Log for #openttdcoop on 25th November 2010:
Times are UTC Toggle Colours
00:02:46  <PublicServer> *** Sylf has left the game (connection lost)
00:03:09  <PublicServer> *** Sylf joined the game
00:06:15  <PublicServer> <Sylf> mrruben5, care to check slh14 again?
00:06:44  <PublicServer> <mrruben5> yeah seems nice to me :)
00:07:29  <PublicServer> <Sylf> >_<  Just barely fitting the CL
00:08:19  <PublicServer> <Mazur> Hmpf.
00:08:30  <PublicServer> <Sylf> hrm?
00:08:56  <PublicServer> <Mazur> Ah yes, almost forgot.
00:09:36  <PublicServer> ***  made screenshot at 00002B72:
00:10:06  <PublicServer> <Sylf> those crosses are saying "don't build beyond this point" don't they?
00:10:16  <PublicServer> <Mazur> Oh, I had gathered that was the usual sign to denote a SLs current end.
00:10:19  <PublicServer> <mrruben5> no they mean they are end of the SL :)
00:10:38  <PublicServer> <mrruben5> you can extend them :P
00:10:48  <PublicServer> <mrruben5> they are just there so you know where the end of the line is
00:10:54  <PublicServer> <Mazur> Meaning, extend this, rfather than use it and make other connceetions difficult.
00:11:05  <PublicServer> <mrruben5> aye
00:11:37  *** Jkrueger has joined #openttdcoop
00:11:50  <PublicServer> <Mazur> Does that make sense to you, Sylf?
00:12:24  <PublicServer> <Sylf> it just seems silly to do that right at the SLH itself
00:12:47  <Jkrueger> !password
00:12:47  <PublicServer> Jkrueger: cozily
00:12:58  <PublicServer> <Mazur> Just means there's no primary connected yet.
00:13:08  <PublicServer> <mrruben5> whoah
00:13:26  <PublicServer> <Mazur> Making it expecially imporant to extend the line first before connecting a primary to it.
00:13:29  <PublicServer> <mrruben5> BH 2-3 is causing massive slowdowns sometimes
00:14:00  <PublicServer> *** Jkrueger joined the game
00:14:08  <PublicServer> <Sylf> that usually means it's time to upgrade the MLs around there
00:14:23  <PublicServer> <Mazur> No prio.
00:14:30  <PublicServer> <Sylf> no
00:14:34  <PublicServer> <Sylf> not that
00:14:38  <PublicServer> <Sylf> there's prio
00:14:53  <PublicServer> <mrruben5> too many signals I think
00:14:53  <PublicServer> <Sylf> but the join isn't perfect
00:16:08  <PublicServer> <mrruben5> a merge is merging onto a merge
00:16:10  <PublicServer> <mrruben5> ... :S
00:16:13  <PublicServer> <Mazur> Yep./
00:16:19  <PublicServer> <Sylf> that's the better way
00:17:13  <PublicServer> <Mazur> I'm off.
00:17:27  <PublicServer> <Mazur> Been at it for hours,.
00:17:43  <PublicServer> <Mazur> Gotta wtch some Ts to clean my tuners HD.
00:17:47  <PublicServer> <Mazur> TV
00:17:49  <PublicServer> <Mazur> :-)
00:17:55  <PublicServer> *** Mazur has left the game (connection lost)
00:17:57  <PublicServer> <Sylf> see ya =D
00:18:03  <Mazur> Indeed.
00:18:09  <PublicServer> <mrruben5> the trains entering at !blocking need to see if there is a train coming  from "lane"
00:18:23  <Mazur> You mean, like a prio?
00:18:27  <Mazur> :-D
00:18:29  <PublicServer> <Sylf> nah, it's better now
00:18:39  <PublicServer> <Sylf> removed the troublemaker signals
00:18:45  <PublicServer> <mrruben5> at least thats what seams logical to me
00:18:55  <Mazur> Like me, eh Sylf ?
00:18:55  <PublicServer> <Jkrueger> does that hub need to be balanced?
00:18:58  <PublicServer> <Sylf> it's the case of intended signal gap
00:19:06  <Sylf> -
00:19:08  <Sylf> XD
00:19:22  <PublicServer> <Sylf> although...
00:19:41  <PublicServer> <mrruben5> nice spot
00:21:17  <PublicServer> <mrruben5> hmm you could move the 4 bridges a bit lower to where the industry was and you'd have more space for see through prio's
00:21:23  <PublicServer> <mrruben5> or whatever you may want to call it
00:21:41  <PublicServer> <Sylf> CL fixed
00:21:47  <PublicServer> <Jkrueger> problem is the north bound ml isn't  direct
00:21:58  <PublicServer> <Sylf> this is BBH
00:22:00  <PublicServer> <mrruben5> the problem is its ML joining ML
00:22:07  <PublicServer> <Sylf> that means these are all ML traffic
00:22:17  <PublicServer> <Sylf> They all have equal importance
00:22:32  <PublicServer> <Sylf> so the prio are there just to keep the overall flow of the traffic smooth
00:22:40  <PublicServer> <mrruben5> yes but trains switching lanes should have less prio then trains not leaving their lane
00:22:55  <PublicServer> <mrruben5> but thats me overcomplicating things I guess
00:22:57  <PublicServer> <Sylf> that means even if there are some train that waits there for 2-3 seconds
00:23:03  <PublicServer> <Jkrueger> yeah one lane gets split off and then merges back
00:23:49  <PublicServer> <Sylf> the !BLOCKING is also the ML traffic from sector 02
00:24:22  <theholyduck> !password
00:24:22  <PublicServer> theholyduck: bonded
00:24:33  <PublicServer> *** theholyduck joined the game
00:24:36  <PublicServer> ***  made screenshot at 00037CE1:
00:25:07  <PublicServer> <theholyduck> oh, we've hit the train limit
00:25:17  <PublicServer> <Sylf> Not double bridge.  It's a part of balancer.
00:25:38  <PublicServer> <Jkrueger> does it have to be balanced?
00:25:46  <PublicServer> <Sylf> Yes.
00:25:48  <PublicServer> <theholyduck> everything should be balanced always
00:25:51  <PublicServer> <theholyduck> more or less
00:26:01  <PublicServer> <Sylf> Don't balance my brain.
00:26:11  <PublicServer> <Sylf> I like it in crazy state.
00:26:22  <PublicServer> <mrruben5> theholyduck: were talking about BBH 2-3
00:26:25  <PublicServer> <Jkrueger> seems an odd place to balance traffic
00:26:27  <PublicServer> <theholyduck> any jams s ofar?
00:26:37  <PublicServer> <Sylf> no jams.
00:26:37  <PublicServer> <mrruben5> duck: kind of, BBH 2-3
00:26:39  <PublicServer> <theholyduck> all bbh's should be fully balanced
00:26:49  <PublicServer> <Jkrueger> but that isn't a join
00:26:59  <PublicServer> <Jkrueger> it is the other lane of the ml
00:27:13  <PublicServer> <Sylf> look at the bigger picture.
00:27:17  <PublicServer> <theholyduck> yes, but you dont want it to block the other line
00:27:23  <PublicServer> <Sylf> If the waiting line gets beyond the hub itself, that's a jam.
00:27:30  <PublicServer> <theholyduck> 1 train gets "stuck" at the wait
00:27:44  <PublicServer> <theholyduck> which is no biggie
00:27:51  <PublicServer> <theholyduck> the rest balances currectly
00:28:02  <PublicServer> <mrruben5> trains should take the lane that has no trains coming when one of the two lanes has a train coming
00:28:08  <PublicServer> <mrruben5> other then that there's no problems
00:28:18  <PublicServer> <theholyduck> mrruben5: doing that is hard
00:28:28  <PublicServer> <mrruben5> yes :P
00:28:28  <PublicServer> <theholyduck> you do that by making 1 train wait for the line that has trains comming
00:28:30  <PublicServer> <Sylf> or just place a penalty, shall we?
00:28:33  <PublicServer> <theholyduck> its simpler, works fine
00:28:47  <PublicServer> <Sylf> since more trains seem to favor that line
00:28:49  <PublicServer> <theholyduck> now it did something it shouldnt have
00:29:26  <PublicServer> <theholyduck> its working as inteded now more or less
00:29:36  <PublicServer> <theholyduck> 1 train having to wait a bit is NO BIGGIE
00:29:46  <PublicServer> <theholyduck> trying to kludge it into working is rarely a good idea
00:29:48  <PublicServer> <mrruben5> why the dingdongroads? xD
00:29:58  <PublicServer> <Sylf> those are penalties
00:30:00  <PublicServer> <mrruben5> holyduck: but both are still ML :)
00:30:00  <PublicServer> <Jkrueger> way it is now all the sector 3 trains are trying to get onto one track
00:30:10  <PublicServer> <theholyduck> mrruben5: but 1 obviously have to wait for the other
00:30:17  <PublicServer> <theholyduck> Jkrueger: they arent
00:30:25  <PublicServer> <theholyduck> when they cant merge to that track
00:30:29  <PublicServer> <theholyduck> they use the others
00:30:36  <PublicServer> <theholyduck> balancing isnt about 50-50 traffic distrebution
00:30:58  <PublicServer> <Sylf> ML traffic can wait in the hub.  They shouldn't block the flow of the overall traffic though.  That's the key.
