Log for #openttdcoop on 25th July 2010:
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00:05:48  <PublicServer> *** Uristqwerty joined the game
00:06:04  <PublicServer> *** Uristqwerty has left the game (connection lost)
00:06:18  *** Uristqwerty has quit IRC
00:07:18  <KyleS_> !password
00:07:18  <PublicServer> KyleS_: incest
00:07:25  <KyleS_> :x
00:07:28  <KyleS_> bad publicserver!
00:07:46  <PublicServer> *** KyleS joined the game
00:08:25  <PublicServer> <VVG> Hey KyleS
00:08:30  <PublicServer> <KyleS> hello
00:08:35  <PublicServer> <VVG> Care to rebuild your rubber pickup? :)
00:08:49  <PublicServer> <KyleS> jam
00:08:50  <PublicServer> <KyleS> :o
00:08:55  <PublicServer> <VVG> where?
00:09:03  <PublicServer> <KyleS> at the copper main station hub
00:09:18  <PublicServer> <KyleS> something borked with the flip-flop
00:10:06  <PublicServer> <VVG> it was me
00:10:06  <PublicServer> <KyleS> i'll think about the rubber drop station :s
00:10:14  <PublicServer> <VVG> i rebuild them and forgot to remove entry sigs
00:10:19  <PublicServer> <KyleS> think as in look at try to decide what to do
00:10:20  <PublicServer> <KyleS> ah, ok
00:10:48  <PublicServer> <KyleS> it needs more trains lol
00:11:01  <PublicServer> <VVG> rubber drop?
00:11:12  <PublicServer> <KyleS> pickup
00:12:23  <PublicServer> <KyleS> hmm, does it need much more capacity? it's doing fine now :)
00:13:41  <PublicServer> ***  made screenshot at 0003B24F:
00:13:45  <PublicServer> <KyleS> although we don't know how it would do with 2x the numbers of trains -_-
00:13:52  <PublicServer> <KyleS> possibly not well
00:14:23  <PublicServer> <VVG> no idea
00:14:38  <PublicServer> <VVG> i only want to build one more forfcefull splitter :)
00:14:45  <PublicServer> <KyleS> lol
00:14:53  <PublicServer> <VVG> to split the rubber pickup traffic over 2 central drops
00:20:08  <PublicServer> <VVG> played only 2 coop games and learned a bunch of stuff already
00:20:20  <PublicServer> *** VVG has joined spectators
00:20:27  <PublicServer> <KyleS> nice
00:20:28  <PublicServer> <Mazur> Yes, it goes quickly, not
00:20:41  <PublicServer> <KyleS> mazur, i has a question :o
00:21:03  <PublicServer> <KyleS> the rubber pickup only has a 35% rating on goods
00:21:08  <PublicServer> <KyleS> which means it could handle more trains
00:21:08  <PublicServer> <Mazur> I had ansers, plemti of tdem.
00:21:21  <PublicServer> <KyleS> however
00:21:45  <PublicServer> <KyleS> however, since only 8 platforms are operational, i don't know how many trains the stations itself could handle
00:22:06  <PublicServer> <KyleS> it probably needs more platforms if at some point we will add trains to it
00:22:25  <PublicServer> <KyleS> should i demolish the unused part of the station and build more platforms there?
00:22:30  <PublicServer> <Mazur> Rubber goods pickup?
00:22:34  <PublicServer> <KyleS> aye
00:24:12  <PublicServer> <KyleS> i kinda think that needs to be done...dunno tho -.-
00:24:21  *** mixrin has quit IRC
00:24:26  <PublicServer> <KyleS> at least if we want more goods trains :o
00:24:28  <PublicServer> <Mazur> Yes, it would need more platforms, the fancy layout by Spike already is taxed beyond capacity.
00:24:45  <PublicServer> <KyleS> yeah, the drop wuld need more stations too :s
00:25:13  <PublicServer> <VVG> i doubt drop will be getting more platforms :)
00:25:15  <PublicServer> <Mazur> Sounds reasonablr.
00:26:04  <PublicServer> <Mazur> Why do you sday that, VVG?
00:26:23  <PublicServer> <VVG> entry is kinda hard to edit
00:27:28  <PublicServer> <Mazur> Oh, I don't know. Seems quite possible.
00:27:31  <PublicServer> <VVG> wtf
00:27:38  <PublicServer> <VVG> central drop doesnt accept food
00:27:51  <PublicServer> <VVG> 27k piled up already
00:27:58  <PublicServer> <Mazur> Since when not?
00:28:10  <PublicServer> <VVG> no idea, that's something recent
00:28:36  <PublicServer> <VVG> fix needed ASAP
00:28:44  <PublicServer> ***  made screenshot at 0002C60C:
00:28:45  <PublicServer> <VVG> thouhg, i don't know how to fix it
00:29:29  <PublicServer> <KyleS> the station itself seems kinda low throughput >.<
00:29:38  <PublicServer> <VVG> which one?
00:29:49  <PublicServer> <Mazur> I added Prunport Beeches to the customers.
00:29:50  <PublicServer> <KyleS> rubber/wood drop
00:30:40  <PublicServer> <Mazur> Droip could handle way more.
00:31:31  *** thgergo has quit IRC
00:31:45  <PublicServer> <Mazur> It's 2⅓ platform per line in, and low traffic on that.
00:31:48  <PublicServer> <VVG> hm, it's 12 platforms station
00:32:02  <PublicServer> <VVG> and the whole msh was supposed to be LL_RR
00:33:45  <PublicServer> <Mazur> It is, sort of, only the southeast entrance has reworked the 2 line bit to accomodate whatever.
00:34:36  <PublicServer> <KyleS> but yeah, i could remove the portion of the pickup that is unused and build a terminus section there
00:35:30  <PublicServer> <Mazur> Go head, make your day.
00:35:35  <PublicServer> <VVG> 443 trains at central drop
00:36:56  <PublicServer> *** VVG has joined company #1
00:37:32  <PublicServer> <KyleS> the drop definitely bakcs up :s
00:37:43  <PublicServer> <KyleS> usually only like three trains per waiting bay
00:38:04  <PublicServer> <KyleS> but if we want to up the train limit then it is the thing preventing that
00:42:25  <PublicServer> <Mazur> Where are the left side entrances?
00:43:46  <PublicServer> ***  made screenshot at 00037BCF:
00:44:12  <PublicServer> <Mazur> I think: first the East-West oriented terminus, then the N-S one where the remainder is.
00:45:15  <PublicServer> <KyleS> left side entrances to the wood/rubber drop were removed
00:45:24  <PublicServer> <KyleS> during The Reorganization :o
00:45:33  <PublicServer> <KyleS> i'm drawing a blank -_-
00:45:34  <XeryusTC> yarr
00:45:38  <PublicServer> <Mazur> bur you just removed a station that fed from there, no?
00:45:45  <PublicServer> <KyleS> nay
00:45:52  <PublicServer> <KyleS> it had not been removed
00:45:53  <XeryusTC> !dl win64
00:45:53  <PublicServer> XeryusTC:
00:46:12  <PublicServer> <KyleS> trains went to it at the start of the gam
00:46:23  <XeryusTC> !password
00:46:23  <PublicServer> XeryusTC: wavier
00:46:29  <PublicServer> <KyleS> but there was no path to it for the trains when i removed it
00:46:30  <PublicServer> *** XeryusTC joined the game
00:46:36  <PublicServer> <KyleS> the logic trains took up all the space :(
00:46:39  <PublicServer> <Mazur> Ah.
00:48:42  <PublicServer> <Mazur> Well, the logic can be rebuilt, they are simple 1-> two flipflops.
00:49:12  <PublicServer> <KyleS> i have a fun idea for a terminus so its np :o
00:49:43  <PublicServer> <Mazur> From gthe other side.
00:49:46  <PublicServer> <Mazur> I see.
00:50:00  <PublicServer> <Mazur> I was hoping to get one for either side.
00:50:08  <PublicServer> <Mazur> or rather, two, one for each side.
00:51:22  <PublicServer> <KyleS> zzz brian borked
00:51:24  <PublicServer> <KyleS> brain*
00:51:25  <PublicServer> <KyleS> lol
00:51:47  <PublicServer> <Mazur> I gathered as much, you've bom,bed what is it, 5 attempts now?
00:51:54  <PublicServer> <KyleS> :p
00:52:23  <PublicServer> <KyleS> main issue is i can't think of how much space i need -.-
00:52:31  <PublicServer> <KyleS> which is a lot :s
00:53:34  <PublicServer> <Mazur> Just plop a station  down where you might like it, and work from there.
00:53:45  <PublicServer> <KyleS> ok, thanks :D
00:54:05  <PublicServer> <Mazur> If it fails, you see where and why, and adjust.
00:54:25  <PublicServer> <Mazur> Kept it seperate for now, and after we join it.
00:56:12  <PublicServer> <KyleS> this type of terminus takes a lot of space :s
00:56:30  <PublicServer> <KyleS> well
00:56:37  <PublicServer> <Mazur> Nah, you're not thinkoing with the old one gone, whbich it will be, no?
