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Log for #openttdcoop on 26th August 2010:
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00:00:01  <PublicServer> <HenrikRomby> what am i to do then?
00:00:15  <PublicServer> <imus> hmm, good question
00:00:29  <PublicServer> <HenrikRomby> i thought i just couldn't transfer at frunport :)
00:01:12  <PublicServer> <imus> well, there's 24k pax waiting there, so it allready has too few trains
00:01:18  <PublicServer> <Sylf> Frunport is the west side line
00:01:21  <PublicServer> <imus> but adding more will jame the network
00:01:37  <PublicServer> <Sylf> and we still need to grow the east side
00:01:59  <PublicServer> <Sylf> the fact that west has 7 lines vs east's 6 looks like a prob
00:02:09  <PublicServer> <HenrikRomby> there's 6 platforms in the back unused
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00:02:59  <PublicServer> <Sylf> what's unused?
00:03:14  <PublicServer> <HenrikRomby> there's a lot of platforms at frunport beeches
00:03:21  <PublicServer> <HenrikRomby> is it the rails that's filled up?
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00:03:52  <PublicServer> <Sylf> oh, that
00:04:22  <PublicServer> <Sylf> just connecting isn't good enough in this game
00:04:32  <PublicServer> <Sylf> we need to balance between east and west
00:05:12  <PublicServer> <Sylf> right now, W->E station hase about 8000 more pax than E->W
00:05:26  <PublicServer> <Sylf> so we need to get more pax from the east side
00:05:31  <PublicServer> <imus> make that 10 to 11k
00:05:55  <PublicServer> <imus> we got a jam
00:06:01  <PublicServer> <imus> on E side
00:06:08  <PublicServer> <Sylf> we can use east side's ML6 possibly
00:06:10  <PublicServer> <imus> due to capacity problems
00:06:48  <PublicServer> <HenrikRomby> getting lodingley to run would put a lot of passengers through
00:07:20  <PublicServer> <HenrikRomby> it needs another rail
00:07:54  <PublicServer> <HenrikRomby> 7th ML? :O
00:08:32  <PublicServer> <imus> since W side has 7, E should have too
00:08:43  <PublicServer> <imus> problem is that Transfer is kinda running out of space to expand
00:09:19  <PublicServer> <HenrikRomby> shouldn't we make lodingley flow?
00:09:34  <Sylf> a dadicated line for Suninghill and Lodingly might work out pretty good
00:09:38  <PublicServer> <HenrikRomby> we can add another ML from there?
00:09:48  <PublicServer> <HenrikRomby> exactly
00:10:16  <PublicServer> <HenrikRomby> i'll gladly help help to the best of my ability
00:10:18  <PublicServer> <imus> rule: no dedicated lines for 1 or 2 cities
00:10:31  <PublicServer> <Sylf> ah
00:10:33  <PublicServer> <imus> no questions about that one
00:10:47  <PublicServer> <imus> but we do need a new ML
00:11:05  <PublicServer> <imus> a fourth outer ring line in my oppinion
00:11:16  <PublicServer> <imus> all the huge cities are connected to thoese 3
00:12:10  <Sylf> or line #3 for 01?
00:12:12  <PublicServer> <imus> problem is that there's no romm to actually build that one
00:12:35  <Sylf> ah, but that doesn't help lodingley
00:12:54  <PublicServer> <imus> try following line nb 3
00:13:21  <PublicServer> <HenrikRomby> i don't understand why we can't build another line from about !! jam here down the the middle
00:13:43  <PublicServer> <imus> that would only shift the problem to the middle
00:13:45  <PublicServer> <imus> not solve it
00:14:01  <PublicServer> <HenrikRomby> we'll build another line back on the other side :)
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00:24:28  <PublicServer> <imus> I think there's room for another third line to solve Lodingley jam
00:24:58  <PublicServer> <HenrikRomby> so we'll build what where?
00:24:59  <PublicServer> <imus> only problem I can think of is joining it right after Lodingney
00:25:20  <PublicServer> <imus> I'm not building anything anymore
00:25:26  <PublicServer> <HenrikRomby> :)
00:25:29  <PublicServer> <imus> I'm going to bed
00:25:32  <PublicServer> <imus> :)
00:25:34  <PublicServer> <imus> night everyone
00:25:36  <PublicServer> <HenrikRomby> i'm not either, i'm all new ;)
00:25:43  <PublicServer> <HenrikRomby> goodnight:)
00:25:46  <PublicServer> <imus> this is my first online game as well ;)
00:26:00  <PublicServer> <imus> never have I built a network before =D
00:26:31  <PublicServer> <HenrikRomby> me neither, this is so overwhelming :OP
00:26:37  <PublicServer> <imus> wait for the next game
00:26:47  <PublicServer> <imus> and start with a small part there
00:26:50  <HenrikRomby> yeah
00:26:56  <PublicServer> <imus> asking help from someone with experience
00:27:02  <HenrikRomby> have a couple of small parts here also though :)
00:27:42  <HenrikRomby> would like to build a real SLH
00:27:48  <PublicServer> <imus> that's a start :) make sure you learn what's important, like making turns big enough, how to build stations
00:27:49  <HenrikRomby> that's my goal for the next game
00:28:15  <HenrikRomby> yeah, that's what i'm focusing on... it's taking me 4 times as long to build a small line as when play offline ;)
00:29:10  <PublicServer> <imus> guess you don't build netwerks like this either huh :)
00:29:28  <PublicServer> <imus> it's kinda hard to do on your own
00:29:34  <PublicServer> <avdg> :)
00:29:44  <PublicServer> <avdg> be lazy and let do others do the job
00:29:54  <PublicServer> <avdg> till you found something interesting to work on
00:29:54  <HenrikRomby> nah... the biggest i built was one with industries in each corner and that stuff...  this is kinda two levels up from that :)
00:29:58  <PublicServer> <imus> hey, I actually am working a lot here =D
00:30:09  <PublicServer> * avdg prefers fixing
00:30:15  <PublicServer> <imus> ^.^
00:30:21  <HenrikRomby> i'd reeeeally like helping out, but there are so many rules :)
00:30:23  <PublicServer> <imus> let's work together in the next game =D
00:30:32  <PublicServer> <avdg> :)
00:30:32  <PublicServer> <imus> I'll screw something new up a little, you fix it
00:30:39  <PublicServer> <avdg> :p
00:30:41  <HenrikRomby> hehe :)
00:30:49  <HenrikRomby> i don't understand Trestoke Common
00:30:51  <PublicServer> <imus> that way, the work gets done as well
00:30:55  <PublicServer> <avdg> I don't fix everything :)
00:31:10  <PublicServer> <imus> nah, just fix a little, I'll do the rest ;)
00:31:20  <PublicServer> <imus> what's Trestroke something?
00:31:22  <PublicServer> <HenrikRomby> what's the point of transporting everything intra-city?
00:31:28  <PublicServer> <HenrikRomby> it's a city here
00:31:40  <PublicServer> <Sylf> it's to grow the city faster
00:31:46  <PublicServer> <Sylf> like your tram
00:32:00  <PublicServer> <HenrikRomby> but it can't grow anny further?
00:32:11  <PublicServer> <imus> it started off with a city the size of yours
00:32:42  <PublicServer> <HenrikRomby> hmm
00:32:52  <PublicServer> <imus> you start with a cirlce of trains around it just moving pax between the stations
00:33:15  <PublicServer> <imus> when city is big enough you make an extra station to add to the network, and use the circle of trains to  feed it
00:33:39  <PublicServer> <HenrikRomby> but the trains don't feed?
00:33:46  <PublicServer> <imus> they should
00:34:00  <PublicServer> <avdg> some are for the growth
00:34:17  <Sylf> Trestoke Common North connects to the ML station
00:34:29  <PublicServer> *** Sylf has left the game (connection lost)
00:34:43  <PublicServer> <imus> someone just didn't change the orders
00:34:53  <PublicServer> <imus> maybe because there's too many pax already at the station?
00:35:21  <PublicServer> <avdg> sometimes nicely grouped
00:35:24  <PublicServer> <avdg> :p
00:35:28  <PublicServer> <imus> ?
00:35:36  <PublicServer> <imus> how's that work?
00:35:38  <PublicServer> <avdg> like now
00:35:49  <PublicServer> <avdg> :/
00:35:55  <PublicServer> <avdg> not anymore
00:36:33  <PublicServer> <imus> hmm, 17 people have claimed to have build in this game
00:36:43  <PublicServer> <avdg> only 17?
00:36:49  <PublicServer> <imus> have claimed it
00:37:07  <PublicServer> <imus> there's some missing
00:37:09  <PublicServer> <imus> like benny
00:37:19  <PublicServer> <avdg> :p
00:37:25  <PublicServer> <avdg> we refixed his stuff
00:37:28  <PublicServer> <avdg> but anyway
00:37:40  <PublicServer> <imus> right, I was going to bed
00:37:42  <PublicServer> <imus> night everyone
00:37:46  <PublicServer> <avdg> gn
00:37:52  <PublicServer> *** imus has left the game (leaving)
00:37:54  <PublicServer> <HenrikRomby> night night
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00:38:01  <PublicServer> <avdg> moar
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00:43:50  <PublicServer> <avdg> henrik?
00:43:54  <PublicServer> <HenrikRomby> yes
00:44:00  <PublicServer> <avdg> ah, you're here :)
00:44:07  <PublicServer> <HenrikRomby> ready to build :)
00:44:18  <PublicServer> <avdg> check !fial
00:44:21  <PublicServer> <avdg> :p
00:44:43  <PublicServer> <HenrikRomby> what is it :)
00:44:45  <PublicServer> <HenrikRomby> ?
00:44:51  <PublicServer> <avdg> check signals :)
00:45:11  <PublicServer> <HenrikRomby> i don't understand :P
00:45:41  <PublicServer> <avdg> test it :)
00:45:47  <PublicServer> <HenrikRomby> i never understood that pbs
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00:45:59  <PublicServer> <avdg> that pbs does nothing
00:46:10  <Sylf> !password
00:46:11  <PublicServer> Sylf: barges
00:46:18  <PublicServer> <HenrikRomby> i'm all ears :)
00:46:24  <PublicServer> <avdg> nothing else then giving extra points to the pathfinder (wich like the routes with the lowest score)
00:46:36  <PublicServer> *** Sylf joined the game
00:46:37  <PublicServer> <avdg> hey
00:46:40  <PublicServer> <HenrikRomby> hi
00:46:45  <Sylf> I'm back
00:46:48  <PublicServer> <avdg> see the diffrends?
00:46:53  <Sylf> which spot are we talking about?
00:47:03  <PublicServer> <Sylf> k
00:47:05  <PublicServer> <HenrikRomby> yeah, one's green and one's not :)
00:47:13  <PublicServer> <avdg> thats the fial
00:47:19  <PublicServer> <avdg> *fail
00:47:46  <PublicServer> <HenrikRomby> why is it a fail?
00:47:52  <PublicServer> <avdg> the heuge gaps just improves space gaps between trains :)
00:48:02  <PublicServer> <avdg> because the pbs shouldn't change the behavior
00:48:25  <PublicServer> <avdg> but because its placed between, it does change the behavior
00:48:27  <PublicServer> <avdg> :p
00:48:49  <PublicServer> * avdg fixes it
00:48:55  <PublicServer> <HenrikRomby> i'll look :)
00:49:17  <PublicServer> <avdg> :)
00:49:23  <PublicServer> <avdg> thats all
00:49:42  <PublicServer> <HenrikRomby> i've not seen a single train take the diagonal
00:49:48  <PublicServer> <avdg> :)
00:49:51  <PublicServer> <avdg> cleared spot
00:50:37  <PublicServer> <avdg> :/
00:50:43  <PublicServer> <avdg> missing signals after split
00:51:01  <PublicServer> <avdg> check !heuge
00:51:19  <PublicServer> <avdg> what do you think is wrong there?
00:51:37  <Sylf> ouch
00:51:37  <PublicServer> <HenrikRomby> heuuuuggeee?
00:51:51  <PublicServer> <avdg> yeah
00:51:53  <PublicServer> <HenrikRomby> there's a long gap with no signals?
00:51:57  <PublicServer> <avdg> indeed
00:52:07  <Sylf> indeed "huge"
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00:54:04  <PublicServer> <HenrikRomby> the sharpy effect?
00:54:10  <PublicServer> <avdg> ?
00:54:16  <PublicServer> <HenrikRomby> what's that sign?
00:54:28  <PublicServer> <avdg> where?
00:54:55  <HenrikRomby> north of the central transfer
01:04:44  <HenrikRomby> i'm out, goodnight :)
01:04:51  <Sylf> night
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01:05:08  <PublicServer> <avdg> gn
01:05:17  <avdg> :o
01:06:36  <uliko> !password
01:06:36  <PublicServer> uliko: embryo
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01:56:46  <PublicServer> <avdg> sylf?
01:56:55  <Sylf> yes?
01:57:02  <PublicServer> <avdg> busy with something?
01:57:07  <Sylf> nope
01:57:08  <PublicServer> <avdg> <- sleep
01:57:14  <PublicServer> <avdg> gn
01:57:19  <Sylf> night
01:57:23  <PublicServer> *** avdg has left the game (leaving)
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06:40:57  <Deamonhunter11> !password
06:40:57  <PublicServer> Deamonhunter11: epochs
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08:08:15  <HanziQ> hoya
08:08:24  <HanziQ> !password ,please
08:08:24  <PublicServer> HanziQ: cranes
08:08:34  <HanziQ> !players
08:08:36  <PublicServer> HanziQ: There are currently no clients connected to the server
08:09:49  <PublicServer> *** Game still paused (number of players)
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08:15:24  <imus> !password
08:15:24  <PublicServer> imus: spreed
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08:16:23  <imus> hi
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08:18:55  <imus> jion the game, I wanne play =D
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08:20:45  <slaca> ok
08:20:58  <slaca> !password
08:20:58  <PublicServer> slaca: spreed
08:21:15  <PublicServer> *** Game still paused (number of players)
08:21:17  <PublicServer> *** slaca joined the game
08:21:37  <PublicServer> <imus> hmm, still pauzed?
