Log for #openttdcoop on 18th June 2010:
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00:56:19  <Mark> hiya
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02:17:06  <Mark> hyia
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02:25:04  <Mark> !password
02:25:04  <PublicServer> Mark: ransom
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02:35:31  <Mark> !unpause
02:35:31  <PublicServer> Mark: you must be channel op to use !unpause
02:35:34  <Mark> @op
02:35:47  <Mark> @op
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02:35:49  <Mark> !unpause
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02:46:27  <PublicServer> ***  made screenshot at 00027DA0:
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03:03:36  <PublicServer> <Mark> fuck
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03:52:39  <KyleS1> !dl win32
03:52:39  <PublicServer> KyleS1:
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03:54:10  <KyleS> !password
03:54:10  <PublicServer> KyleS: genies
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06:18:19  <Yso> !password
06:18:19  <PublicServer> Yso: darken
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09:29:00  <Wouterr> good morning
09:29:13  <Wouterr> !password
09:29:13  <PublicServer> Wouterr: uterus
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09:42:51  <Yso> Hi Wouterr
09:43:05  <theholyduck> don't you hate it when stuff takes a looong time?
09:43:23  <Yso> look at the north entrance on the msh you finished, i think you forgot to tunnel the outer lane
09:43:52  <theholyduck> [24.3%] 8760/35999 frames, 0.37 fps, 2590.24 kb/s, eta 20:10:55
09:44:01  <theholyduck> thats 20 hours :P
09:44:06  <Wouterr> yea alredy fixed it
09:44:09  <Yso> :)
09:44:33  <Wouterr> rendering something theholyduck?
09:44:37  <theholyduck> Wouterr, encoding
09:44:46  <theholyduck> the problem in this case is a really slow avisynth script
09:44:55  <theholyduck> and the fact that its 1080p video
09:45:09  <theholyduck> so, the singlethreaded avisynth script is holding up the multithreaded encoder
09:45:16  <theholyduck> avisynth script = filtering chain
09:45:59  <Wouterr> yikes, rendering 1080p on one core, no wonder it takes that long
09:46:39  <PublicServer> ***  made screenshot at 00008FCF:
09:46:42  <OwenS> theholyduck: How fast is one of your cores?
09:46:49  <theholyduck> OwenS, not very :P
09:46:53  <OwenS> theholyduck: What CPU?
09:46:59  <theholyduck> phenom 9850
09:47:01  <theholyduck> quaed
09:47:03  <theholyduck> *quad
09:47:03  <OwenS> O_o
09:47:26  <OwenS> I manage to do single single core H.264 encoding at near real time (on high settings!) on an old A64X2
09:47:40  <theholyduck> OwenS, the problem isnt the ENCODING
09:47:42  <Wouterr> @gap 10
09:47:42  <Webster> Wouterr: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4.
09:47:48  <theholyduck> i can do 1080p encoding on my cpu at 120fps
09:47:49  <theholyduck> easily enough
09:47:51  <OwenS> theholyduck: How can the AVISynth script be slower?!
09:48:15  <theholyduck> OwenS, me being a bit anal about the ivtc
09:48:27  <theholyduck> and antialisiging
09:48:29  <theholyduck> and debanding
09:48:47  <OwenS> Heh
09:48:47  <theholyduck> OwenS, the problem is that i'm encoding with HIGH COMPRESSION settings
09:48:51  <theholyduck> that are absurdly slow
09:48:57  <theholyduck> so even without the avisynth input bogign me down
09:49:03  <theholyduck> i'd still not hit more than 1.5fps
09:49:18  <theholyduck> --preset veryslow --tune animation is indeed veryslow
09:49:29  <OwenS> I have 1GB per episode MPEG-2 files on my media PC. HDD space isn't really an issue :p
09:50:20  <theholyduck> OwenS, this is a release though
09:50:24  <OwenS> Heh
09:50:32  <theholyduck> when you're ripping something for other people to download
09:50:41  <theholyduck> you donate some cpu cycles to save bandwidths
09:51:05  <OwenS> I wish people would stop re-encoding the DTS/AC3 tracks as AAC though. Its downright annoying
09:51:27  <theholyduck> OwenS, well, if its dts/ac3
09:51:28  <theholyduck> i say keep it
09:51:37  <theholyduck> but when you have a 24bit 5.1 truehd track
09:51:42  <theholyduck> you sort of have to do SOMETHING about it
09:51:43  <OwenS> Aah
09:51:46  <OwenS> True
09:51:56  <theholyduck> sure transcoding it to flac would make it smaller
09:52:04  <theholyduck> but thats still a good 600mb per 20 minutes of audio
09:52:22  <OwenS> Its really annoying for me though because my machine just re-transcodes it to DTS on the fly anyway :p
09:52:31  <hylje> gigabytes are nothing these days
09:52:43  <hylje> suck it up and go fetch a 500G disk
09:52:48  <theholyduck> hylje, well the problem here is that theres not much support for truehd or truehd passthrough
09:52:51  <theholyduck> or flac/flac passthrough
09:52:58  <theholyduck> and the aac is transparent anyway
09:53:03  <theholyduck> nobody can tell the difference
09:53:24  <theholyduck> and when your aac audio track is 6-7 times smaller than the one that comes on disk without anyone hearing the difference
09:53:26  <theholyduck> its space well saved
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09:54:12  <theholyduck> actually in this particular case
09:54:14  <theholyduck> if i kept the audio as is
09:54:17  <theholyduck> it would be larger than the video
09:54:20  <OwenS> Hehe
09:54:27  <OwenS> I need a HDMI reciever so I can get full quality audio from my BDs...
