Log for #openttdcoop on 13th November 2010:
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02:52:09  <uliko> !info
02:52:10  <PublicServer> uliko: #:1(Orange) Company Name: 'Mad Yeti & Co.'  Year Founded: 1950  Money: 149110982  Loan: 0  Value: 151731107  (T:139, R:13, P:5, S:0) unprotected
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02:55:57  <Jkrueger> o/
04:06:20  <Sylf> !password
04:06:21  <PublicServer> Sylf: stripe
04:06:30  <PublicServer> *** Game still paused (number of players)
04:06:31  <PublicServer> *** Sylf joined the game
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04:20:17  <Sylf> is anyone here who can join the game?
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04:28:34  <PublicServer> ***  made screenshot at 0001BFE4:
04:36:13  <Jkrueger> i can Sylf
04:36:19  <Jkrueger> if you're still interested
04:36:48  <Jkrueger> !password
04:36:48  <PublicServer> Jkrueger: stripe
04:37:09  <PublicServer> *** Game still paused (number of players)
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04:37:10  <PublicServer> *** Jkrueger joined the game
04:38:05  <PublicServer> <Jkrueger> I just built my first functing ( i hope) SLH with prio joins on my current sinlge player game
04:39:52  <Sylf> -
04:39:57  <Sylf> heya
04:40:05  <Jkrueger> o/
04:40:31  <PublicServer> <Jkrueger> what is left to do?
04:40:37  <PublicServer> <Sylf> lots :/
04:43:11  <PublicServer> <Sylf> did someone stop some of these bus services.... I wonder
04:43:34  <PublicServer> ***  made screenshot at 00016962:
04:43:38  <PublicServer> <Sylf> The company has horrible ratings in these towns
04:44:26  <PublicServer> <Jkrueger> mail service should help now?
04:45:11  <Sylf> we can't even start the mail service in some of these towns because of the ratings
04:47:22  <Sylf> there were no buildings in slundingham that accept goods
04:47:32  <Sylf> We'll need couple more in that town
04:53:06  <PublicServer> <Jkrueger> i made a mail train between SLD and PON
04:53:12  <PublicServer> <Jkrueger> should help
04:54:10  <PublicServer> <Sylf> I'm not even looking at station ratings yet
04:55:50  <PublicServer> <Jkrueger> hmm there isn't a way to get between PON and SLD directly
04:56:44  <PublicServer> <Sylf> ?
04:57:03  <PublicServer> <Sylf> There should be
04:57:10  <PublicServer> <Jkrueger> train has to go to a depot and turn around
04:57:33  <PublicServer> <Sylf> oh, wrong town
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04:58:20  <PublicServer> <Jkrueger> i put a sign were it looks like it could be linked not sure if that would mess anything up
04:58:34  <PublicServer> ***  made screenshot at 0000461C:
05:00:36  <PublicServer> <Sylf> orz
05:00:42  <PublicServer> <Sylf> that didn't save much space
05:04:37  <PublicServer> <Jkrueger> much better :D
05:04:55  <PublicServer> <Sylf> That X in the middle is evil though
05:05:03  <Sylf> !screen
05:05:04  <PublicServer> *** Sylf made screenshot at 00004C22:
05:05:47  <PublicServer> <Jkrueger> hmm
05:06:37  <PublicServer> <Jkrueger> would be a really long tunnel but might be workable?
05:09:16  <PublicServer> <Jkrueger> that works
05:09:59  <PublicServer> <Sylf> join before merge is "bleh" still
05:10:09  <PublicServer> <Sylf> I mean
05:10:13  <PublicServer> <Sylf> Join before split
05:11:07  <PublicServer> <Sylf> I'll leave it for now
05:13:35  <PublicServer> ***  made screenshot at 00003F25:
05:28:35  <PublicServer> ***  made screenshot at 0000D0B5:
05:43:35  <PublicServer> ***  made screenshot at 0001A7CD:
05:49:01  <Jkrueger> night Sylf
05:49:09  <PublicServer> <Sylf> night
05:49:51  <PublicServer> *** Jkrueger has left the game (leaving)
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05:58:35  <PublicServer> ***  made screenshot at 0001FD7E:
06:05:38  <PublicServer> *** Sylf has joined spectators
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06:28:36  <PublicServer> ***  made screenshot at 00007C11:
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08:12:15  <planetmaker> moin
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09:37:19  <V453000> hu :)
09:40:41  <V453000> !password
09:40:41  <PublicServer> V453000: warble
09:42:24  <PublicServer> *** Game still paused (number of players)
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09:45:45  <V453000> !unpause
09:45:45  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:46:37  <V453000> !auto
09:46:37  <PublicServer> *** V453000 has enabled autopause mode.
09:47:13  <V453000> !auto
09:47:13  <PublicServer> *** V453000 has enabled autopause mode.
