Log for #openttdcoop on 16th November 2010:
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00:11:14  *** Yexo_ is now known as Yexo
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00:33:14  <Jkrueger> !password
00:33:14  <PublicServer> Jkrueger: upkeep
00:33:28  <PublicServer> *** Game still paused (number of players)
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00:39:43  <glevans2> !players
00:39:46  <PublicServer> glevans2: Client 742 is Jkrueger, a spectator
00:40:15  <glevans2> !password
00:40:16  <PublicServer> glevans2: upkeep
00:40:44  <PublicServer> *** Game still paused (number of players)
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01:04:39  <dutchie> !password
01:04:39  <PublicServer> dutchie: upkeep
01:04:45  <PublicServer> *** Game still paused (number of players)
01:04:47  <PublicServer> *** dutchie joined the game
01:04:49  <PublicServer> *** glevans2 has joined company #1
01:04:49  <PublicServer> *** Game unpaused (number of players)
01:04:58  <PublicServer> <dutchie> what needs doing then?
01:05:01  <PublicServer> <glevans2> hey dutchie
01:05:11  <PublicServer> <dutchie> hi glevans2
01:06:37  <PublicServer> <glevans2> not sure what needs doing....
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01:09:28  <PublicServer> <dutchie> there seems to be a fair old queue to join slh 08 to go north
01:09:35  <PublicServer> <dutchie> except it's gone now :(
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01:20:33  <PublicServer> <glevans2> it does periodically back up, but appears to clear quickly also...
01:23:30  <PublicServer> *** dutchie has left the game (connection lost)
01:23:30  <PublicServer> *** Game paused (number of players)
01:23:40  <dutchie> should probably be working really :(
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01:29:06  <PublicServer> ***  made screenshot at 0001C080:
01:32:44  <Sylf> !password
01:32:44  <PublicServer> Sylf: manias
01:33:02  <PublicServer> *** Game still paused (number of players)
01:33:02  <PublicServer> *** Game unpaused (number of players)
01:33:02  <PublicServer> *** Sylf joined the game
01:33:10  <PublicServer> <Sylf> 'evening
01:33:14  <PublicServer> <glevans2> hey Sylf
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01:38:04  <PublicServer> <glevans2> aww, the Absolooper is gone...  :(
01:38:50  <PublicServer> <glevans2> meh, probably looked better than it functioned...
01:38:50  <PublicServer> <Sylf> yup, it didn't get any mercy
01:39:38  <PublicServer> <glevans2> trains getting lost?
01:40:17  <PublicServer> <Sylf> I think enough people had enough of meaningless loop
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01:40:35  <PublicServer> <Sylf> I saw some trains lost, but I don't know if it was related
01:41:14  <PublicServer> <glevans2> not sure why trains are getting lost, unless there is a missed connection somewhere...
01:42:28  <Pricey_> !download
01:42:28  <PublicServer> Pricey_: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
01:42:28  <PublicServer> Pricey_:
01:42:53  <PublicServer> <Sylf> trains also get lost when people are working on some sections, disconnecting some lines temporarily
01:43:19  <PublicServer> <glevans2> are you messing with any lines?
01:43:25  <PublicServer> <Sylf> not toniht yet
01:43:44  <PublicServer> <glevans2> me neither, yet
01:44:06  <PublicServer> ***  made screenshot at 0000DF70:
01:48:40  <Pricey_> !password
01:48:40  <PublicServer> Pricey_: saning
01:49:39  <PublicServer> *** Joe joined the game
01:49:55  <PublicServer> *** Joe has left the game (connection lost)
01:51:47  <PublicServer> <glevans2> I wonder if part of the lost trains are from trains needing to turn around to enter the Liquids drop....
01:51:47  <PublicServer> *** Joe joined the game
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01:57:29  <PublicServer> <Sylf> are trains still getting lost?
01:57:51  <PublicServer> <glevans2> every once in a while one reports as lost
01:58:05  <PublicServer> <Sylf> oh, that's not an issue
01:58:23  <PublicServer> <Sylf> That's reported when a train can't get to the destination within 6 months
01:58:33  <PublicServer> <glevans2> ahhh
01:59:06  <PublicServer> ***  made screenshot at 0001A52A:
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02:06:16  <PublicServer> <glevans2> should we walk Slundingham Mines to catch the other coal mine in the area?
02:06:38  <PublicServer> <Sylf> it won't hurt
02:06:44  <PublicServer> <Sylf> but it really doesn't do anything
02:08:48  <PublicServer> <Sylf> I think the next big to-do item is upgrading between BBH02 and SLH08
02:13:15  <PublicServer> <glevans2> my company is sending me on the road for 3 days, so after tonight, probably won't be active until friday....
02:14:06  <PublicServer> ***  made screenshot at 0000FE39:
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02:26:57  <PublicServer> <glevans2> not much room on the east side of BBH02
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02:29:07  <PublicServer> ***  made screenshot at 0001BFDA:
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02:44:07  <PublicServer> ***  made screenshot at 00012776:
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02:59:07  <PublicServer> ***  made screenshot at 0001018E:
03:14:08  <PublicServer> ***  made screenshot at 0000D471:
03:29:08  <PublicServer> ***  made screenshot at 00010F89:
03:38:52  <PublicServer> <glevans2> gah, my brain refuses to work anymore this evening....
03:39:03  <PublicServer> <glevans2> stupid brain...
03:39:22  <PublicServer> <Sylf> It's an early retirement night for you, eh
03:39:32  <PublicServer> <glevans2> looks that way
03:40:14  <PublicServer> <glevans2> working on anything you need to finish?
03:40:21  <PublicServer> <Sylf> nope
03:40:39  <PublicServer> <glevans2> ok, good evening, and see you friday...
