Config
Log for #openttdcoop on 19th November 2010:
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00:06:22  *** dr_gonzo has quit IRC
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01:10:02  <Sylf> !dl win64
01:10:03  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win64.zip
01:10:46  <Sylf> !password
01:10:46  <PublicServer> Sylf: flails
01:10:54  <PublicServer> *** Game still paused (number of players)
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01:21:26  <PublicServer> <glevans2> evening Sylf
01:21:35  <Sylf> evening
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01:22:03  <PublicServer> <glevans2> hmm, no plans yet?
01:22:07  <PublicServer> <Sylf> Was your business trip cut short?
01:22:26  <PublicServer> <glevans2> nope, got the job done, and came back....
01:22:50  <PublicServer> <glevans2> time to complete was overestimated...
01:25:29  <PublicServer> <glevans2> We should probably pay some/all of the loan off...
01:25:44  <PublicServer> <Sylf> yes we should
01:26:01  <PublicServer> <Sylf> and it's gone with one click
01:26:11  <PublicServer> <glevans2> yeppers...
01:26:25  <PublicServer> <glevans2> and just-in-time for the new year...
01:27:23  <PublicServer> <glevans2> any plan ideas?
01:27:24  *** robotboy has quit IRC
01:27:45  <PublicServer> <Sylf> nothing yet
01:28:07  <PublicServer> <Sylf> I'm not good at coming up with unique plans
01:29:18  <PublicServer> <glevans2> well, there are 20 oil wells, but with their life span it is not a sure thing...
01:30:08  <PublicServer> <Sylf> they do somewhat well in this climate once they are serviced
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01:30:30  <PublicServer> <Sylf> but hardly any of them will be around by the time planning and voting is done
01:30:56  <PublicServer> *** Sylf has left the game (connection lost)
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01:31:08  <glevans2> hmm
01:31:33  <Sylf> !password
01:31:33  <PublicServer> Sylf: dusted
01:31:44  <PublicServer> *** Game still paused (number of players)
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01:31:53  <Sylf> The server probably had a hickup
01:32:05  <PublicServer> *** Game still paused (number of players)
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01:38:33  <PublicServer> ***  made screenshot at 000392E5: http://ps.openttdcoop.org/publicserver/webcam/000392E5.png
01:39:02  <PublicServer> <glevans2> heh, a picture of sand...
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01:46:02  <PublicServer> <glevans2> hey Sylf, I know with some tropic towns, food and water are required for town growth....do goods also yeild exponential growth when food and water are met?
01:46:27  <PublicServer> <Sylf> I don't think so.
01:46:41  <PublicServer> <Sylf> Not in normal games anyway.
01:46:59  <PublicServer> <glevans2> we play 'normal' games...  :P
01:47:05  <PublicServer> <Sylf> With FIRS, goods replaces water requirement in tropic climate
01:47:24  <PublicServer> <Sylf> There's also some GRF that boosts town growth with goods delivery
01:47:58  <PublicServer> <Sylf> But that GRF is mainly designed for town-growth competitive servers
01:49:22  <PublicServer> <glevans2> any ideas what 'V' will propose for this game?
01:49:49  <PublicServer> <Sylf> Nope, I have no idea.
01:50:12  <PublicServer> <Sylf> All I know is that the map for the next game is already made.
01:50:23  <PublicServer> <glevans2> yeah, saw that...
01:50:25  <PublicServer> <Sylf> and next-next one is close to being ready too.
01:50:41  <PublicServer> <Sylf> But that doesn't necessarily mean that he also had some plan ready
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01:53:35  <PublicServer> <glevans2> did you see that they made Uliko a member?
01:53:50  <PublicServer> <Sylf> oh no, not yet.
01:54:00  <PublicServer> <Sylf> But I'm not surprised.
01:54:14  <PublicServer> <Sylf> They were talking about how long he's been playing this.
01:54:32  <PublicServer> <Sylf> And I know he's been playing coop since the very early days.
01:54:54  <PublicServer> <glevans2> yep, noticed that while browsing the archives
01:57:29  <PublicServer> <glevans2> from PSG01 till now
02:02:47  <PublicServer> <glevans2> current MM airports will be decommisioned once we have a plan and start building?
02:03:05  <PublicServer> <glevans2> or rather, when they get in the way...
02:03:15  <PublicServer> <Sylf> Yes, probably.
02:03:43  <PublicServer> <Sylf> They weren't unmounted until later in the game in the last game.
02:04:06  <PublicServer> <Sylf> 3 games ago, they stayed in the game the entire time.
02:08:33  <PublicServer> ***  made screenshot at 0003A6F2: http://ps.openttdcoop.org/publicserver/webcam/0003A6F2.png
02:09:03  <PublicServer> <glevans2> doh, too slow
02:09:09  <PublicServer> <Sylf> :p
02:09:51  <PublicServer> <glevans2> it originally said 'This would be a good spot for a plan'.
02:10:25  <PublicServer> <glevans2> but actually, probably in the way when we start to build
02:10:47  <PublicServer> <Sylf> you never know.
02:11:15  <PublicServer> <glevans2> it was at '!here'
02:15:25  <PublicServer> <glevans2> If you were playing this map SP instead of coop, what would you focus on?
02:15:55  <PublicServer> <Sylf> Well...
02:16:38  <PublicServer> <Sylf> There's probably even desert and green area, so there won't be shortage of area for farms, plantations, and water sources
02:17:04  <PublicServer> <Sylf> So, a nice even transport is one possibility.
02:17:24  <PublicServer> <Sylf> There's a very high number of towns.  Maybe a town growth game is another possibility.
02:17:26  <PublicServer> <glevans2> so food and water, haul raws on the east to the west, and vice-versa?
