Config
Log for #openttdcoop on 9th August 2010:
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07:42:49  <Deamonhunter11> !password
07:42:49  <PublicServer> Deamonhunter11: shifty
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09:23:10  <kriokam> !password
09:23:10  <PublicServer> kriokam: sultry
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09:23:55  <PublicServer> <kriokamera> hello
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09:33:58  <PublicServer> <Deamonhunter11> hello
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10:29:18  <HanziQ> !players
10:29:22  <PublicServer> HanziQ: There are currently no clients connected to the server
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10:54:42  <kriokam> !players
10:54:45  <PublicServer> kriokam: There are currently no clients connected to the server
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11:04:49  <kriokam> hi perk
11:05:34  *** kriokam is now known as kriokamera
11:05:48  <Vitus> !ip
11:05:48  <PublicServer> Vitus: ps.openttdcoop.org
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11:37:38  <VVG> g'day
11:40:00  <VVG> !players
11:40:04  <PublicServer> VVG: There are currently no clients connected to the server
11:44:00  <Webster> Latest update from dznews: GRFCodec - GRFCodec 1.0.0-RC1 <http://dev.openttdcoop.org/news/40>
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11:59:20  <Webster> Latest update from dznews: NFORenum - NFORenum 4.0.0-RC1 <http://dev.openttdcoop.org/news/41>
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12:16:40  <fmauneko> Hay
12:29:54  <VVG> hei
12:35:35  <kriokamera> !players
12:35:39  <PublicServer> kriokamera: There are currently no clients connected to the server
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13:22:43  <VVG> !password
13:22:43  <PublicServer> VVG: deaden
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13:24:06  <PublicServer> *** Game paused (number of players)
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13:27:41  <PublicServer> <kriokamera> building smthing?
13:27:44  <PublicServer> <VVG> thinking
13:28:11  <PublicServer> <kriokamera> can i go stectating now? for 30-40 minutes
13:28:17  <PublicServer> <kriokamera> spectating*
13:28:20  <PublicServer> <VVG> slh03-copper drop can do with a 4th line, after that upgrade it should be safe to add another 100 trains to weapons pickup
13:28:24  <PublicServer> <VVG> go ahead
13:28:28  <PublicServer> <kriokamera> tnx
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14:05:59  <PublicServer> ***  made screenshot at 00026502: http://ps.openttdcoop.org/publicserver/webcam/00026502.png
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14:19:57  <fmauneko> !password
14:19:57  <PublicServer> fmauneko: flasks
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14:21:10  <fmauneko> !password
14:21:10  <PublicServer> fmauneko: fluked
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14:23:51  <kriokamera> !password
14:23:51  <PublicServer> kriokamera: fluked
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14:35:59  <PublicServer> ***  made screenshot at 0000E42A: http://ps.openttdcoop.org/publicserver/webcam/0000E42A.png
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15:41:56  <Phazorx> .
15:44:35  <^Spike^> ...
15:46:01  <planetmaker> .....
15:46:14  <VVG> :
15:46:15  <^Spike^> ... --- ...
15:46:16  <^Spike^> ?
15:46:23  <Vitus> C-C-C-COMBO BREAKER
15:46:24  <planetmaker> °!
15:46:30  <^Spike^> 
15:46:37  <VVG> a
15:46:43  <VVG> :/
15:46:49  <^Spike^> 
15:46:51  <planetmaker> :P
15:46:55  <Vitus> ;)
15:46:58  <^Spike^> :)
15:47:02  <VVG> a
15:47:04  <VVG> a
15:47:19  <planetmaker> b
15:47:20  <VVG> bleh, a with dots doesn't go through
15:47:39  <^Spike^> 
15:47:41  <^Spike^> ?
15:47:54  <VVG> that looks like russian d
15:48:11  <^Spike^> i'm dutch... i just need qwerty :D
15:48:17  <^Spike^> no special chars :
15:48:20  <^Spike^> :)
15:48:22  <VVG> lucky you
15:48:26  <Vitus> Indeed :D
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15:49:36  <Vitus> Now that you said that... where are you from, VVG?
15:49:47  <VVG> Russia
15:50:14  <Vitus> Czech Republic here :)
15:50:57  <VVG>  !
15:51:36  <VVG> or not?
15:52:17  <gleeb> That wasn't Czech.
15:52:29  <gleeb> At least, I'm not sure it was :P
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15:53:21  <Vitus> I'm pretty sure I'm using utf-8 in Chatzilla :D
15:53:24  <VVG> i think i got things mixed up, now that i check up wiki
15:55:47  <Vitus> Czech letters are basically latin + acute accent or caron
15:56:20  <VVG> after checking up more on wiki, no, i didn't have things mixed up :)
15:57:03  <VVG> now, back on topic
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15:57:17  <VVG> how do i type non-standart latin characters?
