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00:01:42 *** KenjiE20 has quit IRC 00:03:13 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 00:18:15 <PublicServer> *** made screenshot at 0004933E: http://ps.openttdcoop.org/public/webcam/0004933E.png 00:18:56 *** thgergo has quit IRC 00:24:28 <PublicServer> *** Mazur has left the game (leaving) 00:33:17 <PublicServer> *** made screenshot at 00049940: http://ps.openttdcoop.org/public/webcam/00049940.png 00:51:52 *** Fuco has quit IRC 01:03:53 <PublicServer> *** Ramsus08191 has left the game (leaving) 01:03:57 *** Ramsus08191 has quit IRC 01:21:15 *** avdg1 has quit IRC 01:41:47 *** Polygon has quit IRC 01:47:54 *** Seberoth has quit IRC 01:51:53 *** benom has quit IRC 02:11:15 *** benom has joined #openttdcoop 02:59:28 *** deghosty has joined #openttdcoop 03:03:24 *** De_Ghosty has quit IRC 03:07:39 *** gr00vy has quit IRC 03:07:47 *** gr00vy has joined #openttdcoop 03:25:44 *** Guest2577 has joined #openttdcoop 03:26:09 <Guest2577> hi 03:26:42 *** Guest2577 has quit IRC 04:14:24 *** MattD has joined #openttdcoop 04:58:45 *** gnemo has quit IRC 05:13:35 *** Mark has joined #openttdcoop 05:13:46 <Mark> morning 05:13:49 <Mark> anyone awake? :) 05:15:21 *** Mark has quit IRC 05:20:12 *** duckblaster has joined #openttdcoop 05:20:52 *** MattD has quit IRC 05:31:25 <planetmaker> moin Mark 05:31:57 <planetmaker> how's life? :-) 06:29:25 *** mixrin has joined #openttdcoop 06:37:29 *** ^Spike^ has joined #openttdcoop 06:37:29 *** ChanServ sets mode: +o ^Spike^ 06:50:56 *** theholyduck has joined #openttdcoop 07:16:16 *** einKarl has joined #openttdcoop 07:23:00 *** duckblaster has quit IRC 07:23:02 *** duckblaster1 has joined #openttdcoop 07:24:02 *** duckblaster1 is now known as duckblaster 07:46:51 <V453000> hi people :) 07:47:30 *** fonsinchen has joined #openttdcoop 07:57:59 *** pugi has joined #openttdcoop 08:01:58 *** fonsinchen has quit IRC 08:12:15 *** valhallasw has joined #openttdcoop 08:23:35 *** Progman has joined #openttdcoop 08:27:51 *** Fuco has joined #openttdcoop 08:27:54 *** ChanServ sets mode: +v Fuco 08:29:02 *** mixrin has quit IRC 08:35:35 *** Chris_Booth has joined #openttdcoop 08:36:20 *** Lukeus_Maximus has joined #openttdcoop 09:00:31 *** Yso has joined #openttdcoop 09:00:35 <Yso> !password 09:00:35 <PublicServer> Yso: coffin 09:00:47 <PublicServer> *** Yso joined the game 09:03:23 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 09:05:29 <PublicServer> *** Yso has left the game (leaving) 09:05:37 *** Yso has quit IRC 09:08:49 *** Piyush has joined #openttdcoop 09:08:57 <Piyush> !password 09:08:57 <PublicServer> Piyush: recede 09:09:48 <PublicServer> *** Piyush joined the game 09:13:06 *** Chris_Booth has quit IRC 09:22:01 *** thgergo has joined #openttdcoop 09:42:42 <PublicServer> *** Piyush has left the game (leaving) 09:51:11 *** mixrin has joined #openttdcoop 09:55:47 *** mixrin has quit IRC 10:15:23 *** mixrin has joined #openttdcoop 10:22:00 *** LukeusMaximus has joined #openttdcoop 10:22:04 <LukeusMaximus> !password 10:22:04 <PublicServer> LukeusMaximus: yogurt 10:22:24 <PublicServer> *** Lukeus Maximus joined the game 10:26:51 <PublicServer> *** Lukeus Maximus has left the game (leaving) 10:27:59 <PublicServer> *** Spike joined the game 10:29:09 *** duckblaster has quit IRC 10:29:30 <PublicServer> *** V453000 joined the game 10:29:36 <PublicServer> <V453000> hiii hiii hiii 10:33:21 *** Vitus has joined #openttdcoop 10:36:13 <PublicServer> *** Spike has joined company #1 10:37:01 *** Barbaar has joined #openttdcoop 10:37:13 *** KenjiE20 has joined #openttdcoop 10:37:13 *** ChanServ sets mode: +o KenjiE20 10:44:12 *** devilsadvocate has quit IRC 10:46:34 <V453000> @seen learningottd 10:46:35 <Webster> V453000: learningottd was last seen in #openttdcoop 16 hours, 41 minutes, and 13 seconds ago: <learningottd> !password 10:46:40 <V453000> QQ 10:47:28 *** Mitcian has joined #openttdcoop 10:47:52 *** Phazorx has joined #openttdcoop 10:47:52 *** Webster sets mode: +o Phazorx 10:53:48 <Barbaar> hey guys 10:54:22 <PublicServer> *** Barbaar joined the game 10:54:24 <V453000> bey barbarian :) 10:54:30 <V453000> how is your coop server? :) 10:54:53 <PublicServer> <Barbaar> ow, i only play there now and then with a friend 10:55:00 <PublicServer> <Barbaar> it's not really public 10:55:00 *** Mitcian has quit IRC 10:55:03 <PublicServer> <V453000> :) 10:55:05 *** heffer has joined #openttdcoop 10:55:07 <PublicServer> <V453000> yea 10:55:20 <PublicServer> <V453000> I just noticed it a while ago :) 10:55:37 <PublicServer> <Barbaar> maybe i should remove it from the listing :P 10:55:46 <PublicServer> <V453000> :( 10:56:01 <PublicServer> <V453000> let people see what you build :) 10:56:10 <PublicServer> <V453000> good stable servers are rare 10:56:13 <PublicServer> <Barbaar> yeah, that's ok i guess :) 10:56:19 <PublicServer> <V453000> [there is none] 10:56:27 <PublicServer> <V453000> besides our stable and yours coop :) 10:56:55 <PublicServer> <Barbaar> haha yeah, seems to run fine so far 10:57:14 <PublicServer> <Barbaar> besides the occasional minute where my internet is gone :( 10:57:41 <PublicServer> <V453000> hehe :) 10:59:05 *** Polygon has joined #openttdcoop 11:00:33 <PublicServer> <Barbaar> scary center 11:01:14 *** Phazorx has quit IRC 11:01:32 <PublicServer> <V453000> =) 11:01:42 <PublicServer> <V453000> lets see how far it fails 11:01:53 <PublicServer> <V453000> because it is supposed to be about 100 times failsafe :D 11:02:05 *** devilsadvocate has joined #openttdcoop 11:02:58 <PublicServer> <Barbaar> it's very hard to see what all your spaghetti does :) 11:03:19 <PublicServer> <V453000> Isee it :P 11:03:26 <PublicServer> *** made screenshot at 0003E102: http://ps.openttdcoop.org/public/webcam/0003E102.png 11:03:43 <PublicServer> <V453000> ...barely :D... 11:08:17 <PublicServer> <Barbaar> or is it a logic line? Hard to see :p 11:08:33 <PublicServer> <V453000> hmm 11:08:39 <PublicServer> <V453000> I could make the logic stuff maglev 11:09:03 <PublicServer> <Barbaar> mono is usually easier to see 11:09:18 <PublicServer> <Barbaar> but you get problems on diagonal parts maybe 11:09:27 <PublicServer> <V453000> yea sure, doesnt have to be exactly all :) 11:09:32 <Vitus> Logic? Where?! 11:09:35 <Vitus> !password 11:09:35 <PublicServer> Vitus: stakes 11:09:55 <PublicServer> <Barbaar> just signal lines 11:09:58 <PublicServer> <V453000> well rails that carry only signals are logic too :( 11:10:01 <PublicServer> <V453000> :) 11:10:09 <PublicServer> *** Vitus joined the game 11:10:25 <PublicServer> <Vitus> Not enough logic :( 11:10:35 <PublicServer> <V453000> logic here wouldnt make sense I think :) 11:10:41 <PublicServer> <Vitus> I know :D 11:10:55 <PublicServer> <V453000> cant say I will not involve it one day :D 11:11:29 <PublicServer> <Barbaar> is there supposed to be track inside at !track? 11:11:37 <PublicServer> <Barbaar> there is rails on the other side 11:11:47 <PublicServer> <V453000> you mean the depot? 11:11:58 <VVG> hello 11:12:02 <PublicServer> <V453000> hi 11:12:13 <PublicServer> <Barbaar> ow hehe, didnt notice it was a depot, thought it was station 11:12:22 <PublicServer> <Vitus> Hey 11:12:24 <VVG> !password 11:12:24 <PublicServer> VVG: stakes 11:12:55 <PublicServer> *** VVG joined the game 11:13:50 <VVG> Making logic lines something else besides rail is a great idea! 11:14:01 <PublicServer> <V453000> we do that usually 11:14:13 <VVG> May be it'll help understand what's happening at center :) 11:14:36 <PublicServer> <Vitus> Honestly, it looks more confusing with just plain rail :D 11:15:15 <PublicServer> <V453000> not many erails remaining -.- 11:15:33 <PublicServer> <VVG> eh 11:15:34 <PublicServer> <Vitus> I kinda liked the all-rail version 11:15:38 <PublicServer> <V453000> me too 11:15:45 <PublicServer> <VVG> what are those 2 trains under central drop sign? 11:15:49 <PublicServer> <VVG> train 2 and 3 11:15:52 <PublicServer> <Vitus> Better :) 11:16:05 <PublicServer> <Vitus> Much better, now I can look at it again :D 11:16:19 <PublicServer> <V453000> VVG: anti-demolition protecton 11:16:39 <PublicServer> <V453000> you cant take dynamite and delete the station 11:16:47 <Barbaar> smart :) 11:16:51 <PublicServer> <VVG> cool 11:17:00 <PublicServer> <VVG> can i check if it works? :) 11:17:15 <PublicServer> <V453000> not my idea :) 11:17:16 <PublicServer> <Vitus> But if you were evil, you'd take buldozer tool and remove it anyways :D 11:17:21 <PublicServer> <V453000> yea :( 11:17:55 <PublicServer> <Vitus> VVG, I'm pretty sure you can try it... but I didn't say that in case someting goes wrong :D 11:18:21 <PublicServer> <V453000> you try = you die :D 11:18:28 <PublicServer> *** made screenshot at 000416CF: http://ps.openttdcoop.org/public/webcam/000416CF.png 11:18:28 <PublicServer> <Vitus> I just tried 11:18:29 <PublicServer> <VVG> kk!! 11:18:34 <PublicServer> <V453000> you succed = you die 11:18:41 <PublicServer> <Vitus> OK :D 11:19:21 <PublicServer> <Vitus> OMG V., how could you! (!here) 11:19:50 <PublicServer> <V453000> ha 11:20:16 <PublicServer> <V453000> thx 11:22:15 <PublicServer> <V453000> I see station naming challenge is quite popular :D 11:22:28 <PublicServer> <Vitus> Well, like half of the suggestions are mine :D 11:22:39 <PublicServer> <V453000> how come I thought :) 11:23:44 <VVG> I've put one in. 11:23:48 <PublicServer> <Vitus> What's up with BBH04? 11:24:31 <PublicServer> <V453000> seems like industry growth protection 11:24:42 <PublicServer> <V453000> oh yes 11:24:49 <PublicServer> <V453000> now who placed !X at MSH 3_4 11:24:49 <PublicServer> <Vitus> Alright, makes sense 11:24:56 <PublicServer> <Vitus> lol 11:25:00 <PublicServer> <Vitus> Not me :) 11:25:16 <PublicServer> <Vitus> Interesting sync anyhow 11:25:31 <PublicServer> <V453000> he 11:25:44 <PublicServer> <V453000> it doesnt really matter 11:25:48 <PublicServer> <V453000> but it is just fancy :) 11:25:50 <PublicServer> <Vitus> I know :D 11:27:09 <PublicServer> *** Barbaar has left the game (leaving) 11:28:19 <Barbaar> looking around works ok with remote desktop, but building is not so nice :P 11:28:29 <PublicServer> <V453000> :) 11:28:43 <Barbaar> stupid weekend shift at work :P 11:31:15 *** Seberoth has joined #openttdcoop 11:31:18 *** fonsinchen has joined #openttdcoop 11:32:10 *** ODM has joined #openttdcoop 11:32:10 *** ChanServ sets mode: +o ODM 11:33:30 <PublicServer> *** made screenshot at 0000EADE: http://ps.openttdcoop.org/public/webcam/0000EADE.png 11:34:30 <PublicServer> <Vitus> Tested beer drop/pickup with savegame, everything seems to work now :) 11:34:55 <PublicServer> <VVG> How it is supposed to work= 11:34:58 <PublicServer> <VVG> ? 11:35:16 <PublicServer> <VVG> it's just a bunch of spaghetties to me :( 11:35:17 <PublicServer> <Vitus> There 's terminus drop and pickup 11:35:26 <PublicServer> <Vitus> And the pickup has fail-safe entry and overflow 11:36:03 <PublicServer> <Vitus> The drop has fail-safe entry too, eh :D 11:36:46 <PublicServer> <VVG> good eye-sight there. For it is as i said before :) 11:36:53 <PublicServer> <VVG> For me* 11:37:14 <PublicServer> <Vitus> I'll do visual presentation if V. doesn't mind 11:37:40 <PublicServer> <VVG> two stretches of track to the left of station - is athat an overflow part? 11:37:45 <PublicServer> <VVG> just not connected? 11:37:49 <PublicServer> <Vitus> That is overflow, yes 11:38:38 <PublicServer> <Vitus> V453000: could I? :) 11:38:45 <PublicServer> <VVG> Trains are supposed to reach end of track and turn around? 11:39:04 <PublicServer> <Vitus> Yes 11:40:06 <PublicServer> <VVG> I've yet to get used to make 180 turn using end of track.. 