Config
Log for #openttdcoop on 25th August 2010:
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00:00:03  <PublicServer> <avdg> its using only 1 cpu core
00:00:33  <PublicServer> <avdg> almost no gpu
00:00:42  <PublicServer> <HenrikRomby> i think i'm good as long as i stay clear of the southern line
00:00:46  <PublicServer> <avdg> :p
00:03:10  <PublicServer> <avdg> any idea why I found something like !pbs addict?
00:03:28  <PublicServer> *** HenrikRomby has left the game (connection lost)
00:03:36  <uliko> !password
00:03:36  <PublicServer> uliko: plumps
00:03:40  <PublicServer> <avdg> hmm.. now I believe this game is hard
00:04:02  <PublicServer> *** uliko joined the game
00:04:08  <PublicServer> <avdg> 85% here
00:04:17  <PublicServer> <avdg> cpu
00:04:46  <Sylf> about 37% :p
00:04:56  <PublicServer> <avdg> cheater
00:04:58  <PublicServer> <avdg> :p
00:05:06  <HenrikRomby> what kind of system do I need to play these games? :P
00:05:06  <PublicServer> *** Sylf has left the game (connection lost)
00:05:14  <PublicServer> * avdg loves internet connection -_-
00:05:23  <Sylf> 486
00:05:31  <Sylf> wait no...
00:05:40  <Sylf> it really depends on the size of the game
00:05:41  <PublicServer> *** Intexon joined the game
00:05:46  <PublicServer> <Intexon> hi guys
00:05:47  <HenrikRomby> !password
00:05:47  <PublicServer> HenrikRomby: slouch
00:05:52  <Sylf> and size means map size and train / vehicle count
00:05:55  <PublicServer> <avdg> lagg
00:06:08  <PublicServer> *** HenrikRomby joined the game
00:06:13  <PublicServer> <avdg> hey
00:06:17  <Sylf> and signals too to some extent
00:06:39  <PublicServer> <avdg> hmm 1251 trains and 557 rv running atm
00:06:59  <Sylf> 1800 vehicles...  jeepers
00:07:00  <PublicServer> <HenrikRomby> around 50 % cpu used
00:07:12  <PublicServer> <avdg> total?
00:07:21  <PublicServer> <avdg> check each core
00:07:30  <PublicServer> <avdg> wtf lagg
00:07:39  <PublicServer> <uliko> Indeed
00:07:51  <PublicServer> <avdg> is ps running tasks?
00:07:54  <PublicServer> <HenrikRomby> i think that
00:07:58  <PublicServer> <HenrikRomby> 's total yes
00:08:26  <PublicServer> <avdg> henrik: so you have a dualcore cpu?
00:09:03  <PublicServer> <HenrikRomby> it's been so long since i got this i can hardly remember
00:09:07  <PublicServer> <HenrikRomby> i'll hcekc
00:09:11  *** KenjiE20 has quit IRC
00:09:41  <PublicServer> *** HenrikRomby has left the game (connection lost)
00:09:53  <PublicServer> <avdg> hm
00:10:15  <PublicServer> * avdg wonders how hard it is to join ps
00:10:24  <HenrikRomby> 2gHz dual core
00:10:29  <PublicServer> <avdg> ouch
00:10:33  <PublicServer> <avdg> 2.53 here
00:10:45  <PublicServer> <avdg> and with experience of an 1.85 I know its not good
00:11:03  <HenrikRomby> so my computer is not good enough to play ttd? :)
00:11:14  <PublicServer> <avdg> you can still try :p
00:11:45  <Sylf> clockspeed wise, I think mine is 2ghz too
00:11:50  <PublicServer> <avdg> has the osx one a better cpu?
00:12:15  <HenrikRomby> no, also 2x2... But more RAM
00:12:26  <PublicServer> <avdg> 2...
00:12:42  <PublicServer> <avdg> I'm running 2.53 :p
00:12:57  <PublicServer> <uliko> 25% faster
00:12:59  <HenrikRomby> i don't even think I can find a computer in my house that's faster than that
00:13:09  <PublicServer> <avdg> :p
00:13:48  <PublicServer> * avdg wishes that openttd uses less cpu :p
00:14:09  <PublicServer> <avdg> cpu arround 85-90 now
00:14:10  <Sylf> !password
00:14:10  <PublicServer> Sylf: slouch
00:14:27  <HenrikRomby> how ofter do new games start?
00:14:34  <PublicServer> *** Sylf joined the game
00:14:51  <PublicServer> <avdg> game starts aren't such a big challange for the cpu :)
00:15:06  <HenrikRomby> that's why I want to join then :P
00:15:24  <Sylf> this game became heavy pretty fast
00:15:30  <PublicServer> <uliko> no cpu usage = nothing to see :p
00:15:52  <HenrikRomby> but when do they start? I want to play :)
00:16:03  <Sylf> it's whenever
00:16:06  <PublicServer> <uliko> when the previous game is done
00:16:28  <PublicServer> <avdg> hmm any goals left for this game?
00:16:31  <PublicServer> <uliko> this game is still relatively new
00:16:34  <Sylf> This game might last 2 days... or 2 weeks
00:16:43  <Sylf> depends when people are happy with the state
00:16:46  <HenrikRomby> oh, that's a long time :)
00:16:49  <PublicServer> <uliko> Both of them ;) Balance is way off and not all cities are connected
00:17:15  <Sylf> oh yeah, I forgot that second part
00:17:26  <HenrikRomby> i thought they might take 4-6 hours, 2 weeks is a lot of time :)
00:17:45  <PublicServer> <uliko> 2 weeks is a bit long for a public server game but it all depends
00:17:50  <Sylf> all cities on the west side are connected
00:18:23  <PublicServer> <avdg> nanshaw
00:18:23  <PublicServer> <uliko> qucik count shows 8 unconnected east side
00:18:26  <PublicServer> <avdg> and tredore
00:18:29  <PublicServer> *** Intexon has left the game (leaving)
00:18:32  <PublicServer> <avdg> :)
00:18:36  <Sylf> well...  nanshaw is in the middle, almost
00:18:48  <PublicServer> <uliko> counted nanshaw to east side
00:18:57  <PublicServer> <uliko> Not like west needs any more pax
00:19:12  <PublicServer> <avdg> builders: dont forget to check the !! Builders Board!
00:19:39  <PublicServer> <Sylf> :o that's a pretty long list
00:20:05  *** HenrikRomby2 has quit IRC
00:20:25  <HenrikRomby> !password
00:20:26  <PublicServer> HenrikRomby: slouch
00:20:40  <PublicServer> *** HenrikRomby joined the game
00:22:25  <PublicServer> <avdg> signalgaps :(
00:22:38  *** Intexon_ has quit IRC
00:23:23  <PublicServer> <HenrikRomby> what's !!TRAINYARD ?
00:23:38  <PublicServer> <avdg> our template trains
00:23:54  <PublicServer> <uliko> So you can copy trains instead of scrolling through the list
00:24:03  <PublicServer> <HenrikRomby> oh :)
00:24:03  <PublicServer> <HenrikRomby> this is so cool
00:24:12  <PublicServer> <uliko> Also useful to put in the right train group and sometimes if the orders are complicated
00:26:01  <PublicServer> <avdg> hmm
00:26:12  <PublicServer> <avdg> the bigger splitter is more suitable at stations
00:26:27  <Sylf> I downloaded about 20-30 past PSG savegames
00:26:27  <PublicServer> <uliko> Started growing a new city on the east side, by spoke 2, so the capacity is there at least
00:26:39  <Sylf> all really crazy like this, but very different styles in each
00:26:56  <PublicServer> <avdg> and many mixed styles too
00:27:52  <Sylf> even just diff styles of prio is fun
00:27:53  <PublicServer> <uliko> I like mixed styles
00:28:02  <PublicServer> <uliko> Shows what works where and why
00:28:03  <Sylf> simple too see differences to noobs like me
00:28:08  <PublicServer> <HenrikRomby> what's the purpose of that curious small track just west of Sesthwaite?
00:28:31  <PublicServer> <uliko> Prio block
00:28:32  <Sylf> it's called priority
00:28:42  <uliko> @wiki priorities
00:28:44  <Webster> Priority - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=priorities
00:29:03  <PublicServer> <HenrikRomby> i read about it, but i still don't understand fully, i think
00:29:54  <PublicServer> <uliko> It makes an entry signal on a joining track look backwards on the track it joins to
00:29:55  <Sylf> prios are everythwhere throughout the map
00:30:18  <PublicServer> <avdg> even in the strange constructions :)
00:30:33  <PublicServer> <avdg> like these cycling trains
00:32:39  <V453000> at least you could recognize between prios and any pre-signals, avdg
00:33:32  <HenrikRomby> http://wiki.openttdcoop.org/File:Standard_prio.PNG - why does it need that small track in the middle?
00:34:13  <Sylf> so the priority works with trains shorter than the entire priority block
00:34:37  <Sylf> in that picture, the train is 5 tiles long
00:34:56  <Sylf> the priority block is 8 tiles long
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00:35:27  <PublicServer> <avdg> hmm
00:35:27  <Sylf> without that little rail, it actually become unpriority
00:37:45  <V453000> "broken prio" fits better :p
00:37:45  <PublicServer> * avdg still can't believe the length of the eurostar
00:38:00  <V453000> yes, eurostar is weird :)
00:38:23  <PublicServer> <avdg> it even had a shoe for 3th rail
00:38:57  <PublicServer> <avdg> 20 long -> very long
00:39:26  <HenrikRomby> and this is all done to avoid slowing down the trains on the ML?
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00:39:35  <PublicServer> <uliko> yes
00:39:52  <PublicServer> <avdg> but the eurostar has also some engines in car 2 and 19
00:40:07  <PublicServer> <avdg> thats what differs with this one
00:40:42  <HenrikRomby> what's that eurostar doing?
00:40:53  <PublicServer> <avdg> testing :)
00:40:58  <HenrikRomby> testing what? :)
00:41:02  <PublicServer> <avdg> acc
00:41:48  <avdg> acceleration
00:42:00  <uliko> !password
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00:42:11  <HenrikRomby> allright :)
00:42:27  <Sylf> internet had a hickup?
00:42:28  <avdg> :(
00:42:55  <avdg> cmon :/
00:43:07  <Sylf> the game's frozen on me
00:43:17  <avdg> hmm
00:43:26  <PublicServer> <avdg> acceleration
00:43:26  <PublicServer> *** avdg has left the game (connection lost)
00:43:26  <PublicServer> *** Sylf has left the game (connection lost)
00:43:26  <PublicServer> *** HenrikRomby has left the game (connection lost)
00:43:26  <PublicServer> *** Game paused (number of players)
00:43:26  <PublicServer> *** uliko has left the game (connection lost)
00:43:28  <PublicServer> uliko: benign
00:43:30  <Sylf> and I'm liking it...  now it's not chewing up my CPU :p
00:43:31  <avdg> whoops
00:43:51  <avdg> hmm
00:43:54  <avdg> no1 can join?
00:44:06  <Sylf> let me see
00:44:08  <PublicServer> *** Game still paused (number of players)
00:44:11  <PublicServer> *** uliko joined the game
00:44:36  <PublicServer> *** Game still paused (number of players)
00:44:36  <PublicServer> *** Game unpaused (number of players)
00:44:36  <PublicServer> *** avdg joined the game
00:44:42  <PublicServer> <avdg> hmm
00:44:47  <PublicServer> *** avdg has left the game (connection lost)
00:44:47  <PublicServer> *** Game paused (number of players)
00:44:47  *** avdg has quit IRC
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00:45:26  <PublicServer> *** Game still paused (number of players)
00:45:29  <PublicServer> *** avdg joined the game
00:45:32  <PublicServer> <avdg> ?
00:45:37  <PublicServer> <uliko> ?
00:45:44  <PublicServer> *** avdg has joined company #1
00:45:44  <PublicServer> *** Game unpaused (number of players)
00:45:44  <PublicServer> <avdg> oh :)
00:46:42  <Sylf> !password
00:46:42  <PublicServer> Sylf: benign
00:46:58  <PublicServer> *** Sylf joined the game
00:47:09  <PublicServer> <avdg> hmmm... the power is equal
00:47:43  <PublicServer> <avdg> but it is heavier
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00:48:35  <HenrikRomby> http://wiki.openttdcoop.org/Tutorial_Savegame_Mainline the priorities here are much simpler, why aren't they used?
00:49:12  <Sylf> the problem is the length limit
00:49:32  <Sylf> that style of priority can't be made any longer than what's shown
00:50:10  <Sylf> it's the first prio explained on the prio page
00:50:37  <Sylf> "This kind of prio should be limited to one combo signal and an exit signal, making it only useful for very short trains or to avoid obstacles in more advanced prios."
00:50:44  <PublicServer> <avdg> ok, 1 less and its too light :p
00:50:48  <PublicServer> <avdg> lets see
00:51:27  <PublicServer> <avdg> 200, nice
00:51:48  <PublicServer> <avdg> it still can't reach his 300km/h service speed
00:51:57  <HenrikRomby> put why can't it be unlimited combo signals?
00:52:15  <PublicServer> <avdg> because combo's are equal to signalgaps
00:52:31  <uliko> Because the combo signals would show red on the main line creating a huge gap
00:52:37  <uliko> As if there were no signals at all
00:52:38  <HenrikRomby> oh, i see :)
00:53:06  *** gnemo has quit IRC
00:53:23  <Sylf> experimenting on these is pretty cool way to learn
00:59:35  <PublicServer> * avdg goes for a set-set-reset flipflop
01:00:43  <avdg> #fail
01:00:48  <Sylf> :/
01:00:55  <avdg> !password
01:00:58  <uliko> server crash?
01:01:09  <avdg> hmm
01:01:51  <avdg> what does it behave like that
01:02:31  <PublicServer> *** uliko has left the game (connection lost)
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01:02:31  <PublicServer> *** Game paused (number of players)
01:02:31  <PublicServer> *** avdg has left the game (connection lost)
01:02:31  <PublicServer> avdg: abouts
01:03:41  <avdg> ...
01:03:46  <avdg> !password
01:03:46  <PublicServer> avdg: abouts
01:05:06  <avdg> any responce?
01:05:17  <uliko> ?
01:05:20  <PublicServer> *** Game still paused (number of players)
01:05:24  <PublicServer> *** uliko joined the game
01:05:44  <avdg> !password
01:05:45  <PublicServer> avdg: evokes
01:06:48  <avdg> I still can't join
01:06:51  <avdg> !password
01:06:51  <PublicServer> avdg: evokes
01:06:57  <PublicServer> *** Game still paused (number of players)
01:06:57  <PublicServer> *** Game unpaused (number of players)
01:07:01  <PublicServer> *** avdg joined the game
01:07:43  <PublicServer> *** avdg has left the game (connection lost)
01:07:43  *** avdg has quit IRC
01:07:46  <PublicServer> *** Game paused (number of players)
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01:08:09  <PublicServer> *** Game still paused (number of players)
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01:12:09  <PublicServer> <avdg> I think this one already exists
01:12:21  <HenrikRomby> so, what do i do when the nightly updates?
01:12:35  <PublicServer> <avdg> latest?
01:12:44  <PublicServer> <avdg> they are useless when we skip them
01:12:55  <PublicServer> <avdg> there is currently no nightly host running
01:13:10  <PublicServer> <avdg> except for testing and development
01:14:03  <PublicServer> <avdg> I think !simple already exists
01:14:08  <PublicServer> <avdg> but from where ...
01:18:38  <HenrikRomby> !password
01:18:38  <PublicServer> HenrikRomby: evokes
01:18:55  <PublicServer> *** HenrikRomby joined the game
01:24:38  <PublicServer> <avdg> hmm
01:25:03  <PublicServer> <avdg> look what happens if all entries are occupied
01:27:21  <PublicServer> <uliko> i see what it does
01:27:30  <PublicServer> <uliko> but i dont really see how it can be useful
01:27:47  <PublicServer> <avdg> flipflips
01:28:02  <PublicServer> <avdg> where it really doesn't matter how stuff gets balanced
01:28:05  <PublicServer> <avdg> so long it get balanced
01:28:41  <uliko> crash again?
01:28:47  <avdg> yeah
01:28:49  <avdg> I quit
01:29:01  <avdg> hmm
01:29:28  <PublicServer> <avdg> the most interesting fase is the reset
01:29:28  <PublicServer> *** avdg has left the game (connection lost)
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01:29:28  <PublicServer> *** Game paused (number of players)
01:29:28  <PublicServer> *** uliko has left the game (connection lost)
01:30:01  <avdg> well, lets see what happens soon
01:30:12  <avdg> its don't call the server playable anymore
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01:46:05  <HenrikRomby> so there's too many trains on the server for everyone?
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01:53:10  <Sylf>  It's not too many
01:53:14  <Sylf> the server has seen more
01:53:37  <Sylf> I think one PSG had like 2000 trains
01:54:38  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_186
02:01:24  <uliko> Server is simply having a bad night
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03:49:37  <fmauneko> Grrr, can't sleep anymore
03:49:39  <fmauneko> !players
03:49:43  <PublicServer> fmauneko: There are currently no clients connected to the server
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05:51:13  <planetmaker> Sylf: "too many" might despite be true... Unfortunately current computers indeed don't support very big games easily :-(
05:51:19  <planetmaker> good morning also :-)
05:51:33  <planetmaker> !rcon info
05:51:33  <PublicServer> planetmaker: Current/maximum clients:     0/255
05:51:34  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
05:51:34  <PublicServer> planetmaker: Current/maximum spectators:  0/10
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06:53:25  <slaca> !password
06:53:25  <PublicServer> slaca: rimmed
06:53:41  <PublicServer> *** Game still paused (number of players)
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06:56:22  <Deamonhunter11> !password
06:56:22  <PublicServer> Deamonhunter11: rimmed
06:56:43  <PublicServer> *** Game still paused (number of players)
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07:14:39  <HanziQ> hoy
07:14:43  <HanziQ> !password
07:14:43  <PublicServer> HanziQ: gallop
07:15:41  <PublicServer> *** Game still paused (number of players)
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08:06:47  <lordaro> !password
08:06:48  <PublicServer> lordaro: peeked
08:07:20  <PublicServer> *** Game still paused (number of players)
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09:07:38  <Deamonhunter11> !password
09:07:38  <PublicServer> Deamonhunter11: hatted
09:07:58  <PublicServer> *** Game still paused (number of players)
09:08:01  <PublicServer> *** Deamonhunter11 joined the game
09:08:07  <PublicServer> *** Deamonhunter11 has joined company #1
09:08:07  <PublicServer> *** Game unpaused (number of players)
09:08:13  <PublicServer> <Deamonhunter11> hello
09:26:35  <PublicServer> *** Deamonhunter11 has joined spectators
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10:04:20  <PublicServer> *** Intexon has left the game (leaving)
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10:20:25  <Paltala> !password
10:20:25  <PublicServer> Paltala: rebate
10:20:37  <PublicServer> *** Game still paused (number of players)
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10:57:59  <slaca> !password
10:57:59  <PublicServer> slaca: ramble
10:58:12  <PublicServer> *** Game still paused (number of players)
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11:07:41  <fmauneko> Meow
11:07:57  <slaca> hi
11:08:00  <fmauneko> !dl lin64
11:08:00  <PublicServer> fmauneko: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-amd64.tar.bz2
11:10:03  <fmauneko> !playercount
11:10:03  <PublicServer> fmauneko: Number of players: 1
11:10:07  <fmauneko> !players
11:10:10  <PublicServer> fmauneko: Client 615 is slaca, a spectator
11:10:34  <fmauneko> !password
11:10:34  <PublicServer> fmauneko: glassy
11:10:43  <PublicServer> *** Game still paused (number of players)
11:10:43  <PublicServer> *** fmauNeko joined the game
11:13:03  *** HenrikRomby has joined #openttdcoop
11:13:06  <HenrikRomby> !date
11:13:06  <PublicServer> HenrikRomby: 21 Jul 2227
11:13:56  <PublicServer> *** slaca has joined company #1
11:13:56  <PublicServer> *** Game unpaused (number of players)
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11:17:30  <PublicServer> *** Franklin joined the game
11:17:48  <PublicServer> <Franklin> hi
11:17:52  <PublicServer> <slaca> hi
11:18:15  <PublicServer> <Franklin> what u buildin?
