Config
Log for #openttdcoop on 8th June 2010:
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00:23:36  <KyleS1> !password
00:23:36  <PublicServer> KyleS1: brazen
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05:11:04  <zlw> Hello?
05:11:43  <zlw> !password
05:11:43  <PublicServer> zlw: clumps
05:12:06  <PublicServer> *** Game still paused (number of players)
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05:12:10  <PublicServer> <0zlw> Hello?
05:12:13  <PublicServer> <0zlw> Tycoon?
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06:05:33  <Mark> hiya
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06:41:43  <Gravestoned> !password
06:41:43  <PublicServer> Gravestoned: vexing
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08:34:57  <zlw> Hello?
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08:38:52  <theholyduck> zlw, yo?
08:40:28  <zlw> Hi
08:41:00  <zlw> !password
08:41:00  <PublicServer> zlw: parsec
08:41:05  <zlw> How are you?
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09:07:56  <desrik> is there a way to buyout a players company?
09:11:32  <Ammler> desrik: #openttd :-)
09:11:57  <Ammler> and don't crosspost :-P
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09:26:57  <tycoondemon> !password
09:26:57  <PublicServer> tycoondemon: soloed
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09:27:12  <ralph_> !password
09:27:12  <PublicServer> ralph_: soloed
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09:27:56  <PublicServer> <ralph> hi
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09:33:34  <Mazur> Hi.
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09:55:44  <Chris_Booth> !screen
09:55:44  <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
10:03:09  *** Tyler has joined #openttdcoop
10:03:38  <Tyler> @quickstart
10:03:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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10:26:32  <Tyler> Hello everone, this is my first time here and I'm really impressed with the stuff on openttdcoop.org so I thought I must check this out.
10:26:59  *** Gravestoned is now known as Yso
10:27:56  <Yso> Hi Tyler. Welcome.
10:30:53  <Tyler> Thanks
10:31:19  <Tyler> I'm reading up on the guides...
10:35:52  <Yso> Well, they are a good read, but if you got questions i might not be able to help you, i just got here yesterday
10:37:03  <Tyler> I think i'm going to spectate for a while and get a feeling for how things work here, I've never built this complex networks...
10:37:57  <Tyler> !password
10:37:57  <PublicServer> Tyler: indoor
10:38:46  <Yso> me neither, but there is still enough simple stuff left
10:39:03  <PublicServer> *** Game still paused (number of players)
10:39:04  <PublicServer> *** Tyler joined the game
10:40:51  <Yso> hm... what did i see yesterday...
10:40:55  <Yso> !unpause
10:40:55  <PublicServer> Yso: you must be channel op to use !unpause
10:40:59  <Yso> ah ke
10:41:35  <Yso> join the company Tyler, that makes the game unpause
10:41:35  <planetmaker> !playercount
10:41:35  <PublicServer> planetmaker: Number of players: 3
10:41:43  <planetmaker> Yso, join ... ^
10:41:50  <PublicServer> <Tyler> Ok
10:41:55  <PublicServer> *** Tyler has joined company #1
10:41:55  <PublicServer> *** Game unpaused (number of players)
10:42:08  <PublicServer> <Tyler> This is scary =)
10:42:19  <planetmaker> why? :-)
10:42:38  <PublicServer> <Tyler> It's huge
10:42:47  <PublicServer> <Tyler> This seems like really fun!
10:43:34  <Yso> is it ok to free up some trains by deleting some which are in overflow depots (there is an overflow with ~10 trains in it)
10:43:37  <planetmaker> Once I found this bunch of people I didn't really play elsewhere ;-)
10:43:58  <planetmaker> Yso, that depends :-)
10:44:08  <planetmaker> If it's a self-regulating network it is quite fine to have them there
10:44:18  <planetmaker> unless they're stopped
10:44:34  <planetmaker> But stopped trains don't hurt too much, if they're gonna be used a bit later anyway
10:44:39  <planetmaker> (I cannot join right now)
10:44:41  <PublicServer> <Tyler> Ok
10:45:16  <planetmaker> look for !! NETWORK PLAN !!
10:45:34  <planetmaker> it'll describe roughly the layout of what is planned and other conditions which shall be met
10:45:41  <PublicServer> <Tyler> I guess replacing old vehicles is a good thing for me to do right now?
10:45:45  <planetmaker> We usually vote on a plan before we build
10:46:01  <planetmaker> Tyler, old vehicles don't need replacement - they don't break down here ;-)
10:46:10  <Mazur> Yso: That station needs those trains usualoloy, you've evidently jsut seen a low ppoint in the production of those forests.
10:46:32  <PublicServer> <Tyler> Aha, ok, I'll just turn off  the messages then :)
10:46:58  <planetmaker> yeah, makes sense
10:46:59  <Mazur> Tyler: If you'd activate a replace, most likely the whole network would get into a gordian knot.
10:47:22  <V453000> hi :) nic eto se new faces ... please dont tweak the train counts much, I have tried to balance traffic just as we need
10:47:32  <PublicServer> <Tyler> Ok, good thing I asked then
10:47:40  <V453000> always good to ask :)
10:47:54  <Mazur> 800 trains ago someone accidently activated a service call for all trains.  It took a lot of effort to get things going again.
10:47:55  <planetmaker> it's about coop. Thus it's always good to ask if one wants to change something existing ;-)
10:48:02  <planetmaker> !info
10:48:03  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 12406041086  Loan: 0  Value: 12411494662  (T:1827, R:24, P:0, S:0) unprotected
10:48:07  <planetmaker> :-O
10:48:10  <V453000> only 27?
10:48:16  <Mazur> Maaybe even a thousand trains ago.