11:40:11 <PublicServer> <Vitus> Most of the spaghetti tracks are either fail-safe stuff or prio 11:40:30 *** Piyush has left #openttdcoop 11:40:55 <PublicServer> *** V453000 has left the game (connection lost) 11:44:30 <PublicServer> <Vitus> VVG: Just look at the beer drop, I'll show you :) 11:44:58 <PublicServer> <VVG> watching 11:45:54 <PublicServer> <Vitus> Now, imagine the train somehow turned right 11:46:03 <PublicServer> <Vitus> Because the signal was green at the moment 11:46:20 <PublicServer> <Vitus> This way it doesn't get stuck there 11:46:53 <PublicServer> <VVG> what way? 11:47:02 <PublicServer> <Vitus> The fail-safe mechanism does the trick and the train can enter waiting space so it won't mess up the line 11:47:34 <PublicServer> <VVG> oh 11:48:32 <PublicServer> *** made screenshot at 00052C41: http://ps.openttdcoop.org/public/webcam/00052C41.png 11:49:00 <PublicServer> <Vitus> Smart, isn't it? :) 11:49:09 <PublicServer> <VVG> very much 11:50:03 <PublicServer> <VVG> 2 stations, combined fail-safe, combinden overflow, one entrance 11:50:05 <PublicServer> <VVG> right? 11:50:20 <PublicServer> <Vitus> The overflow is only for pickup, drop doesn't need it 11:53:08 *** fonsinchen has quit IRC 11:53:16 <PublicServer> <VVG> Both the central station and brewery are soooooooooo different from statins i saw in previous coop games 11:55:07 <V453000> fucked up wifi -.- 11:55:11 <V453000> !password 11:55:11 <PublicServer> V453000: sunset 11:55:21 <PublicServer> <Vitus> <3 WiFi 11:55:28 <PublicServer> <Vitus> Never works when you need it 11:55:34 <V453000> well 11:55:34 <PublicServer> *** V453000 joined the game 11:55:38 <V453000> would mean I need it always 11:55:45 <PublicServer> <Vitus> :D 11:55:58 <PublicServer> <V453000> beer drop demonstration over :( 11:56:21 <PublicServer> <VVG> wil it still work properly if you place eye-candy 1 tile buffers at overflow track ends? 11:56:37 <PublicServer> <Vitus> It should 11:56:45 <PublicServer> <Vitus> But merge them with some station 11:56:51 <PublicServer> <Vitus> With penalty 11:58:30 <PublicServer> <VVG> isn't that too long? they might slow down a bit too much 11:58:37 <PublicServer> <V453000> ? 11:58:52 <PublicServer> <VVG> they aren't 11:58:53 <PublicServer> <V453000> why would they slow 11:58:58 <PublicServer> <Vitus> This station is not in their orders 11:58:59 <PublicServer> <V453000> they have non-stop orders 11:59:02 <PublicServer> <Vitus> And they have non-stop 11:59:03 <PublicServer> <VVG> ah 11:59:19 <PublicServer> <V453000> ^^ 11:59:32 <PublicServer> <V453000> now tell me this staion sox ;) 12:00:06 <PublicServer> <Vitus> THIS STATION SOX 12:00:10 <PublicServer> <V453000> thanks 12:00:13 <PublicServer> <Vitus> np 12:00:26 <PublicServer> <VVG> what is the actual use for penaltybrewery? 12:00:29 <PublicServer> <V453000> will you demo also center? :D 12:00:36 <PublicServer> <Vitus> For penalty :D 12:00:36 <PublicServer> <VVG> shouldn't train try for nearest platform anyway? 12:00:40 <PublicServer> <V453000> no 12:00:57 <PublicServer> <V453000> they fuck up often 12:01:12 <PublicServer> <V453000> they just join "a free one" 12:01:27 <PublicServer> <V453000> but when the free suddenly becomes not so free, they screw up 12:01:31 <PublicServer> <V453000> this way they join asap 12:01:32 <PublicServer> <VVG> stupid trains 12:01:42 <PublicServer> <V453000> well as long as they obey they arent stupid :D 12:02:03 <PublicServer> <VVG> poor slaves 12:02:22 <PublicServer> <V453000> worse is when they screw up what we want them to do :) 12:02:28 <PublicServer> <Vitus> Well, middle is basically the same. Just bigger and ehm... bigger 12:02:39 <PublicServer> <V453000> 2way terminus! :) 12:03:03 <PublicServer> *** V453000 has left the game (connection lost) 12:03:09 <PublicServer> <Vitus> Yeah.. and that :) 12:03:21 <PublicServer> <VVG> i sense a contradiction! 12:03:31 <planetmaker> VVG: there's none 12:03:34 <PublicServer> *** made screenshot at 00056432: http://ps.openttdcoop.org/public/webcam/00056432.png 12:03:36 <planetmaker> only on the first sight 12:03:44 <planetmaker> (or sound of it) 12:03:59 <VVG> well, it's should be either 2 way OR terminus, right? 12:04:15 <planetmaker> rather roro vs. terminus 12:04:17 <planetmaker> then it fits 12:04:38 <PublicServer> <Vitus> It's twoway-roro-terminus :D 12:04:40 <VVG> yeah 12:04:45 <planetmaker> if you see it as 2-way vs. terminus... 12:04:49 <planetmaker> ... then maybe 12:05:00 <planetmaker> I think we use terminus as a word for stations where trains turn 12:05:08 <planetmaker> as opposed to drive-through 12:05:17 <VVG> a 2way OR roro OR terminus :) 12:05:18 <PublicServer> <Vitus> You make it sound too much complicated, we just call it two-way terminus - discussion over :D 12:05:26 <planetmaker> VVG: :-) 12:05:46 <planetmaker> but a 2-way is a 2-way terminus basically. 12:05:59 <planetmaker> At least if it comes to building the station or rather its track connections 12:07:12 <PublicServer> *** Sepp joined the game 12:08:39 <PublicServer> *** Sepp has left the game (leaving) 12:10:07 *** Seberoth has quit IRC 12:12:09 *** Phazorx has joined #openttdcoop 12:12:09 *** Webster sets mode: +o Phazorx 12:14:25 <PublicServer> *** Vitus has left the game (leaving) 12:18:36 <PublicServer> *** made screenshot at 0000B12B: http://ps.openttdcoop.org/public/webcam/0000B12B.png 12:18:57 *** Nego has joined #openttdcoop 12:19:08 <Nego> !password 12:19:08 <PublicServer> Nego: walker 12:19:18 <PublicServer> *** Pjom joined the game 12:19:19 <PublicServer> <Pjom> hooi 12:21:53 <PublicServer> *** Pjom has left the game (leaving) 12:21:57 *** Nego has quit IRC 12:25:48 <VVG> I like BBH05 more and more and dislike BBH06 more and more. 06 look like a very poor implementaion now. :( 12:26:31 *** Lelle has joined #openttdcoop 12:27:13 *** mixrin has quit IRC 12:31:06 *** mixrin has joined #openttdcoop 12:33:38 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 12:37:55 *** mixrin has quit IRC 12:39:34 *** mixrin has joined #openttdcoop 12:48:41 <PublicServer> *** made screenshot at 0001A5E5: http://ps.openttdcoop.org/public/webcam/0001A5E5.png 12:49:58 *** Phazorx has left #openttdcoop 12:50:00 *** Ramsus08191 has joined #openttdcoop 12:50:26 <Ramsus08191> !password 12:50:26 <PublicServer> Ramsus08191: glides 12:50:46 <PublicServer> *** Ramsus08191 joined the game 12:50:54 <PublicServer> <Ramsus08191> Hello 12:51:13 <PublicServer> <VVG> hi 12:52:39 <PublicServer> <Ramsus08191> we have trains already? 12:53:00 <PublicServer> <Ramsus08191> ah, nvm 12:53:02 <PublicServer> <VVG> just for testing purposes 12:53:06 <PublicServer> <Ramsus08191> the trainyard 12:53:25 <PublicServer> <VVG> Vitus was demonstrating how Brewer station works 12:53:39 <PublicServer> <VVG> Oh, we had them since long ago :9 12:53:45 <PublicServer> <Ramsus08191> hmmm I wanted to see that :) 12:54:17 <PublicServer> <VVG> i might try demo it 12:54:59 <PublicServer> <Ramsus08191> nah, I just have to refinish my hub, wich I must have rebuilt it like.... 4 times 12:55:29 <PublicServer> <VVG> then will also come the polishing part :) 12:56:11 <Vitus> If you can wait about 20 minutes, I'll come :P 12:56:17 <PublicServer> <Ramsus08191> there wont be slhs in this map? 12:56:20 *** Seberoth has joined #openttdcoop 12:56:36 <PublicServer> <VVG> they aren't in the plan, but sure there will be 12:56:47 <PublicServer> <Ramsus08191> hmm its almost near lunch time here, dont need to bother :) 12:57:14 <PublicServer> <Ramsus08191> I though that we would bring the primaries to the station directly, like in a transfer 12:57:49 <PublicServer> <Ramsus08191> yea, that doesnt make sense, nvm 12:57:50 <PublicServer> <VVG> eh? we will, it's just slh will be built as needed and where needed. 12:58:23 <PublicServer> <VVG> also, at every sl there will be a local transfer station for end-delivery of supplies 13:03:25 *** Fuco has quit IRC 13:03:43 <PublicServer> *** made screenshot at 0001C5E7: http://ps.openttdcoop.org/public/webcam/0001C5E7.png 13:10:07 *** Phazorx has joined #openttdcoop 13:10:08 *** Webster sets mode: +o Phazorx 13:12:57 <VVG> hmm 13:13:10 <VVG> overflow of mine doesn't work, need help figuring it out 13:17:14 *** avdg has joined #openttdcoop 13:17:58 <PublicServer> <Ramsus08191> try to remove the second entry signal 13:18:02 <Vitus> Give me three minutes, I'll check it 13:18:42 <PublicServer> *** Spike has joined spectators 13:18:45 <PublicServer> *** made screenshot at 0001A1E6: http://ps.openttdcoop.org/public/webcam/0001A1E6.png 13:18:45 <PublicServer> *** Spike has left the game (leaving) 13:18:46 <PublicServer> <Ramsus08191> try now 13:19:04 <PublicServer> <Ramsus08191> hmm didnt work :) 13:19:05 <avdg> :/ psw change 13:19:21 <PublicServer> *** avdg joined the game 13:19:43 <PublicServer> *** avdg has joined company #1 13:19:52 <PublicServer> <avdg> ? 13:20:25 <PublicServer> <Ramsus08191> try to put two way signals 13:20:33 <PublicServer> <VVG> where? 13:20:40 <PublicServer> <Ramsus08191> to provoque eol 13:20:47 <PublicServer> <VVG> it is there 13:20:52 <PublicServer> <avdg> hmm 13:20:56 <PublicServer> <VVG> the entry is 2 way 13:21:26 <PublicServer> <VVG> :( 13:21:27 <PublicServer> <avdg> hard way :o 13:21:27 <PublicServer> <Ramsus08191> ooops, sorry 13:21:30 <Vitus> !password 13:21:30 <PublicServer> Vitus: bayous 13:21:55 <PublicServer> <avdg> hmm... do I have to check my chathistory? :p 13:22:08 <PublicServer> <Ramsus08191> ok, I am a disaster with this type of things, I better leave it alone 13:22:10 <PublicServer> *** Vitus joined the game 13:22:19 <PublicServer> <avdg> just relax :) 13:22:23 <PublicServer> <Vitus> That's easy, VVG 13:22:35 <PublicServer> <Vitus> Try it now 13:23:00 <PublicServer> <VVG> what? 13:23:05 <PublicServer> <Vitus> I fixed the overflow 13:23:12 <PublicServer> <VVG> where? 13:23:17 <PublicServer> <avdg> ah, nvm, was a chat with mattD 13:23:21 <PublicServer> <VVG> oh 13:23:46 <PublicServer> <Vitus> Pathfinder doesn't see past these train reversers 13:24:10 <PublicServer> <VVG> cool 13:24:20 <PublicServer> <VVG> can you please take a look at still mill? 13:24:29 <PublicServer> <VVG> i guess it doesn't work too :( 13:25:10 <PublicServer> <Vitus> Show me 13:25:20 <PublicServer> <avdg> hmm... 2way eol is on 13:25:34 <PublicServer> <avdg> ah, double eol :p 13:25:56 <PublicServer> <Vitus> It *should* work 13:26:08 <PublicServer> <avdg> it even does work :p 13:26:10 <PublicServer> <Vitus> Because there's no reversing involved.. only the depot one, but that one is OK 13:27:10 <PublicServer> <avdg> just added a prio, so trains into depot has prio 13:27:17 <PublicServer> <VVG> what about a depot reversing? 13:28:23 <PublicServer> <VVG> oh! 13:28:36 <PublicServer> <VVG> now i get what a re thos useless roundabouts at brewery 13:28:38 <PublicServer> <VVG> :) 13:28:48 <PublicServer> <Vitus> VVG, can I try something with Glasswork? 13:28:56 <PublicServer> <Ramsus08191> hm? what? 13:28:57 <PublicServer> <VVG> sure, go ahead 13:30:43 <PublicServer> <VVG> this looks like a more complicated system with same effect :) 13:31:57 <PublicServer> <avdg> :p 13:32:29 <PublicServer> <VVG> So, PF understands reversing at depots, but not at trackendings or stations? 13:32:46 <PublicServer> <Vitus> Yes, because train can reverse in depot in _every_ case 13:33:25 <PublicServer> <Vitus> That depot prio won't work 13:33:47 <PublicServer> *** made screenshot at 0001B3E2: http://ps.openttdcoop.org/public/webcam/0001B3E2.png 13:34:04 <PublicServer> <VVG> huh? 13:34:23 <PublicServer> <Vitus> This one won't work without PBS 13:34:36 <PublicServer> <Vitus> You need to add entry presig here 13:34:37 <PublicServer> <VVG> Is there really a need? 13:34:42 <PublicServer> <Vitus> And that is likely break the prio 13:34:45 <PublicServer> <Vitus> No 13:34:49 <PublicServer> <VVG> there is only one depot anyway 13:34:59 <PublicServer> <Vitus> There's enough waiting space :) 13:35:37 <PublicServer> <VVG> Now, you made it so if all platform are occupied no train from overlfow will get a green signal? 