Log for #openttdcoop on 23rd July 2010:
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00:00:01  <PublicServer> <avdg> connecting stuff is too easy lol
00:00:28  <PublicServer> <VVG> most of the hardest parts already done
00:03:39  <PublicServer> <avdg> more forgotten signals at bridges :o
00:04:33  <PublicServer> <avdg> vvg: did you add the oversignal sign?
00:04:39  <PublicServer> <avdg> at rubber/wood
00:04:49  <PublicServer> <VVG> no
00:04:59  <PublicServer> <avdg> well, nvm, its an issue for spike
00:05:05  <PublicServer> ***  made screenshot at 0003D2C2:
00:05:23  <PublicServer> <VVG> but that looks like my connection to a station
00:07:55  <PublicServer> <avdg> :p more trains
00:08:03  <PublicServer> <VVG> 3 more stations :p
00:08:27  <PublicServer> <avdg> 1 too much each station
00:08:36  <PublicServer> <VVG> what?
00:08:45  <PublicServer> <avdg>  only produces 40 and 54k
00:09:02  <PublicServer> <VVG> it will grow, and trains don't block each other anyway
00:09:14  <PublicServer> <avdg> yeah, but extra times is costs
00:09:15  <PublicServer> <VVG> i did count the tiles, how many they can fit :p
00:09:22  <PublicServer> <avdg> and thats *ugly* :p
00:09:24  <PublicServer> <avdg> just saying
00:09:47  <PublicServer> <VVG> it's easier to add a bit more trains earlier, then looking around later in game searching what industries have grown
00:09:59  <PublicServer> <avdg> yeah I know
00:10:07  <PublicServer> <avdg> but its too much here
00:10:16  <PublicServer> <avdg> and I am sure some1 is going to remove a train
00:10:19  <PublicServer> <VVG> i think it'sok
00:10:40  <PublicServer> <VVG> well, when that someone comes they will grow, and there will be no reason to remove trains anymore :)
00:10:56  <PublicServer> <avdg> it will still take time :p
00:11:08  <PublicServer> <VVG> let it :p
00:15:26  <PublicServer> <avdg> hmm no copper ore pickup?
00:15:37  *** pugi has quit IRC
00:15:39  <PublicServer> <VVG> Copper ore mines
00:15:57  <PublicServer> <avdg> yeah, but the goods are not transported
00:16:05  <PublicServer> <VVG> no trains
00:16:14  <PublicServer> <avdg> only 1
00:16:19  <PublicServer> <VVG> train yard
00:16:22  <PublicServer> <avdg> and thats the one on the train yard :p
00:16:23  <PublicServer> <VVG> will you add them?
00:16:26  <PublicServer> <avdg> k
00:16:29  <PublicServer> <avdg> hmm
00:16:38  <PublicServer> <avdg> need to check out some stuff first
00:16:51  <PublicServer> <avdg> ah
00:16:57  <PublicServer> <avdg> its already in the right group :p
00:17:10  <PublicServer> <VVG> what?
00:17:13  <PublicServer> <thgergo> im going to sleep too
00:17:18  <PublicServer> <avdg> the yard train
00:17:19  <PublicServer> <avdg> gn
00:17:50  <PublicServer> *** thgergo has left the game (connection lost)
00:17:52  <PublicServer> <avdg> translated: its save to copy the yard train and use it directly
00:17:56  *** Synthon has quit IRC
00:18:25  <PublicServer> <avdg> releasing 10 trains now
00:18:32  <PublicServer> <avdg> releasing 10 more in few minutes
00:18:43  *** thgergo has quit IRC
00:18:58  <PublicServer> <VVG> 30 looks ok
00:19:15  <PublicServer> <VVG> factory has lower production, but has 30 trains
00:19:20  <PublicServer> <avdg> yeah, just some checkning and being sure we have no overflow :p
00:19:29  <PublicServer> <avdg> I added the lasts ones
00:19:34  <PublicServer> <VVG> oh no
00:19:45  <PublicServer> <avdg> 20-25 does a fine job, depending on the produced goods
00:19:47  <PublicServer> <VVG> it had lower production, but now it gotten bigger, :)
00:20:08  <PublicServer> ***  made screenshot at 00000000:
00:20:08  <PublicServer> <avdg> first trains are arriving
00:20:25  <PublicServer> <VVG> penalties seem to work
00:20:32  <PublicServer> <VVG> or not
00:21:31  <PublicServer> <avdg> not balanced
00:21:58  <PublicServer> <avdg> but I only released them from 1 depot
00:22:01  <PublicServer> <avdg> can be the issue
00:22:04  <PublicServer> <VVG> exactly
00:22:20  <PublicServer> <avdg> releasing 5 more for now
00:22:52  <PublicServer> <avdg> they are transporting more then I expected
00:23:47  <PublicServer> <avdg> hmm, they are gone now :p
00:24:02  <PublicServer> <VVG> surely they will return ;)
00:24:06  <PublicServer> <avdg> :D
00:24:25  <PublicServer> <avdg> you know, they are atm
00:24:50  <PublicServer> <avdg> im releasing smaller groups, also because the waving
00:25:14  <PublicServer> <VVG> someone have to stand up and fix the central drop exits ;p
00:25:23  <PublicServer> <avdg> :p
00:25:28  <PublicServer> <avdg> horay
00:25:56  <PublicServer> <avdg> :p they are back
00:26:05  <PublicServer> * avdg releases 5 more
00:27:29  <PublicServer> <avdg> hmm
00:27:40  <PublicServer> <avdg> it they are not balanced from nature
00:27:46  <PublicServer> <avdg> its an issue
00:28:25  <PublicServer> <VVG> paths not equal over whole networkt
00:28:29  <PublicServer> <avdg> and crap, more missing signals :p
00:28:39  <PublicServer> <VVG> and since it's quite empty, they easily take the shortest route
00:28:46  <PublicServer> <avdg> small part only
00:29:06  <PublicServer> <avdg> from !start to !stop
00:29:21  <PublicServer> <avdg> I think penalties will do the job there
00:29:41  <PublicServer> <VVG> er
00:29:50  <PublicServer> <VVG> that's where were signals missing?
00:29:57  <PublicServer> <avdg> yeah that too
00:29:58  <PublicServer> <VVG> start->stop
00:30:01  <PublicServer> <avdg> but its not balanced
00:30:15  <PublicServer> <avdg> trains are choosing the inner tracks
00:30:31  <PublicServer> <VVG> becuase paths over whole network aren't equal
00:30:38  <PublicServer> <avdg> not the whole network :p
00:30:46  <PublicServer> <avdg> just between !start and !stop
00:30:48  <PublicServer> <VVG> end because the network is empty, they have more chances to take the shortest route
00:30:59  <PublicServer> <avdg> thats not the issue
00:31:15  <PublicServer> <avdg> the trains can choose there route from msh 02
00:31:37  <PublicServer> <VVG> oh
00:32:02  <PublicServer> <VVG> the eastern part of station is farther :)
00:32:10  <PublicServer> <avdg> finally :p
00:32:21  <PublicServer> <VVG> well, that was known from the start
00:32:43  <PublicServer> <avdg> added 2 penalties
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00:33:04  <KyleS_> !password
00:33:04  <PublicServer> KyleS_: kosher
00:33:07  <PublicServer> <VVG> flip flop mb?
00:33:15  <PublicServer> *** KyleS joined the game
00:33:34  <PublicServer> <avdg> ?
00:33:53  <PublicServer> <avdg> hmm
00:34:00  <PublicServer> <avdg> copper pickup is doing the job
00:34:19  <PublicServer> <avdg> with only 20 trains
00:34:28  <PublicServer> <avdg> (1 on the trainyard)
00:35:10  <PublicServer> ***  made screenshot at 0003D04F:
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00:36:56  <PublicServer> <VVG> penalties do no work, do they?
00:37:01  <PublicServer> <avdg> nope
00:37:06  <PublicServer> <avdg> I can add a trap
00:37:16  <PublicServer> <avdg> but don't wanna go into for now
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00:38:42  <PublicServer> <avdg> hmm... lets give the penalty station a try :p
00:39:34  <PublicServer> <avdg> k
00:39:37  <PublicServer> <avdg> connected
00:39:58  <PublicServer> <avdg> ?
00:40:20  <PublicServer> <avdg> hmm still
00:40:21  <PublicServer> <avdg> noo
00:40:30  <PublicServer> <avdg> keep don't add shifters
00:40:46  <PublicServer> <VVG> ?
00:40:47  <PublicServer> <avdg> won't work
00:40:50  <PublicServer> <avdg> lol
00:41:00  <PublicServer> <avdg> now without
00:41:14  <PublicServer> <avdg> why pbs btw?
00:41:19  <PublicServer> <VVG> space
00:41:26  <PublicServer> <avdg> ah
00:41:59  <PublicServer> <avdg> they changed there mind :p
00:42:04  <PublicServer> <VVG> finally
00:42:09  <PublicServer> <avdg> traps :)
00:43:52  <PublicServer> <KyleS> hmm the EOL's at the central station are already starting to back up >.<
00:44:15  <PublicServer> <KyleS> for example at "!here"
00:44:22  <PublicServer> <KyleS> although it just cleared up xD
00:44:27  <PublicServer> <VVG> you are free to fix them :p
00:44:35  <PublicServer> <avdg> lol
00:44:40  <PublicServer> <avdg> I won't
00:44:58  <PublicServer> <avdg> not my stuff
00:44:59  <PublicServer> <VVG> It's KyleS who spotted them :p
00:45:21  <PublicServer> <avdg> its logic: 1 line holding 10 platforms :p
00:45:33  <PublicServer> <avdg> 2 can hold them, 1 is very hard
00:45:34  <PublicServer> <KyleS> :S yea that's what i thought >.<
00:45:53  <PublicServer> <KyleS> it's starting to back up ! :0
00:45:56  <PublicServer> <KyleS> hmm
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00:48:51  <PublicServer> <avdg> 489 trains :p
00:49:33  <PublicServer> <KyleS> hmm
00:49:42  <PublicServer> <KyleS> the central drop exits definitely needed to be amended
00:49:52  <PublicServer> <KyleS> they won't survive the night till Pal wakes up :O
00:50:00  <PublicServer> <avdg> lol
00:50:07  <PublicServer> <avdg> we can quite now
00:50:07  <PublicServer> <KyleS> if more ppl add trains that is
00:50:11  <PublicServer> ***  made screenshot at 0001964B:
00:52:11  <PublicServer> <avdg> :p I hate signs
00:52:20  <PublicServer> <avdg> too easy to blame *someone*
00:52:26  <PublicServer> <KyleS> lol
00:52:41  <PublicServer> <KyleS> i always end up writing really long messages with signs :s
00:52:53  <PublicServer> <avdg> certainly the way some people handles issues
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00:53:14  <PublicServer> <avdg> with the question "WHO DID THAT?"
00:53:23  <PublicServer> <KyleS> :-s
00:53:28  <PublicServer> <avdg> it feels agressive
00:53:39  <PublicServer> <KyleS> aye
00:53:56  <PublicServer> <avdg> wb kyles?
00:54:02  <PublicServer> <avdg> oh nvm
00:54:16  <PublicServer> <avdg> my brains needs to be refreshed
00:54:24  <PublicServer> <KyleS> sleep tiem? :o
00:54:34  <PublicServer> <VVG> food pickup might do with some more trains
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00:54:44  <whitequark> !password
00:54:44  <PublicServer> whitequark: meting
00:55:14  <PublicServer> <avdg> added 2 already
00:55:21  <PublicServer> <avdg> but feel free to add some more
00:55:25  <PublicServer> <VVG> that's a lot!
00:55:32  <PublicServer> <KyleS> hnm
00:55:33  <PublicServer> <KyleS> hmm
00:55:38  <PublicServer> <KyleS> that entrance has cl issues
00:55:39  <PublicServer> <avdg> 700k can be handled by 2 trains
00:55:59  <PublicServer> <avdg> and if you're lucky, thats enough
00:56:13  <whitequark> Is the CDMA modem ok to play? provides around 50-100 kb/s of bandwidth
00:56:14  <PublicServer> <avdg> hmm.. food pickup is empty
00:56:16  <PublicServer> <VVG> they take their time traveling around the map
00:56:29  <PublicServer> <KyleS> anyways, i'm afk for dinner :3
00:56:30  <PublicServer> <avdg> whitequark: thats slow
00:56:37  <PublicServer> <avdg> but fast enough to play openttd
00:56:45  <whitequark> i'm too far from broadband :/
00:56:46  <KyleS_> whitequark, i think it should be ok
00:56:53  <KyleS_> it will take a bit of time to dl the map
00:56:56  <KyleS_> its 450k right now
00:57:01  <whitequark> and it's unlimited only to 7AM on moscow time
00:57:09  <KyleS_> but once you are in game you don't have to transmit a lot of data to stay connected
00:57:22  <KyleS_> 450kb*
00:57:24  <PublicServer> <avdg> but there is 1 thing you can't measure immeadiatly; stability of you're connection
00:57:39  <KyleS_> good luck!  i am off to go eat dinner :)
00:57:44  <PublicServer> <avdg> openttd uses max arround 6kbps
00:57:53  <PublicServer> <avdg> in normal games at least :p
00:57:59  <PublicServer> <avdg> cya kyles
00:58:28  <PublicServer> <avdg> I'm using 2kpbs up and down with peaks of 6 atm
00:59:16  <PublicServer> <avdg> wow, a lot of food :p
00:59:33  <PublicServer> <avdg> its waved
00:59:39  <whitequark> ow, the newgrf dialog has changed a lot since i last seen it
01:00:16  <PublicServer> <avdg> yeah, the interface is changing slowly and if you aren't playing it much, its a lot :p
01:00:51  <PublicServer> <VVG> it's much better now compared to older verions :=
01:01:01  <PublicServer> <avdg> yeah :p
01:01:13  <whitequark> cool, it downloads everything by itself!
01:01:15  <PublicServer> <avdg> why send patches to openttd if they make the games worst
01:01:56  <PublicServer> <avdg> added 3 food trains
01:02:36  <PublicServer> <avdg> the sc is far away, so it will take some time
01:02:51  <whitequark> extracted antenna makes connection a *lot* faster
01:03:21  <whitequark> but it still says "NewGRF mismatch" even after downloading
01:03:29  <PublicServer> <avdg> hmm...
01:03:36  <PublicServer> <avdg> unstable connection?
01:03:40  <PublicServer> <avdg> or missing grfs?
01:03:47  <PublicServer> <VVG> which grf is wrong?
01:03:51  <avdg> !grf
01:03:52  <PublicServer> avdg: (Version 7.3)
01:04:02  <avdg> download the above package and install
01:04:35  <whitequark> oh, i found some old version, but it contains all required grfs.
01:05:00  <VVG> 7.3 is something like 2 years old by now
01:05:08  <PublicServer> *** whitequark joined the game
01:05:14  <PublicServer> ***  made screenshot at 000063ED:
01:05:14  <PublicServer> <avdg> :p really
01:05:17  <VVG> slowly being forgotten since bananas implemented
01:05:24  <PublicServer> *** whitequark has left the game (connection lost)
01:05:27  <whitequark> wow.
01:05:28  <PublicServer> <avdg> wow, then I am playing for more then 2 years openttd then
01:05:50  <whitequark> !password
01:05:50  <PublicServer> whitequark: shroud
01:05:51  <PublicServer> <avdg> I forced a bit actually with the use of bananas
01:06:02  <PublicServer> <VVG> you what?
01:06:12  <PublicServer> *** whitequark joined the game
01:06:27  <PublicServer> <avdg> to use grf's from bananas (online content download system)
01:06:28  <PublicServer> *** whitequark has left the game (connection lost)
01:06:34  <whitequark> wtf?!
01:06:42  <PublicServer> <VVG> i don't understand you
01:06:43  <PublicServer> <avdg> whitequark: seems you're connection is not stable
01:06:51  <PublicServer> <avdg> vvg: nvm then
01:06:59  <whitequark> what do you mean by "stable"?
01:07:27  <whitequark> e.g. the map downloads almost instantly
01:07:30  <PublicServer> <avdg> that you're connection doesn't break so much
01:07:45  <PublicServer> <avdg> if its stable
01:08:24  <PublicServer> *** whitequark joined the game
01:08:43  <whitequark> epic slow.
01:08:52  <PublicServer> <avdg> lag?
01:09:00  <whitequark> no.. probably the intel video card
01:09:01  <PublicServer> <avdg> hmm...
01:09:12  <PublicServer> <avdg> it doesn't use gpu
01:09:21  <VVG> what's your cpu?
01:09:26  <PublicServer> <whitequark> it shows something on the screen ;)
01:09:26  <PublicServer> <avdg> this game uses pure cpu
01:09:45  <PublicServer> <whitequark> and afaik sdl uses 2d acceleration
01:09:53  <PublicServer> <whitequark> ok. atom n280 1.66
01:09:56  <PublicServer> <avdg> :p
01:09:58  <PublicServer> <avdg> atom
01:10:13  <PublicServer> <avdg> 1.66 can handle some load
01:10:23  <PublicServer> <avdg> but breaks arround 1000 trains
01:10:28  <PublicServer> <whitequark> while i'm not scrolling it's almost fine
01:10:32  <PublicServer> <whitequark> ow
01:10:51  <PublicServer> <avdg> donno how many threats you have
01:11:10  <PublicServer> <avdg> I had a dual 2 1.66
01:11:13  <PublicServer> <whitequark> two cores, but ottd only uses one.. of course
01:11:50  <PublicServer> <whitequark> probably it _should_ draw tiles in an other thread, but that may be hard to patch
01:11:50  <PublicServer> <avdg> well 99% goes into 1 threath actually :p
01:12:04  <PublicServer> <avdg> press ctrl+x and disable whats not needed
01:12:18  <PublicServer> <avdg> transparant doesn't save cpu power :p
01:12:56  <PublicServer> <whitequark> well, i disabled everything just for a test, and that hasn't improved speed even a bit ;)
01:13:32  <PublicServer> <avdg> in the option menu, you have "full animations" and "full details"
01:13:35  <PublicServer> <avdg> disable them
01:14:01  <PublicServer> <whitequark> still very slow
01:14:21  <PublicServer> <avdg> do you have many programs opened?
01:15:01  <PublicServer> <whitequark> just the browser and irc client
01:15:15  <PublicServer> <avdg> close the tabs you don't need
01:15:28  <VVG>;O=D
01:15:29  <PublicServer> <avdg> some sites are using a lot resources :p
01:15:32  <VVG> try an autosave from here
01:15:39  <VVG> latest is on top
01:15:45  <VVG> compare SP to network
01:16:02  <PublicServer> <avdg> well, try some more os optimalisations
01:16:38  <PublicServer> <avdg> 6 till 500 trains
01:16:44  <PublicServer> <whitequark> can you suggest any for linux? well, i can try recompiling the kernel for the custom scheduler, but that won't probably help too
01:17:09  <PublicServer> <avdg> linux doesn't use that much cpu so far as I know
01:17:38  <PublicServer> <avdg> surely the big distributions, wich are working hard on optimalisations
01:17:41  <PublicServer> <whitequark> it would even schedule the browser on the other core if it needs more power
01:17:54  <PublicServer> <avdg> well, don't do that :p
01:18:09  <PublicServer> <avdg> the os should do it from its own
01:18:27  <PublicServer> <whitequark> well, the best optimisation would be -mtune=atom, but i don't want Gentoo. really  :)
01:18:31  <PublicServer> <avdg> can you pleas open your cpu tools :p
01:18:52  <PublicServer> <whitequark> cpu tools? do you mean the nano-screw and nano-hammer?
01:18:57  <PublicServer> <avdg> and check how your cpu power is distributed
01:19:12  <PublicServer> <whitequark> openttd 85% of one core
01:19:13  <PublicServer> <avdg> cpu measuring tools
01:19:16  <PublicServer> <avdg> hmm
01:19:24  <whitequark> the other 15 being used by xorg
01:19:25  <PublicServer> <avdg> thats actually good :p
01:19:28  <PublicServer> <avdg> oh
01:19:32  <PublicServer> <avdg> thats less good
01:19:34  <whitequark> and a bunch of daemons on other
01:19:47  <whitequark> xorg draws all the graphics, so it probably should consume something
01:19:55  <PublicServer> <avdg> yeah
01:20:02  <whitequark> now it's 4%
01:20:03  <PublicServer> <avdg> openttd uses a lot cpu for drawing
01:20:08  <whitequark> but still 80 for ottd
01:20:16  <PublicServer> ***  made screenshot at 00037EA8:
01:20:39  <PublicServer> <avdg> well, just enjoy from this game now you cna
01:20:41  <PublicServer> <avdg> can
01:20:52  <whitequark> hm, i'll try to check gpu load
01:20:56  <PublicServer> <avdg> there is not much to optimize now I'm afraid
01:21:08  <PublicServer> <avdg> :p openttd doesn't use gpu
01:21:15  <PublicServer> <avdg> *rarely*
01:21:40  <whitequark> yeah. it's 99% idle
01:22:04  <whitequark> but shouldn't it use some 2d optimisations? it's entirely tiled game, why not?
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01:22:53  <PublicServer> <avdg> its just the way how the engine is putted together
01:23:42  <PublicServer> <avdg> and some developers where *scared* about gpu few years ago, if I 'm correct
01:23:57  <PublicServer> <whitequark> so *that* s the real reason
01:24:01  <PublicServer> <avdg> donno
01:24:12  <PublicServer> <avdg> but that passes a lot on the forums
01:24:21  <PublicServer> <avdg> but I think its not a reason anymore
01:24:30  <PublicServer> <avdg> old pc's are dead :p
01:25:09  <duckblaster> not quite
01:25:17  <duckblaster> mine is an old laptop
01:25:20  <PublicServer> <whitequark> even my intel gpu offers good 2d support, and there are probably no slower gpus
01:25:44  <duckblaster> i think mine comes close to the worst, or is the worst
01:26:19  <PublicServer> <avdg> new laptops aren't so expensive anymore, through they have only a few extra cpu compared to the older generations
01:26:29  <duckblaster> !password
01:26:29  <PublicServer> duckblaster: plaids
01:26:31  <PublicServer> <avdg> but they should do fine
01:26:36  <PublicServer> <whitequark> do you mean power or cores?
01:26:40  <duckblaster> mine is 2-3 years old
01:26:42  <PublicServer> <avdg> power of cores
01:26:53  <PublicServer> <avdg> atoms aren't that much stronger
01:27:04  <PublicServer> <whitequark> it's very unlikely someone will rewrite ottd to be multithreaded
01:27:25  <PublicServer> <avdg> only the singlecore tasks are hard for the atoms
01:27:45  <PublicServer> <avdg> whitequark: who know it
01:28:03  <PublicServer> <avdg> there is a lot to refactor to some proper threathed tasks
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01:28:22  <PublicServer> <avdg> problem is that the tasks needs a lot of syncing
01:28:24  <whitequark> damn.
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01:29:23  <puk> !password
01:29:24  <PublicServer> puk: plaids
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01:30:40  <PublicServer> <avdg> hey
01:30:42  <PublicServer> <avdg> :p
01:30:43  <PublicServer> <Puk> hey
01:30:45  <PublicServer> <avdg> welcome
01:30:48  <PublicServer> *** whitequark has left the game (connection lost)
01:30:58  <PublicServer> <avdg> :/
01:31:09  <PublicServer> <Puk> back ^^
01:31:28  <PublicServer> <avdg> best try yet :p
01:31:39  <PublicServer> <avdg> 502 trains :)
01:31:42  <PublicServer> *** whitequark joined the game
01:31:43  <PublicServer> <Puk> nice
01:31:57  <PublicServer> *** whitequark has left the game (connection lost)
01:32:01  <PublicServer> <avdg> :o
01:32:07  <PublicServer> <Puk> this can handle 1500 trains at least
01:32:20  <whitequark> i'll curse someone.
01:32:20  <PublicServer> <avdg> whitequark: do you desync if you do something?
01:32:21  <whitequark> bye
01:32:25  <whitequark> no
01:32:26  <PublicServer> <avdg> can be your upload
01:32:45  <whitequark> no desync, just disconnect on start
01:32:49  <PublicServer> <avdg> puk, I put my mark on 1750
01:32:52  <whitequark> while animation is still not launched
01:32:58  <PublicServer> <avdg> with 2000 in mind
01:33:23  <whitequark> the upload may be the case.