00:56:38  <PublicServer> <KyleS> not rly, but since we have TL5 :P
00:56:52  <PublicServer> <KyleS> i wasn't thinking of it being gone
00:57:10  <PublicServer> <XeryusTC> do we have a jam somewhere?
00:57:11  <PublicServer> <Mazur> K, then we have to relocate.
00:57:32  <PublicServer> <Mazur> No idea, not that I heard of.
00:57:39  <PublicServer> <XeryusTC> slh 7 :o
00:58:48  <PublicServer> ***  made screenshot at 00006F59:
00:59:11  <PublicServer> <Mazur> Not really, even.
00:59:30  <PublicServer> <XeryusTC> yeah, it was just a few mins ago :o
00:59:49  <PublicServer> <XeryusTC> half of the exit lanes jam from time to time
01:00:21  <PublicServer> <KyleS> ooo
01:00:22  <PublicServer> <KyleS> i have an idea
01:00:32  <PublicServer> <KyleS> for ze terminus :o
01:01:07  <PublicServer> <Mazur> Yes, it can mov e way west, still.
01:02:37  <PublicServer> <Mazur> What's your idea?
01:02:59  <PublicServer> <XeryusTC> i need a depot :P
01:03:21  <PublicServer> <Mazur> there are two SCs.
01:03:32  <PublicServer> <Mazur> And else, who's stopping you building one?
01:04:47  <PublicServer> <XeryusTC> hmm
01:04:59  <PublicServer> <XeryusTC> the somewhat smaller boxcar is somewhat better than the one we use now
01:05:07  <PublicServer> <XeryusTC> dont know if it is better in loading/unloading though
01:05:15  <PublicServer> <XeryusTC> but the current one is quite slow anyway
01:06:09  <PublicServer> <Mazur> You can always try out one train and compare it with its sister.
01:06:23  <PublicServer> <XeryusTC> anyway, i'm feeling mildly sick after that fruity drink xD
01:06:37  <PublicServer> <XeryusTC> and it was suppose to get the beer taste out of my mouth before i went to sleep
01:06:47  <PublicServer> <XeryusTC> so i'm off, gn
01:06:49  <PublicServer> *** XeryusTC has left the game (connection lost)
01:06:59  <PublicServer> <Mazur> Have some strawberries with cream.
01:07:08  <PublicServer> <Mazur> Sleep well.
01:07:31  <PublicServer> <Mazur> Kyla and I will take care of the strawberries.
01:07:41  *** Mitcian has quit IRC
01:07:49  <PublicServer> <Mazur> s/Kyla/Kyle/
01:07:59  <PublicServer> <KyleS> om nom nom
01:09:58  <PublicServer> <Mazur> Miss.
01:11:33  <PublicServer> <KyleS> a V-style terminus :-)
01:13:23  <PublicServer> <Mazur> Block-type signalling for the platforms?
01:13:50  <PublicServer> ***  made screenshot at 00005832:
01:14:00  <PublicServer> <KyleS> yeah
01:14:34  <PublicServer> <KyleS> well those will be the exits
01:15:42  <PublicServer> <KyleS> was thinking more like this :o
01:17:51  *** Fuco has quit IRC
01:18:21  <PublicServer> <KyleS> :o
01:18:54  <PublicServer> <Mazur> Whatever cranes your tranes.
01:19:01  <PublicServer> <KyleS> lol
01:19:24  <PublicServer> <VVG> sorry
01:20:19  <PublicServer> <KyleS> we could use this if we need too :-)
01:20:33  <PublicServer> <KyleS> i was thinking of just using both
01:20:38  <PublicServer> <KyleS> but that might end up being complicated
01:21:23  <PublicServer> <KyleS> VVG, have you seen the new terminus at Rubber/Wood Drop? :o
01:21:38  <PublicServer> <VVG> not yet
01:23:20  <PublicServer> <Mazur> Shall we upscale the bridges?
01:24:07  *** Keyboard_Warrior has quit IRC
01:24:28  <PublicServer> <KyleS> hmm
01:24:45  <PublicServer> <Mazur> Oh, you already have the faster concrete ones.
01:24:52  <PublicServer> <Mazur> nvm\
01:25:36  <PublicServer> <KyleS> it might have been better to build this with the last station where at"!here"
01:25:47  <PublicServer> <KyleS> which i haven't denoted yet
01:25:48  <PublicServer> <KyleS> :p
01:26:24  <PublicServer> <KyleS> o wait nvm
01:26:33  <PublicServer> <KyleS> it would be too long with the exits and stuff
01:27:08  <PublicServer> <Mazur> So, what is your plan, hook it up in addition or in place of?
01:27:45  <PublicServer> <KyleS> /thinking -_-
01:28:15  <PublicServer> <Mazur> In addition seems like massive overkill.
01:28:18  <PublicServer> <KyleS> yeah
01:28:33  <PublicServer> <KyleS> massive throughput overkill :p
01:28:52  <PublicServer> ***  made screenshot at 000359D9:
01:28:53  <PublicServer> <KyleS> should we depot the trains for now so we don't have to deal with backups and such?
01:29:34  <PublicServer> <KyleS> i'll do that :o
01:29:35  <PublicServer> <Mazur> hardlh seems worth the trouble, unless you want me to build a flipflop for the entrance.
01:29:42  <PublicServer> <Mazur> You do that.
01:30:12  <PublicServer> <KyleS> yeah the stations could be equally used by using a flip-flop .. i say no tho >_<
01:30:47  <PublicServer> <Mazur> It's tyour funeral.. i mean, Station.
01:30:48  <PublicServer> <KyleS> if somehow the demand increases even higher than this new station can handle, we can simply siphon off some of the traffic onto a RoRo station where the old one is now
01:30:51  <PublicServer> <KyleS> D: QQ
01:31:27  <PublicServer> <Mazur> Shall I go join up the platforms?
01:31:49  <PublicServer> <KyleS> hmm
01:32:03  <PublicServer> <KyleS> not sure -_-
01:32:08  <PublicServer> <KyleS> could you rephrase the question?
01:32:30  <PublicServer> <Mazur> Shall I joi n the new station platforms to hgte old pickup?
01:32:42  <PublicServer> <KyleS> oh, sure!
01:32:53  <PublicServer> <KyleS> i'll work on the entrance
01:34:14  <PublicServer> <Mazur> Station gets too spread out.
01:34:35  <PublicServer> <KyleS> ugh, oh yeah
01:34:45  *** Chillosophy has quit IRC
01:35:04  <PublicServer> <KyleS> it's about 70 tiles from the food plant
01:35:14  <PublicServer> <Mazur> Well, I got 8 plaatforms, so the old one can go for now.
01:36:50  <PublicServer> <KyleS> hmm, i guess rebuild the new one in the place where the old one existed previously?
01:37:08  <PublicServer> <KyleS> looks like it :D
01:37:20  <PublicServer> <VVG> what are you guys doing?
01:37:32  <PublicServer> <KyleS> blowing things up :(
01:37:37  <PublicServer> <Mazur> Or just delete the element of the olf one that is keeping the spread locatrkion.
01:38:16  <PublicServer> <KyleS> the main issue is the part of the station that is at the Food Prcoessing Plant itself
01:38:20  <PublicServer> <KyleS> near the edge of the map :x
01:38:39  <PublicServer> <Mazur> Flock, yeah.
01:38:48  <PublicServer> <KyleS> but this should work out ok :-)
01:39:48  <PublicServer> <KyleS> yeah, Deeningdore Exchange is only 40-ish tiles away from the platform
01:39:57  <PublicServer> *** VVG has left the game (leaving)
01:40:08  <VVG> it's quite laggy :(
01:40:10  <PublicServer> <KyleS> just gotta reuilbd now >_<
01:40:16  <PublicServer> <KyleS> yeah it is, VVG :S
01:40:25  <PublicServer> <Mazur> Not at all.
01:40:36  <PublicServer> <KyleS> do you have a nice computer tho? :p
01:41:05  <VVG> nope
01:41:10  <PublicServer> <KyleS> oops, i made a mistake
01:41:27  <PublicServer> <KyleS> i had them on the inner side
01:41:58  <VVG> Looks like my involvement in this game is over
01:42:01  *** theholyduck has joined #openttdcoop
01:43:54  <PublicServer> ***  made screenshot at 0000442C:
01:47:00  <PublicServer> <Mazur> k, Just the station for the orders preservation left.
01:48:00  <PublicServer> <Mazur> Oops/.
01:50:37  <PublicServer> <KyleS> blah i don't have a mousepad
01:50:40  <PublicServer> <KyleS> mouse moves slowly -_-
01:51:13  <PublicServer> <Mazur> I have both on this lappie.
01:51:22  <PublicServer> <KyleS> cool
01:51:45  <PublicServer> <Mazur> I mean, touchpad and mouse-that-needs-no-pad.
01:55:27  <PublicServer> <Mazur> Miind you, if a train comes in and the first 5 platforms are full, it's going to wait blocking most of them.
