Config
Log for #openttdcoop on 25th October 2010:
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00:05:45  *** pugi has quit IRC
00:06:08  <PublicServer> <G> Bit messy to start but it works now
00:06:35  <PublicServer> <G> Except the entrance is a CL violation I think
00:07:55  <PublicServer> <G> Okay ,that looks better
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00:11:33  <PublicServer> <G> Reckon we have enough platforms now?
00:11:43  <PublicServer> <HamSandwich> probably overkill
00:11:50  <PublicServer> <HamSandwich> but it's pretty good
00:12:01  <PublicServer> <G> Just a matter of wait & see I guess
00:12:20  <PublicServer> <G> Okay, I'm going to get some lunch
00:12:25  <G> !players
00:12:28  <PublicServer> G: Client 656 (Orange) is G, in company 1 (Codorf Couriers)
00:12:28  <PublicServer> G: Client 616 (Orange) is HamSandwich, in company 1 (Codorf Couriers)
00:12:44  <PublicServer> <G> Need me to stay connected?
00:12:48  <PublicServer> <HamSandwich> nah
00:12:54  <PublicServer> <HamSandwich> i'll take a break too
00:13:07  <PublicServer> <G> I think next is Cola & Bubbles needs an upgrade
00:13:18  <PublicServer> <HamSandwich> drop station you mean?
00:13:21  <PublicServer> <HamSandwich> or pickup rather
00:13:25  <PublicServer> <G> drop
00:13:32  <PublicServer> <G> Actually both
00:13:54  <PublicServer> <G> Nedes to be more like the toys one I think
00:14:04  <PublicServer> <G> Toy pickup that is
00:14:34  <PublicServer> <HamSandwich> hmm
00:14:34  <PublicServer> *** G has left the game (leaving)
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00:14:42  <PublicServer> <HamSandwich> it'll be tough to do
00:14:48  <PublicServer> <HamSandwich> without totally reworking it
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01:17:05  <G> HamSandwich: yeah, thats what I was thinking
01:17:44  <G> !password
01:17:44  <PublicServer> G: perish
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01:19:32  <PublicServer> <HamSandwich> k
01:19:35  <PublicServer> <HamSandwich> I'm back
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01:19:41  <PublicServer> *** Game unpaused (number of players)
01:20:25  <PublicServer> <G> A quick look puts Cola & Bubbles + Beer at roughly the same size as Toys+Batteries
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01:26:52  <SmatZ> ...
01:27:01  <SmatZ> why is the game saved zoomed out
01:27:20  <PublicServer> <HamSandwich> don't know
01:27:29  <SmatZ> !rcon zoom_level
01:27:29  <PublicServer> SmatZ: ERROR: command not found
01:27:33  <SmatZ> !rcon zoom
01:27:33  <PublicServer> SmatZ: ERROR: command not found
01:27:35  <SmatZ> bah
01:28:25  <G> isn't it set zoom_level?
01:35:01  <PublicServer> <G> Is that sinal gap on the other line intended?
01:35:19  <PublicServer> <HamSandwich> yes
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01:36:08  <PublicServer> <G> Oh yeah I get it
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01:42:00  <PublicServer> <G> We are 2 shy from the 750 train limit and all our trains that run were profitable last year
01:42:18  <PublicServer> <G> (thats minus the 2 stuck midair & the train yard trains)
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01:42:57  <Sylf> my "toy" trains :p
01:43:28  <PublicServer> <G> Actually they are candy trains but meh, whats the difference? :P
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01:45:58  <PublicServer> <G> So, what do we do when me are at the train limit?
01:46:14  <SmatZ> !rcon set max_trains
01:46:14  <PublicServer> SmatZ: Current value for 'max_trains' is: '750' (min: 0, max: 5000)
01:46:19  <SmatZ> !info
01:46:19  <PublicServer> SmatZ: #:1(Orange) Company Name: 'Codorf Couriers'  Year Founded: 1999  Money: 3545384060  Loan: 0  Value: 3552048439  (T:748, R:0, P:0, S:0) unprotected
01:46:24  <SmatZ> no jams?
01:49:06  <PublicServer> <G> No major jams
01:49:59  <G> a little bit of queuing at two of the drop stations but nothing around the roundabout etc
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02:10:20  <PublicServer> <G> Hmmm so is there anything else that needs doing atm?
