Log for #openttdcoop on 10th June 2010:
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01:00:24  <Wun-Qu> !password
01:00:24  <PublicServer> Wun-Qu: healed
01:01:04  <Wun-Qu> woot just when I am really gettin better from a flu
01:01:39  <Wun-Qu> those passwords rock
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04:47:37  <KyleS2> hi sonic :o
05:04:31  <KyleS2> snc, you there?
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06:16:53  <Mazur> Apparently not.
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06:33:32  <KyleS2> :(
06:33:38  <KyleS2> hello mazur :o
06:33:46  <Mazur> Mornings.
06:34:11  <KyleS2> evenings for me :S
06:34:37  <Mazur> If you'd wait a bit, it'd be morning soon enough.
06:34:44  <KyleS2> lol, true
06:35:12  <KyleS2> I have to drive (or ride...depends upon who is driving) 500 miles later today, though, so staying up until morning might not be a good idea ;P
06:35:50  <Mazur> Now if the British want to know whatb a real difficult election  result is, they have to look no further than ours of yesterday.
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06:36:05  <KyleS2> where are you?
06:36:10  <Mazur> The Netherlands
06:36:47  <KyleS2> I don't know much about non-U.S. politics :[
06:37:49  <KyleS2> earlier in the game there was a huge jam (like, trains were at a stand-still from Town Drop 04 all the way to Town Drop 02)
06:38:02  <KyleS2> it turned out to be a single signal in one of the sidelines :O
06:38:23  <KyleS2> was so crazy when it cleared up 0_o
06:39:15  <Tray> !playercount
06:39:15  <PublicServer> Tray: Number of players: 1
06:39:19  <Tray> !password
06:39:19  <PublicServer> Tray: abrupt
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06:40:58  <PublicServer> <KyleS> :[
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06:42:08  <KyleS2> whoa, cool quote :o
06:42:40  <PublicServer> *** Game still paused (number of players)
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06:47:12  <Yso> need smo join the game to unpause?
06:47:17  <Mazur> No.
06:47:35  <Mazur> Only looking around.
06:48:10  <Mazur> Wondering why train limit is still 0, what issues need to be fixed before.
06:49:14  <Yso> i have no idea, there was nothing in irc about that yesterday
06:49:30  <Mazur> Since it's been a whole day and some since it was set to 0.
06:50:11  <Yso> so ur from the netherlands?
06:50:18  <Mazur> I am.
06:50:34  <Yso> been there recently, for a funeral :(
06:50:43  <Mazur> That's sad.
06:51:19  <Mazur> There are happier reasons to visit here.
06:51:23  <Yso> my girlfriend is dutch, it was her grandma
06:51:45  <Mazur> Both mine are gone, too.
06:52:52  <Mazur> Us Dutchies get everywhere.
06:53:10  <Yso> i figue that i reached that certain age where ppl start dying
06:53:47  <Mazur> That happens.  I've known people younger than I who died.
06:54:28  <Yso> yea ur really everywhere :) but maybe that'S because some dutch move around a lot
06:55:21  <Yso> my gf first lived in germany, and now we moved to swizerland
06:55:27  <hylje> the dutch can't stand each other so they keep moving around
06:55:33  <hylje> only to find other dutch who also kept moving around
06:55:39  <Yso> !
06:55:52  *** hylje sets mode: -o hylje
06:58:02  <Yso> unfortunatly my dutch is still very bad, but i need to learn it because she wants to have our future children to learn german and dutch. and it would be quite dumb if i could not understand my own children
06:59:02  <Yso> so i got a dutch course book for christmas and a bunch of children book to read ...
06:59:08  * Mazur hates Hylje.
07:01:22  <Mazur> You're going to have to contend with Dutch people replying in English to you, then, if you try your Dutch knowledge here.
07:03:43  <Mazur> Even though their English is worse than your Dutch.
07:03:50  <Yso> hehe
07:05:21  <Yso> i think trying my dutch in this channel would not be appropriate
07:05:43  <Mazur> Some people would likely object.
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09:16:11  <dihedral> morning!
09:16:16  <dihedral> last blog entry is soooo old!
09:18:39  <ODM> write a new one:p
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09:23:27  <dihedral> ODM: me?? lol!
