Log for #openttdcoop on 1st November 2010:
Times are UTC Toggle Colours
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00:01:04  <PublicServer> ***  made screenshot at 000117C1:
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00:41:58  <uliko> !password
00:41:58  <PublicServer> uliko: mating
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04:15:19  <ed1> !password
04:15:19  <PublicServer> ed1: mating
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04:49:24  <HDIEagle> !players
04:49:27  <PublicServer> HDIEagle: There are currently no clients connected to the server
04:49:39  <HDIEagle> !screen
04:49:39  <PublicServer> *** HDIEagle liked to make screenshot of last action, but nobody was working since. (
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05:14:31  <HDIEagle> wazza
05:14:45  <HDIEagle> dlr365
05:16:10  <dlr365> hey
05:16:15  <dlr365> im somewhat afk
05:17:35  <HDIEagle> fee
05:17:39  <HDIEagle> ling tipsy, eh?
05:20:28  <dlr365> having a good halloween? :)
05:20:43  <HDIEagle>  i got to piss off a customer :)
05:20:50  <HDIEagle> without reprecussions
05:22:31  <dlr365> what do you do for work?
05:27:18  <HDIEagle> i service broken customers
05:27:50  <HDIEagle> lots of 'em can't pay their bills in time, some don't know how to phone a taxi, some have problems multiplying 4 and 3, some can't count to ten
05:28:10  <HDIEagle> some don't know how to mail checks
05:28:14  <HDIEagle> i provide short-term solutions :)
05:31:08  <dlr365> sound interesting
05:31:11  <dlr365> sounds*
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07:42:36  <dlr365> !password
07:42:37  <PublicServer> dlr365: mating
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09:03:12  <dihedral> teset
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09:03:37  <Ammler> someone areound able to join?
09:03:43  <dihedral> can someone please join the game and say something for a test?
09:04:00  <dihedral> Ammler, have you met SimpleConsole?
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09:05:00  <Ammler> [2010-11-01 10:04:45] [All] Amm1er: Hallo dih
09:05:16  <Ammler> Hallo me
09:05:20  <dihedral> cannot see why that should not work - if the timestamps were in all along
09:05:28  <dihedral> other way round works
09:05:34  <Ammler> es
09:05:37  <Ammler> yes
09:06:44  *** malta has joined #openttdcoop
09:07:00  <malta> good morning
09:10:08  <dihedral> !revision
09:10:08  <PublicServer> dihedral: Game version is r21038
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09:31:05  <PublicServer> ***  made screenshot at 0003141A:
09:33:07  <dihedral> aber _das_ kann er!!
09:33:32  <malta> screenshots sind ja wohl auch das wichtigste ;)
09:33:59  <dihedral> :-P
09:34:28  <dihedral> Ammler, can you save the current game and restart the server with it?
09:34:45  <dihedral> i want to see ap+ in a restarted env, just in case some piece of the code of ap+ crashed
09:36:07  <Ammler> !restart
09:36:07  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
09:36:14  <Ammler> !date
09:36:14  <PublicServer> Ammler: 21 Jul 2217
09:37:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:37:01  <PublicServer> Thank you for playing r21038.
09:37:06  <PublicServer> Server has exited
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09:37:28  <PublicServer> Autopilot engaged
09:37:28  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
09:37:28  *** ChanServ sets mode: +v PublicServer
09:37:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #196 (r21038) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Proper English Only!"
09:37:38  <PublicServer> ***  made screenshot at 00016377:
09:37:40  <malta> !password
09:37:40  <PublicServer> malta: stingy
09:37:41  <dihedral> !date
09:37:41  <PublicServer> dihedral: 11 Aug 2217
09:38:04  <dihedral> malta, please say something
09:38:12  <dihedral> shoot
09:38:13  <dihedral> thanks
09:38:14  <malta> not echoing
09:38:28  <Ammler> also no xyz has joined
09:38:55  <malta> as long as someone joins so i can finish prettying up my station :p
09:39:28  <Ammler> here you go...
09:39:28  <malta> much obliged :)
09:40:32  <dihedral> Ammler, do you know ctrl+shift+enter ?
09:40:38  <dihedral> in OpenTTD
09:41:11  <Ammler> never used
09:41:20  <dihedral> not yet, no
09:41:32  <dihedral> but private chat is distributed to the connections of the admin network :-)
09:41:38  <dihedral> so it /could/ be used
09:41:43  <Ammler> I see :-)
09:41:58  <dihedral> e.g. for an identify or something like that :-)
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09:44:56  <bmarky> !players
09:44:59  <PublicServer> bmarky: Client 3 (Orange) is malta, in company 1 (Sutston Transport)
09:44:59  <PublicServer> bmarky: Client 4 (Orange) is Amm1er, in company 1 (Sutston Transport)
09:45:44  <bmarky> !password
09:45:44  <PublicServer> bmarky: stingy
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09:49:29  <malta> oooh crap, gotta run, class starts in 25min :)
09:49:34  <malta> later guys!
09:52:38  <PublicServer> ***  made screenshot at 00031424:
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09:56:30  <dihedral> Ammler :-) i confirm the bug ^^
09:56:41  <Ammler> nice
09:56:52  <Ammler> you confirm with a fix, I suppose? :-P
09:57:03  <dihedral> not yet ^^
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09:57:10  <Ammler> :-)
09:57:20  <dihedral> just tested it myself
09:57:39  <Ammler> it must be something silly obvious
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09:58:07  <V453000> moo :)
09:58:10  <dihedral> i do not know which was the last nightly to work though
09:58:14  * dihedral pets the cow
09:58:21  <V453000> hi dih :)
09:58:31  <dihedral> hello cow :-D
09:58:36  <V453000> ^_^
09:58:49  * Ammler should cleanup the bouncer, since many seems not needing it anymore... :-)
09:59:04  <V453000> I would like to connect it with Xchat
09:59:22  <V453000> although im at school now and the wifi seems to block some ports or whatever
09:59:29  <V453000> so I use even mibbit atm :D
09:59:50  <dihedral> Ammler: did the previous game work?
10:00:01  <Ammler> I wasn't around much
10:00:06  <Ammler> but I guess so
10:00:18  <dihedral> planetmaker, did the previous psg have a working chat bridge?
10:00:23  <Ammler> the issue came up with the server update
10:00:26  <dihedral> or anybody around who might know
10:00:33  <dihedral> what was the previous revision?
10:00:40  <Ammler> !archive
10:00:40  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
10:00:56  <dihedral> ORG?? ^^
10:01:21  <Ammler> 	 r20978
10:01:29  <V453000> dih: it worked (I suppose you are talking about the ingame things -> IRC
10:01:39  <Ammler> there is no screen for psg195 :'-(
10:01:49  <V453000> oh I promised to add it :)
10:01:53  <V453000> I will :p
10:02:05  <V453000> but everything worked thre
10:02:52  <Ammler> that "ORG" was a workaround for a bug in some earlier versions
10:02:58  *** TheRisen has joined #openttdcoop
10:03:03  <TheRisen> !password
10:03:03  <PublicServer> TheRisen: tutors
10:03:15  <TheRisen> hi there
10:03:26  <V453000> hi
10:03:32  <dihedral> what??
10:03:37  <dihedral> what kind of bug Ammler ^^
10:03:41  <dihedral> that really sounds funny
10:04:00  <V453000> http://www.openttdcoop.ORG/wiki/PublicServer:Archive this ORG I suppose
10:04:08  <dihedral> yes
10:04:08  <V453000> although I have no idea how it is linked to the irc bridge :D
10:04:19  <dihedral> curiosity :-P
10:04:22  <Ammler> dihedral: long time ago, something with the aliases
10:04:33  <dihedral> ah - Webster ^^
10:04:54  <Ammler> osai broke and fixed it
10:05:26  <dihedral> join messages did not work ....
10:07:08  <dihedral> oh - a join message is not sent to irc?
10:07:19  *** planetm4ker is now known as ingo
10:07:26  <V453000> nothing from the ingame thing - chat and join messages
10:07:35  <V453000> (I guess there are no other messages)
10:07:38  <PublicServer> ***  made screenshot at 000159A2:
10:07:42  *** planetmaker is now known as Guest1468
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10:07:54  *** Guest1468 has quit IRC
10:08:51  <dihedral> do you get a greeting in the game when you join it?
10:09:23  <dihedral> and please try !version in the game
10:09:36  <V453000> I cant join the game from here :)
10:09:52  <TheRisen> does not work
10:09:58  <dihedral> thanks
10:09:59  <TheRisen> !version  from ingame
10:09:59  <PublicServer> TheRisen: Autopilot AP+ 4.0 Beta (r95.1c478733d3e8)
10:10:07  <dihedral> ...
10:10:13  <Ammler> no greeting
10:10:35  <V453000> :<
10:22:38  <PublicServer> ***  made screenshot at 00015BA5:
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10:30:15  <dihedral> it's r2104
10:30:17  <dihedral> eh
10:30:21  <dihedral> r21004
10:32:17  <dihedral> i think ^^
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10:37:39  <PublicServer> ***  made screenshot at 000161A9:
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10:40:24  <asnoehu> test
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10:54:39  <dihedral> Ammler, in autopilot.tcl change all == 0 to == 1 ;-)
10:55:47  <dihedral> at least those that check for *** lines or [All] lines
10:55:58  <planetmaker> interesting
10:57:03  *** V453000 has quit IRC
10:57:09  <dihedral> i cannot handle the char in tcl
10:57:28  <dihedral> if i try to remove that char it actually removes the first 'readable' char
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11:09:38  <Ammler> dihedral: and where is that?
11:10:02  <dihedral> i am trying for a more generic fix ...
11:11:12  <Ammler> !restart
11:11:12  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
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11:12:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
11:12:01  <PublicServer> Thank you for playing r21038.
11:12:06  <PublicServer> Server has exited
11:12:07  *** PublicServer has quit IRC
11:12:12  <dihedral> in the while true loop
11:12:19  *** PublicServer has joined #openttdcoop
11:12:19  <PublicServer> Autopilot engaged
11:12:19  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
11:12:19  *** ChanServ sets mode: +v PublicServer
11:12:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #196 (r21038) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Proper English Only!"
11:12:30  <PublicServer> ***  made screenshot at 00016377:
11:13:21  <PublicServer> <Amm1er> hello
11:13:27  <Ammler> partially :-)
11:13:40  <dihedral> :-)
11:14:25  <Ammler> the other solution is to compile without libicu?
11:14:29  <planetmaker> partially
11:14:43  <planetmaker> but how would missing libicu help?
11:14:45  <Ammler> well, we don't need RTL
11:14:59  <Ammler> (on the server)
11:15:25  <dihedral> you dont, other may do
11:15:43  <dihedral> so either prober fix or ap+ is no longer a public tool
11:16:53  <planetmaker> well, a server hardly needs that as the console is English only, hard-coded
11:17:13  <Ammler> dihedral: ^
11:17:16  <planetmaker> and ltr hard-coded, too
11:17:19  <dihedral> yes i know ^^
11:17:33  <dihedral> i am just confused that i am totally not capable of acessing this stilly char
11:17:35  <dihedral> it's 3 bytes
11:17:40  <Ammler> :-)
11:17:43  <dihedral> and i cannot directly address it
11:17:46  <planetmaker> hm
11:17:48  <dihedral> it's there though
11:23:40  <Ammler> !restart
11:23:40  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
11:24:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
11:24:02  <PublicServer> Thank you for playing r21038.
11:24:06  <PublicServer> Server has exited
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11:24:14  <PublicServer> Autopilot engaged
11:24:14  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
11:24:14  *** ChanServ sets mode: +v PublicServer
11:24:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #196 (r21038) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Proper English Only!"
11:24:18  <PublicServer> ***  made screenshot at 00016377:
11:24:45  <Ammler> hmm
11:25:24  <Ammler> how do I see, if libicu is in?
11:26:29  <dihedral> you can probably specify --disable-ico or --without-icu
11:26:46  <dihedral> looks like i cannot fix it
11:26:49  <Ammler> I did, but it seems something went wrong
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11:27:18  <Ammler> hmm, maybe revert the commit?
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11:28:37  <dihedral> hehe
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11:29:35  <dihedral> perhaps Brianetta knows something - after all he is the tcl guru :-D
11:31:40  <dihedral> i think this ends the life of ap+ ^^
11:40:54  <Ammler> planetmaker: sad is that you are quilty just by reporting a unnecessary bug report
11:41:02  <Ammler> :-P
11:41:08  <planetmaker> what?
11:41:13  <V453000> :D
11:41:22  <Ammler>
11:41:57  <planetmaker> it's not unnecessary :-) - it was a bug
11:42:08  <Ammler> devs tend to break imported things, if you report minor things
11:42:30  <V453000> hehe, thats exact :[
11:42:56  <planetmaker> ...
11:43:18  <V453000> (see our favourite PBS bug :P)
11:43:20  <Ammler> planetmaker: as we can't use the console anymore now, that bug report is useless :-P
11:43:47  <planetmaker> I suggest to make better bug fixes then
11:44:21  <Ammler> or none ;-)
11:44:41  <planetmaker> deliberately keeping bugs around?
