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00:12:28 <PublicServer> *** TheRisen has left the game (leaving) 00:12:33 <TheRisen> gn8 00:12:41 <PublicServer> <Sylf> night 00:12:44 <PublicServer> <uliko> Night 00:14:17 <PublicServer> *** made screenshot at 00004DAF: http://ps.openttdcoop.org/publicserver/webcam/00004DAF.png 00:15:16 *** davis has quit IRC 00:23:48 *** TheRisen has quit IRC 00:24:28 *** Mark has joined #openttdcoop 00:24:34 <Mark> hello 00:24:38 <PublicServer> <uliko> Hi 00:24:57 <Mark> !dl win32 00:24:57 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 00:25:25 <Mazur> It's Murky, all of a sudden. 00:27:44 <PublicServer> <uliko> Connecting farms as well Sylf? 00:29:18 <PublicServer> *** made screenshot at 00009CAD: http://ps.openttdcoop.org/publicserver/webcam/00009CAD.png 00:29:41 <PublicServer> <uliko> 89 farms if I didn't miscount 00:29:42 <Mark> !password 00:29:42 <PublicServer> Mark: swivel 00:30:00 <PublicServer> *** Mark joined the game 00:31:07 <PublicServer> <Mark> made some progress 00:31:25 <PublicServer> <uliko> Indeed 00:31:57 <PublicServer> <Mark> ratings are still low 00:32:07 <PublicServer> <Mark> again, actually 00:33:35 *** sharpy has joined #openttdcoop 00:33:43 <sharpy> !password 00:33:43 <PublicServer> sharpy: swivel 00:34:09 <PublicServer> *** sharpy joined the game 00:34:51 <PublicServer> *** Mark has left the game (leaving) 00:34:55 <Mark> bye bye 00:35:10 *** Mark has quit IRC 00:37:40 *** Chillosophy has quit IRC 00:44:18 <PublicServer> *** made screenshot at 0002C501: http://ps.openttdcoop.org/publicserver/webcam/0002C501.png 00:52:31 <PublicServer> <uliko> SE box is getting full 00:52:56 <PublicServer> <Sylf> it is 00:53:56 <PublicServer> <Sylf> last couple merges on that line are slow 00:54:06 <PublicServer> <uliko> Just redid one of them 00:55:47 <PublicServer> <Sylf> oh wow 00:55:57 <PublicServer> <Sylf> grain transfers have 10k tonnes waiting 00:56:19 <PublicServer> <uliko> LS transfers aint much better :p 00:56:50 <PublicServer> <Sylf> all of them with 40% or lower ratings 00:57:22 <PublicServer> <uliko> Add a couple of trains 00:57:40 <PublicServer> <Sylf> jam at LS transfer west exit 00:57:46 <PublicServer> <Sylf> outer ring side 00:57:46 <PublicServer> <uliko> Oh danm, I just realized I just have to open the map to get a farm count 00:57:54 <PublicServer> <uliko> Normally I went through the industry list and counted manually :D 00:58:12 <PublicServer> <Sylf> x_x 00:58:12 <PublicServer> <sharpy> thats what i was doing... 00:58:22 <PublicServer> <sharpy> what were you doing? 00:58:22 <PublicServer> <uliko> 89 farms 00:58:30 <PublicServer> <Sylf> I think we could all have told you about the map trick :p 00:58:45 <PublicServer> <sharpy> ah cock 00:58:49 <PublicServer> <sharpy> i see it now 00:58:53 <PublicServer> <sharpy> we're gools 00:58:59 <PublicServer> <sharpy> *fools 00:59:05 <PublicServer> <uliko> ? 00:59:18 <PublicServer> *** made screenshot at 0001E9BE: http://ps.openttdcoop.org/publicserver/webcam/0001E9BE.png 01:01:00 <PublicServer> <uliko> Train 369 01:01:02 <PublicServer> <uliko> Quick 01:01:05 <PublicServer> <uliko> Too late :( 01:01:19 <PublicServer> <Sylf> ?_? 01:01:25 <PublicServer> <uliko> It went through a green entry 01:01:31 <PublicServer> <uliko> Onto a red exit instead of a green exit 01:01:38 <PublicServer> <uliko> Train 201 01:01:53 <PublicServer> <uliko> Not el-rail 01:02:04 <PublicServer> <uliko> Easy fix at least 01:02:31 <PublicServer> <uliko> Same thing on another track 01:02:45 <PublicServer> <uliko> No wonder it jammed if 2 of the choices were unusable 01:03:23 <PublicServer> <uliko> Still bugs though 01:04:20 <PublicServer> <uliko> Why wont it pick that track? 01:06:37 <PublicServer> <uliko> Time to make it 90 farms and it's the worst place possible 01:07:14 <PublicServer> <Sylf> Do us the honor 01:07:18 <PublicServer> <Sylf> Found us the 90th farm 01:07:34 <PublicServer> <uliko> Already did :p 01:07:36 <PublicServer> <Sylf> yay 01:07:38 <PublicServer> <uliko> North east corner of the map 01:07:51 <PublicServer> <Sylf> bloody murder >_< 01:08:44 <PublicServer> <Sylf> you can enter from the island to the east 01:08:57 <PublicServer> <uliko> ? 01:09:30 <PublicServer> <Sylf> over there, and make a roro 01:09:50 <PublicServer> <uliko> Oh, no need :) 01:11:57 <PublicServer> <uliko> NE seems pretty full as well 01:12:54 <PublicServer> *** sharpy has left the game (connection lost) 01:13:58 <PublicServer> <uliko> 62 years to increase the farm count by 125% 01:14:19 <PublicServer> *** made screenshot at 0000664B: http://ps.openttdcoop.org/publicserver/webcam/0000664B.png 01:21:04 <PublicServer> <uliko> Just admiring for now :) 01:21:22 <PublicServer> <uliko> The network is at the point just before complete fail :p 01:21:52 <PublicServer> <uliko> Except SW which is empty in comparison 01:26:22 *** Keyboard_Warrior has quit IRC 01:29:19 <PublicServer> *** made screenshot at 0003AF14: http://ps.openttdcoop.org/publicserver/webcam/0003AF14.png 01:29:56 <PublicServer> <uliko> Hmm another bug found 01:30:08 <PublicServer> <Sylf> ? 01:33:36 *** ryx_ has quit IRC 01:37:21 <PublicServer> <Sylf> the mini map vehicles view looks amazing 01:43:27 <PublicServer> <uliko> I think this game has potential to be quite amazing if someone is up to the task of adding more lines to the inner sections 01:43:41 <PublicServer> <uliko> Adding to the outer shouldnt be too hard I think 01:44:19 <PublicServer> *** made screenshot at 0001F55C: http://ps.openttdcoop.org/publicserver/webcam/0001F55C.png 01:45:13 *** sharpy has quit IRC 01:46:53 <PublicServer> <Sylf> so, you want to see a giant 8-way, 5 lane hub in the middle? 01:47:11 <PublicServer> <uliko> That would be pretty awesome :) 01:47:22 <PublicServer> <Sylf> it would be awesome to watch 01:59:20 <PublicServer> *** made screenshot at 00017F06: http://ps.openttdcoop.org/publicserver/webcam/00017F06.png 02:02:23 <PublicServer> <uliko> This has te be the only game where half the fun is just watching :) 02:02:42 <PublicServer> <Sylf> hehe 02:03:12 <PublicServer> <Sylf> but watching also might lead to discovery of more work 02:03:40 <PublicServer> <uliko> Yep but I usually prefer to tweak and fix things 02:03:58 <PublicServer> <uliko> Seeing how good flow you can get just by tuning signals/penalties 02:14:01 <PublicServer> <uliko> Well definitely time to sleep 02:14:04 <PublicServer> <uliko> Cya tomorrow 02:14:10 <PublicServer> <Sylf> see ya around 02:14:20 <PublicServer> *** made screenshot at 00015017: http://ps.openttdcoop.org/publicserver/webcam/00015017.png 02:14:24 <PublicServer> *** Sylf has left the game (leaving) 02:24:20 <glevans2> !password 02:24:21 <PublicServer> glevans2: eddied 02:24:23 *** illyume has joined #openttdcoop 02:24:52 <PublicServer> *** gevans2 joined the game 02:37:08 <PublicServer> *** gevans2 has left the game (leaving) 02:38:02 *** roboboy has joined #openttdcoop 03:17:45 *** roboboy has quit IRC 03:40:30 *** roboboy has joined #openttdcoop 04:00:48 *** illyume is now known as Carci 04:01:23 <Carci> Eh, question for people... I have a 'version mismatch' showing for when I try to connect to the openttdcoop public server. Is there a set of GRFs I need to download, or...? 04:02:33 <Carci> Oh, silly me... yep. For the ones that aren't findable on its online search... where do I look? 04:03:27 <Carci> Sorry... noob player, and I'm kind of hoping to watch the public server to get a better feel for TTD. >.> 04:18:13 *** roboboy has quit IRC 04:38:32 <Sylf> version mismatch means your openttd version itself isn't the right one 04:38:34 <Sylf> !dl 04:38:35 <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 04:38:56 <Sylf> pick the appropriate version for the OS you use 04:39:26 <Sylf> !dl win64 04:39:27 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 04:52:41 *** elmz has joined #openttdcoop 05:02:10 <Carci> !dl win32 05:02:10 <PublicServer> Carci: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 05:02:15 <Carci> Alright. xD 05:02:36 <Sylf> @grf 05:02:45 <Sylf> !grf 05:02:45 <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 05:02:46 <Carci> I think I've finally got the half-spaghetti junction figured out right. 05:03:02 <Carci> Along with small two-track ro-ro stations, for picking up coal/etc. 05:03:13 <Carci> Working on getting the two-station-two-track things on the farms down now. :o 05:03:20 <Sylf> see that page for the GRF pack, which will come handy along with the stuff you can download in-game on-line system 05:04:15 <Carci> *nod* 05:06:20 <Carci> Woah, that was weird. "Coal mine subsidence leaves trail of destruction near wutford!" 05:18:31 <Mazur> In game? Nice. 05:18:55 <Carci> Killed some of my rail. :< 05:19:29 <Mazur> Yeah, but who cares about that, easily rebuilt. 05:20:09 <Carci> Yeah. :3 05:20:37 *** madgerm has joined #openttdcoop 05:53:50 *** Firartix has joined #openttdcoop 06:01:56 *** Firartix has quit IRC 06:34:49 *** ^Spike^ has joined #openttdcoop 06:34:49 *** ChanServ sets mode: +o ^Spike^ 07:07:18 *** Intexon has joined #openttdcoop 07:08:51 <PublicServer> *** Intexon joined the game 07:12:43 *** VictorOf1weden has joined #openttdcoop 07:13:13 *** Capeguy00 has joined #openttdcoop 07:13:23 <Capeguy00> !dl win32 07:13:23 <PublicServer> Capeguy00: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 07:13:41 *** Capeguy00 is now known as Capeguy 07:13:54 <Capeguy> Anyone alive here? 07:14:08 <Carci> Me, kind of? 07:14:18 <Capeguy> Lols, Hi. 07:14:34 *** VictorOfSweden has quit IRC 07:14:37 <Carci> Hi 07:14:59 <Carci> Well, I did better with my trains this time than any time before, I think. 07:17:49 *** VictorOf1weden has quit IRC 07:18:01 *** VictorOfSweden has joined #openttdcoop 07:21:34 <PublicServer> *** Intexon has left the game (leaving) 07:22:58 <hylje> Wutford 07:25:37 <Capeguy> !password 07:25:37 <PublicServer> Capeguy: eddied 07:25:53 <Capeguy> !ip 07:25:54 <PublicServer> Capeguy: ps.openttdcoop.org 07:26:12 *** Intexon has quit IRC 07:27:13 <Capeguy> !grf 07:27:13 <PublicServer> Capeguy: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 07:27:43 <Capeguy> eew 07:27:46 <Capeguy> im missing some grfs 07:32:23 *** Carci has quit IRC 07:40:51 <PublicServer> *** greenlion joined the game 07:42:36 <Capeguy> !password 07:42:36 <PublicServer> Capeguy: eddied 07:42:54 <PublicServer> *** Game unpaused (number of players) 07:42:56 <PublicServer> *** Player has joined spectators 07:42:56 <PublicServer> *** Game paused (number of players) 07:43:28 <PublicServer> <Player> nick capeguy 07:43:34 <PublicServer> <greenlion> hi Player :) 07:43:36 <PublicServer> <Player> name Capeguy 07:43:50 <PublicServer> *** Player has changed his/her name to new-capeguy 07:43:56 <PublicServer> *** new-capeguy has changed his/her name to capeguy 07:44:04 <PublicServer> <capeguy> Finally 07:44:06 <PublicServer> <capeguy> hi 07:44:24 <PublicServer> <capeguy> 2 peeps onli? 07:45:07 <PublicServer> <greenlion> use !name 07:45:09 <PublicServer> <capeguy> whats the min number of players? 