01:33:37  <PublicServer> <avdg> whitequark: benchmark it
01:33:57  <duckblaster>
01:34:29  <duckblaster> paste the link to your results here please
01:34:29  <whitequark> flash is slow by itself, won't that affect results of test?
01:34:43  <duckblaster> i don't think so
01:34:47  <duckblaster> not for me
01:34:47  <PublicServer> <avdg> don't think so
01:34:53  <duckblaster> might be java
01:34:59  <PublicServer> <avdg> lower results are actually more realistic
01:35:02  <whitequark> i mean, their animation is, hm, framed
01:35:18  <PublicServer> ***  made screenshot at 00023E67:
01:35:26  <PublicServer> <avdg> speedtest is testing a bit like the ideal situation
01:36:18  <whitequark>
01:36:43  <duckblaster> better then mine
01:37:07  <avdg> hmm… upload is high enough
01:37:22  <avdg> donno if that is high enough when doing something
01:39:25  <whitequark> just looking
01:39:51  <PublicServer> <avdg> guys, im off
01:40:00  <PublicServer> <VVG> b
01:40:01  <PublicServer> <avdg> gn and have fun
01:40:08  <PublicServer> *** avdg has left the game (leaving)
01:40:09  <PublicServer> <Puk> gn =)
01:40:14  *** avdg has quit IRC
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01:43:39  <duckblaster> never do a speed test while playing an online game
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01:45:20  <whitequark> so i'll go sleep
01:45:21  <whitequark> bye
01:46:26  <PublicServer> *** VVG has joined company #1
01:48:02  <Synthon> !password
01:48:02  <PublicServer> Synthon: skying
01:48:33  <PublicServer> *** Synthon joined the game
01:50:20  <PublicServer> ***  made screenshot at 000264A2:
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02:05:22  <PublicServer> ***  made screenshot at 00000000:
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03:57:14  <Absolutis> !players
03:57:15  <PublicServer> Absolutis: Client 1191 (Orange) is Mazur, in company 1 (Epical Company of Epic)
03:57:15  <PublicServer> Absolutis: Client 1156 is VVG, a spectator
03:57:17  <Absolutis> !password
03:57:17  <PublicServer> Absolutis: antler
04:00:12  <PublicServer> *** Absolutis joined the game
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04:19:31  <PublicServer> <Absolutis> pretty unrealistic
04:19:40  <PublicServer> <Absolutis> station as big as a town
04:20:08  <PublicServer> <Absolutis> well, bigger than a.
04:20:24  <PublicServer> ***  made screenshot at 000041A8:
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05:57:57  <slaca> !password
05:57:57  <PublicServer> slaca: puking
05:58:55  <PublicServer> *** slaca joined the game
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06:03:22  <PublicServer> *** slaca has left the game (connection lost)
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06:08:58  <Absolutis> !playes
06:09:02  <Absolutis> !player
06:09:05  <Absolutis> !players
06:09:06  <PublicServer> Absolutis: Client 1191 (Orange) is Mazur, in company 1 (Epical Company of Epic)
06:09:06  <PublicServer> Absolutis: Client 1156 is VVG, a spectator
06:09:24  <Mazur> Moar ning.
06:10:18  <Absolutis> !password
06:10:18  <PublicServer> Absolutis: shrill
06:10:24  <Absolutis> Moar.
06:10:47  <PublicServer> *** Absolutis joined the game
06:11:12  <PublicServer> * Absolutis is now at fullscreen
06:18:26  <PublicServer> <Mazur> I avoid FS, because I have IRC in another virtual screen, and in FS I can;t switch as easy.
06:18:55  <PublicServer> <Absolutis> shouldnt centre have 2 lanes for EOS exiting
06:18:56  <PublicServer> <Absolutis> ?
06:19:01  <PublicServer> <Absolutis> EOL*
06:19:34  *** Absolutis has left #openttdcoop
06:19:36  <PublicServer> <Mazur> How do you mean?
06:19:47  *** Absolutis has joined #openttdcoop
06:20:26  <PublicServer> ***  made screenshot at 00000000:
06:23:21  <PublicServer> <Absolutis> i mean like the trains dont have to go on the current only lane to exit EOL turn, but every 2 buffer pairs fo to a different lane when going out of the buffers
06:24:18  <PublicServer> <Absolutis> there is already a small delay on exitting the buffers
06:25:07  <PublicServer> <Mazur> You'll have to ask someone else, my brain is still not in gear.  Just up, only hgalf a coffee so far.
06:25:44  <PublicServer> <Absolutis> BRB
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06:26:37  <PublicServer> <Absolutis> back
06:35:28  <PublicServer> ***  made screenshot at 00002AAF:
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06:37:11  *** ChanServ sets mode: +o ^Spike^
06:41:36  <Yso> !password
06:41:36  <PublicServer> Yso: jinxed
06:41:56  <Absolutis> Moar ning.
06:41:57  <PublicServer> *** Yso joined the game
06:42:13  <PublicServer> <Mazur> Moar Ning, Is Eau.
06:42:14  <Yso> hi
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06:44:40  <Paltala> morning all
06:44:44  <Paltala> !password
06:44:44  <PublicServer> Paltala: jinxed
06:44:55  <PublicServer> *** Paltala joined the game
06:44:55  <PublicServer> <Mazur> Morning, Paltala.
06:44:58  <PublicServer> <Absolutis> moar ning
06:46:00  <PublicServer> <Paltala> i managed to dream up an epic hub this morning O_o
06:46:08  <PublicServer> *** Max joined the game
06:46:24  <PublicServer> *** Max has left the game (connection lost)
06:46:33  <Max|> Meh
06:46:43  <PublicServer> <Paltala> poor Max :(
06:47:01  <Max|> Poor computer ;_;
06:48:29  <PublicServer> <Paltala> who made deeningdore west?
06:48:57  <PublicServer> <Absolutis> overflows never hurt.
06:50:01  <PublicServer> <Mazur> Not me, I made Forest.
06:50:03  <PublicServer> <Absolutis> the reason i  dont like lumber mills is that you need to plant new trees.
06:50:14  <PublicServer> <Absolutis> constantly
06:50:22  <PublicServer> <Paltala> i know, thats the main problem with wood in the desert environment
06:50:30  <PublicServer> ***  made screenshot at 0001A856:
06:50:51  <PublicServer> <Absolutis> on the other hand  thats realistic
06:51:23  <PublicServer> <Mazur> No, realistic is if the mill workers do that.
06:52:48  <PublicServer> <Absolutis> by the way, how much terraforming on this game?
06:55:58  <PublicServer> <Paltala> shit
06:56:17  <PublicServer> <Paltala> can someone please check my pre signals at !help?
06:56:32  <PublicServer> <Paltala> infact, those arent mine
06:56:38  <PublicServer> <Paltala> either way, they cause a mass jam
06:57:27  <PublicServer> <Absolutis> theres no jam
06:57:30  <PublicServer> <Paltala> not now
06:57:43  <PublicServer> <Paltala> but if two trains try to take the bottom track at once
06:57:45  <PublicServer> <Paltala> they jam up
06:58:08  <PublicServer> <Paltala> the presignals are wrong but i dont know enough about them to work out whats wrong
06:58:29  <PublicServer> <Paltala> im trying an entry signal there
06:58:52  <PublicServer> <Absolutis> that MAY work.
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07:02:15  <PublicServer> <Absolutis> hmm...
07:02:19  <PublicServer> <Paltala> ?
07:02:36  <PublicServer> <Absolutis> just thinking a plan for the next game
07:02:39  <PublicServer> <Paltala> k
07:03:20  <PublicServer> *** Yso has left the game (leaving)
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07:05:32  <PublicServer> ***  made screenshot at 0001EB32:
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07:07:44  <Synthon> !password
07:07:44  <PublicServer> Synthon: sauces
07:08:37  <PublicServer> *** Synthon joined the game
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07:20:34  <PublicServer> ***  made screenshot at 000041A8:
07:23:28  <PublicServer> <Paltala> Central drop is getting busy now :D
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07:35:36  <PublicServer> ***  made screenshot at 00002D9B:
07:36:14  <PublicServer> <Paltala> 589 trains :)
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07:38:31  <PublicServer> *** Paltala has joined spectators
07:38:37  <PublicServer> <Paltala> im going to have breakfast
07:38:42  <PublicServer> <Paltala> ack, sorry for causing it to pause
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07:40:55  <F223> !password
07:40:56  <PublicServer> F223: quited
07:41:02  <PublicServer> *** Paltala has joined company #1
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07:41:09  <PublicServer> <Paltala> back, brought my breakfast with me :D
07:41:18  <PublicServer> <Paltala> frosted shreddies :D
07:42:10  <PublicServer> <Paltala> its my bros 21st birthday today
07:42:17  <PublicServer> <Paltala> i walked down to see banners and the lot
07:42:24  <PublicServer> <Paltala> he is gonna be so embarresed
07:42:31  <PublicServer> <Paltala> especially as he never do that  sort of thing XD
07:44:49  <PublicServer> *** Paltala has left the game (connection lost)
07:44:59  <Paltala> going to do something else for a while, bbl guys
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07:50:38  <PublicServer> ***  made screenshot at 0001C518:
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08:17:12  <Synthon> !password
08:17:12  <PublicServer> Synthon: cleave
08:17:25  <PublicServer> *** Synthon joined the game
08:20:40  <PublicServer> ***  made screenshot at 0000DDED:
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08:30:18  <Chris_Booth> does anyone know why the website is down?
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08:30:52  <Absolutis> !password
08:30:52  <PublicServer> Absolutis: salter
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08:32:06  <PublicServer> <Synthon> wow, so many trains its getting laggy
08:32:22  <PublicServer> *** Absolutis joined the game
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08:34:55  <^Spike^> chris no i don't know
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08:35:05  *** ChanServ sets mode: +o Ammler
08:35:10  <Absolutis> @log
08:35:22  <Absolutis> @whoami
08:35:22  <Webster> Absolutis: I don't recognize you.
08:35:42  <PublicServer> ***  made screenshot at 0000345E:
08:36:37  <PublicServer> <Absolutis> Synthon, make sure that you always use electrified rail
08:36:44  <Absolutis> always use
08:36:52  <PublicServer> <Synthon> oh damn, thx for reminder
08:37:18  <Absolutis> i had to fix some rail at brodingstoke common west
08:37:21  <PublicServer> *** Spike joined the game
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08:38:27  *** ChanServ sets mode: +o V453000
08:38:28  <PublicServer> <Synthon> damn, old treehill mine is dead
08:38:29  <PublicServer> <Spike> easy way to get alot of trains
08:38:32  <PublicServer> <Spike> no full load orders
08:39:01  <PublicServer> <Synthon> err arent full load orders better?
08:39:08  <PublicServer> <Spike> i mean
08:39:14  <PublicServer> <Spike> some trains don't have full load orders
08:41:03  <PublicServer> <Absolutis> remember that you need to do wood at lumbermills
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08:50:44  <PublicServer> ***  made screenshot at 0003EA16:
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08:52:21  <PublicServer> <Spike> still need some PF traps on the other side of my station... will do that when i get back
08:52:24  <PublicServer> *** Spike has joined spectators
08:53:35  <PublicServer> <Absolutis> what does SC mean?
08:53:39  <PublicServer> <Spike> service center
08:53:40  <PublicServer> <Absolutis> spawn center?
08:53:48  <PublicServer> <Absolutis> Ah, service center.
08:53:49  <PublicServer> <Spike> aka the only depots on the map
08:54:12  <PublicServer> <Absolutis> should they be the only depots?
08:54:29  <PublicServer> <Spike> they should yes
08:54:30  <PublicServer> <Absolutis> or can there be more on SLs?
08:54:35  <PublicServer> <Spike> prefer not to
08:55:18  <Combuster> hmm
08:55:33  <Combuster> I usually build an exit-only depot as part of the SLH
08:55:48  <PublicServer> <Spike> like i said prefer not to :)
08:56:12  <PublicServer> <Absolutis> i often do overflow depots at primary pickup stations
08:56:35  <Combuster> please don't
08:56:38  <PublicServer> <Synthon> nice concept
08:56:54  <Combuster> A pickup station should have 4 waiting spaces, platforms included
08:57:07  <PublicServer> <Synthon> hmmm ok
08:57:07  <Combuster> if there's more waiting, you have too many trains
08:57:09  <PublicServer> <Absolutis> primary pickup?
08:57:27  <Combuster> duh
08:57:37  <PublicServer> *** 0DM joined the game
08:57:41  <PublicServer> <Spike> overflows are usefull for stations that have trains come in waves
08:57:53  <PublicServer> <0DM> yo homies
08:58:05  <Combuster> Yo dutchie :)
08:58:16  <PublicServer> <0DM> back home^^
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08:58:25  <PublicServer> <Absolutis> is it okay to keep the overflows until the trains come separately
08:58:38  <PublicServer> <Absolutis> ?
08:58:52  <PublicServer> <0DM> heh, i see we have a rotationg station in the center:D
08:59:12  <PublicServer> <0DM> love that
09:01:44  <PublicServer> <0DM> seems like a nice game guys, gj
09:03:28  <Combuster> Absolutis: no
09:03:43  <PublicServer> <0DM> combsuter, did youfinish the master yet?
09:04:07  <Combuster> No, I didn't
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09:05:08  <Combuster> I only have to finish my thesis though
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09:05:46  <PublicServer> ***  made screenshot at 0002B384:
09:05:47  <Combuster> I work half of the week so it doesn't progress as well as I'd like
09:06:10  <PublicServer> <0DM> whats it about?
09:06:30  <thgergo> !ip
09:06:30  <PublicServer> thgergo:
09:06:33  <thgergo> !password
09:06:33  <PublicServer> thgergo: mortar
09:07:36  <PublicServer> *** Absolutis has left the game (connection lost)
09:07:36  <PublicServer> *** thgergo joined the game
09:07:42  <PublicServer> <thgergo> hello
09:07:49  *** Absolutis has quit IRC
09:07:57  <PublicServer> <0DM> ey mate
09:08:02  <PublicServer> <0DM> havent seen you in a while
09:08:25  <PublicServer> <thgergo> but oh well ive missed ottd for a while
09:08:39  <PublicServer> <0DM> hehe
09:09:11  <PublicServer> <thgergo> well the coop building style is always changing
09:09:20  <PublicServer> <0DM> true
09:09:58  <V453000> holy shit so many old faces around :) hi all
09:10:09  <PublicServer> <thgergo> :P hi
09:10:16  <PublicServer> <0DM> im not old:(
09:10:56  <V453000> not new either :p
09:11:56  <PublicServer> <0DM> ive never played openttd
09:11:59  <PublicServer> <0DM> whats a train?
09:12:06  <V453000> fine :D
09:12:11  <PublicServer> <thgergo> it consists pixels
09:12:29  <PublicServer> <thgergo> and they can be seen on your screen
09:12:43  <Ammler> @logs
09:12:43  <Webster> Logs:
09:13:33  <PublicServer> <0DM> thanks for the help^^
09:13:59  <PublicServer> *** thgergo has left the game (connection lost)
09:20:13  <thgergo> !password
09:20:13  <PublicServer> thgergo: mortar
09:20:25  <PublicServer> *** thgergo joined the game
09:20:48  <PublicServer> ***  made screenshot at 00005BAD:
09:21:13  <PublicServer> *** thgergo has left the game (connection lost)
09:22:14  <ODM> your internet dislikes you?:P
09:24:04  <thgergo> !password
09:24:04  <PublicServer> thgergo: mealed
09:24:14  <PublicServer> <Synthon> got a huge jam at msh5 :O
09:24:19  <PublicServer> <Synthon> msh4
09:24:20  <PublicServer> <0DM> unjam it!
09:24:43  <thgergo> !password
09:24:43  <PublicServer> thgergo: mealed
09:25:14  *** thgergo has quit IRC
09:25:25  <PublicServer> <0DM> the pickup trains arent very well balanced over the platforms
09:25:51  *** thgergo has joined #openttdcoop
09:25:58  <thgergo> !password
09:25:58  <PublicServer> thgergo: mealed
09:26:15  <PublicServer> *** thgergo joined the game
09:26:42  <PublicServer> <Synthon> made it...
09:27:13  <PublicServer> <thgergo> my internet modem from tcom getting very unstable lately:(
09:27:25  <PublicServer> <0DM> where were you from?
09:27:29  <PublicServer> <thgergo> hungary
09:27:49  <PublicServer> <0DM> is that still 56k?:P
09:27:53  <PublicServer> <thgergo> not that
09:27:55  <PublicServer> <thgergo> cable
09:29:26  <PublicServer> <thgergo> it loses the syncronity about a month... its getting worse every day
09:29:37  <PublicServer> <Synthon> jam at ssl07
09:29:38  <PublicServer> <0DM> thats not good
09:30:25  <PublicServer> <thgergo> the solution is simple just plug it out and in then works... but we have already emailed them
09:30:40  <PublicServer> <0DM> i suggest the fixing hammer
09:30:43  <PublicServer> <thgergo> :D
09:30:54  <PublicServer> *** Spike has joined company #1
09:32:00  <PublicServer> <Synthon> why do all those food transports want to pass through Liverden Castle Transfer? lol#
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09:32:59  <PublicServer> <0DM> weird
09:33:24  <PublicServer> <0DM> also the slh doesnt really work:P
09:35:50  <PublicServer> ***  made screenshot at 0000222C:
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09:44:32  <PublicServer> <Spike> i'm still wondering who said PBS was better for my station then presigs
09:44:38  <PublicServer> <Spike> even with PF traps it fails sometimes
09:44:42  * ODM is allergic:P
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09:44:49  <PublicServer> <Spike> for what :)
09:44:54  <PublicServer> <Mazur> PBS.
09:46:56  <ODM> yes
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09:50:52  <PublicServer> ***  made screenshot at 0000781E:
09:51:56  <PublicServer> <Spike> jam... nice...
09:53:13  <PublicServer> <Spike> i can explain why it doesn't work
09:53:18  <PublicServer> <Spike> seems you didn't see it
09:53:46  <PublicServer> <Spike> combo combo combo exit exit
09:54:06  <PublicServer> <Spike> who is making that overflow btw?
09:54:08  <PublicServer> <thgergo> phew
09:54:18  <PublicServer> <Mazur> I am.
09:54:21  <PublicServer> <thgergo> food pickup overhauled
09:54:25  <PublicServer> <Spike> Mazur:  look what i said..
09:54:28  <PublicServer> <Spike> combo combo comb exit exit
09:54:29  <PublicServer> <Mazur> ZSeen the jam>?
09:55:11  <PublicServer> <Mazur> Still don;t see it.
09:55:13  *** Paltala has joined #openttdcoop
09:55:15  <Paltala> !password
09:55:15  <PublicServer> Paltala: dumbed
09:55:23  <PublicServer> *** Paltala joined the game
09:55:25  <PublicServer> <Paltala> hey guys
09:55:39  <PublicServer> <Mazur> Damn.
09:55:59  <PublicServer> <Paltala> ?
09:56:01  <PublicServer> <Spike> means you got too many trains going for the pickup
09:56:07  <PublicServer> <Spike> or the station is too small
09:56:21  <PublicServer> <Paltala> i was wondering why there is a huge block at msh 04
09:56:22  <PublicServer> <Mazur> Toom many trains: 47
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09:57:11  <PublicServer> <Spike> going to redo some work on my station...
09:57:48  <PublicServer> <thgergo> well i have fixed the bug in MSH04
09:57:57  <PublicServer> <Paltala> guys, should we go backa save?
09:58:03  <PublicServer> <Spike> no
09:58:06  <PublicServer> <Paltala> the block is going pretty much round the outer ring
09:58:12  <PublicServer> <Spike> it will solve itself
09:59:16  <PublicServer> <Paltala> ugh, the prios at SLH 07 means nothing is getting onto the ML from he SL
09:59:18  <PublicServer> <Paltala> the*
10:00:11  <PublicServer> <thgergo> some big problem aroun slh04
10:00:22  <PublicServer> <thgergo> trains gotta search rubber drop there
10:00:28  <PublicServer> <Paltala> hmmm
10:00:40  <PublicServer> <Paltala> for some reason, trains wont pick one line at SLH 07
10:00:50  <PublicServer> <Paltala> i signed it !here
10:01:09  <PublicServer> <Paltala> its not that
10:01:14  <PublicServer> <Paltala> the trains dont pick the top line
10:01:23  <PublicServer> <thgergo> its not proberly signaled
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10:02:50  <PublicServer> <Paltala> oh brilliant
10:02:57  <PublicServer> <Paltala> at my grimhill north, the rating is 0%
10:03:22  <PublicServer> <Mazur> Lumbr mill?
10:03:32  <PublicServer> <Paltala> where?
10:04:41  <PublicServer> <Paltala> thats better
10:04:48  <PublicServer> <thgergo> trains cant use MSH01
10:04:52  <PublicServer> <Paltala> why?
10:04:55  <PublicServer> <thgergo> dunno
10:05:14  <PublicServer> <thgergo> but that explains why they using SLH04 for a turnaround
10:05:28  <PublicServer> <Paltala> hang on, what do you mean cant use it?
10:05:36  <PublicServer> <thgergo> no trains on it
10:05:54  <PublicServer> ***  made screenshot at 00000E3B:
10:05:54  <PublicServer> <thgergo> all trrains are entering in the other side
10:06:48  <PublicServer> <thgergo> well i see rubber wood drop is at rebuilding
10:07:32  <PublicServer> <Paltala> this is bizarre
10:07:43  <PublicServer> <Paltala> SLH 07 seems to be getting used as a turn around
10:11:21  *** devilsadvocate has quit IRC
10:11:23  <XeryusTC> !password
10:11:23  <PublicServer> XeryusTC: boughs
10:11:29  <PublicServer> *** XeryusTC joined the game
10:12:04  <PublicServer> <XeryusTC> where have the times gone that everyone build roro :(
10:12:17  <PublicServer> <Paltala> i specialise in effective terminus
10:12:43  <PublicServer> <XeryusTC> also, jam :o
10:12:46  <PublicServer> <Combuster> Really?
10:12:56  <PublicServer> <Combuster> I find terminus in the middle of nowhere
10:13:02  <PublicServer> <Paltala> wheres the jam?
10:13:10  <PublicServer> <Combuster> stationwalked a screen away
10:13:40  <PublicServer> <XeryusTC> why do people create double the amount of trains for a station which doesn't need it?
10:13:52  <PublicServer> <Spike> don't look at me
10:14:00  <PublicServer> <XeryusTC> i dont
10:14:01  <PublicServer> <Spike> btw XeryusTC i noticed the PF traps sometimes still fail..
10:14:28  <PublicServer> <XeryusTC> it does?
10:14:30  <PublicServer> <Spike> yep
10:14:57  <PublicServer> <Spike> middle station
10:15:01  <PublicServer> <Combuster> I tend to add 3 trains to a new station by default
10:15:02  <PublicServer> <Spike> E side
10:15:26  <PublicServer> <Paltala> i tend to create trains relative to platforms, production and waiting space
10:15:40  <PublicServer> <Spike> seems penalties missed
10:15:49  <XeryusTC> !rcon patch max_trains
10:15:49  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
10:15:51  <PublicServer> <Spike> then it works
10:15:52  <XeryusTC> !rcon patch max_trains 750
10:16:10  <XeryusTC> there, a hard train limit. learn to make the proper amount of trains for stations now
10:16:49  <PublicServer> <thgergo> BBH06-BBH02 is getting congested
10:16:56  <PublicServer> <Mazur> And the good must suffer with the bad.
10:17:10  <PublicServer> <XeryusTC> Gruby Valley :(
10:17:17  <PublicServer> <Paltala> well BBH 06-02 seems to be handling it well with its job
10:17:27  <PublicServer> <thgergo> at now it is
10:17:35  <PublicServer> <Paltala> whats wrong with Gruby Valley?
10:17:45  <PublicServer> <XeryusTC> the eyecandy
10:17:50  <PublicServer> <XeryusTC> and default station next to it
10:17:54  <PublicServer> <Paltala> its simple?
10:18:06  <PublicServer> <XeryusTC> it is so useless
10:18:07  <PublicServer> <Paltala> no longer default :P
10:19:23  <PublicServer> <Mazur> And not really candy.