09:54:32  <theholyduck> thats when you're doing it wrong
09:54:44  <theholyduck> if the audio track is LARGER than your video track, you need to readjust your priorities
09:54:59  <hylje> audio is serious business
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09:55:28  <theholyduck> actually, i could probably cancel this encode now, its not actually the final encode as much as a settings/filtering/quality check
09:55:31  <theholyduck> 9000 frames i enough for that
09:55:42  <theholyduck> i need to setup the ordered chapters among other things
09:55:58  <theholyduck> save some extra space there
09:56:02  <theholyduck> ordered chapters = <3
09:56:43  <OwenS> theholyduck: Have VLC or mplayer learnt to cope with them yet?
09:56:50  <theholyduck> mplayer does
09:56:53  <theholyduck> though not in svn form
09:57:10  <OwenS> When it hits trunk I'll have to update my (year old) build on the HTPC then
09:57:16  <theholyduck> OwenS, wont hit trunk
09:57:23  <OwenS> Why?
09:57:27  <theholyduck> politics
09:57:40  <theholyduck> essentially, this guy got thrown out of mplayer developement
09:57:40  <OwenS> More likely crappy quality code
09:57:42  <theholyduck> some years back
09:57:45  <OwenS> Aah
09:57:45  <theholyduck> OwenS, naw
09:57:50  <theholyduck> his code is better quality
09:57:54  <theholyduck> but it uses a diffrent standard
09:57:57  <theholyduck> to the mplayer project
09:57:58  <theholyduck> mostly
09:57:59  <theholyduck> anyway.
09:58:07  <OwenS> Thats still crappy quality code by my book.
09:58:08  <theholyduck> he created a seperate branch where he writes his own features
09:58:14  <theholyduck> OwenS, not really
09:58:15  <OwenS> Your contributing to a project, stick to their standard
09:58:18  <theholyduck> by this point.
09:58:25  <theholyduck> hes essentially re-implmented mplayer
09:58:28  <theholyduck> and removed all the dirty hacks
09:58:40  <OwenS> Great. So it won't run on Solaris any more.
09:58:52  <theholyduck> it should still run on solaris
09:58:57  <theholyduck> MOST of the dirty hacks then
09:59:00  <theholyduck> for instance
09:59:08  <theholyduck> it no longer includes the ffmpeg source tree
09:59:12  <theholyduck> directly into the player
09:59:20  <theholyduck> because that broke anytime ffmpeg had a half major update
09:59:29  <theholyduck> it now links ffmpeg much more modularly
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09:59:49  <theholyduck> simelarly, this means you can drag and drop any ffmpeg build you want into it
09:59:51  <theholyduck> and it will work
09:59:52  <OwenS> libavcodec/libavformat/libavfilter and mplayer are all the same project
10:00:00  <theholyduck> OwenS, yes and no
10:00:05  <theholyduck> they share quite a few of the same devs
10:00:17  <theholyduck> but mplayer uses all sorts of dirty hacks
10:00:21  <theholyduck> when interfacing with libav
10:00:45  <theholyduck> and as i said.
10:00:52  <theholyduck> quite frequently, updates in ffmpeg breaks mplayer
10:00:58  <theholyduck> due to how mplayer uses ffmpeg
10:01:04  <theholyduck> uau fixes that
10:01:13  <PublicServer> *** Wouterr has left the game (connection lost)
10:01:19  <theholyduck> his mplayer works with essentially any ffmpeg you can throw at it
10:01:22  <theholyduck> inclduing ffmpeg-mt
10:01:30  <theholyduck> just straight drag and drop
10:01:41  <PublicServer> ***  made screenshot at 00000000:
10:01:56  <theholyduck> it has orderd chapters, all sorts of fixes for vdpau, it utilizes external libraries whenever its sane
10:02:03  <theholyduck> like always getting the latest revision of libass
10:02:07  <theholyduck> and other important stuff
10:02:19  <theholyduck> essentially, it fixes everything that was wrong with mplayer,
10:02:25  <Wouterr> !password
10:02:25  <PublicServer> Wouterr: hazing
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10:03:03  <theholyduck> OwenS, but, his fixes are now so plentiful and ingrained
10:03:13  <theholyduck> that commiting one or 2 of them over to mplayer
10:03:22  <theholyduck> is essentially very impractical
10:03:38  <theholyduck> on the other hand, his version of mplayer is rapidly becomming the most popular one
10:03:41  <theholyduck> because it works reliably
10:03:43  <OwenS> So there are now two incompatible forks. Great
10:03:52  <theholyduck> OwenS, essentially yeah :P
10:03:57  <hylje> that's the beauty of it
10:04:02  <theholyduck> OwenS, but as i said, the svn is rapidly loosing popularity
10:04:05  <hylje> no need to stay with sick politics
10:04:06  <theholyduck> and the uau git version
10:04:09  <hylje> just fork and do it right
10:04:12  <theholyduck> is rapidly gaining it
10:04:29  <theholyduck> if it keeps going this way, it will be like with gcc
10:04:35  <theholyduck> the fork becomes the head branch
10:04:39  <hylje> egc :p
10:04:40  <theholyduck> and everyone just ignores the original
10:05:21  <theholyduck> OwenS, the mplayer svn was hardly maintained anyway
10:05:31  <theholyduck> uau cut out large parts of it that was broken and unmaintained in the svn
10:05:36  <theholyduck> like the gui
10:05:52  <theholyduck> though he didnt cut out mencoder which hasnt seen developement in like 3 years
10:06:01  <theholyduck> mencoder STILL can't mux video files
10:07:00  <theholyduck> OwenS, anyway, its a fork created out of political mess, and its the mplayer anyone with any sense swears by these days
10:07:27  <theholyduck> most fixes into mplayer (not that there are many these days) gets ported into his git, and hardly anything goes the other way due to politics
10:08:38  <theholyduck> OwenS, what do you have against forks anyway?
