Log for #openttdcoop on 9th December 2010:
Times are UTC Toggle Colours
00:00:25  <PublicServer> ***  made screenshot at 000245D2:
00:01:57  <PublicServer> *** glevans2 joined the game
00:02:13  <PublicServer> <Sylf> evening
00:02:20  <PublicServer> <glevans2> evening all
00:02:34  <PublicServer> <Mazur> 'ning.
00:03:52  <PublicServer> *** Mazur has left the game (leaving)
00:09:09  <PublicServer> *** XeryusTC has left the game (connection lost)
00:15:25  <PublicServer> ***  made screenshot at 00039FC9:
00:15:42  <PublicServer> <glevans2> wherer are you working at Sylf?
00:16:00  <PublicServer> <Sylf> at the southwest corner
00:18:34  <PublicServer> <glevans2> drop 05 area?
00:18:44  <PublicServer> <Sylf> yup
00:27:08  *** roboboy has joined #openttdcoop
00:29:41  *** KenjiE20 has quit IRC
00:30:07  <PublicServer> <Sylf> 3 drops done
00:30:25  <PublicServer> ***  made screenshot at 0003A3C9:
00:31:40  <PublicServer> <glevans2> staring at V's network plan is making my head hurt.... or it might be the bright orange lava-water...
00:32:34  <PublicServer> <Sylf> dunno... I've seen it once already before, and the schema is pretty simple, so it doesn't bother me much
00:33:12  <PublicServer> <Sylf> And my eyes aren't so sensitive to light
00:33:26  <PublicServer> <glevans2> yeah, well i'm old...
00:34:05  <PublicServer> <Sylf> you can't be much older than me
00:34:15  <PublicServer> <glevans2> 42
00:34:18  <PublicServer> <Sylf> 36
00:34:46  <Rubidium> that's like nanoseconds on earth's timescale
00:35:13  <PublicServer> <Sylf> XD
00:35:24  <PublicServer> <glevans2> I noticed you comment, but don't throw out your age Rubidium...
00:35:39  <PublicServer> <Sylf> he he he he he
00:36:03  <Rubidium> let me say, it's more than 0 seconds and less than 1 second on earth's timescale
00:36:48  <PublicServer> <glevans2> uh, Sylf... I am reading the network plan wrong, or is your drop 05 station flowing the wrong way?
00:36:54  <PublicServer> <glevans2> am I?
00:37:00  <PublicServer> <Sylf> I think I screwed up drop 5
00:37:06  <Rubidium> (under the assumption that this planet will still be here for at least 100.000 years
00:37:25  <PublicServer> <Sylf> signals on the line was put on backward
00:37:31  <PublicServer> <glevans2> there is a problem with making assumptions...
00:37:37  <Rubidium> !password
00:37:37  <PublicServer> Rubidium: chafed
00:37:49  <PublicServer> *** Rubidium joined the game
00:37:53  <PublicServer> <Sylf> yup
00:38:17  <PublicServer> <glevans2> and I really don't need anyone else's help to be an ass... I got that one covered myself...
00:45:25  <PublicServer> ***  made screenshot at 00027922:
00:46:51  <uliko> !password
00:46:51  <PublicServer> uliko: devout
00:47:02  <PublicServer> *** uliko joined the game
00:47:10  <PublicServer> <glevans2> hi uliko
00:47:28  <PublicServer> <uliko> Hello
00:47:44  <PublicServer> <uliko> Voting seems to have gone fast this game
00:49:04  <PublicServer> <glevans2> if you vote for V's plan, then you can feel like your vote still counts...
00:49:52  <PublicServer> <Sylf> I'm not sure voting stage happened at all...
00:50:21  <PublicServer> <Rubidium> the message board says it happened in 196
00:51:05  <PublicServer> <glevans2> actually, V won the vote on PSG 196, but when he was declared the winner, he was not here, so someone else just took over....
01:00:25  <PublicServer> ***  made screenshot at 000052FD:
01:00:53  <PublicServer> <Sylf> I hope I got everything right
01:01:57  <PublicServer> <uliko> What's all these random long monorail tracks all over?
01:02:28  <PublicServer> <Sylf> those are placemarkers for full train lines
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01:07:26  <PublicServer> <glevans2> that was special...
01:09:36  <PublicServer> <Sylf> what the...
01:10:10  <PublicServer> *** Rubidium has left the game (leaving)
01:10:26  <PublicServer> <uliko> ?
01:10:44  <PublicServer> <Sylf> cola trucks can transport passengers
01:10:58  <PublicServer> <glevans2> pax @ dewood... why?
01:11:08  <PublicServer> <Sylf> to kill the city
01:11:24  <Rubidium> Sylf: why is that odd? Cola is *very* acid, so humans should just disolve
01:12:17  <PublicServer> <Sylf> so... that's the toyland hearse
01:15:26  <PublicServer> ***  made screenshot at 00021AE6:
01:16:04  *** pugi has quit IRC
01:29:44  <PublicServer> *** uliko has left the game (leaving)
01:30:26  <PublicServer> ***  made screenshot at 0001DACF:
01:44:02  <PublicServer> <Sylf> glevans, are you building anything right now, or have a plan to?
01:44:15  *** Keyboard_Warrior has quit IRC
01:45:26  <PublicServer> ***  made screenshot at 00026117:
01:55:32  <PublicServer> *** Sylf has joined spectators
01:55:32  <PublicServer> *** Game paused (number of players)
02:01:06  <PublicServer> *** glevans2 has left the game (leaving)
02:01:40  <glevans2> sorry about that Sylf, got on a phone call that turned out to be very long-winded...
02:03:22  <glevans2> anyway, earlier start to my day for tomorrow, so I am off...
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04:09:23  <PublicServer> *** Sylf has left the game (connection lost)
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05:57:44  <Absolutis|Mac> hello
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06:03:08  <Absolutis> !dl win32
06:03:08  <PublicServer> Absolutis:
06:03:46  <Absolutis> !password
06:03:46  <PublicServer> Absolutis: grille
06:05:20  <PublicServer> *** Game still paused (number of players)
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06:19:38  <Absolutis> !screen
06:19:38  <PublicServer> *** Absolutis made screenshot at 0000EE33:
06:26:38  <PublicServer> *** Absolutis has left the game (connection lost)
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06:27:53  <Absolutis_> !password
06:27:53  <PublicServer> Absolutis_: halter
06:28:49  <PublicServer> *** Game still paused (number of players)
06:28:51  <PublicServer> *** Absolutis (Afk 6,5h) joined the game
06:30:17  <PublicServer> *** Absolutis (Afk 6,5h) has changed his/her name to Absolutis/Afk
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06:55:31  <uliko> !players
06:55:34  <PublicServer> uliko: Client 51 is Absolutis/Afk, a spectator
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08:18:42  <PulseNeon> !players
08:18:44  <PublicServer> PulseNeon: Client 51 is Absolutis/Afk, a spectator
08:19:37  <PulseNeon> !dl win32
08:19:37  <PublicServer> PulseNeon:
08:20:55  <PulseNeon> !password
08:20:55  <PublicServer> PulseNeon: glower
08:26:16  * PulseNeon glowers at everyone.
08:27:01  *** Rzewus has quit IRC
08:27:29  <PulseNeon> It worked.
