Log for #openttdcoop on 10th December 2010:
Times are UTC Toggle Colours
00:00:38  <PublicServer> ***  made screenshot at 00015845:
00:02:50  *** Keiya has joined #openttdcoop
00:10:55  *** mfb- has quit IRC
00:11:06  <PublicServer> <avdg> moar trains
00:11:14  <PublicServer> <Sylf> \o/
00:15:38  <PublicServer> ***  made screenshot at 0002CB22:
00:15:43  <PublicServer> <avdg> hmm, that 1 sl is sucking all traffic (due low rating and late reconnect)
00:16:04  <PublicServer> <Sylf> hm?
00:16:10  <PublicServer> <avdg> wonston woods
00:16:56  <PublicServer> <avdg> and ofcourse, there are now more trains (\o/ backup)
00:26:39  <PublicServer> *** avdg has left the game (connection lost)
00:26:39  <PublicServer> *** Game paused (number of players)
00:27:01  <PublicServer> *** Game still paused (number of players)
00:27:03  <PublicServer> *** avdg joined the game
00:27:16  <PublicServer> *** avdg has joined company #1
00:27:16  <PublicServer> *** Game unpaused (number of players)
00:30:38  <PublicServer> ***  made screenshot at 00030ABF:
00:34:33  <PublicServer> <avdg> mass array?
00:35:15  <PublicServer> <avdg> hmm
00:35:21  <PublicServer> <avdg> wouldn't it go too slow?
00:35:38  <PublicServer> <Sylf> my WIP?
00:35:40  <PublicServer> <avdg> oh nvm
00:35:43  <PublicServer> <avdg> no not gate
00:36:41  *** Xaroth_ has joined #openttdcoop
00:38:53  <PublicServer> <avdg> hmm, less conflict-free not-gate, based on the new design
00:38:59  <PublicServer> <avdg> 4x2
00:39:09  <PublicServer> <avdg> thats 1 tile less than the current design
00:39:20  <PublicServer> <avdg> but a bit less reliable
00:39:42  <PublicServer> <Sylf> less reliable?
00:39:48  <PublicServer> <avdg> flicker
00:39:52  <PublicServer> <avdg> check !here
00:40:10  <PublicServer> <Sylf> hm, it does flicker...
00:40:46  <PublicServer> <Sylf> and it's actually larger than the current one
00:40:54  <PublicServer> <avdg> oh 3 :(
00:41:05  <PublicServer> <avdg> 10 tiles
00:41:07  <PublicServer> <avdg> right
00:41:09  <PublicServer> <avdg> counted wrong
00:41:31  <PublicServer> <Sylf> I'll stick with the tried-and-true one
00:41:56  <PublicServer> <avdg> :)
00:42:48  <PublicServer> <Sylf> hmmm, there's a non-working fail safe
00:42:51  *** Xaroth has quit IRC
00:42:55  <PublicServer> <Sylf> Setford Woods
00:43:47  <PublicServer> <Sylf> that should do the trick
00:44:58  <PublicServer> <avdg> hmm, I think you need a slower exit
00:45:25  <PublicServer> <Sylf> where?
00:45:28  <PublicServer> <avdg> but lets wait with it
00:45:38  <PublicServer> ***  made screenshot at 000237D5:
00:45:48  <PublicServer> <avdg> exiting trains will presignal is still green problem
00:45:58  <PublicServer> <avdg> hmm
00:46:02  <PublicServer> <avdg> looks save
00:46:13  <PublicServer> <Sylf> oh, Setford Woods?
00:46:29  <PublicServer> <Sylf> I would personally design it a bit differently
00:46:43  <PublicServer> <avdg> don't use the pre one
00:47:12  <PublicServer> <avdg> solved jam :p
00:47:59  <PublicServer> <avdg> yay for first bridges
00:48:18  <PublicServer> <Sylf> hmmm, 207 tonnes per month... it can probably use another platform... oh well
00:48:25  <PublicServer> <Sylf> wooden bridges <3
00:48:55  <PublicServer> <avdg> connected a second mine :p
00:49:13  <PublicServer> <avdg> there is a third in reach
00:49:23  <PublicServer> <avdg> and a 4th if your really want
00:49:29  <PublicServer> <avdg> *thirt?
00:49:31  <PublicServer> <Sylf> yeah...
00:49:42  <PublicServer> <avdg> english :(
00:49:48  <PublicServer> <Sylf> third and fourth
00:50:30  <PublicServer> <Sylf> connected, for the time being
00:50:36  <PublicServer> <avdg> :)
00:50:54  <PublicServer> * avdg pressurises the system a bit more
00:51:08  <PublicServer> <Sylf> moaaaaar trains!
00:52:42  <PublicServer> <avdg> bah, these trains have bad engines
00:52:53  <PublicServer> <Sylf> they have low HP
00:52:56  <PublicServer> <avdg> they even slow down when they are empty
00:53:08  <PublicServer> <Sylf> they do?  dang
00:53:14  <PublicServer> <Sylf> oh yeah
00:53:24  <PublicServer> <Sylf> oh, and we are using 7% hill too
00:54:14  <PublicServer> <avdg> yay for mass wave :p
01:00:39  <PublicServer> ***  made screenshot at 000243A1:
01:00:56  <PublicServer> <avdg> that wave looks cool actually :p
01:01:29  <PublicServer> <avdg> check the vehiclesmap
01:01:47  *** Mitcian has quit IRC
01:01:55  <PublicServer> <Sylf> hmmmm
01:02:09  <PublicServer> <Sylf> they sure are spread out
01:02:12  *** KenjiE20 has quit IRC
01:02:27  <PublicServer> <avdg> bweh, I don't really care
01:02:39  <PublicServer> <avdg> its just a network with 4 segments
01:03:06  <PublicServer> <avdg> with 4 overflows (each segment is a loop)
01:03:08  <PublicServer> <Sylf> I mean, the gap between trains
01:03:30  <PublicServer> <Sylf> I like when they're tightly packed
01:03:44  <PublicServer> <avdg> yeah, but not in such big waves
01:04:08  <PublicServer> <avdg> and actually yes, waves are actually important
01:04:48  <PublicServer> <Sylf> big stations will generate waves too =)
01:04:58  <PublicServer> <avdg> bweh, how more stations, how more they spread
01:05:03  *** Keiya_ has joined #openttdcoop
01:12:38  *** Keiya has quit IRC
01:15:39  <PublicServer> ***  made screenshot at 0001DD62:
01:18:28  <PublicServer> *** glevans2 joined the game
01:18:31  <PublicServer> <glevans2> yo
01:18:37  <PublicServer> <Sylf> evenin
01:18:39  <PublicServer> <avdg> hi
01:22:53  <PublicServer> <avdg> stopid town
01:22:59  <PublicServer> <avdg> @fruston
01:23:29  <PublicServer> <glevans2> ?
01:23:31  <PublicServer> <Sylf> ^_^
01:30:39  <PublicServer> ***  made screenshot at 0002414D:
01:31:56  <PublicServer> <Sylf> which one shall we connect next?
01:32:06  <PublicServer> <avdg> @fruston?
01:32:09  <PublicServer> <avdg> the ml :)
01:32:39  <PublicServer> <Sylf> the splitter?
01:32:49  <PublicServer> <avdg> yeah
01:32:53  <PublicServer> <Sylf> fun
01:36:06  <PublicServer> <avdg> :)
01:36:46  <PublicServer> <avdg> rampnots :)
01:37:06  <PublicServer> <Sylf> never seen one before, but that's cool
01:37:16  <PublicServer> <avdg> bleh
01:37:18  <PublicServer> <Sylf> we need one more tile >_<
01:37:18  <PublicServer> <avdg> need to move
01:37:47  <PublicServer> <avdg> :D
01:38:33  <PublicServer> <glevans2> i don't suppose you would do a running commentary while you work... I don't understand much of this yet...
01:38:45  <PublicServer> <Sylf> I can
01:38:59  <PublicServer> <avdg> that circle is a not
01:39:01  <PublicServer> <Sylf> where shall I starT/
01:39:08  <PublicServer> <Sylf> the whole game concept?
01:39:14  <PublicServer> <Sylf> or the current location?
01:39:18  <PublicServer> <avdg> don't spend too much thinkingtime at it when you think at higer lvl (not just works :))
01:40:06  <PublicServer> <avdg> :p
01:40:24  <PublicServer> <avdg> teamworks that works :p
01:40:40  <PublicServer> <Sylf> totally
01:40:53  *** kamil has quit IRC
01:40:55  *** kamil has joined #openttdcoop
01:41:08  <PublicServer> <Sylf> so, what we're building here is the forced splitter
01:41:18  <PublicServer> <avdg> that diagonal track is such nasty, that I have to move the presignal
01:41:40  <PublicServer> <avdg> moving it closer to the split results in slow downs
01:42:00  <PublicServer> <Sylf> it takes advantage of couple of things - yapf.rail_firstred_twoway_eol
01:42:23  <PublicServer> <Sylf> and the whole pre-signal stuff...
01:42:46  <PublicServer> <Sylf> and exactly measured "fail-safe" thing, that might look like a prio
01:43:28  *** pugi has quit IRC
01:43:54  <PublicServer> <avdg> I need to move it 1 tile
01:44:23  *** Fuco has quit IRC
01:44:51  <PublicServer> <avdg> :p
01:45:01  <PublicServer> <avdg> I thought it would crash
01:45:08  <PublicServer> <Sylf> all good now?
01:45:14  <PublicServer> <avdg> yeah
01:45:26  <PublicServer> <avdg> they are not running away anymore
01:45:39  <PublicServer> ***  made screenshot at 0001DB4C:
01:46:10  <PublicServer> <avdg> bleh
01:46:30  <PublicServer> <Sylf> future split?
01:46:40  <PublicServer> <avdg> kinda
01:47:14  <PublicServer> <Sylf> drop 5 still needs a candy factory, and trains to serve it
01:47:36  <PublicServer> <avdg> as drop 7
01:47:59  <PublicServer> <Sylf> drop 7 needs some sugar mines first
01:48:01  <PublicServer> <Sylf> hehe
01:48:04  <PublicServer> <avdg> and drop 2
01:48:35  <PublicServer> <avdg> hmm, there are actually 8 networks :p
01:48:41  <PublicServer> <avdg> miscount
01:48:41  <PublicServer> <Sylf> glevans, is there any specific questions, or is this too much of bewilderment?
01:49:15  <PublicServer> <avdg> this game is just a test on your presignal knowledge :)
01:49:17  <PublicServer> <glevans2> oh, let there be no doubt at all, confusion is sitting next to me...
01:50:19  <PublicServer> <Sylf> basically, we're using presignals (with NOT gates) to direct trains to the empty stations
01:50:27  <PublicServer> <Sylf> that's about it.
01:50:37  <PublicServer> <glevans2> she keeps telling me that i'm in waaaaay over my head...
01:51:07  <PublicServer> <avdg> ?
01:51:27  <PublicServer> <Sylf> tell confusion to go away
01:51:38  <PublicServer> <Sylf> she's not wanted here
01:51:44  <PublicServer> <glevans2> the presignal thing is ok....  the gate thing I will have to study more... so probably a lot of watching this game...
01:52:13  <PublicServer> <avdg> tip: look at where the trains are stopping
01:52:15  <PublicServer> <Sylf> the gate itself is pretty simple - you just need to copy it exactly from other places.
01:52:25  <PublicServer> <avdg> and look what they free if they stop
01:52:36  <PublicServer> <Sylf> The use of it at splits are a bit more tricky at beginning
01:53:14  <PublicServer> <Sylf> I tried to teach couple of people this morning before work...
01:53:28  <PublicServer> <Sylf> It sure can keep some people puzzled
01:53:42  <PublicServer> <Sylf> off to quadrant 5
01:55:06  <PublicServer> <avdg> lets do !split here?
01:55:23  <PublicServer> <Sylf> OK
01:57:10  <PublicServer> <glevans2> the spacing/track-length/size of the logic contruct is pre-defined?
01:57:30  <PublicServer> <avdg> on tl
01:58:06  <PublicServer> <avdg> most logic constructions are relying on the length of the train
02:00:39  <PublicServer> ***  made screenshot at 0002FB67:
02:02:01  *** Keiya has joined #openttdcoop
02:07:10  <PublicServer> <glevans2> wow, someone must have expected a lot of use out of DROP 05...
02:07:13  <PublicServer> <avdg> hmm long enough for 3 platforms?
02:07:29  <PublicServer> <Sylf> yeah
02:07:35  <PublicServer> <avdg> oh
02:07:37  <PublicServer> * avdg blind
02:08:21  <PublicServer> <Sylf> when I've played SRNW, the use of dummy trains pretty much acted like production boosters everywhere
02:08:40  <PublicServer> <Sylf> so I'm expecting to see lots of trains pretty quickly
02:08:51  <PublicServer> <Sylf> up to 2000 and more
02:09:14  <PublicServer> <glevans2> Sylf: I heard you like 'moar' trains...
