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Log for #openttdcoop on 23rd April 2010:
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00:00:08  <PublicServer> <Zaitzev> gap?
00:00:17  <theholyduck> signal gap
00:00:24  <PublicServer> <Zaitzev> ah
00:00:24  <theholyduck> like with bridges
00:00:28  <theholyduck> or tunels
00:00:31  <PublicServer> <Zaitzev> gotcha
00:00:34  <theholyduck> it tells you how many you need to double
00:00:46  <theholyduck> to keep capacity
00:03:16  <PublicServer> <Zaitzev> do you always have tracks just before and after a station, to equal a TL?
00:05:53  <PublicServer> * MrRuben wonders how !experimenting would work out :P
00:06:18  <PublicServer> <Zaitzev> how's this then?
00:06:21  <PublicServer> <Zaitzev> Ketfield South
00:07:38  <Razmir> @gap 3
00:07:38  <Webster> Razmir: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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00:08:18  <PublicServer> <MrRuben> duck: I seem to forget some things, don't I :)
00:12:51  <PublicServer> <Zaitzev> who's building at punford heights?
00:13:18  <PublicServer> ***  made screenshot at 0003E366: http://ps.openttdcoop.org/public/webcam/0003E366.png
00:13:18  <PublicServer> <xpac> me
00:13:30  <PublicServer> <Zaitzev> you're not supposed to connect directly to a mainline like that
00:14:11  <PublicServer> <Zaitzev> you need an slh :)
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00:14:42  <PublicServer> <xpac> isn't that what I do a SLH?
00:17:05  <FiCE> !players
00:17:06  <PublicServer> FiCE: Client 103 (Orange) is theholyduck, in company 1 (#openttdcoop PSG#182)
00:17:06  <PublicServer> FiCE: Client 8 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
00:17:06  <PublicServer> FiCE: Client 91 (Orange) is MrRuben, in company 1 (#openttdcoop PSG#182)
00:17:07  <PublicServer> FiCE: Client 78 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
00:17:10  <FiCE> !password
00:17:10  <PublicServer> FiCE: cooped
00:17:25  <PublicServer> *** FiCE joined the game
00:17:34  <PublicServer> <Zaitzev> hey
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00:18:03  <PublicServer> <theholyduck> well its WAY overkill
00:18:25  <PublicServer> <theholyduck> and its not really a slh :P
00:18:32  <PublicServer> <Zaitzev> xpac you build that train going from water pickup 2?
00:18:37  <PublicServer> <theholyduck> you should make a propper one so other stuff can hook to it
00:19:26  <PublicServer> *** theholyduck has left the game (leaving)
00:19:35  <PublicServer> <xpac> mh, could you please explain why it's overkill, and what I specificially need to do to make it a SLH?
00:19:38  <PublicServer> <xpac> yes Zaitzev
00:19:48  <PublicServer> <Zaitzev> it looks lonely xD
00:19:53  <theholyduck> xpac, well theres nowhere near enough traffic for a LL-RR slh
00:19:54  <PublicServer> <xpac> a little^
00:19:55  <PublicServer> <MrRuben> where are you building?
00:20:02  <theholyduck> the trains cant freely pick platforms
00:20:08  <PublicServer> <xpac> DIAMOND PICKUP 1
00:20:17  <theholyduck> xpac, and you cant hook any other industries to it
00:20:19  <theholyduck> so its not a slh
00:20:38  <theholyduck> so its overkill and its not a slh
00:21:58  <PublicServer> <xpac> So - if I understand correctly - I need to divert from the mainline to the sideline, and from the sideline another diversion to the station itself?
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00:24:16  <theholyduck> xpac, essentially yes
00:24:27  <theholyduck> because then, other stations can divert to the sideline aswell
00:24:39  <theholyduck> instead of having to make their own
00:24:48  <PublicServer> <xpac> Okay, I'll give it a try
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00:28:20  <PublicServer> ***  made screenshot at 000777E8: http://ps.openttdcoop.org/public/webcam/000777E8.png
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00:29:17  <PublicServer> <MrRuben> how much "slow down space"should be used at primary stations I wonder
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00:43:22  <PublicServer> ***  made screenshot at 0003EF67: http://ps.openttdcoop.org/public/webcam/0003EF67.png
00:45:02  <PublicServer> <MrRuben> :)
00:46:27  <PublicServer> <MrRuben> xpac: you need help finalizing those other prio's?
00:46:39  <PublicServer> <xpac> well I just get into understanding how this stuff works
00:46:40  <PublicServer> <MrRuben> nvm guess you want to try yourself :)
00:47:00  <PublicServer> <xpac> I'm VERY happy that there are no other trains on the network yet^
00:49:31  <PublicServer> <MrRuben> see what happens there
00:49:39  <PublicServer> <MrRuben> the train sees a path to itself
00:49:57  <PublicServer> <MrRuben> and think it will crash if it continues
00:50:36  <PublicServer> <xpac> yeah it works :D
00:50:47  <PublicServer> <MrRuben> not sure if the prio is too long though :)
00:51:07  <PublicServer> <xpac> well that would be up to optimizing when the trains are running, isnt it?
00:51:30  <PublicServer> <MrRuben> see the example above it?
00:51:40  <PublicServer> <xpac> yes
00:51:45  <PublicServer> <MrRuben> thats used if not enough rails
00:52:30  <PublicServer> <xpac> what do you mean with "not enough rails"?
00:52:45  <PublicServer> <MrRuben> sorry, I meant not enough space for rails
00:52:52  <PublicServer> <xpac> ah okay :)
00:52:53  <PublicServer> <MrRuben> in some games we have that problem
00:53:06  <PublicServer> <MrRuben> load up 181, which is a toy land chaos game
00:53:11  <PublicServer> <MrRuben> and you will see what I mena
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00:54:32  <PublicServer> <MrRuben> it's still not an slh though :S
00:55:15  <theholyduck> !password
00:55:15  <PublicServer> theholyduck: airier
00:55:27  <PublicServer> *** theholyduck joined the game
00:55:52  <PublicServer> <xpac> so first... the priorities are right this way?
00:56:01  <PublicServer> <MrRuben> yes but
00:56:15  <PublicServer> <MrRuben> trains do not know which lane on the ML to take now
00:56:35  <PublicServer> <theholyduck> xpac, the water pickup thing
00:56:40  <PublicServer> <theholyduck> is way innefficient :P
00:56:45  <PublicServer> <theholyduck> can i fix it a bit?
00:56:48  <PublicServer> <MrRuben> look at !slh showcase
00:56:53  <PublicServer> <xpac> sure
00:56:54  <PublicServer> <MrRuben> :)
00:58:01  <PublicServer> <xpac> It's not a hub because trains will always pick the upper join to the ML?
00:58:24  <PublicServer> ***  made screenshot at 0003F8D9: http://ps.openttdcoop.org/public/webcam/0003F8D9.png
00:58:39  <PublicServer> <MrRuben> not always, but until no more trains fit in the space between the split and the ML merge
00:59:22  <PublicServer> <MrRuben> It's kinda hard to understand at first
00:59:39  <PublicServer> <theholyduck> there, i fixed water pickup2
00:59:48  <PublicServer> <theholyduck> it has way too many trains though
00:59:50  <PublicServer> <theholyduck> but whatever
01:00:03  <PublicServer> <xpac> thanks... so you always merge to 1 lane @ theholyduck
01:00:10  <PublicServer> <theholyduck> not ALWAYS
01:00:14  <PublicServer> <theholyduck> but most of the time
01:00:17  <PublicServer> <theholyduck> especially on small stuff like that
01:00:19  <PublicServer> <theholyduck> then yes
01:00:45  <PublicServer> <xpac> okay :)
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01:01:20  <PublicServer> <MrRuben> @gap 5
01:01:29  <mrruben5> @gap 5
01:01:29  <Webster> mrruben5: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
01:01:44  <PublicServer> <MrRuben> damnit
01:04:48  <PublicServer> <MrRuben> xpac: what you're doing there now is deadlocking
01:05:16  <PublicServer> <xpac> could you explain me, please?
01:05:27  <PublicServer> <MrRuben> see what happens there?
01:05:48  <PublicServer> <MrRuben> a train wanting to go merge on the outer lane can't join now
01:06:01  <PublicServer> <MrRuben> because of the train merging on the inner lane
01:06:33  <PublicServer> <MrRuben> no worries though :)
01:06:41  <PublicServer> <MrRuben> the fix is easy enough
01:06:48  <PublicServer> <xpac> mhh, I don't really see the problem at the moment. The lower lane was red because the train was just entering while the upper one was green
01:07:10  <PublicServer> <MrRuben> but I'm gonna move the prio first :P
01:07:58  <leg3nd> !password
01:07:58  <PublicServer> leg3nd: gating
01:08:08  <PublicServer> <MrRuben> drat
01:08:15  <PublicServer> <MrRuben> stupid diagonals
01:08:28  <PublicServer> <xpac> :D
01:08:40  <PublicServer> *** leg3nd joined the game
01:09:01  <PublicServer> <MrRuben> wups
01:09:58  <PublicServer> <MrRuben> what I did there now, was creating a waiting space
01:10:10  <PublicServer> <MrRuben> it does look weird but it's better then deadlocking
01:10:29  <PublicServer> <xpac> but how had the original one been deadlocked?
01:10:42  <PublicServer> <xpac> the train had only entered the lane if it was free
01:10:50  <PublicServer> <MrRuben> yes
01:10:59  <PublicServer> <MrRuben> but if both lanes were free
01:11:11  <PublicServer> <MrRuben> you couldn't have two trains enter at once
01:11:18  <PublicServer> <MrRuben> resulting in a jam on the SL
01:11:25  <PublicServer> <theholyduck> i see 1 problem with the stuff xpac is building
01:11:33  <PublicServer> <MrRuben> at a ML like this, traffic will get very high
01:11:36  <PublicServer> <theholyduck> he doesnt use go non stop to
01:11:39  <PublicServer> <theholyduck> wich should be enabled at all times
01:11:41  <PublicServer> <theholyduck> preferably
01:12:00  <PublicServer> <theholyduck> for the trains
01:12:09  <PublicServer> <MrRuben> xpac: please read http://blog.openttdcoop.org/2010/04/14/train-orders/ :)
01:12:25  <PublicServer> <theholyduck> i made a bunch of copper trains
01:12:30  <PublicServer> <theholyduck> and built a factory
01:12:45  <PublicServer> <xpac> enabled - thanks both of you
01:12:52  <PublicServer> <xpac> didn't know there was such an option :)
01:13:22  <PublicServer> <MrRuben> non-stop makes train instantly travel through a station which it does not have a current order for
01:13:26  <PublicServer> ***  made screenshot at 0003ECDD: http://ps.openttdcoop.org/public/webcam/0003ECDD.png
01:13:47  <PublicServer> <MrRuben> if it didn't have non-stop for that station, the train might have thrown off it's cargo there
01:13:48  <PublicServer> <xpac> yeah, I know non-stop but did not know there was an option to change the default behaviour
01:14:13  <PublicServer> <xpac> I've been playing the original TTD for years, but OpenTTD introduced so many new options :)
01:14:50  <PublicServer> <MrRuben> might want to read v's article: http://blog.openttdcoop.org/2010/04/14/advanced-building-revue-03-path-to-insanity/
01:14:54  <PublicServer> <xpac> So i got your point with my construction possibly jamming the SL
01:15:02  <PublicServer> <MrRuben> he explains his early games and which faults are made there
01:16:02  <PublicServer> <MrRuben> xpac: you can also look at !slh showcase for a nicer example, not laid in diagonal tracks (which are horrible to work with, bah)
01:16:15  <PublicServer> <theholyduck> diagonal tracks are sort of better to work with
01:16:18  <PublicServer> <xpac> yeah, diagonals really are... not nice :D
01:16:32  <PublicServer> <theholyduck> you can fit prios better on them
01:16:43  <PublicServer> <theholyduck> also, you can make more accurate prios with them
01:16:44  <PublicServer> <theholyduck> etc
01:16:59  <PublicServer> <MrRuben> duck: I see what you mean, but they are horrible to look at, jammed into a tiny space
01:16:59  <PublicServer> <theholyduck> problem with the slh example is that its driving on the left
01:17:02  <PublicServer> <theholyduck> wich is a bit confusing
01:17:19  <PublicServer> <theholyduck> so in reality you want to reverse that
01:17:25  <PublicServer> <xpac> well, I looked @ slh showcase... my point was, that the train was waiting at a point where he could immediatly enter both MLs...
01:18:02  <PublicServer> <theholyduck> well, you built your prio wrongly
01:18:30  <PublicServer> <xpac> okay MrRuben, I see how you reworked that
01:19:58  <PublicServer> <MrRuben> hmm
01:20:04  <PublicServer> <theholyduck> there, fixed up the prio a bit
01:20:14  <PublicServer> <xpac> could you please explain what you did?
01:20:16  <PublicServer> <MrRuben> prio's are easier to build on diagonals because a diagonal is always half a tile?
01:20:22  <PublicServer> <theholyduck> yeah
01:21:05  <PublicServer> <theholyduck> there, even better
01:21:06  <PublicServer> <theholyduck> and cleaner
01:22:17  <PublicServer> <xpac> okay - but what exactly did you change? Only little cosmetics or did you really change the way it works?
01:22:19  <PublicServer> <MrRuben> prios usually are a bit longer then the trains using the line because the prio also takes into account the speed of the train
01:22:34  <PublicServer> <theholyduck> xpac well it seemed to be 1 too many 2 way combo signals
01:22:39  <PublicServer> <theholyduck> rendering them useless
01:22:48  <PublicServer> <xpac> oh - okay
01:23:20  <PublicServer> <xpac> btw - I really love the "truck parking" station tile
01:23:34  <PublicServer> <MrRuben> bah
01:23:40  <PublicServer> <MrRuben> they are stupid yellow lines
01:23:54  <PublicServer> <MrRuben> who the hell uses yellow paint on their asfalt :S
01:23:57  <PublicServer> <xpac> yeah, but they show how much is waiting at the station and what type of good
01:24:03  <PublicServer> <xpac> Americans?
01:24:14  <PublicServer> <MrRuben> european white ftw :D
01:24:20  <theholyduck> mrruben5, huh
01:24:24  <PublicServer> <xpac> =) Where are you from?
01:24:29  <theholyduck> mrruben5, protip
01:24:33  <theholyduck> scandinavia/germany uses yellow
01:24:34  <PublicServer> <MrRuben> netherlands
01:24:38  <PublicServer> <Zaitzev> <- norway
01:24:59  <theholyduck> so "european"
01:25:04  <PublicServer> <xpac> Germany does not use yellow :)
01:25:13  <theholyduck> xpac, does for some, i'm fairly sure
01:25:16  <theholyduck> rather, color coding :P
01:25:19  <PublicServer> <xpac> <- from Germany
01:25:35  <PublicServer> <Zaitzev> what are those signs with "256x512" etc?
01:25:36  <theholyduck> xpac, you do use some form of line color coding scheme involving yellow though?
01:25:43  <theholyduck> Zaitzev, showing co-ordinates
01:25:45  <PublicServer> <Zaitzev> are they grid coordinates?
01:25:50  <PublicServer> <Zaitzev> kk
01:25:58  <theholyduck> xpac, for instance in norway
01:26:13  <theholyduck> white lines mean the traffic on the other side
01:26:16  <theholyduck> goes the same way as you
01:26:21  <PublicServer> <MrRuben> asfalt is black, so white is a more complimentary colour
01:26:22  <theholyduck> yellow line means traffic on the other side of the line
01:26:35  <theholyduck> goes oposite direction
01:26:36  <PublicServer> <xpac> yellow is only used when road markings are changed for a short time because of road works
01:26:45  <PublicServer> <xpac> but in general they simply use white
01:26:50  <PublicServer> <MrRuben> then yellow, which is only good for making eyes hurt
01:26:57  <theholyduck> the yellow white line system is pretty efficient that wya
01:27:09  <theholyduck> because you always know what lanes has what form of traffic
01:27:12  <theholyduck> just by looking at the road
01:27:41  <theholyduck> mrruben5, asphalt is only black when its new
01:27:49  <theholyduck> or really rich in oil
01:27:52  <PublicServer> <xpac> just a simple idea - have a look on the traffic. If cars are coming in your direction there is probably something wrong with the colour or the driver ;)
01:28:24  <PublicServer> <Zaitzev> or gender ;P
01:28:29  <PublicServer> ***  made screenshot at 00053CAB: http://ps.openttdcoop.org/public/webcam/00053CAB.png
01:28:29  <PublicServer> <xpac> :P
01:28:33  <theholyduck> mrruben5, in norway for instance, asphalt is mostly greyish white
01:28:37  <PublicServer> <MrRuben> XD, yes, and when it gets older, it absorbs less sunlight, making yellow even less of a complimentary colour :P
01:28:48  <theholyduck> mrruben5, another argument against white
01:28:49  <theholyduck> is snow :P
01:28:59  <theholyduck> its this thing called snow.
01:29:03  <theholyduck> that makes everything white
01:29:09  <theholyduck> making white lines almost impossible to spot
01:29:09  <PublicServer> <Zaitzev> doesn't matter what color the road markings are, when there's snow on top
01:29:13  <PublicServer> <MrRuben> well I hadn't thought of that
01:29:14  <theholyduck> Zaitzev, well snow close by
01:29:30  <theholyduck> Zaitzev, white is really hard to see even with snow just right next to it
01:29:34  <theholyduck> its hard to see the line properly
01:29:37  <theholyduck> too much damn light
01:29:53  <PublicServer> <MrRuben> snow also covers yellow stripes
01:29:55  <PublicServer> <MrRuben> so :P
01:30:04  <theholyduck> mrruben5, sure, but roads gets driven on and the snow goes away
01:30:05  <theholyduck> mostly
01:30:10  <theholyduck> just some remains
01:30:14  <theholyduck> yellow stands out alot more though
01:30:19  <theholyduck> from the partially snowy surroundings
01:30:23  <theholyduck> than white
01:30:38  <PublicServer> <MrRuben> yeah I'm just good at irritating other people
01:30:40  <theholyduck> though in reality we should probably use what we use for roadsticks to mark where the road is going in snow
01:30:45  <theholyduck> bright red
01:30:49  <theholyduck> + reflexive coating
01:30:52  <PublicServer> <Zaitzev> so...what happened to that slh-in-progress by xpac?
01:31:22  <PublicServer> <xpac> It is now a hopefully-better-SLH by xpac and his two lecturers ;)
01:31:42  <PublicServer> <MrRuben> teehee
01:31:48  <PublicServer> <Zaitzev> ah, you're still on it ^^
01:32:10  <PublicServer> <MrRuben> I wonder if we should add water trains already
01:32:20  <PublicServer> <Zaitzev> there's just 1 running atm xD
01:32:27  <PublicServer> <xpac> four! ;)
01:32:32  <PublicServer> <Zaitzev> oh ok :P
01:33:42  <PublicServer> <theholyduck> also that prio if not enough space example
01:33:45  <PublicServer> <theholyduck> is retarded
01:33:48  <PublicServer> <theholyduck> whoever did make it
01:33:54  <PublicServer> <theholyduck> no offence :P
01:34:01  <PublicServer> <Zaitzev> where?
01:34:07  <PublicServer> <theholyduck> at !here
01:34:21  <PublicServer> <theholyduck> that wont actually work
01:34:29  <PublicServer> <Zaitzev> oh that, i saw that and like "huh?"
01:34:36  <PublicServer> <MrRuben> duck, offcourse it's only used in places where it's impossible toa dd prio's in the right way
01:34:45  <PublicServer> <theholyduck> MrRuben: then MAKE space for it
01:34:50  <PublicServer> <theholyduck> theres almost always space to hack up a prio
01:34:51  <PublicServer> <theholyduck> in some way
01:35:00  <PublicServer> <theholyduck> and the way specified there is almost the oposite of a prio
01:35:06  <PublicServer> <theholyduck> it causes the trains on the mainline to jam
01:35:07  <PublicServer> <MrRuben> duck: I know that
01:35:14  <PublicServer> <theholyduck> in favor of the trains merging
01:35:50  <PublicServer> <MrRuben> I'm just illustrating it as a last solution if there really is no more space
01:35:57  <PublicServer> <MrRuben> (like in previous game)
01:35:58  <PublicServer> <theholyduck> that never happens
01:35:59  <PublicServer> <theholyduck> and if it did
01:36:00  <PublicServer> <xpac> who set the "make sure they are sync"-sign
01:36:03  <PublicServer> <theholyduck> merge in some other place
01:36:17  <PublicServer> <theholyduck> theres always enough space to hack up a prio if you just move some lines
01:36:19  <PublicServer> <theholyduck> and if it isnt
01:36:26  <PublicServer> <theholyduck> you're merging in the wrong place
01:36:33  <PublicServer> <theholyduck> that "last result" should be never
01:36:38  <PublicServer> <MrRuben> there are prio's in LLLRRR hubs sometimes
01:36:51  <PublicServer> <theholyduck> still space if you make it
01:36:52  <PublicServer> <MrRuben> how the heck would you merge in the wrong place there
01:43:31  <PublicServer> ***  made screenshot at 0002A73F: http://ps.openttdcoop.org/public/webcam/0002A73F.png
01:44:15  <PublicServer> *** leg3nd has left the game (leaving)
01:44:35  <PublicServer> <Zaitzev> so, everyone dead?
01:44:47  <PublicServer> <xpac> not yet!
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01:44:51  <PublicServer> <Zaitzev> hehe
01:45:06  <PublicServer> <MrRuben> water pickup 3 isn't on the right ML
01:45:29  <PublicServer> <MrRuben> or...
01:45:31  <PublicServer> <MrRuben> hmm
01:45:38  <PublicServer> <xpac> Water and Diamonds are supposed to be on that line
01:45:45  <PublicServer> <MrRuben> /slap me
01:45:56  <PublicServer> <xpac> /slap MrRuben :-P
01:49:41  <PublicServer> <Zaitzev> so, tomorrow we'll be seeing trains all over this place yes?
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01:49:52  <PublicServer> <Zaitzev> later today, to be correct ;P
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01:50:00  <PublicServer> <xpac> Yeah, I hope you do this in the next hours while I get to sleep now
01:50:07  <PublicServer> <Zaitzev> do what?
01:50:08  <PublicServer> <xpac> good night guys and thanks for the help :)
01:50:17  <PublicServer> <xpac> Add trains :-P
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01:50:21  <PublicServer> <Zaitzev> heh no
01:50:33  <PublicServer> <xpac> bye bye
01:50:35  <PublicServer> <Zaitzev> adios
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01:58:33  <PublicServer> ***  made screenshot at 000374AD: http://ps.openttdcoop.org/public/webcam/000374AD.png
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02:13:35  <PublicServer> ***  made screenshot at 000538C8: http://ps.openttdcoop.org/public/webcam/000538C8.png
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02:28:37  <PublicServer> ***  made screenshot at 000298E3: http://ps.openttdcoop.org/public/webcam/000298E3.png
02:43:39  <PublicServer> ***  made screenshot at 000254EC: http://ps.openttdcoop.org/public/webcam/000254EC.png
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02:58:41  <PublicServer> ***  made screenshot at 00025CFB: http://ps.openttdcoop.org/public/webcam/00025CFB.png
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04:12:46  <KyleS> !password
04:12:46  <PublicServer> KyleS: zombie
04:13:00  <PublicServer> *** KyleS joined the game
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04:30:31  <PublicServer> <KyleS> hello :o
04:31:26  <KyleS> !cl 5
04:31:32  <KyleS> !curve
04:31:32  <PublicServer> KyleS: http://www.openttdcoop.org/wiki/Max_Curve_Speed
04:34:57  <PublicServer> *** KyleS has left the game (leaving)
04:39:27  <PublicServer> *** theholyduck has left the game (leaving)
04:39:28  <PublicServer> *** Game paused (number of players)
04:39:40  <KyleS> !password
04:39:41  <PublicServer> KyleS: piques
04:39:50  <PublicServer> *** KyleS joined the game
04:39:54  <PublicServer> *** Game unpaused (number of players)
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04:58:43  <PublicServer> ***  made screenshot at 00002A48: http://ps.openttdcoop.org/public/webcam/00002A48.png
05:13:45  <PublicServer> ***  made screenshot at 0002E892: http://ps.openttdcoop.org/public/webcam/0002E892.png
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05:28:48  <PublicServer> ***  made screenshot at 0002F293: http://ps.openttdcoop.org/public/webcam/0002F293.png
05:58:50  <PublicServer> ***  made screenshot at 0002F48F: http://ps.openttdcoop.org/public/webcam/0002F48F.png
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06:13:52  <PublicServer> ***  made screenshot at 0002EEB3: http://ps.openttdcoop.org/public/webcam/0002EEB3.png
06:19:35  <PublicServer> *** KyleS has left the game (connection lost)
06:19:36  <PublicServer> *** Game paused (number of players)
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06:35:23  *** ChanServ sets mode: +o ^Spike^
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06:54:22  <Absurd-Mind> !password
06:54:22  <PublicServer> Absurd-Mind: pastas
06:54:32  <PublicServer> *** Absurd-Mind joined the game
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07:09:45  <PublicServer> Server closed down by admin
07:09:45  <PublicServer> Saving game...
07:09:48  <PublicServer> Server has exited
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07:10:15  <PublicServer> Autopilot engaged
07:10:15  <PublicServer> Loading default savegame
07:10:15  *** ChanServ sets mode: +v PublicServer
07:10:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
07:10:38  *** Turgid has left #openttdcoop
07:10:38  <Ammler> !rcon unpause
07:10:38  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
07:10:44  <Ammler> !rcon pause
07:10:47  <Ammler> !rcon unpause
07:13:08  <PublicServer> Server closed down by admin
07:13:11  <PublicServer> Server has exited
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07:13:28  <PublicServer> Autopilot engaged
07:13:28  <PublicServer> Loading default savegame
07:13:28  *** ChanServ sets mode: +v PublicServer
07:13:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
07:13:31  <Ammler> !rcon unpause
07:13:32  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
07:13:34  <Ammler> !rcon pause
07:13:37  *** PublicServer has quit IRC
07:13:43  <Ammler> wow
07:15:13  *** PublicServer has joined #openttdcoop
07:15:13  *** ChanServ sets mode: +v PublicServer
07:15:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
07:15:20  <Ammler> !rcon pause
07:15:21  <PublicServer> *** Game still paused (manual, number of players)
07:15:26  <Ammler> !rcon unpause
07:15:27  <PublicServer> *** Game still paused (number of players)
07:18:14  <KyleS> !password
07:18:14  <PublicServer> KyleS: lapped
07:18:29  <PublicServer> *** KyleS joined the game
07:18:39  <PublicServer> *** Game unpaused (number of players)
07:18:39  <PublicServer> *** Amm1er joined the game
07:18:58  <Ammler> !rcon pause
07:18:59  <PublicServer> *** Game paused (manual)
07:19:02  <Ammler> !rcon unpause
07:19:03  <PublicServer> *** Game unpaused (manual)
07:19:10  <Ammler> !unpause
07:19:10  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
07:19:20  <PublicServer> <KyleS> do you know if we are connecting industries that lie outside the outer ring of train tracks?
07:19:47  <PublicServer> <Amm1er> I have no idea about anything, sorry :-)
07:19:59  <PublicServer> <KyleS> ok :-(
07:20:07  <PublicServer> <Amm1er> first time I joined this map
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07:24:54  <PublicServer> <Amm1er> doesn't work in OpenTTD :-P
07:25:05  <PublicServer> <KyleS> yeah
07:25:08  <PublicServer> <KyleS> these desert tunnels
07:25:12  <PublicServer> <KyleS> are deceiving
07:25:13  <PublicServer> <KyleS> :P
07:25:35  <PublicServer> <Amm1er> enhanced tunnel would rock :-)
07:27:59  <PublicServer> <KyleS> anyways, i need to go to sleep...waking up in about 6 hours :-(
07:28:06  <PublicServer> *** KyleS has left the game (leaving)
07:28:17  <KyleS> ttyl
07:28:18  *** KyleS has left #openttdcoop
07:28:21  <Ammler> !unpause
07:28:21  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
07:28:41  <Ammler> !autl
07:28:43  <Ammler> !auto
07:28:43  <PublicServer> *** Ammler has enabled autopause mode.
07:28:43  <PublicServer> *** Game paused (number of players)
07:28:52  <Ammler> !unpause
07:28:52  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
07:28:53  <PublicServer> *** Game unpaused (number of players)
07:28:59  <Ammler> !auto
07:28:59  <PublicServer> *** Ammler has enabled autopause mode.
07:28:59  <PublicServer> *** Game paused (number of players)
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07:54:05  <ccfreak2k> Nice useless stretch of monorail there.
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08:04:57  *** Webster sets mode: +o Phazorx
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08:56:11  <pugi> !password
08:56:11  <PublicServer> pugi: ramrod
08:56:41  <PublicServer> *** pug joined the game
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09:24:24  <trangar> !password
09:24:24  <PublicServer> trangar: dwells
09:25:29  <PublicServer> *** trangar joined the game
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09:50:00  <V453000> SmatZ: is it possible to get info about which changes in nightlies are going to be in stable versions?
09:53:24  <Ammler> V453000: http://vcs.openttd.org/svn/log/branches/1.0
09:55:23  <V453000> thanks Ammler :)
09:56:23  <Ammler> but maybe the changelog of releases is better
09:56:52  <V453000> my mate was interested when is realistic RV acceleration coming into stable
09:56:56  <V453000> is all :)
09:57:14  <Ammler> http://de.binaries.openttd.org/binaries/releases/1.0.1-RC1/changelog.txt
09:57:30  <Ammler> not with 1.0
09:57:37  <V453000> ye :)
09:57:50  <Ammler> "big" Features go to 1.1
09:57:56  <V453000> okayy thanks
09:58:17  <SmatZ> :)
09:58:34  <Ammler> SmatZ: fix me, if I am wrong :-P
09:59:45  <SmatZ> you're fine, no need to fix :)
10:04:48  *** Trangar has joined #openttdcoop
10:05:03  <Trangar> !identify
10:05:06  <Trangar> @identify
10:05:09  <Trangar> :<
10:05:25  <Trangar> there
10:06:11  <Trangar> !player
10:06:14  <Trangar> !playres
10:06:16  <Trangar> ..
10:06:18  <Trangar> !players
10:06:20  <PublicServer> Trangar: There are currently no clients connected to the server
10:07:31  <hylje> third time's a charm
10:07:46  <Trangar> ye I really should learn how to type on my laptop :P
10:18:43  *** devilsadvocate has quit IRC
10:24:36  <Trangar> !players
10:24:38  <PublicServer> Trangar: There are currently no clients connected to the server
10:24:41  <Trangar> pff
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10:28:14  <Pirate87> !playercount
10:28:14  <PublicServer> Pirate87: Number of players: 0
10:28:23  <Pirate87> :(
10:28:32  <Ammler> lol
10:28:33  <Pirate87> !password
10:28:33  <PublicServer> Pirate87: peddle
10:28:55  <Ammler> if you would join instead wait until someone else joins, you would already be at least 2 :-)
10:28:58  <PublicServer> *** Pirate87 joined the game
10:29:04  <Trangar> oh I was going to offer that :P
10:29:37  <Ammler> openttd uses no resources while paused ;-)
10:30:02  *** Trangar has quit IRC
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10:30:18  <trangar> !password
10:30:18  <PublicServer> trangar: ninths
10:30:45  <PublicServer> *** Game unpaused (number of players)
10:30:46  <PublicServer> *** trangar joined the game
10:30:50  <PublicServer> <trangar> :O
10:36:50  <leg3nd^> !password
10:36:50  <PublicServer> leg3nd^: ninths
10:37:24  <PublicServer> *** leg3nd joined the game
10:37:47  <PublicServer> <trangar> hey leg3nd
10:37:50  <PublicServer> <leg3nd> hej
10:37:58  <PublicServer> <leg3nd> Whats wrong with my SLH ?
10:38:04  <PublicServer> <leg3nd> dont get the signs there now :>
10:38:13  <PublicServer> <trangar> slh4?
10:38:28  <PublicServer> <leg3nd> yeah
10:38:33  <PublicServer> <trangar> it's not "wrong"
10:38:38  <PublicServer> <trangar> but depending on the traffic on the 3 lines
10:38:48  <PublicServer> <trangar> it might be faster to make 3 seperate lines and join them after the bridges
10:39:14  <PublicServer> <leg3nd> Arr. well i can fix that later. when we the line is on load.