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09:32:58  <ODM> yes sre
09:35:34  <Ammler> dihedral: blog release of Avignon :-P
09:55:41  <dihedral> Ammler: i doubt that'll happen ^^
09:56:23  <Ammler> the release or the blog? :-o
10:11:17  <dihedral> both :-D
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13:28:10  <Wouterr> hi
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14:16:03  <TheOnionRack> !status
14:16:09  <TheOnionRack> !help
14:16:09  <PublicServer> TheOnionRack:
14:17:18  <TheOnionRack> !info
14:17:18  <PublicServer> TheOnionRack: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 15259655709  Loan: 0  Value: 15264856043  (T:1959, R:28, P:0, S:0) unprotected
14:17:55  <TheOnionRack> !revision
14:17:55  <PublicServer> TheOnionRack: Game version is r19894
14:19:07  <TheOnionRack> !password
14:19:07  <PublicServer> TheOnionRack: cringe
14:21:34  <TheOnionRack> !ip
14:21:34  <PublicServer> TheOnionRack:
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14:52:14  <Yso> !password
14:52:14  <PublicServer> Yso: cupful
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15:58:05  <TheOnionRack> !revision
15:58:05  <PublicServer> TheOnionRack: Game version is r19894
15:59:34  <TheOnionRack> quick question about which version of the game to use
16:00:13  <TheOnionRack> the server uses the latest nightlies, but is that everyday's nightlies? Or just the nightly that was running the day the server started?
16:00:41  <TheOnionRack> The current nightly is 199-something, but the server is only using 19894
16:01:42  <hylje> the server nightly is updated usually only when some fancy new feature we want lands in trunk
16:01:51  <hylje> and even then only when the next game starts
16:02:05  <TheOnionRack> right
16:03:05  <TheOnionRack> Just was wondering. Says on the wiki that the latest version is used
16:03:18  <TheOnionRack> got a little bit confused as to why my version was much newer than the server
16:05:42  <hylje> the wiki isn't known for absolute punctuality
16:06:23  <theholyduck> hylje, well in general
16:06:27  <theholyduck> theres a new version for every new game
16:06:39  <theholyduck> the latest non buggy svn release every time a new game starts
16:06:42  <theholyduck> is generally the norm
16:07:06  <theholyduck> i think pretty much every game since 180 atleast has had a new svn version
16:07:24  <theholyduck> for one of the gaems we switched client versions mid game
16:07:31  <theholyduck> due to issues with the version we were using
16:07:43  <theholyduck> hylje, so i figure, it tries to stay pretty much correct
16:07:49  <theholyduck> *currant
16:08:33  <hylje> i've also known periods in which updates were rare because trunk didn't get anything exciting
16:09:04  <TheOnionRack> k
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16:47:01  <Phazorx> TheOnionRack: it is lastest we deem stable at the moment when game has started
16:47:19  <Phazorx> obviously we will not update revisions for time while game is in progress
16:56:57  <TheOnionRack> is there a way to remove GRFs added through the online content service?
16:57:08  <Ammler> yes
16:57:27  <Ammler> go to openttd/content_download/data and delete what you don't need anymore
16:57:37  <TheOnionRack> :S
16:57:50  <TheOnionRack> on linux, does it download to the shared directory instead?
16:57:56  <Ammler> no
16:58:14  <Ammler> well, depense how you start it, but I would guess, you use user mode :-)
16:58:40  <Phazorx> on linux, depending how it compiled it might go to ~/.openttd/content_download for example
16:59:17  <TheOnionRack> i had a stable build from packages which i downloaded the GRFs into, but have sinced removed and compiled from svn.