08:30:54  *** pugi has joined #openttdcoop
08:32:59  <Rubidium> !password
08:32:59  <PublicServer> Rubidium: glower
08:33:10  <PublicServer> *** Game still paused (number of players)
08:33:12  <PublicServer> *** Rubidium joined the game
08:40:28  <PublicServer> *** Game still paused (number of players)
08:40:28  <PublicServer> *** Game unpaused (number of players)
08:40:31  <PublicServer> *** avdg joined the game
08:40:56  <PublicServer> <avdg> hmm
08:41:18  <PublicServer> <avdg> strange landscape
08:45:26  <PublicServer> ***  made screenshot at 00007DDD:
08:48:14  <PublicServer> <avdg> hmm.. can't follow train (ctrl + location for train)
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08:49:34  <PublicServer> <avdg> and now it works again
08:49:36  <PublicServer> <avdg> strange
08:50:59  <PublicServer> <Rubidium> what works again?
08:51:43  <PublicServer> <avdg> following a vehicle by ctrl+click his location
08:51:43  <PublicServer> <avdg> donno, its something that I can't reproduce again I'm afraid
08:51:57  <PublicServer> <avdg> or I am doing something stopid again
08:59:26  <PublicServer> <Rubidium> are you building / do you want to build?
08:59:37  <PublicServer> <avdg> I want to
08:59:48  <PublicServer> <Rubidium> then I'll leave my client connected
08:59:52  <PublicServer> <avdg> but somehow I'm getting more disoriented with every new game
08:59:59  <PublicServer> <avdg> feel free to quit
09:00:34  <PublicServer> <Rubidium> go to the center and build some drops :)
09:00:34  <PublicServer> ***  made screenshot at 00026519:
09:00:41  <PublicServer> <Rubidium> monorail = placeholder for the incoming line
09:01:08  <PublicServer> <avdg> :)
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09:02:27  <PulseNeon> !password
09:02:27  <PublicServer> PulseNeon: dipped
09:02:51  <PublicServer> <avdg> hi
09:02:52  <PublicServer> *** sample joined the game
09:03:34  <PublicServer> *** Wulfe joined the game
09:03:36  <PublicServer> *** PulseNeon joined the game
09:04:10  <PulseNeon> hi :)
09:09:51  <PublicServer> *** Rubidium has left the game (leaving)
09:09:52  <PublicServer> *** Game paused (number of players)
09:10:07  <PublicServer> <avdg> so many new players, but non playing? :p
09:10:14  <PublicServer> <avdg> don't be shy :p
09:11:04  <PublicServer> <PulseNeon> I'm showing my friend the wonders of co-op building, we're both new, and I've only read a few articles :)
09:11:32  <PublicServer> <avdg> bleh, imo you may build anything, as long you can revert it without damage
09:11:35  <PublicServer> <PulseNeon> I'm not sure where to begin and it's too early for sidelines :)
09:11:41  <PublicServer> <avdg> just play
09:12:08  <PublicServer> <avdg> its not hard, only some technical things
09:13:10  <PublicServer> *** PulseNeon has joined company #1
09:13:10  <PublicServer> *** Game unpaused (number of players)
09:13:26  <PublicServer> <avdg> :)
09:15:27  <PublicServer> ***  made screenshot at 0001C6EC:
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09:22:43  <PublicServer> <avdg> hmm
09:23:05  <PublicServer> <PulseNeon> ?
09:23:11  <PublicServer> <avdg> brakingspace :)
09:23:21  <PublicServer> <PulseNeon> Are you looking at me?
09:23:24  <PublicServer> <avdg> nope
09:23:28  <PublicServer> <avdg> im at drop 2
09:23:56  <PublicServer> <PulseNeon> ah
09:30:27  <PublicServer> ***  made screenshot at 0001D4EA:
09:30:33  <PublicServer> <avdg> and we have 1 more drop
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09:38:30  <PublicServer> <PulseNeon> mhmm..avdg?
09:38:32  <PublicServer> <avdg> ?
09:38:50  <PublicServer> <PulseNeon> Wondering how to build an over pass correctly so a sideline is correctly connected
09:39:04  <PublicServer> <avdg> mark the spot with a sign
09:39:06  <PublicServer> <PulseNeon> SL Pulse
09:39:12  <PublicServer> <PulseNeon> SL PulseNeon actually.
09:39:18  <PublicServer> <avdg> nope
09:39:24  <PublicServer> <avdg> do not build them yet
09:39:32  <PublicServer> <PulseNeon> Figured
09:39:38  <PublicServer> <avdg> such stuff is very complicated yet
09:39:52  <PublicServer> <PulseNeon> Everything seems to be and there's no small things to accomplish yet XD
09:40:10  <PublicServer> <avdg> we need some kind of sl so we don't mess up the ml
09:40:19  <PublicServer> <PulseNeon> True
09:40:41  <PublicServer> <avdg> and I don't know whats the idea of V (I think he has a plan for that)
09:40:52  <PublicServer> <PulseNeon> Anyhoo, think I'll skedaddle and try a game with my friend :)
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09:41:47  <PublicServer> <PulseNeon> Too new to build drops and such yet, really
09:42:18  <PublicServer> <avdg> its a simple drop, the only hard thing is that you need something to balance the traffic
09:42:47  <Ammler> is there no network plan?
09:43:10  <avdg> yes there is
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09:43:43  <avdg> but not all drops are build yet, so we can't go to the next 'stage' yet
09:43:59  <PublicServer> *** PulseNeon has left the game (leaving)
09:43:59  <PublicServer> *** Game paused (number of players)
09:44:04  <PulseNeon> Good luck :)
09:44:12  <PublicServer> *** Wulfe has left the game (leaving)
09:44:15  <PulseNeon> ah, you need a player to keep building?
09:44:26  <PublicServer> <avdg> nope :p
09:44:40  <V453000> +
09:44:44  <V453000> hi
09:44:50  <PublicServer> <avdg> hey
09:45:17  <PulseNeon> ah, saw the game getting paused
09:45:27  <PublicServer> ***  made screenshot at 00003F40:
09:47:04  <PulseNeon> hey V
09:49:29  <V453000> how is it going? :)
09:49:44  <PublicServer> <avdg> everybody is quiting :p
09:51:15  <V453000> I am even surprised that there is anyone in the gmae
09:51:16  <V453000> game
09:51:23  <V453000> at this time of day
09:51:30  <PublicServer> <avdg> :p
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10:00:28  <PublicServer> ***  made screenshot at 0001AEEF:
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10:08:24  <PulseNeon> Good bye, people.
10:09:23  <PublicServer> *** sample has left the game (leaving)
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11:21:44  <PublicServer> *** Game still paused (number of players)
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11:24:20  <Rubidium> !password
11:24:21  <PublicServer> Rubidium: preens
11:24:32  <PublicServer> *** Game still paused (number of players)
11:24:32  <PublicServer> *** Game unpaused (number of players)
11:24:34  <PublicServer> *** Rubidium joined the game
11:25:12  * Rubidium preens himself on joining
11:30:29  <PublicServer> ***  made screenshot at 00020312:
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11:45:29  <PublicServer> ***  made screenshot at 000212D8:
11:46:13  <PublicServer> <Mazur> Damn, I take my eyes off for 3 seconds and the last two stations are all built.
11:47:44  <PublicServer> <Rubidium> yes, now we can run some trains! :)
11:48:03  <PublicServer> <Mazur> I was just over in my sandbox designing a station.  ;-)
11:48:21  <PublicServer> <Mazur> Shouldn;t we make all connections first?
11:48:35  <PublicServer> <Rubidium> connections to where?
11:48:54  <PublicServer> <Mazur> Drop 08's entrance?
