Log for #openttdcoop on 6th October 2010:
Times are UTC Toggle Colours
00:00:24  <PublicServer> <avdg> but osx has cocoa, and I bet it has better drawing tools then ubuntu
00:01:07  <glevans2> on two different networks, oftc and freenode ... under two diffrent nicks
00:01:14  <PublicServer> <avdg> its just an other system :p
00:01:37  <PublicServer> <avdg> and pidgin can't work with 2 nicks?
00:01:48  <glevans2> on the same network?
00:01:55  <PublicServer> <avdg> oh
00:02:01  <PublicServer> <avdg> that explains :p
00:02:51  <PublicServer> <avdg> restart openttd, together with a taskmanager or something equal
00:03:01  <PublicServer> <avdg> you should check the cpu
00:03:23  <glevans2> yeah, this nick is on both freenode and oftc because x-chat made it easy to do.... pidgin is hosting my other irc nick on freenode, and my gmail chat, and yahoo, and msn, and facebook,....
00:04:02  <PublicServer> <avdg> I only use 1 nickname on freenode, but sometimes uses an other nick on others
00:04:14  <glevans2> in the process of moving all the chat to a different box
00:04:50  <glevans2> this nick belongs to my bot on freenode...but bot is down...  :(
00:05:23  <PublicServer> <Sylf> rawr
00:05:31  <PublicServer> <Sylf> BBH 03 balancing done
00:05:41  <PublicServer> <avdg> :)
00:06:01  *** Carci has joined #openttdcoop
00:07:17  <PublicServer> <avdg> I bet that disconnect when cpu is busy is pure an ubuntu problem, not sure though
00:07:44  <PublicServer> <avdg> my old laptop was on ubuntu when that happened
00:08:02  <PublicServer> <avdg> it only had a 1,8 ghz dual core processor :p
00:08:28  <PublicServer> <avdg> nah, even less, only 1,66 I thought
00:10:15  <glevans2> hmm, i'm thinking debian on a 1.3 with 256Mb probably wont run openttd....
00:10:29  <PublicServer> <avdg> not this game
00:10:31  <PublicServer> <Sylf> Sure it will
00:10:37  <PublicServer> <Sylf> Not just the coop games :p
00:10:48  <PublicServer> <avdg> but openttd can run on nearly everything
00:10:58  <PublicServer> <avdg> the ports are the proofs of it
00:11:01  <PublicServer> <Sylf> My netbook runs openttd
00:11:15  <PublicServer> <Sylf> craps out horribly on late stage coop games
00:11:20  <glevans2> where is the openttd port for a dead armadillo....?
00:11:35  <PublicServer> <Sylf> make one =)
00:11:41  <PublicServer> <avdg> openttd on nitendo ds is quite impressive I think
00:11:52  <PublicServer> <Sylf> so I heard
00:12:12  <PublicServer> <Sylf> max map of.. what... 64x128?
00:12:15  <PublicServer> <avdg> but the sad news is that most ports aren't maintained
00:12:25  <PublicServer> <avdg> yeah I think around that
00:12:35  <PublicServer> <avdg> but the ds has also limited memory
00:12:41  <PublicServer> <avdg> and limited cpu power
00:12:43  <PublicServer> <Sylf> yeah
00:13:01  <glevans2> who was doing the Mac port?
00:13:07  <PublicServer> <avdg> no1 ;-)
00:13:18  <glevans2> sparc?
00:13:25  <PublicServer> <avdg> but I compile them myself
00:13:30  <glevans2> sgi?
00:13:39  <PublicServer> <avdg> and if there are fixable problems, I complain at the devs :p
00:13:46  <glevans2> rofl
00:13:48  <PublicServer> <Sylf> those different unix ports should be matter of compiling
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00:15:00  <PublicServer> ***  made screenshot at 00002AEB:
00:15:06  <glevans2> back about 0.6.3 I used to play openttd on a sparcstation 10 running debian for sparc...
00:15:26  <PublicServer> <avdg> well, if the devs can't test it, no guarantee the port is stable
00:15:52  <glevans2> huge 19" crt, and could only do 640x480 in openttd...
00:15:58  <PublicServer> <avdg> and there is no single developer who can maintain the port there
00:16:18  <PublicServer> <avdg> 13" and 19" screen here :p
00:16:30  <PublicServer> <Sylf> 19" CRT = <3 in the winter
00:16:36  <PublicServer> <avdg> :)
00:17:23  <glevans2> I currently have 3 - 17" flat panels.....
00:17:56  <glevans2> openttd stretches badly at fullscreen
00:18:10  <glevans2> so I only run it on 2
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00:20:20  <PublicServer> <avdg> :p
00:20:22  <PublicServer> <Sylf> :p
00:20:24  <PublicServer> <Sylf> thx
00:20:30  <PublicServer> <Sylf> that was magical
00:21:23  <PublicServer> <avdg> always funny to help someone by doing 1 small action :p
00:21:37  <PublicServer> <Sylf> yeah, I was like
00:21:40  <PublicServer> <Sylf> o_O
00:22:45  <PublicServer> <avdg> well, it means only 1 thing :p
00:22:51  <PublicServer> <avdg> community works :)
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00:27:59  <PublicServer> <Sylf> hmm, it IS possible to kill that X
00:28:11  <PublicServer> <Sylf> won't bother with it for tonight
00:28:18  <PublicServer> <avdg> :p
00:28:54  <PublicServer> <avdg> good idea
00:30:00  <PublicServer> ***  made screenshot at 00009097:
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00:43:42  <PublicServer> <avdg> well, I think we're done with this game after adding the 4th lane and filling some more trains
00:43:49  <PublicServer> <Sylf> yeah
00:44:23  <PublicServer> <Sylf> the inner circle is still amazing
00:44:29  <PublicServer> <avdg> yeah, it is
00:44:37  <PublicServer> <avdg> no jams
00:45:00  <PublicServer> ***  made screenshot at 0002D0D1:
00:45:08  <PublicServer> <Sylf> with 6 lanes total, it better not jam
00:45:16  <PublicServer> <avdg> :)
00:46:18  <PublicServer> <Sylf> I didn't see the new farm inside BBH 08 until now
00:46:47  <PublicServer> <avdg> bweh, we don't need new industries
00:47:09  <PublicServer> <Sylf> It's already connected
00:47:11  <PublicServer> <avdg> it just adds more load to the network, especially the outer ring
00:48:43  <PublicServer> * avdg hopes for a paxgame
00:49:07  <PublicServer> <avdg> with srnw main network, would be cool
00:49:53  <PublicServer> <Sylf> I'm still stuck with the idea of doing PSG192 with SRNW
00:50:03  <PublicServer> <avdg> :p
00:50:14  <PublicServer> <avdg> the one with central drop?
