Log for #openttdcoop on 24th May 2010:
Times are UTC Toggle Colours
00:00:30  <PublicServer> <CameronW.> god these trees look real
00:00:58  <PublicServer> <XeryusTC> lol, funny, as i read that sentence this youtube video was also just debunking god :o
00:01:06  <PublicServer> <CameronW.> ...
00:01:09  <PublicServer> <KyleS> lol
00:01:10  <PublicServer> * XeryusTC likes to watch videos on atheism/creationism on youtube
00:01:36  <PublicServer> <XeryusTC> but the word god in the video was just 2 seconds from when i started reading that sentence
00:01:44  <PublicServer> *** CameronW. has joined company #1
00:01:49  <PublicServer> <XeryusTC> IT MUST BE DEVINE INTERVENTION
00:01:59  <PublicServer> <XeryusTC> BWAAAAAHAAAHAAAHAAAHAAA!
00:02:05  <PublicServer> <KyleS> O.o
00:02:12  <PublicServer> <XeryusTC> j/k
00:02:53  <PublicServer> <atdt> long map is long
00:02:58  *** orudge has quit IRC
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00:03:48  <PublicServer> <KyleS> nuuu
00:03:56  <PublicServer> <KyleS> i keep forgetting to ctrl + click >.<
00:04:06  <PublicServer> <KyleS> for cloning
00:04:12  <PublicServer> <XeryusTC> silly you :P
00:04:40  <PublicServer> <CameronW.> I don't enjoy server's that don't allow that
00:04:58  <PublicServer> <XeryusTC> dont allow what?
00:05:27  <PublicServer> <CameronW.> reforming the map and such
00:05:42  <PublicServer> <CameronW.> uninformed station building
00:05:51  <PublicServer> ***  made screenshot at 00012B0E:
00:06:01  <PeterT> what are you talking about?
00:06:09  <PublicServer> <XeryusTC> you can TF what you want, just as long as you dont flatten huge pieces of land
00:06:10  <PublicServer> <KyleS> grr some of my settings are irritating
00:06:13  <PublicServer> <CameronW.> none of your business
00:06:15  <PublicServer> <XeryusTC> justTF what you want
00:06:28  <PublicServer> <CameronW.> ok
00:06:45  <PublicServer> <XeryusTC> plan doesnt say anything about TF so we revert to coop TF which is just terraform what you need ;)
00:12:59  <PublicServer> <KyleS> transfer 4 is jamming
00:14:19  <PublicServer> <CameronW.> is it normal for someone to have 86 ships?
00:15:15  <PublicServer> <KyleS> depends
00:15:24  <PublicServer> <KyleS> but
00:15:31  <PublicServer> <KyleS> i haven't seen many games with lots of ships
00:15:43  <PublicServer> <CameronW.> i was just asking
00:16:19  <PublicServer> <atdt> I really like the variable speed rails and planning track
00:16:26  <PublicServer> <atdt> that didnt exist last time I played
00:16:39  <PublicServer> <CameronW.> i don't mind it
00:16:46  <PublicServer> <KyleS> it's a newgrf
00:16:51  <PublicServer> <CameronW.> more options
00:18:30  <PublicServer> *** XeryusTC has left the game (connection lost)
00:18:45  <Barbaar> heya everyone
00:18:50  <PublicServer> <KyleS> hello
00:18:59  <Barbaar> !password
00:18:59  <PublicServer> Barbaar: solace
00:19:04  <PublicServer> *** Barbaar joined the game
00:19:44  <PublicServer> <Barbaar> ah, train reversing in stations is active again, nice
00:20:53  <PublicServer> ***  made screenshot at 0001272B:
00:21:19  <PublicServer> *** atdt has left the game (leaving)
00:22:06  <avdg> ? really
00:22:41  <Barbaar> yup
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00:35:55  <PublicServer> ***  made screenshot at 000004FE:
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01:20:24  <Ammler> !players
01:20:26  <PublicServer> Ammler: Client 62 is tycoondemon, a spectator
01:20:26  <PublicServer> Ammler: Client 69 (Orange) is KyleS, in company 1 (Kosmonosy Transport)
01:20:26  <PublicServer> Ammler: Client 71 (Orange) is CameronW., in company 1 (Kosmonosy Transport)
01:20:40  <Ammler> !rcon move 71 255
01:20:40  <PublicServer> Ammler: *** CameronW. has joined spectators
01:20:40  <PublicServer> *** Game paused (number of players)
01:20:47  <Ammler> !rcon move 69 255
01:20:47  <PublicServer> Ammler: *** KyleS has joined spectators
01:23:18  <PeterT> :-)
01:24:08  <Ammler> idlers :-)
01:24:43  <PeterT> yeah :)
01:24:49  <Ammler> oh, that brings up a idea we had
01:24:58  <PeterT> for xshunter?
01:25:00  <Ammler> automove after some time of idling
01:25:05  <PeterT> auto-move idlers?
01:25:09  <Ammler> yes
01:25:22  <PeterT> how would ottd detect idling time?
01:25:59  <Ammler> x minutes without docommand
01:26:35  <PeterT> oh
01:26:48  <PeterT> doesn;t that require pathing of openttd?
01:27:06  <Ammler> there is no vanilla server :-)
01:27:32  <PeterT> xor doesn't like patches :-P
01:27:43  <Ammler> we don't either
01:31:43  <PublicServer> *** KyleS has left the game (connection lost)
01:40:12  *** KyleS has left #openttdcoop
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01:48:17  <PublicServer> <CameronW.> bb
01:48:29  <PublicServer> *** CameronW. has left the game (leaving)
01:58:32  <avdg> !players
01:58:34  <PublicServer> avdg: Client 62 is tycoondemon, a spectator
02:04:20  *** avdg has quit IRC
02:05:16  <Cameron> any one know the revision for the cargodist server?
02:05:26  <PeterT> nope
02:05:31  <Cameron> and where i can get it?
02:05:39  <PeterT> nope
02:05:57  <Cameron> well ok, suit yourself...
02:06:02  <Cameron> bye
02:06:07  <PeterT> bye.
02:06:08  <Cameron> cya tommorrow
02:06:12  *** Cameron has quit IRC
02:06:30  <PeterT> as if I was dying for him to play
02:11:56  *** Mark has joined #openttdcoop
02:12:09  <PeterT> hey Mark
02:14:25  <Mark> hiya
02:14:35  <Mark> !dl win32
02:14:35  <PublicServer> Mark:
02:14:36  <Mark> !grf
02:14:36  <PublicServer> Mark: (Version 7.3)
02:25:35  <Mark> !password
02:25:35  <PublicServer> Mark: befits
02:25:45  <PublicServer> *** Game still paused (number of players)
02:25:47  <PublicServer> *** Mark joined the game
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02:33:08  <Ammler> good morning Mark :-)
02:35:23  <Mark> morning Ammler :)
02:35:34  <Mark> i think you should be sleeping :P
02:35:54  <Ammler> yes, I will... :-P
02:36:05  <Mark> 04.32, isn't it?
02:36:21  <Ammler> yes, but free day
02:36:25  <Mark> hehe
02:36:48  <Mark> i'll go back to fishing in a bit i think
02:37:45  <Ammler> hehe
02:38:05  <Ammler> is that a job?
02:38:29  <Mark> no :P
02:38:42  <Mark> i should be able to do some orange picking in a week or so
02:38:46  <Mark> that'd be a job
02:45:21  <Mark> off now
02:45:25  <Mark> let's see if i can get some carp :P
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06:34:06  <PublicServer> *** Game still paused (number of players)
06:34:07  <PublicServer> *** Mazur joined the game
06:34:13  <Mazur> Morning, all.
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06:43:49  <Mazur> @gap 14
06:43:49  <Webster> Mazur: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
06:50:00  <tycoondemon> !password
06:50:00  <PublicServer> tycoondemon: hazier
06:50:13  <PublicServer> *** Game still paused (number of players)
06:50:14  <PublicServer> *** tycoondemon joined the game
06:51:43  <tycoondemon> gap for what
06:51:49  <tycoondemon> ?
06:57:20  <Mazur> A tunnel I built yesterday.
06:58:31  <Mazur> Double-checking if it'd need a third tunnel.
06:59:37  <Mazur> Since my two stations  connected through it got company of two more stations while I was sleeping.
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07:03:05  <KloBass> good mourning World Champions 2010
07:15:02  <tycoondemon> @gap 4
07:15:02  <Webster> tycoondemon: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
07:25:59  <PublicServer> *** tycoondemon has joined company #1
07:26:00  <PublicServer> *** Game unpaused (number of players)
07:35:58  <PublicServer> ***  made screenshot at 0001B99E:
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07:51:00  <PublicServer> ***  made screenshot at 00019F24:
07:53:03  <planetmaker> ok, just to make it clear: PBS is safe - unless you crash vehicles on a bridge, in a tunnel or in a depot
07:53:20  <planetmaker> and we should update the server tonight after 20:30h CEST
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07:57:32  <PublicServer> <Mazur> Janavy (farm) connected.
07:58:19  *** KyleS has joined #openttdcoop
07:58:28  <KyleS> !password
07:58:28  <PublicServer> KyleS: scarfs
07:58:54  <PublicServer> *** KyleS joined the game
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07:59:32  <ralph09> !password
07:59:32  <PublicServer> ralph09: scarfs
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08:05:50  <PublicServer> <KyleS> we need a builders board :O
08:06:02  <PublicServer> ***  made screenshot at 00019BDC:
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08:21:05  <PublicServer> ***  made screenshot at 0000E315:
08:27:03  <PublicServer> <Mazur> Hey, Kyles, hadn't seen you there.
08:27:08  <PublicServer> <KyleS> hello
08:27:58  <KloBass> epic
08:27:58  <KloBass>
08:27:59  <Webster> Title: ThinkGeek :: No I will not fix your computer Hoodie (at
08:28:09  <PublicServer> <Mazur> And then suddenly  a mine gets connected using my new tracks, so I figured, I'm not the only active one, here.
08:28:16  <PublicServer> <KyleS> :P
08:28:27  <PublicServer> <KyleS> that farm
08:28:31  <PublicServer> <KyleS> only produces 6 tonnes of grain
08:28:34  <PublicServer> <KyleS> per month
08:28:35  <PublicServer> <KyleS> O.o
08:32:30  <PublicServer> <Mazur> Which one?
08:32:56  <PublicServer> <Mazur> Janavy?  It just doubled.
08:34:07  <PublicServer> <KyleS> grain is still at 6 tho :o
08:34:28  <PublicServer> <Mazur> And just halved again.
08:34:32  <PublicServer> <KyleS> lol
08:34:37  <PublicServer> <Mazur> Kyle.
08:34:42  <PublicServer> <KyleS> yes?
08:34:51  <PublicServer> <Mazur> If you signal a track...
08:35:07  <PublicServer> <Mazur> it helps if you keep hte signals all on _one_ side of the track.
08:35:12  <PublicServer> <Mazur> ;-)
08:35:27  <PublicServer> <KyleS> what?
08:35:58  <PublicServer> <KyleS> sorry, confused :S
08:36:07  <PublicServer> ***  made screenshot at 0001AFCF:
08:36:15  <PublicServer> <Mazur> See !signal, I've reverseed my reversal.
08:36:37  <PublicServer> <KyleS> oh, thanks :D
08:36:47  <PublicServer> <Mazur> xx
08:37:14  <PublicServer> <Mazur> No problem.  I noticed a trapped train, thought I'd help it out.
