13:38:19  <PublicServer> *** KyleS joined the game
13:38:19  <PublicServer> <trangar> then it might be possible
13:38:22  <PublicServer> <trangar> hey kyle
13:38:35  <PublicServer> <Mazur> But why would this be slow?
13:38:46  <PublicServer> <trangar> you need a longer turn at the end
13:39:01  <PublicServer> <trangar> now you got a 1 length turn, should be at least 2 length
13:39:21  <PublicServer> <Mazur> 1.5 length is what we get.
13:39:40  <PublicServer> <trangar> ye should be 2.5 or bigger
13:39:55  <PublicServer> <trangar> else the trains have to slow down
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13:41:52  <PublicServer> <Mazur> Not even sure if it could connect at the NE end, as it was.
13:41:54  <PublicServer> <trangar> better? :)
13:42:19  <PublicServer> <Mazur> Definately..
13:42:31  <PublicServer> <trangar> but I think we have to keep the old turn
13:42:36  <PublicServer> <trangar> so keep them both
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13:43:58  <PublicServer> <Mazur> Yep, because the other track also delivers mixed types.
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13:44:44  <PublicServer> <trangar> and it makes the crossing a little faster because there is a higher chance 2 trains can enter it
13:45:21  <PublicServer> <Mazur> Yes, and moves the jam to where it _actually is.
13:45:32  <PublicServer> <trangar> little bit further at the merge :P
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13:45:49  <PublicServer> <Mazur> Indeed, where one would expect it.
13:46:23  <PublicServer> <trangar> hmm
13:46:26  <PublicServer> <trangar> it looks like
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13:46:33  <PublicServer> <trangar> we could make a bridge instead of a merge
13:46:42  <PublicServer> <trangar> ah no never mind :P
13:46:52  <PublicServer> <Mazur> Yes, some trains still _want_ to cross to mess with us.
13:47:01  <PublicServer> <trangar> >=[ smelly trains be smelly
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13:47:41  <PublicServer> <trangar> tho 99% of the trains go to the right side
13:47:48  <PublicServer> <trangar> only 1 or 2 needs to switch tracks
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13:48:36  <PublicServer> <Mazur> Indeed.  The provlem is more in HUB05, where they have a single bridge to pass another track.
13:49:05  <PublicServer> <Mazur> At 'causes slow downs'.
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13:49:24  <PublicServer> <trangar> well I'd rather have slowdowns than jams :P
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13:49:52  <PublicServer> ***  made screenshot at 0000C0D1:
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13:50:05  <PublicServer> <Mazur> True.
13:50:20  *** Intexon has joined #openttdcoop
13:50:28  <PublicServer> <trangar> and I don't think it's worth the effort of changing it :P
13:50:55  <PublicServer> <Mazur> It's a knotty HUB as it is.
13:51:07  <PublicServer> <trangar> exactly, kyleS, go fix it >=[
13:51:09  <PublicServer> <Mazur> Like kittens played with wool.
13:52:51  <Ammler> !server_status
13:52:51  <PublicServer> Ammler:  15:52:50 up 343 days,  1:43,  0 users,  load average: 3.38, 2.89, 2.58
13:52:51  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.9%ni, 72.1%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
13:52:52  <PublicServer> Ammler:  8024 openttd   25  10 42044  18m 4376 R   46  0.9   2693:04 ./openttd -c opentt
13:53:00  <Ammler> SmatZ: but quite high load average
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13:53:36  <Ammler> I guess, we need to look for a an additional server :-)
13:54:01  <SmatZ> I wouldn't mind using my computer, but I have "slow" upload
13:54:50  <PublicServer> <trangar> it aint pretty :P but it's working
13:54:51  <Ammler> yes, needs to be static IP, ssh-access, aounrd 10MB/s
13:55:05  <PublicServer> <trangar> yes, yes, no :(
13:55:27  <Ammler> 10MB/s ~ 100MBit/s :-)
13:55:41  <SmatZ> I got ~1mbit :-p
13:55:49  <PublicServer> <Mazur> Yep.
13:55:51  <Ammler> me too :-P
13:56:03  <Ammler> but 20Mbit down
13:56:18  <SmatZ> :)
13:56:26  <Ammler> and I need my up for myself
13:56:53  <SmatZ> few years back I had 512kbit DOWN and I was happy :)
13:57:03  <Mazur> I'm too unreliable to offer my server.  Got issues with NFS hangs between my PC and my laptop.
13:57:04  <SmatZ> because it was big change from 56k modem :)
13:57:23  <PublicServer> <trangar> there :)
13:57:27  <Ammler> well, I can remember how prowdly I was with my ISDN dual link
13:57:28  <Mazur> No static IP, either.
13:57:35  <SmatZ> :(
13:57:53  <Ammler> well, if the ip is the only issue, we could use dyndns
13:57:57  <SmatZ> I got static IP, but ... it's not as important as I thought :)
13:58:04  <Mazur> Same here, and then immediately I got that, ADSL got widespread.
13:58:54  <Ammler> CNAME would work nicely :-)
13:59:10  <SmatZ> hehe :) here, they started offering ISDN for cheap prices, with 2-years obligation :)
13:59:18  <SmatZ> and in 6 months, ADSL came
13:59:27  <Mazur> Yup.
14:00:18  <Mazur> Ammler: Ziggo has the IP in the hostname, so it'd need manual (or scripted) resetting from time to time.
14:00:35  <Mazur>
14:00:35  <Ammler> Ziggo?
14:00:41  <Mazur> Provider.
14:00:49  <Ammler> Mazur: dyndns :-)
14:00:50  <PublicServer> <trangar> gha lagging :<
14:01:16  <Ammler> I am sure, your router supports that, else there are plenty dyndns clients around
14:01:34  <Mazur> Got my own domain, though, maybe I should start actually using that.
14:01:56  <Mazur> ;-
14:02:01  <Mazur> ;-)
14:02:14  <PublicServer> <trangar> I have my own domain, and I use it :P
14:02:17  <PublicServer> <trangar> might drop it soon tho
14:04:54  <PublicServer> ***  made screenshot at 00008CD5:
14:05:12  <PublicServer> <Mazur> You sure about that?
14:05:25  <PublicServer> <trangar> about what?
14:05:29  <PublicServer> <Mazur> Yes, you are, and so am I.
14:05:38  <PublicServer> <trangar> oh ok :D
14:05:45  <PublicServer> <trangar> yay I'm sure about something :)
14:05:45  <PublicServer> <Mazur> Those last changes.
14:05:48  <PublicServer> <trangar> ye
14:05:56  <PublicServer> <trangar> trying to minimise the amount of pbs track we got
14:06:37  <PublicServer> <Mazur> Only now indeed that turn was too slow.
14:06:44  <PublicServer> <trangar> :)
14:06:50  <PublicServer> <trangar> still has a slow turn
14:07:20  <PublicServer> <trangar> but meh
14:07:35  <PublicServer> <Intexon> is there something left to be done? can I help in some way?
14:07:46  <PublicServer> <trangar> you can get me a beer :D
14:07:59  <PublicServer> <Mazur> Only got wine here.
14:08:16  <PublicServer> <Mazur> Aussie Chardonnay.
14:08:21  <Intexon> well, I thought about something more ttdish but meh
14:08:27  <PublicServer> <trangar> pff
14:08:52  <PublicServer> <Mazur> It's cheap, but drinkable.
14:09:00  <trangar> don't know about that, I only did what was told :P
14:09:17  <trangar> blame SmatZ
14:13:31  <PublicServer> <trangar> I don't like changing signals on busy lines x) always makes me nervous
14:13:42  <PublicServer> *** Intexon has left the game (connection lost)
14:13:42  <PublicServer> <trangar> esp when trains are 1 tile away from crashing :P
14:16:07  <PublicServer> <trangar> "!needs improvement" x2
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14:17:26  <Ammler> trangar: as long as you don't remove, nothing should happen
14:17:45  <PublicServer> <trangar> ye
14:17:45  <PublicServer> <trangar> usually I delete a piece of track a little back
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14:17:48  <PublicServer> <trangar> so the track is empty
14:19:56  <PublicServer> ***  made screenshot at 0000253C:
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14:22:57  <PublicServer> <Mazur> Why are Cuncombe Woods and Cuncombe Mines spearate stations?
14:23:55  *** r0b0tb0y has quit IRC
14:24:19  <PublicServer> <Mazur> Oh, I see.  On for toffee and one for bubbles.
14:24:28  <PublicServer> <trangar> ye, it could be joined probably
14:24:42  <PublicServer> <trangar> but this solves it too :)
14:24:57  <PublicServer> <trangar> <3 pbs
14:29:32  <PublicServer> <Mazur> made a sugegstion between needs improvements.
14:30:01  <PublicServer> <trangar> ye that might work
14:31:00  <PublicServer> <Mazur> Only you get a short S-bend, because the t level diff to the North.
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14:31:18  <PublicServer> <Mazur> Ah, like that,
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14:32:08  <PublicServer> <trangar> and if they really want to go down there they'll have to wait for the other merge
14:32:19  <PublicServer> <trangar> thanks mazur :)
14:33:37  <PublicServer> <trangar> nah
14:33:47  <PublicServer> <trangar> I only doubled the bridges because it's a long piece without signals
14:33:53  <PublicServer> <trangar> don't need to double the entire track
14:34:18  <PublicServer> <trangar> wtf?