11:18:44  <PublicServer> <slaca> nothing
11:18:59  <PublicServer> <Franklin> where?
11:20:53  <PublicServer> *** fmauNeko has left the game (connection lost)
11:20:53  <PublicServer> *** Game paused (number of players)
11:21:44  <fmauneko> Damn
11:21:54  <fmauneko> !password
11:21:54  <PublicServer> fmauneko: fuzzes
11:22:00  <PublicServer> *** Game still paused (number of players)
11:22:00  <PublicServer> *** Game unpaused (number of players)
11:22:03  <fmauneko> Unpause -> Game crash
11:22:04  <PublicServer> *** fmauNeko joined the game
11:22:07  <fmauneko> Damn laptop
11:24:39  <HenrikRomby> !password
11:24:39  <PublicServer> HenrikRomby: fuzzes
11:24:53  <PublicServer> *** HenrikRomby joined the game
11:27:04  <PublicServer> <Franklin> too slow laptop fmauneko?
11:27:24  <HenrikRomby> can you give me some small, simple task to do as my first job? :)
11:28:19  <fmauneko> Franklin: Yep
11:29:23  <PublicServer> <fmauNeko> God, this freakin' merger is even more jammed than yesterday
11:29:56  <PublicServer> <slaca> where
11:30:05  <PublicServer> <Franklin> "merger"?
11:30:43  <HenrikRomby> come on guys? :)
11:31:05  <PublicServer> <Franklin> what's up HenrikRomby
11:31:31  <HenrikRomby> i'm all new here, and I want to build something simple to start with... I have of course read the rules and guides :)
11:32:35  <PublicServer> <Franklin> rules?
11:32:53  <PublicServer> <fmauNeko> The quickstart :)
11:32:57  <HenrikRomby> exactly :)
11:33:33  <fmauneko> Well, simple task
11:34:01  <fmauneko> Check if stations have enough trains, and add MOAR if not enough AND if the network permits it
11:34:15  <PublicServer> <HenrikRomby> allright
11:34:18  <PublicServer> <Franklin> what quickstart?
11:34:24  <PublicServer> <HenrikRomby> st. nanwich needs trains
11:34:43  <fmauneko> For instance, there's 9k people waiting at Fort Tesbridge, but the station is already half-jammed, so no train adding
11:34:45  <PublicServer> <HenrikRomby> i'll just clone a train that comes by?
11:34:50  <fmauneko> Franklin
11:34:53  <fmauneko> @quickstart
11:34:54  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:35:07  <fmauneko> HenrikRomby: one that goes at the right station :p
11:35:19  <fmauneko> And check if you clone it on the good line
11:35:22  <PublicServer> <Franklin> ohhhh
11:35:25  <PublicServer> <Franklin> i have to read that?
11:35:25  <fmauneko> The spokes aren't interconnected
11:35:31  <PublicServer> <HenrikRomby> yes of course, i'll clone a train that stops at st. nanwich :)
11:35:34  <fmauneko> Well, you'd better too :p
11:35:47  <PublicServer> <HenrikRomby> where's the nearest service depot?
11:36:28  <PublicServer> <fmauNeko> God
11:36:34  <PublicServer> <Franklin> what's an irc channel?
11:36:37  <PublicServer> *** fmauNeko has left the game (leaving)
11:36:44  <fmauneko> Too much lag
11:37:20  <PublicServer> <slaca> i dont dare to buy more trains, it will cause jam
11:37:53  <PublicServer> <HenrikRomby> maybe I could build a service center?
11:37:53  <PublicServer> <Franklin> i like jam on fresh toast
11:39:26  <PublicServer> <Franklin> you are lame, nobody talking!
11:39:29  <PublicServer> *** Franklin has left the game (connection lost)
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11:39:31  <sharpy> !password
11:39:31  <PublicServer> sharpy: plasma
11:40:14  <PublicServer> *** sharpy joined the game
11:40:26  <PublicServer> <sharpy> heya
11:40:49  <PublicServer> <slaca> hi
11:42:05  <fmauneko> Hai sharpy
11:42:21  <PublicServer> <sharpy> o hai ther
11:42:25  <fmauneko> I know what i'm going to do
11:42:35  <fmauneko> Shutdown kdm and startx manually :p
11:42:42  <fmauneko> brb
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11:42:47  <PublicServer> <sharpy> okai
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11:44:28  <HenrikRomby> anybody here?
11:44:39  <PublicServer> <sharpy> yeah
11:44:43  <PublicServer> <sharpy> :)
11:44:43  <HenrikRomby> maybe I can extend te station in stanbourne?
11:45:31  <PublicServer> <sharpy> yeah sure
11:45:35  <PublicServer> <HenrikRomby> allright
11:45:40  <PublicServer> <sharpy> does it need it?
11:45:47  <PublicServer> <HenrikRomby> well slap me if i do something wrong
11:45:59  <PublicServer> <HenrikRomby> there are 3-4 trains in queue
11:46:03  <PublicServer> <sharpy> lol, just give it a go, it can only go wrong
11:46:05  <PublicServer> <sharpy> :p
11:46:14  *** Vitus has joined #openttdcoop
11:46:28  <Vitus> !players
11:46:31  <PublicServer> Vitus: Client 615 (Orange) is slaca, in company 1 (Avonbourne Transport)
11:46:32  <PublicServer> Vitus: Client 626 (Orange) is sharpy, in company 1 (Avonbourne Transport)
11:46:32  <PublicServer> Vitus: Client 624 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport)
11:46:43  <Vitus> Hey
11:46:44  <Vitus> !password
11:46:44  <PublicServer> Vitus: plasma
11:46:46  <PublicServer> <sharpy> hiya
11:46:55  <PublicServer> <slaca> hi
11:47:12  <fmauneko> !password
11:47:12  <PublicServer> fmauneko: plasma
11:47:20  <PublicServer> *** Vitus joined the game
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11:47:50  <PublicServer> <fmauNeko> That's funny, it lags so much less without KDE4 running :p
11:47:57  <PublicServer> <fmauNeko> But Twm is pretty unusable
11:48:20  <HenrikRomby> should I move the outbound line west when i build new platforms?
11:48:24  <PublicServer> <fmauNeko> Hai Vitus btw
11:48:37  <PublicServer> <sharpy> its up to you
11:49:10  <PublicServer> <fmauNeko> I still have a line jamming as hell at FT
11:49:37  <PublicServer> <sharpy> FT is proving a tough nut to crack
11:49:52  <PublicServer> <HenrikRomby> never mind hehe, i can't do it without terraforming
11:50:07  <PublicServer> <sharpy> yoiu can terraform a bit
11:50:10  <PublicServer> <sharpy> just minimal
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11:51:22  <fmauneko> Brb under OpenBox :p
11:52:40  <fmauneko> !password
11:52:40  <PublicServer> fmauneko: irater
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12:03:47  <PublicServer> <imus> there's 3 or 4 seperate lines on each side
12:03:47  <PublicServer> <fmauNeko> Read the Network Plan :)
12:03:47  *** avdg has joined #openttdcoop
12:03:48  <avdg> !password
12:03:48  <PublicServer> avdg: irater
12:04:50  <PublicServer> *** Vitus has left the game (leaving)
12:04:50  <PublicServer> *** avdg joined the game
12:05:00  <PublicServer> <avdg> Is this server still unstable?
12:06:24  <PublicServer> <fmauNeko> Nope :p
12:06:43  <PublicServer> <avdg> fixed?
12:06:43  <PublicServer> <fmauNeko> IDK
12:06:43  <PublicServer> <imus> check !euhm sign
12:06:44  <PublicServer> <imus> what's that doing there
12:07:33  <PublicServer> <fmauNeko> WTF is !simple /avdg ?
12:07:47  <PublicServer> <fmauNeko> A flip-flop-flup ? :p
12:07:47  <PublicServer> <avdg> just check it
12:08:18  <PublicServer> <avdg> its not a regular flipflopflup
12:08:18  *** s_m_w has joined #openttdcoop
12:08:18  <s_m_w> hey
12:08:22  <PublicServer> <fmauNeko> That's cool :)
12:08:44  <PublicServer> <fmauNeko> Hai s_m_w
12:08:44  <s_m_w> !players
12:08:44  <PublicServer> s_m_w: Client 634 (Orange) is imus, in company 1 (Avonbourne Transport)
12:08:45  <PublicServer> s_m_w: Client 626 (Orange) is sharpy, in company 1 (Avonbourne Transport)
12:08:45  <PublicServer> s_m_w: Client 624 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport)
12:08:45  <PublicServer> s_m_w: Client 632 (Orange) is fmauNeko, in company 1 (Avonbourne Transport)
12:08:45  <PublicServer> s_m_w: Client 636 (Orange) is avdg, in company 1 (Avonbourne Transport)
12:08:45  <avdg> :o
12:10:44  <fmauneko> wat
12:10:44  * avdg hates his highlighter
12:10:44  <fmauneko> :D
12:10:44  <avdg> sometimes
12:10:44  <s_m_w> that's why my ingame name is s_m_vv :p
12:10:44  <avdg> it makes me deaf
12:10:44  <PublicServer> <fmauNeko> I have to go
12:10:44  <PublicServer> <fmauNeko> Cya later
12:10:44  <PublicServer> <avdg> cya
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12:11:35  <PublicServer> <V453000> hi
12:11:35  <PublicServer> *** V453000 joined the game
12:11:48  <s_m_w> !password
12:11:48  <PublicServer> s_m_w: facets
12:11:48  <PublicServer> <avdg> hey
12:12:07  <PublicServer> *** s_m_vv joined the game
12:12:12  <PublicServer> <V453000> ooh 6th ML :)
12:12:42  <PublicServer> <HenrikRomby> could somebody check windstone and tell me how bad I messed up?
12:14:45  <PublicServer> <V453000> there you go
12:14:45  <PublicServer> <V453000> now I will fix it for you, ok?
12:14:45  <PublicServer> <V453000> so you can see what is wrong and how to do it better
12:14:45  <PublicServer> <HenrikRomby> yes, i'll watch :)
12:14:45  <PublicServer> <HenrikRomby> thanks :)
12:15:22  <HanziQ> !passwordf
12:15:22  <PublicServer> <s_m_vv> curves are a little small, but that's all I can see
12:15:22  <HanziQ> !password
12:15:22  <PublicServer> HanziQ: facets
12:15:22  <PublicServer> *** HanziQ joined the game
12:15:22  <PublicServer> <avdg> hey HanziQ
12:15:22  <PublicServer> <HanziQ> hoya
12:15:32  <PublicServer> <imus> I added 5 more trains to Liverdon
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12:19:23  <PublicServer> <V453000> HenrikRomby: there you go
12:19:29  <HenrikRomby> thanks :)
12:19:35  <HenrikRomby> what's the choice split?
12:19:38  <PublicServer> <V453000> I hope it is clear
12:19:47  <PublicServer> <V453000> just the presignals
12:20:29  <PublicServer> <sharpy> lol
12:20:32  <PublicServer> <s_m_vv> haha :D
12:20:44  <PublicServer> <sharpy> that ttrains in the big wide world now
12:20:50  <PublicServer> <s_m_vv> That train doesn't want to be part of a logic gate
12:20:53  <PublicServer> <HanziQ> :D
12:21:02  <PublicServer> <V453000> what the hell is train 259
12:21:05  <PublicServer> *** HenrikRomby has left the game (connection lost)
12:21:11  <PublicServer> <sharpy> lets see how he gets on
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12:21:38  <PublicServer> <s_m_vv> seems to be an underground gold train?
12:21:41  <PublicServer> <avdg> yeah
12:21:41  <PublicServer> <HanziQ> :D
12:21:44  <PublicServer> <sharpy> yeah:)
12:21:44  <PublicServer> <HanziQ> lol
12:21:44  <PublicServer> <imus> hehe
12:21:53  <PublicServer> <sharpy> i made that
12:21:56  <PublicServer> * avdg is following it
12:21:59  <PublicServer> <sharpy> epic metro
12:21:59  <PublicServer> * HanziQ too
12:22:02  <PublicServer> <V453000> omfg
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12:22:17  <PublicServer> <imus> you have a fucking god?
12:22:17  <PublicServer> <imus> nice :)
12:22:27  <PublicServer> <HanziQ> hidden station
12:22:36  <PublicServer> <sharpy> where?
12:22:41  <PublicServer> <HanziQ> fort tesbridhe branch
12:22:52  <PublicServer> <sharpy> yeah thats mine :D
12:22:55  <PublicServer> <HanziQ> :)
12:22:55  <PublicServer> <avdg> click ctrl+follo
12:22:58  <PublicServer> <avdg> :)
12:23:07  <PublicServer> <HanziQ> slow loading
12:23:16  <PublicServer> <avdg> short platform
12:23:25  <PublicServer> <sharpy> does a job
12:23:28  <PublicServer> <avdg> :)
12:23:32  <PublicServer> <sharpy> makes a hundo grand a year
12:23:48  <PublicServer> <avdg> well, that trains has an incomen
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12:24:23  <PublicServer> <avdg> ctrl+follo it, its fun :p
12:24:26  <PublicServer> <HanziQ> ye
12:24:32  <PublicServer> <sharpy> ultimate time wasting
12:24:43  <PublicServer> <avdg> utw5000 :)
12:24:46  <PublicServer> <HanziQ> we could follow #886 too
12:25:04  <PublicServer> <sharpy> i'm followngin 886
12:25:13  <PublicServer> <sharpy> i built the other so know its route :p
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12:25:30  <PublicServer> <V453000> WTF
12:25:33  <PublicServer> <avdg> wtf
12:25:50  <PublicServer> * avdg send it to depot
12:26:01  <PublicServer> <V453000> good
12:26:04  <PublicServer> <HanziQ> hope he'll find it
12:26:07  <PublicServer> <sharpy> lol why?
12:26:10  <PublicServer> <V453000> who the hell made that train
12:26:10  <PublicServer> <HanziQ> he's so tiny...
12:26:13  <PublicServer> <avdg> spacewaster
12:26:22  <PublicServer> <avdg> 1tl + gaps arround
12:26:31  <PublicServer> <HanziQ> but he's fast
12:26:40  <PublicServer> <V453000> which is making it even worse
12:26:43  <PublicServer> <s_m_vv> 886 is the escaped logic gate slave
12:26:47  <PublicServer> <V453000> ...
12:26:58  <fmauneko> Fial :p
12:27:02  <HenrikRomby> !password
12:27:02  <PublicServer> HenrikRomby: gibber
12:27:04  *** fmauneko is now known as fmauNeko
12:27:11  <PublicServer> <avdg> still doesn't mean that it doesn't disturb the traffic
12:27:18  <PublicServer> *** HenrikRomby joined the game
12:27:36  <PublicServer> <avdg> check the gap behind
12:28:06  <PublicServer> <s_m_vv> What's the point of !this ?
12:28:17  <PublicServer> <avdg> boom!
12:28:40  <PublicServer> <sharpy> ah used to be a station
12:28:57  <PublicServer> <imus> V, what !euhm?wtf doing there?
12:29:02  <PublicServer> <s_m_vv> meh, thought it was a hidden hack I have yet to learn
12:29:11  <PublicServer> <V453000> how should I know
12:29:38  <PublicServer> <HanziQ> i like the simple
12:29:47  <PublicServer> <HanziQ> but i don't like the trains above it
12:30:10  <PublicServer> <avdg> but is it really that simple :)
12:30:14  <PublicServer> <V453000> omg what that is
12:30:18  <PublicServer> <avdg> it just says "simple"
12:30:22  <PublicServer> <HanziQ> yea
12:30:31  <PublicServer> <avdg> and people believe it
12:30:34  <PublicServer> <V453000> this game should be awarded by "game where people really like building shit"
12:30:37  <PublicServer> <HanziQ> :D
12:30:47  <PublicServer> <avdg> ty for your reward v :)
12:30:50  <PublicServer> <HanziQ> cos we're bored
12:30:53  <PublicServer> <HanziQ> well, i am
12:31:27  <PublicServer> *** HenrikRomby has left the game (connection lost)
12:31:30  <PublicServer> <V453000> you could still do anything else useful :)
12:31:33  <PublicServer> <V453000> there are jams on ML
12:31:36  <PublicServer> <sharpy> when i'm bored i just upgrade my station
12:31:51  <PublicServer> <s_m_vv> the game has progressed to the state where most people are afraid to touch anything, I guess
12:31:56  <HenrikRomby> !password
12:31:56  <PublicServer> HenrikRomby: gibber
12:32:03  <PublicServer> <avdg> do you think people will fix that if everybody says it?
12:32:12  <PublicServer> *** HenrikRomby joined the game
12:32:56  <PublicServer> <HanziQ> i'm now only waiting for patch 1.2 (Mafia II)
12:33:52  <PublicServer> <imus> <- is hoping his station will stabalise (how do you spell that?) at around 1 or 2k pax
12:34:42  <PublicServer> <V453000> west or east?