07:45:15 <PublicServer> <greenlion> now - yes 07:45:27 <PublicServer> <capeguy> huh? 07:45:32 <PublicServer> *** capeguy has changed his/her name to Capeguy 07:45:32 <PublicServer> <greenlion> nvm 07:45:50 <PublicServer> <greenlion> two in company for game to be unpaused 07:46:00 <Capeguy> aren't we two? 07:46:12 <PublicServer> <greenlion> you is spectator 07:46:18 <PublicServer> *** Capeguy has joined company #1 07:46:18 <PublicServer> *** Game unpaused (number of players) 07:46:22 <Capeguy> ._> 07:46:55 <Capeguy> brb gotta go somewhere first 07:46:55 <Capeguy> afk 07:54:58 *** ODM has joined #openttdcoop 07:54:58 *** ChanServ sets mode: +o ODM 07:59:20 <PublicServer> *** made screenshot at 0000BEEB: http://ps.openttdcoop.org/publicserver/webcam/0000BEEB.png 08:02:37 <PublicServer> *** Capeguy has left the game (leaving) 08:02:37 <PublicServer> *** Game paused (number of players) 08:02:43 *** Capeguy has quit IRC 08:13:04 *** Progman has joined #openttdcoop 08:14:20 <PublicServer> *** made screenshot at 000112A6: http://ps.openttdcoop.org/publicserver/webcam/000112A6.png 08:26:06 *** Ramsus08191 has joined #openttdcoop 08:26:11 <Ramsus08191> !password 08:26:11 <PublicServer> Ramsus08191: fezzes 08:26:35 <PublicServer> *** Game unpaused (number of players) 08:26:35 <PublicServer> *** Ramsus08191 joined the game 08:27:25 <PublicServer> <Ramsus08191> hi 08:32:09 *** Deamonhunter11 has joined #openttdcoop 08:32:40 <Deamonhunter11> !password 08:32:40 <PublicServer> Deamonhunter11: vetoed 08:33:09 <PublicServer> *** Deamonhunter11 joined the game 08:33:11 <PublicServer> <Ramsus08191> hi 08:33:21 <PublicServer> <Deamonhunter11> hello 08:44:21 <PublicServer> *** made screenshot at 0002F0CB: http://ps.openttdcoop.org/publicserver/webcam/0002F0CB.png 08:54:24 <PublicServer> <Ramsus08191> phew 08:54:38 <PublicServer> <Ramsus08191> I almost jammed the whole network..... again 08:54:38 <PublicServer> <Deamonhunter11> what 08:54:46 <PublicServer> <Deamonhunter11> oh lol 08:54:53 <PublicServer> <Ramsus08191> now its fixed 08:54:55 <PublicServer> <Ramsus08191> I think 08:55:15 <PublicServer> <Deamonhunter11> where i'll watch 08:56:09 <PublicServer> <Ramsus08191> nah, its ok now, I was just working on a prio then trains started going to where they shouldnt and deadlocking on a station, but nothing that some depots couldnt solve 08:56:52 <PublicServer> <Ramsus08191> but the SE ting is almost at full capacity 08:56:58 <PublicServer> <Ramsus08191> ring* 08:57:21 <PublicServer> <Ramsus08191> its unstable already 08:57:35 <PublicServer> <Deamonhunter11> so's NE i think 08:59:21 <PublicServer> *** made screenshot at 00032CA1: http://ps.openttdcoop.org/publicserver/webcam/00032CA1.png 09:00:25 <PublicServer> <Ramsus08191> what an easy way to undeadlock trains on station :D 09:00:38 <PublicServer> <Deamonhunter11> where lol 09:00:44 <PublicServer> <Ramsus08191> just put a depot at its other end if its a terminus 09:01:12 <PublicServer> <Ramsus08191> loke in !here 09:01:14 <PublicServer> <Deamonhunter11> no i mean where on the map 09:01:37 <PublicServer> <Deamonhunter11> ok 09:01:48 <PublicServer> <Ramsus08191> or 09:02:26 <PublicServer> <Ramsus08191> hmm I wonder if it would work also 09:04:35 <PublicServer> <Deamonhunter11> sorry but whats CL 09:13:30 <PublicServer> *** Deamonhunter11 has left the game (leaving) 09:13:34 *** Deamonhunter11 has quit IRC 09:14:21 <PublicServer> *** made screenshot at 0002DCCA: http://ps.openttdcoop.org/publicserver/webcam/0002DCCA.png 09:15:29 <PublicServer> *** Ramsus08191 has left the game (connection lost) 09:15:29 <PublicServer> *** Game paused (number of players) 09:15:32 *** Ramsus08191 has quit IRC 09:25:31 *** fonsinchen has joined #openttdcoop 09:36:45 *** fonsinchen has quit IRC 09:41:45 *** sharpy has joined #openttdcoop 09:41:45 <sharpy> !password 09:41:46 <PublicServer> sharpy: mounds 09:42:11 <PublicServer> *** Game unpaused (number of players) 09:42:13 <PublicServer> *** sharpy joined the game 09:49:30 <PublicServer> *** sharpy has left the game (leaving) 09:49:30 <PublicServer> *** Game paused (number of players) 09:50:15 *** roboboy has joined #openttdcoop 09:53:51 *** sharpy has quit IRC 09:55:47 *** Fuco has joined #openttdcoop 09:55:51 *** ChanServ sets mode: +v Fuco 09:59:21 <PublicServer> *** made screenshot at 00011382: http://ps.openttdcoop.org/publicserver/webcam/00011382.png 10:16:21 *** thgergo has joined #openttdcoop 10:27:05 *** roboboy has quit IRC 10:32:24 *** KenjiE20 has joined #openttdcoop 10:32:24 *** ChanServ sets mode: +o KenjiE20 10:40:50 *** Tray has joined #openttdcoop 10:42:38 <Tray> !password 10:42:38 <PublicServer> Tray: quilts 10:42:56 <PublicServer> *** Game unpaused (number of players) 10:42:57 <PublicServer> *** Tray joined the game 10:43:10 <PublicServer> *** Tray has left the game (connection lost) 10:43:10 <PublicServer> *** Game paused (number of players) 10:53:59 *** fonsinchen has joined #openttdcoop 10:59:06 *** Paul2 has joined #openttdcoop 10:59:13 *** Paul2 is now known as Paul 10:59:53 *** Paul is now known as Guest1526 11:00:12 *** Guest1526 is now known as Paul2 11:00:27 <Paul2> !dl win32 11:00:27 <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 11:00:50 *** Paul2 is now known as Twigman 11:19:45 *** ryx has joined #openttdcoop 11:21:33 *** benom has quit IRC 11:22:51 <Twigman> !password 11:22:51 <PublicServer> Twigman: grower 11:23:16 <Twigman> !players 11:23:19 <PublicServer> Twigman: Client 514 (Orange) is greenlion, in company 1 (Plunningpool Transport) 11:23:51 *** Djarshi has joined #openttdcoop 11:23:58 <Djarshi> !password 11:23:58 <PublicServer> Djarshi: grower 11:24:15 <PublicServer> *** Game unpaused (number of players) 11:24:15 <PublicServer> *** Paul2 joined the game 11:24:21 <PublicServer> *** Djarshi joined the game 11:24:25 <PublicServer> <Djarshi> heya 11:24:28 <PublicServer> <Paul2> hiya 11:25:06 *** Benom has joined #openttdcoop 11:25:42 <PublicServer> <Djarshi> ah, someone finished my half completed farm connection :) I was to tired yesterday 11:25:57 <PublicServer> <Paul2> havent been on this is ages 11:28:06 <PublicServer> *** Paul2 has left the game (leaving) 11:28:07 <Twigman> heh 11:29:22 <PublicServer> *** made screenshot at 00037706: http://ps.openttdcoop.org/publicserver/webcam/00037706.png 11:29:49 *** Benom has quit IRC 11:30:20 *** Benom has joined #openttdcoop 11:30:28 *** lugo has joined #openttdcoop 11:31:13 <Twigman> !password 11:31:13 <PublicServer> Twigman: burred 11:31:27 *** glevans2 has quit IRC 11:31:47 <PublicServer> *** Paul2 joined the game 11:31:49 <Twigman> is there anything simple I can do to begin with? 11:32:14 <PublicServer> <Djarshi> well, connect farms to the subline, it is what i started with now :) 11:36:55 <PublicServer> <Paul2> forgotten how mental this all gets 11:40:23 *** glevans2 has joined #openttdcoop 11:42:10 <PublicServer> <Paul2> ahh...without me going through the whole station selection list, what plaform styles are being used for farms? 11:44:22 <PublicServer> *** made screenshot at 000370FD: http://ps.openttdcoop.org/publicserver/webcam/000370FD.png 11:45:44 <Twigman> wiki slow for anyone else or just me? 11:50:13 <PublicServer> <Djarshi> How can you place 2 stations next to eachother, i see one doing that.. but i cannot/know not 11:50:31 <PublicServer> <Paul2> dont know.. 11:50:51 <PublicServer> <Djarshi> ah found it, with ctrl+click 11:51:02 <PublicServer> *** Paul2 has changed his/her name to Twigman 11:57:34 <PublicServer> *** greenlion has joined spectators 11:59:22 <PublicServer> *** made screenshot at 00039F91: http://ps.openttdcoop.org/publicserver/webcam/00039F91.png 12:01:34 <PublicServer> *** greenlion has joined company #1 12:01:58 *** pugi has joined #openttdcoop 12:01:59 <PublicServer> <greenlion> too long queue !here 12:03:01 <PublicServer> <Twigman> greenlion: saw that before... 12:04:03 <PublicServer> <Djarshi> somehwat stuck i see 12:04:21 <uliko> !password 12:04:21 <PublicServer> uliko: planed 12:04:38 <PublicServer> *** uliko joined the game 12:04:56 <PublicServer> <Djarshi> I will fix at (!here) 12:05:02 <PublicServer> <greenlion> how? 12:05:40 <PublicServer> <Djarshi> Hmm, thought i saw a solution, but after split to 4 the hub begins 12:06:15 <PublicServer> <Twigman> tbh !here isnt toooo bad 12:06:41 <PublicServer> <uliko> Morning 12:06:44 <PublicServer> <Twigman> morning 12:06:48 <PublicServer> <greenlion> evening :P 12:07:26 <PublicServer> <greenlion> wanna wait until it will be tooo bad? :) 12:07:26 <PublicServer> <uliko> You really should be careful about adding new farms to the NE and SE quadrants 12:08:12 <PublicServer> <greenlion> I think !here exit could be integrated with balancer 12:08:30 <PublicServer> <Djarshi> yes 12:09:01 <PublicServer> <greenlion> or something like 3rd lane added to whole SL 12:09:08 <PublicServer> <Twigman> yeah 12:09:22 <PublicServer> <Twigman> go up tht line a bit and there is a 3->2 anyway 12:09:28 <PublicServer> <Twigman> take that out and run 3 to the hub 12:10:18 <PublicServer> <greenlion> gtg for now 12:10:36 <PublicServer> <greenlion> uliko: btw, sign your stations if you made any :) 12:10:38 <PublicServer> *** greenlion has joined spectators 12:10:42 <PublicServer> *** greenlion has left the game (leaving) 12:11:10 <PublicServer> <Djarshi> To fix it we need to take out plunningpool, for a bit, and create some room to work 12:11:13 <PublicServer> <Djarshi> Who wants to help out? 12:11:40 <PublicServer> <uliko> What do you want to do? 12:12:15 <PublicServer> <Djarshi> Fix the !here problem, plunningpool transfer should be securely removed from the SL. so we can create some room to extend the SL to 3 or 4 lanes 12:12:41 <PublicServer> <uliko> Just start working from the other end 12:12:56 <PublicServer> <uliko> And when you've added the 3rd line to everything else properly then you can worry about it 12:12:58 <PublicServer> <Djarshi> place a sign from where u mean? 12:13:54 *** Vitus has joined #openttdcoop 12:14:23 <PublicServer> *** made screenshot at 00018697: http://ps.openttdcoop.org/publicserver/webcam/00018697.png 12:15:12 <PublicServer> <Djarshi> i dont see the relation of !start here with the !here problem 12:15:26 <PublicServer> <uliko> You said you wanted to add a 3rd line 12:15:30 <PublicServer> <uliko> And that is where it should start 12:16:54 <PublicServer> <Djarshi> Ah now i see it, ok that took my a while to understand ;p 12:17:40 <PublicServer> <uliko> The whole ring needs a 3rd line 12:17:47 <Djarshi> yeh 12:18:05 <PublicServer> <Twigman> big job 12:18:11 <PublicServer> <Djarshi> will finish my farm first, then will go 12:18:13 <PublicServer> <Djarshi> to start do it 12:18:22 <greenlion> big job will be to extend ML :) 12:18:33 <PublicServer> <Djarshi> i'm not tocuhing that ;p 12:18:52 <PublicServer> <uliko> What farm? 12:20:44 <PublicServer> <uliko> Place a sign on the farm 12:22:58 <PublicServer> <Djarshi> wil not start at the 3rd line thing, son is awake needs his milk 12:28:17 <PublicServer> *** Djarshi has left the game (leaving) 12:28:22 <Djarshi> im off, cya l8r 12:28:40 <PublicServer> <uliko> Cya 12:29:24 <PublicServer> *** made screenshot at 00038FC9: http://ps.openttdcoop.org/publicserver/webcam/00038FC9.png 12:44:23 <PublicServer> *** made screenshot at 000038D5: http://ps.openttdcoop.org/publicserver/webcam/000038D5.png 12:44:29 <PublicServer> *** uliko has left the game (connection lost) 12:44:29 <PublicServer> *** Game paused (number of players) 12:44:49 <uliko> !password 12:44:49 <PublicServer> *** Twigman has left the game (leaving) 12:44:49 <PublicServer> uliko: towels 12:45:12 <PublicServer> *** uliko joined the game 12:51:38 <PublicServer> *** Game unpaused (number of players) 12:51:40 <PublicServer> *** greenlion joined the game 12:56:06 *** Robinb has joined #openttdcoop 12:56:11 <Robinb> !password 12:56:11 <PublicServer> Robinb: towels 12:56:35 <PublicServer> *** Robinb joined the game 12:56:55 <PublicServer> <Robinb> hey 12:56:58 <PublicServer> <greenlion> hey 12:57:00 <PublicServer> <uliko> Hello 12:59:23 <PublicServer> *** made screenshot at 0001858C: http://ps.openttdcoop.org/publicserver/webcam/0001858C.png 13:08:56 <PublicServer> *** Robinb has left the game (leaving) 13:13:41 <Djarshi> !password 13:13:41 <PublicServer> Djarshi: prudes 13:13:56 <PublicServer> *** Djarshi joined the game 13:13:57 <PublicServer> <Djarshi> heya 13:14:11 <PublicServer> <uliko> Hello again 13:14:24 <PublicServer> *** made screenshot at 000152BB: http://ps.openttdcoop.org/publicserver/webcam/000152BB.png 13:28:14 <PublicServer> <uliko> Those bridges are about to jam the entire network Djarshi 13:29:04 <PublicServer> <greenlion> uliko: where is it? 13:29:15 <PublicServer> <uliko> NE quadrant 13:29:22 <PublicServer> <uliko> Not to far from the hub merger 13:29:24 <PublicServer> *** made screenshot at 000154B8: http://ps.openttdcoop.org/publicserver/webcam/000154B8.png 13:30:22 <PublicServer> <greenlion> oops, I forgot to start the train - therefore the jam 13:30:48 <PublicServer> <uliko> The jam is caused by the huge signal gap 13:31:08 <PublicServer> <Djarshi> i did that, with a bridge... fixing it 13:31:26 <PublicServer> <greenlion> well, by stopped train too :) 13:31:58 <PublicServer> <greenlion> ouch, Djarshi, bridges are really too long 13:32:10 <PublicServer> <Djarshi> busy fixing it, because i needed to go under 13:32:19 <PublicServer> <Djarshi> making some bypasses 13:32:31 <PublicServer> <Djarshi> ? 13:33:06 <PublicServer> <Djarshi> ok, was trying to fix by not stopping everything, but well u can do that too.. 13:33:30 <PublicServer> <uliko> Hah, everything is aready stopped 13:33:36 <PublicServer> <Djarshi> true :p 13:34:38 <PublicServer> *** uliko has left the game (connection lost) 13:34:58 <uliko> !password 13:34:58 <PublicServer> uliko: sprier 13:35:15 <PublicServer> *** uliko joined the game 13:44:24 <PublicServer> *** made screenshot at 00007EB4: http://ps.openttdcoop.org/publicserver/webcam/00007EB4.png 13:51:48 <greenlion> @gap 3 13:51:48 <Webster> greenlion: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 13:58:01 <PublicServer> *** greenlion has joined spectators 13:59:24 <PublicServer> *** made screenshot at 0000E8B8: http://ps.openttdcoop.org/publicserver/webcam/0000E8B8.png 14:03:39 <PublicServer> <uliko> Third line connected up to the trainyard 14:04:11 *** Ramsus08191 has joined #openttdcoop 14:04:15 <Ramsus08191> !password 14:04:15 <PublicServer> Ramsus08191: stolid 14:04:31 <PublicServer> *** Ramsus08191 joined the game 14:04:44 <PublicServer> <Ramsus08191> Yo 14:11:25 *** G has joined #openttdcoop 14:14:25 <PublicServer> *** made screenshot at 0001906F: http://ps.openttdcoop.org/publicserver/webcam/0001906F.png 14:27:06 <PublicServer> <uliko> Why did you add trains to your new lanes 14:27:13 <PublicServer> <uliko> When you havent connected them properly anywhere? 14:27:33 <PublicServer> <Djarshi> What did i gforget something? 14:27:45 <PublicServer> <Djarshi> i see, some are stuck 14:27:51 <PublicServer> <uliko> Not a single farm is connecetd 14:28:20 <glevans2> !password 14:28:21 <PublicServer> glevans2: titted 14:28:35 <PublicServer> <uliko> Dont put trains on your 3 new tracks 14:28:38 <PublicServer> <uliko> Until they're connected 14:29:00 <PublicServer> <Djarshi> ok 14:29:25 <PublicServer> *** made screenshot at 00018A70: http://ps.openttdcoop.org/publicserver/webcam/00018A70.png 14:29:29 <PublicServer> <Djarshi> ah i cutoff the the old track 14:29:37 <glevans2> !password 14:29:38 <PublicServer> glevans2: jewels 14:30:02 <PublicServer> *** gevans2 joined the game 14:30:19 <PublicServer> *** gevans2 has left the game (connection lost) 14:30:31 <glevans2> :( 14:30:37 <PublicServer> <Ramsus08191> uh oh, Station-Jam 14:30:46 *** `real has quit IRC 14:30:54 <glevans2> too much going on for my computer to handle.... 14:31:07 *** `real has joined #openttdcoop 14:32:06 *** leg3nd has joined #openttdcoop 14:32:07 <PublicServer> <uliko> Really Djars what did you do? 14:32:19 <PublicServer> <uliko> You cant just connect everything where you see fit and kill existing connections 14:32:59 <PublicServer> <Djarshi> i had a plan, i didnt want to break the old ocnnection, i made new lanes 14:33:05 <PublicServer> <Djarshi> but i disconnected the old lane 14:33:07 <PublicServer> <Djarshi> that was not the plan 14:33:48 <PublicServer> <Djarshi> So what else did i break? 14:34:47 <PublicServer> <uliko> Trains are lost all over the place so hard to tell 14:35:07 <PublicServer> <Ramsus08191> if they are sutck just take a look at !here 14:35:16 <PublicServer> <Djarshi> ok will check 14:35:18 <PublicServer> <Ramsus08191> stuck at a station* 14:35:24 <PublicServer> <uliko> Trains were going there when they shouldnt 14:35:27 <PublicServer> <uliko> Because of missing connections 14:35:33 <PublicServer> <Ramsus08191> solve the problem just adding depots at the other end of Terminus station 14:36:05 <PublicServer> <Ramsus08191> the jam should clarify automaticaly if you do so 14:36:21 <PublicServer> <Djarshi> ok 14:36:32 <PublicServer> <uliko> Doesnt fix anything 14:36:58 <PublicServer> <Ramsus08191> prety simple :), and yea, Station-Jam is caused of lost trains ending in a station and deadlocking 14:37:18 <PublicServer> <Ramsus08191> if doesnt solve send Key trains to depot 14:37:30 <PublicServer> <Ramsus08191> the trains that are stuck inside the station 14:37:57 <PublicServer> <Ramsus08191> move the trains, the depots are there to give you more liberty to move them 14:37:57 <PublicServer> <Djarshi> ? 14:38:03 <PublicServer> <Djarshi> why are you removing my tracks? 14:38:17 <PublicServer> <uliko> Because I'm doing it properly 14:38:28 <PublicServer> <Djarshi> can you explain what i did wrong then? 14:38:47 <PublicServer> <uliko> You killed the connection to the farm just west 14:39:01 <PublicServer> <Djarshi> Pondinghattan ? 14:39:03 <PublicServer> <uliko> And just dragged it to a 3rd line that you hadnt connected 14:39:13 <PublicServer> <uliko> The one just above the network plan 14:39:33 <PublicServer> <Djarshi> it is connected, from a different spot tho 14:39:44 <PublicServer> <Djarshi> check sign @farm 14:39:46 <PublicServer> <uliko> You had most of the trains on the 2 old lines 14:39:56 <PublicServer> <uliko> And some trains on one of your 3 new ones 14:40:06 <PublicServer> <uliko> Why you even dragged out 3 new is confusing as well 14:40:13 <PublicServer> <uliko> Instead of just adding another next to the 2 already there 14:40:19 <PublicServer> <Djarshi> ah yes, i was using the outer lane of my new track for the farm connections in the north 14:40:33 <PublicServer> <uliko> Makes it alot easier to add a 3rd to 2 connected ones than rebuiding all 3 connections in verey place 14:40:57 *** avdg has joined #openttdcoop 14:42:21 <PublicServer> *** avdg joined the game 14:42:23 <PublicServer> <avdg> hey 14:42:31 <PublicServer> <Ramsus08191> hi 14:42:47 <PublicServer> <avdg> jam? 14:42:59 <PublicServer> <uliko> Probably 14:42:59 <PublicServer> <Ramsus08191> yes, the network is jammy already 14:43:07 <PublicServer> <avdg> I can see it at the rating 14:43:19 <PublicServer> <Djarshi> it seems i had a part in it too :S but is ulik fixed it now 14:43:37 <PublicServer> <avdg> too many singlebridges -_- 14:43:57 <PublicServer> <Ramsus08191> we need to make third lines already at the feeder rings 14:44:09 <PublicServer> <Ramsus08191> both SE and NE are critical 14:44:13 <PublicServer> <avdg> its a designflaw :p 14:44:25 <PublicServer> *** made screenshot at 0000F84D: http://ps.openttdcoop.org/publicserver/webcam/0000F84D.png 14:44:38 <PublicServer> <Ramsus08191> probably not 14:44:52 <PublicServer> <Ramsus08191> probably was on purpose from the start 14:45:03 <PublicServer> <avdg> the problem is that you have 2 networks doing the same thing 14:45:05 <PublicServer> <Ramsus08191> its Vs plan to start with :D 14:45:09 <PublicServer> <avdg> taking goods 14:45:28 <PublicServer> <avdg> taking them directly should be possible too 14:45:32 <PublicServer> <avdg> but I don't care 14:45:42 <PublicServer> <avdg> other plans failed even more imo 14:45:52 <PublicServer> <Ramsus08191> he wants us to deal with three types of CL, why not to make us to learn to improve a network hehe 14:46:58 <PublicServer> <Ramsus08191> I think theplans idea really nice 14:47:02 <PublicServer> <Djarshi> So why are you removing that now? 14:47:10 <PublicServer> <Djarshi> i thought i was doing parallel now 14:47:10 <PublicServer> <Ramsus08191> but more lines should have been made from start 14:47:24 <PublicServer> <avdg> thats almost always the case 14:47:38 <PublicServer> <avdg> but I don't like "overdoing" 14:47:44 <PublicServer> <Ramsus08191> well, we are dealing with 2 netsworks here essencialy 14:48:20 <PublicServer> <avdg> taking all goods a bit closer to the center to move it later back away from the center 14:48:56 <PublicServer> <avdg> but I don't want to complain :p 14:49:25 <PublicServer> <avdg> I told already, this was still the best one 14:49:43 <PublicServer> <Djarshi> What did i do wrong for you to remove what i was making, i thought i was not hurting the current way anymore? 14:49:51 <PublicServer> <Ramsus08191> haha, I miss Pax games T.T 14:49:55 <PublicServer> <avdg> :p 14:49:57 <PublicServer> * avdg too 14:50:11 <PublicServer> <avdg> the growth is a good challange for multiple players 14:50:13 <PublicServer> <Ramsus08191> I have a neat idea for a S-bahn 14:50:27 <PublicServer> <Ramsus08191> well, at the Tram level anyway 14:50:45 <PublicServer> <avdg> :p I like do to something with logics again 14:51:11 <Sylf> !password 14:51:11 <PublicServer> Sylf: curtsy 14:51:32 <PublicServer> *** Sylf joined the game 14:52:07 <PublicServer> *** Djarshi has left the game (leaving) 14:52:16 *** fonsinchen has quit IRC 14:52:44 <PublicServer> <avdg> signalgaps -_- 14:54:21 <PublicServer> <Ramsus08191> FAAARRMMMSS 14:54:27 <PublicServer> <Ramsus08191> MOOOAARR FAAAARRRMMSS 14:54:46 <Djarshi> Well thanks for happily undoing what i was making, i was tryign to remove the jam in 14:54:47 <Djarshi> the SL. I placed signs and everything. 14:54:47 <Djarshi> afk, i am now to pissed to talk right now. 14:55:54 <PublicServer> <uliko> Yeah I'm sorry for adding missing connections, fixing CL1s and generally connecting things in a manner that you can understand 14:57:05 <PublicServer> <Ramsus08191> I am leaving, bye 14:57:07 <PublicServer> <avdg> cya 14:57:15 <PublicServer> *** Ramsus08191 has left the game (leaving) 14:57:23 *** Ramsus08191 has quit IRC 14:59:25 <PublicServer> *** made screenshot at 000190A8: http://ps.openttdcoop.org/publicserver/webcam/000190A8.png 15:03:26 <PublicServer> <uliko> Great, trains are now turrning around at GRendstone 163, more missing connections :/ 15:03:46 <PublicServer> *** greenlion has joined company #1 15:03:58 <PublicServer> <greenlion> so, what's going on with 3rd line? 15:04:08 <Djarshi> Well it is annoying, that halfway my plan you start removing stuff, so i have no ability to fix a mistake or make the a proper connection. And about the 2 CL1 turns i placed a sign that was temporary. If i would do that to you you wouldn like it either. 