11:49:32  <PublicServer> <Rubidium> I'd say that can be done while you're building the "inner" networks
11:49:42  <PublicServer> <Mazur> DROP 01's exit?
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11:50:13  <PublicServer> <Rubidium> after all, the drops are directly connected to those full trains
11:50:25  <PublicServer> <Rubidium> and the massive network we've built now is for empty trains only
11:50:37  <PublicServer> <Mazur> Sounds like accicedents waiting to happen.
11:50:39  <PublicServer> <Rubidium> and drop 01's exit it built
11:50:54  <PublicServer> <Mazur> And where do those trains go to, then?
11:50:58  <PublicServer> <Rubidium> it's the entrance that isn't built, but none of the entrances are
11:51:13  <PublicServer> <Mazur> Oh, ok.
11:51:27  <PublicServer> <Rubidium> the empty trains all go onto the big circular network that's built
11:51:46  <PublicServer> *** Rubidium has left the game (leaving)
11:51:46  <PublicServer> *** Game paused (number of players)
11:51:57  <Rubidium> hmm... wrong way of closing the in-game console
11:51:58  <PublicServer> <Mazur> But where do hte trains copme from, if I confused exits with entrances?
11:52:12  <PublicServer> <Mazur> Not from the great circular network.
11:52:29  <Rubidium> !password
11:52:29  <PublicServer> Rubidium: clicks
11:52:37  <PublicServer> *** Game still paused (number of players)
11:52:37  <PublicServer> *** Game unpaused (number of players)
11:52:40  <PublicServer> *** Rubidium joined the game
11:53:04  <PublicServer> <Rubidium> they have to be fetched from the empty circle line
11:53:16  <PublicServer> <Rubidium> but the idea is a self regulated network
11:53:30  <PublicServer> <Mazur> Those that aren;t connected to the stations yet, you mean?
11:54:00  <PublicServer> <Rubidium> so I think there's some fanciness with getting trains off the empty ring line
11:54:59  <PublicServer> <Rubidium> basically: all drops dump their empty trains onto the ring line and then when stations need more trains it'll get them from the empty ring line (or that's my understanding of it all)
11:55:23  <PublicServer> <Mazur> Yes, but that only happens when the entrances are connected, am I right?
11:55:46  <PublicServer> <Mazur> That is the point I'm trying to make.
11:56:12  <PublicServer> <Rubidium> the current unconnected entrances have to be connected with the exits of the non yet built stations that will acquire the cargo
11:56:23  <PublicServer> <Mazur> You can put empties on the circle line, but they can;t reach any station yet, so what's hte point?
11:56:49  <PublicServer> <Rubidium> there are no non-drop stations yet
11:57:01  <PublicServer> <Mazur> That
11:57:03  <PublicServer> <Rubidium> ergo, there are no stations that accept empty trains yet
11:57:15  <PublicServer> <Rubidium> ergo the drop stations can't be connected to anything
11:57:20  <PublicServer> <Mazur> You're right, there should be pick-ups, as well.
11:57:35  <PublicServer> <Mazur> And those would get empties, as well.
11:58:02  <PublicServer> <Mazur> Sorry, but this whole SRNW thing is a first for me.
11:58:13  <PublicServer> <Mazur> I once read the theory.
11:58:16  <PublicServer> <Rubidium> no worries, also for me :)
11:59:14  <PublicServer> <Mazur> SO primaries get empties frm hte ring line, send them to their drop, wehich depositions the empties back on circle.
11:59:21  <PublicServer> <Mazur> deposes
11:59:35  <PublicServer> <Rubidium> yep
11:59:49  <PublicServer> <Mazur> Each drop takes all cargoes?
11:59:59  <PublicServer> <Rubidium> only sugar IIRC
12:00:29  <PublicServer> ***  made screenshot at 00034023:
12:00:39  <PublicServer> <Mazur> Ah yes.
12:01:14  <PublicServer> <Mazur> Weird, that.  Seems so narrow in scope.
12:02:04  <PublicServer> <Rubidium> especially given the apparant lack of sugar mines on the map
12:02:22  <PublicServer> <Rubidium> 2 sectors have no sugar mines, 2 sectors have only 1
12:03:26  <PublicServer> <Rubidium> so... who's going to help start this map by a good example?
12:03:42  <PublicServer> <Mazur> Ah, great, sugar mines are not fully transparent.
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12:14:43  <PublicServer> *** Rubidium has left the game (leaving)
12:14:43  <PublicServer> *** Game paused (number of players)
12:15:30  <PublicServer> ***  made screenshot at 00016064:
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12:17:41  <Mazur>   Damn.
12:18:02  <Mazur> Home alone midsignalling.
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12:30:30  <PublicServer> ***  made screenshot at 00015A5E:
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13:00:30  <PublicServer> ***  made screenshot at 00015A5F:
13:03:02  <PublicServer> *** Absolutis/Afk has changed his/her name to Absolutis
13:03:06  <PublicServer> *** Absolutis has joined company #1
13:03:06  <PublicServer> *** Game unpaused (number of players)
13:03:14  <PublicServer> <Absolutis> hi
13:03:41  <PublicServer> <Mazur> Hello.
13:04:03  *** fonsinchen has joined #openttdcoop
13:04:09  <PublicServer> <Absolutis> hm, drops intact?
13:04:21  <PublicServer> <Absolutis> same with junctions?
13:04:28  *** Keiya has quit IRC
13:04:39  <PublicServer> <Mazur> Were you aware, that your actions last game left you on the brink of perpetual banning?
13:04:45  <PublicServer> <Absolutis> yes
13:04:55  <PublicServer> <Absolutis> i saw the sign V left
13:05:21  <PublicServer> <Mazur> 'k.  Just checking, as I'd not seen you join since he wrote it.
13:05:35  <PublicServer> <Absolutis> and he said why i was banned, and i'll try to avoid that behaviour now
13:06:14  <Sylf> !password
13:06:14  <PublicServer> Sylf: stripe
13:06:22  <PublicServer> *** Sylf joined the game
13:06:30  <PublicServer> <Sylf> \o/
13:06:40  <PublicServer> <Mazur> Phylph!
13:06:43  <PublicServer> <Absolutis> I still do not fully know how pickups are built
13:06:48  <PublicServer> <Absolutis> hello
13:07:26  <PublicServer> <Mazur> See the plan: SRNW, a great circle holds empties, station draw one off each time their waiting bay empties.
13:07:49  <PublicServer> <Mazur> Full trains are dropped on another line to the next drop.
13:07:56  <PublicServer> <Mazur> Only sugar is worked with.
13:08:02  <PublicServer> <Absolutis> i kno
13:09:46  <PublicServer> <Absolutis> and stations can be connected anywhere on the ML?
13:10:49  *** fonsinchen has quit IRC
13:12:56  <PublicServer> <Absolutis> i wonder why cargo ships cannot carry mail in mars?
13:13:44  <Absolutis_> @railcl 265
13:13:54  <Absolutis_> !help
13:13:54  <PublicServer> Absolutis_:
13:14:47  <Absolutis_> @traincl 265
13:14:59  <PublicServer> <Sylf> who build Dronningley Mines?
13:15:30  <PublicServer> ***  made screenshot at 0001645F:
13:16:46  <PublicServer> <Absolutis> hey, cool!
13:17:03  <PublicServer> <Absolutis> you can ctrl click trains on the map ad then they stop!
13:18:40  <SmatZ> that's a hidden feature :)
13:19:06  <PublicServer> <Absolutis> and i just wanted to follow it on the map
13:19:53  <PublicServer> *** Sylf has joined company #1
13:21:20  <PublicServer> <Absolutis> is dronningley mines the wrong way?