10:48:23  <V453000> someone deleted them :(
10:48:27  <V453000> there were 1850
10:48:38  <planetmaker> !trains 1900
10:48:39  <PublicServer> *** planetmaker has set max_trains to 1900
10:48:44  <Yso> Mazur: coalmines in the northeast, there is quite a queue
10:49:04  <V453000> !password
10:49:05  <PublicServer> V453000: indoor
10:49:10  <V453000> planetmaker: careful :D
10:49:16  <PublicServer> *** Mazur joined the game
10:49:24  <V453000> we did some expansions though
10:49:24  <PublicServer> *** V453000 joined the game
10:49:28  <V453000> so 1900 np
10:50:08  <Yso> Mindchurch Coal 1
10:53:27  <PublicServer> <V453000> first note: dont add more farm trains
10:53:30  <PublicServer> <V453000> that would jam us up
10:53:44  <PublicServer> <V453000> nobody did, I just inform :)
10:55:50  <Yso> i see smo adding an overflow depot, how is that done?
10:56:08  <PublicServer> <V453000> depends how you want it :)
10:56:19  <PublicServer> <V453000> my blog article on overflows could help you out there a bit
10:56:38  <Yso> thx :) i'll have a look
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11:05:35  <gr00vy> !password
11:05:35  <PublicServer> gr00vy: knolls
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11:06:58  <PublicServer> <V453000> hi groovy
11:07:02  <PublicServer> <V453000> how is citybuilding :p
11:07:03  <PublicServer> <gr00vaLisTic> hi V453000
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11:07:30  <PublicServer> <gr00vaLisTic> "missing" would be the right word i think
11:07:47  <PublicServer> <gr00vaLisTic> i don't have too much time for ottd the last weeks
11:10:46  <PublicServer> <Mazur> Damn, why doesn't it work...  My brain must still be asleep.
11:10:56  <PublicServer> <Tyler> This game is too big for my laptop, I have to come back when I'm at my stationary computer, See you!
11:11:03  <PublicServer> <V453000> Mazur: need help?
11:11:05  <PublicServer> <Mazur> Mindchurch Coal 1
11:11:15  <PublicServer> <V453000> xD
11:11:16  <PublicServer> <V453000> xD
11:11:17  <PublicServer> <Mazur> Overflow.
11:11:29  <PublicServer> <V453000> you will kill me when I show you
11:11:36  <PublicServer> <Mazur> If you wish.
11:11:41  <PublicServer> <Mazur> :-)
11:11:50  <PublicServer> *** Tyler has left the game (connection lost)
11:11:56  <PublicServer> <Yso> no presignal?
11:12:03  <PublicServer> <Mazur> Still doesn't tell me why.
11:12:03  <PublicServer> <V453000> of course :(
11:12:18  <PublicServer> <V453000> you wan to release trains into the station even when all bays are full
11:12:23  <PublicServer> <V453000> so why entry signal :)
11:12:37  <PublicServer> <Mazur> There are supposed to be block signals in the depot, but not an exit signal?
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11:12:53  <PublicServer> <V453000> who says anything about exit :)
11:12:57  <Yso> i thought that the depot has a builtin combosignal
11:13:05  <PublicServer> <V453000> it does
11:13:13  <PublicServer> <Mazur> Combo signal should do.
11:13:34  <PublicServer> <V453000> Mazur: you had entry signal "here"
11:13:39  <PublicServer> <Mazur> I know.
11:13:46  <PublicServer> <V453000> well why would you do tha
11:14:00  <PublicServer> <V453000> you want the train to actually enter the depot even when the combo is red
11:14:05  <PublicServer> <Mazur> And with a green combo signal into hte depot, it would lure trains there.
11:14:07  <PublicServer> <V453000> but because it is red, it will not leave the depot
11:14:18  <PublicServer> <V453000> Mazur: no
11:14:23  <PublicServer> <V453000> there isnt a green combo in the depot
11:14:32  <PublicServer> <V453000> it only applies to releasing trains
11:14:48  <PublicServer> <V453000> otherwise depots would be a good presignal logic breaker :p
11:14:54  <PublicServer> <Mazur> The exit combo would be red, but no green extry combo, when there's no train trying to exit?
11:15:07  <PublicServer> <Mazur> entry
11:15:20  <PublicServer> <V453000> just see for yourself how it behaves
11:15:21  <PublicServer> <Mazur> 'k.  Let's see i9f I can remember that.
11:15:46  <PublicServer> <Mazur> Yes, I see it, I just didn't believe it.
11:15:51  <PublicServer> <V453000> xD
11:15:55  <PublicServer> <V453000> you dont believe me¨?
11:15:58  <PublicServer> * V453000 sad
11:16:12  <PublicServer> <Mazur> Could have sworn the way I set it up worked.
11:16:29  <PublicServer> <Mazur> No, I believe you, I just don't believe the depot.
11:16:42  <PublicServer> <V453000> xD
11:17:12  <PublicServer> <Mazur> Could have sworn I'd seen it work the way I set it up.
11:17:23  <PublicServer> <V453000> no :)
11:17:30  <PublicServer> <Mazur> That is evident.
11:17:35  <PublicServer> <V453000> well it could work
11:17:39  <PublicServer> <V453000> in one very special case
11:17:42  <PublicServer> <V453000> imagine:
11:17:48  <PublicServer> <gr00vaLisTic> V453000: look at "dirty crap /V453000"
11:17:54  <PublicServer> <V453000> there are 2 out of 3 platforms taken
11:18:03  <PublicServer> <Mazur> by John Lennon.
11:18:06  <PublicServer> <V453000> and the train is released there to seek the 3rd
11:18:12  <PublicServer> <V453000> but
11:18:15  <PublicServer> <V453000> at the same point in time
11:18:20  <PublicServer> <V453000> one of these 2 full leaves
11:18:29  <PublicServer> <V453000> that way the incoming train could be forced into depot
11:18:36  <PublicServer> <V453000> but that is very minor probability
11:19:22  <PublicServer> <Mazur> Anyway, I can't kill you, you beat me to it. I'm a ghost.
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11:19:47  <PublicServer> <V453000> oh true
11:26:59  <PublicServer> <V453000> Yso: you got some notes on that station
11:27:32  <PublicServer> <Yso> thx
11:27:43  <PublicServer> <V453000> if you wanted some reasons, just ask :)
11:27:53  <PublicServer> *** gr00vaLisTic has left the game (leaving)
11:28:32  <Yso> gotta read up on PBS first ^^
11:28:48  <PublicServer> <V453000> it makes no sense there to use PBS :)
11:29:27  <PublicServer> <V453000> 1900 \o/
11:30:00  <PublicServer> <V453000> psg 131 record is goin down
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11:30:58  <PublicServer> <Mazur> Whihc rrecord is that?
