Log for #openttdcoop on 8th December 2010:
Times are UTC Toggle Colours
00:00:06  <Qjet> shoot you know, it might just be that The benchmarks were in a magazine...
00:00:42  <Mazur> 2 centuries, surely.  The VOC was fully disbanded in 1803
00:01:28  <Qjet> yah, I guess America doesn't invade countries any more, it "rescues" them .P
00:01:29  <XeryusTC> we dutch are almost as neutral as the swiss
00:02:23  <planetmaker> not quite
00:03:18  <Mazur> Qjet, "we" are not Merkins.
00:03:47  <PulseNeon> Nederlander? Wist ik niet :)
00:04:02  <planetmaker> @topic get -1 :-P
00:04:02  <Webster> planetmaker: (topic get [<channel>] <number>) -- Returns topic number <number> from <channel>. <number> is a one-based index into the topics. <channel> is only necessary if the message isn't sent in the channel itself.
00:04:06  <XeryusTC> PulseNeon: english only please
00:04:06  <planetmaker> @topic get -1
00:04:06  <Webster> planetmaker: English only
00:04:51  <PulseNeon> -laugh-
00:05:24  * XeryusTC just found out that Brittany Murphy died
00:05:24  <PulseNeon> I'll stick to english :)
00:05:31  <XeryusTC> well, i knew that, but i forgot
00:05:59  <PulseNeon> topic
00:06:09  <PulseNeon> nvm
00:10:08  <XeryusTC> V453000: ping
00:13:05  <PulseNeon> That wasn't a decent war, xeryus, they sieged my city soo long we ended up building an university.
00:13:14  <Qjet> blaaaast
00:13:26  <Qjet> I just pulled all my linux format magazines. wasn't on there...
00:13:59  <XeryusTC> Qjet: who cares, we all have 10Mbit+ anyway :P
00:14:26  <Qjet> it was a good read!
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00:16:17  <Mazur> PulseNeon, the University was not built during the siege, but permission for one was afterwards awarded as a gift from William of Orange.
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00:18:00  <PulseNeon> ...
00:18:05  <PulseNeon> I'm aware, I was joking :)
00:18:13  <PulseNeon> I do live in said city.
00:18:22  <XeryusTC> sieges are no laughing matter!
00:18:28  <XeryusTC> also, which city are we talking about?
00:18:30  <XeryusTC> Leiden?
00:18:32  <PulseNeon> Leiden.
00:18:44  <Mazur> Obviously.
00:20:28  <XeryusTC> there are more cities in this countries which has been laid to siege :P
00:21:00  <Mazur> Yet none of them got permission for building a University frmo it.
00:21:04  <XeryusTC> country*
00:21:08  <Mazur> from
00:21:11  <PulseNeon> funny how that works
00:21:37  <XeryusTC> city rights, now that is one funny thing
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00:24:17  <PulseNeon> :)
00:27:37  <Mazur> You know, I think de Ruyters visit of Chatham might be the last time the Dutch actually invaded  another country, instead of being invaded or just tagging along with a coalition.
00:28:37  <Mazur> Which would make the "centuries" above about 3.5.
00:29:47  <Mazur> And even then it was just a neighbourly visit, not an intent to overstay a welcome.
00:29:53  <Mazur> ;-)
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00:31:30  <XeryusTC> havent we taken some colonies after that?
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00:32:28  <PulseNeon> I think we mostly fought to -keep- our colonies, and failed
00:32:47  <PulseNeon> Was Indonesi or Suriname really worth it? :P
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00:33:15  <XeryusTC> yes
00:33:27  <XeryusTC> although Surinam wasnt really conquered but traded xD
00:34:13  <PulseNeon> For Manhattan, IIRC?
00:35:21  <XeryusTC> well, iirc we kind of managed to trick the british :P
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00:35:45  <XeryusTC> traded it for manhattan which they had surrounded anyway and were sure to take it
00:35:52  <XeryusTC> and some cash IIRC
00:36:08  <PulseNeon> would have been awesome is New York had been partiallry ours :)
00:37:36  <Mazur> A big bunch of cash, back in the day/
00:37:38  <XeryusTC> oh actually, the dutch and english both owned part of surinam but after a bit of a spanking they gave up their plantation and stuff in surinam and got to keep NY
00:38:39  <Mazur> But you're right, XeryusTC, the WIC must have invaded some Middle- or South-American bits up to 17-something.
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00:40:33  <Mazur> And/or Africa.
00:41:02  <XeryusTC> oh, the raid on the the medway (tocht naar chatham) actually featured the first marine corps which the dutch had just started before that
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07:22:06  <V453000> XeryusTC: ponggg :D
07:22:20  <V453000> !password
07:22:20  <PublicServer> V453000: boldly
07:22:48  <PublicServer> *** Game still paused (number of players)
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07:24:13  <DayDreamer> !dl win64
07:24:13  <PublicServer> DayDreamer:
07:25:16  <PublicServer> *** Game still paused (number of players)
07:25:16  <PublicServer> *** DayDreamer joined the game
07:25:24  <PublicServer> <V453000> hi :)
07:25:38  <PublicServer> <DayDreamer> hello :)
07:25:40  <PublicServer> <V453000> join so we can see the movement :p
07:25:46  <PublicServer> *** DayDreamer has joined company #1
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07:25:54  <PublicServer> <V453000> thx7
07:25:55  <PublicServer> <V453000> -7
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07:33:43  <PublicServer> ***  made screenshot at 0000B714:
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07:48:43  <PublicServer> ***  made screenshot at 0002C668:
08:06:07  <PublicServer> *** V453000 has left the game (connection lost)
08:06:07  <PublicServer> *** Game paused (number of players)
08:06:11  <V453000> ok, laters :p
08:18:43  <PublicServer> ***  made screenshot at 00019153:
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10:18:44  <PublicServer> ***  made screenshot at 000202EE:
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16:53:21  <Sylf> nice archive post
16:53:55  <V453000> he, thanks, wasn't quite sure what to take picture of
16:54:16  <V453000> we will start psg199 tonight :P I am at school atm so I can't connect from here
16:55:29  <Sylf> That was my preference for screen shot too.
