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00:00:03 <PublicServer> <avdg> its using only 1 cpu core 00:00:33 <PublicServer> <avdg> almost no gpu 00:00:42 <PublicServer> <HenrikRomby> i think i'm good as long as i stay clear of the southern line 00:00:46 <PublicServer> <avdg> :p 00:03:10 <PublicServer> <avdg> any idea why I found something like !pbs addict? 00:03:28 <PublicServer> *** HenrikRomby has left the game (connection lost) 00:03:36 <uliko> !password 00:03:36 <PublicServer> uliko: plumps 00:03:40 <PublicServer> <avdg> hmm.. now I believe this game is hard 00:04:02 <PublicServer> *** uliko joined the game 00:04:08 <PublicServer> <avdg> 85% here 00:04:17 <PublicServer> <avdg> cpu 00:04:46 <Sylf> about 37% :p 00:04:56 <PublicServer> <avdg> cheater 00:04:58 <PublicServer> <avdg> :p 00:05:06 <HenrikRomby> what kind of system do I need to play these games? :P 00:05:06 <PublicServer> *** Sylf has left the game (connection lost) 00:05:14 <PublicServer> * avdg loves internet connection -_- 00:05:23 <Sylf> 486 00:05:31 <Sylf> wait no... 00:05:40 <Sylf> it really depends on the size of the game 00:05:41 <PublicServer> *** Intexon joined the game 00:05:46 <PublicServer> <Intexon> hi guys 00:05:47 <HenrikRomby> !password 00:05:47 <PublicServer> HenrikRomby: slouch 00:05:52 <Sylf> and size means map size and train / vehicle count 00:05:55 <PublicServer> <avdg> lagg 00:06:08 <PublicServer> *** HenrikRomby joined the game 00:06:13 <PublicServer> <avdg> hey 00:06:17 <Sylf> and signals too to some extent 00:06:39 <PublicServer> <avdg> hmm 1251 trains and 557 rv running atm 00:06:59 <Sylf> 1800 vehicles... jeepers 00:07:00 <PublicServer> <HenrikRomby> around 50 % cpu used 00:07:12 <PublicServer> <avdg> total? 00:07:21 <PublicServer> <avdg> check each core 00:07:30 <PublicServer> <avdg> wtf lagg 00:07:39 <PublicServer> <uliko> Indeed 00:07:51 <PublicServer> <avdg> is ps running tasks? 00:07:54 <PublicServer> <HenrikRomby> i think that 00:07:58 <PublicServer> <HenrikRomby> 's total yes 00:08:26 <PublicServer> <avdg> henrik: so you have a dualcore cpu? 00:09:03 <PublicServer> <HenrikRomby> it's been so long since i got this i can hardly remember 00:09:07 <PublicServer> <HenrikRomby> i'll hcekc 00:09:11 *** KenjiE20 has quit IRC 00:09:41 <PublicServer> *** HenrikRomby has left the game (connection lost) 00:09:53 <PublicServer> <avdg> hm 00:10:15 <PublicServer> * avdg wonders how hard it is to join ps 00:10:24 <HenrikRomby> 2gHz dual core 00:10:29 <PublicServer> <avdg> ouch 00:10:33 <PublicServer> <avdg> 2.53 here 00:10:45 <PublicServer> <avdg> and with experience of an 1.85 I know its not good 00:11:03 <HenrikRomby> so my computer is not good enough to play ttd? :) 00:11:14 <PublicServer> <avdg> you can still try :p 00:11:45 <Sylf> clockspeed wise, I think mine is 2ghz too 00:11:50 <PublicServer> <avdg> has the osx one a better cpu? 00:12:15 <HenrikRomby> no, also 2x2... But more RAM 00:12:26 <PublicServer> <avdg> 2... 00:12:42 <PublicServer> <avdg> I'm running 2.53 :p 00:12:57 <PublicServer> <uliko> 25% faster 00:12:59 <HenrikRomby> i don't even think I can find a computer in my house that's faster than that 00:13:09 <PublicServer> <avdg> :p 00:13:48 <PublicServer> * avdg wishes that openttd uses less cpu :p 00:14:09 <PublicServer> <avdg> cpu arround 85-90 now 00:14:10 <Sylf> !password 00:14:10 <PublicServer> Sylf: slouch 00:14:27 <HenrikRomby> how ofter do new games start? 00:14:34 <PublicServer> *** Sylf joined the game 00:14:51 <PublicServer> <avdg> game starts aren't such a big challange for the cpu :) 00:15:06 <HenrikRomby> that's why I want to join then :P 00:15:24 <Sylf> this game became heavy pretty fast 00:15:30 <PublicServer> <uliko> no cpu usage = nothing to see :p 00:15:52 <HenrikRomby> but when do they start? I want to play :) 00:16:03 <Sylf> it's whenever 00:16:06 <PublicServer> <uliko> when the previous game is done 00:16:28 <PublicServer> <avdg> hmm any goals left for this game? 00:16:31 <PublicServer> <uliko> this game is still relatively new 00:16:34 <Sylf> This game might last 2 days... or 2 weeks 00:16:43 <Sylf> depends when people are happy with the state 00:16:46 <HenrikRomby> oh, that's a long time :) 00:16:49 <PublicServer> <uliko> Both of them ;) Balance is way off and not all cities are connected 00:17:15 <Sylf> oh yeah, I forgot that second part 00:17:26 <HenrikRomby> i thought they might take 4-6 hours, 2 weeks is a lot of time :) 00:17:45 <PublicServer> <uliko> 2 weeks is a bit long for a public server game but it all depends 00:17:50 <Sylf> all cities on the west side are connected 00:18:23 <PublicServer> <avdg> nanshaw 00:18:23 <PublicServer> <uliko> qucik count shows 8 unconnected east side 00:18:26 <PublicServer> <avdg> and tredore 00:18:29 <PublicServer> *** Intexon has left the game (leaving) 00:18:32 <PublicServer> <avdg> :) 00:18:36 <Sylf> well... nanshaw is in the middle, almost 00:18:48 <PublicServer> <uliko> counted nanshaw to east side 00:18:57 <PublicServer> <uliko> Not like west needs any more pax 00:19:12 <PublicServer> <avdg> builders: dont forget to check the !! Builders Board! 00:19:39 <PublicServer> <Sylf> :o that's a pretty long list 00:20:05 *** HenrikRomby2 has quit IRC 00:20:25 <HenrikRomby> !password 00:20:26 <PublicServer> HenrikRomby: slouch 00:20:40 <PublicServer> *** HenrikRomby joined the game 00:22:25 <PublicServer> <avdg> signalgaps :( 00:22:38 *** Intexon_ has quit IRC 00:23:23 <PublicServer> <HenrikRomby> what's !!TRAINYARD ? 00:23:38 <PublicServer> <avdg> our template trains 00:23:54 <PublicServer> <uliko> So you can copy trains instead of scrolling through the list 00:24:03 <PublicServer> <HenrikRomby> oh :) 00:24:03 <PublicServer> <HenrikRomby> this is so cool 00:24:12 <PublicServer> <uliko> Also useful to put in the right train group and sometimes if the orders are complicated 00:26:01 <PublicServer> <avdg> hmm 00:26:12 <PublicServer> <avdg> the bigger splitter is more suitable at stations 00:26:27 <Sylf> I downloaded about 20-30 past PSG savegames 00:26:27 <PublicServer> <uliko> Started growing a new city on the east side, by spoke 2, so the capacity is there at least 00:26:39 <Sylf> all really crazy like this, but very different styles in each 00:26:56 <PublicServer> <avdg> and many mixed styles too 00:27:52 <Sylf> even just diff styles of prio is fun 00:27:53 <PublicServer> <uliko> I like mixed styles 00:28:02 <PublicServer> <uliko> Shows what works where and why 00:28:03 <Sylf> simple too see differences to noobs like me 00:28:08 <PublicServer> <HenrikRomby> what's the purpose of that curious small track just west of Sesthwaite? 00:28:31 <PublicServer> <uliko> Prio block 00:28:32 <Sylf> it's called priority 00:28:42 <uliko> @wiki priorities 00:28:44 <Webster> Priority - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=priorities 00:29:03 <PublicServer> <HenrikRomby> i read about it, but i still don't understand fully, i think 00:29:54 <PublicServer> <uliko> It makes an entry signal on a joining track look backwards on the track it joins to 00:29:55 <Sylf> prios are everythwhere throughout the map 00:30:18 <PublicServer> <avdg> even in the strange constructions :) 00:30:33 <PublicServer> <avdg> like these cycling trains 00:32:39 <V453000> at least you could recognize between prios and any pre-signals, avdg 00:33:32 <HenrikRomby> http://wiki.openttdcoop.org/File:Standard_prio.PNG - why does it need that small track in the middle? 00:34:13 <Sylf> so the priority works with trains shorter than the entire priority block 00:34:37 <Sylf> in that picture, the train is 5 tiles long 00:34:56 <Sylf> the priority block is 8 tiles long 00:35:24 *** Phazorx has quit IRC 00:35:27 <PublicServer> <avdg> hmm 00:35:27 <Sylf> without that little rail, it actually become unpriority 00:37:45 <V453000> "broken prio" fits better :p 00:37:45 <PublicServer> * avdg still can't believe the length of the eurostar 00:38:00 <V453000> yes, eurostar is weird :) 00:38:23 <PublicServer> <avdg> it even had a shoe for 3th rail 00:38:57 <PublicServer> <avdg> 20 long -> very long 00:39:26 <HenrikRomby> and this is all done to avoid slowing down the trains on the ML? 00:39:35 *** gnemo has joined #openttdcoop 00:39:35 <PublicServer> <uliko> yes 00:39:52 <PublicServer> <avdg> but the eurostar has also some engines in car 2 and 19 00:40:07 <PublicServer> <avdg> thats what differs with this one 00:40:42 <HenrikRomby> what's that eurostar doing? 00:40:53 <PublicServer> <avdg> testing :) 00:40:58 <HenrikRomby> testing what? :) 00:41:02 <PublicServer> <avdg> acc 00:41:48 <avdg> acceleration 00:42:00 <uliko> !password 00:42:00 *** avdg has quit IRC 00:42:09 *** avdg has joined #openttdcoop 00:42:11 <HenrikRomby> allright :) 00:42:27 <Sylf> internet had a hickup? 00:42:28 <avdg> :( 00:42:55 <avdg> cmon :/ 00:43:07 <Sylf> the game's frozen on me 00:43:17 <avdg> hmm 00:43:26 <PublicServer> <avdg> acceleration 00:43:26 <PublicServer> *** avdg has left the game (connection lost) 00:43:26 <PublicServer> *** Sylf has left the game (connection lost) 00:43:26 <PublicServer> *** HenrikRomby has left the game (connection lost) 00:43:26 <PublicServer> *** Game paused (number of players) 00:43:26 <PublicServer> *** uliko has left the game (connection lost) 00:43:28 <PublicServer> uliko: benign 00:43:30 <Sylf> and I'm liking it... now it's not chewing up my CPU :p 00:43:31 <avdg> whoops 00:43:51 <avdg> hmm 00:43:54 <avdg> no1 can join? 00:44:06 <Sylf> let me see 00:44:08 <PublicServer> *** Game still paused (number of players) 00:44:11 <PublicServer> *** uliko joined the game 00:44:36 <PublicServer> *** Game still paused (number of players) 00:44:36 <PublicServer> *** Game unpaused (number of players) 00:44:36 <PublicServer> *** avdg joined the game 00:44:42 <PublicServer> <avdg> hmm 00:44:47 <PublicServer> *** avdg has left the game (connection lost) 00:44:47 <PublicServer> *** Game paused (number of players) 00:44:47 *** avdg has quit IRC 00:45:10 *** avdg has joined #openttdcoop 00:45:26 <PublicServer> *** Game still paused (number of players) 00:45:29 <PublicServer> *** avdg joined the game 00:45:32 <PublicServer> <avdg> ? 00:45:37 <PublicServer> <uliko> ? 00:45:44 <PublicServer> *** avdg has joined company #1 00:45:44 <PublicServer> *** Game unpaused (number of players) 00:45:44 <PublicServer> <avdg> oh :) 00:46:42 <Sylf> !password 00:46:42 <PublicServer> Sylf: benign 00:46:58 <PublicServer> *** Sylf joined the game 00:47:09 <PublicServer> <avdg> hmmm... the power is equal 00:47:43 <PublicServer> <avdg> but it is heavier 00:48:16 *** gnemonix has joined #openttdcoop 00:48:35 <HenrikRomby> http://wiki.openttdcoop.org/Tutorial_Savegame_Mainline the priorities here are much simpler, why aren't they used? 00:49:12 <Sylf> the problem is the length limit 00:49:32 <Sylf> that style of priority can't be made any longer than what's shown 00:50:10 <Sylf> it's the first prio explained on the prio page 00:50:37 <Sylf> "This kind of prio should be limited to one combo signal and an exit signal, making it only useful for very short trains or to avoid obstacles in more advanced prios." 00:50:44 <PublicServer> <avdg> ok, 1 less and its too light :p 00:50:48 <PublicServer> <avdg> lets see 00:51:27 <PublicServer> <avdg> 200, nice 00:51:48 <PublicServer> <avdg> it still can't reach his 300km/h service speed 00:51:57 <HenrikRomby> put why can't it be unlimited combo signals? 00:52:15 <PublicServer> <avdg> because combo's are equal to signalgaps 00:52:31 <uliko> Because the combo signals would show red on the main line creating a huge gap 00:52:37 <uliko> As if there were no signals at all 00:52:38 <HenrikRomby> oh, i see :) 00:53:06 *** gnemo has quit IRC 00:53:23 <Sylf> experimenting on these is pretty cool way to learn 00:59:35 <PublicServer> * avdg goes for a set-set-reset flipflop 01:00:43 <avdg> #fail 01:00:48 <Sylf> :/ 01:00:55 <avdg> !password 01:00:58 <uliko> server crash? 01:01:09 <avdg> hmm 01:01:51 <avdg> what does it behave like that 01:02:31 <PublicServer> *** uliko has left the game (connection lost) 01:02:31 <PublicServer> *** Sylf has left the game (connection lost) 01:02:31 <PublicServer> *** Game paused (number of players) 01:02:31 <PublicServer> *** avdg has left the game (connection lost) 01:02:31 <PublicServer> avdg: abouts 01:03:41 <avdg> ... 01:03:46 <avdg> !password 01:03:46 <PublicServer> avdg: abouts 01:05:06 <avdg> any responce? 01:05:17 <uliko> ? 01:05:20 <PublicServer> *** Game still paused (number of players) 01:05:24 <PublicServer> *** uliko joined the game 01:05:44 <avdg> !password 01:05:45 <PublicServer> avdg: evokes 01:06:48 <avdg> I still can't join 01:06:51 <avdg> !password 01:06:51 <PublicServer> avdg: evokes 01:06:57 <PublicServer> *** Game still paused (number of players) 01:06:57 <PublicServer> *** Game unpaused (number of players) 01:07:01 <PublicServer> *** avdg joined the game 01:07:43 <PublicServer> *** avdg has left the game (connection lost) 01:07:43 *** avdg has quit IRC 01:07:46 <PublicServer> *** Game paused (number of players) 01:07:56 *** avdg has joined #openttdcoop 01:08:09 <PublicServer> *** Game still paused (number of players) 01:08:09 <PublicServer> *** Game unpaused (number of players) 01:08:12 <PublicServer> *** avdg joined the game 01:11:14 *** Seberoth has quit IRC 01:12:09 <PublicServer> <avdg> I think this one already exists 01:12:21 <HenrikRomby> so, what do i do when the nightly updates? 01:12:35 <PublicServer> <avdg> latest? 01:12:44 <PublicServer> <avdg> they are useless when we skip them 01:12:55 <PublicServer> <avdg> there is currently no nightly host running 01:13:10 <PublicServer> <avdg> except for testing and development 01:14:03 <PublicServer> <avdg> I think !simple already exists 01:14:08 <PublicServer> <avdg> but from where ... 01:18:38 <HenrikRomby> !password 01:18:38 <PublicServer> HenrikRomby: evokes 01:18:55 <PublicServer> *** HenrikRomby joined the game 01:24:38 <PublicServer> <avdg> hmm 01:25:03 <PublicServer> <avdg> look what happens if all entries are occupied 01:27:21 <PublicServer> <uliko> i see what it does 01:27:30 <PublicServer> <uliko> but i dont really see how it can be useful 01:27:47 <PublicServer> <avdg> flipflips 01:28:02 <PublicServer> <avdg> where it really doesn't matter how stuff gets balanced 01:28:05 <PublicServer> <avdg> so long it get balanced 01:28:41 <uliko> crash again? 01:28:47 <avdg> yeah 01:28:49 <avdg> I quit 01:29:01 <avdg> hmm 01:29:28 <PublicServer> <avdg> the most interesting fase is the reset 01:29:28 <PublicServer> *** avdg has left the game (connection lost) 01:29:28 <PublicServer> *** HenrikRomby has left the game (connection lost) 01:29:28 <PublicServer> *** Game paused (number of players) 01:29:28 <PublicServer> *** uliko has left the game (connection lost) 01:30:01 <avdg> well, lets see what happens soon 01:30:12 <avdg> its don't call the server playable anymore 01:37:05 *** perk11 has quit IRC 01:44:38 *** Yexo has quit IRC 01:44:57 *** avdg has quit IRC 01:46:05 <HenrikRomby> so there's too many trains on the server for everyone? 