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00:03:35 *** KenjiE20 has quit IRC 00:12:41 *** roboboy has quit IRC 00:23:45 *** roboboy has joined #openttdcoop 00:38:11 *** kais58 has joined #openttdcoop 00:38:26 <kais58> !password 00:38:26 <PublicServer> kais58: burrow 00:38:45 <PublicServer> *** Game still paused (number of players) 00:38:46 <PublicServer> *** kais58 joined the game 00:39:09 <PublicServer> *** kais58 has left the game (leaving) 00:42:29 *** Progman has quit IRC 00:54:48 *** roboboy has quit IRC 00:56:18 <Sylf> !dl lin 00:56:18 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-i686.tar.bz2 00:56:56 *** pugi has quit IRC 01:01:06 <PublicServer> *** Game still paused (number of players) 01:01:07 <PublicServer> *** Sylf joined the game 01:06:52 *** kais58 has quit IRC 01:14:29 <glevans2> !password 01:14:29 <PublicServer> glevans2: burrow 01:14:54 <PublicServer> *** Game still paused (number of players) 01:15:56 <PublicServer> <Sylf> heya 01:16:07 <PublicServer> <Player> hi 01:16:57 <PublicServer> <Sylf> It's not much fun to watch the game in paused mode 01:17:07 <PublicServer> <Sylf> care to join the company and bring it into action? 01:17:45 <PublicServer> <Player> trying to find the command to change my nick ingame 01:18:07 <PublicServer> *** Sylf has changed his/her name to Sylf2 01:18:15 <PublicServer> <Sylf2> it's 01:18:21 <PublicServer> <Sylf2> name <new_nick> 01:18:37 <PublicServer> <Sylf2> in the console 01:18:56 <PublicServer> *** Sylf2 has changed his/her name to Sylf 01:19:00 <PublicServer> <Player> sure, but I don't know how good it will do...I generally get dropped by either my computer or network 01:19:00 <PublicServer> *** Sylf has changed his/her name to Sy1f 01:19:10 <PublicServer> *** Player has changed his/her name to glevans2 01:19:18 <PublicServer> *** glevans2 has joined company #1 01:19:24 <PublicServer> *** Sy1f has joined company #1 01:19:24 <PublicServer> *** Game unpaused (number of players) 01:19:56 <PublicServer> *** glevans2 has left the game (connection lost) 01:19:58 <PublicServer> *** Game paused (number of players) 01:21:05 <PublicServer> *** Game still paused (number of players) 01:21:08 <PublicServer> *** glevans2 joined the game 01:21:31 <PublicServer> *** glevans2 has joined company #1 01:21:31 <PublicServer> *** Game unpaused (number of players) 01:22:11 <PublicServer> *** glevans2 has left the game (connection lost) 01:22:13 <PublicServer> *** Game paused (number of players) 01:22:25 <PublicServer> <Sy1f> Is the game too heavy? 01:23:00 <PublicServer> *** Game still paused (number of players) 01:23:01 <PublicServer> *** glevans2 joined the game 01:23:30 <PublicServer> *** glevans2 has joined company #1 01:23:30 <PublicServer> *** Game unpaused (number of players) 01:24:01 <PublicServer> *** glevans2 has left the game (connection lost) 01:24:03 <PublicServer> *** Game paused (number of players) 01:25:00 <glevans2> sorry about that Sylf, but even just sitting staring at trees gets me kicked out with a vague 'network-game connection lost' message 01:25:50 <Sylf> it does sound like the game is too much for the PC to handle 01:26:29 <glevans2> although the exact message from cli is 'dbg: [net] getaddrinfo for hostname "", port 0, address family either IPv4 or IPv6 and socket type udp failed: Address family for hostname not supported 01:26:29 <glevans2> ' 01:27:01 <Sylf> o_O 01:27:11 <glevans2> greek to me also 01:28:06 <Sylf> oh well 01:28:20 <glevans2> irc and openttd are the only things running on a 3Mb dsl connection right now... 01:28:24 <Sylf> It does look like the game has accomplished its goal for the most part 01:28:46 <Sylf> It really doesn't use all that much bandwidth 01:29:16 <Sylf> I 01:29:36 <Sylf> It's the simmulation of the game for both clients and the server that taxes the machines the most 01:30:52 <glevans2> I make saves whenever I can get connected long enough to, and don't have any issue playing them locally, so it must be a network misconfiguration somewhere 01:31:15 <Sylf> hm 01:31:32 <Sylf> you do know that you can get the latest save games from the website, right? 01:31:44 <Sylf> no need to take that chance 01:31:53 <glevans2> need to double-check which ports are forwarde, and make sure I have them all included 01:33:47 <glevans2> hmm, actually no ports forwarded right now...which should not be the case 01:33:59 <Sylf> o_O 01:38:16 <glevans2> does the client need to have ports forwarded to play off an off-network server? 01:42:11 <Sylf> off-network server? 01:42:15 <Sylf> like the server on lan? 01:42:35 <Sylf> and portforward at what level? 