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08:45:53  <PublicServer> <KyleS> zzz
08:46:02  <PublicServer> <KyleS> i don't like that we use old newgrfs
08:46:04  <PublicServer> <KyleS> -_-
08:46:27  <PublicServer> <KyleS> i want japanese stations v2 not v1 <.<
08:46:30  <PublicServer> <Mazur> Noone's commented on my Luka/Hodava farm trains orders yet.
08:46:47  <PublicServer> <Mazur> I suppose that's a good sign, in a way.
08:47:00  <PublicServer> <KyleS> :o
08:47:48  <PublicServer> <Mazur> I mean, V. could have left another "very intelligent" sign, as he is wont to.
08:47:55  <PublicServer> <KyleS> lol
08:47:58  <PublicServer> <KyleS> or a
08:48:06  <PublicServer> <KyleS> "I guess you don't know what ___ means"
08:48:21  <PublicServer> <Mazur> Ah yes, had one of those in hte previous game.
08:48:33  <PublicServer> <KyleS> (not applicable to this case, but another sign i've seen :P)
08:49:33  <PublicServer> <Mazur> I'd suggested a flip-flop after a station to spread its traffic over 2 lines instead of the one it preferred.
08:50:04  <PublicServer> <KyleS> after which station?
08:51:02  <PublicServer> <Mazur> Not sure, GOODS, I think.  Something easterly, anyway.
08:51:09  <PublicServer> ***  made screenshot at 0000D651:
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08:52:58  <PublicServer> <Mazur> I have a 3 level track point: tunnel, ground, bridge.
08:53:26  <PublicServer> <KyleS> :D
08:59:34  <PublicServer> <Mazur> Oh, wow, a full 18 tonnes of grain per month, now!  I'll prepare another train, quickly.
09:01:12  <PublicServer> *** Combuster joined the game
09:01:22  <PublicServer> <Mazur> Com Buster!
09:01:58  <PublicServer> <Mazur> What do you think about how it'ss turning out?
09:03:09  <PublicServer> <Mazur> Ehm.  Good morning.  Here's your coffee, extra large,extra strong.
09:06:11  <PublicServer> ***  made screenshot at 00019E56:
09:11:28  <PublicServer> *** KyleS has left the game (leaving)
09:21:13  <PublicServer> ***  made screenshot at 000082E7:
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09:23:05  <PublicServer> <Combuster> time to spam industries?
09:27:46  *** [com]buster is now known as Combuster
09:28:11  <Combuster> !rcon patch raw_industry_construction
09:28:11  <PublicServer> Combuster: Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2)
09:28:19  <Combuster> !rcon patch raw_industry_construction 2
09:36:15  <PublicServer> ***  made screenshot at 00018098:
09:36:47  <PublicServer> <Mazur> I suppose so, there's nothing to join and traffic is slow.
09:37:10  <PublicServer> <Mazur> You made those !excess stationwalk signs?
09:37:11  <PublicServer> <Combuster> already added a bunch
09:37:18  <PublicServer> <Combuster> I did, yes
09:37:31  <PublicServer> <Mazur> You mean they are too far from transfer?
09:37:52  <PublicServer> <Combuster> I meant that the trains and the actual industry are way too far apart
09:38:37  <PublicServer> <Combuster> like 19 and 25 tiles away for the one you posted comments under
09:38:40  <PublicServer> <Mazur> Ah.  Ok, normally I build right against the farms, but I noticed most other people don't.
09:39:55  <PublicServer> <Mazur> I don't like stationwalk, anyway, I'll just have to revert to keeping close.
09:49:16  <PublicServer> <Combuster> Looks like HEQS got nerfed
09:51:17  <PublicServer> ***  made screenshot at 00019FD7:
09:55:12  <KyleS> !password
09:55:12  <PublicServer> KyleS: hobble
09:55:21  <PublicServer> *** KyleS joined the game
09:55:45  <PublicServer> <Mazur> Fixed the Divný farm.
09:57:08  <PublicServer> <KyleS> there are faster trucks :s
09:57:22  <PublicServer> <KyleS> although they would have to be refitted
10:01:51  *** OwenS has joined #openttdcoop
10:01:51  *** ChanServ sets mode: +v OwenS
10:06:19  <PublicServer> ***  made screenshot at 00016F5F:
10:07:48  <PublicServer> *** tycoondemon has left the game (connection lost)
10:07:49  *** tycoondemon has quit IRC
10:08:34  <PublicServer> <KyleS> i wish we could transport oil :<
10:08:48  <PublicServer> <Mazur> Yeah, and hook up those rigs.
10:08:57  <PublicServer> <KyleS> yup
10:09:28  <PublicServer> <Mazur> With ships.  It's just a pond, anyway.
10:11:47  <PublicServer> <Mazur> Janavy grain up to 24 tonnes/month, Kyle.  We can have breakfast.
10:12:00  <PublicServer> <KyleS> yay :-)
10:12:48  <PublicServer> <Mazur> After this train is filled, as I need to remove its platform.
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10:19:33  <PublicServer> *** KyleS has left the game (connection lost)
10:19:46  <KyleS> ._.
10:20:00  <KyleS> !password
10:20:00  <PublicServer> KyleS: justly
10:20:09  <PublicServer> *** KyleS joined the game
10:21:19  <PublicServer> *** Combuster has joined spectators
10:21:22  <PublicServer> ***  made screenshot at 0000D1DD:
10:21:33  <V453000> !password 4 me
10:21:33  <PublicServer> V453000: sidles
10:21:47  <PublicServer> *** V453000 joined the game
10:21:49  <PublicServer> <V453000> hi
10:21:53  <PublicServer> <KyleS> hello
10:21:57  <PublicServer> <Mazur> Ohai.
10:22:14  <PublicServer> <Mazur> Curbed my excesses, Combuster.
10:25:03  <PublicServer> *** V453000 has left the game (leaving)
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10:29:50  <PublicServer> <sonic> good morning!
10:30:04  <PublicServer> <KyleS> hello :o
10:30:12  <PublicServer> <Mazur> Sony.
10:30:16  <Vitus> Morning
10:30:16  <PublicServer> <sonic> :D
10:30:19  <Vitus> !password
10:30:19  <PublicServer> Vitus: sidles
10:30:43  <PublicServer> *** Vitus joined the game
10:31:01  <PublicServer> <KyleS> i gave transfer 3 some eye candy :S
10:31:12  <PublicServer> <Vitus> Yup, noticed :)
10:31:16  <PublicServer> *** Vitus has joined company #1
10:31:17  <PublicServer> <KyleS> ;D
10:35:42  <PublicServer> *** sonic has left the game (connection lost)
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10:36:24  <PublicServer> ***  made screenshot at 0001B3DA:
10:37:25  <PublicServer> <Mazur> Janavy Mines connected.
10:38:20  <PublicServer> <KyleS> there's a farm way to the south to connect :o
10:38:29  <PublicServer> <KyleS> to be connected*
10:39:05  <PublicServer> <Mazur> Yes, I'm kind of waiting to ask Combuster or someone if it's ok to connect that one to to transfer .
10:39:14  <PublicServer> <Mazur> 5
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10:40:35  <PublicServer> <Mazur> I'd think it'd b ok, it'd be silly to build a tranfer hub forj ust that farm.
10:40:52  <PublicServer> <KyleS> i agree
10:43:39  <PublicServer> <sonic> just connect it then
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10:44:21  <wouterr> !password
10:44:21  <PublicServer> wouterr: rusted
10:44:29  <PublicServer> *** Wouterr joined the game
10:44:30  <wouterr> hi
10:44:37  <PublicServer> <Vitus> Hey
10:44:37  <PublicServer> <Mazur> Hi, Router.
10:45:18  <wouterr> :p
10:51:26  <PublicServer> ***  made screenshot at 00009315:
10:59:27  <PublicServer> <KyleS> what is the wood/coal connection to the snrw for? :o
10:59:48  <PublicServer> <Vitus> The transfer can't handle it, I need to move it to bigger station
11:00:01  <PublicServer> <KyleS> ah,  yeah it is getting overloaded
11:00:47  <PublicServer> <sonic> you also might want to think about bigger srnw stations
11:00:57  <PublicServer> <Vitus> Yeah, I was considering that too
11:01:24  <PublicServer> <Mazur> `
11:01:51  <PublicServer> <Mazur> It's for wood and coal.
11:02:07  <PublicServer> <Vitus> I build it for coal, now I'm rebuilding it :D
11:02:15  <PublicServer> <Mazur> Ok.
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11:06:28  <PublicServer> ***  made screenshot at 0000C914:
11:06:49  <PublicServer> <Mazur> Contemplating how the next expansion could work.
11:07:03  <PublicServer> <sonic> drain the sea
11:07:06  <PublicServer> <Vitus> Probably here
11:07:07  <PublicServer> <sonic> :P
11:07:26  <PublicServer> <sonic> off to lunch
11:07:32  <PublicServer> <Mazur> Yes, but under the power station would be fun, though.
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11:19:42  <PublicServer> *** sonic has left the game (connection lost)
11:21:09  <PublicServer> <Vitus> back
11:21:30  <PublicServer> ***  made screenshot at 0000E3E9:
11:26:37  <PublicServer> *** Vitus has joined spectators
11:26:42  <PublicServer> *** Vitus has joined company #1
11:26:46  <PublicServer> <Vitus> Whoops, misclick
11:36:32  <PublicServer> ***  made screenshot at 0000C70E:
11:51:34  <PublicServer> ***  made screenshot at 000176DE:
11:58:51  <PublicServer> *** sonic joined the game
11:59:02  <PublicServer> <Mazur> Hi, sonic.
11:59:07  <PublicServer> <sonic> hey
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12:06:36  <PublicServer> ***  made screenshot at 0001B817:
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12:21:39  <PublicServer> ***  made screenshot at 000082DE:
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12:34:48  *** perk111 is now known as perk11
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12:36:41  <PublicServer> ***  made screenshot at 00009257:
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12:44:08  <DJ_Nekkid> !password
12:44:08  <PublicServer> DJ_Nekkid: nieces
12:44:16  <PublicServer> *** DJ Nekkid joined the game
12:44:39  <PublicServer> <Vitus> Hey DJN
12:44:50  <PublicServer> <DJ Nekkid> hi Vitus
12:45:00  <Mazur> !gap  11
12:45:07  <Mazur> @gap  11
12:45:07  <Webster> Mazur: For Trainlength of 11: <= 17 needs 2, 18 - 30 needs 3, 31 - 43 needs 4.
12:47:07  <PublicServer> <DJ Nekkid> did anyone find and obvious bugs yet?
12:47:34  *** asnoehu has quit IRC
12:49:45  <KyleS> !password
12:49:45  <PublicServer> KyleS: nieces
12:49:56  <PublicServer> *** KyleS joined the game
12:51:43  <PublicServer> ***  made screenshot at 00007C9D:
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12:53:12  <PublicServer> <Mazur> Well, we had/have trouble with the entrances to hte Transfer stations, but not sure what causes that, apart from PBS bugs.
12:53:28  <PublicServer> <DJ Nekkid> hehe, i ment on the trainset :D
12:54:11  <PublicServer> <Mazur> I know nothing.