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11:52:24  <Alendo> !players
11:52:27  <PublicServer> Alendo: There are currently no clients connected to the server
11:52:28  <Alendo> !player
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13:16:00  * XeryusTC dances around
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13:17:23  <SmatZ> hello XeryusTC
13:17:52  <XeryusTC> morning SmatZ :)
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15:16:16  <PublicServer> *** Game still paused (number of players)
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15:21:28  <uliko> !password
15:21:28  <PublicServer> uliko: warble
15:21:34  <PublicServer> *** Game still paused (number of players)
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15:21:48  <PublicServer> <glevans2> hey uliko
15:21:51  <PublicServer> <uliko> Hello
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15:28:05  <Sylf> !password
15:28:05  <PublicServer> Sylf: slouch
15:28:22  <PublicServer> *** Sylf joined the game
15:28:27  <PublicServer> <Sylf> 'morning
15:28:34  <PublicServer> <uliko> Hello
15:28:38  <PublicServer> ***  made screenshot at 0001AC3D:
15:28:43  <PublicServer> <glevans2> hi Sylf
15:28:45  <PublicServer> *** uliko has left the game (leaving)
15:31:46  <Jkrueger> When building same side prios on a bit of double track, can the 2 prios form a closed loop or must they be staggered or is there a better method for prios in that situation
15:39:59  <glevans2> northbound
15:40:13  <PublicServer> <glevans2> Thanks for fixing the northboud Sylf
15:40:20  <PublicServer> <glevans2> northbound
15:40:22  <PublicServer> <Sylf> np
15:40:34  <PublicServer> <glevans2> anything else
15:40:55  <PublicServer> <Sylf> I think we can focus on connecting industries
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15:43:38  <PublicServer> ***  made screenshot at 0001C797:
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16:39:07  <Sylf> 09:26 < Jkrueger> When building same side prios on a bit of double track, can the 2 prios form a closed loop or must they be staggered or is there a better method for prios in that situation  <---  ????
16:39:32  <Jkrueger> i'll show you a picture
16:40:28  <Jkrueger>
16:40:40  <Jkrueger> that type of prio but on both of the tracks
16:41:08  <Sylf> on both main lines?
16:41:42  <Jkrueger> correct
16:42:00  <Jkrueger> uploading a picture of what i have in a moment
16:42:08  <Sylf> ok
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16:43:25  <malta> evening!~
16:43:30  <Sylf> hi
16:43:41  <Sylf> it's hardly evening here yet :p
16:44:02  <Jkrueger> not even noon yet here
16:44:09  <malta> US?
16:44:14  <Sylf> ditto
16:44:15  <PublicServer> *** Game still paused (number of players)
16:44:24  <Jkrueger> yeah Wisconsin
16:44:25  <PublicServer> *** Game still paused (number of players)
16:44:28  <PublicServer> *** malta joined the game
16:44:42  <malta> Wisconsin? From that 70's show? ;)
16:45:02  <Jkrueger> yeah that would be the one
16:45:03  <Jkrueger>
16:45:07  <malta> haha
16:45:26  <malta> must be cold over there
16:46:20  <Jkrueger> chance of snow next week
16:46:30  <Sylf> that screenshot looks mostly good
16:46:48  <malta> yikes, all we get here in the lowlands is rain and wind, day after day...
16:46:53  <PublicServer> *** Game still paused (number of players)
16:46:53  <PublicServer> *** Game unpaused (number of players)
16:46:54  <Sylf> couple of missing signal on northbound track
16:46:55  <PublicServer> *** tneo joined the game
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16:48:24  <V453000> elo
16:48:28  <V453000> !password
16:48:28  <PublicServer> V453000: larded
16:48:31  <Jkrueger> o/
16:48:31  <PublicServer> <malta> heyo :)
16:48:41  <Jkrueger> where are the missing signals?
16:48:59  <PublicServer> *** V453000 joined the game
16:49:43  <Jkrueger> oh in the prio
16:49:51  <Jkrueger> thanks didn't notice that
16:50:02  <Sylf> so, you wanted to optimize it somehow?
16:50:16  <Sylf> or like... better method?
16:50:18  <Jkrueger> well that too
16:50:32  <PublicServer> <V453000> malta/Sylf: Slundingham Transfer
16:50:47  <Jkrueger> question was if the prios could make a closed loop
16:50:48  <PublicServer> *** V453000 has left the game (connection lost)
16:51:01  <V453000> aw
16:51:09  <Jkrueger> on the south bound track i staggered them one tile
16:51:25  <PublicServer> *** tneo has left the game (leaving)
16:51:33  <Sylf> those types of prios exploits the loops
16:51:46  <malta> yes?
16:52:17  <PublicServer> *** V453000 joined the game
16:52:20  <malta> ooh :)
16:53:56  <Jkrueger> yeah i went with those because i didn't want to split the tracks apart to make the joins
16:54:13  <PublicServer> <V453000> guess
16:54:14  <Rzewus> hello :)
16:54:17  <PublicServer> <V453000> there is 1 station
16:54:22  <PublicServer> <V453000> and 2 cargoes
16:54:22  <Rzewus> !download win64
16:54:22  <PublicServer> Rzewus:
16:54:27  <Sylf> oh yeah...
16:54:30  <Sylf> that
16:54:34  <PublicServer> <malta> that wasn't me :p
16:54:40  <Sylf> the prio don't have to "cross" the main track
16:54:44  <PublicServer> <V453000> especially bad that it is wood which is quite unpredictable
16:54:59  <PublicServer> *** V453000 has left the game (connection lost)
16:55:08  <Jkrueger> they don't?
16:55:26  <Sylf> as long as it's touching the track
16:55:28  <PublicServer> *** V453000 joined the game
16:55:50  <Rzewus> !password
16:55:50  <PublicServer> Rzewus: larded
16:56:03  <PublicServer> *** Rzewus joined the game
16:56:23  <Jkrueger> oh right
16:56:32  <Jkrueger> i see what you mean
16:57:05  <Jkrueger> you could just have a "T" if the prio were more than 1 square away
16:58:38  <PublicServer> ***  made screenshot at 00001419:
17:01:50  <theholyduck> !password
17:01:50  <PublicServer> theholyduck: devout
17:02:17  <PublicServer> *** theholyduck joined the game
17:02:21  <PublicServer> <V453000> hy
17:02:33  <PublicServer> <Rzewus> :]
17:02:35  <PublicServer> <theholyduck> yo
17:03:59  <PublicServer> <theholyduck> v, why did you make a stationthat covers 1 farm
17:04:05  <PublicServer> <theholyduck> but is 1 tile away from covering another?