10:39:19  <PublicServer> <trangar> because now they go 3 -> 1 -> 3 -> 1 :P
10:39:20  <PublicServer> <trangar> ye
10:39:43  <PublicServer> <leg3nd> I where so proud of my Hub :>
10:39:48  <PublicServer> <trangar> :) it looks good
10:39:56  <PublicServer> <trangar> nice and clean
10:40:13  <PublicServer> <trangar> oh I signalled food pickup again
10:40:22  <PublicServer> <leg3nd> With TL2 CL can be 1 right ?
10:40:47  <PublicServer> <trangar> cl?
10:40:52  <PublicServer> <leg3nd> corner lenght
10:41:01  <PublicServer> <Pirate87> curve actually
10:41:09  <PublicServer> <leg3nd> soz pirat :>
10:41:22  <PublicServer> <Pirate87> :P
10:41:46  <PublicServer> <trangar> O.o
10:41:51  <PublicServer> <trangar> I don't like weird engines
10:42:38  <PublicServer> *** Spike joined the game
10:43:19  <SmatZ> !genkey ^Spike^
10:43:20  <PublicServer> SmatZ: Key sent to ^Spike^
10:43:33  <PublicServer> <trangar> oh wait
10:43:45  <PublicServer> <trangar> cl 2 still slows down to 200 or so
10:44:26  <PublicServer> <trangar> but it might help if it was tl4 -.-'
10:44:45  <PublicServer> <trangar> ye cl2 doesn't slow down (!test)
10:44:48  <PublicServer> <leg3nd> Okay now its really easy to make 3 seperate lines
10:45:00  <PublicServer> ***  made screenshot at 0006353F: http://ps.openttdcoop.org/public/webcam/0006353F.png
10:45:56  <Pirate87> @tunnels 2 6
10:45:56  <Webster> Pirate87: For Trainlength of 2: 17 - 20 needs 5, 21 - 24 needs 6, 25 - 28 needs 7.
10:46:15  <Pirate87> @tunnels 2 2
10:46:15  <Webster> Pirate87: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
10:46:43  <PublicServer> <leg3nd> Wow i actuely made the design nice for it.
10:46:46  <PublicServer> <trangar> :)
10:46:49  <PublicServer> <leg3nd> easy to expand to more lines
10:46:54  <PublicServer> *** X_E_QT_R joined the game
10:46:58  <PublicServer> <X_E_QT_R> eloo
10:47:01  <PublicServer> <trangar> hai
10:47:02  <PublicServer> *** X_E_QT_R has changed his/her name to V453000
10:47:05  <PublicServer> <leg3nd> hello
10:49:46  <PublicServer> <trangar> holy crap @ dredingtown
10:49:57  <PublicServer> <trangar> first time I saw it, it had 5 buildings xD
10:50:00  <PublicServer> <Pirate87> trangar: the train in your test is too short
10:50:14  <PublicServer> <Pirate87> but it doesn't matter
10:50:15  <PublicServer> <trangar> it's tl2
10:50:32  <PublicServer> <Pirate87> check cooper trains group
10:51:26  <PublicServer> <trangar> V
10:51:30  <PublicServer> <V453000> m?
10:51:39  <PublicServer> <trangar> I found a !slows down in your station
10:51:49  <PublicServer> <V453000> ffs
10:51:50  <PublicServer> <V453000> y
10:52:00  <PublicServer> <trangar> :D you're welcome buddy
10:53:58  <PublicServer> <V453000> wtf is the Stuff train
10:54:04  <PublicServer> <V453000> in trainyard
10:54:16  <PublicServer> <trangar> it's goods
10:54:22  <PublicServer> <V453000> fuck?
10:54:26  <PublicServer> <trangar> no, goods
10:54:45  <PublicServer> <V453000> it was in fruit group and we dont have any such trains
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10:56:00  <PublicServer> <trangar> anyways anything that needs to me made/done?
10:56:06  <PublicServer> <V453000> yes
10:56:12  <PublicServer> <V453000> service center
10:56:23  <PublicServer> <V453000> in front of goods raws drop
10:56:33  <PublicServer> <V453000> to replace all WAM-12s to masais
10:56:39  <PublicServer> <trangar> ... awot?
10:57:03  <PublicServer> *** Spike has left the game (leaving)
10:57:22  <PublicServer> <Pirate87> V, there's a hub naming proposal on the message board
10:57:27  <PublicServer> <Pirate87> are we using it ?
10:57:45  <PublicServer> <V453000> well why not
11:00:02  <PublicServer> ***  made screenshot at 0003DF9B: http://ps.openttdcoop.org/public/webcam/0003DF9B.png
11:01:32  <Absurd-Mind> !password
11:01:32  <PublicServer> Absurd-Mind: salute
11:01:41  <PublicServer> *** Absurd-Mind joined the game
11:02:34  <V453000> !rcon set raw_industry_construction 1
11:03:22  *** KenjiE20 has joined #openttdcoop
11:03:22  *** ChanServ sets mode: +o KenjiE20
11:03:35  <PublicServer> <trangar> so, how does flip flop work? :P
11:03:48  <PublicServer> <V453000> have you read my blog article?
11:03:53  <PublicServer> <trangar> take a guess
11:04:00  <PublicServer> <V453000> no
11:04:09  <PublicServer> <trangar> :) you're a better guesser than me
11:04:18  <PublicServer> <V453000> ok
11:04:27  <PublicServer> <V453000> flipflop is explained there
11:06:03  <PublicServer> <trangar> async srnw stations?
11:06:12  <PublicServer> <V453000> ?
11:06:17  <PublicServer> <trangar> no x)
11:06:35  <V453000> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
11:06:38  <V453000> there u go
11:08:52  <Giddorah> !players
11:08:53  <PublicServer> Giddorah: Client 11 (Orange) is Pirate87, in company 1 (#openttdcoop PSG#182)
11:08:53  <PublicServer> Giddorah: Client 15 (Orange) is trangar, in company 1 (#openttdcoop PSG#182)
11:08:53  <PublicServer> Giddorah: Client 17 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
11:08:53  <PublicServer> Giddorah: Client 26 is Absurd-Mind, a spectator
11:08:53  <PublicServer> Giddorah: Client 24 (Orange) is V453000, in company 1 (#openttdcoop PSG#182)
11:08:55  <PublicServer> <leg3nd> Uhh my station is aktive :>
11:09:11  *** gleeb_ has joined #openttdcoop
11:09:13  <V453000> !rcon set raw_industry_construction 2
11:09:16  <PublicServer> <leg3nd> Anyway where alot of quastion what to do about the RAWS outside the rings.
11:09:18  <V453000> yes, I added trains there
11:09:24  <PublicServer> <leg3nd> what should we do with them
11:09:29  <PublicServer> <V453000> the same as with the inner ones
11:09:34  <PublicServer> <V453000> no difference
11:09:56  <PublicServer> <leg3nd> okay.
11:10:13  <PublicServer> <V453000> no matter really if you build SLH inside or outside .. just connect them
11:10:22  <PublicServer> <V453000> and im prospecting some industries right now :)
11:10:30  <PublicServer> <V453000> oh I see some are already there
11:10:32  <Ammler> V453000: maybe you should make a 2nd cfg :-)
11:10:33  <PublicServer> <V453000> ok nevermind
11:10:49  <V453000> Ammler: ?
11:10:52  <Ammler> so you don't need to change the nick everytime
11:10:59  <V453000> he
11:11:38  <V453000> I think I would have mess in settings
11:11:57  <PublicServer> *** Giddorah joined the game
11:13:06  <PublicServer> <Giddorah> SRNW?
11:13:17  <PublicServer> <V453000> ??
11:13:17  <PublicServer> <Giddorah> Wait
11:13:18  <PublicServer> <Giddorah> nvm
11:13:21  <PublicServer> <Giddorah> HAH
11:13:34  <PublicServer> <Giddorah> Just saw the raws-drop station when I logged in
11:13:36  <PublicServer> <Giddorah> :)
11:13:44  <PublicServer> <V453000> ye
11:14:41  <pugi> !password
11:14:41  <PublicServer> pugi: salute
11:14:57  <PublicServer> *** pug joined the game
11:15:04  <PublicServer> ***  made screenshot at 00042167: http://ps.openttdcoop.org/public/webcam/00042167.png
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11:17:45  <PublicServer> *** Absurd-Mind has left the game (leaving)
11:20:29  <PublicServer> <leg3nd> hehe if i write wierd text now. im just vacumcleaning my Laptop :>
11:23:27  <PublicServer> <trangar> <3 train 79
11:23:34  <PublicServer> <pug> :D
11:23:40  <PublicServer> <pug> i'm just creating it :P
11:23:43  <ODM> http://ps.openttdcoop.org/public/stats/report-181.txt stats for the previous game
11:23:45  <PublicServer> <trangar> :) 1 mil train
11:23:48  <PublicServer> <V453000> ugly
11:23:56  <PublicServer> <trangar> fire it up :D
11:24:02  <PublicServer> <pug> but i don't know if i should distribute the engines evenly
11:24:04  <PublicServer> <V453000> UGLY
11:24:07  <PublicServer> <pug> or put them all in front
11:24:10  <PublicServer> <pug> or 3 front, 2 back..
11:24:12  <PublicServer> <trangar> distribute
11:24:15  <PublicServer> <pug> i did
11:24:20  <PublicServer> <trangar> :) go for it then
11:24:36  <PublicServer> <V453000> this is better
11:24:41  <PublicServer> <V453000> not that it matters
11:24:42  <PublicServer> <trangar> or distribute or 3 front 2 back
11:24:44  <PublicServer> <V453000> but that was real ugly
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11:25:03  <V453000> xD
11:25:08  <V453000> SmatZ :D 28
11:25:32  <PublicServer> <trangar> 1 mil trains xD
11:25:34  <PublicServer> <pug> :D
11:25:38  <PublicServer> <pug> 6 for the beginning?
11:25:41  <PublicServer> <trangar> ye
11:25:49  <Vitus> !password
11:25:49  <PublicServer> Vitus: nibble
11:25:51  <PublicServer> <trangar> should be more than enough for the current traffic
11:26:08  <PublicServer> <V453000> even 2 are enough
11:26:11  <PublicServer> <pug> i bet the train is coming from the underground
11:26:13  <PublicServer> *** Vitus joined the game
11:26:15  <PublicServer> <Vitus> Hey!
11:26:21  <PublicServer> <V453000> hi
11:26:24  <PublicServer> <trangar> hey
11:26:25  <PublicServer> *** leg3nd has joined spectators
11:26:26  <PublicServer> <trangar> check train 79 :D
11:27:57  <PublicServer> <Vitus> Who added signals to gaps at food pickup?
11:28:09  <PublicServer> <trangar> <-
11:28:17  <PublicServer> <V453000> retaaard! :P
11:28:21  <PublicServer> <Vitus> But why?
11:28:22  <PublicServer> <trangar> but the message wasen't there at the time
11:28:26  <PublicServer> <Vitus> It was
11:28:29  <PublicServer> <trangar> wasen't
11:28:30  <PublicServer> <V453000> lol message or not, use brain
11:28:36  <PublicServer> <Vitus> I actually removed the signals and added this sign
11:28:57  <PublicServer> <trangar> might've been someone else then
11:29:02  <PublicServer> <trangar> was no sign when I placed the signals
11:29:09  *** fonsinchen has joined #openttdcoop
11:30:06  <PublicServer> ***  made screenshot at 00042183: http://ps.openttdcoop.org/public/webcam/00042183.png
11:30:35  *** mrruben5 has joined #openttdcoop
11:30:41  <PublicServer> *** MrRuben joined the game
11:30:45  <PublicServer> <V453000> ah here he is :)
11:30:47  <PublicServer> <V453000> hi
11:30:53  <PublicServer> <Vitus> So, SLs for outer ring are just L
11:30:57  <PublicServer> <Vitus> Right?
11:31:02  <PublicServer> <V453000> ye
11:31:05  <PublicServer> <MrRuben> hi guys :)
11:31:07  <PublicServer> <V453000> outer
11:31:08  <PublicServer> <V453000> wait
11:31:09  <PublicServer> <V453000> no
11:31:12  <PublicServer> <V453000> these are LR
11:31:15  <PublicServer> <V453000> you have to get back
11:31:20  *** Intexon has joined #openttdcoop
11:31:35  <PublicServer> *** Intexon joined the game
11:31:38  <PublicServer> <Intexon> hi
11:31:47  <PublicServer> <V453000> mrruben5: what the hell should !experimenting mean?
11:31:48  <PublicServer> <Vitus> I mean the one for raws
11:31:55  <PublicServer> <V453000> yes
11:32:00  <PublicServer> <V453000> outer SLH for raws
11:32:01  <PublicServer> <Vitus> And that's the outermost ring I could find
11:32:09  <PublicServer> <V453000> must be there ->and back <- so L-R
11:32:17  <PublicServer> <MrRuben> v453000: I don't know, I just tried to remember how that megalomaniac was built :)
11:32:24  <PublicServer> <V453000> lol.
11:32:43  <PublicServer> <V453000> dont copy and try to understand it :)
11:33:54  <PublicServer> <MrRuben> why not? It's good practice :)
11:34:02  <PublicServer> <MrRuben> How else should I learn
11:34:06  <PublicServer> <pug> first goods being transported to town drop :D
11:34:22  <PublicServer> <V453000> well
11:34:25  <PublicServer> <trangar> :D I know
11:34:27  <PublicServer> <V453000> understanding is learning :)
11:34:32  <PublicServer> <pug> click on train -> ctrl+click on center view on train :D
11:34:52  <PublicServer> <trangar> @V I still don't get flipflops
11:34:59  <PublicServer> <trangar> but I'll read up on logical gates first
11:35:53  <Mazur> You gus were not talking about my "!missing signals" sign, were you?
11:35:55  <PublicServer> <MrRuben> I understand how it works, I am just wondering if it would work for a normal type of game
11:36:14  <PublicServer> <V453000> what is normal type of game
11:36:39  <Mazur> V453000: Ad-Hoc building Chaos.
11:36:51  <Mazur> ?
11:37:00  <PublicServer> <V453000> Ad-Hoc?
11:37:01  <PublicServer> <trangar> D:
11:37:04  <PublicServer> <pug> wow
11:37:05  <PublicServer> <trangar> 1.129k money
11:37:11  <PublicServer> <pug> 1 mio profit from goods
11:38:02  <Mazur> V453000: Ad-Hoc means unplanned, spontaneous.  Hacks are by definition Ad-Hoc.
11:38:12  <PublicServer> <MrRuben> I only figured it wouldn't do any load balancing at all when I built it
11:38:50  <PublicServer> <V453000> We need more food trains
11:38:50  <PublicServer> <MrRuben> because thats what I want to know, how to properly load balance a terminus or a roro station
11:38:56  <PublicServer> <V453000> try to balance the numbers
11:39:16  <PublicServer> <MrRuben> yup but how
11:39:33  <PublicServer> <V453000> MrRuben: just allow every input line reach any platform
11:40:28  <PublicServer> <MrRuben> exactly, and for me that's even more complicated on a terminus as on a roro station
11:40:40  <PublicServer> <V453000> want some tutorials? :)
11:40:40  <PublicServer> <MrRuben> then on a roro station*
11:40:48  <PublicServer> <MrRuben> guess so yeah :P
11:40:57  <PublicServer> <V453000> so come to the experimenting are
11:40:58  <PublicServer> <V453000> a
11:41:53  <PublicServer> <pug> 1.300.042€ profit per trip is good :D
11:42:13  <PublicServer> <trangar> ^^ it is
11:42:54  <PublicServer> <trangar> want me to finance some lumber mills V?
11:42:58  <PublicServer> <V453000> no
11:43:00  <PublicServer> <V453000> no lumber
11:43:02  <PublicServer> <V453000> see plan
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11:43:05  <PublicServer> <trangar> :<
11:43:46  <PublicServer> <trangar> *adds wood to the plan*
11:43:50  <PublicServer> <MrRuben> right
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11:44:08  <PublicServer> <MrRuben> so far I understood how you balanced 2 lines
11:44:19  <PublicServer> <MrRuben> but what about 3 or 4?
11:44:27  <PublicServer> <V453000> similar
11:45:08  <PublicServer> ***  made screenshot at 00071B97: http://ps.openttdcoop.org/public/webcam/00071B97.png
11:46:46  <PublicServer> <Intexon> V, am I allowed to build one SLH heading out of the ring? just on the map edge
11:46:52  <PublicServer> <V453000> sure
11:47:32  <PublicServer> <V453000> MrRuben: and so on ...
11:47:41  <PublicServer> <MrRuben> want me to finish it?
11:47:45  <PublicServer> <MrRuben> oh ^^
11:47:57  <PublicServer> <V453000> but mostly ... no need to balance 4 line input really
11:48:10  <PublicServer> <MrRuben> guess I should just try to build in some single player games :)
11:48:12  <PublicServer> <V453000> but if yes, then there is a very good oldschool style
11:48:21  <PublicServer> <V453000> XeryusTC is master in that
11:48:36  <PublicServer> <V453000> see for example ProZone Game 5
11:48:40  <PublicServer> <MrRuben> yeah tunnel abuse like mad
11:48:42  <PublicServer> <V453000> factory pickup
11:49:13  <PublicServer> <Intexon> the food raws drop doesn't accept anything btw
11:49:35  <PublicServer> <Intexon> fixed
11:49:43  <PublicServer> <V453000> not yet :)
11:49:46  <Zaitzev> hai peeps
11:49:53  <Zaitzev> !password
11:49:53  <PublicServer> Zaitzev: enacts
11:50:02  <PublicServer> <MrRuben> hey :)
11:50:07  <PublicServer> <V453000> hi
11:50:17  <PublicServer> <Intexon> it is supposed to accept it already isn't it? i see trains coming
11:50:25  <PublicServer> <V453000> yes but I had to walk it
11:50:32  <PublicServer> *** Kenji joined the game
11:50:36  <PublicServer> *** Zaitzev joined the game
11:50:36  <PublicServer> <V453000> hi Kenji
11:50:45  <PublicServer> <Intexon> was just about to do it
11:50:52  <PublicServer> <Kenji> blarg
11:51:01  <PublicServer> <Kenji> why the hemmed in towns?
11:51:11  <PublicServer> <Zaitzev> so they don't grow
11:51:15  <PublicServer> <Zaitzev> ?
11:51:19  <PublicServer> <Zaitzev> or what?
11:51:20  <PublicServer> <Kenji> a) it's desert
11:51:37  <PublicServer> <Kenji> b) towns hardly grow without service
11:51:44  <PublicServer> <Kenji> b) turn it off when it's not needed
11:51:44  <PublicServer> <V453000> ^
11:51:48  <PublicServer> <Kenji> c) *
11:52:03  <PublicServer> <MrRuben> but we have a town that needs to grow :)
11:52:05  <PublicServer> <Kenji> result, pointless and fugly
11:52:23  <PublicServer> <Pirate87> train limit reached
11:52:24  <PublicServer> <MrRuben> but was wondering the same thing actually
11:52:49  <PublicServer> <Kenji> oooh mixed TL
11:52:51  <V453000> !trains 500
11:52:51  <PublicServer> *** V453000 has set max_trains to 500
11:52:58  <PublicServer> *** sonic joined the game
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11:55:43  <PublicServer> <Kenji> heh "MUST USE RORO CONSTANTLY"
11:56:00  <PublicServer> <Kenji> silly people
11:56:09  <PublicServer> <V453000> wher?
11:56:12  <PublicServer> <MrRuben> blame xeryusct
11:56:18  <PublicServer> <Kenji> middle of the map
11:56:28  <PublicServer> <Kenji> the giant unwieldy water pickups
11:56:42  <PublicServer> <V453000> he
11:57:31  <PublicServer> <Kenji> it works for slh05
11:57:36  <PublicServer> <Kenji> but the others are a bit silly
11:58:23  <PublicServer> *** Kenji has joined company #1
11:58:39  <PublicServer> <Kenji> missing signals -_-
11:58:44  <PublicServer> <V453000> ._.
11:59:37  <PublicServer> <Kenji> lol, and no one is keeping an eye on stations
11:59:57  <PublicServer> <Kenji> three underserviced stations
12:00:06  <PublicServer> <Kenji> very underserviced
12:00:10  <PublicServer> ***  made screenshot at 0005972B: http://ps.openttdcoop.org/public/webcam/0005972B.png
12:00:14  <PublicServer> <V453000> :/
12:00:18  <PublicServer> <MrRuben> we have only just began building them yesterday
12:00:32  <PublicServer> <Kenji> 699 tonnes of copper
12:00:54  <PublicServer> <Kenji> giant red flag on the station list
12:00:57  <PublicServer> <Kenji> literally
12:01:57  <PublicServer> *** V453000 has joined spectators
12:07:20  <PublicServer> *** V453000 has joined company #1
12:07:41  <PublicServer> *** V453000 has joined spectators
12:07:49  <hylje> figuratively
12:11:34  <PublicServer> <MrRuben> >< I build slh 06 the wrong direction
12:11:38  <PublicServer> <trangar> :P
12:11:41  <PublicServer> <sonic> yup :P
12:11:59  <PublicServer> <Vitus> Trangar, those prios over bridge/tunnel at SLH 07 won't work
12:12:14  <PublicServer> <trangar> they don't?
12:12:34  <PublicServer> <Vitus> Look
12:12:49  <PublicServer> <trangar> oh ok :)
12:12:50  <PublicServer> <trangar> thanks
12:13:32  <PublicServer> <V453000> time to bring in some hub naming
12:13:40  <PublicServer> <sonic> good idea
12:13:58  <PublicServer> <trangar> ty^^
12:14:00  <PublicServer> <V453000> I named "SLH G (for goods) 01 (number of SL) West (west end of SL)
12:14:06  <PublicServer> <Vitus> np :)
12:14:51  <PublicServer> <MrRuben> water + diamons = SLH WD 01?
12:14:57  <PublicServer> <V453000> yes
12:14:59  <PublicServer> <MrRuben> diamonds*
12:15:02  <PublicServer> <trangar> sounds weird enough to work
12:15:13  <PublicServer> ***  made screenshot at 00069ABA: http://ps.openttdcoop.org/public/webcam/00069ABA.png
12:15:13  <PublicServer> <Vitus> R for raws?
12:15:19  <PublicServer> <V453000> G or F
12:15:25  <PublicServer> <V453000> to specify raws
12:15:28  <PublicServer> <Pirate87> or both right ?
12:15:29  <PublicServer> <Vitus> I see
12:15:36  <PublicServer> <sonic> so do we have a seperate numbering for each cargo type?
12:15:40  <PublicServer> <Vitus> GF = girlfriend, though :D
12:15:45  <PublicServer> <Pirate87> FG :P
12:15:58  <PublicServer> <V453000> separate numbering?
12:16:04  <PublicServer> <V453000> you mean stations
12:16:08  <PublicServer> <V453000> that is just crap
12:16:11  <PublicServer> <sonic> like SLH G 01 and SLH F 01
12:16:14  <PublicServer> <V453000> ah
12:16:16  <PublicServer> <Vitus> Should I name the split also?
12:16:16  <PublicServer> <V453000> yes
12:16:30  <PublicServer> <V453000> make G 01 and F 01
12:16:49  <PublicServer> <V453000> that way we can even easily see how many there are of each kind
12:16:56  <PublicServer> <sonic> okay
12:17:13  <Pirate87> @clcalc 251
12:17:13  <Webster> Pirate87: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
12:17:16  <PublicServer> <Intexon> what is the prio length?
12:17:22  <Pirate87> @clcalc erail 2
12:17:22  <Webster> Pirate87: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
12:17:30  <Pirate87> @clcalc erail 3
12:17:30  <Webster> Pirate87: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
12:18:16  <PublicServer> <trangar> we got no food trains yet?
12:18:28  <PublicServer> <Kenji> no food yet
12:18:40  <PublicServer> <Pirate87> hmm cl 2 (3 half tiles) is not enough for copper ore trains
12:18:43  <PublicServer> <sonic> food... reminds me to make something to eat
12:18:46  <PublicServer> * Kenji just funded a bunch of primaries though
12:18:49  <PublicServer> <Vitus> :D
12:18:56  <PublicServer> <trangar> ye I noticed :P
12:18:59  <PublicServer> <Kenji> go.. connect minions
12:20:01  <PublicServer> <trangar> yess... master...
12:21:01  *** Phazorx has left #openttdcoop
12:23:42  <PublicServer> <leg3nd> Damn V
12:24:16  <PublicServer> <leg3nd> U could have taken the same Style on The SLHG :>
12:24:38  <PublicServer> <Intexon> so how should I name an SLH for both factory and food?
12:27:10  <PublicServer> *** leg3nd has left the game (leaving)
12:27:22  <PublicServer> <Kenji> hmm, how odd, nice spot on the copper
12:29:41  <PublicServer> *** V453000 has left the game (leaving)
12:30:15  <PublicServer> ***  made screenshot at 0000EF7E: http://ps.openttdcoop.org/public/webcam/0000EF7E.png
12:33:12  <PublicServer> *** Kenji has left the game (leaving)
12:34:03  <PublicServer> <MrRuben> hmm, think I need some help with this slh
12:34:09  <PublicServer> <Zaitzev> where at?
12:34:23  <PublicServer> <MrRuben> as SLH W 02 seems to have a crap balancer
12:34:40  <PublicServer> <MrRuben> zaitzev: slh w 03
12:34:42  <PublicServer> <Zaitzev> heh, that thing
12:35:00  <PublicServer> <Zaitzev> oh 03, i looked at 02 ;P
12:35:37  <PublicServer> <MrRuben> not gonna copy anything with a negative comment on it
12:35:43  <PublicServer> <trangar> :P
12:35:54  <PublicServer> <Vitus> You want a load balancer, right?
12:36:16  <PublicServer> <MrRuben> yep, but it seems the one on w 02 is bad
12:36:24  *** xpac has joined #openttdcoop
12:36:51  <PublicServer> <sonic> thats 1 TL too short
12:36:57  <xpac> @help
12:36:57  <Webster> xpac: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
12:37:07  <xpac> !help
12:37:07  <PublicServer> xpac: http://www.openttdcoop.org/wiki/IRC_Commands
12:37:21  <xpac> !download
12:37:21  <PublicServer> xpac: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:37:25  <xpac> !download lin64
12:37:25  <PublicServer> xpac: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-linux-generic-amd64.tar.bz2
12:37:29  <PublicServer> <Vitus> I forgot
12:37:32  <PublicServer> <Vitus> This is for what TL?
12:37:36  <PublicServer> <MrRuben> 5
12:37:45  <PublicServer> <Zaitzev> it's CL5 always, isn't it?
12:37:48  <PublicServer> <sonic> CL5 yes
12:38:15  <PublicServer> <trangar> ctrl + drag signals is faster
12:38:21  <PublicServer> <Vitus> I know
12:38:26  <PublicServer> <Vitus> But I had to use signal gap 1
12:38:32  <PublicServer> <Vitus> And I'm lazy to switch it :D
12:38:35  <PublicServer> <trangar> x)
12:38:54  *** Skasi has joined #openttdcoop
12:38:55  <PublicServer> <Vitus> I'd rather move the tunnel
12:39:01  <PublicServer> <Vitus> One tile to north
12:39:06  <Skasi> You can't move tunnels. :O
12:39:11  <PublicServer> <Zaitzev> haha
12:39:17  <PublicServer> <Zaitzev> sounded funny when I read it
12:39:21  <PublicServer> <trangar> ..
12:39:22  <PublicServer> <trangar> anyways
12:39:23  <PublicServer> <Zaitzev> "Let's move the tunnel, people!"
12:39:24  <PublicServer> <Vitus> :D
12:39:33  <PublicServer> <trangar> you do realise the line it's linked to now is going to be removed?
12:39:56  <PublicServer> <Vitus> You can just move the line
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12:40:19  <Skasi> "You grab it there, I grab it here and when I say 'Now!' we push, alright?"
12:40:22  <PublicServer> <Vitus> You need place for prio anyways
12:40:23  <PublicServer> <MrRuben> nooo
12:40:24  <PublicServer> <MrRuben> CL
12:40:28  <xpac> !password
12:40:28  <PublicServer> xpac: madcap
12:40:29  <phatmatt> !password
12:40:30  <PublicServer> phatmatt: madcap
12:40:35  <PublicServer> *** Player joined the game
12:40:35  <Webster> Player, please change your in game nick
12:40:51  <PublicServer> <Vitus> What's wrong with CL?
12:40:56  <PublicServer> *** phatmatt joined the game
12:40:57  <PublicServer> <Vitus> It was OK
12:42:00  <PublicServer> <trangar> :D 2 different prio's
12:42:03  <PublicServer> <sonic> :P
12:42:06  <PublicServer> <Vitus> Right :D
12:42:27  <PublicServer> <Vitus> Mine's two tiles longer
12:42:40  <PublicServer> <trangar> so that's sonic, me and vitus helping mrruben5?
12:42:48  <PublicServer> <sonic> yes
12:43:07  *** r0b0tb0y has joined #openttdcoop
12:43:08  <PublicServer> <Vitus> :D
12:43:09  <PublicServer> <Zaitzev> haha
12:43:12  <PublicServer> <Zaitzev> grouphug! :p
12:43:19  <PublicServer> <sonic> :D
12:43:20  <PublicServer> <trangar>  /grouphug
12:43:25  <PublicServer> <Zaitzev> :3
12:43:38  <PublicServer> <MrRuben> :S
12:44:47  <V453000> gays!
12:44:52  <V453000> :P
12:44:55  <PublicServer> <Vitus> Noes!
12:44:55  <PublicServer> <trangar> care to join V?
12:44:59  <PublicServer> <Zaitzev> it's not gay if balls aren't touching!
12:44:59  <V453000> no
12:45:01  <PublicServer> <MrRuben> I didn't hug!
12:45:17  <PublicServer> ***  made screenshot at 00042541: http://ps.openttdcoop.org/public/webcam/00042541.png
12:45:22  <PublicServer> <MrRuben> I only hug girls, and certian people in my family
12:45:29  <PublicServer> <Vitus> Lies
12:45:39  <PublicServer> <MrRuben> not lies
12:45:46  <PublicServer> <trangar> I only give hot chicks a boner-hug
12:45:46  <PublicServer> <sonic> Zaitzev: *lol*
12:45:54  <Ammler> hmm
12:45:54  <PublicServer> <MrRuben> haha
12:46:09  <PublicServer> <Zaitzev> I faceslap chicks with my boner
12:46:27  <PublicServer> <Player> yeah... none of my work from yesterday has been reverted... so I'm not that retarded :-D
12:46:27  <PublicServer> <Zaitzev> NO HUGGING THE PENIS!
12:46:44  <KenjiE20> Zaitzev: keep it work safe please
12:46:53  <PublicServer> <Zaitzev> but it is
12:46:55  <PublicServer> <trangar> ye, wear gloves
12:47:12  <PublicServer> <Zaitzev> I'm not exactly shouting profanity, and I won't ;P
12:47:31  <PublicServer> <Pirate87> Player: you should look at your nick and rethink that
12:47:35  <Skasi> Player, press ~, type name <yourname> and press ~ again :]
12:47:39  <PublicServer> <Vitus> :D
12:47:45  <Skasi> Or ^ - depending on your keyboard. :P
12:47:53  <Skasi> uhm.. layout.. yesh
12:48:01  <PublicServer> <Zaitzev> i wish console could be opened in a separate window
12:48:33  <PublicServer> *** Intexon has left the game (connection lost)
12:48:36  <trangar> ~<yourname>~
12:48:37  <PublicServer> <Vitus> Three cheers for QWERTZ layout with czech letters... :/
12:48:38  <trangar> D: not working!
12:48:55  <PublicServer> <Zaitzev> ever tried a DVORAK keyboard?
12:49:01  <PublicServer> <Zaitzev> it's confusing D:
12:49:04  <PublicServer> <trangar> say what?
12:49:10  <PublicServer> <Vitus> God no!
12:49:19  <PublicServer> <Zaitzev> i tried it for a few days
12:49:28  <PublicServer> <Vitus> I'm happy that I can type ATF on this layout :D
12:49:35  <PublicServer> <Zaitzev> haha
12:49:36  <PublicServer> <Vitus> (all ten fingers)
12:49:50  <PublicServer> <MrRuben> who's making tunnels under feed me?
12:50:06  <PublicServer> <Zaitzev> lol
12:50:11  <PublicServer> <Zaitzev> just destroy that feed me
12:50:16  <PublicServer> <Player> No!