10:20:56  <PublicServer> ***  made screenshot at 0001964B:
10:22:41  *** Absolutis has joined #openttdcoop
10:22:55  <Absolutis> !players
10:22:57  <PublicServer> Absolutis: Client 1288 (Orange) is Paltala, in company 1 (Epical Company of Epic)
10:22:57  <PublicServer> Absolutis: Client 1286 (Orange) is thgergo, in company 1 (Epical Company of Epic)
10:22:57  <PublicServer> Absolutis: Client 1272 (Orange) is Spike, in company 1 (Epical Company of Epic)
10:22:57  <PublicServer> Absolutis: Client 1289 (Orange) is XeryusTC, in company 1 (Epical Company of Epic)
10:22:57  <PublicServer> Absolutis: Client 1282 (Orange) is Combuster, in company 1 (Epical Company of Epic)
10:22:58  <Absolutis> !password
10:22:58  <PublicServer> Absolutis: Client 1191 (Orange) is Mazur, in company 1 (Epical Company of Epic)
10:22:58  <PublicServer> Absolutis: Client 1156 is VVG, a spectator
10:23:00  <PublicServer> Absolutis: mutest
10:23:18  <PublicServer> *** Absolutis joined the game
10:23:52  <PublicServer> * XeryusTC facepalms
10:23:56  <PublicServer> <Spike> ?
10:24:04  <PublicServer> <XeryusTC> see !this
10:24:05  <PublicServer> <Mazur> Good god, is ir friday already?  I thought it was thursday.
10:24:08  <PublicServer> <XeryusTC> at slh 12
10:24:20  <Absolutis> fuel those lumbermills!
10:24:22  <PublicServer> <Spike> that's been rebuild quick
10:24:23  <PublicServer> <Paltala>
10:24:39  <PublicServer> <Spike> still make me wonder wtf
10:24:40  *** rasco has joined #openttdcoop
10:24:48  <rasco> !password
10:24:48  <PublicServer> rasco: mutest
10:25:02  <PublicServer> *** rasco joined the game
10:25:07  <PublicServer> <XeryusTC> anyway, fixed !this
10:25:15  <PublicServer> <Spike> CL ;)
10:25:27  <PublicServer> <Spike> better have the corner stretched
10:25:28  <PublicServer> <Spike> yeah
10:25:30  <PublicServer> <Spike> like that :)
10:25:37  <XeryusTC> i know ;)
10:25:44  <PublicServer> <XeryusTC> being distracted everywhere
10:26:14  <PublicServer> <Spike> well i remade
10:26:17  <PublicServer> <Spike> other half of my station
10:26:20  <PublicServer> <Spike> with PF traps and PBS
10:26:29  <PublicServer> <Spike> the stations need the penalty for the PF traps to work
10:26:30  <PublicServer> *** rasco has left the game (leaving)
10:26:38  *** rasco has left #openttdcoop
10:26:39  <PublicServer> <Combuster> I'm cleaning up a lot of Paltala cheap's building style
10:27:05  <PublicServer> <Absolutis> iI made an EC train
10:27:06  <PublicServer> <Spike> i see no !wtf?
10:27:09  <PublicServer> <Paltala> *cough*im right here you know*cough*
10:27:22  <PublicServer> <XeryusTC> Paltala: dont remove the sign then
10:27:28  <PublicServer> <Paltala> what sign?
10:27:30  <PublicServer> <XeryusTC> also, i just instuted a hard train limit
10:27:38  <PublicServer> <Absolutis> i was that wo removed the sign
10:27:45  <PublicServer> <XeryusTC> so making "eyecandy" trains is not really favorable
10:27:55  <PublicServer> <Paltala> what eyecandy trains?
10:28:03  <PublicServer> <XeryusTC> you're the one who made the !wtf?
10:28:05  <PublicServer> <Spike> Absolutis: did you also remove the signs from your SLH01 of yesterday?
10:28:09  <PublicServer> <Absolutis> i made tha train
10:28:24  <PublicServer> <Absolutis> some, but i also fixed problems
10:28:29  <PublicServer> <Combuster> And you're not open for discussion?
10:28:29  <PublicServer> <Paltala> what was at !wtf?
10:28:39  <PublicServer> <XeryusTC> Paltala: oh, i thought that was you, sorry
10:28:52  <PublicServer> <Paltala> np
10:28:59  <PublicServer> <Paltala> what was actually there?
10:29:02  <PublicServer> <Absolutis> i tried to fix the ugly walk, actually.
10:29:07  <PublicServer> <Mazur> An unconnected bi of track with a useless train goign to and fro.
10:29:10  <PublicServer> <thgergo> some crazy eyecandy train
10:29:11  <PublicServer> <XeryusTC> Absolutis: i've put a hard train limit so you don't create 20 trains for a station which only needs 3, but this isn't helping either
10:29:12  <PublicServer> <Paltala> oh
10:29:45  <PublicServer> <XeryusTC> and if you want to remove the ugly walk then you'll have to make a new station
10:29:50  <PublicServer> <XeryusTC> that is the purpose of that sign
10:31:25  <PublicServer> *** Paltala has left the game (connection lost)
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10:32:51  <PublicServer> <Combuster> failed merger
10:34:45  *** mixrin has joined #openttdcoop
10:35:58  <PublicServer> ***  made screenshot at 00000000:
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10:36:33  *** ChanServ sets mode: +o KenjiE20
10:37:03  <Absolutis> @coopstats
10:37:03  <Webster>
10:38:15  <PublicServer> <XeryusTC> Combuster: where?
10:39:59  <PublicServer> <Combuster> whence this station design, Absolutis?
10:40:06  <PublicServer> <Absolutis> what?
10:41:02  <PublicServer> <Absolutis> I'll have to TF a bit to shink the loop
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10:41:24  <PublicServer> <Combuster> that doesn't answer the question, no?
10:41:30  <PublicServer> <Absolutis> is tht ok?
10:43:15  <PublicServer> <Combuster> Do you know why this is better, Absolutis?
10:43:23  <PublicServer> <Absolutis> less track?
10:43:40  <PublicServer> <Absolutis> oh, faster throughput.
10:43:49  <PublicServer> <Combuster> wrong and wrong
10:44:18  <PublicServer> <Combuster> In the original case, only one platform would get used
10:44:26  <PublicServer> <Absolutis> why
10:44:41  <PublicServer> <Combuster> Trains take the shortest route
10:44:47  <PublicServer> <Combuster> or rather, prefer the shortest route
10:45:05  <PublicServer> <Absolutis> i thought the fastest one
10:45:20  <PublicServer> <Combuster> They don't take a 10-mile detour to reach a free platform
10:46:05  <PublicServer> <Absolutis> but more platforms used means more throughput, so my second quess was practically right
10:46:51  <PublicServer> <Combuster> Often, a single platform technically suffices
10:49:34  <valhallasw> Absolutis, the shortest route generally /is/ the fastest
10:49:39  <valhallasw> as long as there is no congestion
10:49:48  <PublicServer> *** Absolutis has joined spectators
10:50:02  <valhallasw> adding congestion to the pathfinding algorithm makes it.... horribly slow
10:50:18  <valhallasw> Been there, done that. Works beautifully though :-)
10:50:40  <PublicServer> <XeryusTC> and it's useless anyway, as the congestion might've been gone when the train arives there
10:50:52  <PublicServer> <Combuster> The pathfinder assumes that train outside the direct vicinity will move before you get there
10:51:00  <PublicServer> ***  made screenshot at 000185A7:
10:51:31  <PublicServer> <Combuster> so it will work for like double bridges
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10:51:37  <valhallasw> That's fairly normal for systems that have feedback :-)
10:51:37  <PublicServer> <Combuster> but not for longer detours
10:52:24  <valhallasw> Anyway, I created a game a few years ago that added a penalty for red signals in the path finding algorithm
10:52:35  <PublicServer> <Combuster> erm, bypass at big station?!
10:52:51  <valhallasw> Combined with fully symmetrical network, it worked quite well
10:52:52  <PublicServer> <XeryusTC> val: so does yapf, but only for the first 10 signals (configurable)
10:52:57  <valhallasw> ah, right
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10:53:50  <PublicServer> <XeryusTC> the stuff you learn when you test featues which are still in development :D
10:54:12  <valhallasw> Heh. My game actually used a patched NPF
10:54:22  <valhallasw> It's /that/ long ago :-)
10:54:47  <PublicServer> <XeryusTC> heh, that is long ago
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10:57:13  <PublicServer> <Spike> XeryusTC: seems with the penalties on both sides of the station and the PF traps it works fine now
10:57:28  <PublicServer> <XeryusTC> cool :)
10:57:38  <PublicServer> <Spike> the penalties is what makes or breaks the PF traps in this case
10:58:06  <PublicServer> <Spike> but not like someone else did with just PBS cause that won't work
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10:58:32  <PublicServer> <XeryusTC> are we looking at the north or the east side?
10:58:37  <PublicServer> <Spike> both
10:58:40  <PublicServer> <Spike> i fixed the N side
10:58:41  <Ammler> our server down?
10:58:47  <^Spike^> ?
10:58:49  <PublicServer> <XeryusTC> yes
10:58:54  <^Spike^> webserver could've died yes
10:59:02  <Ammler> :'-(
10:59:03  <XeryusTC> webserver is dead, yeah
10:59:08  <Ammler> isp is dead
10:59:14  <^Spike^> hmmm
10:59:18  <Ammler> not reachable at all
10:59:24  <^Spike^> could be a backbone problem aswell
10:59:28  <Ammler> yep
10:59:37  <Ammler> or just the host
10:59:53  <Ammler> anyway, a issue for isp
11:00:08  <PublicServer> <Combuster> oil refinery thoroughly reworked
11:00:30  <PublicServer> <Spike> what did you change Combuster?
11:00:36  <Ammler> !blog
11:00:36  <PublicServer> Ammler:
11:00:44  <XeryusTC> !trains 850
11:00:44  <PublicServer> *** XeryusTC has set max_trains to 850
11:00:44  <Ammler> @blog
11:00:56  <Webster> timed out -
11:01:02  <PublicServer> <Combuster> changed the PBS entries to block
11:01:09  <Ammler> blog is up
11:01:19  <PublicServer> <Combuster> removed the 7-tile gaps
11:01:20  <Ammler> so it is only our host
11:01:47  <Mazur> Website is up.
11:01:54  <PublicServer> <Combuster> and cut the split to the pickup out of the station entry
11:02:01  <^Spike^> ah
11:02:32  <PublicServer> <XeryusTC> wtf
11:02:42  <PublicServer> <XeryusTC> VVG is starting to look like V :o
11:02:54  *** Gumili is now known as Guest934
11:02:54  *** Gumili has joined #openttdcoop
11:03:04  <Mazur> Sorry, I meant, Wiki is up,
11:03:55  <PublicServer> <Combuster> Spike: put up the old situation for reference
11:03:58  <Mazur> trace stops at german inetbone router.
11:04:15  <Ammler> Mazur, yes, blog and wiki are on another server
11:04:19  <Mazur> Frankfurt, I guess.
11:04:24  <Ammler> devzone and www on mine
11:04:38  <Ammler> but both are in same house
11:05:16  <Ammler> so it is only my host system which is broken
11:05:33  <PublicServer> <XeryusTC> hmm, i'm getting several does-not-compute instances now :s
11:05:34  <PublicServer> <XeryusTC> see "in hope of better balancing" between bbh6 and msh 6 :o
11:06:03  <PublicServer> ***  made screenshot at 00027922:
11:06:13  <Mazur> Odd, several routers before www I already get no ping replies anymore.
11:06:27  <PublicServer> <Combuster> @Ramsus: please do not attach depots directly to trainlines
11:07:29  <Mazur> and intergenia do reply for wiki, but not for www.
11:07:32  <PublicServer> <Combuster> If trains get sent to depot they will jam the entire SL and the ML around it
11:08:51  *** Guest934 has quit IRC
11:10:44  <Combuster> Ammler: tracing ends at the german backbone for me as well
11:11:19  *** Hirundo has joined #openttdcoop
11:13:47  <PublicServer> *** thgergo has left the game (leaving)
11:14:55  <PublicServer> <Absolutis> back
11:14:58  <PublicServer> *** Absolutis has joined company #1
11:15:17  <PublicServer> <XeryusTC> msh6 is somewhat horribly broken :o
11:15:34  <PublicServer> <Absolutis> its supposed to be wip
11:17:01  <PublicServer> <Combuster> on another note, do we still need SLH10?
11:17:24  <PublicServer> <Combuster> it says WIP but it has nothing to show...
11:17:45  <PublicServer> <Absolutis> it's unneeded
11:17:53  <PublicServer> <Combuster> why?
11:18:01  <PublicServer> <Absolutis> the sign
11:18:05  <PublicServer> <Combuster> I see unconnected industry SE of it
11:18:18  <PublicServer> <Combuster> what sign?
11:18:27  <PublicServer> <Absolutis> qanael last appeared here yesterday(i think)
11:18:41  <PublicServer> <Absolutis> or was it in the early morning...
11:18:52  *** avdg has joined #openttdcoop
11:18:58  <PublicServer> <Combuster> It's coop - we are to improve on other's work
11:19:19  <PublicServer> <Absolutis> i see no unonnected industries
11:19:24  *** Hirundo has quit IRC
11:19:32  <PublicServer> <Absolutis> oh, that side...
11:19:39  <avdg> howmany trains do we have atm?
11:19:50  <^Spike^> !info
11:19:51  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 2332029695  Loan: 0  Value: 2342345008  (T:640, R:0, P:0, S:0) unprotected
11:19:53  <PublicServer> <Absolutis> 640
11:19:58  <avdg> btw, good morning
11:20:11  <PublicServer> <Absolutis> its evening here.
11:20:18  <PublicServer> <Absolutis> 14.20
11:20:23  <avdg> :p
11:20:23  <PublicServer> <Mazur> Plenty of unconnected primaries about.
11:20:49  <PublicServer> <Combuster> Mazur: should I build SLH10
11:21:05  <PublicServer> ***  made screenshot at 00010259:
11:21:52  *** Ammler has quit IRC
11:22:03  <PublicServer> <Mazur> Inwards, then, the NW of the inner circle has no SLH, does it?
11:22:18  <PublicServer> <Combuster> not yet, no.
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11:22:36  <VVG> hello
11:22:41  <PublicServer> <Combuster> Hi VVG
11:22:45  <Ammler> @logs
11:22:45  <Webster> Logs:
11:23:01  <PublicServer> <Mazur> I see two rubbe plantations there, yet, and more may come.
11:23:09  <PublicServer> <Mazur> Hi, VVG.
11:25:06  <PublicServer> *** Mazur has left the game (leaving)
11:25:33  <valhallasw> !password
11:25:33  *** avdg has quit IRC
11:25:33  <PublicServer> valhallasw: webbed
11:25:41  <PublicServer> *** valhallasw joined the game
11:26:13  *** avdg has joined #openttdcoop
11:26:39  <Absolutis> yep, qanael last appeared yesterday.
11:28:11  <VVG> Is it just me or 2 ml loops network kinda fails? Trains don't distribute themselves evenly around both loops
11:28:46  <^Spike^> VVG should they?
11:29:29  <VVG> Yes, i think.
11:29:45  <VVG> Unused tracks look ugly :p
11:30:22  <PublicServer> *** valhallasw has left the game (leaving)
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11:34:19  <PublicServer> <Absolutis> is the trainlimit final or can be raised?
11:34:29  <PublicServer> <XeryusTC> it has been raised a bit already
11:34:36  <PublicServer> <Spike> can be raised if needed
11:35:48  <PublicServer> *** avdg joined the game
11:36:00  <PublicServer> <avdg> hi
11:36:07  <PublicServer> ***  made screenshot at 0001D2BA:
11:36:15  <VVG> o/
11:37:25  <PublicServer> *** VVG has joined company #1
11:39:02  <PublicServer> <Combuster> BRB lunch
11:39:02  <PublicServer> <avdg> :p SC 01 is a nice spot to look at
11:39:26  <PublicServer> <avdg> clonewars :p
11:39:40  <PublicServer> <Absolutis> how it is clonewars
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11:41:07  <Gumili> !password
11:41:07  <PublicServer> Gumili: seated
11:41:24  <PublicServer> *** Gumili joined the game
11:41:25  <PublicServer> <Gumili> Hello
11:41:28  <PublicServer> <VVG> hi
11:41:34  <PublicServer> <Absolutis> hi
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11:42:17  <PublicServer> *** Absolutis has left the game (connection lost)
11:42:22  *** Absolutis has quit IRC
11:46:46  <VVG> Someone removed,, then added a pf trap signed DO NOT REMOVE back?
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11:51:09  <PublicServer> ***  made screenshot at 0001E300:
12:00:01  *** sharpy has joined #openttdcoop
12:00:07  <sharpy> !password
12:00:07  <PublicServer> sharpy: sitter
12:00:13  <PublicServer> <avdg> hey sharpy
12:00:27  <sharpy> hey avdg
12:00:31  <sharpy> hey everyone
12:00:51  <PublicServer> *** sharpy joined the game
12:06:11  <PublicServer> ***  made screenshot at 00000000:
12:06:30  <avdg> hmm… cam buggy again?
12:07:03  <^Spike^> the var just hang i guess
12:07:14  <PublicServer> *** VVG has joined spectators
12:09:45  <PublicServer> <avdg> saw some problems at !here
12:12:22  <PublicServer> <avdg> pbs overkill at !here...
12:12:25  <PublicServer> <avdg> seems recent
12:12:51  <PublicServer> <avdg> any explaination about this?
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12:13:13  <PublicServer> <sharpy> i was looking at it before, it was jamming with heavy traffic
12:13:36  <PublicServer> <avdg> also due bad signalling
12:13:44  <PublicServer> <Combuster> fixed the briges
12:13:48  <PublicServer> <sharpy> yeah, i think it needs sorting out
12:14:13  <PublicServer> <avdg> donno wth happened there
12:14:21  <PublicServer> <sharpy> someones tried to balance
12:15:03  <PublicServer> <XeryusTC> fixed some stuff around central drop
12:15:11  <PublicServer> <sharpy> the merge has to extra pieces of track
12:15:14  <PublicServer> <sharpy> that are not needed
12:17:26  <PublicServer> <avdg> removed the pbs overkill
12:17:55  <PublicServer> <Combuster> cleared the theme park
12:18:25  <PublicServer> <sharpy> queues are forming at SLH07
12:20:21  *** Lukeus_Maximus has quit IRC
12:21:13  <PublicServer> ***  made screenshot at 00017761:
12:21:54  <avdg> hmmm… webcam uses previous coordinates?
12:24:59  <VVG> 37 degree celsius, bleh :(
12:25:09  *** Ammler has quit IRC
12:25:09  *** Ammller is now known as Ammler
12:25:12  <PublicServer> <avdg> had lightning here
12:25:22  <PublicServer> <avdg> it helped a lot :p
12:25:41  <PublicServer> *** avdg has left the game (connection lost)
12:25:41  *** avdg has quit IRC
12:26:11  *** avdg has joined #openttdcoop
12:26:21  <avdg> 6am: still not sleeping
12:26:39  <avdg> 10am: dropped temperature, so I could sleep :p
12:26:39  <PublicServer> <Gumili> how to force trains to split ?
12:26:50  <avdg> gumili: balancing
12:26:56  <avdg> penalty balancing
12:27:05  <avdg> !password
12:27:05  <PublicServer> avdg: saloon
12:27:09  <VVG> flip-flop :)
12:27:11  <PublicServer> *** avdg joined the game
12:27:16  <PublicServer> <Gumili> but there are 2 kinds of trains
12:27:27  <PublicServer> <Gumili> and i want them to split some time..
12:27:30  <VVG> waypoints
12:27:31  <PublicServer> <avdg> where?
12:27:33  <PublicServer> <Gumili> msh03
12:27:46  <PublicServer> <Gumili> west enter
12:28:09  <PublicServer> <Gumili> and they preffer waiting instead of switching lane ;o
12:28:12  <PublicServer> <sharpy> bloody hell
12:28:13  <PublicServer> <avdg> just do some penalties after the join
12:28:22  <PublicServer> <sharpy> can someone confirm somehting for he
12:28:25  <PublicServer> <sharpy> *me
12:28:43  <PublicServer> <avdg> or use a pf station like copper ore goods pickup
12:28:49  <PublicServer> *** avdg has joined company #1
12:29:49  <PublicServer> <avdg> yay 690 trains
12:30:07  <PublicServer> <avdg> my cpu is starting to complain
12:30:19  <PublicServer> *** VVG has joined company #1
12:32:36  <PublicServer> <sharpy> who ever made the food drop didn't connect the 3rd ML
12:32:48  <PublicServer> <sharpy> no wonder my hub refused to balance
12:33:04  <PublicServer> <avdg> lol, didn't notice that
12:33:23  <PublicServer> <sharpy> can you see the signs and can you make a better fix?
12:33:27  <PublicServer> <avdg> donno
12:33:39  <PublicServer> <avdg> I didn't touch it yet
12:34:44  <PublicServer> <avdg> bad mixer :/
12:35:20  <PublicServer> <sharpy> where?
12:36:07  <PublicServer> <avdg> it has too many crosses too
12:36:15  <PublicServer> ***  made screenshot at 00000000:
12:36:16  <PublicServer> <sharpy> horrible
12:36:47  <PublicServer> <avdg> at least, it can handle the traffic atm
12:36:50  <PublicServer> <sharpy> doesn't seem to cause any trouble
12:36:52  <PublicServer> <sharpy> yet
12:36:54  <PublicServer> <sharpy> yeah
12:38:09  <PublicServer> <Combuster> SLH10 done
12:38:29  <PublicServer> <avdg> nice
12:39:15  <PublicServer> <avdg> even connections for both sides
12:39:33  <PublicServer> <Combuster> adding a third side is trivial
12:39:36  <PublicServer> <Combuster> (north)
12:40:41  <PublicServer> <avdg> it caused a small jam 1 minute ago
12:40:57  <PublicServer> <sharpy> with more station throughput its in real trouble
12:41:38  <PublicServer> <avdg> I am even thinking if this station is lockfree :p
12:41:42  <Yso> !password
12:41:42  <PublicServer> Yso: lament
12:41:55  <PublicServer> *** Yso joined the game
12:42:06  <PublicServer> <avdg> i mean mixer
12:42:07  <PublicServer> <sharpy> have a word with Yso if you want to re do
12:42:16  <PublicServer> <avdg> k
12:42:17  <Yso> hm?
12:42:43  <PublicServer> <avdg> I am not in the moon atm for making mixers
12:42:52  <PublicServer> <Combuster> in the moon, lol
12:43:10  <PublicServer> <avdg> mood :p
12:45:13  <PublicServer> <avdg> just saying
12:45:14  <PublicServer> <sharpy> i was angry :)
12:45:35  <PublicServer> <sharpy> i spent a good half hour trying to balance my hub
12:45:47  <PublicServer> <sharpy> and it wouldn't cause that was broken
12:45:47  *** Paltala has joined #openttdcoop
12:45:49  <Paltala> !password
12:45:50  <PublicServer> Paltala: lament
12:45:51  <Yso> ah now i see what you were talking about, but i didn't do the pre-station mixer
12:45:53  <PublicServer> <avdg> hmm... we have to be carefull with using ! in front
12:45:58  <PublicServer> *** Paltala joined the game
12:46:09  <PublicServer> <avdg> these are not showed up on irc
12:46:24  <PublicServer> <avdg> hey paltala
12:46:31  <PublicServer> <Combuster> avdg: worse
12:46:32  <PublicServer> <Paltala> hey
12:46:41  <PublicServer> <Combuster> they are treated as commands
12:46:55  <PublicServer> <Combuster> (in a broken way)
12:47:21  <PublicServer> <avdg> yeah, sign collision :/
12:47:45  <PublicServer> <avdg> @ for commands sounds better
12:48:02  <PublicServer> * Combuster loooks for rubber trains
12:48:21  <PublicServer> <avdg> whats wrong?
12:48:40  <PublicServer> <Combuster> I want something to clone :)
12:48:59  <PublicServer> <sharpy> right, i need breaky
12:48:59  <PublicServer> <avdg> hmm... seems that the drop isn't balanced optimal
12:49:06  <PublicServer> <sharpy> see y'all
12:49:11  <PublicServer> *** sharpy has left the game (leaving)
12:49:14  *** sharpy has quit IRC
12:49:15  <PublicServer> <avdg> the tracks at the outside aren't used that hard
12:49:41  <PublicServer> * avdg hates the curves
12:49:54  <PublicServer> <Combuster> CL you mean?
