Config
Log for #openttdcoop on 25th June 2010:
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00:04:21  *** Phazorx has quit IRC
00:05:40  <PeterT> @away
00:05:40  <Webster> No away nicks/messages please (http://sackheads.org/~bnaylor/spew/away_msgs.html)
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00:55:48  <PeterT> @seen Cameron
00:55:48  <Webster> PeterT: Cameron was last seen in #openttdcoop 4 weeks, 0 days, 1 hour, 43 minutes, and 11 seconds ago: <Cameron> yea
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04:42:05  <KyleS1> !password
04:42:05  <PublicServer> KyleS1: mopped
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10:53:41  *** newtonlkh has joined #openttdcoop
10:53:50  <newtonlkh> hello, new here
10:54:04  <Mazur> @quickstart
10:54:06  <newtonlkh> what should i do if i want to play coop?
10:54:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:54:14  <newtonlkh> @quickstart
10:54:16  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:54:35  <Mazur> Read gthat through, thoroughly,and you'll know.
10:54:39  <Mazur> -g
10:54:48  <newtonlkh> thanks
11:00:59  <newtonlkh> can i spectate a public server game?
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11:07:40  <newtonlkh> hello
11:12:43  <planetmaker> hi
11:12:46  <planetmaker> of course you may
11:15:29  <newtonlkh> how?
11:17:04  <newtonlkh> where can i get r20001?
11:17:13  <newtonlkh> i am currently using 1.0.2
11:19:49  <VictorOfSweden> !dl win
11:19:50  <PublicServer> VictorOfSweden: unknown option "win"
11:19:55  <VictorOfSweden> !dl
11:19:55  <PublicServer> VictorOfSweden: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:20:02  <VictorOfSweden> there
11:20:55  <VictorOfSweden> newtonlkh: if you're on 32bit windows, use !dl win32
11:21:05  <newtonlkh> !dl win32
11:21:06  <PublicServer> newtonlkh: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win32.zip
11:21:34  <newtonlkh> thanks!
11:21:42  <VictorOfSweden> np
11:24:32  <newtonlkh> can i keep both versions installed, and sharing the GRFs?
11:25:02  <VictorOfSweden> yes, you can have multiple versions installed
11:25:20  <VictorOfSweden> just put the grfs in the shared directory
11:25:47  <^Spike^> @quickstart
11:25:49  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:26:53  <VictorOfSweden> i think it's under "(My) Documents/OpenTTD/" on windows
11:26:56  <newtonlkh> downloading, i'll try, thanks. it seems there's a lot to learn to play coop
11:27:18  <VictorOfSweden> take some time and read up on the wiki
11:27:38  <VictorOfSweden> it explains most things
11:28:42  <VictorOfSweden> @wiki tutorial savegame
11:28:44  <Webster> Tutorial Savegame - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=tutorial%20savegame
11:32:58  <Vitus> Hey
11:33:12  <Vitus> Anything new in PSG?
11:37:25  <Ammler> !url
11:37:25  <PublicServer> Ammler: http://ps.openttdcoop.org/
11:37:51  <Ammler> the game looks quite done?
11:37:53  <Ammler> !info
11:37:53  <PublicServer> Ammler: #:1(Orange) Company Name: 'MonkeyWasters Ltd'  Year Founded: 1950  Money: 53930481951  Loan: 0  Value: 53938007942  (T:839, R:1000, P:2, S:50) unprotected
12:08:13  <newtonlkh> finally ready to join to spectate, how can i obtain a password?
12:08:57  <newtonlkh> !password
12:08:57  <PublicServer> newtonlkh: jumble
12:09:05  <newtonlkh> got it, thanks
12:09:50  <PublicServer> *** ~743058ae@salieri.op joined the game
12:10:04  <Ammler> hmm?
12:10:15  <PublicServer> <~743058ae@salieri.op> hello
12:10:25  <Ammler> why such a silly nick?
12:10:45  <Ammler> use !name to change it
12:10:47  <PublicServer> <~743058ae@salieri.op> the 743058 thing?
12:11:04  <planetmaker> the whole thing
12:11:14  <Phazorx> the whole thing is silly
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12:11:30  <planetmaker> we know pretty well the ops on salieri ;-)
12:11:33  <Ammler> hello Phazorx :-)
12:11:38  <Phazorx> hola Ammler ):
12:11:40  <PublicServer> <~743058ae@salieri.op> i type the !name thing and nothing happens
12:11:45  <PublicServer> <~743058ae@salieri.op> name
12:11:50  <Ammler> hmm, not installed here?
12:11:59  <avdg> press the console key, left of the one
12:12:01  <Phazorx> may be /name in console?
12:12:07  <avdg> type "name <nick>"
12:12:27  <PublicServer> <~743058ae@salieri.op> name<newtonlkh>
12:12:35  <Phazorx> in console
12:12:43  <Phazorx> press tilda first and type it there
12:13:01  <planetmaker> (the key left of 1, it's tilde only on some keyboards)
12:13:22  <PublicServer> *** ~743058ae@salieri.op has changed his/her name to newtonlkh
12:13:22  <Phazorx> yeah... for me it is "ё" :)
12:13:36  <PublicServer> <newtonlkh> thanks
12:14:00  <PublicServer> <newtonlkh> why is the game paused?
12:14:10  <avdg> because you need 2 active players
12:14:14  <avdg> to make it unpauze
12:14:42  <Ammler> ok, !name is installed
12:14:44  <avdg> spectators aren't counted
12:14:52  <PublicServer> <newtonlkh> i am new here so should i play it?
12:15:04  <avdg> you can watch and learn ::)
12:15:09  <Phazorx> newtonklh, ve you read quickstart?
12:15:15  <Phazorx> *have you
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12:15:41  <PublicServer> <newtonlkh> skimmed through, and read many articles on the wiki
12:15:45  <avdg> and if we missing something, you could change it, but I suggest to notify us :)
12:15:46  <planetmaker> @quickstart
12:15:46  <Phazorx> good
12:15:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:15:59  <planetmaker> quickstart is better well remembered :-)
12:16:04  <planetmaker> at least the server rules :-)
12:17:00  <PublicServer> *** avdg joined the game
12:17:18  <PublicServer> <newtonlkh> so should i still keep the IRC page in my browser opened?
12:17:45  <Phazorx> as you wish
12:18:42  <PublicServer> <newtonlkh> so you all are waiting for ppl to join and play?
12:19:11  <Vitus> !players
12:19:12  <Phazorx> not really... i bet most of us are ot at their usual place to play yet, hence not in the game
12:19:13  <PublicServer> Vitus: Client 321 is newtonlkh, a spectator
12:19:13  <PublicServer> Vitus: Client 322 is avdg, a spectator
12:19:13  <PublicServer> <avdg> I'll play if someone wants to play
12:19:23  <Vitus> I can take a look, avdg
12:19:32  <PublicServer> <avdg> newtonlkh, I hope your cpu can handle it :)
12:19:36  <Vitus> !password
12:19:36  <PublicServer> Vitus: jumble
12:19:42  <PublicServer> <avdg> just warning
12:19:45  <PublicServer> <newtonlkh> i dont know...
12:19:49  <Vitus> hehe indeed
12:19:51  <PublicServer> <avdg> and go...
12:19:52  <PublicServer> *** avdg has joined company #1
12:19:58  <PublicServer> <newtonlkh> never been making these huge networks
12:20:13  <PublicServer> *** Vitus joined the game
12:20:41  <PublicServer> ***  made screenshot at 00009E46: http://ps.openttdcoop.org/public/webcam/00009E46.png
12:20:43  <PublicServer> <avdg> the game is indeed heavy
12:20:57  <PublicServer> <Vitus> I can safely assume that PAD sbahn won't ever need upgrade :D
12:21:06  <PublicServer> <avdg> yeah :)
12:21:17  <PublicServer> <avdg> blame the singledeckers :D
12:21:28  <PublicServer> <Vitus> Damn, our child island :(
12:21:33  <PublicServer> <Vitus> Kill the mine!
