Config
Log for #openttdcoop on 2nd December 2010:
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00:02:13  <PublicServer> *** Mazur has left the game (leaving)
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02:09:50  <glevans2> hmm, no Mazur and no Sylf...
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02:23:42  * Sylf kicks the server
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02:27:02  <SmatZ> @ban *!~C0*@*
02:27:06  <SmatZ> @kban *!~C0*@*
02:27:20  <Sylf> XD
02:27:27  *** SmatZ sets mode: +b *!~C0*@*
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02:40:12  <PublicServer> ***  made screenshot at 0000F587: http://ps.openttdcoop.org/publicserver/webcam/0000F587.png
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03:10:33  <Jkrueger> !password
03:10:33  <PublicServer> Jkrueger: jigsaw
03:10:47  <Sylf> \o/
03:10:49  <PublicServer> *** Jkrueger has left the game (connection lost)
03:10:49  <PublicServer> *** Game still paused (number of players)
03:10:50  <Sylf> a fellow player
03:10:56  <Jkrueger> bah
03:11:13  <PublicServer> *** Game still paused (number of players)
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03:11:23  <PublicServer> <Sylf> evening, jkrueger
03:11:33  <PublicServer> <Jkrueger> good evening Sylf
03:11:55  <PublicServer> <Sylf> now I can fix that CL issue
03:12:40  <PublicServer> <Jkrueger> where abouts?
03:12:54  <PublicServer> <Sylf> it was at the entrance to DROP 04
03:13:11  <Sylf> http://ps.openttdcoop.org/publicserver/webcam/0000F587.png
03:14:30  <PublicServer> <Jkrueger> i don't see it?
03:15:11  <PublicServer> <Sylf> there, I put the game to the original state
03:16:08  <PublicServer> <Sylf> do you see the !here
03:16:11  <PublicServer> <Sylf> sign?
03:16:17  <PublicServer> <Jkrueger> yeah
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03:16:55  <PublicServer> <Sylf> so the fix was that...
03:17:01  <PublicServer> <Jkrueger> does that work?
03:17:04  <PublicServer> <Sylf> yup
03:17:18  <PublicServer> <Jkrueger> not quite as nice looking
03:17:28  <PublicServer> <Sylf> single zig-zag is OK
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03:19:32  <PublicServer> <Sylf> I don't remember what I saw earlier today while at work...
03:20:58  <PublicServer> <Jkrueger> only issue is signaling
03:22:35  <PublicServer> <Jkrueger> afk for a bit can you sort out the signals for that?
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03:23:38  <PublicServer> <Sylf> hi
03:23:52  <PublicServer> <glevans2> hey Sylf, Jkrueger
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03:38:37  <PublicServer> <glevans2> Sylf: when you build a BBH, what is your line connection strategy? all in to all out?
03:39:15  <PublicServer> <Sylf> I really don't have a strategy
03:39:25  <PublicServer> <Sylf> I'm still too new to the game for that
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03:40:13  <PublicServer> ***  made screenshot at 0003B28F: http://ps.openttdcoop.org/publicserver/webcam/0003B28F.png
03:43:11  <PublicServer> <glevans2> Sylf: BBH 5-6 for example, does each line in 5 connect to every other line in 5, or just every line in 6 and 5 pretty much straight through?
03:44:13  <PublicServer> <Sylf> that's not really the best example to talk about, since the current state is a lot differint from when I initially built it
03:44:35  <PublicServer> <glevans2> what about as it was originally built?
03:44:49  <PublicServer> <Sylf> right now, there's no clear distinction between 5-6 and 4-6
03:45:08  <PublicServer> <glevans2> I realized that after I asked
03:45:31  <PublicServer> <Sylf> initially, I just built it with minimal teraforming and still connect all lines with all destination lines
03:45:50  <PublicServer> <Sylf> and still provide full balancing and priorities
03:46:09  <PublicServer> <Sylf> BBH 1-3 is actually a pretty good example
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03:46:27  <PublicServer> <glevans2> did every line in connect to every other line out?
