Config
Log for #openttdcoop on 4th September 2010:
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00:02:35  <PublicServer> ***  made screenshot at 00038228: http://ps.openttdcoop.org/publicserver/webcam/00038228.png
00:07:35  <PublicServer> ***  made screenshot at 0003A817: http://ps.openttdcoop.org/publicserver/webcam/0003A817.png
00:08:27  <PublicServer> <ryx> the 'bridge heads at same level'-logic can be rather strange
00:12:35  <PublicServer> ***  made screenshot at 00039619: http://ps.openttdcoop.org/publicserver/webcam/00039619.png
00:17:35  <PublicServer> ***  made screenshot at 000021CE: http://ps.openttdcoop.org/publicserver/webcam/000021CE.png
00:18:18  <PublicServer> <Mazur> How're you doing?
00:18:30  <PublicServer> <ryx> too tired to think
00:18:56  <PublicServer> <Mazur> What's the problem?
00:19:10  <PublicServer> <ryx> lots of work
00:20:12  <PublicServer> <ryx> this station complex still needs basically two BBHs and two balancers
00:20:51  <PublicServer> <ryx> and a good bit of track laid in interesting curves on mountains
00:21:29  <PublicServer> <Mazur> Yeah, had hte same problem.
00:21:53  <PublicServer> <Mazur> Started on Town Drop, but not sure how to continue.
00:22:24  <PublicServer> <Mazur> Well, I can do the exit.   Exits are easy.
00:22:36  <PublicServer> ***  made screenshot at 00030208: http://ps.openttdcoop.org/publicserver/webcam/00030208.png
00:22:52  <PublicServer> <ryx> btw, it helps to have some breaking track at the entry
00:23:22  <PublicServer> <ryx> Combuster's station is pretty awesome in all the little stuff
00:23:51  <PublicServer> <ryx> and I'm not sure 9 platforms will be enough for refinery, food processing plant, and printing works
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00:26:23  <PublicServer> <Mazur> Which one is that?
00:27:07  <Sylf> !password
00:27:07  <PublicServer> Sylf: wintry
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00:27:36  <PublicServer> ***  made screenshot at 00000DD2: http://ps.openttdcoop.org/publicserver/webcam/00000DD2.png
00:28:25  <PublicServer> <Sylf> hi all
00:28:29  <PublicServer> <ryx> hi
00:28:39  <PublicServer> <Mazur> Hi.
00:28:46  <PublicServer> <Sylf> someone's doing the town drop =)
00:31:08  <PublicServer> *** Sylf has left the game (connection lost)
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00:32:05  <Mazur> Small computer, Sylf?
00:32:14  <Sylf> not at all...
00:32:36  <PublicServer> ***  made screenshot at 0002F609: http://ps.openttdcoop.org/publicserver/webcam/0002F609.png
00:32:41  <Sylf> I normally don't have this problem
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00:34:11  <PublicServer> *** Sylf has left the game (connection lost)
00:34:17  <Sylf> >_<  not again
00:34:25  <PublicServer> <ryx> I made a plan for the station
00:34:27  <Sylf> I give
00:34:31  <Sylf> up
00:34:40  <ryx> :(
00:34:51  <Sylf> I'll try again in an hour or 2
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00:37:06  <Mark> howdy
00:37:21  <Mazur> Markus.
00:37:22  <wmono> Hi
00:37:36  <PublicServer> ***  made screenshot at 000015BB: http://ps.openttdcoop.org/publicserver/webcam/000015BB.png
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00:42:37  <PublicServer> ***  made screenshot at 000017E6: http://ps.openttdcoop.org/publicserver/webcam/000017E6.png
00:47:44  <PublicServer> ***  made screenshot at 000035E1: http://ps.openttdcoop.org/publicserver/webcam/000035E1.png
00:48:24  <PublicServer> *** wrongcoder has left the game (connection lost)
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00:50:56  <PublicServer> <ryx> I'm too tired
00:51:02  <PublicServer> <ryx> I'll go to bed
00:51:04  <PublicServer> <ryx> good night
00:51:11  <PublicServer> <Mazur> Sleep well.
00:51:27  <PublicServer> *** ryx has left the game (leaving)
00:51:27  <PublicServer> *** Game paused (number of players)
00:53:11  <PublicServer> <Mazur> I'll hang around for a bit for if a Merkin wants to build.
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00:56:14  <Sylf> !password
00:56:14  <PublicServer> Sylf: piston
00:56:25  <PublicServer> *** Game unpaused (number of players)
00:56:26  <PublicServer> *** Sylf joined the game
00:56:50  <PublicServer> <Mazur> Welcome back.
00:57:00  <Sylf> I'm gonna see what happens
00:57:11  <PublicServer> <Mazur> Evidently.
00:58:48  <Mazur> ryx left., he was too tired.
00:59:01  <PublicServer> <Sylf> yop
00:59:22  <PublicServer> <Sylf> It's only early evening here...  way to early for sleep
00:59:26  <Mazur> And I finished a crummy Town Drop ofr one side, but can't see how I'd do the same for the other side.
00:59:44  <Mazur> It's night here, but I'mm too awake to sleep.
00:59:54  <PublicServer> *** Sylf has left the game (connection lost)
00:59:54  <PublicServer> *** Game paused (number of players)
01:00:04  <Sylf> eeek
01:00:38  <PublicServer> *** Game unpaused (number of players)
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01:02:37  <PublicServer> ***  made screenshot at 00005DE5: http://ps.openttdcoop.org/publicserver/webcam/00005DE5.png
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01:07:37  <PublicServer> ***  made screenshot at 000051E6: http://ps.openttdcoop.org/publicserver/webcam/000051E6.png
01:10:54  <PublicServer> <Mazur> I signalled the station, I hope along ideas you had.
01:11:10  <PublicServer> <Sylf> Yup
01:11:33  <PublicServer> <Sylf> thanks =)
01:11:39  <PublicServer> <Mazur> Yw.
01:12:37  <PublicServer> ***  made screenshot at 000063EF: http://ps.openttdcoop.org/publicserver/webcam/000063EF.png
01:15:27  <PublicServer> <Sylf> now the town should be ready for food to grow
01:16:13  <PublicServer> <Sylf> so it can start accepting goods eventually
01:16:50  <PublicServer> <Mazur> No worries, there will be trains there to morrow.
01:16:56  <PublicServer> <Sylf> yup
01:17:38  <PublicServer> ***  made screenshot at 000031D3: http://ps.openttdcoop.org/publicserver/webcam/000031D3.png
01:20:37  <uliko_> (In the last screenshot) You need to extend the PSB block to cover the last platform as well since as it is right now a train entering the second to last will block the last platform
01:22:38  <PublicServer> ***  made screenshot at 000029F1: http://ps.openttdcoop.org/publicserver/webcam/000029F1.png
01:23:47  <PublicServer> *** Sylf has left the game (connection lost)
01:23:47  <PublicServer> *** Game paused (number of players)
01:24:08  <Sylf> hmmm
01:25:15  <Sylf> !password
01:25:15  <PublicServer> Sylf: kosher
01:25:47  <PublicServer> *** Game unpaused (number of players)
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01:26:18  <PublicServer> *** Sylf has left the game (connection lost)
01:26:20  <PublicServer> *** Game paused (number of players)
01:29:23  <PublicServer> *** Game unpaused (number of players)
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01:32:38  <PublicServer> ***  made screenshot at 000019BF: http://ps.openttdcoop.org/publicserver/webcam/000019BF.png
01:35:41  <PublicServer> <Mazur> Oh, you;'re back.
01:37:38  <PublicServer> ***  made screenshot at 000015BD: http://ps.openttdcoop.org/publicserver/webcam/000015BD.png
01:42:39  <PublicServer> ***  made screenshot at 000067E8: http://ps.openttdcoop.org/publicserver/webcam/000067E8.png
01:47:39  <PublicServer> ***  made screenshot at 000071E7: http://ps.openttdcoop.org/publicserver/webcam/000071E7.png
01:52:39  <PublicServer> ***  made screenshot at 00005DE7: http://ps.openttdcoop.org/publicserver/webcam/00005DE7.png
01:54:01  <PublicServer> <Sylf> that's about all the clicking I can take for now
01:54:33  <PublicServer> <Mazur> That's brief,
01:54:52  <PublicServer> <Sylf> I've been playing other personal games and such too
01:55:04  <PublicServer> <Mazur> Ah, that helps.
01:55:06  <PublicServer> <Sylf> and piano playing
01:55:12  <PublicServer> <Sylf> abusing my fingers so much
01:55:18  <PublicServer> <Mazur> That should relax compared to this.
01:55:24  <PublicServer> <Sylf> yeah
01:55:32  <PublicServer> <Mazur> Wish I had a piano.
01:55:47  <PublicServer> <Mazur> Though I suppose I could not be playing it this time of night.
01:56:13  <PublicServer> <Sylf> mine is a fake piano ;)
01:56:19  <PublicServer> <Sylf> it's electric
01:56:58  <PublicServer> <Mazur> I learned a bit on the real deal.  Not a grand one, though.
01:57:00  <PublicServer> *** Sylf has left the game (leaving)
01:57:00  <PublicServer> *** Game paused (number of players)
01:57:21  <Mazur> Good thing I was only planning that SLH, anyway.  :-)
01:57:39  <PublicServer> ***  made screenshot at 0000816F: http://ps.openttdcoop.org/publicserver/webcam/0000816F.png
01:57:45  <Sylf> oh
01:57:52  <Sylf> I can still rejoin and watch your SLH
01:58:19  <Mazur> Don;t worry, it;s complicated building and I wasn't done planning it anyway.
01:58:39  <Mazur> I'll cobntinue CM4 or watch a movie on my comp.
01:59:03  <Sylf> see ya around
01:59:10  <Mazur> Sure thing.
02:18:22  <PublicServer> *** Mazur has left the game (connection lost)
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02:22:39  <PublicServer> ***  made screenshot at 0001F5ED: http://ps.openttdcoop.org/publicserver/webcam/0001F5ED.png
04:01:09  *** atdt has joined #openttdcoop
04:01:17  <atdt> !password
04:01:17  <PublicServer> atdt: exodus
04:01:37  <PublicServer> *** Game unpaused (number of players)
04:01:40  <PublicServer> *** atdt joined the game
04:02:27  <PublicServer> *** atdt has joined spectators
04:02:27  <PublicServer> *** Game paused (number of players)
04:03:56  <PublicServer> <Mazur> Not muhc to spectate, now, as the game is paused with only myself as "active" player.