11:31:06  <PublicServer> <V453000> 2000 trains
11:31:15  <PublicServer> <V453000> but unfairly, on double sized map than this
11:31:22  <PublicServer> <Mazur> I thought there was a 3000 train record?
11:31:31  <Yso> i just wanted to make sure that the train cant leave in the wrong direction (in case i made a mistake)
11:31:36  <PublicServer> <V453000> that one has its own category, logic nets
11:31:42  <PublicServer> <Mazur> Ah.
11:31:50  <V453000> @records
11:31:50  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
11:32:25  <PublicServer> <V453000> Yso: normal signals are oneway too
11:32:43  <PublicServer> <Mazur> Unless you place them in both directions.
11:33:04  <PublicServer> <Mazur> Mr. Obvious strikes again!
11:33:11  <Yso> :)
11:33:13  <Yso> k
11:35:28  <PublicServer> <V453000> the 180 series games are really good imo
11:35:39  <PublicServer> <Mazur> Makes me wonder, though, why this game is still running easy, when hte last game, with fewer trains, so many people had trouble.  Just those PBS SMLs?
11:35:41  <PublicServer> <V453000> this is the third one that could be considered cool
11:36:00  <PublicServer> <V453000> Mazur: PBS SMLs?
11:36:14  <PublicServer> <Mazur> SML with PBS penalties.
11:36:23  <PublicServer> <V453000> that makes no cpu usage afaik
11:36:29  <PublicServer> <Mazur> Instead of for instance station penalties.
11:36:55  <PublicServer> <Mazur> Oh, I keep hearing people about the CPU load of PBS.
11:37:01  <PublicServer> <V453000> yes
11:37:05  <PublicServer> <V453000> that is true indeed
11:37:12  <PublicServer> <V453000> but not the backwards ones I believe
11:37:23  <PublicServer> <Mazur> But not enough to make that difference?
11:37:26  <PublicServer> <V453000> because these dont reserve any paths for the passing train I think
11:37:27  <PublicServer> <Mazur> Ah, ok.
11:37:42  <PublicServer> <V453000> you were in game 180?
11:37:47  <PublicServer> <Mazur> Nope.
11:38:03  <PublicServer> <V453000> there just the PBS mad ML Split 06 was able to totally devastate the lag :D
11:38:12  <PublicServer> <V453000> with wrong settings of PBS
11:38:13  <PublicServer> <Mazur> Joi0ned in the final part of the last toyland.
11:38:18  <PublicServer> <V453000> (short path backoff interval)
11:38:20  <PublicServer> <V453000> ye
11:41:13  <theholyduck> V453000, what other ones were cool?
11:41:25  <theholyduck> i'm partial to my first game since the 140's
11:41:27  <theholyduck> 181
11:41:34  <PublicServer> <V453000> 180, 181 and now 186
11:42:03  <PublicServer> <V453000> and the other games werent bad at all
11:43:26  <PublicServer> <Mazur> Those forest stations really eat up trains.
11:43:41  <PublicServer> <V453000> sure
11:43:57  <PublicServer> <V453000> now lets wait and see how our net works
11:44:09  <PublicServer> <Mazur> Or not works.
11:44:27  <PublicServer> <V453000> its quite funny how even 50 trains can be enough to jam the place
11:44:36  <PublicServer> <V453000> with 1800 train already
11:44:47  <PublicServer> <Mazur> Yes.
11:45:18  <PublicServer> <V453000> hmm
11:45:35  <PublicServer> <V453000> when I look at the plan, I see only about a few connections kept their size :d
11:45:52  <PublicServer> <V453000> but where would be the fun without expanding \o/
11:48:16  <PublicServer> *** Yso has joined spectators
11:48:50  <theholyduck> 181 was fun even if it had a lot of issues
11:49:01  <theholyduck> and i don't think there was many tiles of the originally laid tracks remaining
11:49:02  <theholyduck> at the end of it
11:49:08  <PublicServer> <V453000> the first and las issue was that it was chaos
11:49:16  <theholyduck> V453000, which also was awesome
11:49:20  <theholyduck> and it turned out pretty well
11:49:25  <theholyduck> eventually
11:49:30  <theholyduck> after all the rebuilds upon rebuilds
11:49:30  <PublicServer> <V453000> yes only because SmatZ came and fixed all days
11:49:32  <theholyduck> and diversions :P
11:49:42  <theholyduck> V453000, i made some of the gigant bypasses
11:49:45  <theholyduck> aswell
11:49:50  <theholyduck> but yeah, SmatZ made omst
11:49:52  <theholyduck> ost
11:49:53  <theholyduck> *most
11:49:56  <PublicServer> <V453000> but at the time first people agreed to archive it, it was in shambles
11:50:18  <PublicServer> <V453000> mostly because everyone went like hm chaos, I dont have to build properly nor using brain, do I?