16:59:28  <TheOnionRack> All the old GRFs are still showing up in my new svn compile
16:59:30  <Phazorx> actually that applies to any OS, under msys here i get DLed content in home as well
16:59:57  <Phazorx> TheOnionRack: you might want to redirect question to one who provided the build
17:00:06  <TheOnionRack> no, found it
17:00:09  <Phazorx> a lot is determined by flags at config time
17:00:14  <TheOnionRack> it was in the hidden conf folder
17:00:19  <Ammler> TheOnionRack: it doesn't matter, I am not aware of package manager doing it wrongly
17:00:39  <TheOnionRack> my build is in ~/openttd, but all the grfs are in ~/.openttd
17:00:49  <Ammler> which is how it should be :-)
17:00:53  <Phazorx> that's close to default
17:01:13  <TheOnionRack> my shared openGFX/MSX/SFX is in /usr/share/games/openttd where it should be though
17:01:27  <Ammler> if you install it, yes
17:01:28  <TheOnionRack> i should probably move my build to somewhere more appropriate :p
17:01:52  <Ammler> well, subdir "games" is a debian thing
17:02:16  <Phazorx> well that's still quite usual TheOnionRack, things yo do as poweruser - such as installing things from shell go to system space, such as shared content in usr
17:02:29  <TheOnionRack> yeah, the install I got from the ubuntu software center installed the opengfx/msx deps in there
17:02:44  <Phazorx> and things you do from under personal userspace, such as running the game are user specific and go into user related place such as ~
17:02:44  <TheOnionRack> the binaries all went into /bin
17:02:57  <TheOnionRack> sorry if I am being a total noob :p
17:03:22  <TheOnionRack> only been on linux for a couple of weeks
17:03:46  <TheOnionRack> most of the *nix stuff I have been doing was remote over ssh
17:03:51  <TheOnionRack> so i didn't really do much
17:04:15  <Ammler> that is how most windows user switched to linux :-)
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17:05:00  <TheOnionRack> I really prefer this though
17:05:33  <TheOnionRack> everything is much better designed
17:06:17  <TheOnionRack> no 'registry' nonsense
17:06:25  <TheOnionRack> no annoying dlls
17:06:38  <TheOnionRack> and managing servers is so much easier
17:10:25  <Ammler> well, also the WMs are much nicer :-)
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17:11:55  <TheOnionRack> haha
17:14:07  <TheOnionRack> so, i have opengfx/sfx/msx in the /usr/share/games/openttd directory.
17:14:18  <TheOnionRack> Do I put my openttdcoop GRF pack in there too?
17:14:29  <TheOnionRack> or does that belong under ~/.openttd
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17:17:16  <Ammler> you shouldn't manually install something to /usr
17:17:31  <Ammler> (except /usr/local/...)
17:17:48  <Ammler> also your self compiled build don't read there
17:22:01  <TheOnionRack> I just worked that out. It's not running
17:22:19  <TheOnionRack> moving them to ~/.openttd
17:23:15  <TheOnionRack> or would they be better *inside* my build's directory
17:24:47  <Phazorx> they nelong either in shared if it is meant for all users or in home if it is for personal use
17:25:39  <TheOnionRack> the version i built from source isn't reading from the shared directory
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17:30:51  <TheOnionRack> if I stick it in home, should they all go under the hidden .openttd directory, or should I create a /data folder inside by build's dir?
17:31:18  <TheOnionRack> the opengfx/sfx and ottdc grfs
17:31:54  <KyleS> !players
17:31:55  <PublicServer> KyleS: Client 969 is tycoondemon, a spectator
17:32:18  <Ammler> Phazorx: there is no system wide sharing
17:32:32  <Ammler> it depends on the install config
17:32:56  <Ammler> local builds can't use /usr/share...
17:33:31  <Ammler> well, could, if you configure it
17:33:55  <Ammler> TheOnionRack: aren't you the only user on that pc?
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17:35:02  <TheOnionRack> i am
17:35:30  <TheOnionRack> and it's likely to stay that way :p
17:35:42  <TheOnionRack> so this is pretty pointless anyway :p
17:37:44  <TheOnionRack> !password
17:37:44  <PublicServer> TheOnionRack: devout
17:37:51  <TheOnionRack> going to give it a shot!
17:37:52  <TheOnionRack> brb
17:38:28  <Phazorx> Ammler: er... the point of /usr/share is exactly system wide sharing for data, as wel as /usr/local - system wide sharing for apps
17:38:49  <PublicServer> *** Game still paused (number of players)
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17:38:52  <Ammler> yes, but openttd isn't capable to use that "feature" :-)
17:38:54  <Phazorx> whether or not things will be accesible there is defined by config and permissions and is totaly up to admin
17:38:55  <PublicServer> <TheOnionRack> I'm in!
17:39:01  <Phazorx> Ammler: really?