01:42:38 <glevans2> I was referring to any server not on your local LAN? 01:43:22 <Sylf> For anything, portforward is only needed for running servers on your computers 01:43:37 <glevans2> thats what I thought 01:43:38 <Sylf> For some games and IRC, that also applies 01:43:55 <Sylf> With OpenTTD, playing network games doesn't require any port forwarding 01:44:22 <Sylf> Unless you run the server yourself. 01:44:37 <glevans2> unless you are hosting an MP server, and then it's only so others can connect to your server....right 01:48:00 <glevans2> Sylf, do you use a downloaded binary, or do you get the source and compile your own? 01:48:26 <Sylf> I've done both, but most of the time, I download the binary for windows 01:48:54 <Sylf> I never compile stuff for Windows myself, and my weaker box runs Linux 01:50:16 <glevans2> I only deal with MS Windows at work....here in the dungeon there is only Linux...and 1 OpenBSD and 1 Mac .... 02:02:17 <glevans2> be back in a bit 02:02:24 *** glevans2 has quit IRC 02:02:26 <Sylf> ok 02:06:43 *** glevans2 has joined #openttdcoop 02:08:09 <glevans2> !password 02:08:09 <PublicServer> glevans2: thatch 02:08:53 <PublicServer> *** Game still paused (number of players) 02:08:53 <PublicServer> *** Game unpaused (number of players) 02:08:56 <PublicServer> *** glevans2 joined the game 02:09:25 <PublicServer> *** glevans2 has left the game (connection lost) 02:09:27 <PublicServer> *** Game paused (number of players) 02:09:37 *** davis has quit IRC 02:10:36 <glevans2> meh, same error as before 02:10:53 <Sylf> :( 02:16:12 *** davis has joined #openttdcoop 02:17:30 *** De_Ghosty has quit IRC 02:21:28 *** avdg has quit IRC 02:21:46 <glevans2> meh, i'll try to bug someone tomorrow morning before I am off to work...nn 02:22:17 <Sylf> night 02:22:21 <PublicServer> *** Sy1f has left the game (leaving) 02:28:27 *** valhallasw has joined #openttdcoop 02:39:35 *** De_Ghosty has joined #openttdcoop 03:01:13 *** valhallasw has quit IRC 03:44:52 *** llugo has joined #openttdcoop 03:52:03 *** lugo has quit IRC 04:07:53 *** llugo has quit IRC 04:14:30 *** davis has quit IRC 04:27:01 *** Intexon has quit IRC 04:45:53 *** davis has joined #openttdcoop 05:20:06 *** benom has joined #openttdcoop 05:30:43 *** davis has quit IRC 05:42:30 *** roboboy has joined #openttdcoop 06:07:07 *** valhallasw has joined #openttdcoop 06:25:53 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#openttdcoop 12:53:21 <bmarky> !password 12:53:21 <PublicServer> bmarky: thatch 12:53:38 <PublicServer> *** Game still paused (number of players) 12:53:38 <PublicServer> *** Game unpaused (number of players) 12:53:39 <PublicServer> *** bmarky joined the game 12:53:47 <PublicServer> <bmarky> hi 12:53:49 <kais58> woo, someone else : 12:53:52 <kais58> :) 12:54:59 <PublicServer> *** kais58 has left the game (connection lost) 12:55:01 <PublicServer> *** Game paused (number of players) 12:55:45 <kais58> !password 12:55:45 <PublicServer> kais58: thatch 12:55:57 <PublicServer> *** Game still paused (number of players) 12:55:57 <PublicServer> *** Game unpaused (number of players) 12:55:58 <PublicServer> *** kais58 joined the game 12:56:08 *** Mks has quit IRC 12:58:57 *** avdg has joined #openttdcoop 13:00:07 <PublicServer> *** made screenshot at 0000F8EF: http://ps.openttdcoop.org/publicserver/webcam/0000F8EF.png 13:03:07 *** Nickman87 has quit IRC 13:03:07 *** benom has quit IRC 13:03:07 *** SmatZ has quit IRC 13:03:07 *** floffe has quit IRC 13:03:07 *** uliko has quit IRC 13:03:07 *** heffer has quit IRC 13:03:07 *** Osai has quit IRC 13:03:07 *** als has quit IRC 13:03:07 *** bartavelle has quit IRC 13:03:07 *** hylje has quit IRC 13:03:07 *** XeryusTC has quit IRC 13:03:07 *** V453000 has quit IRC 13:03:07 *** planetmaker has quit IRC 13:03:07 *** Phoenix_the_II has quit IRC 13:03:07 *** tneo has quit IRC 13:03:07 *** Hirundo has quit IRC 13:03:07 *** Paul2 has quit IRC 13:06:48 *** Nickman87 has joined #openttdcoop 13:06:48 *** benom has joined #openttdcoop 13:06:48 *** SmatZ has joined #openttdcoop 13:06:48 *** Osai has joined #openttdcoop 13:06:48 *** floffe has joined #openttdcoop 13:06:48 *** uliko has joined #openttdcoop 13:06:48 *** heffer has joined #openttdcoop 13:06:48 *** Phoenix_the_II has joined #openttdcoop 13:06:48 *** planetmaker has joined #openttdcoop 13:06:49 *** solenoid.oftc.net sets mode: +oovo Osai Phoenix_the_II Phoenix_the_II planetmaker 13:06:49 *** Paul2 has joined #openttdcoop 13:06:49 *** V453000 has joined #openttdcoop 13:06:49 *** Hirundo has joined #openttdcoop 13:06:49 *** tneo has joined #openttdcoop 13:06:49 *** solenoid.oftc.net sets mode: +vovo planetmaker V453000 V453000 tneo 13:06:49 *** XeryusTC has joined #openttdcoop 13:06:49 *** hylje has joined #openttdcoop 13:06:49 *** solenoid.oftc.net sets mode: +ovov XeryusTC XeryusTC hylje hylje 13:06:49 *** als has