00:31:04  <PublicServer> <theholyduck> and they dont here
00:31:08  <PublicServer> <theholyduck> the prio is pretty short
00:31:18  <PublicServer> <theholyduck> it doesnt allow a clean merge
00:31:26  <PublicServer> <theholyduck> but it doesnt block the line with tightly packed trains either
00:31:29  <PublicServer> <theholyduck> its a ml style prio
00:31:39  <PublicServer> <theholyduck> its common on all bbh's
00:31:45  <PublicServer> <Jkrueger> okay
00:31:59  <PublicServer> <Jkrueger> that hub is just backwards to me
00:31:59  <PublicServer> <theholyduck> a train or 2 having to wait is absoultely no problem
00:32:11  <PublicServer> <theholyduck> Jkrueger: why?
00:32:42  <PublicServer> <Jkrueger> it looks like all the traffic staying in sector is yeilding to the joining trains
00:32:56  <PublicServer> <theholyduck> there is no "joining" or "main" tracks
00:32:58  <PublicServer> <theholyduck> in a bbh
00:33:04  <PublicServer> <theholyduck> you just need some to have priority over others
00:33:07  <PublicServer> <theholyduck> to preserve order
00:33:17  <PublicServer> <theholyduck> when the wait in the bbh gets too severe
00:33:19  <PublicServer> <theholyduck> you add another line
00:33:23  <PublicServer> <Jkrueger> okay
00:33:25  <PublicServer> <theholyduck> to help trains move along
00:33:36  <PublicServer> <theholyduck> atm its only a couple of secs
00:33:42  <PublicServer> <theholyduck> and as such, its irelevant
00:33:44  <PublicServer> <mrruben5> 5-7 is doing better imho :) with higher traffic
00:33:56  <PublicServer> <theholyduck> well 2-3 is constructed a bit weirdly
00:34:02  <PublicServer> <mrruben5> but yeah I should stop nickpicking
00:34:40  <PublicServer> <mrruben5> I like how v handles prio over prio problem with bridges
00:35:28  <PublicServer> <theholyduck> taken a look at my awesome prio in bbh3-5?
00:35:46  <PublicServer> <theholyduck> oh wait
00:35:53  <PublicServer> <theholyduck> did somebody fix it?
00:35:59  <PublicServer> <theholyduck> they make me sad
00:36:14  <PublicServer> <theholyduck> fuck those guys !
00:36:32  <PublicServer> <theholyduck> i'm fairly sure mine worked just fine
00:37:00  <PublicServer> <theholyduck> oh wait
00:37:02  <PublicServer> <theholyduck> i used it in the slh
00:37:04  <PublicServer> <theholyduck> silly brain
00:37:10  <PublicServer> <theholyduck> take a look at slh09 i mean :P
00:37:12  <PublicServer> <theholyduck> and the awesome prio
00:38:02  <PublicServer> <mrruben5> yeah it made me think of a karting circuit
00:38:12  <PublicServer> <Jkrueger> lol i like
00:38:31  <PublicServer> <theholyduck> i was trying out v's mantra of, "no pbs, ever"
00:38:47  <PublicServer> <theholyduck> and as such, the prio over the bridge needed to be done in arather alternative fashion
00:39:36  <PublicServer> ***  made screenshot at 000324AA:
00:40:07  <PublicServer> <theholyduck> in general i'm pretty happy with the "messy" look of the whole slh09 hookup
00:40:18  <PublicServer> <theholyduck> though, all the slhs in this map look more or less that way
00:40:24  <PublicServer> <mrruben5> it's kind of compact
00:41:30  <PublicServer> <Jkrueger> what do we do now that we are out of choo choos?
00:41:30  <PublicServer> <mrruben5> glevans2 copied your kart circuit technique
00:41:40  <PublicServer> <theholyduck> where?
00:41:46  <PublicServer> <mrruben5> 07
00:41:56  <PublicServer> <Sylf> SLH?
00:41:59  <PublicServer> <mrruben5> yup
00:42:05  <PublicServer> <theholyduck> well, not really
00:42:07  <PublicServer> <theholyduck> he uses pbs
00:42:13  <PublicServer> <theholyduck> which mine explicitly avoids
00:42:15  <PublicServer> <Sylf> it's a copy of SLH 03
00:42:17  <PublicServer> <theholyduck> also tht
00:42:28  <PublicServer> <theholyduck> you're both using pbs
00:42:38  <PublicServer> <Sylf> I know.
00:42:44  <PublicServer> <theholyduck> but yeah
00:42:46  <PublicServer> <mrruben5> hmm true and the eastern prio is different
00:42:52  <PublicServer> <theholyduck> same basic principle
00:42:58  <PublicServer> <theholyduck> we're all copying from v though
00:43:08  <PublicServer> <theholyduck> he is the god of making prios and what not using bridges to everywhere
00:43:19  <PublicServer> <Jkrueger> okay tv time. this map is cool
00:44:04  <PublicServer> *** Jkrueger has left the game (connection lost)
00:46:11  <PublicServer> *** theholyduck has left the game (leaving)
00:49:28  <PublicServer> *** mrruben5 has left the game (leaving)
00:49:28  <PublicServer> *** Game paused (number of players)
00:49:36  <mrruben5> laters :)
00:49:40  <PublicServer> <Sylf> see ya
00:49:41  <mrruben5> going to bed
00:49:43  *** slsah has joined #openttdcoop
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00:54:36  <PublicServer> ***  made screenshot at 0001CEF9:
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01:03:21  <PublicServer> *** Sylf has left the game (leaving)
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01:07:31  <PublicServer> *** Game still paused (number of players)
01:07:31  <PublicServer> *** Sylf joined the game
01:09:38  <PublicServer> ***  made screenshot at 00037ED9:
01:12:14  <V453000> !password
01:12:14  <PublicServer> V453000: suburb
01:12:45  <PublicServer> *** Game still paused (number of players)
01:12:45  <PublicServer> *** Game unpaused (number of players)
01:12:45  <PublicServer> *** V453000 joined the game
01:12:47  <PublicServer> <V453000> hi
01:12:50  <PublicServer> <Sylf> hiya V
01:14:05  <PublicServer> <V453000> anything special? :)
01:14:13  <PublicServer> <Sylf> not much.
01:14:35  <PublicServer> <Sylf> we hit 500 trains, and that's about it.
01:14:49  <PublicServer> <Sylf> people saw that as good time to go watch TV, go to bed etc
01:15:24  <PublicServer> <V453000> hehe
01:17:21  *** theholyduck has quit IRC
01:22:41  <V453000> !rcon set max_trains 600
01:24:39  <PublicServer> ***  made screenshot at 0001A586:
01:26:42  *** Keiya has joined #openttdcoop
01:26:45  <PublicServer> <Sylf> hmmm, where to use those extra trains...
01:34:21  *** Keiya_ has quit IRC
01:36:58  <PublicServer> <V453000> doing sth?
01:37:08  <PublicServer> <Sylf> nope
01:37:15  <PublicServer> <V453000> then excuse me, I will have to go to bed :p
01:37:19  <PublicServer> <V453000> 2:30 ._.
01:37:22  <PublicServer> <Sylf> okidoki
01:37:44  <PublicServer> *** V453000 has left the game (leaving)
01:37:44  <PublicServer> *** Game paused (number of players)
01:37:51  <V453000> byez
01:37:55  <PublicServer> <Sylf> see ya
01:38:00  <V453000> seems like we can start raising some hell tomorrow ^_^
01:38:02  <V453000> (expanding)
01:38:25  <PublicServer> <Sylf> and I won't be here at all   :/
01:38:27  <PublicServer> <Sylf> have fun  =D
01:38:44  <V453000> this network should have high expandability potential, in theory :) so lets see how much use we can make
01:38:56  <V453000> anyway, cya :)
01:39:39  <PublicServer> ***  made screenshot at 0003082D:
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02:08:52  <Mark> hiya
02:09:01  <Mazur> Ho.
02:10:13  * Mark finally has a laptop
02:10:37  <Mark> !info
02:10:37  <PublicServer> Mark: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 2226411676  Loan: 0  Value: 2243747055  (T:538, R:1, P:0, S:0) unprotected
02:11:17  <Mark> !dl win32
02:11:17  <PublicServer> Mark:
02:11:26  <Mark> wait
02:11:28  <Mark> !dl win64
02:11:28  <PublicServer> Mark:
02:11:35  <PublicServer> *** Game still paused (number of players)
02:11:35  <PublicServer> *** Game unpaused (number of players)
02:11:37  <PublicServer> *** Mazur joined the game
02:12:33  <PublicServer> <Sylf> oh hey Mazur
02:12:37  <PublicServer> <Sylf> I didn't see ya come in
02:12:55  <PublicServer> <Mazur> I sneaked in.
02:12:58  <PublicServer> <Sylf> hehe
02:13:00  <PublicServer> <Mazur> ReHi.
02:13:34  <PublicServer> <Mazur> I was getting some tea, Simpsons on pause, and noticed you wre here alone, npt abl;e to do anything.
02:17:34  *** thgergo has quit IRC
02:17:50  <PublicServer> *** glevans2 joined the game
02:18:13  <PublicServer> <glevans2> hey all
02:18:26  <PublicServer> <Mazur> reHi,.
02:19:49  <PublicServer> <Mazur> There is a nice challenge to connect at !challenge.
