Log for #openttdcoop on 24th April 2010:
Times are UTC Toggle Colours
00:01:11  <jondisti> !password
00:01:11  <PublicServer> jondisti: baying
00:01:19  <PublicServer> *** jond1sti joined the game
00:01:55  <PublicServer> ***  made screenshot at 0001EF72:
00:03:45  *** Phazorx has left #openttdcoop
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00:09:54  <Jannis> !password
00:09:54  <PublicServer> Jannis: impede
00:10:09  <PublicServer> *** Jannis joined the game
00:16:57  <PublicServer> ***  made screenshot at 0001D18E:
00:17:18  <PublicServer> <sonic> train limit hit
00:17:21  <PublicServer> <sonic> im off now, good night
00:23:43  <PublicServer> *** sonic has left the game (leaving)
00:26:32  <PublicServer> <jond1sti> i'm off too
00:26:33  <PublicServer> <jond1sti> night
00:26:36  <PublicServer> *** jond1sti has left the game (leaving)
00:26:37  <PublicServer> *** Game paused (number of players)
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00:30:36  <PublicServer> *** Zaitzev has left the game (leaving)
00:31:59  <PublicServer> ***  made screenshot at 0001E38B:
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00:41:41  <KyleS> !password
00:41:41  <PublicServer> KyleS: slants
00:41:55  <PublicServer> *** KyleS joined the game
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01:03:01  <Zaitzev> quiet in there huh?
01:03:12  <Zaitzev> !players
01:03:14  <PublicServer> Zaitzev: Client 189 (Orange) is KyleS, in company 1 (#openttdcoop PSG#182)
01:03:14  <PublicServer> Zaitzev: Client 187 is Jannis, a spectator
01:04:30  <KyleS> :-/
01:04:38  <KyleS> yeah
01:04:55  <KyleS> usually just get on and idle hopeing someone else might join so that it unpauses :)
01:05:12  <KyleS> hoping*
01:06:40  <Zaitzev> hehe:)
01:06:48  <Zaitzev> so, when was the last time you were in that game?
01:07:07  <Zaitzev> lots have happened today :3
01:07:20  <KyleS> yeah
01:07:36  <KyleS> I looked at it about 10 hours ago
01:07:40  <KyleS> but that was very brief
01:07:58  <Zaitzev> k
01:07:59  <KyleS> the last I built anything was yesterday... about 20-24 hours ago
01:08:34  <Zaitzev> i hope in a future game we can have TL98
01:08:46  <Zaitzev> we built a demotrain TL98
01:08:53  <KyleS> :o
01:09:01  <Zaitzev> was funny
01:09:02  <KyleS> that would be crazy
01:09:12  <Zaitzev> I wonder what income it generates
01:09:17  <Zaitzev> food/goods
01:09:41  <PublicServer> *** Jannis has left the game (leaving)
01:09:44  <Zaitzev> this game has TL20 and the goods trains generate about 1,2m
01:10:07  <Zaitzev> so we could assume about 4x that :3
01:10:16  <KyleS> :D
01:10:32  <KyleS> i like the stations newgrfs ... so much eye candy
01:10:40  <Zaitzev> yeah
01:10:45  <Zaitzev> almost too much ;P
01:10:55  <KyleS> :s
01:11:16  <Zaitzev> have you ever tried playing with the ECS grfs?
01:11:24  <Zaitzev> extra industries, cargo etc
01:11:38  <KyleS> oh
01:11:41  <KyleS> i've seen saved games with it
01:11:45  <KyleS> but i've never played one myself
01:11:56  <Zaitzev> I've played a couple of SP games with it
01:12:16  <Zaitzev> it's way much more work
01:12:33  <Zaitzev> each industry needs several different materials, provided by industries also demanding various materials
01:12:53  <Zaitzev> and the list of industries is loooong
01:12:56  <PublicServer> <KyleS> sounds fun though :D
01:13:01  <Zaitzev> it is :3
01:13:20  <Zaitzev> I did something fun tho
01:13:44  <Zaitzev> pretty much the same thing done in these games, having dropoffs etc
01:14:18  <Zaitzev> I started playing ottd about a week ago, and I found out about this coop-site just a couple of days ago. coop is neat ^^
01:14:25  <PublicServer> <KyleS> i've wanted to try a game like this by myself... too difficult to do it by myself though <.<
01:14:30  <PublicServer> <KyleS> or, rather, too much work
01:14:48  <PublicServer> <KyleS> yeah, coop is fun
01:14:54  <PublicServer> <KyleS> i started a couple weeks ago
01:14:58  <Zaitzev> it takes a LONG time alone yes
01:15:22  <Zaitzev> That and the fact that I didn't know half of what I've learned the past 2 days from coop play
01:15:25  <PublicServer> <KyleS> i'm in USA and most of the others are in europe, so i rarely get to build on weekday evenings though QQ
01:15:34  <Zaitzev> various build techniques etc
01:15:40  <PublicServer> <KyleS> lol
01:15:42  <Zaitzev> :/
01:15:50  <Zaitzev> timezones suck sometimes
01:16:03  <PublicServer> <KyleS> have you looked at game #180?
01:16:06  <PublicServer> <KyleS> it's crazy
01:16:11  <Zaitzev> I peaked at it yes
01:16:15  <Zaitzev> just the screenshots tho
01:16:21  <Zaitzev> didn't download the savegame
01:16:23  <PublicServer> <KyleS> ah
01:21:24  <Zaitzev> I dunno if anyone joins tho
01:21:31  <Zaitzev> it's 3am here (Norway)
01:21:48  <Zaitzev> most people were active just 3-4 hours ago
01:21:57  <KyleS> yeah
01:22:16  <Zaitzev> are you on the east or west coast?
01:22:25  <KyleS> west-ish
01:22:27  <KyleS> utah
01:22:33  <PublicServer> *** KyleS has left the game (leaving)
01:22:33  <Zaitzev> k
01:22:38  <KyleS> the mountain west :)
01:22:43  <Zaitzev> utah, isn't that where there's a lot of amish people?
01:22:52  <Zaitzev> or something?
01:23:20  <KyleS> nah, the amish population is mostly in the northwest area of the midwest
01:23:28  <Zaitzev> k
01:23:30  <KyleS> but utah has a high mormon population
01:23:43  <KyleS> that's probably what you were thinking of
01:23:46  <Zaitzev> perhaps
01:23:54  <Zaitzev> I probably mixed it up a bit xD
01:24:04  <KyleS> lol
01:24:25  <Zaitzev> i know i've heard about utah regarding some high concentration of religious people
01:24:39  <Zaitzev> but then again, other states probably has the same amount of other religions ;p
01:24:53  <Zaitzev> mostly crazy christians xD
01:24:57  <KyleS> lol
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02:06:38  <Zaitzev> anyone alive?
02:08:04  <Zaitzev> In the game I noticed you could buy airships/zeppeliners. Do they become available after a certain year or something?
02:09:07  <gleeb> Depends, could be a grf.
02:09:42  <Zaitzev> i have the same grfs as in the game loaded in a singleplayer game, but I don't see the zeppeliners
02:09:50  <Zaitzev> game year is 1996
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02:10:11  <gleeb> Check the documentation?
02:12:37  <Zaitzev> can't find anything about it ><
02:12:48  <Zaitzev> tried the wikis
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02:26:26  <KyleS> o.o
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06:35:26  *** ChanServ sets mode: +o ^Spike^
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07:06:48  <trangar> !password
07:06:48  <PublicServer> trangar: vogued
07:06:50  <trangar> !playercount
07:06:51  <PublicServer> trangar: Number of players: 0
07:09:39  <PublicServer> *** trangar joined the game
07:13:22  <PublicServer> *** Game unpaused (number of players)
07:13:22  <PublicServer> *** KyleS joined the game
07:13:25  <PublicServer> <trangar> hey kyle
07:13:28  <PublicServer> <KyleS> hello
07:13:58  <PublicServer> <trangar> ugh way too early x)
07:14:02  <PublicServer> <KyleS> :x
07:14:07  <PublicServer> <KyleS> too late for me ;-)
07:15:36  <PublicServer> <KyleS> i initially thought this network plan was going to be meh
07:15:38  <PublicServer> <KyleS> but i like it now :)
07:15:50  <PublicServer> <trangar> I thought it was going to be great, but now I think it's meh :P
07:16:10  <PublicServer> <KyleS> lol
07:16:42  <PublicServer> <KyleS> ugh
07:16:43  <PublicServer> <KyleS> fail
07:16:47  <PublicServer> <KyleS> too many trains
07:16:53  <PublicServer> <KyleS> :x
07:17:03  <PublicServer> ***  made screenshot at 0003DFA1:
07:17:11  <PublicServer> <trangar> ?
07:17:25  <PublicServer> <KyleS> train limit is 900
07:17:28  <PublicServer> <trangar> ugh -.-'
07:17:30  <PublicServer> <KyleS> and it has already been reached
07:18:08  <PublicServer> <trangar> it can be fixed
07:18:19  <PublicServer> <trangar> stupid timer trains ><
07:18:29  <PublicServer> <KyleS> lol
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07:18:45  <PublicServer> <trangar> and then he places like 30 trains on a station where 4 are enough
07:19:18  <PublicServer> <KyleS> the short 2 tile trains look cute :3
07:19:25  <PublicServer> <trangar> =3
07:21:47  <PublicServer> <trangar> there 890 trains :P
07:22:01  <PublicServer> <KyleS> :o
07:22:09  <PublicServer> <KyleS> 889 ;-)
07:22:18  <PublicServer> <trangar> ye can remove 3 or 4 more
07:23:24  <PublicServer> <trangar> really.. I don't have anything against conditional overflo
07:23:41  <PublicServer> <trangar> but only use it when it's usefull and then don't place 30 trains on a 3-train station to justify it
07:24:07  <PublicServer> <trangar> 885 trains :)
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07:28:48  *** Webster sets mode: +o Phazorx
07:30:27  <PublicServer> <trangar> oh sorry :P didn't knew you were working on it
07:30:34  <PublicServer> <KyleS> np :D
07:30:56  <PublicServer> <KyleS> it's very out of the way
07:31:03  <PublicServer> <KyleS> i bet the workers get lonely :(
07:31:20  <PublicServer> <trangar> :<
07:31:24  <PublicServer> <trangar> we should get them some beer
07:31:36  <PublicServer> <KyleS> :D
07:31:42  <PublicServer> <KyleS> wine, women and song
07:31:45  <PublicServer> <trangar> :D
07:31:48  <PublicServer> <trangar> fu with your wine
07:31:49  <PublicServer> <trangar> BEER
07:31:54  <PublicServer> <trangar> anyways I'm off :) byebye
07:32:01  <PublicServer> <KyleS> k, ttfn
07:32:05  <PublicServer> ***  made screenshot at 0002ADAE:
07:32:11  <trangar> will leave openttd on so you can continue :P
07:32:17  <PublicServer> <KyleS> thx :D
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07:35:42  <PublicServer> *** trangar has left the game (connection lost)
07:35:43  <PublicServer> *** Game paused (number of players)
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07:44:56  <PublicServer> *** Game unpaused (number of players)
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07:45:05  <PublicServer> <KyleS> hello
07:45:08  <PublicServer> <Intexon> hi Kyle
07:47:04  <PublicServer> <KyleS> train limit is too low right now :<
07:47:07  <PublicServer> ***  made screenshot at 00025593:
07:47:29  <PublicServer> <Intexon> I haven't added any single train to this game tbh
07:47:40  <PublicServer> <KyleS> :o
07:48:07  <PublicServer> <KyleS> well by the time i got on most the hubs were built, so i've only been able to connect industries :/
07:48:41  <PublicServer> <Intexon> I've caught one of the last
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08:01:43  <PublicServer> <KyleS> hello :o
08:01:46  <PublicServer> <Sander_Buruma> heyhey
08:02:09  <PublicServer> ***  made screenshot at 0002AFED:
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08:17:11  <PublicServer> ***  made screenshot at 0006A1AA:
08:18:04  <PublicServer> <Sander_Buruma> more trains!
08:25:49  <PublicServer> *** KyleS has left the game (leaving)
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08:32:13  <PublicServer> ***  made screenshot at 00008A81:
08:47:15  <PublicServer> ***  made screenshot at 0000F989:
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08:50:19  <PublicServer> *** Game paused (number of players)
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09:01:43  *** Webster sets mode: +o Phazorx
09:05:31  <trangar> !password
09:05:31  <PublicServer> trangar: cogent
09:05:46  <PublicServer> *** trangar joined the game
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09:20:37  <trangar> !password
09:20:37  <PublicServer> trangar: baring
09:22:25  <PublicServer> *** trangar joined the game
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09:24:21  <trangar> hai pugi
09:24:28  <pugi> hi :)
09:24:36  <pugi> !password
09:24:36  <PublicServer> pugi: baring
09:24:40  <PublicServer> <trangar> I've been nice :) now join so I can build stuff
09:24:48  <PublicServer> *** Game unpaused (number of players)
09:24:49  <PublicServer> *** pug joined the game
09:24:51  <PublicServer> <trangar> ty ^^
09:25:21  <PublicServer> <trangar> need moar trains D:
09:25:28  <PublicServer> <pug> ^^
09:28:17  <PublicServer> *** V453000 joined the game
09:28:18  <PublicServer> <V453000> hi
09:28:19  <PublicServer> <trangar> hey V
09:29:11  <PublicServer> <V453000> we need way much more water and diamonds
09:29:17  <PublicServer> <V453000> in compare with raws
09:29:18  <PublicServer> <trangar> we need way much more trains
09:29:21  <PublicServer> <trangar> we've hit the max
09:29:46  <V453000> !trains 1200
09:29:46  <PublicServer> *** V453000 has set max_trains to 1200
09:29:48  <PublicServer> <trangar> :D
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09:31:35  <PublicServer> *** Intexon has joined company #1
09:31:37  <PublicServer> <Intexon> hey
09:31:39  <PublicServer> <V453000> hi
09:32:17  <PublicServer> ***  made screenshot at 0001B2E7:
09:32:26  <Sander_Buruma> hey V
09:32:30  <PublicServer> <V453000> hi
09:32:58  <PublicServer> *** Sander_Buruma joined the game
09:33:38  <PublicServer> <pug> btw, why is the level 1 ring (water + diamonds) left hand drive? <.<
09:33:48  <PublicServer> <V453000> only north
09:33:59  <PublicServer> <pug> hmm
09:34:00  <PublicServer> <V453000> and to make SLHs on the western part better
09:34:12  <PublicServer> <V453000> where actually arent any ......
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09:34:22  <PublicServer> <V453000> oh some is there
09:34:23  <PublicServer> <V453000> w/e
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09:35:11  <xpac> !password
09:35:11  <PublicServer> xpac: ornate
09:35:23  <PublicServer> *** xpac joined the game
09:35:34  <PublicServer> <xpac> Hey Guys!
09:35:44  <PublicServer> <V453000> hy
09:35:45  <PublicServer> <trangar> hey xy
09:36:28  <PublicServer> <xpac> if four letters are too long, its "xi" ;)
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09:36:30  *** ChanServ sets mode: +v OwenS
09:36:38  <PublicServer> <trangar> I wanted to make x-y
09:36:45  <PublicServer> <trangar> like vic -> vicy and sam -> sammy
09:36:58  <PublicServer> <xpac> I know :)
09:37:37  <PublicServer> <xpac> wow... I think the raws ML is almost at capacity maximum
09:37:54  <PublicServer> <xpac> Take a look at SLH WD 01 East
09:38:13  <PublicServer> <Intexon> that's where choice does it's best
09:38:16  <PublicServer> <V453000> how the hell could a raws hub be called WD
09:38:37  <PublicServer> <xpac> Good question :)
09:38:42  <PublicServer> <Intexon> I dunno, there's nowhere written how to name hubs
09:38:56  <PublicServer> <xpac> WD is Water + Diamond :)
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09:39:36  <PublicServer> <trangar> and the middle line isn't full yet
09:39:44  <PublicServer> <trangar> outer 2 are getting pretty busy ye :)
09:40:15  <PublicServer> <trangar> 424 trains going to that station ^^
09:40:18  <PublicServer> <trangar> 429 now
09:40:37  <PublicServer> <trangar> and copper pickup 19 doesn't need 5 more trains =/
09:40:39  <PublicServer> <V453000> why do you add raws when we need water and diamonds?
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09:41:14  <PublicServer> <trangar> feel free to remove 2 or 3 trains again of that
09:41:14  <Jannis> !password
09:41:15  <PublicServer> Jannis: ornate
09:41:17  <PublicServer> <Sander_Buruma> um ok ill focus on water/diamonds
09:41:21  <PublicServer> <trangar> 2-3 stations full at once is more than enough
09:41:32  <PublicServer> *** Jannis joined the game
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09:44:20  <V453000> !rcon set raw_industry_construction 2
09:44:35  <V453000> !rcon set raw_industry_construction 1
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09:44:59  <V453000> !rcon set !rcon set raw_industry_construction 0
09:45:08  <V453000> !rcon set raw_industry_construction 0
09:45:24  <V453000> @op
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09:46:05  <V453000> !rcon set raw_industry_construction 2
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09:46:34  <V453000> hmm
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09:46:51  <V453000> is something brokeen? :o I cant seem to be able to set industry construction to fund
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09:50:04  <avdg> !players
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09:51:23  *** ChanServ sets mode: +v PublicServer
09:51:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #182 (r19689) | STAGE: building | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
09:51:26  <OwenS> avdg: PublicServer netsplit
09:51:32  <avdg> :(
09:51:38  <OwenS> Actually, died
09:51:43  <avdg> !players
09:51:45  <PublicServer> avdg: Client 196 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182)
09:51:45  <PublicServer> avdg: Client 205 (Orange) is trangar, in company 1 (#openttdcoop PSG#182)
09:51:45  <PublicServer> avdg: Client 207 (Orange) is pug, in company 1 (#openttdcoop PSG#182)
09:51:45  <PublicServer> avdg: Client 209 is V453000, a spectator
09:51:45  <PublicServer> avdg: Client 211 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182)
09:51:46  <PublicServer> avdg: Client 213 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
09:51:46  <PublicServer> avdg: Client 215 is Jannis, a spectator
09:51:50  <OwenS> I was on it and at that exact moment it booted me
09:52:09  <PublicServer> *** sonic joined the game
09:52:21  <avdg> !password
09:52:22  <PublicServer> avdg: untied
09:52:25  <PublicServer> <trangar> hey sonic
09:52:41  <PublicServer> *** Sander_Buruma has left the game (leaving)
09:52:45  <PublicServer> *** avdg joined the game
09:52:49  <PublicServer> <sonic> morning!
09:52:56  <PublicServer> <avdg> evening
09:53:02  <PublicServer> <trangar> afternoon!
09:53:29  <PublicServer> <trangar> V you still want more diamonds/water? I made 3 stations
09:55:08  *** Sander_Buruma has quit IRC
09:55:56  <PublicServer> <avdg> :( what a prio
09:58:05  <leg3nd^> !password
09:58:05  <PublicServer> leg3nd^: untied
09:58:54  <PublicServer> *** leg3nd joined the game
09:58:58  <PublicServer> <leg3nd> hi
09:59:01  <PublicServer> <avdg> hey
09:59:04  <PublicServer> <pug> who did the station at !wtf? :D
09:59:13  <PublicServer> <pug> directly connected to mainline
09:59:14  <PublicServer> <pug> and no exit
09:59:34  <PublicServer> <avdg> :-)
09:59:35  <PublicServer> <trangar> working on it
09:59:43  <PublicServer> <leg3nd> :>
09:59:52  <PublicServer> <trangar> making a merge a little west
10:00:01  <PublicServer> <pug> ah
10:00:03  <PublicServer> <pug> i see bridges :P
10:00:06  <ralph_> !password
10:00:06  <PublicServer> ralph_: untied
10:00:10  <PublicServer> <pug> i'm off to lunch :)
10:00:18  <PublicServer> <avdg> bye
10:00:20  <PublicServer> <trangar> byebye
10:00:30  <PublicServer> <avdg> nOOO :p
10:00:45  <PublicServer> *** Player joined the game
10:00:45  <Webster> Player, please change your in game nick
10:00:54  <PublicServer> <avdg> :)
10:01:31  <PublicServer> <avdg> ralph_: is that you?
10:01:57  <PublicServer> <Player> yeah, hi. How do I change name again?
10:02:17  <PublicServer> <avdg> button left of 1 and type "name <nick>"
10:02:22  <PublicServer> ***  made screenshot at 0006B73B:
10:02:36  <PublicServer> <trangar>  !name <nick> <password> <pincode>
10:02:43  <PublicServer> <avdg> lol
10:03:01  <PublicServer> *** Player has changed his/her name to ralph_
10:03:06  <PublicServer> <sonic> you forgot creditcard number at the end
10:03:07  <trangar> better pug?
10:03:20  <PublicServer> <ralph_> :)
10:03:26  <PublicServer> <avdg> and the expirement
10:04:11  <PublicServer> <avdg> *expiredate
10:05:01  <PublicServer> <xpac> wtf... water train on raws ML
10:05:14  <PublicServer> <avdg> with id?
10:06:23  <PublicServer> <sonic> 967
10:06:50  <PublicServer> <trangar> .. whoops xD
10:06:53  <PublicServer> <xpac> Trangar, Water Pickup 18 is connected to raws ML!!!
10:06:58  <PublicServer> <trangar> 16 :P
10:07:24  <PublicServer> <xpac> 18 too...
10:07:28  <PublicServer> <sonic> lol
10:07:30  <PublicServer> <trangar> :<
10:07:37  <PublicServer> <xpac> I just caught one of your water trains from the ML
10:08:26  <PublicServer> <avdg> it will gow good, donno if I send it the right way
10:08:43  <PublicServer> <avdg> :) its turning
10:08:54  <PublicServer> <sonic> clever train
10:09:17  <PublicServer> <avdg> :p trains with minds
10:09:21  <PublicServer> <trangar> D:
10:09:26  *** Sander_Buruma has joined #openttdcoop
10:09:45  <PublicServer> <avdg> grr he passed a bad presignalled bridge :(
10:09:59  <PublicServer> *** Sander_Buruma joined the game
10:10:00  <PublicServer> <avdg> again 1 without combo
10:10:04  <PublicServer> <sonic> why is it tripled anyway?
10:10:16  <PublicServer> <avdg> calc it?
10:10:20  <avdg> !calc
10:10:23  <PublicServer> <trangar> and for some reason they do get on the water line
10:10:24  <avdg> !tunnels
10:10:24  <PublicServer> avdg: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
10:10:39  <avdg> !tunnels 3 9
10:10:40  <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9.
10:10:51  <avdg> @tunnels 3
10:10:51  <Webster> avdg: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
10:10:59  <PublicServer> <Intexon> the raws ML is really at its capacity
10:11:08  <PublicServer> <Intexon> look at SLH F+G 03
10:11:17  <PublicServer> <avdg> lol, the exit doesnt have signals either
10:11:34  <snc> !tunnels 2
10:11:35  <PublicServer> snc: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
10:12:08  <PublicServer> <trangar> maybe make it 4 wide at SLH F+G 3
10:12:46  <avdg> @tunnels 2
10:12:46  <Webster> avdg: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
10:12:52  <PublicServer> *** V453000 has joined company #1
10:12:57  <PublicServer> <leg3nd> Hi V
10:13:00  <PublicServer> <V453000> y
10:13:02  <PublicServer> <avdg> hey
10:13:09  <V453000> !rcon set raw_industry_construction 2
10:13:21  <V453000> !rcon set raw_industry_construction 1
10:14:05  <V453000> !rcon set raw_industry_construction 2
10:14:13  *** Razaekel has quit IRC
10:15:13  <PublicServer> <avdg> :o twitter says I have 792 unread, probably a #fail
10:15:33  <PublicServer> <avdg> yep, no new tweets :p
10:16:13  <PublicServer> <leg3nd> never used twitter :>
10:16:26  <PublicServer> <avdg> its a musthave, but its deadly too
10:16:46  <PublicServer> <leg3nd> maybe because i dont get the fuss of facebook either.
10:16:59  <PublicServer> <leg3nd> no need to show my status every time i do something else :>
10:17:02  <PublicServer> <avdg> I don't like facebook, to be honest
10:17:04  <V453000> facebook is total shit
10:17:09  <PublicServer> <V453000> really
10:17:24  <PublicServer> ***  made screenshot at 0005B37F:
10:17:24  <PublicServer> <leg3nd> What is it max 169 Chars for a tweet ?
10:17:26  <PublicServer> <V453000> totally degenerates people
10:17:27  <PublicServer> <avdg> my sis is only playing games on it
10:17:33  *** phatmatt has joined #openttdcoop
10:17:39  <PublicServer> <leg3nd> avdg same goes for my GF
10:17:40  <PublicServer> <avdg> I would call them stopid :p
10:17:51  <PublicServer> <leg3nd> avdg:  again i agree :>
10:17:56  <PublicServer> <V453000> I have facebook and when my friends make a party, they just tell me ... oh you havent seen the facebook? ...
