Config
Log for #openttdcoop on 10th May 2010:
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05:29:01  <Benny_> !info
05:29:01  <PublicServer> Benny_: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14546262444  Loan: 0  Value: 14551049566  (T:839, R:166, P:3, S:0) unprotected
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06:51:39  <KloBass> good mourning
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07:06:06  <KloBass> !players
07:06:07  <PublicServer> KloBass: There are currently no clients connected to the server
07:06:11  <KloBass> !status
07:06:14  <KloBass> !info
07:06:14  <PublicServer> KloBass: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14546262444  Loan: 0  Value: 14551049566  (T:839, R:166, P:3, S:0) unprotected
07:06:55  <pugi> noone playing :P
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07:56:35  <KloBass> :(
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09:35:40  <WisePotato> !password
09:35:40  <PublicServer> WisePotato: orbits
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10:25:36  <Chris_Booth> Ammler, planetmaker either of you arround
10:25:47  <Chris_Booth> i have problems with uploads on the wiki
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11:32:05  <Webster> ...
11:32:59  <hylje> …
11:33:27  <Ammler> :-o
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11:39:31  <OwenS> 'On Monday, we had an extremely pukey customer who had to call her mom for a ride home. Mom showed up in a truck with a horse trailer on the back, and a donkey inside. "Yes, it really is a donkey," she told the goths. Then she gathered up her daughter and tossed her in the back with the donkey. I guess projectile-vomiters don't get to ride up front in the people-seats!'
11:41:19  <hylje> a donkey
11:41:38  <planetmaker> :-D
11:42:07  <OwenS> Incndentally, Facebook tells everyone your IP when they send out E-Mail notifications...
11:42:17  <planetmaker> not anymore
11:42:34  <planetmaker> they were for once quick with that
11:43:03  <OwenS> It still raises a question: How inept are you to "accidentally" send out everyone's IP addresses base64 encoded? ..
11:43:23  <hylje> because you're facebook and do a lot of wacky shit with php
11:44:32  <OwenS> Also: How glad am I that I don't use Facebook? :p
11:44:41  * OwenS stays away from the borg
11:49:01  <V453000> Facebook sucks all ... ALL asses
11:49:10  <hylje> donkeys
11:49:17  <V453000> :-D ok
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11:51:39  <Chris_Booth> Ammler: you stilll arround?
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12:13:26  <Ryt0n> !info
12:13:26  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14546262444  Loan: 0  Value: 14551049566  (T:839, R:166, P:3, S:0) unprotected
12:13:37  <Ryt0n> still the same game
12:13:37  <Ryt0n> ?
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14:25:03  <Mazur> 'lo.
14:25:30  <hylje> hi
14:25:55  * Mazur just saw a massive NAND OTTD logic gate.
14:27:04  <Mazur> NOR, rather.
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14:29:01  <Mazur> 10 times as big as a combined OR + NOT.  For the simplest of those that I saw.
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14:34:54  <Ammler> not(a+b) = not(a)*not(b)
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14:53:44  <Mazur> I missspoke, I want a not(A or B), or NOR, it it's simpler than an OR and NOT in serial.
14:53:58  <Mazur> s/it/if/
14:54:50  * Mazur is designing a little something to test out and perhaps implement, if it works as he imagines.
14:55:20  <Mazur> For the benefit of Coop mainlines.
14:55:31  * Mazur is always the optimist.
14:57:47  <Mazur> I already had one moment of doubt, when I realised the thing I was building was cancelling its own functionality., before I realised an interchange of two connections made it work.
14:57:58  <Mazur> Possibly.
14:58:42  <V453000> kinda talking to yourself, eh? :P what is your idea?
15:00:59  <Mazur> A red signal which will turn green the moment the previous block also holds a train, and stays green for the second train to pass.
15:01:14  <Mazur> As I'm designing it, it'll stay vgreen if trains are packed.
15:01:59  <V453000> so basically
15:02:04  <V453000> autopacking thing
15:02:11  <Mazur> Yep.
15:02:25  <Mazur> But simpler than the massive comprfessors.
15:02:44  <V453000> that is something different
15:03:04  <V453000> compressor takes an amount of trains and compresses it into packed wave
15:03:17  <V453000> if I get your idea right, it should pack all of the ML, not just into waves
15:03:36  <V453000> I do have a similar concept
15:03:41  <Mazur> Well, only pairs if they are far apart.
15:03:42  <V453000> check my userpage for packed SML
15:04:28  <V453000> you might find there some useful details :)
15:04:28  <Mazur> Anyway, I've blown my anonymous build to sollicit unprejudiced comments, I'm afraid.
15:04:35  <Mazur> :-)
15:04:44  <V453000> ?
15:05:36  <Mazur> I was planning to  build and test it in private,see if it works, then use it in a Coop game, to see qwhat reactions would be, but initiaally not sign, so reactions would not  be coloured by my previous stupidities.