03:40:49  <PublicServer> *** glevans2 has joined spectators
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03:40:51  <PublicServer> <Sylf> have a safe and good trip
03:40:58  <PublicServer> <glevans2> ty
03:41:05  <PublicServer> *** glevans2 has left the game (leaving)
03:44:08  <PublicServer> ***  made screenshot at 0000CF85:
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10:37:07  <V453000> !password
10:37:07  <PublicServer> V453000: roused
10:37:16  <PublicServer> *** Game still paused (number of players)
10:37:16  <PublicServer> *** V453000 joined the game
10:37:55  <V453000> !unpause
10:37:55  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
10:37:56  <PublicServer> *** Game unpaused (number of players)
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10:44:10  <PublicServer> ***  made screenshot at 000156B8:
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10:57:49  *** Absolutis is now known as absolutis
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10:58:20  <Absolutis|Mac> !players
10:58:23  <PublicServer> Absolutis|Mac: Client 757 (Orange) is V453000, in company 1 (Mad Yeti & Co.)
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10:59:10  <PublicServer> ***  made screenshot at 0001908E:
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11:14:11  <PublicServer> ***  made screenshot at 0001067C:
11:16:45  <theholyduck> v, are you playing?
11:16:48  <PublicServer> <V453000> hi
11:16:58  <PublicServer> <V453000> [yes]
11:17:20  <theholyduck> !password
11:17:20  <PublicServer> theholyduck: roused
11:17:29  <PublicServer> *** theholyduck joined the game
11:17:29  <V453000> !auto
11:17:29  <PublicServer> *** V453000 has enabled autopause mode.
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11:25:29  <PublicServer> <V453000> lunch :)
11:25:31  <PublicServer> <V453000> later
11:25:33  <PublicServer> *** V453000 has joined spectators
11:25:33  <PublicServer> *** Game paused (number of players)
11:25:37  <PublicServer> <V453000> I will be back in like 20 minutes
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11:29:11  <PublicServer> ***  made screenshot at 00013109:
11:29:24  <PublicServer> *** theholyduck has left the game (connection lost)
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11:59:08  <PublicServer> *** V453000 has joined company #1
11:59:13  <V453000> !unpause
11:59:13  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:59:15  <PublicServer> *** Game unpaused (number of players)
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12:11:14  <theholyduck> !password
12:11:14  <PublicServer> theholyduck: slacks
12:11:22  <V453000> !auto
12:11:22  <PublicServer> *** V453000 has enabled autopause mode.
12:11:23  <PublicServer> *** theholyduck joined the game
12:11:26  <PublicServer> <V453000> wb :)
12:12:44  <PublicServer> <theholyduck> :D
12:12:58  <PublicServer> <V453000> you found it I guess :D
12:13:04  <PublicServer> <theholyduck> what?
12:13:10  <PublicServer> <V453000> ze prio
12:13:21  <PublicServer> <theholyduck> huh?
12:13:23  <PublicServer> <V453000> nvm :)
12:14:11  <PublicServer> ***  made screenshot at 00013B6E:
12:15:51  <PublicServer> <theholyduck> hmm
12:15:59  <PublicServer> <theholyduck> lol at jammed overflow
12:16:10  <PublicServer> <V453000> whre
12:16:29  <PublicServer> <theholyduck> well, i found WHAT jammed it, but i'm not sure why it was there in the first place
12:16:35  <PublicServer> <theholyduck> also, it didnt work very well as na overflwo anyway
12:16:49  <PublicServer> <theholyduck> at !here
12:16:55  <PublicServer> <theholyduck> theres a "box" there
12:17:01  <PublicServer> <theholyduck> that jammed before i added the signal
12:17:11  <PublicServer> <V453000> wut
12:17:25  <PublicServer> <theholyduck> at brunwell transfer
12:17:31  <PublicServer> <V453000> thats a pf trap
12:17:48  <PublicServer> <theholyduck> yeah, but trains couldnt pass it
12:17:52  <PublicServer> <theholyduck> cause it didnt have the signal :P
12:18:03  <PublicServer> <V453000> I see
12:18:06  <PublicServer> <theholyduck> i dunno how it was supposed to be signaled
12:18:11  <PublicServer> <V453000> like this
12:18:13  <PublicServer> <V453000> dude. ..
12:18:18  <PublicServer> <V453000> this is a PF trap
12:18:21  <PublicServer> <V453000> no the thing you made
12:18:23  <PublicServer> <theholyduck> it jammed like that
12:18:29  <PublicServer> <V453000> it jammed like this?
12:18:31  <PublicServer> <V453000> odd
12:18:33  <PublicServer> <theholyduck> no trains could enter when it was that way
12:18:39  <PublicServer> <theholyduck> they all stood waiting for a empty station
12:18:53  <PublicServer> <theholyduck> i built the signal and nothing went wrong
12:18:56  <PublicServer> <V453000> it is wrong anyway
12:18:59  <PublicServer> <V453000> could be deleted
12:19:12  <PublicServer> <theholyduck> well the whole thing was a bit weird
12:19:49  <PublicServer> <theholyduck> why do people attempt overflows without understanding how they work?
12:20:12  <PublicServer> <V453000> because they think they do:)
12:20:25  <PublicServer> <theholyduck> i "love" how that overflow has 3 reversers :P
12:20:27  <PublicServer> <V453000> and unless they try they cant be sure :p
12:20:47  <PublicServer> <theholyduck> sure its space efficient, but i dont like the ook of it :P
12:21:01  <PublicServer> <theholyduck> *look
12:21:27  <PublicServer> <theholyduck> and if you dont care about speed, surely a cl of 2-3 is still faster than having to stop and reaccel the train
12:21:49  <PublicServer> <V453000> the speed doesnt really matter imo
12:22:52  <PublicServer> <theholyduck> i was about to say jams at slh07, but i see you're working on it
12:23:04  <PublicServer> <theholyduck> a really really long jam aswell
12:23:11  <PublicServer> <theholyduck> the station is jammed THROUGH
12:23:13  <PublicServer> <theholyduck> :P
12:23:23  <PublicServer> <theholyduck> *some stations
12:29:12  <PublicServer> ***  made screenshot at 00010F78:
12:31:27  <PublicServer> <theholyduck> :O
12:31:32  <PublicServer> <theholyduck> heres a station with
12:31:38  <PublicServer> <theholyduck> 1500 bags of gold waiting
12:31:48  <PublicServer> <theholyduck> need more trains
12:31:50  <PublicServer> <theholyduck> train limit has been hit
12:32:12  <PublicServer> <V453000> no more trains until less jams
12:32:22  <PublicServer> <V453000> should be better now
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12:33:10  <Henri> !dl win32
12:33:10  <PublicServer> Henri:
12:37:13  <Henri> !password
12:37:13  <PublicServer> Henri: dwells
12:37:42  <PublicServer> *** Henri joined the game
12:37:42  <PublicServer> <Henri> hi
12:37:44  <PublicServer> <V453000> hi
12:44:12  <PublicServer> ***  made screenshot at 0000BD63:
12:45:26  <PublicServer> <theholyduck> bbh01 is getting more and more trains blocking eachother
12:45:30  <PublicServer> <theholyduck> i think we need more capacity
12:45:40  <PublicServer> <V453000> it still works
12:45:46  <PublicServer> <theholyduck> admitedtly
12:45:57  <PublicServer> <theholyduck> but theres a lot of trains stuck inside it at all times
12:45:58  <PublicServer> <theholyduck> just waiting
12:46:02  <PublicServer> <theholyduck> but yeah, its not locked up yet
12:46:10  <PublicServer> <V453000> yes but none of them waits for too long
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12:48:55  <PublicServer> <V453000> works fairly good actually :)
12:49:26  <DayDreamer> !players
12:49:28  <PublicServer> DayDreamer: Client 757 (Orange) is V453000, in company 1 (Mad Yeti & Co.)