02:11:43  <PublicServer> *** Sylf joined the game
02:12:06  <PublicServer> <Sylf> hello
02:12:21  <PublicServer> <HamSandwich> hellow
02:12:27  <PublicServer> <G> Hey mate
02:12:49  <PublicServer> <Sylf> man, this game got seriously crazy over the weekend
02:13:02  <PublicServer> <G> Well we now have a 6 lane roundabout
02:13:31  <PublicServer> *** Sylf has left the game (connection lost)
02:13:48  <Sylf> killing off 3 towns in the process :.p
02:13:51  <Sylf> :p
02:14:03  <PublicServer> <G> Just trimmed two trains from Codorf woods/west
02:14:12  <PublicServer> <G> Going to place them elsewhere now
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02:16:16  <PublicServer> <G> Gosh, a quick look round shows not much waiting at platforms for full load either
02:16:39  <PublicServer> <HamSandwich> just some of the newer industries
02:16:49  <Sylf> I bet pretty much all stations have more than 1 train full of cargo waiting
02:17:23  <PublicServer> <G> Yeah, there are a couple of stations where there is a train at 0% but only 1 train
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02:19:09  <PublicServer> <G> and now we are o the laggy side
02:19:39  <PublicServer> *** G has joined spectators
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02:20:24  <Sylf> crazy how this game can lag
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02:22:19  <PublicServer> <G> I've just added a sign !jampoint, I've noticed before that it had jammed
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02:23:41  <PublicServer> <G> Not sure if that will fix it
02:23:55  <PublicServer> <G> It was jamming right up to the X where the tunnels are
02:24:09  <PublicServer> <G> ju-n /ike ntan
02:24:19  <PublicServer> <G> Just like that I mean
02:24:25  <PublicServer> <G> Ahhh right nice one
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02:27:21  <Sylf> I supposed the jam is somewhat intentional with the prio in place
02:27:41  <PublicServer> <HamSandwich> without that prio it was jamming the rest of the sideline
02:27:47  <Sylf> Yeah, I bet.
02:27:51  <PublicServer> <G> Yeah but it was jamming right around and preventing entry to the rest of that sideline
02:28:05  <Sylf> I don't know if the trains queuing for a short period of time is considered to be a jam
02:28:09  <PublicServer> <HamSandwich> now it should work perfectly
02:28:23  <PublicServer> <G> It wasn't a short period
02:28:27  <Sylf> and why can't I stay connected >_<
02:28:48  <PublicServer> <HamSandwich> too many trains?
02:28:54  <PublicServer> *** Sylf joined the game
02:29:40  <PublicServer> <Sylf> I suppose the trains might be waiting for a while with that size prio, and with the level of traffic on that SL
02:30:10  <PublicServer> <HamSandwich> still a problem there
02:31:47  <PublicServer> <G> that should fix most of tha X
02:31:53  <PublicServer> *** Sylf has left the game (connection lost)
02:33:18  <PublicServer> <G> EEK
02:33:24  <PublicServer> <G> How it was was good
02:33:34  <PublicServer> <G> Or at least have that?
02:33:36  <PublicServer> <HamSandwich> OCD
02:34:22  <PublicServer> <G> Okay, no more X there
02:34:36  <PublicServer> <HamSandwich> the x honestly shouldn't have mattered
02:35:04  <PublicServer> <HamSandwich> because you're getting alternating trains from the bridge split anyways
02:48:31  <PublicServer> <G> Okay I think I'm outta here for now
02:48:37  <PublicServer> <HamSandwich> have a good night
02:48:48  <PublicServer> <G> No where near night for me
02:48:54  <PublicServer> <G> 4pm
02:48:54  <PublicServer> <G> :)
02:49:05  <PublicServer> <HamSandwich> AUS?