08:21:37  <PublicServer> *** slaca has joined company #1
08:21:37  <PublicServer> *** Game unpaused (number of players)
08:21:41  <PublicServer> <imus> ah
08:21:45  <PublicServer> <imus> thank you ^.^
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08:23:05  <PublicServer> <imus> hey slaca, are you an experienced player or sorta new as well?
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08:23:23  <PublicServer> <slaca> im beginner
08:23:49  <PublicServer> <imus> awh, damn :) that means you wont be able to quickly fix a mistake when(/if) I make one
08:24:04  <PublicServer> <slaca> he game is too slowfor me
08:24:24  <PublicServer> <slaca> my pc is slow :(
08:24:27  <PublicServer> <imus> it's 1MiB save size >.<
08:24:29  <PublicServer> <slaca> yes i cant
08:24:39  <PublicServer> <imus> probalby too many trains for your cpu =D
08:24:50  <PublicServer> <imus> or internet connection, whichever is too slow to handle it
08:25:01  <PublicServer> *** slaca has left the game (connection lost)
08:25:03  <PublicServer> *** Game paused (number of players)
08:25:37  <imus> did it really slow your pc completely?
08:25:44  <slaca> yes
08:25:47  <imus> hmm
08:25:49  <imus> sorry :)
08:26:16  <slaca> turion tl56 proc
08:26:45  <slaca> sry
08:27:17  <slaca> i will lost connection, so i wont connect
08:27:26  <imus> it's ok
08:28:09  <imus> It's probably better if there's someone else who can actually play if I try to make new ML at E side
08:28:21  <slaca> my internet speed is ok i think, 30Mbit/s
08:28:36  <slaca> :)
08:29:27  <slaca> your comp. config is ok?
08:31:27  <imus> I've got an intel core 2 duo processor with 2.13GHz each and 4G ram
08:31:33  <imus> so that's not a problem
08:32:39  <imus> internet speed is 100Mbit/s
08:33:03  <slaca> lol :)
08:33:28  <imus> note: this is not even a true gamers pc like XPS-types
08:33:35  <imus> it's only my laptop I use for collage
08:33:48  <imus> (<- does not have a true gamer pc)
08:34:04  <planetmaker> the CPU will be the problem. Once the map is downloaded, the required bandwidth for OpenTTD is very low (~2kbit/s)
08:34:13  <imus> oh :)
08:34:17  <slaca> yes,my pc is a laptop
08:34:19  <imus> so it's either cpu or ram
08:34:26  <planetmaker> !rcon companies
08:34:26  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Avonbourne Transport'  Year Founded: 1950  Money: 8731054105  Loan: 0  Value: 8736317891  (T:1403, R:628, P:6, S:0) unprotected
08:34:43  <slaca> 4gb ram
08:34:45  <planetmaker> yeah. >2k vehicles is a problem with many computers. Also with mine
08:34:56  <imus> that won't be a problem :) so it's the cpu
08:35:09  <planetmaker> yep
08:35:16  <imus> damnit, that means you can't help me either pm :(
08:35:18  <imus> =)
08:35:34  <planetmaker> weekdays during office hours I can't help ingame anyway
08:35:52  <PublicServer> <imus> I just need someone else to join the company to unpauze the game
08:36:27  <planetmaker> is there some urgent fix needed or just generally?
08:36:37  <PublicServer> <imus> mostly generally
08:36:45  <planetmaker> :-)
08:36:56  <PublicServer> <imus> but I'm thinking how to solve the jam at east side
08:37:06  <PublicServer> <imus> from Lodingney
08:37:16  <slaca> by my city (Lodingney) is a big jam
08:37:18  <planetmaker> hm, you can put up signs :-)
08:37:31  <slaca> :)
08:37:31  <planetmaker> there you can explain what you found and how you think it could be solved
08:37:34  <PublicServer> <imus> yeah .... those aren't gonne fix the jam
08:37:41  <PublicServer> <imus> hehe :)
08:37:46  <planetmaker> generally one can look for problematic track pieces and sign them
08:37:49  <PublicServer> <imus> we need another ML at E side
08:37:57  <PublicServer> <imus> otherwise we'll never be able to balance the sides
08:39:16  <PublicServer> <imus> but i'll start with signs ^.^
08:39:54  <PublicServer> <imus> oh, can you tell me why there's depots at some ML parts? (not reachable ofc)
08:42:03  <planetmaker> somewhere we have to build new trains and release them...
08:42:27  <PublicServer> <imus> isn't it easier to add a temporary depot near the station you want the trains?
08:42:28  <planetmaker> but it shouldn't be directly attached to the ML - except with a reasonable priority
08:42:37  <planetmaker> yes, that's easier
08:42:41  <PublicServer> <imus> they all are :)
08:43:03  <PublicServer> <imus> so it's allowed to remove these to make room for a ML expantion right?
08:43:06  <planetmaker> but permanent depots don't hurt. Temporary depots can easily confuse trains
08:43:22  <PublicServer> <imus> make depot, start trains, remove depot
08:43:28  <planetmaker> yes, that should be allowed. But  I didn't play this map
08:44:11  <PublicServer> <imus> ^.^
08:44:29  <planetmaker> as such non-default rules might apply ;-)
08:44:43  <PublicServer> <imus> hmm, I don't think that is the case
08:45:00  <planetmaker> I would wonder ;-) We had never such rule afaik
08:45:11  <slaca> on what laptop could run openttd smooth (with 2000 trains)?
08:45:25  <PublicServer> <imus> mine apparently?
08:45:49  <PublicServer> <imus> or do you mean 2k trains with a lot of road veh as well?
08:45:56  <slaca> yes
08:45:58  <planetmaker> is it a laptop or a schlepptop? ;-)
08:46:09  <PublicServer> <imus> what's a shllepptop?
08:46:18  <planetmaker> :-P a German pun
08:46:26  <planetmaker> schleppen = carry heavily
08:47:01  <PublicServer> <imus> it's a regular
08:47:29  <planetmaker> I don't consider 17" really laptop anymore ;-)
08:47:42  <PublicServer> <imus> than what is a laptop?
08:47:59  <slaca> :)
08:48:00  <planetmaker> 11 - 15" at most, < 2kg
08:48:16  <PublicServer> <imus> that's no longer a laptop
08:48:26  <slaca> i need 15,4"
08:48:28  <PublicServer> <imus> what's that called, a netbook or so?
08:48:47  <planetmaker> possibly the low range, yes :-)
08:49:10  <planetmaker> something which one doesn't regret to take along when it has to be literally carried all day
08:49:12  <PublicServer> <imus> not so good at guessing inch sizes XD
08:49:30  <PublicServer> <imus> I carry mine all day?
08:49:37  <PublicServer> <imus> depends on the day
08:49:38  <planetmaker> otherwise it's imho only a portable desktop replacement ;-)
08:49:45  <PublicServer> <imus> I used to take it to all classes
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08:50:03  <PublicServer> <imus> well, mine is a portable desktop replacement mostly XD
08:50:37  <PublicServer> <imus> I needed one that could render some graphics for school and that I could easely take between home and my dorm
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08:51:15  <PublicServer> <imus> so no tiny can-only-handle-texteditor laptopish thingy
08:52:10  <PublicServer> <imus> (<- is studying computer science in Belgium btw)
08:52:17  <planetmaker> yeah... of course we want a jack of all trades device
08:52:52  <planetmaker> so do I ;-)
08:53:24  <planetmaker> thus I have 13" laptop.
08:53:37  <planetmaker> Smaller might become unhandy to type and work on for longer times
08:53:52  <hylje> i have a 13" and a 9" laptop
08:53:55  <planetmaker> I guess my next one might be a macbook pro
08:53:57  <planetmaker> 13"
08:53:58  <hylje> the 9" is literally half size
08:54:09  <imus> yuck mac
08:54:18  <hylje> imus: what's better?
08:54:24  <imus> then a mac?
08:54:30  <imus> like euhm ... everything?
08:54:31  <imus> :p
08:54:41  <hylje> that's not very helpful
08:54:50  <hylje> there's plenty of terrible stuff in the laptop world
08:54:56  <imus> yeah ok
08:54:58  <planetmaker> did you expect another answer, hylje ? ;-)
08:55:06  <imus> but mac is only user friendly between mac users
08:55:17  <planetmaker> how do you know, imus ?
08:55:24  <planetmaker> hear-tell?
08:55:34  <imus> we tried to get some movie from something non mac to a mac laptop
08:55:37  <planetmaker> *hearsay
08:55:47  <hylje> well so did we
08:55:56  <planetmaker> and it works like a charm
08:55:57  <hylje> but it didn't work across two windows machines either
08:56:14  <imus> using windows - failed, using ubuntu, failed, then trying to use an external with a universal data system, failed cause mac didn't recon it
08:56:58  <imus> + mac is a lot more expensive for the same hardware capacity
08:57:13  <planetmaker> that's not quite true for all macbooks
08:57:36  <hylje> you really don't want to look for raw hardware capacity in laptops
08:57:38  <planetmaker> it's true for many apple pieces but not all
08:57:42  <imus> I mean the ones that can run ttd with over 1k trains :)
08:57:49  <planetmaker> like mine?
08:57:50  <planetmaker> not so
08:58:17  <imus> ok, I admit that I'm using preassumpsions a bit
08:58:23  <planetmaker> look at the good windows notebooks from, say, Sony and they're equally priced
08:58:28  <imus> but still I hate mac :p
08:58:32  <planetmaker> we know that
08:58:39  <imus> ^.^
08:58:53  <hylje> one should get a desktop for raw hardware capacity, way cheaper that way
08:59:16  <hylje> laptops with the same thing are at best luggables with hardly any battery life or durability
08:59:17  <planetmaker> it makes the world simple to say "I hate something just because". It avoids the reason to really judge ;-)
08:59:20  <imus> but I need one that I can easely transport =D
08:59:43  <planetmaker> hylje: I agree
09:00:07  <planetmaker> but my laptop is faster than my workplace PC :-D
09:00:08  <imus> macs can be good if you don't need to transfer data to another non mac computer
09:00:10  <hylje> the good laptops with some power come at k and up
09:00:18  <planetmaker> imus: that's a prejudice
09:00:30  <imus> in most cases it isn't
09:00:36  <imus> so it's more like a generalisation
09:00:47  <planetmaker> I work in an environment where I transfer data on a daily basis between windows, linux and mac
09:00:54  <planetmaker> there are no particular problems
09:01:16  <imus> how did you do it :)
09:01:20  <slaca> Intel Core i5 450M - 2.4GHz, 4gb rom enough to 2k trains:
09:01:28  <planetmaker> connect hard disk, copy and be done
09:01:48  <imus> oh =)
09:01:49  <planetmaker> or usb stick in stead of hdd
09:01:54  <planetmaker> whatever.
09:01:55  <imus> what filesystem?
09:02:05  <planetmaker> mostly nowadays wifi. Easier. Nothing to carry around ;-)
09:02:12  <slaca> 64b
09:03:05  <planetmaker> NTFS is read by mac but not written to by default; so if one also wants to write, it needs to be fat32
09:03:18  <imus> phehe
09:03:23  <imus> hehe*
09:04:09  <imus> ok, I'll stop saying bad things about macs for now :)
09:04:24  <imus> but I still prefer windows/linux dualboot
09:04:26  <planetmaker> so... does windows reat extX or htfs?
09:04:30  <slaca> @records
09:04:30  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
09:04:38  <planetmaker> or reiserFS?
09:04:44  <imus> does linux?
09:04:50  <planetmaker> yes
09:05:03  <imus> that's why I'm sticking with the windos/linux dualboot
09:05:07  <imus> windows for gaming
09:05:10  <imus> linux for the rest
09:05:25  <planetmaker> but then try to have a trouble-free install of linux on laptops
09:05:31  <planetmaker> that's a pain in the ass
09:05:37  <imus> ubuntu?
09:05:42  <imus> no problems at all
09:05:45  <planetmaker> and needs an IT engineering degree
09:05:58  <imus> <- studying computer science
09:06:03  <imus> ^.^
09:06:18  <imus> there's allways someone around that knows how to solve it when I mess something up
09:06:40  <imus> one of my friends installed gentoo on an old computer just to prove he could
09:06:41  <planetmaker> that#s the difference between 'works for me' and 'works usually' ;-)
09:07:19  <planetmaker> I could spend hours fixing all things in /etc and re-compiling my kernel. I just don't want to (anymore)
09:07:31  <imus> funny thing: he installed a linux os on his home computer, made it look like a windows and his mother didn't tell the diff untill after a week or 2 - 3
09:07:33  <planetmaker> I have this machine to work on
09:07:59  <planetmaker> that's no particular feat. I could do the same with my dad, too
09:08:10  <planetmaker> Parents just need word and e-mail and web browser, that's it
09:08:29  <imus> euhm, I think she needed a little more than that
09:08:40  <slaca> when i'm running r20594 i get a message: the currently used base graphic set is missing a number of sprites, update the base graphic set
09:08:55  <planetmaker> yup, that's correct. Do so ;-)
09:08:59  <slaca> but i have ogfx 204
09:09:10  <planetmaker> 0.2.4
09:09:13  <slaca> yep
09:09:17  <slaca> :)
09:09:31  <planetmaker> you need nightly r49x or later to make that message go
09:09:49  <slaca> where can i download the newest
09:09:51  <planetmaker> nightly OpenTTD users can also download nightly OpenGFX :-P
09:10:40  <planetmaker> http://bundles.openttdcoop.org/opengfx/nightlies/
09:11:31  <slaca> thx
09:14:03  <PublicServer> *** imus has left the game (leaving)
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09:14:55  <planetmaker> hmpf
09:15:05  <planetmaker> wrong window and ctrl+w.
09:15:10  <planetmaker> happens way too often
09:15:38  <imus> what does ctrl+w do?