14:34:37  <PublicServer> <trangar> :P seems like I'm not the only one crashing trains around here
14:34:49  <PublicServer> <Mazur> I was making hte curve at hgte end longer.
14:34:55  <PublicServer> <trangar> ye
14:34:58  <PublicServer> ***  made screenshot at 00014D6A:
14:35:00  <PublicServer> <trangar> but you don't have to do that
14:35:23  <PublicServer> <trangar> you only double bridges because it's a long piece with no signals
14:35:29  <PublicServer> <trangar> after that you can let them merge again
14:35:47  <PublicServer> <trangar> that's why you see almost all bridges and tunnels doubled
14:36:15  <PublicServer> <Mazur> Yes,  but the bend where they join the old line again is too slow.
14:36:17  <V453000> !password
14:36:17  <PublicServer> V453000: roughs
14:36:26  <PublicServer> <V453000> lo
14:36:26  <PublicServer> *** V453000 joined the game
14:36:30  <PublicServer> <trangar> hey V
14:36:36  <PublicServer> <trangar> it isn't since it's an S turn with nothing else
14:36:37  <PublicServer> <Mazur> lo.
14:36:41  <PublicServer> <trangar> and they don't slow down at S turns
14:37:11  <PublicServer> <Mazur> Nevertheless, everything coming from the bridges slowed down dastically there.
14:37:31  <PublicServer> <trangar> that's because it had to wait for the merge
14:37:55  <PublicServer> <Mazur> No, for free track, too.
14:38:16  <PublicServer> <trangar> let's have a look
14:38:28  <PublicServer> <trangar> it doesn't slow down :)
14:38:53  <PublicServer> <trangar> only for a different train
14:39:10  <PublicServer> <Mazur> Not anymore, no, they did before.
14:39:16  <PublicServer> <trangar> hmm
14:41:08  <PublicServer> <Mazur> Should the loer track have higher prio?
14:41:16  <PublicServer> <trangar> probably
14:41:19  <PublicServer> <V453000> what when where
14:41:26  <PublicServer> <V453000> or who :P
14:41:36  <PublicServer> <trangar> "!prio"
14:41:49  <PublicServer> <trangar> done
14:42:08  <PublicServer> <trangar> we adjusted plastic's exit a bit :P
14:42:23  <PublicServer> <V453000> okay :) as long as it works
14:42:30  <PublicServer> <trangar> we did crash 4 trains tho :)
14:42:48  <PublicServer> <V453000> I havent seen this game in a long time so I dont really exactly know what is where going on ;)
14:43:02  <PublicServer> <trangar> well trains run around, pick up stuff, dump stuff
14:43:07  <PublicServer> <V453000> ...
14:43:10  <PublicServer> <trangar> and we're making mistakes every now and then
14:43:11  <PublicServer> <KyleS> lol
14:43:24  <PublicServer> <trangar> too basic? :(
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14:45:30  <PublicServer> <trangar> the trains scare the hell out of me sometimes
14:45:32  <Mazur> Oops.
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14:46:07  <PublicServer> <Mazur> 'back.
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14:50:00  <PublicServer> ***  made screenshot at 000178EA:
14:50:01  <PublicServer> <Mazur> They old tunnels aren;t used anymore.  ;-)  They all take the bypass we made.
14:50:10  <PublicServer> <trangar> DESTROY! >=D
14:50:20  <PublicServer> <V453000> no
14:50:34  <PublicServer> <V453000> rather keep unless it is an obstacle
14:50:35  <PublicServer> <trangar> awr :(
14:50:38  <PublicServer> <Mazur> nah, leave 'em in, they do no harm.
14:50:53  <PublicServer> <trangar> and they're being used, very rarely
14:50:56  <PublicServer> <Mazur> Ah, there's one that used it.
14:51:01  <PublicServer> <V453000> he
14:51:09  <PublicServer> <trangar> ye if they want to go down they use the tunnel
14:52:32  <PublicServer> <trangar> and they only slow down if they take the other tunnel
14:52:49  <PublicServer> <trangar> fix'd :)
14:55:33  <PublicServer> <V453000> the zoomed out look is insane
14:55:38  <PublicServer> <V453000> rails truly everywhere
14:55:47  <PublicServer> <trangar> my pc likes that :P
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14:56:42  <PublicServer> <Mazur> and all those little worms crowlingabout.
14:56:46  <PublicServer> <trangar> ^^
14:56:51  <PublicServer> <trangar> pc slowing down to 1 fps :P
14:56:52  <PublicServer> <V453000> not that little
14:57:29  <PublicServer> <Mazur> Zoomed out they are.
14:59:03  <PublicServer> <trangar> >=[ who's killing faberg market?
14:59:23  <PublicServer> <V453000> guess
14:59:30  <PublicServer> <trangar> pugi?
14:59:42  <PublicServer> <V453000> ...
15:00:19  <PublicServer> <V453000>  I wonder what the fuck are you doing ... I just bombed trees in order to erase one bridge
15:00:32  <PublicServer> <V453000> and city growth is off afaik
15:00:39  <PublicServer> <trangar> still :D
15:02:14  <KyleS> !password
15:02:14  <PublicServer> KyleS: flamed
15:02:28  <PublicServer> *** KyleS joined the game
15:03:18  <PublicServer> <Mazur> Shouldn't that Tubby Steel bridge be silicon?
15:03:23  <PublicServer> <V453000> why
15:03:35  <PublicServer> <Mazur> Just asking.
15:03:50  <PublicServer> <V453000> really very stupid question ... to be honest
15:03:59  <PublicServer> <KyleS> uh...
15:04:01  <PublicServer> <KyleS> why?
15:04:05  <PublicServer> <KyleS> almost every other bridge is silicon
15:04:09  <PublicServer> <V453000> ok
15:04:14  <PublicServer> <V453000> then think why
15:04:15  <PublicServer> <KyleS> that makes it not a stupid question
15:04:16  <PublicServer> <Mazur> Well, I don't have the speeds in my head.
15:04:22  <PublicServer> <V453000> yes, there is no difference between those
15:04:29  <PublicServer> <V453000> effectively
15:04:44  <PublicServer> <V453000> you can check Mazur :) just by pressing A and B
15:04:52  <PublicServer> <trangar> silicon = 611km/h
15:05:03  <PublicServer> ***  made screenshot at 0002722F:
15:05:03  <PublicServer> <trangar> yellow steel  = 515km/h
15:05:05  <PublicServer> <V453000> yes
15:05:06  <PublicServer> <trangar> all the others are below 500
15:05:13  <PublicServer> <V453000> effectively, fine with us
15:05:14  <PublicServer> <V453000> both
15:05:17  <PublicServer> <V453000> no difference
15:05:36  <PublicServer> <trangar> fyi: trains run at 482
15:06:21  <PublicServer> <Mazur> I jsutm checked.
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15:20:05  <PublicServer> ***  made screenshot at 0003AEAB:
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15:22:43  <PublicServer> <Mazur> I guess it's his time of the month.
15:22:54  <PublicServer> <trangar> who?
15:23:05  <PublicServer> <Mazur> V's.
15:23:11  <PublicServer> <trangar> dunnow
15:23:13  <KyleS> lol
15:23:38  <PublicServer> <trangar> gha
15:23:51  <PublicServer> <trangar> remember our perfect little exit?
15:24:01  <PublicServer> <Mazur> Welll, he was a bit shortish about that bridge question.  But I was too lazy to look it up.
15:24:16  <PublicServer> <Mazur> Yeah...
15:24:23  <PublicServer> <trangar> it's jamming :(
15:25:43  <PublicServer> <Mazur> Well, all jazz and blues players jam regularly.
15:25:52  <PublicServer> <trangar> ye, maybe it's a good thing
15:26:28  <PublicServer> *** KyleS has left the game (connection lost)
15:26:38  <PublicServer> <Mazur> I don't see it, though.
15:26:49  <PublicServer> <trangar> got it solved for a bit now
15:27:19  <PublicServer> <Mazur> Or did you mean hte bypass?
15:27:35  <PublicServer> <trangar> the double bridge where you made the trains crash
15:27:50  <PublicServer> <trangar> it was a lot worse before this tho :P
15:28:33  <PublicServer> <Mazur> Ah yes, that's because down the line they need to merge lines again.
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15:28:49  <PublicServer> <trangar> ye
15:29:03  <PublicServer> <trangar> and all the way down the line it jams a little bit too
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15:30:36  <PublicServer> <trangar> in doubt: add more signals :D
15:31:04  <PublicServer> <Mazur> Too many merges and too few splits.
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15:32:21  <PublicServer> <Mazur> And nomore room for an extra track all along the way.
15:32:38  <PublicServer> <trangar> not for the entire way no
15:33:05  <PublicServer> <Mazur> So any adjustment further is useless.
15:33:48  <PublicServer> <trangar> that might help a little :)
15:34:29  <PublicServer> *** XeryusTC joined the game
15:34:31  <PublicServer> <trangar> hey tc
15:34:51  <PublicServer> <XeryusTC> hello
15:34:56  <PublicServer> <Mazur> Top Cat is here?
