Config
Log for #openttdcoop on 13th September 2010:
Times are UTC Toggle Colours
00:16:06  <PublicServer> <avdg> gn
00:16:12  <PublicServer> *** avdg has left the game (leaving)
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00:57:45  <PublicServer> *** Game paused (number of players)
01:06:13  <PublicServer> ***  made screenshot at 00001BEF: http://ps.openttdcoop.org/publicserver/webcam/00001BEF.png
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02:53:50  <PublicServer> *** Game unpaused (number of players)
03:02:28  <PublicServer> *** Sylf has left the game (connection lost)
03:02:29  <PublicServer> *** Game paused (number of players)
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06:42:54  <Tray> !password
06:42:54  <PublicServer> Tray: sleigh
06:43:09  <PublicServer> *** Game unpaused (number of players)
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06:43:19  <PublicServer> *** Game paused (number of players)
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08:35:43  <Tray> @gap 6
08:35:43  <Webster> Tray: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
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09:25:10  <Nite> morning ...
09:25:22  <Nite> !password
09:25:22  <PublicServer> Nite: drowsy
09:25:39  <PublicServer> *** Nite joined the game
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12:05:18  *** planetmaker sets mode: +b *!*@client-*.adsl.virginmedia.com
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12:21:32  <TheRisen> hi there
12:21:35  <TheRisen> !password
12:21:35  <PublicServer> TheRisen: drowsy
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13:31:30  <als> !password
13:31:31  <PublicServer> als: bluest
13:31:59  <PublicServer> *** Game unpaused (number of players)
13:32:02  <PublicServer> *** als joined the game
13:36:13  <PublicServer> ***  made screenshot at 000194A0: http://ps.openttdcoop.org/publicserver/webcam/000194A0.png
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13:51:14  <PublicServer> ***  made screenshot at 00004B25: http://ps.openttdcoop.org/publicserver/webcam/00004B25.png
13:54:00  <PublicServer> *** TheRisen has left the game (leaving)
13:54:01  <PublicServer> *** Game paused (number of players)
13:55:33  <PublicServer> *** Game unpaused (number of players)
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13:55:37  <PublicServer> *** SmatZ has joined spectators
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13:56:57  <PublicServer> *** SmatZ has left the game (leaving)
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14:28:02  <PublicServer> *** als has left the game (connection lost)
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14:48:56  <als> !password
14:48:56  <PublicServer> als: caviar
14:49:09  <PublicServer> *** als joined the game
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16:07:17  <TheRisen> hi there
16:07:21  <TheRisen> !playercount
16:07:22  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
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16:33:09  <Wammler> !grf
16:33:09  <PublicServer> Wammler: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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16:36:37  <planetmaker> we know you!
16:37:31  <Wammler> !password
16:37:32  <PublicServer> Wammler: caviar
16:37:44  <PublicServer> *** Player has joined spectators
16:37:49  <PublicServer> <Player> unpause!
16:37:58  <PublicServer> *** Player has changed his/her name to Ammler
16:38:08  <PublicServer> *** Ammler has changed his/her name to AmmIer
16:38:19  <Wammler> !unpause
16:38:19  <PublicServer> Wammler: you must be channel op to use !unpause
16:38:30  <planetmaker> @op Wammler
16:38:33  <Ammler> !unpause
16:38:33  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
16:38:35  <Ammler> :-)
16:39:06  <Ammler> !players
16:39:09  <PublicServer> Ammler: Client 436 is AmmIer, a spectator
16:39:15  <Ammler> ah :-)
16:39:25  <PublicServer> *** AmmIer has joined company #1
16:39:25  <PublicServer> *** Game unpaused (number of players)
16:39:59  <Ammler> 30%
16:40:08  <Ammler> of one of 8
16:40:46  <PublicServer> *** Amm1er joined the game
16:40:58  <Ammler> at home, I am at 80% :-)
16:41:03  <planetmaker> :-)
16:41:06  <planetmaker> nice
16:41:16  <planetmaker> so you play via nx?
16:41:25  <Ammler> Wammler yes
16:41:34  <planetmaker> yes, that's whom I meant ;-)
16:41:39  <PublicServer> *** AmmIer has left the game (connection lost)
16:42:06  <Ammler> hmm, but I still fear, we have trouble with network
16:42:28  <planetmaker> why?
16:43:12  <PublicServer> *** Player has joined spectators
16:43:35  <PublicServer> *** Player has left the game (connection lost)
16:43:47  <Ammler> do ping the server for some time
16:44:57  <Ammler> hmm, I could try ssh -X
16:45:37  <planetmaker> .102 you mean?
