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Log for #openttdcoop on 11th May 2010:
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06:28:51  <Mazur> Morning.
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06:48:27  <Ryt0n> !info
06:48:27  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14920094186  Loan: 0  Value: 14924757888  (T:851, R:166, P:3, S:0) unprotected
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07:14:08  <KloBass> good mourning everyone
07:15:35  <Ryt0n> gmorning
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08:42:15  <Tray> !password
08:42:15  <PublicServer> Tray: blimps
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09:42:57  <Mazur> V453000: This is my idea from yesterday in tracks, but I must have copied a ssignal wrong, because it dfoesn't work: http://53551a99.cable.casema.nl/pics/Packer_wrong.png
09:44:08  <V453000> ih
09:44:09  <V453000> oh
09:44:10  <V453000> hi
09:44:15  <Mazur> The NOT doesn't work.
09:44:17  <Mazur> Hi.
09:44:42  <V453000> well
09:44:46  <V453000> how is this supposed to work
09:45:54  <Mazur> The signal at Y is normally red, untill there is a train at both Y and X, when it turns green, and stays green for the second train to pass Y (Second AND).
09:46:20  <Mazur> That is the intention.
09:46:47  <V453000> I mean simply ... this is supposed to stop trains on the line and release them when together? or?
09:46:59  <Mazur> Yes.
09:47:02  <V453000> ah
09:47:06  <V453000> hmm
09:47:19  <V453000> the bad thing is
09:47:20  <Mazur> Stop a single train untill aa second is at its behind.
09:47:29  <V453000> yes, so I got it right
09:47:49  <V453000> but compressors (and this) isnt much useful ... or in most cases
09:47:51  <Mazur> Third train close might slip along, but that's packed, then, too, so ok by me.
09:48:43  <Mazur> Really?  I thought a simple method of packing trains on hte ML: closer together might let in more SL trains.
09:49:38  <Mazur> Like in the previous game, trains on th ML generally had almost a TL between them.
09:49:49  <V453000> sure, I know
09:50:05  <V453000> the problem orccurs when you need to merge that line again at the next BBH
09:50:09  <V453000> provided the game has any
09:50:35  <Mazur> Which that game hadn't.
09:50:42  <Mazur> ;-)
09:50:53  <V453000> yes, I know
09:51:02  <V453000> there it would be possible
09:51:19  <Mazur> It's just an idea, anyway, that I got during tht game.
09:51:30  <V453000> but ... if you made this as effective as a compressor, I am pretty sure it wouldnt be more compact
09:52:20  <Mazur> That might be true, but I'm learning a lot designing it.
09:52:32  <V453000> ok ok
09:52:48  <Mazur> And it's one of the few ideas I've had you haven't called very intelligent, yet, so there might be some merit in it.
09:52:53  <Mazur> :-D
09:54:30  <Mazur> Tbh, I'm not even sure if this _can_ work as I envisioned, but I do know hte NOT isn;t working right, or that signal at Y would ve permanent red until I added a second train.
09:54:55  <Mazur> s/ve/be/
09:55:16  <V453000> I think it wouldnt work in this state
09:55:52  <V453000> because you ned to release trains with two independent signals
09:56:01  <V453000> not just put them behind each other
09:56:04  <V453000> that still makes a gap
09:56:14  <Mazur> Yes, that had crossed my mind.
09:56:27  <V453000> which is the point of the compressor ... :
09:56:29  <V453000> )
09:56:39  <Mazur> Yep.
09:57:04  <hylje> optimal compressor would pack trains with exactly two tiles between each train
09:57:10  <Mazur> Indeed.
09:57:42  <V453000> hylje: yes but with higher TLs, you would break it in diagonals
09:57:54  <hylje> oh right, diagonals
09:57:55  <V453000> TL5 needs 5 gap between them afaik
09:58:05  <V453000> (I tested that)
09:58:16  <Mazur> Kewlness.