15:04:11 <PublicServer> <uliko> It's coming along decently 15:04:25 <Djarshi> so, i will stop that piece of work. so you can finish it. 15:06:00 <PublicServer> <uliko> Your "plan" was adding 3 new tracks completely nullifying all the existing work on the 2 lanes there meaning we'd have to do 3 times the amount of work and forcing stations onto one of the new lines 15:06:12 <PublicServer> <uliko> When they couldn't split from that line to go to the station they came from 15:06:34 <PublicServer> <uliko> Meaning the lines were either half full or completely empty and then just a bunch of 1+1->1 mergers later down calling it a job well done 15:11:11 <Djarshi> i was halfway done, and yes i made a big jammign mistake there on the 1+1>1, I should not have added trains to that lane. But then you come along and start removing everything. It would be fine that my plan is bad if you had told me so, and told me how to fix it properly. 15:11:11 <Djarshi> It is just that halfway my plan you start removing stuff without telling me that i should stop. That is what i find annoying. 15:14:25 <PublicServer> *** made screenshot at 00010C53: http://ps.openttdcoop.org/publicserver/webcam/00010C53.png 15:17:32 <PublicServer> <greenlion> uliko: you could've told, if you thought Djarshi's plan was wrong 15:17:49 <PublicServer> *** Sylf has joined company #1 15:18:09 <PublicServer> <avdg> lets see what cheat does 15:18:18 <PublicServer> <avdg> I hope no train will get lost :p 15:19:54 <PublicServer> <avdg> hmm 15:19:57 <PublicServer> <uliko> I'm suppossed to read his mind greenlion? How can I know he has a brilliant plan when all I see is missing connections and train forced on unfinished lines? 15:19:59 <PublicServer> <avdg> jam fixed 15:20:06 <PublicServer> <avdg> whoopps :p 15:20:13 <PublicServer> <greenlion> uliko: ask them 15:21:40 <PublicServer> <avdg> do you guys notice the moved jam? 15:21:44 *** mark has joined #openttdcoop 15:21:49 <PublicServer> * greenlion do 15:22:09 <PublicServer> <avdg> wow, merger is clear 15:22:56 <PublicServer> <avdg> check !start here 15:23:33 <PublicServer> <greenlion> yep, jam moved there until 3rd line is not finished 15:23:45 <PublicServer> <avdg> that jam is "gone" 15:23:53 <PublicServer> <avdg> hmm 15:23:57 <PublicServer> <avdg> new wave 15:24:06 <PublicServer> <greenlion> it's waves 15:24:28 <PublicServer> <greenlion> need impement anti-wave system :) 15:24:37 <PublicServer> <avdg> but notice how quickly that was is cleared 15:24:56 <PublicServer> <avdg> without "Da cheat" it took forever to clear it 15:25:18 <PublicServer> <avdg> because only 1 lane got the traffic 15:25:29 <PublicServer> <avdg> don't 15:25:33 <PublicServer> <greenlion> removed cheat to see what'll happen 15:25:35 <PublicServer> <uliko> Wouldnt that imply missing connections then 15:25:47 <PublicServer> <avdg> can 15:25:51 <PublicServer> <uliko> Actually I know the missing connection since I'm working on it atm :p 15:25:57 <PublicServer> <avdg> thats why its a cheat 15:26:19 <PublicServer> <avdg> and don't touch it 15:26:33 <PublicServer> <greenlion> okay :) 15:26:33 <PublicServer> <avdg> experiment with it outside the ml 15:27:17 <PublicServer> <avdg> k, looks like cleared again 15:27:54 <PublicServer> <uliko> I'm guessing it causes another station down the line to be busier since trains use it to switch lines until the connection is there 15:28:16 <PublicServer> <greenlion> hehe, smart trains 15:28:24 <PublicServer> <avdg> ? 15:28:47 <PublicServer> <avdg> :) 15:28:53 <PublicServer> <avdg> plunningpool heights 15:29:25 <PublicServer> *** made screenshot at 0000C858: http://ps.openttdcoop.org/publicserver/webcam/0000C858.png 15:29:33 <PublicServer> <uliko> Decent size farm 15:29:39 <PublicServer> <avdg> waving can be prevented by giving stations the right amount of trains 15:29:45 <PublicServer> <Sylf> grow it bigger! 15:29:49 <PublicServer> <Sylf> :p 15:29:52 <PublicServer> <avdg> giving them too less and you get waves 15:30:00 <PublicServer> <greenlion> ouch, it is 2000t of grain already 15:30:41 <PublicServer> <uliko> Missing connection added 15:30:43 <PublicServer> <Sylf> we should make that station like you Winfield Sidings 15:31:12 <PublicServer> <greenlion> no need 15:31:38 <PublicServer> <Sylf> but it's fun to watch those style :/ 15:32:45 <PublicServer> <greenlion> how about Nadingham Station #174? :) 15:33:05 <PublicServer> <greenlion> or Lenbourne North :) 15:33:09 <PublicServer> <Sylf> hehe, crazy stuff 15:34:07 <PublicServer> <avdg> greenlion, track train 1102 15:34:07 <PublicServer> *** Sylf has left the game (connection lost) 15:34:27 <PublicServer> <greenlion> looking 15:34:30 <Sylf> I'm afraid that Lenbourne North might get killed if we ever have to expand the outer ring to 4 lines :/ 15:34:44 <Sylf> !password 15:34:45 <PublicServer> Sylf: bureau 15:34:49 <PublicServer> <greenlion> it must be saved! 15:34:53 <Sylf> hehehe 15:34:55 <PublicServer> *** Sylf joined the game 15:35:49 <PublicServer> <avdg> do you see the effect of the 2way signal? 15:36:19 <PublicServer> <greenlion> yep, true 15:36:36 <PublicServer> <Sylf> which two way? 15:37:05 <PublicServer> <greenlion> for train 1102 15:37:09 <PublicServer> <avdg> yeah 15:38:05 <PublicServer> <greenlion> are those stations penalty? 15:38:09 <PublicServer> <avdg> yeah 15:39:00 <PublicServer> <avdg> trap :) 15:39:03 <PublicServer> <Sylf> I'm not sure what I'm supposed to be seeing 15:39:23 <PublicServer> <avdg> 2way signals forces the train to detour if its red 15:39:39 <PublicServer> <greenlion> it is considered as end of line 15:39:45 <PublicServer> <Sylf> right, the firstred twoway eol/path finder trap trick 15:39:47 <PublicServer> <greenlion> red two-way 15:39:49 <PublicServer> <avdg> but that only happens if its the next signal 15:39:59 <PublicServer> <Sylf> but I'm puzzled what the intent of this experiment is 15:40:02 <PublicServer> <avdg> thats also why its such evil 15:42:20 <greenlion> !trains 15:42:23 <greenlion> !info 15:42:23 <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 12020139300 Loan: 0 Value: 12031024416 (T:1193, R:266, P:8, S:0) unprotected 15:42:35 <greenlion> limit is near again 15:42:52 <PublicServer> <Sylf> oh, the limit is 1200 15:43:22 <PublicServer> <avdg> whoohoo, we have limits 15:43:50 <PublicServer> <greenlion> yes, I'm also not understanding why they are needed :) 15:44:04 <PublicServer> <Sylf> :p lucky you 15:44:18 <PublicServer> <avdg> so trainspammers have no chance to deal damage to the network :p 15:44:26 <PublicServer> *** made screenshot at 00015639: http://ps.openttdcoop.org/publicserver/webcam/00015639.png 15:45:07 <PublicServer> <greenlion> run a few empty engines - and network will be stopped :P 15:45:12 <mark> !download win32 15:45:12 <PublicServer> mark: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 15:45:34 <PublicServer> <avdg> well, like all safety features, it doesn't protect everything ;-) 15:46:48 <PublicServer> <avdg> remove the cheat? 15:46:58 <PublicServer> <greenlion> not yet 15:47:12 <PublicServer> <greenlion> let it be until 3rd line settled then 15:47:14 <PublicServer> <avdg> I want to see what happens :p 15:47:22 <PublicServer> <Sylf> I want to see too 15:47:36 <PublicServer> <greenlion> you refused me to do same :p 15:47:48 <PublicServer> <avdg> you did it the other way :p 15:47:48 <PublicServer> <uliko> Feel free to fix the merger to 3 outputs 15:47:52 <PublicServer> <uliko> Only 1 farm connection left to add 15:47:54 <PublicServer> <avdg> by allowing trains trough it 15:48:01 <PublicServer> <greenlion> ah 15:48:39 <PublicServer> <avdg> seems like the network is a bit more balanced 15:48:47 <PublicServer> <avdg> nice 15:49:00 <PublicServer> <avdg> hmm 15:49:06 <PublicServer> <avdg> balance is gone again 15:49:22 <PublicServer> <avdg> check how the jam is transforming 15:49:34 <PublicServer> <Sylf> it's kinda "bad" game... too well designed to start with, tweakability is low 15:49:45 <PublicServer> <avdg> its not always the design 15:50:03 <PublicServer> <avdg> a strict design can work too 15:50:39 <PublicServer> <Sylf> hehe, I knew that tunnel was gonna disappear with the 3rd line 15:50:43 <PublicServer> <avdg> the flaw here imo is the overdo that trains have to do 15:51:13 <PublicServer> <greenlion> that is not network flaw 15:51:46 <PublicServer> <avdg> but it helps to reduce the network load 15:51:48 <PublicServer> <Sylf> but now I'm completely lost what your plan is 15:51:54 <PublicServer> <Sylf> oh 15:51:56 <PublicServer> <avdg> I didn't had a plan :p 15:51:58 <PublicServer> <Sylf> I see it now 15:52:26 <PublicServer> <avdg> readd the cheat again? 15:52:32 <PublicServer> <avdg> :p 15:53:14 <PublicServer> <avdg> a lot of diffrends, not? 15:53:16 <PublicServer> <Sylf> gonna play with other signaling tweak instead of da cheat 15:53:23 <PublicServer> <uliko> Ok last farm and then the merger for the 3rd line to be complete 15:53:48 <PublicServer> <avdg> :p jam is gone 15:54:02 <PublicServer> <Sylf> removed the cheat again 15:54:08 <PublicServer> <avdg> :D 15:54:08 <PublicServer> <uliko> Could anyone of you do the merger please? 15:54:23 <PublicServer> <Sylf> which merger? 15:54:29 <PublicServer> <uliko> NE hub 15:54:31 <PublicServer> <avdg> 3th lane 15:54:35 <PublicServer> <avdg> hmm 15:54:45 <PublicServer> <Sylf> mmm kay 15:59:26 <PublicServer> *** made screenshot at 00017C65: http://ps.openttdcoop.org/publicserver/webcam/00017C65.png 16:02:08 <PublicServer> <uliko> Ok farm done only merger left 16:02:35 <PublicServer> <uliko> Or I guess I can move that first split 16:11:48 <PublicServer> <uliko> Is that 3rd track coming out from the merger the ones it's going to be? 16:11:57 <PublicServer> <Sylf> yeah 16:12:09 <PublicServer> <uliko> Ok I'll shift them since my 3rd track is on the other side ^^ 16:12:17 <PublicServer> <Sylf> it's ok 16:12:23 <PublicServer> <Sylf> you can still connect that way 16:12:29 <PublicServer> <Sylf> like that :D 16:12:44 <PublicServer> <uliko> Ok lets see how horribly everything breaks :D 16:13:02 <PublicServer> <Sylf> one more line to connect 16:13:08 <PublicServer> <avdg> its part of the show :) 16:13:11 <PublicServer> <uliko> Where? 