17:04:19  <PublicServer> <V453000> I suppose a new farm was grown there
17:04:21  <PublicServer> <theholyduck> ah
17:04:25  <PublicServer> <theholyduck> so, not a cockup
17:04:28  <PublicServer> <theholyduck> just a game spawn?
17:04:34  <PublicServer> <V453000> I think so
17:04:47  <PublicServer> * theholyduck just makes the station 1 tile longer and cuts down 1 tile from the front
17:06:18  <PublicServer> *** V453000 has left the game (connection lost)
17:06:44  <PublicServer> <Sylf> hmmm
17:06:47  <PublicServer> *** Spike joined the game
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17:07:33  <Jkrueger> how do you know if a bribe works?
17:07:56  <PublicServer> <theholyduck> why do you need to bribe?
17:07:58  <hylje> Jkrueger: standing improves
17:08:04  <PublicServer> <theholyduck> just use the delete then make more trees approach?
17:08:16  <PublicServer> <theholyduck> no risk involved
17:08:16  <Jkrueger> how does that work?
17:08:28  <hylje> local authorities are hippies
17:08:31  <hylje> they love new trees
17:08:34  <PublicServer> <theholyduck> you delete a large areas of trees around the town
17:08:39  <Jkrueger> delete with the bomb tool?
17:08:43  <PublicServer> <theholyduck> then, you build new trees in that entire area
17:08:49  <PublicServer> <V453000> FFS :D
17:08:51  <PublicServer> <V453000> I made it TL3
17:08:55  <PublicServer> <theholyduck> and rating goes up :P
17:08:57  <PublicServer> <theholyduck> what?
17:09:07  <PublicServer> <theholyduck> and yeah, delete with bomb
17:09:33  <PublicServer> *** Rzewus has left the game (connection lost)
17:10:19  <PublicServer> <theholyduck> hmm
17:10:42  <PublicServer> * theholyduck is very confused
17:11:31  <PublicServer> <theholyduck> sylf did some changes to my brunwell slh hookup
17:11:39  <PublicServer> <theholyduck> and now trains is looping into my station
17:12:12  <PublicServer> * theholyduck tries to figure out wtf is going wrong
17:12:42  <PublicServer> *** V453000 has left the game (connection lost)
17:12:49  <V453000> !password
17:12:49  <PublicServer> V453000: peters
17:13:06  <PublicServer> *** V453000 joined the game
17:13:39  <PublicServer> ***  made screenshot at 0000CFD7:
17:14:16  <PublicServer> <theholyduck> this time the train didnt go the wrong way...
17:14:32  <PublicServer> <theholyduck> is this some sort of weird/evil pathfinder bug that only triggers when i'm not paying attention?
17:15:10  <PublicServer> <malta> bbiab, dinner :)
17:16:16  <PublicServer> <theholyduck> aaaaah
17:16:31  <PublicServer> <theholyduck> i just found the problem
17:16:33  <PublicServer> * theholyduck slaps sylf
17:16:35  <PublicServer> <theholyduck> you forgot a connection
17:17:13  <PublicServer> <theholyduck> there i fixed it!
17:18:45  <PublicServer> <theholyduck> the hookups to slh02 is seriously weird
17:18:54  <PublicServer> <theholyduck> and its atleast partially all my fauly
17:23:10  <PublicServer> <theholyduck> v, your wood+overflow + oil pickup
17:23:12  <PublicServer> <theholyduck> is weird
17:23:20  <PublicServer> <theholyduck> i mean, i can see that it works
17:23:25  <PublicServer> <theholyduck> but oh god my eyes
17:23:28  <PublicServer> <V453000> :)
17:24:50  <PublicServer> <Sylf> that should work...
17:25:13  <PublicServer> <Sylf> someone can check Kinninghall West for errors
17:28:39  <PublicServer> ***  made screenshot at 000082F0:
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17:28:41  <PublicServer> *** V453000 has left the game (leaving)
17:28:44  <V453000> later :)
17:28:57  <PublicServer> *** theholyduck has left the game (connection lost)
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17:43:39  <PublicServer> ***  made screenshot at 0000D675:
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17:58:39  <PublicServer> ***  made screenshot at 0000A337:
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18:13:39  <PublicServer> ***  made screenshot at 0000902E:
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18:23:52  <planetmaker> V453000: what was your path signal bug issue number?
18:28:35  <V453000>  sec.
18:28:40  <PublicServer> ***  made screenshot at 000047B9:
18:28:59  <V453000> 3908
18:29:16  <V453000> hehe didnt really revive it as I said a while back :D
18:31:16  <PublicServer> <malta> i'm confused
18:31:35  <PublicServer> <Sylf> let's see...
18:31:50  <PublicServer> <malta> ooh
18:32:12  <PublicServer> <malta> thanks :)
18:32:18  <PublicServer> <Sylf> yeah
18:32:32  <PublicServer> <Sylf> let's hide the depot from pf
18:32:42  <PublicServer> <malta> how do we do that?