12:34:45  <PublicServer> <imus> east
12:34:50  <PublicServer> <V453000> good
12:34:53  <PublicServer> <imus> well, far north actually
12:35:08  <PublicServer> <imus> it's going up again ^.^
12:36:14  <PublicServer> *** HenrikRomby has left the game (connection lost)
12:36:32  <PublicServer> *** avdg has left the game (leaving)
12:36:51  <PublicServer> *** HanziQ has left the game (connection lost)
12:36:51  *** avdg has quit IRC
12:36:54  <PublicServer> <imus> hey V, how do you like the simple eyecandy at Liverdon?
12:37:21  <Ammler> !save
12:37:21  <PublicServer> Saving game...
12:37:24  <PublicServer> <V453000> well, the Amtraks seem odd but otherwise quite ok
12:37:59  *** dihedral has joined #openttdcoop
12:38:01  <Sylf> !password
12:38:01  <PublicServer> Sylf: irises
12:38:05  <V453000> !-sign
12:38:14  *** avdg has joined #openttdcoop
12:38:16  <PublicServer> *** Sylf joined the game
12:38:27  *** Phazorx has joined #openttdcoop
12:38:27  *** Webster sets mode: +o Phazorx
12:38:30  *** PublicServer has quit IRC
12:38:40  <sharpy> 1password
12:38:41  <Sylf> :/
12:38:44  <sharpy> !password
12:38:45  <s_m_w> huh?
12:38:56  <V453000> yea
12:38:58  <V453000> I broke it :D
12:38:59  <dihedral> \o/
12:39:06  <imus> what did you do?
12:39:10  <Sylf> I did, just by joining
12:39:12  <sharpy> !password
12:39:16  *** sharpy has quit IRC
12:39:20  *** sharpy has joined #openttdcoop
12:39:23  <sharpy> !password
12:39:24  <V453000> Ammmler needed to test come command and told me to write something which crashed the server :D
12:39:25  <imus> noooooo, the password isn't working
12:39:32  <sharpy> i know!
12:39:32  <dihedral> sharpy, it's dead!
12:39:36  <sharpy> RAGE
12:39:37  <sharpy> :P
12:39:41  *** PublicServer has joined #openttdcoop
12:39:41  <PublicServer> Autopilot engaged
12:39:41  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:39:42  *** ChanServ sets mode: +v PublicServer
12:39:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
12:39:46  <s_m_w> Oh I thought Ammler had jedi powers, sensing the crash before it occurs
12:39:52  <^Spike^> ppl who rage should be kicked to cool down ;)
12:40:04  <s_m_w> !password
12:40:04  <PublicServer> s_m_w: urning
12:40:10  <sharpy> !password
12:40:11  <PublicServer> sharpy: urning
12:40:18  <PublicServer> *** s_m_vv joined the game
12:40:21  <PublicServer> *** Game unpaused (number of players)
12:40:24  <PublicServer> *** V453000 joined the game
12:40:25  <dihedral> you guys may blame me :-P
12:40:27  <PublicServer> *** Sylf joined the game
12:40:30  <PublicServer> *** imus joined the game
12:40:33  <Ammler> !rcon debug_level
12:40:33  <PublicServer> Ammler: players
12:40:33  <PublicServer> Ammler: server_info
12:40:33  <PublicServer> Ammler: clients
12:40:33  <PublicServer> Ammler: echo doneclientcount
12:40:33  <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 5467435000  Loan: 0  Value: 5472761945  (T:1270, R:564, P:1, S:0) unprotected
12:40:35  <PublicServer> Ammler: Current/maximum clients:     5/255
12:40:35  <PublicServer> Ammler: Current/maximum companies:   1/ 1
12:40:37  <PublicServer> Ammler: Current/maximum spectators:  1/10
12:40:37  <PublicServer> Ammler: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
12:40:39  <PublicServer> Ammler: Client #4  name: 'V453000'  company: 1  IP: 212.80.83.145
12:40:39  <PublicServer> Ammler: you have 18 more messages
12:40:40  <Ammler> majonaise
12:40:41  <PublicServer> *** sharpy joined the game
12:40:46  <Ammler> I should change that :-)
12:42:06  <PublicServer> *** jbot joined the game
12:42:11  <dihedral> Ammler, you sure??
12:42:21  <Ammler> yes :-)
12:42:26  *** PublicServer has quit IRC
12:42:33  <V453000> \o/
12:42:34  <s_m_w> :(
12:42:41  <dihedral> evil jbot ... baaaaad
12:42:41  <imus> yay
12:42:43  <dihedral> sit!
12:42:50  <Sylf> oh wel.  I gotta go to work
12:42:56  <imus> bye sylf
12:43:00  <dihedral> was the last one guys - prommise ;-)
12:43:05  <Ammler> dihedral: there is no output after it :-)
12:43:11  <s_m_w> Who's jbot and why's he preventing me from messing up that joiner I was going to build
12:43:14  <dihedral> well then :-)
12:43:35  *** PublicServer has joined #openttdcoop
12:43:35  <PublicServer> Autopilot engaged
12:43:35  <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:43:35  <PublicServer> Landscape: normal
12:43:35  <PublicServer> Dimensions: 512x512
12:43:35  <PublicServer> Starting year: 1980
12:43:35  *** ChanServ sets mode: +v PublicServer
12:43:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
12:43:40  <sharpy> !password
12:43:41  <PublicServer> sharpy: fleets
12:43:44  <Ammler> dihedral: could you do again
12:43:47  <V453000> !info
12:43:49  <^Spike^> s_m_w it's a sigh
12:43:51  <^Spike^> Don't make the joiner
12:43:52  <^Spike^> ;)
12:43:53  <Ammler> now, it doesn't close
12:43:56  <^Spike^> sign*
12:43:57  <s_m_w> I figured
12:44:05  <sharpy> !password
12:44:05  <PublicServer> sharpy: fleets
12:44:21  <^Spike^> !rcon debug_level
12:44:21  <PublicServer> ^Spike^: dbg: [net] [udp] queried from 80.67.116.75
12:44:21  <PublicServer> ^Spike^: dbg: [net] [udp] queried from 119.196.48.191
12:44:21  <PublicServer> ^Spike^: dbg: [net] [udp] queried from 24.132.48.129
12:44:21  <PublicServer> ^Spike^: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
12:44:29  <^Spike^> !rcon debug_level net=0
12:44:29  <PublicServer> ^Spike^: dbg: [net] [udp] queried from 61.19.66.238
12:44:29  <PublicServer> ^Spike^: dbg: [net] [udp] queried from 195.69.88.245
12:44:41  <^Spike^> there much easier to see what happens :)
12:44:42  <dihedral> Ammler, really really sure?
12:44:48  <Ammler> yes :-P
12:44:53  <^Spike^> i think he is :)
12:44:53  <imus> euhm, what did you do?
12:45:02  <PublicServer> <jbot>
12:45:02  <PublicServer> *** jbot joined the game
12:45:08  <dihedral> that
12:45:10  *** PublicServer has quit IRC
12:45:10  <^Spike^> we're spamming everyone's IP so we can DDoS
12:45:17  <avdg> :o jesusbot
12:45:18  <dihedral> :-D
12:45:21  <dihedral> looks like it
12:45:29  <^Spike^> it's trying to execute a TCL command thnx to the handling of ! :)
12:45:35  <dihedral> that was the last one - else we need another server ;-)
12:45:36  <sharpy> new grfs?!
12:45:36  <Ammler> http://pastebin.com/bAZtTqrn <-- dihedral
12:45:40  <imus> the game is telling me I miss some newGRF's again
12:45:41  <s_m_w> It can
12:45:45  <s_m_w> 't be jesusbot
12:46:05  <s_m_w> Jesus wouldn't kill innocent servers
12:46:07  *** PublicServer has joined #openttdcoop
12:46:07  *** ChanServ sets mode: +v PublicServer
12:46:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
12:46:24  <dihedral> Ammler: change to switch -- $bang_command
12:46:24  <imus> and once again, there's one that isn't recognised bye the ingame downloader
12:46:28  <dihedral> then it will be fixed
12:47:01  <imus> TTD crashed
12:47:03  <imus> damnit
12:47:07  * HanziQ slaps PublicServer around a bit with a large fishbot
12:47:07  <dihedral> s_m_w, the server was a sheep in woolfskin :-P
12:47:11  <HanziQ> !password
12:47:11  <PublicServer> HanziQ: freest
12:47:14  <sharpy> same
12:47:17  <sharpy> mine just crashed
12:47:24  <s_m_w> I've never seen jesus kill sheep either
12:47:24  <HanziQ> hm
12:47:51  <sharpy> theres a new grf thats "unknown"
12:47:51  <Ammler> dihedral: that wasn't clear?
12:47:58  <imus> same here sharpy
12:48:12  <sharpy> theres a new grf thats "unknown":)
12:48:17  <sharpy> grrr:)
12:48:28  <imus> now you know haw that feels :p
12:48:36  <Ammler> !info
12:48:55  <Ammler> @seen PublicServer
12:48:55  <Webster> Ammler: PublicServer was last seen in #openttdcoop 1 minute and 43 seconds ago: <PublicServer> HanziQ: freest
12:49:27  <imus> @Webster?
12:49:30  <Ammler> !playercount
12:49:30  <PublicServer> Ammler: Number of players: 0
12:49:33  <Ammler> !info
12:49:42  <Ammler> what is broken?
12:49:50  <s_m_w> <sharpy> theres a new grf thats "unknown"
12:49:54  <Ammler> !rcon companies
12:50:01  <s_m_w> !password
12:50:01  <PublicServer> s_m_w: freest
12:50:23  <PublicServer> *** s_m_vv joined the game
12:50:26  <s_m_w> actually no, it works just fine
12:51:24  <imus> can't find the: <BK Tunnel Set v3.9>
12:52:09  <HanziQ> hm, i don't know what to play
12:52:09  <imus> anyone else got a problem with that newGRF?
12:52:16  <^Spike^> s_m_w wrong game?
12:52:39  <s_m_w> It's a new game, not the previous one, yes
12:52:43  <^Spike^> oki
12:52:52  <Ammler> please enlighten me
12:52:57  <Ammler> do I need to restart?
12:52:58  <^Spike^> will fix that as soon as bugs fixed cause will need a restart anyway? *looks at Ammler / dihedral*
12:52:59  <planetmaker> imus, that newgrf doesn't exist
12:53:20  <Ammler> !playercount
12:53:20  <PublicServer> Ammler: Number of players: 1
12:53:31  <Ammler> so current game is wrong?
12:53:33  <^Spike^> yep
12:53:37  <PublicServer> <s_m_vv> yes
12:53:37  <Ammler> !rcon quit
12:53:40  <^Spike^> Ammler did you fix that thing already dihedral said?
12:53:41  <PublicServer> Server has exited
12:53:42  *** PublicServer has quit IRC
12:53:48  <^Spike^> maybe can fix that straight away aswell
12:53:48  <imus> it has an unknown NewGRF again
12:53:50  *** fmauNeko_ has joined #openttdcoop
12:54:15  *** sharpy has quit IRC
12:54:38  <Ammler> ^Spike^: yes
12:54:45  <Ammler> which game to load?
12:54:59  <dihedral> ls -larth :-P
12:55:04  <^Spike^> autosave1.sav
12:55:10  <^Spike^> seems like the latest
12:55:24  *** PublicServer has joined #openttdcoop
12:55:24  <PublicServer> Autopilot engaged
12:55:24  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:55:25  *** ChanServ sets mode: +v PublicServer
12:55:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #192 (r20594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
12:55:39  <PublicServer> *** Spike joined the game
12:55:40  <Ammler> !info
12:55:40  <PublicServer> Ammler: say_client 2 "Welcome Spike"
12:55:40  <PublicServer> Ammler: say_client 2 "You are playing on \"#openttdcoop - The Public Server (www.openttdcoop.org)\""
12:55:40  <PublicServer> Ammler: say_client 2 "House rules are at http://ps.openttdcoop.org/"
12:55:41  <PublicServer> Ammler: say_client 2 "say !help for more information"
12:55:41  <PublicServer> Ammler: say_client 2 "---"
12:55:42  <PublicServer> Ammler: [Private] To Spike: Welcome Spike
12:55:42  <PublicServer> Ammler: [Private] To Spike: You are playing on "#openttdcoop - The Public Server (www.openttdcoop.org)"
12:55:42  <^Spike^> right map
12:55:44  <PublicServer> Ammler: [Private] To Spike: House rules are at http://ps.openttdcoop.org/
12:55:44  <PublicServer> Ammler: [Private] To Spike: say !help for more information
12:55:45  <s_m_w> !password
12:55:46  <PublicServer> Ammler: [Private] To Spike: ---
12:55:46  <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 5474921681  Loan: 0  Value: 5480205987  (T:1270, R:564, P:1, S:0) unprotected
12:55:48  <PublicServer> s_m_w: hubbub
12:55:51  <^Spike^> yeah.. say hi to me server...
12:55:55  <^Spike^> even on irc :D
12:55:59  <PublicServer> *** s_m_vv joined the game
12:56:03  <PublicServer> *** Game unpaused (number of players)
12:56:03  <planetmaker> hehe
12:56:05  <PublicServer> *** imus joined the game
12:56:11  <dihedral> such a bad bug!
12:56:18  <HenrikRomby> !password
12:56:18  <PublicServer> HenrikRomby: hubbub
12:56:19  <^Spike^> server.. i command you to say hi!
12:56:22  <^Spike^> oh... failed now...
12:56:24  <^Spike^> damn...
12:56:24  <^Spike^> :D
12:56:25  <Ammler> well, I played around with responsiveness
12:56:30  <Ammler> !info
12:56:30  <PublicServer> Ammler: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 5476872158  Loan: 0  Value: 5482146965  (T:1270, R:564, P:1, S:0) unprotected
12:56:38  <Ammler> is this the right game now?
12:56:42  <PublicServer> <imus> yes
12:56:46  <dihedral> \o/
12:56:48  <Ammler> ^Spike^: can you run the "bad" command
12:57:04  <dihedral> Ammler, http://dev.openttdcoop.org/issues/976 <- you can close this now :-)
12:57:08  <^Spike^> doesn't respond... :(
12:57:10  <^Spike^> no fun
12:57:14  <^Spike^> can't crash server anymore
12:57:17  <^Spike^> then i'll just kill it...
12:57:19  <Ammler> dihedral: yes, thanks :-)
12:57:21  <^Spike^> killall openttd
12:57:21  <^Spike^> ;)
12:57:22  * planetmaker hugs ^Spike^ 
12:57:25  <als> !password
12:57:25  <PublicServer> als: hubbub
12:57:31  <PublicServer> *** Spike has joined company #1
12:57:36  <PublicServer> *** jbot joined the game
12:57:37  <PublicServer> <jbot> :-)
12:57:40  <PublicServer> *** t4rd joined the game
12:57:41  <PublicServer> *** jbot has left the game (connection lost)
12:57:58  <PublicServer> <Spike> who made train 259
12:58:57  <fmauNeko_> What is train 259 ?
12:59:01  <^Spike^> valuables train
12:59:05  <^Spike^> going under all other stuff
12:59:43  <fmauNeko_> Oh, yeah, I saw it
12:59:50  <fmauNeko_> It exits in FT
13:00:11  *** Hubblenaut has joined #openttdcoop
13:00:48  *** fmauNeko has quit IRC
13:00:55  <HenrikRomby> !password
13:00:55  <PublicServer> HenrikRomby: hubbub
13:01:08  <fmauNeko_> Hubbub
13:01:08  <PublicServer> *** HenrikRomby #1 joined the game
13:01:13  *** fmauNeko_ is now known as fmauNeko
13:01:44  *** kriokamera has joined #openttdcoop
13:01:48  <PublicServer> <imus> is that train supposed to load/unload that slow?
13:02:42  <kriokamera> !playercount
13:02:43  <PublicServer> kriokamera: Number of players: 6
13:02:50  <kriokamera> hehe =)
13:03:37  <PublicServer> <s_m_vv> man.. a single jam can have one heck of an effect on the whole network
13:05:23  *** Intexon has joined #openttdcoop
13:07:51  <PublicServer> <HenrikRomby #1> i am launching train 886
13:07:58  <PublicServer> <HenrikRomby #1> hoping that i did it right
13:08:44  <PublicServer> *** Spike has left the game (leaving)
13:09:51  <HanziQ> !password
13:09:51  <PublicServer> HanziQ: hubbub
13:10:11  <PublicServer> *** HanziQ joined the game
13:10:36  <PublicServer> *** HanziQ has left the game (leaving)
13:11:46  *** slaca has joined #openttdcoop
13:12:03  <slaca> !password
13:12:03  <PublicServer> slaca: parole
13:12:19  <PublicServer> *** slaca joined the game
13:12:36  <PublicServer> <imus> smw, do you know ML is in 3 diff spokes?
13:12:43  <PublicServer> <s_m_vv> appearently not
13:12:45  <PublicServer> <slaca> re
13:13:19  <PublicServer> *** slaca has joined company #1
13:13:35  <PublicServer> *** HenrikRomby #1 has left the game (connection lost)
13:14:00  <PublicServer> <s_m_vv> how do you know which one goes where?
13:14:12  <PublicServer> *** HenrikRomby #1 joined the game
13:14:24  <PublicServer> <imus> check the plan :) (not that it makes things clear)
13:14:27  <PublicServer> *** HenrikRomby #1 has left the game (connection lost)
13:14:43  <PublicServer> <imus> there's bassicly 3 big circles at both W and E side
13:14:53  <PublicServer> <slaca> anyone coul fix !jam here?
13:15:03  <PublicServer> *** HenrikRomby has left the game (connection lost)
13:15:15  <PublicServer> <s_m_vv> hm, so appearently I broke everything
13:15:19  <PublicServer> <imus> XD
13:15:53  <PublicServer> <s_m_vv> back to the drawing board
13:16:47  <PublicServer> <imus> what's WIP stand for?