12:50:13  <PublicServer> <avdg> no cl issue there, or is there?
12:50:29  <PublicServer> <avdg> *there any?
12:50:48  <PublicServer> <Combuster> There was a CL issue in the "good corners"
12:51:17  <PublicServer> ***  made screenshot at 0001B280:
12:54:06  <PublicServer> <avdg> I am using a ! again :/
12:54:24  <PublicServer> *** Gumili has left the game (leaving)
13:00:40  <PublicServer> <XeryusTC> back btw
13:00:56  <PublicServer> <VVG> wb
13:00:56  <PublicServer> <Combuster> Fixed the queueing problem at SLH04
13:00:57  <PublicServer> <avdg> wb
13:01:04  <PublicServer> <Combuster> wb Xeryus
13:01:09  <PublicServer> <XeryusTC> ty
13:01:23  <PublicServer> <XeryusTC> central drop is quite bad with regards to balancing :s
13:01:38  <Ammler> member Fest
13:01:44  <Ammler> !players
13:01:46  <PublicServer> Ammler: Client 1302 (Orange) is avdg, in company 1 (Epical Company of Epic)
13:01:46  <PublicServer> Ammler: Client 1272 (Orange) is Spike, in company 1 (Epical Company of Epic)
13:01:46  <PublicServer> Ammler: Client 1289 (Orange) is XeryusTC, in company 1 (Epical Company of Epic)
13:01:46  <PublicServer> Ammler: Client 1282 (Orange) is Combuster, in company 1 (Epical Company of Epic)
13:01:46  <PublicServer> Ammler: Client 1304 (Orange) is Yso, in company 1 (Epical Company of Epic)
13:01:48  <PublicServer> Ammler: Client 1306 (Orange) is Paltala, in company 1 (Epical Company of Epic)
13:01:48  <PublicServer> Ammler: Client 1156 (Orange) is VVG, in company 1 (Epical Company of Epic)
13:01:56  <PublicServer> <Paltala> Xer, when i made it, i did ask if someone else could do the balancing
13:01:58  <V453000> 3 :)
13:02:13  <PublicServer> <Paltala> oh shush :P
13:02:15  <Ammler> without you :-P
13:02:32  <PublicServer> <Paltala> hey, i just cant do balancing :P
13:02:35  <Ammler> 0, if we don't count dutchies
13:02:36  <V453000> I am not really active on the PS atm :p
13:02:56  <PublicServer> <Paltala> just because i took your central drop :P
13:03:41  <V453000> what should I say
13:03:44  <PublicServer> <Paltala> :P
13:03:56  <XeryusTC> V453000: good time to go fix it
13:04:11  <V453000> Paltala: I will just call you and idiot and ignore your further annoyment
13:06:07  <PublicServer> <avdg> 731 trains :o
13:06:14  <PublicServer> <avdg> the counter raises quickly
13:06:19  <PublicServer> ***  made screenshot at 0001A145:
13:06:33  <PublicServer> *** Combuster has left the game (connection lost)
13:07:51  *** Lukeus_Maximus has joined #openttdcoop
13:08:23  <PublicServer> <XeryusTC> bah
13:08:28  <PublicServer> <Paltala> ?
13:08:39  <PublicServer> <XeryusTC> some of the people have such a different view of what eyecandy is
13:08:47  <PublicServer> <XeryusTC> looking at both eyecandy and EOL Eye-candy
13:08:50  <PublicServer> <Paltala> such as the EOL eyecandy?
13:08:51  <PublicServer> <XeryusTC> (stations)
13:08:54  <PublicServer> <Paltala> i know, they suck
13:09:01  <PublicServer> <avdg> EOL station sucks
13:09:05  <PublicServer> <XeryusTC> and there is no point in them
13:09:06  <PublicServer> <Paltala> gone
13:09:15  <PublicServer> <XeryusTC> nice :)
13:09:20  <PublicServer> <XeryusTC> eol sucks anyway
13:09:21  <PublicServer> <Paltala> much better now :D
13:09:31  <PublicServer> <Paltala> its a space efficient method
13:09:32  <PublicServer> <XeryusTC> and it confuses the PF :(
13:09:41  <PublicServer> <Paltala> plus it gets trains back to the MSH they came from
13:09:48  <PublicServer> <avdg> not when overusing them
13:09:50  <PublicServer> <VVG> noooooo, where would trains get service now?
13:10:03  <PublicServer> <Paltala> Xer, we're using two rings which means the trains cant take a direct path
13:10:12  <PublicServer> <Paltala> as if the pathfinder wasnt confused enough...
13:10:17  <PublicServer> <avdg> terminus stations are mostly enough efficient
13:10:18  <PublicServer> <XeryusTC> when do people learn that it is best to split/join for double bridges just before/after the bridges
13:10:33  <PublicServer> <avdg> trhough you will need some extra platforms
13:10:36  <PublicServer> <XeryusTC> Paltala: that doesn't confuse the PF, EOL does
13:10:52  <PublicServer> <Paltala> it does as the trains cant take a direct path
13:11:01  <PublicServer> <Paltala> its like in a cloverleaf, to turn right, they have to go left
13:11:20  <PublicServer> <avdg> cloverleaf isn't an eol
13:11:28  <PublicServer> <Paltala> Xer...i had 4 lines due to the splits up ahead
13:11:29  <PublicServer> <Paltala> i know
13:12:00  <PublicServer> <XeryusTC> the problem is not in the direction of the trains, but that the PF cant find a path through EOL
13:13:00  <PublicServer> <VVG> if you use EOLs carefully, it's not that much of a problem, is it?
13:13:01  <PublicServer> <XeryusTC> Paltala: and the lines were wrong :P
13:13:43  <PublicServer> <avdg> vvg: no, but if you see more then 10 diffrend usecases of eol in a map, it does me get thinking
13:14:05  <PublicServer> <XeryusTC> we shouldn't see usages of EOL anyway
13:14:12  <PublicServer> <XeryusTC> the only EOL i want to see is two way signal
13:14:34  <PublicServer> <XeryusTC> and that should only be used in PF traps, or in joiners if you really know what you're doing
13:14:58  <PublicServer> <avdg> ?
13:15:05  <PublicServer> <avdg> did I hear something?
13:15:24  <PublicServer> <XeryusTC> fly buzzing :O
13:15:38  <PublicServer> <avdg> sounds crashy
13:15:44  <PublicServer> <avdg> donno
13:15:51  <PublicServer> *** Paltala has left the game (connection lost)
13:15:52  <VVG> I'd take EOL 180 turn over big TF :p
13:15:53  *** Paltala has quit IRC
13:16:14  <PublicServer> <avdg> well, there are also terminus stations
13:16:49  <PublicServer> <XeryusTC> you dont need big TF
13:17:02  <PublicServer> <XeryusTC> if you need to TF on this map to make a hub then you're doing something wrong
13:17:08  <PublicServer> <XeryusTC> well, if you need massive TF
13:17:56  <VVG> here, yes
13:18:12  <VVG> it's just i really liked the way V fit dairy station in previous game :)
13:18:16  <PublicServer> <XeryusTC> well, about everywhere actually
13:20:33  *** valhallasw has quit IRC
13:20:42  <PublicServer> <avdg> check !wtf mixer
13:21:00  <PublicServer> <XeryusTC> yeah, i know
13:21:21  <PublicServer> ***  made screenshot at 0001E8B0:
13:24:10  <PublicServer> *** Mazur joined the game
13:24:41  <PublicServer> *** avdg has left the game (connection lost)
13:24:41  *** avdg has quit IRC
13:24:45  <PublicServer> <XeryusTC> why are there so many missing signals everywhere? :(
13:25:06  <PublicServer> <VVG> yeah, who misses them?
13:25:11  <PublicServer> <Mazur> A few are missing intentionally.
13:25:13  <PublicServer> <VVG> :p
13:25:16  *** avdg has joined #openttdcoop
13:25:24  <avdg> !password
13:25:24  <PublicServer> avdg: mallet
13:25:29  <PublicServer> <XeryusTC> Mazur: i know, but there are missing signals on normal pieces of track
13:25:31  <PublicServer> *** avdg joined the game
13:25:54  <PublicServer> <XeryusTC> i guess that you can expect that when people delete entire stretches of ML to build their hub and signal it after everything has been build
13:26:01  <PublicServer> <XeryusTC> you tend to ferget some track then
13:26:22  <PublicServer> <Mazur> Yes, I saw some of that, too.
13:26:37  <PublicServer> <XeryusTC> anyway, MSH 6 is finally done imo
13:26:43  <PublicServer> *** avdg has joined company #1
13:28:45  *** Yexo has joined #openttdcoop
13:29:15  <PublicServer> <XeryusTC> i feel like fixing !remove ugly walk, but first Rentney area has to be fixed :o
13:32:50  *** pugi has joined #openttdcoop
13:33:26  <PublicServer> <avdg> hmm
13:34:05  <PublicServer> <avdg> just giving a tip: if there are pbs'es used in prio's
13:34:27  <PublicServer> <avdg> be sure trains  can not take any piece of non-ml track
13:34:44  <PublicServer> <avdg> they are trapped easily with the eol issue
13:34:56  <PublicServer> <VVG> where?
13:35:10  <PublicServer> <avdg> building!demo
13:36:14  <PublicServer> <VVG> Did you find a flaw on a network?
13:36:23  <PublicServer> ***  made screenshot at 00000000:
13:36:25  <PublicServer> <avdg> many :p
13:36:41  <PublicServer> <VVG> anywhere where i built any?
13:36:48  <PublicServer> <avdg> donno :p
13:37:05  <PublicServer> <VVG> ok, then i don't care any more :p
13:37:06  <PublicServer> <avdg> sign the part where I should look at
13:37:30  <PublicServer> <avdg> pls check !pbs prio
13:37:52  <PublicServer> <avdg> I donno if there are more of them
13:38:12  <PublicServer> <avdg> hmm... many in msh 05
13:38:19  <PublicServer> <Mazur> No, I only made them at MSH05, I think.  Must have been still asleep.
13:38:19  <PublicServer> <VVG> no idea about others, but i do know the issue
13:38:52  <PublicServer> <Mazur> No, I made them 90°.
13:38:59  <PublicServer> <Mazur> Lazily.
13:40:00  <PublicServer> <Mazur> You mean: reversed tracks, not: reversed trains.
13:40:29  <PublicServer> <avdg> I saw some reversed trains :p
13:40:58  <PublicServer> *** Chris Booth joined the game
13:41:12  <PublicServer> <Mazur> Hi, Citizen Band.
13:41:25  <PublicServer> <Chris Booth> :S
13:41:34  <PublicServer> <Chris Booth> hi Mazur if you are refering to me
13:41:48  <PublicServer> <XeryusTC> he probably is ;)
13:41:59  <PublicServer> <Chris Booth> a sign avdg?
13:42:02  <PublicServer> <avdg> yeah
13:42:11  <PublicServer> <Mazur> A failed prio?
13:42:37  <PublicServer> <Chris Booth> now its just a sign
13:42:42  <PublicServer> <Chris Booth> as i made it a working prior
13:42:47  <PublicServer> <avdg> long prio :p
13:42:54  <PublicServer> <avdg> not too long?
13:42:55  <PublicServer> <Chris Booth> and no mixing
13:43:08  <PublicServer> <Chris Booth> i think its to long
13:43:20  <PublicServer> <Chris Booth> i also thing you need some line mixing there
13:43:33  <PublicServer> <Chris Booth> otherwise you will get a heavy load on one line
13:44:32  <PublicServer> <XeryusTC> combuster: fixed the Rentney area even more :P
13:45:26  <PublicServer> <avdg> hmm
13:45:32  <PublicServer> <avdg> also a broken prio :p
13:45:38  <PublicServer> <avdg> fixing
13:48:26  <PublicServer> <XeryusTC> Mazur: why are you making SL accesible depots?
13:48:27  <PublicServer> <Mazur> XeryusTC: Did you by any chance fremovce a connection when you cleaned up that area?
13:48:49  <PublicServer> <XeryusTC> Mazur: everything should be restored
13:48:49  <PublicServer> *** SmatZ joined the game
13:48:51  <PublicServer> <SmatZ> hello
13:48:54  <PublicServer> <XeryusTC> but i initially forgot one
13:48:55  <PublicServer> <XeryusTC> hello SmatZ
13:49:00  <PublicServer> <SmatZ> hello XeryusTC :)
13:49:01  <PublicServer> <Spike> hi SmatZ
13:49:06  <PublicServer> <Mazur> Overflow.  Bit of a standard issue with my stations, also because I can in itiate trains there.
13:49:07  <Chris_Booth> mmm beer
13:49:13  <PublicServer> <SmatZ> beer <3
13:49:15  <Chris_Booth> i mean SmatZ
13:49:18  <Chris_Booth> hi SmatZ
13:49:19  <PublicServer> <SmatZ> :D
13:49:20  <PublicServer> <avdg> hey smatz
13:49:25  <PublicServer> <SmatZ> hello Spike and avdg :)
13:49:33  <PublicServer> <SmatZ> hello Chris
13:49:40  <Combuster> Good afternoon SmatZ
13:49:41  <V453000> \o/ beer
13:49:44  <PublicServer> <XeryusTC> Mazur: you dont need overflows on stations
13:49:47  <PublicServer> <XeryusTC> hmm, beer
13:49:54  <PublicServer> <SmatZ> hello V. ;)
13:49:57  <Combuster> yuck, beer
13:49:58  <PublicServer> <XeryusTC> Mazur: and SL accesible depots are not very good anyway
13:50:00  <PublicServer> <SmatZ> hello Combuster :)
13:50:07  <PublicServer> <SmatZ> :-D
13:50:08  <PublicServer> * XeryusTC stabs Combuster
13:50:08  <V453000> oh, I meant \o/ SmatZ :P hi
13:50:10  <PublicServer> <Mazur> XeryusTC: I've seen the trains after a resoved major jam.
13:50:12  <PublicServer> <SmatZ> :)
13:50:34  <Combuster> Xeryus: s/Combuster/Troll
13:50:49  <PublicServer> <Mazur> 10 released trains waiting for a free platform blocking all over the place.
13:50:59  <PublicServer> <XeryusTC> combuster: why do you think i stabbed you ;)
13:51:10  <PublicServer> <SmatZ> nice map - it looks very small with the tracks everywhere :)
13:51:15  <PublicServer> <XeryusTC> Mazur: that is a problem of the jams ;)
13:51:20  <Combuster> bit too much ML everywhere
13:51:25  <PublicServer> ***  made screenshot at 000264AB:
13:51:53  <PublicServer> <SmatZ> :)
13:52:11  <PublicServer> <Mazur> XeryusTC: But I like to prevent that making those new jams after you resolve one.
13:52:41  <PublicServer> <XeryusTC> but if we'd do a massive replace you would only be causing jams
13:52:42  <V453000> !password
13:52:43  <PublicServer> V453000: elders
13:52:58  <PublicServer> *** V453000 joined the game
13:53:00  <PublicServer> <V453000> beer!
13:53:14  <PublicServer> <avdg> where is the pub? :o
13:53:23  <PublicServer> <Mazur> Why would anyone want to do a massive replace?
13:53:40  <PublicServer> <SmatZ> beer ! :)
13:53:48  <PublicServer> <avdg> because they feel like solving an issue
13:54:07  <PublicServer> <avdg> without caring about the concequenses
13:54:09  <PublicServer> <XeryusTC> see !who did this?
13:54:35  <PublicServer> <avdg> thats a monument atm
13:54:46  <PublicServer> <V453000> ??
13:54:50  <PublicServer> <XeryusTC> a monument of stupidity
13:54:55  <PublicServer> <V453000> ^
13:54:56  <PublicServer> <avdg> I guess its more then 100 years atm
13:55:09  <PublicServer> <Mazur> Not mine, V,  don;t gloat.
13:55:21  <PublicServer> <V453000> ..
13:55:38  <PublicServer> <XeryusTC> who is building the new track?
13:55:53  <PublicServer> <Mazur> I am.  To resolve desynch.
13:56:00  <PublicServer> <XeryusTC> xD
13:56:06  <PublicServer> <XeryusTC> i was not going on about the desync
13:56:37  <PublicServer> * avdg hates !who did this questions
13:56:45  <PublicServer> * V453000 hates avdg
13:56:55  <PublicServer> * avdg hates V453000 back
13:56:57  <Yso> XeryusTC, the blocksignals directly after the exit signals?
13:57:05  <PublicServer> <avdg> ...
13:57:06  <PublicServer> <XeryusTC> Yso: yes, that
13:57:12  <PublicServer> <XeryusTC> and the split far from the bridges anyway
13:57:22  <Yso> :)
13:57:47  <PublicServer> <SmatZ> Mazur:  is the CL fine?
13:58:04  <PublicServer> <V453000> wooo, we have the ugliest TF ed plan area ever
13:58:14  <PublicServer> <Mazur> One short.
13:58:18  <PublicServer> <SmatZ> :)
13:59:34  <PublicServer> <avdg> traffic balance required
14:00:03  <PublicServer> <avdg> hmm
14:00:39  <PublicServer> <XeryusTC> doesn't surprise me
14:00:45  <PublicServer> <XeryusTC> the station entries are shite
14:01:02  <PublicServer> <Mazur> Groceries.
14:01:03  <PublicServer> *** SmatZ has left the game (leaving)
14:01:07  <PublicServer> *** Mazur has left the game (leaving)
14:01:17  <PublicServer> <XeryusTC> hmm
14:01:39  <PublicServer> <XeryusTC> if we'd connect the exits of the central drop to the nearest MSH it would make for some interesting traffic
14:01:52  <PublicServer> <avdg> well, moving 1 line can solve the issue
14:01:59  <PublicServer> <Spike> annoying.... rubber/wood drop needs a mixer...
14:02:07  <PublicServer> <avdg> since all traffic will prefer to take the first platform
14:02:08  <PublicServer> <XeryusTC> apparently
14:02:13  <PublicServer> <Spike> everything gets on the middle track
14:02:27  <PublicServer> <XeryusTC> and fpp exit needs a new one
14:02:51  <PublicServer> <Spike> entries/exits are bad on alot of stations... :/
14:03:14  <PublicServer> <XeryusTC> oh, the entry is jaming too :o
14:03:33  <PublicServer> <XeryusTC> my jaw just dropped :s
14:03:42  <PublicServer> <Spike> the most outer platforms on the rubber/wood doesn't get used
14:04:07  <PublicServer> *** V453000 has left the game (leaving)
14:04:32  <PublicServer> <XeryusTC> the middle ones are overloaded bigtime
14:04:37  <PublicServer> <Spike> yep
14:04:46  <PublicServer> <Spike> needs a mixer/balancer at the entrances
14:04:53  <PublicServer> <XeryusTC> Spike: i suggest you make those at wood/rubber, then i'll go fix the fpp :P
14:05:06  <PublicServer> <Spike> mean i'll have to shut it down :)
14:05:10  <PublicServer> <Spike> or well
14:05:13  <PublicServer> <Spike> 1 side at a time
14:05:18  <PublicServer> <XeryusTC> only partially
14:05:27  <PublicServer> <XeryusTC> learn to rebuild while trains are still running :P
14:05:34  <PublicServer> <Spike> ;)
14:06:29  <PublicServer> ***  made screenshot at 000055F8:
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14:09:57  <PublicServer> <Spike> hmm...
14:13:59  <PublicServer> <Spike> XeryusTC: can agree on my plan near the E? :)
14:14:20  <PublicServer> <XeryusTC> sure
14:16:25  <PublicServer> <XeryusTC> fortunately greenpeace doesnt know about coop :D
14:17:07  <PublicServer> <avdg> :p there is almost no such thing as life in the desert
14:18:02  <PublicServer> <XeryusTC> i'm more refering to the vact that i've pulled this disapearance act on this lake :P
14:18:09  <PublicServer> <XeryusTC> well, partial disapearance
14:19:43  <PublicServer> <avdg> :/ removed more pbs on simple junctions
14:19:46  <PublicServer> <XeryusTC> i'm quite sure that greenpeace wouldn't have aproved of reclaming the land what is now Flevoland :P
14:21:01  <PublicServer> <XeryusTC> i dont like autosignal :(
14:21:29  <PublicServer> ***  made screenshot at 0000B011:
14:21:29  <PublicServer> <avdg> I'll solve it
14:22:22  <PublicServer> <Spike> now to make it proper :)
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14:23:34  <sharpy> !password
14:23:34  <PublicServer> sharpy: flaunt
14:23:40  <PublicServer> <avdg> hmm
14:23:48  <PublicServer> <avdg> that junction was desynced too
14:23:55  <PublicServer> <avdg> done all for nothing :p
14:23:57  <PublicServer> *** sharpy joined the game
14:25:38  <PublicServer> <avdg> ...
14:26:19  <PublicServer> <avdg> 1 more mess bridge to go
14:29:46  <PublicServer> <XeryusTC> fixed the FPP exit
14:29:56  <PublicServer> <VVG> hm
14:30:20  <PublicServer> <VVG> the FPP pickup trains all go south, does it need an east exit?
14:31:00  <PublicServer> <XeryusTC> that's for completeness
14:31:12  <PublicServer> <VVG> :)
14:31:53  <PublicServer> <avdg> wow, BBH06 is overloaded due the missing entrance
14:32:06  <PublicServer> <avdg> at rubber/wood
14:32:25  <PublicServer> <XeryusTC> mostly central station trains though :o
14:32:46  <PublicServer> <avdg> even the 2 lines are at capacity
14:33:02  <PublicServer> <avdg> check !jam :p
14:33:20  <PublicServer> <avdg> hmm... moved up
14:33:38  <PublicServer> <VVG> looks like a cool busy junction :)
14:35:56  <PublicServer> <XeryusTC> i dont see a !jam anymore :o
14:36:30  <PublicServer> <Spike> hmmm
14:36:30  <PublicServer> <Spike> it
14:36:31  <PublicServer> ***  made screenshot at 0000B622:
14:36:33  <PublicServer> <Spike> it's annoying to make a mixer... :)
14:37:37  <PublicServer> <Spike> someone else got an idea?
14:37:46  <PublicServer> <XeryusTC> it doesnt work?
14:38:09  <PublicServer> <Spike> not really :)
14:38:21  <PublicServer> <Spike> or a 3->2 joiner
14:40:01  <PublicServer> <Spike> 3->2 might be an idea... since well it also needs a split for the entrance for the goods pickup
14:40:11  <PublicServer> <XeryusTC> have you tested under traffic?
14:40:24  <PublicServer> <Spike> no it's just space wise i can't fit it in :)
14:41:36  <PublicServer> <VVG> what about separating traffic at those since "entrnace entrance" and so on?
14:41:43  <PublicServer> <VVG> it's 3 lane incoming anyway
14:41:56  <PublicServer> <VVG> this way 3->3 mixer will be enough
14:42:20  <PublicServer> <Spike> you mean.. merging the entrances to 1 line...
14:42:31  <PublicServer> <Spike> but then you still need to split for the goods pickup
14:42:41  <PublicServer> <Spike> so better make a 3->2
14:42:45  <PublicServer> <VVG> oh
14:42:53  <PublicServer> <VVG> forgot about goods pickup
14:43:03  <PublicServer> <Spike> then you already got 2 lines for both
14:43:22  <PublicServer> <VVG> well, mb 3->2 and a bit later 3->3?
14:45:35  <PublicServer> <Spike> somebody else with ideas
14:45:40  <PublicServer> <avdg> about?
14:45:51  <PublicServer> <Spike> 1 of the rubber/wood entrances/drop
14:46:10  <PublicServer> <VVG> we can remove pruningbville north and move ml exit to the south,
14:46:45  <PublicServer> <Spike> hmmm...
14:47:29  <PublicServer> <VVG> or
14:47:49  <PublicServer> <VVG> remove the pruningville, and make second exit, separate from pickup, leading to drop :)
14:49:55  <PublicServer> <avdg> Chris booth: check !!BUILDERS BOARD!!
14:50:31  <PublicServer> <Spike> it's annoying when you don't see it..
14:50:54  <PublicServer> <Spike> XeryusTC: can you help out maybe? :)
14:51:01  <PublicServer> <avdg> hmm
14:51:05  <PublicServer> <avdg> I want to try
14:51:08  <PublicServer> <Spike> also fine
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14:51:15  <PublicServer> <Spike> keep in mind also the pickup entrance
14:51:15  <PublicServer> <avdg> but I need a warming up :p
14:51:33  <PublicServer> ***  made screenshot at 00012EFC:
14:51:34  <PublicServer> <avdg> I'll try it without balancers
14:51:45  <PublicServer> <Spike> don't just connect it like it was...