11:51:13  <PublicServer> <V453000> which is the way why chaos is banned
11:51:43  <PublicServer> <V453000> and for example, this map isnt very different from it (in the structure of network)
11:51:58  <PublicServer> <V453000> in result
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11:53:41  <PublicServer> <V453000> ook
11:53:42  <PublicServer> <V453000> im off
11:53:46  <PublicServer> *** V453000 has left the game (leaving)
11:53:47  <PublicServer> *** Game paused (number of players)
11:53:59  <V453000> l8r
11:57:38  *** Wouterr has joined #openttdcoop
11:57:42  <Wouterr> !password
11:57:42  <PublicServer> Wouterr: sobers
11:57:48  <Wouterr> hi
11:57:49  <PublicServer> *** Game still paused (number of players)
11:57:49  <PublicServer> *** Game unpaused (number of players)
11:57:51  <PublicServer> *** Wouterr joined the game
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12:14:47  <FiCE> !info
12:14:47  <PublicServer> FiCE: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 12727832085  Loan: 0  Value: 12736666532  (T:1900, R:24, P:0, S:0) unprotected
12:24:33  <PublicServer> *** Wouterr has left the game (connection lost)
12:24:33  <PublicServer> *** Game paused (number of players)
12:28:01  *** perk11 has quit IRC
12:37:42  <PublicServer> *** Mazur has left the game (leaving)
12:41:09  <Ammler> !server_status
12:41:09  <PublicServer> Ammler:  14:41:07 up 392 days, 30 min,  0 users,  load average: 1.09, 1.18, 1.77
12:41:10  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.7%ni, 71.0%id,  3.3%wa,  0.0%hi,  0.1%si,  0.0%st
12:41:10  <PublicServer> Ammler: 16535 openttd   25  10 49448  26m 4420 S    0  1.3   2371:08 ./openttd -c opentt
12:41:19  <Ammler> !unpause
12:41:19  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
12:41:23  <Ammler> !server_status
12:41:23  <PublicServer> Ammler:  14:41:21 up 392 days, 31 min,  0 users,  load average: 0.85, 1.12, 1.74
12:41:23  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.7%ni, 71.0%id,  3.3%wa,  0.0%hi,  0.1%si,  0.0%st
12:41:24  <PublicServer> Ammler: 16535 openttd   25  10 49448  26m 4420 S    0  1.3   2371:08 ./openttd -c opentt
12:41:28  <Ammler> hmm
12:41:57  <Ammler> !date
12:41:57  <PublicServer> Ammler: 30 Nov 2310
12:42:01  <Ammler> !date
12:42:01  <PublicServer> Ammler: 30 Nov 2310
12:42:15  <Ammler> !unpause
12:42:15  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
12:42:21  <Ammler> !auto
12:42:21  <PublicServer> *** Ammler has enabled autopause mode.
12:42:25  <Ammler> !rcon unpause
12:42:25  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
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14:08:07  <Wouterr> !players
14:08:08  <PublicServer> Wouterr: Client 969 is tycoondemon, a spectator
14:26:13  <Chris_Booth> !password
14:26:13  <PublicServer> Chris_Booth: tapped
14:27:23  <PublicServer> *** Chris Booth has left the game (connection lost)
14:27:24  <PublicServer> *** Game still paused (number of players)
14:28:26  <PublicServer> *** Chris Booth has left the game (connection lost)
14:28:26  <PublicServer> *** Game still paused (number of players)
14:29:13  <Chris_Booth> !password
14:29:13  <PublicServer> Chris_Booth: tapped
14:30:28  <Chris_Booth> !password
14:30:28  <PublicServer> Chris_Booth: tapped
14:30:33  *** Chris_Booth has quit IRC
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14:35:00  <PublicServer> *** Game still paused (number of players)
14:35:02  <PublicServer> *** Owen joined the game
14:38:07  <orudge> no he didn't!
14:38:13  * orudge never joined any game! :p
14:38:45  <OwenS> :p
14:43:54  <Chris_Booth> !password
14:43:54  <PublicServer> Chris_Booth: barged
14:44:18  <PublicServer> *** Game still paused (number of players)
14:44:18  <PublicServer> *** Game unpaused (number of players)
14:44:19  <PublicServer> *** Chris Booth joined the game
14:59:28  <planetmaker> orudge, you should!
14:59:37  <planetmaker> :-)
15:00:05  <planetmaker> and that's when the battle of the Os started...
15:00:34  <orudge> heh, no time at the moment alas
15:03:11  <PublicServer> <Owen> Chris Booth: "!connect me decent" now fixed :)
15:03:26  <PublicServer> <Chris Booth> that was woutter
15:03:29  <planetmaker> such is life I guess
15:03:33  <PublicServer> <Owen> Heh
15:03:56  <PublicServer> <Chris Booth> Owen: your missing signals
15:03:59  <PublicServer> <Owen> The head 2/3 connector just looks silly big now
15:04:03  <PublicServer> <Owen> Chris Booth: Where?
15:04:16  <PublicServer> <Chris Booth> @1
15:04:34  *** XeryusTC2 is now known as XeryusTC
15:04:37  <PublicServer> <Owen> Could you not have fixed that? :p
15:04:38  <XeryusTC> @op
15:04:38  *** Webster sets mode: +o XeryusTC
15:04:46  <PublicServer> <Chris Booth> no why would i do that?
15:05:16  <PublicServer> <Owen> Easier than aying "1" :p
15:05:33  <PublicServer> <Chris Booth> but it is less fun
15:06:49  <PublicServer> *** Chris Booth has left the game (connection lost)
15:06:49  <PublicServer> *** Game paused (number of players)
15:07:11  <Chris_Booth> !password
15:07:11  <PublicServer> Chris_Booth: vetted
15:07:40  <PublicServer> *** Game still paused (number of players)
15:07:40  <PublicServer> *** Game unpaused (number of players)
15:07:41  <PublicServer> *** Chris Booth joined the game
15:08:00  <PublicServer> <Chris Booth> BBH 02 is massive
15:08:18  <PublicServer> <Owen> Yeah
15:08:25  <PublicServer> <Owen> Though mainly because its in bits
15:10:13  <PublicServer> <Chris Booth> hhm where is V when you need him
15:10:20  <PublicServer> <Owen> ?
15:10:23  <PublicServer> <Chris Booth> i think this game is over
15:25:23  <Wouterr> !password
15:25:23  <PublicServer> Wouterr: crease
15:25:32  <PublicServer> *** Wouterr joined the game
15:25:33  <Wouterr> hi
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15:32:31  <PublicServer> *** Wouterr has joined spectators
15:35:24  <PublicServer> *** Chris Booth has left the game (connection lost)
15:35:24  <PublicServer> *** Game paused (number of players)
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16:15:53  <PublicServer> *** Wouterr has joined company #1
16:15:53  <PublicServer> *** Game unpaused (number of players)
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16:34:08  *** Ammler is now known as marcel
16:36:12  *** marcel is now known as Ammler
16:45:45  *** Macha has joined #openttdcoop
16:45:49  <Macha> !password
16:45:49  <PublicServer> Macha: sidled
16:46:08  <PublicServer> *** Macha joined the game
16:47:26  *** Ammler is now known as marcel
16:47:33  *** marcel is now known as Ammler
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16:52:11  <PublicServer> *** Wouterr has left the game (leaving)
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17:08:32  <PublicServer> <Macha> Too many trains to AccStock Heat Mines, and the Overflow doesn't work.