10:17:57  <phatmatt> !password
10:17:57  <PublicServer> phatmatt: sheave
10:17:57  <PublicServer> <avdg> so stopid you hang on it for houres
10:17:59  <PublicServer> <V453000> ... retardiness
10:18:11  <PublicServer> <avdg> :p
10:18:22  <PublicServer> <leg3nd> :>
10:18:40  <PublicServer> *** phatmatt joined the game
10:18:47  <PublicServer> <avdg> twitter is bit better then facebook, due the very limited features
10:18:52  <PublicServer> <avdg> imo
10:19:00  <PublicServer> <V453000> I dont care about either
10:19:24  <PublicServer> <leg3nd> hehe i dont need to read what all my friends do all  the time.
10:19:33  *** robotboy has quit IRC
10:19:33  <PublicServer> <avdg> yeah, I don't
10:19:35  <PublicServer> <leg3nd> if i did. there is no need to talk to them :>
10:19:39  <PublicServer> <avdg> but with the right channels
10:19:47  <PublicServer> <avdg> there is some hope :p
10:21:12  <PublicServer> <leg3nd> Any that wanna explain me, when u look at station list. what the colors and bars mean ?
10:21:43  <PublicServer> <avdg> quick overview of the ratings
10:21:52  <PublicServer> <avdg> and the waiting goods
10:21:57  *** KenjiE20 has joined #openttdcoop
10:21:57  *** ChanServ sets mode: +o KenjiE20
10:22:06  <PublicServer> <leg3nd> if we are looking at Copper ore pickup 8
10:22:14  <PublicServer> <leg3nd> the big red bar. is how much is waiting ?
10:22:20  <PublicServer> <avdg> yeah
10:22:30  <PublicServer> <leg3nd> and the green on the small red. is rating ?
10:22:39  <PublicServer> <avdg> guess :p
10:22:40  <PublicServer> <leg3nd> transported even
10:23:10  <PublicServer> <leg3nd> Okay now i get it :>
10:23:18  <PublicServer> <avdg> hmm, it would look nices if these bar where at front
10:23:26  <PublicServer> <leg3nd> And a bit longer.
10:23:32  <PublicServer> <avdg> better aligned
10:23:56  *** Razaekel has joined #openttdcoop
10:24:54  <PublicServer> <avdg> about that twitter fuss, the only place where I put so many messages is my local blog (where nobody can read it)
10:24:56  <xpac> 4th ML for raw?
10:25:09  <PublicServer> <avdg> so I don't have to worry about 'wrong' content :p
10:25:12  <PublicServer> <trangar> might be usefull at the last SLH
10:25:15  *** Skasi has joined #openttdcoop
10:25:15  <PublicServer> <leg3nd> :>
10:26:54  <PublicServer> <leg3nd> The raw line is pretty filled now it looks like.
10:27:07  <PublicServer> <trangar> can someone connect water 18 for me? :P I got to go
10:27:13  <PublicServer> <leg3nd> sure
10:27:15  <PublicServer> <avdg> it looks so nice, so small :p
10:27:23  <KenjiE20> twitter is rather nice for groups like ours
10:27:53  <KenjiE20> that much I will grant
10:28:07  <PublicServer> <avdg> some people call twitter as rss, some as irc
10:28:25  <PublicServer> <avdg> its a good mix for me
10:28:39  <KenjiE20> heh, and I read coop's twitter via RSS and post from here :P
10:28:48  <Skasi> good morning builderz! :)
10:28:52  <PublicServer> <trangar> I'm off :) byebye
10:29:03  <PublicServer> *** trangar has left the game (leaving)
10:29:04  <PublicServer> <avdg> hey coopbuilder skasi
10:29:04  <Skasi> aww, good night trangar, hehe
10:29:12  <trangar> xD good afternoon
10:29:15  <trangar> it's 12:29 here :P
10:29:18  <Skasi> oh..
10:29:21  <PublicServer> <avdg> here too :p
10:29:29  <trangar> got to go have a life and stuff ^^ cyaz
10:29:31  <Skasi> same here.. though you were going to sleep :)
10:29:38  <PublicServer> <avdg> xD
10:32:26  <PublicServer> ***  made screenshot at 0006DC52:
10:36:37  <PublicServer> <Sander_Buruma> some peope are not using nonstop orders
10:37:05  <PublicServer> <avdg> hmm... everybody, check your settings then :(
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10:37:35  <xarx> lo
10:37:39  <xarx> !download win32
10:37:39  <PublicServer> xarx:
10:37:49  <PublicServer> <avdg> vehicles -> new orders are non-stop (or something like that)
10:38:05  <PublicServer> <avdg> should be on
10:38:29  <KenjiE20> if you ever work out who it was, let us know
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10:38:52  <PublicServer> <avdg> :p how unfriendly
10:39:27  <PublicServer> <Sander_Buruma> I think its Zaitzev
10:39:40  <PublicServer> *** sonic has left the game (leaving)
10:39:48  <PublicServer> <Sander_Buruma> because the water train without the nonstop came from WATER PICKUP 01
10:40:25  <PublicServer> <avdg> I hope at least the orders where shared
10:40:37  <PublicServer> <Sander_Buruma> they were
10:41:44  <PublicServer> <avdg> whats that madness board? builders board?
10:42:44  <PublicServer> <avdg> why the hell I see more prio's with pbs :(
10:43:10  <PublicServer> <avdg> *hopes the person who cause it will learn
10:43:43  <PublicServer> <Sander_Buruma> whats so bad about them?
10:43:59  <PublicServer> <avdg> it should be like the construction above
10:44:06  <KenjiE20> if there's rebuilding in progress ,you end up with goods in the wrong place
10:44:06  <PublicServer> <Sander_Buruma> why?
10:44:16  <PublicServer> <Sander_Buruma> alright
10:44:28  <KenjiE20> and occasionally people assume non-stop, and use stations as penalties
10:44:35  <KenjiE20> or eyecandy
10:45:12  <PublicServer> <avdg> fixed
10:46:05  <trangar> !password
10:46:05  <PublicServer> trangar: creeks
10:46:27  <KenjiE20> hah, I knew the 'life' thing was a bluff :P
10:46:33  <PublicServer> *** trangar joined the game
10:46:34  <PublicServer> <trangar> xD
10:46:37  <PublicServer> <avdg> sander: why does rubber pickup have a loop arround the station?
10:46:48  <PublicServer> <avdg> rubber pickup 12
10:46:53  <PublicServer> <trangar> was taking a shower, have 15 more mins to get ready
10:47:11  <PublicServer> <Sander_Buruma> mmmmmmm, its supposed to be overflow but defunct atm
10:47:19  <PublicServer> *** ralph_ has left the game (connection lost)
10:47:28  <PublicServer> ***  made screenshot at 0000EA80:
10:47:47  <PublicServer> <avdg> connect it next time with the correct tracks :p
10:47:48  *** ralph_ has quit IRC
10:47:50  <PublicServer> <trangar> holy crap O.o 1 mil litres of rubber
10:48:15  <PublicServer> <avdg> I don't like to see full trains with empty trains mixed up in such constructions
10:48:38  <PublicServer> <avdg> just for letting you know :)
10:48:50  <PublicServer> <Sander_Buruma> alright
10:52:24  <PublicServer> <trangar> woot crash
10:52:29  <PublicServer> <avdg> slh F03 East had a blocked train before the 3th join
10:52:38  <PublicServer> <avdg> where?
10:52:56  <PublicServer> <trangar> at slh f+g 03
10:53:37  <PublicServer> <trangar> -.-'
10:53:38  <PublicServer> <avdg> ?
10:53:50  *** SmatZ- is now known as SmatZ
10:54:48  <KenjiE20> 3th?
10:55:16  <PublicServer> <avdg> label it
10:55:34  <PublicServer> <trangar> it's fixed now
10:55:41  <PublicServer> <avdg> like !crAAAAAsh or something, you know
10:55:42  <PublicServer> <trangar> train is gone and path is improved
10:55:59  <PublicServer> <trangar> anyways guys, if you edit a busy line, feel free to shut it down for 2 secs
10:56:03  <PublicServer> <trangar> always faster than crashing trains
10:56:24  <PublicServer> <avdg> :p max 2 seconds, more -> detour
10:57:11  <PublicServer> <trangar> detour > shutdown > everything else > quitting > crash :D
10:57:28  <KenjiE20> ^
10:58:39  <PublicServer> *** trangar has left the game (leaving)
10:58:43  *** trangar has quit IRC
10:58:45  <KenjiE20> add as much of new as can => add detour => disconnect ML => rebuild => reconnect
10:59:12  <PublicServer> <avdg> build track, track, track, signals, ...
10:59:41  <PublicServer> <avdg> or even better: move mouse, click mouse to build track,...
11:01:53  <PublicServer> <avdg> why the hell are there depots on the ml
11:02:23  <PublicServer> <Sander_Buruma> thats not a ML
11:02:31  <PublicServer> ***  made screenshot at 0000DE73:
11:02:49  <PublicServer> <avdg> sending a lot of trains to depot would kill the network
11:03:08  <PublicServer> <avdg> especially if there is only 1 of them
11:03:38  <PublicServer> <Sander_Buruma> I don't see the problem
11:03:53  <PublicServer> <avdg> wait till I order all trains to go to depot
11:04:20  <PublicServer> <Sander_Buruma> why would we order them to go into depot?
11:04:40  <PublicServer> <pug> just for fun
11:04:43  <PublicServer> <avdg> why do we build depots?
11:05:13  <KenjiE20> <Sander_Buruma> why would we order them to go into depot? <--- it's not as uncommon as you'd think
11:05:44  <PublicServer> <avdg> check !injector
11:05:58  <PublicServer> <avdg> thats the only way to add them
11:07:11  <PublicServer> <avdg> *know its builded at a bad space, but see there is a big join before split and cant make it fit between
11:07:26  <PublicServer> *** Mazur joined the game
11:08:28  <PublicServer> <avdg> hmm if I look at the design of the network, I would promote more layered networks
11:09:00  <PublicServer> <avdg> -> by adding distribution stations
11:09:31  <PublicServer> <avdg> primairy->distribution->drop
11:09:52  *** fonsinchen has joined #openttdcoop
11:09:57  <PublicServer> <avdg> makes the network more manageable
11:10:32  <PublicServer> <avdg> someone against?
11:10:49  <PublicServer> <avdg> no?
11:10:55  <PublicServer> <avdg> I'm off for dinner then
11:11:00  <PublicServer> *** pug has left the game (connection lost)
11:11:13  <PublicServer> *** leg3nd has joined spectators
11:11:31  <Skasi> hehe, they don't like you, avdg ^^
11:12:43  <PublicServer> *** Intexon has left the game (connection lost)
11:15:38  *** Yexo has quit IRC
11:16:19  <PublicServer> <leg3nd> SLH G 03 and 08 is begining to jam
11:17:03  *** Yexo has joined #openttdcoop
11:17:33  <PublicServer> ***  made screenshot at 0001047C:
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11:18:37  <Vitus> !password
11:18:37  <PublicServer> Vitus: hedged
11:19:14  <PublicServer> *** Vitus joined the game
11:19:25  <PublicServer> <Vitus> Hey
11:22:16  <avdg> skasi: I know :)
11:26:36  <PublicServer> <xpac> Hey Vitus
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11:30:29  <PublicServer> *** Sander_Buruma has left the game (leaving)
11:31:32  *** nighthawk_c_m has joined #openttdcoop
11:32:35  <PublicServer> ***  made screenshot at 0006DC8E:
11:32:49  <avdg> lol:
11:32:51  <Webster> Title: YouTube - Virginia's new iPad (at
11:34:48  <avdg> ok, only the fact that its her first pc is fun, the music isnt :p
11:36:13  <nighthawk_c_m> Can the iPad even be considered what we calla  PC?
11:36:38  <PublicServer> <avdg> it can calculate, has a screen, 'keyboard and mouse'
11:36:46  <PublicServer> <avdg> but its limited on that :p
11:36:58  <Skasi> it _is_ a "personal computer", so I guess we can
11:37:00  <PublicServer> <avdg> in my eye just enough to be considered as a pc
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11:38:01  <nighthawk_c_m> Even so I like Aplle Products, I won't tuch this untill its in its 3rd Generation I guess ...
11:38:30  <PublicServer> <avdg> still, I like theire pc's
11:38:36  <PublicServer> <avdg> maybe an iPod
11:38:49  <Skasi> I prefere apricots and plums anyway! :)
11:38:50  <PublicServer> <avdg> iPhone is bit overkill to buy
11:39:14  <PublicServer> <avdg> iPad is totally overkill if I have to buy every feature from there store
11:39:37  <nighthawk_c_m> I have a macbook and an iPod - enough toys for the moment - even so I might bu an iMac someday
11:39:40  <PublicServer> <avdg> at least, with the iPhone, you can call
11:39:58  <PublicServer> <avdg> iPod: you can listen
11:40:10  <PublicServer> <avdg> iPad: you can touch and read?
11:40:37  <nighthawk_c_m> I can do that on the iPod too, and its smaller which makes it easier to be carried around
11:40:49  <PublicServer> <avdg> thats not my point
11:41:05  <PublicServer> <avdg> the point is that the iPad doesn't have a primairy thing
11:41:49  <PublicServer> <avdg> so, you can read, use apps, but be honest, these points don't make the iPad unique
11:42:21  <Skasi> lol, avdg ^^
11:42:24  <PublicServer> *** V453000 has left the game (leaving)
11:43:08  <Skasi> !password
11:43:08  <PublicServer> Skasi: bribes
11:43:14  <Skasi> bribes!!! :O
11:43:27  <PublicServer> *** Skasi joined the game
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11:47:37  <PublicServer> ***  made screenshot at 0001E58F:
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11:51:18  *** Sasakura_ is now known as Sasakura
11:52:48  <PublicServer> <avdg> jam?
11:53:03  <PublicServer> <avdg> slh F+G 03 East
11:53:44  <PublicServer> <avdg> dont place pbs
11:53:56  <PublicServer> <avdg> they brake the presignal rules
11:54:03  <PublicServer> <avdg> use 2way
11:54:17  <PublicServer> <avdg> nope
11:54:18  <PublicServer> <Vitus> Also SLH G 03 merge is near its limits
11:54:21  <PublicServer> <avdg> don't shorter
11:54:54  <PublicServer> <avdg> lets look again in 2 months and then consider to add 1 more line
11:57:20  <PublicServer> <avdg> jam is reduced
11:57:37  <PublicServer> <xpac> but ML is still near its capacity limit
11:57:42  <PublicServer> <avdg> but still, an extenstion should come
11:57:49  <PublicServer> <avdg> indeed xpac
11:57:55  <PublicServer> <xpac> yeah... add a line on the inside or the outside?
11:57:58  <PublicServer> <avdg> adding 1 more lane is the way to go here
11:58:18  <PublicServer> <avdg> lets wait for backup and the permission from V
11:58:30  <PublicServer> <xpac> adding 1 more lane here is really a major task...
11:59:01  <PublicServer> <avdg> v453000?
11:59:21  <PublicServer> <avdg> hmm, jam is solved :p
11:59:47  <PublicServer> <Skasi> just built like 30 new trains I think
11:59:53  <PublicServer> <Skasi> more jam to come! :)
11:59:54  <PublicServer> <avdg> nope
12:00:02  <PublicServer> <avdg> don't build trains after a jam
12:00:04  <V453000> 2 things:
12:00:14  <V453000> a) yes, expand it
12:00:33  <PublicServer> <Skasi> I've done that before you were talking about the jam, avdg
12:00:41  <PublicServer> <avdg> k
12:00:43  <V453000> b) BUT remember to boost water and diamonds in order to keep up and not get overly boosted goods raws
12:01:07  <PublicServer> <Skasi> oh, water and diamond lines are empty, you mean?
12:01:08  <V453000> xpac: adding 1 more lane is a major task, but not a major decision ;)
12:01:21  <V453000> last time I saw them they were Skasi
12:01:51  <PublicServer> <avdg> so lets say: lets build the new 'raw' line now
12:01:59  <PublicServer> <xpac> so... do we need to extend the drop itself too?
12:02:02  <PublicServer> <avdg> but don't connect it yet
12:02:07  <PublicServer> <Skasi> going to link 5 more diamont mines then
12:02:21  <PublicServer> <xpac> else we would need to merge before the drop again... rendering the extension somewhat useless
12:02:27  <PublicServer> <Vitus> Extending drops is the simplies task here
12:02:39  <PublicServer> ***  made screenshot at 00009A49:
12:02:39  <PublicServer> <Vitus> I can do that, I've built both drops more or less
12:02:53  <PublicServer> <Vitus> Extending SLHs will be fun
12:03:29  <PublicServer> <avdg> :) thats why the 'raw' constructions are for
12:03:38  <PublicServer> <avdg> it gives us a better dept on the problems
12:03:47  <PublicServer> <xpac> Okay, I'll try to extend the line, beginning at raws drop (without connecting)
12:04:13  <PublicServer> <Vitus> Adding line to factory drop
12:04:32  <PublicServer> <Vitus> Do you plan to add line to inner side or outer side?
12:04:45  <PublicServer> <xpac> Outer side
12:05:30  <PublicServer> <avdg> still, you may build inner if the room doesn't allow (we can shift the lines after then)
12:06:04  <PublicServer> <avdg> wooo jam
12:06:17  <PublicServer> <avdg> dont block the drop pls
12:06:25  <PublicServer> <Vitus> I had to
12:06:37  <PublicServer> <Vitus> Because Sander did awful lots of blocking eyecandy
12:06:39  <PublicServer> <avdg> max 2 sec rules
12:07:13  <PublicServer> *** leg3nd has left the game (connection lost)
12:07:33  <leg3nd^> !password
12:07:34  <PublicServer> leg3nd^: ankled
12:07:54  <PublicServer> *** leg3nd joined the game
12:14:06  <PublicServer> <avdg> someone feeling like helping at food raws?
12:14:14  <PublicServer> <Vitus> I'm there
12:15:01  <PublicServer> <Skasi> there you go, DIAMOND PICKUP 12, all ready :)
12:17:42  <PublicServer> ***  made screenshot at 0006B455:
12:17:54  <PublicServer> <avdg> :)
12:19:05  <PublicServer> *** leg3nd has joined company #1
12:24:24  <PublicServer> <leg3nd> who is helping at SLH F 01
12:24:31  <PublicServer> <avdg> me :p
12:25:37  <PublicServer> <leg3nd> k :>
12:25:42  <PublicServer> <avdg> don't connect the joins yet :)
12:25:43  <PublicServer> <leg3nd> pretty fast expand :>
12:26:02  <PublicServer> <avdg> :)
12:28:22  <PublicServer> <leg3nd> eh
12:28:28  <PublicServer> <avdg> wth... who builded an exit depot at the ml, I would personal kill him
12:28:30  <PublicServer> <avdg> :p
12:28:31  <PublicServer> <leg3nd> why is there a DP on a ML
12:28:43  <PublicServer> <leg3nd> Thats just wrong :>
12:28:48  <PublicServer> <Vitus> Where?
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12:29:13  <PublicServer> <Vitus> Yeah, right
12:29:39  <PublicServer> <avdg> slh G 03 -> new ml inner?
12:32:44  <PublicServer> ***  made screenshot at 00021D89:
12:33:27  <PublicServer> <Mazur> I was just about to either add or comment on those signals.  ;-)
12:34:12  <PublicServer> <avdg> at !ml switch?
12:34:30  <PublicServer> <Mazur> At SLHF 03.
12:34:37  <PublicServer> <Mazur> West.
12:34:45  <PublicServer> <avdg> im at G 07 east
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12:37:04  <PublicServer> <avdg> what you think, first finish the tracks between !ml shift 01 and 02
12:37:14  <PublicServer> <avdg> and then switch the traffic?
12:37:18  <PublicServer> <avdg> *shift
12:38:15  <PublicServer> <Vitus> Yeah, probably
12:38:24  <PublicServer> <Mazur> That's how I generally would do it: first tracks, then traffic.
12:38:45  <PublicServer> <avdg> we could test the tracks that way
12:39:01  <PublicServer> <avdg> :p
12:39:06  <PublicServer> <Skasi> awright, another diamond pickup
12:39:16  <PublicServer> <avdg> awright, awsome
12:40:17  <PublicServer> <Mazur> I'd love to hear comments of an experienced Cooper on Copper Pre Pickup 22, after they're done remodelling what they're working on.
12:40:27  <PublicServer> <Mazur> Ore
12:40:55  <PublicServer> <Vitus> You know, you could just connect it directly
12:41:00  <PublicServer> <Skasi> uhm.. a simple station
12:41:01  <PublicServer> <Vitus> Distant join
12:41:23  <PublicServer> <Skasi> oh my.. yeppers, its short range transport
12:41:28  <PublicServer> <avdg> im not adding the 4th ml in pieces :(
12:41:35  <PublicServer> <avdg> the ml design just won't allow it
12:41:44  <PublicServer> <Vitus> Firstly, double bridges/tunnels are NOT needed
12:41:53  <PublicServer> <Skasi> yes, hehe ^^
12:42:01  <PublicServer> <Mazur> Yeah, but it was already such a busy area, I thought it would be simpler, cleaner.
12:42:16  <PublicServer> <Skasi> you know about ctrl+build a station, Mazur?
12:42:20  <PublicServer> <Mazur> I doubled hte bridges/tunnels in case this could get busy.
12:42:23  <PublicServer> <Vitus> Then, you cannot add twoway signals in front of platforms, when you already use PBS
12:42:33  <PublicServer> <Mazur> Yes.
12:42:35  <PublicServer> <Vitus> But I fixed that on both stations
12:42:44  <PublicServer> <Mazur> oops.
12:42:50  <PublicServer> <Vitus> And last thing
12:43:05  <PublicServer> <Vitus> One bridge has signal and the other one has not
12:43:22  <PublicServer> <Vitus> This way
12:43:34  <PublicServer> <Mazur> Sloppy of me.
12:43:47  <PublicServer> <Skasi> yeppers, kill him :P
12:43:48  <PublicServer> <Vitus> Oh
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12:44:09  <PublicServer> <Vitus> And, don't join the depot that way. You want to make it so the trains can only leave, but not enter
12:44:19  <PublicServer> <Skasi> it cant enter
12:44:26  <PublicServer> <Vitus> Because I fixed it
12:44:26  <PublicServer> <Mazur> Skasi: That would save my making brunch.
12:45:22  <PublicServer> <Vitus> The bridges/tunnels can be synced, but it doesn't really matter here
12:45:22  <PublicServer> <Mazur> That's just a difference of philosspohy.
12:45:28  <PublicServer> <Vitus> You could just do:
12:45:35  <PublicServer> <Skasi> aww, Vitus is a fixer :)
12:45:41  <PublicServer> <Vitus> And voila, they're synced
12:46:12  <PublicServer> <Skasi> it also looks much more funny
12:46:13  <PublicServer> <Mazur> Yeah, didn;t bother with that, as it could be changed as needed so easily.
12:47:02  <PublicServer> <Skasi> next time don't bother to simply hook up the mine to the station and add some eyecandy :)
12:47:26  <PublicServer> <Skasi> it safes trains for where they are needed :]
12:47:46  <PublicServer> ***  made screenshot at 00050882:
12:47:52  <PublicServer> <Mazur> Sorry, I'm not following you.
12:47:53  <PublicServer> <Skasi> saves* :P
12:48:12  <PublicServer> <Vitus> Indeed, usually if you want to connect distant industry, you do it a) with distant join, b) make extra join to SL
12:48:19  <PublicServer> <Vitus> But it's OK
12:48:42  <PublicServer> <avdg> grrrr damm signalgap
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12:48:51  <PublicServer> <avdg> it blocked the factory drop
12:49:07  <PublicServer> <Skasi> by "hooking up" I mean ctrl+build a platform there
12:49:18  <PublicServer> <Mazur> Yes, but as the trains on hte ML  were all going clockwise, I had a hard time finding a spot to hook up to a SL.
12:50:01  <PublicServer> <Mazur> That would have been _too_ easy.
12:50:18  <PublicServer> <Skasi> that's why I said add some eyecandy! :)
12:50:19  <PublicServer> <Mazur> I'm here to learn.
12:50:34  <PublicServer> <Skasi> pff, it's all about art :P
12:50:41  <PublicServer> <avdg> dont connect the ml :(
12:50:57  <PublicServer> <avdg> just build it raw, we will rebuild the slh's later
12:51:36  <PublicServer> <Mazur> Vitus, why is the sync from bridge to tunnel now only the lines crossing eachotheer?
