Config
Log for #openttdcoop on 15th August 2010:
Times are UTC Toggle Colours
00:02:28  *** Mark has quit IRC
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00:07:22  <kriokamera> !info
00:07:22  <PublicServer> kriokamera: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2414503186  Loan: 0  Value: 2418002091  (T:1000, R:79, P:0, S:0) unprotected
00:07:51  *** kriokamera has left #openttdcoop
00:07:52  <PublicServer> *** kriokamera has left the game (leaving)
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00:48:37  <sharpy> !password
00:48:37  <PublicServer> sharpy: cougar
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08:58:26  <Deamonhunter11> !password
08:58:26  <PublicServer> Deamonhunter11: splint
08:58:50  <PublicServer> *** Deamonhunter11 joined the game
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10:57:41  <Paltala> !players
10:57:45  <PublicServer> Paltala: There are currently no clients connected to the server
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12:39:45  <roysvork> !password
12:39:45  <PublicServer> roysvork: icings
12:40:00  <PublicServer> *** Roysvork joined the game
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12:41:32  <roysvork> alright folks
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13:05:47  <Vitus> !players
13:05:50  <PublicServer> Vitus: Client 253 (Orange) is Roysvork, in company 1 (Kane & Sons)
13:06:29  <Vitus> !password for me
13:06:29  <PublicServer> Vitus: knifed
13:06:56  <PublicServer> *** Game unpaused (number of players)
13:06:56  <PublicServer> *** Vitus joined the game
13:06:59  <PublicServer> <Vitus> Hey
13:08:40  <PublicServer> ***  made screenshot at 0003A18A: http://ps.openttdcoop.org/publicserver/webcam/0003A18A.png
13:08:51  <roysvork> oi oi
13:17:00  *** Chris_Booth has quit IRC
13:18:46  <PublicServer> *** Vitus has left the game (leaving)
13:18:46  <PublicServer> *** Game paused (number of players)
13:20:16  <PublicServer> *** Roysvork has left the game (leaving)
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13:23:41  <PublicServer> ***  made screenshot at 0001F6D9: http://ps.openttdcoop.org/publicserver/webcam/0001F6D9.png
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13:25:49  <SmatZ> hello :)
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14:11:39  <Lafie> !help
14:11:39  <PublicServer> Lafie: http://www.openttdcoop.org/wiki/IRC_Commands
14:12:16  <Lafie> !archive
14:12:16  <PublicServer> Lafie: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
14:13:07  <Lafie> !password
14:13:07  <PublicServer> Lafie: firmer
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14:17:26  <PublicServer> *** Lafie has left the game (connection lost)
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14:58:31  <kriokamera> !info
14:58:31  <PublicServer> kriokamera: Current/maximum clients:     0/255
14:58:31  <PublicServer> kriokamera: Current/maximum companies:   1/ 1
14:58:32  <PublicServer> kriokamera: Current/maximum spectators:  0/10
14:58:32  <PublicServer> kriokamera: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
14:58:32  <PublicServer> kriokamera: doneclientcount
14:58:32  <PublicServer> kriokamera: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2417486334  Loan: 0  Value: 2420960991  (T:1000, R:79, P:0, S:0) unprotected
14:58:43  <kriokamera> !players
14:58:47  <PublicServer> kriokamera: There are currently no clients connected to the server
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15:51:12  <avdg> hi
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16:26:32  <Paltala> !password
16:26:32  <PublicServer> Paltala: casted
16:26:47  <PublicServer> *** Paltala joined the game
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16:33:33  <PublicServer> *** Paltala has left the game (connection lost)
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16:38:41  <PublicServer> ***  made screenshot at 00021AB1: http://ps.openttdcoop.org/publicserver/webcam/00021AB1.png
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16:43:56  <jondisti> !password
16:43:56  <PublicServer> jondisti: cellar
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17:13:56  <fmauNeko> Hai
17:13:59  <fmauNeko> !playercount
17:13:59  <PublicServer> fmauNeko: Number of players: 0
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18:09:08  <kriokamera> !info
18:09:08  <PublicServer> kriokamera: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2417486334  Loan: 0  Value: 2420960991  (T:1000, R:79, P:0, S:0) unprotected
18:09:18  <kriokamera> !players
18:09:21  <PublicServer> kriokamera: There are currently no clients connected to the server
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18:41:05  <kriokamera> !players
18:41:09  <PublicServer> kriokamera: There are currently no clients connected to the server
18:41:30  <kriokamera> =(. does someone wanna play?