09:59:10  <V453000> well when you take Lev4s with their "normal" accel, you can get much, much higher gap :) 15 with doubleengined TL5
09:59:23  <hylje> i was though thinking diagonals were broken mostly because the autosignaler had different signal length for diagonal to straight
09:59:35  <V453000> hylje: I fix that manually
09:59:53  <hylje> but a good system is robust
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10:00:13  <V453000> ... to the gap 15: that is very cool because when you make it 2x, you have i packed ... 5train, 5gap, 5train , ...
10:00:13  <hylje> so an optimal compressor would need to have exactly how much gap to deal with broken diagonal signals?
10:00:29  <V453000> depends on TL
10:00:46  <hylje> i don't get how TL comes into play here
10:00:57  <V453000> longer TLs lengten more on curves
10:01:03  <hylje> shoot
10:01:10  <hylje> stupid curves
10:01:18  <hylje> so we'd need demuxers for curves
10:01:28  <V453000> ideally
10:01:32  <hylje> and fancy arrangements to keep the sync after the curve
10:01:38  <Mazur> Absolutely.
10:01:39  <V453000> yes
10:01:50  <V453000> these fanncy arent that complicated
10:01:52  <V453000> but it sucks
10:02:11  <hylje> bookkeeping
10:04:06  <V453000> !password
10:04:07  <PublicServer> V453000: sinewy
10:04:23  <PublicServer> *** Game still paused (number of players)
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10:04:25  <V453000> whats happening in game anyways
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10:04:57  <PublicServer> <V453000> nothing
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10:10:56  <Mazur> Damn, this nxclient thing is useless if it keeps getting several meta_keys stuck.
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10:13:16  <PublicServer> ***  made screenshot at 0001D267: http://ps.openttdcoop.org/public/webcam/0001D267.png
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10:22:18  <Mazur> Better.
10:24:54  <Icetray> !password
10:24:54  <PublicServer> Icetray: juiced
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10:29:57  <Icetray> !password
10:29:57  <PublicServer> Icetray: collie
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10:32:26  <Mazur> Ok, found and fixed the wrong signal.  And it works, but as V453000 prophesised, they regain a TL gap in leaving.
10:32:43  <V453000> :)
10:33:07  <Mazur> But the most important thing is, it works as designed.
10:33:20  <Mazur> Apart from the gap.
10:33:49  <Mazur> It stops a train until a second one is behind it, then releases both.
10:34:04  <V453000> yes7
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10:34:07  <V453000> -7
10:35:19  <Mazur> In other words, I created a working circuit from "scratch".
10:35:43  * Mazur considers this progress.
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10:35:49  <Mazur> Hi, K.
10:36:58  <Mazur> This circuit would work great with moving block trains.
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10:59:41  <Mazur> In case anyone might like to see the corrected design: http://53551a99.cable.casema.nl/pics/Packer.png
11:28:28  <leg3nd> Wow still on game 183 :>
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11:38:51  <Icetray> Mazur, I've build the design in your screenshot in my private game, but it doesn't do anything.
11:39:08  <Icetray> Is the trainspeed important, because I build those logic with maglevs
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11:42:12  <Icetray> Okay, true.
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11:54:21  <KloBass> !info
11:54:21  <PublicServer> KloBass: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14920094186  Loan: 0  Value: 14924757888  (T:851, R:166, P:3, S:0) unprotected
11:54:25  <KloBass> !players
11:54:27  <PublicServer> KloBass: There are currently no clients connected to the server
11:57:33  <Mazur> Icetray: You sure you got all the signals right?
11:57:41  <Mazur> Oh, he left.
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12:02:42  <KloBass> :))
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12:12:58  <WisePotato> !password
12:12:58  <PublicServer> WisePotato: agiler
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12:13:48  <WisePotato> !password
12:13:48  <PublicServer> WisePotato: tanned
12:14:25  <WisePotato> !password
12:14:25  <PublicServer> WisePotato: tanned
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12:18:14  <Mazur> Icetray: You sure you got all the signals right?
12:18:41  <Mazur> Anyway, I'm redesigning it to make it fully work as originally intended.