16:58:59  <planetmaker> It just needs stressing that the archive posts can be made by anyone ;-)
16:59:10  <planetmaker> No membership required :-P
16:59:53  <V453000> for sure :)
17:01:08  <Sylf> Yeah.  I've only made small edits in the past
17:01:32  <V453000> he, I am writing archive since psg 170
17:02:00  <V453000> not all of them tho :))
17:04:20  <planetmaker> V453000, outsource it to players :-)
17:04:31  <V453000> ?
17:04:38  <V453000> @dict outsource
17:04:40  <Webster> V453000: wn: outsource v : obtain goods or services from an outside supplier; to contract work out; "Many companies outsource and hire consultants rather in order to maintain a flexible workforce"
17:05:07  <V453000> well, anyone can write it when he wants
17:05:13  <V453000> but nobody does usually
17:08:58  <Terkhen> don't start a new game until one of them writes it :)
17:09:25  <V453000> I don't mind writing it :P
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17:27:08  <planetmaker> well. It's a good way to make them get involved ;-)
17:27:19  <planetmaker> To build a sense of belonging to
17:27:36  <V453000> for sure
17:29:59  <planetmaker> it's not obvious to new people that they can and that it's even looked at favourably to do these things
17:30:12  <Absolutis> what things
17:31:27  <planetmaker> like writing ps game reviews or adding their entries
17:31:36  <Absolutis> ah.
17:32:24  <Rubidium> "it still needs more trains" :)
17:32:42  <planetmaker> :-P
17:33:31  <V453000> :D right.
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17:57:18  <Absolutis> restarting to windows...
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18:04:05  <Sylf> need 4 more trains
18:04:07  <Sylf> srsly
18:04:42  <V453000> to have 1337? :|
18:05:21  <V453000> !rcon set max_trains 1337
18:05:31  <V453000> there, add them to the least busy spot pls
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18:12:01  <V453000> (not goods]
18:14:42  <XeryusTC> !players
18:14:45  <PublicServer> XeryusTC: There are currently no clients connected to the server
18:19:17  <Xaroth> !version
18:19:17  <PublicServer> Xaroth: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
18:19:20  <Xaroth> !rev
18:19:23  <Xaroth> !revision
18:19:23  <PublicServer> Xaroth: Game version is r21402
18:19:33  <Xaroth> hrnf
18:27:26  <V453000> allright, off for now :p coming in 1.5 hours :p
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19:30:15  <uliko> !info
19:30:15  <PublicServer> uliko: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 43176488504  Loan: 0  Value: 43186690045  (T:1333, R:0, P:0, S:0) unprotected
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19:36:39  <V453000> !password
19:36:39  <PublicServer> V453000: beggar
19:37:01  <PublicServer> *** Game still paused (number of players)
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19:43:38  <PublicServer> *** Game still paused (number of players)
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19:44:43  <PublicServer> <V453000> hi :p
19:44:57  <PublicServer> <PulseNeon> Hey
19:45:05  <PublicServer> <V453000> come join so we can finish this game :p
19:45:19  <PublicServer> <PulseNeon> -laugh- I have no experience?
19:45:33  <PublicServer> <V453000> so what :p
19:46:39  <PublicServer> <PulseNeon> kk
19:47:35  <PublicServer> <PulseNeon> copying this to my main comp, that actually has a mouse and scrollwheel ;)
19:47:50  <PublicServer> <V453000> :)
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19:49:50  <PublicServer> *** Game still paused (number of players)
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19:49:54  <PublicServer> *** Player has joined spectators
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19:50:03  <PublicServer> <Player> Doh.
19:50:18  <PublicServer> *** Player has changed his/her name to PulseNeon
19:50:58  <PublicServer> *** PulseNeon has joined company #1
19:50:58  <PublicServer> *** Game unpaused (number of players)
19:51:06  <PublicServer> <PulseNeon> So.
19:52:21  <PublicServer> *** PulseNeon has joined spectators
19:52:21  <PublicServer> *** Game paused (number of players)
19:52:31  <PulseNeon> VK?
19:52:38  <PublicServer> <V453000> yarr?
19:53:00  <PublicServer> <PulseNeon> I'm here, if you want to do anything
19:53:14  <PublicServer> <V453000> yes, please stay :p
19:53:20  <PublicServer> <V453000> so we can see the movement
19:53:31  <PublicServer> *** PulseNeon has joined company #1
19:53:31  <PublicServer> *** Game unpaused (number of players)
19:53:36  <PublicServer> <V453000> I doubt anything will need some modifications, but you know ... check before doing :)
19:54:00  <PulseNeon> :)
19:54:32  <PublicServer> <PulseNeon> I've read clean building, was going to read naming conventions
19:55:06  <PublicServer> <V453000> :) good good, keep going
19:55:26  <PublicServer> <PulseNeon> The game lags just looking in top mode XD
19:55:48  <PublicServer> <V453000> :)
19:57:10  <PublicServer> <PulseNeon> Train 458 seems stuck
19:57:17  <PublicServer> <PulseNeon> ah there it went
19:57:53  <PublicServer> <PulseNeon> seems that specific junction keeps trains waiting a long time.
19:58:54  <theholyduck> PulseNeon, probably by design
19:59:05  <PulseNeon> I geussed as much.
19:59:18  <PulseNeon> I'm just remarking what I see.
19:59:42  <theholyduck> didnt get to prios yet did you?
19:59:44  <PulseNeon> It's a set of diamond trains that tend to "wait" sometime.
20:00:09  <theholyduck> or so i figure
20:00:10  <PulseNeon> I've read a little on them, but never "applied" them.
20:00:26  <theholyduck> well, if trains keep waiting, theres generally a prio holding them
20:00:27  <V453000> try to :)
20:00:40  <PulseNeon> I'm just sitting in the game so VK can see the traffic moving, and watch if he builds anything.