02:20:00  <uliko> !SCREEN
02:20:02  <uliko> !screen
02:20:03  <PublicServer> *** uliko made screenshot at 0002A204:
02:20:35  <Mark> uliko :)
02:20:36  <Mark> congrats
02:21:05  <uliko> Thanks
02:21:18  <Mark> @op
02:21:18  *** Webster sets mode: +o Mark
02:21:27  <PublicServer> <Sylf> expanded water drop a bit, and made it a bit faster
02:21:49  <PublicServer> <Sylf> and created CL in process :/
02:21:58  <uliko> !password
02:21:58  <PublicServer> uliko: cliffs
02:22:12  <PublicServer> <Sylf> oh well, too lazy to fix it
02:22:16  <PublicServer> *** uliko joined the game
02:22:37  <PublicServer> <uliko> Connecting a primary is a challenge? :p
02:24:15  <PublicServer> <Sylf> now, the return path...
02:24:39  <PublicServer> ***  made screenshot at 0002EA08:
02:25:16  <PublicServer> <Sylf> one CL4.  oh well.
02:25:22  <PublicServer> <Mazur> Fixed your CL.
02:25:36  <PublicServer> <Sylf> but now challenge is connected
02:26:17  <PublicServer> <uliko> With a cl unless I'm misstaken
02:26:48  <PublicServer> <Mazur> Primary exit, who cares?
02:26:59  <PublicServer> <Mazur> NOt too important, I mean.
02:27:05  <PublicServer> <uliko> Not you apparently ;)
02:28:27  <PublicServer> <Mazur> You might want to consider skipping the next station to the primary when creating new trains...  ;-)
02:28:55  <PublicServer> <Sylf> no, it was something else
02:29:22  <PublicServer> <Sylf> someone created shared group from train yard
02:29:32  <PublicServer> <Sylf> and got busy fixing that first, and leaving a note
02:29:52  <PublicServer> <Mazur> Ah.
02:30:10  <PublicServer> *** uliko has joined spectators
02:30:12  <PublicServer> <Sylf> which makes me want to check the rest of the trains
02:30:38  <PublicServer> <Mazur> I noticed a pimary on the copper train, yes, but that was not a shared order.
02:32:34  <PublicServer> <Mazur> Erm, not shared with mine, of course, and I forgot to fix the trainyard train I noticed.
02:32:53  <Mark> !grf
02:32:53  <PublicServer> Mark: (Version 8.0)
02:33:04  <PublicServer> <Mazur> Checked all trainyard trains.
02:33:10  <PublicServer> <Mazur> THey are all fine, now.
02:33:22  <PublicServer> <Sylf> fixed one CL, created another CL
02:33:28  <PublicServer> <Sylf> but much better still
02:36:01  <PublicServer> <Sylf> having that done...
02:36:10  <PublicServer> <Sylf> I want to change Frenhattan Forest to roro
02:36:28  <PublicServer> <Sylf> that should give more room for some expansion
02:36:46  <PublicServer> <Mazur> Feel free.
02:37:20  <PublicServer> <Mazur> But there is nothing left to connect in that area.
02:37:32  <PublicServer> <Sylf> 2 gold mines to west
02:37:48  <PublicServer> <Mazur> Damn, when did they pop up?
02:37:52  <PublicServer> <Sylf> hehe
02:38:15  <PublicServer> *** uliko has left the game (leaving)
02:38:35  <PublicServer> <Mazur> There's the new station, not?
02:38:54  <PublicServer> <Sylf> hmmm
02:39:40  <PublicServer> ***  made screenshot at 00007B7C:
02:40:24  <PublicServer> <Mazur> Fun to have that train coming back just after the connection was made.
02:40:34  <PublicServer> <Sylf> yeah
02:40:56  *** Mark has quit IRC
02:44:32  <PublicServer> <Sylf> only 18 bags per month on one of those...
02:54:39  <PublicServer> ***  made screenshot at 000196DD:
03:01:34  *** Keiya has joined #openttdcoop
03:03:07  *** Mark has joined #openttdcoop
03:03:07  *** Webster sets mode: +o Mark
03:03:08  <Webster> Hi! From all your Coop Friends!
03:03:16  <Mark> !password
03:03:16  <PublicServer> Mark: fleshy
03:03:30  <Mark>  oh webster got friendly? :D
03:03:32  <Sylf> o_o
03:03:52  <Sylf> did someone script that for ya? =D
03:04:07  <Mark> lol
03:04:10  <Mark> apparantly
03:04:27  <Mark> thanks, whoever made that
03:04:29  <Mark> thats cool
03:05:26  <PublicServer> *** Mark joined the game
03:05:31  <PublicServer> <Sylf> hiya Mark
03:05:37  <PublicServer> <Mark> woohoohoohoo
03:05:43  <PublicServer> <Mark> this has been so long
03:05:49  <PublicServer> <Mark> first time on my new laptop :)
03:06:15  <PublicServer> <Sylf> nice
03:06:34  <PublicServer> <Sylf> does that mean you're back permanently?
03:06:41  <PublicServer> <Mark> no not at all
03:06:45  <PublicServer> <Mark> im still on the road
03:06:55  <PublicServer> <Mark> might be a bit more active though
03:07:09  <PublicServer> <Mark> im in the city now and got a free internet at the library
03:07:09  <PublicServer> <Sylf> Yeah, I didn't know if you had more stable, reliable connection along with the new laptop
03:07:12  <PublicServer> <Mark> though i'll be working
03:07:22  <PublicServer> <Mark> yeah im in darwin now
03:07:28  <PublicServer> <Sylf> work, pffft
03:07:28  <PublicServer> <Mark> not in the middle of the outback anymore
03:08:11  <PublicServer> <Mark> hehe
03:08:21  <PublicServer> <Mark> when was the last time you played a plan thats not v's?
03:08:35  <PublicServer> <Sylf> actually, not too long ago
03:08:46  *** Keiya_ has quit IRC
03:08:49  <PublicServer> <Sylf> last 2 games, I think
03:09:04  <PublicServer> <Sylf> wait, last game was V's....
03:09:10  <PublicServer> <Mark> hehe
03:09:16  <PublicServer> <Sylf> but 2 games before that were other random games
03:09:40  <PublicServer> ***  made screenshot at 0002FE10:
03:09:48  <PublicServer> <Mark> this game looks pretty cool
03:09:54  <PublicServer> <Mark> im off to the beach in a minute though
03:10:01  <PublicServer> <Mark> weathers way too nice to sit inside :)
03:10:14  <PublicServer> <Sylf> dang, south sider
03:10:36  <PublicServer> <Mark> the weathers always nice here
03:10:42  <PublicServer> <Mark> well actually its too hot
03:10:50  <PublicServer> <Sylf> It's supposed to drop to about -7C here, I think.  tonight.
03:10:52  <PublicServer> <Mark> but for the beach its good
03:10:55  <PublicServer> <Mark> holy..
03:11:05  <PublicServer> <Mark> i hope it drops below 30 tonight
03:11:11  <PublicServer> <Sylf> XD
03:11:17  <PublicServer> <Mark> its 40 now
03:11:17  <PublicServer> <Sylf> now, that's a hot night
03:11:23  <PublicServer> <Sylf> and hot day
03:11:29  <PublicServer> <Mark> its not that bad
03:11:33  <PublicServer> <Mark> last week was 46
03:11:43  <PublicServer> <Mark> and i was picking mangos in the sun
03:11:45  <PublicServer> <Sylf> I know how miserable I feel at 40
03:11:52  <PublicServer> <Mark> you get used to it
03:12:02  <PublicServer> <Sylf> I suppose
03:13:07  <PublicServer> *** Mark has left the game (connection lost)
03:14:57  <PublicServer> *** Mazur has left the game (connection lost)
03:20:43  *** Mark has quit IRC
03:24:40  <PublicServer> ***  made screenshot at 0002F9D2:
03:32:55  <PublicServer> <glevans2> heh... once again its just you and me Sylf....
03:33:02  <PublicServer> <Sylf> it sure is
03:33:28  <PublicServer> <glevans2> happens about this time every evening it seems...
03:33:51  <PublicServer> <Sylf> it's funny how that happens
03:34:19  <PublicServer> <glevans2> what are you working on right now?
03:34:33  <PublicServer> <Sylf> in sector 08 area
03:39:40  <PublicServer> ***  made screenshot at 0001EF4B:
03:40:20  <PublicServer> <glevans2> Sylf: I reworked '!signal gaps' - plz to check
03:40:42  <PublicServer> <Sylf> much better
03:40:57  <PublicServer> <Sylf> those things are like puzzles
03:41:00  <PublicServer> <glevans2> your sign?
03:41:06  <PublicServer> <Sylf> thinkind how to solve them
03:41:51  <PublicServer> <glevans2> did I read in irc that V wants to upgrade ML?
03:42:48  <Sylf> It's more like there probablly will be enough trains by sometime tomorrow that some spots will need upgrades
03:42:58  <Sylf> I think.
03:43:17  <Sylf> I can't read his mind, but looking at the current state of the map, that's what I see.
03:43:29  <PublicServer> <glevans2> bbh/msh more than slh mostly?
03:44:06  <PublicServer> <glevans2> unless he wants to push to a 3 lane ML
03:44:17  <PublicServer> <Sylf> It really depends on what needs to be upgraded.
03:44:40  <PublicServer> <Sylf> If some circles need upgrade, then that circle will get it.
03:44:54  <PublicServer> <Sylf> and that'll involve all the MSH, BBH, and SLH attatched to it.
03:45:08  <PublicServer> <Sylf> Fun time.
03:45:28  <PublicServer> <glevans2> always
03:47:16  <PublicServer> <glevans2> I think this is really the first game where I built serious stuff....  not just fixing CL errors, tracking down bad signalling, or adjusting track climbs so that trains don't slow as much...