12:52:03  <PublicServer> <Skasi> do the math yourself :)
12:52:13  <PublicServer> <Vitus> It's to make sure, that both lines have the same length
12:53:13  <PublicServer> <Mazur> They had, without crosssing, too.
12:53:28  <PublicServer> <avdg> stopid shortcuts :p my windows flow away (since I did desktop switching accidently)
12:53:31  <PublicServer> *** leg3nd has joined spectators
12:53:34  <PublicServer> <Skasi> the outer lines were longer, Maz
12:53:35  <PublicServer> <avdg> mazur?
12:53:54  <PublicServer> <Mazur> I see.  Yes, avdg?
12:54:14  <PublicServer> <avdg> nvm, I was just suprised
12:54:40  <PublicServer> <avdg> stopid twitter client: showing that I had 2300 new msg'es :(
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12:55:06  <PublicServer> <Skasi> pff, your own fault
12:55:21  <PublicServer> <avdg> :)
12:55:48  <PublicServer> <avdg> so, the raw ml has been build
12:56:13  <PublicServer> <Vitus> I already expanded few splits
12:56:22  <PublicServer> <Vitus> But I'm not in mood for more :(
12:56:35  <PublicServer> <avdg> just do the small changes you like
12:56:55  <PublicServer> <avdg> when build with mind, it would help a lot
12:58:15  <PublicServer> <avdg> just remind there is no time limit on it :p
12:59:35  <PublicServer> <Mazur> I assume whoever was building htat fourth line remembers, there is still a gap around SLHF+G 02 West.
12:59:56  <PublicServer> <avdg> gaps will be closed now :)
13:00:03  <PublicServer> <avdg> remember: the line is raw
13:00:09  <PublicServer> <Vitus> It somehow anticipated that this LLL mainline won't be enough. I had problems with LLL on 512x512 map when I built it one year ago
13:00:18  <PublicServer> <Vitus> And this map is twice as large
13:00:37  <PublicServer> <avdg> I think the problem lies in the 1way network
13:00:52  <PublicServer> <Skasi> and in the short trains? :P
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13:01:08  <PublicServer> <avdg> that too, but that doesn't make a lot sense now
13:02:33  <PublicServer> <Mazur> TL2 on a ML seems ridiculous even to a greenhorn like me.
13:02:44  <PublicServer> <Skasi> I want TL1 next
13:02:48  <PublicServer> ***  made screenshot at 00055A81:
13:02:59  <PublicServer> <avdg> let me remind you the other games with 2tl
13:03:08  <PublicServer> <Skasi> Mazur: plans are not about efficiency :)
13:03:11  <PublicServer> <avdg> it forces you to make big ml's
13:03:32  <PublicServer> <avdg> skasi: then we all would use 64tl trains
13:03:39  <PublicServer> <Vitus> avdg: This oneway network is perfectly fine. But it should be LLLL or more instead of LLL
13:03:49  <PublicServer> <Mazur> As a newbie I'm still all about efficiency.
13:03:57  <PublicServer> <Mazur> ;-P
13:03:57  <PublicServer> <avdg> vitus: I believe LLLL isnt enough
13:04:02  <PublicServer> <Skasi> what, avdg?
13:04:15  <PublicServer> <Vitus> Depends on how much industry is connected to it
13:04:18  <PublicServer> <avdg> indeed
13:04:25  <PublicServer> <Skasi> 64tl? who? why? :P
13:05:04  <PublicServer> *** avdg has left the game (connection lost)
13:05:04  *** avdg has quit IRC
13:05:07  <PublicServer> <Vitus> Well, you'd have to use engines with speed <231 (for el. rail), because CL is HUGE problem with that TL
13:05:35  *** avdg has joined #openttdcoop
13:05:36  <avdg> !password
13:05:37  <PublicServer> avdg: heckle
13:05:56  <PublicServer> *** avdg joined the game
13:06:00  <PublicServer> *** avdg has left the game (connection lost)
13:06:00  *** avdg has quit IRC
13:06:07  <PublicServer> <Skasi> no, you said "we would all use 64tl trains" and I don't understand it :P
13:06:08  <PublicServer> <Vitus> Just look at the CL we had to do for goods/food trains
13:06:11  <PublicServer> *** VictorOfSweden joined the game
13:06:24  <PublicServer> *** avdg joined the game
13:06:35  <PublicServer> <avdg> whoops, whats that?
13:06:46  <PublicServer> *** VictorOfSweden has left the game (connection lost)
13:07:06  <PublicServer> <Skasi> coopers are bad at maths
13:07:10  *** avdg has joined #openttdcoop
13:07:23  <PublicServer> <Vitus> Orly?
13:07:49  <PublicServer> <Skasi> yuppers
13:08:02  <PublicServer> <Skasi> um..
13:08:23  <PublicServer> <Vitus> You have to use that in IRC afaik
13:08:24  <PublicServer> <Mazur> avdg: I had that once, when I had accidentally filled up my filesystem.
13:08:28  <Skasi> !screen
13:08:30  <PublicServer> *** Skasi made screenshot at 00071490:
13:08:46  <PublicServer> <Skasi> aaah but where does it make the screenshot?
13:08:55  <PublicServer> <avdg> check irc
13:09:13  <PublicServer> <Mazur> It says where on #openttdcoop.
13:09:14  <PublicServer> <Skasi> it's a random spot I've never seen before :P
13:09:31  <avdg>
13:09:31  <PublicServer> <Vitus> Latest SS is on the blog
13:09:43  <PublicServer> <Vitus> And about 20 last SS are on
13:10:06  <Skasi> I know that, avdg, I just thought it would make a screenshot at my ig-position
13:10:18  <PublicServer> *** avdg has joined company #1
13:10:25  <Skasi> yesh, forget it then - it aint fun anymore!
13:17:50  <PublicServer> ***  made screenshot at 0000FB79:
13:18:19  <PublicServer> <xpac> extending this damn 4th ML is more work than I thought :)
13:18:54  <PublicServer> <avdg> :p
13:19:09  <PublicServer> <avdg> Its in my expectations
13:19:23  <PublicServer> <avdg> and to be honest: its not my biggest concern
13:24:18  <xpac> !players
13:24:20  <PublicServer> xpac: Client 235 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182)
13:24:20  <PublicServer> xpac: Client 233 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
13:24:20  <PublicServer> xpac: Client 236 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182)
13:24:20  <PublicServer> xpac: Client 238 is leg3nd, a spectator
13:24:20  <PublicServer> xpac: Client 242 (Orange) is avdg, in company 1 (#openttdcoop PSG#182)
13:24:22  <PublicServer> xpac: Client 213 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
13:24:22  <PublicServer> xpac: Client 215 is Jannis, a spectator
13:24:24  <PublicServer> xpac: Client 230 (Orange) is phatmatt, in company 1 (#openttdcoop PSG#182)
13:24:28  <PublicServer> <avdg> :p
13:24:52  <xpac> wtf?
13:25:00  *** Seberoth_ has joined #openttdcoop
13:25:09  <PublicServer> <avdg> what?
13:25:15  <PublicServer> <xpac> two clients? ;)
13:25:28  <PublicServer> <avdg> who?
13:25:43  <PublicServer> <xpac> you :)
13:25:49  <PublicServer> <avdg> how?
13:25:54  <PublicServer> <xpac> oh... I need new eyes...
13:25:59  <PublicServer> <avdg> i have 2 screens
13:27:02  <PublicServer> <xpac> Somebody mind reworking the merge at SLH F+G 01 East and integrating the 4th line into it?
13:27:44  <PublicServer> <avdg> i've just builded a train, and it looks like there is a depot where trains could exit :p
13:28:06  <PublicServer> <avdg> i'm wondered where
13:28:34  <PublicServer> <avdg> ohno
13:28:51  <PublicServer> <Mazur> Not Yoko?
13:28:54  <PublicServer> <avdg> slh F+G 03 is crazy
13:28:59  <PublicServer> <avdg> check the jam
13:29:33  <PublicServer> <Vitus> Well, it's last merge
13:29:38  <PublicServer> <xpac> SHL F+G 01 East isnt better
13:29:43  <PublicServer> <Mazur> Blackberry Jam.
13:31:01  <PublicServer> <Mazur> I see no such named hubs on the Signlist.
13:31:32  *** `real has joined #openttdcoop
13:31:34  <PublicServer> <xpac> Mazur, look better ;)
13:32:07  <PublicServer> <avdg> they are visible for me without scrolling
13:32:32  *** Seberoth has quit IRC
13:32:52  <PublicServer> ***  made screenshot at 0001C088:
13:33:45  <`real> !help
13:33:46  <PublicServer> `real:
13:33:51  <`real> morning `.`
13:33:59  <PublicServer> <xpac> moin
13:34:05  <PublicServer> <Mazur> Nope, only SLHF 01 - 03, then SLHF+G 02
13:35:18  <`real> Am I allowed to go in and spec ?
13:35:42  <PublicServer> <xpac> why not? :)
13:35:49  <PublicServer> <Mazur> Let me clean my glasses, would that help?
13:36:26  <PublicServer> <xpac> you're right, the sign list missing SLH F+G 01 East...
13:37:24  <PublicServer> <Mazur> And West, if such a tthing exists.
13:37:46  <Zaitzev> hi peeps
13:37:49  <Zaitzev> !password
13:37:49  <PublicServer> Zaitzev: sidled
13:38:09  <PublicServer> <Mazur> Hi, Zitazev.
13:38:27  <PublicServer> <Mazur> Sorry, Zatizev.
13:38:44  <PublicServer> <Mazur> Just kidding, Zaitzev.
13:39:21  <PublicServer> *** Zaitzev joined the game
13:39:52  <PublicServer> <Mazur> *ouch*  I _said_ I was just kidding!
13:40:05  <PublicServer> <Zaitzev> soo..what's changed since yesterday?
13:40:13  <PublicServer> <Zaitzev> hehe Mazur ;P
13:41:11  <PublicServer> <Skasi> two new, beautiful diamond pickups, Zait :)
13:41:17  <PublicServer> <Skasi> uhm.. Ziat* :P
13:41:19  <PublicServer> <Zaitzev> ^^
13:41:46  <PublicServer> <Mazur> One ugly new Copper Pick Up.
13:42:09  <PublicServer> <Skasi> aww I need another zoom level.. my eyes hurt
13:42:16  <PublicServer> <Mazur> An incomplete fourth track on a ML.
13:42:29  <PublicServer> <Skasi> two hundret new trains :)
13:42:37  <PublicServer> <Skasi> three hundret*
13:43:03  <PublicServer> <Zaitzev> ^^
13:44:19  <PublicServer> <Mazur> *confused*  I see SLHF 01 East going to SLHG 04 East.  I'd  have thought one of them would have to be named F+G?
13:45:23  <PublicServer> <Mazur> Must be some Coop logic I'm not getting yet.
13:45:47  <xpac> It should be that way...
13:45:47  <PublicServer> <Skasi> coop logic..
13:45:52  <PublicServer> <Skasi> haha :)
13:46:51  <PublicServer> <Skasi> make the trains unjam at SLHF+G 03 West
13:46:59  <PublicServer> <Skasi> kill them all!
13:47:16  <PublicServer> <Vitus> That's why we're building 4th line
13:47:55  <PublicServer> ***  made screenshot at 00041E8B:
13:47:57  <PublicServer> <Skasi> I know Vitus, but there's always several ways to solve a problem :)
13:48:26  <PublicServer> <Vitus> But selling trains isn't solution
13:49:20  <PublicServer> *** Jannis has left the game (leaving)
13:49:24  *** Jannis has left #openttdcoop
13:53:55  <PublicServer> <Zaitzev> wow the jam is long
13:53:56  <PublicServer> <Zaitzev> xD
13:54:26  <PublicServer> <Skasi> hmm
13:54:32  <PublicServer> <Skasi> I gotta build a booster
13:54:33  <PublicServer> <xpac> where?
13:54:45  <PublicServer> <Zaitzev> from SLH F+G 03 West
13:55:48  <PublicServer> <Skasi> booster bridge! :)
13:56:50  <PublicServer> <Vitus> What's the point of the bridge at the merge?
13:56:59  <PublicServer> <avdg> putted of my twitter, its annoying :p
13:57:24  <PublicServer> <Mazur> Sorry.
13:57:38  <PublicServer> <Skasi> well I hope it makes the train accelerate faster, Vitus
13:57:57  <PublicServer> <avdg> someone feels like unmissing !missing entrance?
13:58:16  <PublicServer> <avdg> i've hacked the exit already
13:58:19  <PublicServer> <Vitus> I doubt that, you just removed one signal which allowed quicker entry to the merge
13:58:25  <PublicServer> *** phatmatt has left the game (leaving)
13:58:30  <PublicServer> <Skasi> we can fix that in a second
13:58:53  <PublicServer> <Vitus> avdg, will do that
13:58:59  *** Jannis has joined #openttdcoop
13:59:08  <PublicServer> <Skasi> uuh
13:59:15  <Jannis> !password
13:59:15  <PublicServer> Jannis: burger
13:59:20  <PublicServer> <avdg> ?
13:59:30  <PublicServer> *** Jannis joined the game
13:59:38  *** r0b0tb0y has joined #openttdcoop
13:59:41  <PublicServer> <avdg> mark it pls
13:59:43  <PublicServer> *** Jannis has left the game (leaving)
13:59:45  *** Jannis has left #openttdcoop
13:59:47  <PublicServer> <Vitus> You wanted to do that missing entrance, right?
14:00:38  <PublicServer> <avdg> hmm these merges are wrong constructed
14:00:51  <PublicServer> <avdg> at slh F+G 02 west
14:01:20  <PublicServer> <Vitus> All I can see it just totally wrong prio on 1st line
14:01:25  <PublicServer> <Vitus> *is just
14:01:28  <PublicServer> *** sonic joined the game
14:01:56  <PublicServer> <avdg> :( pbs as presignal and exit as pbs exit? 0-o
14:02:10  <PublicServer> <Vitus> Where?
14:02:14  <PublicServer> <avdg> its fixed
14:02:28  <PublicServer> <avdg> slh F+G 02 west contained a lot of errors
14:02:39  <PublicServer> <Skasi> aah no >.<
14:02:41  <PublicServer> <avdg> distance join does not work -> needs time
14:02:47  <PublicServer> <Skasi> it cheated :P
14:02:50  <PublicServer> <avdg> pbs as presignal
14:02:57  <PublicServer> ***  made screenshot at 00011581:
14:02:57  <PublicServer> <avdg> wrong again
14:03:15  <PublicServer> <Zaitzev> who crashed the trains?
14:03:22  <PublicServer> <avdg> mark the spot pls
14:03:39  <PublicServer> <Skasi> *puts up his hands*
14:03:46  <PublicServer> <Skasi> uhm.. hand*
14:03:49  <PublicServer> <Zaitzev> trainkiller!
14:03:49  <PublicServer> <avdg> wow, looks like crime investigation is needed there
14:03:57  <PublicServer> <Zaitzev> someone call Grissom
14:04:01  <PublicServer> <avdg> clone them
14:04:01  <PublicServer> <Skasi> they wanted to suicide
14:04:17  <PublicServer> <avdg> cloned
14:04:18  <PublicServer> <Mazur> The long wait got to them.
14:04:22  <PublicServer> <Skasi> I guess they are redundant anyways
14:04:36  <PublicServer> <Zaitzev> rubber pickup 11 & 12
14:04:40  <PublicServer> <Mazur> Were they at least empties?
14:05:00  <PublicServer> <Skasi> well there were no passengers ;P
14:05:05  <PublicServer> <Zaitzev> anyway, i moved the line a few tiles to south
14:05:06  <PublicServer> <avdg> :p
14:05:20  <PublicServer> *** SmatZ joined the game
14:05:25  <PublicServer> <Zaitzev> so there's more room for whoever :p
14:05:35  <PublicServer> <avdg> these prio's are long :(
14:05:51  <PublicServer> <Vitus> 7 tiles should be just enough
14:05:52  <PublicServer> *** Intexon joined the game
14:05:58  <PublicServer> <Vitus> For TL2
14:06:05  <PublicServer> <xpac> anybody like to integrate 4th line into merge at !here
14:06:07  <PublicServer> <Intexon> hello
14:06:10  <PublicServer> <Vitus> Hey
14:06:12  <PublicServer> *** SmatZ has left the game (connection lost)
14:06:13  <PublicServer> <Skasi> well there were more befored I did stuff to it :P
14:06:59  <PublicServer> <Intexon> I'll help connecting fourth line at slg fg 03
14:07:02  <PublicServer> <avdg> builded the first tracks
14:07:14  <PublicServer> <avdg> i hope the person !here is helped
14:07:27  <`real> !download
14:07:27  <PublicServer> `real: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
14:08:40  <PublicServer> *** VictorOfSweden joined the game
14:08:56  <PublicServer> <VictorOfSweden> hello
14:09:06  <PublicServer> <Zaitzev> hi
14:09:09  <PublicServer> <avdg> hey
14:09:21  <PublicServer> <avdg> xpac?
14:09:33  <PublicServer> <Skasi> hmm.. I wonder why I dont use path based signals here
14:09:51  <PublicServer> <xpac> yes?
14:10:00  <PublicServer> <avdg> could you help me a bit at !here
14:10:08  <PublicServer> <avdg> just a movement
14:10:16  <PublicServer> <xpac> looking :)
14:12:14  <PublicServer> <avdg> happy?
14:12:48  <PublicServer> <xpac> looks good I think...
14:12:55  <PublicServer> <avdg> it still needs an exit
14:13:59  <PublicServer> <xpac> I gotta go now... see you later
14:14:04  <PublicServer> <Vitus> Take care
14:14:07  <PublicServer> *** xpac has left the game (leaving)
14:14:21  *** xpac has quit IRC
14:14:22  <PublicServer> <sonic> I expanded SLH G 03 and 08 West
14:15:37  <PublicServer> <sonic> I guess it would be the best to completely rebuild the F+G 03 West merge
14:16:05  <PublicServer> <Skasi> aah but I am just "improving" it :P
14:16:20  <PublicServer> <Zaitzev> improvement < rebuild ;P
14:16:23  <PublicServer> <Skasi> there you go ^^
14:16:48  <PublicServer> <sonic> where do you want to add the 4th line?
14:16:58  <PublicServer> <avdg> someone feels like adding !double?
14:17:09  <PublicServer> <sonic> like this?
14:17:10  <PublicServer> <avdg> i've hacked enough atm :p
14:17:50  <PublicServer> <Skasi> yep, my rebuild even allows a 4th line :P
14:17:59  <PublicServer> ***  made screenshot at 00013D89:
14:18:12  <PublicServer> <avdg> whops :p
14:18:38  <PublicServer> <Vitus> It's not synced, though. But that shouldn't matter much on SL
14:18:54  <PublicServer> <avdg> indeed
14:19:03  <PublicServer> <avdg> :p
14:19:06  <PublicServer> <avdg> just in case
14:19:28  <PublicServer> <sonic> Skasi: why the small bridges?
14:19:36  <PublicServer> <Skasi> to make them accelerate faster
14:19:49  <PublicServer> <Vitus> The prio shouldn't mess up now
14:19:53  <PublicServer> <Zaitzev> 4th line needs merge now then
14:19:59  <PublicServer> <Skasi> awright
14:20:07  <PublicServer> <avdg> synced
14:20:08  <PublicServer> <Intexon> someone working on merge at SLH F+G 03?
14:20:18  <PublicServer> <Skasi> a long bridge would be no problem, but a short one would
14:20:18  <PublicServer> <avdg> hmm
14:20:29  <PublicServer> <Zaitzev> Intexon: seems like they abandonded it xD
14:20:30  <`real> !password
14:20:30  <PublicServer> `real: evener
14:20:30  <PublicServer> <avdg> xD
14:20:45  <PublicServer> *** real` joined the game
14:20:48  <PublicServer> <Skasi> I could have done that too ;)
14:21:01  <PublicServer> <Intexon> I'm gonna do it
14:21:27  <PublicServer> <real`> haha does it always dislike being zoomed out so much in these games? :O
14:21:46  <PublicServer> <Zaitzev> the prios aren't doing much good
14:22:13  <PublicServer> <Vitus> Well done
14:22:18  <PublicServer> <avdg> stopid hacks :p
14:22:24  <PublicServer> <Skasi> fixed I hope
14:22:25  <PublicServer> <avdg> i feel like an idiot now
14:22:30  <PublicServer> <Vitus> Why? :D
14:22:50  <PublicServer> <avdg> 4th lane in use?
14:22:56  <PublicServer> <Skasi> yeps
14:22:57  <PublicServer> <avdg> why?
14:23:01  <PublicServer> <avdg> is it done?
14:23:09  <PublicServer> <Skasi> well I guess so
14:23:18  <PublicServer> <avdg> double checked it?
14:23:26  <PublicServer> <Intexon> I connected it as I've seen traffic incoming
14:23:30  <PublicServer> <Skasi> nopes, but I didn't connect it ;)
14:23:31  <PublicServer> <avdg> 4th lane must open everywhere at the same time
14:23:52  <PublicServer> <Skasi> well lets everyone check it then
14:24:03  <PublicServer> <Skasi> there, ones is missing
14:24:05  <PublicServer> <avdg> its not done
14:24:06  <PublicServer> <Vitus> SLH G 03 east
14:24:09  <PublicServer> <Vitus> Not connected
14:24:19  <PublicServer> <Skasi> fix it, or should I? ;)
14:24:28  <PublicServer> <Vitus> I'll fix it
14:24:28  <PublicServer> <Skasi> hehe
14:25:27  <PublicServer> <Skasi> why not use PBS there?
14:25:46  <PublicServer> <avdg> the word pbs kills me literally :(
14:25:53  <PublicServer> <avdg> where
14:25:57  <PublicServer> <avdg> mark it
14:26:15  <PublicServer> <avdg> hmm
14:26:35  <PublicServer> <avdg> don't do that
14:26:40  <PublicServer> <avdg> simple dont
14:26:44  <PublicServer> <avdg> :p
14:26:46  <PublicServer> <Skasi> why?
14:26:50  <PublicServer> <avdg> there are other concerns
14:26:55  <PublicServer> <Skasi> why?
14:26:58  <PublicServer> <avdg> 4th ml is opened while not finished
14:27:10  <PublicServer> <Skasi> thats the only reason?
14:27:13  <PublicServer> <avdg> i would kill that person who opened the 4th ml
14:27:14  <PublicServer> *** Intexon has left the game (connection lost)
14:27:23  <PublicServer> <Skasi> I wouldn't
14:27:37  <PublicServer> <Vitus> Great, now we'll have tons of lost trains
14:27:42  <PublicServer> *** Intexon joined the game
14:27:51  <PublicServer> <Zaitzev> lol?
14:28:11  <PublicServer> <Vitus> gg
14:28:18  <PublicServer> <Zaitzev> waah
14:28:28  <PublicServer> <Zaitzev> long jam at !oooo
14:28:35  <PublicServer> <Vitus> That's not jam
14:28:36  <PublicServer> <Zaitzev> queue
14:28:39  <PublicServer> <Vitus> Just unfinished line
14:28:44  <PublicServer> <Vitus> And someone opened it
14:29:33  <PublicServer> <Skasi> oh wait.. I confused SLHF+G 01 wigh SLH G 03.. how could I!
14:29:59  <PublicServer> <Vitus> We need merge at SLH G 07
14:30:16  <PublicServer> <Zaitzev> there's a merge at SLH G 04
14:30:23  <PublicServer> <Zaitzev> is it needed at 7 then?
14:30:25  <PublicServer> <Skasi> aaah too many different lines.. kills my head
14:30:48  <PublicServer> <Zaitzev> this network plan got a bit out of hand i think ;p
14:31:14  <PublicServer> <Vitus> Who's at SLH G 07?
14:31:25  <Giddorah> !password
14:31:25  <PublicServer> Giddorah: evener
14:31:38  <PublicServer> *** Giddorah joined the game
14:31:40  <PublicServer> <avdg> ok, 4th ml is official open :p
14:31:45  <PublicServer> <sonic> me
14:31:51  <PublicServer> <Vitus> We need to move that bridge
14:31:57  <PublicServer> <Vitus> entry presignal on the other side is bad idea
14:32:06  <PublicServer> <avdg> that bridge was a quick hack from me
14:32:08  <PublicServer> <Giddorah> Wth? :O
14:32:15  <PublicServer> <sonic> right, forgot about the bridge
14:32:59  <PublicServer> <sonic> :P
14:33:01  <PublicServer> ***  made screenshot at 0006DB99:
14:33:17  <PublicServer> <Giddorah> I never thought I'd see such a small map with this much network... :P
14:33:23  <PublicServer> <avdg> that solves a lot :p (sarcastic)
14:33:27  <PublicServer> <Vitus> That prio's too long
14:33:32  <PublicServer> <real`> its all so pretty
14:34:09  <PublicServer> <Mazur>  I feel pretty.
