Log for #openttdcoop on 27th May 2010:
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00:00:07  *** Nickman87 has joined #openttdcoop
00:02:14  <Mark> how's 32bpp coming along?
00:02:40  <PeterT> somewhat.
00:02:45  <PeterT> it's getting together, about time
00:03:23  <Mark> :)
00:05:11  <Mark> oh im about to be kicked off
00:05:12  <Mark> cya guys
00:05:17  <PeterT> bai
00:05:48  *** Mark has quit IRC
00:07:37  <Fuco> And remember: Losing is fun., KenjiE20, you play dwarf fortress?
00:07:39  *** Phazorx has left #openttdcoop
00:07:49  <KenjiE20> yup
00:07:53  <Fuco> nice
00:08:34  <Fuco> that comment struck my mind instantly
00:08:41  <Fuco> hm, stroke*
00:08:50  <KenjiE20> that was the idea :P
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00:38:56  <Mazur> Phew.
00:39:47  <Mazur> I'd better stop building that second exit for transfer 1, because I might mess up bad.
00:40:25  <Mazur> And it seems there's noone left around to check out my work.
00:43:39  <PublicServer> *** sonic joined the game
00:43:43  <PublicServer> <sonic> evening :)
00:43:53  <PublicServer> <Mazur> Sonic!
00:44:06  <PublicServer> <sonic> hey mazur
00:44:14  <PublicServer> <Mazur> Want to check our my attempts to relieve transfer one south exit?
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00:44:39  <PublicServer> <Mazur> Because I'm due bed.
00:44:52  <PublicServer> <Mazur> So likely to make mistakes.
00:44:54  <PublicServer> <sonic> sure
00:44:55  <PeterT> As am I.
00:44:57  <PeterT> gnight
00:45:02  <PublicServer> <sonic> night peter
00:45:15  <PublicServer> <Mazur> Good, <I'll stick around for your comments.
00:45:15  <PeterT> night snc
00:45:25  <PublicServer> <Mazur> Sleep ell, peteer
00:46:05  <PeterT> thanks, you too
00:46:19  <PublicServer> <sonic> just TF some of that lake to get rid of the cl
00:46:28  <gleeb> ...
00:46:32  <gleeb> TF is evil.
00:46:34  <gleeb> EVIL
00:46:43  <PublicServer> <sonic> TF in this game is medium
00:47:14  <PublicServer> <sonic> and the needed changes aren't much
00:48:13  <PublicServer> <sonic> you will only be able to handle two exits that way
00:48:47  <PublicServer> <sonic> why dont you expand the existing bridges by 1 TL
00:49:02  <PublicServer> <sonic> and build your second exit lane through there
00:49:10  <gleeb> [Reverberating Voice] EVIL!
00:49:14  <PublicServer> <Mazur> ```
00:49:14  <KyleS> i can't decide what network plan to do with a 256x256 game i'm doing -.-
00:49:16  <PublicServer> <sonic> :D
00:49:46  <PublicServer> <sonic> no need to move the entrance that far
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00:49:55  <PublicServer> <Mazur> Dunno, I saw that one, but somehow decided to go for the other.  Don;t ask me why.
00:49:59  <KyleS> i kind of want to do cargo+pax
00:50:10  <KyleS> but that just gets messy
00:50:12  <KyleS> <_<
00:50:59  <PublicServer> <Mazur> Yes, especially with the entrance from the eat.
00:51:45  <PublicServer> <Mazur> That'll haave to move one tile, though.  Yes.
00:52:18  <PublicServer> <sonic> another shifter between the two merges would also be nice :)
00:52:52  <PublicServer> <sonic> but that's gonna be difficult
00:54:25  <PublicServer> <Mazur> I wouldn;t know, I hadn;t check that far.
00:56:33  <PublicServer> <sonic> nooo
00:56:42  <PublicServer> <Mazur> No?
00:56:43  <PublicServer> <sonic> goddamn pbs
00:57:39  <PublicServer> <Mazur> Oh, that.
00:57:44  <PublicServer> <sonic> yeah :(
00:58:08  <PublicServer> <Mazur> No worries, they were empties.
00:58:09  <PublicServer> <sonic> was too slow with my touchpad
00:58:14  <PublicServer> <Mazur> ;-)
01:03:13  <PublicServer> <Mazur> Seems to hbe rookm for another shifter, though..
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01:06:31  <PublicServer> <sonic> alright, I'm off to  bed now too
01:06:34  <PublicServer> <sonic> goodnight!
01:06:39  <PublicServer> <Mazur> Sleep well.
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01:16:14  <PublicServer> <Mazur> Damn!
01:16:23  <PublicServer> <DJ Nekkid> ups? :)
01:21:12  <Wun-Qu> hello
01:22:22  <Wun-Qu> so, the server is running the r19894 version right?
01:24:27  <gleeb> Yup, apparently.
01:25:40  <PublicServer> <Mazur> Sory, one too long/.
01:26:17  <Wun-Qu> so, where can I download it..?
01:26:48  <gleeb> It looks like you're on windows, so...
01:26:52  <gleeb> !dl win32
01:26:52  <PublicServer> gleeb:
01:26:57  <gleeb> ^ There.
01:27:06  <gleeb> @quickstart
01:27:08  <Webster> Quickstart - #openttdcoop Wiki -
01:27:20  <gleeb> Also, read that before you play.
01:27:45  <PublicServer> <DJ Nekkid> ehm, we fucked up you know? :P
01:27:58  <Chris_Booth> DJ_Nekkid: how did you fuck up?
01:27:58  <Wun-Qu> ah ok, thanks alot! I was looking to openttd site and they just updated today to another version
01:28:10  <PublicServer> <DJ Nekkid> a piece of track
01:28:38  <Chris_Booth> !password
01:28:38  <PublicServer> Chris_Booth: haggle
01:28:44  <Chris_Booth> is it a bad fuckup?
01:28:55  <PublicServer> *** Chris Booth joined the game
01:28:55  <PublicServer> <DJ Nekkid> no, just redundant 2x :)
01:29:41  <PublicServer> <Mazur> I forgot, we lead the third one to hte outer edge after the shift.
01:30:19  <PublicServer> <DJ Nekkid> yea
01:30:28  <PublicServer> *** Chris Booth has left the game (connection lost)
01:33:56  <PublicServer> <Mazur> A job well done, I might add.
01:34:22  <PublicServer> <Mazur> Now I killed a livestock train for trans 3 and a wood for 4.
01:35:58  <PublicServer> <DJ Nekkid> you know
01:36:02  <PublicServer> <DJ Nekkid> we could add one
01:36:05  <PublicServer> <DJ Nekkid> yea, there
01:38:52  <PublicServer> <Mazur> And a whole whoppping 5 tiles to spare to that pool.
01:40:46  <PublicServer> <Mazur> Ah, early entrance if free.  Smart.
01:41:03  <PublicServer> <DJ Nekkid> if possible
01:43:33  <PublicServer> <DJ Nekkid> so, where did we move the problem?
01:43:57  <PublicServer> <Mazur> DROP
01:44:14  <PublicServer> <DJ Nekkid> yae, most likely
01:47:08  <PublicServer> <DJ Nekkid> what do you think about 2 tiles with x'es?
01:47:40  <PublicServer> <Mazur> How do you mean?  Exil Xs?  I'd think that'd be bad.
01:50:44  <PublicServer> <Mazur> Ooh, pretty.  Four track trains coming in at POWERPLAT DROP.
01:51:29  <PublicServer> <Mazur> I was like 20 trains in formation.
01:52:05  <PublicServer> <Mazur> Drop seems to be handling it well.
01:53:43  <PublicServer> <DJ Nekkid> yea, looks moer smooth to me...(?)
01:54:12  <PublicServer> <Mazur> Well, avdg PBSed it.
01:54:51  <PublicServer> <Mazur> And some more fine-tuning.  And I added two platforms on hte inside, which was busiest.
01:55:41  <Wun-Qu> !password
01:55:41  <PublicServer> Wun-Qu: kindle
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01:56:49  <PublicServer> <Wun-Qu> Hi
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01:58:42  <PublicServer> <Wun-Qu> is it just me or it becomes REALLY laggy when  zooms out?
01:59:01  <PublicServer> <Mazur> Lots of moving parts around.
01:59:19  <PublicServer> <Wun-Qu> hmm thats why its 2048x64?
02:00:10  <PublicServer> <Mazur> No, that's just an idea from the mapmaker.
02:07:59  <PublicServer> <Wun-Qu> so, the maps from time to time are reseted..?
02:08:27  <PublicServer> <Mazur> ONce we've finished a game, we wrap it up and start on a new map.
02:08:44  <PublicServer> <Wun-Qu> hmm and when its cosidered a finished game?
02:09:47  <PublicServer> <Mazur> When the map is more or less full and the network runs smoothly.
02:11:17  <PublicServer> <Mazur> SLH03W can also use a second shifter, DJ.
02:12:49  <PublicServer> <Mazur> But it's bedtime for me, so unless you are working on something, I'm heading out.
02:13:22  <PublicServer> <Mazur> DJ Nekkid?
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05:10:40  *** Webster sets mode: +o Mark
05:10:47  <Mark> 'lo
05:10:57  <Mazur> Lo
05:11:21  <Mazur> Just added a shifter.
05:11:24  <Mazur> All on my own.
05:11:27  <Mazur> :-))
05:12:45  <Mark> wowa :P
05:15:09  <Mazur> Now just watching it work, before I go to sleep again.
05:15:46  <Mark> hehe
05:18:21  <PublicServer> *** Mazur has left the game (leaving)
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05:18:46  <Razaekal> !dl win64
05:18:46  <PublicServer> Razaekal:
05:19:26  <Mazur> Lots of traffic on the transfer, so some ovf them have double exits.  Which work best with a second SML before the hard-join.
05:21:29  <Razaekal> what's with this OpenGFX - newInfrastructure v0.?
05:22:16  <Mark> sounds like an opengfx infrastructure replacement
05:22:28  <Razaekal> it does
05:22:39  <Razaekal> odd that the server requires it, tho
05:22:50  <Razaekal> !GRF
05:22:51  <PublicServer> Razaekal: don't scream!
05:22:56  <Razaekal> !grfpack
05:23:01  <Razaekal> !help
05:23:01  <PublicServer> Razaekal:
05:24:01  <Mark> lol..
05:24:08  <Mark> it should be DON'T SCREAM
05:25:02  <Razaekal> bugger
05:25:17  <Razaekal> OpenGFX website doesnt have the required one
05:25:21  <Razaekal> where do i get it?
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05:26:27  <Razaekal> phooey
05:26:30  <Razaekal> bloody forum
05:27:23  <Mark> have you tried bananas?
05:27:26  <Mark> oh gotta go
05:27:30  <Razaekal> not on bananas
05:27:31  <Mark> will be kicked off in a minute
05:27:38  <Razaekal> had to download from opengfx forum thread
05:27:44  <Razaekal> !password
05:27:44  <PublicServer> Razaekal: grower
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05:27:58  <Razaekal> whoever adds a opengfx grf to a map should be banned
05:28:05  <Razaekal> grower
05:28:18  <PublicServer> *** Game still paused (number of players)
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05:31:44  <Razaekal> whoa
05:31:48  <Razaekal> lots of track options!
05:34:03  <FiCE> !password
05:34:03  <PublicServer> FiCE: grower
05:36:25  <PublicServer> *** FiCE joined the game
05:37:15  <FiCE> wow you're right
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05:37:39  <FiCE> (too laggy for me sorry)
05:37:39  <PublicServer> <Razaekel> seems to be the NuTrack GRF
05:37:43  <PublicServer> <Razaekel> np
05:38:30  <PublicServer> <Razaekel> fullscreen on a 1080p widescreen at max zoomout cuts me down to a few fps
05:38:42  <PublicServer> <Razaekel> and only 1322 trains O.o
05:39:00  <FiCE> perhaps the game is using a lot of PBS?