joined #openttdcoop 13:06:49 *** bartavelle has joined #openttdcoop 13:06:52 *** ChanServ sets mode: +o SmatZ 13:06:52 *** ChanServ sets mode: +v Osai 13:06:52 *** ChanServ sets mode: +v tneo 13:09:08 *** ODM has quit IRC 13:15:07 <PublicServer> *** made screenshot at 0000C2D9: http://ps.openttdcoop.org/publicserver/webcam/0000C2D9.png 13:22:42 *** ODM has joined #openttdcoop 13:22:42 *** ChanServ sets mode: +o ODM 13:25:19 <PublicServer> <kais58> could someone look at !!NEEDS FIX please, networked stopped 13:25:42 <PublicServer> <kais58> don't want to touch as ill just brake it even more 13:27:24 <PublicServer> <kais58> anyone...help 13:29:36 <PublicServer> <bmarky> damn 13:29:53 <uliko> !password 13:29:53 <PublicServer> uliko: browns 13:30:07 <PublicServer> *** made screenshot at 00009ED0: http://ps.openttdcoop.org/publicserver/webcam/00009ED0.png 13:30:08 <PublicServer> *** uliko joined the game 13:30:14 *** jondisti has joined #openttdcoop 13:30:41 <PublicServer> <bmarky> sry for that 13:30:43 <PublicServer> <uliko> How did that even happen? 13:31:01 <PublicServer> <bmarky> i tried to unslove this jam 13:31:15 <PublicServer> <uliko> Why did it even jam in the first place 13:31:45 <PublicServer> <bmarky> and i clicked that dont care the light button 13:31:47 <PublicServer> <kais58> i dont see how but it was probably me 13:32:42 <PublicServer> <kais58> and can we not add more trains? 13:32:55 <PublicServer> <uliko> If it jams that sounds pretty stupid, no? 13:33:13 <jondisti> !password 13:33:14 <PublicServer> jondisti: browns 13:35:37 <PublicServer> *** als joined the game 13:39:55 <PublicServer> *** Player has joined spectators 13:41:01 <PublicServer> *** Player has changed his/her name to jond1sti 13:45:12 <PublicServer> *** made screenshot at 0000E2ED: http://ps.openttdcoop.org/publicserver/webcam/0000E2ED.png 13:46:14 <PublicServer> *** jond1sti has left the game (leaving) 13:52:30 <PublicServer> *** kais58 has left the game (leaving) 13:52:32 <PublicServer> <uliko> Did some minor improvements to the jam area 13:52:51 <Djarshi> lol nice happening guys :-S 13:55:58 <PublicServer> <uliko> Oh comon 13:56:29 <PublicServer> <uliko> Someone added 30 livestock trains to a grain station 13:56:36 <PublicServer> *** avdg joined the game 13:57:27 <PublicServer> <uliko> Or even worse 13:57:34 <PublicServer> <uliko> They did LS->Transfer->G->Transfer 13:57:40 <PublicServer> <uliko> So they alternate stations 13:58:45 <bmarky> niceeee 14:00:08 <PublicServer> *** made screenshot at 0000C2DA: http://ps.openttdcoop.org/publicserver/webcam/0000C2DA.png 14:00:39 <PublicServer> <avdg> trainlimit? 14:00:52 <PublicServer> <uliko> 1320 last I checked 14:01:20 *** sharpy has joined #openttdcoop 14:01:22 <sharpy> !password 14:01:22 <PublicServer> sharpy: loosen 14:01:52 <PublicServer> *** sharpy joined the game 14:01:53 <PublicServer> <sharpy> hi 14:01:57 <PublicServer> <bmarky> hi 14:01:59 <PublicServer> <avdg> well, we should raise the limit now 14:02:03 <PublicServer> <avdg> hey sharpy 14:02:14 <PublicServer> <sharpy> raising train limit?! 14:02:18 <PublicServer> <sharpy> boy oh boy 14:02:22 <PublicServer> <avdg> what? 14:02:28 <PublicServer> <avdg> we have our 4th lane 14:02:33 <PublicServer> <avdg> and we have no major jams 14:02:37 <PublicServer> <sharpy> i know i've been inspeting 14:02:49 <PublicServer> <sharpy> s an exclamtion of excitement 14:02:58 <PublicServer> <sharpy> not or disaproval :) 14:03:42 <PublicServer> <avdg> sharpy, if you know me, I'm quickly against a trainlimit raise :p 14:03:56 <PublicServer> <sharpy> lol 14:04:07 <PublicServer> <sharpy> i think the network can handle it in this case 14:04:17 <PublicServer> <avdg> yeah, so why not? 14:04:34 <PublicServer> <uliko> Dont just look at the outer ring 14:04:36 <PublicServer> <sharpy> i wasn't against it! 14:04:38 <PublicServer> <uliko> Since people will add feeder trains too 14:04:58 <PublicServer> <sharpy> the outer ring needs more trains 14:05:04 <PublicServer> <sharpy> just a controlled ammount 14:05:15 <PublicServer> <avdg> well, add 30 for now :p 14:05:21 <PublicServer> <uliko> I know it does 14:05:33 <PublicServer> <uliko> But raising the trainlimit doesnt change only that 14:05:43 <PublicServer> <avdg> we should spend some grain trains 14:06:01 <PublicServer> <uliko> Look for problematic "sidelines" in the quadrants 14:06:11 <PublicServer> <uliko> Better mergers, double briding, stuff like that causes queues here and there 14:06:29 <PublicServer> <sharpy> i'm happy to rebuild sidelines 14:06:31 <PublicServer> <sharpy> more than happy 14:06:39 <PublicServer> <sharpy> i'll start SE 14:06:41 <PublicServer> <avdg> well, improving stuff can add load on other broken stuff 14:06:57 <PublicServer> <sharpy> and then that can be fixed too 14:11:04 <PublicServer> <sharpy> ok, so whats the policy on areas like !thisone 14:11:06 <PublicServer> <sharpy> rebuild? 