02:18:05  <PublicServer> <glevans2> then haul food back the other way?
02:18:14  <PublicServer> <Sylf> Not sure.
02:18:52  <PublicServer> <Sylf> It's a long map, and with default train set.  So Maglev Lev3 will come in handy.
02:18:58  <PublicServer> <glevans2> maybe try to service all towns/cities over population xxx...
02:19:05  <PublicServer> <Sylf> So transporting the long way will be fun to watch.
02:19:39  <PublicServer> <Sylf> But that will also stress the system in the middle a lot.
02:20:01  <PublicServer> <glevans2> yep.... gonna need a healthy BB
02:20:07  <PublicServer> <Sylf> With the amount of water, having a gigantic backbone might be a tight fit at places.
02:20:57  <PublicServer> <glevans2> dedicated sub-lines?
02:22:24  <PublicServer> <Sylf> Like, what kind of "dedicated" line?
02:22:38  <PublicServer> <glevans2> (LL)LLLL 4 RRR(RR) with the outside pair dedicated to water?
02:23:01  <PublicServer> <Sylf> Nah.
02:23:07  <PublicServer> <glevans2> that should be RRRR(RR)
02:23:13  <PublicServer> <glevans2> ok
02:23:34  <PublicServer> ***  made screenshot at 000396F2: http://ps.openttdcoop.org/publicserver/webcam/000396F2.png
02:24:40  <PublicServer> <glevans2> lots of other raws also ... copper, rubber, diamonds, and some oil...
02:25:30  <PublicServer> <Sylf> Food source is relatively small
02:25:31  *** Absolutis has joined #openttdcoop
02:25:39  <Absolutis> !download
02:25:39  <PublicServer> Absolutis: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
02:25:39  <PublicServer> Absolutis: http://www.openttd.org/en/download-trunk/r21226
02:26:16  <PublicServer> <glevans2> idk what industry setting currently is, but maybe prospect more fruit?
02:26:26  <PublicServer> <Sylf> But if you manage to get industries to produce to their maximum potential, you don't need very many industries to fill the map with trains
02:27:00  <PublicServer> <Sylf> Prospecting will happen once rails are laid and the map is ready for trains.
02:27:30  <PublicServer> <Sylf> Most of these will die off between now and end of initial building stage anyway.
02:27:36  <PublicServer> <glevans2> but will it be necessary... guess it depends on the plan...
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02:34:12  <PublicServer> <Sylf> Are you getting any ideas for a plan?
02:35:15  <PublicServer> <glevans2> not sure, still thinking about it...you?
02:35:37  <PublicServer> <Sylf> Not much.  I'm not thinking about this game too hard yet.
02:35:53  <PublicServer> <Sylf> I'm also watching a SP game on the side.
02:36:08  <PublicServer> <glevans2> this one?
02:36:26  <PublicServer> <Sylf> Nope, just a different, personal game.
02:36:43  <uliko> !password
02:36:43  <PublicServer> uliko: tempos
02:37:13  <PublicServer> <glevans2> as soon as 1.0.5 gets released, I will restart my openttd server...
02:37:17  <uliko> !dl win64
02:37:17  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win64.zip
02:37:48  <glevans2> hey uliko, congrats on membership
02:37:54  <uliko> Hello and thank you
02:39:19  <uliko> Oh damn, different revisions on the servers now :(
02:39:21  <uliko> !password
02:39:21  <PublicServer> uliko: raided
02:39:32  <PublicServer> *** uliko joined the game
02:39:47  <PublicServer> <Sylf> Between PZ and PS?
02:39:50  <glevans2> uliko, stp raiding...  :P
02:39:54  <uliko> Yep
02:39:57  <glevans2> stop
02:40:24  <PublicServer> <Sylf> That's true...
02:40:42  <PublicServer> <uliko> Any plans up yet?
02:40:56  <PublicServer> <Sylf> None yet.
02:41:03  <PublicServer> <uliko> Finally a map with some water at least
02:41:25  <PublicServer> <glevans2> thinking about possibilities...
02:47:59  <PublicServer> <uliko> Oh well I shouldnt be up this late when I'm sick
02:48:05  <PublicServer> <uliko> Cya guys tomorrow
02:48:15  <PublicServer> <glevans2> hope you get better
02:48:15  <PublicServer> <uliko> Hopefully some plans are up by then
02:48:21  <PublicServer> <uliko> Me too :p
02:48:24  <PublicServer> *** uliko has left the game (leaving)
02:48:28  <uliko> Night
02:48:35  <PublicServer> <glevans2> night
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03:42:24  <PublicServer> <Sylf> At this rate, we'll have over 100 water towers before we begin building
03:43:24  <PublicServer> <glevans2> hmmm... maybe hauling water is too obvious...
03:43:46  <PublicServer> <Sylf> It depends on the game plan.
03:44:04  <PublicServer> <Sylf> Sometimes I skip cargo that doesn't produce anything.
03:44:51  <PublicServer> <glevans2> we used to be making 2 mil a year... now at 1.3 ....
03:45:02  <PublicServer> <Sylf> With diamond and water, you just take them to a town that will accept them... and it's the end of supply chain
03:45:38  <PublicServer> <Sylf> oh, you're in USD
03:45:48  <PublicServer> <glevans2> so no single-leg cargo's...
03:46:18  <PublicServer> <Sylf> But with the last game, gold was fun because of overflow
03:46:32  <PublicServer> <Sylf> and the need for overflow came from the game plan design
03:47:06  <PublicServer> <Sylf> So, depending on the plan, those sigle type cargo can be fun too
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03:53:35  <PublicServer> <glevans2> this map does not appear to be a great map for PAX, to me anyway....at least not in current state...