15:58:15  <Vitus> Hmmm, you can try character map if you are using win OS
15:59:04  <lasershock> VVG what client are you on?
15:59:09  <VVG> mirc
15:59:12  <lasershock> 7.1?
15:59:35  <VVG> 6.35
15:59:47  <lasershock> Get the latest version, mirc has finally been converted to unicode.
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15:59:56  <VVG> hm
16:00:00  <fmauneko> moar
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16:01:58  <Phazorx> oh wow
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16:02:13  <Phazorx> how long it took for mirc to catch up on utf deal?
16:02:20  <VVG> äää
16:02:22  <Vitus> Welcome back
16:02:33  <VVG> there, atleast i can see now what i typed
16:02:35  <Phazorx> and if you answered that - why you are still using mirc :)
16:02:36  <VVG> what about you?
16:02:44  <Vitus> äää?
16:02:46  <Phazorx> opera sees unicode fine
16:02:55  <Phazorx> and so does irssi :)
16:02:58  <VVG> 3 a with dots
16:03:20  <Vitus> Looks OK
16:03:33  <VVG> great
16:03:42  <fmauneko> moar irssi
16:03:50  <VVG> i would't upgrade mirc until next reinstall without reminding :)
16:03:51  <VVG> thx
16:04:02  <Vitus> !password
16:04:02  <PublicServer> Vitus: seared
16:04:19  <fmauneko> Damnit, my Rhythmbox is fucked up
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16:04:26  <Vitus> VVG: Visit PS for a while.
16:04:28  <PublicServer> *** Vitus joined the game
16:04:51  <PublicServer> *** Game unpaused (number of players)
16:04:55  <PublicServer> *** VVG joined the game
16:05:01  <PublicServer> <Vitus> Look !here
16:05:14  <fmauneko> reboot needed :'(
16:05:23  *** fmauneko has quit IRC
16:05:36  <PublicServer> <VVG> what's that?
16:05:53  <PublicServer> *** Hippidy joined the game
16:05:55  <lasershock> Phazorx well mirc has supported unicode for a long time, just that you had to enable it manually.
16:05:55  <PublicServer> <Vitus> The thing we talked about yesterday
16:06:00  <PublicServer> ***  made screenshot at 00035CA4: http://ps.openttdcoop.org/publicserver/webcam/00035CA4.png
16:06:16  <PublicServer> <Vitus> I give it choice, now look
16:06:22  <PublicServer> <VVG> oh
16:06:57  <PublicServer> <Vitus> That's basically against the choice-theory that's been discussed yesterday
16:07:02  <PublicServer> <VVG> same as in that save of yours you linked yesterday?
16:07:05  <PublicServer> <Vitus> PF is full of surprise :D
16:07:14  <Phazorx> lasershock: yeah, same concept as like that with lots of ductape - any car can become waterproof, but it is not really supported :)
16:07:17  <PublicServer> <Vitus> I think so
16:08:07  <PublicServer> <VVG> i haven't ever used any setups yet where that might matter, so i don't really care for that strangeness of PF yet nor i can really understatnd it
16:08:34  <PublicServer> <Vitus> Hmmm
16:08:56  <PublicServer> <Vitus> Been using these NOT/OR gates already
16:09:00  <PublicServer> <Vitus> But look at this:
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16:09:21  <fmauneko> Back.
16:09:53  <fmauneko> !password
16:09:53  <PublicServer> fmauneko: binned
16:10:15  <PublicServer> *** fmauNeko joined the game
16:10:22  <PublicServer> <VVG> i sense some strange layout coming abusing trains' direction :)
16:10:25  <PublicServer> <Vitus> Oh, the gate
16:10:25  <PublicServer> <fmauNeko> What was !this ?
16:11:22  <PublicServer> <VVG> what is that setup?
16:11:25  <PublicServer> <Vitus> sec
16:12:20  <PublicServer> <Vitus> Multi-purpose :P
16:12:58  <PublicServer> <VVG> hm
16:13:01  <PublicServer> <Vitus> And it's fail-safe
16:13:04  <PublicServer> <VVG> ins't that A and B?
16:13:21  <PublicServer> <Vitus> I treat combo signals as AND
16:13:26  <PublicServer> <Vitus> Depends how you look at it
16:13:43  <PublicServer> <Vitus> I usually take red = true
16:14:31  <PublicServer> <VVG> is that table riht?