12:49:28  <PublicServer> DayDreamer: Client 761 (Orange) is theholyduck, in company 1 (Mad Yeti & Co.)
12:49:28  <PublicServer> DayDreamer: Client 763 (Orange) is Henri, in company 1 (Mad Yeti & Co.)
12:49:37  <DayDreamer> hi guys
12:49:40  <PublicServer> <V453000> hi
12:50:08  <PublicServer> <Henri> hi
12:58:48  <DayDreamer> !iinfo
12:58:53  <DayDreamer> !info
12:58:53  <PublicServer> DayDreamer: #:1(Orange) Company Name: 'Mad Yeti & Co.'  Year Founded: 1950  Money: 1646289645  Loan: 0  Value: 1648699957  (T:531, R:12, P:0, S:0) unprotected
12:59:12  <PublicServer> ***  made screenshot at 0000B862:
13:02:05  <PublicServer> <V453000> phew it almost looked like I will use the first bridge on BBH01 :D
13:02:28  <PublicServer> <V453000> which wil come sooner or later anyway :)
13:02:42  <PublicServer> <Henri> heh
13:02:53  <PublicServer> <theholyduck> decided to expand it a bit?
13:03:16  <PublicServer> <V453000> just changed one joiner
13:03:44  <PublicServer> <theholyduck> another one of v's crazy signal thingies
13:04:44  <PublicServer> <theholyduck>  just me or couldnt you have done that signal with only 1 bridge?
13:04:50  <PublicServer> <theholyduck> :P
13:04:56  <PublicServer> <V453000> ?
13:05:15  <PublicServer> <theholyduck> the one using the 2 long bridges
13:05:22  <PublicServer> <V453000> oh
13:05:28  <PublicServer> <theholyduck> if you just turned it aroudn you could have made the bridge from inside the junction
13:05:30  <PublicServer> <V453000> well, there would be a way of 1 bridge
13:05:30  <PublicServer> <theholyduck> not that its IMPORTANT
13:05:34  <PublicServer> <V453000> but with some editations
13:05:44  <PublicServer> <theholyduck> hmm, i think it could fit with the existing structure
13:06:02  <PublicServer> <V453000> look where it goes from :)
13:06:17  <PublicServer> <V453000> no you need 1 more level
13:06:27  <PublicServer> <theholyduck> oh
13:06:29  <PublicServer> <theholyduck> i see it now
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13:06:31  <PublicServer> <theholyduck> i thoguht it was level
13:06:35  *** ChanServ sets mode: +v Fuco
13:06:40  <PublicServer> <theholyduck> silly isometrick
13:06:48  <PublicServer> <theholyduck> yeah i noticed when you said so
13:07:05  <PublicServer> <Henri> why is veichle  count limited?
13:07:11  <PublicServer> <V453000> plus well .. you know ... :P this is nice
13:07:15  <PublicServer> <theholyduck> because there wa s jams
13:07:17  <PublicServer> <V453000> Henri: do you think that the ML doesnt jam? :_D
13:07:26  <PublicServer> <V453000> it just barely works
13:07:26  <PublicServer> <theholyduck> well it is sort of your trademark
13:07:34  <PublicServer> <theholyduck> weird bridges and tunals to do signal stuff
13:07:36  <PublicServer> <V453000> :)
13:07:44  <PublicServer> <V453000> arr
13:07:50  <PublicServer> <Henri> well yep
13:08:09  <PublicServer> <theholyduck> oh gawd
13:08:12  <PublicServer> <theholyduck> slh01
13:08:26  <PublicServer> <V453000> he
13:08:28  <PublicServer> <V453000> lol
13:08:38  <PublicServer> <theholyduck> there was like a 6000 mile jam there
13:08:44  <PublicServer> <theholyduck> still is i guess
13:08:46  <PublicServer> <V453000> the SL is overcrowded
13:08:52  <PublicServer> <theholyduck> indeed
13:08:54  <PublicServer> <theholyduck> lr isnt enough
13:08:58  <PublicServer> <theholyduck> and the merge to tthe LLRR is a bit slwo
13:09:01  <PublicServer> <theholyduck> also bridges and what not
13:09:35  <PublicServer> <theholyduck> point being, something needs toding
13:09:37  <PublicServer> <theholyduck> *doing
13:10:13  <PublicServer> <V453000> joiners seem to be barely ok
13:10:23  <PublicServer> <V453000> so I would just make dedicated split
13:10:32  <PublicServer> <theholyduck> well the joiner sturggles occationally
13:10:38  <PublicServer> <theholyduck> and then everything jams in the slh
13:10:40  <PublicServer> <theholyduck> more or less
13:10:42  <PublicServer> <V453000> yes, but it is rather ok
13:10:58  <PublicServer> <theholyduck> but yeah, there are more pressing issues with it
13:11:33  <PublicServer> <V453000> now it just totally jammed to prove me wrong :D
13:11:40  <PublicServer> <theholyduck> well yeah
13:11:44  <PublicServer> <theholyduck> it was like that when i said oh gawd
13:12:00  <PublicServer> <theholyduck> sometimes it totally jams
13:12:32  <PublicServer> <theholyduck> LLRR on the ml is too tighly packed to handle the load of slh01
13:13:08  <PublicServer> <V453000> seems like it
13:14:13  <PublicServer> ***  made screenshot at 00009792:
13:14:52  <PublicServer> <theholyduck> split seems to work better now
13:15:50  <PublicServer> <theholyduck> should we try making bbh01<-> factory adnnd what not  LLLRRRR?