04:05:36  <PublicServer> *** atdt has left the game (connection lost)
04:16:14  <atdt> MY B :(
04:16:20  <atdt> want me to come back?
04:16:27  <atdt> I keep getting disconnected :/
04:29:30  <Mazur> Oh, well, I'm in three minds about what I want to do right now.
04:31:15  <Mazur> Onbe being having a go at an SLH I was contemplating, two: watching some movie, three, disconnect myself from CPU acitvity and read some more in my current Agatha Christie.
05:27:28  <PublicServer> *** Mazur has left the game (leaving)
06:10:38  <Sylf> !password
06:10:38  <PublicServer> Sylf: stylus
06:11:16  <PublicServer> *** Sylf joined the game
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07:12:31  <Deamonhunter11> !password
07:12:38  <PublicServer> *** Sylf has left the game (connection lost)
07:12:38  <PublicServer> Deamonhunter11: barest
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07:27:43  <Deamonhunter11> !password
07:27:43  <PublicServer> Deamonhunter11: stinks
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07:34:48  <PublicServer> <Deamonhunter11> Is anyone on?
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08:22:39  <PublicServer> ***  made screenshot at 00008370: http://ps.openttdcoop.org/publicserver/webcam/00008370.png
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10:02:34  <V453000> !password
10:02:34  <PublicServer> V453000: siesta
10:02:52  <PublicServer> *** V453000 joined the game
10:03:28  <PublicServer> <V453000> hi
10:07:40  <PublicServer> ***  made screenshot at 00001DBB: http://ps.openttdcoop.org/publicserver/webcam/00001DBB.png
10:12:40  <PublicServer> ***  made screenshot at 000011D4: http://ps.openttdcoop.org/publicserver/webcam/000011D4.png
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10:42:27  <ryx> !password
10:42:27  <PublicServer> ryx: violas
10:42:38  <PublicServer> *** ryx joined the game
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11:24:34  <sharpy> !password
11:24:34  <PublicServer> sharpy: anvils
11:25:00  <PublicServer> *** sharpy joined the game
11:27:40  <PublicServer> ***  made screenshot at 00001FB6: http://ps.openttdcoop.org/publicserver/webcam/00001FB6.png
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12:24:32  <roysvork> !players
12:24:35  <PublicServer> roysvork: Client 106 is ryx, a spectator
12:24:57  <roysvork> !password
12:24:57  <PublicServer> roysvork: tapped
12:25:14  <PublicServer> *** Roysvork joined the game
12:27:34  <avdg> need a client?
12:28:26  <PublicServer> <Roysvork> could do, I was just having a look around
12:31:20  <PublicServer> *** Game unpaused (number of players)
12:31:21  <PublicServer> *** avdg joined the game
12:31:25  <PublicServer> <avdg> hi
12:31:31  <PublicServer> <Roysvork> oi oi
12:31:41  <PublicServer> <avdg> :)
12:31:56  <PublicServer> <Roysvork> seems like every time I drop by things are being build differently
12:32:00  <PublicServer> <Roysvork> hard to keep up!
12:32:20  <PublicServer> <avdg> well, I think things are very complicated this time :p
12:32:27  <PublicServer> <avdg> things <- stations :p
12:32:40  <PublicServer> ***  made screenshot at 0003B3A3: http://ps.openttdcoop.org/publicserver/webcam/0003B3A3.png
12:32:43  <PublicServer> <Roysvork> does make me wonder what V could be capable of in the real world
12:32:54  <PublicServer> <Roysvork> maybe some kind of evil super villain
12:33:00  <PublicServer> <avdg> :p
12:33:15  <PublicServer> * avdg likes more the clonewars style
12:33:48  <PublicServer> <Roysvork> did anyone find out what the spaghetti was for up the top?
12:34:04  <PublicServer> <avdg> the only hard spaghetti are non-tracks actually :p
12:34:44  <PublicServer> <avdg> if you convert them to maglev, I guess you'll change your opinion :p
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12:36:06  <PublicServer> <avdg> it has I think an overflow, but I can't see it yet
12:36:33  <PublicServer> <Roysvork> yeah I think I see that, bridging over the main exit
12:36:43  <PublicServer> <avdg> no depot lol
12:36:45  <PublicServer> <Roysvork> or entrance
12:36:55  <PublicServer> <avdg> ah there is
12:37:21  <PublicServer> <avdg> with quickfillers :) <3 them
12:37:31  <PublicServer> <Roysvork> I was trying to follow through from where the refinery is
12:37:47  <PublicServer> <avdg> depot is close at the refinery :)
12:37:50  <PublicServer> <Roysvork> there's a weird bit that looks like a desynch
12:38:08  <PublicServer> <avdg> can be, but I guess it will be more design :)
12:38:26  <PublicServer> <avdg> its too complicated to make things more compressed :p
12:38:40  <PublicServer> <avdg> except if you can simplify the connections
12:39:22  <PublicServer> <avdg> which I bet there isn't a good thing to break you brains for
12:39:49  <PublicServer> <Roysvork> so do we know where the SL hubs are going or just where needed?
12:40:03  <PublicServer> <avdg> sl -> primairies
12:40:05  <PublicServer> <avdg> oh
12:40:11  <PublicServer> <avdg> wrong read :)
12:40:22  <PublicServer> <avdg> read the plan: just add them where needed
12:42:08  <PublicServer> <avdg> hmm seems there isn't a lot of interest in this game
12:42:34  <PublicServer> <avdg> a) people are busy or b) people thinks this game is boring :p
12:44:25  <PublicServer> <avdg> lol? food -> with food recycling? :D
12:44:35  <PublicServer> <Roysvork> quite a confusing design with these one way bits
12:44:42  <PublicServer> * avdg reads recycle lines
12:44:53  <PublicServer> <avdg> v's plan?
12:44:57  <PublicServer> <avdg> uh station
12:45:16  <PublicServer> <avdg> just filter the non-train tracks :)
12:45:36  <PublicServer> *** Mazur joined the game
12:45:40  <PublicServer> <avdg> hey Mazur
12:45:47  <PublicServer> <Mazur> Hi, avdg.
12:47:41  <PublicServer> ***  made screenshot at 0001DA18: http://ps.openttdcoop.org/publicserver/webcam/0001DA18.png
12:49:58  <PublicServer> <avdg> hmm exit of food/goods drop may need a redo
12:50:14  <PublicServer> <avdg> but I can't understand whats wrong at the entrance
12:50:29  <PublicServer> <Mazur> Which one, the eastwrda or the southward?
12:50:39  <PublicServer> <avdg> north east
12:51:11  <PublicServer> <Mazur> That's where both station parts are, yes, but which one of the two parts are you considering?
12:51:17  <PublicServer> <avdg> just add 1 more platform
12:51:31  <PublicServer> <avdg> each line 5 platforms, synced and you're done
12:51:58  <PublicServer> <avdg> no need for 3th line if there is non
12:52:30  <PublicServer> <avdg> I just want to get ride of !that join
12:52:41  <PublicServer> ***  made screenshot at 0001F41F: http://ps.openttdcoop.org/publicserver/webcam/0001F41F.png
12:52:48  <PublicServer> <Mazur> Npthing wrong with !that, is there?
12:53:01  <PublicServer> <avdg> not really, but can cause big jams
12:53:23  <PublicServer> <avdg> its better to handle the traffic "as-is"
12:53:25  <PublicServer> <Mazur> Of course not, and if it would, your solution would just as well.
12:53:40  <PublicServer> <avdg> its just a "saver" solution
12:53:42  <PublicServer> <Mazur> THe only difference would be an extra platform.
12:54:12  <PublicServer> <avdg> and a better exit, which works 10 times better :)
12:55:08  <PublicServer> <Mazur> Rebuilding the exit I have no quarrel with.
12:55:41  <PublicServer> <Mazur> I just tried to make an exit where all nine platforms could use either line.
12:55:48  <PublicServer> <avdg> just remove the joins or move them further
12:57:41  <PublicServer> ***  made screenshot at 00025249: http://ps.openttdcoop.org/publicserver/webcam/00025249.png
13:01:30  <PublicServer> *** ryx has joined company #1
13:01:36  <avdg> hi
13:01:47  <ryx> 14:34 <+PublicServer> <avdg> the only hard spaghetti are non-tracks actually :p
13:01:50  <ryx> 14:34 <+PublicServer> <avdg> if you convert them to maglev, I guess you'll  change your opinion :p
13:02:01  <ryx> argh, accidental paste, sorry
13:02:14  <avdg> lol
13:02:34  <avdg> whats wrong with the quote? :p
13:02:41  <PublicServer> ***  made screenshot at 00026C4E: http://ps.openttdcoop.org/publicserver/webcam/00026C4E.png
13:02:44  <avdg> except my bad english
13:03:16  <PublicServer> *** ryx has left the game (connection lost)
13:04:31  <als> !playercount
13:04:31  <PublicServer> als: Number of players: 3
13:04:35  <als> !password
13:04:35  <PublicServer> als: sodium
13:04:46  <avdg> ah :) activity
13:05:00  <PublicServer> *** als joined the game
13:05:14  <avdg> hey als
13:05:57  *** ryx_ has joined #openttdcoop
13:06:04  <ryx_> !password
13:06:04  <PublicServer> ryx_: sodium
13:06:18  <PublicServer> *** ryx joined the game
13:06:53  <PublicServer> <ryx> quite the crowd for a change
13:07:41  <PublicServer> ***  made screenshot at 0003AC1C: http://ps.openttdcoop.org/publicserver/webcam/0003AC1C.png
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13:11:43  <PublicServer> <avdg> hmm the cargotrains are looking nice
13:12:10  <PublicServer> <avdg> very nice :p
13:12:42  <PublicServer> ***  made screenshot at 0003921B: http://ps.openttdcoop.org/publicserver/webcam/0003921B.png
13:13:36  <PublicServer> <avdg> :p slh 04
13:14:16  <PublicServer> <Mazur> Yeah, wasn't sure what to think of that.
13:14:20  <PublicServer> <avdg> :D
13:14:26  <PublicServer> <avdg> it looks nice
13:14:40  <PublicServer> <avdg> but it doesn't fit in a high capacity network
13:14:48  <PublicServer> <Mazur> Precisely.
13:14:58  <PublicServer> <avdg> but I still like it
13:15:37  <PublicServer> <Mazur> How's SLH 05?  It was late.
13:16:25  <PublicServer> <avdg> looks like its hard to create straight tracks :)
13:16:27  <PublicServer> <Roysvork> do we have a trainyard on this game?