16:14:26 <PublicServer> *** made screenshot at 00019AAA: http://ps.openttdcoop.org/publicserver/webcam/00019AAA.png 16:14:30 *** Intexon has joined #openttdcoop 16:15:19 <PublicServer> <Sylf> now the place needs lots of proper signals 16:15:25 <PublicServer> <uliko> One missing connection still 16:15:36 <PublicServer> <Sylf> and CL check and waiting buffer check 16:15:48 <PublicServer> <Sylf> oh yeah, I see it 16:16:01 <PublicServer> <uliko> Pow 16:16:02 <PublicServer> *** Intexon joined the game 16:16:03 <PublicServer> <uliko> :p 16:16:13 <PublicServer> <Intexon> hey 16:16:17 <PublicServer> <uliko> Hello 16:16:31 <PublicServer> <Sylf> hi 16:16:46 <PublicServer> <greenlion> hey there 16:17:14 <PublicServer> <Sylf> A can't get to B 16:17:41 <PublicServer> <uliko> True 16:17:43 <PublicServer> <greenlion> that's bad :) 16:18:31 <PublicServer> <uliko> All fixed now? 16:20:37 <PublicServer> <uliko> So far so good 16:20:55 <PublicServer> <Sylf> I hope the long tunnel leading to Dingingly station 193 is not gonna be a problem 16:21:04 <PublicServer> <Sylf> being so close to the branching 16:21:12 <PublicServer> <uliko> Doubt it 16:21:23 <greenlion> !info 16:21:23 <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 12435550148 Loan: 0 Value: 12450127385 (T:1200, R:266, P:8, S:0) unprotected 16:21:33 <greenlion> train limit is reached 16:21:40 <PublicServer> <Sylf> train counts are too low to worry right now 16:21:46 <PublicServer> <Sylf> for those stations 16:21:52 <PublicServer> <uliko> Yep 16:22:33 <greenlion> @gap 3 16:22:33 <Webster> greenlion: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 16:23:56 <PublicServer> <uliko> Hah I see we have one more farm in the middle 16:24:05 *** Progman has quit IRC 16:26:56 *** fmauneko has joined #openttdcoop 16:27:34 <mark> hello everyone 16:27:41 <mark> new here 16:27:43 <PublicServer> <Sylf> hey mark 16:28:01 <PublicServer> <Intexon> hi 16:29:26 <PublicServer> *** made screenshot at 0000A877: http://ps.openttdcoop.org/publicserver/webcam/0000A877.png 16:30:31 <PublicServer> <Sylf> lmao @ (-: 16:30:37 <PublicServer> <uliko> :) 16:31:57 <PublicServer> <uliko> That font in the minimap window really needs to become bigger 16:32:49 <mark> could u guys give me some tips on what to and what not to do, before i start my first coop? :) 16:32:58 <PublicServer> <uliko> The vehicle view is more red then black now :) 16:33:02 <Intexon> @quickstart 16:33:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:33:06 <PublicServer> <Sylf> Do: join and spectate 16:33:33 <KenjiE20> wait mar... oh wrong Mark 16:33:47 <PublicServer> <Sylf> yeah, not the legendary Mark 16:33:52 <KenjiE20> :( 16:34:04 <KenjiE20> damnit all Oz give him back 16:34:07 <PublicServer> <avdg> didn't mark registered his nick? 16:34:09 * KenjiE20 shakes fist 16:34:19 <KenjiE20> probably not enforced 16:34:46 <KenjiE20> so somewhere in "mark"s server log is a gentle, gerroff my nick message 16:34:51 <Sylf> he might have been gone long enough that his nick could have been purged 16:35:04 <KenjiE20> @seen Mark 16:35:04 <Webster> KenjiE20: Mark was last seen in #openttdcoop 2 minutes and 14 seconds ago: <mark> could u guys give me some tips on what to and what not to do, before i start my first coop? :) 16:35:10 <Sylf> Mark was here last couple of nights 16:35:10 <KenjiE20> bah 16:35:22 <KenjiE20> @help seen 16:35:22 <Webster> KenjiE20: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 16:35:30 <Sylf> night for me, on the "wrong" side of the pond 16:35:41 <mark> it seems i need a new nick :) 16:35:48 <KenjiE20> and don't take Markk 16:35:51 <KenjiE20> that's taken too 16:35:56 <mark> :) 16:35:58 *** roboboy has joined #openttdcoop 16:36:05 <mark> that's ok 16:36:06 <KenjiE20> @irc 16:36:08 <Webster> IRC - #openttdcoop Wiki - http://wiki.openttdcoop.org/irc 16:36:14 *** fonsinchen has joined #openttdcoop 16:36:15 <KenjiE20> ^ see for registering your own 16:36:17 *** mark is now known as bmarky 16:36:54 <bmarky> thanks 16:37:59 <Sylf> I should register mine 16:38:29 <KenjiE20> anyway I'm going to go have fun 16:39:51 <bmarky> so, i already read the main guides, are there anything left to do before i start specating? 16:40:05 <Sylf> not really 16:40:12 <bmarky> great :) 16:40:16 <KenjiE20> just follow quickstart 16:40:16 <bmarky> !password 16:40:17 <PublicServer> bmarky: throbs 16:40:29 <PublicServer> *** Intexon has left the game (leaving) 16:40:30 <Sylf> and make sure you have the fastest PC available :p 16:40:40 <PublicServer> *** bmarky joined the game 16:40:55 <PublicServer> *** bmarky has left the game (connection lost) 16:41:34 <PublicServer> *** bmarky joined the game 16:41:37 <PublicServer> <greenlion> hey bmarky 16:41:43 <PublicServer> <avdg> hi 16:41:49 <PublicServer> *** bmarky has left the game (connection lost) 16:42:13 <bmarky> nice first try 16:42:31 <KenjiE20> yeah that's what happens if you're net/cpu can't cope with joinnig 16:42:34 <KenjiE20> joining* 16:42:41 <KenjiE20> your* 16:42:43 <Sylf> if you can't seem to stay connected, you can still watch what's going on 16:42:43 <Sylf> http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D 16:42:47 <KenjiE20> typo/me is man 16:42:57 * KenjiE20 is typoman 16:43:00 <KenjiE20> raeg 16:43:06 <greenlion> !info 16:43:06 <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 12667637186 Loan: 0 Value: 12680192822 (T:1200, R:300, P:8, S:0) unprotected 16:43:16 <greenlion> yay! limit is for RV too :) 16:43:17 <bmarky> great 16:43:23 <bmarky> gonna try at home 16:43:39 *** Firartix has joined #openttdcoop 16:43:41 <PublicServer> <Sylf> the poor roads are hammered too 16:43:49 <bmarky> whats the mins to join? 16:44:06 <PublicServer> <Sylf> minimum spec? 16:44:08 <PublicServer> <greenlion> no jams at roads yet 16:44:24 <bmarky> yep 16:44:24 <PublicServer> <Sylf> it depends on the stage/size of the game 16:44:25 * KenjiE20 moves the goalposts 16:44:27 <PublicServer> *** made screenshot at 0001D4F9: http://ps.openttdcoop.org/publicserver/webcam/0001D4F9.png 16:44:38 <PublicServer> * avdg is reorganising the road network 16:44:41 <PublicServer> <Sylf> early in the game, slow PC can still enjoy 16:44:56 <PublicServer> <Sylf> as we add more trains, it starts to get more taxing 16:44:59 <PublicServer> <greenlion> avdg: great 16:45:17 <PublicServer> <avdg> bit shortcutting may help a few % rating 16:45:19 <PublicServer> <avdg> :p 16:45:35 *** fmauneko has quit IRC 16:46:36 <bmarky> giving it another try, now with only mirc and ottd running 16:46:40 <bmarky> !password 16:46:40 <PublicServer> bmarky: voided 16:46:59 <PublicServer> *** bmarky joined the game 16:47:14 <PublicServer> *** bmarky has left the game (connection lost) 16:47:30 <PublicServer> *** uliko has left the game (connection lost) 16:47:38 <PublicServer> <avdg> <3 straight roads 16:47:48 <PublicServer> <avdg> makes drivers bored 16:48:09 <Mks> !password 16:48:09 <PublicServer> Mks: voided 16:48:23 <PublicServer> *** Mks joined the game 16:50:17 <PublicServer> <greenlion> is 1t of grain converted to 1t of goods? 16:50:32 <PublicServer> <Sylf> I don't think so 16:50:42 <PublicServer> <Sylf> but don't quote me on that 16:51:48 <PublicServer> <Mks> aww 16:51:51 <PublicServer> <Mks> no more trains? 16:52:19 <greenlion> admins, raise the limit :) 16:52:33 *** elmz has quit IRC 16:52:39 <PublicServer> <avdg> should they? 16:52:49 <PublicServer> <greenlion> why not? 16:52:50 <Sylf> heck yes 16:52:53 <PublicServer> <avdg> 1 free train 16:53:25 *** fonsinchen has quit IRC 16:53:26 <PublicServer> <avdg> who wants it 16:53:35 <PublicServer> *** uliko joined the game 16:54:00 <PublicServer> <avdg> no1? 16:54:06 <PublicServer> <uliko> Shouldnt add more trains until SE has been expanded as well 16:54:12 <PublicServer> *** uliko has joined spectators 16:54:16 <PublicServer> <greenlion> me wants and Mks :) 16:54:19 <PublicServer> <avdg> build 16:54:42 <PublicServer> <Mks> well I was gona add trains NW mainly and long grain and livestock trains 16:55:06 <PublicServer> <avdg> no free trains anymore -_- 16:55:18 <PublicServer> <Mks> mm yeah SE needs a third line 16:55:28 <PublicServer> <avdg> k, lets do the network then 16:55:42 <PublicServer> <Sylf> yay 16:55:44 <PublicServer> <Sylf> more work 16:55:51 *** bmarky has quit IRC 16:55:58 <PublicServer> <greenlion> outer ring won't handle more trains too 16:56:00 <PublicServer> <avdg> the main ml may need 1 extra line 16:56:11 <PublicServer> <Sylf> oh sh*** 16:56:18 <PublicServer> <greenlion> both MLs :) 16:56:25 <PublicServer> <Sylf> inner and outer? 16:56:28 <PublicServer> <avdg> but we can also try to make these trains more efficient 16:56:35 <PublicServer> <Mks> I think LVE hub is quite bad 16:56:53 <PublicServer> <Mks> it makes train on the ML wait for trains leaving the transfer line 16:56:59 <PublicServer> <avdg> most trains aren't full, I bet 16:57:13 <PublicServer> <greenlion> they are full 16:57:15 <PublicServer> <Mks> I would say most are full 16:57:18 <PublicServer> <Mks> yeah 16:57:25 <PublicServer> <Mks> only a few goods train might not be full 16:57:32 <PublicServer> <Mks> but all grain and LS trains are full 16:57:55 <PublicServer> <greenlion> kilotons of cargo is waiting at transfer stations 16:58:21 <PublicServer> <Mks> shoudl disable more farms thought 16:58:23 <PublicServer> <Mks> its to many alrdy 16:59:27 <PublicServer> *** made screenshot at 0001E0B2: http://ps.openttdcoop.org/publicserver/webcam/0001E0B2.png 17:00:05 <PublicServer> <greenlion> yeah, almost 100 connected farms 17:00:26 <PublicServer> <Mks> I mean you don't need nearly so many farms 17:00:33 <PublicServer> <Mks> better to have fewer and service em better 17:00:56 <PublicServer> <greenlion> well, people liked to add stations but not to add trains :) 17:01:10 <PublicServer> <Mks> yeah I know it seems like it 17:01:12 <PublicServer> <avdg> I think its the opposite :p 17:01:28 <PublicServer> <avdg> its only hard to know when to add a train 17:01:35 <PublicServer> <Mks> quite easy 17:01:46 <PublicServer> <Mks> like add train if service is bellow 80% 17:01:48 <PublicServer> <avdg> cause many people just don't check it 17:02:02 <PublicServer> <Mks> I've checked a few times added trains 17:02:04 <PublicServer> <Sylf> that's all stations 17:02:24 <PublicServer> <Sylf> I'd agree with much lower number, like 60% 17:02:36 <PublicServer> <Mks> 60% service? 17:02:38 <PublicServer> <Mks> thats way to low 17:02:48 <PublicServer> <Mks> should always be like 80% or higher 17:02:50 <PublicServer> <Sylf> and yet there are so many of them around 17:03:09 <PublicServer> <Sylf> station ratings, or the industry ratings? 17:03:12 <PublicServer> <Mks> well since most doesn't seem to add trains rather spawn farms 17:03:18 <PublicServer> <Mks> industry rating 17:03:48 <PublicServer> <Sylf> 80% is too high 17:03:48 <PublicServer> <Mks> or rather grain or livestock transportet 17:03:50 <PublicServer> <Mks> naa 17:03:57 <PublicServer> <Mks> then the farm grows 17:04:10 <PublicServer> <avdg> growing too much will stress the network too fast 17:04:18 <PublicServer> <Mks> well 17:04:24 <PublicServer> <Mks> the way its been done now 17:04:28 <PublicServer> <Mks> there is no way to service to farms 17:04:30 <PublicServer> <Sylf> spawning 100 farms won't? ;P 17:04:40 <PublicServer> <Mks> cause we need like twice as many lines 17:04:46 <PublicServer> <avdg> people are lazy to extend the network 17:05:16 <PublicServer> <Mks> haveing fewer farms are alot easier way to keep the lines in balance and also makes it easier to upgrade the lines 17:05:51 <PublicServer> <Mks> I bet we easy could have the same amount of trains with only 20% of the farms connected 17:08:15 <PublicServer> <avdg> stats are strange: we are only using 1996 br 182 17:08:27 <PublicServer> <avdg> while the big trains have 3 each 17:08:38 <PublicServer> <Mks> the small are only 1 loco 17:09:16 <PublicServer> <greenlion> where you see the number? 