14:51:50  <PublicServer> <avdg> :)
14:51:51  <PublicServer> <Spike> it has 6 lines so atleast mix those up
14:52:02  <PublicServer> <Spike> to prevent overload on 1 side
14:53:15  <PublicServer> *** sharpy has left the game (connection lost)
14:53:24  <sharpy> !password
14:53:24  <PublicServer> sharpy: snails
14:53:41  <PublicServer> *** sharpy joined the game
14:54:44  <PublicServer> <avdg> I'm doing it very simply
14:54:52  <PublicServer> * avdg hopes it will work
14:55:18  <PublicServer> <avdg> like this?
14:55:26  <PublicServer> <Spike> now connect the pickup ;)
14:55:38  <PublicServer> <avdg> ooo
14:55:40  <PublicServer> <avdg> damm
14:55:44  <PublicServer> <VVG> haha
14:55:47  <PublicServer> <Spike> see my problem :)
14:55:54  <PublicServer> <avdg> lets see
14:57:28  <PublicServer> <avdg> :p
14:57:57  <PublicServer> <avdg> still that x :p
14:58:17  <PublicServer> <Spike> :)
14:58:39  <PublicServer> <Spike> where it was there was 1 TL waiting space
14:58:42  <PublicServer> <Spike> to prevent jams
14:58:58  <PublicServer> <Spike> that way there is 1 TL waiting space
14:59:40  <PublicServer> <avdg> beh
14:59:55  <PublicServer> <Spike> you can go from there
14:59:56  <PublicServer> <avdg> we need a very compact join :D
14:59:59  <PublicServer> <Spike> it's CL5
15:00:05  <PublicServer> <avdg> I know
15:00:10  <PeterT> !playercount
15:00:10  <PublicServer> PeterT: Number of players: 7
15:00:18  <PublicServer> <avdg> but what over the bridge :p
15:00:19  <PublicServer> <avdg> ah
15:00:28  <PublicServer> <avdg> oh
15:00:34  <PublicServer> <avdg> same problem :p
15:00:39  <PublicServer> <avdg> :D
15:01:05  <PublicServer> *** avdg has left the game (connection lost)
15:01:05  *** avdg has quit IRC
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15:01:55  <avdg> !password
15:01:55  <PublicServer> avdg: snails
15:02:03  <PublicServer> *** avdg joined the game
15:02:15  <PublicServer> <Spike> or we need to move the exits around from the drop
15:02:15  <PublicServer> <avdg> :/
15:02:31  <PublicServer> *** avdg has joined company #1
15:02:59  <PublicServer> <avdg> what about !move balancer here
15:03:12  <PublicServer> <Spike> balance station entrance?
15:03:16  <PublicServer> <avdg> yeah
15:03:36  <PublicServer> <avdg> donno
15:03:40  <PublicServer> <avdg> there is more space
15:03:53  <PublicServer> <Spike> true...
15:04:28  <PublicServer> <Spike> 8 platforms.. hmmm
15:04:44  <PublicServer> <avdg> add 1 :p
15:04:47  <PublicServer> <avdg> nah
15:04:48  <PublicServer> <Spike> no...
15:05:16  <PublicServer> <avdg> give each lane 1 platform and create an overflow
15:05:17  <PublicServer> <XeryusTC> wtf is Gruby transfer?
15:05:33  <PublicServer> <Spike> see Gruby Transfer
15:05:40  <PublicServer> <Spike> connect them like that
15:05:48  <PublicServer> <Spike> 3-2-3
15:05:54  <PublicServer> <Spike> and give the 2 and option to both sides?
15:06:18  <PublicServer> <Spike> see what i mean?
15:06:25  <PublicServer> <avdg> ?
15:06:35  <PublicServer> ***  made screenshot at 000134F9:
15:06:35  <PublicServer> <avdg> lets build a plan then
15:06:45  <PublicServer> <avdg> ah
15:06:53  <PublicServer> <avdg> hmm
15:06:58  <PublicServer> <avdg> don'' know
15:07:02  <PublicServer> <avdg> make it longer
15:07:08  <PublicServer> <avdg> I can't see the 3 lines
15:07:55  <PublicServer> <avdg> ah
15:08:17  <PublicServer> <avdg> like that?
15:08:21  <PublicServer> <Spike> yeah
15:08:36  <PublicServer> <avdg> donno, lets give it a try
15:08:38  <PublicServer> <Spike> we can keep the platforms staggered like they are
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15:08:54  <PublicServer> <avdg> I have no better design in mind
15:09:25  <PublicServer> <avdg> do you want to build the station? I'll signal the tracks, k?
15:14:32  <PublicServer> <avdg> done?
15:14:35  <PublicServer> <Spike> let's see how it goes
15:14:36  <PublicServer> <Spike> seems so
15:14:41  <PublicServer> <avdg> k lets try
15:15:32  <PublicServer> <avdg> they are cming
15:16:02  <PublicServer> <avdg> hmm
15:16:23  <PublicServer> <Spike> signal lookahead is 10
15:16:25  <PublicServer> <avdg> it still needs some penalties
15:16:26  <PublicServer> <Spike> keep that in mind
15:16:58  <PublicServer> <avdg> it needs some mass
15:17:01  <PublicServer> <avdg> not there
15:17:09  <PublicServer> <avdg> that breaks the balance I think
15:17:34  <PublicServer> <Spike> now they're all different :)
15:17:49  <PublicServer> <Spike> the presigs there won't heal
15:17:50  <PublicServer> <avdg> I'll move them
15:17:51  <PublicServer> <Spike> help
15:17:57  <PublicServer> <Spike> like i said... signal lookahead is 10
15:17:58  <PublicServer> <avdg> donno :p
15:18:09  <PublicServer> <Spike> i do
15:18:20  <PublicServer> <avdg> well, its pretty balanced
15:18:59  <PublicServer> <avdg> middle again...
15:19:06  <PublicServer> <avdg> I think
15:19:07  <PublicServer> <avdg> nah
15:21:04  <PublicServer> *** Chris Booth has left the game (connection lost)
15:21:37  <PublicServer> ***  made screenshot at 0000CA2E:
15:23:20  <PublicServer> <avdg> hmm... its still has low traffic
15:26:17  <PublicServer> <avdg> wow
15:26:21  <PublicServer> *** VVG has left the game (leaving)
15:26:30  <PublicServer> <avdg> check !join
15:26:53  <PublicServer> <avdg> heuge waving
15:27:24  <PublicServer> <sharpy> minds gone blank, whats done with backwards block signals?
15:27:31  <PublicServer> <sharpy> sorry path signals
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15:27:51  <PublicServer> <sharpy> weighting... not prios
15:28:14  <PublicServer> <sharpy> penalties, right got it
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15:36:39  <PublicServer> ***  made screenshot at 00000000:
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15:48:53  <PublicServer> <avdg> is someone building?
15:51:00  <PublicServer> <sharpy> where?
15:51:00  <PublicServer> <avdg> anywhere
15:51:00  <PublicServer> <sharpy> oh, bored huh
15:51:00  <PublicServer> <sharpy> i get rid of that by putting mixers everywhere
15:51:42  <PublicServer> ***  made screenshot at 0000283E:
15:52:32  <PublicServer> <sharpy> the network needs more traaaaainz
15:54:58  <PublicServer> <avdg> check !?
15:55:11  <PublicServer> <avdg> why is that connected?
15:55:22  <PublicServer> <sharpy> for expansion?
15:55:42  <PublicServer> <avdg> yeah, but its connected
15:56:01  <PublicServer> <sharpy> disconnect?
15:56:08  <PublicServer> <avdg> done that
15:56:52  <PublicServer> <sharpy> can we build our own primaries?
15:57:31  <PublicServer> <sharpy> cause like
15:57:34  <PublicServer> <avdg> you can, but ask permission first to the owner :p
15:57:51  <PublicServer> <avdg> or other players
15:57:57  <PublicServer> <sharpy> SLH08 is like unserviced, but loads of space
15:58:36  <PublicServer> <sharpy> i might pop a cheeky oil well in
15:59:15  <PublicServer> <sharpy> ah, you can't anyway
15:59:24  <PublicServer> <sharpy> can only build lumber mills
15:59:32  <PublicServer> <avdg> nope
15:59:37  <PublicServer> <avdg> ask an admin
15:59:43  <PublicServer> <sharpy> oh can they?
15:59:52  <PublicServer> <avdg> ofcourse, they own the settings :p
15:59:57  <PublicServer> <sharpy> lol
16:00:01  <PublicServer> <sharpy> fair
16:00:42  <PublicServer> <avdg> but donno how easy it will be to get that proposal accepted trough
16:00:47  <PublicServer> <sharpy> i know
16:00:54  <PublicServer> <sharpy> i might jsut stick with the odd lumber mill
16:02:42  *** dizzy has joined #openttdcoop
16:03:16  *** dizzy is now known as Guest961
16:03:46  <PublicServer> <avdg> jam
16:04:05  <PublicServer> <avdg> hmm
16:04:19  <PublicServer> <sharpy> it needs a proper connection as i say
16:04:32  <PublicServer> <avdg> reverted that connection :p
16:05:18  <PublicServer> <sharpy> it does infact need a mixer, look at the inside lane
16:05:40  *** Guest961 is now known as dizzyone
16:05:48  <dizzyone> hello, I have a question about PBS
16:05:56  <dizzyone> I was looking at some screenshots on the wiki
16:06:09  <dizzyone> and it seemed like pbs was used in combination with regular signals
16:06:30  <dizzyone> there was a path signal infront of a junction, then a regular signal behind the junction
16:06:44  <PublicServer> ***  made screenshot at 00002EC7:
16:06:59  <dizzyone> I was wondering, would you need to have another path signal somewhere along the path, or does that single path signal do the job?
16:07:15  <dizzyone> and wouldn't it see the regular signal infront of the junction as a safe spot?
16:07:48  <PublicServer> <sharpy> what type of junction? infact link the wiki so i know what your talking about
16:08:01  <dizzyone> ok one sec
16:08:33  <dizzyone>
16:08:37  <dizzyone> no wait
16:08:39  <dizzyone> wrong one
16:08:51  <dizzyone>
16:08:53  <dizzyone> this one
16:09:33  <dizzyone> a combination is used, and theres a regular signal right after the junction
16:09:35  <PublicServer> <sharpy> because the TL isn't as long as the gap between the pbs the train is never in a safe spot i guess
16:10:22  <PublicServer> <sharpy> and what of the block signal after junction?
16:10:34  <PublicServer> <sharpy> its the standard signal used for lines
16:10:47  <PublicServer> <sharpy> theres no need for another pbs or even an exit signal
16:11:09  <dizzyone> so it doesn't have a safe spot, after the junction it goes over to regular signals?
16:11:29  <dizzyone> so you could use path and regular signals in combination without problems?
16:11:41  <PublicServer> <sharpy> yes 100%
16:11:45  <dizzyone> alright, thank you
16:11:54  <dizzyone> I was a bit confused about the explanation on the openttd wiki
16:12:06  <dizzyone> it said it saw infront of the signal as a safe spot
16:12:18  <dizzyone> so I assumed it also counted regular signals
16:12:24  <PublicServer> <sharpy> the path signal finds the next safe spot and reserves the path there, safe spots include behind any other signal, stations etc
16:12:31  <dizzyone> yes exactly
16:12:37  <PublicServer> <sharpy> its probs meant to say
16:12:55  <PublicServer> <sharpy> it sees the track infront of the signal as unreserved
16:13:02  <PublicServer> <sharpy> though i'm no expert :)
16:13:44  <dizzyone> alright, thanks, I'll mess around with it
16:15:29  <PublicServer> *** Mazur joined the game
16:15:50  <PublicServer> <avdg> hey mazur
16:17:02  *** KyleS_ has joined #openttdcoop
16:17:07  <KyleS_> !password
16:17:07  <PublicServer> KyleS_: fating
16:17:16  <PublicServer> *** KyleS joined the game
16:17:17  <PublicServer> <sharpy> oph come on, i just built it roro!
16:17:32  <PublicServer> <avdg> whats wrong wit a terminus?
16:17:49  <PublicServer> <sharpy> nothing just i managed to make it roro :)
16:18:09  <PublicServer> <Mazur> Him avdg.
16:18:29  <PublicServer> <Mazur> s//m/,/
16:19:04  <PublicServer> <avdg> so spacy designs there
16:19:19  <PublicServer> <sharpy> sorry, just managed to make it work after much mind bending
16:21:09  <PublicServer> *** Yso has left the game (leaving)
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16:21:46  <PublicServer> ***  made screenshot at 00013A2B:
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16:24:46  <PublicServer> *** damalix2 joined the game
16:24:49  <PublicServer> <damalix2> Hello there :)
16:25:01  <PublicServer> <Mazur> Hi, damalix2.
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16:28:52  <PublicServer> <KyleS> UGH LAG
16:28:52  <PublicServer> <KyleS> D:
16:29:21  <PublicServer> <avdg> 800 trains :p
16:30:07  <PublicServer> <KyleS> srsly, it happens periodically, like every minute
16:30:08  <PublicServer> <KyleS> grr
16:33:46  <PublicServer> <KyleS>  /looks
16:34:04  <PublicServer> <sharpy> the go for it i'd say
16:34:45  <PublicServer> <sharpy> right time to get off this thing
16:34:49  <PublicServer> <sharpy> see y'all later
16:34:52  <PublicServer> <KyleS> see ya
16:34:53  <PublicServer> <avdg> cya
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16:35:56  <PublicServer> <avdg> something is wrong at rubber/wood
16:36:06  <PublicServer> <avdg> at !here
16:36:15  <PublicServer> <avdg> there is more traffic going in then out
16:36:25  <PublicServer> <avdg> also at the primairies
16:36:48  <PublicServer> ***  made screenshot at 00000000:
16:36:51  <PublicServer> <avdg> donno why
16:37:02  <PublicServer> <Mazur> avdg: Rubber wood exits opposite from entrance.
16:37:22  <XeryusTC> !password
16:37:22  <PublicServer> XeryusTC: bosser
16:37:28  <PublicServer> *** XeryusTC joined the game
16:37:33  <PublicServer> <avdg> wb XeryusTC
16:37:36  <PublicServer> <XeryusTC> ty
16:38:01  <PublicServer> <Mazur> The genii loci  built both pickup and drop one way roro.
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16:39:11  <PublicServer> <avdg> last 50 trains
16:39:14  <PublicServer> <avdg> :o
16:39:54  <PublicServer> <avdg> hmm centrum gets a lot of traffic
16:40:21  <PublicServer> <Mazur> This surprises you?
16:40:49  <PublicServer> <avdg> I didn't had expectations on that one :p
16:41:17  <PublicServer> <Mazur> s/had/have/
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16:43:18  <PublicServer> <KyleS> does it lag for you guys periodically?
16:43:23  <PublicServer> <KyleS> it's quite frustrating for me :(
16:43:24  <PublicServer> <avdg> :/
16:43:32  <PublicServer> <Mazur> Yes, tiny bits.
16:43:37  <PublicServer> <avdg> someone changed signals again at !here
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16:43:49  <PublicServer> <avdg> pbs joins :/
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16:51:50  <PublicServer> ***  made screenshot at 00023D60:
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17:00:00  *** Ramsus08191 has joined #openttdcoop
17:00:13  <Ramsus08191> !password
17:00:14  <PublicServer> Ramsus08191: atones
17:00:27  <PublicServer> *** Ramsus08191 joined the game
17:00:31  <PublicServer> <avdg> hey ramsus
17:00:34  <Ramsus08191> Hello
17:01:53  *** theholyduck has joined #openttdcoop
17:02:02  <PublicServer> <avdg> the 2 lanes are full :p
17:02:02  *** Yexo has quit IRC
17:02:06  <PublicServer> <Ramsus08191> why ppl prefer roro istead terminus for primaries stations....?
17:02:09  <VVG> !password
17:02:09  <PublicServer> VVG: atones
17:02:19  <PublicServer> <Mazur> avdg: Where?
17:02:22  <PublicServer> *** VVG joined the game
17:02:25  <PublicServer> <avdg> BBH02
17:02:36  <PublicServer> <avdg> ramsus: I proposed it too
17:02:41  <PublicServer> <Mazur> Ah, those two.
17:03:12  <PublicServer> <Ramsus08191> just out of curiosity :)
17:03:39  <Ramsus08191> but I see terminus a better choice
17:03:51  *** asdfghjkl has quit IRC
17:04:13  <PublicServer> <Mazur> It's more space efficient.
17:04:36  <PublicServer> <KyleS> le sigh
17:04:43  <PublicServer> <VVG> what is the message setting to turn off yearly company ifno window?
17:04:46  <PublicServer> <KyleS> lines aren't balanced because most MSH and BBH aren't balanced
17:05:08  <PublicServer> <Ramsus08191> VVG, I believe its in the advanced settings
17:05:43  *** theholyduck has quit IRC
17:05:55  <PublicServer> <VVG> found, ty
17:06:03  <PublicServer> <Ramsus08191> np :)
17:06:06  *** devilsadvocate has joined #openttdcoop
17:06:12  <PublicServer> <Mazur> Yw.
17:06:52  <PublicServer> ***  made screenshot at 0002306A:
17:07:46  <PublicServer> *** KyleS has left the game (connection lost)
17:07:56  *** perk111 has joined #openttdcoop
17:08:27  <KyleS_> :(
17:13:21  <PublicServer> <Spike> rubber/wood drop seems to be ok now
17:13:27  <PublicServer> <avdg> the ml has more troubles
17:13:35  <PublicServer> <avdg> outher ring east
17:17:04  *** heffer has quit IRC
17:18:08  <PublicServer> <avdg> well, the network is under stress now
17:18:17  <PublicServer> <VVG> is it?
17:18:28  <PublicServer> <avdg> yeah, it begins
17:18:52  <KyleS_> dun dun dun !!!!!!
17:18:54  <KyleS_> :p
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17:19:02  <PublicServer> <VVG> looks like it can handle some more trains easlisy
17:19:13  <PublicServer> <avdg> indeed
17:19:30  <PublicServer> <VVG> and thus, it is not stressed yet
17:19:35  <PublicServer> <avdg> but we have some weak spots already
17:19:45  <KyleS_> oh, it definitely is stressed in areas
17:19:53  <PublicServer> <VVG> weak spots =/= network :)
17:19:53  <KyleS_> stretches of lines are unbalanced
17:19:56  *** devilsadvocate has quit IRC
17:20:17  <KyleS_> certain hubs occasionally back up
17:20:21  <PublicServer> <Mazur> Hey, you guys voted for it.
17:20:24  <PublicServer> *** avdg has joined spectators
17:20:26  <PublicServer> <Mazur> :-D
17:20:29  <KyleS_> xD
17:20:30  <PublicServer> <avdg> lol
17:20:41  <PublicServer> <avdg> we didn't vote for bad designed junctions :p
17:20:57  <PublicServer> <Mazur> Nor did I request them.
17:21:16  <PublicServer> <avdg> brb
17:21:54  <PublicServer> ***  made screenshot at 00000000:
17:22:19  <KyleS_> :[
17:22:22  <KyleS_> ]:
17:22:39  * Mazur hugs KyleS_ .
17:22:44  <thgergo> !password
17:22:44  <PublicServer> thgergo: sieges
17:22:51  <KyleS_> :D
17:22:52  <PublicServer> *** thgergo joined the game
17:22:54  <PublicServer> <VVG> i think copper pickup can do with some more goods trains
17:22:55  <PublicServer> <thgergo> hi
17:22:59  *** randomic has joined #openttdcoop
17:23:03  <randomic> !password
17:23:03  <PublicServer> randomic: sieges
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17:25:51  <PublicServer> *** Ramsus08191 has left the game (leaving)
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17:25:55  <PublicServer> *** randomic has left the game (connection lost)
17:25:58  *** Ramsus08191 has quit IRC
17:28:45  * avdg is back
17:28:46  <PublicServer> *** Spike has joined company #1
17:28:53  <PublicServer> *** avdg has joined company #1
17:31:57  <KyleS_> woo avdg :0
17:32:06  <KyleS_> !password
17:32:06  <PublicServer> KyleS_: sieges
17:32:16  <PublicServer> *** KyleS joined the game
17:34:46  <PublicServer> <avdg> lagg...
17:36:33  <PublicServer> *** KyleS has left the game (connection lost)
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17:38:44  <PublicServer> <avdg> ...
17:39:10  <PublicServer> <avdg> why connecting a water supply in the middle of a BBH?
17:39:24  <PublicServer> <VVG> fun
17:39:35  <PublicServer> <avdg> do it better then :p
17:39:37  <PublicServer> <thgergo> shouldnt every indrustry connecte?
17:39:40  <PublicServer> <thgergo> d?
17:40:07  <PublicServer> <Spike> depends on the place sometimes :)
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17:40:16  <PublicServer> <Spike> you can't always connect EVERY industry :)
17:40:32  <PublicServer> <thgergo> well i dont think such a small water supply needs more connection:P
17:40:44  <PublicServer> <Spike> it will grow with trains
17:40:56  <PublicServer> * avdg agrees with thgergo
17:43:28  <PublicServer> <avdg> well, we have only 25 trains left atm
17:46:03  *** sharpy has joined #openttdcoop
17:46:15  <sharpy> password
17:46:18  <sharpy> !password
17:46:18  <PublicServer> sharpy: forays
17:46:35  <PublicServer> *** sharpy joined the game
17:50:43  <PublicServer> <avdg> giant overflow at rubber/wood
17:50:57  <PublicServer> <XeryusTC> back
17:51:02  <PublicServer> <avdg> wb
17:51:14  <PublicServer> <thgergo> hi
17:52:18  <PublicServer> <XeryusTC> see !why balancer
17:52:47  <PublicServer> <avdg> ?
17:52:50  <PublicServer> <thgergo> dunno
17:52:54  <PublicServer> <avdg> ah
17:52:55  <PublicServer> <thgergo> probably a jam fix?
17:53:10  <PublicServer> <XeryusTC> i dont think that there ever has been a jam there
17:53:11  <PublicServer> <avdg> just remove it
17:53:14  <PublicServer> <sharpy> yes, but i think it was just a wave
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17:56:51  <PublicServer> <avdg> sharpy?
17:56:57  <PublicServer> <sharpy> yes?
17:56:57  <PublicServer> <XeryusTC> i'm going to disconnect msh 8 for a bit
17:57:06  <PublicServer> <avdg> check !here
17:57:14  <PublicServer> <avdg> I want to do some changes
17:57:38  <PublicServer> <avdg> I placed already some preparation tracks
17:57:59  <PublicServer> <avdg> the waitingspace is 5tl
17:58:05  <PublicServer> <avdg> so the train just fits
17:58:19  <PublicServer> <avdg> problem is that trains are queueing then
17:58:30  *** theholyduck has joined #openttdcoop
17:58:31  <PublicServer> <avdg> by moving it won't queue anymore
17:58:36  <PublicServer> <sharpy> go for it
17:58:37  <PublicServer> <damalix2> you're right, trains queu
18:00:30  *** Yexo has joined #openttdcoop
18:01:29  <PublicServer> <sharpy> tbh, trains for somereason prefer that lane
18:01:40  <PublicServer> <avdg> its not synced
18:01:46  <PublicServer> <sharpy> i've tried with penalties but can't encourage them in
18:01:50  <PublicServer> <avdg> ?
18:01:59  <PublicServer> <avdg> are you taling about my problem?
18:02:03  <PublicServer> <avdg> or another one?
18:02:11  <PublicServer> <sharpy> i'm talking about
18:02:26  <PublicServer> <sharpy> of the three lanes... !here
18:02:42  <PublicServer> <sharpy> under the bridges
18:02:53  <PublicServer> <sharpy> the furthest north is prefered
18:02:55  <PublicServer> <avdg> hmm
18:03:13  <PublicServer> <sharpy> i've put penalties at the mixer
18:03:13  <PublicServer> <avdg> wich types of trains?