14:11:41 <PublicServer> <sharpy> infact dw, its so easy to fix 14:11:43 <PublicServer> <avdg> well, we could simplify it 14:12:01 <PublicServer> <avdg> like that :p 14:12:03 <PublicServer> <sharpy> i mean, those lines don't need doubling 14:12:13 <PublicServer> <sharpy> as they are so under utilised 14:12:34 <PublicServer> <sharpy> surely just remove the whole structure down to 4 straight to bridge lines 14:12:44 <PublicServer> <avdg> but they are too close at the ml for a mass join imo 14:13:14 <PublicServer> <sharpy> then double the two lines on the right 14:13:20 <PublicServer> <uliko> The outer line needs double bridge at least 14:13:30 <PublicServer> <uliko> Since it splits to the ML so closely 14:13:36 <PublicServer> <uliko> Other two could do with a single bridge 14:14:07 <PublicServer> <sharpy> solution? 14:14:10 <PublicServer> <uliko> Adding 2 bridges simplifies it? :p 14:14:16 <PublicServer> <avdg> lol 14:14:37 <PublicServer> <avdg> at least, it removes the need of that pbs 14:14:47 <PublicServer> <sharpy> exactly 14:15:08 <PublicServer> *** made screenshot at 0003706A: http://ps.openttdcoop.org/publicserver/webcam/0003706A.png 14:16:15 <PublicServer> <avdg> cl? 14:16:21 <PublicServer> <sharpy> bollux 14:16:40 <PublicServer> <avdg> tunnel? 14:17:59 <PublicServer> <avdg> well I don't care about that sync there 14:18:14 <PublicServer> <uliko> Just X it between the tunnels and bridges 14:18:19 <PublicServer> <avdg> :p 14:18:34 <PublicServer> <avdg> under !thisone? 14:18:36 <PublicServer> <uliko> Yes 14:18:40 <PublicServer> <sharpy> too later :p 14:19:00 <PublicServer> <avdg> <3 teamwork :p 14:19:04 <PublicServer> <uliko> No need to add all that extra fluff 14:19:24 <PublicServer> <sharpy> lol, i build something, you build something else and destroy my bit <3 14:19:38 <PublicServer> <uliko> Still dont see how its any different from before :p 14:19:40 <PublicServer> <avdg> well, confusion :p 14:19:50 <PublicServer> <sharpy> its neater 14:19:53 <PublicServer> <avdg> uliko: bigger, but without pbs 14:19:55 <PublicServer> <avdg> :p 14:19:55 <PublicServer> <sharpy> no pbs 14:20:01 <PublicServer> <uliko> 6 bridges neater than 4? :p 14:20:12 <PublicServer> <avdg> well, we have more queueing space 14:20:18 <PublicServer> <sharpy> mesh of track trumps 6 bridges on messyness 14:21:09 <PublicServer> <sharpy> argh more pbs! 14:21:59 <PublicServer> <avdg> kinda "boot" construction 14:22:09 <PublicServer> <sharpy> what you mean? 14:22:40 <PublicServer> <avdg> I named after the reconstruction that chris booth did with one of the previous games 14:22:50 <PublicServer> <sharpy> lol 14:23:05 <PublicServer> <sharpy> i object to it, rebuild or no point? 14:23:19 <PublicServer> <sharpy> seeing as theres lack of waiting space too 14:23:25 <PublicServer> <uliko> Fix stuff thats actually broken instead :p 14:23:25 <PublicServer> <avdg> well, in this case I consider it as a "not broken, no fix" 14:23:44 <PublicServer> <uliko> How is there lack of waiting space? 14:23:48 <PublicServer> <sharpy> how about "keep an eye on" 14:23:56 <PublicServer> <uliko> You'd need a 6 train queue for it to be an issue 14:24:02 <PublicServer> <avdg> but moving the join a few tiles up would make it possible to add presignals 14:24:24 <PublicServer> <sharpy> you could do it easy with another bridge 14:24:28 *** ODM has quit IRC 14:24:34 <PublicServer> <avdg> yay, more bridges 14:24:42 <PublicServer> <avdg> we don't need one here :p 14:24:44 <PublicServer> <uliko> How does that improve it 14:24:58 <PublicServer> <uliko> It either leads to huge signal gaps 14:25:04 <PublicServer> <sharpy> each track gets its own bridge, pre signaled before the split 14:25:06 <PublicServer> <uliko> Or there are 2 trains queuing for one join instead of only 1 14:25:45 <PublicServer> <sharpy> it would need work, but as said, lets just keep an eye on it 14:26:20 <PublicServer> <sharpy> next little section looks ok 14:26:22 <PublicServer> <avdg> k, happy now? 14:26:24 <PublicServer> <uliko> PBS isnt synonymous with not working even if I dont particularly like it myself but sometimes it just makes sense 14:26:40 *** Sylf_mobile has joined #openttdcoop 14:26:55 <PublicServer> <sharpy> i prefer to try and avoid it 14:27:09 <PublicServer> <sharpy> maybe tis just a presignal thing i have :p 14:27:25 <PublicServer> <uliko> Sure but at least make sure the replacement is actually good and not just there to get rid of the PBS 14:27:27 <PublicServer> <avdg> well, I'm against the 3th bridge 14:27:50 <PublicServer> <avdg> for the simple reason, early split can cause a