01:55:39  <PublicServer> <KyleS> aye :/
01:55:53  <PublicServer> <KyleS> there should be enough throughput to prevent that
01:56:06  <PublicServer> <KyleS> if not we might able to do some fancy presignaling
01:56:12  <PublicServer> <KyleS> on the end with no railroad tracks
01:56:20  <PublicServer> <Mazur> Simple will do.
01:57:03  <PublicServer> <Mazur> Exit sigs on the entrances, and combos on the conneccting line.
01:57:10  <PublicServer> <KyleS> yeah
01:58:16  <PublicServer> <KyleS> thanks a lot for helping me :-)
01:58:22  <PublicServer> <KyleS> i was quite confused as to how to start >_<
01:58:56  <PublicServer> ***  made screenshot at 00008E27:
01:59:13  <PublicServer> <Mazur> It's one of my great assets: breaking up a problem and disentangling knots.
01:59:21  <PublicServer> <KyleS> :)
01:59:52  <PublicServer> <Mazur> that's why I became a great bug-hunter back in the business.
02:00:15  <PublicServer> <KyleS> do you still do programming work?
02:00:20  <PublicServer> <Mazur> Noipe.
02:00:32  <PublicServer> <Mazur> Noone'll hire me.
02:00:42  <PublicServer> <KyleS> :( why not?
02:00:45  <PublicServer> <Mazur> So I simply enjoy life.
02:00:48  <PublicServer> <KyleS> if you don't mind me asking
02:01:15  <PublicServer> <Mazur> Been fired last two jobs, becaues of alcoholism.  beat that, but now I'm "old".
02:01:24  <PublicServer> <KyleS> :/
02:01:24  <PublicServer> <Mazur> 48
02:02:03  <PublicServer> <KyleS> ok, i think it is time to connect the platforms to the main DROP platform :o
02:02:36  <PublicServer> <Mazur> And already written off by staff-managemt.
02:03:03  <PublicServer> <Mazur> Yup, hook 'er up and lets see how she rolls.
02:03:12  <PublicServer> <KyleS> ok  :o
02:04:45  <PublicServer> <KyleS> ooops
02:04:50  <PublicServer> <KyleS> connected it to the drop -_-
02:05:56  <PublicServer> <KyleS> ok, started them up, i'll brb in a bit
02:06:07  <PublicServer> <Mazur> k
02:06:20  <PublicServer> <Mazur> Not going places anymore.  ;-)
02:06:53  <PublicServer> <Mazur> Well, the lavatory, and such, but that's not worth an epic.
02:11:18  <PublicServer> <KyleS> hmm we might need an overflow
02:11:35  <PublicServer> <KyleS> i didn't think about the fact that this is good for a drop but not as great for a pickup
02:11:58  <PublicServer> <Mazur> True.
02:12:38  <PublicServer> <Mazur> Move the first six platforms one east to alopow for a 2way eol overflow?
02:12:57  <PublicServer> <Mazur> s/alopow/allow/
02:13:41  <PublicServer> <KyleS> ohhh i see
02:13:48  <PublicServer> <KyleS> at first i was like ?_?
02:13:49  <PublicServer> <KyleS> :p
02:13:58  <PublicServer> ***  made screenshot at 00000000:
02:14:05  <PublicServer> <KyleS> yeah i think that should work
02:14:19  <PublicServer> <Mazur> Oh, I _know- it'll work.
02:14:24  <PublicServer> <KyleS> xD
02:15:09  <PublicServer> <Mazur> Hmm, yes.
02:16:00  <PublicServer> <KyleS> it still needs a tunnel i think :o
02:16:10  <PublicServer> <KyleS> so that the next station has room for a bridge
02:16:13  <PublicServer> <Mazur> just to get him out.
02:16:20  <PublicServer> <KyleS> oh all right :)
02:20:50  <PublicServer> <Mazur> Silleh me, I also movedtghe last six platforms.
02:20:55  <PublicServer> <Mazur> I'll rectofyn that,
02:23:07  <PublicServer> <KyleS> gonna try something
02:23:08  <PublicServer> <Mazur> Oh, it's 14 split 7-7?
02:23:13  <PublicServer> <KyleS> yeah xD
02:23:26  <VVG> what are you working on?
02:23:40  <PublicServer> <KyleS> an overflow for the rubber wood pickup
02:24:27  <PublicServer> <Mazur> A wood rubber wood sounds wrong in so many ways.
02:24:41  <PublicServer> <KyleS> >.<
02:24:47  <VVG> Is it needed?
02:24:55  <Razaekel> rubber for your wood!
02:25:03  <PublicServer> <Mazur> Yes.  Because we want to.
02:25:06  <PublicServer> <KyleS> lol :p
02:25:45  <VVG> !password
02:25:45  <PublicServer> VVG: furled
02:25:57  <PublicServer> *** VVG joined the game
02:29:00  <PublicServer> ***  made screenshot at 0000581F:
02:33:06  <PublicServer> <KyleS> oh ya forgot room for the prio :o
02:33:14  <PublicServer> <Mazur> Damn, no room for the logic.
02:35:04  <PublicServer> <KyleS> that would be nice :o i think i'll stick with this one tho :s
02:35:40  <PublicServer> <VVG> bleh!
02:35:45  <PublicServer> <VVG> i bombed something
02:35:47  <PublicServer> <VVG> :(
02:35:52  <PublicServer> <KyleS> :o its ok
02:36:03  <PublicServer> <KyleS> twas a part of track that isn't used yet
02:36:38  <PublicServer> <VVG> no,  the bridge i place is intentional, but i bombem one tile of a track at drop station
02:36:40  <PublicServer> <KyleS> oo interesting :o
02:36:43  <PublicServer> <VVG> by mistake
02:36:58  <PublicServer> <KyleS> would need one more bridge in the air tho
02:37:01  <PublicServer> <KyleS> one more tile*
02:38:52  <De_Ghosty> !passwrod
02:38:55  <De_Ghosty> !password
02:38:55  <PublicServer> De_Ghosty: skewer
02:39:31  <PublicServer> <VVG> looks like a bit too short of a prio
02:39:42  <PublicServer> <KyleS> yeah it's not great yet -_-
02:42:40  <PublicServer> <VVG> inner lane overflow still can kinda fail, trains might return to it :)
02:42:56  <PublicServer> <KyleS> yeah :x
02:43:05  <PublicServer> <KyleS> it might not even see much traffic tho xD
02:43:14  <PublicServer> <KyleS> depending upon how many trains are added
02:43:27  <PublicServer> <Mazur> Which one?  Mine or KyleS?
02:43:32  <PublicServer> <VVG> i doubt it will see any traffic :)
02:44:02  <PublicServer> ***  made screenshot at 00007627:
02:44:29  <PublicServer> <Mazur> It's just, that witout overflow, a train would block the entrance to most platforms.
02:45:28  <PublicServer> <KyleS> lol
02:45:47  <PublicServer> <KyleS> at something i built not what you said :S
02:46:25  <PublicServer> <Mazur> yes, I love those waterlevel bits you built.
02:46:35  <PublicServer> <KyleS> :P
02:56:27  <PublicServer> <Mazur> KyleS: You also started the Trainyard train.  :-)
02:56:38  <PublicServer> <KyleS> lol
02:57:40  <PublicServer> <KyleS> the drop might need to be rebuilt but i don't want to think about it >_<  (plus it's not my station to tinker with :p)
02:58:17  <PublicServer> <KyleS> i use random emoticons perhaps too often ... lol
02:59:04  <PublicServer> ***  made screenshot at 00008836:
02:59:18  <PublicServer> <Mazur> Nah.  Emoticons help convey what usually would be visible in non-verbal communication.
02:59:32  <PublicServer> <KyleS> true
03:00:00  <PublicServer> <VVG> not the random ones :)
03:00:05  <PublicServer> <KyleS> well it's pretty much finished now
03:00:10  <PublicServer> <KyleS> (the pickup)
03:00:34  <PublicServer> <Mazur> Yup, bring in moar tranes.
03:00:41  <PublicServer> <Mazur> ;-)
03:00:44  <PublicServer> <VVG> You 2 free train slots to add to new pickup
03:00:46  <PublicServer> <VVG> :)
03:00:51  <PublicServer> <KyleS> lol :p
03:00:56  <PublicServer> <KyleS> i'll get right on it
03:03:06  <PublicServer> <KyleS> got two new trains headed the the pickup :p
03:03:31  <PublicServer> <KyleS> there is a slight jame at MSH 02
03:03:44  <PublicServer> <KyleS> it's not logic-related tho
03:03:50  <PublicServer> <KyleS> just throughput-related i think
03:04:29  <PublicServer> <VVG> it's waving
03:05:00  <PublicServer> <Mazur> it's waving goodbye to sanity.
03:05:03  <PublicServer> <KyleS> lol
03:05:18  <PublicServer> <KyleS> well, i'm going to log off now, need to get somethings done before it gets too late (9pm currently -_-)
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03:05:31  <PublicServer> <VVG> whoo
03:05:44  <PublicServer> * Mazur is a card, sometimes.