15:06:33  <Mazur> Who says I'm pareanoid, who, who?
15:06:36  <Mazur> -e
15:08:40  <Mazur> Anyway, for my idea to work, all yyou need is two ANDs, combined with an OR and then NOTted.
15:09:01  <Mazur> Should end up reasonably simple, I thought.
15:09:55  <Razaekel> V4, would you please spell review right?
15:10:01  <Razaekel> not revue
15:10:32  <V453000> ?
15:11:03  <Razaekel> your blog posts on the website
15:12:14  <Mazur> I don't know, those dancing girls in the revue are quite nice to look at.
15:13:56  <V453000> I got no idea whats going on tbh
15:15:55  <Razaekel> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
15:15:58  <Razaekel> right there
15:16:00  <Razaekel> 'revue'
15:16:33  <V453000> ok
15:16:45  <V453000> and what with it ... I stll dont seem to understand
15:17:48  <Mazur> "revue" is a stage show, with dancers, jugglers, a comedian, a strongman, a "review" is what you meant.
15:17:53  <Razaekel> yea
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15:26:06  <V453000> he
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15:26:41  <V453000> depends which way you put it :-D
15:26:57  <Ammler> yeah, it is a revue
15:28:36  * Mazur grins.
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15:55:35  <Mazur> Anyway, the thing would look roughly like: http://53551a99.cable.casema.nl/pics/packer.png
15:56:34  <Mazur> Note I resisted to changve the 'a' into an 'e' in the filename.
15:58:59  <Mazur> Oops, httpd restarted.
16:01:41  <Mazur> V453000, if you really want to kinow what I was talking about, see the URL above.
16:04:07  <Mazur> No signals filled in yet, I still have to figure those OR and NOT gates more thoroughly.
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16:07:57  <Mazur> Hi, Thoraxian.
16:08:00  <Mazur> -o
16:08:10  <PublicServer> *** Game still paused (number of players)
16:08:11  <Thraxian|Work> hi Mazur
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16:11:34  <Mazur> Is it clear or should I clarify at l;east what I intended to achieve?
16:12:39  <Thraxian|Work> is that directed to me, or am I jumping into the middle of a conversation?
16:13:17  <Mazur> The latter, I created a schematic for a ML packer, put up a png of it.
16:13:58  <Mazur> And now I'm wondering about the damning silence.  ;-)
16:14:46  <PublicServer> *** Thraxian|Work has left the game (leaving)
16:16:45  <Chris_Booth> Mazur: where is this PNG? and what is wrong with the ML?
16:18:06  <Thraxian|Work> 15:55:35  <Mazur> Anyway, the thing would look roughly like: http://53551a99.cable.casema.nl/pics/packer.png
16:19:03  <Thraxian|Work> I'm not quite following the concept, even after reading the chat
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16:20:32  <Chris_Booth> as much as I like logic gates when will this be used on out main line?
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16:22:56  <Lokimaros> The intention is thus: signal at B is default red, so train stops, until a train is at A, when the first train is released and both trains can pass.
16:23:42  <Lokimaros> The second AND is to let the second train pass B, as well.
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16:25:57  <Mazur> No idea if it'll work, yet, not sure of the precise track and signal layout, either.
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16:27:47  * Mazur is away: I'm busy
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16:32:58  <Mazur> And CB: it's not sspecifically meant for this game, more an idea I came up with during the previous game.
16:33:30  * Mazur reminds himself not to use the META-key on his current set up.
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16:38:52  <Thraxian|Work> which way does the ML go?  right-to-left, or left-to-right?
16:39:02  <Mazur> Left to right.
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16:40:56  <Thraxian|Work> so a train on the ML will only pass this "compressor" when it has something following it, or if it is following something else closely
16:41:05  <Mazur> Yes.
16:41:24  <Thraxian|Work> and it could be expandable to require 3+ train groups, I assume?
16:42:00  <Mazur> I expect so, but the logic may get more involved.
16:43:00  <Mazur> My initial intention  was simply to pack train pairs together, so the SLs would get more chance to join.
16:43:20  <Thraxian|Work> to basically eliminate those single trains that are between larger groups
16:43:20  <Mazur> As I saw loads of trains half a TL apart.
16:43:27  <Thraxian|Work> because those single trains block the SL prio
16:43:39  <Thraxian|Work> sounds like a good plan
16:43:51  <Mazur> Yes, single trains spaced just below a TL apart,
16:44:10  <Mazur> Maddening.
16:44:32  <Mazur> There was a lot of that in hte previous game.
16:45:21  <Mazur> So I thought: pack pairs closer together, and between each pair another train can join.