00:50:18  <PublicServer> <Sylf> yeah
00:50:25  <PublicServer> <avdg> thats tricky
00:50:39  <PublicServer> <Sylf> It'll be very different
00:50:39  <PublicServer> <avdg> because you have to deal with the balance at the center
00:50:45  <PublicServer> <Sylf> yeah
00:51:20  <PublicServer> <avdg> why pbs at !x-spotter?
00:51:30  <PublicServer> <Sylf> but only orders for all trains will be - Transfer and leave empty
00:52:05  <PublicServer> <avdg> I prefer stupid trains without any order at all :p
00:52:17  <PublicServer> <Sylf> the grain trains may not have exited that X completely before the next train is there
00:52:35  <PublicServer> <avdg> half tile optimalisation :p
00:52:41  <PublicServer> <Sylf> yeah
00:52:59  <PublicServer> <Sylf> I don't understand how no-order srnw works >_<
00:53:05  <PublicServer> <Sylf> I haven't made one work for me yet
00:53:09  <PublicServer> <avdg> it simply works :p
00:53:20  <PublicServer> <avdg> they stop at every station they pass
00:53:42  <PublicServer> <Sylf> ok, that stye, I can see that
00:53:44  <PublicServer> <avdg> but they stop with loading if the station is empty
00:53:58  <PublicServer> <Sylf> so, no dummy trains?
00:54:06  <PublicServer> <avdg> thats why we uses special stations sometimes
00:54:28  <PublicServer> <avdg> but its not always needed
00:54:36  <PublicServer> <Sylf> hmmm
00:54:38  <PublicServer> <avdg> especially for pax
00:55:04  <PublicServer> <avdg> for primaries it would be needed for arround 95% of the cases
00:55:43  <PublicServer> <Sylf> the type, where you have the waiting bays, dummy trains, and all that?
00:56:09  <PublicServer> <avdg> well, explower the next srnw game
00:56:15  <PublicServer> <Sylf> yeah
00:56:37  <PublicServer> <avdg> make a save and break it when you're offline :p
00:56:59  <PublicServer> <Sylf> I can make waypoint based srnw just fine
00:57:13  <PublicServer> <avdg> thats not a true srnw :)
00:57:13  <PublicServer> <Sylf> I was having fun with that a while back on my own
00:57:27  <PublicServer> <avdg> except if the srnw is part of a bigger network
00:57:49  <PublicServer> <Sylf> If I use flip-flops / counters, then I can probably do some small-scale srnw with no orders too
00:58:00  <PublicServer> <avdg> nah, you are confused :p
00:58:26  <PublicServer> <avdg> we used the flipflops for balancing
00:58:28  <PublicServer> <Sylf> But I saw the I Know No Orders Company one
00:58:32  <PublicServer> <Sylf> was that 180...
00:58:38  <PublicServer> <avdg> in most srnw games we don't need them
00:58:45  <PublicServer> <avdg> 1 big ml to the drop ;-)
00:59:07  <PublicServer> <Sylf> @archive
00:59:14  <avdg> !archive
00:59:14  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
00:59:16  <avdg> :p
00:59:21  <PublicServer> <Sylf> rawr
00:59:39  <PublicServer> <Sylf> yeah, I watched game 180 for a while
00:59:47  <PublicServer> <Sylf> I still can't make one like that
01:00:00  <PublicServer> ***  made screenshot at 0000BAB0:
01:00:04  <PublicServer> <Sylf> besides, that save game has too many trains for my PC
01:00:15  <PublicServer> <avdg> did you read the openttdcoop blog?
01:00:25  <PublicServer> <avdg> :)
01:00:43  <PublicServer> <Sylf> not the whole thing
01:01:46  <PublicServer> <avdg> well, you know what
01:02:01  <PublicServer> <avdg> I can build cpu's in openttd
01:02:11  <PublicServer> <avdg> but never done it alone :p
01:02:34  <PublicServer> <Sylf> It's been a while since I've messed around with nands
01:03:04  <PublicServer> <avdg> 1 of the problems is that I want a compact memory :p
01:03:30  <PublicServer> <avdg> which isn't that easy if you want them adressed
01:03:58  <PublicServer> <Sylf> yeah
01:15:01  <PublicServer> ***  made screenshot at 00033641:
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01:37:55  <PublicServer> <avdg> bye
01:38:02  <PublicServer> <Sylf> see ya
01:38:06  <PublicServer> *** avdg has left the game (leaving)
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02:37:46  *** sets mode: +oooo Phoenix_the_II planetmaker Ammler V453000
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10:11:11  <GecK> hi everybody
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11:22:16  <Djarshi> eya
11:22:18  <Djarshi> !password
11:22:18  <PublicServer> Djarshi: pigged
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11:27:08  <sharpy> !password
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12:20:14  <PublicServer> <uliko> Why did someone add a bunch of BBH # signs?
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12:41:38  <Nite_>
12:41:39  <Webster> Title: YouTube - Mr. DelCKS - Little pigs, little pigs, let me in! (at
12:49:12  <Nite_> !help
12:49:12  <PublicServer> Nite_:
12:49:52  <Nite_> !download
12:49:52  <PublicServer> Nite_: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
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12:50:28  <Nite_> !download
12:50:28  <PublicServer> Nite_: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
12:50:48  <Nite_> !download win32
12:50:48  <PublicServer> Nite_:
12:54:02  <Nite_> !password
12:54:02  <PublicServer> Nite_: pigged
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12:55:17  <Nite_> i begin to wonder, when do you build all this stuff, when you are never online ;-)
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12:56:01  <planetmaker> in the evning hours
12:56:13  <planetmaker> and... cooperatively. Everyone a bit
12:56:18  <planetmaker> over one, two weeks
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13:38:57  <bmarky> !password
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14:50:02  <TheRisen> hi there
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15:19:57  <TheRisen> !password
15:19:57  <PublicServer> TheRisen: pigged
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15:20:45  <PublicServer> <Intexon> hi
15:20:47  <PublicServer> <TheRisen> hey
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15:37:18  <uliko> !password
15:37:18  <PublicServer> uliko: trawls
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15:38:21  <PublicServer> <Intexon> hi uliko
15:38:30  <uliko> Hello
15:38:47  <PublicServer> <TheRisen> hello
15:38:56  <uliko> Do you know why someone added a bunch of signs at every hub?
15:39:21  <PublicServer> <Intexon> you mean the BBH.. ones?
15:39:25  <uliko> Yes
15:39:32  <PublicServer> <Intexon> that's the proper coop naming
15:39:51  <planetmaker> that was based on me
15:39:59  <uliko> There was nothing wrong with the old ones, you knew which one they were talking about
15:40:07  <uliko> BBH06 doesnt say as much as whatever it was before
15:40:12  <planetmaker> But... I thought uliko had been around to value the default naming of hubs
15:40:21  <uliko> And it also incorrectly named MSHs BBHs so
15:40:22  <planetmaker> it's much easier to find
15:40:31  <planetmaker> than LIVESTOCKHUB
15:40:35  <planetmaker> and GRAINHUB
15:40:39  <PublicServer> <Intexon> :)
15:40:47  <uliko> I thought GRAIN N Hub was alot easier to locate than BBH04 or whatever it is now
15:40:53  <planetmaker> which don't follow a common, easily-discernible them
15:41:04  <planetmaker> AND they were not sorted properly in the sign list
15:41:10  <planetmaker> Both quite good negative points
15:41:20  <planetmaker> Please read the coop wiki on signing again if you disagree.