13:17:01  <PublicServer> <s_m_vv> work in progress
13:17:04  <PublicServer> <imus> aha
13:19:39  <HanziQ> !password
13:19:39  <PublicServer> HanziQ: parole
13:19:57  <PublicServer> *** HanziQ joined the game
13:20:18  <PublicServer> *** HanziQ has left the game (connection lost)
13:20:49  <PublicServer> <imus> maybe we just double line 1 instead of splitting it with one of the nb2 lines
13:21:11  *** dihedral has left #openttdcoop
13:21:22  *** avdg has left #openttdcoop
13:22:15  <PublicServer> <s_m_vv> everything back to how it was.. kinda
13:22:27  <PublicServer> <s_m_vv> there might be some rogue trains though, can't really fix that I'm afraid
13:22:32  *** valhallasw has joined #openttdcoop
13:22:54  <PublicServer> <imus> uh oh
13:24:42  *** Doobles has joined #openttdcoop
13:24:44  <PublicServer> <s_m_vv> even the best balancer won't be able to squeeze more trains on already full tracks
13:24:51  <PublicServer> <imus> yup
13:24:52  <Doobles> !password
13:24:53  <PublicServer> Doobles: parole
13:25:27  <PublicServer> *** Doobies joined the game
13:25:29  <PublicServer> *** slaca has left the game (connection lost)
13:25:43  <PublicServer> *** Doobies has left the game (connection lost)
13:26:34  <Doobles> !password
13:26:34  <PublicServer> Doobles: chants
13:26:49  <PublicServer> *** Doobies joined the game
13:27:38  *** fmauNeko has quit IRC
13:28:10  *** Benny has joined #openttdcoop
13:28:18  *** bothie has quit IRC
13:28:40  <PublicServer> <s_m_vv> I'd rather not touch the network again tbh :p
13:28:43  <PublicServer> <s_m_vv> I tend to break things
13:28:52  <PublicServer> <imus> you still got to fix the rogue trains :p
13:29:00  <PublicServer> <s_m_vv> oh joy
13:29:26  <PublicServer> <imus> finding them will also make you understand the network (hopefully)
13:29:58  <kriokamera> hm, join or not...
13:30:08  <PublicServer> <imus> nooooo! XD
13:30:36  *** thgergo has quit IRC
13:30:52  <kriokamera> last day. tomorrow i'll have 10mbps
13:31:10  <PublicServer> <imus> ^.p
13:31:16  <PublicServer> <imus> ^.^
13:31:34  <kriokamera> o_
13:31:40  <kriokamera> !password
13:31:40  <PublicServer> kriokamera: chants
13:32:38  <kriokamera> 100
13:32:56  <PublicServer> <imus> I think they removed the pauze on entering :)
13:33:05  <kriokamera> hm
13:33:15  <kriokamera> so i'll can't join
13:33:30  <PublicServer> <imus> just kidding ^.^
13:33:52  <kuch3n> i will can not join?
13:34:04  <PublicServer> <s_m_vv> okay, got the trains back
13:34:18  <PublicServer> <imus> and "will can't" isn't used in that way. say: I will not be able to join then
13:34:19  <kriokamera> sorry, i'm talking english not very good
13:34:24  <Ammler> kuch3n: you won't join? :-)
13:34:39  <kuch3n> ;)
13:34:42  <PublicServer> <imus> bets way to learn is have people correct you krio ^.^
13:34:52  <PublicServer> <imus> + it's not that we don't understand what you are trying to say
13:35:11  <kriokamera> best way is to learn english with teacher
13:35:24  *** devilsadvocate has quit IRC
13:35:25  <PublicServer> <imus> only if that teacher knows proper english :p
13:35:53  <s_m_w> I've learned so much more on the internet than in school tbh
13:36:00  <PublicServer> <imus> same here :)
13:36:07  <PublicServer> <imus> well internet and offline games + TV
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13:36:18  <kriokamera> games on english also helping
13:36:31  <kriokamera> (fallout ^_^ )
13:36:32  <PublicServer> <imus> at least you understand what we are saying =D
13:36:37  <PublicServer> *** HanziQ joined the game
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13:37:04  <PublicServer> *** kriokamera has left the game (connection lost)
13:37:06  <kuch3n> how can i turn off sounds - the settings in game options doesnt work
13:37:31  <kriokamera> fckin sht
13:37:41  <PublicServer> <imus> press the mute button on your keyboard
13:37:48  <PublicServer> <imus> can't join krio?
13:37:55  <kriokamera> yep
13:38:05  <kuch3n> imus, and how can i listen to music?
13:38:15  <PublicServer> <imus> not my problem :p
13:38:20  <kriokamera> what OS do you use?
13:38:21  <PublicServer> <imus> put on the radio
13:38:29  <kuch3n> The tuxic one
13:38:29  <kriokamera> !password
13:38:29  <PublicServer> kriokamera: chants
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13:39:05  <PublicServer> <imus> can't you make your OS mute OpenTTD?
13:39:13  <kuch3n> dont know how :)
13:39:32  <kriokamera> hm. in latest windows i have audio mixer and can regulate any program's sound
13:39:34  <PublicServer> <imus> what os is "the tuxic one"
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13:39:49  <kriokamera> linuz, i guess
13:40:05  <PublicServer> <imus> linuz?
13:40:07  <PublicServer> <HanziQ> linux
13:40:12  <kriokamera> linux
13:40:17  <kriokamera> i know
13:40:23  <PublicServer> <imus> wich one? ubuntu/gentoo/.... ?
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13:41:09  <kuch3n> gosh, can do it with pavucontrol, but have to recompile everything :>
13:41:10  <kuch3n> gentoo
13:41:10  <sharpy> !password
13:41:10  <PublicServer> sharpy: radial
13:41:21  <PublicServer> <imus> lol
13:41:23  <PublicServer> *** s_m_vv has left the game (connection lost)
13:41:27  <PublicServer> <imus> have fun recompiling :p
13:41:39  <s_m_w> Ah well, hope a new game starts soon, this one's way too strange for me to be of any use
13:41:51  <PublicServer> <imus> ^.^
13:42:05  <kriokamera> it started week ago
13:42:13  <sharpy> the client infront of me wants to speed up joining!
13:42:19  <PublicServer> *** sharpy joined the game
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13:42:32  <kriokamera> and i think it will not be stopped until all map be covered by citys
13:42:33  <VVG> kuch3n: NoSound base sound set, setting volume slider to the left in jukebox do not help?
13:42:41  <PublicServer> *** kriokamera has left the game (connection lost)
13:42:47  <PublicServer> <imus> jukebox is broken
13:42:57  <PublicServer> <imus> the volume slider is anyway
13:43:11  <PublicServer> <imus> can't you stop it with the jukebox?
13:43:52  <kuch3n> hope it work with the jukebox, thx
13:44:26  <PublicServer> *** Intexon joined the game
13:44:29  <kriokamera> ='( i can;t join oday
13:44:40  <PublicServer> <imus> awh :(
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13:45:24  <PublicServer> *** Intexon has left the game (connection lost)
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13:48:07  <PublicServer> <imus> I was thinking about splitting line 1 on W side, but that will unballance it further probably :s
13:51:37  <PublicServer> <imus> train 802 is on the wrong spoke
13:51:52  <PublicServer> <sharpy> jump it back over with a depot
13:52:08  <VVG> !info
13:52:08  <PublicServer> VVG: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 5710037363  Loan: 0  Value: 5714505503  (T:1271, R:564, P:1, S:0) unprotected
13:52:11  <PublicServer> <imus> how?
13:52:19  <VVG> 1300 already o_0
13:52:39  <PublicServer> <sharpy> make it enter the depot from one spoke, then disconnect and connect depot to correct spoke
13:52:41  <PublicServer> <sharpy> release train
13:52:45  <PublicServer> <sharpy> voial
13:52:51  <PublicServer> <sharpy> voila
13:53:01  <Ammler> can't you guys make a nice 800 trains game anymore? :-P
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13:53:31  <VVG> Ammler: you can't get in with that many trains too?
13:54:04  <Ammler> I can for some time
13:57:10  <PublicServer> <imus> woops
13:57:21  <PublicServer> <imus> forgot to add pax waggons
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13:59:59  <PublicServer> <imus> ok, solved :)
14:00:38  <kriokamera> is some admin here?
14:01:57  <planetmaker> why?
14:01:58  *** s_m_w has quit IRC
14:02:12  <kriokamera> o, hi. can you please enable pause on join?
14:02:22  <planetmaker> and: don't ask to ask. Say what you want. Meta-questions are annoying
14:02:24  <PublicServer> <imus> krio can't get in
14:02:41  <kriokamera> okay, sorry
14:03:09  <planetmaker> !rcon set pause_on_join
14:03:09  <PublicServer> planetmaker: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
14:03:16  <planetmaker> !rcon info
14:03:16  <PublicServer> planetmaker: Current/maximum clients:     4/255
14:03:16  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
14:03:16  <PublicServer> planetmaker: Current/maximum spectators:  1/10
14:03:21  <planetmaker> !rcon companies
14:03:22  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 5755843139  Loan: 0  Value: 5761608823  (T:1285, R:568, P:1, S:0) unprotected
14:03:29  <planetmaker> hm
14:03:47  <planetmaker> !rcon set pause_on_join 1
14:03:53  <kriokamera> thanks you a lot
14:03:56  <kriokamera> !password
14:03:56  <PublicServer> kriokamera: cobbed
14:04:06  <planetmaker> !playercount
14:04:07  <PublicServer> planetmaker: Number of players: 4
14:04:37  <Ammler> auto_pause_on_join with 1000 vehicles :-)
14:05:15  <kriokamera> Ammler: no, better is auto pause with >300kb save
14:05:21  <kriokamera> =)
14:05:34  <Ammler> that would acutally be easy to code
14:05:46  <Ammler> but 300 is low
14:05:57  <PublicServer> <imus> even I could do that :) (if I only had access to the code)
14:05:59  <kriokamera> 500?
14:06:13  <PublicServer> <imus> how much is it now?
14:06:21  <PublicServer> <imus> (size of the game/savefile)
14:06:21  <Ammler> imus: http://dev.openttdcoop.org/projects/autopilot
14:06:37  <kriokamera> 973
14:06:42  <Ammler> I looking forward to the patch :-)
14:07:07  <imus> euhm, what?
14:07:09  <kriokamera> i now loaded 550
14:07:26  <Ammler> you said, you will do it
14:07:32  <imus> no I said I could :p
14:07:34  <kriokamera> imus, this feature (pause on join) is provided by autopilot
14:07:47  <Ammler> if you have access to the code, which you now have
14:07:54  <imus> damnit XD
14:08:03  <kriokamera> <imus> even I could do that
14:08:06  <Ammler> so no excuse :-)
14:08:19  <Ammler> just tell me, what you need
14:08:31  <kriokamera> 850
14:08:59  <Ammler> kriokamera: but you have a VERY SLOW con
14:09:03  <imus> hmm, perhaps a course in php and C so i can actually understand what you guys programmed already... woops =D
14:09:09  <PublicServer> *** kriokamera joined the game
14:09:19  <Ammler> no php needed
14:09:25  <kriokamera> Ammler: o rly? =D
14:09:52  <Ammler> imus: and tcl is self explainary
14:12:11  <PublicServer> *** kriokamera has left the game (connection lost)
14:12:21  <kriokamera> oh fuck
14:13:08  <kriokamera> my connection can't handle game
14:13:57  <imus> ok 2 things: 1 I should really think twice before saying: "even I could do that" and 2, I'll need a lot of time to get used to that "autopilot" =D
14:14:08  <imus> so don't expect any changes from me in the near future ^.^
14:14:21  <uliko> !password
14:14:21  <PublicServer> uliko: uproar
14:14:27  <PublicServer> *** imus has joined spectators
14:14:31  <kriokamera> you said you'll do it, but no said when =D
14:14:40  <imus> i didn't say I would
14:14:43  <imus> I said I could
14:14:45  <PublicServer> *** uliko joined the game
14:14:46  <imus> that's something different
14:14:47  <imus> :p
14:14:55  <imus> it's hypothetical
14:15:43  <Ammler> lame
14:16:16  <imus> what language do you use?
14:17:06  <imus> don't get me wrong, I am interested in figering it out :) I just don't know how long that will take
14:18:28  <imus> I've only really programmed in java for now, and we had some base courses on some other languages, but I'm not used to them (yet)
14:21:06  <imus> ammler?
14:21:29  <HenrikRomby> what's the address again?
14:22:14  <PublicServer> <sharpy> train limit reached
14:22:23  <imus> never mind the question, got it ^.^
14:22:54  <PublicServer> *** imus has left the game (leaving)
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14:28:52  <HenrikRomby2> !dl win32
14:28:52  <PublicServer> HenrikRomby2: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
14:31:54  <HenrikRomby> now i'm missing a lot of unknown GRF's i can't download ingame
14:32:30  <imus> can someone post the link to the graphics from openttdcoop?
14:32:31  <HanziQ> @quickstart
14:32:32  <HanziQ> http://wiki.openttdcoop.org/GRF
14:32:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:33:12  <imus> download version 8.0 Hanzi :)
14:33:31  <imus> then check again if there's still unknown grf's
14:35:32  <PublicServer> <sharpy> fairlly balanced map atm
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14:36:03  <HenrikRomby> !password
14:36:03  <PublicServer> HenrikRomby: retype
14:36:24  <PublicServer> *** Player has joined spectators
14:36:28  <PublicServer> *** Player has changed his/her name to HenrikRomby
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14:37:44  <PublicServer> <HenrikRomby> we can't build anymore trains?
14:38:12  <uliko> !trains
14:38:19  <PublicServer> <uliko> doubt it
14:39:57  <PublicServer> <HenrikRomby> i can't build anything?!
14:40:03  <PublicServer> <uliko> You're a spectator
14:40:09  <PublicServer> <HenrikRomby> damn
14:40:23  <PublicServer> *** HenrikRomby has left the game (leaving)
14:40:47  <HenrikRomby> !password
14:40:47  <PublicServer> HenrikRomby: hovers
14:41:03  <PublicServer> *** HenrikRomby joined the game
14:41:10  <HanziQ> you don't have to leave game to join the company
14:41:10  <PublicServer> *** uliko has left the game (connection lost)
14:41:27  <HanziQ> just find the company in company list (ingame) & click join
14:43:04  <Ammler> [16:39] <PublicServer> <HenrikRomby> i can't build anything?! <-- if you need to ask that, you shouldn't ;-)
14:43:26  <HenrikRomby> it was an honest mistake :)
14:44:29  <PublicServer> *** uliko joined the game
14:45:25  <PublicServer> *** uliko has left the game (connection lost)
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14:48:29  <PublicServer> *** uliko joined the game
14:48:41  <PublicServer> <uliko> Something messed up with my connection :(
14:50:26  <kriokamera> it is a disease
14:53:25  <PublicServer> <HenrikRomby> allright, well even though i can't build more trains, could someone look at windstone and tell me how badly i messed it up?
14:54:43  <PublicServer> <uliko> No coverage on some of the center tiles but other than than it looks fine
14:54:54  <PublicServer> <HenrikRomby> cool :)
14:55:16  <PublicServer> <sharpy> where you talking about?
14:55:20  <Hubblenaut> !password
14:55:20  <PublicServer> Hubblenaut: hovers
14:55:22  <PublicServer> <HenrikRomby> windstone
14:55:27  <PublicServer> <HenrikRomby> the city
14:55:31  <PublicServer> <sharpy> if you want it to grow use trams first
14:55:42  <PublicServer> <sharpy> stations won't grow it as fast for some reason
14:56:12  <PublicServer> <HenrikRomby> allright, well i can't put trains on the network anyway, so I just wanted to know if it was constructed properly :)
14:56:26  <PublicServer> <sharpy> yeah looks good :)
14:56:40  <PublicServer> <HenrikRomby> thanks :)
14:57:31  <Hubblenaut> !password
14:57:31  <PublicServer> Hubblenaut: sparer
14:57:52  <PublicServer> *** Hubble joined the game
14:58:04  <PublicServer> <HenrikRomby> what do you guys do now when you can't build trains?
14:58:18  <PublicServer> <sharpy> network optimisation
14:58:28  <PublicServer> <sharpy> and or sodall :)
14:58:34  <PublicServer> <HenrikRomby> so the game's almost over?
14:58:48  <PublicServer> *** Hubble has left the game (connection lost)
14:58:56  <PublicServer> <sharpy> noooo, they'll raise the train limit in the end
14:59:22  <PublicServer> <HenrikRomby> i'll set up a tram network in windstone then :)
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15:00:00  <s_m_w> !password
15:00:00  <PublicServer> s_m_w: sparer
15:00:15  <PublicServer> *** s_m_vv joined the game
15:00:19  <PublicServer> <sharpy> see if you can place them to not over lap and cover everwhere
15:02:17  <PublicServer> *** Hubble joined the game
15:02:24  *** Phazorx has left #openttdcoop
15:02:34  <PublicServer> *** Hubble has left the game (connection lost)
15:02:45  <PublicServer> *** uliko has left the game (connection lost)
15:05:59  <PublicServer> *** s_m_vv has left the game (connection lost)
15:08:02  <uliko> !password
15:08:02  <PublicServer> uliko: sparer
15:08:20  <PublicServer> *** uliko joined the game
15:09:27  <Mks> !tunnel 11
15:09:27  <PublicServer> Mks: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:09:30  <imus> damn, I gotto learn C/C++ as well =) this is gonne take a while XD
15:09:43  <Mks> !tunnel 41 7
15:09:43  <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 41 and gap 7.
15:09:55  <Mks> !tunnel 7 41
15:09:55  <PublicServer> Mks: You need 6 tunnels/bridges for trainlength 7 and gap 41.
15:10:21  *** slaca has quit IRC
15:14:20  <HanziQ> !tunnel 10 2
15:14:20  <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 10 and gap 2.
15:14:23  *** slaca has joined #openttdcoop
15:14:35  <HanziQ> !tunnel 100 1
15:14:35  <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 100 and gap 1.
15:14:38  <HanziQ> !tunnel 100 100
15:14:38  <PublicServer> HanziQ: You need 2 tunnels/bridges for trainlength 100 and gap 100.
15:16:54  <PublicServer> <HenrikRomby> allright, could someone check my tram in windstone? :)
15:17:41  <PublicServer> <sharpy> make them no unload at the other stations
15:18:08  <PublicServer> <HenrikRomby> done :)
15:18:15  <PublicServer> <sharpy> think its fine then
15:18:21  <PublicServer> <HenrikRomby> it should cover it all without overlapping
15:18:37  <slaca> !password
15:18:37  <PublicServer> slaca: fracas
15:18:43  <PublicServer> <sharpy> good job
15:18:48  <PublicServer> <HenrikRomby> thanks :)
15:18:57  <PublicServer> *** slaca joined the game
15:19:01  <PublicServer> <HenrikRomby> now it just needs a train that goes around the city
15:19:07  <PublicServer> <sharpy> 100% coverage is what to aim for with a feeder system
15:19:11  <PublicServer> <HenrikRomby> and some more on the great loop
15:19:21  <PublicServer> <sharpy> lol
15:19:31  <PublicServer> <sharpy> "the great loop"
15:19:38  <PublicServer> <HenrikRomby> how many trams should i put in the city :)
15:19:52  <Benny> !passworf
15:19:54  <Benny> !password
15:19:54  <PublicServer> Benny: fracas
15:19:54  <PublicServer> <sharpy> until it grows like 2 or 3
15:20:00  <PublicServer> <HenrikRomby> hehe, i don't know what to call all the things :)
15:20:05  <PublicServer> *** Benny_afk joined the game
15:20:31  <PublicServer> <sharpy> ok, i'm going to delet a train i was storing in a depot so get ready to make a train
15:20:49  <PublicServer> <HenrikRomby> ready :)
15:20:59  <PublicServer> <sharpy> now
15:21:14  <PublicServer> <sharpy> that should start things moving at least
15:21:48  <PublicServer> <HenrikRomby> done :)
15:22:35  <PublicServer> <HenrikRomby> my first city :)
15:22:40  <PublicServer> <sharpy> lol
15:22:47  <PublicServer> <sharpy> my first city is this game too
15:22:58  <PublicServer> <sharpy> but thats cause its  only my second pax game
15:23:32  <PublicServer> <HenrikRomby> i really admire the guys who can build stuff like in Rudstow... That's insane
15:24:14  <PublicServer> <HenrikRomby> Although I'm imagining the good people in Stangrove Rivers disagree
15:25:58  <PublicServer> <sharpy> lol your probs right
15:26:02  <imus> Rudstow failed at roro :p
15:26:14  <PublicServer> *** slaca has left the game (leaving)
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15:26:18  <PublicServer> <sharpy> rudstows ok, but would be better with a roro station i hold
15:26:30  <PublicServer> <sharpy> exactly:D
15:26:30  <PublicServer> <HenrikRomby> should i put my name somewhere on the city?