17:09:02  <Wouterr> !password
17:09:02  <PublicServer> Wouterr: brinks
17:09:13  <PublicServer> *** Wouterr joined the game
17:09:47  <PublicServer> <Wouterr> someone changed the signalling
17:10:10  <PublicServer> <Macha> Oh, well they're going way back atm
17:10:30  <PublicServer> <Macha> Fixed now
17:15:46  *** Gravestoned is now known as Yso
17:18:28  <PublicServer> <Wouterr> oopsie :)
17:20:19  <V453000> !password for mey
17:20:19  <PublicServer> V453000: deacon
17:20:33  <PublicServer> *** V453000 joined the game
17:20:39  <PublicServer> <V453000> hi kooporz
17:20:54  <Wouterr> hello V
17:22:34  *** ralph__ has joined #openttdcoop
17:22:41  <ralph__> hey guys
17:23:18  <Wouterr> hi
17:23:30  <ralph__> when will the next game start?
17:23:39  <PublicServer> <V453000> who knows
17:23:53  <ralph__> what determines it?
17:24:09  <PublicServer> <V453000> hmm I suppose
17:24:11  <PublicServer> <V453000> when this one ends
17:24:30  <PublicServer> <Macha> And when does this one end?
17:24:38  <ralph__> :)
17:24:42  <Chris_Booth> when V453000 says it does
17:24:43  <PublicServer> <V453000> when it ends :)
17:24:46  <PublicServer> <V453000> dinner
17:24:50  <PublicServer> *** V453000 has joined spectators
17:25:11  <planetmaker> Macha: it really depends :-)
17:25:22  <planetmaker> "when it's done" is hard to define
17:25:30  <planetmaker> It needs to be a fluent network
17:25:39  <Chris_Booth> done
17:25:41  <planetmaker> Things connected, station ratings ok
17:25:50  <Chris_Booth> prity much done
17:25:52  <planetmaker> "not much to do and improve"
17:26:01  <Chris_Booth> BBH 02 needs work
17:26:28  <planetmaker> and the network usually needs to be well utilized.
17:26:40  <planetmaker> A 1k^2 map with 300 trains hardly can be done ;-)
17:26:47  <planetmaker> (I know, this has more, way more ;-) )
17:26:51  <planetmaker> !info
17:26:51  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 13234916546  Loan: 0  Value: 13241009616  (T:1896, R:24, P:0, S:0) unprotected
17:27:27  <ralph__> hm, interesting
17:27:31  <PublicServer> <Macha> What's up with BBH2?
17:27:38  <Chris_Booth> its way to big
17:27:53  <Chris_Booth> and has been hacked alot
17:28:34  <Chris_Booth> just needs a face lift
17:28:50  <PublicServer> <Macha> Ah. I'd give it a go, but I'd probably crash every single train :P
17:29:55  <PublicServer> <Macha> Which wouldn't go down too well :P
17:31:39  <PublicServer> <Wouterr> SL 13 jam up to ML
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17:36:04  <PublicServer> *** Intexon joined the game
17:36:17  <PublicServer> <Intexon> hello
17:36:26  <PublicServer> <Owen> I think SL13 is overloaded
17:37:06  <PublicServer> <Wouterr> no it's ajam
17:37:22  *** snc has quit IRC
17:37:35  <PublicServer> <Owen> Wouterr: SL13 is causing a jam because it has too much traffic for 1 line
17:37:57  <PublicServer> <Wouterr> no it's a station thats jamming up the line
17:38:07  <PublicServer> <Macha> Greadnor transfer
17:38:10  <PublicServer> <Owen> Which?
17:38:13  <PublicServer> <Wouterr> hmm indeed exit line is also jamming :)
17:38:16  <PublicServer> <Owen> Ooh
17:38:18  <PublicServer> <Owen> Capture depot
17:38:19  <PublicServer> <Owen> EVIL
17:38:40  <PublicServer> <Owen> Hang on... We have traffic rat-running through
17:38:41  <PublicServer> <Owen> WTF?
17:38:56  <PublicServer> <Owen> Traffic is U-Turning through SL13
17:39:10  <PublicServer> <Owen> TThe outer line of the ML must be missing an exit?
17:39:43  <PublicServer> <Owen> No... They're U-Turning?!
17:40:45  <startawar> !password
17:40:45  <PublicServer> startawar: creeps
17:40:58  <PublicServer> *** bionerual joined the game
17:41:40  <Wouterr> yikes
17:43:01  <PublicServer> <Wouterr> its missing an exit on SLH 07
17:43:10  <PublicServer> <Owen> That station is too small
17:43:13  <PublicServer> <Owen> In any case :p
17:43:20  <PublicServer> <Owen> Aah
17:43:49  <PublicServer> <Owen> My mistake...
17:43:59  <Chris_Booth> what is the newest version of 2cc planetmaker ?
17:44:03  <PublicServer> <Owen> I forgot about SLH7 because I started from there
17:44:23  <PublicServer> *** Macha has left the game (leaving)
17:44:29  *** Macha has quit IRC
17:45:11  <PublicServer> <Wouterr> well let's see how the network settles now :)
17:46:11  *** Intexon has quit IRC
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17:51:25  <PublicServer> *** bionerual has left the game (connection lost)
17:52:15  <PublicServer> *** V453000 has joined company #1
17:52:20  <PublicServer> <V453000> back
17:52:25  <PublicServer> <Wouterr> wb
17:52:30  <PublicServer> <V453000> Owen: eastern merger fails
17:53:05  <PublicServer> <Owen> V453000: Yeah I know
17:53:41  <PublicServer> <Owen> V453000: I suppose I should add the ability for the middle line to merge into two...
17:53:48  <PublicServer> <V453000> indeed
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17:57:06  <PublicServer> <V453000> does something eat our trains?