13:35:50 <PublicServer> <Vitus> Yes 13:36:27 <PublicServer> <VVG> they will have a harder time getting back on track with this setup i think 13:36:30 <PublicServer> <Vitus> I need prio this spot, though 13:36:44 <PublicServer> <VVG> what for? 13:37:24 <PublicServer> <Vitus> To prevent releasing trains from depot even though there's train on ML approaching 13:37:59 <PublicServer> <Ramsus08191> but if the station gets busy will always be there a train in the ml no? 13:38:21 <PublicServer> <VVG> no, station shouldn' get that busy 13:38:32 <PublicServer> <Vitus> Well, if there's enough trains, don't release another one - that's the point 13:38:33 <PublicServer> <VVG> only one line, serving both pickup and drop 13:38:45 <PublicServer> <Vitus> But the prio is only on pickup line 13:39:31 <PublicServer> <Vitus> Looks better 13:39:34 <PublicServer> <VVG> with that prio on ml they would get released only if there is a gap big enoigh, but if there is no free platfrom they will get back right away 13:39:42 <PublicServer> <VVG> so, i see no need for complicated stuff actually 13:39:54 <PublicServer> <VVG> let run in circles all they want ;) 13:39:59 <PublicServer> <VVG> let them* 13:40:18 <PublicServer> <Vitus> But that doesn't look good :D 13:40:31 <PublicServer> <VVG> well, yeah :) 13:40:54 <PublicServer> <Vitus> Works like charm :) 13:40:59 <PublicServer> <VVG> :) 13:42:19 <PublicServer> <VVG> train waiting at prio won't reverse and move back to depot? 13:42:28 <PublicServer> <Vitus> Why should it? 13:42:53 <PublicServer> <VVG> IF ti wait long enough 13:42:58 <PublicServer> <avdg> reverted trains on a ml are a mess 13:43:13 <PublicServer> <Vitus> pf.wait 13:43:24 <PublicServer> <Vitus> pf.wait_oneway_signal is set to 255 13:43:36 <PublicServer> <Vitus> So trains won't reverse at signals, ever 13:43:47 <PublicServer> <Vitus> Same goes for PBS and two-way signals 13:44:07 <PublicServer> <Vitus> That's default coop setting :) 13:44:16 <PublicServer> *** Barbaar joined the game 13:44:18 <PublicServer> <VVG> ahha 13:44:36 <PublicServer> <Vitus> You can open console and check it yourself, just type "list_settings wait" 13:45:19 <PublicServer> <avdg> hmm 13:46:34 *** jondisti has joined #openttdcoop 13:46:35 <PublicServer> <VVG> There is not enough space at still mill for the same setup, is there? 13:47:09 <PublicServer> <Vitus> I guess you could build something like that even there 13:47:41 <PublicServer> <VVG> i think it is possible, but i'll have to remove signals right after platfroms 13:47:51 <PublicServer> <VVG> i wonder, if that will interfere with the flow 13:48:49 <PublicServer> *** made screenshot at 00060D68: http://ps.openttdcoop.org/public/webcam/00060D68.png 13:48:50 <PublicServer> <Vitus> You don't have to 13:48:56 <PublicServer> <Vitus> Look here: 13:49:05 <PublicServer> <VVG> watching 13:49:37 <PublicServer> <Vitus> voila 13:50:21 <PublicServer> <VVG> don't get it 13:51:07 <PublicServer> <VVG> hmhm 13:52:23 <PublicServer> <Vitus> avdg, still playing with Glassworks pickup? :P 13:52:32 <PublicServer> <avdg> yeah :p 13:53:39 <PublicServer> <VVG> hm 13:54:53 <PublicServer> <Vitus> Why so complicated? 13:55:44 <PublicServer> <VVG> cool 13:55:51 <PublicServer> *** Barbaar has left the game (leaving) 13:56:19 <PublicServer> <VVG> thank you very much! 13:56:34 <PublicServer> <Vitus> Looks better now :P 13:56:38 <PublicServer> <VVG> indeed, even better now :) 13:57:50 <PublicServer> <VVG> 2way eol setting affects all 2way signals? 13:57:57 <PublicServer> <avdg> ofcourse 13:57:59 <PublicServer> <Vitus> Yes 13:58:35 <PublicServer> <Vitus> PBS don't have any true two-way signal, though 13:58:54 <PublicServer> <VVG> very cool 13:59:02 <PublicServer> <VVG> that stuff 13:59:16 <PublicServer> <VVG> i'm goona use it in my sp games now 13:59:21 <PublicServer> *** VVG has left the game (leaving) 13:59:25 <VVG> I am afk for a bit 13:59:29 <PublicServer> <Vitus> OK 13:59:41 <PublicServer> <Vitus> VVG, don't forget to set it on in openttd.cfg 14:00:23 <PublicServer> <Vitus> It's pf.yapf.rail_firstred_twoway_eol 14:00:30 <PublicServer> <Vitus> It is off by default, afaik 14:00:49 <PublicServer> <Vitus> At least for OpenTTD 1.0.0 and higher, not sure about trunk 14:03:51 <PublicServer> *** made screenshot at 0004360B: http://ps.openttdcoop.org/public/webcam/0004360B.png 14:07:24 *** fmauNeko has joined #openttdcoop 14:07:51 <fmauNeko> Hai 14:07:54 <PublicServer> <Vitus> Hey 14:07:58 <PublicServer> <Ramsus08191> hello 14:08:01 <PublicServer> <avdg> hai 14:08:13 <^Spike^> !players 14:08:15 <PublicServer> ^Spike^: Client 289 (Orange) is avdg, in company 1 (Coopers #188) 14:08:15 <PublicServer> ^Spike^: Client 287 (Orange) is Ramsus08191, in company 1 (Coopers #188) 14:08:15 <PublicServer> ^Spike^: Client 291 (Orange) is Vitus, in company 1 (Coopers #188) 14:08:37 <fmauNeko> !password 14:08:37 <PublicServer> fmauNeko: choked 14:09:09 <fmauNeko> grr 14:09:11 <fmauNeko> !password 14:09:11 <PublicServer> fmauNeko: choked 14:09:34 <PublicServer> *** fmauNeko joined the game 14:11:22 <PublicServer> *** jond1sti joined the game 14:11:35 <PublicServer> <Vitus> Hey 14:11:54 <PublicServer> <Ramsus08191> Hi 14:13:31 <PublicServer> <Vitus> Wat? 14:13:31 <PublicServer> <Vitus> Why? 14:13:33 <PublicServer> <avdg> whoops, acc 14:13:42 <PublicServer> <fmauNeko> Wat wat ? 14:13:58 <PublicServer> <Vitus> 5 trains? :O 14:14:17 <PublicServer> <fmauNeko> Holy shit 14:14:39 <PublicServer> <Vitus> What? Where? 14:14:56 <PublicServer> <fmauNeko> ICE3 sucks btw 14:15:05 <PublicServer> <avdg> yeah 14:15:12 <PublicServer> <avdg> only long ice rules 14:15:30 <PublicServer> <avdg> :p 14:15:57 <PublicServer> *** jond1sti has left the game (leaving) 14:18:54 <PublicServer> *** made screenshot at 000509CD: http://ps.openttdcoop.org/public/webcam/000509CD.png 14:19:35 *** Polygon has quit IRC 14:21:53 <V453000> Vitus: I think it is default in config ... a rare thing that default config is fine! :D ... and PBS has a 2way eol 14:22:17 <Vitus> It's surely not default in stable 14:23:08 <Vitus> PBS obey twoway eol, yes. I was talking about the fact, that there's no two-way PB signal :) 14:23:17 <Vitus> At least "truly" twoway 14:23:21 <V453000> ooh 14:23:30 <V453000> well yea :) 14:24:33 <PublicServer> <avdg> hmm.. any1 buzy? 14:24:48 <PublicServer> <fmauNeko> nope 14:25:00 <PublicServer> <avdg> :p we are wasting money 14:25:10 <PublicServer> <Vitus> Again? :D 14:25:17 <PublicServer> <avdg> :p 14:25:20 <PublicServer> <fmauNeko> It's not me :p 14:25:59 <PublicServer> <Ramsus08191> I am building nothing now 14:25:59 <PublicServer> <avdg> i see too many discussions, don't know if that breaks the building fun 14:26:06 <PublicServer> <Ramsus08191> probably the trains? 14:26:44 <PublicServer> <avdg> pff.. building 1 network at once is boring 14:26:51 <V453000> build 3 14:26:52 <V453000> ... 14:26:53 <V453000> ? 14:27:17 <PublicServer> <avdg> just a big empty network, where no1 is building at 14:27:37 <V453000> hm okay, so what 14:27:39 <PublicServer> <Vitus> Grab a BBH and build it ;) 14:27:45 <V453000> ya 14:27:49 <V453000> biatch 14:27:55 <PublicServer> <avdg> except glassworks, wich is practising :) 14:28:22 <PublicServer> <Vitus> Mah *very original* overflow :D 14:28:45 <V453000> !password 14:28:45 <PublicServer> V453000: typhus 14:29:20 <PublicServer> *** V453000 joined the game 14:29:34 <PublicServer> <V453000> oh lol at hq 14:30:03 <PublicServer> <avdg> yeah, we added some safety now :p 14:30:17 <PublicServer> <avdg> ice had too slow acc to be safe without signals 14:30:42 *** Lukeus_Maximus has quit IRC 14:31:08 *** Lukeus_Maximus has joined #openttdcoop 14:31:18 <PublicServer> <V453000> Vitus: want an advice about the overflow? 14:31:18 <PublicServer> <Vitus> Sure, why not? 14:31:42 <PublicServer> <V453000> at this stage trains are launched even when there is a train waiting in a bay but when there is a free platform 14:31:52 <PublicServer> <V453000> it is better to first make a condition that no train is in the bay 14:31:58 <PublicServer> <V453000> but well 14:32:03 <PublicServer> <V453000> they get replaced anyways 14:32:11 <PublicServer> <V453000> I will show what I mean :) 14:32:17 <PublicServer> <Vitus> Please do 14:32:48 <PublicServer> <V453000> first it checks if bays are empty, then it checks platforms 14:33:09 <PublicServer> <Vitus> But the bays will get filled anyways 14:33:13 <PublicServer> <V453000> sure 14:33:24 <PublicServer> <V453000> but trains are released only when it is sure they have space 14:33:33 <PublicServer> <avdg> just disconnect it 14:33:37 <PublicServer> <V453000> why 14:33:38 <PublicServer> <V453000> ... 14:33:45 <PublicServer> <V453000> that was the point avdg 14:33:48 <PublicServer> <avdg> if that is what you mean 14:33:52 <PublicServer> <V453000> no it isnt 14:33:56 <PublicServer> *** made screenshot at 000197EA: http://ps.openttdcoop.org/public/webcam/000197EA.png 14:34:14 <PublicServer> <V453000> see: 14:34:15 <PublicServer> <avdg> we're still in testing mode 14:34:19 <PublicServer> <V453000> 1. train leaves a platform 14:34:28 <PublicServer> <V453000> 2. there is an empty one and train is waiting at bay 14:34:35 <PublicServer> <V453000> 3. empty platform, full bay 14:34:42 <PublicServer> <V453000> do you want to release a train at this time? 14:34:49 <PublicServer> <V453000> if not, use the thing I modified 14:34:58 <PublicServer> <avdg> do what you want :p 14:34:59 <PublicServer> <Vitus> Well, I don't see why I wouldn't release it 14:35:04 <PublicServer> <V453000> yea 14:35:06 <PublicServer> <V453000> you could 14:35:12 <PublicServer> <V453000> just pointing out :p 14:35:18 <PublicServer> <Vitus> It cannot mess anything up :P 14:35:23 <PublicServer> <V453000> I know 14:35:32 <PublicServer> <V453000> well maybe it will be better even :) 14:35:38 <PublicServer> <V453000> faster fill 14:35:39 <PublicServer> <V453000> but ... 14:35:40 <PublicServer> <Vitus> Yes 14:35:42 <PublicServer> <V453000> no matter :) 14:35:45 <PublicServer> <Vitus> I kind of liked it before :P 14:36:37 <PublicServer> <Vitus> Looks OK 14:36:42 <PublicServer> <V453000> yes 14:37:19 <PublicServer> *** V453000 has left the game (leaving) 14:38:19 <PublicServer> <Vitus> Going off, have fun wasting money :D 14:38:24 <PublicServer> <avdg> :p 14:38:31 <PublicServer> *** Vitus has left the game (leaving) 14:41:40 <PublicServer> *** fmauNeko has left the game (leaving) 14:41:59 <PublicServer> <avdg> ramsus: buzy with something? 14:42:28 <PublicServer> <Ramsus08191> hmm soon I gotta leave also... hey, can you take a look at bbh04? 14:42:37 <PublicServer> <avdg> sure 14:43:14 <PublicServer> <Ramsus08191> I just have to finish join One if the other ones are ok, but probably wont do it now 14:43:37 <PublicServer> <Ramsus08191> just tell me if something is not ok 14:43:44 <PublicServer> <avdg> hmm, signal it :) 14:44:03 <PublicServer> <Ramsus08191> yea apart from that :) 14:44:46 <PublicServer> <avdg> looks fine for now, but without signals, its a bit harder to find errors 14:45:07 <PublicServer> <avdg> hmm... no balancer? 