18:03:25  <PublicServer> <sharpy> seems to be all
18:03:49  <PublicServer> <avdg> lol
18:03:53  <PublicServer> <avdg> i see
18:04:30  <PublicServer> <sharpy> i just can't make them prefer the inside lanes
18:04:42  <PublicServer> <avdg> I can neutralize them the hard way :p
18:05:16  <PublicServer> <sharpy> i know you want to tinker, so if you know that you can fix it, pile in
18:05:36  <PublicServer> <avdg> its a dirty one: pf trapping
18:05:38  <PublicServer> *** VVG has joined spectators
18:05:50  <PublicServer> <XeryusTC> fixed another part of the central station
18:05:54  <PublicServer> <sharpy> i'll be back soon, feel free to try it
18:05:55  *** Seberoth has joined #openttdcoop
18:06:00  <PublicServer> *** sharpy has left the game (connection lost)
18:06:56  <PublicServer> ***  made screenshot at 0001F92F:
18:08:04  <PublicServer> <avdg> jam
18:08:09  <PublicServer> <avdg> at the other side
18:08:11  <PublicServer> <XeryusTC> at central station, i know
18:08:16  *** roboboy has quit IRC
18:08:20  <PublicServer> <avdg> trains are taking 1 lane
18:08:26  <PublicServer> <avdg> can be another issue
18:08:46  <PublicServer> <avdg> expecially the food trains
18:09:16  <PublicServer> <XeryusTC> yeah, because of the temp detour
18:09:21  <PublicServer> <XeryusTC> still good to start fixint it ;)
18:09:22  <PublicServer> <avdg> ah
18:12:14  <PublicServer> <XeryusTC> argh
18:12:19  <PublicServer> <XeryusTC> msh 5 is still slow :s
18:12:44  <PublicServer> <XeryusTC> oh whoops, wrong signal :P
18:12:49  <PublicServer> <XeryusTC> in a merger
18:12:51  <PublicServer> <avdg> horay :p
18:13:05  <PublicServer> <damalix2> :)
18:13:11  <PublicServer> <XeryusTC> made my new entry not accesible from one line, although some trains were waiting at it
18:13:30  <PublicServer> <avdg> giant jam at !here :p
18:13:46  <PublicServer> <avdg> hmm
18:13:51  <PublicServer> <XeryusTC> lets call it at msh 4
18:13:56  <PublicServer> <XeryusTC> that's the head of the jam
18:13:56  <PublicServer> <avdg> yeah
18:14:07  <PublicServer> <XeryusTC> but it is still because of the detour all those trains had to make
18:14:23  <PublicServer> <avdg> it still is no excuse :p
18:14:46  <PublicServer> <avdg> the target of the network is handling a heuge load
18:15:03  <PublicServer> <XeryusTC> the food trains still go to the same station
18:15:09  <PublicServer> <XeryusTC> even though they went to the other part first :o
18:16:23  <PublicServer> <XeryusTC> desnt help too much that it blocks primary trains :s
18:17:09  <PublicServer> <XeryusTC> zomfg, it has an overflow :s
18:17:19  <PublicServer> <avdg> yeah :p
18:17:59  <PublicServer> <avdg> well,  now its a good thing :p
18:18:12  <PublicServer> <XeryusTC> doesnt help too much
18:18:31  <PublicServer> <avdg> but still, it prevents the deadlock
18:18:39  <PublicServer> <XeryusTC> true
18:19:16  *** F223 has joined #openttdcoop
18:19:20  <F223> !password
18:19:20  <PublicServer> F223: chored
18:19:30  <PublicServer> *** F223 joined the game
18:20:06  <PublicServer> <XeryusTC> the fpp still needs to be fixed though
18:20:17  <PublicServer> <Spike> other side of rubber/wood aswell
18:20:30  <PublicServer> <XeryusTC> fpp is currently more urgent imo
18:20:37  <PublicServer> <XeryusTC> jams up to bbh 1
18:20:50  <PublicServer> <thgergo> trains dont like the innermost lane
18:20:52  <PublicServer> <Spike> what jam ;)
18:20:59  <PublicServer> <avdg> hmm... so seems that my stuff can still handle the load
18:21:12  <PublicServer> <avdg> except that giant merger :p
18:21:15  <PublicServer> <XeryusTC> but fpp trains used to go south
18:21:27  <PublicServer> <avdg> @!add 3th line
18:21:29  <PublicServer> <Spike> it's more the lack of mixing @ rubber/wood drop that creates the jam there
18:21:58  <PublicServer> ***  made screenshot at 000063F6:
18:22:12  <PublicServer> <avdg> hmm... we can skip the @ as commandsymbol too :p
18:22:27  <PublicServer> <avdg> # as command symbol?
18:22:29  <PublicServer> <avdg> :p
18:22:34  <PublicServer> <XeryusTC> i think it is more the poor joiner off the ML at msh 4 actually
18:22:46  <PublicServer> <F223> hey guys, @!Massive Jam, we've got 3 lines trying to merge into one
18:22:47  <PublicServer> <XeryusTC> well, split/joiner
18:23:33  <PublicServer> <XeryusTC> seems that that Gnemo guy needs to be told about the concept of split before join
18:24:04  <PublicServer> <avdg> gnemo sounds like a new guy to me
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18:25:23  <PublicServer> <XeryusTC> oh, prios dont help if the tile right after a double presig also has a signal on it xD
18:25:35  <PublicServer> <avdg> lol
18:26:26  <PublicServer> <XeryusTC> possibly fixed the fpp
18:26:45  <PublicServer> <XeryusTC> oh, i'm forcing trains through the pickup now xD
18:29:05  <PublicServer> <avdg> xeryusTC: rubber/wood is just at capacity
18:29:12  <PublicServer> <Spike> avdg:
18:29:16  <PublicServer> <Spike> look at the other stations
18:29:22  <PublicServer> <Spike> all load is @ middle
18:29:29  <PublicServer> <avdg> even if we balance the traffic, it will have a little overflow
18:29:30  <PublicServer> <Spike> on N side
18:29:42  <PublicServer> <Spike> little overflow isn't that bad
18:30:16  <PublicServer> <avdg> well, its good if other platforms are free
18:30:35  <sharpy> !password
18:30:35  <PublicServer> sharpy: hatted
18:30:51  <PublicServer> *** sharpy joined the game
18:31:28  <PublicServer> <sharpy> how goes it avdg
18:31:48  <PublicServer> <avdg> donno, I am trying not to worry :p
18:32:03  <PublicServer> <XeryusTC> forcing food trains to go south until we fix those jams
18:32:08  <PublicServer> <avdg> nah... now I want to explower all the jamming points
18:33:02  <PublicServer> <avdg> if we give the 3th lane between BBH02 and 06
18:33:11  <PublicServer> <avdg> it will only stress msh 06 more
18:33:24  <PublicServer> <avdg> wich has to do with only 2 lines
18:33:25  <PublicServer> <XeryusTC> msh 6 will be able to take it
18:33:30  <PublicServer> <XeryusTC> i think
18:33:40  <PublicServer> <avdg> 3 lines, I am not 100% sure
18:34:02  <PublicServer> <avdg> but yes, if we do it now, it can
18:34:17  <PublicServer> <avdg> but its surelly not futureproof
18:35:26  *** spam has joined #openttdcoop
18:36:16  <XeryusTC> oh, i'm checking out alien swarm
18:36:30  <PublicServer> * avdg gets drinks
18:36:34  <PublicServer> *** avdg has joined spectators
18:36:38  <PublicServer> <avdg> brb
18:37:00  <PublicServer> ***  made screenshot at 00006D15:
18:38:21  <PublicServer> <sharpy> whose working on BBH01?
18:38:37  <PublicServer> <thgergo> well im trying to make it more flow
18:38:48  <PublicServer> <sharpy> it seems to be working :)
18:38:55  <PublicServer> <thgergo> the innermost lane is rarely used
18:39:16  <PublicServer> <sharpy> i know, not an issue there, just can't seem to make trains prefer it at the mixer
18:39:36  *** F223 has quit IRC
18:39:53  <PublicServer> <sharpy> bloody hell i know why too
18:40:04  <PublicServer> <sharpy> look at !here
18:40:36  *** F223 has joined #openttdcoop
18:40:55  <PublicServer> <sharpy> theres a HUGE flaw in the FOOD drop
18:41:08  <PublicServer> <sharpy> not only could the outside lane not reach it
18:41:09  <PublicServer> *** Spike has joined spectators
18:41:18  <PublicServer> <sharpy> but neither can the inside
18:41:55  <PublicServer> <avdg> last 5 trains :o
18:42:05  <PublicServer> *** avdg has joined company #1
18:42:10  <PublicServer> <thgergo> ufos get them?
18:43:04  <PublicServer> <sharpy> avdg
18:43:07  <PublicServer> <avdg> ?
18:43:19  <PublicServer> <sharpy> have a look at MSH04
18:43:32  <PublicServer> <sharpy> east side, into the food drop
18:43:41  <PublicServer> <avdg> yeah
18:43:44  <PublicServer> <sharpy> and confirm that the inside lane cannot reach the drop
18:43:49  <PublicServer> <thgergo> me too
18:44:14  <PublicServer> <avdg> indeed
18:44:20  <PublicServer> <sharpy> i am raging
18:45:00  <PublicServer> <sharpy> exactly
18:45:13  <PublicServer> <sharpy> thats why i cannot bloody balance my hub
18:45:16  <PublicServer> <sharpy> glad its not me
18:45:17  <PublicServer> <avdg> what should we do?
18:45:25  <PublicServer> <avdg> send them all to depot?
18:45:41  <PublicServer> <sharpy> nah nothing that drastic, see if theres a way to hack it in
18:45:50  <PublicServer> <sharpy> i'm not experienced at all at stations
18:45:59  <PublicServer> <avdg> i think I know how to hack
18:47:02  <PublicServer> <avdg> only, I cant finish it yet
18:47:22  <PublicServer> <sharpy> yeah
18:47:31  <PublicServer> <sharpy> i'm going to add another line to be finished too
18:47:36  <PublicServer> <thgergo> but as I see the station further this is not an issue
18:47:40  <PublicServer> <sharpy> as i have to go any sec
18:47:45  <PublicServer> <thgergo> every platform can be accesed
18:48:01  <PublicServer> <sharpy> are we talking same place?
18:48:13  <PublicServer> <thgergo> ah wrong me
18:48:26  <PublicServer> <thgergo> nevermind
18:48:34  <PublicServer> <sharpy> lol dw
18:48:53  <PublicServer> <avdg> :/
18:48:56  <PublicServer> <F223> hmmm
18:48:59  <PublicServer> <avdg> stopid diamond mine
18:49:07  <PublicServer> <F223> that diamond mine >.<
18:49:24  <PublicServer> <F223> can just do that :P
18:49:32  <PublicServer> <F223> oh oops
18:49:35  <PublicServer> <F223> bad cl >.<
18:49:39  <PublicServer> <avdg> :D
18:49:42  <PublicServer> <avdg> 3th hacker
18:49:51  <PublicServer> <avdg> bless hack
18:49:55  <PublicServer> <thgergo> plz only one people do that
18:50:40  <PublicServer> <thgergo> I dont this thats an elegant solution
18:51:01  <PublicServer> <sharpy> its not going to be elegant, its a fix
18:51:02  <PublicServer> <avdg> hmm thats the other lane
18:52:02  <PublicServer> ***  made screenshot at 000067B1:
18:52:15  <PublicServer> <sharpy> right, sorry to leave, but have to
18:52:31  <PublicServer> <sharpy> thank you avdg for trying so far :D
18:52:36  <PublicServer> <avdg> lol
18:52:37  <PublicServer> *** sharpy has left the game (leaving)
18:52:41  *** sharpy has quit IRC
18:52:45  <PublicServer> * avdg hacks further
18:53:43  <VVG> mazahacka
18:54:19  <VVG> even "bad mazahacka" :)
18:54:36  <PublicServer> *** F223 has left the game (leaving)
18:54:50  <PublicServer> <avdg> lets try this one :p
18:55:19  <PublicServer> <avdg> msh 04 needs a total rebuild (exit)
18:55:34  <PublicServer> <avdg> *connected*
18:56:24  *** F223 has quit IRC
18:56:26  <PublicServer> <avdg> whats wrong with !finish me!?
18:57:06  <PublicServer> <avdg> :/
18:57:12  <PublicServer> <avdg> fail
18:58:35  <PublicServer> <avdg> :o
18:58:56  <PublicServer> <avdg> someone is using non-erail
18:59:14  <PublicServer> <avdg> now it works
18:59:20  <PublicServer> <thgergo> :D
18:59:59  *** Seberoth has quit IRC
19:01:30  <PublicServer> <avdg> better? :p
19:01:37  <PublicServer> <avdg> *expects no*
19:01:48  <PublicServer> <thgergo> obviously needs more balancing
19:02:12  <PublicServer> <avdg> it needs a rebuild
19:02:19  <PublicServer> <avdg> or we can continue hacking
19:03:04  <PublicServer> <avdg> but maybe I have an idea
19:04:50  <PublicServer> <avdg> there is enough space at the spot of fase 1 for a balancer
19:05:39  *** Combuster has joined #openttdcoop
19:07:04  <PublicServer> ***  made screenshot at 000055C3:
19:07:19  <VVG> what are you hacking at?
19:07:31  *** Seberoth has joined #openttdcoop
19:07:34  <PublicServer> <avdg> msh 04
19:08:01  <PublicServer> <avdg> but I have a rebuild plan, it only needs some revision and aproval
19:08:18  <PublicServer> <avdg> its not an easy task, but if there is an easier way, say it
19:10:12  <PublicServer> <VVG> DId absolutis had 2 plans?
19:10:38  <PublicServer> <avdg> hmm
19:10:52  <PublicServer> <avdg> renamed :p
19:11:58  <PublicServer> <VVG> will it be 3->2 balancer at fase1?
19:12:07  <PublicServer> <VVG> and another 3->2 at fase2?
19:12:11  <PublicServer> <avdg> donno
19:12:16  <PublicServer> <avdg> we have already 3 lanes
19:12:26  <PublicServer> <VVG> thing is
19:12:41  <PublicServer> <VVG> i kinda doubt we need through ML lanes at msh 4
19:12:44  <PublicServer> <avdg> we have 4 served alnes
19:12:47  <PublicServer> <thgergo> now they like the innermost lane too much:P
19:13:04  <PublicServer> <avdg> ?
19:13:07  <PublicServer> <avdg> ah :p
19:13:11  <PublicServer> <avdg> lol
19:13:13  <PublicServer> <VVG> 3->4 balancer mb? :)
19:13:19  <PublicServer> <VVG> and another 3->4 balancer
19:13:31  <PublicServer> <avdg> its an simple one
19:13:38  <PublicServer> <avdg> the traffic is already balanced
19:14:44  <PublicServer> <avdg> more objections?
19:15:21  <PublicServer> <VVG> check signalling at 1st part of FPP drop
19:15:28  <PublicServer> <VVG> right after station no signals
19:16:19  <PublicServer> <avdg> :p
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19:20:38  <PublicServer> <avdg> hmm... should I go further with the plan?
19:22:06  <PublicServer> ***  made screenshot at 00000000:
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19:27:05  <PublicServer> *** avdg has joined spectators
19:28:42  <PublicServer> *** avdg has joined company #1
19:30:08  <PublicServer> *** avdg has joined spectators
19:30:48  <PublicServer> * avdg wonders howmany builders are active
19:30:53  <PublicServer> <avdg> brb
19:30:56  <PublicServer> *** thgergo has joined spectators
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19:34:02  <spam> voll langweilig bei euch ihr zipfelklatscher
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19:37:08  <PublicServer> ***  made screenshot at 0001868D:
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19:37:33  <F223> !password
19:37:33  <PublicServer> F223: tinned
19:37:44  <PublicServer> *** F223 joined the game
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19:42:49  <PublicServer> <thgergo> well not too much to do...
19:43:10  <PublicServer> <F223> There are a couple large projects to do
19:43:26  <PublicServer> <F223> but nothing I'm capable of fixing :P
19:44:00  <PublicServer> <Chris Booth> F223: have you read the comments left for you on BBH 05
19:44:25  <PublicServer> *** Spike has joined company #1
19:44:30  <PublicServer> <F223> brb
19:44:46  <PublicServer> <Chris Booth> who just built that mountain?
19:44:50  <PublicServer> <thgergo> it doesnt have got eny traffic at all
19:45:10  <PublicServer> <thgergo> I just bored flatten it if you like
19:45:23  <PublicServer> <Chris Booth> you flatten it please
19:45:30  <PublicServer> <Chris Booth> and dont do it again please
19:45:44  <PublicServer> <Chris Booth> if you want more train make them by connecting things
19:45:50  <PublicServer> <Chris Booth> and making sure stations are well serviced
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19:48:01  <V453000> !password
19:48:02  <PublicServer> V453000: tinned
19:48:12  <PublicServer> *** V453000 joined the game
19:48:12  <PublicServer> <V453000> hi
19:48:12  <PublicServer> <F223> back
19:48:15  <PublicServer> <thgergo> hi
19:48:23  <PublicServer> <F223> yeah, I read the notes on bbh05.  I have no idea how to do mixing, though
19:48:35  <PublicServer> <Chris Booth> no it is mixed now
19:48:38  <PublicServer> <F223> ah, ok
19:48:39  <PublicServer> <XeryusTC> hey V
19:48:39  <PublicServer> <Chris Booth> and it fine now
19:48:43  <PublicServer> <XeryusTC> i'm also back for a bit btw
19:48:48  <PublicServer> <Chris Booth> but wasnt sure if you mixed it
19:48:54  <PublicServer> <Chris Booth> or if someone else did
19:49:01  <PublicServer> <F223> it wasn't me
19:49:11  <PublicServer> <F223> like I said: I don't know how to mix :P
19:49:28  <PublicServer> <Chris Booth> there are some nice blogs about mixing F223
19:49:36  <PublicServer> <Chris Booth> that is if you want to learn how to
19:49:40  <PublicServer> <F223> I'll take a look
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19:49:58  <f223> oops
19:50:00  <f223> left IRC
19:50:20  <PublicServer> <Chris Booth> there is also a map i uploaded about balanced networks
19:50:26  <PublicServer> <Chris Booth> not 100% perfect
19:50:41  <VVG> Chris_Booth: Where?
19:50:45  <PublicServer> <Spike> those connections will come
19:50:51  <PublicServer> <Chris Booth> in the blog VVG
19:50:52  <PublicServer> <V453000> yea
19:50:59  <VVG> Under your name?
19:51:33  <Chris_Booth> VVG:
19:51:58  <V453000> Chris Booth: what is there about how to make a merger :)
19:52:10  <PublicServer> ***  made screenshot at 0001B66A:
19:52:20  <VVG> hm
19:52:30  <VVG> i think i have read that entry some time ago :)
19:52:46  <Chris_Booth> V453000: its not how to make
19:52:58  <Chris_Booth> its an example map that people can use
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19:53:33  <PublicServer> <XeryusTC> wtf is with that balancing thing at bbh 2?
19:53:40  <PublicServer> *** VVG has left the game (leaving)
19:54:27  <PublicServer> <Chris Booth> nasty and jamy XeryusTC?
19:54:34  <PublicServer> *** damalix2 has left the game (connection lost)
19:55:29  <VVG> !password
19:55:29  <PublicServer> VVG: reigns
19:55:42  <PublicServer> *** VVG joined the game
19:56:08  <PublicServer> <thgergo> anyone willing to enlargeBBH06-BBH02 to LLLRRR?
19:56:21  <PublicServer> <Chris Booth> no
19:56:32  <PublicServer> *** F223 has left the game (leaving)
19:56:33  <PublicServer> <thgergo> maybe i can look onto it
19:56:37  *** f223 has quit IRC
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19:58:05  <KyleS_> !password
19:58:05  <PublicServer> KyleS_: reigns
19:58:16  <PublicServer> *** KyleS joined the game
19:58:18  <PublicServer> <thgergo> hi
19:58:27  <PublicServer> <VVG> eh
19:58:31  <PublicServer> <VVG> train limit reached :(
19:58:32  <PublicServer> *** KyleS has left the game (connection lost)
19:58:39  <PublicServer> <Spike> V453000: the 3->2 stays?
19:58:39  <KyleS_> :S
19:58:42  <PublicServer> *** V453000 has left the game (connection lost)
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19:59:31  <V453000> !password
19:59:31  <PublicServer> V453000: reigns
19:59:42  <PublicServer> *** V453000 joined the game
19:59:56  <PublicServer> <thgergo> so anyone against BBH06-BBH02 enlargement?
20:00:13  <PublicServer> <KyleS> i am! :O
20:00:28  <PublicServer> <KyleS> i don't think enlargement is needed, i think balancing is needed
20:00:53  <PublicServer> <thgergo> its alreaady balanced
20:00:55  <PublicServer> <KyleS> (thinking about it some atm)
20:01:21  <PublicServer> <thgergo> but the join at BBH needs balancing
20:01:21  <PublicServer> <KyleS> the lines going west from BBH 06 --> BBH 02 aren't balanced :/
20:01:29  <PublicServer> <KyleS> that's what i mean :p
20:01:30  <PublicServer> <thgergo> atBBH06
20:01:39  <PublicServer> <Spike> atm changing bbh02-06 isn't that smart
20:01:57  <PublicServer> <Spike> since all the load goes there now since we're busy @ rubber/wood drop
20:02:11  <PublicServer> <thgergo> ok, then ill look onto BBH06 balancing
20:02:17  <PublicServer> <Spike> just wait first
20:03:07  *** Paltala has joined #openttdcoop
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20:03:14  <KyleS_> :O hai paltala
20:03:17  <Paltala> !password
20:03:17  <PublicServer> Paltala: reigns
20:03:27  <PublicServer> *** Paltala joined the game
20:03:29  <PublicServer> <Paltala> hey
20:03:41  <PublicServer> <thgergo> hi
20:03:47  <PublicServer> <V453000> hello
20:04:15  <PublicServer> <XeryusTC> made some more room for you ;)
20:04:19  <PublicServer> <XeryusTC> yarr
20:04:22  <PublicServer> <V453000> yarr!
20:04:23  *** perk11 has joined #openttdcoop
20:04:28  <PublicServer> <Paltala> where?
20:04:39  <PublicServer> <XeryusTC> not you ;)
20:04:42  <PublicServer> <Paltala> oh
20:04:55  <PublicServer> <V453000> no need
20:05:07  <PublicServer> <Spike> V453000: if you want you can single bridge those near the entrance/exit signs
20:05:19  <PublicServer> <Spike> since you won't have 2 trains close to each other then
20:05:21  *** Chris_Booth has quit IRC
20:05:22  <PublicServer> *** KyleS has left the game (connection lost)
20:05:27  <KyleS_> grrrrrrrrr QQ
20:05:33  <PublicServer> <V453000> you dont ever have 2 trains together there
20:05:38  <PublicServer> <V453000> just let me work please :(
20:05:49  <PublicServer> <Spike> i do... just saying
20:05:49  <PublicServer> <Paltala> aww, we hit train limit
20:05:52  <KyleS_> brb
20:05:53  <PublicServer> <V453000> yea
20:05:57  <^Spike^> !server_status
20:05:57  <PublicServer> ^Spike^:  22:05:57 up 18 days, 20:00,  0 users,  load average: 0.06, 0.24, 0.20
20:05:57  <PublicServer> ^Spike^: Cpu(s): 37.3%us,  6.8%sy,  5.2%ni, 49.0%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
20:05:58  <PublicServer> ^Spike^: 32014 openttd   30  10 55280  24m 3004 R   58  1.2   2477:06 ./openttd -c opentt
20:06:02  *** KyleS_ has quit IRC
20:06:04  <^Spike^> !info
20:06:04  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 5966939694  Loan: 0  Value: 5973778922  (T:850, R:0, P:0, S:0) unprotected
20:06:08  <^Spike^> !trains 900
20:06:08  <PublicServer> *** ^Spike^ has set max_trains to 900
20:06:28  <PublicServer> <Spike> just wait
20:06:33  <PublicServer> <Spike> don't go WTF already
20:06:40  <PublicServer> <Spike> if you don't know what is being build
20:06:41  *** KyleS_ has joined #openttdcoop
20:06:44  <PublicServer> <V453000> everyone: just ignore me please
20:06:46  <PublicServer> <XeryusTC> oh, i didnt see you were working on them :P
20:06:54  <KyleS_> !!password
20:06:56  *** perk111 has joined #openttdcoop
20:06:56  <KyleS_> !!!