03:46:38  <PublicServer> <Sylf> yes
03:49:13  <PublicServer> <Sylf> during the initial building stage, all lines in->all lines out connection is a given condition
03:49:21  <PublicServer> <Sylf> well, almost
03:49:38  <PublicServer> *** Sylf has left the game (connection lost)
03:50:02  <PublicServer> <glevans2> ? bye ?
03:50:21  <PublicServer> *** Sylf joined the game
03:50:26  <PublicServer> <glevans2> wb Sylf
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03:50:44  <PublicServer> <Sylf> a good one to see would be BBH 8-9
03:50:58  <PublicServer> <Jkrueger> can pre sigs go through block sigs?
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03:51:08  <PublicServer> <Sylf> ????
03:51:11  <PublicServer> <glevans2> no
03:51:37  <PublicServer> <Sylf> pre signal is a specialized type of block signal
03:51:43  <PublicServer> <Jkrueger> kk
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03:55:13  <PublicServer> ***  made screenshot at 0000F184: http://ps.openttdcoop.org/publicserver/webcam/0000F184.png
03:56:07  <PublicServer> <Jkrueger> hmm could be better on this drop entry
03:56:30  <PublicServer> <Jkrueger> trains are waiting for platforms when the top has emptys
03:56:40  <PublicServer> <Jkrueger> but i think it might be good enough?
03:57:14  <PublicServer> <Sylf> which one?
03:57:20  <PublicServer> <Jkrueger> drop 04
03:57:48  <PublicServer> <Sylf> what was your idea again?
04:01:03  <PublicServer> <Jkrueger> i think it works well enough for now
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04:02:27  <PublicServer> <Sylf> hmmm
04:02:50  <PublicServer> <Sylf> that sort of works
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04:03:12  <PublicServer> <Sylf> but not really the best in terms of the overall balancing
04:03:34  <PublicServer> <Jkrueger> i think at higher traffic levels the path finder will send trains to the far platform
04:04:06  <PublicServer> <Sylf> that, is one thing
04:04:36  <PublicServer> <Sylf> the other is how the signals are placed, and especially the signal gaps
04:05:04  <PublicServer> <Sylf> let's study this one for a bit
04:05:51  <PublicServer> <Sylf> the intended signal gap is as important as killing the signal gaps in the ML
04:06:01  <PublicServer> <glevans2> ok, i'm off... still confused... i'm going to reread the section on hubs..  night
04:06:12  <PublicServer> *** glevans2 has joined spectators
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04:07:00  <PublicServer> <Sylf> right now, we can see this whole drop section as having 3 sections
04:07:10  <PublicServer> <Sylf> the far section gets the fewest trains right now
04:07:44  <PublicServer> <Sylf> that's because the pathfinder argorithm sees it as the least favorable pick, just because it's so far away
04:08:22  <PublicServer> <Jkrueger> actually i don't think that has a CL issue there
04:08:24  <PublicServer> <Sylf> but when all the nearer patforms are occupied, the pathfinder is smart enough to pick the further but available platforms, and send the trains that way
04:08:26  <PublicServer> <Jkrueger> trains aren't slowing
04:08:51  <PublicServer> <Sylf> that was the CL issue version there
04:09:14  <PublicServer> <Jkrueger> oh i see
04:10:14  <PublicServer> ***  made screenshot at 0000ED85: http://ps.openttdcoop.org/publicserver/webcam/0000ED85.png
04:10:43  <PublicServer> <Sylf> sometimes, the fixes are very, very subtle, but the effect is pretty significant
04:11:05  <PublicServer> <Jkrueger> right
04:11:27  <PublicServer> <Jkrueger> that one works casue same direction turns are far enough appart
04:11:49  <PublicServer> <Sylf> sort of
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04:12:27  <PublicServer> <Sylf> even that would have been OK
04:16:05  <Sylf> Do you wanna join me on the coop's "competitive" server?