12:54:13  <V453000> DJ Nekkid: wagons weigh 0 when empty
12:54:18  <V453000> (the 4th gen ones)
12:54:38  <PublicServer> *** sonic joined the game
12:58:16  <PublicServer> <DJ Nekkid> hmm, yea... some cell in the spreadsheet have been deleted, and some calculation is gone... :)
12:58:23  <V453000> :)
12:59:09  <PublicServer> <DJ Nekkid> only the 3rd gen have weight atm :P
13:01:53  *** asnoehu has joined #openttdcoop
13:02:31  *** asnoehu is now known as tycoondemon
13:06:45  <PublicServer> ***  made screenshot at 00006EB7:
13:07:27  *** Barbaar has joined #openttdcoop
13:11:12  <tycoondemon> !password
13:11:12  <PublicServer> tycoondemon: staled
13:11:22  <PublicServer> *** tycoondemon joined the game
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13:12:27  <PublicServer> <Barbaar> hola
13:12:33  <PublicServer> <Vitus> Hey
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13:18:10  <PublicServer> <Mazur> Lhothka v Czechách Heihgts (wood) connected.
13:18:34  <PublicServer> <KyleS> cool
13:18:43  <PublicServer> <KyleS> transfer 2 finally gets to be used xD
13:18:53  <PublicServer> <Mazur> Indeed, if only for wood.
13:18:56  <PublicServer> <KyleS> lol
13:19:51  <PublicServer> <KyleS> transfer 3 is queueing up
13:19:54  <PublicServer> <KyleS> almost to the ML
13:19:56  <PublicServer> <sonic> I'm at it
13:20:01  <PublicServer> <KyleS> kk
13:20:23  <PublicServer> <sonic> I'm waiting, it hopefully resolves by itself
13:21:38  <PublicServer> <Mazur> With a station that  backed up, would we need a doctor or a plumber?
13:21:47  <PublicServer> ***  made screenshot at 000002FE:
13:21:48  <PublicServer> <KyleS> >.<
13:21:57  <PublicServer> *** tycoondemon has joined company #1
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13:23:37  <PublicServer> <KyleS> i think it is simply because transfer 3 services a lot of TL3 trains
13:23:46  <PublicServer> <KyleS> way more than the other transfers :S
13:24:16  <PublicServer> <Vitus> We just have tons of useless trains there
13:24:27  <PublicServer> <Vitus> We don't need 4 ls and grain trains loading at the same time
13:24:34  <PublicServer> <KyleS> true, 3 livestock trains waiting
13:24:36  <PublicServer> <sonic> you cant regulate that
13:25:00  <PublicServer> <sonic> thats the problem with 1 station for 4 cargoes
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13:27:07  <PublicServer> <KyleS> it's snowing
13:27:08  <PublicServer> <KyleS> boo
13:27:44  <PublicServer> <KyleS> snowing, may, and i live in a desert
13:27:45  <PublicServer> <KyleS> lol
13:27:54  <PublicServer> <Mazur> Lhotka Woods III connected.
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13:36:07  *** ChanServ sets mode: +v Fuco
13:36:49  <PublicServer> ***  made screenshot at 0000532F:
13:40:04  <PublicServer> *** sonic has left the game (connection lost)
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13:51:51  <PublicServer> ***  made screenshot at 000024D6:
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13:59:25  <PublicServer> <Barbaar> hehe, found a whole part of ML with no signals
13:59:46  <PublicServer> <Barbaar> and fixed :p
13:59:54  <PublicServer> <Mazur> Yeah, I suspected it, once zoomed out I saw a whole section PBS reserved.
14:01:03  <PublicServer> <Mazur> Ok, expanded transfer 3 west feed station with 2 platforms.
14:03:18  <PublicServer> <Mazur> Turned effects sound way down to do it, too.
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14:06:53  <PublicServer> ***  made screenshot at 0000BB0D:
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14:21:55  <PublicServer> ***  made screenshot at 000121AA:
14:23:24  <PublicServer> <Vitus> xxa
14:23:25  <PublicServer> <Vitus> Sorry
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14:35:41  <ralph09> !password
14:35:41  <PublicServer> ralph09: browns
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14:36:57  <PublicServer> ***  made screenshot at 0000A90F:
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14:45:55  <PublicServer> <Barbaar> bit of a slowdown at north drop
14:46:02  <PublicServer> <Barbaar> 2nd line is very busy
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14:51:59  <PublicServer> ***  made screenshot at 00007617:
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15:07:02  <PublicServer> ***  made screenshot at 000045AE:
15:08:40  <tycoondemon> !password
15:08:41  <PublicServer> tycoondemon: soling
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15:18:34  <ralph09> !password
15:18:34  <PublicServer> ralph09: soling
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15:22:04  <PublicServer> ***  made screenshot at 0001B9E0:
15:31:10  <PublicServer> <Barbaar> right, Transfer 1  capacity for transfer trains doubled :)
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15:36:10  <PublicServer> <tycoondemon> who is building new trains where?
15:36:39  <PublicServer> <ralph_> me at transfer 5
15:37:06  <PublicServer> ***  made screenshot at 000172E7:
15:37:36  <PublicServer> <tycoondemon> ok
15:40:49  <PublicServer> <Barbaar> uhh, someone changed transfer 1 coal train order so they go to both drops :(
15:42:49  <PublicServer> <Barbaar> ouch, seems the grain and coal trains are in the same shared orders group
15:43:41  <PublicServer> <Barbaar> some of them anyway :(
15:44:11  <PublicServer> <ralph_> so some coal trains are going to the north drop?
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15:44:21  <PublicServer> <Barbaar> yeah, trying to sort it out now
15:44:30  <PublicServer> <Barbaar> seems like someone failed with cloning
15:44:41  <PublicServer> <Barbaar> doesnt help that empty grain and coal trains look the same
15:44:56  <PublicServer> <ralph_> yeah i know
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15:50:51  <PublicServer> <Barbaar> right, think i fixed them all
15:52:08  <PublicServer> ***  made screenshot at 0000C7E1:
16:04:45  <PublicServer> *** Barbaar has joined spectators
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16:07:10  <PublicServer> ***  made screenshot at 0000C911:
16:09:31  *** avdg has joined #openttdcoop
16:09:34  <avdg> hi
16:09:36  <avdg> !players
16:09:38  <PublicServer> avdg: Client 127 is tycoondemon, a spectator
16:09:38  <PublicServer> avdg: Client 117 (Orange) is DJ Nekkid, in company 1 (Kosmonosy Transport)
16:09:38  <PublicServer> avdg: Client 130 (Orange) is ralph_, in company 1 (Kosmonosy Transport)
16:09:38  <PublicServer> avdg: Client 99 is Combuster, a spectator
16:09:38  <PublicServer> avdg: Client 108 (Orange) is Vitus, in company 1 (Kosmonosy Transport)
16:09:39  <PublicServer> avdg: Client 123 is Barbaar, a spectator
16:10:00  <PeterT> /msg PublicServer !players
16:10:05  <avdg> !password
16:10:05  <PublicServer> avdg: slopes
16:10:25  <PublicServer> *** avdg joined the game
16:10:35  <PublicServer> <avdg> wuw, buzy :p
16:11:08  <PublicServer> <avdg> :) finally, the multiplier is at 1
16:12:00  <PublicServer> *** Barbaar has left the game (leaving)
16:12:14  <PublicServer> *** avdg has joined company #1
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16:16:11  * PeterT wonders what happened to KenjiE20|LT
16:21:32  *** Intexon has joined #openttdcoop
16:21:50  <PublicServer> *** Intexon joined the game
16:22:12  <PublicServer> ***  made screenshot at 0000C657:
16:22:52  <snc> !password
16:22:53  <PublicServer> snc: averse
16:22:59  <PublicServer> *** sonic joined the game
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16:23:30  <PublicServer> <ralph_> transfer 3 is at capacity
16:23:36  <phatmatt> !password
16:23:37  <PublicServer> phatmatt: averse
16:23:53  <PublicServer> <Vitus> Yeah, I'm splitting the srnw traffic to dedicated drop
16:23:54  <PublicServer> <avdg> transfer 2 has missing trains
16:23:55  <PublicServer> *** phatmatt joined the game
16:24:24  <PublicServer> <avdg> no grain and no livestock
16:24:36  <PublicServer> *** phatmatt has left the game (leaving)
16:24:59  <PublicServer> *** phatmatt joined the game
16:25:07  <PublicServer> <phatmatt> sorry for double connect
16:25:13  <PublicServer> <ralph_> oops thats my fault - i added a farm but not trains to pick up from the transfer!
16:25:14  <PublicServer> <avdg> donno what the orders should be :p
16:26:03  <PublicServer> <ralph_> clone a grain train from transfer 3 and change orders for 3 to 2
16:26:10  <PublicServer> <avdg> k, ty
16:26:18  <PublicServer> <ralph_> but don't hold ctrl when u clone, or it will share orders
16:26:23  <PublicServer> <avdg> I know :p
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16:27:41  <PublicServer> <ralph_> :)
16:28:37  <PublicServer> <ralph_> it might be better instead to connect the farm to transfer 1, where there is more farm cargo going through
16:28:57  <PublicServer> <avdg> donno, there can be more farms later
16:29:04  <PublicServer> <ralph_> yeah could be
16:30:12  <PublicServer> <avdg> ok, added
16:30:37  *** mixrin has joined #openttdcoop
16:32:36  <PublicServer> <sonic> just build a roro
16:32:45  <Chris_Booth> !password
16:32:45  <PublicServer> Chris_Booth: averse
16:34:20  <PublicServer> *** Chris Booth joined the game
16:34:41  <PublicServer> <avdg> hey Chris Booth
16:34:49  <PublicServer> <Chris Booth> hi avdg
16:35:18  <PublicServer> <Vitus> Hey
16:36:02  <PublicServer> <Chris Booth> nice ques at Transfer 3
16:36:19  <snc> hm, autopilot down?
16:36:26  <PublicServer> <Chris Booth> no its up
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16:36:47  <PublicServer> <sonic> ok, then it's my irc connection
16:37:02  <PeterT> yes sonic
16:37:04  <PublicServer> <avdg> nicely sorted :p
16:37:10  <PeterT> the BNC died for a sec
16:37:14  <PublicServer> ***  made screenshot at 0000D6DB:
16:40:44  <PublicServer> *** sonic has left the game (connection lost)
16:42:11  <PublicServer> *** Combuster has joined company #1
16:42:26  <PublicServer> <avdg> pls add temp detour tracks :p
16:42:32  <PublicServer> <avdg> too many trains in queue
16:43:03  <PublicServer> <Chris Booth> shame that there is no oil in the game
16:45:30  <PublicServer> <Vitus> That wasn't needed
16:45:36  <PublicServer> <Vitus> There was just too many trains waiting
16:45:49  <PublicServer> <avdg> remove then when the traffic is gone :p
16:46:42  <PublicServer> <avdg> such types of stations should always handle the traffic
16:46:48  <PublicServer> <ralph_> im just getting that lost livestock train back on course
16:47:02  <PublicServer> <Chris Booth> someone has a funny way of not testing things properly @ !test slow me down
16:47:07  <PublicServer> <Vitus> I see
16:47:12  <PublicServer> <ralph_> :)
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16:47:56  <PeterT> OwenS: you got ZNC now?
16:47:58  <PublicServer> *** Combuster has joined spectators
16:48:00  <OwenS> PeterT: Indeed
16:48:03  <OwenS> And I just went IPv6 :p
16:48:08  <PeterT> nice :-)
16:48:13  <PeterT> what ZNC version?
16:48:15  <OwenS> Or should have.. hmm... not doing an ipv6 connection
16:48:16  <PeterT> 0.090?