13:16:54  <PublicServer> <avdg> yes
13:17:19  <PublicServer> <avdg> use the sign filter
13:17:42  <PublicServer> ***  made screenshot at 00039625: http://ps.openttdcoop.org/publicserver/webcam/00039625.png
13:17:46  <PublicServer> <Mazur> What's the matter with train 3??????
13:17:57  <PublicServer> <Mazur> At !here
13:18:01  <PublicServer> <avdg> erail I bet
13:18:07  <PublicServer> <Mazur> k
13:18:23  <PublicServer> <avdg> just give it power and train 3 is happy :)
13:19:13  <PublicServer> <Mazur> Yep.  Pity that's not visiblwe, as I personally never make that error any more.
13:19:27  <PublicServer> <ryx> (wasn't me)
13:19:29  <PublicServer> <avdg> I rarely make that error too
13:19:35  <PublicServer> <Mazur> Anyway, electrified whople junction to be sure.
13:19:35  <PublicServer> <avdg> but I see it a lot on ps
13:20:03  <Sylf> !password
13:20:03  <PublicServer> Sylf: palled
13:20:15  <PublicServer> *** Sylf joined the game
13:20:19  <PublicServer> <avdg> hi Sylf
13:20:19  <PublicServer> <Mazur> Might happen to me if my "most used rail" settings falls back to default.
13:20:25  <PublicServer> <Mazur> Hey, Sylf.
13:20:35  <PublicServer> <avdg> :p
13:20:43  <PublicServer> <avdg> thats indeed a pain
13:21:05  <PublicServer> <avdg> maybe better to have them default on erail
13:21:09  <PublicServer> <avdg> if you are using them
13:21:44  <PublicServer> <avdg> sounds less sensitive for networkbugs
13:21:58  <PublicServer> <avdg> but kills people who likes no-erail :p
13:22:37  <Sylf> hi all
13:22:42  <PublicServer> ***  made screenshot at 00024A3D: http://ps.openttdcoop.org/publicserver/webcam/00024A3D.png
13:22:49  <PublicServer> <avdg> there :)
13:22:55  <PublicServer> <Roysvork> someone is cleverer than me :)
13:22:58  <PublicServer> <Roysvork> thanks
13:23:10  <PublicServer> <avdg> just luck :p
13:24:26  <PublicServer> <avdg> -_- signals
13:25:02  <PublicServer> <avdg> whoops :)
13:25:10  <PublicServer> <Mazur> Don;t forget then initial spoace in your SLH name, Roys.
13:25:31  <PublicServer> <Roysvork> taaa
13:25:50  <PublicServer> <Mazur> Otherwise someone might build another SLH 06...
13:26:14  <PublicServer> <Mazur> Done.
13:26:20  <PublicServer> *** avdg has joined spectators
13:26:26  <PublicServer> <avdg> drinks :)
13:27:06  <PublicServer> <Mazur> Now if only that Coal Drop got finished, we could really get stuvk in.
13:27:42  <PublicServer> ***  made screenshot at 0003702B: http://ps.openttdcoop.org/publicserver/webcam/0003702B.png
13:27:54  *** Paltala has joined #openttdcoop
13:28:00  <Paltala> !playercount
13:28:00  <PublicServer> Paltala: Number of players: 6
13:28:04  <atdt> !password
13:28:04  <PublicServer> atdt: malign
13:28:13  <PublicServer> <ryx> damn you, CL
13:28:51  <PublicServer> *** Paltala joined the game
13:28:51  <PublicServer> *** atdt joined the game
13:30:28  <PublicServer> <atdt> wow food & goods drop WTF
13:30:34  <PublicServer> <ryx> wood/coal drop connected for now
13:30:44  <PublicServer> *** avdg has joined company #1
13:30:56  <PublicServer> <ryx> still need to do the southbound half
13:31:02  <PublicServer> <ryx> but the northbound half should work fine
13:31:34  <PublicServer> <Mazur> I'm releasing my first coal trains, before the mine closes.
13:31:40  <PublicServer> <avdg> :)
13:31:42  <PublicServer> <ryx> k
13:32:02  <PublicServer> <ryx> (that way I'll get some debugging data...
13:32:08  <PublicServer> <ryx> heh, I need to build the power plant
13:32:38  <PublicServer> <avdg> just build it then :p
13:32:40  <PublicServer> <ryx> done
13:32:43  <PublicServer> ***  made screenshot at 000059F2: http://ps.openttdcoop.org/publicserver/webcam/000059F2.png
13:32:50  <PublicServer> <Mazur> Because that always bugs me, having build a station, made a train, and then the bloody primary closes on me, just as the train started loading.
13:34:05  <PublicServer> <Paltala> whats the CL 4?
13:34:41  <PublicServer> <ryx> ?
13:34:45  <PublicServer> <Paltala> is the CL 4?
13:34:49  <Sylf> should be 3
13:34:50  <ryx_> no, 3
13:34:55  *** ryx_ is now known as ryx
13:34:58  <PublicServer> <Roysvork> but it's a special 3
13:35:00  <PublicServer> <Paltala> why do wood trains have no orders in the train yard?
13:35:33  <PublicServer> <avdg> fix it
13:35:35  <PublicServer> <Sylf> maybe because wood drop wasn't done yet?
13:35:37  <PublicServer> <Mazur> Because none of the trains there have, as yet.  It's a simple set-up, anyway.
13:36:08  <PublicServer> <Paltala> am i allowed to send trains to the wood and coal drop yet?
13:36:30  <PublicServer> <ryx> yes
13:36:54  <PublicServer> <ryx> (but not too many)
13:37:01  <PublicServer> <Paltala> alright, i've got 4 wood trains running
13:37:39  <PublicServer> <Paltala> keep the random primary station there
13:37:43  <PublicServer> ***  made screenshot at 0001F5EB: http://ps.openttdcoop.org/publicserver/webcam/0001F5EB.png
13:39:49  <PublicServer> <Paltala> are we transporting gold?
13:40:08  <PublicServer> <avdg> we mostly don't
13:40:23  <PublicServer> <Mazur> I think the plan mentions it.
13:40:25  <PublicServer> <Paltala> then why has someone made a gold train in the yard?
13:40:41  <PublicServer> <avdg> ask him
13:41:11  <PublicServer> *** Sylf has left the game (leaving)
13:41:15  <PublicServer> <Paltala> why is combusters plan sign no longer in the sign list?
13:41:59  <PublicServer> <avdg> check !! network plan !!
13:42:10  <PublicServer> <Paltala> gah im an idiot
13:42:31  <PublicServer> <Paltala> hm, it just says town drop, gold isnt mentioned
13:42:43  <PublicServer> ***  made screenshot at 000399FE: http://ps.openttdcoop.org/publicserver/webcam/000399FE.png
13:44:49  <PublicServer> <avdg> hmm
13:44:59  <PublicServer> <avdg> the food trains have no destination :p
13:45:16  <PublicServer> <Paltala> yes they do
13:45:36  <PublicServer> <avdg> check train 53
13:45:54  <PublicServer> <Paltala> wow
13:45:58  <PublicServer> <ryx> train 52 has a problem
13:46:36  <PublicServer> <avdg> its lost
13:46:45  <PublicServer> <avdg> maybe erail :)
13:46:47  <PublicServer> <Paltala> who is destroying everything in the trainyard?!
13:46:58  <PublicServer> <avdg> ah
13:47:01  <PublicServer> <avdg> eol
13:47:15  <PublicServer> <Paltala> oh shit...
13:47:27  <PublicServer> <ryx> lol?
13:47:34  <PublicServer> <ryx> what happened?
13:47:43  <PublicServer> ***  made screenshot at 00024E4C: http://ps.openttdcoop.org/publicserver/webcam/00024E4C.png
13:47:50  <PublicServer> <Paltala> ummm...i think i might have cocked up rather badly...
13:48:26  <PublicServer> <ryx> what was the solution for train 52?
13:49:02  <PublicServer> <Mazur> ryx: I removed the straight piece of track for a second to fiorce it onto the exit.
13:49:22  <PublicServer> <avdg> :p fixed the deadlock with a hack
13:49:24  <PublicServer> <ryx> that's no solution
13:49:45  <PublicServer> <Mazur> And then avdg created an eol loop to unconfuse the pathfinder.
13:50:11  <PublicServer> <avdg> uh *trap* :p
13:50:17  <PublicServer> <ryx> ah
13:50:32  <PublicServer> <ryx> lol
13:50:46  <PublicServer> <avdg> pf are dumb if you talk them about eol's
13:50:55  <PublicServer> <ryx> eol train reversing is kinda meh
13:51:34  <PublicServer> <Mazur> Worse than that.  It's *blergh*.
13:51:35  <Vitus> !players
13:51:37  <PublicServer> Vitus: Client 116 (Orange) is als, in company 1 (MacDonald & Co.)
13:51:37  <PublicServer> Vitus: Client 110 (Orange) is Roysvork, in company 1 (MacDonald & Co.)
13:51:37  <PublicServer> Vitus: Client 111 (Orange) is avdg, in company 1 (MacDonald & Co.)
13:51:37  <PublicServer> Vitus: Client 114 (Orange) is Mazur, in company 1 (MacDonald & Co.)
13:51:37  <PublicServer> Vitus: Client 118 (Orange) is ryx, in company 1 (MacDonald & Co.)
13:51:38  <PublicServer> Vitus: Client 123 (Orange) is atdt, in company 1 (MacDonald & Co.)
13:51:38  <PublicServer> Vitus: Client 125 (Orange) is Paltala, in company 1 (MacDonald & Co.)
13:51:40  <Vitus> !password
13:51:40  <PublicServer> Vitus: wipers
13:52:04  <PublicServer> *** Vitus joined the game
13:52:05  <PublicServer> <Vitus> Hey
13:52:15  <PublicServer> <ryx> moin
13:52:41  <PublicServer> <Mazur> Morning,.
13:52:43  <PublicServer> ***  made screenshot at 00020F39: http://ps.openttdcoop.org/publicserver/webcam/00020F39.png
13:52:49  <PublicServer> <avdg> hey vitus
13:53:11  <PublicServer> <Vitus> There's no morning in CEST time zone :D
13:53:52  <PublicServer> <Mazur> Fuck, I messed up my SLH 07.
13:54:28  <PublicServer> <ryx> starting with the missing label
13:54:34  <PublicServer> * avdg makes train 53 and shared ones happy with a destination
13:54:42  <PublicServer> <Mazur> Ok, bombed, I won;t have to look at it again.