02:49:11  <PublicServer> <G> NZ
02:49:14  <PublicServer> <HamSandwich> well
02:49:20  <PublicServer> <HamSandwich> have a good afternoon
02:49:46  <PublicServer> <G> Will do
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03:04:33  <Sylf> !dl lin
03:04:33  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-linux-generic-i686.tar.bz2
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05:28:02  <bmarky> !password
05:28:02  <PublicServer> bmarky: errant
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05:52:51  <ed1> !password
05:52:52  <PublicServer> ed1: errant
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07:57:16  <Graaaeme10> @quickstart
07:57:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
07:57:25  <Graaaeme10> !password
07:57:25  <PublicServer> Graaaeme10: errant
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08:34:51  <HamSandwich> !password
08:34:51  <PublicServer> HamSandwich: errant
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10:13:53  <Rubidium> do you log people making/renaming/removing signs on the public server?
10:19:27  <HamSandwich> I don't know
10:19:32  <HamSandwich> but why would it matter?
10:20:39  <Rubidium> to figure out whether that might have caused a crash of someone
10:21:23  <HamSandwich> that would be in the crashlog
10:21:31  <HamSandwich> (maybe)
10:21:47  <Rubidium> recent commands aren't in the crash log
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10:44:03  <planetmaker> Rubidium, signs are not logged by Sm4tZ' patch
10:46:03  <planetmaker> and looks like I (or whoever (re)started it, didn't enable logging
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10:46:31  <planetmaker> we need a patch from dih to do that via the bot interface ;-)
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10:51:35  <Rubidium> sending commands over the bot protocol might not be a very "sane" thing to do
10:52:00  <Rubidium> as the meaning of the different numbers changes a lot over time
10:57:54  <planetmaker> that could be kept track of by a protocol version or command logging version
10:58:30  <Rubidium> but each time we change something in the commands, e.g. the meaning of a bit, we need to bump stuff and probably document it as well
10:58:33  <planetmaker> I mean... having an admin account for that is IMHO one of the prime usages which this could serve
10:59:03  <planetmaker> currently we just logged the command type, the client name and the raw parameters
10:59:06  <planetmaker> that'd be fine enough
10:59:21  <planetmaker> the interpretation of the command parameters can be up to the bot
11:00:41  <Rubidium> hmm, sending the raw numbers with a big massive statement that the numbers are as unstable as... well a jenga tower
11:01:02  <planetmaker> :-)
11:01:24  <Rubidium> don't need to send the client name as the bot can figure that out themselves
11:01:35  <planetmaker> For the purpose to keep track of what has been done (or for the purpose of replay like you asked here) it's way sufficient
11:01:51  <planetmaker> can he?
11:02:05  <Rubidium> maybe a bit to get string representations for the command numbers
11:02:36  <Rubidium> planetmaker: they can request client name updates, so yes they can know it
11:03:09  <Rubidium> though for actual replay more information is needed
11:03:54  <Rubidium> unless, maybe a bot can figure out the date + date_fract a command is executed
11:04:13  <Rubidium> that's probably a bit too cumbersome though
11:09:10  <planetmaker> well, for at least our logging purposes the real-world time is sufficient -which a bot has. For re-play... dunno
11:09:44  <planetmaker> for that we have desync_debug, though, I guess
11:11:13  <Rubidium> true
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12:37:43  <PublicServer> <HamSandwich> if you're looking to build, I can come out of spectate
12:38:07  <PublicServer> <Intexon> nope, thanks
12:38:25  <PublicServer> <Intexon> at school :P
12:39:12  <PublicServer> <HamSandwich> oh
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13:18:02  <bmarky> !password
13:18:02  <PublicServer> bmarky: wetter
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17:24:02  <V453000> !password
17:24:02  <PublicServer> V453000: scruff
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17:49:50  <uliko> !password
17:49:50  <PublicServer> uliko: tapped
17:49:56  <uliko> Ok V lets give it a try :p
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17:50:22  <PublicServer> <V453000> hi
17:50:28  <PublicServer> <uliko> Oh maglev
17:51:58  <PublicServer> <uliko> Feels sluggish
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18:01:46  <Rzewus> !password
18:01:46  <PublicServer> Rzewus: chafes
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18:19:00  <bmarky> !password
18:19:00  <PublicServer> bmarky: chafes
18:19:18  <PublicServer> *** Game still paused (number of players)
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18:53:27  <Max|> !players
18:53:30  <PublicServer> Max|: There are currently no clients connected to the server
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19:31:23  <kreda> !password
19:31:23  <PublicServer> kreda: anuses
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20:07:06  <HamSandwich> !password
20:07:06  <PublicServer> HamSandwich: doored
20:08:01  <PublicServer> *** Game still paused (number of players)
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20:08:12  <PublicServer> <Intexon> hi
20:08:16  <PublicServer> <HamSandwich> hello
20:12:51  <V453000> hi :) HamSandwich: thanks for attempting to expand the cola/bubbles drop but it is quite bad :p
20:13:05  <PublicServer> <HamSandwich> i realise that
20:13:13  <XeryusTC> V453000: time to get the bulldozers and dynamite!