bad balance 14:27:52 <PublicServer> <uliko> Making the choice happen 15+ tiles from the merger and having multiple trains queue without choice and not before the ML join is just bad 14:27:54 <PublicServer> <sharpy> i'm against doing anything to it right now 14:28:38 <PublicServer> <avdg> just moving the ml 1 tile will help :p 14:28:57 <PublicServer> <sharpy> alright then :p 14:29:19 <PublicServer> <avdg> uh lets say 2 :p 14:29:26 <PublicServer> <sharpy> yes 14:30:08 <PublicServer> *** made screenshot at 0000DABA: http://ps.openttdcoop.org/publicserver/webcam/0000DABA.png 14:30:26 <PublicServer> <sharpy> the rest of the spoke looks good 14:30:53 *** Yexo has quit IRC 14:31:18 *** leg3nd has joined #openttdcoop 14:31:18 *** Leg3nd^ has quit IRC 14:31:21 *** Yexo has joined #openttdcoop 14:33:36 <avdg> @tunnels 3 14:33:36 <Webster> avdg: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 14:34:38 <PublicServer> *** bmarky has left the game (connection lost) 14:34:46 <PublicServer> <avdg> that was a heuge lagg 14:35:24 <PublicServer> <sharpy> mega lags 14:37:24 <PublicServer> <sharpy> ah i new one would appear 14:37:30 <PublicServer> <sharpy> the token train reverser :p 14:37:42 <PublicServer> <avdg> ? 14:38:07 <PublicServer> <sharpy> its not important, just !here3 14:38:15 <PublicServer> <sharpy> i quite like it 14:38:23 <bmarky> !password 14:38:23 <PublicServer> bmarky: impale 14:38:39 <PublicServer> *** bmarky joined the game 14:39:23 <PublicServer> <avdg> well, in this case it wouldn't break much things I think 14:39:38 <PublicServer> <avdg> eol is kinda dangerous 14:39:52 <PublicServer> <sharpy> yeah its fine, just standard to find one in every game :D 14:40:22 <PublicServer> <uliko> Convenient solution I'd say 14:40:57 <PublicServer> <uliko> Rather reverser than huge circles or massive tf 14:41:29 <PublicServer> <sharpy> its certainly compact 14:43:02 <PublicServer> *** bmarky has left the game (connection lost) 14:43:20 <bmarky> bb 14:43:22 *** bmarky has quit IRC 14:45:08 <PublicServer> *** made screenshot at 0000EEB8: http://ps.openttdcoop.org/publicserver/webcam/0000EEB8.png 14:47:02 <PublicServer> <avdg> it looks like that the builders board looses popularity 14:47:32 <PublicServer> <sharpy> always worth popping the name on it if you build 14:47:40 <PublicServer> <sharpy> don't really know what 14:47:43 <PublicServer> <sharpy> *why 14:47:49 <PublicServer> <sharpy> kudos i guess 14:48:40 <PublicServer> <avdg> bweh, its just nice if you see that there where many people playing on this game 14:49:31 <PublicServer> * avdg hopes for a city game next 14:49:42 <PublicServer> <uliko> We just had one? 14:50:00 <PublicServer> <avdg> well, that was kinda chaotic :p 14:50:18 <PublicServer> <uliko> I liked it 14:50:36 <PublicServer> <uliko> First city game I actually liked too 14:50:46 *** Intexon has joined #openttdcoop 14:50:48 <PublicServer> <avdg> layered networks are good to play with many people 14:51:46 <PublicServer> <sharpy> i remember my first game was a city game 14:52:04 <PublicServer> <uliko> Network seems to be flowing fine judging by the minimap 14:52:19 <PublicServer> <uliko> However BBH01 could use a do-over 14:52:25 <PublicServer> <avdg> mine was a stretched network with separate lines for goods/steels and primairies 14:52:30 <PublicServer> *** Intexon joined the game 14:52:33 <PublicServer> <avdg> hai 14:52:35 <PublicServer> <uliko> Either proper signal (-ing/gaps) or rebuild 14:52:37 <PublicServer> <Intexon> hey 14:53:05 <PublicServer> <sharpy> true BBH 01 is a bit iffy 14:53:59 <PublicServer> <avdg> too early separated 14:54:09 <PublicServer> <sharpy> yeah 14:54:11 <PublicServer> <uliko> Alot of the outer hubs are like that 14:54:13 <PublicServer> <avdg> but it would be hard to improve that 14:54:23 <PublicServer> <uliko> 2/4 at least :p 14:54:35 <PublicServer> *** sharpy has left the game (connection lost) 14:54:52 <sharpy> penalties? 14:55:21 <PublicServer> <avdg> if that improves :p 14:55:47 <sharpy> !password 14:55:47 <PublicServer> sharpy: strums 14:56:28 <sharpy> !password 14:56:28 <PublicServer> sharpy: strums 14:58:36 <PublicServer> <avdg> -_- 14:58:47 <PublicServer> <avdg> found jam, caused by signalgap 14:59:05 <PublicServer> <uliko> Where? 