16:48:27  <OwenS> PeterT: 0.078+deb1 it seems
16:48:42  <PeterT> <*status> ZNC 0.080 -
16:48:45  <Webster> Title: ZNC (at
16:48:49  <Barbaar> !password
16:48:50  <PublicServer> Barbaar: parcel
16:48:55  <PublicServer> *** Barbaar joined the game
16:49:09  <OwenS> OFTC fools! They have A records in the irc6 rotation
16:49:33  <PublicServer> <avdg> vitus
16:49:37  <PublicServer> <Vitus> Yes?
16:49:50  <PeterT> OwenS: should probably voice yerself :)
16:50:01  <OwenS> @voice
16:50:03  <PeterT> also, where's your webpanel?
16:50:06  <PublicServer> <avdg> single bridge
16:50:11  <OwenS> "[17:50] [Notice] -Webster- Error: You don't have the #openttdcoop,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified." hmm
16:50:20  <OwenS> PeterT: Running on the same port as inbound IRC is ;)
16:50:22  <PeterT> yep, you don't have the capability
16:50:34  <OwenS> @whoami
16:50:34  <Webster> OwenS: I don't recognize you.
16:50:36  <PublicServer> <Vitus> Yeah, I'm trying to move the track so I can build double
16:50:36  <PeterT> try /msg ChanServ voice #openttdcoop OwenS
16:50:40  <OwenS> @identify
16:50:48  <tycoondemon> @whoami
16:50:48  <Webster> tycoondemon: I don't recognize you.
16:50:53  <tycoondemon> @register
16:50:58  *** NukeBuster has quit IRC
16:51:04  <PeterT> see, you've started a whole pandemic
16:51:06  <Chris_Booth> tycoondemon: you not need to be none by webster
16:51:22  <Chris_Booth> and OwenS talk to Webster in private
16:51:34  <tycoondemon> ov
16:51:35  <PeterT> OwenS: just type /msg ChanServ voice #openttdcoop OwenS
16:51:36  <tycoondemon> ow
16:51:45  <PeterT> that will voice yoU!
16:51:47  <OwenS> PeterT: I don't have permission to op others apparently :p
16:51:47  <PublicServer> <avdg> vitus: shoul I build it?
16:51:54  <PublicServer> <Vitus> It's OK
16:51:56  <PublicServer> <Vitus> I will do that :)
16:51:56  <PeterT> ok, then try /msg ChanServ voice #openttdcoop
16:52:00  <PeterT> it should voice ya
16:52:03  <PublicServer> <avdg> :)
16:52:16  <PublicServer> ***  made screenshot at 0000C459:
16:52:28  <Chris_Booth> does voice even do anything in this channel?
16:52:35  <PeterT> just for status
16:52:47  <PeterT> incase it goes +m, I guess
16:53:18  <Chris_Booth> @voice
16:53:35  <PeterT> ffs, Chris_Booth, clearly you don't have voice caps
16:53:43  <Chris_Booth> lol ionly trying
16:53:59  <PublicServer> <Combuster> empty SRNW depot here
16:54:03  <PublicServer> *** Combuster has joined company #1
16:54:11  <OwenS> I think that ZNC has joined the channel before Nickserv has caught up. Unfortunately, unlike on Freenode one can't submit their password when connecting
16:54:21  <Chris_Booth> not like you have it either PeterT
16:54:44  <PeterT> yeah, but I don't try when i don't
16:54:50  <PeterT> * [OwenS] user has identified to services
16:54:55  <PeterT> it should work
16:55:17  <PublicServer> <Vitus> Why so far away?
16:55:54  <PublicServer> <avdg> to be sure trains are good balanced
16:56:11  *** OwenS has left #openttdcoop
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16:56:23  *** ChanServ sets mode: +v OwenS
16:56:34  <OwenS> Gotcha
16:56:37  <PublicServer> <tycoondemon> srnw is a nice concept :)
16:56:58  <PeterT> nice OwenS
16:57:07  <PeterT> don't you have /cycle?
16:57:13  <PeterT> instead of /join and /part?
16:57:22  <OwenS> Probably. But first I had to unsitick the channel :p
16:57:33  <PeterT> ha, sticky chans
16:57:37  <PeterT> whata joke
17:00:10  <OwenS> OK, be right back (IPv6'ing)
17:00:12  *** OwenS has quit IRC
17:00:35  <PeterT> when IPv6 become a verb?
17:00:58  *** OwenS has joined #openttdcoop
17:00:58  *** ChanServ sets mode: +v OwenS
17:01:05  <PublicServer> <avdg> eh....
17:01:18  <PeterT> [13:00:34] <PeterT> when IPv6 become a verb?
17:01:20  <PeterT> OwenS: ^
17:01:35  <PeterT> also
17:01:36  <PublicServer> *** ralph_ has left the game (connection lost)
17:01:38  <PeterT> what's your freenode nick
17:02:13  *** ralph09 has quit IRC
17:02:16  <PublicServer> *** tycoondemon has joined company #1
17:02:21  <OwenS> PeterT: Due to complexities involving someone already taking my normal choices, my seccondary one of XgF
17:02:28  <PublicServer> *** Intexon has left the game (connection lost)
17:02:42  <PublicServer> <Vitus> Yeah, right... I mixed the tracks. Didn't realize I have to switch them after
17:02:43  <PeterT> ah
17:02:55  <PublicServer> <avdg> Vitus: label them :p
17:03:20  <PublicServer> <Vitus> Don't use presignals
17:03:45  <OwenS> In interesting IRC news, Freenode will in the next few months eclipse Undernet in size and join the big 4
17:03:58  <PublicServer> <tycoondemon> why?
17:03:59  <PublicServer> <Chris Booth> i get the feeling unless industries boost alot we have over built the network
17:04:15  <PeterT> where did you get that info, OwenS?
17:04:15  <PublicServer> *** Chris Booth has left the game (connection lost)
17:04:27  <OwenS> PeterT: I was looking at irc.netsplit and extrapolating
17:04:27  <PublicServer> <Vitus> Just wait till the traffic gets normal again
17:04:40  <PublicServer> <Vitus> Presignals only delay the traffic
17:04:41  <PublicServer> <avdg> transfer 2 can use some new industries
17:04:42  <OwenS> Undernet is imploding quite rapidly
17:05:04  <PublicServer> <tycoondemon> hmmm
17:05:22  <PublicServer> <avdg> and many industries are still on low production I guess
17:07:12  <PublicServer> <Vitus> Damn it
17:07:18  <PublicServer> ***  made screenshot at 0001B41A:
17:07:19  <PublicServer> <avdg> ?
17:07:31  <PublicServer> <Vitus> One farm produces 2000 units of livestock
17:07:37  <PublicServer> <avdg> mark it
17:07:39  <PublicServer> <Vitus> And I don't have space for additional station
17:08:49  <PublicServer> <avdg> vitus: wich one
17:09:07  <PublicServer> <tycoondemon> vitus, what about when there are a lot of trains and the one is blocking the rest of the platforms?
17:09:14  <PublicServer> <Vitus> I'll just remove the double waiting space, I guess
17:09:24  <PublicServer> <Vitus> That's the point of SRNW
17:09:36  <PublicServer> <Vitus> The trains don't have exact order to go to that station
17:09:48  <PublicServer> <avdg> :p
17:09:52  <PublicServer> <avdg> double it
17:09:59  <PublicServer> <Vitus> It is doubled
17:10:05  <PublicServer> <tycoondemon> ow right, in the end all trains will be balanced
17:10:19  <PublicServer> <avdg> ? what grain only?
17:10:26  <PublicServer> <Vitus> The bottom line is grain only
17:10:39  <PublicServer> <avdg> aah, I see
17:10:57  <PublicServer> <Vitus> Don't worry, I'll come up with something ;)
17:12:01  <PublicServer> <avdg> hmm
17:12:17  <PublicServer> <avdg> I want to move that long train
17:12:41  <PublicServer> <Vitus> Not needed, I'll be redoing that too
17:13:13  <PublicServer> <avdg> srr
17:13:22  <PublicServer> <avdg> ?
17:13:35  <PublicServer> <Vitus> I'll redo that completly
17:13:40  <PublicServer> <avdg> let me do :p
17:13:45  <PublicServer> <avdg> just a simple thing
17:13:59  <PublicServer> <Vitus> Sure, but I warn you. I'll be redoing it anyways :P
17:14:00  <PublicServer> <avdg> you have too many logic tracks on that crutial part
17:14:47  <PublicServer> <avdg> not needed :p
17:16:53  <PublicServer> <avdg> double speed :)
17:19:55  <PublicServer> <Vitus> Hmmm... have to check something, brb
17:20:10  <PublicServer> *** Barbaar has left the game (leaving)
17:21:12  <PublicServer> <avdg> should I cleanup the old one?
17:21:39  <PublicServer> <Vitus> Noes
17:21:43  <PublicServer> <Vitus> That's the new one :D
17:21:47  <PublicServer> <avdg> oh :p
17:22:20  <PublicServer> ***  made screenshot at 0000A8D4:
17:23:15  <PublicServer> <avdg> ?
17:23:24  <PublicServer> *** Mazur joined the game
17:23:34  <PublicServer> <avdg> bugged?
17:23:39  <PublicServer> <avdg> aaah
17:23:47  <PublicServer> <Vitus> God damn
17:23:48  <PublicServer> <Vitus> I forgot
17:24:48  <PublicServer> <avdg> that won't higher the capacity
17:24:57  <PublicServer> <Vitus> I have three stations instead of two
17:25:03  <PublicServer> <Vitus> I'm pretty sure that will
17:25:14  <PublicServer> <avdg> longer train was good enough :(
17:25:30  <PublicServer> <Vitus> I didn't want to do it overly long
17:25:40  <PublicServer> <avdg> use 2 :p
17:25:55  <PublicServer> <avdg> like my previous construction
17:25:56  <PublicServer> <Vitus> :P
17:26:01  <PublicServer> <Vitus> But this looks good imho
17:26:10  <PublicServer> <Mazur> Whurt?
17:26:20  <PublicServer> <avdg> i'll open the livestock crane
17:27:07  <PublicServer> <avdg> enough trains?
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17:27:49  <PublicServer> <Vitus> Way too many livestock ones
17:28:06  <PublicServer> <avdg> :p
17:28:12  <PublicServer> <Vitus> Or well
17:28:18  <PublicServer> <Vitus> We'll leave it few months
17:28:24  <PublicServer> <Vitus> And if the overflow is still full
17:28:27  <PublicServer> <Vitus> We'll just sell some
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17:29:36  <PublicServer> <avdg> did you checked the quickfill example too?
17:29:46  <PublicServer> <avdg> can be used here
17:30:01  <PublicServer> <Vitus> Yeah, I know about this
17:30:17  <PublicServer> <avdg> I saw problems with trains missing a filler :p
17:30:18  <PublicServer> <Vitus> I use it all the time when doing mergers
17:30:37  <PublicServer> <Vitus> But... considering the trains has to slow down
17:30:44  <PublicServer> <Mazur> DJNekkid was here earlier to ask about the trains.
17:30:44  <PublicServer> <Vitus> (when entering the station)
17:30:49  <PublicServer> <avdg> you can control it
17:30:55  <PublicServer> <Vitus> This could slow the traffic on this sideline
17:31:28  <PublicServer> <avdg> then place them not on 1tl but on half or something
17:32:29  <PublicServer> <Vitus> It works pretty fine, I'd just leave it
17:34:00  <PublicServer> <Mazur> No candy on the farm transfer drrop, V?