10:08:53  <OwenS> theholyduck: That in the end you get two divergent and incompatible codebases
10:09:15  <theholyduck> OwenS, and? implenting ordered chapters for instance
10:09:21  <theholyduck> required massive structural changes
10:09:23  <theholyduck> all over mplayer
10:09:51  <theholyduck> due to all the code asuming that a new and diffrent video wouldnt start in the middle of an existing one
10:10:13  <theholyduck> that particular patch was actually proposed to mplayer
10:10:21  <theholyduck> but was denied becuase it changed the structure of mplayer
10:10:49  <OwenS> Of course. You don't just submit a huge patch to a project which completely changes its structure. It doesn't work
10:10:57  <OwenS> Patches so big are impossible to review
10:11:03  <theholyduck> OwenS, but without doing that much rework
10:11:09  <theholyduck> ordered chapters was impossible with mplayer
10:11:17  <OwenS> theholyduck: You submit the rework in pieces. Its possible. I've done it
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10:11:44  <theholyduck> OwenS, possibly, but they didnt want the structure changed at all.
10:11:58  <theholyduck> they denied a simpler, less invasive type patch aswell
10:12:03  <theholyduck> because it wouldnt always work
10:12:11  <OwenS> Besides which, I've been reading some of uau's comments and hes a complete arse
10:12:42  <theholyduck> OwenS, he's pretty nice on irc though :P
10:13:03  <theholyduck> i like it when you can highlight a developer on irc, explain a bug to him in person, steps to repeat
10:13:09  <theholyduck> and have it fixed 10 minutes later
10:13:20  <theholyduck> with the mplayer svn, you couldnt do that
10:13:21  <theholyduck> with uau, you can
10:13:41  <OwenS> Meh. I don't care which wins. As long as it still runs on my Solaris HTPC, were fine
10:13:56  <theholyduck> OwenS, it should still run on your solaris htpc
10:14:16  <theholyduck> i like the ffmpeg-mt stuff the most personally
10:14:22  <theholyduck> because on his version unlike the normal svn
10:14:38  <theholyduck> enablling -mt doesnt mean frames are out of sync by #of threads
10:15:26  <theholyduck> with 6 frames thats around what, 250ms?
10:15:29  <theholyduck> *threads
10:15:36  <theholyduck> which is noticable delay of audio
10:16:43  <PublicServer> ***  made screenshot at 00026756:
10:17:03  <theholyduck> OwenS, so yeah, i approve of forks because sometimes, its better to get something done than to be stuck down in project red tape and politics
10:17:42  <theholyduck> zgreg for instance has essentially hijacked and forked the dead libass project to the point that he has actually replaced it
10:18:06  <theholyduck> and libass has gone from being a joke to being the best .ass renderer around, the fatest, the best at replicating the bugs of vsfilter and so on
10:18:07  <OwenS> Well if its dead theres no issue ;-)
10:18:23  <theholyduck> on a related note though
10:18:28  <theholyduck> vsfilter is why vp8 is a bad idea
10:18:39  <hylje> asses
10:18:41  <theholyduck> using a implementation as the basis for a spec
10:18:50  <theholyduck> is always going to end in tears
10:19:04  <hylje> works great for python
10:19:20  <theholyduck> and now, any software that wants to implement .ass has to implement all the bugs pressent in vsfilter
10:19:44  <theholyduck> and simelarly, any software that wants to implement vp8 has to implement all the bugs and problems of vp8 aswell
10:19:50  <theholyduck> on2's encoder that is
10:20:21  <theholyduck> always work out the spec and how it SHOULD WORK, before writing the software that implements it
10:20:33  <theholyduck> otherwise, its just going to end in incompitablities, broken and tears
10:24:04  <OwenS> theholyduck: And there are known bugs in VP8
10:27:57  <OwenS> theholyduck: I know theres also a bug in one of the WMA Voice codecs which absolutely destroys the quality :P
10:31:45  <PublicServer> ***  made screenshot at 0002B129:
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11:01:49  <PublicServer> ***  made screenshot at 00023636:
11:03:29  <Max|> !players
11:03:31  <PublicServer> Max|: Client 40 (Orange) is Mazur, in company 1 (MonkeyWasters Ltd)
11:03:31  <PublicServer> Max|: Client 44 (Orange) is Wouterr, in company 1 (MonkeyWasters Ltd)
11:16:51  <PublicServer> ***  made screenshot at 00022C38:
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11:31:53  <PublicServer> ***  made screenshot at 00000000:
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11:36:21  <Wouterr> !password
11:36:21  <PublicServer> Wouterr: stingy
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13:51:30  <Yso> !players
13:51:31  <PublicServer> Yso: There are currently no clients connected to the server
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18:30:19  <Wouterr> evening
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18:30:42  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (
18:31:56  <PublicServer> *** avdg joined the game
18:37:07  <Wouterr> !password
18:37:07  <PublicServer> Wouterr: babier
18:37:15  <PublicServer> *** Wouterr joined the game
18:37:20  <PublicServer> <avdg> hey wouterr
18:37:40  <PublicServer> <Wouterr> hey
18:40:13  <PublicServer> <Wouterr> i connected BON and PLH this afternoon
18:41:18  <PublicServer> <avdg> new stations...