02:09:20  <PublicServer> <avdg> and 200 will be a christmas game :)
02:09:33  *** Keiya_ has quit IRC
02:09:38  <PublicServer> <avdg> ... and a happy new year :p
02:10:00  <PublicServer> <avdg> drop 5 is ready for trains btw
02:10:17  <PublicServer> <Sylf> I like happy networks with lots of cute trains running around
02:10:24  <PublicServer> <avdg> :d
02:10:30  <PublicServer> <avdg> first trains
02:10:30  <PublicServer> <glevans2> I wonder what advances 2011 will bring to openttd, and coop play...
02:10:40  <PublicServer> <avdg> better crashes :p
02:10:54  <PublicServer> <glevans2> copy/paste would be nice
02:11:00  <PublicServer> <Sylf> nah
02:11:10  <PublicServer> <Sylf> copy paste type of game would be boring
02:11:17  <PublicServer> <glevans2> oh, and diagonal bridges/tunnels...
02:11:19  <PublicServer> <avdg> copy/paste is something out of reach in the openttd official community
02:11:21  <PublicServer> <Sylf> although these not gates are pretty much copy/paste...
02:12:38  <PublicServer> <Sylf> :p
02:13:49  <PublicServer> <avdg> moar
02:15:39  <PublicServer> ***  made screenshot at 00034530:
02:16:38  <PublicServer> <avdg> less climbs pls :)
02:16:48  <PublicServer> <Sylf> hrm
02:19:23  <PublicServer> <avdg> moar
02:21:29  <PublicServer> <Sylf> someone's one step ahead of me
02:21:39  <PublicServer> <avdg> :p
02:22:23  <PublicServer> <avdg> :) my extra trains are just in time
02:23:13  <PublicServer> <Sylf> time to prospect some mines
02:23:24  <PublicServer> <Sylf> or we can connect Sundstone mine
02:24:30  <PublicServer> <Sylf> 3 failed prospection
02:24:36  <PublicServer> <avdg> :p
02:24:38  <PublicServer> <Sylf> it must not be my job
02:24:58  <PublicServer> <avdg> wrong timing I bet
02:28:17  <PublicServer> <avdg> we're building right?
02:28:33  <PublicServer> <Sylf> I just prepared some rails leading to drops
02:29:01  <PublicServer> <Sylf> what's next?
02:30:40  <PublicServer> ***  made screenshot at 00025F49:
02:30:54  <PublicServer> *** glevans2 has joined spectators
02:31:12  <PublicServer> <glevans2> i'm out for the evening, have fun
02:31:29  <PublicServer> <Sylf> okidoki
02:31:44  <PublicServer> *** glevans2 has left the game (leaving)
02:31:53  *** Keiya has quit IRC
02:32:17  *** Keiya has joined #openttdcoop
02:32:42  <PublicServer> <avdg> bleh
02:33:30  <PublicServer> <avdg> hmm
02:33:36  <PublicServer> <avdg> no fit
02:35:24  <PublicServer> <avdg> :)
02:35:37  <PublicServer> <avdg> :D
02:36:24  <PublicServer> <Sylf> hack successful
02:36:31  <PublicServer> <avdg> check
02:36:44  *** Mark has joined #openttdcoop
02:36:45  *** Webster sets mode: +o Mark
02:36:46  <Webster> Hi! From all your Coop Friends!
02:37:05  <PublicServer> <avdg> hi webster (bored yelling)
02:37:21  <Mark> hiya
02:37:26  <Mark> avdg :)
02:37:30  <PublicServer> <Sylf> hiya Mark
02:37:31  <PublicServer> <avdg> hi
02:37:45  <PublicServer> <avdg> mark :)
02:37:48  <Mark> how you guys going?
02:37:55  <PublicServer> <avdg> logic stuff :p
02:37:57  <Mark> !dl win64
02:37:57  <PublicServer> Mark:
02:38:00  <Mark> awesome
02:38:15  <PublicServer> <Sylf> no order srnw
02:38:17  <PublicServer> <avdg> logic stuff in team is cool
02:38:29  <Mark> coming in :P
02:38:33  <PublicServer> <avdg> at least, if both teammates know what the other is doing
02:38:39  <PublicServer> <Sylf> I knew it :P
02:38:45  <Mark> ill come break some stuff
02:38:56  <PublicServer> <Sylf> and advg is an awesome partner at it
02:39:35  *** thgergo has quit IRC
02:40:06  <Mark> !password
02:40:06  <PublicServer> Mark: geyser
02:40:26  <PublicServer> *** Mark joined the game
02:40:30  <PublicServer> <Mark> MARS
02:41:48  <PublicServer> <Mark> only one cargo, thats a bit cheap ;P
02:41:56  <PublicServer> <Sylf> hehe
02:42:36  <PublicServer> <Mark> pretty simple concept
02:42:38  <PublicServer> <Mark> like it
02:42:44  <PublicServer> <avdg> hmm, playing openttd is fun again since this evening
02:42:54  <PublicServer> <Sylf> ^_^;
02:43:42  <PublicServer> <Mark> the trick is going to be to keep the productions balanced
02:43:48  <PublicServer> <Mark> itll be ugly otherwise
02:43:54  <PublicServer> <avdg> not really
02:43:59  <PublicServer> <avdg> there are 8 loops
02:44:02  <PublicServer> <Mark> yeah
02:44:13  <PublicServer> <Mark> so make sure you dont connect everything to one of them :P
02:44:25  <PublicServer> <Sylf> that for sure
02:44:32  <PublicServer> <avdg> watch better :p
02:44:35  <PublicServer> <avdg> there is a system
02:44:38  <PublicServer> <Sylf> It'll be challenging when we start adding lines to sections of ML
02:45:27  <PublicServer> <Mark> if you're expanding you'll have to do the entire loop
02:45:29  <PublicServer> <Mark> or not
02:45:32  <PublicServer> <Mark> uhm
02:45:40  <PublicServer> ***  made screenshot at 00026B27:
02:45:59  <PublicServer> <avdg> moar!
02:48:08  <PublicServer> <Mark> im playing a firs game in sp
02:48:18  <PublicServer> <Mark> trying to connect the whole damn chain
02:48:28  <PublicServer> <Sylf> FIRS \o/   I like that too
02:49:02  <PublicServer> <Mark> wheres your injection?
02:49:09  <PublicServer> <Sylf> in the middle
02:49:23  <PublicServer> <Sylf> no traditional srnw injection
02:49:35  <PublicServer> <avdg> v's way
02:49:57  <PublicServer> <Mark> yeah i was gonna do the same
02:50:35  <PublicServer> <Sylf> I didn't realize that mine already is producing 500+ tonnes per month
02:50:44  <PublicServer> <avdg> :p
02:50:51  <PublicServer> <Mark> and its walked to some more mines
02:51:02  <PublicServer> <Mark> theyre tiny though
02:51:36  <PublicServer> <Sylf> I didn't make that station so big, and trains are tiny
02:51:50  <PublicServer> <Mark> can i prospect some more mines?
02:51:54  <PublicServer> <Sylf> yup
02:52:04  <PublicServer> <Sylf> some sections still have no mines
02:52:20  <PublicServer> <Mark> theyre you go
02:52:23  <PublicServer> <Mark> there
02:52:34  <PublicServer> <avdg> its kinda too much work to do a full connection alone
02:53:17  <PublicServer> <Sylf> some good ones
02:53:28  <PublicServer> <Sylf> good new mines
02:53:46  <PublicServer> <avdg> bbh 02?
02:54:01  <PublicServer> <avdg> I mean drop
02:54:12  <PublicServer> <avdg> bleh, voc change :p
02:55:07  <PublicServer> <Mark> if i make a station !here, where do i connect it to?
02:55:09  <PublicServer> <Mark> just to make sure
02:55:28  <PublicServer> <avdg> just 90° of the ml
02:55:36  <PublicServer> <avdg> in parallel
02:55:46  <PublicServer> <Mark> oh i see
03:00:40  <PublicServer> ***  made screenshot at 000148DB:
03:01:30  <PublicServer> <Mark> how do you convert a long red signal into a short green one again?
03:01:55  <PublicServer> <avdg> 2 not gates
03:02:58  <PublicServer> <avdg> 1 for trigger detection, 1 for action detection
03:03:14  <PublicServer> <Mark> can you do one for me?
03:03:30  <PublicServer> <avdg> hmm, I'm getting the newspaper
03:03:36  <PublicServer> <avdg> its already 4 pm
03:03:52  <PublicServer> <Mark> better late than never
03:03:54  <PublicServer> <Mark> oh wait
03:04:03  <PublicServer> <Mark> nvm
03:04:10  <PublicServer> <Mark> australian time...
03:04:14  <PublicServer> * avdg is missing the dummy :p
03:04:36  <PublicServer> <avdg> hmm, what for station is that actually :p
03:04:38  *** Keiya_ has joined #openttdcoop
03:04:48  <PublicServer> <avdg> ooo
03:04:52  <PublicServer> <avdg> feeder :)
03:04:54  <PublicServer> <Mark> basically a 3 in 1
03:04:56  <PublicServer> <Mark> yeah
03:07:12  <PublicServer> <avdg> hmm, I'm actually also lost in that logic construction
03:07:22  <PublicServer> <Mark> yeah :P
03:07:24  <PublicServer> <avdg> its one from long ago
03:07:26  <PublicServer> <Mark> someone made something for that once
03:07:28  <PublicServer> <Mark> yeah
03:07:32  <PublicServer> <avdg> *long time ago
03:07:47  <PublicServer> <Mark> lemme see if i can get a game with one of those
03:08:33  <PublicServer> <Mark> we should make a logic gate database on the wiki
03:08:49  <PublicServer> <Mark> just pics of everything we ever designed and a description of its function
03:08:51  <PublicServer> <avdg> yeah, stuff are improving dramatically
03:09:09  <PublicServer> <avdg> even at a level that we don't need logics anymore
03:10:21  <PublicServer> <Mark> what was the sub arctic game with the train counter?
03:10:51  <PublicServer> <avdg> at the 100's?
03:11:13  <PublicServer> <avdg> with that desert and a drop feeder system?
03:11:27  <PublicServer> <Mark> 130's i think
03:11:37  <PublicServer> <avdg> hmm, thats much later
03:12:03  *** Keiya has quit IRC
03:12:07  <PublicServer> <Mark> for me there's ottdc after 121 and before 121 :P
03:12:14  <PublicServer> <Mark> different ereas
03:12:16  <PublicServer> <avdg> hmm, I've forgotten my system update
03:12:18  <PublicServer> <Mark> eras
03:12:20  <PublicServer> <Sylf> hehe
03:12:27  <PublicServer> <avdg> xcode update
03:13:05  <PublicServer> * avdg may have lagg now
03:13:24  <PublicServer> <Sylf> could it be 149
03:13:42  <PublicServer> <avdg> hmm, I've build a few flipflops with fmauneko
03:13:48  <PublicServer> <avdg> sad he isn't here anymore
03:15:40  <PublicServer> ***  made screenshot at 00014EAA:
03:16:44  <PublicServer> <Mark> might work with just one not
03:17:25  <PublicServer> <avdg> you mean, not a not :p
03:17:43  <PublicServer> <Mark> yes a not
03:18:04  <PublicServer> <avdg> just a small statemachine loop
03:18:10  <PublicServer> <avdg> can do the trick too
03:18:39  <PublicServer> <avdg> bleh, stopic laptop
03:18:49  <PublicServer> <avdg> my cpu power is gone
03:21:15  <PublicServer> <avdg> oh such one :p
03:21:25  <PublicServer> <avdg> fooly stopid simple :p
03:21:37  <PublicServer> <Mark> bring the trains! :)
03:21:43  <PublicServer> <Mark> oh not yet actually
03:22:11  <PublicServer> <avdg> why are these signals white?