13:56:06  <rait> !password
13:56:06  <PublicServer> rait: foxing
13:56:12  <PublicServer> <Vitus> Hmmm... SLH04 isn't going to work
13:56:17  <PublicServer> *** rait joined the game
13:56:31  <PublicServer> <atdt> gah, why are they numbered that way?
13:56:31  <PublicServer> <avdg> on high traffic you mean
13:56:42  <PublicServer> <avdg> to identify them
13:56:46  <PublicServer> <Mazur> Order of build.
13:57:08  <PublicServer> <Mazur> That's usual, unless they are planned in advance.
13:57:16  <PublicServer> <atdt> the bbh's are using a more logical system, the slh's could too
13:57:22  <PublicServer> <atdt> at least for this map
13:57:26  <PublicServer> <atdt> it's a grid already :p
13:57:32  <PublicServer> *** als has left the game (leaving)
13:57:37  <PublicServer> <Vitus> Nah, that's why signlist was invented :D
13:57:39  <PublicServer> <Mazur> The BBH's were planned, the SLHs not.
13:57:44  <PublicServer> ***  made screenshot at 00020534: http://ps.openttdcoop.org/publicserver/webcam/00020534.png
13:57:52  <PublicServer> <Vitus> Anyways, SLH04 could cause deadlock
13:57:54  <PublicServer> <avdg> renaming is a bad practice except if you have name collisions
13:57:56  <PublicServer> <atdt> yeah but logically there's only going to be one SLH per span
13:58:13  <PublicServer> <avdg> it confuses other players
13:58:21  <PublicServer> <Vitus> I'll try to deadlock it
13:58:30  <PublicServer> <avdg> :D
13:58:32  <PublicServer> <Mazur> Yes, but illogically not all might be build, at all.
13:58:44  <PublicServer> <Mazur> Or needed.
13:59:47  <PublicServer> <Mazur> If you prefer a logical system, make a good plan in the next game, then you have control over their names.
13:59:49  <PublicServer> <atdt> I'm not trying to bash anyone, I'm just saying it would be easier to just go to SLH CD3 or34A or something
13:59:51  <PublicServer> <atdt> meh
14:00:30  <PublicServer> <ryx> nah, it's not like you need to know where they are
14:00:32  <PublicServer> <avdg> I see what you want, but that would only lead to more confusing atdt
14:00:44  <PublicServer> <atdt> more confusing?
14:00:48  <PublicServer> <ryx> if you want to connect something, you zoom out till you see one
14:00:56  <PublicServer> *** rait has left the game (leaving)
14:00:56  <PublicServer> <atdt> i'm not trying to be argumentative here
14:01:04  <PublicServer> <avdg> yeah, people link junctions with name
14:01:06  <PublicServer> <atdt> it just seems weird
14:01:08  <PublicServer> <ryx> and if trouble brews, you click in the signlist
14:01:28  <PublicServer> <avdg> renaming them requires to clear there caches
14:01:47  <PublicServer> <atdt> kay, I'm gonna stop now
14:02:02  <PublicServer> <atdt> someday when I make a plan i'll dictate a numbering system
14:02:04  <PublicServer> <avdg> and respecting new rules
14:02:32  <PublicServer> <avdg> atdt: I add somethimes a numbering system in my plans :)
14:02:54  <PublicServer> <atdt> it's a topic dear to my heart... properly labeling things makes everything easier
14:02:58  <PublicServer> <Vitus> SLH04 really needs rebuild, this isn't going to work
14:03:06  <PublicServer> <atdt> ummm SLH06 a/b is bad
14:03:12  <PublicServer> <atdt> it is bypassing the bbh
14:03:38  <PublicServer> <atdt> and its coming off the outside loop, which combuster did not want afaik
14:03:40  <PublicServer> <Vitus> Yes, that's going to cause problems too
14:04:11  <PublicServer> <Vitus> And it doesn't even split from both lines
14:04:15  <PublicServer> <Paltala> trainyard replaced >.<
14:04:39  <PublicServer> <atdt> yeah that's just.... bad
14:05:14  <Sylf> !password
14:05:14  <PublicServer> Sylf: foxing
14:05:26  <PublicServer> *** Sylf joined the game
14:06:08  <PublicServer> <Paltala> if you'll let me, ill demoish the entire thing and rebuild it from scratch
14:06:13  *** imus has joined #openttdcoop
14:06:18  <PublicServer> <Paltala> it will lead to a temporary jam but easy rebuilding
14:06:28  <PublicServer> <atdt> roysvorks?
14:07:05  <imus> !password
14:07:05  <PublicServer> imus: foxing
14:07:27  <PublicServer> *** imus joined the game
14:07:44  <PublicServer> ***  made screenshot at 00035C16: http://ps.openttdcoop.org/publicserver/webcam/00035C16.png
14:08:10  <PublicServer> <Paltala> is SLH 04 supposed to be a 4 way or will a 3 way do?
14:08:17  <PublicServer> <Vitus> 3way is OK
14:08:23  <PublicServer> <Paltala> right, im gonna rebuild it
14:08:29  <PublicServer> <avdg> 4way with 1way at 2 sides
14:08:32  <PublicServer> <Paltala> first off, DESTRUCTION!
14:08:38  *** Progman has quit IRC
14:08:39  <PublicServer> <Paltala> NUKED!
14:08:41  <PublicServer> <avdg> so actually indeed a 3way
14:09:24  <PublicServer> <avdg> -_- missing signals again
14:09:30  <PublicServer> <ryx> some people have waay too much fun with explosives :)
14:09:32  <PublicServer> <Vitus> Anyways, building 4way on LL is easy anyways
14:11:35  <PublicServer> <avdg> ah : ) incomen
14:12:44  <PublicServer> ***  made screenshot at 000332A9: http://ps.openttdcoop.org/publicserver/webcam/000332A9.png
14:12:45  <PublicServer> <Vitus> Ugh, !this
14:13:07  <PublicServer> <avdg> tray again
14:13:37  <PublicServer> <avdg> hmm
14:13:57  <PublicServer> *** Mazur has joined spectators
14:14:53  <PublicServer> <avdg> ...
14:14:53  <PublicServer> *** atdt has left the game (connection lost)
14:14:53  <PublicServer> *** Sylf has left the game (connection lost)
14:14:53  <PublicServer> *** avdg has left the game (connection lost)
14:14:54  <PublicServer> *** imus has left the game (connection lost)
14:15:00  <avdg> !password
14:15:01  <PublicServer> avdg: shrunk
14:15:03  <avdg> wtf...
14:15:13  <PublicServer> *** avdg joined the game
14:15:29  <PublicServer> *** imus joined the game
14:16:26  <PublicServer> <Vitus> Why X-sync when you can easily avoid it?
14:16:56  *** BlackAurora has joined #openttdcoop
14:17:18  <BlackAurora> @quickstart
14:17:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:17:23  <PublicServer> <Vitus> Looks OK now
14:17:35  *** Wouterr has joined #openttdcoop
14:17:36  <BlackAurora> !help
14:17:36  <PublicServer> BlackAurora: http://www.openttdcoop.org/wiki/IRC_Commands
14:17:44  <PublicServer> ***  made screenshot at 000324AD: http://ps.openttdcoop.org/publicserver/webcam/000324AD.png
14:17:46  <Wouterr> !password
14:17:46  <PublicServer> Wouterr: shrunk
14:17:48  <PublicServer> <avdg> far from the cleanest attemp
14:17:57  <PublicServer> *** Wouterr joined the game
14:17:58  <Wouterr> hi
14:17:58  <PublicServer> <Paltala> i'm not the best builder in the world
14:17:58  <PublicServer> <avdg> but cl issue is gone
14:18:05  <PublicServer> <Paltala> but its much better than the old SLH
14:18:29  <PublicServer> <Paltala> sign yourselves me sla-helpers!
14:18:29  <PublicServer> <Paltala> :D
14:18:43  <PublicServer> <Vitus> Nah, it's OK. You did most of it :P
14:18:58  <PublicServer> <Paltala> yeh but my shoddy building would still be there without you lot ;)
14:19:00  <PublicServer> * avdg isn't either a good builder, but has own building rules
14:19:13  <Sylf> Vitus is a ninja helper?
14:19:16  <PublicServer> <Paltala> lol
14:19:18  <PublicServer> <Vitus> :P
14:19:22  <PublicServer> <Vitus> Totally
14:19:25  <PublicServer> <Vitus> Also CL police :D
14:19:26  <Sylf> swoops in, help, and swoops out
14:19:38  <PublicServer> <ryx> oh, the paper-train in trainyard is a goods-train
14:19:46  <PublicServer> <avdg> vitus and I are police, but on diffrend areas :p
14:19:48  <PublicServer> <Vitus> Hmmm... ninja helper and CL police, I like it :D
14:20:13  <PublicServer> <Vitus> What's your specialization? :P
14:20:25  <PublicServer> <avdg> signals I bet :)
14:20:29  <PublicServer> <avdg> and logic
14:20:35  <PublicServer> <avdg> trough limited :p
14:20:49  <PublicServer> <Paltala> avdg, yours are signals, logics, gates and compacting :D
14:21:25  <PublicServer> <avdg> compacting is just a matter of patient :p
14:21:28  <PublicServer> <Vitus> Yup
14:21:50  <PublicServer> <Paltala> brb
14:21:54  <PublicServer> <Vitus> You also have to think outside-of-the-box sometimes :P
14:22:08  <BlackAurora> !password
14:22:08  <PublicServer> BlackAurora: shrunk
14:22:23  <PublicServer> <avdg> or look at other concepts which doesn't seem a solution at all
14:22:29  <PublicServer> <avdg> for inspiration
14:22:45  <PublicServer> ***  made screenshot at 0003700D: http://ps.openttdcoop.org/publicserver/webcam/0003700D.png
14:23:13  <PublicServer> <Vitus> ryx: The drop shouldn't have ML bypass
14:23:16  *** Benny has quit IRC
14:23:43  <V453000> !password
14:23:43  <PublicServer> V453000: impart
14:23:47  <PublicServer> <Paltala> bk
14:24:00  <PublicServer> <V453000> hi
14:24:01  <PublicServer> *** V453000 joined the game
14:24:02  <PublicServer> <Vitus> Hey
14:24:04  <PublicServer> <imus> hi
14:24:11  <PublicServer> <Paltala> hey V.