09:16:20  <imus> oh, got it :)
09:16:54  <planetmaker> cmd+w actually ;-)
09:17:04  <imus> :p
09:17:08  <planetmaker> but that translates to ctrl+w for you :-P
09:17:17  <imus> thank you ^.^
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09:33:46  <Yso> !password
09:33:46  <PublicServer> Yso: jinxes
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10:00:07  <Deamonhunter11> !password
10:00:07  <PublicServer> Deamonhunter11: belfry
10:00:27  <PublicServer> *** Game still paused (number of players)
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10:05:35  <PublicServer> <avdg> hey
10:06:25  *** Vitus has joined #openttdcoop
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10:07:18  <PublicServer> <avdg> hey imus
10:07:21  <PublicServer> <imus> hi
10:11:43  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
10:12:21  <Deamonhunter11> !password
10:12:22  <PublicServer> Deamonhunter11: rifted
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10:19:13  <PublicServer> <imus> suggestion for new ML at E side
10:19:23  <PublicServer> <imus> look for the 2 signs starting with ?imus:
10:19:59  <PublicServer> <imus> and add a new station to the big transfer offcoourse
10:20:15  <PublicServer> <imus> ofcours*
10:20:18  <PublicServer> <imus> think it might work?
10:20:33  <PublicServer> <imus> there's just enough room to do it
10:21:35  <PublicServer> <imus> anyone?
10:22:02  <PublicServer> <avdg> city builds roads?
10:22:09  <PublicServer> <imus> ?
10:22:17  *** slaca has quit IRC
10:22:19  <PublicServer> <avdg> oh nvm
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10:28:10  <Vitus> !password for me
10:28:10  <PublicServer> Vitus: jacked
10:28:12  <PublicServer> *** Deamonhunter11 has left the game (connection lost)
10:28:19  <PublicServer> <imus> I'm gonne have lunch first
10:28:29  <PublicServer> <imus> bye
10:28:42  <Deamonhunter11> !password
10:28:42  <PublicServer> Deamonhunter11: jacked
10:28:45  <PublicServer> *** Vitus joined the game
10:28:49  <PublicServer> <Vitus> See ya
10:28:57  <PublicServer> *** imus has left the game (leaving)
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10:30:32  <als> !password
10:30:32  <PublicServer> als: jacked
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10:35:31  <PublicServer> <Deamonhunter11> is there anything left to do?
10:35:37  <PublicServer> <Vitus> Fix jams :P
10:35:55  <PublicServer> <Deamonhunter11> what jams :P
10:36:29  <PublicServer> <avdg> :p
10:36:35  <PublicServer> <Vitus> Also FT station exit could use better throughput, but that means 4th line
10:37:22  <PublicServer> <Vitus> brb lunch :)
10:37:26  <PublicServer> *** Vitus has joined spectators
10:37:42  <PublicServer> <Deamonhunter11> lunch it's 8:40pm here
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10:38:52  <sharpy> !password
10:38:52  <PublicServer> sharpy: jacked
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10:47:45  <uliko> !password
10:47:45  <PublicServer> uliko: crazes
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10:54:20  <PublicServer> <avdg> hmm
10:55:11  <PublicServer> <t4rd> hmm what?
10:55:17  <PublicServer> <avdg> donno
10:57:24  <PublicServer> <avdg> @!dmu
11:00:32  <PublicServer> <avdg> hmm that loc is better but with 40 less passengers
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11:05:04  <waterfoul> !password
11:05:04  <PublicServer> waterfoul: brassy
11:05:24  <PublicServer> *** Vitus has joined company #1
11:06:18  <waterfoul> @quickstart
11:06:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:06:48  <PublicServer> <Vitus> Why so many PBS? :(
11:06:54  <PublicServer> <avdg> donno
11:06:57  <waterfoul> !dl win64
11:06:57  <PublicServer> waterfoul: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
11:07:24  <PublicServer> <avdg> because they are handy and less spacy?
11:07:55  <PublicServer> <Vitus> Also less reliable. Imho, use PBS only if you don't have enough space
11:08:21  <PublicServer> <Vitus> Cheers
11:08:59  <PublicServer> <avdg> :/ neightbour with load turkish music
11:09:06  <PublicServer> <Vitus> :D
11:09:14  <PublicServer> <avdg> *loud
11:09:26  <kuch3n_> avdg, u live in germany?
11:09:32  <PublicServer> <avdg> nope
11:09:34  <PublicServer> <Vitus> Belgium
11:09:36  <PublicServer> <avdg> :)
11:09:46  <PublicServer> <avdg> vitus is a good guesser I bet :)
11:10:19  <PublicServer> <Vitus> I'm around long enough to know that :P
11:10:31  <PublicServer> <avdg> :)
11:11:17  <PublicServer> <avdg> rudstow needs more acc
11:11:19  <PublicServer> <avdg> :p
11:11:35  <PublicServer> <Vitus> 3rd spoke at west also needs 4th line
11:12:08  <PublicServer> <uliko> Cant add that before expanding east side
11:13:04  <PublicServer> <avdg> ... !wtf
11:13:42  <PublicServer> <uliko> what about it?
11:13:44  <PublicServer> <avdg> signals
11:13:54  <PublicServer> <avdg> double combo doesn't make any sense there
11:13:54  <PublicServer> <uliko> yes?
11:14:05  <PublicServer> <uliko> red combo has higher penalty then red entrence
11:14:19  <PublicServer> <Vitus> No...
11:14:22  <PublicServer> <avdg> indeed, but only as first signal
11:14:32  <PublicServer> <uliko> but still not enough to make the 3rd train join the 3rd line so pointless in this case
11:14:50  <PublicServer> <uliko> i thought the pf looked 10 signals ahead?
11:14:53  <PublicServer> <avdg> there are 3 signals between
11:15:03  <PublicServer> <avdg> thats another rule
11:15:05  <PublicServer> <Vitus> uliko: Yes, but it does count just red signals
11:15:15  <PublicServer> <Vitus> No special penalties for presignals
11:15:29  <PublicServer> <uliko> Oh, not that it makes any difference anyway :P
11:15:31  <PublicServer> <Vitus> (only first red and last red get special treatment)
11:16:35  <PublicServer> <uliko> Which spoke on east has the most need for another line?
11:16:53  <PublicServer> <avdg> dundale? :p
11:17:01  <PublicServer> <avdg> donno
11:17:04  <waterfoul> !password
11:17:04  <PublicServer> waterfoul: docile
11:17:05  <PublicServer> <uliko> That's west :P
11:17:11  <PublicServer> <avdg> :)
11:17:19  <PublicServer> *** waterfoul joined the game
11:17:36  <PublicServer> <Vitus> Welcome
11:17:42  <PublicServer> <avdg> hey
11:17:46  <PublicServer> <waterfoul> hello
11:17:58  <PublicServer> <uliko> Could probably add one on both 2 and 3 since adding a 4th at west 3rd will get filled up almost instantly
11:18:07  <planetmaker> <PublicServer> <Vitus> Also less reliable. Imho, use PBS only if you don't have enough space <-- fully ack
11:18:45  <Vitus> ack?
11:19:12  <PublicServer> <uliko> acknowledge
11:19:27  <Vitus> Right.. :)
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11:21:02  <planetmaker> :-)
11:22:53  <PublicServer> <uliko> ill try to improve the merger at !!jam here
11:26:31  <PublicServer> *** Vitus has left the game (leaving)
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11:27:19  <PublicServer> <t4rd> avdg, did you make that disconected flip-flop in Fort Tesbridge?
11:27:21  <fmauneko> hai
11:27:28  <PublicServer> <waterfoul> ok thi looks really cool but i don't want to mess anything up.......
11:27:30  <PublicServer> <avdg> ?
11:27:48  <PublicServer> <t4rd> It deadlocked many times yeasterday
11:27:48  <fmauneko> What, who broke my flipflop ?
11:28:00  <PublicServer> <avdg> its not broken
11:28:03  <PublicServer> <avdg> the line is doubled
11:28:37  <PublicServer> <avdg> you don't need a flipflop for 2 > 2
11:28:56  <PublicServer> <t4rd> It deadlocked many times yeasterday, and made a jam the whole way around the ml
11:29:15  <PublicServer> <avdg> then there was a construction error
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11:30:14  <PublicServer> <avdg> it can have delays, but rarely
11:30:17  *** ChanServ sets mode: +v Fuco
11:30:45  <PublicServer> <t4rd> That was what happened
11:31:16  <PublicServer> <avdg> I guess it happened because the station had a long queue
11:31:26  <PublicServer> <avdg> wich 'broke' the flipflop
11:31:42  <PublicServer> <avdg> *which
11:32:00  <PublicServer> <waterfoul> I found a large deadlock and marked it with a dign
11:32:23  <PublicServer> <waterfoul> *sign
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11:43:05  <PublicServer> <uliko> That's not a deadlock
11:45:29  *** fmauneko has joined #openttdcoop
11:45:41  <fmauneko> !password
11:45:41  <PublicServer> fmauneko: waived
11:45:57  <PublicServer> *** fmauNeko joined the game
11:46:01  <PublicServer> <avdg> moar
11:46:43  <PublicServer> <waterfoul> any idea of when this will be reset... I know just enough to get myself into trouble so I don't want to mess up this network as it looks largely complete
11:47:10  <PublicServer> <fmauNeko> Nope :p
11:47:42  <PublicServer> <avdg> :/
11:47:44  <PublicServer> <avdg> gaaapps
11:47:53  <PublicServer> <fmauNeko> Where ?
11:47:57  <PublicServer> <avdg> everywhere
11:48:01  <PublicServer> <fmauNeko> :D
11:48:21  <PublicServer> <avdg> fixed some more
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11:52:33  <PublicServer> <fmauNeko> God, it's unplayable :/
11:52:44  <PublicServer> <fmauNeko> Even under openbox i get lags :/
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12:00:30  <Sylf> !password
12:00:30  <PublicServer> Sylf: bungle
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12:06:03  <Sylf> E-W looks pretty well balanced
12:06:22  <Sylf> Nanshaw is still not connected :/
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13:21:16  <s_m_w> !playercount
13:21:16  <PublicServer> s_m_w: Number of players: 0
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14:01:41  <PublicServer> *** Game still paused (number of players)
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14:03:47  <imus> hi
14:09:55  <imus> !playerscount
14:09:59  <imus> !playercount
14:10:00  <PublicServer> imus: Number of players: 1
14:10:09  <PublicServer> *** Spike has left the game (leaving)
14:10:18  <imus> !playercount
14:10:19  <PublicServer> imus: Number of players: 0
14:10:25  <^Spike^> also counts specs :)
14:10:30  <imus> hmm
14:10:31  <^Spike^> and i usually join as spec
14:10:43  <imus> so there's none atm
14:10:47  <imus> not even spec
14:11:02  <^Spike^> nope
14:11:04  <^Spike^> i left :D
14:11:10  <imus> =)
14:11:23  <imus> you wanted to do something?
14:12:13  <^Spike^> nop
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14:17:21  <Benny> !playercount
14:17:21  <PublicServer> Benny: Number of players: 0
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14:22:22  <imus> there's none in game :)
14:23:03  <Benny> Yeah, I figured. :)
14:23:09  <imus> you wanted to play?
14:23:20  <Benny> Only if people were on.
14:23:38  <imus> you wanne add a new ML on E side with me?
14:23:45  <Benny> sure
14:24:01  <Benny> !password
14:24:01  <PublicServer> Benny: worsts
14:24:20  <PublicServer> *** Benny joined the game
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14:25:06  <PublicServer> <Benny> ok where does this new ML go?
14:25:08  <PublicServer> <imus> the problem is at Lodingley
14:25:14  <PublicServer> <imus> so I suggest starting it there
14:25:37  <PublicServer> <imus> that would be something like the 4th nb 3 line
14:25:45  <PublicServer> <imus> look foor ?imus signs
14:26:15  <PublicServer> <Benny> I see I see,.
14:26:21  <PublicServer> <imus> good idea?
14:26:40  <PublicServer> <Benny> Probably.
14:26:42  <PublicServer> <imus> that should solve the jam
14:26:49  <PublicServer> <Benny> Yup.
14:27:00  <PublicServer> <imus> can you add a station at the big transfer?
14:27:15  <PublicServer> <Benny> I can try. :P
14:27:29  <PublicServer> <imus> there should be just enough room to do so
14:28:04  <PublicServer> <imus> start at the !station start here
14:28:05  <PublicServer> <imus> sign
14:28:07  <PublicServer> <Benny> There's room for a station, but not for a line to get to it as far as i can see.
14:28:14  <PublicServer> <imus> there is
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14:28:42  <PublicServer> <Benny> Er, so we stop the MLs?
14:28:45  <PublicServer> <imus> no
14:28:51  <PublicServer> <imus> I'll move the ML's
14:28:54  <PublicServer> <imus> graduatly
14:29:00  <PublicServer> <imus> when it's reachable
14:29:06  <PublicServer> <Benny> Be sure not to mess up trains then. :P
14:29:20  <PublicServer> <imus> i've done it before
14:29:38  <PublicServer> <imus> and there's allready rogue trains
14:30:46  *** Mazur has joined #openttdcoop
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14:32:49  *** HenrikRomby has joined #openttdcoop
14:33:21  <HenrikRomby> hi guys!
14:33:22  <HenrikRomby> !date
14:33:31  <PublicServer> <Benny> Hello.
14:33:33  <PublicServer> <imus> hi
14:33:39  <PublicServer> <imus> woops, my temp prio failed :)
14:33:46  <HenrikRomby> !password
14:33:46  <PublicServer> HenrikRomby: dwarfs
14:33:52  <PublicServer> <Benny> Where do we join the new ML=?
14:33:54  <HenrikRomby> what's new?
14:34:03  <PublicServer> *** HenrikRomby joined the game
14:34:08  <PublicServer> <imus> I'm making the jions now
14:34:15  <PublicServer> <imus> look for the ?imus signs
14:34:17  <PublicServer> <imus> there's 2
14:34:19  <PublicServer> <Benny> we're doing a new ML on the innermost E loop.
14:34:29  <PublicServer> <HenrikRomby> nice!
14:34:35  <PublicServer> <HenrikRomby> how's lodingley doing?