12:21:43  <PublicServer> <avdg> its not mine :p
12:22:05  <PublicServer> <Vitus> 153 tons of coal :/
12:22:12  <PublicServer> <avdg> hmm
12:22:21  <PublicServer> <avdg> do crashes reduce the production?
12:22:28  <PublicServer> <avdg> I wanted to check that earlier
12:22:29  <PublicServer> <Vitus> No, only station rating
12:22:30  <PublicServer> <Vitus> afaik
12:22:35  <PublicServer> <avdg> :p
12:22:46  <PublicServer> <newtonlkh> oh... time for dinner..... join you guys later
12:22:51  <PublicServer> <avdg> cya
12:22:59  <PublicServer> <newtonlkh> ttyl
12:23:11  <PublicServer> *** newtonlkh has left the game (leaving)
12:23:16  <PublicServer> <avdg> I think we can better finalize it now
12:23:23  <PublicServer> <avdg> people are getting bored
12:26:03  <PublicServer> <avdg> BBH04's thirth line merge isn't balanced
12:26:17  <PublicServer> <avdg> too many trains like that connection
12:26:42  <PublicServer> <avdg> (trains heading to pad)
12:27:09  <PublicServer> <Vitus> Which merger do you mean?
12:27:19  <PublicServer> <Vitus> The huge one? :D
12:27:48  <PublicServer> <Vitus> Hmmm, let's start with the prio, I guess we could help it by making it longer
12:29:18  <PublicServer> <Vitus> Where are all the trains now? :D
12:29:55  <PublicServer> <Vitus> Shhh :D
12:32:33  <PublicServer> <avdg> maybe I should add some penalties
12:32:42  <PublicServer> <avdg> to equal the 'lengths'
12:34:37  <PublicServer> <Vitus> Damn, PAD sbahn jammed again... guess I'll separate the station after all
12:34:50  <PublicServer> <avdg> k
12:34:56  <PublicServer> <Vitus> Now, I had screen with the rebuild.. where did I put it :D
12:35:09  <PublicServer> <avdg> check the trash :p
12:35:35  <PublicServer> <Vitus> I'll have to remove Golden Gate, though :/
12:35:43  <PublicServer> ***  made screenshot at 0001BAB7: http://ps.openttdcoop.org/public/webcam/0001BAB7.png
12:35:43  <PublicServer> <avdg> k
12:35:51  <PublicServer> <avdg> these where only growth bridges
12:36:55  <PublicServer> <avdg> tunnel it? :D
12:37:18  <PublicServer> <Vitus> Yup
12:38:10  <PublicServer> <avdg> updated the name :p
12:38:17  <PublicServer> <Vitus> :D
12:39:37  <PublicServer> <avdg> should I send them trough the tunnel now?
12:39:52  <PublicServer> <Vitus> sec
12:40:17  <PublicServer> <Vitus> Should be possible now
12:40:20  <PublicServer> <avdg> :)
12:40:38  <PublicServer> <avdg> we need to trap them all first :p
12:40:44  <PublicServer> <avdg> 1 more
12:40:54  <PublicServer> <Vitus> Don't worry
12:41:03  <PublicServer> <avdg> k
12:41:32  <PublicServer> <Vitus> Done
12:41:35  <PublicServer> <avdg> :D
12:41:40  <PublicServer> <avdg> gaved it a name too
12:42:04  <PublicServer> <Vitus> I tested it already, so it should be OK :)
12:42:42  <PublicServer> <avdg> yeah, lets balance it a bit
12:43:08  <PublicServer> <Vitus> Oh, totally forgot penalty :D
12:43:25  <PublicServer> <avdg> :)
12:45:04  <PublicServer> <avdg> drag add, drag remove :p
12:45:12  <PublicServer> <Vitus> I'm affraid of trains :D
12:45:19  <PublicServer> <avdg> :D
12:45:33  <PublicServer> <Vitus> I already crashed some this way in past games :D
12:45:38  <PublicServer> <avdg> :p
12:46:20  <PublicServer> <avdg> I think we should get ride of 1 train :p
12:46:30  <PublicServer> <avdg> k nvm
12:46:55  <PublicServer> <Vitus> We can build a statue now :DD
12:47:01  <PublicServer> <avdg> do :p
12:47:21  <PublicServer> <avdg> :D
12:47:23  <PublicServer> <avdg> statue
12:47:51  <PublicServer> <Vitus> :D
12:48:00  <PublicServer> <Vitus> What about the second statue? :DD
12:48:12  <PublicServer> <avdg> lol
12:48:25  <PublicServer> <avdg> there is one already
12:48:35  <PublicServer> <Vitus> Chafingfield? :)
12:48:40  <PublicServer> <avdg> yeah
12:49:18  <PublicServer> <Vitus> 30606 PAX last month
12:49:32  <PublicServer> <Vitus> + 9129 from Chafingfield
12:49:53  <PublicServer> <avdg> nice
12:50:33  <PublicServer> <avdg> any more fixes to add for metro 2.0? :p
12:50:45  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
12:50:57  <PublicServer> <Vitus> Nope
12:51:43  <PublicServer> <Vitus> 81% of max PAX production, not bad
12:53:09  <PublicServer> <avdg> :)
12:53:18  <PublicServer> <avdg> more presure on pad transfer
12:53:50  <PublicServer> <avdg> hmm...
12:53:54  <PublicServer> <avdg> more trains on rail 1
12:53:55  <PublicServer> <Vitus> Nope, just more passengers dying of boredom while waiting for train :D
12:54:31  <PublicServer> <avdg> lovely :p
12:54:43  <PublicServer> * avdg extends the station with 1 tile
12:54:46  <PublicServer> <avdg> :D
12:55:47  <PublicServer> <avdg> how much cpu does it use?
12:56:23  <PublicServer> <avdg> 94-102% here
12:56:46  <PublicServer> <Vitus> About 60% here
12:56:56  <PublicServer> <avdg> hehe
12:57:07  <PublicServer> <Vitus> lol, I got 11215/11489 PAX out of Chafingfield
12:57:14  <PublicServer> <Vitus> Check it :)
12:57:35  <PublicServer> <avdg> 97,6% :)
12:57:43  <planetmaker> Vitus: that's quite impressive :-)
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12:59:38  <PublicServer> <Vitus> Thanks :)
12:59:45  <PublicServer> <Vitus> Station ratings are the problem here
12:59:49  <sharpy> !password
12:59:49  <PublicServer> sharpy: effigy
13:00:13  <PublicServer> *** sharpy joined the game
13:00:16  <PublicServer> <avdg> hey sharpy
13:00:19  <PublicServer> <Vitus> Hey
13:00:28  <PublicServer> <sharpy> hey guys
13:00:35  <PublicServer> <sharpy> whats going on?
13:00:40  <PublicServer> <avdg> anything to be done before we can finalize this game?
13:01:18  <PublicServer> <sharpy> i'm happy with it just having a quick glance round
13:01:55  <PublicServer> <avdg> I am happy with the ml atm
13:02:14  <PublicServer> <avdg> there are still so many pax to transfer, but we can't transfer them with so small trains
13:02:40  <PublicServer> <avdg> hmm
13:02:47  <PublicServer> <sharpy> true
13:02:50  <PublicServer> <avdg> again many trains at brinwood
13:03:20  <PublicServer> <sharpy> but plenty of pax
13:03:39  <PublicServer> <avdg> :)
13:03:48  <PublicServer> <avdg> at least, it has only 20k
13:03:54  <PublicServer> <sharpy> yeah
13:04:05  <PublicServer> <sharpy> was at 30k consistently at one point
13:04:21  <PublicServer> <avdg> bear isn't that buzy either
13:04:22  <PublicServer> <Vitus> *cough* PAD transfer *cough*
13:04:23  <PublicServer> <Vitus> :D
13:04:39  <PublicServer> <avdg> pad is like heathrow :p
13:04:56  <PublicServer> <sharpy> waaaaay over crowded :p
13:05:37  <PublicServer> <Vitus> I think that people from Chafingfield actually live on PAD transfer :D
13:05:39  <PublicServer> <avdg> it has only more runeways then heathrow (heathrow has only 2) :p
13:05:47  <PublicServer> ***  made screenshot at 00012384: http://ps.openttdcoop.org/public/webcam/00012384.png
13:06:39  <PublicServer> <sharpy> it is mahoosive
13:07:37  <PublicServer> <Vitus> Damn, I'll have to upgrade the first line :D
13:08:46  <PublicServer> <avdg> :)
13:09:22  <PublicServer> <avdg> move the main station the the east
13:09:27  <PublicServer> <avdg> thats a lot easier
13:09:39  <PublicServer> <avdg> nvm
13:09:59  <PublicServer> *** Spike joined the game
13:11:58  <PublicServer> <Vitus> Seems that I'll have to do roro anyways
13:12:27  <PublicServer> <sharpy> where are you guys talking about?