18:42:22  <PublicServer> <avdg> hehe, the prototype is still not welcome :)
18:43:37  <PublicServer> <Wouterr> which prototype?
18:43:45  <PublicServer> <avdg> tile 1,1
18:44:06  <PublicServer> <avdg> top of the map
18:44:23  <PublicServer> <Wouterr> the dragstrip
18:44:26  <PublicServer> <avdg> yeah
18:44:30  <PublicServer> <avdg> :p
18:44:43  <PublicServer> <avdg> razmir has transformed and improved my ideas :p
18:46:58  <PublicServer> ***  made screenshot at 00000301:
18:55:23  <PublicServer> <avdg> we are only moving 1/3 the world population each quarter :o
18:56:09  <PublicServer> <Wouterr> more should be possible, like 100% or something :)
18:56:18  <PublicServer> <avdg> :p
18:57:33  <PublicServer> <avdg> pad 32k :p
18:58:13  <PublicServer> <avdg> whoops, disconnected a depot
18:58:24  <PublicServer> <Wouterr> we should give more platforms to the south side
18:58:28  <PublicServer> <avdg> they are evil items :p
18:58:37  <PublicServer> <avdg> hmm
18:59:04  <PublicServer> <avdg> k
18:59:22  <PublicServer> <avdg> i thought there was a design error in it, but I know better now :p
18:59:49  <PublicServer> <Wouterr> in pad?
18:59:58  <PublicServer> <avdg> yeah
19:00:15  <PublicServer> <Wouterr> i'm wondering if it actually works
19:02:00  <PublicServer> ***  made screenshot at 00005C19:
19:02:00  <PublicServer> <avdg> :/ there are no more cities left
19:02:33  <PublicServer> <avdg> or good space to build
19:02:59  <PublicServer> <Wouterr> still allot that could use expanding
19:03:08  <PublicServer> <Wouterr> PRU for example
19:03:32  <PublicServer> <avdg> I had just an idea in my head about a city matrix (loves it)
19:04:23  <PublicServer> <Wouterr> there is a nice plot at BBH01, it just needs a city
19:04:42  <PublicServer> <avdg> hmm maybe
19:05:07  <PublicServer> <Wouterr> ar between PAD and FLA
19:05:14  <PublicServer> <Wouterr> *or
19:05:17  <PublicServer> <avdg> if we keep the station outside, the area
19:05:26  <PublicServer> <avdg> then it can be possible
19:05:40  <PublicServer> <Wouterr> hmmm, that will be hard
19:05:53  <Yso> !password
19:05:53  <PublicServer> Yso: shrine
19:06:02  <PublicServer> *** Yso joined the game
19:06:10  <PublicServer> <avdg> hey yso
19:06:19  <Yso> hi :)
19:09:28  <PublicServer> <Wouterr> hi yso
19:10:57  <PublicServer> <avdg> pad south is jamming...
19:16:11  *** Fuco has quit IRC
19:17:02  <PublicServer> ***  made screenshot at 0002751A:
19:17:31  <PublicServer> *** Yso has joined company #1
19:24:05  <PublicServer> <avdg> BBH06 :/
19:25:03  <PublicServer> <avdg> solved
19:25:47  <PublicServer> <Wouterr> hmm does that BBH mess with CL's or is it just me?
19:26:00  <PublicServer> <avdg> i spot it
19:26:13  <PublicServer> <Wouterr> yep there
19:26:42  <PublicServer> <Wouterr> hmm lets make a switch lane corner
19:27:03  <PublicServer> <avdg> cl min 10 right?
19:27:08  <PublicServer> <Wouterr> yes
19:27:19  <PublicServer> <avdg> thats no fit :p
19:27:20  <PublicServer> <Wouterr> proposed a simple solution
19:27:39  <PublicServer> <avdg> we have to move the previous bridges
19:27:40  <PublicServer> <Wouterr> *ignore it :)
19:28:21  <PublicServer> <avdg> and bad construction :/
19:28:29  <PublicServer> <avdg> the first gaps are small
19:29:24  <PublicServer> <Wouterr> proposed a new corner which fixes that CL
19:29:45  <PublicServer> <avdg> whoops
19:29:49  <PublicServer> <avdg> no-erail wtf
19:30:26  <PublicServer> * avdg checks settings
19:30:58  <PublicServer> *** Intexon joined the game
19:31:02  <PublicServer> <Intexon> evening
19:31:08  <PublicServer> <avdg> hmm... settings are on "most used tracks" and still, im on non-erail
19:31:31  <PublicServer> <avdg> do we really have that much non-e?