11:44:45  <Ammler> I guess, it wouldn't help to ask for a revert?
11:44:54  <planetmaker> I guess not. Why?
11:45:19  <V453000> because it was better before? :)
11:45:32  <Ammler> yes, the "fix" made things worse
11:45:35  <G> !password
11:45:35  <PublicServer> G: warble
11:45:38  <Ammler> (from our view)
11:45:39  <planetmaker> for two reasons: a) it fixes the bug and b) ap+ is not part of OpenTTD and c) there's an admin interface which can do what ap+ does
11:45:45  <planetmaker> (which is three reasons)
11:46:15  <V453000> well that are the reasons, but what is the actual result :)
11:46:18  <G> OpenTTD has an admin interface now?
11:46:24  <planetmaker> especially as c) offers a better and dedicated interface to what ap+ tries to achieve
11:46:39  <Ammler> planetmaker: that will need around a year
11:46:45  <V453000> :O
11:46:47  <Ammler> but what now?
11:48:06  <Ammler> hmm, reverting r21004 doesn't suiffice
11:48:37  <planetmaker> Ammler: we've been asking for this kind of interface for years...
11:49:00  <V453000> another reason to start using and old revision? :(((
11:49:17  <planetmaker> surely not
11:50:58  <Ammler> V453000: we need at least to go back to 21004 until we have a fix
11:51:05  <Ammler> pre 21004
11:51:09  <V453000> I would go back to even 19000
11:51:17  <V453000> to fix also the PBS crap when we are at it
11:51:19  <Ammler> because of the pbs bug?
11:51:23  <V453000> yes
11:51:46  <V453000> I dont remember the exact number of commit where that was
11:51:55  <Ammler> does 1.0 also have that bug?
11:51:56  <V453000> "archive
11:52:02  <planetmaker> omg omfg...
11:52:03  <V453000> Ammler: yes
11:52:09  <V453000> !archive
11:52:09  <PublicServer> V453000: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
11:52:37  <Ammler> planetmaker: well, the broken chat bridge is serious
11:52:53  <V453000> 19523 worked I think ... since psg180 worked at its time
11:53:35  <Ammler> and that players can't use pbs anymore is also quite bad
11:53:45  <Ammler> afaik also based on a bugreport by you :-P
11:54:18  <PublicServer> ***  made screenshot at 000114F4:
11:54:42  <G> does this discussion include popcorn by any chance?
11:55:07  <Ammler> @kick G get your popcorn
11:55:07  *** G was kicked by Webster (get your popcorn)
11:55:11  <V453000> bah
11:55:14  <V453000> you were faster
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11:55:30  <planetmaker> this is over before it even started, G ;-)
11:55:46  <V453000> pm: we are getting nothing but issues
11:55:49  <V453000> from the newer revisions
11:55:56  <V453000> and devs dont care at all I suppose
11:55:57  <G> imo regressions are the worst things programmers can do
11:56:02  <Ammler> the chat bridge could be fixed by a server patch
11:56:04  <planetmaker> :`-(
11:56:23  <planetmaker> Ammler: well, then that's what to do till the admin interface works
11:56:50  <Ammler> yes, but I need help, reverting 21004 isn't enough
11:57:02  <planetmaker> G, but there's not really a regression failure...
11:57:19  <Ammler> of course it is
11:57:24  <planetmaker> V453000: that attitude will get you exaclty: nothing
11:57:32  <Ammler> something worked for a long time, then it fails, what is that?
11:57:37  <planetmaker> it's really motivating
11:57:50  <V453000> but it is exact
11:57:53  <planetmaker> and really putting people into a mood to even consider things
11:58:01  <V453000> how many servers with nightly is there<
11:58:03  <planetmaker> V453000: suit yourself
11:58:07  <planetmaker> V453000: ours
11:58:13  <V453000> yes, thats the point
11:58:19  <planetmaker> how so?
11:58:23  <G> technically I guess you could claim that during a dev cycle changing the format of something is not a 'regression' but if there is no announcement/etc it goes get annoying, I've experienced this first hand w/ other projects etc
11:58:29  <V453000> and when we talk about some revert with the devs, they shit on our heads
11:58:37  <V453000> as for example we did with Ammler about the PBS thing
11:58:56  <V453000> all we did was that Rubi left and eddi basically refused to discuss
11:59:01  <planetmaker> V453000: let me tell you: it's quite common that every fix is discussed and reviewed
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11:59:27  <V453000> of course, but what about the results and causes
11:59:30  <Ammler> the pbs fix wasn't for sure
11:59:35  <Ammler> else it would be reverted
11:59:48  <Ammler> it is simply stupid now
11:59:51  <planetmaker> they're reviewed before commit
12:00:12  <V453000> Ammler: but still, our opinion or look at the situation was just refused
12:00:13  <Ammler> the chat bridge is something else
12:00:28  <G> Ammler: btw, you'd need to go back to 21003
12:00:39  <G> Ammler: because 21004 was the fix (according to svn log anyway)
12:00:44  <V453000> sure, sure :) I am just taking it from the general point of view, not by the exact commits :p
12:01:17  <Ammler> G: 21003 is translation, I don't think that broke
12:01:35  <G> Ammler: but if 21004 broke it, you'd have to go back 1 more to undo it
12:01:51  <Ammler> well, I would revert only the commit
12:01:52  <planetmaker> G: one can just undo one commit and keep the rest. So it's right
12:01:55  <V453000> and to be honest, using an older revision is a perfect way how to give the devs an idea that we really dont like some changes
12:02:03  <Ammler> we would stay with nightly
12:02:28  <Ammler> V453000: it is just a bit late
12:02:30  <planetmaker> V453000: you do that and I'm out of the game for sure
12:03:07  <Ammler> planetmaker: you can not really accept the pbs fix, do you?
12:03:19  <V453000> just my point of view and a suggestion, you know I am not doing anything :P
12:03:37  <planetmaker> that's the point. That makes it the worse
12:03:40  <G> Ammler: why is it too late? Just wondering
12:04:29  <Ammler> we can't go >1000 revs back
12:08:36  <G> Ammler: but surely it wouldn't be too late to make a stand on this issue as a starting point?
12:09:25  <planetmaker> G it's a fight openttdcoop can only loose
12:09:34  <planetmaker> OpenTTD is not developed for us
12:09:40  <planetmaker> It's developed for all.
12:10:10  <planetmaker> As long as we give constructive feedback. And do that with the alpha versions our feedback is highly valued
12:10:12  <Ammler> again, the chat bridge update is fine, it just broke ap+, which is our case
12:10:14  <V453000> but we report quite a bunch of bugs, thus help, I believe
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12:10:37  <Ammler> but the pbs is broken for everyone now
12:10:49  <Ammler> not just for coop
12:11:58  <G> planetmaker: sure, but I'm sure it's not just coop, I know of another that uses chat bridging etc and I'd imagine there are more (I'm not clued up on this PBS breakage so I can't comment on that)
12:12:03  <planetmaker> then it needs a solution which fixes the (old) bug report which was fixed as well as it removes the current behaviour
12:12:32  <Ammler> the issue there was, that the bug report was (imo) invalid
12:12:36  <planetmaker> G: the chatbridge is abusing the game. It's 3rd-party software which breaks.
12:12:46  <Ammler> bug report from eddi
12:12:47  <planetmaker> It's not using an official API. Which, btw, now is available
12:13:01  <planetmaker> So that's the worst possible point to bitch about
12:13:07  <planetmaker> And will get you on ignore in no time
12:13:13  <planetmaker> For good reasons
12:13:19  <Ammler> [13:10] <Ammler> again, the chat bridge update is fine, it just broke ap+, which is our case
12:13:55  <planetmaker> yes :-)
12:14:11  <planetmaker> that's why I answered G ;-)
12:14:20  <planetmaker> s/answered/addressed/ ;-)
12:14:25  <Ammler> but I won't wait for a ap+ follower again
12:14:39  <planetmaker> :-)
12:14:46  <planetmaker> yeah, experiences are bad there
12:14:48  <planetmaker> :-(
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13:04:43  <Ammler> !restart
13:04:43  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
13:05:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:05:01  <PublicServer> Thank you for playing r21038.
13:05:05  <PublicServer> Server has exited
13:05:06  *** PublicServer has quit IRC
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13:05:13  <PublicServer> Autopilot engaged
13:05:13  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:05:14  *** ChanServ sets mode: +v PublicServer
13:05:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #196 (r21038) | STAGE: Building | | New players, use @quickstart and !help | Screenshots: | Proper English Only!"
13:05:17  <PublicServer> ***  made screenshot at 00016377:
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13:05:32  <PublicServer> *** Game still paused (number of players)
13:05:33  <PublicServer> *** Amm1er joined the game
13:05:38  <Ammler> \o/
13:06:00  <Ammler> but just a "ugly workaround" :-(
13:06:16  <PublicServer> <Amm1er> Hello from ingame again :-)
13:06:25  <planetmaker> what did you change?
13:06:39  <Ammler> reverted r21004, 6 & 7
13:07:27  <Ammler> I hope, dihedral will again take a look on it ;-)
13:07:43  <planetmaker> hm, right
13:07:49  <Ammler> or maybe fuco could
13:08:21  <dihedral> it will not work
13:08:22  <Ammler> if you ever see fuco join, please ask him
13:08:42  <dihedral> the char is at pos 0 though reading that pos does not work, nor removing it
13:09:04  <Ammler> dihedral: maybe another function, something binary
13:10:11  <dihedral> Ammler, i looked at all i could ind
13:10:13  <dihedral> sorry
13:10:18  <dihedral> it's really a nogo
13:10:39  <Ammler> hmm
13:10:55  <Ammler> is 21004 for rtl only?
13:11:29  <Ammler> maybe that char could be inserted only, if rtl is used?
13:11:53  <dihedral> it is that rev only
13:11:57  <PublicServer> *** Amm1er has left the game (leaving)
13:12:03  <dihedral> and there is nothing i can do in that language
13:12:24  <Ammler> I mean, patching openttd
13:12:30  <dihedral> that is silly
13:12:32  <Ammler> instead of reverting those
13:12:49  <Ammler> well, now I need to revert those, which is worse imo
13:13:02  <Ammler> maybe such a patch could be committed
13:13:25  <HamSandwich> !password
13:13:25  <PublicServer> HamSandwich: wholes
13:13:26  <Ammler> at least we could use it on our server instead of reverting 3 commits
13:13:43  <PublicServer> *** Game still paused (number of players)
13:13:43  <PublicServer> *** HamSandwich joined the game
13:13:49  <Ammler> !playercount
13:13:49  <PublicServer> Ammler: Number of players: 1 (0 spectators)
13:14:00  <dihedral> Ammler, there is a simple solution - using the admin network
13:14:02  <PublicServer> *** Game still paused (number of players)
13:14:02  <PublicServer> *** Game unpaused (number of players)
13:14:04  <PublicServer> *** Amm1er joined the game
13:14:20  <Ammler> dihedral: next year, yes
13:14:26  <Ammler> but we need something now :-)
13:14:29  <dihedral> i will not invest dead time into an implementation overhauled by the admin network
13:14:39  <dihedral> and i cannot do that
13:14:51  <Ammler> well, of course obvious
13:14:51  <dihedral> i cannot provide a fix now
13:15:00  <dihedral> the only thing you can do is set == 0 to == 1
13:15:04  <Ammler> I wouldn't either :-)
13:15:09  <dihedral> but it's not a fix i'd put into hg
13:15:11  <Ammler> that didn't work
13:15:35  <dihedral> yes, there is more that needs handling too ^^
13:15:36  <Ammler> at least not completely
13:16:06  <Ammler> we have mqs :-)
13:16:09  <PublicServer> *** HamSandwich has left the game (leaving)
13:16:09  <PublicServer> *** Game paused (number of players)
13:16:18  *** HamSandwich has left #openttdcoop
13:17:50  <Ammler> !playercount
13:17:50  <PublicServer> Ammler: Number of players: 2 (0 spectators)
13:17:55  <Ammler> hmm
13:17:59  <Ammler> !players
13:18:01  <PublicServer> Ammler: Client 5 (Orange) is Amm1er, in company 1 (Sutston Transport)
13:18:10  <Ammler> !playercount
13:18:10  <PublicServer> Ammler: Number of players: 1 (0 spectators)
13:18:25  <PublicServer> *** Amm1er has joined spectators
13:18:28  <Ammler> !playercount
13:18:28  <PublicServer> Ammler: Number of players: 1 (1 spectators)
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13:20:17  <PublicServer> ***  made screenshot at 000181C4:
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13:35:50  <PublicServer> *** Game still paused (number of players)
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13:36:15  <Ammler> !playercount
13:36:15  <PublicServer> Ammler: Number of players: 2 (2 spectators)
13:36:51  <Thraxian|Work> hey
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13:46:08  <ODM> hey thrax
13:46:13  <PublicServer> <0DM> burp
13:46:14  <ODM> woot:D
13:46:17  <ODM> chat works again
13:46:38  <Ammler> :-)
13:46:46  <ODM> cheers for whoever fixed it^^
13:46:52  <Ammler> well, I reverted the openttd commits
13:46:55  <Ammler> not really fixed
13:47:01  <ODM> hmm
13:47:09  <Ammler> I guess, the fix will be "joan" :-P
13:47:15  <ODM> hehe
13:47:23  <ODM> yeahyeah!:P
13:47:29  <ODM> actually it will be grapes
13:47:30  <ODM> but sure:P
13:47:37  <Ammler> or grapes, whatever
13:47:59  <ODM> but i must admit, not having linked chat sucks, its good if people on irc know whats going on ingame
13:48:17  <PublicServer> <Amm1er> I run joan currently
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13:52:15  <planetmaker> joan is to my knowledge only a library demo. And grapes the real thing [tm]
13:53:41  <ODM> joan is the network library, sortof. grapes is the implementation that uses it
13:54:11  <ODM> the simple console thing was just a simple demo
13:55:24  <Mazur> planetmaker, how do you mean "better"?