13:12:33  <PublicServer> <avdg> uhh...
13:12:35  <PublicServer> <avdg> nothing
13:12:39  <PublicServer> <avdg> ;-)
13:12:45  <PublicServer> <avdg> check padhatten
13:13:00  <PublicServer> *** avdg has left the game (connection lost)
13:13:00  *** avdg has quit IRC
13:13:02  <PublicServer> <sharpy> you going to rebuild?
13:13:28  <PublicServer> <Spike> what rebuild where.. :)
13:13:31  *** avdg has joined #openttdcoop
13:13:40  * avdg blames connection
13:13:45  <PublicServer> <sharpy> oh i see
13:13:49  <^Spike^> belgium and good connection.. ;)
13:14:02  <PublicServer> *** avdg joined the game
13:14:03  <avdg> yeah :)
13:14:18  <PublicServer> <sharpy> not as drastic as i first though
13:14:19  <PublicServer> <avdg> and jam
13:14:43  <PublicServer> *** avdg has joined company #1
13:15:06  <PublicServer> <Spike> i would personally make sbahns like pad a loop... through town.. and back around it... but well that's my opinion :)
13:15:53  <PublicServer> <Vitus> Well, I didn't expect that massive traffic
13:16:23  <PublicServer> <avdg> :p
13:16:32  <PublicServer> <avdg> I want to prepare for the next upgrade
13:16:52  <PublicServer> <avdg> just an overdo
13:17:14  <PublicServer> <sharpy> ok ok, clarrify, are you or are you not going to rebuild the main station at PAD
13:17:24  <PublicServer> <avdg> :)
13:17:36  <PublicServer> <sharpy> decent
13:17:51  <newtonlkh> !password
13:17:52  <PublicServer> newtonlkh: pauper
13:18:29  <PublicServer> *** newtonlkh joined the game
13:18:30  <PublicServer> <avdg> wb
13:18:33  <PublicServer> <Vitus> Hey
13:19:21  <PublicServer> <Vitus> Why are you rebuilding it that way?
13:19:36  <PublicServer> <newtonlkh> hello, back
13:19:42  <PublicServer> <avdg> why can't I add signs?
13:19:50  <PublicServer> <avdg> nmv
13:19:54  <PublicServer> <sharpy> in theory, could you turn the whole of PAD around and make it face BBH 01 and BBH 03 line?
13:20:01  <PublicServer> <avdg> putted it off :D
13:20:25  <PublicServer> <Vitus> But why do we need such huge station anyways?
13:20:41  <PublicServer> <Spike> cause it needs to handle 250 trains roughly
13:20:49  <PublicServer> ***  made screenshot at 0000E67A: http://ps.openttdcoop.org/public/webcam/0000E67A.png
13:20:51  <PublicServer> <sharpy> i think we need the righthand side, but the left hand side is over cooked
13:20:56  <PublicServer> <Vitus> You'll have to move the outmost line too, I want three tunnels :D
13:21:08  <PublicServer> <avdg> ow :p
13:21:25  <PublicServer> <sharpy> :)
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13:21:38  *** ChanServ sets mode: +v Fuco
13:22:54  *** Ramsus08191 has joined #openttdcoop
13:23:15  <Ramsus08191> !password
13:23:15  <PublicServer> Ramsus08191: puking
13:23:34  <PublicServer> *** Ramsus08191 joined the game
13:23:53  <PublicServer> <Ramsus08191> Hi all
13:24:05  <PublicServer> <sharpy> hey
13:24:22  <PublicServer> <newtonlkh> how is it possible for you to find spots to improve in such a giant network?
13:24:24  <PublicServer> <avdg> hey
13:24:46  <PublicServer> <avdg> by not thinking it is giant?
13:25:27  <PublicServer> <sharpy> tbh at this stage it seems its mainly finding jams and fixing them
13:25:40  <PublicServer> *** Ramsus08191 has joined company #1
13:25:48  <PublicServer> <newtonlkh> i see!
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13:27:20  <PublicServer> <newtonlkh> i have a question... how do we convert from electric rail to mono/maglev?
13:27:31  <PublicServer> <Ramsus08191> delete and rebuild :D
13:27:39  <PublicServer> <Vitus> We don't
13:27:43  <PublicServer> <newtonlkh> oh.... hard
13:28:05  <PublicServer> <newtonlkh> and it is so difficult to trace back all the routes
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13:28:28  <PublicServer> <Vitus> I cannot think of PSG which went through rail converting :D
13:28:29  <PublicServer> <avdg> thats why we have a whole community to do it
13:29:03  <newtonlkh> hey the game crashed
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13:29:21  <PublicServer> <avdg> disconnected?
13:29:34  <PublicServer> <avdg> the game is really heavy :p
13:30:01  <newtonlkh> btw, why do you prefer narrow maps to square maps?
13:30:25  <PublicServer> <avdg> we don't have a rule on that
13:30:30  <PublicServer> <Vitus> Yup
13:30:37  <PublicServer> <avdg> the only rule is that the map is not bigger then 1mill tiles I thought
13:30:42  <PublicServer> <Vitus> PSG184 is square I think
13:30:42  <PublicServer> <Ramsus08191> the last map was square
13:30:55  <newtonlkh> i see, thanks
13:31:05  <PublicServer> <avdg> and the mapsize smaller then 1mb
13:34:47  <PublicServer> <Ramsus08191> hmm can I make pundinbury grow and connect it to WRU station? the station seems empty and unlikely to jam now....
13:35:48  <PublicServer> <Ramsus08191> pondinbury*
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13:36:20  <newtonlkh> i'll try to polish my skills with solo playing first.... thanks guys
13:36:34  <PublicServer> <avdg> just watch :)
13:36:42  <PublicServer> <avdg> and check the jams
13:36:50  <PublicServer> <avdg> :p
13:36:55  <PublicServer> <Vitus> You won't learn coop by playing singleplayer :D
13:37:02  <PublicServer> <sharpy> its what i'm doing, watching really does help
13:37:21  <Vitus> You can always try @slowstart
13:37:25  <PublicServer> <avdg> yeah, the eyes needs training :)
13:37:32  <PublicServer> <sharpy> i'm waiting for the rumored rebuild of PAD
13:37:41  <PublicServer> <Vitus> It's done
13:37:48  <PublicServer> <Vitus> We were rebuilding Sbahn :D
13:37:53  <PublicServer> <avdg> loool
13:37:54  <newtonlkh> PAD?
13:38:02  <PublicServer> <sharpy> oh only that bit?
13:38:22  <PublicServer> <sharpy> i thought you were gonna pile into the whole thing
13:38:35  <PublicServer> <avdg> im not that mad :p
13:38:40  <PublicServer> <Vitus> Nah, avdg did already... like 3 times? :D
13:38:47  <PublicServer> <avdg> 2 times
13:39:00  <PublicServer> <sharpy> shame:p
13:39:04  <PublicServer> <avdg> the first was build by someone else
13:39:12  <PublicServer> <Vitus> Wouterr I think
13:39:21  <PublicServer> <avdg> my second time was just an upgrade and some movements
13:39:39  <PublicServer> <avdg> the design allowed to upgrade it easy
13:40:06  <PublicServer> <avdg> we had only 2 blocks of 5 platforms for 3 lines
13:40:43  <PublicServer> <avdg> lake ruiner :/
13:41:03  <PublicServer> <Vitus> You don't like MOAR lakes? :D
13:41:40  <PublicServer> <avdg> no water and or baby will die :p
13:41:47  <PublicServer> <avdg> *our
13:43:54  <PublicServer> <Vitus> The mine refuses to die
13:44:09  <PublicServer> <avdg> lol
13:44:15  <PublicServer> <avdg> half production
13:44:22  <PublicServer> <Ramsus08191> primary industries die?