14:34:19  <PublicServer> <Mazur> Oh, so pretty,
14:34:33  <PublicServer> <Mazur> I feel pretty, and wirty, and gay!"
14:34:46  <PublicServer> <real`> cool.
14:35:06  <PublicServer> <Mazur> Sorry, mind on songs triggers again.
14:37:59  <PublicServer> <Skasi> I assume these TL2s can climb up hills?
14:38:11  <PublicServer> <Vitus> Yes
14:38:18  <PublicServer> <Vitus> We still need many merges
14:38:22  <PublicServer> <Vitus> at !missing merge
14:38:56  <PublicServer> <avdg> missing merges have a low prio
14:39:00  <PublicServer> <avdg> exits more
14:39:18  <PublicServer> <Vitus> Why?
14:39:24  <PublicServer> <Vitus> Oh right
14:39:25  <PublicServer> <Vitus> I see
14:39:38  <PublicServer> <avdg> all exits done?
14:39:39  <PublicServer> <Vitus> Checked splits and they should be OK
14:40:23  <PublicServer> <avdg> slh F 02
14:40:28  <PublicServer> <avdg> has a missing exit
14:41:03  *** theholyduck has joined #openttdcoop
14:41:13  <PublicServer> <Giddorah> Hmm
14:41:30  <PublicServer> <Giddorah> SLH G03 should almost have two lines going west
14:41:33  <PublicServer> <Giddorah> Alot of traffic there
14:42:32  <PublicServer> *** VictorOfSweden has left the game (leaving)
14:43:05  <PublicServer> <avdg> all exits done now?
14:43:45  <PublicServer> <avdg> looks like ok now
14:44:09  <PublicServer> <avdg> ow, broken ml piece :p
14:44:15  <PublicServer> <avdg> *fixed
14:46:21  *** Fuco has joined #openttdcoop
14:46:25  *** ChanServ sets mode: +v Fuco
14:47:30  <PublicServer> <sonic> Giddorah: SLH G 03 kinda has two lines
14:47:57  <PublicServer> <sonic> I built a second SLH G 08
14:48:03  <PublicServer> ***  made screenshot at 00014E6C:
14:50:41  <PublicServer> <avdg> everything ok with the ml
14:50:43  <PublicServer> <avdg> ?
14:51:00  <PublicServer> <avdg> issues, complains, hatewords?
14:51:22  <PublicServer> <Giddorah> Are you a shrink? :P
14:51:32  <PublicServer> <avdg> are bored now :p
14:52:02  <PublicServer> <Skasi> the game feels so fast all of a sudden
14:55:36  <PublicServer> <Skasi> it looks like there is much more traffic at the eastern water/diamond line than at the western
14:55:40  <PublicServer> <real`> theres been a train waiting to merge at the topper/rubber line for about 2 minutes now
14:56:50  <PublicServer> <real`> wow he got out ;o
14:56:56  <PublicServer> <Skasi> it :P
14:57:03  <PublicServer> <Giddorah> She
14:57:11  <PublicServer> <Skasi> both
14:57:11  <PublicServer> <avdg> sometihng
14:59:15  <PublicServer> <Skasi> building another diamond station ;P
14:59:52  <PublicServer> <avdg> diamands prices should drop :p
15:00:03  <PublicServer> <Skasi> yesh
15:01:16  <PublicServer> <Giddorah> There sure are alot of cleanups that can be done
15:01:40  <PublicServer> <avdg> lets do it then
15:01:58  <PublicServer> <Giddorah> Well... I can probably clean alot tomorrow... But I'm going to a bbq-party in just a few minutes
15:02:00  <PublicServer> <real`> fruit pickup 04 is producing alot that isnt getting transported
15:02:05  <PublicServer> <real`> maize* raither
15:03:05  <PublicServer> ***  made screenshot at 0003C0CB:
15:04:28  *** r0b0tb0y has quit IRC
15:08:15  *** fonsinchen has joined #openttdcoop
15:09:01  <theholyduck> !password
15:09:01  <PublicServer> theholyduck: zanier
15:09:17  <PublicServer> *** theholyduck joined the game
15:09:21  <PublicServer> <avdg> hey
15:09:29  <PublicServer> <Vitus> Hey
15:10:34  <PublicServer> <Skasi> Skasi loves diamonds. *nod*
15:10:44  <PublicServer> <Giddorah> Oh well... Off to bbq
15:10:47  <PublicServer> <theholyduck> somebody went a bit overkill with the goods trains
15:10:50  <PublicServer> <theholyduck> or so it seems
15:10:54  <PublicServer> <Giddorah> Have fun... Back tomorrow to clean up... Alot :p
15:11:23  <PublicServer> <Skasi> aah there is glitches! >.<
15:12:13  <PublicServer> *** real` has left the game (leaving)
15:12:23  <PublicServer> <Vitus> I'm going off. Take care.
15:12:42  <PublicServer> <avdg> bye
15:12:50  <PublicServer> *** Vitus has left the game (leaving)
15:14:03  <PublicServer> * theholyduck made the good s side exit for town drop right hand drive
15:14:43  <PublicServer> <Skasi> alright, gonna tell everybody who's asking :)
15:15:09  <PublicServer> *** Giddorah has left the game (leaving)
15:18:07  <PublicServer> ***  made screenshot at 00041BD8:
15:22:36  <PublicServer> <theholyduck> whats with all the unsigned stations?
15:22:57  <PublicServer> <theholyduck> though, well looking on the design makes it easy enough to see who did it
15:23:05  <PublicServer> <Skasi> what? :O
15:23:26  <PublicServer> <theholyduck> sander keeps using the same, silly designs, so i figure its him
15:23:33  <PublicServer> <Zaitzev> where at?
15:23:36  <PublicServer> <theholyduck> even when he doesnt sign the stations
15:23:44  <PublicServer> <theholyduck> at !sander?
15:24:30  <PublicServer> <Zaitzev> that thing must've been built the past few hours, i don't think that was here last night?
15:24:32  <PublicServer> <Zaitzev> idk
15:26:06  <PublicServer> <avdg> seems we hit the train limit
15:26:40  <PublicServer> <avdg> ghost: you know the diffrend between presignal and combo?
15:26:53  <PublicServer> <avdg> nvm
15:28:32  <PublicServer> <theholyduck> hmm
15:28:38  <PublicServer> <theholyduck> seems its jam fixing time
15:28:43  <PublicServer> <Zaitzev> where?
15:28:58  *** Lukeus_Maximus has joined #openttdcoop
15:28:58  <PublicServer> <theholyduck> at !jam
15:29:03  <PublicServer> <theholyduck> i think we need to make that whole area LL
15:29:08  <PublicServer> <theholyduck> RR rather i guess
15:29:17  <PublicServer> <theholyduck> but yeah, double it up
15:29:28  <PublicServer> *** leg3nd has left the game (connection lost)
15:29:40  <PublicServer> <avdg> check the weak points
15:29:54  <PublicServer> <theholyduck> the weak point is that its only 1 line
15:29:56  <PublicServer> <avdg> nvm
15:29:57  <PublicServer> <Zaitzev> close to Todinghall
15:30:05  <PublicServer> <theholyduck> and it runs a fuckton of trains
15:30:06  <PublicServer> <avdg> line is killed anyway
15:30:07  <PublicServer> <theholyduck> ot various locations
15:30:10  <PublicServer> <avdg> brb
15:30:27  <PublicServer> <theholyduck> theres no week points, the line is just at capacity
15:30:30  <PublicServer> <sonic> just add second SLHs?
15:33:09  <PublicServer> ***  made screenshot at 0006BF07:
15:34:24  <PublicServer> <Mazur> Perhaps !wtf's should be numbered, too.  Just musing. :-)"
15:34:48  <leg3nd^> !password
15:34:49  <PublicServer> leg3nd^: denial
15:35:05  <PublicServer> *** leg3nd joined the game
15:37:30  *** ralph_ has joined #openttdcoop
15:37:48  <ralph_> !password
15:37:48  <PublicServer> ralph_: denial
15:38:22  <PublicServer> *** ralph_ joined the game
15:38:45  <PublicServer> *** sonic has left the game (connection lost)
15:40:51  <PublicServer> <Skasi> aaah remove some trains :P
15:41:23  <PublicServer> <Zaitzev> haha
15:41:28  <PublicServer> <avdg> ?
15:41:29  <PublicServer> <Zaitzev> wrong way to do it :p
15:41:53  <PublicServer> <Skasi> all the stations with 5+ trains waiting look stupid!
15:41:55  <PublicServer> <avdg> mark spot pls :p
15:42:15  <PublicServer> <Skasi> the whole map, avdg ;)
15:42:54  <Lukeus_Maximus> !password
15:42:55  <PublicServer> Lukeus_Maximus: denial
15:43:01  <PublicServer> <theholyduck> see how my new entry fixes the merge before split aswell?
15:43:04  <PublicServer> *** Lukeus_Maximus joined the game
15:43:12  <PublicServer> <theholyduck> whoever i'm building with
15:43:15  <PublicServer> <avdg> ooo factory reached limit
15:44:03  <PublicServer> <avdg> 13169 was the limit right?
15:45:04  <PublicServer> * avdg wanna add a second factory
15:45:13  <PublicServer> <Skasi> the stations list needs "Sort by Trains waiting"
15:45:35  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
15:46:01  <PublicServer> <leg3nd> just mini map
15:46:08  *** fonsinchen has quit IRC
15:46:10  <PublicServer> <leg3nd> and show vichles.
15:46:19  <PublicServer> <Skasi> pff
15:46:20  <PublicServer> <leg3nd> then u can see the red bots at the stations :>
15:46:37  <PublicServer> <Zaitzev> antfarm :3
15:46:45  <PublicServer> <Skasi> 's not!
15:48:11  <PublicServer> ***  made screenshot at 0006F298:
15:48:36  <PublicServer> *** Intexon has left the game (connection lost)
15:49:48  *** fonsinchen has joined #openttdcoop
15:49:48  <PublicServer> *** Intexon joined the game
15:50:14  *** XeryusTC2 is now known as XeryusTC
15:50:29  *** jondisti has joined #openttdcoop
15:51:16  <PublicServer> <avdg> right, forgot that only 1 factory acceps it
15:51:51  <PublicServer> *** XeryusTC joined the game
15:52:00  <PublicServer> <avdg> hey
15:52:13  <PublicServer> <XeryusTC> hello
15:52:27  <PublicServer> <Skasi> hullow
15:52:37  <PublicServer> <XeryusTC> the builders board doesnt need to be the first sign
15:53:03  <PublicServer> <Skasi> go and fix it :)
15:53:09  <PublicServer> <XeryusTC> voting is over, so need to keep that sign on top too
15:53:13  <KenjiE20> s/doesn't need/shouldn't be/
15:53:44  <PublicServer> <avdg> ah, now the factory reached the limit
15:54:20  <PublicServer> *** XeryusTC has left the game (connection lost)
15:54:36  <PublicServer> <avdg> *was 17k
15:54:56  <PublicServer> <leg3nd> hmm why is one 0 crates and the other 17k
15:55:05  <PublicServer> <avdg> because only 1 accepts them
15:55:13  <PublicServer> <leg3nd> k
15:55:17  <PublicServer> <avdg> so the stations should be split in 2
15:55:33  <PublicServer> <avdg> but with fixed orders...
15:57:21  *** blatus has joined #openttdcoop
15:57:33  <blatus> Hello :)
15:57:34  <blatus> !pass
15:57:39  <PublicServer> <avdg> hi
15:57:51  <PublicServer> <avdg> write it full out
15:58:02  <blatus> !password
15:58:02  <PublicServer> blatus: gargle
15:58:16  <blatus> oops, yea
16:00:08  <PublicServer> *** leg3nd has joined spectators
16:00:40  <PublicServer> *** blatus joined the game
16:00:52  <PublicServer> <Skasi> hes! who's stilen my trains :P
16:00:57  <PublicServer> <Skasi> stolen
16:01:09  <PublicServer> <avdg> ?
16:01:31  <PublicServer> <theholyduck> now this junction just needs some prios
16:01:32  <PublicServer> <theholyduck> and its done
16:01:51  <PublicServer> <Skasi> I've sent four redundant trains into a depot and sold them so I could use them elsewhere :P
16:03:14  <PublicServer> ***  made screenshot at 0006789C:
16:04:20  <blatus> Btw, the autosave feature of the PS seems to be broken. It started sometime during the last PSG I think. The last save it did was before the final_save was posted (it was dmp_cmds_1efaab30_000d6e60.sav I believe).
16:04:36  <blatus> Is there a way to fix it? I love checking the progress during the week of the PSG's
16:04:40  <PublicServer> *** ralph_ has left the game (leaving)
16:04:43  *** ralph_ has quit IRC
16:04:49  <blatus> But my little netbook is too slow to connect to the PS by itself ;)
16:04:56  <PublicServer> <avdg> blatus: how could you remember that savegamename :p
16:05:13  <PublicServer> <theholyduck> connecting that bridge was a mistake btw
16:05:15  <blatus>;O=D ;)
16:05:31  <PublicServer> <theholyduck> tons of trains decided to route THROUGH fruit pickup
16:05:36  <KenjiE20> friggin 'ell
16:05:39  <KenjiE20> Ammler:
16:05:44  <PublicServer> <Skasi> burn them!
16:05:56  <blatus> Oh, and there's like a shitload of savegames as well, must take up server space
16:06:28  <PublicServer> <avdg> only limited to 256 saves
16:06:38  <PublicServer> <avdg> and the archive ofcourse
16:06:48  <KenjiE20> no
16:06:53  <PublicServer> <blatus> should be, but it's not
16:06:53  <KenjiE20> not if debugs are one
16:06:56  <KenjiE20> on*
16:07:02  <KenjiE20> which they seem to have been
16:07:02  <PublicServer> * theholyduck goes a way for a while
16:07:39  <PublicServer> <theholyduck> how do i prevent trains routing through a station for a shorter way home?
16:08:08  <PublicServer> <avdg> I am the last time buzy a lot about sourcecontrol managers, now I think, it would be fit here too :p
16:08:18  <PublicServer> <avdg> but would think crazy now :p
16:09:09  <PublicServer> <avdg> history: save + data network connection right?
16:11:48  *** jondisti has quit IRC
16:12:59  <phatmatt> !password
16:12:59  <PublicServer> phatmatt: hopped
16:13:38  <PublicServer> *** theholyduck has left the game (connection lost)
16:13:47  <PublicServer> *** phatmatt joined the game
16:13:48  <PublicServer> *** avdg has left the game (leaving)
16:13:57  <avdg> !players
16:13:58  <PublicServer> avdg: Client 263 is leg3nd, a spectator
16:13:59  <PublicServer> avdg: Client 233 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
16:13:59  <PublicServer> avdg: Client 236 (Orange) is Skasi, in company 1 (#openttdcoop PSG#182)
16:13:59  <PublicServer> avdg: Client 290 (Orange) is phatmatt, in company 1 (#openttdcoop PSG#182)
16:13:59  <PublicServer> avdg: Client 272 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182)
16:14:00  <PublicServer> avdg: Client 276 (Orange) is blatus, in company 1 (#openttdcoop PSG#182)
16:14:00  <PublicServer> avdg: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
16:14:15  <avdg> still many players, but I didn't saw much action
16:14:44  <PublicServer> *** blatus has left the game (connection lost)
16:14:56  <blatus> I was just checking in, time for dinner now ;)
16:16:05  <PublicServer> <Mazur> FYI: Water Pickup 23 hooked up, only lacking trains.
16:16:40  <PublicServer> <Skasi> build three then :)
16:17:36  <PublicServer> <Zaitzev> what happened? lots of ppl left?
16:18:16  <PublicServer> ***  made screenshot at 0000A6F9:
16:18:37  <PublicServer> <Mazur> Train Limit reached.
16:18:44  <PublicServer> <Skasi> again?
16:18:52  <PublicServer> <Zaitzev> 1189 is the limit? nah :p
16:18:53  <PublicServer> <Skasi> there were just ten left :P
16:18:56  <PublicServer> <Mazur> Just raised?
16:19:06  <PublicServer> <Skasi> well I removed like ten trains
16:19:13  <PublicServer> <Zaitzev> so 1200 then
16:19:17  <PublicServer> <Mazur> Lemme check.
16:19:24  <PublicServer> <Zaitzev> yes, it is
16:19:27  <PublicServer> <Zaitzev> 1200
16:19:29  <PublicServer> <Skasi> dont build trains if you dont need to, yeah? :P
16:20:02  <PublicServer> <Skasi> and if you see a station with more than 4 trains waiting - send one to depot! grr
16:20:13  <SmatZ>  just one?
16:20:59  <PublicServer> <Skasi> while waitingTrains > 4 do sellATrain end :P
16:21:10  <KenjiE20> !rcon set autosave 1
16:21:33  <PublicServer> <Skasi> or whatever
16:21:49  <PublicServer> <Mazur> Ok, I have  the first new train.  Water drops at Beer/Pylon?
16:22:02  <PublicServer> <Skasi> yeppers
16:23:48  *** blatus has quit IRC
16:26:08  <PublicServer> <Skasi> uhm.. why does Dredingtown require food? we're already delivering so much!
16:26:59  <PublicServer> <Mazur> I hardly build trains at all, and most certainly not so they are kept waiting to load.
16:27:18  <PublicServer> <Skasi> same here
16:28:08  <PublicServer> <Mazur> I built three now, and will monitor until train 1 returns, to sell off #3 if it's superfluous.
16:28:31  <PublicServer> <Skasi> three is okay, you will never need less I think
16:29:30  <PublicServer> <Mazur> well, my Copper Ore Pickup can run with 2, even 1  for quite a while.
16:29:43  <PublicServer> <Skasi> which one?
16:29:56  <PublicServer> <Skasi> can't believe :P
16:29:57  <PublicServer> <Mazur> #22.
16:30:25  <PublicServer> <Mazur> Because #20 had tons of train loading at once, I built it like I did..
16:30:46  <PublicServer> <Skasi> oh well yes that one, 'cause it has the shortest path :)
16:31:25  <PublicServer> <Mazur> There was thought behind that, honestly.
16:32:04  <PublicServer> <Skasi> check copper ore pickup 17 - that mine produces less, but needs 10 trains ^^
16:32:33  *** Intexon has quit IRC
16:32:54  <PublicServer> <Skasi> that's ten times as many trains per copper :)
16:33:18  <PublicServer> ***  made screenshot at 000076FB:
16:34:07  <PublicServer> <Mazur> Well, as I said, I could fob the ore off on superfluous trains at #20.  Practicality.'
16:34:43  <PublicServer> <Skasi> what? :P
16:35:56  <PublicServer> <Mazur> There _were_ 5 trains in that station at all times, then, empties loading. So by Dropping off 'my' ore there, theyn were used better.
16:36:10  <PublicServer> *** VictorOfSweden joined the game
16:36:24  <PublicServer> <Skasi> oh
16:36:31  <PublicServer> <Skasi> you produce ore? :D
16:36:53  <PublicServer> <Mazur> Yup.  In room #100.
16:37:09  <PublicServer> <Mazur> That's a Dutchism for the toilet.
16:37:32  <XeryusTC> it is?
16:38:09  <PublicServer> <Mazur> Or was.  Might have gone out of use, now.
16:38:22  <PublicServer> <VictorOfSweden> mind if i convert the lhd section near factory pickup to rhd?
16:38:54  <PublicServer> <Mazur> Please do, on my account, which amounts to nothing here.
16:39:03  <PublicServer> <VictorOfSweden> hehe :)
16:39:13  <PublicServer> *** VictorOfSweden has joined company #1
16:39:47  <PublicServer> <Skasi> don't! aaah :P
16:40:09  <PublicServer> <Mazur> I only hooked up Water Pickup #23 lhd, because the line I hooked in on was lhd. I hate mixed drive sides.
16:40:26  <PublicServer> <VictorOfSweden> Skasi: why not?
16:40:37  <PublicServer> <Skasi> nvm, I don't care :)
16:40:45  <PublicServer> <VictorOfSweden> i'll go ahead then
16:41:13  <PublicServer> <Mazur> Mixed drive sides leads to silly mistaqkes and pile-ups.
16:43:49  <PublicServer> <Mazur> Who changed my PBS entry to Water Pick-Up #23 to  a block signals, and why?
16:44:24  <PublicServer> <VictorOfSweden> i didn't
16:44:30  <PublicServer> <VictorOfSweden> but i'll soon correct it
16:44:42  <PublicServer> <VictorOfSweden> converting to rhd anyway
16:45:49  <PublicServer> <Skasi> five trains left - use them wisely :)
16:45:58  <PublicServer> *** leg3nd has joined company #1
16:47:34  <PublicServer> <Mazur> Oh, Victor, didn't see a sign you started work, and I was still  monitoring for number of trains.
16:47:50  <PublicServer> <Mazur> I corrected the entry sogn to PBS again.
16:48:20  <PublicServer> ***  made screenshot at 0000AEF7:
16:49:50  <PublicServer> <VictorOfSweden> hey!
16:50:06  <PublicServer> <Skasi> yesh?
16:50:09  <PublicServer> <VictorOfSweden> who's signaling water pickup 23?
16:50:17  <PublicServer> <Skasi> not meeh
16:50:20  <PublicServer> <Mazur> I am, to rhd.
16:50:30  <PublicServer> <VictorOfSweden> i said i was working there
16:50:32  <PublicServer> <Skasi> kill him! :P
16:50:39  <PublicServer> <Mazur> Done now.
16:50:43  <PublicServer> <VictorOfSweden> please tell me before you help
16:50:53  <PublicServer> <Mazur> Sorry, I should have.
16:51:24  <PublicServer> <VictorOfSweden> please do next time
16:51:33  <PublicServer> <Skasi> BLOOD! :P
16:52:36  <PublicServer> <Mazur> Looks roughly like 3 trains will do, the trick.
16:53:29  <PublicServer> <Mazur> Sorry, once more, it'ss just I was waiting so long already for the train count by visual inspection, that i got oversealous.
16:53:43  <PublicServer> <Mazur> -typos
16:54:04  <PublicServer> <Skasi> blood! :P
16:54:07  <theholyduck> Mazur, see, i made the goods drop right hand drive
16:54:08  <theholyduck> for your pleasure
16:54:26  <PublicServer> <Mazur> That you,  my darling duckling.
16:54:47  <PublicServer> <VictorOfSweden> hmm..
16:54:53  <PublicServer> <Mazur> Thank you, I mean.  *grmbl*  Messed up fingeer macros.
16:54:55  <PublicServer> <VictorOfSweden> i think i got the wrong cl
16:55:08  <PublicServer> <Skasi> blood ! ;)
16:55:20  <PublicServer> <VictorOfSweden> i'll fix my mistake
16:55:28  <PublicServer> <Mazur> Should be 5 for water.
16:55:46  <PublicServer> <VictorOfSweden> i realized that
16:56:53  <PublicServer> *** phatmatt has left the game (connection lost)
16:58:52  <PublicServer> <Mazur> Shall I fix it, Victor?  I am looking at it.
16:59:11  <PublicServer> <Mazur> At the pickup 23 end.
16:59:12  <PublicServer> <VictorOfSweden> what part?
16:59:33  <PublicServer> <Mazur> The merger there from the bridge to the other one.
16:59:56  <PublicServer> <VictorOfSweden> place a sign
17:00:02  *** Progman has quit IRC
17:00:33  <PublicServer> <Mazur> At !add one
17:00:44  <PublicServer> <Skasi> for every sign you place a tree has to be chopped to death! :P
17:00:52  <PublicServer> <VictorOfSweden> sure
17:00:55  <PublicServer> <VictorOfSweden> you fix that
17:01:14  <PublicServer> <Skasi> dead :)
17:02:19  <PublicServer> <Mazur> 'Done.
17:02:56  <PublicServer> <Mazur> Came out six avoiding existing signals.
17:03:22  <PublicServer> ***  made screenshot at 0000C0EE:
17:05:26  *** F223 has joined #openttdcoop
17:05:30  <F223> !password
17:05:31  <PublicServer> F223: revile
17:06:57  <F223> !download
17:06:57  <PublicServer> F223: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:07:04  <F223> win32
17:07:08  <F223> !download win32
17:07:09  <PublicServer> F223:
17:07:32  <PublicServer> <VictorOfSweden> hmm...
17:07:45  <PublicServer> <VictorOfSweden> i see two signs
17:07:53  <PublicServer> <Skasi> only? :P
17:07:54  <PublicServer> <VictorOfSweden> "why is this lhd"
17:08:00  <PublicServer> <VictorOfSweden> "look at network plan"
17:08:22  <PublicServer> <VictorOfSweden> would someone ming telling me where in the plan i can find an explanation for this?
17:08:26  <PublicServer> <VictorOfSweden> *mind
17:09:00  <PublicServer> <Skasi> mmh.. is it gone?
