Log for #openttdcoop on 25th July 2010:
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00:05:48  <PublicServer> *** Uristqwerty joined the game
00:06:04  <PublicServer> *** Uristqwerty has left the game (connection lost)
00:06:18  *** Uristqwerty has quit IRC
00:07:18  <KyleS_> !password
00:07:18  <PublicServer> KyleS_: incest
00:07:25  <KyleS_> :x
00:07:28  <KyleS_> bad publicserver!
00:07:46  <PublicServer> *** KyleS joined the game
00:08:25  <PublicServer> <VVG> Hey KyleS
00:08:30  <PublicServer> <KyleS> hello
00:08:35  <PublicServer> <VVG> Care to rebuild your rubber pickup? :)
00:08:49  <PublicServer> <KyleS> jam
00:08:50  <PublicServer> <KyleS> :o
00:08:55  <PublicServer> <VVG> where?
00:09:03  <PublicServer> <KyleS> at the copper main station hub
00:09:18  <PublicServer> <KyleS> something borked with the flip-flop
00:10:06  <PublicServer> <VVG> it was me
00:10:06  <PublicServer> <KyleS> i'll think about the rubber drop station :s
00:10:14  <PublicServer> <VVG> i rebuild them and forgot to remove entry sigs
00:10:19  <PublicServer> <KyleS> think as in look at try to decide what to do
00:10:20  <PublicServer> <KyleS> ah, ok
00:10:48  <PublicServer> <KyleS> it needs more trains lol
00:11:01  <PublicServer> <VVG> rubber drop?
00:11:12  <PublicServer> <KyleS> pickup
00:12:23  <PublicServer> <KyleS> hmm, does it need much more capacity? it's doing fine now :)
00:13:41  <PublicServer> ***  made screenshot at 0003B24F:
00:13:45  <PublicServer> <KyleS> although we don't know how it would do with 2x the numbers of trains -_-
00:13:52  <PublicServer> <KyleS> possibly not well
00:14:23  <PublicServer> <VVG> no idea
00:14:38  <PublicServer> <VVG> i only want to build one more forfcefull splitter :)
00:14:45  <PublicServer> <KyleS> lol
00:14:53  <PublicServer> <VVG> to split the rubber pickup traffic over 2 central drops
00:20:08  <PublicServer> <VVG> played only 2 coop games and learned a bunch of stuff already
00:20:20  <PublicServer> *** VVG has joined spectators
00:20:27  <PublicServer> <KyleS> nice
00:20:28  <PublicServer> <Mazur> Yes, it goes quickly, not
00:20:41  <PublicServer> <KyleS> mazur, i has a question :o
00:21:03  <PublicServer> <KyleS> the rubber pickup only has a 35% rating on goods
00:21:08  <PublicServer> <KyleS> which means it could handle more trains
00:21:08  <PublicServer> <Mazur> I had ansers, plemti of tdem.
00:21:21  <PublicServer> <KyleS> however
00:21:45  <PublicServer> <KyleS> however, since only 8 platforms are operational, i don't know how many trains the stations itself could handle
00:22:06  <PublicServer> <KyleS> it probably needs more platforms if at some point we will add trains to it
00:22:25  <PublicServer> <KyleS> should i demolish the unused part of the station and build more platforms there?
00:22:30  <PublicServer> <Mazur> Rubber goods pickup?
00:22:34  <PublicServer> <KyleS> aye
00:24:12  <PublicServer> <KyleS> i kinda think that needs to be done...dunno tho -.-
00:24:21  *** mixrin has quit IRC
00:24:26  <PublicServer> <KyleS> at least if we want more goods trains :o
00:24:28  <PublicServer> <Mazur> Yes, it would need more platforms, the fancy layout by Spike already is taxed beyond capacity.
00:24:45  <PublicServer> <KyleS> yeah, the drop wuld need more stations too :s
00:25:13  <PublicServer> <VVG> i doubt drop will be getting more platforms :)
00:25:15  <PublicServer> <Mazur> Sounds reasonablr.
00:26:04  <PublicServer> <Mazur> Why do you sday that, VVG?
00:26:23  <PublicServer> <VVG> entry is kinda hard to edit
00:27:28  <PublicServer> <Mazur> Oh, I don't know. Seems quite possible.