14:35:01  <PublicServer> <Benny> wait no, its not the innermost ring :P
14:35:09  <PublicServer> <imus> don't worry
14:35:11  <PublicServer> <imus> it's gonne work
14:35:26  <PublicServer> <Benny> lets hope so
14:35:45  <PublicServer> <imus> we're gonne make all lines move over a station :à
14:35:47  <PublicServer> <imus> =)
14:35:58  <PublicServer> <imus> but we need a working station and the lines firs
14:36:00  <PublicServer> <imus> first
14:36:14  <PublicServer> <Benny> ml station is done
14:36:28  <PublicServer> <HenrikRomby> oh, you are working near lodingley
14:36:28  <PublicServer> <Benny> ill start moving trains
14:36:30  <PublicServer> <HenrikRomby> nice :)
14:36:33  <PublicServer> <imus> not yet
14:36:39  <PublicServer> <Benny> station is finished
14:37:01  <PublicServer> <imus> ok, exit is good enough for line one
14:37:04  <PublicServer> <imus> you can move those
14:38:34  <PublicServer> <Benny> i seem to have misunderstood this ML station and now i broke one line >:U
14:39:04  <PublicServer> <imus> tell me you didn't connect a line nb 2 to the previous line 1
14:39:20  <PublicServer> <Benny> all trains are on correct line dont worry
14:39:26  <PublicServer> <imus> ok :)
14:39:49  <PublicServer> <Benny> but i forgot to join the station to the exising one and i forgot half of it
14:40:00  <PublicServer> <Benny> each line has 2 stations it seems
14:40:37  <PublicServer> <Benny> and now we have station spread problems
14:40:59  <PublicServer> <imus> can't build station?
14:41:05  <PublicServer> <Benny> no
14:41:31  <PublicServer> <imus> damn
14:41:54  <PublicServer> <imus> hmm, that really is a problem
14:41:58  <PublicServer> <HenrikRomby> is the network still to crowded to connect nanshaw?
14:42:28  <PublicServer> <imus> i donno
14:43:28  <PublicServer> <imus> hmm, how are we gonne solve that station problem
14:43:44  <PublicServer> <Benny> no idea :(
14:43:55  <PublicServer> <imus> oh, and we need both E->W and W-> E station
14:44:29  <PublicServer> <Benny> oh
14:44:39  <PublicServer> <Benny> moving station to east works it seems
14:44:39  <PublicServer> <imus> one to unload, one to load
14:44:54  <PublicServer> <Benny> yeah,
14:45:34  <PublicServer> <imus> try figuring that out and make me check it before connecting
14:45:44  <PublicServer> <Benny> ok
14:49:43  <PublicServer> <Benny> yay
14:49:57  <PublicServer> <Benny> this should do it
14:58:46  <PublicServer> <Benny> okay, should be good now
15:07:39  <PublicServer> <imus> uh oh, I 'm confused (no problems yet though)
15:07:50  <PublicServer> <imus> too many lines XD
15:07:56  <PublicServer> <Benny> haha :P
15:09:42  <PublicServer> <imus> ok, you better hope that station of yours is working
15:10:06  <PublicServer> <Benny> it should :P
15:10:11  <s_m_w> Just wait a few minutes and if half the network is jammed, it doesn't work
15:10:26  <PublicServer> <Benny> hahahaah
15:10:37  <PublicServer> <imus> :)
15:11:00  <PublicServer> <HenrikRomby> the trains arent choosing one of the lines?
15:11:35  <PublicServer> <imus> jamming is my fault :)
15:11:57  <PublicServer> <imus> hey, don't do that :p
15:12:07  <PublicServer> <Benny> hm? it was slow
15:12:13  <PublicServer> <imus> I know
15:12:15  <PublicServer> <Benny> oh
15:12:17  <PublicServer> <imus> it's gonne change
15:12:27  <PublicServer> <HenrikRomby> number 2 outermost track is hardly in use?
15:12:45  <PublicServer> <imus> it's not finished yet
15:12:55  <PublicServer> <HenrikRomby> allright
15:12:57  <PublicServer> <Benny> yup,
15:13:03  <PublicServer> <Benny> would help if they did though
15:13:03  <PublicServer> <imus> see, now I'm confused again
15:13:13  <PublicServer> <Benny> theyd just jam at ML station
15:13:24  <PublicServer> <Benny> bottleneck, not jam *
15:14:06  <PublicServer> <imus> just a sec, there's something not completely right yet
15:14:44  <PublicServer> <imus> this better for the speed,
15:14:46  <PublicServer> <imus> ?
15:14:56  <PublicServer> <Benny> yuo
15:14:59  <PublicServer> <Benny> yup
15:17:13  <PublicServer> <imus> stopid station layout is confusing me as well XD
15:18:39  <PublicServer> <imus> I don't see it anymore
15:18:42  <PublicServer> <imus> uh oh
15:19:00  <PublicServer> <Benny> thats not good :/
15:19:52  <PublicServer> <imus> hopefully this will solve the jam
15:20:07  <PublicServer> <imus> line 2 should be allright when the jam is gone
15:21:13  <PublicServer> <Benny> man, wtf are you doing
15:21:51  <PublicServer> <Benny> 2 MLs are directly merging into eachother
15:23:46  <PublicServer> <imus> seems like line 2 is at cap as well
15:25:57  <PublicServer> <imus> thanks for making it pbs there
15:36:13  <s_m_w> !password
15:36:13  <PublicServer> s_m_w: sanest
15:36:24  <PublicServer> *** s_m_vv joined the game
15:37:19  <PublicServer> <Benny> okay so, finished?
15:37:53  <PublicServer> <imus> i donno
15:37:55  <PublicServer> <imus> maybe
15:38:18  <PublicServer> <Benny> something is jamming ML station
15:38:32  <PublicServer> <Benny> theres an unbalanced join here
15:38:46  <PublicServer> <Benny> at sign LLL /Chris Boot
15:38:48  <PublicServer> <imus> I see
15:38:54  <PublicServer> <imus> connection isn't good enough
15:39:02  <PublicServer> <imus> that needs some different way
15:41:18  <PublicServer> <imus> at least the jam at lodingley is gone now
15:41:24  <PublicServer> <Benny> good
15:44:26  <PublicServer> <imus> note, I knew that might have become a problem
15:44:33  <PublicServer> <imus> just didn't know how to fix it yet
15:45:57  <PublicServer> <Benny> damn, its tight
15:49:35  <PublicServer> *** Benny has changed his/her name to Benny_eating_dinner
15:52:05  *** HenrikRomby has quit IRC
15:53:01  <PublicServer> <Benny_eating_dinner> meh, dinner wasnt ready
15:53:07  <PublicServer> *** Benny_eating_dinner has changed his/her name to Benny
15:53:11  <PublicServer> <imus> It looks like it isn't really needed
15:53:27  <PublicServer> <Benny> i know, but finishing some of it anyay
15:54:57  <PublicServer> <imus> it depends on the trains arriving at the outer 2 lines
15:55:07  <PublicServer> <imus> if all of them need to go in the same direction, it jams
15:55:21  <PublicServer> <imus> but only minor jam
15:57:38  *** HanziQ_ has joined #openttdcoop
15:57:47  <HanziQ_> !nick HanziQ
15:57:50  <HanziQ_> wut?
15:57:52  <HanziQ_> hm
15:58:00  <PublicServer> <imus> ?
15:58:08  <HanziQ_> not working
15:58:10  <HanziQ_> !nick
15:58:13  <HanziQ_> !help
15:58:14  <PublicServer> HanziQ_: http://www.openttdcoop.org/wiki/IRC_Commands
15:58:14  <PublicServer> <imus> what's not working?
15:58:17  <s_m_w> It's /nick
15:58:20  <HanziQ_> ah
15:58:32  *** HanziQ_ has quit IRC
15:58:35  <imus> oh :)
15:58:35  *** HanziQ_ has joined #openttdcoop
15:58:41  <HanziQ_> why HanziQ_?
15:58:46  <HanziQ_> it's not in use!
15:59:17  *** HanziQ_ is now known as Rogziel
15:59:47  <Rogziel> rogziel = angel of punishment :D
16:00:09  *** Rogziel is now known as HanziQ42
16:00:47  *** gnemo has joined #openttdcoop
16:01:40  <PublicServer> *** HenrikRomby has left the game (leaving)
16:03:08  <PublicServer> <imus> stupid signalgap
16:04:58  *** fmauneko has quit IRC
16:06:30  *** sharpy has joined #openttdcoop
16:06:50  <sharpy> !password
16:06:50  <PublicServer> sharpy: nickel
16:07:46  <PublicServer> *** sharpy joined the game
16:07:51  <PublicServer> <imus> hi sharpy
16:07:54  <PublicServer> <sharpy> yo
16:08:01  <PublicServer> <sharpy> whats occuring?
16:08:03  <PublicServer> <imus> we added a new line at E side
16:08:18  <PublicServer> <imus> to solve that nasty jam
16:08:28  <PublicServer> <sharpy> has it worked?
16:08:30  <PublicServer> <imus> it worked
16:08:44  <PublicServer> <imus> yay me for having the idea how to do so =D
16:09:00  <PublicServer> <imus> and benny for helping me finish it ^.^
16:09:20  <PublicServer> <sharpy> can you mark it for me?
16:09:30  <PublicServer> <Benny> ;)
16:09:36  <PublicServer> <imus> it starts at ?imus
16:09:43  <PublicServer> <imus> next to Lodingney
16:10:02  <PublicServer> <sharpy> i see
16:10:05  <PublicServer> <imus> thanks for giving me most credid Benny ^.^
16:10:31  <PublicServer> <Benny> well yea, you did most of it :)
16:10:38  <PublicServer> <imus> really?
16:11:20  <PublicServer> <Benny> yup. i only built the ML station and did some minor stuff on the MLs after it
16:11:38  <PublicServer> <imus> ^^,
16:16:11  <PublicServer> <imus> hmm, AVO could use some extra trains now
16:16:34  <PublicServer> <imus> 20k pax waiting
16:17:39  *** Phazorx has left #openttdcoop
16:20:41  <PublicServer> *** sharpy has left the game (leaving)
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16:24:41  <PublicServer> *** Benny has left the game (leaving)
16:24:41  <PublicServer> *** Game paused (number of players)
16:25:37  <PublicServer> *** imus has left the game (leaving)
16:26:03  <PublicServer> *** s_m_vv has left the game (leaving)
16:26:26  <imus> I'm off
16:26:27  <imus> bye guys
16:26:28  *** Phazorx has joined #openttdcoop
16:26:28  *** Webster sets mode: +o Phazorx
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17:14:25  <als> !playercount
17:14:25  <PublicServer> als: Number of players: 0
17:21:55  *** HanziQ has quit IRC
17:30:11  *** smoovi has quit IRC
17:37:00  <uliko> !password
17:37:00  <PublicServer> uliko: spines
17:37:22  <PublicServer> *** Game still paused (number of players)
17:37:22  <PublicServer> *** uliko joined the game
17:45:09  *** KyleS_ has joined #openttdcoop
17:45:14  <KyleS_> !playercount
17:45:15  <PublicServer> KyleS_: Number of players: 1
17:45:19  <KyleS_> !players
17:45:21  <PublicServer> KyleS_: Client 215 (Orange) is uliko, in company 1 (Avonbourne Transport)
17:45:32  <KyleS_> !dl win32
17:45:32  <PublicServer> KyleS_: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
17:48:20  <KyleS_> !password
17:48:20  <PublicServer> KyleS_: divers
17:48:35  <PublicServer> *** Game still paused (number of players)
17:48:35  <PublicServer> *** Game unpaused (number of players)
17:48:35  <PublicServer> *** KyleS joined the game
17:48:46  <KyleS_> the webcam hasn't updated since PSG #191 :(
17:48:59  <PublicServer> *** KyleS has left the game (connection lost)
17:48:59  <PublicServer> *** Game paused (number of players)
17:49:05  <KyleS_> zzz
17:49:09  <PublicServer> <uliko> :/
17:49:26  <KyleS_> my computer already can't handle the game... lol
17:50:17  *** Sylf_mobile has quit IRC
17:50:17  <PublicServer> <uliko> Well not much to do left since station spread prevents any further expansion
17:50:23  <s_m_w> webcam?
17:50:36  <PublicServer> <uliko> Could maybe add one more ML but after that no more unless we redesign the transfer
17:50:41  *** HanziQ has joined #openttdcoop
17:50:44  <HanziQ> fuck
17:50:48  <KyleS_> webcam i.e. the screenshot on http://www.openttdcoop.org/
17:50:48  <HanziQ> WoW not working
17:51:03  <s_m_w> does that usually update automatically?
17:51:10  <KyleS_> yes
17:51:27  <s_m_w> Nice, didn't think that was possible
17:51:28  <KyleS_> probably got borked with the update to the new revision
17:58:14  *** KyleS_ has quit IRC
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18:07:53  *** fonsinchen has joined #openttdcoop
18:14:42  *** jor[D]1 has joined #openttdcoop
18:14:50  <jor[D]1> hi
18:16:17  <jor[D]1> hello?
18:17:17  <jor[D]1> hello?
18:17:35  <V453000> hmf?
18:17:45  <V453000> :)
18:20:08  <jor[D]1> 2 clients in front of me :(
18:20:31  <s_m_w> !playercount
18:20:31  <PublicServer> s_m_w: Number of players: 1
18:20:55  <V453000> try again
18:23:01  <als> !password
18:23:01  <PublicServer> als: looted
18:23:10  <uliko> How big a factor is station spread in slowing down the game?
18:23:12  <PublicServer> *** Game still paused (number of players)
18:23:12  <PublicServer> *** Game unpaused (number of players)
18:23:15  <PublicServer> *** t4rd joined the game
18:26:57  <PublicServer> *** t4rd has left the game (connection lost)
18:26:57  <PublicServer> *** Game paused (number of players)
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18:33:34  *** kriokamera has joined #openttdcoop
18:33:50  <kriokamera> hello guys
18:33:56  <kriokamera> !dl win32
18:33:56  <PublicServer> kriokamera: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
18:34:22  <kriokamera> !playercount
18:34:22  <PublicServer> kriokamera: Number of players: 1
18:34:26  <kriokamera> !players
18:34:29  <PublicServer> kriokamera: Client 215 (Orange) is uliko, in company 1 (Avonbourne Transport)
18:34:35  <kriokamera> hi uliko
18:35:17  *** water_foul has joined #openttdcoop
18:36:27  <PublicServer> <uliko> hello
18:40:42  <kriokamera> !