15:41:26  <planetmaker> And the according blog article
15:41:46  <planetmaker> And I do disagree.
15:41:58  <planetmaker> If you play more than one game, it's easy to look for 'BBH xy'
15:42:02  <planetmaker> and then you know where the hub is
15:42:22  <planetmaker> a good plan also indicates the hub numbers. This one doesn't.
15:42:31  <uliko> I wasnt the one who made up the original signs
15:42:49  <uliko> I just wondered why after 400 years of gameplay they arent good enough
15:43:43  <planetmaker> they aren't good enough :-)
15:43:49  <uliko> Also why a MSH with split split/merger is called MSH and one without is called BBH
15:43:55  <planetmaker> Non-standard makes orientation less easy and quick
15:43:58  <uliko> Doesnt sound very proper either
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15:44:16  <planetmaker> MSH and BBH is not defined by merger / not merger
15:44:21  <uliko> I know
15:44:35  <uliko> But some of the hubs have them at different places
15:44:41  <uliko> So they were named MSH Xa/b
15:44:43  <PublicServer> <Intexon> I think that I'm going to make a back-to-basics plan next game :)
15:44:56  <uliko> But when they are at the same place they are called BBH even when they are just as much MSH as the other ones
15:45:01  <PublicServer> ***  made screenshot at 0001F419:
15:45:42  <planetmaker> <-- this makes it easy for everyone to understand what's going on - even if he didn't play the game from start
15:45:57  <planetmaker> the MSH / BBH naming could here be different.
15:46:06  <planetmaker> But the plan doesn't say. So: fail there
15:46:38  <planetmaker> as it's questionable whether SLHs could be allowed at the branches to the terminus stations or not
15:47:27  <uliko> Well the inner quadrants never had much of a plan so obviously no named/proper network there
15:47:49  <PublicServer> <TheRisen> it was well planed
15:47:50  <uliko> But the outer ring was well defined so the incosistencies in naming conventions are odd
15:48:42  <planetmaker> It should have MSH XXa and MSH XXb for each of the edge stations. And BBH XX for the one to the terminus
15:48:47  <planetmaker> afaik
15:49:18  <PublicServer> <TheRisen> imho "inner sw hub" defines the location better than "bbh 12"
15:49:37  <planetmaker> and is much worse to find in a sign list
15:49:49  <uliko> The thing is you dont need to open it to begin with :p
15:50:01  <PublicServer> <TheRisen> well most of the times a spot to look at is marked with a !here
15:50:01  <planetmaker> I scroll the whole map? Nah
15:50:11  <uliko> But why should they be BBH instead of MSH? They are both hubs from the mainline to one station and back
15:50:24  <planetmaker> TheRisen, That's the point! To make this constant !here !here2 !there
15:50:26  <planetmaker> not necessary
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15:50:39  <planetmaker> uliko, it doesn't matter and is pointless
15:50:46  <planetmaker> in this particular case
15:51:00  <planetmaker> the plan simply doesn't tell
15:51:04  <planetmaker> So I chose one
15:51:56  <planetmaker> TheRisen, everything named "BBH" clearly indicates 'big junction'.
15:52:04  <planetmaker> To everyone even connecting to the game the first time
15:52:16  <planetmaker> all other naming fails to communicate things and meaning in a proper and quick way
15:52:17  <PublicServer> <TheRisen> yes ofc
15:52:35  <planetmaker> And that is the only point of naming: quick orientation for _everyone_
15:52:39  <PublicServer> <TheRisen> but a whole screen indicates this as well as a sign :)
15:52:40  <planetmaker> Not just those who built it
15:52:50  *** Sylf_mobile has quit IRC
15:52:51  <planetmaker> ?
15:53:06  <PublicServer> <TheRisen> and how to find a particular spot on a bbh without a !here sign?
15:53:24  <planetmaker> depends at what you need.
15:53:45  *** Sylf_mobile has joined #openttdcoop
15:54:11  <planetmaker> But jam at "  BBH 02" is more descriptive and easier to find (mind the VERY important two leading spaces!) than jam at inner sw hub
15:54:19  <planetmaker> yeah... just a SLH - oh well
15:54:27  <planetmaker> oh not? Damn
15:55:36  <planetmaker> A similar naming scheme actually should apply to stations
15:55:42  <planetmaker> Which is also not properly followed
15:55:50  <planetmaker> Especially spaces are always forgotten :-(
15:56:23  <PublicServer> <TheRisen> i agree with you concerning the spaces
15:57:08  <planetmaker> and the rest becomes very obvious if you join a game mid-way like I did yesterday
15:57:26  <planetmaker> This totally unusual naming makes orientation 100% more difficult than using a standard scheme
15:57:38  <planetmaker> You can still add the info that it's SW lifestock
15:57:48  <planetmaker> But it must have a proper name
15:58:07  <PublicServer> <TheRisen> geht klar
15:58:17  <PublicServer> <TheRisen> tell this v. too
15:58:27  <PublicServer> <TheRisen> his plan, his signs
15:58:28  <planetmaker> and "bbh 02" is 66% shorter than "SW inner lifestock" ;-)
15:58:39  <PublicServer> <TheRisen> agree
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15:59:34  <PublicServer> <TheRisen> is the 4th lane finished everywhere?