19:32:00  <PublicServer> <Wouterr> almost never i guess
19:32:04  <PublicServer> ***  made screenshot at 000204AE:
19:33:02  <PublicServer> <avdg> the corner is still in
19:34:07  <PublicServer> <avdg> :)
19:34:10  <PublicServer> <Wouterr> lol don't go for the hard fix :)
19:35:41  <PublicServer> <avdg> so many of them :o
19:36:19  <PublicServer> <avdg> 1 more out
19:36:42  <PublicServer> <avdg> thats all I guess
19:38:04  *** tycoondemon has quit IRC
19:38:08  <PublicServer> <Wouterr> we need to widen the ML between BBH 04
19:38:21  <PublicServer> <Wouterr> and BBH 06
19:38:35  <PublicServer> <avdg> yeah
19:39:01  <PublicServer> <Wouterr> think thats the first part to expand :)
19:39:32  <PublicServer> <Wouterr> oh w8 we can reroute BRI-PAD trains
19:41:51  *** perk111 has joined #openttdcoop
19:42:15  *** asnoehu has joined #openttdcoop
19:42:34  <Wouterr> just rerouted 50 trains to avoid that area :)
19:42:41  <PublicServer> <avdg> lol
19:42:56  <PublicServer> <Intexon> put them back for a while
19:42:56  <PublicServer> <Wouterr> they go east at BBH04 now
19:43:09  <PublicServer> <Intexon> I 'm just testing a few tweaks
19:43:29  <PublicServer> <Wouterr> alright
19:43:34  <PublicServer> <Wouterr> done
19:43:37  <PublicServer> <Intexon> thanks
19:43:56  <PublicServer> <avdg> BBH04 is getting a hard life...
19:46:32  <PublicServer> <Intexon> well
19:46:43  <PublicServer> <Intexon> few prios just aren't that good as a third lane
19:47:06  <PublicServer> ***  made screenshot at 00015C75:
19:47:06  <PublicServer> <Intexon> someone feels like adding it? :P
19:47:16  <PublicServer> <Wouterr> yep, prio's wont help on a 100% full line
19:47:45  *** perk11 has quit IRC
19:48:15  * Wouterr hides
19:51:52  *** Vitus has joined #openttdcoop
19:51:56  <PublicServer> *** Intexon has left the game (connection lost)
19:51:58  *** Phazorx has joined #openttdcoop
19:51:58  *** Webster sets mode: +o Phazorx
19:56:17  *** Vitus has quit IRC
19:56:38  *** Vitus has joined #openttdcoop
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20:00:19  <Vitus> !password
20:00:19  <PublicServer> Vitus: enemas
20:00:32  <PublicServer> <avdg> hey
20:00:37  <Vitus> Hey
20:00:59  <PublicServer> *** Vitus joined the game
20:01:33  *** perk11 has quit IRC
20:01:55  *** perk111 has quit IRC
20:02:08  <PublicServer> ***  made screenshot at 00006AB4:
20:03:28  <PublicServer> <avdg> hmm... there are depots connected
20:04:04  <PublicServer> <avdg> depot in sendingham
20:04:49  <PublicServer> <avdg> ml depots :/
20:05:10  <V453000> any accessible depots = bad
20:05:19  <PublicServer> <avdg> im testing on it
20:05:28  <V453000> ok .)
20:05:31  <PublicServer> <avdg> k, my dummy cant find one
20:06:48  <V453000> !password
20:06:48  <PublicServer> V453000: cobble
20:07:00  <PublicServer> *** V453000 joined the game
20:07:02  <PublicServer> <avdg> hey V
20:07:03  <PublicServer> <Vitus> Hey V.
20:07:08  <PublicServer> <V453000> hi V
20:07:14  <PublicServer> <Vitus> Hey V.