17:39:17  <Phazorx>  /usr/share used to be in list of paths
17:39:29  <Ammler> default is /usr/local/share
17:39:41  <Ammler> if you configure it to /usr/share, the other wouldn't work
17:40:20  <Ammler> oh, and openttd default is /usr/local/share/games, which is for debian only
17:40:21  <Phazorx> oh yeah that's distro specific i tihnk
17:40:32  <Phazorx> usr/local ws usr/share i mean
17:40:39  <Phazorx> but the concept is same
17:40:45  <Phazorx> dshared data goes there
17:41:00  <Ammler> well, if you configure your builds
17:41:08  <PublicServer> <TheOnionRack> i don't think manual builds use those dirs by default though
17:41:14  <PublicServer> <TheOnionRack> mine just didn't
17:41:30  <Ammler> TheOnionRack: I tried to explain, that they don't :-)
17:41:41  <PublicServer> <TheOnionRack> i know
17:41:54  <PublicServer> <TheOnionRack> was just trying stuff out really
17:42:06  <Ammler> and the only "safe" place for data is ~/.openttd/ only
17:42:29  <Ammler> might be worth a bugreport :-P
17:42:30  <V453000> @logs
17:42:30  <Webster> Logs:
17:42:39  <V453000> hi everyone :)
17:42:45  <PublicServer> <TheOnionRack> hey
17:42:55  <Ammler> but then some devs might tell, that there are too many "default paths"
17:43:03  <Mazur> HI, V.
17:43:16  <KyleS> hello
17:43:21  <Ammler> hello V453000 :-)
17:44:30  <V453000> im on a hotspot -.- home wifi dead D:
17:44:35  <V453000> online again tomorrow :p
17:44:36  <Ammler> TheOnionRack: I made a symlink from /usr/share/openttd/data to /usr/local/games/data
17:44:49  <V453000> just wanted to check whether you didnt archive my beloved game already :P
17:44:59  <Mazur> And trains remain on 0 until what is solved?
17:45:06  <KyleS> there was a huge jame :o
17:45:08  <KyleS> jam*
17:45:10  <V453000> ooh :)
17:45:12  <KyleS> but i fixed it with one signal :O
17:45:19  <V453000> :)
17:45:26  <V453000> normal stuff
17:45:36  <PublicServer> <TheOnionRack> Ammler: good idea
17:46:09  <PublicServer> <TheOnionRack> Ammler: forgot that I could make symlinks :p
17:46:10  <V453000> btw. Ammler: we should update the server
17:46:28  <Ammler> you mean I shall? :-)
17:46:32  <V453000> exactly :D
17:46:47  <V453000> there is fixed the bug with infrastructure building
17:47:06  <Ammler> update is running
17:47:08  <KyleS> ooo with the railroads?
17:47:28  <Ammler> oh, did you btw. notice that nice depot/station grf?
17:47:58  <Ammler> with fake station tiles over junctions/signals etc.
17:48:02  <V453000> Ammler: the new one?
17:48:06  <V453000> wtf
17:48:07  <V453000> :o
17:48:08  <V453000> oh
17:48:25  <V453000> is it that pax-like park-theme RCT-styled grf?
17:48:37  <Ammler>
17:48:38  <Webster> Title: Transport Tycoon Forums • View topic - Modular Locomotive Sheds Special Station Set "MLSS" v 0.1.0 (at
17:48:40  <KyleS> whee roller coaster tycoon \o/
17:49:13  <Ammler> eyecandy only, but I like it :-)
17:49:15  <PublicServer> <TheOnionRack> when is the server the most active?
17:49:33  <PublicServer> <TheOnionRack> I want to see what's going on before I start doing my own thing :p
17:49:40  <V453000> o-O
17:49:43  <V453000> didnt know about that one
17:49:44  <Ammler> in around 3-4 months
17:49:56  <Ammler> so please go away :-P
17:50:01  <PublicServer> <TheOnionRack> ahaha
17:50:03  <V453000> wa? :D
17:50:24  <Ammler> I guess, there is no real formula for activity
17:50:30  <V453000> indeed
17:50:33  <Ammler> mostly on european evenings/weekends
17:50:42  <PublicServer> <TheOnionRack> :S
17:50:49  <PublicServer> <TheOnionRack> middle of the night for me :(
17:50:57  <V453000> :)
17:50:58  <Ammler> or morning :-)
17:51:05  <V453000> im here all day, sometimes :)
17:51:18  <V453000> (this game for example \o/)
17:51:26  <Ammler> there are som rare north americans
17:51:40  <V453000> who dont play :P
17:51:52  <PublicServer> <TheOnionRack> haha
17:52:14  <Ammler> but we are globally community
17:52:18  <PublicServer> <TheOnionRack> <-- scottish - but living abroad
17:52:26  <V453000> :)
17:52:36  <Ammler> we need some non-dutchies :-)
17:52:41  <V453000> here, here!
