Config
Log for #openttdcoop on 17th August 2010:
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00:11:08  <fmauNeko> gn8
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07:55:37  <Deamonhunter11> !password
07:55:37  <PublicServer> Deamonhunter11: egging
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08:07:13  <slaca> !password
08:07:13  <PublicServer> slaca: egging
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08:07:34  <PublicServer> <Deamonhunter11> hello
08:07:38  <PublicServer> <slaca> hi
08:07:59  <PublicServer> <Deamonhunter11> I was wondering how this was going
08:08:14  <PublicServer> <slaca> :)
08:08:41  <PublicServer> <Deamonhunter11> I notice that the town is shrinking :(
08:08:44  <PublicServer> ***  made screenshot at 00003DD5: http://ps.openttdcoop.org/publicserver/webcam/00003DD5.png
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09:35:29  <Mark_> hello
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10:00:32  <TheRisen> hi there
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12:22:40  <fmauneko> Hai
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12:24:35  <Vitus> Hey
12:25:14  <avdg> hey
12:32:04  <kriokam> hi
12:32:07  <kriokam> 300 trains
12:37:25  <kriokam> @saymyname
12:37:25  <Webster> kriokam
12:37:32  <kriokam> hm
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12:38:30  <kriokam> @saymyname
12:38:30  <Webster> kriokam
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12:39:02  <kriokamera|300> yah
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12:49:32  <fmauNeko> DSLAM down
12:49:44  <fmauNeko> I need to use my EDGE connection :p
12:53:41  <kriokamera|300> hm. massive jam isn't coll
12:55:31  <fmauNeko> :D
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13:18:08  <Paltala> !players
13:18:11  <PublicServer> Paltala: There are currently no clients connected to the server
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13:59:15  <Wouterr> !password
13:59:15  <PublicServer> Wouterr: wobble
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14:07:26  <t4rd> !password
14:07:26  <PublicServer> t4rd: wobble
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14:11:51  <t4rd> Time to change game soon?
14:12:01  <Chris_Booth> erm not sure
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14:12:39  <Chris_Booth> but i wouldnt think so t4rd
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14:13:44  <Chris_Booth> lots of things still need doing and fixing
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14:16:01  <fmauneko> Teh internets are back :)
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14:48:32  <PublicServer> <SmatZ> hello
14:48:55  <avdg> hey
14:49:07  <PublicServer> <SmatZ> hello avdg :)
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14:50:09  <kriokamera|300> hi
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14:56:59  <SmatZ> hello
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15:58:28  <uliko> !playercount
15:58:28  <PublicServer> uliko: Number of players: 0
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16:33:09  <TheRisen> hiphip hurrrayy!!!!
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17:10:16  <kriokamera> hi again
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17:11:01  <HanziQ> hi guys
17:11:05  <HanziQ> !password
17:11:05  <PublicServer> HanziQ: tights
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17:12:36  <avdg> hey
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17:15:03  <Yso> !dl win64
17:15:03  <PublicServer> Yso: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win64.zip
17:15:16  <avdg> hmm
17:15:26  <avdg> when are we done with this game?
17:15:45  <Yso> !password
17:15:46  <PublicServer> Yso: tights
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17:22:49  <TheRisen> [16:11] <Chris_Booth> erm not sure
17:22:57  <TheRisen> [16:13] <Chris_Booth> lots of things still need doing and fixing
17:24:57  <TheRisen> that was said to your question this afternoon, avdg
17:25:05  <TheRisen> but not further explained
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17:44:23  <kriokamera|414> 500 will be soon
17:46:53  <kriokamera|414> and it becomes harder and harder
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17:48:26  <avdg> hmm I'll join soon
17:48:31  <kriokamera|414> @gap 1 7
17:48:31  <Webster> kriokamera|414: For Trainlength of 1: 17 - 19 needs 6, 20 - 22 needs 7, 23 - 25 needs 8.
17:48:56  <kriokamera|414> @gap 1
17:48:56  <Webster> kriokamera|414: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
17:49:40  <TheRisen> can u upload your savegame somewhere?
17:49:51  <TheRisen> i wanna watch :)
17:52:21  <kriokamera|414> now? hm
17:52:44  <kriokamera|414> okay, wait a little
17:52:50  <TheRisen> thx alot
17:54:07  <kriokamera|414> where can i upload?