03:54:49  <PublicServer> <glevans2> but I could see growing 2 towns on opposite ends of map, and then transporting PAX between them...
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03:56:19  <PublicServer> <glevans2> that could be interesting....
03:58:34  *** lugo has quit IRC
03:58:51  <PublicServer> <Sylf> Actually, a pax game with this might be a great fun.
03:59:22  <PublicServer> <Sylf> With sub network of food supplies
03:59:23  <PublicServer> <glevans2> definitely a challenge to grow some of these towns....
04:00:05  <PublicServer> <Sylf> It'll be a big challenge to fit everything in
04:00:17  <PublicServer> <glevans2> heh... Hedingbury has 5 water towers...
04:00:28  <PublicServer> <glevans2> no, 6
04:00:40  <PublicServer> <Sylf> There used to be only 5 before
04:01:27  <PublicServer> <Sylf> Prundinghattan with 5 now.  It's a smaller town.
04:01:50  <PublicServer> <Sylf> And they're evil.  They can slow down the town growth.
04:02:12  <PublicServer> <Sylf> 9 water towers in a town of 255 population...
04:02:34  <PublicServer> <glevans2> Senfingfield?
04:02:52  <PublicServer> <Sylf> yup.
04:03:18  <PublicServer> <Sylf> so, that town has more than 1 tower per 2 households
04:03:37  <PublicServer> <glevans2> crazy
04:04:55  <PublicServer> <glevans2> we could submit the town growth idea as a team plan....don't know if there has been a team plan before....
04:05:19  <PublicServer> <Sylf> The history doesn't bother me.
04:05:29  <PublicServer> <Sylf> We can cook up an idea/plan together.
04:06:27  <PublicServer> <glevans2> we should...
04:06:29  <PublicServer> <glevans2> but...
04:06:51  <PublicServer> <glevans2> it is time for me to go have a long talk with my pillow...
04:07:19  <PublicServer> <Sylf> okidoki
04:07:29  <PublicServer> <glevans2> and during that time, I shall perform a light test on my eyelids...
04:08:03  <PublicServer> <glevans2> anyway, night Sylf
04:08:09  <PublicServer> *** glevans2 has joined spectators
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04:08:13  <PublicServer> <Sylf> night.
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06:35:48  <Ryton> !dl
06:35:48  <PublicServer> Ryton: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
06:35:48  <PublicServer> Ryton: http://www.openttd.org/en/download-trunk/r21226
06:35:54  <Ryton> !ino
06:35:56  <Ryton> !info
06:35:56  <PublicServer> Ryton: #:1(Orange) Company Name: 'Quarnway-on-sea Transport'  Year Founded: 1950  Money: 10849923  Loan: 0  Value: 10998697  (T:0, R:0, P:11, S:0) unprotected
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06:37:03  <Ryton> !password
06:37:03  <PublicServer> Ryton: stitch
06:37:53  <Ryton> hmm
06:37:56  <Ryton> new release
06:38:04  <Ryton> should DL it tonight then
06:40:42  <PublicServer> *** Game still paused (number of players)
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10:23:51  <malta> good morning :)
10:24:56  <PublicServer> *** Game still paused (number of players)
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10:52:51  <Henri> !password
10:52:52  <PublicServer> Henri: stitch
10:53:22  <Henri> !password
10:53:22  <PublicServer> Henri: stitch
10:54:18  <Henri> !password
10:54:18  <PublicServer> Henri: stitch
10:55:27  <Henri> !dl win32
10:55:27  <PublicServer> Henri: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win32.zip
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11:23:55  <Absolutis> !download win32
11:23:55  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-windows-win32.zip
11:24:00  <Absolutis> !players
11:24:03  <PublicServer> Absolutis: There are currently no clients connected to the server
11:25:38  <Absolutis> !password
11:25:38  <PublicServer> Absolutis: stitch
11:25:50  <PublicServer> *** Game still paused (number of players)
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11:41:47  <PublicServer> <V453000> elo
11:41:49  <PublicServer> *** V453000 joined the game
11:43:30  <^ekipS^> elo V
11:43:37  <V453000> hi ekips
11:43:42  <^ekipS^> :)
11:43:43  <V453000> :)
11:45:32  <^ekipS^> other universe explains nick :)
11:46:14  <V453000> it is still you, that is all that is important :D
11:46:21  <^ekipS^> true :)
11:46:31  <^ekipS^> and it's just a college computer's ip :)
11:46:31  <V453000> !auto
11:46:31  <PublicServer> *** V453000 has enabled autopause mode.
11:46:34  <V453000> ew
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11:50:36  <PublicServer> <Absolutis> anyone there?
11:50:56  <Absolutis> @roulette spin
11:50:56  <Webster> *SPIN* Are you feeling lucky?
11:51:07  <Absolutis> @roulette
11:51:07  *** Absolutis was kicked by Webster (BANG!)
11:51:08  * Webster reloads and spins the chambers.
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11:51:28  <Absolutis> @roulette
11:51:28  <Webster> Absolutis: *click*
11:52:13  <PublicServer> <Absolutis> you there V?
11:53:18  *** Webster sets mode: +o ^ekipS^
11:53:40  <V453000> kind of
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11:55:57  <PublicServer> <Absolutis> can you outline your plan with canals?
11:56:59  <PublicServer> <Absolutis> and how large should a plan be anyway
11:57:32  <Absolutis> @roulette
11:57:32  <Webster> Absolutis: *click*
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11:57:39  <Absolutis> @roulette
11:57:39  *** Absolutis was kicked by Webster (BANG!)
11:57:40  * Webster reloads and spins the chambers.