20:06:58  <KyleS_> !password
20:06:58  <PublicServer> KyleS_: reigns
20:06:59  <KyleS_> :p
20:07:12  <PublicServer> ***  made screenshot at 0000BC18:
20:07:12  <PublicServer> *** KyleS joined the game
20:07:25  <PublicServer> <Paltala> had to add in a connection
20:07:29  <PublicServer> <Paltala> at MSH 04
20:07:42  <PublicServer> <Paltala> inside line ONLY went to the drop
20:07:47  <PublicServer> <Paltala> trains couldnt go over and past
20:07:49  <PublicServer> <Paltala> but they can now
20:08:30  <PublicServer> <XeryusTC> oh, logic? :o
20:08:35  <PublicServer> <V453000> axxxaaxx
20:08:36  <PublicServer> <Paltala> where?
20:08:40  <PublicServer> <V453000> nowhere
20:08:44  <PublicServer> <Paltala> ...
20:09:55  <PublicServer> <Paltala> despite Sondgrove Rivers getting huge amounts of food and water, its not growing XD
20:10:09  <PublicServer> <KyleS> town growth rate probably is set low
20:10:12  <PublicServer> <KyleS> in the advanced settings :0
20:10:36  <PublicServer> <Paltala> but 3600 tons of food and 3,060,000l of water?
20:10:44  <PublicServer> <Paltala> they must be wasting it so badly
20:10:48  <PublicServer> <KyleS> lol
20:10:56  <PublicServer> <KyleS> maybe they are partying in the streeets
20:10:59  <PublicServer> <KyleS> having food fights
20:11:00  <PublicServer> <Paltala> lol
20:11:01  <PublicServer> <KyleS> water fights
20:11:02  <PublicServer> <KyleS> etc.
20:11:13  <PublicServer> <Paltala> only logical explanation
20:11:46  <PublicServer> <thgergo> just one question. we know they got this amount food in there. but who is transporting out the garbage from that town?
20:11:56  <PublicServer> <Spike> you
20:11:57  <PublicServer> <Spike> by hand
20:11:59  <PublicServer> <Spike> 1 by 1
20:12:02  <PublicServer> <Paltala> ouch...
20:12:23  <PublicServer> <KyleS> @gap 5
20:12:26  *** perk11 has quit IRC
20:13:03  <PublicServer> *** KyleS has left the game (connection lost)
20:13:17  <KyleS_> -_-
20:13:22  <PublicServer> <Paltala> lol
20:13:35  *** perk11 has joined #openttdcoop
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20:20:55  <PublicServer> <avdg> back
20:20:59  <PublicServer> <Paltala> k
20:21:02  <PublicServer> *** avdg has joined company #1
20:21:34  <PublicServer> <avdg> hey V
20:21:48  <PublicServer> <avdg> oh: I should ignore you :p
20:22:04  <PublicServer> *** Combuster joined the game
20:22:14  <PublicServer> ***  made screenshot at 00025601:
20:22:14  <avdg> !password
20:22:14  <PublicServer> avdg: lather
20:22:18  <PublicServer> <Paltala> lol
20:22:21  <PublicServer> <thgergo> eh
20:22:22  <PublicServer> *** avdg joined the game
20:22:24  <PublicServer> <avdg> grr...
20:22:32  <PublicServer> *** avdg has joined company #1
20:22:41  <PublicServer> <Combuster> lol, I enter at the sight of some nasty logicwox
20:22:54  <PublicServer> <Combuster> Having fun there? :)
20:23:12  <PublicServer> <V453000> yarr
20:23:19  <PublicServer> <avdg> hmm
20:23:28  <PublicServer> <avdg> I don't want to wait with rebuilding msh 04
20:23:36  <PublicServer> <Paltala> O_O
20:23:43  <PublicServer> <Paltala> that is crazy logic
20:23:48  <PublicServer> <avdg> ?
20:24:00  <PublicServer> <Paltala> MSH 01S
20:24:21  <PublicServer> <avdg> uh
20:24:24  <PublicServer> <avdg> whats worng?
20:24:31  <PublicServer> <Paltala> crazy logics? :P
20:24:51  <PublicServer> <avdg> someone feels like stealing my gates again :p
20:24:55  <PublicServer> <avdg> well, use it :p
20:25:03  <PublicServer> <VVG> avdg
20:25:10  <PublicServer> <avdg> ?
20:25:21  <PublicServer> <VVG> while you are here, can you please explain what those small rectangles with 2 2way comoes do?
20:25:32  <PublicServer> <avdg> sign that area
20:25:45  <PublicServer> <VVG> the one you should ignore
20:25:46  <PublicServer> <avdg> or is it that plan
20:26:07  <PublicServer> <avdg> uhh
20:26:54  <PublicServer> <avdg> more specific pls
20:27:16  <PublicServer> <VVG> see !explanation needed
20:27:28  <PublicServer> <avdg> ah
20:27:33  <PublicServer> <avdg> thats a memory
20:27:36  <PublicServer> <avdg> not my invention :p
20:27:43  <PublicServer> <VVG> how does it work?
20:28:02  <PublicServer> <avdg> well look
20:28:18  <PublicServer> <avdg> if i run a train on it, it does something really interesting
20:28:20  <PublicServer> <avdg> look
20:28:33  <PublicServer> <VVG> i am all attention
20:28:48  <PublicServer> <avdg> get it?
20:28:53  <PublicServer> <thgergo> nice presignal loop:P
20:29:00  <PublicServer> <VVG> hee
20:29:05  <PublicServer> <VVG> what about freeing it?
20:29:13  <PublicServer> <avdg> thats more complex:p
20:29:28  <PublicServer> <thgergo> you just need a reset button for that
20:29:43  <PublicServer> <thgergo> after that you will get a bit of memory
20:30:57  <PublicServer> <avdg> voila
20:31:08  <PublicServer> <VVG> voila what?
20:31:13  <PublicServer> <avdg> build it :p
20:32:00  <PublicServer> <avdg> I let you play with it
20:32:04  <PublicServer> <avdg> :p
20:32:05  <PublicServer> <thgergo> go ahead build a simple calculator with that logic:P
20:32:07  <PublicServer> <VVG> i dont get it
20:32:10  <PublicServer> <Paltala> that was me playing with it then
20:32:21  <PublicServer> <avdg> vvg: the key is the "lock" sign
20:32:48  <PublicServer> <avdg> and green exit signals
20:33:03  <PublicServer> <avdg> 1 green signal breaks the loop
20:34:55  <PublicServer> *** XeryusTC has left the game (connection lost)
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20:35:05  <PublicServer> <avdg> uh... vvg
20:35:08  <Paltala> ill be back later or tomorrow guys
20:35:12  <PublicServer> <avdg> hold the lock :p
20:35:22  *** Paltala has quit IRC
20:35:39  <PublicServer> <avdg> get it how it works?
20:35:45  <PublicServer> <VVG> kinda
20:35:59  <PublicServer> <VVG> i need to play around with it to fully get it
20:36:12  <PublicServer> <VVG> made a screenie for later help :)
20:36:13  <PublicServer> <avdg> remember: you can only write with trains
20:36:18  <PublicServer> <avdg> not with signals
20:36:45  <PublicServer> <VVG> oh
20:37:02  <PublicServer> <avdg> however
20:37:07  <PublicServer> <avdg> if you remove one signal
20:37:11  <PublicServer> <avdg> *snip*
20:37:16  <PublicServer> ***  made screenshot at 0001DA0E:
20:37:16  <PublicServer> <avdg> it works
20:37:38  <PublicServer> <avdg> get it?
20:37:46  <PublicServer> <VVG> eh, yes i think
20:38:04  <PublicServer> <avdg> I let you play :p
20:38:10  <PublicServer> <avdg> don't be afraid for questions
20:38:12  <PublicServer> <avdg> :p
20:38:19  <PublicServer> <VVG> not gonna play with them now and here
20:38:40  <Ammler> !content
20:38:55  <PublicServer> <VVG> i am removing them now, then.ok?
20:39:04  <PublicServer> <avdg> np, its your terrain
20:40:50  <PublicServer> <VVG> ill toy around with them with a fresh mind some time later
20:40:54  <PublicServer> <VVG> thx for explanation
20:47:20  <PublicServer> *** thgergo has left the game (connection lost)
20:52:18  <PublicServer> ***  made screenshot at 0000AE38:
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21:03:15  <PublicServer> <Spike> woops
21:03:16  <PublicServer> <V453000> wtf
21:03:17  <PublicServer> <Spike> my fault
21:03:17  <PublicServer> <V453000> who
21:03:18  <PublicServer> <V453000> :(
21:03:19  <PublicServer> <V453000> :p
21:03:23  <PublicServer> <Spike> i didn;t see that other train
21:03:32  <PublicServer> <Spike> thought it was standing still cause of PF trap
21:03:41  <PublicServer> <Combuster> Spike -1
21:03:51  <PublicServer> <Spike> i make 1 mistake.. :)
21:03:59  <PublicServer> <Combuster> Now you have to sing a song for us :)
21:04:04  <PublicServer> <V453000> yeeea
21:05:41  *** Polygon has quit IRC
21:05:41  <PublicServer> <V453000> Spike: some of the flipflops were borky
21:05:46  <PublicServer> <V453000> just mistakes :)
21:07:20  <PublicServer> ***  made screenshot at 0000CA20:
21:07:45  <PublicServer> <Spike> btw seeing goods pickup...
21:07:51  <PublicServer> <Spike> would 1 station suffice? :)
21:08:01  <PublicServer> <V453000> duh
21:08:02  <PublicServer> <V453000> :D
21:08:09  <PublicServer> <Spike> save us creating an entrance
21:08:22  <PublicServer> <Spike> and cleans a bit up.. and makes the other side easier for balancing
21:08:27  <PublicServer> <V453000> easy enough
21:08:28  <PublicServer> <Spike> agreed?
21:08:32  *** sharpy has joined #openttdcoop
21:08:35  <sharpy> !password
21:08:35  <PublicServer> sharpy: tombed
21:08:35  <PublicServer> <V453000> more work deleting than making the entrance
21:08:57  <PublicServer> <Spike> gives some eyecandy space ;|)
21:09:03  <PublicServer> <V453000> there is space :)
21:09:19  <PublicServer> <Spike> agree to delete the most N pickup? :)
21:09:53  <PublicServer> <V453000> hmff
21:09:59  <PublicServer> <V453000> I dont care much tbh
21:10:05  <PublicServer> <V453000> but ye
21:10:13  *** murr4y has joined #openttdcoop
21:10:21  <PublicServer> <V453000> will be helpful when creating the other flipflop array
21:10:28  *** perk11 has quit IRC
21:10:30  <PublicServer> <V453000> I will connect the entry from S
21:11:54  <PublicServer> *** sharpy joined the game
21:16:19  <PublicServer> <avdg> hmm
21:16:39  <PublicServer> <avdg> I am thining too much...
21:17:02  <PublicServer> <sharpy> train limit reached!
21:17:10  <PublicServer> <avdg> finally, a limit :p
21:17:19  <PublicServer> <sharpy> 900
21:19:47  <PublicServer> <avdg> damm joins...
21:19:56  <PublicServer> * avdg wishes more space at the other side
21:20:26  <PublicServer> <sharpy> are you redoing it as a whole msh?
21:20:35  <PublicServer> <avdg> bit by bit
21:20:42  <PublicServer> <sharpy> good job
21:20:54  <PublicServer> <avdg> but i need some space
21:21:30  <PublicServer> <sharpy> i'm tempted to say nuke it, but thats very negative thinking
21:21:38  <PublicServer> <VVG> now the other half of the drop is jammed :)
21:21:45  <PublicServer> <VVG> of the rubberwood drop*
21:21:48  <PublicServer> <avdg> I have to think at too many trains :p
21:21:55  <PublicServer> *** Spike has left the game (connection lost)
21:22:22  <PublicServer> ***  made screenshot at 0000C61A:
21:22:28  <PublicServer> <avdg> grr... was this done at the beginning of the game...
21:22:33  <PublicServer> <sharpy> i think the whole hub layout is a bit iffy
21:22:38  <PublicServer> <sharpy> and yes it was
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21:23:21  <PublicServer> <sharpy> one side should pickup both directions and the other drop both
21:23:43  <PublicServer> <sharpy> but it seems someone took the easy way out early
21:24:04  <PublicServer> *** Spike joined the game
21:24:29  <PublicServer> <Mazur> Someone built only the drop first, and someone else lateer the pickup.
21:24:30  <PublicServer> <avdg> I want a balancer too at !here
21:24:53  <PublicServer> <sharpy> its a mess of a junction
21:24:54  <PublicServer> <avdg> if thats done, we simply join the pairs together
21:25:22  <PublicServer> <sharpy> tempted to say depot the trains and really sort it out
21:25:38  <PublicServer> <avdg> well, I leave fase 1 for now, going to fase 2
21:25:51  <PublicServer> <sharpy> lol
21:26:10  <PublicServer> <avdg> I need the space
21:26:18  <PublicServer> <V453000> Spike: south done
21:26:33  <PublicServer> <sharpy> what does phase two involve?
21:27:04  <PublicServer> <Mazur> Oh, V453000has taken an interest.
21:27:29  <PublicServer> <sharpy> done an absolute job as well
21:27:32  <PublicServer> <avdg> ...
21:27:37  <PublicServer> <avdg> damm wires
21:28:00  <PublicServer> <avdg> hmm
21:28:12  <PublicServer> * avdg wants to depot the pickup trains
21:28:52  <PublicServer> <sharpy> do it
21:29:01  <PublicServer> <avdg> mazur: how efficient is your overflow? :p
21:29:12  <PublicServer> * avdg has an idea :p
21:29:33  <PublicServer> <Mazur> It's slow, but it works.  Sort of.
21:29:33  <PublicServer> <avdg> :)
21:29:34  <PublicServer> <sharpy> if your thinking of depoting useing the over flow...
21:29:47  <PublicServer> <avdg> just want to be crazy :p
21:30:10  <PublicServer> <sharpy> MAW
21:30:24  <PublicServer> <avdg> hmm lets wait :p
21:30:56  <PublicServer> <Mazur> TRains are taking second station, now.
21:31:37  <PublicServer> <avdg> well its not that much :p
21:33:56  <PublicServer> <avdg> pff
21:33:56  <PublicServer> <Mazur> I built it as a quick n dirrty fix for a major jam in hte beginning, when someone had put 47 trains on it when everything was just starting out.
21:34:27  <PublicServer> <avdg> kill the wires...
21:35:05  <PublicServer> *** sharpy has left the game (leaving)
21:35:08  *** sharpy has quit IRC
21:35:25  <PublicServer> *** VVG has joined spectators
21:37:24  <PublicServer> ***  made screenshot at 00004C03:
21:37:44  *** Chris_Booth has joined #openttdcoop
21:38:48  <PublicServer> *** Spike has joined company #1
21:41:09  <PublicServer> <avdg> finally
21:41:14  <PublicServer> <avdg> Im getting somewhere
21:44:55  <PublicServer> *** VVG has left the game (connection lost)
21:45:58  <PublicServer> <avdg> ?
21:46:22  <PublicServer> <Mazur> Just helping with odds and ends.
21:46:30  <PublicServer> <avdg> problem is traffic
21:46:48  <PublicServer> <avdg> I don't want to break anything
21:46:51  <PublicServer> <Mazur> Not a bad band, though.
21:47:17  <PublicServer> <avdg> and now I should create the join...
21:47:25  <PublicServer> <avdg> these wires makes me crazy
21:47:42  *** Progman has quit IRC
21:47:42  <PublicServer> <Mazur> Wires?
21:47:49  <PublicServer> <avdg> tracks
21:47:56  <PublicServer> <Mazur> k
21:48:32  <PublicServer> <Mazur> We can make current bridges tunnels, so you can bridge over.
21:48:45  <PublicServer> <Mazur> O, no, already a tunnel in the way.
21:49:30  <PublicServer> <avdg> most food trains are done now
21:51:14  *** murr4y has joined #openttdcoop
21:52:26  <PublicServer> ***  made screenshot at 00005679:
21:54:06  <PublicServer> <avdg> wich tunnel?
21:54:49  <PublicServer> <Mazur> I think it cabved in when Mulder and Scully went to investigate.
21:55:09  <PublicServer> *** Combuster has left the game (leaving)
21:55:12  <PublicServer> <avdg> oh well, im creating jam now
21:55:23  <PublicServer> <Mazur> What flavour?
21:58:29  <PublicServer> <avdg> ?
21:58:52  <PublicServer> <Mazur> Can;t bridge through bridge.
21:59:05  <PublicServer> <avdg> its a bridge now
21:59:10  <PublicServer> <avdg> but that will be gone
21:59:11  *** Lukeus_Maximus has quit IRC
21:59:11  <PublicServer> <Mazur> Want me to tunnle those two?
21:59:22  <PublicServer> <avdg> hmm
21:59:23  <PublicServer> <avdg> k
21:59:45  <PublicServer> <avdg> :p
21:59:53  <PublicServer> <Mazur> I meant, the exiisting two bridges.
21:59:56  <PublicServer> <avdg> soo annoying
22:00:12  <PublicServer> <avdg> hmm do
22:00:15  <PublicServer> <Mazur> If I make them tuinnels, you can use bridges.
22:00:53  <PublicServer> <avdg> hmm
22:01:04  <PublicServer> <avdg> need a better idea for a 3 + 3 > 3 join
22:01:24  <PublicServer> <avdg> its actually a simple merge
22:01:45  <PublicServer> <avdg> both should be balanced then
22:01:54  <PublicServer> <Mazur> Done,
22:04:06  <PublicServer> <avdg> hmm
22:04:32  <PublicServer> <avdg> its still not the best design :D
22:04:40  <PublicServer> <Mazur> Not much room for signals.
22:04:45  <PublicServer> <avdg> yeah I know
22:04:54  <PublicServer> <avdg> I hope it can be improved soon
22:05:41  <PublicServer> <Mazur> That's better.
22:06:29  <PublicServer> <avdg> hmm wait
22:06:45  <PublicServer> <avdg> 3 + 3 > 2 + 2
22:06:48  <PublicServer> <avdg> possible?
22:07:16  <PublicServer> <Mazur> Math wise, that's a truism.
22:07:29  <PublicServer> ***  made screenshot at 00000000:
22:07:33  <PublicServer> <avdg> lol
22:07:39  <PublicServer> <Mazur> Balancers and mergers I've not done yet.
22:08:27  <PublicServer> <avdg> we've done it be4
22:08:36  *** sharpy has joined #openttdcoop
22:08:41  <sharpy> !password
22:08:41  <PublicServer> sharpy: manged
22:08:58  <PublicServer> *** sharpy joined the game
22:11:25  <PublicServer> <sharpy> is it a 6=>2 balancer?
22:11:30  <PublicServer> <avdg> yeah
22:11:35  <PublicServer> <avdg> is kinda the same
22:11:52  <PublicServer> <sharpy> would it work though?
22:12:08  <PublicServer> <avdg> it would be nice if it fits
22:12:28  <PublicServer> <avdg> else we have to move the bridges a bit to the east
22:12:47  <PublicServer> <sharpy> well, worth a shout then
22:12:54  <PublicServer> <avdg> hmm
22:12:59  <PublicServer> <avdg> actually
22:13:09  <PublicServer> <avdg> we need 4 lanes
22:13:16  <PublicServer> <sharpy> true
22:13:28  <PublicServer> <avdg> d'oh
22:13:37  <PublicServer> <avdg> i hate these trains...
22:13:41  <PublicServer> <sharpy> yeah minor flaw
22:13:46  <PublicServer> <sharpy> which ones?
22:13:54  <PublicServer> <avdg> at slh 04
22:14:06  <PublicServer> <avdg> would be nice if all trains are gone
22:15:06  <PublicServer> <sharpy> could just block both ends of the junction for the time it takes to build?
22:15:16  <PublicServer> <avdg> k
22:15:41  <PublicServer> <sharpy> it'd be the quickest way of doing it
22:15:43  <PublicServer> <avdg> :p
22:15:47  <PublicServer> <avdg> lost trains
22:15:57  <PublicServer> <sharpy> they'llhave to man up
22:16:03  <PublicServer> <Mazur> THey'll refind their way after.
22:16:18  <PublicServer> <avdg> I hope they don't group
22:16:27  <PublicServer> <Mazur> I' ve summarized those messages already, anyway.
22:16:36  <PublicServer> <avdg> :p
22:16:44  <PublicServer> <Mazur> Their primaries will space rthem out again.
22:17:30  <PublicServer> <sharpy> lol, lost trains ammuse me
22:17:54  <PublicServer> <Mazur> Me too, I follow them around to see where they go.
22:18:14  <PublicServer> <avdg> :D
22:18:15  <PublicServer> <sharpy> a lot are going to SLH11
22:18:24  <PublicServer> <sharpy> SO jammed :P
22:18:25  <PublicServer> <avdg> if they jam, I'll get ride of them
22:19:16  <PublicServer> <sharpy> i think its wise to send them all to the SC
22:19:48  <PublicServer> <Mazur> If that is whre they go...
22:20:06  <PublicServer> <avdg> hmm
22:20:11  <PublicServer> <sharpy> the center station is jammed to hell as well
22:20:18  <PublicServer> <avdg> msh 04 can also be improved
22:20:21  <PublicServer> <avdg> check the join
22:20:24  <PublicServer> <Mazur> It'll recover.
22:21:49  <PublicServer> <Mazur> Were you collecting at AccdeanTransfer, sharpy?
22:22:10  <PublicServer> <sharpy> i've not been doing anything
22:22:25  <PublicServer> <sharpy> except chat about depoting
22:22:31  <PublicServer> ***  made screenshot at 00000E4E:
22:22:48  <PublicServer> <sharpy> horrid crash!
22:22:54  <PublicServer> <Mazur> mY BAD.
22:23:09  <PublicServer> <avdg> :o
22:23:40  <PublicServer> <Spike> trains go to a SL...
22:23:45  <PublicServer> <Spike> to depot...
22:23:55  <PublicServer> <Mazur> Yes.
22:24:04  <PublicServer> <Spike> we have a service center? :)
22:25:31  <PublicServer> <avdg> simplyfied join :p
22:25:54  <XeryusTC> !password
22:25:54  <PublicServer> XeryusTC: paired
22:25:57  <PublicServer> <sharpy> i can see a way to shorten two bridges
22:26:02  <PublicServer> *** XeryusTC joined the game
22:26:11  <PublicServer> <avdg> do, get all the space we can grab
22:27:13  <PublicServer> <sharpy> thats all i meant lol
22:27:15  <PublicServer> <XeryusTC> hello btw
22:27:19  <PublicServer> <avdg> hi
22:27:22  <PublicServer> <sharpy> hiyas
22:27:25  <PublicServer> <Mazur> Hi, XeryusTC.
22:27:36  <PublicServer> <Mazur> Rebuild at MSH04.
22:27:49  <PublicServer> <XeryusTC> i saw that :o
22:30:43  <PublicServer> <avdg> my only goal with this rebuild is to give msh 04 a style
22:30:57  <PublicServer> <sharpy> and to make it work please
22:31:07  <PublicServer> <avdg> it still will be horrible, but should be fixable with few edits
22:32:01  <PublicServer> <avdg> hmm
22:32:16  <PublicServer> <sharpy> nice
22:32:41  *** Combuster has quit IRC
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22:35:31  <PublicServer> <avdg> well lets change plans :p
22:36:18  <PublicServer> <sharpy> lol
22:36:25  <PublicServer> <avdg> ... its hard
22:36:30  <PublicServer> <sharpy> i can see
22:36:45  <PublicServer> <avdg> im making myself impossible :p
22:36:53  <PublicServer> <avdg> *it myself
22:37:33  <PublicServer> ***  made screenshot at 00001E4F:
22:37:35  <PublicServer> <XeryusTC> avdg: at least fix it
22:37:56  <PublicServer> <XeryusTC> i'd rather see a mix of styles and have it work than something which looks good and breaks down with 2 trains
22:38:22  <PublicServer> <V453000> something that breaks down with 2 trains usually doesnt look good either :p
22:38:35  <PublicServer> <sharpy> lol
22:38:38  <PublicServer> <Mazur> yeah, make it fail only at the third one.