20:13:15  <XeryusTC> !password
20:13:15  <PublicServer> XeryusTC: pastas
20:13:20  <PublicServer> <HamSandwich> i just didn't want to rebuild the whold thing
20:13:20  <V453000> :D
20:13:22  <PublicServer> *** XeryusTC joined the game
20:13:31  <V453000> I believe it worked
20:13:49  <PublicServer> <HamSandwich> I did a better job on the pickup
20:14:23  <V453000> !password
20:14:23  <PublicServer> V453000: pastas
20:14:34  <PublicServer> <XeryusTC> oh, people are building entries like how i build them :D
20:14:36  <PublicServer> *** V453000 joined the game
20:15:33  <PublicServer> <V453000> wtf
20:15:39  <PublicServer> <V453000> dude
20:15:46  <PublicServer> <HamSandwich> yes?
20:15:56  <PublicServer> <V453000> you added 3
20:15:56  <PublicServer> <V453000> not 6
20:15:58  <PublicServer> <HamSandwich> i know that
20:16:10  <PublicServer> <V453000> then why do you delete 6
20:16:12  <PublicServer> <HamSandwich> i was removing track to connect the 3
20:16:19  <PublicServer> <XeryusTC> hmm, i might actually be liking this network :D
20:16:33  <PublicServer> <XeryusTC> it's nice and chaotic :D
20:16:33  <PublicServer> <V453000> just let me see how it does without those 3
20:16:44  <PublicServer> <V453000> XeryusTC: yes, and shitty in structure :)
20:16:55  <PublicServer> <XeryusTC> that's why i like it
20:16:57  <PublicServer> <Intexon> reminds me of the last toyland game
20:17:04  <PublicServer> <Intexon> but that was chaos style :D
20:17:07  <PublicServer> <V453000> 181 was good
20:17:13  <PublicServer> <XeryusTC> centre is so full :o
20:17:21  <PublicServer> <XeryusTC> but just south of it is completely empty
20:17:43  <PublicServer> <XeryusTC> slh 7 has a bit of a jam
20:18:01  <PublicServer> <V453000> he
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20:19:03  <PublicServer> <V453000> HamSandwich: I see no need at all
20:19:09  <PublicServer> <HamSandwich> fair enough
20:19:20  <PublicServer> <HamSandwich> out of curiosity
20:19:29  <PublicServer> <HamSandwich> why the track structure at the pickup
20:19:43  <PublicServer> <V453000> ?
20:20:05  <PublicServer> <HamSandwich> the switch between the exit signals and the platform
20:20:11  <PublicServer> <HamSandwich> at the drinks pickup
20:20:17  <PublicServer> <V453000> oh
20:20:27  <PublicServer> <V453000> just for fun, lets say
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20:22:02  <PublicServer> <HamSandwich> oh
20:22:12  <PublicServer> <HamSandwich> i thought you were typing a big response
20:22:19  <PublicServer> <HamSandwich> like "just for fun lets say..."
20:22:29  <PublicServer> <HamSandwich> not "just for fun lets say."
20:22:39  <PublicServer> <V453000> wel
20:22:42  <PublicServer> <V453000> it has some reason
20:22:44  <PublicServer> <V453000> but dont bother
20:22:54  <PublicServer> <XeryusTC> V: i just realised the mistake of the PZ game
20:23:01  <PublicServer> <XeryusTC> BR120 is too slow :(
20:23:03  <PublicServer> <V453000> mistake?
20:23:13  <PublicServer> <XeryusTC> we need zippers like these!