17:09:23 <PublicServer> <avdg> replace train window 17:09:25 <PublicServer> <Sylf> replace vehicle window 17:09:35 <PublicServer> <greenlion> shows 7 br 182 for me :/ 17:10:14 <PublicServer> <Sylf> You have the (c) lab highlighted 17:10:16 <PublicServer> <avdg> or the numbers are incorrect 17:10:26 <PublicServer> <Mks> 1996 for me 17:10:32 <PublicServer> <greenlion> meh, true 17:10:32 <PublicServer> <Sylf> do the replace for All trains 17:10:58 <PublicServer> <greenlion> I guess it just counts trains, not engines 17:11:04 <PublicServer> <avdg> its "units that have engine x" I think 17:11:22 <PublicServer> <avdg> only 4 trains doesn't have the br 182 17:11:32 <PublicServer> *** uliko has joined company #1 17:11:53 <PublicServer> <Sylf> we have 43+43+146+166=488 trains on outer ring 17:12:08 <PublicServer> <Sylf> x3 = 1464 BR183 17:12:15 <PublicServer> <avdg> :p 17:12:25 <PublicServer> <Sylf> 795 inner ring train 17:12:31 <PublicServer> <avdg> makes it 2200 17:12:38 <PublicServer> <Sylf> so we should have over 2000 BR182 ._. 17:12:52 <PublicServer> <Sylf> wtf 17:13:11 <PublicServer> <avdg> actually a bit more then 2200 17:13:14 <Djarshi> !password 17:13:14 <PublicServer> Djarshi: cobalt 17:13:28 <PublicServer> *** Djarshi joined the game 17:13:37 <PublicServer> *** avdg has left the game (connection lost) 17:13:37 *** avdg has quit IRC 17:13:39 <PublicServer> <Djarshi> Hello 17:13:41 <PublicServer> <greenlion> hi 17:13:58 *** avdg has joined #openttdcoop 17:14:14 <PublicServer> *** avdg joined the game 17:14:15 <PublicServer> <avdg> -_- 17:14:18 <PublicServer> <avdg> <3 isp 17:14:24 <PublicServer> <Sylf> 488 was wrong 17:14:27 <PublicServer> *** made screenshot at 0000BEEB: http://ps.openttdcoop.org/publicserver/webcam/0000BEEB.png 17:14:41 <PublicServer> <Sylf> 388 outer ring trains 17:14:47 <PublicServer> <Sylf> duh, me 17:15:35 <PublicServer> <Sylf> yup, 1996. It jives. 17:16:25 <PublicServer> *** avdg has left the game (leaving) 17:20:15 <PublicServer> *** Djarshi has joined company #1 17:20:52 <PublicServer> <Djarshi> I saw some farms not properly serviced, but too many vehicles in game :-S 17:21:26 *** davis has joined #openttdcoop 17:21:54 <PublicServer> <Djarshi> Any reason it is maxed? placing a sign (!needs more trains) 17:22:31 <PublicServer> <greenlion> no reason for me :) 17:23:02 <Djarshi> well anyways, the max traincount is reached :) 17:23:09 <uliko> So people dont just add a bunch of trains when the network cant handle it 17:23:38 <Djarshi> ah ok, i see it in chat history now 17:24:03 *** elmz has joined #openttdcoop 17:24:12 <PublicServer> <greenlion> do we need to expand SE to 3 lines two? 17:24:18 <uliko> Probably 17:25:07 <Djarshi> where is te compass? 17:25:28 <uliko> Check the transfer names 17:25:38 *** roboboy has quit IRC 17:25:40 <Djarshi> kk, north is topleft 17:26:22 <PublicServer> *** Djarshi has left the game (leaving) 17:26:26 <Djarshi> im off bbl 17:29:25 <PublicServer> <Mks> if we want to add more trains parts of it need to be expaned at least or maybe whole of it 17:29:27 <PublicServer> *** made screenshot at 0002A4CD: http://ps.openttdcoop.org/publicserver/webcam/0002A4CD.png 17:32:23 <uliko> Well it being a circle means everything needs it or nothing needs it :p 17:32:33 <PublicServer> <Mks> ahh true 17:32:35 <PublicServer> <Mks> everything then :P 17:34:39 <PublicServer> *** Mks has left the game (connection lost) 17:35:21 <Robinb> !password 17:35:21 <PublicServer> Robinb: soaked 17:35:34 <PublicServer> *** Robinb joined the game 17:40:58 <PublicServer> <Robinb> ah hell, made a mistake with one of my train orders :( 17:41:34 <PublicServer> <uliko> With shared orders that's an easy fix 17:41:50 <PublicServer> <Robinb> thankfully they are, but means I need to kill and rebuild a station 17:43:31 <PublicServer> <Robinb> fixed 17:44:27 <PublicServer> *** made screenshot at 0001F8FE: http://ps.openttdcoop.org/publicserver/webcam/0001F8FE.png 17:47:20 <PublicServer> *** Robinb has left the game (leaving) 17:51:22 <PublicServer> *** Sylf has left the game (leaving) 17:54:27 <PublicServer> *** Intexon joined the game 17:56:50 <Djarshi> !password 17:56:50 <PublicServer> Djarshi: conned 17:57:04 <PublicServer> *** Djarshi joined the game 17:57:05 <PublicServer> <Djarshi> hi 17:58:05 <PublicServer> <Djarshi> So what are u guys doing now? 17:58:30 <PublicServer> <greenlion> looking at uliko's hub... :) 17:58:41 <PublicServer> <Djarshi> where is it? 17:58:51 <PublicServer> <greenlion> inner se hub 17:59:01 *** Mitcian has joined #openttdcoop 17:59:22 <PublicServer> <Djarshi> foundit 17:59:28 <PublicServer> *** made screenshot at 0001D290: http://ps.openttdcoop.org/publicserver/webcam/0001D290.png 17:59:38 *** Robinb has quit IRC 18:01:03 <PublicServer> *** uliko has left the game (leaving) 18:03:11 <PublicServer> <Djarshi> I heard something about network full, no more trains being allowed. So what can i do to help now? 18:03:47 *** sharpy has joined #openttdcoop 18:03:48 <sharpy> !password 18:03:48 <PublicServer> sharpy: patted 18:04:19 <PublicServer> *** sharpy joined the game 18:04:21 <PublicServer> <Djarshi> heya 18:04:27 <PublicServer> <sharpy> yoo 18:04:41 <PublicServer> <greenlion> well, inner ring does not seem to be full 18:04:59 <PublicServer> <sharpy> MORE FARMS 18:05:01 <PublicServer> <sharpy> :D 18:05:03 <PublicServer> <Djarshi> :p 18:05:05 <PublicServer> <greenlion> sharpy: NOOOO 18:05:07 <PublicServer> <greenlion> :) 18:05:13 <PublicServer> <Djarshi> i think, lots of farms need more trains serviced 18:06:23 <PublicServer> <sharpy> are we at train limit? 18:06:25 <greenlion> hey, Ammler, V453000, whoever else is alive, ping :) 18:06:37 <Djarshi> ping 18:06:44 <PublicServer> <sharpy> eh? 18:07:05 <V453000> wtf 18:07:22 <greenlion> V453000, is train limit going to be increased? :) 18:07:27 <greenlion> V453000, hi, btw 18:07:56 <PublicServer> <Djarshi> at livesttock transfer west there are bunches of open beginning of lines, what's the plan there? 18:08:22 <PublicServer> <greenlion> it's a place for 6 more platforms, if needed 18:08:59 <V453000> I havent been ingame since yesterday so I have no idea what is the state 18:09:01 <V453000> so dont ask me atm 18:09:08 <V453000> I will come later 18:09:15 <greenlion> okay 18:09:45 <PublicServer> <Djarshi> ok, but what are the entry lines for then? it's 12 loose entry lines 18:10:03 <PublicServer> <Djarshi> in the westernpart of station. not the part with all the numbers 18:10:25 <PublicServer> <greenlion> put a sign of which lines you talk 18:11:08 <PublicServer> <Djarshi> see: !talking here 18:11:58 <PublicServer> <greenlion> these are lines for extension 18:12:26 <V453000> !password 18:12:26 <PublicServer> V453000: patted 18:12:44 <PublicServer> *** V453000 joined the game 18:12:45 <PublicServer> <Djarshi> ok 18:13:07 <PublicServer> <V453000> hi 18:13:13 <PublicServer> <greenlion> meh, waiting trains at my station 18:13:15 <PublicServer> <greenlion> hi V 18:14:23 <PublicServer> <Djarshi> i see soem comment here: "overdone, noob :P /Mark" .... what exactly meant there? 18:14:27 <PublicServer> <Djarshi> overdoing it is bad? :) 18:14:28 <PublicServer> *** made screenshot at 0001D775: http://ps.openttdcoop.org/publicserver/webcam/0001D775.png 18:14:44 <PublicServer> <V453000> sure it is 18:14:53 <Djarshi> Grain trans 18:14:59 *** fonsinchen has joined #openttdcoop 18:15:00 <PublicServer> <V453000> it isnt that much of an overkill there :) 18:15:07 <PublicServer> <Djarshi> Gran transfer north is not rly overkill i think :p 18:15:09 <PublicServer> <Djarshi> ah ok 18:15:24 *** Intexon_ has joined #openttdcoop 18:17:20 *** Intexon has quit IRC 18:18:58 <PublicServer> <V453000> so far .. :p 18:19:18 *** Chillosophy has joined #openttdcoop 18:20:04 <PublicServer> *** sharpy has left the game (connection lost) 18:20:08 <PublicServer> <V453000> there is also more livestock :) 18:20:12 <PublicServer> *** Intexon has left the game (leaving) 18:20:27 <PublicServer> <greenlion> because we started with it :) 18:24:06 *** sharpy has quit IRC 18:25:46 <PublicServer> <V453000> lol 18:25:52 <PublicServer> <V453000> why is there !! FARM COUNT !! 18:26:10 <PublicServer> <Djarshi> Paul online? 18:26:16 <PublicServer> <greenlion> because somebody created it :) 18:26:26 <uliko> The farm count is nice :) 18:26:46 <PublicServer> <Djarshi> found a non connected farm, signed with Paul but no connection or whatsoever 18:26:51 <PublicServer> <Djarshi> who is busy there? 18:27:01 <PublicServer> <Djarshi> see: !connect me 18:27:19 <PublicServer> <greenlion> I think, it is in such state for quite long time 18:27:37 <PublicServer> <Djarshi> i see, anyone has problem if i connect it? even though cant buil train yet? 18:27:51 <PublicServer> <Djarshi> i will happoily do something else if you have some task for me 18:29:28 <PublicServer> *** made screenshot at 00013CFE: http://ps.openttdcoop.org/publicserver/webcam/00013CFE.png 18:34:12 <V453000> !rcon set max_trains 1333 18:35:53 <greenlion> yay, more trains! :) 18:36:55 <PublicServer> <greenlion> Djarshi: I think you can connect it, but better add trains for poorly serviced farms 18:39:26 <PublicServer> *** V453000 has left the game (connection lost) 18:39:32 <V453000> gtg cyas 18:39:43 <PublicServer> <greenlion> cya 18:44:28 <PublicServer> *** made screenshot at 0003BDAA: http://ps.openttdcoop.org/publicserver/webcam/0003BDAA.png 18:48:09 <Djarshi> bad ? 18:48:21 <Djarshi> screen shot was my newly connected station 18:48:24 <PublicServer> <greenlion> bad what? 18:48:37 <Djarshi> ah sorry missed a message from you 18:48:41 <Djarshi> Djarshi: I think you can connect it, but better add trains for poorly serviced farms 18:48:44 <Djarshi> :) 18:48:55 <Djarshi> ok, will add trains for badly serviced farms now 18:49:37 <PublicServer> <greenlion> new station has only 2 trains? 18:50:03 <PublicServer> <Djarshi> yes, might make more, but farm made 12 items of livestock last month 18:50:06 <PublicServer> <Djarshi> so.... not alot 18:50:56 <PublicServer> <Djarshi> might increase when they are loading 18:51:36 <PublicServer> <greenlion> why it does not have straight pieces of rails? 18:52:25 <PublicServer> <greenlion> add at least 2 trains of each type 18:52:55 <PublicServer> <Djarshi> What do you mean, straight pieces of rails? 18:53:05 <PublicServer> <greenlion> here 18:53:21 <PublicServer> <Djarshi> ah d0h 18:53:37 <PublicServer> <Djarshi> trains added too now 18:53:52 <PublicServer> <greenlion> looks better :) 18:54:28 <PublicServer> <Djarshi> any opther tips, i seem to make alot of bad stuff today, might be i need better glasses :D 18:54:58 <PublicServer> <greenlion> else it seem to be fine :) 18:55:02 <PublicServer> <Djarshi> entrance 3 has a very short waiting bay, but well considering the amount of trains i dont think it is a problem :) 18:59:28 <PublicServer> *** made screenshot at 000171C9: http://ps.openttdcoop.org/publicserver/webcam/000171C9.png 19:01:13 *** Chillosophy has quit IRC 19:04:18 <Djarshi> i changed 00171C9 cause curve length was <4 19:05:07 <Djarshi> do i need to sign it? 19:05:35 <PublicServer> <greenlion> can't find it :) 19:06:10 <PublicServer> <Djarshi> see: !checkhere 19:06:24 <PublicServer> <Djarshi> it was the screenshot in irc 19:06:34 <PublicServer> <Djarshi> thought u wanted to point out something 19:08:08 <PublicServer> <greenlion> sign, if you like to. not so significant spot though 19:08:53 <PublicServer> <Djarshi> :p 19:12:48 *** sharpy has joined #openttdcoop 19:14:29 <PublicServer> *** made screenshot at 00028EB1: http://ps.openttdcoop.org/publicserver/webcam/00028EB1.png 19:19:49 *** Progman has joined #openttdcoop 19:21:20 <sharpy> !password 19:21:21 <PublicServer> sharpy: ruffle 19:21:42 <PublicServer> *** sharpy joined the game 19:22:09 <PublicServer> <Djarshi> Does everything have to be evenly server? 