05:39:12  <PublicServer> <Razaekel> seems so
05:39:31  <PublicServer> <Razaekel> yea, looks like PBS at every station
05:40:47  <FiCE> yep that'll do it
05:42:16  <PublicServer> <Razaekel> heesh
05:42:24  <PublicServer> <Razaekel> PBS is used where you dont need PBS
05:44:33  <Mazur> Some people are PBS addicted.
05:47:11  <PublicServer> <Razaekel> jesus h christ wtf
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05:47:43  <PublicServer> <Razaekel> i just saw an example ofhow NOT to use PBS
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07:55:20  <jondisti> !password
07:55:20  <PublicServer> jondisti: ganged
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09:10:53  <Mark_> evening
09:11:00  *** Mark_ is now known as Mark
09:12:34  <planetmaker> moin Mark
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09:17:16  <Mark> how are you pm?
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09:19:16  <planetmaker> quite fine, thank you
09:19:24  <planetmaker> how's going for you?
09:19:35  <Mark> pretty well
09:19:46  <Mark> i'm fairly sure i can start doing some work on monday
09:19:50  <planetmaker> sounds good :-)
09:20:00  <planetmaker> What're you going to pick up? Fruit picking?
09:20:24  <planetmaker> (or what's on there down under?)
09:20:24  <Mark> it's in some fruit juice factory, not sure what
09:20:31  <planetmaker> ah
09:20:31  <Mark> going to talk to a guy about it in a bit
09:20:53  <Mark> i suppose there will be some fruit picking as well in a week or so
09:21:03  <Mark> i'll see where i end up
09:21:11  <Mark> at the moment i'll pick up everything really
09:21:20  <Mark> everything's better than hanging around in town and waiting
09:21:25  <planetmaker> he :-) yeah, sure
09:21:39  <planetmaker> what town exactly are you staying around right now?
09:21:45  <Mark> griffith
09:21:48  <Mark> nsw
09:22:05  <planetmaker> right, you said that :-)
09:22:13  <Mark> 600k's east of sydney, 600 north of melbourne
09:22:19  <Mark> so pretty much in the middle of nowhere :P
09:22:29  <planetmaker> uhm... _East_ of Sydney?
09:22:35  <Mark> uh west
09:22:42  <Mark> of course :)
09:22:44  <planetmaker> that's about somewhere in the Ocean :-P
09:22:48  <planetmaker> hehe sure :-)
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09:23:50  <Mark> hopefully i can find me something for 3 months and hit the outback properly after that :P
09:24:14  <planetmaker> yeah, that'll be awesome
09:24:20  <Mark> then another 3 months in the northwest and off to new zealand after that
09:24:32  <planetmaker> that'll be more awesome ;-)
09:24:36  <planetmaker> well. Depends, I guess
09:24:45  <Mark> on what?
09:24:51  <planetmaker> If you learnt to love Oz, Kiwi will be VERY small
09:24:57  <Mark> hehe true
09:25:16  <Mark> i think it'll be weird to be back in holland
09:25:21  <planetmaker> the landscape difference which you travel in Oz for like one, two days can be covered in NZ in one, two hours ;-)
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09:25:30  <Mark> exactly
09:26:17  <Mark> have you been in nz?
09:26:24  <planetmaker> I lived there for a year :-P
09:26:30  <Mark> oh nice
09:26:32  <Mark> whereabouts?
09:26:58  <planetmaker> I lived in Wellington for about 9 months and then travelled all-around for three there
09:27:14  <planetmaker> not that I didn't do weekend excursions when I lived in Wellington
09:27:29  <Mark> what'd you do in wellington?
09:27:38  <planetmaker> I studied there
09:27:49  <planetmaker> doing my Geophysics Honours degree
09:28:11  <planetmaker> at Victoria University
09:28:24  <Mark> yeah i guess nz is the kind of place for that :)
09:28:36  <planetmaker> yeah, quite nice :-)
09:28:51  <planetmaker> They HAVE to deal with geophysics with Earthquakes constantly rocking the country ;-)
09:29:08  <planetmaker> expect to feel one every 4 ... 6 weeks :-)
09:29:30  <Mark> they dont get a lot of serious ones, though, do they?
09:29:36  <Mark> like 6+
09:29:53  <planetmaker> well, they do happen.
09:30:03  <planetmaker> It's about the same as California or Japan
09:30:25  <planetmaker> But seriousness is also heavily defined by the quality of building style
09:30:38  <planetmaker> and they know how to build for it
09:31:04  <planetmaker> Serious is really only anything 7+ :-)
09:31:30  <planetmaker> If you know how to build the 6er type is a heavy shaking but ok
09:31:56  <planetmaker> you hardly hear of those from CA, Jp or NZ as they know it :-)
09:32:03  <planetmaker> they happen more often than shown in the news.
09:32:15  <Mark> i'd think so yeah
09:32:25  <Mark> would be quite a problem if we had one in holland though
09:32:32  <planetmaker> yep
09:32:43  <planetmaker> but there they won't happen :-)
09:32:49  <planetmaker> g2g. Lunch.
09:32:52  <planetmaker> Catch you later :-)
09:32:57  <Mark> unless you live on an imploding gas field
09:32:58  <planetmaker> and: enjoy!
09:33:03  <Mark> see you :)
09:33:11  <Mark> and thanks, i will
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09:48:35  <Capeguy--> hey
09:48:38  <Capeguy--> !password
09:48:38  <PublicServer> Capeguy--: sandal
09:49:47  <PublicServer> *** Game still paused (number of players)
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09:50:18  <Capeguy--> no one here?
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09:55:03  <hylje> at least he gave us five minutes
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10:43:48  <Mazur> Morning,
10:43:51  <PublicServer> <0DM> morning
10:43:57  <PublicServer> <0DM> long map is long.
10:44:37  <PublicServer> <Mazur> I thought I noticed something differednt...
10:44:56  <PublicServer> <Mazur> ;-)
10:44:58  <PublicServer> <0DM> its long?
10:45:31  <PublicServer> <Mazur> One might even say it's long.
10:45:47  <PublicServer> <0DM> hehe
10:45:58  <PublicServer> <0DM> this is a fancy game
10:49:01  <V453000> long.
10:49:02  <V453000> hi ODM :)
10:49:09  <PublicServer> <0DM> hey matey
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10:49:35  <capeguy_2> Anyone playin?
10:49:42  <planetmaker> yup
10:49:45  <planetmaker> !playercount
10:49:45  <PublicServer> planetmaker: Number of players: 3
10:49:47  <capeguy_2> wow finally
10:49:49  <PublicServer> <0DM> nop:P
10:49:53  <capeguy_2> juz now there wasn;t any
10:49:56  <capeguy_2> coming now!
10:49:56  <capeguy_2> =D
10:49:59  <capeguy_2> !password
10:49:59  <PublicServer> capeguy_2: meteor
10:50:00  <PublicServer> <0DM> you need some patience
10:50:07  <planetmaker> obviously three have been connected all the time
10:50:08  <capeguy_2> >_>
10:50:09  <planetmaker> !players
10:50:10  <PublicServer> planetmaker: Client 155 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
10:50:10  <PublicServer> planetmaker: Client 156 (Orange) is 0DM, in company 1 (Kosmonosy Transport)
10:50:10  <PublicServer> planetmaker: Client 114 is tycoondemon, a spectator
10:50:24  <Mazur> Not all the time.
10:50:49  * Mazur only just came out of bed.
10:51:00  <PublicServer> *** Capeguy joined the game
10:51:30  <V453000> I just came from riding my motorbike and 3 minutes after that a huge storm came :D I wouldve been wet to bone if I stayed there
10:52:11  <capeguy_2> Why don't you guys use maglevs?
10:52:46  <V453000> 2cc set has none
10:52:50  <planetmaker> maglev is boooring
10:52:54  <capeguy_2> Lols..
10:52:58  <V453000> ...
10:53:00  <capeguy_2> Its a hell lot faster =X
10:53:03  <planetmaker> what's the point of using maglev?
10:53:06  <V453000> Why to care about speed? :)
10:53:07  <planetmaker> faster. So what?
10:53:21  <capeguy_2> Well, I prefer it to be faster.
10:53:22  <Mazur> I thought I heard htey had bad acceleratrion?
10:53:32  <Mazur> -typos
10:53:33  <planetmaker> Mazur, they usually don't.
10:53:41  <Mazur> 'k.
10:53:43  <planetmaker> But still... No reason to use maglev
10:53:44  <V453000> they do :)
10:53:47  <V453000> especially Lev4
10:53:49  <Mazur> Indeed.
10:53:54  <planetmaker> I guess acceleration depends on the engine used ;-)
10:53:57  <V453000> but even Lev3 aint awesome in accel
10:54:03  <V453000> in compare with erail
10:54:05  <planetmaker> double traction then :-)
10:54:30  <V453000> yes, im basicaly speaking abou the often used 2x Lev3 TL3 ;)
10:54:34  <Mazur> Capeguy: We don't care about the money, either, except not to waste it.
10:54:48  <V453000> I think we even waste it D:
10:55:11  <Mazur> I didn;t want to teach bad habits.
10:55:12  <capeguy_2> Lols ok...
10:55:18  <V453000> the best loco Ever is the Brush AL-10 from UKRS set
10:55:30  <V453000> imo
10:55:49  <V453000> 160kmh 10 000 hm, ~500 kN T.E.
10:55:52  <V453000> what else to want
10:55:53  <PublicServer> <0DM> goulash!
10:55:55  <V453000> :D
10:56:01  <capeguy_2> does copy paste GRF work here?
10:56:06  <V453000> oh yes ODM, you are on the right map :D
10:56:09  * KenjiE20 prefers the 67
10:56:17  <V453000> capeguy_2: it should
10:56:27  <PublicServer> <0DM> what do you mean, on the right map?
10:56:28  <capeguy_2> k thks
10:56:33  <KenjiE20> capeguy_2: yes, the patch will get you banned though
10:56:43  <capeguy_2> Why?
10:56:50  <V453000> ODM: Czech town names
10:56:51  <KenjiE20> because it's stupid
10:56:58  <capeguy_2> >.<
10:57:02  <V453000> oh copy paste patch
10:57:04  <V453000> not grf
10:57:08  <KenjiE20> "let's copy the exact same thing from game to game"
10:57:14  <KenjiE20> yea, that's interesting
10:57:16  <V453000> I thought you wanted to save the grf preset we use
10:57:32  <KenjiE20> V453000: he said grf
10:57:34  <capeguy_2> Copy junctions used in the current game.
10:57:38  <PublicServer> <0DM> psst, we have 1337 trains...
10:57:39  <KenjiE20> I'm just noting the patch
10:57:53  <V453000> there is such grf?
10:57:56  <KenjiE20> capeguy_2: somehow I doubt they are straight copies
10:58:08  <capeguy_2>
10:58:09  <Webster> Title: Transport Tycoon Forums • View topic - Build Templates (Copy&Paste) (r13911 + 0.6.3 + 0.6.2) (at
10:58:13  <KenjiE20> V453000: it has the copy+paste menu icons
10:58:14  <capeguy_2> It exists
10:58:18  <PublicServer> <0DM> i like the flat failsafe design
10:58:47  <V453000> :)
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10:59:15  <KenjiE20> CP will get you banned though; it's boring, unimaginative and uncreative
10:59:37  <KenjiE20> in fact it's counter creative
11:00:08  <PublicServer> <0DM> hmm 2 locs on these long trains? and it works? odd:p
11:00:33  <PublicServer> <0DM> liberec:D now i see what you mean
11:00:39  <PublicServer> *** Capeguy has left the game (connection lost)
11:01:34  <PublicServer> <0DM> just wondering why the swedish town name generator is on then:p
11:01:37  <capeguy_2> !password
11:01:38  <PublicServer> capeguy_2: blanch
11:01:51  <PublicServer> *** Capeguy joined the game
11:02:32  <PublicServer> *** Capeguy has left the game (leaving)
11:03:20  <PublicServer> *** Capeguy joined the game
11:04:36  <PublicServer> *** 0DM has left the game (connection lost)
11:05:37  <PublicServer> *** Capeguy has left the game (leaving)
11:05:38  <PublicServer> *** Game paused (number of players)
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12:02:08  <capeguy_2> !password
12:02:09  <PublicServer> capeguy_2: rocked
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12:04:16  <capeguy_2> !playercount
12:04:16  <PublicServer> capeguy_2: Number of players: 2
12:04:21  <capeguy_2> Pfft 2 onli
12:05:53  <capeguy_2> hello anybody?