20:23:14  <PublicServer> <V453000> wait we were using BR 182
20:23:19  <PublicServer> <V453000> oh
20:23:20  <PublicServer> <V453000> lol :)
20:23:22  <PublicServer> <XeryusTC> oh, yeah, 182 :P
20:23:56  <PublicServer> <V453000> I still believe we will continue with it one day :p
20:24:03  <PublicServer> <XeryusTC> probably
20:24:25  <PublicServer> <V453000> anyway
20:24:32  <PublicServer> <V453000> this game should be getting close to finished imo
20:24:42  <PublicServer> <V453000> I am not adding 7th to the roundabout and I doubt anyone else is
20:24:46  <PublicServer> <XeryusTC> seems like it
20:25:28  <PublicServer> <V453000> roundabout is tarded, but I had fun to be honest :)
20:25:42  <PublicServer> <XeryusTC> roundabouts can be quite fun
20:26:08  <PublicServer> <XeryusTC> we should do something like a 128x1024 game maybe
20:26:10  <PublicServer> <V453000> it has a totally justified train reverser too :P
20:26:20  <PublicServer> <HamSandwich> yes
20:26:22  <PublicServer> <HamSandwich> and it's awesome
20:27:45  <PublicServer> <HamSandwich> 128x1024 makes for a good MoneyMaker to start
20:27:55  <PublicServer> <V453000> thats about the last advantage
20:28:08  <PublicServer> <V453000> I dont really like stretched maps
20:28:10  <PublicServer> <XeryusTC> linear networks are quite fun :P
20:28:12  <PublicServer> <HamSandwich> well...
20:28:42  <PublicServer> <HamSandwich> i personally like 256x512 better
20:28:52  <PublicServer> <V453000> that one is nice
20:28:58  <PublicServer> <V453000> not that stretched tho :p
20:29:01  <PublicServer> <HamSandwich> no
20:29:16  <PublicServer> <XeryusTC> 256x1024 :P
20:29:18  <PublicServer> <V453000> 512 x 512 ftw
20:29:20  <PublicServer> <HamSandwich> but even 256x1024 is good
20:29:24  <PublicServer> <HamSandwich> beat me to it
20:29:31  <PublicServer> <XeryusTC> that's classic non square coop map :P
20:29:54  <PublicServer> <HamSandwich> 64x2048?
20:30:20  <PublicServer> <XeryusTC> had that once
20:30:30  <PublicServer> <V453000> 185?
20:30:32  <PublicServer> <HamSandwich> I'm just looking at SLH07
20:30:32  <PublicServer> <V453000> iirc
20:30:38  <PublicServer> <HamSandwich> it's 32 tiles accross
20:31:17  <PublicServer> <Intexon> 64x2048 would make for a good SML
20:31:31  <PublicServer> <V453000> whats the fun in SML :(
20:31:41  <XeryusTC> sml is boring
20:32:04  <PublicServer> <HamSandwich> who sets the server vars/picks the NewGRFs for a new map?
20:32:10  <PublicServer> <V453000> lets add another line? Yea. <2click drag> <Minions go clone shiters>, done :(
20:32:12  <PublicServer> <Intexon> its a nice concept though
20:32:26  <PublicServer> <V453000> HamSandwich: depends on who makes a map, but I make a lot of them
20:32:29  <PublicServer> <HamSandwich> copy-paste mod
20:32:55  <PublicServer> <V453000> Intexon: nice for sure, but well ... :)
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20:33:21  <PublicServer> <Intexon> on the other hand 2048 would need a lot of cargo transported
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20:33:47  <PublicServer> <V453000> the same as 512x512, if you have 128x2048
20:34:10  <PublicServer> <Intexon> of course, but you have little space for hubs
20:34:28  <PublicServer> <Intexon> on 64 I mean
20:34:30  <PublicServer> <V453000> can be long
20:34:32  <PublicServer> <V453000> though
20:35:10  <PublicServer> <V453000> imo 1024 or 2048 tiles on either X or Y of the map is too much
20:35:32  <PublicServer> <V453000> even for the other of 64-256
20:35:48  <PublicServer> <Intexon> I dislike 2048 maps
20:35:59  <PublicServer> <Intexon> too spread dor me
20:36:02  <PublicServer> <Intexon> * for