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12:22:49  <maza> hey, anyone here who could translate short text into swedish?
12:26:08  <theholyduck> well i'm norwegian, so i could, but it would not be gramaticaly correct
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12:27:48  <Zaitzev> hi all
12:28:17  <Zaitzev> just as quiet today
12:29:13  <Zaitzev> !info
12:29:13  <PublicServer> Zaitzev: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14920094186  Loan: 0  Value: 14924757888  (T:851, R:166, P:3, S:0) unprotected
12:33:34  <Mazur> Hiya, Z.
12:33:40  <Zaitzev> o hey ^^
12:34:15  <Mazur> I'm working on that idea I had for a ML packer.
12:34:16  <Zaitzev> sup?
12:34:28  <Zaitzev> !players
12:34:29  <PublicServer> Zaitzev: There are currently no clients connected to the server
12:34:38  <Zaitzev> in singleplayer then?
12:34:52  <Mazur> Built a Mark I, which had hte drwback of re-establishing a TL gap on release.
12:34:54  <Mazur> Yep.
12:35:03  <Zaitzev> k =p
12:35:25  <Mazur> I first weanted to know of it was feasible at all.
12:35:30  <Mazur> -e
12:35:39  <Mazur> If what I had in mind was not sheer lunacy.
12:35:59  <Zaitzev> hehe
12:36:04  <Zaitzev> I started a singleplayer game
12:36:11  <Zaitzev> played for a while, at the moneymaker stage
12:36:16  <Zaitzev> got bored and quit :(
12:36:23  <Mazur> *hug*
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12:36:29  <Zaitzev> after playing coop, singleplayer is never the same =p
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12:36:40  <Mazur> I have the same problem, I run out of things I likie to do.
12:36:59  <Zaitzev> the only thing i had fun in singleplayer was using the moneycheat and build a stupid "network" from the start
12:37:04  <Mazur> Started a USA one, now, to train Coop style  building.
12:37:05  <Zaitzev> TL50 etc :3
12:37:19  <Mazur> *lol*
12:37:27  <Zaitzev> wasn't so bad tho
12:37:44  <Zaitzev> 300 years into the game I had about 0 billion :p
12:37:48  <maza> theholyduck: well, thanks anyway, I'm finn so I could do it also myself, but it wouldn't make any sense =P
12:37:50  <Mazur> Adn I made a Sandbox, with the money cheatt.
12:38:13  <Zaitzev> the main thing I do in singleplayer is test various newgrfs
12:38:18  <Mazur> That's where I'm working on the packer.
12:38:53  <Zaitzev> do you have a decent connection?
12:38:58  <Zaitzev> you could start multiplayer, I could join ya
12:39:31  <Zaitzev> just save your game and launch a multiplayer using that save
12:43:50  <KloBass> Zaitzev: moneymaker is best phase :-D
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12:44:38  <Zaitzev> KloBass: It's sort of like chaos games in the early stage
12:44:47  <Zaitzev> build random stations and make money
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12:45:14  <Zaitzev> I kinda don't like the aircraft moneymaker method, the cities always grow :p
12:45:29  <V453000> singleplayer is just different >]
12:45:31  <V453000> :)
12:45:36  <V453000> cant say worse, cant say better
12:45:40  <Zaitzev> just a huge amount of coaltrains
12:45:44  <V453000> he :)
12:45:54  <Zaitzev> I did that once
12:45:58  <Zaitzev> left the game overnight
12:46:05  <Zaitzev> was a billionaire when I woke up
12:46:10  <Zaitzev> if only it was like that irl :/
12:46:23  <V453000> make planes in the beginning
12:46:29  <Mazur> I built one colatrain from two mines to one power station, was out of debt before you could say George Washington.
12:46:36  <Zaitzev> colatrain? oO
12:46:37  <V453000> otherwise a few trains should suffice building and expanding
12:46:41  <Mazur> :-))
12:46:43  <Zaitzev> that's toyland xD
12:46:47  <Mazur> coaltrain
12:46:55  <Zaitzev> V453000: yeah..