20:07:14  <PublicServer> <V453000> is that some new greeting? :P
20:07:26  <PublicServer> <avdg> where is V? :p
20:07:31  <PublicServer> <Vitus> We could also greet you with "OH MY GOD NO IT'S V AGAIN"
20:07:40  <PublicServer> <V453000> thats better
20:08:36  *** yogurt has joined #openttdcoop
20:08:42  <yogurt> !password
20:08:42  <PublicServer> yogurt: cobble
20:09:09  <PublicServer> *** yogurt joined the game
20:09:11  <PublicServer> <avdg> hey yogurt
20:09:16  <PublicServer> <yogurt> hi
20:09:21  <PublicServer> <Vitus> Hmmm... yogurt
20:09:22  <PublicServer> <Vitus> Hey
20:09:32  <PublicServer> <avdg> nomnomnom... :p
20:09:39  <PublicServer> <Vitus> Pretty much that :D
20:09:53  <PublicServer> <V453000> hi
20:10:11  <PublicServer> *** Barbaar joined the game
20:10:15  <PublicServer> <avdg> hey barbaar
20:10:22  <Vitus> @coopstats
20:10:22  <Webster>
20:10:33  <PublicServer> <avdg> :) openingshoure
20:10:48  <PublicServer> <Barbaar> heya
20:12:19  <PublicServer> *** Spike joined the game
20:12:36  <PublicServer> <avdg> hey Spike
20:12:40  <PublicServer> <Vitus> Hey
20:12:48  <PublicServer> <V453000> :)
20:12:49  <PublicServer> <V453000> hi
20:12:50  <PublicServer> <Spike> hi
20:17:10  <PublicServer> ***  made screenshot at 0000D9C8:
20:17:14  <PublicServer> <Barbaar> Seems like PAD is causing trouble all the way to BBH 06
20:17:26  <PublicServer> *** V453000 has left the game (connection lost)
20:17:34  <PublicServer> <Wouterr> :)
20:18:18  <PublicServer> *** Wouterr has joined spectators
20:18:24  <PublicServer> *** Barbaar has left the game (leaving)
20:18:32  <PublicServer> <Vitus> The problem is, that while it might cause problems, Pad transfer still has 30k PAX waiting :D
20:18:37  <PublicServer> <Vitus> And the trains can't keep up
20:18:41  <Barbaar> hehe yeah
20:18:45  <PublicServer> <avdg> bon has 12k
20:18:54  <Barbaar> but it sometimes blocks the mainline when there are too many trains wanting to go in
20:19:18  <PublicServer> <Vitus> BON has too few trains
20:19:26  <PublicServer> <Vitus> Compare PAD traffic to BON traffic
20:25:10  <PublicServer> *** yogurt has left the game (connection lost)
20:25:59  *** yogurt has quit IRC
20:27:15  <PublicServer> <Vitus> Oh God... awesome dragstrip you made with Razmir :D
20:32:12  <PublicServer> ***  made screenshot at 00028489:
20:47:14  <PublicServer> ***  made screenshot at 0002754D:
20:59:28  <PublicServer> <avdg> BBH04 - MSH 03's load can be reduced if we eliminate the splitBeforeJoins
20:59:46  <PublicServer> <avdg> I know its not a clean thing, but just saying
21:00:19  <PublicServer> <Vitus> Yeah, but rebuilding anything while keeping CL10 is funny task
21:00:28  <PublicServer> <avdg> :)
21:01:30  <PublicServer> <Vitus> The south entrance to PAD transfer seems to be causing some problems, but I'm too lazy to do something about it, to be honest :D
21:02:16  <PublicServer> ***  made screenshot at 0000E1B1:
21:02:32  <PublicServer> <avdg> me too, me too
21:02:53  <PublicServer> <avdg> how longer I'm playing it, how less I'm doing something :p
21:05:22  <PublicServer> *** Mazur joined the game
21:05:25  <PublicServer> <avdg> hey
21:05:30  <PublicServer> <Mazur> Hi.
21:08:07  *** sparr has quit IRC
21:08:18  <PublicServer> <Vitus> Well, actually. I'm babysitting Padhattan :D
21:08:26  <PublicServer> <avdg> lol
21:08:39  <PublicServer> <Vitus> And hey Mazur
21:09:32  <PublicServer> <Vitus> But since PAD transfer got 30k PAX, I don't feel like improving capacity of the lines :D
21:10:32  <PublicServer> *** Mazur has left the game (connection lost)
21:16:59  <PublicServer> <avdg> can't we move pad stations a few tile up and add more platforms?
21:17:08  <PublicServer> <avdg> *pad station
21:17:18  <PublicServer> ***  made screenshot at 000353EE:
21:17:24  <PublicServer> <avdg> I am thinking of building the new one just behind
21:17:47  <PublicServer> <avdg> that allows us to spare some connections and eliminate the small cl's
21:17:59  <PublicServer> <Vitus> Sure, do that. I don't see any problem with it
21:19:12  *** fonsinchen has joined #openttdcoop
21:19:44  <planetmaker> moin fonsinchen
21:19:58  <planetmaker> going to join us tomorrow for the r20k party? :-)
21:20:13  <PublicServer> <avdg> r20k?
21:20:21  <PublicServer> <Vitus> 20000th revision
21:20:28  <PublicServer> <avdg> hehe
21:20:28  <planetmaker> of OpenTTD
21:20:46  <PublicServer> <Vitus> There was party for 10k afaik, so why not for 20k? :)
21:20:52  <PublicServer> <Vitus> With a cake!
21:20:54  <PublicServer> <avdg> yeah, why not :p
21:21:45  <PublicServer> <Vitus> pm, make sure to get some pictures of the cake... if there's any :)
21:21:52  <fonsinchen> hi
21:21:59  <PublicServer> <avdg> :p photoshop it
21:22:04  <PublicServer> <Vitus> :D
21:22:15  <fonsinchen> no, sorry I can't go to Braunschweig tomorrow
21:22:27  <fonsinchen> but have a nice party
21:22:43  <planetmaker> oh, a pity :-(
21:22:48  <Vitus> I knew it was somewhere:
21:23:46  <planetmaker> Vitus: well... I guess there'll be something. Let's see what I can create tomorrow morning
21:24:25  <PublicServer> <avdg> vitus: what about the station layout?