14:45:21 <PublicServer> <Ramsus08191> ok ok, Join Three I have copies from vitus 14:45:40 <PublicServer> <Ramsus08191> and join two I haveleft space for trains 14:45:53 <PublicServer> <Ramsus08191> well, the balancing part is like everyone is doing 14:46:55 <VVG> i'm back 14:46:57 <VVG> !password 14:46:57 <PublicServer> VVG: withes 14:48:47 <avdg> wth... 14:48:56 <avdg> something wrong with my mouse 14:48:58 <PublicServer> *** made screenshot at 00046205: http://ps.openttdcoop.org/public/webcam/00046205.png 14:48:59 <PublicServer> *** VVG joined the game 14:49:08 <PublicServer> <Ramsus08191> moving alone? 14:49:18 <avdg> if i enter the screen with my openttd window, it jumps back to my chatscreen 14:49:25 <PublicServer> <avdg> oh, finally :) 14:49:30 <PublicServer> <avdg> hmm 14:49:37 <PublicServer> <VVG> eveb more advanced overlfow? o_0 14:49:39 <PublicServer> <avdg> its back 14:49:54 <PublicServer> <avdg> i can't use my mouse in openttd **help** 14:50:31 <PublicServer> <avdg> wtf.. now is my mouse stuck in the window :p 14:50:42 <avdg> **restarts 14:50:43 <PublicServer> <Ramsus08191> lol 14:50:48 <PublicServer> <Ramsus08191> restart 14:50:53 <PublicServer> *** avdg has left the game (leaving) 14:51:22 <avdg> wtf was that :p 14:51:36 <avdg> hopefully it won't happen again 14:51:52 <PublicServer> *** avdg joined the game 14:52:07 <PublicServer> <VVG> who is toying with glassworks atm? 14:52:14 <PublicServer> <avdg> me :p 14:52:22 <PublicServer> <avdg> so we have already an active network :p 14:52:27 <PublicServer> <VVG> haha 14:53:54 <ODM> avdg, its a feature 14:54:03 <ODM> it reduces strain on your mouse^^ 14:54:16 <PublicServer> <VVG> hm 14:54:54 * V453000 licks ODM 14:55:02 <PublicServer> <VVG> we probably can move entry from overlow closer to actual entry to platforms now, with this setup 14:55:22 <PublicServer> <avdg> we're testing, feel free to improve :p 14:55:40 <PublicServer> <VVG> i made a 5 tile difference there because there was only a simple prio, no check for platfroms 14:55:46 <PublicServer> <avdg> crash it, smash it, whatever :p 14:57:57 <PublicServer> <VVG> btw 14:57:57 <PublicServer> <avdg> pff... 14:58:11 <PublicServer> <avdg> blaming a desync, wich is solved only in few second 14:58:22 <PublicServer> <avdg> and its still in there 14:58:24 <PublicServer> <VVG> since PF requires those small roundabouts for overflow to work why trains don't actually try to use them? 14:58:34 <ODM> eeeeew man 14:58:53 *** jondisti has quit IRC 15:00:36 <V453000> u no tastey? :( 15:00:44 <ODM> im all sweaty 15:00:47 <ODM> its friggin 32 degrees 15:00:50 <V453000> yea me too 15:01:00 <PublicServer> <avdg> im under a roof... 15:01:06 <ODM> most of us are mate 15:01:06 <V453000> same 15:01:24 <ODM> unless someone is bravely gaming outside, or campzone started aerly 15:01:26 <VVG> about 30-33 around here :p 15:01:40 <PublicServer> <avdg> I can resist the heat, but I hate all hanging heat 15:01:51 <VVG> fortunatly, there is a wind, which helps enourmously 15:02:32 <ODM> campzone ftw^^ 15:03:17 <VVG> well, mine question up there, anyone pretty please? 15:04:00 <PublicServer> *** made screenshot at 00006D8A: http://ps.openttdcoop.org/public/webcam/00006D8A.png 15:04:48 <ODM> oh, didnt pay attention 15:04:50 <ODM> iwas being licked 15:05:13 <hylje> get a room ODM 15:05:18 <PublicServer> <avdg> V: how many noob construction did you found yet? also too many? 15:05:30 <ODM> he lives! 15:05:58 <PublicServer> <avdg> ? 15:06:20 <ODM> im coming to you hylje! 15:06:23 <ODM> well almost 15:07:27 <hylje> that's dirty 15:07:33 <PublicServer> <avdg> pfff... many cl issues 15:07:43 <PublicServer> <VVG> where? 15:07:57 <PublicServer> <avdg> i fixed already the other side 15:09:39 <PublicServer> <avdg> hmm... is that a cl issue? 15:09:56 <PublicServer> <avdg> at !here 15:10:04 *** valhallasw has quit IRC 15:10:05 <ODM> hehe 15:10:08 <ODM> next week, sweden:D 15:10:25 <PublicServer> <VVG> looks like one tile too short 15:10:55 *** Seberoth has quit IRC 15:11:11 <PublicServer> <avdg> that should work, i guess :p 15:12:27 <PublicServer> <VVG> remove waiting bays check, they will run by themselves 15:12:46 <PublicServer> <avdg> ? 15:12:51 <PublicServer> <avdg> where? 15:13:04 <PublicServer> <avdg> ah 15:13:51 <PublicServer> <avdg> cut it already :p 15:13:51 <PublicServer> <VVG> ah 15:14:08 <PublicServer> <VVG> it was a wrong cut :) 15:14:12 <PublicServer> <avdg> ? 15:14:30 <PublicServer> <VVG> this way you have a few trains running in a loop 15:14:39 <PublicServer> <VVG> since prio is alwasy green 15:15:12 <PublicServer> <VVG> no need to manually start stop ) 15:15:14 <PublicServer> <avdg> that way? 15:15:21 <PublicServer> <avdg> nvm 15:15:34 <PublicServer> <VVG> yeah 15:15:45 <PublicServer> <avdg> its always green now 15:15:57 <PublicServer> <VVG> yep 15:16:13 <PublicServer> <avdg> :p 15:16:21 <PublicServer> <avdg> broken 15:16:30 <PublicServer> <VVG> that's the intention :) 15:17:09 <PublicServer> <avdg> beh, doesn't matter, we're only testing 15:17:09 <V453000> noob constuctions< 15:17:11 <V453000> ? 15:17:14 <PublicServer> <VVG> now there should be some trains running on overflow loop 15:17:33 <PublicServer> <avdg> V: like msh 02a 15:18:37 <PublicServer> <VVG> oh my 15:18:45 <V453000> hehe 15:18:59 <PublicServer> <VVG> i missed the timetable part, i was thinking you were skipping orders by hand .) 15:19:02 <PublicServer> *** made screenshot at 00049408: http://ps.openttdcoop.org/public/webcam/00049408.png 15:19:06 <PublicServer> <avdg> :D 15:19:32 <PublicServer> <avdg> do you think that i do it manual? :p 15:19:45 <PublicServer> <VVG> well, not like we know each other :) 15:20:52 *** Seberoth has joined #openttdcoop 15:20:55 <VVG> Manual way it the only one, if you forget about timetabling, like i did :) 15:20:56 <PublicServer> <avdg> controlling 10 trains and keeping the trains 10 days at the glasswork, yeah, must be done manual :D 15:22:16 <PublicServer> <avdg> 20? 15:22:20 <PublicServer> <avdg> :p 15:22:47 <PublicServer> * avdg misses random time range option 15:30:46 <PublicServer> <VVG> I made another temporary loop at Still mill :) 15:30:57 <PublicServer> <avdg> lol 15:31:21 <PublicServer> <avdg> not my plan :p 15:31:39 <PublicServer> <VVG> What was your plan? 15:31:49 <PublicServer> <avdg> i have no plan 15:31:51 <PublicServer> <avdg> ;p 15:34:04 <PublicServer> *** made screenshot at 00047407: http://ps.openttdcoop.org/public/webcam/00047407.png 15:39:05 <PublicServer> *** Ramsus08191 has left the game (connection lost) 15:39:17 <PublicServer> <avdg> VVG: building something? 15:39:25 <Ramsus08191> !password 15:39:25 <PublicServer> Ramsus08191: lumped 15:39:33 <PublicServer> <VVG> no 15:39:39 <PublicServer> <VVG> checking signals 15:39:45 <PublicServer> *** Ramsus08191 joined the game 15:47:15 *** perk11 has joined #openttdcoop 15:49:06 <PublicServer> *** made screenshot at 00061F5B: http://ps.openttdcoop.org/public/webcam/00061F5B.png 15:49:31 *** perk111 has joined #openttdcoop 15:50:12 <PublicServer> <avdg> lol, check !here 15:50:40 <PublicServer> <avdg> check the curve that separates the water with the land 15:51:03 <PublicServer> <VVG> check what here? 15:51:22 <PublicServer> <avdg> looks like not normal for me :p 15:51:39 <PublicServer> <avdg> too many straight lines 15:51:44 <PublicServer> <VVG> i don't see anythihg strange 15:52:09 <PublicServer> <avdg> zoom out :p 15:52:21 <PublicServer> <VVG> still 15:52:24 <PublicServer> *** Barbaar joined the game 15:52:26 <PublicServer> <avdg> hey barbaar 15:52:45 <PublicServer> <Barbaar> heya 15:52:55 <PublicServer> *** Mazur joined the game 15:52:56 <PublicServer> <Barbaar> just wanted to look at your !here ;) 15:52:59 <PublicServer> <avdg> curves are so far I know a bit straighter 15:53:10 <PublicServer> <avdg> re-added 15:53:24 <PublicServer> <Barbaar> uhh, thats weird indeed 15:53:25 <PublicServer> <Mazur> I sees trains. 15:53:38 <PublicServer> <avdg> its the whole side 15:53:48 <PublicServer> <Barbaar> maybe it's something in this climate 15:53:55 <PublicServer> <VVG> it was there from the start i think 15:54:08 <PublicServer> <VVG> or is it something i just don't get`? 15:54:12 <PublicServer> <avdg> VVG: I don't say it was a human thing 15:54:41 <PublicServer> <VVG> well, i 've no idea what you saw there :) 15:54:44 <PublicServer> <Barbaar> maybe they are supposed to be fjords :) 15:54:52 <PublicServer> *** Benom joined the game 15:54:58 <PublicServer> <VVG> those are toy trains, Mazur 15:55:11 <PublicServer> <avdg> lol, everybody interested at my sign? 15:56:17 *** perk11 has quit IRC 15:56:24 <PublicServer> <VVG> what sign? 15:56:31 <PublicServer> <avdg> my !here 15:56:37 <PublicServer> *** Barbaar has left the game (leaving) 15:56:50 <PublicServer> <VVG> old one? 15:56:56 <PublicServer> <avdg> ofcourse :p 15:58:01 <PublicServer> <Mazur> Why zare there treains running while the ML isn't finished yet? 15:58:17 <PublicServer> <avdg> mazur: doublecheck pls :p 15:58:35 <PublicServer> <avdg> check the orders 15:59:11 <PublicServer> <Mazur> I've seen thenb orders, I was asking why they are there? Just to know. 15:59:23 <PublicServer> <avdg> testing :p 15:59:36 <PublicServer> <avdg> but my idea was quickly delivered at copycat 16:00:32 <PublicServer> <Mazur> No kidding. _What_ are you testing? If your computer crashes witrh 10 trains ro so? 16:00:53 *** Polygon has joined #openttdcoop 16:01:06 <PublicServer> <avdg> we we're checking the overflow 16:01:12 <PublicServer> <avdg> that was the first idea 16:01:15 <PublicServer> <VVG> i guess it started as overflow test 16:01:17 <PublicServer> <avdg> something was broken 16:01:43 <PublicServer> <VVG> not really broken. I just didn't know about one particular feature of PF 16:01:51 <PublicServer> <avdg> :p 16:01:55 <PublicServer> <Mazur> Not built, more like, trains will keep driving around until a platform frees up. 16:03:01 <PublicServer> <Mazur> Is that what you mean? 16:03:41 <PublicServer> <VVG> i don't quite get what you are asking. 16:04:05 <PublicServer> <Mazur> What is it that you are trying to fix? 16:04:09 <PublicServer> *** made screenshot at 0004AA17: http://ps.openttdcoop.org/public/webcam/0004AA17.png 16:04:44 <PublicServer> <VVG> me, nothing at the moment. It just that overflow i built didn't work until Vitus came and did a bit of magic. 16:04:51 <PublicServer> *** Benom has left the game (leaving) 16:05:21 <PublicServer> <VVG> bleh 16:05:42 <PublicServer> <VVG> used bomb tool instead of plant trees :( 16:07:08 <PublicServer> <Mazur> I noticed the missing of magic yesterday, but I didn;t see the solution right away. 16:07:34 <PublicServer> <VVG> i am talking about glassworks, that i built today 16:12:12 <PublicServer> *** VVG has left the game (leaving) 16:14:02 <PublicServer> <Mazur> Se we still need 2 BBHs and some 9 MSHs. 16:16:43 *** Chris_Booth has joined #openttdcoop 16:19:11 <PublicServer> *** made screenshot at 00073AF8: http://ps.openttdcoop.org/public/webcam/00073AF8.png 16:21:39 <PublicServer> *** avdg has joined spectators 16:28:12 *** Chris_Booth has quit IRC 16:32:45 *** gnemo has joined #openttdcoop 16:34:13 <PublicServer> *** made screenshot at 0001D354: http://ps.openttdcoop.org/public/webcam/0001D354.png 16:34:30 *** devilsadvocate has quit IRC 16:38:08 *** einKarl has quit IRC 16:38:13 <fmauNeko> !password 16:38:14 <PublicServer> fmauNeko: demons 16:38:28 <PublicServer> *** fmauNeko joined the game 16:40:14 <PublicServer> <Mazur> Evening, Frauneko. 16:40:19 <PublicServer> <fmauNeko> Hi :) 16:41:04 <PublicServer> <Mazur> We still need 2 BBHs and about a dozen MSHs. 16:41:22 *** VictorOfSweden has quit IRC 16:47:07 *** devilsadvocate has joined #openttdcoop 16:49:15 <PublicServer> *** made screenshot at 00021D4D: http://ps.openttdcoop.org/public/webcam/00021D4D.png 16:49:39 <Ammler> !url 16:49:39 <PublicServer> Ammler: http://ps.openttdcoop.org/ 16:50:41 <Ammler> hmm, why does this game use an old SwedishRails? 