20:00:46  <theholyduck> heh
20:00:50  <theholyduck> i think v is just finalizing
20:00:55  <PulseNeon> I'm aware :)
20:00:58  <V453000> :)
20:01:00  <theholyduck> hows the network flowing?
20:01:05  <theholyduck> !trains
20:01:08  <V453000> barely in some spots
20:01:12  <theholyduck> why can i never remember the commands
20:01:28  <V453000> because there is none
20:01:29  <PulseNeon> Let me know if you change something, V, so I can observe :)
20:01:29  <V453000> !info
20:01:29  <PublicServer> V453000: say "<V453000> because there is none"
20:01:29  <PublicServer> V453000: ‎[All] PublicServer: <V453000> because there is none
20:01:29  <PublicServer> V453000: say "<PulseNeon> Let me know if you change something, V, so I can observe :)"
20:01:29  <PublicServer> V453000: ‎[All] PublicServer: <PulseNeon> Let me know if you change something, V, so I can observe :)
20:01:29  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 43320835521  Loan: 0  Value: 43330516007  (T:1333, R:0, P:0, S:0) unprotected
20:01:35  <V453000> !info
20:01:35  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 43322807541  Loan: 0  Value: 43332484402  (T:1333, R:0, P:0, S:0) unprotected
20:01:38  <V453000> hah
20:01:44  <PulseNeon> o.o
20:02:23  <theholyduck> train count doesnt seem to have gone up too much since last time
20:02:39  <V453000> nobody was playing much
20:02:46  <V453000> and they are TL5 so 1300 isnt low at all
20:02:54  <theholyduck> i guess
20:03:07  <theholyduck> how many lines did we end up with on the busy rings
20:03:12  * theholyduck doesnt feel like updating for finalizing
20:03:15  <PublicServer> <V453000> 4 only
20:03:26  <PublicServer> <V453000> duck: next game starts soon :p
20:03:37  <theholyduck> same rev?
20:03:44  <PublicServer> ***  made screenshot at 0002BFF1:
20:03:47  <PublicServer> <V453000> we can update on the fly
20:03:55  <theholyduck> well, more
20:04:03  <theholyduck> would we update between games
20:04:22  * theholyduck goes away
20:04:23  <PublicServer> <V453000> if there is someone to do it :)
20:04:29  <PublicServer> <V453000> as Ammler planetmaker or ^Spike^
20:04:31  <PublicServer> <V453000> :)
20:04:41  <V453000> moar highlights? :)
20:06:21  <PublicServer> *** V453000 has joined spectators
20:06:21  <PublicServer> *** Game paused (number of players)
20:06:25  <PublicServer> <V453000> done
20:06:35  <PublicServer> <V453000> I dont see any big issues
20:06:40  <V453000> !save
20:06:40  <PublicServer> Saving game...
20:06:49  <PulseNeon> The basis of prios is putting the signal far back so incoming trains get earlier pick, or? is it a presignal situation?
20:06:59  <Xaroth> ooh, update, goodeh
20:07:03  <V453000> @prio
20:07:03  <Webster> prio: Priority, see also:
20:07:15  <PulseNeon> Merci
20:07:20  <V453000> Xaroth: if you get somebody to do so :)
20:07:49  <Xaroth> heh
20:07:52  <Xaroth> pm's not here at least :P
20:08:01  <V453000> Ammler doesnt seem to be around either
20:08:07  <V453000> so I guess we will update a bit later
20:08:17  <V453000> doesnt really need in the middle of games
20:08:29  <Xaroth> nope, but it fixes some admin port things! :P
20:08:34  <Xaroth> not that ottdc uses that yet :P
20:08:39  <V453000> :)
20:09:10  <V453000> !transfer 198 game.sav
20:09:14  <PublicServer> V453000: PublicServerGame_198_Final.sav
20:09:14  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
20:09:47  <V453000> !restart
20:09:47  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
20:10:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
20:10:01  <PublicServer> Thank you for playing r21402.
20:10:06  <PublicServer> Server has exited
20:10:07  *** PublicServer has quit IRC
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20:10:28  <PublicServer> Autopilot engaged
20:10:29  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:10:29  *** ChanServ sets mode: +v PublicServer
20:10:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG198 (r21402) | STAGE: finalizing | | New players, use @quickstart and !help | English only"
20:10:39  <PublicServer> ***  made screenshot at 00007D1F:
20:11:03  <V453000> !gamenr
20:11:03  <PublicServer> V453000: This is game number: 198
20:11:08  <V453000> !rcon set gamenr
20:11:08  <PublicServer> V453000: 'gamenr' is an unknown setting.
20:11:12  <V453000> @gamenr
20:11:15  <V453000> mah
20:11:24  <V453000> !set gamenr
20:11:37  <V453000> @set gamenr
20:11:37  <PulseNeon> I'm having trouble identifying the combo pre-signal in the second example.
20:11:37  *** Webster changes topic to "gamenr"
20:11:45  <V453000> NO
20:11:48  <V453000> @undo
20:11:48  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG198 (r21402) | STAGE: finalizing | | New players, use @quickstart and !help | English only"
20:12:14  <hylje> NOOOOOO
20:12:45  <V453000> both of them can be combo
20:13:00  <V453000> but the last one usually is exit, to properly close the signalling
20:13:10  *** Mucht has quit IRC
20:13:43  <PulseNeon> That's the issue.. I only see -one- pre signal...or does the parallell track have the combo signals?
20:14:01  <V453000> exactly
20:14:04  <PulseNeon> Ah.
20:14:11  <V453000> only combo signals do the chain-signal
20:14:28  <PulseNeon> That concept is fairly..odd to me, because logically to me that piece of track is never used. I can understand why the game would think so though
20:14:48  <PulseNeon> You play without 90 degrees angel, right?
20:14:53  <V453000> just accept it as it is
20:14:56  <V453000> yes, of course
20:15:10  <PublicServer> *** Game still paused (manual, number of players)
20:15:36  <PublicServer> *** Game still paused (manual, number of players)
20:15:39  <PublicServer> *** V453000 joined the game
20:16:07  <V453000> !auto
20:16:07  <PublicServer> *** V453000 has enabled autopause mode.