21:24:48  <PublicServer> <Vitus> Yes, why not. But you didn't link it with the Transfer
21:24:54  <PublicServer> <Vitus> I mean, you created new station
21:24:56  <PublicServer> <avdg> hehe :p
21:25:12  <PublicServer> <avdg> happy now? :p
21:25:21  <PublicServer> <Vitus> Yes :)
21:25:31  <PublicServer> <Vitus> Is this final position? :)
21:25:37  <PublicServer> * avdg slaps vitus withou a reason
21:25:42  <PublicServer> <avdg> donnoh
21:25:45  <PublicServer> <Vitus> Damn
21:26:07  * Vitus slaps avdg back.
21:26:19  <PublicServer> <avdg> not in my face :/
21:26:25  <PublicServer> <Vitus> Don't worry <3
21:27:02  <PublicServer> <avdg> ** be happy **
21:30:20  <PublicServer> <Vitus> Hmmm, the top station has just 10 platforms
21:30:25  <PublicServer> <Vitus> While the bottom one has 12
21:30:44  <PublicServer> <avdg> I was planning to have 20 :p
21:30:49  <PublicServer> <Vitus> Ah, I see
21:30:51  <PublicServer> <avdg> lol, change plans
21:31:11  <PublicServer> <Vitus> I was affraid that my PAD eyecandy won't fit :D
21:31:48  <PublicServer> <avdg> I have 1 problem :p
21:31:55  <PublicServer> <Vitus> Hm?
21:32:03  <PublicServer> <avdg> north out south is just 10 long
21:32:18  <PublicServer> <avdg> if I move it, it will be 9 long
21:32:20  <PublicServer> ***  made screenshot at 00035CDB:
21:32:33  <PublicServer> <avdg> nvm
21:32:38  <PublicServer> <avdg> pbs :p
21:32:50  <PublicServer> <Vitus> :P
21:36:39  <PublicServer> <Vitus> I'm going off. Good luck with the rebuild, avdg.
21:36:46  <PublicServer> <avdg> bye
21:36:49  <PublicServer> *** Vitus has left the game (leaving)
21:36:59  *** Vitus has quit IRC
21:47:22  <PublicServer> ***  made screenshot at 0000C892:
21:47:38  *** Seberoth has quit IRC
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21:57:58  <PublicServer> <Wouterr> wow PAD expantion?
21:58:03  <PublicServer> <avdg> yeah
21:58:11  <PublicServer> <avdg> its needed
21:58:22  <PublicServer> <avdg> but there is also some work with the network
21:58:25  <PublicServer> <Wouterr> we will need 3 lines to get that one full ^^
21:58:58  <PublicServer> <avdg> the 4 times 5 will less jam, at least I hope
21:59:16  <PublicServer> <avdg> I am just having troubles with the sbahn :p
21:59:36  <PublicServer> *** Wouterr has joined company #1
21:59:49  <PublicServer> <avdg> it should be moving up a bit
22:00:15  <PublicServer> <Wouterr> u dont like the gaps?
22:00:24  <PublicServer> <avdg> no :p
22:00:33  <PublicServer> <Wouterr> true, they suck
22:02:28  <PublicServer> ***  made screenshot at 0000D77C:
22:04:23  <PublicServer> *** Yso has left the game (leaving)
22:04:33  <Yso> good night :)
22:04:42  <PublicServer> <avdg> gn :)
22:05:00  *** Yso has quit IRC
22:05:42  <PublicServer> <avdg> and tunnels sucks too :p
22:06:10  <PublicServer> <avdg> I need some room over there
22:09:25  <PublicServer> <Wouterr> ok first sbahn changed
22:11:13  <PublicServer> <Wouterr> ah good idea to give more capacity to the south side
22:11:27  <PublicServer> <avdg> ?
22:11:34  <PublicServer> <avdg> ah :p
22:11:47  <PublicServer> <avdg> im just  going where I can :p
22:12:00  <PublicServer> <avdg> just that jam is blocking me now
22:13:06  <PublicServer> <avdg> and we still have to move that line 1 tile to the right
22:13:18  <PublicServer> <Wouterr> which line?
22:13:23  *** Thraxian|Work has joined #openttdcoop
22:13:23  *** ChanServ sets mode: +o Thraxian|Work
22:13:28  <PublicServer> <avdg> south in
22:13:29  <Thraxian|Work> !password
22:13:30  <PublicServer> Thraxian|Work: panned
22:13:40  <PublicServer> *** Thraxian|Work joined the game
22:13:42  <PublicServer> <avdg> hey
22:13:43  <PublicServer> <Thraxian|Work> it's a SPY!
22:13:51  <PublicServer> <Wouterr> to the south?