13:55:48  <planetmaker> err-no-context
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14:12:21  <Thraxian|Work> back
14:15:31  <ODM> wb
14:15:34  <PublicServer> <Thraxian|Work> hey ODM - wanna play?
14:15:40  <PublicServer> *** Thraxian|Work has joined company #1
14:15:40  <PublicServer> *** Game unpaused (number of players)
14:15:52  <PublicServer> <0DM> if you want:)
14:15:54  <PublicServer> <0DM> nothing better to do anyway^^
14:16:09  <PublicServer> <Thraxian|Work> step away for the weekend, and the map is completely finished :)
14:16:21  <PublicServer> <0DM> hehe
14:16:29  <PublicServer> <Thraxian|Work> getting a ton of lag though
14:16:31  <PublicServer> <0DM> well these space for some expansion i think
14:16:41  <PublicServer> <0DM> hmm im fine zoomed in
14:17:11  <PublicServer> <Thraxian|Work> if I scroll around, it lags real bad for me
14:17:17  <PublicServer> <Thraxian|Work> (zoomed all the way in)
14:17:21  <PublicServer> <0DM> aah no
14:17:23  <PublicServer> <0DM> i dont have that
14:18:04  <dihedral> Thraxian|Work, \o/
14:18:05  <dihedral> hellos
14:18:53  <PublicServer> <0DM> that wood drop isnt the best station around:p
14:20:18  <PublicServer> ***  made screenshot at 00039B1A:
14:21:05  <Thraxian|Work> hey dih
14:21:40  <dihedral> :-)
14:22:01  <PublicServer> <0DM> hmm its not that hard to rebuy oill wells right?
14:22:07  <PublicServer> <0DM> yet people prefer to delete the line
14:25:52  <PublicServer> <Thraxian|Work> I think that giant counter is causing a lot of my lag
14:26:02  <PublicServer> <Thraxian|Work> all those hispeed trains take a while to sync with the client
14:26:05  <PublicServer> <0DM> yup
14:26:11  <PublicServer> <0DM> im not too fond dtbh
14:26:14  <PublicServer> <0DM> its a fancy idea but...
14:27:14  <Sylf> 32 trains in that system ^_^
14:27:34  <PublicServer> <0DM> i think more:O
14:27:37  <PublicServer> <Thraxian|Work> we need to review hedham east
14:27:51  <PublicServer> <Thraxian|Work> 25 trains, none making a profit - maybe convert to trucks?
14:28:06  <PublicServer> <0DM> might not be the worst idea ever
14:28:20  <PublicServer> <0DM> the oil rigs so close is kinda annoying
14:28:39  <PublicServer> <Thraxian|Work> the sawmill has truck service from local forest
14:28:45  <PublicServer> <Thraxian|Work> so to be consistent....
14:29:03  <PublicServer> <0DM> true
14:29:08  <Sylf> aww
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14:29:32  <PublicServer> <0DM> hmm any other dead stations seen?
14:29:38  <PublicServer> <0DM> trying to do some maintenance:P
14:29:52  <PublicServer> <Thraxian|Work> see the Abernway forest stations
14:29:54  <PublicServer> <Thraxian|Work> those could be consolidated
14:29:56  <Keiya> There's a hidden level in Super Scribblenauts: the time machine sometimes randomly sends you to the first level of the first game!
14:30:06  <PublicServer> <Thraxian|Work> 4 forests within spitting distance - 3 stations serving them
14:30:24  <PublicServer> <Thraxian|Work> 5 forests, if you want to stretch a bit
14:30:42  <PublicServer> <0DM> hmm thats fine i think, feels a bit cheat if you go walking too much:)
14:31:00  <PublicServer> <Thraxian|Work> true, but if you make a non-standard station design, the walk isn't as obvious
14:31:05  <Keiya> (I naturally proceded to feed myself to Cthulhu)
14:31:11  <Keiya> Anyway I will stop rambling >_>
14:31:12  <PublicServer> <Thraxian|Work> like a linear station instead of a block
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14:31:27  <PublicServer> <Thraxian|Work> or just make a bunch of eyecandy
14:31:41  <PublicServer> <0DM> hehe, im not gonna stop you^^
14:31:47  <PublicServer> <Thraxian|Work> I'm thinking valley and south could merge and pick up that unserviced forest near valley
14:32:02  <PublicServer> <0DM> yeah that would be ok, not too far out
14:32:08  <PublicServer> <0DM> oh i thought that was serviced:D
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14:32:34  <PublicServer> <Thraxian|Work> nope
14:33:08  <PublicServer> <Thraxian|Work> also see Pronbourne Valley
14:33:22  <PublicServer> <0DM> lool
14:33:25  <PublicServer> <0DM> that is quite useless:D
14:33:27  <PublicServer> <Thraxian|Work> 2 forests 8 tiles apart going completely separate directions
14:33:29  <bmarky> hello
14:33:35  <PublicServer> <Thraxian|Work> hey bmarky
14:33:35  <PublicServer> <0DM> ill take pronbourne
14:34:27  <bmarky> !password
14:34:27  <PublicServer> bmarky: molten
14:34:39  <PublicServer> *** bmarky has left the game (desync error)
14:34:41  <PublicServer> *** bmarky joined the game
14:35:01  <bmarky> ap working again? cooool
14:35:18  <PublicServer> ***  made screenshot at 000329E7:
14:35:27  <bmarky> !password
14:35:27  <PublicServer> bmarky: grumpy
14:35:44  <PublicServer> *** bmarky has left the game (connection lost)
14:35:44  <PublicServer> *** bmarky joined the game
14:35:46  <PublicServer> <Thraxian|Work> what about feeder trains in the Abernway district?  bad idea?  or feeder trucks?
14:36:24  <PublicServer> *** bmarky joined the game
14:36:27  <PublicServer> <bmarky> finally
14:36:33  <PublicServer> <0DM> welcome in:P
14:36:47  <PublicServer> <Thraxian|Work> there are 7 forests in about a 100 tile radius that could feed into a major logging station
14:36:57  <PublicServer> <0DM> yeah could do a feeder, but i wouldnt put more than 3 forests on 1 station itself, seems a bit overkill
14:37:20  <PublicServer> <0DM> its not bad to have a ton of stations really
14:37:30  <PublicServer> <Thraxian|Work> true - except none get serviced very well
14:37:45  <PublicServer> <Thraxian|Work> if yo u want high service, you have to always have a train at the station
14:37:59  <PublicServer> <Thraxian|Work> more stations = more waiting trains = less cargo on the move
14:38:12  <PublicServer> <bmarky> am i alowed to found inustrys?
14:38:25  <PublicServer> <0DM> do we need new ones?
14:38:35  <PublicServer> <bmarky> dunno
14:38:35  <PublicServer> <0DM> i put it on manual so we can refund wells, dont abuse it
14:38:38  <PublicServer> <0DM> like benny did:P
14:39:26  <PublicServer> <Thraxian|Work> what's going on with wood trains at franingley market?
14:39:29  *** mrcool has joined #openttdcoop
14:39:39  <mrcool> !password
14:39:39  <PublicServer> mrcool: grumpy
14:39:41  <PublicServer> <0DM> someone put an accessible depot upp....
14:39:50  <PublicServer> <0DM> fixing it
14:40:05  <PublicServer> <Thraxian|Work> they're all stopped in there, which seems like someone is actively doing something
14:40:11  * Thraxian|Work slays the evil lag monkey
14:40:19  <PublicServer> <0DM> i am doing something:D
14:40:26  <mrcool> !password
14:40:26  <PublicServer> mrcool: grumpy
14:40:48  <PublicServer> *** mrcool joined the game
14:41:30  <planetmaker> hm... desync error is not nice
14:41:44  <PublicServer> <Thraxian|Work> should we kill the counter?
14:42:02  <PublicServer> <0DM> i would
14:42:04  <PublicServer> <bmarky> we should
14:42:06  <PublicServer> <0DM> but lemme get a save
14:42:08  <PublicServer> <0DM> its a nice work
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14:42:23  <ODM> !rcon save PSG196_withcounter
14:42:25  <PublicServer> ODM: Saving map...
14:42:25  <PublicServer> ODM: Map successfully saved to PSG196_withcounter.sav
14:42:27  <PublicServer> <bmarky> yep its really awsome
14:42:29  <PublicServer> <Thraxian|Work> I was just going to stop the trains, not delete the tracks
14:42:36  <PublicServer> <0DM> aah thats fine aswell
14:42:43  <Sylf> or can we just stop the counter?
14:42:47  <PublicServer> <Thraxian|Work> 73 trains in there
14:42:50  <PublicServer> <bmarky> but a lot of cpu and a lot of train "slot"
14:42:58  <Sylf> er <===  too slow
14:43:00  <PublicServer> <0DM> i say delete the trains aswell
14:43:03  <PublicServer> <0DM> track itself is fine
14:44:00  <PublicServer> <0DM> also, the counter is wrong:p
14:45:13  <PublicServer> <Thraxian|Work> did someone fund 10M more in industries?
14:45:15  <PublicServer> <0DM> hmm why does it say fix bbh 03?
14:45:17  <PublicServer> <0DM> dont see any jams
14:45:27  <PublicServer> <Thraxian|Work> I see a very large expense in 2220
14:45:45  <PublicServer> <0DM> that was me, reputting oil wells i think
14:46:05  <PublicServer> <Thraxian|Work> kk
14:46:19  <PublicServer> <bmarky> u should delete that bbh fix sign since TheRisen added the missing balancing line
14:46:41  <PublicServer> <0DM> stopping the counter
14:47:49  <PublicServer> <0DM> lag better?
14:48:15  <PublicServer> <bmarky> no idea
14:48:16  <planetmaker> !playercount
14:48:16  <PublicServer> planetmaker: Number of players: 5 (1 spectators)
14:48:20  <planetmaker> !rcon info
14:48:20  <PublicServer> planetmaker: you are not allowed to use !rcon
14:48:21  <PublicServer> <0DM> meant thrax:)
14:48:29  *** ODM sets mode: +o planetmaker
14:48:36  <planetmaker> :-)
14:48:41  <planetmaker> !rcon info
14:48:41  <PublicServer> planetmaker: Current/maximum clients:     5/255
14:48:42  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
14:48:42  <PublicServer> planetmaker: Current/maximum spectators:  1/10
14:48:45  <planetmaker> !rcon companies
14:48:45  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sutston Transport'  Year Founded: 1950  Money: 4904843694  Loan: 0  Value: 4908380162  (T:993, R:22, P:0, S:0) unprotected
14:48:53  <planetmaker> hm
14:49:50  *** Keiya has quit IRC
14:50:02  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:50:11  *** Zenka has quit IRC
14:50:14  <ODM> apparently not:P
14:50:18  <PublicServer> ***  made screenshot at 000134E4:
14:56:57  <PublicServer> <0DM> break time:) bbs
14:57:09  <PublicServer> *** 0DM has left the game (leaving)
14:57:26  *** Zenka has joined #openttdcoop
14:57:33  <PublicServer> *** mrcool has left the game (connection lost)
14:57:35  <PublicServer> *** Game paused (number of players)
14:57:38  *** mrcool has quit IRC
14:58:30  *** avdg has joined #openttdcoop
15:04:05  <PublicServer> *** Game still paused (number of players)
15:04:08  <PublicServer> *** Spike joined the game
15:05:18  <PublicServer> ***  made screenshot at 0000E69F:
15:07:59  *** bmarky has quit IRC
15:14:51  <PublicServer> *** bmarky has left the game (connection lost)
15:36:19  *** Intexon has joined #openttdcoop
15:42:49  *** Max| has joined #openttdcoop
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16:02:46  *** Mortomes|Work has quit IRC
16:03:49  *** V453000 has joined #openttdcoop
16:03:50  *** Webster sets mode: +o V453000
16:05:17  <V453000> !info
16:05:18  <PublicServer> V453000: #:1(Orange) Company Name: 'Sutston Transport'  Year Founded: 1950  Money: 4951000223  Loan: 0  Value: 4954784566  (T:995, R:22, P:0, S:0) unprotected
16:05:57  <Max|> !password
16:05:58  <PublicServer> Max|: mewing
16:06:21  <PublicServer> *** Game still paused (number of players)
16:06:21  <PublicServer> *** Max| joined the game
16:06:35  <V453000> mew :)
16:06:43  <Max|> :3
16:06:47  <PublicServer> <Spike> ...