12:05:54  <capeguy_2> Pfft 2 onli
12:05:56  <capeguy_2> !playercount
12:05:56  <PublicServer> capeguy_2: Number of players: 2
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12:07:44  <Mazur> Well, some people have jobs to go to.
12:08:38  <Mazur> Or schools.
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12:09:20  <wouterr> good afternoon
12:09:58  <tycoondemon> what is CP? patch?
12:10:20  *** roboboy has joined #openttdcoop
12:10:56  <Ammler> where do you see CP?
12:13:24  *** heffer_ has quit IRC
12:21:02  <Mazur> About an hour ago, Ammler.
12:21:31  <Mazur> tycoondemon: Copy & Paste.
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12:35:41  <tycoondemon> copy and paste in what?
12:40:42  <capeguy_2> !playercount
12:40:42  <PublicServer> capeguy_2: Number of players: 2
12:42:22  <capeguy_2> !password
12:42:22  <PublicServer> capeguy_2: beeper
12:42:36  <PublicServer> *** Game still paused (number of players)
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13:03:53  <Mazur> Perk.
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13:29:23  <PublicServer> *** Mazur has left the game (leaving)
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13:31:24  *** ChanServ sets mode: +v Fuco
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13:51:10  <Capeguy_1> !playercount
13:51:10  <PublicServer> Capeguy_1: Number of players: 1
13:51:15  <Capeguy_1> !password
13:51:15  <PublicServer> Capeguy_1: hurtle
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13:52:48  <Capeguy_1> anyone here at all?
13:53:03  <planetmaker> never :-P
13:53:56  <planetmaker> it sometimes helps to hang around for a bit. Maybe even as spectator
13:54:09  <planetmaker> especially if it is not European evening hours
13:54:29  <Capeguy_1> !password
13:54:29  <PublicServer> Capeguy_1: pickax
13:54:48  <Capeguy_1> how often is the pw changed?
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13:54:56  <PublicServer> *** Game still paused (number of players)
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13:55:11  <planetmaker> like every 5 or 15 mintues
13:55:16  <planetmaker> depends.
13:55:18  <Capeguy_1> Hmm thanks
13:55:24  <Capeguy_1> !playercount
13:55:25  <PublicServer> Capeguy_1: Number of players: 2
13:55:31  <planetmaker> did it change before you connected?
13:55:39  <Capeguy_1> ye
13:55:42  <Capeguy_1> prev was 1
13:55:45  <Capeguy_1> now is 2
13:57:11  <planetmaker> I meant the password :-P
13:57:18  <Capeguy_1> yea
13:57:38  <Capeguy_1> was hurtle, now pickax
13:58:08  <planetmaker> shit happens sometimes
13:58:22  <planetmaker> though it *should* not change immediately after it has been queried
13:58:22  <Capeguy_1> ah well
13:58:25  <Capeguy_1> its fine
13:58:33  <planetmaker> it's needed :-)
13:58:38  <Capeguy_1> lols
13:58:52  <planetmaker> honestly. It's one of the most effective means to protect the server
13:58:58  <Capeguy_1> yea
13:59:09  <Capeguy_1> force ppl to log in here
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13:59:50  <Capeguy_1> btw, how do i access other openttdcoop servers?
14:00:01  <planetmaker> The stable is free.
14:00:10  <planetmaker> the dev server shouldn't have a pw either
14:00:27  <planetmaker> and the prozone... well. I *think* you can spectate freely
14:01:36  <Capeguy_1> how do i connect to those?
14:01:46  <Capeguy_1> I cant seem to find em in server list
14:02:34  <planetmaker> <-- just checkout the servers there
14:02:41  <planetmaker> you need as usual the correct version
14:05:08  <V453000> the public server aint enough? :D
14:05:35  <Capeguy_1> juz expploring
14:07:26  <planetmaker> besides our other servers are also in the network list. At least for me
14:07:38  *** [com]buster has quit IRC
14:08:07  <V453000> indeed :)
14:08:07  *** [com]buster has joined #openttdcoop
14:08:07  *** ChanServ sets mode: +o [com]buster
14:08:18  <V453000> only in the "red circles"
14:08:43  <V453000> if ver. mismatch :)
14:08:47  <Capeguy_1> stable or nightly?
14:08:59  <PublicServer> *** Capeguy has left the game (leaving)
14:10:07  <Capeguy_1> cant find em
14:10:31  <planetmaker> did you look at the page I linked? All our servers are listed there. Including version
14:10:54  <planetmaker> if you list doesn't show them. Enter the address. Which is on the page I linked...
14:11:14  <Capeguy_1> o.0, I didn't realise the version was there
14:11:15  <Capeguy_1> thanks
14:12:29  <planetmaker> yw
14:15:34  *** Vitus has joined #openttdcoop
14:15:41  <Vitus> !password
14:15:41  <PublicServer> Vitus: forked
14:16:17  <PublicServer> *** Game still paused (number of players)
14:16:17  <PublicServer> *** Vitus joined the game
14:18:16  <Capeguy_1> hey, I tried connecting to the stable/welcome server.
14:18:26  <Capeguy_1> SOme GRFS are missing
14:18:31  <Capeguy_1> and arn't downloadable
14:18:46  <Capeguy_1> Are those openttdcoop customized grfs?
14:18:53  <Vitus>
14:18:54  <Webster> Title: GRFCrawler (at
14:18:58  <Vitus> Try this
14:19:01  <Capeguy_1> k ty
14:19:29  <Ammler> @quickstart is better
14:19:31  <Webster> Quickstart - #openttdcoop Wiki -
14:19:39  <Ammler> where you would also get !grf
14:20:05  <Capeguy_1> !grf
14:20:05  <PublicServer> Capeguy_1: (Version 7.3)
14:21:27  <Vitus> I kinda assumed you've downloaded this package already... oh well.
14:21:36  <Vitus> It's so lonely here
14:21:58  <Ammler> not every grf there is on grfcrawler
14:22:20  <Ammler> our list is better :-)
14:22:38  <Vitus> Indeed, but as I said, I assumed he downloaded it...
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14:23:04  <Vitus> And if you cannot find it through Bananas, GRFcrawler is another chance to get it
14:23:14  <Ammler> no downloads there
14:23:26  <Vitus> Yes, I know
14:23:37  <Ammler> we don't use grfs not on bananas or in our pack.
14:23:42  <Capeguy_1> I DLed all the GRFs in the "Check for online content"
14:23:44  <Capeguy_1> lols
14:24:04  <Vitus> Hmmm... what NewGRFs are you missing?
14:24:16  <Capeguy_1> Basic Platforms set
14:24:21  <Capeguy_1> Stolen Trees
14:24:32  <Vitus> Those should be in coop GRF pack
14:24:35  * smoovi likes bananas
14:24:36  <Capeguy_1> Modern Subrban
14:24:41  <Capeguy_1> o.0
14:24:45  <Capeguy_1> gimme a min
14:25:20  <Vitus> Really, if you haven't downloaded the GRF pack already, you should do that
14:26:08  *** devilsadvocate has quit IRC
14:26:50  <Capeguy_1> i DLed on another comp =X
14:26:54  <Capeguy_1> DLing on this now
14:27:29  <Capeguy_1> !playercount
14:27:29  <PublicServer> Capeguy_1: Number of players: 2
14:28:49  <PublicServer> *** Vitus has left the game (leaving)
14:29:36  <Capeguy_1> got in
14:29:51  <Capeguy_1> thks
14:30:21  *** wouterr has joined #openttdcoop
14:30:22  <wouterr> !password
14:30:22  <PublicServer> wouterr: cocoon
14:30:34  <PublicServer> *** Game still paused (number of players)
14:30:35  <PublicServer> *** Wouterr joined the game
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14:31:42  <wouterr> hi
14:35:12  <Capeguy_1> hi
14:36:01  <wouterr> hi capeguy, alredy managed to get connected?
14:39:35  <tycoondemon> wouterr ust be a dutchie
14:40:31  <wouterr> yep, how do u know that :p
14:40:53  <tycoondemon> wouter is a dutch name
14:40:58  <tycoondemon> no doubt about that
14:41:23  <wouterr> hehe, they always told me it was german
14:41:35  <wouterr> but in germany they cant pronounce it
14:42:21  <tycoondemon> yes, I can't imagine it in any other language
14:42:28  <Capeguy_1> yup
14:42:39  <Capeguy_1> im pplaying stable nt public
14:43:08  <tycoondemon> public is cool, becouse its cool
14:43:12  <LordAlderaan> wowter
14:43:31  <tycoondemon> alderaan... :S
14:43:40  <tycoondemon> dutch too?
14:44:22  <Capeguy_1> !password
14:44:22  <PublicServer> Capeguy_1: riping
14:45:02  <PublicServer> *** tycoondemon has joined company #1
14:45:12  <PublicServer> *** Capeguy joined the game
14:45:24  <Capeguy_1> ahh the trains are lagging me
14:45:37  <PublicServer> *** tycoondemon has joined spectators
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14:45:49  <PublicServer> *** Game paused (number of players)
14:45:55  <PublicServer> *** Capeguy has left the game (leaving)
14:45:56  <Capeguy_1> gtg
14:45:57  <Capeguy_1> cya
14:46:14  <PublicServer> *** Wouterr has left the game (leaving)
14:47:12  <wouterr> so tycoon also dutch i guess
14:47:23  <Mazur> Wouter would be Walter in German.
14:47:33  <Mazur> I think.
14:47:57  <wouterr> yep they pronounce it all as walter
14:48:13  <V453000> you dont want to know what Mazur means in czech
14:48:13  <wouterr> or wooter
14:49:03  <Mazur> Sure, if anything.  I know it's a Polish region, and in Trukish it's also something.
14:49:48  * Mazur thought he'd simply made it up, untill he remembered there once was a tennis player Masur.
14:50:14  <Mazur> Mažûr is how I spelled it.
14:50:33  <Mazur> Character name in AD&D.
14:50:37  <Mazur> :-)
14:53:35  <LordAlderaan> tycoondemon yeah
14:53:51  <Mazur> V453000, something like Hovada?
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15:00:24  <V453000> nah, much, much worse
15:00:45  <V453000> ok it doesnt mean anything :-D
15:00:55  <Mazur> I knew.
15:00:58  <Mazur> :-D
15:01:18  <Mazur> Nice try, though.
15:01:51  <Ammler> who made this map?
15:02:04  <PublicServer> *** Game still paused (number of players)
15:02:05  <PublicServer> *** Mazur joined the game
15:02:10  <Ammler> and used the test grf LumberMill PS
15:02:55  <Ammler> !password
15:02:55  <PublicServer> Ammler: mantle
15:03:07  <PublicServer> *** Game still paused (number of players)
15:03:07  <PublicServer> *** Game unpaused (number of players)
15:03:08  <PublicServer> *** Amm1er joined the game
15:04:06  <Mazur> Would it help if I made all those PBS entry signals at little stations block signals?  Or is hte problem all the PBS needed on the SML?