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11:58:47  <PublicServer> <V453000> that quite depends
11:58:53  <PublicServer> <V453000> canals are fine tho
11:59:43  <PublicServer> <Absolutis> okay, that works
12:08:34  <PublicServer> ***  made screenshot at 0003EBBB: http://ps.openttdcoop.org/publicserver/webcam/0003EBBB.png
12:16:02  <PublicServer> <Absolutis> done
12:16:20  <PublicServer> <Absolutis> for the network layout
12:17:50  <PublicServer> <V453000> I will not comment on that, sorry
12:18:00  <PublicServer> <Absolutis> i need no comments
12:18:04  <PublicServer> <Absolutis> i  need votes!
12:18:30  <PublicServer> <Absolutis> well, of course i WANT comments, but not NEED comments
12:20:56  <PublicServer> <Absolutis> brb
12:21:01  <Absolutis> !password
12:21:02  <PublicServer> Absolutis: amidst
12:21:06  <Absolutis> !password
12:21:06  <PublicServer> Absolutis: amidst
12:21:14  <PublicServer> *** Absolutis has left the game (leaving)
12:21:14  <PublicServer> *** Game paused (number of players)
12:21:36  <PublicServer> *** Game still paused (number of players)
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12:21:38  <PublicServer> *** Absolutis joined the game
12:21:47  <PublicServer> <Absolutis> hmh
12:22:33  <PublicServer> <Absolutis> why does the rail tool not show maglev altough i have the setting on for showing tools when no vehicles
12:23:01  <PublicServer> <V453000> because the rails arent available
12:23:04  <PublicServer> <V453000> not vehicles
12:23:07  <PublicServer> <Absolutis> ?
12:23:10  <PublicServer> <V453000> afaik, it works vice versa
12:23:29  <PublicServer> <V453000> like ... when you have expiring engines and there are no rail engines available, you can still build rails
12:23:33  <PublicServer> <V453000> which makes sense
12:23:35  <PublicServer> ***  made screenshot at 0003D7C4: http://ps.openttdcoop.org/publicserver/webcam/0003D7C4.png
12:23:49  <PublicServer> <V453000> you have a network ... fine, you cant add vehicles, but you can rebuild it
12:23:55  <PublicServer> <Absolutis> well anyway, that is supposed to be maglev
12:24:14  <PublicServer> <V453000> doesnt matter
12:24:40  <PublicServer> <Absolutis> oh, and the focus is speed, not flow
12:24:46  <PublicServer> <Absolutis> thats a twist
12:24:53  <PublicServer> <V453000> so we will have jams all over
12:24:55  <PublicServer> <V453000> I see
12:25:10  <PublicServer> <V453000> thats pretty much what the layout supports, too
12:25:33  <PublicServer> <Absolutis> the layout supports speed?
12:25:40  <PublicServer> <V453000> no, mess and jams
12:25:47  <PublicServer> <Absolutis> ...
12:26:15  <PublicServer> <Absolutis> infact,
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12:30:45  <Absolutis> hi DD
12:30:58  <DayDreamer> hey Absolutis
12:31:20  <DayDreamer> and hi to all guys there
12:31:25  <PublicServer> <V453000> hi
12:31:47  <PublicServer> <Absolutis> that was a pretty nice station you built PSG 197.
12:32:04  <DayDreamer> who? me?
12:32:09  <DayDreamer> or V?
12:32:11  <PublicServer> <Absolutis> last game
12:32:14  <V453000> :D
12:32:17  <PublicServer> <Absolutis> the paper drop
12:32:23  <PublicServer> <Absolutis> you, DD.
12:33:42  <DayDreamer> ah, yes, i know what you mean :) .. i remember the layout of that station ;), but i can be used only for refit trains
12:34:08  <DayDreamer> with maglev + original trainset doesnt work correctly :(
12:34:10  <PublicServer> <Absolutis> yep, but still useful for an another refit game
12:34:24  <PublicServer> <Absolutis> why?
12:34:38  <V453000> guess
12:34:53  <PublicServer> <Absolutis> uglylookingness?
12:35:08  <DayDreamer> the trains are so fast and loading / uloading time is longest then "go to depot and refit" and then overcrowded station
12:35:36  <PublicServer> <Absolutis> oh.
12:38:35  <PublicServer> ***  made screenshot at 0003D3C3: http://ps.openttdcoop.org/publicserver/webcam/0003D3C3.png
12:40:59  <PublicServer> <Absolutis> maybe TL5 would be better?
12:41:06  <PublicServer> <Absolutis> or TL4
12:42:20  <PublicServer> <V453000> you dont need comments, you need votes :)
12:42:24  <PublicServer> *** V453000 has left the game (leaving)
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12:46:34  <ODM> judging from the screenshot, very long map?:P
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13:06:53  <Absolutis> 256x1024
13:07:04  <Absolutis> well, 1024x256
13:07:08  <Absolutis> !password
13:07:08  <PublicServer> Absolutis: falser
13:07:19  <PublicServer> *** Game still paused (number of players)
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13:49:59  <Absolutis> anyone there?
13:50:14  <PublicServer> <Absolutis> oh wll
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16:36:33  <Absolutis|Mac> !players
16:36:36  <PublicServer> Absolutis|Mac: Client 50 (Orange) is Mazur, in company 1 (Quarnway-on-sea Transport)
16:36:38  <Absolutis|Mac> !password
16:36:38  <PublicServer> Absolutis|Mac: falser
16:36:49  <Absolutis|Mac> rebooting (brb)
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16:41:30  <Absolutis> !password
16:41:30  <PublicServer> Absolutis: falser
16:41:33  <Absolutis> !players
16:41:36  <PublicServer> Absolutis: Client 50 (Orange) is Mazur, in company 1 (Quarnway-on-sea Transport)
16:42:00  <PublicServer> *** Game still paused (number of players)
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16:42:21  <PublicServer> <Absolutis> you saw my plan?