16:06:57  <V453000> \o/
16:07:04  <V453000> got a response :-D
16:07:25  <PublicServer> *** Max| has left the game (connection lost)
16:07:38  *** V453000 was kicked by ^Spike^ (Response! ;))
16:08:11  <planetmaker> :-D
16:08:29  <^Spike^> he doesn't even rejoin
16:08:30  <XeryusTC> :)
16:08:33  <^Spike^> that's the worst part :)
16:08:34  *** V453000 has joined #openttdcoop
16:08:34  *** Webster sets mode: +o V453000
16:08:38  <V453000> the fuck :-D
16:08:39  <XeryusTC> scared, obviously
16:08:42  <V453000> :p
16:08:53  <planetmaker> ^Spike^, mibbit doesn't have auto-rejoin obviously ;-)
16:08:59  <^Spike^> seems so :)
16:09:04  <^Spike^> that's why i say get a proper client :D
16:09:10  <V453000> im at school ...
16:09:16  <^Spike^> ....
16:09:17  <V453000> those mofos block some ports so I cant use Xchat here
16:09:24  <V453000> dont ask me why
16:09:25  <^Spike^> ssh tunnels? ;)
16:09:30  <planetmaker> especially as Guest1374 is also him ;-)
16:09:36  <V453000> :D
16:10:06  <XeryusTC> V453000: get a bnc ;)
16:10:20  <planetmaker> XeryusTC, he has
16:10:25  <V453000> XeryusTC: if I know what that is :D
16:10:28  <planetmaker> Guest1374 is the bnc
16:10:28  <V453000> knw
16:10:31  <V453000> knew
16:10:36  <^Spike^> XeryusTC just SSH tunnels ftw ;)
16:10:40  <XeryusTC> is the bnc up again?
16:10:44  <^Spike^> i use that to connect from my cell to my BNC :D
16:10:49  <planetmaker> salieri is up
16:10:57  <planetmaker> I changed my bnc to it.
16:11:14  <planetmaker> And obviously no-one told Osai
16:11:40  <^Spike^> ....?
16:11:58  <^Spike^> sorry running my own bnc so not quite following :D
16:12:01  <V453000> I suppose that is beyond my skills with IRC and stuff :D
16:12:03  <XeryusTC> planetmaker: on 9999 or 6667?
16:12:19  <Mazur> Ho, hum.
16:12:32  <V453000> mazur \o/
16:12:52  <planetmaker> 6667
16:12:59  <planetmaker> or via ssl on 6697
16:13:01  <XeryusTC> oh, invalid password xD
16:13:05  <Mazur> V.
16:13:16  <XeryusTC> i guess the accounts havent been moved from the old bnc then?
16:13:18  <Mazur> \/~
16:13:29  <V453000> ~V
16:13:32  <planetmaker> XeryusTC, sure. There's no user XTC there ;-)
16:13:41  <planetmaker> no, it's a completely different bouncer.
16:13:47  <^Spike^> wouldn't run a bnc on 6667 personally but well that's just personal preference knowing that it normally is used for irc servers :)
16:13:50  <planetmaker> It has been in operation for 1? 2? years
16:14:19  <XeryusTC> spike: a bnc is essentially a server too ;)
16:14:27  <XeryusTC> from the clients perspective :P
16:14:51  <^Spike^> true... but... looking at it... it's a proxy that can be abused easily if ppl find a leak/bug and abuse your username tc
16:14:54  <^Spike^> etc* :)
16:15:50  *** avdg has quit IRC
16:15:53  <XeryusTC> true, also, potty break
16:16:05  <^Spike^> ......
16:16:12  <^Spike^> pm i would chance BNC XeryusTC is not using it for irc ;)
16:16:13  *** avdg has joined #openttdcoop
16:16:22  <^Spike^> change*
16:17:06  <planetmaker> the sentence still doesn't parse for me, but yeah :-P
16:17:14  <planetmaker> XeryusTC, shall i create an account for you?
16:17:41  *** Firartix has quit IRC
16:17:42  <^Spike^> pm just read a few lines up :)
16:17:51  <^Spike^> (17:15:54) (XeryusTC) true, also, potty break
16:17:55  <^Spike^> when talking about BNCs :)
16:17:59  <^Spike^> he's just making it dirty :D
16:18:54  <PublicServer> *** Game still paused (number of players)
16:18:54  <PublicServer> *** Intexon joined the game
16:18:56  <planetmaker> :-P
16:19:01  *** tneo has joined #openttdcoop
16:19:23  <planetmaker> and the question is: does tneo also want an account at the other bnc?
16:19:28  * planetmaker waves 'hello'
16:19:50  <XeryusTC> <planetmaker> XeryusTC, shall i create an account for you? <- if you would, please :)
16:20:53  <tneo> planetmaker, bnc enlighten me
16:20:55  <tneo> :-)
16:21:13  *** bmarky has joined #openttdcoop
16:21:19  <planetmaker> tneo, IRC bouncer
16:21:29  <planetmaker> the old one on Osai's seems dead
16:22:21  *** Giant has joined #openttdcoop
16:22:31  <tneo> ah yes please sir then :-)
16:25:27  <PublicServer> *** Game still paused (number of players)
16:25:29  <PublicServer> *** Thraxian|Work joined the game
16:26:53  *** XeryusTC2 has joined #openttdcoop
16:27:31  *** XeryusTC has quit IRC
16:27:35  *** XeryusTC2 is now known as XeryusTC
16:29:00  *** tneo_ has joined #openttdcoop
16:29:15  <PublicServer> *** Thraxian|Work has joined company #1
16:29:15  <PublicServer> *** Game unpaused (number of players)
16:30:55  <planetmaker> Thraxian|Work, you want an account there, too?
16:31:01  <Thraxian|Work> where?
16:31:03  <planetmaker> or ODM? :-)
16:31:09  <planetmaker> at the coop IRC bouncer
16:31:19  <Thraxian|Work> I have no idea what that means - I'm an IRC noob
16:31:33  <^Spike^> you always online.... while yous not connected
16:31:40  <ODM> no thanks:)
16:31:42  <planetmaker> It's a piece of software which stays connected for you. And you connect to it instead of IRC
16:31:44  <^Spike^> yous connect to BNC yous actually connect to irc
16:32:17  <Thraxian|Work> nah - I don't think I need one
16:32:45  <planetmaker> :-) Maybe a wise decision ;-)
16:32:50  <^Spike^> .... :)
16:32:52  <^Spike^> cause? :)
16:32:54  *** tneo has quit IRC
16:32:56  <^Spike^> bncs are nice :)
16:33:22  *** tneo_ is now known as tneo
16:33:26  <tneo> :-)
16:33:29  <tneo> thx planetmaker
16:33:33  <planetmaker> ^Spike^, too much online-ism is not always good
16:33:41  <planetmaker> no worries, you're welcome, tneo
16:33:51  *** Firartix has joined #openttdcoop
16:35:07  <^Spike^> pm i feel left out you're not asking me... :)
16:35:19  <PublicServer> ***  made screenshot at 0002DC28:
16:35:46  * V453000 pokes ^Spike^
16:35:46  <ODM> spike, want a cookie?
16:36:02  <planetmaker> ^Spike^, do you want an IRC bouncer from openttdcoop? :-)
16:36:10  <^Spike^> nah i'm fine pm ;)
16:36:24  <planetmaker> :-P I knew that and tried to skip the obvious ;-)
16:36:45  <^Spike^> ODM don't start with the free cookie thing ;)
16:36:54  * planetmaker grabs the cookie
16:36:54  <V453000> :)
16:37:12  * V453000 stuffs it up ODM's mouth without asking
16:37:17  <V453000> and dont spit it out! :D
16:38:02  *** HDIEagle has joined #openttdcoop
16:38:16  <HDIEagle> !password
16:38:16  <PublicServer> HDIEagle: emails
16:38:57  <PublicServer> *** HD1Eagle joined the game
16:39:01  <PublicServer> <HD1Eagle> lo
16:39:06  <planetmaker> hal
16:39:28  <PublicServer> <HD1Eagle> oh cool irc relay working
16:39:30  <PublicServer> *** Intexon has joined spectators
16:39:49  *** Keiya_ has joined #openttdcoop
16:40:41  <tneo> woohoo it works :-D
16:42:52  *** V453000 has quit IRC
16:44:46  <planetmaker> :-)
16:46:41  *** Keiya has quit IRC
16:46:49  *** Keiya has joined #openttdcoop
16:47:08  <ODM> what why not?
16:47:11  <ODM> theyre epic:(
16:47:18  <PublicServer> <HD1Eagle> ?
16:47:29  <^Spike^> i think that was in response to me
16:47:35  <^Spike^> only it seems ODM is very sleepy today
16:47:38  <PublicServer> <HD1Eagle> ?
16:47:40  <^Spike^> he's behind 15 mins or so
16:47:49  <^Spike^> he didn't adjust to winter time yet :)
16:50:19  <PublicServer> ***  made screenshot at 00039E37:
16:50:53  *** V453000 has joined #openttdcoop
16:50:53  *** Webster sets mode: +o V453000
16:54:11  *** Keiya_ has quit IRC
16:54:31  <PublicServer> <Amm1er> the counter does not really matter?
16:54:45  <PublicServer> <Thraxian|Work> it was causing a LOT of unnecessary lag
16:55:07  <PublicServer> <Thraxian|Work> and a few desyncs, most likely, due to the client's need to sync so many high speed trains
16:55:09  <PublicServer> <Thraxian|Work> at least, that's the theory
16:55:24  <V453000> logic trains should require almost zero power
16:55:26  <planetmaker> Thraxian|Work, that statement technically makes no sense ;-)
16:55:29  <V453000> in compare with "real" ones
16:55:37  <PublicServer> <HD1Eagle> they don't really require pathfinding
16:55:43  <V453000> ye
16:56:05  <PublicServer> <Thraxian|Work> pm: I don't know how the inner workings of network games work, but in my mind it sounds very possible
16:56:21  <planetmaker> I can tell you that it does not work as your statement implies
16:56:27  <PublicServer> <HD1Eagle> those trains go 0 km/h when a client connects
16:56:35  <PublicServer> <HD1Eagle> all trains go 0 km/h when a client connects
16:56:49  <PublicServer> <HD1Eagle> *Game paused client connecting*
16:56:52  <PublicServer> <Thraxian|Work> ok - then could they be responsible for lag?
16:56:59  <V453000> not really
16:57:01  *** bmarky has left #openttdcoop
16:57:07  <V453000> see psg 180, there was 800 of them
16:57:11  <planetmaker> I doubt it. Depends on how many trains that are.
16:57:20  <PublicServer> <HD1Eagle> ~70
16:57:20  <V453000> the game lagged, but not for 3000 trains ... only 2200 were real trains
16:57:37  <PublicServer> <Thraxian|Work> ok - maybe a lot of us were having lag for other reasons
16:57:47  <V453000> most likely :))
16:57:52  <PublicServer> <Thraxian|Work> but since those trains were stopped, things have been much smoother - must be a lucky coincidence
16:58:09  <planetmaker> Well... it's about 1k trains. It can be that 70 trains make just the difference for your PC to keep up or not
16:58:09  <PublicServer> <Thraxian|Work> start em back up - if I start getting lag again, I'll let you know
16:58:14  <planetmaker> But the server has not that problem
16:58:19  <Ammler> !server_status
16:58:19  <PublicServer> Ammler:  17:58:18 up 119 days, 16:52,  0 users,  load average: 0.04, 0.16, 0.17
16:58:19  <PublicServer> Ammler: Cpu(s): 18.0%us,  6.2%sy,  4.3%ni, 70.0%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
16:58:20  <PublicServer> Ammler:  2592 openttd   30  10 65448  46m 4628 R   19  2.3  17:56.52 ./openttd -c opentt
16:58:21  <Thraxian|Work> !ip
16:58:21  <PublicServer> Thraxian|Work:
16:58:21  <planetmaker> would be a good test
16:58:36  <planetmaker> any lag - given those stats, should not be due to the server ;-)
16:58:39  <PublicServer> <HD1Eagle> sure would like to know when the counter was stopped
16:58:46  <PublicServer> *** Amm1er has joined company #1
16:58:52  <Thraxian|Work> I'm running an Athlon X2 dual core 3000+ with 2GB of ram
16:58:57  <Thraxian|Work> if that helps any :)
16:59:11  <planetmaker> number of cores is irrelevant. But the single clock speed seems ok
16:59:21  <planetmaker> but... dunno really
16:59:31  <planetmaker> AMD has a funny way to indicate their CPU speed
16:59:42  <PublicServer> <HD1Eagle> so we're starting counter again?
16:59:50  <PublicServer> <HD1Eagle> lol doing it 1 by 1
16:59:51  <planetmaker> give it a try.