15:04:29  <PublicServer> <Amm1er> can you signal it?
15:04:50  <Mazur> My laptop can still manage, but numerous people's clieents keep failing.
15:05:00  <PublicServer> <Mazur> Ah, they're everywhere.
15:05:30  <PublicServer> <Amm1er> laggs here
15:05:45  <PublicServer> *** Amm1er has left the game (connection lost)
15:05:45  <PublicServer> *** Game paused (number of players)
15:05:47  <PublicServer> <Mazur> My point.
15:06:26  <wouterr> u think it might be the pbs that is causing the laggs?
15:06:47  <Mazur> \I've heard people implying such.
15:07:31  <theholyduck>  are pbs signals that much more cpu intensive than blocks?
15:07:45  <theholyduck> i realize they is some
15:07:48  <theholyduck> but that much?
15:08:15  <Mazur> I don't know, quite a few people think so or know so.
15:08:39  <Mazur> Which is why I asked my question.
15:09:00  <Mazur> I thought some people here might know for certain.
15:10:02  <theholyduck> if they are too slow
15:10:10  <tycoondemon> I'd say that pbs is more cpu intensice then block
15:10:12  <theholyduck> somebody could always write some fancier hand written asm :P
15:10:15  <theholyduck> tycoondemon, well that much is obvious
15:10:18  <tycoondemon> the code needs to loop ahaid
15:10:19  <theholyduck> the question is how much
15:10:24  <Mazur> And I also know, that since about 1200 trains (and increasing stations), my laptop has been feeling the load.
15:10:42  <theholyduck> well i dunno much about openttd code
15:10:54  <theholyduck> but i know there is always much to be earned from writing asm by hand vs letting the compiler do it
15:11:04  <wouterr> my laptop laggs allot when i watch the busy transfer stations
15:11:07  <tycoondemon> I'd say depending on complexity at least twice as many loops are needed
15:11:09  <Mazur> Whereas in my first game, when V453000 was resolutely discouraging PBS usage, 1700 trains were no problem at all.
15:11:39  <tycoondemon> if it only lags in certain area its is your video card
15:11:44  <V453000> PBS is not only more cpu demanding, but slow, unreliable, and stupid
15:11:44  <theholyduck> i've seen fancy highly optimized and structured c code using all the tricks of the trade be 10 times slower than the simplest implementation doing absolyely no fancy tricks
15:11:53  <theholyduck> hand written in assembly
15:12:16  <theholyduck> so if some part of a program is slowing down, its time to start writing better code for it
15:12:26  <tycoondemon> i'd say sometimes pbs is usefull but by far not everywhere
15:12:39  <Mazur> V453000: Not unlike most gamers, you mean?
15:12:40  <theholyduck> V453000, well one could always go back to using the station penalties right?
15:12:57  <theholyduck> if its the backwards pbs causing issues
15:13:15  <V453000> I dont know about these issues with backwards pbs :)
15:13:19  <V453000> im not in this game
15:13:49  <theholyduck> my point was, pbs isnt the ONLY way to add a routing penalty
15:14:03  <Mazur> Indeed.
15:14:11  <ODM> its the biggest though:)
15:14:15  <tycoondemon> what is a routiung penalty?
15:14:24  <theholyduck> tycoondemon, something to tell the pathfinder to prefer to not go this way
15:14:26  <theholyduck> unless it has to
15:14:39  <theholyduck> a backwards pbs signal is a pretty large pathfinder penalty
15:14:51  <Mazur> tycoondemon, Making one track after a split less attractive than the other.
15:15:15  <tycoondemon> ic
15:17:22  <theholyduck> the best thing about pbs is that it lets you be lazy
15:17:37  <theholyduck> its in some ways the ultimate lazyness tool
15:17:41  <Mazur> And I am lazy by nature.
15:17:48  <Mazur> And/or nurture.
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15:19:03  <tycoondemon> sometimes pbs saves space
15:19:07  <tycoondemon> building space
15:19:26  <tycoondemon> because trains can go past eac other on a crossing
15:19:30  <V453000> theholyduck: I rather call it retardiness ;)
15:19:39  <V453000> lazy brain :)
15:19:59  <tycoondemon> lazy would be is you used pbs for every signal
15:20:16  <V453000> (as many players do)
15:20:22  <tycoondemon> but implementing it in some places and not in others would actually be more eficiant
15:20:43  <tycoondemon> I only use pbs if needed
15:20:53  <tycoondemon> I find it odd why the default is pbs signal
15:21:29  <PublicServer> <Mazur> It isn''t.  It's an option you can set youself.
15:22:41  <tycoondemon> well I installed ttd and it always is there on default :S
15:23:02  <tycoondemon> but I never set itthere
15:23:05  <Mazur> TTD ! OpenTTD
15:23:08  <Mazur> !=
15:23:13  <tycoondemon> yesyesyes
15:23:16  <tycoondemon> openttd
15:23:17  <V453000> Mazur: there were on pbs in ttd
15:23:25  <Mazur> Oh.
15:23:28  <tycoondemon> iknowiknow
15:23:29  <Mazur> 'k.
15:24:21  <Ammler> tycoondemontycoondemontycoondemon
15:24:28  <tycoondemon> yesyesyesyes
15:24:46  <ODM> one yes to many
15:25:09  <Mazur> PBS is also very useful in our current DROP stations, as it allows more trains to pass the final block to a platform simulatenously.
15:25:10  <V453000> no.
15:25:36  <V453000> sure, PBS is a good thing :) but on the other hand makes most newby people play brainless :)
15:25:44  <tycoondemon> truetruetruetrue is still true
15:25:49  <tycoondemon> but truefalse is false
15:25:55  * Mazur cannot disagree with that.
15:26:06  <perk11> V453000: yes, you are right
15:26:11  * Mazur whistles innocently.
15:26:22  <Mazur> If somewhat falsely.
15:26:24  <AlexanderB> anyway.. just got back from a couple months away-time...
15:26:32  <AlexanderB> anything changed much?
15:26:44  <AlexanderB> (and.. is there a game running now? :))
15:26:50  <V453000> for example the ML split 06 I used in psg 180 was fun :D it was able to lag the WHOLE game with bad settings of path_backoff_interval
15:26:53  <tycoondemon> evereyting got a couple of months older :p
15:27:07  <Mazur> Yes, all the trains run backwards now, as the Aussies have taken over.
15:27:34  <perk11> :D
15:27:35  <theholyduck> also we play toyland every game
15:27:43  <Mazur> Upside down.
15:28:27  <tycoondemon> and we dont use signs anymore to state our profress...
15:28:33  <Mazur> And the two below ground levels are new.
15:28:46  <perk11> and train max speed is 19 km/h
15:29:14  <tycoondemon> we now have to pay on a per game basis
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15:29:22  <AlexanderB> lol
15:29:37  <Mazur> Were you around when curved tunnels and bridges were introduced?
15:29:41  <AlexanderB> TL is also 150 if we play aussy rules :P
15:29:57  <AlexanderB> lol, no, those still arent around afaik?
15:30:42  <Mazur> 150?  Amateur, you buy wagons by the 100 in Aussie rules.
15:30:49  <AlexanderB> lol
15:31:14  <Mazur> You should see those ML trains we use.
15:31:28  <AlexanderB>
15:31:29  <Webster> Title: YouTube - Longest train officially in the world (at
15:32:43  <tycoondemon> 7 km :O
15:32:44  <perk11> AlexanderB: very boring video
15:33:12  <tycoondemon> iron ore hoppers :O
15:33:13  <perk11> but train is cool
15:34:35  <V453000> überboring :)
15:35:04  <V453000> its like an endless gif with camera shake :)
15:35:12  <perk11> :)
15:35:14  <Mazur> Only 154 wagons untill the second  engines.
15:35:26  <perk11> Btw what is max train length in openttd?
15:35:45  <planetmaker> pretty long ;-)
15:36:01  <perk11> 255 wagons?
15:36:40  <planetmaker> dunno. try it or google it.
15:37:02  <AlexanderB> it was 100 wagons and 25 loco's but maybe they changed it?
15:37:25  <Vitus> !password
15:37:25  <PublicServer> Vitus: slaved
15:37:58  <PublicServer> *** Game still paused (number of players)
15:37:58  <PublicServer> *** Game unpaused (number of players)
15:38:00  <PublicServer> *** Vitus joined the game
15:38:01  <PublicServer> <Vitus> Hey
15:38:06  <perk11> yes, it's 100
15:38:10  <perk11> too short :D
15:38:30  <AlexanderB> first:
15:38:31  <AlexanderB>
15:38:32  <Webster> Title: YouTube - Snow Plowing without a snow plow (at
15:38:32  <AlexanderB> then:
15:38:37  <AlexanderB>
15:38:38  <Webster> Title: YouTube - Snow Plow Derailment (at
15:38:41  <AlexanderB> failure
15:39:55  <tycoondemon> nice btw that webster states the title of the website
15:40:05  <tycoondemon> is that a standard bot?ore custom programmed?
15:41:18  <perk11> AlexanderB: that's a pitty :(
15:43:39  <AlexanderB> shit happens if you go snowplowing.. (its actually a different train with a real snowplow that crashed..)
15:43:58  <AlexanderB> there was ice in the rails that lifted the trainwheels off the track..
15:44:31  <perk11> :(
15:46:31  <planetmaker> tycoondemon, it's a standard bot. With zillions of plug-ins
15:46:33  <AlexanderB> !version
15:46:33  <PublicServer> AlexanderB: Autopilot AP+ 3.0 Beta (r740:742M)
15:46:42  <planetmaker> !revision
15:46:42  <PublicServer> planetmaker: Game version is r19894
15:46:56  <AlexanderB> ah
15:46:59  <AlexanderB> !download
15:46:59  <PublicServer> AlexanderB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:47:10  <AlexanderB> !download win64
15:47:11  <PublicServer> AlexanderB:
15:47:21  <AlexanderB> :)
15:47:27  <planetmaker> :-)
15:48:26  <theholyduck> AlexanderB, speaking of ploughs
15:48:32  <theholyduck> i dont think theres a single train over here without them
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15:49:59  *** [alt]buster is now known as [com]buster
15:50:40  <theholyduck> yeah, even our sole italian trains have them
15:50:55  <AlexanderB> lol, theres no trains here that have them (well one type has a plough-shaped front 'skirt' but it looks more like aerodynamics then anything..
15:51:09  <theholyduck> so few trains running in norway and so much snow, that its not viable to have ploughing trains
15:51:16  <AlexanderB> with pretty much sums up why 50% of the trains here broke last winter
15:51:18  <theholyduck> every train needs to plough for themself :P
15:51:27  <AlexanderB> with the worst snowfall in west europe in the past 30 years..
15:51:45  <theholyduck> AlexanderB, well, the norwegian aging train system did actually stand up pretty well
15:51:48  <theholyduck> to the -40c
15:51:59  <AlexanderB> lol, the train system here...
15:52:06  <tycoondemon> planetmaker: ah ic
15:52:06  <AlexanderB> its no good in any weather condition
15:52:13  <theholyduck> the only trains with any problems here
15:52:17  <AlexanderB> too hot in the summer, too cold in the winter, square wheels from leaves in teh fall
15:52:28  <theholyduck> are the class 72's
15:52:33  <theholyduck> because they're designed and built in italy
15:52:39  <AlexanderB> lol
15:52:42  <theholyduck> unlike the rest of our stock which is designed and built in norway
15:52:46  <AlexanderB> trust it to italians to make something that breaks
15:52:52  <AlexanderB> all our trains are french..
15:52:55  <AlexanderB> much worse even :P
15:53:18  <theholyduck> AlexanderB, well the problem is that they dont handle the temperatures and uneaven tracks of norway
15:53:24  <AlexanderB> ok...