13:16:09  <PublicServer> <V453000> factory?
13:16:23  <PublicServer> <theholyduck> coal and food
13:16:25  <PublicServer> <theholyduck> i guess
13:16:25  <PublicServer> <theholyduck> :P
13:16:35  <PublicServer> <V453000> not yet I think
13:17:06  <PublicServer> <theholyduck> direct some traffic to slh04?
13:17:12  <PublicServer> <theholyduck> its fairly low on traffic
13:17:26  <PublicServer> <theholyduck> sure its a monumental delay
13:17:26  <PublicServer> <V453000> I also thought about that
13:17:32  <PublicServer> <V453000> screw delays
13:17:32  <PublicServer> <theholyduck> but it would stop some jamming
13:17:46  <PublicServer> <V453000> jams are quite ok now
13:17:51  <Ammler> in the last screen, it would be nicer to tf than such a prio
13:17:52  <PublicServer> <V453000> lets see later
13:18:15  <V453000> Ammler: not like it matters: p
13:18:37  <Ammler> people sometimes don't get when to tf, when not
13:19:29  <PublicServer> <theholyduck> v, i was just thinking about doubling bridge there to make delays less frequent
13:19:43  <PublicServer> <V453000> .p
13:19:43  <PublicServer> <V453000> :p
13:19:43  <Ammler> also the bump at that bridge is ugly
13:20:03  <V453000> Ammler: die already D:
13:20:05  <V453000> :P
13:20:17  <Ammler> :-)
13:21:51  <PublicServer> *** Henri has left the game (leaving)
13:23:39  <PublicServer> <V453000> the point is,  we have reached quite a perfect state of game
13:23:45  <PublicServer> <V453000> everything works, but very barely
13:23:59  <PublicServer> <V453000> if we expand one thing, most likely we will need to expand everything else
13:25:36  <PublicServer> *** V453000 has joined spectators
13:25:36  <PublicServer> *** Game paused (number of players)
13:25:41  <PublicServer> <V453000> coming in like 20 minutes
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13:29:13  <PublicServer> ***  made screenshot at 0000A99A:
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15:38:06  <theholyduck> !clients
15:38:09  <theholyduck> !players
15:38:11  <theholyduck> hmm
15:38:12  <PublicServer> theholyduck: Client 757 is V453000, a spectator
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16:52:05  <PublicServer> <V453000> ok it stretched out a bit :D
16:52:27  <PublicServer> *** V453000 has joined company #1
16:53:00  <V453000> !unpause
16:53:00  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
16:53:02  <PublicServer> *** Game unpaused (number of players)
16:56:00  <PublicServer> *** V453000 has left the game (connection lost)
16:56:02  <PublicServer> *** Game paused (number of players)
16:56:16  <V453000> !password
16:56:16  <PublicServer> V453000: beaned
16:56:48  <PublicServer> *** Game still paused (number of players)
16:56:48  <PublicServer> *** Game unpaused (number of players)
16:56:51  <PublicServer> *** V453000 joined the game
16:59:13  <PublicServer> ***  made screenshot at 0000FF5C:
16:59:20  <PublicServer> *** V453000 has left the game (connection lost)
16:59:20  <PublicServer> *** Game paused (number of players)
16:59:29  <V453000> !auto
16:59:29  <PublicServer> *** V453000 has enabled autopause mode.
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17:14:35  <Kurenin> Hello
17:14:54  <planetmaker> hello
17:15:08  <Kurenin> This is an odd question but probably one you've answered before
17:15:24  <Kurenin> your servers run a list of GRFs
17:15:39  <Kurenin> Is it possible to save the list so you can use it in private games?
17:16:22  <planetmaker> enjoy the newgrf presets
17:16:51  <Kurenin> I've been looking for the presets but I can't, or don't understand it
17:17:03  <planetmaker> they should make it possible to save the list. you can then at a later stage recall it
17:17:30  <Kurenin> alright, so I connect to your server, save the list, disconnect and make my game on LAN with that preset?
17:17:57  <planetmaker> you could do that, yes
17:18:19  <planetmaker> you can also just download the savegame(s) and load them and save the newgrf list
17:19:05  <planetmaker> and current one in
17:19:35  <Kurenin> Have you guys ever used the ECS new industries?
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17:20:23  <V453000> few times
17:20:29  <V453000> the game always sucked with it iirc
17:20:37  <Kurenin> how do you mean?
17:21:04  <V453000> when we used it, the game had a crappy result
17:21:26  <V453000> make your own conclusion, but in my opinion ECS is shit
17:21:27  <Ammler> ECS is for very advanced players only
17:21:39  <Ammler> V453000: is a noob
17:21:41  <Kurenin> ¬_¬
17:21:44  <V453000> yes
17:22:22  <Kurenin> I really enjoyed ECS when I played it but it's a lot more complex than normal
17:22:32  <V453000> I like FIRS a lot more
17:22:33  <Ammler> no, but ecs needs quite much micromanagement, which is not pleasure for everyone
17:23:36  <Ammler> FIRS is just more industries and "longer" chains, but the industries behave almost like default
17:23:58  <V453000> thats the point
17:24:07  <V453000> I find the ECS behaviour pointless
17:24:32  <Kurenin> so you reccomend firs?
17:24:38  <V453000> I recommend original :)
17:25:05  <Ammler> ogfx+industries :-)
17:25:18  <V453000> there are some ?