17:00:03  <planetmaker> It'd be especially interesting to see whether and if desyncs happen (again)
17:00:10  <PublicServer> <Amm1er> no change
17:00:12  <PublicServer> <Thraxian|Work> I'm getting some lag
17:00:13  <Ammler> !server_status
17:00:13  <PublicServer> Ammler:  18:00:13 up 119 days, 16:54,  0 users,  load average: 0.29, 0.18, 0.17
17:00:14  <PublicServer> Ammler: Cpu(s): 18.0%us,  6.2%sy,  4.3%ni, 70.0%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
17:00:14  <PublicServer> Ammler:  2592 openttd   30  10 65840  46m 4628 S   21  2.3  18:22.14 ./openttd -c opentt
17:00:15  <PublicServer> <Thraxian|Work> really bad here
17:00:25  <PublicServer> <Thraxian|Work> intermittent
17:00:25  <planetmaker> Thraxian|Work, then it's your PC being too slow
17:00:28  <Ammler> 2% on the server
17:00:30  <PublicServer> <HD1Eagle> that's not lag
17:00:36  <PublicServer> <HD1Eagle> that's client bogging
17:00:41  <planetmaker> what does your CPU usage - separated by cores say?
17:01:04  <Ammler> !server_status
17:01:04  <PublicServer> Ammler:  18:01:04 up 119 days, 16:55,  0 users,  load average: 0.21, 0.18, 0.17
17:01:05  <PublicServer> Ammler: Cpu(s): 18.0%us,  6.2%sy,  4.3%ni, 70.0%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
17:01:05  <PublicServer> Ammler:  2592 openttd   30  10 65840  46m 4628 R   23  2.3  18:33.96 ./openttd -c opentt
17:01:09  <PublicServer> <Thraxian|Work> openttd has not spiked over 50% yet
17:01:22  <PublicServer> <Thraxian|Work> there was a 50% spike, around the time I saw the lag
17:01:23  <planetmaker> well. That's 100% for the core it runs on. Too slow ;-)
17:01:48  <PublicServer> <Thraxian|Work> sitting steady on 26%
17:02:04  <PublicServer> <Thraxian|Work> both CPU's reported 50%, neither showed 100%
17:02:08  <planetmaker> sure. But if it reaches 50% you're at the limit and get 'lag'
17:02:11  <PublicServer> <Thraxian|Work> not sure if that helps
17:02:27  <planetmaker> !rcon companies
17:02:27  <PublicServer> planetmaker: CmdBuildSingleRail         HD1Eagle  date:2225-04-17  tile:0003A833  p1:00000001 p2:00000002 text: price:112
17:02:27  <PublicServer> planetmaker: CmdRemoveSingleRail         HD1Eagle  date:2225-04-17  tile:0003A833  p1:00000001 p2:00000005 text: price:-53
17:02:27  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sutston Transport'  Year Founded: 1950  Money: 5123012416  Loan: 0  Value: 5129881705  (T:1000, R:47, P:0, S:0) unprotected
17:02:31  <PublicServer> <Thraxian|Work> ok, I'll retract my statement about the trains causing lag and desync
17:02:42  <planetmaker> I doubt you run at 26% with that game on a single CPU ;-)
17:02:48  <planetmaker> That'd be interesting
17:02:51  <PublicServer> <Thraxian|Work> but those trains are "decorative" and prevent me (and possibly others) from playing, so they were stopped
17:03:14  <PublicServer> <Amm1er> which are decorative?
17:03:21  <PublicServer> <Thraxian|Work> the train counters
17:03:44  <PublicServer> <Thraxian|Work> that whole structure is not necessary for the functioning of this network, so I consider them "decorative"
17:04:00  <PublicServer> <Amm1er> :-)
17:04:04  <PublicServer> <Thraxian|Work> clock trains for SRNW are not decorative, because they control the network itself
17:04:18  <PublicServer> <Thraxian|Work> but those are just for fun and info, and stopping them had no impact on the network
17:04:42  <PublicServer> <Thraxian|Work> (aside from allowing this game to run on my computer)
17:04:47  <V453000> train counters are utterly pointless imo
17:04:54  <PublicServer> <HD1Eagle> viewing the network has no impact on the network either
17:04:56  <PublicServer> <Amm1er> if you stop those, the counter will go wrong (behind)
17:05:06  *** Zenka has left #openttdcoop
17:05:12  *** Zenka has joined #openttdcoop
17:05:17  <PublicServer> <HD1Eagle> i can probably halve the number of trains in the counter
17:05:19  <PublicServer> ***  made screenshot at 00034646:
17:05:23  <PublicServer> <Thraxian|Work> what happens if those counters get behind?  does the network stop?
17:05:43  <PublicServer> <Amm1er> you have longer to reach the goal
17:05:50  <PublicServer> <Thraxian|Work> oh - didn't know there was a goal involved
17:05:58  <PublicServer> <Amm1er> me neihter :-P
17:06:09  <PublicServer> <Amm1er> just a guess :-)
17:07:51  <Thraxian|Work> well, the game is staying up at 50% (100%) of my CPU, so I'm just going to have to quit and wait for the next game to roll around
17:08:03  <PublicServer> *** Thraxian|Work has left the game (leaving)
17:08:07  <PublicServer> <HD1Eagle> i'm working on reducing number of logic trains
17:08:13  <PublicServer> <HD1Eagle> but i need to build more trains :)
17:08:17  <Ammler> Thraxian|Work: and if we stop the counter, it doesn't?
17:08:23  <Thraxian|Work> there are 25 oil trains in storage in the SE corner of the map
17:08:27  <Ammler> well, that is a reason to stop it
17:08:34  <Thraxian|Work> Ammler: yes - when those trains weren't running, the game ran without lag
17:08:41  <Thraxian|Work> which is why I stopped them
17:08:48  <Thraxian|Work> lag didn't start up again until those trains were restarted
17:09:06  <uliko> !password
17:09:06  <PublicServer> uliko: mushed
17:09:21  <PublicServer> *** uliko joined the game
17:09:23  <Thraxian|Work> the oil trains were depoted and converted to truck transport - all those trains were negative income, and I thought they could be used elsewhere
17:09:29  <Thraxian|Work> signs are up to indicate the changes I made in that area
17:09:32  <planetmaker> well, but sure it seems it's not a server issue. It's more an issue of your PC.
17:09:40  <V453000> just screw the train counter I would say ... it might be a nice logic thing but well ... useless
17:09:43  <Thraxian|Work> ok, pm.  I'll concede that point
17:09:49  <planetmaker> I probably couldn't play it anymore joyjully either :-(
17:09:55  <Thraxian|Work> I didn't actually stop them, but I asked if they could be stopped
17:10:16  <Thraxian|Work> I think ODM might have helped stop them, but don't quote me on that :)
17:10:17  <ODM> i stopped them, they have no use
17:10:17  <Ammler> I don't care
17:10:26  <Ammler> I was just wondering, if it does have any effect
17:10:36  <Thraxian|Work> doesn't matter to me - I have (real) work that needs to be done, so I should be getting off the game anyways
17:10:38  <ODM> they are kinda fancy, but if it stops people from playing, better have them go
17:10:41  *** Keiya has quit IRC
17:11:01  <ODM> and it might not be killing the server, but might kill players^^
17:11:10  *** malta has joined #openttdcoop
17:11:15  <malta> evening :)
17:11:17  <V453000> hi
17:11:38  <Thraxian|Work> maybe I can get the boss to buy me a new PC: "I can't play OpenTTD on my current computer - the games we play at openttdcoop max out my CPU.  Can I get an upgrade?"
17:11:39  *** Max| has quit IRC
17:11:42  <Ammler> well, it is silly, I wasn't able to see a cpu up with starting it
17:12:07  <PublicServer> *** malta joined the game
17:12:16  <Ammler> !server_status
17:12:16  <PublicServer> Ammler:  18:12:15 up 119 days, 17:06,  0 users,  load average: 0.13, 0.11, 0.14
17:12:16  <PublicServer> Ammler: Cpu(s): 18.0%us,  6.2%sy,  4.3%ni, 70.0%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
17:12:17  <PublicServer> Ammler:  2592 openttd   30  10 68236  48m 4632 S   19  2.4  21:11.90 ./openttd -c opentt
17:12:43  <Ammler> the server still uses 19% which is the same as we had before I started those again
17:12:59  <PublicServer> <HD1Eagle> shouldn't this allow both trains to go simultaneously?
17:13:08  <PublicServer> <HD1Eagle>  !this
17:13:38  <planetmaker> Ammler, the big difference is the GUI work
17:13:41  <PublicServer> *** uliko has joined company #1
17:13:51  <Ammler> ?
17:13:56  <planetmaker> and the logic trains require much more re-painting due to their speed than other trains
17:14:01  <PublicServer> <HD1Eagle> why don't we get NOT signals?
17:14:02  <Ammler> I have a gui her
17:14:03  <Ammler> e
17:14:04  <planetmaker> thus client-side the impact is there
17:14:18  <planetmaker> oh, well, you said 'server'
17:14:19  <PublicServer> <HD1Eagle> all moving trains require the same amount of painting
17:14:26  <Ammler> my "gui" needs 27%
17:14:29  <PublicServer> *** uliko has joined spectators
17:14:33  <planetmaker> HDIEagle, not per unit time
17:14:40  <Ammler> and had no effect and I was at that position
17:14:45  <Thraxian|Work> HDIEagle has a point, actually
17:14:55  <Thraxian|Work> how far a train moves doesn't impact it's need for redrawing
17:14:56  <PublicServer> <HD1Eagle> what are you talking about, frames are taken at a constant rate
17:15:09  <planetmaker> if I have to repaint a rectangle of size -- or one of ------ makes a difference
17:15:24  <V453000> either way, if Thraxian experiences more trouble with them running than without them, please stop them
17:15:36  <Ammler> well, he should work :-P
17:15:36  <Thraxian|Work> again - no worries - I'm going to get some work done for now
17:15:44  <PublicServer> <HD1Eagle> PROACTIVE - why don't we get NOT signals?
17:15:52  * Thraxian|Work salutes Ammler and screams "Yes, sir!"
17:15:54  <V453000> cause it is a patch?
17:15:58  <Ammler> :-D
17:16:16  <PublicServer> <HD1Eagle> go on
17:16:35  <V453000> go have them on the dev server :)
17:17:41  <PublicServer> <malta> aww, my oil trains are stopped :)
17:18:06  <V453000> ODM: btw why the hell do we transport from oil Wells in this game? :O
17:18:09  <V453000> since they are dying
17:19:03  <Thraxian|Work> sorry malta - that was my doing :)
17:19:34  <PublicServer> <malta> i saw, i did the same with my trains at wood, was wondering if i should do the same at the oil drop :)
17:20:20  <PublicServer> ***  made screenshot at 000128F4:
17:20:21  <Thraxian|Work> I guess that question's been answered
17:20:32  <Thraxian|Work> 25 trains was a lot for that short distance - 25 trucks do the job just as well
17:20:39  <Thraxian|Work> and those make a profit :)
17:20:42  <ODM> well, no water on the sides of the map for rigs
17:20:48  <ODM> and i kinda forgot how fast wells died:(
17:21:06  <PublicServer> <malta> i know i know :$
17:21:22  <PublicServer> *** uliko has left the game (connection lost)
17:21:24  <ODM> i thought a replant every 30 years or so would be fine:P
17:21:26  <PublicServer> <malta> i would've preferred the rigs on the other side of the map as well ;)
17:21:34  <ODM> yeah same
17:21:46  <ODM> you could bring water...but thats a long trip:P
17:22:10  <PublicServer> <malta> I was thinking about just creating a new ocean :P
17:22:46  <V453000> :|
17:22:56  <V453000> too late already I guess
17:23:18  <ODM> well you could slowly move some blobs water around^^
17:23:33  <PublicServer> <HD1Eagle> how to properly implement counter rollover without race condition?
17:23:34  <ODM> im not sure what oil rig placement requirements are though
17:23:54  <V453000> edge of map
17:23:57  <PublicServer> <malta> water connected to edge and some space around em
17:24:02  <V453000> I think the water requirement isnt much
17:24:05  <V453000> it is some, but not much
17:24:19  <ODM> might have a look after dinner:)
17:24:19  <V453000> not sure if it needs to be connected to the edge
17:24:30  <PublicServer> <malta> may i try? then i can sell some of the trains from the station next to the drop
17:24:59  <V453000> !rcon set raw_industry_construction
17:24:59  <PublicServer> V453000: Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2)
17:25:01  <ODM> try, but watch the environment, and restore:)
17:25:25  <PublicServer> <malta> will need magic bulldozer to kill the rig after it's up though ;)
17:25:40  <ODM> uh? if you hae a rig, thats good:P
17:25:41  <V453000> just transport it
17:25:56  <PublicServer> <malta> good point >.>
17:26:20  <V453000> I dont know if loading the newgrf to prevent oil wells from dying works even if applied after creating the game
17:26:28  <V453000> could ba a better way to go
17:26:57  <ODM> true
17:27:12  <ODM> id rather have living wells than the silly rigs in a lake:P
17:27:17  <V453000> well, we could try
17:27:25  <PublicServer> <malta> true
17:27:46  <PublicServer> <malta> well, there's 2 rigs up next to the acceleration test ;)
17:29:07  <ODM> psst 1 on a spot is fine:P
17:29:24  <PublicServer> <malta> touchpad + controlled clicking != working :p
17:30:12  <PublicServer> *** Intexon has left the game (connection lost)
17:30:13  <PublicServer> *** Amm1er has left the game (connection lost)
17:30:21  <PublicServer> *** Spike has left the game (connection lost)
17:30:21  <Thraxian|Work> boom!