13:44:38  <PublicServer> <Vitus> Yes
13:44:41  <PublicServer> <Ramsus08191> I though that only secondary would die.....
13:44:50  <PublicServer> <avdg> nope
13:45:06  <PublicServer> <avdg> only power plants and banks refuses to die :p
13:45:06  <PublicServer> <Vitus> bank/powerplant cannot die afaik
13:45:28  <PublicServer> <Vitus> So yeah, you have it double confirmed :D
13:45:31  <PublicServer> <avdg> check bank sucks :)
13:45:42  <PublicServer> <Ramsus08191> yea I have seen it :D
13:45:53  <PublicServer> <avdg> vs power plant in the other corner :p
13:46:00  <PublicServer> <Ramsus08191> just build a tunnel under it and steal its money
13:46:21  <PublicServer> <avdg> ** thing thing ** (start boxing...)
13:46:31  <PublicServer> <avdg> :D
13:50:18  <PublicServer> *** avdg has joined spectators
13:50:20  <PublicServer> <avdg> brb
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13:54:42  <PublicServer> <Ramsus08191> vuvuzelas from hell
13:55:08  <PublicServer> <avdg> im getting sick of that word :p
13:55:17  <PublicServer> <avdg> i hear it EVERYWHERE :p
13:55:30  <PublicServer> <Ramsus08191> there is no way a human could create that instrument af agony
13:55:37  <PublicServer> <Ramsus08191> of*
13:57:00  <Vitus> http://www.collegehumor.com/video:1937683
13:57:01  <Webster> Title: The Fellowship of the Vuvuzela - CollegeHumor video (at www.collegehumor.com)
13:57:23  <PublicServer> <Ramsus08191> hahahha I have seen that video, very good one
13:59:34  <PublicServer> <avdg> :p
13:59:40  <PublicServer> <avdg> its fake
13:59:41  <PublicServer> <avdg> :D
13:59:49  <Vitus> IT'S REAL
13:59:53  <PublicServer> <avdg> nah, its fun :p
14:00:33  <Vitus> What about this? My CH favourite :D
14:00:34  <Vitus> http://www.collegehumor.com/video:1884973
14:00:35  <Webster> Title: The Dark Knight Meets Superman - CollegeHumor video (at www.collegehumor.com)
14:01:20  <PublicServer> <Ramsus08191> my favorite is the one when BP spills coffee on the table ( from college humor also)
14:01:33  <avdg> yeah that one
14:03:39  <Vitus> Yup, that one's good too :)
14:04:38  <Vitus> http://www.collegehumor.com/video:1902102
14:04:40  <Webster> Title: Your Printer is a Brat - CollegeHumor video (at www.collegehumor.com)
14:04:41  <Vitus> Maybe? :)
14:05:55  <PublicServer> ***  made screenshot at 00002648: http://ps.openttdcoop.org/public/webcam/00002648.png
14:07:41  <Ramsus08191> Lol nice video :D
14:08:44  <Ramsus08191> "he is opening my head"
14:08:52  <PublicServer> <avdg> lol? :p
14:09:00  <PublicServer> <Vitus> Did you watch it? :D
14:09:05  <PublicServer> <Ramsus08191> yup
14:09:12  <PublicServer> <Vitus> Was to avdg
14:09:13  <PublicServer> <avdg> nope :D
14:09:30  <PublicServer> <avdg> was helping some dude with a js problem :p
14:11:16  <PublicServer> <avdg> less traffic on rail 3 :p
14:11:38  <PublicServer> <avdg> I think we achieved what we wanted
14:13:07  <PublicServer> <avdg> hello briber :)
14:13:16  <PublicServer> <Ramsus08191> u.u
14:13:23  <PublicServer> <Ramsus08191> sorry
14:13:27  <PublicServer> <Ramsus08191> stupid town
14:13:32  <PublicServer> <avdg> wich one?
14:13:45  <PublicServer> <Ramsus08191> pondingbury
14:13:55  <PublicServer> <avdg> :p
14:13:58  <PublicServer> <Ramsus08191> already planted trees
14:14:13  <PublicServer> <avdg> sbahn expandsion?
14:14:22  <PublicServer> <Ramsus08191> hmm I can still bribe after one year right?
14:14:30  <PublicServer> <avdg> yeah
14:14:38  <PublicServer> <Vitus> Was half year I think
14:14:45  <PublicServer> <Ramsus08191> I am trying to make it grow and send the pax to wru
14:15:06  <PublicServer> <Ramsus08191> trying to test a sbahrn design....
14:20:57  <PublicServer> ***  made screenshot at 0000696A: http://ps.openttdcoop.org/public/webcam/0000696A.png
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14:25:17  <PublicServer> <avdg> vitus, did you note that I changed the first tiles at pad ml station?
14:25:29  <PublicServer> <avdg> it looks great I think
14:25:50  <PublicServer> <Vitus> It could use some buffers as well :)
14:25:59  <PublicServer> <avdg> ?
14:26:10  <PublicServer> <avdg> ah
14:26:16  <PublicServer> <avdg> later slowdown
14:26:28  <PublicServer> <avdg> oh
14:28:36  <PublicServer> <avdg> hmm... still 81% (rounded -> 82%)
14:28:47  <PublicServer> <Ramsus08191> 81%?
14:28:47  <PublicServer> <avdg> whats blocking it :p
14:28:58  <PublicServer> <avdg> padhatten transfered pax rating
14:29:18  <PublicServer> <Vitus> Answer is easy: station ratings
14:29:49  <PublicServer> <Vitus> We could spam large advertisement all day long and we'd have about 90-100% :D
14:29:57  <PublicServer> <avdg> lol
14:30:17  <PublicServer> <avdg> can the network support that?
14:30:22  <PublicServer> <Vitus> Yes
14:30:33  <PublicServer> <avdg> tested it? :p
14:30:36  <PublicServer> <Vitus> Yes
14:30:40  <PublicServer> <avdg> lol
14:30:47  <PublicServer> <Vitus> Yes
14:31:15  <PublicServer> <Vitus> Some auto-advertisement renew would be great for this :D
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14:32:00  <PublicServer> <Vitus> It boosts rating by about 50% (large one)
14:32:05  <PublicServer> <avdg> we need more trams
14:32:13  <PublicServer> <Vitus> RV limit
14:32:20  <PublicServer> <avdg> yeah
14:32:56  <PublicServer> <avdg> check !here
14:33:15  <PublicServer> <Vitus> Yes, yes, I know all that. But I cannot do much about it
14:33:26  <PublicServer> <Vitus> Other than shift some trams from low-pop areas
14:33:48  <PublicServer> <Vitus> But if the city expands, I'll miss them there... so that's not really good solution
14:34:13  <PublicServer> <avdg> we need more rv :p
14:34:36  <PublicServer> <Vitus> I have to do something, will be here later. See you
14:34:41  <PublicServer> <Ramsus08191> c ya
14:34:42  <PublicServer> *** Vitus has left the game (leaving)
14:34:43  <PublicServer> <avdg> cya
14:35:05  <PublicServer> <avdg> nice
14:35:14  <PublicServer> <Ramsus08191> what a studborn city.....
14:35:21  <PublicServer> <avdg> red window of bribing
14:35:48  <PublicServer> <Ramsus08191> I think I have to hire some mercenaries to chat with this mayor..... >:/
14:35:59  <PublicServer> ***  made screenshot at 00006075: http://ps.openttdcoop.org/public/webcam/00006075.png
14:36:20  <Vitus> What's the problem? Can't build station?
14:36:44  <PublicServer> <Ramsus08191> yup....