19:22:20 <PublicServer> <sharpy> how do you mean? 19:22:24 <PublicServer> <Djarshi> &served, i have a farm weith twice the grain compared to livestock 19:22:42 <PublicServer> <Djarshi> producting 234 grain, 108 livestock 19:22:57 <PublicServer> <greenlion> well, then you need twice grain trains' 19:23:29 <PublicServer> <Djarshi> kk 19:24:03 <PublicServer> <greenlion> but don't add more trains in SE area 19:24:24 <PublicServer> <sharpy> how comes no more down there? 19:24:34 <PublicServer> <greenlion> SL is full 19:24:48 <PublicServer> <sharpy> this is true 19:24:50 <PublicServer> <Djarshi> im in Southwest 19:24:50 <PublicServer> <greenlion> and need expanding :) 19:25:56 <PublicServer> <Djarshi> SE not jamming yet, but close to become jamming 19:27:08 <PublicServer> <Djarshi> Any specific spot i can help you with? i'd like to do some rails now :) instread of train adding :) 19:27:42 <Ammler> @wiki Tutorial 19:27:52 <Webster> Search results for "Tutorial" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Tutorial 19:28:31 <PublicServer> <sharpy> why not have a crack at adding the third line? 19:28:58 <PublicServer> <sharpy> its not particularly hard, and can be done without disrupting hte other lines potentially 19:29:01 <Djarshi> Well i like some eye from someone, this afternoon there was someone not happy with my doings 19:29:13 <PublicServer> <sharpy> lol 19:29:19 <PublicServer> <sharpy> what did you do? 19:29:29 <PublicServer> *** made screenshot at 0002704A: http://ps.openttdcoop.org/publicserver/webcam/0002704A.png 19:29:49 <PublicServer> <greenlion> he was replacing 2 line SL with 3-line :) 19:30:01 <PublicServer> <sharpy> ah lol 19:30:20 <PublicServer> <sharpy> fancy keeping an eye on his attempts this time? i'm off to cardiff soon 19:30:32 <Djarshi> Still dont entirely understand what i did wrong, so therefore i ask someone 19:30:44 <PublicServer> <greenlion> I'm off soon too 19:31:05 <Ammler> better try to connect industry to another branch, if a SL is full 19:31:12 <PublicServer> <sharpy> your on your own bro :p 19:31:55 <PublicServer> <greenlion> Djarshi: you were replacing whole SL with new tracks, while it is less disruptive to just add 3rd line 19:32:05 <PublicServer> <greenlion> Ammler, oh, good advice :) 19:32:32 <PublicServer> <Djarshi> What do you mean by that exactly Ammler? 19:32:35 <Ammler> 2line SLs are mostly ugly 19:32:52 <PublicServer> <greenlion> Ammler, and 3 line? 19:32:56 <Ammler> Djarshi: build new hub and SL 19:33:11 <Ammler> or find neighbour SL with less traffic 19:33:15 <PublicServer> <greenlion> Ammler, nah, that's out of a plan. no new hubs 19:33:56 <Djarshi> there is 4 quadrants (circular) of roundabout SLÅ› (LLL or whatever it is called) 19:33:57 <Ammler> greenlion: multiline SL is mostly also out of a plan 19:34:21 <Ammler> hmm, that doesn't sound like a SL 19:34:56 <Ammler> a SL is the line, which connects to industries 19:35:03 <PublicServer> <greenlion> but it is, actually 19:35:14 <Ammler> and connects to ML with SLH 19:35:32 <PublicServer> <greenlion> and it is 2 line from the start by plan :) 19:35:33 <Ammler> you shouldn't abuse the naming convention 19:35:44 <PublicServer> <greenlion> we don't 19:35:44 <Ammler> then rather make a new name 19:36:00 <Djarshi> well, i give the word to geenlion now, im lost in definition semantics now. 19:36:15 <PublicServer> <greenlion> it connects to industries, but it is ring 19:36:31 <Ammler> who made the plan? 19:36:43 <V453000> Ammler: not standard structure 19:36:50 <Ammler> greenlion: so it has empty and full trains on the line? 19:36:52 <PublicServer> <greenlion> V :) but there weren't details about SLs 19:37:09 <V453000> what is an issue, 19:37:10 <PublicServer> <greenlion> Ammler, yep 19:37:11 <V453000> , 19:37:13 <V453000> ? 19:37:28 <Ammler> V453000: they abuse SL :-) 19:37:38 <V453000> abuse? :o 19:37:39 <PublicServer> <greenlion> just Ammler advices to connect some industries to another SL 19:37:50 <V453000> well 19:37:53 <PublicServer> <greenlion> and we dropped into discussing what SL is :) 19:37:59 <V453000> greenlion: define SL in this game :p 19:37:59 <Ammler> they called the inner ML a SL 19:38:05 <V453000> oh 19:38:07 <V453000> lol :) 19:38:09 <PublicServer> <greenlion> Ammler, no 19:38:23 <PublicServer> <greenlion> though 19:38:33 <Djarshi> yes, and im waiting when you are done deciding on the naming convention, so we can go back to my topic ;-) 19:38:58 <PublicServer> *** Amm1er joined the game 19:39:06 <PublicServer> <Amm1er> oh, wow, I can connect :-) 19:39:08 <PublicServer> <greenlion> V, there are only 2 MLs in your plan, and no more? 19:39:10 <PublicServer> <Djarshi> Hello 19:39:16 <PublicServer> <greenlion> hey Amm1er 19:39:31 <PublicServer> <Amm1er> yes definitly no SL 19:40:14 <V453000> just treat it "somehow" to make it work and dont name it .p 19:40:24 <PublicServer> <greenlion> Amm1er: and what is !this? ML? :) 19:40:38 <PublicServer> <Amm1er> there is a inner and outer ML 19:40:53 <PublicServer> <greenlion> MLs everywhere :) 19:40:59 <PublicServer> <Amm1er> sls don't have hubs 19:41:25 <PublicServer> <Amm1er> sl is usually only LR 19:41:44 <Djarshi> ok, so i named it wrong. 19:41:51 <PublicServer> <Amm1er> well, you have SLs here 19:41:57 <PublicServer> <Amm1er> just small ones :-) 19:42:37 <Djarshi> Well it is the circular ring thing on the inner network which was congested this afternoon. 19:42:41 <PublicServer> <Amm1er> nice game 19:43:21 <PublicServer> <Amm1er> I see jams 19:43:29 <PublicServer> <greenlion> Djarshi: may be really connect !this 1 and !this 2 to SW part 19:43:39 <PublicServer> <Amm1er> I regret to have risen the train limit 19:43:55 <Ammler> !info 19:43:55 <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 14584551206 Loan: 0 Value: 14611510655 (T:1233, R:300, P:8, S:0) unprotected 19:44:02 <PublicServer> <sharpy> oh god 19:44:03 <uliko> 1200 limit was fine 19:44:09 <uliko> It was increased yet again recently 19:44:11 <Ammler> !rcon max_trains 1200 19:44:11 <PublicServer> Ammler: ERROR: command not found 19:44:16 <Ammler> !rcon set max_trains 1200 19:44:30 <PublicServer> *** made screenshot at 00037707: http://ps.openttdcoop.org/publicserver/webcam/00037707.png 19:44:34 <PublicServer> <sharpy> shup, we wanted more trains! 19:44:56 <PublicServer> <Amm1er> more trains means more jams 19:44:56 <PublicServer> <Djarshi> Greenlion: i will work on the !this 1 and 2 19:45:07 <PublicServer> <Amm1er> more jams means less cargo transported, 19:45:14 <PublicServer> <sharpy> and therefor more fixes to do :D 19:45:17 <PublicServer> <Amm1er> less cargo transported means more trains :-) 19:45:20 <PublicServer> <sharpy> expansion 19:45:24 <Djarshi> or late for work :) 19:45:25 <PublicServer> <sharpy> interest! 19:45:32 <PublicServer> <greenlion> Djarshi: don't reverse whole station, just extrance/exit, if possible 19:45:41 <PublicServer> <sharpy> right laters yall 19:45:45 <PublicServer> *** sharpy has left the game (leaving) 19:45:49 <Djarshi> green: ok, for both situations? 19:46:02 <Ammler> !rcon max_trains 1235 19:46:02 <PublicServer> Ammler: ERROR: command not found 19:46:08 <Ammler> !rcon set max_trains 1235 19:46:31 *** Firartix has quit IRC 19:48:30 <PublicServer> <Amm1er> why can my client handle that game? 19:48:40 <PublicServer> <greenlion> why shouldn't it? 19:49:01 <PublicServer> <Amm1er> ususally it lacks with games >1k 19:49:19 <PublicServer> <Amm1er> lags* 19:49:53 <Ammler> like now :-P 19:49:54 <PublicServer> <greenlion> may be PF do less work in network of such configuration? 19:50:04 <PublicServer> *** Amm1er has left the game (connection lost) 19:50:15 *** bmarky has joined #openttdcoop 19:53:55 *** sharpy has quit IRC 19:59:02 <bmarky> !password 19:59:02 <PublicServer> bmarky: washer 19:59:17 <PublicServer> *** bmarky joined the game 19:59:30 <PublicServer> *** made screenshot at 000280D5: http://ps.openttdcoop.org/publicserver/webcam/000280D5.png 19:59:31 <PublicServer> *** bmarky has left the game (connection lost) 20:01:45 <PublicServer> *** planetm4ker joined the game 20:02:21 <PublicServer> <planetm4ker> hello folks :-) 20:02:25 <PublicServer> <Djarshi> heya 20:02:25 <PublicServer> *** Intexon joined the game 20:02:27 <PublicServer> <Intexon> hi 20:02:27 <PublicServer> <greenlion> hi planetm4ker 20:02:29 <V453000> hi :) 20:02:40 <V453000> back from beerland? :) 20:02:46 <PublicServer> *** SmatZ`` has left the game (could not load map) 20:03:37 <planetmaker> hello 20:03:39 <planetmaker> well... back... from the pub :-) 20:03:49 <V453000> hehe :D 20:03:55 <planetmaker> I'm just (mis)using SmatZ' wifi ;-) 20:04:18 <V453000> oooh :) 20:04:20 <PublicServer> *** SmatZ`` joined the game 20:05:11 <PublicServer> <Djarshi> greenlion u there? 20:05:17 <PublicServer> <greenlion> yep 20:05:37 <PublicServer> <Djarshi> check this 3, i have a question about the train orders 20:05:43 <PublicServer> <Djarshi> imean: !this3 20:06:01 <PublicServer> <greenlion> well looks fine 20:06:07 <PublicServer> <greenlion> what's with orders? 20:06:25 <PublicServer> <Djarshi> are the 4 hub quadrants connected? or should i refit all train orders now? 20:06:35 <PublicServer> <greenlion> yes, they are connected 20:06:41 <PublicServer> <greenlion> no need to change orders 20:06:55 <PublicServer> <Djarshi> ah ok, but i need to disconnect them from the old round-SL thing 20:07:41 <PublicServer> <greenlion> connect to both and disconnect old exit? 20:07:49 <PublicServer> <Djarshi> yes, that is what i meant 20:08:35 <PublicServer> <Djarshi> otherwise the entire round-SL is connected with south west then 20:08:37 <PublicServer> <greenlion> and even may be switch everything right away, but check that trains are not lost 20:10:06 <PublicServer> *** Intexon has joined spectators 20:12:07 <PublicServer> *** SmatZ`` has left the game (leaving) 20:12:13 <PublicServer> *** Intexon has left the game (connection lost) 20:12:31 <PublicServer> *** SmatZ`` joined the game 20:12:43 <PublicServer> *** SmatZ`` has left the game (leaving) 20:13:29 *** Leg3nd^ has joined #openttdcoop 20:13:52 <PublicServer> *** SmatZ`` joined the game 20:14:08 <PublicServer> <planetm4ker> welcome back, SmatZ :-) 20:14:18 <PublicServer> <planetm4ker> ok, that now took longer than talking :-P 20:14:20 <PublicServer> <SmatZ``> hello :) 20:14:30 <PublicServer> *** made screenshot at 00027CDA: http://ps.openttdcoop.org/publicserver/webcam/00027CDA.png 20:14:36 <PublicServer> <SmatZ``> it's still the same as two months ago 20:14:40 <PublicServer> <SmatZ``> maybe even longer :p 20:14:44 <PublicServer> <planetm4ker> :-P 20:14:48 <PublicServer> <planetm4ker> pfft 20:15:16 <PublicServer> <SmatZ``> :( 20:15:22 <PublicServer> *** SmatZ`` has changed his/her name to SmatZ 20:15:39 <PublicServer> <planetm4ker> And no better demonstation that BIG RED ERROR messagess are pointless and ignored ;-) 20:15:45 <PublicServer> <SmatZ> :-D 20:15:55 <PublicServer> *** SmatZ has left the game (connection lost) 20:16:00 <V453000> SmatZ: original gfx are the same as ever :p 20:18:48 <PublicServer> *** SmatZ joined the game 20:20:51 *** leg3nd has quit IRC 20:20:51 *** fonsinchen has quit IRC 20:21:51 <PublicServer> <Djarshi> greenlion: sending everything to depot first, when i connected there was like 15 trains wanna take the route 20:22:33 <PublicServer> <greenlion> Djarshi: think they will found the depot? 