03:47:42  <PublicServer> <glevans2> not that anything is wrong with fixing details...
03:47:52  <PublicServer> <Sylf> yeah.  And with this one, we don't have to worry about uphills
03:48:00  <PublicServer> <Sylf> like the climb to the goods drop station
03:48:50  <PublicServer> <Sylf> I find upgrading challenging.  Very challenging.
03:49:36  <PublicServer> <glevans2> well.. sectors 1,4,6,8 have hills... just not many primaries
03:54:41  <PublicServer> ***  made screenshot at 0001072F:
03:56:53  <PublicServer> <glevans2> SLH 03 seeing a lot of traffic
03:57:29  <PublicServer> <Sylf> it is.  and I regret some aspects of that design.
03:57:51  <PublicServer> <Sylf> the prio on the outside lane is too short.
03:58:21  <PublicServer> <glevans2> that side of sector 5 has a few more primaries than the other half...
03:58:37  <PublicServer> <glevans2> make the prio longer then?
03:58:53  <Sylf> that involves a whole redesign
03:59:08  <Sylf> and that section of that circle will most likely get an upgrade
03:59:17  <Sylf> so I'll leave it alone for tonight
04:00:50  <PublicServer> <glevans2> do you have the rest of the week off?
04:01:39  <PublicServer> <Sylf> Yup.
04:01:46  <PublicServer> <glevans2> nice...
04:01:56  <PublicServer> <Sylf> Do you?
04:02:06  <PublicServer> <glevans2> heade anywhere tomorrow to eat too much...
04:02:06  <PublicServer> <Sylf> Or do you work Friday?
04:02:28  <PublicServer> <glevans2> family functions over the next three days...
04:02:51  <PublicServer> <Sylf> Mine will be much smaler.
04:03:05  <PublicServer> <glevans2> gonna destroy all the effort I have into my fitness plan in just 3 days....
04:03:07  <PublicServer> <Sylf> but good food is good.
04:03:25  <PublicServer> <glevans2> a-men
04:09:15  <PublicServer> <glevans2> you think Absolutis comes back?
04:09:21  <PublicServer> <Sylf> I think so.
04:09:36  <PublicServer> <Sylf> I see the pattern, and it's not going to be pretty.
04:09:41  <PublicServer> ***  made screenshot at 00008752:
04:09:52  <PublicServer> <glevans2> how quick before he is banned long as 2 days?
04:09:52  <PublicServer> <Sylf> He's here during the initial building stage.
04:11:23  <PublicServer> <glevans2> V acts like he has had enough of the games...
04:11:43  <PublicServer> <glevans2> although watching him get kicked from irc is funny...
04:12:17  <PublicServer> <Sylf> I've kicked plenty of people out of irc channels too...
04:12:39  <PublicServer> <Sylf> people who don't see their faults are the worst type to deal with
04:13:17  <PublicServer> <glevans2> i've been lucky enough not to have to ban anyone from irc yet....
04:14:00  *** lllugo has quit IRC
04:14:17  <PublicServer> <glevans2> but then the topic of the chatroom starts out 'We play games - with your mind....'
04:19:16  <PublicServer> <glevans2> Sylf: on SLH 07 I stretched the prio by 2 tiles
04:19:58  <PublicServer> <Sylf> trains entering the SL will also trigger the prio with that
04:20:18  <PublicServer> <Sylf> I do have an idea though
04:21:45  *** lasershock has quit IRC
04:22:18  <PublicServer> <Sylf> now we have a working, longer prio
04:23:05  <PublicServer> <Sylf> now I need to do the same to the other one
04:23:24  <PublicServer> <glevans2> SLH 03?
04:23:44  <PublicServer> <Sylf> yup.
04:24:41  <PublicServer> ***  made screenshot at 00031A91:
04:25:15  <PublicServer> <Sylf> that should help alleviating slodown of the ML traffic.
04:25:26  <PublicServer> <Sylf> But that will also mean longer queue for the SL
04:25:40  <PublicServer> <glevans2> I guess 2 heads really are better than 1...
04:26:18  <PublicServer> <glevans2> the SL queue will need the thrid lane on the ML to fix...
04:26:25  <PublicServer> <Sylf> Yes.
04:27:36  <PublicServer> <glevans2> right now it backs up some, but then it clears quickly....
04:30:07  <PublicServer> <Sylf> there needs to be more oil wells
04:33:19  <PublicServer> <glevans2> only 3 oil wells.... lame
04:39:41  <PublicServer> ***  made screenshot at 0003310E:
04:43:11  <PublicServer> <glevans2> ok, bedtime for me... hope someone jumps on here soon for you...
04:43:35  <PublicServer> <Sylf> I need to get some sleep for my travel tomorrow too.
04:43:54  <PublicServer> <glevans2> are you done building for tonight?
04:44:33  <PublicServer> <Sylf> yeah, I'm gonna claim done.
04:44:43  <PublicServer> *** glevans2 has joined spectators
04:44:43  <PublicServer> *** Game paused (number of players)
04:44:51  <PublicServer> *** glevans2 has left the game (leaving)
04:45:16  <glevans2> night then Sylf...
04:45:23  <PublicServer> <Sylf> g'night
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06:23:47  <Absolutis> hi
06:24:43  *** Absolutis is now known as Absolutis|Mac
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08:41:37  <Ryton> !players
08:41:40  <PublicServer> Ryton: There are currently no clients connected to the server
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10:08:12  <Mazur> Moar ning, e very body.
10:10:48  <V453000> moo
10:13:42  * ^Spike^ kicks V453000
10:13:50  <V453000> :)
10:14:00  <V453000> hi
10:14:18  <^Spike^> :)
10:14:28  <^Spike^> changed nickserv pass already? :)
10:15:08  <V453000> ehm :D
10:15:57  <V453000> sendpass ?
10:16:04  <^Spike^> ....
10:16:15  <^Spike^> try /nickserv set password mynewpassword
10:16:21  <^Spike^> you can use mynewpassword as password
10:16:22  <V453000> ok
10:16:26  <^Spike^> just let me know ;)
10:16:44  <^Spike^> don't forget to change it on your BNC account aswell in the nickserv module (if you use that)
10:16:57  <V453000> what? :D
10:17:12  <^Spike^> ah.. your noob you're not using the nickserv module :)
10:17:22  <^Spike^> you can let your BNC identify for you when you're not around :)
10:17:49  <V453000> what is that good for
10:18:24  <^Spike^> you don't have to remember to identify when nickserv sends the msgs: This is a registered nick. If you are this person identify else change your nick :)
10:18:28  <^Spike^> cause the BNC does it for you :)
10:18:49  <V453000> well, as long as everything works .. :D
10:18:53  <^Spike^> :)
10:18:57  <V453000> brb
10:21:18  *** v has joined #openttdcoop
10:21:24  <v> what the hell :D
10:21:31  <^Spike^> ...
10:21:31  <v> I cant even get to bnc webpage now
10:21:37  <^Spike^> ?
10:21:52  <v> it just remains blank, no idea why :D
10:22:02  *** V453000 is now known as Guest451
10:22:02  *** v is now known as V453000
10:22:10  <V453000> password changed tho
10:22:46  <^Spike^> :)
10:24:07  *** V453000 has quit IRC
10:24:30  <Guest451> oh I see
10:24:36  <^Spike^> ?
10:24:43  <Guest451> bnc password remains
10:24:52  <^Spike^> yeah bnc pass is diff from irc pass
10:25:10  <^Spike^> well from nickserv pass
10:25:24  <avdg> :p sometimes confusing when to use the bnc password and when the nickserv password
10:25:24  *** Guest451 is now known as V453000
10:25:27  <^Spike^> and with the nickserv module you can prevent forgotten / mistakes... :)
10:25:43  <V453000> mehh
10:26:13  <^Spike^> avdg it's more to be sure that you typed /nickserv identify en not nickserv identify... right V453000 :)
10:26:14  <V453000> ok, where do I get that thing please? (do not expect me to succeed though! :D)
10:26:38  <^Spike^> type /msg *status loadmod nickserv
10:26:52  <^Spike^> if it says loaded...
10:27:02  <^Spike^> type /msg *nickserv set heremypassword
10:27:07  <^Spike^> en yes with the *
10:27:08  <^Spike^> :)
10:27:44  <V453000> heremypassword is the nickserv one?
10:27:49  <^Spike^> yeah
10:27:52  <V453000> arr
10:28:13  <V453000> password set
10:28:13  *** ^Spike^ is now known as ^ekipS^
10:28:17  *** ^ekipS^ is now known as ^Spike^
10:28:25  <V453000> now I have everything passworded so that I cant join anywhere anymore? :D
10:28:29  <^Spike^> try changing nick and back :)
10:28:38  <^Spike^> and you'll see what it does
10:29:08  <V453000> how do I change name in this thing :D
10:29:13  <V453000>  /name ?
10:29:15  <^Spike^> just /nick
10:29:18  *** ^Spike^ is now known as mynewnick
10:29:21  <mynewnick> /nick mynewnick
10:29:24  *** mynewnick is now known as ^Spike^
10:29:29  <^Spike^> note to self use CTRL :)
10:29:37  *** V453000 is now known as WTF
10:29:39  <WTF> arr
10:29:44  *** WTF is now known as FTW
10:29:51  <^Spike^> back to original nick :)
10:29:55  *** FTW is now known as V453000
10:30:02  <V453000> ^_^
10:30:06  <^Spike^> now you shoudl see notices from nickserv and then identified
10:30:22  <V453000> Identify failed as WTF. :D
10:30:30  <^Spike^> ...