16:00:01  <PublicServer> ***  made screenshot at 00021019:
16:00:19  <planetmaker> yesterday it wasn't. But things might have changed
16:00:35  <PublicServer> <TheRisen> that's what i wanna know
16:01:20  <PublicServer> <uliko> East hub still not done I think
16:01:35  <PublicServer> <TheRisen> cause i have 24000 tons of grain lying here
16:01:45  <PublicServer> <TheRisen> hmm
16:01:48  <PublicServer> <TheRisen> k
16:01:50  <PublicServer> <Intexon> still working on it
16:04:04  <planetmaker> btw... we had a tradition that there were written nice blog posts about games... about what went nice, what went not so nice and what is particularly noteworthy :-)
16:05:12  <planetmaker> that can only be written by the people who really played a game - like you folks :-)
16:05:21  <planetmaker> (I'm talking about our blog)
16:05:44  <PublicServer> <TheRisen> will be done
16:05:47  <PublicServer> <TheRisen> don't worry
16:06:28  <planetmaker> it shall be fun, so no pressure. But it'll be nice :-)
16:07:49  <uliko> I failed the writing course at uni so I'll pass :p
16:08:08  <PublicServer> <TheRisen> that would be your cahcne to practice :-)
16:08:14  <PublicServer> <TheRisen> *chance
16:08:24  <planetmaker> exacly :-)
16:08:48  <uliko> Uh... no thanks :)
16:15:02  <PublicServer> ***  made screenshot at 00020E1F:
16:16:04  <PublicServer> <TheRisen> i don't like v's way of signalling terminus
16:16:31  <PublicServer> <TheRisen> only 4 trains can enter or leave at a time
16:16:50  <PublicServer> <TheRisen> for 12 lanes
16:17:45  <planetmaker> very much so. The roro are not better either
16:18:06  <planetmaker> at least I recall the one up North-East
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16:19:05  <Paltala> !password
16:19:06  <planetmaker> they use a somewhat cheap but moderately efficient design
16:19:06  <PublicServer> Paltala: spikes
16:19:49  <PublicServer> *** Paltala joined the game
16:20:25  <PublicServer> <TheRisen> we'll see how it behaves under the pressure of a fully used 4th lane
16:21:25  <PublicServer> <Intexon> BBH02 done, finally
16:21:31  <PublicServer> <Paltala> yay
16:21:34  <PublicServer> <TheRisen> good job
16:21:41  <Sylf_mobile> the whole thing started with rampantvuse of big Xs
16:21:47  <PublicServer> <Paltala> ah, i forgot to finish my prios before
16:21:57  <PublicServer> <Intexon> on 02?
16:21:59  <PublicServer> <Paltala> yeh
16:22:04  <Sylf_mobile> i suppose those should be fixed
16:22:07  <PublicServer> <Intexon> I fear I demolished some :P
16:22:17  <PublicServer> <Paltala> nah, the stacked prios on the top side
16:23:47  <PublicServer> <TheRisen> cu guys
16:23:50  <PublicServer> <TheRisen> i have to go
16:23:52  <PublicServer> *** TheRisen has left the game (connection lost)
16:23:54  <PublicServer> <Intexon> bye
16:23:57  *** TheRisen has quit IRC
16:24:09  <PublicServer> <Intexon> btw Paltala, you see the fourth line has only choice of 3?
16:24:20  <PublicServer> <Intexon> don't add prios to these please
16:24:43  <PublicServer> <Intexon> I have to invent some clever way of hacking in the fourth :P
16:24:45  <PublicServer> <Paltala> sure
16:25:01  <PublicServer> <Paltala> you mean !this?
16:25:19  <PublicServer> <Intexon> I mean that
16:25:26  <PublicServer> <Paltala> ah
16:25:32  <PublicServer> <Intexon> it would jam
16:25:38  <PublicServer> <Intexon> if there were prios
16:26:24  <Sylf_mobile> the tunnel from the third line isnt connected either
16:27:02  <PublicServer> <Paltala> yes it is
16:27:50  <Sylf_mobile> oh i mis-saw that line
16:27:53  <PublicServer> <Paltala> XD
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16:28:31  <PublicServer> <Intexon> :)
16:30:01  <PublicServer> <Intexon> I now realize that I've been rebuilding this during a blackout only to see that the 4th line isn't used yet :D
16:30:02  <PublicServer> ***  made screenshot at 0001D21A:
16:30:17  <PublicServer> <Paltala> XD
16:31:13  <PublicServer> <Paltala> gah, something keeps breaking my prios
16:33:53  <PublicServer> <Paltala> i think i fixed them
16:33:59  <PublicServer> <Intexon> thanks
16:34:09  <PublicServer> <Paltala> note: i think
16:34:11  <PublicServer> <Paltala> XD
16:34:25  <PublicServer> <Intexon> seems good
16:34:41  <PublicServer> <Paltala> just signed it ;)
16:35:24  <PublicServer> <Paltala> just made them even
16:35:34  <PublicServer> <Paltala> alright for prios on the 4th then?
16:35:40  <PublicServer> <Paltala> nvm, no space XD
16:36:00  <PublicServer> <Intexon> good as is
16:36:30  <PublicServer> *** uliko has joined spectators
16:36:40  <PublicServer> <Paltala> i like the train yard
16:36:42  <PublicServer> <Intexon> mind if I leave now?
16:36:48  <PublicServer> <Intexon> me too
16:36:50  <PublicServer> <Paltala> I think thats the best we've ever had
16:36:52  <PublicServer> <Paltala> why not?
16:37:10  <PublicServer> <Intexon> V's made a similar yard before
16:37:18  <PublicServer> <Intexon> it was a FIRS game
16:37:21  <PublicServer> <Paltala> sorry, best ive ever seen :P
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16:39:12  <PublicServer> <Intexon> ah, got it
16:39:15  <PublicServer> <Paltala> hm?
16:39:17  <PublicServer> <Intexon> PSG #178
16:39:27  <PublicServer> <Paltala> alright, ill check the archives and download it later
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16:39:51  *** ChanServ sets mode: +o KenjiE20
16:42:09  <PublicServer> *** Intexon has joined spectators
16:42:09  <PublicServer> *** Game paused (number of players)
16:42:15  <PublicServer> <Paltala> im surprised the orders for the ml goods trains even work
16:42:22  <PublicServer> <Paltala> then again, i dont use them like that
16:42:40  <PublicServer> <Intexon> both stations just have to accept goods
16:42:46  <PublicServer> <Paltala> fair enough
16:43:04  <PublicServer> <Paltala> i always make them deliver to a standalone town but this method is new to me
16:43:27  <PublicServer> <Intexon> I never did it this way too
16:43:55  <PublicServer> <Paltala> gah, steam is failing
16:44:25  <PublicServer> <Paltala> i want to download l4d as my bro gave them to my as an early bday pressie
16:44:31  <PublicServer> <Paltala>  they keep stopping
16:44:41  <PublicServer> *** Paltala has left the game (leaving)
16:44:58  <Intexon> good luck then :)
16:45:02  <PublicServer> ***  made screenshot at 0001D220:
16:45:35  <PublicServer> *** Intexon has left the game (leaving)
16:48:29  *** Paltala has quit IRC
16:53:04  <PublicServer> *** Game still paused (number of players)
16:53:04  <PublicServer> *** greenlion joined the game
16:53:52  <PublicServer> <uliko> 4th line all done now?
16:54:34  <PublicServer> *** uliko has joined company #1
16:54:34  <PublicServer> *** Game unpaused (number of players)
16:54:39  <PublicServer> <greenlion> hi
16:54:49  <PublicServer> <greenlion> seems like its done
16:56:32  <PublicServer> <uliko> North hub seems finished
16:59:47  <Sylf_mobile> i think you can connect all the disconnected pieces
17:00:03  <PublicServer> ***  made screenshot at 00007DAE:
17:06:11  <PublicServer> <uliko> What's the preferd prio length on outer? 14?