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18:58:49  <kriokamera> !password
18:58:49  <PublicServer> kriokamera: growls
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19:17:45  <StarLite> !password
19:17:45  <PublicServer> StarLite: spanks
19:17:59  <PublicServer> *** Game unpaused (number of players)
19:18:03  <PublicServer> *** StarLite joined the game
19:19:40  <kriokamera> hi
19:19:45  <PublicServer> <StarLite> lo
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19:25:32  <PublicServer> *** StarLite has left the game (connection lost)
19:25:32  <PublicServer> *** Game paused (number of players)
19:25:38  <PublicServer> *** kriokamera has left the game (leaving)
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19:53:03  <XeryusTC> !players
19:53:04  <PublicServer> *** tneo joined the game
19:53:06  <PublicServer> XeryusTC: Client 267 (Orange) is tneo, in company 1 (Kane & Sons)
19:53:06  <PublicServer> XeryusTC: Client 267 (Orange) is tneo, in company 1 (Kane & Sons)
19:53:16  <XeryusTC> lulz bug :P
19:53:27  <XeryusTC> !password
19:53:27  <PublicServer> XeryusTC: jugged
19:53:32  <XeryusTC> tneo: lets finish this somewhat?
19:53:41  <PublicServer> *** Game unpaused (number of players)
19:53:41  <PublicServer> *** XeryusTC joined the game
19:53:58  <PublicServer> <tneo> what needs finishing XeryusTC?
19:54:11  <PublicServer> <XeryusTC> i believe the network was jamming the last time i joined
19:54:21  <PublicServer> <tneo> ok let's see :-)
19:54:38  <PublicServer> <tneo> messy bbh01
19:54:53  <PublicServer> <XeryusTC> i'm going to fix the !no balance at bbh1
19:55:02  <PublicServer> <tneo> ok
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19:56:25  <PublicServer> <tneo> there appears no jam though :-)
19:56:45  <PublicServer> <tneo> o now theer is
19:56:57  <PublicServer> <XeryusTC> go fix!
19:57:17  <PublicServer> <tneo> needs 4th lane
19:58:50  <PublicServer> <XeryusTC> fixed !no balance
19:58:54  <PublicServer> *** Intexon joined the game
19:58:56  <PublicServer> <Intexon> hey
19:59:00  <PublicServer> <XeryusTC> hey
19:59:27  <PublicServer> <tneo> hey
19:59:50  <PublicServer> <XeryusTC> oh wow
19:59:54  <PublicServer> <XeryusTC> msh1 :s
20:00:12  <kriokamera> playing? join
20:00:19  <kriokamera> hi everybody
20:00:22  <PublicServer> <tneo> ouch
20:00:29  <kriokamera> !password
20:00:29  <PublicServer> kriokamera: bathes
20:01:12  <PublicServer> *** tneo has left the game (connection lost)
20:02:01  *** TheRisen has joined #openttdcoop
20:02:23  <tneo> slow client in front !
20:03:28  <PublicServer> *** tneo has left the game (connection lost)
20:03:47  <tneo> ggg still
20:03:51  <tneo> !clients
20:04:30  <PublicServer> *** tneo joined the game
20:04:36  <PublicServer> *** kriokamera joined the game
20:04:47  <TheRisen> !players
20:04:50  <PublicServer> *** kriokamera has left the game (connection lost)
20:04:54  <kriokamera> FCK
20:05:01  <kriokamera> HATE
20:05:05  <kriokamera> >_<
20:05:13  <PublicServer> <XeryusTC> ah gawd
20:05:22  <PublicServer> <XeryusTC> i'm working in a thgergo area
20:05:31  <PublicServer> <tneo> lol
20:05:48  <TheRisen> !password
20:05:48  <PublicServer> TheRisen: bathes
20:05:54  <PublicServer> <XeryusTC> and this is a giant join before split :o
20:06:09  <PublicServer> <XeryusTC> but well, it's in a SL and not causing any troubles atm :o
20:06:23  <PublicServer> *** TheRisen joined the game
20:06:26  <PublicServer> *** kriokamera joined the game
20:06:29  <PublicServer> <tneo> where are you looking XeryusTC?