18:33:06  <PublicServer> <malta> ahh, with the turnaround thing
18:33:15  <PublicServer> <Sylf> yeah, that thing
18:33:46  <PublicServer> <malta> i think i get the concept :)
18:34:26  <PublicServer> <Sylf> I still don't have full understanding of these complex signals
18:35:15  <PublicServer> <Sylf> ooh cranes
18:39:58  <PublicServer> <malta> haha, oops
18:40:51  <PublicServer> <Sylf> :p
18:41:05  <PublicServer> <malta> too many signs else :p
18:41:32  <PublicServer> <malta> but hey, these stations are way more fun than simple terminus :)
18:41:47  <PublicServer> <Sylf> it is
18:42:02  <PublicServer> <Sylf> I just expanded 2 of mine, then built a new one
18:42:04  <PublicServer> <malta> and i was wondering what's keeping all the trains, turns out i forgot about the paper transport :)
18:43:41  <PublicServer> ***  made screenshot at 00007CED:
18:43:45  <PublicServer> <malta> i should upgrade on of mine as well :)
18:43:55  <PublicServer> <malta> i never knew wood fluctuated so much
18:44:13  <V453000> it is the randomness of conditional orders
18:44:35  <PublicServer> <Sylf> that if less than 30% one... I see
18:44:37  <PublicServer> <malta> irregular servicing causigng it?
18:44:43  <V453000> quite
18:44:51  <V453000> that is why we need overflows on wood
18:45:00  <V453000> gold, food, and goods, can suffer some waves too
18:45:06  <V453000> so it is a good idea to add them there too
18:45:32  <V453000> it is noted in the plan iirc ... Overflows allowed: Wood, gold, goods, food
18:45:50  <PublicServer> <malta> yup
18:46:04  <PublicServer> <malta> i just didn't figure out why till just now :)
18:46:11  <V453000> if other industries seem to need it, there is some problem ... either jams on the network, too many trains in the stations or whatever else
18:47:07  <PublicServer> <malta> would it be ok to build one overflow track for 2 different stations? if there's wood and gold next to each other?
18:47:31  <V453000> well, not really, but they would need 2 separate depots
18:47:34  <V453000> which can be easily reached
18:48:01  <PublicServer> <malta> ok :)
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18:48:29  <V453000> use PF traps to divert trains to the correct depots and you are safe :)
18:48:34  <V453000> !password
18:48:34  <PublicServer> V453000: staked
18:48:53  <PublicServer> <malta> pf traps?
18:48:53  <PublicServer> *** V453000 has left the game (general error)
18:48:58  <V453000> NICE D:
18:49:06  <V453000> planetmaker: :D
18:49:18  <planetmaker> nice :-)
18:49:29  <PublicServer> *** V453000 joined the game
18:49:38  <planetmaker> you didn't answer my question, though ;-)
18:49:43  <V453000> I did
18:49:47  <V453000> 3908
18:50:07  <PublicServer> <V453000> malta: where
18:50:33  <malta> i didn't build anything yet
18:50:44  <planetmaker> V453000: then you should highlight me with the answer ;-) thanks, though
18:50:46  <malta> i was just wondering what pathfinder traps are for
18:50:46  <PublicServer> <V453000> :D ok
18:50:52  <V453000> :P yw
18:51:03  <PublicServer> <malta> also, what are they ?:)
18:51:03  <PublicServer> *** TheRisen joined the game
18:51:11  <PublicServer> <V453000> malta: to tell trains where to go, while they cant actually go there exacrlt
18:51:15  <PublicServer> <V453000> exactly
18:51:18  <PublicServer> <TheRisen> hi there
18:51:25  <malta> hiya
18:51:27  <malta> ... ok
18:52:13  <PublicServer> <V453000> malta: see !PF Trap
18:52:33  <PublicServer> <malta> i see it
18:52:47  <PublicServer> <malta> and i'm confused :p
18:53:02  <PublicServer> <V453000> sec. got stuff
18:53:05  <PublicServer> <V453000> 1 minute
18:53:11  <PublicServer> <malta> no hurry
18:53:29  <PublicServer> <malta> actually, will you be around later?
18:53:43  <PublicServer> <V453000> most likely not :)
18:53:53  <PublicServer> <malta> then i will wait a bit ^^
18:53:54  <PublicServer> *** V453000 has left the game (connection lost)
18:54:02  <Razaekel> !win64
18:54:07  <Razaekel> !dl win64
18:54:07  <PublicServer> Razaekel:
18:54:22  <PublicServer> *** Sylf has joined spectators
18:55:23  *** Chillosophy has joined #openttdcoop
18:55:43  <Razaekel> !password
18:55:43  <PublicServer> Razaekel: staked
18:55:53  *** Ryton has joined #openttdcoop
18:55:54  <PublicServer> *** Razaekel joined the game
18:56:06  <Ryton> !password
18:56:06  <PublicServer> Ryton: staked
18:56:10  <PublicServer> <malta> train 116 is very confused it seems
18:56:20  <PublicServer> <Ryton> hi all
18:56:20  <PublicServer> *** Ryton joined the game
18:56:24  <PublicServer> <malta> hiya
18:56:42  <PublicServer> <TheRisen> hey
18:58:15  <malta> i gotta run
18:58:36  <malta> V453000, i'll ask you what they are for tomorrow then :)
18:58:39  <malta> be back later
18:58:40  <PublicServer> ***  made screenshot at 0001C640:
18:58:45  <V453000> cya
18:58:58  <PublicServer> *** malta has joined spectators
19:01:11  <PublicServer> *** TheRisen has left the game (leaving)
19:02:52  <PublicServer> *** Sylf has joined company #1
19:03:54  <PublicServer> <Ryton> can somebody get our company back to acceptable, in the area of city NentBurg?
19:03:59  <PublicServer> <Ryton> I forgot how to do it...
19:04:11  <PublicServer> <Ryton> or explain it to me :p ;-) (I'd like to connect the coal mine there
19:04:23  <PublicServer> <Razaekel> bribe em
19:04:34  <PublicServer> <Ryton> doesnt that have a possible negative effect?