16:14:36  <PublicServer> <Vitus> No
16:14:39  <PublicServer> <fmauNeko> Nope
16:14:42  <PublicServer> <fmauNeko> It's an XOR
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16:14:51  <PublicServer> <Vitus> Now it's fixed
16:15:13  <Cart__> !ip
16:15:13  <PublicServer> Cart__: ps.openttdcoop.org
16:16:42  <PublicServer> <VVG> that gate isn't fail-safe?
16:17:09  <PublicServer> <Vitus> Back
16:17:18  <PublicServer> <fmauNeko> I already saw flickering output on this kind of gate, with very fast trains
16:17:27  <PublicServer> <Vitus> It is fail-safe
16:17:36  <PublicServer> <Vitus> Compare to this OR gate
16:17:45  <PublicServer> <VVG> 2 dual logic trains with 999 speed worked fine
16:19:09  <PublicServer> <VVG> :(
16:19:26  <Cart__> Hi fellas can I join?
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16:19:32  <PublicServer> <fmauNeko> What is the square on top ?
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16:20:12  <PublicServer> <fmauNeko> Is that a memory cell ? :p
16:20:21  <PublicServer> <VVG> yep
16:20:30  <PublicServer> <fmauNeko> Cooool
16:20:35  <fmauneko> Cart__: of course you can :p
16:20:44  <PublicServer> <VVG> depending on trains and their speed those small not gates can flicker
16:20:45  <fmauneko> Just ask PublicServer for the password :p
16:20:51  <Cart__> I'm trying to find the server on the list, I got the password xD
16:21:00  <PublicServer> ***  made screenshot at 000368A4: http://ps.openttdcoop.org/publicserver/webcam/000368A4.png
16:21:06  <PublicServer> <Vitus> VVG: Yes, that happens.
16:21:12  <fmauneko> Cart__: do you have the good revision ?
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16:21:23  <Cart__> got it
16:21:32  <PublicServer> <Vitus> This NOT gate doesn't work with TL0.5 for speeds >2000 cca
16:21:34  <fmauneko> because the server is always on top :p
16:21:35  <PublicServer> <Vitus> You have to use TL1
16:21:41  <PublicServer> <Vitus> And TL1 stops working above 6000
16:21:44  <PublicServer> <VVG> cca?
16:21:45  <Cart__> Oh I just have 1.0.3 so I am probaly off you guys huh
16:21:58  <PublicServer> <VVG> 6k is more than enough
16:22:13  <fmauneko> Cart__: just ask PublicServer
16:22:15  <fmauneko> !dl
16:22:15  <PublicServer> fmauneko: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
16:22:16  <PublicServer> <Vitus> Well, logic engine is set to 3500 in our games
16:22:21  <Vitus> !dl
16:22:22  <PublicServer> Vitus: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
16:22:25  <Vitus> ^
16:22:42  <PublicServer> <VVG> though, why it isn't there in all games?
16:22:49  <Cart__> that means?
16:22:51  <PublicServer> <fmauNeko> Ok, so I understand why it flickered, I used 0.5TL logic engine
16:23:00  <Vitus> Cart__, what O/S are you using?
16:23:07  <Cart__> XP
16:23:11  <Vitus> Then do
16:23:14  <Vitus> !dl win32
16:23:14  <PublicServer> Vitus: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
16:23:15  <VVG> coop public server uses nightly versions, so you need to get a proper version for yourself
16:23:17  <Cart__> ah
16:23:20  <Cart__> cool
16:23:22  <Vitus> (I hope it's 32 bit :P )
16:23:37  <Cart__> yeah it's an old gateway laptop
16:23:41  <fmauneko> Well, XP 64bit isn't common
16:23:53  <Cart__> This have the NewGRF's as well?
16:23:54  <Vitus> I myself have Win XP
16:23:59  <Vitus> Nope
16:24:10  <Vitus> But I think NewGRFs are available through content download
16:24:17  <Vitus> (the ones we're using here)
16:24:22  <Cart__> maybe if I update
16:24:42  <fmauneko> New Depots isn't on content download
16:24:48  <PublicServer> <Vitus> VVG: You can actually build every logic gate with just NAND
16:24:57  <PublicServer> <Vitus> In our case AND and NOT
16:25:01  <PublicServer> <Vitus> Let me get a link for you
16:25:19  <Vitus> http://en.wikipedia.org/wiki/NAND_logic
16:25:20  <Webster> Title: NAND logic - Wikipedia, the free encyclopedia (at en.wikipedia.org)
16:25:23  <PublicServer> <fmauNeko> It remembers me the logic lessons at school
16:25:24  <Cart__> so I copy this zip over to the existing directory right?