17:34:11  <PublicServer> <Vitus> Feel free to do that
17:34:24  <PublicServer> <Vitus> I'm watching the srnw atm
17:37:20  <PublicServer> <Vitus> Better :P
17:37:23  <PublicServer> ***  made screenshot at 0000D415:
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17:39:16  <PublicServer> <Mazur> So, what seems to be the problem? Tell me all about it, free your heart.
17:39:29  <PublicServer> <Vitus> Hm?
17:39:36  <PublicServer> <avdg> :p open your hearth (not literally)
17:39:41  <PublicServer> <Vitus> :D
17:40:02  <PublicServer> <Mazur> Been a while since I read or heard it, avdg.
17:41:28  <PublicServer> <avdg> transer 3 gets a lot of traffic :p
17:41:35  <PublicServer> <avdg> still many waiting
17:42:08  <PublicServer> <avdg> it will be hell :D
17:42:36  <PublicServer> <Vitus> Well, my srnw uses about 20% of company's trains :D
17:47:16  <PublicServer> <avdg> the traffic is rising, no problems with capacity (ml)
17:48:18  <PublicServer> <avdg> and check our incomen! :)
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17:50:28  <PublicServer> *** Vitus has left the game (connection lost)
17:52:25  <PublicServer> ***  made screenshot at 0000C911:
17:53:58  <Vitus> !password
17:53:58  <PublicServer> Vitus: havens
17:54:05  <PublicServer> <avdg> wb vitus :p
17:54:19  <Vitus> Had to get dinner :)
17:54:20  <PublicServer> *** Vitus joined the game
17:54:24  <PublicServer> *** Vitus has joined company #1
17:54:30  <PublicServer> <Mazur> Wb, Vitus.
17:54:37  <Radicalimero> !password
17:54:38  <PublicServer> Radicalimero: havens
17:54:41  <PublicServer> <avdg> :p there was no wifi at the supermarket I guess
17:54:46  <PublicServer> <Mazur> Ah yes, dinner, what shall I make today?
17:54:52  <PublicServer> *** Radicalimero joined the game
17:55:03  <PublicServer> <Vitus> Cheese with bread? :D
17:55:08  <PublicServer> <Vitus> Or bread with cheese?
17:55:55  <PublicServer> <Mazur> No,  proper dinner, today, though with fries with mayonaise.
17:56:01  <PublicServer> <avdg> :D
17:56:14  <PublicServer> <avdg> from Belgium?
17:56:15  <PublicServer> <avdg> :p
17:56:28  <PublicServer> <Mazur> HNope,  homemade.
17:56:46  <PublicServer> <avdg> uh... the netherlands :p
17:57:06  <PublicServer> <Mazur> Yup, a touch more northern.
17:57:06  <PublicServer> <avdg> am I the only flemisch one here?
17:57:44  <PublicServer> <Mazur> Awel, zulle, daar lijkt het dan toch wel op.
17:58:14  <PublicServer> <avdg> be friendly and speak english :)
17:58:25  <PublicServer> <Mazur> I am.
17:58:31  <PublicServer> <avdg> just kidding :p
17:58:42  <PublicServer> <Mazur> So am I.
17:58:58  <PublicServer> <Vitus> But I'm not
17:59:17  <PublicServer> <avdg> damm... :p
17:59:48  <PublicServer> <Mazur> Have a beeer then.
17:59:56  <PublicServer> <Vitus> :P
18:00:43  <PublicServer> <Mazur> And pay attention to your gtrains, they're feeling lost without you.
18:01:18  <PublicServer> *** Spike joined the game
18:01:19  <PublicServer> <Vitus> Hey
18:01:28  <PublicServer> <Mazur> Speak.
18:01:29  <PublicServer> <avdg> cmon industries, rise on transfer 2!
18:01:33  <PublicServer> <avdg> hey spike
18:01:38  <PublicServer> <Vitus> Just fund some
18:01:51  <PublicServer> <Vitus> But not *too* much :)
18:02:43  <PublicServer> <Mazur> A livesock train, has the farm been connected?
18:02:52  <PublicServer> <avdg> ?
18:03:02  <PublicServer> <Mazur> Ah yes, so it has.
18:03:32  <PublicServer> <avdg> there is only 1 farm @ transfer 2 :p
18:03:36  <PublicServer> <avdg> big shame
18:03:53  <PublicServer> <avdg> transfer 3 eaten almost all of them
18:05:41  <PublicServer> <Vitus> Damn it, I prospected farm near Kosmonosy
18:06:03  *** theholyduck has joined #openttdcoop
18:06:08  <PublicServer> <avdg> :D
18:06:56  <PublicServer> <avdg> connected lazy :p
18:07:18  <PublicServer> <avdg> verhicle limit
18:07:27  <PublicServer> ***  made screenshot at 00002F1F:
18:07:38  <PublicServer> <avdg> I think its save to raise
18:07:48  <PublicServer> <Mazur> Safe, too.
18:07:49  <PublicServer> <avdg> combuster?
18:07:58  <PublicServer> <avdg> yeah safe :p
18:08:43  <PublicServer> <avdg> hmm
18:08:49  <PublicServer> <avdg> Combuster?
18:08:56  <PublicServer> <avdg> capitalized :)
18:09:39  <PublicServer> <tycoondemon> shouldn the injection be lower at srnw?
18:09:43  <PublicServer> <avdg> uhh, I wonder why he is playing :p
18:09:50  <PublicServer> <Vitus> What you mean?
18:09:57  <PublicServer> <Vitus> I'll try to get V. :)
18:09:58  <PublicServer> <tycoondemon> 1 day shorter
18:10:17  <PublicServer> <Vitus> I tried 10,15, 5 and 7. 7 is OK
18:10:18  <PublicServer> <avdg> combuster is playing, but there is no responce when I call him
18:10:28  <PublicServer> <tycoondemon> hmmm
18:10:55  <PublicServer> <tycoondemon> you havent tried 6 then :P
18:10:58  <PublicServer> <avdg> bah... the game goes on :p
18:11:11  <V453000> !info
18:11:11  <PublicServer> V453000: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 3352676102  Loan: 0  Value: 3358140598  (T:500, R:18, P:0, S:0) unprotected
18:11:21  <V453000> !trains 800
18:11:21  <PublicServer> *** V453000 has set max_trains to 800
18:11:26  <PublicServer> <avdg> ah ty V
18:11:29  <V453000> yw
18:21:34  <V453000> !url
18:21:34  <PublicServer> V453000:
18:22:29  <PublicServer> ***  made screenshot at 0000CE27:
18:37:31  <PublicServer> ***  made screenshot at 0000D76C:
18:38:24  <PublicServer> <DJ Nekkid> thoose trains, what is the point of them
18:38:45  <PublicServer> <Vitus> Which ones?
18:38:47  <V453000> I believe some kind of logic, DJN
18:38:48  <PublicServer> <avdg> they are separated
18:39:21  <PublicServer> <avdg> or do you mean that injector (uh you want to ask 'what is a injector')
18:39:41  <PublicServer> <DJ Nekkid> i mean the stations
18:39:48  <PublicServer> <avdg> oh
18:39:53  <PublicServer> <avdg> they are special :p
18:40:03  <PublicServer> <Vitus> They are there to make sure the normal ones get full load
18:40:04  <PublicServer> <avdg> the trains have no order
18:40:11  <PublicServer> <DJ Nekkid> train 27 for example
18:40:16  <PublicServer> <avdg> so you can't force them to wait till the train is full
18:40:31  <PublicServer> <avdg> actually, you can't force them by orders
18:40:34  <PublicServer> <Vitus> Because they don't have that station on orders
18:40:39  <PublicServer> <Vitus> *in
18:40:44  <PublicServer> <avdg> so we force them by infrastructure
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18:41:06  <PublicServer> <DJ Nekkid> oki... special :)
18:41:10  <wouterr> !password
18:41:10  <PublicServer> wouterr: budges
18:41:18  <PublicServer> *** Wouterr joined the game
18:41:20  <wouterr> evening
18:41:25  <PublicServer> <avdg> hi Wouterr
18:41:26  <PublicServer> <Vitus> Well, it's mostly build-over from PSG121
18:41:28  <PublicServer> <Vitus> Hey
18:42:23  <PublicServer> <avdg> my cpu is blowing :p
18:42:30  <PublicServer> <avdg> can be the temperature
18:42:34  <PublicServer> <avdg> its hot today
18:46:22  <PublicServer> *** Spike has left the game (leaving)
18:47:21  <PublicServer> <avdg> vitus?
18:47:51  <PublicServer> <Vitus> Yes?
18:48:18  <PublicServer> <Vitus> Grain, right?
18:48:21  <PublicServer> <avdg> yeah
18:52:33  <PublicServer> ***  made screenshot at 0000AC1C:
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18:57:00  <Cameron> !password
18:57:01  <PublicServer> Cameron: jurors
18:57:22  <PublicServer> *** CameronW. joined the game
18:57:34  <PublicServer> <avdg> hey CameronW.
18:57:39  <PublicServer> <CameronW.> hi
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19:07:35  <PublicServer> ***  made screenshot at 00015F66:
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19:10:00  <PublicServer> <CameronW.> gb
19:10:07  <PublicServer> <avdg> transer 1 is blocked
19:10:07  <PublicServer> <CameronW.> cya later
19:10:16  <PublicServer> <avdg> :p
19:10:22  <PublicServer> *** CameronW. has left the game (leaving)
19:10:26  <PublicServer> <avdg> its not designed for that much traffic
19:11:46  <PublicServer> <avdg> terrible design :(
19:13:35  <PublicServer> <avdg> lol TRANSFER 1 blocks ml
19:14:24  <PublicServer> <Wouterr> not good
19:15:06  <PublicServer> <Wouterr> we should make the waiting space longer
19:15:13  <PublicServer> <avdg> I know
19:15:22  <PublicServer> <Mazur> The problem is, that two trains from opposite sides may go for the same platdorm.
19:15:27  <PublicServer> <avdg> :(
19:15:37  <PublicServer> <avdg> check right ml
19:15:40  <PublicServer> <Wouterr> yea that sucks
19:16:20  <PublicServer> <avdg> there is already a depot
19:17:27  <PublicServer> <Wouterr> hmm cant get the turn full speed
19:18:46  <PublicServer> <Mazur> I think te transfer needs to be converted into 2 terminus stations.
19:19:44  <PublicServer> <Mazur> There's no more room to make a V453000 type overflow.
19:21:08  <PublicServer> <Mazur> Though thhis works, too.
19:22:23  <PublicServer> <Wouterr> ow other side transfer 1 is blocked now
19:22:37  <PublicServer> ***  made screenshot at 0000471D:
19:22:38  <PublicServer> <avdg> :D
19:22:52  <PublicServer> <avdg> hard life
19:23:05  <PublicServer> <avdg> too many coal trains
19:23:21  <PublicServer> <Wouterr> yup
19:25:00  <PublicServer> <avdg> pbs is better :p
19:25:29  <PublicServer> <avdg> my stopid solution may see the garbage collector
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19:29:52  <PublicServer> <avdg> better :)
19:29:57  <PublicServer> <Wouterr> yup
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19:32:34  <PublicServer> <Wouterr> we should have an overflow on transfer 1, i dont like those waiting trains
19:32:47  <PublicServer> <avdg> it needs more size
19:33:00  <PublicServer> <avdg> not all types of trains are getting a change to load
19:33:27  <PublicServer> <avdg> and it should be pbs'ed
19:33:36  <PublicServer> <avdg> nothing replace the pbs here
19:33:39  *** KyleS has joined #openttdcoop
19:33:47  <KyleS> !password
19:33:47  <PublicServer> KyleS: panted
19:33:54  <PublicServer> <avdg> hi KyleS
19:34:13  <PublicServer> *** KyleS joined the game
19:34:29  <PublicServer> *** KyleS has left the game (connection lost)
19:34:35  <PublicServer> <avdg> :(
19:34:40  <KyleS> :S
19:34:45  <PublicServer> *** DJ Nekkid has left the game (connection lost)
19:34:56  <PublicServer> <avdg> hi DJNekkid :p
19:35:04  <KyleS> trying once more i guess ;s
19:35:09  <PublicServer> *** KyleS joined the game
19:35:11  <PublicServer> <avdg> :)
19:36:22  <PublicServer> <Mazur> Ok, livesttock caughgt up.