17:53:02  <V453000> Ammler: well there are ~5 people active
17:53:04  <V453000> from Czech
17:53:10  <V453000> that is also quite formidable :)
17:53:41  <V453000> by the way guys, I have a ready blog article :P
17:53:46  <PublicServer> *** TheOnionRack has left the game (leaving)
17:53:50  <Ammler> nice :-)
17:54:15  <V453000> !info
17:54:15  <PublicServer> V453000: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 15259655709  Loan: 0  Value: 15264856043  (T:1959, R:28, P:0, S:0) unprotected
17:54:20  <V453000> 1959? :(
17:54:24  <V453000> waa
17:54:25  <Ammler> !rcon set max_trains
17:54:25  <PublicServer> Ammler: Current value for 'max_trains' is: '0' (min: 0, max: 5000)
17:54:53  <V453000> I cant connect from here to see what is going on
17:54:53  <Ammler> !trains 2k
17:54:53  <PublicServer> Ammler: !trains <integer>: set value of max_trains
17:55:03  <V453000> but 2000 is going down, I tell you :P
17:55:20  <V453000> 131 is tha king for too long :) and on double-sized map ... that is weak
17:55:25  <Mazur> If someone ups the number of trains, yes.
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17:55:52  <V453000> Mazur: tomorrow I will for sure :)
17:56:06  <V453000> (doesnt mean nobody else can today) :P
17:56:21  <PublicServer> Server closed down by admin
17:56:21  <PublicServer> Saving game...
17:56:25  <PublicServer> Server has exited
17:56:26  *** PublicServer has quit IRC
17:56:39  *** PublicServer has joined #openttdcoop
17:56:39  <PublicServer> Autopilot engaged
17:56:39  <PublicServer> Loading default savegame
17:56:39  *** ChanServ sets mode: +v PublicServer
17:56:39  <Mazur> That, however....
17:56:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #186 (r19950) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity | create a wiki userpage"
17:56:52  <V453000> awesome :) thx Ammler
17:57:00  <TheOnionRack> so that entire game is gone now?
17:57:11  <V453000> no
17:57:15  <V453000> !info
17:57:15  <PublicServer> V453000: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 15259655709  Loan: 0  Value: 15264856043  (T:1959, R:28, P:0, S:0) unprotected
17:57:19  <V453000> its just loaded again :)
17:57:23  <TheOnionRack> aah
17:57:28  <V453000> you can load older savegames with newer versions
17:57:28  <KyleS> Mazur, there are four wood trains depoted (since the industry died) that you could use elsewhere :o
17:57:30  <Ammler> [19:55] <PublicServer> Saving game... -> [19:56] <PublicServer> Loading default savegame
17:57:40  <TheOnionRack> ohright
17:57:42  <TheOnionRack> *oh right
17:57:45  <Mazur> Im know, Kyle.
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17:58:03  <TheOnionRack> you were updating the server's version of ottd and reloading the old savegame
17:58:09  <TheOnionRack> i understand
17:58:19  <V453000> exactly :)
17:58:31  <Ammler> ususally we do that with new game, but as you see not always :-)
17:58:33  <Chris_Booth> hows this game going?
17:58:34  <TheOnionRack> so now we all need to update our clients?
17:58:37  <TheOnionRack> !version
17:58:37  <PublicServer> TheOnionRack: Autopilot AP+ 3.0 Beta (r740:742M)
17:58:43  <Ammler> !revision
17:58:43  <PublicServer> Ammler: Game version is r19950
17:58:45  <Ammler> !svn
17:58:45  <PublicServer> Ammler: svn update -r19950 && make && ./bin/openttd -n -p gripes
17:58:45  <PublicServer> Ammler: svn checkout -r19950 svn:// openttdcoop && cd openttdcoop && ./configure && make
17:58:48  <Mazur> Yes, mine is,  now.