20:16:10  <PublicServer> *** Game still paused (number of players)
20:16:39  <V453000> !tweet Public Server Game 199 in progress NOW! Come build something mad!
20:16:41  <PublicServer> V453000: Tweet sent:
20:16:44  <PulseNeon> I -am- accepting it, just explaining why it's a little confusing :)
20:16:55  <V453000> :)
20:17:06  <PulseNeon> !password
20:17:06  <PublicServer> PulseNeon: naives
20:18:13  <PublicServer> *** Game still paused (number of players)
20:18:13  <PublicServer> *** Game unpaused (number of players)
20:18:16  <PublicServer> *** PulseNeon joined the game
20:18:39  <PublicServer> <PulseNeon> ...This is?
20:18:45  <PublicServer> <V453000> SPARTA
20:18:47  <PublicServer> <PulseNeon> ah.
20:21:34  <PublicServer> <PulseNeon> -watches the track up north-
20:25:23  <PublicServer> <PulseNeon> I think  understand the prios, but the logic gate I'll need to read up on
20:25:29  <PulseNeon> @logic
20:25:54  <PublicServer> ***  made screenshot at 00003010:
20:28:05  <PublicServer> <PulseNeon> Dead Locks are not uncommon to me XD
20:28:11  <PublicServer> <V453000> :D
20:28:14  <PublicServer> <V453000> this is a special one
20:28:21  <PublicServer> <V453000> because the mechanism could lock itself up
20:28:27  <PublicServer> <V453000> just due to signalling logic
20:28:52  *** Mucht has joined #openttdcoop
20:28:52  *** ChanServ sets mode: +o Mucht
20:28:54  <PublicServer> <V453000> it can be solved by that thing here
20:30:03  <PublicServer> <V453000> that is a prio just to show how it works
20:30:10  <PublicServer> <V453000> so the train in the waiting bay is held there for a while
20:30:20  <PublicServer> <V453000> no real importance here
20:30:54  <PublicServer> <PulseNeon> If I select save in the top menu, does it save a local copy?
20:31:06  <PublicServer> <V453000> yes
20:31:12  <PublicServer> <PulseNeon> Awesome :)
20:32:15  <V453000> @stage Building
20:32:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG198 (r21402) | STAGE: Building | | New players, use @quickstart and !help | English only"
20:35:52  <PublicServer> <PulseNeon> sometimes I wish I could zoom in further instead of pressing my nose onto my screen to look closely at the signals.
20:40:39  <PublicServer> ***  made screenshot at 00001E17:
20:40:43  <Sylf> you get accustomed to those signals after a whlie
20:41:14  <Sylf> what the...
20:41:20  <PulseNeon> ?
20:41:38  <Sylf> Mars set for this game?
20:41:41  <Xaroth> oo mars scenery
20:41:49  <V453000> :)
20:42:04  <V453000> its 199, did you expect something normal? :)
20:42:05  <PulseNeon> That extra land is just for me to experiment >.>
20:42:15  <PublicServer> <V453000> of course, feel free to
20:43:01  <Sylf> it's 2033 already too
20:43:05  <PulseNeon> And a good try to figure the canal trick out
20:43:21  <V453000> Sylf: come join already :p
20:43:42  <Sylf> i would if i could
20:46:12  <V453000> :)
20:47:37  <Sylf> YES!  Trains without orders!
20:47:46  <V453000> :D
20:47:55  <PublicServer> <PulseNeon> Vwoot!
20:48:44  <V453000> I promised a mad srnw to you for 199 :p
20:50:37  <V453000> !rcon set town_growth_rate 0
20:50:37  <PublicServer> V453000: CmdBuildSignalTrack        PulseNeon  date:2033-12-03  tile:00004615  p1:00004614 p2:02000000 text: price:48
20:53:50  <PulseNeon> How does one start shared orders again?
20:54:08  <Sylf> ctrl clone
20:54:30  <PulseNeon> And with existing trains?
20:55:20  <PublicServer> <V453000> orders? for what? :p
20:55:39  <PublicServer> ***  made screenshot at 00002412:
20:55:56  <PulseNeon> shared train orders on existing trains
20:55:59  <V453000> !screen
20:55:59  <PublicServer> *** V453000 made screenshot at 0000DC2A:
20:56:33  <PublicServer> <V453000> just click the orders window
20:56:40  <PublicServer> <V453000> and then ctrl click on another train
20:58:54  <Ammler> !gamenr
20:58:54  <PublicServer> Ammler: This is game number: 198
20:59:01  <Ammler> V453000: ^
20:59:21  <V453000> yes, how do I change it?
20:59:27  <Ammler> !gamenr 199
20:59:27  <PublicServer> *** Ammler has set gamenr to 199 (next !restart)
20:59:31  <V453000> hell :D
20:59:34  <V453000> thanks
20:59:42  *** sample has joined #openttdcoop
20:59:43  <Ammler> restart is needed as you see
20:59:43  <V453000> lets restart?
20:59:44  *** Ryton has joined #openttdcoop
20:59:48  <V453000> !restart
20:59:49  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
20:59:54  <V453000> PulseNeon: back in a minute
21:00:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
21:00:01  <PublicServer> Thank you for playing r21402.
21:00:06  <PublicServer> Server has exited
21:00:07  *** PublicServer has quit IRC
21:00:14  <Ryton> V453000: that's a sick (but impressive network plan propl
21:00:14  *** PublicServer has joined #openttdcoop
21:00:14  <PublicServer> Autopilot engaged
21:00:15  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:00:15  *** ChanServ sets mode: +v PublicServer
21:00:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21402) | STAGE: Building | | New players, use @quickstart and !help | English only"
21:00:17  <Ryton> posal
21:00:20  <PublicServer> ***  made screenshot at 00007D1F:
21:00:23  <V453000> :)
21:00:27  <PulseNeon> Abuh.
21:00:43  <V453000> !password
21:00:43  <PublicServer> V453000: yogurt
21:00:43  <PulseNeon> Server crash?