16:25:30  <PublicServer> <fmauNeko> "Build a XNOR with NAND gates"
16:25:36  <Vitus> You have to extract it into that directory
16:25:49  <Vitus> You can also create new directory
16:25:55  <fmauneko> Cart__: you can extract in any directory you want
16:26:01  <fmauneko> to keep your stable safe :p
16:26:02  <Vitus> If you have data, content download etc in Documents
16:26:06  <Vitus> OpenTTD will find them
16:26:18  <fmauneko> I actually have 4 OpenTTD on my harddrive :p
16:26:23  <Cart__> cool
16:26:32  <VVG> yeah, i know that link
16:26:37  <PublicServer> <Vitus> Alright
16:26:39  <fmauneko> Stable, OpenTTDCoop, CargoDist and IS2
16:26:44  <VVG> explored it first time long ago :p
16:26:59  <PublicServer> <Vitus> I've got save with all the logic gates around
16:27:04  <PublicServer> <Vitus> But probably on my laptop
16:27:51  <PublicServer> <VVG> now, about the game
16:28:03  <PublicServer> <Vitus> VVG: Give me a sec, I'll test the speed at which NOT gate becomes unuseable
16:28:07  <Cart__> Where can I get NEw Depots?
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16:28:21  <PublicServer> <VVG> i was thinking if it is time to add 4th line between bbh02 and weapons pickup, to safely add another 100 trains to pickup our armarments
16:28:50  <PublicServer> <Vitus> fmauNeko: Are you tooling with the memory?
16:29:02  <PublicServer> <fmauNeko> I try to replicate the status of the memory cell :p
16:29:09  <VVG> Cart__: openttdcoop grf pack
16:29:13  <VVG> !grf
16:29:13  <PublicServer> VVG: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:29:23  <PublicServer> <Vitus> You have to connect it directly to tile with train
16:29:38  <PublicServer> <fmauNeko> Thanks :)
16:29:56  <Cart__> bigger than the game itself :O
16:30:29  <PublicServer> <Vitus> fmauNeko: You can also add reset to it
16:30:51  <PublicServer> <fmauNeko> Cool :)
16:31:17  <Vitus> brb testing :)
16:31:26  <PublicServer> <VVG> btw, it also can work this only one signal, :)
16:31:41  <PublicServer> <VVG> though, not sure about every case
16:33:34  <PublicServer> <VVG> so
16:33:39  <PublicServer> <VVG> what about adding 4th line?
16:35:35  <Vitus> VVG: I was wrong about TL0.5
16:35:46  <Vitus> It actually depends also on train acceleration
16:36:00  <PublicServer> ***  made screenshot at 000352AE: http://ps.openttdcoop.org/publicserver/webcam/000352AE.png
16:36:04  <Vitus> So, with high-accel trains (such as logic engine), you can make it fail at very low speeds
16:36:30  <VVG> 0.5 tl with 9999 speed flickered for me
16:37:01  <Vitus> 0.5 with 400 speed did too :D
16:37:14  <VVG> 1tl at 999 didn't :)
16:37:24  <VVG> but, iirc, did at 9999
16:37:26  <Vitus> 1TL is OK up to few thousands
16:37:49  <Vitus> Working at 5000
16:38:02  <Vitus> Failed at 6000
16:38:22  <Vitus> Working at 5500
16:38:29  <VVG> why logic train grf isn't included in every game?
16:38:30  <planetmaker> I think the abs. limit is 5000 per player and veh. type?
16:40:27  <Vitus> VVG: 5827 is the limit of 1st parameter
16:40:37  <Vitus> It stops working at 5828
16:43:36  <Cart__> um... how do i load this pack into openttd?
16:43:38  <Cart__> :I
16:45:17  <fmauneko> The GRF pack ?
16:45:39  <fmauneko> Just extract ottdc_grf in My Documents\OpenTTD\data
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16:46:12  <planetmaker> Cart__: just extract it in the right place (possibly where fmauneko tells you, but the readme also does. Read it, it helps!)