14:24:17  <PublicServer> <avdg> hey v
14:25:44  <PublicServer> <Paltala> SLH 04 was a shambles and partly still is
14:26:20  <PublicServer> <ryx> wood/coal drop and paper pickup are running a skeleton service
14:26:28  <PublicServer> <Paltala> aye
14:27:45  <PublicServer> ***  made screenshot at 0001B0FD: http://ps.openttdcoop.org/publicserver/webcam/0001B0FD.png
14:30:14  <V453000> !rcon set town_growth_rate 4
14:30:42  <PublicServer> *** imus has joined company #1
14:30:56  <PublicServer> <imus> what's with all the weird entrances and exits around !here ?
14:31:34  <PublicServer> <V453000> whats wrong there
14:31:35  <PublicServer> <Paltala> oh, its Tray's building
14:31:43  <PublicServer> <imus> it's not really wrong
14:31:46  <PublicServer> <Paltala> if im honest, he doesnt seem to be the best :/
14:31:48  <PublicServer> <imus> just a weird building stile
14:31:59  <PublicServer> <Vitus> You should have seen previous SLH04...
14:32:02  <PublicServer> <Paltala> or at least, confident in it
14:32:45  <PublicServer> ***  made screenshot at 0001A8F7: http://ps.openttdcoop.org/publicserver/webcam/0001A8F7.png
14:32:49  <PublicServer> <Paltala> im eyecandying his stations to make them look better
14:34:37  <V453000> !rcon set town_growth_rate 1
14:34:54  <PublicServer> <avdg> hmm that complex at !here may need some updates
14:35:18  <PublicServer> <Paltala> it seems alright
14:35:51  <PublicServer> <avdg> it almost look like that one sl in the desert (few games ago)
14:35:59  <PublicServer> <V453000> for fuck sakes
14:36:07  <PublicServer> <V453000> who changed trainyard
14:36:15  <PublicServer> <Paltala> that was me due to an accident
14:36:21  <PublicServer> <V453000> ok
14:36:21  <PublicServer> <V453000> why
14:36:25  <PublicServer> <V453000> and why did you change wagons to worse
14:36:28  <PublicServer> <avdg> just fix it :)
14:36:39  <PublicServer> <V453000> I already made it
14:36:41  <PublicServer> <Paltala> i was gonna change them so the engines were on each end
14:36:43  <PublicServer> <V453000> idiiot
14:36:49  <PublicServer> <Paltala> O_o
14:37:03  <PublicServer> <V453000> seriously...
14:37:09  <PublicServer> <V453000> there are even notes
14:37:12  <PublicServer> <V453000> no you have to fuck up
14:37:15  <PublicServer> <V453000> great job
14:37:21  <PublicServer> <Paltala> it was an accident...
14:37:38  <PublicServer> <ryx> (it got flooded)
14:37:40  <PublicServer> <Paltala> i wasnt doing anything, i go to place a depot but i didnt realise it was canal holding the water back
14:37:40  <PublicServer> <imus> got to go again
14:37:42  <PublicServer> <V453000> I dont get how could you make it an accident
14:37:42  <PublicServer> <imus> bye
14:37:42  <PublicServer> * avdg repairs also some trains
14:37:45  <PublicServer> ***  made screenshot at 00021535: http://ps.openttdcoop.org/publicserver/webcam/00021535.png
14:38:01  <PublicServer> <avdg> v: just fix it
14:38:03  <PublicServer> <Paltala> and yeh, as ryx said, i accidentally flooded it
14:38:10  <PublicServer> <V453000> still
14:38:12  <PublicServer> <avdg> no1 will remember it later
14:38:14  <PublicServer> *** imus has left the game (leaving)
14:38:16  *** imus has quit IRC
14:39:15  <PublicServer> <V453000> btw why has only the Oil train 1 wagon in the back?
14:39:21  <PublicServer> <V453000> could be almost considered provocation
14:39:33  <PublicServer> <Paltala> i thought i moved that one, oh well
14:41:41  <PublicServer> <V453000> at least please go replace all the wrong wagons
14:42:01  <PublicServer> <Paltala> they're the best possible?
14:42:03  <PublicServer> <V453000> Train 6 is correct btw
14:42:03  <PublicServer> <V453000> yes
14:42:12  <PublicServer> <V453000> how hard is that to make best wagons
14:42:16  <PublicServer> <Paltala> with the exception of goods which isnt on flat wagons
14:42:27  <PublicServer> <V453000> which is actually written there
14:42:38  <PublicServer> <Paltala> dude, they're using the hicubes which are 80t
14:42:46  <PublicServer> ***  made screenshot at 00013D76: http://ps.openttdcoop.org/publicserver/webcam/00013D76.png
14:42:49  <PublicServer> <V453000> maybe check them after refit
14:43:02  <PublicServer> <V453000> and btw we use train groups
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14:43:46  <PublicServer> <V453000> wrong orders
14:43:46  <PublicServer> <V453000> nice
14:43:48  <PublicServer> <V453000> really nice
14:43:56  <PublicServer> <Paltala> which ones?
14:44:07  <PublicServer> <V453000> unload
14:44:09  <PublicServer> *** avdg has left the game (connection lost)
14:44:15  <avdg> ...
14:44:24  <avdg> !password
14:44:24  <PublicServer> avdg: swifts
14:45:07  *** Seberoth has quit IRC
14:45:11  <PublicServer> *** avdg joined the game
14:45:11  <PublicServer> *** avdg has left the game (connection lost)
14:45:25  <avdg> ?
14:45:43  <avdg> can't reconnect
14:45:49  <avdg> h
14:45:50  <avdg> ah
14:45:53  <PublicServer> <ryx> I need a break
14:45:53  <PublicServer> *** avdg has left the game (connection lost)
14:45:53  <PublicServer> <ryx> I'll continue on the SE station later
14:45:58  <PublicServer> <V453000> cya :)
14:46:21  <avdg> ...
14:46:25  *** Paltala has quit IRC
14:46:30  <PublicServer> *** avdg joined the game
14:46:30  <PublicServer> *** avdg has left the game (connection lost)
14:46:30  <PublicServer> *** Paltala has left the game (connection lost)
14:46:54  <PublicServer> *** avdg joined the game
14:47:00  <PublicServer> <avdg> finally
14:47:27  <PublicServer> *** Sylf joined the game
14:47:34  <PublicServer> *** ryx has joined spectators
14:47:46  <PublicServer> ***  made screenshot at 0001C8F7: http://ps.openttdcoop.org/publicserver/webcam/0001C8F7.png
14:51:01  <PublicServer> *** ryx has joined company #1
14:51:36  <PublicServer> *** V453000 has left the game (leaving)
14:51:46  <PublicServer> *** ryx has joined spectators
14:52:46  <PublicServer> ***  made screenshot at 00001250: http://ps.openttdcoop.org/publicserver/webcam/00001250.png
14:55:01  <PublicServer> *** Vitus has left the game (leaving)
14:55:59  *** VVG has quit IRC
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14:56:56  <PublicServer> <avdg> overflow :p
14:57:27  <PublicServer> <avdg> someone is using go to instead of non-stop
14:57:46  <PublicServer> ***  made screenshot at 00003839: http://ps.openttdcoop.org/publicserver/webcam/00003839.png
14:58:05  <V453000> srsly?
14:58:08  <V453000> omfg
14:58:10  <PublicServer> <avdg> yeah
14:58:21  <PublicServer> <avdg> probably a noob or someone with new settings
14:58:38  <atdt> !password
14:58:38  <PublicServer> atdt: francs
14:58:53  <PublicServer> *** atdt joined the game
14:59:14  <V453000> is the trainyard correct
14:59:19  <V453000> if not, you can be sure who to blame
14:59:59  <PublicServer> <Sylf> lemme check against old saves
15:00:28  <V453000> how would old saves help here
15:00:44  *** VVG has joined #openttdcoop
15:01:36  <Sylf> I can see what the original train yard looked like, and exactly know which wagons were used
15:02:47  <PublicServer> ***  made screenshot at 000287EB: http://ps.openttdcoop.org/publicserver/webcam/000287EB.png
15:02:49  <PublicServer> <Wouterr> someone pbs'ed my SLH yuk
15:03:33  <PublicServer> *** avdg has left the game (connection lost)
15:03:35  <PublicServer> *** atdt has left the game (connection lost)
15:03:39  <atdt> argh
15:03:43  <avdg> ?
15:03:52  <avdg> openttd kicks nicks with an a?
15:03:55  <atdt> !password
15:03:56  <PublicServer> atdt: francs
15:04:02  <PublicServer> *** uliko joined the game
15:04:08  <atdt> its been doing that to me for days
15:04:15  <VVG> hey
15:04:17  <PublicServer> *** avdg joined the game
15:04:17  <PublicServer> *** atdt joined the game
15:04:18  <VVG> !dl win32
15:04:18  <PublicServer> VVG: http://binaries.openttd.org/nightlies/trunk/r20690/openttd-trunk-r20690-windows-win32.zip
15:04:19  <avdg> hey
15:04:59  <VVG> !password
15:04:59  <PublicServer> VVG: francs
15:05:16  <PublicServer> *** VVG joined the game
15:05:20  <PublicServer> <atdt> I suppose I should put a balancer on my bbh's
15:06:26  <PublicServer> * avdg puts on debuglvl desync
15:06:56  <PublicServer> <VVG> plan maker lacks imagination, doing such a grid.. :)
15:06:58  *** Razaekel has quit IRC
15:07:47  <PublicServer> ***  made screenshot at 00023C42: http://ps.openttdcoop.org/publicserver/webcam/00023C42.png
15:08:02  <PublicServer> *** Wouterr has left the game (leaving)
15:08:08  *** Wouterr has quit IRC
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15:08:46  *** Razmir has quit IRC
15:10:37  <avdg> !password
15:10:51  * avdg hates ps or ps hates me
15:10:58  <PublicServer> *** avdg has left the game (leaving)
15:10:58  <PublicServer> *** Sylf has left the game (connection lost)
15:10:58  <PublicServer> *** atdt has left the game (connection lost)
15:10:58  <PublicServer> *** VVG has left the game (connection lost)
15:10:58  <PublicServer> avdg: toiled
15:11:04  <Sylf> not just you this time :p
15:11:13  <PublicServer> *** avdg joined the game
15:11:15  <atdt> RAWR
15:11:26  <PublicServer> *** Sylf joined the game
15:11:27  <atdt> !password
15:11:27  <PublicServer> atdt: toiled
15:11:29  <VVG> that was unexpected
15:12:03  <PublicServer> <avdg> we <3 desync -_-
15:12:03  <PublicServer> *** Sylf has left the game (connection lost)
15:12:03  <PublicServer> *** avdg has left the game (connection lost)
15:12:22  <Sylf> oh well
15:12:29  <avdg> hmm ingame consoles outputs nothing, while console outputs errors
15:12:31  <Sylf> I better get going... 4 hours of driving to do
15:12:31  <PublicServer> *** atdt joined the game
15:12:46  <Sylf> cya all
15:12:47  <PublicServer> ***  made screenshot at 00001250: http://ps.openttdcoop.org/publicserver/webcam/00001250.png
15:12:49  <PublicServer> *** avdg joined the game
15:18:19  <PublicServer> *** atdt has left the game (connection lost)
15:18:19  <PublicServer> *** avdg has left the game (connection lost)
15:18:26  <avdg> !password
15:18:26  <PublicServer> avdg: toiled
15:18:37  <PublicServer> *** avdg joined the game
15:19:50  <avdg> <3 ps -_-
15:20:02  <PublicServer> *** uliko has left the game (leaving)
15:20:02  <PublicServer> <avdg> ...