15:35:07  <PublicServer> ***  made screenshot at 0001518C:
15:35:14  <PublicServer> <trangar> the industry that was in the way at sweets drop is gone now
15:35:17  <PublicServer> <trangar> so we adjusted it
15:35:41  <PublicServer> <Mazur> I think I accidentally destroyed that.
15:35:50  <PublicServer> <trangar> you can't destroy an industry :P
15:35:54  <PublicServer> <XeryusTC> hmm, ok :o
15:37:16  <PublicServer> <Mazur> Oh, I did cause a 1,603 $  lowering along the initial  bit of bypass, though, when suddenly 3 tiles lowered and something on it got lost.
15:39:34  <PublicServer> <Mazur> Hadn't seen the avalanche involved.
15:42:49  <PublicServer> <trangar> :) jam seems to be solved
15:42:51  <PublicServer> <Mazur> Last tunnel jams a bit,  a bridge alongside might fix that.  If needed.
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15:43:49  <PublicServer> <trangar> it just jams too much :P
15:43:50  <PublicServer> <Mazur> Nah, now it jams downtrack from that.  I suppose everything needs settling first.
15:43:57  <PublicServer> <trangar> probably
15:44:57  <PublicServer> <trangar> and it'll always be a slow point there
15:45:44  <PublicServer> <Mazur> Unless after one or two rounds everything has been stretched out evenly again.
15:45:51  <PublicServer> *** XeryusTC has left the game (connection lost)
15:45:53  <PublicServer> <trangar> sure hope so
15:50:09  <PublicServer> ***  made screenshot at 00014D80:
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15:51:33  <PublicServer> <Mazur> Seesm to have gone now.
15:51:40  <PublicServer> <trangar> ok byebye
15:53:50  <PublicServer> <Mazur> Bye.
15:53:59  <PublicServer> <trangar> I'm off too, got to eat
15:54:03  <PublicServer> *** trangar has joined spectators
15:54:04  <PublicServer> *** Game paused (not enough players)
15:54:16  <PublicServer> <Mazur> quit
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16:05:29  <KyleS> !password
16:05:29  <PublicServer> KyleS: gloved
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16:16:31  <PublicServer> *** Game unpaused (not enough players)
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16:26:07  <PublicServer> *** Game paused (not enough players)
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16:34:19  <PublicServer> <trangar> 'lo
16:34:33  <PublicServer> <trangar> :D yay 2 euro
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16:34:48  <PublicServer> <Amm1er> try to give me 0
16:35:03  <PublicServer> <trangar> -.-'
16:35:06  <PublicServer> <trangar> bugs ftw
16:35:12  <PublicServer> ***  made screenshot at 0001114E:
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16:35:16  <PublicServer> <Amm1er> yes
16:35:17  <PublicServer> <trangar> hi
16:35:38  <PublicServer> <trangar> I made some changes to the track and it didn't kill it :) aren't you proud?
16:36:47  <PublicServer> *** XeryusTC joined the game
16:36:55  <PublicServer> <trangar> hey TC
16:37:02  <PublicServer> <XeryusTC> hello
16:37:03  <PublicServer> <trangar> btw check "!needs improvement", it sucks :(
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16:37:21  <PublicServer> <XeryusTC> i just noticed :P
16:37:42  <PublicServer> <trangar> well actually it's not too bad, if it weren't a SL or ML
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16:38:33  <Ammler>
16:38:55  <XeryusTC> lo
16:38:56  <XeryusTC> l
16:39:08  <PublicServer> *** Amm1er has left the game (connection lost)
16:39:12  <Ammler> :-)
16:39:47  <PublicServer> <trangar> still slows down a lot :P
16:39:54  <XeryusTC> Ammler: would it be an idea to create something like google maps for a giant screenshot of ottd?
16:39:58  <Ammler> XeryusTC: what is more fun, me reporting it or the error message :-)
16:40:01  <XeryusTC> which we could have instead of the webcam
16:40:23  <XeryusTC> Ammler: the message ;)
16:40:45  <XeryusTC> but we could have less frequent giant screenshots of the game, and you can view them through the web which serve only a small portion of it
16:40:56  <XeryusTC> with a bit of navigation through time etc
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16:41:30  <PublicServer> <trangar> what size is the map currently?
16:41:36  <XeryusTC> 512x512
16:41:46  <PublicServer> <trangar> wouldn't it be more fun to do 1k/256?
16:41:52  <PublicServer> <trangar> friend of mine likes 1:4 maps :P
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16:42:00  <XeryusTC> done that quite often
16:42:05  *** Mazur has joined #openttdcoop
16:42:37  <XeryusTC> here comes the connection lost message :P
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16:42:51  <PublicServer> <trangar> x)
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16:43:26  <XeryusTC> oh, png is 30 megs
16:43:38  <planetmaker> :-D
16:43:47  <planetmaker> Ctrl+G ? ;-)
16:43:50  <PublicServer> <trangar> I know, the size is ridiculous :P
16:43:52  <XeryusTC> yes :P
16:44:06  <PublicServer> *** trangar has left the game (connection lost)
16:44:06  <PublicServer> *** Game paused (not enough players)
16:44:12  <XeryusTC> Jamming United, 2408-02-21.png: PNG image, 32704 x 16352, 8-bit colormap, non-interlaced
16:44:43  <trangar> !password
16:44:43  <PublicServer> trangar: salves
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16:44:58  <PublicServer> *** Game unpaused (not enough players)
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16:45:22  <macee> !download
16:45:22  <PublicServer> macee: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
16:45:28  <PublicServer> <trangar> awesome commands :P
16:45:30  <macee> !download win32
16:45:30  <PublicServer> macee:
16:46:08  <macee> !password
16:46:08  <PublicServer> macee: salves
16:46:23  <PublicServer> *** macee joined the game
16:47:40  <PublicServer> <trangar> how often do you guys crash trains?
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16:50:06  <XeryusTC> hmm, converting to gif takes ages :s
16:50:14  <PublicServer> ***  made screenshot at 00014F80:
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16:52:16  <XeryusTC> 18:51:55 up 1 day,  7:18,  3 users,  load average: 6.85, 3.79, 1.79
16:52:20  <Ammler> [18:39] <XeryusTC> Ammler: would it be an idea to create something like google maps for a giant screenshot of ottd? <-- that needs a server just for that :-)
16:52:23  <XeryusTC> xD
16:52:41  <KenjiE20> 2GB+ of processing per map
16:52:49  <XeryusTC> Ammler: i'm currently checking if it is worthy to convert to gif
16:53:02  <Ammler> XeryusTC: use 8bpp pngs
16:53:03  <XeryusTC> but that takes ages and basicly blocks any other IO action :P
16:53:15  <XeryusTC> OTTD does that automatically
16:53:20  <Ammler> yep
16:53:28  <XeryusTC> but 512x512 is still 30MB
16:53:30  <Ammler> those are already better than gif
16:53:36  <Ammler> he?
16:53:55  <Ammler> hmm, weren't you around as I tested bigmaps?
16:54:08  <XeryusTC> probably not
16:54:14  <XeryusTC> never had interest in bigmaps
16:54:23  <Ammler>
16:55:10  <XeryusTC> yes, i meant that :P
16:55:33  <XeryusTC> but also with a going forwards/backwards in time feature
16:55:56  <PublicServer> <trangar> soz was making some changes to hub 12
16:55:59  <PublicServer> <trangar> anything I missed?
16:56:03  <Ammler> one image=1GB :-)
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16:59:21  <trangar> !password
16:59:21  <PublicServer> trangar: acumen
16:59:38  <PublicServer> *** trangar joined the game
17:00:49  <XeryusTC> Ammler: do we have a map for the new game yet?
17:00:49  <PublicServer> <trangar> oh lemme guess it's been 19:00 :P
17:00:54  <PublicServer> <trangar> stupid internet sucks
17:01:20  <Ammler> no, just those on
17:01:28  <PublicServer> <trangar> kyle, you there?
17:01:31  <Ammler> as said, it needs too much space and cpu power
17:01:39  <Ammler> so I didn't continue my tests
17:01:59  <XeryusTC> yeah, it needs loads of space
17:02:08  *** Mazur has joined #openttdcoop
17:02:34  <Mazur> Hm, seems like xchat only talks SSL3, and the server SSL2.
17:03:11  <Mazur> Wrong channel.
17:03:16  <Mazur> Zorry.
17:03:26  <PublicServer> <trangar> no problemz
17:03:47  <XeryusTC> we dont take kindly to people who talk to the wrong channel in here
17:03:51  <XeryusTC> :P
17:04:13  <Mazur> Nor do I.
17:04:17  <Mazur> :-P
17:04:24  <Mazur> Anywhere.
17:04:25  <PublicServer> <trangar> btw
17:04:39  <PublicServer> <trangar> you guys get mad if I delete the Atlantis Bridges? :D
17:04:44  <PublicServer> <trangar> the sign says I can
17:05:16  <PublicServer> ***  made screenshot at 0003B0D8:
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17:06:40  <PublicServer> *** XeryusTC has left the game (connection lost)
17:07:07  *** XeryusTC has left #openttdcoop
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17:07:07  *** ChanServ sets mode: +o XeryusTC
17:07:08  <Webster> The third coop bot
17:09:56  <XeryusTC> @topic change 5 s/&/and/
17:09:56  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: infinite last psg | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
17:10:42  <PublicServer> *** trangar has left the game (leaving)
17:10:42  <PublicServer> *** Game paused (not enough players)
17:10:53  <trangar> I'm off guys, cya tomorrow :P
17:10:54  <nighthawk_c_m> btw - just as a note, anyone clkicking the screenshot link is moved to a site to upload screens, supposed to be like that?