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17:12:28  <jondisti> !password
17:12:29  <PublicServer> jondisti: granny
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17:28:00  <PublicServer> ***  made screenshot at 00024D74: http://ps.openttdcoop.org/public/webcam/00024D74.png
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18:47:58  <Ryt0n_> !info
18:47:58  <PublicServer> Ryt0n_: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14546262444  Loan: 0  Value: 14551049566  (T:839, R:166, P:3, S:0) unprotected
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18:55:57  <sbn> Sup all
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18:57:28  <Thraxian|Work> howdy sbn
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19:00:52  <sbn> Bit bored
19:00:53  <sbn> but ok
19:01:05  <sbn> Thought, let's join openttdcoop again, been a long time ago
19:02:24  *** devilsadvocate has quit IRC
19:02:27  <sbn> So how are you guys doing now a days
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19:04:34  <Thraxian|Work> staying busy - too busy to play most days, personally
19:05:04  <sbn> Same here
19:05:11  <sbn> That's why I kinda left this place
19:05:42  <Thraxian|Work> we've got a new "stable" server now - multiple companies, competitive
19:05:50  <Thraxian|Work> using the latest 1.0.1 build
19:07:18  *** Devedse has quit IRC
19:07:51  <sbn> No co-op?
19:12:39  <planetmaker> it's somewhat a coopetition server
19:12:40  <planetmaker> hello sbn
19:13:35  <sbn> hey planetmaker, how are you?
19:13:39  <Ammler> well, you can still coope
19:13:58  <planetmaker> fine fine :-) Nice to see you back :-)
19:14:22  <sbn> Just read the blog
19:14:26  <sbn> I feel dumb again
19:14:46  <planetmaker> hehe :-)
19:14:51  <Paul2> !companies
19:14:53  <PublicServer> Paul2: Company 1 (Orange): Landscape Friendly Coopers
19:15:01  <Paul2> only one company?
19:15:30  <Thraxian|Work> Paul2: the #openttdcoop public server always has one company
19:15:33  <Thraxian|Work> we play cooperatively
19:15:37  <Paul2> yes...
19:15:46  <Paul2> what all this competitive talk about?
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19:15:51  <Thraxian|Work> #openttdcoop.stable
19:15:54  <Paul2> I haven't player for ~10games
19:15:58  <Paul2> oh ok cool
19:16:02  <Thraxian|Work> it's our new server
19:16:09  <Paul2> so this is staying as nightlies and thats another one?
19:17:09  <planetmaker> this server will stay as it is. It will be our main server. This is what #openttdcoop is about
19:17:18  <planetmaker> the stable server... oh well. As play ground
19:17:37  <planetmaker> For noobs. And occasionally to play there, if one feels like :-)
19:18:00  <planetmaker> but it can of course also be used as coopetition server running. There will always be people whom you have to compete
19:18:09  <planetmaker> Mind that you play fair (read the rules)
19:18:16  <sbn> I hate competition
19:18:18  <sbn> it makes me lazy
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19:22:20  <Ammler> most don't play competitive, mostly everyone takes his region/cargo or whatever
19:22:22  <sbn> School makes me dull
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19:33:26  <sbn> I have to make a presentation about an IT Expert
19:33:30  <sbn> how boring does that sound
19:35:15  <Thraxian|Work> depends....what is the presentation on?  the latest fashion trends of an IT Expert/
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19:36:05  <sbn> just about an IT Expert
19:36:07  <sbn> in person
19:36:26  <Paul2> 'IT experts are experts in the field of IT' that is it
19:36:26  <sbn> Normal wise I would have a gamedeveloper from microsoft
19:36:49  <Benny> !info
19:36:49  <PublicServer> Benny: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14546262444  Loan: 0  Value: 14551049566  (T:839, R:166, P:3, S:0) unprotected
19:36:52  <sbn> But he thought I said thursday, instead of tuesday
19:37:02  <Thraxian|Work> what class is this for?
19:37:20  <sbn> English - Communication
19:37:29  <Thraxian|Work> make it humorous
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19:37:36  <sbn> I can't
19:37:49  <sbn> There is nothing humorous about IT Experts
19:37:49  <Thraxian|Work> like the discovery of a new species: informationus technologus
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19:38:24  <Thraxian|Work> prefer small enclosed habitats surrounded by 5 foot tall padded services
19:38:47  <Thraxian|Work> primary diet consists of caffienated beverages and candy bars
19:39:26  <sbn> To bad I have to talk about where he/she studied, where he worked, where he works
19:39:38  <Thraxian|Work> so you have to pick a specific IT expert?
19:39:43  <Paul2> he works in the basement, where none of the office staff dare venture.
19:40:12  <sbn> yup Thraxian|Work
19:40:22  <sbn> we had to 'interview' some dude
19:40:35  <Thraxian|Work> oh - I thought you meant you had to do a generic presentation on "What is an IT Expert?"
19:40:54  <Thraxian|Work> so did you already interview somebody?