21:00:47  <PulseNeon> !password
21:00:47  <PublicServer> PulseNeon: yogurt
21:00:48  <V453000> Ryton: I spent some time doing it :p
21:01:06  <PublicServer> *** Game still paused (number of players)
21:01:08  <PublicServer> *** V453000 joined the game
21:01:20  <V453000> PulseNeon: just a needed restart :)
21:01:22  <PublicServer> *** Game still paused (number of players)
21:01:22  <PublicServer> *** Game unpaused (number of players)
21:01:22  <Ryton> I can imagine! :D But how long will the execution take? :^p
21:01:22  <PublicServer> *** PulseNeon joined the game
21:01:26  <PulseNeon> I just typed "yoghurt" instead
21:01:35  <V453000> we have enough time, dont we :p
21:01:51  <Ryton> yup, plenty of time to waste (read: spend wisely)
21:01:51  <PublicServer> *** sample joined the game
21:01:59  <Ryton> !dl win
21:01:59  <PublicServer> Ryton: unknown option "win"
21:02:36  <V453000> !dl
21:02:36  <PublicServer> V453000: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:02:36  <PublicServer> V453000:
21:02:36  <V453000> :p
21:02:39  <V453000> when unsure
21:02:42  <V453000> check the help
21:03:40  <PulseNeon> I just messed up this prios.. mhmm
21:03:49  <PublicServer> <V453000> why
21:03:51  <PublicServer> <V453000> it works
21:03:57  <Ryton> uhu, i typed the rest in /query ;-)
21:04:01  <Ryton> but thanks :p
21:04:04  <V453000> :)
21:04:06  <Ryton> !password
21:04:07  <PublicServer> Ryton: yogurt
21:04:12  <Ryton> bah, me too
21:05:53  <Ryton> grf's should be dl'ded manually?
21:06:13  <Xaroth> !quickstart
21:06:16  <Xaroth> or was it
21:06:17  <Xaroth> @quickstart
21:06:22  <Webster> Quickstart - #openttdcoop Wiki -
21:06:23  <Xaroth> hrnf
21:06:24  <Xaroth> ah
21:06:27  <Xaroth> read that, Ryton
21:06:46  <Ryton> thanks
21:06:52  <Ryton> did that (but too long ago to remember)
21:06:55  <Ryton> so will redo it :-)
21:07:06  <PublicServer> <PulseNeon> V?
21:07:12  <V453000> Moo?
21:07:34  <PublicServer> <PulseNeon> Can you tell me if that prios north is constructed properly?
21:07:38  <PublicServer> <V453000> yes
21:07:45  <PublicServer> <V453000> only 1 thing could be made better
21:07:52  <PublicServer> <PulseNeon> Sure?
21:07:54  <PublicServer> <V453000> that signal should be exit
21:08:01  <PublicServer> <V453000> so that it "closes" the prio
21:08:13  <PublicServer> <V453000> it isnt required nor improves the way how it works in this case
21:08:23  <PublicServer> <V453000> thiz
21:08:25  <PublicServer> <PulseNeon> Two way or single?
21:08:35  <PublicServer> <V453000> 2way because trains need to pass through it
21:08:45  <PublicServer> <V453000> or single lke this
21:09:05  <PublicServer> <PulseNeon> The waypoint is so they actually -try- the different road, since they didn't seem to bother earlier on
21:09:37  *** TheRisen has joined #openttdcoop
21:09:55  <PublicServer> <V453000> yes
21:09:57  <PublicServer> <PulseNeon> haha, this is so awesome :)
21:10:08  <PublicServer> <V453000> now I will show you something that is more related to this game
21:10:31  *** TheRisen has left #openttdcoop
21:10:31  <PublicServer> <PulseNeon> Give me a moment? I'll brb
21:10:43  <PublicServer> <V453000> kk
21:10:45  <PublicServer> <PulseNeon> I..broke something.
21:10:56  <PublicServer> <V453000> no
21:10:58  <PublicServer> <V453000> I did
21:11:00  <PublicServer> <V453000> see train orders
21:11:14  <PublicServer> <V453000> and now I removed the waypoint
21:11:17  <PublicServer> <V453000> now look at !this
21:11:28  <PublicServer> <V453000> that is the point of our hurt now
21:11:34  <PublicServer> <V453000> so:
21:11:38  <PublicServer> <V453000> se now
21:11:47  <PulseNeon> ah
21:12:07  <PublicServer> <PulseNeon> Watching
21:12:09  <PublicServer> <V453000> dont bother understanding why it works so
21:12:36  <PublicServer> <PulseNeon> So the exit pre-signals are doublke?
21:12:40  <PublicServer> <PulseNeon> or is that a combo?
21:12:42  <PublicServer> <V453000> exit
21:14:19  <PublicServer> <PulseNeon> Mhmm..too many trains and the prios is never open. too little, and the join doesn't seem necessary?
21:14:56  *** Ryton has quit IRC
21:15:21  <PublicServer> ***  made screenshot at 00003E16:
21:15:47  <PublicServer> <V453000> kind of
21:16:03  <PublicServer> <V453000> even short prios can be useful
21:16:17  <PublicServer> <V453000> most of the time we dont even use the full ones
21:16:32  <PublicServer> <V453000> as a full one I understand the one that completely prevents the ML from any slowdowns
21:17:07  <PulseNeon> Short and full? -checks the article-
21:17:46  <V453000> it isnt written anywhere most likely
21:18:00  <PublicServer> <PulseNeon> maybe the track is too short, but the prios shuts down the join completely.
21:19:06  <PublicServer> <V453000> you mean
21:19:12  <PublicServer> <V453000> if the prio is too long, trains never join?
21:19:19  <PublicServer> <PulseNeon> ..Good point
21:23:55  <PublicServer> <V453000> this shortens it too
21:24:02  <PublicServer> <V453000> always care also about the other signals and signal gaps :p
21:24:09  <PublicServer> <V453000> if you have it like this
21:24:11  <PublicServer> <V453000> it is the same as
21:24:19  <PublicServer> <V453000> prio-wise
21:24:29  <PublicServer> <V453000> otherwise the ML gets better throughput, of course :)
21:24:43  <PublicServer> <PulseNeon> isn;t the prios mainly going to be the ML?