22:39:09  <PublicServer> <sharpy> tricky in itself, but not what we're after :p
22:39:32  <PublicServer> <XeryusTC> V453000: fortunately, something i find cute is usually found as ugly by you guys :P
22:39:50  <PublicServer> <sharpy> uuuum, CL much
22:40:03  <PublicServer> <avdg> i hate it :p
22:40:22  <PublicServer> <V453000> I for example like how the PZ05 bigass joiner looks ... although it is marked as the ugliest thing ever :((
22:40:38  <PublicServer> <Mazur> You ncan always call out "Halp!" to V, before he goes off to bed.
22:40:54  <PublicServer> <V453000> Mazur: what are you talking about?
22:41:24  <PublicServer> <Mazur> avdg is having a little trouble mixing 3+3 into 2+2.
22:41:43  <PublicServer> <sharpy> tight space too
22:41:46  <PublicServer> <V453000> well then he is fucked :p
22:41:47  <PublicServer> <avdg> problem is that most parst are not flexible :p
22:42:08  <PublicServer> <Mazur> Royally.
22:42:52  <PublicServer> <avdg> stopid diamond mine...
22:43:11  *** Chris_Booth has quit IRC
22:43:22  <PublicServer> <Mazur> Yeah, and yhey didn;t suddenly become bombable.
22:44:24  <PublicServer> <Mazur> Do none of hte ariports have a B-52  or so in the hangar?
22:46:24  <PublicServer> <avdg> k
22:46:36  <PublicServer> <avdg> that will be it for the drop
22:47:07  <PublicServer> <Mazur> Cl issues for ht south track.
22:48:06  <PublicServer> <sharpy> would that bridge fix it?
22:48:15  <PublicServer> <avdg> ?
22:48:33  <PublicServer> <avdg> k
22:48:48  <PublicServer> <Mazur> No ,!this one
22:49:08  <PublicServer> <sharpy> theres no CL there is there?
22:49:26  <PublicServer> <Mazur> Will be, to drop entrance.
22:50:08  <PublicServer> <avdg> if someone cares about !connect, it can help me a bit :p
22:50:31  <PublicServer> <sharpy> i'll do it
22:51:06  <PublicServer> <avdg> ty
22:52:05  <PublicServer> <Mazur> Name them south, middle and north, sharpy, and I can help.
22:52:26  <PublicServer> <sharpy> i got it, just got to stop the trains for a min
22:52:32  <PublicServer> <Mazur> k
22:52:35  <PublicServer> ***  made screenshot at 00006F91:
22:53:41  <PublicServer> <avdg> whohoo
22:55:06  <PublicServer> <avdg> any problems?
22:55:30  <PublicServer> <sharpy> getting there none that can't be fixed
22:55:38  <PublicServer> <avdg> :p
22:55:54  <PublicServer> <avdg> finally, I think we're done after signalline it
22:55:57  <PublicServer> <Mazur> Fixed the southern drop entrance track.
22:56:30  <PublicServer> <avdg> hmm
22:57:05  <PublicServer> <Mazur> That was just a Z.
22:57:24  <PublicServer> <avdg> making it a bit longer, so it won't jam a lot
22:57:25  <V453000> !info
22:57:26  <PublicServer> V453000: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 7091014447  Loan: 0  Value: 7096369573  (T:900, R:0, P:0, S:0) unprotected
22:57:46  <V453000> !rcon set max_trains 934
22:57:46  <PublicServer> V453000: CmdBuildRailroadTrack         XeryusTC  date:2222-03-29  tile:00032EEA  p1:000336EE p2:000000C1 text: price:1203
22:57:46  <PublicServer> V453000: CmdBuildSingleSignal            Mazur  date:2222-03-29  tile:00005BB8  p1:00005000 p2:00000000 text: price:0
22:59:06  <VVG> still building?
22:59:08  <VVG> !password
22:59:08  <PublicServer> VVG: resale
22:59:20  <PublicServer> <avdg> finalizing here
22:59:21  <PublicServer> *** VVG joined the game
22:59:30  <PublicServer> <Mazur> No, just demolishing.
22:59:54  <PublicServer> <VVG> quite a rebuild you did there
23:00:16  <PublicServer> <Mazur> We're introduccing a new element: track decay.   You need to maintain your tracks and stations, or they disappear.
23:00:27  <PublicServer> <avdg> lol
23:00:30  <PublicServer> <VVG> haha
23:00:42  <PublicServer> <sharpy> east entrance should be good
23:01:01  <PublicServer> *** Spike has left the game (leaving)
23:01:40  *** ^Spike^ has quit IRC
23:03:41  <PublicServer> <sharpy> how are we looking?
23:03:48  <PublicServer> <Mazur> Done, I think.
23:03:55  <PublicServer> <avdg> well, everybody checks it for the last time
23:03:58  <PublicServer> <avdg> and its done
23:04:14  <PublicServer> <sharpy> check eastern join, as i did it, and am prone to silly errors
23:04:21  <PublicServer> <Mazur> avdg: Sure to hook up that bypass?
23:04:29  <PublicServer> <avdg> ?
23:04:34  <PublicServer> <avdg> where?
23:04:52  <PublicServer> <sharpy> the old "line that lead nowhere"
23:05:12  <PublicServer> <avdg> oh lol
23:05:16  <PublicServer> <Mazur> Oh, now more plzatforms.
23:05:24  <PublicServer> <avdg> but there are platforms now
23:05:32  <PublicServer> <Mazur> kthnxbai
23:05:37  <PublicServer> <sharpy> lol
23:06:00  <PublicServer> *** sharpy has left the game (connection lost)
23:06:05  <PublicServer> <avdg> hmm
23:06:13  <PublicServer> <Mazur> What?
23:06:20  <PublicServer> <avdg> we're done 8 guess
23:06:26  <PublicServer> <avdg> 8 -> I
23:06:30  <PublicServer> <Mazur> Yep.
23:06:32  <sharpy> and my crap internet
23:06:32  <sharpy> !password
23:06:32  <PublicServer> sharpy: resale
23:06:32  <sharpy> good job me
23:06:34  <PublicServer> <avdg> lets open it
23:06:49  <PublicServer> <avdg> it still has to improve a lot
23:06:50  <PublicServer> *** sharpy joined the game
23:06:57  <PublicServer> <avdg> but it is better
23:07:11  <PublicServer> <sharpy> a lot better
23:07:22  <PublicServer> <sharpy> connect it?
23:07:25  <PublicServer> <avdg> sure
23:07:37  <PublicServer> ***  made screenshot at 0003F057:
23:07:49  <PublicServer> <sharpy> here they come
23:08:05  <PublicServer> <sharpy> undepot the trains
23:08:06  <PublicServer> <avdg> cpu starts to complain :D
23:08:07  <PublicServer> <Mazur> Pikcup exit fixed, too.
23:08:48  <PublicServer> <sharpy> should !this be connected
23:09:06  <PublicServer> <avdg> donno
23:09:06  <PublicServer> <XeryusTC> no
23:09:07  <PublicServer> <Mazur> No idea.
23:09:23  <PublicServer> <sharpy> k
23:09:33  <PublicServer> <VVG> check !asd, it's one tile short
23:09:38  <PublicServer> <XeryusTC> disconnected because trains would otherwise use msh5 which is not up to the task
23:09:49  <PublicServer> <Mazur> Ladies and gentlemen, on platform 5 now is arriving the delayed goods train from 2173.
23:10:34  <PublicServer> <avdg> well, there is enough room
23:11:06  <PublicServer> <avdg> hmm
23:11:15  <PublicServer> <VVG> btw, you can place signals pretty close to exits, so it turns green the moment train start moving
23:11:20  <PublicServer> <VVG> or is the gap intentional+
23:11:21  <PublicServer> <avdg> now its the trick to get this giant balanced
23:11:22  <PublicServer> <VVG> ?
23:11:34  <PublicServer> <sharpy> and undepot all the trains...
23:11:42  <PublicServer> <avdg> quickfillers are sometimes attentional
23:11:49  <PublicServer> <V453000> \o/ I am done
23:11:56  *** puk has joined #openttdcoop
23:12:03  <puk> !password
23:12:03  <PublicServer> puk: spider
23:12:10  <PublicServer> <avdg> :D
23:12:15  <PublicServer> <XeryusTC> finally
23:12:19  <PublicServer> *** Puk joined the game
23:12:20  <puk> ^^
23:12:21  <PublicServer> <avdg> 2 masterpieces :p
23:12:22  <PublicServer> <sharpy> out come the maize trains
23:12:22  <PublicServer> <XeryusTC> now for the jam to disolve
23:12:25  <PublicServer> <VVG> You are not!
23:12:30  <PublicServer> <VVG> You have cl issue, atelast on :p
23:12:36  <PublicServer> <VVG> one*
23:12:44  <PublicServer> <V453000> yes
23:12:49  <PublicServer> <avdg> well, this is at least a better rebuild
23:12:52  <PublicServer> <V453000> in the south eastern one, right?
23:12:52  <PublicServer> <Puk> only 900 trainzz ??
23:12:58  <PublicServer> <avdg> I don't want to call it a masterpiece :p
23:13:01  <PublicServer> <sharpy> train limit
23:13:06  <PublicServer> <VVG> yeah
23:13:11  <PublicServer> <XeryusTC> Puk: network is jamming atm
23:13:12  <PublicServer> <V453000> I know
23:13:13  <PublicServer> <V453000> but dont care :p
23:13:23  <PublicServer> <VVG> slacker
23:13:28  <PublicServer> <V453000> CL issues are sometimes over rated
23:13:44  <puk> oh yeah where ?
23:13:53  <PublicServer> <VVG> i think i can fix it easily, if you don't mind
23:14:26  <PublicServer> <VVG> btw
23:14:35  <PublicServer> <V453000> wait, where is it? :D
23:14:36  <PublicServer> <VVG> what about 2nd half of the pick station?
23:14:52  <PublicServer> <VVG> at !cl issue
23:15:05  <PublicServer> <V453000> oh xD
23:15:06  <PublicServer> <V453000> ew
23:16:35  <PublicServer> <VVG> haha
23:17:02  <PublicServer> <V453000> thx, good spotting :)
23:17:06  *** KyleS_ has joined #openttdcoop
23:17:11  <PublicServer> <V453000> I thought there was a CL4 deep inside the splitter
23:17:12  <KyleS_> !password
23:17:12  <PublicServer> KyleS_: spider
23:17:18  <PublicServer> <V453000> but I cant find it atm
23:17:26  <PublicServer> *** KyleS joined the game
23:17:26  <PublicServer> <V453000> maybe I fixed it before already
23:17:40  <PublicServer> <VVG> deep inside is a tough place to spot
23:17:54  <PublicServer> <V453000> thre is none I think
23:17:58  <PublicServer> <V453000> but it wouldnt matter
23:18:03  <PublicServer> <VVG> all these flipflops make me loose attetion
23:18:12  <PublicServer> <V453000> hypno power!
23:18:49  <PublicServer> <avdg> :o even 1000 flipflops are too less :p
23:19:03  <PublicServer> <Mazur> s/less/few/
23:19:08  <PublicServer> <avdg> indeed
23:19:17  <PublicServer> <Puk> well it seems like our hubs are working just fine so far
23:19:27  <PublicServer> <avdg> getting some drinks
23:19:32  <PublicServer> *** avdg has joined spectators
23:19:49  <PublicServer> *** avdg has joined company #1
23:20:05  <PublicServer> *** avdg has joined spectators
23:21:24  <PublicServer> *** sharpy has left the game (connection lost)
23:22:08  <PublicServer> <KyleS> uhh..ooops, am i treading on someone's toes :S
23:22:16  <PublicServer> <KyleS> at the food pickup
23:22:20  <PublicServer> <KyleS> sorry -.-
23:22:39  <PublicServer> ***  made screenshot at 000047C5:
23:22:48  *** fmauneko has joined #openttdcoop
23:22:57  <PublicServer> <XeryusTC> oh wow, the jam is already gone
23:23:06  <fmauneko> Ohai
23:23:20  <fmauneko> Goddamnit, I missed the building
23:23:22  <PublicServer> <V453000> the temporary closures at rubber/wood might have been the cause, XeryusTC
23:23:34  <fmauneko> !dl
23:23:34  <PublicServer> fmauneko: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
23:23:41  <PublicServer> <XeryusTC> V453000: i know, but it has been completed very recently
23:23:52  <PublicServer> <XeryusTC> didnt expect it to go so quickly
23:24:08  <PublicServer> <V453000> well, the closures have ended also quite a short while ago :)
23:24:20  <PublicServer> <Mazur> KyleS: DID you mean your addition of a prio for the entrance line?
23:24:23  <PublicServer> <XeryusTC> that's what i mean
23:24:28  <PublicServer> <V453000> :)
23:24:34  <PublicServer> <XeryusTC> very short time for a jam to disapear
23:24:46  <PublicServer> *** avdg has joined company #1
23:24:48  <PublicServer> <XeryusTC> but maybe it only feels like that because i've gotten to the cool part of Fight Club :P
23:24:55  <PublicServer> <V453000> :D
23:25:41  <fmauneko> make -j9 bundle
23:25:45  <fmauneko> Oops.
23:25:48  <PublicServer> <KyleS> mazur, partially ... /thinking
23:26:17  <PublicServer> <KyleS> i think i was thining of something like
23:26:23  <PublicServer> <XeryusTC> that one lane to fpp drop is jaming
23:26:24  <PublicServer> <Mazur> Oh, I didn't mind.  I myself was improvin the overflow, too, you just saved me time.
23:26:54  <PublicServer> <XeryusTC> and now i'm going to prepare that blog article i want to write xD
23:27:05  <PublicServer> <V453000> yeaaa
23:27:08  <PublicServer> <Puk> oh btw XTC
23:27:15  <PublicServer> <V453000> (= getting beer?)
23:27:19  <PublicServer> <Puk> do you have an article on how to fool the PF
23:27:30  <PublicServer> <XeryusTC> probably not
23:27:33  <PublicServer> *** KyleS has left the game (connection lost)
23:27:43  <PublicServer> <Puk> You where talking of that yesterday and said it was a long topic
23:27:44  <KyleS_> !password
23:27:44  <PublicServer> KyleS_: chutes
23:27:48  <PublicServer> <avdg> hmm
23:27:50  <KyleS_> now it is borked Mazur xD
23:27:54  <PublicServer> *** KyleS joined the game
23:28:07  <PublicServer> <avdg> wtf...
23:28:19  <PublicServer> <KyleS> :0
23:28:20  <PublicServer> <Mazur> Yes, you bprked it.
23:28:43  <PublicServer> <KyleS> we don't want that pre signal
23:28:46  <PublicServer> <KyleS> that is hidden under the bridge
23:29:11  <PublicServer> <avdg> ?
23:29:12  <PublicServer> *** KyleS has left the game (connection lost)
23:29:17  <PublicServer> <avdg> gap
23:29:17  <KyleS_> ughhhhhhh
23:29:23  <PublicServer> <VVG> bleh
23:29:28  <PublicServer> <XeryusTC> Puk: well, the entire pf thing is quite complicated
23:29:34  <PublicServer> <VVG> built a new station, but we hit train limit already :/
23:29:45  <sharpy> !password
23:29:45  <PublicServer> sharpy: chutes
23:29:49  <PublicServer> *** KyleS joined the game
23:30:00  <PublicServer> *** sharpy joined the game
23:30:17  <VVG> Can i get a bit higher train limit?
23:30:37  <fmauneko> !info
23:30:37  <PublicServer> fmauneko: CmdBuildSingleSignal         XeryusTC  date:2224-07-31  tile:00031AB2  p1:00005000 p2:00000000 text: price:48
23:30:37  <PublicServer> fmauneko: CmdBuildSingleSignal         XeryusTC  date:2224-07-31  tile:00031AB2  p1:00005000 p2:00000000 text: price:0
23:30:37  <PublicServer> fmauneko: CmdBuildSingleSignal         XeryusTC  date:2224-07-31  tile:00031CB2  p1:00005000 p2:00000000 text: price:48
23:30:37  <PublicServer> fmauneko: CmdBuildSingleSignal         XeryusTC  date:2224-07-31  tile:00031CB2  p1:00005000 p2:00000000 text: price:0
23:30:38  <PublicServer> fmauneko: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 7295190815  Loan: 0  Value: 7301379182  (T:934, R:0, P:0, S:0) unprotected
23:30:38  <puk> Yes but i'm not afraid of that ahah =p
23:30:42  <PublicServer> <VVG> i want 3 more trains for a new primary
23:30:44  <puk> omg
23:30:46  <PublicServer> *** KyleS has left the game (connection lost)
23:30:48  <puk> Yes but i'm not afraid of that ahah =p
23:30:49  <fmauneko> Wut ?
23:30:53  <V453000> !trains 935
23:30:53  <PublicServer> *** V453000 has set max_trains to 935
23:31:00  <KyleS_> i give up on my connection -_-
23:31:05  <KyleS_> rather my computer
23:31:07  <KyleS_> connection is fine
23:31:33  <PublicServer> <VVG> thatnks for 1 train :)
23:31:33  <fmauneko> !password
23:31:33  <PublicServer> fmauneko: chutes
23:31:41  <V453000> !trains 936
23:31:41  <PublicServer> *** V453000 has set max_trains to 936
23:31:41  <PublicServer> *** Player has joined spectators
23:31:55  <PublicServer> <VVG> one more please
23:31:56  <PublicServer> <avdg> hmm
23:31:59  <PublicServer> <V453000> duh!
23:32:00  <PublicServer> <Player> Aaah, OpenTTD on a real computer is really great :p
23:32:04  <PublicServer> <XeryusTC> Player: change your name please
23:32:10  <PublicServer> <Player> Oops :p
23:32:15  <PublicServer> *** Player has changed his/her name to fmauNeko
23:32:20  <PublicServer> <XeryusTC> and since when doesn't webster say that anymore? :(
23:32:29  <PublicServer> <V453000> yea :(
23:32:33  <PublicServer> <V453000> bork bork bork
23:32:37  <V453000> @beer time
23:32:37  <Webster> The cause of, and solution to, all of life's problems
23:32:41  <V453000> @beertime
23:32:41  <Webster> *Chug*Chug*Chug*
23:32:54  <XeryusTC> @beer
23:32:54  <Webster> The cause of, and solution to, all of life's problems
23:33:23  <PublicServer> <XeryusTC> V453000: roger
23:33:27  <PublicServer> <V453000> :)
23:33:34  <PublicServer> <XeryusTC> good point ;)
23:33:36  <PublicServer> <V453000> I have already written about it in the 186review
23:33:47  <PublicServer> <V453000> without any actual use :)
23:34:14  <PublicServer> <avdg> :)
23:34:20  <PublicServer> <avdg> improved overflow
23:34:25  <PublicServer> <V453000> XeryusTC: just made that one more obvious :p
23:34:34  <PublicServer> <XeryusTC> sure
23:34:47  <XeryusTC> !blog
23:34:48  <PublicServer> XeryusTC:
23:35:01  <PublicServer> <XeryusTC> i feel like i forgot something
23:35:15  <PublicServer> *** fmauNeko has joined company #1
23:35:16  <PublicServer> <V453000> this is also questionable
23:35:25  <PublicServer> <Mazur> Your underpants?
23:35:27  <PublicServer> <V453000> it is obvious out of the other kinds, but ...
23:35:28  <PublicServer> <XeryusTC> quite the same as the other one
23:35:31  <PublicServer> <V453000> yea
23:35:43  <PublicServer> <V453000> but people will not realize they are different
23:35:49  <PublicServer> <V453000> I would mention them under the same category
23:35:53  <PublicServer> <V453000> just as different forms :)
23:36:00  <PublicServer> <XeryusTC> yeah, true
23:36:48  *** KyleS_ has quit IRC
23:37:11  <PublicServer> <V453000> I think these are the most important cases ... in other words, I cant think of anything else atm :)
23:37:42  <PublicServer> ***  made screenshot at 00014635:
23:39:01  <PublicServer> <fmauNeko> Something I can do ? I missed the best part :'(
23:39:10  <PublicServer> <XeryusTC> fix stuff
23:39:12  <PublicServer> <V453000> depends what you consider the best part :p
23:39:14  *** benom has quit IRC
23:39:21  <PublicServer> <avdg> well, slh04 is new
23:39:21  <PublicServer> <XeryusTC> like the entries to the central station
23:39:36  <PublicServer> <avdg> so  there can be a lot wrong with it
23:39:50  <PublicServer> <V453000> especially because XeryusTC built it, right avdg?
23:39:52  <VVG> I got enlightment! A bit of meditating at memory cell made me realize how it actually works now. :p
23:39:58  <PublicServer> <avdg> lol
23:40:04  <PublicServer> <avdg> no, not true
23:40:13  <PublicServer> <V453000> VVG: welcome among the brain-damaged
23:40:44  <PublicServer> <avdg> hmm
23:40:45  <PublicServer> <Mazur> I was doing that earlier, but got interrupted by the previous game.
23:40:52  <PublicServer> <avdg> drop needs some balancing
23:41:01  <PublicServer> <fmauNeko> Wow, when I zoom out, OpenTTD lags
23:41:10  <PublicServer> <fmauNeko> On a Core i7
23:42:10  <PublicServer> <V453000> why is there written EOL at train reversers?
23:42:11  <VVG> just a bit?
23:42:14  <PublicServer> <avdg> runs pretty well on a dual 2.53 Gzh when zoomed out
23:42:20  <PublicServer> <V453000> afaik EOL has nothing to do with it
23:42:22  <VVG> It's about 2-3 fps for me zoomed out.
23:42:41  <PublicServer> <fmauNeko> So, the Mac OS X port really has a problem :p
23:42:52  <PublicServer> *** V453000 has left the game (leaving)
23:43:00  <PublicServer> <avdg> :p I am on a mac
23:43:02  <V453000> and I am ... GOOONE! (magic trick)
23:43:14  <V453000> cya
23:43:16  <PublicServer> <avdg> bye
23:43:19  <PublicServer> <sharpy> adios
23:43:25  <PublicServer> <avdg> *not interested in magic*
23:43:25  <VVG> bb
23:43:27  <PublicServer> <fmauNeko> see ya
23:43:45  <XeryusTC> gn V453000
23:44:14  <PublicServer> <sharpy> i'm off too, see you!
23:44:17  <PublicServer> <fmauNeko> Hmm, OpenTTD isn't multicore ?
23:44:18  <PublicServer> *** sharpy has left the game (connection lost)
23:44:45  <PublicServer> <Mazur> Works fine on my dual 1.88 Ghz,
23:44:52  <PublicServer> <avdg> lol
23:44:58  <PublicServer> <avdg> nice
23:45:09  <PublicServer> <fmauNeko> When zoomed out too ?
23:45:11  <PublicServer> <Mazur> Zoomed out.
23:45:18  <PublicServer> <Mazur> Yup.
23:45:27  <PublicServer> <XeryusTC> hmm, i wonder why i keep pressing ctrl+b when i want to show bridges
23:45:49  <VVG> Will the train limit be lifted later?
23:46:03  <PublicServer> <XeryusTC> possibly
23:46:06  <PublicServer> <avdg> yeah, but network gets priority
23:46:10  <PublicServer> <XeryusTC> you can also go delete trains where they're not needed
23:46:24  <PublicServer> <avdg> check the food trains
23:46:28  *** sharpy has quit IRC
23:46:29  <PublicServer> <Mazur> Running at 109/107% CPU.
23:46:44  <fmauneko> I get that :
23:46:48  <PublicServer> <avdg> 103% here
23:46:58  <fmauneko> 100,6 there :p
23:48:57  <PublicServer> *** fmauNeko has left the game (leaving)
23:50:31  *** thgergo has quit IRC
23:51:38  <PublicServer> <avdg> @tunnels
23:51:44  <avdg> @tunnels
23:51:44  <Webster> avdg: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:51:52  <avdg> @tunnels 5
23:51:52  <Webster> avdg: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
23:51:58  <PublicServer> <Mazur> I'm off.
23:52:08  <PublicServer> <avdg> cya
23:52:22  <PublicServer> <Mazur> See you all tomorrow, or later, if I can't/won;t sleep.
23:52:26  <PublicServer> <Mazur> :-)
23:52:31  <PublicServer> *** Mazur has left the game (leaving)
23:52:37  <PublicServer> <XeryusTC> gn mazur
23:52:44  <PublicServer> ***  made screenshot at 00000000:
23:52:52  <PublicServer> <avdg> gn
23:53:07  <avdg> beh stopid cam
23:53:52  *** KenjiE20 has quit IRC
23:56:03  <PublicServer> *** Puk has left the game (leaving)
23:56:08  *** puk has quit IRC

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