16:46:32  <Cart__> okay
16:46:34  <planetmaker> and also make sure to update newgrf from the multiplayer join lobby to get those which are not in the grfpack but needed
16:46:39  <Cart__> i read the readme but didn't say anythign
16:47:37  <planetmaker> !grf
16:47:37  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:47:56  <planetmaker> http://wiki.openttdcoop.org/Grf <-- "To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory" ;-)
16:47:59  <planetmaker> in bold font
16:48:14  <Cart__> !password
16:48:14  <PublicServer> Cart__: piqued
16:48:45  <PublicServer> <Vitus> Hey
16:48:46  <PublicServer> *** Cart joined the game
16:48:49  <Cart__> ^
16:48:51  <PublicServer> <VVG> welcome
16:49:29  <PublicServer> <Cart> holy cow
16:49:33  <PublicServer> <Vitus> :D
16:49:36  <planetmaker> :-) welcome
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16:50:51  <PublicServer> *** Cart has changed his/her name to Kart
16:51:00  <PublicServer> ***  made screenshot at 000386FD: http://ps.openttdcoop.org/publicserver/webcam/000386FD.png
16:51:06  <PublicServer> <Kart> don't want ot highlight myself when I type xD
16:51:27  <PublicServer> <fmauNeko> Welcome :p
16:51:28  <planetmaker> hehe
16:53:34  <PublicServer> <Vitus> Stupid copper ore mine at SLH06 :D
16:53:52  <PublicServer> <Hippidy> Yayyz
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16:57:07  <PublicServer> *** planetm4ker joined the game
16:57:22  <PublicServer> <planetm4ker> hi
16:57:32  <PublicServer> <Vitus> Hey
16:58:07  <PublicServer> *** Hippidy has joined company #1
16:58:32  <Radicalimero> !password
16:58:32  <PublicServer> Radicalimero: cutest
16:58:36  <PublicServer> <Hippidy> Hmm.. SLH06 is getting busy for some reason.... :)
16:58:45  <PublicServer> *** Radicalimero joined the game
16:58:53  <PublicServer> <Vitus> I was thinking about split before merge !here
16:59:11  <PublicServer> <Vitus> But 90% of traffic goes to left side anyhow
16:59:29  <PublicServer> <planetm4ker> split before merge is always god
16:59:32  <PublicServer> <planetm4ker> *good
16:59:57  <PublicServer> <planetm4ker> so... if it's merge before split: change it :-)
17:00:19  <PublicServer> <planetm4ker> woah... thgergo is playing :-)
17:01:13  <PublicServer> <planetm4ker> Vitus: indeed it looks ugly as it's now
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17:01:49  <PublicServer> <planetm4ker> well... ugly is a strong word. But it definitely has potential for improvement :-P
17:02:08  <PublicServer> <planetm4ker> TL=4?
17:02:14  <PublicServer> <fmauNeko> Yep
17:02:20  <PublicServer> <Vitus> Well yeah, it's little bit messy
17:02:36  <PublicServer> <Vitus> But the station builders didn't leave much space for rebuild
17:02:51  <PublicServer> <planetm4ker> Vitus: that's the challange ;-)
17:03:36  <PublicServer> <planetm4ker> hm. is CL=4 acceptable?
17:03:37  <PublicServer> <Vitus> I had fun fixing balancer under BBH03's northern 5->3 balancer
17:03:41  <PublicServer> <Vitus> CL3 is OK
17:03:45  <PublicServer> <Vitus> Beware of zig-zags
17:05:48  <PublicServer> <VVG> check !bover, balancing overflow :p
17:06:00  <PublicServer> ***  made screenshot at 000378FE: http://ps.openttdcoop.org/publicserver/webcam/000378FE.png
17:06:49  <PublicServer> <Kart> can I build over here by the racoon shooting range?
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17:07:04  <PublicServer> <Vitus> Have you read plan?
17:07:19  <PublicServer> <Kart> no this is my first time
17:07:25  <PublicServer> <Vitus> Then check it
17:07:34  <PublicServer> <Kart> i think i found it I just didn't understand it
17:07:46  <PublicServer> <Vitus> There's this line:
17:07:55  <PublicServer> <Vitus> "don't go more than 20 tiles into forested areas"
17:08:38  <PublicServer> <Kart> do the signs only overlap for me?
17:08:43  <PublicServer> <planetm4ker> zoom in
17:08:52  <PublicServer> <Vitus> ^
17:08:55  <PublicServer> <planetm4ker> but even then some might
17:08:58  <PublicServer> <Kart> duh xD
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17:12:24  <PublicServer> <planetm4ker> is CL 2.5 enough
17:12:26  <PublicServer> <planetm4ker> ?
17:12:35  <PublicServer> <Vitus> 5 halftiles?
17:12:45  <PublicServer> <planetm4ker> yes
17:12:48  <PublicServer> <Vitus> Yes
17:12:50  <PublicServer> <planetm4ker> good
17:12:51  <PublicServer> <fmauNeko> Crap, I have flickering with TL1 and 3500km/h logic trains
17:12:56  <PublicServer> <planetm4ker> then you see: sufficient space ;-)
17:13:06  <Vitus> @calc 232-(13-5)*(13-5)
17:13:06  <Webster> Vitus: 168
17:13:11  <PublicServer> <Vitus> ^
17:13:20  <PublicServer> <planetm4ker> fmauNeko: it's the finite movement steps of trains you see
17:13:24  <PublicServer> <Vitus> The bottleneck is still there, though
17:13:42  <PublicServer> <planetm4ker> Vitus: join before split?