14:37:16  <Vitus> Just dynamite some huge area with trees (so the rating is lowest possible), and then plant trees
14:37:21  <PublicServer> <Ramsus08191> anyway, with time this city will surrender
14:37:28  <PublicServer> <Ramsus08191> hmmmm
14:37:33  <Vitus> It works, tested :)
14:37:48  <PublicServer> <Ramsus08191> ok gotta try
14:40:07  <Vitus> Did it work at last? :)
14:40:17  <PublicServer> <Ramsus08191> yay increased to poor now
14:40:38  <PublicServer> <avdg> lol
14:41:28  <PublicServer> <Ramsus08191> thanks vitus :D
14:42:50  <Vitus> No problem, the point is, that you'll sooner or later run out of tiles to plan trees on. So, you buldoze huge area that will get the rating from lowest possible to the one you need (because there's limit on how much the town can hate you :D )
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14:47:56  <PublicServer> <avdg> ramsus: are you still building?
14:48:01  <PublicServer> <Ramsus08191> yes
14:48:06  <PublicServer> <avdg> k
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15:00:15  <PublicServer> <avdg> ramsus: we're runned out of rv
15:00:30  <PublicServer> <Ramsus08191> hmm already reached the max limit...?
15:00:45  <PublicServer> <avdg> a very veryyyy long time ago
15:00:46  <PublicServer> <avdg> yes
15:00:55  <PublicServer> <Ramsus08191> lol, bah
15:00:58  <PublicServer> <Ramsus08191> anyway
15:01:01  <Vitus> I guess we could get like 50 more to limit, just ask :)
15:01:10  <PublicServer> <avdg> add 100 :p
15:01:18  <PublicServer> <Ramsus08191> I am just going to finish the infrastructure and wit to see
15:01:23  <PublicServer> <Ramsus08191> wait*
15:01:42  <PublicServer> <Ramsus08191> if cant up the limit I just wait for the next pax game
15:02:21  <Ramsus08191> later I ask then
15:02:23  <Vitus> Or you can get autosave from ps.openttdcoop.org and try it there :)
15:02:39  <PublicServer> <Ramsus08191> also
15:05:27  <Vitus> Oh, I didn't realize that you are connected at this time. You can also normally save it, no need to get autosave :D
15:06:03  <PublicServer> ***  made screenshot at 0000231A: http://ps.openttdcoop.org/public/webcam/0000231A.png
15:06:52  <Razaekel> !password
15:06:52  <PublicServer> Razaekel: awhile
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15:12:35  <PublicServer> <avdg> too many trains on the west side taking the middle lane
15:12:42  <PublicServer> <Razaekel> oy
15:12:49  <PublicServer> <Razaekel> how come the trains were downgraded?
15:12:51  <PublicServer> <avdg> and most of them are not going to pad I guess
15:13:01  <PublicServer> <Razaekel> theyre singledeckers now
15:13:02  <PublicServer> <avdg> owen fighted back :p
15:13:17  <PublicServer> <Razaekel> did he give a good reason?
15:13:24  <PublicServer> <avdg> acc problem
15:13:32  <PublicServer> <avdg> and lacks of communication
15:13:35  <PublicServer> <Ramsus08191> if a train is already full and it is assigned to stop at a station, does it pass at full speed or it still stops at the station even being full loaded?
15:13:51  <Vitus> It stops
15:13:59  <Vitus> You can use conditional orders to avoid this
15:14:03  <PublicServer> <Ramsus08191> hmm then I would have to put conditional then
15:14:07  <Vitus> Like, if load > 90% skip to next order
15:14:08  <PublicServer> <avdg> unless you gaved the "via" order
15:14:12  <PublicServer> <Ramsus08191> yea
15:14:15  <PublicServer> <Ramsus08191> ok
15:14:47  <PublicServer> <avdg> you have chooses between via/goto and go/go non-stop
15:15:33  <Vitus> avdg: Ramsus just wants the train not to stop in station if it's full already
15:15:41  <Vitus> That has nothing to do with via/goto or the like
15:15:46  <PublicServer> <avdg> oh
15:15:50  <Razaekel> just use conditional orders and go non-stop
15:16:30  <Vitus> Well, non-stop orders are default type of order, at least for openttdcoop :)
15:16:38  <Vitus> Unless you need SRNW or something like that
15:17:10  <PublicServer> <Ramsus08191> no no I am not planning doing a srnw
15:17:17  <PublicServer> <Ramsus08191> uhhh albmost a goal
15:17:20  <PublicServer> <Ramsus08191> almost*
15:17:23  <PublicServer> <avdg> cya
15:17:28  <PublicServer> <Ramsus08191> ok  cya
15:17:31  <PublicServer> *** avdg has left the game (leaving)
15:17:41  <Vitus> See ya
15:18:06  <Vitus> There's GUI setting to make new orders non-stop by default, if you wish :)
15:18:16  <PublicServer> <Ramsus08191> yup, I know that
15:18:31  <PublicServer> <Ramsus08191> my default is nonstop also
15:19:56  <PublicServer> *** Razaekel has left the game (connection lost)
15:20:55  <Vitus> !players
15:20:56  <PublicServer> Vitus: Client 327 is Spike, a spectator
15:20:56  <PublicServer> Vitus: Client 334 (Orange) is Ramsus08191, in company 1 (MonkeyWasters Ltd)
15:21:04  <Vitus> I guess the game is paused, right?
15:21:05  <PublicServer> ***  made screenshot at 00002217: http://ps.openttdcoop.org/public/webcam/00002217.png
15:21:29  <PublicServer> <Ramsus08191> I am leaving soon as well
15:21:43  <PublicServer> <Ramsus08191> later I finish this
15:21:45  <Vitus> Ah, OK. If you need anything, I can come online
15:21:55  <PublicServer> <Ramsus08191> alright
15:21:56  <PublicServer> <Ramsus08191> thanks
15:22:25  <Vitus> !password
15:22:25  <PublicServer> Vitus: clicks
15:23:03  <Vitus> Here you go
15:23:05  <PublicServer> *** Vitus joined the game
15:23:14  <PublicServer> <Ramsus08191> :)
15:23:25  <PublicServer> *** Spike has left the game (leaving)
15:24:08  <Yso> !password
15:24:08  <PublicServer> Yso: clicks
15:24:18  <PublicServer> *** Yso joined the game
15:24:26  <PublicServer> <Yso> hi :)
15:24:31  <PublicServer> <Vitus> Hey
15:24:35  <PublicServer> <Ramsus08191> hello
15:24:45  <PublicServer> <Vitus> Why don't you remove that platform
15:26:14  <PublicServer> <Vitus> Also beware of this spots, you have missing signal(s) there
15:28:56  <PublicServer> <Vitus> You there?
15:29:01  <PublicServer> <Ramsus08191> oh yea, forgot the signals
15:29:26  <PublicServer> <Ramsus08191> hey, how did you do that?
15:29:39  <PublicServer> <Vitus> Select station building tool
15:29:41  <PublicServer> <Vitus> Hit "R"
15:29:46  <PublicServer> <Ramsus08191> you delete a station without deleting everything
15:29:51  <PublicServer> <Ramsus08191> hmmm
15:30:13  <PublicServer> <Vitus> You can also click the buldozer button instead of hitting "R"
15:30:58  <PublicServer> <Ramsus08191> hmm thats really helpfull :D
15:31:03  <PublicServer> <Ramsus08191> I didnt know that
15:31:29  <PublicServer> <Vitus> You can do the same thing with waypoints
15:31:31  <PublicServer> <Ramsus08191> was always afraid to station walk and screw things up
15:32:42  <PublicServer> <Ramsus08191> :)
15:33:55  <PublicServer> <Vitus> You could maybe build PBS !here
15:34:20  <PublicServer> <Ramsus08191> hmm yea, because of the tunnel
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15:36:07  <PublicServer> ***  made screenshot at 00002247: http://ps.openttdcoop.org/public/webcam/00002247.png
15:37:14  <PublicServer> <Vitus> Hmmm, the bridges might be too long if the traffic gets heavy
15:37:20  <PublicServer> <Vitus> But it's OK for now, I guess
15:37:51  <PublicServer> <Ramsus08191> hmm but its a sbahrn, yea, I think that for now its ok
15:38:31  <PublicServer> <Ramsus08191> if it gets too jammy its a matter of shortening it :)
15:38:39  <PublicServer> <Vitus> You could always build it like this :D
15:39:01  <PublicServer> <Ramsus08191> that should work too :D lol
15:39:15  <PublicServer> <Ramsus08191> anyway, I gotta leave now
15:39:22  <PublicServer> <Vitus> Take care
15:39:30  <PublicServer> <Ramsus08191> at least I learned about double bridges
15:39:45  <PublicServer> <Ramsus08191> c ya!