00:27:31  <PublicServer> <VVG> wtf
00:27:38  <PublicServer> <VVG> central drop doesnt accept food
00:27:51  <PublicServer> <VVG> 27k piled up already
00:27:58  <PublicServer> <Mazur> Since when not?
00:28:10  <PublicServer> <VVG> no idea, that's something recent
00:28:36  <PublicServer> <VVG> fix needed ASAP
00:28:44  <PublicServer> ***  made screenshot at 0002C60C:
00:28:45  <PublicServer> <VVG> thouhg, i don't know how to fix it
00:29:29  <PublicServer> <KyleS> the station itself seems kinda low throughput >.<
00:29:38  <PublicServer> <VVG> which one?
00:29:49  <PublicServer> <Mazur> I added Prunport Beeches to the customers.
00:29:50  <PublicServer> <KyleS> rubber/wood drop
00:30:40  <PublicServer> <Mazur> Droip could handle way more.
00:31:31  *** thgergo has quit IRC
00:31:45  <PublicServer> <Mazur> It's 2⅓ platform per line in, and low traffic on that.
00:31:48  <PublicServer> <VVG> hm, it's 12 platforms station
00:32:02  <PublicServer> <VVG> and the whole msh was supposed to be LL_RR
00:33:45  <PublicServer> <Mazur> It is, sort of, only the southeast entrance has reworked the 2 line bit to accomodate whatever.
00:34:36  <PublicServer> <KyleS> but yeah, i could remove the portion of the pickup that is unused and build a terminus section there
00:35:30  <PublicServer> <Mazur> Go head, make your day.
00:35:35  <PublicServer> <VVG> 443 trains at central drop
00:36:56  <PublicServer> *** VVG has joined company #1
00:37:32  <PublicServer> <KyleS> the drop definitely bakcs up :s
00:37:43  <PublicServer> <KyleS> usually only like three trains per waiting bay
00:38:04  <PublicServer> <KyleS> but if we want to up the train limit then it is the thing preventing that
00:42:25  <PublicServer> <Mazur> Where are the left side entrances?
00:43:46  <PublicServer> ***  made screenshot at 00037BCF:
00:44:12  <PublicServer> <Mazur> I think: first the East-West oriented terminus, then the N-S one where the remainder is.
00:45:15  <PublicServer> <KyleS> left side entrances to the wood/rubber drop were removed
00:45:24  <PublicServer> <KyleS> during The Reorganization :o
00:45:33  <PublicServer> <KyleS> i'm drawing a blank -_-
00:45:34  <XeryusTC> yarr
00:45:38  <PublicServer> <Mazur> bur you just removed a station that fed from there, no?
00:45:45  <PublicServer> <KyleS> nay
00:45:52  <PublicServer> <KyleS> it had not been removed
00:45:53  <XeryusTC> !dl win64
00:45:53  <PublicServer> XeryusTC:
00:46:12  <PublicServer> <KyleS> trains went to it at the start of the gam
00:46:23  <XeryusTC> !password
00:46:23  <PublicServer> XeryusTC: wavier
00:46:29  <PublicServer> <KyleS> but there was no path to it for the trains when i removed it
00:46:30  <PublicServer> *** XeryusTC joined the game
00:46:36  <PublicServer> <KyleS> the logic trains took up all the space :(
00:46:39  <PublicServer> <Mazur> Ah.
00:48:42  <PublicServer> <Mazur> Well, the logic can be rebuilt, they are simple 1-> two flipflops.
00:49:12  <PublicServer> <KyleS> i have a fun idea for a terminus so its np :o
00:49:43  <PublicServer> <Mazur> From gthe other side.
00:49:46  <PublicServer> <Mazur> I see.
00:50:00  <PublicServer> <Mazur> I was hoping to get one for either side.
00:50:08  <PublicServer> <Mazur> or rather, two, one for each side.
00:51:22  <PublicServer> <KyleS> zzz brian borked
00:51:24  <PublicServer> <KyleS> brain*
00:51:25  <PublicServer> <KyleS> lol
00:51:47  <PublicServer> <Mazur> I gathered as much, you've bom,bed what is it, 5 attempts now?
00:51:54  <PublicServer> <KyleS> :p
00:52:23  <PublicServer> <KyleS> main issue is i can't think of how much space i need -.-
00:52:31  <PublicServer> <KyleS> which is a lot :s
00:53:34  <PublicServer> <Mazur> Just plop a station  down where you might like it, and work from there.