17:25:30  <Ammler> dunno, maybe not :-)
17:25:52  <Kurenin> Hmm
17:26:11  <Kurenin> Basically what I wanted was more complex chains
17:26:19  <Kurenin> I didn't like ECS when I got my industries huge
17:26:29  <Kurenin> I'd end up with industries producing so much I can't support them
17:27:11  <V453000> well, FIRS industries produce as much as you want
17:28:54  <Ammler> and you don't need to use every industry to keep chans running
17:30:09  <Ammler> with ECS you need to decide which vectors you like to play
17:30:36  <Ammler> PBI is another SP alternative
17:31:18  <Kurenin> I think i'd like to try FIRS
17:31:21  <Kurenin> Do you have a link for it?
17:31:41  <Ammler> internet search "firs" doesn't work?
17:31:50  <Kurenin> Nop :p
17:31:57  <Kurenin> Federation International de Roller Sports
17:32:12  <Kurenin> I have found it though
17:32:18  <Ammler> then try "newgrf firs"
17:32:54  <Ammler> or simply use bananas
17:36:29  *** Henri has joined #openttdcoop
17:36:46  <Henri> !password
17:36:46  <PublicServer> Henri: tinted
17:37:05  <PublicServer> *** Game still paused (number of players)
17:37:06  <PublicServer> *** Henri joined the game
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18:32:47  <uliko> !archive
18:32:47  <PublicServer> uliko: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
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18:53:04  <planetmaker> he... going back in time through the archive to the beginnings? :-)
18:57:34  <avdg> what you think about a moonwalk party till next year :p
18:57:53  <avdg> moonwalking into the history savegames :p
18:58:11  <V453000> uliko: ping
18:59:06  <uliko> V453000: pong?
18:59:10  <ODM> pong
18:59:11  <V453000> arr
18:59:14  <planetmaker> pong
18:59:26  <V453000> got the invite?
18:59:39  <uliko> Oh, I see now
18:59:49  <planetmaker> Kinda feels right :-)
18:59:53  <V453000> Wee, welcome amongst the members! :P
19:00:00  <uliko> Thanks
19:00:20  <planetmaker> @op uliko
19:00:20  *** Webster sets mode: +o uliko
19:00:36  <uliko> I feel powerful
19:01:09  <Webster> Latest update from blog: New Member: uliko <>
19:01:27  <uliko> Guess I should make a member page now
19:01:56  <V453000> might help :p
19:02:05  <uliko> If the wiki actually responds :(
19:03:27  <Ammler> Heya uliko, welcome to our little circle :-)
19:03:39  <avdg> lol
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20:22:48  <uliko> !playercount
20:22:48  <PublicServer> uliko: Number of players: 0 (0 spectators)
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20:30:08  <Ryton> !password
20:30:08  <PublicServer> Ryton: tinted
20:30:33  <PublicServer> *** Game still paused (number of players)
20:30:33  <PublicServer> *** Ryton joined the game
20:30:42  <PublicServer> <Ryton> hi all
20:31:04  <Ryton> hmm, not really buzy here :p
20:31:09  <Ryton> what shoud still be done?
20:32:06  <PublicServer> *** Game still paused (number of players)
20:32:07  <PublicServer> *** uliko joined the game
20:32:19  <PublicServer> <Ryton> hi there uliko
20:32:29  <PublicServer> <uliko> Hello
20:32:29  <PublicServer> *** Ryton has joined company #1
20:32:29  <PublicServer> *** Game unpaused (number of players)
20:32:38  <PublicServer> <Ryton> u know what should be done still?
20:32:44  <PublicServer> <uliko> I'm looking
20:33:46  <PublicServer> <V453000> hi
20:33:48  <PublicServer> *** V453000 joined the game
20:33:50  <PublicServer> <Ryton> hi there
20:35:58  <PublicServer> <Ryton> :doesnt understand the reason for using unreal depots (yet)
20:36:12  <PublicServer> <Ryton> care to give some clarification, V?
20:36:18  <PublicServer> <V453000> if you have all depots hidden, you cant send trains to depot
20:36:21  <PublicServer> <V453000> (ML trains)
20:36:31  <PublicServer> <Ryton> yeah, but then why put depots in the first place?
20:36:33  <PublicServer> <V453000> so accidental send to depot or such would do nothin
20:36:39  <PublicServer> <V453000> to have overflows
20:36:41  *** Keiya has quit IRC
20:36:41  <PublicServer> <Ryton> cant you just place & destroy to inject?
20:36:55  <PublicServer> <V453000> the depot is functional, but it cant be reached by ordering trains to go to depot
20:36:57  <PublicServer> <Ryton> ah, so they are visible & usable as overflow for sidetrains! oke
20:37:01  <PublicServer> <V453000> you seen my last article?
20:37:11  <PublicServer> <V453000> there is an attached savegame that displays it nicely
20:37:14  <PublicServer> <Ryton> not that one, i guess :p or at least not with full attention
20:37:28  <PublicServer> <Ryton> didnt open it :-)
20:37:28  <PublicServer> <V453000> just download the savegame
20:37:34  <PublicServer> <V453000> then open it :p
20:37:37  <PublicServer> <Ryton> will do, one of the days :p
20:37:47  <PublicServer> <V453000> it is well visible there what unreal depot does
20:38:17  <PublicServer> <Ryton> ah, another stupid question: is there a keyb shortcut to close all open windows?
20:38:23  <PublicServer> <V453000> del
20:38:33  <PublicServer> <Ryton> I'm always clicking as crazy every 3 mins
20:38:35  <PublicServer> <Ryton> ok, ty
20:38:41  <PublicServer> <Ryton> handy
20:38:41  <PublicServer> <V453000> yw
20:39:03  <PublicServer> <Ryton> x is handy too ;-)
20:39:06  <PublicServer> <V453000> :)
20:41:13  <PublicServer> *** uliko has left the game (leaving)
20:44:14  <PublicServer> ***  made screenshot at 0000AD37:
20:47:46  *** kei_ has quit IRC
20:48:05  <PublicServer> <Ryton> a train is stuck (near sign !here)
20:48:50  <PublicServer> <Ryton> thx
20:49:02  <PublicServer> <V453000> logic lines should be always inaccessible :(
20:49:23  <PublicServer> <Ryton> any ideahow it could have happened?