03:05:47  <PublicServer> <VVG> train 499 - is that a new one?
03:06:01  <PublicServer> <Mazur> Nope.
03:06:19  <KyleS_> thanks again for your help mazur, i don't think i couldn't have gotten past my mental block without your advice -_-
03:06:23  <PublicServer> <VVG> it's quite lost
03:06:42  <PublicServer> <VVG> prolly due to your work at rubber
03:07:06  <PublicServer> <VVG> that wasn't the only one such train
03:07:09  <Mazur> I know the feeling and the problem, I'm an Aspie, myself.
03:07:27  <PublicServer> <VVG> theyall want to turn around at copper drop
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03:07:46  <PublicServer> <Mazur> It seesm right on track, now.
03:08:20  <PublicServer> <KyleS> yar
03:08:24  <PublicServer> <KyleS> all right, good night
03:08:27  <PublicServer> *** KyleS has left the game (leaving)
03:08:28  <VVG> gn
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03:08:38  <Mazur> Sweep lell./
03:08:42  <Mazur> Loo tate.
03:09:27  <PublicServer> <Mazur> Well, at some point someone decided to remove the entrance to pickup from the west.
03:10:55  <PublicServer> <VVG> nice rebuild
03:11:03  <PublicServer> <Mazur> Thanks.
03:12:42  <PublicServer> <Mazur> KyleS' idea, i just helped getting him over the inital bump of where how to start and with the actual work once it was clear what he wanted.  And the overflows.
03:14:06  <PublicServer> ***  made screenshot at 00000000:
03:14:38  <PublicServer> <Mazur> Because if influx of maize and fruit halts because of some rework elsewhere, piickup would jam the world.
03:15:15  <PublicServer> <Mazur> Erm, rubber and wood, I mean.
03:16:00  <PublicServer> <VVG> btw, i really like how central station turned out, 400 trains handled easily
03:16:43  <PublicServer> <Mazur> yeah., that was sorta the idea in my plan.
03:19:39  <PublicServer> <Mazur> Doing good business, Central Dope.
03:22:56  <PublicServer> <Mazur> gah, a fooking station with a fscking reverse trck behind it in a vast area of nothing.
03:23:17  <PublicServer> <Mazur> And no culprit claimed it.
03:23:26  <PublicServer> <VVG> :
03:23:30  <PublicServer> <VVG> :)
03:29:08  <PublicServer> ***  made screenshot at 000063F6:
03:30:12  <Mazur> Moar Tranes!
03:30:41  <Mazur> bdeer
03:30:44  <Mazur> beer
03:32:37  <PublicServer> <Mazur> Nope, they must be all asleep.
03:33:00  <PublicServer> *** VVG has left the game (leaving)
03:33:02  <PublicServer> <Mazur> Weird that, it's only 5:30 AM.
03:33:19  <PublicServer> *** Mazur has left the game (leaving)
03:34:21  <Mazur> Glad we decided to do over the rubbeer/wood pickup, so we had something to do.
03:34:58  <Mazur> But now I'll go do something else, I suppose.
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10:12:04  <Synthon> !password
10:12:04  <PublicServer> Synthon: aching
10:12:31  <PublicServer> *** Synthon joined the game
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10:13:39  <sharpy> !password
10:13:39  <PublicServer> sharpy: aching
10:14:22  <sharpy> !password
10:14:22  <PublicServer> sharpy: shrewd
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10:15:15  <Synthon> !password
10:15:16  <PublicServer> Synthon: shrewd
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10:16:43  <PublicServer> <Synthon> omg its so laggy, even in highest zoom
10:16:59  <PublicServer> <sharpy> only for bad comps
10:17:04  <PublicServer> <sharpy> mines seemelss
10:17:11  <PublicServer> <Synthon> 0,5 fps
10:17:22  <PublicServer> *** Synthon has left the game (connection lost)
10:17:23  <PublicServer> <sharpy> abuot standard FPS for me
10:17:55  <Synthon> i even lose connection all the time, but yeah this comp is kinda old
10:18:48  <Synthon> 2 ghz, 1gig ram
10:18:59  <PublicServer> <sharpy> dual core?
10:19:03  <Synthon> nope
10:19:09  <PublicServer> <sharpy> theres your problem
10:19:26  <Synthon> cant wait to sit at my own comp again
10:19:35  <planetmaker> sharpy, dual core, quad core etc. do not play a role
10:19:43  <planetmaker> OpenTTD only uses one
10:19:56  <planetmaker> It only is important, if you run a bunch of other processes in parallel
10:20:03  <PublicServer> <sharpy> i never said i knew what i was talking about :p
10:20:08  <Synthon> when do you think a new map will start? i feel to noobish to change anything right now :
10:20:10  <Synthon> :D
10:20:52  <planetmaker> !info
10:20:52  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 18009462288  Loan: 0  Value: 18015232146  (T:1234, R:0, P:0, S:0) unprotected
10:21:03  <PublicServer> <sharpy> still plenty of network capacity left, though can't be sure, last game finished very suddenly
10:21:14  <planetmaker> Synthon, hard to say when. But... in the next days is likely
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10:21:49  <Synthon> i hope i can witness the start
10:21:52  <planetmaker> Games tend to end when 'it is done' - a rather vague definition
10:22:02  <planetmaker> Synthon, you might subscribe to the twitter.
10:22:11  <planetmaker> If we remember, start of games are sometimes announced there
10:22:18  <PublicServer> <V453000> hi
10:22:18  <planetmaker> !twitter
10:22:18  <PublicServer> *** V453000 joined the game
10:22:22  <PublicServer> <sharpy> hiya
10:22:24  <planetmaker> moin V453000
10:22:29  <Synthon> errrr, dont like twitter, dont have twitter :D
10:22:29  <V453000> hi pm
10:22:47  <V453000> @coopstats are better for that
10:22:47  <Webster>
10:22:49  <V453000> in the topic changes
10:23:09  <planetmaker> Synthon, I don't like nor use it either :-P
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10:23:21  *** Webster sets mode: +o Phazorx
10:23:25  <planetmaker> But a bunch of people seem to like it, so I thought I just mention it ;-)
10:24:20  <Synthon> k thx
10:24:21  <PublicServer> *** V453000 has left the game (leaving)
10:24:37  <Synthon> i think i will read through some articles on the hp until then
10:24:44  <planetmaker> :-)
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10:24:54  <planetmaker> not a bad choice. Do you know the PublicServer archive?
10:25:01  <planetmaker> !archive
10:25:01  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
10:25:09  <Synthon> read about it
10:25:13  <Synthon> thx
10:25:25  <planetmaker> past savegames might give you some ideas / clues or inspiration :-)
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10:25:38  <planetmaker> hm
10:25:43  *** Synthon has joined #openttdcoop
10:25:47  <Synthon> oups
10:25:50  <V453000> :)
10:26:12  <planetmaker> :-)
10:26:22  <planetmaker> shit happens. Ctrl+W in the wrong window ;-)
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10:29:10  <PublicServer> ***  made screenshot at 0000B7E5:
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10:41:00  <XeryusTC> !password
10:41:00  <PublicServer> XeryusTC: disown
10:41:07  <PublicServer> *** XeryusTC joined the game
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10:42:19  <XeryusTC> !unpause
10:42:19  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
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10:42:40  <V453000> hi luv
10:42:54  <fmauneko> Hi, V.
10:43:02  <XeryusTC> !auto
10:43:03  <PublicServer> *** XeryusTC has enabled autopause mode.
10:44:02  <PublicServer> <XeryusTC> oh, ottd can display production chains :D
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10:44:11  <Paltala> !password
10:44:12  <PublicServer> ***  made screenshot at 00004AC9:
10:44:12  <PublicServer> Paltala: revamp
10:44:29  <fmauneko> Oh yeah, ReVamp
10:44:41  <Paltala> need to update my game first...
10:44:49  * fmauneko is listening to Million by ReVamp from ReVamp
10:45:12  <XeryusTC> bah, weird band that is :P
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10:46:56  <XeryusTC> !auto
10:46:56  <PublicServer> *** XeryusTC has enabled autopause mode.
10:47:28  <Paltala> !password
10:47:28  <PublicServer> Paltala: revamp
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10:50:33  <PublicServer> <Paltala> are there any places that need fixing/improving?
10:51:18  <PublicServer> <Paltala> if not, please can we have some more trains
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10:55:00  <PublicServer> <Paltala> wow, these industry chains are complicated
10:56:15  <PublicServer> *** Spike has joined company #1
10:56:35  <fmauneko> Where do you see that ?
10:56:36  <PublicServer> <Paltala> hi Spike
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10:57:14  <damalix> !svn
10:57:14  <PublicServer> damalix: svn update -r20214 && make && ./bin/openttd -n -p revamp
10:57:14  <PublicServer> damalix: svn checkout -r20214 svn:// openttdcoop && cd openttdcoop && ./configure && make
10:57:26  <PublicServer> <Paltala> holy hell
10:57:36  <PublicServer> <Paltala> guys....i have maxed out production on an industry!!