16:49:46  <Ammler> !auto
16:49:46  <PublicServer> *** Ammler has enabled autopause mode.
16:49:48  <PublicServer> *** Game paused (number of players)
16:50:04  <Ammler> planetmaker: yep
16:50:19  <Ammler> 359 packets transmitted, 352 received, 1% packet loss, time 358305ms
16:50:30  <Ammler> that shouldn't happen imo
16:52:30  <planetmaker> hm... 32msec ping
16:52:43  <planetmaker> and just 3 request time-outs
16:53:06  <planetmaker> that's 10msc worse thatn at university
16:54:29  <Ammler> the time isn't the worst, but we have 1% lost
16:54:40  <Ammler> that doesn't happen with salieri
16:55:24  <planetmaker> 197 packets transmitted, 183 packets received, 7.1% packet loss
16:55:26  <planetmaker> round-trip min/avg/max/stddev = 31.431/32.461/36.082/0.616 ms
16:55:33  <planetmaker> which is quite bad, yes
16:55:42  <Ammler> hmm, you can do it with the host
16:55:54  <Ammler> even worse
16:56:18  <PublicServer> *** Amm1er has left the game (leaving)
16:57:35  <SmatZ> 265 packets transmitted, 264 received, 0% packet loss, time 272706ms
16:57:36  <SmatZ> rtt min/avg/max/mdev = 46.681/67.477/163.910/20.114 ms
16:58:53  <planetmaker> sudo ping -f 178.63.83.102
16:59:01  <planetmaker> 544 packets transmitted, 260 packets received, 52.2% packet loss
16:59:03  <planetmaker> round-trip min/avg/max/stddev = 31.133/32.611/36.917/0.937 ms
16:59:04  *** Mucht has quit IRC
16:59:10  <planetmaker> which is very bad
17:01:39  *** Mucht has joined #openttdcoop
17:01:46  *** ChanServ sets mode: +o Mucht
17:08:53  <Ammler> SmatZ: what did you ping?
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17:10:01  *** ChanServ sets mode: +o [com]buster
17:12:02  <SmatZ> Ammler: ps
17:12:17  <Ammler> ping haydn.openttdcoop.org
17:12:36  <SmatZ> rgr
17:12:37  <Ammler> ps and dev is fine
17:12:44  <Ammler> but our new one isn't :'-(
17:12:53  <SmatZ> :(
17:17:48  <SmatZ> 300 packets transmitted, 292 received, 2% packet loss, time 307675ms
17:17:49  <SmatZ> rtt min/avg/max/mdev = 35.402/52.508/212.818/20.249 ms
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17:54:45  <Ollie> !password
17:54:45  <PublicServer> Ollie: caviar
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18:34:42  <uliko_> !password
18:34:43  <PublicServer> uliko_: caviar
18:35:19  <PublicServer> *** Game unpaused (number of players)
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18:45:19  <PublicServer> *** uliko has left the game (connection lost)
18:45:19  <PublicServer> *** Game paused (number of players)
18:51:14  <PublicServer> ***  made screenshot at 000241F5: http://ps.openttdcoop.org/publicserver/webcam/000241F5.png
18:51:16  <PublicServer> *** Game unpaused (number of players)
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19:06:14  <PublicServer> ***  made screenshot at 000140A7: http://ps.openttdcoop.org/publicserver/webcam/000140A7.png
19:08:28  <PublicServer> *** avdg has left the game (connection lost)
19:08:30  <PublicServer> *** Game paused (number of players)
19:08:35  <Mazur> route and ping from haydn good here.
19:08:57  <Mazur> 11 packets transmitted, 11 received, 0% packet loss, time 11004ms
19:08:57  <Mazur> rtt min/avg/max/mdev = 19.965/24.076/35.640/4.057 ms
19:09:32  <avdg> :p
19:09:51  <PublicServer> *** als has left the game (leaving)
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19:11:11  *** [alt]buster is now known as [com]buster
19:17:57  <Firartix> !players
19:18:00  <PublicServer> Firartix: There are currently no clients connected to the server
19:18:03  <Firartix> o cool
19:18:13  <Firartix> !password
19:18:13  <PublicServer> Firartix: ciders
19:19:17  <PublicServer> *** Firartix joined the game
19:20:13  <Firartix> uuuuh
19:20:16  <Firartix> what's the console key ?