19:04:36  <PublicServer> <Sylf> add bus service back on
19:04:38  <PublicServer> <Ryton> then I'll do it :p
19:04:52  <V453000> no busses
19:04:52  <PublicServer> <Sylf> the rating went to hell because of unused bus stops
19:04:57  <PublicServer> <Sylf> put them back into use for a while
19:05:00  <V453000> no more growing of towns
19:05:06  <V453000> only those that need it
19:05:14  <V453000> which should be only those above snow
19:05:17  <PublicServer> <Ryton> then bribe = acceptable?
19:05:19  <PublicServer> <Ryton> or not?
19:05:23  <V453000> grow trees around them
19:05:29  <PublicServer> <Ryton> I did :p
19:05:35  <V453000> and when there is too many trees, dlete trees and repeat
19:05:39  <PublicServer> <Ryton> all area is full already
19:05:41  <PublicServer> <Ryton> oke
19:05:43  <PublicServer> <Ryton> will do
19:05:55  <PublicServer> <Ryton> didnt knew that worked :-)
19:10:14  <PublicServer> <Razaekel> why the heck is the superlooper 2000 a 3-way?
19:10:21  <V453000> a mess
19:10:30  <V453000> making joins before splits and calling it a looper
19:10:31  <V453000> ..
19:10:37  <PublicServer> <Razaekel> i fixed that part
19:10:53  <PublicServer> <Razaekel> i'm just wondering why it's a 3-way instead of a simple line split
19:11:06  <PublicServer> <Razaekel> there's no reason for one side of the split to go to the other
19:11:16  <PublicServer> <Sylf> right
19:11:23  <PublicServer> <Razaekel> humph
19:11:33  <PublicServer> <Sylf> I thought it was left in place more as a monument :p
19:11:36  <PublicServer> <Razaekel> now that i think about it, there was, cause of the mess
19:11:42  <PublicServer> <Razaekel> pfft
19:11:46  <PublicServer> <Sylf> monument of epic fail
19:11:56  <PublicServer> <Razaekel> bad monuments get destroyed and replaced with better ones
19:12:17  <PublicServer> <Razaekel> and since i fixed the issue, we dont need the crossing lines
19:13:42  <PublicServer> ***  made screenshot at 00012284:
19:16:36  <PublicServer> <Razaekel> bad stuff doesn't belong on OTTD :-/
19:16:52  <V453000> he
19:18:53  <PublicServer> <Razaekel> V, your stations are crazy as usual
19:18:59  <V453000> :D
19:19:03  <PublicServer> <Razaekel> you should be in a psychiatric ward
19:19:24  <V453000> xD YES
19:23:17  <theholyduck> Razaekel, want to take a stab at the slh 04 area
19:23:22  <theholyduck> i THINK its slh04 atleast
19:23:36  <theholyduck> where people have been making a mess ontop of my messy slh joining
19:23:51  <PublicServer> <Razaekel> slh04 is sylf
19:24:01  <theholyduck> !password
19:24:01  <PublicServer> theholyduck: fables
19:24:03  <PublicServer> <Razaekel> you mean 09?
19:24:12  <PublicServer> *** theholyduck joined the game
19:24:15  <PublicServer> <theholyduck> i ment slh02
19:24:17  <PublicServer> <theholyduck> actually
19:24:23  <PublicServer> <theholyduck> the hookups to slh02
19:24:33  <PublicServer> <theholyduck> i started that mess while trying to be clever and save some space adn tf
19:24:40  <PublicServer> <Razaekel> the evil x area?
19:24:42  <PublicServer> <theholyduck> then people started adding to it
19:24:57  <PublicServer> <theholyduck> and the end result being i had to make a bypass to even make it work
19:25:03  <PublicServer> <theholyduck> because nobody saw a connection was missing
19:25:13  <PublicServer> <Razaekel> you wanna mark the general area?
19:25:23  <PublicServer> <theholyduck> just the whole evil x area
19:25:31  <PublicServer> <Razaekel> humph
19:26:05  <PublicServer> <theholyduck> also to the town station
19:26:16  <PublicServer> <theholyduck> it splits up, becomes left then becomes right hand drive again
19:26:18  <PublicServer> <Razaekel> wtf
19:26:20  <PublicServer> <Sylf> you want to streamline that area?
19:26:32  <PublicServer> <Razaekel> this offends my sensibilities
19:26:43  <PublicServer> <theholyduck> the whole area?
19:26:50  <PublicServer> <theholyduck> which is why i wanted it fixed :P
19:27:00  <PublicServer> <Razaekel> the section where you combined incoming and outgoing
19:27:08  <PublicServer> <theholyduck> i dont think that was me
19:27:14  <PublicServer> <Razaekel> whoever
19:27:23  <PublicServer> <theholyduck> but yeah
19:27:29  <PublicServer> <theholyduck> theres a ton of bad design decisions in there
19:27:37  <PublicServer> <theholyduck> actually the thing you marked is me
19:27:45  <PublicServer> <theholyduck> i added that bypass when i had to go
19:27:48  <PublicServer> <theholyduck> to make it work at all
19:27:52  <PublicServer> <theholyduck> before that.
19:27:58  <PublicServer> <theholyduck> all the trains had to loop through my station
19:28:03  <PublicServer> <theholyduck> to get to the ml
19:28:21  <PublicServer> <theholyduck> it was ment to be a quick patch before i came back and rebuilt the entire area
19:28:32  <PublicServer> <theholyduck> but then i didnt come abck :P
19:28:42  <PublicServer> ***  made screenshot at 00012D8F:
19:28:46  <PublicServer> <Sylf> then people like me came in and enlarged the mess
19:28:56  <PublicServer> <theholyduck> sylf, this was damage controll
19:28:59  <PublicServer> <theholyduck> for the mess you made :P
19:29:03  <PublicServer> <theholyduck> no insult ment :P
19:29:08  <PublicServer> <theholyduck> but yeah, i made a mess to begin with
19:29:14  <PublicServer> <theholyduck> with the alternating line crossings
19:29:25  <PublicServer> <theholyduck> which then people started hooking up to in messy ways
19:29:43  <PublicServer> <theholyduck> either way
19:29:49  <PublicServer> <theholyduck> the end result is a bloody mess
19:29:51  <PublicServer> <theholyduck> and we need to fix that
19:29:51  <PublicServer> <Sylf> shall we start a big fix?