20:49:43  <PublicServer> <V453000> quite easily, the train was lost and thought it could turn around ther
20:50:36  <PublicServer> <Ryton> ok then I caused it :pp was fixing a small CL issue a little up in the line :-)
20:50:44  <PublicServer> <V453000> :)
20:50:54  <PublicServer> <V453000> no
20:51:09  <PublicServer> <Ryton> no?
20:51:09  <PublicServer> <V453000> you are innocent, the one who built an accessible wrong line is guilty
20:51:18  <PublicServer> <Ryton> lol
20:51:26  <PublicServer> <V453000> he must die
20:51:29  <PublicServer> <V453000> :P
20:51:31  <PublicServer> <Ryton> lolll :p
20:52:11  <PublicServer> <Ryton> btw, whats wrong with OK/not OK? signs? => !here
20:52:18  <PublicServer> <Ryton> I hope its my last stupid question :pp
20:52:32  <PublicServer> <V453000> the not ok makes a signal gap
20:52:34  <PublicServer> <Ryton> I dont see any difference
20:52:40  <PublicServer> <V453000> because the combo signal detects the one in front of it
20:52:50  <PublicServer> <V453000> so if there is train at !here, the combo signal is still red
20:52:58  <PublicServer> <V453000> I dont know why it is there tho
20:53:09  <PublicServer> <V453000> and feel free to ask :)
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20:53:27  <PublicServer> <Ryton> still, the signals look the same to mee :p
20:53:33  <PublicServer> <Ryton> me *
20:53:35  <PublicServer> <V453000> they arent :)
20:53:43  <PublicServer> <Ryton> aah
20:53:47  <PublicServer> <Ryton> white & yellow
20:53:51  <PublicServer> <V453000> arr
20:53:53  <PublicServer> <Ryton> tricky to spot at that angle :p
20:53:53  <PublicServer> <V453000> exit & combo
20:55:16  <TheRisen> !password
20:55:16  <PublicServer> TheRisen: whisks
20:55:30  <PublicServer> <V453000> hi
20:55:30  <PublicServer> *** TheRisen joined the game
20:55:32  <PublicServer> <TheRisen> hi there
20:58:58  <PublicServer> <TheRisen> what is to do?
20:59:08  <PublicServer> <V453000> that is the question
20:59:14  <PublicServer> ***  made screenshot at 0000B35F:
20:59:17  <PublicServer> <V453000> I am thinking how to expand BBH 01
20:59:31  <PublicServer> <V453000> if we expand one thing, most of the other things will follow
20:59:37  <PublicServer> <TheRisen> y
20:59:43  <PublicServer> <TheRisen> surely
20:59:44  <Firartix> woahh you guys are still improving your mad railroad networks :o ?
20:59:56  <V453000> ofc
21:00:01  <Firartix> i haven't played openttd in... well, in ages.
21:00:45  <PublicServer> <TheRisen> what do u ahve in mind with bbh1 V?
21:01:04  <PublicServer> <V453000> well, the west will need 3 lines soon
21:01:18  <PublicServer> <V453000> with which would soon enough come 4th southbound
21:02:12  <PublicServer> <TheRisen> and a complete rebuilt of slh 1 +2 plus the station
21:02:26  <PublicServer> <V453000> not really
21:02:36  <PublicServer> <TheRisen> :)
21:02:39  <PublicServer> <V453000> just adding lines to the SLHs should be easy and the station will do with just 3->2
21:02:48  <Firartix> slh?
21:02:53  <V453000> @slh
21:02:54  <Webster> slh: Sideline Hub, see also:
21:03:04  <Firartix> mmh ohhh shiny linky o_o..
21:05:23  <Firartix> mmh i think i get the concept.
21:08:07  <PublicServer> <Ryton> what is a "J b4 S issue"? Jam before... shit?
21:08:15  <PublicServer> <V453000> yes
21:08:23  <PublicServer> <Ryton> oki, makes sense :-)
21:08:26  <PublicServer> <V453000> you just hurry to the toilet and there is jam on the path
21:08:32  <PublicServer> <V453000> so you ... shit yourself
21:08:35  <PublicServer> <V453000> completely, in the worst case
21:08:54  <PublicServer> <TheRisen> o.O
21:08:56  <PublicServer> <V453000> in other cases, it means Join before Split
21:11:07  <uliko> I liked the analogy :)
21:11:47  <PublicServer> <Ryton> loll
21:11:54  <PublicServer> <Ryton> I fell for it :s :p
21:12:07  <PublicServer> <Ryton> thanks to correct me :p
21:12:11  <PublicServer> <V453000> :p
21:12:43  <PublicServer> <Ryton> I should get more sleep, this proves it... :p
21:13:58  <PublicServer> <Ryton> gnight all
21:14:01  <PublicServer> <V453000> cya
21:14:03  <PublicServer> <TheRisen> n8
21:14:08  <PublicServer> *** Ryton has left the game (connection lost)
21:14:13  *** Ryton has quit IRC
21:14:15  <PublicServer> ***  made screenshot at 0000AF6D:
21:15:22  <PublicServer> <TheRisen> BAM
21:15:26  <PublicServer> <V453000> also a way to go
21:17:38  <PublicServer> <TheRisen> amazin
21:17:43  <PublicServer> <TheRisen> simply amazing
21:20:57  <uliko> !password
21:20:57  <PublicServer> uliko: lander
21:21:05  <PublicServer> *** uliko joined the game
21:22:04  <PublicServer> <V453000> haha
21:22:10  <PublicServer> <V453000> tunnels only again :D
21:28:10  *** Keiya has joined #openttdcoop
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21:29:15  <PublicServer> ***  made screenshot at 0000B0C5:
21:31:31  <PublicServer> <TheRisen> V are u finished with the hub?