19:20:19  <Firartix> opened it by mistake
19:20:30  <uliko_> Left of "1"
19:20:37  <PublicServer> <Firartix> othanks
19:26:18  <Firartix> anyone got a screenshot or walkthrough about how to create a one-lane two-ways multiple-trains railroad :s ? i tried to understand how to do it with signals and stuff yesterday, but couldn't get to find out how :/
19:27:11  <Sylf_mobile> one lane all the way?
19:27:28  <Sylf_mobile> or with passing lanes?
19:28:29  *** Nite has joined #openttdcoop
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19:29:52  <Nite> !password
19:29:52  <PublicServer> Nite: ciders
19:30:08  <PublicServer> *** Nite joined the game
19:30:27  <PublicServer> <Nite> Hi
19:30:32  <Firartix> hmmm
19:30:33  <Firartix> idk
19:30:39  <Firartix> didn't quite think 'bout it
19:30:46  <Firartix> i tried doing it one lane the whole way
19:30:57  <PublicServer> <Nite> what you are at?
19:31:39  <PublicServer> <Firartix> nowhere - just trying to understand how signals work :s
19:31:41  <Sylf_mobile> that's very ineffective at best
19:32:05  <Firartix> sooo what exactly did you mean by "passing lanes" ?
19:32:09  <Firartix> you mean, midway ?
19:32:14  <Nite> (BTW i guess i have also been banned from teh ...stable IRC too)
19:32:21  <Sylf_mobile> if you have multiple trains, you need at least some passing lanes
19:32:29  <Firartix> mmyea
19:33:30  <Firartix> then i should make passing lanes and make each one one-way individually ?
19:33:33  <PublicServer> <Nite> what do you understand of "passing lanes" ?
19:33:53  <Firartix> ----<====>----- this?
19:34:09  <Sylf_mobile> yes
19:34:29  <Firartix> okay
19:34:39  <Sylf_mobile> you have short sections of those
19:34:53  <Firartix> and mmh what about blocking in the single-lane area ,
19:34:56  <PublicServer> <Nite> ok so he wantet it really one lane (i immidiatlely thought of doubletrack = onlane)
19:35:00  <Sylf_mobile> then no signals in single lanevsections
19:35:01  <Firartix> okay gonna take a look on the serv
19:35:15  <Firartix> oooh i see
19:36:04  <Firartix> so it gets used in only one way at a time - with trains in the other direction waiting at the rail intersection thingy (i bet there's a better word but i can't get to find it -_-)
19:36:16  <PublicServer> <Firartix> or am i wrong XD
19:37:05  <Sylf_mobile> just try again and see
19:37:12  <PublicServer> <Firartix> mmokay
19:37:15  <Sylf_mobile> post a save game
19:37:48  <Sylf_mobile> not that i can help right now
19:40:20  <Nite> well iam frustrated, here i am not allowed to talk about the stable server, andon stable iam banned allover, no mather how i try to be nice ... well then goodbye
19:40:40  *** Nite has quit IRC
19:40:47  <PublicServer> *** Nite has left the game (connection lost)
19:54:26  <Firartix> idiot  question
19:54:47  <Firartix> ah
19:54:47  <Firartix> nvm
19:55:57  <XeryusTC> !password
19:55:58  <PublicServer> XeryusTC: maniac
19:56:06  <PublicServer> *** Game unpaused (number of players)
19:56:06  <PublicServer> *** XeryusTC joined the game
19:56:07  <V453000> =D pw
19:56:16  <PublicServer> *** Firartix has left the game (connection lost)
19:56:16  <PublicServer> *** Game paused (number of players)
19:56:31  <Firartix> oO
19:56:39  <Firartix> ....
19:56:39  <XeryusTC> i am indeed :O
19:56:47  <Firartix> okay then my comp just can't handle the game running.
19:57:02  <XeryusTC> !unpause
19:57:02  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
19:57:03  <PublicServer> *** Game unpaused (number of players)
19:57:53  <PublicServer> *** V453000 joined the game
19:57:57  <XeryusTC> !auto
19:57:57  <PublicServer> *** XeryusTC has enabled autopause mode.
19:57:59  <PublicServer> *** Game paused (number of players)
19:58:03  <PublicServer> *** Game unpaused (number of players)
19:58:39  <PublicServer> <XeryusTC> V: the wood/coal area needs a better exit before we can archive
19:59:14  <PublicServer> <V453000> o_O that was making trouble like week ago
19:59:20  <PublicServer> <V453000> (about the last time I was here)
19:59:27  <PublicServer> <XeryusTC> heh xD
20:00:15  <Sylf_mobile> ugh   we have to fix that?