15:53:28  <theholyduck> so they broke a alot in winter and spring
15:53:44  <theholyduck> spring is the hardest part for trains in norway due to how the ground freezes completely through in the winter
15:53:49  <AlexanderB> here the swithces stick if its too cold outside.. and apparently the trains couldnt handle the snowfall (much more and longer then anytime before..)
15:53:56  <AlexanderB> usually we have 2 or 3 days of snow
15:53:57  <theholyduck> and then when its starts to thaw and
15:54:03  <AlexanderB> this year we suddenly had 3 months
15:54:07  <theholyduck> and the ground under the tracks starts to expand
15:54:15  <theholyduck> which makes riding the train a really bumpy ride
15:54:19  <theholyduck> for a couple of weeks
15:54:20  <AlexanderB> lol, nice
15:54:23  <theholyduck> untill the frost is out
15:54:45  <theholyduck> atleast on parts of the track where the foundation is a bit suboptimal
15:54:57  <AlexanderB> ok..
15:55:05  <AlexanderB> well, the track foundation here is pretty good..
15:55:39  <AlexanderB> its all built on a thick layer of basalt/granite (small) rocks
15:56:56  <theholyduck> is one of the "cooler" norwegian trains
15:56:57  <Webster> Title: NSB Class 93 - Wikipedia, the free encyclopedia (at
15:57:02  <theholyduck> except it sucks
15:57:41  <theholyduck> its cramped, short and a bit noisy
15:57:43  <theholyduck> but it looks cool :P
16:00:48  <AlexanderB> lol, yeah
16:05:35  *** Barbaar has joined #openttdcoop
16:06:18  <Barbaar> !password
16:06:18  <PublicServer> Barbaar: helper
16:06:35  <PublicServer> *** Barbaar joined the game
16:06:36  <PublicServer> <Vitus> Hey
16:06:42  <PublicServer> <Barbaar> heya
16:06:49  <PublicServer> <Mazur> Hi, Barber.
16:07:10  <PublicServer> <Mazur> Hiya, Feats.
16:07:55  <PublicServer> <Mazur> FYI: I'm changing PBS entrances to little stations to block, to see if it'll help client performance.
16:08:26  <PublicServer> <Vitus> Not sure if PBS eats that much
16:08:29  <PublicServer> <Barbaar> ah ok, seems pretty slow yes
16:08:44  <PublicServer> <Vitus> This is still OK :D
16:08:53  <PublicServer> <Vitus> PSG180 had 3000 trains
16:09:11  <PublicServer> <Mazur> Nor am  I, Vitus, but it eats more rthan block, and at little stations block is very much good enough.
16:09:24  <PublicServer> <Vitus> True
16:09:28  <PublicServer> <Mazur> PSG180 had little PBS.
16:09:30  <Barbaar> what about all those PBS in the SML?
16:09:38  <PublicServer> <Vitus> They have to stay
16:09:41  <PublicServer> <Vitus> Penalties
16:09:46  <PublicServer> <Mazur> That's what we'll see.
16:09:47  <AlexanderB> !password
16:09:47  <PublicServer> AlexanderB: dinned
16:09:52  <Barbaar> yeah, but can't we use something else for penalties? Like stations?
16:09:58  <PublicServer> *** AlexanderB joined the game
16:10:04  <PublicServer> <Vitus> Unless you want to use ugly road crossings with missing sprites :P
16:10:31  <wouterr> !password
16:10:31  <PublicServer> wouterr: dinned
16:10:40  <PublicServer> <Vitus> These PBS should use next to nothing of processing power
16:10:41  <PublicServer> *** Wouterr joined the game
16:10:42  <PublicServer> <Mazur> Or waypoints/station with unneccesary titles.
16:11:02  <PublicServer> <Vitus> Yes
16:11:21  <PublicServer> <Vitus> And these PBS don't even call pathfinders, because the way they're built
16:11:28  <PublicServer> <Vitus> (at least I hope :) )
16:11:39  <PublicServer> <Mazur> It' probablh my imagination, but my client already seems to react better.
16:13:04  <PublicServer> <Barbaar> i will try to replace some PBS at the ML bridges
16:13:47  <PublicServer> <Vitus> PBS is not really great choice for double bridges anyways. You only use it when you need prio or you don't have space
16:14:12  <PublicServer> <Barbaar> yeah, normal signals is ok right? Dont even need block
16:14:21  <PublicServer> <Vitus> Eh?
16:14:28  <PublicServer> <Vitus> Normal signals ARE block signals :P
16:14:37  <PublicServer> <Barbaar> uh yeah, i mean pre-sigs
16:14:50  <PublicServer> <Vitus> Yeah, it's OK
16:15:13  <PublicServer> <Vitus> presignals are only useful when you expect slowdowns or something
16:18:22  <PublicServer> <AlexanderB> lost trains
16:18:27  <PublicServer> <AlexanderB> what happened?
16:18:29  <PublicServer> <Vitus> Where?
16:18:54  <PublicServer> <AlexanderB> livestock in <--> transfer 3 line
16:19:17  <PublicServer> <Vitus> They just haven't visited station for long time :P
16:19:22  <PublicServer> <AlexanderB> ok..
16:19:37  <PublicServer> <AlexanderB> and they go nonstop back to their drop point?
16:19:59  <PublicServer> <AlexanderB> or am i misreading the instructions here
16:20:11  <PublicServer> <Vitus> They go through the waypoint (LIVESTOCK IN) and then to the Transfer 3
16:20:19  <PublicServer> *** Combuster joined the game
16:20:23  <PublicServer> <Vitus> Hey combuster
16:20:24  <PublicServer> <AlexanderB> ok, but nowhere else?
16:20:29  <PublicServer> <Vitus> No
16:20:36  <PublicServer> <Vitus> The network takes care of that
16:20:39  <PublicServer> <AlexanderB> ok...
16:20:48  <PublicServer> *** Combuster has left the game (connection lost)
16:20:52  <PublicServer> <AlexanderB> sense this makes none
16:20:56  <PublicServer> <AlexanderB> :P
16:21:10  <[com]buster> Bah, too many vehicles :(
16:21:13  <PublicServer> <AlexanderB>  part of SRO? that was new when i last played..
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16:21:37  <PublicServer> <Vitus> Yeah, the whole thing is self-regulating network
16:22:30  <Vitus> Hmmm, combuster, got any idea why?
16:22:56  <Vitus> PSG180 had 3k trains and was more or less "laggy"
16:23:06  <[com]buster> !info
16:23:06  <PublicServer> [com]buster: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 38768414142  Loan: 0  Value: 38775893978  (T:1336, R:65, P:0, S:0) unprotected
16:23:41  <PublicServer> <Barbaar> maybe those transfer station PBS crosses are very bad
16:24:10  <Vitus> Yeah, we consulted that with Mazur. But I can't believe it eats THAT much
16:24:21  <PublicServer> <Barbaar> PBS on ML bridges are gone now
16:24:58  <PublicServer> <Mazur> Thank you.  They still flow well?
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16:25:07  <PublicServer> <Barbaar> looks good yes
16:25:22  <[com]buster> SML is also nasty for pathfinders
16:25:40  <Vitus> Hmmm, yeah. That could be the cause too
16:25:53  <PublicServer> <Barbaar> too many paths to destination eh
16:26:22  <[com]buster> every join adds another path to the destination
16:26:24  <PublicServer> <Mazur> Well, we can;t change that, they are a base tenet of this network plan.
16:27:36  <Vitus> Hmmm, if we have 6 SMLs along the route to drop... that's at least 64 possible routes for each joining train
16:27:55  <Vitus> Oh well, little bit less :)
16:28:06  <Vitus> I forgot they actually cannot switch more than 3 times
16:28:32  <AlexanderB> still 21 paths
16:28:44  <[com]buster> 3 over 6+3
16:29:21  <AlexanderB> something like that.. i failed that class miserably in highschool :P
16:30:16  <Mazur> Vitus: Some exits have 2 shifts, now.
16:30:22  <Mazur> ;-)
16:30:30  <Vitus> Oh well
16:31:03  <Vitus> I got it down to 42 paths :D
16:31:14  <Vitus> 1 + 6 + 6 over 2 + 6 over 3
16:31:32  <Mazur> Remember: Each trasin can hift down maximum 3 times, if that.
16:31:36  <Mazur> train
16:32:03  <Vitus> train won't shift that only one possibility
16:32:10  <Vitus> train shifts once: 6 possibilities
16:32:15  <Vitus> twice: 6 over 2
16:32:19  <Vitus> three times: 6 over 3
16:33:41  <Mazur> But we agree, many paths.  And additionally all the paths possible at the drop or transfer.
16:33:58  <Mazur> Buit you would have those anyway.
16:34:51  <Vitus> I also found out, that pathfinder is indeed involved even when trains don't have orders... but I can't find any patters in its behaviour :D
16:35:45  <PublicServer> <Wouterr> uh oh transfer 3 is jamming
16:35:50  <hylje> Vitus: entropy
16:36:12  <PublicServer> <Barbaar> uh oh indeed, whole ML blocked
16:36:43  <[com]buster> crap, can't help :(
16:36:46  <PublicServer> <Wouterr> those loading trains taking up platforms arghh
16:37:34  <PublicServer> <Vitus> We got way too many trains there
16:37:53  <PublicServer> <Wouterr> we need a empty train overflow like at tranfer 1 i guess
16:37:56  <PublicServer> <Barbaar> maybe we need to build some overflow here too
16:38:20  <PublicServer> <Vitus> Look
16:38:25  <PublicServer> <Vitus> 4 trains not loading anything
16:38:28  <PublicServer> <Vitus> That can't be right
16:38:33  <[com]buster> Have you considered dedicating plaforms to specific cargoes?
16:38:37  <PublicServer> <Barbaar> coal probably?
16:38:46  <Vitus> Yes, we did.
16:38:55  <Vitus> But it works fine without.
16:39:04  <Vitus> Just someone keeps pumping out trains as I remove them :D
16:39:14  <PublicServer> <Wouterr> not really vitus :) it's jamming now
16:39:23  <PublicServer> *** AlexanderB has left the game (leaving)
16:39:37  <[com]buster> Slap the person who adds trains during jams
16:40:47  <PublicServer> <Vitus> Yeah, too many coal trains
16:40:54  <PublicServer> <Barbaar> seems better now
16:41:32  <PublicServer> <Mazur> Just a momentary rush, then, which may sort itself out.
16:42:11  <tycoondemon> that jam will sort it self out eventually
16:42:21  <tycoondemon> every jam will balance the trains better
16:42:33  <tycoondemon> no need to remove trains
16:42:36  <PublicServer> <Mazur> We hope.
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16:43:12  <tycoondemon> the hub will take on more cargo every year on average
16:43:18  <tycoondemon> industries maxing out
16:43:58  <PublicServer> <Vitus> Yeah, right. Totally jammed SL feeding coal/wood
16:44:19  <PublicServer> <Vitus> Presignals do nothing good here, Mazur.
16:44:32  <PublicServer> <Vitus> That was 2nd train blocking the exit
16:44:39  <PublicServer> <Mazur> Not enough, I agree.
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16:45:04  <PublicServer> <Mazur> But there are of course still lots of PBS around.
16:45:45  <PublicServer> <Vitus> We do not need overflow
16:45:52  <PublicServer> *** Barbaar has left the game (connection lost)
16:46:09  <PublicServer> <Wouterr> well it's half redy if we ever need it :)
16:46:10  <PublicServer> <Vitus> Just our coal feeder got deadlock
16:46:19  <PublicServer> <Vitus> And another
16:46:22  <PublicServer> <Vitus> Mazur...