10:30:38  <^Spike^> (11:30:40) —› raw 307: V453000 user has identified to services
10:30:48  <^Spike^> next time try doing it so i can't check ;)
10:30:56  * ^Spike^ loves /whois :D
10:31:13  <V453000> :O wat ? :D
10:31:16  <V453000> I hate IRC
10:31:27  <^Spike^> if i do /whois it also tells me if you're identified ;)
10:31:35  <V453000> y
10:31:50  <V453000> so when I am WTF, you still know its me
10:31:51  <V453000> right?
10:31:58  <^Spike^> ehm...
10:31:59  <^Spike^> no...
10:32:03  <V453000> omg :D
10:32:07  <^Spike^> if you change nick you;re not identified anymore :)
10:32:16  <^Spike^> but well with whois i can see it's you :)
10:32:38  *** V453000 is now known as TARD
10:32:51  <TARD> whois TARD
10:32:54  <^Spike^> (11:32:52) —› TARD is "**************" (
10:33:19  <TARD> I see
10:33:24  <TARD> ok, lets keep this name
10:33:52  *** TARD is now known as V453000_IRC
10:33:54  <V453000_IRC> arr
10:34:06  *** V453000_IRC is now known as V453000
10:34:11  <Mazur> Hmyeah, it only requires "re" in front to...
10:34:20  <V453000> nah
10:34:24  <V453000> TARD iz me
10:34:31  <V453000> maybe even TARDRE
10:36:26  <^Spike^> i can paste it several times to see how it looks.. ;)
10:36:38  <^Spike^> yep... perfect description ;)
10:36:39  <PublicServer> *** Game still paused (number of players)
10:36:39  <V453000> riight
10:36:47  *** V453000 is now known as TARDRETARDRETARDRETARDRETARDRE
10:36:54  <PublicServer> *** Game still paused (number of players)
10:36:57  <PublicServer> *** Mazur joined the game
10:37:08  *** TARDRETARDRETARDRETARDRETARDRE is now known as V453000
10:37:19  <V453000> I dont know what I made working, but it's fine I guess :D
10:37:41  * V453000 blames ^Spike^
10:37:48  <Mazur> That prio?
10:38:03  <Mazur> Oh, no, outside OTTD.
10:38:05  <V453000> im lost in IRC, not in game :p
10:38:23  <^Spike^> :)
10:38:39  <^Spike^> Mazur there is a reason irc related questions come to me :)
10:38:58  <V453000> (he is evil)
10:39:36  <Mazur> ^Spike^, I used to have that curse, but no more.
10:39:53  <V453000> he bans everyone, what curse? :P
10:41:10  <Mazur> I banned few people, but two of them started vendettas.
10:41:16  <Mazur> Back in the day.
10:42:43  <^Spike^> Mazur and let that just be the 1 thing i don't care about :)
10:42:47  <Mazur> Our great friend passed by this morning, never even looked in the game.
10:42:55  <^Spike^> i just ban them.. again... and again.... and again.. :)
10:42:58  <^Spike^> i have the time...
10:43:03  <^Spike^> and they'll start being bored
10:43:07  <^Spike^> while doing me a favor :D
10:43:13  <Mazur> These never got bored.
10:43:29  <Mazur> Untill I stopped managing the channel.
10:43:31  <V453000> only if you get bored sooner then them :)
10:43:47  <Mazur> But that was unrelated to them,.
10:44:09  <Mazur> Channel effectively died within weeks.
10:48:15  *** pugi has quit IRC
10:52:15  <Mazur> Typical: Microsofts Kinect gets hacked, they get mad, then realise the results arwe good for business, now call it "an open system".
10:52:51  <Mazur> Yeah, right.  And that _was_ a pig we saw flying.
10:54:46  <^Spike^> :)
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11:13:03  <Mazur> Fu & Co.
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11:16:13  <Mazur> Holy Puck!
11:20:42  <theholyduck> Mazur, wut?
11:21:02  <Mazur> Good, aft, er, noon!
11:21:48  <Mazur> Or better: Good...  aft.  Er.....  Noon!
11:24:43  <PublicServer> ***  made screenshot at 00033213:
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12:18:36  <PublicServer> *** Game still paused (number of players)
12:18:36  <PublicServer> *** Game unpaused (number of players)
12:18:39  <PublicServer> *** malta joined the game
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12:24:43  <PublicServer> ***  made screenshot at 000040B1:
12:34:15  <mrruben5> !password
12:34:15  <PublicServer> mrruben5: taming
12:34:34  <PublicServer> *** Player has changed his/her name to MrRuben5
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12:39:43  <PublicServer> ***  made screenshot at 0003560C:
12:41:41  <PublicServer> *** Mazur has left the game (connection lost)
12:41:41  <PublicServer> *** Game paused (number of players)
12:42:05  <PublicServer> *** MrRuben5 has joined company #1
12:42:05  <PublicServer> *** Game unpaused (number of players)
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12:49:29  <V453000> !password
12:49:29  <PublicServer> V453000: sicked
12:49:46  <SmatZ> hello V453000
12:49:53  <PublicServer> *** V453000 joined the game
12:49:57  <PublicServer> <MrRuben5> heya
12:50:00  <PublicServer> <V453000> hi
12:50:20  <V453000> hi beer :)
12:50:42  <SmatZ> <3
12:51:32  <PublicServer> <Mazur> Ironic.  Dozens of refineries, but hardly any wells.  3 in totqal, I think.
12:51:54  <PublicServer> <Mazur> And jhi, MrRuben5.
12:54:43  <PublicServer> ***  made screenshot at 0002E307:
12:55:15  <PublicServer> <V453000> wells prospected
12:57:08  <PublicServer> *** V453000 has left the game (leaving)
12:57:19  <V453000> gtg :) will be back in the evening
13:03:27  <PublicServer> *** malta has left the game (leaving)
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13:07:14  <OleB> Hello ppl :)
13:07:49  <OleB> Does anyone know if it is possible to use autorenew only on buses, and not trains?
13:07:52  <Mazur> Hello.  But how do you know we're people?
13:09:44  <PublicServer> ***  made screenshot at 0003104A:
13:09:46  <OleB> sorry, my bad.. ;) Hello things :)
13:12:07  <OleB> Mazur: you don't know if it is possible?
13:12:28  <Mazur> I'd guess not, but it's a guess.
13:12:52  <Mazur> As far as I know, thewre is only one variable for it.
13:15:55  <V453000> do not use breakdowns :p
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13:16:17  <PublicServer> <MrRuben5> breakdowns on buses are even more evil
13:24:44  <PublicServer> ***  made screenshot at 0002BA05:
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13:25:55  <Mazur> V453000, this is probably not acceptable, right? Tropicinal, 1st Dec 2204.png
13:26:26  <PublicServer> <MrRuben5> doesn't load :)
13:27:12  <Mazur> UP to and including the .png
13:27:36  <mrruben5> spaces in urls are evil
13:27:46  <DayDreamer> upload it to ..
13:27:47  <Webster> Title: ImageShack - Online Photo and Video Hosting (at
13:28:17  <Mazur> Try this:,_1st_Dec220_4.png
13:28:29  <Mazur> The spaces come from openttd itself.
13:28:40  <mrruben5> I know that
13:28:45  <mrruben5> still doesn't load :)
13:29:48  <Mazur> Small wonder, my utility to see my outside IP address suddenly shows the router.
13:31:29  <Mazur> As if port forwarding isn't working.
13:37:52  <Mazur>
13:39:34  <PublicServer> <Mazur> MrRuben5: You can also see it at: !is this connect. acceptable>
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13:40:12  <PublicServer> <MrRuben5> hmm not really sure if that is acceptible
13:40:42  <PublicServer> <MrRuben5> but when not sure, rather try to find a different connect point
13:41:05  <PublicServer> <Mazur> Yes, I know, but it's hard there.
13:41:19  <PublicServer> <Mazur> Hm, got an idea.
13:42:00  <theholyduck> !password
13:42:00  <PublicServer> theholyduck: slings
13:42:38  <PublicServer> *** theholyduck joined the game
13:42:53  <PublicServer> <Mazur> Duck will _know,probably.
13:43:18  <theholyduck> where?
13:43:25  <PublicServer> <theholyduck>  just use 2 bridges?
13:43:27  <PublicServer> <Mazur> theholyduck: Is" !is tis connect. acceptable?" acceptable?
13:43:33  <PublicServer> <theholyduck> its not, but its easily fixable
13:43:52  <PublicServer> <Mazur> I've already build the alternate connection.
13:44:01  <PublicServer> <theholyduck> why not just do that?
13:44:29  <PublicServer> <theholyduck> works just aswell
13:44:31  <PublicServer> <theholyduck> also, you should add some braking space
13:44:38  <PublicServer> <Mazur> Because I'd run into yet another pair of lines.
13:44:40  <PublicServer> <theholyduck> infront of the station
13:44:50  <PublicServer> <MrRuben5> not sure if connecting there (dinwood north) is also acceptable
13:45:00  <PublicServer> <MrRuben5> too close to station exit imho
13:45:19  <PublicServer> <theholyduck> this works plenty fine
13:45:26  <PublicServer> <Mazur> That does, yes.
13:45:36  <PublicServer> <theholyduck> if not, just add a third bridge
13:45:36  <PublicServer> <Mazur> I thoght I wouldn;t make it.