20:00:26  <PublicServer> <V453000> it is jamming
20:00:28  <PublicServer> <V453000> what would you do with it
20:00:43  <PublicServer> <XeryusTC> 3rd lane
20:00:57  <PublicServer> <XeryusTC> from !jams sometimes
20:01:21  <PublicServer> <XeryusTC> hacking it in will prove slightly impossible though :P
20:01:27  <PublicServer> <V453000> :)
20:01:49  <PublicServer> <XeryusTC> possibly rape bbh d3 too :P
20:02:07  <PublicServer> <V453000> o_O who fucked up the refinery and how :D
20:02:13  <PublicServer> <XeryusTC> move slh 6 westwards to the valley
20:02:53  <Sylf_mobile> v, the oil refinary?
20:03:07  <PublicServer> <V453000> there is one on the hill that accepts the oil
20:03:13  <Sylf_mobile> yeah
20:03:18  <PublicServer> <V453000> which I dont really understand how could someone achieve
20:03:28  <Sylf_mobile> it's all screwy
20:03:30  <PublicServer> <V453000> when fromthe start the original one did correctly :)
20:03:41  <PublicServer> <V453000> well it doesnt matter really :)
20:03:47  *** Nite has joined #openttdcoop
20:04:16  <als> !password
20:04:16  <PublicServer> als: maniac
20:04:32  <PublicServer> *** als joined the game
20:04:39  <PublicServer> <XeryusTC> anyway, i'm moving SLH 6 :P
20:04:55  <PublicServer> <XeryusTC> CL is only 3?
20:05:01  <PublicServer> <V453000> yes
20:05:07  <PublicServer> <V453000> but Sbends are like TL5
20:05:08  <PublicServer> *** Nite joined the game
20:05:40  <PublicServer> <XeryusTC> yeah, max 2 direction changes in TL
20:05:44  <PublicServer> <Nite> Hi
20:05:46  <PublicServer> <V453000> exactly
20:05:48  <PublicServer> <V453000> hello
20:05:52  <PublicServer> <XeryusTC> yarr
20:05:58  <PublicServer> <V453000> sidewayz
20:06:14  <PublicServer> ***  made screenshot at 00027E7C: http://ps.openttdcoop.org/publicserver/webcam/00027E7C.png
20:06:30  <PublicServer> <Nite> still optimizing?
20:06:37  <PublicServer> <XeryusTC> yes
20:06:40  <PublicServer> <V453000> what else would you do :)
20:06:43  <PublicServer> <XeryusTC> what is prio length in this game?
20:06:50  <PublicServer> <V453000> any
20:06:50  <PublicServer> <V453000> :)
20:07:02  <PublicServer> <V453000> although traina accel is almost instant
20:09:28  <PublicServer> <XeryusTC> people will be happy with me, i made something synced :P
20:10:25  <Sylf_mobile> ^^
20:10:42  <Firartix> sigh
20:10:46  <Firartix> i don't get it at all :/
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20:10:53  <PublicServer> <XeryusTC> and then i made something not so balanced :P
20:11:29  <Firartix> doesn't having only one signal means one-way ?
20:11:39  <PublicServer> <XeryusTC> yes
20:11:45  <PublicServer> <XeryusTC> except with normal pbs signals
20:12:01  <Firartix> then why won't mine works D:
20:12:22  <PublicServer> <XeryusTC> which signal did you use?
20:12:28  <Firartix> block ones
20:12:28  <PublicServer> <XeryusTC> normal signal or pbs signal?
20:12:29  <Firartix> wait
20:13:19  <Firartix> http://img338.imageshack.us/img338/5687/openttdsignals.png
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20:13:50  <XeryusTC> those are normal, yes
20:13:54  <Firartix> the train coming from the left tries to use the top railway despite the one-way blcok signal :s
20:13:57  <XeryusTC> pf probably broke down
20:13:59  <Firartix> what did i do wrong?
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20:14:13  <XeryusTC> check if you dont have any one ways in the other direction on that track
20:14:24  <Firartix> on the bottom one?