12:50:21  <PublicServer> <Zaitzev> it's something I made last night out of boredom :P
12:50:24  <PublicServer> *** Player has changed his/her name to xpac
12:50:38  *** robotboy has quit IRC
12:50:39  <PublicServer> <xpac> ouch... now I saw that I was that stupid player guy :D
12:50:44  <PublicServer> <sonic> lol
12:50:52  <PublicServer> <Vitus> :DD
12:51:05  <PublicServer> <xpac> Just installed it on my laptop =)
12:51:24  <PublicServer> <trangar> :) food trains!
12:51:30  <PublicServer> <Zaitzev> now you don't need to get out of bed to play!
12:51:37  <PublicServer> <Vitus> I found out, that I can start PSG on my laptop.. but as the game progresses, I have to move to my PC :D
12:51:43  <PublicServer> <Zaitzev> bedside trainbuilding :]
12:51:55  <PublicServer> <xpac> no, sitting at the university ;)
12:52:01  <PublicServer> <Zaitzev> anyway, what about adding more trains?
12:52:18  <PublicServer> <Vitus> Just connect more industries
12:52:28  *** Progman has joined #openttdcoop
12:52:44  <PublicServer> <trangar> we need more food industries
12:55:46  *** nighthawk_c_m has joined #openttdcoop
12:57:45  <PublicServer> <MrRuben> who added the note at water pickup 8?
12:58:03  <PublicServer> <Zaitzev> me
12:58:07  <PublicServer> <Zaitzev> was just asking :3
12:58:13  <PublicServer> <MrRuben> what;s wrong with it
12:58:23  <PublicServer> <Zaitzev> nothing?
12:58:23  <PublicServer> <Vitus> Yeah, I can't see anything wrong with it either
12:58:39  <PublicServer> <xpac> Most stations started as low cap stations
12:58:43  <PublicServer> <Zaitzev> i just thought..more tracks?
12:59:04  <PublicServer> <Vitus> You can add them when it's really needed
12:59:38  <PublicServer> <MrRuben> drat
12:59:58  <PublicServer> <MrRuben> forgot grouping the water trains
13:00:07  <PublicServer> <MrRuben> done
13:00:19  <PublicServer> ***  made screenshot at 00042320: http://ps.openttdcoop.org/public/webcam/00042320.png
13:00:27  <PublicServer> <trangar> .. someone slap me please?
13:00:36  <PublicServer> <Zaitzev> /slap
13:00:36  <PublicServer> <Vitus> /slap
13:00:40  <PublicServer> <MrRuben> /slap
13:00:41  <PublicServer> <trangar> OI DON'T SLAP ME BITCH
13:00:41  <PublicServer> <Zaitzev> hah xD
13:00:50  <PublicServer> <Zaitzev> you asked for it
13:00:55  <PublicServer> <trangar> :< did not
13:01:04  <PublicServer> <Vitus> Lies!
13:01:18  <PublicServer> <trangar> anyways can anyone give me the name of "!name?"?
13:01:47  <PublicServer> *** Vitus has left the game (connection lost)
13:02:15  <Vitus> !password
13:02:15  <PublicServer> Vitus: chummy
13:02:43  <PublicServer> *** Vitus joined the game
13:02:45  <PublicServer> <xpac> @gap 9
13:02:52  <Vitus> @gap 9
13:02:52  <Webster> Vitus: For Trainlength of 9: < 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4.
13:03:13  <xpac> @gap 5
13:03:13  <Webster> xpac: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
13:05:23  <PublicServer> <Vitus> Trangar, you do realize that you cannot include station directly into SL?
13:05:28  <PublicServer> <Vitus> Talkinga bout Fruit pickup 02
13:05:48  <PublicServer> <trangar> oh oki
13:06:04  <leg3nd^> !password
13:06:04  <PublicServer> leg3nd^: chummy
13:06:24  <PublicServer> *** leg3nd joined the game
13:06:32  <PublicServer> <MrRuben> intexon your slh's
13:06:36  <PublicServer> <MrRuben> WD?
13:08:14  <PublicServer> *** MrRuben has left the game (leaving)
13:08:17  *** mrruben5 has left #openttdcoop
13:10:57  <PublicServer> <Zaitzev> lol xpac
13:11:04  <PublicServer> <xpac> What?
13:11:05  <PublicServer> <Zaitzev> train stuck at water pickup 10 ;P
13:11:26  <PublicServer> <Zaitzev> nice placement of the depot right there xD
13:11:27  <PublicServer> *** pug has left the game (leaving)
13:11:29  <PublicServer> <xpac> Yeah, because it's new :) Won't happen after deleting the depot
13:11:30  <PublicServer> <trangar> ^^
13:11:38  <PublicServer> <trangar> it will if you don't use presignals
13:11:45  <PublicServer> <xpac> Thanks ;)
13:11:50  <PublicServer> <trangar> and aren't the trains 1 tile too long?
13:11:56  <PublicServer> <Zaitzev> they are
13:12:13  <PublicServer> <xpac> Yeah I just saw that myself - I'll fix
13:12:21  <PublicServer> <trangar> train's 12 long, TL 5
13:13:24  <PublicServer> *** Giddorah has left the game (connection lost)
13:14:30  <PublicServer> <Vitus> Move the fruit and water trains into their train groups, please
13:14:30  <PublicServer> <Zaitzev> where's fruit pickup 01? oO
13:14:44  <PublicServer> <trangar> it's gone D:
13:14:45  <PublicServer> <Pirate87> plantation died
13:14:50  <PublicServer> <Zaitzev> aww D:
13:15:00  <PublicServer> <trangar> I'll change 4 in 1
13:15:21  <PublicServer> ***  made screenshot at 00074954: http://ps.openttdcoop.org/public/webcam/00074954.png
13:15:37  <PublicServer> <Vitus> And 5 in 4, right? :D
13:15:50  <PublicServer> <trangar> there was a 5?
13:15:58  <PublicServer> <Zaitzev> yes =p
13:15:58  <PublicServer> <Vitus> I just finished it
13:16:03  <PublicServer> <trangar> >=[
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13:22:20  <PublicServer> *** leg3nd has left the game (connection lost)
13:22:41  *** leg3nd has joined #openttdcoop
13:25:10  <PublicServer> <Vitus> Let it be
13:25:24  <PublicServer> <trangar> let it be?
13:25:39  <PublicServer> <Vitus> Sorry
13:25:41  <PublicServer> <Vitus> I thought...
13:25:53  *** r0b0tb0y has quit IRC
13:25:53  <PublicServer> <Vitus> Someone forgot to use el. rail
13:26:39  <Skasi> Burn them!
13:26:58  <PublicServer> <trangar> we have found a witch, may we burn her?
13:27:10  <PublicServer> <Vitus> Hmmm...
13:27:15  <PublicServer> <Vitus> Holy Grail reference? :D
13:27:17  <PublicServer> <trangar> :D
13:27:19  <hylje> ni
13:27:29  <PublicServer> <trangar> there are ways of telling if she's a witch?
13:27:39  <PublicServer> <trangar> what do you do with witches?
13:27:42  <hylje> if she floats she's a witch!!
13:27:44  <PublicServer> <trangar> BURN THEM!
13:27:49  <Skasi> no you dont burn them
13:27:51  <PublicServer> <trangar> what also floats? ROCKS! WISKEY!
13:28:05  <Skasi> you chain them onto the rails
13:28:15  <Razaekel> wood
13:28:39  <PublicServer> <Vitus> Just bring me a shrubbery...
13:28:47  <KenjiE20> NI!
13:29:00  <Paul2> a shrubbery?
13:29:07  <Paul2> tis but a flesh wound
13:29:16  <PublicServer> <Vitus> Noes!
13:29:24  *** Paul2 is now known as BiggusDickus
13:29:24  <PublicServer> <Vitus> This but a scratch
13:29:29  <PublicServer> <Vitus> And Only a flesh wound :D
13:29:30  <BiggusDickus> wat is so funny?
13:29:39  *** BiggusDickus is now known as Paul
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13:30:18  *** Paul is now known as Guest1002
13:30:24  <PublicServer> ***  made screenshot at 0004338B: http://ps.openttdcoop.org/public/webcam/0004338B.png
13:30:42  <PublicServer> <Vitus> Who is not grouping trains again?
13:30:53  <PublicServer> <trangar> me probably
13:31:37  <PublicServer> <trangar> xpac?
13:31:42  <PublicServer> <xpac> yes?
13:31:50  <PublicServer> <trangar> I'd place the exit signals further away, since the trains slow down while entering a station
13:32:00  <PublicServer> <xpac> So before the bridge?
13:32:04  <PublicServer> <trangar> ye
13:32:08  <PublicServer> <xpac> kay... thanks :)
13:32:42  <PublicServer> <trangar> and..
13:32:47  <PublicServer> <trangar> where are the trains coming from?
13:33:03  <PublicServer> <Zaitzev> from the mama train
13:33:12  <PublicServer> <xpac> From the depot - at the moment ;)
13:33:12  <PublicServer> <sonic> llo
13:33:13  <PublicServer> <Zaitzev> tiny baby trains are born all the time
13:33:30  <PublicServer> <trangar> from a factory line ;)
13:33:44  <Skasi> the stork brings the trains, trangar
13:33:45  <PublicServer> <xpac> oops...
13:33:47  <PublicServer> <Vitus> That's what they want you to think :D
13:33:48  <PublicServer> <trangar> ^^
13:34:49  <PublicServer> <Zaitzev> shouldn't oil be picked up too?
13:35:07  <PublicServer> <Vitus> Look at network plan
13:35:17  <PublicServer> <Zaitzev> i know, i just thought of it =p
13:35:27  <PublicServer> <xpac> well now you doubled the exit signals... thats not god, is it?
13:35:30  <PublicServer> <trangar> doesn't look like it
13:35:35  <PublicServer> <Vitus> You could also want to add wood etc etc
13:35:49  <PublicServer> <trangar> now each perron has room for a 2nd train
13:35:52  <leg3nd> !password
13:35:52  <PublicServer> leg3nd: salved
13:35:55  <PublicServer> <Vitus> Where?
13:36:11  <PublicServer> <xpac> But if there's only one train waiting and he's not waiting behind the train which leaves the first...
13:36:25  <PublicServer> *** leg3nd joined the game
13:36:26  <PublicServer> <trangar> there are 2 trains waiting
13:36:59  <PublicServer> <trangar> there :P
13:37:03  <PublicServer> <Vitus> Wait a sec
13:37:12  <PublicServer> <xpac> Ah okay :)
13:37:12  <PublicServer> <Zaitzev> lol
13:37:20  <PublicServer> <Vitus> This should work just fine
13:37:24  <PublicServer> <Zaitzev> i was just about to start on Runnton Mines area myself xD
13:37:32  <PublicServer> <Zaitzev> when I saw a station just popped up xD
13:38:14  <PublicServer> <sonic> Zaitzev:  that was me :D
13:38:19  <PublicServer> <Zaitzev> xD
13:38:30  <PublicServer> <sonic> feel free to connect it
13:38:46  <PublicServer> <Vitus> You were kinda quiet lately :P
13:38:51  <PublicServer> <Zaitzev> naw
13:38:54  <PublicServer> <Zaitzev> go for it
13:39:08  <PublicServer> <Zaitzev> who destroyed the Runnton airport? D:
13:44:22  <PublicServer> *** Intexon joined the game
13:45:26  <PublicServer> ***  made screenshot at 0005675C: http://ps.openttdcoop.org/public/webcam/0005675C.png
13:45:36  <PublicServer> <xpac> who the hell..? :D
13:45:48  <PublicServer> <Zaitzev> me prob? :3
13:45:51  <PublicServer> <Vitus> wut?
13:45:56  <PublicServer> <trangar> what did I do?
13:46:22  <PublicServer> <xpac> Zaitzev, okay, I see ;)
13:48:29  <PublicServer> <Zaitzev> what?
13:48:34  <PublicServer> <xpac> oops... sorry :)
13:48:47  <PublicServer> <Zaitzev> wtf?
13:49:57  <PublicServer> <Zaitzev> eh lol?
13:50:11  <PublicServer> <Zaitzev> who signalled?
13:50:19  <PublicServer> <trangar> signalled what?
13:50:24  <PublicServer> <xpac> not me this time ;)
13:50:43  <PublicServer> <trangar> not me
13:51:10  <PublicServer> <trangar> anyone bored?
13:51:44  <PublicServer> <trangar> "!could use a SLH F" 2 times ;) can someone make those and connect them?
13:52:19  <PublicServer> <Vitus> Will do
13:52:22  <PublicServer> <trangar> thank you
13:52:25  <PublicServer> <Vitus> For food raws, you say, right?
13:52:31  <PublicServer> <trangar> ye
13:52:33  <PublicServer> <trangar> maize + fruit
13:53:19  <PublicServer> <Vitus> Someone decided to do that for me? :D
13:53:27  <PublicServer> <trangar> nah I just showed which direction ;)
13:53:37  <PublicServer> <Vitus> Don't worry, I know :)
13:53:40  <PublicServer> <trangar> ^^ oki
13:57:59  <PublicServer> <Vitus> Finish the SL
13:58:04  <PublicServer> <trangar> ye I saw :P
13:58:06  <PublicServer> <Vitus> I'll get that join working
13:58:12  <PublicServer> <Vitus> On the other side :P
13:58:14  <PublicServer> <Zaitzev> is sonic here now?
13:58:18  <PublicServer> <trangar> I'll connect them
13:58:29  <PublicServer> <Zaitzev> take a look at maize pickup 03
13:58:35  <PublicServer> <Zaitzev> CL2 is ok?
13:58:37  <PublicServer> <Vitus> I'll just leave sonic working :)
13:58:45  <PublicServer> <Vitus> maize is TL2
13:58:49  <PublicServer> <Vitus> So CL2 should be OK
13:59:16  <PublicServer> <Pirate87> CL2 is ok for maize, fruit and rubber
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13:59:39  <PublicServer> <Vitus> And copper
13:59:39  <PublicServer> <Pirate87> copper needs CL3 on diagonal tracks
13:59:43  <PublicServer> <Vitus> Why?
13:59:57  <PublicServer> <Pirate87> check !CL test
13:59:58  <PublicServer> <Vitus> Oh, 4 wagons
14:00:00  <PublicServer> <Vitus> I see
14:00:28  <PublicServer> ***  made screenshot at 0001F49D: http://ps.openttdcoop.org/public/webcam/0001F49D.png
14:00:43  <PublicServer> <Pirate87> but on strait tracks CL2 is ok for copper too
14:01:13  <PublicServer> <Vitus> I'll have to recheck my copper pickups
14:01:35  <PublicServer> <Pirate87> it's not that important on primary stations
14:01:50  <PublicServer> <Pirate87> slh are most crucial here
14:01:57  <PublicServer> <Pirate87> an of course the ML
14:01:59  <PublicServer> <Vitus> Yeah right... but why have slow corners when you can avoid them
14:02:48  <PublicServer> <sonic> thank you :D
14:02:52  <PublicServer> <trangar> ^^ no, thank you
14:04:08  <PublicServer> <Pirate87> anyone though of using other wagons for copper trains ?
14:04:56  <PublicServer> <Vitus> This is largest available
14:09:04  <tneo> huh wrong password with autostart
14:09:08  <tneo> !password
14:09:08  <PublicServer> tneo: relaid
14:09:19  <planetmaker> tneo, !keygen
14:09:22  <planetmaker> !keygen
14:09:23  <PublicServer> *** tneo joined the game
14:09:24  <planetmaker> !genkey
14:09:25  <PublicServer> planetmaker: you must be channel op to use !genkey
14:09:30  <tneo> !keygen
14:09:31  <planetmaker> ah... !genkey
14:09:36  <tneo> !genkey
14:09:36  <PublicServer> tneo: !genkey [-d|--delete] nick: generates a key for autojoin
14:09:46  <tneo> !genkey tneo
14:09:46  <PublicServer> tneo: Key sent to tneo
14:09:51  <planetmaker> and then you need to use that URL instead of the old
14:10:02  <planetmaker> replace that in your autostart config
14:10:14  <planetmaker> ask Ammler why that needed changing ;-)
14:10:18  <tneo> aha advanced stuff :-P
14:10:25  <PublicServer> *** tneo has left the game (leaving)
14:14:52  <PublicServer> <Pirate87> who is so fast at renameing stations ?
14:14:55  <PublicServer> <Pirate87> :)
14:15:00  <PublicServer> <trangar> I got lucky :P
14:15:03  *** devilsadvocate has quit IRC
14:15:08  <PublicServer> <Pirate87> i didn't even finish the tracks :P
14:15:16  <PublicServer> <trangar> copper 13 right?
14:15:32  <PublicServer> ***  made screenshot at 00011B74: http://ps.openttdcoop.org/public/webcam/00011B74.png
14:16:05  <PublicServer> <Zaitzev> wtf
14:16:10  <PublicServer> <Zaitzev> look at diamond pickup 03
14:16:24  <PublicServer> <trangar> :P
14:16:36  <PublicServer> <Vitus> Right
14:16:40  <planetmaker> !genkey
14:16:40  <PublicServer> planetmaker: !genkey [-d|--delete] nick: generates a key for autojoin
14:16:42  <PublicServer> <Vitus> It needs overflow depot
14:16:47  <PublicServer> <trangar> or less trains
14:16:47  <PublicServer> <Vitus> Or MUCH longer waiting space
14:16:49  <planetmaker> !genkey planetmaker
14:16:50  <PublicServer> planetmaker: Key sent to planetmaker
14:16:54  <PublicServer> <Vitus> Or that
14:16:57  <PublicServer> <Zaitzev> indeed
14:17:02  <PublicServer> <Zaitzev> halp xD
14:17:11  <Ammler> !genkey -l
14:17:21  <PublicServer> <Zaitzev> huh
14:18:38  <PublicServer> <Vitus> It doesn't need double tunnels
14:18:41  <PublicServer> <Vitus> At least the station
14:19:11  <PublicServer> <trangar> looks cool tho :)
14:19:13  <PublicServer> <trangar> 8 tunnels
14:19:16  <PublicServer> <Vitus> But look
14:19:21  <PublicServer> <Vitus> You might have double tunnel
14:19:31  <PublicServer> <Vitus> But there's single tunnel under the gold mine
14:19:35  <PublicServer> <Vitus> So it's useless
14:19:41  <PublicServer> <trangar> :D
14:19:45  <PublicServer> <Zaitzev> i was on it :p
14:19:59  <PublicServer> <trangar> thar, fixed
14:20:03  <PublicServer> <Zaitzev> :)
14:20:23  <PublicServer> <Zaitzev> could also expand the pickup station?
14:20:59  <PublicServer> <Vitus> Why?
14:21:15  <PublicServer> <Zaitzev> ?
14:21:34  <PublicServer> <sonic> add the trains after the SLH
14:21:42  <PublicServer> <sonic> so no need for a depot at every station
14:22:04  <PublicServer> <Vitus> They wanted so many trains... so overflow was needed
14:22:32  <PublicServer> <sonic> but not at diamond pickup 04
14:23:10  <PublicServer> <Vitus> Yeah, right. The more when it was connected this way
14:23:21  <PublicServer> <trangar> :) it's getting decently crowded on the tracks now
14:23:35  <PublicServer> <Zaitzev> 318 trains
14:23:41  <PublicServer> *** MrRuben joined the game
14:23:46  <PublicServer> *** Intexon has joined spectators
14:23:46  <PublicServer> <Zaitzev> is everything being picked up etc?
14:23:57  <PublicServer> *** tneo joined the game
14:23:59  <PublicServer> <trangar> 9 types of cargo
14:24:02  <PublicServer> *** Amm1er joined the game
14:24:09  <PublicServer> *** Amm1er has left the game (leaving)
14:24:13  <PublicServer> <trangar> food, fruit, maize, goods, rubber, copper, water, diamonds
14:24:18  <PublicServer> <xpac> There are still many stuffs left
14:24:21  <PublicServer> <Zaitzev> i mean
14:24:30  <PublicServer> <Zaitzev> are all current stations being used?
14:24:50  <PublicServer> <Zaitzev> heh, nice
14:24:53  <PublicServer> <trangar> I'll have a look
14:24:56  <PublicServer> <Zaitzev> 1,2 mill income per goods train
14:25:01  <PublicServer> <Zaitzev> per drop
14:25:04  <PublicServer> <trangar> copper ore 3 has too many trains
14:26:00  <PublicServer> <trangar> diamond 5 has no trains
14:27:10  <PublicServer> *** planetm4ker joined the game
14:27:21  <PublicServer> *** planetm4ker has left the game (leaving)
14:28:16  <PublicServer> <trangar> water 9 has no trains
14:28:26  <PublicServer> <trangar> and the rest is good :)
14:28:31  <PublicServer> <Vitus> It's not connected anyways
14:28:33  <PublicServer> <Vitus> Just look
14:28:36  <PublicServer> <trangar> ah ok
14:28:47  <PublicServer> *** leg3nd has joined spectators
14:29:01  <PublicServer> *** Intexon has left the game (connection lost)
14:30:23  <planetmaker> !genkey -l
14:30:29  <planetmaker> !keygen -l
14:30:30  <PublicServer> <trangar> check !variation
14:30:34  <PublicServer> ***  made screenshot at 00027635: http://ps.openttdcoop.org/public/webcam/00027635.png
14:31:00  <PublicServer> <Vitus> The 'S' in GOODS doesn't look well :D
14:31:08  <PublicServer> <Pirate87> yeah i know
14:31:17  *** devilsadvocate has joined #openttdcoop
14:31:29  <PublicServer> <Pirate87> no other way though
14:32:05  *** r0b0tb0y has joined #openttdcoop
14:33:10  *** Sander_Buruma has joined #openttdcoop
14:33:36  *** Guest1002 is now known as Paul2
14:33:38  <PublicServer> <Pirate87> station signs contest ? :)
14:33:51  <Skasi> huh?
14:34:33  <PublicServer> <Zaitzev> :P
14:34:42  <PublicServer> <Pirate87> now way
14:34:51  <PublicServer> <Pirate87> it should fit
14:34:59  <PublicServer> <trangar> go for it :)
14:35:06  <PublicServer> <Pirate87> food fits
14:35:10  <PublicServer> <Vitus> If you want to have 4 tiles for every letter
14:35:15  <PublicServer> <Pirate87> why drop wouldnt
14:35:19  <PublicServer> <Vitus> Because F uses 3 tiles and still looks good :D
14:35:31  <PublicServer> <Pirate87> oh
14:35:44  <pugi> !password
14:35:44  <PublicServer> pugi: abound
14:36:02  <PublicServer> *** pug joined the game
14:36:15  <PublicServer> <Pirate87> you could make a smaller P
14:37:00  <PublicServer> <MrRuben> pirate's version looks better :)
14:37:12  <PublicServer> <Vitus> I don't like the S, though :D
14:37:24  <PublicServer> <trangar> I like the S, I just don't like the D in GOODS
14:37:28  <PublicServer> <sonic> im off, cu!
14:37:29  <PublicServer> <trangar> should be 1 tile wider
14:37:31  <PublicServer> <trangar> bai sonic
14:37:32  <PublicServer> <Vitus> Take care
14:37:51  <PublicServer> *** sonic has left the game (leaving)
14:38:06  <PublicServer> *** tneo has left the game (leaving)
14:38:19  <PublicServer> <Pirate87> leave it for now
14:38:34  <PublicServer> <trangar> can you make one with "stop, hammer time"?
14:38:42  <PublicServer> <Pirate87> lol :D
14:38:46  <PublicServer> <Vitus> Make your own :P
14:38:49  <PublicServer> <trangar> I can't :(
14:38:54  <PublicServer> <trangar> I suck at eyecandy
14:38:55  <PublicServer> <Vitus> dutch stations + japanese stations
14:39:14  <PublicServer> <trangar> and I've got bad memories with combining dutch and japanese things <.<
14:39:16  <PublicServer> <MrRuben> dutch stations look awefull in tropic
14:39:24  <PublicServer> <trangar> esp some certain dutch chicks who love japanese stuff
14:39:50  <PublicServer> <MrRuben> oh don't get me started about that :P *pukes*
14:40:17  <PublicServer> <Zaitzev> almost a billion dollars now
14:40:21  <PublicServer> <trangar> :D
14:40:34  <PublicServer> <Vitus> Give that irl :D
14:40:35  <PublicServer> <Pirate87> same with euro :)
14:40:39  <PublicServer> <trangar> yes please
14:40:50  <PublicServer> <Zaitzev> Yeah, I think we should have had the money split between the builders
14:41:35  <PublicServer> <trangar> :D V isn't on the builders board
14:41:39  <PublicServer> <trangar> he didn't help, the slacker
14:41:43  <PublicServer> <Zaitzev> ~40m a year on trains
14:41:50  <PublicServer> <Zaitzev> somehow that seems a little low
14:42:19  <PublicServer> <Vitus> You know
14:42:24  <PublicServer> <Vitus> Inflation is turned off
14:42:36  <PublicServer> <trangar> and you're turned on?
14:43:14  <Skasi> !password
14:43:14  <PublicServer> Skasi: abound
14:43:23  <PublicServer> *** Skasi joined the game
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14:43:59  <ziza> !password
14:43:59  <PublicServer> ziza: abound
14:43:59  <PublicServer> <Zaitzev> slow growth on droptown
14:44:31  <PublicServer> *** ZiZa joined the game
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14:45:22  <PublicServer> <Zaitzev> who's building fruit 10?
14:45:36  <PublicServer> ***  made screenshot at 0003CDF0: http://ps.openttdcoop.org/public/webcam/0003CDF0.png
14:45:44  <PublicServer> <trangar> x)
14:46:08  <PublicServer> <Zaitzev> it's rubber :p
14:46:17  <nighthawk_c_m> !download
14:46:17  <PublicServer> nighthawk_c_m: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
14:46:23  <PublicServer> <pug> :O
14:46:30  <PublicServer> <Pirate87> oups :P
14:46:35  <nighthawk_c_m> !download win32
14:46:35  <PublicServer> nighthawk_c_m: http://binaries.openttd.org/nightlies/trunk/r19689/openttd-trunk-r19689-windows-win32.zip
14:46:36  <PublicServer> <Zaitzev> BRIBE?
14:46:43  <PublicServer> <Zaitzev> the bastard discovered us
14:46:43  <PublicServer> <trangar> :< wasen't me destroying slinborough
14:48:00  <PublicServer> <Vitus> sec
14:48:10  <PublicServer> <Vitus> This whole sideland is wrong
14:48:23  <PublicServer> <Vitus> It has to be connected to west track
14:48:25  <PublicServer> <Vitus> Not east track again
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14:48:55  <PublicServer> <pug> who added thousand trains to copper ore 14?
14:49:13  <PublicServer> <MrRuben> rofl
14:49:16  <PublicServer> <trangar> only 10 trains
14:49:20  <PublicServer> <pug> only...
14:49:23  <PublicServer> <trangar> on a 54 tonnes factory :P
14:49:26  <PublicServer> <pug> start with 2-3
14:49:34  <KyleS> !password
14:49:34  <PublicServer> KyleS: patron
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14:49:38  <PublicServer> <Sander_Buruma> it will grow
14:49:46  <PublicServer> <pug> when more are needed you can add more
14:49:49  <PublicServer> *** KyleS joined the game
14:49:50  <nighthawk_c_m> !password
14:49:50  <PublicServer> nighthawk_c_m: patron
14:50:04  <PublicServer> *** nighthawk_c_m joined the game
14:50:09  <PublicServer> <xpac> It's simply because they travel so long
14:50:35  <PublicServer> <MrRuben> I'd say try to always have one waiting in the station, number of platforms + 1
14:50:41  <PublicServer> <trangar> why is that line a RR line anyway?
14:51:25  <PublicServer> <pug> oh, and please sign your stations
14:51:35  <PublicServer> <pug> add a sign with /nick near them
14:51:55  <PublicServer> <xpac> Yeah... I was still considering what I built ;)
14:51:59  <PublicServer> <pug> :D
14:52:28  <PublicServer> <Vitus> Why didn't you connect that line with copper pickup 14 amd rubber 08 back where it came from?
14:52:36  <PublicServer> <trangar> that's too easy
14:52:38  <PublicServer> <trangar> duh
14:52:39  <PublicServer> <Vitus> I don't see why would you connect it to totally different SL
14:52:44  <PublicServer> *** MrRuben has left the game (leaving)
14:53:26  <PublicServer> <xpac> oh okay... I did not get the idea... :-/
14:55:25  <PublicServer> <xpac> Mhh... sorry, I still have problems understanding the network plan sometimes :)
14:55:37  <PublicServer> <trangar> np ^^
14:56:04  <PublicServer> <trangar> V made it so no-one really understands it
14:56:12  <PublicServer> <trangar> we're just randomly adding stations and trains in the hope to piss him off
14:56:24  <PublicServer> <Vitus> It's pretty understandable
14:56:28  <PublicServer> <trangar> :P
14:56:30  <PublicServer> <xpac> Oh... okay, I'll help that :P
14:57:39  <PublicServer> <Vitus> Who connected the line !here?
14:57:42  <PublicServer> *** Mazur joined the game
14:58:41  <nighthawk_c_m> interesting map
14:59:03  <PublicServer> <trangar> they can
14:59:25  <PublicServer> <Vitus> Look
14:59:29  <PublicServer> <Vitus> They come fro SLH G 03
14:59:33  <PublicServer> <trangar> oh soz ^^ thought SLH G 03 was food as well
14:59:36  <PublicServer> <trangar> my bad
15:00:00  <PublicServer> <Zaitzev> fast deleting of signs, how?
15:00:06  <PublicServer> <trangar> teamwork
15:00:09  <PublicServer> <Vitus> ctrl + click sign
15:00:12  <PublicServer> <Zaitzev> x
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15:00:22  <PublicServer> <trangar> oh cool :D
15:00:24  <PublicServer> <Vitus> pro-tip? :D
15:00:29  <PublicServer> <trangar> yay 1 bil euro :D
15:00:35  <PublicServer> <Zaitzev> :))
15:00:38  <PublicServer> ***  made screenshot at 0004E4EB: http://ps.openttdcoop.org/public/webcam/0004E4EB.png
15:00:51  <PublicServer> <Zaitzev> 5% to all the builders
15:00:59  <PublicServer> <Zaitzev> the rest for the trains
15:01:00  <PublicServer> <Zaitzev> xD
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15:02:50  <PublicServer> <Vitus> I'm going off for a while
15:03:19  <PublicServer> *** ZiZa has left the game (leaving)
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15:08:04  <PublicServer> <Mazur> We do not replace old trains?
15:08:13  <PublicServer> <Sander_Buruma> no
15:08:42  <PublicServer> <Pirate87> no need for
15:08:52  <PublicServer> <Pirate87> + it makes a mess
15:09:18  <PublicServer> <Pirate87> cause trains normally don't go to any depots
15:09:48  <PublicServer> *** trangar has left the game (leaving)
15:09:51  *** trangar has quit IRC
15:09:56  <PublicServer> <Mazur> I guess we'll have to agree to disagree on that then.  ;-)
15:10:33  <PublicServer> <Pirate87> Mazur where r u from btw ?
15:10:49  <PublicServer> <Mazur> From here.
15:10:58  <PublicServer> <Skasi> Don't tell them! They want to stalk you! :D
15:10:59  <PublicServer> <Mazur> I'm from Leiden, the Netherlamnds.
15:11:22  <PublicServer> <Mazur> Or rather, the Netherlands.
15:11:33  <PublicServer> <pug> i think we'll have to send our troops there again...
15:12:03  <PublicServer> <Pirate87> in poland Mazur would mean that you're a guy from Masuria :)
15:12:47  <PublicServer> <Mazur> Yes, so I've heard, but I invented the name without any thought of Poland or Masuria.
15:13:30  <PublicServer> <Mazur> Must have copied it subconsciously from that trenniser from ages ago.
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15:15:41  <PublicServer> ***  made screenshot at 00069160: http://ps.openttdcoop.org/public/webcam/00069160.png
15:15:45  <PublicServer> <leg3nd> vitus
15:15:55  <PublicServer> <leg3nd> What where wrong at the my flip flop ?
15:16:14  *** fonsinchen has joined #openttdcoop
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15:18:34  *** ChanServ sets mode: +v Fuco
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15:24:42  *** ChanServ sets mode: +v OwenS
15:25:07  <PublicServer> <Skasi> anybody working at water pickup 06?
15:25:15  <PublicServer> *** V453000 joined the game
15:25:16  <PublicServer> <V453000> hi
15:25:22  <PublicServer> <Zaitzev> no?
15:25:24  <PublicServer> <Pirate87> hi
15:25:25  <PublicServer> <Sander_Buruma> welcome V!
15:25:26  <PublicServer> <Skasi> there's some jam, gonna fix it then
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15:25:29  <PublicServer> <Zaitzev> hi V
15:25:40  <PublicServer> <Mazur> Hi.