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15:40:50  <PublicServer> <Vitus> Yso, are you building something?
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15:41:15  <PublicServer> <Yso> yes, additional exitline @PRU sbahn
15:41:26  <PublicServer> <Vitus> OK, I'll stay online then
15:41:59  <PublicServer> <Yso> finished in 2min :)
15:42:28  <PublicServer> <Yso> done
15:42:41  <PublicServer> <Vitus> Nah, it's OK. Take your time :)
15:43:03  <PublicServer> <Yso> no really it's done :)
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15:45:11  <BloodyRain2k> !password
15:45:11  <PublicServer> BloodyRain2k: renown
15:46:27  <Vitus> Hey
15:47:44  <Vitus> Did you make that overflow work, at last? :)
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15:52:44  <Vitus> Are you there?
15:52:52  <PublicServer> <BloodyRain2k> me?
15:53:18  <Vitus> Yes, look at IRC. You probably didn't notice it :)
15:53:43  <BloodyRain2k> eh I didn't do anything XD I just wanted to look
15:53:53  <ODM> heh, apparently some guys are working on an opensource clone of theme hospital
15:53:55  <ODM> inspired by openttd
15:54:30  <OwenS> ODM: Well TrueBrain is working on OpenDune, so...
15:54:46  <PublicServer> *** BloodyRain2k has joined spectators
15:55:38  <Vitus> I'm talking about the forum discussion.. I just wanted to know whether you made it work, at last. :)
15:55:55  <BloodyRain2k> ah that XD just came to the idea you mean that
15:56:11  <ODM> opendune...lol
15:56:13  <BloodyRain2k> yeah, played a bit with combo signals and it seems to work now ^^
15:56:13  <ODM> want openredalert
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15:56:34  <sharpy> !password
15:56:34  <PublicServer> sharpy: angers
15:56:35  <BloodyRain2k> I'd love OpenX3 xD
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15:57:43  <BloodyRain2k> you can look for yourself Vitus :3 my solution that seem to work got added by me to the thread, shortly after I found it
15:58:34  <Vitus> Oh yes, noticed that one too, now. But it can still backfire :P
15:58:42  <Vitus> If you got a while, I can show you on PSG
15:58:45  <Vitus> Just a small testcase
15:59:26  <PublicServer> <BloodyRain2k> no idea if it can backfire but I let the locs run around there for like 10min and I atleast got it to lock when something leaves the depot.
15:59:52  <PublicServer> <Vitus> Take a look !here
15:59:56  <PublicServer> <Vitus> In sign list :)
16:01:02  <PublicServer> <Vitus> Got it?
16:01:08  <PublicServer> <BloodyRain2k> yeah, found it now XD
16:02:20  <PublicServer> <Vitus> Something like this
16:02:23  <PublicServer> <BloodyRain2k> mhm
16:03:13  <PublicServer> <Vitus> You can also do something like this:
16:03:28  <PublicServer> <BloodyRain2k> I'd guess the trains need to be timing gods to make that happen in normal use but ill try it out the nexttime I build XD currently I just look at others ^^
16:04:07  <PublicServer> <Vitus> This should work
16:04:28  <PublicServer> <Vitus> And it's pretty easy to build
16:04:33  <PublicServer> <BloodyRain2k> xD why simple when complex is possible too?
16:04:42  <PublicServer> <BloodyRain2k> gonna try both ^^
16:04:51  <PublicServer> <Vitus> Complex? :D
16:04:57  <PublicServer> <Vitus> You haven't seen anything complex yet :DD
16:05:02  <PublicServer> <Vitus> sec
16:05:15  <PublicServer> <BloodyRain2k> complex for my level of understanding xD
16:05:34  <PublicServer> <BloodyRain2k> still trying to understand load balancers...
16:06:11  <PublicServer> ***  made screenshot at 0001D322: http://ps.openttdcoop.org/public/webcam/0001D322.png
16:06:47  <PublicServer> <Vitus> Something like this? :P
16:07:17  <Vitus> You can always check this article: http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
16:07:18  <PublicServer> <BloodyRain2k> how do trains exit that station? XD
16:07:33  <PublicServer> <BloodyRain2k> oh now i get it
16:08:22  <PublicServer> <BloodyRain2k> yeah i think the combo built for the overflow depot and a simple prio lane merge are the most complex things I understood yet xD
16:09:20  <PublicServer> *** sharpy has left the game (connection lost)
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16:09:45  <PublicServer> <Vitus> Load balancers aren't exactly hard to understand, too
16:09:53  <PublicServer> <Vitus> If we talk about load balancing on merges, at least
16:10:11  <PublicServer> <Vitus> Look !here
16:11:33  <PublicServer> <Vitus> There not much traffic to show it, though
16:12:06  <Vitus> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_186
16:12:09  <Vitus> Check it
16:14:20  <Vitus> !screen
16:14:22  <PublicServer> *** Vitus made screenshot at 00011EC3: http://ps.openttdcoop.org/public/webcam/00011EC3.png
16:21:01  <PublicServer> *** BloodyRain2k has joined spectators
16:21:07  <PublicServer> <Vitus> Noes :(
16:21:13  <PublicServer> ***  made screenshot at 000139B3: http://ps.openttdcoop.org/public/webcam/000139B3.png
16:21:13  <PublicServer> *** BloodyRain2k has joined company #1
16:21:15  <PublicServer> <BloodyRain2k> lol sorry
16:21:16  <PublicServer> <Vitus> Thanks
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16:27:11  <Paltala> !password
16:27:11  <PublicServer> Paltala: pianos
16:27:21  <Paltala> hey guys
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16:27:25  <PublicServer> <Vitus> Hey
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16:31:03  <PublicServer> <Paltala> rofl, who made the ramming train at 'Fort Knox'
16:31:57  <PublicServer> <Vitus> :D
16:35:40  <sharpy> !password
16:35:40  <PublicServer> sharpy: pianos
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16:36:19  <BloodyRain2k> does the server change the pw constantly? :o
16:36:37  <PublicServer> <Vitus> Yes
16:37:17  <PublicServer> <Vitus> One of the tools to get people on IRC :)
16:37:18  <planetmaker> of course
16:37:35  <planetmaker> just as Vitus tells you :-)
16:37:54  <PublicServer> <BloodyRain2k> lulz
16:38:14  <planetmaker> it gives protection to the server: whoever wants to join has to be here
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16:38:29  <PublicServer> <BloodyRain2k> good point
16:38:35  <planetmaker> it makes sure we can talk to the people who join
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16:38:46  <Vitus> And also the highlighting notices you, when someone needs you :)
16:38:51  *** PeterT has joined #openttdcoop
16:39:04  <PublicServer> <BloodyRain2k> only if you play in windowmode XD
16:39:18  <PublicServer> <BloodyRain2k> or just browse somewhere
16:39:24  <planetmaker> BloodyRain2k: depends upon how highlight works. I get also an acoustical notification
16:39:32  <planetmaker> I wouldn't see the visual one so quickly
16:39:36  <Vitus> Yup, me too. But I play windowed anyways
16:39:47  <planetmaker> and yes, I always play windowed mode ;-)
16:40:21  <PublicServer> <BloodyRain2k> I don't like windowmode XD there's only one game I play in window mode and thats Second Life
16:41:08  <PublicServer> <sharpy> what is windowmode?
16:41:13  <PublicServer> <BloodyRain2k> ^^
16:42:41  <Vitus> Opposite of fullscreen? :P
16:42:59  <PublicServer> <sharpy> yeah, i knew that... :S
16:43:08  <PublicServer> <sharpy> lol
16:43:12  <PublicServer> <BloodyRain2k> xD
16:43:29  <PublicServer> <sharpy> ?