17:07:00  <PublicServer> <greenlion> something like 12 is most commonly used
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17:12:40  <sharpy> !password
17:12:41  <PublicServer> sharpy: bemuse
17:13:12  <PublicServer> *** sharpy joined the game
17:14:36  <PublicServer> <uliko> fffffffffffffff long trains
17:14:54  <PublicServer> <sharpy> heeeeey
17:15:01  <PublicServer> <sharpy> what you talking about?
17:15:02  <PublicServer> ***  made screenshot at 000065B5:
17:15:17  <PublicServer> <uliko> Im rebuilding the 4->3 merger at msh02a
17:15:25  <PublicServer> <uliko> But there's a cl issue
17:15:46  <PublicServer> <sharpy> wheres the cl issue?
17:15:52  <PublicServer> <uliko> After the double tunnel
17:16:07  <PublicServer> <sharpy> yeah i see
17:16:15  <PublicServer> <sharpy> 7 on diagonal isnlt it?
17:16:30  <PublicServer> <uliko> Has to be 7 straight I think
17:16:32  <PublicServer> <uliko> Maybe 6 works
17:16:42  <PublicServer> <sharpy> how about stretch it out?
17:16:48  <PublicServer> <sharpy> you got room
17:16:51  <PublicServer> <uliko> I know
17:16:59  <PublicServer> <uliko> But then the prio gets way too long :p
17:17:05  <PublicServer> <uliko> But oh well
17:17:25  <PublicServer> <sharpy> short prio better than long, so just make it to the edge of the tunnels
17:17:43  <PublicServer> <uliko> Hard to fit that in but I can try :p
17:18:01  <PublicServer> <sharpy> hack it in somehow :p
17:19:44  <PublicServer> <uliko> Can you move the farm bridges a bit?
17:19:54  <PublicServer> <uliko> 3-4 tiles or so
17:20:09  <PublicServer> <sharpy> yeah sure
17:21:57  <PublicServer> <uliko> Turns out it wasnt necessary :D
17:22:16  <PublicServer> <sharpy> oh well
17:25:50  <PublicServer> <uliko> It looks correct to you?
17:26:12  <PublicServer> <sharpy> should work
17:26:22  <PublicServer> <sharpy> connect em up i would
17:26:54  <PublicServer> <uliko> Connected
17:27:49  <PublicServer> <uliko> So 3rd way seems not connected
17:28:46  <PublicServer> <uliko> Oh nvm
17:28:48  <PublicServer> <sharpy> trains will use it when the other two are blocked i'd have thought
17:28:50  <PublicServer> <uliko> Was one signal too much
17:29:10  <PublicServer> <uliko> See
17:29:21  <PublicServer> <uliko> My bad, signal in wrong direction :p
17:30:02  <PublicServer> ***  made screenshot at 000035B5:
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17:32:39  <PublicServer> <uliko> So all connected now?
17:32:53  <PublicServer> <sharpy> what you mean?
17:32:59  <PublicServer> <uliko> 4th line outer ring
17:33:01  <PublicServer> <sharpy> in the merger yeah
17:33:03  <PublicServer> <sharpy> oh
17:33:05  <PublicServer> <sharpy> not sure
17:33:07  <PublicServer> <uliko> 4th still seems suspiciously empty
17:33:10  <PublicServer> <sharpy> i've been away a few days
17:33:27  <PublicServer> *** Intexon joined the game
17:33:39  <PublicServer> <sharpy> its doing alright
17:33:45  <PublicServer> <uliko> West hub seems connected
17:33:57  <PublicServer> <sharpy> where its busy its in use which is all we need
17:34:09  <PublicServer> <uliko> SW seems fine too
17:34:20  <PublicServer> <uliko> S too
17:34:35  <PublicServer> <uliko> However S split needs a rebuild
17:34:53  <PublicServer> <uliko> Or signaling fixes
17:35:28  <Sylf_mobile> connect msh 04b
17:35:50  <PublicServer> <uliko> Done
17:37:20  <Sylf_mobile> time to max the train count?
17:37:30  <PublicServer> <uliko> ?
17:37:34  <Sylf_mobile> 23 trains available
17:37:54  <PublicServer> <uliko> 1297 atm so 3, no?
17:38:12  <PublicServer> <greenlion> limit is 1320
17:38:39  <PublicServer> *** Intexon has left the game (leaving)
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17:40:21  <Sylf_mobile> +23 would be about 5% increase...   i want moar =D
17:41:28  <PublicServer> *** avdg joined the game
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17:43:27  <PublicServer> <avdg> nice to see the 4th lane done
17:43:37  <PublicServer> *** avdg has joined company #1
17:45:03  <PublicServer> ***  made screenshot at 00002921:
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17:51:11  <Sylf_mobile> stations need to ne walked from nuntown west
17:51:40  <PublicServer> <greenlion> Sylf, done already :)
17:52:18  <Sylf_mobile> =D
17:52:44  <Sylf_mobile> my savegame is old
17:52:47  <Sylf_mobile> already
17:53:03  <PublicServer> <greenlion> :)
17:54:11  <PublicServer> <avdg> :p !experiment
17:54:27  <PublicServer> <avdg> now, how to separate these 2 trains :)
17:54:41  <PublicServer> <avdg> without signals :p
17:55:13  <PublicServer> <avdg> :p
17:56:11  <PublicServer> <avdg> hmm
17:56:17  <PublicServer> <avdg> strange
17:56:28  <PublicServer> <avdg> can't skip order
17:56:42  <PublicServer> <greenlion> you can't skip order if it is only one...
17:56:44  <PublicServer> <avdg> :p
17:57:15  <PublicServer> <avdg> hmm
17:57:25  <PublicServer> <avdg> why giving them separate orders?
17:57:31  <PublicServer> <avdg> what if you have 100 trains :)
17:57:48  <PublicServer> <greenlion> well, you asked how to separate them :)
17:58:22  <PublicServer> <greenlion> but why first one is not heading at waypoint #3....
17:58:24  <PublicServer> <avdg> seems impossible and harder then I thought
17:59:08  <PublicServer> <avdg> because going in loop has less pf points?