00:53:45  <PublicServer> <KyleS> ok, thanks :D
00:54:05  <PublicServer> <Mazur> If it fails, you see where and why, and adjust.
00:54:25  <PublicServer> <Mazur> Kept it seperate for now, and after we join it.
00:56:12  <PublicServer> <KyleS> this type of terminus takes a lot of space :s
00:56:30  <PublicServer> <KyleS> well
00:56:37  <PublicServer> <Mazur> Nah, you're not thinkoing with the old one gone, whbich it will be, no?
00:56:38  <PublicServer> <KyleS> not rly, but since we have TL5 :P
00:56:52  <PublicServer> <KyleS> i wasn't thinking of it being gone
00:57:10  <PublicServer> <XeryusTC> do we have a jam somewhere?
00:57:11  <PublicServer> <Mazur> K, then we have to relocate.
00:57:32  <PublicServer> <Mazur> No idea, not that I heard of.
00:57:39  <PublicServer> <XeryusTC> slh 7 :o
00:58:48  <PublicServer> ***  made screenshot at 00006F59:
00:59:11  <PublicServer> <Mazur> Not really, even.
00:59:30  <PublicServer> <XeryusTC> yeah, it was just a few mins ago :o
00:59:49  <PublicServer> <XeryusTC> half of the exit lanes jam from time to time
01:00:21  <PublicServer> <KyleS> ooo
01:00:22  <PublicServer> <KyleS> i have an idea
01:00:32  <PublicServer> <KyleS> for ze terminus :o
01:01:07  <PublicServer> <Mazur> Yes, it can mov e way west, still.
01:02:37  <PublicServer> <Mazur> What's your idea?
01:02:59  <PublicServer> <XeryusTC> i need a depot :P
01:03:21  <PublicServer> <Mazur> there are two SCs.
01:03:32  <PublicServer> <Mazur> And else, who's stopping you building one?
01:04:47  <PublicServer> <XeryusTC> hmm
01:04:59  <PublicServer> <XeryusTC> the somewhat smaller boxcar is somewhat better than the one we use now
01:05:07  <PublicServer> <XeryusTC> dont know if it is better in loading/unloading though
01:05:15  <PublicServer> <XeryusTC> but the current one is quite slow anyway
01:06:09  <PublicServer> <Mazur> You can always try out one train and compare it with its sister.
01:06:23  <PublicServer> <XeryusTC> anyway, i'm feeling mildly sick after that fruity drink xD
01:06:37  <PublicServer> <XeryusTC> and it was suppose to get the beer taste out of my mouth before i went to sleep
01:06:47  <PublicServer> <XeryusTC> so i'm off, gn
01:06:49  <PublicServer> *** XeryusTC has left the game (connection lost)
01:06:59  <PublicServer> <Mazur> Have some strawberries with cream.
01:07:08  <PublicServer> <Mazur> Sleep well.
01:07:31  <PublicServer> <Mazur> Kyla and I will take care of the strawberries.
01:07:41  *** Mitcian has quit IRC
01:07:49  <PublicServer> <Mazur> s/Kyla/Kyle/
01:07:59  <PublicServer> <KyleS> om nom nom
01:09:58  <PublicServer> <Mazur> Miss.
01:11:33  <PublicServer> <KyleS> a V-style terminus :-)
01:13:23  <PublicServer> <Mazur> Block-type signalling for the platforms?
01:13:50  <PublicServer> ***  made screenshot at 00005832:
01:14:00  <PublicServer> <KyleS> yeah
01:14:34  <PublicServer> <KyleS> well those will be the exits
01:15:42  <PublicServer> <KyleS> was thinking more like this :o
01:17:51  *** Fuco has quit IRC
01:18:21  <PublicServer> <KyleS> :o
01:18:54  <PublicServer> <Mazur> Whatever cranes your tranes.
01:19:01  <PublicServer> <KyleS> lol
01:19:24  <PublicServer> <VVG> sorry
01:20:19  <PublicServer> <KyleS> we could use this if we need too :-)
01:20:33  <PublicServer> <KyleS> i was thinking of just using both
01:20:38  <PublicServer> <KyleS> but that might end up being complicated
01:21:23  <PublicServer> <KyleS> VVG, have you seen the new terminus at Rubber/Wood Drop? :o
01:21:38  <PublicServer> <VVG> not yet
01:23:20  <PublicServer> <Mazur> Shall we upscale the bridges?