13:21:26  <PublicServer> <Absolutis> and no notgate?
13:24:24  <PublicServer> <Absolutis> look at setford woods
13:24:38  <PublicServer> <Absolutis> (is that how its done? )
13:25:02  <PublicServer> <Sylf> no
13:25:20  <PublicServer> <Sylf> have you seen SRNW game?
13:25:26  <PublicServer> <Absolutis> no
13:25:33  <PublicServer> <Sylf> have you studied SRNW pickup stations?
13:25:38  <PublicServer> <Sylf> then watch other people first
13:25:40  <PublicServer> <Absolutis> not much
13:26:14  <PublicServer> <Mazur> Sylf: If you have any SRNW experience, can you check on my TrinningtonWoods?
13:26:28  <PublicServer> <Absolutis> j
13:26:30  <PublicServer> <Absolutis> whoops
13:27:23  <PublicServer> <Sylf> you need 2 logic gates per split
13:27:33  <PublicServer> <Sylf> one dedicated gate per ML
13:27:44  <dih> you should chose a different company colour - orange on that background is a terrible contrast ^^
13:27:50  <PublicServer> <Sylf> also, the line leading to the drop needs to be doubled
13:27:52  <PublicServer> <Sylf> a
13:27:58  <PublicServer> <Absolutis> brb
13:28:01  <PublicServer> *** Absolutis has joined spectators
13:28:09  <PublicServer> <Sylf> and the join to ML should be balanced
13:28:31  <PublicServer> <Sylf> and come up with a way for trains to wait at the bay until there's a full load at the station
13:29:27  <PublicServer> <Sylf> 2 games I highly recommend to study are 121 and 172
13:30:31  <PublicServer> ***  made screenshot at 00016A6F:
13:32:22  <PublicServer> <Sylf> 170 I think was the other trains without orders, but I think that's a bit too overwhelming for study material
13:32:46  <PublicServer> *** Absolutis has joined company #1
13:33:00  <PublicServer> <Absolutis> brb again, ill see if i have one of those
13:33:14  <PublicServer> <Sylf> oh, also, don't forget to add the fail-safe device at the split
13:33:47  <PublicServer> <Sylf> errr... and....
13:33:53  <PublicServer> <Absolutis> is mazur's station itself fine?
13:33:55  <PublicServer> <Sylf> *sigh*  too much to comment
13:34:17  <PublicServer> <Sylf> in these games, it's more than just the station itself
13:34:23  <PublicServer> <Mazur> Hm.
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13:34:51  <PublicServer> <Sylf> the hub, the dummy train, etc... all should be considered a package deal.
13:35:03  <PublicServer> <Sylf> So, if you build a station, you should be thinking about all of those
13:35:21  <PublicServer> <Sylf> if not, someone will rebuild the whole thing from scratch most likely
13:35:30  <PublicServer> <Mazur> Might just as well remove the whole thing.
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13:35:42  <PublicServer> <Sylf> leave it there
13:35:50  <PublicServer> <Sylf> let's see how we can salvage it
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13:41:21  <PublicServer> <Sylf> does all the changes so far make sense?
13:42:29  <PublicServer> <Mazur> You changed my one waiting bay into 4 waiting bays, something I considered, but rejected then as the plan mentioned only one.
13:42:49  <PublicServer> <Mazur> You added the failsafe connection.
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13:44:41  <PublicServer> <Mazur> Those are the only changes I see.
13:45:31  <PublicServer> ***  made screenshot at 00022DA4:
13:45:58  <PublicServer> <Mazur> So far.
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13:48:27  <PublicServer> <Sylf> now we have the dummy train, the logic gate to keep the trains at the bay...
13:49:25  <PublicServer> <Sylf> this is one reason why trains without orders will have very high number of logic trains
13:49:51  <PublicServer> <Mazur> 6 logic and 1 dummy per primary.
13:49:53  <PublicServer> <Sylf> unless we start using those constructs used more in game 121
13:50:20  <PublicServer> <Sylf> 172 also had the other SRNW concept in one location
13:50:22  <PublicServer> <Absolutis> oh, does 4 logic and 1 dummy work too? (look at my station)
13:50:44  <PublicServer> *** avdg joined the game
13:51:58  <PublicServer> <Sylf> keep the logic gates close to the splits
13:52:04  <PublicServer> <Absolutis> why
13:52:23  <PublicServer> <avdg> where?
13:52:37  <PublicServer> *** Mazur has left the game (leaving)
13:53:21  <PublicServer> <Sylf> Look at game 180, and see how those were built
13:55:08  <PublicServer> <Sylf> wait
13:55:12  <PublicServer> <avdg> lets inject a lot of trains
13:55:19  <PublicServer> <Sylf> you're drawing the trains from the wrong section
13:55:29  <PublicServer> <avdg> the network can only work well if the network is a bit filled
13:56:05  <PublicServer> <avdg> where is the injector btw
13:57:06  <PublicServer> <Absolutis> i dont see whats the difference between W->E and E->W
13:57:23  <PublicServer> <avdg> read network plan?
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13:57:59  <PublicServer> <Absolutis> ah
13:58:16  <PublicServer> <Sylf> you see?  we ne to draw the trains in from the right section
13:58:29  <PublicServer> <Sylf> and STOP DOING THAT
13:58:45  <PublicServer> <Sylf> Use the tedious and slow way to remove the rails
13:59:12  <PublicServer> <Sylf> gotta go
13:59:23  <PublicServer> <Sylf> I stayed too long before work
14:00:31  <PublicServer> ***  made screenshot at 000229B8:
14:01:05  <PublicServer> <Absolutis> whoops
14:03:04  <PublicServer> <avdg> center stations accept sugger from now on :)
14:03:12  <PublicServer> <Sylf> \o/
14:03:28  <PublicServer> <Sylf> XD  complete with eyecandy train
14:04:49  <PublicServer> <Sylf> absolutis, the logic gates should be connected to closer to the split
14:05:05  <PublicServer> <Sylf> between the 2-way signal and the next signal
14:05:28  <PublicServer> <Sylf> like that
14:05:43  <PublicServer> <Sylf> now add logic gates
14:06:14  <PublicServer> <Sylf> an you need a perfect circle.
14:06:20  <PublicServer> <Sylf> use teraforming if needed
14:07:49  <PublicServer> <Sylf> and don't forget to add the fail safe device
14:08:03  <PublicServer> <Sylf> so you'll need some extra space between the MLs
14:08:09  <PublicServer> <Sylf> gone for real
14:08:11  <PublicServer> <Sylf> cya
14:08:13  <PublicServer> *** Sylf has left the game (leaving)
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14:15:31  <PublicServer> ***  made screenshot at 000239D8:
14:20:53  <PublicServer> <Absolutis> so something like that? (look at setford woods)
14:25:51  <PublicServer> <Absolutis> i still dont fully get it
14:25:58  <PublicServer> <Absolutis> how to signal that and all
14:26:58  <PublicServer> <Absolutis> you there?
14:27:12  <PublicServer> <avdg> ?
14:28:14  <PublicServer> <Absolutis> could you see my station
14:28:24  <PublicServer> <avdg> sign it
14:28:30  <PublicServer> <Absolutis> it is signed
14:28:34  <PublicServer> <Absolutis> setford woods
14:29:32  <PublicServer> <Absolutis> but still i dont get how to signal it
14:29:46  <PublicServer> <avdg> don't use that much signals on the sl
14:29:55  <PublicServer> <avdg> we don't want many trains on it, doing nothing
14:30:26  <PublicServer> <avdg> hang on, I finish my ugly injector
14:30:32  <PublicServer> ***  made screenshot at 000237DC:
14:31:01  <PublicServer> <Absolutis> like dat?