17:30:27  <V453000> O_O
17:30:29  <V453000> messages work
17:30:32  <PublicServer> <HD1Eagle> what happened
17:30:37  <V453000> just noticed :D
17:30:44  <PublicServer> <malta> haha
17:31:01  *** OTTDmaster has joined #openttdcoop
17:31:01  <PublicServer> <HD1Eagle> ?
17:31:15  <OTTDmaster> hello guys
17:31:29  <PublicServer> <malta> was wondering why trains wouldn't roll, noticed i forgot the electricity... again...
17:31:31  <PublicServer> <malta> hiya
17:31:55  <OTTDmaster> Hello malta, how's it going in the PS?
17:32:13  <PublicServer> <malta> things are rolling smoothly from what i can tell :)
17:32:39  <OTTDmaster> Heh, I think your having a row with the power company?
17:33:03  <PublicServer> <malta> i supply the oil for their power plants and they won't even supply some shoddy cables >.>
17:33:24  <ODM> malta, theres an option, that by default, you select most used rail
17:33:30  *** dlr365 has joined #openttdcoop
17:34:03  <PublicServer> <malta> i know, i'm just getting confused lately. playing from 3 diff computers with 3 diff. default settings :)
17:35:04  <V453000> synchronize them? :)
17:35:20  <PublicServer> ***  made screenshot at 00031808:
17:35:42  <PublicServer> <malta> pish posh :p
17:35:47  <OTTDmaster> You've also prob fallen out with the metal works
17:36:17  <PublicServer> <malta> who told you that? O.o
17:36:25  <OTTDmaster> (metal cable?)
17:36:41  <OTTDmaster> Plastic won't conduct electricity
17:37:30  <PublicServer> <malta> Yep, we just have a small disagreement on what constitutues a "reasonable" price ;)
17:37:37  <planetmaker> it's just a matter of the proper voltage and the choice of plastic ;-)
17:37:44  <PublicServer> <HD1Eagle> is it possible to implement an adder without a NOT gate here?
17:37:54  *** perk11 has quit IRC
17:38:01  <planetmaker> HDIEagle, I'm sure I've seen that in one game
17:38:03  <OTTDmaster> I'm doing so now!
17:38:09  <PublicServer> <HD1Eagle> where?
17:38:16  <planetmaker> dunno anymore
17:38:21  <planetmaker> one psg
17:38:27  <dlr365> !password
17:38:27  <PublicServer> dlr365: shaver
17:38:34  <OTTDmaster> (I'm being lazy and using c&P patch
17:38:49  <OTTDmaster> JAM
17:38:55  <planetmaker> you do that on this server? Don't EVER do that here
17:38:56  <Thraxian|Work> PEANUT BUTTER
17:39:07  *** perk11 has joined #openttdcoop
17:39:12  <PublicServer> <HD1Eagle> jamming to some tunes bro
17:39:35  <PublicServer> <HD1Eagle> jamming these mass marketing mailers into this business reply envelope, bro
17:39:38  <OTTDmaster> (I'm doing it single player
17:39:57  <OTTDmaster> (Just A Moment)
17:40:43  <Thraxian|Work> aica
17:41:07  <OTTDmaster> *cough* *splutter* I've just developed a bad cough *cough* *cough* *splutter*
17:41:22  <OTTDmaster> *reaches for glass of water*
17:41:32  <OTTDmaster> *coughs up URL*
17:41:33  * Thraxian|Work has never known anyone whose fingers coughed
17:41:50  * V453000 neither
17:41:54  <PublicServer> <HD1Eagle> */The more you know!/*
17:41:55  <OTTDmaster>
17:41:56  <Webster> Title: File:Full Adder.svg - Wikipedia, the free encyclopedia (at
17:42:38  <OTTDmaster> HD1Eagle, does that help?
17:42:50  <PublicServer> <HD1Eagle> how do you make an AND gate without NOT gates in OTTD?
17:42:59  <V453000> he was asking if it is possible in OpenTTD, not there
17:43:34  <PublicServer> <HD1Eagle> the only way i know is !NAND
17:44:08  <PublicServer> <HD1Eagle> OR == NAND, right?
17:44:32  <V453000> well, you just use an other gate?
17:44:36  <OTTDmaster> If you use the logic gates here < > that'll make it possible
17:44:39  <V453000> there were some in PZG13
17:45:00  <PublicServer> <HD1Eagle> i forget how to build an OTHER gate :(
17:45:11  <PublicServer> *** tneo joined the game
17:45:19  <PublicServer> <tneo> ola
17:45:25  <PublicServer> <HD1Eagle> lo
17:45:29  *** ODM has quit IRC
17:45:30  <OTTDmaster> OTHER == MAYBE
17:45:56  <OTTDmaster> use one of those
17:46:11  <PublicServer> <HD1Eagle> wasn't it OTHER == !MAYBE ?
17:46:22  <PublicServer> <HD1Eagle> i think i can make a MAYBE....
17:46:22  <OTTDmaster> (yellow sigs patch == Maybe state)
17:46:26  <PublicServer> <HD1Eagle> ...perhaps
17:47:12  <OTTDmaster> ask this guy
17:47:16  <OTTDmaster>
17:47:17  <Webster> Title: Bill Gates - Wikipedia, the free encyclopedia (at
17:47:24  <PublicServer> <HD1Eagle> bill gates isn't an EEG guy
17:47:35  <OTTDmaster> Title: Bill *Gates*
17:47:56  <OTTDmaster> <insert microsoft related humor here>
17:48:01  <PublicServer> <HD1Eagle> *Bill*y Mays
17:48:11  <PublicServer> <HD1Eagle> Billy Mays > Bill Gates > Gates > EEG Major
17:48:17  <OTTDmaster> William Henry "Bill" Gates III
17:48:47  <OTTDmaster> I didn't know there were 3 of him
17:48:56  <OTTDmaster> (*Gulp*)
17:49:00  *** dlr365 has quit IRC
17:49:02  <OTTDmaster> (using mac)
17:49:10  <Thraxian|Work> when you're as rich as him, you can afford to keep your clones a secret
17:49:15  <PublicServer> <HD1Eagle> that blog flips bits
17:49:33  <PublicServer> <HD1Eagle> his AND is my OR
17:49:55  *** ODM has joined #openttdcoop
17:49:55  *** ChanServ sets mode: +o ODM
17:50:11  <OTTDmaster> Bill gates is the *second* richest man in the world
17:50:18  <OTTDmaster> (shock horror)
17:50:20  <PublicServer> ***  made screenshot at 0002F3F0:
17:50:35  <OTTDmaster> this guy's the richest
17:50:39  <OTTDmaster> Carlos Slim HelĂș
17:50:41  <PublicServer> *** tneo has left the game (leaving)
17:50:50  <OTTDmaster> ...Goodbye
17:51:01  <OTTDmaster> HelĂș (hello)
17:51:24  <PublicServer> <HD1Eagle> if you can make a gate that triggers once on a rising edge signal, we can eliminate 42 logic trains
17:51:48  <OTTDmaster> Hold on
17:51:54  <PublicServer> <HD1Eagle> signals green for one tick per train passing
17:51:57  *** Zenka has quit IRC
17:52:09  <OTTDmaster> I can show how to make one
17:52:22  <PublicServer> <HD1Eagle> i made one, just took 8 trains is all
17:52:53  <OTTDmaster> Truth table:
17:52:55  <OTTDmaster>         Clock 	D 	Q 	Qprev
17:52:57  <OTTDmaster>         Rising edge 	0 	0 	X
17:52:58  <OTTDmaster>         Rising edge 	1 	1 	X
17:53:00  <OTTDmaster>         Non-Rising 	X 	Qprev
17:53:01  <OTTDmaster> ('X' denotes a Don't care condition, meaning the signal is irrelevant)
17:53:06  <OTTDmaster> You know that maybe...
17:53:28  <OTTDmaster> ('X' denotes a *Don't care condition*, meaning the signal is irrelevant)
17:54:14  <HDIEagle> you misinterpretted the question
17:54:19  <OTTDmaster> positive trigger wanted?
17:54:26  <HDIEagle> "per train passing" is a qualifier
17:54:40  <OTTDmaster> wait...
17:54:43  <HDIEagle> look at the counter
17:54:45  *** V453000 has quit IRC
17:54:48  <OTTDmaster>
17:54:49  <Webster> Title: File:D-Type Flip-flop Diagram.svg - Wikipedia, the free encyclopedia (at
17:54:58  *** dlr365 has joined #openttdcoop
17:55:05  <HDIEagle> trace from the ML to the first not gate you see
17:55:19  <OTTDmaster> Triggered on positive trigger though, so NOT for a neg
17:55:21  <HDIEagle> that gate plus the next 3 not gates to the east is one trigger
17:55:38  <HDIEagle> not for a neg, one green for one train
17:55:50  <HDIEagle> actually it could be on rising or falling edge, doesn't matter, just has to do it once
17:55:54  <OTTDmaster> ah!
17:55:58  <OTTDmaster>
17:55:59  <Webster> Title: File:Edge triggered D flip-flop.png - Wikipedia, the free encyclopedia (at
17:56:15  <OTTDmaster> It's the same - positive trigger
17:56:20  <PublicServer> <HD1Eagle> and must use fewer than 8 trains in openttd implementation
17:56:28  <dlr365> !password
17:56:28  <PublicServer> dlr365: burgle
17:56:46  <OTTDmaster> WTF - burgle
17:57:05  <OTTDmaster> PS has been burgled!
17:57:25  <OTTDmaster> 6 gates
17:57:32  <dlr365> not yet, the wifi here isnt letting me connect :(
17:57:32  <HDIEagle> ???
17:57:48  <OTTDmaster> where was the nand?
17:58:05  <HDIEagle> it depends on what you call a NAND
17:58:10  <OTTDmaster> could you give a URL for a openttd NAND gate
17:58:13  <HDIEagle> i call a red signal low/0
17:58:22  <HDIEagle> green/high/1
17:58:44  <OTTDmaster> Ah, the logic here is red = true
17:58:56  <HDIEagle> then you're looking for my AND gate
17:59:03  <HDIEagle> and i want an OR gate then
17:59:36  <PublicServer> <HD1Eagle>  !AND
17:59:38  <OTTDmaster> use a NOT'd OR on my URL that I linked to
17:59:50  <HDIEagle> i was asking for an OR without a NOT
17:59:53  <HDIEagle> :P
17:59:57  <dlr365> using red=0/green=1, isnt normal presignals an OR gate?
18:00:01  <HDIEagle> might not be possible
18:00:15  <OTTDmaster> You have a NOR there
18:00:24  <OTTDmaster> (sorry NAND
18:00:25  <HDIEagle> yes but i'm using red=1/green=0
18:00:27  <HDIEagle> with that label
18:00:35  <HDIEagle> NAND = OR
18:00:52  <OTTDmaster> (ta da!)
18:01:29  <HDIEagle> ffs
18:01:40  <HDIEagle> just splice your VGA cable and flip pins 1 and 2
18:01:47  <HDIEagle> then we'll be on the same terms
18:01:55  <HDIEagle> ;)
18:02:16  *** Mitcian has joined #openttdcoop
18:02:17  <HDIEagle> ...wait youd have to flip pins 6 and 7 too
18:02:31  <HDIEagle> thank god VGA doesn't sync on green :)
18:03:11  <OTTDmaster> (can't
18:03:21  <HDIEagle> so, can you implement that batch of logic there with fewer trains?
18:03:33  <OTTDmaster> The LCD *is* permanently connected to the base
18:03:38  <Sylf> GRB monitor....
18:03:50  <OTTDmaster> (hmmm)
18:04:03  <OTTDmaster> have you got logic train?
18:04:40  <HDIEagle> yes
18:04:57  <OTTDmaster> Then I have something for you
18:04:59  <HDIEagle>
18:05:11  <OTTDmaster> (Logic train optimised logic)
18:05:20  <PublicServer> ***  made screenshot at 0000C9B6:
18:05:43  <OTTDmaster> *cough* *cough*
18:06:20  <OTTDmaster> that help?
18:06:29  <HDIEagle> if you approach the problem from a high-level of abstraction, then you're missing possible optimizations
18:06:54  <HDIEagle> e.g. implement a counter with latches vs our fancy loop
18:08:22  <OTTDmaster> hold on...