18:40:45  <kriokamera> !password
18:40:45  <PublicServer> kriokamera: bulges
18:41:10  <PublicServer> *** Game still paused (number of players)
18:41:10  <PublicServer> *** Game unpaused (number of players)
18:41:10  <PublicServer> *** kriokamera joined the game
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18:42:07  <PublicServer> *** kriokamera has left the game (connection lost)
18:42:09  <PublicServer> *** Game paused (number of players)
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18:43:34  <Hylkevd> !password
18:43:34  <PublicServer> Hylkevd: bulges
18:44:05  <PublicServer> *** Game still paused (number of players)
18:44:05  <PublicServer> *** Game unpaused (number of players)
18:44:06  <PublicServer> *** Hylke joined the game
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18:48:33  * imus slaps imus around a bit with a large fishbot
18:53:14  *** dEgHOST has joined #openttdcoop
18:53:22  <dEgHOST> tneo:
18:54:22  <PublicServer> <Hylke> wups
18:54:24  <PublicServer> <Hylke> xD
18:54:53  <imus> wups what?
18:54:53  <dEgHOST> i am missing grf for his senario
18:55:08  <PublicServer> <Hylke> crashed some trains ;)
18:55:28  <dEgHOST> !ip
18:55:28  <PublicServer> dEgHOST: ps.openttdcoop.org
18:55:40  <imus> !help
18:55:40  <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands
18:55:48  <imus> !grf
18:55:48  <PublicServer> imus: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:55:58  <imus> try downloading that first :)
18:56:05  <dEgHOST> his senario
18:56:06  <Benny> That's the old version?
18:56:09  <dEgHOST> not ottd coop
18:56:23  <imus> there's a link to the version 8 as well
18:56:28  <dEgHOST> DO NOT QUESTION ME !! :o
18:56:30  <imus> it solved my missing ones
18:56:39  <imus> and ingame doesn't work?
18:56:43  <dEgHOST> for his senario?
18:56:45  <Benny> Ah, only the irc command thing thats old them.
18:56:48  <Benny> then*
18:56:56  <dEgHOST> http://blog.openttdcoop.org/2010/07/27/osqc-the-follow-up-at-last/\
18:57:02  <dEgHOST> http://blog.openttdcoop.org/2010/07/27/osqc-the-follow-up-at-last/
18:57:16  <planetmaker> what newgrf are you missing, dEgHOST ?
18:57:23  <tneo> yes?
18:57:30  <tneo> which one is that dEgHOST ?
18:58:24  <dEgHOST> NO IDEA
18:58:28  <dEgHOST> Ioops caps lock
18:58:34  <dEgHOST> it just say missing grf
18:58:46  <planetmaker> you're using OpenTTD 1.0.3?
18:58:52  <dEgHOST> i have everything vinella
18:58:54  <dEgHOST> yup
18:59:00  <dEgHOST> latest stable at least
18:59:01  <planetmaker> uhm, you have NO newgrf?
18:59:01  <dEgHOST> i donno
18:59:11  <dEgHOST> i added the ottdcoop grf
19:00:04  <planetmaker> savegames / scenarios load their newgrf automatically, if they're present, no need to add them (when loaded).
19:00:07  <planetmaker> But... well
19:00:41  *** Wouterr has joined #openttdcoop
19:00:42  <planetmaker> tneo, maybe we should indeed explicity add a list of required newgrfs to the announcement :-)
19:00:49  <Wouterr> !dl win32
19:00:49  <PublicServer> Wouterr: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win32.zip
19:00:58  <tneo> and you should be able to see which one you miss
19:01:02  <imus> ingame download worked for me
19:01:38  <planetmaker> dEgHOST, you can easily look: load the game despite the errors. Then have a look at the newgrf list once it is loaded
19:01:52  <planetmaker> the missing ones are indicated by red and yellow boxes
19:02:40  <planetmaker> you can then download those. And then load the game again, that time hopefully w/o errors
19:02:45  *** fonsinchen has quit IRC
19:02:53  <planetmaker> ingame download should give you access to all
19:03:08  <PublicServer> <Hylke> brb
19:04:23  <Wouterr> !password
19:04:23  <PublicServer> Wouterr: vagary
19:04:36  <PublicServer> *** Wouterr joined the game
19:06:37  <tneo> planetmaker, updated blogpost
19:06:52  <imus> do we need to do it as quickly as possible? or just finish it? ....
19:07:10  <planetmaker> cool :-)
19:07:30  <planetmaker> imus, time taken is a judgement criterion
19:07:41  <planetmaker> but not the only one and also not the most important one
19:07:56  <imus> oh
19:08:00  <tneo> updated topic
19:08:01  <imus> what are the others?
19:08:31  <tneo> others what?
19:08:46  *** Leg3nd^ has quit IRC
19:08:49  <imus> judgement criteria
19:09:21  <tneo> aaah check: http://wiki.openttdcoop.org/Osqc
19:09:38  <PublicServer> *** Wouterr has joined spectators
19:11:06  <PublicServer> <uliko> building anything?
19:11:56  <PublicServer> *** uliko has joined spectators
19:11:56  <PublicServer> *** Game paused (number of players)
19:12:44  <tneo> dEgHOST, http://wiki.openttdcoop.org/Osqc
19:12:46  <tneo> ho
19:12:58  <tneo> dEgHOST, http://wiki.openttdcoop.org/images/5/5c/GRF_scn_012010.jpg
19:13:03  <tneo> that one ;-)
19:13:27  <dEgHOST> :O
19:13:33  <dEgHOST> i crashed ottd
19:13:36  <dEgHOST> new bug found :d
19:14:20  <planetmaker> dEgHOST, no bug, if you started with missing newgrf ;-)
19:14:35  <dEgHOST> but
19:14:46  <dEgHOST> it crash when i try to dl new grf
19:15:05  <planetmaker> that might be new
19:15:19  <planetmaker> gather the crash info and add it to the bug tracker at bugs.openttd.org
19:16:01  <uliko> planetmaker: how demanding is station spread on the cpu?
19:16:40  <planetmaker> I don't really know
19:16:49  <planetmaker> It also depends upon the number of stations
19:16:57  <dEgHOST> are u busy pm
19:17:11  <dEgHOST> acually nvm
19:17:15  <dEgHOST> i'll submitt it
19:17:18  <planetmaker> If I understand correctly, uliko it may make a difference between 0% and 50% of the game speed ;-)
19:17:21  <dEgHOST> where is bug tracker
19:17:35  <tneo> bugs.openttd.org
19:17:44  <planetmaker> ... <planetmaker> gather the crash info and add it to the bug tracker at bugs.openttd.org
19:17:56  <uliko> planetmaker: ok, so any bigger then 64 and barely any could play (if the station actually got that big)?
19:18:07  <uliko> s/any/anyone
19:18:09  <planetmaker> uliko, I don't know :-)
19:18:28  <planetmaker> But 64 is a hard-coded limit
19:18:45  <planetmaker> you would need compile in order to change that
19:18:48  <PublicServer> *** Wouterr has left the game (leaving)
19:18:59  <uliko> Yeah
19:19:10  <planetmaker> and we had stations which covered most of the 64^2 square.
19:19:13  <planetmaker> It's playable
19:19:16  <planetmaker> no problem
19:19:29  <planetmaker> But I don't know the difference to, say 16^2 only
19:22:45  <uliko> Was just curious since the current game's main transfer is about 50x60 and it would definitely have to grow bigger to meet the demands but having a custom build for ottdcoop doesnt sound very likely
19:24:32  <planetmaker> nope. I'd oppose that move for the PS ;-)
19:24:48  <dEgHOST> a 64 ^2 station is plenty
19:24:57  <dEgHOST> i don't think we ever reach saturation
19:25:09  <dEgHOST> since incomeing and out going platforms are divided
19:25:10  <planetmaker> Besides there are solutions to circumvent that, uliko
19:25:15  <uliko> Not for the current game and the design of it
19:25:26  <planetmaker> dEgHOST, you don't know our games ;-)
19:25:39  <dEgHOST> go with the inline station
19:25:40  <uliko> Yeah of course pm, but the design they chose isnt very compact
19:25:59  <planetmaker> uliko, well. THAT can or has to be changed, if it becomes a problem
19:26:10  <planetmaker> The station type is nothing fixed in the plan afair
19:26:15  <planetmaker> it just tells roro
19:26:18  <planetmaker> with transfer
19:26:43  <uliko> I suppose
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19:27:53  <planetmaker> Just become creative :-)
19:28:05  <planetmaker> We're coop. We can. do. better :-)
19:28:21  <dEgHOST> umm i forgot my password planet maker
19:28:23  <dEgHOST> lol
19:28:36  <ODM> planetmaker, is it not we must do better?
19:28:50  <uliko> Probably but lately it feels like every station is exactly the same roro style and if it isnt like that people rebuild it to match it
19:29:05  <planetmaker> uliko, that's boring ;-)
19:29:11  <uliko> I agree
19:29:12  <planetmaker> Teach them other styles :-)
19:29:23  <ODM> hit them with sticks
19:29:25  <planetmaker> Show that that monotony isn't the solution to everything
19:29:26  <ODM> make it mad because you can
19:29:30  <uliko> I did but everyone told me to rebuilt it :<
19:29:34  <planetmaker> That different situation require different solutions :-)
19:29:55  <planetmaker> uliko, hm... you're such old school they should listen to you ;-)
19:30:00  <uliko> A PBS station would probably be pretty good for the transfer
19:30:13  <uliko> Haha, I'm too infrequent for anyone to recognize me
19:30:21  <planetmaker> there are some people who are pbs -phobic ;-)
19:30:30  <planetmaker> uliko, no no ;-)
19:30:40  <uliko> That's pre-signal bypass btw, not path based :)
19:30:44  <planetmaker> Even though you played before I joined, I recall your names from the old games logs ;-)
19:31:03  <planetmaker> uliko, nope, that abbreviation is psb ;-)
19:31:30  <uliko> I should go dig up your PZG remake of Pile Transport (the game that got me here) because I thought of doing it myself so many times
19:31:37  <planetmaker> yes, PSB stations are not build often anymore.
19:31:39  <uliko> Oh, PSB then :p
19:31:49  <planetmaker> I like them a lot tbh
19:31:55  <uliko> Same
19:32:12  <uliko> They need 1 more platform then it will ever use though or the system breaks which is unfortunate
19:33:00  <planetmaker> say again?
19:33:18  <planetmaker> oh... you mean they need more platforms than are used?
19:33:23  <uliko> Yeah
19:33:27  <planetmaker> well..., yes
19:33:33  <planetmaker> But that's basically true for every type
19:33:38  <planetmaker> Or you'll have jams
19:33:42  <planetmaker> irrespective
19:33:50  <uliko> Hmm true enough actually
19:34:12  <planetmaker> A variation of the psb is actually the valhallasw style station :-)
19:34:20  <uliko> Do you happen to know wich # the PZG remake of Pile Transport is?
19:34:26  <planetmaker> which implements a similar thing using penalties and pbs.
19:34:38  <uliko> !archives
19:34:40  <uliko> @archives
19:34:40  <planetmaker> I don't
19:34:43  <planetmaker> !archive
19:34:43  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
19:34:45  <planetmaker> :-)
19:34:48  <uliko> :/
19:34:48  <V453000> mzg 4
19:34:48  <V453000> psg 173
19:34:56  <planetmaker> ^
19:35:03  <V453000> the game when Mark left :)
19:35:03  <uliko> The remake was public?
19:35:06  <V453000> yes
19:36:04  <uliko> Man MZG04 was a long time ago
19:36:26  <V453000> !password
19:36:26  <PublicServer> V453000: runway
19:36:36  <PublicServer> *** Game still paused (number of players)
19:36:37  <PublicServer> *** Game unpaused (number of players)
19:36:37  <PublicServer> *** V453000 joined the game
19:36:38  <PublicServer> <V453000> hi
19:37:05  <PublicServer> <uliko> hello :p
19:37:39  <PublicServer> <V453000> nice balance of halves
19:37:50  <PublicServer> <V453000> some jams tho :o
19:38:18  <PublicServer> <uliko> At FT? :)
19:38:40  <PublicServer> <V453000> some reverse to TF? :D
19:38:58  <PublicServer> <uliko> ?
19:39:08  <PublicServer> <V453000> what is FT
19:39:15  <uliko> Fort Tesbridge
19:39:27  <uliko> The city whose exit is constantly queued up since the ML is full
19:39:36  <PublicServer> <V453000> there too :)
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19:41:23  <PublicServer> <V453000> I guess better central station would help a bit too
19:41:25  <imus> hey V, we added a 7th line to east :)
19:41:38  <PublicServer> <V453000> hi
19:41:56  <imus> is it still working?
19:42:06  *** s_m_w has quit IRC
19:42:13  <imus> I quit the game after building and didn't check it afterwards
19:42:20  <PublicServer> <V453000> there are at least som ejams quite everywhere
19:42:49  <dEgHOST> strawberry or apple?
19:42:56  <PublicServer> <V453000> beer
19:44:47  <PublicServer> *** V453000 has left the game (leaving)
19:44:47  <PublicServer> *** Game paused (number of players)
19:44:52  <V453000> back soon
19:44:55  <kriokamera> apple
19:44:56  <imus> !password
19:44:56  <PublicServer> imus: enrage
19:45:01  <PublicServer> <Hylke> aww
19:45:11  <PublicServer> *** Game still paused (number of players)
19:45:12  <PublicServer> *** imus joined the game
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19:48:27  <PublicServer> <uliko> I want to add another line west side 3rd spoke but it'll just throw the balance way out and then you cant expand east because of station spread :(
19:49:30  <V453000> im thinking about better station already
19:49:34  <V453000> fear not :p
19:49:40  <PublicServer> <uliko> <3
19:49:54  <PublicServer> *** uliko has joined company #1
19:50:37  <PublicServer> <uliko> Banks never die, do they?
19:50:48  <PublicServer> <imus> nope
19:51:02  <PublicServer> <imus> there is some newGRF that makes it possible I think
19:51:40  <PublicServer> <imus> hmm, AVO transfer is a little over crouded atm
19:51:54  <PublicServer> <uliko> Any station that isnt? :)
19:52:16  <PublicServer> <imus> not with over 30k ?