17:54:37  <TheRisen> hmm
17:54:44  <kriokamera|414> any hosting
17:56:03  <kriokamera|414> found filefactory
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17:58:16  <kriokamera|414> http://www.filefactory.com/file/b2h0291/n/414tr.sav
17:58:18  <Webster> Title: 414tr.sav - download now for free. File sharing. Software file sharing. Free file hosting. File upload. FileFactory.com (at www.filefactory.com)
17:58:39  <TheRisen> h
17:58:42  <TheRisen> thank you ver
17:58:45  <TheRisen> y much
17:58:59  <kriokamera|414> i now building 4th line
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18:03:21  <TheRisen> oh my fucking god
18:03:31  <hylje> omg
18:06:06  <TheRisen> mhm u should put the entrance of msh2 in front of the exit
18:06:18  <TheRisen> trains going there are blocking trains leaving
18:06:24  <kriokamera|414> hm
18:06:42  <kriokamera|414> nice idea
18:06:47  <kriokamera|414> tnx
18:08:47  <TheRisen> np, I can analyse networks and suggest improvements, but i can't build something like that
18:10:05  <avdg> well I think thats the problem
18:10:10  <avdg> no1 wants to build
18:10:20  <avdg> break the trend :p
18:12:15  <fmauNeko> moar
18:12:32  <TheRisen> i want, but I doubt it would be that good
18:13:38  <TheRisen> krio, how do u get a map lie this one?
18:13:54  <kriokamera|414> scenario
18:14:22  <kriokamera|414> it's impossible to make more than 200 trains on random map =)
18:14:29  <kriokamera|414> (imho)
18:14:57  <fmauNeko> kriokamera|414: this network is cute :)
18:15:38  <hylje> kriokamera|414: lies, we've had plenty of random maps with over a thousand trains (at which point computer performance limits us)
18:16:46  <kriokamera|414> hylje: but not a 128^2?
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18:17:41  <hylje> 256^2 is enough
18:23:31  <kriokamera|414> but 128^128 more fun
18:27:32  <avdg> :p
18:27:36  <avdg> build a mass parking
18:27:58  <kriokamera|414> =)
18:28:09  <kriokamera|414> i need a compact 3->3 mixer
18:36:15  <fmauNeko> What about a memory pool ?
18:36:29  <kriokamera|414> wtf?
18:37:12  <fmauNeko> I should relaunch my own server, with my logic playground scenario
18:37:21  <fmauNeko> !dl lin
18:37:21  <PublicServer> fmauNeko: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-linux-generic-i686.tar.bz2
18:37:55  <kriokamera|414> what is memory pool?
18:41:16  <fmauNeko> a pool of memory cells :p
18:49:50  <fmauNeko> Logic playground online, same rev as here :p
18:51:44  <kriokamera|414> calculator?
18:54:30  <TheRisen> fmauneko and his memorypool ...
19:02:51  <fmauNeko> Not my fault
19:03:20  <fmauNeko> It's avdg's
19:03:43  <avdg> lol
19:04:20  <avdg> we need an other openttd channel
19:04:21  <avdg> :p
19:05:05  <kriokamera|414> fck. i can't build 3-3 mixer
19:05:38  <kriokamera|414> can someone send me a screenshot of a joiner in BBH01 in this game?
19:08:17  <kriokamera|414> ah, remember.
19:08:22  <kriokamera|414> all okay
19:09:27  <Ammler> just download a autosave, if you run the game locally, it mostly needs less cpu
19:10:23  <kriokamera|414> hm, thank you
19:29:36  <kriokamera|414> push the tempo!
19:37:31  <Vitus> kriokamera: Just watching the savegame, it looks awesome. But one thing:
19:37:40  <Vitus> You should probably disable turning around at red signals :)
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19:45:31  <kriokamera|414> this is really disableable? i was thinking this is only in russian community patchpack
19:46:58  <Vitus> Yes
19:47:01  <Vitus> Open console
19:47:06  <Vitus> Type list_settings wait
19:47:13  <Vitus> And change listed settings to 255
19:47:24  <Vitus> via "set <name of setting> 255"
19:47:55  <Vitus> This however affects only current game, if you this to be default for all new games, you should modify your openttd.cfg
19:48:24  <Vitus> *if you want this
19:48:32  <kriokamera|414> thank you
19:49:16  <Vitus> If you know how to work with firstred twoway eol (awesome feature), you could enable even this one :)
19:49:27  <Vitus> It's pf.yapf.rail_firstred_twoway_eol
19:49:50  <Vitus> It's defaulted to "off" in stable and recenty nighlies (?)