20:36:48  <PublicServer> <HamSandwich> for me a non-square map has to be longer in the N/S than the E/W
20:36:58  <PublicServer> <HamSandwich> or else it just looks wrong
20:37:00  <PublicServer> <HamSandwich> :P
20:37:06  <PublicServer> <V453000> pointless
20:37:14  <PublicServer> <V453000> no matter imo :)
20:37:42  <PublicServer> <Intexon> I had the same feelings when I was playing a north-south spread map for the first time
20:38:12  <PublicServer> <Intexon> you get used to it
20:39:13  <XeryusTC> hmm
20:39:23  <XeryusTC> i still feel like the north is on the wrong top edge of the map :P
20:40:02  <PublicServer> <HamSandwich> the N on the map icon points differently than coop north
20:40:10  <V453000> im quite comfy with using our usual north - left top
20:40:52  <PublicServer> <Intexon> anyway, will we add more trains? some SLs would need it
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20:40:59  <PublicServer> <V453000> I wouldnt
20:41:13  <PublicServer> <V453000> if we wanted to add what SLs need, we could add another 500
20:41:39  <PublicServer> <HamSandwich> and then the hub would crash and burn
20:41:41  <PublicServer> <V453000> I would smoothen it up, find somer minor issues and end the game
20:42:24  <PublicServer> <V453000> rather than getting bored and having the game inactive for like 2 weeks
20:42:30  <PublicServer> <V453000> as the latest games used to
20:44:00  <PublicServer> <Intexon> only issue I see is quite full drinks station
20:44:15  <PublicServer> <V453000> me too
20:44:37  <PublicServer> <HamSandwich> you could move the industry and add two platforms on the south side
20:44:47  <PublicServer> <Intexon> how? :P
20:44:49  <PublicServer> <HamSandwich> but it guess that would require magic
20:45:11  <PublicServer> <Intexon> I guess that game is without cheats
20:45:18  <PublicServer> <XeryusTC> bbh1b has slow joiners though :P
20:45:38  <PublicServer> <V453000> arr
20:47:52  <PublicServer> <V453000> wtf
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20:48:22  <PublicServer> <HamSandwich> hmm?
20:51:40  <PublicServer> *** XeryusTC has left the game (connection lost)
20:51:43  <XeryusTC> hmm?
20:52:02  <PublicServer> <Intexon> good night all
20:52:08  <PublicServer> <HamSandwich> good night
20:52:10  <PublicServer> *** Intexon has left the game (leaving)
20:52:12  <PublicServer> <V453000> cya
20:53:22  <PublicServer> <HamSandwich> still wondering the reason for that track construction
20:53:24  <PublicServer> <HamSandwich> ...
20:54:47  <PublicServer> <V453000> take it as my signature and ignore it
20:55:13  <PublicServer> <HamSandwich> so there's no real reason for it, or there's a reason, but you're not telling me?
20:55:27  <PublicServer> <V453000> there is a reason that you dont need to know :p
20:55:33  <PublicServer> <HamSandwich> excellent
20:55:43  <PublicServer> <V453000> rather go see some joiner designs :)
20:55:49  <PublicServer> <V453000> this is pointless to learn
20:56:09  <PublicServer> <V453000> I will show you one day, most likely in one of the following PSGs
20:56:42  <XeryusTC> !password
20:56:42  <PublicServer> XeryusTC: spreed
20:56:47  <XeryusTC> V453000: where?
20:56:49  <PublicServer> *** XeryusTC joined the game
20:56:50  <PublicServer> <HamSandwich> from what I can tell the 01c is the busiest joiner
20:57:16  <PublicServer> <V453000> XeryusTC: just the arrows at the beer land
20:57:23  <SmatZ> beer <3
20:57:25  <PublicServer> <V453000> in front of terminus
20:57:28  <V453000> :)
20:58:01  <PublicServer> <XeryusTC> arrows?
20:58:08  <PublicServer> <V453000> the diagonal bits of track
20:58:22  <PublicServer> <XeryusTC> oh, there
20:58:36  <PublicServer> <XeryusTC> what's the point in that?