16:51:03 <Ammler> http://ps.openttdcoop.org/public/webcam/0001D354.png <-- this might be fixed in newest version 16:51:04 <PublicServer> <Mazur> Because someone didn't pay atttention when cfreating it? 16:51:45 <Mazur> I'm sure it was not intentional. 16:52:08 <Ammler> that's no excuse :-( 16:52:14 <Mazur> pm was expecting the new ones to be used, and noone contradicting it. 16:52:23 <Ammler> we are so many people here, someone should have seen that 16:52:39 <Ammler> I needed to see one screen :-P 16:52:59 <Ammler> but I am not sure, it _is_ a issue of the old version ;-) 16:53:12 <Mazur> Well, I can't help you there. 16:54:26 <Ammler> Mazur: you could load the game in SP and update the grf :-) 16:54:42 <Ammler> then we would see, if the bug is in ser or in openttd 16:54:45 *** Seberoth has quit IRC 16:54:47 <Mazur> Could I? 16:55:00 <Ammler> why can't you? 16:55:07 <Mazur> 1. Makw a save, start as SP? 16:55:14 <Mazur> from that save? 16:55:20 <Ammler> yes 16:55:35 <PublicServer> *** Mazur has left the game (leaving) 16:55:42 <Ammler> just save, load and update the newgrf 16:56:20 <Ammler> if it fixes the save load it wgetable and I laod it on the server 16:56:58 <Ammler> !date 16:56:58 <PublicServer> Ammler: 12 Apr 2243 16:57:35 *** mixrin has quit IRC 16:58:09 <Mazur> Updated, replaced rails. 16:58:10 <VVG> !players 16:58:11 <PublicServer> VVG: Client 302 is avdg, a spectator 16:58:11 <PublicServer> VVG: Client 304 (Orange) is Ramsus08191, in company 1 (Coopers #188) 16:58:11 <PublicServer> VVG: Client 311 (Orange) is fmauNeko, in company 1 (Coopers #188) 16:58:17 *** Seberoth has joined #openttdcoop 16:58:32 <Mazur> Now save and give you the save? 16:59:11 <Mazur> Ammler? 16:59:24 <VVG> ottdcoop has 67 people and only 3 are playing :( 16:59:31 <Ammler> Mazur: did it fix the game? 16:59:47 <Mazur> Fix what, exactly? 16:59:59 <Mazur> I hav the 0.5.0 rails in it. 17:00:06 <Ammler> don't you see the glitch? 17:00:07 <Mazur> And gthe rails were repaointed. 17:00:17 <Mazur> Not yet, no. 17:00:58 <Mazur> The snowless tracks? 17:00:59 <Ammler> http://ps.openttdcoop.org/public/webcam/0001D354.png <-- you see it here? 17:01:09 <Ammler> yes 17:01:23 <Mazur> Oh, that, seen it ages ago. 17:01:41 <Ammler> does it still exist in 0.5? 17:01:41 <Mazur> Didn';t know it was supposed to be fixed. 17:02:08 <Ammler> [18:52] <Ammler> but I am not sure, it _is_ a issue of the old version  17:02:24 <Ammler> [18:54] <Ammler> then we would see, if the bug is in ser or in openttd 17:02:32 <PublicServer> <fmauNeko> I just tried, and it still happens 17:03:19 <Ammler> someone does FS post it? 17:03:26 <Mazur> Yes, still exists. 17:03:27 <Ammler> http://bugs.openttd.org 17:03:45 <PublicServer> <fmauNeko> It happens because of the foundations 17:03:55 <PublicServer> <fmauNeko> When raising a non-snowy tile to snow level 17:03:58 <Ammler> but please make a new save just with tracks where that bug is 17:04:18 <PublicServer> *** made screenshot at 00048E04: http://ps.openttdcoop.org/public/webcam/00048E04.png 17:04:27 <Ammler> fmauNeko: that bug should be fixed 17:04:33 <Ammler> it is partially 17:05:48 *** MattD has joined #openttdcoop 17:05:58 <MattD> Good Afternoon everyone :) 17:06:10 <PublicServer> <fmauNeko> Evening MattD :) 17:06:19 <PublicServer> <Ramsus08191> good afternoon 17:06:44 <Mazur> Ammler: http://53551a99.cable.casema.nl/pics/Swedish_0.5.0_glitch.png 17:07:02 <MattD> im gonna take alook at the coop and see if there is anything i can do.... sideline connections etc.... and just look at what is done :D 17:07:05 <MattD> !password 17:07:05 <PublicServer> MattD: boldly 17:07:24 <PublicServer> *** MattD joined the game 17:07:38 <MattD> alot seems undone. 17:08:21 <Mazur> Still need 2 BBHs and about a dozen MSHs. 17:08:34 <Ammler> Mazur: it very much looks like openttd bug 17:08:35 *** Dezmond_snz has joined #openttdcoop 17:09:08 <Mazur> I believe you. 17:09:40 <Mazur> Ai is a fsking noobie, you can tell me anything and I'll believe you. 17:09:55 <Mazur> +c 17:10:42 <Ammler> Ai? 17:11:05 <Mazur> I 17:11:16 <Mazur> In lolspeak. 17:11:29 <MattD> why are trains in a loop doing nothing??? why not just get rid of the trains since there doing absolutlly nothing? 17:11:40 <PublicServer> <Ramsus08191> its test 17:11:51 <Mazur> http://icanhascheezburger.com/ 17:11:52 <Webster> Title: Lolcats n Funny Pictures of Cats - I Can Has Cheezburger? (at icanhascheezburger.com) 17:12:03 <PublicServer> <fmauNeko> Yes, you can :) 17:12:34 <MattD> http://verydemotivational.com/ 17:12:35 <Webster> Title: Very Demotivational - The Demotivational Posters Blog (at verydemotivational.com) 17:14:28 <Mazur> Oh, i get it, it happens when half the tile is below snowline, and tile gets pickewd up above because of the rail being placed. 17:15:39 <Mazur> Does anyone understand that o do i need ro rephrase? 17:15:48 <Mazur> s/ o / or / 17:15:53 <MattD> ummmmm 17:15:58 <MattD> -scratches head- 17:17:59 <Mazur> You have sloped tile on the snowline. You place a piece of rail on it, and it gets smoothed level to do so, but the image placed is for the original height of hte tile, not the new, smoothed height. 17:18:20 <MattD> bug? 17:18:53 <Mazur> Since one would want to see a tile matching the new height, yes. 17:19:02 <Mazur> planetmaker, did you get any of this? 17:19:20 <PublicServer> *** made screenshot at 0004B812: http://ps.openttdcoop.org/public/webcam/0004B812.png 17:20:02 <Mazur> Ah, I see Ammler already reported over on the other side. 17:20:34 <Ammler> not really 17:20:53 <Ammler> the channel is sleeping 17:21:00 <Mazur> Mentioned, then. 17:22:32 *** benom has quit IRC 17:22:53 <PublicServer> *** Mazur joined the game 17:23:04 <PublicServer> *** fmauNeko has left the game (leaving) 17:30:39 *** LukeusMaximus has quit IRC 17:30:58 <Lukeus_Maximus> !password 17:30:58 <PublicServer> Lukeus_Maximus: guiles 17:31:16 <PublicServer> *** Lukeus Maximus joined the game 17:31:55 <Lukeus_Maximus> hello 17:32:00 <PublicServer> <Ramsus08191> hi 17:32:02 <PublicServer> <Mazur> Hiya, Luke. 17:32:12 <Lukeus_Maximus> hello 17:32:34 <Lukeus_Maximus> I'm once again plagued by "not synced" "this is rubbish" etc. signs 17:32:48 <PublicServer> <Mazur> Where? 17:33:17 <PublicServer> <Ramsus08191> concentrate in one hub and try to evolve it, by doing that you can learn a lot :) 17:33:41 *** gnemonix has joined #openttdcoop 17:34:00 <PublicServer> <Mazur> V453000 means well, but diplomatic is not his style, he's rather straightforward, and, at timeds, harsh. But generally willing to help, if the answer is not in the Wiki. 17:34:22 <PublicServer> *** made screenshot at 0004B412: http://ps.openttdcoop.org/public/webcam/0004B412.png 17:34:33 <Lukeus_Maximus> I'm not understanding some bit I do 17:34:39 <Lukeus_Maximus> well 17:34:46 <PublicServer> <Mazur> Ok, I can help. 17:34:49 <Lukeus_Maximus> I think he misunderstands some of wht I do 17:34:52 <PublicServer> <Mazur> BBH08, right? 17:34:55 <Lukeus_Maximus> look at MSH 02a 17:35:13 <Lukeus_Maximus> ok 17:35:24 <Lukeus_Maximus> see the "single bridge signs 17:35:35 <Lukeus_Maximus> or sign 17:35:39 <Lukeus_Maximus> there's only one 17:35:59 <PublicServer> <Mazur> Yes, well, you understand how a single bridge can hold up traffic? 17:36:10 <Lukeus_Maximus> but look further back along the traffic 17:36:15 <PublicServer> <Ramsus08191> yes, for high capacity (ml) trafic, you have to use at least 2 bridges 17:36:17 <Lukeus_Maximus> signals 17:36:33 <Lukeus_Maximus> both bridges come from a different line 17:36:35 <Lukeus_Maximus> now 17:36:46 <fmauNeko> !password 17:36:47 <PublicServer> fmauNeko: sleepy 17:36:53 <VVG> you need 2 bridges for one lane 17:36:57 <VVG> @gap 5 17:36:57 <Webster> VVG: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 17:37:00 <Lukeus_Maximus> what I'm not doing is merging the trains into one line 17:37:07 <Lukeus_Maximus> and then splitting again 17:37:15 <VVG> as long as bridges are not longer than 11 tiles, you need 2 bridges for trains of lenght 5 17:37:17 <PublicServer> <Mazur> People, people, one at th time, please. 17:37:17 <PublicServer> *** fmauNeko joined the game 17:37:22 <Lukeus_Maximus> seems silly to have less capacity at crucial points 17:37:40 <PublicServer> <Mazur> Don;t overwhelm the poor boy. 17:38:03 <PublicServer> <Mazur> Yes, That's why those bridges need doubling. 17:38:18 <Lukeus_Maximus> ok 17:38:23 <Lukeus_Maximus> I'm going to change it 17:38:32 <Lukeus_Maximus> and I'll show you what I mean 17:38:33 <VVG> !password 17:38:33 <PublicServer> VVG: sleepy 17:38:44 <PublicServer> <Mazur> Ok, now abiourt synching, know how that works and why> 17:38:46 *** gnemo has quit IRC 17:39:19 <Lukeus_Maximus> why is what I've just changed it to better? 17:39:28 <PublicServer> <Mazur> Ah, I see what you mean, but what we do, nromally, iss use 4 bridges for those two lines. 17:39:37 <PublicServer> <Mazur> It isn't. 17:39:38 <PublicServer> *** VVG joined the game 17:39:56 <Lukeus_Maximus> hmm 17:40:02 <Lukeus_Maximus> also thet CL marker 17:40:03 *** Razmir has joined #openttdcoop 17:40:06 <Lukeus_Maximus> *that 17:40:20 <Lukeus_Maximus> which line is it pointing to as I see no CL issues 17:40:23 <PublicServer> <VVG> which one? 17:40:25 <Lukeus_Maximus> all S-bends 17:40:33 <Lukeus_Maximus> MSH 02a 17:40:42 <PublicServer> <Mazur> Yes. The Z curve is not gthe problem, but there is a third bend within a TL. 17:40:45 <PublicServer> <VVG> you got double s turn there 17:40:53 <PublicServer> <VVG> double s turns do slow down trains 17:41:11 <Lukeus_Maximus> can you draw a double S example nearby plz 17:41:14 <PublicServer> *** Razmir joined the game 17:41:15 <PublicServer> <Razmir> hi 17:41:26 <PublicServer> <fmauNeko> Hi Razmir 17:41:30 <PublicServer> <Ramsus08191> hello 17:41:32 <PublicServer> <VVG> you are one tile short at this cl marker 17:41:41 <Lukeus_Maximus> I see 17:41:59 <PublicServer> <VVG> move it back one tile and it should be ok 17:43:00 <PublicServer> <VVG> could have just moved those 2 bridges under marker one tile to the south 17:43:54 <Lukeus_Maximus> so 17:44:18 <Lukeus_Maximus> now explain "join before split", is it as obvious as it sounds? 17:44:47 <PublicServer> <VVG> 1st, you split lane in different directions, only after that you allow joining trains into that lane 17:44:50 <PublicServer> <Ramsus08191> no, its not so obvious, but its simple 17:45:05 <PublicServer> *** Razmir has joined company #1 17:45:12 <Lukeus_Maximus> does that fix the top one? 17:45:16 <PublicServer> <Ramsus08191> take a look at bbh04, Ijust finished 17:45:30 <PublicServer> <Mazur> Yes, it does, Lukeus Maximu. 17:45:48 <PublicServer> <VVG> wich top one? 17:45:48 <Lukeus_Maximus> woo 17:46:29 <Ramsus08191> also, there is this wiki page that explains the exit and join thing http://wiki.openttdcoop.org/BBH 17:47:10 <PublicServer> <VVG> i think it relates to here 17:47:23 <PublicServer> <VVG> under actual join before split sign you have another problem - no balancer 17:47:36 <PublicServer> <Ramsus08191> at bbh04 the merging (join) I just copyed from vitus, if it doesnt work then blame him :D 17:47:47 <PublicServer> <Mazur> The track went straight ahead, before, joining. 17:48:04 <PublicServer> <Mazur> Like that. 17:48:11 <PublicServer> <VVG> eh 17:48:50 <PublicServer> <Mazur> And tnen split again at the curve. 17:49:13 <PublicServer> <VVG> don't quite get it 17:49:24 <PublicServer> *** made screenshot at 0004FFC7: http://ps.openttdcoop.org/public/webcam/0004FFC7.png 17:49:25 <PublicServer> <VVG> anyway, there is a major flaw - no balancers 17:49:40 <PublicServer> <Mazur> Yes, but lets give Luke the time to catch up. 17:50:16 <PublicServer> <Mazur> There are a lot of issues, so let hijm ask and we explain, one thing at the time. 17:51:09 <PublicServer> <Mazur> You c an't teach a man to fly by throwing him off the Empire State building. 