20:14:31  <XeryusTC> yeah
20:14:33  <Firartix> okay
20:15:29  <Firartix> lolz
20:15:32  <Firartix> i messed both ways
20:15:46  <Firartix> they both have contradictory entry one-way signals <_<
20:17:01  <V453000> advice for the start: never use twoway signals ;)
20:17:27  <V453000> (until you know all of their "abilities") :)
20:17:37  <planetmaker> :-)
20:17:54  <planetmaker> advise two: don't use path signals. Until you know their backdraws ;-)
20:18:11  <planetmaker> s/vise/vice/
20:18:18  <V453000> hehe
20:21:14  <PublicServer> ***  made screenshot at 00027041: http://ps.openttdcoop.org/publicserver/webcam/00027041.png
20:22:08  <PublicServer> <XeryusTC> old SLH moved :P
20:22:43  <Firartix> okaaay i got it to work
20:22:45  <Firartix> thanksalot
20:26:12  <PublicServer> <V453000> is it just me or is like 60% of Fallanda city just rebuilding? :D
20:26:38  <PublicServer> <XeryusTC> bah
20:26:42  <PublicServer> <XeryusTC> pbs signal entry
20:27:00  <PublicServer> <XeryusTC> and two way stuff around stations :o
20:27:03  <PublicServer> <Nite> well you leave me no chance ... have fun anyway!
20:27:13  <PublicServer> *** Nite has left the game (connection lost)
20:27:17  <PublicServer> <XeryusTC> this game has turned bad when i'm not around
20:27:18  <PublicServer> *** als has left the game (leaving)
20:27:33  <PublicServer> <V453000> well definitely not good :)
20:27:47  <PublicServer> <XeryusTC> wood/coal is basicly a monstrocity
20:27:53  <PublicServer> <XeryusTC> and not one of the good kind :(
20:27:59  <PublicServer> <V453000> agreed
20:28:33  <PublicServer> <XeryusTC> even my 6 entry fully balanced station was less complicated :o
20:28:41  <PublicServer> <XeryusTC> and i still havent found that game in the archive :(
20:28:45  <PublicServer> <V453000> food processing is an overkill, goods processing too and goods drop is nothing to talk about :)
20:28:55  <PublicServer> <V453000> aww
20:29:09  <PublicServer> <XeryusTC> goods drop is kind of unbalanced
20:29:15  <PublicServer> <XeryusTC> the traffic comming in that is
20:29:29  <PublicServer> <V453000> cause the northern ML is empty
20:30:18  <PublicServer> <XeryusTC> i go to fpp and framerate drops badly :s
20:30:56  <PublicServer> <XeryusTC> also, your bridges are insane
20:31:02  <PublicServer> <XeryusTC> not even in the mood to find out how it works :P
20:31:08  <PublicServer> <V453000> it is easy
20:31:16  <PublicServer> <V453000> it is all just a fail-safe unblocker
20:31:23  <PublicServer> <V453000> to make the pre-signals work better
20:31:29  <PublicServer> <XeryusTC> xD
20:31:32  <PublicServer> <V453000> there are just many connections so it looks weird
20:32:34  <PublicServer> <XeryusTC> i dont feel like working on this game anymore and just archiving it :o
20:33:08  <PublicServer> <V453000> :) do whatever, I wont have much time I think ... nor will to do anything useful :)
20:33:31  <PublicServer> <XeryusTC> well, i'm playing eve online nowadays
20:33:37  <PublicServer> <XeryusTC> so i'm stuck with that :P
20:33:43  <PublicServer> <V453000> :D
20:33:45  <PublicServer> <V453000> holy F :D
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20:36:15  <PublicServer> ***  made screenshot at 00037E33: http://ps.openttdcoop.org/publicserver/webcam/00037E33.png
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20:40:42  <PublicServer> <XeryusTC> ?
20:43:20  <Firartix> hey V453000
20:43:27  <Firartix> i fail to understand your fail-safe bridge concept :(
20:43:40  <Firartix> mind explaining shortly :s ?
20:43:42  <V453000> @blog fail-safe
20:43:45  <Webster> Search Result for fail-safe at #openttdcoop - http://www.openttdcoop.org/blog/?s=fail-safe
20:44:00  <V453000> it is based on the article from Osai
20:44:02  <Firartix> okaaay.
20:44:22  <V453000> but if you have problems with 1way or 2way signals, I advise to stay away from this ;)
20:44:26  <Sylf_mobile> if you just learned the basic 1way block signal
20:44:28  <Firartix> o that whole sml thingy?