17:10:55  *** MazurHadr has joined #openttdcoop
17:11:00  <nighthawk_c_m> cya
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17:20:18  <PublicServer> ***  made screenshot at 00032E95:
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17:31:02  <KyleS> !playercount
17:31:02  <PublicServer> KyleS: Number of players: 1
17:31:14  <KyleS> !password
17:31:14  <PublicServer> KyleS: steams
17:31:28  <PublicServer> *** Game unpaused (not enough players)
17:31:30  <PublicServer> *** KyleS joined the game
17:35:20  <PublicServer> ***  made screenshot at 00017B11:
17:41:34  <PublicServer> *** KyleS has left the game (connection lost)
17:41:34  <PublicServer> *** Game paused (not enough players)
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17:50:22  <PublicServer> ***  made screenshot at 000130AB:
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18:21:31  <pugi> zzzzzz...
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19:10:11  <V453000> !password
19:10:11  <PublicServer> V453000: snorts
19:10:35  <PublicServer> *** V453000 joined the game
19:11:01  <V453000> !unpause
19:11:01  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
19:11:02  <PublicServer> *** Game unpaused (not enough players)
19:11:30  <V453000> anyone else coming for last check? SmatZ ODM or XeryusTC?
19:12:19  <Ammler> SmatZ: already voted for archive
19:12:25  <PublicServer> <V453000> I know
19:13:25  <PublicServer> <V453000> ok
19:13:28  <PublicServer> <V453000> +1 from me
19:13:31  <V453000> !auto
19:13:32  <PublicServer> *** V453000 has enabled autopause mode.
19:13:33  <PublicServer> *** Game paused (not enough players)
19:13:51  <PublicServer> *** V453000 has left the game (leaving)
19:13:53  <Ammler> is there #182 already ready?
19:14:05  <V453000> Kenji made a map for 181 but we didnt use it
19:14:08  <V453000> I think we should
19:14:12  <V453000> dont know if it is up
19:14:35  <Ammler> else we could start another toyland...
19:14:53  <V453000> nOO :D
19:14:55  <KenjiE20> there needs to be people in #offtheradar now
19:15:05  <V453000> offtheradar?
19:15:07  <Ammler> :-)
19:15:12  <KenjiE20> nsfw channel
19:15:22  <V453000> Kenji: can you upload it again? Or I can do that for you, I have it saved
19:15:23  <Ammler> nsfw?
19:15:24  <hylje> furry porn channel'
19:15:38  <KenjiE20> @nsfw
19:15:38  <Webster> NSFW links/chat should go in #OffTheRadar
19:15:44  * KenjiE20 rolls eye
19:15:49  <KenjiE20> not safe for work
19:16:04  <KenjiE20> V453000: did you delete it again?
19:16:10  <V453000> emmm, no?
19:16:13  <V453000> I didnt
19:16:20  <V453000> but I wondered why isnt it there
19:16:24  <V453000> I thought you deleted it
19:16:29  <V453000> but I didnt for sure this time
19:17:11  <V453000> but it isnt there :i
19:17:19  <PublicServer> *** SmatZ joined the game
19:17:33  <KenjiE20> okay, upped for the third time
19:17:40  <KenjiE20> seriously, why do link delete stuff
19:18:03  <V453000> ^
19:18:11  <V453000> agreed
19:18:25  <PublicServer> *** SmatZ has left the game (leaving)
19:18:30  <V453000> SmatZ: time to write the archive :p
19:19:16  <Ammler> the link does delete files until we get a beter webocnfig tool :-P
19:19:37  <KenjiE20> yes, yes
19:19:57  <KenjiE20> I should be kicking these first four tasks off the todo this weekend
19:20:25  <PublicServer> ***  made screenshot at 00019284:
19:20:56  <KenjiE20> then I can make a push at some of these coop tasks that've been piling up
19:28:37  <XeryusTC> typical SmatZ screenshot that
19:28:41  <XeryusTC> bridges :P
19:28:43  <XeryusTC> and water
19:29:21  <SmatZ> and "/ SmatZ" :)
19:29:39  <XeryusTC> yes :P
19:29:44  <XeryusTC> but mainly the bridges and water
19:29:50  <XeryusTC> kind of your trademark in this game
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19:38:22  *** [com]buster is now known as Combuster
19:46:49  <PublicServer> *** XeryusTC has left the game (leaving)
19:50:27  <PublicServer> ***  made screenshot at 00038E91:
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19:52:39  <Ammler> you could chose a nice last save place...
19:52:42  *** Devedse has quit IRC
19:52:56  <Ammler> oh, it is nice
19:52:57  <Ammler> !save
19:52:57  <PublicServer> Saving game...
19:53:06  <Ammler> !transfer 181 game.sav
19:53:09  <PublicServer> Ammler: PublicServerGame_181_Final.sav
19:53:09  <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/game.sav->
19:53:39  <Ammler> SmatZ: update nightly?
19:56:33  *** Condac- has quit IRC
19:56:43  <Ammler> !archive
19:56:43  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:57:12  <Ammler> hmm, V453000 didn't you start with #181 entry?
19:57:32  *** jondisti has quit IRC
19:59:17  <Ammler> the longest ps game ever but no archive entry
19:59:48  <PublicServer> Server closed down by admin
19:59:52  <PublicServer> Server has exited
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20:00:23  <V453000> Ammler: no I didnt
20:00:49  <KenjiE20> Ammler: only 10 days
20:00:59  <V453000> I leave writing archive to SmatZ
20:01:01  <V453000> ^
20:01:02  <V453000> yes
20:01:07  <XeryusTC> this game wasn't that long :o
20:01:09  *** PublicServer has joined #openttdcoop
20:01:09  <PublicServer> Autopilot engaged
20:01:09  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:01:09  *** ChanServ sets mode: +v PublicServer
20:01:09  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19683) | STAGE: infinite last psg | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:01:21  <XeryusTC> did we have a start for psg 182 already?
20:02:18  <Ammler> I hope, I loaded it :-)
20:02:18  <V453000> yes
20:02:37  <V453000> psg181_start.sav   this should be it
20:02:56  <Ammler> !info
20:02:56  <PublicServer> Ammler: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1960  Money: 314575  Loan: 0  Value: 1110575  (T:0, R:0, P:4, S:0) unprotected
20:03:03  <KenjiE20> yup that's mine
20:03:14  <KenjiE20> named co, and MM done
20:03:53  *** Condac has joined #openttdcoop
20:03:55  <V453000> koOL :)
20:03:56  <Ammler> !tweet longest game done, next (#182) to be planned
20:03:57  <PublicServer> Ammler: Tweet sent:
20:03:59  <KenjiE20> though there may be a sign in need of number change
20:04:21  <V453000> I think there is only a sign "welcome to #openttdcoop"
20:04:24  <KenjiE20> @tweet Ammler lies, we've had longer!
20:04:25  <Webster> KenjiE20: Posted.
20:04:26  <Ammler> @psg 182
20:04:26  <Webster> Ammler: (psg <no arguments>) -- Returns full name and reference url (if defined)
20:04:30  <KenjiE20> :D
20:04:42  <Ammler> @psgame 182
20:04:48  <KenjiE20> @setpsg 182
20:04:48  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: infinite last psg | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:04:52  <V453000> I think we dont have to go far ... even 180 was longer
20:05:11  <V453000> @stage planning
20:05:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:05:17  <KenjiE20> "@stage Planning...
20:05:20  <pugi> wow
20:05:21  <KenjiE20> grr
20:05:24  <V453000> :PP
20:05:24  <pugi> 181 has actually ended?
20:05:25  <pugi> :D
20:05:28  <V453000> no
20:05:30  <V453000> its just renamed
20:05:33  <pugi> lol :D
20:05:37  <V453000> but it is still 181
20:05:52  <Ammler> yeah, reloaded as 182 so we can continue...
20:06:15  <V453000> you know ... 181 was boring already ... but now we start 182 so we feel fresh
20:06:33  <pugi> :)
20:06:37  <PublicServer> *** Amm1er joined the game
20:06:45  <pugi> so i have to change my 181 isle to look like 182
20:07:10  <Ammler>
20:07:11  <Webster> Title: ImageShack - Done (at
20:07:36  <Ammler> that applet is even worse
20:07:49  <pugi> !password
20:07:49  <PublicServer> pugi: squats
20:08:08  <Ammler> !screen
20:08:23  <pugi> <.<
20:08:25  <pugi> !dl win31
20:08:25  <PublicServer> pugi: unknown option "win31"
20:08:26  <pugi> !dl win32
20:08:26  <PublicServer> pugi:
20:08:38  <Ammler> !unpause
20:08:38  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
20:08:49  <Ammler> !rcon unpause
20:08:59  <Ammler> !screen
20:09:25  <KenjiE20> have you updated bananas?