17:09:20  <F223> o.0 why can't I find the openttcoop public server on the multiplayer server list?
17:09:34  <PublicServer> <VictorOfSweden> Skasi: it?
17:09:41  <PublicServer> <Mazur> I think it has to do with bloody mindedness on part of the Coop builder who built it and his rpesence preventing anyone else correcfting it.
17:09:46  <F223> !password
17:09:46  <PublicServer> F223: revile
17:09:48  <F223> found it
17:10:01  <PublicServer> *** F223 joined the game
17:10:11  <PublicServer> <Skasi> well there was a sign stating that some stuff is lhd since it's easier that way
17:10:20  <PublicServer> <Skasi> I don't know, I didn't place the "see plan" sign :P
17:10:41  <PublicServer> <Skasi> I just thought there was..
17:12:05  <PublicServer> <VictorOfSweden> i did see a sign "it's easier" near nuntingfield
17:12:25  <PublicServer> <VictorOfSweden> but that's not the plan
17:12:30  <PublicServer> *** Intexon has left the game (connection lost)
17:13:04  <PublicServer> <Skasi> well you gotta ask V then.. :)
17:13:12  *** avdg has quit IRC
17:13:27  <PublicServer> <Mazur> Victor, Skasi: I placed a sign 'WTF lhd???' or similar when the entrance/exit was being redone, and in redoing  he changed them to lhd.
17:13:44  <^Spike^> ....
17:13:57  <KenjiE20> ^
17:15:00  <Skasi> I don't understand any of the last three lines, am I stupid? :P
17:15:18  <PublicServer> <Mazur> I think V453000 wasn't too happy about it either, but not enough to rework it again.
17:15:45  <PublicServer> <VictorOfSweden> so what should i do?
17:15:58  <PublicServer> <leg3nd> Any wanna tjeck my Merge at SLH G 04
17:16:05  <^Spike^> *waits for openttd to load
17:16:08  <PublicServer> <VictorOfSweden> should i undo my lhd->rhd convertion?
17:16:11  <PublicServer> <Mazur> Victor: Make them rhd, if that makes you happy.
17:16:14  <PublicServer> *** Spike joined the game
17:16:27  <PublicServer> <VictorOfSweden> Spike, Kenji?
17:16:57  <PublicServer> <Mazur> I won't touch it, as I commented on it while it happened, and was ignored, basically.
17:17:24  <PublicServer> <F223> how often is a new game started?
17:17:30  <PublicServer> <Spike> what is wrong
17:17:59  <Skasi> once a week I'd say, F223
17:18:03  <KenjiE20> @quickstart
17:18:05  <Webster> Quickstart - #openttdcoop Wiki -
17:18:06  <KenjiE20> ^ F223
17:18:08  <PublicServer> <leg3nd> and hi f223 :>
17:18:13  <PublicServer> <Spike> can someone tell me what is wrong
17:18:21  <PublicServer> <F223> oh, hey, leg3nd!
17:18:24  <PublicServer> ***  made screenshot at 0000B4F7:
17:18:26  <PublicServer> <leg3nd> anyway anyone wanna tjeck the merge i made at !tjeck work plz
17:18:38  <PublicServer> <VictorOfSweden> Spike: well, i converted a section of ring 1 to rhd
17:18:41  <PublicServer> <VictorOfSweden> a small sl
17:18:43  <PublicServer> <F223> some idiot logged onto that coop server that we were on and deleted everything, leg3nd >.<
17:18:49  <PublicServer> <Mazur> Spike: 'wonrg is a large word, while most of the lines are Right Hand Drive, there are a few parts Left Hand Drive, which I think will lead to unneccesary mistakes and crashes.
17:19:06  *** phatmatt has quit IRC
17:19:06  <PublicServer> <leg3nd> Lol how anoying. good there is this one. :>
17:19:08  <Skasi> What? You had a game with trains eating candy and didn't tell ME?
17:19:26  <KenjiE20> lurk more :P
17:20:05  <PublicServer> <VictorOfSweden> i see now that the northern part of ring 1 ml is lhd
17:20:14  <PublicServer> <VictorOfSweden> and i wonder why
17:21:15  <PublicServer> *** Spike has left the game (connection lost)
17:21:17  <Skasi> well I guess for a synced dropzone :P
17:23:11  <PublicServer> <Mazur> Victor: Not LLLL (or RRRR)?
17:23:16  <PublicServer> <VictorOfSweden> if the ldh part is intentional, i suggest someone place a sign near the plan
17:23:51  <PublicServer> <VictorOfSweden> Mazur: what?
17:25:38  <PublicServer> <Mazur> All counterclockwise.  But it'ss not supposed to be, so i guess not.
17:26:15  <PublicServer> <Zaitzev> lo
17:26:19  <PublicServer> <leg3nd> Everything good at your place f223
17:26:22  <PublicServer> <VictorOfSweden> the ml is not LLLL or RRRR, but RRLL, if that's what you mean
17:26:31  <PublicServer> <Zaitzev> was afk for a bit, what's happening? :)
17:26:40  <PublicServer> <VictorOfSweden> ring 1 ml, that is
17:27:09  <PublicServer> <F223> haha, things are pretty good, leg3nd, just admiring the server
17:27:10  <PublicServer> <F223> you?
17:27:49  <PublicServer> <leg3nd> Im good. just chilling and looking at what i can do now. :>
17:27:59  <PublicServer> <F223> haha
17:28:04  <PublicServer> <F223> what is there to add?
17:28:19  <PublicServer> <Mazur> It'ss supposed to be LLRR, for the plan, or even simply LR there, doubled as needed.  But if focks had messed with it, it could end up LLLL, or RRRR, i.e. all  tracks doing the same circle.
17:28:24  <PublicServer> <leg3nd> There are some merge to be added.
17:28:49  <PublicServer> <F223> ah, yeah... I don't really understand how to make merges :P
17:28:59  <PublicServer> <leg3nd> me neither.
17:29:13  <PublicServer> <leg3nd> did give it a shot. but want a person to tjeck my work.
17:29:21  <PublicServer> <leg3nd> so it dont fuck to bad up :>
17:29:36  *** phil75 has joined #openttdcoop
17:29:55  <PublicServer> <F223> man, I was really pissed when that guy logged on and deleted the server
17:30:07  <PublicServer> <F223> I got gotten orleans and 2 or 3 other cities up to about 60k people
17:30:18  <PublicServer> <leg3nd> Nice.
17:30:50  <PublicServer> <leg3nd> i think 3.8 mil where biggest in one of these games
17:30:53  *** Vero_ has joined #openttdcoop
17:31:02  <PublicServer> <F223> 3.8 million person city?
17:31:03  <phil75> @quickstart
17:31:05  <Webster> Quickstart - #openttdcoop Wiki -
17:31:10  <PublicServer> <leg3nd> i remmber reading it on the hall of archive
17:31:37  *** ralph_ has joined #openttdcoop
17:31:44  <ralph_> !password
17:31:45  <PublicServer> ralph_: comets
17:31:48  <PublicServer> <Mazur> Oh yes., wee're almsot at the train limit, so please add no more trains than yyou _really_ need.
17:31:56  <PublicServer> *** ralph_ joined the game
17:32:22  <PublicServer> <Zaitzev> 5,2 million liters of water delivered last month, to drop town :3
17:32:35  <PublicServer> <Zaitzev> nice amount of water for 8k people
17:33:19  <leg3nd^> F223
17:33:26  <leg3nd^> There i read it :>
17:33:27  <PublicServer> ***  made screenshot at 00001B01:
17:33:28  <phil75> !help
17:33:28  <PublicServer> phil75:
17:33:37  *** KyleS has joined #openttdcoop
17:33:46  <KyleS> !password
17:33:47  <PublicServer> KyleS: magpie
17:33:50  <PublicServer> <F223> oh, I think I've seen that one
17:33:53  <PublicServer> <F223> it's pretty insane
17:34:07  <PublicServer> *** KyleS joined the game
17:34:35  <PublicServer> <leg3nd> Almost everything is here :>
17:34:40  <PublicServer> <VictorOfSweden> i'll try and add a merger at slh g 04 west
17:35:00  <PublicServer> <leg3nd> I just did that VictorOfSweden
17:35:15  <PublicServer> <leg3nd> but want it to be tjecked
17:35:18  <PublicServer> <VictorOfSweden> where?
17:35:27  <PublicServer> <VictorOfSweden> still no merger for the 4th line
17:35:38  <PublicServer> <leg3nd> Arr u are right :>
17:35:52  <PublicServer> <VictorOfSweden> mind if i try and add it?
17:36:02  <PublicServer> <leg3nd> No plz do. im not good at merge.
17:36:10  <PublicServer> <leg3nd> just delete the work i done its okay :>
17:36:36  <PublicServer> <VictorOfSweden> i think i'll do that
17:36:56  <PublicServer> <VictorOfSweden> to make the 3rd merge look more like the first 2
17:37:04  <PublicServer> <leg3nd> yeah.
17:37:10  <PublicServer> <leg3nd> sounds like a good idea.
17:37:13  *** fonsinchen has quit IRC
17:37:26  <phil75> !download
17:37:26  <PublicServer> phil75: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:37:40  <phil75> !download lin
17:37:40  <PublicServer> phil75:
17:38:16  <PublicServer> <VictorOfSweden> hehe :)
17:38:18  <phil75> !ip
17:38:18  <PublicServer> phil75:
17:38:21  <PublicServer> <VictorOfSweden> nice sign
17:38:28  *** Vero has quit IRC
17:39:17  <PublicServer> <leg3nd> Btw tjena VictorOfSweden :>
17:39:30  <PublicServer> <VictorOfSweden> hej
17:39:39  <PublicServer> *** ralph_ has left the game (connection lost)
17:40:42  <phil75> !info
17:40:43  <PublicServer> phil75: #:1(Orange) Company Name: '#openttdcoop PSG#182'  Year Founded: 1960  Money: 5551851066  Loan: 0  Value: 5560936989  (T:1200, R:0, P:0, S:0) unprotected
17:41:21  <PublicServer> <F223> I should really be doing homework right now...
17:41:52  <PublicServer> <leg3nd> F223: look at irc query
17:42:13  <ralph_> !password
17:42:14  <PublicServer> ralph_: magpie
17:42:25  <PublicServer> <F223> which one?
17:42:34  <PublicServer> *** ralph_ joined the game
17:42:43  <PublicServer> <VictorOfSweden> hmm.. is cl 2 ok for my merger?
17:43:04  <PublicServer> <KyleS> zzz
17:43:07  <PublicServer> *** Vitus joined the game
17:43:07  <PublicServer> <KyleS> the train limit
17:43:11  <PublicServer> <KyleS> is still not very high
17:43:22  <PublicServer> <KyleS> lots more industries to connect :>
17:43:37  <PublicServer> <Vitus> Hey
17:43:43  <leg3nd^> F223 the one im writing privat with u :>
17:43:46  <PublicServer> <KyleS> hello
17:43:47  <PublicServer> <Mazur> Think so, VoS, only TL2 on that ring.
17:43:56  <PublicServer> <VictorOfSweden> good
17:44:34  <PublicServer> <Zaitzev> trainlimit :/
17:44:37  <PublicServer> <KyleS> yeah
17:44:41  <PublicServer> <KyleS> frustrating <.<
17:45:59  <PublicServer> <VictorOfSweden> do mind it needs to drop a level
17:46:33  <PublicServer> *** Spike joined the game
17:46:47  <PublicServer> *** Spike has left the game (leaving)
17:47:11  <PublicServer> <VictorOfSweden> who's fixing it?
17:47:19  *** Vero has joined #openttdcoop
17:47:38  <PublicServer> <Mazur> Oh, misunderstood you.  backing off.
17:47:59  <phil75> !dl lin
17:47:59  <PublicServer> phil75:
17:48:28  <PublicServer> ***  made screenshot at 0005997F:
17:48:47  <PublicServer> *** F223 has left the game (leaving)
17:49:02  <PublicServer> *** ralph_ has left the game (connection lost)
17:49:07  *** ralph_ has quit IRC
17:49:13  *** ODM has quit IRC
17:51:18  <PublicServer> <Mazur> VoS: Not fixing it back, either, as you are busy there.
17:51:38  <PublicServer> <VictorOfSweden> leave it like that
17:51:50  <PublicServer> <VictorOfSweden> it's fine
17:52:01  <PublicServer> <VictorOfSweden> just moved one tile to the west
17:52:24  *** KyleS has quit IRC
17:52:43  <PublicServer> *** KyleS has left the game (connection lost)
17:53:14  <PublicServer> <leg3nd> Looks good VictorOfSweden
17:53:38  *** Vero_ has quit IRC
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17:54:39  *** KyleS has joined #openttdcoop
17:54:45  <KyleS> !password
17:54:45  <PublicServer> KyleS: vanned
17:55:07  <PublicServer> *** KyleS joined the game
17:55:34  <PublicServer> *** KyleS has left the game (connection lost)
17:55:36  <PublicServer> <Mazur> Already at the other !missing merge.
17:55:41  <KyleS> zz
17:55:59  <PublicServer> <Mazur> Sweep lell, KyleS.
17:56:37  <PublicServer> *** leg3nd has left the game (leaving)
17:58:16  <PublicServer> <VictorOfSweden> oh
17:58:24  <PublicServer> <VictorOfSweden> no one's fixing it?
17:58:42  <PublicServer> <Zaitzev> haha
17:58:47  <PublicServer> <Zaitzev> guess there's no show after all :/
17:58:55  <PublicServer> <VictorOfSweden> :(
17:59:19  <PublicServer> <Mazur> I was expecting you to head there, after hte previous merge.
17:59:50  <PublicServer> <VictorOfSweden> ok
18:00:14  <PublicServer> <VictorOfSweden> no one else feel like trying?
18:00:51  <PublicServer> <Vitus> Trying what?
18:01:00  <PublicServer> <VictorOfSweden> to add the merge
18:01:10  <PublicServer> <Vitus> Where exactly?
18:01:16  <PublicServer> <Vitus> There were 3 missing merges or so
18:01:32  <PublicServer> <Vitus> Alright
18:01:41  <PublicServer> <Mazur> Not me <----  greener than grass, and smoking it. (I wish)
18:01:52  <PublicServer> <Vitus> SLH F+G 02, right?
18:02:03  <PublicServer> <VictorOfSweden> y
18:02:08  <PublicServer> <Mazur> West
18:02:18  <PublicServer> <VictorOfSweden> yep
18:02:24  <PublicServer> <Vitus> Right, I forogt there's merge even at east
18:02:47  <PublicServer> <VictorOfSweden> so, who's building?
18:02:50  <PublicServer> <Vitus> Me
18:02:53  <PublicServer> <VictorOfSweden> ok
18:03:09  <phil75> !grf
18:03:10  <PublicServer> phil75: (Version 7.3)
18:03:30  <PublicServer> ***  made screenshot at 0004378E:
18:03:37  <PublicServer> <VictorOfSweden> i can keep an eye on the traffic
18:04:40  <PublicServer> <VictorOfSweden> not much traffic to watch....
18:06:55  <PublicServer> <Vitus> I'll have to redo that stupid prio
18:08:03  <KyleS> !password
18:08:03  <PublicServer> KyleS: morale
18:08:14  <PublicServer> <Vitus> The merge's OK now
18:08:23  <PublicServer> <Vitus> I just need to fix the prio on top
18:08:24  <PublicServer> *** KyleS joined the game
18:08:52  <PublicServer> *** KyleS has left the game (connection lost)
18:09:47  <PublicServer> <Mazur> WWe're not distracting you in any way, are we?
18:09:52  <PublicServer> <Vitus> Nah
18:11:08  <PublicServer> <VictorOfSweden> still thinking about what to do with the top prio?
18:11:10  *** Lukeus_Maximus has quit IRC
18:11:13  <PublicServer> <Vitus> Yes
18:11:20  <PublicServer> <Vitus> I'll have to move the food split
18:11:32  <PublicServer> <VictorOfSweden> there must be an easier way
18:11:37  <PublicServer> <Skasi> oh you're doing stuff at "Prios here"?
18:11:56  <PublicServer> <Vitus> No, I'm fixing broken prio at SLH F+G 02 West
18:12:31  <PublicServer> <VictorOfSweden> if you add a bridge to the west, like this
18:12:42  <PublicServer> <Skasi> so nobody is doing stuff !here ?
18:12:47  <PublicServer> <VictorOfSweden> will that help, you think?
18:12:50  <PublicServer> <Vitus> Will take a look there after this
18:12:54  <PublicServer> <Vitus> No
18:13:01  <PublicServer> <Vitus> I need two tiles here
18:13:32  <PublicServer> <VictorOfSweden> do'h
18:13:37  <PublicServer> <Vitus> But maybe...
18:13:47  <PublicServer> <Vitus> Nah
18:13:52  <PublicServer> <Vitus> Too long bridges
18:14:56  <phil75> !password
18:14:56  <PublicServer> phil75: morale
18:15:12  <PublicServer> *** phil75 joined the game
18:15:18  <PublicServer> <Mazur> That curve ccould be shortened?
18:15:41  <PublicServer> <Vitus> Which one?
18:16:01  <PublicServer> <Mazur> There.
18:16:06  <PublicServer> <Zaitzev> that's not really a curve
18:16:13  <PublicServer> <Zaitzev> it's an s-bend
18:16:14  <PublicServer> <Vitus> It'd cause problems down there
18:16:27  <PublicServer> <VictorOfSweden> that's a curve
18:16:38  <PublicServer> <VictorOfSweden> 2*45deg bends
18:16:48  <PublicServer> <Mazur> Just thinking aaloud,  if I may call it thinking.
18:17:05  <PublicServer> <Zaitzev> speed isn't affected by s-bends tho
18:17:27  <PublicServer> <Vitus> There must be some way
18:17:32  <PublicServer> <VictorOfSweden> true, but that wasn't an s-bend
18:17:46  <PublicServer> <Mazur> I mentioned it, because I  thought itt'd give mre space.
18:18:11  <PublicServer> <VictorOfSweden> now then, this looks interesting
18:18:12  <PublicServer> <Vitus> Well, I could rework it, yes. But I'd have different problem down there
18:18:16  <PublicServer> <Vitus> With waiting space
18:18:24  <PublicServer> <Vitus> Unless
18:18:33  <PublicServer> ***  made screenshot at 00041B86:
18:18:38  <PublicServer> <VictorOfSweden> just add the prio
18:20:10  <PublicServer> <Vitus> I'll really have to move it one tile
18:20:19  <PublicServer> <Vitus> We really need bigger prio
18:22:10  <PublicServer> <VictorOfSweden> want help?
18:22:18  <PublicServer> <Vitus> It's OK, almost done
18:22:43  <PublicServer> <VictorOfSweden> ok
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18:23:56  <Vitus> @gap 2
18:23:56  <Webster> Vitus: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
18:24:47  <PublicServer> <Vitus> Hopefully it's OK now
18:24:58  <PublicServer> <VictorOfSweden> looks good so far
18:25:15  <PublicServer> <VictorOfSweden> checking signals now
18:25:24  <PublicServer> <Vitus> Who wanted prio help?
18:25:27  <PublicServer> <Vitus> And where? :D
18:25:41  <PublicServer> <Zaitzev> sign: Prios here
18:25:54  <PublicServer> <Zaitzev> me and..uh, someone, made an extra line there
18:26:10  <PublicServer> <Vitus> I see
18:26:20  <PublicServer> <Zaitzev> that right lane was added
18:26:23  <PublicServer> <Vitus> I don't really see why
18:26:30  <PublicServer> <Skasi> weee there's jam at food raws drop :O
18:26:32  <PublicServer> <Zaitzev> starts at: !start
18:27:02  <PublicServer> <Zaitzev> Skasi: No?
18:27:17  <PublicServer> <Vitus> So, you want balancer, right?
18:27:25  <PublicServer> <Skasi> yes, at the exit, Zaitzev
18:28:07  <PublicServer> <Vitus> Done
18:28:12  <PublicServer> <Vitus> Where was the jam again?
18:29:33  <PublicServer> <Zaitzev> we redid that entire junction
18:30:04  <PublicServer> <Vitus> I have no idea why did the add 2nd line to inner SLH
18:30:15  <PublicServer> <Vitus> It's just messy
18:30:30  <PublicServer> <Vitus> It's not load balanced, barely used to some capacity
18:31:57  <PublicServer> <Zaitzev> huh?
18:32:14  <PublicServer> <Vitus> I'm getting rid of 2nd line
18:32:17  <PublicServer> <Vitus> It's useless
18:32:23  <PublicServer> <Zaitzev> well
18:32:28  <PublicServer> <Zaitzev> if you were here a couple of hours ago
18:32:31  <PublicServer> <Zaitzev> that line got jammed
18:32:39  <PublicServer> <Vitus> Look
18:32:50  <PublicServer> <Vitus> You still have single track and the start and end
18:32:52  <PublicServer> *** phil75 has left the game (connection lost)
18:32:57  <PublicServer> <Vitus> No matter how much tracks do you add in middle
18:33:28  <PublicServer> <Zaitzev> that 2nd track was primarily for trains going to the drop
18:33:35  <PublicServer> ***  made screenshot at 0006C2B0:
18:33:35  <PublicServer> <Zaitzev> while now, it's 1 line with both pickups and drops
18:33:51  <PublicServer> <Vitus> Look
18:33:55  <PublicServer> <Zaitzev> although, we built that junction
18:34:05  <PublicServer> <Vitus> If it kept jamming on single line
18:34:08  <PublicServer> <Zaitzev> the new merge just west
18:34:11  <PublicServer> <Mazur> Oh, I think I remember why.  JAM at a merge westwards.
18:34:14  <PublicServer> <Vitus> Two lanes somewhere in middle won't help
18:34:22  <PublicServer> <Vitus> You'll just move the jam somewhere else
18:34:39  <PublicServer> <Skasi> more jam at SLH  F 02 West
18:34:48  <PublicServer> <Vitus> And that SLH is bad idea anyhow
18:34:52  <PublicServer> <Zaitzev> see what happens at SLH F02 now?
18:34:53  <PublicServer> <Vitus> No prios
18:34:56  <PublicServer> <Vitus> No load balancing
18:34:59  <PublicServer> <Vitus> Scrap that
18:35:16  <PublicServer> <Skasi> oh, you have been talking about this one before.. thought something different :P
18:35:24  <PublicServer> <Skasi> well.. scrap it.. right now.. are you sure? :P
18:35:34  <PublicServer> <Vitus> Yes, it won't help
18:35:48  <PublicServer> <Vitus> You're trying to merge to biggest traffic anyhow
18:35:56  <PublicServer> <Vitus> And it doesn't matter if it's doubled
18:36:26  <PublicServer> <Zaitzev> i have no idea who built that line anyway
18:36:42  <PublicServer> <Zaitzev> me and duck was doing that line
18:36:44  <PublicServer> <Zaitzev> but he suddenly disappeared
18:36:47  <PublicServer> <Zaitzev> in the middle of it xD
18:37:06  <PublicServer> <Skasi> mmh, screw the whole network :P
18:37:19  <PublicServer> <Zaitzev> when will there be a new game anyway?
18:37:23  <Phazorx> wow
18:37:27  <PublicServer> <Zaitzev> this one seems rather exhausted
18:37:28  <Phazorx> not toyland anymore
18:37:42  <Phazorx> and no mono/mlev either
18:37:48  <PublicServer> <Vitus> Look, that "SLH" which is to be removed now
18:37:55  <PublicServer> <Zaitzev> which?
18:37:56  <PublicServer> <Vitus> a) it wasn't named
18:37:57  <PublicServer> <Zaitzev> ah
18:38:00  <PublicServer> <Vitus> at !remove
18:38:07  <PublicServer> <Vitus> b) no load balancing whatsoever
18:38:10  <PublicServer> <Vitus> c) no prios
18:38:13  <PublicServer> <Zaitzev> Vitus: like I said, duck disappeared ;p
18:39:02  <PublicServer> <Vitus> Yes, yes. But try to get my point
18:39:02  *** cogwheel42 has quit IRC
18:39:14  <PublicServer> <Vitus> You can't just take SL and do TWO merges for it
18:40:25  <PublicServer> <Vitus> That line just has too much traffic
18:40:55  <PublicServer> <Mazur> T'riffic.
18:40:59  <KyleS> !password
18:40:59  <PublicServer> KyleS: belies
18:40:59  <PublicServer> <Vitus> The merge is working very fluenty, I can't see how would another merge help it
18:41:13  <PublicServer> <Zaitzev> well, a couple of hours ago
18:41:14  <PublicServer> *** KyleS joined the game
18:41:15  <PublicServer> <Skasi> oooh you were NOT talking about SLH F 02 West.. Vitus :P
18:41:20  <PublicServer> <Zaitzev> it got jammed tight
18:41:35  <PublicServer> <Vitus> Was it before we added 4th line or not?