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19:37:40  <PublicServer> ***  made screenshot at 0000CFEC:
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19:39:04  <KyleS> does openttd utilize dual cores?
19:39:09  <KyleS> i forget
19:39:12  <hylje> rarely
19:39:15  <PublicServer> <Mazur> Nope.
19:39:22  <hylje> openttd is completely deterministic
19:39:31  <hylje> it won't multithread because that's nondeterministic
19:39:40  <KyleS> ah, ok
19:40:13  <KyleS> yeah, i think the main issue for me is that this computer has a 1.25 GHz processor and 1 GB of ram >.<
19:40:18  <hylje> heh
19:40:25  <KyleS> cuz i certainly drop whenever the game gets developed
19:40:26  <KyleS> :-(
19:40:30  <PublicServer> <avdg> thats a real hurt :p
19:40:53  <hylje> i'd love to see openttd hatch nondeterministic netcode
19:40:54  <KyleS> yeah, and an upgrade wouldn't be easy because things on the retail market would require a new motherboard..
19:40:55  <PublicServer> <avdg> my 1.8 dualcore can't handle quite big games :(
19:41:21  <hylje> which with some tinkering could lead to distributed servers
19:41:31  <KyleS> :o
19:41:48  <hylje> but for starters would allow two-core processors to be used like so:
19:42:01  <hylje> graphics and UI on one core, game mechanics and simulation on other
19:42:19  <hylje> in multiplayer only the game server would need to simulate the game
19:42:39  <hylje> so cheap junk could run massive games because they don't actually run that game
19:42:51  <PublicServer> <avdg> whats the bottleneck in the multithreaded world?
19:43:10  <hylje> interconnected tasks
19:43:25  <hylje> whenever you need to wait for tasks to complete elsewhere, you.. wait.
19:43:32  <wouterr> communication and the software :)
19:43:36  <PublicServer> <avdg> :)
19:43:59  <PublicServer> <avdg> so if thats the problem, it only needs a solution
19:44:00  <hylje> but yeah, nondeterministic game mechanics would be step one
19:44:01  <PublicServer> <avdg> :p
19:44:15  <PublicServer> <avdg> I think that you can separate them in processes
19:44:24  <PublicServer> <avdg> but requires a lot of efford
19:44:25  <hylje> because that's a pre-requisite for running parts of the game on different relatively independent tasks
19:44:43  <hylje> because we don't really want to keep waiting for sync
19:45:23  <PublicServer> <avdg> nah... it doesn't need to wait
19:45:28  <hylje> for instance, every 1/4th of the map could be run with its own simulation
19:45:56  <PublicServer> <avdg> thats not a proper solution I thikn
19:45:57  <hylje> there could be glitches where the simulators connect the game world because the simulators are independent
19:46:05  <hylje> but the game should be able to deal with it
19:46:35  <PublicServer> * avdg believes in splitting up like the openttd's source structure
19:46:58  <PublicServer> <avdg> bah... I'm not an openttd developer, so what :p
19:47:12  <PublicServer> <avdg> I only care about the cpu problem :p
19:48:11  <hylje> well while just sharding it isn't the most optimal way to do it it would lend for a less intensive multiplayer model
19:48:21  <hylje> which i think is even more important
19:48:38  <hylje> because now we just would need one really beefy server
19:48:46  <hylje> and worry about multithreading it later
19:49:16  <hylje> with networking involved dealing with missing/slow sync is important
19:49:23  <PublicServer> <avdg> in the php community, we are talking a lot about task sharing over servers
19:49:50  <PublicServer> <avdg> I think that that would be possible (still, need some checks about the implementation) :p
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19:50:49  <hylje> ottd as it was last i looked at the source is very monolithic
19:51:28  <hylje> it will need some degrees of nondeterminism introduced to allow that monolith to be split in independent enough parts
19:51:42  <hylje> independence is important because that allows them to not wait for the others all the time
19:52:07  <PublicServer> <avdg> I know
19:52:12  <PublicServer> <avdg> but that looks hard
19:52:42  <PublicServer> ***  made screenshot at 0000C7E1:
19:52:52  <hylje> and most importantly nondeterministic parts can pre-empt and do things before the events they're reacting to arrive
19:53:07  <hylje> and fix miscalculations as they come up
19:53:38  <hylje> fairly simple algorithms can guess things to come based on earlier actions to like 90% accuracy
19:53:49  <hylje> for instance, train movement is usually very, very predictable
19:53:53  <hylje> but sometimes it isn't
19:54:05  <hylje> we don't want to run a full pathfinder on every shard
19:54:23  <PublicServer> <avdg> yeah, but you know when the job fails
19:54:33  <PublicServer> <avdg> so you just throw away the result and recalculate
19:54:38  <hylje> that's where nondeterminism comes in
19:54:41  <PublicServer> <avdg> so there is no problem in this case
19:54:57  <hylje> we can go back and tell "ooh, we guessed wrong! the train went here instead and didn't crash!"
19:55:38  <PublicServer> <avdg> it just a precalculated result and the source knows for what
19:55:50  <hylje> economy model is another thing
19:55:59  <hylje> we can keep churning small changes to it on the background
19:56:09  <PublicServer> <avdg> :)
19:56:35  <hylje> individual stations don't need to care about these changes with very high accuracy
19:56:36  <PublicServer> <avdg> thinking of pushing every transaction to the economy proces
19:57:10  <PublicServer> <avdg> bah... Im to noobish for that
19:57:15  <hylje> they can just wait until the train they're loading is full with some confidence of actually having the goods to fill it up with
19:57:31  <hylje> sometimes the economy process tells the station that the train they just loaded has X tons of bogus goods
19:57:36  <hylje> but that's alright, we can rewrite that
19:58:19  <PublicServer> <avdg> pathfinder looks like the most important part I think
19:58:23  <hylje> yeah
19:58:30  <PublicServer> <avdg> if you can split that, you have separated the most load
19:58:31  <hylje> pathfinders are pretty expensive
19:58:48  <PublicServer> <avdg> 4 pathfinders are running
19:58:58  <PublicServer> <avdg> thats a big optimization
19:59:11  <PublicServer> <avdg> actually 3, air doesn't count :p
19:59:21  <asnoehu> !password
19:59:21  <PublicServer> asnoehu: vogued
19:59:35  <PublicServer> *** tycoondemon joined the game
19:59:38  <PublicServer> <avdg> wb tycoondemon
19:59:40  *** asnoehu is now known as tycoondemon
19:59:52  <PublicServer> <tycoondemon> ih
20:00:16  <PublicServer> <tycoondemon> the network is progessing nicely :)
20:00:37  <PublicServer> <avdg> I can conclude that most tasks can be seperated slow and loosely
20:01:05  <PublicServer> <avdg> so actually its just about good planning and slowly upgrading
20:01:15  <hylje> and we can trade some fuzziness for making the tasks less dependent on each other's state
20:01:25  <hylje> so we can run the tasks more reliably
20:01:42  <hylje> and spend less time communicating
20:01:45  <PublicServer> <avdg> are you an active developer?
20:01:47  <hylje> no
20:01:54  <PublicServer> <avdg> oh
20:01:58  <hylje> but i've got a vision
20:02:01  <hylje> a couple actually
20:02:18  <PublicServer> <avdg> I didn't spended enough time with the source :p
20:02:51  <tycoondemon> is there a shortage on developers?
20:02:53  <PublicServer> <avdg> still, maybe I want to spend more time at it
20:02:57  <PublicServer> <avdg> planetmaker
20:03:05  <PublicServer> <avdg> and smatz
20:03:11  <hylje> tycoondemon: always
20:03:22  <PublicServer> <avdg> ....
20:03:34  <hylje> tycoondemon: developer community grows linearly while user community grows exponentially :)
20:03:36  <PublicServer> <avdg> wrong compilation of the question :p
20:03:49  <PublicServer> <avdg> im still a wannabee
20:04:12  <PublicServer> <avdg> Im looking for my first job
20:04:13  <PublicServer> <avdg> :p
20:04:36  <PublicServer> <Mazur> If you watch a livestock train going to the NE, it's just like the train disappears into a single little orange dot.  :-)
20:04:45  <PublicServer> <avdg> bah... there is still much to learn :)
20:05:12  <PublicServer> <avdg> that makes programming fun
20:05:33  <hylje> there's hilarious amounts to learn
20:05:38  <hylje> just look at dijkstra
20:06:31  <PublicServer> <avdg> the famous pathfinder guy :p
20:07:27  <PublicServer> <avdg> nah... I donno how to label him
20:07:37  <hylje> read up on him
20:07:44  <PublicServer> ***  made screenshot at 0001A594:
20:09:35  <wouterr> ah dijkstra the graph coloring guy :)
20:10:57  <PublicServer> <avdg> :p seems a anti-goto person
20:11:13  <PublicServer> <avdg> I grewed up with the goto statement
20:11:24  <PublicServer> <avdg> *as young programmer
20:11:41  <PublicServer> <Mazur> On the spectrum.
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20:14:25  <PublicServer> <avdg> bah... I was always interested in architectures
20:14:43  <PublicServer> <avdg> I hope I can do something with that
20:15:37  *** Yexo has joined #openttdcoop
20:15:59  <PublicServer> *** phatmatt has left the game (leaving)
20:17:23  <PublicServer> <avdg> anyone buzy?
20:17:50  <PublicServer> <Wouterr> just connecting a forest
20:20:57  <PublicServer> *** avdg has left the game (connection lost)
20:21:37  *** avdg1 has joined #openttdcoop
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20:21:48  *** avdg1 has quit IRC
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20:22:27  <avdg> dammit :p
20:22:30  <avdg> !password
20:22:30  <PublicServer> avdg: taxing
20:22:39  <PublicServer> <Wouterr> wb
20:22:46  <PublicServer> ***  made screenshot at 000138D2:
20:22:47  <PublicServer> *** avdg joined the game
20:25:04  <PublicServer> *** avdg has joined company #1
20:26:36  <Chris_Booth> !password
20:26:36  <PublicServer> Chris_Booth: fusing
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20:27:09  <PublicServer> <avdg> hey
20:27:16  <PublicServer> <Vitus> Hey
20:27:33  <PublicServer> <avdg> check the ml traffic
20:27:44  <PublicServer> <Chris Booth> hello all
20:27:51  <PublicServer> <Wouterr> hi chris
20:28:16  <PublicServer> <Wouterr> what ML travvic avdg?