14:35:36  <PublicServer> <avdg> ugly injector works :p
14:35:58  <PublicServer> <Absolutis> do you need injectors like that
14:36:20  <PublicServer> <avdg> bweh, a bit ballancing doesn't hurt
14:37:33  <PublicServer> <avdg> 2way pls
14:37:48  <PublicServer> <Absolutis> what sigs
14:39:14  <PublicServer> * avdg thinks he lost his brains
14:39:41  <PublicServer> <avdg> keep it smal
14:39:43  <PublicServer> <avdg> l
14:39:53  <PublicServer> <avdg> it too heuge
14:40:43  <PublicServer> <Absolutis> thats mountanious terrain right there
14:40:49  <PublicServer> <avdg> yeah
14:40:52  <PublicServer> <avdg> i know
14:41:02  <PublicServer> <Absolutis> so it isnt too easy to make it smaller
14:41:04  <PublicServer> <avdg> but moving the logics only makes things harder to understand
14:43:33  <PublicServer> <avdg> hmm
14:43:40  <PublicServer> <avdg> I think you didn't eat cheese of logic
14:43:55  <Rubidium> !password
14:43:55  <PublicServer> Rubidium: levied
14:43:58  <PublicServer> <avdg> even worst, I don't know what I'm doing anymore
14:44:15  <PublicServer> *** Rubidium joined the game
14:45:32  <PublicServer> ***  made screenshot at 000235C7:
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14:48:20  <PublicServer> <avdg> thats a bit cleaner :)
14:49:20  <PublicServer> <Absolutis> but that provides waiting space for 5 trains?
14:49:43  <PublicServer> <avdg> for later
14:50:35  <PublicServer> <Absolutis> why wont you put your name on the sign?
14:50:49  <PublicServer> <avdg> which one?
14:51:19  <PublicServer> <Absolutis> the one next to the station name
14:55:22  <PublicServer> <avdg> we are not making profit with the trains :p
14:55:36  <PublicServer> <Absolutis> not yet, not yet.
14:55:38  <PublicServer> <avdg> we are only payin 50% of the fuel costs :)
14:55:40  <PublicServer> <Rubidium> too many are idling around the map :)
14:55:58  <PublicServer> <Absolutis> exactly
15:00:31  <Sylf> someone should group the trains
15:00:32  <PublicServer> ***  made screenshot at 00024BA1:
15:00:46  <PublicServer> <avdg> is easy :p
15:00:52  <Sylf> dummy section 01 etc
15:00:56  <PublicServer> <avdg> "add shared trains"
15:01:04  <Sylf> logic trains...
15:01:12  <PublicServer> <Absolutis> what about "dummy" and "logic" simply
15:01:14  <PublicServer> <avdg> hmm section 1?
15:01:22  <PublicServer> <Absolutis> not like depends where are they
15:01:36  <PublicServer> <Absolutis> well much
15:01:47  <PublicServer> <Absolutis> if at all
15:02:42  <PublicServer> <avdg> b
15:02:50  <PublicServer> <avdg> *bleh
15:04:05  <PublicServer> <Absolutis> we shouldnt inject  any new trains until much more stations are built
15:04:34  <PublicServer> *** Rubidium has left the game (leaving)
15:12:55  <PublicServer> <Absolutis> should i connect Wonston Woods to drop 3 or 2
15:13:17  <PublicServer> <avdg> on your own risk ;-)
15:13:31  <PublicServer> <Absolutis> hm, 3?
15:15:32  <PublicServer> ***  made screenshot at 0000B33A:
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15:30:33  <PublicServer> ***  made screenshot at 0000AB37:
15:32:53  <PublicServer> <avdg> hmm
15:33:23  <PublicServer> <avdg> 1 escaping train
15:33:30  <PublicServer> <avdg> @ setford woods
15:34:48  <PublicServer> <avdg> fixed
15:34:48  <PublicServer> *** Spike joined the game
15:35:33  <PublicServer> <avdg> hey spike
15:38:42  <PublicServer> <Absolutis> srry, i couldnt make the junction well
15:38:50  <PublicServer> <Absolutis> and i GTG
15:40:01  <PublicServer> *** Absolutis has left the game (leaving)
15:40:01  <PublicServer> *** Game paused (number of players)
15:40:24  <V453000> !info
15:40:24  <PublicServer> V453000: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 94758851  Loan: 0  Value: 97452039  (T:64, R:0, P:10, S:0) unprotected
15:40:29  <Absolutis_> !clients
15:40:36  <Absolutis_> !players
15:40:38  <PublicServer> Absolutis_: Client 84 is Spike, a spectator
15:40:39  <PublicServer> Absolutis_: Client 81 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
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15:43:19  <Sylf> ya know, the trains from mazur's station probably should go to drop 01
15:45:33  <PublicServer> ***  made screenshot at 0000AD37:
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16:24:45  <sample> !password
16:24:46  <PublicServer> sample: mutate
16:25:00  <PublicServer> *** Game still paused (number of players)
16:25:03  <PublicServer> *** sample joined the game
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16:30:33  <PublicServer> ***  made screenshot at 000254B6:
16:32:13  <PublicServer> <avdg> kinda boring, that watching stuff
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17:16:53  <PublicServer> *** avdg has left the game (connection lost)
17:28:05  <PublicServer> *** Game still paused (number of players)
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18:00:42  <Absolutis> !players
18:00:44  <PublicServer> Absolutis: Client 84 is Spike, a spectator
18:00:44  <PublicServer> Absolutis: Client 89 is avdg, a spectator
18:00:51  <Absolutis> not gonna join anymoar thou
18:01:51  <PublicServer> *** avdg has joined company #1
18:05:27  <V453000> !password
18:05:27  <PublicServer> V453000: shaded
18:05:39  <PublicServer> *** Game still paused (number of players)
18:05:39  <PublicServer> *** Game unpaused (number of players)
18:05:41  <PublicServer> <V453000> hi
18:05:41  <PublicServer> *** V453000 joined the game
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18:11:32  <PublicServer> <avdg> hi
18:11:54  <PulseNeon> Hey
18:14:41  <PublicServer> <V453000> hmm
18:14:43  <PublicServer> <V453000> bad
18:14:54  <PublicServer> <avdg> I know
18:15:00  <PublicServer> <avdg> its not going well
18:15:02  <PublicServer> <V453000> I am quite sure that stations like drop 08 dont work with lost trains
18:15:20  <PublicServer> <avdg> hmm
18:15:30  <PublicServer> <V453000> same as 02
18:15:33  <PublicServer> <V453000> 05
18:15:33  <PublicServer> ***  made screenshot at 00005FE1:
18:15:35  <PulseNeon> !password
18:15:35  <PublicServer> PulseNeon: candle
18:15:38  <PublicServer> <V453000> 01
18:15:46  <PublicServer> *** PulseNeon joined the game
18:16:17  <PublicServer> <avdg> hmm, and how do you define 'lost'
18:16:19  <PublicServer> <V453000> because trains dont really care if they get to the station sooner or later
18:16:19  <PulseNeon> that train called idiot train?
18:16:24  <PublicServer> <V453000> without orders?