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10:58:06  *** Webster sets mode: +o Mark
10:58:12  <Mark> hello
10:58:18  <PublicServer> <Paltala> morning Mark
10:58:25  <PublicServer> <Paltala> i maxed out production of an industry :D
10:58:29  <fmauneko> Hi Mark
10:58:36  <Mark> !info
10:58:36  <PublicServer> Mark: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 18192480713  Loan: 0  Value: 18198070996  (T:1234, R:0, P:0, S:0) unprotected
10:59:14  <PublicServer> ***  made screenshot at 00000000:
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11:00:10  <fmauneko> How do you display production chains ?
11:00:22  <PublicServer> <Paltala> click on the industry
11:00:26  <PublicServer> <Paltala> then select display chain
11:00:59  <PublicServer> <fmauNeko> Waw
11:01:10  <damalix> !svn
11:01:10  <PublicServer> damalix: svn update -r20214 && make && ./bin/openttd -n -p codded
11:01:10  <PublicServer> damalix: svn checkout -r20214 svn:// openttdcoop && cd openttdcoop && ./configure && make
11:01:11  <PublicServer> <Paltala> must be new with this revision
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11:14:16  <PublicServer> ***  made screenshot at 00002D34:
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11:16:56  <damalix> !players
11:16:58  <PublicServer> damalix: Client 47 (Orange) is Spike, in company 1 (Epical Company of Epic)
11:16:58  <PublicServer> damalix: Client 68 (Orange) is XeryusTC, in company 1 (Epical Company of Epic)
11:16:58  <PublicServer> damalix: Client 75 (Orange) is Damalix, in company 1 (Epical Company of Epic)
11:17:36  <PublicServer> *** Damalix has left the game (connection lost)
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11:19:29  <thgergo> !password
11:19:29  <PublicServer> thgergo: vilify
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11:29:18  <PublicServer> ***  made screenshot at 0001C079:
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11:50:41  <Ammler> !getsave
11:50:42  <PublicServer> Ammler: OK :-)
11:50:59  <V453000> 62? :o
11:51:15  <Ammler> !transfer
11:51:15  <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web
11:51:23  <V453000> oh :)
11:51:38  <Ammler> !transfer 62 uploads/PublicServerGame_62_Final-fixed.sav
11:51:46  <PublicServer> Ammler: PublicServerGame_62_Final.sav
11:51:46  <PublicServer> Ammler: This game (62) is already archived. (you might use --force)
11:52:08  <Ammler> !transfer -f 62 uploads/PublicServerGame_62_Final-fixed.sav
11:52:10  <PublicServer> Ammler: PublicServerGame_62_Final.sav
11:52:10  <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/uploads/PublicServerGame_62_Final-fixed.sav->
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12:18:03  <PublicServer> <SmatZ> hello Spike
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12:21:44  <thgergo> !dl win32
12:21:45  <PublicServer> thgergo:
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12:29:20  <PublicServer> ***  made screenshot at 0000993A:
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12:42:15  <PublicServer> *** SmatZ has left the game (leaving)
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12:44:00  <PublicServer> <V453000> hi
12:44:07  <PublicServer> *** V453000 has left the game (connection lost)
12:44:16  <V453000> oh :D laptop on battery mode not good
12:44:22  <PublicServer> ***  made screenshot at 00003F42:
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12:57:39  <thgergo> !password
12:57:39  <PublicServer> thgergo: hoofed
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12:58:30  <asnoehu> !dl win64
12:58:30  <PublicServer> asnoehu:
12:59:24  <PublicServer> ***  made screenshot at 0000AF78:
12:59:41  <asnoehu> !password
12:59:41  <PublicServer> asnoehu: dreamy
12:59:55  <PublicServer> *** tycoondemon joined the game
13:00:23  <PublicServer> <tycoondemon> yaiks
13:02:54  *** asnoehu is now known as tycoondemon
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13:03:32  *** asnoehu is now known as tycoondemon
13:04:57  <PublicServer> *** Spike has joined spectators
13:14:26  <PublicServer> ***  made screenshot at 0000BF72:
13:16:09  <PublicServer> *** thgergo has left the game (connection lost)
13:17:10  <SmatZ> !players
13:17:12  <PublicServer> SmatZ: Client 47 is Spike, a spectator
13:17:12  <PublicServer> SmatZ: Client 90 is tycoondemon, a spectator
13:17:44  <PublicServer> *** SmatZ joined the game
13:17:56  <PublicServer> <SmatZ> o hai
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13:37:13  <thgergo> !password
13:37:13  <PublicServer> thgergo: flabby
13:37:24  <PublicServer> *** thgergo joined the game
13:37:25  <PublicServer> <thgergo> hi
13:37:32  <PublicServer> <SmatZ> hello thgergo
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13:41:37  <PublicServer> <thgergo> Smatz can you look t !glitch  ?
13:41:46  <PublicServer> <SmatZ> I am just looking there
13:41:49  <PublicServer> <thgergo> It looks very strange
13:42:04  <PublicServer> <thgergo> even according to a tt forum post
13:42:05  <PublicServer> <SmatZ> what's wrong there?
13:42:13  <PublicServer> <thgergo> even a grf order affects it
13:42:20  <PublicServer> <thgergo> pillar mismatch
13:42:21  <PublicServer> <SmatZ> too short pillar?
13:42:26  <PublicServer> <thgergo> floating pillars
13:42:43  <thgergo>
13:42:45  <Webster> Title: Transport Tycoon Forums • View topic - Pillar height issue and solution (at
13:42:48  <PublicServer> <SmatZ> looks like a bug
13:43:07  <PublicServer> <thgergo> When I have seen this I didnt bothered too much
13:43:12  <PublicServer> <thgergo> at first time
13:43:13  <SmatZ> but I don't know if that's a bug in OTTD or bridge set
13:43:49  <SmatZ> according to that forum post, it's the newgrf bug
13:43:54  <PublicServer> *** tycoondemon has joined company #1
13:44:16  <PublicServer> <thgergo> only Idrustrial Renewal makes this
13:44:21  <PublicServer> <thgergo> conflict
13:44:27  <PublicServer> <thgergo> I have tested with many others
13:44:30  *** Benom has joined #openttdcoop
13:44:35  <PublicServer> <thgergo> kinda strange
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13:59:28  <PublicServer> ***  made screenshot at 00006155:
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14:09:55  <PublicServer> *** SmatZ has left the game (connection lost)
14:11:13  <Synthon> hiho
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14:14:30  <PublicServer> ***  made screenshot at 0002FB3E:
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14:19:54  <puk> !password
14:19:54  <PublicServer> puk: pulpit
14:20:16  <puk> rha
14:20:20  <puk> !dl win32
14:20:20  <PublicServer> puk:
14:21:21  <PublicServer> *** XeryusTC joined the game
14:21:24  *** heffer has joined #openttdcoop
14:22:29  <PublicServer> <XeryusTC> slh 9 entrence has a join before split a bit too much :o
14:22:45  <Synthon> !password
14:22:45  <PublicServer> Synthon: pulpit
14:23:02  <PublicServer> *** SmatZ joined the game
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14:23:43  <PublicServer> <XeryusTC> ah fixed :D
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14:27:13  <PublicServer> <Puk> i'm sorry but the merger you added pm s;h07 is really bad =p
14:27:19  <PublicServer> <Puk> it's jamming like hell
14:28:20  <PublicServer> <SmatZ> not "like hell", but it's a bit jamming
14:28:28  <PublicServer> <Puk> true
14:28:45  <PublicServer> <Puk> i'd love to improve it but this comp is lagging
14:29:33  <PublicServer> ***  made screenshot at 00000000:
14:29:55  <PublicServer> <Synthon> got 2ghz dual core now, but still a bit laggy
14:30:00  <PublicServer> <SmatZ> :-x
14:30:06  <PublicServer> <SmatZ> 1.6GHz here
14:30:10  <PublicServer> <SmatZ> and fine :)
14:30:15  <PublicServer> <Puk> it's fine on my comp but this one is a dinosaur
14:30:26  <PublicServer> <SmatZ> ~70% load
14:31:02  <PublicServer> <Synthon> 50-60
14:32:35  <PublicServer> <SmatZ> I would like to rebuild SLH07, but I am leaving soon :(
14:32:51  <PublicServer> <Puk> doesn't need to be rebuild
14:33:05  <PublicServer> <Puk> just need a new exit/entrance
14:33:13  <PublicServer> <SmatZ> it needs many more trains
14:33:16  <PublicServer> <Synthon> which side?