14:59:17 <PublicServer> <avdg> <- missing 15:00:09 <PublicServer> *** made screenshot at 0001C8D0: http://ps.openttdcoop.org/publicserver/webcam/0001C8D0.png 15:03:46 <PublicServer> *** avdg has left the game (leaving) 15:04:32 *** sharpy has quit IRC 15:07:02 <Djarshi> !password 15:07:02 <PublicServer> Djarshi: brawny 15:07:19 <PublicServer> *** Djarshi joined the game 15:07:21 <PublicServer> <Djarshi> eya 15:07:49 *** thgergo has joined #openttdcoop 15:08:32 <PublicServer> *** Intexon has joined spectators 15:09:18 *** smoovi has joined #openttdcoop 15:11:17 *** greenlion has joined #openttdcoop 15:15:02 *** jondisti has quit IRC 15:15:09 <PublicServer> *** made screenshot at 000190D1: http://ps.openttdcoop.org/publicserver/webcam/000190D1.png 15:15:26 <PublicServer> *** avdg joined the game 15:16:20 <PublicServer> *** Djarshi has left the game (leaving) 15:16:48 *** TheODM has joined #openttdcoop 15:17:39 <PublicServer> <avdg> check !here 15:18:01 *** ODM has joined #openttdcoop 15:18:01 *** ChanServ sets mode: +o ODM 15:18:05 <PublicServer> <uliko> wtf 15:19:28 <PublicServer> *** greenlion joined the game 15:19:35 <PublicServer> <greenlion> hi 15:19:41 <PublicServer> <Intexon> hey 15:19:48 <PublicServer> <avdg> hi 15:23:18 <PublicServer> *** Intexon has left the game (leaving) 15:23:30 <PublicServer> <greenlion> hmm... no jams :) 15:30:09 <PublicServer> *** made screenshot at 0001000A: http://ps.openttdcoop.org/publicserver/webcam/0001000A.png 15:43:54 <PublicServer> <als> Well, then we need more trains to destroy it. :) 15:45:09 <PublicServer> *** made screenshot at 000220BF: http://ps.openttdcoop.org/publicserver/webcam/000220BF.png 15:45:33 <PublicServer> <greenlion> yeah :) 15:49:04 *** sharpy has joined #openttdcoop 15:49:27 <sharpy> !password 15:49:27 <PublicServer> sharpy: reaped 15:49:44 <PublicServer> *** sharpy joined the game 15:51:35 <PublicServer> *** sharpy has left the game (connection lost) 15:52:02 <PublicServer> *** avdg has joined spectators 15:52:13 <PublicServer> *** sharpy joined the game 15:52:41 <PublicServer> *** greenlion has left the game (leaving) 15:57:19 <Djarshi> !password 15:57:19 <PublicServer> Djarshi: reaped 15:57:32 <PublicServer> *** sharpy has left the game (connection lost) 15:57:43 <PublicServer> *** Djarshi joined the game 15:58:58 <PublicServer> <Djarshi> eya 15:59:02 <PublicServer> *** Djarshi has joined company #1 16:00:10 <PublicServer> *** made screenshot at 000357BA: http://ps.openttdcoop.org/publicserver/webcam/000357BA.png 16:05:40 *** sharpy has quit IRC 16:15:10 <PublicServer> *** made screenshot at 00037A7C: http://ps.openttdcoop.org/publicserver/webcam/00037A7C.png 16:15:41 *** TheODM has quit IRC 16:15:56 *** davis has joined #openttdcoop 16:16:12 <PublicServer> *** avdg has joined company #1 16:22:39 <PublicServer> <Djarshi> ok, connected the two farms, but train limit is reached 16:23:00 <PublicServer> <Djarshi> im off for now 16:23:04 <PublicServer> <avdg> connecting i not a priority 16:23:04 <PublicServer> *** Djarshi has left the game (leaving) 16:23:10 <PublicServer> <avdg> *is 16:23:16 <Djarshi> ok, well but i had just like 10 mins :) 16:29:52 <PublicServer> *** avdg has joined spectators 16:29:57 *** Djarshi has quit IRC 16:30:10 <PublicServer> *** made screenshot at 000104B5: http://ps.openttdcoop.org/publicserver/webcam/000104B5.png 16:30:32 <PublicServer> <als> Well, what have priority? 16:30:43 <PublicServer> <avdg> keeping the network flowing 16:30:55 <PublicServer> <uliko> Well thats easy when we cant add trains :p 16:31:05 <PublicServer> <avdg> and balance the cargo 16:36:52 <PublicServer> <uliko> Grain drop 01 is actually out of goods :p 16:45:10 <PublicServer> *** made screenshot at 00015358: http://ps.openttdcoop.org/publicserver/webcam/00015358.png 16:56:10 <PublicServer> *** avdg has left the game (leaving) 16:56:15 *** GecK has joined #openttdcoop 16:56:17 <GecK> evening 17:00:11 <PublicServer> *** made screenshot at 00024F29: http://ps.openttdcoop.org/publicserver/webcam/00024F29.png 17:07:02 <PublicServer> <uliko> Is there a toplist for games by cargo delivered? 17:09:37 <V453000> it is hard to measure 17:09:44 *** thgergo has quit IRC 17:09:51 <V453000> secondary cargo processed is easier 17:10:03 <V453000> and well ... you know the answer to that :) 17:10:07 <uliko> Just by using the ingame number 17:10:31 <V453000> well yes 17:10:50 <V453000> but I am not sure if it counts transfers, and how 17:11:10 <uliko> Same 17:11:38 <uliko> The last city game (192?) was at 1.1 million 17:11:50 <V453000> and if you have some network with detours, but the network is massive and awesome, it could be the same cargo delivered as much more sucky game 17:12:10 <V453000> I think 17:12:23 <V453000> anyway, no we dont have such a record thingy :) 17:12:47 <uliko> I'll make one for myself then, starting with the last game 17:12:48 <V453000> hmm no, detours dont influence it 17:13:08 <V453000> uliko: have fun :) 17:13:38 <uliko> Well I wont add the previous games so not much problem :p 17:14:05 <V453000> xD 17:14:19 <uliko> Pile transport v2.0 is at 765 17:15:11 <PublicServer> *** made screenshot at 00024D28: http://ps.openttdcoop.org/publicserver/webcam/00024D28.png 17:19:25 <uliko> I wonder if there's a good way to factor in TL and map size 17:19:51 <uliko> Dividing by x*y should fix map size I supposse 17:20:05 <V453000> I usually say just one thing 17:20:09 <V453000> you cant compare games 17:21:26 <uliko> Perhaps not 17:22:48 <V453000> mainly you have different networks, styles, aims, goals ... but then also different train speeds, capacities, even accelerations play part in it imo 17:23:01 <V453000> and so on and so on:) 17:23:33 <uliko> Yeah its obviously not an exact science 17:23:54 <V453000> well it is just only subjective I think :) 17:24:07 <V453000> for example PZG 13 has only ... 