01:46:28 *** Fuco has quit IRC 01:48:41 *** Yexo has joined #openttdcoop 01:53:10 <Sylf> It's not too many 01:53:14 <Sylf> the server has seen more 01:53:37 <Sylf> I think one PSG had like 2000 trains 01:54:38 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_186 02:01:24 <uliko> Server is simply having a bad night 02:14:33 *** HenrikRomby has quit IRC 03:17:32 *** gnemonix has quit IRC 03:47:08 *** fmauneko has joined #openttdcoop 03:49:37 <fmauneko> Grrr, can't sleep anymore 03:49:39 <fmauneko> !players 03:49:43 <PublicServer> fmauneko: There are currently no clients connected to the server 04:04:09 *** nubn_ has joined #openttdcoop 04:04:14 *** nubn has quit IRC 04:42:07 *** Benny has joined #openttdcoop 04:58:48 *** fmauneko has quit IRC 05:02:39 *** fmauneko has joined #openttdcoop 05:51:13 <planetmaker> Sylf: "too many" might despite be true... Unfortunately current computers indeed don't support very big games easily :-( 05:51:19 <planetmaker> good morning also :-) 05:51:33 <planetmaker> !rcon info 05:51:33 <PublicServer> planetmaker: Current/maximum clients: 0/255 05:51:34 <PublicServer> planetmaker: Current/maximum companies: 1/ 1 05:51:34 <PublicServer> planetmaker: Current/maximum spectators: 0/10 06:01:05 *** fmauneko has quit IRC 06:01:23 *** Benny has quit IRC 06:38:17 *** ^Spike^ has joined #openttdcoop 06:38:17 *** ChanServ sets mode: +o ^Spike^ 06:49:16 *** Deamonhunter11 has joined #openttdcoop 06:53:09 *** slaca has joined #openttdcoop 06:53:25 <slaca> !password 06:53:25 <PublicServer> slaca: rimmed 06:53:41 <PublicServer> *** Game still paused (number of players) 06:53:41 <PublicServer> *** slaca joined the game 06:56:22 <Deamonhunter11> !password 06:56:22 <PublicServer> Deamonhunter11: rimmed 06:56:43 <PublicServer> *** Game still paused (number of players) 06:56:43 <PublicServer> *** Deamonhunter11 joined the game 06:58:23 *** Deamonhunter11 has quit IRC 06:58:25 <PublicServer> *** Deamonhunter11 has left the game (leaving) 06:59:19 <PublicServer> *** slaca has left the game (connection lost) 06:59:21 *** slaca has quit IRC 07:03:33 *** Seberoth has joined #openttdcoop 07:04:11 *** devilsadvocate has quit IRC 07:08:51 *** devilsadvocate has joined #openttdcoop 07:14:38 *** HanziQ has joined #openttdcoop 07:14:39 <HanziQ> hoy 07:14:43 <HanziQ> !password 07:14:43 <PublicServer> HanziQ: gallop 07:15:41 <PublicServer> *** Game still paused (number of players) 07:15:45 <PublicServer> *** HanziQ joined the game 07:16:36 *** Seberoth has quit IRC 07:17:11 <PublicServer> *** HanziQ has left the game (leaving) 07:17:13 *** Seberoth has joined #openttdcoop 07:43:23 *** ODM has joined #openttdcoop 07:43:23 *** ChanServ sets mode: +o ODM 07:47:06 *** Mucht has quit IRC 08:02:52 *** Intexon has joined #openttdcoop 08:03:33 *** HanziQ has quit IRC 08:06:43 *** lordaro has joined #openttdcoop 08:06:47 <lordaro> !password 08:06:48 <PublicServer> lordaro: peeked 08:07:20 <PublicServer> *** Game still paused (number of players) 08:07:20 <PublicServer> *** lordaro joined the game 08:10:46 <PublicServer> *** Game still paused (number of players) 08:10:50 <PublicServer> *** Intexon joined the game 08:11:48 *** lordaro has quit IRC 08:15:07 <PublicServer> *** lordaro has left the game (leaving) 08:23:11 *** Progman has joined #openttdcoop 08:53:38 *** thgergo has joined #openttdcoop 09:00:44 *** HanziQ has joined #openttdcoop 09:06:38 *** Sasakura has quit IRC 09:06:46 *** Deamonhunter11 has joined #openttdcoop 09:07:38 <Deamonhunter11> !password 09:07:38 <PublicServer> Deamonhunter11: hatted 09:07:58 <PublicServer> *** Game still paused (number of players) 09:08:01 <PublicServer> *** Deamonhunter11 joined the game 09:08:07 <PublicServer> *** Deamonhunter11 has joined company #1 09:08:07 <PublicServer> *** Game unpaused (number of players) 09:08:13 <PublicServer> <Deamonhunter11> hello 09:26:35 <PublicServer> *** Deamonhunter11 has joined spectators 09:26:35 <PublicServer> *** Game paused (number of players) 09:33:24 *** sparr has joined #openttdcoop 09:35:09 *** Mucht has joined #openttdcoop 09:35:09 *** ChanServ sets mode: +o Mucht 09:36:57 *** Mucht has quit IRC 10:04:20 <PublicServer> *** Intexon has left the game (leaving) 10:05:06 *** Wouterr has joined #openttdcoop 10:13:30 *** `real has quit IRC 10:20:23 *** Paltala has joined #openttdcoop 10:20:25 <Paltala> !password 10:20:25 <PublicServer> Paltala: rebate 10:20:37 <PublicServer> *** Game still paused (number of players) 10:20:38 <PublicServer> *** Paltala joined the game 10:24:01 <PublicServer> *** Paltala has left the game (leaving) 10:24:05 *** Paltala has quit IRC 10:24:40 *** smoovi has joined #openttdcoop 10:32:53 *** Deamonhunter11 has quit IRC 10:32:59 <PublicServer> *** Deamonhunter11 has left the game (leaving) 10:57:16 *** slaca has joined #openttdcoop 10:57:59 <slaca> !password 10:57:59 <PublicServer> slaca: ramble 10:58:12 <PublicServer> *** Game still paused (number of players) 10:58:13 <PublicServer> *** slaca joined the game 11:03:04 *** KenjiE20 has joined #openttdcoop 11:03:04 *** ChanServ sets mode: +o KenjiE20 11:06:58 *** fmauneko has joined #openttdcoop 11:07:41 <fmauneko> Meow 11:07:57 <slaca> hi 11:08:00 <fmauneko> !dl lin64 11:08:00 <PublicServer> fmauneko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-amd64.tar.bz2 11:10:03 <fmauneko> !playercount 11:10:03 <PublicServer> fmauneko: Number of players: 1 11:10:07 <fmauneko> !players 11:10:10 <PublicServer> fmauneko: Client 615 is slaca, a spectator 11:10:34 <fmauneko> !password 11:10:34 <PublicServer> fmauneko: glassy 11:10:43 <PublicServer> *** Game still paused (number of players) 11:10:43 <PublicServer> *** fmauNeko joined the game 11:13:03 *** HenrikRomby has joined #openttdcoop 11:13:06 <HenrikRomby> !date 11:13:06 <PublicServer> HenrikRomby: 21 Jul 2227 11:13:56 <PublicServer> *** slaca has joined company #1 11:13:56 <PublicServer> *** Game unpaused (number of players) 11:14:24 *** `real has joined #openttdcoop 11:17:30 <PublicServer> *** Franklin joined the game 11:17:48 <PublicServer> <Franklin> hi 11:17:52 <PublicServer> <slaca> hi 11:18:15 <PublicServer> <Franklin> what u buildin? 11:18:44 <PublicServer> <slaca> nothing 11:18:59 <PublicServer> <Franklin> where? 11:20:53 <PublicServer> *** fmauNeko has left the game (connection lost) 11:20:53 <PublicServer> *** Game paused (number of players) 11:21:44 <fmauneko> Damn 11:21:54 <fmauneko> !password 11:21:54 <PublicServer> fmauneko: fuzzes 11:22:00 <PublicServer> *** Game still paused (number of players) 11:22:00 <PublicServer> *** Game unpaused (number of players) 11:22:03 <fmauneko> Unpause -> Game crash 11:22:04 <PublicServer> *** fmauNeko joined the game 11:22:07 <fmauneko> Damn laptop 11:24:39 <HenrikRomby> !password 11:24:39 <PublicServer> HenrikRomby: fuzzes 11:24:53 <PublicServer> *** HenrikRomby joined the game 11:27:04 <PublicServer> <Franklin> too slow laptop fmauneko? 11:27:24 <HenrikRomby> can you give me some small, simple task to do as my first job? :) 11:28:19 <fmauneko> Franklin: Yep 11:29:23 <PublicServer> <fmauNeko> God, this freakin' merger is even more jammed than yesterday 11:29:56 <PublicServer> <slaca> where 11:30:05 <PublicServer> <Franklin> "merger"? 11:30:43 <HenrikRomby> come on guys? :) 11:31:05 <PublicServer> <Franklin> what's up HenrikRomby 11:31:31 <HenrikRomby> i'm all new here, and I want to build something simple to start with... I have of course read the rules and guides :) 11:32:35 <PublicServer> <Franklin> rules? 11:32:53 <PublicServer> <fmauNeko> The quickstart :) 11:32:57 <HenrikRomby> exactly :) 11:33:33 <fmauneko> Well, simple task 11:34:01 <fmauneko> Check if stations have enough trains, and add MOAR if not enough AND if the network permits it 11:34:15 <PublicServer> <HenrikRomby> allright 11:34:18 <PublicServer> <Franklin> what quickstart? 11:34:24 <PublicServer> <HenrikRomby> st. nanwich needs trains 11:34:43 <fmauneko> For instance, there's 9k people waiting at Fort Tesbridge, but the station is already half-jammed, so no train adding 11:34:45 <PublicServer> <HenrikRomby> i'll just clone a train that comes by? 11:34:50 <fmauneko> Franklin 11:34:53 <fmauneko> @quickstart 11:34:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:35:07 <fmauneko> HenrikRomby: one that goes at the right station :p 11:35:19 <fmauneko> And check if you clone it on the good line 11:35:22 <PublicServer> <Franklin> ohhhh 11:35:25 <PublicServer> <Franklin> i have to read that? 11:35:25 <fmauneko> The spokes aren't interconnected 11:35:31 <PublicServer> <HenrikRomby> yes of course, i'll clone a train that stops at st. nanwich :) 11:35:34 <fmauneko> Well, you'd better too :p 11:35:47 <PublicServer> <HenrikRomby> where's the nearest service depot? 11:36:28 <PublicServer> <fmauNeko> God 11:36:34 <PublicServer> <Franklin> what's an irc channel? 11:36:37 <PublicServer> *** fmauNeko has left the game (leaving) 11:36:44 <fmauneko> Too much lag 11:37:20 <PublicServer> <slaca> i dont dare to buy more trains, it will cause jam 11:37:53 <PublicServer> <HenrikRomby> maybe I could build a service center? 11:37:53 <PublicServer> <Franklin> i like jam on fresh toast 11:39:26 <PublicServer> <Franklin> you are lame, nobody talking! 11:39:29 <PublicServer> *** Franklin has left the game (connection lost) 11:39:29 *** sharpy has joined #openttdcoop 11:39:31 <sharpy> !password 11:39:31 <PublicServer> sharpy: plasma 11:40:14 <PublicServer> *** sharpy joined the game 11:40:26 <PublicServer> <sharpy> heya 11:40:49 <PublicServer> <slaca> hi 11:42:05 <fmauneko> Hai sharpy 11:42:21 <PublicServer> <sharpy> o hai ther 11:42:25 <fmauneko> I know what i'm going to do 11:42:35 <fmauneko> Shutdown kdm and startx manually :p 11:42:42 <fmauneko> brb 11:42:43 *** fmauneko has quit IRC 11:42:47 <PublicServer> <sharpy> okai 11:42:49 *** fmauneko has joined #openttdcoop 11:44:28 <HenrikRomby> anybody here? 11:44:39 <PublicServer> <sharpy> yeah 11:44:43 <PublicServer> <sharpy> :) 11:44:43 <HenrikRomby> maybe I can extend te station in stanbourne? 11:45:31 <PublicServer> <sharpy> yeah sure 11:45:35 <PublicServer> <HenrikRomby> allright 11:45:40 <PublicServer> <sharpy> does it need it? 11:45:47 <PublicServer> <HenrikRomby> well slap me if i do something wrong 11:45:59 <PublicServer> <HenrikRomby> there are 3-4 trains in queue 11:46:03 <PublicServer> <sharpy> lol, just give it a go, it can only go wrong 11:46:05 <PublicServer> <sharpy> :p 11:46:14 *** Vitus has joined #openttdcoop 11:46:28 <Vitus> !players 11:46:31 <PublicServer> Vitus: Client 615 (Orange) is slaca, in company 1 (Avonbourne Transport) 11:46:32 <PublicServer> Vitus: Client 626 (Orange) is sharpy, in company 1 (Avonbourne Transport) 11:46:32 <PublicServer> Vitus: Client 624 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport) 11:46:43 <Vitus> Hey 11:46:44 <Vitus> !password 11:46:44 <PublicServer> Vitus: plasma 11:46:46 <PublicServer> <sharpy> hiya 11:46:55 <PublicServer> <slaca> hi 11:47:12 <fmauneko> !password 11:47:12 <PublicServer> fmauneko: plasma 11:47:20 <PublicServer> *** Vitus joined the game 11:47:27 <PublicServer> *** fmauNeko joined the game 11:47:50 <PublicServer> <fmauNeko> That's funny, it lags so much less without KDE4 running :p 11:47:57 <PublicServer> <fmauNeko> But Twm is pretty unusable 11:48:20 <HenrikRomby> should I move the outbound line west when i build new platforms? 11:48:24 <PublicServer> <fmauNeko> Hai Vitus btw 11:48:37 <PublicServer> <sharpy> its up to you 11:49:10 <PublicServer> <fmauNeko> I still have a line jamming as hell at FT 11:49:37 <PublicServer> <sharpy> FT is proving a tough nut to crack 11:49:52 <PublicServer> <HenrikRomby> never mind hehe, i can't do it without terraforming 11:50:07 <PublicServer> <sharpy> yoiu can terraform a bit 11:50:10 <PublicServer> <sharpy> just minimal 11:50:30 *** devilsadvocate has quit IRC 11:50:39 *** Intexon has quit IRC 11:51:09 <PublicServer> *** fmauNeko has left the game (connection lost) 11:51:22 <fmauneko> Brb under OpenBox :p 11:52:40 <fmauneko> !password 11:52:40 <PublicServer> fmauneko: irater 11:52:55 <PublicServer> *** fmauNeko joined the game 11:59:24 *** murr4y has quit IRC 11:59:24 *** Born_Acorn has quit IRC 11:59:24 *** lasershock has quit IRC 11:59:24 *** OwenS has quit IRC 11:59:24 *** planetmaker has quit IRC 11:59:24 *** HenrikRomby has quit IRC 11:59:24 *** kuch3n has quit IRC 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12:03:35 *** Aziroshin has joined #openttdcoop 12:03:35 *** Mks has joined #openttdcoop 12:03:35 *** roboboy has joined #openttdcoop 12:03:35 *** PublicServer has joined #openttdcoop 12:03:35 *** tycoondemon has joined #openttdcoop 12:03:35 *** Phoenix_the_II has joined #openttdcoop 12:03:35 *** synthon.oftc.net sets mode: +vovo OwenS Osai^2 PublicServer Phoenix_the_II 12:03:35 *** VVG has joined #openttdcoop 12:03:35 *** bartavelle has joined #openttdcoop 12:03:35 *** Leg3nd^ has joined #openttdcoop 12:03:35 *** VictorOfSweden has joined #openttdcoop 12:03:35 *** Aali has joined #openttdcoop 12:03:36 *** V453000 has joined #openttdcoop 12:03:36 *** Ammler has joined #openttdcoop 12:03:36 *** Hirundo has joined #openttdcoop 12:03:36 *** SmatZ has joined #openttdcoop 12:03:36 *** synthon.oftc.net sets mode: +ooov V453000 Ammler SmatZ SmatZ 12:03:36 *** tneo has joined #openttdcoop 12:03:36 *** synthon.oftc.net sets mode: +o tneo 12:03:36 *** Mazur has joined #openttdcoop 12:03:36 *** Seppel has joined #openttdcoop 12:03:36 *** Nickman87 has joined #openttdcoop 12:03:36 *** Darksecond has joined #openttdcoop 12:03:36 *** Absurd-Mind has joined #openttdcoop 12:03:36 *** uliko has joined #openttdcoop 12:03:36 *** hylje has joined #openttdcoop 12:03:36 *** PeterT has joined #openttdcoop 12:03:36 *** floffe has joined #openttdcoop 12:03:36 *** PierreW has joined #openttdcoop 12:03:36 *** synthon.oftc.net sets mode: +ov hylje hylje 12:03:46 *** ChanServ sets mode: +v ^Spike^ 12:03:46 *** ChanServ sets mode: +v Webster 12:03:47 <PublicServer> <imus> there's 3 or 4 seperate lines on each side 12:03:47 <PublicServer> <fmauNeko> Read the Network Plan :) 12:03:47 *** avdg has joined #openttdcoop 12:03:48 <avdg> !password 12:03:48 <PublicServer> avdg: irater 12:04:50 <PublicServer> *** Vitus has left the game (leaving) 12:04:50 <PublicServer> *** avdg joined the game 12:05:00 <PublicServer> <avdg> Is this server still unstable? 12:06:24 <PublicServer> <fmauNeko> Nope :p 12:06:43 <PublicServer> <avdg> fixed? 12:06:43 <PublicServer> <fmauNeko> IDK 12:06:43 <PublicServer> <imus> check !euhm sign 12:06:44 <PublicServer> <imus> what's that doing there 12:07:33 <PublicServer> <fmauNeko> WTF is !simple /avdg ? 12:07:47 <PublicServer> <fmauNeko> A flip-flop-flup ? :p 12:07:47 <PublicServer> <avdg> just check it 12:08:18 <PublicServer> <avdg> its not a regular flipflopflup 12:08:18 *** s_m_w has joined #openttdcoop 12:08:18 <s_m_w> hey 12:08:22 <PublicServer> <fmauNeko> That's cool :) 12:08:44 <PublicServer> <fmauNeko> Hai s_m_w 12:08:44 <s_m_w> !players 12:08:44 <PublicServer> s_m_w: Client 634 (Orange) is imus, in company 1 (Avonbourne Transport) 12:08:45 <PublicServer> s_m_w: Client 626 (Orange) is sharpy, in company 1 (Avonbourne Transport) 12:08:45 <PublicServer> s_m_w: Client 624 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport) 12:08:45 <PublicServer> s_m_w: Client 632 (Orange) is fmauNeko, in company 1 (Avonbourne Transport) 12:08:45 <PublicServer> s_m_w: Client 636 (Orange) is avdg, in company 1 (Avonbourne Transport) 12:08:45 <avdg> :o 12:10:44 <fmauneko> wat 12:10:44 * avdg hates his highlighter 12:10:44 <fmauneko> :D 12:10:44 <avdg> sometimes 12:10:44 <s_m_w> that's why my ingame name is s_m_vv :p 12:10:44 <avdg> it makes me deaf 12:10:44 <PublicServer> <fmauNeko> I have to go 12:10:44 <PublicServer> <fmauNeko> Cya later 12:10:44 <PublicServer> <avdg> cya 12:10:44 <PublicServer> *** fmauNeko has left the game (leaving) 12:10:44 *** fmauneko has quit IRC 12:11:35 <PublicServer> <V453000> hi 12:11:35 <PublicServer> *** V453000 joined the game 12:11:48 <s_m_w> !password 12:11:48 <PublicServer> s_m_w: facets 12:11:48 <PublicServer> <avdg> hey 12:12:07 <PublicServer> *** s_m_vv joined the game 12:12:12 <PublicServer> <V453000> ooh 6th ML :) 12:12:42 <PublicServer> <HenrikRomby> could somebody check windstone and tell me how bad I messed up? 12:14:45 <PublicServer> <V453000> there you go 12:14:45 <PublicServer> <V453000> now I will fix it for you, ok? 12:14:45 <PublicServer> <V453000> so you can see what is wrong and how to do it better 12:14:45 <PublicServer> <HenrikRomby> yes, i'll watch :) 12:14:45 <PublicServer> <HenrikRomby> thanks :) 12:15:22 <HanziQ> !passwordf 12:15:22 <PublicServer> <s_m_vv> curves are a little small, but that's all I can see 12:15:22 <HanziQ> !password 12:15:22 <PublicServer> HanziQ: facets 12:15:22 <PublicServer> *** HanziQ joined the game 12:15:22 <PublicServer> <avdg> hey HanziQ 12:15:22 <PublicServer> <HanziQ> hoya 12:15:32 <PublicServer> <imus> I added 5 more trains to Liverdon 12:16:09 *** devilsadvocate has joined #openttdcoop 12:19:23 <PublicServer> <V453000> HenrikRomby: there you go 12:19:29 <HenrikRomby> thanks :) 12:19:35 <HenrikRomby> what's the choice split? 12:19:38 <PublicServer> <V453000> I hope it is clear 12:19:47 <PublicServer> <V453000> just the presignals 12:20:29 <PublicServer> <sharpy> lol 12:20:32 <PublicServer> <s_m_vv> haha :D 12:20:44 <PublicServer> <sharpy> that ttrains in the big wide world now 12:20:50 <PublicServer> <s_m_vv> That train doesn't want to be part of a logic gate 12:20:53 <PublicServer> <HanziQ> :D 12:21:02 <PublicServer> <V453000> what the hell is train 259 12:21:05 <PublicServer> *** HenrikRomby has left the game (connection lost) 12:21:11 <PublicServer> <sharpy> lets see how he gets on 12:21:13 *** r3d3 has joined #openttdcoop 12:21:38 <PublicServer> <s_m_vv> seems to be an underground gold train? 12:21:41 <PublicServer> <avdg> yeah 12:21:41 <PublicServer> <HanziQ> :D 12:21:44 <PublicServer> <sharpy> yeah:) 12:21:44 <PublicServer> <HanziQ> lol 12:21:44 <PublicServer> <imus> hehe 12:21:53 <PublicServer> <sharpy> i made that 12:21:56 <PublicServer> * avdg is following it 12:21:59 <PublicServer> <sharpy> epic metro 12:21:59 <PublicServer> * HanziQ too 12:22:02 <PublicServer> <V453000> omfg 12:22:05 *** Fuco has joined #openttdcoop 12:22:09 *** ChanServ sets mode: +v Fuco 12:22:17 <PublicServer> <imus> you have a fucking god? 12:22:17 <PublicServer> <imus> nice :) 12:22:27 <PublicServer> <HanziQ> hidden station 12:22:36 <PublicServer> <sharpy> where? 12:22:41 <PublicServer> <HanziQ> fort tesbridhe branch 12:22:52 <PublicServer> <sharpy> yeah thats mine :D 12:22:55 <PublicServer> <HanziQ> :) 12:22:55 <PublicServer> <avdg> click ctrl+follo 12:22:58 <PublicServer> <avdg> :) 12:23:07 <PublicServer> <HanziQ> slow loading 12:23:16 <PublicServer> <avdg> short platform 12:23:25 <PublicServer> <sharpy> does a job 12:23:28 <PublicServer> <avdg> :) 12:23:32 <PublicServer> <sharpy> makes a hundo grand a year 12:23:48 <PublicServer> <avdg> well, that trains has an incomen 12:23:54 *** fmauneko has joined #openttdcoop 12:24:03 *** fmauneko has joined #openttdcoop 12:24:23 <PublicServer> <avdg> ctrl+follo it, its fun :p 12:24:26 <PublicServer> <HanziQ> ye 12:24:32 <PublicServer> <sharpy> ultimate time wasting 12:24:43 <PublicServer> <avdg> utw5000 :) 12:24:46 <PublicServer> <HanziQ> we could follow #886 too 12:25:04 <PublicServer> <sharpy> i'm followngin 886 12:25:13 <PublicServer> <sharpy> i built the other so know its route :p 12:25:21 *** r3d4 has quit IRC 12:25:30 <PublicServer> <V453000> WTF 12:25:33 <PublicServer> <avdg> wtf 12:25:50 <PublicServer> * avdg send it to depot 12:26:01 <PublicServer> <V453000> good 12:26:04 <PublicServer> <HanziQ> hope he'll find it 12:26:07 <PublicServer> <sharpy> lol why? 12:26:10 <PublicServer> <V453000> who the hell made that train 12:26:10 <PublicServer> <HanziQ> he's so tiny... 12:26:13 <PublicServer> <avdg> spacewaster 12:26:22 <PublicServer> <avdg> 1tl + gaps arround 12:26:31 <PublicServer> <HanziQ> but he's fast 12:26:40 <PublicServer> <V453000> which is making it even worse 12:26:43 <PublicServer> <s_m_vv> 886 is the escaped logic gate slave 12:26:47 <PublicServer> <V453000> ... 