18:16:51  <PublicServer> <avdg> yeah, they are always lost :p
18:16:58  <PublicServer> <V453000> ...
18:19:00  <PublicServer> <V453000> hmm
18:19:06  <PublicServer> <V453000> why do we have that injector btw
18:19:18  <PublicServer> <avdg> where else do we have to inject the trains?
18:19:28  <PublicServer> <V453000> anywhere, thats the point of the plan
18:19:46  <PublicServer> <V453000> every place on ML is basically equal
18:19:54  <PublicServer> <V453000> not in terms of load, but any train can get anywhere
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18:20:28  <Ryton> !password
18:20:28  <PublicServer> Ryton: candle
18:20:41  <PublicServer> *** Rytonaa joined the game
18:20:43  <PublicServer> <avdg> its just a balanced injector on a dirty way
18:20:49  <PublicServer> <Rytonaa> hi all
18:20:52  <PublicServer> <avdg> hi
18:20:54  <PublicServer> <V453000> hi
18:21:00  <PublicServer> <V453000> yes but it just doesnt make sense with this network
18:21:16  <PublicServer> <V453000> when there are not enough trains, no trains will be overflowing
18:21:18  <PublicServer> <avdg> just at the start, when there are not many industries
18:21:33  <PublicServer> <V453000> therefore it might be easier to make the trains at their respective ring
18:21:47  <PublicServer> <avdg> to avoid that waving (trying)
18:22:01  <PublicServer> <V453000> it actually forces it
18:22:19  <PublicServer> <V453000> when you add trains at your injector, trains will start going aroun the network and find their place
18:22:49  <PublicServer> <V453000> but since at such a moment when there is not enough trains, it shows in exact rings because there is nothing overflowing at that point, you can easily identify where you need them
18:24:31  <PublicServer> <V453000> it doesnt really matter in the end, it is just stupid
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18:25:29  <PublicServer> <avdg> I could also build a simple injector, but that doesn't feel balanced
18:25:45  <PublicServer> <V453000> why would you balance it
18:25:55  <PublicServer> <V453000> thats what we are talking about
18:27:51  <sample> !password
18:27:52  <PublicServer> sample: candle
18:28:15  <PublicServer> *** sample joined the game
18:28:55  <PublicServer> <V453000> what would make more sense would be an injector that allows choice to all 4 rings
18:29:10  <PublicServer> <V453000> being choosable by moving some trigger train
18:29:20  <PublicServer> <V453000> but making it release to one exact ring we want
18:29:22  <PublicServer> <avdg> could be done
18:29:24  <PublicServer> <V453000> at the current moment
18:29:26  <PublicServer> <V453000> ofc it could
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18:30:00  <PublicServer> <V453000> but I think it is better to make 4 separate injectors on each ring
18:30:06  <PublicServer> <V453000> no real reason for a centralised one
18:30:22  <PublicServer> <avdg> it just more recognisable
18:30:34  <PublicServer> ***  made screenshot at 00018F46:
18:31:24  <PublicServer> <V453000> ok, lets do one
18:31:27  <PublicServer> <V453000> but different
18:31:38  <PublicServer> <Rytonaa> can you put a sign where you'll be building? :p
18:31:44  <PublicServer> <V453000> center
18:31:46  <PublicServer> <avdg> center
18:31:48  <PublicServer> *** Rytonaa has changed his/her name to Ryton
18:31:59  <PublicServer> <Ryton> near the ""ugly injector"?
18:32:05  <PublicServer> <V453000> right there
18:32:05  <PublicServer> <Ryton> k got it
18:33:38  <PublicServer> <avdg> I would use 3 splitters if I want to do it simple
18:33:52  <PublicServer> <V453000> I would use 4 depots
18:33:54  <PublicServer> <avdg> :p
18:34:08  <PublicServer> <V453000> we could do it fancy and make it selective with the trigger as I started
18:34:11  <PublicServer> <V453000> but ...
18:34:13  <PublicServer> <avdg> in that case, you could remove the notgate
18:34:16  <PublicServer> <V453000> yes, that too
18:34:38  <PublicServer> <avdg> and replace that 1 depot by 4
18:34:52  <PublicServer> <V453000> yes, this is just stupid
18:34:54  <PublicServer> <V453000> lets make 4 depots
18:35:11  <PublicServer> <V453000> can we bomb it?
18:35:14  <PublicServer> <avdg> do
18:37:04  <PublicServer> <PulseNeon> -watches the landscape get renovated-
18:37:30  <PublicServer> <avdg> btw: before you make comment abou that single factory, it was a quick fix to allow station acceptance :p
18:37:44  <PublicServer> <avdg> I had no idea what the 'plan' was
18:37:58  <PublicServer> <V453000> doesnt really matter
18:39:20  <PublicServer> <V453000> I think this makes much better work
18:39:30  <PublicServer> <V453000> now please make the joiners proper
18:39:32  <PublicServer> <avdg> :p idiot simple
18:39:52  <PublicServer> <V453000> yes but the other option was rather idiot "complicated"
18:40:02  <PublicServer> <PulseNeon> Now now people :)
18:41:43  <PublicServer> <PulseNeon> Yello
18:42:09  <PublicServer> <PulseNeon> was just told the server didn't give data the last 5 seconds
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18:42:31  <PublicServer> <avdg> disconnect
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18:42:51  <PublicServer> <avdg> it seems openttd tries to reconnect, which is a nice feature imo
18:44:25  <PublicServer> <V453000> hmm
18:44:40  <PublicServer> <V453000> normal splits should not need the "arrows" or PF traps btw
18:44:47  <PublicServer> *** sample has joined company #1
18:44:53  <PublicServer> <V453000> as long as there is no terminus/train reverser ahead
18:45:34  <PublicServer> ***  made screenshot at 0001DF02:
18:47:06  <PublicServer> <V453000> it might be a good idea to lengthen the ring 01 03 05 and 07 MLs
18:47:12  <PublicServer> <V453000> to make more splitters
18:47:23  <PublicServer> <V453000> more smaller ones would be a better choice
18:47:34  <PublicServer> <V453000> 02 04 06 08 have a long space already
18:51:22  <PublicServer> <avdg> why do we have so many planes? :(
18:51:33  <PublicServer> <V453000> who cares about MM
18:53:41  <PublicServer> <V453000> there, more space for 05
18:54:08  <PublicServer> *** PulseNeon has left the game (leaving)
19:00:34  <PublicServer> ***  made screenshot at 0003306C:
19:04:06  <PublicServer> *** V453000 has left the game (leaving)
19:04:17  <V453000> need to take a break, will be back later
19:04:55  <PublicServer> *** Ryton has left the game (connection lost)
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19:12:54  <Rubidium> !password
19:12:54  <PublicServer> Rubidium: crispy
19:13:08  <PublicServer> *** Rubidium joined the game
19:13:09  <PublicServer> <avdg> hi
19:13:39  <PublicServer> <Rubidium> evenin'
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19:19:06  <PublicServer> <avdg> brb
19:19:16  <PublicServer> <avdg> need to help someone with exame
19:19:22  <PublicServer> <avdg> (doing !finish me)
19:19:28  <PublicServer> *** avdg has joined spectators
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19:30:35  <PublicServer> ***  made screenshot at 0000B53C:
19:31:20  <DayDreamer1> !password
19:31:20  <PublicServer> DayDreamer1: waging
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19:31:35  <PublicServer> <avdg> hi
19:31:55  <PublicServer> <DayDreamer> hi
19:36:13  <PublicServer> <Rubidium> it's missing one of those fancy synced entrances
19:37:24  <PublicServer> <avdg> hmm :D
19:37:31  <PublicServer> <avdg> building too fast
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19:51:47  <PublicServer> <avdg> I think that mine needs already an expansion
19:51:54  <PublicServer> <avdg> + 2 platforms
19:52:06  <PublicServer> <Rubidium> nope
19:52:16  <PublicServer> <avdg> just for growt
19:52:22  <PublicServer> <Rubidium> the "feeder train" seems to be messing up
19:52:50  <PublicServer> <avdg> nah, its doing fine
19:53:04  <PublicServer> <avdg> e-
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19:57:33  <PublicServer> <avdg> hmm
20:00:34  <PublicServer> *** sample has left the game (leaving)
20:00:35  <PublicServer> ***  made screenshot at 0000CB82:
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20:04:46  <PublicServer> <Rubidium> how extremely inefficient this system is...