15:26:41  <imus> if you did most of it, yes :)
15:26:43  <PublicServer> <sharpy> yeah, over your station put /youname
15:26:51  <imus> that way, people can tell who did it ^.^
15:27:07  <PublicServer> <HenrikRomby> well i had help, but most of it's me ;)
15:27:20  <imus> if someone helped you a lot, they'll put their name on it as well
15:27:21  <PublicServer> <sharpy> just put your name to it
15:27:23  <PublicServer> <sharpy> :D
15:27:26  <imus> look at the north, what krio and I did
15:27:42  <PublicServer> <HenrikRomby> there's only one train going to the big station in the middle from windstone
15:27:45  <PublicServer> <sharpy> there wasn't one helper, lots so take it
15:27:48  <HanziQ> !password
15:27:48  <PublicServer> HanziQ: marred
15:28:01  <PublicServer> <HenrikRomby> where should I look?
15:28:16  <PublicServer> *** HanziQ joined the game
15:28:23  <PublicServer> <HenrikRomby> oh there :)
15:28:30  <PublicServer> <HenrikRomby> that looks neat :)
15:28:31  <imus> up there ( ' ' ) or down there ( , , )
15:28:52  <imus> maybe to the W (' ' ) or to the E ( ' ')
15:29:04  <imus> i donno :)
15:29:10  <PublicServer> *** HanziQ has left the game (leaving)
15:30:07  <imus> don't steal my face joke. It's already stolen and stealing something that's already stolen is just wrong =)
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15:33:45  <PublicServer> <HenrikRomby> anything else i can do?
15:34:07  <PublicServer> <uliko> Not much to do unless train limit gets raised
15:34:16  <PublicServer> <sharpy> yeah thats what i was gonna say
15:34:22  <PublicServer> <sharpy> i'm gonna take a break
15:34:22  <PublicServer> <uliko> But we'll probably have to expand the ML for that to happen
15:34:26  <PublicServer> <sharpy> laters
15:34:30  <PublicServer> *** sharpy has left the game (leaving)
15:35:01  <PublicServer> <HenrikRomby> so right now we're just waiting around? :)
15:35:30  <imus> euhm, yup :)
15:35:52  <PublicServer> <HenrikRomby> do you have any idea when this game will be finished? :)
15:35:59  <imus> this is my first game
15:36:01  <imus> so nope
15:36:08  <PublicServer> <HenrikRomby> allright :)
15:36:16  <PublicServer> <uliko> Well we haven't connected all cities yet which is one of the goals
15:36:18  <PublicServer> <HenrikRomby> I like Liverdon Green, nice stations :)
15:36:29  <imus> thanks ^.^
15:36:32  <PublicServer> <uliko> And once that is done we need to balance the transfer station
15:37:18  <imus> connecting all cities is a problem, since everytime the train limit is raised, some people use them all on the existing stations
15:37:33  <PublicServer> <HenrikRomby> what's the thing just south of that city?
15:37:42  <PublicServer> <HenrikRomby> two trains just running around?
15:37:49  <PublicServer> <uliko> flip flop
15:38:03  <PublicServer> <uliko> causes the train to alternate which group of platforms they go to
15:38:07  <PublicServer> <HenrikRomby> seems complicated :)
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15:42:21  <HanziQ> it's quite simple, when you know what whitch part does :D
15:42:51  <imus> ignore Hanzi
15:42:53  <imus> :p
15:43:32  <HenrikRomby> i'll figure it out someday :P
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15:44:17  *** Webster sets mode: +o Phazorx
15:44:24  <HenrikRomby> how does that "memory" work?
15:44:32  <HanziQ> cycling presignal
15:46:21  <imus> I coppied one of advg's fllip flops once... it worked but I still didn't fully understood how XD
15:46:46  <imus> I know what it's supposed to do, and the logics behind it, but I keep confusing the lights
15:47:01  <imus> <- blames zoom lvl
15:47:48  <HanziQ> it's simple, when you know how presignals work
15:47:56  <PublicServer> <HenrikRomby> i do know :)
15:48:38  <HanziQ> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
15:48:45  <HanziQ> search for flip-flop
15:48:57  <HanziQ> it's explained
15:49:52  <HenrikRomby> it doesn't explain the small trains
15:50:12  <Intexon> a NOT gate
15:50:19  <Intexon> negates the input
15:50:54  <PublicServer> *** Intexon joined the game
15:51:51  <HenrikRomby> so it makes a signal green that should ahve been red?
15:52:04  <Intexon> yep
15:52:09  <Intexon> or otherwise
15:52:47  <HenrikRomby> i think i understand
15:52:54  <Intexon> :)
15:52:55  <HenrikRomby> not the smal mechanics, but the bigger picture :)
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16:03:06  <PublicServer> <HenrikRomby> i think we need a second line south of senston
16:03:28  <PublicServer> <uliko> We need extra lines on nearly every spoke :)
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16:06:25  <PublicServer> <HenrikRomby> i'd like to help build it when you start :)
16:07:18  *** fmauneko has joined #openttdcoop
16:07:59  <PublicServer> <uliko> A few rows of buildings in Senston will have to go if we do, no room otherwise
16:08:17  <fmauneko> !password
16:08:17  <PublicServer> fmauneko: clicks
16:08:39  <PublicServer> <HenrikRomby> where do you think we should build?
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16:09:06  <PublicServer> <fmauNeko> Meow
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16:17:33  <HanziQ> !password
16:17:33  <PublicServer> HanziQ: feline
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16:26:10  <imus> what does srnw stand for?
16:26:34  <PublicServer> <Benny_afk> Self regulating network.
16:26:39  <^Spike^> @srnw
16:26:39  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
16:26:40  <PublicServer> *** Benny_afk has changed his/her name to Benny
16:26:52  <PublicServer> <HenrikRomby> anyone wanna build something?
16:27:19  <PublicServer> *** Spike joined the game
16:27:32  <PublicServer> <Benny> yes, but cant find anything thats broken or jamming
16:28:54  <PublicServer> <HenrikRomby> i think the spoke south of senston could use another rail
16:29:28  <Benny> oh
16:29:38  <Benny> where is south?
16:29:45  <PublicServer> <Benny> left or right?
16:29:55  <planetmaker> down?
16:30:00  <PublicServer> <HenrikRomby> don't know - just below senston :)
16:30:06  <PublicServer> <HenrikRomby> senston powerplant
16:30:17  <PublicServer> <Benny> takin a look at it
16:30:23  <PublicServer> <Benny> pm: oh really?
16:30:31  <planetmaker> depends ;-)
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16:30:46  <planetmaker> coop it was traditionally lower left. But in source code it's really down
16:31:05  <planetmaker> I prefer personally the logical "North is up" rule
16:31:12  <PublicServer> <Benny> oh
16:31:18  <PublicServer> <Benny> well that makes perfect sense
16:31:29  <PublicServer> <HenrikRomby> whether it needs it or not, i'd like to learn how to build :)
16:31:57  <PublicServer> <Benny> Okay, senston powerplant.
16:32:15  <PublicServer> <Benny> Now what? I see no need for expanding really.
16:32:25  <PublicServer> <HenrikRomby> maybe not
16:32:31  <PublicServer> <HenrikRomby> sometimes alot of trains wait
16:32:42  <PublicServer> <HenrikRomby> but i'd like to build just to learn :)
16:32:55  <PublicServer> <Benny> oh, you new?
16:33:05  <PublicServer> <HenrikRomby> all new, all i've built in coop is windstone
16:34:15  <PublicServer> <Benny> oh, well welcome then :)
16:34:25  <PublicServer> <HenrikRomby> thanks :)
16:34:45  <PublicServer> <Benny> but i cant really find anything that needs building/fixing.
16:35:21  <PublicServer> <Benny> maybe the MLwould break if we added more trains, but max trainlimit has been reached
16:35:31  <PublicServer> <Benny> break as in start piling up
16:36:26  <Benny> ..wait
16:36:30  <Benny> planetmaker
16:37:03  <Benny> PLANETMAKER
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16:39:06  <imus> try doubling line 1 and removing the link to line 2 that was created to take some load away from line one
16:39:20  <imus> that way, we regain the spokes as in the original plan
16:39:26  <imus> so you have an excuse ;)
16:39:34  <PublicServer> <Benny> line 1 as in what
16:39:36  <HenrikRomby> where's line 1 and 2?
16:39:42  <PublicServer> <Benny> this ^
16:40:18  <planetmaker> hm?
16:40:33  <PublicServer> <Benny> trainlimit
16:40:47  <planetmaker> then please ask so...
16:41:00  <PublicServer> <Benny> please planetmaker, can you up the trainlimit?
16:41:03  <PublicServer> <Benny> like so?
16:41:26  <planetmaker> :-) Point is: also other people than me could see that, if you asked straight away. That was more my point ;-)
16:41:34  <planetmaker> !rcon set max_trains 1500
16:41:37  <PublicServer> <Benny> oh
16:41:59  <PublicServer> <Benny> will do next time. also thanks
16:42:07  <sharpy> !passwor
16:42:11  <sharpy> !password
16:42:12  <PublicServer> sharpy: pamper
16:42:33  <PublicServer> <HenrikRomby> can we build more trains?
16:42:39  <PublicServer> <Benny> yes
16:42:50  <imus> to admin: raise train limit in about an hour or two again, cause it's gonne be full again (I guess =)
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16:44:38  <kriokamera> hi again
16:44:44  <kriokamera> how's the game?
16:44:56  <PublicServer> <Benny> hello krio. game's good afaik
16:45:03  <PublicServer> <HenrikRomby> it's insane in the brain
16:45:17  <PublicServer> <Benny> :P
16:45:32  <kriokamera> HenrikRomby: happens =)
16:45:59  <PublicServer> <HenrikRomby> at least "my" city is getting a lot more service now
16:46:24  <kriokamera> HenrikRomby: it's good
16:46:53  <sharpy> !password
16:46:53  <PublicServer> sharpy: pamper
16:47:09  <PublicServer> *** Spike has left the game (connection lost)
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16:52:53  <PublicServer> <HenrikRomby> can i rebuild windstone park to be less effective but prettier?
16:54:24  <kriokamera> no i guess
16:54:31  <HenrikRomby> :(
16:55:18  <PublicServer> <Benny> :O
16:55:27  <PublicServer> <Benny> I built the 1337th train :D
16:55:57  <imus> nice ^.^
16:56:20  <PublicServer> *** sharpy has left the game (connection lost)
16:59:08  <PublicServer> <Benny> Bleh, senston is really piling up now, and it has 14k waiting
16:59:22  <PublicServer> <HenrikRomby> let me help! (/watch)
17:00:42  <HenrikRomby> another rail on that one?
17:00:54  <PublicServer> <Benny> Just hacking it for now :P
17:08:28  <uliko> !password
17:08:28  <PublicServer> uliko: phlegm
17:08:31  <PublicServer> <Benny> horrible, gruesome, traumatic,
17:08:43  <PublicServer> <Benny> o wait shit, that wasnt the sign box D:
17:08:46  <PublicServer> *** uliko joined the game
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17:09:55  <PublicServer> <uliko> Uhm
17:09:59  <PublicServer> <uliko> That hack is useless
17:10:09  <PublicServer> <uliko> Since trains exiting through it will never be able to come back
17:10:28  <PublicServer> <Benny> ..im an idiot
17:10:37  <PublicServer> <Benny> see what you mean
17:10:47  <PublicServer> <imus> ask it if you wanne do a hack next time :p
17:11:01  <PublicServer> <Benny> sorry :<
17:13:13  <PublicServer> <imus> anyone wanne help me doubling line 1 to get rid of !this ?
17:13:20  <PublicServer> <HenrikRomby> yes!
17:13:38  <PublicServer> <imus> anyone skilled at prio's and balancers?
17:13:56  <PublicServer> <HenrikRomby> oh - i'll just keep prettying up my station then :)
17:14:06  <PublicServer> <Benny> Im on it.,
17:14:10  <PublicServer> <imus> this is my first online game as well Henrik :)
17:14:24  <PublicServer> <imus> where do we place the two trancfer stations?
17:14:26  <PublicServer> <Benny> ...I was outsmarted by a new guy D:
17:14:29  <sharpy> !password
17:14:29  <PublicServer> sharpy: spruce
17:14:29  <PublicServer> <uliko> By the way, I saw a few trains exiting through your hack
17:14:31  <PublicServer> <Benny> noooooooooo
17:14:41  <PublicServer> <uliko> Which means they are forever lost, so try to find them and sell them off
17:14:58  <PublicServer> <Benny> uliko: yes, doing a new hack to put them back in place
17:15:03  <PublicServer> *** sharpy joined the game
17:15:10  <PublicServer> <Benny> sell them?
17:15:14  <PublicServer> <Benny> hmm, that could work too
17:15:34  <PublicServer> <uliko> Well, get them off that spoke in whatever way you see fit
17:15:41  <PublicServer> <imus> sell and rebuild is better i guess
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17:15:55  <PublicServer> <imus> otherwise you might get trains from that spoke to spoke 1 :p
17:16:58  <PublicServer> <imus> are the placments @ !new W->E and E->W good?
17:17:24  <PublicServer> <imus> or do we want to blow up that stadion and house to make room for the new station over there?
17:18:16  <PublicServer> <uliko> We'll have to blow up some of Senston most likely
17:18:58  <PublicServer> <Benny> okok, where do we build this new line?
17:19:36  <PublicServer> <imus> make the doubly used line 2 (where trains from line 1 are on now) a full line 1 and move the other lines outwards?
17:19:44  <PublicServer> *** uliko has left the game (connection lost)
17:19:48  <PublicServer> <imus> I think that will be easiest
17:20:03  <PublicServer> <Benny> line 1 and 2 being?
17:20:06  <uliko> Argh what is wrong with my connection today
17:20:17  <PublicServer> <imus> line 1 is the the inner ring
17:20:38  <uliko> !password
17:20:38  <PublicServer> uliko: spruce
17:20:48  <PublicServer> <imus> sorry, nb are from before all the doubling and balancing :)
17:20:52  <PublicServer> <Benny> so line 2 is the ring outside it?
17:20:53  <PublicServer> *** uliko joined the game
17:20:56  <PublicServer> <imus> yup
17:21:02  <PublicServer> <imus> and 3 is the most outer ring
17:21:18  <PublicServer> <Benny> I dont get what we are trying to do.
17:21:36  <PublicServer> <Benny> double line 1? merge line 2 and 3?
17:21:42  <PublicServer> <imus> nope
17:21:48  <PublicServer> <Benny> balance line 2 and 3?
17:21:54  <PublicServer> <imus> no balancing between lines
17:22:02  <PublicServer> <imus> remove the balance between lines 1 and 2
17:22:04  <PublicServer> <imus> double line 1
17:22:31  <PublicServer> <Benny> wheres the balancing between line 1 and 2?
17:22:41  <PublicServer> <uliko> There is none
17:22:43  <PublicServer> <imus> right before the entrance, and a little after exit
17:22:43  <PublicServer> <Benny> oh
17:22:51  <PublicServer> <imus> look for balancer /Vitus
17:23:06  <PublicServer> <uliko> That's just for that one station :/
17:23:08  <PublicServer> <uliko> Ugly
17:23:11  <PublicServer> <Benny> thats a balancer for a seperate station, no?
17:23:41  <PublicServer> <uliko> It merges trains from Frunport Beeches onto track 1 and 2
17:23:41  <PublicServer> <imus> the balancer on entrance is for Frunport Beeches only I guess
17:24:07  <PublicServer> <imus> so we want to get that split to our line 1 only (doubled)
17:24:18  <PublicServer> <Benny> okay
17:24:21  <Vitus> Talking about 2nd spoke at west side?
17:24:26  <PublicServer> <imus> yup
17:24:32  <PublicServer> <uliko> First spoke
17:24:38  <Vitus> Oh, first one
17:24:46  <PublicServer> <imus> make that line 2 that is tapped the new line 1 and move the other lines a square to outside
17:25:16  <Vitus> Let me check
17:25:35  <Vitus> !password for me
17:25:35  <PublicServer> Vitus: binder
17:25:59  <Vitus> Hmm, the map's almost over 1MB
17:26:12  <PublicServer> *** Vitus joined the game
17:26:13  <PublicServer> <imus> I think it is over, no?
17:28:07  <PublicServer> <Vitus> So... second line for first spoke or not?
17:28:15  <PublicServer> <Benny> Im on it already
17:28:38  <PublicServer> <Vitus> I'll expand drop meanwhile
17:29:21  <PublicServer> *** Intexon joined the game
17:29:45  <PublicServer> <HenrikRomby> i'm gonna connect Trondfield to Great Breadnor station, allright?
17:30:19  <HanziQ> !password
17:30:19  <PublicServer> HanziQ: binder
17:30:29  <PublicServer> *** Intexon has left the game (leaving)
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17:32:46  <PublicServer> <sharpy> i know a good system for moving ML's out...