19:49:54  <Vitus> *recent
19:50:31  <kriokamera|414> eol? don't know what's this
19:50:42  <kriokamera|414> could you please explain?
19:50:45  <Vitus> Sure
19:50:56  <Vitus> EOL = end of line
19:51:13  <kriokamera|414> yes
19:51:23  <Vitus> If you enable this setting, pathfinder will treat red twoway signals (in current signal block) as end of line
19:51:56  <kriokamera|414> yes. and what's the profit?
19:52:26  <hylje> the pathfinder will not think there's any rails it can use beyond a red 2-way
19:52:27  <Vitus> Overflows, SRNW, train logic and much more
19:52:32  <avdg> we have a big library of pf traps trusting on the red2way
19:52:51  <hylje> it won't try to path through it if it can avoid that
19:52:56  <Vitus> Yes
19:53:07  <[com]buster> trick is, red two-ways that are not on the same block as the train are *not* EOLs
19:53:11  <Vitus> It's also great for more intelligent PBS behaviour
19:53:55  <Vitus> And mergers, I forgot
19:54:01  <kriokamera|414> thanks a lot. will try
19:54:25  <kriokamera|414> where can i read about it and see examples?
19:54:48  <Vitus> Don't think there's article about it
19:55:34  <Vitus> You just have to understand, how it works. Once you manage to do that, everything else comes along :)
19:56:15  <kriokamera|414> okay
19:56:31  <kriokamera|414> will start with overflow
19:57:34  <Vitus> Now that I'm thinking about it. The overflow in your savegame isn't going to work.
19:57:39  <Vitus> You need EOL for this :)
19:58:17  <kriokamera|414> but what's with prio? in some situations it strongly needs two-way signals
19:58:43  <kriokamera|414> will do trains train around?
19:58:52  <kriokamera|414> turn around*
19:59:48  <Vitus> Show me an example
19:59:54  <Vitus> I haven't had problems with that, ever :)
20:00:15  <kriokamera|414> hm
20:00:17  <Vitus> Simple screen is enough
20:01:53  <Vitus> And by the way, we use this setting on PSG, PZG and Stable
20:02:10  <Vitus> Don't think there was game without it, maybe some really old one :)
20:02:41  <kriokamera|414> hm
20:02:50  <kriokamera|414> okay
20:03:42  <kriokamera|414> i'm lazy to put a screen on internet. will try myself
20:03:50  <kriokamera|414> thank you
20:03:55  <Vitus> Alright :)
20:04:18  <Vitus> Hmm, I maybe know what you're talking about, will get a screen
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20:07:50  <kriokamera|414> getting offline for 15-20-30 minutes, sorry
20:08:00  *** kriokamera|414 has left #openttdcoop
20:08:55  <Vitus> Never mind
20:28:38  <fmauNeko> Need an idea of some logic thing to build :p
20:45:16  <Leg3nd> !dl win32
20:45:16  <PublicServer> Leg3nd: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
20:46:17  <Leg3nd> !password
20:46:18  <PublicServer> Leg3nd: yapped
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20:57:45  <Paltala> !players
20:57:49  <PublicServer> Paltala: There are currently no clients connected to the server
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21:07:09  <kriokamera|414> i'm back
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21:18:11  <PublicServer> <avdg> hi
21:18:35  <kriokamera|414> hi
21:19:50  <PublicServer> <avdg> are there still many jams in it?
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21:25:28  <kriokamera|414> in my game?
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21:38:37  <fmauNeko> I just made something awful
21:38:46  <fmauNeko> TL1 MP89 :/
21:39:15  <kriokamera|414> what is mp?