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19:40:58  <sbn> yup
19:41:31  <Thraxian|Work> Mind if I ask who?  A friend of yours?
19:41:42  <sbn> Some guy I know from some game
19:41:48  <Thraxian|Work> ah - cool
19:41:52  <sbn> But like I said
19:41:56  <Thraxian|Work> You can still make it funny though
19:42:19  <Thraxian|Work> One of the biggest problems in communication is keeping the attention of the audience, after all :)
19:42:20  <sbn> normal wise I would had interviewed a gamedeveloper who works at microsoft
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19:43:05  <sbn> Only 3 bullet points per slide
19:43:09  <sbn> that should do it as well
19:43:17  <Thraxian|Work> Piece of cake
19:43:36  <Thraxian|Work> What game do you know this person from?  WoW?
19:44:07  <Thraxian|Work> not trying to be personal - just trying to provide some creative ideas
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19:44:08  <sbn> Castlequest 2
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19:44:49  <Thraxian|Work> never heard of that - I'm assuming this person is a player, and not the game developer?
19:45:01  <sbn> Actually, he was a developer for some time
19:45:07  <Thraxian|Work> oh...cool
19:45:07  <sbn> and then got removed because of cheating
19:45:28  <Thraxian|Work> is that a text-based game?
19:45:32  <sbn> yup
19:45:44  <Thraxian|Work> hmm....that makes it a bit more difficult
19:46:13  <Thraxian|Work> I was thinking if they had an avatar, like WoW, you could put that as your picture, with a big "STOCK PHOTO" banner slapped across the bottom
19:46:36  <Thraxian|Work> a bit harder to do that with a text-based game
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19:49:53  <sbn> Like I said
19:49:55  <sbn> it is boring
19:50:27  <Thraxian|Work> then make it un-boring :)
19:50:30  <sbn> There aren't that many 'interesting' IT-Experts
19:51:10  <Thraxian|Work> you can make any uninteresting topic interesting
19:51:43  <sbn> You can
19:51:45  <sbn> but I wont
19:52:00  <Thraxian|Work> ok
19:52:38  <sbn> I rather fail this presentation, then trying to make it interesting
19:52:55  <sbn> School shouldn't give tasks like this
19:52:57  <Thraxian|Work> You could
19:53:01  <Thraxian|Work> but I wouldn't
19:53:41  <Thraxian|Work> I figure, if it's going to suck so much that I'm gonna fail it, I'm going to at least go down in style :)
19:54:34  <Thraxian|Work> Illustrations will be fun
19:54:44  <sbn> at least I stole a nice template
19:54:46  <Thraxian|Work> If you were doing a presentation on an artist, you'd show pictures of his art
19:54:55  <Thraxian|Work> For an architect, pictures of the buildings he has designed
19:55:04  <Thraxian|Work> for IT - a screenshot of some obscure meaningless piece of code
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19:55:15  <sbn> I could do that actually
19:55:17  <Thraxian|Work> label it "some of his most famous work"
19:55:28  <Thraxian|Work> maybe even have two or three that are almost identical :)
19:55:56  <sbn> while(!false) { doWork(); }
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19:57:57  <Thraxian|Work> I was thinking more like this: http://2.bp.blogspot.com/_D1EpnOVJuA8/SzJYS72WLcI/AAAAAAAAC38/2B8MoDmVYa8/s400/indent1.png
19:58:03  <PublicServer> ***  made screenshot at 0002714D: http://ps.openttdcoop.org/public/webcam/0002714D.png
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19:59:12  <sbn> I'm more like
19:59:15  <sbn> hidding it in some code
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20:11:44  <sbn> like this Thraxian|Work
20:11:44  <sbn> http://img.openttdcoop.org/images/capture.png
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20:28:42  <WisePotato> !password
20:28:42  <PublicServer> WisePotato: befits
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20:29:11  <PublicServer> <wisepotato> so what needs to still be done?
20:29:20  <Benny> starting a new game
20:29:24  <Benny> ...i guess >_>
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20:43:10  <PublicServer> ***  made screenshot at 00033C93: http://ps.openttdcoop.org/public/webcam/00033C93.png
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21:29:42  <ninja_> !pass
21:29:54  <ninja_> !password
21:29:54  <PublicServer> ninja_: sweaty
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21:45:22  <scobos> @quickstart
21:45:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:49:54  <scobos> !help
21:49:54  <PublicServer> scobos: http://www.openttdcoop.org/wiki/IRC_Commands
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22:13:25  <Chris_Booth> PeterT: you arround?
22:13:36  <PeterT> Chris_Booth: yes
22:14:09  <Chris_Booth> shame
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23:19:52  <PeterT> PZ fail
23:19:58  <PeterT> PZ 12 is before PZ 11
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23:40:22  <V453000> and PZ 1-10 is above 11-?
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