21:31:39  <PublicServer> <V453000> not quite
21:31:53  <PublicServer> <V453000> oh from that side
21:31:55  <PublicServer> <V453000> yes
21:32:02  <PublicServer> <V453000> although look at the other side
21:32:05  <PublicServer> <V453000> it jams already
21:32:17  <PublicServer> <V453000> connecting the southern LLL would jamit even more
21:32:27  <PublicServer> <TheRisen> y
21:32:32  <PublicServer> <TheRisen> i won't do it
21:35:21  *** Keiya_ has quit IRC
21:39:11  <PublicServer> <V453000> this half done
21:39:33  <PublicServer> <V453000> at the very least the other direction will need moar for sure
21:40:57  <PublicServer> *** Mazur joined the game
21:41:11  <PublicServer> <V453000> hy
21:41:17  <PublicServer> <Mazur> Lo
21:42:18  <PublicServer> <uliko> Who's building at Brunwell?
21:42:22  <PublicServer> <V453000> mey
21:42:34  <PublicServer> <uliko> You just added a connection that was already there :)
21:42:38  <PublicServer> <V453000> what the
21:42:44  <PublicServer> <V453000> oh aww
21:42:56  <PublicServer> <V453000> that one is better ^_^
21:43:03  <PublicServer> <uliko> :)
21:44:15  <PublicServer> ***  made screenshot at 0000AD72:
21:44:47  <PublicServer> <Mazur> I'z need moar tranez.
21:45:01  <PublicServer> <V453000> moar tranez will be when also railz be moarz
21:45:03  <PublicServer> <V453000> ..
21:45:22  <PublicServer> <Mazur> Wherz?
21:45:30  <PublicServer> <V453000> kind of everywhere
21:45:34  <PublicServer> *** Mazur has left the game (connection lost)
21:45:55  <PublicServer> <TheRisen> that shocked him out of the net
21:46:07  <PublicServer> <V453000> I see
21:48:55  <PublicServer> *** Mazur joined the game
21:49:02  <PublicServer> <Mazur> No, I'm having bnetwork problems.
21:49:25  <PublicServer> <Mazur> Not quite sure what causes them, yet.
21:49:59  <PublicServer> <Mazur> 3rd line NS seems fairly complete?
21:50:21  <PublicServer> <V453000> NS?
21:50:27  <PublicServer> <Mazur> North-South
21:50:37  <PublicServer> <V453000> high?
21:50:47  <PublicServer> <Mazur> I wish.
21:58:08  <Rzewus> !password
21:58:08  <PublicServer> Rzewus: stills
21:58:18  <PublicServer> *** Rzewus joined the game
21:58:26  <PublicServer> <Rzewus> good evening ;)
21:58:28  <PublicServer> <V453000> hi
21:58:30  <PublicServer> <Mazur> lo
21:58:32  <PublicServer> <TheRisen> hello
21:59:15  <PublicServer> ***  made screenshot at 0000ACB6:
22:00:22  <PublicServer> *** Mazur has left the game (connection lost)
22:00:30  <PublicServer> <TheRisen> n8 guys
22:00:33  <PublicServer> *** TheRisen has left the game (connection lost)
22:00:35  <PublicServer> <V453000> cya
22:03:25  <PublicServer> <V453000> we are getting quite major waves in the traffic
22:03:36  <PublicServer> <V453000> sometimes it jams, sometimes it is empty
22:09:15  <PublicServer> <uliko> That SLH02 solution isnt too great
22:09:47  <PublicServer> <uliko> The PBSd double bridges
22:09:53  <PublicServer> <uliko> s/bridges/tunnels
22:09:59  <PublicServer> <V453000> srsly, fuck off :D :P
22:10:05  <PublicServer> <uliko> :D
22:12:38  *** DayDreamer has quit IRC
22:14:15  <PublicServer> ***  made screenshot at 0000A872:
22:14:43  <PublicServer> <uliko> Think I find a better solution, hold on :p
22:14:45  <PublicServer> <Rzewus> how do yuo force trains to wait so long for a green light ? :)
22:14:53  <uliko> @prio
22:14:53  <Webster> prio: Priority, see also:
22:15:02  <PublicServer> <Rzewus> why they dont turn back and bump from lights ?
22:15:15  <V453000> !setdef
22:15:15  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
22:15:25  <V453000> wait_for_ ...
22:15:37  <PublicServer> <Rzewus> ooook :)
22:15:44  <V453000> the value is 255 IIRC
22:15:46  <PublicServer> <Rzewus> that explains quite a lot ;]
22:16:06  <PublicServer> <V453000> uliko: it works, doesnt it
22:16:18  *** Keiya has quit IRC
22:19:12  <PublicServer> <uliko> Hmm?
22:19:38  <PublicServer> <V453000> nvm I guess :D
22:20:10  *** Mazur has quit IRC
22:21:07  *** Progman has quit IRC
22:23:42  <PublicServer> *** Rzewus has left the game (connection lost)
22:23:42  <PublicServer> *** Game paused (number of players)
22:23:49  <Rzewus> gtg to sleep ;) good night ;)
22:23:54  <PublicServer> <V453000> :[
22:23:56  <PublicServer> <V453000> cya
22:23:58  <PublicServer> <uliko> Bye
22:24:04  <PublicServer> <uliko> You building V?
22:24:06  <PublicServer> <V453000> ye
22:24:09  <PublicServer> *** uliko has joined company #1
22:24:09  <PublicServer> *** Game unpaused (number of players)
22:24:13  <PublicServer> <V453000> thx
22:24:18  <Rzewus> opps sory xD
22:24:25  <Rzewus> bye ;)
22:25:47  <PublicServer> <uliko> Whats up with train 318?
22:26:05  <PublicServer> <V453000> its ... fucked up :)
22:29:04  *** elmz has quit IRC
22:29:13  <PublicServer> <V453000> they should have an emergency exit now
22:29:16  <PublicServer> ***  made screenshot at 0000A4DA:
22:30:31  *** Keiya has joined #openttdcoop
22:30:41  <PublicServer> <uliko> :)
22:30:51  <PublicServer> <V453000> for fuck sakes ... Ijust finished an article on overflows and we already have another thing to be implemented
22:30:53  <PublicServer> <V453000> :)
22:30:59  <PublicServer> <uliko> Haha
22:31:29  <PublicServer> <uliko> I'm waiting for the merger article to see if there are anything I havent thought of yet
22:32:07  <PublicServer> <V453000> there are some briefly described in Hubs
22:32:50  <PublicServer> <uliko> At Solid Things Drop
22:33:04  <PublicServer> <V453000> ?