17:14:11  <PublicServer> <planetm4ker> hm... you meant that... :-P
17:14:18  <PublicServer> <fmauNeko> planetm4ker: What speed should I choose ?
17:14:27  <PublicServer> <planetm4ker> fmauNeko: dunno
17:14:36  <PublicServer> <planetm4ker> I never tested speeds for them
17:14:39  <PublicServer> <fmauNeko> Because a NOT gate output flickering is kind of annoying
17:14:49  <PublicServer> <planetm4ker> I've not much clue about logic networks
17:15:06  <PublicServer> <Vitus> pm: We might just switch this station:
17:15:09  <PublicServer> <VVG> fmauNeko: try 1k
17:15:12  <PublicServer> <fmauNeko> Vitus: come back plz :p
17:15:29  <PublicServer> <Vitus> fmauNeko: What?
17:16:06  <VVG> 2 dual logic trains should be ok at 1k speed
17:16:23  <PublicServer> <Vitus> With TL1 it's fine up to 5200
17:16:34  <PublicServer> <fmauNeko> Hmm
17:16:37  <PublicServer> <Vitus> Nope, 5800 :P
17:16:46  <PublicServer> <Vitus> 5827 to be exact
17:16:49  <PublicServer> <fmauNeko> I should have another problem then
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17:17:10  <PublicServer> <Vitus> How does your NOT gate look like?
17:18:08  <PublicServer> <Vitus> Hmmm
17:18:11  <PublicServer> <Vitus> Should be OK
17:18:32  <PublicServer> <Vitus> Logic Engine 0.6, right?
17:18:44  <PublicServer> <fmauNeko> yep
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17:19:16  <fmauneko> http://img.openttdcoop.org/images/wrendheadc.png
17:20:26  <VVG> and it flickers?
17:20:47  <PublicServer> <fmauNeko> It does
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17:20:58  <PublicServer> <fmauNeko> I can upload the savegame
17:21:01  <PublicServer> ***  made screenshot at 00008012: http://ps.openttdcoop.org/publicserver/webcam/00008012.png
17:21:03  <Vitus> OK
17:21:06  <Vitus> That could help
17:21:30  <VVG> btw, what that setup supposed to do?
17:21:42  <fmauneko> Well
17:21:45  <PublicServer> <planetm4ker> wth is the stuff at Penguin base?
17:21:49  <fmauneko> Found the problem
17:22:20  <PublicServer> <fmauNeko> Or not, it still flickers
17:22:29  <PublicServer> <fmauNeko> It's supposed to be a Toggle FLip Flop
17:22:38  <PublicServer> <Vitus> pm: Where?
17:23:35  <PublicServer> <planetm4ker> at !secret Penguin
17:23:56  <PublicServer> <Vitus> Oh this, just some avdg's concepts and ideas
17:24:41  <PublicServer> <Vitus> It's just mass PF trap
17:25:02  <PublicServer> <planetm4ker> hm... I can't say I follow it entirely
17:25:14  <PublicServer> <Vitus> Look:
17:25:15  <fmauneko> My savegame is there http://up.blogjaune.fr/get.php?h=Ra18e1a5a30f48e8cf4490ac1d216b13c
17:25:29  <PublicServer> <planetm4ker> as I see it, a train must get stuck on the pf trap
17:25:39  <PublicServer> <Vitus> Two-way eol
17:26:13  <PublicServer> <planetm4ker> yes, the surface tracks will be used, if the tunnels are busy
17:26:16  <PublicServer> <planetm4ker> but...
17:26:33  <PublicServer> <Vitus> Surface tracks won't be used ever
17:26:36  <PublicServer> <planetm4ker> then the train won't escape there ever, as it blocks itself
17:26:39  <PublicServer> <VVG> surface won't get used ever
17:26:48  <PublicServer> <VVG> :)
17:26:59  <PublicServer> <Vitus> pm:
17:27:02  <PublicServer> <planetm4ker> no?