17:52:27 *** benom has joined #openttdcoop 17:53:11 <PublicServer> <Mazur> You still there, Lukeus Maximus? 17:53:16 <Lukeus_Maximus> yes 17:53:20 <Lukeus_Maximus> sorry 17:53:23 <Lukeus_Maximus> went AFK 17:55:04 <Lukeus_Maximus> ok] 17:55:18 <Lukeus_Maximus> I think I see how to fix all of these problems 17:55:37 <Lukeus_Maximus> It'll have to be tomorrow though 17:55:43 <Lukeus_Maximus> going out for drinks 17:56:20 <PublicServer> <Mazur> Better than the drinks going out for you. 17:56:41 <Lukeus_Maximus> yes 17:56:45 <Lukeus_Maximus> indeed 17:56:52 * Lukeus_Maximus ponders this 17:57:06 *** Lukeus_Maximus has quit IRC 17:57:38 <PublicServer> *** Lukeus Maximus has left the game (connection lost) 17:58:55 <PublicServer> <fmauNeko> Got to go 17:58:58 <PublicServer> <fmauNeko> See ya 17:59:00 <PublicServer> <Ramsus08191> bye 17:59:01 <PublicServer> <Mazur> Bye. 17:59:02 <PublicServer> *** fmauNeko has left the game (leaving) 17:59:15 *** fmauNeko has quit IRC 18:01:21 *** mixrin has joined #openttdcoop 18:04:26 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 18:05:53 <PublicServer> <Mazur> Anyone good at prios over bridge? 18:06:02 <PublicServer> <Razmir> where? 18:06:07 <PublicServer> <Ramsus08191> what? 18:06:52 <PublicServer> <Ramsus08191> anyway, I am leaving 18:06:57 <PublicServer> <Ramsus08191> bye dudes 18:07:02 <PublicServer> <Mazur> Bye, Ramsus08191. 18:07:20 <PublicServer> *** Ramsus08191 has left the game (leaving) 18:07:26 *** Ramsus08191 has quit IRC 18:07:28 <PublicServer> <VVG> well, it's easy 18:07:29 <PublicServer> <Razmir> Mazur: it should be ok 18:07:48 <PublicServer> <VVG> first combine two bridges, leave enough space for standart prio, then let the sindeline join 18:08:55 <PublicServer> <Mazur> But if I'd join the bridges where the block signals are, and move the signals one tile south, would it work? 18:09:27 <PublicServer> <VVG> move it south as much as needed 18:09:31 <PublicServer> <VVG> for 8 tile prio 18:09:51 <PublicServer> <VVG> not like you lack space there 18:09:56 <PublicServer> <Mazur> That is now what I asked. 18:10:22 <PublicServer> <Mazur> I'm trying to fix it in place, as training for when I don;t have room. 18:10:25 <PublicServer> <VVG> lemme show you 18:10:43 <PublicServer> <Mazur> I know what you mean, and I couldd do that. But I don't want to. 18:12:18 <PublicServer> <VVG> nah 18:12:34 <PublicServer> <VVG> those block signals are needed there 18:12:52 <PublicServer> <Mazur> So lik this it would not work? 18:13:45 *** gnemonix is now known as gnemo 18:14:36 <PublicServer> <VVG> seems ok 18:14:50 <PublicServer> <VVG> as long as there is a train on any of those 2 bridges, entry sig is red 18:16:35 <PublicServer> <Mazur> Yep. 18:17:37 <PublicServer> <VVG> another prio, just up from last one, is a bit short 18:17:46 <PublicServer> <VVG> and only reacts to one of the bridges 18:17:57 <PublicServer> <Mazur> V build it, so it must be ok. 18:19:01 <PublicServer> <VVG> ;) 18:19:28 <PublicServer> *** made screenshot at 000175C9: http://ps.openttdcoop.org/public/webcam/000175C9.png 18:19:29 <PublicServer> <Mazur> V453000, that is. 18:19:40 <PublicServer> <VVG> yeah, i got it 18:20:36 *** mixrin has quit IRC 18:22:45 <PublicServer> <VVG> now build a station, since you built a hub :) 18:25:30 <PublicServer> *** VVG has left the game (leaving) 18:26:35 *** Dezmond_snz has quit IRC 18:26:42 *** Polygon has quit IRC 18:32:12 *** valhallasw has joined #openttdcoop 18:33:33 <PublicServer> *** Razmir has left the game (leaving) 18:33:55 <PublicServer> *** MattD has left the game (connection lost) 18:34:19 *** MattD has quit IRC 18:34:31 <PublicServer> *** made screenshot at 0002134E: http://ps.openttdcoop.org/public/webcam/0002134E.png 18:41:45 *** duckblaster has joined #openttdcoop 18:41:46 <PublicServer> *** avdg has left the game (connection lost) 18:41:47 *** avdg has quit IRC 18:41:51 *** theholyduck has quit IRC 18:43:20 *** avdg has joined #openttdcoop 18:45:19 *** theholyduck has joined #openttdcoop 18:49:20 <duckblaster> !download lin 18:49:20 <PublicServer> duckblaster: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-linux-generic-i686.tar.bz2 18:49:34 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 18:58:29 *** fmauneko has joined #openttdcoop 18:58:38 <fmauneko> !password 18:58:38 <PublicServer> fmauneko: gallon 18:58:49 <fmauneko> Hi again, btw :) 18:59:09 <PublicServer> *** fmauNeko joined the game 18:59:21 <PublicServer> <Mazur> Wb. 19:01:45 <Vitus> Hey 19:01:47 <Vitus> !password 19:01:47 <PublicServer> Vitus: gallon 19:01:57 <PublicServer> <Mazur> Hiya! 19:02:13 <PublicServer> <Mazur> Can you come helkp me at !continue here ? 19:02:23 <PublicServer> *** Vitus joined the game 19:02:51 <PublicServer> <Mazur> Vitus: A moment of your time at !continue 19:02:56 <PublicServer> <Mazur> Plz/ 19:03:14 <PublicServer> <Vitus> Yes? 19:03:38 <PublicServer> <Mazur> Will this prio work (with the exit signal on the prio track, of course). 19:03:55 <PublicServer> <Vitus> It should work, yes 19:04:36 <PublicServer> *** made screenshot at 0002274D: http://ps.openttdcoop.org/public/webcam/0002274D.png 19:05:27 <duckblaster> !password 19:05:27 <PublicServer> duckblaster: woofed 19:06:29 <PublicServer> <Mazur> Yours is even easier. 19:06:33 <PublicServer> *** duckblaster joined the game 19:06:42 <PublicServer> <Vitus> I'm just wondering... why do you build special prio-bridge when you can easily avoid it? 19:06:50 <PublicServer> <Mazur> But that's a single bridge pair, of course. 19:06:53 <PublicServer> <Vitus> Or tunnel in the second case 19:07:07 <PublicServer> <Vitus> I mean, something like this: 19:07:09 <PublicServer> <Mazur> Because I'm not skilled in prio over bridxge, yet. 19:08:25 <PublicServer> <Mazur> Probably because of what V build at MSH 1-3. 19:09:56 <PublicServer> <Mazur> I build MSH2-2 with more room betweeb bridges to avoid the issues. 19:10:44 <PublicServer> <Vitus> Looks like it's done 19:10:45 <PublicServer> <Mazur> Ok, I'll give it the once opver, and then declare the hub finished. 19:14:39 <PublicServer> <Vitus> I like Ramsus' balancers at BBH 04 :D 19:15:16 <PublicServer> <Mazur> I like traffic lights, I like traffic lights, 19:15:23 <PublicServer> <Mazur> I like traffic lights, 19:15:38 <PublicServer> <Mazur> But only when they're green. 19:15:53 <PublicServer> <Vitus> Orly? 19:16:12 <PublicServer> <Mazur> Ah, barbarian. Never heard of the Rutles? 19:19:21 *** Fuco has joined #openttdcoop 19:19:25 *** ChanServ sets mode: +v Fuco 19:19:39 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 19:21:08 <PublicServer> <Mazur> Pity he builds si wide, stil, though, MSH 2-4 would be easier to start with with some 2 tiles straight track more. 19:21:14 <PublicServer> <Mazur> 10 19:22:06 *** mixrin has joined #openttdcoop 19:23:42 <Mazur> http://www.youtube.com/watch?v=GbPovgCP5BU 19:23:43 <Webster> Title: YouTube - Monty Python - I Like Traffic Lights (at www.youtube.com) 19:24:53 *** perk111 has quit IRC 19:26:48 <PublicServer> <Mazur> Good woik! 19:27:10 *** perk11 has joined #openttdcoop 19:31:24 *** valhallasw has quit IRC 19:33:49 <PublicServer> *** Barbaar joined the game 19:33:51 <PublicServer> <Vitus> Hey 19:33:57 <PublicServer> <Barbaar> hi guys 19:34:07 <PublicServer> <Mazur> Hi, Barbar. 19:34:25 <PublicServer> <fmauNeko> Hi barbar 19:34:29 <PublicServer> <Mazur> If you like BBH bbuilding, you can gtqake over BBH10 19:34:41 <PublicServer> *** made screenshot at 00070B17: http://ps.openttdcoop.org/public/webcam/00070B17.png 19:34:45 <PublicServer> <Barbaar> 10, lets see 19:34:54 <PublicServer> <Vitus> BBH 11 is fun! 19:35:07 <PublicServer> <Barbaar> ouch, big mountain 19:35:24 <PublicServer> <Mazur> 10 is tricvky too, though not as much. 19:35:55 <PublicServer> <Vitus> The hub itself isn't that hard to place w/o destroying landspace... but I'm wondering where to put balancers :D 19:38:14 <PublicServer> <Barbaar> hmm, i've never done BBH's bigger than 2 lanes 19:41:11 <PublicServer> <Barbaar> i'll just have a go at 10 and see how it goes :) 19:47:30 <PublicServer> <Mazur> yay! Thunderstorm! 19:47:36 <PublicServer> <Barbaar> lucky 19:49:43 <PublicServer> *** made screenshot at 0006F116: http://ps.openttdcoop.org/public/webcam/0006F116.png 19:52:14 *** Macha1 has joined #openttdcoop 19:53:00 <ODM> mazur is dutch?:P 19:53:06 <PublicServer> <Mazur> He is. 19:53:10 <Macha1> !password 19:53:10 <PublicServer> Macha1: belies 19:53:11 <ODM> heh 19:53:15 <ODM> its hail here now 19:53:37 <Macha1> !dl lin64 19:53:37 <PublicServer> Macha1: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-linux-generic-amd64.tar.bz2 19:53:47 <Mazur> torrents of rain here. 19:53:58 <PublicServer> <Vitus> I want rain too :( 19:54:05 *** Macha1 is now known as Macha 19:54:28 <PublicServer> <Mazur> Go sit on my balcony, rain aplenty there. 19:54:47 *** perk111 has joined #openttdcoop 19:55:32 <PublicServer> *** Macha joined the game 19:56:04 <ODM> and it stopped again 19:58:51 *** mixrin has quit IRC 19:59:30 <PublicServer> <Barbaar> @gap 5 19:59:37 <Vitus> @gap 5 19:59:37 <Webster> Vitus: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:59:42 <PublicServer> <Barbaar> thanks :) 20:00:14 *** perk11 has quit IRC 20:01:13 <PublicServer> <Vitus> BBH 11 done 20:01:44 <PublicServer> <Vitus> I think it kinda fits the landscape :D 20:02:03 <PublicServer> <fmauNeko> Well done :) 20:04:45 <PublicServer> *** made screenshot at 0004B2A7: http://ps.openttdcoop.org/public/webcam/0004B2A7.png 20:06:09 <PublicServer> <Mazur> Good work, Feats. 20:06:39 <VVG> !players 20:06:41 <PublicServer> VVG: Client 327 (Orange) is fmauNeko, in company 1 (Coopers #188) 20:06:41 <PublicServer> VVG: Client 329 (Orange) is Vitus, in company 1 (Coopers #188) 20:06:41 <PublicServer> VVG: Client 335 is duckblaster, a spectator 20:06:41 <PublicServer> VVG: Client 336 (Orange) is Barbaar, in company 1 (Coopers #188) 20:06:41 <PublicServer> VVG: Client 317 (Orange) is Mazur, in company 1 (Coopers #188) 20:06:43 <PublicServer> VVG: Client 338 (Orange) is Macha, in company 1 (Coopers #188) 20:06:56 <PublicServer> <Mazur> If you want a similar one, try MSH 3-2 or so? 20:07:15 <Macha> What's the CL for this game? 20:07:22 <PublicServer> <Mazur> 5 20:08:26 <Macha> Oh good. I'll give building a MSH a try. With CL 10 last game, I built this huge monstrosity of a BBH :(. Anything I should know about MSHs compared to BBHs? And any of them easier of the ones left? 20:08:58 <PublicServer> <Mazur> 4-2 should be relatively easy. 20:09:09 <Vitus> Well, because all the LLL_RRR -> LL_RR MSHs are already built 20:09:17 <Vitus> It's easier than BBH in this case 20:09:29 <Vitus> Because you just build LL_RR -> L_R 20:09:52 <PublicServer> <Macha> kk. Which direction should it be going? 20:10:02 <PublicServer> <Mazur> Eithef 20:10:20 <VVG> !password 20:10:20 <PublicServer> VVG: realer 20:10:25 <PublicServer> <Mazur> Either, west preferred, maybe, 20:10:34 <PublicServer> *** VVG joined the game 20:12:24 <PublicServer> <Barbaar> BBH 10 is going fairly ok so far 20:12:35 <PublicServer> <Barbaar> hope the balancer is good enough :P 20:14:07 <PublicServer> *** duckblaster has joined company #1 20:15:14 <PublicServer> <Mazur> Lol,. it works. 20:15:19 <PublicServer> <Barbaar> nice tunnel :P 20:15:56 <PublicServer> <Barbaar> CL :P 20:16:07 <PublicServer> <fmauNeko> Could someone check the Sawmill ? 20:16:12 <PublicServer> <Mazur> Ah, yes, shit. 20:16:14 <PublicServer> <fmauNeko> MSH 4-3 20:16:26 <PublicServer> <Mazur> Sych a fun little tunnel. 