19:29:58  <PublicServer> <Razaekel> why is there a line from BUR to the bronwell area?
19:30:02  <PublicServer> <Razaekel> BRU
19:30:09  <PublicServer> <theholyduck> no idea,
19:30:11  <PublicServer> <theholyduck> i blame sylf
19:30:21  <PublicServer> <Razaekel> no reason for it to be there
19:30:29  <PublicServer> <theholyduck> might be if the gold train orders
19:30:31  <PublicServer> <theholyduck> is right for it
19:30:41  <PublicServer> <theholyduck> yeah
19:30:47  <PublicServer> <Razaekel> damn, yer right
19:31:05  <PublicServer> <theholyduck> the gold trains needs to be able to get there
19:31:15  <PublicServer> <theholyduck> so yeah, its necesary
19:31:21  <PublicServer> <Sylf> yeah, the gold lines complicates these hub designs
19:32:01  <PublicServer> <theholyduck> the gold also needs to be able to go to nudhall apparently
19:32:05  <PublicServer> <Sylf> gotta go - cooking lunch
19:32:07  *** Mitcian has joined #openttdcoop
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19:32:13  <PublicServer> <theholyduck> so yeah
19:32:46  <PublicServer> <Razaekel> sylf has a good idea
19:32:52  <PublicServer> * Razaekel goes to cook some food first
19:32:59  <PublicServer> <theholyduck> ok, i'll try to fix
19:33:11  <PublicServer> <theholyduck> i AM the original sin :P
19:34:40  <PublicServer> * theholyduck honestly cant see any good solutions that one can implement withotu cocking up the entire thing
19:34:51  <PublicServer> <theholyduck> time to make some temporary lines
19:36:15  <PublicServer> <Razaekel> dont worry
19:36:23  <PublicServer> <Razaekel> stove is heating up, and i already know how im gonna fix it
19:36:42  <PublicServer> <theholyduck> raz = zeh god
19:43:06  <TheRisen> !password
19:43:06  <PublicServer> TheRisen: hisses
19:43:11  <PublicServer> *** theholyduck has left the game (connection lost)
19:43:17  <PublicServer> *** TheRisen joined the game
19:43:42  <PublicServer> ***  made screenshot at 0001247C:
19:46:47  <PublicServer> *** TheRisen has left the game (leaving)
19:48:02  *** TheRisen has left #openttdcoop
19:52:32  <PublicServer> *** Sylf has left the game (connection lost)
19:53:34  <PublicServer> * Ryton is glad that I dont have to find a way trough the BBH's... luckily the trains do it automatically...
19:53:53  <V453000> :D
19:57:57  *** perk111 has joined #openttdcoop
19:58:42  <PublicServer> ***  made screenshot at 0000D2D9:
20:03:01  *** perk11 has quit IRC
20:13:43  <PublicServer> ***  made screenshot at 0000A02A:
20:14:20  <PublicServer> <Ryton> can somebody check Ponnpool?
20:14:33  <PublicServer> <Ryton> the south east conection = the new one
20:17:40  *** Keiya_ has joined #openttdcoop
20:19:54  <PublicServer> <Ryton> Imho it works (around Ponnpool: so the norht connection to SLH4 can be demolished... who volunteers?
20:21:37  <PublicServer> <Razaekel> bugger
20:21:39  <PublicServer> <Razaekel> im done
20:21:39  <PublicServer> <Ryton> Razaekel: could you check the Ponnpool area?
20:21:42  <PublicServer> <Ryton> plz
20:21:44  <PublicServer> <Razaekel> sure
20:21:50  <PublicServer> <Ryton> near !to be checked ;-)
20:21:56  <PublicServer> <Razaekel> lemme just finish signalling
20:22:00  <PublicServer> <Ryton> oki
20:22:04  <PublicServer> <Ryton> thats priority :p
20:22:18  <PublicServer> <Ryton> where are you building now?
20:22:32  <PublicServer> <Razaekel> i rebuilt the section off of SLH02
20:24:57  *** Keiya has quit IRC
20:26:12  <PublicServer> <Razaekel> got some curvelength issues
20:26:26  <PublicServer> <Razaekel> you could swap tracks around
20:26:47  <PublicServer> <Ryton> true
20:27:12  <PublicServer> <Ryton> or seen from afterwards: I could have made the tracks go straigt, & connected elsewhere :p
20:27:28  <PublicServer> <Ryton> but how to solve the left CL issue here?
20:28:09  <PublicServer> <Ryton> ok, better already
20:28:43  <PublicServer> ***  made screenshot at 00009B1B:
20:29:15  <PublicServer> <Ryton> hmm, just level the mountain so it becomes possible? ;-)
20:29:21  <PublicServer> <Razaekel> no
20:30:17  <PublicServer> <Ryton> a bit I mean
20:30:42  <PublicServer> <Razaekel> there you go
20:30:46  <PublicServer> <Ryton> thanks
20:30:52  <PublicServer> <Ryton> now the fun part: destruction? :p
20:30:56  <PublicServer> <Razaekel> you could shorten the tunnel
20:31:38  <PublicServer> <Ryton> or make a shorter bridge?