03:22:38  <PublicServer> <Mark> why not
03:23:10  <PublicServer> <avdg> semaphore lol :)
03:24:50  <PublicServer> <avdg> these nots works better with only signals in the corner
03:25:00  <PublicServer> <Mark> ok
03:29:33  <PublicServer> <Mark> that'll work
03:29:35  <PublicServer> <avdg> lets queue the trains :)
03:29:41  <PublicServer> <Mark> and doesnt create trams of trains
03:30:29  <PublicServer> <avdg> hmm
03:30:41  <PublicServer> ***  made screenshot at 0000E2E3:
03:31:23  <PublicServer> <Mark> it didnt trigger
03:31:53  <PublicServer> <Sylf> that one either
03:31:56  <PublicServer> <Mark> incoming signal should be long enough
03:31:58  <PublicServer> <Mark> maybe not
03:32:50  <PublicServer> <avdg> hmm
03:32:57  <PublicServer> <Sylf> got it
03:33:00  <PublicServer> <avdg> not works, but the train didn't answer
03:33:14  <PublicServer> <Sylf> the signal in the middle need to be exit, not combo signal
03:33:20  <PublicServer> <avdg> :)
03:33:22  <PublicServer> <Mark> oh yeah
03:33:24  <PublicServer> <Sylf> should be fixed now
03:33:26  <PublicServer> <Mark> ofcourse
03:33:39  <PublicServer> <avdg> lets push 1 through
03:33:57  <PublicServer> <Sylf> there you go
03:34:03  <PublicServer> <Mark> :)
03:34:23  <PublicServer> <Mark> i forced the middle one
03:34:33  <PublicServer> <avdg> uh, I did :p
03:34:44  <PublicServer> <avdg> moar
03:34:54  <PublicServer> <Mark> not enough trains
03:35:08  <PublicServer> <Sylf> moaaar
03:36:32  <PublicServer> <Mark> more stylish? :)
03:36:50  <PublicServer> <avdg> issuefix :)
03:38:15  <PublicServer> <avdg> only 1 train may unload at a time
03:45:41  <PublicServer> ***  made screenshot at 00010ADD:
03:51:54  <PublicServer> <Mark> trying to think of a way to make firs selfregulating
03:51:56  <PublicServer> <Mark> orders take too much time
03:52:20  <PublicServer> <avdg> so does constructions too
03:53:06  <PublicServer> <avdg> sad that orders still are not good managable
03:53:26  <PublicServer> <Mark> no orders is more fun though
03:53:43  <PublicServer> * avdg thinks at templated orders
03:54:20  <PublicServer> <Mark> yeah
03:54:22  <PublicServer> <Mark> exactly
03:54:35  <PublicServer> <Mark> would be useful for firs where you have 1 pickup but 15 drops
03:55:04  <PublicServer> <avdg> hm, maybe in combination with scripts, it may be very powerfull
03:55:16  <PublicServer> <Mark>  go to pickup x, drop 1, pickup x, drop 2, pickup x, drop 3...
03:55:29  <PublicServer> <Mark> with x being variable
03:55:33  <PublicServer> <avdg> nah, you just give in the parameters, more powerfull
03:55:54  <PublicServer> <avdg> select template, fill in parameters, done
03:56:02  <PublicServer> <Mark> hmm yeah
03:56:16  <PublicServer> <Mark> go write it please :P
03:56:32  <PublicServer> <avdg> hmm, I may update my proposal
03:56:38  <PublicServer> <avdg> scripts aren't included
03:56:50  <PublicServer> <avdg> and the proposal isn't good developed yet
03:59:04  <PublicServer> <Mark> this looks trippy with visible trees
04:00:41  <PublicServer> ***  made screenshot at 0002B646:
04:04:20  <Mark> is it possible to download a website with the images?
04:04:29  <Mark> instead of just the links, which wont work in offline mode
04:04:35  <PublicServer> <Sylf> for offline reading?
04:04:40  <PublicServer> <avdg> some browsers have some extra options
04:04:48  <PublicServer> <avdg> sure ff has it
04:05:05  <PublicServer> *** Mark has left the game (connection lost)
04:05:05  <PublicServer> <avdg> look in the file menu
04:05:06  <Mark> Sylf: yes
04:05:08  <Mark> ill have a look
04:12:21  <Mark> all right im off
04:12:23  <Mark> cya guys
04:12:28  <PublicServer> <avdg> gn
04:12:32  <PublicServer> <Sylf> cya
04:12:37  <Mark> i just woke up
04:12:49  *** Mark has quit IRC
04:12:56  <PublicServer> <avdg> :D
04:15:01  <PublicServer> * avdg should revise his vehicle management proposal soon
04:15:25  <PublicServer> <Sylf> what's that?
04:15:41  <PublicServer> ***  made screenshot at 00021502:
04:15:43  <PublicServer> <avdg> something that includes better train orders management and templates
04:16:05  <PublicServer> <avdg> on openttd wiki
04:16:17  <PublicServer> <avdg> feedback is welcome (and hard needed :p)
04:17:22  *** Keiya has joined #openttdcoop
04:22:59  <PublicServer> <avdg> busy?
04:23:03  <PublicServer> <Sylf> nope
04:23:10  <PublicServer> <avdg> me neither
04:23:56  <PublicServer> <avdg> brb
04:24:22  <PublicServer> *** avdg has left the game (connection lost)
04:24:22  <PublicServer> *** Game paused (number of players)
04:24:33  *** Keiya_ has quit IRC
04:26:48  <avdg> back
04:28:34  <PublicServer> *** Game still paused (number of players)
04:28:34  <PublicServer> *** Game unpaused (number of players)
04:28:34  <PublicServer> *** avdg joined the game
04:29:22  <PublicServer> *** avdg has left the game (connection lost)
04:29:24  <PublicServer> *** Game paused (number of players)
04:29:30  <PublicServer> *** Game still paused (number of players)
04:29:30  <PublicServer> *** Game unpaused (number of players)
04:29:32  <PublicServer> *** avdg joined the game
04:30:22  <PublicServer> <avdg> what do you think about a split in hentborough
04:30:40  <PublicServer> <Sylf> you like the challenge
04:30:41  <PublicServer> ***  made screenshot at 0000FF7C:
04:31:10  <PublicServer> <avdg> it doesn't always have to be easy :p
04:33:30  <PublicServer> <avdg> hmm
04:33:49  <PublicServer> <avdg> :)
04:34:54  <PublicServer> <avdg> hmm
04:35:00  <PublicServer> <Sylf> we still need tile for signal
04:36:22  <PublicServer> <avdg> :p
04:36:49  <PublicServer> <avdg> hmm
04:36:56  <PublicServer> <avdg> not fear
04:37:27  <PublicServer> <Sylf> ouch
04:38:51  <PublicServer> <avdg> signal?
04:42:04  <PublicServer> <Sylf> hmmm
04:42:27  <PublicServer> <avdg> too much mountain?
04:42:37  <PublicServer> <Sylf> not that part
04:42:43  <PublicServer> <Sylf> I'm still working on the split
04:42:58  <PublicServer> <Sylf> I failed on one spot
04:43:25  <PublicServer> <avdg> :)
04:44:10  <PublicServer> <Sylf> had to cheat
04:44:34  <PublicServer> <avdg> :p
04:45:41  <PublicServer> ***  made screenshot at 0000B1CF:
04:53:12  <PublicServer> <avdg> :)
04:54:15  <PublicServer> <Sylf> 300 trains now
04:54:33  <PublicServer> <avdg> 200 stopid sugar trains yay
04:56:31  <PublicServer> <avdg> hmm, how do you build a terminus again?
04:56:41  <PublicServer> <avdg> other side of hentborough
04:56:41  <PublicServer> <Sylf> where at?
04:57:19  <PublicServer> <Sylf> there?
04:57:25  <PublicServer> <avdg> yeah
05:00:42  <PublicServer> ***  made screenshot at 00013573:
05:03:55  *** Keiya_ has joined #openttdcoop
05:04:29  <PublicServer> <avdg> :p
05:04:46  <PublicServer> <Sylf> woo!
05:10:20  <PublicServer> <avdg> 2 or 3? :p
05:10:40  <PublicServer> <Sylf> 2 for the first one definitely.... or 1
05:10:44  <PublicServer> <Sylf> 18 tonnes right now
05:10:52  <PublicServer> <avdg> :p
05:11:30  *** Keiya has quit IRC
05:15:42  <PublicServer> ***  made screenshot at 0001794A:
05:16:30  <PublicServer> <avdg> lets build a strange one :p
05:17:40  <PublicServer> <avdg> lol
05:18:19  <PublicServer> <Sylf> strange? you got it.
05:18:56  <PublicServer> <Sylf> XD
05:19:47  <PublicServer> <avdg> hmm :)
05:19:55  <PublicServer> <avdg> what about a business in not needed goods
05:20:31  <PublicServer> <Sylf> connecting toy factory, cotton candy and drink factory..... suuuure
05:20:52  <PublicServer> <avdg> :p
05:23:29  <PublicServer> <avdg> pbs stations :D
05:23:51  <PublicServer> <avdg> old memories
05:24:11  <PublicServer> <Sylf> yeah :)
05:24:21  <PublicServer> <Sylf> I saw this a lot in 121
05:25:07  <PublicServer> <Sylf> although, it's not gonna work...
05:26:04  <PublicServer> <avdg> hmm
05:26:11  <PublicServer> <avdg> need to move some signals
05:27:18  <PublicServer> <avdg> hmm
05:27:50  <uliko> !screen
05:27:50  <PublicServer> *** uliko made screenshot at 0001535B:
05:28:12  <PublicServer> <avdg> moar
05:30:34  <PublicServer> <avdg> heeeeuuuge wave
05:30:37  <PublicServer> <Sylf> :p
05:30:42  <PublicServer> ***  made screenshot at 00014546:
05:36:05  <PublicServer> <avdg> hmm, that island where we've build that split
05:36:11  <PublicServer> <avdg> it looks like a mouse :p
05:36:35  <PublicServer> <Sylf> hahahahaha
05:36:37  <PublicServer> <avdg> a hero mouse
05:37:01  <PublicServer> <avdg> background incl
05:37:48  <PublicServer> <Sylf> there, uselessly complex not gate
05:37:58  <PublicServer> <avdg> :D
05:40:35  *** Keiya has joined #openttdcoop
05:41:03  *** Absolutis has joined #openttdcoop
05:41:09  <Absolutis> !password
05:41:09  <PublicServer> Absolutis: golfed
05:41:43  <PublicServer> *** Absolutis joined the game
05:41:44  <PublicServer> <avdg> hi
05:41:46  <PublicServer> <Absolutis> hey
05:42:04  <PublicServer> <avdg> like it?
05:42:19  <PublicServer> <Absolutis> wonston woods?
05:42:23  <PublicServer> <Absolutis> yes.
05:42:26  <PublicServer> <avdg> the map :p
05:42:32  <PublicServer> <Absolutis> thanks for rebuilding it
05:42:39  <PublicServer> <Absolutis> but i liek the map anyway
05:42:54  <PublicServer> <avdg> :)
05:43:08  <PublicServer> <Absolutis> i shouldnt use leetspeak... sigh...
05:45:00  <PublicServer> <avdg> the wave is gone :p
05:45:06  <PublicServer> <Sylf> damn
05:45:08  <PublicServer> <avdg> moar
05:45:14  <PublicServer> <Absolutis> i see, 221 trains.
05:45:28  <PublicServer> <avdg> 225 you mean
05:45:30  <PublicServer> <Absolutis> yep
05:45:43  <PublicServer> ***  made screenshot at 000200FF:
05:45:50  <PublicServer> <Sylf> get 1000 by tomorrow!
05:45:57  <PublicServer> <avdg> hmmm :)
05:46:28  <PublicServer> <avdg> check !goldmine
05:46:45  <PublicServer> <Absolutis> i can build dat
05:48:00  *** Keiya_ has quit IRC
05:48:32  <PublicServer> <avdg> :D
05:48:37  <PublicServer> <avdg> lamp
05:50:07  <PublicServer> <avdg> bleh can't make it symetric :(
05:52:44  <PublicServer> <avdg> hmm?
05:53:04  <PublicServer> <Absolutis> both trac have their own platform
05:53:11  <PublicServer> <avdg> not good
05:53:17  <PublicServer> <avdg> the ml is unbalanced
05:53:45  <PublicServer> <Absolutis> thats even less okay?
05:56:15  <PublicServer> <Absolutis> ah
05:56:25  <PublicServer> <avdg> :D
05:58:33  <PublicServer> <Sylf> big cheat :p
05:58:49  <PublicServer> <avdg> or hack
05:58:59  <PublicServer> <Sylf> :o
05:59:32  <PublicServer> <avdg> moar!
05:59:51  <PublicServer> <Sylf> that just got built so fast
06:00:07  <PublicServer> <Absolutis> there were 2 builders...
06:00:13  <PublicServer> <Sylf> 3
06:00:34  <PublicServer> <Absolutis> thou 1 didnt do much (hint, hint)
06:00:56  <PublicServer> <avdg> :D
06:01:06  <PublicServer> <Sylf> next target?
06:01:18  <PublicServer> <Absolutis> yes, please.
06:01:36  <PublicServer> <Sylf> I think another feeder at Plinfingpool
06:01:44  <PublicServer> <Absolutis> my station needs expansion
06:02:00  <PublicServer> <Sylf> get those mines behind the drop
06:02:11  <PublicServer> <Sylf> expansion? no prob
06:02:35  <PublicServer> <avdg> broken
06:02:42  <PublicServer> <Absolutis> i think thats a bit too much
06:02:48  <PublicServer> <Absolutis> 3 mby
06:02:57  <PublicServer> <Sylf> you'll see
06:03:42  <PublicServer> <Sylf> extreme makeover - ottd edition
06:03:48  <PublicServer> <Absolutis> :D
06:05:21  <PublicServer> <avdg> train lacks space
06:05:25  <PublicServer> <avdg> thats the issue
06:06:10  <PublicServer> <avdg> moar
06:07:11  <PublicServer> <Sylf> goofed up...