20:44:35  <Firartix> i read it but didn't understand anything
20:44:37  <V453000> not sml :)
20:44:57  <V453000> there is no article about this ... yet ... I have it like 25% ready
20:45:01  <Firartix> hmmm o just random search result XD
20:45:10  <Firartix> this ?http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
20:45:13  <Sylf_mobile> it'll be bit much to take
20:46:08  <V453000> yes, that
20:46:15  <V453000> the very principle how it works
20:46:23  <Firartix> okay
20:46:24  <V453000> but as I said, this is quite advanced
20:46:25  <Firartix> gonna read it
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20:52:55  <PublicServer> *** V453000 has left the game (leaving)
20:52:55  <PublicServer> *** Game paused (number of players)
20:53:01  <V453000> nyte
20:53:55  <Sylf_mobile> nite
21:00:37  *** fonsinchen has quit IRC
21:08:13  <TheRisen> !password
21:08:14  <PublicServer> TheRisen: pelted
21:08:26  <PublicServer> *** Game unpaused (number of players)
21:08:29  <PublicServer> *** TheRisen joined the game
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21:21:15  <PublicServer> ***  made screenshot at 00015C19: http://ps.openttdcoop.org/publicserver/webcam/00015C19.png
21:36:16  <PublicServer> ***  made screenshot at 0001441A: http://ps.openttdcoop.org/publicserver/webcam/0001441A.png
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21:51:16  <PublicServer> ***  made screenshot at 00017E18: http://ps.openttdcoop.org/publicserver/webcam/00017E18.png
21:51:48  <XeryusTC> !players
21:51:50  <PublicServer> XeryusTC: Client 457 (Orange) is TheRisen, in company 1 (MacDonald & Co.)
21:51:51  <PublicServer> XeryusTC: Client 449 (Orange) is XeryusTC, in company 1 (MacDonald & Co.)
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21:53:22  <PublicServer> *** Game paused (number of players)
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21:54:03  <TheRisen> nobody wants to build atm?
21:58:27  <Sylf_mobile> i do but i wont be home for another 30 min
22:04:04  <TheRisen> k ^^
22:04:34  <TheRisen> @gap 5
22:04:34  <Webster> TheRisen: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
22:06:16  <PublicServer> ***  made screenshot at 00014A11: http://ps.openttdcoop.org/publicserver/webcam/00014A11.png
22:06:30  <PublicServer> *** TheRisen has left the game (connection lost)
22:06:50  <TheRisen> !pw
22:06:53  <TheRisen> !password
22:06:54  <PublicServer> TheRisen: wagers
22:07:10  <PublicServer> *** TheRisen joined the game
22:14:33  <PublicServer> *** TheRisen has left the game (connection lost)
22:21:16  <PublicServer> ***  made screenshot at 0001421A: http://ps.openttdcoop.org/publicserver/webcam/0001421A.png
22:28:17  <PublicServer> *** Sylf joined the game
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22:32:39  <TheRisen> !password
22:32:39  <PublicServer> TheRisen: wagers
22:32:56  <PublicServer> *** Game unpaused (number of players)
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22:36:16  <PublicServer> ***  made screenshot at 00013622: http://ps.openttdcoop.org/publicserver/webcam/00013622.png
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22:40:50  <PublicServer> <TheRisen> where are u building atm?
22:41:12  <PublicServer> <Sylf> nowhere
22:41:14  <PublicServer> <Sylf> just looking around
22:41:46  <PublicServer> <TheRisen> can u have a look at bbh d2 pls
22:42:03  *** ryx has quit IRC
22:42:16  <PublicServer> <Sylf> there's 1 joiner with too short of waiting space
22:42:35  <PublicServer> <Sylf> not the line you just worked on
22:43:29  <PublicServer> <Sylf> I think that cross will be fine with plane block signals
22:44:04  <PublicServer> <TheRisen> with this low traffic yes
22:44:27  <PublicServer> <TheRisen> with more maybe not
22:44:48  <PublicServer> <TheRisen> see
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22:46:02  <PublicServer> <TheRisen> give me sign pls, where i need additional waiting space
22:48:19  <PublicServer> <TheRisen> thx
22:48:22  <PublicServer> <Sylf> yup
22:48:53  <PublicServer> <Sylf> it really is a minor issue, not really affecting the overall traffic much
22:51:17  <PublicServer> ***  made screenshot at 00015E1C: http://ps.openttdcoop.org/publicserver/webcam/00015E1C.png
22:52:12  <PublicServer> <TheRisen> this way trains with prio have to slow down a very litlle bit
22:52:18  <PublicServer> <TheRisen> is this acceptable?
22:53:38  <PublicServer> <Sylf> now we have CL issue for the priority line
22:54:10  <PublicServer> <Sylf> that should do the trick
22:56:20  <PublicServer> <TheRisen> okay, fixed
22:56:26  <PublicServer> <Sylf> yup
22:57:28  <PublicServer> <TheRisen> it's much better now, the old one was such a mess
22:57:44  <PublicServer> <Sylf> we have one more CL
22:58:02  <PublicServer> <TheRisen> where?