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20:58:46  <PublicServer> <V453000> 2way eol for lost trains
20:58:57  <PublicServer> <V453000> doesnt work without it
20:59:03  <PublicServer> <XeryusTC> oh
20:59:17  <PublicServer> <XeryusTC> i see, fooling the pf once again :P
20:59:19  <PublicServer> <V453000> giving the "2nd choice" for the dumbies works
20:59:23  <PublicServer> <V453000> exactly
21:00:29  <PublicServer> <V453000> btw I have another not yet used srnw-ish thingy ready :p
21:00:32  <PublicServer> <V453000> as a plan
21:00:44  <PublicServer> <V453000> I know you arent particularly interested in those but meh :)
21:00:58  <XeryusTC> srnw is boring :P
21:01:12  <PublicServer> <V453000> nice for a change
21:01:26  <PublicServer> <V453000> and when you play something new, it is imo good
21:01:28  <PublicServer> <V453000> otherwise it is all the same :)
21:01:38  <Sylf_mobile> dang
21:02:07  <Sylf_mobile> i was going to submit srnw plan too with refits
21:02:35  <PublicServer> <V453000> I dont see the point in that tbh
21:03:09  <PublicServer> <V453000> (I expect Primary->goods refit)
21:03:20  <Sylf_mobile> oh
21:03:22  <Sylf_mobile> hm
21:03:46  <PublicServer> <V453000> since well .. what SRNW is ... some ring where trains go ... refits in this case just add some lenght to the path
21:03:52  <PublicServer> <HamSandwich> i was going to do a reverse boost plan
21:03:55  <PublicServer> <V453000> because trains go alwaysthe same path there
21:04:05  <Sylf_mobile> overflowed train gets refit amd redeployed...
21:04:33  <PublicServer> <V453000> still
21:04:37  <Sylf_mobile> reverse boost?
21:04:53  <PublicServer> <HamSandwich> rather than one secondary
21:04:55  <PublicServer> <V453000> as low amount of cargo transported ?
21:04:58  <PublicServer> <V453000> :D
21:05:04  <PublicServer> <HamSandwich> do one primary
21:05:14  <PublicServer> <HamSandwich> i know they cap at 2048/month
21:05:20  <PublicServer> <HamSandwich> so you'd have to fund new ones
21:05:28  <PublicServer> <V453000> ok ... first of all:
21:05:31  <PublicServer> <V453000> how do you count it up
21:05:37  <PublicServer> <V453000> from ... 100 primaries? or more
21:05:43  <PublicServer> <HamSandwich> don't know
21:05:46  <PublicServer> <V453000> within 1 month without pausing
21:05:52  <PublicServer> <V453000> also, whats the point in that :)
21:05:55  <PublicServer> <HamSandwich> teamwork
21:06:01  <PublicServer> <HamSandwich> something different
21:06:19  <PublicServer> <V453000> well we could bomb the map, get high and watch it change colours too
21:06:21  <PublicServer> <V453000> to do something different
21:06:24  <PublicServer> <HamSandwich> :D
21:07:02  <PublicServer> <HamSandwich> but anyways...
21:07:24  <PublicServer> <HamSandwich> single load station, multiple drops
21:07:42  <PublicServer> <V453000> thats common especially for goods
21:07:46  <PublicServer> <V453000> sometimes for primaries evne
21:07:48  <PublicServer> <V453000> even
21:07:57  *** Thraxian|Work has joined #openttdcoop
21:07:57  *** ChanServ sets mode: +o Thraxian|Work
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21:10:20  <PublicServer> <HamSandwich> who named it?
21:10:42  <PublicServer> <V453000> no clue
21:11:37  <PublicServer> <Thraxian|Work> I am SO out of practice with ttd
21:11:43  <PublicServer> <Thraxian|Work> been away for a few months
21:12:07  <PublicServer> <V453000> indeed :)
21:12:18  <theholyduck> hmm
21:12:21  * theholyduck has some free time
21:12:30  <theholyduck> how far along is this game?
21:12:38  <PublicServer> <V453000> close to the end I think
21:12:40  <PublicServer> <Thraxian|Work> looks like it's nearing completion
21:12:49  <theholyduck> effort then
21:13:09  <PublicServer> <Thraxian|Work> transport rates aren't very good, but network is pretty congested
21:13:21  <PublicServer> <V453000> screw transport ratings :)
21:13:24  <PublicServer> <V453000> I sez
21:13:46  <PublicServer> <V453000> if we wanted good ratings, it would eat like 500 more trains
21:13:52  <PublicServer> <V453000> and thats just ... wtf :)
21:13:58  <PublicServer> <Thraxian|Work> you can't increase ratings without more trains - you can't add more trains without adding congestion - more congestion will reduce transport ratings
21:14:13  <PublicServer> <Thraxian|Work> so what would be the point, right?