19:53:53  <als> !password
19:53:53  <PublicServer> als: enrage
19:54:03  <PublicServer> *** t4rd joined the game
19:56:06  <imus> question: is there an ending criterium for this game?
19:56:31  <V453000> sure
19:56:38  <imus> being?
19:56:41  <V453000> at least no jams :)
19:56:45  <imus> XD
19:56:51  <V453000> at the current state you cant say it works well :)ú
19:57:00  <imus> true
19:57:09  <imus> other criteria?
19:57:17  <imus> don't say no pax waiting in any station .....
19:57:33  <imus> that just doesn't work with the first criterium :p
19:58:02  <V453000> :)
19:58:08  <V453000> that isnt required indeed
19:58:24  <uliko> Could at least try to get 50%+ rating on most stations
19:58:36  <uliko> Instead of only 1 at the moment I believe
19:58:55  <PublicServer> <imus> that would require having no pax waiting uliko
19:59:01  <PublicServer> <imus> well, almost none that is
19:59:24  <uliko> V453000: how many platforms would you say is needed per line?
19:59:46  <V453000> just read it out from the transfer
19:59:50  <V453000> from some unjammed line :)
19:59:53  <V453000> but still full one
19:59:57  <V453000> or almost full :)
20:00:01  <uliko> Current is 9 I think
20:00:05  <V453000> yes
20:00:12  <PublicServer> <imus> current is 9 but trains can't leave fast enough
20:00:24  <uliko> 8 might work if the flow is good
20:00:36  <PublicServer> <imus> agreed
20:00:44  <PublicServer> <imus> no idea how to improve flow tho
20:01:06  <PublicServer> <imus> but that's just my lack of experience on big networks ^.^ so I'll leave that to you guys
20:01:10  *** Wouterr has quit IRC
20:01:10  <V453000> give me some time :)
20:01:13  <V453000> im thinking
20:02:12  <uliko> I find it odd though, trains enter at a constant rate and they all unload and load the same amount of cargo yet they dont leave at the same rate
20:02:46  <PublicServer> <imus> depends on waiting on the train ahaid of it
20:02:52  <PublicServer> <imus> they're not at full spead when exiting
20:03:22  <uliko> I guess, once there is a slowdown it never really resolves
20:03:32  <PublicServer> <imus> it does
20:03:38  <PublicServer> <imus> but slowly :)
20:04:36  <PublicServer> <imus> and it doesn't last long till the next slow down
20:07:04  <PublicServer> *** uliko has joined spectators
20:07:12  <uliko> I'll go watch some TV for a while, cya later
20:07:16  <PublicServer> *** Hylke has joined spectators
20:07:28  <PublicServer> <Hylke> me2
20:07:34  <PublicServer> <imus> me 3
20:07:40  <PublicServer> <imus> :)
20:07:48  <PublicServer> <imus> oh wait, don't have a tv in my dorm :'(
20:07:48  *** avdg has quit IRC
20:07:54  <PublicServer> <Hylke> xD
20:09:08  *** avdg has joined #openttdcoop
20:10:36  <V453000> @calc 4*14
20:10:36  <Webster> V453000: 56
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20:17:28  *** HenrikRomby has joined #openttdcoop
20:17:36  <HenrikRomby> good evening :)
20:17:44  <HenrikRomby> !password
20:17:44  <PublicServer> HenrikRomby: felony
20:18:06  <PublicServer> *** HenrikRomby joined the game
20:18:16  <HenrikRomby> !players
20:18:19  <PublicServer> HenrikRomby: Client 215 is uliko, a spectator
20:18:19  <PublicServer> HenrikRomby: Client 225 is Hylke, a spectator
20:18:19  <PublicServer> HenrikRomby: Client 231 (Orange) is imus, in company 1 (Avonbourne Transport)
20:18:19  <PublicServer> HenrikRomby: Client 233 (Orange) is t4rd, in company 1 (Avonbourne Transport)
20:18:19  <PublicServer> HenrikRomby: Client 235 (Orange) is HenrikRomby, in company 1 (Avonbourne Transport)
20:19:50  *** jor[D]1 has quit IRC
20:20:08  <PublicServer> *** t4rd has left the game (leaving)
20:20:12  <PublicServer> <V453000> hi
20:20:12  <PublicServer> *** V453000 joined the game
20:20:16  <PublicServer> <HenrikRomby> hi!
20:20:16  <PublicServer> <imus> hi
20:20:26  <PublicServer> <imus> you got a basic idea to work with V?
20:20:38  <PublicServer> <V453000> I think I do
20:20:48  <PublicServer> <V453000> but first I will definitely try it out before applying
20:20:58  <PublicServer> <imus> ^.^
20:21:26  <PublicServer> <HenrikRomby> i'm here to help with any simple task if you need it
20:21:36  <PublicServer> <V453000> well
20:21:38  <PublicServer> <HenrikRomby> maybe i can build some trams in Nanshaw to grow it?
20:21:40  <PublicServer> <V453000> 3 parts:
20:21:42  <PublicServer> <V453000> 1. testing
20:21:44  <PublicServer> <V453000> 2. planning
20:21:48  <PublicServer> <V453000> 3. cloning the design
20:22:02  <PublicServer> <V453000> we dont need any more trains now :)
20:22:05  <PublicServer> <V453000> we need clean ML
20:22:13  <PublicServer> <HenrikRomby> trams?
20:22:19  <PublicServer> <HenrikRomby> just intra-city
20:22:21  <PublicServer> <V453000> nor trams :)
20:22:24  <PublicServer> <HenrikRomby> allright :)
20:23:32  <PublicServer> <HenrikRomby> not much for me to do then
20:24:14  <PublicServer> <V453000> if I succeed in testing the station concept, ther will be a lot of building :p
20:24:42  <PublicServer> <HenrikRomby> i'll help with the simple boring stuff, that's for sure :) i stay away from the complicated stuff, i'm all new
20:25:10  <imus> where/how are you testing it?
20:25:57  <PublicServer> <V453000> im just preparing testing
20:28:29  <PublicServer> *** Spike joined the game
20:28:33  <PublicServer> <V453000> hi
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20:31:43  <kriokamera> hi
20:31:47  <PublicServer> <V453000> lo
20:31:49  <PublicServer> <HenrikRomby> hi
20:31:52  <PublicServer> <imus> hi
20:32:43  <kriokamera> i'm obtained good connection, but actually have crappy PC =D
20:34:13  <PublicServer> <V453000> ok ... ! here
20:34:15  <PublicServer> <imus> it looks good :)
20:34:17  <PublicServer> <V453000> should work
20:34:46  <V453000> @calc 64/4
20:34:46  <Webster> V453000: 16
20:34:54  <V453000> 8 lines each direction :/
20:34:57  <V453000> current is 7
20:35:11  <PublicServer> <HenrikRomby> is that the new W->E->W?
20:35:21  <PublicServer> <V453000> we could actually make 2 in a row
20:35:24  <PublicServer> <V453000> wait
20:35:26  <PublicServer> <V453000> no
20:35:28  <PublicServer> <V453000> hmm
20:35:52  <PublicServer> <imus> I don't think you can make it better than this
20:36:02  <PublicServer> <V453000> well
20:36:08  <PublicServer> <V453000> I think you can
20:36:10  <PublicServer> <V453000> wait :)
20:36:13  <PublicServer> <imus> ok :)
20:36:23  <HenrikRomby> is it supposed to be the new central transfer, or where do you want to put it?
20:36:33  <PublicServer> <imus> central transfer
20:36:39  <PublicServer> <HenrikRomby> allright
20:36:46  <PublicServer> <imus> it's got some exit problems
20:36:50  <PublicServer> <HenrikRomby> there's basis for a lot of eye candy then
20:37:00  <PublicServer> <V453000> exit problems are inevitable
20:37:24  <PublicServer> <V453000> ok .. throughput wise it works
20:37:26  <PublicServer> <imus> true, but you could at least minimize them
20:37:36  <V453000> @calc 64/5
20:37:36  <Webster> V453000: 12.8
20:38:03  <PublicServer> <imus> ?
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20:41:26  <PublicServer> <V453000> hmm
20:41:30  <PublicServer> <V453000> it is vERY long
20:42:24  <PublicServer> <imus> it's allerady 83 squares long atm
20:42:42  <PublicServer> <V453000> good
20:42:48  <PublicServer> <imus> from station and to station end that is
20:43:21  <PublicServer> *** V453000 has left the game (connection lost)
20:43:23  <Vitus> !password
20:43:23  <PublicServer> Vitus: madden
20:43:50  <V453000> Vitus you cunt, you disconnected me :p
20:44:00  <PublicServer> *** Vitus joined the game
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20:44:03  <PublicServer> <Vitus> I know, MUEHEHEHAHAH
20:44:09  <PublicServer> <Vitus> Hey, btw
20:44:09  <PublicServer> <imus> :p
20:44:13  <PublicServer> <V453000> hi
20:44:23  <PublicServer> <HenrikRomby> hello
20:44:23  <PublicServer> <imus> hi vitus
20:45:58  <PublicServer> <HenrikRomby> can i remove the stuff round brunford? at the "or" sign
20:46:08  <PublicServer> <Spike> V for Fort Tesbridge isn't it better to balance the traffic between the 2 sets of platforms?
20:46:21  <Giant> !password
20:46:21  <PublicServer> Giant: madden
20:46:24  <PublicServer> <Vitus> You can surely remove the OR
20:46:27  <PublicServer> *** Mazur joined the game
20:46:31  <PublicServer> <imus> the flipflop failed there
20:46:31  <PublicServer> <Vitus> Hey Mazur
20:46:31  <PublicServer> *** Giant joined the game
20:46:39  <PublicServer> <Mazur> Feets.
20:46:42  <PublicServer> <imus> there was one
20:46:45  <PublicServer> <HenrikRomby> hello
20:46:47  <PublicServer> <imus> hi
20:46:49  <PublicServer> <V453000> I didnt touch there
20:46:51  <PublicServer> <V453000> no idea
20:46:57  <PublicServer> <V453000> hi
20:47:01  <PublicServer> <imus> i've seen it jam at least 3 times
20:47:03  <PublicServer> <Giant> this sure has progressed a bit since last time I checked :P
20:47:11  <kriokamera> how to load latest autosave?
20:47:39  <^Spike^> ?
20:47:50  <PublicServer> <imus> do you mean one of your own games?
20:48:04  <PublicServer> <uliko> Wont your station still have spread problems?
20:48:05  <kriokamera> no. how to get latest autosave of this PSG?
20:48:16  <PublicServer> <Vitus> pf.openttdcoop.org
20:48:19  <PublicServer> <Vitus> *ps
20:48:46  *** Seberoth has quit IRC
20:48:50  <PublicServer> *** V453000 has left the game (leaving)
20:48:54  <PublicServer> <Vitus> There's "Get an autosave" at the bottom of the page
20:48:55  <V453000> back soon
20:49:10  <PublicServer> <imus> hey V, what's the extra line doing next to your station?
20:49:56  <V453000> wait a few minutes
20:50:02  <PublicServer> <imus> ok :)
20:50:02  <V453000> I will be back with a solution hopefully :p
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20:57:35  <PublicServer> <uliko> 9 lines/side is what I came up with so far
20:57:49  <PublicServer> <uliko> Given 64 tile station spread
20:58:15  <PublicServer> <uliko> I think at least, I need to do some testing to see that it actually fits
20:58:29  <PublicServer> <Giant> hmm
20:58:35  <PublicServer> <Giant> the trains seem to jam up here
20:58:39  <PublicServer> <imus> yo V, check the !new transfer suggestion
20:58:42  <PublicServer> <imus> would that work?
20:58:50  <V453000> not ingame atm
20:58:54  <V453000> coming soon
20:59:02  <kriokamera> !password
20:59:02  <PublicServer> kriokamera: awoken
20:59:11  <PublicServer> <uliko> You need more space between the 2 sets of stations
20:59:32  <PublicServer> <uliko> Enough so that trains dont slow down until the cleared the station they came from
20:59:38  <PublicServer> <imus> ok :)
20:59:44  <PublicServer> *** kriokamera joined the game
21:00:00  <PublicServer> <imus> how much space would that be?
21:00:06  <PublicServer> <Vitus> 1TL
21:00:11  <PublicServer> <imus> so 4 squares?
21:00:13  <PublicServer> <Vitus> 3 tiles + signals
21:01:01  *** dEgHOST has quit IRC
21:01:20  <PublicServer> *** Vitus has left the game (leaving)
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21:02:20  <PublicServer> *** kriokamera has left the game (connection lost)
21:02:35  *** kriokamera has quit IRC
21:04:27  <HenrikRomby> imus, can i double that up for practise? :)
21:04:45  <PublicServer> <imus> sure
21:05:16  <PublicServer> <imus> how does it look?
21:07:52  <PublicServer> *** Giant has left the game (connection lost)
21:08:22  <Sylf> 'evening
21:08:34  <PublicServer> <imus> 'night :)
21:08:40  <PublicServer> <HenrikRomby> hi!
21:08:48  <Sylf> !password
21:08:48  <PublicServer> Sylf: awoken
21:08:57  <PublicServer> <HenrikRomby> there! :)
21:09:01  <PublicServer> *** Sylf joined the game
21:10:05  <PublicServer> *** uliko has joined company #1
21:11:02  <PublicServer> <imus> hmm, it can only take 12 lines if you place them all next to each other
21:11:29  <V453000> meaning 6 for each side?
21:11:34  <PublicServer> <imus> yup
21:11:36  <V453000> I think I have a sufficient design now
21:11:39  <PublicServer> <imus> but there might be a solution
21:11:41  <PublicServer> <uliko> We have 15 at the moment :)
21:11:49  <PublicServer> <imus> 15?