20:28:21  <PublicServer> <Wouterr> *traffic
20:28:30  <PublicServer> <avdg> its bit increased now :p
20:28:47  <PublicServer> <avdg> I expect that the ml will just be full
20:28:52  <PublicServer> <avdg> and the end of the game
20:28:59  <PublicServer> <Wouterr> i hope so :)
20:29:07  <PublicServer> <Wouterr> ML is too boring atm
20:29:11  <PublicServer> <avdg> :D
20:29:17  <PublicServer> <Chris Booth> i predict i wont be full
20:29:24  <PublicServer> <Chris Booth> with the TL 3 transfers
20:29:43  <PublicServer> <avdg> there are still non-build transfers
20:30:03  <PublicServer> <Chris Booth> check out the last game we played that was like this
20:30:15  <PublicServer> <Chris Booth> with RV transfers
20:30:22  <PublicServer> <Wouterr> almost all industries are connected
20:31:17  <wouterr> so i dont see where we should have to add a new transfer
20:32:43  <PublicServer> <Chris Booth> i see a few disconected industires
20:32:48  <PublicServer> <Chris Booth> and we can fund more
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20:34:44  <PublicServer> <avdg> it wasn't build to handle the full line and its getting his capacity
20:35:25  <PublicServer> <Vitus> Easily expandable now (the refinery's gone)
20:37:26  <Chris_Booth>
20:37:33  <Chris_Booth> that was the last similar game
20:37:48  <PublicServer> ***  made screenshot at 0000C911:
20:40:14  <PublicServer> <avdg> vitus: !expand me
20:42:57  <PublicServer> *** Wouterr has left the game (connection lost)
20:43:00  <wouterr> gn all
20:43:12  *** wouterr has quit IRC
20:43:27  <PublicServer> <avdg> gn
20:45:34  <PublicServer> <Chris Booth> we should have some RV madness soon
20:45:56  <PublicServer> <avdg> I hope it keeps on collecting and not on networking :p
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20:52:24  <PublicServer> <avdg> vitus?
20:52:26  <ralph09> !password
20:52:26  <PublicServer> ralph09: clinks
20:52:28  <PublicServer> <Vitus> Yes?
20:52:37  <PublicServer> *** ralph_ joined the game
20:52:51  <PublicServer> <Vitus> I'd like to, but as you can see, there's no space
20:52:57  <PublicServer> <avdg> :p
20:53:07  <PublicServer> <Chris Booth> there is
20:53:09  <PublicServer> <avdg> can't we group them?
20:53:12  <PublicServer> <Chris Booth> make it wider
20:53:35  <PublicServer> <Vitus> I had enough of rebuilding this piece of network
20:53:46  <PublicServer> <avdg> it payed off :)
20:54:02  <PublicServer> <avdg> its a clean srnw
20:54:12  <PublicServer> <Vitus> Hmmm... but it doesn't look like it needs expanding :P
20:54:21  <PublicServer> <Vitus> At least for now
20:54:30  <PublicServer> <Vitus> If it can load everything then it's OK
20:54:36  <PublicServer> <Vitus> If there are left-overs, then it's bad
20:54:50  <PublicServer> <avdg> there where leftovers when I checked
20:55:07  <PublicServer> <Vitus> You sure you weren't cheking it when the train was unloading?
20:55:08  <PublicServer> <Chris Booth> cant be its got a 78% rating
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20:56:29  <PublicServer> <Vitus> Hmmm... but I have idea how to expand it without major rework.
20:56:44  <PublicServer> <avdg> build at the side
20:57:02  <PublicServer> <Vitus> I'd just move few stations to the north
20:57:42  <PublicServer> <Vitus> I'm rather worried about the grain at the second !expand me
20:59:30  <PublicServer> <avdg> there can fit 1 more if we move 1 station 2 tiles up
20:59:30  <PublicServer> <Vitus> No, no , let me do it. I'll move this whole station here
20:59:32  <PublicServer> <avdg> :p
21:00:07  <PublicServer> <avdg> wanna work on the compact fit :p
21:00:18  <PublicServer> <Chris Booth> i am working on something
21:00:26  <PublicServer> <Vitus> But it's mah baby ;)
21:00:29  <PublicServer> <Chris Booth> just trying to iron out the last few deats
21:05:50  <PublicServer> *** ralph_ has left the game (connection lost)
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21:06:19  <PublicServer> *** Mazur has left the game (connection lost)
21:07:50  <PublicServer> ***  made screenshot at 00006807:
21:09:36  <PublicServer> <avdg> I have just 1 issue with that
21:09:50  <PublicServer> <Chris Booth> i go it baby
21:10:16  <PublicServer> <Chris Booth> check Příbram Exchange
21:10:25  <PublicServer> <avdg> when all trains unload, you've got problems :p
21:12:04  <PublicServer> <Chris Booth> thats in the orders
21:12:27  <PublicServer> <Chris Booth> the 2 ice are just dummies
21:13:32  <PublicServer> <Chris Booth> what do you think avdg?
21:13:51  <PublicServer> <avdg> hmm
21:14:08  <PublicServer> <avdg> try :)
21:14:36  <PublicServer> <Chris Booth> only issue is the single exit
21:14:58  <PublicServer> <avdg> thats not a problem
21:15:10  <PublicServer> <avdg> only when the exit gets jammed
21:15:29  <PublicServer> <Chris Booth> and it can easly be made to have 2
21:15:41  <PublicServer> <avdg> but what bothers me is the low frequence of the dummy loader
21:15:58  <PublicServer> <avdg> thats why I am thinking about a dualloader
21:16:34  <PublicServer> <avdg> the current one is the giant one :p
21:17:56  <PublicServer> <Chris Booth> well its not my SRNW to play with
21:18:10  <PublicServer> <Chris Booth> so i will not put things in that others dont want
21:18:48  *** phatmatt has quit IRC
21:18:56  <PublicServer> <avdg> stopid town :(
21:19:23  <PublicServer> *** Mazur joined the game
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21:20:09  <PublicServer> *** Chris Booth has left the game (connection lost)
21:20:13  *** heffer has quit IRC
21:20:16  <Chris_Booth> i am off now
21:20:20  <PublicServer> <Vitus> I don't want to sound harsh, but your experiment is blocking me right now :P
21:20:23  <PublicServer> <Vitus> Take care
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21:20:37  <PublicServer> <avdg> ?
21:20:46  <PublicServer> <Mazur> Bye, CB.
21:21:08  <PublicServer> <Vitus> I need some space !here for one dummy
21:21:49  *** Cif has quit IRC
21:22:00  <PublicServer> <avdg> chris booth: can we remove your example?
21:22:33  <PublicServer> <Mazur> I'd guess so, since he's off.
21:22:45  <PublicServer> <avdg> he is still on chat :p
21:22:52  <PublicServer> ***  made screenshot at 0000BD8C:
21:23:00  <PublicServer> <avdg> buh nvm :p
21:23:14  <PublicServer> <Vitus> I kept most of it :)
21:23:14  <PublicServer> <Mazur> H9is client is, he isn't.  ;-)
21:23:27  <PublicServer> <Mazur> Nvm it is.
21:24:00  *** Intexon has quit IRC
21:24:29  <PublicServer> <Vitus> Here you go
21:24:34  <Chris_Booth> avdg: you can
21:24:43  <Chris_Booth> and i am just hovering in chat
21:25:19  <PublicServer> <Mazur> Cool, I want a hoverboard, too.
21:25:38  <PublicServer> <Vitus> Damn, that SRNW looks great :)
21:27:07  <PublicServer> <avdg> vitus: whats your thoughts about the !dual loader
21:28:15  <PublicServer> <Vitus> sec
21:28:24  <PublicServer> <Vitus> Checking it right now
21:28:55  <PublicServer> <avdg> I have just to fix 1 thing at the giant one
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21:29:37  *** Webster sets mode: +o Phazorx
21:29:45  <PublicServer> <Vitus> Hmmm... too much effort imho
21:29:46  <PublicServer> <Mazur> That's six things.
21:29:51  <PublicServer> <Mazur> Seven.
21:29:58  <PublicServer> <Mazur> :-p
21:30:03  <PublicServer> <avdg> the small is easy
21:31:39  <PublicServer> <Vitus> Hmmm, hard to say. But why don't you build your own SRNW? ;)
21:31:58  <PublicServer> <Vitus> There was word about srnw in plan, yet mine is the only one
21:32:01  <PublicServer> <avdg> I was too late :p
21:32:41  <PublicServer> <avdg> and don't feel like building 1 now
21:33:03  <PublicServer> <avdg> I've builded few in previous games (sbahn)
21:33:28  <PublicServer> <Vitus> And don't forget that 180 was one huge SRNW :)
21:33:36  <PublicServer> <avdg> :)
21:33:59  <PublicServer> <avdg> still, if you need to compact the srnw, it can help
21:36:37  <PublicServer> <avdg> and if I want, I prefer big terrain :)
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21:36:42  <PublicServer> <avdg> cause it will be heuge
21:36:57  <PublicServer> <avdg> bit like clonewars stuff
21:37:54  <PublicServer> ***  made screenshot at 00001537:
21:39:15  <PublicServer> <Vitus> I'm going off, take care and good night.
21:39:27  <PublicServer> <Mazur> I as well.
21:39:33  <PublicServer> <avdg> I'll do some movement at the drop
21:39:42  <PublicServer> <avdg> can use some extra capacities
21:39:53  <PublicServer> <Vitus> That's too much
21:40:00  <PublicServer> <Vitus> 1-2 lines at most
21:40:03  <PublicServer> <avdg> wait till tomorrow :p
21:40:12  <PublicServer> <avdg> its for the grain
21:40:17  <PublicServer> <avdg> just moving :p
21:40:26  <PublicServer> <Vitus> Ah
21:40:58  <PublicServer> <Vitus> I can't really add more trains to SRNW, the line's near its capacity
21:41:07  <PublicServer> <Vitus> So, I'll probably start some other SRNW :)
21:41:12  <PublicServer> <avdg> :)
21:41:23  <PublicServer> *** Vitus has left the game (leaving)
21:41:33  <Vitus> See you tomorrow
21:41:40  <PublicServer> <avdg> gn :)
21:41:44  *** Vitus has quit IRC
21:43:07  <PublicServer> <avdg> :)
21:43:54  <PublicServer> *** Mazur has left the game (connection lost)
21:43:54  <PublicServer> *** Game paused (number of players)
21:44:14  <PublicServer> *** Game still paused (number of players)
21:44:15  <PublicServer> *** Game unpaused (number of players)
21:44:15  <PublicServer> *** Mazur joined the game
21:44:18  <PublicServer> <avdg> wb :p
21:45:27  <PublicServer> <Mazur> I couldn't leave you alone, well, just as you're working on a station.
21:45:34  <PublicServer> <avdg> voila: 1 extra room at both side
21:45:45  <PublicServer> <avdg> 9 is bit overkill through :p
21:45:57  <PublicServer> <avdg> :)
21:46:11  <PublicServer> <Mazur> Lets wait and see.
21:46:24  <PublicServer> <Mazur> Better safe than sorry.
21:47:00  <PublicServer> <avdg> stopid town :(
21:48:41  <PublicServer> <avdg> beh nvm
21:48:58  <PublicServer> <avdg> enough platforms :)
21:49:50  <PublicServer> <avdg> hmm... seems a loader is broken
21:50:04  <PublicServer> <avdg> i see 1 non100%loaded train
21:50:13  <PublicServer> <avdg> 1 empty :p
21:52:56  <PublicServer> ***  made screenshot at 0000D54F:
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22:02:46  <PublicServer> <avdg> lagg?