15:25:43  <PublicServer> <Zaitzev> just add 2 more stations?
15:25:51  <PublicServer> <Zaitzev> tracks*
15:26:26  <PublicServer> <Skasi> aah!
15:27:27  <PublicServer> <Skasi> yesh, them new builders have to know that there was a tile removed :P
15:28:16  <PublicServer> <Pirate87> train count going up fast :)
15:29:43  <PublicServer> <leg3nd> Hi V
15:29:46  <PublicServer> <V453000> hy
15:30:10  <PublicServer> <leg3nd> wanna ask u. may i change your SLH G 01. to a mirror of mine. with prios later ?
15:30:13  <PublicServer> <Mazur> Can someone come and condemn DIAMOND PICKUP 06?  Unless it's not too wrong...
15:30:28  <PublicServer> <V453000> wtf leg3nd?
15:30:43  <PublicServer> ***  made screenshot at 0006B25B: http://ps.openttdcoop.org/public/webcam/0006B25B.png
15:30:45  <PublicServer> <Zaitzev> what?
15:30:50  <PublicServer> <leg3nd> now when i think of it.
15:30:55  <PublicServer> <Zaitzev> sup with diamond 06?
15:30:56  <PublicServer> <leg3nd> kinda rude to ask yeah :>
15:30:56  <PublicServer> <xpac> Mazur, you should be aware that the CL for diamond trains is 5
15:30:59  <PublicServer> <V453000> how mirror?
15:31:06  <PublicServer> <Pirate87> no 90 deg turns !
15:31:11  <PublicServer> <xpac> and you use 90 degree turns
15:31:15  <PublicServer> *** leg3nd has joined company #1
15:31:20  <PublicServer> <KyleS> Mazur, looks fine, except for the 90 degree turn :O
15:31:26  <PublicServer> <Zaitzev> rofl
15:31:29  <PublicServer> <Mazur> Ah, yes, I'll fix that.
15:31:30  <PublicServer> <Zaitzev> i see it xD
15:31:39  <PublicServer> <Zaitzev> gogo
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15:32:22  <PublicServer> <Skasi> auhm
15:32:27  <PublicServer> <leg3nd> lik that V if u get it
15:32:28  <PublicServer> <Skasi> 's fine I guess :P
15:32:31  <PublicServer> <V453000> no I dont
15:32:39  <PublicServer> <V453000> bridges == tunnels there
15:32:46  <PublicServer> <V453000> exit = wtf?
15:32:51  <PublicServer> <V453000> tnnels ... why?
15:32:57  <PublicServer> <V453000> change == wtf hell why?
15:32:58  <PublicServer> <Zaitzev> V: where do you mean?
15:33:00  <PublicServer> <leg3nd> flip it. but now when i think about it, its rude to change others work
15:33:11  <PublicServer> <V453000> its not about changing work
15:33:27  <PublicServer> <V453000> it about that split != join
15:33:42  <PublicServer> <V453000> therefore they are different
15:34:05  <PublicServer> <V453000> and I really dont see the reason to change this one
15:34:15  <PublicServer> <xpac> looks much better Mazur... juts dont forget the signals in front of the station
15:34:22  <PublicServer> <leg3nd> i where also just asking. :>
15:34:35  <PublicServer> <V453000> he :)
15:34:44  <PublicServer> <leg3nd> Dont bite my head off :>
15:34:55  *** The_Z has joined #openttdcoop
15:34:59  <The_Z> !password
15:34:59  <PublicServer> The_Z: froths
15:35:11  <PublicServer> <V453000> you meant something like this?
15:35:21  <PublicServer> <leg3nd> Almost.
15:35:28  <PublicServer> *** The Z joined the game
15:35:28  <PublicServer> <V453000> yeah, with some edits
15:35:35  <PublicServer> <V453000> .... that sucks :)
15:35:40  <PublicServer> <V453000> unless it is for 4+ lines
15:36:18  <PublicServer> <V453000> o_O
15:36:20  <PublicServer> <xpac> Is there a shortcut to create a new sign?
15:36:30  <PublicServer> <leg3nd> o
15:36:31  <PublicServer> <Skasi> I'm sure there is
15:36:34  <PublicServer> <V453000> prio to the SL?
15:36:39  <PublicServer> <Sander_Buruma> press D then O
15:36:42  <PublicServer> <leg3nd> Prio to the LM
15:36:45  <PublicServer> <leg3nd> ML
15:36:59  <PublicServer> <Skasi> D -> O = place sign
15:37:00  <PublicServer> <leg3nd> so the SL have to wait.
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15:37:12  <PublicServer> <leg3nd> as u have  on yours now
15:37:14  <PublicServer> <xpac> Thansk :)
15:37:22  <PublicServer> <V453000> yes but whats that ?
15:37:34  <PublicServer> <leg3nd> Simulate a prio :>
15:37:38  <PublicServer> <V453000> ok
15:37:43  <PublicServer> <leg3nd> so u know what i ment
15:37:44  <PublicServer> <V453000> and you are giving prio to the SL
15:37:56  <PublicServer> <Skasi> why doesn't the option menu has a hotkey submenu? :O
15:38:04  <PublicServer> <leg3nd> There better :>
15:38:11  <PublicServer> <V453000> he
15:38:12  <PublicServer> <leg3nd> got confused my self :>
15:38:16  <PublicServer> <V453000> well lets say ok
15:38:24  <PublicServer> <V453000> now I tell you the reason " why not " ;)
15:38:31  <PublicServer> <leg3nd> Okay listning.
15:38:34  <PublicServer> <V453000> make the SL line
15:38:37  <PublicServer> <xpac> Tunnels below mines somehow make the mine... surreal
15:38:38  <PublicServer> <V453000> how you would make it
15:38:47  <PublicServer> <V453000> the split into the 3 joins to ML
15:39:12  <PublicServer> <Skasi> there are always tunnels below mines...
15:39:17  <PublicServer> <Skasi> :P
15:39:36  <PublicServer> <xpac> Thats a point... :D
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15:40:06  <PublicServer> <Skasi> yippie, I won! :]
15:40:27  <PublicServer> <leg3nd> V will talk about this later. But wont change anything :>
15:40:34  <PublicServer> <leg3nd> Have a meeting in 15 minz :>
15:40:39  <PublicServer> <V453000> hehe :)
15:40:51  <PublicServer> <V453000> just have look at the current merge
15:40:54  <PublicServer> <V453000> I built
15:40:58  <PublicServer> <leg3nd> just dident wanted to be rude at run in the middle of the talk :>
15:41:06  <PublicServer> <V453000> every one has a proper waiting space
15:41:11  <PublicServer> <V453000> so nothing bad can happen
15:41:14  <PublicServer> <leg3nd> mm
15:41:15  <PublicServer> <V453000> see?
15:41:17  <PublicServer> <leg3nd> see it
15:41:29  <PublicServer> <V453000> thats the point
15:41:33  <PublicServer> <leg3nd> K
15:41:37  *** Skasi has left #openttdcoop
15:41:43  <PublicServer> <leg3nd> Be back later.
15:41:45  <PublicServer> <V453000> cya
15:41:49  <PublicServer> *** leg3nd has joined spectators
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15:47:39  <PublicServer> *** Pirate87 has left the game (connection lost)
15:48:23  <PublicServer> <V453000> whats that discussion about overflow ! FORCED
15:48:36  <PublicServer> <V453000> forced overflow = bullshit
15:48:49  <PublicServer> <V453000> but whatever
15:49:15  <PublicServer> <Sander_Buruma> Im looking at SLH WD 01 and how the fruit trains that use it have to go through the factory drop
15:49:34  <PublicServer> <Vitus> I'm back!
15:49:41  <PublicServer> <V453000> wait
15:49:48  <PublicServer> <V453000> how could it be WD when fruit trains use it
15:49:57  <PublicServer> <V453000> omg
15:50:09  <PublicServer> <V453000> and yes, they shouldnt
15:50:42  <Pirate87> !password
15:50:43  <PublicServer> Pirate87: broods
15:50:53  <PublicServer> <V453000> Sander?
15:50:54  <PublicServer> <KyleS> lol the two tile trains look cute ;)
15:50:55  <PublicServer> <V453000> what the fuck
15:51:04  <PublicServer> <V453000> dont grow a city
15:51:09  <PublicServer> <Sander_Buruma> ok
15:51:09  <PublicServer> <Vitus> Hey V, look !here. I think it shouldn't be connected as one line is rubber/copper only, but someone keeps connecting it
15:51:20  <PublicServer> <Skasi> I want one tile ones in our next chaos game :)
15:51:25  <PublicServer> <Zaitzev> haha
15:51:32  <PublicServer> <V453000> O
15:51:35  <PublicServer> <KyleS> :O
15:51:48  <PublicServer> <V453000> *rage*
15:51:49  <PublicServer> *** KyleS has left the game (leaving)
15:51:49  *** KyleS has left #openttdcoop
15:51:59  <PublicServer> <V453000> who
15:52:01  <PublicServer> <V453000> damn
15:52:02  <PublicServer> <Skasi> oh no, rage.. *takes cover*
15:52:04  <PublicServer> <Zaitzev> I wonder too
15:52:04  <PublicServer> *** Pirate87 joined the game
15:52:10  <PublicServer> <Vitus> I did remove it at least three times
15:52:11  <PublicServer> <Zaitzev> we talked about that earlier, and we wanted it gone
15:52:17  <PublicServer> <Vitus> I get back and it's connected again
15:52:42  <PublicServer> <Skasi> aaah who removed my 256x512 hill! :[
15:52:45  <PublicServer> <Zaitzev> so we'll remove it, again
15:52:49  <PublicServer> <V453000> me Skasi
15:52:54  <PublicServer> <xpac> Well I connected it _once_ as it saves the train to go all around
15:53:00  <PublicServer> <Skasi> how could you?!
15:53:03  <PublicServer> <Zaitzev> omg
15:53:11  <PublicServer> <Vitus> It doesn't save the train
15:53:20  <PublicServer> <Vitus> BECAUSE THE MERGE IS  FRUIT ONLY
15:53:51  <PublicServer> <V453000> hehe another rage :)
15:54:21  <PublicServer> <Skasi> tsk, you make a difference between trains.. how evil
15:54:32  <PublicServer> <Skasi> All trains are equal!
15:54:59  <PublicServer> <Mazur> But some trains are more equal than others.
15:55:09  <PublicServer> <Skasi> ]:(
15:55:23  <PublicServer> <Mazur> Signed: Napoleon.
15:55:37  <PublicServer> <Pirate87> trainsim :P
15:55:43  <PublicServer> <Mazur> Except he didn't.
15:55:45  <PublicServer> <Pirate87> trainsism
15:55:54  <PublicServer> <Zaitzev> xD
15:55:55  <PublicServer> <xpac> So it should not be connected because the merge is Food only?
15:55:57  <PublicServer> <Zaitzev> trainology?
15:56:20  <PublicServer> <Skasi> from the book called "Train Depot"
15:57:04  <PublicServer> <xpac> Vitus?
15:57:07  <PublicServer> <Vitus> Yes?
15:57:21  <PublicServer> <xpac> The connection should not be made because the merge above it is only for food?
15:57:28  <PublicServer> <Vitus> Yes
15:57:38  <PublicServer> <xpac> But there are also maize trains coming down
15:57:49  <PublicServer> <Vitus> Well
15:57:57  <PublicServer> <Vitus> I assume food = maize = fruit
15:58:04  <PublicServer> <Vitus> I just call that fruit :D
15:58:35  <PublicServer> <xpac> Yeah and I connected that part because I wanted the maize trains to go to the food merge and not the ore merge
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15:59:01  <PublicServer> <Vitus> Wait a sec
15:59:04  <PublicServer> <Vitus> What do you mean?
15:59:18  <PublicServer> <xpac> At "DO NOT CONNECT"...
15:59:24  <PublicServer> <Vitus> Yes?
15:59:32  <PublicServer> <xpac> There are also maize trains from Pickup 08
15:59:47  <PublicServer> <xpac> And I connected it so they could join the ML @ SLH F 03
16:00:14  <PublicServer> <Vitus> But you cannot connect food station to rubber/copper line
16:00:18  <PublicServer> <V453000> People: could you stop doing crap? Pyramids, random "candy" near oil refineries, Linston ...
16:00:23  <PublicServer> <Vitus> Scrap that station, it's on wrong line
16:00:47  <PublicServer> ***  made screenshot at 0001D589: http://ps.openttdcoop.org/public/webcam/0001D589.png
16:01:01  <PublicServer> <xpac> But isn't food on the same ML as ore + goods are?
16:01:05  <PublicServer> <Pirate87> it's not entirely wrong
16:01:06  <PublicServer> <Vitus> It is
16:01:28  <PublicServer> <Vitus> But you cannot use SL, which is supposed to be copper/rubber only for maize trains
16:01:44  <PublicServer> <Pirate87> why not ?
16:02:03  <PublicServer> <Pirate87> wait
16:02:08  <PublicServer> <Pirate87> wrong
16:02:15  <PublicServer> <xpac> So I would need to build another SL to go almost the same way although we have combined F+G SLs on the map?
16:02:31  <PublicServer> <Vitus> No
16:02:34  <PublicServer> <Vitus> Look here
16:02:46  <PublicServer> <Vitus> This is food merge
16:02:56  <PublicServer> <Vitus> If you connected it to this line instead
16:02:58  <PublicServer> <Vitus> It'd work
16:03:25  <PublicServer> <xpac> Well before there was a connection from !here to the SL above... it was deleted
16:03:40  <PublicServer> <Vitus> You cannot mix SLs like that
16:03:43  <PublicServer> <Mazur> I think 9 trains to DIAM PU 06 is rather overdoing it.
16:03:48  <PublicServer> <Vitus> Take a look here
16:04:26  <PublicServer> <xpac> *looking*
16:04:50  <DJNekkid> !password
16:04:50  <PublicServer> DJNekkid: sugary
16:04:55  <PublicServer> <V453000> btw what is ~Bundinghattan Ridge Lakeside supposed to be?
16:04:55  <PublicServer> <Vitus> Now
16:04:56  <PublicServer> *** DJ Nekkid joined the game
16:05:13  <PublicServer> <Vitus> This circle
16:05:28  <PublicServer> <Sander_Buruma> I think holyduck wanted to dock his ducks there
16:05:33  <PublicServer> <Sander_Buruma> to send them off the map, apparantly
16:05:34  <PublicServer> <Vitus> If you merge copper train to this line
16:05:40  <PublicServer> <Vitus> It'll send it to food drop
16:05:48  <PublicServer> <Vitus> Then all over the map to factory drop
16:05:49  <PublicServer> <DJ Nekkid> anything thats needs doing
16:05:51  <PublicServer> <DJ Nekkid> ?
16:05:55  <PublicServer> <Mazur> V453000: Someone made it Future harbour site.
16:05:58  <PublicServer> <Vitus> Then all over map to food split
16:06:00  <PublicServer> <Vitus> etc etc
16:06:04  <PublicServer> <Vitus> Understand?
16:06:08  <PublicServer> <Mazur> More or less for fun, I think.
16:06:11  <PublicServer> <V453000> ok then why is it all terraformed water?
16:06:21  <PublicServer> <V453000> you can have fun with normal lakes
16:06:27  <PublicServer> <V453000> this is fugly
16:07:10  <PublicServer> <Mazur> No idea. I only heard someone talking about it for two sentences.
16:07:15  <PublicServer> <V453000> hmm
16:07:36  <PublicServer> <Mazur> And he then only made the hole and a sign.
16:07:46  <PublicServer> <Vitus> V, Maize pickup 08 shouldn't be on that line, ever... right?
16:08:05  <PublicServer> <V453000> omfg
16:08:14  <PublicServer> <V453000> of course not
16:08:26  <PublicServer> <Vitus> God spoke, xpac
16:08:37  <PublicServer> <xpac> But wasn't there a plan that said we can have combined F+G SL?
16:08:44  <PublicServer> <Vitus> Yes
16:09:00  <PublicServer> <Vitus> But if you look closely, you didn't connect it to combined line
16:09:09  <PublicServer> <Zaitzev> rubber / fruit on the same line or what?
16:09:10  <PublicServer> <Vitus> You conneted it to copper/rubber only lane
16:09:24  <PublicServer> <Vitus> Take a look at SLH G 03
16:09:37  <PublicServer> <Vitus> To quote: "this means, no food"
16:09:58  <PublicServer> <Mazur> Not really, the plan called for one half  in the North and one half in the South.
16:10:03  <PublicServer> <xpac> I know... that line was connected to SLH G 03 and SLH F 03... for split as well as for merge
16:10:12  <PublicServer> <Sander_Buruma> Can I delete the entry rails at SLH WD 01?
16:10:28  <PublicServer> <V453000> SLHs can be combines, tracks CANT
16:10:37  <PublicServer> <Vitus> xpac
16:10:45  <PublicServer> <Sander_Buruma> ah... ya ok
16:10:46  <PublicServer> <Vitus> If you connected that to !this line
16:10:53  <PublicServer> <Vitus> All would be OK
16:11:02  <PublicServer> <xpac> I did! :)
16:11:05  <PublicServer> <xpac> And it was removed
16:11:16  <PublicServer> <xpac> I did it like this
16:11:19  <PublicServer> <xpac> look at !this
16:11:41  <PublicServer> <xpac> that way
16:11:41  <PublicServer> <Vitus> But you are combining food only and factory only lines
16:12:11  <PublicServer> <xpac> So, if I divert from the SL, I can only use that track for food OR goods, not for both?
16:12:18  <PublicServer> <xpac> Even if they use the same mainline?
16:12:30  <PublicServer> <V453000> he
16:12:43  <PublicServer> <V453000> yes, food OR goods
16:12:46  <PublicServer> <V453000> not combined
16:12:58  <PublicServer> <V453000> look at the !slh like this
16:13:05  <PublicServer> <V453000> F go only E->W
16:13:06  <PublicServer> <Pirate87> so my SL is also wrong ?
16:13:09  <PublicServer> <xpac> okay... so combined ML as well as SL is okay, but not for the single tracks?
16:13:10  <PublicServer> <V453000> G go only W ->E
16:13:24  <PublicServer> <V453000> wtf xpac
16:13:28  <PublicServer> <V453000> just look at it
16:13:29  <PublicServer> <V453000> damn
16:14:06  <PublicServer> <Skasi> did anything explode?
16:14:14  <PublicServer> <xpac> just somebody:)
16:14:17  <PublicServer> <Vitus> xpac, you can connect your maize pickup now
16:14:27  <PublicServer> <Vitus> I did the hard work for you
16:15:08  <PublicServer> <V453000> xpac and everyone who doesnt understand the SLs: look at !example
16:15:49  <PublicServer> ***  made screenshot at 00019F63: http://ps.openttdcoop.org/public/webcam/00019F63.png
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16:16:34  <PublicServer> <V453000> see?
16:17:01  <PublicServer> <Skasi> SLs?
16:17:06  <PublicServer> <V453000> ..
16:17:23  <PublicServer> <V453000> I really dont know how else to explain
16:17:25  <PublicServer> <xpac> Yeah... and the "Factory & Food SLH" at !slh like this" doesnt mean you can put both in one SL?
16:17:27  <PublicServer> <Skasi> aaah plural
16:17:47  <PublicServer> <xpac> I am just confused because at "Factory & Food SLH" you did not seperate the SLs
16:17:59  <PublicServer> <Skasi> *dies*
16:18:12  <PublicServer> <V453000> ok ... I hope this will make it clear ;)
16:18:47  <PublicServer> <Skasi> haha
16:18:52  <PublicServer> <Skasi> ^
16:19:06  <PublicServer> <Vitus> I'll add sign to every SLH, so you know, what can and what can't be joined to that line
16:19:09  <PublicServer> *** The Z has left the game (connection lost)
16:20:12  <PublicServer> <Skasi> why not?
16:20:34  <PublicServer> <V453000> you are trying to mentally ruin me, right?
16:20:41  <PublicServer> <xpac> No :)
16:20:53  <PublicServer> <xpac> I get your example, thats no problem
16:20:55  <PublicServer> <Skasi> mmh.. what if a dinosaur waits at F drop?
16:21:05  <PublicServer> *** V453000 has left the game (leaving)
16:21:07  <V453000> im off
16:21:22  <PublicServer> <Skasi> wait! you made a mistake! it's not "F drop", it's "F raw drop"
16:21:30  <PublicServer> <Mazur> Fok.
16:22:38  <PublicServer> <xpac> Skasi, I'm sorry if I'm not as experienced as you are, but I'd like to understand. I dont plan to ruin somebodys mind... it just sometime happens ;)
16:22:59  <PublicServer> <Skasi> tell that V, not me :)
16:23:13  <PublicServer> <xpac> He fled :)
16:23:18  <PublicServer> <Pirate87> and i didn't get to find out if my SL is right or wrong
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16:23:24  <PublicServer> <Skasi> Run after him! With a knife! :o
16:23:29  <PublicServer> <xpac> Me neither Pirate87
16:23:35  <PublicServer> *** Intexon joined the game
16:23:40  <PublicServer> <Skasi> show meee
16:23:41  <V453000> V goes for beer, V is becoming immortal
16:23:41  <PublicServer> <Vitus> Where? I'll check it
16:23:49  <The_Z> !password
16:23:49  <PublicServer> The_Z: pagoda
16:24:04  <PublicServer> <Pirate87> at !here area
16:24:08  <PublicServer> *** The Z joined the game
16:24:24  <PublicServer> <Pirate87> and !here area2
16:24:56  <PublicServer> <Skasi> ottd needs a fast goto-sign option
16:25:11  <PublicServer> <Skasi> or like, use ingame-chat-hyperlinks for signals
16:25:19  <PublicServer> <xpac> ottd://!here
16:25:22  <PublicServer> <xpac> like that :)
16:25:25  <PublicServer> <Pirate87> click the sign in the sign list
16:25:27  <PublicServer> <Vitus> It should be just fine
16:25:30  <PublicServer> *** The Z has left the game (connection lost)
16:25:35  <PublicServer> <Skasi> I did, Pirate, just saying :)
16:25:47  <PublicServer> <Vitus> You split it from both food/factory line so it's OK
16:26:13  <PublicServer> <Vitus> Just fix that slow corners
16:26:37  <PublicServer> <Pirate87> i know they're slow
16:26:39  <PublicServer> <Skasi> aah! !here area2 is gone!
16:26:45  <PublicServer> <Vitus> What?
16:26:50  <PublicServer> <Vitus> I still haven't looked there
16:26:54  <PublicServer> <Pirate87> it's not crucial
16:26:54  <PublicServer> <xpac> Somebody stole your sign
16:27:01  <PublicServer> <Skasi> give it back!
16:27:16  <PublicServer> <Vitus> Yeah right, but why have it, when you can easily avoid it?
16:27:24  <PublicServer> <xpac> mhhh...
16:27:26  <PublicServer> <Vitus> I'll leave that up to you
16:27:35  <PublicServer> <Vitus> What was the 2nd area?
16:27:47  <PublicServer> *** The Z #1 has left the game (connection lost)
16:27:47  <PublicServer> <xpac> sign set again
16:27:51  <PublicServer> <Pirate87> east edge of the map
16:28:08  <PublicServer> <Pirate87> but that's the same idea
16:28:15  <PublicServer> <Vitus> Yes, yes, I can use the sign list, so it's OK
16:28:29  <PublicServer> <Vitus> Should work just fine too
16:28:49  <PublicServer> <xpac> you split from both SLs and merge to both again... thats what I wanted to do too
16:29:03  <PublicServer> <xpac> But I see the problem of what I did
16:29:06  <PublicServer> <Vitus> But he splitted and merged from and to the SAME SL
16:29:16  <PublicServer> <Vitus> You splitted from one SL and merged to completly different SL
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16:29:24  <pugi> !password
16:29:24  <PublicServer> pugi: pagoda
16:29:34  <PublicServer> <xpac> Mhh, I split from two SLs and merged to two SLs
16:30:08  <PublicServer> <Pirate87> xpac did a really similar thing as I did
16:30:14  <PublicServer> *** pug has left the game (connection lost)
16:30:16  <PublicServer> <Pirate87> at least in my opinion
16:30:22  <pugi> hmm
16:30:24  <PublicServer> <Vitus> Look
16:30:26  <pugi> can't seem to connect
16:30:29  <pugi> !password
16:30:29  <PublicServer> pugi: pagoda
16:30:32  <PublicServer> <Vitus> You have three kind of SLs
16:30:41  <PublicServer> <Vitus> food only, factory only and combined
16:30:46  <PublicServer> <xpac> right...
16:30:51  <PublicServer> ***  made screenshot at 0000D068: http://ps.openttdcoop.org/public/webcam/0000D068.png
16:30:58  <pugi> (3/6) Waiting...
16:31:03  <pugi> 2 clients in front of us.
16:31:14  <PublicServer> <xpac> pugi, the server is crowded with SL debate war :)
16:31:19  <PublicServer> *** pug has left the game (connection lost)
16:31:27  <PublicServer> <Vitus> If you take a look to which SLH did Pirate87 join his tracks
16:31:33  <pugi> 2 clients in front of us.
16:31:35  <pugi> !password
16:31:35  <PublicServer> pugi: feting
16:31:40  <PublicServer> <Vitus> You can see it's F+G split/merge
16:31:47  <pugi> o cam
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16:31:50  <pugi> i can't even watch
16:31:51  <pugi> :(
16:32:22  <pugi> !playercount
16:32:22  <PublicServer> pugi: Number of players: 13
16:32:24  <pugi> :O
16:32:37  <PublicServer> <Pirate87> Vitus: it's actually the same SLH 03 F and SLH03 G just closer to each other
16:33:16  <PublicServer> <Vitus> There was some network plan about this
16:33:18  <PublicServer> <xpac> Trains at my track were able to join from SL Food and SL Good and also were able to merge back into both
16:33:34  <PublicServer> <Vitus> It's not functionally wrong, but itdoes NOT follow the plan
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16:33:54  <PublicServer> <xpac> Okay, that may be possible... I guess you understood the plan better than I did^^
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16:34:13  <PublicServer> <Intexon> Sander: SL from my hub you connected is left-hand driving, please fix it
16:34:21  <PublicServer> <Vitus> I probably got pretty angry about it. But once we have a plan, we should follow it. That's it, nothing more, nothing less
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16:34:27  <PublicServer> <Sander_Buruma> ok
16:34:48  <PublicServer> <Vitus> Hope it's clear now
16:34:49  <PublicServer> <xpac> It's not intentionally ignoring the plan but simply not correctly understanding it, so no need to be angry :)
16:35:58  <PublicServer> *** pug has left the game (connection lost)
16:36:07  <PublicServer> <Zaitzev> this is like an antfarm really
16:36:08  <PublicServer> <Zaitzev> iron ants
16:36:13  <pugi> trying to connect is useless :<
16:36:23  <PublicServer> <Skasi> no it's not, Ziat!
16:36:36  <PublicServer> <Zaitzev> i take offence in your spelling my name wrong
16:36:39  <PublicServer> <Zaitzev> :D
16:36:45  <PublicServer> <Zaitzev> /slap
16:36:46  <PublicServer> <Skasi> aah!
16:36:56  <PublicServer> <Skasi> Ziat Ziat Ziat!
16:37:02  <PublicServer> <Zaitzev> /slap ^4
16:37:14  <PublicServer> <Skasi> Zaiat ;P
16:38:09  <PublicServer> <Zaitzev> are the goods/food lines at max capacity yet?
16:38:35  <PublicServer> <xpac> Vitus, could I ask you another question? :)
16:38:36  <PublicServer> <Pirate87> and now to something completly diffrent
16:38:40  <PublicServer> <Vitus> Sure
16:38:43  <PublicServer> <Zaitzev> Bananas!
16:38:50  <PublicServer> <Pirate87> why part of the 1 ring is left hand drive ??
16:38:54  <PublicServer> <xpac> Take a look at !here
16:39:05  <PublicServer> <Zaitzev> heh, would be fun if bananas was a part of the game
16:39:07  <PublicServer> <Vitus> Yes
16:39:11  <PublicServer> <Vitus> I'm there
16:39:13  <PublicServer> <Zaitzev> this*
16:39:21  <PublicServer> <xpac> Would I be allowed to make both type of trains use the same track like this? *work*
16:39:56  <PublicServer> <xpac> that way
16:39:57  <PublicServer> <Vitus> You're still merging two different SLs
16:40:35  <PublicServer> <Pirate87> but if you look at V
16:40:37  <PublicServer> <xpac> because they use a part of the track together?
16:40:40  <PublicServer> <Pirate87> V's example
16:41:03  <PublicServer> <Vitus> Let me get it clear, in the network plan, we decided on three types of SLs
16:41:10  <PublicServer> <Vitus> And unless it's combined one
16:41:15  <PublicServer> <Pirate87> the lines are together, but still separeted
16:41:15  <PublicServer> <Vitus> You shouldn't merge them
16:41:32  <PublicServer> <Pirate87> i get it
16:42:41  <PublicServer> <xpac> Is a SL just the direct track from one ML split to the ML merge, or is it every track that is diverted from the SLH?
16:42:46  <PublicServer> <Mazur> From here.
16:42:49  <PublicServer> <Vitus> You know, it's little bit awkward to build food only line, then copper only line and then merge them because of one station
16:42:56  <PublicServer> <Mazur> Ignore that.
16:43:21  <PublicServer> <Vitus> SL is just the track from split to merge
16:43:35  <PublicServer> <Vitus> And you then have stations connected to SL
16:44:05  <PublicServer> <xpac> So the track at !here, which I connected, is that still considered a SL or not?
16:45:16  <PublicServer> <Vitus> I see where you're going. But they just shouldn't be merged.
16:45:53  <PublicServer> ***  made screenshot at 000064A6: http://ps.openttdcoop.org/public/webcam/000064A6.png
16:45:54  <PublicServer> <Vitus> From wiki:
16:45:54  <PublicServer> <Vitus> they are the rail link between industries and the mainline  via special Sideline Hubs.
16:46:49  <PublicServer> <Vitus> As you can see, it's not very clear if it includes the lines to industries or not
16:46:53  <PublicServer> *** The Z #1 has left the game (connection lost)
16:47:09  <PublicServer> <xpac> Yeah, following that definiton almost everything that is not a ML is a SL
16:47:27  <PublicServer> *** The Z has left the game (connection lost)
16:47:28  <PublicServer> <Vitus> Probably
16:47:43  <PublicServer> <xpac> Okay, I'll try to follow the plan and not merge those again :)
16:48:38  <PublicServer> <Mazur> I thought a SL is a line, connected to the ML via HUBS, the other stuff I consider sl, without capitals. Though I have not seen that used, tbh.
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16:49:04  <PublicServer> <Vitus> This is just playing with words.
16:49:10  <PublicServer> <Sander_Buruma> if you're not using capitals you'r not using official phraseology a lot
16:49:13  <PublicServer> <xpac> You tell me you talk about different tracks by using capital letters or not? =)
16:50:00  <PublicServer> <Pirate87> this SLH naming made some mess
16:50:13  <PublicServer> <Pirate87> we have like 3 01 hubs
16:50:17  <PublicServer> <Vitus> :D
16:50:17  <PublicServer> <Mazur> Fromm an industry to the mainline, you generally first connect to  a SL, right?'
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16:50:27  <PublicServer> <xpac> Right
16:50:28  <PublicServer> <Vitus> You actually have to
16:50:46  <PublicServer> <Vitus> Unless you want to do hubs with prio for every industry you join
16:50:56  <PublicServer> <Mazur> Well, you could directly connect to the ML, but then all ML would be hubs.
16:51:03  <PublicServer> <Vitus> Yes
16:51:04  <PublicServer> <xpac> I thought like... First line is the ML... diverting from that is a SL... diverting from a SL is just a simple track
16:51:07  <PublicServer> <Vitus> And LM needs prio, too
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16:54:27  <PublicServer> <Pirate87> SLH WD 01  is named wrong
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16:54:34  *** Webster sets mode: +o Phazorx
16:54:49  <PublicServer> <Pirate87> there are no water or diamond trains there
16:56:36  <PublicServer> <Zaitzev> sup?
16:57:32  <PublicServer> <Zaitzev> about how many minutes is one game year?
16:57:33  <PublicServer> <Mazur> Maize and  Rubber on the same line, that sounds fishy.
16:57:42  <PublicServer> <Mazur> I heard 14.
16:57:42  <PublicServer> <xpac> WASNT ME!!