06:09:49  <PublicServer> <avdg> 25% of goal reached
06:09:59  <PublicServer> <Sylf> XD
06:11:28  <PublicServer> <avdg> :o
06:11:30  <PublicServer> <avdg> expansion?
06:11:50  <PublicServer> <avdg> thats small :p
06:12:09  <PublicServer> <Sylf> 6?
06:12:19  <PublicServer> <Sylf> yeah, I didn't want to make a monster
06:12:25  <PublicServer> <avdg> :)
06:15:02  <PublicServer> <avdg> let it go let it go let it go :p
06:15:17  <PublicServer> <avdg> (christmas song)
06:15:43  <PublicServer> ***  made screenshot at 000241B9:
06:17:00  <PublicServer> <avdg> balance please
06:17:06  <PublicServer> <Sylf> later
06:24:08  <PublicServer> <Absolutis> i still dun remember how notgates are signalled
06:24:21  <PublicServer> <avdg> presignal facing exit
06:24:36  <PublicServer> <avdg> all 'special' signals in a row
06:24:52  <PublicServer> <avdg> in this order: combo, end, combo
06:25:13  <PublicServer> <Absolutis> wait whaaat?
06:26:03  <PublicServer> <Absolutis> (yep, im not that good with openttd stuffs
06:29:10  <PublicServer> <Sylf> there ya go
06:29:27  <PublicServer> * avdg is building a splitter
06:30:22  <PublicServer> <Absolutis> hmm, for some reason all my notgates at trinnington mines have their output blinking
06:30:40  <PublicServer> <avdg> check if you are using a combo at the outside of the not
06:30:43  <PublicServer> ***  made screenshot at 00028CBA:
06:31:08  <PublicServer> <Absolutis> that helpd
06:32:16  <PublicServer> <Sylf> that's one helluva detour
06:32:28  <PublicServer> <Absolutis> where
06:32:38  <PublicServer> <Sylf> around the network plan
06:33:06  <PublicServer> <Absolutis> wait, waitwaitwaitwaitwait, i was gonna make dat a roro...
06:34:51  <PublicServer> <Absolutis> isnt that a bit too much terraforming
06:34:57  <PublicServer> <avdg> where?
06:34:57  <PublicServer> <Sylf> no
06:35:08  <PublicServer> <Sylf> it could have been avoided
06:35:18  <PublicServer> <Sylf> but I also wanted to avoid that new detour
06:35:49  <PublicServer> <Sylf> so I chose speed over good style this time
06:36:59  <planetmaker> moin
06:37:04  <PublicServer> <avdg> hi
06:37:04  <PublicServer> <Absolutis> hey
06:37:33  <PublicServer> <avdg> pm: did you saw mark?
06:37:46  <planetmaker> no?
06:37:54  <PublicServer> <avdg> you missed him :p
06:38:04  <Absolutis> @seen mark
06:38:25  <Absolutis> wait, where has webster gone?
06:38:29  <planetmaker> he, so he was here again? Nice :-)
06:40:02  <PublicServer> <Sylf> that's still CL
06:42:45  *** Keiya_ has joined #openttdcoop
06:45:44  <PublicServer> ***  made screenshot at 0002769D:
06:49:25  <PublicServer> <Absolutis> hm, dewood sweed factory produces 2k bags of sweets
06:49:47  <PublicServer> <Absolutis> nentston produces 1k
06:50:00  *** Keiya has quit IRC
06:50:32  <PublicServer> <Absolutis> baningbury sugarmine apparently produces 800 tonnes
06:51:25  <PublicServer> <Sylf> with this kind of set up, all of them total should be able to produce 50k without any sweat
06:51:36  <PublicServer> <Absolutis> WHOA, lot of trains at setford woods
06:52:08  <PublicServer> <Sylf> watch it
06:52:14  <PublicServer> <avdg> feel free to add trains
06:52:16  <PublicServer> <Sylf> the wave generator
06:52:48  <PublicServer> <Absolutis> hentborough heights isnt working
06:53:21  <PublicServer> <Sylf> now it will
06:53:27  <PublicServer> <Sylf> er
06:53:41  <PublicServer> <Sylf> yeah, it will now
06:58:10  <PublicServer> <Absolutis> hmm, add some more trains maybe?
07:00:44  <PublicServer> ***  made screenshot at 00030F17:
07:04:25  <PublicServer> <Absolutis> there should be something like "cola rig" :)
07:06:42  <PublicServer> <avdg> moar
07:06:52  *** Absolutis has quit IRC
07:07:25  *** Absolutis has joined #openttdcoop
07:07:28  <PublicServer> <avdg> lol?
07:07:36  <PublicServer> <Sylf> 300!
07:09:43  <PublicServer> <avdg> :-)
07:09:50  <PublicServer> <avdg> they are still leaving the depot
07:11:08  <PublicServer> <Absolutis> afk
07:11:10  <PublicServer> *** Absolutis has joined spectators
07:11:38  <PublicServer> * avdg repositions his laptop
07:11:49  <PublicServer> <avdg> sylf: busy with something?
07:11:55  <PublicServer> <Sylf> nope
07:12:01  <PublicServer> <avdg> brb again
07:12:01  <PublicServer> <Sylf> busy with eating
07:12:04  <PublicServer> <avdg> lol
07:12:05  *** Firartix has joined #openttdcoop
07:12:07  <PublicServer> *** avdg has joined spectators
07:12:07  <PublicServer> *** Game paused (number of players)
07:12:31  <PublicServer> *** avdg has left the game (connection lost)
07:15:44  <PublicServer> ***  made screenshot at 00020300:
07:16:06  <PublicServer> *** Game still paused (number of players)
07:16:06  <PublicServer> *** Game unpaused (number of players)
07:16:06  <PublicServer> *** avdg joined the game
07:16:11  *** DayDreamer has joined #openttdcoop
07:16:50  <PublicServer> <avdg> wants moar?
07:17:05  <PublicServer> <Sylf> I think I'm ready for moar sleep
07:17:15  <PublicServer> <Sylf> :p
07:26:35  <PublicServer> <avdg> my fault?
07:26:45  <PublicServer> <Sylf> nah
07:26:45  <PublicServer> <avdg> whoops
07:28:49  <PublicServer> <avdg> wtf @ production
07:29:04  <PublicServer> <Sylf> hm?
07:29:28  <PublicServer> <avdg> previous jam isn't cleared and the new wave is ready to load
07:30:11  <PublicServer> <Sylf> oh, next to the crash?
07:30:27  <PublicServer> <avdg> yeah, that station
07:30:41  <PublicServer> <Sylf> yeah, already at almost 1500/mo
07:30:44  <PublicServer> ***  made screenshot at 0002E731:
07:32:17  <PublicServer> <avdg> moar trains
07:32:23  <PublicServer> *** Absolutis has joined company #1
07:35:08  <PublicServer> <Absolutis> someone should group logic trains
07:35:20  <PublicServer> <Sylf> like how?
07:35:26  <PublicServer> <Absolutis> theres quite a few on "ungrouped trains"
07:35:28  <PublicServer> <avdg> bweh, I really don't care about them
07:35:46  <PublicServer> <avdg> the only usefull trains are these trains on the network
07:35:56  <PublicServer> <avdg> and they have their own group
07:36:42  <PublicServer> <Absolutis> baningbury sure has high production
07:37:43  <PublicServer> <Absolutis> thats why dewood has such high production
07:38:24  <PublicServer> <Absolutis> and because all centre drops use the same factory
07:38:27  <PublicServer> <Sylf> someone can finish that separate station
07:38:41  <PublicServer> <Sylf> I'm heading to sleep
07:38:51  <PublicServer> *** Sylf has left the game (leaving)
07:38:59  <PublicServer> <avdg> bweh, that factory still can handle the load
07:39:33  <PublicServer> <Absolutis> but really baningbury woods couldnt have a much higher production
07:43:43  <PublicServer> <Absolutis> can 2 stations really use the same junction in srnw
07:44:09  <PublicServer> <avdg> how do you mean?
07:44:45  <PublicServer> <Absolutis> like, see hentbourough heights and fruston mines?
07:45:03  <PublicServer> <Absolutis> those use the same junction
07:45:04  <planetmaker> @seen Mark
07:45:04  <Webster> planetmaker: Mark was last seen in #openttdcoop 3 hours, 32 minutes, and 27 seconds ago: <Mark> i just woke up
07:45:11  <PublicServer> <avdg> yeah
07:45:33  <PublicServer> <avdg> but thats an other construction
07:45:40  <PublicServer> <avdg> you simply pile trains
07:45:44  <PublicServer> ***  made screenshot at 00010EE1:
07:46:28  <PublicServer> <Absolutis> brb
07:52:08  *** Firartix has quit IRC
07:54:30  <PublicServer> <Absolutis> come look at baningbury valley
07:55:14  <PublicServer> <avdg> that has disadvantages
07:55:20  <PublicServer> <Absolutis> loke?
07:55:23  <PublicServer> <Absolutis> like*
07:55:25  <PublicServer> <avdg> because now you have to serve 2 stations
07:55:59  <PublicServer> <Absolutis> i mean, you demolish stationwalk first, then
07:56:17  <PublicServer> <avdg> oh that way
07:56:34  <PublicServer> <avdg> I thought you was using 2 stations to serve 2 mine
08:00:01  <PublicServer> <Absolutis> why trains choose  baningbury valley rather than woods
08:00:28  <PublicServer> <avdg> use 2 way signals
08:00:45  <PublicServer> ***  made screenshot at 0002E317:
08:01:41  <PublicServer> <Absolutis> idiot train is idiot
08:04:01  <PublicServer> <avdg> not that close :p
08:04:09  <PublicServer> <Absolutis> fail
08:04:15  <PublicServer> <Absolutis> almost crashed
08:04:25  <PublicServer> <avdg> take spacing at arround 10 - 15 tiles
08:04:33  <PublicServer> <avdg> be carefull :p
08:06:04  *** Keiya has joined #openttdcoop
08:06:19  <PublicServer> <avdg> do not do crazy things
08:08:16  <PublicServer> <Absolutis> really unbalanced
08:09:07  <PublicServer> <Absolutis> hm, monorail should be used as logic rail
08:09:23  <PublicServer> <avdg> sometimes its maglev
08:09:29  <PublicServer> <avdg> differs in each game
08:09:31  *** pugi has joined #openttdcoop
08:09:43  <PublicServer> <Absolutis> some cases just have normal rail (i was talking about this game)
08:13:33  *** Keiya_ has quit IRC
08:15:45  <PublicServer> ***  made screenshot at 000358F5:
08:30:45  <PublicServer> ***  made screenshot at 00038B8E:
08:37:40  *** ODM has joined #openttdcoop
08:37:40  *** ChanServ sets mode: +o ODM
08:45:45  <PublicServer> ***  made screenshot at 0002189F:
08:46:28  <PublicServer> <Absolutis> re-afk
08:46:31  <PublicServer> *** Absolutis has joined spectators
08:46:31  <PublicServer> *** Game paused (number of players)
08:49:16  <PublicServer> *** avdg has left the game (connection lost)
08:56:14  *** DayDreamer has quit IRC
08:56:23  *** Keiya_ has joined #openttdcoop
09:00:45  <PublicServer> ***  made screenshot at 00023294:
09:03:53  *** Keiya has quit IRC
09:08:38  <PublicServer> <Absolutis> back
09:08:44  <PublicServer> *** Absolutis has joined company #1
09:10:00  <PublicServer> <Absolutis> you still there avdg?
09:10:26  <PublicServer> <tycoondemon> go
09:10:36  <PublicServer> <Absolutis> what?
09:10:42  <PublicServer> *** tycoondemon has joined company #1
09:10:42  <PublicServer> *** Game unpaused (number of players)
09:10:46  <PublicServer> <Absolutis> ah
09:10:53  <PublicServer> <tycoondemon> the trains are moving !!!
09:10:59  <PublicServer> <Absolutis> yes.
09:11:05  <PublicServer> <Absolutis> :)
09:11:27  <PublicServer> <Absolutis> i mean they wouldnt generate much profit if they didnt move anywhere
09:11:43  <PublicServer> <tycoondemon> said very true
09:11:51  <PublicServer> <tycoondemon> these graphics kick ass
09:11:54  <PublicServer> <tycoondemon> btw
09:12:08  <PublicServer> <Absolutis> yep, thats what mars does :P
09:12:51  <PublicServer> <tycoondemon> some food
09:15:46  <PublicServer> ***  made screenshot at 00035F08:
09:18:35  <PublicServer> *** Mazur joined the game
09:18:40  <PublicServer> <Absolutis> hey
09:18:42  <PublicServer> <tycoondemon> mars kicks ass, I want to live there
09:18:48  <PublicServer> <Mazur> Morning.