21:14:21  <V453000> quite
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21:14:33  <XeryusTC> server reset RAWR!
21:15:01  <PublicServer> <Thraxian|Work> it's times like this I wish we had a sandbox :)
21:15:31  <PublicServer> <Thraxian|Work> ewww..fizzy beer?
21:15:49  <PublicServer> <HamSandwich> I'm out for a bit
21:15:51  <PublicServer> <HamSandwich> ttyl
21:16:11  <PublicServer> *** HamSandwich has left the game (leaving)
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21:16:24  <PublicServer> <V453000> sure, what else is a fizzy drink
21:16:26  <PublicServer> <V453000> dont know any
21:16:36  <PublicServer> <Thraxian|Work> ginger ale?
21:16:36  <PublicServer> <V453000> (no fucking coke :P)
21:16:43  <PublicServer> <Thraxian|Work> gin and tonic
21:17:07  <SmatZ> Thraxian|Work: do you prefer flat beer?
21:17:13  <SmatZ> that'd be ewwww
21:17:22  <V453000> flaaat?
21:17:26  <PublicServer> <Thraxian|Work> I don't prefer beer at all.  but if I did, fizzy would definitely be bad.
21:17:55  <V453000> @dict fizzy
21:17:58  <V453000> just making sure :D
21:18:00  <SmatZ> ok, the problem is probably in my English :)
21:18:11  <SmatZ> :p
21:18:16  * V453000 pokes the lazy Webster
21:18:36  <SmatZ> @whoami
21:18:36  <Webster> SmatZ: SmatZ
21:18:40  <PublicServer> <Thraxian|Work> foam doesn't necessarily indicate fizz
21:18:56  <Thraxian|Work> @define fizzy
21:19:05  <PublicServer> <V453000> fizzy drink is when it has bubbles in it, right?
21:19:06  <Thraxian|Work> not define either - what's the alias?
21:19:12  <V453000> dict afaik
21:19:16  <V453000> @Dict
21:19:16  <Webster> V453000: (dict [<dictionary>] <word>) -- Looks up the definition of <word> on dict.org's dictd server.
21:20:24  <PublicServer> <Thraxian|Work> personally, I think beer should be foamy or frothy, but not fizzy
21:21:10  <PublicServer> <Thraxian|Work> but since I don't drink beer, I don't know that my opinion matters much on that topic
21:21:23  <SmatZ> sure it matters :)
21:21:40  <PublicServer> <Thraxian|Work> I just don't put beer carbonation and cola carbonation next to each other - they seem different somehow
21:21:50  <SmatZ> true
21:23:43  <PublicServer> *** Thraxian|Work has joined company #1
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21:30:53  <PublicServer> <Thraxian|Work> some of this map looks AI-generated
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21:36:54  <PublicServer> *** Game paused (number of players)
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21:48:14  <PublicServer> *** Game still paused (number of players)
21:48:14  <PublicServer> *** Game unpaused (number of players)
21:48:16  <PublicServer> *** avdg joined the game
21:48:24  <PublicServer> <avdg> wow, what do we have here
21:49:02  <PublicServer> <V453000> lo
21:49:12  <PublicServer> <avdg> the proud of V?
21:49:19  <PublicServer> <V453000> ?
21:49:33  <PublicServer> <avdg> looks nice (first impression)
21:49:37  <PublicServer> <V453000> oh
21:49:39  <PublicServer> <V453000> well
21:49:41  <PublicServer> <V453000> just mess
21:49:52  <PublicServer> <avdg> yeah, I can see
21:49:58  <PublicServer> <avdg> slow joiners
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22:02:28  <PublicServer> *** V453000 has left the game (leaving)
22:02:28  <PublicServer> *** Game paused (number of players)
22:02:30  <V453000> me off
22:02:31  <V453000> cya
22:02:38  <PublicServer> <avdg> cya
22:02:48  *** V453000 has quit IRC
22:03:16  <PublicServer> <avdg> -_ I hate that missing "player left" message
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