21:24:53  <PublicServer> <V453000> it is the typical usage
21:25:01  <PublicServer> <PulseNeon> Or the input line would make sense.. mhmm
21:25:11  <PublicServer> <PulseNeon> however the piros is still too long
21:25:37  <PublicServer> <PulseNeon> Mhmm?
21:25:43  <PublicServer> <PulseNeon> you just...ah?
21:25:45  <PublicServer> <V453000> just signalled the loop properly
21:25:55  <PublicServer> <PulseNeon> removed the combo extra signal?
21:26:01  <PublicServer> <PulseNeon> I get it now -nod-
21:26:04  <PublicServer> <V453000> :)
21:26:10  <PublicServer> <PulseNeon> that made the loop trigger too early.
21:26:17  <PublicServer> <V453000> no, the loop was jamming
21:26:27  <PublicServer> <V453000> so that the trains stopped in the prio for too long
21:26:33  <PublicServer> <PulseNeon> I meant, the earlier signal triggered it too early
21:26:35  <PublicServer> <V453000> and in that time another time came before the first one left :)
21:26:38  <PublicServer> <V453000> kind of
21:26:44  <PublicServer> <PulseNeon> yah
21:27:08  <PublicServer> <PulseNeon> Currently at 6 trains, wonder if it can handle 7
21:27:20  <PublicServer> <PulseNeon> seems to, as long as the prios is proper
21:27:32  *** Intexon has joined #openttdcoop
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21:28:07  <PublicServer> <PulseNeon> shame, I was hoping to get to work with PBS, but apparently they are bad for this sorta game
21:28:18  <PublicServer> <V453000> PBS is bad for all games
21:28:23  <PublicServer> <PulseNeon> Ah.
21:28:25  <PublicServer> <V453000> and for this one it is totally bad :p
21:28:36  <PublicServer> <PulseNeon> Nah, I believe you, I was just excited "hey that looks cool"
21:28:45  <PublicServer> *** Intexon joined the game
21:28:49  <PublicServer> <V453000> hi :P
21:28:51  <PublicServer> <Intexon> hi
21:29:21  <PublicServer> <Intexon> now that's beautiful
21:30:21  <PublicServer> ***  made screenshot at 00014B46:
21:31:07  <PublicServer> <PulseNeon> What is beauitful?
21:31:18  <PublicServer> <Intexon> just everything
21:31:36  <PublicServer> <PulseNeon> VK did some good work making some of the things logical for me.
21:31:37  * Intexon is going to check if OpenGFX makes things somwhat better
21:31:46  <PublicServer> *** Intexon has left the game (leaving)
21:32:11  <PublicServer> *** Intexon joined the game
21:32:32  <PublicServer> *** Intexon has left the game (leaving)
21:32:45  <PublicServer> *** Intexon joined the game
21:33:42  <PublicServer> <PulseNeon> Going to take a little break and -then- maybe actually help you somehow ;)
21:33:49  <PublicServer> <V453000> :)
21:33:51  <PublicServer> <PulseNeon> I'll leave the game running so you can build
21:40:28  <PublicServer> <Intexon> those maglev and mono you are building right now are just proposals, aren't they?
21:40:47  <PublicServer> <Intexon> because what I get from the plan is that trains would run on "rail"
21:40:50  <PublicServer> <V453000> it has some system
21:40:53  <PublicServer> <V453000> but yes
21:41:03  <PublicServer> <V453000> I am just making monorail as the empty tracks for now
21:41:06  <PublicServer> <V453000> maglev as dividers
21:41:16  <PublicServer> <V453000> just for systematic scheme nothing else
21:41:34  <PublicServer> <Intexon> I see
21:41:44  <PublicServer> <V453000> for some final rail convention see the ! STARTING AREA ! poin 2.
21:42:02  <PublicServer> <V453000> I think we can agree on such rules because it looks really good
21:42:08  <PublicServer> <Intexon> yup, have seen that
21:42:14  <PublicServer> <Intexon> they do look good
21:42:40  <PublicServer> <V453000> with larger logic constructs, the monorails are really welcome to be "half invisible"
21:42:58  <PublicServer> <PulseNeon> they look nicely "circuitry" left.
21:43:56  <PublicServer> <PulseNeon> Okay, back.
21:45:21  <PublicServer> ***  made screenshot at 000124AE:
21:46:25  *** hylje has quit IRC
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21:48:01  <PublicServer> <PulseNeon> Anything I could do/see, VK/Intexon
21:49:03  <PublicServer> <V453000> I am preparing the map to start real building
21:49:17  <PublicServer> <PulseNeon> I noticed :)
21:50:15  <PublicServer> <PulseNeon> How do you guys have a one station train/plane ports?
21:50:43  <PublicServer> <V453000> ?
21:51:08  <Intexon> build when holding control
21:51:19  <PublicServer> <PulseNeon> I see two train/airport stations of exactly 1 square, but.. ah there are the planes
21:51:37  <PublicServer> <PulseNeon> didn't see the planes at first
21:56:25  <Sylf> 64 tile station walking :p
21:56:31  <PublicServer> <V453000> :P
21:57:06  <PublicServer> <V453000> we have money cheat anyway
22:00:06  <PulseNeon> I feel like Canaling the world borders for some reason
22:00:21  <PublicServer> ***  made screenshot at 0001D4D4:
22:00:23  <PublicServer> <V453000> please dont waste money :p
22:00:33  <PublicServer> <V453000> can I sink the first testcase? :)
22:00:38  <PulseNeon> I was just joking
22:00:42  <PulseNeon> Let me take qa save
22:00:49  <PublicServer> <V453000> but yes, I also like how the canals look
22:01:33  <PublicServer> <PulseNeon> I'll recoup the trains and bomb the island :)
22:01:41  <PublicServer> <V453000> see this
22:02:04  <PublicServer> <PulseNeon> How are you doing that so gfast? :P
22:02:22  <PublicServer> <PulseNeon> Oh boy.