12:26:58 <fmauneko> Fial :p 12:27:02 <HenrikRomby> !password 12:27:02 <PublicServer> HenrikRomby: gibber 12:27:04 *** fmauneko is now known as fmauNeko 12:27:11 <PublicServer> <avdg> still doesn't mean that it doesn't disturb the traffic 12:27:18 <PublicServer> *** HenrikRomby joined the game 12:27:36 <PublicServer> <avdg> check the gap behind 12:28:06 <PublicServer> <s_m_vv> What's the point of !this ? 12:28:17 <PublicServer> <avdg> boom! 12:28:40 <PublicServer> <sharpy> ah used to be a station 12:28:57 <PublicServer> <imus> V, what !euhm?wtf doing there? 12:29:02 <PublicServer> <s_m_vv> meh, thought it was a hidden hack I have yet to learn 12:29:11 <PublicServer> <V453000> how should I know 12:29:38 <PublicServer> <HanziQ> i like the simple 12:29:47 <PublicServer> <HanziQ> but i don't like the trains above it 12:30:10 <PublicServer> <avdg> but is it really that simple :) 12:30:14 <PublicServer> <V453000> omg what that is 12:30:18 <PublicServer> <avdg> it just says "simple" 12:30:22 <PublicServer> <HanziQ> yea 12:30:31 <PublicServer> <avdg> and people believe it 12:30:34 <PublicServer> <V453000> this game should be awarded by "game where people really like building shit" 12:30:37 <PublicServer> <HanziQ> :D 12:30:47 <PublicServer> <avdg> ty for your reward v :) 12:30:50 <PublicServer> <HanziQ> cos we're bored 12:30:53 <PublicServer> <HanziQ> well, i am 12:31:27 <PublicServer> *** HenrikRomby has left the game (connection lost) 12:31:30 <PublicServer> <V453000> you could still do anything else useful :) 12:31:33 <PublicServer> <V453000> there are jams on ML 12:31:36 <PublicServer> <sharpy> when i'm bored i just upgrade my station 12:31:51 <PublicServer> <s_m_vv> the game has progressed to the state where most people are afraid to touch anything, I guess 12:31:56 <HenrikRomby> !password 12:31:56 <PublicServer> HenrikRomby: gibber 12:32:03 <PublicServer> <avdg> do you think people will fix that if everybody says it? 12:32:12 <PublicServer> *** HenrikRomby joined the game 12:32:56 <PublicServer> <HanziQ> i'm now only waiting for patch 1.2 (Mafia II) 12:33:52 <PublicServer> <imus> <- is hoping his station will stabalise (how do you spell that?) at around 1 or 2k pax 12:34:42 <PublicServer> <V453000> west or east? 12:34:45 <PublicServer> <imus> east 12:34:50 <PublicServer> <V453000> good 12:34:53 <PublicServer> <imus> well, far north actually 12:35:08 <PublicServer> <imus> it's going up again ^.^ 12:36:14 <PublicServer> *** HenrikRomby has left the game (connection lost) 12:36:32 <PublicServer> *** avdg has left the game (leaving) 12:36:51 <PublicServer> *** HanziQ has left the game (connection lost) 12:36:51 *** avdg has quit IRC 12:36:54 <PublicServer> <imus> hey V, how do you like the simple eyecandy at Liverdon? 12:37:21 <Ammler> !save 12:37:21 <PublicServer> Saving game... 12:37:24 <PublicServer> <V453000> well, the Amtraks seem odd but otherwise quite ok 12:37:59 *** dihedral has joined #openttdcoop 12:38:01 <Sylf> !password 12:38:01 <PublicServer> Sylf: irises 12:38:05 <V453000> !-sign 12:38:14 *** avdg has joined #openttdcoop 12:38:16 <PublicServer> *** Sylf joined the game 12:38:27 *** Phazorx has joined #openttdcoop 12:38:27 *** Webster sets mode: +o Phazorx 12:38:30 *** PublicServer has quit IRC 12:38:40 <sharpy> 1password 12:38:41 <Sylf> :/ 12:38:44 <sharpy> !password 12:38:45 <s_m_w> huh? 12:38:56 <V453000> yea 12:38:58 <V453000> I broke it :D 12:38:59 <dihedral> \o/ 12:39:06 <imus> what did you do? 12:39:10 <Sylf> I did, just by joining 12:39:12 <sharpy> !password 12:39:16 *** sharpy has quit IRC 12:39:20 *** sharpy has joined #openttdcoop 12:39:23 <sharpy> !password 12:39:24 <V453000> Ammmler needed to test come command and told me to write something which crashed the server :D 12:39:25 <imus> noooooo, the password isn't working 12:39:32 <sharpy> i know! 12:39:32 <dihedral> sharpy, it's dead! 12:39:36 <sharpy> RAGE 12:39:37 <sharpy> :P 12:39:41 *** PublicServer has joined #openttdcoop 12:39:41 <PublicServer> Autopilot engaged 12:39:41 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:39:42 *** ChanServ sets mode: +v PublicServer 12:39:42 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 12:39:46 <s_m_w> Oh I thought Ammler had jedi powers, sensing the crash before it occurs 12:39:52 <^Spike^> ppl who rage should be kicked to cool down ;) 12:40:04 <s_m_w> !password 12:40:04 <PublicServer> s_m_w: urning 12:40:10 <sharpy> !password 12:40:11 <PublicServer> sharpy: urning 12:40:18 <PublicServer> *** s_m_vv joined the game 12:40:21 <PublicServer> *** Game unpaused (number of players) 12:40:24 <PublicServer> *** V453000 joined the game 12:40:25 <dihedral> you guys may blame me :-P 12:40:27 <PublicServer> *** Sylf joined the game 12:40:30 <PublicServer> *** imus joined the game 12:40:33 <Ammler> !rcon debug_level 12:40:33 <PublicServer> Ammler: players 12:40:33 <PublicServer> Ammler: server_info 12:40:33 <PublicServer> Ammler: clients 12:40:33 <PublicServer> Ammler: echo doneclientcount 12:40:33 <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 5467435000 Loan: 0 Value: 5472761945 (T:1270, R:564, P:1, S:0) unprotected 12:40:35 <PublicServer> Ammler: Current/maximum clients: 5/255 12:40:35 <PublicServer> Ammler: Current/maximum companies: 1/ 1 12:40:37 <PublicServer> Ammler: Current/maximum spectators: 1/10 12:40:37 <PublicServer> Ammler: Client #1 name: 'PublicServer' company: 255 IP: 0.0.0.0 12:40:39 <PublicServer> Ammler: Client #4 name: 'V453000' company: 1 IP: 212.80.83.145 12:40:39 <PublicServer> Ammler: you have 18 more messages 12:40:40 <Ammler> majonaise 12:40:41 <PublicServer> *** sharpy joined the game 12:40:46 <Ammler> I should change that :-) 12:42:06 <PublicServer> *** jbot joined the game 12:42:11 <dihedral> Ammler, you sure?? 12:42:21 <Ammler> yes :-) 12:42:26 *** PublicServer has quit IRC 12:42:33 <V453000> \o/ 12:42:34 <s_m_w> :( 12:42:41 <dihedral> evil jbot ... baaaaad 12:42:41 <imus> yay 12:42:43 <dihedral> sit! 12:42:50 <Sylf> oh wel. I gotta go to work 12:42:56 <imus> bye sylf 12:43:00 <dihedral> was the last one guys - prommise ;-) 12:43:05 <Ammler> dihedral: there is no output after it :-) 12:43:11 <s_m_w> Who's jbot and why's he preventing me from messing up that joiner I was going to build 12:43:14 <dihedral> well then :-) 12:43:35 *** PublicServer has joined #openttdcoop 12:43:35 <PublicServer> Autopilot engaged 12:43:35 <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:43:35 <PublicServer> Landscape: normal 12:43:35 <PublicServer> Dimensions: 512x512 12:43:35 <PublicServer> Starting year: 1980 12:43:35 *** ChanServ sets mode: +v PublicServer 12:43:37 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 12:43:40 <sharpy> !password 12:43:41 <PublicServer> sharpy: fleets 12:43:44 <Ammler> dihedral: could you do again 12:43:47 <V453000> !info 12:43:49 <^Spike^> s_m_w it's a sigh 12:43:51 <^Spike^> Don't make the joiner 12:43:52 <^Spike^> ;) 12:43:53 <Ammler> now, it doesn't close 12:43:56 <^Spike^> sign* 12:43:57 <s_m_w> I figured 12:44:05 <sharpy> !password 12:44:05 <PublicServer> sharpy: fleets 12:44:21 <^Spike^> !rcon debug_level 12:44:21 <PublicServer> ^Spike^: dbg: [net] [udp] queried from 80.67.116.75 12:44:21 <PublicServer> ^Spike^: dbg: [net] [udp] queried from 119.196.48.191 12:44:21 <PublicServer> ^Spike^: dbg: [net] [udp] queried from 24.132.48.129 12:44:21 <PublicServer> ^Spike^: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0' 12:44:29 <^Spike^> !rcon debug_level net=0 12:44:29 <PublicServer> ^Spike^: dbg: [net] [udp] queried from 61.19.66.238 12:44:29 <PublicServer> ^Spike^: dbg: [net] [udp] queried from 195.69.88.245 12:44:41 <^Spike^> there much easier to see what happens :) 12:44:42 <dihedral> Ammler, really really sure? 12:44:48 <Ammler> yes :-P 12:44:53 <^Spike^> i think he is :) 12:44:53 <imus> euhm, what did you do? 12:45:02 <PublicServer> <jbot> 12:45:02 <PublicServer> *** jbot joined the game 12:45:08 <dihedral> that 12:45:10 *** PublicServer has quit IRC 12:45:10 <^Spike^> we're spamming everyone's IP so we can DDoS 12:45:17 <avdg> :o jesusbot 12:45:18 <dihedral> :-D 12:45:21 <dihedral> looks like it 12:45:29 <^Spike^> it's trying to execute a TCL command thnx to the handling of ! :) 12:45:35 <dihedral> that was the last one - else we need another server ;-) 12:45:36 <sharpy> new grfs?! 12:45:36 <Ammler> http://pastebin.com/bAZtTqrn <-- dihedral 12:45:40 <imus> the game is telling me I miss some newGRF's again 12:45:41 <s_m_w> It can 12:45:45 <s_m_w> 't be jesusbot 12:46:05 <s_m_w> Jesus wouldn't kill innocent servers 12:46:07 *** PublicServer has joined #openttdcoop 12:46:07 *** ChanServ sets mode: +v PublicServer 12:46:08 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 12:46:24 <dihedral> Ammler: change to switch -- $bang_command 12:46:24 <imus> and once again, there's one that isn't recognised bye the ingame downloader 12:46:28 <dihedral> then it will be fixed 12:47:01 <imus> TTD crashed 12:47:03 <imus> damnit 12:47:07 * HanziQ slaps PublicServer around a bit with a large fishbot 12:47:07 <dihedral> s_m_w, the server was a sheep in woolfskin :-P 12:47:11 <HanziQ> !password 12:47:11 <PublicServer> HanziQ: freest 12:47:14 <sharpy> same 12:47:17 <sharpy> mine just crashed 12:47:24 <s_m_w> I've never seen jesus kill sheep either 12:47:24 <HanziQ> hm 12:47:51 <sharpy> theres a new grf thats "unknown" 12:47:51 <Ammler> dihedral: that wasn't clear? 12:47:58 <imus> same here sharpy 12:48:12 <sharpy> theres a new grf thats "unknown":) 12:48:17 <sharpy> grrr:) 12:48:28 <imus> now you know haw that feels :p 12:48:36 <Ammler> !info 12:48:55 <Ammler> @seen PublicServer 12:48:55 <Webster> Ammler: PublicServer was last seen in #openttdcoop 1 minute and 43 seconds ago: <PublicServer> HanziQ: freest 12:49:27 <imus> @Webster? 12:49:30 <Ammler> !playercount 12:49:30 <PublicServer> Ammler: Number of players: 0 12:49:33 <Ammler> !info 12:49:42 <Ammler> what is broken? 12:49:50 <s_m_w> <sharpy> theres a new grf thats "unknown" 12:49:54 <Ammler> !rcon companies 12:50:01 <s_m_w> !password 12:50:01 <PublicServer> s_m_w: freest 12:50:23 <PublicServer> *** s_m_vv joined the game 12:50:26 <s_m_w> actually no, it works just fine 12:51:24 <imus> can't find the: <BK Tunnel Set v3.9> 12:52:09 <HanziQ> hm, i don't know what to play 12:52:09 <imus> anyone else got a problem with that newGRF? 12:52:16 <^Spike^> s_m_w wrong game? 12:52:39 <s_m_w> It's a new game, not the previous one, yes 12:52:43 <^Spike^> oki 12:52:52 <Ammler> please enlighten me 12:52:57 <Ammler> do I need to restart? 12:52:58 <^Spike^> will fix that as soon as bugs fixed cause will need a restart anyway? *looks at Ammler / dihedral* 12:52:59 <planetmaker> imus, that newgrf doesn't exist 12:53:20 <Ammler> !playercount 12:53:20 <PublicServer> Ammler: Number of players: 1 12:53:31 <Ammler> so current game is wrong? 12:53:33 <^Spike^> yep 12:53:37 <PublicServer> <s_m_vv> yes 12:53:37 <Ammler> !rcon quit 12:53:40 <^Spike^> Ammler did you fix that thing already dihedral said? 12:53:41 <PublicServer> Server has exited 12:53:42 *** PublicServer has quit IRC 12:53:48 <^Spike^> maybe can fix that straight away aswell 12:53:48 <imus> it has an unknown NewGRF again 12:53:50 *** fmauNeko_ has joined #openttdcoop 12:54:15 *** sharpy has quit IRC 12:54:38 <Ammler> ^Spike^: yes 12:54:45 <Ammler> which game to load? 12:54:59 <dihedral> ls -larth :-P 12:55:04 <^Spike^> autosave1.sav 12:55:10 <^Spike^> seems like the latest 12:55:24 *** PublicServer has joined #openttdcoop 12:55:24 <PublicServer> Autopilot engaged 12:55:24 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:55:25 *** ChanServ sets mode: +v PublicServer 12:55:25 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 12:55:39 <PublicServer> *** Spike joined the game 12:55:40 <Ammler> !info 12:55:40 <PublicServer> Ammler: say_client 2 "Welcome Spike" 12:55:40 <PublicServer> Ammler: say_client 2 "You are playing on \"#openttdcoop - The Public Server (www.openttdcoop.org)\"" 12:55:40 <PublicServer> Ammler: say_client 2 "House rules are at http://ps.openttdcoop.org/" 12:55:41 <PublicServer> Ammler: say_client 2 "say !help for more information" 12:55:41 <PublicServer> Ammler: say_client 2 "---" 12:55:42 <PublicServer> Ammler: [Private] To Spike: Welcome Spike 12:55:42 <PublicServer> Ammler: [Private] To Spike: You are playing on "#openttdcoop - The Public Server (www.openttdcoop.org)" 12:55:42 <^Spike^> right map 12:55:44 <PublicServer> Ammler: [Private] To Spike: House rules are at http://ps.openttdcoop.org/ 12:55:44 <PublicServer> Ammler: [Private] To Spike: say !help for more information 12:55:45 <s_m_w> !password 12:55:46 <PublicServer> Ammler: [Private] To Spike: --- 12:55:46 <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 5474921681 Loan: 0 Value: 5480205987 (T:1270, R:564, P:1, S:0) unprotected 12:55:48 <PublicServer> s_m_w: hubbub 12:55:51 <^Spike^> yeah.. say hi to me server... 12:55:55 <^Spike^> even on irc :D 12:55:59 <PublicServer> *** s_m_vv joined the game 12:56:03 <PublicServer> *** Game unpaused (number of players) 12:56:03 <planetmaker> hehe 12:56:05 <PublicServer> *** imus joined the game 12:56:11 <dihedral> such a bad bug! 12:56:18 <HenrikRomby> !password 12:56:18 <PublicServer> HenrikRomby: hubbub 12:56:19 <^Spike^> server.. i command you to say hi! 12:56:22 <^Spike^> oh... failed now... 12:56:24 <^Spike^> damn... 12:56:24 <^Spike^> :D 12:56:25 <Ammler> well, I played around with responsiveness 12:56:30 <Ammler> !info 12:56:30 <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 5476872158 Loan: 0 Value: 5482146965 (T:1270, R:564, P:1, S:0) unprotected 12:56:38 <Ammler> is this the right game now? 12:56:42 <PublicServer> <imus> yes 12:56:46 <dihedral> \o/ 12:56:48 <Ammler> ^Spike^: can you run the "bad" command 12:57:04 <dihedral> Ammler, http://dev.openttdcoop.org/issues/976 <- you can close this now :-) 12:57:08 <^Spike^> doesn't respond... :( 12:57:10 <^Spike^> no fun 12:57:14 <^Spike^> can't crash server anymore 12:57:17 <^Spike^> then i'll just kill it... 12:57:19 <Ammler> dihedral: yes, thanks :-) 12:57:21 <^Spike^> killall openttd 12:57:21 <^Spike^> ;) 12:57:22 * planetmaker hugs ^Spike^ 12:57:25 <als> !password 12:57:25 <PublicServer> als: hubbub 12:57:31 <PublicServer> *** Spike has joined company #1 12:57:36 <PublicServer> *** jbot joined the game 12:57:37 <PublicServer> <jbot> :-) 12:57:40 <PublicServer> *** t4rd joined the game 12:57:41 <PublicServer> *** jbot has left the game (connection lost) 12:57:58 <PublicServer> <Spike> who made train 259 12:58:57 <fmauNeko_> What is train 259 ? 12:59:01 <^Spike^> valuables train 12:59:05 <^Spike^> going under all other stuff 12:59:43 <fmauNeko_> Oh, yeah, I saw it 12:59:50 <fmauNeko_> It exits in FT 13:00:11 *** Hubblenaut has joined #openttdcoop 13:00:48 *** fmauNeko has quit IRC 13:00:55 <HenrikRomby> !password 13:00:55 <PublicServer> HenrikRomby: hubbub 13:01:08 <fmauNeko_> Hubbub 13:01:08 <PublicServer> *** HenrikRomby #1 joined the game 13:01:13 *** fmauNeko_ is now known as fmauNeko 13:01:44 *** kriokamera has joined #openttdcoop 13:01:48 <PublicServer> <imus> is that train supposed to load/unload that slow? 13:02:42 <kriokamera> !playercount 13:02:43 <PublicServer> kriokamera: Number of players: 6 13:02:50 <kriokamera> hehe =) 13:03:37 <PublicServer> <s_m_vv> man.. a single jam can have one heck of an effect on the whole network 13:05:23 *** Intexon has joined #openttdcoop 13:07:51 <PublicServer> <HenrikRomby #1> i am launching train 886 13:07:58 <PublicServer> <HenrikRomby #1> hoping that i did it right 13:08:44 <PublicServer> *** Spike has left the game (leaving) 13:09:51 <HanziQ> !password 13:09:51 <PublicServer> HanziQ: hubbub 13:10:11 <PublicServer> *** HanziQ joined the game 13:10:36 <PublicServer> *** HanziQ has left the game (leaving) 13:11:46 *** slaca has joined #openttdcoop 13:12:03 <slaca> !password 13:12:03 <PublicServer> slaca: parole 13:12:19 <PublicServer> *** slaca joined the game 13:12:36 <PublicServer> <imus> smw, do you know ML is in 3 diff spokes? 13:12:43 <PublicServer> <s_m_vv> appearently not 13:12:45 <PublicServer> <slaca> re 13:13:19 <PublicServer> *** slaca has joined company #1 13:13:35 <PublicServer> *** HenrikRomby #1 has left the game (connection lost) 13:14:00 <PublicServer> <s_m_vv> how do you know which one goes where? 