22:03:30  <PublicServer> <tycoondemon> jumping trains :O
22:03:31  <PublicServer> <avdg> strange, the game is sooooooooo slow
22:04:09  <PublicServer> <avdg> where only at 632 trains
22:04:21  <tycoondemon> maybe the server is at its max
22:04:28  <PublicServer> <avdg> thats strange
22:04:45  <tycoondemon> when I play the game local it does not get much faster when I put on fast forward
22:04:46  <PublicServer> <avdg> ammler would say that too
22:05:15  <PublicServer> <avdg> the server handled almost 3k trains without problems
22:05:18  <Ammler> !server_status
22:05:18  <PublicServer> Ammler:  00:05:17 up 377 days,  9:55,  0 users,  load average: 5.98, 4.79, 3.38
22:05:19  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.2%ni, 71.5%id,  3.2%wa,  0.0%hi,  0.1%si,  0.0%st
22:05:19  <PublicServer> Ammler: 31830 openttd   25  10 43320  21m 4464 R   23  1.1 116:05.75 ./openttd -c opentt
22:05:32  <Ammler> something else seems busy :-)
22:05:44  <PublicServer> <avdg> oh... :p
22:05:48  <tycoondemon> compiling maybe
22:05:56  <PublicServer> <avdg> highlighter :p
22:07:16  <Ammler> backup...
22:07:35  <tycoondemon> why not back up around 04:00
22:07:58  <PublicServer> ***  made screenshot at 00006238:
22:07:58  <PublicServer> <avdg> tycoondemon: the cpu would be arround 100% when it compiles
22:08:23  <tycoondemon> CPU: Intel Core i7 920, 3.21 GHz, 0 KB (100% Load)
22:08:48  <tycoondemon> true avdg
22:15:36  *** ODM has quit IRC
22:17:43  <PublicServer> <avdg> need more train and I can't handle the growt :p
22:17:58  <tycoondemon> where?
22:18:17  <PublicServer> <avdg> transfers
22:18:21  <PublicServer> <avdg> especially number 3
22:19:09  <PublicServer> <avdg> it also gets the limit
22:19:22  *** LostTrustFun has joined #openttdcoop
22:22:27  <PublicServer> <tycoondemon> bigger station?
22:22:45  <PublicServer> <avdg> no, you should come online
22:23:01  <PublicServer> ***  made screenshot at 0000C7E1:
22:23:23  <PublicServer> <avdg> the station is at his limit sometimes, but its not the first chain that will break
22:24:24  <PublicServer> *** tycoondemon has joined company #1
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22:24:41  <V453000> !password for mey plz
22:24:41  <PublicServer> V453000: cleats
22:24:54  <PublicServer> *** V453000 joined the game
22:24:56  <PublicServer> <V453000> hi there
22:24:57  <PublicServer> <avdg> hey V
22:25:00  <PeterT> lawl V453000
22:25:08  <V453000> ;)
22:25:25  <PublicServer> <tycoondemon> I am not sure what to do
22:25:38  <PublicServer> <avdg> just looking :p
22:25:46  *** LostTrustFun has left #openttdcoop
22:25:49  <PublicServer> <avdg> at the stations, howmany load there is waiting
22:26:01  <PublicServer> <tycoondemon> yes I see that
22:26:43  <PublicServer> <avdg> the problem is you don't know how frequent these trains arrive
22:26:54  <PublicServer> *** V453000 has left the game (leaving)
22:27:08  <PublicServer> <avdg> wich cause problems with the right balance between the other cargotypes
22:27:32  <PublicServer> <tycoondemon> thats the tricky part rigth, different cargo types
22:27:39  <PublicServer> <avdg> especially grain and livestock, since these trains are going to both ends
22:27:42  <PublicServer> <tycoondemon> you cant just clone as many trains you want
22:27:44  <PublicServer> <avdg> yeah
22:27:51  <PublicServer> <avdg> yep
22:28:20  <PeterT> !help me be on american idol?
22:28:20  <PublicServer> PeterT:
22:28:35  <PublicServer> <tycoondemon> I seams though that in the end, the cargo rate coming in is constant
22:28:49  <PublicServer> <tycoondemon> so when you have some buffer, you can still add more trains
22:28:52  <PublicServer> <avdg> quite constant, but not reliable
22:29:13  <PublicServer> <tycoondemon> or does waiting cargo disaappear if waiting to lang
22:29:28  <PublicServer> <avdg> yeah, it does disappear
22:29:46  <PublicServer> <tycoondemon> makes it even harder
22:30:00  <PublicServer> <avdg> its more gambling then calculating :p
22:30:18  <PublicServer> *** sonic joined the game
22:30:25  <PublicServer> <avdg> hey sonic
22:30:34  <PublicServer> <sonic> hi!
22:30:35  <PublicServer> <tycoondemon> maybe making some sort of buffer with dummy trains
22:30:43  <PublicServer> <sonic> hows it going?
22:30:44  <PublicServer> <avdg> bah... I'll look it this way: its an art :p
22:30:53  <PublicServer> <avdg> ?
22:31:27  <PublicServer> <tycoondemon> I am just mumbeling I guess
22:31:45  <PublicServer> <tycoondemon> I am just starting out this kind of play :O
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22:32:00  <PublicServer> <avdg> :p
22:32:33  <PublicServer> <tycoondemon> still , would cloning 1 of each type hurt?
22:32:46  <PublicServer> <avdg> so far as I know its one of the less types we tried out
22:33:19  <PublicServer> <avdg> yes, if the waiting goods aren't equal
22:33:37  <PublicServer> <avdg> bah... just add where you have the most
22:33:49  <PublicServer> <avdg> arround 5k our more is save to add 1 more
22:35:20  <PublicServer> <tycoondemon> in the ML depot rightL
22:35:25  <PublicServer> <tycoondemon> ?
22:35:44  <PublicServer> <avdg> every transfer should have an own injector
22:36:52  <PublicServer> <avdg> the only transfer that is quite balanced is transfer 2
22:37:13  <PublicServer> <tycoondemon> I can only find one depot
22:37:45  <PublicServer> <avdg> wich transfer?
22:37:52  <PublicServer> <tycoondemon> 3
22:38:03  <PublicServer> ***  made screenshot at 0000782B:
22:38:22  <PublicServer> <avdg> >>>>>>>>>
22:38:41  <PublicServer> <avdg> found it?
22:39:14  <PublicServer> <avdg> at top of the sign list
22:39:37  <PublicServer> <tycoondemon> ah
22:39:46  <PublicServer> <tycoondemon> trees...
22:39:52  <PublicServer> <avdg> disable them :p
22:39:55  <PublicServer> <avdg> ctrl+x
22:40:03  <PublicServer> <avdg> x -> hide/show all
22:40:30  <PublicServer> <tycoondemon> lol, changes the complete feel of the game :P
22:40:39  <PublicServer> <avdg> I know
22:40:45  <PublicServer> <tycoondemon> so I now commence with clowning each type once
22:41:02  <PublicServer> <avdg> try ctrl+b :p
22:41:15  <PublicServer> <avdg> not wood
22:41:21  <PublicServer> <avdg> wood is balanced
22:41:41  <PublicServer> <tycoondemon> omg at ctr+b
22:41:47  <PublicServer> <avdg> :D
22:42:12  <PublicServer> <avdg> if you zoom out, you've get the "white sea"
22:42:19  <PublicServer> <tycoondemon> lol
22:42:53  <PublicServer> <tycoondemon> next cloan coal?
22:43:03  <PublicServer> <avdg> grain :p
22:43:06  <PublicServer> <avdg> its at 9
22:43:57  <PublicServer> <tycoondemon> id say one more
22:44:38  *** tycoondemon has left #openttdcoop
22:44:38  *** tycoondemon has joined #openttdcoop
22:44:47  <PublicServer> <tycoondemon> cool, I contributed my first actions to a pbs
22:44:52  <PublicServer> <tycoondemon> coooptid
22:44:54  <PublicServer> <avdg> lol
22:45:26  <PublicServer> <tycoondemon> next livestock
22:46:02  <PublicServer> <avdg> quickfillers :)
22:46:10  <PublicServer> <avdg> :D
22:46:12  <PublicServer> <sonic> not needed
22:46:31  <PublicServer> <tycoondemon> ?
22:47:20  <PublicServer> <avdg> lol, the srnw is exploding
22:47:44  <PublicServer> <tycoondemon> cool
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22:50:27  <PublicServer> * avdg abuses srnw by pushing trains :D
22:51:03  <PublicServer> <tycoondemon> lowering the injection?
22:51:17  <PublicServer> <avdg> injection speed?
22:51:22  <PublicServer> <tycoondemon> jes
22:51:24  <PublicServer> <tycoondemon> yes
22:51:25  <PublicServer> <avdg> nope
22:51:31  <PublicServer> <avdg> it should be even higher
22:52:01  <PublicServer> <tycoondemon> I find it a very cool concept this srnw
22:52:05  <PublicServer> <avdg> :)
22:52:11  <PublicServer> <avdg> check the archive
22:52:20  <avdg> !archive
22:52:20  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
22:52:25  *** pugi has quit IRC
22:52:35  <PublicServer> <avdg> gn
22:52:43  <PublicServer> <avdg> have to work early again :)
22:52:48  <PublicServer> <tycoondemon> roger
22:52:54  <PublicServer> <avdg> over
22:52:57  <PublicServer> *** avdg has left the game (leaving)
22:53:05  <PublicServer> ***  made screenshot at 00019AE9:
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22:56:11  <PublicServer> <sonic> especially check out psg 180
22:56:54  <tycoondemon> k checking it in amin
23:02:04  *** ^Spike^ has quit IRC
23:03:01  <PublicServer> <tycoondemon> psg does not work propperly with this nightly :(
23:03:40  <PublicServer> <sonic> works for me
23:04:00  <PublicServer> <sonic> does it say wrong version?
23:04:10  <PublicServer> <tycoondemon> all the trains are jammed
23:04:12  <PeterT> !revision
23:04:12  <PublicServer> PeterT: Game version is r19874
23:04:48  <PublicServer> <sonic> have you got all the grfs?
23:05:11  <tycoondemon> it said a grf error in the start yes
23:05:44  <PublicServer> <sonic> then check whether you need to download some
23:05:50  <tycoondemon> did
23:05:52  <tycoondemon> applied
23:05:59  <tycoondemon> and trains started movivng again :D
23:06:20  <tycoondemon> it allso sped the game up quite a bit
23:07:01  <PublicServer> <tycoondemon> omg, that map is one big srnw :D
23:07:08  <PublicServer> <tycoondemon> soo cool
23:08:07  <PublicServer> ***  made screenshot at 00017D56:
23:11:15  <PublicServer> <sonic> >.>
23:11:42  <PublicServer> <tycoondemon> good job sonic!!! ;)
23:13:40  <PublicServer> <sonic> gooddamn pathsignals
23:13:51  <PublicServer> <sonic> *god
23:14:33  <PublicServer> <tycoondemon> what about them?
23:15:56  <PublicServer> <sonic> they made the trains crash, as i changed signal types
23:18:17  <snc> @gap 3
23:18:17  <Webster> snc: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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23:23:09  <PublicServer> ***  made screenshot at 0000D667:
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23:34:22  <Mazur> !topic
23:35:00  <Razaekel> man, no cash for signals
23:35:08  <Razaekel> so i'm playing chicken with my trains
23:35:19  <Razaekel> manually controlling them on signalless track so they dont crash
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