16:57:47  <PublicServer> <Zaitzev> 14 minutes a year? ok
16:57:52  <PublicServer> <Vitus> 13.5
16:57:55  <PublicServer> <Vitus> :P
16:58:00  <PublicServer> <Zaitzev> k
16:58:52  <PublicServer> <Vitus> I meant some overflow like this :)
16:58:57  <PublicServer> <Sander_Buruma> alrighty
16:59:12  <PublicServer> <Sander_Buruma> nice
16:59:13  <PublicServer> <Mazur> where?
16:59:22  <PublicServer> <Vitus> rubber pickup 11
16:59:44  <PublicServer> <Zaitzev> takes a while for drop town to grow
16:59:54  <PublicServer> <Zaitzev> when do we get to see the 10k mark
16:59:57  <PublicServer> <xpac> Because it isnt supplied with food ;)
17:00:00  <PublicServer> <Vitus> Yup
17:00:03  <PublicServer> <Zaitzev> mhm
17:00:09  <PublicServer> <Skasi> hey who renamed the fruit pickup I was just about to rename myself?!?
17:00:21  <PublicServer> <Zaitzev> i did :b
17:00:23  <PublicServer> <Sander_Buruma> which one, we'll find out who did it
17:00:28  <PublicServer> <Skasi> 's not fair! :(
17:00:48  <PublicServer> <Skasi> did you check the lines too, Zait? :]
17:00:56  <PublicServer> ***  made screenshot at 00025F82: http://ps.openttdcoop.org/public/webcam/00025F82.png
17:01:04  <PublicServer> <Zaitzev> no
17:01:07  <PublicServer> <Zaitzev> just renamed
17:01:20  <PublicServer> <Skasi> well it's short and seems to be working anyways
17:01:53  <PublicServer> <Skasi> just one problem with the bridges.. they allow 241 for 251kmh trains and the other ones look stupid :P
17:02:19  <PublicServer> <Skasi> also I guess I should've used a single road vehicle instead :P
17:02:31  <The_Z> !password
17:02:31  <PublicServer> The_Z: muling
17:02:46  <PublicServer> <Pirate87> grider steel allow 257 kph
17:02:47  <PublicServer> <Zaitzev> can't build RVs ;p
17:03:18  <PublicServer> *** The Z joined the game
17:03:21  <PublicServer> <Skasi> cant build a girder steel one there
17:03:31  <PublicServer> <Skasi> well wait..
17:03:53  <PublicServer> <Skasi> harr :P
17:03:53  <PublicServer> <Pirate87> where r u building ?
17:04:07  <PublicServer> <Skasi> raws drop entrance
17:04:24  <PublicServer> <Skasi> ah well nobody minds 10kmh
17:04:53  <PublicServer> <Pirate87> oh no ! not this ones !
17:04:59  <PublicServer> <Skasi> :P
17:05:05  <PublicServer> <Pirate87> ugliest bridges ever !
17:05:17  <PublicServer> <Skasi> 2nd ugliest
17:05:38  <PublicServer> <Zaitzev> where? =p
17:05:39  <PublicServer> <Pirate87> tubular are better
17:05:51  <PublicServer> *** The Z has left the game (connection lost)
17:05:53  <PublicServer> <Skasi> tubular = more uhly
17:06:07  <PublicServer> <Pirate87> btw what's with these crossing lines ?
17:06:46  <PublicServer> <Skasi> should there every be two trains heading for the raw drop, they dont have to wait
17:07:03  <PublicServer> <Pirate87> but the input is still one bridge
17:07:03  <PublicServer> <Skasi> loaded trains always gotta be faster than the others
17:07:14  <PublicServer> <Pirate87> so it'll never happen
17:07:19  <xpac> @gap 5
17:07:19  <Webster> xpac: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
17:07:33  <PublicServer> <Skasi> sure, if there's a production increase all of a sudden :)
17:07:48  <PublicServer> <Pirate87> nah it never happens so fast
17:07:56  <PublicServer> <Pirate87> close to impossible
17:08:02  <PublicServer> <Skasi> what about that new fruit plantation west of fruit pickup 05?
17:08:15  <PublicServer> <Pirate87> it won't work anyway
17:08:17  <PublicServer> <Sander_Buruma> can't choose their positions
17:08:44  <PublicServer> <Pirate87> watch now, Skasi
17:08:45  <PublicServer> <Skasi> well wanna build a new station there, or link it up to the current one?
17:09:18  <PublicServer> <Skasi> aww
17:09:51  <PublicServer> <Pirate87> it has to have a safe stopping point after the pbs
17:09:51  <PublicServer> <Skasi> alright so it needs.. auhm
17:10:24  <PublicServer> <Skasi> ah sure, gotta remove path signals then
17:10:29  <PublicServer> <Pirate87> just remove it, it's pointless
17:10:31  <PublicServer> <Skasi> gimme a second, I'll think of something
17:11:11  <PublicServer> <Skasi> lets give both 1,5 bridges then :P
17:11:37  <PublicServer> <Skasi> which one looks best.. mmh
17:11:43  <PublicServer> <Vitus> xpac
17:11:47  <PublicServer> <Vitus> Wait a sec
17:11:55  <PublicServer> <xpac> *holds his breath*
17:12:05  <PublicServer> <xpac> Its.. its just water!
17:12:05  <PublicServer> <Vitus> You did the split !here?
17:12:11  <PublicServer> <xpac> yessir
17:12:17  <PublicServer> <Vitus> It has two flaws
17:12:24  <PublicServer> <Vitus> You do not split from both lines
17:12:36  <PublicServer> <Vitus> And you'll have to do merge with full load balancing and prios
17:12:41  <PublicServer> <Vitus> You can either
17:12:52  <PublicServer> <Vitus> Use SL !here2
17:13:12  <PublicServer> <Vitus> Or wait till someone does SLH with merge and split for you
17:13:54  <PublicServer> <xpac> So if I do it like SLH G 06 West it would not work?
17:14:28  <PublicServer> <Vitus> Yes, that should be OK
17:15:06  <PublicServer> <xpac> I'll try and ask you again before connecting it
17:15:14  <PublicServer> *** Intexon has left the game (connection lost)
17:15:30  <PublicServer> <Vitus> Sure, I can help with the merge and balancer if you need
17:15:32  <PublicServer> <xpac> Thanks for the advice :)
17:15:42  <PublicServer> *** Intexon joined the game
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17:17:06  <PublicServer> <Vitus> Just note, that you should merge it in the place, where you split it
17:17:24  <PublicServer> <xpac> Okay
17:18:23  <PublicServer> <Vitus> I'll start working on the merge probably
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17:21:42  <PublicServer> <Pirate87> ok, i'm off
17:21:44  <PublicServer> <Pirate87> cya later
17:21:49  <PublicServer> *** Pirate87 has left the game (leaving)
17:21:49  <PublicServer> <Vitus> Take care
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17:24:27  <PublicServer> <xpac> Vitus, any idea how I best solve the merge at !here?
17:24:54  <PublicServer> <Vitus> sec
17:25:01  <PublicServer> <Vitus> Looking at it
17:25:28  <PublicServer> <Vitus> I'll do something with it
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17:26:55  <PublicServer> <Vitus> Don't signal it yet, I've got slow corner here
17:27:30  <PublicServer> <Sander_Buruma> need higher train limit
17:27:31  <PublicServer> <xpac> way too late ;)
17:27:42  <PublicServer> <Zaitzev> are we at max?
17:27:59  <PublicServer> <Sander_Buruma> yes, 500 trains
17:28:02  <PublicServer> <Zaitzev> D:
17:29:16  <PublicServer> <xpac> well... looks good now. :)
17:29:20  <PublicServer> <Skasi> uhm
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17:29:49  <PublicServer> <Vitus> Hm?
17:30:19  *** Z is now known as Guest1019
17:30:25  <PublicServer> <Skasi> gotta make some trains drive left at a sideline, that looks ugly :P
17:31:00  <PublicServer> ***  made screenshot at 0005B750: http://ps.openttdcoop.org/public/webcam/0005B750.png
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17:31:14  <PublicServer> <Skasi> too many vehicles? aaaah
17:31:17  <PublicServer> <Skasi> fix it!
17:31:32  <PublicServer> <xpac> Yeah, that would be great :D
17:31:45  <PublicServer> <Vitus> There's no-one with rights to change this settings I'm affraid
17:31:55  <PublicServer> <Sander_Buruma> its not a right, its a duty
17:32:01  <PublicServer> <Skasi> remove some unused trains then
17:32:11  <PublicServer> <xpac> So we could simply mass-highlight everybody in IRC.... ;D
17:32:47  <PublicServer> <Skasi> if you see a station with more than 4 trains waiting - send one to the depot and sell it :)
17:33:09  <PublicServer> <xpac> We could also sell the trains in the network plan...
17:33:17  <PublicServer> <Skasi> sure
17:33:34  <PublicServer> <Skasi> just dont sell any _real_ eyecandy trains :)
17:35:06  <PublicServer> <Skasi> aah
17:35:14  <PublicServer> <Skasi> dont remove these :(
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17:42:14  <PublicServer> <Skasi> uhm.. copper trains can have 4 ore hoppers, why do they only have three? :P
17:42:29  <PublicServer> <xpac> only some have
17:42:39  <PublicServer> <Skasi> oh
17:42:54  <PublicServer> <Vitus> Someone obviously deleted trainyard so you cannot close them now
17:42:58  <PublicServer> <Vitus> :P
17:42:59  <PublicServer> <Skasi> only one left, hehe
17:43:08  <PublicServer> <xpac> because of random newbie stupidty by some absolutely unknown guy
17:43:11  <PublicServer> <Zaitzev> what?
17:43:15  <PublicServer> <Zaitzev> trainyard gone? oO
17:43:48  <PublicServer> <Skasi> well the train limit was reached, I guess that made somebody hate the trainyard :P
17:43:48  <PublicServer> <Zaitzev> it helped having it there..
17:43:55  <PublicServer> <Zaitzev> haha
17:44:24  <PublicServer> <xpac> See you later! ;)
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17:44:49  <PublicServer> <Vitus> Take care
17:44:54  <PublicServer> <Zaitzev> adios
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17:45:07  <PublicServer> <Skasi> how am I meant to clone trains now without a yard? :P
17:45:18  <PublicServer> <Vitus> I do it this way:
17:45:31  <PublicServer> <Vitus> Find some of the same kind through train list
17:45:38  <PublicServer> <Vitus> Clone without ctrl
17:45:45  <PublicServer> <Skasi> noo, not with ctrl
17:45:45  <PublicServer> <Vitus> Delete 1st order, replace with your own
17:45:50  <PublicServer> <Skasi> ah.. I misread ;)
17:45:58  <PublicServer> <Vitus> And then clone the rest with ctrl :)
17:46:02  <PublicServer> ***  made screenshot at 00009B87: http://ps.openttdcoop.org/public/webcam/00009B87.png
17:46:02  <PublicServer> <Skasi> yes that's how I'm doing it right now anyways
17:46:05  <PublicServer> <Skasi> :P
17:46:13  <PublicServer> <Zaitzev> ctrl+clone?
17:46:14  <PublicServer> <Zaitzev> what's that do?
17:46:23  <PublicServer> <Vitus> Shared orders
17:46:26  <PublicServer> <Skasi> share
17:46:27  <PublicServer> <Skasi> yesh
17:46:27  <PublicServer> <Zaitzev> oh
17:46:28  <PublicServer> <Vitus> You should do that anyways
17:46:43  <PublicServer> <Zaitzev> but
17:46:44  <PublicServer> <Vitus> Everytime you clone train that has same orders, you should hold Ctrl
17:46:51  <PublicServer> <Vitus> Erm, I meant
17:46:52  <PublicServer> <Zaitzev> hm
17:46:56  <PublicServer> <Zaitzev> how so?
17:47:05  <PublicServer> <Vitus> Because:
17:47:08  <PublicServer> <leg3nd> Back
17:47:12  <PublicServer> <Zaitzev> hi
17:47:13  <PublicServer> *** leg3nd has joined company #1
17:47:21  <PublicServer> <leg3nd> hi
17:47:24  <PublicServer> <Vitus> Shared orders make it extremly easy to move/replace trains
17:47:31  <PublicServer> <leg3nd> yeah
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17:47:37  <PublicServer> <Vitus> Hey
17:48:08  <PublicServer> <Zaitzev> hm
17:48:11  <PublicServer> <Vitus> Sander, are you still here?
17:48:15  <PublicServer> <Sander_Buruma> yes
17:48:16  <PublicServer> <Zaitzev> i'm not really sure what that means tho
17:48:19  <PublicServer> <Skasi> yepz, shared orders are your friends - most of the time :]
17:48:24  <PublicServer> <Vitus> I'm just looking at your overflow
17:49:36  <PublicServer> <Skasi> we need more SLHs :P
17:49:42  <PublicServer> <leg3nd> Tell me where :>
17:49:51  <PublicServer> <leg3nd> wanna practice that :>
17:50:06  <PublicServer> <Sander_Buruma> alright thanks vitrus
17:50:10  <PublicServer> <Vitus> Vitus
17:50:12  <PublicServer> <Vitus> :)
17:50:30  <PublicServer> <Sander_Buruma> Vitus
17:50:37  <PublicServer> <Skasi> well open the minimap, look for some unclaimed raw materials sources, that's the place, more or less hehe
17:50:48  <PublicServer> <Vitus> This will still block trains, I'd do it this way:
17:51:11  <PublicServer> <Vitus> Hmmm
17:51:27  <PublicServer> <Vitus> This should work, hopefully
17:51:29  <PublicServer> <Zaitzev> ?
17:51:38  <PublicServer> <Sander_Buruma> it wont be perfect
17:51:44  <PublicServer> <Zaitzev> where?
17:51:45  <PublicServer> <leg3nd> Where are u building ?
17:51:50  <PublicServer> <Zaitzev> I wanna see/learn :]
17:51:53  <PublicServer> <Skasi> huh, food pickup has one one food train loading - great :)
17:52:01  <PublicServer> <Vitus> Now :)
17:52:10  <PublicServer> <Sander_Buruma> or that
17:52:23  <PublicServer> <Zaitzev> Vitus/Sander: where are you building?
17:52:32  <PublicServer> <Vitus> Overflow
17:52:37  <PublicServer> <Sander_Buruma> COPPER PICKUP 18
17:52:46  <PublicServer> <Zaitzev> aha
17:52:53  <PublicServer> <Zaitzev> oh that
17:52:58  <PublicServer> <Zaitzev> hehe, it looks funny
17:53:21  <PublicServer> <Vitus> That train needs waypoint
17:53:54  <PublicServer> <Vitus> Should be OK now
17:54:45  <PublicServer> <Skasi> just wanted to shout.. "An ungrouped train!! Burn it!" :)
17:54:51  <PublicServer> <Vitus> :D
17:55:05  <PublicServer> <Vitus> I knew about this one and was about to place it to ~Overflow
17:56:39  <PublicServer> <Vitus> Sander, would you mind a comment about pickup 19?
17:56:51  <PublicServer> <Vitus> copper ore pickup
17:56:52  <PublicServer> <Vitus> I mean
17:56:53  <PublicServer> <Sander_Buruma> sure
17:57:34  <PublicServer> <Vitus> This kind of station should be used for drops only, it assumes, that the trains won't be waiting here for load. It's OK, but it shouldn't be used for primary pickups
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17:58:10  <PublicServer> <Sander_Buruma> That thought was enterting my subconscious for an hour now
17:58:49  <PublicServer> <Vitus> I see
17:59:17  <PublicServer> <leg3nd> make sure no train have a Free line out withou have to go into a station.
17:59:22  <PublicServer> <leg3nd> else its fine imo.
17:59:28  <PublicServer> <Zaitzev> at copper 18
17:59:33  <PublicServer> <Zaitzev> the 15 day interval
17:59:35  <PublicServer> <Zaitzev> why?
17:59:38  <PublicServer> <leg3nd> or make a overflow.
17:59:49  <PublicServer> <Zaitzev> overflow thing?
18:00:09  <PublicServer> <Zaitzev> so it releases trains waiting in overflow every 15 days?
18:00:15  <PublicServer> <Vitus> Yes
18:00:22  <PublicServer> <Zaitzev> cool
18:00:50  *** xpac has joined #openttdcoop
18:00:55  <xpac> !password
18:00:55  <PublicServer> xpac: putter
18:01:04  <PublicServer> ***  made screenshot at 000131EC: http://ps.openttdcoop.org/public/webcam/000131EC.png
18:01:05  <PublicServer> *** xpac joined the game
18:01:12  <PublicServer> <Vitus> I'll be more useful later, when the industry produces 1000+ tones of ore
18:01:14  <PublicServer> <Zaitzev> so essentially trains could wait for months to get out of overflow? =p
18:01:18  <PublicServer> <Vitus> *It'll
18:01:28  <PublicServer> <Vitus> No
18:01:34  <PublicServer> <leg3nd> missed a track there :>
18:01:42  <PublicServer> <Vitus> They'll be released every 15 in-game days
18:01:53  <PublicServer> <Zaitzev> all of them?
18:01:54  <PublicServer> <Vitus> The prio is there to make sure when won't block incoming trains
18:02:02  <PublicServer> *** Skasi has joined spectators
18:02:04  <PublicServer> <Vitus> One at a time
18:02:09  <PublicServer> <Zaitzev> yes exactly
18:02:13  <PublicServer> <Zaitzev> so if you have 5 trains waiting
18:02:16  <PublicServer> <Zaitzev> in overflow
18:02:24  <PublicServer> <Zaitzev> the ones at the back would have to wait for months
18:02:27  <PublicServer> <Vitus> Well, if you assume that the choice is random
18:02:29  <PublicServer> <Vitus> Then yes
18:02:42  <PublicServer> <Vitus> Look
18:02:55  <PublicServer> <Vitus> Imagine the industry produces 2k tones of copper
18:03:04  <PublicServer> <Vitus> Let's say it now needs 20 trains
18:03:38  <PublicServer> <Sander_Buruma> is the overflow thing ok at my personal work camp?
18:03:42  <PublicServer> *** Intexon joined the game
18:03:47  <PublicServer> <Vitus> When the industry production changes, it now suddenly needs less trains
18:04:12  <PublicServer> <Vitus> And the overflow makes sure, there'll be enough trains
18:04:15  <PublicServer> <Zaitzev> aha
18:04:16  <PublicServer> <Zaitzev> :)
18:04:18  <PublicServer> <Sander_Buruma> mmmmmm
18:04:45  <PublicServer> <Vitus> Looks OK
18:04:51  <PublicServer> <Zaitzev> where do you get all these brilliant ideas from? xD
18:05:14  <PublicServer> <Vitus> I know V for some time :D
18:05:32  <PublicServer> <Zaitzev> i mean you (plural) ;)
18:05:45  <PublicServer> <Zaitzev> the overflow thing, the flipflop thing
18:05:49  <PublicServer> <xpac> mhh.. a flip flop should show green only for one side, shouldnt it?
18:06:03  <PublicServer> *** phatmatt has left the game (leaving)
18:06:13  <PublicServer> <Vitus> Unless it's newly built flipflop
18:06:20  <PublicServer> <Vitus> Where exactly?
18:06:29  <PublicServer> <leg3nd> virtus what where wrong at my Flipflop ?
18:06:40  <PublicServer> <xpac> well exactly that one
18:06:58  <PublicServer> <Vitus> I helped you with some signalling here and there, nothing mayor
18:07:08  <PublicServer> <Zaitzev> they are both open until a train arrives yes?
18:07:11  <PublicServer> <Zaitzev> or what?
18:07:30  <PublicServer> <leg3nd> Arr okay, first fliplop here. so wanted to know what where wrong really :>
18:07:33  <PublicServer> <xpac> no, it should only show green for one side... if a train drives through it flips and shows green for the other way
18:07:37  <PublicServer> <Vitus> Someome resetted it's memory, so it won't work until 1st train passes
18:07:48  *** trangar has joined #openttdcoop
18:07:52  <trangar> !password
18:07:52  <PublicServer> trangar: octave
18:07:55  <trangar> !playercount
18:07:55  <PublicServer> trangar: Number of players: 7
18:08:00  <trangar> woa
18:08:12  <PublicServer> <Vitus> And I'm not really sure which lane has currently more trains
18:08:22  <PublicServer> <leg3nd> Now it can be get uneven on the line :<
18:08:34  <PublicServer> <Zaitzev> no?
18:08:43  <PublicServer> <Zaitzev> it'll still flipflop the next trains?
18:08:45  <PublicServer> <Vitus> I can set the memory once we find out, which line has more trains
18:08:46  <PublicServer> *** trangar joined the game
18:08:49  <PublicServer> <Vitus> It will
18:09:18  <PublicServer> <Vitus> Anyone cares to find out, which line has more trains?
18:09:23  <PublicServer> <leg3nd> just did
18:09:58  <PublicServer> <leg3nd> Hmm wait a sec.
18:10:02  <PublicServer> <xpac> Well... dont they switch lanes at FOOD?
18:10:14  <PublicServer> <xpac> +DROP
18:10:16  <PublicServer> <Vitus> Nope
18:10:27  <PublicServer> <Zaitzev> why would they?
18:10:30  <PublicServer> <Zaitzev> it's just in/out
18:11:14  <PublicServer> <leg3nd> Im counting them so give me some minz to get them all.
18:11:22  <PublicServer> <Zaitzev> one has 3, the other has 4
18:11:38  <PublicServer> <trangar> we need more goods mega trains
18:11:43  <PublicServer> <Vitus> Train limit
18:11:49  <PublicServer> <trangar> :<
18:12:31  <PublicServer> <trangar> fruit pickup 07 can lose 3-4 trains
18:12:44  <PublicServer> *** trangar has left the game (leaving)
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18:14:38  <PublicServer> <Skasi> what did I miss? :)
18:15:10  <PublicServer> <Sander_Buruma> everything unless you've been at COPPER PICKUP 19
18:15:26  <PublicServer> *** Skasi has joined company #1
18:15:46  <PublicServer> <Skasi> uuuh what have you done to it
18:16:03  <PublicServer> <leg3nd> There is 4 on one and 3 on the other.
18:16:04  <PublicServer> <Sander_Buruma> added overflow line, a ditch
18:16:06  <PublicServer> ***  made screenshot at 000127D9: http://ps.openttdcoop.org/public/webcam/000127D9.png
18:16:09  <PublicServer> <Vitus> Yup
18:16:35  <PublicServer> *** Intexon has left the game (connection lost)
18:16:56  <PublicServer> <leg3nd> Good job
18:16:57  <PublicServer> <Vitus> OK, the flipflop's ready
18:18:50  <PublicServer> <Skasi> damnit who had the idea for this? :P
18:18:56  <PublicServer> <Vitus> For what?
18:19:01  <PublicServer> <Skasi> copper 19
18:19:12  <PublicServer> <Vitus> :DD
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18:19:17  <PublicServer> <Vitus> I just helped with overflow
18:19:38  <PublicServer> <Skasi> seriously X(
18:19:54  <PublicServer> <Sander_Buruma> I made it
18:20:20  <PublicServer> <Sander_Buruma> I want to stylize FACTORY DROP in the same style
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18:20:39  <PublicServer> <Skasi> I wont give you the chance :P
18:20:58  <PublicServer> <Sander_Buruma> you're going to stop me?
18:21:06  <PublicServer> <Skasi> shshshure
18:21:40  <PublicServer> <Sander_Buruma> you know you're going to work at COPPER 19 if you fail
18:21:45  <PublicServer> <Zaitzev> xD
18:21:48  <PublicServer> <Vitus> :D
18:22:05  <PublicServer> <Skasi> pff, I'm gonna plant some dynamite :P
18:22:14  <PublicServer> <Zaitzev> i'm his outside help
18:22:21  <PublicServer> <Vitus> What an idea!
18:22:26  <PublicServer> <Sander_Buruma> I know, I tap your phone line
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18:29:57  <PublicServer> <Skasi> just thinking of a way to make the prison more open/attractive :)
18:30:15  <PublicServer> *** Intexon joined the game
18:30:28  <PublicServer> <Benom> trains stuck at beer/pylons drop
18:30:57  <PublicServer> <Skasi> trying to fix eet
18:31:00  <PublicServer> <Skasi> weeh
18:31:09  <PublicServer> ***  made screenshot at 0003C3BC: http://ps.openttdcoop.org/public/webcam/0003C3BC.png
18:31:44  <PublicServer> <Skasi> stupid train! what do you want! :P
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18:32:57  <PublicServer> <Skasi> yeppers I rock :)
18:33:02  <PublicServer> <Vitus> I'm back to give last piece of advice and then I'm off
18:33:10  <PublicServer> <Skasi> hmm
18:33:12  <PublicServer> <Vitus> Anything that needs my help?
18:33:27  <PublicServer> <xpac> May I merge all MLs?
18:33:28  <PublicServer> <xpac> :P
18:33:39  <PublicServer> <Vitus> :D
18:33:45  <PublicServer> <Skasi> why don't we use path signals at BEER/PYLONS DROP?
18:34:18  <PublicServer> <Vitus> 1) Two way presignal is much more reliable in this case
18:34:35  <PublicServer> <Vitus> 2) Penalties would force the train to go just to 1st station
18:34:48  <PublicServer> <Skasi> what penalties?
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18:35:05  <PublicServer> <Skasi> and why not use non-one-way path signals then?
18:35:20  <PublicServer> <Vitus> These are the penalties
18:35:31  <PublicServer> <Skasi> oh.. well you see they brake it ;)
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18:36:23  <PublicServer> <Vitus> The trains aren't unloading here
18:36:31  <PublicServer> <Vitus> There must be some problem on ML
18:36:43  <PublicServer> <Skasi> what about these?
18:36:47  <PublicServer> <Vitus> sec
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18:37:16  <PublicServer> <Vitus> I know where the problem was :D
18:37:21  <PublicServer> <Skasi> so?
18:37:25  <PublicServer> <Vitus> Someone left one tile with unelectrified track
18:37:37  <PublicServer> <Vitus> And the trains just kept going around in loops
18:37:39  <PublicServer> <Skasi> kill them :P
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18:37:54  <PublicServer> <Skasi> I still say build path signals insted :P
18:38:33  <PublicServer> <Vitus> Don't worry, V knows what to do :D
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18:38:46  <PublicServer> <Skasi> tsk
18:38:50  <PublicServer> <Vitus> And I'd agree on that with him
18:39:00  <PublicServer> <Vitus> presignals are better choince in this case
18:39:25  <PublicServer> <Skasi> you wish they were :]
18:40:19  <PublicServer> <Vitus> Look
18:40:40  <PublicServer> <Vitus> PBS would give you HUGE signal gap if four or more platforms are full
18:41:11  <PublicServer> <xpac> what the hell... was there a sudden flood of trains...
18:41:28  <PublicServer> <Vitus> Where?
18:41:57  <PublicServer> <xpac> I was wondering why the diamond pickup had only one train.. and all of a sudden 8 empty trains arrived for that station...
18:42:22  <PublicServer> <xpac> was there some kind of blockade at town drop (like you where talking about)
18:42:22  <PublicServer> <Vitus> Because there was piece of unelectrified rail that caused this mess
18:42:32  <PublicServer> <Vitus> They couldn't get to their station so they were going in circles
18:42:41  <PublicServer> <xpac> omg.. where was it?
18:43:11  <PublicServer> <xpac> oops...
18:43:30  <PublicServer> <xpac> *walks away as if he wasn't guilty*
18:43:40  <PublicServer> <Vitus> :D
18:43:51  <PublicServer> <leg3nd> damn how much Teraforming am i allowed to do ?
18:44:05  <PublicServer> <Vitus> What do you need to do?
18:44:15  <PublicServer> <leg3nd> look at !here
18:44:46  <PublicServer> <Vitus> It's for TL2, right?
18:44:49  <PublicServer> <leg3nd> yep
18:45:02  <PublicServer> <Vitus> You're out of luck anyhow :D
18:45:13  <PublicServer> <Vitus> There's radio tower on top
18:45:14  <PublicServer> <Skasi> weeeesh FACTORY PICKUP is empty :)
18:45:14  <PublicServer> <xpac> what the hell are you planning there? :D
18:45:30  <PublicServer> <leg3nd> i can make it vertical.
18:45:54  <PublicServer> <leg3nd> The station layout. so no train can run past without getting into a station
18:46:05  <PublicServer> <leg3nd> and to expand the station u have to expand to the side
18:46:08  <PublicServer> <Vitus> This?
18:46:11  <PublicServer> ***  made screenshot at 0004D558: http://ps.openttdcoop.org/public/webcam/0004D558.png
18:46:41  <PublicServer> <Vitus> That should be OK, right?
18:46:45  <PublicServer> <leg3nd> Each platform have have 4 stainos :>
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18:47:55  <PublicServer> <Vitus> Are you satisfied with the TF, or?
18:48:08  <PublicServer> <Skasi> whazz a TF?
18:48:11  <PublicServer> <leg3nd> Well u added it to the plan
18:48:15  <PublicServer> <leg3nd> not the real idea.
18:48:20  <PublicServer> <leg3nd> that plan is just to help my self :>
18:48:26  <PublicServer> <Vitus> I'm not sure what exaclty did you plan to TF
18:48:30  <PublicServer> <Vitus> TF = terraform
18:49:53  <PublicServer> <leg3nd> Look at !here
18:49:58  <PublicServer> <Vitus> I see now
18:50:03  <PublicServer> <leg3nd> is it okay to level that one
18:50:18  <PublicServer> <Vitus> Yeah, that should be OK
18:50:42  <PublicServer> <leg3nd> Then i can just have the Entry going from there and down
18:50:50  <PublicServer> <leg3nd> making the build a bit easyer
18:51:14  <PublicServer> <Vitus> I thought you're going to remove part of that huge mountain range :D
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18:51:48  <PublicServer> <leg3nd> Nah. :>
18:54:31  <PublicServer> *** sonic joined the game
18:54:49  <PublicServer> <Vitus> Hey there
18:55:10  <PublicServer> <sonic> hiho
18:55:19  <PublicServer> <leg3nd> Hi
18:55:22  <PublicServer> <Zaitzev> hi
18:56:46  <PublicServer> <Skasi> lol X)
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18:57:42  <PublicServer> <Zaitzev> when are we gonna have the limit raised?
18:57:52  *** Guest1027 has quit IRC
18:57:55  <PublicServer> *** Benom has left the game (leaving)
18:58:05  <PublicServer> <Sander_Buruma> the next time a member shows up?
18:58:18  <PublicServer> <Zaitzev> whenever that is gonna be -.-
18:59:41  <KenjiE20> !info
18:59:41  <PublicServer> KenjiE20: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 942548939  Loan: 0  Value: 951291576  (T:499, R:0, P:0, S:0) unprotected
18:59:47  <KenjiE20> !trains 750
18:59:48  <PublicServer> *** KenjiE20 has set max_trains to 750
18:59:51  <xpac> JUHU!
18:59:56  <PublicServer> <Sander_Buruma> YAAY
18:59:56  <PublicServer> <Vitus> Sander, that factory drop wasn't brightest idea
18:59:59  <PublicServer> <Skasi> yay
19:00:08  <PublicServer> <Vitus> Sadly there are some trains which don't have non-stop orders
19:00:18  <PublicServer> <Sander_Buruma> ~_~
19:00:47  <PublicServer> <Sander_Buruma> ill go check them all
19:01:00  <PublicServer> <Vitus> OK
19:01:13  <PublicServer> ***  made screenshot at 0004A775: http://ps.openttdcoop.org/public/webcam/0004A775.png
19:01:15  <PublicServer> <Sander_Buruma> just checking nonstop, not shared orders
19:01:35  <PublicServer> <xpac> I'll check the copper ore trains
19:01:43  <PublicServer> <Vitus> Make sure both orders are non-stop
19:02:04  <xpac> !players
19:02:05  <PublicServer> xpac: Client 120 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
19:02:05  <PublicServer> xpac: Client 129 (Orange) is sonic, in company 1 (#openttdcoop PSG#182)
19:02:05  <PublicServer> xpac: Client 53 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182)
19:02:05  <PublicServer> xpac: Client 57 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
19:02:05  <PublicServer> xpac: Client 73 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182)
19:02:06  <PublicServer> xpac: Client 41 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
19:02:06  <PublicServer> xpac: Client 76 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182)
19:02:32  <PublicServer> <xpac> Yeah, I'll also set shared orders
19:03:01  <PublicServer> <Skasi> just added a few trains to all the stations with 500+ cargo waiting, so just give them some time before adding even more trains :)
19:03:52  <PublicServer> <Skasi> I assume these TL2 trains can drive up steep hills? :)
19:03:59  <PublicServer> <Sander_Buruma> who made the rubber 10 trains????????????