16:46:25  <PublicServer> <Vitus> Look !here
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16:46:55  <PublicServer> <Mazur> Ah yes, I'll solve it
16:47:19  <PublicServer> <Vitus> You have to make sure trains can get to any platform when you use presignals this way
16:47:51  <PublicServer> <Vitus> Because the train down there sees the green up, the entry signal releases it but it can't get to the top platform
16:48:08  <PublicServer> <Vitus> You can either change it back to PBS
16:48:16  <PublicServer> <Vitus> (which would be better)
16:48:35  <PublicServer> <Mazur> Easier, lazier, yes.
16:48:52  <PublicServer> <Vitus> It wouldn't take that much place :P
16:49:15  <PublicServer> <Vitus> You'd have to move the station at least two tiles to make it work with presignals
16:49:18  <wouterr> ok food time
16:50:38  <PublicServer> <Vitus> This isn't very good solution... you'll probably block the SL from the other side
16:50:49  <PublicServer> <Vitus> Train waits here
16:50:56  <PublicServer> <Vitus> And it might block the tunnel
16:51:03  <PublicServer> <Vitus> And that might block the SL here
16:51:25  <PublicServer> <Vitus> sec
16:51:28  <PublicServer> <Vitus> Got idea
16:53:00  <PublicServer> <Vitus> Hmmm
17:01:48  <Chris_Booth> !passwrod
17:01:51  <Chris_Booth> !password
17:01:51  <PublicServer> Chris_Booth: frocks
17:02:05  <PublicServer> *** Chris Booth joined the game
17:02:13  <PublicServer> <Vitus> Hey
17:02:16  <PublicServer> <Chris Booth> hello
17:02:17  <PublicServer> <Vitus> Mazur, got a while?
17:02:30  *** Tray has joined #openttdcoop
17:02:49  <PublicServer> <Chris Booth> this game is almost finished i think
17:03:00  <PublicServer> <Mazur> One mo, while I look if gthese tunnels aren't my usual dipshit.
17:03:25  <PublicServer> <Vitus> It's pointless to add that much tunnels
17:03:32  <PublicServer> <Vitus> When you have single entry tunnel :P
17:03:58  <PublicServer> <Vitus> But take a look !here
17:04:33  <PublicServer> <Vitus> The first shifter should be moved somewhere here
17:04:55  <PublicServer> <Vitus> Because you give prio even when the train on 2nd line shifts
17:05:21  <PublicServer> <Vitus> Look, this train shifted
17:05:26  <PublicServer> <Vitus> But the topmost train cannot
17:05:31  <PublicServer> <Vitus> Even though it has clear track
17:05:50  <PublicServer> <Mazur> Yes, I see.
17:06:47  <PublicServer> <Mazur> Well, it was 6:50 am by then.
17:06:51  <PublicServer> <Vitus> :P
17:07:08  <PublicServer> <Vitus> Shall I move it then or leave that to you?
17:07:10  *** ralph09 has joined #openttdcoop
17:07:19  <ralph09> !password
17:07:19  <PublicServer> ralph09: frocks
17:07:31  <PublicServer> <Mazur> You do it, hills make me block in my head sometimes.
17:07:37  <PublicServer> <Vitus> OK
17:07:39  <PublicServer> *** ralph_ joined the game
17:08:01  <PublicServer> <Mazur> Prio battle betweeen the necessity to TF amd the rule to minimise ir.
17:08:53  <PublicServer> <Vitus> Oh well :D
17:10:14  <PublicServer> <Mazur> Oh, by the way, that was part of the old shift/join, not mine.  :-))
17:10:27  <PublicServer> *** Chris Booth has left the game (connection lost)
17:10:51  <PublicServer> <Vitus> Oh, then sorry for that.
17:11:03  <PublicServer> <Vitus> But your name was the only one near :P
17:11:04  <PublicServer> <Mazur> No matter, it was most educational.
17:11:29  <PublicServer> <Mazur> Yes, I'm not blaming you, just stating facr.
17:11:50  <PublicServer> *** Wouterr has left the game (connection lost)
17:14:03  <PublicServer> <Mazur> And now you join both exits together, when we wanted them apart.
17:14:14  <PublicServer> <Vitus> I noticed that too
17:14:44  <PublicServer> <Vitus> But there's nothing much I can do about it...
17:15:08  <PublicServer> <Vitus> If one merge cannot merge the train, chances are the second one won't be able to do that either
17:15:11  <PublicServer> <Vitus> due to traffic
17:15:29  <PublicServer> <Mazur> There is, the prio join should connect to line 4 before the 2nd entry entension starts runningg along.
17:15:39  <PublicServer> <Mazur> Ah, in that fashion.
17:15:50  <PublicServer> <Mazur> Well, the prio can go.
17:16:23  <PublicServer> <Vitus> Yeah, won't harm anyone :P
17:16:51  <PublicServer> <Vitus> The 2nd exit at transfer 3 works pretty well
17:17:02  <PublicServer> <Mazur> Then we can movee the 1dt exit in to make room for the prio line of gthe 4th track.
17:17:17  <PublicServer> <Vitus> I'd leave it as it is now
17:17:47  <PublicServer> <Vitus> With the amount of SML, we can be pretty sure that if the train cannot merge, the ML is full at that time
17:17:52  <PublicServer> <Mazur> I would not, it makes all that work this morning when I couldn;t sleep for naught.
17:17:53  <PublicServer> <Vitus> And there's nothing we can do about that
17:21:27  <PublicServer> <Vitus> Wait a sec... you're building another shifter here?
17:21:43  <PublicServer> <Mazur> No, prio, right?
17:21:48  <PublicServer> <Vitus> Look
17:21:57  <PublicServer> <Vitus> The trains travel at same speed
17:22:08  <PublicServer> <Vitus> If one train wasn't able to shift here
17:22:19  <PublicServer> <Vitus> It won't be able to shift here either
17:22:28  <PublicServer> <Mazur> There was more room before.,
17:22:48  <PublicServer> <Mazur> We can make it again by moving other the second exit.
17:22:54  <PublicServer> <Mazur> Inward.
17:23:06  <PublicServer> <Vitus> Look
17:23:30  <PublicServer> <Vitus> We got huge array of shifters around
17:23:35  <PublicServer> <Mazur> If there was no room to join at speed, it'll have to wait.
17:23:43  <PublicServer> <Vitus> So, any traffic will be forced to outmost tracks
17:23:50  <PublicServer> <Mazur> That's the set-up.
17:26:12  <PublicServer> <Vitus> How do you plan to solve the case, when one train is waiting in the prio and second one comes?
17:26:42  <PublicServer> <Mazur> It'll have to wait, too, then. Allthough my second exit has way more waiting room.
17:27:19  <PublicServer> <Mazur> Thusly.
17:27:56  <PublicServer> <Vitus> The prio's quite not long enough
17:28:16  <PublicServer> <Vitus> Got idea
17:28:23  <PublicServer> *** ralph_ has left the game (leaving)
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17:29:58  <PublicServer> <Vitus> This might work pretty well
17:30:20  <PublicServer> <Vitus> Look
17:30:53  <PublicServer> <Mazur> Oh, you stopped it.  I was already looking for hte faulty signal.
17:30:56  <PublicServer> <Vitus> lol
17:30:58  <PublicServer> <Vitus> Yes
17:31:13  <PublicServer> <Vitus> There's problem, though :D
17:32:32  <PublicServer> <Vitus> Let's do a quick test
17:38:25  <PublicServer> <Mazur> Was just an idea.
17:38:37  <PublicServer> <Vitus> Yeah... but I noticed it's not failsafe anymore :/
17:38:55  <PublicServer> <Mazur> That'd be bad.
17:39:26  <PublicServer> <Vitus> And I'm done with it :D
17:39:29  <PublicServer> <Mazur> I just wondered why the seon train would not shift when the track was going to be free.
17:39:47  <PublicServer> <Mazur> second
17:40:16  <PublicServer> <Vitus> We'll just leave it as it is now
17:40:22  <PublicServer> <Mazur> I will.
17:40:51  <PublicServer> <Vitus> I still kind of think that the prio alone would be OK
17:40:55  <PublicServer> <Vitus> But whatever :P
17:41:07  <PublicServer> <Vitus> brb dinner
17:41:10  <PublicServer> *** Vitus has left the game (leaving)
17:41:10  <PublicServer> *** Game paused (number of players)
17:41:15  <Vitus> Oh
17:41:17  <Vitus> :/
17:41:21  <Mazur> No problem.
17:41:30  *** Vitus has quit IRC
17:41:33  <Mazur> I have a book and some TV coming up.
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17:53:40  <Vitus> I'm back...
17:53:42  <Vitus> but on my laptop
17:54:26  <Vitus> !password
17:54:26  <PublicServer> Vitus: staged
17:54:55  <PublicServer> *** Game still paused (number of players)
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17:55:26  <Vitus> Oh... my bro was playing
17:55:38  <PublicServer> *** Kr3mr0l3 has changed his/her name to Vitus
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18:05:36  <KyleS> !dl win32
18:05:36  <PublicServer> KyleS:
18:15:44  <KyleS> !password
18:15:44  <PublicServer> KyleS: khakis
18:16:00  <PublicServer> *** Game still paused (number of players)
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18:16:02  <PublicServer> *** Player has joined spectators
18:16:02  <PublicServer> *** Game paused (number of players)
18:16:15  <PublicServer> *** Player has changed his/her name to KyleS
18:16:26  <PublicServer> *** KyleS has joined company #1
18:16:27  <PublicServer> *** Game unpaused (number of players)
18:16:33  <PublicServer> <Mazur> Hi, KyleS.
18:17:32  <PublicServer> <KyleS> hello
18:18:30  <PublicServer> *** KyleS has left the game (connection lost)
18:18:30  <PublicServer> *** Game paused (number of players)
18:18:42  <KyleS> :(
18:18:52  <KyleS> was trying a different computer
18:18:52  <KyleS> didn't drop as fast :P
18:19:36  <Mazur> I've also aalmost eradicated PBS on small stations, but that hardly helped.
18:20:29  <Razaekal> ...
18:20:44  <KyleS> wat?
18:21:06  <hylje> PBS is eeeeeexpensive
18:21:10  <Razaekal> !password
18:21:10  <PublicServer> Razaekal: khakis
18:21:11  <Mazur> Replaaced it with block signal entrances.
18:21:14  <KyleS> yup
18:21:22  <Mazur> So some say.
18:21:31  <PublicServer> *** Game still paused (number of players)
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18:21:34  <Razaekal> that's true
18:21:51  <Razaekal> PBS should only be used when there's a possibility of multiple trains being in the same signal block
18:22:34  <KyleS> or as a cop out in the transfer stations :-P
18:23:08  <tycoondemon> Cop out?
18:23:14  <Razaekal> tbh, i use it on those small terminus stations myself
18:23:28  <Razaekal> i dunno what it is about this game that makes it lag, tho
18:23:41  <KyleS> probably just the number of trains :/
18:23:42  <hylje> probably a layout that rapes the pathfinder
18:23:47  <KyleS> or that :p
18:24:04  <PublicServer> <Razaekel> only 1326 trains
18:24:11  <PublicServer> <Razaekel> so it's not the number of trains
18:24:23  <KyleS> ah
18:24:25  <PublicServer> <Razaekel> the server can handle up to like 2500 or 3000 trains
18:24:30  <KyleS> oh
18:24:33  <KyleS> i meant for my computer
18:24:35  <KyleS> :p
18:24:39  <KyleS> i don't think it can handle
18:24:39  <PublicServer> <Razaekel> your computer sucks
18:24:42  <KyleS> more than 500 or so trains
18:24:44  <KyleS> oh yes it does
18:24:45  <hylje> use a smaller window
18:24:45  <KyleS> QQ
18:24:50  <tycoondemon> what processor has the server?
18:24:50  <KyleS> i did that
18:24:56  <KyleS> anyways, g2g
18:24:59  <KyleS> ttfn
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18:28:43  <PublicServer> <Mazur> Divný Kunrburk Halt connected.