14:33:25  <PublicServer> *** SmatZ has left the game (connection lost)
14:37:33  <PublicServer> *** Puk has left the game (leaving)
14:37:47  <puk> they want to rebuild the entrance/exit
14:38:01  <puk> which def has to be
14:43:55  <PierreW> !help
14:43:55  <PublicServer> PierreW:
14:44:21  <PierreW> !download win32
14:44:21  <PublicServer> PierreW:
14:45:09  <PublicServer> <Synthon> i have an improvement for merging on the left side of slh7 in mind, but that would cause a lot of  disruption to the traffic
14:47:10  <PublicServer> <Synthon> what about moving SL1 between ML1 and ML2,  so trains can choose between them instead of waiting for ML1 to clear?
14:48:04  <PublicServer> <Synthon> trains from SL2 can already choose between ML2 and ML3
14:48:15  <PublicServer> <Synthon> at SLH07
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14:49:02  <PublicServer> <Synthon> no one interested? ok
14:54:29  *** puk has left #openttdcoop
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14:56:35  <modi> !password
14:56:35  <PublicServer> modi: staffs
14:56:51  <PublicServer> *** modi joined the game
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15:08:13  *** ChanServ sets mode: +o Mucht
15:14:35  <PublicServer> ***  made screenshot at 0000776A:
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15:29:37  <PublicServer> ***  made screenshot at 00007568:
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15:42:19  <Paltala> !password
15:42:19  <PublicServer> Paltala: murmur
15:42:31  <PublicServer> *** Paltala joined the game
15:42:38  <PublicServer> <Paltala> afternoon all
15:44:39  <PublicServer> ***  made screenshot at 00007769:
15:45:42  <PublicServer> <Synthon> argh
15:46:01  <PublicServer> <Paltala> D: you just took out one of my fruit trains
15:46:28  <PublicServer> <Synthon> wat, cant copy them D:
15:46:40  <PublicServer> <Synthon> damn
15:46:41  <PublicServer> <Paltala> limit reached
15:46:42  <PublicServer> <Paltala> ill sort it
15:46:47  <PublicServer> <Synthon> thx
15:46:48  <PublicServer> <Paltala> you deal with fixing your mess
15:46:57  <PublicServer> <Synthon> mess should be fixed...
15:47:04  <PublicServer> <Synthon> that sign was one to many :(
15:47:25  <PublicServer> <Paltala> you had a signla facing the wrong way
15:47:27  <PublicServer> <Synthon> i know...
15:48:44  <PublicServer> <Paltala> trains replaced
15:49:03  <PublicServer> <Synthon> ty
15:51:31  <PublicServer> *** 0DM joined the game
15:51:53  <PublicServer> <0DM> jamz!
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15:52:04  <PublicServer> <Paltala> ah SLH 07, we know
15:52:11  <PublicServer> <0DM> just saying
15:52:31  <V453000> guys you have jams there
15:52:35  <V453000> :p
15:53:12  <PublicServer> <Synthon> i am such an idiopt
15:53:15  <PublicServer> <0DM> thatll help:P
15:53:20  <PublicServer> <Paltala> jesus christ, ANOTHER one of my fruit trains XD
15:53:35  <PublicServer> <Synthon> T_T
15:53:52  <PublicServer> <Synthon> train limit reached again...
15:54:18  <PublicServer> <0DM> fix the jams, then ill up it^^
15:54:41  <PublicServer> <0DM> i think ive spotted the problem, thinking of a solution now
15:54:46  <PublicServer> <Synthon> i got it too
15:54:51  <PublicServer> <Synthon> waiting for clear space
15:54:55  <PublicServer> <0DM> ok
15:55:04  <PublicServer> <Paltala> ill deal with the trains
15:55:09  <PublicServer> <Synthon> k thx
15:55:15  <PublicServer> <Paltala> AGAIN >.<
15:55:16  <PublicServer> <Synthon> sorry guys, i am still learning :/
15:55:43  <PublicServer> <Paltala> trains replaced
15:56:34  <PublicServer> <Synthon> letting some trains through first...
15:57:57  <PublicServer> <0DM> game is quite nice
15:58:06  <PublicServer> <Paltala> we need more trains...
15:59:25  <ODM> !trains 1270
15:59:25  <PublicServer> *** ODM has set max_trains to 1270
15:59:41  <PublicServer> ***  made screenshot at 0000634F:
15:59:54  <PublicServer> <Paltala> legend, ive made 6 more for my fruit run
16:00:12  <PublicServer> <Paltala> grimhill north :)
16:03:30  <PublicServer> *** V453000 joined the game
16:03:33  <PublicServer> <V453000> hi
16:03:36  <PublicServer> *** Synthon has left the game (connection lost)
16:03:39  <PublicServer> <Paltala> hey, V
16:03:50  <Synthon> !password
16:03:50  <PublicServer> Synthon: walnut
16:04:01  <PublicServer> *** Synthon joined the game
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16:06:51  <PublicServer> *** 0DM has left the game (connection lost)
16:07:36  <PublicServer> <Synthon> FUCKFUCKFUCK
16:07:46  <PublicServer> <Synthon> i dont get it
16:08:36  <PublicServer> <Paltala> trains replaced
16:09:12  *** Chris_Booth has joined #openttdcoop
16:10:25  <PublicServer> *** V453000 has left the game (connection lost)
16:14:43  <PublicServer> ***  made screenshot at 00007368:
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16:24:59  <PublicServer> *** Mazur has left the game (leaving)
16:28:47  <PublicServer> <Paltala> guys
16:28:57  <PublicServer> <Paltala> say i have 2 entry signals and 3 exits
16:29:14  <PublicServer> <Paltala> how do i make it so trains dont wait at an exit signal if another is green
16:29:21  <PublicServer> <Paltala> grimhill north is what im talking about
16:29:45  <PublicServer> ***  made screenshot at 00007569:
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16:32:43  <PublicServer> <Synthon> i better wait for the next map, i can only worsen traffic right now...
16:33:02  <PublicServer> <Synthon> and destroy trains Q_Q
16:36:50  <PublicServer> *** Synthon has left the game (leaving)
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16:44:47  <PublicServer> ***  made screenshot at 0000756B:
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17:13:11  *** robotboy is now known as robobed
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17:14:49  <PublicServer> ***  made screenshot at 00033684:
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17:23:06  *** ChanServ sets mode: +o Ammler
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17:24:01  *** ChanServ sets mode: +o V453000
17:26:34  <PublicServer> *** Damalix has joined spectators
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17:29:51  <PublicServer> ***  made screenshot at 0003C780:
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17:38:11  *** pugi_ is now known as pugi
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17:42:04  <Synthon> !password
17:42:04  <PublicServer> Synthon: shucks
17:42:13  <PublicServer> *** Synthon joined the game
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17:47:44  <slaca> !password
17:47:44  <PublicServer> slaca: pantry
17:48:00  <PublicServer> *** slaca joined the game
17:48:07  <PublicServer> <slaca> hi
17:51:48  <PublicServer> *** slaca has left the game (connection lost)
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17:56:24  <PublicServer> <Synthon> what are the single trains driving in circuits for?
17:56:49  <ODM> they're trying to break the sound barrier
17:56:57  <PublicServer> <Synthon> aha
17:57:02  <PublicServer> <Synthon> so no sense at all?
17:57:07  <planetmaker> :-)
17:57:12  <PublicServer> <Synthon> except fun/eyecandy
17:57:13  *** Fuco has joined #openttdcoop
17:57:15  <planetmaker> they do have sense
17:57:17  *** ChanServ sets mode: +v Fuco
17:57:19  <planetmaker> most probably
17:57:30  <PublicServer> *** Synthon has left the game (connection lost)
17:57:37  <planetmaker> check out self regulating networks
17:57:40  <planetmaker> @srnw
17:57:40  <Webster> srnw: Self-regulating Network, see also:
17:57:51  <Synthon> thx
17:59:19  <PublicServer> *** tycoondemon has left the game (connection lost)
17:59:53  <PublicServer> ***  made screenshot at 0000F3E0:
18:00:18  <ODM> its probably logicP
18:00:20  <ODM> :P
18:02:09  <thgergo> !password
18:02:09  <PublicServer> thgergo: squirt
18:02:25  <PublicServer> *** thgergo joined the game
18:02:47  <PublicServer> *** thgergo has joined spectators
18:05:08  <Synthon> lolwut
18:06:03  *** Vitus has joined #openttdcoop
18:06:23  <Vitus> Hey
18:06:35  <Synthon> !password
18:06:35  <PublicServer> Synthon: squirt
18:06:48  <PublicServer> *** Synthon joined the game
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18:10:31  <kyles_> !passwordc
18:10:33  <kyles_> !password
18:10:33  <PublicServer> kyles_: squirt
18:10:44  <PublicServer> *** KyleS joined the game
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18:14:55  <PublicServer> ***  made screenshot at 00007A24:
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18:40:44  <XeryusTC> !password
18:40:44  <PublicServer> XeryusTC: coyote
18:40:53  <PublicServer> *** XeryusTC joined the game
18:41:14  <PublicServer> <XeryusTC> Mazur: why are you making overflows everywhere?