500k? delivered cargo 17:24:23 <uliko> Given my completely arbitrary formula this game has awesomeness factor of 1.0685 17:25:05 <uliko> Lets see PZG13 17:25:11 <uliko> !archive 17:25:11 <PublicServer> uliko: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 17:25:13 <uliko> Cargo game I hope 17:30:37 <uliko> 3.9563 17:33:24 <V453000> 39? :) 17:33:24 *** valhallasw has joined #openttdcoop 17:33:27 <V453000> would be more appropriate :p 17:33:52 <uliko> I guess :) 17:37:21 <uliko> *OTTD> awesome 2319072 256 1024 [(2400-163,5)] 17:37:21 <uliko> 3.956300839779962 17:38:39 <uliko> *OTTD> awesome 612576 512 512 [((48+169)*2, 8),(414+463,5)] 17:38:40 <uliko> 0.9545375663919564 17:38:46 <uliko> Current game for comparison :) 17:41:01 <planetmaker> :-D 17:59:51 <PublicServer> <uliko> Doing anything als? I've just been watching for the last hour or so 18:00:11 <PublicServer> *** made screenshot at 0002796B: http://ps.openttdcoop.org/publicserver/webcam/0002796B.png 18:00:39 *** Paltala has joined #openttdcoop 18:00:42 <Paltala> !players 18:00:45 <PublicServer> Paltala: Client 935 (Orange) is uliko, in company 1 (Plunningpool Transport) 18:00:45 <PublicServer> Paltala: Client 938 (Orange) is als, in company 1 (Plunningpool Transport) 18:00:56 <Paltala> has a new psg started? 18:01:03 <Paltala> nvm 18:01:05 <Paltala> !password 18:01:05 <PublicServer> Paltala: wrench 18:01:10 <PublicServer> <uliko> No 18:01:16 <PublicServer> *** Paltala joined the game 18:01:28 *** fonsinchen has joined #openttdcoop 18:06:14 <PublicServer> *** Paltala has left the game (leaving) 18:06:17 *** Paltala has quit IRC 18:11:50 <PublicServer> *** uliko has joined spectators 18:11:50 <PublicServer> *** Game paused (number of players) 18:14:35 <PublicServer> *** als has left the game (leaving) 18:15:11 <PublicServer> *** made screenshot at 0001DE1C: http://ps.openttdcoop.org/publicserver/webcam/0001DE1C.png 18:35:21 *** bmarky has joined #openttdcoop 18:35:31 <bmarky> !password 18:35:31 <PublicServer> bmarky: trader 18:36:12 <PublicServer> *** Game still paused (number of players) 18:36:15 <PublicServer> *** bmarky joined the game 18:38:38 *** bmarky has quit IRC 18:38:38 <PublicServer> *** bmarky has left the game (connection lost) 18:59:08 *** TheRisen has joined #openttdcoop 18:59:35 *** fonsinchen has quit IRC 19:00:08 <TheRisen> hi there 19:00:41 <TheRisen> !password 19:00:41 <PublicServer> TheRisen: trader 19:00:52 <PublicServer> *** Game still paused (number of players) 19:00:55 <PublicServer> *** TheRisen joined the game 19:07:30 <PublicServer> *** TheRisen has left the game (leaving) 19:07:34 *** TheRisen has quit IRC 19:15:12 <PublicServer> *** made screenshot at 000108A4: http://ps.openttdcoop.org/publicserver/webcam/000108A4.png 19:20:30 *** fonsinchen has joined #openttdcoop 19:27:24 *** bmarky has joined #openttdcoop 19:27:36 <bmarky> !password 19:27:36 <PublicServer> bmarky: trader 19:28:01 <PublicServer> *** Game still paused (number of players) 19:28:01 <PublicServer> *** bmarky joined the game 19:31:28 *** sparr has joined #openttdcoop 19:38:29 *** bmarky has quit IRC 19:38:35 <PublicServer> *** bmarky has left the game (connection lost) 19:41:04 *** Giant has joined #openttdcoop 19:42:05 *** Firartix has joined #openttdcoop 19:47:37 *** sparr has quit IRC 19:54:28 *** Firartix has quit IRC 19:58:10 *** Progman has quit IRC 20:00:20 *** Tray has quit IRC 20:00:59 *** Firartix has joined #openttdcoop 20:09:13 *** Progman has joined #openttdcoop 20:17:49 *** Fixer has joined #openttdcoop 20:17:54 <Fixer> !help 20:17:54 <PublicServer> Fixer: http://www.openttdcoop.org/wiki/IRC_Commands 20:18:52 <Fixer> @seen froix 20:18:52 <Webster> Fixer: I have not seen froix. 20:18:54 <planetmaker> hehe :-) 20:19:00 <Fixer> @seen Froix 20:19:00 <Webster> Fixer: I have not seen Froix. 20:19:09 <planetmaker> he's never been here afaik 20:19:28 <Fixer> :/ heh... his Opengfx+ trees won't work :( 20:19:56 <planetmaker> well, you can check in #openttd or in #openttdcoop.devzone 20:20:07 <planetmaker> just don't use ap+ commands in #openttd 20:20:24 <planetmaker> too many people asked there already for a password or download meant to be done here ;-) 20:20:42 <planetmaker> it was an automatic kick by the bot, don't mind it and join again 20:20:44 *** Fixer is now known as Fixed 20:21:12 <planetmaker> Fixed: which version? 