18:41:45  <PublicServer> <Mazur> Yes.
18:41:52  <PublicServer> <Mazur> way before.
18:41:53  <PublicServer> <Zaitzev> no
18:42:12  <PublicServer> <Zaitzev> or, when it STARTED idk :))
18:42:38  <PublicServer> <Mazur> The initial doubling of that line Vitus removed was <-- correcting myself.
18:42:44  <PublicServer> <Zaitzev> at least it's working fine now <3
18:44:41  <PublicServer> <Vitus> You said that food raws drop jammed, right?
18:45:01  <PublicServer> <Zaitzev> not the drop itself
18:45:16  <PublicServer> <Vitus> The part in front of SLH F 02 west?
18:45:29  <PublicServer> <Zaitzev> if i remember correctly, the jam was at
18:45:41  <PublicServer> <Zaitzev> around there I think
18:45:48  <PublicServer> <Zaitzev> b
18:45:58  <PublicServer> <Zaitzev> anyou can see it now sort of too
18:46:36  <PublicServer> <Vitus> Yeah, right. There's just too much trains on the line
18:46:56  <PublicServer> <Vitus> Unless we want to completly redo the split/merge to 4->2 instead of 4->1 we're out of luck
18:46:59  <PublicServer> <Zaitzev> at least for this plan :3
18:47:15  <PublicServer> <Zaitzev> btw
18:47:22  <PublicServer> <Zaitzev> how long does a game usually last?
18:47:33  <PublicServer> <Zaitzev> I mean, when will the next game be?
18:47:36  <PublicServer> <Vitus> No idea
18:47:42  <PublicServer> <Zaitzev> imho this round is..done ;P
18:47:43  <PublicServer> <Vitus> One to two weeks, maybe?
18:47:55  <PublicServer> <Mazur> I think I heard menrtion a week.
18:48:10  <PublicServer> <Zaitzev> this plan is a bit chaotic
18:48:19  <PublicServer> <Zaitzev> lots of ppl were confused early on xD
18:48:20  <PublicServer> <Vitus> It's not, you make it chaotic :D
18:48:25  <PublicServer> <Mazur> I think that's hy people voted for it.
18:48:28  <PublicServer> <Zaitzev> haha that too :3
18:48:34  <PublicServer> <Zaitzev> chaos can be fun
18:48:37  <PublicServer> ***  made screenshot at 0006C508:
18:48:59  <Skasi> this plan is not chaos at all
18:49:00  <PublicServer> <Zaitzev> I wanna see a game with mammoth trains @ TL98
18:49:26  <Skasi> there are actually plans mentioning "chaos" once in a while, though
18:49:33  <PublicServer> <Zaitzev> for the main goods /food etc
18:50:39  <PublicServer> <Mazur> 2-way Ntry signal on the first crosslink??
18:50:55  <Skasi> I wanna see an island-chaos-pax-and-cargo game with destinations enabled next! :P
18:51:08  <PublicServer> <KyleS> :o
18:51:19  <PublicServer> <KyleS> there is a game like that in the archives
18:51:24  <KyleS> but it wouldn't load for me :/
18:53:44  <Skasi> I've participated in one of such games, that's why I want to play one again - there were no destinations for passengers though
18:54:00  <KyleS> it would be way fun :)
18:54:18  <PublicServer> <Zaitzev> what is 'pax'?
18:54:21  <PublicServer> <Mazur> Make a plan for it for next game?
18:54:35  <Skasi> passengers, Zait
18:54:39  <PublicServer> <Zaitzev> oki
18:54:51  <Skasi> don't ask me why they call it pax :P
18:55:03  <PublicServer> <Zaitzev> perhaps an abbreviation of something?
18:55:10  <PublicServer> <Zaitzev> passengers and..uh.. x
18:55:12  <PublicServer> <Mazur> Prepare plan in your private testbed game, and pre4sent that in next game.
18:55:14  <PublicServer> <Zaitzev> :p
18:55:53  <Skasi> It was Public Server Game 93, though I do not understand why they used THIS screenshot in the archive.
18:56:18  <KyleS> yeah, i can't even load that game :/
18:57:34  <Skasi> mmh
18:57:52  <Skasi> you got the correct grf pack for that?
18:58:07  <Skasi> 7.0 that is
18:58:09  <KyleS> i don't have the grf pack v7.0
18:58:12  <KyleS> yeah ... ;/
18:58:22  <Ammler> 7.3 is downwards compatible
18:58:29  <PublicServer> <KyleS> not for 7.0 in that game
18:58:33  <PublicServer> <Zaitzev> i have 7.3
18:58:34  <PublicServer> <KyleS> cuz it didn't work for me ;-)
18:59:22  <PublicServer> <KyleS> i have 7.3 too, but it wasn't compatible with the version of the pack used in PSG 93
18:59:42  <PublicServer> <KyleS> or something else was wrong
19:00:24  <Ammler> then you need isr of 7.0
19:00:29  <Ammler> that is the only bug in 7.3
19:00:53  <Skasi> isr?
19:01:21  <KyleS> industrial renewal stations
19:01:23  <KyleS> i assume
19:01:41  <PublicServer> *** KyleS has left the game (connection lost)
19:01:54  <PublicServer> <Zaitzev> lol
19:02:11  <PublicServer> <Zaitzev> check water drop
19:02:41  *** nighthawk_c_m has joined #openttdcoop
19:03:11  <PublicServer> <Vitus> Done
19:03:39  <PublicServer> ***  made screenshot at 0003C7BD:
19:03:39  <PublicServer> <Vitus> I must have missed one train when I was disconnecting W16
19:03:43  <Skasi> yeppers, there you go :P
19:03:44  <Webster> Title: GRFCrawler (at
19:05:08  <Ammler> isr (7.0) is nowhere else then from us available
19:05:20  <Ammler>
19:05:21  <KyleS> yeah, i found the version used in 7.0
19:05:26  <Ammler> how?
19:05:27  <KyleS> oh
19:05:39  <KyleS> in the grf table for the grfpack v7.0
19:05:45  <KyleS> it said that v0.6.0 of ISR was used
19:05:49  <KyleS> so I found that in the forums :o
19:05:56  <KyleS> the tt-forums
19:05:57  <Ammler> oh ok
19:06:03  <Ammler> :-)
19:06:17  <Ammler> strange, why can they publish it there but not on bananas?
19:07:26  <PublicServer> <Vitus> Don't add trains to SLH F 02 West-East line, it's at full capacity
19:07:49  <PublicServer> <Vitus> We need another SL if we want to add more industries
19:08:41  <Skasi> simply focus on wanter and diamonds :)
19:08:43  <PublicServer> <Zaitzev> that's odd, the factory says 0 crates of goods produced
19:09:07  <PublicServer> <Vitus> 14578
19:09:10  <PublicServer> <Vitus> 87
19:09:15  <PublicServer> <Vitus> I don't see anything wrong here
19:09:16  <PublicServer> <Skasi> 91 ;)
19:09:19  <PublicServer> <Zaitzev> says 0 here :o
19:09:26  <PublicServer> <Zaitzev> oh tehre it is
19:09:27  <PublicServer> <Vitus> There are two :D
19:09:38  <PublicServer> <Skasi> oh really! :O
19:09:43  <PublicServer> <Mazur> Zaitzev: I got hat, too.
19:10:02  <PublicServer> <Skasi> there are two factories next to each other, Mazur
19:10:36  <PublicServer> <Mazur> I got it on both.
19:10:38  *** Sander_Buruma has joined #openttdcoop
19:10:48  <PublicServer> <Mazur> Before, at least.
19:10:54  <KyleS> yay \o/
19:11:03  <KyleS> i had to disable the v6 IRS included in the z_obsolete folder
19:11:06  <PublicServer> <Zaitzev> i see it as only one factory lol
19:11:11  <PublicServer> *** Sander_Buruma joined the game
19:11:13  <KyleS> so that openttd would load the version i dl'd
19:11:19  <PublicServer> <Skasi> look at my island, it's the best, KyleS :)
19:11:21  <PublicServer> <Zaitzev> what a nice glitch
19:11:29  <PublicServer> <Vitus> Eh?
19:11:45  <KyleS> k :D
19:12:07  <PublicServer> <Skasi> oh and also (most important) take a look at the island!!!
19:12:09  <PublicServer> <Skasi> HE ISLAND!! :O
19:12:28  <Skasi> the*
19:12:32  <KyleS> k
19:12:45  <Skasi> it's the bestestest :)
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19:14:03  <KyleS> i'm impressed, that factory/power plant has good throughput in such a small space :)
19:14:52  <KyleS> yeah a game like this would be so fun xD
19:15:11  <PublicServer> <Vitus> What PSG are you talking about?
19:15:19  <PublicServer> *** VictorOfSweden has left the game (leaving)
19:15:28  <PublicServer> <Mazur> PSG 93, I think.
19:15:35  <PublicServer> *** Mazur has left the game (leaving)
19:15:35  <KyleS> yeah 93
19:15:54  <KyleS> i think it was a chaos game on islands that ended up having pax and cargo
19:16:20  <SmatZ> !psg 93
19:16:29  <SmatZ> !archive 93
19:16:29  <PublicServer> SmatZ: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:16:35  *** fonsinchen has joined #openttdcoop
19:17:05  <KyleS> you might need to mess with your grfs to get it to run :/
19:17:10  *** Intexon has joined #openttdcoop
19:17:11  <PublicServer> <Vitus> Have you seen #121?
19:17:19  <PublicServer> *** Intexon joined the game
19:17:23  <PublicServer> <Intexon> evening
19:17:31  <KyleS> i don't think so
19:17:50  <KyleS> i'll take a look in a bit :)
19:17:53  <PublicServer> <Vitus> Evening
19:18:05  <PublicServer> <Vitus> You should really see it
19:18:41  <PublicServer> ***  made screenshot at 00070EBE:
19:20:48  <KyleS> the maps played in the coop always seem different than maps generated by openttd... is it because they are scenarios? :<
19:21:03  <PublicServer> <Sander_Buruma> I think thats mostly the reason KyleS
19:21:08  <PublicServer> <Sander_Buruma> homemade
19:21:19  <KyleS> ok
19:21:25  <KyleS> yeah, like the island maps are always more interesting :)
19:21:36  <PublicServer> *** Skasi has left the game (connection lost)
19:22:07  <Skasi> they are scenarios? :P
19:22:48  <KyleS> also i never know what newgrfs to select, i just look at past saved games :S
19:24:14  <KyleS> i like the trosbyn islands in psg93 game too :o
19:24:28  <KyleS> its like an archipelago with trams and one main station
19:26:41  <Skasi> trosbyn?
19:28:19  <Skasi> oh this one
19:28:58  <Skasi> well anyway, I think I confused two games.. factory island has to be in another game :P
19:29:32  <KyleS> ah :S
19:29:50  <KyleS> !archive
19:29:50  <PublicServer> KyleS: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
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19:31:03  <KyleS> factory island is in psg 90
19:31:05  <KyleS> methinks
19:31:19  <xpac> !password
19:31:19  <PublicServer> xpac: sewers
19:31:28  <KyleS> lol
19:31:32  <KyleS> it looks crazy
19:31:39  <KyleS> lots of eyecandy :3
19:31:55  <PublicServer> <Zaitzev> it's quiet in here now
19:33:30  <PublicServer> *** xpac joined the game
19:33:37  <PublicServer> <Zaitzev> hi
19:33:43  <PublicServer> ***  made screenshot at 00002AC7:
19:33:43  <PublicServer> <xpac> hey... wow
19:33:47  <PublicServer> <Zaitzev> sup?
19:33:53  <PublicServer> <xpac> fourth line at work :D
19:34:02  <PublicServer> <Zaitzev> yeh
19:35:48  <KyleS> lol in psg 90 one of the hubs is called the "fugly hub"
19:35:51  <KyleS> xD
19:35:59  <PublicServer> <Zaitzev> ;p
19:36:16  <PublicServer> <Sander_Buruma> we need some more trains on this psg
19:36:17  <PublicServer> <xpac> did you remove some trains from the raws ML?
19:36:38  <PublicServer> <Vitus> Huh?
19:36:43  <PublicServer> <Zaitzev> we need a member to raise the limit again
19:36:57  <PublicServer> <xpac> feels like the raws ML was way more busy before
19:37:12  <PublicServer> <Zaitzev> it's been more balanced i guess
19:37:16  <PublicServer> <Vitus> The traffic just divided into four tracks, what did you expect?
19:37:16  <Skasi> oh yes.. sure it was psg90, thanks KyleS :)
19:37:30  <PublicServer> <xpac> looked at the wrong spot... :D
19:37:49  <KyleS> Skasi, I still like psg93 better :P
19:37:56  <KyleS> but islands in general are fun
19:38:45  <Skasi> well sure, psg93 has "Hagskrona Island Industries", it has to be better :)
19:39:02  <KyleS> :D
19:40:36  <Skasi> now that I look at it it looks nowhere near perfect, but I luved it back then and still do! :P
19:40:59  <KyleS> Vitus, PSG 121 is crazy o.o
19:41:07  <KyleS> so many factory trains :p
19:41:13  <Skasi> 121? gotta take a look at that too
19:41:17  <Vitus> I know :D
19:41:21  <Vitus> That's why I told you about it
19:41:29  <KyleS> :D
19:41:36  <Vitus> Look at their orders. It's self-regulating network
19:41:41  <Vitus> WHOLE MAP IS
19:41:48  <KenjiE20> 121 is the 'cool' single cargo record
19:41:49  <PublicServer> <Zaitzev> explain?
19:42:03  <PublicServer> <Vitus> Explain what?
19:42:04  <KyleS> oh nice, yeah
19:42:09  <PublicServer> <Zaitzev> self-regulating? :3
19:42:18  <PublicServer> <Vitus> sec
19:42:35  <KenjiE20> @srnw
19:42:35  <Webster> srnw: Self-regulating Network, see also:
19:42:43  <KyleS> zomg
19:42:45  <KyleS> i've seen
19:42:48  <KyleS> this huge station by mark
19:42:50  <KyleS> on the wiki before
19:42:51  <KyleS> :o
19:43:00  <Vitus>
19:44:33  <Vitus> God.... Kenji's always here
19:45:12  <KenjiE20> oop never sleeps
19:45:14  <KenjiE20> coop*
19:45:14  <KyleS> lol
19:45:21  <Vitus> Yeah, noticed :D
19:45:29  <PublicServer> <Sander_Buruma> I start to sleep when the train limit is reached :(
19:45:50  <KyleS> which is often in this game
19:45:55  <KyleS> with all the cute little 2-track trains :3
19:45:58  <KenjiE20> any jams, so slows?
19:46:07  <KyleS> 2-tile trains*
19:46:14  <KenjiE20> s/so/or/
19:46:27  <OwenS> Grr... Can we keep the PS and PZ revisions in sync? -_-
19:46:36  <KenjiE20> no
19:47:24  <KyleS> what's the prozone game like right now? :o
19:47:38  <OwenS> Very full
19:47:48  <KenjiE20> quiet
19:48:11  <OwenS> It looks like it could become our first game to cover all the land on the map with houses
19:48:18  <KyleS> :o
19:48:23  <OwenS> (Houses or tracks)
19:48:45  <PublicServer> ***  made screenshot at 0000ABA6:
19:50:11  <KyleS> is it possible to spectate the pz server?
19:50:31  <KenjiE20> nope
19:50:37  *** fonsinchen has quit IRC
19:50:49  <KyleS> :<
19:50:57  <OwenS> Unfortunately, we can't set it up so that only certain people have company access
19:50:57  <KenjiE20> spectating PZ tends to be excessively dull anyway :P
19:51:09  <PublicServer> <Vitus> Just a question, what is it supposed to be? (at !here)
19:52:33  <Skasi> why not, OwenS? simply add a company pw
19:52:51  <OwenS> Skasi: All sorts of complications to that
19:52:58  <KenjiE20> you can't set comapny pwds via console being the main one
19:53:04  <Skasi> oh
19:53:09  <Skasi> !pasword
19:53:11  <Skasi> !password
19:53:11  <PublicServer> Skasi: buoyed
19:53:11  <Skasi> :P
19:53:17  <KenjiE20> which is how ^ that works
19:53:20  <OwenS> KyleS: To give a bit of perspective... PZ12 has been running since 19th Feb
19:53:22  <PublicServer> *** Skasi joined the game
19:53:40  <KyleS> cool :D
19:53:42  <Skasi> weeeesh
19:53:46  <Zaitzev> any pz screenshots?
19:53:50  <Skasi> I know that, Kenji!
19:53:56  <KyleS> eh my computer probably couldn't even load the game, even to spectate <_<
19:53:56  <Vitus> There's PZ games archive
19:54:01  <Vitus> I see
19:54:02  <KyleS> i'm starting to lag out of the ps games
19:54:02  <Zaitzev> k
19:54:08  <KyleS> i mean
19:54:10  <KyleS> out of this ps game
19:54:13  <KyleS> cuz of too many trains :P
19:54:15  <KenjiE20> PZ doesn't have !screen yet afaik
19:54:48  <OwenS> KyleS: 1254 trains 951 road vehicles 4 ships 0 aircraft. 2nd Dec 2354
19:55:03  <OwenS> World population 2 070 981
19:55:14  <KyleS> o.o
19:55:24  <OwenS> Biggest city 254,613
19:55:25  <PublicServer> <Skasi> we need more traaaaains :P
19:55:42  <KenjiE20> hmmm, that's going to threaten the all time record if that keeps up
19:55:53  <OwenS> KenjiE20: whats the all time record?
19:56:00  <KenjiE20> @records
19:56:00  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
19:56:17  <OwenS> Heh
19:56:20  <KenjiE20> 20:47:14      @KenjiE20 | any jams, so slows?  <--- Skasi
19:56:37  <Vitus> I think that PSG121 had better output than 176
19:56:50  <PublicServer> <Skasi> I read that, Kenji and I will tell you if I find something
19:56:53  <KenjiE20> nope, that's the peak output
19:57:11  <Vitus> I see
19:57:12  <OwenS> KenjiE20: Maybe just. We have 2/3rds of the land covered
19:57:17  <KenjiE20> 121 was more awesome though
19:57:17  <KyleS> !password
19:57:17  <PublicServer> KyleS: buoyed
19:57:24  <Vitus> Indeed, Kenji
19:57:32  <PublicServer> *** KyleS joined the game
19:58:35  *** Suisse has joined #openttdcoop
19:58:42  <OwenS> I'm gonna have to propose a Pax PSG game sometime soon...
19:58:51  *** Suisse has joined #openttdcoop
19:59:16  <OwenS> A somewhat interesting twist: All cities will use ML-bahns :-)
19:59:23  <hylje> !
19:59:27  <Suisse> !password
19:59:27  <PublicServer> Suisse: buoyed
19:59:32  <hylje> that's heresy
19:59:38  <PublicServer> *** Suisse joined the game
19:59:43  <OwenS> Or: You route the mainline trains to S-Bahn stations using SRNW techniques
20:00:11  <OwenS> Will produce a *crazy* network :p
20:02:27  <PublicServer> <Sander_Buruma> Build 3 injectors while waiting for more trains
20:02:51  <PublicServer> <KyleS> ooo that could work too
20:03:32  <PublicServer> <Sander_Buruma> but I dare not dream of making injectors for mergers into hubs
20:03:47  <KyleS> :o
20:03:47  <PublicServer> ***  made screenshot at 00079C89:
20:04:08  <KyleS> i think we might be talking about two different places, since where i'm talking about isn't a merger into a hub :P
20:04:27  <KyleS> anyways, i'm going to go get some work /afk
20:04:29  <PublicServer> <Sander_Buruma> I'm all over the place
20:04:42  <PublicServer> <Zaitzev> :)
20:04:44  <PublicServer> *** KyleS has joined spectators
20:05:25  <PublicServer> <Vitus> I'm going off
20:05:27  <PublicServer> <Vitus> Take care
20:05:42  <PublicServer> <Vitus> Meanwhile, someone could remove !remove while you wait for new train limit :D
20:05:57  <KyleS> take care, Vitus
20:06:01  <PublicServer> <Skasi> just sold 4 trains :P
20:06:11  <PublicServer> *** Vitus has left the game (leaving)
20:06:33  <PublicServer> <Skasi> JAM AT BEER/PYLONS DROP! waaah :P
20:06:54  <PublicServer> <Skasi> again.. X)
20:07:21  <KenjiE20> fix that, and I'll raise the limit a bit
20:07:37  <PublicServer> <Skasi> fixed
20:07:40  <PublicServer> <Sander_Buruma> where exactly
20:10:34  <PublicServer> *** Suisse has left the game (leaving)
20:10:40  *** Suisse has quit IRC
20:11:25  <PublicServer> *** KyleS has left the game (connection lost)
20:11:39  <PublicServer> <Zaitzev> there, i took it away ;p
20:12:25  <PublicServer> <Zaitzev> there's no jam at the beer drop
20:13:04  <PublicServer> <Skasi> I fixed it already! :O
20:13:09  <KenjiE20> !trains 1500
20:13:10  <PublicServer> *** KenjiE20 has set max_trains to 1500
20:13:16  <PublicServer> <Zaitzev> ty Kenji :)
20:13:23  <PublicServer> <Skasi> set it to 1800! :P
20:13:32  <PublicServer> <Skasi> and then to 2500! and then 4000! wahahaha X)
20:13:38  <PublicServer> <Skasi> alright, am watching TV now
20:13:42  <PublicServer> *** Skasi has left the game (leaving)
20:13:50  <PublicServer> <Zaitzev> crap
20:16:31  <KyleS> ?_?
20:18:51  <PublicServer> ***  made screenshot at 00002AEE:
20:18:51  <PublicServer> <Zaitzev> haha, 35 trains in a couple of minutes? who's here? :b
20:19:01  <PublicServer> <Zaitzev> i made 6-7 myself tho
20:19:47  <KyleS> !players
20:19:49  <PublicServer> KyleS: Client 323 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182)
20:19:49  <PublicServer> KyleS: Client 328 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
20:19:49  <PublicServer> KyleS: Client 300 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182)
20:19:49  <PublicServer> KyleS: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
20:19:53  <KyleS> :o
20:21:14  <leg3nd^> !password
20:21:14  <PublicServer> leg3nd^: coater
20:21:45  <PublicServer> *** leg3nd joined the game
20:33:53  <PublicServer> ***  made screenshot at 000125CA:
20:43:17  <KyleS> zzz i want pax + cargo :>
20:45:41  <PublicServer> <leg3nd> Wow sander :>
20:45:44  <PublicServer> <Sander_Buruma> ??
20:45:49  <PublicServer> <leg3nd> nice release :>
20:46:11  <PublicServer> <Sander_Buruma> thanks : )
20:46:23  <PublicServer> <leg3nd> but as u say self. it aint 100% clean :>
20:46:24  <KyleS> !password
20:46:24  <PublicServer> KyleS: rabbis
20:46:39  <PublicServer> *** KyleS joined the game
20:47:00  <PublicServer> <Sander_Buruma> and the fact that the trains dont accelerate as quickly as the other trains makes things harder too
20:47:11  <PublicServer> <Sander_Buruma> (empty vs full trains)
20:48:26  <PublicServer> *** KyleS has left the game (connection lost)
20:48:33  <KyleS> omfg
20:48:36  <KyleS> computer fail
20:48:44  <PublicServer> *** Absurd-Mind joined the game
20:48:45  <PublicServer> <Sander_Buruma> aaargh
20:48:49  <PublicServer> <Zaitzev> crash D:
20:48:55  <PublicServer> ***  made screenshot at 00002CD6:
20:49:03  <PublicServer> *** KyleS joined the game
20:49:21  <PublicServer> *** KyleS has left the game (connection lost)
20:49:25  <KyleS> o.o
20:49:32  <PublicServer> <Zaitzev> do a restart kyle
20:49:35  <PublicServer> <Zaitzev> might help ;p
20:50:13  <PublicServer> <Zaitzev> lol xD
20:50:23  <KyleS> hmm
20:50:51  <KyleS> i don't even have much running qq
20:51:14  <PublicServer> <Zaitzev> did you clone the trains sander?
20:51:26  <KyleS> gonna try once more with fewer things running...if no then i'll give up and go run errands or something -.-
20:51:30  <KyleS> !password
20:51:30  <PublicServer> KyleS: rinded
20:52:07  <PublicServer> *** KyleS joined the game
20:52:27  <PublicServer> *** KyleS has left the game (connection lost)
20:52:29  <KyleS> yeah gonna get dropped
20:52:33  <KyleS> before i can even see the trains move
20:52:34  <KyleS> lawl
20:52:49  <PublicServer> <Zaitzev> -.-
20:53:00  <PublicServer> *** Benom joined the game
20:53:10  <KyleS> k, see y'all at psg183 or when i get a new computer (which is unlikely at the moment)
20:53:11  <KyleS> :P
20:53:19  *** KyleS has left #openttdcoop
20:53:54  <PublicServer> <leg3nd> had the same problem when we had the SRNW game
20:54:07  <PublicServer> <leg3nd> when there where trains on the track i could not connect what so ever :>
20:57:05  <PublicServer> *** Absurd-Mind has left the game (leaving)
20:58:22  <PublicServer> <leg3nd> Still working on it ?