12:47:08  <Zaitzev> I don't like the airplane method too much tho
12:47:10  <V453000> idk, I never had trouble with cash
12:47:16  <Zaitzev> same ;P
12:47:17  <V453000> even using trains only
12:47:26  <Zaitzev> money isn't really an issue heh
12:47:31  <V453000> which trainset do you play?
12:47:43  <V453000> some trainsets have trouble in the first few years :)
12:47:52  <Zaitzev> when is #183 gonna end anyway?
12:47:56  <V453000> mostly because of high running costs :)
12:48:04  <Zaitzev> not the most popular round as far as I can tell ;P
12:48:17  <V453000> I dont know ... I will let that decision to XeryusTC or someone else who actually played the game :)
12:48:23  <Zaitzev> hehe
12:48:30  <V453000> popular round?
12:48:48  <V453000> well quite some people built it
12:48:53  <Zaitzev> i've seen the list :p
12:49:01  <Zaitzev> but the amount of cash, trains etc
12:49:02  <Mazur> Slightly improved model: http://53551a99.cable.casema.nl/pics/Packer.png
12:49:33  <planetmaker> <Zaitzev> I kinda don't like the aircraft moneymaker method, the cities always grow :p <-- then someone forgot to switch that off
12:49:43  <Zaitzev> planetmaker: I know xD
12:50:02  <planetmaker> we used to use coal as MM.
12:50:03  <Zaitzev> although, switch OFF i dunno about, but reduce the growth rate i know
12:50:14  <planetmaker> But when we started building we then had like a dozen 2k coal mines
12:50:23  <planetmaker> Not good either. Especially as we usually do cargo games...
12:50:29  <maza> Mazur: what is that for?
12:50:43  <Mazur> Packing trains on ML.
12:50:47  <Zaitzev> I tried the UKRS + UKRS Industries newgrfs
12:50:49  <Ammler> Mazur: a nt gate should fit on 9 tiles
12:50:50  <planetmaker> as such a plane MM doesn't change the map, if used properly
12:50:54  <Mazur> Works not as good as I dreamt.
12:50:55  <Ammler> not*
12:50:55  <Zaitzev> i kinda liked them
12:51:46  <Zaitzev> when is #183 gonna end anyway?
12:51:51  <Mazur> Ammler: I copied a NOT gate from the web.  I never mastered elecctronics, and have not properly mastered those gates yet.
12:52:16  <Ammler> take a look on our games :-)
12:52:57  <Ammler> also use doubleheaded engine, instead engine with waggon
12:52:57  <Mazur> Yes, this is a step towards that stadium, by using them I hope to come to understand them.
12:53:15  <Zaitzev> why not use the logic engine?
12:53:51  <Mazur> Because I've only heard about that, yet.
12:54:51  <Mazur> Ammler: There was not double headed engine in the set in that sandbox, yet.
12:54:58  <Mazur> s/not/no/
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12:55:44  <Mazur> And I kind of automatically added wagon instead of a second engine.
12:56:19  <Chris_Booth> !password
12:56:19  <PublicServer> Chris_Booth: singly
12:56:43  <PublicServer> *** Game still paused (number of players)
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12:57:29  <WisePotato> when is this game gonna end?
12:57:31  <WisePotato> !password
12:57:31  <PublicServer> WisePotato: singly
12:57:38  <PublicServer> <Chris Booth> when it is finished
12:57:53  <WisePotato> whats there to still be done?
12:57:54  <PublicServer> *** Game still paused (number of players)
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12:57:54  <Mazur> Just before the next game.
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12:58:20  <PublicServer> ***  made screenshot at 000150DD: http://ps.openttdcoop.org/public/webcam/000150DD.png
12:58:25  <PublicServer> <Chris Booth> fix jams
12:58:57  <Ammler> [14:54] <Mazur> Ammler: There was not double headed engine in the set in that sandbox, yet. <-- you know, you can simply add 2 engines to one train?