16:42:44  <PublicServer> <Mazur> Of course.
16:42:54  <PublicServer> <Absolutis> how do you like it?
16:43:08  <PublicServer> <Mazur> Quite well, acutally.
16:44:14  <PublicServer> <Absolutis> your gonna make one of your own?
16:44:20  <PublicServer> <Mazur> One thing, though, water goes to town drop, not liquids drop, might be confusing in the names.
16:45:11  <PublicServer> <Mazur> Haven't got a solid plan...
16:45:19  <ODM> water isn't a liquid
16:45:43  <PublicServer> <Absolutis> DEFINITELY is.
16:45:46  <Mazur> Oh yes, I forgot.
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16:46:12  <PublicServer> <Absolutis> ok, so it isnt an openttd-liquid or somthing?
16:47:39  <PublicServer> <Absolutis> lets see if its my turn to get a plan accepted
16:48:01  <PublicServer> <Absolutis> and i might aswell make one of those stations
16:50:18  <PublicServer> *** Mazur has left the game (connection lost)
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16:50:22  <PublicServer> <Absolutis> aww.
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18:22:10  <Absolutis_> !players
18:22:13  <PublicServer> Absolutis_: There are currently no clients connected to the server
18:23:16  <PublicServer> *** Game still paused (number of players)
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18:23:39  <V453000> nice, I see that Mazur didnt really see that your plan has coal involved
18:24:23  <uliko> There is coal in desert?
18:24:32  <V453000> thats the point
18:25:11  <uliko> !password
18:25:11  <PublicServer> uliko: flecks
18:25:33  <PublicServer> *** Game still paused (number of players)
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18:25:53  <PublicServer> <V453000> hi
18:25:55  <PublicServer> <uliko> Hello
18:26:22  <PublicServer> <V453000> t
18:26:24  <Absolutis_> O_o theres no coal?
18:26:26  <PublicServer> <V453000> take a look, it is fun :p
18:27:08  <PublicServer> <uliko> The font in the map window really needs made bigger
18:27:27  <PublicServer> <uliko> Trying to see how many of a particular industry makes me feel 60 years old as I lean in close :p
18:27:33  <PublicServer> <V453000> would take too much space
18:27:53  <PublicServer> <V453000> its ... somewhat readable :)
18:28:19  <PublicServer> <uliko> Well, I doubt there are alot of people that still use 1024x768 resolutions so making it a bit bigger shouldnt be too bad
18:28:20  <Ammler> isn't diamond also a kind of coal?
18:28:24  <PublicServer> <V453000> :)
18:28:30  <PublicServer> <V453000> Ammler: ? :D
18:28:41  <V453000> diamond is Carbon
18:28:49  <V453000> coal is ... carbon too? :D
18:28:59  <V453000> idk
18:29:07  <Ammler> :-)
18:29:24  <V453000> either way, having a separate drop for diamonds is also a bit special :p
18:30:04  <uliko> A plan is better than no plan? :D
18:30:15  <PublicServer> <V453000> ugh
18:30:17  <PublicServer> <V453000> this is maybe worse
18:30:35  <PublicServer> <V453000> without a plan you at least build something that has sense :)
18:31:01  <PublicServer> <uliko> With some luck sure :p
18:31:34  <Absolutis_> !password
18:31:34  <PublicServer> Absolutis_: flecks
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18:33:06  <Absolutis_> gonna make a plan, V?
18:33:17  <PublicServer> <V453000> probably
18:33:23  <PublicServer> <V453000> why
18:33:37  <PublicServer> <Absolutis> idk
18:33:42  <PublicServer> <V453000> ...
18:34:18  <PublicServer> <Absolutis> small modification done
18:34:28  <PublicServer> <Absolutis> bbh7 and bbh6, namely
18:36:51  <PublicServer> <Absolutis> look at senfingfiels
18:36:58  <PublicServer> <Absolutis> field*
18:37:16  <PublicServer> <V453000> ok
18:37:19  <PublicServer> <Absolutis> 9 water towers!
18:37:21  <XeryusTC> !password
18:37:21  <PublicServer> XeryusTC: flecks
18:37:41  <PublicServer> *** XeryusTC joined the game
18:37:45  <PublicServer> <V453000> YARR
18:37:51  <PublicServer> <XeryusTC> oi
18:37:57  <PublicServer> <V453000> uui
18:37:57  <PublicServer> <Absolutis> 1 third of buildings are watertowers
18:37:59  <PublicServer> <Absolutis> hi
18:38:35  <PublicServer> ***  made screenshot at 00021153: http://ps.openttdcoop.org/publicserver/webcam/00021153.png
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18:49:27  <PublicServer> <Absolutis> that plan looks like a controlled chaos one
18:49:46  <PublicServer> <V453000> I dont see why but I guess you will say "idk" if I ask why
18:50:06  <Absolutis_> i saw one in the planning page
18:50:12  <Absolutis_> and that looks like it
18:50:16  <Absolutis_> so far
18:50:29  <PublicServer> <V453000> very clever assumption tbh
18:51:33  <PublicServer> <uliko> How far between hte circles?
18:51:39  <PublicServer> <V453000> almost nothing
18:51:50  <PublicServer> <V453000> it should be separate by water
18:51:52  <PublicServer> <Absolutis> well, its STRUCTURED chaos thou
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18:52:18  <PublicServer> <V453000> Absolutis: I totally dont understand what the hell are you talking about
18:52:35  <PublicServer> <Absolutis> okay, maybe ill shut up then
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18:53:35  <PublicServer> ***  made screenshot at 00038EEB: http://ps.openttdcoop.org/publicserver/webcam/00038EEB.png
18:54:51  <PublicServer> <Absolutis> no pickups?