18:28:59  <PublicServer> <tycoondemon> who is building the overflow at T3?
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18:36:06  <Wouterr> i was tycoondemon
18:36:38  <PublicServer> <tycoondemon> I am contiuning
18:36:42  <Wouterr> but no idea if it's really necesary
18:36:53  <V453000> !password for mee
18:36:53  <PublicServer> V453000: feeder
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18:37:19  <PublicServer> *** X_E_QT_R joined the game
18:37:20  <PublicServer> <X_E_QT_R> hi
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18:38:06  <Wouterr> hi
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18:44:47  <V453000> nice :)
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18:52:09  <PublicServer> <tycoondemon> hmmm, hot to set a conditional order... :S
18:52:38  <PublicServer> <Mazur> Check under the goto pulldown.
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18:54:01  <PublicServer> <tycoondemon> hmmm ... :S
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18:58:58  <PublicServer> <tycoondemon> found it
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19:30:37  <Wouterr> !password
19:30:38  <PublicServer> Wouterr: parole
19:30:49  <PublicServer> *** Wouterr joined the game
19:35:30  <PublicServer> <Wouterr> so how is the overflow going at trans3?
19:42:41  <PublicServer> <Wouterr> hmm coal trains had a strange order
19:42:56  <PublicServer> <tycoondemon> what about it?
19:43:08  <PublicServer> <Mazur> Go via overflow grain/
19:43:17  <PublicServer> <Wouterr> they had an order to go to grain overflow after the drop
19:43:28  <PublicServer> <tycoondemon> :OE:S
19:48:21  <PublicServer> <tycoondemon> :) its working :)
19:48:36  <PublicServer> <Wouterr> yea rankings are going up :)
19:48:54  <PublicServer> <tycoondemon> need to ad livestock and wood
19:49:03  <PublicServer> <Wouterr> just did the wood one
19:49:12  <PublicServer> <tycoondemon> ill do livestock then
19:49:17  <PublicServer> <Wouterr> kk
19:50:15  <PublicServer> <Wouterr> i wonder if it would be possible to let them unload before going to the depot
19:53:23  <PublicServer> <tycoondemon> livestock orders done
19:54:28  <PublicServer> <Wouterr> oh cool i managed to force unload before depot on the wood ones
19:54:58  <PublicServer> <Wouterr> oh i didn't
19:55:01  <PublicServer> <tycoondemon> nice
19:55:10  <PublicServer> <tycoondemon> ow
19:55:12  <PublicServer> <tycoondemon> not nice
19:55:41  <PublicServer> <Wouterr> if the trains need to turn it works, if not it fails
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20:00:22  <PublicServer> <Mazur> HIGNFY.  Bbl.
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20:02:56  <PublicServer> <tycoondemon> maybe a little too many trains...
20:03:05  <PublicServer> <tycoondemon> check the depots
20:03:31  <PublicServer> <Wouterr> yea, maybe :)
20:04:58  <PublicServer> <Wouterr> the waiting goods dropped big with that overflow
20:05:13  <PublicServer> <Wouterr> and trainflow is still ok
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20:15:20  <PublicServer> <Wouterr> vitus here?
20:15:32  <Vitus> Yes
20:15:44  <PublicServer> <Wouterr> look at !blocked
20:15:56  <Vitus> I can't really join the game from laptop though
20:16:12  <PublicServer> <Wouterr> ah ok
20:16:22  <Vitus> What happened?
20:16:46  <PublicServer> <Wouterr> u locked trains on their platform
20:16:59  <PublicServer> <Wouterr> one way exit signals on a roro :)
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20:17:49  <nikat> !password
20:17:49  <PublicServer> nikat: shifty
20:18:41  <Vitus> I'll come in about half hour I hope
20:19:07  <Wouterr> alredy fixed though
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20:19:51  <Vitus> Yeah, I don't even want you to keep that :)
20:19:58  <Vitus> But you can then show me what was wrong
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20:21:51  <PublicServer> *** Wouterr has left the game (leaving)
20:21:51  <PublicServer> *** Game paused (number of players)
20:22:24  <Wouterr> hmm, was there someone left building?
20:23:46  <Wouterr> ok then good night
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20:32:28  <AlexanderB> hm
20:32:32  <AlexanderB> anyone have an ideaq
20:32:36  <gleeb> I do.
20:32:49  <gleeb> My idea is to solve world hunger by terraforming africa.
20:33:02  <gleeb> Unfortunately, the world is low TF.
20:33:31  <AlexanderB> I have a station that is ro-ro and terminus at the same time.. how do I discourage trains that should do terminus from driving on and turning around somewhere else?
20:33:51  <AlexanderB> lol, that would be a good idea :P
20:35:47  <gleeb> AlexanderB: Why is it terminus AND roro?
20:36:24  <AlexanderB> trying to build realistic, and thats how quite a few of the stations in my country are made..
20:36:25  <gleeb> Also, you can't. A train will only turn around as a last resort.
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20:38:47  <AlexanderB> very well, I will employ waypoints and one way signals to make sure the train turns around (but still leaving the track looking the same)
20:38:58  <Vitus> go go [ghost]buster
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20:53:00  <Vitus> !password
20:53:00  <PublicServer> Vitus: rifest
20:53:29  <PublicServer> *** Game still paused (number of players)
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20:53:31  <PublicServer> *** Vitus joined the game
20:53:33  <PublicServer> <Vitus> Hey
20:53:44  <PublicServer> <tycoondemon> boom
21:00:32  <PublicServer> *** Vitus has left the game (connection lost)
21:00:32  <PublicServer> *** Game paused (number of players)
21:00:48  <Vitus> Never mind.
21:00:55  <AlexanderB> ok, i fixed it :)
21:00:57  <Vitus> Going off, good night.
21:01:02  <AlexanderB> all trains now run as intended :)
21:01:03  <AlexanderB> gnite!
21:01:10  *** Vitus has quit IRC
21:13:30  <DJ_Nekkid> dammit! i want pizza
21:13:34  <DJ_Nekkid> and its ... late
21:13:47  <AlexanderB> shops closed?
21:13:50  <DJ_Nekkid> !password
21:13:50  <PublicServer> DJ_Nekkid: warren
21:14:01  <PublicServer> *** Game still paused (number of players)
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21:14:05  <DJ_Nekkid> you arent married are you? :=)
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21:20:54  <AlexanderB`> me? no, student :P
21:30:28  <PublicServer> <DJ Nekkid> what is CL ?
21:33:46  <PublicServer> <DJ Nekkid> us,ps
21:36:51  <AlexanderB`> curve length?
21:36:59  <KenjiE20> @cl
21:36:59  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
21:37:00  <PublicServer> <DJ Nekkid> *how long
21:37:19  <AlexanderB`> lol
21:37:27  *** AlexanderB` is now known as AlexanderB
21:37:49  <KenjiE20> see also: @clcalc
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21:49:14  <PublicServer> <DJ Nekkid> point was ... when its 2330 and you have gone to bed, your wife would probably look at you with a wierd eye if you decided to go out for pizza
21:53:05  <Mazur> DJ_Nekkid, for TL9: 6 in orthogonal directions, 7 diagnonal.
21:53:39  * Mazur just had Spaghetti Carbonara.
21:54:00  <Mazur> Not pizza.  I've not perfected the art of making those myself, yet.
21:54:39  <PublicServer> <DJ Nekkid> homemade or some crappy bag?
21:55:40  <Mazur> Oh, made it myself from scratch, apart from the pasta.  And the bit of mustard I used.
21:55:51  <AlexanderB> im really good at homemade pizza (A)
21:55:55  <AlexanderB> i like cooking..
21:56:06  <PublicServer> <DJ Nekkid> hehe! Well... that is homemade :)
21:56:09  <Mazur> I like eating, ergo, I like cooking.
21:56:21  <PublicServer> <DJ Nekkid> i dont expect people to make their own pasta :)
21:56:34  <PublicServer> <DJ Nekkid> i like eating as well ... good thing my wife LOVES cooking
21:56:35  <AlexanderB> lol, not really, some people only like eating in restaurants or if the wife/mom cooks :P
21:56:47  <PublicServer> <DJ Nekkid> ^^
21:56:56  <Mazur> Neither would I, but if one's a perfectionist, one should.
21:57:16  <KenjiE20> there's being a perfectionist, and OCD
21:57:54  * AlexanderB is a perfectionist.. no ocd :P but i know some people 0:-)
21:58:22  <Mazur> Restaurants always get things wrong, like overcooking the greens.  And you can;t get a decent boile potatoe with old-fashioned gravy.
21:58:35  <Mazur> boiled potato
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22:00:01  <Mazur> Or you get those baked greens.  *yeuch*  Those taste so vile.
22:00:18  <PublicServer> <DJ Nekkid> tomorrow we are gonna make an homemade pizza tho :)
22:00:27  <PublicServer> <DJ Nekkid> i make thebottom, she makes the filling
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22:01:31  <PublicServer> <DJ Nekkid> bottom is gonna be a semi-thin one, with finely chopped black olives, basil, oregano and probably some "fresh" chilly-pepper-mix-grind-thing :)
22:01:42  *** [com]buster has joined #openttdcoop
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22:02:54  <PublicServer> <DJ Nekkid> with a nice spiced up italian sauce on top, with some nice outer filet, some serano/parma ham, cheddar + jarlsberg + norwegia + parmesan + some chillimarinated fetas on top :)
22:03:25  <PublicServer> <DJ Nekkid> and probably some sweet onions and "pinjekjærner"
22:03:31  *** NukeBuster has quit IRC
22:04:07  <PublicServer> <DJ Nekkid> ehm ... cores of ... pinje? :P
22:04:50  <AlexanderB> pijnboompitten
22:04:52  <AlexanderB> lol
22:05:01  <AlexanderB> i have no idea what those are in english either
22:05:15  <PublicServer> <DJ Nekkid> not bad that you understood what i ment tho :)
22:05:15  <Mazur> Pine tree seeds
22:06:08  <AlexanderB>
22:06:09  <Webster> Title: Stone Pine - Wikipedia, the free encyclopedia (at
22:06:10  <AlexanderB> yep
22:07:34  <PublicServer> <DJ Nekkid> btw: i took the liberty of "fixing" the soutn drop, i felt it didnt flow right
22:08:40  <AlexanderB> :) building a bonsai map is fun :)
22:09:00  <PublicServer> <DJ Nekkid> bonzai ma?
22:09:49  <AlexanderB> well like a bonsai tree to a normal tree, a tiny 64x64 map with a full train network compared to the usual huge maps...
22:10:20  <PublicServer> <DJ Nekkid> how full can a 64 map be?
22:10:29  <PublicServer> <DJ Nekkid> i mean, thats about the size of a large city
22:10:55  <AlexanderB> lol, yeah, or one 4 way crossing on the coop server :P
22:11:19  <AlexanderB> I now have 5 train stations and a multipoint to multipoint network
22:12:27  <Razaekal> 64x64 is too damn small
22:12:31  <AlexanderB> I'll put a savegame somewhere when its a little more.. "done"
22:12:43  <AlexanderB> not too damn small, its just another challenge :)
22:14:23  <PublicServer> <DJ Nekkid> i wonder ... what would chris sawyer say if he saw, for exaple, this game/save
22:14:27  <Razaekal> it's too damn small, end of discussion
22:15:50  <PublicServer> <DJ Nekkid> omg, at max zoomout does this map use about 13% of my cpu
22:15:55  <gleeb> That's what she said!
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22:16:32  <PublicServer> <DJ Nekkid> but hmm...
22:16:43  <PublicServer> <DJ Nekkid> its a I7 ... thats 4 cores, with 2 threads each
22:16:51  <PublicServer> <DJ Nekkid> i.e. it use 100% of one core?
22:17:01  <Mazur> 102% here.