13:14:12 <PublicServer> *** HenrikRomby #1 joined the game 13:14:24 <PublicServer> <imus> check the plan :) (not that it makes things clear) 13:14:27 <PublicServer> *** HenrikRomby #1 has left the game (connection lost) 13:14:43 <PublicServer> <imus> there's bassicly 3 big circles at both W and E side 13:14:53 <PublicServer> <slaca> anyone coul fix !jam here? 13:15:03 <PublicServer> *** HenrikRomby has left the game (connection lost) 13:15:15 <PublicServer> <s_m_vv> hm, so appearently I broke everything 13:15:19 <PublicServer> <imus> XD 13:15:53 <PublicServer> <s_m_vv> back to the drawing board 13:16:47 <PublicServer> <imus> what's WIP stand for? 13:17:01 <PublicServer> <s_m_vv> work in progress 13:17:04 <PublicServer> <imus> aha 13:19:39 <HanziQ> !password 13:19:39 <PublicServer> HanziQ: parole 13:19:57 <PublicServer> *** HanziQ joined the game 13:20:18 <PublicServer> *** HanziQ has left the game (connection lost) 13:20:49 <PublicServer> <imus> maybe we just double line 1 instead of splitting it with one of the nb2 lines 13:21:11 *** dihedral has left #openttdcoop 13:21:22 *** avdg has left #openttdcoop 13:22:15 <PublicServer> <s_m_vv> everything back to how it was.. kinda 13:22:27 <PublicServer> <s_m_vv> there might be some rogue trains though, can't really fix that I'm afraid 13:22:32 *** valhallasw has joined #openttdcoop 13:22:54 <PublicServer> <imus> uh oh 13:24:42 *** Doobles has joined #openttdcoop 13:24:44 <PublicServer> <s_m_vv> even the best balancer won't be able to squeeze more trains on already full tracks 13:24:51 <PublicServer> <imus> yup 13:24:52 <Doobles> !password 13:24:53 <PublicServer> Doobles: parole 13:25:27 <PublicServer> *** Doobies joined the game 13:25:29 <PublicServer> *** slaca has left the game (connection lost) 13:25:43 <PublicServer> *** Doobies has left the game (connection lost) 13:26:34 <Doobles> !password 13:26:34 <PublicServer> Doobles: chants 13:26:49 <PublicServer> *** Doobies joined the game 13:27:38 *** fmauNeko has quit IRC 13:28:10 *** Benny has joined #openttdcoop 13:28:18 *** bothie has quit IRC 13:28:40 <PublicServer> <s_m_vv> I'd rather not touch the network again tbh :p 13:28:43 <PublicServer> <s_m_vv> I tend to break things 13:28:52 <PublicServer> <imus> you still got to fix the rogue trains :p 13:29:00 <PublicServer> <s_m_vv> oh joy 13:29:26 <PublicServer> <imus> finding them will also make you understand the network (hopefully) 13:29:58 <kriokamera> hm, join or not... 13:30:08 <PublicServer> <imus> nooooo! XD 13:30:36 *** thgergo has quit IRC 13:30:52 <kriokamera> last day. tomorrow i'll have 10mbps 13:31:10 <PublicServer> <imus> ^.p 13:31:16 <PublicServer> <imus> ^.^ 13:31:34 <kriokamera> o_ 13:31:40 <kriokamera> !password 13:31:40 <PublicServer> kriokamera: chants 13:32:38 <kriokamera> 100 13:32:56 <PublicServer> <imus> I think they removed the pauze on entering :) 13:33:05 <kriokamera> hm 13:33:15 <kriokamera> so i'll can't join 13:33:30 <PublicServer> <imus> just kidding ^.^ 13:33:52 <kuch3n> i will can not join? 13:34:04 <PublicServer> <s_m_vv> okay, got the trains back 13:34:18 <PublicServer> <imus> and "will can't" isn't used in that way. say: I will not be able to join then 13:34:19 <kriokamera> sorry, i'm talking english not very good 13:34:24 <Ammler> kuch3n: you won't join? :-) 13:34:39 <kuch3n> ;) 13:34:42 <PublicServer> <imus> bets way to learn is have people correct you krio ^.^ 13:34:52 <PublicServer> <imus> + it's not that we don't understand what you are trying to say 13:35:11 <kriokamera> best way is to learn english with teacher 13:35:24 *** devilsadvocate has quit IRC 13:35:25 <PublicServer> <imus> only if that teacher knows proper english :p 13:35:53 <s_m_w> I've learned so much more on the internet than in school tbh 13:36:00 <PublicServer> <imus> same here :) 13:36:07 <PublicServer> <imus> well internet and offline games + TV 13:36:11 *** Timmaexx has joined #openttdcoop 13:36:18 <kriokamera> games on english also helping 13:36:31 <kriokamera> (fallout ^_^ ) 13:36:32 <PublicServer> <imus> at least you understand what we are saying =D 13:36:37 <PublicServer> *** HanziQ joined the game 13:36:48 <PublicServer> *** kriokamera joined the game 13:37:04 <PublicServer> *** kriokamera has left the game (connection lost) 13:37:06 <kuch3n> how can i turn off sounds - the settings in game options doesnt work 13:37:31 <kriokamera> fckin sht 13:37:41 <PublicServer> <imus> press the mute button on your keyboard 13:37:48 <PublicServer> <imus> can't join krio? 13:37:55 <kriokamera> yep 13:38:05 <kuch3n> imus, and how can i listen to music? 13:38:15 <PublicServer> <imus> not my problem :p 13:38:20 <kriokamera> what OS do you use? 13:38:21 <PublicServer> <imus> put on the radio 13:38:29 <kuch3n> The tuxic one 13:38:29 <kriokamera> !password 13:38:29 <PublicServer> kriokamera: chants 13:38:37 *** benom has joined #openttdcoop 13:39:05 <PublicServer> <imus> can't you make your OS mute OpenTTD? 13:39:13 <kuch3n> dont know how :) 13:39:32 <kriokamera> hm. in latest windows i have audio mixer and can regulate any program's sound 13:39:34 <PublicServer> <imus> what os is "the tuxic one" 13:39:44 *** bothie has joined #openttdcoop 13:39:49 <kriokamera> linuz, i guess 13:40:05 <PublicServer> <imus> linuz? 13:40:07 <PublicServer> <HanziQ> linux 13:40:12 <kriokamera> linux 13:40:17 <kriokamera> i know 13:40:23 <PublicServer> <imus> wich one? ubuntu/gentoo/.... ? 13:41:07 *** sharpy has joined #openttdcoop 13:41:09 <kuch3n> gosh, can do it with pavucontrol, but have to recompile everything :> 13:41:10 <kuch3n> gentoo 13:41:10 <sharpy> !password 13:41:10 <PublicServer> sharpy: radial 13:41:21 <PublicServer> <imus> lol 13:41:23 <PublicServer> *** s_m_vv has left the game (connection lost) 13:41:27 <PublicServer> <imus> have fun recompiling :p 13:41:39 <s_m_w> Ah well, hope a new game starts soon, this one's way too strange for me to be of any use 13:41:51 <PublicServer> <imus> ^.^ 13:42:05 <kriokamera> it started week ago 13:42:13 <sharpy> the client infront of me wants to speed up joining! 13:42:19 <PublicServer> *** sharpy joined the game 13:42:26 <PublicServer> *** kriokamera joined the game 13:42:32 <kriokamera> and i think it will not be stopped until all map be covered by citys 13:42:33 <VVG> kuch3n: NoSound base sound set, setting volume slider to the left in jukebox do not help? 13:42:41 <PublicServer> *** kriokamera has left the game (connection lost) 13:42:47 <PublicServer> <imus> jukebox is broken 13:42:57 <PublicServer> <imus> the volume slider is anyway 13:43:11 <PublicServer> <imus> can't you stop it with the jukebox? 13:43:52 <kuch3n> hope it work with the jukebox, thx 13:44:26 <PublicServer> *** Intexon joined the game 13:44:29 <kriokamera> ='( i can;t join oday 13:44:40 <PublicServer> <imus> awh :( 13:44:46 *** devilsadvocate has joined #openttdcoop 13:45:24 <PublicServer> *** Intexon has left the game (connection lost) 13:45:35 <PublicServer> *** HanziQ has left the game (leaving) 13:48:07 <PublicServer> <imus> I was thinking about splitting line 1 on W side, but that will unballance it further probably :s 13:51:37 <PublicServer> <imus> train 802 is on the wrong spoke 13:51:52 <PublicServer> <sharpy> jump it back over with a depot 13:52:08 <VVG> !info 13:52:08 <PublicServer> VVG: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 5710037363 Loan: 0 Value: 5714505503 (T:1271, R:564, P:1, S:0) unprotected 13:52:11 <PublicServer> <imus> how? 13:52:19 <VVG> 1300 already o_0 13:52:39 <PublicServer> <sharpy> make it enter the depot from one spoke, then disconnect and connect depot to correct spoke 13:52:41 <PublicServer> <sharpy> release train 13:52:45 <PublicServer> <sharpy> voial 13:52:51 <PublicServer> <sharpy> voila 13:53:01 <Ammler> can't you guys make a nice 800 trains game anymore? :-P 13:53:19 *** devilsadvocate has quit IRC 13:53:31 <VVG> Ammler: you can't get in with that many trains too? 13:54:04 <Ammler> I can for some time 13:57:10 <PublicServer> <imus> woops 13:57:21 <PublicServer> <imus> forgot to add pax waggons 13:59:39 *** Timmaexx has quit IRC 13:59:59 <PublicServer> <imus> ok, solved :) 14:00:38 <kriokamera> is some admin here? 14:01:57 <planetmaker> why? 14:01:58 *** s_m_w has quit IRC 14:02:12 <kriokamera> o, hi. can you please enable pause on join? 14:02:22 <planetmaker> and: don't ask to ask. Say what you want. Meta-questions are annoying 14:02:24 <PublicServer> <imus> krio can't get in 14:02:41 <kriokamera> okay, sorry 14:03:09 <planetmaker> !rcon set pause_on_join 14:03:09 <PublicServer> planetmaker: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 14:03:16 <planetmaker> !rcon info 14:03:16 <PublicServer> planetmaker: Current/maximum clients: 4/255 14:03:16 <PublicServer> planetmaker: Current/maximum companies: 1/ 1 14:03:16 <PublicServer> planetmaker: Current/maximum spectators: 1/10 14:03:21 <planetmaker> !rcon companies 14:03:22 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Avonbourne Transport' Year Founded: 1950 Money: 5755843139 Loan: 0 Value: 5761608823 (T:1285, R:568, P:1, S:0) unprotected 14:03:29 <planetmaker> hm 14:03:47 <planetmaker> !rcon set pause_on_join 1 14:03:53 <kriokamera> thanks you a lot 14:03:56 <kriokamera> !password 14:03:56 <PublicServer> kriokamera: cobbed 14:04:06 <planetmaker> !playercount 14:04:07 <PublicServer> planetmaker: Number of players: 4 14:04:37 <Ammler> auto_pause_on_join with 1000 vehicles :-) 14:05:15 <kriokamera> Ammler: no, better is auto pause with >300kb save 14:05:21 <kriokamera> =) 14:05:34 <Ammler> that would acutally be easy to code 14:05:46 <Ammler> but 300 is low 14:05:57 <PublicServer> <imus> even I could do that :) (if I only had access to the code) 14:05:59 <kriokamera> 500? 14:06:13 <PublicServer> <imus> how much is it now? 14:06:21 <PublicServer> <imus> (size of the game/savefile) 14:06:21 <Ammler> imus: http://dev.openttdcoop.org/projects/autopilot 14:06:37 <kriokamera> 973 14:06:42 <Ammler> I looking forward to the patch :-) 14:07:07 <imus> euhm, what? 14:07:09 <kriokamera> i now loaded 550 14:07:26 <Ammler> you said, you will do it 14:07:32 <imus> no I said I could :p 14:07:34 <kriokamera> imus, this feature (pause on join) is provided by autopilot 14:07:47 <Ammler> if you have access to the code, which you now have 14:07:54 <imus> damnit XD 14:08:03 <kriokamera> <imus> even I could do that 14:08:06 <Ammler> so no excuse :-) 14:08:19 <Ammler> just tell me, what you need 14:08:31 <kriokamera> 850 14:08:59 <Ammler> kriokamera: but you have a VERY SLOW con 14:09:03 <imus> hmm, perhaps a course in php and C so i can actually understand what you guys programmed already... woops =D 14:09:09 <PublicServer> *** kriokamera joined the game 14:09:19 <Ammler> no php needed 14:09:25 <kriokamera> Ammler: o rly? =D 14:09:52 <Ammler> imus: and tcl is self explainary 14:12:11 <PublicServer> *** kriokamera has left the game (connection lost) 14:12:21 <kriokamera> oh fuck 14:13:08 <kriokamera> my connection can't handle game 14:13:57 <imus> ok 2 things: 1 I should really think twice before saying: "even I could do that" and 2, I'll need a lot of time to get used to that "autopilot" =D 14:14:08 <imus> so don't expect any changes from me in the near future ^.^ 14:14:21 <uliko> !password 14:14:21 <PublicServer> uliko: uproar 14:14:27 <PublicServer> *** imus has joined spectators 14:14:31 <kriokamera> you said you'll do it, but no said when =D 14:14:40 <imus> i didn't say I would 14:14:43 <imus> I said I could 14:14:45 <PublicServer> *** uliko joined the game 14:14:46 <imus> that's something different 14:14:47 <imus> :p 14:14:55 <imus> it's hypothetical 14:15:43 <Ammler> lame 14:16:16 <imus> what language do you use? 14:17:06 <imus> don't get me wrong, I am interested in figering it out :) I just don't know how long that will take 14:18:28 <imus> I've only really programmed in java for now, and we had some base courses on some other languages, but I'm not used to them (yet) 14:21:06 <imus> ammler? 14:21:29 <HenrikRomby> what's the address again? 14:22:14 <PublicServer> <sharpy> train limit reached 14:22:23 <imus> never mind the question, got it ^.^ 14:22:54 <PublicServer> *** imus has left the game (leaving) 14:28:43 *** HenrikRomby2 has joined #openttdcoop 14:28:52 <HenrikRomby2> !dl win32 14:28:52 <PublicServer> HenrikRomby2: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 14:31:54 <HenrikRomby> now i'm missing a lot of unknown GRF's i can't download ingame 14:32:30 <imus> can someone post the link to the graphics from openttdcoop? 14:32:31 <HanziQ> @quickstart 14:32:32 <HanziQ> http://wiki.openttdcoop.org/GRF 14:32:33 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:33:12 <imus> download version 8.0 Hanzi :) 14:33:31 <imus> then check again if there's still unknown grf's 14:35:32 <PublicServer> <sharpy> fairlly balanced map atm 14:35:59 *** Benny has quit IRC 14:36:03 <HenrikRomby> !password 14:36:03 <PublicServer> HenrikRomby: retype 14:36:24 <PublicServer> *** Player has joined spectators 14:36:28 <PublicServer> *** Player has changed his/her name to HenrikRomby 14:36:34 *** Benny has joined #openttdcoop 14:37:44 <PublicServer> <HenrikRomby> we can't build anymore trains? 14:38:12 <uliko> !trains 14:38:19 <PublicServer> <uliko> doubt it 14:39:57 <PublicServer> <HenrikRomby> i can't build anything?! 14:40:03 <PublicServer> <uliko> You're a spectator 14:40:09 <PublicServer> <HenrikRomby> damn 14:40:23 <PublicServer> *** HenrikRomby has left the game (leaving) 14:40:47 <HenrikRomby> !password 14:40:47 <PublicServer> HenrikRomby: hovers 14:41:03 <PublicServer> *** HenrikRomby joined the game 14:41:10 <HanziQ> you don't have to leave game to join the company 14:41:10 <PublicServer> *** uliko has left the game (connection lost) 14:41:27 <HanziQ> just find the company in company list (ingame) & click join 14:43:04 <Ammler> [16:39] <PublicServer> <HenrikRomby> i can't build anything?! <-- if you need to ask that, you shouldn't ;-) 14:43:26 <HenrikRomby> it was an honest mistake :) 14:44:29 <PublicServer> *** uliko joined the game 14:45:25 <PublicServer> *** uliko has left the game (connection lost) 14:46:52 *** uliko has quit IRC 14:46:55 *** uliko has joined #openttdcoop 14:48:29 <PublicServer> *** uliko joined the game 14:48:41 <PublicServer> <uliko> Something messed up with my connection :( 14:50:26 <kriokamera> it is a disease 14:53:25 <PublicServer> <HenrikRomby> allright, well even though i can't build more trains, could someone look at windstone and tell me how badly i messed it up? 14:54:43 <PublicServer> <uliko> No coverage on some of the center tiles but other than than it looks fine 14:54:54 <PublicServer> <HenrikRomby> cool :) 14:55:16 <PublicServer> <sharpy> where you talking about? 14:55:20 <Hubblenaut> !password 14:55:20 <PublicServer> Hubblenaut: hovers 14:55:22 <PublicServer> <HenrikRomby> windstone 14:55:27 <PublicServer> <HenrikRomby> the city 14:55:31 <PublicServer> <sharpy> if you want it to grow use trams first 14:55:42 <PublicServer> <sharpy> stations won't grow it as fast for some reason 14:56:12 <PublicServer> <HenrikRomby> allright, well i can't put trains on the network anyway, so I just wanted to know if it was constructed properly :) 14:56:26 <PublicServer> <sharpy> yeah looks good :) 14:56:40 <PublicServer> <HenrikRomby> thanks :) 14:57:31 <Hubblenaut> !password 14:57:31 <PublicServer> Hubblenaut: sparer 14:57:52 <PublicServer> *** Hubble joined the game 14:58:04 <PublicServer> <HenrikRomby> what do you guys do now when you can't build trains? 14:58:18 <PublicServer> <sharpy> network optimisation 14:58:28 <PublicServer> <sharpy> and or sodall :) 14:58:34 <PublicServer> <HenrikRomby> so the game's almost over? 14:58:48 <PublicServer> *** Hubble has left the game (connection lost) 14:58:56 <PublicServer> <sharpy> noooo, they'll raise the train limit in the end 14:59:22 <PublicServer> <HenrikRomby> i'll set up a tram network in windstone then :) 14:59:29 *** s_m_w has joined #openttdcoop 15:00:00 <s_m_w> !password 15:00:00 <PublicServer> s_m_w: sparer 15:00:15 <PublicServer> *** s_m_vv joined the game 15:00:19 <PublicServer> <sharpy> see if you can place them to not over lap and cover everwhere 15:02:17 <PublicServer> *** Hubble joined the game 15:02:24 *** Phazorx has left #openttdcoop 15:02:34 <PublicServer> *** Hubble has left the game (connection lost) 15:02:45 <PublicServer> *** uliko has left the game (connection lost) 15:05:59 <PublicServer> *** s_m_vv has left the game (connection lost) 15:08:02 <uliko> !password 15:08:02 <PublicServer> uliko: sparer 15:08:20 <PublicServer> *** uliko joined the game 15:09:27 <Mks> !tunnel 11 15:09:27 <PublicServer> Mks: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 15:09:30 <imus> damn, I gotto learn C/C++ as well =) this is gonne take a while XD 15:09:43 <Mks> !tunnel 41 7 15:09:43 <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 41 and gap 7. 15:09:55 <Mks> !tunnel 7 41 15:09:55 <PublicServer> Mks: You need 6 tunnels/bridges for trainlength 7 and gap 41. 15:10:21 *** slaca has quit IRC 15:14:20 <HanziQ> !tunnel 10 2 15:14:20 <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 10 and gap 2. 15:14:23 *** slaca has joined #openttdcoop 15:14:35 <HanziQ> !tunnel 100 1 15:14:35 <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 100 and gap 1. 