17:27:02  <PublicServer> <VVG> trains won't enter it
17:28:15  <PublicServer> <planetm4ker> ah, right :-)
17:28:23  <PublicServer> <planetm4ker> missed the missing signals there :-)
17:29:37  <PublicServer> <planetm4ker> bleh
17:29:52  <PublicServer> <planetm4ker> the last Outpost has significantly too many water towers
17:30:16  <PublicServer> <Vitus> How come? :DD
17:30:27  <PublicServer> <planetm4ker> they never can die by default
17:31:08  <fmauneko> Anyone looked at my save ? :p
17:31:24  <PublicServer> <Vitus> Oh, I forgot
17:31:27  <PublicServer> <planetm4ker> hehe
17:31:43  <Vitus> I knew I forgot something :D
17:31:52  <Vitus> Looking at it right now
17:32:01  <VVG> i wanted to take a look too and got sidetracked :p
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17:33:24  <Vitus> fmauNeko: That's because you connect that output to the same gate itself :D
17:33:33  <Vitus> Thus creating infinite loop
17:35:22  <XeryusTC> !password
17:35:22  <PublicServer> XeryusTC: infers
17:35:28  <PublicServer> <Vitus> It's basically something like !this
17:35:29  <PublicServer> <Vitus> Hey
17:35:29  <PublicServer> *** XeryusTC joined the game
17:35:34  <PublicServer> <XeryusTC> yarr
17:35:45  <VVG> hey
17:36:01  <PublicServer> ***  made screenshot at 00006BD8: http://ps.openttdcoop.org/publicserver/webcam/00006BD8.png
17:36:55  <PublicServer> <XeryusTC> jam xD
17:37:05  <PublicServer> <fmauNeko> Was afk :p
17:37:08  <PublicServer> <XeryusTC> wrong placed signal
17:37:23  <PublicServer> <Vitus> Dinner time!
17:37:26  <PublicServer> <Vitus> See you
17:37:29  <PublicServer> <fmauNeko> Vitus: Cya
17:37:29  <PublicServer> *** Vitus has left the game (leaving)
17:38:14  <PublicServer> <planetm4ker> nice map and scenario anyway :-)
17:38:17  <PublicServer> <XeryusTC> damn, that jam has been running for a while :o
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17:38:22  <Vitus> Did you resolve the problem, fmauNeko?
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17:38:46  <PublicServer> <VVG> whoa
17:38:53  <PublicServer> <VVG> where did that jam come from?
17:39:09  <fmauneko> Vitus: yes
17:39:09  <PublicServer> <XeryusTC> wrong signal at Penguin Tactics Center Transfer
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17:39:16  <fmauneko> I needed to cross the NOT :p
17:39:29  <kriokamera> !players
17:39:33  <PublicServer> kriokamera: Client 507 (Orange) is VVG, in company 1 (Kane & Sons)
17:39:33  <PublicServer> kriokamera: Client 509 (Orange) is Hippidy, in company 1 (Kane & Sons)
17:39:33  <PublicServer> kriokamera: Client 511 (Orange) is fmauNeko, in company 1 (Kane & Sons)
17:39:33  <PublicServer> kriokamera: Client 515 (Orange) is Kart, in company 1 (Kane & Sons)
17:39:33  <PublicServer> kriokamera: Client 517 (Orange) is Radicalimero, in company 1 (Kane & Sons)
17:39:34  <PublicServer> kriokamera: Client 518 (Orange) is XeryusTC, in company 1 (Kane & Sons)
17:39:42  <kriokamera> oooh, i'm coming
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17:40:10  <kriokamera> !password
17:40:10  <PublicServer> kriokamera: accede
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17:40:48  <PublicServer> <kriokamera> hi
17:40:52  <PublicServer> <VVG> jam is gone, kinda lonely now
17:40:55  <PublicServer> <VVG> hi
17:45:48  <PublicServer> *** VVG has left the game (leaving)
17:46:26  <VVG> !players
17:46:30  <PublicServer> VVG: Client 520 (Orange) is kriokamera, in company 1 (Kane & Sons)
17:46:30  <PublicServer> VVG: Client 509 (Orange) is Hippidy, in company 1 (Kane & Sons)
17:46:30  <PublicServer> VVG: Client 511 (Orange) is fmauNeko, in company 1 (Kane & Sons)
17:46:30  <PublicServer> VVG: Client 515 (Orange) is Kart, in company 1 (Kane & Sons)
17:46:30  <PublicServer> VVG: Client 517 (Orange) is Radicalimero, in company 1 (Kane & Sons)
17:46:30  <PublicServer> VVG: Client 518 (Orange) is XeryusTC, in company 1 (Kane & Sons)
17:46:36  <PublicServer> *** XeryusTC has left the game (connection lost)
17:51:01  <PublicServer> ***  made screenshot at 00036D11: http://ps.openttdcoop.org/publicserver/webcam/00036D11.png
17:52:14  <VVG> http://www.youtube.com/expendables haha
17:52:16  <Webster> Title: YouTube - expendables's Channel‎ (at www.youtube.com)
17:57:50  <fmauneko> Haha
17:58:04  <fmauneko> Vitus: VVG The Flip-flop finally works
18:00:36  <PublicServer> *** Radicalimero has left the game (connection lost)
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18:01:19  <VVG> the toggle flip flop?
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18:28:39  <hylje> a
18:29:26  <fmauneko> Back
18:29:36  <fmauneko> VVG: Yep, the toggle flip-flop
18:31:55  <VVG> what is the difference with RS-flipflop, ottd wise? That screenshot of yours was pretty big, and the only flip-flop i built so far was RS, following the scheme from the wiki.