21:11:56  <PublicServer> <uliko> 8 east 7 west
21:12:03  <PublicServer> <imus> where did nb 8 come from =D
21:12:13  <PublicServer> <uliko> hmm
21:12:16  <PublicServer> <uliko> there is some odd split here
21:12:19  <PublicServer> <Sylf> I missed the 8th line
21:12:37  <PublicServer> <uliko> Nvm it was just a town split
21:12:38  <PublicServer> <imus> there's a split on line 1 that goes to malville
21:12:39  <PublicServer> <uliko> so 14 then
21:12:47  <PublicServer> <uliko> Yeah I didnt see the split when i counted
21:12:53  <PublicServer> <imus> oh right, we can make it longer
21:12:59  <PublicServer> <imus> so it should be able to take more
21:13:43  <V453000> ok I have 2 designs
21:13:49  <V453000> noe which can be up to 109 tiles long
21:13:52  <PublicServer> <uliko> Need to try and make it as square as possible
21:13:55  <V453000> but can take ... about 20 lines
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21:14:01  <PublicServer> <uliko> To fill up the 64^2 box
21:14:33  <PublicServer> <imus> what are those designs V?
21:14:50  <V453000> or about 50 tiles, up to 8 lines
21:14:51  <V453000> each
21:14:58  <V453000> they are all just that one
21:15:04  <V453000> but bent or used differently
21:15:12  <PublicServer> <imus> mine? or yours?
21:15:32  <V453000> mine
21:15:52  <V453000> !password
21:15:52  <PublicServer> V453000: tabled
21:15:58  <PublicServer> <imus> can you take a look at mine first?
21:15:58  <PublicServer> <uliko> I think my design fits in 64^2 giving 18 lines at 9 platforms each
21:16:17  <PublicServer> *** V453000 joined the game
21:16:48  <PublicServer> <uliko> Think it might even go to 10 platforms/line actually
21:17:02  <PublicServer> <V453000> 8 should be enough I think
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21:19:02  <PublicServer> <V453000> yea
21:19:09  <PublicServer> <V453000> it would work, although I think mine works better
21:19:19  <PublicServer> <imus> tell me how then ^.^
21:19:50  <PublicServer> <V453000> oh
21:19:52  <PublicServer> <V453000> hehe
21:19:54  <PublicServer> <V453000> that wouldnt work dude
21:20:00  <PublicServer> <uliko> The problem with your design imus is trains desync
21:20:11  <PublicServer> <V453000> with mine too
21:20:13  <PublicServer> <uliko> Which causes them to queue at times
21:20:23  <PublicServer> <imus> how do tthey desync?
21:20:29  <PublicServer> <V453000> they queue even now when they are synced :p
21:20:40  <PublicServer> <uliko> 1 straight tile is shorter than 2 diagonal
21:20:51  <PublicServer> <V453000> ignore sync.
21:20:58  <PublicServer> <V453000> see what happened at the current station
21:21:01  <PublicServer> <V453000> and that is synced
21:21:15  <PublicServer> <uliko> Yeah it confuses me a bit
21:21:17  <PublicServer> <imus> not completely
21:21:28  <PublicServer> <V453000> simple
21:21:34  <PublicServer> <V453000> different loading times
21:21:44  <PublicServer> <uliko> Why is it different?
21:22:02  <PublicServer> <V453000> some trains arent full
21:22:05  <PublicServer> <imus> I don't think it is
21:22:19  <PublicServer> <imus> not full?
21:22:38  <PublicServer> <V453000> just a minute ago W->E was at 0
21:22:40  <PublicServer> <imus> when they leave that is?
21:22:49  <Sylf> the order is not "wait for full cargo"
21:22:56  <PublicServer> <imus> true
21:23:02  <PublicServer> <imus> didn't think about that
21:23:02  <PublicServer> <V453000> even if it was
21:23:04  <PublicServer> <V453000> it could differ
21:23:16  <PublicServer> <V453000> anywya
21:23:23  <PublicServer> <V453000> we could just use unsynced station . :)
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21:23:47  <Sylf> so... a major redesign is coming?
21:23:51  <PublicServer> <imus> if you keep it at 4, the syncing isn't that much of a problem correct?
21:24:12  <PublicServer> <V453000> what at 4
21:24:26  <PublicServer> <imus> loading station joining in 1 line
21:24:32  <PublicServer> <imus> we might wanne add a waiting space
21:24:38  <PublicServer> <V453000> how does that differ
21:24:41  <PublicServer> <V453000> the same
21:25:28  <PublicServer> <V453000> first step:
21:25:36  <PublicServer> <V453000> magic dozer, getting rid of bank and power plant
21:25:42  <PublicServer> <imus> XD
21:25:46  <V453000> !rcon pause
21:25:48  <PublicServer> *** Game paused (manual)
21:25:55  <V453000> coming back asap
21:26:02  <PublicServer> *** Mazur has left the game (leaving)
21:27:19  <PublicServer> <imus> you got that magic doser V?
21:27:46  <V453000> 1 minute
21:28:08  <PublicServer> <imus> not asking for proof :) just a yes/no question
21:28:20  <PublicServer> *** Game still paused (manual, number of players)
21:28:20  <V453000> !password
21:28:20  <PublicServer> V453000: breded
21:28:37  <PublicServer> *** imus joined the game
21:28:41  <PublicServer> *** V453000 joined the game
21:28:43  <PublicServer> <imus> hehe
21:28:45  <PublicServer> *** Game still paused (manual, number of players)
21:28:45  <PublicServer> <imus> you cheat :p
21:28:47  <PublicServer> *** HenrikRomby joined the game
21:28:49  <V453000> !rcon unpause
21:28:51  <PublicServer> *** Game unpaused (manual)
21:29:00  <PublicServer> *** imus has joined company #1
21:29:04  <PublicServer> <V453000> anybody seen anything? :P
21:29:15  <PublicServer> <HenrikRomby> :D
21:29:19  <PublicServer> <imus> someone blew up 8 random squares
21:29:26  <PublicServer> <imus> donno why =)
21:30:06  <uliko> !password
21:30:06  <PublicServer> uliko: breded
21:30:23  <PublicServer> *** uliko joined the game
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21:31:44  <PublicServer> <imus> there's still a coal station in the 64²
21:32:02  <PublicServer> <V453000> far
21:32:12  <PublicServer> <imus> at 62 from the city
21:32:22  <PublicServer> <imus> so not a major problem for now
21:33:28  <PublicServer> *** Sylf joined the game
21:36:25  <PublicServer> <V453000> ok, the thing at !here should wodk
21:36:27  <PublicServer> <V453000> work
21:36:29  <PublicServer> <imus> ok, your's might be a tad batter :)
21:36:49  <PublicServer> <V453000> we can always rebuild each segment to double length
21:36:51  <PublicServer> <imus> if you can squeze another line between it and make the stations behind it
21:37:01  <PublicServer> <V453000> from the start, this doubled segment will be only one
21:37:23  <PublicServer> <uliko> Dont think breaking space will be a problem?
21:37:33  <PublicServer> <V453000> no
21:37:43  <PublicServer> <V453000> they are so split that it shouldnt be any issue
21:37:53  <PublicServer> <imus> I agree
21:37:59  <PublicServer> <HenrikRomby> what's all that behind the station?
21:38:05  <PublicServer> <uliko> You have 8 tiles to spare though
21:38:11  <PublicServer> <uliko> So there is room to add some
21:38:45  <PublicServer> <V453000> 8?
21:39:19  <PublicServer> <uliko> 56 tiles from start of the first station block to the end of the 6th... oh only 6... hmm
21:39:42  <PublicServer> <V453000> this is 5 tiles wide
21:39:44  <PublicServer> <uliko> You cant fit another station segment behind the first
21:39:51  <PublicServer> <V453000> 6 lines in each row, 2 rows
21:39:57  <PublicServer> <uliko> Im talking north/west
21:39:57  <PublicServer> <V453000> I can
21:40:04  <PublicServer> <uliko> north/south
21:40:10  <PublicServer> <uliko> Man I'm incoherent at the moment
21:40:57  <PublicServer> <uliko> Ah, now I see
21:41:12  <PublicServer> <uliko> Yeah, my original statement is true then, you have 8 tiles to spare and use as breaking room
21:41:39  <PublicServer> <V453000> why would I do that
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21:42:22  <PublicServer> <V453000> it is already very long
21:42:28  <PublicServer> <V453000> if you make it twice
21:42:59  <PublicServer> <V453000> 2*8 would make it even insanely long :)
21:43:26  <PublicServer> <uliko> Perhaps, hope it wont be a problem then :)
21:43:28  <PublicServer> <V453000> I think it should work without braking spaces
21:43:43  <PublicServer> <V453000> we can do one more test if you want to see :)
21:43:50  <PublicServer> <uliko> Hopefully you get a nice 1/1/1/1 split
21:44:44  <PublicServer> <imus> how do you make trains that fast?
21:44:51  <PublicServer> <uliko> Clone train button
21:44:55  <PublicServer> <V453000> ?
21:45:13  <PublicServer> <imus> I need to press the clone train button each time I clone one
21:45:19  <PublicServer> <imus> so how do you do it?
21:45:31  <PublicServer> <V453000> I just ... bought the train?
21:45:39  <PublicServer> <imus> oh :)
21:45:57  <PublicServer> <imus> how about orders?
21:46:08  <PublicServer> <V453000> they have all they need
21:46:18  <PublicServer> <imus> ?
21:46:48  <PublicServer> <V453000> are we talking about ! here my station?
21:47:01  *** Fuco has joined #openttdcoop
21:47:05  *** ChanServ sets mode: +v Fuco
21:47:22  <PublicServer> <imus> I'm talking in general
21:47:28  <PublicServer> <uliko> Cloning clones orders too
21:47:30  *** ODM has quit IRC
21:47:34  <PublicServer> <imus> what is the easiest way to make like 10 new trains for the same route
21:47:50  <PublicServer> <V453000> clone them, best with ctrl+clone to share orders
21:48:00  <PublicServer> <uliko> Make one train, give it proper ordes, (put it in the proper group), then clone holding ctrl
21:48:14  <PublicServer> <imus> I think I forgot to make groups for my trains =D
21:48:20  <PublicServer> <imus> I'll try to remember it for next time :)
21:48:50  <PublicServer> <imus> looks like it works
21:48:52  <PublicServer> <uliko> 8 is one too few for a super busy line but otherwise it seems fine
21:49:27  <PublicServer> <imus> exit is gonne jam a bit
21:50:13  <PublicServer> <V453000> I think it works
21:50:21  <PublicServer> <uliko> Cant get much worse than the current one at least
21:50:31  <PublicServer> <imus> it will work, but on a full line, exit might jam a bit
21:50:37  <PublicServer> <V453000> ye
21:50:39  <PublicServer> <V453000> will see
21:50:53  <PublicServer> <uliko> This test isnt very far from a full line, not sure the loading time is proper at 5 days though
21:51:00  <PublicServer> <V453000> yes
21:51:03  <PublicServer> <V453000> exactly 370 ticks
21:51:17  <PublicServer> <imus> oh :)
21:51:23  <PublicServer> <imus> I didn't even think about that XD
21:51:38  <PublicServer> <uliko> Lets give it a shot then shall we?
21:51:44  <PublicServer> <HenrikRomby> are we building?
21:52:10  <PublicServer> <imus> the plans (look !here) for the new transfer station are sorta ready
21:52:12  <PublicServer> <uliko> start at "!start here?"?
21:52:55  <PublicServer> <V453000> it doesnt really matter where we start :)
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21:53:02  <PublicServer> <V453000> the outer ones can have just 1 segment
21:53:08  <PublicServer> <V453000> the inner ones doubled, there is more space :)
21:53:19  <Sylf> so... 64/4... 16 lines
21:53:21  <PublicServer> <V453000> the point is - we have straight 5 tiles wide stripes with stations
21:53:31  <PublicServer> <V453000> anytime we can replace/double the one stripe
21:53:33  <Sylf> now I'm starting to see the meaning of earlier conversation
21:53:35  <PublicServer> <V453000> not 4
21:53:35  <PublicServer> <uliko> 5 tiles per 2 lines
21:53:37  <PublicServer> <V453000> 5
21:53:42  <Sylf> oh
21:53:46  <PublicServer> <V453000> keep only 1 line at the 5 tiles for now
21:53:48  <PublicServer> <V453000> but make it 5
21:54:27  <PublicServer> <V453000> lets just stop every traffic coming into transfer, and rebuild it head to toe?
21:54:30  <PublicServer> <imus> make sure it's in the exact right spot
21:54:48  <PublicServer> <imus> euhm, just stopping wil jam it with trafic on the station
21:54:48  <PublicServer> <V453000> it doesnt matter
21:54:50  <PublicServer> <uliko> We can do some of it line by line
21:54:56  <PublicServer> <V453000> it matters only in terms of West-east
21:54:58  <PublicServer> <uliko> At least the innermost ones to give a feel for how it'll work
21:55:33  <PublicServer> <imus> that was the "exact spot" i was talking about :) W_E
21:55:34  <HenrikRomby> 5 tiles wide per line?
21:55:47  <PublicServer> <imus> per 2 lines
21:56:08  <PublicServer> <imus> make 1 line just pass the stations, and add an extra 4 stations on that line behind the other station
21:56:13  <Sylf> ah, like that
21:56:14  <PublicServer> <HenrikRomby> oh
21:56:16  <PublicServer> <HenrikRomby> i see
21:56:46  <PublicServer> <HenrikRomby> but where do the trains go while we rebuild?
21:56:52  <PublicServer> <V453000> nowhere?