16:43:46  <PublicServer> <BloodyRain2k> wanted to show the pad station in the webcam shot ^^
16:44:00  <PublicServer> <sharpy> fair
16:44:35  <PublicServer> *** sharpy has left the game (connection lost)
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16:44:52  <PublicServer> <Vitus> Try it on IRC, however, it doesn't make SS of the area you're looking at :P
16:44:59  <Vitus> !screen
16:45:01  <PublicServer> *** Vitus made screenshot at 0003A215: http://ps.openttdcoop.org/public/webcam/0003A215.png
16:45:03  <PublicServer> <BloodyRain2k> oh : (
16:45:16  <PublicServer> <BloodyRain2k> so its rather random?
16:45:34  <Vitus> Nope
16:45:50  <Vitus> Place of last action or something like that :)
16:45:59  <PublicServer> <BloodyRain2k> mhm
16:46:33  <BloodyRain2k> !screen
16:46:35  <PublicServer> *** BloodyRain2k made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
16:46:48  <BloodyRain2k> meh
16:47:11  <PublicServer> <BloodyRain2k> made the screen myself now XD
16:47:23  <Vitus> That's good idea, too :D
16:48:06  <PublicServer> <BloodyRain2k> anyone mind if I merge Buntbourne and Nunfingwell with a bus chaos line? XD
16:48:30  <PublicServer> <Vitus> Yes, that wouldn't be wise idea
16:48:37  <Mazur> And now, 20 hubs later, I may have the beginnings of a vague idea of how to build a hub, that's not _totally_ useless.
16:49:05  <PublicServer> <BloodyRain2k> even if I cage them so they only can grow together?
16:49:11  <PublicServer> <Vitus> You need ICE service, you can't just build something there
16:50:18  <PublicServer> <Vitus> And the traffic is pretty dense right now. Your only chance would be to transfer those passengers  to some already-built ICE transfer
16:50:27  <Mazur> Mind you, not a single train has run, as yet.  It's only ML and BBHS.
16:50:29  <Mazur> sBBHs
16:50:34  <Mazur> BBHs
16:50:44  <Vitus> What kind of BBH? LL_RR?
16:50:52  <Mazur> LLL5RRR
16:50:59  <PublicServer> <BloodyRain2k> eh, I was just talking about a bus line between bunt and nunfind just to make them grow into one city XD wouldn't dare to touch the train network here
16:50:59  <Mazur> 3->2
16:51:26  <PublicServer> <Vitus> The point of PAX games it to transfer any PAX generated by towns to ICE trains
16:51:35  <PublicServer> <BloodyRain2k> k
16:51:36  <PublicServer> <Vitus> And we have road vehicle cap anyways
16:51:54  <Mazur> I made 2 circle MLs LLL5RRR connected by 4 LL5RR MLs
16:52:24  <Vitus> Hmmm, what about TL and balancing?
16:52:33  <Vitus> Is it for some huge TL? :D
16:52:50  <Mazur> TL 5, mostly balanced, but I didn;t always pay full attention.
16:53:07  <Vitus> Hmmm.... TL20 hub would be awesome :D
16:53:21  <Vitus> With CL20, of course :)
16:53:22  <Mazur> Not for my first training game.
16:53:32  <Vitus> Got a save?
16:53:42  <Mazur> One mo.
16:55:50  <Mazur> http://53551A99.cable.casema.nl/docs/Tenpool\ Bridge\ Transport,\ 2455-11-12.sav
16:56:22  <Mazur> OTTD 1.0.1
16:56:25  <Mazur> I think./
16:56:54  <Vitus> Why would it matter? I open everything in nightlies :D
16:56:58  <Mazur> And yes, some of it is a total shambles.
16:57:03  <Mazur> Dunno.
16:57:57  <Mazur> I kept building hubs outwards that should be pointing inwards or vice versa.  In hte end I left two intact and renamed them SLH.
16:58:08  <Vitus> You take it seriously, I see :)
16:58:50  <Mazur> Yes, I want to make a seriously heavy gane in this.
16:58:53  <Mazur> game
16:59:13  <Mazur> Connect everything, hopefully PAX too.
16:59:17  <Vitus> Hmmm
16:59:41  <Vitus> I've got savegame with compact LL_RR and LLL_RRR hub somewhere, w/o load balancing, though
16:59:55  <Vitus> But you can always build a merger :)
17:00:14  <Mazur> I'm beginning to develop my own style, I think.
17:00:54  <Mazur> I've got a beginning of a method for building hubs, and as I discover the problems I've build in, I can learn  more.
17:01:34  <Vitus> http://totalniparba.wz.cz/xL_xR_hubs.sav
17:01:35  <Mazur> In the end I hope I can build a compact balanced hub for any TL at a modicum of speed.
17:02:04  <Vitus> Thanks God for this site. It's not mine, but friend gave me FTP access... I got tons of useless crap on it already :D
17:02:09  <Vitus> It's for TL3 btw
17:02:37  <Vitus> And not signalled (yet)
17:06:12  <Vitus> What do you think?
17:06:18  <Mazur> Mine's signalled, for hyte most part, whem the trains start dfriving I'll discover hte 10.000 errors I made with that.
17:08:28  <Mazur> It's a start.
17:09:08  <Vitus> Well, the problem isn't much about building hub itself. You just connect everything to everything. The problem is, when you want to adapt to terrain and/or build it compact
17:10:17  <Mazur> Yep.
17:10:48  <Mazur> Well, for me the balancing is still a headache, especially since I was working 3 and 2.
17:11:09  <Fuco> !dl win64
17:11:09  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win64.zip
17:11:30  <Vitus> Well, last PSG had many wonderful balancers
17:11:30  <Fuco> !password
17:11:30  <PublicServer> Fuco: wallop
17:11:47  <Vitus> So you can always use that as resourse for future work :)
17:12:09  * Mazur shrugs.
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17:13:18  <Mazur> I just think, one step at the time, I've got the hub building basics in my head now, I'll get the balancing and other stuff later.
17:13:59  <Vitus> What is the other stuff you speak of? I cannot think of anything other than hub building and balancing :D
17:16:04  <PublicServer> *** Fucoo has left the game (connection lost)
17:16:33  <BloodyRain2k> my problem is correct thinking ahead XD
17:18:07  <Mazur> Signalling.
17:18:16  <Vitus> Oh, yes. Right
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17:18:35  <Mazur> Signal gaps and sunchronising.
17:18:42  <Mazur> s/u/y/
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17:19:08  <Mazur> CLs in tight spots.
17:19:31  <Mazur> I miss my lazy chairs.
17:19:41  <Mazur> Lower bafck is complaining.
17:19:44  <Mazur> -f
17:19:48  <Vitus> :D
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17:20:25  <Mazur> But they were older than I and falling apart.
17:21:04  <Vitus> Would it change anything? Your lower back would still be complaining :D
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17:25:01  <Mazur> If they were still usable, my lower back would be silent right now.
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17:26:47  <Vitus> But if you used them anyways, your lower back would be complaining anyways - just from different reason :)
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17:27:07  <PublicServer> <BloodyRain2k> ottd needs and build-underground feature :o
17:27:15  <PublicServer> <BloodyRain2k> *a
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17:27:43  <PublicServer> <Vitus> That's not possible with current code, afaik.
17:28:08  <PublicServer> <Vitus> Map array is almost full already, you'd need to rewrite it.
17:28:25  <PublicServer> <BloodyRain2k> need4upgrade I'd say xD
17:28:39  <PublicServer> <BloodyRain2k> maybe by adding an underground map array Oo
17:28:54  <PublicServer> <BloodyRain2k> so that only the exit points need to be on the normal one
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17:32:15  <Razaekel> how many spaces are in the map array?
17:32:38  <PublicServer> <BloodyRain2k> width*length*height
17:32:47  <PublicServer> <BloodyRain2k> i think
17:33:00  <PublicServer> <BloodyRain2k> if not the its only width * length
17:33:20  <Ammler> yes, no z
17:33:57  <Razaekel> so basically, a entry in the array consists of the x,y, the tiletype, and whatever's on the tile?