15:20:02  <PublicServer> *** avdg has left the game (connection lost)
15:20:02  <PublicServer> *** Game paused (number of players)
15:20:12  <PublicServer> *** Game unpaused (number of players)
15:20:14  <PublicServer> *** avdg joined the game
15:20:23  <atdt> I give up :(
15:27:47  <PublicServer> ***  made screenshot at 0002AD53: http://ps.openttdcoop.org/publicserver/webcam/0002AD53.png
15:32:48  <PublicServer> ***  made screenshot at 00001250: http://ps.openttdcoop.org/publicserver/webcam/00001250.png
15:38:07  <PublicServer> *** avdg has left the game (leaving)
15:38:07  <PublicServer> *** Game paused (number of players)
15:38:10  <avdg> !password
15:38:11  <PublicServer> avdg: otters
15:38:19  <PublicServer> *** Game unpaused (number of players)
15:38:22  <PublicServer> *** avdg joined the game
15:38:29  <PublicServer> <avdg> blame the otters :o
15:39:22  <atdt> I blame the nightly
15:39:39  <PublicServer> <avdg> non-stop!
15:39:41  <PublicServer> <avdg> :(
15:39:56  <PublicServer> <avdg> hmm
15:40:02  <PublicServer> <avdg> think I know who to blame
15:45:12  <PublicServer> <avdg> 3 left for refit :)
15:47:07  <PublicServer> <avdg> 2
15:49:28  <PublicServer> *** avdg has left the game (connection lost)
15:49:28  <PublicServer> *** Game paused (number of players)
15:49:47  <avdg> !password
15:49:47  <PublicServer> avdg: otters
15:50:01  <PublicServer> *** avdg joined the game
15:50:17  <PublicServer> *** avdg has joined company #1
15:50:17  <PublicServer> *** Game unpaused (number of players)
15:50:29  <PublicServer> <avdg> roysvork?
15:51:33  <PublicServer> <avdg> :) all trains are refitted
15:52:48  <PublicServer> ***  made screenshot at 0000463C: http://ps.openttdcoop.org/publicserver/webcam/0000463C.png
15:56:45  <PublicServer> *** avdg has left the game (connection lost)
15:56:45  <PublicServer> *** Game paused (number of players)
15:59:07  <avdg> !password
15:59:07  <PublicServer> avdg: sublet
15:59:13  <PublicServer> *** Game unpaused (number of players)
15:59:16  <PublicServer> *** avdg joined the game
16:02:48  <PublicServer> ***  made screenshot at 00026C41: http://ps.openttdcoop.org/publicserver/webcam/00026C41.png
16:04:51  *** Benom has quit IRC
16:04:57  <PublicServer> <avdg> Roysvork?
16:05:04  <PublicServer> <Roysvork> yo
16:05:19  <PublicServer> <avdg> can you check something?
16:05:29  <PublicServer> <Roysvork> I can have a go
16:05:38  <PublicServer> <avdg> check your advanced settings
16:06:24  <PublicServer> <avdg> Vehicles -> new orders are 'non-stop' by default
16:06:29  <PublicServer> <avdg> should be on
16:06:43  <PublicServer> <Roysvork> ahhh ok, missed that
16:07:01  <PublicServer> <avdg> yeah, we have now problems with trains stopping everywhere :)
16:07:15  <PublicServer> <Roysvork> oops sorry
16:07:21  <PublicServer> <Roysvork> it's so easy to mess up around here : )
16:07:35  <PublicServer> <avdg> pls fix it, recheck the orders of your builded trains :)
16:07:49  <PublicServer> ***  made screenshot at 00026046: http://ps.openttdcoop.org/publicserver/webcam/00026046.png
16:08:31  <PublicServer> <avdg> each order should have the "go non-stop to" prefix
16:08:42  <PublicServer> <Roysvork> also, where it says up by SLH06a "this is bad", what is that referring to just so I know?
16:09:21  <PublicServer> <avdg> well eol are a bad practice
16:09:34  <PublicServer> <avdg> stuck trains will be stuck there forever for example
16:09:56  <PublicServer> <avdg> just avoid them :)
16:10:22  <PublicServer> <Roysvork> nah I meant the northern bit, the EOL wasn't me
16:11:03  <PublicServer> <avdg> thats about all
16:11:17  <PublicServer> <avdg> hmm *should blame someone else :)*
16:11:19  <PublicServer> <Roysvork> Yeah I mean the one on the entrance to that little bit that says "This is bad" and then "Very bad indeed" underneath
16:11:50  <PublicServer> <avdg> oh, cl
16:12:00  <PublicServer> <avdg> it slows down trains
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16:12:14  <PublicServer> <avdg> you can go 1 left 1 right without slowing down a train
16:12:28  <PublicServer> <avdg> but lrlr will slowdown your train
16:12:49  <PublicServer> ***  made screenshot at 00022642: http://ps.openttdcoop.org/publicserver/webcam/00022642.png
16:13:01  <PublicServer> <avdg> just move it 2 tiles and its ok
16:13:19  <PublicServer> <avdg> 3 straight + 2 diagonal :)
16:14:03  <PublicServer> <Roysvork> well I have to remove that whole bit anyways
16:14:55  <PublicServer> <avdg> 2nd: the slh isn't done
16:15:07  <PublicServer> <avdg> a slh should be connected to all sides
16:15:32  <PublicServer> <avdg> and 3th, plan says you may not build slh's on the innerline
16:15:38  <PublicServer> <avdg> iirc
16:15:41  <PublicServer> <Roysvork> hehe yup, many mistakes
16:15:51  <PublicServer> <Roysvork> I'm fixing that last one as we speak
16:16:00  <PublicServer> <avdg> :)
16:16:57  <PublicServer> <avdg> well, no cl issue anymore :p
16:17:04  <PublicServer> <avdg> oh...
16:17:10  <PublicServer> <avdg> new cl issue -_-
16:17:27  <PublicServer> <avdg> hmm idea
16:17:35  <PublicServer> <avdg> nvm
16:17:49  <PublicServer> ***  made screenshot at 00021A3E: http://ps.openttdcoop.org/publicserver/webcam/00021A3E.png
16:20:49  <PublicServer> * avdg removed 1 more hack
16:20:49  <PublicServer> *** avdg has left the game (connection lost)
16:20:49  <PublicServer> *** Game paused (number of players)
16:20:58  <avdg> ...
16:21:34  <avdg> these desyncs aren't normal ...
16:21:46  <avdg> !password
16:21:50  <PublicServer> <Roysvork> .... ; )
16:21:50  <PublicServer> avdg: slates
16:22:07  <avdg> and the network is slow...
16:22:37  <PublicServer> *** Game unpaused (number of players)
16:22:40  <PublicServer> *** avdg joined the game
16:22:49  <PublicServer> ***  made screenshot at 00020E21: http://ps.openttdcoop.org/publicserver/webcam/00020E21.png
16:22:56  <PublicServer> <avdg> downloadlimits -_-
16:23:09  <PublicServer> <avdg> 4 days
16:23:36  <avdg> srr… I can't play now
16:23:42  <roysvork> doh
16:23:43  <PublicServer> *** avdg has left the game (leaving)
16:23:43  <PublicServer> *** Game paused (number of players)
16:23:58  <PublicServer> <Roysvork> can you just stay 2 mins so I can finish?
16:24:08  <avdg> I can't guarantee that my connection is stable
16:24:16  <PublicServer> <Roysvork> :/
16:24:18  <avdg> !password
16:24:18  <PublicServer> avdg: wigwam
16:24:20  <avdg> I'll try
16:25:31  <PublicServer> <avdg> cmon
16:25:51  <PublicServer> *** Game unpaused (number of players)
16:25:52  <PublicServer> *** avdg joined the game
16:26:00  <PublicServer> <avdg> :p
16:26:21  <PublicServer> <Roysvork> cheeers!
16:26:37  <PublicServer> * avdg closed some connections and his browser
16:27:02  <PublicServer> <Roysvork> ok it's cool I'm all done
16:27:12  <PublicServer> <avdg> k :)
16:27:14  <PublicServer> <Roysvork> I'm going afk for a bit as well myself now see
16:27:29  <PublicServer> <avdg> cya :)
16:27:43  <PublicServer> *** avdg has left the game (leaving)
16:27:43  <PublicServer> *** Game paused (number of players)
16:27:49  <PublicServer> ***  made screenshot at 00021021: http://ps.openttdcoop.org/publicserver/webcam/00021021.png
16:39:34  *** sharpy has joined #openttdcoop
16:39:36  <sharpy> !password
16:39:36  <PublicServer> sharpy: peruse
16:39:58  <PublicServer> *** Game unpaused (number of players)
16:39:59  <PublicServer> *** sharpy joined the game
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16:40:53  *** ChanServ sets mode: +o hylje
16:42:50  <PublicServer> ***  made screenshot at 0003B6E6: http://ps.openttdcoop.org/publicserver/webcam/0003B6E6.png
16:47:50  <PublicServer> ***  made screenshot at 0003B348: http://ps.openttdcoop.org/publicserver/webcam/0003B348.png
16:50:13  <PublicServer> *** sharpy has left the game (connection lost)
16:50:14  <PublicServer> *** Game paused (number of players)
17:02:22  *** Giant has joined #openttdcoop
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17:11:18  <als> !playercount
17:11:19  <PublicServer> als: Number of players: 3
17:31:48  *** sharpy has quit IRC
17:35:52  <ryx> which is misguiding since two players are spectating
17:58:03  *** Tray has joined #openttdcoop
18:01:42  <Tray> !password
18:01:42  <PublicServer> Tray: revive
18:01:53  <PublicServer> *** Game unpaused (number of players)
18:01:56  <PublicServer> *** Tray joined the game
18:02:50  <PublicServer> ***  made screenshot at 00032CAF: http://ps.openttdcoop.org/publicserver/webcam/00032CAF.png
18:09:55  <PublicServer> *** ryx has left the game (leaving)
18:09:57  <PublicServer> <Tray> Mazur? Do you know what happened to SLH 04?