22:02:25  <PublicServer> <PulseNeon> MY TRAINS.
22:02:31  <PublicServer> <V453000> :D
22:02:33  <PublicServer> <V453000> *evil*
22:03:36  <PublicServer> <PulseNeon> DEPOT SURVIVES
22:03:36  *** DayDreamer has quit IRC
22:03:38  <PublicServer> <PulseNeon> aw.
22:03:42  <PublicServer> <V453000> :D
22:05:35  <theholyduck> why are we back at building?
22:05:48  <PublicServer> <V453000> because we build? :)
22:05:53  <theholyduck> i thought we ended the game
22:06:02  <PublicServer> <V453000> yes, and started a new one :)ú
22:06:09  <theholyduck> and voted up and finished a plan?
22:06:13  <PublicServer> <V453000> yes
22:06:15  <theholyduck> :O
22:06:34  <Rubidium> that map needs way more trains! :)
22:06:50  <theholyduck> !dl win64
22:06:50  <PublicServer> theholyduck:
22:06:58  <PulseNeon> He sunk mine D:
22:07:05  <PublicServer> <V453000> xD
22:07:28  *** benom has quit IRC
22:07:50  <theholyduck> !password
22:07:51  <PublicServer> theholyduck: regals
22:07:58  <PublicServer> *** theholyduck joined the game
22:08:04  <PublicServer> <theholyduck> wtf
22:08:08  <PublicServer> <theholyduck> lava?
22:08:18  <PublicServer> <theholyduck> lava toyland
22:08:26  <PublicServer> <PulseNeon> awesome :D
22:08:55  <PublicServer> <theholyduck> poor new guy
22:09:01  <PublicServer> <theholyduck> srnw game first time around
22:09:31  <PublicServer> <V453000> good way how to understand signals thoroughly :P
22:09:42  <PublicServer> <theholyduck> sure
22:09:46  <PublicServer> <theholyduck> but also good way to melt brain
22:09:53  <PublicServer> <V453000> shhht
22:09:58  <PublicServer> <theholyduck> :P
22:10:52  <PulseNeon> -fizzles in the corner-
22:11:25  <PublicServer> <PulseNeon> I was going to use that, was reading an article XD
22:11:29  <PublicServer> <PulseNeon> Ah well.
22:11:39  <PublicServer> <V453000> choose other area please :p
22:11:46  <PublicServer> <PulseNeon> Off course :)
22:11:48  <PublicServer> <V453000> it is kinda first aid for newcomers there
22:11:54  <PublicServer> <V453000> some more water all around :p
22:11:56  <PublicServer> <PulseNeon> Was gonna sink eventually.
22:12:48  <PublicServer> *** Rubidium joined the game
22:12:58  <PublicServer> <V453000> hi
22:14:26  <PublicServer> <Rubidium> ohai
22:14:34  <PublicServer> <Intexon> hi
22:15:22  <PublicServer> ***  made screenshot at 00023504:
22:17:53  <PublicServer> <Intexon> V453000: by "rail" you mean e-rail I suppose?
22:17:59  <PublicServer> <V453000> yea, ofc
22:18:07  <PublicServer> <V453000> sorry
22:18:14  <PublicServer> <V453000> good point, thanks
22:18:16  <PublicServer> <Intexon> could be kinda confusing
22:21:55  <PublicServer> <Rubidium> what kinds of drops do "we" want?
22:22:05  <PublicServer> <V453000> in what terms?
22:22:05  <PublicServer> <Rubidium> terminus or roro
22:22:23  <PublicServer> <V453000> roro will do better I think
22:22:38  <PublicServer> <V453000> the central drops can be mixed I suppose
22:23:03  <PublicServer> <Rubidium> the monorail arrows show the traffic direction towards the drop?
22:23:14  <PublicServer> <V453000> yes
22:23:16  <PublicServer> <Rubidium> (in the network plan)
22:23:48  <PublicServer> <V453000> the signalled tracks leading out of drops should illustrate that as well :)
22:24:42  <PublicServer> <PulseNeon> Any assistance you could require, Intexon?
22:24:44  <PublicServer> <V453000> Intexon: I recommend syncing traffic with this kind of station
22:24:47  * ^Spike^ kicks V4somewhatlongnumber
22:25:03  * V453000 kicks back shouting WTF
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22:25:07  <PublicServer> <Intexon> PulseNeon: not really, thanks
22:25:11  <^Spike^> you highlighted meh!
22:25:15  <V453000> yes
22:25:19  <V453000> update? .p
22:25:39  <^Spike^> ....
22:25:51  <^Spike^> you do realize my luck streak on updating
22:25:52  <^Spike^> aka none
22:25:57  <PublicServer> <V453000> xD
22:25:58  <^Spike^> aka i always get broken patches
22:25:59  <PublicServer> <V453000> no
22:26:23  <PublicServer> <V453000> hey, you were the one that still kept reminding of updates, so now eat it :D :P
22:26:31  <PublicServer> *** theholyduck has left the game (leaving)
22:26:44  <^Spike^> ... ehm.. me updates?
22:26:50  <^Spike^> i didn't say a wrod the last 48 hours
22:26:56  <^Spike^> that had to do with updates
22:26:58  <PublicServer> <PulseNeon> -ponders what he could do-
22:27:00  <PublicServer> <V453000> not now
22:27:08  <PublicServer> <V453000> like 2 months ago :D
22:27:18  <^Spike^> screw that :)
22:27:26  <PublicServer> <V453000> PulseNeon: you can double the lines I have made
22:27:34  <PublicServer> <PulseNeon> Any goods that we should focus on? sidelines and such?