17:32:52  <PublicServer> <imus> I'm already on it
17:33:10  <PublicServer> <sharpy> okay i watch o.o
17:33:16  <PublicServer> <imus> but there's one piece of ground I can't lower :)
17:33:24  <PublicServer> <imus> so it's gonne happen gradually
17:33:27  <PublicServer> <imus> you can do entrance
17:33:42  <PublicServer> <sharpy> i do one at a time ;)
17:34:33  <PublicServer> <imus> thanks :)
17:34:43  <PublicServer> <sharpy> yeah you got it
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17:37:59  <PublicServer> <Vitus> 3rd spoke at west could use 4th line. That's going to be very difficult to add
17:38:22  <PublicServer> <sharpy> yes, i've been looking at the feasability
17:38:24  <PublicServer> <imus> try improving E first
17:38:26  <PublicServer> <sharpy> gonna be tricky
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17:39:46  <PublicServer> <Vitus> E looks OK network wise, but it needs more trains :P
17:39:52  <PublicServer> <imus> I know
17:39:58  <PublicServer> <imus> but adding a lot of trains will cause problems
17:40:31  <PublicServer> <Vitus> But if you don't cause problems you can't solve them
17:41:13  <imus> increase cap before reaching it
17:41:21  <imus> makes it easier to do so :)
17:42:04  <PublicServer> <Vitus> Hmm, but we at least need indication on what's going to be problematic
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17:43:22  <PublicServer> <imus> ok, second line reachable from exit
17:43:34  <PublicServer> <imus> all we need now is the line itself ^.^
17:44:47  <PublicServer> <s_m_vv> second line for the innermost loop, right?
17:45:10  <PublicServer> <Vitus> Yes
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17:47:44  <kriokamera> wtf is coopetition laddr?
17:47:51  <PublicServer> <imus> i donno
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17:50:10  <kriokamera> !playercount
17:50:10  <PublicServer> kriokamera: Number of players: 8
17:50:21  <kriokamera> O_O
17:50:29  <PublicServer> <imus> what?
17:50:45  <planetmaker> kriokamera, a player ranking on competitive play :-)
17:50:55  <planetmaker> or possibly team ranking
17:51:05  <kriokamera> thank you
17:51:16  <planetmaker> with no entries whatsoever
17:51:23  <PublicServer> <imus> ?
17:51:31  <PublicServer> <imus> so more like a wannebe player ranking?
17:52:34  <PublicServer> <Benny> prios aren't needed on dual bridges/tunnels
17:52:44  <PublicServer> <Benny> prios, wtf.. i meant presignals
17:52:58  <PublicServer> <imus> still better
17:53:00  <planetmaker> imus, kinda :-)
17:53:03  <PublicServer> <Benny> uglier
17:53:05  <PublicServer> <Vitus> Yes, it's far better to use them
17:53:11  <PublicServer> <Benny> use PBS then
17:53:17  <PublicServer> <imus> PBS sucks :p
17:53:17  <PublicServer> <Benny> thats even better again
17:53:20  <PublicServer> <Benny> ni.
17:53:22  <PublicServer> <Vitus> PBS isn't reliable
17:53:24  <PublicServer> <Benny> no*
17:53:28  <PublicServer> <Benny> err, what?
17:53:41  <planetmaker> a project which never came beyond the stage of... dunno, either birth or conception ;-)
17:53:42  <PublicServer> <sharpy> ok jam
17:53:44  <PublicServer> <sharpy> juge jam
17:53:52  <PublicServer> <sharpy> flip flop fail
17:54:02  <PublicServer> <imus> where?
17:54:22  <PublicServer> <imus> auch
17:54:22  <PublicServer> <Vitus> It's easy, presignals have very clear penalties for red signal (10000k for red exit presignal)
17:54:24  <PublicServer> <sharpy> yeah, its backed up the whole ring
17:54:34  <PublicServer> <imus> just a sec
17:54:55  <PublicServer> <Vitus> And PBS sometimes stops to "think" where to send train. That cannot happen with presignals
17:55:05  <PublicServer> <imus> works again
17:55:05  <PublicServer> <sharpy> i'm off so can't sort it, someone set em off again, its a huge jame
17:55:11  <PublicServer> *** sharpy has left the game (leaving)
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17:55:23  <PublicServer> <Benny> well PBS looks nicer :<
17:55:33  <PublicServer> <Vitus> Presignals <3
17:55:48  <PublicServer> <imus> no idea what could have caused that jam
17:56:02  <PublicServer> <HenrikRomby> there, Windstone Park ain't gonna get any prettier
17:56:16  <PublicServer> <Vitus> PBS tend to work well when you use them with two-way eol
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18:03:33  <PublicServer> <Benny> second line done?
18:03:39  <PublicServer> <s_m_vv> should be
18:03:51  <PublicServer> <Vitus> Yup
18:03:57  <PublicServer> <imus> almost
18:04:06  <PublicServer> <imus> still a problem at !1->2
18:04:58  <PublicServer> <uliko> That is indeed bad
18:05:01  <PublicServer> <Benny> absolutely
18:05:11  <PublicServer> <imus> it's not finished yet
18:05:14  <PublicServer> <Vitus> Alright
18:05:20  <PublicServer> <Vitus> But don't forget about it:)
18:05:44  <PublicServer> <imus> you can change it when it sucks
18:05:51  <Benny> !tunnel 6 3
18:05:51  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 6 and gap 3.
18:05:56  <Benny> !tunnel 3 6
18:05:56  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 6.
18:06:00  <Benny> !tunnel 3 7
18:06:00  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 7.
18:07:01  <PublicServer> <Benny> wait what
18:07:27  <PublicServer> <imus> will this work?
18:07:34  <PublicServer> <Vitus> Not currently
18:07:41  <PublicServer> <imus> where's my problem?
18:07:43  <PublicServer> <Vitus> CL issue right there
18:07:46  <PublicServer> <imus> ah damn
18:07:48  <PublicServer> <Benny> yea i see it
18:07:56  <PublicServer> <imus> where exactly?
18:08:00  <PublicServer> <Benny> wtg
18:08:02  <PublicServer> <Benny> wtf
18:08:08  <PublicServer> <Benny> STOP IIIIT
18:08:18  <PublicServer> <s_m_vv> stop what where
18:08:29  <PublicServer> <Benny> my junction - i work on it
18:09:04  <PublicServer> <Vitus> Then at least move it to get rid of evil X
18:09:14  <PublicServer> <Benny> think about it
18:09:17  <PublicServer> <Benny> will 2 trains meet there?
18:09:21  <PublicServer> <Benny> no
18:10:33  <Doobles> !password
18:10:33  <PublicServer> Doobles: hovers
18:10:46  <PublicServer> <imus> does my 1+2 -> 2 work?
18:10:52  <PublicServer> *** Doobies joined the game
18:10:56  <PublicServer> <uliko> yes
18:11:00  <PublicServer> <imus> yay
18:11:10  <PublicServer> <imus> who double checked my prio?
18:11:12  <PublicServer> *** Doobies has left the game (connection lost)
18:11:16  <PublicServer> <imus> I'm not used to building those :)
18:11:54  <PublicServer> <Vitus> imus: The waiting space seems to be wrong
18:12:00  <PublicServer> <imus> ?
18:12:14  <PublicServer> <Vitus> I'd remove these signals
18:12:16  <PublicServer> <HenrikRomby> are you working in fort tesbridge?
18:12:19  <PublicServer> <Vitus> So trains cannot block the junction
18:12:41  <PublicServer> <imus> that better?
18:12:43  <PublicServer> <Vitus> Yup
18:12:49  <PublicServer> <imus> thankies ^.^
18:12:51  <PublicServer> <uliko> Who messed with the flip flop at Fort Tesbridge?
18:13:05  <PublicServer> <imus> first 2+1 -> 2 I built
18:13:05  <PublicServer> *** Doobles joined the game
18:13:25  <PublicServer> <Vitus> It's just 2->2 :P
18:13:36  <PublicServer> <imus> ?
18:13:50  <PublicServer> <imus> there's a new line joining there isn't it?
18:14:01  <PublicServer> <imus> and what was that about a flipflop?
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18:14:23  <PublicServer> <Vitus> imus: You merge 2->1 firs t:P
18:14:25  <PublicServer> <uliko> It had deadlocked
18:14:27  <PublicServer> <Vitus> *first
18:14:33  <PublicServer> <uliko> See jam on the northern west side
18:14:43  <PublicServer> <imus> I think it isn't fail-proof
18:15:09  <PublicServer> <imus> actually krio did most of that joiner XD
18:15:25  <PublicServer> <imus> or did I do another one as well?
18:15:47  <PublicServer> <imus> the one near Liverdon is a 3+1 -> 3 btw
18:16:05  <PublicServer> *** Benny has changed his/her name to Benny_doingthedishes
18:17:02  <PublicServer> *** HenrikRomby has left the game (connection lost)
18:17:04  <PublicServer> <Vitus> Now I'm not totally sure about the naming, but usually it's incoming_lines -> outgoing lines :P
18:17:11  <PublicServer> <Vitus> So, technically, it's 3->3
18:17:23  <PublicServer> <imus> 3-> 3 is just 3 lines running
18:17:45  <PublicServer> <imus> 3 + 1 (the exit from a station) -> 3 is when joining an exit to 3 lines
18:18:11  <PublicServer> <Vitus> Yes, but the balancer itself merges from 3 tracks onto 3
18:18:26  <PublicServer> <imus> ok, so 3 -> 3 can be a ballancer as well
18:18:37  <PublicServer> <imus> not a join
18:18:56  <PublicServer> <uliko> Station too spread :/
18:19:07  <PublicServer> <Vitus> Main transfer?
18:19:17  <PublicServer> <uliko> Yup
18:19:32  <PublicServer> <imus> you see room to compact it?
18:20:00  <PublicServer> <Vitus> The city blocks space to keep it compact :D
18:20:00  <PublicServer> <uliko> It would help if you could expand it westward but there's a city in the way
18:20:57  <PublicServer> <imus> zooming out at the transfer would make a nice screeny =) (don't do it too long, it laggs)
18:21:08  <s_m_w> Is there any way to see which grfs are active on the server right now?
18:21:20  <PublicServer> <Vitus> Don't forget to use the new type of screenshot for maximum effect :)
18:21:22  <PublicServer> <uliko> Connect to it
18:21:28  *** HenrikRomby2 has quit IRC
18:21:36  <PublicServer> <imus> I'm not making screenies
18:21:38  <PublicServer> <Vitus> s_m_w: ps.openttdcoop.org
18:21:40  <PublicServer> <imus> thats for the admins to do
18:21:47  <s_m_w> I am connected
18:22:08  <s_m_w> I want to host a game of my own with the same grfs, but I'm not sure where I can check which ones are being used
18:22:10  <PublicServer> <imus> <- newbie in disguise
18:22:13  *** HenrikRomby has quit IRC
18:22:28  <imus> !help
18:22:28  <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands
18:22:32  <PublicServer> <Vitus> s_m_w: It's in NewGRF settings under settings button :P
18:22:37  <imus> !grf
18:22:37  <PublicServer> imus: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:22:40  <planetmaker> s_m_w: either check the server list or get a savegame and export the newgrf settings as a pre-set
18:23:01  <planetmaker> servers.openttd.org as server list. or ps.openttdcoop.org for it, too
18:23:15  <planetmaker> and hello & welcome back. Sad to see you go again ;-)
18:23:34  *** sh3 has joined #openttdcoop
18:23:35  <PublicServer> *** Vitus has left the game (leaving)
18:23:43  <sh3> !password
18:23:43  <PublicServer> sh3: hovers
18:23:49  <Vitus> Will be here later, see you
18:23:57  <planetmaker> ciao, Vitus
18:24:03  <uliko> planetmaker: Any chance of getting a slightly higher station spread setting?
18:24:17  <imus> ?
18:24:20  <planetmaker> !rcon set station_spread
18:24:21  <PublicServer> planetmaker: Current value for 'station_spread' is: '64' (min: 4, max: 64)
18:24:23  <planetmaker> nope
18:24:29  <PublicServer> *** sh3 joined the game
18:24:30  <uliko> :(
18:24:34  <PublicServer> *** Benny_doingthedishes has changed his/her name to Benny_afk
18:24:38  *** smoovi has quit IRC
18:25:33  <PublicServer> <imus> train 431 is way off
18:25:43  <PublicServer> <imus> no wait, just on wrong line
18:26:10  <PublicServer> <s_m_vv> FT jammed again
18:26:13  *** kriokamera has left #openttdcoop
18:26:36  <PublicServer> <imus> the flipflop is not working
18:27:11  <PublicServer> <imus> can someone solve train 431 please?
18:29:01  <s_m_w> !grf
18:29:01  <PublicServer> s_m_w: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:34:11  <PublicServer> <imus> something else needs to be done?
18:34:34  <PublicServer> <s_m_vv> dejamanize FT
18:34:50  <PublicServer> <s_m_vv> not sure how though.
18:34:52  <PublicServer> <imus> but jamming it solves the balance =D
18:35:29  *** smoovi has joined #openttdcoop
18:36:28  <PublicServer> <imus> W-E balance that is
18:36:34  <PublicServer> <imus> it's sorta balanced atm
18:39:37  <imus> I think people are using another convention on the 2->3 thingy
18:39:56  <imus> leaving the 3+ since it's trivial
18:40:08  <imus> (3+)2->3
18:42:53  <PublicServer> <imus> FT really is a problem
18:43:16  <PublicServer> <imus> anyone object on removing that flipflop?
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18:43:54  *** ChanServ sets mode: +o Mucht
18:44:23  <PublicServer> <imus> it keeps getting stuck
18:44:29  <PublicServer> *** sh3 has left the game (connection lost)
18:44:33  *** sh3 has quit IRC
18:44:46  <imus> !playerscount
18:44:52  <imus> !help
18:44:53  <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands
18:45:09  <imus> !playercount
18:45:09  <PublicServer> imus: Number of players: 6
18:45:11  <PublicServer> *** s_m_vv has left the game (connection lost)
18:45:39  *** smoovi has quit IRC
18:45:39  *** s_m_w has quit IRC
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18:56:05  <PublicServer> <imus> anyone still here?
18:56:07  <PublicServer> <Benny_afk> yes
18:56:10  <PublicServer> *** Benny_afk has changed his/her name to Benny
18:56:29  *** smoovi has joined #openttdcoop
18:56:34  <PublicServer> <imus> is there anything we can do besides solving rogue trains?
18:57:00  <PublicServer> <Benny> dunno
18:59:18  *** Hylke has joined #openttdcoop
18:59:32  <Hylke> !dl win32
18:59:32  <PublicServer> Hylke: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
19:05:00  <PublicServer> <t4rd> flip-flop at fort making huge jam
19:05:17  <Hylke> Hi all
19:05:32  <Hylke> Where do i find the grapics needed to join te server?
19:05:44  <PublicServer> <Benny> Åå
19:06:10  <PublicServer> <Benny> eau
19:06:24  <PublicServer> <t4rd> ah, du er norsk..
19:06:28  <VVG> Hylke: bananas, copp grf pack
19:06:33  <VVG> coop*
19:06:48  <VVG> !grf
19:06:48  <PublicServer> VVG: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
19:07:03  <Benny> GOD DAMN IT
19:07:21  <Benny> Keyboard layout suddenly fucked up.
19:07:29  <Benny> Jupp, er norsk.
19:07:41  <hylje> ah, those convenient layout switching shortcuts
19:07:53  <Benny> convenient my ass
19:08:00  <Benny> not when i dont know what they are
19:08:27  <PublicServer> *** t4rd has joined company #1
19:09:04  <PublicServer> <Benny> finally
19:11:17  <Hylke> k thnx
19:11:19  <Hylke> !pw
19:11:30  <Hylke> !pass
19:11:34  <Benny> !password
19:11:34  <PublicServer> Benny: suitor
19:11:41  <Hylke> ah
19:11:47  <Hylke> that was the command xD
19:11:51  <Benny> :P
19:12:26  <Hylke> !password
19:12:26  <PublicServer> Hylke: suitor
19:13:03  <PublicServer> *** Hylke joined the game
19:13:06  <PublicServer> <Hylke> Hey People
19:13:32  <PublicServer> <uliko> Hello
19:13:40  <PublicServer> <imus> hi
19:13:46  <PublicServer> <t4rd> Hi
19:13:52  <PublicServer> <Benny> yo
19:14:03  <imus> !playercount
19:14:03  <PublicServer> imus: Number of players: 6
19:18:44  <PublicServer> <Benny> lol
19:18:56  <PublicServer> <t4rd> See, now the flip-flop messing it up again. :/
19:20:11  *** smoovi has quit IRC
19:23:47  <HanziQ> !password
19:23:47  <PublicServer> HanziQ: suitor
19:24:25  <PublicServer> *** HanziQ joined the game
19:26:54  <PublicServer> *** HanziQ has left the game (leaving)
19:29:36  <PublicServer> <t4rd> Train 1359, what good is it doing out on the ML?
19:30:02  <PublicServer> <imus> someone messed up?
19:30:16  <PublicServer> <imus> think it's a not-gate train
19:30:48  <PublicServer> <Benny> haha >P
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19:32:40  <PublicServer> <imus> damn, Exhall doesn't allow me to build more stations
19:35:32  <PublicServer> <imus> someone feels like doing something about lost trains?
19:35:56  <PublicServer> <imus> I think there's about 20 rogue trains on the network
19:36:08  <PublicServer> <imus> (might be less, I'm not actually counting them)
19:37:34  <PublicServer> *** Doobles has left the game (connection lost)
19:39:07  <PublicServer> <uliko> Omg that flip flop at FT
19:39:10  <PublicServer> <uliko> Deadlocked again
19:39:21  <PublicServer> <imus> something's wrong with it
19:39:35  <PublicServer> <imus> maybe we should just remove it
19:39:41  <PublicServer> <imus> and use presignals
19:39:47  <Doobles> !password
19:39:47  <PublicServer> Doobles: warble
19:40:04  <PublicServer> *** Doobles joined the game
19:40:23  <PublicServer> <t4rd> mhm, I think it need one more of those roundabout things
19:40:41  <PublicServer> <Benny> NOT-gate?
19:45:27  <PublicServer> *** Doobles has left the game (leaving)
19:48:13  <PublicServer> <uliko> There you go
19:49:51  <PublicServer> <imus> exit at FT lacking capacity again
19:50:05  <PublicServer> <uliko> It has been jammed forever
19:50:33  <PublicServer> <imus> I'm not quadrupling line 3 :p
19:51:15  <PublicServer> <uliko> Who is working outside Beawich and what good did tripling those bridges do?
19:51:26  <PublicServer> <Benny> me, its WIP
19:51:40  <PublicServer> <Benny> waiting for wave to go away
19:51:51  <PublicServer> <uliko> The track will never be empty
19:52:13  <PublicServer> <Benny> oh. well its WIP anyway
19:52:31  <PublicServer> <imus> put a WIP sign when it's a WIP
19:52:34  <PublicServer> <uliko> Are you going to finish it?