13:45:42  <PublicServer> <theholyduck> why not? theres PLENTY of space
13:46:23  <PublicServer> <theholyduck> also, dont use a 3 lenght bridge
13:46:26  <PublicServer> <theholyduck> 4 lenght is much faster
13:46:36  <PublicServer> <theholyduck> 3 lenght is 257km/h
13:46:40  <PublicServer> <Mazur> That's right, I forgot.
13:47:20  <PublicServer> <theholyduck> actually, theres an even better solution
13:48:39  <PublicServer> <MrRuben5> I was thinking aabout it that way too
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13:49:08  <PublicServer> <theholyduck> that just avoids the cl
13:49:53  <PublicServer> <theholyduck> actually, this whole area is pretty messy
13:50:01  <PublicServer> * theholyduck starts looking for more cleanup options
13:50:59  <PublicServer> <MrRuben5> sadhattan west has a nice track, the two stations next to it could connect to it
13:51:06  <PublicServer> <Mazur> Now lets hope the big boys come in and point out what needs fixing, so we can get moar tranez again.
13:51:09  <PublicServer> <Mazur> ;-)
13:52:30  <Ryton> !players
13:52:32  <PublicServer> Ryton: Client 539 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
13:52:32  <PublicServer> Ryton: Client 543 (Orange) is theholyduck, in company 1 (PSG198: Tropicinal)
13:52:32  <PublicServer> Ryton: Client 537 (Orange) is MrRuben5, in company 1 (PSG198: Tropicinal)
13:52:48  <Ryton> !password
13:52:48  <PublicServer> Ryton: slings
13:53:51  <PublicServer> <theholyduck> whats the problem?
13:53:56  <Ryton> !password
13:53:56  <PublicServer> Ryton: podium
13:54:05  <PublicServer> <theholyduck> i see
13:54:07  <PublicServer> <theholyduck> lol
13:54:13  <PublicServer> <theholyduck> silly mazur
13:54:18  <PublicServer> <MrRuben5> ahaha :P
13:54:22  <PublicServer> <Mazur> *doh*
13:54:23  <PublicServer> *** Ryton joined the game
13:54:24  <PublicServer> *** Ryton has joined company #1
13:54:44  <PublicServer> ***  made screenshot at 00029C34:
13:54:49  <PublicServer> <theholyduck> there i fixed it
13:55:09  <PublicServer> <Mazur> Thanks, I was still looking for that.
13:55:23  <PublicServer> <theholyduck> you dont know how to use the sign list?
13:55:50  <PublicServer> <Mazur> I meant I was still looking for an alternate route.
13:56:21  <PublicServer> <theholyduck> i should rename all of 02 to "theholyducktown"
13:56:26  <PublicServer> <theholyduck> i've built most of the stuff in here
13:56:42  <PublicServer> <theholyduck> on the other hand, i made quite a mess of it
13:57:25  <PublicServer> <Mazur> Yes, you made the Manhattan Transfer, almost, and they weren't _that_ good.
13:57:57  <PublicServer> *** Mazur has left the game (connection lost)
13:58:26  <PublicServer> *** Mazur joined the game
14:01:34  <dutchie> !password
14:01:34  <PublicServer> dutchie: podium
14:01:42  <PublicServer> *** dutchie joined the game
14:02:30  <PublicServer> <MrRuben5> I'd add leading zero's if I were you mazur :)
14:03:07  <PublicServer> <Mazur> Not all that important, it's mainly to help me remember which one I was tending my stations.
14:03:35  <PublicServer> <MrRuben5> nr 16 is missing :)
14:03:42  <PublicServer> <MrRuben5> 14 too
14:04:27  <PublicServer> <Mazur> Nope, 14 was with Sylf and 16 was  theholyduck and I.
14:04:34  <PublicServer> <MrRuben5> aha
14:04:52  <PublicServer> <Mazur> On a whim I decided to skip hte numbers.
14:05:02  <PublicServer> <Ryton> bah, max amount of veicles are reached?
14:05:10  <PublicServer> <theholyduck> a long long time ago
14:05:12  <PublicServer> <Ryton> is it possible to raise it? :p
14:05:14  <PublicServer> <theholyduck> it is
14:05:24  <PublicServer> <theholyduck> once a regular decides the network is not jammy
14:05:30  <PublicServer> <Ryton> oki
14:05:40  <PublicServer> <Ryton> its snowing here...
14:05:53  <PublicServer> <Ryton> quite unexpected !
14:06:37  <PublicServer> <theholyduck> MrRuben5:'s maize drop thing jams totally
14:06:41  <PublicServer> <theholyduck> every now and then
14:06:43  <PublicServer> <theholyduck> due to some signaling issue
14:06:45  <PublicServer> <theholyduck> i cant trace
14:06:58  <PublicServer> <theholyduck> i bet it has something to do with the damn double entrance
14:07:00  <PublicServer> <theholyduck> though
14:09:45  <PublicServer> ***  made screenshot at 0002B3AA:
14:11:26  <PublicServer> <Ryton> duck, can you check this signal plz?
14:11:36  <PublicServer> <Ryton> near your recent signs
14:13:43  <PublicServer> <Ryton> oki
14:14:32  <PublicServer> <Ryton> oki,ty
14:14:58  <PublicServer> <Mazur> All those entries, as a matter of fact.
14:15:14  <PublicServer> <Ryton> like this?
14:15:20  <PublicServer> <Ryton> or even the tunnels?
14:15:30  <PublicServer> <Mazur> If you'd make the one you indicated combo, then the one before (exit) would still be green.
14:15:33  <PublicServer> *** dutchie has left the game (connection lost)
14:15:46  <PublicServer> <MrRuben5> maize drop jams where??
14:15:49  <PublicServer> <Mazur> So only if they are waiting bays there would be a signal there.
14:15:55  <PublicServer> <Ryton> true, but that means one train will be waiting, no big deal is it?
14:15:59  <PublicServer> <Ryton> can be even handy
14:16:14  <PublicServer> <Mazur> Yep.  Then the previous situation was ok.
14:16:26  <PublicServer> <Ryton> oki
14:16:52  <PublicServer> <Mazur> If there is enough track between the two to fit a train.
14:17:22  <PublicServer> <Ryton> which wasnt the case at the top right
14:17:40  <PublicServer> <Ryton> probably because of that, then?
14:17:50  <PublicServer> <Mazur> Or the second.
14:17:56  <PublicServer> <Mazur> yep.
14:18:06  <PublicServer> <Ryton> ok
14:18:19  <PublicServer> *** Ryton has left the game (connection lost)
14:20:02  <PublicServer> <MrRuben5> ah, right
14:24:45  <PublicServer> ***  made screenshot at 000317B1:
14:25:20  <PublicServer> *** Sylf joined the game
14:25:23  <PublicServer> <Sylf> 'llo
14:25:25  <PublicServer> <Mazur> Flys!
14:25:37  <PublicServer> <Mazur> You're early?
14:25:47  <PublicServer> <Mazur> Get fired?
14:25:57  <PublicServer> <Mazur> Called in sick?
14:29:57  <PublicServer> *** theholyduck has left the game (connection lost)
14:30:09  *** theholyduck has quit IRC
14:35:22  <PublicServer> <MrRuben5> I wonder what will happen if Maize pickup and drop are switched
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14:39:45  <PublicServer> ***  made screenshot at 0002D63B:
14:40:05  <PublicServer> *** MrRuben5 has left the game (connection lost)
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14:54:45  <PublicServer> ***  made screenshot at 000248BC:
15:09:47  <PublicServer> ***  made screenshot at 000058A6:
15:24:47  <PublicServer> ***  made screenshot at 00036ABB:
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15:34:46  <PublicServer> *** Sylf has left the game (leaving)
15:34:46  <PublicServer> *** Game paused (number of players)
15:40:09  <V453000> <MrRuben5> I wonder what will happen if Maize pickup and drop are switched  <<--- don't even think about it pls
15:40:36  <mrruben5> I have scary idea's don't I
15:41:07  <V453000> if you wan to reach  the same effect as if it was a drop station, just make less trains going there
15:41:12  <V453000> so they come-load-leave
15:41:33  <theholyduck> did, maize drop get fixed?
15:41:38  <theholyduck> i didnt have time to figure out wtf was wrong with it
15:41:45  <theholyduck> other than at regular intervals, it would lock up
15:42:18  <theholyduck> !password
15:42:18  <PublicServer> theholyduck: manger
15:42:33  <PublicServer> *** Game still paused (number of players)
15:42:33  <PublicServer> *** Game unpaused (number of players)
15:42:33  <PublicServer> *** theholyduck joined the game
15:43:06  <PublicServer> <theholyduck> fixed apparently
15:43:08  <PublicServer> <theholyduck> thats nice
15:43:26  <PublicServer> <Mazur> You're welcome.
15:44:45  <PublicServer> *** theholyduck has left the game (connection lost)
15:44:45  <PublicServer> *** Game paused (number of players)
15:45:05  <PublicServer> <Mazur> Sector 5 needs a third ring for 3/4th of the circle.
15:45:51  <PublicServer> <Mazur> Other than that I see few problems.
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16:00:17  <Jkrueger> !password
16:00:17  <PublicServer> Jkrueger: lusher
16:00:38  <PublicServer> *** Game still paused (number of players)
16:00:38  <PublicServer> *** Game unpaused (number of players)
16:00:40  <PublicServer> *** Jkrueger joined the game
16:00:41  *** fonsinchen has quit IRC
16:17:10  <Jkrueger> can we get more trains still?