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18:35:03  <fmauneko> VVG: the Toggle can go high or low with only one logic input
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19:03:12  <fmauneko> !password
19:03:12  <PublicServer> fmauneko: gamest
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19:26:15  <tneo> Ammler, is the bouncer dead?
19:26:42  <Ammler> please join the other universe and ask osai
19:26:52  <tneo> ok :
19:27:16  <PeterT> other universe?
19:27:36  <tneo> yes
19:27:49  <tneo> didn't you know we live in different dimensions here...
19:28:13  <PeterT> ofc
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19:40:45  <PublicServer> <fmauNeko> Toggle flip-flop up and running
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20:03:34  <Cart__> !password
20:03:35  <PublicServer> Cart__: extols
20:04:02  <PublicServer> *** Kart joined the game
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20:06:03  <PublicServer> ***  made screenshot at 00036F14: http://ps.openttdcoop.org/publicserver/webcam/00036F14.png
20:06:51  <Cart__> what does this flip flop do?
20:08:30  <PublicServer> <fmauNeko> It does what a toggle flip-flop is meant to do :p
20:08:45  <PublicServer> <Kart> looks like a merry go round
20:08:48  <PublicServer> <fmauNeko> Toggling the output when the clock is high :p
20:09:33  <PublicServer> <fmauNeko> Look at Q and Q' each time the E60C passes the entry signal
20:10:20  <PublicServer> <Kart> cool so what can you do with this?
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20:13:40  <PublicServer> <Kart> what else is there to do around here?
20:14:20  <PublicServer> <Hippidy> dunno
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20:18:48  <PublicServer> <fmauNeko> Kart: you can do a binary counter
20:19:10  <PublicServer> <fmauNeko> To count the number of trains which crossed a defined tile
20:19:25  <PublicServer> <fmauNeko> (Sorry, I'm working on a moar compact version)
20:21:04  <PublicServer> ***  made screenshot at 00036D11: http://ps.openttdcoop.org/publicserver/webcam/00036D11.png
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20:36:04  <PublicServer> ***  made screenshot at 000375E8: http://ps.openttdcoop.org/publicserver/webcam/000375E8.png
20:47:00  <PublicServer> <fmauNeko> New version of my Flip-flop is up and running :p
20:48:21  <PublicServer> *** Spike joined the game
20:48:36  <PublicServer> <Hippidy> wow... massive jam
20:48:47  <PublicServer> <Hippidy> lost trains..?
20:48:47  <PublicServer> <fmauNeko> Where ?
20:48:53  <PublicServer> *** Kart has left the game (connection lost)
20:48:59  <PublicServer> <fmauNeko> Oh boy
20:49:26  <PublicServer> <Hippidy> nope... someone forgot to leave waiting room
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20:49:35  <PublicServer> <fmauNeko> SL01 is overloaded
20:49:56  <PublicServer> <Hippidy> It was the waiting room at flying spider pig hangars south
20:50:24  <PublicServer> <fmauNeko> Ok :p
20:51:04  <PublicServer> ***  made screenshot at 0003CBCD: http://ps.openttdcoop.org/publicserver/webcam/0003CBCD.png
20:53:23  <PublicServer> <Spike> am i the only one that sees jams all over
20:53:44  <PublicServer> <Hippidy> no.. but I'm no good at fixing stuff
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21:06:04  <PublicServer> ***  made screenshot at 00037711: http://ps.openttdcoop.org/publicserver/webcam/00037711.png
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21:09:12  <Cart__> !password
21:09:12  <PublicServer> Cart__: coiled
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21:10:35  <Cart__> !password
21:10:35  <PublicServer> Cart__: coiled
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21:21:04  <PublicServer> ***  made screenshot at 00037758: http://ps.openttdcoop.org/publicserver/webcam/00037758.png
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21:36:05  <PublicServer> ***  made screenshot at 0003D9DC: http://ps.openttdcoop.org/publicserver/webcam/0003D9DC.png
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21:53:04  <thgergo> !password
21:53:04  <PublicServer> thgergo: gurgle
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21:59:38  <fmauneko> !password
21:59:39  <PublicServer> fmauneko: gurgle
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22:00:11  <PublicServer> <thgergo> hi
22:02:10  <PublicServer> <fmauNeko> Hay :)
22:02:37  <PublicServer> <thgergo> slh01 is jamming...
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22:29:18  *** ChanServ sets mode: +o ^Spike^
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22:50:59  <Webster> Latest update from dznews: OpenMSX - OpenMSX 0.3.1 released <http://dev.openttdcoop.org/news/42>
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