18:54:55  <PublicServer> <V453000> OMG?
18:55:01  <PublicServer> <Absolutis> for that plan
18:55:06  <PublicServer> <Absolutis> i just assumed
18:55:10  <PublicServer> <Absolutis> but ill shut up again
18:55:12  <PublicServer> <uliko> Let him finish
18:55:22  <PublicServer> <Absolutis> okay
18:55:22  <PublicServer> <V453000> it makes no sense to have no pickups so answer yourself
18:56:49  <PublicServer> <Absolutis> that is an interesting plan thou
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18:59:49  <PublicServer> *** Game paused (number of players)
18:59:57  <V453000> !password
18:59:57  <PublicServer> V453000: wither
19:00:11  <PublicServer> *** Game still paused (number of players)
19:00:11  <PublicServer> *** Game unpaused (number of players)
19:00:12  <PublicServer> *** V453000 joined the game
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19:00:35  <PublicServer> <Absolutis> 7 is wood.
19:00:49  <PublicServer> <V453000> please
19:01:03  <PublicServer> <Absolutis> actually..
19:01:17  <PublicServer> *** Absolutis has left the game (leaving)
19:01:27  <PublicServer> <uliko> Odd character
19:01:33  <Absolutis_> im at least not going to disturb you this way.
19:01:43  <PublicServer> <V453000> if it at least made sense what you are saying
19:01:57  *** Absolutis_ is now known as absolutis
19:02:09  *** absolutis is now known as Absolutis
19:02:24  <Absolutis> afk
19:04:13  <Absolutis> !screen
19:04:13  <PublicServer> *** Absolutis made screenshot at 000372F5: http://ps.openttdcoop.org/publicserver/webcam/000372F5.png
19:04:41  <Absolutis> !password
19:04:41  <PublicServer> Absolutis: wither
19:08:36  <PublicServer> ***  made screenshot at 00038AFB: http://ps.openttdcoop.org/publicserver/webcam/00038AFB.png
19:08:44  <Absolutis> !password
19:08:44  <PublicServer> Absolutis: fleece
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19:10:02  <PublicServer> <uliko> You want to connect 6 and 4 and 3 and 5?
19:10:46  <PublicServer> <V453000> no, thats where traffic should swap
19:13:41  <PublicServer> <Absolutis> g2g
19:13:48  <PublicServer> *** Absolutis has left the game (leaving)
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19:15:26  <PublicServer> <V453000> this is how I wanted it :)
19:16:07  <PublicServer> <uliko> 1 and 3 connected?
19:16:12  <PublicServer> <V453000> no
19:16:14  <PublicServer> <V453000> via 2
19:16:20  <PublicServer> <V453000> 1 is the island
19:16:30  <PublicServer> <V453000> well it could be connected nicely
19:16:44  <PublicServer> <V453000> hmm, yes
19:17:41  <PublicServer> <uliko> These signals specify ring connections?
19:17:55  <PublicServer> <V453000> yes but it was too unobvious imo
19:18:33  <PublicServer> <uliko> Yeah, it was :p
19:18:43  <PublicServer> <V453000> not enough :p
19:18:57  <PublicServer> <uliko> 3 and 5 connected?
19:19:09  <PublicServer> <uliko> I guess going through 4 would be quite the detour
19:19:26  <PublicServer> <V453000> nono, they would go the other way
19:19:29  <PublicServer> <V453000> through south
19:20:12  <PublicServer> <uliko> Connections are 1-way only or what?
19:20:19  <PublicServer> <V453000> 2 connections
19:20:26  <PublicServer> <V453000> imagine 2 1way rings :)
19:20:38  <PublicServer> <uliko> Yeah but this bit feels out of place
19:21:00  <PublicServer> <V453000> for example
19:21:02  <PublicServer> <uliko> Check sign in your plan
19:21:11  <PublicServer> <V453000> thats just a BBH connection
19:21:21  <PublicServer> <uliko> I thought two adjacent rings were in opposite directions
19:21:48  <PublicServer> <V453000> no need to
19:22:16  <PublicServer> <uliko> Like that was how I imagined it
19:22:24  <PublicServer> <V453000> this is how it is :)
19:22:31  <PublicServer> <uliko> Confusing :D
19:22:41  <PublicServer> <V453000> :(
19:22:53  <PublicServer> <uliko> Haha I'm sure it will work out
19:22:59  <PublicServer> <V453000> I think so
19:23:36  <PublicServer> ***  made screenshot at 000322E8: http://ps.openttdcoop.org/publicserver/webcam/000322E8.png
19:24:23  <PublicServer> <V453000> this is more precise but it loses the system imo :(
19:24:47  <PublicServer> <uliko> As soon as you made the connections it ruined the rings :p
19:25:01  <PublicServer> <uliko> Better have a magnification next to it demonstrating how to do the connectinos
19:25:27  <PublicServer> <V453000> well, when you actually start building it, this is the only possibility I think
19:25:41  <PublicServer> <uliko> Perhaps
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19:29:50  <PublicServer> <uliko> Rings start out with two lanes?
19:30:00  <PublicServer> <V453000> yes, but that is not important now
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19:41:42  <V453000> !password
19:41:42  <PublicServer> V453000: sadist
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19:50:46  <V453000> !unpause
19:50:46  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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19:53:36  <PublicServer> ***  made screenshot at 0003C2EA: http://ps.openttdcoop.org/publicserver/webcam/0003C2EA.png
20:01:50  <PublicServer> <V453000> hi
20:01:50  <PublicServer> *** Mazur joined the game
20:01:54  <V453000> !auto
20:01:54  <PublicServer> *** V453000 has enabled autopause mode.