16:19:29  <Jkrueger> !curve
16:19:29  <PublicServer> Jkrueger:
16:20:19  <V453000> !info
16:20:19  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 4277220643  Loan: 0  Value: 4280975387  (T:600, R:1, P:0, S:0) unprotected
16:20:26  <V453000> how many jams? :)
16:20:39  <V453000> !rcon set max_trains 700
16:21:18  <Jkrueger> i don't see any
16:22:08  <PublicServer> <Jkrueger> bbh 2-3 might be close to its throughput
16:24:48  <PublicServer> ***  made screenshot at 0002805B:
16:39:48  <PublicServer> ***  made screenshot at 00027CEA:
16:40:19  <theholyduck> V453000, wasnt any real jams that i could see,
16:40:37  <theholyduck> though, some rings would need an extra line soon
16:41:20  <V453000> that is expected :)
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16:54:48  <PublicServer> ***  made screenshot at 00026CE4:
17:09:49  <PublicServer> ***  made screenshot at 000294EB:
17:22:45  <PublicServer> <Jkrueger> its the signal gap at slh 02 intentional?
17:24:49  <PublicServer> ***  made screenshot at 000294DA:
17:25:45  <Jkrueger> time to go
17:25:49  <Jkrueger> later all
17:25:59  <PublicServer> *** Jkrueger has left the game (connection lost)
17:25:59  <PublicServer> *** Game paused (number of players)
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17:39:01  <V453000> !password
17:39:01  <PublicServer> V453000: babble
17:39:12  <PublicServer> *** Game still paused (number of players)
17:39:12  <PublicServer> *** Game unpaused (number of players)
17:39:12  <PublicServer> <V453000> hi
17:39:15  <PublicServer> *** V453000 joined the game
17:39:49  <PublicServer> ***  made screenshot at 000294D9:
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17:44:17  <PublicServer> *** V453000 has left the game (leaving)
17:44:17  <PublicServer> *** Game paused (number of players)
17:46:26  <Mazur> Hi.
17:47:31  <Mazur> Thanks for the trains, the wells still lived and are now services.
17:47:37  <Mazur> d/ces/ced/
17:50:28  <V453000> :)
17:53:56  * theholyduck wants to play, but playing just me and Mazur is leboring
17:53:58  <theholyduck> needs moar people
17:54:04  <PublicServer> <Mazur> Oh, right, like that.
17:54:10  <Mazur> Yezz.
17:54:42  * Mazur saw how a station _would_ work, after he'd been staring in hte wrong direction for quite a while.
17:54:47  *** theholyduck has quit IRC
17:54:49  <PublicServer> ***  made screenshot at 00029870:
17:54:56  *** theholyduck has joined #openttdcoop
17:55:20  <theholyduck> !password
17:55:20  <PublicServer> theholyduck: envies
17:55:31  * theholyduck makes the first move
17:55:33  <PublicServer> *** Game still paused (number of players)
17:55:33  <PublicServer> *** Game unpaused (number of players)
17:55:36  <PublicServer> *** theholyduck joined the game
17:55:38  <theholyduck> lets see if the hordes follow!
17:56:05  <PublicServer> * theholyduck goes back toseeing if he can optimize his 02 mess a bit more
17:57:36  <PublicServer> <theholyduck> seems bbh3-5 area needs another line
17:57:46  <PublicServer> <theholyduck> merge takes roughly an etternity
17:58:02  <PublicServer> * theholyduck shortens prios for now
17:58:04  <PublicServer> <Mazur> All around to 5-7, i suspect.
17:58:36  <PublicServer> <theholyduck> that + some signaling changes seems to have stemmed the worst slwodowns
17:59:31  <PublicServer> <theholyduck> but yeah, its more or less at capacity soon
17:59:45  <PublicServer> <theholyduck> and/or now
18:00:56  <PublicServer> <Mazur> 5-7 is also inefficient, with"sloppy"  three to one merge .
18:01:51  <PublicServer> <theholyduck> oh yeah, THATS SUME JAMMING right there
18:01:54  <PublicServer> <theholyduck> *sum
18:02:08  <PublicServer> <theholyduck> its jamming the normal line
18:02:55  <PublicServer> <Mazur> Yep.  I'd move the join of the ML to ML (sector 3) to before the join with 5.
18:02:57  <PublicServer> <theholyduck> seems ring 5 needs an extra track
18:03:19  <PublicServer> <Mazur> That's what I said 3 hours ago. m:-)
18:03:29  <PublicServer> <theholyduck> well, it really does now
18:03:31  <PublicServer> <theholyduck> :P
18:04:11  <PublicServer> <theholyduck> which means rebuilding 2 slh's
18:04:17  <PublicServer> <theholyduck> "expanding"
18:04:27  <PublicServer> <theholyduck> 4 bbhs
18:04:38  <PublicServer> <theholyduck> and a msh
18:04:41  <PublicServer> <theholyduck> i think we need backup
18:05:22  <theholyduck> well, ok then
18:05:29  <theholyduck> lets get started with the easy stuff
18:05:37  <theholyduck> laying down the tracks and prepping the slh's
18:07:04  <PublicServer> <Mazur> Which one d'you wnat to start with?
18:08:01  <PublicServer> <theholyduck> i'm starting with lines going into bbh5-7
18:08:15  <PublicServer> <theholyduck> just laying the track
18:08:56  <PublicServer> <Mazur> Some nasty copper, there.
18:09:16  <PublicServer> <Mazur> Pity we can;t ripit out and sell it on the black market.
18:09:35  *** Zuu has joined #openttdcoop
18:09:50  <PublicServer> ***  made screenshot at 0003E63C:
18:09:55  *** Keiya has joined #openttdcoop
18:11:14  <PublicServer> <Mazur> I can make room for the third line past hte coppeer mine.
18:11:34  <PublicServer> <theholyduck> well, we need to rebuild that junction a bit anyway
18:11:44  <PublicServer> <theholyduck> so, we'll do that then
18:11:55  <PublicServer> <theholyduck> though, now works aswell
18:12:42  <PublicServer> <Mazur> And done.
18:18:01  *** fonsinchen has joined #openttdcoop
18:19:04  <PublicServer> <theholyduck> there, i more or less made it full circle
18:19:11  <PublicServer> <theholyduck> now to build all the hubs to contain that connection
18:19:57  <PublicServer> <Mazur> Three Big Baddies and two Sillly Littles.
18:20:15  <theholyduck> isnt it 4 bbhs?
18:20:32  <PublicServer> <theholyduck> yeah
18:20:35  <PublicServer> <theholyduck> 4
18:20:41  <PublicServer> <theholyduck> + 2 slhs and a msh
18:20:55  <PublicServer> <Mazur> How encouraging.
18:21:11  <PublicServer> <theholyduck> also, i sort of suck at expansion
18:22:16  <PublicServer> <theholyduck> i think we geniunly need help. especially as i was planning on sleeping soon
18:22:42  <PublicServer> <Mazur> Amd as I'm too crap to do any of it at all.
18:22:45  <PublicServer> <Mazur> :-)
18:24:40  <PublicServer> <Mazur> It'c going to take the combined strength of several experienced builders to remake those 7 hubs.
18:24:50  <PublicServer> ***  made screenshot at 0003CE83:
18:24:50  <PublicServer> *** theholyduck has left the game (connection lost)
18:24:50  <PublicServer> *** Game paused (number of players)
18:27:02  <TheRisen> !password
18:27:02  <PublicServer> TheRisen: tussle
18:27:10  <PublicServer> *** Game still paused (number of players)
18:27:10  <PublicServer> *** Game unpaused (number of players)
18:27:11  <PublicServer> *** TheRisen joined the game
18:28:30  <PublicServer> <Mazur> All the hubs of the sector 5 ring need expanding with a third line.
18:31:21  <PublicServer> <TheRisen> ouch
18:31:52  <PublicServer> <TheRisen> where is the bottleneck?
18:32:36  <PublicServer> <Mazur> At !slowing down and all around 5.
18:34:06  <PublicServer> <TheRisen> oh yes
18:34:08  <PublicServer> <TheRisen> i c
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18:39:51  <PublicServer> ***  made screenshot at 0003D087:
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18:49:46  <Amadeo> evening
18:51:34  *** Amadeo has quit IRC
18:52:34  <PublicServer> *** TheRisen has joined spectators
18:52:34  <PublicServer> *** Game paused (number of players)
18:54:51  <PublicServer> ***  made screenshot at 0000AD22:
19:03:58  <PublicServer> <TheRisen> bbh 5-6 is going to be interesting
19:04:37  <PublicServer> *** TheRisen has joined company #1
19:04:37  <PublicServer> *** Game unpaused (number of players)
19:05:35  <PublicServer> <Mazur> It's a blessing that hte rings are oe way.
19:09:52  <PublicServer> ***  made screenshot at 0003328C:
19:10:26  <V453000> !password
19:10:26  <PublicServer> V453000: touchy
19:10:47  <PublicServer> *** V453000 joined the game
19:10:56  <PublicServer> <V453000> ¨hy
19:10:58  <PublicServer> <TheRisen> hey
19:11:04  <PublicServer> <TheRisen> wanna help?
19:11:18  <PublicServer> <V453000> what needs doing
19:11:34  <PublicServer> <TheRisen> sector 5 needs a 3rd lane
19:12:04  <PublicServer> <V453000> arr
19:12:06  <PublicServer> <TheRisen> bbh 5-7 is at the edge
19:12:17  <PublicServer> <Mazur> It all started by seeing: !slowing down
19:13:55  <PublicServer> <Mazur> duck and I thought it was a sign that a third ring would eventually be needed, if not now.