21:39:17  <fmauNeko> !password
21:39:17  <PublicServer> fmauNeko: madame
21:39:27  <PublicServer> *** Game unpaused (number of players)
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21:39:46  <fmauNeko> Tire Metro in Paris
21:39:54  <fmauNeko> MP stands for M├ętro Pneumatique
21:40:21  <kriokamera|414> ok
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21:41:08  <fmauNeko> !screen
21:41:08  <PublicServer> *** fmauNeko liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00003DD5.png)
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21:47:00  <PublicServer> <fmauNeko> Well, what else to fix ?
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21:56:02  <kriokamera|414> did someone flip-flop for 3 ways?
21:56:47  <kriokamera|414> (flip-flop-flup)
21:56:50  <kriokamera|414> =)
22:02:34  <fmauNeko> Wat ?
22:02:57  <fmauNeko> Wtf is that flip flop flup ? :p
22:05:10  <kriokamera|414> flip flop for 3 ways
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22:11:54  <Intexon> yup, I have it somewhere
22:12:48  <Intexon> it's nothing more than a flipflop with another not gate in it :)
22:13:55  <VVG> kriokamera|414: psg 189 has a few of them
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22:18:18  <kriokamera|414> tnx
22:18:53  *** LittleBoyRick has joined #openttdcoop
22:21:35  <PublicServer> *** Spike joined the game
22:22:40  <^Spike^> !rcon move 361 255
22:22:41  <PublicServer> ^Spike^: *** avdg has joined spectators
22:22:41  <PublicServer> *** Game paused (number of players)
22:22:49  *** Seberoth has joined #openttdcoop
22:22:56  <^Spike^> !rcon move 363 255
22:22:56  <PublicServer> ^Spike^: *** fmauNeko has joined spectators
22:23:05  <PublicServer> <avdg> ?
22:23:14  <PublicServer> <avdg> lol, new command?
22:23:15  <^Spike^> you guys didn't do anything for 2 hours in-game
22:23:16  <kriokamera|414> ^Spike^: what are you doing?
22:23:19  <^Spike^> nope been that always
22:23:44  <PublicServer> ***  made screenshot at 00007857: http://ps.openttdcoop.org/publicserver/webcam/00007857.png
22:24:05  <PublicServer> <avdg> just explowering
22:24:43  <^Spike^> does it need to be unpaused for that? :)
22:26:30  <kriokamera|414> moneymoneymoney!
22:26:35  <avdg> lol
22:26:40  <^Spike^> as if we need that...
22:26:43  <kriokamera|414> game unpaused - money increasing
22:26:54  <kriokamera|414> game paused - money do not increasing
22:27:01  <^Spike^> you never read the wiki i guess
22:27:09  <kriokamera|414> =D
22:27:10  <^Spike^> we don't play for the money/profit.. we'll get it anyway
22:27:25  <kriokamera|414> lol
22:27:42  <kriokamera|414> i know
22:27:47  <kriokamera|414> you are so serious
22:28:59  <avdg> krio: correction: game unpaused - money freeze :)
22:29:33  <kriokamera|414> freeze?
22:29:55  <avdg> well, its not changing
22:30:07  <kriokamera|414> when unpaused?
22:30:15  <avdg> changing :p
22:30:16  <kriokamera|414> O_o
22:30:46  <PublicServer> <avdg> but back to topic
22:31:02  <PublicServer> <avdg> what should we do with this psg?
22:31:54  <^Spike^> i don't know..
22:32:28  <PublicServer> <avdg> there are still some horrible jams and the most simply fix is extending the ml
22:32:30  <kriokamera|414> finish, i think.
22:32:58  <PublicServer> <avdg> thats what we doing for a week
22:34:04  <PublicServer> *** Spike has left the game (leaving)
22:34:16  <kriokamera|414> !info
22:34:16  <PublicServer> kriokamera|414: #:1(Orange) Company Name: 'Kane & Sons'  Year Founded: 1970  Money: 2471823955  Loan: 0  Value: 2475204195  (T:1000, R:79, P:0, S:0) unprotected
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22:34:40  <kriokamera|414> trains quantity didn't increased for a 4 days, not less
22:35:26  <PublicServer> *** fmauNeko has left the game (leaving)
22:35:29  <kriokamera|414> if we need extend ML - extend it, obviously!
22:40:24  <PublicServer> *** avdg has left the game (leaving)
22:41:01  <avdg> lol
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23:54:47  <kriokamera|414> SUDDENLY!

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