20:06:38  <PublicServer> *** kriokamera has left the game (connection lost)
20:06:54  <PublicServer> <XeryusTC> slh1
20:06:55  <PublicServer> *** Sylf joined the game
20:07:03  <PublicServer> <XeryusTC> to the south, there is a rebuild. / thgergo sign :P
20:07:08  <kriokamera>  :@
20:07:40  <PublicServer> *** kriokamera joined the game
20:07:43  <PublicServer> <tneo> complex
20:07:58  <PublicServer> *** kriokamera has left the game (connection lost)
20:07:58  <PublicServer> <XeryusTC> not really :P
20:08:10  <PublicServer> <XeryusTC> merges 4->2 which split direction :P
20:08:13  <PublicServer> <tneo> 4 in 4 out
20:08:20  *** kriokamera has quit IRC
20:08:32  <PublicServer> <XeryusTC> the double bridges might throw you off though
20:08:33  *** kriokamera has joined #openttdcoop
20:08:41  <PublicServer> ***  made screenshot at 00039398: http://ps.openttdcoop.org/publicserver/webcam/00039398.png
20:08:47  <PublicServer> <XeryusTC> that's why i prefer double bridges like that ;)
20:08:51  <PublicServer> <XeryusTC> and whey they should be build like that :P
20:08:54  <PublicServer> <tneo> hehe
20:08:58  <kriokamera> !password
20:08:58  <PublicServer> kriokamera: broods
20:09:00  <PublicServer> <tneo> i want signals on bridges ;-)
20:09:15  <PublicServer> <XeryusTC> that would be even better :D
20:09:32  <kriokamera> +100
20:09:46  <PublicServer> *** Intexon has left the game (connection lost)
20:10:06  <PublicServer> <tneo> bbh02 merge to north jams at times
20:10:24  <PublicServer> *** kriokamera joined the game
20:10:29  <fmauNeko> !password
20:10:29  <PublicServer> fmauNeko: broods
20:10:39  <PublicServer> *** fmauNeko joined the game
20:10:42  <PublicServer> *** kriokamera has left the game (connection lost)
20:10:42  <PublicServer> <XeryusTC> msh1 exit to south is worse :P
20:10:48  <PublicServer> <XeryusTC> that jams up to Sloth Stronghold :o
20:10:53  <PublicServer> <fmauNeko> Meow.
20:10:55  <PublicServer> *** fmauNeko has left the game (connection lost)
20:11:01  <PublicServer> <tneo> yeah that should merge into the bbh
20:11:06  <kriokamera> fck fckin gprs! >_<
20:11:12  <PublicServer> <XeryusTC> probably
20:11:15  <PublicServer> <XeryusTC> but that'd make the bbh huge :o
20:11:19  <PublicServer> *** fmauNeko joined the game
20:11:21  <PublicServer> *** tneo has left the game (connection lost)
20:11:21  <PublicServer> *** Game paused (number of players)
20:11:21  <PublicServer> *** Game unpaused (number of players)
20:11:34  <PublicServer> <XeryusTC> or we need to split the line before the msh 1 join
20:12:07  <PublicServer> <XeryusTC> which would be better imo as the line is at cap anyway
20:12:09  <tneo> yeah, but then you'll still need to merge in ar at the bbh
20:12:49  <PublicServer> <XeryusTC> true, but you can split in a  west and east bound group
20:13:47  <PublicServer> *** kriokamera joined the game
20:14:04  <PublicServer> *** kriokamera has left the game (connection lost)
20:14:30  <tneo> that would suffice perhaps
20:14:35  <kriokamera> *wall*
20:15:31  <PublicServer> *** fmauNeko has left the game (connection lost)
20:15:31  <PublicServer> *** Game paused (number of players)
20:16:23  <kriokamera> 1 client in front of us??