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22:19:40  <AlexanderB> oops
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22:26:31  <Phazorx> DJ_Nekkid: ever heard of single thread or non parallelized tasks?
22:26:40  <Phazorx> such as 99% of windows applications
22:26:59  <AlexanderB> lol, yeah
22:27:04  <Phazorx> whoch totaly could not care less about how many cores/cpus you have since the can only use one?
22:27:21  <AlexanderB> at least, such as 99% of windows applications that started life before 2004
22:27:32  <Phazorx> 100/8 = 12.5 and since microsoft cant count - 13
22:27:56  <Phazorx> AlexanderB: still...most programs that strart even now are not threaded
22:28:16  <AlexanderB> i know, only those that do serious work, like rendering and server apps..
22:28:42  <Phazorx> serwer apps in most cases do not even consider windows as suitable platform to start with :)
22:28:46  <AlexanderB> SMP has been around since.. 1999 and thats when mutithread apps for people who have too much money started appearing :p
22:29:33  <PublicServer> <DJ Nekkid> exactly ... 100/8 = ~13
22:29:34  <AlexanderB> could be, but theres a windows multithread alternative for pretty much every *nix packager
22:29:52  <AlexanderB> package
22:29:57  <Phazorx> AlexanderB: i doubt that
22:30:22  <Phazorx> and DJ_Nekkid you are xpulimitted if you see 13% - that was my point
22:30:32  <Phazorx> *cpu limitted
22:30:41  <PublicServer> <DJ Nekkid> yup...
22:31:05  <PublicServer> <DJ Nekkid> sad really, a laptop that costs 2000€, and openttd can "stall" it
22:31:10  <PublicServer> <DJ Nekkid> atleast one core :P
22:31:17  <Phazorx> buy a good laptop
22:31:23  <Phazorx> thatr has power rather than... cores :)
22:31:59  <Phazorx> anything more than dual core for a laptop REALLY makes zero sence in my point of view
22:32:03  <PublicServer> <DJ Nekkid> I7 were the only option :)
22:32:14  <AlexanderB> it doesnt get much better then overclocked core i5/7 atm
22:32:16  <Phazorx> well my laptop have i2c
22:32:29  <Phazorx> AlexanderB: syntetic test only
22:32:42  <PublicServer> <DJ Nekkid> I7 Q820 or what its called this cpu
22:33:02  <tycoondemon> CPU: Intel Core i7 920
22:33:06  <PublicServer> <DJ Nekkid> 4gb ram, Nvidia N260 (?) gpu
22:33:16  <Phazorx> most single core apps will work better on my 7 year old barton 3.2GH than on this ic2 2.4 or on any new i7 2.0ghz
22:33:21  <AlexanderB> afaik latest rev. core i5 has one of the highest trougputs per mhz.. and clocks to record speeds too..
22:33:31  <AlexanderB> a p4 will never be faster in single core apps
22:33:38  <AlexanderB> neither will c2d
22:34:04  <AlexanderB> and i highly doubt anything amd makes will either, they're much better at low energy consumption and good pricing
22:34:21  <Phazorx> the thing i they add cores but loose speed per core
22:34:29  <AlexanderB> not very much tho...
22:34:47  <Phazorx> enough to see no improvement overall for single core apps :)
22:34:49  <AlexanderB> i5 does way more cycles per core per clock then a p4 (or a pentium D (dual p4) for that matter)
22:34:58  <Phazorx> err... no
22:35:02  <AlexanderB> and the silicon hard limit of about 4 ghz on normal cooling still applies
22:35:15  <Phazorx>  cycle = operation per second
22:35:20  <Phazorx> more GHZ = more cycles
22:35:35  <AlexanderB> can do more steps of the processing per clock cycle..
22:35:39  <AlexanderB> thats what i meant..
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22:36:12  <Phazorx> particular steps in specific circumstances
22:36:29  <PublicServer> <DJ Nekkid> btw, are anyone of you familiar with the brand "Clevo" ?
22:36:46  <Phazorx> DJ_Nekkid: that's whitebox ibm
22:36:54  <Phazorx> well whitebox lenovo now
22:37:15  <PublicServer> <DJ Nekkid> whitebox?
22:37:24  <AlexanderB> same product, no fancy brand name
22:37:29  <Phazorx> and they make portables for hp/dec/compaq too
22:37:56  <PublicServer> <DJ Nekkid> well, this is a Clevo W860
22:38:02  <Phazorx> DJ_Nekkid: about 3 years ago when i was sort of involved in "portables" related business
22:38:16  <Phazorx> there was 6 factories in the world making hardware for laptops
22:38:32  <Phazorx> so these 6 makers created same laptops for ~120 brands
22:38:42  <PublicServer> <DJ Nekkid> yea, i know... its been like that for ages heavent it
22:39:05  <PublicServer> <DJ Nekkid> a CD-ROM were only as good as its ... ehm ... they were all equal :)
22:39:07  <Phazorx> quite possibly i dont know history detailed
22:39:23  <PublicServer> <DJ Nekkid> it were marely the front cover that were different
22:39:38  <PublicServer> <DJ Nekkid> i rememver so well
22:39:39  <Phazorx> but clevo is a native brand of one of taiwanes factory
22:39:59  <PublicServer> <DJ Nekkid> i had baught a 16x hitatchi or something CD-burner
22:40:02  <Phazorx> same factory supplies ibm/lenowo, acer, hp, compaq, dec
22:40:15  <PublicServer> <DJ Nekkid> and a friend of mine had baught a plextor 16x
22:40:22  <PublicServer> <DJ Nekkid> did cost more then twice as much
22:40:32  <PublicServer> <DJ Nekkid> but it turned out, it were the same hardware.
22:40:40  <AlexanderB> lol yeah..
22:40:42  <Phazorx> hitachi branded CD most like TSC or Matsushita
22:40:44  <PublicServer> <DJ Nekkid> even that plastic cover were interchangeable
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22:41:24  <PublicServer> <DJ Nekkid> i dont remember exactly the brand, but it were some "unknown" chap stuff
22:41:24  <Phazorx> well same design ;)
22:41:45  <Phazorx> i think there are very few optical drive makers as well
22:42:10  <Phazorx> whic is VERY visible when you try to find recent firmware
22:42:18  <Phazorx> and same one goes for hundreds of drives
22:42:23  <PublicServer> <DJ Nekkid> yup... especially the laser/pickup
22:42:24  <AlexanderB> lol
22:42:54  <PublicServer> <DJ Nekkid> a friend of mine work in a pioneer service center
22:43:35  <PublicServer> <DJ Nekkid> and even my top notch DJ cdplayers have the cheapest pickup, and they almost never have to change them, cause they are so sturdy
22:43:44  <PublicServer> <DJ Nekkid> and this is a CD-player to around 2000€
22:44:02  <PublicServer> <DJ Nekkid> atleast 1500
22:44:07  <Phazorx> makes you thing what exactly yu pay the money for aside of the name
22:44:50  <PublicServer> <DJ Nekkid> 50% of the price is probably RnD
22:45:25  <Phazorx> depends on how much you pay
22:45:31  <Phazorx> probably 80 to 98%
22:45:44  <PublicServer> <DJ Nekkid> the market for DJ cdplayers arent exactly huge
22:46:00  <Phazorx> oh i didnt see rnd sory
22:46:19  <Phazorx> there is notr much rnd per say... it's more of picking right marketing move
22:46:47  <Phazorx> hifi laser guided LPs are exactly 1% better than lofi ones and cost exactly 9 times more
22:47:11  <Phazorx> the only reason for their existance i demand
22:47:15  <Phazorx> *is
22:47:21  <PublicServer> <DJ Nekkid> if i would guess, pioneer probably can sell around 50k units world wide in the lifetime of a CD-player
22:47:53  <PublicServer> <DJ Nekkid> there is only ONE turntable, and that is Technics 1210 mk2 :)
22:48:31  <Phazorx> you know that technics, pionreer and asus are same thing right?
22:49:00  <AlexanderB> in the sime time asus/(tsstcorp) can sell 100 times more identical optical drives...
22:49:02  <PublicServer> <DJ Nekkid> if there is a nuclear war and the earth gets blown up, the only things aliens who visit here in a few hundred years will find is Technics MK2 LP-players, and probably some russian made airplane or something :)
22:49:09  <AlexanderB> at 5% the price
22:49:24  <PublicServer> <DJ Nekkid> never heard about asus in the DJ-buisniss
22:49:35  <AlexanderB> well.. not dj, more like computer opticals
22:49:53  <Phazorx> DJ_Nekkid: it is same company that ons thesebrands
22:49:56  <AlexanderB> theres some insane expensive pc opticals as well
22:50:07  <Phazorx> and harware is made by TCS/TMC
22:50:15  <Phazorx> *TSC
22:50:16  <DJ_Nekkid> iirc does panasonic own Technics
22:50:34  <Phazorx> more like pana is one more brand on the list :)
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22:52:32  <DJ_Nekkid> enough trains for today
22:52:51  <DJ_Nekkid> unless anyone of you guys were doing anything?
22:53:18  <Phazorx> i was goin t bed actualy :)
22:54:04  <DJ_Nekkid> ive been in bed all day :) Sickleave with a bad back
22:56:39  <Phazorx> get well soon then!
22:57:18  <DJ_Nekkid> im getting better luckily :)
22:57:21  <DJ_Nekkid> but hmmmmmmm
22:57:23  <DJ_Nekkid> im wondering...
22:59:45  <AlexanderB> wondering what?
22:59:52  <DJ_Nekkid> subway tracks :)
23:00:23  <AlexanderB> would be nice, as would underground trainstations and multilayer trainstations..
23:00:37  <DJ_Nekkid> would it be possible to add buildings as catenary? :)
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23:02:12  <DJ_Nekkid> so that it atleast LOOKS like a subway
23:02:18  <AlexanderB> lol
23:02:23  <AlexanderB> i dont know..
23:02:27  <AlexanderB> probably not
23:02:37  <DJ_Nekkid> i actually think probably...
23:02:39  <AlexanderB> maybe you can make a grf for rails that look like buildings?
23:02:52  <DJ_Nekkid> problem is
23:03:04  <DJ_Nekkid> engines are drawn on top of the rails
23:03:09  <DJ_Nekkid> but underneeth the catenary
23:03:38  <AlexanderB> and the catenary is part of the rail sprite code?
23:03:52  <AlexanderB> so if you replace the catenary with buildings.. you'd have a tunnel?
23:04:12  <DJ_Nekkid> yea...
23:04:17  <DJ_Nekkid> atleast it would look that way
23:04:44  *** Phazorx has left #openttdcoop
23:05:13  <Chris_Booth> what would look nice is fake elevated rail
23:05:38  <DJ_Nekkid> f00bar did make fake elevated trams
23:05:46  *** Cameron has joined #openttdcoop
23:05:56  <Cameron> hello?
23:06:03  <DJ_Nekkid> hi james :)
23:06:03  <Chris_Booth> hi how
23:06:33  <Cameron> does anyone know where I can get ecs vector beta 6?
23:06:46  <Cameron> *vetcor's
23:06:58  <Cameron> *vector's
23:07:03  <DJ_Nekkid> bananas?
23:07:09  <Cameron> done
23:07:17  <DJ_Nekkid> Geroges homepage?
23:07:23  <Cameron> checked
23:07:42  <Cameron> grf crawler has b5
23:08:01  <DJ_Nekkid> then they probably arent released yet
23:08:22  <Cameron> well how did citybuildergames get them?
23:08:30  <Chris_Booth> check the ecs vectors website
23:10:44  <Cameron> done
23:11:06  <AlexanderB> anyway..
23:11:07  <AlexanderB> im off
23:11:10  <AlexanderB> gnight :)
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23:11:16  <Cameron> gn
23:12:25  <DJ_Nekkid> beta5 is the latest on his webpage
23:12:36  <Cameron> yea
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