01:24:07  *** Keyboard_Warrior has quit IRC
01:24:28  <PublicServer> <KyleS> hmm
01:24:45  <PublicServer> <Mazur> Oh, you already have the faster concrete ones.
01:24:52  <PublicServer> <Mazur> nvm\
01:25:36  <PublicServer> <KyleS> it might have been better to build this with the last station where at"!here"
01:25:47  <PublicServer> <KyleS> which i haven't denoted yet
01:25:48  <PublicServer> <KyleS> :p
01:26:24  <PublicServer> <KyleS> o wait nvm
01:26:33  <PublicServer> <KyleS> it would be too long with the exits and stuff
01:27:08  <PublicServer> <Mazur> So, what is your plan, hook it up in addition or in place of?
01:27:45  <PublicServer> <KyleS> /thinking -_-
01:28:15  <PublicServer> <Mazur> In addition seems like massive overkill.
01:28:18  <PublicServer> <KyleS> yeah
01:28:33  <PublicServer> <KyleS> massive throughput overkill :p
01:28:52  <PublicServer> ***  made screenshot at 000359D9:
01:28:53  <PublicServer> <KyleS> should we depot the trains for now so we don't have to deal with backups and such?
01:29:34  <PublicServer> <KyleS> i'll do that :o
01:29:35  <PublicServer> <Mazur> hardlh seems worth the trouble, unless you want me to build a flipflop for the entrance.
01:29:42  <PublicServer> <Mazur> You do that.
01:30:12  <PublicServer> <KyleS> yeah the stations could be equally used by using a flip-flop .. i say no tho >_<
01:30:47  <PublicServer> <Mazur> It's tyour funeral.. i mean, Station.
01:30:48  <PublicServer> <KyleS> if somehow the demand increases even higher than this new station can handle, we can simply siphon off some of the traffic onto a RoRo station where the old one is now
01:30:51  <PublicServer> <KyleS> D: QQ
01:31:27  <PublicServer> <Mazur> Shall I go join up the platforms?
01:31:49  <PublicServer> <KyleS> hmm
01:32:03  <PublicServer> <KyleS> not sure -_-
01:32:08  <PublicServer> <KyleS> could you rephrase the question?
01:32:30  <PublicServer> <Mazur> Shall I joi n the new station platforms to hgte old pickup?
01:32:42  <PublicServer> <KyleS> oh, sure!
01:32:53  <PublicServer> <KyleS> i'll work on the entrance
01:34:14  <PublicServer> <Mazur> Station gets too spread out.
01:34:35  <PublicServer> <KyleS> ugh, oh yeah
01:34:45  *** Chillosophy has quit IRC
01:35:04  <PublicServer> <KyleS> it's about 70 tiles from the food plant
01:35:14  <PublicServer> <Mazur> Well, I got 8 plaatforms, so the old one can go for now.
01:36:50  <PublicServer> <KyleS> hmm, i guess rebuild the new one in the place where the old one existed previously?
01:37:08  <PublicServer> <KyleS> looks like it :D
01:37:20  <PublicServer> <VVG> what are you guys doing?
01:37:32  <PublicServer> <KyleS> blowing things up :(
01:37:37  <PublicServer> <Mazur> Or just delete the element of the olf one that is keeping the spread locatrkion.
01:38:16  <PublicServer> <KyleS> the main issue is the part of the station that is at the Food Prcoessing Plant itself
01:38:20  <PublicServer> <KyleS> near the edge of the map :x
01:38:39  <PublicServer> <Mazur> Flock, yeah.
01:38:48  <PublicServer> <KyleS> but this should work out ok :-)
01:39:48  <PublicServer> <KyleS> yeah, Deeningdore Exchange is only 40-ish tiles away from the platform
01:39:57  <PublicServer> *** VVG has left the game (leaving)
01:40:08  <VVG> it's quite laggy :(
01:40:10  <PublicServer> <KyleS> just gotta reuilbd now >_<
01:40:16  <PublicServer> <KyleS> yeah it is, VVG :S
01:40:25  <PublicServer> <Mazur> Not at all.