09:18:54  <PublicServer> <tycoondemon> it is our mazur
09:19:40  <PublicServer> <Absolutis> @tycoondemon, ask nasa about that, but i doubt theyll accept you
09:20:03  <PublicServer> <tycoondemon> :(
09:25:05  <PublicServer> <Absolutis> whatcha doing?
09:25:34  <PublicServer> <Absolutis> i see someone is connecting plinfingpool sugar mines
09:26:08  <PublicServer> <Absolutis> why do you have those numbers after your name, mazur?
09:26:12  <PublicServer> <Absolutis> at those signs
09:26:47  <PublicServer> <Mazur> So I can tell which station I've looked at when I'm doing hte rounds of my stations to see if they are all right.
09:30:46  <PublicServer> ***  made screenshot at 00033BE4:
09:31:44  <PublicServer> <Mazur> Damn, I thought I had a ML.
09:32:02  *** Keiya_ has quit IRC
09:32:20  *** Keiya has joined #openttdcoop
09:43:02  <PublicServer> *** Mazur has left the game (leaving)
09:43:16  <PublicServer> <Absolutis> :(
09:44:38  *** Progman has joined #openttdcoop
09:45:46  <PublicServer> ***  made screenshot at 000345E6:
09:51:34  <avdg> Absolutis: yes
09:51:44  *** smoovi has joined #openttdcoop
09:51:50  <avdg> but I may get a better highlighter :p
09:54:56  <PublicServer> *** avdg joined the game
09:57:36  <PublicServer> <avdg> 333 trains :)
09:58:19  <Xaroth_> onwards to the 666!
09:58:22  <PublicServer> <Absolutis> 50% away form 666
09:58:24  <PublicServer> <Absolutis> from*
10:00:46  <PublicServer> ***  made screenshot at 0000CED2:
10:00:48  <PublicServer> <Absolutis> almost 500 trains total
10:00:54  <PublicServer> <Absolutis> and 334 trains sugar :(
10:01:25  <PublicServer> <avdg> yay we're higher then 1/3th
10:01:39  <PublicServer> <Absolutis> pretty much equal still
10:02:33  <PublicServer> <Absolutis> only 0.6666666666666.... percent more i think
10:04:32  <PublicServer> <Absolutis> 3k bags of sweets at dewood
10:07:18  <PublicServer> <Absolutis> we  could achieve performance rating 856
10:07:48  <PublicServer> <avdg> build more stations!
10:07:51  <PublicServer> <avdg> :p
10:08:25  <PublicServer> <Absolutis> make a station yard in the seas, then get the remaining stations from that
10:09:04  <PublicServer> *** avdg has left the game (connection lost)
10:09:36  <PublicServer> <Absolutis> hmm, theres that new notgate that uses only 1 train
10:10:18  <PublicServer> <Absolutis> AND its faster
10:11:13  *** PulseNeon has quit IRC
10:13:08  * avdg blames connection
10:13:14  <PublicServer> *** tycoondemon has left the game (connection lost)
10:13:14  <PublicServer> *** Game paused (number of players)
10:13:20  <avdg> !password
10:13:20  <PublicServer> avdg: aisles
10:13:25  <PublicServer> *** Game still paused (number of players)
10:13:25  <PublicServer> *** Game unpaused (number of players)
10:13:28  <PublicServer> *** avdg joined the game
10:15:05  <PublicServer> *** sample joined the game
10:15:09  <PublicServer> <Absolutis> oh hey sample
10:15:38  <sample> hi
10:15:47  <PublicServer> ***  made screenshot at 0000CD78:
10:17:01  *** tycoondemon has quit IRC
10:18:40  <PublicServer> <avdg> brb
10:23:14  <V453000> !password
10:23:14  <PublicServer> V453000: wrying
10:23:26  <PublicServer> *** V453000 joined the game
10:23:27  <PublicServer> <V453000> hi there
10:23:27  <PublicServer> <avdg> hi v
10:23:29  <PublicServer> <Absolutis> heyyy
10:23:49  <Mazur> lo, V
10:24:04  <PublicServer> <V453000> how is the game?
10:24:10  <sample> check "Split without NOT gate"
10:24:32  <PublicServer> <V453000> does not work
10:24:42  <PublicServer> <V453000> lost trains ignore penalties
10:24:52  <PublicServer> <V453000> it will work in some locations
10:24:54  <PublicServer> <V453000> but not everywhere
10:25:11  *** PhoenixII has joined #openttdcoop
10:25:14  <PublicServer> <V453000> I used to build it like this for the first time I played with unordered trains
10:25:19  *** asnoehu has joined #openttdcoop
10:25:20  *** Phoenix_the_II has quit IRC
10:25:26  <PublicServer> <Absolutis> and please put exclamation points at improtant locations
10:25:30  <PublicServer> <V453000> and this was the reason why the logic splitter was created
10:27:05  <PublicServer> *** sample has joined spectators
10:29:24  <PublicServer> <V453000> he, Drop 01 obviously does not work :)
10:29:30  <PublicServer> <V453000> trains prefer the last platforms
10:29:42  <PublicServer> <Absolutis> yep, thats what it looked like
10:30:09  <PublicServer> <Absolutis> and that also creates unbalance in the network
10:30:17  <PublicServer> <V453000> wtf?
10:30:31  <PublicServer> <Absolutis> the trains from primarioes prefer the other trainc
10:30:33  <PublicServer> <Absolutis> track*
10:30:47  <PublicServer> ***  made screenshot at 0000CD73:
10:31:11  <PublicServer> <V453000> balancing the 2 lines is no issue, ignore that
10:31:16  <PublicServer> <Absolutis> okay
10:32:09  *** Keiya has quit IRC
10:32:30  *** Keiya has joined #openttdcoop
10:36:12  *** fonsinchen has joined #openttdcoop
10:37:17  *** Keiya_ has joined #openttdcoop
10:39:00  <^Spike^> nothing going on here....
10:39:40  <PublicServer> <avdg> trac work, not actions
10:40:04  <^Spike^> I just see irc :)
10:40:14  <PublicServer> <V453000> your problem :p
10:40:24  <^Spike^> android client :)
10:40:54  <PublicServer> <Absolutis> i was thinking about why you couldnt come on the actual server :)
10:40:57  <^Spike^> no OTTD on Android :(
10:41:18  <PublicServer> <avdg> there was, right?
10:41:26  <PublicServer> <Absolutis> drop 3 is pretty busy...
10:41:44  <^Spike^> not latest or svn
10:42:38  <PublicServer> <Absolutis> isnt it possible (in theory) to compile?
10:43:05  <PublicServer> <avdg> it is possible
10:43:20  <PublicServer> <avdg> but the most easy compiles are in most cases hacks
10:43:32  <^Spike^> java != C++
10:43:56  <PublicServer> <Absolutis> i think java =/= C++
10:44:16  <^Spike^> no shot Sherlock
10:44:18  <PublicServer> <avdg> still doesn't mean that it is impossible to get C++ in java
10:44:24  <^Spike^> shit*
10:44:52  *** Keiya has quit IRC
10:45:06  <^Spike^> true but it's dirty hacks usually
10:45:47  <PublicServer> ***  made screenshot at 0002D131:
10:46:25  <PublicServer> <avdg> double capacity and still not like it should be
10:53:48  <PublicServer> <avdg> lets simplify wonston
10:54:07  <PublicServer> * Absolutis agrees
10:54:13  <PublicServer> <avdg> done some part
10:54:13  *** smoovi has quit IRC
10:54:15  <PublicServer> <avdg> now cleanup
10:55:20  <PublicServer> <Absolutis> that works
10:57:48  <PublicServer> <avdg> yay
10:58:02  <PublicServer> <Absolutis> hmm, it would kost 336m to demolish the whole map
10:58:08  <PublicServer> <avdg> :D
10:58:14  <PublicServer> <Absolutis> not like i would do it but anyways
10:58:28  <PublicServer> <avdg> we are missing a good 100 mill
10:58:34  <PublicServer> <Absolutis> much less than i thought
10:59:04  *** DayDreamer has joined #openttdcoop
10:59:08  <PublicServer> <Absolutis> it would cost a fair bit more to remove the oceans
10:59:14  * Absolutis is afk
10:59:18  <PublicServer> *** Absolutis has joined spectators
11:00:47  <PublicServer> ***  made screenshot at 0000BF8B:
11:00:52  <roboboy> !password
11:00:52  <PublicServer> roboboy: welled
11:01:10  <PublicServer> *** roboboy joined the game
11:01:11  <PublicServer> <avdg> hi
11:01:19  <PublicServer> <roboboy> hello
11:03:22  *** smoovi has joined #openttdcoop
11:09:38  *** dr_gonzo has joined #openttdcoop
11:09:50  <PublicServer> <roboboy> I notice that there seems to be a blockage at New Druningbury Woods
11:11:10  <PublicServer> *** Rubidium joined the game
11:12:10  <PublicServer> <Absolutis> back
11:12:13  <PublicServer> *** Absolutis has joined company #1
11:12:57  <PublicServer> <Absolutis> i see no blockage
11:13:10  <PublicServer> <roboboy> ok
11:13:22  <PublicServer> <Absolutis> its SRNW
11:13:28  <PublicServer> <roboboy> I just don't understand why they are stopped then
11:13:43  <PublicServer> <Absolutis> they are "waiting for full load"
11:14:34  <PublicServer> <avdg> hmm
11:14:41  <PublicServer> <avdg> there is jam at the exit line
11:14:51  <PublicServer> <avdg> @wonston mines
11:15:49  <PublicServer> ***  made screenshot at 0000BBA2:
11:15:51  <PublicServer> *** Rubidium has left the game (leaving)
11:17:16  <PublicServer> <Absolutis> only 7k income
11:17:22  <PublicServer> <Absolutis> 7M*
11:17:22  <PublicServer> <avdg> ?
11:17:48  <PublicServer> <Absolutis> our coumany has 7k income
11:18:05  <PublicServer> <Absolutis> 7M*
11:18:08  <PublicServer> <Absolutis> again
11:18:27  <PublicServer> <avdg> our incomen is raising
11:18:41  <PublicServer> <Absolutis> now 7.4 m
11:19:08  <PublicServer> <V453000> as long as it is larger than 0, we dont care
11:19:14  <PublicServer> <Absolutis> :D
11:19:29  <PublicServer> <avdg> and operations are cheap enough :p
11:19:31  <PublicServer> *** V453000 has left the game (connection lost)
11:19:37  <PublicServer> <Absolutis> aww
11:19:47  <PublicServer> <avdg> and don't break the fun ofcourse
11:23:32  <PublicServer> *** roboboy has left the game (leaving)
11:24:41  <V453000> BSOD \o/
11:24:49  <PublicServer> <avdg> ?
11:24:53  <V453000> !password
11:24:53  <PublicServer> V453000: girdle
11:24:56  <PublicServer> <Absolutis> bluscreenofdeath
11:24:58  <V453000> blue screen of death?
11:25:06  <PublicServer> <avdg> lol?
11:25:35  <Absolutis> also,
11:25:47  <PublicServer> *** V453000 joined the game
11:26:09  <PublicServer> <avdg> :p
11:29:59  <PublicServer> <avdg> moar trains?
11:30:49  <PublicServer> ***  made screenshot at 00024709:
11:30:57  *** KenjiE20 has joined #openttdcoop
11:30:57  *** ChanServ sets mode: +o KenjiE20
11:31:06  <PublicServer> <V453000> Absolutis: Trinnington Mines are not on a Ring line
11:31:16  <PublicServer> <V453000> also extremely close to the "ML"
11:31:48  <PublicServer> <V453000> please rehaul it to !new split here pls
11:32:41  <PublicServer> <Absolutis> that better
11:34:38  <PublicServer> <avdg> hmm, more crashed trains?