12:59:27  <Mazur> And I kind of automatically added wagon instead of a second engine.
12:59:33  <Mazur> (repeat)
12:59:46  <PublicServer> *** Chris Booth has left the game (connection lost)
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12:59:51  <Mazur> SP habit.
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13:00:12  <Mazur> I generally want to transport omeething with a train.  I know, I'm odd.
13:00:19  <Mazur> :-p
13:00:41  <Chris_Booth> Ammler: is there an IRC channel for the stable?
13:01:00  <Ammler> Chris_Booth: yes, guess it :-P
13:01:14  <Mazur> CB: Yes, but someone left hte gate open, so all the horses bolted.
13:01:53  <Chris_Booth> didnt have to guess it Ammler just whois you
13:02:10  <Ammler> he :-)
13:06:32  <Mazur> Ammler: I could move the OR gate closer too, now, making the whole smaller, as well, I just didn't bother.
13:07:55  <Ammler> oh, I don't care, was just commenting :-)
13:08:03  <Mazur> 'k.
13:08:16  <Mazur> Thanks for that, anyway.
13:08:19  <Mazur> :-)
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13:09:41  * Mazur is going to get some smokeable material to get through the next 2 weeks.
13:09:50  <Mazur> Bbl.
13:09:53  <Zaitzev> socks is a good thing
13:09:54  <Zaitzev> :p
13:10:31  <KloBass> !man socks
13:13:22  <PublicServer> ***  made screenshot at 0003CEEA: http://ps.openttdcoop.org/public/webcam/0003CEEA.png
13:14:07  <KloBass> interesting screenshot
13:14:08  <KloBass> :-D
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14:24:43  <scobos> !players
14:24:45  <PublicServer> scobos: There are currently no clients connected to the server
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14:29:39  <Webster> ...
14:30:18  <Zaitzev> ---
14:30:31  <Chris_Booth> :::
14:30:37  <hylje> …
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14:31:05  <Zaitzev> doh
14:31:08  <Zaitzev> ...---... <- :P
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15:35:50  <maza> hey
15:36:03  <maza> anyone here who could do a short translation into swedish ?
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15:36:39  <Mazur> Not me, but google might.
15:36:57  <Mazur> Bablefish, or another online translator.
15:37:30  <maza> well, it's supposed to be fluent swedish
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15:44:22  <Zaitzev> swedish?
15:44:28  <Zaitzev> ottd you mean?
15:44:59  <Zaitzev> :b
15:45:59  <Chris_Booth> maza: you trying to get us to do your homework?
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15:46:30  <maza> Chris_Booth: no
15:47:19  <maza> it's supposed to be an ad of our ercently opened website to swedish part of an online forum
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15:49:01  <Chris_Booth> maza: if you dont mind me saying. if you dont speek swedish why make a swedish add?
15:49:47  <Ammler> if you don't have people there, who can translate for you, it is quite useless anyway :-)
15:50:23  <maza> pretty much, yeah. I'm just following orders that were assigned to me :-)
15:50:43  <Ammler> only native speaker should translate
15:53:03  <Mazur> Sounds like your company should hire a certified translator.
15:53:45  <Ammler> make the software gpl os and you won't have issues to find tranlators :-P
15:54:28  <Mazur> Ammler: Indeed, I could do Dutch, except that's all done already, as usual.
15:54:54  <Zaitzev> so from English to Swedish?
15:55:11  <Mazur> *sinister music in the background* We Dutch are _everywhere_.
15:55:20  <Zaitzev> why don't you ask if there are any swedes in the forum willing to do a little translation?
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15:59:47  * Mazur has had an idea for a possibility to make his packer work.
16:00:08  <Mazur> Not sure yet if it's possible to build properly.
16:01:02  <Zaitzev> using the and/or stuff?
16:01:07  <Zaitzev> or was that something unrelated?
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16:15:40  <Mazur> No, that thing is built, but the result is worse than I feared, they still come out a TL apart.  Ideally it would be only 2 tiles.