17:57:11  <PublicServer> <Owen> ?
17:57:12  <PublicServer> <V453000> some parts seem quite empty
18:03:06  *** Henri has joined #openttdcoop
18:03:22  <Henri> Hello
18:03:25  <PublicServer> <V453000> hi
18:03:29  <Henri> first time in chat
18:03:32  <Henri> :p
18:03:32  <V453000> I see
18:03:54  <V453000> well .. welcome :)
18:03:58  <V453000> @quickstart
18:04:00  <V453000> ^
18:04:00  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:06:34  <Yso> !password
18:06:34  <PublicServer> Yso: canons
18:06:53  <PublicServer> *** Yso joined the game
18:07:07  <PublicServer> <V453000> ellow
18:07:19  <PublicServer> <Yso> hiho
18:09:46  <V453000> !trains 1999
18:09:46  <PublicServer> *** V453000 has set max_trains to 1999
18:13:15  <Chris_Booth> V453000: !2023
18:13:28  <V453000> wtf
18:13:37  <Chris_Booth> train should be 2023
18:13:43  <V453000> why
18:14:36  <Henri> quickstart helped:)
18:14:51  <PublicServer> <V453000> well that is what it is for :)
18:15:16  *** snc has joined #openttdcoop
18:24:08  <Wouterr> impressive builders board on this game :)
18:24:29  <PublicServer> <V453000> cant see anything unordinary :)
18:30:38  <Henri> !password
18:30:38  <PublicServer> Henri: capped
18:35:03  <PublicServer> <Wouterr> i have some trains U-turning at SLH 13
18:35:10  <PublicServer> <V453000> ?
18:35:24  <PublicServer> <Owen> Still? :(
18:35:30  <PublicServer> <V453000> U turning?
18:35:43  <PublicServer> <Wouterr> to slh 13
18:35:50  <PublicServer> <Wouterr> *slh 15 i mean
18:35:59  <PublicServer> <Wouterr> also SLH 05
18:36:02  <PublicServer> <Owen> SLH 16 I see trains for
18:36:13  <PublicServer> <V453000> wtf is U turning?
18:36:26  <PublicServer> <Owen> V453000: Turning around and going back
18:36:35  <PublicServer> <V453000> ?
18:37:05  <PublicServer> <Owen> V453000: They're  entering the SLH from BBH02, heading through a station and back out to BBH 02 again
18:37:24  <PublicServer> <V453000> wtf
18:38:02  <PublicServer> <Owen> Could be a real bitch to track down
18:38:25  <PublicServer> <Owen> Seems to be an issue for northbound trains
18:38:52  <PublicServer> <Owen> From drop 04
18:40:30  <PublicServer> <Owen> Experimentally, I may have found the cause...
18:41:42  <Wouterr> where?
18:42:03  <PublicServer> <Owen> Wouterr: Some weird merger someone added to BBH02
18:42:26  <PublicServer> <Owen> Really, why did someone add 5 inbound lines to the junction? The 4th was barely used...
18:42:55  <PublicServer> <V453000> southward?
18:43:04  <PublicServer> <Owen> V453000: Nortthbound into BBH02
18:43:13  <PublicServer> <Owen> The 5th line is an awful hack and unused
18:43:36  <PublicServer> <V453000> the only 5th line is in head 3
18:43:41  <PublicServer> <Owen> Yes
18:43:45  <PublicServer> <Owen> And its been hacked in awfully
18:43:46  <PublicServer> <V453000> yes
18:44:45  *** jondisti has joined #openttdcoop
18:45:17  <PublicServer> <Owen> In fact, really, the 5th line is a horrible mess all the way through
18:45:21  <Henri> i have a question about newgrf package
18:46:31  <Henri> i'm trying to use the newgrf package, to join those password servers. Well i cant find, where should i unzip the package, in order it will work
18:46:44  <Henri> i have read readme file, but still cant understand.
18:46:45  <PublicServer> <V453000> openttd/data
18:47:32  <Henri> !password
18:47:32  <PublicServer> Henri: lament
18:48:01  <PublicServer> *** Henri joined the game
18:48:01  <PublicServer> <Henri> wow
18:48:05  <PublicServer> <Henri> i made it to here
18:48:13  <PublicServer> <V453000> welcome
18:48:18  <Wouterr> someone fixed the U-turn issue? cant see any train turning anymore
18:48:21  <V453000> !trains 0
18:48:21  <PublicServer> *** V453000 has set max_trains to 0
18:48:47  <Wouterr> welcome to the maddness henri
18:48:49  <PublicServer> <Owen> Wouterr: yeah, as said, someone had hacked a horrid merger into bbh02 and it made trains go the wrong way
18:49:14  <PublicServer> <Henri> oh my god
18:49:27  <PublicServer> <Wouterr> ah alrigght :)
18:49:30  <PublicServer> <V453000> :)
18:50:42  <PublicServer> <Henri> just like, omg. thats massive what your doing here
18:51:25  <PublicServer> <V453000> Owen: that is supposed to be less jammy and/or not-dirty, right?
18:51:50  <PublicServer> <Owen> V453000: Well things certainly seem to be working
18:52:12  <PublicServer> <V453000> as long as it works ...
18:52:41  <PublicServer> <Owen> Really, whoever was adding it should have told me so before I went ahead and built a 4->3 merger so it could have been done properly...
18:53:02  <PublicServer> <V453000> I added the 5th line but the stuff what you are talking about is probably Chris Booths property
18:55:37  <PublicServer> <Henri> bye, i go back to the welcome stable server
18:55:42  <PublicServer> <V453000> cay
18:55:43  <PublicServer> <V453000> cya
18:55:49  <PublicServer> *** Henri has left the game (connection lost)
18:57:34  <PublicServer> <Owen> Also, it would have been nice if people had done more than a half-finished job annotated with "!connect me proper" at head 2...
18:58:57  <PublicServer> <V453000> blame wouterr :)
18:59:38  <Wouterr> :)
18:59:59  <planetmaker> you!
19:00:09  <PublicServer> <V453000> HIM!