20:21:51 <Fixed> planetmaker: trees 0.2.0 on ottd 1.0.4+gfx0.3.1 20:23:42 <planetmaker> hm, they work for me in trunk 20:24:07 <planetmaker> and also in 1.0.4 20:24:59 <planetmaker> ah 20:25:02 <planetmaker> read the readme 20:25:06 <Fixed> ok 20:25:07 <planetmaker> it needs parameters 20:25:13 <planetmaker> and trunk sets them automatically 20:26:05 <planetmaker> like 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 20:26:20 <planetmaker> a bit stupid to not use default = 0 :-) 20:26:48 <Fixed> on his page - All trees are enabled by default. 20:26:50 <planetmaker> yeay to trunk with its nice parameter window 20:26:54 <planetmaker> yes 20:27:00 <planetmaker> in trunk :-) 20:27:07 <planetmaker> But his method fails for 1.0.x 20:27:13 <Fixed> thanks planetmaker 20:27:17 <planetmaker> no problem 20:27:27 <planetmaker> Play nightly :-) 20:27:42 <planetmaker> Then you have a) the parameters easily set and b) don't need to set them :-P 20:29:11 <Fixed> planetmaker: yes, it is ok now 20:29:52 <planetmaker> maybe you want to create a bug report for him? 20:29:57 <planetmaker> It's hosted on the DevZone 20:30:11 <planetmaker> That way you can be sure he'll learn of it 20:32:26 <Fixed> after some registration :-) 20:33:18 <planetmaker> which doesn't hurt. We don't sell the addresses 20:33:32 <PublicServer> *** uliko has left the game (leaving) 20:33:51 <planetmaker> consider this: you want it fixed. You like it. So... is it too much effort? How much effort does he put into the grf? 20:34:15 <Sylf_mobile> XD I was just thinking abiut that -- they'll probably not sell addresses 20:34:17 <planetmaker> will you continue to use NewGRFs? Maybe FIRS? 2cctrainset? 20:34:43 <planetmaker> Also those are hosted there. Thus you could report issues there then too 20:35:13 <Fixed> planetmaker: it is not a problem 20:38:18 <greenlion> planetmaker, all bug trackers should use openid :) 20:39:05 <Fixed> greenlion: yes 20:39:22 <Fixed> greenlion: i was typing about that %) 20:39:30 <greenlion> Fixed, hehe 20:39:56 <planetmaker> :-) 20:40:02 <planetmaker> greenlion: I *think* we do. 20:40:45 <planetmaker> hm... or not :S 20:41:53 <greenlion> I haven't seen something like "login with openid" 20:42:38 <planetmaker> doesn't seem like. I login too seldom. I'm constantly logged in ;-) 20:47:35 <greenlion> redmine should have openid login, iirc, just enable it :) 20:49:48 *** pugi has quit IRC 20:50:03 <Fixed> spartan email trackers is good too %) 20:50:32 <Fixed> like Debian tracker 20:51:35 <Fixed> you just sending email with needed tugs and descriptions and the server will process it in readeble view (then you can talk with others and send attachments by email) 20:51:42 <Fixed> tags* 20:51:53 <Fixed> readable* 21:07:31 <planetmaker> we won't migrate from redmine, Fixed 21:07:34 <planetmaker> It's not just a tracker 21:07:44 <planetmaker> it's way more 21:07:57 <planetmaker> and it's sending e-mails just fine - if the people use it 21:09:32 <Fixed> planetmaker: i was not even thinking about that 21:09:34 <Fixed> :p 21:09:52 *** Intexon has quit IRC 21:36:36 *** Fuco has quit IRC 21:39:33 *** Fuco has joined #openttdcoop 21:39:37 *** ChanServ sets mode: +v Fuco 21:42:34 *** valhallasw has quit IRC 21:44:29 *** Progman has quit IRC 21:44:42 *** Progman has joined #openttdcoop 21:47:45 *** valhallasw has joined #openttdcoop 21:48:20 *** valhallasw has quit IRC 21:52:14 *** Firartix has quit IRC 21:56:52 *** ODM has quit IRC 21:59:36 *** greenlion has quit IRC 22:21:58 *** roboboy has joined #openttdcoop 22:37:29 *** fonsinchen has quit IRC 23:08:20 *** sharpy has joined #openttdcoop 23:08:24 <sharpy> !player count 23:08:28 <sharpy> !playercount 23:08:28 <PublicServer> sharpy: Number of players: 0 (0 spectators) 23:17:04 *** GecK has quit IRC 23:17:18 *** davis has quit IRC 23:19:12 *** Fixed has left #openttdcoop 23:25:57 *** Giant has quit IRC 23:26:24 *** smoovi has quit IRC 23:29:26 *** roboboy has quit IRC 23:36:55 *** sharpy has quit IRC 23:38:33 *** kais58_ has joined #openttdcoop 23:38:55 <kais58_> !players 23:38:58 <PublicServer> kais58_: There are currently no clients connected to the server 23:39:12 <kais58_> !password 23:39:12 <PublicServer> kais58_: thorny 23:39:21 <PublicServer> *** Game still paused (number of players) 23:39:22 <PublicServer> *** kais58 joined the game 23:43:19 <PublicServer> *** kais58 has left the game (connection lost) 23:43:45 *** KenjiE20 has quit IRC 23:44:41 *** roboboy has joined #openttdcoop