20:16:32 <PublicServer> <Barbaar> woops, made silly mistake myself there too 20:16:59 *** ODM has quit IRC 20:17:27 <PublicServer> <VVG> fmanuneko, i'd use 2 small bdirges, instead of a long one :) 20:17:37 <PublicServer> <VVG> fmauneko* 20:17:40 <PublicServer> <VVG> sry 20:17:45 <PublicServer> <fmauNeko> np :) 20:17:50 <PublicServer> <Mazur> Yes, and a "standard" presignal approach. 20:18:09 <PublicServer> <Barbaar> someone knows how to build a 3+3->2 balancer? :) 20:18:48 <PublicServer> <VVG> actually, you can bridge exit part 20:18:54 <PublicServer> <VVG> easier on traffic flow 20:19:13 <PublicServer> <VVG> erm, the first exit, before the join, that's what i mean 20:19:31 <PublicServer> <fmauNeko> Hmm 20:19:36 <PublicServer> <fmauNeko> I don't see 20:19:47 <PublicServer> *** made screenshot at 0004B2BC: http://ps.openttdcoop.org/public/webcam/0004B2BC.png 20:20:42 <PublicServer> <fmauNeko> And for "standard" presignal and overflow management, I don't have the skills :p 20:20:55 <PublicServer> <VVG> if you move entry splitter closer to platforms, leave just enough space for a train to wait in frotn of a platform, you can bridge one exit, and then join another 20:20:58 *** mixrin has joined #openttdcoop 20:21:08 <PublicServer> <Mazur> I can do those later. 20:21:24 <PublicServer> <Mazur> First, I needz foodz. 20:21:29 <PublicServer> <VVG> just switch pbs for entry-exit presigs 20:21:45 <PublicServer> <VVG> if you feel so :) 20:23:27 <PublicServer> <VVG> want me to show what i meant to do with bridges? 20:23:32 <PublicServer> <fmauNeko> Yep :) 20:24:40 <PublicServer> <fmauNeko> Oh, yeah :p 20:25:41 <PublicServer> <VVG> here 20:26:03 <PublicServer> <VVG> a bit less space, and there are now 2 waiting bays, which, if are full, won't let a train join 20:27:59 <PublicServer> <VVG> you can try building simple overflow now, there is enough space for it :) 20:28:03 <PublicServer> <Barbaar> sorry guys, have to go. BBH 10 only needs 2 more balancers 20:28:49 <PublicServer> <fmauNeko> I 'll let someone else do the overflow, I really don't know anything about that :p 20:29:22 <PublicServer> <Vitus> Just copy the one from Glassworks :D 20:29:27 <PublicServer> *** Barbaar has left the game (connection lost) 20:29:46 <PublicServer> <VVG> stillmill one looks simpler :) 20:30:35 <PublicServer> <Vitus> Yes, but trains from overflow cannot access every platform ;) 20:31:27 *** ODM has joined #openttdcoop 20:31:27 *** ChanServ sets mode: +o ODM 20:31:34 <PublicServer> <VVG> as test shows, it works anyway :) 20:31:42 <PublicServer> *** Vitus has left the game (connection lost) 20:32:23 <PublicServer> <VVG> that logic line not supposed to go here 20:32:33 <PublicServer> <VVG> actually, you can make an overflow without it 20:32:54 <PublicServer> <fmauNeko> Actually, that wasn't me :p 20:32:54 <PublicServer> <Mazur> Go ahead. 20:33:02 <PublicServer> <VVG> oh 20:33:12 <PublicServer> <VVG> i'll make a simple one then, ok? 20:33:16 <PublicServer> <Mazur> It was I, fisddling around. 20:33:29 <PublicServer> <Mazur> Yes. 20:34:01 <PublicServer> <Mazur> I can make a dead simple one by just placing a depot. 20:34:25 <PublicServer> <Mazur> Before the first combo. 20:34:50 <PublicServer> *** made screenshot at 00065330: http://ps.openttdcoop.org/public/webcam/00065330.png 20:36:57 <PublicServer> <VVG> now, let's test it 20:38:16 *** Vitus has quit IRC 20:38:17 <PublicServer> <VVG> working :) 20:38:26 <PublicServer> <fmauNeko> great :p 20:38:34 <PublicServer> <VVG> trains from overflow will try to get back on line every time 20:38:59 <PublicServer> <Mazur> Except trains keeps driving around untill a platform opens. 20:39:19 <PublicServer> <VVG> that small roundabout there is to infrom pathfinder that train can reverse there 20:40:18 <PublicServer> <Mazur> Don;t forget to clean them op after, I doubt we'll need coal trains at a sawmill. 20:40:28 <PublicServer> <Mazur> k 20:40:33 <PublicServer> <fmauNeko> :) 20:41:40 <PublicServer> <VVG> now you can go for logic part, like vitus made at glasswork or V at brewery :) 20:43:02 <PublicServer> <Macha> Ok, MSH 4-2 done. Feedback, anyone? 20:43:32 <PublicServer> <VVG> prios needed 20:44:01 <PublicServer> <Macha> Damn, I suck at those 20:45:34 <PublicServer> <VVG> You lack signals after bridges 20:45:45 <PublicServer> <VVG> at !here 20:46:01 <PublicServer> <Macha> kk 20:46:23 *** perk11 has joined #openttdcoop 20:47:37 <PublicServer> <fmauNeko> Got to go, see you tomorrow :p 20:47:41 <PublicServer> *** fmauNeko has left the game (leaving) 20:47:45 *** fmauneko has quit IRC 20:48:59 <PublicServer> <Macha> Better? 20:49:10 <PublicServer> <VVG> Most important part you are lacking now are prios at ML joiners. 20:49:32 <PublicServer> <VVG> Yep, much better. Not really sure if you need a prio there :) 20:49:52 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 20:51:44 *** KyleS has joined #openttdcoop 20:51:50 <KyleS> !dl win32 20:51:50 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-windows-win32.zip 20:51:52 *** perk111 has quit IRC 20:52:36 *** valhallasw has joined #openttdcoop 20:54:13 <PublicServer> <Mazur> That'd be better, I think 20:56:54 <PublicServer> <Macha> kk, I'll give the rest of the prios a try, looking at the one someone did 20:57:09 <PublicServer> <Mazur> I dsid it, as example. 21:00:52 <PublicServer> <Mazur> If you want and need, I can explain the individual par5ts of tne prio? 21:01:02 <PublicServer> <Macha> Yes please 21:01:26 <KyleS> !password 21:01:26 <PublicServer> KyleS: cupped 21:01:32 <PublicServer> <Mazur> Ok, firstly, on the joining line we place an entgry signal, that can holdd back trains needing to wait. 21:01:37 <PublicServer> *** KyleS joined the game 21:02:22 <PublicServer> <Macha> kk 21:03:02 <PublicServer> <Mazur> Then we use a 2 way combo to both repeat the exit signal we'll place later, and be a signal on the main line. 21:03:53 <PublicServer> *** made screenshot at 0001A7E6: http://ps.openttdcoop.org/public/webcam/0001A7E6.png 21:04:15 <PublicServer> <Mazur> Then we use a piece of parallell track to be able to repeat hte exit signal to thhose combo-s. 21:04:16 <PublicServer> <Macha> kk, think I see it, despite my monitor's mangling of signal types. At !here?, right? 21:04:30 <PublicServer> <Mazur> Yep. 21:05:17 <PublicServer> <Mazur> The 2 way exit signal can be either on gthe parallel track (where it could be one way) or on hte main line, likie this. 21:05:34 <PublicServer> <Macha> kk 21:06:02 <PublicServer> <Mazur> now we need a repaeter, which is why the parallell track is there: 21:06:30 <PublicServer> <Mazur> Now you need one of tnose for at least every trainlength. 21:06:49 <PublicServer> <Mazur> So for TL3 it would become like this: 21:06:55 <PublicServer> <KyleS> V's engine makes my head hurt O_O 21:06:59 <PublicServer> <KyleS> V's station* 21:07:20 <PublicServer> <Mazur> ZSee? 21:07:55 <PublicServer> <Mazur> That makes sure gthat whereever the trains is, the exit or a nearer combo is read. 21:08:05 <PublicServer> <Macha> kk 21:08:55 <PublicServer> <KyleS> so many odd hubs O-o 21:10:45 <PublicServer> <KyleS> is Vitus on? :o 21:11:06 <PublicServer> <Mazur> If it was not quitre clear, it's because I didn;t explain well enough. 21:11:11 <PublicServer> <Macha> thanks for your help 21:11:14 <PublicServer> <Mazur> He was just now. 21:11:20 <PublicServer> <Mazur> No problem. 21:11:26 *** Chris_Booth has joined #openttdcoop 21:12:16 *** sparr has quit IRC 21:12:19 <Macha> Do I need prios on the splits? Or just the joins? 21:12:32 <PublicServer> <Mazur> Only joins. 21:12:44 <PublicServer> <Macha> Actually, ignore stupid question, just realised answer and why 21:12:51 <PublicServer> <KyleS> mazur i see a blocking join 21:12:56 <PublicServer> <Mazur> splits can;t have prios, each trainm is free to leaqve whichever way it wants. 21:13:01 <PublicServer> <KyleS> see !block 21:13:18 <PublicServer> <Mazur> Tell V, 21:13:29 <PublicServer> <Mazur> Or whoever adjusted it after he build it. 21:13:39 <PublicServer> <KyleS> ? me? 21:13:44 <PublicServer> <Mazur> Can you explain 21:13:47 <PublicServer> <Mazur> ? 21:13:50 <PublicServer> <Mazur> yes, pleased. 21:14:15 <PublicServer> <Mazur> Ah, I see what you mean. 21:14:25 <PublicServer> <KyleS> if a train is waiting to enter the left of the two lanes and another train comes to the start of the presignal block, it will not be able to enter the presignal block to enter the second waiting bay 21:15:14 <PublicServer> <Mazur> Fixed properly? 21:15:21 <PublicServer> <KyleS> yep :-) 21:16:00 <PublicServer> <Mazur> I alwasy pay attention to that, no idea how hat slipped in. 21:17:35 <PublicServer> <KyleS> vitus you here? :o 21:18:55 <PublicServer> *** made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png 21:19:37 <PublicServer> <KyleS> uh, MSH 1-1 isn't like it should be according to the network plan ..?_? 21:20:03 <PublicServer> <KyleS> the station should be outisde of the outer loop between the tracks and the edge of the map 21:20:14 <PublicServer> <VVG> V said side doesn't matter 21:20:16 <PublicServer> <Mazur> Someone, V prolly, alreadt placed a L_R pls sign for Razmir. 21:20:22 <PublicServer> <KyleS> oh ok 21:20:33 <PublicServer> <VVG> it's wrong because of the other reason - MSH should be L_R :) 21:20:54 <PublicServer> <duckblaster> could somebody give a noob some hints to finish BBH10 please 21:20:59 <PublicServer> <VVG> though, it's not the only MSH doen LL_RR 21:21:42 <PublicServer> <Mazur> Mine are all fixed on that account, VVG. 21:21:47 <Chris_Booth> duckblaster dont build a bbh if you are a noob thats my hint 21:21:56 <duckblaster> anything i could do? 21:22:05 <PublicServer> <VVG> MSHs 21:22:43 <PublicServer> <VVG> they are supposed to be L_R, so that will be much easier 21:22:44 <PublicServer> <Mazur> All the asy ones have been done by now, the rest needs judicial TF. 21:23:24 <PublicServer> <Macha> 4-4 if you head towards the centre might not, since side doesn't matter 21:23:51 <PublicServer> <VVG> bleh, bb10 is 3-3-2 :( 21:24:03 <PublicServer> <Mazur> Yep. 21:24:14 <PublicServer> <duckblaster> i'll have a go at msh 02b 21:24:29 <PublicServer> <Macha> It's a wip already 21:24:39 <duckblaster> nothing is happening 21:25:00 <PublicServer> <Mazur> Why not 4-4 instead? 21:25:27 <PublicServer> <Macha> Still better to wait until you are certain they're not going to finish it. 21:25:58 <PublicServer> <VVG> MSH 1-2 and 2-3 look easy enough 21:26:23 <duckblaster> ok then, i'll try another one 21:26:51 <PublicServer> <VVG> 4-4 also got pretty flat terrain, though only on one side 21:26:59 *** perk111 has joined #openttdcoop 21:27:03 <PublicServer> <Macha> I'll build whichever one of 1-2 or 2-3 he doesn't. (Or 1-2 if he does neither) 21:27:16 <PublicServer> <duckblaster> where doess msh 1-2 need to go to? 21:27:41 <PublicServer> <VVG> left or right, side doesn't matter 21:27:41 <PublicServer> <Mazur> Or even 2-4. That only needs relaying the track to have more straight track, if one wants that. 21:28:27 <KyleS> hi Chris_Booth 21:28:49 <PublicServer> <Mazur> Hi, Citizen Band. 21:29:01 <PublicServer> <Macha> Or guess I'll be building nothing, I've to go now. See you all tomorow. 21:29:12 <PublicServer> <Mazur> See you. 21:29:50 *** Chris_Booth has quit IRC 21:29:53 <PublicServer> *** Macha has left the game (leaving) 21:29:55 *** Macha has left #openttdcoop 21:31:27 *** perk11 has quit IRC 21:33:02 *** Seberoth has quit IRC 21:37:58 <Mazur> !players 21:38:00 <PublicServer> Mazur: Client 342 (Orange) is KyleS, in company 1 (Coopers #188) 21:38:00 <PublicServer> Mazur: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188) 21:38:00 <PublicServer> Mazur: Client 317 (Orange) is Mazur, in company 1 (Coopers #188) 21:38:00 <PublicServer> Mazur: Client 340 (Orange) is VVG, in company 1 (Coopers #188) 21:38:30 <PublicServer> <Mazur> Nope, can't quite swee how to do those balancers at BBH10. 