18:08:32  <OTTDmaster> NAND = OR
18:08:45  <HDIEagle> yes
18:08:55  <OTTDmaster> use OR's (for me) to create the latch
18:09:01  <PublicServer> *** malta has joined spectators
18:09:01  <PublicServer> *** Game paused (number of players)
18:09:02  <HDIEagle>
18:09:03  <OTTDmaster> (very messy though
18:09:11  <PublicServer> *** malta has joined company #1
18:09:11  <PublicServer> *** Game unpaused (number of players)
18:09:20  <OTTDmaster> OR = NAND
18:09:24  <malta> i'm off for dinner, bbl
18:09:33  <OTTDmaster> same(ish) function
18:09:34  <HDIEagle> what have here is a not gate, an SR latch, and another not gate
18:09:57  <OTTDmaster> have my URL's helped in any way shape or form?
18:10:03  <HDIEagle>
18:10:10  <HDIEagle> :(
18:11:13  <HDIEagle> oh, theres also a few OR gates in there
18:11:25  <HDIEagle> or, as you call them, AND gates
18:11:30  <planetmaker> AND, OR, NOT do at least exist
18:11:58  <HDIEagle> if you just look at the picture, you'll see NOTs, ANDs, and feedback loops
18:12:17  <HDIEagle> that's why its easier to look at it from the source of the problem
18:12:28  <HDIEagle> make one green signal for one tick for each passing train
18:12:57  <OTTDmaster> where is said picture?
18:13:07  <HDIEagle> in your mind, ideally
18:13:18  <Sylf> btw, that optimized not gate can fail
18:13:39  <Sylf> because of the existence of choice
18:13:39  <HDIEagle> as in a race condition you mean?
18:13:59  <HDIEagle> ah
18:14:02  <OTTDmaster> (evil chooser problem?)
18:14:07  <dlr365> !password
18:14:07  <PublicServer> dlr365: grunts
18:14:18  <HDIEagle> but those gates are all interdependent on separate levels
18:14:26  <HDIEagle> so that should be avoided
18:14:51  <HDIEagle> yeah, they are tiered
18:15:32  <HDIEagle> in otherwords, the situation of choosing will not come up :P
18:15:46  <OTTDmaster> Please excuse my earlier confusion
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18:16:40  <HDIEagle> you've passed your confusion unto me for i am clearly vexed about which confusion you have confused me into trying to discover the situation in which you are confused about
18:16:57  <HDIEagle> (:)
18:17:24  <OTTDmaster> >
18:17:30  <OTTDmaster> that
18:17:33  <HDIEagle> oooooooooooooooooooooooooooooooooooooooh
18:17:39  <HDIEagle> you we're confused :?
18:18:22  <OTTDmaster> thank's for giving me an Idea
18:18:36  <HDIEagle> maybe if we count the trains that are not passing by :P
18:19:33  <HDIEagle> called "Polling"
18:20:06  <HDIEagle> it's like comparing USB to PS/2 keyboards
18:20:15  <HDIEagle> the system i'm using now is interrupt-driven
18:20:21  <PublicServer> ***  made screenshot at 00012DBA:
18:20:22  <OTTDmaster> We're confused IF a train is NOT in the line AND the counter is useless
18:20:24  <HDIEagle> perhaps a polled system will work better
18:20:32  <OTTDmaster> perhaps
18:20:41  <HDIEagle> which requires a clock
18:20:45  <OTTDmaster> do you have stable 1.0.4?
18:20:45  <HDIEagle> how does the clock work?
18:20:54  <HDIEagle> ?
18:21:05  <OTTDmaster> A train zooming past is a good clock
18:21:22  <OTTDmaster> do you have 1.0.4
18:21:23  <HDIEagle> no, because the green signal lasts more than one....tick....
18:21:32  <HDIEagle> then we use a SINGLE SR Latch
18:21:38  *** pugi has quit IRC
18:21:38  <HDIEagle> instead of 3
18:22:00  <OTTDmaster> Because we could create a server and put our heads together (virtually)
18:22:59  <OTTDmaster> on the openttd website could you download 1.0.4 so that we can show each other ideas
18:23:00  <HDIEagle> but then you run into the choosing problem with polling, don't you?
18:24:04  <OTTDmaster> give me a poller system and I'll compare it with a interrupt system
18:24:55  <OTTDmaster> we (had) an old MFS keyboard
18:25:00  <HDIEagle> what's the server
18:25:13  *** pugi has joined #openttdcoop
18:25:15  <OTTDmaster> just a moment
18:25:18  <HDIEagle> server ip addy
18:25:21  <PublicServer> *** malta has left the game (connection lost)
18:25:21  <PublicServer> *** Game paused (number of players)
18:28:02  <OTTDmaster> it's a public server
18:28:13  <HDIEagle> which one
18:28:51  <OTTDmaster> [Maarten5]
18:29:41  <HDIEagle> which co
18:30:02  <OTTDmaster> I'll start a company called LogInc. Password is logic
18:31:47  <OTTDmaster> Ready for you
18:32:26  *** TheRisen has joined #openttdcoop
18:32:34  <TheRisen> !password
18:32:34  <PublicServer> TheRisen: upends
18:32:54  <PublicServer> *** Game still paused (number of players)
18:32:54  <PublicServer> *** Game unpaused (number of players)
18:32:54  <PublicServer> *** TheRisen joined the game
18:34:38  <PublicServer> *** HD1Eagle has joined spectators
18:34:38  <PublicServer> *** Game paused (number of players)
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18:35:08  <OTTDmaster> sorry
18:35:35  <ksf> !dl lin64
18:35:35  <PublicServer> ksf:
18:35:38  <HDIEagle> server is up
18:35:44  <HDIEagle>
18:35:48  <OTTDmaster> on 1.0.4?
18:35:54  <HDIEagle> yes
18:37:08  <HDIEagle> password is march
18:37:10  <HDIEagle> obviously
18:37:16  <HDIEagle> what ports does openttd use/
18:37:47  <OTTDmaster> you're 'under the radar' what is your sever IP
18:37:54  *** Mucht has joined #openttdcoop
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18:38:08  <HDIEagle> k try now
18:38:31  <HDIEagle>
18:39:11  <HDIEagle> how do you enable cheating?
18:39:41  <PublicServer> <TheRisen> strg+alt+c
18:39:52  <planetmaker> !rcon companies
18:39:52  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sutston Transport'  Year Founded: 1950  Money: 5535174434  Loan: 0  Value: 5540054981  (T:992, R:62, P:0, S:0) unprotected
18:39:54  <ODM> strg?
18:39:58  <planetmaker> ctrl
18:40:00  <PublicServer> <TheRisen> ctrl
18:40:02  <PublicServer> <TheRisen> sry
18:40:09  <HDIEagle> no, in multiplayer
18:40:12  <ODM> that was almost 1 correct letter:D
18:40:14  <ODM> you cant
18:40:31  <planetmaker> translation fail would be the proper description ;-)
18:40:41  <PublicServer> <TheRisen> indeed :)
18:40:50  *** dlr365 has quit IRC
18:40:51  <PublicServer> <TheRisen> not
18:40:55  <planetmaker> ^ :-)
18:41:00  <PublicServer> <TheRisen> thought about the meaning of the key
18:41:14  <PublicServer> *** Game still paused (number of players)
18:41:15  <PublicServer> *** Thraxian|Work joined the game
18:41:16  <PublicServer> <TheRisen> just typed the shortcut
18:41:57  <planetmaker> yeah... they read 'strg' here, too. Which means 'Steuerung' - which in turn translates to 'Control' which then again is abbreviated to 'ctrl'
18:41:58  <planetmaker> :-P
18:42:25  <TheRisen> jep
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18:42:50  <bmarky> !password
18:42:50  <PublicServer> bmarky: deceit
18:43:05  <PublicServer> *** Game still paused (number of players)
18:43:05  <PublicServer> *** Game unpaused (number of players)
18:43:05  <PublicServer> *** bmarky joined the game
18:43:14  <PublicServer> <bmarky> hey guys
18:43:17  <PublicServer> <TheRisen> hi
18:43:32  <ksf> !password
18:43:33  <PublicServer> ksf: deceit
18:43:40  <bmarky> !limit
18:43:45  <PublicServer> *** ksf joined the game
18:44:02  <PublicServer> <bmarky> any jobs to do?
18:44:09  <OTTDmaster> I'm coming, eagle
18:44:46  <HDIEagle> its only 2048x2048 come on
18:46:38  <OTTDmaster> I'm trying to get rid of something on FTP
18:46:53  <PublicServer> *** HD1Eagle has left the game (connection lost)
18:48:13  *** dlr365 has joined #openttdcoop
18:48:25  <PublicServer> <TheRisen> what to do?
18:48:59  <PublicServer> <bmarky> we should start finalize it
18:49:09  <PublicServer> <bmarky> (in my opinion
18:49:19  *** Giant has quit IRC
18:49:28  <planetmaker> go right ahead. You won't find many objections, I think
18:49:40  <PublicServer> *** ksf has left the game (connection lost)
18:49:42  <Thraxian|Work> the only objection I would have is that this game was started on ....thursday?
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18:50:18  <PublicServer> <TheRisen> and we have less than 1000 trains
18:50:21  <PublicServer> ***  made screenshot at 00024B33:
18:50:37  <Thraxian|Work> hmm..maybe tuesday, if the PSG195 description is accurate
18:50:54  <Thraxian|Work> I retract my potential objection
18:51:03  *** ksf_ has joined #openttdcoop
18:51:26  <ksf_> !password
18:51:26  <PublicServer> ksf_: jambed
18:51:38  <PublicServer> *** ksf joined the game
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18:55:36  <PublicServer> <TheRisen> 8 industries to be connected
18:57:14  <PublicServer> <TheRisen> and i think V would like to see the wood station redone
18:58:27  <XeryusTC> no kidding :P
18:59:07  <PublicServer> <TheRisen> well, i think "hate" describes his feelings quite well
18:59:13  <PublicServer> <TheRisen> :)
18:59:34  <ODM> really? i tought ti was a special form of loe there
19:00:11  <TheRisen> yes a very special form XD
19:00:36  *** OTTDmaster has quit IRC
19:00:48  <HDIEagle> i don't think we're going to be doing anything productive right now OTTDm...
19:05:21  <PublicServer> ***  made screenshot at 00012E39:
19:06:38  *** OTTDmaster has joined #openttdcoop
19:07:03  <HDIEagle> sample ballots make excellent placemats
19:08:49  <OTTDmaster> hi Eagle
19:08:51  <HDIEagle> has the community gotten big enough for two servers yet? :)
19:09:06  <HDIEagle> i'm leaving in a few, just milling about
19:09:39  <planetmaker> HDIEagle, there's the PS, the PZ, the stable, the Dev. So... I count four
19:09:49  <OTTDmaster> I Don't mind
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19:10:22  <HDIEagle> do we have a 24/7 "chaos" server?
19:11:01  <OTTDmaster> what about the Public Experiment Zone
19:11:20  <OTTDmaster> (chaos with reason(!))
19:12:01  <HDIEagle> leaving for real
19:12:02  <HDIEagle> cyas
19:12:34  <planetmaker> OTTDmaster, that's the stable server
19:12:51  <OTTDmaster> ok
19:13:29  <TheRisen1> yay
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19:14:04  <V453000> moo
19:14:12  <TheRisen1> /name TheRisen
19:15:11  *** TheRisen1 is now known as TheRisen
19:19:21  <TheRisen> good night guys
19:19:26  <TheRisen> cya
19:20:02  <PublicServer> *** TheRisen has left the game (leaving)
19:20:03  <PublicServer> *** Game paused (number of players)
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19:20:22  <PublicServer> ***  made screenshot at 00039C3C:
19:21:46  <ksf_> why are you using presignals on roro stations? a matter of principle?
19:21:53  *** TheRisen has joined #openttdcoop
19:23:28  <uliko> It doesnt work with only block unless you have a large number of platforms and can guarante that the production stays high
19:23:40  <V453000> @seen HamSandwich
19:23:40  <Webster> V453000: HamSandwich was last seen in #openttdcoop 6 hours, 10 minutes, and 15 seconds ago: <HamSandwich> !password
19:23:45  <V453000> ._.
19:24:31  <ksf_> well I ask because I completely switched to PBS in those situations
19:24:51  <planetmaker> path signals tend to be slightly slower
19:25:14  <V453000> and break the cpu of especially multiplayer games :)
19:25:18  <V453000> if used a lot
19:25:30  <ksf_> now that's a point.
19:26:25  <V453000> besides all that, pre-signals have much more possiblities and act less dumb
19:26:48  <V453000> !password anyway :)
19:26:48  <PublicServer> V453000: deaned
19:26:57  <PublicServer> *** Game still paused (number of players)
19:26:57  <PublicServer> *** Game unpaused (number of players)
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19:27:01  <PublicServer> <V453000> elo
19:27:15  <ksf_> but pbs is soooo convinient
19:27:42  <planetmaker> up to a certain point.
19:27:48  <planetmaker> block signals are much better predicatable
19:27:55  <planetmaker> *predictable
19:27:59  <V453000> yez
19:28:33  <planetmaker> and the pre-signal bypass station is unmatched in efficiency.