20:02:19  <PublicServer> <Mazur> Isn;t 6 in the lake, V?
20:02:41  <PublicServer> <V453000> "Circles positioned as landscape says"
20:02:44  <PublicServer> <V453000> need I to say more? :)
20:03:27  <PublicServer> <Mazur> Yep.  There's three big watery areas and your plan does hardly allow for them.
20:03:41  <PublicServer> <V453000> it totally fits
20:04:18  <PublicServer> <V453000> these are the 2 major lakes
20:04:32  <PublicServer> <V453000> 3rd one might be between 6 and 8
20:04:58  <PublicServer> <Mazur> "might be", yeah.
20:05:08  <PublicServer> <V453000> ...
20:05:34  <PublicServer> <Mazur> :-D  I'm not touching that area, then.  Just saying.
20:06:00  <PublicServer> <V453000> 6 is around !mountain
20:06:02  <PublicServer> <V453000> fyi
20:06:05  <PublicServer> <V453000> might make it clearer
20:06:44  <PublicServer> <Mazur> Sure.
20:06:47  <PublicServer> <V453000> 7 around Frundham lakes
20:06:53  <PublicServer> <V453000> (SW)
20:07:11  <PublicServer> <V453000> well, almost :)
20:07:24  <PublicServer> <Mazur> Like that:
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20:08:36  <PublicServer> ***  made screenshot at 0003A2F1: http://ps.openttdcoop.org/publicserver/webcam/0003A2F1.png
20:09:46  <PublicServer> <V453000> ah I see
20:09:48  <PublicServer> <V453000> well thats quite rough :D
20:09:52  <PublicServer> <Mazur> Would it not be more efficient to make all circles one way clockwise?  Or all counterclockwise?
20:10:24  <PublicServer> <V453000> no
20:10:27  <PublicServer> <V453000> that would lose the point
20:10:34  <PublicServer> <V453000> since it would generate an outer ring ML
20:10:55  <PublicServer> <Mazur> k.  Was just thinking out loud.
20:11:05  <PublicServer> <V453000> good good
20:13:19  <PublicServer> <Mazur> Those two straight ML bits not on circles, are they 2way?
20:13:31  <PublicServer> <V453000> kind of
20:13:38  <PublicServer> <V453000> imagine the two circles
20:13:41  <PublicServer> <V453000> and connect them
20:13:47  <PublicServer> <V453000> there is only 1 way how to do it
20:13:57  <PublicServer> <V453000> 1->1, 1->1
20:14:40  <PublicServer> <V453000> these are hubs
20:14:46  <PublicServer> <V453000> its just 1 thing
20:14:48  <PublicServer> <Mazur> Talking about those 2 bits.
20:14:50  <PublicServer> <V453000> it will be closer together
20:14:53  <PublicServer> <V453000> so there wont be that line basically
20:15:23  <PublicServer> <Mazur> Oh., I thought they'd be bridges across the lakes.
20:15:33  <PublicServer> <V453000> that is
20:15:35  <PublicServer> <V453000> in these 2 points
20:15:43  <PublicServer> <V453000> but with "hubs" in the ends
20:18:13  <PublicServer> <Mazur> So, indeed 2way.
20:18:17  <PublicServer> <V453000> kind of
20:18:23  <PublicServer> <V453000> not a full 2way
20:18:25  <PublicServer> <V453000> but basically yes
20:18:31  <PublicServer> <Mazur> Nopt on the same track, obviously, but I never meant that.
20:18:34  <PublicServer> <V453000> technically it is just 2x 1way :)
20:18:38  <PublicServer> <V453000> yes, I know
20:18:48  <PublicServer> <V453000> but the 2ways arent like that they would have full hubs in the end
20:19:44  <PublicServer> <Mazur> No, but they aren't 1way like the circles, either.  Just getting that straight in my head.
20:19:58  <PublicServer> <V453000> they just connect the circles. :)
20:20:12  <PublicServer> <V453000> that is the simpliest way how to put it imo
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20:22:02  <PublicServer> <Mazur> X marks the spot
20:22:08  <PublicServer> <V453000> quite :D
20:23:37  <PublicServer> ***  made screenshot at 0003BAF7: http://ps.openttdcoop.org/publicserver/webcam/0003BAF7.png
20:25:06  <PublicServer> <Mazur> So 4 freight cars and 2 engines per train.
20:25:20  <PublicServer> <Mazur> Interesting.  Small....
20:25:46  <PublicServer> <V453000> the map is as large as 512*512 and I would welcome some flexibility for the amount of hubs and stuff :)
20:26:16  <PublicServer> <Mazur> Yup.  Gonna need plenty trains, though.
20:26:44  <PublicServer> <V453000> yes, I am considering TL5 viability
20:27:18  <PublicServer> <Mazur> THen there might not be enough room for SLHs?
20:27:33  <PublicServer> <V453000> I think there would be enough
20:27:43  <PublicServer> <Mazur> With TL3, yes.'
20:27:49  <PublicServer> <V453000> even with TL5
20:27:56  <PublicServer> <V453000> note that all of the hubs are only "half hubs"
20:28:06  <PublicServer> <V453000> since they are always 1way
20:28:44  <PublicServer> <Mazur> 2 way, not 4way, I'd call it, but same thing.
20:28:54  <PublicServer> <V453000> ?
20:29:38  <PublicServer> <V453000> 1.5 way if you want to halve a 3way but I was talking about the 1way ML :pů
20:30:10  <PublicServer> <Mazur> A-A, A-B, B-A, B-B is connections in a normal hub, with A and B standing for L and R.