01:40:36  <PublicServer> <KyleS> do you have a nice computer tho? :p
01:41:05  <VVG> nope
01:41:10  <PublicServer> <KyleS> oops, i made a mistake
01:41:27  <PublicServer> <KyleS> i had them on the inner side
01:41:58  <VVG> Looks like my involvement in this game is over
01:42:01  *** theholyduck has joined #openttdcoop
01:43:54  <PublicServer> ***  made screenshot at 0000442C:
01:47:00  <PublicServer> <Mazur> k, Just the station for the orders preservation left.
01:48:00  <PublicServer> <Mazur> Oops/.
01:50:37  <PublicServer> <KyleS> blah i don't have a mousepad
01:50:40  <PublicServer> <KyleS> mouse moves slowly -_-
01:51:13  <PublicServer> <Mazur> I have both on this lappie.
01:51:22  <PublicServer> <KyleS> cool
01:51:45  <PublicServer> <Mazur> I mean, touchpad and mouse-that-needs-no-pad.
01:55:27  <PublicServer> <Mazur> Miind you, if a train comes in and the first 5 platforms are full, it's going to wait blocking most of them.
01:55:39  <PublicServer> <KyleS> aye :/
01:55:53  <PublicServer> <KyleS> there should be enough throughput to prevent that
01:56:06  <PublicServer> <KyleS> if not we might able to do some fancy presignaling
01:56:12  <PublicServer> <KyleS> on the end with no railroad tracks
01:56:20  <PublicServer> <Mazur> Simple will do.
01:57:03  <PublicServer> <Mazur> Exit sigs on the entrances, and combos on the conneccting line.
01:57:10  <PublicServer> <KyleS> yeah
01:58:16  <PublicServer> <KyleS> thanks a lot for helping me :-)
01:58:22  <PublicServer> <KyleS> i was quite confused as to how to start >_<
01:58:56  <PublicServer> ***  made screenshot at 00008E27:
01:59:13  <PublicServer> <Mazur> It's one of my great assets: breaking up a problem and disentangling knots.
01:59:21  <PublicServer> <KyleS> :)
01:59:52  <PublicServer> <Mazur> that's why I became a great bug-hunter back in the business.
02:00:15  <PublicServer> <KyleS> do you still do programming work?
02:00:20  <PublicServer> <Mazur> Noipe.
02:00:32  <PublicServer> <Mazur> Noone'll hire me.
02:00:42  <PublicServer> <KyleS> :( why not?
02:00:45  <PublicServer> <Mazur> So I simply enjoy life.
02:00:48  <PublicServer> <KyleS> if you don't mind me asking
02:01:15  <PublicServer> <Mazur> Been fired last two jobs, becaues of alcoholism.  beat that, but now I'm "old".
02:01:24  <PublicServer> <KyleS> :/
02:01:24  <PublicServer> <Mazur> 48
02:02:03  <PublicServer> <KyleS> ok, i think it is time to connect the platforms to the main DROP platform :o
02:02:36  <PublicServer> <Mazur> And already written off by staff-managemt.
02:03:03  <PublicServer> <Mazur> Yup, hook 'er up and lets see how she rolls.
02:03:12  <PublicServer> <KyleS> ok  :o
02:04:45  <PublicServer> <KyleS> ooops
02:04:50  <PublicServer> <KyleS> connected it to the drop -_-
02:05:56  <PublicServer> <KyleS> ok, started them up, i'll brb in a bit
02:06:07  <PublicServer> <Mazur> k
02:06:20  <PublicServer> <Mazur> Not going places anymore.  ;-)
02:06:53  <PublicServer> <Mazur> Well, the lavatory, and such, but that's not worth an epic.
02:11:18  <PublicServer> <KyleS> hmm we might need an overflow
02:11:35  <PublicServer> <KyleS> i didn't think about the fact that this is good for a drop but not as great for a pickup
02:11:58  <PublicServer> <Mazur> True.
02:12:38  <PublicServer> <Mazur> Move the first six platforms one east to alopow for a 2way eol overflow?
02:12:57  <PublicServer> <Mazur> s/alopow/allow/
02:13:41  <PublicServer> <KyleS> ohhh i see
02:13:48  <PublicServer> <KyleS> at first i was like ?_?