11:35:02  <PublicServer> <avdg> the number of train is dropping
11:36:01  <PublicServer> <V453000> just flooded I guess
11:38:06  <PublicServer> *** avdg has joined spectators
11:38:59  <PublicServer> <Absolutis> 350 sugar trains, 507 total trains
11:41:38  *** Keiya has joined #openttdcoop
11:44:44  <PublicServer> *** V453000 has left the game (leaving)
11:44:44  <PublicServer> *** Game paused (number of players)
11:45:49  <PublicServer> ***  made screenshot at 000246F3:
11:48:36  <PublicServer> <Absolutis> brb
11:49:14  <PublicServer> *** avdg has joined company #1
11:49:14  <PublicServer> *** Game unpaused (number of players)
11:49:15  *** Keiya_ has quit IRC
11:53:41  <PublicServer> *** Absolutis has left the game (connection lost)
11:53:41  <PublicServer> *** Game paused (number of players)
11:54:00  <Absolutis> !password
11:54:00  <PublicServer> Absolutis: driest
11:54:06  <PublicServer> *** Game still paused (number of players)
11:54:06  <PublicServer> *** Game unpaused (number of players)
11:54:09  <PublicServer> *** Absolutis joined the game
11:54:10  <PublicServer> <avdg> :p
11:58:27  *** benom has joined #openttdcoop
11:59:51  <Absolutis>,j.jpg
12:00:49  <PublicServer> ***  made screenshot at 0003CEA6:
12:07:06  <PublicServer> *** avdg has left the game (connection lost)
12:07:08  <PublicServer> *** Game paused (number of players)
12:08:38  <avdg> bleh
12:08:40  <avdg> !password
12:08:41  <PublicServer> avdg: punier
12:08:48  <PublicServer> *** Game still paused (number of players)
12:08:48  <PublicServer> *** Game unpaused (number of players)
12:08:50  <PublicServer> *** avdg joined the game
12:12:39  <PublicServer> <avdg> nice
12:13:02  <PublicServer> <Absolutis> what is nice
12:13:04  <PublicServer> <avdg> boom
12:15:50  <PublicServer> ***  made screenshot at 0000EA85:
12:22:49  *** kei_ has joined #openttdcoop
12:24:47  <PublicServer> <Absolutis> oh, anything new?
12:24:57  <PublicServer> * avdg just finished his new station
12:24:59  <PublicServer> <Absolutis> i have been reading tt-forums for some time now
12:25:02  <PublicServer> <Absolutis> where
12:25:11  *** Fuco has joined #openttdcoop
12:25:12  <PublicServer> <avdg> cheston valley
12:25:15  *** ChanServ sets mode: +v Fuco
12:26:03  <PublicServer> <Absolutis> umm, why the main pickup is "cheston woods"
12:26:43  <PublicServer> <avdg> hmm
12:26:59  <PublicServer> <avdg> broken
12:27:02  <PublicServer> <avdg> :p
12:28:07  <PublicServer> <Absolutis> i think i can fix it
12:29:18  <Keiya> I should play here more often. >_>
12:29:25  <Keiya> Or idle here less... <_<
12:29:34  <PublicServer> <Absolutis> :D
12:30:50  <PublicServer> ***  made screenshot at 0000CE7C:
12:31:37  <PublicServer> <avdg> nah
12:31:37  <Ammler> Keiya: YES! you are the only ideling guy here
12:31:42  <PublicServer> <avdg> how shorter, how better
12:32:44  *** Keiya_ has joined #openttdcoop
12:32:44  *** Keiya has quit IRC
12:33:00  <PublicServer> <avdg> short :)
12:33:16  <PublicServer> <avdg> get it?
12:33:26  <PublicServer> <Absolutis> no
12:33:48  <PublicServer> <avdg> if the train passes the signal, it triggers the other trains to start
12:34:03  <PublicServer> <avdg> but that train need to unload before the other starts to load
12:34:06  <PublicServer> <avdg> or they escape
12:34:39  <Keiya_> !help
12:34:39  <PublicServer> Keiya_:
12:35:02  <PublicServer> <avdg> thats longer
12:35:22  <Keiya_> !dl win64
12:35:23  <PublicServer> Keiya_:
12:35:24  <PublicServer> <avdg> so it needs more time to move back to its platform when the other trains are already triggered
12:35:57  <PublicServer> <Absolutis> maybe no waypoint?
12:36:03  <PublicServer> <avdg> you need 1
12:36:13  <PublicServer> <avdg> but it doesn't matter
12:36:19  <PublicServer> <avdg> the signal is after the wp
12:36:34  <PublicServer> <avdg> so the trigger only starts when the train passes the wp
12:37:01  <PublicServer> <avdg> not before like in the other one
12:38:34  <Keiya_> I can't connect to anything...
12:38:48  <Keiya_> And I mean anything, not just the game
12:38:51  *** Keiya_ is now known as Keiya
12:38:51  <PublicServer> <avdg> hmm, how do you  get here?
12:38:59  <Keiya> I'm not sure.
12:39:03  <PublicServer> <Absolutis> try inputting the dns adress (
12:39:13  <planetmaker> !dl osx
12:39:13  <PublicServer> planetmaker:
12:39:13  <Keiya> Existing connections aren't being broken, but I can't connect to anything new
12:39:23  <PublicServer> <Absolutis> in openttd
12:39:36  <planetmaker> :-)
12:39:42  <Keiya> No, Absolutis... I mean *anything*. I can't open new web pages, I can't connect to a new irc server, *anything*
12:39:50  <PublicServer> <avdg> hmm, but you are still on the internet
12:39:52  <PublicServer> <avdg> maybe its your dns
12:40:00  <Keiya> Possibly. Hmm...
12:40:07  <planetmaker> ^ avdg your highlight is gone ;-)
12:40:15  <PublicServer> <Absolutis> try rebooting your router
12:40:24  <Keiya> Looks like it is, 'cause I can ping
12:40:38  <avdg> try dns server
12:41:17  <avdg> pm: devzone?
12:41:30  <planetmaker> read the link.
12:41:41  <PublicServer> <avdg> :o
12:41:43  <Keiya> There we go
12:41:54  <PublicServer> <avdg> but that link doesn't work here :p
12:41:59  <Absolutis> wait, mac os openttd nightly?
12:42:12  <planetmaker> damn, we should update ;-)
12:42:15  <Absolutis> ah, broken link
12:42:55  *** Keiya_ has joined #openttdcoop
12:43:06  <avdg> Keiya_: found the issue?
12:43:16  <Keiya_> I hate my connection sometimes
12:43:22  <Keiya_> Actually most times
12:43:37  <Keiya_> Yeah, but it's not the only issue.
12:43:46  * planetmaker compiles a new PS version
12:43:49  <planetmaker> !playercount
12:43:49  <PublicServer> planetmaker: Number of players: 9 (3 spectators)
12:43:52  <planetmaker> :-O
12:44:08  <planetmaker> wth is going on, so many players at this time of the day?
12:44:18  <planetmaker> !players
12:44:20  <PublicServer> planetmaker: Client 164 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
12:44:20  <PublicServer> planetmaker: Client 151 is sample, a spectator
12:44:20  <PublicServer> planetmaker: Client 163 (Orange) is Absolutis, in company 1 (Martian Maniacs UnLTD.)
12:44:23  <avdg> well, we've builded the whole night
12:44:24  <Keiya_> Verizon - well, now Frontier, because we're not important enough to keep supporting - can't build decent infrastructure
12:44:35  <PublicServer> <avdg> hmmm
12:44:36  <planetmaker> oh. 3 people, not 9?
12:44:39  <PublicServer> <avdg> only 2 players here
12:44:45  <PublicServer> <avdg> Absolutis and me
12:44:47  <planetmaker> he
12:44:51  <planetmaker> !playercount
12:44:51  <PublicServer> planetmaker: Number of players: 3 (1 spectators)
12:44:58  <PublicServer> <avdg> sample is spectator
12:45:04  <planetmaker> yeah, see that.
12:45:14  <planetmaker> ok, three is not a surprise :-)
12:45:21  <Absolutis> WTF? first it returned 9 then 3
12:45:22  <avdg> :)
12:45:29  <planetmaker> but 9 would be well out of the 2-sigma range
12:45:36  <PublicServer> <Absolutis> 2-sigma?
12:45:50  <PublicServer> ***  made screenshot at 00016EDB:
12:45:51  <Keiya_> !password
12:45:51  <PublicServer> Keiya_: scorer
12:46:02  <PublicServer> *** Keiya joined the game
12:46:57  <PublicServer> <Keiya> Mars? :J
12:47:08  <PublicServer> <Absolutis> suprised?
12:47:10  <PublicServer> <avdg> something special for game 199 :)
12:47:30  <PublicServer> <Absolutis> actually, have we ever used mars?
12:47:33  <PublicServer> <Keiya> Haven't seen it in a while. Actually, I'm pretty sure I haven't actually seen it on Coop ever...
12:47:35  <PublicServer> <avdg> last game under the 200
12:47:45  <planetmaker> ;-)
12:47:56  <planetmaker> Toyland2Mars is actually nicer than I remembered
12:48:37  <PublicServer> <avdg> there is just a bit confusion
12:48:39  <PublicServer> <Absolutis> oh, will we have a even more special game near christmas
12:48:47  <PublicServer> <avdg> :)
12:48:59  <PublicServer> <Keiya> I wonder why it's been done on Toyland, though? Wasn't the original mars just a reskin of Temprate?
12:49:48  *** Keiya has quit IRC
12:50:13  <V453000> to make someone play Toyland :p
12:50:16  <Ammler> planetmaker: osx support again? :-)
12:50:33  <PublicServer> <avdg> yes: including broken link :)
12:50:34  <planetmaker> let's say: we provide binaries again
12:50:42  <PublicServer> <avdg> nah, thats just temp ;-)
12:50:45  <Ammler> hehe
12:50:53  <planetmaker> and see how it goes :-)
12:51:19  <Keiya_> ... Now I want an iPad port. >_>
12:51:29  <planetmaker> Keiya_, give me one
12:51:32  <PublicServer> <avdg> apple fans :p
12:51:36  <Keiya_> (if I want it to happen, I probably have to do it myself though :P)
12:51:57  <Keiya_> Actually, my stepdad's the one with an ipad, I just think OpenTTD running on it would be cool :P
12:51:58  <Ammler> afaik, their is an unofficial one already
12:52:13  <Absolutis> you should really label the binary "unsupported" at the main site
12:52:32  <Absolutis> Ammler: only stable ones usually
12:52:44  <planetmaker> Absolutis, why?
12:52:49  <Ammler> Absolutis: why?
12:52:53  <Ammler> :-P
12:53:45  <Keiya_> Aren't nightlies pretty much unsupported by definition? :P\
12:53:51  *** Keiya_ is now known as Keiya
12:53:52  <planetmaker> no
12:53:59  <Ammler> they are pretty much supported
12:54:00  <planetmaker> They're perfectly supported.
12:54:12  <Absolutis> but the osx port isnt
12:54:21  <planetmaker> We just guarantee less bug-free-ness than for stables
12:54:43  <PublicServer> <avdg> I compile quite frequently the binaries
12:54:53  <Keiya> Huh, you're weird then. Most projects I've delt with take a "well, we /try/ to make them work. Report bugs and we'll fix 'em when we can" attitude to nightlies :P
12:55:06  <Ammler> Absolutis: then it wouldn't be available, that is the whole point from downloads
12:55:21  <PublicServer> <avdg> I only found a few bugs, but they are quickly fixed
12:55:53  <PublicServer> <Keiya> I thought I found a bug once, but it turned out it was just crawling on my monitor.
12:56:01  <PublicServer> <Absolutis> :D
12:56:14  <PublicServer> <avdg> Bugs aren't always bad things
12:56:41  <planetmaker> they're inevitable
12:56:46  <planetmaker> show me code which is bug-free
12:56:58  <PublicServer> <Keiya> Okay!
12:57:13  <Keiya>
12:57:14  <Webster> Title: Hello world program examples - Wikipedia, the free encyclopedia (at
12:57:39  <PublicServer> <avdg> We should add the condition extremely testable :p
12:57:49  <Keiya> :P
12:58:08  <Keiya> But yeah, that's about as complex as you can go without them creeping in :P
12:58:08  *** Tray has joined #openttdcoop
12:58:18  <PublicServer> <avdg> or not at all :p
12:58:48  <PublicServer> <Keiya> (I *did* manage to get hello world to crash once, but it was a bug in the interpreter I was using. :P)
12:59:01  <PublicServer> <avdg> lol
12:59:28  <PublicServer> <avdg> There are many broken hello world apps
12:59:50  <PublicServer> <avdg> I'm sure (quited projects/unmaintainable projects/etc)
13:00:20  <Absolutis> so bugfree code: print("Hello World!") //(in lua)
13:00:23  <PublicServer> <Keiya> This network looks too complex for me to touch... I'd probably cause the entire thing to turn into a polar bear or something.
13:00:30  <PublicServer> <Absolutis> :D
13:00:50  <PublicServer> ***  made screenshot at 0001F934:
13:00:58  <PublicServer> <avdg> Keiya: you need to split it in more simple parts ;-)
13:01:03  <roboboy> would happen if I tried to touch it
13:01:07  <PublicServer> <avdg> take the map
13:01:13  <PublicServer> <avdg> look at the lines
13:01:19  <PublicServer> <avdg> there is structure :)
13:01:56  <roboboy> I couldn't find any industries to connect so I left
13:02:21  <PublicServer> <Keiya> Also this map is very wooded.
13:02:41  <PublicServer> <Absolutis> the whole thing is prety much wood, wood and more wood.