16:16:31  <Mazur> So I'll have to change it to allow both trains to start and accelerate at the same time.
16:18:19  <Mazur> There's some kind of system for that developing in hte murky bits of my mind, so I can;t quite see it yet, but ourt of the mists some silhouet is emerging.
16:19:55  <Icetray> !playercount
16:19:55  <PublicServer> Icetray: Number of players: 0
16:19:58  <Icetray> !password
16:19:58  <PublicServer> Icetray: leeway
16:20:59  <PublicServer> *** Game still paused (number of players)
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18:07:35  <A3aan> !password
18:07:36  <PublicServer> A3aan: copier
18:07:45  <PublicServer> *** Game still paused (number of players)
18:07:54  <PublicServer> *** Player has left the game (leaving)
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18:39:20  <scobos> Mazur: do you have a screenshot or savegame of what you're working on?
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18:49:27  <Chris_Booth> Anarchy. The UK now has no prime minister
18:50:49  <Paul2> all laws are void. gogogo.
18:52:36  <Chris_Booth> lol
18:55:11  <Paul2> and you sit here chatting on IRC. no wonder this country is fucked ;)
19:00:43  <Zaitzev> you better be quick then
19:00:56  <Zaitzev> don't sit here and do nothing, go out and wreak havoc
19:00:58  <Chris_Booth> i am watching it all on TV
19:01:12  <OwenS> I am wathcing it all on the internet on Monitor 1 :p
19:01:44  <OwenS> Paul2: Quick! Hes on his way to Buckingham Palace! :p
19:02:19  <Paul2> haha my freeview box had enough of news24 and reset to Five. Chavtastic  :D
19:08:54  <OwenS> Freeview *box*? Chavtsastic :p
19:11:16  <Paul2> recorder. whatever. old housemate gave it to me for free. works.
19:11:39  <Paul2> is rackmountable size so not /that/ chavvy :)
19:13:33  <OwenS> That would only matter if it really fitted 19" equipment racks :p
19:14:36  <Paul2> I'm pretty sure it would. I've got it onto of a couple of 1U servers and it's almost identical size
19:15:23  <OwenS> Paul2: And does it have mounting lugs? :P
19:15:30  <Paul2> cant see from here
19:15:57  <Paul2> ANYWAY
19:16:32  <Paul2> lol gordon, already with the business cards 'hi. If you want to take one and offer me a job...had a bit of a change of circumstances you see.'
19:18:31  <Paul2> wtf harriet is in charge? FAIL!
19:19:00  <OwenS> Paul2: Well they need an interim leader :p
19:19:28  <Paul2> yeah but harriet harperson? :(
19:19:51  <KenjiE20> still, at least it's not darth mandelson
19:20:09  <OwenS> Oh god bloody Mandy...
19:20:33  <Chris_Booth> <3 it KenjiE20
19:39:08  <OwenS> And a new PM we have
19:48:24  <ODM> kenji for pm?
19:49:48  <OwenS> ODM: Have to wait 5 years now :p
19:50:12  <ODM> aw
19:54:46  <Zaitzev> hostile takeover ftw
19:54:52  <Zaitzev> coup d'état
19:55:25  <Paul2> paul2 dictatorship tbh
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19:57:21  <Zaitzev> so a woman is in control now huh?