20:58:24  <PublicServer> <Sander_Buruma> yes
21:00:47  <PublicServer> <leg3nd> aint there to many normal signals at the last exit ?
21:01:02  <PublicServer> <Sander_Buruma> im still cracking my head on this
21:01:15  <PublicServer> <leg3nd> i hardly know what trigger it yet :>
21:01:22  <PublicServer> <leg3nd> so just looking
21:03:21  <PublicServer> <xpac> just connected a diamond mine... now wanted to make some trains... mine has vanished -.-
21:03:45  <PublicServer> <leg3nd> Hehe its clocked.  :>
21:03:57  <PublicServer> ***  made screenshot at 000026D1:
21:03:57  <PublicServer> <xpac>  I think maybe its cloaked :P
21:04:01  <PublicServer> <leg3nd> harry potter is standing over it, with his cloack
21:04:18  <PublicServer> <leg3nd> coat or what ever he have :>
21:06:11  *** Benny_ has joined #openttdcoop
21:06:14  <Benny_> !password
21:06:14  <PublicServer> Benny_: veined
21:06:29  <PublicServer> *** Benny joined the game
21:06:48  <PublicServer> *** Benny has left the game (connection lost)
21:06:56  <Benny_> ...what the shit
21:07:00  <Benny_> !players
21:07:01  <PublicServer> Benny_: Client 323 (Orange) is Sander_Buruma, in company 1 (#openttdcoop PSG#182)
21:07:01  <PublicServer> Benny_: Client 328 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
21:07:01  <PublicServer> Benny_: Client 335 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
21:07:01  <PublicServer> Benny_: Client 346 is Benom, a spectator
21:07:01  <PublicServer> Benny_: Client 300 (Orange) is Intexon, in company 1 (#openttdcoop PSG#182)
21:07:02  <PublicServer> Benny_: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
21:07:05  <PublicServer> <Zaitzev> you're not the only one benny
21:07:10  <Benny_> how many trains are running?
21:07:16  <PublicServer> <Zaitzev> 1200-ish
21:07:18  <PublicServer> <leg3nd> 1258
21:07:33  <Benny_> ive got a 2Ghz single core here, and ive handled that many trains on my 1,6Ghz dual core before
21:07:38  <Benny_> weird
21:07:53  <PublicServer> <leg3nd> turn off the DL m8 :>
21:08:35  <Benny_> what, me? i'm only uploading at 10-20% capacity atm :P
21:08:48  <PublicServer> <leg3nd> :>
21:09:16  <PublicServer> <leg3nd> where just maknig a stupid comment. i have the same problem some times. but gotta love 800x600 kinda fix the problem some times :>
21:09:27  <PublicServer> *** Benom has left the game (connection lost)
21:09:33  <Benny_> good idea
21:09:35  <Benny_> ill try
21:10:05  <PublicServer> *** Benom joined the game
21:10:05  <PublicServer> <Zaitzev> no problems with my 1920x1200 :]
21:10:09  <Benny_> stfu
21:10:13  <Benny_> :(
21:10:21  <PublicServer> <leg3nd> buruma cant u lower the timer.
21:10:33  <Benny_> just wait one month and ive got a kick-ass computah as well
21:10:35  <PublicServer> <leg3nd> since its sorta jamming the small line.
21:10:38  <Benny_> !password
21:10:38  <PublicServer> Benny_: veined
21:10:39  <PublicServer> <Zaitzev> ^^
21:10:47  <PublicServer> <Zaitzev> how is it released anyway?
21:10:51  <PublicServer> <Zaitzev> timer?
21:10:56  <PublicServer> <Zaitzev> hm
21:10:57  <PublicServer> *** Benny joined the game
21:11:03  <PublicServer> <Zaitzev> i'm looking over it, and I don't get it :/
21:11:08  <PublicServer> <leg3nd> think one train is slower then the other.
21:11:15  <PublicServer> <leg3nd> so when it catch up it realese.
21:11:17  <PublicServer> <Zaitzev> *confused*
21:11:30  <PublicServer> <Sander_Buruma> it took me a while to "get" how compactors work
21:11:42  <PublicServer> <Zaitzev> hehe
21:11:43  <PublicServer> <leg3nd> how is it relased then ?
21:11:53  <PublicServer> <Zaitzev> well, you're way ahead of me in the game anyway
21:12:02  <PublicServer> <Zaitzev> i've played for ~1 week
21:12:09  <Benny_> ah, christ.. i cant play in this condition..
21:12:20  <Benny_> wait
21:12:41  <Benny_> oh, it got better now
21:12:56  <PublicServer> <leg3nd> u lower the resulution ?
21:13:12  <Benny_> i did at first and then increased to fullscreen again
21:13:32  <PublicServer> <leg3nd> :>
21:13:59  <PublicServer> <leg3nd> sander. can u tell how the release is triggert ?
21:14:10  <PublicServer> <Sander_Buruma> mmmmmm
21:14:23  <PublicServer> <Sander_Buruma> it took me 2 hours of gazing at a contraption like this
21:15:09  <PublicServer> <Sander_Buruma> do you see the signals leading to the logic trains?
21:15:16  <PublicServer> <leg3nd> yeah the combo
21:15:41  <PublicServer> <Sander_Buruma> while the logic trains are circling around nonstop
21:15:56  <PublicServer> <Sander_Buruma> the outer track always seems occupied
21:16:02  <PublicServer> <Sander_Buruma> so the signals are red
21:16:28  <PublicServer> <leg3nd> mm
21:16:29  <PublicServer> <Benny> compactor 1 seems slightly off
21:16:50  <PublicServer> <Sander_Buruma> the entry presignal at the logic trains is always green
21:17:03  <PublicServer> <Sander_Buruma> unless all 5 exit signals going out from there are red
21:17:18  <PublicServer> <leg3nd> Arr smart.
21:17:20  <PublicServer> <Sander_Buruma> I know its off, when full / empty trains mix in the compactor its haywire
21:17:29  <PublicServer> <Benny> oh right
21:17:49  <PublicServer> <leg3nd> Sorta makes sence for me now :>
21:17:57  <PublicServer> <leg3nd> the logic of how it works :>
21:18:53  <PublicServer> <leg3nd> But its really jamming the line i pointed out.
21:18:59  <PublicServer> ***  made screenshot at 0003FD69:
21:19:15  <PublicServer> <Sander_Buruma> so when the entry presignal at the logic trains are red, the 2 trains que up outside of the logic tracks and so the empty tracks cause the entry presignals inside the compactor to turn green
21:19:37  <PublicServer> <Sander_Buruma> its not flowing well :(
21:21:05  <PublicServer> <leg3nd> Think its the prio that is messing it up
21:21:22  <PublicServer> <leg3nd> it hardly letting any out.
21:22:32  <PublicServer> <leg3nd> Whats wrong now :>
21:22:56  <PublicServer> <Sander_Buruma> aaaaaaaaaargh
21:22:59  <PublicServer> <leg3nd> :>
21:25:26  <PublicServer> <leg3nd> Now it works to well :>
21:25:36  <PublicServer> <Sander_Buruma> ??? sarc asm much?
21:26:00  <PublicServer> <Benny> its bottlenecking a lot o.O
21:26:05  <PublicServer> <leg3nd> :>
21:26:30  <PublicServer> <Benny> at this rate, it would be better to let traffic through, no?
21:26:55  <PublicServer> <Benny> you have these gaps on the line after the compacot
21:26:58  <PublicServer> <Benny> compactor*
21:27:10  <PublicServer> <Sander_Buruma> can you put signals there
21:27:42  <OwenS> Oh dear god
21:27:51  <PublicServer> <Benny> =?
21:28:12  <OwenS> A Korean living in Japan has apparently just adopted 554 children as his own. And is now ellegible for ~mil US in chld support
21:28:25  <OwenS> Thats a hell of a lot of child support money :p
21:28:28  <PublicServer> <leg3nd> HAHA awsome
21:28:29  <PublicServer> <Benny> ..what the
21:28:49  <PublicServer> <Sander_Buruma> good man
21:28:52  <PublicServer> <Benny> is adopting 554 children even legal? oO
21:28:54  <PublicServer> <Zaitzev> wouldn't wanna be the cook for that family
21:28:55  <PublicServer> <Sander_Buruma> as long as he can pay for them
21:29:03  <PublicServer> <Zaitzev> imagine christmas
21:29:12  <OwenS> He and his wife are now the legal guardians of the 554 children of a Thai monastary XD
21:29:29  <PublicServer> <Benny> Sander, is there a reason you are using slow trains in the NOT gate for your compactor?
21:29:35  <PublicServer> *** Benom has left the game (leaving)
21:29:58  <PublicServer> <Benny> i think it would respond faster with faster trains
21:29:58  <PublicServer> <Sander_Buruma> i like the steam
21:30:10  *** ralph_ has joined #openttdcoop
21:30:11  <PublicServer> <Benny> the steam O_O
21:30:21  *** Progman has joined #openttdcoop
21:30:26  <ralph_> !password
21:30:27  <PublicServer> ralph_: mounds
21:30:39  <PublicServer> <Benny> there, lets see how that works
21:30:56  <PublicServer> *** ralph_ joined the game
21:31:03  <PublicServer> <leg3nd> Think also the problem is that some trains is driving pas the open track.
21:31:18  <PublicServer> <leg3nd> so they are stacking up where one is already waiting
21:31:19  <PublicServer> <Benny> yup, responds a lot faster
21:31:32  <PublicServer> <Benny> leg3nd: that doesnt matter very much, but yes
21:31:53  <PublicServer> <Zaitzev> hehe, i don't get it
21:32:02  <PublicServer> <Benny> what dont you get?
21:32:02  <PublicServer> <Zaitzev> but that's because I don't get signals very well yet
21:32:03  <PublicServer> <Sander_Buruma> I wish the trains would be smarter
21:32:03  <PublicServer> <leg3nd> And now it opens to fast.
21:32:37  <PublicServer> <Sander_Buruma> now though when the 5th train enters it doesnt always stop completely
21:32:43  <PublicServer> <leg3nd> See :>
21:32:51  <PublicServer> <Sander_Buruma> but keeps going because its so quick
21:33:31  <PublicServer> <leg3nd> think u need to raise the trigger higger up
21:34:01  <PublicServer> ***  made screenshot at 00040563:
21:34:14  <PublicServer> <Benny> oh fuck it jammed
21:34:46  <PublicServer> <Benny> why is that train stopped?
21:34:50  <PublicServer> <Benny> was*
21:35:09  <PublicServer> <Sander_Buruma> because I needed to add a signal
21:35:21  <PublicServer> <Benny> ah
21:35:32  <phil75> !password
21:35:32  <PublicServer> phil75: whisks
21:35:47  <PublicServer> <leg3nd> Jamming again
21:36:08  <PublicServer> *** phil75 joined the game
21:36:34  <PublicServer> <leg3nd> Have a idea how to slow the 5th train down
21:36:39  <PublicServer> <leg3nd> make a slowing wiggle.
21:36:44  <PublicServer> <leg3nd> wont that help ?
21:37:13  <PublicServer> <Sander_Buruma> what do you mean?
21:37:23  <PublicServer> <Benny> dont think so. its just the loading trains slowing the trains behind down
21:37:28  <PublicServer> <Benny> loaded*
21:37:32  <PublicServer> <leg3nd> Thats how it is now
21:37:53  <phil75> hello all
21:37:59  <PublicServer> <leg3nd> Like that
21:38:02  <PublicServer> <Benny> what good would that do?
21:38:07  <phil75> whats occouring...?
21:38:09  <PublicServer> <leg3nd> so it have to slow down
21:38:14  <PublicServer> <Benny> why?
21:38:19  <PublicServer> <leg3nd> before it have to stop at the signals
21:38:29  <PublicServer> <Benny> phil: messing with a train compactor
21:38:50  <PublicServer> <Benny> leg3nd: its the loaded trains slowing the trains behind it down
21:38:55  <phil75> come again...?
21:39:02  <PublicServer> <leg3nd> k
21:39:15  <PublicServer> <Benny> i guess if all the trains are either loaded or empty it would be 100% smooth
21:39:19  <phil75> where are you building...?
21:39:24  <PublicServer> <leg3nd> k
21:39:35  <PublicServer> <Benny> at sign: Compactor 01
21:39:44  <phil75> thank you
21:41:22  <phil75> anything i can do....?
21:41:35  <PublicServer> <Benny> i was wondering the same, really.. :-/
21:41:39  <PublicServer> <Zaitzev> hook up industries?
21:41:42  <phil75> haha
21:41:45  <phil75> okay cool
21:42:03  <PublicServer> <Benny> ya, add trains so it jams or bottlenecks somewhere so we can fix it
21:42:35  <phil75> dont worry im sure ill skrew it for you guys
21:42:51  *** theholyduck has quit IRC
21:42:58  <PublicServer> <Benny> you mean your new here, no?
21:46:07  <PublicServer> *** Intexon has joined spectators
21:46:09  <PublicServer> *** Intexon has joined company #1
21:46:11  <phil75> yeah, new to the server. been trying to build networks since the game was released
21:46:38  <PublicServer> <Benny> okay
21:47:05  <PublicServer> <Benny> anyways, dont hesitate asking if something is unclear
21:47:18  *** theholyduck has joined #openttdcoop
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21:47:38  <Muxy> @seen leg3nd
21:47:38  <Webster> Muxy: leg3nd was last seen in #openttdcoop 23 hours, 34 minutes, and 37 seconds ago: <leg3nd> did travel with it last weekend :>
21:47:56  <leg3nd^> :Z
21:47:57  <Muxy> @seen F223
21:47:57  <Webster> Muxy: F223 was last seen in #openttdcoop 4 hours, 38 minutes, and 8 seconds ago: <F223> found it
21:48:05  <PublicServer> <Benny> leg3nd is right here ^
21:48:07  <leg3nd^> im right here.
21:48:16  <Muxy> youre right there
21:48:18  <PublicServer> *** phil75 has left the game (leaving)
21:48:23  <leg3nd^> that i am :>
21:48:34  *** leg3nd^ is now known as leg3nd
21:48:48  <Muxy> can you join me on #goulp, want to talk about goup coop server
21:48:57  *** KyleS has joined #openttdcoop
21:48:58  <leg3nd> sure
21:49:03  <PublicServer> ***  made screenshot at 000447BD:
21:49:10  <Muxy> also F223, if awake
21:49:12  *** Vitus_ has joined #openttdcoop
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21:51:43  <PublicServer> *** V453000 joined the game
21:51:49  <PublicServer> <V453000> hi guyz
21:51:50  <PublicServer> <Benny> ohai V
21:52:01  <PublicServer> <Sander_Buruma> aloha V
21:52:21  <PublicServer> *** leg3nd has left the game (leaving)
21:52:21  <PublicServer> <V453000> anuffin new?
21:52:29  <PublicServer> <Sander_Buruma> im just trying to make a compactor
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21:53:08  <PublicServer> <V453000> you mean compressor?
21:53:11  <PublicServer> <Sander_Buruma> with emphasis on trying
21:53:14  <PublicServer> <Sander_Buruma> yes
21:53:14  <PublicServer> <V453000> dont even try to
21:53:15  <PublicServer> *** xpac has left the game (connection lost)
21:53:24  <xpac> !password
21:53:24  <PublicServer> xpac: sheers
21:53:25  <PublicServer> <Sander_Buruma> why not?
21:53:30  <PublicServer> <V453000> why yes
21:53:35  <PublicServer> *** xpac joined the game
21:53:37  <PublicServer> <Sander_Buruma> Ill break my brains die and go to heaven
21:53:42  <Vitus> !password
21:53:42  <PublicServer> Vitus: sheers
21:54:10  <PublicServer> *** Vitus joined the game
21:54:14  <PublicServer> <V453000> ok, just dont break the network..  badly made compressor can make that quite fast
21:54:23  <PublicServer> <Vitus> Hey there
21:54:26  <PublicServer> <V453000> hi
21:54:49  <PublicServer> <Intexon> hey
21:55:00  <PublicServer> <Vitus> Why exactly do we need 4x bridges !here?
21:55:05  <Benny_> what the... mouse got stuck on secondary computer so now i cant get it back to computer 1...
21:55:16  <Benny_> gotta restart it..
21:55:32  <PublicServer> *** Benny has left the game (connection lost)
21:55:34  <PublicServer> <xpac> little overkill Vitus...
21:55:43  <PublicServer> <Vitus> Little? :D
21:55:50  <PublicServer> <xpac> There was space :-P
21:56:16  <PublicServer> <Vitus> Maybe... but it's totally useless and as you said, it eats space
21:56:46  <PublicServer> <xpac> okay okay :(
21:56:57  <PublicServer> <Vitus> And sign that station
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21:57:48  <PublicServer> <Vitus> xpac, the load balancer at SLH W 07 is wrong
21:57:51  <PublicServer> <Vitus> Take a look at it
21:58:28  <PublicServer> <V453000> I only see W 06 b
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21:58:48  <PublicServer> <xpac> It's not wrong, it's just another way of implementing it :)
21:58:54  <PublicServer> <V453000> (not like I know what tthat fucking b stands for
21:59:33  <PublicServer> <Vitus> I added the b, because someone decided to split it at one place and merge it at completly different
21:59:55  <PublicServer> <Sander_Buruma> is there a way to seperate chains that weigh different amounts?
21:59:58  <PublicServer> <V453000> my god
21:59:58  <PublicServer> <Vitus> Sorry xpac, but it just didn't work
21:59:59  <PublicServer> <Sander_Buruma> trains*
22:01:06  <PublicServer> <xpac> Absolutely sure Vitus?
22:01:18  <PublicServer> <Vitus> I've done many load balancers
22:01:34  <PublicServer> <Sander_Buruma> on one hand I'm glad my compactor isn't causing a jam right now on the other it isnt working too well
22:02:06  <PublicServer> <V453000> where is it?
22:02:14  <PublicServer> <xpac> let me experience a little with it :)
22:02:27  <PublicServer> <Sander_Buruma> on the west edge oft he map, sign "Compressor 01"
22:02:29  *** KyleS has joined #openttdcoop
22:03:04  <leg3nd> !password
22:03:04  <PublicServer> leg3nd: sheers
22:03:28  <PublicServer> *** leg3nd joined the game
22:03:53  <PublicServer> <V453000> o
22:03:53  <PublicServer> <V453000> m
22:03:54  <PublicServer> <V453000> f
22:03:57  <PublicServer> <V453000> g
22:04:04  <PublicServer> ***  made screenshot at 000024DB:
22:04:05  <PublicServer> <Vitus> :D
22:04:08  <PublicServer> *** V453000 has left the game (leaving)
22:04:14  <KyleS> lmao
22:04:18  <KyleS> !password
22:04:18  <PublicServer> KyleS: belled
22:04:27  <PublicServer> <Sander_Buruma> what??
22:04:41  <PublicServer> *** KyleS joined the game
22:05:13  <PublicServer> <KyleS> i want to know what too :p
22:05:31  <PublicServer> <Vitus> I guess it was so wrong that he couldn't even look at it :D
22:06:26  <PublicServer> <Sander_Buruma> im getting depressed from these trains
22:06:31  <Muxy> !clients
22:06:36  <Muxy> !client
22:06:36  <PublicServer> *** ralph_ has left the game (leaving)
22:06:49  *** ralph_ has quit IRC
22:07:27  <PublicServer> *** KyleS has left the game (connection lost)
22:07:53  <PublicServer> <Sander_Buruma> perfect!!!!!!!!!!!!!
22:08:31  <PublicServer> <leg3nd> nice job
22:08:43  *** leg3nd is now known as leg3nd^
22:09:05  <PublicServer> <Sander_Buruma> almost perfect
22:09:10  *** Jannis has joined #openttdcoop
22:09:19  <Jannis> !password
22:09:19  <PublicServer> Jannis: belled
22:09:32  <PublicServer> *** Jannis joined the game
22:09:36  *** Muxy has left #openttdcoop
22:11:18  <PublicServer> *** V453000 joined the game
22:11:28  <PublicServer> <Sander_Buruma> V the thing seems to work now
22:11:45  <PublicServer> <V453000> really?
22:11:57  <PublicServer> <Sander_Buruma> all that is left to do is to convince the trains to go to the empty tracks first
22:12:06  <PublicServer> <Sander_Buruma> except when there are trains of different weight in it @_@
22:12:24  <PublicServer> <V453000> I
22:12:43  <PublicServer> <V453000> really think any kind of compresor is way pointless there
22:14:00  <PublicServer> <Vitus> Th
22:14:17  <PublicServer> <Vitus> This is how compressor should look like, Sander
22:14:31  <PublicServer> <Sander_Buruma> where?
22:14:35  <PublicServer> <Vitus> Next to yours
22:14:43  <PublicServer> <V453000> yes, i should look almost like this ... but really this is a wrong use
22:15:04  <PublicServer> <Vitus> Indeed it is
22:15:14  <PublicServer> <Vitus> It has absolutely no place on SL
22:15:27  <PublicServer> <V453000> it should be (and was) used when trains at the next SL join were unable to join the ML
22:15:40  <PublicServer> <V453000> which isnt the case here
22:15:44  <PublicServer> <V453000> rendering it useless
22:15:51  <PublicServer> <Vitus> The prio merges are pretty smooth right now
22:15:53  <PublicServer> <Sander_Buruma> I tried making it because the injector further ahead was having trouble because the SL was busy
22:16:00  <PublicServer> <Sander_Buruma> and the trains spaced out too much
22:16:21  <PublicServer> <Vitus> But why do you keep doing high speed joins to SL?
22:17:30  <PublicServer> * V453000 has UTTERLY no idea
22:17:39  <PublicServer> <Sander_Buruma> because it seemed like a good idea to have the trains on SL packed a bit tighter
22:18:00  <PublicServer> *** Mazur joined the game
22:18:10  <PublicServer> <Vitus> Not in middle of SL
22:18:49  <PublicServer> *** Intexon has left the game (leaving)
22:19:07  <PublicServer> ***  made screenshot at 00059580:
22:21:00  *** fmauNeko has joined #openttdcoop
22:21:10  <fmauNeko> hi
22:21:21  <xpac> hey
22:21:55  *** nighthawk_c_m has quit IRC
22:22:27  <PublicServer> *** Jannis has left the game (leaving)
22:22:42  <fmauNeko> !password
22:22:42  <PublicServer> fmauNeko: itches
22:22:52  <PublicServer> *** Player joined the game
22:22:52  <Webster> Player, please change your in game nick
22:23:33  <PublicServer> *** Player has changed his/her name to fmauNeko
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22:25:08  <PublicServer> <V453000> Sander_Buruma: do you even understand the type of station "copper ore pickup 20?
22:25:14  <PublicServer> <V453000> I really doubt thast
22:25:16  <PublicServer> <V453000> that
22:25:50  <PublicServer> <Sander_Buruma> its supposed to be for trains who arent going to be waiting for variable times
22:25:59  <PublicServer> <V453000> lol?
22:26:01  <PublicServer> <V453000> no
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22:26:13  <PublicServer> <Sander_Buruma> then I havenoclue
22:26:25  <PeterT> hi hi V453000
22:26:31  <PeterT> how did #sn server go while I was gone?
22:26:35  <PublicServer> <V453000> hi Peter ! :)
22:26:52  <PublicServer> <V453000> I thin it was fine ...
22:27:03  <PublicServer> <V453000> I resetted almost every 24 hours
22:27:17  <PublicServer> <V453000> iirc only once I missed
22:27:28  <PublicServer> <V453000> (was too drunk to rese)
22:28:03  <theholyduck> v is sander still building only overflow stations?
22:28:03  <theholyduck> or?
22:28:13  <PublicServer> <V453000> I dont know
22:28:20  <PublicServer> <Vitus> No
22:28:22  <PublicServer> <V453000> but overflow != overflow
22:28:24  <theholyduck> well i had to wipe most of the trains on one of his stations
22:28:33  <theholyduck> when he spawned like 20 trains for a 88 ton mine
22:28:36  <PublicServer> <Vitus> He's building drop-only stations as pickup
22:28:42  <PublicServer> <V453000> dont event tell me
22:29:03  <PeterT> V453000: that's great, thanks.
22:29:07  <PeterT> Well, I was stuck in Ireland.
22:29:09  <theholyduck> V453000, well all the trains sat vaiting in the overflow depot
22:29:11  <PeterT> never got to Spain
22:29:30  <V453000> you werent to spain?