13:02:43  <PublicServer> <Keiya> Kinda the opposite of the one we had a while back where someone kept destroying every tree...
13:03:01  <PublicServer> <Keiya> Wood, wood, more wood, and lakes of blood
13:03:07  <PublicServer> <Absolutis> :D
13:03:22  <PublicServer> <Absolutis> i think they are red-colored oil
13:03:29  <roboboy> bloody lakes (:
13:03:31  <PublicServer> <Absolutis> or lava
13:03:35  <roboboy> Lava
13:03:42  <V453000> !password
13:03:42  <PublicServer> V453000: gluing
13:04:06  <PublicServer> <Absolutis> yep, definitely lava
13:04:16  <PublicServer> <avdg> lets swim :p
13:04:43  <PublicServer> *** roboboy joined the game
13:04:58  <Tray> !password
13:04:58  <PublicServer> Tray: gluing
13:05:00  <PublicServer> *** V453000 joined the game
13:05:02  <PublicServer> <V453000> hi
13:05:02  <PublicServer> <avdg> 4 players, things are getting interesting :)
13:05:04  <PublicServer> <avdg> 5
13:05:10  <PublicServer> <V453000> 6
13:05:16  <PublicServer> <Absolutis> 5
13:05:18  <PublicServer> <V453000> 6 in a sec
13:05:21  <PublicServer> <Absolutis> and 1 spectator
13:05:27  <PublicServer> <roboboy> well ill likely be going to bed soon
13:05:36  <PublicServer> <Keiya> I had a dream the other night about OpenTTD, actually. Well, more of a nightmare. And it was crossed with Minecraft.
13:05:38  <PublicServer> <V453000> :P
13:05:41  <PublicServer> <Absolutis> :D
13:05:45  <PublicServer> <V453000> holy crap :D
13:05:49  <PublicServer> <Keiya> Someone did an entire massive network with all PBS >_>
13:05:58  <PublicServer> <V453000> nightmare indeed
13:05:58  <PublicServer> *** Tray has left the game (general error)
13:06:03  <PublicServer> <Absolutis> anyone know Hoi3??
13:06:05  <PublicServer> <Keiya> Then a creeper kept blowing up my signals as I tried to fix it
13:06:06  <Tray> what the ...
13:06:09  <Tray> !password
13:06:09  <PublicServer> Tray: gluing
13:06:09  <PublicServer> <Absolutis> :D
13:06:19  <PublicServer> <Keiya> And I think my pants were stolen at some point...
13:06:32  <PublicServer> <V453000> Keiya: I will remind you about this when you tel me I am weird next time
13:06:51  *** theholyduck has quit IRC
13:07:01  <PublicServer> *** Tray joined the game
13:07:12  <PublicServer> <avdg> 6 :)
13:07:34  <PublicServer> <V453000> yarr
13:07:37  <Ammler> !playercount
13:07:37  <PublicServer> Ammler: Number of players: 7 (1 spectators)
13:07:52  <PublicServer> <avdg> poor drop 8
13:08:09  <PublicServer> <avdg> still only serving 2 mines
13:08:24  <PublicServer> *** Amm1er joined the game
13:08:35  <PublicServer> <Absolutis> 7 players, lol?
13:08:41  <PublicServer> <V453000> Ammler is not a player
13:08:41  <PublicServer> <V453000> :P
13:09:00  <PublicServer> <Absolutis> then why hes in a company
13:09:03  <Ammler> Yes, I work openttd
13:09:16  <PublicServer> <V453000> ^
13:09:46  <Ammler> hmm, the loading indicator does jump now, right?
13:10:15  <PublicServer> <avdg> I think it has something to do with the new archive algorithme
13:10:20  <PublicServer> <avdg> and some fixes
13:10:54  <PublicServer> <avdg> (savegame are created in separated threads IIRC)
13:11:16  <PublicServer> <roboboy> what actually needs doing on this map?
13:11:27  <PublicServer> <avdg> more train, more mines, more lines?
13:11:39  <Rubidium> Ammler: yes... it does... as it doesn't know the savegame size until it's fully compressed
13:11:44  <PublicServer> <V453000> quite
13:11:50  <PublicServer> <Amm1er> check !why
13:12:04  <Rubidium> ... but it's already sending some compressed chunks to the client while the compression isn't done
13:12:18  <PublicServer> <V453000> lol that is a bit unnecessarily long
13:12:27  <Rubidium> as such it can't show progress in a percentage until it actually knows the final download size, which is the moment it jumps
13:12:39  <PublicServer> <Amm1er> Rubi, maybe just make a "endless" loading indicator
13:12:52  <planetmaker> that's dangerous
13:13:02  <PublicServer> <Amm1er> V453000: why does the train wait at the join=
13:13:04  <PublicServer> <avdg> requires extra coding :p
13:13:23  <PublicServer> <V453000> which join
13:13:40  <PublicServer> <V453000> trains split from the ML, and wait for a srnw station to accept them
13:14:06  <PublicServer> <V453000> there is just a bit too many trains
13:14:11  <PublicServer> <V453000> there?
13:14:15  <PublicServer> <V453000> why wouldnt it
13:14:26  <PublicServer> <Amm1er> whouldn't it close up
13:14:55  <PublicServer> <V453000> ? :o
13:15:02  <PublicServer> <Keiya> BOOM
13:15:04  <PublicServer> <Amm1er> ah I see
13:15:08  <PublicServer> <V453000> xD
13:15:10  <PublicServer> <V453000> good way to
13:15:18  <PublicServer> <Amm1er> those aren't signals :-D
13:15:41  <PublicServer> <V453000> good :D
13:15:51  <PublicServer> ***  made screenshot at 000145A4:
13:16:13  <PublicServer> <Keiya> I always feel bad for the workers at factories we don't feed and such...
13:16:23  <PublicServer> <V453000> lol
13:17:02  <PublicServer> <avdg> bleh, stopid newsflood about lost trains
13:17:12  <PublicServer> <V453000> disable em?
13:17:22  <PublicServer> <avdg> no, I mean in the news window
13:17:24  <PublicServer> <V453000> my news spam about old trains
13:17:34  <PublicServer> <avdg> no way to disable them without editing the source
13:17:50  <PublicServer> <roboboy> does DronningleyMines need more trains?
13:18:01  <PublicServer> <avdg> just add if you think you need more trains
13:18:03  <PublicServer> <Absolutis> my news screen spams too few orders, lost AND too old
13:18:11  <PublicServer> <avdg> a bit too much trains isn't bad atm
13:18:41  <PublicServer> <V453000> Advanced settings -> Vehicles -> Trains -> Warn if train is lost: off ???
13:18:50  <PublicServer> <Tray> by the way what's about those NOT gatters mentioned by XeryusTC?
13:19:02  <PublicServer> <Amm1er> hmm, I have learned, catenary poles aren't signals
13:19:07  <PublicServer> <avdg> thats not about the news window, thats about the main gui
13:20:48  <PublicServer> <Absolutis> afk
13:20:52  <PublicServer> *** Absolutis has joined spectators
13:23:07  <PublicServer> <Amm1er> logic train doesn't work here :-)
13:23:17  <PublicServer> <V453000> no need for it :)
13:24:13  <PublicServer> <Amm1er> you should set prios on exit
13:24:31  <PublicServer> *** sample has left the game (connection lost)
13:24:31  <PublicServer> *** Absolutis has joined company #1
13:25:11  <PublicServer> <Amm1er> hmm
13:25:20  <PublicServer> *** Absolutis has joined spectators
13:25:38  <PublicServer> <Amm1er> synced exit isn't optimal
13:25:38  <PublicServer> <roboboy> Dinthill Needs a more efficient feeder station
13:26:17  <PublicServer> <roboboy> Dinthill Woods I meant
13:26:31  <PublicServer> <V453000> seems happy on its own
13:30:51  <PublicServer> ***  made screenshot at 0001D425:
13:31:51  *** sample has quit IRC
13:32:45  <PublicServer> <Amm1er> hmm, Absolutis, the sugar pipe is a bit long
13:33:05  <PublicServer> <Amm1er> don't use the station spread to catch  primaries
13:33:26  <PublicServer> <V453000> I have enhanced all of the splitters by "fail-safe protection" see starting area for more info please
13:34:26  <PublicServer> <Amm1er> starting area is not message board?
13:34:45  <PublicServer> <V453000> no, the basics area for essentials of this game
13:34:57  <PublicServer> <V453000> but message board links to it
13:36:49  <PublicServer> <Amm1er> nice :-)
13:36:55  <PublicServer> <V453000> :)
13:41:30  <PublicServer> *** Keiya has left the game (leaving)
13:42:52  <PublicServer> *** roboboy has left the game (leaving)
13:43:16  *** DayDreamer has quit IRC
13:45:09  <PublicServer> *** V453000 has left the game (connection lost)
13:45:28  <Ammler> V453000: you would know, how to move the welcome location?
13:45:51  <PublicServer> ***  made screenshot at 0001D434:
13:46:23  <Xaroth_> its the location you were looking at when saving the game
13:46:32  <Xaroth_> so open it, look elsewhere, save game, load it in MP
13:47:22  <Ammler> or use !setwelcomelocation after !rcon scroll_to
13:48:17  <Xaroth_> or that
13:48:35  *** KenjiE20 has quit IRC
13:49:07  <planetmaker> Xaroth_, if you need some server to test your bot, could connect to this as long as you don't quit the server then ;-)
13:49:20  <Xaroth_> planetmaker: <3 .. it's not a bot tho :P
13:49:28  *** KenjiE20 has joined #openttdcoop
13:49:28  *** ChanServ sets mode: +o KenjiE20
13:49:28  <Xaroth_> but that might be tempting at some point
13:50:16  <Ammler> how does someone see, if something is connected to the admin if?
13:50:43  <Ammler> does that write to the console?=
13:50:44  <Xaroth_> console
13:51:37  <Xaroth_> like so:
13:51:37  <Xaroth_> [2010-12-10 14:51:26] dbg: [net] [admin] Client connected from on frame 4928733
13:51:40  <Xaroth_> [2010-12-10 14:51:26] dbg: [net] [admin] 'AdminPort' (libottdadmin) has connected
13:51:49  <Xaroth_> not sure if that's with debug only
13:51:55  <Ammler> hmm, we filter dbg output
13:51:55  <Xaroth_> << runs with -D net=9
13:52:20  <Xaroth_> you can always test with libottdadmin :)
13:52:43  <Ammler> or grapes
13:52:50  <Absolutis> back
13:53:12  <PublicServer> <Absolutis> ammler: feeder mby?
13:53:43  *** Keiya_ has joined #openttdcoop
13:53:51  <Xaroth_> from libottdadmin import * ; conn = AdminConnection() ; conn.connect("host") ; conn.authenticate("password", "name")
13:53:55  <Xaroth_> replace ; with a newline
13:53:59  <Ammler> Absolutis: do you refer to my comment about abusing station spread?
13:54:08  <PublicServer> <Absolutis> yes
13:54:16  <Xaroth_> that's just raw connecting it, no features or anything used
13:54:40  <PublicServer> *** Absolutis has joined company #1
13:55:46  <Ammler> net debug is quite spamy :-)
13:55:54  <Ammler> if you watch the console
13:56:29  <Ammler> !rcon debug_level
13:56:29  <PublicServer> Ammler: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
13:57:22  <Ammler> Xaroth_: did planetmaker already invite you to the devzone?
13:57:46  <PublicServer> * avdg thinks its time to reach 400 trains
13:57:58  <Ammler>
13:58:31  * planetmaker doesn't recall but wouldn't mind
13:59:17  <PublicServer> <Absolutis> but yeah, is feeder kinda "off the style" for this game?
14:00:51  <PublicServer> ***  made screenshot at 0003418C:
14:01:13  *** Keiya has quit IRC
14:02:58  <PublicServer> <Absolutis> so a feeder is ok?
14:06:39  <PublicServer> <Absolutis> answer mah questhun?
14:06:46  <PublicServer> <Absolutis> :)
14:13:39  <PublicServer> *** Amm1er has left the game (leaving)
14:14:13  <Ammler> Absolutis: feeder != station walk
14:14:42  <PublicServer> <Absolutis> okay, okay.
14:14:57  <PublicServer> <Absolutis> i asked about it though
14:15:52  <PublicServer> ***  made screenshot at 00032D05:
14:17:51  <PublicServer> <avdg> hmm, where are these trains going?
14:17:58  <PublicServer> <avdg> again 4 trains gone
14:18:08  <PublicServer> <Absolutis> g2g
14:18:14  <PublicServer> <Absolutis> removed the feeders
14:18:17  <V453000> Ammler: it is on the message board, isnt it?
14:18:23  <PublicServer> *** Absolutis has left the game (leaving)
14:21:49  *** smoovi has quit IRC
14:23:55  <PublicServer> <avdg> hmm wtf?