17:58:49  <TheOnionRack> !revision
17:58:49  <PublicServer> TheOnionRack: Game version is r19950
17:58:55  <Ammler> !dl
17:58:55  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:58:56  <Chris_Booth> !tell TheOnionRack !dl
17:58:56  <PublicServer> TheOnionRack: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:59:03  <V453000> Chris Booth: finalizing tomorrow I think
17:59:05  <V453000> and hi _:)
17:59:09  <TheOnionRack> haha
17:59:15  <Chris_Booth> darn you all
17:59:26  <Chris_Booth> i will miss the RV game as i go on holiday tomorrow
17:59:35  <V453000> ooh snap
17:59:43  <V453000> for how long?
17:59:51  <Chris_Booth> 2 week
17:59:53  <Chris_Booth> s
17:59:56  <V453000> oh D:
18:00:09  <Chris_Booth> and my RV map is only 256^2
18:00:17  <V453000> we can postpone it if you want
18:00:22  <Chris_Booth> but with a CB twist
18:00:25  <V453000> :)
18:00:40  <V453000> 256^2 is max for RV imo :)
18:00:46  <Chris_Booth> then you need to make another map but keep my PSG 187 save
18:00:52  <V453000> sure
18:00:57  <V453000> :)
18:01:02  <V453000> just how you want
18:01:14  <V453000> if we put in another game, yours can be 188 for sure I think
18:01:28  <V453000> as long as it will last @least 2 weeks, which it should :)
18:01:38  <Chris_Booth> most games do
18:01:40  <TheOnionRack> what does the last command on !svn do? the part where it runs the binary with options? Does that just connect straight away?
18:01:46  <Chris_Booth> i have 189 or 190 on here aswell
18:02:16  <Mazur> Line 'em up and we'll pop 'em in.
18:02:19  <V453000> ok :)
18:02:29  <V453000> cya im off :)
18:02:37  <Mazur> Bye.
18:03:13  <TheOnionRack> bye
18:03:36  <OwenS> V453000: At present they seeem to run for ~10 days
18:03:46  <OwenS> !svn
18:03:46  <PublicServer> OwenS: svn update -r19950 && make && ./bin/openttd -n -p gripes
18:03:46  <PublicServer> OwenS: svn checkout -r19950 svn:// openttdcoop && cd openttdcoop && ./configure && make
18:03:49  <OwenS> TheOnionRack: Yes
18:03:59  <TheOnionRack> OwenS: ty
18:04:09  <OwenS> Server, #1 means company 1, -p gripes means password gripes
18:04:20  <TheOnionRack> ah
18:04:32  <TheOnionRack> i thought gripes was some weird command argument :p
18:04:58  <TheOnionRack> !password
18:04:58  <PublicServer> TheOnionRack: gripes
18:05:01  <TheOnionRack> ah
18:06:39  <Vitus> !dl win32
18:06:39  <PublicServer> Vitus:
18:08:21  <Ammler> the current cpp still works :-o
18:10:26  <OwenS> Ammler: cpp?
18:10:33  <Ammler>
18:10:42  <OwenS> Aah
18:12:16  <PublicServer> *** Game still paused (number of players)
18:12:17  <PublicServer> *** Amm1er joined the game
18:12:41  <Ammler> !unpause
18:12:41  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
18:12:42  <PublicServer> *** Game unpaused (number of players)
18:12:46  <Ammler> !server_status
18:12:46  <PublicServer> Ammler:  20:12:45 up 394 days,  6:02,  0 users,  load average: 1.30, 1.45, 1.48
18:12:46  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.7%ni, 71.0%id,  3.3%wa,  0.0%hi,  0.1%si,  0.0%st
18:12:47  <PublicServer> Ammler: 19598 openttd   25  10 37452  21m 4232 R   49  1.0   0:06.77 ./openttd -c opentt
18:13:28  <TheOnionRack> !password
18:13:28  <PublicServer> TheOnionRack: tablet
18:14:36  <PublicServer> *** TheOnionRack joined the game
18:14:58  <PublicServer> *** Amm1er has enabled autopause mode.
18:15:05  <PublicServer> <TheOnionRack> sorry
18:15:23  <Ammler> my client can't handle that game
18:15:25  <PublicServer> <TheOnionRack> i'll reconnect as an observer
18:15:31  <Ammler> why?