20:09:29  <PublicServer> *** pug joined the game
20:09:36  <Ammler> majonaise
20:09:36  <KenjiE20> I know I used a couple new-ish grfs
20:09:50  *** mrruben5 has joined #openttdcoop
20:09:50  <PublicServer> Server closed down by admin
20:09:53  <KenjiE20> hellmans
20:09:53  <PublicServer> Server has exited
20:09:54  *** PublicServer has quit IRC
20:10:00  <pugi> A fatal NewGRF error has accured
20:10:00  <pugi> :D
20:10:01  <KenjiE20> :P
20:10:02  <hylje> mayonnaise
20:10:04  <mrruben5> New PS game?
20:10:14  <pugi> on the way
20:10:23  <KenjiE20> seems twitter is rather effective
20:10:24  <pugi> i guess ruben is following twitter :D
20:10:34  <pugi> well, i also read it via twitter
20:10:35  *** PublicServer has joined #openttdcoop
20:10:35  <PublicServer> Autopilot engaged
20:10:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:10:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:10:36  *** ChanServ sets mode: +v PublicServer
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20:10:38  <mrruben5> yap
20:11:08  <Ammler> hmm, seems like someone patched the ps but didn't restart :-(
20:11:13  <SmatZ> r19683 has broken airset support
20:11:23  <SmatZ> if that matters
20:11:26  <KenjiE20> oh joy
20:11:39  <KenjiE20> av8 1.6 is on that save
20:11:59  <SmatZ> unlucky :-/
20:12:17  <KenjiE20> cue rollback
20:12:25  <pugi> how about ecs vectors? :D
20:13:29  <SmatZ> I don't know
20:13:44  <Ammler> hmm, why does airset support matter?
20:14:32  <SmatZ> maybe all GRFs adding custom sounds are broken
20:14:49  <KenjiE20> which is like every vehicle one
20:15:16  <Ammler> we can't rollback :-/
20:15:22  <Ammler> would need rebuild :-(
20:15:39  <KenjiE20> @tweet Server broke, move along, nothing to see here
20:15:40  <Webster> KenjiE20: Posted.
20:16:09  <Ammler> we could make another toyland game then?
20:16:25  <SmatZ> or finish #181 :)
20:16:29  <Combuster> or original vehicles, if GRFs are broken ;)
20:16:31  <Ammler> :-o
20:16:43  <Ammler> Combuster: yes, that is toyland :-)
20:16:52  <mrruben5> This is gonna be a looooooong game :P
20:17:09  <Ammler> SmatZ: I read you liked to archive
20:17:20  <SmatZ> Ammler: hehe :)
20:18:54  <V453000> custom sounds? :D I dont even know any grs add sounds ... I have sound off
20:19:17  <Ammler> so what now?
20:19:45  <XeryusTC> 3 clothing items wrestling, socks mandatory
20:19:54  <KenjiE20> lol
20:19:54  <Ammler> loading KenjiE20 save, start a non-newgrf game, or rollback?
20:19:56  <SmatZ> can't we downgrade to r19677?
20:20:11  <XeryusTC> just downgrade a few revisions
20:20:16  <SmatZ> hmm
20:20:18  <Ammler> [22:15] <Ammler> would need rebuild 
20:20:26  <XeryusTC> carebearstare?
20:20:26  <SmatZ> 	(svn r19683) -Fix (r19654): towns with 3x3 and 2x2...
20:20:30  <KenjiE20> what is box?
20:20:39  <SmatZ> towns don't grow in r19677
20:21:00  *** heffer has joined #openttdcoop
20:21:13  <KenjiE20> oh it's a smilie
20:21:56  <XeryusTC> SmatZ: not much of a problem as long as we dont start a pax game
20:21:58  *** PublicServer has joined #openttdcoop
20:21:58  <PublicServer> Autopilot engaged
20:21:58  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:21:58  *** ChanServ sets mode: +v PublicServer
20:21:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:22:20  <Ammler> !info
20:22:20  <PublicServer> Ammler: #:1(Orange) Company Name: '#openttdcoop'  Year Founded: 1960  Money: 314575  Loan: 0  Value: 1110575  (T:0, R:0, P:4, S:0) unprotected
20:22:55  <Ammler> @stage planning or not planning
20:22:55  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: planning or not planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:23:16  <KenjiE20> that.. doesn't make sense
20:23:55  <XeryusTC> @stage to plan or not to plan, that is the question
20:23:55  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: to plan or not to plan, that is the question | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
20:24:24  <PublicServer> *** XeryusTC joined the game
20:24:33  <XeryusTC> oh, PBI is broken in recent nightlies
20:24:40  <XeryusTC> since a few hundred revisions ago actually :P
20:25:03  <XeryusTC> oh, it's AV8 xD
20:25:09  <XeryusTC> PBI gives the same warning xD
20:25:12  <SmatZ> guess it adds custom sounds too
20:25:22  <SmatZ> for quarry
20:25:23  <XeryusTC> no, PBI breaks on its factory
20:25:32  <SmatZ> it's disabled
20:25:38  <XeryusTC> ever since the better newgrf handling and debugging :o
20:26:11  <SmatZ> most GRFs adding custom sounds are disabled
20:26:53  <PublicServer> *** Amm1er joined the game
20:27:30  <PublicServer> <Amm1er> av8 is disabled, so all fine, imo
20:27:46  <PublicServer> <Amm1er> or shall that become the first planes only game?
20:28:09  <PublicServer> *** VictorOfSweden joined the game
20:28:26  <PublicServer> <XeryusTC> shall i create a startsave which we should be able to load?
20:28:38  <PublicServer> <XeryusTC> i feel like playing a game with the old economy model and DB set :o
20:28:47  <PublicServer> *** VictorOfSweden has joined spectators
20:28:55  <SmatZ> XeryusTC: why old economy model?
20:29:00  *** Progman has joined #openttdcoop
20:29:03  <XeryusTC> just because :P
20:29:06  <SmatZ> k :-p
20:29:12  <XeryusTC> i have played only a few games with it
20:29:26  <XeryusTC> in like, 5 or 6 years of OTTD :o
20:29:27  *** heffer has quit IRC
20:29:34  <PublicServer> *** VictorOfSweden has left the game (leaving)
20:30:02  <pugi> !password
20:30:02  <PublicServer> pugi: craved
20:30:14  <PublicServer> *** pug joined the game
20:30:34  <PublicServer> <pug> hmm
20:32:08  <PublicServer> *** pug has left the game (leaving)
20:32:14  <XeryusTC> so, what you say, a game with old economy and DB set?
20:32:26  *** Intexon has joined #openttdcoop
20:33:49  <V453000> what is old economy?
20:33:54  <PublicServer> *** Intexon joined the game
20:34:08  <PublicServer> <Intexon> evening
20:34:11  <V453000> hi
20:35:05  <XeryusTC> V453000: different economy model
20:35:07  <Ammler> I do not care, just ping me, if I shall downgrade again, would be happy if not :-)
20:35:14  <XeryusTC> which also features recessions etc :P
20:35:19  <SmatZ> old economy = only *2, /2 production rates
20:35:37  <SmatZ> recession is settable in Difficulty settings
20:35:38  <pugi> i tried the ecs vectors stuff a few days ago in singleplayer
20:35:41  <pugi> was pretty interesting
20:35:45  <SmatZ> and it works with new economy model too :)
20:35:53  <SmatZ> [22:35:18] <SmatZ> old economy = only *2, /2 production rates <== changes
20:36:14  <SmatZ> also, too much transported -> lesser chance of increasing production
20:36:27  <SmatZ> (as someone said, I didn't verify that)
20:36:46  <V453000> hmmm
20:36:54  *** heffer has joined #openttdcoop
20:36:55  <V453000> but DB set could be cool :)
20:37:04  <V453000> I havent seen UKRS in quite some time either
20:37:12  <XeryusTC> yes, it appears to be best if you transport between 60% and 80% ish percent
20:37:39  <KenjiE20> ukrs has sounds
20:38:04  <PublicServer> *** Intexon has left the game (leaving)
20:38:13  <SmatZ> 				/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
20:38:15  <SmatZ> 				if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
20:38:18  <SmatZ> it should be this way
20:38:28  <SmatZ> so only <>60% matters
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20:38:54  <XeryusTC> isn't that for new model only?
20:39:05  <SmatZ> that's the old model
20:39:23  <SmatZ> 				/* For normal industries, if over 60% is transported, 33% chance for decrease.
20:39:24  <SmatZ> 				 * Bonus for very high station ratings (over 80%): 16% chance for decrease. */
20:39:26  <SmatZ> this is the new model
20:39:27  <nighthawk_c_m> I dislike the decrease when a lot is transported - makes it difficult for newer players
20:40:38  <SmatZ> !rcon set economy
20:40:38  <PublicServer> SmatZ: Current value for 'economy' is: '0' (min: 0, max: 1)
20:40:45  <SmatZ> this means "stable"
20:40:51  <SmatZ> 1 is "fluctuating"
20:41:09  <SmatZ> !rcon set difficulty.economy
20:41:09  <PublicServer> SmatZ: Current value for 'difficulty.economy' is: '0' (min: 0, max: 1)
20:41:12  <SmatZ> to be exact :)
20:41:21  <SmatZ> !rcon set smooth_economy
20:41:21  <PublicServer> SmatZ: Current value for 'smooth_economy' is: 'on' (min: 0, max: 1)
20:41:26  <SmatZ> and this is the new economy model
20:41:40  <XeryusTC> hmm ok :o
20:43:20  <nighthawk_c_m> gotta take a look at the map later on .. any eyecandy grf's enabled?