18:10:22  <Vitus> It's been rebuilt
18:10:54  <Tray> Why?
18:11:17  <Vitus> Because the previous version was totally broken
18:11:27  <PublicServer> <Tray> What happened?
18:11:39  <Vitus> Train reversers in hub? You can't be serious about that...
18:11:51  <PublicServer> <Tray> I was.
18:12:30  <PublicServer> <Tray> I know it was strange, but what was broken?
18:12:44  <PublicServer> <Tray> I figured it out in SP and it works quite well.
18:12:50  <Vitus> Low capacity, possible ML slowdowns, lost trains, deadlock...
18:14:08  <PublicServer> <Tray> There was a deadlock?
18:14:19  <PublicServer> <Tray> Hrm.
18:14:25  <PublicServer> *** Tray has left the game (leaving)
18:14:25  <PublicServer> *** Game paused (number of players)
18:14:26  <Vitus> The other side wasn't connected yet, but yes, it could cause deadlock.
18:14:57  <Vitus> Because the shared (twoway) track was signalled.
18:14:57  <PublicServer> *** Mazur has joined company #1
18:14:57  <PublicServer> *** Game unpaused (number of players)
18:17:50  <PublicServer> ***  made screenshot at 00034129: http://ps.openttdcoop.org/publicserver/webcam/00034129.png
18:18:33  <Vitus> !password
18:18:33  <PublicServer> Vitus: warden
18:18:56  <PublicServer> *** Vitus joined the game
18:19:42  <PublicServer> <Vitus> Also Tray
18:20:05  <PublicServer> <Vitus> Look over !here
18:20:35  <PublicServer> <Vitus> The train reverser doesn't need signal at the end.
18:21:12  <PublicServer> <Vitus> Oh, he's not here...
18:21:14  <PublicServer> <Vitus> My bad, sorry :P
18:21:21  <PublicServer> *** Tray joined the game
18:22:01  <PublicServer> <Tray> Okay, right it don't need it.
18:22:21  <PublicServer> <Vitus> This is enough and you just saved one halftile worth of slowdown
18:22:51  <PublicServer> ***  made screenshot at 00035B3A: http://ps.openttdcoop.org/publicserver/webcam/00035B3A.png
18:22:59  <PublicServer> <Tray> Yeah. What's the problem with the other !here? It's just in twillight zone.
18:23:20  <PublicServer> <Vitus> Well, some of the station exits and entraces were strange
18:23:30  <PublicServer> <Vitus> They've been mostly rebuilt already, though
18:23:58  <PublicServer> <Tray> Might be true
18:24:35  <PublicServer> <Vitus> Will be here later, see you
18:24:39  <PublicServer> *** Vitus has left the game (leaving)
18:27:06  <V453000> holy fucking shit :D my laptop power cable just melted :D
18:27:13  <V453000> I was barely able to get it off :D
18:27:18  <^Spike^> ....
18:27:32  <Mazur> That's not good, is it?
18:27:38  <Mazur> :-)
18:27:38  <V453000> its fucked :)
18:27:51  <PublicServer> ***  made screenshot at 00035339: http://ps.openttdcoop.org/publicserver/webcam/00035339.png
18:28:18  <Mazur> I once came to work, turned my comp on to have it go *poof*, with green smoke.
18:28:27  <Mazur> That was not good, either.
18:32:32  <PublicServer> <Mazur> Ooer, SF movie.   Later.
18:32:38  <PublicServer> *** Mazur has left the game (leaving)
18:32:51  <PublicServer> ***  made screenshot at 00032B3A: http://ps.openttdcoop.org/publicserver/webcam/00032B3A.png
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18:54:03  <imus> !password
18:54:30  <PublicServer> imus: chicer
18:54:44  <PublicServer> *** imus joined the game
19:04:59  <PublicServer> *** imus has left the game (connection lost)
19:05:19  <PublicServer> *** imus joined the game
19:15:15  <PublicServer> *** imus has left the game (connection lost)
19:15:35  <imus> !password
19:15:35  <PublicServer> imus: drudge
19:15:36  <Ammler> !rcon screenshot big
19:15:36  <PublicServer> Ammler: Screenshot successfully saved as 'screenshot.png'
19:16:00  <PublicServer> *** imus joined the game
19:16:38  <als> !playercount
19:16:38  <PublicServer> als: Number of players: 3
19:16:45  <als> !password
19:16:45  <PublicServer> als: drudge
19:17:09  <PublicServer> *** als joined the game
19:17:44  <Ammler> how does "screenshot big" work?
19:18:02  <PublicServer> <imus> I don't even know how to make a server screenshot
19:18:24  <PublicServer> *** Amm1er joined the game
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19:21:59  <PublicServer> *** imus joined the game
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19:26:19  <Giant> !password
19:26:19  <PublicServer> Giant: pitied
19:26:36  <PublicServer> *** Giant joined the game
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19:32:51  <PublicServer> ***  made screenshot at 00021A7E: http://ps.openttdcoop.org/publicserver/webcam/00021A7E.png
19:37:51  <PublicServer> ***  made screenshot at 000013DB: http://ps.openttdcoop.org/publicserver/webcam/000013DB.png
19:46:23  <PublicServer> <als> Is the exit on food & goods drop in west free to redo?
19:50:47  <PublicServer> *** Giant has left the game (connection lost)
19:52:51  <PublicServer> ***  made screenshot at 00000DDB: http://ps.openttdcoop.org/publicserver/webcam/00000DDB.png
20:07:52  <PublicServer> ***  made screenshot at 0003EDE9: http://ps.openttdcoop.org/publicserver/webcam/0003EDE9.png
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20:17:24  <Sylf_mobile> als, yeah
20:21:23  *** Seberoth has quit IRC
20:22:23  <Sylf_mobile> or is mine considered south exit
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20:32:52  <PublicServer> ***  made screenshot at 0003EFE9: http://ps.openttdcoop.org/publicserver/webcam/0003EFE9.png
20:42:28  <ryx> !password
20:42:28  <PublicServer> ryx: testis
20:42:37  <PublicServer> *** ryx joined the game
20:42:52  <ryx> who the hell made the password file...
20:42:52  <PublicServer> ***  made screenshot at 00000DDD: http://ps.openttdcoop.org/publicserver/webcam/00000DDD.png
20:43:12  <PublicServer> <als> :P
20:43:34  <PublicServer> <ryx> how's it looking?
20:47:34  <PublicServer> <ryx> wow, those trains accelerate on a dime
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21:08:30  <PublicServer> <ryx> what is everyone doing?
21:12:53  <PublicServer> ***  made screenshot at 00035623: http://ps.openttdcoop.org/publicserver/webcam/00035623.png
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21:22:54  <PublicServer> ***  made screenshot at 00036225: http://ps.openttdcoop.org/publicserver/webcam/00036225.png
21:23:29  <PublicServer> <Mazur> Als: Yes, the exit of "my" F&G DROP is up for grabs if you feel like redoing it.
21:23:43  <PublicServer> <ryx> lol at impossible bridge construction
21:24:32  <PublicServer> <Mazur> Perfectly normal, I'd say.
21:25:04  <PublicServer> <ryx> physically the trains on the lower bridges would not fit
21:25:39  <PublicServer> <Mazur> I don't see your CL issue.
21:25:57  <PublicServer> <ryx> it's hard to see, and it doesn't really matter
21:26:07  <PublicServer> <ryx> the train slows down to 151 for half-a-second
21:26:26  <PublicServer> <ryx> because there are 3 bends within 4.5 tiles
21:26:56  <PublicServer> <Mazur> I'd ignore that.
21:28:00  <PublicServer> ***  made screenshot at 0003940C: http://ps.openttdcoop.org/publicserver/webcam/0003940C.png
21:28:35  <PublicServer> <ryx> ah no, you're right, it would barely fit
21:28:41  <PublicServer> <ryx> but there are still graphics bugs
21:28:52  <PublicServer> <Mazur> *gni*  Hmm, lets connect that farm there before it goes bankrupt.
21:29:46  <PublicServer> <Mazur> Damn, you didn;'t bite.
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21:32:16  <PublicServer> <Mazur> Anyway, als, my initial exit was as it was, because I wanted acces to both lines from all platforms.
21:32:54  <PublicServer> ***  made screenshot at 00036225: http://ps.openttdcoop.org/publicserver/webcam/00036225.png
21:33:38  <PublicServer> <Mazur> Just FYI.
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21:57:43  <PublicServer> <ryx> I'm clearly crazy
21:57:45  <Sylf> !password
21:57:45  <PublicServer> Sylf: rehash
21:57:55  <PublicServer> ***  made screenshot at 0002E8A9: http://ps.openttdcoop.org/publicserver/webcam/0002E8A9.png
21:58:09  <Ammler> !restart
21:58:10  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
21:58:44  <PublicServer> *** Sylf joined the game
21:58:52  <ryx> restart?
21:59:02  *** PublicServer has quit IRC
21:59:23  <Sylf> hmmm
21:59:26  <Mazur> *ouch*
21:59:27  *** PublicServer has joined #openttdcoop
21:59:27  <PublicServer> Autopilot engaged
21:59:27  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
21:59:27  *** ChanServ sets mode: +v PublicServer
21:59:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #193 (r20690) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
21:59:32  <Sylf> I connected at the bad timing
21:59:37  <PublicServer> ***  made screenshot at 0003B5D7: http://ps.openttdcoop.org/publicserver/webcam/0003B5D7.png
21:59:40  <als> Why restart?
21:59:50  <als> !password
21:59:50  <PublicServer> als: flours
21:59:57  <Ammler> less screenshot spam
22:00:04  <PublicServer> *** ryx joined the game
22:00:05  <PublicServer> *** Game unpaused (number of players)
22:00:07  <PublicServer> *** als joined the game
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22:06:15  <PublicServer> <Amm1er> not much traffic now
22:06:42  <PublicServer> <ryx> no, SE station isn't done
22:07:17  <PublicServer> <ryx> and I think the town drop needs at least a ML "bypass"
22:07:33  <^Spike^> (23:59:40) (als) Why restart? <--- cause we can? ;)
22:07:34  <PublicServer> <Sylf > they don't need bypass
22:07:49  <PublicServer> <Sylf > they shouldn't...