19:52:50  <PublicServer> <Benny> yes
19:56:06  *** Seberoth2 has joined #openttdcoop
19:56:28  <PublicServer> <Benny> okay lets hope that helps somehow
19:58:22  *** valhallasw has joined #openttdcoop
19:58:31  <PublicServer> <imus> Exhall doesn't like stations
19:58:41  <PublicServer> <imus> Had to replant a lot of trees to build it ^.^
19:58:52  <PublicServer> <imus> now it hates us again
20:01:31  *** Seberoth is now known as Guest811
20:01:31  *** Seberoth2 is now known as Seberoth
20:03:24  *** Guest811 has quit IRC
20:05:10  <Benny> !tunnel 8 3
20:05:10  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 8 and gap 3.
20:05:16  <Benny> !tunnel 3 8
20:05:16  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 8.
20:05:19  <Benny> !tunnel 3 9
20:05:19  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 9.
20:05:21  <Benny> !tunnel 3 10
20:05:21  <PublicServer> Benny: You need 3 tunnels/bridges for trainlength 3 and gap 10.
20:06:13  <PublicServer> <Benny> Shower -> bed
20:06:15  <PublicServer> <Benny> baibai guys
20:06:22  <PublicServer> *** Benny has left the game (leaving)
20:06:22  <PublicServer> <Hylke> later
20:07:04  *** Benny has quit IRC
20:11:14  *** Paltala has joined #openttdcoop
20:11:17  <Paltala> !playercount
20:11:17  <PublicServer> Paltala: Number of players: 4
20:11:20  <Paltala> !password
20:11:20  <PublicServer> Paltala: sweaty
20:11:24  <Paltala> ewww
20:11:46  <PublicServer> *** Paltala joined the game
20:12:01  <PublicServer> <imus> hi pal
20:12:04  <PublicServer> <Paltala> hey
20:12:18  <PublicServer> <imus> still mad at me about the pokemon thingy?
20:12:24  <PublicServer> <Paltala> no
20:12:27  <PublicServer> <imus> ^.^
20:12:35  <PublicServer> <imus> I did something usefull today =D
20:12:41  <PublicServer> <Paltala> what?
20:12:51  <PublicServer> <imus> helping on doubling line 1
20:12:54  <PublicServer> <Paltala> k
20:14:48  <HanziQ> !password
20:14:48  <PublicServer> HanziQ: sweaty
20:14:55  *** slaca has joined #openttdcoop
20:15:29  <PublicServer> *** HanziQ joined the game
20:15:32  <slaca> !password
20:15:32  <PublicServer> slaca: sweaty
20:15:49  <PublicServer> *** slaca joined the game
20:17:16  <PublicServer> <imus> hydkevd, you working on trondfield?
20:17:27  <PublicServer> <Hylke> eeuh
20:17:37  <PublicServer> <Hylke> just watching it grow atm xD
20:17:51  <PublicServer> <Hylke> bud all what's done there is my work yes
20:18:09  <PublicServer> <imus> there's at least 3 trains too much on that trans rapid
20:18:16  <PublicServer> <Hylke> city needs to grow
20:18:22  <PublicServer> <imus> you can add trains later
20:18:38  <PublicServer> <Paltala> is it really a good idea to connect like 5 cities to one terminus?
20:18:38  <PublicServer> <imus> having 9 trains waiting is not good
20:18:40  <PublicServer> <Hylke> dunno if i will be back then, il go to sleep soon
20:19:04  <PublicServer> *** slaca has left the game (connection lost)
20:19:08  <PublicServer> <imus> gread breadnor doesn't count
20:19:14  <PublicServer> <uliko> Ok guys really
20:19:18  <PublicServer> <uliko> I just had to merge 146 trains
20:19:26  <PublicServer> <uliko> At Sunninghill Woods
20:19:32  <PublicServer> <uliko> Into the same hsared orders group
20:19:34  <PublicServer> *** HanziQ has left the game (connection lost)
20:19:38  <PublicServer> <Paltala> it doesn now
20:19:38  <PublicServer> <uliko> There were around 7 different each with 10-20 trains in them
20:19:48  <PublicServer> <uliko> And probably a good 20 without any shared orders at all
20:19:54  <PublicServer> <imus> XD
20:19:54  <PublicServer> <Paltala> jeez]
20:19:57  <PublicServer> <Paltala> that is shitty train making
20:19:59  <PublicServer> <imus> someone messed up there
20:20:10  <PublicServer> <Paltala> i mean jesus christ
20:20:12  <PublicServer> <imus> at least they're easy to find :)
20:20:14  <PublicServer> <Paltala> its ONE station!
20:24:25  <PublicServer> <imus> you'll still have a capacity problem at line 3
20:24:43  <PublicServer> <Paltala> but at least throughput will be increased
20:24:50  <PublicServer> <imus> no
20:24:56  <PublicServer> <Paltala> oh, expandability will be easier
20:24:56  <PublicServer> <imus> you just shift the problem
20:25:10  <PublicServer> <Paltala> do you know what throughput is?
20:25:33  <PublicServer> <imus> you shift the problem from the station to the ML
20:25:47  <PublicServer> <Paltala> dude, do you know what throughput is?
20:25:58  <PublicServer> <imus> I do
20:26:08  <PublicServer> <Paltala> then how come you changed the topic?
20:26:14  <PublicServer> <Paltala> plus, there is no problem
20:26:18  <PublicServer> <Paltala> but there will be
20:26:24  <PublicServer> <Paltala> with 5 cities and a terminus
20:26:26  <PublicServer> <Paltala> which is now boxed in
20:26:28  <PublicServer> <imus> what's the use of a better throughput if the ML can't take it
20:26:50  <PublicServer> <Paltala> it means the trains can make their journey faster
20:27:01  <PublicServer> <Paltala> therefore reducing the waiting times of pax
20:27:19  <PublicServer> <Paltala> so therefore meaning no new trains for less waiting
20:27:21  <PublicServer> <uliko> what are you talking about?
20:27:31  <PublicServer> <Paltala> what you tried to avoid
20:27:34  <PublicServer> <imus> Paltala, that only works if the ML can take it
20:27:50  <PublicServer> <Paltala> and it can because you wont be adding trains
20:27:56  <PublicServer> <Paltala> just moving the exit
20:28:06  <PublicServer> <Paltala> and changing the station layout
20:28:12  <PublicServer> <imus> it means less trains at stations but more at ML
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20:28:26  <PublicServer> <imus> they have to go somewhere when not loading/unloading at the station
20:28:33  <PublicServer> <Paltala> more trains out there, helping to maintain the balance and get money
20:28:48  <PublicServer> <Paltala> line 3 isnt even that bad!
20:29:00  <PublicServer> <imus> wanne remove the lake, and make that part roro?
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20:29:16  <PublicServer> <Paltala> the entire thing ro-ro, it seriously cant stay terminus
20:29:23  <PublicServer> <uliko> I dont even know which town you're going on about
20:29:31  <kriokamera> !playercount
20:29:31  <PublicServer> kriokamera: Number of players: 5
20:29:37  <PublicServer> <imus> AVO transfer
20:29:39  <PublicServer> <Hylke> AVO transfer
20:29:45  <kriokamera> never seen so many people in-game
20:29:51  <PublicServer> <imus> XD
20:29:57  <PublicServer> <uliko> What's wrong with it?
20:30:01  <PublicServer> <Paltala> krio, you were on when there were 13 on at once
20:30:07  <PublicServer> <imus> told you before, it's cause I'm in here ^.^ People like it when I'm here
20:30:13  <PublicServer> *** t4rd has left the game (leaving)
20:30:21  <PublicServer> <Hylke> lawl
20:30:50  <PublicServer> <uliko> Terminus isnt the problem at AVO
20:30:58  <PublicServer> <imus> Uliko, it's 5 cities on a 1 line terminus
20:31:00  <PublicServer> <uliko> It's the fact that there is only 1 entry line for 3 MLs
20:31:11  <kriokamera> pal, i mean so many as i seen in this game
20:31:21  <PublicServer> <Paltala> yeh, 13
20:31:23  <PublicServer> <Paltala> :P
20:32:57  <planetmaker> @records
20:32:57  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
20:33:12  <kriokamera> here is totally many players
20:33:32  <PublicServer> <Paltala> thats a different game
20:33:43  <PublicServer> <Paltala> you've been on, in this PSG, when there were 13 people on
20:33:48  *** perk11 has quit IRC
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20:34:57  <PublicServer> <imus> who's willing to make AVO roro?
20:35:35  <kriokamera> yes. so it's a populated PSG
20:36:07  <PublicServer> *** Paltala has left the game (connection lost)
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20:46:33  <PublicServer> <imus> let's make it roro then
20:47:00  <PublicServer> <imus> there's room to make diff entry lines
20:47:20  <PublicServer> <imus> if you reuse parts of the current exit, there's room as well
20:47:52  *** sharpy has joined #openttdcoop
20:47:57  <sharpy> !password
20:47:57  <PublicServer> sharpy: kilned
20:48:23  <PublicServer> *** sharpy joined the game
20:50:46  <thgergo> !dl
20:50:46  <PublicServer> thgergo: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:50:52  <thgergo> !dl lin64
20:50:52  <PublicServer> thgergo: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-linux-generic-amd64.tar.bz2
20:51:26  *** HanziQ has quit IRC
20:51:29  <PublicServer> <imus> can someone explain the cross next to the powerplant?
20:51:35  <PublicServer> <imus> next to AVO
20:51:49  <PublicServer> <uliko> For syncing
20:52:08  <thgergo> !password
20:52:08  <PublicServer> thgergo: kilned
20:52:20  <PublicServer> *** thgergo joined the game
20:52:22  <PublicServer> <thgergo> hi
20:52:28  <PublicServer> <uliko> Hello
20:52:38  <PublicServer> <imus> who just made the lake bigger?
20:52:56  <PublicServer> <uliko> I did to preserve it
20:54:06  <PublicServer> <imus> who's against roro?
20:54:24  <PublicServer> <imus> (at AVO that is)
20:54:30  <PublicServer> <uliko> I am
20:54:36  <PublicServer> <imus> why?
20:54:51  <PublicServer> <uliko> You're just making it roro for the sake of making it roro
20:55:02  <PublicServer> <uliko> Without solving the issue at hand which is a slow entrence
20:55:24  <PublicServer> <imus> if you improve the enntrance, you need to improve the exit as well
20:55:26  <PublicServer> *** thgergo has joined spectators
20:55:32  <PublicServer> <sharpy> slow entrance is solved by roro,
20:55:38  <PublicServer> <sharpy> proper roro anyway
20:55:44  <PublicServer> <imus> agreed
20:56:14  <PublicServer> <uliko> Oh well you've already made up your minds
20:56:36  <PublicServer> <imus> so that's settled then, now the plans
20:56:42  <PublicServer> <imus> what would be best in this situation?
20:56:52  <PublicServer> <sharpy> build the exit line
20:57:03  <PublicServer> <imus> I meant how
20:57:05  <PublicServer> <sharpy> build a set of staions... !here
20:57:07  <PublicServer> <imus> not in wich order
20:57:29  <PublicServer> <imus> euhm, we have the station
20:57:32  <PublicServer> <sharpy> well exit lines are easy, just prios with choice
20:57:44  <PublicServer> <sharpy> stations a doddle
20:57:59  <PublicServer> <sharpy> once the stations in, then we make a through line from the original entrance line
20:58:06  <PublicServer> <sharpy> destroy the rest
20:58:07  <PublicServer> <sharpy> and mop up
20:58:18  <PublicServer> <imus> how do you wanne make the station?
20:58:26  <PublicServer> <imus> transfer station failed
20:58:28  <PublicServer> <sharpy> same as every other roro ont he map
20:58:39  <PublicServer> <imus> it has a problem with exit
20:58:54  *** gnemo has quit IRC
21:00:01  <PublicServer> <imus> those stations might be better with groups smaller then those at transfer
21:01:30  *** Chillosophy has quit IRC
21:03:28  <Ammler> !rcon list_settings backoff
21:03:28  <PublicServer> Ammler: you are not allowed to use !rcon
21:03:37  <Ammler> !playercount
21:03:37  <PublicServer> Ammler: Number of players: 5
21:03:45  *** Ammler has left #openttdcoop
21:03:46  *** Ammler has joined #openttdcoop
21:03:46  *** ChanServ sets mode: +o Ammler
21:03:49  <PublicServer> <imus> I might have a little idea
21:03:56  <Ammler> !rcon list_settings backoff
21:03:56  <PublicServer> Ammler: All settings with their current value:
21:03:56  <PublicServer> Ammler: pf.path_backoff_interval = 1
21:03:56  <PublicServer> Ammler: Use 'setting' command to change a value
21:04:01  <Ammler> planetmaker: ^
21:04:14  <PublicServer> <imus> keep the station where it is now, but them seperatly a little to make that V shape
21:04:48  <PublicServer> <imus> split it in 3 groups
21:05:04  <PublicServer> <imus> anyone got an idea to connect those 3 exits to the lines?
21:05:30  <PublicServer> <sharpy> theres only one exit?
21:05:32  <planetmaker> I could have called !setdef ;-)
21:05:43  <PublicServer> <imus> setdef?
21:05:56  <planetmaker> !setdef
21:05:56  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
21:05:59  <planetmaker> ^
21:06:11  <planetmaker> default settings for this server
21:06:37  <Ammler> maybe if a game lags
21:06:43  <Ammler> we could test that setting again
21:07:11  <PublicServer> <imus> major lag now
21:08:57  <planetmaker> !rcon status
21:08:57  <PublicServer> planetmaker: Client #95  name: 'uliko'  status: 'active'  frame-lag:   3  company: 1  IP: 82.182.95.98
21:08:57  <PublicServer> planetmaker: Client #111  name: 'Hylke'  status: 'active'  frame-lag:   3  company: 1  IP: 95.36.11.95
21:08:57  <PublicServer> planetmaker: Client #89  name: 'imus'  status: 'active'  frame-lag:   3  company: 1  IP: 193.190.253.144
21:08:57  <PublicServer> planetmaker: Client #123  name: 'sharpy'  status: 'active'  frame-lag:   6  company: 1  IP: 86.176.94.63
21:08:57  <PublicServer> planetmaker: Client #125  name: 'thgergo'  status: 'active'  frame-lag:   3  company: 255  IP: 84.3.178.146
21:09:05  <PublicServer> <imus> something like this?
21:09:07  <planetmaker> hm, not what I looked for :-P
21:09:43  <PublicServer> <imus> @the people deciding on AVO
21:10:22  <PublicServer> *** Intexon joined the game
21:10:28  <PublicServer> <imus> hey Intexon
21:10:40  <PublicServer> <imus> we're ploanning on remoddeling your AVO transfer
21:10:43  <Ammler> 2 very old names in the player list :-)
21:10:52  <PublicServer> <Intexon> hi, I see
21:11:10  <PublicServer> <imus> making it roro
21:11:12  <PublicServer> <Intexon> wow, the cities have grown really big
21:11:22  <PublicServer> <imus> that's why
21:11:24  <PublicServer> <imus> ^.^
21:11:30  <PublicServer> <Intexon> it served only Avondean before :)
21:11:32  <PublicServer> <imus> 1 line entry isn't working anymore
21:11:49  <planetmaker> yes, two very old ones :-)
21:11:54  <kriokamera> hm. can i stop your game by a ~1.5 minutes and join?
21:11:58  *** HenrikRomby has joined #openttdcoop
21:12:00  <HenrikRomby> Hi guys!
21:12:08  <kriokamera> hi
21:12:11  <PublicServer> *** Intexon has left the game (leaving)
21:12:13  <PublicServer> <thgergo> hello
21:12:19  <HenrikRomby> !date
21:12:19  <PublicServer> HenrikRomby:  1 Nov 2267
21:12:27  <PublicServer> <thgergo> well this game is insane as usual:P
21:12:43  <kriokamera> !password
21:12:44  <PublicServer> kriokamera: booths
21:12:56  <PublicServer> <imus> my first so I don't have that "usual" yet, but yes it's insane :p
21:13:32  <PublicServer> <thgergo> and eating 80% of my one core
21:13:46  <PublicServer> <Hylke> xD
21:13:49  <kriokamera> hm. no screams => i couldn't join
21:14:11  <planetmaker> hm?
21:14:15  <PublicServer> <imus> I was thinking of moving the stations a little to this shape: // \
21:14:25  <planetmaker> thgergo: that's nothing to be afraid of at this stage, I guess
21:14:31  <PublicServer> <sharpy> make it the standar shape
21:14:37  <PublicServer> <thgergo> OTTD needs to threaded soon to get along with these amount of trains:P
21:14:43  <PublicServer> <imus> what's stardard shape?
21:14:57  <PublicServer> <sharpy> see /sharpy
21:15:07  <PublicServer> <sharpy> all/sharpy
21:15:13  <PublicServer> <sharpy> all/ sharpy
21:15:15  <PublicServer> <sharpy> that one
21:15:36  <PublicServer> <imus> that's stretched in the wrong way
21:15:38  <PublicServer> <Hylke> w
21:15:48  <PublicServer> <sharpy> how?!
21:15:50  <PublicServer> <Hylke> when is that player going to connect xD
21:15:57  <PublicServer> <imus> it's krio
21:16:00  <PublicServer> <imus> it takes a while
21:16:10  <PublicServer> <Hylke> :P
21:16:25  <PublicServer> <imus> and sharpy, it's the same concept but placed next to each other
21:16:39  <PublicServer> <imus> to keep it one big station with the feeders
21:16:42  <PublicServer> <sharpy> its not as tidy, and not as expandable
21:16:47  <planetmaker> thgergo: just a quote from today: gain on multicore: 10%. negative gain on single core: 5%
21:16:50  <HenrikRomby> !password
21:16:50  <PublicServer> HenrikRomby: booths
21:16:50  *** kriokamera has quit IRC
21:16:50  <PublicServer> *** kriokamera has left the game (connection lost)
21:16:54  <planetmaker> hm. no. vice versa
21:17:00  <planetmaker> +5% and -10%
21:17:06  <PublicServer> *** Player has joined spectators
21:17:10  <PublicServer> <sharpy> you can keep the feeder
21:17:13  <PublicServer> *** Player has changed his/her name to HenrikRomby
21:17:26  *** Intexon has quit IRC
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21:19:40  <kriokamera> a sort of disconnect
21:20:10  <PublicServer> <imus> not again :p
21:20:46  <kriokamera> hm, interesting...
21:20:52  <kriokamera> !rcon set pause_on_join
21:20:52  <PublicServer> kriokamera: you are not allowed to use !rcon
21:21:23  <kriokamera> :'O
21:22:18  <kriokamera> !playercount
21:22:18  <PublicServer> kriokamera: Number of players: 7
21:23:00  <PublicServer> *** kriokamera joined the game
21:23:04  <PublicServer> <imus> yay
21:23:06  <PublicServer> <Hylke> wb
21:24:21  <PublicServer> <imus> so what's the plan on AVO?