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20:45:49  <pugi> yes
20:45:50  <pugi> many
20:46:01  <pugi> :)
20:46:17  <KenjiE20> moot point though atm
20:46:18  <PublicServer> *** SmatZ joined the game
20:46:27  <SmatZ> !rcon unpause
20:46:38  <SmatZ> hmm
20:46:41  <SmatZ> that's unusable
20:46:42  <nighthawk_c_m> awesome, I stay off tracks and do eyecandy then ^^ - won't be able to take a closer look untill friday as I have a application interview tomorrow quite a few km away from home
20:46:49  <pugi> still newgrf error i think
20:46:51  <PublicServer> *** SmatZ has left the game (connection lost)
20:47:00  <PublicServer> *** SmatZ joined the game
20:47:03  <SmatZ> !rcon unpause
20:47:03  <PublicServer> SmatZ: Game is already unpaused.
20:47:12  <SmatZ> we can't unpause after each player join
20:47:21  <pugi> !password
20:47:21  <PublicServer> pugi: fevers
20:47:32  <XeryusTC> !auto
20:47:32  <PublicServer> *** XeryusTC has enabled autopause mode.
20:47:33  <XeryusTC> !pause
20:47:33  <PublicServer> *** XeryusTC has paused the server.
20:47:44  <PublicServer> *** pug joined the game
20:47:51  <XeryusTC> SmatZ: ^
20:47:51  <PublicServer> <pug> still paused :P
20:47:55  <SmatZ> !auto
20:47:55  <PublicServer> *** SmatZ has enabled autopause mode.
20:47:59  <PublicServer> *** SmatZ has left the game (leaving)
20:48:10  <PublicServer> *** SmatZ joined the game
20:48:14  <PublicServer> <SmatZ> oh
20:48:15  <PublicServer> <pug> yay
20:48:18  <PublicServer> <pug> unpaused
20:48:26  <PublicServer> <pug> and what is with the newgrf error?
20:48:39  <SmatZ> tis OTTD bug
20:48:46  <PublicServer> *** SmatZ has left the game (leaving)
20:49:18  <pugi> and game is lagging a bit
20:49:28  <pugi> but i am watching internet stream, so that might be the issue
20:49:43  <PublicServer> *** pug has left the game (leaving)
20:49:53  <SmatZ> !playercount
20:49:53  <PublicServer> SmatZ: Number of players: 2
20:52:20  <mrruben5> ammler: Hmm, would be nice if autostart would auto download NewGRF's :/
20:53:18  <XeryusTC> would be nice if ottd would do that :P
20:53:32  <mrruben5> !grf
20:53:32  <PublicServer> mrruben5: (Version 7.3)
20:54:09  <PublicServer> *** Kolo joined the game
21:01:30  *** Born_Acorn has quit IRC
21:02:19  <PublicServer> *** Kolo has left the game (leaving)
21:02:23  *** Kolo has quit IRC
21:02:27  <PublicServer> *** Amm1er has left the game (connection lost)
21:07:00  <PublicServer> ***  made screenshot at 00070C46:
21:07:29  <nighthawk_c_m> Btw, isn't it PSG 182?
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21:11:05  <Ammler> mrruben5: I agree with XeryusTC :-)
21:11:56  <SmatZ> true :)
21:12:33  <Ammler> a --autodownload option would be nice :-)
21:15:39  <XeryusTC> has been bugging me on every start of a new game xD
21:15:59  <Mazur> As would be a way to place and stick windowlets in the gui between sessions.
21:16:00  <XeryusTC> especially if you've got a script running which automatically updates and grabs the password from the web
21:16:17  <XeryusTC> and ottd complains that it can not find all newgrfs
21:16:46  <Mazur> I need to add the password grabber to my script.
21:17:11  <Mazur> s/the/a/
21:25:22  <Ammler> Mazur: imo, should be easier to patch openttd so it doesn't acknowlege
21:25:36  <Ammler> need*
21:31:01  * SmatZ drinks fizzy drink
21:31:09  <XeryusTC> om nom nom beer
21:31:12  <SmatZ> :-D
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21:34:44  <PublicServer> *** VictorOfSweden has left the game (leaving)
21:35:29  <PublicServer> *** SmatZ joined the game
21:36:11  <PublicServer> *** SmatZ has left the game (leaving)
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21:39:27  *** The_Z has quit IRC
21:39:27  <V453000> fizzyyyy
21:41:35  <SmatZ> :)
21:44:04  *** The_Z has joined #openttdcoop
21:44:24  * V453000 thinks about another SRNW thingy! Kill him now before it is too late!
21:45:06  <SmatZ> :-D
21:45:24  <SmatZ> I loved that game with 100000+ production
21:45:27  <SmatZ> !records
21:45:31  <SmatZ> !record
21:45:34  <V453000> u mean psg 121?
21:45:36  <V453000> @records
21:45:36  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
21:45:37  <V453000> btw
21:45:38  <V453000> :P
21:45:41  <SmatZ> :)
21:45:55  <V453000> was overwritten by sucky dumb psg 17
21:45:56  <V453000> 6
21:46:00  <V453000> really disliked that one :(
21:46:08  <V453000> "beating" 121 - the legend
21:46:14  <XeryusTC> !archive
21:46:14  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
21:46:20  <SmatZ> yeah, 121 :)
21:46:22  <Ammler> hehe
21:46:34  <Ammler> was 121 the 3 town map?
21:46:42  <SmatZ> nope, 4 factories map
21:46:47  <ODM> srnw game
21:46:53  <Ammler> ah, cargo
21:46:58  <V453000> yeaaaah
21:47:02  <SmatZ> :)
21:47:16  <Ammler> V453000: you were already around on 121?
21:47:24  <XeryusTC> SNRW games are boring imo
21:47:27  <V453000> only in the background Ammler
21:47:31  <V453000> not actively
21:47:32  <Ammler> :-)
21:47:38  <XeryusTC> especially since they usually come with SML :o
21:47:43  <V453000> :D
21:47:52  <V453000> :)
21:48:14  <SmatZ> SML is perfection
21:48:25  <V453000> yes :) but boring
21:48:29  <SmatZ> indeed :)
21:48:41  <XeryusTC> very boring
21:48:41  <V453000> btw. I have an untested SML concept ;))
21:49:05  <XeryusTC> and it kind of defies the point of why Phazorx and I once went head to head on creating SML, which was to cut down hub size with Lev4
21:49:10  <XeryusTC> which need HUGE prios
21:49:20  <XeryusTC> but instead SML creates giant hubs
21:49:20  <V453000> ye
21:49:43  <V453000> well ... SML shouldnt be used with "normal" hubs
21:50:17  <V453000> it should be with a single stream ML, such as 121 for example
21:50:17  <V453000> imo
21:51:07  <V453000> game 162 - normal styled hubs with SML ... crap
21:52:02  *** ODM has quit IRC
21:52:09  <XeryusTC> hmm
21:52:12  <XeryusTC> SML is just too boring
21:52:31  <Razaekel> cause it's effective
21:52:36  <Razaekel> no need to fix things
21:52:39  <Razaekel> just add another line
21:52:39  <XeryusTC> but then again, i like the old building styled
21:53:15  *** fonsinchen has joined #openttdcoop
21:54:15  <leg3nd^> !dl win32
21:54:16  <PublicServer> leg3nd^:
21:54:26  <V453000> XeryusTC: we know that :)
21:54:33  <V453000> and I have to say I side with you there :)
21:54:37  *** Vypus has joined #openttdcoop
21:54:43  <V453000> Phazorx: we arent saying it is not effective :)
21:55:16  <leg3nd^> !password
21:55:16  <PublicServer> leg3nd^: abound
21:55:19  <V453000> it is a good and pretty smart concept :) but ... takes away much of fun when building hubs ... psg 181 as a very nice example :D
21:55:33  <SmatZ> did Phazorx say anything?
21:55:45  <SmatZ> or did you mean Razaekel?
21:55:46  <PublicServer> *** leg3nd joined the game
21:55:49  <V453000> damn :D
21:55:52  <V453000> I cant read :D
21:55:53  <SmatZ> :D
21:55:54  <V453000> sorry
21:55:57  <V453000> thx Smatz
21:56:05  <SmatZ> :D
21:56:07  <PublicServer> <leg3nd> this cant be good. getting A fatal newGRF error
21:56:20  <V453000> we know leg3nd :o
21:56:32  <PublicServer> <leg3nd> okay. :)
21:56:46  *** Yexo has quit IRC
21:56:48  <XeryusTC> leg3nd^: nightly broke :P
21:56:59  *** Yexo has joined #openttdcoop
21:57:06  <PublicServer> <leg3nd> always something with me :>
21:57:22  <PublicServer> *** leg3nd has left the game (leaving)
21:57:29  <XeryusTC> @stage MM & planning
21:57:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: MM & planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
21:57:43  <XeryusTC> @topic add Fatal NewGRF error, we know, blame the devs
21:57:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19683) | STAGE: MM & planning | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | Fatal NewGRF error, we know, blame the devs"
21:58:36  <V453000> :-D
21:58:45  *** jondisti has joined #openttdcoop
22:02:10  <V453000> how is it possible that when I download OpenTTD trunk .zips, I have it done in less than a second ... that isnt even possible with my connection
22:02:19  <V453000> o_O
22:02:51  <V453000> !password you server bitch
22:02:51  <PublicServer> V453000: abound
22:02:52  <mrruben5> router caching?