18:41:32  <damalix> !players
18:41:33  <PublicServer> damalix: Client 47 is Spike, a spectator
18:41:33  <PublicServer> damalix: Client 117 is Damalix, a spectator
18:41:33  <PublicServer> damalix: Client 126 is thgergo, a spectator
18:41:33  <PublicServer> damalix: Client 118 (Orange) is Mazur, in company 1 (Epical Company of Epic)
18:41:33  <PublicServer> damalix: Client 131 (Orange) is XeryusTC, in company 1 (Epical Company of Epic)
18:42:00  <PublicServer> *** Damalix has joined company #1
18:43:06  <PublicServer> *** avdg joined the game
18:43:22  <PublicServer> <avdg> hey
18:43:27  <PublicServer> <Damalix> hey
18:43:34  *** mixrin has joined #openttdcoop
18:43:38  <PublicServer> <thgergo> hi
18:43:58  <PublicServer> <XeryusTC> hey
18:44:29  <XeryusTC> !trains 1300
18:44:29  <PublicServer> *** XeryusTC has set max_trains to 1300
18:44:55  <PublicServer> <avdg> hmm
18:44:57  <PublicServer> ***  made screenshot at 00019446:
18:45:10  <PublicServer> <avdg> extra platforms for rubber/wood?
18:45:50  <PublicServer> <XeryusTC> possibly
18:46:08  <PublicServer> <avdg> its jamming hard now
18:46:20  <PublicServer> <avdg> but it has at least a good buffer now
18:49:33  <PublicServer> *** XeryusTC has left the game (leaving)
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18:58:53  <VVG> hello
18:59:01  <PublicServer> <avdg> hey
18:59:02  <VVG> !info
18:59:02  <PublicServer> VVG: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 21281412168  Loan: 0  Value: 21294102276  (T:1291, R:0, P:0, S:0) unprotected
18:59:07  <PublicServer> <Damalix> 'lo
18:59:16  <VVG> that's a lot of trains :(
18:59:59  <PublicServer> ***  made screenshot at 0000ADF4:
19:00:46  <avdg> and almost train limit again
19:02:45  <VVG> i was thinking, latest rebuild of rubber pickup kinda made my splitter on other 3 pickups useless, if let the traffic there go free. Only food trains might need forcing to go east route
19:08:44  <PublicServer> <Damalix> I think we have a PBS !bug
19:09:19  <damalix> !players
19:09:21  <PublicServer> damalix: Client 47 is Spike, a spectator
19:09:21  <PublicServer> damalix: Client 117 (Orange) is Damalix, in company 1 (Epical Company of Epic)
19:09:21  <PublicServer> damalix: Client 118 (Orange) is Mazur, in company 1 (Epical Company of Epic)
19:09:21  <PublicServer> damalix: Client 132 (Orange) is avdg, in company 1 (Epical Company of Epic)
19:09:39  <PublicServer> <avdg> not a bug
19:09:56  <PublicServer> <avdg> the tracks didn't had electricity
19:10:00  <PublicServer> <Damalix> then why the train was stopped ?
19:10:04  <PublicServer> <Damalix> oh
19:10:07  <PublicServer> <Damalix> ok
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19:10:24  <PublicServer> <Damalix> catenary transparency is on on my computer
19:10:29  <PublicServer> <avdg> if there is no save waitingarea, pbs just skip these platforms
19:10:35  <Ramsus08191> !password
19:10:35  <PublicServer> Ramsus08191: snares
19:10:58  <Ramsus08191> !dl win32
19:10:58  <PublicServer> Ramsus08191:
19:11:01  <PublicServer> <avdg> well, rebuild the industry :p
19:11:03  <PublicServer> <Damalix> ok
19:11:20  <PublicServer> <avdg> if we could...
19:11:52  <PublicServer> <Damalix> destry this station
19:11:56  <PublicServer> <Damalix> then ?
19:12:06  <PublicServer> <avdg> well, do :p
19:12:19  <PublicServer> <avdg> hmm
19:13:23  <PublicServer> <avdg> I think it should be possible for the server detecting connection between erail and non-erail :p
19:13:39  <PublicServer> <avdg> just saying
19:14:35  <PublicServer> <avdg> :p
19:14:40  <PublicServer> <avdg> useless depots
19:15:01  <PublicServer> ***  made screenshot at 000395FB:
19:15:37  <PublicServer> <Damalix> Some parts of our network are particularly underloaded O_o
19:15:55  <Ramsus08191> !password
19:15:55  <PublicServer> Ramsus08191: liming
19:16:11  <PublicServer> *** Ramsus08191 joined the game
19:16:23  <PublicServer> <Ramsus08191> Howdy
19:17:14  <PublicServer> <avdg> I don't see that many diffrends with 1300 and 800 trains (at last join)
19:17:19  <PublicServer> <Ramsus08191> hm 1300 insuch small map
19:17:36  <PublicServer> <avdg> well, we are using short routes
19:18:02  <PublicServer> <avdg> except for some primairies
19:18:03  <PublicServer> *** tneo joined the game
19:18:26  <PublicServer> <Damalix> I think it'll be time to expand BBH02-06 ML ?
19:27:09  *** fonsinchen has quit IRC
19:28:48  <PublicServer> *** Damalix has joined spectators
19:29:35  <PublicServer> *** tneo has left the game (leaving)
19:30:05  <PublicServer> ***  made screenshot at 0000F3E0:
19:33:02  <PublicServer> *** avdg has joined spectators
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19:45:07  <PublicServer> ***  made screenshot at 0002A410:
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19:52:10  <PublicServer> *** avdg has joined company #1
20:00:09  <PublicServer> ***  made screenshot at 00023258:
20:08:06  <PublicServer> *** Damalix has joined company #1
20:08:22  <PublicServer> <avdg> hmm
20:08:49  <PublicServer> <Damalix> ?
20:09:00  <PublicServer> <avdg> bbh02-06 has now a LLL_RR configuration
20:09:15  <PublicServer> <avdg> and the joiner at BBH02 is far from optimal
20:09:37  <PublicServer> <avdg> check !join
20:10:01  <PublicServer> <avdg> the fillers are too slow now
20:14:18  *** Combuster has joined #openttdcoop
20:15:11  <PublicServer> ***  made screenshot at 00000000:
20:15:37  <PublicServer> <Damalix> I'll be going off to bed
20:15:40  <PublicServer> <Damalix> Good noght
20:15:41  <PublicServer> <avdg> cya
20:15:49  <PublicServer> <Damalix> Cya
20:15:54  <PublicServer> *** Damalix has left the game (connection lost)
20:16:06  *** damalix has left #openttdcoop
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20:29:50  <XeryusTC> !password
20:29:50  <PublicServer> XeryusTC: brooks
20:29:57  <PublicServer> *** XeryusTC joined the game
20:30:04  <PublicServer> <avdg> hey
20:30:13  <PublicServer> ***  made screenshot at 0002305B:
20:32:25  <PublicServer> <avdg> any plans about BBH02-06?
20:34:38  *** mixrin has quit IRC
20:36:54  <PublicServer> <XeryusTC> hello
20:45:15  <PublicServer> ***  made screenshot at 0000D636:
20:54:34  *** sharpy has joined #openttdcoop
20:54:38  <sharpy> password
20:54:42  <sharpy> !password
20:54:42  <PublicServer> sharpy: disarm
20:55:14  <PublicServer> *** sharpy joined the game
20:55:23  <PublicServer> <avdg> hey sharpy
20:55:28  <PublicServer> <sharpy> hey guys
20:55:37  <PublicServer> <XeryusTC> heya
20:57:20  *** Max| has quit IRC
20:57:37  <PublicServer> <sharpy> is anyone building?
20:57:41  <PublicServer> <avdg> nope
20:58:02  <PublicServer> <avdg> but I have concerns about BBH02 (and I guess I'm not the only one :p)
20:58:19  <PublicServer> <avdg> I just donno how to do it
20:58:37  <PublicServer> <sharpy> what do you mean, whats wrong with it?
20:58:54  <PublicServer> <sharpy> oh yeah, 2 from west
20:59:14  <PublicServer> <avdg> well, the connection between BBH02-06 is now a LLL_RR ml
20:59:25  <PublicServer> <sharpy> yeah
20:59:40  <PublicServer> <sharpy> well it woulod start at  a rebuild of !here
20:59:43  <PublicServer> <avdg> and the joins should be redone
21:00:17  <PublicServer> ***  made screenshot at 00000000:
21:00:21  <PublicServer> *** sharpy has left the game (connection lost)
21:00:28  <PublicServer> <avdg> too heavy?
21:00:58  <sharpy> yeah gettting that way
21:01:09  <PublicServer> <avdg> 104 % here
21:01:22  <thgergo> !password
21:01:22  <PublicServer> thgergo: lunged
21:01:29  <sharpy> though have a new hub on order from BT so hopefully wifi will be more consistant for me soon
21:01:32  <PublicServer> *** thgergo joined the game
21:01:36  <PublicServer> <thgergo> hi
21:01:39  <PublicServer> <avdg> hey
21:01:43  <PublicServer> *** sharpy joined the game
21:02:08  <PublicServer> <sharpy> but do you see where i mean?