15:14:38 <HanziQ> !tunnel 100 100 15:14:38 <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 100 and gap 100. 15:16:54 <PublicServer> <HenrikRomby> allright, could someone check my tram in windstone? :) 15:17:41 <PublicServer> <sharpy> make them no unload at the other stations 15:18:08 <PublicServer> <HenrikRomby> done :) 15:18:15 <PublicServer> <sharpy> think its fine then 15:18:21 <PublicServer> <HenrikRomby> it should cover it all without overlapping 15:18:37 <slaca> !password 15:18:37 <PublicServer> slaca: fracas 15:18:43 <PublicServer> <sharpy> good job 15:18:48 <PublicServer> <HenrikRomby> thanks :) 15:18:57 <PublicServer> *** slaca joined the game 15:19:01 <PublicServer> <HenrikRomby> now it just needs a train that goes around the city 15:19:07 <PublicServer> <sharpy> 100% coverage is what to aim for with a feeder system 15:19:11 <PublicServer> <HenrikRomby> and some more on the great loop 15:19:21 <PublicServer> <sharpy> lol 15:19:31 <PublicServer> <sharpy> "the great loop" 15:19:38 <PublicServer> <HenrikRomby> how many trams should i put in the city :) 15:19:52 <Benny> !passworf 15:19:54 <Benny> !password 15:19:54 <PublicServer> Benny: fracas 15:19:54 <PublicServer> <sharpy> until it grows like 2 or 3 15:20:00 <PublicServer> <HenrikRomby> hehe, i don't know what to call all the things :) 15:20:05 <PublicServer> *** Benny_afk joined the game 15:20:31 <PublicServer> <sharpy> ok, i'm going to delet a train i was storing in a depot so get ready to make a train 15:20:49 <PublicServer> <HenrikRomby> ready :) 15:20:59 <PublicServer> <sharpy> now 15:21:14 <PublicServer> <sharpy> that should start things moving at least 15:21:48 <PublicServer> <HenrikRomby> done :) 15:22:35 <PublicServer> <HenrikRomby> my first city :) 15:22:40 <PublicServer> <sharpy> lol 15:22:47 <PublicServer> <sharpy> my first city is this game too 15:22:58 <PublicServer> <sharpy> but thats cause its only my second pax game 15:23:32 <PublicServer> <HenrikRomby> i really admire the guys who can build stuff like in Rudstow... That's insane 15:24:14 <PublicServer> <HenrikRomby> Although I'm imagining the good people in Stangrove Rivers disagree 15:25:58 <PublicServer> <sharpy> lol your probs right 15:26:02 <imus> Rudstow failed at roro :p 15:26:14 <PublicServer> *** slaca has left the game (leaving) 15:26:17 *** slaca has quit IRC 15:26:18 <PublicServer> <sharpy> rudstows ok, but would be better with a roro station i hold 15:26:30 <PublicServer> <sharpy> exactly:D 15:26:30 <PublicServer> <HenrikRomby> should i put my name somewhere on the city? 15:26:41 <imus> if you did most of it, yes :) 15:26:43 <PublicServer> <sharpy> yeah, over your station put /youname 15:26:51 <imus> that way, people can tell who did it ^.^ 15:27:07 <PublicServer> <HenrikRomby> well i had help, but most of it's me ;) 15:27:20 <imus> if someone helped you a lot, they'll put their name on it as well 15:27:21 <PublicServer> <sharpy> just put your name to it 15:27:23 <PublicServer> <sharpy> :D 15:27:26 <imus> look at the north, what krio and I did 15:27:42 <PublicServer> <HenrikRomby> there's only one train going to the big station in the middle from windstone 15:27:45 <PublicServer> <sharpy> there wasn't one helper, lots so take it 15:27:48 <HanziQ> !password 15:27:48 <PublicServer> HanziQ: marred 15:28:01 <PublicServer> <HenrikRomby> where should I look? 15:28:16 <PublicServer> *** HanziQ joined the game 15:28:23 <PublicServer> <HenrikRomby> oh there :) 15:28:30 <PublicServer> <HenrikRomby> that looks neat :) 15:28:31 <imus> up there ( ' ' ) or down there ( , , ) 15:28:52 <imus> maybe to the W (' ' ) or to the E ( ' ') 15:29:04 <imus> i donno :) 15:29:10 <PublicServer> *** HanziQ has left the game (leaving) 15:30:07 <imus> don't steal my face joke. It's already stolen and stealing something that's already stolen is just wrong =) 15:33:40 *** thgergo has joined #openttdcoop 15:33:45 <PublicServer> <HenrikRomby> anything else i can do? 15:34:07 <PublicServer> <uliko> Not much to do unless train limit gets raised 15:34:16 <PublicServer> <sharpy> yeah thats what i was gonna say 15:34:22 <PublicServer> <sharpy> i'm gonna take a break 15:34:22 <PublicServer> <uliko> But we'll probably have to expand the ML for that to happen 15:34:26 <PublicServer> <sharpy> laters 15:34:30 <PublicServer> *** sharpy has left the game (leaving) 15:35:01 <PublicServer> <HenrikRomby> so right now we're just waiting around? :) 15:35:30 <imus> euhm, yup :) 15:35:52 <PublicServer> <HenrikRomby> do you have any idea when this game will be finished? :) 15:35:59 <imus> this is my first game 15:36:01 <imus> so nope 15:36:08 <PublicServer> <HenrikRomby> allright :) 15:36:16 <PublicServer> <uliko> Well we haven't connected all cities yet which is one of the goals 15:36:18 <PublicServer> <HenrikRomby> I like Liverdon Green, nice stations :) 15:36:29 <imus> thanks ^.^ 15:36:32 <PublicServer> <uliko> And once that is done we need to balance the transfer station 15:37:18 <imus> connecting all cities is a problem, since everytime the train limit is raised, some people use them all on the existing stations 15:37:33 <PublicServer> <HenrikRomby> what's the thing just south of that city? 15:37:42 <PublicServer> <HenrikRomby> two trains just running around? 15:37:49 <PublicServer> <uliko> flip flop 15:38:03 <PublicServer> <uliko> causes the train to alternate which group of platforms they go to 15:38:07 <PublicServer> <HenrikRomby> seems complicated :) 15:38:57 *** roboboy has quit IRC 15:42:21 <HanziQ> it's quite simple, when you know what whitch part does :D 15:42:51 <imus> ignore Hanzi 15:42:53 <imus> :p 15:43:32 <HenrikRomby> i'll figure it out someday :P 15:43:46 *** roboboy has joined #openttdcoop 15:44:17 *** Phazorx has joined #openttdcoop 15:44:17 *** Webster sets mode: +o Phazorx 15:44:24 <HenrikRomby> how does that "memory" work? 15:44:32 <HanziQ> cycling presignal 15:46:21 <imus> I coppied one of advg's fllip flops once... it worked but I still didn't fully understood how XD 15:46:46 <imus> I know what it's supposed to do, and the logics behind it, but I keep confusing the lights 15:47:01 <imus> <- blames zoom lvl 15:47:48 <HanziQ> it's simple, when you know how presignals work 15:47:56 <PublicServer> <HenrikRomby> i do know :) 15:48:38 <HanziQ> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 15:48:45 <HanziQ> search for flip-flop 15:48:57 <HanziQ> it's explained 15:49:52 <HenrikRomby> it doesn't explain the small trains 15:50:12 <Intexon> a NOT gate 15:50:19 <Intexon> negates the input 15:50:54 <PublicServer> *** Intexon joined the game 15:51:51 <HenrikRomby> so it makes a signal green that should ahve been red? 15:52:04 <Intexon> yep 15:52:09 <Intexon> or otherwise 15:52:47 <HenrikRomby> i think i understand 15:52:54 <Intexon> :) 15:52:55 <HenrikRomby> not the smal mechanics, but the bigger picture :) 15:54:00 <PublicServer> *** Intexon has left the game (leaving) 15:54:57 *** orudge` has joined #openttdcoop 16:01:32 *** Born_Acorn has quit IRC 16:03:06 <PublicServer> <HenrikRomby> i think we need a second line south of senston 16:03:28 <PublicServer> <uliko> We need extra lines on nearly every spoke :) 16:04:34 *** orudge has quit IRC 16:06:25 <PublicServer> <HenrikRomby> i'd like to help build it when you start :) 16:07:18 *** fmauneko has joined #openttdcoop 16:07:59 <PublicServer> <uliko> A few rows of buildings in Senston will have to go if we do, no room otherwise 16:08:17 <fmauneko> !password 16:08:17 <PublicServer> fmauneko: clicks 16:08:39 <PublicServer> <HenrikRomby> where do you think we should build? 16:08:56 <PublicServer> *** fmauNeko joined the game 16:09:06 <PublicServer> <fmauNeko> Meow 16:09:29 <PublicServer> *** tneo joined the game 16:10:02 <PublicServer> *** tneo has left the game (connection lost) 16:12:12 *** gnemo has joined #openttdcoop 16:14:07 <PublicServer> *** fmauNeko has left the game (connection lost) 16:14:07 *** orudge has joined #openttdcoop 16:14:16 *** orudge` has quit IRC 16:15:33 <PublicServer> *** uliko has left the game (connection lost) 16:17:33 <HanziQ> !password 16:17:33 <PublicServer> HanziQ: feline 16:17:42 *** gnemonix has joined #openttdcoop 16:17:54 <PublicServer> *** HanziQ joined the game 16:19:28 *** smoovi has quit IRC 16:19:48 <PublicServer> *** Doobies has left the game (connection lost) 16:20:06 *** Born_Acorn has joined #openttdcoop 16:20:51 *** gnemo has quit IRC 16:21:18 <PublicServer> *** HanziQ has left the game (leaving) 16:21:46 *** fmauneko has quit IRC 16:22:03 <PublicServer> *** t4rd has joined spectators 16:22:22 *** gnemonix is now known as gnemo 16:23:40 *** valhallasw has quit IRC 16:26:10 <imus> what does srnw stand for? 16:26:34 <PublicServer> <Benny_afk> Self regulating network. 16:26:39 <^Spike^> @srnw 16:26:39 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 16:26:40 <PublicServer> *** Benny_afk has changed his/her name to Benny 16:26:52 <PublicServer> <HenrikRomby> anyone wanna build something? 16:27:19 <PublicServer> *** Spike joined the game 16:27:32 <PublicServer> <Benny> yes, but cant find anything thats broken or jamming 16:28:54 <PublicServer> <HenrikRomby> i think the spoke south of senston could use another rail 16:29:28 <Benny> oh 16:29:38 <Benny> where is south? 16:29:45 <PublicServer> <Benny> left or right? 16:29:55 <planetmaker> down? 16:30:00 <PublicServer> <HenrikRomby> don't know - just below senston :) 16:30:06 <PublicServer> <HenrikRomby> senston powerplant 16:30:17 <PublicServer> <Benny> takin a look at it 16:30:23 <PublicServer> <Benny> pm: oh really? 16:30:31 <planetmaker> depends ;-) 16:30:37 *** smoovi has joined #openttdcoop 16:30:46 <planetmaker> coop it was traditionally lower left. But in source code it's really down 16:31:05 <planetmaker> I prefer personally the logical "North is up" rule 16:31:12 <PublicServer> <Benny> oh 16:31:18 <PublicServer> <Benny> well that makes perfect sense 16:31:29 <PublicServer> <HenrikRomby> whether it needs it or not, i'd like to learn how to build :) 16:31:57 <PublicServer> <Benny> Okay, senston powerplant. 16:32:15 <PublicServer> <Benny> Now what? I see no need for expanding really. 16:32:25 <PublicServer> <HenrikRomby> maybe not 16:32:31 <PublicServer> <HenrikRomby> sometimes alot of trains wait 16:32:42 <PublicServer> <HenrikRomby> but i'd like to build just to learn :) 16:32:55 <PublicServer> <Benny> oh, you new? 16:33:05 <PublicServer> <HenrikRomby> all new, all i've built in coop is windstone 16:34:15 <PublicServer> <Benny> oh, well welcome then :) 16:34:25 <PublicServer> <HenrikRomby> thanks :) 16:34:45 <PublicServer> <Benny> but i cant really find anything that needs building/fixing. 16:35:21 <PublicServer> <Benny> maybe the MLwould break if we added more trains, but max trainlimit has been reached 16:35:31 <PublicServer> <Benny> break as in start piling up 16:36:26 <Benny> ..wait 16:36:30 <Benny> planetmaker 16:37:03 <Benny> PLANETMAKER 16:37:15 *** kriokamera has left #openttdcoop 16:39:06 <imus> try doubling line 1 and removing the link to line 2 that was created to take some load away from line one 16:39:20 <imus> that way, we regain the spokes as in the original plan 16:39:26 <imus> so you have an excuse ;) 16:39:34 <PublicServer> <Benny> line 1 as in what 16:39:36 <HenrikRomby> where's line 1 and 2? 16:39:42 <PublicServer> <Benny> this ^ 16:40:18 <planetmaker> hm? 16:40:33 <PublicServer> <Benny> trainlimit 16:40:47 <planetmaker> then please ask so... 16:41:00 <PublicServer> <Benny> please planetmaker, can you up the trainlimit? 16:41:03 <PublicServer> <Benny> like so? 16:41:26 <planetmaker> :-) Point is: also other people than me could see that, if you asked straight away. That was more my point ;-) 16:41:34 <planetmaker> !rcon set max_trains 1500 16:41:37 <PublicServer> <Benny> oh 16:41:59 <PublicServer> <Benny> will do next time. also thanks 16:42:07 <sharpy> !passwor 16:42:11 <sharpy> !password 16:42:12 <PublicServer> sharpy: pamper 16:42:33 <PublicServer> <HenrikRomby> can we build more trains? 16:42:39 <PublicServer> <Benny> yes 16:42:50 <imus> to admin: raise train limit in about an hour or two again, cause it's gonne be full again (I guess =) 16:44:11 *** kriokamera has joined #openttdcoop 16:44:38 <kriokamera> hi again 16:44:44 <kriokamera> how's the game? 16:44:56 <PublicServer> <Benny> hello krio. game's good afaik 16:45:03 <PublicServer> <HenrikRomby> it's insane in the brain 16:45:17 <PublicServer> <Benny> :P 16:45:32 <kriokamera> HenrikRomby: happens =) 16:45:59 <PublicServer> <HenrikRomby> at least "my" city is getting a lot more service now 16:46:24 <kriokamera> HenrikRomby: it's good 16:46:53 <sharpy> !password 16:46:53 <PublicServer> sharpy: pamper 16:47:09 <PublicServer> *** Spike has left the game (connection lost) 16:47:22 <PublicServer> *** sharpy joined the game 16:52:53 <PublicServer> <HenrikRomby> can i rebuild windstone park to be less effective but prettier? 16:54:24 <kriokamera> no i guess 16:54:31 <HenrikRomby> :( 16:55:18 <PublicServer> <Benny> :O 16:55:27 <PublicServer> <Benny> I built the 1337th train :D 16:55:57 <imus> nice ^.^ 16:56:20 <PublicServer> *** sharpy has left the game (connection lost) 16:59:08 <PublicServer> <Benny> Bleh, senston is really piling up now, and it has 14k waiting 16:59:22 <PublicServer> <HenrikRomby> let me help! (/watch) 17:00:42 <HenrikRomby> another rail on that one? 17:00:54 <PublicServer> <Benny> Just hacking it for now :P 17:08:28 <uliko> !password 17:08:28 <PublicServer> uliko: phlegm 17:08:31 <PublicServer> <Benny> horrible, gruesome, traumatic, 17:08:43 <PublicServer> <Benny> o wait shit, that wasnt the sign box D: 17:08:46 <PublicServer> *** uliko joined the game 17:08:52 <PublicServer> *** imus joined the game 17:09:55 <PublicServer> <uliko> Uhm 17:09:59 <PublicServer> <uliko> That hack is useless 17:10:09 <PublicServer> <uliko> Since trains exiting through it will never be able to come back 17:10:28 <PublicServer> <Benny> ..im an idiot 17:10:37 <PublicServer> <Benny> see what you mean 17:10:47 <PublicServer> <imus> ask it if you wanne do a hack next time :p 17:11:01 <PublicServer> <Benny> sorry :< 17:13:13 <PublicServer> <imus> anyone wanne help me doubling line 1 to get rid of !this ? 17:13:20 <PublicServer> <HenrikRomby> yes! 17:13:38 <PublicServer> <imus> anyone skilled at prio's and balancers? 17:13:56 <PublicServer> <HenrikRomby> oh - i'll just keep prettying up my station then :) 17:14:06 <PublicServer> <Benny> Im on it., 17:14:10 <PublicServer> <imus> this is my first online game as well Henrik :) 17:14:24 <PublicServer> <imus> where do we place the two trancfer stations? 17:14:26 <PublicServer> <Benny> ...I was outsmarted by a new guy D: 17:14:29 <sharpy> !password 17:14:29 <PublicServer> sharpy: spruce 17:14:29 <PublicServer> <uliko> By the way, I saw a few trains exiting through your hack 17:14:31 <PublicServer> <Benny> noooooooooo 17:14:41 <PublicServer> <uliko> Which means they are forever lost, so try to find them and sell them off 17:14:58 <PublicServer> <Benny> uliko: yes, doing a new hack to put them back in place 17:15:03 <PublicServer> *** sharpy joined the game 17:15:10 <PublicServer> <Benny> sell them? 17:15:14 <PublicServer> <Benny> hmm, that could work too 17:15:34 <PublicServer> <uliko> Well, get them off that spoke in whatever way you see fit 17:15:41 <PublicServer> <imus> sell and rebuild is better i guess 17:15:47 *** `real has quit IRC 17:15:55 <PublicServer> <imus> otherwise you might get trains from that spoke to spoke 1 :p 17:16:58 <PublicServer> <imus> are the placments @ !new W->E and E->W good? 17:17:24 <PublicServer> <imus> or do we want to blow up that stadion and house to make room for the new station over there? 17:18:16 <PublicServer> <uliko> We'll have to blow up some of Senston most likely 17:18:58 <PublicServer> <Benny> okok, where do we build this new line? 17:19:36 <PublicServer> <imus> make the doubly used line 2 (where trains from line 1 are on now) a full line 1 and move the other lines outwards? 17:19:44 <PublicServer> *** uliko has left the game (connection lost) 17:19:48 <PublicServer> <imus> I think that will be easiest 17:20:03 <PublicServer> <Benny> line 1 and 2 being? 17:20:06 <uliko> Argh what is wrong with my connection today 17:20:17 <PublicServer> <imus> line 1 is the the inner ring 17:20:38 <uliko> !password 17:20:38 <PublicServer> uliko: spruce 17:20:48 <PublicServer> <imus> sorry, nb are from before all the doubling and balancing :) 17:20:52 <PublicServer> <Benny> so line 2 is the ring outside it? 17:20:53 <PublicServer> *** uliko joined the game 17:20:56 <PublicServer> <imus> yup 17:21:02 <PublicServer> <imus> and 3 is the most outer ring 17:21:18 <PublicServer> <Benny> I dont get what we are trying to do. 17:21:36 <PublicServer> <Benny> double line 1? merge line 2 and 3? 17:21:42 <PublicServer> <imus> nope 17:21:48 <PublicServer> <Benny> balance line 2 and 3? 17:21:54 <PublicServer> <imus> no balancing between lines 17:22:02 <PublicServer> <imus> remove the balance between lines 1 and 2 17:22:04 <PublicServer> <imus> double line 1 17:22:31 <PublicServer> <Benny> wheres the balancing between line 1 and 2? 