19:04:01  <PublicServer> <Vitus> They should
19:04:15  <PublicServer> <Sander_Buruma> RUBBER 10 PICKUP is nonshared and not nonstop
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19:04:40  <PublicServer> <Skasi> fix eeet ;)
19:04:52  <PublicServer> <Sander_Buruma> done
19:05:01  <PublicServer> <Zaitzev> what was fixed?
19:05:05  <PublicServer> <Vitus> Don't forget to add that someone stole my station design :D
19:05:15  <PublicServer> <Sander_Buruma> there were trains without shared orders and without nonstop orders
19:05:23  <PublicServer> <Zaitzev> on rubber 10?
19:05:26  <PublicServer> <Sander_Buruma> yes
19:05:28  <PublicServer> <Zaitzev> oki
19:06:13  <PublicServer> <Sander_Buruma> whoever made it, use nonstop orders and after making a new train for a pickup use CTRL+click on the clone button for new trains
19:06:32  <PublicServer> <Skasi> mmh I just hope I used nonstop everywhere :)
19:06:47  <PublicServer> <Vitus> Everyone should use the setting in advanced settings: New orders are non-stop by default or something like that
19:07:14  <PublicServer> <leg3nd> guess im overkilling the MAIZE pickup 11 a bit :>
19:07:20  <PublicServer> <Zaitzev> i'm still a bit unsure about the shared orders etc
19:07:29  <PublicServer> <Skasi> know-all :P
19:07:38  <PublicServer> <Vitus> Once you have more than one train with same orders
19:07:39  * KenjiE20 doesn't use that setting
19:07:43  *** Guest1019 has quit IRC
19:07:45  <KenjiE20> but then I'm an oldhat
19:07:51  <planetmaker> Vitus: I'm not sure whether that's mentioned in our player guides. Maybe you feel like adding it?
19:07:53  <PublicServer> <Sander_Buruma> using CTRL+clone you make a train that is automaticly shared orders with the clicked train
19:07:56  <PublicServer> <Vitus> It's better to give them shared orders
19:08:01  <KenjiE20> pm; it's on the quickstart
19:08:06  <planetmaker> oki :-)
19:08:10  <PublicServer> <Zaitzev> how do you see whether it has shared orders?
19:08:14  <PublicServer> <Skasi> well it's implemented in a bad way into ottd - shared orders I mean
19:08:19  <planetmaker> I didn't recall it
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19:08:27  <KenjiE20> @man shared orders
19:08:33  <Webster> Orders - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=shared%20orders
19:08:35  <KenjiE20> ^ Zaitzev
19:08:38  <PublicServer> <Skasi> it says so at the end of the order list
19:08:56  <PublicServer> <Vitus> Yup, there should be line --end of shared orders-- or something like that
19:09:02  <PublicServer> <Skasi> like: 1: Go non-stop to ...; 2: Go non-stop to ...; --End of Shared Orders--
19:09:31  <PublicServer> <Skasi> do remove a single train from the shared orders list, select the last line and delete it :P
19:09:40  <PublicServer> *** sonic has left the game (leaving)
19:10:02  <PublicServer> *** Vitus has left the game (connection lost)
19:10:03  <Vitus> I was actually thinking about making wiki account, pm. But I realized that I didn't have really much to add
19:10:25  <planetmaker> Vitus: also small pieces can add up :-)
19:10:26  <PublicServer> <xpac> Well, all copper trains should be shared + non-stop by now... that were trains from different players
19:10:31  <KenjiE20> @wiki review event
19:10:33  <Webster> Search results for "review event" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=review%20event
19:10:38  <KenjiE20> ^ Vitus you can also help here
19:10:47  <PublicServer> <Zaitzev> shared orders is only about convenience for the player?
19:10:58  <KenjiE20> Zaitzev: no
19:10:59  <PublicServer> <leg3nd> Hmm
19:11:00  <PublicServer> <Zaitzev> as for detecting trains that has the same order as any other?
19:11:01  <PublicServer> <Sander_Buruma> *only??? but yes its for convenience
19:11:10  <PublicServer> <xpac> It keeps you from having to change the orders of all trains in a line manually
19:11:17  <PublicServer> <leg3nd> is there a way to make a line Count the trains that is joining ?
19:11:26  <PublicServer> <Zaitzev> xpac: aka convenience ^^
19:11:44  <KenjiE20> you need it to create groups effectively too
19:12:20  <Vitus> Hey, this is just my 3rd PSG! I might be expert for logic and so, but nothing that huge :D
19:12:32  <PublicServer> <Skasi> What's "Percentage of leg profit to pay in feeder systems" under Advanced Settings -> Economy -> Industries doing?
19:13:02  <Vitus> !password
19:13:02  <PublicServer> Vitus: barbed
19:13:07  <PublicServer> <leg3nd> Any here have any idea for a better way of signaling ?
19:13:13  <KenjiE20> pretty much what it says on the tin
19:13:21  <PublicServer> <Skasi> where, leg3nd?
19:13:27  <PublicServer> *** Vitus joined the game
19:13:27  <KenjiE20> that's the percentage of the profit that goes to the feeder leg
19:13:49  <xpac> @Skasi: http://www.tt-forums.net/viewtopic.php?f=31&t=47184
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19:14:20  <Vitus> You seem to have link for everything, Kenji :D
19:14:33  <KenjiE20> do I?
19:14:41  <PublicServer> <leg3nd> I know a one way PBS can do it.
19:15:02  <PublicServer> <leg3nd> but just fell like its gonna make problems later.
19:15:05  <PublicServer> <leg3nd> but dunno
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19:16:15  <PublicServer> ***  made screenshot at 0004B567: http://ps.openttdcoop.org/public/webcam/0004B567.png
19:17:07  <PublicServer> <leg3nd> wow who removed the Trainyard
19:17:23  <PublicServer> <Vitus> Not me
19:17:30  <PublicServer> <Sander_Buruma> Nay
19:17:31  <xpac> was removed because of train limit
19:17:38  <PublicServer> <Vitus> Someone couldn't wait for increasing train limit :D
19:17:44  <PublicServer> <leg3nd> Well it where 5 trains.
19:17:57  <PublicServer> <leg3nd> Do they disapear by them self ?
19:17:59  <KenjiE20> how fail
19:18:15  <PublicServer> <leg3nd> kenji. i mean some must have deletede them right ?
19:18:23  <Skasi> I still don't think I understand what it does, but thanks xpac. ^^
19:18:50  <KenjiE20> leg3nd: I know, that's what I was referring to
19:18:56  <PublicServer> <leg3nd> k k :>
19:19:07  <xpac> leg3nd: you may rebuild it now we have a higher train limit ;)
19:19:22  <PublicServer> <Vitus> The one who deleted it should rebuild it
19:19:34  <PublicServer> <leg3nd> i agree
19:19:49  <KenjiE20> just rebuild it
19:20:25  <PublicServer> <Zaitzev> what's the train limit now?
19:20:29  <PublicServer> <Vitus> 750
19:20:35  <PublicServer> <Zaitzev> why the small increments?
19:20:54  <KenjiE20> to stop idiots spamming 5 million trains to one station
19:21:00  <PublicServer> <Zaitzev> lol
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19:21:39  <PublicServer> <Vitus> Who's redoing the trainyard?
19:21:54  <PublicServer> <Vitus> Why don't you just clone one train and delete 1st order?
19:21:59  <PublicServer> <Skasi> because they want to feel valuable by increasing the trainlimit every hour ;)
19:22:50  <PublicServer> <xpac> because you would need the train to clone in the same depot?
19:23:05  <PublicServer> <Skasi> no
19:23:06  <PublicServer> <Vitus> No?
19:23:11  <KenjiE20> um no, click clone, click any train anywhere
19:23:15  <PublicServer> <Vitus> Yeah
19:23:17  <PublicServer> <Vitus> That
19:23:18  <PublicServer> <Skasi> click the clone button, then click on the train you wanna clone
19:23:19  <PublicServer> <xpac> oh
19:23:21  <PublicServer> <xpac> oh...
19:23:23  <PublicServer> <Skasi> yesh.. too slow
19:23:24  <PublicServer> <xpac> oh......
19:23:29  <PublicServer> <xpac> nice to know -.-
19:23:30  <PublicServer> <Vitus> The first one is for goods or food?
19:23:34  <PublicServer> <xpac> Goods
19:23:57  <PublicServer> <Skasi> so.. yeah.. who did that to RUBBER PICKUP 11? there's 8 trains waiting! :P
19:24:21  <KenjiE20> <Zaitzev> why the small increments? ^^^^
19:24:24  <PublicServer> <Skasi> no.. more
19:25:05  <PublicServer> <Zaitzev> Kenji? :b
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19:26:18  <PublicServer> <Skasi> hmm.. does ottd even have a tutorial? :O
19:26:25  <KenjiE20> ottd no
19:26:26  <PublicServer> <Vitus> On Wiki
19:26:28  <KenjiE20> ttdlx did
19:26:50  <PublicServer> <Skasi> weee, how comes such a big game is missing a tutorial? :[
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19:27:20  <KenjiE20> because no one wrote a way to script the originals
19:27:23  <PublicServer> <xpac> Train Depot rebuild, Sir!
19:27:53  <PublicServer> <xpac> And now - with the clone function - this depot starts to make any sense -.-
19:28:02  <PublicServer> <Skasi> there's a tutorial in ttd?
19:28:10  <PublicServer> <Zaitzev> there are some
19:28:15  <PublicServer> <Skasi> yeah, xpac ^^
19:28:16  <KenjiE20> 20:27:41     @KenjiE20 | ttdlx did
19:28:24  <PublicServer> <xpac> For tutorial, read V's DNA
19:28:34  <PublicServer> <Skasi> aah dlx is deluxe.. not some random patch I've never heard of :P
19:29:07  <KenjiE20> yea, I always call it that, as it used to install to C:\MPS\TTDLX\
19:29:32  <PublicServer> <Skasi> MPS?
19:29:39  <KenjiE20> Microprose
19:29:52  <PublicServer> <Skasi> you use companies name? :P
19:30:07  <KenjiE20> that was the old default install location
19:30:23  <PublicServer> <Vitus> Some games still do that even now
19:30:28  <PublicServer> <Skasi> sure, but one is able to change it :P
19:30:38  <KenjiE20> not sure you could actually
19:30:45  <KenjiE20> generally it wasn't an issue back then
19:31:17  <PublicServer> ***  made screenshot at 00049B73: http://ps.openttdcoop.org/public/webcam/00049B73.png
19:31:19  <PublicServer> <Skasi> yes you could, I am sure about that
19:31:37  <PublicServer> <Vitus> Does it matter anyways?
19:31:38  <KenjiE20> yea maybe, I could never be arsed
19:32:15  <PublicServer> <Vitus> I got TTD... think it was in '97 or maybe '98... it was part of Tycoon Pack: RCT, Railroad Tycoon 2 a TTD :)
19:32:19  <PublicServer> <Skasi> oh my stop building so many go-arounds :P
19:32:33  * KenjiE20 has the original box/CD/manual from 95
19:32:42  <PublicServer> <Skasi> I've never played railroad tycoon :P
19:33:01  <PublicServer> <Vitus> I'm jealous :(
19:33:22  <PublicServer> <Skasi> pff
19:33:33  * KenjiE20 also has no idea where the aforementioned are
19:33:51  <KenjiE20> I just have the grfs stored for reinstalls
19:34:43  <PublicServer> <Skasi> now I'm wondering where my rct box is.. I only know the cd is still alive :P
19:35:41  <PublicServer> <xpac> I really like the station tiles that show how much stuff is waiting at a station
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19:37:24  <PublicServer> <Vitus> I'm going off
19:37:27  <PublicServer> <Vitus> Take care
19:37:28  <PublicServer> <Zaitzev> ciao
19:37:30  <PublicServer> <xpac> bye Vitus!
19:37:33  <PublicServer> <Skasi> nighties
19:37:41  <PublicServer> *** Vitus has left the game (leaving)
19:39:40  <Jannis> !password
19:39:40  <PublicServer> Jannis: tagged
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19:40:45  <PublicServer> <Skasi> alright, built some more trains for all the stations with 300+ cargo waiting
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19:47:33  <PublicServer> <Skasi> mmh.. what's that [far end] [near end] [middle] stuff?
19:47:51  <KenjiE20> where trains stop in stations
19:47:59  <KenjiE20> N/A in coop games
19:48:06  <PublicServer> <Skasi> oh, so it's not really.. yea
19:48:22  <PublicServer> <Skasi> thanx :)
19:49:19  <PublicServer> <Skasi> there it is! brand new RUBBER PICKUP 13 :P
19:49:42  <PublicServer> <Zaitzev> \o/
19:50:00  <PublicServer> <Zaitzev> nothing is happening xD
19:50:04  <PublicServer> <Skasi> uhm
19:50:07  <PublicServer> <Skasi> copper trains
19:50:08  <PublicServer> <Skasi> aaah!
19:50:08  <PublicServer> <Zaitzev> haha
19:50:11  <PublicServer> <Zaitzev> fail
19:50:13  <PublicServer> <Zaitzev> xD
19:50:25  <PublicServer> <Skasi> uhm.. that was all your fault!
19:51:21  <PublicServer> <Skasi> there you go
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19:52:25  <PublicServer> <Zaitzev> who's building at plafingford?
19:54:19  <PublicServer> *** Kommer joined the game
19:54:22  <PublicServer> <Kommer> hey all!
19:54:28  <PublicServer> <Skasi> hello there
19:54:47  <PublicServer> <Zaitzev> hi
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19:59:39  <PublicServer> <xpac> who is sign communicating with me about water? :D
19:59:46  <PublicServer> <leg3nd> Does it look like its gonna be any problems with MAIZE PICKUP 11 ?
19:59:47  <PublicServer> <Zaitzev> me :p
19:59:52  <PublicServer> <leg3nd> any wanna take a look
20:00:04  <PublicServer> <xpac> Zaitzev, I planned to extend the line up to !water
20:00:06  <PublicServer> <Zaitzev> boring platforms D:
20:00:11  <PublicServer> <Zaitzev> xpac: ok
20:00:36  <PublicServer> <Zaitzev> but it's ok going from Drenfingburg Heights (a little north from the hub
20:00:56  <PublicServer> <xpac> yes
20:01:21  <PublicServer> ***  made screenshot at 00024E23: http://ps.openttdcoop.org/public/webcam/00024E23.png
20:02:48  <PublicServer> <Skasi> train 666, hahaha :)
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20:10:51  <PublicServer> <Zaitzev> haha
20:10:58  <PublicServer> <Zaitzev> it's getting crowded here :D
20:12:49  <PublicServer> <MrRuben> might need more secundairy trains
20:13:06  <PublicServer> <Zaitzev> i'm trying to get across a place with bridges, and it's pretty damn tight xD
20:14:05  <PublicServer> <xpac> Zaitzev, try bridging at !here
20:14:33  <PublicServer> <xpac> gaps aren't that long and you can more easily bridge
20:14:41  <nighthawk_c_m> first time i here a guy complain about tight ^^
20:15:08  <PublicServer> <Zaitzev> it's not a complaint, it's an observation xD
20:15:31  <PublicServer> <Zaitzev> i'm at !here
20:15:34  <PublicServer> <Zaitzev> what?
20:16:12  <PublicServer> <xpac> turn the station around 90 degrees
20:16:17  <PublicServer> <xpac> like this
20:16:24  <PublicServer> ***  made screenshot at 00006C46: http://ps.openttdcoop.org/public/webcam/00006C46.png
20:16:24  <PublicServer> <Zaitzev> ah that
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20:17:42  <trangar> !playercount
20:17:42  <PublicServer> trangar: Number of players: 7
20:17:44  <trangar> !password
20:17:44  <PublicServer> trangar: diners
20:17:56  <PublicServer> <Zaitzev> see?
20:18:02  <PublicServer> <Zaitzev> a bit tight right there ;p
20:18:06  <PublicServer> <xpac> bulldoze it all :D
20:18:11  <PublicServer> <Zaitzev> I have modified that place alot already ;P
20:18:46  <PublicServer> *** Vitus joined the game
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20:18:49  <PublicServer> <trangar> hey guys
20:18:52  <PublicServer> <Zaitzev> hiya
20:18:53  <PublicServer> <xpac> hey
20:18:54  <PublicServer> <leg3nd> Hej
20:18:55  <PublicServer> <Zaitzev> =)
20:18:56  <PublicServer> <Vitus> Hey
20:19:05  <PublicServer> <trangar> anyone working on hadhattan station 147?
20:19:08  <PublicServer> <trangar> (near !water)
20:19:24  <PublicServer> <xpac> yes, me
20:19:26  <PublicServer> <trangar> oki
20:20:09  <PublicServer> <Zaitzev> i am
20:20:16  <PublicServer> <Zaitzev> or was, until xpac hijacked it
20:20:18  <PublicServer> <Zaitzev> :p
20:20:22  <PublicServer> <Zaitzev> :D
20:20:23  <PublicServer> <xpac> sorry :-/
20:20:26  <PublicServer> <Zaitzev> no problem :D
20:20:27  <PublicServer> <trangar> :D can I hijack it from x?
20:20:28  <PublicServer> <Zaitzev> coop ;)
20:20:40  <PublicServer> <trangar> :D done
20:20:50  <PublicServer> <xpac> not to that line
20:20:52  <PublicServer> <Zaitzev> noo
20:20:55  <PublicServer> <Zaitzev> fruit doesn't go there
20:20:57  <PublicServer> <Zaitzev> water*
20:20:58  <PublicServer> <xpac> the one coming from the top is water
20:21:04  <PublicServer> <trangar> :D it does now
20:21:08  <PublicServer> <Zaitzev> wtf are you doing
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20:22:05  <PublicServer> <xpac> just made some room
20:22:38  *** Z is now known as Guest1034
20:24:28  <PublicServer> <Zaitzev> hahaha nooo
20:24:54  <PublicServer> <Zaitzev> all this for one small water supply xD
20:24:55  <PublicServer> <Zaitzev> <3
20:25:01  <PublicServer> <xpac> after playing this game I know why all public constructions are so expensive :D
20:25:10  <PublicServer> <Mazur> Shouldn't you make one longg bidge-level  length instead of all those ups and downs?
20:25:17  <PublicServer> <Zaitzev> one thing I have learned about playing here
20:25:21  <PublicServer> <Zaitzev> is that money isn't really an issue
20:25:22  <PublicServer> <Zaitzev> xD
20:25:37  <PublicServer> <leg3nd> it never is :>
20:25:42  <PublicServer> <Zaitzev> :3
20:25:50  <PublicServer> <Zaitzev> oh wait
20:26:01  <PublicServer> <leg3nd> who is making this major build at !water ?
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20:26:17  <PublicServer> <trangar> what's this "PF trap"?
20:26:37  <PublicServer> <xpac> It's for overflow stations... have a look at the wiki for it
20:26:56  <PublicServer> <Vitus> The train thinks it can actually go there
20:26:56  <PublicServer> <xpac> no - that's to short for TL 2
20:26:59  <PublicServer> <xpac> at !here
20:27:28  <PublicServer> <trangar> erm
20:27:30  <PublicServer> <xpac> wait
20:27:35  <PublicServer> <trangar> but why not just use exit and entry signals?
20:27:38  <PublicServer> <xpac> the curve is too small
20:27:40  <PublicServer> <Mazur> After a long look at it, it traps empty trains for which there is no free platform into a depot, where 1 in 15 days one is released.
20:27:43  <PublicServer> <Vitus> But once it gets there, the red twoway won't let it enter
20:27:56  <PublicServer> <Zaitzev> put signs, idk who's saying what to who in chat
20:27:57  <PublicServer> <Zaitzev> :p
20:28:30  <PublicServer> <Mazur> I was replying to tramgar.
20:28:36  *** grim4593 has quit IRC
20:29:34  <PublicServer> <leg3nd> making space for it
20:29:41  <PublicServer> <xpac> indeed
20:29:42  <PublicServer> *** MrRuben has left the game (leaving)
20:29:46  *** mrruben5 has left #openttdcoop
20:30:41  *** Cif has joined #openttdcoop
20:31:26  <PublicServer> ***  made screenshot at 00006879: http://ps.openttdcoop.org/public/webcam/00006879.png
20:32:05  <PublicServer> <leg3nd> now that where nice Coop
20:32:07  <PublicServer> <leg3nd> :>
20:32:20  <PublicServer> <xpac> niiiiiiiiice :)
20:32:28  <PublicServer> <trangar> signals?
20:32:34  <PublicServer> <xpac> absolutely crazy and almost for sure there is an easier solution
20:32:36  <PublicServer> <xpac> but - niiiiiice
20:32:42  *** fonsinchen has quit IRC
20:32:45  <PublicServer> <Vitus> What? Where?
20:33:13  <PublicServer> <trangar> exactly ;)
20:33:22  <PublicServer> <Zaitzev> =)
20:34:03  <PublicServer> <leg3nd> hehe a bit mad for 1 water :>
20:34:20  *** theholyduck has joined #openttdcoop
20:34:39  <PublicServer> <leg3nd> Sounds better.
20:34:45  <PublicServer> <Zaitzev> less cluttery :)
20:35:12  <PublicServer> <Zaitzev> noo
20:35:15  <PublicServer> <Zaitzev> gotta split it
20:35:20  <PublicServer> <Zaitzev> oh ok
20:35:21  <PublicServer> <Zaitzev> :p
20:35:26  <PublicServer> <Zaitzev> good girl ;p
20:35:35  <PublicServer> <xpac> too low CL again ;)
20:35:42  <PublicServer> <Vitus> What?
20:36:26  <PublicServer> <Vitus> Where's slow corner?
20:36:33  <PublicServer> <leg3nd> not anymore
20:36:38  <PublicServer> <Vitus> It's not
20:36:43  <PublicServer> <Zaitzev> isn't it CL2?
20:36:44  <PublicServer> <xpac> it's only 1,5 tiles because of diagonals
20:36:44  <PublicServer> <leg3nd> True
20:36:51  <PublicServer> <Vitus> Unless there are copper trains
20:37:00  <PublicServer> <Zaitzev> fruit = 2
20:37:12  <PublicServer> <leg3nd> its just 1.5 tiles
20:37:17  <PublicServer> <Vitus> Try it
20:37:21  <PublicServer> <Vitus> It won't slow down
20:37:38  <PublicServer> <xpac> why Vitus?
20:37:41  <PublicServer> <trangar> I don't think so either
20:37:44  <PublicServer> <trangar> because it's just enough
20:37:46  <PublicServer> <leg3nd> look at test.
20:37:47  <PublicServer> <Zaitzev> it rounds up doesnt it?
20:37:49  <KenjiE20> copper needs the extra CL
20:37:49  <PublicServer> <Zaitzev> 1.5 = 2
20:37:50  <PublicServer> <trangar> just try it, and else me and vitus will fix it
20:37:53  <PublicServer> <Zaitzev> or ?
20:37:59  <PublicServer> <leg3nd> Or is it removed
20:38:00  <PublicServer> <xpac> Ok, it doesnt
20:38:03  <PublicServer> <xpac> but why?
20:38:03  <PublicServer> <Zaitzev> but it's not a copper line
20:38:07  <PublicServer> <Vitus> Look
20:38:07  <PublicServer> <Zaitzev> it's fruit
20:38:16  <PublicServer> <Vitus> Do you see slowdowns?
20:38:23  <PublicServer> <Zaitzev> or are we talking about the same place? xD
20:38:42  <PublicServer> <trangar> ye it's rounded up
20:38:51  <PublicServer> <trangar> because the train won't be on 2 corners at the same time
20:39:05  <PublicServer> <xpac> and why is it different with copper trains?
20:39:12  <PublicServer> <trangar> it isn't
20:39:31  <PublicServer> <Zaitzev> time to add some trains then?
20:39:31  <PublicServer> <Vitus> Because they have smaller wagons
20:39:32  <PublicServer> <leg3nd> True it dosent
20:39:45  <PublicServer> <trangar> go for it tiger /cheer
20:40:32  <PublicServer> <leg3nd> should we sign that madness ?
20:40:33  <PublicServer> <leg3nd> :>>>
20:40:39  <PublicServer> <trangar>  /madness
20:40:40  <PublicServer> <trangar> done
20:40:40  <PublicServer> <xpac> sure
20:41:03  <PublicServer> <Zaitzev> who sent those trains to 15?
20:41:22  <PublicServer> <xpac> I did
20:41:34  <PublicServer> <Zaitzev> oh ok, i just made a depot + train :b
20:41:37  <PublicServer> <Zaitzev> but nvm xD
20:41:38  <PublicServer> <trangar> all that for 18k litres a month :P
20:41:43  <PublicServer> <leg3nd> HEHE
20:41:47  <PublicServer> <xpac> In 200 years it will be 30.000 liters!
20:41:48  <PublicServer> <Zaitzev> it's not about the money right ;P
20:41:59  <PublicServer> <leg3nd> Its the death of insanity.
20:42:05  <PublicServer> <leg3nd> as the topic is on irc :>
20:42:11  <PublicServer> <xpac> It's a water pump near a lake... it will improve!
20:42:26  <PublicServer> <trangar> FLOOD IT
20:42:47  <PublicServer> <trangar> :D
20:42:51  <PublicServer> <Zaitzev> hahah
20:42:56  <PublicServer> <trangar> that should improve production
20:43:12  <PublicServer> <leg3nd> HAHA
20:43:33  <PublicServer> <xpac> Its watering!
20:43:34  <PublicServer> <Zaitzev> there we go
20:44:34  <PublicServer> <leg3nd> eventuely there is gonna be a sign saying This is sparta at the madness board :>
20:44:39  <PublicServer> <trangar> duh
20:44:53  <PublicServer> <xpac> haha... Zaitzev?
20:45:09  <PublicServer> <Zaitzev> yes
20:45:10  <PublicServer> <xpac> the train station is not in range of the water pump :D :D :D
20:45:18  <PublicServer> <Zaitzev> HAHA
20:45:19  <PublicServer> <trangar> ....
20:45:36  <PublicServer> <Zaitzev> because of the water ;P
20:45:37  <PublicServer> <trangar> fixed xD
20:45:39  <Vitus> @gap 2
20:45:39  <Webster> Vitus: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
20:45:41  <PublicServer> <xpac> this is awesome :D
20:45:59  <PublicServer> *** Skasi has joined company #1
20:46:10  <PublicServer> <trangar> we need more eyecandy tbh
20:46:28  <PublicServer> ***  made screenshot at 00006644: http://ps.openttdcoop.org/public/webcam/00006644.png
20:46:35  <PublicServer> <Zaitzev> get your own house at !! BUILDERS TOWN
20:46:36  <PublicServer> <leg3nd> Plenty to do at MAIZE pickup 11
20:46:37  <PublicServer> <Skasi> let's do a chaos-eyecandy game next then
20:47:28  <PublicServer> <trangar> .. why such a big station for 81 tonnes?
20:47:33  <PublicServer> <Zaitzev> where?
20:47:37  <PublicServer> <leg3nd> It will grow :>
20:47:38  <PublicServer> <trangar> maize 11
20:47:40  <PublicServer> <leg3nd> i hope :>
20:47:42  <PublicServer> *** Kenji joined the game
20:47:44  <PublicServer> <Zaitzev> lol ye
20:47:47  <PublicServer> <Zaitzev> overkill deluxe
20:47:56  <PublicServer> <Kenji> I heard the words 'more' and 'eyecandy'?
20:47:57  <PublicServer> <trangar> *grabs his destruction tool and cackles manically*
20:48:08  <PublicServer> <Zaitzev> Kenji: I keep hearing "MOAR TREES"
20:48:09  <PublicServer> <leg3nd> just wanted to test out a station type.
20:48:19  <PublicServer> <leg3nd> so did go over hand :>
20:48:27  <PublicServer> <trangar> ye kenji, you can eyecandy all my stations if you want :P
20:48:38  <PublicServer> <Kenji> ooh, this game has developed quite nicely
20:48:54  <PublicServer> <Zaitzev> :)
20:49:04  <PublicServer> <xpac> I like builders town =)
20:49:16  <PublicServer> <Zaitzev> I founded it :3
20:49:19  <PublicServer> <leg3nd> Where is that ?
20:49:27  <PublicServer> <xpac> It's like my real home - it accepts passengers, mail and FOOD :D
20:49:29  <PublicServer> <Zaitzev> NE
20:49:35  <PublicServer> <trangar> :D
20:49:47  <PublicServer> <leg3nd> HAHA
20:49:51  <PublicServer> <Zaitzev> doh
20:49:57  <PublicServer> <Zaitzev> trangar :P
20:50:00  <PublicServer> <trangar> :D
20:50:03  <PublicServer> <trangar> 1 problem tho
20:50:08  <PublicServer> <trangar> where was it located again? :<
20:50:23  <PublicServer> <xpac> at the Message Board
20:50:36  <PublicServer> <trangar> nah it got moved
20:50:37  <PublicServer> <Zaitzev> see !HQ
20:50:41  <PublicServer> <trangar> oh ye goods pickup
20:50:42  <PublicServer> <Zaitzev> that's where it was
20:50:54  <PublicServer> <trangar> factory drop
20:50:56  <PublicServer> <trangar> it was there
20:51:02  <PublicServer> <trangar> there :)
20:51:21  <PublicServer> <Zaitzev> lawl
20:51:29  <PublicServer> <Zaitzev> i'm lol'ing @ builders town right now
20:51:43  <PublicServer> <Zaitzev> trangar had a portable house
20:51:48  <PublicServer> <leg3nd> HAHA who is the house snatcher :>
20:51:51  <PublicServer> <trangar> :< some fucked up black guy stole it
20:52:00  <PublicServer> <trangar> nah I placed it back where I found it =3
20:52:03  <theholyduck> !password
20:52:03  <PublicServer> theholyduck: ladled
20:52:04  <PublicServer> <Zaitzev> lol, nice placement of HQ
20:52:06  <PublicServer> <leg3nd> it where a tent in disquise
20:52:08  <PublicServer> <Zaitzev> in the middle of the KZ :p
20:52:11  <PublicServer> *** theholyduck joined the game
20:52:56  <PublicServer> <Skasi> hey uhm.. did anybody destroy some eyecandy?
20:53:10  <PublicServer> <xpac> Where exactly?
20:53:11  <PublicServer> <Zaitzev> HAHAHAAH
20:53:23  <PublicServer> <Zaitzev> look at !HQ
20:53:28  <PublicServer> <Zaitzev> I made an island
20:53:28  <PublicServer> <Skasi> station "sweeeet candy" and its area
20:53:31  <PublicServer> <Zaitzev> lmao
20:55:31  <PublicServer> <Zaitzev> haha
20:55:35  <PublicServer> <Zaitzev> aquatrains?
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20:55:41  <PublicServer> <trangar> yes
20:58:04  <PublicServer> <Skasi> wow, we're close to 750 already
20:59:03  <PublicServer> <Zaitzev> it's fun looking at the factory drop
20:59:04  <PublicServer> <theholyduck> hmm
20:59:27  <PublicServer> <theholyduck> anyone willing to tell me why my copper ore thingy got a depot added to it?
20:59:38  <PublicServer> <Zaitzev> which?
20:59:39  <PublicServer> <trangar> because there were like 5-6 trains waiting in front of it
20:59:51  <PublicServer> <theholyduck> hmm, i didnt add all those trains
20:59:56  <PublicServer> <Skasi> and some people are too lazy to send them to depots
20:59:57  <PublicServer> <theholyduck> and now, theres nobody waiting there
21:00:04  <PublicServer> <Skasi> yep, they're all crazy!
21:00:15  <PublicServer> <Zaitzev> what copper mine?
21:00:26  <PublicServer> <Zaitzev> 3?
21:00:33  <PublicServer> <trangar> 3 ye
21:00:39  <PublicServer> <Zaitzev> that place got clogged up pretty fast
21:00:41  <PublicServer> <theholyduck> hmm, yeah, seems like somebody has spammed the amounts of trains for my pstation
21:00:55  <PublicServer> <theholyduck> but the depot is slowing everything down, massivly
21:01:00  <PublicServer> * theholyduck adds some waiting space
21:01:19  <PublicServer> <Zaitzev> ye, it was just a temp solution
21:01:30  <PublicServer> ***  made screenshot at 0001EA9F: http://ps.openttdcoop.org/public/webcam/0001EA9F.png
21:01:33  <PublicServer> <trangar> I'll signal it again
21:01:35  <PublicServer> <xpac> Some trains were added to all stations with more than 500 units waiting after the train limit was raised
21:02:03  <PublicServer> <Zaitzev> we're almost at the limit again :/
21:02:11  <PublicServer> <xpac> We need another member
21:02:12  *** Intexon has quit IRC
21:02:20  <PublicServer> <Zaitzev> who did the change last time?