22:58:19  <PublicServer> <Sylf> right there
22:58:45  <PublicServer> <TheRisen> uhh so obvious
23:00:12  <PublicServer> <Sylf> my fix created another CL
23:01:09  <PublicServer> <Sylf> that should be better
23:01:14  <PublicServer> <TheRisen> indeed
23:01:22  <PublicServer> <TheRisen> as i said, a total mess
23:01:41  <PublicServer> <TheRisen> but looks fine now
23:02:19  <PublicServer> <Sylf> yay ^^
23:03:21  *** ^Spike^ has quit IRC
23:03:41  <SmatZ> !ip
23:03:42  <PublicServer> SmatZ: ps.openttdcoop.org
23:04:05  <PublicServer> <TheRisen> same hub at the north
23:04:08  <PublicServer> *** SmatZ joined the game
23:04:16  <PublicServer> <SmatZ> evening
23:04:22  <PublicServer> <TheRisen> not working as expected
23:04:28  <PublicServer> <TheRisen> hello
23:04:50  <PublicServer> <Sylf> the one with the PBS line mixer?
23:05:14  <PublicServer> <TheRisen> y
23:05:30  <PublicServer> <TheRisen> that's it
23:05:49  <PublicServer> <Sylf> what if the line is over here
23:06:03  <PublicServer> <Sylf> and do something with that area...
23:06:13  <PublicServer> <TheRisen> it should work already now
23:06:17  <PublicServer> ***  made screenshot at 0001200E: http://ps.openttdcoop.org/publicserver/webcam/0001200E.png
23:06:19  <PublicServer> <TheRisen> changed the signals a bit
23:06:35  <PublicServer> <Sylf> it's kinda odd place, actually
23:06:41  <PublicServer> <Sylf> with such low oil traffic
23:06:49  <PublicServer> <TheRisen> y
23:07:11  <PublicServer> *** SmatZ has left the game (leaving)
23:07:11  <PublicServer> <TheRisen> most of the network is doing very well this game
23:08:09  <PublicServer> <Sylf> I think people still wants to see improvement on coal/wood exit
23:08:15  <PublicServer> <Sylf> but nobody dares to tackle it
23:08:38  *** Progman has quit IRC
23:10:27  <PublicServer> <TheRisen> what to improve exactly?
23:10:37  <PublicServer> <TheRisen> the single bridge?
23:11:07  <PublicServer> <Sylf> I'm not even sure anymore
23:11:32  <PublicServer> <Sylf> I haven't seen much jam lately
23:15:48  <PublicServer> <TheRisen> one minor change and all seems to be fine :)
23:16:18  <PublicServer> <Sylf> what was the change?
23:16:44  <PublicServer> <TheRisen> using PBS again
23:17:54  <PublicServer> <Sylf> interesting
23:18:01  <PublicServer> <Sylf> but I can see why
23:19:13  <PublicServer> <Sylf> since that prio is disabled, I'm gonna remove those excess bridges
23:20:24  <PublicServer> <TheRisen> why are there entrance signals instead of block-signals?
23:20:43  <PublicServer> <Sylf> there used to be priority given to the "bypass" route
23:20:49  <PublicServer> <Sylf> West to North bypass
23:21:15  <PublicServer> <Sylf> I disabled them since the station exits should have higher priority
23:21:17  <PublicServer> ***  made screenshot at 00035433: http://ps.openttdcoop.org/publicserver/webcam/00035433.png
23:25:58  <uliko_> Heh that screenshot is funny
23:26:24  <PublicServer> <TheRisen> why?
23:26:53  <uliko_> Full of fail :)
23:27:40  <PublicServer> <Sylf> I do see 1 CL
23:27:54  <PublicServer> <TheRisen> 2
23:27:59  <uliko_> And an evil X, random PBS signals and random entry signals
23:28:00  <PublicServer> <Sylf> those entry signals have been converted already
23:28:24  <PublicServer> <TheRisen> the pbs has been changed
23:28:32  <PublicServer> <TheRisen> and it's not "random" at all :)
23:28:50  <PublicServer> <Sylf> that X >_<
23:29:02  <uliko_> A pbs after a split with noting but a normal block signal after isnt random?