20:30:20  <PublicServer> <Mazur> That's four ways.
20:30:30  <PublicServer> <V453000> yes, which is a 3way
20:30:44  <PublicServer> <Mazur> Ah, in that sense, yes.
20:30:49  <PublicServer> <V453000> :D
20:30:56  <PublicServer> <V453000> lets define 4 connections instead of ways :p
20:31:13  <PublicServer> <Mazur> Might be clearer.
20:31:33  <PublicServer> <Mazur> And the hubs are here are all 2 conns.
20:31:43  <PublicServer> <V453000> exactly
20:31:50  <PublicServer> <V453000> thats just split, merge
20:31:56  <PublicServer> <V453000> fairly compact
20:32:11  <PublicServer> <Mazur> True, that's a major difference.
20:32:59  <PublicServer> <V453000> TL5. :)
20:33:09  <PublicServer> <Mazur> 3 would be more fun.
20:33:12  <PublicServer> <V453000> it will be a bit harder in the mountains but thats good
20:33:20  <PublicServer> <V453000> 3 would be quite easy
20:33:56  <PublicServer> <Mazur> In the building, yes, I was thinking overall.
20:34:11  <PublicServer> <V453000> well, TL5 will definitely need less platforms per line
20:34:21  <PublicServer> <Mazur> I'll do a TL3 with 2 engines in a private game.
20:34:31  <PublicServer> *** V453000 has left the game (connection lost)
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20:34:50  <V453000> TL3 loading times are insanely high
20:34:53  <V453000> !password
20:34:53  <PublicServer> V453000: cogent
20:35:13  <PublicServer> *** Game still paused (number of players)
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20:35:33  <PublicServer> <Mazur> Hop, saved the bitch, so I can play the same game privately.
20:35:39  <PublicServer> <Mazur> My way.
20:35:47  <PublicServer> <V453000> like ... this map? :o
20:35:49  <PublicServer> <Mazur> >:-)
20:35:55  <PublicServer> <Mazur> Yep.
20:36:06  <PublicServer> <V453000> well, you could submit your way as a plan
20:36:17  <Sylf> I haven't played TL5, CL5 game with coop yet
20:36:32  <PublicServer> <Mazur> But it's not a plan, as such.
20:36:33  <Sylf> It's kind of shocking
20:36:57  <PublicServer> <Mazur> *eek* Sylf!  What have you been doing, then?
20:37:11  <PublicServer> <V453000> the last one was 189 iirc
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20:38:11  <PublicServer> <V453000> im actually thinking about Lev4
20:38:31  <PublicServer> <Mazur> Absolutis uses only one of those.
20:38:31  <PublicServer> <V453000> with 2xLev4 per TL5, acceleration is ... not awesome, but reasonable
20:38:37  <PublicServer> ***  made screenshot at 0003C6F9: http://ps.openttdcoop.org/publicserver/webcam/0003C6F9.png
20:38:40  <PublicServer> <Mazur> On TL7.
20:38:43  <PublicServer> <V453000> Absolutis doesnt know shit ...
20:38:45  <PublicServer> <Mazur> :-)
20:38:53  <PublicServer> <V453000> btw you didnt notice that his plan involved coal :p
20:39:26  <PublicServer> <Mazur> I noticed it, didn;t realise yet that there is no coal here.
20:39:33  <PublicServer> <V453000> ok :D
20:39:50  <PublicServer> <Mazur> I did notice he didn;t use OIL.
20:40:10  <PublicServer> <V453000> that probably means liquid?
20:40:12  <Sylf> i think that was the liquid
20:40:22  <PublicServer> <V453000> he obviously didnt get what the last game meant by liquids
20:40:32  <Sylf> that and rubber = liquid?
20:40:38  <PublicServer> <Mazur> Ah yes, water wasn't a liquid, he said.
20:40:52  <PublicServer> <V453000> since it was just an unique and occasionnal ... its here ... again? :D
20:40:58  <PublicServer> <Mazur> Very clear way of putting things to me.
20:41:08  <PublicServer> <V453000> it is probably rubber and oil
20:41:18  <PublicServer> <V453000> but it doesnt make the plan any better unfortunately
20:41:49  <Sylf> and he has a secret vault of ice in the scorching desert to provide water.
20:41:58  <Sylf> That's solid.
20:42:15  <PublicServer> *** Mazur has left the game (connection lost)
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20:42:25  <PublicServer> <V453000> I would believe that tbh
20:42:45  <PublicServer> <V453000> actually, water is something else than other primaries since it doesnt produce anything ;)
20:42:59  <PublicServer> *** Game still paused (number of players)
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20:43:03  <PublicServer> <V453000> so I would not put it in the liquids either
20:43:22  <PublicServer> *** V453000 has left the game (leaving)
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20:43:29  <V453000> anyway, im done :p
20:43:30  <V453000> laters
20:44:06  <Mazur> Airports need upgrading.
20:44:15  <Mazur> Two planes waiting for landing.
20:44:25  <Sylf> nah.
20:44:42  <Sylf> get rid of couple planes
20:45:09  <Sylf> we don't need somany any more with supersonic jets
20:46:51  <PublicServer> *** Mazur has left the game (leaving)
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21:26:05  <roelmb> @quickstart
21:26:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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22:56:26  <vinnie> hello everyone
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23:19:58  <uliko> !gap 4
23:19:58  <PublicServer> uliko: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
23:19:59  <uliko> @gap 4
23:19:59  <Webster> uliko: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
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23:32:31  <Jkrueger> !password
23:32:31  <PublicServer> Jkrueger: sultan
23:32:48  <PublicServer> *** Game still paused (number of players)
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