20:22:42 <PublicServer> <Djarshi> yes,almost all are in now 20:22:47 <PublicServer> <Djarshi> 1 left 20:26:42 <Tray> @gap 2 20:26:42 <Webster> Tray: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 20:27:25 *** illyume has joined #openttdcoop 20:28:14 <PublicServer> *** SmatZ has left the game (connection lost) 20:28:16 <PublicServer> *** planetm4ker has left the game (connection lost) 20:29:28 <PublicServer> *** SmatZ joined the game 20:29:30 <PublicServer> *** made screenshot at 000288C9: http://ps.openttdcoop.org/publicserver/webcam/000288C9.png 20:29:40 <planetmaker> !password 20:29:40 <PublicServer> planetmaker: saloon 20:29:51 <PublicServer> *** planetm4ker joined the game 20:31:20 *** avdg1 has joined #openttdcoop 20:31:31 *** avdg has quit IRC 20:34:06 <illyume> Quick, nooby question 20:34:15 <illyume> Where do I put the grf files that I have to download manually? 20:34:24 <davis> data folder 20:35:19 <planetmaker> which is where openttd's readme tells to put them :-P 20:35:26 <illyume> >.> 20:35:27 <planetmaker> and the newgrf pack readme as well :-P 20:35:40 <illyume> The newgrf pack readme I had didn't have anything but update info. >.> 20:35:41 * planetmaker whistles 20:35:55 <uliko> More people would probably read them if they were called DONTreadme 20:36:14 <PublicServer> *** uliko joined the game 20:36:40 <davis> agreed uliko 20:36:45 <planetmaker> illyume: but the page you downloaded it from: "To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory" http://wiki.openttdcoop.org/GRF 20:36:53 <planetmaker> trallalala 20:37:00 <illyume> Hehh. >.> 20:40:06 *** fzefze has joined #openttdcoop 20:41:05 <PublicServer> <Djarshi> ah somone is fixing the jam 20:41:21 *** XaT has joined #openttdcoop 20:41:26 *** fzefze has quit IRC 20:42:39 <illyume> Huh, some of them didn't work o.o 20:42:39 <PublicServer> <Djarshi> greenlion: ok, all trains are now going SW lines, i wonder tho. Wjhy did you want them there? 20:42:50 <XaT> @quickstart 20:42:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:43:05 <PublicServer> <greenlion> Djarshi: where? 20:43:11 <PublicServer> <greenlion> ah 20:43:19 <XaT> !dl win32 20:43:19 <PublicServer> XaT: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip 20:43:48 <PublicServer> <greenlion> to releive SE a bit 20:44:26 <PublicServer> <Djarshi> well its about 16 trains less 20:44:30 <PublicServer> *** made screenshot at 000268C7: http://ps.openttdcoop.org/publicserver/webcam/000268C7.png 20:47:29 <PublicServer> <Djarshi> im off, nn all 20:47:35 <PublicServer> <greenlion> night 20:49:33 *** Ramsus08191 has joined #openttdcoop 20:49:47 <PublicServer> *** Djarshi has joined spectators 20:50:56 <PublicServer> *** SmatZ has joined spectators 20:51:06 <PublicServer> *** Djarshi has left the game (leaving) 20:51:15 *** Djarshi has quit IRC 20:51:32 <PublicServer> *** SmatZ has joined company #1 20:53:28 <PublicServer> *** uliko has left the game (connection lost) 20:53:31 <illyume> Ohh 20:53:48 <illyume> Found the openttdcoop grf package page. Makes it a LOT easier than hunting down all these files individually >.> 20:55:58 *** Vitus has quit IRC 20:56:20 <uliko> Congratulations 20:56:23 *** Vitus has joined #openttdcoop 20:56:47 <PublicServer> *** SmatZ has joined spectators 20:56:47 <PublicServer> *** Game paused (number of players) 20:56:56 <PublicServer> *** SmatZ has joined company #1 20:56:56 <PublicServer> *** Game unpaused (number of players) 20:57:29 <PublicServer> <greenlion> damn 20:58:12 *** illyume is now known as Carci 20:59:09 <Carci> @quickstart 20:59:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:59:10 <Carci> !help 20:59:10 <PublicServer> Carci: http://www.openttdcoop.org/wiki/IRC_Commands 20:59:31 <PublicServer> *** made screenshot at 000290CC: http://ps.openttdcoop.org/publicserver/webcam/000290CC.png 21:00:15 <Carci> !password 21:00:15 <PublicServer> Carci: plucks 21:00:50 <Carci> Yay. :D 21:01:00 <PublicServer> *** Carci joined the game 21:01:15 <PublicServer> *** Carci has left the game (connection lost) 21:01:32 <Carci> Blegh. o.o 21:01:47 <PublicServer> *** Carci joined the game 21:02:03 <PublicServer> *** Carci has left the game (connection lost) 21:02:07 <greenlion> -ETOOMUCHTRAINS :) 21:02:50 <PublicServer> *** Carci joined the game 21:03:05 <PublicServer> *** Carci has left the game (connection lost) 21:03:20 <Carci> Okay, one more try, and then I give up xD 21:03:42 <PublicServer> *** Carci joined the game 21:03:58 <PublicServer> *** Carci has left the game (connection lost) 21:04:03 <Carci> *sigh* 21:04:52 <Ramsus08191> !password 21:04:52 <PublicServer> Ramsus08191: plucks 21:05:09 <PublicServer> *** Ramsus08191 joined the game 21:05:27 <PublicServer> <Ramsus08191> yo 21:06:47 <PublicServer> <Ramsus08191> so you guys are making third lines at the feeders? 21:06:53 <PublicServer> <Ramsus08191> SE specificaly? 21:07:21 <PublicServer> <greenlion> I'm tossing with SE hub 21:09:02 <PublicServer> <Ramsus08191> ah ok then :) 21:09:26 <PublicServer> <Ramsus08191> its because more ppl will come complain about CL problem and mi mi mi 21:10:18 <PublicServer> *** planetm4ker has left the game (leaving) 21:10:28 <PublicServer> *** SmatZ has joined spectators 21:10:46 <PublicServer> <Ramsus08191> :O the inner ring is getting jammed 21:11:43 <PublicServer> <greenlion> cause is SE hub, I guess :) 21:12:17 <PublicServer> <Ramsus08191> yea, but its getting quite big :) 21:13:16 <PublicServer> <greenlion> ah, forget to start a train :) 21:13:20 *** theholyduck has joined #openttdcoop 21:14:24 <Carci> *sigh* I don't understand why I keep freezing upon connecting. :< 21:14:31 <PublicServer> *** made screenshot at 000276CC: http://ps.openttdcoop.org/publicserver/webcam/000276CC.png 21:15:09 <greenlion> Carci, cpu can't handle big number of trains perhaps or slow internet connection 21:15:47 <bmarky> and what is a suitable net speed? 21:19:31 <Carci> 3.8GHz single core CPU, speedtest.net says 39ms ping, 15Mbit down, 4Mbit up... 21:20:08 <PublicServer> <Ramsus08191> hmm I believe it should be enough 21:20:40 <Carci> It's not working though. 21:23:00 <uliko> That is definitely enough 21:23:26 <greenlion> yeah 21:24:52 <PublicServer> *** Ramsus08191 has left the game (connection lost) 21:24:52 <PublicServer> *** Game paused (number of players) 21:24:57 *** Ramsus08191 has quit IRC 21:27:11 <PublicServer> *** SmatZ has left the game (leaving) 21:27:31 *** barnex has joined #openttdcoop 21:27:43 <barnex> Hello 21:27:53 <barnex> @quickstart 21:28:03 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:28:22 *** Vitus_ has joined #openttdcoop 21:29:31 <PublicServer> *** made screenshot at 000276C6: http://ps.openttdcoop.org/publicserver/webcam/000276C6.png 21:30:35 <Carci> I dunno what's wrong then. Oh well; maybe I'll try later. 21:32:11 <barnex> !help 21:32:11 <PublicServer> barnex: http://www.openttdcoop.org/wiki/IRC_Commands 21:33:18 *** Vitus is now known as Guest1581 21:33:18 *** Vitus_ is now known as Vitus 21:34:16 *** Guest1581 has quit IRC 21:34:33 <Ammler> !rcon set pause_on_join 21:34:33 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1) 21:34:36 <Ammler> !rcon set pause_on_join 1 21:34:42 <Ammler> Carci: try again ^ 21:36:36 <Carci> !password 21:36:36 <PublicServer> Carci: armies 21:37:11 <PublicServer> *** Game still paused (number of players) 21:37:13 <PublicServer> *** Carci joined the game 21:37:37 <PublicServer> <greenlion> hey Carci 21:37:43 <PublicServer> <Carci> Haya 21:40:29 <Carci> Wow... this network puts anything I've ever even dreamed of to shame. o.o 21:40:40 *** hylje has quit IRC 21:42:16 <PublicServer> <greenlion> yes, had similar feeling when saw coop game first time :) 21:42:55 <PublicServer> *** greenlion has joined spectators 21:42:59 <PublicServer> <Carci> I'm finally getting to where I can make nice half-spaghetti interchanges that help to keep things from getting too clogged up when I'm running, say, from three different farms to one factory to a town. 21:43:25 <PublicServer> *** greenlion has left the game (leaving) 21:43:41 <PublicServer> *** Carci has joined company #1 21:44:28 <Carci> Huh... how do you have stations so far away from the sources that still pick up the stuff? 21:44:31 <PublicServer> *** made screenshot at 0002C0C9: http://ps.openttdcoop.org/publicserver/webcam/0002C0C9.png 21:46:03 <greenlion> Carci, they are "walked" i.e. small 1x1 piece of station is near the industry 21:46:13 <Carci> Oh, I see. 21:46:30 *** hylje has joined #openttdcoop 21:46:30 *** ChanServ sets mode: +o hylje 21:47:22 <PublicServer> *** Game still paused (number of players) 21:47:22 <PublicServer> *** Game unpaused (number of players) 21:47:26 <PublicServer> *** Player has joined spectators 21:47:26 <PublicServer> *** Game paused (number of players) 21:49:30 <PublicServer> *** Player has left the game (leaving) 21:49:51 <PublicServer> *** Carci has left the game (connection lost) 21:57:12 *** Tray has quit IRC 21:58:49 <greenlion> well, I'm off. leaving that hub in unfinished state (a.k.a. fucked up :) 21:59:38 <Carci> Hahhah. Seeya. 21:59:47 <Carci> I'd help, but I'd end up just making it worse. 22:00:55 <greenlion> Carci, read a bit of theory in wiki :) 22:01:59 <uliko> !password 22:01:59 <PublicServer> uliko: armies 22:02:15 <PublicServer> *** uliko joined the game 22:02:17 <PublicServer> *** Game still paused (number of players) 22:02:26 <PublicServer> *** Game still paused (number of players) 22:02:27 <PublicServer> *** ryx joined the game 22:03:44 <Carci> I've tried. It's taking a long time to sink in >.> 22:04:18 *** ODM has quit IRC 22:04:35 *** bmarky has quit IRC 22:09:56 <PublicServer> *** ryx has left the game (leaving) 22:30:28 <PublicServer> *** uliko has joined spectators 22:37:58 <PublicServer> *** Game still paused (number of players) 22:38:02 <PublicServer> *** Player has joined spectators 22:38:34 <PublicServer> *** Player has changed his/her name to barnex 22:39:23 <PublicServer> *** barnex has left the game (leaving) 22:43:20 *** ryx has quit IRC 22:56:30 *** theholyduck has quit IRC 22:56:54 *** thgergo has quit IRC 22:57:45 *** elmz has quit IRC 23:01:32 *** ^Spike^ has quit IRC 23:05:43 *** Progman has quit IRC 23:10:50 *** Vitus has quit IRC 23:20:58 *** Mitcian has quit IRC 23:40:03 *** Firartix has joined #openttdcoop 23:41:15 <XaT> hey 23:41:26 <XaT> you know if we can set ttd to support multithread ? 23:41:35 <XaT> for client its not a big problem but for server :/ 23:41:46 <XaT> it use only 1 thread instead of two 23:43:24 <Carci> I don't know! 23:43:36 <Carci> Good question though... 23:44:19 <XaT> we've 770trains + 721vehicules + only 85 planes @ 2048² with IS+timetables etc 23:44:24 <XaT> and server.... take damage :D 23:45:00 *** KenjiE20 has quit IRC 23:45:36 <XaT> no way to test cargodest with that :/ 23:46:44 <Carci> Hehehh 23:46:58 *** Carci has quit IRC 23:50:42 <G> !password 23:50:42 <PublicServer> G: armies 23:51:25 <PublicServer> *** Game still paused (number of players) 23:51:25 <PublicServer> *** Nigel joined the game 23:52:29 <PublicServer> *** uliko has joined company #1 23:56:44 <XeryusTC> XaT: ottd can't multithread 23:56:49 <XeryusTC> as it will lead to desync problems 23:58:31 <XaT> no solutions at all ? 23:58:34 <XaT> even in the future ? 23:58:41 <XaT> problem of conception ? 23:59:53 *** Intexon_ has quit IRC