21:03:07  <PublicServer> <sharpy> we take away that 3+3=>2 and replace with 3+3=>3
21:03:22  <PublicServer> <sharpy> then build on up to the hub with the third line
21:03:24  <PublicServer> <avdg> it will be heuge :p
21:03:44  <PublicServer> <sharpy> i think its safe to say we're bored enough to do it
21:03:51  <PublicServer> <avdg> :D
21:04:06  <PublicServer> <avdg> well, I think we should add the 3th line first
21:04:10  <PublicServer> <avdg> but not connect it
21:04:29  <PublicServer> <sharpy> and then see what space we have left?
21:04:32  <PublicServer> <avdg> and redo the join so it can handle the new traffic
21:04:43  <PublicServer> <avdg> not that much :p
21:04:52  <PublicServer> <sharpy> lol true
21:04:57  <PublicServer> <sharpy> ok lets do that
21:04:59  <PublicServer> <avdg> just the 2 > 3 balancers
21:05:49  <PublicServer> <sharpy> i'm assuming we balance the tracks before the hub
21:06:03  <PublicServer> <avdg> hmm...
21:06:11  <PublicServer> <avdg> can we reduce traffic with penalties?
21:06:16  <PublicServer> <avdg> ugly hack
21:06:21  <PublicServer> <sharpy> yeah
21:06:27  <PublicServer> <avdg> but thats what we do with rebuilding :)
21:06:53  <PublicServer> <sharpy> ok
21:08:11  <PublicServer> <sharpy> first things first, i'ma eat this piece of melon
21:08:28  <PublicServer> <avdg> lol
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21:10:48  <PublicServer> <sharpy> om nom nom
21:12:37  <PublicServer> <sharpy> right lets do this
21:15:19  <PublicServer> ***  made screenshot at 00023077:
21:15:35  <PublicServer> <sharpy> avdg?
21:15:38  <PublicServer> <avdg> ?
21:15:52  <PublicServer> <sharpy> are we gonna whack in this line?
21:16:07  <PublicServer> <avdg> yeah
21:16:24  <PublicServer> <avdg> but I'm missing some inspiration
21:16:26  <PublicServer> <avdg> now
21:16:53  <PublicServer> <sharpy> oh, well i've nearlly got a line that goes through to the Northern ML
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21:17:45  <PublicServer> <avdg> hmm
21:18:02  <PublicServer> <avdg> I was thinking about 1 balancer and no balancer at al behind
21:18:13  <PublicServer> <avdg> donno if that can work
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21:18:34  <PublicServer> <avdg> we really have to balance traffic then
21:18:55  <PublicServer> <sharpy> yeah, or we just have a mixer and prios with choice
21:19:17  <PublicServer> <avdg> V's implementation is a bit overkill, but maybe its his one :d
21:19:48  <PublicServer> <sharpy> yeah, he does love to build
21:21:25  <PublicServer> <avdg> hmm... what does give a lot of penaltie :p
21:21:53  <PublicServer> <avdg> eol hack?
21:21:59  <PublicServer> <avdg> nah :p
21:22:10  <PublicServer> <sharpy> if i knew what that was :p
21:22:32  <PublicServer> <avdg> pf are not smart enough to detect paths after an eol
21:22:41  <PublicServer> <sharpy> ah
21:22:56  <PublicServer> <avdg> its a very dirty one :p
21:23:41  <PublicServer> <sharpy> well lets be honest, whats not going to be scrappy and hacked about this thirdline :p
21:24:06  <PublicServer> <avdg> nah its a construction road :p
21:26:45  <PublicServer> <avdg> that will reduce the traffic I guess
21:27:19  <PublicServer> <sharpy> yeah
21:27:32  <PublicServer> <sharpy> trains will not like that
21:27:54  <PublicServer> <avdg> we can put all kinds of penalties in it
21:27:59  <PublicServer> <sharpy> yeah
21:28:02  <PublicServer> <sharpy> anything
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21:30:21  <PublicServer> ***  made screenshot at 000128DA:
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21:30:22  <PublicServer> <XeryusTC> oh right, i was playing this
21:30:44  <PublicServer> <avdg> hmm
21:30:51  <PublicServer> <avdg> seems we have another option...
21:30:53  <PublicServer> <avdg> just build
21:30:59  <PublicServer> <avdg> :)
21:31:11  <PublicServer> <sharpy> :D
21:31:14  <PublicServer> <avdg> we're thinking too much
21:31:17  <PublicServer> <sharpy> its what i've been doing
21:31:31  <PublicServer> <avdg> I think so
21:32:36  <PublicServer> <sharpy> line to far side is done, half balanced
21:33:03  <PublicServer> <XeryusTC> rubber/wood needs more platforms or a new station :o
21:33:40  <avdg> i know
21:33:59  <avdg> i told already that it needed more
21:34:22  <avdg> but there are good buffers there, so there is no real jam there
21:35:10  <PublicServer> <avdg> hmm
21:35:52  <PublicServer> <avdg> is !bridge more helping then wasting length?
21:36:00  <PublicServer> <avdg> I don't know
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21:39:45  <^Spike^> the game is leading towards an end... and it's not really jamming cause of the overflows
21:40:21  <PublicServer> <sharpy> true
21:40:40  <PublicServer> <avdg> I had a lot hope in capacity in this network earlier
21:40:55  <^Spike^> !server_status
21:40:56  <PublicServer> ^Spike^:  23:40:55 up 20 days, 21:35,  1 user,  load average: 0.66, 0.25, 0.20
21:40:56  <PublicServer> ^Spike^: Cpu(s): 35.1%us,  6.8%sy,  5.9%ni, 50.7%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
21:40:57  <PublicServer> ^Spike^: 28690 openttd   30  10 55104  21m 2936 S   41  1.1 399:33.63 ./openttd -c opentt
21:41:00  <PublicServer> <avdg> actually its not suprising me -yet-
21:41:09  <PublicServer> <sharpy> yeah
21:41:20  <PublicServer> <avdg> my gamble is at 1750
21:41:25  <^Spike^> the game is starting to get hard for others.. and looking at the server i think there aswell
21:41:32  <PublicServer> <sharpy> its taken all the traffic well for a relatively condensed network
21:41:50  <PublicServer> <avdg> the bad implementation is the only problem atm
21:41:55  <PublicServer> <sharpy> yeah
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21:42:10  <^Spike^> it's using almost a full core
21:42:16  <PublicServer> <sharpy> what ever the next game, proper balanced junctions will be a must
21:43:34  <PublicServer> <sharpy> lol
21:43:48  <PublicServer> <sharpy> that amuses me
21:44:09  <PublicServer> *** Spike has left the game (leaving)
21:44:12  <PublicServer> <avdg> if we had neutraliser on the network, it would making balancers a lot easier
21:44:25  <PublicServer> <avdg> the bad thing is that its forced
21:44:46  <PublicServer> <avdg> so we can't really have any missing connection then
21:44:55  <PublicServer> <sharpy> mmmmm
21:45:24  <PublicServer> ***  made screenshot at 00023270:
21:45:39  <PublicServer> <avdg> lets say exit
21:46:02  <PublicServer> <avdg> if the other doesn't have that connection
21:46:16  <PublicServer> <avdg> trains would possibly pass it
21:46:21  <PublicServer> <avdg> get it
21:46:24  <PublicServer> <sharpy> yeah
21:46:57  <PublicServer> <sharpy> trains would be lost all over the shop
21:47:38  <PublicServer> <avdg> its just sad that pf aren't smart enough to recognise ml's
21:47:57  <PublicServer> <avdg> they aren't that smart :p
21:48:38  <PublicServer> *** XeryusTC has left the game (connection lost)
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21:49:55  <PublicServer> <avdg> hmm
21:50:11  <ed> !password
21:50:11  <PublicServer> ed: ankled
21:51:02  <PublicServer> *** ed joined the game
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21:51:24  <PublicServer> <avdg> hmm... lets go a step further...
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21:51:31  <PublicServer> <avdg> disconnect?
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21:51:39  <ed> must be one crazy map
21:51:42  <PublicServer> <sharpy> plan
21:51:52  <PublicServer> *** sharpy has left the game (connection lost)
21:52:14  <sharpy> my internets messing around, but yes dissconect and work on sounds best option
21:52:17  <PublicServer> <avdg> rebuild the balancer and rebuild the lines to the requirements
21:52:41  <sharpy> why not
21:52:49  <sharpy> MAW
21:53:25  <PublicServer> <avdg> well, best moment is if we had more people
21:53:38  <PublicServer> <avdg> hmm..
21:54:10  <PublicServer> <avdg> do we have less people because the cpu or because the boringness?
21:54:21  <sharpy> probs a bit of both
21:54:35  <PublicServer> <avdg> or are they too "buzy"?
21:54:39  <sharpy> lol
21:54:49  <sharpy> sunday night, doubt buzy
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22:00:26  <PublicServer> ***  made screenshot at 00000000:
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