23:29:20  <uliko_> I see the point in the first one before the split obviously
23:29:41  <PublicServer> <Sylf> that's the only PBS left right now
23:30:25  <uliko_> The screenshot doesnt change though :)
23:30:35  <PublicServer> <Sylf> hehe
23:31:53  <uliko_> Another thing
23:31:55  <PublicServer> <Sylf> it's a pain to kill that X, huh
23:31:58  <uliko_> On the uh
23:32:04  <uliko_> Eastern most line
23:32:18  <uliko_> After the exit signal there's a huge signal gap it looks like
23:32:29  <PublicServer> <Sylf> yeah
23:32:43  <PublicServer> <Sylf> oh yeah, that's the easiest to fix :p
23:33:40  <uliko_> The evil X could be improved at least by adding another diagonal and a straight piece on either side and making it PBS, not ideal but helps a bit
23:34:38  <uliko_> !password
23:34:38  <PublicServer> uliko_: pursed
23:35:25  <PublicServer> *** uliko joined the game
23:35:25  <uliko_> !archives
23:35:31  <uliko_> !archive
23:35:31  <PublicServer> uliko_: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
23:35:34  <PublicServer> <Sylf> I don't thitk that's it
23:36:12  <PublicServer> <TheRisen> not rly :)
23:36:17  <PublicServer> ***  made screenshot at 00036032: http://ps.openttdcoop.org/publicserver/webcam/00036032.png
23:36:24  <PublicServer> <uliko> Pretty tight on space given the split just before
23:41:13  <PublicServer> <TheRisen> why 2-way signal after the pbs?
23:41:23  <PublicServer> <uliko> PF has problems if they're 1-way
23:41:45  <PublicServer> <TheRisen> alright
23:41:53  <PublicServer> <TheRisen> didn't knew that
23:43:04  <PublicServer> <uliko> Doesnt always happen but it can drive you crazy when you do
23:43:11  <PublicServer> <uliko> Since everything looks correct so better to just always do them 2-way
23:43:26  <PublicServer> <Sylf> I don't know if it does or not...
23:43:36  <PublicServer> <Sylf> but I know that crazy feeling
23:43:43  <PublicServer> <TheRisen> nice to know anyway, thank you
23:44:18  <PublicServer> <Sylf> BTW, the middle track still has CL issue
23:44:32  <PublicServer> <uliko> Where?
23:44:42  <PublicServer> <uliko> Ah like that
23:44:54  <PublicServer> <Sylf> 1-line jog, 3 tiles, another bend
23:45:55  <PublicServer> <uliko> Fuck it :p
23:45:58  <PublicServer> <Sylf> XD
23:46:02  <PublicServer> <Sylf> I know
23:47:47  <PublicServer> <uliko> Is there enough waiting room now?
23:48:16  <PublicServer> <Sylf> oh
23:48:18  <PublicServer> <Sylf> doh
23:49:46  <PublicServer> <Sylf> back to square 2
23:49:52  <PublicServer> <uliko> If you make the split before
23:49:52  <PublicServer> <uliko> PBS
23:49:55  <PublicServer> <uliko> I think there is space for 1 train
23:50:27  <PublicServer> <Sylf> just half tile too short
23:50:37  <PublicServer> <Sylf> I thnk
23:50:52  <PublicServer> <uliko> 3 straight 4 diagonal should be 5
23:50:59  <PublicServer> <uliko> Since 2 diagonal is longer than 1 straight
23:51:01  <PublicServer> <Sylf> yeah
23:51:07  <PublicServer> <Sylf> hmmm
23:51:18  <PublicServer> ***  made screenshot at 00036431: http://ps.openttdcoop.org/publicserver/webcam/00036431.png
23:52:37  <PublicServer> <uliko> No space the other way
23:56:34  <PublicServer> <Sylf> I don't know what more to do
23:56:47  <PublicServer> <TheRisen> me neither
23:57:09  <PublicServer> <TheRisen> the network is doing fine
23:57:20  <PublicServer> <TheRisen> all issues seems to be fixed
23:57:46  <PublicServer> <Sylf> the "jams sometimes" spot is congested right now
23:58:22  <PublicServer> <Sylf> that whole bypass is a killer
23:58:33  <PublicServer> <Sylf> since it's a mesh network, all trains shold be fine without it
23:58:43  <PublicServer> <uliko> Haha nice
23:58:46  <PublicServer> <Sylf> and it'll uncongest that station exit
23:58:48  <PublicServer> <uliko> Found a piece of not elrail
23:58:56  <PublicServer> <TheRisen> omg rly?
23:59:03  <PublicServer> <uliko> That should help the station rating a bit ;)
23:59:14  <PublicServer> <Sylf> whoa

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