19:00:10  <planetmaker> (whatever :-P - I didn't follow the discussion ;-) )
19:00:16  <PublicServer> <V453000> :)
19:00:24  <Wouterr> well better a marked flaw then an unmarked one
19:00:31  <planetmaker> correct :-)
19:00:33  <PublicServer> <Owen> Better a fixed flaw
19:00:37  <PeterT> better not a flaw at also
19:00:42  <PeterT> s/also/all/
19:01:24  <jondisti> !password
19:01:24  <PublicServer> jondisti: thatch
19:01:32  <PublicServer> *** jond1sti joined the game
19:02:24  <PublicServer> <Owen> This game has acquired a nice organic feel :)
19:03:22  *** KloBass_home has joined #openttdcoop
19:03:26  <KloBass_home>  vedeT?
19:03:28  *** KloBass_home has left #openttdcoop
19:04:04  <PublicServer> <Owen> Anyone got a clue what that means? :p
19:04:23  <Wouterr> kindof :)
19:04:45  <PublicServer> <V453000> I fear I am from the same country as that person but I have no clue
19:05:14  <PublicServer> *** jond1sti has left the game (connection lost)
19:05:47  <OwenS> Hmm.. Theres a KloBass in our channel
19:06:54  <PublicServer> *** Wouterr has joined spectators
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20:33:32  <V453000> !trains 2000
20:33:32  <PublicServer> *** V453000 has set max_trains to 2000
20:39:15  <Wun-Qu> !password
20:39:15  <PublicServer> Wun-Qu: duding
20:39:25  <Wun-Qu> lol duding
20:40:11  <PublicServer> *** Wun-Qu joined the game
20:40:36  <PublicServer> <Wun-Qu> hell
20:40:39  <PublicServer> <Wun-Qu> hello*
20:40:44  <PublicServer> <V453000> heaven
20:40:50  <PublicServer> <V453000> o
20:41:21  <V453000> !trains 0
20:41:21  <PublicServer> *** V453000 has set max_trains to 0
20:41:39  <OwenS> V453000: Why the train fiddling?
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20:41:56  <PublicServer> <V453000> I dont want people to add "the wrong ones"
20:42:01  <PublicServer> <Wun-Qu> hmm almost 2k :D
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20:42:12  <KyleS1> !password
20:42:12  <PublicServer> KyleS1: duding
20:42:23  <PublicServer> *** KyleS joined the game
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20:45:02  <PublicServer> <Wun-Qu> what do you mean by "wrong trains"?
20:45:11  <PublicServer> <V453000> in the wrong spots
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20:56:55  <PublicServer> <Wun-Qu> hmm a little jam on slh 8 Hobbit heaven
20:57:06  <PublicServer> <V453000> wtf
20:57:20  <PublicServer> <Wun-Qu> trains from sl trying to enter and geting stuck
20:57:41  <PublicServer> <V453000> I see what happens
20:58:11  <PublicServer> <Wun-Qu> ok now its geting bigger lol
20:59:44  <PublicServer> <V453000> there is some major problem
20:59:47  <PublicServer> <V453000> somewhere
20:59:52  <PublicServer> <V453000> but nobody knows what it is
20:59:57  <PublicServer> <KyleS> lol
21:00:00  <PublicServer> <Wun-Qu> ?
21:00:13  <PublicServer> <V453000> some trains use some sidelines to turn around in them
21:00:48  <PublicServer> <Wun-Qu> hmm and this happens only in this game?
21:03:13  <PublicServer> <Owen> V453000: I fixed that earlier
21:03:21  <PublicServer> <Owen> At least, the problem that was at SL13
21:03:27  <PublicServer> *** KyleS has left the game (connection lost)
21:03:29  <PublicServer> <V453000> now it was on 09
21:03:42  <PublicServer> <Wun-Qu> I mean, they try to go to where they should go but cant becouse there is another train already there for example, and they just choose another track that is available at the moment..? I dont know how it works...
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21:04:58  <KyleS1> !password
21:04:58  <PublicServer> KyleS1: garbed
21:05:19  <PublicServer> *** KyleS joined the game
21:05:19  <PublicServer> <Owen> Still WTF, trains are ratrunning through it to town drop 02
21:05:45  <PublicServer> <Wun-Qu> missing connection..? o.o
21:05:51  <PublicServer> <Owen> From FOOD PICKUP too
21:05:58  <PublicServer> <Wun-Qu> railways
21:06:02  <PublicServer> <V453000> missing connection is impossible
21:06:09  <PublicServer> <Owen> Its a problem with the inside line
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21:08:47  <PublicServer> <V453000> got one
21:08:54  <PublicServer> <Owen> ?
21:08:55  <PublicServer> <V453000> as I though
21:08:56  <PublicServer> <V453000> t
21:08:59  <PublicServer> <KyleS> where? :o
21:09:06  <PublicServer> <V453000> there are some 2ways that can of course be badly red
21:09:17  <PublicServer> <V453000> forcing trains into the sideline
21:09:18  <PublicServer> <Owen> Heh
21:09:29  <PublicServer> <V453000> I fond one in 08
21:09:34  <PublicServer> <Owen> Aah, I see where it was
21:09:42  <PublicServer> <Owen> Entrances like that suck anyway...
21:09:45  <PublicServer> <V453000> yea there at the prio
21:10:27  <PublicServer> <V453000> arse it that there isnt anything similar at 13
21:10:48  <PublicServer> <KyleS> one of the bridges at SLH 08 isn't doubled o-0
21:10:56  <PublicServer> <Owen> V453000: 13 is fixed
21:10:59  <PublicServer> <V453000> ook
21:11:04  <PublicServer> <V453000> KyleS: and the problem is?
21:11:14  <PublicServer> <KyleS> usually bridges are doubled, and one isn't
21:11:32  <PublicServer> <V453000> is that all?