21:24:40  <PublicServer> <sharpy> get on with what ever it is you want to do to it
21:24:58  <PublicServer> <sharpy> i'ma watch :)
21:25:05  <PublicServer> <imus> euhm......
21:25:10  <HenrikRomby> awww my little city's getting bigger
21:25:28  <PublicServer> <sharpy> who the hell decided it was a good idea to remove the balancer from my station?!
21:25:37  <PublicServer> <imus> where?
21:25:55  <PublicServer> <sharpy> here1
21:27:21  <PublicServer> <imus> can we make it like !AVO plan?
21:27:55  <PublicServer> <sharpy> sure if you want
21:28:09  <PublicServer> <imus> hmm, now how do we start with that
21:29:04  <PublicServer> <sharpy> well tbh, best way is to build a new set of roro stations !here, that represents !1 on the diagram
21:29:30  <PublicServer> <sharpy> build exits
21:29:51  <PublicServer> <kriokamera> hm. what can i do?
21:29:57  <PublicServer> <sharpy> then connect original exit, destroy old station and build any more capacity required
21:32:01  <PublicServer> <imus> look at AVO plan krio
21:32:15  <PublicServer> <imus> we're planning on turning AVO transfer in a roro with that layout
21:32:53  <PublicServer> <HenrikRomby> should i add my name to builders board?
21:32:57  <PublicServer> <imus> sure
21:32:59  <PublicServer> <sharpy> yes
21:33:09  <PublicServer> <imus> you got your own town ^.^
21:33:15  <PublicServer> <HenrikRomby> yeah :)
21:33:21  <PublicServer> *** HenrikRomby has left the game (connection lost)
21:33:34  <HenrikRomby> !password
21:33:34  <PublicServer> HenrikRomby: saliva
21:33:48  <PublicServer> <kriokamera> you gonna remake station at avondean, marked by Intexon?
21:33:50  <PublicServer> *** HenrikRomby joined the game
21:33:58  <PublicServer> <imus> yup
21:34:01  <PublicServer> <kriokamera> hm
21:34:07  <PublicServer> <imus> I donno how to begin =D
21:34:29  <PublicServer> <sharpy> now krio put it that way
21:34:31  <PublicServer> <kriokamera> imo temporary move today's station
21:34:49  <PublicServer> <sharpy> we should probs leave it for intexon
21:34:57  <PublicServer> <imus> he said I could do it
21:35:04  <PublicServer> <sharpy> then pile in!
21:35:14  <PublicServer> <imus> ok, I'll try it my way
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21:35:34  <PublicServer> <sharpy> just make sure you don't leave the line blocked for extended periods :)
21:35:49  <PublicServer> <sharpy> its not that much of an issue but takes ages to clear
21:38:07  <PublicServer> <imus> no braking space?
21:38:13  <PublicServer> <kriokamera> hm
21:38:20  <PublicServer> <kriokamera> where is entrance?
21:38:40  <PublicServer> <imus> exit is changing sides with now
21:38:44  <PublicServer> <imus> so yes
21:39:04  <PublicServer> *** Hylke has left the game (connection lost)
21:39:20  <PublicServer> <sharpy> build with presignals
21:39:26  <PublicServer> <kriokamera> change later
21:40:41  <Hylke> !password
21:40:41  <PublicServer> Hylke: daunts
21:41:15  *** TheRisen has joined #openttdcoop
21:41:24  *** TheRisen has quit IRC
21:41:50  <PublicServer> *** Hylke joined the game
21:42:47  <PublicServer> <imus> try making a good entrance at the entranc
21:42:50  <PublicServer> <imus> entrance
21:42:52  <PublicServer> <imus> sign
21:42:54  <PublicServer> *** Hylke has left the game (connection lost)
21:43:10  <PublicServer> <imus> need it from 3 lines
21:43:14  <PublicServer> <imus> devide it over 4 stations
21:43:28  <PublicServer> <imus> anyone knows how to do that in a nice way?
21:43:31  <Hylke> !password
21:43:31  <PublicServer> Hylke: daunts
21:44:25  <PublicServer> <imus> in a non blocking way that is
21:44:26  <PublicServer> *** Hylke joined the game
21:45:59  <PublicServer> <imus> it's only a temp line
21:46:17  <PublicServer> *** sharpy has left the game (leaving)
21:46:25  <PublicServer> <imus> need some room to rebuild the rest of the station
21:46:35  <PublicServer> <imus> then improve exit and entrance till it's good enough
21:47:14  *** TheRisen has joined #openttdcoop
21:47:28  <TheRisen> hi there
21:47:31  <PublicServer> <imus> hi
21:47:31  <TheRisen> !players
21:47:33  <PublicServer> <kriokamera> hi
21:47:34  <PublicServer> TheRisen: Client 95 (Orange) is uliko, in company 1 (Avonbourne Transport)
21:47:34  <PublicServer> TheRisen: Client 140 (Orange) is Hylke, in company 1 (Avonbourne Transport)
21:47:34  <PublicServer> TheRisen: Client 89 (Orange) is imus, in company 1 (Avonbourne Transport)
21:47:34  <PublicServer> TheRisen: Client 125 is thgergo, a spectator
21:47:34  <PublicServer> TheRisen: Client 132 (Orange) is kriokamera, in company 1 (Avonbourne Transport)
21:47:36  <PublicServer> TheRisen: Client 134 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport)
21:47:54  <TheRisen> !password
21:47:54  <PublicServer> TheRisen: daunts
21:48:05  <PublicServer> *** TheRisen joined the game
21:49:48  <PublicServer> <kriokamera> gotta go. bye!
21:49:51  <PublicServer> <imus> bye
21:49:52  *** kriokamera has left #openttdcoop
21:49:53  <PublicServer> *** kriokamera has left the game (leaving)
21:54:19  *** smoovi has quit IRC
21:55:52  <PublicServer> <imus> this is just my first time splitting a line from 3 :)
21:55:58  <PublicServer> <imus> so I need some time planning
21:56:09  <PublicServer> <Hylke> k
21:58:55  <PublicServer> <imus> tell me if I make a mistake :)
21:59:35  <PublicServer> *** TheRisen has left the game (connection lost)
21:59:39  <PublicServer> <Hylke> oh oh oh we got an jam!
21:59:45  *** TheRisen has quit IRC
21:59:57  <PublicServer> <Hylke> @ !! jam here
22:00:19  <PublicServer> <uliko> Always been kinda bad
22:02:21  <PublicServer> *** thgergo has left the game (connection lost)
22:07:18  *** Seppel has quit IRC
22:07:19  <PublicServer> *** uliko has left the game (leaving)
22:09:51  *** Phoenix_the_II has quit IRC
22:14:21  <PublicServer> <imus> woops, didn't know it had this much trains on it
22:14:43  <PublicServer> <imus> can someone make a better exit?
22:16:06  <PublicServer> <imus> anyone still here?
22:16:27  <Ammler> !players
22:16:29  <PublicServer> Ammler: Client 140 (Orange) is Hylke, in company 1 (Avonbourne Transport)
22:16:29  <PublicServer> Ammler: Client 89 (Orange) is imus, in company 1 (Avonbourne Transport)
22:16:30  <PublicServer> Ammler: Client 134 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport)
22:16:44  <Ammler> hmm
22:16:58  <PublicServer> <imus> exit sucks atm
22:17:00  <PublicServer> <imus> I know
22:17:07  <PublicServer> <imus> entrance as well
22:17:14  <Ammler> hehe
22:17:59  <PublicServer> *** Amm1er joined the game
22:18:15  <PublicServer> <Amm1er> wow, jam
22:18:21  <PublicServer> <imus> where?
22:18:31  <PublicServer> <imus> I'm working at AVO
22:18:31  <PublicServer> <Amm1er> Lodingney:
22:19:18  <PublicServer> <imus> not my fault ^.^
22:20:53  <PublicServer> <Amm1er> since when do you place 2way signals?
22:20:59  <PublicServer> <imus> ?
22:21:02  <PublicServer> <Amm1er> ah, thgergo was here
22:21:20  <PublicServer> <Amm1er> and uliko, two preyapf guys
22:23:31  *** fonsinchen has quit IRC
22:24:47  <PublicServer> <imus> woops, fail prio
22:24:50  <PublicServer> <imus> fixed it :)
22:25:27  <PublicServer> <imus> still need to figure out my exit
22:25:33  <PublicServer> <Amm1er> where?
22:25:39  <PublicServer> <imus> AVO
22:25:55  <PublicServer> <imus> I got it stuck :s
22:26:11  <PublicServer> <Amm1er> you should add a chooser
22:26:17  <PublicServer> <imus> can you do so?
22:26:23  <PublicServer> <imus> making it go to all 3 lines
22:27:20  <sharpy> !password
22:27:20  <PublicServer> sharpy: realty
22:27:31  <PublicServer> *** sharpy joined the game
22:27:35  <PublicServer> <Amm1er> should it join before or after the exit to Liverdon Green?
22:27:45  <PublicServer> <imus> doesn't matter
22:27:47  <PublicServer> <imus> as long is it joins
22:27:58  <PublicServer> <Amm1er> he
22:28:04  <PublicServer> <imus> I had to make it go somewhere for now
22:28:06  <PublicServer> <Amm1er> then it should after
22:28:16  <PublicServer> <imus> as it was a full functional terminal before I started rebuilding
22:28:30  <PublicServer> <Amm1er> but if you have trains, which go from your station to thre, it should before
22:30:13  <PublicServer> <imus> at least my entrance (sorta) works
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22:31:03  <PublicServer> <imus> did I make a CL again?
22:31:13  <PublicServer> <Amm1er> mäh
22:31:16  <PublicServer> <imus> ^.^
22:31:26  <PublicServer> <Amm1er> lag
22:31:38  <PublicServer> *** Amm1er has left the game (connection lost)
22:32:05  <PublicServer> *** Amm1er joined the game
22:34:03  <PublicServer> <imus> ?
22:34:13  <PublicServer> <Amm1er> you need waiting space?
22:34:27  <PublicServer> <imus> at least 1 train long
22:35:12  *** ODM has quit IRC
22:35:21  <PublicServer> <imus> and we still need to fix prio
22:37:18  *** kuch3n has quit IRC
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22:37:45  <PublicServer> <imus> that's why we need waiting space
22:37:51  <PublicServer> <Amm1er> :-)
22:38:05  <PublicServer> <Amm1er> or safe join
22:38:13  <PublicServer> <imus> safe join?
22:38:35  <PublicServer> *** Amm1er has left the game (connection lost)
22:38:42  <Ammler> I can't play :-(
22:38:59  <Ammler> you need make it green again
22:39:51  <Ammler> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
22:42:41  <PublicServer> <HenrikRomby> anything i can do?
22:42:59  <PublicServer> <imus> don't know
22:45:13  <PublicServer> <imus> this might work
22:47:02  <PublicServer> <imus> how's it look?
22:48:09  <PublicServer> <imus> yay, it works ^.^
22:48:23  <PublicServer> <imus> damnit, CL
22:49:55  <PublicServer> <imus> hmm, that's gotte go different
22:50:25  <PublicServer> <HenrikRomby> lodingley not working that well?
22:52:01  <PublicServer> <HenrikRomby> GROW, Windstone, GROW!
22:54:31  <PublicServer> <imus> not good
22:55:09  <PublicServer> <HenrikRomby> I'm gonna connect Brunford
22:55:51  *** Sylf has quit IRC
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22:58:56  <PublicServer> <imus> hope this works better
23:00:04  *** ^Spike^ has quit IRC
23:00:56  <PublicServer> <imus> how does it look now?
23:03:35  <PublicServer> <imus> it looks like an arrow now
23:06:10  *** perk11 has joined #openttdcoop
23:11:06  <PublicServer> <Hylke> noes, why no ships :(
23:11:12  <PublicServer> <imus> i donno
23:12:21  *** gnemo has joined #openttdcoop
23:12:30  <PublicServer> <HenrikRomby> i did trams in Ginningville, hope it's okay
23:13:14  <PublicServer> <imus> wouldn't see why not
23:13:52  <PublicServer> *** sharpy has left the game (connection lost)
23:14:13  *** Sylf has joined #openttdcoop
23:16:12  <Mks> !tunnels 6 17
23:16:12  <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 6 and gap 17.
23:20:19  *** Progman has quit IRC
23:20:35  <PublicServer> <Hylke> gn all going to bed
23:23:21  <PublicServer> *** Hylke has left the game (leaving)
23:26:10  *** avdg has joined #openttdcoop
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23:29:12  <Sylf> !password
23:29:12  <PublicServer> Sylf: sheath
23:29:43  <PublicServer> *** Sylf joined the game
23:29:45  <PublicServer> <Sylf> hi all
23:29:47  <PublicServer> <imus> hi
23:30:23  <imus> !help
23:30:23  <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands
23:31:05  <PublicServer> <HenrikRomby> i'm doing brunford now
23:33:08  <PublicServer> <imus> what are you planning to do there?
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23:36:45  <PublicServer> <imus> Henrik?
23:36:49  <PublicServer> <HenrikRomby> yes
23:36:56  <PublicServer> <imus> what are you doing at Brunford?
23:37:04  <avdg> haai
23:37:09  <HenrikRomby> i'm connecting to ginningville
23:37:10  <PublicServer> <imus> hai
23:37:32  <PublicServer> <HenrikRomby> gonna set up a tram in brunford too
23:37:36  <PublicServer> <imus> change the station at Ginningville to make it go directly to "ginningville bossen"
23:37:58  <PublicServer> <HenrikRomby> huh?
23:38:12  <PublicServer> <HenrikRomby> it should go to ginningville park?
23:38:15  <PublicServer> <Sylf> Grinningville Woods for us English name?
23:38:21  <PublicServer> <imus> oh sorry
23:38:27  <PublicServer> <imus> the train station
23:38:37  <PublicServer> <Sylf> the main station at Grinningville?
23:38:40  <PublicServer> <imus> yup
23:38:42  <PublicServer> <HenrikRomby> allright, it can still be in the same spot, right?
23:38:44  <PublicServer> <HenrikRomby> yes
23:38:51  <PublicServer> <imus> and make it "transfer" to there
23:38:54  <PublicServer> <imus> I think it can
23:38:56  <PublicServer> <Sylf> station walking - ctrl + station
23:39:47  <PublicServer> <HenrikRomby> there
23:39:53  <PublicServer> <Sylf> looks good
23:40:07  <PublicServer> <imus> it's easier a complete station first and mod it later bye placing another over it ^.^
23:40:17  <PublicServer> <HenrikRomby> brunford's not my best friend
23:40:19  <PublicServer> <imus> Brunford station isn't finished
23:40:27  <Sylf> time to plant some trees around brunford
23:40:48  <HenrikRomby> i know
23:40:52  <PublicServer> <Sylf> go ahead, henrik
23:40:53  <HenrikRomby> they won't let me finish it
23:41:00  <PublicServer> <imus> ok, now try again :)
23:41:02  <PublicServer> <Sylf> the rate is now mediocre
23:41:16  <PublicServer> <Sylf> \o/  success!
23:41:43  <PublicServer> <imus> ok, now make your first train go to Brunford,  and make it fully load there
23:42:09  <PublicServer> <imus> then go to Ginningville, "not take anything" and "transfer"
23:42:29  *** Phazorx has quit IRC
23:42:41  <PublicServer> <Sylf> I'll start connecting Pleeddown End
23:43:12  <PublicServer> <imus> Henrik?
23:43:13  * avdg can't play now *damm* no power
23:43:20  <HenrikRomby> yes
23:43:39  <PublicServer> <imus> oh wait, might be because of translation
23:43:49  <PublicServer> <imus> does your train transfer pax in second station?
23:43:59  <PublicServer> <HenrikRomby> yes
23:44:05  <PublicServer> <imus> ok
23:44:11  <PublicServer> <imus> now clone the train while holding ctrl
23:44:23  <PublicServer> <imus> you can have 2 trains running ^.^
23:44:45  <PublicServer> <Sylf> looks good
23:44:52  <PublicServer> <imus> yup yup
23:45:18  <sharpy> !password
23:45:18  <PublicServer> sharpy: shawls
23:45:26  <PublicServer> <imus> maybe I should try to get the game running in english
23:45:28  <PublicServer> <Sylf> now you can complete the tram
23:45:34  <PublicServer> *** sharpy joined the game
23:45:56  <PublicServer> <imus> make your trams transfer at Brunford and use shared orders, just like you did with your trains
23:46:20  *** valhallasw has quit IRC
23:46:38  <PublicServer> <Sylf> population density map like cim city would come in handy :p
23:46:48  <PublicServer> <imus> ?
23:47:02  <PublicServer> <Sylf> so we can place tram station at most effective spots
23:47:28  <PublicServer> <imus> nah
23:47:31  <PublicServer> <imus> cities change too much
23:47:53  <PublicServer> <Sylf> let's see...  Pleeddown...
23:49:35  <PublicServer> <imus> hey sylf, did you see what I did at AVO transfer?
23:50:19  <PublicServer> <HenrikRomby> trams done
23:50:37  <PublicServer> <Sylf> wow
23:50:44  <PublicServer> <Sylf> major change from yesterday
23:51:07  <PublicServer> <Sylf> and <3 the eyecandies
23:51:47  <PublicServer> <Sylf> ah, the rapids are there too
23:53:57  <PublicServer> <HenrikRomby> i like the stations in ginningville and brunford :P
23:54:08  <PublicServer> <HenrikRomby> boring but streamlined
23:55:34  <PublicServer> <imus> trains are looking good at Brunford ^.^
23:55:52  <PublicServer> <HenrikRomby> putting in a fourth
23:56:10  <PublicServer> <HenrikRomby> there :)
23:56:24  <PublicServer> <HenrikRomby> any other cities?
23:57:06  <PublicServer> <sharpy> nanshaw :)
23:57:17  <PublicServer> <imus> nanshow?
23:57:24  <PublicServer> <imus> nanshaw? *
23:57:30  <PublicServer> <HenrikRomby> ooooh
23:57:36  <PublicServer> <HenrikRomby> so alone and fresh
23:58:15  <PublicServer> <HenrikRomby> i'll connect it to frunport?
23:58:29  <PublicServer> <imus> might want to NOT do that :p
23:58:35  <PublicServer> <imus> there's allready 23k pax waiting there
23:58:39  <PublicServer> <HenrikRomby> oh :)
23:58:57  <PublicServer> <imus> no room to add more trains ^.^
23:59:19  <PublicServer> <HenrikRomby> i'll put him on the big line then
23:59:29  <PublicServer> <imus> ?
23:59:43  <PublicServer> <HenrikRomby> by "works by seasons"
23:59:49  <PublicServer> <imus> didn't you hear me say there's no room for more trains? :p
23:59:49  <PublicServer> <HenrikRomby> i'll connect it there

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