20:31:40  <PublicServer> <Razaekel> yea go ahead and destroy
20:33:17  *** Chillosophy has quit IRC
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20:33:59  <PublicServer> <Ryton> thx for the advice, Razaekel
20:34:26  <PublicServer> <Ryton> and nice job on the corrections ;-)
20:34:47  <PublicServer> <Ryton> I'm off now, cu later
20:35:36  <Sylf> password
20:35:42  <Sylf> !password
20:35:42  <PublicServer> Sylf: ebbing
20:35:58  <PublicServer> *** Sylf joined the game
20:36:03  <PublicServer> <Ryton> hi & bye, Sylf :-)
20:36:11  <PublicServer> *** Ryton has left the game (connection lost)
20:36:16  <PublicServer> <Sylf> lol
20:36:52  <PublicServer> <Razaekel> i'm done with it, Sylf
20:36:58  <PublicServer> <Sylf> I see it
20:37:12  <PublicServer> <Sylf> This is like... wow
20:38:03  <PublicServer> <Sylf> quite nice
20:38:45  <PublicServer> <Razaekel> 6-ways aren't fun
20:38:55  <PublicServer> <Razaekel> which is basically what it was
20:39:03  <PublicServer> <Razaekel> now it's 3 3-ways
20:39:14  <PublicServer> <Sylf> yeah
20:40:56  <PublicServer> <Sylf> since the superlooper is gone, we can access that forest now
20:41:44  <PublicServer> *** Razaekel has left the game (leaving)
20:41:44  <PublicServer> *** Game paused (number of players)
20:43:03  <PublicServer> *** Game still paused (number of players)
20:43:06  <PublicServer> *** Whitelighter joined the game
20:43:37  <PublicServer> <Whitelighter> Evening all
20:43:43  <PublicServer> ***  made screenshot at 0000DBD4:
20:43:46  <Razaekel> put some signs up that say 'All bow to the power of Raz'
20:43:49  <Razaekel> :-P
20:44:01  <PublicServer> <Sylf> :p
20:44:03  <Razaekel> j/k
20:47:36  *** Chillosophy has joined #openttdcoop
20:50:41  <PublicServer> <Whitelighter> wow, it's moved on a lot since I join checked in
20:51:04  <PublicServer> <Whitelighter> is there much left to do?
20:51:58  <PublicServer> <Whitelighter> *last checked in
20:54:20  *** theholyduck has joined #openttdcoop
20:55:28  <PublicServer> *** Whitelighter has left the game (leaving)
20:56:09  <V453000> !password
20:56:09  <PublicServer> V453000: wrists
20:56:14  *** murr4y has quit IRC
20:56:31  <PublicServer> *** Game still paused (number of players)
20:56:31  <PublicServer> *** Game unpaused (number of players)
20:56:34  <PublicServer> *** V453000 joined the game
20:57:03  <PublicServer> *** V453000 has left the game (connection lost)
20:57:05  <PublicServer> *** Game paused (number of players)
20:57:15  <theholyduck> :O
20:57:25  *** Chillosophy has quit IRC
20:57:28  <theholyduck> !password
20:57:28  <PublicServer> theholyduck: gloved
20:57:41  <PublicServer> *** Game still paused (number of players)
20:57:41  <PublicServer> *** Game unpaused (number of players)
20:57:41  <PublicServer> *** theholyduck joined the game
20:57:52  <theholyduck> so v, whats wrong with your nets?
20:58:43  <PublicServer> ***  made screenshot at 0001E635:
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21:13:44  <PublicServer> ***  made screenshot at 00000DB5:
21:21:41  <PublicServer> *** tneo joined the game
21:21:49  <PublicServer> <tneo> lo
21:21:56  <PublicServer> <Sylf> o/
21:22:35  <PublicServer> *** theholyduck has left the game (connection lost)
21:26:46  <malta> good evening :)
21:27:04  <PublicServer> *** malta has joined company #1
21:28:03  <PublicServer> *** tneo has left the game (leaving)
21:28:45  <PublicServer> ***  made screenshot at 0001C83B:
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21:34:28  <PublicServer> *** malta has left the game (connection lost)
21:34:28  <PublicServer> *** Game paused (number of players)
21:35:03  <PublicServer> *** Game still paused (number of players)
21:35:04  <PublicServer> *** Game unpaused (number of players)
21:35:06  <PublicServer> *** malta joined the game
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21:40:16  <PublicServer> *** malta has left the game (leaving)
21:40:16  <PublicServer> *** Game paused (number of players)
21:40:58  <PublicServer> *** Game still paused (number of players)
21:40:58  <PublicServer> *** Game unpaused (number of players)
21:41:00  <PublicServer> *** malta joined the game
21:43:45  <PublicServer> ***  made screenshot at 0000C9E9:
21:54:27  <PublicServer> <Sylf> :p
21:54:40  <PublicServer> <malta> hey there ;)
21:56:10  <PublicServer> <malta> good enough :)
21:56:28  <PublicServer> <malta> oops
21:56:42  <PublicServer> <malta> should connect that other bit eh? :)
21:56:56  <PublicServer> <Sylf> that *might* be good
21:57:36  <PublicServer> <malta> much better :)
21:57:51  <PublicServer> <malta> cheers
21:58:06  <PublicServer> <Sylf> =D
21:58:32  <PublicServer> <Sylf> did you stop the wood trains
21:58:46  <PublicServer> ***  made screenshot at 0000CFEF:
21:59:36  <PublicServer> <malta> nope
22:00:03  <PublicServer> <malta> preeeeety
22:00:35  <PublicServer> <Sylf> do that to your gold mine on extreme north edge :p
22:00:39  <malta> O.o
22:00:55  <PublicServer> <malta> but that already is only butt-ugly thing :p
22:01:01  <PublicServer> <Sylf> holy crap
22:01:08  <PublicServer> <malta> actually, i'll try :)
22:01:10  <PublicServer> <Sylf> there's gold mine AND forest there
22:01:20  <PublicServer> <malta> i know o.O