21:39:40 *** pugi has quit IRC 21:41:11 <PublicServer> <VVG> duckblaster 21:41:23 <PublicServer> <VVG> you need to have a curve lenght of 5 tiles 21:43:49 <PublicServer> *** VVG has left the game (leaving) 21:48:27 <PublicServer> *** Benom joined the game 21:48:58 <PublicServer> *** made screenshot at 00020031: http://ps.openttdcoop.org/public/webcam/00020031.png 21:49:24 *** ODM has quit IRC 21:49:30 <PublicServer> <Benom> uhm ... whoever building MSH 2-4 aren't you building it the wroing way ? ;D 21:49:58 <PublicServer> <Mazur> No, side is optional, see network plan. 21:50:47 <PublicServer> <Benom> i just thought it would be better having it turning towards the center of the map ;D 21:51:20 <PublicServer> <Mazur> Into the lake? Trains might get wet, 21:51:46 <PublicServer> <Mazur> But if you want to give that a try, I'm quite willing to work elsewhere. 21:51:56 <PublicServer> <Benom> but they might dissapear into the great darkness ;D 21:52:13 <PublicServer> <Benom> no no i was just watching i thought it was weird ;D 21:52:49 <PublicServer> <Mazur> I'm sure I can finish soon enough to give them room to turn away from the Dark Side. 21:52:57 <PublicServer> <Benom> hehe ;D 21:59:29 *** pugi has joined #openttdcoop 22:01:53 <PublicServer> *** Benom has left the game (leaving) 22:02:46 *** perk11 has joined #openttdcoop 22:04:01 <PublicServer> *** made screenshot at 0001DC2C: http://ps.openttdcoop.org/public/webcam/0001DC2C.png 22:09:00 *** perk111 has quit IRC 22:11:20 *** perk111 has joined #openttdcoop 22:11:28 <PublicServer> *** Spike joined the game 22:11:52 <PublicServer> <Mazur> HY, Spike. 22:16:50 *** perk11 has quit IRC 22:16:54 *** perk11 has joined #openttdcoop 22:18:49 *** Progman has quit IRC 22:19:03 <PublicServer> *** made screenshot at 0001F22B: http://ps.openttdcoop.org/public/webcam/0001F22B.png 22:19:03 <PublicServer> *** Spike has joined company #1 22:22:24 *** perk111 has quit IRC 22:26:58 <PublicServer> <Mazur> Can someone check my bridge prios at MSH 2-4, please? 22:27:16 <PublicServer> <Mazur> Or rather, just fix them. 22:27:51 <PublicServer> <duckblaster> can i get some feedback on MSH 1-2 please 22:28:05 <PublicServer> <Mazur> Sure 22:28:26 <PublicServer> <Mazur> Finish signaling. 22:28:37 <PublicServer> <duckblaster> which signals do i use? 22:28:44 <PublicServer> <Mazur> Block. 22:29:02 <PublicServer> <Mazur> Joins need prios. 22:29:27 <PublicServer> *** Spike has left the game (leaving) 22:29:58 <PublicServer> <Mazur> That can be done easier. 22:30:20 <PublicServer> <duckblaster> which key? 22:30:37 <PublicServer> <Mazur> With the signal tool acrtive, select a signal and drag along the track you wnat signalled. 22:34:05 <PublicServer> *** made screenshot at 00013550: http://ps.openttdcoop.org/public/webcam/00013550.png 22:34:59 *** perk11 has quit IRC 22:36:32 <planetmaker> [19:19] <Mazur> [#openttdcoop] planetmaker, did you get any of this? <-- I didn't. What was the issue? 22:38:45 <PublicServer> <Mazur> Won;t work well this way. 22:40:06 <PublicServer> *** KyleS has left the game (leaving) 22:40:07 *** KyleS has left #openttdcoop 22:43:35 <VVG> !players 22:43:37 <PublicServer> VVG: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188) 22:43:37 <PublicServer> VVG: Client 317 (Orange) is Mazur, in company 1 (Coopers #188) 22:45:42 <VVG> !password 22:45:42 <PublicServer> VVG: putter 22:46:20 <PublicServer> *** VVG joined the game 22:47:43 <PublicServer> <VVG> Mazur, are you here? 22:49:07 <PublicServer> *** made screenshot at 00012767: http://ps.openttdcoop.org/public/webcam/00012767.png 22:49:32 <Mazur> I am 22:49:44 <PublicServer> <VVG> Are you going to build msh 1-3 station? 22:50:07 <Mazur> Probably not. 22:50:19 <Mazur> As I want the hu8bs finished. 22:50:29 <planetmaker> !password 22:50:29 <PublicServer> planetmaker: cursed 22:50:41 <PublicServer> *** planetm4ker joined the game 22:50:46 <PublicServer> <VVG> it's just such a nice open flat space for a station i want to try :) 22:50:55 <PublicServer> <planetm4ker> hi 22:50:57 <PublicServer> <Mazur> Go ahead. 22:50:59 <PublicServer> <VVG> hiho 22:51:10 <PublicServer> <Mazur> Hi Prime Minister. 22:55:50 *** valhallasw has quit IRC 23:00:20 *** ^Spike^ has quit IRC 23:01:15 <PublicServer> <planetm4ker> hm.... the bridges with swedish tracks look really better ;-) 23:01:46 <PublicServer> <Mazur> But why use slow bridges? 23:02:51 <PublicServer> <Mazur> VVG, why are you using wooden briges? 23:03:28 <PublicServer> <VVG> don't care for bridges at this stage 23:03:45 <PublicServer> <VVG> might need to redo it all , so first avaible is ok 23:04:00 <PublicServer> <Mazur> Fair point. 23:04:09 <PublicServer> *** made screenshot at 0001430A: http://ps.openttdcoop.org/public/webcam/0001430A.png 23:04:11 <planetmaker> VVG: know ctrl+drag bridge :-) 23:04:21 <planetmaker> --> rebuild previous type 23:04:27 <PublicServer> <VVG> i'll need hands for that :) 23:04:30 * planetmaker proudly presents his own patch :-) 23:04:31 <PublicServer> <VVG> 2* 23:05:25 <PublicServer> <Mazur> I use it all the time, pm, yesterday or so I was halfway round a hub before I noticed I'd not reset the default. 23:05:40 <planetmaker> :-) 23:05:43 *** inhodpr has joined #openttdcoop 23:06:14 <inhodpr> !dl lin 23:06:14 <PublicServer> inhodpr: http://binaries.openttd.org/nightlies/trunk/r20080/openttd-trunk-r20080-linux-generic-i686.tar.bz2 23:06:31 *** valhallasw has joined #openttdcoop 23:06:40 <PublicServer> <planetm4ker> hm... I should go to bed 23:06:43 <PublicServer> *** planetm4ker has left the game (leaving) 23:06:49 <Mazur> whose bed? 23:06:54 <planetmaker> have a good night folks 23:06:58 <Mazur> Sleep well. 23:06:59 <PublicServer> <duckblaster> could you check !here please 23:07:37 <planetmaker> and I'll take the bed closest to me 23:08:11 *** Chris_Booth has joined #openttdcoop 23:08:28 <PublicServer> <VVG> i'm looking at !here 23:08:32 <PublicServer> <VVG> what did you want? 23:08:35 <PublicServer> <Mazur> Seems ok, though an entry signal is more usual on the waiting track. 23:09:12 <PublicServer> <duckblaster> can you check a bit furthere over too (!inspect me (prio + signals) 23:09:25 <PublicServer> <Mazur> That one's ok. 23:09:32 <PublicServer> <VVG> the prio is ok 23:10:05 <PublicServer> <VVG> but !here2 part is something i don't get 23:10:31 <PublicServer> <Mazur> Wrong connection, i'd say 23:10:38 <PublicServer> <VVG> totally 23:10:49 <PublicServer> <Mazur> Confused in with out. 23:10:54 <PublicServer> <duckblaster> that makes it too tight a curve 23:12:25 <PublicServer> <Mazur> The greater problem is, that tye direction of traffic has been confused. 23:12:25 <PublicServer> <VVG> this way curve looks ok 23:12:34 <PublicServer> <VVG> but it's lacking connectino to the left 23:12:47 <PublicServer> <duckblaster> how would i prio !here3? 23:14:22 <PublicServer> <VVG> move that prio to the other side 23:14:35 <PublicServer> <VVG> then you have enough space for a inner lane prio 23:15:29 <PublicServer> <Mazur> I was already planning to do gthat. :-) 23:16:06 <PublicServer> <VVG> however 23:16:23 <PublicServer> <VVG> you can't really turn from sideline to the north, since there is no connection 23:17:06 <PublicServer> <Mazur> I've been sayinf, the connections got confused, traffic fom the south heads on to traffic from the east. 23:17:30 <PublicServer> <Mazur> At !here2 23:18:19 <inhodpr> @quickstart 23:18:21 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:18:44 <pugi> !password 23:18:44 <PublicServer> pugi: audits 23:19:11 <PublicServer> *** made screenshot at 00011D53: http://ps.openttdcoop.org/public/webcam/00011D53.png 23:19:15 <PublicServer> *** puugi joined the game 23:20:25 <inhodpr> !password 23:20:25 <PublicServer> inhodpr: drench 23:21:05 <PublicServer> *** inhodpr joined the game 23:24:22 <PublicServer> *** Barbaar joined the game 23:24:24 <PublicServer> <Barbaar> heya guys 23:24:29 <PublicServer> <Mazur> Rehi. 23:27:41 *** Chris_Booth has quit IRC 23:34:13 <PublicServer> *** made screenshot at 0001470A: http://ps.openttdcoop.org/public/webcam/0001470A.png 23:36:05 <PublicServer> <Mazur> duckblaster: look at both !here signs and think where the traffic goes to. 23:36:15 <PublicServer> <duckblaster> i know 23:36:24 <PublicServer> <duckblaster> i'm used to left hand drive 23:36:57 <PublicServer> <Mazur> Ah, well, you're on the continent, now. 23:39:02 <PublicServer> <Mazur> That's why i signal almost directly after I place a track, so I can;t confure them that easy. 23:43:09 <PublicServer> *** puugi has left the game (leaving) 23:44:11 *** Thraxian has joined #openttdcoop 23:44:22 <Thraxian> !players 23:44:24 <PublicServer> Thraxian: Client 347 (Orange) is VVG, in company 1 (Coopers #188) 23:44:24 <PublicServer> Thraxian: Client 335 (Orange) is duckblaster, in company 1 (Coopers #188) 23:44:24 <PublicServer> Thraxian: Client 359 is inhodpr, a spectator 23:44:24 <PublicServer> Thraxian: Client 317 (Orange) is Mazur, in company 1 (Coopers #188) 23:44:24 <PublicServer> Thraxian: Client 360 (Orange) is Barbaar, in company 1 (Coopers #188) 23:44:29 <Thraxian> !password 23:44:29 <PublicServer> Thraxian: imaged 23:44:41 *** Thraxian is now known as Guest2661 23:45:06 *** Guest2661 is now known as Thraxian 23:45:31 <PublicServer> *** Thraxian joined the game 23:45:38 <PublicServer> <Mazur> Thorax. 23:45:45 <PublicServer> <Thraxian> Mazur 23:46:35 <PublicServer> <Mazur> Ah, someoe finally finising BBH10. 23:46:49 <PublicServer> <Barbaar> :) 23:47:22 <PublicServer> <Mazur> You yourself, Barbaar? 23:47:25 <PublicServer> <Barbaar> yeah 23:47:30 <PublicServer> <Mazur> Good work! 23:47:41 *** KenjiE20 has quit IRC 23:47:41 <PublicServer> <Barbaar> tried to come up with a nice balancing idea, but now i'm just copying :( 23:48:18 <PublicServer> <Mazur> Works for me. 23:49:15 <PublicServer> *** made screenshot at 0004D8B3: http://ps.openttdcoop.org/public/webcam/0004D8B3.png 23:52:33 <PublicServer> <Thraxian> what is CL? 23:52:36 <PublicServer> <Mazur> Going to be tricky connecting to the east, perhaps i should rerougte the ML further back. 23:52:38 <PublicServer> <Mazur> 5 23:52:39 <PublicServer> <VVG> 5 23:52:51 <PublicServer> <VVG> bleh 23:52:58 <PublicServer> <Thraxian> you've got a CL3 at BBH10, FYI 23:53:12 <PublicServer> <VVG> what's wrong with my presignal bypass? doesn't seem to work 23:53:13 <PublicServer> <Barbaar> uh oh :) 23:53:14 <PublicServer> <Mazur> Can you mark it? 23:53:37 <PublicServer> <Barbaar> ah right, thanks 23:54:02 <PublicServer> <Mazur> Thx 23:54:10 <PublicServer> <Barbaar> ehh, no easy fix 23:54:36 <PublicServer> <Barbaar> but i got a bigger problem with the balancer 23:54:43 <PublicServer> <Thraxian> may I suggest? 23:54:44 <PublicServer> <Barbaar> can't place the exit signals 23:54:46 <PublicServer> <Barbaar> sure 23:54:57 <PublicServer> <Barbaar> thats still only 4 right? 23:55:08 <PublicServer> <Mazur> That was my attempt. 23:55:59 <PublicServer> <Barbaar> ah yes, good idea 23:56:23 <PublicServer> <Thraxian> bridges too long? 23:56:29 <PublicServer> <Mazur> Nope 23:56:37 <PublicServer> <Barbaar> gap 11 allowed i think 23:56:44 <PublicServer> <Mazur> TL5 iss still 2 for gap 11 23:57:51 <PublicServer> <Barbaar> can someone help me out !here? 23:58:04 <PublicServer> <Barbaar> those square bits need a signal :( 23:59:22 <PublicServer> <Barbaar> ah, placed them wrong 23:59:24 <PublicServer> <Barbaar> thanks ! 23:59:31 <PublicServer> <VVG> mp 23:59:32 <PublicServer> <Mazur> Np.