22:33:18  <PublicServer> <uliko> Im typing hold on :D
22:33:28  <PublicServer> <V453000> arr
22:33:34  <PublicServer> <uliko> There are 3 incomming lines from SLH02 that gets merged to 2 and then immediatly split to 3 again
22:34:00  <PublicServer> <uliko> I realize its a leftover from when it was 2 lines but cant you remove it now?
22:34:18  <PublicServer> <V453000> put a sign pls
22:34:25  <PublicServer> <V453000> oh that
22:34:29  <PublicServer> <V453000> no, for the sake of system
22:34:57  <PublicServer> <uliko> Ah I see
22:35:10  <PublicServer> <uliko> There is only 1 incomming for pickup?
22:35:30  <PublicServer> <V453000> yes
22:35:36  <PublicServer> <V453000> its only food from wheat
22:35:41  <PublicServer> <V453000> coal makes nothing
22:35:55  <PublicServer> <uliko> No wheat?
22:35:58  <PublicServer> <V453000> ?
22:38:43  *** theholyduck has quit IRC
22:44:16  <PublicServer> ***  made screenshot at 0000A4DF:
22:44:29  <PublicServer> <V453000> HOLY FUCK
22:44:32  <PublicServer> <V453000> wtf
22:44:38  <PublicServer> <uliko> ?
22:44:44  <PublicServer> <V453000> the food trains have only 120 tonnes of capacity
22:44:54  <PublicServer> <V453000> the containers arent doing anything
22:45:02  <PublicServer> <V453000> actually, decreasing the capacity
22:45:04  <PublicServer> <V453000> :O
22:45:07  <PublicServer> <V453000> it is half than goods
22:45:09  <XeryusTC> trainset?
22:45:14  <PublicServer> <V453000> UKRS
22:45:23  <XeryusTC> try refrigerated wagons
22:45:27  <XeryusTC> if UKRS has them
22:45:33  <PublicServer> <V453000> tankers are best
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22:58:38  <Jkrueger> o/ all
22:58:41  <PublicServer> <V453000> hi
22:58:52  <Jkrueger> 197 about wrapped up now?
22:58:58  <PublicServer> <V453000> no
22:58:58  <PublicServer> <V453000> why
22:59:00  <PublicServer> <V453000> ...................
22:59:07  <Jkrueger> webcam shot isn't changing
22:59:16  <PublicServer> ***  made screenshot at 00012610:
22:59:37  <Jkrueger> did you make it do that?
22:59:52  <PublicServer> <V453000> kind of
22:59:56  <Jkrueger> lol okay
23:01:08  <Jkrueger> what kind of cycle do you run on the public server?
23:01:48  <Jkrueger> don't have the time right now but term is drawing to an end soon.
23:02:00  <Jkrueger> !password
23:02:00  <PublicServer> Jkrueger: pedals
23:02:15  <PublicServer> *** Jkrueger joined the game
23:02:26  <PublicServer> *** uliko has left the game (connection lost)
23:02:27  <PublicServer> *** Game paused (number of players)
23:02:36  <PublicServer> <V453000> join company pls :p
23:02:54  <PublicServer> *** Jkrueger has joined company #1
23:02:54  <PublicServer> *** Game unpaused (number of players)
23:03:03  <PublicServer> <V453000> thq
23:03:55  <PublicServer> <Jkrueger> haha @ the money counter
23:04:17  <PublicServer> <V453000> you even look at it? :|
23:04:45  <PublicServer> <Jkrueger> after the first few years no.
23:07:02  <PublicServer> <Jkrueger> 540 trains :D more to come yet?
23:07:11  <PublicServer> <V453000> for sure
23:09:14  <PublicServer> <Jkrueger> is signal gap only a concern on the mainline?
23:09:26  <PublicServer> <V453000> not exactly
23:09:45  <PublicServer> <V453000> but you can afford dirtier constructions on SLs in general
23:09:56  *** smoovi has quit IRC
23:10:14  <PublicServer> <Jkrueger> traffic doesn't warrant the double bridges or tunnels then.
23:10:26  <PublicServer> <V453000> mostly
23:14:17  <PublicServer> ***  made screenshot at 00012802:
23:14:50  <PublicServer> <Jkrueger> the VAST tiles are pretty slick for making the fake stations blend
23:15:31  <PublicServer> <V453000> I dont really like them much
23:17:17  *** Keiya_ has joined #openttdcoop
23:18:20  <Jkrueger> o/
23:24:54  *** Keiya has quit IRC
23:29:17  <PublicServer> ***  made screenshot at 0000A3FE:
23:36:20  *** Keiya_ has quit IRC
23:39:28  <PublicServer> <V453000> :) food trains have new wagons now
23:40:10  *** valhallasw has quit IRC
23:43:59  <Jkrueger> must be liqiud foods
23:44:12  <PublicServer> <V453000> it fits nicely to the tankers :)
23:44:18  <PublicServer> ***  made screenshot at 0000A3DC:
23:47:21  <PublicServer> *** V453000 has left the game (connection lost)
23:47:21  <PublicServer> *** Game paused (number of players)
23:47:30  <V453000> !password
23:47:30  <PublicServer> V453000: twined
23:47:46  <PublicServer> *** Game still paused (number of players)
23:47:46  <PublicServer> *** Game unpaused (number of players)
23:47:46  <PublicServer> *** V453000 joined the game
23:52:24  <PublicServer> <Jkrueger> hah that is an awesome prio over by nentburg
23:53:04  <PublicServer> <V453000> :)
23:55:38  <PublicServer> <V453000> you mean the AB one or the looong bridge? :)
23:56:22  <Jkrueger> yeah that is the one
23:56:31  <Jkrueger> ab
23:56:38  <PublicServer> <V453000> :)
23:57:08  <PublicServer> <Jkrueger> i didn't even see that bridge till you mentioned it
23:57:22  <PublicServer> <V453000> :D bridges off?
23:57:56  <PublicServer> <Jkrueger> just kinda blended it with the hub
23:58:02  <PublicServer> <Jkrueger> that is a long bridge
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23:59:18  <PublicServer> ***  made screenshot at 00010B6E:

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