17:34:43  <Razaekel> i guess that makes sense
17:34:52  <Razaekel> it explains why tunnels and bridges dont have signals
17:34:54  <hylje> it's width*height*some bytes
17:35:07  <Razaekel> since technically speaking, they dont really exist
17:35:16  <Vitus> Tunnels and bridges work like "wormholes" so to say
17:35:17  <Razaekel> they just have the portals
17:35:22  <hylje> tunnels and brdiges are wormholes
17:35:46  <BloodyRain2k> want sloped and curved bridges :O
17:35:54  <Razaekel> so, the map array could be upgraded by adding a z-level?
17:36:00  <Vitus> Start playing Locomotion instead? :D
17:36:20  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
17:36:26  <BloodyRain2k> nah, ttdlx has the better graphic xD
17:36:42  <BloodyRain2k> better meant in as I know that one longer and its so lovely retro
17:37:00  <BloodyRain2k> plus i dunno where to get locomotion XD
17:37:11  <Razaekel> that's easy
17:37:14  <Razaekel> download >.>
17:37:19  <Vitus> Shhh
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17:40:07  <Vitus> I'm pretty sure you can find some discussion about new map array on forums.
17:41:39  <Vitus> But I'm pretty sure that two main problems are backwards compatibility and performance
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18:34:58  <Nego> Somebody who can tell me where to find older versions of openttd?
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18:49:40  <Vitus> Which version are you looking for?
18:49:44  <Vitus> Nightly or release?
18:50:40  <Vitus> Anyways, try binaries.openttd.org
18:50:57  <Vitus> Damn... I'm so blind :D
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19:13:37  <jondisti> !password
19:13:37  <PublicServer> jondisti: flexes
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19:20:55  <quietus> @quickstart
19:20:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:21:10  <quietus> !help
19:21:10  <PublicServer> quietus: http://www.openttdcoop.org/wiki/IRC_Commands
19:22:29  <quietus> Hey guys, whats the name of that auto updater thing that sets up ottd and the grf's for me?
19:23:46  <Mazur> Vitus, too muhc handwork?  Re the blind thingy.
19:24:55  <Mazur> Autostart?
19:25:06  <jondisti> openttd auto update
19:25:18  <jondisti> for windows
19:26:25  * Mazur is in a very, very good mood.\
19:26:55  <Vitus> Nah, I'm just blind!
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19:28:19  <Macha> !players
19:28:20  <PublicServer> Macha: There are currently no clients connected to the server
19:33:35  <BloodyRain2k> auto update is cool :o
19:33:56  <BloodyRain2k> I just added a 2nd OTTD for the server XD just need to update back when I wanna play on others
19:35:08  * Macha has two folders. openttd and openttdcoop. openttd is latest stable version, openttdcoop is whatever is being used here.
19:48:48  <quietus> !download
19:48:48  <PublicServer> quietus: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:49:15  <quietus> !download win32
19:49:15  <PublicServer> quietus: http://binaries.openttd.org/nightlies/trunk/r20001/openttd-trunk-r20001-windows-win32.zip
19:49:45  <quietus> !players
19:49:47  <PublicServer> quietus: There are currently no clients connected to the server
19:49:50  <quietus> !password
19:49:50  <PublicServer> quietus: forays
19:50:49  <quietus> anyone here watched 5x12 of doctor who?
19:51:26  <PublicServer> *** Macha joined the game
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20:03:59  <PublicServer> *** Macha has left the game (leaving)
20:04:17  <quietus> macha ill be on soon just sorting out grfs
20:10:33  <quietus> !password
20:10:33  <PublicServer> quietus: gripes
20:10:49  <Macha> quietus: It's ok. Just need to make the layout of tram stations in the PLH Sbahn more sensible
20:11:12  <quietus> i havnt seen the pla neyt
20:11:12  <PublicServer> *** Player has joined spectators
20:11:16  <quietus> *plsn yet
20:11:19  <quietus> **plan
20:11:48  <PublicServer> *** Player has left the game (leaving)
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20:13:46  <PublicServer> *** Player has joined company #1
20:14:21  <avdg> !players
20:14:22  <PublicServer> avdg: Client 370 (Orange) is Player, in company 1 (MonkeyWasters Ltd)
20:14:22  <PublicServer> avdg: Client 372 (Orange) is Macha, in company 1 (MonkeyWasters Ltd)
20:14:31  <avdg> player: can you please change your name
20:14:32  <PublicServer> <Player> /nick quietus
20:14:47  <avdg> press the button left of the one to enter console mode
20:14:51  <avdg> typed "name <nick>"
20:15:02  <PublicServer> *** Player has changed his/her name to quietus
20:15:06  <avdg> ty
20:15:08  <PublicServer> <quietus> thanks,
20:15:19  <PublicServer> <quietus> ive been searching for the option since i joined
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20:27:10  <Wouterr> !password
20:27:10  <PublicServer> Wouterr: guiles
20:27:20  <PublicServer> *** Wouterr joined the game
20:27:25  <Wouterr> good vening
20:27:30  <Wouterr> *evening
20:27:50  <Macha> Hi
20:36:21  <PublicServer> <quietus> what is the Underground Idea?
20:36:25  <PublicServer> ***  made screenshot at 0002E632: http://ps.openttdcoop.org/public/webcam/0002E632.png
20:38:06  <Wouterr> so any big projects going on?
20:38:35  <PublicServer> <Macha> Not really, I'm redoing parts of the PLH sbahn
20:39:12  <Ammler> !info
20:39:12  <PublicServer> Ammler: #:1(Orange) Company Name: 'MonkeyWasters Ltd'  Year Founded: 1950  Money: 58637082152  Loan: 0  Value: 58644487309  (T:860, R:1000, P:2, S:50) unprotected
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20:42:06  <Wouterr> hmm changed back to the single deck trains i see
20:42:24  <PublicServer> <Wouterr> double decks where too slow i guess?
20:42:39  <PublicServer> <quietus> theres a drag strip north
20:42:53  <PublicServer> <quietus> if that helps...
20:43:40  <Wouterr> yea i know, but yesterday or something all ice trains where double decked
20:44:00  <PublicServer> <Wouterr> but it got reverted it seems
20:47:02  <PublicServer> <quietus> whats cl stand for?
20:47:34  <PublicServer> <Wouterr> curve length
20:47:40  <PublicServer> <quietus> ty
20:48:44  <Macha> city expansion: Does it matter where in the city the stations are?
20:50:56  <Wouterr> u only have to try to get the best possible coverage of your city
20:51:28  <PublicServer> ***  made screenshot at 0002E531: http://ps.openttdcoop.org/public/webcam/0002E531.png
20:51:39  <Macha> So, say I have 100% coverage of the east, and 0% of the west. Will it expand outwards all directions, or more to the east?
20:59:17  <Wouterr> then it will expand to the east
20:59:31  <Macha> kk, thanks
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21:10:28  <Vitus> That's not right, Wouterr. The city will try to expand everywhere
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21:36:34  <PublicServer> ***  made screenshot at 0003C1C6: http://ps.openttdcoop.org/public/webcam/0003C1C6.png
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21:46:38  <PublicServer> <quietus> should fort trunbury and little wenington accept passangers as well as give them, theres thousands of passangers waiting at marnville noord
21:51:36  <PublicServer> ***  made screenshot at 0003CBD6: http://ps.openttdcoop.org/public/webcam/0003CBD6.png
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22:06:41  <PublicServer> ***  made screenshot at 0003CEED: http://ps.openttdcoop.org/public/webcam/0003CEED.png
22:09:07  <quietus> !players
22:09:09  <PublicServer> quietus: Client 370 (Orange) is quietus, in company 1 (MonkeyWasters Ltd)
22:09:09  <PublicServer> quietus: Client 374 (Orange) is Wouterr, in company 1 (MonkeyWasters Ltd)
22:10:29  <PublicServer> *** Wouterr has left the game (leaving)
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