22:27:40  <PublicServer> <V453000> none at all
22:27:42  <PublicServer> <V453000> sugar only
22:27:57  <PublicServer> <V453000> and sidelines are the special ML splits, so none yet
22:28:13  <PublicServer> <V453000> first we need all of the network, all drops and then we can start doing anything of that kind though
22:28:33  <PublicServer> <PulseNeon> Ah okay. figured it'd be a simple task to start ogff with.
22:28:41  <PublicServer> <Intexon> I synced it, though it's not balanced
22:28:57  <PublicServer> <V453000> Intexon: no need I think
22:30:22  <PublicServer> ***  made screenshot at 00036A1F:
22:30:57  <PublicServer> *** Spike joined the game
22:34:02  <PublicServer> <Spike> just moving "sugar"
22:34:10  <PublicServer> <V453000> yes, cocaine
22:34:18  <PublicServer> <PulseNeon> >.>
22:34:20  <PublicServer> <V453000> or heroin
22:34:26  <PublicServer> <PulseNeon> -snorts-
22:34:48  <PublicServer> <V453000> when I was testing this concept also on a mars map, my comany name was CATS on HEROIN
22:34:56  <PublicServer> <V453000> since all mars engines are cat names
22:36:23  <PublicServer> <Intexon> I lack good old junctions a bit :P
22:36:40  <PublicServer> <V453000> any junctions here? :D
22:37:01  <PublicServer> <Intexon> anyway, good night
22:37:05  <PublicServer> <V453000> gn :)
22:37:07  <PublicServer> <PulseNeon> I'm just here to observe and build test places to be scolded at when I do it wrong
22:37:09  <PublicServer> <PulseNeon> good night
22:37:11  <PublicServer> <Intexon> too much building tonight :D
22:37:25  <PublicServer> *** Intexon has left the game (leaving)
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22:40:40  <PublicServer> <V453000> Rubi: it is about ok, but there is one important point missing
22:40:42  <PublicServer> <V453000> 2way signals
22:40:52  <PublicServer> <V453000> there are lost trains :p
22:41:35  <PublicServer> <V453000> the signal gap can be solved just by moving the outward track 1 tile more
22:42:00  <PublicServer> <V453000> yarr
22:42:20  <PublicServer> <V453000> great, thanks
22:42:28  <PublicServer> <V453000> anyway, I am off ... totally need sleep
22:42:32  <PublicServer> <V453000> good night :)
22:42:44  <PublicServer> *** V453000 has left the game (leaving)
22:45:22  <PublicServer> ***  made screenshot at 0003848D:
22:47:00  <PublicServer> *** sample has left the game (leaving)
22:49:43  *** Intexon has quit IRC
23:00:23  <PublicServer> ***  made screenshot at 000392B3:
23:01:43  <PublicServer> *** PulseNeon has left the game (leaving)
23:01:43  <PublicServer> *** Game paused (number of players)
23:02:08  <PublicServer> <Rubidium> oh... need a newer version of OpenTTD with that special setting :)
23:02:11  <PublicServer> *** Rubidium has left the game (leaving)
23:02:14  <PulseNeon> ?
23:02:17  <PulseNeon> special setting?
23:03:12  <Rubidium> building while paused
23:03:47  <Rubidium> !password
23:03:47  <PublicServer> Rubidium: rectum
23:03:57  <PublicServer> *** Game still paused (number of players)
23:04:00  <PublicServer> *** Rubidium joined the game
23:04:09  <Sylf> i doubt it'll be enabled here
23:04:42  <PublicServer> <Rubidium> luckily this version doesn't enforce it yet
23:06:23  <Sylf> it felt like more configurable version of build while paused cheat
23:06:50  *** Firartix has joined #openttdcoop
23:07:11  <PublicServer> <Rubidium> no, what I'm doing is a cheat :)
23:10:58  *** ODM has quit IRC
23:14:30  <PublicServer> <Rubidium> though I'm wondering how many income/cost floats OpenTTD can cope with
23:15:24  <PublicServer> ***  made screenshot at 0001DA1E:
23:17:25  *** Firartix has quit IRC
23:22:09  <PublicServer> *** Game still paused (number of players)
23:22:09  <PublicServer> *** Game unpaused (number of players)
23:22:11  <PublicServer> *** Mazur joined the game
23:22:15  <Sylf> ?
23:22:37  <PublicServer> <Mazur> Unusual.
23:22:38  <Sylf> anuway, time to go home
23:22:46  <Mazur> Hi.
23:22:48  <Mazur> Bye.
23:22:55  <Mazur> Cu later.
23:26:30  <PublicServer> *** Spike has left the game (leaving)
23:30:24  <PublicServer> ***  made screenshot at 000148C9:
23:32:10  <PublicServer> <Mazur> Man, I'm tripping/
23:35:39  <PublicServer> <Mazur> All splits with 2way signals, not?
23:36:00  <PublicServer> <Rubidium> some sign says so
23:36:43  <PublicServer> <Mazur> Oh, Sorry. I was at hte exit, not the entramce.
23:39:25  *** Progman has quit IRC
23:45:24  <PublicServer> ***  made screenshot at 00031326:
23:48:35  <^Spike^> !players
23:48:38  <PublicServer> ^Spike^: Client 30 (Orange) is Rubidium, in company 1 (Martian Maniacs UnLTD.)
23:48:38  <PublicServer> ^Spike^: Client 33 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.)
23:56:48  <XeryusTC> V453000: i guess my entries do look quite awesome indeed :)
23:57:07  <XeryusTC> !password
23:57:07  <PublicServer> XeryusTC: edicts
23:57:19  <XeryusTC> hmm, update?
23:57:22  <XeryusTC> !dl win64
23:57:22  <PublicServer> XeryusTC:
23:57:52  <XeryusTC> oh, same as the PZ, just didnt update my PS copy xD
23:58:16  <PublicServer> *** XeryusTC joined the game
23:58:39  <Sylf> !password
23:58:39  <PublicServer> Sylf: edicts
23:58:41  *** fonsinchen has quit IRC
23:58:43  * Rubidium calls it a night
23:58:50  <PublicServer> *** Rubidium has left the game (leaving)
23:59:10  <PublicServer> *** Sylf joined the game

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