21:11:36  <PublicServer> <Owen> V453000: Chris_Booth (probably) had added something similar  to BBH02, forcing trains to head 2 and then forcing them to U-Turn through SLH13
21:11:41  <PublicServer> <KyleS> that's all i wrote
21:11:44  <PublicServer> <KyleS> so yes, that is all
21:12:15  <PublicServer> <V453000> Owen: main is if it works now :)
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21:12:49  <PublicServer> <Owen> It does :)
21:13:00  <PublicServer> <V453000> indeed
21:14:04  <Chris_Booth> OwenS: i would do anything like that
21:14:20  <PublicServer> <Owen> Chris_Booth: Did you build a mini PBS merger?
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21:15:18  <Chris_Booth> where?
21:15:26  <PublicServer> <Owen> Head 3 of Cerberus/BBH02
21:15:50  <Chris_Booth> no as i only build on the splits on BBH 02
21:16:42  <PublicServer> <Owen> Mmm... Then who built the 5th line from the south? :S
21:16:50  <KyleS1> what's up with the stable server? it's a different type of game than usual..
21:17:06  <OwenS> KyleS1: Stable is a normal competiton game
21:17:16  <PublicServer> <KyleS> yes, which it isn't
21:17:31  <OwenS> Nope, its *definitely* a compition game
21:17:53  <PublicServer> <KyleS> have you joined it recently?
21:17:54  <PublicServer> <V453000> OwenS: I believe Chris has some influence on how the last game looks ;)
21:17:59  <OwenS> Heh
21:18:05  <PublicServer> <KyleS> as in, within the past 6 years (since the current game is only 6 years old?)
21:18:11  <PublicServer> <KyleS> i don't understand how it is a competition game right now
21:18:12  <PublicServer> <KyleS> lol
21:18:15  <OwenS> Oh
21:19:30  <OwenS> lol, someone influenced it into being a coop game :p
21:19:34  <PublicServer> *** Kolo joined the game
21:19:52  <PublicServer> <KyleS> yup
21:19:57  <PublicServer> <KyleS> i'm not dumb, and i know what a competition game is <_<
21:20:37  <PublicServer> *** Kolo has left the game (connection lost)
21:21:49  <PublicServer> <Wun-Qu> hmm jam on slh2
21:22:34  <OwenS> Crap
21:22:38  <OwenS> I just caught Ctrl+G..
21:22:42  <PublicServer> <V453000> lol
21:22:43  <OwenS> Hmm
21:22:44  <PublicServer> *** Owen has left the game (connection lost)
21:23:03  * OwenS lets OpenTTD create said screenshot anyway :p
21:24:34  <OwenS> Wow
21:24:40  <OwenS> Created quite quickly
21:25:11  <PublicServer> *** Owen joined the game
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21:28:04  <PublicServer> *** Owen has left the game (connection lost)
21:28:44  <PublicServer> <V453000> you really like those screens do you :P
21:32:35  <PublicServer> <Wun-Qu> hmm there is a line forming on head 1 of cerberus bbh2
21:32:42  <PublicServer> <Wun-Qu> a line of trains I mean
21:32:57  <PublicServer> <V453000> oh fuck
21:33:06  <PublicServer> <V453000> Owen: that merger sucks too =D
21:36:05  <PublicServer> *** Kolo joined the game
21:36:36  <OwenS> V453000: Talking to someone whos offline isn't productive :p
21:36:46  <PublicServer> <V453000> :)
21:36:59  <OwenS> Bloody chrome
21:37:56  <PublicServer> *** Owen joined the game
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21:48:40  <PublicServer> <KyleS> i see a bad signal (i think)
21:48:57  <PublicServer> <KyleS> at sign !<
21:49:02  <PublicServer> <KyleS> (the < points to the signal :p)
21:49:18  <PublicServer> <KyleS> it might not be bad tho
21:49:21  <PublicServer> <KyleS> not sure -.-
21:50:21  <PublicServer> *** V453000 has left the game (connection lost)
21:50:32  <PublicServer> <Wun-Qu> hmm its a normal signal...?
21:50:32  <V453000> !password
21:50:32  <PublicServer> V453000: touted
21:50:44  <PublicServer> <KyleS> um
21:50:45  <PublicServer> <KyleS> the one
21:50:48  <PublicServer> *** V453000 joined the game
21:50:48  <PublicServer> <KyleS> lets see
21:50:58  <PublicServer> <KyleS> one of them is a double signal
21:51:09  <PublicServer> <KyleS> that's the one i am unsure if it is good or bad
21:51:24  <PublicServer> <KyleS> (have to have trees on transparent to see it)
21:51:25  <PublicServer> <V453000> why wold it be wrong
21:51:33  <PublicServer> *** Owen joined the game
21:51:34  <PublicServer> <Wun-Qu> oh now I see it
21:51:42  <PublicServer> <V453000> that is the point of these bridges
21:51:45  <PublicServer> <Wun-Qu> I dont think it would cause problems
21:51:47  <PublicServer> <V453000> (which sucks btw)
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21:58:27  <PublicServer> <Wun-Qu> there is candy on a forest but no trains to get wood o.o
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21:59:02  <PublicServer> <Wun-Qu> anyway, I am off
21:59:03  <PublicServer> <Wun-Qu> cya
21:59:04  <PublicServer> <KyleS> i saw a train turning around in SLH 03
21:59:05  <PublicServer> <V453000> no trains for that one anymore
21:59:06  <PublicServer> <V453000> cya
21:59:24  <PublicServer> <KyleS> on its way to the Food Plant Drop
21:59:33  <PublicServer> *** Wun-Qu has left the game (connection lost)
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22:01:45  <PublicServer> <KyleS> uh, something is amiss at Bohall Valley/Bohall West
22:02:15  <PublicServer> <Owen> ?
22:02:24  <PublicServer> <V453000> yes
22:02:27  <PublicServer> <V453000> connection
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22:14:43  <PublicServer> <KyleS> "Madness Valley" ... love it! :p
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22:23:19  <PublicServer> <KyleS> SLH 03 jam
22:23:50  <PublicServer> *** V453000 has left the game (connection lost)
22:24:05  <PublicServer> <KyleS> clearing up tho
22:25:39  <PublicServer> <KyleS> Tenleigh Woods has a lot of trains (19) for its production (128 tonnes of wood ... unless i'm missing a distant-joined industry)
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