04:16:29  <PublicServer> <Jkrueger> actually i have to head to bed
04:16:35  <PublicServer> <Sylf> OK
04:16:42  <PublicServer> <Jkrueger> calc test tomorrow
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10:19:20  <PublicServer> *** Game still paused (number of players)
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11:12:38  <Rubidium> !password
11:12:38  <PublicServer> Rubidium: minced
11:12:50  <PublicServer> *** Game still paused (number of players)
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11:15:27  <PublicServer> <Mazur> Hi, ho.
11:15:49  <PublicServer> <Rubidium> hello
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11:24:59  <PublicServer> <Mazur> What is wrong at ChintfieldTransfer?  Copper ore mine, copper ore trains, but no loading?
11:25:13  <PublicServer> <Mazur> Ah!
11:25:15  <PublicServer> ***  made screenshot at 0001262D: http://ps.openttdcoop.org/publicserver/webcam/0001262D.png
11:25:37  <PublicServer> <Rubidium> not close enough
11:25:42  <PublicServer> <Mazur> Indeed.
11:26:04  <PublicServer> <Mazur> In planning I forgot the slope down to the tracks.
11:26:49  <PublicServer> <Mazur> Wouldn;t have asked about it if hte mine wasn't about to go up in air.
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11:38:48  <PublicServer> <Rubidium> take a look at train 450 :)
11:39:08  <PublicServer> <Rubidium> it's been standing there at that place for over a year now
11:39:19  <PublicServer> <Rubidium> although it might have been there for many more years already
11:40:00  <PublicServer> <Mazur> Maybe it's not a train, but a train-spotter?
11:40:16  <PublicServer> ***  made screenshot at 000115C1: http://ps.openttdcoop.org/publicserver/webcam/000115C1.png
11:40:58  <PublicServer> <Mazur> Tharr she blows!
11:42:16  <PublicServer> <Rubidium> it just shows that the track is at peak capacity, or the next major hub is jammy-ish
11:43:15  <PublicServer> <Mazur> Well, that's not the trains fault, it simply gets send to that track instead of one of the other three by the PF>
11:43:33  <PublicServer> <Rubidium> more by the signals
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11:43:44  <PublicServer> <Mazur> Fourth line is pretty empty.
11:44:26  <PublicServer> <Rubidium> that's very true, but if two trains are entering that hub, then the first will go to the fourth and the second must go to the second or first lane
11:44:32  <PublicServer> <Rubidium> due to the signal
11:45:54  <PublicServer> <Mazur> Why penalize the second, when it's (only) the first with the major waits?
11:46:27  <PublicServer> <Rubidium> because the first two are the busiest, so rather let it go to #3 and #4
11:46:49  <PublicServer> <Mazur> I meant, why not penalize the first?
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11:47:01  <PublicServer> <Rubidium> then the train has to go
11:47:14  <PublicServer> <Mazur> Max trains.
11:47:20  <PublicServer> <Rubidium> this way it'll go as well :)
11:48:10  <PublicServer> <Mazur> I'm at Tondham East to replace it's missing train.
11:49:00  <PublicServer> <Mazur> The 469.  And I know the station the other train frequented.  SO I can replace that one, as well.
11:49:07  <V453000> !password
11:49:07  <PublicServer> V453000: embark
11:49:23  <PublicServer> <V453000> hi
11:49:24  <PublicServer> *** V453000 joined the game
11:49:27  <PublicServer> <Mazur> Hi, V.
11:50:19  <PublicServer> <Mazur> Ooer, a million litres of water waiting.
11:50:25  <PublicServer> <Mazur> 2 million, more like.
11:51:25  <PublicServer> <Rubidium> ah, the V has landed. Now he can make BBH5-7 more efficient
11:51:59  <PublicServer> <V453000> what is the problem in 5-7??