22:02:59  <mrruben5> lol
22:03:08  <jondisti> !screen
22:03:08  <PublicServer> *** jondisti liked to make screenshot of last action, but nobody was working since. (
22:03:16  <PublicServer> *** V453000 joined the game
22:03:27  <mrruben5> ammler: my autostart keyw as deleted for some reason :/
22:03:29  <jondisti> not toyland :-)
22:03:53  <PublicServer> *** V453000 has left the game (leaving)
22:04:21  <Ammler> mrruben5: is there, need a new one?
22:04:27  <Ammler> !genkey mrruben5
22:04:27  <PublicServer> Ammler: Key sent to mrruben5
22:04:49  <mrruben5> forgot the genkey command :)
22:05:43  *** Vypus has quit IRC
22:06:13  *** Devedse has joined #openttdcoop
22:06:22  *** einKarl has quit IRC
22:10:27  <Mazur> Hmm, there is no PubicServer, appparently.
22:10:32  <Mazur> :-D
22:10:54  <Devedse> is there a tutorial for the "logic" signalling etc?
22:11:00  <Devedse> or a signal invertor
22:11:02  <V453000> logic signalling?
22:11:07  <Devedse> yea ehm
22:11:14  <Devedse> that what was used in game 180 i believe
22:11:18  <V453000> you mean "how to signal" ?
22:11:19  <V453000> oh
22:11:31  <V453000> you mean signalling of logic mechanisms?
22:11:34  <V453000> use creativity
22:12:30  <Devedse> :)
22:12:43  <Devedse> im trying to find something to make a green signal red lol
22:12:46  <V453000> if you mean NOT gates, there are blog articles
22:12:54  <V453000> ah
22:12:58  <V453000> that would be NOT gate
22:13:02  <V453000> @blog logic
22:13:06  <Webster> Search Result for logic at #openttdcoop -
22:14:18  <V453000> hmff
22:14:21  <V453000> not much of success really
22:14:23  <Devedse> =D
22:14:34  <V453000> best advice now: see how it works in savegames
22:14:45  <V453000> I will try to search for Osais Part I Logic article
22:15:14  <Devedse> You know any other savegames where lot's of different logic is used?
22:15:33  <OwenS> I s'ee surplu's apstrophe's are s'till free
22:15:53  <V453000> Devedse: 157 for sure
22:16:03  <V453000> 175 had a minor bit too
22:16:13  *** jondisti has quit IRC
22:16:15  * XeryusTC stabs OwenS 
22:16:21  <OwenS> XeryusTC: lol
22:16:26  <XeryusTC> *stab's Owen'S
22:16:31  <Devedse> im gonna check it out
22:17:10  <mrruben5> I seem to have an issue with bananas
22:17:18  * V453000 gives XeryusTC a fuck sideways while stabbing Owen
22:17:28  <mrruben5> Can't download enhanced tunnels set for example
22:17:32  <V453000> wah
22:17:36  <V453000> everything broken? :D
22:17:40  <XeryusTC> i didnt want to get fucked sideways
22:17:49  <XeryusTC> i want to get fucked by a very particular girl
22:17:54  <XeryusTC> but alas, my chances have gone i recon
22:18:10  * OwenS hands XeryusTC a bloodstained tissue
22:18:14  <mrruben5> only a strong girl can fuck a man, but any girl could fuck xeryustc
22:18:18  <mrruben5> :P
22:18:54  <XeryusTC> mrruben5: not any girl, just one can ;)
22:19:08  <XeryusTC> i am not _that_ desperate :P
22:19:19  <mrruben5> hihi
22:19:50  *** Seberoth has joined #openttdcoop
22:20:10  *** Mazur has quit IRC
22:20:26  <V453000> meh
22:20:34  * V453000 sideways attemt failed
22:21:04  <mrruben5> !grf
22:21:04  <PublicServer> mrruben5: (Version 7.3)
22:21:07  *** Progman has quit IRC
22:22:49  <PublicServer> *** MrRuben joined the game
22:22:57  <mrruben5> :S
22:23:09  <mrruben5> I can only seem to download newgrf's manually
22:23:14  <mrruben5> not in game
22:23:26  <XeryusTC> mrruben5: go complain in #openttd
22:23:39  <mrruben5> probably lack of osx updates
22:23:40  <mrruben5> ...
22:24:07  <XeryusTC> you're on a mac?
22:24:21  <mrruben5> yup
22:24:24  <XeryusTC> haha!
22:24:33  * XeryusTC points and laughs
22:24:47  <mrruben5> and what's funny about it?
22:24:50  <mrruben5> :P
22:25:25  <XeryusTC> a) you're spending way too much money on a crappy platform
22:25:32  <XeryusTC> b) ottd isn't supported natively
22:26:15  *** mixrin has joined #openttdcoop
22:27:02  <mrruben5> partial birthday present :)
22:27:46  <mrruben5> And I also do need some applications that require a mac for school
22:28:40  <XeryusTC> which applications run on mac only?
22:28:57  <XeryusTC> all professional programs i can think of that run on mac also run on windows
22:29:31  <mrruben5> Home made applications written by teachers
22:29:43  *** heffer has quit IRC
22:29:49  <mrruben5> that they wrote for school
22:29:56  <PublicServer> *** MrRuben has left the game (leaving)
22:30:08  <XeryusTC> if my teachers did that i would kick them in the shins
22:30:16  *** fonsinchen has quit IRC
22:30:21  <XeryusTC> but alas, all of them are too lazy to do anything like that :P
22:31:56  <XeryusTC> anyhow, time to rid myself of my consciesness
22:32:05  <XeryusTC> which i spelt uterly wrong :P
22:32:24  <XeryusTC> and one more sentence with loads of typos :P
22:33:31  *** Phazorx has left #openttdcoop
22:33:33  <mrruben5> well it could be worse
22:34:09  <mrruben5> having to use bootcamp so they can give us windows apps :S
22:34:20  <mrruben5> it used to be like that
22:34:21  <V453000> teachers = enemy
22:34:25  <V453000> enemy = teachers
22:34:30  <V453000> mac = enemy
22:34:34  <V453000> teachers = mac
22:36:01  <SmatZ> :D
22:36:07  <SmatZ> women are root of evil
22:38:43  <mrruben5> hmm
22:39:07  <mrruben5> content downloader isn't working because of zlib 1.2.4
22:40:24  <V453000> SmatZ: yeah :D
22:40:45  <V453000> I dont remember that === thingy exactly but that one is good :D
22:40:46  <SmatZ> OSX isn't supported anyway
22:40:51  <SmatZ> :D
22:42:02  *** Seberoth_ has joined #openttdcoop
22:42:21  <SmatZ> mrruben5:
22:42:56  <V453000> some time ago I read some "top X things, which mean you are addicted to OpenTTD" ... one of them was "you use delete in Windows in order to close all windows" ... happened to me now :-D
22:43:11  <SmatZ> :-D
22:43:50  <mrruben5> thanks smatz
22:44:15  <Ammler> !genkey -l
22:44:35  <V453000> LOL !!!
22:44:36  <Webster> Title: YouTube - CARnage (at
22:44:46  <V453000> I got a fan-made video :D
22:45:12  <mrruben5> smatz: will it work if I compile 1.2.5 and then recompile ottd?
22:45:21  <KenjiE20> hah, our lurkers are strange people
22:45:40  <SmatZ> mrruben5: no need to recompile OTTD
22:46:05  <SmatZ> you need to install that new zlib (or somehow make OTTD use that new zlib version)
22:46:12  <mrruben5> hmm
22:46:12  <SmatZ> it's not statically linked
22:46:23  <SmatZ> unless you specify it explicitly
22:46:36  <SmatZ> (however, maybe static is default for OSX?
22:47:09  <V453000> Kenji: very strange
22:47:20  <KenjiE20> possibly stranger than us
22:47:34  <V453000> this one is from community ... Czech noob page
22:47:53  <KenjiE20> he's been on the stable
22:47:59  <V453000> yes
22:48:03  <V453000> thats him
22:48:20  <mrruben5> smatz: No, I am compiling ottd anyway to play on coop so I should know
22:48:31  <mrruben5> There are no nightlies
22:48:47  <V453000> Kenji: I met him on our Czech server ...  :)
22:49:22  <KenjiE20> tell him he's weird :P
22:49:22  *** Seberoth has quit IRC
22:49:31  <V453000> why? :)
22:49:33  <V453000> hes not weird
22:49:58  <KenjiE20> coop is weird, he's weird by association :P
22:50:03  <V453000> ohh
22:50:08  <V453000> you mean by the video?
22:50:22  <V453000> that is my savegame (that explains something ;) )
22:51:26  <V453000> anyways ... the video is crap but it gave me one thing ... motivation to get into moviemaking again ... possibly make our own #openttdcoop movie ;) any thoughts about that?