19:57:27  <Zaitzev> good luck surviving :p
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20:00:05  <Paul2> not of the country, dont worry
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20:22:49  <Ryt0n> !info
20:22:49  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 14932567643  Loan: 0  Value: 14937194814  (T:851, R:166, P:3, S:0) unprotected
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20:38:35  <scobos> hi all, I'm new here, but I've just created an entry on the wiki under Category:Research for a Yield Line (method for overtaking)
20:38:48  <scobos> I'd appreciate any feedback, particularly to know if I've put it in the right place :-p
20:40:32  <Chris_Booth> scobos: i will read it now and tell you
20:41:18  <Chris_Booth> scobos: you need to create your user page to link to it
20:44:08  <scobos> Chris_Booth: thanks, I am new at all this (irc and wiki)... is there a template for the user page
20:44:45  <Chris_Booth> http://wiki.openttdcoop.org/User:Chris_Booth
20:44:51  <Chris_Booth> there is mine for a template
20:45:16  <Chris_Booth> also its a nice article that i think would be better placed in the Blog once tested rather than in the wiki
20:47:24  <scobos> Chris_Booth: was thinking of doing a video tutorial on the logic... Osai's gates took me awhile to figure out just from the screenshots
20:48:03  <Chris_Booth> that would be fine to do a video
20:48:33  <Chris_Booth> only thing i would say is its not the sort of concept that i would ever imagine using
20:48:58  <Chris_Booth> if you create the over taking line you may aswell just build 2 sets of lines fast and slow lines
20:49:11  <scobos> hmm
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20:50:03  <scobos> I suppose I don't have much experience... perhaps at higher capacities you have a good point...
20:51:06  <Chris_Booth> dont let what i say deter you from building and testing the concept
20:51:13  <Chris_Booth> i think it looks very well built
20:51:43  <Chris_Booth> and thought out, and the wiki is meant to be a base for knowledge
20:51:50  <Chris_Booth> that every one can add to
20:52:06  <Chris_Booth> you have added more to it than most of the usual suspects have
20:52:37  <Chris_Booth> !coopstats
20:53:00  <scobos> I'm a bit eager to see what the coop games are like... reading the wiki/blog has only gotten me so far
20:53:22  <Mazur> Scobos: Sorry my reaction is late, wasn't paying attention: http://53551a99.cable.casema.nl/pics/Packer.png
20:53:34  <KenjiE20> scobos: If I thought it was the entirely wrong place, Id've mentioned it by now, so feel free to keep that research updated :)
20:53:39  <Chris_Booth> well its about time we went logic crazy
20:54:04  <Chris_Booth> KenjiE20: whats the stats page?
20:54:09  <KenjiE20> @coopstats
20:54:09  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
20:54:18  <Chris_Booth> oohh @ my bad
20:54:19  <KenjiE20> remember, ! for game, @ for stuff
20:54:39  <Mazur> I am, you are, we are CRAZY.  (Courtesy of Gong)
20:54:42  <scobos> Mazur: hmm... what about trapping them in the position you want them released in? (would need parallel tracks)
20:54:45  <Chris_Booth> why not just make them all @'s no
20:55:07  <scobos> Mazur: mind if I have a go at it?
20:55:29  <Mazur> SCobos: That was my new idea, parallel track, release also controlled by same signal as the first train.
20:55:31  <Chris_Booth> Mazur: have you looked at packer we have previously used?
20:55:46  <Chris_Booth> there is a blog about it
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20:56:17  <Mazur> Scobos: Feel free, but I'll still be naming it Mazur's Packed Packer or similar.
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20:56:56  <Mazur> CB: No, I've not been directed to that, yet. nor found it on my own.
20:57:03  <Chris_Booth> Mazur have you seen the packers that actauly work? and tryed to imporve them?
20:57:07  <Chris_Booth> ok let me find them
20:57:14  <KenjiE20> if I see licencing of OpenTTD rail concepts......
20:57:24  <Mazur> CB: No, this was an idea I developed myself from scratch.
20:58:01  <Mazur> Kenji: Don;t  worry, it'll be GPL.
20:58:15  <Chris_Booth> Mazur: http://blog.openttdcoop.org/2009/12/30/efficient-stations-and-tight-packed-train-streams/
20:58:37  <Chris_Booth> it may save you alot of time
20:58:51  <Chris_Booth> it may not you may decide it is all wrong and you want to build your own
20:58:58  <Mazur> Oh, that one, yes, I've seen it.
20:59:25  <Mazur> Well,  it was intended to be simpler, and  way smaller than those.
20:59:44  <Mazur> And I went ahead with it for the learning part.