11:52:02  <PublicServer> <Rubidium> the southern of the eastern tracks frequently stops
11:52:12  <PublicServer> <V453000> that is no flaw
11:52:19  <PublicServer> <V453000> oh that
11:52:22  <PublicServer> <V453000> wah
11:52:28  <PublicServer> <Rubidium> causing trains to be stopped beyond BBH 3-5
11:53:02  <PublicServer> <Rubidium> almost reaching into BBH 3-4
11:54:00  <PublicServer> <Rubidium> that track is basically near max capacity; a train between BBH 5-7 and BBH 3-5 had been waiting for years to enter the track, untill Mazur forced some trains to stop
11:54:28  <PublicServer> <Mazur> I did not such thing, did I?
11:55:16  <PublicServer> ***  made screenshot at 00039292: http://ps.openttdcoop.org/publicserver/webcam/00039292.png
11:55:24  <PublicServer> <Rubidium> at least it's better than my strategy to get a train waiting there gone :)
11:56:30  <PublicServer> <Mazur> Well, no harm done in the end.
11:58:30  <PublicServer> <V453000> I made smor minor adjustments but lets see
12:01:01  <PublicServer> <V453000> this is also a valid solution :)
12:01:55  <PublicServer> <V453000> ^_^
12:04:17  <PublicServer> <Rubidium> yep, that seems much less jammy-ish
12:07:37  <PublicServer> <Rubidium> looking at some modified junctions and wondering why modifications were ever needed; they look so quiet
12:07:51  <PublicServer> <V453000> ?
12:07:55  <PublicServer> <Rubidium> guess that's due to the trains not waiting on eachother anymore
12:08:10  <PublicServer> <Rubidium> BBH1-4 / 1-3
12:08:28  <PublicServer> <V453000> ah :)
12:08:50  <PublicServer> <V453000> yea, usually only a little improvement makes the jams much smaller
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12:09:32  <PublicServer> <V453000> if the original design is at least somewhat proper, of course :)
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12:11:41  <PublicServer> <Mazur> 1-3 looks deserted.  :-)
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12:12:10  <V453000> I go to food pickup
12:12:11  <PublicServer> <Rubidium> it used to be jamming quite badly :)
12:12:12  <V453000> no-stop
12:12:14  <V453000> cyas :p
12:12:27  <PublicServer> <Mazur> Enjoy.
12:13:12  <PublicServer> <Rubidium> might be that a large share is now routed differently though
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12:16:04  <PublicServer> <Mazur> I suspect so.
12:16:47  <PublicServer> <Mazur> Hm, I really need to develop my ML compressor.
12:16:54  <PublicServer> <Rubidium> want to continue to watch/play?
12:17:33  <PublicServer> <Mazur> Nah, I hardl ever notice anything, and I can switch to private game and work on learning.
12:17:37  <V453000> Mazur: ML compressor is a very situational thing
12:17:45  <PublicServer> <Mazur> Adn I should brunch, too.
12:17:49  <V453000> it isnt as usable it is might seem
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12:18:27  <Mazur>  You're probaly right, but it would be good learning in all cases.
12:19:19  <V453000> no learning hurts :p
12:19:39  <Mazur> Anyway, at SLH 12 tains come exactly one prio apart, so the SLH trains are kept waiting forever.
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12:20:10  <Mazur> While there is room for one train between each trio, if they spaced better.
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12:21:01  <Mazur> Of course squeezing one in would lead to a cimilar problem one hub later.
12:21:05  <Mazur> similar
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17:01:38  <XeryusTC> @stats
17:01:38  <Webster> XeryusTC: I have 22 registered users with 28 registered hostmasks; 1 owner and 5 admins.
17:01:43  <XeryusTC> !stats
17:01:43  <PublicServer> XeryusTC: use @coopstats
17:01:46  <XeryusTC> @coopstats
17:01:46  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
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17:54:49  <Qjet> uh so openttdcoop games use nightlies? Is there like, a repository for that? Or do I have to set up some kinda cron job...
17:57:21  <planetmaker> @quickstart
17:57:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:57:34  <planetmaker> @slowstart
17:57:34  <Webster> Read everything on the wiki, and I mean everything
17:57:45  <Qjet> .. i...
17:57:46  <planetmaker> both help to answer that question
17:57:48  <Qjet> ... am?