02:13:49  <PublicServer> <KyleS> :p
02:13:58  <PublicServer> ***  made screenshot at 00000000:
02:14:05  <PublicServer> <KyleS> yeah i think that should work
02:14:19  <PublicServer> <Mazur> Oh, I _know- it'll work.
02:14:24  <PublicServer> <KyleS> xD
02:15:09  <PublicServer> <Mazur> Hmm, yes.
02:16:00  <PublicServer> <KyleS> it still needs a tunnel i think :o
02:16:10  <PublicServer> <KyleS> so that the next station has room for a bridge
02:16:13  <PublicServer> <Mazur> just to get him out.
02:16:20  <PublicServer> <KyleS> oh all right :)
02:20:50  <PublicServer> <Mazur> Silleh me, I also movedtghe last six platforms.
02:20:55  <PublicServer> <Mazur> I'll rectofyn that,
02:23:07  <PublicServer> <KyleS> gonna try something
02:23:08  <PublicServer> <Mazur> Oh, it's 14 split 7-7?
02:23:13  <PublicServer> <KyleS> yeah xD
02:23:26  <VVG> what are you working on?
02:23:40  <PublicServer> <KyleS> an overflow for the rubber wood pickup
02:24:27  <PublicServer> <Mazur> A wood rubber wood sounds wrong in so many ways.
02:24:41  <PublicServer> <KyleS> >.<
02:24:47  <VVG> Is it needed?
02:24:55  <Razaekel> rubber for your wood!
02:25:03  <PublicServer> <Mazur> Yes.  Because we want to.
02:25:06  <PublicServer> <KyleS> lol :p
02:25:45  <VVG> !password
02:25:45  <PublicServer> VVG: furled
02:25:57  <PublicServer> *** VVG joined the game
02:29:00  <PublicServer> ***  made screenshot at 0000581F:
02:33:06  <PublicServer> <KyleS> oh ya forgot room for the prio :o
02:33:14  <PublicServer> <Mazur> Damn, no room for the logic.
02:35:04  <PublicServer> <KyleS> that would be nice :o i think i'll stick with this one tho :s
02:35:40  <PublicServer> <VVG> bleh!
02:35:45  <PublicServer> <VVG> i bombed something
02:35:47  <PublicServer> <VVG> :(
02:35:52  <PublicServer> <KyleS> :o its ok
02:36:03  <PublicServer> <KyleS> twas a part of track that isn't used yet
02:36:38  <PublicServer> <VVG> no,  the bridge i place is intentional, but i bombem one tile of a track at drop station
02:36:40  <PublicServer> <KyleS> oo interesting :o
02:36:43  <PublicServer> <VVG> by mistake
02:36:58  <PublicServer> <KyleS> would need one more bridge in the air tho
02:37:01  <PublicServer> <KyleS> one more tile*
02:38:52  <De_Ghosty> !passwrod
02:38:55  <De_Ghosty> !password
02:38:55  <PublicServer> De_Ghosty: skewer
02:39:31  <PublicServer> <VVG> looks like a bit too short of a prio
02:39:42  <PublicServer> <KyleS> yeah it's not great yet -_-
02:42:40  <PublicServer> <VVG> inner lane overflow still can kinda fail, trains might return to it :)
02:42:56  <PublicServer> <KyleS> yeah :x
02:43:05  <PublicServer> <KyleS> it might not even see much traffic tho xD
02:43:14  <PublicServer> <KyleS> depending upon how many trains are added
02:43:27  <PublicServer> <Mazur> Which one?  Mine or KyleS?
02:43:32  <PublicServer> <VVG> i doubt it will see any traffic :)
02:44:02  <PublicServer> ***  made screenshot at 00007627:
02:44:29  <PublicServer> <Mazur> It's just, that witout overflow, a train would block the entrance to most platforms.
02:45:28  <PublicServer> <KyleS> lol
02:45:47  <PublicServer> <KyleS> at something i built not what you said :S
02:46:25  <PublicServer> <Mazur> yes, I love those waterlevel bits you built.