17:22:41 <PublicServer> <uliko> There is none 17:22:43 <PublicServer> <imus> right before the entrance, and a little after exit 17:22:43 <PublicServer> <Benny> oh 17:22:51 <PublicServer> <imus> look for balancer /Vitus 17:23:06 <PublicServer> <uliko> That's just for that one station :/ 17:23:08 <PublicServer> <uliko> Ugly 17:23:11 <PublicServer> <Benny> thats a balancer for a seperate station, no? 17:23:41 <PublicServer> <uliko> It merges trains from Frunport Beeches onto track 1 and 2 17:23:41 <PublicServer> <imus> the balancer on entrance is for Frunport Beeches only I guess 17:24:07 <PublicServer> <imus> so we want to get that split to our line 1 only (doubled) 17:24:18 <PublicServer> <Benny> okay 17:24:21 <Vitus> Talking about 2nd spoke at west side? 17:24:26 <PublicServer> <imus> yup 17:24:32 <PublicServer> <uliko> First spoke 17:24:38 <Vitus> Oh, first one 17:24:46 <PublicServer> <imus> make that line 2 that is tapped the new line 1 and move the other lines a square to outside 17:25:16 <Vitus> Let me check 17:25:35 <Vitus> !password for me 17:25:35 <PublicServer> Vitus: binder 17:25:59 <Vitus> Hmm, the map's almost over 1MB 17:26:12 <PublicServer> *** Vitus joined the game 17:26:13 <PublicServer> <imus> I think it is over, no? 17:28:07 <PublicServer> <Vitus> So... second line for first spoke or not? 17:28:15 <PublicServer> <Benny> Im on it already 17:28:38 <PublicServer> <Vitus> I'll expand drop meanwhile 17:29:21 <PublicServer> *** Intexon joined the game 17:29:45 <PublicServer> <HenrikRomby> i'm gonna connect Trondfield to Great Breadnor station, allright? 17:30:19 <HanziQ> !password 17:30:19 <PublicServer> HanziQ: binder 17:30:29 <PublicServer> *** Intexon has left the game (leaving) 17:30:39 <PublicServer> *** HanziQ joined the game 17:31:17 *** benom has quit IRC 17:31:47 <PublicServer> *** s_m_vv joined the game 17:32:34 <PublicServer> *** HanziQ has left the game (leaving) 17:32:46 <PublicServer> <sharpy> i know a good system for moving ML's out... 17:32:52 <PublicServer> <imus> I'm already on it 17:33:10 <PublicServer> <sharpy> okay i watch o.o 17:33:16 <PublicServer> <imus> but there's one piece of ground I can't lower :) 17:33:24 <PublicServer> <imus> so it's gonne happen gradually 17:33:27 <PublicServer> <imus> you can do entrance 17:33:42 <PublicServer> <sharpy> i do one at a time ;) 17:34:33 <PublicServer> <imus> thanks :) 17:34:43 <PublicServer> <sharpy> yeah you got it 17:35:09 *** kriokamera has quit IRC 17:37:36 *** roboboy has quit IRC 17:37:59 <PublicServer> <Vitus> 3rd spoke at west could use 4th line. That's going to be very difficult to add 17:38:22 <PublicServer> <sharpy> yes, i've been looking at the feasability 17:38:24 <PublicServer> <imus> try improving E first 17:38:26 <PublicServer> <sharpy> gonna be tricky 17:39:41 *** benom has joined #openttdcoop 17:39:46 <PublicServer> <Vitus> E looks OK network wise, but it needs more trains :P 17:39:52 <PublicServer> <imus> I know 17:39:58 <PublicServer> <imus> but adding a lot of trains will cause problems 17:40:31 <PublicServer> <Vitus> But if you don't cause problems you can't solve them 17:41:13 <imus> increase cap before reaching it 17:41:21 <imus> makes it easier to do so :) 17:42:04 <PublicServer> <Vitus> Hmm, but we at least need indication on what's going to be problematic 17:42:45 *** perk11 has joined #openttdcoop 17:43:22 <PublicServer> <imus> ok, second line reachable from exit 17:43:34 <PublicServer> <imus> all we need now is the line itself ^.^ 17:44:47 <PublicServer> <s_m_vv> second line for the innermost loop, right? 17:45:10 <PublicServer> <Vitus> Yes 17:46:24 *** kriokamera has joined #openttdcoop 17:47:44 <kriokamera> wtf is coopetition laddr? 17:47:51 <PublicServer> <imus> i donno 17:48:19 *** devilsadvocate has joined #openttdcoop 17:50:10 <kriokamera> !playercount 17:50:10 <PublicServer> kriokamera: Number of players: 8 17:50:21 <kriokamera> O_O 17:50:29 <PublicServer> <imus> what? 17:50:45 <planetmaker> kriokamera, a player ranking on competitive play :-) 17:50:55 <planetmaker> or possibly team ranking 17:51:05 <kriokamera> thank you 17:51:16 <planetmaker> with no entries whatsoever 17:51:23 <PublicServer> <imus> ? 17:51:31 <PublicServer> <imus> so more like a wannebe player ranking? 17:52:34 <PublicServer> <Benny> prios aren't needed on dual bridges/tunnels 17:52:44 <PublicServer> <Benny> prios, wtf.. i meant presignals 17:52:58 <PublicServer> <imus> still better 17:53:00 <planetmaker> imus, kinda :-) 17:53:03 <PublicServer> <Benny> uglier 17:53:05 <PublicServer> <Vitus> Yes, it's far better to use them 17:53:11 <PublicServer> <Benny> use PBS then 17:53:17 <PublicServer> <imus> PBS sucks :p 17:53:17 <PublicServer> <Benny> thats even better again 17:53:20 <PublicServer> <Benny> ni. 17:53:22 <PublicServer> <Vitus> PBS isn't reliable 17:53:24 <PublicServer> <Benny> no* 17:53:28 <PublicServer> <Benny> err, what? 17:53:41 <planetmaker> a project which never came beyond the stage of... dunno, either birth or conception ;-) 17:53:42 <PublicServer> <sharpy> ok jam 17:53:44 <PublicServer> <sharpy> juge jam 17:53:52 <PublicServer> <sharpy> flip flop fail 17:54:02 <PublicServer> <imus> where? 17:54:22 <PublicServer> <imus> auch 17:54:22 <PublicServer> <Vitus> It's easy, presignals have very clear penalties for red signal (10000k for red exit presignal) 17:54:24 <PublicServer> <sharpy> yeah, its backed up the whole ring 17:54:34 <PublicServer> <imus> just a sec 17:54:55 <PublicServer> <Vitus> And PBS sometimes stops to "think" where to send train. That cannot happen with presignals 17:55:05 <PublicServer> <imus> works again 17:55:05 <PublicServer> <sharpy> i'm off so can't sort it, someone set em off again, its a huge jame 17:55:11 <PublicServer> *** sharpy has left the game (leaving) 17:55:11 *** sharpy has quit IRC 17:55:23 <PublicServer> <Benny> well PBS looks nicer :< 17:55:33 <PublicServer> <Vitus> Presignals <3 17:55:48 <PublicServer> <imus> no idea what could have caused that jam 17:56:02 <PublicServer> <HenrikRomby> there, Windstone Park ain't gonna get any prettier 17:56:16 <PublicServer> <Vitus> PBS tend to work well when you use them with two-way eol 18:02:36 *** smoovi has quit IRC 18:03:33 <PublicServer> <Benny> second line done? 18:03:39 <PublicServer> <s_m_vv> should be 18:03:51 <PublicServer> <Vitus> Yup 18:03:57 <PublicServer> <imus> almost 18:04:06 <PublicServer> <imus> still a problem at !1->2 18:04:58 <PublicServer> <uliko> That is indeed bad 18:05:01 <PublicServer> <Benny> absolutely 18:05:11 <PublicServer> <imus> it's not finished yet 18:05:14 <PublicServer> <Vitus> Alright 18:05:20 <PublicServer> <Vitus> But don't forget about it:) 18:05:44 <PublicServer> <imus> you can change it when it sucks 18:05:51 <Benny> !tunnel 6 3 18:05:51 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 6 and gap 3. 18:05:56 <Benny> !tunnel 3 6 18:05:56 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 6. 18:06:00 <Benny> !tunnel 3 7 18:06:00 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 7. 18:07:01 <PublicServer> <Benny> wait what 18:07:27 <PublicServer> <imus> will this work? 18:07:34 <PublicServer> <Vitus> Not currently 18:07:41 <PublicServer> <imus> where's my problem? 18:07:43 <PublicServer> <Vitus> CL issue right there 18:07:46 <PublicServer> <imus> ah damn 18:07:48 <PublicServer> <Benny> yea i see it 18:07:56 <PublicServer> <imus> where exactly? 18:08:00 <PublicServer> <Benny> wtg 18:08:02 <PublicServer> <Benny> wtf 18:08:08 <PublicServer> <Benny> STOP IIIIT 18:08:18 <PublicServer> <s_m_vv> stop what where 18:08:29 <PublicServer> <Benny> my junction - i work on it 18:09:04 <PublicServer> <Vitus> Then at least move it to get rid of evil X 18:09:14 <PublicServer> <Benny> think about it 18:09:17 <PublicServer> <Benny> will 2 trains meet there? 18:09:21 <PublicServer> <Benny> no 18:10:33 <Doobles> !password 18:10:33 <PublicServer> Doobles: hovers 18:10:46 <PublicServer> <imus> does my 1+2 -> 2 work? 18:10:52 <PublicServer> *** Doobies joined the game 18:10:56 <PublicServer> <uliko> yes 18:11:00 <PublicServer> <imus> yay 18:11:10 <PublicServer> <imus> who double checked my prio? 18:11:12 <PublicServer> *** Doobies has left the game (connection lost) 18:11:16 <PublicServer> <imus> I'm not used to building those :) 18:11:54 <PublicServer> <Vitus> imus: The waiting space seems to be wrong 18:12:00 <PublicServer> <imus> ? 18:12:14 <PublicServer> <Vitus> I'd remove these signals 18:12:16 <PublicServer> <HenrikRomby> are you working in fort tesbridge? 18:12:19 <PublicServer> <Vitus> So trains cannot block the junction 18:12:41 <PublicServer> <imus> that better? 18:12:43 <PublicServer> <Vitus> Yup 18:12:49 <PublicServer> <imus> thankies ^.^ 18:12:51 <PublicServer> <uliko> Who messed with the flip flop at Fort Tesbridge? 18:13:05 <PublicServer> <imus> first 2+1 -> 2 I built 18:13:05 <PublicServer> *** Doobles joined the game 18:13:25 <PublicServer> <Vitus> It's just 2->2 :P 18:13:36 <PublicServer> <imus> ? 18:13:50 <PublicServer> <imus> there's a new line joining there isn't it? 18:14:01 <PublicServer> <imus> and what was that about a flipflop? 18:14:10 *** smoovi has joined #openttdcoop 18:14:23 <PublicServer> <Vitus> imus: You merge 2->1 firs t:P 18:14:25 <PublicServer> <uliko> It had deadlocked 18:14:27 <PublicServer> <Vitus> *first 18:14:33 <PublicServer> <uliko> See jam on the northern west side 18:14:43 <PublicServer> <imus> I think it isn't fail-proof 18:15:09 <PublicServer> <imus> actually krio did most of that joiner XD 18:15:25 <PublicServer> <imus> or did I do another one as well? 18:15:47 <PublicServer> <imus> the one near Liverdon is a 3+1 -> 3 btw 18:16:05 <PublicServer> *** Benny has changed his/her name to Benny_doingthedishes 18:17:02 <PublicServer> *** HenrikRomby has left the game (connection lost) 18:17:04 <PublicServer> <Vitus> Now I'm not totally sure about the naming, but usually it's incoming_lines -> outgoing lines :P 18:17:11 <PublicServer> <Vitus> So, technically, it's 3->3 18:17:23 <PublicServer> <imus> 3-> 3 is just 3 lines running 18:17:45 <PublicServer> <imus> 3 + 1 (the exit from a station) -> 3 is when joining an exit to 3 lines 18:18:11 <PublicServer> <Vitus> Yes, but the balancer itself merges from 3 tracks onto 3 18:18:26 <PublicServer> <imus> ok, so 3 -> 3 can be a ballancer as well 18:18:37 <PublicServer> <imus> not a join 18:18:56 <PublicServer> <uliko> Station too spread :/ 18:19:07 <PublicServer> <Vitus> Main transfer? 18:19:17 <PublicServer> <uliko> Yup 18:19:32 <PublicServer> <imus> you see room to compact it? 18:20:00 <PublicServer> <Vitus> The city blocks space to keep it compact :D 18:20:00 <PublicServer> <uliko> It would help if you could expand it westward but there's a city in the way 18:20:57 <PublicServer> <imus> zooming out at the transfer would make a nice screeny =) (don't do it too long, it laggs) 18:21:08 <s_m_w> Is there any way to see which grfs are active on the server right now? 18:21:20 <PublicServer> <Vitus> Don't forget to use the new type of screenshot for maximum effect :) 18:21:22 <PublicServer> <uliko> Connect to it 18:21:28 *** HenrikRomby2 has quit IRC 18:21:36 <PublicServer> <imus> I'm not making screenies 18:21:38 <PublicServer> <Vitus> s_m_w: ps.openttdcoop.org 18:21:40 <PublicServer> <imus> thats for the admins to do 18:21:47 <s_m_w> I am connected 18:22:08 <s_m_w> I want to host a game of my own with the same grfs, but I'm not sure where I can check which ones are being used 18:22:10 <PublicServer> <imus> <- newbie in disguise 18:22:13 *** HenrikRomby has quit IRC 18:22:28 <imus> !help 18:22:28 <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands 18:22:32 <PublicServer> <Vitus> s_m_w: It's in NewGRF settings under settings button :P 18:22:37 <imus> !grf 18:22:37 <PublicServer> imus: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:22:40 <planetmaker> s_m_w: either check the server list or get a savegame and export the newgrf settings as a pre-set 18:23:01 <planetmaker> servers.openttd.org as server list. or ps.openttdcoop.org for it, too 18:23:15 <planetmaker> and hello & welcome back. Sad to see you go again ;-) 18:23:34 *** sh3 has joined #openttdcoop 18:23:35 <PublicServer> *** Vitus has left the game (leaving) 18:23:43 <sh3> !password 18:23:43 <PublicServer> sh3: hovers 18:23:49 <Vitus> Will be here later, see you 18:23:57 <planetmaker> ciao, Vitus 18:24:03 <uliko> planetmaker: Any chance of getting a slightly higher station spread setting? 18:24:17 <imus> ? 18:24:20 <planetmaker> !rcon set station_spread 18:24:21 <PublicServer> planetmaker: Current value for 'station_spread' is: '64' (min: 4, max: 64) 18:24:23 <planetmaker> nope 18:24:29 <PublicServer> *** sh3 joined the game 18:24:30 <uliko> :( 18:24:34 <PublicServer> *** Benny_doingthedishes has changed his/her name to Benny_afk 18:24:38 *** smoovi has quit IRC 18:25:33 <PublicServer> <imus> train 431 is way off 18:25:43 <PublicServer> <imus> no wait, just on wrong line 18:26:10 <PublicServer> <s_m_vv> FT jammed again 18:26:13 *** kriokamera has left #openttdcoop 18:26:36 <PublicServer> <imus> the flipflop is not working 18:27:11 <PublicServer> <imus> can someone solve train 431 please? 18:29:01 <s_m_w> !grf 18:29:01 <PublicServer> s_m_w: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:34:11 <PublicServer> <imus> something else needs to be done? 18:34:34 <PublicServer> <s_m_vv> dejamanize FT 18:34:50 <PublicServer> <s_m_vv> not sure how though. 18:34:52 <PublicServer> <imus> but jamming it solves the balance =D 18:35:29 *** smoovi has joined #openttdcoop 18:36:28 <PublicServer> <imus> W-E balance that is 18:36:34 <PublicServer> <imus> it's sorta balanced atm 18:39:37 <imus> I think people are using another convention on the 2->3 thingy 18:39:56 <imus> leaving the 3+ since it's trivial 18:40:08 <imus> (3+)2->3 18:42:53 <PublicServer> <imus> FT really is a problem 18:43:16 <PublicServer> <imus> anyone object on removing that flipflop? 18:43:54 *** Mucht has joined #openttdcoop 18:43:54 *** ChanServ sets mode: +o Mucht 18:44:23 <PublicServer> <imus> it keeps getting stuck 18:44:29 <PublicServer> *** sh3 has left the game (connection lost) 18:44:33 *** sh3 has quit IRC 18:44:46 <imus> !playerscount 18:44:52 <imus> !help 18:44:53 <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands 18:45:09 <imus> !playercount 18:45:09 <PublicServer> imus: Number of players: 6 18:45:11 <PublicServer> *** s_m_vv has left the game (connection lost) 18:45:39 *** smoovi has quit IRC 18:45:39 *** s_m_w has quit IRC 18:54:45 *** Chillosophy has joined #openttdcoop 18:56:05 <PublicServer> <imus> anyone still here? 18:56:07 <PublicServer> <Benny_afk> yes 18:56:10 <PublicServer> *** Benny_afk has changed his/her name to Benny 18:56:29 *** smoovi has joined #openttdcoop 18:56:34 <PublicServer> <imus> is there anything we can do besides solving rogue trains? 18:57:00 <PublicServer> <Benny> dunno 18:59:18 *** Hylke has joined #openttdcoop 18:59:32 <Hylke> !dl win32 18:59:32 <PublicServer> Hylke: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip 19:05:00 <PublicServer> <t4rd> flip-flop at fort making huge jam 19:05:17 <Hylke> Hi all 19:05:32 <Hylke> Where do i find the grapics needed to join te server? 19:05:44 <PublicServer> <Benny> Åå 19:06:10 <PublicServer> <Benny> eau 19:06:24 <PublicServer> <t4rd> ah, du er norsk.. 19:06:28 <VVG> Hylke: bananas, copp grf pack 19:06:33 <VVG> coop* 19:06:48 <VVG> !grf 19:06:48 <PublicServer> VVG: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 19:07:03 <Benny> GOD DAMN IT 19:07:21 <Benny> Keyboard layout suddenly fucked up. 19:07:29 <Benny> Jupp, er norsk. 19:07:41 <hylje> ah, those convenient layout switching shortcuts 19:07:53 <Benny> convenient my ass 19:08:00 <Benny> not when i dont know what they are 19:08:27 <PublicServer> *** t4rd has joined company #1 19:09:04 <PublicServer> <Benny> finally 19:11:17 <Hylke> k thnx 19:11:19 <Hylke> !pw 19:11:30 <Hylke> !pass 19:11:34 <Benny> !password 19:11:34 <PublicServer> Benny: suitor 19:11:41 <Hylke> ah 19:11:47 <Hylke> that was the command xD 19:11:51 <Benny> :P 19:12:26 <Hylke> !password 19:12:26 <PublicServer> Hylke: suitor 19:13:03 <PublicServer> *** Hylke joined the game 19:13:06 <PublicServer> <Hylke> Hey People 19:13:32 <PublicServer> <uliko> Hello 19:13:40 <PublicServer> <imus> hi 19:13:46 <PublicServer> <t4rd> Hi 19:13:52 <PublicServer> <Benny> yo 19:14:03 <imus> !playercount 19:14:03 <PublicServer> imus: Number of players: 6 19:18:44 <PublicServer> <Benny> lol 19:18:56 <PublicServer> <t4rd> See, now the flip-flop messing it up again. :/ 19:20:11 *** smoovi has quit IRC 19:23:47 <HanziQ> !password 19:23:47 <PublicServer> HanziQ: suitor 19:24:25 <PublicServer> *** HanziQ joined the game 19:26:54 <PublicServer> *** HanziQ has left the game (leaving) 19:29:36 <PublicServer> <t4rd> Train 1359, what good is it doing out on the ML? 19:30:02 <PublicServer> <imus> someone messed up? 19:30:16 <PublicServer> <imus> think it's a not-gate train 19:30:48 <PublicServer> <Benny> haha >P 19:31:17 *** smoovi has joined #openttdcoop 19:32:40 <PublicServer> <imus> damn, Exhall doesn't allow me to build more stations 19:35:32 <PublicServer> <imus> someone feels like doing something about lost trains? 