22:07:49  <PublicServer> <ryx> (though SE station works, it just can't take much load so far)
22:08:04  <^Spike^> !screenshot
22:08:19  <PublicServer> <ryx> I mean something to connect both parts of the ML
22:08:35  <PublicServer> <ryx> so that trains can run along the outer circle
22:09:07  <PublicServer> *** Spike joined the game
22:09:48  <PublicServer> <ryx> but you're welcome to add more load to SE
22:09:50  <PublicServer> <ryx> just not full load
22:12:20  <PublicServer> *** Sylf  has left the game (connection lost)
22:12:20  <PublicServer> *** Amm1er has left the game (leaving)
22:13:51  <uliko_> !password
22:13:51  <PublicServer> uliko_: flours
22:14:08  <PublicServer> *** uliko joined the game
22:14:37  <PublicServer> ***  made screenshot at 00035214: http://ps.openttdcoop.org/publicserver/webcam/00035214.png
22:17:47  <PublicServer> <Mazur> by the way, that "Science" Fiction movie I saw, "Stonehenge Apocalypse", would have had even Erich von Daniken shaking his head in disbelief.
22:17:50  <Ammler> !password
22:17:50  <PublicServer> Ammler: udders
22:18:09  <Ammler> ^Spike^: and we can use the screenshot as password change indicator again :-)
22:18:26  <^Spike^> :)
22:18:41  <Ammler> !screen
22:18:42  <PublicServer> *** Ammler made screenshot at 0002F285: http://ps.openttdcoop.org/publicserver/webcam/0002F285.png
22:18:49  <Ammler> (is the command, btw.)
22:18:57  <Ammler> don't need to make alias, do I?
22:21:37  <^Spike^> .....
22:22:18  <ryx> btw, why does the password change so often?
22:22:40  <^Spike^> to prevent ppl that we might have kicked from the game/channel to rejoin
22:22:49  <^Spike^> since it changes
22:23:01  <ryx> aah, so you can simply kick people from irc...
22:23:05  <^Spike^> yep
22:23:12  <^Spike^> and prevent noobs from randomly joining aswell
22:23:17  <^Spike^> so that makes IRC mandatory
22:23:22  <ryx> btw, how many autosaves does the server keep?
22:23:38  <^Spike^> every month and a total of 255 if i'm right
22:24:36  <ryx> I'm surprised to see so little trolling even though the system is rather open
22:24:50  <ryx> though I guess the nightlies are already a hurdle
22:24:57  <^Spike^> true
22:25:00  <^Spike^> and the GRFs
22:25:10  <^Spike^> cause not everything is always on bananas
22:25:11  <Mazur> too much effort for m,ost assholes.
22:25:36  <ryx> on my laptop i needed like 5 tries till I had all the GRFs
22:27:24  <^Spike^> that's what i mean :D
22:27:30  <^Spike^> for most that's too much work :D
22:27:43  <^Spike^> and it's easier to troll on stable/testing servers
22:27:45  <^Spike^> then nightlies
22:27:50  <^Spike^> cause there are alot more of those
22:28:03  <^Spike^> nightlies.. well.. we are a few days behind again... so they need to search that nightly we use...
22:29:37  <PublicServer> ***  made screenshot at 000143B1: http://ps.openttdcoop.org/publicserver/webcam/000143B1.png
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22:30:54  <PublicServer> <als> ..
22:31:00  <PublicServer> <Mazur> O o.  Paper pickup has too many trains, it's halted the network.
22:31:10  <PublicServer> <als> big jam in the station in the east
22:31:22  <PublicServer> <ryx> :(
22:31:36  <PublicServer> <ryx> fixed
22:31:42  <PublicServer> <Mazur> I've removed "Full Load" for now.
22:31:52  <PublicServer> <als> good
22:32:11  <PublicServer> <als> The full load is doomed to fail
22:32:37  <PublicServer> <Mazur> Exit is sucky, though.
22:32:43  <PublicServer> <ryx> exit is very wip
22:32:49  <PublicServer> <ryx> it's where I was building
22:32:56  <PublicServer> <ryx> and till now I only had like one train a minute
22:33:22  <PublicServer> <Mazur> Well, you can see what it needs from this.
22:33:44  <PublicServer> <ryx> actually I gave it too many paper trains to see if it would jam...
22:34:43  <PublicServer> <Mazur> That would do the trick.
22:35:34  <PublicServer> <ryx> this is my first station of that size so I'm rather slow in building it
22:36:41  <PublicServer> <Mazur> Yes, I know, no problem.
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22:39:35  <PublicServer> <ryx> nice load test
22:41:02  <PublicServer> <ryx> I'm rather happy with the tunneling part, it doesn't even need anything more complex
22:41:08  <PublicServer> <ryx> (at least for now)
22:42:59  <PublicServer> <Mazur> Hm, traffic from my oil well to the refinery wants to route through your paper Pickup.
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22:43:46  <PublicServer> <uliko> Force a train the proper way
22:43:46  <PublicServer> <ryx> yes, I noticed
22:43:46  <PublicServer> <ryx> I'm working on workarounds
22:43:47  <PublicServer> <ryx> I planned to do a mainline connection of the two ends in the SE
22:44:06  <PublicServer> <ryx> but for now I'll build station bypasses
22:44:12  <PublicServer> <Mazur> uliko: It's rather an unadrwessed flaw in the network plan.
22:44:34  <PublicServer> <uliko> Which oil well?
22:44:37  <PublicServer> ***  made screenshot at 000191AF: http://ps.openttdcoop.org/publicserver/webcam/000191AF.png
22:44:44  <PublicServer> <Mazur> Nederlanda.
22:44:51  <PublicServer> <ryx> I understood the network plan as: outer ring is a ring with stations connected to it
22:45:19  <PublicServer> <ryx> so oil traffic should be allowed to route through this area
22:46:05  <PublicServer> *** Spike has left the game (leaving)
22:48:39  <PublicServer> <uliko> Man your oil train loads slow :)
22:48:59  <PublicServer> <Mazur> Blame the wells, not the trains.
22:50:04  <PublicServer> <uliko> Alright here we go
22:51:01  <PublicServer> <uliko> Hmm that is indeed odd
22:51:27  <PublicServer> <Mazur> OPfficially I think they are expected to make the long wauy round, from hubs C to hubs B, but through ther PAPER Pickup is shorther.
22:51:51  <PublicServer> <ryx> by now paper pickup has enough bypasses
22:52:06  <PublicServer> <uliko> There isnt even a route through paper pickup is there?
22:52:24  <PublicServer> <uliko> Oh there is :/
22:52:34  <PublicServer> <ryx> by now there is. before they would just run through the station without stopping
22:52:52  <PublicServer> <uliko> Should probably consult the plan creator to see if you're suppossed to be able to enter E/W and exit N/S in the corners
22:52:54  <PublicServer> <Mazur> Newly made bypass, courtesy of ryx.
22:53:24  <PublicServer> <ryx> hmm, I thought that was standard on a well-connected station
22:53:51  <PublicServer> <Mazur> I think this was unforseen, or, in the plan there are separate E/W and N/S stations.
22:54:19  <PublicServer> <Mazur> Which send trains back the way htey came.  Like  Town Drop.
22:54:23  <PublicServer> <ryx> if you look at the food pickup, you can enter the same station from N and E, and you can exit it both N and E
22:54:51  <PublicServer> <Mazur> The way iot qwas build, yes, but not in the plan.
22:55:04  <PublicServer> <ryx> (though the livestock drop keeps them separate)
22:57:14  <PublicServer> <Mazur> I wants a bank at Fallanda.
22:57:49  <PublicServer> <ryx> lol ikea
22:58:15  <PublicServer> <ryx> hmm, be careful to restrict town growth...
22:58:38  <PublicServer> <uliko> Isn't it set at 0?
22:59:18  <PublicServer> <ryx> ooh, 'towns are allowed to build roads' is off
22:59:29  <PublicServer> <ryx> but town groth is on slow
22:59:38  <PublicServer> ***  made screenshot at 000187AE: http://ps.openttdcoop.org/publicserver/webcam/000187AE.png
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23:07:12  <PublicServer> <ryx> paper pickup fully connected, can probably support full capacity
23:07:23  <PublicServer> <ryx> wood drop still at half-capacity
23:09:41  <PublicServer> <ryx> (which is still quite a lot)
23:14:52  <PublicServer> ***  made screenshot at 0002F5A7: http://ps.openttdcoop.org/publicserver/webcam/0002F5A7.png
23:16:19  <PublicServer> *** als has left the game (leaving)
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23:28:48  <PublicServer> <ryx> Stockinge Woods/Söderberga Heights connected
23:29:36  <PublicServer> <uliko> Feels like there are so few industries on this map
23:29:38  <PublicServer> ***  made screenshot at 000348A1: http://ps.openttdcoop.org/publicserver/webcam/000348A1.png
23:29:40  <PublicServer> <ryx> yeah
23:29:49  <PublicServer> <uliko> Speaking of the devil, a new farm gets constructed :p
23:30:49  <PublicServer> <ryx> I was looking at the low load on the paper mill, and was thinking there were perhaps 2 woods connected
23:31:01  <PublicServer> <ryx> but most of them are connected by now
23:31:27  <PublicServer> <uliko> 21 wood trains so far
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23:33:46  <PublicServer> <ryx> hmm, my wood train routs through the food pickup
23:34:44  <PublicServer> <ryx> which is by far the shortest path
23:35:42  <PublicServer> <uliko> Not a big fan that you can exit in a direction you didn't come frome
23:39:23  <ryx> heh, just noticed, it's combuster's station that you can exit in any direction from, and it's his network plan
23:41:17  <PublicServer> <ryx> do the primaries increase production if we service them well?
23:41:27  <PublicServer> <uliko> Most of the time
23:41:55  <PublicServer> <Mazur> Usually.
23:44:38  <PublicServer> ***  made screenshot at 00010ADA: http://ps.openttdcoop.org/publicserver/webcam/00010ADA.png
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23:59:39  <PublicServer> ***  made screenshot at 00037623: http://ps.openttdcoop.org/publicserver/webcam/00037623.png
23:59:40  <PublicServer> <ryx> oh well, I'm going to bed

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