17:59:30  <PublicServer> <greenlion> something like that
18:00:03  <PublicServer> ***  made screenshot at 00002540:
18:00:32  <PublicServer> <avdg> hmm
18:00:39  <PublicServer> <greenlion> no way :)
18:00:43  <PublicServer> <avdg> the only known penalty I know is the lookahead penalty
18:01:30  <PublicServer> <avdg> funny :p
18:01:32  <PublicServer> <greenlion> it is lookahead too - it's loops :p
18:01:42  <PublicServer> <avdg> well, its green
18:01:52  <PublicServer> <avdg> so there shouldn't be any penalty at all
18:02:14  <PublicServer> <greenlion> it can consider train as a penalty
18:02:32  <PublicServer> <avdg> I know that trains like to following other trains
18:02:48  *** sparr has quit IRC
18:02:52  <PublicServer> <avdg> found tonight something about an ant mill
18:02:58  <PublicServer> <avdg> you know what that is :p
18:03:04  <PublicServer> <avdg> kinda funny :p
18:03:52  <PublicServer> <avdg> :p
18:04:02  <PublicServer> <avdg> whee
18:04:05  <PublicServer> <avdg> now checkpoint 3
18:04:47  <PublicServer> <avdg> whee
18:05:09  <PublicServer> <avdg> :p
18:05:15  <PublicServer> <greenlion> :)
18:06:55  <PublicServer> <avdg> :p
18:07:28  <PublicServer> <avdg> -_-
18:08:28  <PublicServer> <avdg> :p
18:09:02  <PublicServer> <avdg> flat :p
18:09:34  <PublicServer> <avdg> hills changes their behavior
18:09:51  <PublicServer> <avdg> try with 10 :p
18:11:22  <PublicServer> <greenlion> hehe :)
18:11:52  <PublicServer> <avdg> :p
18:12:31  <PublicServer> <avdg> <3 lost ants
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18:14:34  <PublicServer> <avdg> too bad these trains have unlimited power
18:14:48  <PublicServer> <avdg> and no breakdowns
18:15:03  <PublicServer> ***  made screenshot at 00002140:
18:15:05  <PublicServer> <greenlion> it is bad? :p
18:15:15  <PublicServer> <avdg> :p
18:15:29  <PublicServer> <greenlion> boom :)
18:15:31  <PublicServer> <avdg> lets see
18:15:51  <PublicServer> <avdg> they only uses less then half the ring :p
18:16:26  <PublicServer> <avdg> nah, lets say a half
18:17:05  <PublicServer> <avdg> press ctrl + b :p
18:17:49  <PublicServer> <greenlion> ah, that's for "grf authors and other freaks" :)
18:18:41  <PublicServer> * avdg wonders if 11 trains is possible
18:18:56  <PublicServer> *** uliko has joined spectators
18:19:58  <PublicServer> <avdg> :p
18:21:32  *** perk11 has quit IRC
18:22:31  <PublicServer> <greenlion> oops :)
18:24:52  *** HanziQ has joined #openttdcoop
18:24:55  <HanziQ> hoy
18:24:57  <HanziQ> !password
18:24:57  <PublicServer> HanziQ: ranker
18:24:59  <PublicServer> <Intexon> hi
18:24:59  <PublicServer> *** Intexon joined the game
18:25:01  <PublicServer> <avdg> hoi
18:25:56  <PublicServer> *** HanziQ joined the game
18:26:07  <PublicServer> <greenlion> oops again :)
18:26:09  <PublicServer> <avdg> keep it straight :)
18:26:18  <PublicServer> <greenlion> nah
18:26:36  <PublicServer> <avdg> diagnonals aren't equal by length
18:26:54  <PublicServer> *** HanziQ has left the game (connection lost)
18:27:06  <PublicServer> <greenlion> I want it to be diagonal to see if it possible to have lower distance between trains :)
18:27:44  <PublicServer> <avdg> :p
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18:29:35  <PublicServer> *** Intexon has joined spectators
18:30:03  <PublicServer> ***  made screenshot at 00002D4E:
18:31:13  <PublicServer> *** Intexon has joined company #1
18:31:25  <PublicServer> <avdg> :p watching a video
18:31:31  <PublicServer> <avdg> till I heared a bang
18:31:49  <PublicServer> <greenlion> heh - manually made a distance lower but they crashed on diagonal :)
18:32:03  <PublicServer> <avdg> lol
18:32:17  <PublicServer> <avdg> speed reduction :p
18:32:21  <PublicServer> <greenlion> yeah
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18:37:42  <greenlion> !info
18:37:42  <PublicServer> greenlion: #:1(Orange) Company Name: 'Plunningpool Transport'  Year Founded: 1960  Money: 35993186408  Loan: 0  Value: 36049154965  (T:1320, R:400, P:8, S:0) unprotected
18:38:29  <PublicServer> <avdg> bleh, if we could control the flow of trains in signalless space, it would be fun
18:39:18  <PublicServer> <greenlion> avdg: yeah. disconnected a piece and BOOM - everything crashed :)
18:39:27  <PublicServer> <avdg> nah
18:39:42  <PublicServer> <avdg> detouring
18:40:51  <PublicServer> <avdg> maybe it could result in even more simplified/better logic gates
18:41:13  <PublicServer> <avdg> or big compact ml
18:41:37  <PublicServer> <avdg> but we should do more math stuff
18:42:31  <PublicServer> <greenlion> how will you calculate if it is possible for train to join some line?
18:42:41  <PublicServer> <avdg> game core data
18:43:40  <PublicServer> <greenlion> and what if no choices left for a train - like all lines to join are busy...
18:44:10  <PublicServer> <avdg> well, the idea was to keep that loop
18:44:25  <PublicServer> <avdg> so no crashes are possible there
18:44:33  <PublicServer> <avdg> only at the split
18:44:51  <PublicServer> *** Intexon has joined spectators
18:45:04  <PublicServer> ***  made screenshot at 00011EBB:
18:45:10  <PublicServer> <avdg> you know, trains could still accidently follow the previous train
18:49:37  <PublicServer> <avdg> :p removed a big non-traffic rails by using a tunnel @ msh 04b
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18:50:07  <PublicServer> <avdg> you can still see the old tracks now
18:50:29  <PublicServer> <greenlion> cool :)
18:52:03  <PublicServer> <avdg> uh
18:52:41  <PublicServer> <greenlion> non-traffic you said? :p
18:52:48  <PublicServer> <avdg> looks like we had a lost train :p
18:52:58  <PublicServer> <greenlion> that's bad
18:53:10  <PublicServer> <avdg> 617 if you want to know the trainnumber
18:53:28  <PublicServer> <avdg> nah
18:53:32  <PublicServer> <avdg> 2way signal
18:53:35  <PublicServer> <avdg> -_-
18:54:03  <PublicServer> *** uliko has joined company #1
18:54:17  <PublicServer> <avdg> but anyway, now its only possible if trains supports 90° turns
18:54:55  <PublicServer> <avdg> and yay, that feature is not implemented :p
19:00:04  <PublicServer> ***  made screenshot at 0000E0B9:
19:00:14  <roberthl> !pass
19:00:16  <roberthl> !password
19:00:16  <PublicServer> roberthl: inmate
19:00:38  <PublicServer> *** roberthl joined the game
19:03:01  <PublicServer> <avdg> hmm, looks like my cpu starts to blow if I scroll trough a 1300+ pages pdf document :p
19:03:03  <PublicServer> <greenlion> jam
19:03:09  <PublicServer> <avdg> where?