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19:28:45  <V453000> PSB doesnt work
19:28:47  <ksf_> what I'd like to see is a way to do simple boolean logic from sensors to signals without resorting to signal track
19:28:58  <planetmaker> eh, V453000 ?
19:29:24  <planetmaker> error in abbreviation?
19:29:26  <V453000> well, if you have it longer than your TL, you are able to accomondate there at least 1 train
19:29:26  <uliko> Do you even need all the PSB logic with the 2-way eol setting?
19:29:47  <V453000> which means that it lets in 1 train if all platforms are full
19:29:51  <V453000> in bad times, obviously :)
19:31:26  <V453000> for example
19:31:50  <V453000> if the empty platform is farther than 1 TL in the array, first train goes in, and the second one too
19:31:58  <V453000> because the first one is still on its way there
19:32:08  <V453000> therefore the second one block somewhere
19:33:09  <PublicServer> *** V453000 has left the game (leaving)
19:33:10  <PublicServer> *** Game paused (number of players)
19:33:32  <dlr365> !password
19:33:32  <PublicServer> dlr365: deaned
19:33:55  <PublicServer> *** Game still paused (number of players)
19:33:55  <PublicServer> *** Game unpaused (number of players)
19:33:55  <PublicServer> *** dlr365 joined the game
19:34:03  <PublicServer> *** Spike joined the game
19:34:37  <^Spike^> pbs is broken?
19:34:45  <V453000> psb not pbs
19:34:48  <V453000> presignal bypass
19:34:50  <^Spike^> darn
19:34:51  <V453000> it always was, nothing new
19:35:01  <planetmaker> <uliko> Do you even need all the PSB logic with the 2-way eol setting? <-- the power of PSB is that only the blocks where the train is are occupied, but empty station tracks further down still indicate a green entry signal
19:35:04  <^Spike^> psb used to work nicely...
19:35:16  <planetmaker> it still does. He's hunting ghosts :-P
19:35:22  <PublicServer> ***  made screenshot at 00002117:
19:35:23  <^Spike^> ...
19:35:34  <^Spike^> you're confusing me... and then you wonder why i don't play/... ;)
19:35:42  <^Spike^> oh wait.. reason for no playing...
19:35:44  <^Spike^> college.......
19:35:58  <PublicServer> * Spike sees signal gap
19:36:10  <PublicServer> *** Spike has joined company #1
19:36:35  <PublicServer> <Spike> i doubt a signal gap on the ML is intentional
19:36:41  <PublicServer> *** Spike has joined spectators
19:36:55  <^Spike^> there... i've built... i should be done for the next 3-4 months.. ;)
19:37:17  <V453000> planetmaker: load psg 169, stop a few trains in the oil drop and watch
19:37:29  <PublicServer> *** dlr365 has left the game (leaving)
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19:37:31  <V453000> preferably if you stop a few trains at the "closer" platforms to the first station split
19:38:21  <V453000> but even somewhere in half should work
19:39:11  <uliko> planetmaker: I know but cant you get the same functionality with 2-way block signal and the red 2-way eol setting?
19:39:18  <V453000> therefore - if there is too much load, it breaks ... which makes it almost no different from the 2way eol station where trains are just passing by platforms, trying to join them asap
19:39:37  <V453000> uliko: basically yes
19:42:42  <^Spike^> let's see
19:43:20  <^Spike^> archive is slow......
19:45:59  <PublicServer> *** ksf has left the game (leaving)
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19:47:36  <PublicServer> <Spike> is it really what i see @good pickup oil........
19:47:57  <V453000> !password
19:47:57  <PublicServer> V453000: droops
19:48:16  <PublicServer> *** Game still paused (number of players)
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19:48:17  <PublicServer> *** V453000 joined the game
19:48:48  <PublicServer> <V453000> Spike: ?
19:49:06  <PublicServer> <Spike> if i would build the entrance like that... i prob would get the death penalty... :)
19:49:23  <PublicServer> *** Thraxian|Work has left the game (connection lost)
19:49:30  <PublicServer> <V453000> ODM already received his for this plan so he cant anymore :p
19:49:40  <PublicServer> <Spike> ... ?
19:49:50  <PublicServer> <V453000> oil wells ... wtf :)
19:49:56  <PublicServer> <Spike> double execution just makes sure he's dead? :)
19:49:56  <PublicServer> <V453000> 4ways .... wtf :)
19:50:18  <PublicServer> <V453000> once should suffice
19:50:22  <PublicServer> ***  made screenshot at 00024592:
19:50:34  <PublicServer> <Spike> nah.. 4 ways are funny to do.. you rarely see them.. makes them challenging :)
19:50:40  <PublicServer> <Spike> i don't do them.. but they are funny :)
19:50:46  <PublicServer> <V453000> yes, and cant be expanded, basically
19:51:04  <PublicServer> <Spike> says the person who loves to expand the impossible.. ;)
19:51:14  <PublicServer> <V453000> indeed
19:51:18  <PublicServer> <V453000> 4ways make no real sense to me
19:51:29  <PublicServer> <V453000> even double 3way is a better solution
19:51:39  <PublicServer> <V453000> imo anyway
19:52:01  <PublicServer> <Spike> then ppl blame me for taking the easy route... :)
19:53:10  *** dlr365 has quit IRC
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19:53:45  <PublicServer> <Spike> the counters just make me go wtf though....
19:54:07  <PublicServer> <V453000> its stupid
19:54:11  <PublicServer> <V453000> and doesnt do a fuck for the network
19:55:48  *** OTTDmaster has quit IRC
19:56:50  <XeryusTC> double 3 way takes more space though
19:56:58  <XeryusTC> also, did PublicServer get fixed?
19:57:10  <PublicServer> <Spike> irc<->server?
19:57:15  *** Progman has quit IRC
19:57:20  <PublicServer> <Spike> nah.. we can't read your lines and you can't read ours :)
19:57:20  <PublicServer> <V453000> come have a look at this 4way and you can make there a tleast 2 3ways of the same line inputs
19:57:42  *** bmarky has left #openttdcoop
19:57:52  <PublicServer> <V453000> with managing decent expandabilitiy
19:58:03  <PublicServer> <V453000> (which wont be needed in this game I suppose))
19:58:33  <XeryusTC> !password
19:58:33  <PublicServer> XeryusTC: starch
19:58:41  <PublicServer> *** XeryusTC joined the game
20:00:02  <PublicServer> *** bmarky has left the game (connection lost)
20:02:25  *** bmarky has joined #openttdcoop
20:02:50  <bmarky> !password
20:02:50  <PublicServer> bmarky: starch
20:03:03  <PublicServer> *** bmarky joined the game
20:03:04  <PublicServer> <bmarky> hey
20:03:12  <PublicServer> <V453000> hi
20:03:24  <XeryusTC> V453000: you can make upgradable 4 ways btw :P
20:03:48  <PublicServer> <V453000> 300x300 tiles? :D
20:04:03  <PublicServer> <XeryusTC> the one in the centre is a tad on the large side though
20:04:09  <PublicServer> <XeryusTC> i blame symetry there
20:05:12  *** heffer has joined #openttdcoop
20:05:22  <PublicServer> ***  made screenshot at 00004713:
20:07:49  <PublicServer> *** V453000 has left the game (leaving)
20:14:13  *** Max| has joined #openttdcoop
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20:14:53  <Max|> !password
20:14:53  <PublicServer> Max|: hernia
20:15:06  <PublicServer> *** Max| joined the game
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20:19:23  *** ChanServ sets mode: +o V453000
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20:30:29  * XeryusTC smacks Thraxian|Work in the head with a piece of wood with a rusty nail sticking out of it
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20:34:27  <V453000> XeryusTC: I fear he is dead by now :)
20:34:37  <XeryusTC> serves him right :P
20:34:55  <XeryusTC> building turn around stations :(
20:34:58  <XeryusTC> or well, suggesting them
20:35:05  <XeryusTC> which might be worse actually
20:35:08  <hylje> let's turn trains around randomly
20:35:11  <hylje> actually
20:35:23  <PublicServer> ***  made screenshot at 00002309:
20:35:24  <XeryusTC> xD
20:35:26  <hylje> let's make mainline that bounces trains around instead of doing normal curves
20:35:32  <Ammler>  hylje!
20:35:49  <hylje> what
20:36:02  <Ammler> oh, just... :-)
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20:50:23  <PublicServer> ***  made screenshot at 0000299E:
20:53:46  <kei_> !password
20:53:46  <PublicServer> kei_: suburb
20:54:22  <PublicServer> *** kei joined the game
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21:01:31  <PublicServer> <tneo> hi
21:01:46  <bmarky> hey
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21:09:51  <PublicServer> *** bmarky has left the game (connection lost)
21:09:59  <bmarky> !password
21:09:59  <PublicServer> bmarky: ravish
21:10:47  <PublicServer> *** Player has joined spectators
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21:11:11  <PublicServer> <Player> name "bmarky"
21:11:17  <PublicServer> *** Player has left the game (connection lost)
21:14:45  <bmarky> !password
21:14:46  <PublicServer> bmarky: ravish
21:15:19  <PublicServer> *** bmarky joined the game
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21:17:56  <PublicServer> *** XeryusTC has left the game (connection lost)
21:20:35  <Thraxian|Work> am I supposed to be here for something?
21:21:36  <PublicServer> *** Thraxian|Work joined the game
21:22:00  <V453000> ask XeryusTC :)
21:22:08  <Thraxian|Work> he didn't like my turnarounds
21:22:12  <Thraxian|Work> on a low-traffic station exit
21:22:19  <Thraxian|Work> er...pickup station exit
21:22:30  <XeryusTC> the entire concept is stupid :P
21:22:33  <Thraxian|Work> why is that?
21:22:37  <Thraxian|Work> it's very space efficient
21:23:14  <XeryusTC> but instead it breaks the pf and slows down trains
21:23:24  <XeryusTC> before you know n00bs build it at main stations again
21:23:41  <Thraxian|Work> sorry, I don't understand how it breaks pf
21:24:04  <Thraxian|Work> and as for slowing down trains....I don't see the concern for slowdowns at a pickup station exit
21:24:17  <XeryusTC> pf doesnt handle trains turning around
21:24:24  <XeryusTC> and thus it cant plan properly
21:24:49  <Thraxian|Work> trains exit the station the only way they can.  they reach eol, and turn around (or is that turned off?)
21:25:02  <Thraxian|Work> once they turn around, pf takes over - I still don't understand what the problem might be
21:25:26  <Thraxian|Work> I've been gone for a while, so pardon my ignorance
21:25:29  <XeryusTC> if you did not know, the pf always looks one order ahead so it can pick a proper route and platform for cases that they cant continue their full journey otherwise
21:25:43  <XeryusTC> anyway, i dont want noobs to construct these kind of structures
21:25:52  <ksf_> cyclotrons are utterly useless
21:25:57  <XeryusTC> and even by suggesting to improve something by using it you are saying that it is ok
21:25:57  <Thraxian|Work> ok.  so it's a bit "advanced" for the public server, then
21:26:20  <PublicServer> *** Thraxian|Work has joined company #1
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21:26:49  <XeryusTC> but well, the pf problem isnt critical
21:26:54  <XeryusTC> it is just something to consider ;)
21:27:09  <Thraxian|Work> I'll consider it.  redesigning now
21:27:33  <Thraxian|Work> but I thought that trains that couldn't find a path would take whatever path was available in an attempt to keep moving and maybe find a path
21:27:48  <Thraxian|Work> again - maybe too advanced for PS
21:28:27  <XeryusTC> well, they do, and trains will be able to find a proper path
21:28:36  <XeryusTC> the pf isnt able to do the further look ahead
21:28:51  <XeryusTC> i'm sure that if you added roro platforms next to it that trains will only pick those
21:35:23  <PublicServer> ***  made screenshot at 00032A25:
21:40:12  <PublicServer> <Thraxian|Work> redesigned - and enlarged a bit :)
21:40:27  <PublicServer> <Thraxian|Work> now it's ro-ro, no turnarounds, and it's even facing the correct direction
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21:50:23  <PublicServer> ***  made screenshot at 00033017:
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21:55:28  <PublicServer> *** Spike has left the game (connection lost)
22:02:26  <PublicServer> *** Thraxian|Work has left the game (leaving)
22:02:38  <PublicServer> *** Max| has left the game (connection lost)
22:02:40  <PublicServer> *** Game paused (number of players)
22:03:53  *** Thraxian|Work has quit IRC
22:05:23  <PublicServer> ***  made screenshot at 00024136:
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22:45:19  <ksf_> a slightly delayed not gate to forcefully stop a train helps wonders in merge accuracy.
22:46:09  <planetmaker> good when coop has such freaks :-)
22:46:31  <planetmaker> and yes, it does :-)
22:47:17  <ksf_> and is vastly more efficient than a cyclotron
22:47:32  <ksf_> those miss thousands of opportunities.
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23:08:23  <XeryusTC> !password
23:08:24  <PublicServer> XeryusTC: ouster
23:08:30  <PublicServer> *** Game still paused (number of players)
23:08:30  <PublicServer> *** Game unpaused (number of players)
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