18:15:35  <Ammler> all fine :-)
18:15:38  <PublicServer> *** Amm1er has left the game (connection lost)
18:15:38  <PublicServer> *** Game paused (number of players)
18:15:49  <PublicServer> <TheOnionRack> ah, it autopaused :p
18:15:51  <Ammler> and you don't need to reconnect to switch company
18:15:59  <PublicServer> *** TheOnionRack has joined spectators
18:16:18  <Ammler> feel free to join the company
18:16:26  <Ammler> also for spectacting
18:16:38  <PublicServer> <TheOnionRack> i'm afraid i'll mess something up :p
18:16:39  <Ammler> spec is meant for afk
18:16:52  <PublicServer> *** TheOnionRack has joined company #1
18:17:12  <Ammler> well, you need more powerful client, I can't join
18:17:32  <PublicServer> <TheOnionRack> i need a more powerful client?
18:18:11  <PublicServer> <TheOnionRack> am I slowing down the game or something?
18:18:21  <Ammler> no, me does
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18:39:33  <PublicServer> *** TheOnionRack has left the game (leaving)
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18:56:00  <jondisti> !password
18:56:00  <PublicServer> jondisti: foiled
18:56:08  <PublicServer> *** Game still paused (number of players)
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19:07:38  <sparr> !dl linux
19:07:39  <PublicServer> sparr: unknown option "linux"
19:07:40  <sparr> !dl lin
19:07:40  <PublicServer> sparr:
19:09:58  <sparr> !password
19:09:59  <PublicServer> sparr: embers
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19:10:16  <PublicServer> *** Game still paused (number of players)
19:10:16  <PublicServer> *** sparr joined the game
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19:22:34  <Wouterr> !dl win32
19:22:34  <PublicServer> Wouterr:
19:22:44  <Wouterr> hi everyone
19:24:08  <Wouterr> !password
19:24:08  <PublicServer> Wouterr: ruffle
19:24:18  <PublicServer> *** Game still paused (number of players)
19:24:18  <PublicServer> *** Game unpaused (number of players)
19:24:20  <PublicServer> *** Wouterr joined the game
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19:27:23  <PublicServer> *** sparr has left the game (connection lost)
19:27:23  <PublicServer> *** Game paused (number of players)
19:27:56  <PublicServer> *** Wouterr has left the game (leaving)
19:30:35  <sparr> was just checking in
19:30:38  <sparr> sorry to pause on you Wouterr
19:30:58  <Wouterr> np
20:03:17  *** theholyduck has quit IRC
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20:22:59  <Yso> !dl win64
20:22:59  <PublicServer> Yso:
20:25:01  <Yso> !password
20:25:01  <PublicServer> Yso: shaded
20:25:10  <PublicServer> *** Game still paused (number of players)
20:25:11  <PublicServer> *** Yso joined the game
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20:57:33  <XeryusTC> !dl win64
20:57:33  <PublicServer> XeryusTC:
20:58:07  <XeryusTC> !password
20:58:07  <PublicServer> XeryusTC: bailed
20:58:14  <PublicServer> *** Game still paused (number of players)
20:58:14  <PublicServer> *** XeryusTC joined the game
20:59:32  <XeryusTC> hmm
20:59:54  <XeryusTC> apparently no one understands that when there are 20 trains in an overflow that there might be a few too many trains going to that station :o
21:00:43  <ODM> add more trains
21:02:14  <PublicServer> *** Yso has joined company #1
21:02:15  <PublicServer> *** Game unpaused (number of players)
21:02:29  <PublicServer> *** XeryusTC has left the game (connection lost)
21:02:30  <PublicServer> *** Game paused (number of players)
21:02:40  <XeryusTC> i just started to watch a movie :P
21:02:45  <Yso> damn
21:02:53  <Yso> ok then i'll go to bed
21:03:06  <Yso> good night everyone
21:03:15  <PublicServer> *** Yso has left the game (leaving)
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21:11:27  <Wun-qu> !dl
21:11:27  <PublicServer> Wun-qu: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:11:56  <Wun-qu> !dl win32
21:11:56  <PublicServer> Wun-qu:
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21:56:58  <gnemo> !password
21:56:58  <PublicServer> gnemo: urbane
21:58:07  <PublicServer> *** Game still paused (number of players)
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