19:35:56 <PublicServer> <imus> I think there's about 20 rogue trains on the network 19:36:08 <PublicServer> <imus> (might be less, I'm not actually counting them) 19:37:34 <PublicServer> *** Doobles has left the game (connection lost) 19:39:07 <PublicServer> <uliko> Omg that flip flop at FT 19:39:10 <PublicServer> <uliko> Deadlocked again 19:39:21 <PublicServer> <imus> something's wrong with it 19:39:35 <PublicServer> <imus> maybe we should just remove it 19:39:41 <PublicServer> <imus> and use presignals 19:39:47 <Doobles> !password 19:39:47 <PublicServer> Doobles: warble 19:40:04 <PublicServer> *** Doobles joined the game 19:40:23 <PublicServer> <t4rd> mhm, I think it need one more of those roundabout things 19:40:41 <PublicServer> <Benny> NOT-gate? 19:45:27 <PublicServer> *** Doobles has left the game (leaving) 19:48:13 <PublicServer> <uliko> There you go 19:49:51 <PublicServer> <imus> exit at FT lacking capacity again 19:50:05 <PublicServer> <uliko> It has been jammed forever 19:50:33 <PublicServer> <imus> I'm not quadrupling line 3 :p 19:51:15 <PublicServer> <uliko> Who is working outside Beawich and what good did tripling those bridges do? 19:51:26 <PublicServer> <Benny> me, its WIP 19:51:40 <PublicServer> <Benny> waiting for wave to go away 19:51:51 <PublicServer> <uliko> The track will never be empty 19:52:13 <PublicServer> <Benny> oh. well its WIP anyway 19:52:31 <PublicServer> <imus> put a WIP sign when it's a WIP 19:52:34 <PublicServer> <uliko> Are you going to finish it? 19:52:50 <PublicServer> <Benny> yes 19:56:06 *** Seberoth2 has joined #openttdcoop 19:56:28 <PublicServer> <Benny> okay lets hope that helps somehow 19:58:22 *** valhallasw has joined #openttdcoop 19:58:31 <PublicServer> <imus> Exhall doesn't like stations 19:58:41 <PublicServer> <imus> Had to replant a lot of trees to build it ^.^ 19:58:52 <PublicServer> <imus> now it hates us again 20:01:31 *** Seberoth is now known as Guest811 20:01:31 *** Seberoth2 is now known as Seberoth 20:03:24 *** Guest811 has quit IRC 20:05:10 <Benny> !tunnel 8 3 20:05:10 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 8 and gap 3. 20:05:16 <Benny> !tunnel 3 8 20:05:16 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 8. 20:05:19 <Benny> !tunnel 3 9 20:05:19 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 9. 20:05:21 <Benny> !tunnel 3 10 20:05:21 <PublicServer> Benny: You need 3 tunnels/bridges for trainlength 3 and gap 10. 20:06:13 <PublicServer> <Benny> Shower -> bed 20:06:15 <PublicServer> <Benny> baibai guys 20:06:22 <PublicServer> *** Benny has left the game (leaving) 20:06:22 <PublicServer> <Hylke> later 20:07:04 *** Benny has quit IRC 20:11:14 *** Paltala has joined #openttdcoop 20:11:17 <Paltala> !playercount 20:11:17 <PublicServer> Paltala: Number of players: 4 20:11:20 <Paltala> !password 20:11:20 <PublicServer> Paltala: sweaty 20:11:24 <Paltala> ewww 20:11:46 <PublicServer> *** Paltala joined the game 20:12:01 <PublicServer> <imus> hi pal 20:12:04 <PublicServer> <Paltala> hey 20:12:18 <PublicServer> <imus> still mad at me about the pokemon thingy? 20:12:24 <PublicServer> <Paltala> no 20:12:27 <PublicServer> <imus> ^.^ 20:12:35 <PublicServer> <imus> I did something usefull today =D 20:12:41 <PublicServer> <Paltala> what? 20:12:51 <PublicServer> <imus> helping on doubling line 1 20:12:54 <PublicServer> <Paltala> k 20:14:48 <HanziQ> !password 20:14:48 <PublicServer> HanziQ: sweaty 20:14:55 *** slaca has joined #openttdcoop 20:15:29 <PublicServer> *** HanziQ joined the game 20:15:32 <slaca> !password 20:15:32 <PublicServer> slaca: sweaty 20:15:49 <PublicServer> *** slaca joined the game 20:17:16 <PublicServer> <imus> hydkevd, you working on trondfield? 20:17:27 <PublicServer> <Hylke> eeuh 20:17:37 <PublicServer> <Hylke> just watching it grow atm xD 20:17:51 <PublicServer> <Hylke> bud all what's done there is my work yes 20:18:09 <PublicServer> <imus> there's at least 3 trains too much on that trans rapid 20:18:16 <PublicServer> <Hylke> city needs to grow 20:18:22 <PublicServer> <imus> you can add trains later 20:18:38 <PublicServer> <Paltala> is it really a good idea to connect like 5 cities to one terminus? 20:18:38 <PublicServer> <imus> having 9 trains waiting is not good 20:18:40 <PublicServer> <Hylke> dunno if i will be back then, il go to sleep soon 20:19:04 <PublicServer> *** slaca has left the game (connection lost) 20:19:08 <PublicServer> <imus> gread breadnor doesn't count 20:19:14 <PublicServer> <uliko> Ok guys really 20:19:18 <PublicServer> <uliko> I just had to merge 146 trains 20:19:26 <PublicServer> <uliko> At Sunninghill Woods 20:19:32 <PublicServer> <uliko> Into the same hsared orders group 20:19:34 <PublicServer> *** HanziQ has left the game (connection lost) 20:19:38 <PublicServer> <Paltala> it doesn now 20:19:38 <PublicServer> <uliko> There were around 7 different each with 10-20 trains in them 20:19:48 <PublicServer> <uliko> And probably a good 20 without any shared orders at all 20:19:54 <PublicServer> <imus> XD 20:19:54 <PublicServer> <Paltala> jeez] 20:19:57 <PublicServer> <Paltala> that is shitty train making 20:19:59 <PublicServer> <imus> someone messed up there 20:20:10 <PublicServer> <Paltala> i mean jesus christ 20:20:12 <PublicServer> <imus> at least they're easy to find :) 20:20:14 <PublicServer> <Paltala> its ONE station! 20:24:25 <PublicServer> <imus> you'll still have a capacity problem at line 3 20:24:43 <PublicServer> <Paltala> but at least throughput will be increased 20:24:50 <PublicServer> <imus> no 20:24:56 <PublicServer> <Paltala> oh, expandability will be easier 20:24:56 <PublicServer> <imus> you just shift the problem 20:25:10 <PublicServer> <Paltala> do you know what throughput is? 20:25:33 <PublicServer> <imus> you shift the problem from the station to the ML 20:25:47 <PublicServer> <Paltala> dude, do you know what throughput is? 20:25:58 <PublicServer> <imus> I do 20:26:08 <PublicServer> <Paltala> then how come you changed the topic? 20:26:14 <PublicServer> <Paltala> plus, there is no problem 20:26:18 <PublicServer> <Paltala> but there will be 20:26:24 <PublicServer> <Paltala> with 5 cities and a terminus 20:26:26 <PublicServer> <Paltala> which is now boxed in 20:26:28 <PublicServer> <imus> what's the use of a better throughput if the ML can't take it 20:26:50 <PublicServer> <Paltala> it means the trains can make their journey faster 20:27:01 <PublicServer> <Paltala> therefore reducing the waiting times of pax 20:27:19 <PublicServer> <Paltala> so therefore meaning no new trains for less waiting 20:27:21 <PublicServer> <uliko> what are you talking about? 20:27:31 <PublicServer> <Paltala> what you tried to avoid 20:27:34 <PublicServer> <imus> Paltala, that only works if the ML can take it 20:27:50 <PublicServer> <Paltala> and it can because you wont be adding trains 20:27:56 <PublicServer> <Paltala> just moving the exit 20:28:06 <PublicServer> <Paltala> and changing the station layout 20:28:12 <PublicServer> <imus> it means less trains at stations but more at ML 20:28:24 *** perk111 has joined #openttdcoop 20:28:26 <PublicServer> <imus> they have to go somewhere when not loading/unloading at the station 20:28:33 <PublicServer> <Paltala> more trains out there, helping to maintain the balance and get money 20:28:48 <PublicServer> <Paltala> line 3 isnt even that bad! 20:29:00 <PublicServer> <imus> wanne remove the lake, and make that part roro? 20:29:09 *** kriokamera has joined #openttdcoop 20:29:16 <PublicServer> <Paltala> the entire thing ro-ro, it seriously cant stay terminus 20:29:23 <PublicServer> <uliko> I dont even know which town you're going on about 20:29:31 <kriokamera> !playercount 20:29:31 <PublicServer> kriokamera: Number of players: 5 20:29:37 <PublicServer> <imus> AVO transfer 20:29:39 <PublicServer> <Hylke> AVO transfer 20:29:45 <kriokamera> never seen so many people in-game 20:29:51 <PublicServer> <imus> XD 20:29:57 <PublicServer> <uliko> What's wrong with it? 20:30:01 <PublicServer> <Paltala> krio, you were on when there were 13 on at once 20:30:07 <PublicServer> <imus> told you before, it's cause I'm in here ^.^ People like it when I'm here 20:30:13 <PublicServer> *** t4rd has left the game (leaving) 20:30:21 <PublicServer> <Hylke> lawl 20:30:50 <PublicServer> <uliko> Terminus isnt the problem at AVO 20:30:58 <PublicServer> <imus> Uliko, it's 5 cities on a 1 line terminus 20:31:00 <PublicServer> <uliko> It's the fact that there is only 1 entry line for 3 MLs 20:31:11 <kriokamera> pal, i mean so many as i seen in this game 20:31:21 <PublicServer> <Paltala> yeh, 13 20:31:23 <PublicServer> <Paltala> :P 20:32:57 <planetmaker> @records 20:32:57 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 20:33:12 <kriokamera> here is totally many players 20:33:32 <PublicServer> <Paltala> thats a different game 20:33:43 <PublicServer> <Paltala> you've been on, in this PSG, when there were 13 people on 20:33:48 *** perk11 has quit IRC 20:34:52 *** slaca has quit IRC 20:34:57 <PublicServer> <imus> who's willing to make AVO roro? 20:35:35 <kriokamera> yes. so it's a populated PSG 20:36:07 <PublicServer> *** Paltala has left the game (connection lost) 20:36:08 *** Paltala has quit IRC 20:39:23 *** fonsinchen has joined #openttdcoop 20:46:33 <PublicServer> <imus> let's make it roro then 20:47:00 <PublicServer> <imus> there's room to make diff entry lines 20:47:20 <PublicServer> <imus> if you reuse parts of the current exit, there's room as well 20:47:52 *** sharpy has joined #openttdcoop 20:47:57 <sharpy> !password 20:47:57 <PublicServer> sharpy: kilned 20:48:23 <PublicServer> *** sharpy joined the game 20:50:46 <thgergo> !dl 20:50:46 <PublicServer> thgergo: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 20:50:52 <thgergo> !dl lin64 20:50:52 <PublicServer> thgergo: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-amd64.tar.bz2 20:51:26 *** HanziQ has quit IRC 20:51:29 <PublicServer> <imus> can someone explain the cross next to the powerplant? 20:51:35 <PublicServer> <imus> next to AVO 20:51:49 <PublicServer> <uliko> For syncing 20:52:08 <thgergo> !password 20:52:08 <PublicServer> thgergo: kilned 20:52:20 <PublicServer> *** thgergo joined the game 20:52:22 <PublicServer> <thgergo> hi 20:52:28 <PublicServer> <uliko> Hello 20:52:38 <PublicServer> <imus> who just made the lake bigger? 20:52:56 <PublicServer> <uliko> I did to preserve it 20:54:06 <PublicServer> <imus> who's against roro? 20:54:24 <PublicServer> <imus> (at AVO that is) 20:54:30 <PublicServer> <uliko> I am 20:54:36 <PublicServer> <imus> why? 20:54:51 <PublicServer> <uliko> You're just making it roro for the sake of making it roro 20:55:02 <PublicServer> <uliko> Without solving the issue at hand which is a slow entrence 20:55:24 <PublicServer> <imus> if you improve the enntrance, you need to improve the exit as well 20:55:26 <PublicServer> *** thgergo has joined spectators 20:55:32 <PublicServer> <sharpy> slow entrance is solved by roro, 20:55:38 <PublicServer> <sharpy> proper roro anyway 20:55:44 <PublicServer> <imus> agreed 20:56:14 <PublicServer> <uliko> Oh well you've already made up your minds 20:56:36 <PublicServer> <imus> so that's settled then, now the plans 20:56:42 <PublicServer> <imus> what would be best in this situation? 20:56:52 <PublicServer> <sharpy> build the exit line 20:57:03 <PublicServer> <imus> I meant how 20:57:05 <PublicServer> <sharpy> build a set of staions... !here 20:57:07 <PublicServer> <imus> not in wich order 20:57:29 <PublicServer> <imus> euhm, we have the station 20:57:32 <PublicServer> <sharpy> well exit lines are easy, just prios with choice 20:57:44 <PublicServer> <sharpy> stations a doddle 20:57:59 <PublicServer> <sharpy> once the stations in, then we make a through line from the original entrance line 20:58:06 <PublicServer> <sharpy> destroy the rest 20:58:07 <PublicServer> <sharpy> and mop up 20:58:18 <PublicServer> <imus> how do you wanne make the station? 20:58:26 <PublicServer> <imus> transfer station failed 20:58:28 <PublicServer> <sharpy> same as every other roro ont he map 20:58:39 <PublicServer> <imus> it has a problem with exit 20:58:54 *** gnemo has quit IRC 21:00:01 <PublicServer> <imus> those stations might be better with groups smaller then those at transfer 21:01:30 *** Chillosophy has quit IRC 21:03:28 <Ammler> !rcon list_settings backoff 21:03:28 <PublicServer> Ammler: you are not allowed to use !rcon 21:03:37 <Ammler> !playercount 21:03:37 <PublicServer> Ammler: Number of players: 5 21:03:45 *** Ammler has left #openttdcoop 21:03:46 *** Ammler has joined #openttdcoop 21:03:46 *** ChanServ sets mode: +o Ammler 21:03:49 <PublicServer> <imus> I might have a little idea 21:03:56 <Ammler> !rcon list_settings backoff 21:03:56 <PublicServer> Ammler: All settings with their current value: 21:03:56 <PublicServer> Ammler: pf.path_backoff_interval = 1 21:03:56 <PublicServer> Ammler: Use 'setting' command to change a value 21:04:01 <Ammler> planetmaker: ^ 21:04:14 <PublicServer> <imus> keep the station where it is now, but them seperatly a little to make that V shape 21:04:48 <PublicServer> <imus> split it in 3 groups 21:05:04 <PublicServer> <imus> anyone got an idea to connect those 3 exits to the lines? 21:05:30 <PublicServer> <sharpy> theres only one exit? 21:05:32 <planetmaker> I could have called !setdef ;-) 21:05:43 <PublicServer> <imus> setdef? 21:05:56 <planetmaker> !setdef 21:05:56 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 21:05:59 <planetmaker> ^ 21:06:11 <planetmaker> default settings for this server 21:06:37 <Ammler> maybe if a game lags 21:06:43 <Ammler> we could test that setting again 21:07:11 <PublicServer> <imus> major lag now 21:08:57 <planetmaker> !rcon status 21:08:57 <PublicServer> planetmaker: Client #95 name: 'uliko' status: 'active' frame-lag: 3 company: 1 IP: 82.182.95.98 21:08:57 <PublicServer> planetmaker: Client #111 name: 'Hylke' status: 'active' frame-lag: 3 company: 1 IP: 95.36.11.95 21:08:57 <PublicServer> planetmaker: Client #89 name: 'imus' status: 'active' frame-lag: 3 company: 1 IP: 193.190.253.144 21:08:57 <PublicServer> planetmaker: Client #123 name: 'sharpy' status: 'active' frame-lag: 6 company: 1 IP: 86.176.94.63 21:08:57 <PublicServer> planetmaker: Client #125 name: 'thgergo' status: 'active' frame-lag: 3 company: 255 IP: 84.3.178.146 21:09:05 <PublicServer> <imus> something like this? 21:09:07 <planetmaker> hm, not what I looked for :-P 21:09:43 <PublicServer> <imus> @the people deciding on AVO 21:10:22 <PublicServer> *** Intexon joined the game 21:10:28 <PublicServer> <imus> hey Intexon 21:10:40 <PublicServer> <imus> we're ploanning on remoddeling your AVO transfer 21:10:43 <Ammler> 2 very old names in the player list :-) 21:10:52 <PublicServer> <Intexon> hi, I see 21:11:10 <PublicServer> <imus> making it roro 21:11:12 <PublicServer> <Intexon> wow, the cities have grown really big 21:11:22 <PublicServer> <imus> that's why 21:11:24 <PublicServer> <imus> ^.^ 21:11:30 <PublicServer> <Intexon> it served only Avondean before :) 21:11:32 <PublicServer> <imus> 1 line entry isn't working anymore 21:11:49 <planetmaker> yes, two very old ones :-) 21:11:54 <kriokamera> hm. can i stop your game by a ~1.5 minutes and join? 21:11:58 *** HenrikRomby has joined #openttdcoop 21:12:00 <HenrikRomby> Hi guys! 21:12:08 <kriokamera> hi 21:12:11 <PublicServer> *** Intexon has left the game (leaving) 21:12:13 <PublicServer> <thgergo> hello 21:12:19 <HenrikRomby> !date 21:12:19 <PublicServer> HenrikRomby: 1 Nov 2267 21:12:27 <PublicServer> <thgergo> well this game is insane as usual:P 21:12:43 <kriokamera> !password 21:12:44 <PublicServer> kriokamera: booths 21:12:56 <PublicServer> <imus> my first so I don't have that "usual" yet, but yes it's insane :p 21:13:32 <PublicServer> <thgergo> and eating 80% of my one core 21:13:46 <PublicServer> <Hylke> xD 21:13:49 <kriokamera> hm. no screams => i couldn't join 21:14:11 <planetmaker> hm? 21:14:15 <PublicServer> <imus> I was thinking of moving the stations a little to this shape: // \ 21:14:25 <planetmaker> thgergo: that's nothing to be afraid of at this stage, I guess 21:14:31 <PublicServer> <sharpy> make it the standar shape 21:14:37 <PublicServer> <thgergo> OTTD needs to threaded soon to get along with these amount of trains:P 21:14:43 <PublicServer> <imus> what's stardard shape? 21:14:57 <PublicServer> <sharpy> see /sharpy 21:15:07 <PublicServer> <sharpy> all/sharpy 21:15:13 <PublicServer> <sharpy> all/ sharpy 21:15:15 <PublicServer> <sharpy> that one 21:15:36 <PublicServer> <imus> that's stretched in the wrong way 21:15:38 <PublicServer> <Hylke> w 21:15:48 <PublicServer> <sharpy> how?! 21:15:50 <PublicServer> <Hylke> when is that player going to connect xD 21:15:57 <PublicServer> <imus> it's krio 21:16:00 <PublicServer> <imus> it takes a while 21:16:10 <PublicServer> <Hylke> :P 21:16:25 <PublicServer> <imus> and sharpy, it's the same concept but placed next to each other 21:16:39 <PublicServer> <imus> to keep it one big station with the feeders 21:16:42 <PublicServer> <sharpy> its not as tidy, and not as expandable 21:16:47 <planetmaker> thgergo: just a quote from today: gain on multicore: 10%. negative gain on single core: 5% 21:16:50 <HenrikRomby> !password 21:16:50 <PublicServer> HenrikRomby: booths 21:16:50 *** kriokamera has quit IRC 21:16:50 <PublicServer> *** kriokamera has left the game (connection lost) 21:16:54 <planetmaker> hm. no. vice versa 21:17:00 <planetmaker> +5% and -10% 21:17:06 <PublicServer> *** Player has joined spectators 21:17:10 <PublicServer> <sharpy> you can keep the feeder 21:17:13 <PublicServer> *** Player has changed his/her name to HenrikRomby 21:17:26 *** Intexon has quit IRC 21:19:03 *** kriokamera has joined #openttdcoop 21:19:40 <kriokamera> a sort of disconnect 21:20:10 <PublicServer> <imus> not again :p 21:20:46 <kriokamera> hm, interesting... 