19:14:42  <PublicServer> <Mazur> Bewcause elsewhere around ring 5 more of those little slows are happening.
19:16:25  *** Ryton has quit IRC
19:24:52  <PublicServer> ***  made screenshot at 0001EE4D:
19:26:33  <theholyduck> well, a third ring would make it easier for the trains to remerge
19:26:42  <theholyduck> and seeing as you'd have to rebuild that junction anyway to make the merge "better"
19:27:01  <theholyduck> i figured doing it as a third lane while you were at it made good sense
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19:38:34  <PublicServer> <TheRisen> seems i need some tf on the bbh
19:38:40  <PublicServer> <TheRisen> 4-5
19:39:52  <PublicServer> ***  made screenshot at 0001D9DC:
19:41:42  <PublicServer> <V453000> u sure? :p
19:41:58  <PublicServer> <TheRisen> almost
19:42:43  <PublicServer> <TheRisen> see
19:42:55  <PublicServer> <Mazur> Or move the whole thing 2 or 3 tiles north.
19:43:03  <PublicServer> <Mazur> *smirk*
19:43:05  <PublicServer> <TheRisen> yes of course
19:43:11  <PublicServer> <TheRisen> have fun doing this
19:48:51  <PublicServer> <Mazur> No, I was making a waiting bay for the train crossing in.
19:49:19  <PublicServer> *** V453000 has joined spectators
19:54:52  <PublicServer> ***  made screenshot at 0003D20B:
19:55:13  *** theholyduck has quit IRC
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19:56:30  <PublicServer> <Mazur> And connect !here?
19:57:10  *** DJNekkid has joined #openttdcoop
19:57:13  <DJNekkid> !rev
19:57:16  <PublicServer> <TheRisen> is 5-7 finished?
19:57:20  <DJNekkid> !download win64
19:57:20  <PublicServer> DJNekkid:
19:57:28  <PublicServer> <Mazur> V started there.
19:57:38  <PublicServer> <Mazur> Since he moved on, I assume it is.
19:57:49  <PublicServer> <TheRisen> but 3-5 isn't
19:58:23  <PublicServer> <Mazur> Indeed.
19:59:53  <DJNekkid> !password
19:59:53  <PublicServer> DJNekkid: rectum
19:59:56  <DJNekkid> rofl!
20:00:18  <PublicServer> *** Player has joined spectators
20:00:50  <PublicServer> <Mazur> DJ, your name, please?
20:01:24  <PublicServer> *** Player has changed his/her name to DJ Nekkid
20:01:43  <PublicServer> <DJ Nekkid> outch, i would have thought it were configured already :)
20:02:04  <PublicServer> <Mazur> Sometimes you get a fresh config, i think.
20:02:48  <PublicServer> <Mazur> Waiting bays...
20:03:10  <PublicServer> <TheRisen> where?
20:03:56  <PublicServer> <Mazur> I marked the connedctions without with !bay.
20:04:46  *** pugi has joined #openttdcoop
20:05:29  <KenjiE20> pugi: since when were you a #bay12er?
20:06:30  <PublicServer> <Mazur> Would rthat not be easier?
20:06:31  <pugi> uhm...
20:06:41  <pugi> 2-3 years?
20:06:42  <pugi> dunno
20:06:44  <pugi> more like 2
20:06:47  *** mrruben5 has quit IRC
20:07:02  <KenjiE20> oh... not seen you in there before
20:07:04  <pugi> or more like 1-2 :D
20:07:27  <pugi> maybe you were never looking
20:07:32  <pugi> but i am not writing that much in there
20:07:38  <pugi> almost nothing
20:07:40  <KenjiE20> I guessed
20:07:43  <pugi> more in the quakenet channel
20:07:46  <KenjiE20> ah
20:07:51  <KenjiE20> meh, qnet
20:09:53  <PublicServer> ***  made screenshot at 0003A5BA:
20:14:00  *** Ryton has joined #openttdcoop
20:15:20  <Ryton> !password
20:15:20  <PublicServer> Ryton: grader
20:15:54  <PublicServer> *** Ryton joined the game
20:24:53  <PublicServer> ***  made screenshot at 00029A22:
20:31:01  <PublicServer> <TheRisen> alright
20:31:03  <PublicServer> <TheRisen> well done
20:31:57  <PublicServer> <Mazur> That prio at SLH 07 is just a tad too short, but lengthening it means adding the bridges, which makes it way too long.
20:32:48  <PublicServer> <TheRisen> and bbh35 is not properly balanced
20:33:14  <PublicServer> <TheRisen> but that's enough for this evening
20:33:37  <PublicServer> <TheRisen> and  V surely wants to have some work left
20:33:39  <PublicServer> <Mazur> Why did you remove the track 3 to track 1 mixer again?  For the bridges the other way?
20:34:36  <PublicServer> <Mazur> And tunnels create a CL issue.
20:34:42  <PublicServer> <Mazur> Bummer.
20:35:56  <PublicServer> <Ryton> ok, was just going to ask if it could be connected :pp
20:36:00  <PublicServer> <Ryton> thanks, whoever did it :-)
20:36:13  <hylje> hax
20:37:17  <PublicServer> <TheRisen> i did it
20:37:27  <PublicServer> <Ryton> shoudnt the entry in the middle be a combo?
20:37:33  <PublicServer> <Ryton> probably not :p
20:37:55  <PublicServer> <TheRisen> nope but an exit
20:38:01  <PublicServer> <Ryton> ah lol
20:38:07  <PublicServer> <Ryton> thats what i ment :p
20:38:19  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:38:34  <DJNekkid> !password
20:38:34  <PublicServer> DJNekkid: gelded
20:38:44  <PublicServer> *** DJ Nekkid joined the game
20:39:53  <PublicServer> ***  made screenshot at 0003E645:
20:40:57  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:42:22  <PublicServer> *** Mazur has left the game (connection lost)
20:43:53  <PublicServer> *** Mazur joined the game
20:44:55  *** TheRisen has left #openttdcoop
20:45:07  <PublicServer> <TheRisen> bye
20:45:10  <PublicServer> *** TheRisen has left the game (connection lost)
20:45:14  <PublicServer> <Mazur> Shoot.
20:46:18  *** DJNekkid has left #openttdcoop
20:54:53  <PublicServer> ***  made screenshot at 0002F9A3:
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21:09:55  <PublicServer> ***  made screenshot at 000340BE:
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21:15:30  <PublicServer> <Ryton> bb
21:15:36  <PublicServer> *** Ryton has left the game (connection lost)
21:15:37  <PublicServer> *** Game paused (number of players)
21:15:44  <PublicServer> *** Mazur has left the game (leaving)
21:16:01  <Mazur> Back later.
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21:19:45  <MilesMi> !help
21:19:45  <PublicServer> MilesMi:
21:20:46  <MilesMi> !password
21:20:46  <PublicServer> MilesMi: flouts
21:21:05  <PublicServer> *** Game still paused (number of players)
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22:27:14  <OleB> @quickstart
22:27:16  <Webster> Quickstart - #openttdcoop Wiki -
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22:45:08  <OleB> hi again, I have downloaded the GRF pack that openttdcoop uses, but can't get anything to work..
22:47:06  *** Keiya_ has joined #openttdcoop
22:47:38  <OleB> is there anything special I need to do to get the GRF's to work?
22:48:12  <PublicServer> *** V453000 has left the game (leaving)
22:48:15  <planetmaker> you unzip the grfpack into the openttd data dir. As described in the grfpack's readme as well as openttd's readme
22:51:12  <OleB> yes, And I have tried to activate them in the GRF meny, but when I start a game everything looks the same
22:52:58  <planetmaker> which did you activate?
22:53:04  <planetmaker> and how?
22:53:28  <planetmaker> and: you don't activate any newgrfs when connecting to servers
22:53:42  *** Keiya has quit IRC
22:54:18  <OleB> #openttdcoop NewGRF package 8.0 and "ottdc_grfpack_infrastructure\b_pb_viaduct..."
22:54:34  <OleB> I added them in the New GRF Setting
22:57:29  <planetmaker> don't tell me you tried to add all...
22:57:53  <OleB> no, only the 2 I mentioned
22:58:19  <planetmaker> then you'll have one new bridge
22:58:35  <planetmaker> instead of one existing one. Dunno which is replaced
22:58:52  <planetmaker> and everything else will of course look the same ;-)
22:59:13  <OleB> those two was the only ones I could see in the "add" list that looked to come from openttdcoop.. :P
23:00:01  <OleB> after having a look in the game folder, I now see that the names does not contain any trace off openttdcoop :P
23:01:42  <OleB> there are so many.. how do I know what I shoudl be using? :)
23:02:12  <planetmaker> experience. Or look at existing games, e.g. from our public server archive
23:02:14  <planetmaker> !archive
23:02:14  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
23:05:47  <OleB> okey, thanx :)
23:05:51  <XeryusTC> OleB> #openttdcoop NewGRF package 8.0 and "ottdc_grfpack_infrastructure\b_pb_viaduct..." <- i think that the latest version is 7.3 :o
23:05:52  <XeryusTC> !grf
23:05:52  <PublicServer> XeryusTC: (Version 8.0)
23:06:04  <XeryusTC> oh, shiny update is shiny?
23:07:17  *** Zuu has quit IRC
23:08:20  <Ammler> XeryusTC: mostly cleanup with banans
23:08:32  <Ammler> you don't need it if you have 7.3
23:08:38  <XeryusTC> heh, ok :)
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