21:00:12  <Chris_Booth> you also know the issues around ML packing?
21:00:53  <Mazur> Nope, don't know, don't particularly care, either, as it's a learning project for me.  ;-)
21:01:23  <Chris_Booth> no its a big one Mazur, when you pack the ML to much trains will jam at curves
21:01:23  <Mazur> V453000 mentioned about problems when two packed MLs meet at a Big Bad Hub.
21:01:38  <Chris_Booth> as trains grow when the are digonal
21:01:51  <Mazur> Yes, I know about that, too.
21:02:08  <Chris_Booth> ok then you know the issues
21:02:30  <Mazur> Diagonals are 41.42% larger.
21:02:31  <Chris_Booth> V453000: problem and be fixed with a repacker
21:02:34  <scobos> there's also the issue of jamming SL if the ML doesn't have any gaps large enough to open a prio
21:03:00  <Chris_Booth> so split all the lines and repack at the joins
21:03:02  <V453000> yes sure but I see no point in that
21:03:36  <V453000> then you need basically the whole network packing
21:03:41  <Mazur> Scobos: That was what prompted me to think of this, trains on the ML were a TL apart, just one tile short of letting a SL train in.
21:03:49  <Chris_Booth> V453000: i didnt say it was the ideal solution and i wouldn't pack pack MLs unless i used SML
21:03:58  <V453000> ok ok :)
21:04:21  <Chris_Booth> i think i had this discussion with ghost befor
21:04:38  <Mazur> Deja dit?
21:04:52  <Chris_Booth> but a packed timed SML wouldnt be hard to build junctions on
21:05:10  <Chris_Booth> with accelerated priors and run off zones
21:05:26  <Chris_Booth> Deja Vue?
21:05:47  <V453000> I was here at that time CB :)
21:06:06  <KenjiE20> Vuja De
21:06:07  <V453000> CB: it needs to be synced though
21:06:16  <V453000> all the lines
21:06:21  * Mazur , too, has a feeling of "Deja lu".
21:06:29  <V453000> to keep the timing
21:06:41  <KenjiE20> Mazur: the strange feeling you've seen this toilet before?
21:06:47  <Mazur> Sink the Bismarck.
21:06:57  <Chris_Booth> yes V453000 it would but as an ideal network model it would be just about the ultimate way to build
21:07:13  <V453000> kind of
21:07:14  <Mazur> Kenji: Wrong accent.
21:07:29  <Chris_Booth> such a British joke kenjie
21:08:01  <Mazur> A British yoke must be hard to bear.
21:08:13  <V453000> beer-
21:08:34  <Mazur> Why doe a beer dump in hte woods?  Nah.
21:08:46  <Mazur> s/doe/does/
21:09:06  <Mazur> %s/ hte / the /g
21:09:16  <Paul2> http://www.facebook.com/group.php?gid=121103547917959
21:09:17  <Webster> Title: I hope Gordon left a massive steamy !@#&e in the No.10 en-suite | Facebook (at www.facebook.com)
21:09:25  <Chris_Booth> Mazur and V453000 beer is a drink Bear is the animal
21:09:25  <V453000> facebook
21:09:26  <V453000> omg
21:09:42  <V453000> bears suck
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21:09:45  <Mazur> CB: Ya think?
21:09:59  <KenjiE20> Paul2: -_-
21:10:22  <Chris_Booth> that made me laugh Paul2 but then i saw it was facebook and i got mad
21:11:09  <Paul2> lol
21:11:18  <scobos> !help
21:11:18  <PublicServer> scobos: http://www.openttdcoop.org/wiki/IRC_Commands
21:11:27  <Chris_Booth> i bet he took a dump in shed aswell
21:11:30  <scobos> !players
21:11:31  <PublicServer> scobos: There are currently no clients connected to the server
21:11:52  * Mazur is returning to his book.
21:12:25  <Mazur> I'll hear how you fared, scobos.
21:13:09  <scobos> might take a bit... I'd like to make it so it's infinitely expandable
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