19:03:28  <PublicServer> * avdg was @ jamspot
19:03:45  <PublicServer> <uliko> Holy smokes
19:03:49  <PublicServer> <avdg> too much trains
19:05:00  <PublicServer> <avdg> poor terminal design -_-
19:05:14  <PublicServer> <greenlion> :)
19:05:36  <PublicServer> <avdg> well, there are better terminals then this one :p
19:05:46  <PublicServer> <avdg> and why not first revert and then load? :p
19:06:02  <PublicServer> <avdg> now I have the chance to say it
19:06:34  <PublicServer> <avdg> line is at limit :p
19:06:40  <PublicServer> <greenlion> well, jam was because of lost train hardlocked entrance...
19:07:56  <PublicServer> <avdg> ml jam
19:08:10  <PublicServer> <avdg> at !no jam here
19:08:29  <PublicServer> <greenlion> hell
19:08:45  <PublicServer> <avdg> 1 signal was wrong :p
19:08:53  <PublicServer> <avdg> hopely that helps a bit
19:09:21  <PublicServer> <avdg> and yay, missing signal on that same lane
19:10:07  <PublicServer> <avdg> whee
19:10:11  <PublicServer> <avdg> looks like solved
19:10:23  <PublicServer> <uliko> Alot was the huge wave caused by the jam too
19:10:26  <PublicServer> <uliko> (At the farm)
19:10:28  <PublicServer> <greenlion> ... until wave came back :)
19:10:31  <PublicServer> <avdg> :p
19:10:45  <PublicServer> <avdg> well, I've fixed 2 problems
19:11:11  <PublicServer> <avdg> looks like pretty unlikely it comes back, till we have a bigger wave
19:11:29  <PublicServer> <avdg> hmm
19:11:46  <PublicServer> <avdg> looks like I have to optimize it a bit
19:11:53  <PublicServer> <greenlion> I  hope we don't have resonance effects here :p
19:12:03  <V453000> !password
19:12:03  <PublicServer> V453000: inmate
19:12:15  <PublicServer> *** V453000 joined the game
19:12:18  <PublicServer> <V453000> hi
19:12:20  <PublicServer> <greenlion> hey V453000
19:12:30  <PublicServer> <avdg> da v is in da house :p
19:13:58  <PublicServer> <V453000> :)
19:14:01  <PublicServer> <V453000> sides are nicely even
19:14:04  <PublicServer> <V453000> any problems? :)
19:14:30  <PublicServer> <avdg> well, bad implementations and a lot of wrong signalling ;-)
19:14:48  <PublicServer> <V453000> well thats normal :)
19:15:04  <PublicServer> ***  made screenshot at 0000BCE0:
19:15:27  <PublicServer> <avdg> well, I think we're nearly done
19:15:31  <PublicServer> <avdg> 4th ml is in place
19:15:42  <PublicServer> <greenlion> more trains! :)
19:15:44  <PublicServer> <avdg> just adding some trains for more pressure on the network
19:15:50  <PublicServer> *** roberthl has left the game (connection lost)
19:15:58  <PublicServer> <uliko> Aw, I wanted to cover the entire map in farms
19:16:01  <PublicServer> <V453000> hehe :)
19:16:21  <PublicServer> <avdg> unlikely we will transport all cargo if every tile was a farm :p
19:16:45  <PublicServer> <uliko> Not farm industries, farm farms :p
19:16:51  <PublicServer> <V453000> yee :)
19:17:02  <PublicServer> <V453000> actually quite amusing idea :)
19:17:49  <PublicServer> <greenlion> how many farms are needed for this?
19:18:07  <PublicServer> <uliko> Depends on lucky placement but around 200 should do it
19:18:13  <PublicServer> <avdg> :p then I wishes helis with big loads and factories/farms with helidepots
19:18:35  <PublicServer> <V453000> 5000 aircraft?
19:18:45  <PublicServer> <avdg> hm..
19:18:45  <PublicServer> <uliko> 226 farms to cover a 512^2 map with perfect placements
19:18:57  <PublicServer> <avdg> factory is a bottleneck ;-)
19:18:57  <PublicServer> <uliko> So if you assume network space cancels out overlap, around 200
19:19:14  <PublicServer> <avdg> and we still need a town
19:19:17  <PublicServer> <V453000> it also isnt going to be ideal so 300 :pp
19:19:27  <PublicServer> <avdg> also with buildin heli depot :p
19:20:05  <PublicServer> <greenlion> wtf is Graborough Station #262?
19:20:27  <PublicServer> <V453000> o_O
19:20:29  <PublicServer> <V453000> wtf
19:20:35  <PublicServer> <avdg> right :p
19:21:13  <PublicServer> <avdg> it has at least a compact design :p
19:22:38  <Sylf_mobile> 1 station serving both cargo too?
19:22:46  <PublicServer> <avdg> indeed
19:22:57  <PublicServer> <avdg> eyecandy bug :p
19:23:27  <PublicServer> <V453000> rather wrong building
19:23:30  <PublicServer> <avdg> that station is almost 40 years old
19:23:52  <Sylf_mobile> at least 5-6 diff errors on that station alone
19:24:00  <Sylf_mobile> amazing and amusind
19:24:06  <PublicServer> <greenlion> trains are 40 years old...
19:24:13  <Sylf_mobile> amusing*
19:24:41  <Sylf_mobile> station is 35 years old
19:24:49  <PublicServer> <V453000> I see only one error :)
19:24:49  <PublicServer> <uliko> Grendstone #238
19:24:51  <PublicServer> <greenlion> why station?
19:24:53  <PublicServer> <V453000> that person isnt from coop :p
19:24:53  <PublicServer> <uliko> Probably same person
19:26:04  <Sylf_mobile> aaaaa 2x45
19:26:42  <PublicServer> <avdg> Sylf_mobile: you should have a look at pro ;-)
19:27:09  <Sylf_mobile> o.o
19:27:15  <PublicServer> <avdg> :p
19:27:33  <PublicServer> * avdg hides
19:28:42  <PublicServer> *** V453000 has left the game (connection lost)
19:30:05  <PublicServer> ***  made screenshot at 000108A0:
19:35:18  <PublicServer> <avdg> looks like someone was a bit bored at bbh 02
19:37:06  <PublicServer> <greenlion> rating of some transfers is poor :/
19:37:21  <PublicServer> <avdg> well, you know what
19:37:25  <PublicServer> <avdg> thats normal :p
19:38:17  <PublicServer> <greenlion> don't see any normal in it :)
19:38:46  <PublicServer> <avdg> its kinda the same problem as in the previous pax game
19:38:50  <PublicServer> <avdg> balance
19:39:38  <PublicServer> <greenlion> but this network is supposed to be balanced
19:39:59  <PublicServer> <avdg> traffic should be balanced
19:40:01  <V453000> it isnt really similar to 191
19:40:09  <V453000> here you just have enough trains yes/no
19:40:15  <V453000> on either side :)
19:40:19  <PublicServer> <avdg> thats not the same story as the load balance
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19:41:05  <V453000> you compared it to psg192 not me
19:41:15  <PublicServer> <avdg> :p
19:41:49  <spuuukie> !download lin64
19:41:49  <PublicServer> spuuukie:
19:42:51  <PublicServer> <greenlion> and we cannot have enough trains here :(
19:42:57  <PublicServer> <uliko> Why not?