21:20:52 <kriokamera> !rcon set pause_on_join 21:20:52 <PublicServer> kriokamera: you are not allowed to use !rcon 21:21:23 <kriokamera> :'O 21:22:18 <kriokamera> !playercount 21:22:18 <PublicServer> kriokamera: Number of players: 7 21:23:00 <PublicServer> *** kriokamera joined the game 21:23:04 <PublicServer> <imus> yay 21:23:06 <PublicServer> <Hylke> wb 21:24:21 <PublicServer> <imus> so what's the plan on AVO? 21:24:40 <PublicServer> <sharpy> get on with what ever it is you want to do to it 21:24:58 <PublicServer> <sharpy> i'ma watch :) 21:25:05 <PublicServer> <imus> euhm...... 21:25:10 <HenrikRomby> awww my little city's getting bigger 21:25:28 <PublicServer> <sharpy> who the hell decided it was a good idea to remove the balancer from my station?! 21:25:37 <PublicServer> <imus> where? 21:25:55 <PublicServer> <sharpy> here1 21:27:21 <PublicServer> <imus> can we make it like !AVO plan? 21:27:55 <PublicServer> <sharpy> sure if you want 21:28:09 <PublicServer> <imus> hmm, now how do we start with that 21:29:04 <PublicServer> <sharpy> well tbh, best way is to build a new set of roro stations !here, that represents !1 on the diagram 21:29:30 <PublicServer> <sharpy> build exits 21:29:51 <PublicServer> <kriokamera> hm. what can i do? 21:29:57 <PublicServer> <sharpy> then connect original exit, destroy old station and build any more capacity required 21:32:01 <PublicServer> <imus> look at AVO plan krio 21:32:15 <PublicServer> <imus> we're planning on turning AVO transfer in a roro with that layout 21:32:53 <PublicServer> <HenrikRomby> should i add my name to builders board? 21:32:57 <PublicServer> <imus> sure 21:32:59 <PublicServer> <sharpy> yes 21:33:09 <PublicServer> <imus> you got your own town ^.^ 21:33:15 <PublicServer> <HenrikRomby> yeah :) 21:33:21 <PublicServer> *** HenrikRomby has left the game (connection lost) 21:33:34 <HenrikRomby> !password 21:33:34 <PublicServer> HenrikRomby: saliva 21:33:48 <PublicServer> <kriokamera> you gonna remake station at avondean, marked by Intexon? 21:33:50 <PublicServer> *** HenrikRomby joined the game 21:33:58 <PublicServer> <imus> yup 21:34:01 <PublicServer> <kriokamera> hm 21:34:07 <PublicServer> <imus> I donno how to begin =D 21:34:29 <PublicServer> <sharpy> now krio put it that way 21:34:31 <PublicServer> <kriokamera> imo temporary move today's station 21:34:49 <PublicServer> <sharpy> we should probs leave it for intexon 21:34:57 <PublicServer> <imus> he said I could do it 21:35:04 <PublicServer> <sharpy> then pile in! 21:35:14 <PublicServer> <imus> ok, I'll try it my way 21:35:24 *** `real has joined #openttdcoop 21:35:34 <PublicServer> <sharpy> just make sure you don't leave the line blocked for extended periods :) 21:35:49 <PublicServer> <sharpy> its not that much of an issue but takes ages to clear 21:38:07 <PublicServer> <imus> no braking space? 21:38:13 <PublicServer> <kriokamera> hm 21:38:20 <PublicServer> <kriokamera> where is entrance? 21:38:40 <PublicServer> <imus> exit is changing sides with now 21:38:44 <PublicServer> <imus> so yes 21:39:04 <PublicServer> *** Hylke has left the game (connection lost) 21:39:20 <PublicServer> <sharpy> build with presignals 21:39:26 <PublicServer> <kriokamera> change later 21:40:41 <Hylke> !password 21:40:41 <PublicServer> Hylke: daunts 21:41:15 *** TheRisen has joined #openttdcoop 21:41:24 *** TheRisen has quit IRC 21:41:50 <PublicServer> *** Hylke joined the game 21:42:47 <PublicServer> <imus> try making a good entrance at the entranc 21:42:50 <PublicServer> <imus> entrance 21:42:52 <PublicServer> <imus> sign 21:42:54 <PublicServer> *** Hylke has left the game (connection lost) 21:43:10 <PublicServer> <imus> need it from 3 lines 21:43:14 <PublicServer> <imus> devide it over 4 stations 21:43:28 <PublicServer> <imus> anyone knows how to do that in a nice way? 21:43:31 <Hylke> !password 21:43:31 <PublicServer> Hylke: daunts 21:44:25 <PublicServer> <imus> in a non blocking way that is 21:44:26 <PublicServer> *** Hylke joined the game 21:45:59 <PublicServer> <imus> it's only a temp line 21:46:17 <PublicServer> *** sharpy has left the game (leaving) 21:46:25 <PublicServer> <imus> need some room to rebuild the rest of the station 21:46:35 <PublicServer> <imus> then improve exit and entrance till it's good enough 21:47:14 *** TheRisen has joined #openttdcoop 21:47:28 <TheRisen> hi there 21:47:31 <PublicServer> <imus> hi 21:47:31 <TheRisen> !players 21:47:33 <PublicServer> <kriokamera> hi 21:47:34 <PublicServer> TheRisen: Client 95 (Orange) is uliko, in company 1 (Avonbourne Transport) 21:47:34 <PublicServer> TheRisen: Client 140 (Orange) is Hylke, in company 1 (Avonbourne Transport) 21:47:34 <PublicServer> TheRisen: Client 89 (Orange) is imus, in company 1 (Avonbourne Transport) 21:47:34 <PublicServer> TheRisen: Client 125 is thgergo, a spectator 21:47:34 <PublicServer> TheRisen: Client 132 (Orange) is kriokamera, in company 1 (Avonbourne Transport) 21:47:36 <PublicServer> TheRisen: Client 134 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport) 21:47:54 <TheRisen> !password 21:47:54 <PublicServer> TheRisen: daunts 21:48:05 <PublicServer> *** TheRisen joined the game 21:49:48 <PublicServer> <kriokamera> gotta go. bye! 21:49:51 <PublicServer> <imus> bye 21:49:52 *** kriokamera has left #openttdcoop 21:49:53 <PublicServer> *** kriokamera has left the game (leaving) 21:54:19 *** smoovi has quit IRC 21:55:52 <PublicServer> <imus> this is just my first time splitting a line from 3 :) 21:55:58 <PublicServer> <imus> so I need some time planning 21:56:09 <PublicServer> <Hylke> k 21:58:55 <PublicServer> <imus> tell me if I make a mistake :) 21:59:35 <PublicServer> *** TheRisen has left the game (connection lost) 21:59:39 <PublicServer> <Hylke> oh oh oh we got an jam! 21:59:45 *** TheRisen has quit IRC 21:59:57 <PublicServer> <Hylke> @ !! jam here 22:00:19 <PublicServer> <uliko> Always been kinda bad 22:02:21 <PublicServer> *** thgergo has left the game (connection lost) 22:07:18 *** Seppel has quit IRC 22:07:19 <PublicServer> *** uliko has left the game (leaving) 22:09:51 *** Phoenix_the_II has quit IRC 22:14:21 <PublicServer> <imus> woops, didn't know it had this much trains on it 22:14:43 <PublicServer> <imus> can someone make a better exit? 22:16:06 <PublicServer> <imus> anyone still here? 22:16:27 <Ammler> !players 22:16:29 <PublicServer> Ammler: Client 140 (Orange) is Hylke, in company 1 (Avonbourne Transport) 22:16:29 <PublicServer> Ammler: Client 89 (Orange) is imus, in company 1 (Avonbourne Transport) 22:16:30 <PublicServer> Ammler: Client 134 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport) 22:16:44 <Ammler> hmm 22:16:58 <PublicServer> <imus> exit sucks atm 22:17:00 <PublicServer> <imus> I know 22:17:07 <PublicServer> <imus> entrance as well 22:17:14 <Ammler> hehe 22:17:59 <PublicServer> *** Amm1er joined the game 22:18:15 <PublicServer> <Amm1er> wow, jam 22:18:21 <PublicServer> <imus> where? 22:18:31 <PublicServer> <imus> I'm working at AVO 22:18:31 <PublicServer> <Amm1er> Lodingney: 22:19:18 <PublicServer> <imus> not my fault ^.^ 22:20:53 <PublicServer> <Amm1er> since when do you place 2way signals? 22:20:59 <PublicServer> <imus> ? 22:21:02 <PublicServer> <Amm1er> ah, thgergo was here 22:21:20 <PublicServer> <Amm1er> and uliko, two preyapf guys 22:23:31 *** fonsinchen has quit IRC 22:24:47 <PublicServer> <imus> woops, fail prio 22:24:50 <PublicServer> <imus> fixed it :) 22:25:27 <PublicServer> <imus> still need to figure out my exit 22:25:33 <PublicServer> <Amm1er> where? 22:25:39 <PublicServer> <imus> AVO 22:25:55 <PublicServer> <imus> I got it stuck :s 22:26:11 <PublicServer> <Amm1er> you should add a chooser 22:26:17 <PublicServer> <imus> can you do so? 22:26:23 <PublicServer> <imus> making it go to all 3 lines 22:27:20 <sharpy> !password 22:27:20 <PublicServer> sharpy: realty 22:27:31 <PublicServer> *** sharpy joined the game 22:27:35 <PublicServer> <Amm1er> should it join before or after the exit to Liverdon Green? 22:27:45 <PublicServer> <imus> doesn't matter 22:27:47 <PublicServer> <imus> as long is it joins 22:27:58 <PublicServer> <Amm1er> he 22:28:04 <PublicServer> <imus> I had to make it go somewhere for now 22:28:06 <PublicServer> <Amm1er> then it should after 22:28:16 <PublicServer> <imus> as it was a full functional terminal before I started rebuilding 22:28:30 <PublicServer> <Amm1er> but if you have trains, which go from your station to thre, it should before 22:30:13 <PublicServer> <imus> at least my entrance (sorta) works 22:30:21 *** kuch3n_ has joined #openttdcoop 22:31:03 <PublicServer> <imus> did I make a CL again? 22:31:13 <PublicServer> <Amm1er> mäh 22:31:16 <PublicServer> <imus> ^.^ 22:31:26 <PublicServer> <Amm1er> lag 22:31:38 <PublicServer> *** Amm1er has left the game (connection lost) 22:32:05 <PublicServer> *** Amm1er joined the game 22:34:03 <PublicServer> <imus> ? 22:34:13 <PublicServer> <Amm1er> you need waiting space? 22:34:27 <PublicServer> <imus> at least 1 train long 22:35:12 *** ODM has quit IRC 22:35:21 <PublicServer> <imus> and we still need to fix prio 22:37:18 *** kuch3n has quit IRC 22:37:31 *** HenrikRomby has quit IRC 22:37:45 <PublicServer> <imus> that's why we need waiting space 22:37:51 <PublicServer> <Amm1er> :-) 22:38:05 <PublicServer> <Amm1er> or safe join 22:38:13 <PublicServer> <imus> safe join? 22:38:35 <PublicServer> *** Amm1er has left the game (connection lost) 22:38:42 <Ammler> I can't play :-( 22:38:59 <Ammler> you need make it green again 22:39:51 <Ammler> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 22:42:41 <PublicServer> <HenrikRomby> anything i can do? 22:42:59 <PublicServer> <imus> don't know 22:45:13 <PublicServer> <imus> this might work 22:47:02 <PublicServer> <imus> how's it look? 22:48:09 <PublicServer> <imus> yay, it works ^.^ 22:48:23 <PublicServer> <imus> damnit, CL 22:49:55 <PublicServer> <imus> hmm, that's gotte go different 22:50:25 <PublicServer> <HenrikRomby> lodingley not working that well? 22:52:01 <PublicServer> <HenrikRomby> GROW, Windstone, GROW! 22:54:31 <PublicServer> <imus> not good 22:55:09 <PublicServer> <HenrikRomby> I'm gonna connect Brunford 22:55:51 *** Sylf has quit IRC 22:57:43 *** perk111 has quit IRC 22:58:56 <PublicServer> <imus> hope this works better 23:00:04 *** ^Spike^ has quit IRC 23:00:56 <PublicServer> <imus> how does it look now? 23:03:35 <PublicServer> <imus> it looks like an arrow now 23:06:10 *** perk11 has joined #openttdcoop 23:11:06 <PublicServer> <Hylke> noes, why no ships :( 23:11:12 <PublicServer> <imus> i donno 23:12:21 *** gnemo has joined #openttdcoop 23:12:30 <PublicServer> <HenrikRomby> i did trams in Ginningville, hope it's okay 23:13:14 <PublicServer> <imus> wouldn't see why not 23:13:52 <PublicServer> *** sharpy has left the game (connection lost) 23:14:13 *** Sylf has joined #openttdcoop 23:16:12 <Mks> !tunnels 6 17 23:16:12 <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 6 and gap 17. 23:20:19 *** Progman has quit IRC 23:20:35 <PublicServer> <Hylke> gn all going to bed 23:23:21 <PublicServer> *** Hylke has left the game (leaving) 23:26:10 *** avdg has joined #openttdcoop 23:28:18 *** Hylke has quit IRC 23:28:21 *** Doobles has quit IRC 23:29:12 <Sylf> !password 23:29:12 <PublicServer> Sylf: sheath 23:29:43 <PublicServer> *** Sylf joined the game 23:29:45 <PublicServer> <Sylf> hi all 23:29:47 <PublicServer> <imus> hi 23:30:23 <imus> !help 23:30:23 <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands 23:31:05 <PublicServer> <HenrikRomby> i'm doing brunford now 23:33:08 <PublicServer> <imus> what are you planning to do there? 23:33:08 *** avdg has quit IRC 23:33:33 *** avdg has joined #openttdcoop 23:34:47 *** HenrikRomby has joined #openttdcoop 23:36:45 <PublicServer> <imus> Henrik? 23:36:49 <PublicServer> <HenrikRomby> yes 23:36:56 <PublicServer> <imus> what are you doing at Brunford? 23:37:04 <avdg> haai 23:37:09 <HenrikRomby> i'm connecting to ginningville 23:37:10 <PublicServer> <imus> hai 23:37:32 <PublicServer> <HenrikRomby> gonna set up a tram in brunford too 23:37:36 <PublicServer> <imus> change the station at Ginningville to make it go directly to "ginningville bossen" 23:37:58 <PublicServer> <HenrikRomby> huh? 23:38:12 <PublicServer> <HenrikRomby> it should go to ginningville park? 23:38:15 <PublicServer> <Sylf> Grinningville Woods for us English name? 23:38:21 <PublicServer> <imus> oh sorry 23:38:27 <PublicServer> <imus> the train station 23:38:37 <PublicServer> <Sylf> the main station at Grinningville? 23:38:40 <PublicServer> <imus> yup 23:38:42 <PublicServer> <HenrikRomby> allright, it can still be in the same spot, right? 23:38:44 <PublicServer> <HenrikRomby> yes 23:38:51 <PublicServer> <imus> and make it "transfer" to there 23:38:54 <PublicServer> <imus> I think it can 23:38:56 <PublicServer> <Sylf> station walking - ctrl + station 23:39:47 <PublicServer> <HenrikRomby> there 23:39:53 <PublicServer> <Sylf> looks good 23:40:07 <PublicServer> <imus> it's easier a complete station first and mod it later bye placing another over it ^.^ 23:40:17 <PublicServer> <HenrikRomby> brunford's not my best friend 23:40:19 <PublicServer> <imus> Brunford station isn't finished 23:40:27 <Sylf> time to plant some trees around brunford 23:40:48 <HenrikRomby> i know 23:40:52 <PublicServer> <Sylf> go ahead, henrik 23:40:53 <HenrikRomby> they won't let me finish it 23:41:00 <PublicServer> <imus> ok, now try again :) 23:41:02 <PublicServer> <Sylf> the rate is now mediocre 23:41:16 <PublicServer> <Sylf> \o/ success! 23:41:43 <PublicServer> <imus> ok, now make your first train go to Brunford, and make it fully load there 23:42:09 <PublicServer> <imus> then go to Ginningville, "not take anything" and "transfer" 23:42:29 *** Phazorx has quit IRC 23:42:41 <PublicServer> <Sylf> I'll start connecting Pleeddown End 23:43:12 <PublicServer> <imus> Henrik? 23:43:13 * avdg can't play now *damm* no power 23:43:20 <HenrikRomby> yes 23:43:39 <PublicServer> <imus> oh wait, might be because of translation 23:43:49 <PublicServer> <imus> does your train transfer pax in second station? 23:43:59 <PublicServer> <HenrikRomby> yes 23:44:05 <PublicServer> <imus> ok 23:44:11 <PublicServer> <imus> now clone the train while holding ctrl 23:44:23 <PublicServer> <imus> you can have 2 trains running ^.^ 23:44:45 <PublicServer> <Sylf> looks good 23:44:52 <PublicServer> <imus> yup yup 23:45:18 <sharpy> !password 23:45:18 <PublicServer> sharpy: shawls 23:45:26 <PublicServer> <imus> maybe I should try to get the game running in english 23:45:28 <PublicServer> <Sylf> now you can complete the tram 23:45:34 <PublicServer> *** sharpy joined the game 23:45:56 <PublicServer> <imus> make your trams transfer at Brunford and use shared orders, just like you did with your trains 23:46:20 *** valhallasw has quit IRC 23:46:38 <PublicServer> <Sylf> population density map like cim city would come in handy :p 23:46:48 <PublicServer> <imus> ? 23:47:02 <PublicServer> <Sylf> so we can place tram station at most effective spots 23:47:28 <PublicServer> <imus> nah 23:47:31 <PublicServer> <imus> cities change too much 23:47:53 <PublicServer> <Sylf> let's see... Pleeddown... 23:49:35 <PublicServer> <imus> hey sylf, did you see what I did at AVO transfer? 23:50:19 <PublicServer> <HenrikRomby> trams done 23:50:37 <PublicServer> <Sylf> wow 23:50:44 <PublicServer> <Sylf> major change from yesterday 23:51:07 <PublicServer> <Sylf> and <3 the eyecandies 23:51:47 <PublicServer> <Sylf> ah, the rapids are there too 23:53:57 <PublicServer> <HenrikRomby> i like the stations in ginningville and brunford :P 23:54:08 <PublicServer> <HenrikRomby> boring but streamlined 23:55:34 <PublicServer> <imus> trains are looking good at Brunford ^.^ 23:55:52 <PublicServer> <HenrikRomby> putting in a fourth 23:56:10 <PublicServer> <HenrikRomby> there :) 23:56:24 <PublicServer> <HenrikRomby> any other cities? 23:57:06 <PublicServer> <sharpy> nanshaw :) 23:57:17 <PublicServer> <imus> nanshow? 23:57:24 <PublicServer> <imus> nanshaw? * 23:57:30 <PublicServer> <HenrikRomby> ooooh 23:57:36 <PublicServer> <HenrikRomby> so alone and fresh 23:58:15 <PublicServer> <HenrikRomby> i'll connect it to frunport? 23:58:29 <PublicServer> <imus> might want to NOT do that :p 23:58:35 <PublicServer> <imus> there's allready 23k pax waiting there 23:58:39 <PublicServer> <HenrikRomby> oh :) 23:58:57 <PublicServer> <imus> no room to add more trains ^.^ 23:59:19 <PublicServer> <HenrikRomby> i'll put him on the big line then 23:59:29 <PublicServer> <imus> ? 23:59:43 <PublicServer> <HenrikRomby> by "works by seasons" 23:59:49 <PublicServer> <imus> didn't you hear me say there's no room for more trains? :p 23:59:49 <PublicServer> <HenrikRomby> i'll connect it there