20:16:24  <PublicServer> *** TheRisen has left the game (leaving)
20:16:24  *** Intexon has quit IRC
20:16:36  <PublicServer> *** kriokamera has left the game (connection lost)
20:16:40  <fmauNeko> Dammit, my computer sucks
20:17:00  <kriokamera> my internet sucks more tthan your computer
20:17:02  <fmauNeko> !password
20:17:02  <PublicServer> fmauNeko: broods
20:17:09  <PublicServer> *** kriokamera has left the game (connection lost)
20:17:16  <fmauNeko> 2 clients in front of me
20:17:31  <tneo> who is that slow client
20:17:33  <tneo> darn
20:17:36  <tneo> wth
20:17:55  <fmauNeko> Who broked the join : d
20:18:07  <kriokamera>   
20:18:14  <kriokamera> oh, sorry. i give up
20:18:16  <XeryusTC> !clients
20:18:23  <XeryusTC> !rcon clients
20:18:23  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
20:18:24  <PublicServer> XeryusTC: Client #297  name: 'tneo'  company: 1  IP: 87.209.135.197
20:18:24  <PublicServer> XeryusTC: Client #268  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
20:18:24  <PublicServer> XeryusTC: Client #303  name: 'fmauNeko'  company: 1  IP: 86.71.54.63
20:18:24  <PublicServer> XeryusTC: Client #282  name: 'Sylf'  company: 255  IP: 68.102.171.119
20:18:39  <PublicServer> *** tneo has left the game (connection lost)
20:18:41  <XeryusTC> !rcon kick 303
20:18:41  <PublicServer> XeryusTC: players
20:18:41  <PublicServer> XeryusTC: server_info
20:18:41  <PublicServer> XeryusTC: clients
20:18:41  <PublicServer> XeryusTC: echo doneclientcount
20:18:42  <PublicServer> XeryusTC: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2430184589  Loan: 0  Value: 2433619011  (T:1000, R:79, P:0, S:0) unprotected
20:18:42  <PublicServer> XeryusTC: Current/maximum clients:     3/255
20:18:42  <PublicServer> XeryusTC: Current/maximum companies:   1/ 1
20:18:44  <PublicServer> XeryusTC: Current/maximum spectators:  1/10
20:18:44  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
20:18:46  <PublicServer> XeryusTC: Client #268  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
20:18:46  <PublicServer> XeryusTC: you have 5 more messages
20:18:48  <PublicServer> *** Sylf has left the game (connection lost)
20:18:54  <XeryusTC> erm, wtf :P
20:18:57  <XeryusTC> !rcon clients
20:18:57  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
20:18:57  <PublicServer> XeryusTC: Client #268  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
20:18:57  <fmauNeko> Ouch : d
20:19:11  <PublicServer> *** Game unpaused (number of players)
20:19:12  <PublicServer> *** tneo joined the game
20:19:18  <PublicServer> *** fmauNeko joined the game
20:19:32  <PublicServer> *** fmauNeko has left the game (connection lost)
20:20:01  <PublicServer> *** Sylf joined the game
20:20:35  <PublicServer> *** fmauNeko joined the game
20:20:52  <PublicServer> *** fmauNeko has left the game (connection lost)
20:21:04  <fmauNeko> I give up...
20:22:05  <Vitus> fmauNeko, there's no pause on join I think, that might be the problem
20:22:28  <PublicServer> <tneo> XeryusTC: planning on changing that msh01 entry?
20:23:12  <PublicServer> *** tneo has left the game (connection lost)
20:23:15  <PublicServer> *** Game paused (number of players)
20:23:47  <PublicServer> *** XeryusTC has left the game (connection lost)
20:23:59  <XeryusTC> tneo: dont feel like doing something like that atm :P
20:24:17  <tneo> hehe
20:24:22  <PublicServer> *** Sylf has left the game (connection lost)
20:24:44  <tneo> i loose connection constantly for some reason, while there is no other network activity going on
20:24:56  <tneo> think that's an issue with opensuse
20:27:46  <XeryusTC> heh, i'm having internet troubles too
20:28:01  <XeryusTC> somehow half of my programs dont have the speed they used too
20:28:16  <XeryusTC> i'm not even able to stream 480p and above on youtube anymore
20:28:24  <XeryusTC> well, not properly anyway
20:29:15  *** Chris_Booth has joined #openttdcoop
20:30:48  <tneo> which provider XeryusTC ?
20:31:02  <XeryusTC> Ziggo
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21:04:06  *** ChanServ sets mode: +v Fuco
21:04:10  <uliko> !playercount
21:04:10  <PublicServer> uliko: Number of players: 0
21:04:27  *** `Fuco` has quit IRC
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21:21:40  *** ChanServ sets mode: +o Mucht
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21:30:54  *** Vitus_ is now known as Vitus
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21:49:25  <TheRisen> !players
21:49:29  <PublicServer> TheRisen: There are currently no clients connected to the server
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21:51:00  <PublicServer> *** Mazur joined the game
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22:08:42  <PublicServer> ***  made screenshot at 00023AAD: http://ps.openttdcoop.org/publicserver/webcam/00023AAD.png
22:15:10  *** Progman has quit IRC
22:22:15  <Mazur> A-shunting we will go, a-shunting we will go, hey ho the trains are slow, a-shunting we will go!