19:43:00  <PublicServer> <avdg> trainlimit?
19:43:17  <PublicServer> <greenlion> network limit :)
19:43:18  <PublicServer> <uliko> That can always be raised
19:43:24  <PublicServer> <uliko> That can be expanded
19:43:42  <PublicServer> <avdg> uliko, do it :p
19:43:51  *** fonsinchen has quit IRC
19:43:56  <PublicServer> <greenlion> uliko: as avdg said :p
19:44:06  <PublicServer> <uliko> Already did SE and NE quadrants
19:44:17  <PublicServer> <avdg> now the 5th lane :)
19:44:28  <PublicServer> <greenlion> time for 4th lane on inner ring? :)
19:44:31  <PublicServer> <uliko> Eh screw the long trains
19:44:35  <PublicServer> <uliko> You guys deal with that :p
19:45:04  <PublicServer> ***  made screenshot at 00030449:
19:45:08  <PublicServer> <uliko> Inner doesnt need a 4th really
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19:45:37  <PublicServer> <avdg> well, it had some jams, but that was due jams and signal errors
19:45:51  <PublicServer> <avdg> except !slow maybe
19:45:53  <PublicServer> <greenlion> hmm... but rating depends on outer ring...
19:46:11  <PublicServer> <avdg> yes, only the outer rings makes the real profit
19:46:21  <PublicServer> <greenlion> avdg: how about !slow2 ?
19:46:27  <PublicServer> <uliko> Oh thats bad
19:46:43  <PublicServer> <avdg> indeed
19:46:49  <PublicServer> <avdg> massive join
19:47:03  <PublicServer> <greenlion> I think we need to add some outer trains then
19:48:00  <PublicServer> <uliko> That should be not slow
19:48:17  <PublicServer> *** greenlion has left the game (connection lost)
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19:48:27  <PublicServer> *** Game paused (number of players)
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19:48:43  <greenlion> !date
19:48:43  <PublicServer> greenlion:  9 Jul 2384
19:48:46  <greenlion> !password
19:48:46  <PublicServer> greenlion: proton
19:48:54  <PublicServer> *** avdg joined the game
19:49:01  <PublicServer> <avdg> <3 reconnect cmd
19:49:09  <PublicServer> <uliko> ?
19:49:12  <PublicServer> <avdg> uh, what happened?
19:49:19  <PublicServer> <uliko> You dropped
19:49:43  <greenlion> hmm... my connection become very slow...
19:49:47  <PublicServer> <avdg> oh, we're just waiting for more joiners
19:49:50  <PublicServer> <uliko> Yes
19:49:52  <greenlion> yes, me
19:50:04  <spuuukie> hi@all
19:50:13  <PublicServer> *** greenlion joined the game
19:50:15  <spuuukie> is there a new grfpack?
19:50:17  <PublicServer> <avdg> :)
19:50:21  <avdg> !grf
19:50:22  <PublicServer> avdg: (Version 8.0)
19:50:37  <avdg> its basically a reduced 7.0 package
19:51:04  <greenlion> damn, it's lagging
19:51:14  <PublicServer> <avdg> network or cpu?
19:51:14  <PublicServer> *** greenlion has left the game (connection lost)
19:51:15  <spuuukie> thx, just wanted to join the public server but didn't found all grfs ;)
19:51:22  <greenlion> network I guess
19:51:40  <greenlion> but it dropped us at same time, strange
19:52:15  <PublicServer> <avdg> network debuggin is kinda hard :p
19:52:25  <PublicServer> <avdg> too many variables
19:56:31  <spuuukie> !password
19:56:32  <PublicServer> spuuukie: proton
19:56:53  <PublicServer> *** Spuuukie joined the game
19:58:59  <roberthl> !password
19:58:59  <PublicServer> roberthl: nibble
19:59:14  <PublicServer> *** roberthl joined the game
20:00:05  <PublicServer> ***  made screenshot at 00035674:
20:04:21  <PublicServer> *** Intexon has left the game (leaving)
20:04:22  <Webster> Latest update from dznews: British Rail OpenTTD Set - Forums are Back! <>
20:04:49  <PublicServer> <avdg> yay, news
20:04:55  <PublicServer> <uliko> Some farm can spare a train to keep another one alive?
20:08:08  <PublicServer> *** roberthl has left the game (leaving)
20:10:51  <spuuukie> wow nice flowing network s always
20:11:44  <PublicServer> *** Spuuukie has left the game (leaving)
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20:15:05  <PublicServer> ***  made screenshot at 0002A4CA:
20:28:09  <PublicServer> <uliko> You doing anything?
20:28:32  <PublicServer> *** uliko has joined spectators
20:28:32  <PublicServer> *** Game paused (number of players)
20:28:56  <PublicServer> *** avdg has joined spectators
20:30:05  <PublicServer> ***  made screenshot at 00001209:
20:30:55  <PublicServer> *** avdg has left the game (leaving)
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20:43:39  <Djarshi> !password
20:43:39  <PublicServer> Djarshi: enrich
20:43:54  <PublicServer> *** Game still paused (number of players)
20:43:54  <PublicServer> *** Djarshi joined the game
20:43:56  <PublicServer> <Djarshi> eya
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20:54:00  *** avdg1 is now known as avdg
21:00:05  <PublicServer> ***  made screenshot at 0002E869:
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21:12:38  <sharpy> !player count
21:12:43  <sharpy> !playercount
21:12:43  <PublicServer> sharpy: Number of players: 1 (0 spectators)
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21:29:27  <TheRisen> !password
21:29:28  <PublicServer> TheRisen: rectum
21:29:38  <PublicServer> *** Game still paused (number of players)
21:29:38  <PublicServer> *** Game unpaused (number of players)
21:29:41  <PublicServer> *** TheRisen joined the game
21:29:44  <PublicServer> <TheRisen> hey
21:30:00  <PublicServer> *** greenlion joined the game
21:35:41  <PublicServer> *** Djarshi has left the game (connection lost)
21:36:46  <Djarshi> ey, was afk. son was crying. Bit ill. going off nn all
21:37:00  <PublicServer> <TheRisen> gn8
21:37:12  *** Djarshi has quit IRC
21:45:06  <PublicServer> ***  made screenshot at 00034917:
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21:52:30  <PublicServer> *** Game paused (number of players)
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22:00:06  <PublicServer> ***  made screenshot at 00003D13:
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23:26:17  <sharpy> !playercount
23:26:17  <PublicServer> sharpy: Number of players: 0 (0 spectators)
23:34:18  *** sharpy has quit IRC
23:43:56  *** sharpy has joined #openttdcoop
23:43:59  <sharpy> !password
23:43:59  <PublicServer> sharpy: burrow
23:44:30  <PublicServer> *** Game still paused (number of players)
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