22:29:31  <theholyduck> so i wiped most of those trains until the station had about 4 covering it
22:29:33  <PublicServer> <Mazur> Neither did those trains.
22:29:34  <PublicServer> <V453000> yes
22:29:43  <PublicServer> <Sander_Buruma> because it was going to grow and then the trains would be needed to carry the ore away
22:29:44  <PublicServer> <V453000> and sitting in depot is kinda uselsess
22:29:51  <theholyduck> Sander_Buruma, add them LATER
22:29:53  <theholyduck> then
22:30:01  <theholyduck> Sander_Buruma, expanding number of trains as needed
22:30:02  <PublicServer> <V453000> Sander_Buruma: stop copying, do it your way
22:30:03  <PeterT> V453000: No :-(
22:30:05  <theholyduck> not pre-emptivly
22:30:12  <theholyduck> PeterT, ash got in the way?
22:30:14  <PeterT> I was going to Spain, but the flight was cancelled
22:30:17  <PeterT> yeah th
22:30:20  <PeterT> * theholyduck
22:30:26  <V453000> PeterT: that sox
22:30:29  <PublicServer> <Sander_Buruma> alright V
22:30:35  <PeterT> indeed :-(
22:30:43  <V453000> =(
22:30:59  <PublicServer> <Mazur> Just added third train to Copper Pick Up 22.
22:31:16  <theholyduck> Sander_Buruma, in general, a simple roro or terminal station is more than plenty for a pickup
22:31:23  <theholyduck> using fancy stations designed for drops, etc
22:31:26  <theholyduck> is pointles :P
22:32:23  <PublicServer> <Vitus> Overflow stations do have purpose. They're great for stations whose output fluctates a lot; i.e. secondaries pickup mostly
22:32:28  <PublicServer> <V453000> to make an all-in-all conclusion: you can make kinda anything at primary pikckup as long as it is far from affecting the ML
22:32:34  <theholyduck> !password
22:32:34  <PublicServer> theholyduck: itches
22:32:43  <PublicServer> *** theholyduck joined the game
22:33:41  <PublicServer> <Mazur> So I'll not be getting a blast from you for my set-up of Copper Pick Up 22, then, V?
22:33:45  <PublicServer> <fmauNeko> Hmm, there are lots of trains waiting t Diamond Pickup 20
22:33:53  <PublicServer> <theholyduck> what happened to the great doubling of the slh project of mine?
22:34:05  <PublicServer> <theholyduck> did somebody fix the issues?
22:34:09  <PublicServer> ***  made screenshot at 0003F5FA:
22:34:09  <PublicServer> <theholyduck> seemingly
22:34:12  <PublicServer> <theholyduck> traffic is alot less now
22:34:17  <PublicServer> <theholyduck> so i guess somebody did
22:34:18  <PublicServer> <Vitus> Whoops
22:34:20  <PublicServer> <Vitus> My bad, sorry
22:34:32  <PublicServer> <theholyduck> well its not THAT needed anymore
22:34:42  <PublicServer> <theholyduck> but a while back traffic was jamming htere
22:34:43  <PublicServer> <theholyduck> awefully
22:34:48  <PublicServer> <theholyduck> so i was designing a second line
22:34:54  <PublicServer> <theholyduck> before i left
22:35:09  <PublicServer> <theholyduck> now though it doesnt exist anymore
22:35:14  <PublicServer> <theholyduck> the merge i made is gone aswell
22:36:06  <PublicServer> <theholyduck> so yeah, dont know EXACTLY what happened, but it seems it was decomissioned while i was gone
22:36:30  <PublicServer> <theholyduck> vitus, that junction is merge before split though
22:36:43  <PublicServer> <Vitus> Which one?
22:36:52  <PublicServer> <theholyduck> the one with the fixed/vitus sign on it
22:37:04  <PublicServer> <Mazur> I think there was confusion as to what the purpose of various half-built parts of your work were, so gthey cleaned it up.
22:37:14  <PublicServer> <theholyduck> well i had to go :P
22:37:19  <PublicServer> <theholyduck> well the purpose was to aliviate traffic
22:37:29  <PublicServer> <Zaitzev> hi duck
22:37:42  <PublicServer> <Vitus> Which junction? I've fixed many things
22:37:45  <PublicServer> <Mazur> There were not enough explanatory sdigns, I suspect.
22:37:48  <PublicServer> *** fmauNeko has left the game (connection lost)
22:37:57  <PublicServer> <Zaitzev> Vitus
22:38:00  <PublicServer> <theholyduck> at !here vitus
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22:38:13  <PublicServer> <Vitus> I fixed prio
22:38:15  <PublicServer> <Vitus> Not junction
22:38:42  <PublicServer> <Zaitzev> now there's 2 lines again? lol
22:38:48  <PublicServer> <Vitus> The whole fruit 07 is strange, it should have been terminus instead of roro
22:39:17  <PublicServer> <Zaitzev> it is a quick rebuild tho
22:39:22  <PublicServer> <theholyduck> well yeah, people have a fetish for roro stations
22:39:29  <PublicServer> <theholyduck> even when they're useless
22:39:31  <PublicServer> <Vitus> We agreed that this line might get split into two: one which leads to industries and one which leads from industries
22:40:19  <PublicServer> <theholyduck> well MOST of those trains
22:40:20  <PublicServer> <theholyduck> are too industries
22:40:37  <PublicServer> <theholyduck> but you meen for the entire way?
22:40:44  <PublicServer> <Vitus> Look
22:40:56  <PublicServer> <theholyduck> so 1 line they split off
22:40:59  <PublicServer> <theholyduck> and 1 line they merge onto?
22:41:46  <PublicServer> <Vitus> So, we don't mix full and empty trains, that could help most of the jams on the SL
22:42:15  <PublicServer> <theholyduck> but essentially, making 1 line empty trains and 1 line full trains?
22:42:21  <PublicServer> <xpac> thats my plan
22:42:26  <PublicServer> <Vitus> Yes
22:42:39  <PublicServer> <Zaitzev> that is what i was hoping we would achieve earlier when we did this thing
22:42:40  <PublicServer> <theholyduck> why the double merge here then?
22:42:53  <PublicServer> *** Sander_Buruma has left the game (leaving)
22:42:58  <Sander_Buruma> good night
22:43:02  <PublicServer> <Zaitzev> nite sander
22:43:04  <PublicServer> <leg3nd> gn
22:43:06  <PublicServer> <Vitus> gn
22:43:09  <PublicServer> <xpac> upper line for trains to drop, lower line for trains to industry
22:43:20  <PublicServer> <Mazur> Sleep Well, Sander.
22:43:33  <PublicServer> <Vitus> I've heard you were going to do 2nd merge to ML, theholyduck, right?
22:43:40  <PublicServer> <Vitus> At least they told me so
22:43:49  <PublicServer> <theholyduck> vitus, well that was MY original plan
22:43:56  <PublicServer> <theholyduck> just make 2 dual purpose lines
22:44:06  <PublicServer> <theholyduck> but yours would work just as well i guess and easier
22:44:11  <PublicServer> <Vitus> Look
22:44:16  <PublicServer> <Vitus> It has one mayor flaw
22:44:24  <PublicServer> <Vitus> You have just one split
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22:44:59  <PublicServer> <Vitus> SL starts with split and ends with merge
22:45:13  <PublicServer> <Vitus> You cannot double those, that's just wrong
22:45:40  <PublicServer> <theholyduck> :P
22:45:49  <PublicServer> <theholyduck> well, lets go with the split off one and merge of the other line idea?
22:45:51  <PublicServer> <Vitus> You'd still have too much traffic on the split, you didn't solve issue but you moved it
22:45:53  <PublicServer> <Vitus> Yes
22:45:55  <PublicServer> <Vitus> That's good idea
22:46:04  <PublicServer> <theholyduck> wich line is wich though?
22:46:11  <PublicServer> <theholyduck> *which
22:46:12  <PublicServer> <Vitus> Ideally, redo that station to terminus
22:46:18  <PublicServer> <Vitus> Ask xpac, he's redoing it
22:46:19  <PublicServer> <Vitus> Right?
22:46:27  <PublicServer> <xpac> yes! :)
22:46:42  <PublicServer> <Vitus> So, which line is for empty trains and which one is for full ones?
22:46:55  <PublicServer> <Vitus> Place a sign so future generations will know :D
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22:47:42  <PublicServer> <theholyduck> so xpac, wich is the split and wich is the merge?
22:48:03  <PublicServer> <Vitus> The top one seems to be for empty trains
22:48:06  <PublicServer> <Vitus> So split from that
22:48:09  <PeterT> @lgos
22:48:11  <PeterT> @logs
22:48:11  <Webster> Logs:
22:48:15  <PublicServer> <xpac> no - the other way round
22:48:29  <xpac> -00:42:59- [+PublicServer]: <xpac> upper line for trains to drop, lower line for trains to industry
22:48:33  <PublicServer> <theholyduck> so lower empty, top full?
22:48:38  <PublicServer> <theholyduck> well, time to redesign all the junctions
22:48:50  <PublicServer> <Mazur> Which way (north/south) should each go, that's the way the lines should be, too.
22:49:02  <PublicServer> <Vitus> Look at SLH F 02 please
22:49:11  <PublicServer> ***  made screenshot at 0006C8F4:
22:49:14  <PublicServer> <Vitus> You get empty trains to top lane
22:49:21  <PublicServer> <Vitus> So?
22:49:36  <PublicServer> <xpac> yeah it's not finished :)
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22:51:04  <Razmir> !dl win32
22:51:05  <PublicServer> Razmir:
22:52:32  <PublicServer> <theholyduck> why
22:53:02  <PublicServer> <theholyduck> for whoever did the second merge for only full trains
22:53:04  <PublicServer> <theholyduck> xpac?
22:53:17  <PublicServer> <xpac> where?
22:53:23  <PublicServer> <theholyduck> at !HERE
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22:53:42  <PublicServer> <theholyduck> the only possible trains to come upthere
22:53:42  <PublicServer> <theholyduck> are full
22:53:45  <PublicServer> <xpac> oh okay, wasn't aware of that
22:53:45  <PublicServer> *** Razmir joined the game
22:53:57  <PublicServer> <Razmir> hi
22:53:58  <PublicServer> <theholyduck> dont build without looking
22:53:59  <PublicServer> <theholyduck> :P
22:54:13  <PublicServer> <xpac> good idea ;)
22:54:15  <PublicServer> <theholyduck> also, unless you start removing the empty lines onto thingy
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22:54:21  <PublicServer> <theholyduck> as in, the full to stations hookup
22:54:23  <Thijs> !download win64
22:54:23  <PublicServer> Thijs:
22:54:28  <PublicServer> <theholyduck> trains will keep using that instead of the new lines
22:55:14  <PublicServer> <xpac> I know, I just wanted to take a last look at all exits before switching
22:55:14  <PublicServer> <theholyduck> there, removed it, some trains will have to do a extra loop
22:55:21  <PublicServer> <theholyduck> also, whoever uses the cheapo on the line prios
22:55:24  <PublicServer> <theholyduck> they arent long enough
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22:55:49  <Thijs> !password
22:55:49  <PublicServer> Thijs: wedged
22:56:19  <PublicServer> *** ThijsT joined the game
22:56:21  <PublicServer> <ThijsT> Hi
22:56:29  <PublicServer> <xpac> hey
22:56:30  <PublicServer> <Mazur> Too long prio's lead to !new jam.
22:57:00  <PublicServer> <theholyduck> make a seperate exit for !new jam
22:57:09  <PublicServer> <theholyduck> at !seperate exit
22:57:35  <PublicServer> <Zaitzev> duck, basically redoing what we made last nite? ;p
22:58:04  <PublicServer> <theholyduck> but from the other direction
22:58:06  <PublicServer> <theholyduck> to prevent jams :p
22:58:13  <PublicServer> <theholyduck> from the OTHER direction
23:00:42  <PublicServer> <leg3nd> Never mind, will just watch now
23:01:02  <PublicServer> <xpac> well, that seems to have relaxed the situation on that SL a little
23:01:03  <PublicServer> *** ThijsT has left the game (leaving)
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23:04:13  <PublicServer> ***  made screenshot at 000724A8:
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23:09:23  <PublicServer> <Vitus> Who's doing the 2nd merge?
23:09:43  <PublicServer> <theholyduck> i am to prevent a jam that doesnt exist anymore apparently
23:09:56  <PublicServer> <theholyduck> there was a huge jams of trains jamming at !new jam
23:10:09  <PublicServer> <theholyduck> and jamming the slh aswell
23:10:15  <PublicServer> <theholyduck> as you can sort of se now just even larger
23:10:36  <PublicServer> <theholyduck> the second merge is only for trains that otherwise has to wait for 8 eternities trying to get onto a completely clogged line
23:10:41  <PublicServer> <theholyduck> from the south
23:10:43  <PublicServer> <theholyduck> well east i guess
23:10:46  <PublicServer> <theholyduck> is the right direction name
23:10:57  <PublicServer> <Vitus> But if they wait at top, it means that the ML can't take them
23:11:02  <PublicServer> <Vitus> And if ML can't take them
23:11:07  <PublicServer> <theholyduck> no, it means the slh cant take it
23:11:08  <PublicServer> <Vitus> It'll be same for the 2nd merge
23:11:17  <PublicServer> <theholyduck> the wait isnt at the mainline
23:11:20  <PublicServer> <theholyduck> its at the slh
23:11:22  <PublicServer> <theholyduck> rather
23:11:24  <PublicServer> <theholyduck> before it
23:11:35  <PublicServer> <theholyduck> at new jam, due to the slh line at times being completely clogged with trains
23:11:38  <PublicServer> <Mazur> I watch !new jam a little longer, and from time to time the SL eases up enough.
23:11:48  <PublicServer> <theholyduck> mazur yeah, it does now i guess
23:11:57  <PublicServer> <theholyduck> i was watching for 2 minutes without anything happening
23:12:00  <PublicServer> <theholyduck> earlier
23:12:05  <PublicServer> <Zaitzev> until the trains are back around again
23:12:06  <PublicServer> <Mazur> So it's not a real issue anymore.
23:12:06  <PublicServer> <Zaitzev> ;p
23:12:23  <PublicServer> <theholyduck> well not anymore, but it was, and waiting a age when theres sapce on the ml
23:12:28  <PublicServer> <theholyduck> but not on the single lane slh
23:12:36  <PublicServer> <theholyduck> is a bit silly if you ask me
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23:12:43  <PublicServer> <theholyduck> the ml can take these trains the line going to it cant
23:12:52  <PublicServer> <theholyduck> see, its happening againt now
23:13:04  <PublicServer> <theholyduck> and the prio is too short aswell, and the trains block the slh line on merging
23:13:05  <PublicServer> <theholyduck> etc
23:13:20  <PublicServer> <theholyduck> really, a second merge stops alot of completely needless waiting
23:13:33  <PublicServer> <Zaitzev> although
23:13:50  <PublicServer> <Mazur> With a lnger prio, they never get in.
23:13:59  <PublicServer> <theholyduck> yes, because the line is at capacity
23:14:11  <PublicServer> <theholyduck> or close to it, a second merge is whats needed
23:14:22  <PublicServer> <theholyduck> would clear up jams, and make the network flow better
23:14:48  <PublicServer> <Mazur> I spose yer right.
23:14:51  <PublicServer> <Zaitzev> eliminate the SL merge and go directly to a ML merge, isn't that what it'll be?
23:15:07  <PublicServer> <theholyduck> well yeah, because the ml has the room for them
23:15:16  <PublicServer> <Mazur> Only this little line is from 1 pickup.
23:15:25  <PublicServer> <Zaitzev> even if that one line from the east is serving just 2 stations (for now)
23:15:31  <PublicServer> <Zaitzev> it causes occational problems already
23:15:39  <PublicServer> <Zaitzev> adding to it will make it far worse
23:15:49  <PublicServer> <Zaitzev> so an ML merge is better either way
23:16:00  <PublicServer> <Mazur> Sorry, 2 of them.:
23:16:03  <PublicServer> <Zaitzev> (from what I can tell)
23:18:28  <PublicServer> <Vitus> What exactly is the !new jam?
23:18:43  <PublicServer> <Vitus> You add there prio and then you're wondering that trains wait or what?
23:18:52  <PublicServer> <theholyduck> well yes, the problem isnt the trains waiting
23:18:58  <PublicServer> <theholyduck> its the trains waiting for minutes
23:19:09  <PublicServer> <theholyduck> and also the prio is still too short
23:19:12  <PublicServer> <theholyduck> trains cant merge cleanly
23:19:15  <PublicServer> ***  made screenshot at 0004214B:
23:19:54  <PublicServer> <Zaitzev> 10 trains before 1 was allowed onto SL
23:19:56  <PublicServer> <Zaitzev> xD
23:20:01  <PublicServer> <Zaitzev> that's not very effective :p
23:20:08  <PublicServer> <Vitus> Then do a new SL for those
23:20:21  <PublicServer> <theholyduck> vitus, thats essentially what we have done
23:20:25  <PublicServer> <Vitus> No
23:20:29  <PublicServer> <theholyduck> they got their own bypass all the way from the oriignal slh
23:20:36  <PublicServer> <Vitus> You just fucked up current SL
23:20:38  <PublicServer> <theholyduck> soon anyway
23:20:50  <PublicServer> <theholyduck> well yeah, we can MAKE it a propper slh
23:21:09  <PublicServer> <theholyduck> just add a split around slh02
23:21:49  <PublicServer> <theholyduck> but i figured i'd to the merge first becdause its where the jams jappen
23:21:50  <PublicServer> <Vitus> Look, if SL jams, it means you reached its maximum capacity. Having double merge doesn't change the fact, that you reached capacity
23:22:06  <PublicServer> <theholyduck> the sl isnt jamming, the merge onto it is
23:22:19  <PublicServer> <theholyduck> vitus, but you rejected the add a second line to the sl
23:22:27  <PublicServer> <Vitus> But if you make merge with prio, then you can't call it "jamming"
23:22:37  <PublicServer> <Vitus> You're giving prio to one line, that's NOT jam
23:22:44  <PublicServer> <theholyduck> sure
23:22:49  <PublicServer> <theholyduck> but trains never being able to merge
23:22:53  <PublicServer> <theholyduck> means that line cant take any more
23:23:13  <PublicServer> <theholyduck> wich means you either got to add a extra line for capacity
23:23:16  <PublicServer> <Zaitzev> so it has to be moved onto another spot with capacity?
23:23:28  <PublicServer> <theholyduck> or hook it up somewhere ther eis
23:23:31  <PublicServer> <Vitus> Moving it to extra SL would be great
23:23:35  <PublicServer> <theholyduck> for instance theres space on the ml
23:23:42  <PublicServer> <Vitus> But then do a proper SL, with split and merge
23:23:51  <PublicServer> <theholyduck> vitus, well sure, the exit can be extended to a full sl
23:24:03  <PublicServer> <theholyduck> it just needs a split at the other side of factory
23:24:05  <PublicServer> <theholyduck> its easy enough
23:24:32  <PublicServer> <theholyduck> but i'm starting with the merge because 8 trains are waiting aat once
23:24:42  <PublicServer> <theholyduck> somebody else can add the new entry :P
23:25:06  <PublicServer> <Vitus> Let me make it clear: Imagine you do double split and single merge. You now have traffic from two splits which merge can't handle. But it works even the other way around.
23:25:21  <PublicServer> <theholyduck> thats half way what we got allready
23:25:24  <PublicServer> <theholyduck> slh f 02
23:25:29  <PublicServer> <theholyduck> is almost a double split
23:25:35  <PublicServer> <theholyduck> but we only got 1 merge at the other end
23:25:47  <PublicServer> <theholyduck> it laccepts more than 1 line of traffic off it at once
23:25:59  <PublicServer> <theholyduck> so 1.5 splits
23:26:00  <PublicServer> <theholyduck> or whatever
23:26:15  <PublicServer> <theholyduck> but we only got 1 merge
23:26:25  <PublicServer> <theholyduck> so we got more splitting capacity than merging capacity
23:26:46  <PublicServer> <theholyduck> wich is why we got more trains trying to exit than theres space for
23:26:53  <PublicServer> <Vitus> Merging capacity is OK, look at the merge
23:26:58  <PublicServer> <Vitus> It's more or less fluent
23:27:09  <PublicServer> <theholyduck> yes, but the line going to the merge is full
23:27:12  <PublicServer> <theholyduck> i propose
23:27:20  <PublicServer> <theholyduck> we take the stations east of slhf 02
23:27:33  <PublicServer> <theholyduck> and hook them up to a seperate split
23:27:38  <PublicServer> <theholyduck> and hook that split up to my new merge
23:28:12  <PublicServer> <theholyduck> so !these 3
23:28:29  <PublicServer> <theholyduck> + the 2 allready going to my current exit
23:28:42  <PublicServer> <theholyduck> make 1 slh
23:29:03  <PublicServer> <Vitus> btw, holyduck, the load balancer could use some rework. It'll cause slowdowns
23:29:18  <PublicServer> <theholyduck> how so?
23:29:23  <PublicServer> <theholyduck> oh
23:29:26  <PublicServer> <Vitus> You merge them too farm away
23:29:26  <PublicServer> <theholyduck> i see :p
23:29:44  <PublicServer> <theholyduck> well, i could extend the prio over the bridge instead
23:29:48  <PublicServer> <Vitus> And also mind the slow corner
23:30:13  <PublicServer> <theholyduck> fixed it
23:30:25  <Webster> Latest update from dznews: #openttdcoop - DevZone downtime <> || British Rail OpenTTD Set - New Forums <> || British Rail OpenTTD Set - 2nd Teaser GRF <> || OpenGFX - OpenGFX 0.2.2 released <>
23:30:27  <PublicServer> <theholyduck> but what do you think about my slh plan?
23:30:34  <PublicServer> <theholyduck> it would solve sevral problems
23:30:37  <PublicServer> <Vitus> Having separate SL for it is OK
23:30:45  <PublicServer> <Vitus> As long as you don't mix those together
23:31:01  <PublicServer> <theholyduck> ok, you who  sucks less at that, fix my balancer
23:31:03  <PublicServer> <theholyduck> i'll go handle the split
23:34:17  <PublicServer> ***  made screenshot at 0006F773:
23:34:47  <PublicServer> <Mazur> Needs to be named, in case you leave?
23:35:56  <PublicServer> <Vitus> Done the balancer
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23:36:14  <PublicServer> <Vitus> Going off
23:36:16  <PublicServer> <Vitus> Good night
23:36:35  <PublicServer> <Mazur> Bye, Vitus.
23:36:42  <PublicServer> <Zaitzev> nitenite
23:36:45  <PublicServer> *** Vitus has left the game (leaving)
23:37:05  *** Vitus has quit IRC
23:44:45  <xpac> !players
23:44:47  <PublicServer> xpac: Client 366 (Orange) is xpac, in company 1 (#openttdcoop PSG#182)
23:44:47  <PublicServer> xpac: Client 370 (Orange) is leg3nd, in company 1 (#openttdcoop PSG#182)
23:44:47  <PublicServer> xpac: Client 383 (Orange) is theholyduck, in company 1 (#openttdcoop PSG#182)
23:44:47  <PublicServer> xpac: Client 378 (Orange) is V453000, in company 1 (#openttdcoop PSG#182)
23:44:47  <PublicServer> xpac: Client 244 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182)
23:44:48  <PublicServer> xpac: Client 379 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182)
23:47:00  <PeterT> /msg PublicServer !players
23:49:19  <PublicServer> ***  made screenshot at 00071A89:
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23:50:32  <Skasi> good night people - and happy building/cooping! :)
23:50:36  <PublicServer> <theholyduck> hmm
23:50:37  <PublicServer> <xpac> good night Skasi
23:50:40  <KyleS> nn skasi :D
23:50:42  <PublicServer> <Zaitzev> nitentie
23:50:46  *** Skasi has quit IRC
23:51:13  <KyleS> !password
23:51:13  <PublicServer> KyleS: fevers
23:51:34  <PublicServer> *** KyleS joined the game
23:52:06  <PublicServer> <xpac> WOW
23:52:13  <PublicServer> <xpac> huge jam at water/diamond town drop
23:53:47  <PublicServer> <xpac> they don't use the free lower platforms...
23:54:36  <xpac> V453000, your W/D town drop causes major jam
23:55:25  <PublicServer> <Mazur> There's an unused incoming line on the right side.
23:55:32  <PublicServer> <Mazur> Was.
23:55:40  <PublicServer> <Zaitzev> where?
23:56:03  <PublicServer> <KyleS> at SLH G 06
23:56:13  <PublicServer> <KyleS> i think it may have been a single signal
23:56:15  <PublicServer> <KyleS> that was messing it up
23:56:17  <PublicServer> <KyleS> O-o
23:56:47  <PublicServer> <xpac> yeah that may have helped, but trains are getting stuck at the dropoff

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