02:46:35  <PublicServer> <KyleS> :P
02:56:27  <PublicServer> <Mazur> KyleS: You also started the Trainyard train.  :-)
02:56:38  <PublicServer> <KyleS> lol
02:57:40  <PublicServer> <KyleS> the drop might need to be rebuilt but i don't want to think about it >_<  (plus it's not my station to tinker with :p)
02:58:17  <PublicServer> <KyleS> i use random emoticons perhaps too often ... lol
02:59:04  <PublicServer> ***  made screenshot at 00008836:
02:59:18  <PublicServer> <Mazur> Nah.  Emoticons help convey what usually would be visible in non-verbal communication.
02:59:32  <PublicServer> <KyleS> true
03:00:00  <PublicServer> <VVG> not the random ones :)
03:00:05  <PublicServer> <KyleS> well it's pretty much finished now
03:00:10  <PublicServer> <KyleS> (the pickup)
03:00:34  <PublicServer> <Mazur> Yup, bring in moar tranes.
03:00:41  <PublicServer> <Mazur> ;-)
03:00:44  <PublicServer> <VVG> You 2 free train slots to add to new pickup
03:00:46  <PublicServer> <VVG> :)
03:00:51  <PublicServer> <KyleS> lol :p
03:00:56  <PublicServer> <KyleS> i'll get right on it
03:03:06  <PublicServer> <KyleS> got two new trains headed the the pickup :p
03:03:31  <PublicServer> <KyleS> there is a slight jame at MSH 02
03:03:44  <PublicServer> <KyleS> it's not logic-related tho
03:03:50  <PublicServer> <KyleS> just throughput-related i think
03:04:29  <PublicServer> <VVG> it's waving
03:05:00  <PublicServer> <Mazur> it's waving goodbye to sanity.
03:05:03  <PublicServer> <KyleS> lol
03:05:18  <PublicServer> <KyleS> well, i'm going to log off now, need to get somethings done before it gets too late (9pm currently -_-)
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03:05:31  <PublicServer> <VVG> whoo
03:05:44  <PublicServer> * Mazur is a card, sometimes.
03:05:47  <PublicServer> <VVG> train 499 - is that a new one?
03:06:01  <PublicServer> <Mazur> Nope.
03:06:19  <KyleS_> thanks again for your help mazur, i don't think i couldn't have gotten past my mental block without your advice -_-
03:06:23  <PublicServer> <VVG> it's quite lost
03:06:42  <PublicServer> <VVG> prolly due to your work at rubber
03:07:06  <PublicServer> <VVG> that wasn't the only one such train
03:07:09  <Mazur> I know the feeling and the problem, I'm an Aspie, myself.
03:07:27  <PublicServer> <VVG> theyall want to turn around at copper drop
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03:07:46  <PublicServer> <Mazur> It seesm right on track, now.
03:08:20  <PublicServer> <KyleS> yar
03:08:24  <PublicServer> <KyleS> all right, good night
03:08:27  <PublicServer> *** KyleS has left the game (leaving)
03:08:28  <VVG> gn
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03:08:38  <Mazur> Sweep lell./
03:08:42  <Mazur> Loo tate.
03:09:27  <PublicServer> <Mazur> Well, at some point someone decided to remove the entrance to pickup from the west.
03:10:55  <PublicServer> <VVG> nice rebuild
03:11:03  <PublicServer> <Mazur> Thanks.
03:12:42  <PublicServer> <Mazur> KyleS' idea, i just helped getting him over the inital bump of where how to start and with the actual work once it was clear what he wanted.  And the overflows.
03:14:06  <PublicServer> ***  made screenshot at 00000000:
03:14:38  <PublicServer> <Mazur> Because if influx of maize and fruit halts because of some rework elsewhere, piickup would jam the world.
03:15:15  <PublicServer> <Mazur> Erm, rubber and wood, I mean.
03:16:00  <PublicServer> <VVG> btw, i really like how central station turned out, 400 trains handled easily
03:16:43  <PublicServer> <Mazur> yeah., that was sorta the idea in my plan.
03:19:39  <PublicServer> <Mazur> Doing good business, Central Dope.
03:22:56  <PublicServer> <Mazur> gah, a fooking station with a fscking reverse trck behind it in a vast area of nothing.
03:23:17  <PublicServer> <Mazur> And no culprit claimed it.
03:23:26  <PublicServer> <VVG> :
03:23:30  <PublicServer> <VVG> :)
03:29:08  <PublicServer> ***  made screenshot at 000063F6:
03:30:12  <Mazur> Moar Tranes!