22:41:55  <avdg> lol
22:42:32  <Mazur> Ah, _someone_ is awake.
22:42:45  <avdg> yeah, I'm compiling lol
22:43:05  <avdg> costum build for my "scroll the shade button" issue
22:44:12  <fmauNeko> moar
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23:11:41  <PublicServer> *** Mazur has left the game (leaving)
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23:19:18  <Grmbl> evening: I'm new to openttd, I used to be a huge fan of ttd back in the days ; )
23:20:20  <Grmbl> and I've been looking at the tutorials on openttdcoop because i was interested in selfregulating networking
23:20:47  <Grmbl> and now i've spend the past 3 hours figuring out what i did wrong trying to copy one of the examples in the wiki
23:21:21  <Grmbl> But it turns out the wiki has an error ; )
23:21:39  <Grmbl> It's regarding the feeder loop: http://blog.openttdcoop.org/2009/12/28/srnw-with-subnetworks/
23:22:41  <Grmbl> the text talks about all the trains going to a waypoint to check for a conditional order.
23:23:10  <Grmbl> but the waypoint is not a waypoint but a 1 tile station, which makes a huge difference it turns out in train behavior.
23:24:29  <Grmbl> some trains kept looping in circles because i was using a waypoint, if the train loads only half at station X and he has to return again to pick up more after he passed the waypoint the train will just ignore the station and drive through it without loading.
23:26:07  <planetmaker> station or waypoint makes no difference
23:26:07  *** avdg has quit IRC
23:26:18  <planetmaker> it depends upon the orders.
23:26:35  *** Phazorx has quit IRC
23:26:37  <Grmbl> orders were the same.
23:26:40  <planetmaker> A station with go (non-stop) via A is the same as go to waypoint B
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23:27:40  <Grmbl> it seems if a train visited a station he won't load on that same station again if he didn't pass another station before.
23:28:07  <planetmaker> depends. non-stop or not
23:28:22  <Grmbl> the orders are an exact copy.
23:30:27  <Grmbl> i have a save gave that shows the waypoint thing, i can upload it, it shows that if i use the waypoint instead of the 1 tile station the train will loop for infinity.
23:30:32  <Grmbl> game*
23:31:43  <planetmaker> it'd be nice, if you could show the different behaviour in two test cases next to eachother in the same savegame
23:32:00  <planetmaker> where the only difference is station vs. waypoint
23:32:05  <Grmbl> i did exactly that.
23:32:14  <planetmaker> :-)
23:32:25  <planetmaker> care to extend the wiki then?
23:32:56  <planetmaker> though it might be considered bug. Dunno
23:33:09  <planetmaker> And I'm atm a bit too tired to think about it in-depth
23:33:38  <Grmbl> I can just add it to the wiki? like in a comment? (i'm new tho this :D)
23:33:44  <Grmbl> to*
23:34:20  <planetmaker> Well. You could either add a section to the bottom or write on the talk page
23:34:52  <planetmaker> Well, if you register, you could edit the wiki however you'd see fit, but ... :-)
23:35:43  <planetmaker> I'm not entirely sure how the best way to add it would be right now
23:35:50  <planetmaker> how it'd fit best there
23:36:19  <Grmbl> in the wiki example he's using a 1 tile station also instead of the waypoint
23:36:38  <planetmaker> yeah... multi-tile waypoints are something new
23:36:52  <Grmbl> he only says he's using a waypoint. ; ) maybe i should just add it like a friendly reminder to people who get tricked by it like me.
23:36:55  <planetmaker> so stations had to be used until December last year
23:37:07  <planetmaker> yes, please :-)
23:37:43  <planetmaker> You might make a not there, maybe refer to a short new paragraph in the bottom where you discuss the difference. Add the test game there.
23:38:26  *** avdg has quit IRC
23:38:43  <Grmbl> I will later today.
23:39:33  <Grmbl> I love the fact that you can compile this on os X btw, it's great fun :D
23:39:44  <planetmaker> guess what I play on ;-)
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23:49:28  <Mazur> Damn, I'm in a mood to be terribly rude, but, of course, we Euros compel ourselves not to because the oh so fragile and easily corrupted innocent US youth might be influenced.
23:53:17  <planetmaker> ?
23:54:32  <Grmbl> "confused"
23:58:14  <Mazur> Americans are terribly frightened their kids might accidentally learn mature stuff om the web.  Hence we inhibit ourselves to comply with their inhibited and restrictive deisres.

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