21:02:21  <PublicServer> <xpac> those stupid TL2 raw trains are killing the train limit
21:02:34  <PublicServer> <Skasi> uhm
21:02:35  <PublicServer> <theholyduck> xpac, they arent stupid
21:02:41  <PublicServer> <Zaitzev> they're cute
21:02:47  <PublicServer> <theholyduck> short tl trains = easy small junctions
21:02:48  <PublicServer> <theholyduck> etc
21:02:51  <PublicServer> <trangar> TL3 or TL4 would've been better
21:02:51  <PublicServer> <theholyduck> much easier to build with
21:02:52  <PublicServer> <Skasi> somebody had removed some orders from COPPER ORE PUCICKUP 20 trains
21:02:58  <PublicServer> <trangar> but nooooo, you guys had to vote on V instead of me >=[
21:03:02  <PublicServer> <Skasi> its only "go nonstop to copper ore pickup" - gonna fix it
21:03:05  <xpac> KenjiE20 did raise the train limit
21:03:05  <PublicServer> <leg3nd> :>
21:03:19  <PublicServer> <Zaitzev> and now he's gone?
21:03:29  <PublicServer> <Kenji> *sigh*
21:03:38  <PublicServer> <trangar> duck
21:03:39  <xpac> This was my very subtile way of highlighting him :D
21:03:41  <PublicServer> <trangar> more trains? :D
21:03:45  <PublicServer> <theholyduck> i cant
21:03:49  <PublicServer> <theholyduck> i have no admin powers at all
21:03:52  <PublicServer> <trangar> nah
21:03:55  <PublicServer> <trangar> adding more trains to copper 3
21:03:57  <PublicServer> <trangar> I ment
21:04:33  <xpac> Yeah we had to check many trains because some were missing shared orders and/or nonstop
21:04:51  <PublicServer> <theholyduck> thats the problem of playing with beginners
21:05:00  <PublicServer> <theholyduck> sometimes they make mistakes
21:05:06  <PublicServer> <trangar> and then some people make stations with 20 trains while 4 are enough
21:05:08  <PublicServer> <theholyduck> its just something you have to except :P
21:05:11  <PublicServer> <trangar> *cough*copper 19*cough*
21:05:16  <PublicServer> <Kenji> welcome to the PUBLIC server
21:05:17  <PublicServer> <Kenji> :P
21:05:27  <PublicServer> <Zaitzev> xD
21:05:29  <PublicServer> <theholyduck> *accept
21:05:30  <PublicServer> <trangar> gief access to prozone xD
21:05:30  <PublicServer> <theholyduck> even
21:05:32  <PublicServer> <theholyduck> and yeah
21:05:33  <PublicServer> <Kenji> no
21:05:36  <PublicServer> <theholyduck> copper 19 has way too many trains
21:05:46  <PublicServer> * theholyduck sells the ones waiting in the depot
21:05:47  <PublicServer> <Zaitzev> would've been fun just watching a prozone game
21:05:51  <PublicServer> * trangar agrees
21:06:06  <PublicServer> <trangar> and wtf is up with that 15 days train? waste of timing, space and trains
21:06:36  <PublicServer> <theholyduck> i'm thinning out the amount of trains on 19
21:06:52  <PublicServer> <Vitus> If you don't understand it, don't comment it
21:06:54  <PublicServer> <trangar> get rid of that little train running in a circle as well
21:07:01  <PublicServer> <Skasi> simply send some to depots then
21:07:12  <PublicServer> <theholyduck> well, i'm not entirely sure why this station even NEEDS conditional overflow
21:07:15  <PublicServer> <Zaitzev> trangar, where are you talking about?
21:07:23  <PublicServer> <trangar> bundinghattan ridge mines
21:07:29  <PublicServer> <theholyduck> trangar, its a perfectly valid station
21:07:36  <PublicServer> <trangar> I agree with the station
21:07:36  <PublicServer> <theholyduck> its called a pickup with conditinoal overflow
21:07:44  <PublicServer> <trangar> I just question the conditional overflow
21:07:53  <PublicServer> <theholyduck> well it does seem a bit overkill
21:07:57  <PublicServer> <trangar> especially since we're complaining about having not enough trains
21:08:08  <PublicServer> <Zaitzev> it is now anyway
21:08:19  <PublicServer> <Skasi> overflow is fine, as long as theres not more than six trains inside the station...
21:08:31  <PublicServer> <Vitus> One or two c.overflow  are OK, but Sander really overdid it
21:08:44  <PublicServer> <Vitus> He has overflow on almost every station
21:08:46  <xpac> yeah... but it's a way of practicing :)
21:08:52  <PublicServer> <trangar> rubber 11 too
21:09:07  <PublicServer> <trangar> 4 trains in depot, 3 waiting for stations
21:09:15  <PublicServer> <theholyduck> wipe them
21:09:16  <PublicServer> <theholyduck> :P
21:09:22  <PublicServer> <theholyduck> trains doing nothing are wothless trains
21:09:33  <PublicServer> <Vitus> What about PSG180? :D
21:09:43  <PublicServer> <theholyduck> well it was needed there
21:09:45  <PublicServer> <theholyduck> admitedtly :P
21:10:03  <PublicServer> <trangar> but now conditional overflow is not needed, remove them imo, or give a good reason for them to stay
21:10:27  *** mixrin has quit IRC
21:11:14  <PublicServer> <theholyduck> there, deleted more copper 19 trains
21:12:22  <PublicServer> <Skasi> fixed copper ore pickup 20 trains
21:12:35  <PublicServer> <theholyduck> i agree about the food/goods rework proposed
21:12:41  <PublicServer> <theholyduck> my station was designed for cl7
21:12:48  <PublicServer> <theholyduck> because that was what i was told was needed when i made it
21:13:24  <PublicServer> <Vitus> Yeah,  but there's little problem: maximum station spread is 64 afaik
21:13:46  <PublicServer> <theholyduck> well, the food goods drop isnt that used atm :P
21:13:55  <PublicServer> <theholyduck> we could do the conversion live
21:14:03  <PublicServer> <theholyduck> give each line in 2 platforms each
21:14:07  <PublicServer> <theholyduck> then rework 1 half
21:14:08  <PublicServer> <Vitus> Right
21:14:09  <PublicServer> <theholyduck> switch it around
21:14:12  <PublicServer> <theholyduck> and rework the other half
21:14:17  <PublicServer> <Zaitzev> :3
21:14:20  <PublicServer> <Vitus> Hopefully the copper ore mine won't be in way
21:14:26  <PublicServer> <leg3nd> Damn need more trains at Rubber 09
21:14:32  <PublicServer> <Zaitzev> the mine 13?
21:14:43  <PublicServer> <theholyduck> i think theeres just enough sapce
21:14:50  <PublicServer> <theholyduck> atleast if we station walk the station
21:14:55  <PublicServer> <Kenji> improvise
21:15:10  <PublicServer> <Zaitzev> go for it
21:15:15  <PublicServer> <Zaitzev> *watching*
21:15:34  <PublicServer> <leg3nd> Where are u building ?
21:15:43  <PublicServer> <Zaitzev> food drop
21:16:03  <PublicServer> <theholyduck> and dont try to help :P
21:16:21  <PublicServer> <leg3nd> did i sound like i wanted to help :>
21:16:22  <PublicServer> <Vitus> Who removed the overflow at rubber 11?
21:16:32  <PublicServer> ***  made screenshot at 0003F3D2: http://ps.openttdcoop.org/public/webcam/0003F3D2.png
21:16:34  <PublicServer> <Vitus> When you remove the timer train, you also have to remove whole overflow track
21:16:42  <PublicServer> <leg3nd> i dont wanna go into a fight against u Duck :>
21:17:12  <PublicServer> <trangar> teehee :) the train loops now
21:17:25  <PublicServer> <trangar> 11 could lose about 5-6 trains as well
21:17:26  *** avdg has joined #openttdcoop
21:17:30  <avdg> !players
21:17:32  <PublicServer> avdg: Client 120 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
21:17:32  <PublicServer> avdg: Client 41 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
21:17:32  <PublicServer> avdg: Client 136 is Jannis, a spectator
21:17:32  <PublicServer> avdg: Client 137 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
21:17:32  <PublicServer> avdg: Client 142 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182)
21:17:34  <PublicServer> avdg: Client 145 (Orange) is Kenji, in company 1 (#openttdcoop PSG#182)
21:17:34  <PublicServer> avdg: Client 57 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
21:17:34  <avdg> hey
21:17:36  <PublicServer> avdg: Client 143 (Orange) is trangar, in company 1 (#openttdcoop PSG#182)
21:17:36  <PublicServer> avdg: Client 73 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182)
21:17:38  <PublicServer> avdg: Client 147 (Orange) is theholyduck, in company 1 (#openttdcoop PSG#182)
21:17:39  <avdg> ooo
21:18:25  <PublicServer> <Mazur> I thought about building a normal station somewhre, and then starting a crazed commentary here abot what I was supposedly doing.
21:18:26  <PublicServer> <Jannis> what's the new plan for food drop?
21:18:46  <PublicServer> <theholyduck> the one next to it
21:19:05  <PublicServer> <Mazur> See how madly people would go looking for what I was doing.  ;-)
21:19:11  <avdg> !password
21:19:11  <PublicServer> avdg: mantel
21:19:20  <PublicServer> *** avdg joined the game
21:19:33  *** mixrin has joined #openttdcoop
21:19:57  <PublicServer> <trangar> why don't trains enter copper ore 3?
21:20:12  <PublicServer> <avdg> wow, i didnt expect so many trains yet
21:20:24  <PublicServer> <Zaitzev> 746 now :3
21:20:35  <PublicServer> <Vitus> Someone forgot el. rail yet again :/
21:20:42  <xpac> !info
21:20:43  <PublicServer> xpac: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 1274285132  Loan: 0  Value: 1296161639  (T:746, R:0, P:0, S:0) unprotected
21:20:46  <PublicServer> <trangar> ah
21:21:09  <PublicServer> <Zaitzev> copper 3 is haunted
21:21:22  <KenjiE20> !trains 900
21:21:22  <PublicServer> *** KenjiE20 has set max_trains to 900
21:21:36  <PublicServer> <trangar> <3 you kenjiE20
21:21:42  <PublicServer> <Zaitzev> :)
21:21:45  <PublicServer> <Kenji> yea yea
21:21:49  <PublicServer> <trangar> here, have my babies *gives*
21:22:02  <PublicServer> <Kenji> oh god
21:22:54  <PublicServer> <Mazur> Not  sure what you mean, trangar, I watch it a minute and four trains load there.
21:23:02  <PublicServer> <trangar> it got fixed :)
21:23:13  <Skasi> I fixed some copper stations
21:23:14  <PublicServer> <trangar> someone...... forgot to place erail
21:23:16  <PublicServer> <Mazur> Like my cat.
21:23:23  <PublicServer> <Skasi> I did not place erails though :)
21:23:26  <PublicServer> <trangar> ye we electrified your cat too
21:23:53  <PublicServer> <Mazur> I noticed when it licked me awake in he morning.
21:24:08  <PublicServer> <trangar> :) you're welcome
21:24:12  <PublicServer> <avdg> nice eyecandy
21:24:33  <PublicServer> <avdg> looks promising for the end of the game
21:24:39  <pugi> !password
21:24:39  <PublicServer> pugi: mantel
21:24:40  <PublicServer> <Zaitzev> where at?
21:24:46  <PublicServer> <avdg> everywhere :p
21:25:07  <PublicServer> *** pug joined the game
21:26:44  <PublicServer> <trangar> I love how our mega trains make 4m each year
21:27:03  <PublicServer> <Zaitzev> :3
21:27:10  <PublicServer> <Vitus> I'm going off, take care
21:27:21  <PublicServer> <Zaitzev> adieu
21:27:23  <PublicServer> <avdg> gn
21:27:30  <PublicServer> *** Vitus has left the game (leaving)
21:27:35  *** Vitus has quit IRC
21:27:45  <PublicServer> <Mazur> Bye, Vitus.
21:29:20  <PublicServer> <trangar> need help at food drop?
21:29:27  <PublicServer> <theholyduck> not at all
21:29:32  <PublicServer> <trangar> oki
21:29:32  <PublicServer> <Skasi> am gone for a few :)
21:29:37  <PublicServer> *** Skasi has left the game (leaving)
21:29:49  <PublicServer> <xpac> I start loving priorities and merges :D
21:30:07  <PublicServer> <avdg> hmm !not long enough need some rework
21:30:19  <PublicServer> <theholyduck> avdg
21:30:19  <PublicServer> <trangar> this is the beginning of the end x ;)
21:30:20  <PublicServer> <theholyduck> yes
21:30:25  <PublicServer> <theholyduck> we''re working on it
21:30:26  <PublicServer> <xpac> hehehe
21:30:29  <PublicServer> <theholyduck> i reworked 1 side of the station
21:30:30  <PublicServer> <trangar> you're workin gon it
21:30:35  <PublicServer> <theholyduck> and now i'll rework that side
21:30:36  <PublicServer> <avdg> im still at relax and explower mode
21:30:36  <PublicServer> <xpac> At the moment I like to optimize all those SLH
21:30:51  <PublicServer> <Kenji> way to spam trains
21:30:52  <PublicServer> <avdg> so dont expect me building the next 5 min, just small fixes
21:30:57  <PublicServer> <Kenji> @ copper 03
21:31:02  <PublicServer> <avdg> lol
21:31:05  <PublicServer> <Kenji> you just blocked the ML
21:31:08  <PublicServer> <trangar> xD again
21:31:26  <PublicServer> <xpac> me?
21:31:34  <PublicServer> ***  made screenshot at 000401D6: http://ps.openttdcoop.org/public/webcam/000401D6.png
21:31:38  <PublicServer> <theholyduck> whos placing those signals?
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21:31:46  <PublicServer> <Kenji> whoever spammed copper on 03
21:31:55  <PublicServer> <xpac> *whooo wasnt me*
21:32:07  <PublicServer> <trangar> I removed some trains on copper 3
21:32:28  <PublicServer> <theholyduck> who made the 1 too short comment
21:32:33  <PublicServer> <theholyduck> its not
21:32:39  <PublicServer> <avdg> me
21:32:48  <PublicServer> <theholyduck> in what way is it too short?
21:32:49  <PublicServer> <avdg> i've measure it
21:33:00  <PublicServer> <avdg> since a full train doesnt fit
21:33:05  <PublicServer> <theholyduck> well, the entrance isnt permanent
21:33:09  <PublicServer> <theholyduck> look down to the model to the south
21:33:12  <PublicServer> <theholyduck> that how it will be
21:33:17  <PublicServer> <theholyduck> once i finish the other side
21:33:53  <PublicServer> <theholyduck> avdg, what are you doing? iots not 1 too short
21:33:59  <PublicServer> <theholyduck> the current entrance is temporary
21:34:06  <PublicServer> <avdg> let me rework it
21:34:09  <PublicServer> <theholyduck> it wont  be that way in a few minutes
21:34:23  <PublicServer> <theholyduck> for WHAT? tl is 20 and the trains have plenty of space
21:34:29  <PublicServer> <theholyduck> where is it 1 too short?
21:34:47  <PublicServer> <theholyduck> the thing you're fixing wont EXIST in 5 minutes
21:34:50  <PublicServer> <theholyduck> stop touching it
21:34:59  <PublicServer> <theholyduck> please, for the love of god, you're ruining it
21:35:06  <PublicServer> <Zaitzev> D:
21:35:08  <PublicServer> <theholyduck> you're fixing a temp slowdonw
21:35:12  <PublicServer> <Zaitzev> lol
21:35:13  <PublicServer> <theholyduck> that will only BE there for a couple of minutes
21:35:15  <PublicServer> <avdg> im not listining to flamers
21:35:16  <PublicServer> <Zaitzev> i'm laughing
21:35:25  <PublicServer> <theholyduck> avdg, its not flaming, its the truth
21:35:31  <PublicServer> <theholyduck> you're fixing a problem that exists, TEMPORARILY
21:35:39  <PublicServer> <Zaitzev> he was almost done with the thing when you showed up xD
21:35:47  <PublicServer> <theholyduck> please, kaiji or some op
21:35:49  <PublicServer> <theholyduck> stop the guy
21:35:52  <PublicServer> <trangar> don't worry ducky :P just delete it all later
21:35:55  <PublicServer> <theholyduck> *kenji
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21:36:04  <PublicServer> <theholyduck> but now i have to rwork that entire part
21:36:06  <PublicServer> <theholyduck> AVDG; STOP!
21:36:09  <PublicServer> <theholyduck> for gods sake
21:36:12  <PublicServer> <Zaitzev> omg
21:36:13  <PublicServer> <theholyduck> you're adding more owrk on my station
21:36:17  <PublicServer> <Zaitzev> way to go hijacking a job
21:36:19  <PublicServer> <theholyduck> ...
21:36:20  <xpac> try highlight KenjiE20
21:36:29  <theholyduck> KenjiE20, how can i get avdg to stop ruining?
21:36:31  <PublicServer> <Kenji> I'm here
21:36:42  <PublicServer> <theholyduck> hes just extended my rebuilt ...
21:36:48  <PublicServer> <theholyduck> because theres a temporarly slowdown
21:36:54  <PublicServer> <theholyduck> ...
21:36:59  <PublicServer> <Zaitzev> what a waste
21:37:03  <PublicServer> <Zaitzev> pointless xD
21:37:11  <PublicServer> <theholyduck> avdg, next time, when somebody says STOP, for the love of god, do
21:37:12  <PublicServer> <avdg> you think its pointless, I see mess
21:37:16  <PublicServer> <Kenji> tbh I wasn't paying attn over there, so I can't really say
21:37:17  <PublicServer> <Zaitzev> dude
21:37:18  <PublicServer> <theholyduck> avdg, yes it was messy
21:37:21  <PublicServer> <Kenji> BUT
21:37:25  <PublicServer> <theholyduck> because it was TEMPORARY
21:37:28  <PublicServer> <Zaitzev> he would've been done with the entire thing if you didn't touch it
21:37:31  <PublicServer> <Kenji> if it was a temp, then it's kind of pointless and annoying
21:37:33  <PublicServer> <theholyduck> didnt you see the !TEMP SPLIT sign?
21:37:44  <PublicServer> <theholyduck> and the example station to the south?
21:37:47  <PublicServer> <theholyduck> of how its ment to be?
21:38:14  <PublicServer> <Zaitzev> anyway, continue duck :)
21:38:17  <PublicServer> <Zaitzev> do your thing
21:38:22  <PublicServer> <theholyduck> well yes, but now i got to rebuilt that part, AGAIN
21:38:23  <PublicServer> <Zaitzev> *still watching*
21:38:26  <PublicServer> <theholyduck> because of avdg...
21:38:35  <PublicServer> <Zaitzev> ye, but don't let that stop you :3
21:38:37  <PublicServer> <avdg> i only listen if there is a valid reason to leave it
21:38:40  <PublicServer> <Zaitzev> pretend you're starting as of right now xD
21:38:42  <PublicServer> <theholyduck> there was..
21:38:44  <PublicServer> <theholyduck> it was a TEMP HACk
21:38:51  <PublicServer> <Kenji> avdg WIP is a valid reason
21:38:52  <PublicServer> <avdg> temp hack isnt valid
21:38:54  <PublicServer> <theholyduck> wich i said, repeately
21:39:03  <PublicServer> <theholyduck> avdg, it is when i'm working on a live station
21:39:08  <PublicServer> <theholyduck> that needs to KEEP working
21:39:12  <PublicServer> <theholyduck> while i build
21:39:15  <PublicServer> <theholyduck> you need dirty hacks
21:39:24  <PublicServer> <avdg> do it cleaner
21:39:32  <PublicServer> <theholyduck> avdg, there was no need to
21:39:34  <PublicServer> <avdg> my eyes are sensitive for hacks
21:39:44  <PublicServer> *** Kommer joined the game
21:39:47  <PublicServer> <theholyduck> se the !temp split sign?
21:39:51  <PublicServer> <xpac> this starts to become ridicolous
21:39:55  <PublicServer> <theholyduck> the line should go THROUHG there
21:40:05  <PublicServer> <avdg> stop flaming and do your job
21:40:06  <PublicServer> <theholyduck> and now i cant because you ruined it
21:40:15  <PublicServer> <avdg> we could talk like houres
21:40:24  <PublicServer> <Zaitzev> lol
21:41:00  <PublicServer> <pug> read sign
21:41:17  <PublicServer> <pug> add trains at train factory spawn
21:41:19  <PublicServer> <pug> down below
21:41:37  <PublicServer> <pug> at !factory pickup spawn
21:42:09  <PublicServer> <theholyduck> who just tried to add a train from the wrong place?
21:42:14  <PublicServer> <Kommer> /me
21:42:21  <PublicServer> <Kenji> I'm pretty sure factory exit, doesn't need extra signals
21:42:25  <PublicServer> <Kommer> did see the spawn place
21:42:28  <PublicServer> <pug> you don't need another signal half a tile away...
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21:42:54  <PublicServer> <Kenji> it's not like TL20 trains will follow each other out of the station so quickly
21:42:55  <PublicServer> <avdg> its called building style
21:43:24  <PublicServer> <avdg> and god damm... learn to use correct presignals :(
21:43:32  <PublicServer> <Kommer> lol
21:43:53  <PublicServer> <pug> i did it like that before
21:43:58  <PublicServer> <pug> someone must have changed it
21:44:20  <PublicServer> <trangar> who deleted the part rails of food drop?
21:44:58  <PublicServer> <theholyduck> whos reparing the line?
21:45:00  <PublicServer> <theholyduck> avdg, STOP
21:45:06  <PublicServer> <trangar> sorry duck, that was me
21:45:07  <PublicServer> <avdg> where?
21:45:08  <PublicServer> <theholyduck> i need it disconnected for ab it
21:45:16  <PublicServer> <trangar> I thought someone was messing it up
21:45:20  <PublicServer> <avdg> im just looking now
21:45:22  <PublicServer> <theholyduck> SOTP
21:45:24  <PublicServer> <Kenji> live train
21:45:27  <PublicServer> <theholyduck> whoever is rebuilding that linee
21:45:27  <PublicServer> <theholyduck> stop
21:45:30  <PublicServer> <avdg> wth?
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21:45:41  <PublicServer> <theholyduck> i need like 2 minuts to hook it up the right way around again
21:45:47  <PublicServer> <avdg> why are these tracks broken?
21:45:55  <PublicServer> <Kenji> queued train dude
21:45:55  <PublicServer> <trangar> -.-'
21:45:58  <PublicServer> <theholyduck> because i needed the time
21:46:00  <PublicServer> <Kenji> escape them
21:46:08  *** Z is now known as Guest1040
21:46:11  <PublicServer> <avdg> put them on a temp line :(
21:46:27  <PublicServer> <theholyduck> wont work due to how the system for this is designed
21:46:32  <PublicServer> <avdg> is it hard to fix track by track?
21:46:36  <PublicServer> ***  made screenshot at 00040DD6: http://ps.openttdcoop.org/public/webcam/00040DD6.png
21:46:36  <PublicServer> <xpac> this is like watching 3 doctors arguing in the middle of an operation :D
21:46:41  <PublicServer> <Zaitzev> xpac: lol
21:46:43  <PublicServer> <theholyduck> avdg, the layout for this system has no balancer
21:46:44  <PublicServer> <trangar> x) I know, it's great
21:46:52  <PublicServer> <theholyduck> thus you need to keep the trains on each track
21:46:53  <PublicServer> <theholyduck> equal
21:47:11  <PublicServer> <avdg> at least, you could leave 1 platform open
21:47:18  <PublicServer> <theholyduck> well we dont want the trains mixing up
21:47:20  <PublicServer> <theholyduck> this ise asier
21:47:23  <PublicServer> <theholyduck> and we got plenty of money
21:48:26  <PublicServer> <avdg> im almost at boilingpoint... so much things that doesnt make sense
21:48:36  <PublicServer> <avdg> *not meant on theholyduck*
21:48:36  <PublicServer> <trangar> avdg
21:48:39  <PublicServer> <pug> :D
21:48:41  <PublicServer> <trangar> if you play with other people
21:48:42  <PublicServer> <Kommer> indeed
21:48:50  <PublicServer> <trangar> the not everything is 100% perfect the way you want it
21:48:55  <PublicServer> <trangar> try to give others some slack please
21:48:55  <PublicServer> <avdg> I know
21:48:58  <PublicServer> <Kommer> yes ok, but we have some rules
21:49:14  <PublicServer> <trangar> it's duck's station, he's allowed to mess it up as badly as he wants
21:49:16  <PublicServer> <Kenji> halting an ML is a bit..... marginal
21:49:18  <PublicServer> <avdg> but big presignal block without combo's is a real hit
21:49:26  <PublicServer> <theholyduck> there, now it only needs signals
21:49:36  <PublicServer> <avdg> its not about ducks station, its about presignalling
21:49:53  <PublicServer> <xpac> there are only 8 trains waiting... that's not that much... on the inner ring :D
21:49:57  <PublicServer> <avdg> I saw already too less combosignals
21:50:01  <PublicServer> <Kommer> food trains are jammed
21:50:07  <PublicServer> <Kommer> why is there no temp bypass?
21:50:12  <PublicServer> <pug> ...
21:50:14  <PublicServer> <Zaitzev> you done duck?
21:50:16  <PublicServer> <theholyduck> kommer, because otherwise trains might switch
21:50:19  <PublicServer> <pug> entry was being modified
21:50:19  <PublicServer> <Kenji> xpac; 8 aka all
21:50:22  <PublicServer> <theholyduck> yeah, just signaling to be done
21:50:23  <PublicServer> <Kommer> always try to have at least 1/2 platforms open
21:50:23  <PublicServer> <Zaitzev> plus the signals ofc
21:50:25  <PublicServer> <Kommer> as a bypass
21:50:35  <PublicServer> <Kommer> pug, you still can keep station open
21:50:36  <PublicServer> <avdg> I sayed before, you could open at least 1 platform
21:50:45  <PublicServer> <trangar> you can't....
21:50:46  <PublicServer> <Kommer> if this would be a big network, the whole map would have been jammed
21:50:49  <PublicServer> <trangar> trains will switch lines
21:50:56  <PublicServer> <avdg> dont care
21:51:01  <PublicServer> <trangar> we do
21:51:01  <PublicServer> <Kommer> then add 2 temp tracks
21:51:03  <PublicServer> <avdg> no big traffic
21:51:14  <PublicServer> <Kommer> just add 2 temp stations
21:51:20  <PublicServer> <Kenji> add new, link, remove old
21:51:23  <PublicServer> <Kommer> indeed
21:51:43  <PublicServer> <Kommer> you can also build during traffic :)
21:51:45  <PublicServer> <Kenji> rather than stop trains, remove old, link new
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21:51:56  <PublicServer> <avdg> we are hard today, I must admit it :p
21:51:59  <PublicServer> <Kommer> or make a few platforms temp :)
21:52:01  <PublicServer> <Kommer> :P
21:52:05  <PublicServer> <Kommer> i'm not
21:52:10  <PublicServer> <Kommer> it's my first remark!
21:52:12  *** The_Z has quit IRC
21:52:13  <PublicServer> <Kommer> i'm being nice ;)
21:52:14  *** The_Z_UKBG is now known as The_Z
21:52:14  <PublicServer> <Zaitzev> lol
21:52:19  <PublicServer> <Zaitzev> now there's gonna be a surge of income
21:52:20  <PublicServer> <xpac> well maybe it's easy if you start the discussion after he has finished the work... hard to multitask that :D
21:52:22  <PublicServer> <avdg> me too, but it comes hard over, because its agains my logics
21:52:23  <PublicServer> <theholyduck> avdg, swee why i resisted your damn fix?
21:52:59  <PublicServer> <theholyduck> because it made me harder to make it like this
21:53:02  <PublicServer> <avdg> I don't care :p
21:53:04  <PublicServer> <Kommer> food is rotting on the pickup station!
21:53:06  <PublicServer> <theholyduck> well, next time
21:53:13  <PublicServer> *** Zaitzev has left the game (connection lost)
21:53:14  <PublicServer> <theholyduck> when somebody tells you, STOP, please, do it
21:53:18  <PublicServer> <trangar> only 9k tonnes
21:53:20  <PublicServer> <trangar> that's not much
21:53:25  <PublicServer> <avdg> so long you don't pass my logics I don't care
21:53:26  <PublicServer> <theholyduck> when somebody else is working on something, its rude to start interfering
21:53:26  <Zaitzev> what happened?
21:53:28  <PublicServer> <Kommer> why is food drop so big? almost 1 platform for each train :P
21:53:31  <Zaitzev> I fell out D:
21:53:37  *** Guest1040 has quit IRC
21:53:39  <Zaitzev> !password
21:53:39  <PublicServer> Zaitzev: roamed
21:53:43  <PublicServer> <Kenji> kommer; it'll all get used
21:53:48  <PublicServer> <trangar> @kommer: because it looks cool :D
21:53:51  <PublicServer> <Kommer> ok :)
21:53:54  <PublicServer> <Kommer> we'll see
21:53:56  <PublicServer> <Kenji> see game 131
21:54:03  <PublicServer> <Kenji> it'll probably end up bigger if anything
21:54:11  <PublicServer> *** Zaitzev joined the game
21:54:25  <PublicServer> <Kommer> too lazy to download game #131 :P
21:54:29  <PublicServer> <Zaitzev> :P
21:54:37  <PublicServer> <Zaitzev> nice job duck ^^
21:54:44  <PublicServer> <trangar> ye duck ^^ looks good
21:54:50  <PublicServer> <Zaitzev> now the demo can be removed ye?
21:54:55  <PublicServer> <avdg> too lazy to write a program to do that for you too kommer? :p
21:54:56  <PublicServer> <leg3nd> looks good, first now i see the change u made
21:55:11  <PublicServer> <Kommer> advg, yes :)
21:55:11  <PublicServer> <leg3nd> where busy with adding the duel brigdes. madness
21:55:14  <PublicServer> <Kommer> :P
21:55:25  <PublicServer> <Kommer> it smells in the game
21:55:28  <PublicServer> <theholyduck> i should really do the same on the left side
21:55:29  <PublicServer> <Kommer> the food is rotting :P
21:55:36  <PublicServer> <Mazur> Copper mine 13 has picked up its bed and walked.
21:55:42  <PublicServer> <theholyduck> i'll make a temp station this time
21:55:43  <PublicServer> <Kommer> theholyduck, fine with me, but keep the station running
21:55:46  <PublicServer> <Kommer> thats the challenge!
21:55:57  <PublicServer> <Kommer> holyduck. just keep 2 lanes open
21:56:00  <PublicServer> <xpac> well at least that food trains earn their money :D
21:56:02  <PublicServer> <theholyduck> kommer, well it would have been easier to do, hadnt somebody started to mess with my design :P
21:56:07  <PublicServer> <Kommer> and update them after you have done the rest
21:56:08  <PublicServer> <avdg> I agree with kommer, its a mess to brake a station (like rl btw)
21:56:17  <PublicServer> <Kommer> ok
21:56:22  <PublicServer> <Kommer> i will keep 3 lanes open
21:56:25  <PublicServer> *** Kenji has left the game (leaving)
21:56:26  <PublicServer> <Kommer> holyduck, you do the rest!
21:56:31  <PublicServer> <Zaitzev> Kommer, where are you building at?
21:56:42  <PublicServer> <theholyduck> well, kommer, the problem with food/goods, is that theres no balancing on the lines
21:56:46  <PublicServer> <theholyduck> appart from the flipflop on spawn
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21:56:53  <PublicServer> <avdg> theholyduck, balance is later
21:57:05  <PublicServer> <trangar> there is no balance and there won't be one
21:57:08  <PublicServer> <theholyduck> avdg, well the flipflop maintains perfect balance, as long as you dont mix them
21:57:09  <PublicServer> <Kommer> i closed 6 platforms
21:57:11  <PublicServer> <avdg> exception when the balancer is needed with a reason
21:57:12  <PublicServer> <trangar> just keep the trains on the right tracks
21:57:13  <PublicServer> <Kommer> do your think :)
21:57:17  <PublicServer> <Kommer> do your thing
21:57:18  <KenjiE20> @tweet Arguing on the publicserver. Heated stuff. Eat your heart out General Election
21:57:19  <Webster> KenjiE20: Posted.