22:07:40  <PublicServer> <malta> mwuahaha
22:09:06  <PublicServer> <malta> this is awesome :D
22:10:52  <PublicServer> <Sylf> that really is screen full of rails, going every which way
22:11:02  <PublicServer> <malta> you built paper trains it seems ;)
22:11:12  <PublicServer> <malta> it's awesome 's what it is :D
22:11:14  <PublicServer> <Sylf> >_<
22:13:46  <PublicServer> ***  made screenshot at 00000C2B:
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22:28:46  <PublicServer> ***  made screenshot at 0000D0EF:
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22:43:46  <PublicServer> ***  made screenshot at 00007CF2:
22:46:31  <PublicServer> <malta> there, all towns have at least 1 mail train :)
22:47:32  <PublicServer> <Sylf> now the mail train balancing starts
22:47:46  <PublicServer> <Sylf> let's kill the airports
22:47:57  <PublicServer> <Sylf> they're taking away some mails
22:48:15  <PublicServer> <malta> and there's enough income now :)
22:48:50  <PublicServer> <malta> you caused a crash O.O
22:48:56  <PublicServer> <Sylf> it seems
22:49:06  <PublicServer> <Sylf> that was spectacular
22:49:06  <PublicServer> <malta> murderer! :p
22:49:12  <PublicServer> <malta> looked awesome though :)
22:50:40  <PublicServer> <Sylf> You kept the alphabetical order in train grouping  \o/
22:58:13  <malta> well yes :)
22:58:47  <PublicServer> ***  made screenshot at 00002D7D:
23:02:44  <PublicServer> *** Spike has left the game (connection lost)
23:04:13  *** Keiya has joined #openttdcoop
23:11:18  <PublicServer> <Sylf> malta, are you working on something now?
23:11:30  <PublicServer> <malta> yup, wood station
23:11:51  *** Keiya_ has quit IRC
23:12:21  <PublicServer> <malta> if you need to leave don't worry, i can always finish later :)
23:12:28  <V453000> im there soon
23:12:36  <PublicServer> <Sylf> ok,
23:12:42  <PublicServer> <Sylf> catch ya later
23:12:45  <PublicServer> *** Sylf has joined spectators
23:12:45  <PublicServer> *** Game paused (number of players)
23:12:47  <V453000> !unpause
23:12:47  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
23:12:49  <PublicServer> *** Game unpaused (number of players)
23:12:53  <PublicServer> <malta> laters :)
23:12:53  <V453000> !password
23:12:53  <PublicServer> V453000: deject
23:13:07  <PublicServer> <malta> ooh, thanks :)
23:13:25  <V453000> !auto
23:13:25  <PublicServer> *** V453000 has enabled autopause mode.
23:13:26  <PublicServer> *** V453000 joined the game
23:13:48  <PublicServer> ***  made screenshot at 0000AD38:
23:13:56  <PublicServer> *** V453000 has left the game (connection lost)
23:13:58  <PublicServer> *** Game paused (number of players)
23:14:07  <PublicServer> <malta> btw, V, I think i figued the PF's out
23:14:29  <V453000> :)
23:14:37  <PublicServer> *** Game still paused (number of players)
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23:14:37  <PublicServer> *** V453000 joined the game
23:15:07  <PublicServer> <malta> at least they are always connecting stuff (as in showing routes), misleading trains to take a track that doesn't go directly to where the PF trap conencts to
23:15:13  <PublicServer> <malta> it has to have something to do with that :)
23:15:20  <PublicServer> <V453000> that is quite the point
23:16:08  <PublicServer> <malta> cool stuff, i'm starting to understand the pathfinder a bit more every day :)
23:16:32  *** Benom has quit IRC
23:19:16  <PublicServer> *** V453000 has left the game (connection lost)
23:19:17  <PublicServer> *** Game paused (number of players)
23:19:45  <V453000> connection refuses
23:19:52  <PublicServer> *** Game still paused (number of players)
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23:20:50  <PublicServer> <malta> huh, that's weird
23:21:57  <V453000> im not at home :)
23:21:57  <V453000> tomorrow, gnight
23:22:18  <PublicServer> <malta> g'night :)
23:28:49  <PublicServer> ***  made screenshot at 0000753D:
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23:54:24  <PublicServer> *** Sylf has joined company #1
23:54:24  <PublicServer> *** Game unpaused (number of players)
23:54:30  <PublicServer> <Sylf> hello again =)
23:54:40  <PublicServer> <malta> hey hey :)
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23:55:26  <PublicServer> *** malta has left the game (connection lost)
23:55:27  <PublicServer> *** Game paused (number of players)
23:55:32  <PublicServer> *** Sylf has left the game (connection lost)
23:55:32  <malta> sec
23:55:49  <Sylf> o_O
23:55:51  <malta> weird
23:55:52  <Sylf> what a night
23:56:00  <Sylf> !password
23:56:00  <PublicServer> Sylf: grimly
23:56:05  <malta> ottd.exe just keeps ballooning up to >600mB of ram
23:56:17  <malta> then stutters
23:56:18  <PublicServer> *** Game still paused (number of players)
23:56:20  <malta> then crashes
23:56:21  <PublicServer> *** Sylf joined the game
23:56:32  <PublicServer> *** Game still paused (number of players)
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23:56:35  <PublicServer> *** malta joined the game
23:58:50  <PublicServer> ***  made screenshot at 0000783C:
23:59:41  <PublicServer> <malta> oops, forgot the depot >.>

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