03:30:41  <Mazur> bdeer
03:30:44  <Mazur> beer
03:32:37  <PublicServer> <Mazur> Nope, they must be all asleep.
03:33:00  <PublicServer> *** VVG has left the game (leaving)
03:33:02  <PublicServer> <Mazur> Weird that, it's only 5:30 AM.
03:33:19  <PublicServer> *** Mazur has left the game (leaving)
03:34:21  <Mazur> Glad we decided to do over the rubbeer/wood pickup, so we had something to do.
03:34:58  <Mazur> But now I'll go do something else, I suppose.
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10:12:04  <Synthon> !password
10:12:04  <PublicServer> Synthon: aching
10:12:31  <PublicServer> *** Synthon joined the game
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10:13:39  <sharpy> !password
10:13:39  <PublicServer> sharpy: aching
10:14:22  <sharpy> !password
10:14:22  <PublicServer> sharpy: shrewd
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10:15:15  <Synthon> !password
10:15:16  <PublicServer> Synthon: shrewd
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10:16:43  <PublicServer> <Synthon> omg its so laggy, even in highest zoom
10:16:59  <PublicServer> <sharpy> only for bad comps
10:17:04  <PublicServer> <sharpy> mines seemelss
10:17:11  <PublicServer> <Synthon> 0,5 fps
10:17:22  <PublicServer> *** Synthon has left the game (connection lost)
10:17:23  <PublicServer> <sharpy> abuot standard FPS for me
10:17:55  <Synthon> i even lose connection all the time, but yeah this comp is kinda old
10:18:48  <Synthon> 2 ghz, 1gig ram
10:18:59  <PublicServer> <sharpy> dual core?
10:19:03  <Synthon> nope
10:19:09  <PublicServer> <sharpy> theres your problem
10:19:26  <Synthon> cant wait to sit at my own comp again
10:19:35  <planetmaker> sharpy, dual core, quad core etc. do not play a role
10:19:43  <planetmaker> OpenTTD only uses one
10:19:56  <planetmaker> It only is important, if you run a bunch of other processes in parallel
10:20:03  <PublicServer> <sharpy> i never said i knew what i was talking about :p
10:20:08  <Synthon> when do you think a new map will start? i feel to noobish to change anything right now :
10:20:10  <Synthon> :D
10:20:52  <planetmaker> !info
10:20:52  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Epical Company of Epic'  Year Founded: 1950  Money: 18009462288  Loan: 0  Value: 18015232146  (T:1234, R:0, P:0, S:0) unprotected
10:21:03  <PublicServer> <sharpy> still plenty of network capacity left, though can't be sure, last game finished very suddenly
10:21:14  <planetmaker> Synthon, hard to say when. But... in the next days is likely
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10:21:49  <Synthon> i hope i can witness the start
10:21:52  <planetmaker> Games tend to end when 'it is done' - a rather vague definition
10:22:02  <planetmaker> Synthon, you might subscribe to the twitter.
10:22:11  <planetmaker> If we remember, start of games are sometimes announced there
10:22:18  <PublicServer> <V453000> hi
10:22:18  <planetmaker> !twitter
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10:22:22  <PublicServer> <sharpy> hiya
10:22:24  <planetmaker> moin V453000
10:22:29  <Synthon> errrr, dont like twitter, dont have twitter :D
10:22:29  <V453000> hi pm
10:22:47  <V453000> @coopstats are better for that
10:22:47  <Webster>
10:22:49  <V453000> in the topic changes
10:23:09  <planetmaker> Synthon, I don't like nor use it either :-P
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10:23:25  <planetmaker> But a bunch of people seem to like it, so I thought I just mention it ;-)
10:24:20  <Synthon> k thx
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10:24:37  <Synthon> i think i will read through some articles on the hp until then
10:24:44  <planetmaker> :-)
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10:24:54  <planetmaker> not a bad choice. Do you know the PublicServer archive?
10:25:01  <planetmaker> !archive
10:25:01  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
10:25:09  <Synthon> read about it
10:25:13  <Synthon> thx
10:25:25  <planetmaker> past savegames might give you some ideas / clues or inspiration :-)
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10:25:38  <planetmaker> hm
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10:25:47  <Synthon> oups
10:25:50  <V453000> :)