21:57:29  <PublicServer> <Zaitzev> haha
21:57:35  <PublicServer> <avdg> :p
21:58:01  <PublicServer> <avdg> *checks twitter and see 3 unread msg'es
21:58:03  <PublicServer> <leg3nd> lol a tweet :>
21:58:09  <PublicServer> <Kommer> advg...
21:58:17  <PublicServer> <Kommer> omg 3... 3! unread?
21:58:19  <PublicServer> <Kommer> :P
21:58:39  <PublicServer> <avdg> wow... I missed some :p
21:58:39  <KenjiE20> I went and grabbed a desktop widget now
21:59:05  <PublicServer> <Kommer> why isnt there any balancing at the large train pickup?
21:59:14  <PublicServer> <Kommer> balancing is THE challenge
21:59:17  <PublicServer> <theholyduck> because lazy
21:59:18  <PublicServer> <Kommer> this is 'easy' ;P
21:59:20  <PublicServer> <trangar> there is no need
21:59:28  <PublicServer> <theholyduck> kommer, well i think v sort of decided it that way
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21:59:35  <PublicServer> <Kommer> ah ok
21:59:37  <PublicServer> <theholyduck> atleast, it was decided this way to use the flipflop for balancing
21:59:37  <PublicServer> <trangar> if you keep the same amount of trains on both tracks, you don't need balancing
21:59:45  <PublicServer> <trangar> plus, a flipflop is more challenging than a balancer
21:59:52  <PublicServer> <avdg> theholyduck: keeping adding rules 'why not' is not the way to go
21:59:53  <PublicServer> <theholyduck> not really though
21:59:53  <PublicServer> <Kommer> trangar, true.. but it is more challenging to do balancing
21:59:54  <PublicServer> <Kommer> :)
21:59:59  <PublicServer> <avdg> you will only hurt yourself
22:00:02  <PublicServer> <Kommer> :)
22:00:11  <Benny> !password
22:00:11  <PublicServer> Benny: roamed
22:00:12  <PublicServer> <Kommer> hmm, left side of the station
22:00:17  <PublicServer> <Kommer> 2 platforms are enough!
22:00:20  <PublicServer> <Kommer> why add more :P
22:00:22  <PublicServer> *** Benny joined the game
22:00:26  <PublicServer> <theholyduck> well, its for future needs
22:00:30  <PublicServer> <Kommer> ah ok
22:00:38  <PublicServer> <theholyduck> currently 2 is enough, wich is why i figured, its better to fix any cl issues now
22:01:05  <PublicServer> <theholyduck> only problem is, i want to "reverse the tracks.
22:01:17  <PublicServer> <Kommer> *idea
22:01:20  <PublicServer> <Kommer> to make more space
22:01:38  <PublicServer> ***  made screenshot at 0006F0F8: http://ps.openttdcoop.org/public/webcam/0006F0F8.png
22:01:39  <PublicServer> <Zaitzev> what are you up to?
22:02:22  <PublicServer> *** Benny has left the game (leaving)
22:03:17  <PublicServer> <Kommer> enough space?
22:03:32  <PublicServer> <theholyduck> possibly
22:03:42  <PublicServer> <Kommer> I can make more. want me>
22:03:44  <PublicServer> <Kommer> more
22:03:46  <PublicServer> <Kommer> not me, more
22:03:47  <PublicServer> <Kommer> :P
22:03:55  <PublicServer> <theholyduck> well yeah, i think i need a bit more for the cl20
22:06:31  <PublicServer> <Kommer> enough now?
22:06:34  <PublicServer> <theholyduck> yeah
22:06:47  <PublicServer> <Kommer> easy to keep station open
22:07:15  <PublicServer> *** sonic joined the game
22:08:15  <PublicServer> <Zaitzev> is TL20 max ?
22:08:19  <PublicServer> <pug> no
22:08:20  <PublicServer> <sonic> evening
22:08:27  <PublicServer> <trangar> hey sonic
22:08:28  <PublicServer> <theholyduck> hmm
22:08:29  <PublicServer> <Mazur> Sony.
22:08:29  <PublicServer> <avdg> hi
22:08:29  <PublicServer> <pug> i think 64 or something
22:08:35  <PublicServer> <Zaitzev> ah, true
22:08:36  <PublicServer> <theholyduck> i need to tilt the station the other way i guess
22:08:46  <PublicServer> <Zaitzev> now there's a mammoth train if i've ever seen one
22:08:51  <PublicServer> <Zaitzev> 64-train xD
22:09:05  *** Pirate87 has joined #openttdcoop
22:09:22  <KenjiE20> wasn't that in a game not long ago
22:09:28  <KenjiE20> maybe 5 back or something?
22:09:30  <PublicServer> <Mazur> About as long as a real goods train.  I used to hear them go by in the night when I was young.
22:09:44  <PublicServer> <Zaitzev> ye, they pass by not far from here
22:09:46  <PublicServer> <Zaitzev> they're like
22:09:50  <PublicServer> <Zaitzev> insanely long
22:09:56  <Pirate87> !password
22:09:56  <PublicServer> Pirate87: rebate
22:10:10  <PublicServer> *** Pirate87 joined the game
22:10:30  <PublicServer> *** Pirate87 has left the game (connection lost)
22:10:33  <PublicServer> <trangar> this game isn't as complex as 181 :P
22:10:34  <PublicServer> <Zaitzev> i think i read somewhere that it's not uncommon to have a train that is over a couple of miles long
22:11:07  <KenjiE20> yea, US trains are easily half a mile average
22:11:08  <PublicServer> *** Pirate87 joined the game
22:11:28  <PublicServer> <Zaitzev> http://en.wikipedia.org/wiki/Longest_trains
22:11:29  <PublicServer> <Zaitzev> :)
22:11:29  <Webster> Title: Longest trains - Wikipedia, the free encyclopedia (at en.wikipedia.org)
22:11:40  <PublicServer> <avdg> here we talk about max 400m for regular trains
22:12:01  <PublicServer> <Zaitzev> up to 312 cars, 37,440 tonnes, over 3 km long, six or seven locomotives including intermediate remote units
22:12:07  <PublicServer> <Zaitzev> <3<3
22:12:09  <PublicServer> <avdg> :)
22:12:14  <PublicServer> <Zaitzev> that is just sexy
22:12:17  <PublicServer> <avdg> pretty big
22:12:22  *** Progman has quit IRC
22:12:26  <PublicServer> <avdg> big -> america :)
22:12:35  <PublicServer> <Zaitzev> that train is in Australia btw
22:12:41  <leg3nd> 18 coaches (26,7 m each plus two Rc locomotives)  506 m allowed between Stockholm-Lule
22:12:41  <PublicServer> *** Pirate87 has left the game (connection lost)
22:12:43  <PublicServer> <avdg> ow :(
22:12:47  <PublicServer> <avdg> whoops
22:12:50  <leg3nd> been on that train in sweden :>
22:13:00  <leg3nd> did travel with it last weekend :>
22:13:02  <PublicServer> *** Pirate87 joined the game
22:13:25  <^Spike^> a tweet,,, about an argument.. what did i miss..
22:13:28  * ^Spike^ gets popcorn
22:13:32  <KenjiE20> lol
22:13:42  <PublicServer> <Zaitzev> haha
22:13:53  <PublicServer> <trangar> you missed the biggest fight yet
22:13:58  <KenjiE20> nah
22:14:10  <KenjiE20> it was rather heated though
22:14:12  <PublicServer> <Zaitzev> in this game tho ;p
22:14:17  <xpac> Run on 21 June 2001, comprising 682 wagons and hauled by eight 6000Hp General Electric AC6000CW diesel-electric locomotives controlled by a single driver with a total length of 7.353 km on the 275 km iron ore railway to Port Hedland in Western Australia  total weight 99,734 tons
22:14:17  <avdg> ah, now I see that tweet, took a long time :p
22:14:26  <PublicServer> <Kommer> holyduck, just finish half of the station, move the temp line to there and build the 2nd half
22:14:31  <xpac> like almost 8 kilometres...
22:14:34  <PublicServer> <trangar> ... wtf :P
22:14:37  <^Spike^> i prob could've seen it earlier but doing other things aswell :D
22:14:37  <KenjiE20> speed up your updates :P
22:14:39  <PublicServer> <Zaitzev> xpac: *drool*
22:14:46  <^Spike^> maybe i should startup tweetdeck more :D
22:14:51  <PublicServer> <avdg> nope, then I would reach the api limits
22:14:56  <^Spike^> ...
22:15:02  <PublicServer> <trangar> next time we make TL64 10 engines
22:15:03  <KenjiE20> ^Spike^: I just added a desktop widget
22:15:06  <^Spike^> avdg what api you using
22:15:16  <^Spike^> the one with the program name or the regular api?
22:15:21  <PublicServer> <avdg> for twitter?
22:15:28  <KenjiE20> you get 100 per hour for twitter normally
22:15:33  <^Spike^> cause if it's the first one you can do like 10 updates every minute
22:15:37  <^Spike^> that's the normal api
22:15:39  <PublicServer> <xpac> good night guys!
22:15:39  <PublicServer> <avdg> twitter api has a limit arround 300/h i thought
22:15:40  <KenjiE20> even at once a minute you ain't gonna hit that
22:15:40  <pugi> i juse tweetdeck :)
22:15:42  <^Spike^> which they want to get rid of
22:15:51  <^Spike^> the other api uses oauth
22:15:52  <KenjiE20> ours is 150 atm btw ^Spike^
22:15:58  <PublicServer> <Mazur> Why is hte goods entry/exit being done left-hand drive?  Is there a need to do so?
22:16:08  <^Spike^> which they allow more api calls on per user per hour
22:16:12  <PublicServer> <trangar> it's V's weird idea
22:16:13  <PublicServer> <theholyduck> mazur, working on it
22:16:14  <PublicServer> <trangar> just go with it
22:16:22  <^Spike^> oauth is pretty fun though :)
22:16:25  <PublicServer> <Zaitzev> i'd love to see TL64s
22:16:26  <PublicServer> <Zaitzev> <3
22:16:31  <^Spike^> tested it out
22:16:38  <PublicServer> <pug> hmm
22:16:41  <PublicServer> ***  made screenshot at 0000691E: http://ps.openttdcoop.org/public/webcam/0000691E.png
22:16:41  <PublicServer> <Pirate87> hi guys
22:16:43  <PublicServer> <pug> i can get to tl 50
22:16:44  <PublicServer> <Zaitzev> hi
22:16:44  <KenjiE20> I should maybe make a twitter account one day
22:16:45  <^Spike^> you can let the tweets show posted at xxxx using Something
22:16:55  <^Spike^> eh.. via something
22:17:15  *** Intexon has joined #openttdcoop
22:17:23  <^Spike^> kenji no hurry in eh.. i think like 8-9 months maybe longer i only posted 59 tweets ;)
22:17:37  <KenjiE20> heh, maybe I'll rewrite this old twitter plugin for webster to oauth
22:17:44  <PublicServer> <avdg> :) I didn't reached 10 tweets
22:17:48  <PublicServer> *** Pirate87 has left the game (connection lost)
22:17:52  <KenjiE20> make it say via IRC
22:17:54  <PublicServer> <Mazur> it's the kind of thing that makes me crash trains.    Let V be in them, becaues V must die!  Evil left hand driver.
22:18:03  <KenjiE20> ^Spike^: I'd probably never tweet
22:18:11  <KenjiE20> just use it to follow F1/coop :P
22:18:14  <PublicServer> <avdg> bad thing is that I make more blogpost local then twitter/blog/etc online
22:18:17  <PublicServer> *** Intexon joined the game
22:18:21  <Pirate87> !password
22:18:21  <PublicServer> Pirate87: pinked
22:18:34  <^Spike^> kenji hint: I just do it to annoy a friend sometimes or my bro :)
22:18:36  <PublicServer> <avdg> today: 3 blogpost :p
22:18:38  <PublicServer> *** Pirate87 joined the game
22:18:51  <KenjiE20> I should write more stuff for my site tbqh
22:18:53  <PublicServer> <trangar> guys
22:18:54  <PublicServer> <pug> Zaitzev: look below factory pickup :D
22:18:56  <^Spike^> some friend who also is a college student but in his first year or so i annoy
22:18:56  <PublicServer> <trangar>  check train 814
22:19:02  <^Spike^> cause i have way more free time then him
22:19:02  <KenjiE20> then again, up coming code releases
22:19:11  <PublicServer> <trangar> max = 99 parts btw
22:19:17  <PublicServer> <trangar> to TL50
22:19:21  <PublicServer> <trangar> *so
22:19:40  <KenjiE20> trangar: where'd you get that?
22:19:48  <PublicServer> <trangar> I just tried it out
22:20:02  <PublicServer> <trangar> got 10 engines, and it stopped adding pieces at 99
22:20:11  <PublicServer> <trangar> that's one shitlong train :P
22:20:15  <KenjiE20> pretty sure it's bigger than that
22:20:36  <PublicServer> <trangar> I couldn't get it bigger, but feel free to prove me wrong
22:20:46  <PublicServer> *** Pirate87 has left the game (connection lost)
22:20:52  <PublicServer> <pug> max 4895 passengers...
22:20:56  <PublicServer> <trangar> =3
22:21:04  <PublicServer> <trangar> can be higher with less engines ofc
22:21:25  <PublicServer> <trangar> it accelerates pretty quick btw
22:21:33  <Pirate87> damm, i can't play while skypeing :/
22:21:45  <^Spike^> then...
22:21:49  <^Spike^> don't skype?
22:21:54  <^Spike^> ottdc has priority? :)
22:22:03  <Absurd-Mind> !password
22:22:03  <PublicServer> Absurd-Mind: pinked
22:22:05  <Pirate87> nope, it's my girlfriend
22:22:07  <^Spike^> respect our authoritah!
22:22:10  <^Spike^> oh.. eh... :)
22:22:12  <PublicServer> <trangar> that's what we said
22:22:14  <PublicServer> *** Absurd-Mind joined the game
22:22:14  <^Spike^> good point :)
22:22:15  <PublicServer> <trangar> ottd > skype
22:22:18  <KenjiE20> hmm fair enough
22:22:22  <Pirate87> :)
22:22:22  <^Spike^> aren't we more important then her?
22:22:26  <KenjiE20> I got mine to 104 half tiles
22:22:27  * ^Spike^ walks away sad
22:22:28  <PublicServer> <trangar> :<
22:22:37  <^Spike^> :)
22:22:49  *** Vitus has joined #openttdcoop
22:22:56  <KenjiE20> so, TL 52
22:23:49  <PublicServer> *** V453000 joined the game
22:23:51  <PublicServer> <V453000> hey everybody
22:23:52  <PublicServer> <trangar> "Can't move vehicle... train too long" at 99 half-tiles
22:23:53  <PublicServer> <avdg> hey v
22:23:54  <PublicServer> <trangar> hey V
22:24:03  <PublicServer> <trangar> V :D check train 814
22:24:16  <PublicServer> <trangar> 5.390 passengers =3
22:24:23  <PublicServer> <V453000> ok
22:24:23  <PublicServer> <avdg> were are you buildings these trains?
22:24:26  <PublicServer> <V453000> and?
22:24:31  <PublicServer> <trangar> it's cool
22:24:33  <KenjiE20> pfft
22:24:34  <PublicServer> <V453000> no its not
22:24:36  <KenjiE20> 4,080
22:24:37  <PublicServer> <trangar> is too
22:24:50  <PublicServer> <trangar> @ken, I used only 1 engine :D
22:24:53  <PublicServer> <Zaitzev> haha
22:25:02  <PublicServer> <Zaitzev> that is awesome
22:25:13  <PublicServer> <Zaitzev> how many cars?
22:25:21  <PublicServer> <trangar> 98
22:25:24  <PublicServer> <Zaitzev> :D
22:25:33  <PublicServer> <trangar> it's acceleration is....
22:25:34  <PublicServer> <trangar> pathetic
22:25:34  <Vitus> !password
22:25:34  <PublicServer> Vitus: pinked
22:25:38  <PublicServer> <Zaitzev> heh
22:25:45  <PublicServer> <Zaitzev> still
22:25:47  <PublicServer> <trangar> 130.... 131.......
22:25:53  <PublicServer> <trangar> doesn't go higher :D
22:25:54  <PublicServer> <Zaitzev> that tiny loc pulling all that by itself?
22:25:58  <PublicServer> *** Vitus joined the game
22:25:58  <PublicServer> <Zaitzev> it's like on steroids
22:26:04  <Skasi> you make me wanna thoin
22:26:16  <PublicServer> <Zaitzev> is that the engine with most hp?
22:26:20  <PublicServer> <trangar> dunnow
22:26:26  <PublicServer> <theholyduck> whas with the overkill on the entry signals
22:26:36  <PublicServer> <trangar> 8k HP
22:26:44  <PublicServer> <Zaitzev> k
22:26:48  <PublicServer> <Zaitzev> the AC has 24k
22:27:01  <PublicServer> <trangar> =3
22:27:11  <PublicServer> <Zaitzev> not very fast tho, 120kmh
22:27:22  <PublicServer> <Zaitzev> next is 12k hp and 160 kmh
22:27:33  <PublicServer> <trangar> I don't think it's wise to go faster than that with a 10 mile long train <.<
22:27:37  <PublicServer> <Zaitzev> haha
22:27:40  <PublicServer> <Zaitzev> not really
22:27:54  <PublicServer> <Zaitzev> i wonder what income that would generate
22:28:06  <PublicServer> <trangar> depends on the resource, distance and speed
22:28:10  <PublicServer> <Zaitzev> 90*[value per car]= ?
22:28:16  <PublicServer> <Mazur> Helped a bit with signalling, hope hat's ok.
22:28:18  <PublicServer> <Zaitzev> and that ;P
22:28:35  <PublicServer> <trangar> good luck keeping this baby at max speed :D
22:28:57  <PublicServer> <Mazur> Apparently not.  Oh well, I tried.
22:29:14  <PublicServer> <trangar> 3x ex ac = on steroids
22:29:23  <PublicServer> <trangar> gets that train from 0 to 120 in a couple of sec
22:29:30  <PublicServer> <Zaitzev> pretty powerful :3
22:29:31  <PublicServer> *** Absurd-Mind has left the game (connection lost)
22:29:50  <PublicServer> <trangar> challenge: make a game with min TL 40 :D
22:29:51  <PublicServer> <V453000> what the hell is supposed to be madness board?
22:29:58  <PublicServer> <avdg> lol
22:29:59  <PublicServer> <Zaitzev> hahaha
22:30:03  <PublicServer> <leg3nd> :>
22:30:05  <PublicServer> <theholyduck> time to fix the cl issues
22:30:06  <PublicServer> <trangar> could be possible with enough HP
22:30:20  <PublicServer> <Zaitzev> we had fun at that build on MADNESS BOARD
22:30:23  <PublicServer> <avdg> check 805
22:30:32  <PublicServer> <avdg> 5,5k pax
22:30:39  <PublicServer> <trangar> teehee :D
22:30:57  <PublicServer> <Zaitzev> haha xD
22:31:04  <PublicServer> <trangar> pure engine? O.o
22:31:06  <PublicServer> <avdg> already on maxspeed
22:31:17  <PublicServer> <avdg> yeah, im cheating
22:31:26  <PublicServer> *** Kommer has left the game (leaving)
22:31:43  <PublicServer> ***  made screenshot at 0002F9A9: http://ps.openttdcoop.org/public/webcam/0002F9A9.png
22:31:43  <PublicServer> <xpac> what the hell!
22:31:51  <PublicServer> <xpac> who build the super star destroyer train?
22:31:56  <PublicServer> <leg3nd> Who is building the LHC :>>>>>
22:31:59  <PublicServer> <avdg> because it looks like that openttd looks at the count of diffrend parts, limited by 100
22:32:12  <PublicServer> <avdg> end of these are not counted
22:32:13  <PublicServer> <leg3nd> u have to make the train go 99.999 of light speed before something happends :>
22:32:33  <PublicServer> <trangar> how do you add a lot of engines together without dragging them all?
22:33:02  <PublicServer> <sonic> hold the magic key
22:33:03  <PublicServer> <sonic> ctrl
22:33:05  <PublicServer> <Zaitzev> haha
22:33:13  <PublicServer> <Zaitzev> craaash
22:33:17  <PublicServer> <trangar> still makes a new train
22:33:19  <PublicServer> <pug> that will crash
22:33:23  <PublicServer> <pug> okay
22:33:24  <PublicServer> <pug> :D
22:33:25  <PublicServer> <V453000> wtf
22:33:28  <PublicServer> <avdg> trust me
22:33:29  <PublicServer> <V453000> Maize Pickup 11
22:33:31  <PublicServer> <V453000> damn
22:33:32  <PublicServer> <Zaitzev> lmao
22:33:35  <PublicServer> <trangar> DIE
22:33:41  <PublicServer> <trangar> :D it's still at max speed
22:33:41  <PublicServer> <pug> crash
22:33:49  <PublicServer> <trangar> :D
22:33:50  <PublicServer> <pug> what
22:33:51  <PublicServer> <pug> :O
22:33:52  <PublicServer> <trangar> ....
22:33:53  <PublicServer> <Zaitzev> hahaha
22:33:54  <PublicServer> <trangar> what?
22:33:54  <PublicServer> <Zaitzev> wtf
22:33:58  <PublicServer> <Zaitzev> LMAO
22:33:59  <PublicServer> <sonic> lol
22:33:59  <PublicServer> <leg3nd> Major bug
22:34:01  <PublicServer> <sonic> awesome
22:34:04  <PublicServer> <Zaitzev> that's a big bug
22:34:06  <PublicServer> <Zaitzev> :D
22:34:06  <PublicServer> <xpac> guys, you are not supposed to play snakes :D
22:34:07  <PublicServer> <avdg> its not a bug
22:34:08  <PublicServer> <Vitus> What? Where?
22:34:11  <PublicServer> <avdg> its a feature
22:34:11  <PublicServer> <Zaitzev> that is the coolest
22:34:19  <PublicServer> <Zaitzev> see !BUG!
22:34:30  <PublicServer> <V453000> are you retarded or yes
22:34:33  <PublicServer> <trangar> :D
22:34:38  <PublicServer> <xpac> yes, we can!
22:34:47  <PublicServer> <avdg> its a feature, because with old pathfinders, these trains would crash themself
22:34:57  <PublicServer> <trangar> :D
22:35:03  *** Benny has quit IRC
22:35:05  <PublicServer> <trangar> try that for eyecandy
22:35:14  <Skasi> oh god stop it, I don't have time to join!
22:35:25  <PublicServer> <xpac> this is ridiculously sick :D
22:35:29  <PublicServer> <Zaitzev> looks fun still
22:35:29  <PublicServer> <sonic> i saved it
22:35:29  <pugi> !screen
22:35:31  <PublicServer> *** pugi made screenshot at 000363D5: http://ps.openttdcoop.org/public/webcam/000363D5.png
22:35:32  <PublicServer> <avdg> its not
22:35:40  <pugi> <.<
22:35:41  <PublicServer> <avdg> its coded, so it follows the script rules
22:35:46  <pugi> someone else did something
22:35:58  <Skasi> yush
22:36:00  <PublicServer> <avdg> who is touching it?
22:36:02  <PublicServer> <avdg> :p
22:36:32  <PublicServer> <trangar> LOL
22:36:38  <PublicServer> <trangar> check train 816 xD
22:36:47  <PublicServer> <trangar> it's so weak it won't get above 8 km/h
22:37:08  <PublicServer> <pug> 594000hp...
22:37:16  *** thgergo has quit IRC
22:37:16  <PublicServer> <avdg> 600k pk, not that bad
22:37:25  <PublicServer> <avdg> 7k ton :p
22:37:33  <PublicServer> <trangar> :<
22:37:36  <PublicServer> <trangar> sucky train be sucky
22:38:29  <PublicServer> <xpac> well simply send that train to the ML
22:38:42  <PublicServer> <avdg> :p
22:38:57  <PublicServer> <xpac> those sucky little 2TL will flee in terror :D
22:38:57  <PublicServer> <avdg> wth?
22:39:19  <PublicServer> <trangar> wtf? xD
22:40:25  <PublicServer> *** V453000 has left the game (connection lost)
22:40:57  <PublicServer> <trangar> wtf?
22:41:00  <PublicServer> *** V453000 joined the game
22:41:02  <PublicServer> <trangar> it randomly crashes?
22:41:15  <PublicServer> <trangar> ..
22:41:22  <PublicServer> <trangar> who makes a 2nd train and crashes it in the first one? =/
22:41:45  <PublicServer> *** V453000 has left the game (connection lost)
22:42:12  <PublicServer> *** V453000 joined the game
22:42:32  <PublicServer> <Mazur> Following 626 for a bit, it's holding a race with a train on the nxt track.
22:42:34  *** fonsinchen has joined #openttdcoop
22:43:00  <PublicServer> <theholyduck> also, whoever is whining at the short bit of left hand drive in the goods side of the town drop entrance
22:43:15  <PublicServer> <theholyduck> it was the sanest wayt to do it while keeping the station operational
22:43:53  <PublicServer> <Mazur> That was I. I did not think it necessary.  But it's your build.
22:44:07  <PublicServer> <theholyduck> well it wasnt NECEASRY
22:44:11  <PublicServer> <theholyduck> but it was easier
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22:44:20  <PublicServer> <theholyduck> less tf needed, easier to keep it operational
22:44:21  <PublicServer> <Zaitzev> and it's not left when leaving the station so
22:44:34  <PublicServer> <theholyduck> and the entry and exit is still the correct way around
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22:46:29  <PublicServer> <Mazur> Not on a per platform basis.  BUt I'll just keep away from there., then.  Such inconsistencies  bbreak me or I break them.
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22:47:47  <PublicServer> <trangar> <3 train 843
22:49:38  <Skasi> don't remove it! I wanna take a look at it tomorrow :P
22:49:52  <PublicServer> <trangar> I won't, just hope people don't crash it
22:50:06  <trangar> !screen
22:50:08  <PublicServer> *** trangar made screenshot at 00071892: http://ps.openttdcoop.org/public/webcam/00071892.png
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22:50:18  <trangar> screenshot made :)
22:51:15  <PublicServer> <Mazur> II'm off.  ~\o/~
22:51:19  <PublicServer> <xpac> Me too
22:51:20  <PublicServer> <trangar> byebye
22:51:25  <PublicServer> <avdg> gn
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22:51:44  <Mazur> Oh no, not to bed, yet.
22:52:05  <Mazur> Gonna watch some Sea Patrol.
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22:53:59  * avdg updates some stuff here
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22:56:47  <Skasi> uuuh, what have you done there, trangar? :O
22:56:52  <PublicServer> <trangar> it's a bug
22:57:00  <PublicServer> <trangar> the train doesn't crash with itself
22:57:06  <PublicServer> <trangar> don't know if it's only that type of engine or any
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22:58:08  <Skasi> mmh, it should though, no?
22:58:22  <PublicServer> <trangar> well usually if a train hits itself, it's broken ye
22:58:50  <Pirate87> !password
22:58:50  <PublicServer> Pirate87: jewels
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22:59:17  <PublicServer> <trangar> experiment time :D
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23:00:19  <Skasi> yippers, just tested in SP, trains dont crash into themself
23:00:29  <avdg> tranger: there is a reason why trains dont crash themself
23:00:30  <Skasi> make a bugreport!
23:00:33  <PublicServer> <trangar> :D
23:00:52  <PublicServer> <trangar> ye from coding point-of-view I understand why they don't crash in themselves
23:00:55  <PublicServer> <trangar> but still
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23:01:01  <avdg> old pathfinders are so stopid they allowed trains to cross themself
23:01:18  <avdg> then it would be stopid to let a train crash themself
23:01:20  <PublicServer> *** pug has left the game (connection lost)
23:01:25  <avdg> out of nowhere
23:01:30  <PublicServer> *** Pirate87 has left the game (connection lost)
23:01:41  <PublicServer> <trangar> it still looks funny :)
23:01:47  <PublicServer> ***  made screenshot at 0005A534: http://ps.openttdcoop.org/public/webcam/0005A534.png
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23:03:19  <Skasi> well, the game SHOULD make a train crash if it ... crashes into itself
23:04:19  <KenjiE20> it's never done that, ever
23:04:24  <KenjiE20> historical throwback
23:05:16  <Skasi> well it should
23:06:25  <avdg> skasi: write a patch and make your own binaries then :p
23:06:29  <Skasi> make a small O and let a train with length 100 drive inside it, being stacked a dozen times :)
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23:07:06  <PublicServer> <trangar> :D
23:07:08  <avdg> even better: get 10 trains in a O loop without crashing :p
23:07:21  <PublicServer> <trangar> x)
23:07:21  <PublicServer> *** Intexon joined the game
23:07:33  <PublicServer> <trangar> atm we got over 800 trains in an O loop without crashing :P
23:07:43  <avdg> ?
23:08:01  <PublicServer> <V453000> avdg: ignore it
23:08:05  <avdg> I know how to add more then 10 trains in a bigger loop
23:08:13  <avdg> compressed
23:08:32  <avdg> was actually the basic of that 10trains loop problem
23:08:49  <avdg> V: I see
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23:09:26  <avdg> shifts done here, need to go to my next one: sleeping
23:09:27  <avdg> gn
23:09:36  <PublicServer> <V453000> cya
23:09:39  <PublicServer> <Zaitzev> bye
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23:10:02  <PublicServer> <leg3nd> Hmm, should the SL between SLH 3 West and East, soon be made double
23:10:11  <PublicServer> <leg3nd> alot of trafik there now
23:10:34  <PublicServer> <V453000> if a SL is double, something is wrong
23:10:41  <PublicServer> <V453000> mostly
23:11:06  <PublicServer> <leg3nd> i think its pretty heavy loaded from time to time
23:11:13  <PublicServer> <V453000> indeed
23:11:19  <PublicServer> <sonic> SLH G 07 as well
23:11:28  <PublicServer> <sonic> still working properly though
23:11:29  <PublicServer> <V453000> but a better idea is to make another SL and connect some of these primaries to it
23:11:57  <PublicServer> <leg3nd> have some that dont go into the ring at !here
23:12:36  <PublicServer> <leg3nd> only at the Exit of factory drop
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23:17:38  <trangar> !players
23:17:39  <PublicServer> trangar: Client 182 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182)
23:17:39  <PublicServer> trangar: Client 184 (Orange) is sonic, in company 1 (#openttdcoop PSG#182)
23:17:39  <PublicServer> trangar: Client 57 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
23:17:39  <PublicServer> trangar: Client 153 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
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23:29:10  <PublicServer> <Zaitzev> who's up?
23:29:31  <PublicServer> <sonic> me
23:29:37  <PublicServer> <Zaitzev> cool
23:29:40  <PublicServer> <Zaitzev> so i'm not alone ;p
23:29:55  <PublicServer> <sonic> (:
23:30:15  <KenjiE20> coop never sleeps, we build on through th... *snore*
23:30:21  <PublicServer> <Zaitzev> :P
23:30:24  <PublicServer> <sonic> :D
23:30:30  <PublicServer> <Zaitzev> 878 trains :3
23:30:47  <PublicServer> <Zaitzev> it's fun watching the tiny 2TL ones
23:31:02  <PublicServer> <sonic> I've added a whole lot of trains
23:31:05  <PublicServer> *** leg3nd has joined spectators
23:31:18  <PublicServer> <sonic> found a heavily underserviced  1,2k ore mine
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23:31:45  <PublicServer> <Zaitzev> hehe
23:31:51  <PublicServer> ***  made screenshot at 0001B29B: http://ps.openttdcoop.org/public/webcam/0001B29B.png
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23:39:59  <Skasi> check whether the train's orders are correct, sonic - I found one stations with trains only being ordered to "full load", but not to visit any other station :)
23:40:09  <Skasi> -s
23:40:20  <PublicServer> <sonic> whoa, what station?
23:40:24  <PublicServer> <sonic> i just cloned the trains
23:40:33  <Skasi> well the 1,2k ore one
23:40:56  <Skasi> 'cause if you clone trains that only load ore but don't drop it anywhere.. yeah you surely get my point :P
23:42:00  <PublicServer> <Zaitzev> meh, i need a break
23:42:05  <PublicServer> <Zaitzev> tv or something
23:42:07  <PublicServer> <Zaitzev> ^^
23:42:18  <Skasi> And I need sleep!
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23:42:30  <Skasi> Good night everyone! :)
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23:43:22  <PublicServer> <sonic> can't find the trains, you were speaking of :/
23:43:34  <PublicServer> *** Intexon has left the game (connection lost)
23:43:42  <PublicServer> <sonic> copper 02 seems fine
23:44:17  <PublicServer> <sonic> and they are all making profit
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