22:51:30  <Ammler> V453000: how many vehicels are there?
22:51:36  <V453000> Ammler: you dont want to know
22:51:41  <V453000> 4999
22:51:44  <Ammler> 5k then :-)
22:51:47  <V453000> on 256 x 256 :D
22:51:58  <V453000> but im trying that already on 128 x 256 ;)
22:52:17  <KenjiE20> any thoughts about that? <-- none what so ever
22:52:32  <V453000> okay :)
22:52:53  <Ammler> well, speaking about boring things...
22:53:14  <V453000> yes, Ammler? :o
22:53:56  <Ammler> well, you think, it is challenge to make rv network?
22:54:15  <PublicServer> *** MrRuben joined the game
22:54:27  <V453000> Ammler: not that much
22:54:30  <V453000> but it is fun
22:54:38  <Ammler> yes, and booring :-)
22:54:46  <V453000> nah
22:54:50  <PublicServer> *** MrRuben has left the game (leaving)
22:54:51  <Ammler> a bit?
22:54:54  <pugi> !password
22:54:54  <PublicServer> pugi: ranger
22:54:55  <V453000> I really enjoyed that one
22:55:02  <Devedse> I only need to find a OR port for signals now
22:55:06  <Devedse> an*
22:55:14  <PublicServer> *** pug joined the game
22:55:51  <Ammler> Devedse: not and?
22:56:05  <Devedse> ehm
22:56:06  <KenjiE20> OR and AND are presignals
22:56:14  <Devedse> :o
22:56:25  <Devedse> which one is OR then?
22:56:40  <KenjiE20> one entry two exits
22:56:44  <Devedse> with OR i mean if either one of 2 signals in front of it is red it should be red to
22:56:54  <V453000> that is what I call insanity
22:56:56  <KenjiE20> wel stick a NOT in front
22:56:59  <KenjiE20> well*
22:57:09  <Devedse> =]
22:57:26  <Devedse> so which one is a not?
22:57:32  <KenjiE20> @blog logic
22:57:34  <PublicServer> *** pug has left the game (leaving)
22:57:35  <Webster> Search Result for logic at #openttdcoop -
22:57:37  <Ammler> not between :-)
22:57:51  *** thgergo has quit IRC
22:58:08  <Ammler> not a AND not b = a or b, isn't?
22:58:17  <V453000> anyways ... I am off guys
22:58:19  <V453000> seeya
22:58:43  <Devedse> cya v45blah
22:59:19  <Ammler> or: not (a or b) = (not a) AND (not b)
22:59:52  <Ammler> no, my first :-)
23:00:22  <Devedse> im looking for go RED if either A or B is red
23:00:27  <Devedse> but maybe i can do that with 3 invertors
23:00:28  <Devedse> yea
23:00:30  <Devedse> should work
23:00:31  <Devedse> :)
23:01:25  <Ammler> not ((not red) and (not red))
23:01:43  *** ^Spike^ has quit IRC
23:02:48  <Ammler> <-- another or
23:03:01  <theholyduck> ;O
23:03:08  <theholyduck> PSG 181 is overrr
23:03:11  <theholyduck> woo
23:03:20  <theholyduck> !dl win64
23:03:20  <PublicServer> theholyduck:
23:03:35  <Devedse> thanx :D
23:03:37  <Devedse> this is win :D
23:05:43  <theholyduck> !password
23:05:43  <PublicServer> theholyduck: ranger
23:05:52  <PublicServer> *** theholyduck joined the game
23:06:34  <theholyduck> hmm, seems to be a issue with either my end or the newgrf settings on the server
23:06:49  * theholyduck is getting aviators aircraft errors
23:07:07  <theholyduck> fatal error even
23:07:48  <pugi> yes
23:07:56  <pugi> on every connect
23:08:03  <theholyduck> yeah, faulty settings
23:08:08  *** VictorOfSweden has quit IRC
23:08:08  <theholyduck> according to the newgrf thingy
23:08:27  <KenjiE20> ottd
23:08:31  <KenjiE20> not grfs
23:08:46  <KenjiE20> (I'm gonna get sick of saying that tomorrow)
23:08:59  <theholyduck> KenjiE20, so ottd is messing up in how it handles aviators aircrafts?
23:09:04  <theholyduck> leading to it borking?
23:09:08  <planetmaker> KenjiE20: what's the issue?
23:09:13  <KenjiE20> it's a bug with NewGRFs with sounds apparently
23:09:22  <planetmaker> (with that newgrf? oh.... :S)
23:10:12  <KenjiE20> there was one of our usual 'we-should-do-something-about-this' discussions a couple hours ago
23:11:29  <PublicServer> <theholyduck> flat map is flat :p
23:12:07  *** Polygon has quit IRC
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23:12:57  <planetmaker> KenjiE20: I propose the chancelor Kohl method: do nothing and wait and see.
23:13:17  *** Seberoth_ has quit IRC
23:13:18  <KenjiE20> that should be our motto :P
23:13:28  <planetmaker> *chancellor even
23:15:21  <Ammler> planetmaker: feel free to load another game or downgrade, I offered my service :-P
23:15:38  <planetmaker> right now I'm too tired...
23:17:01  <planetmaker> I just propose *someone*.
23:17:16  <planetmaker> But then *someone*'s task list is already quite big :-P
23:17:25  <Devedse> man im trying to make the ultimate prio uber system 3.5 :O
23:18:03  <KenjiE20> someone also keeps doing 'ln -s /home/someone/todo ~/todo'
23:18:42  <planetmaker> good job, KenjiE20
23:18:47  <planetmaker> Have fun with that :-P
23:18:48  <PublicServer> *** theholyduck has left the game (connection lost)
23:18:52  <KenjiE20> yea
23:19:01  <KenjiE20> but not now
23:19:14  * planetmaker prefers mv ~/TODO ~someone
23:19:22  <planetmaker> ;-)
23:19:33  <Devedse> lol
23:19:33  <KenjiE20> yes I noticed :P
23:19:46  <planetmaker> :-D
23:19:55  <KenjiE20> you'll be glad to know next week I should have cleared the first group of tasks off
23:20:05  <planetmaker> :-)
23:20:07  <KenjiE20> and can start mucking about with coop things
23:20:11  <planetmaker> *someone* will be glad ;-)
23:20:31  <planetmaker> maybe even *some more* :-)
23:20:51  <planetmaker> excuse me, I'm silly.
23:20:56  <KenjiE20> I'll probably go supybot plugin -> portal -> phpcfg
23:21:19  <Ammler> I vote for opposite order ;-)
23:21:38  <KenjiE20> pfft the plugin is like 10mins
23:22:02  <PublicServer> ***  made screenshot at 0004160D:
23:22:03  <Ammler> nothing is 10mins :-P
23:22:03  <KenjiE20> unless I decide to do the 2nd plugin for extended silliness
23:22:41  <KenjiE20> true, I may add channel specifics to the plugin
23:22:43  <planetmaker> a few pints of kilkenny don't help my fine taste of humor ;-)
23:23:06  * KenjiE20 hands pm a pogo
23:23:11  <KenjiE20> here keep busy
23:23:13  <KenjiE20> :)
23:23:19  <planetmaker> nah, thx
23:24:36  * KenjiE20 wanders off
23:26:01  *** The_Z has quit IRC
23:26:04  <planetmaker> I should definitely not have more today :-)
23:30:47  *** KenjiE20 has quit IRC
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23:39:11  <KyleS> !dl win32
23:39:11  <PublicServer> KyleS:
23:39:19  <KyleS> :o new map
23:40:17  <KyleS> !password
23:40:17  <PublicServer> KyleS: evener
23:41:02  <PublicServer> *** KyleS joined the game
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23:50:28  <Devedse> im finally done with my uberprio :), someone should just check it out, see if it's something or just crap =3
23:50:48  <Devedse> Can i post a link to the savegame?
23:51:35  <OwenS> Devedse: uberprio?
23:51:40  <Devedse> :)
23:51:43  <Devedse>
23:51:58  <Razaekel> screenshot
23:52:46  *** roboboy has joined #openttdcoop
23:52:53  <Devedse> uploading one ;)
23:54:48  <Devedse>
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23:56:28  * OwenS is a long time cooper and can't figure out what is going on there, but a couple of observations. 1) Its big and convoluted 2) 1 tile signals - eww
23:57:00  <OwenS> 3) Zooming out so far signals turn into a mush 4) JPEG is not a suitable format for OpenTTD screenshots
23:57:13  <OwenS> Scratch 3... I thought things looked odd :p
23:57:33  <Devedse> my intention was that if the train that wants to go on the mainline is still at speed (so not yet at the signal) it may go through and if it was waiting it should keep waiting
23:57:41  <Devedse> but it needs some improvements :P
23:57:45  <Devedse> yea i'll post bmp screen
23:57:56  <Devedse>
23:58:46  <OwenS> BMP is even less suitable :p
23:58:52  <OwenS> OpenTTD generates PNGs...
23:58:54  <Devedse> be happy :D
23:58:59  <Devedse> yea
23:59:07  <Devedse> printscreen generated bmp's :P
23:59:43  <Devedse> oh shit
23:59:48  <Devedse> i did "big screenshot"
23:59:57  <OwenS> Hehehe

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