20:04:52  <PublicServer> <avdg> :)
20:05:02  <PublicServer> <avdg> its finetuning
20:09:35  <XeryusTC> Rubidium: and extremely boring :P
20:09:44  <XeryusTC> !password
20:09:44  <PublicServer> XeryusTC: losers
20:09:46  <PublicServer> <avdg> thats just the funpart :p
20:10:05  <PublicServer> *** XeryusTC joined the game
20:10:08  <PublicServer> <avdg> hi
20:10:20  <PublicServer> <XeryusTC> also, apparently there is a new not gate
20:10:26  <PublicServer> <XeryusTC> 2x3 tiles, one trains
20:10:28  <PublicServer> <XeryusTC> -s
20:10:30  <PublicServer> *** Rubidium has left the game (leaving)
20:10:32  <PublicServer> <avdg> :)
20:10:38  <PublicServer> <avdg> and fast?
20:10:51  <XeryusTC>
20:10:52  <Webster> Title: Transport Tycoon Forums • View topic - Logic with logic trains (at
20:11:26  <avdg> looks nice
20:11:41  <avdg> better then 'mine'
20:14:36  <PublicServer> <avdg> brb
20:14:39  <PublicServer> *** avdg has joined spectators
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20:20:01  <PublicServer> <avdg> oh srr :(
20:24:43  <PublicServer> <avdg> brb
20:24:53  <PublicServer> <avdg> ?
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20:48:12  <Tray> !dl win32
20:48:12  <PublicServer> Tray:
20:53:44  <Tray> !password
20:53:44  <PublicServer> Tray: felony
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22:02:33  <PublicServer> *** avdg has joined company #1
22:02:41  <PublicServer> <avdg> bck
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22:16:57  <mfb-> hi
22:23:31  <mfb-> !help
22:23:31  <PublicServer> mfb-:
22:23:37  <mfb-> @quickstart
22:23:38  <Webster> Quickstart - #openttdcoop Wiki -
22:25:56  <PublicServer> *** Game still paused (number of players)
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22:31:50  <PublicServer> <avdg> hi
22:31:57  <PublicServer> <mfb> hi
22:33:52  <PublicServer> <avdg> feel free to join the game
22:34:22  <PublicServer> <avdg> company window -> join company ;-)
22:34:36  <PublicServer> *** mfb has joined company #1
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22:35:17  <PublicServer> <avdg> was you the one talking about a smaller not-gate?
22:35:55  <PublicServer> <mfb> that's me. but it doesnt work with the regular maglevs
22:36:07  <PublicServer> <avdg> well, build it
22:36:50  <PublicServer> <avdg> click on the map icon, choose latest option
22:36:56  <PublicServer> <avdg> search for !here
22:37:14  <PublicServer> <avdg> :p
22:38:32  <PublicServer> <avdg> :p
22:38:38  <PublicServer> *** mfb has left the game (connection lost)
22:38:38  <PublicServer> *** Game paused (number of players)
22:39:40  <PublicServer> *** Game still paused (number of players)
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22:39:55  <PublicServer> <avdg> hmm, applications...
22:40:15  <PublicServer> <avdg> you know the drawback about that smaller gate?
22:40:30  <PublicServer> <mfb> its switching between red+green at the moment
22:40:39  <PublicServer> <avdg> yeah
22:40:49  <PublicServer> <mfb> needs logic trains to work
22:40:49  <PublicServer> <avdg> but else, everything is fine
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22:44:20  <PublicServer> <avdg> nah, I would keep it like it was
22:44:28  <PublicServer> <avdg> m
22:44:34  <PublicServer> <avdg> *improving it
22:44:40  <PublicServer> <avdg> would make things too big
22:44:42  <PublicServer> <mfb> less green now
22:45:35  <PublicServer> ***  made screenshot at 0003C87D:
22:46:00  <PublicServer> <mfb> same problem
22:46:22  <PublicServer> <avdg> can be usefull as pulsegenerator :)
22:46:29  <PublicServer> <mfb> :p
22:49:52  <PublicServer> <avdg> you know what an intesting problem is?
22:49:58  <PublicServer> <avdg> memory-array
22:49:58  <V453000> !password
22:49:58  <PublicServer> V453000: slided
22:50:04  <PublicServer> <mfb> ?
22:50:17  <PublicServer> *** V453000 joined the game
22:50:24  <PublicServer> <V453000> hi
22:50:31  <PublicServer> <avdg> hi
22:50:33  <PublicServer> <mfb> hi
22:55:31  <PulseNeon> See you found the land I'd built XD I ended up not doing anything useful with it.
22:58:07  <XeryusTC> !password
22:58:07  <PublicServer> XeryusTC: slided
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22:58:18  <PublicServer> <V453000> yarr
22:58:24  <PublicServer> <avdg> visitors :)
22:58:26  <PublicServer> <XeryusTC> arr ye mateys
22:59:06  <PublicServer> <XeryusTC> V453000: seen the new not gate yet?
22:59:14  <PublicServer> <V453000> yes
22:59:28  <PublicServer> <XeryusTC> and?
22:59:34  <PublicServer> <mfb> requires Osais logic trains
23:00:11  <PublicServer> <V453000> are you sure it doesnt flicked with logic trains?
23:00:11  <PublicServer> <XeryusTC> oh?
23:00:15  <PublicServer> <V453000> flicker
23:00:18  <PublicServer> <V453000> I bet it does
23:00:26  <PublicServer> <mfb> just test it
23:00:33  <PublicServer> <V453000> the unsensored area should be too large for that
23:00:36  <PublicServer> ***  made screenshot at 00007D92:
23:01:07  <PublicServer> <mfb> the train is always at one end of the track
23:01:14  <XeryusTC> avdg: #openttdcoop, not #OpenTTDCoop :P
23:01:24  <PublicServer> <avdg> whatever :)
23:01:33  <PublicServer> <V453000> and when he is in the middle?
23:02:03  <PublicServer> <mfb> only if the input is red
23:03:16  <PublicServer> <mfb> the game calculates ~32 (?) positions per second
23:03:34  <PublicServer> <mfb> the train could move much more than these 4 tiles
23:03:44  <PublicServer> <mfb> (per calculation)
23:03:52  <PublicServer> <V453000> how high speed you use
23:04:20  <PublicServer> <mfb> should be 65.636 km/h
23:04:51  <PublicServer> <V453000> lol
23:04:59  <PublicServer> <XeryusTC> mfb: 74 calculations per second
23:05:09  <PublicServer> <XeryusTC> or well, per game day actually
23:05:17  <PublicServer> <XeryusTC> which is about two seconds
23:05:19  <PublicServer> <mfb> game day != second
23:06:35  <PublicServer> <mfb> wah
23:06:36  *** fonsinchen has quit IRC
23:06:51  <PublicServer> <mfb> how can you protect that area?