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17:59:04  <planetmaker> but to answer your question: yes. and not helping. In that order ;-)
17:59:59  <Qjet> there is? Cause zee quickstart page does not point where!
18:00:36  <planetmaker> oh. it tells you quite well how to obtain the version
18:00:56  <Qjet> yah... but that's manually installing
18:01:01  <Qjet> it's like i'm on windows again .P
18:01:20  <planetmaker> !dl autostart
18:01:20  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Autostart
18:01:25  <planetmaker> is not mentioned there ;-)
18:01:29  <planetmaker> !dl
18:01:29  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
18:01:29  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r21226
18:01:35  <planetmaker> tells you though
18:02:02  <planetmaker> setting up a cron job won't help you a single bit. We use _a_ nightly version but update irregularily
18:03:07  <Rubidium> planetmaker: lies... a cronjob will work just fine. Ofcourse you to run it every minute and need to query the version of the server and upon change download the new binary, but it'll work just fine as a cronjob
18:03:36  <Qjet> ah I see
18:04:08  <XeryusTC> it is just way more effecient to update when you fire up the game ;)
18:04:16  <planetmaker> ;-)
18:05:07  <Rubidium> which can be done as a cronjob as well :)
18:05:21  * Rubidium thinks he has taken it far enough now :)
18:05:25  <planetmaker> like tt-ms which queries feature logs ;-)
18:05:43  <Rubidium> yes-ish
18:05:50  <Qjet> hmmm
18:05:55  <Qjet> autostart script looks like what I'm after...
18:06:15  <Rubidium> but I wouldn't be asking for the last few hundred versions the server has been running
18:09:08  *** sample has joined #openttdcoop
18:10:58  <sample> !archive
18:10:58  <PublicServer> sample: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
18:14:46  <planetmaker> [19:06]	<Rubidium>	but I wouldn't be asking for the last few hundred versions the server has been running <-- I'd wonder if coop had been running more than 2-300 different versions
18:15:06  <planetmaker> where 300 is the upper limit. For the PublicServer
18:34:39  <Ammler> we did rather make multiple games with same version than one game with multiple versions
18:36:30  <planetmaker> yep
18:42:36  <Qjet> Superb
18:42:45  <Qjet> Thanks planetmaker
18:42:53  <Qjet> This is workable
18:43:52  <Qjet> err blarrg it's not the welcome server lol
18:44:10  <Qjet> hmm can I pass in a specific release? .O
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18:53:38  <Rubidium> !password
18:53:38  <PublicServer> Rubidium: drapes
18:53:46  <PublicServer> *** Game still paused (number of players)
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18:54:09  <bleiben> !download lin
18:54:10  <PublicServer> bleiben: http://binaries.openttd.org/nightlies/trunk/r21226/openttd-trunk-r21226-linux-generic-i686.tar.bz2
18:56:11  <planetmaker> Qjet: nope. Welcome is using stable / testing / beta releases
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18:57:22  <sample> !password
18:57:22  <PublicServer> sample: magnum
18:57:47  <PublicServer> *** Game still paused (number of players)
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19:03:00  <Qjet> uh? hey sample and Rubidium got different passwords? Does the server change them when a player joins?
19:03:20  <V453000> no
19:03:27  <V453000> it changes every ~15 minutes
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20:02:05  *** minisylf is now known as Sylf
20:03:25  * glevans2 throws Sylf into the shredder to make many mini-Sylf's... or would that just be many mini pieces of Sylf...
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22:32:41  <SmatZ> !players
22:32:43  <PublicServer> SmatZ: Client 326 is sample, a spectator
22:32:59  <SmatZ> !rcon clients
22:32:59  <PublicServer> SmatZ: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
22:32:59  <PublicServer> SmatZ: Client #326  name: 'sample'  company: 255  IP: 178.216.72.140
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23:26:48  <Qjet> !password
23:26:48  <PublicServer> Qjet: homage
23:27:12  <PublicServer> *** Game still paused (number of players)
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