21:57:02  <PublicServer> <HenrikRomby> :)
21:57:04  <PublicServer> <uliko> Depots if we're doing everything at once, otherwise just shift them as we gradually finish
21:57:12  <PublicServer> <V453000> fuck no
21:57:14  <PublicServer> <V453000> why depotes
21:57:17  <PublicServer> <V453000> just leave them to jam
21:57:21  <PublicServer> <V453000> .. :)
21:57:28  <PublicServer> <imus> if you stop a train, it jams all around the line
21:57:34  <PublicServer> <V453000> so? :)
21:57:36  <PublicServer> <imus> keeping trains at the transfer we're gonne blow
21:57:42  <PublicServer> <Sylf> I don't see any prob with temp jam
21:57:48  <PublicServer> <imus> the jam itself isn't
21:57:54  <PublicServer> <imus> trains at the transfer station are
21:58:00  <PublicServer> <uliko> Yeah
21:58:06  <PublicServer> <uliko> It'll be standstill all around
21:58:08  <PublicServer> <V453000> no
21:58:10  <PublicServer> <imus> that's what the depots are for
21:58:12  <PublicServer> <V453000> they will shrunk
21:58:14  <PublicServer> <imus> depending on which line
21:58:20  <PublicServer> <V453000> jammed trains are shorter
21:58:24  <PublicServer> <imus> euhm V, we had a jam once
21:59:00  <PublicServer> <V453000> well then depot some
21:59:06  <PublicServer> <V453000> but only some that remain in the transfer
22:00:22  <PublicServer> <imus> sorry, placed the wrong station ^.^
22:01:05  <PublicServer> <V453000> holy F :D it mightfit there super well
22:02:59  <PublicServer> <imus> I got to go
22:03:01  <PublicServer> *** imus has left the game (leaving)
22:03:07  <PublicServer> <V453000> cya
22:03:21  *** Vitus has quit IRC
22:03:37  <PublicServer> <V453000> first line ready
22:03:41  *** imus has quit IRC
22:03:59  <PublicServer> <HenrikRomby> i am so ready to build a strip of stations :)
22:04:34  <PublicServer> <Sylf> and there it goes...
22:06:17  <PublicServer> <uliko> Out of space :P
22:06:24  <PublicServer> <V453000> lets jam
22:06:26  <PublicServer> <Sylf> caboooom
22:08:41  <PublicServer> <Sylf> beautiful
22:09:19  <PublicServer> <HenrikRomby> can i build the third row? :)
22:09:41  <PublicServer> <V453000> sure
22:09:51  <PublicServer> <V453000> now it is just copying and slave labour :p
22:09:58  <PublicServer> <HenrikRomby> and that's where I come in :)
22:13:21  <PublicServer> <uliko> line ready to be connected
22:13:27  <PublicServer> <HenrikRomby> wait
22:13:35  <PublicServer> <HenrikRomby> the third row isn't connected
22:14:13  <PublicServer> <uliko> Station is ready for it
22:14:15  <PublicServer> <uliko> exit too
22:14:53  <PublicServer> *** V453000 has left the game (connection lost)
22:15:04  <V453000> he
22:15:08  <V453000> !password
22:15:08  <PublicServer> V453000: cobbed
22:15:20  <PublicServer> *** Sylf has left the game (connection lost)
22:15:27  <PublicServer> *** V453000 joined the game
22:15:28  <Sylf> yikes
22:15:41  <PublicServer> <HenrikRomby> this is fun :)
22:15:51  <PublicServer> <HenrikRomby> maybe i built too manyn stations?
22:16:17  <PublicServer> <uliko> Label them
22:16:17  <PublicServer> <HenrikRomby> how many rows for each direction?
22:16:46  <PublicServer> <HenrikRomby> ?
22:16:52  <PublicServer> <V453000> we can make 5
22:16:58  <PublicServer> <V453000> and demolish a piece of Avonbourne
22:17:04  <PublicServer> <uliko> Put a sign wether it's E->W or W->E
22:17:11  <PublicServer> <V453000> it is obvisous
22:17:13  <PublicServer> <HenrikRomby> then i built a row too many
22:17:23  <PublicServer> <V453000> they dont change :p
22:17:32  <PublicServer> <V453000> in the rows
22:17:46  <PublicServer> <HenrikRomby> oh
22:17:48  *** Sylf_mobile has joined #openttdcoop
22:18:08  <PublicServer> <V453000> looks even more sophisticated than the previous version :p
22:18:15  <PublicServer> *** Sylf joined the game
22:21:09  *** Sylf has quit IRC
22:21:18  *** Sylf has joined #openttdcoop
22:23:31  <PublicServer> <HenrikRomby> this is fun :)
22:23:37  <PublicServer> <V453000> :)
22:24:03  <PublicServer> <V453000> always good to have slaves, especially when they enjoy it :p
22:24:19  <Sylf> XD
22:24:27  <PublicServer> <uliko> Haha
22:24:45  <PublicServer> <uliko> I hope we have someone that enjoys signalin
22:25:57  <PublicServer> <uliko> The jam only made it past Dundale
22:26:04  <PublicServer> <V453000> told you
22:26:15  <PublicServer> <V453000> :p
22:26:17  <PublicServer> <uliko> Means we should have been able to run about 40% more trains before network was full!
22:26:27  <PublicServer> <V453000> no
22:26:33  <PublicServer> <V453000> full network = jammed network
22:26:44  <PublicServer> <V453000> normally there are gaps between trains when they run :p
22:27:18  <PublicServer> <uliko> Need the sarc mark in ottd :p
22:27:36  <PublicServer> <V453000> sanc?
22:28:22  <uliko> http://02d9656.netsoljsp.com/SarcMark/modules/user/commonfiles/loadhome.do
22:28:51  <PublicServer> <V453000> wtf :D
22:29:05  <PublicServer> <uliko> :)
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22:31:37  <PublicServer> <uliko> Are we ready to connect the 3rd spoke?
22:32:40  <PublicServer> <V453000> stopping west
22:32:44  <PublicServer> <Sylf> that's it for the west side
22:32:50  <PublicServer> <V453000> ok east :)
22:33:16  <PublicServer> <HenrikRomby> where should we place all the spokes? there aren't room for 5?
22:33:23  <PublicServer> <V453000> ?
22:33:29  <PublicServer> <uliko> Shouldnt there be one more west group?
22:33:39  <PublicServer> <V453000> town dies
22:33:41  <PublicServer> <uliko> 6*5=30
22:33:52  <PublicServer> <V453000> 5+
22:33:58  <PublicServer> <V453000> 5*5
22:34:33  <PublicServer> <Sylf> <3 the destructive power
22:34:36  <PublicServer> <uliko> There are only 5 west groups now
22:35:28  <Sylf> 5x2 = 10 lines
22:35:32  <Sylf> 3 spares right now
22:35:37  <Sylf> this is so crazy
22:35:39  <PublicServer> <V453000> damn
22:35:45  <PublicServer> <V453000> just make 5 rows each now
22:35:47  <PublicServer> <V453000> :)
22:35:58  <PublicServer> <uliko> Thats not very expansive thinking :P
22:36:09  <PublicServer> <V453000> it is
22:36:16  <PublicServer> <V453000> you can expand both sides
22:36:17  <PublicServer> <V453000> or reverse some
22:36:19  <PublicServer> <V453000> no problem
22:36:31  <PublicServer> <V453000> and IMO Senston can be deleted easier
22:36:41  <PublicServer> <uliko> Probably
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22:44:29  <PublicServer> <uliko> Busted!
22:44:29  <PublicServer> <V453000> cunts :D
22:44:56  <PublicServer> <uliko> I see one thing we could have used
22:45:06  <PublicServer> <uliko> At the 2nd dropoff station group thing
22:45:12  <PublicServer> <uliko> Where each line can reach 3 platforms
22:45:20  <PublicServer> <uliko> Reverse PBS to use outer ones first would have helped
22:45:30  <PublicServer> <V453000> is somewhere
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22:49:42  <PublicServer> *** V453000 has left the game (connection lost)
22:49:44  <PublicServer> <HenrikRomby> oh, sorry :)
22:49:48  <V453000> !password
22:49:48  <PublicServer> V453000: wicker
22:49:51  <V453000> its ok :)
22:49:57  <PublicServer> <HenrikRomby> didn't notice we were over the middle
22:50:02  <PublicServer> <HenrikRomby> i'm just a machine
22:50:05  <V453000> you would have discovered later :P
22:50:07  <PublicServer> *** V453000 joined the game
22:51:30  <PublicServer> <HenrikRomby> aren't these stations misplaced?
22:51:33  <PublicServer> <V453000> no
22:55:40  *** sh3 has joined #openttdcoop
22:56:18  <sh3> !password
22:56:18  <PublicServer> sh3: nutmeg
22:56:53  <PublicServer> *** sh3 joined the game
22:57:01  <PublicServer> <V453000> hello
23:00:59  <PublicServer> *** sh3 has left the game (leaving)
23:01:03  *** sh3 has quit IRC
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23:03:47  <PublicServer> <V453000> ready?
23:03:53  <PublicServer> <Sylf> i think so
23:03:59  <PublicServer> <V453000> GOOOO
23:04:13  <PublicServer> <Sylf> flood gate opens =D
23:04:25  <PublicServer> <V453000> OMG
23:04:33  <PublicServer> <V453000> one of the flipflops fails :D
23:04:40  <PublicServer> <V453000> at !fail
23:04:58  <PublicServer> <V453000> already released :)
23:06:55  <PublicServer> <Sylf> I'm glad I didn't miss this conversion
23:08:10  <PublicServer> <HenrikRomby> pretty station
23:08:16  <PublicServer> <V453000> :)
23:08:34  <PublicServer> <Sylf> time to ubergrow the map again
23:08:40  <PublicServer> <V453000> no
23:08:42  <PublicServer> <Sylf> to fill the other 6 lines
23:08:52  <PublicServer> <V453000> now wait for it to stabilize
23:08:54  <PublicServer> <Sylf> and that'll look prettier
23:09:12  <PublicServer> <V453000> dont hurry ;)
23:09:14  <PublicServer> <V453000> we will get there
23:09:26  <PublicServer> <Sylf> This reminds me of New York City yellow cabs
23:09:33  <PublicServer> <V453000> xD
23:10:49  *** Hylkevd has quit IRC
23:12:01  <PublicServer> <V453000> New company name
23:12:15  <PublicServer> <Sylf> xD
23:13:02  <PublicServer> <HenrikRomby> uhm
23:13:16  <PublicServer> <HenrikRomby> that ring around avonbourne is gonna be in our way
23:13:26  <PublicServer> <V453000> kill.
23:13:28  <PublicServer> <V453000> :)
23:13:42  <PublicServer> <V453000> but we can do that later
23:13:46  <PublicServer> <V453000> we still have 1 spare line
23:13:49  <PublicServer> <V453000> for now
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23:20:28  <PublicServer> <V453000> omg
23:20:44  <PublicServer> <V453000> what kind of a message is "MM  made 500mlns before building started. /krio"
23:20:50  <PublicServer> <V453000> at message board ...
23:21:20  <PublicServer> <Sylf> I don't even ask...
23:21:39  <PublicServer> <V453000> deleted
23:23:09  <PublicServer> <uliko> Uhm
23:23:24  <PublicServer> <uliko> I'm not sure the new station works very well unfortunently
23:23:42  <PublicServer> <V453000> lines that didnt jam yet seem to do
23:23:48  <PublicServer> <V453000> but the all over jams are making it bad
23:23:54  <PublicServer> <V453000> I would give it time before judging yet
23:24:08  <PublicServer> <Sylf> only 1 line is jamming right now
23:24:18  <PublicServer> <Sylf> outermost west one
23:24:48  <PublicServer> <V453000> ha
23:24:57  <PublicServer> <V453000> 2 signal gaps on 2 western exitss
23:27:02  <PublicServer> <uliko> Peawich Airport exit can barely join
23:27:16  <PublicServer> <uliko> And the amount of trains and its proximity to the ML causes queues on it
23:27:46  <PublicServer> <V453000> yea
23:27:52  <PublicServer> <V453000> thats the effect of the rebuild :)
23:28:06  <PublicServer> <uliko> We really need to add a 4th line
23:28:06  <PublicServer> <V453000> if it worked before, it should get better with time now :)
23:28:48  <PublicServer> <uliko> That 3rd spoke hasnt really worked in a long time :p
23:28:58  <PublicServer> <V453000> :)
23:29:00  <PublicServer> <uliko> Always been long queues to join it after Beawich
23:32:56  <PublicServer> <uliko> Look at the sign "Central Transfer v2"
23:33:07  <PublicServer> <uliko> Just under it, that station is blocked alot
23:33:59  <PublicServer> <V453000> we could try to move the merging a bit
23:34:13  <PublicServer> <V453000> so they merge a) farther away, b) not in uphill
23:34:24  <PublicServer> <V453000> oh uphill is on0% :)
23:34:54  <PublicServer> <V453000> sure, about it
23:34:58  <PublicServer> <V453000> just ... a bit farther
23:35:59  <PublicServer> <uliko> All the other stations flow well
23:36:05  <PublicServer> <uliko> Just that one doesnt
23:36:12  <PublicServer> <V453000> I think it is an evil mode
23:36:18  <PublicServer> <V453000> it once jammed and refuses to unjam
23:36:25  <PublicServer> <uliko> Yeah
23:36:31  <PublicServer> <uliko> Should just stop a train infront of the station
23:36:37  <PublicServer> <uliko> For a couple of seconds
23:36:47  <PublicServer> <V453000> also an option
23:36:59  <PublicServer> <V453000> but lets do it farther anyway so there might be a chance for unjamming on its own
23:37:14  <PublicServer> <uliko> Too late :p
23:37:19  <PublicServer> <V453000> :)
23:37:42  <PublicServer> <uliko> Ok released
23:39:25  <PublicServer> <V453000> seems to work just barely fine :)
23:39:43  <PublicServer> <V453000> on the other stations
23:51:09  <PublicServer> <uliko> Look at that balance
23:51:27  <PublicServer> <Sylf> ouch
23:51:43  <PublicServer> <V453000> still after rebuild effect
23:52:09  <PublicServer> <Sylf> all right, I'll give it a day
23:52:16  <PublicServer> <uliko> Nah then W->E pax would actually increase
23:52:20  <PublicServer> <uliko> Which it doesn't
23:52:26  <PublicServer> <V453000> no
23:52:32  <PublicServer> <V453000> we left East for longer
23:53:10  <PublicServer> <uliko> Station ratings are back up
23:55:43  *** thgergo has quit IRC
23:57:33  <PublicServer> <HenrikRomby> there
23:57:39  <PublicServer> <HenrikRomby> last part of the central done
23:57:45  <PublicServer> <V453000> :)
23:57:52  <PublicServer> <V453000> good slave
23:58:02  <PublicServer> <HenrikRomby> moved some things around in avonbourne to work it out ;)
23:58:05  <PublicServer> <HenrikRomby> hehe, thanks :)
23:58:09  <PublicServer> <V453000> :)
23:58:19  <PublicServer> <Sylf> I'll fix the CL

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