23:07:00  <Rubidium> the amount of positions that are calculated in a second depend, amongst others, on the speed of the vehicle
23:07:02  <PublicServer> <XeryusTC> canals
23:07:12  <PublicServer> <mfb> ah
23:07:58  <PublicServer> <V453000> either way, I think that the common NOT gate is still better, or at least - it 1. makes more sense to me, 2. works basically always
23:08:38  <PublicServer> <mfb> if you don't need many calculations and don't want the special logic trains: yes
23:09:06  <PublicServer> <XeryusTC> we might want to stick the logic train in every game anyway
23:09:12  <PublicServer> <XeryusTC> seeing how much you abuse it V453000 ;)
23:09:15  <PublicServer> <V453000> do I?
23:09:32  <PublicServer> <XeryusTC> yes
23:10:06  <PublicServer> <V453000> well, when you see psg 192 you want to cry, and there werent even logic trains
23:11:41  <PublicServer> <V453000> seeing it in every game would probably make me kill people or I dont know
23:12:55  <PublicServer> <XeryusTC> oh really?
23:13:04  <PublicServer> <XeryusTC> you see so keen on them :o
23:13:14  <PublicServer> <V453000> ?
23:13:17  <V453000> @dict keen
23:13:19  <Webster> V453000: wn: keen adj 1: having or demonstrating ability to recognize or draw fine distinctions; "an acute observer of politics and politicians"; "incisive comments"; "icy knifelike reasoning"; "as sharp and incisive as the stroke of a fang"; "penetrating insight"; "frequent penetrative observations" [syn: {acute}, {discriminating}, {incisive}, {knifelike}, {penetrating}, {penetrative}, (3 more messages)
23:13:41  <V453000> not positive I guess
23:13:50  <XeryusTC> it means that you like them
23:13:52  <planetmaker> it's positive. Like eager
23:14:00  <PublicServer> <V453000> oh, thanks
23:14:02  <PublicServer> <V453000> :D
23:14:08  <PublicServer> <V453000> didnt understand even from the dict
23:14:12  <PublicServer> <avdg> pm and positive things :)
23:14:40  <XeryusTC> well, keen can also mean that something is good, like "he has a keen sense of smell"
23:14:49  <V453000> but discriminating, knifelike and penetrating really seemed like weird synnonymes to liking to me :D
23:14:53  <XeryusTC> which is what this dict was trying to say
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23:15:13  <Xaroth> bleh, designing stuff is annoying :/
23:15:23  <XeryusTC> V453000: try to use @more when it says that there are more messages
23:15:28  <Rubidium> V453000: many words have different meanings (sometimes opposite) depending on context
23:15:31  <PublicServer> <avdg> not if there are many rules
23:15:33  <V453000> :D ok
23:15:37  <PublicServer> ***  made screenshot at 00007D8A:
23:15:46  <Xaroth> @version
23:15:47  <Webster> Xaroth: The current (running) version of this Supybot is  The newest version available online is
23:16:15  <XeryusTC> Xaroth: designing is even worse when you try to do it on the current PZ, there is no design except from "make it work" :P
23:16:24  <V453000> well, when you see that people resign on making a station just by using brain, use a flipflop instead and call it a success, it is a disaster imo
23:16:33  <Xaroth> XeryusTC: was more aiming at a web-design :P
23:16:41  <Xaroth> for ottdi
23:16:46  <XeryusTC> make it look like ottd!
23:16:58  <Xaroth> got most of the code done and most of that tested
23:16:58  <XeryusTC> with toyland tiles as the background!
23:17:14  <XeryusTC> and as if you've had the mauve to black newgrf loaded :D
23:17:22  <Xaroth> ugh
23:17:53  <Xaroth> toyland is eyebleed
23:17:59  <PublicServer> <V453000> NO
23:18:03  <Xaroth> yes.
23:18:09  <PublicServer> <avdg> for the first minutes
23:18:47  <XeryusTC> toyland is quite fine as long as you dont turn on the trees
23:19:02  <XeryusTC> if you do so you might suffer a seizure ;)
23:19:15  <PublicServer> <V453000> I enjoy even the trees :p
23:20:37  <Xaroth> even without the trees it's eyebleed
23:21:31  <V453000> I see nothing bad
23:21:47  <Xaroth> full of purple!
23:21:51  <XeryusTC> hmm, that game was 2TT? :o
23:21:57  <XeryusTC> epic :D
23:22:02  <V453000> yes
23:22:17  <V453000> with a tarder 4way roundabout
23:23:44  <XeryusTC> 195 was the chaos game right?
23:23:53  <V453000> there was no chaos game :)
23:24:21  <V453000> 181 was the last chaos
23:25:51  <PublicServer> *** XeryusTC has left the game (connection lost)
23:25:54  <XeryusTC> oh :o
23:25:57  <XeryusTC> !archive
23:25:57  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
23:26:56  <XeryusTC> btw, the PZ might have an area which rivals candy mountain
23:27:03  <PublicServer> <V453000> :)
23:27:17  <XeryusTC> you can see that there are 3 seperate hubs, but they're not more than 10 tiles apart from each other :P
23:27:31  <XeryusTC> and part of it is cleaner :P
23:27:54  <PublicServer> *** V453000 has left the game (leaving)
23:30:37  <PublicServer> ***  made screenshot at 0000B165:
23:31:22  <PublicServer> <mfb> OR-gate works ;)
23:31:52  <XeryusTC> V453000: btw, i realised that my station entries are quite awesome indeed
23:31:59  <V453000> ...
23:32:04  <XeryusTC> when i saw the coal entry on the PZ yesterday :P
23:32:58  <XeryusTC> and the wiki is being terribly slow :(
23:34:36  <V453000> :)
23:34:51  <V453000> either way, good night :)
23:34:53  <V453000> -)
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23:35:01  <XeryusTC> oh, PSG 6.5 was a good one :D
23:35:03  <PublicServer> <mfb> good night
23:35:04  <XeryusTC> gn V453000
23:35:49  <XeryusTC> started out as a cargo game on rail (elrail didnt even properly exist back then IIRC) and basicly the maglev pax network was added overnight :o
23:35:57  <XeryusTC>
23:43:03  <asnoehu> !dl win64
23:43:03  <PublicServer> asnoehu:
23:45:37  <PublicServer> ***  made screenshot at 0000B35B:
23:46:11  <asnoehu> !uoy
23:46:19  <asnoehu> !grf
23:46:19  <PublicServer> asnoehu: (Version 8.0)
23:47:31  <Sylf> !password
23:47:31  <PublicServer> Sylf: retype
23:47:49  <PublicServer> *** Sylf joined the game
23:48:06  <PublicServer> <Sylf> 'ello
23:48:10  <PublicServer> <avdg> hi
23:50:27  <asnoehu> !password
23:50:27  <PublicServer> asnoehu: retype
23:50:41  <PublicServer> *** tycoondemon joined the game
23:51:02  <PublicServer> <tycoondemon> omg what graphics :D
23:51:15  <PublicServer> <avdg> yes, we are on pluto :p
23:51:35  <PublicServer> <tycoondemon> super cool awseome
23:52:46  <PublicServer> <tycoondemon> ok, time for sleep :O
23:52:52  <PublicServer> *** tycoondemon has joined spectators
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23:58:34  *** asnoehu is now known as tycoondemon

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