22:13:54  <PublicServer> <Thraxian|Work> ugh - lagging - won't be here long
22:14:00  <PublicServer> <avdg> line south in
22:14:04  <PublicServer> <avdg> :p
22:14:28  <PublicServer> *** Thraxian|Work has left the game (connection lost)
22:14:38  <PublicServer> <avdg> game over :)
22:14:48  *** Mitcian has quit IRC
22:17:30  <PublicServer> ***  made screenshot at 00000000:
22:21:59  <PublicServer> <avdg> k
22:22:13  <PublicServer> <avdg> moving a few lines and I'm done
22:25:07  *** Thraxian|Work has quit IRC
22:29:37  <PublicServer> <avdg> k
22:32:09  *** sparr has joined #openttdcoop
22:32:32  <PublicServer> ***  made screenshot at 000161D8:
22:40:16  <PublicServer> <avdg> looks like the station do what it is designed for :)
22:41:07  <Wouterr> yes, the ML is only verry jammy
22:41:14  <PublicServer> <avdg> :p
22:41:34  <PublicServer> <avdg> and so is my station :D
22:42:50  <PublicServer> *** Spike has left the game (connection lost)
22:44:52  <PublicServer> <Wouterr> i'm adding a 3rth line
22:45:00  <PublicServer> <avdg> I see
22:46:05  <PublicServer> <Wouterr> just have to get it hooked up at MSH01 somewhere
22:46:35  *** mrruben5 has joined #openttdcoop
22:46:46  <mrruben5> !password
22:46:46  <PublicServer> mrruben5: expend
22:46:54  <PublicServer> *** MrRuben joined the game
22:46:56  <PublicServer> <avdg> hey
22:47:11  <PublicServer> <MrRuben> heya
22:47:22  <PublicServer> <avdg> :/ I'm feeling sleepy
22:47:34  <PublicServer> ***  made screenshot at 000197E3:
22:47:38  <PublicServer> <avdg> think its better then when I leave
22:47:41  *** fonsinchen has quit IRC
22:47:49  <PublicServer> <avdg> gn
22:48:07  <PublicServer> *** avdg has left the game (leaving)
22:48:10  <PublicServer> <Wouterr> gn
22:48:19  <PublicServer> <MrRuben> wow BON looks really nice
22:48:38  <avdg> ?
22:48:49  <PublicServer> <MrRuben> [BON}
22:48:57  <avdg> I can't see :p
22:49:03  <PublicServer> <MrRuben> the station near great bondston :)
22:49:36  <PublicServer> *** avdg joined the game
22:50:15  <PublicServer> <avdg> ah, that one :p
22:51:28  <PublicServer> <avdg> mrruben: did you checked the new  [PAD] station?
22:52:14  <PublicServer> <MrRuben> I see :)
22:52:20  <PublicServer> <MrRuben> just moved a bit hmm :P
22:53:03  <PublicServer> <avdg> just the sbahn isn't finished yet
22:53:08  <PublicServer> <avdg> check plan?
22:53:14  <PublicServer> <avdg> just my idea
22:53:19  <PublicServer> <avdg> do what you want :p
22:54:19  <PublicServer> <avdg> k, im off now :p
22:54:24  <PublicServer> <avdg> gn
22:54:26  <PublicServer> *** avdg has left the game (leaving)
22:54:26  <PublicServer> <MrRuben> bye :)
22:54:34  *** avdg has quit IRC
22:56:04  <PublicServer> <Wouterr> djeez that 3rth line is impossible
22:57:28  *** thgergo has quit IRC
23:00:00  *** ^Spike^ has quit IRC
23:02:36  <PublicServer> ***  made screenshot at 0000E3AC:
23:05:58  <PublicServer> <MrRuben> bah, installing wine is ridiculous
23:06:20  <PublicServer> <MrRuben> it wants freetype, fontconfig, tiff, whatever...
23:17:38  <PublicServer> ***  made screenshot at 0000DCC2:
23:18:57  <PublicServer> *** MrRuben has left the game (connection lost)
23:19:18  <Wouterr> :(
23:20:33  <PublicServer> *** Barbaar joined the game
23:20:37  <PublicServer> <Barbaar> yo
23:20:40  <PublicServer> <Wouterr> hi
23:26:42  <PublicServer> <Barbaar> making extra line at PAD?
23:26:49  <PublicServer> <Wouterr> yep
23:27:18  <PublicServer> <Wouterr> verry complicated
23:30:47  <PublicServer> <Barbaar> i think we can just connect to the rightmost lane there?
23:30:55  <PublicServer> <Barbaar> it's hardly used
23:32:17  <PublicServer> <Barbaar> yeah, damn long trains :P
23:32:40  <PublicServer> ***  made screenshot at 00013CB4:
23:33:53  <PublicServer> <Wouterr> oh well MSH01 will be for tomorrow i think
23:34:06  <PublicServer> <Barbaar> yeah, that will be a pain
23:34:09  *** elmz_ has joined #openttdcoop
23:35:06  <PublicServer> <Barbaar> heh, those bridges will be a slowdown
23:35:23  <PublicServer> <Wouterr> which ones?
23:35:50  <PublicServer> <Barbaar> guess we can make the hole a bit bigger
23:36:13  <PublicServer> <Barbaar> or that :)
23:36:16  <PublicServer> <Wouterr> :)
23:36:49  <PublicServer> <Wouterr> well GN, feel free to finish it :)
23:36:54  <PublicServer> <Barbaar> gn
23:36:59  <PublicServer> *** Barbaar has left the game (leaving)
23:37:03  <Wouterr> well the game will prolly pause
23:37:07  <Barbaar> yeah
23:37:09  <PublicServer> *** Wouterr has left the game (leaving)
23:37:21  *** Wouterr has quit IRC
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23:47:42  <PublicServer> ***  made screenshot at 0000E1A9:
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