14:24:06  <PublicServer> <avdg> Marks station is now full with feeder trains
14:30:52  <PublicServer> ***  made screenshot at 000118E0:
14:38:55  *** DayDreamer has joined #openttdcoop
14:45:52  <PublicServer> ***  made screenshot at 000156DB:
14:51:00  *** Keiya has joined #openttdcoop
14:52:04  <PublicServer> <avdg> again 2 trains gone?
14:57:40  *** mfb- has joined #openttdcoop
14:58:38  *** Keiya_ has quit IRC
14:59:03  <PublicServer> *** mfb joined the game
14:59:09  <PublicServer> <mfb> hi
14:59:17  <PublicServer> <avdg> hi
15:00:52  <PublicServer> ***  made screenshot at 0001D8F4:
15:02:06  <PublicServer> <avdg> bleh drop 2 is under pressure
15:04:13  <PublicServer> <mfb> maybe more drops for the busy line?
15:04:13  <PublicServer> <avdg> moar trains
15:04:24  <PublicServer> <avdg> check marks feeder system ;-)
15:04:34  <PublicServer> <avdg> I had to upgrade several things
15:04:52  <PublicServer> <avdg> its eating everyting
15:04:54  <PublicServer> <avdg> literally
15:15:52  <PublicServer> ***  made screenshot at 000118DF:
15:17:00  *** theholyduck has joined #openttdcoop
15:18:46  <PublicServer> <avdg> drop 3
15:21:38  *** Keiya has quit IRC
15:28:32  <PublicServer> *** Tray has left the game (leaving)
15:30:53  <PublicServer> ***  made screenshot at 000356F9:
15:35:36  *** roboboy has quit IRC
15:36:08  <Absolutis> !password
15:36:08  <PublicServer> Absolutis: dearer
15:36:33  <PublicServer> *** Absolutis joined the game
15:36:34  <PublicServer> <avdg> hi
15:36:36  <PublicServer> <Absolutis> hi
15:36:42  <PublicServer> <mfb> hi
15:37:07  <PublicServer> <avdg> too much to do atm
15:37:27  <PublicServer> <avdg> stations are overflowing and things are operating higher then normal capacity
15:37:34  <PublicServer> <Absolutis> hey, lets not to new stations for a while, ok?
15:37:48  <PublicServer> <Absolutis> i mean pickups
15:37:56  <PublicServer> <avdg> except drop 5?
15:38:02  <PublicServer> <avdg> there are only 2 there
15:38:04  <PublicServer> <mfb> I just don't connect it then
15:38:31  <PublicServer> <avdg> did you checked drop 3?
15:38:39  <PublicServer> <Absolutis> hm, no new pickups going to  over-capacity stations then?
15:39:05  <PublicServer> <avdg> there are many at operation limit
15:39:30  <PublicServer> <Absolutis> hm, presigs @drop1?
15:41:25  <PublicServer> <avdg> :o 3,5 mill incomen each quarter
15:41:35  <PublicServer> <avdg> *quart year
15:41:35  <PublicServer> <Absolutis> and 11k total
15:41:53  <PublicServer> <avdg> and enough money to blow up the map :p
15:42:45  <PublicServer> <Absolutis> ofcourse thats not something we wanna do :P
15:43:08  <PublicServer> <avdg> nah, we are all so smart to take backups before we do it
15:43:14  <PublicServer> <avdg> (right?)
15:43:24  <PublicServer> <Absolutis> yep
15:43:38  <PublicServer> <Absolutis> infact, see you after a while
15:43:42  <PublicServer> <Absolutis> ill save and try that
15:43:53  <PublicServer> *** Absolutis has left the game (leaving)
15:45:22  <Absolutis> !password
15:45:22  <PublicServer> Absolutis: rifles
15:45:35  <PublicServer> *** Absolutis joined the game
15:45:39  <PublicServer> <avdg> :)
15:45:53  <PublicServer> ***  made screenshot at 0000B369:
15:45:55  <PublicServer> <Absolutis> yeah, done with blowing up
15:46:03  <PublicServer> <avdg> bored? :p
15:46:09  <PublicServer> <Absolutis> yes, very.
15:48:02  *** fonsinchen has quit IRC
15:48:43  *** roboboy has joined #openttdcoop
15:49:53  <PublicServer> <avdg> looks like drop 3 is queueing again
15:50:21  <PublicServer> <mfb> station is full..
15:50:55  <PublicServer> <Absolutis> afk
15:50:57  <PublicServer> *** Absolutis has joined spectators
15:51:45  <PublicServer> *** mfb has joined spectators
15:51:45  <PublicServer> *** Game paused (number of players)
15:52:07  <PublicServer> <avdg> bleh stopid sl's
15:52:14  <PublicServer> <avdg> need more trains
15:56:53  *** roboboy has quit IRC
16:00:53  <PublicServer> ***  made screenshot at 0000B57F:
16:01:41  *** Intexon has joined #openttdcoop
16:02:18  <PublicServer> *** Game still paused (number of players)
16:02:18  <PublicServer> *** Game unpaused (number of players)
16:02:21  <PublicServer> *** Intexon joined the game
16:02:22  <PublicServer> <Intexon> hi
16:02:25  <PublicServer> <avdg> hi
16:03:23  *** dr_gonzo has quit IRC
16:05:38  <PublicServer> <avdg> 500!
16:06:53  *** KenjiE20 has quit IRC
16:09:12  *** KenjiE20 has joined #openttdcoop
16:09:12  *** ChanServ sets mode: +o KenjiE20
16:15:53  <PublicServer> ***  made screenshot at 00016D43:
16:15:55  <Absolutis> yay, 1/2th
16:16:45  <PublicServer> *** Absolutis has joined company #1
16:19:30  <V453000> !password
16:19:30  <PublicServer> V453000: earths
16:19:55  <PublicServer> *** V453000 joined the game
16:19:57  <PublicServer> <V453000> hi
16:19:59  <PublicServer> <Absolutis> eyyy!
16:20:02  <PublicServer> <Intexon> hey
16:20:08  <PublicServer> *** Absolutis has joined spectators
16:20:12  <PublicServer> *** Absolutis has joined company #1
16:20:21  <PublicServer> <Absolutis> whoops wrong otion
16:20:26  <PublicServer> <Absolutis> option*
16:22:01  <PublicServer> *** mfb has joined company #1
16:22:09  <PublicServer> <avdg> bleh
16:22:20  <PublicServer> * avdg blames bad constructions
16:23:01  <PublicServer> <Absolutis> 3992 bags of sweets at drop3
16:23:07  <PublicServer> <V453000> SWEETS?
16:23:17  <PublicServer> <V453000> oh you mean production
16:23:19  <PublicServer> <V453000> nvm sorry :D
16:23:41  <PublicServer> <Absolutis> np
16:25:13  <PublicServer> <Absolutis> marks station can have feeders because they act as dummy trains right?
16:25:20  <PublicServer> <V453000> yes
16:27:19  <PublicServer> <Absolutis> about 12k sweets production now if im correct
16:27:46  <PublicServer> <Absolutis> lets say between 11k and 16k
16:30:53  <PublicServer> ***  made screenshot at 000067EA:
16:32:43  <PublicServer> *** V453000 has left the game (connection lost)
16:32:51  <V453000> !password
16:32:51  <PublicServer> V453000: braked
16:33:14  <PublicServer> *** V453000 joined the game
16:34:31  <PublicServer> *** V453000 has left the game (connection lost)
16:34:46  <PublicServer> <Absolutis> hm, jumpy connection?
16:35:03  <V453000> guess...
16:35:23  <PublicServer> *** V453000 joined the game
16:35:25  <PublicServer> <mfb> ...
16:37:09  <PublicServer> <avdg> we are getting close to the roundabout problem
16:37:36  <PublicServer> <Absolutis> whats that?
16:37:59  <PublicServer> <avdg> traffic stuck, jam without a start and without an end (circlejam)
16:39:58  <PublicServer> <mfb> too many trains in ring 3 and too few in ring 6
16:40:10  <PublicServer> <avdg> ring 5
16:41:15  *** benom has quit IRC
16:42:42  <Tray> !password
16:42:42  <PublicServer> Tray: braked
16:43:43  <PublicServer> *** Tray joined the game
16:45:54  <PublicServer> ***  made screenshot at 000085D9:
16:46:12  <PublicServer> *** Intexon has left the game (leaving)
16:48:32  <PublicServer> *** V453000 has left the game (connection lost)
16:48:41  <V453000> !password
16:48:41  <PublicServer> V453000: pollen
16:48:57  <PublicServer> *** V453000 joined the game
16:52:08  <PublicServer> <mfb> do you want to split the trains by logic at drop3?
16:52:18  <PublicServer> <V453000> yes
16:52:38  <PublicServer> <Absolutis> nentston = temp drop?
16:52:44  <PublicServer> *** avdg has left the game (leaving)
16:53:23  <PublicServer> <Absolutis> lol, super queue there
16:53:41  <asnoehu> !password
16:53:41  <PublicServer> asnoehu: pollen
16:53:43  <PublicServer> <mfb> maybe we should use some platforms of drop03, too
16:53:50  <PublicServer> <V453000> ...
16:54:09  <PublicServer> *** tycoondemon joined the game
16:54:19  <PublicServer> <Absolutis> hi TD
16:54:19  <PublicServer> <mfb> ?
16:54:27  <PublicServer> <V453000> hi
16:54:29  *** asnoehu is now known as tycoondemon
16:54:36  <PublicServer> <Absolutis> hi TycoonDemon
16:54:39  <PublicServer> <mfb> hi
16:54:54  <PublicServer> <tycoondemon> greetings to all
16:55:08  <PublicServer> <tycoondemon> game is progressing nicely :)
16:55:24  <PublicServer> <mfb> just some temporary thing like this
16:55:26  <PublicServer> <Absolutis> 500 trains already
16:55:40  <PublicServer> <V453000> why do you think I cleared that area
16:56:15  <PublicServer> <mfb> well, the right side is not finished yet
16:56:29  <PublicServer> <Tray> V I think you can shorten the northern bridge to bridge your logic line over the whole area
16:59:28  <PublicServer> <Absolutis> yep, mountanious terrain...
17:00:26  <PublicServer> <Absolutis> great for SRNW IMO (the hubs are pretty easy to build
17:00:54  <PublicServer> ***  made screenshot at 000083D9:
17:05:12  <PublicServer> *** Tray has joined spectators
17:05:57  <PublicServer> <mfb> nice
17:06:38  <PublicServer> <mfb> ?
17:07:37  <PublicServer> <Absolutis> 13m income
17:07:41  <PublicServer> <V453000> ...
17:08:07  <PublicServer> <Absolutis> actually 2834k income with yens
17:10:51  <PublicServer> <V453000> ?
17:11:09  <PublicServer> <mfb> not the same layout?
17:11:27  <PublicServer> <V453000> I think definitely not mirrored
17:11:37  <PublicServer> <mfb> k
17:11:45  <PublicServer> <Absolutis> everybody apparently is doing drop3?
17:14:38  <PublicServer> *** V453000 has left the game (connection lost)
17:14:43  <V453000> !password
17:14:43  <PublicServer> V453000: talons
17:15:10  <PublicServer> *** V453000 joined the game
17:15:43  <PublicServer> *** V453000 has left the game (connection lost)
17:15:49  <PublicServer> <Absolutis> wonston heights is suffering from drop3 temp low capacity
17:15:55  <PublicServer> ***  made screenshot at 00006BD8:
17:16:49  <PublicServer> <mfb> we can use some platforms of drop03...
17:17:04  <PublicServer> <Absolutis> after the logic is done right?
17:17:26  <PublicServer> <mfb> even without. nenstron works without, too
17:18:01  <PublicServer> <Absolutis> we could temporarily use them without logic split?
17:18:23  <PublicServer> <mfb> yes
17:18:58  <PublicServer> <mfb> not the best solution, but imo better than the current situation
17:22:34  <V453000> -.-
17:23:20  <PublicServer> <Absolutis> hm, colatrucks carry passengers?
17:24:07  <V453000> !password
17:24:07  <PublicServer> V453000: taping
17:24:14  <PublicServer> <mfb> ?
17:24:59  <PublicServer> *** V453000 joined the game
17:28:24  *** fonsinchen has joined #openttdcoop
17:28:33  <PublicServer> <Absolutis> is the logic splitter simply a loop thats green 1/2 of the time and a not gate connected to 1/2 of the tracks then the other track connected to the rest of the tracks?
17:28:47  <PublicServer> <Absolutis> the notgate is connected to a loop
17:29:03  <PublicServer> <Absolutis> well, THE loop.
17:29:05  <PublicServer> <V453000> depends which one you use
17:30:15  <PublicServer> <Absolutis> or a thing with memory that togless every time trains go to the station
17:30:39  <PublicServer> <Absolutis> so 1/2 of the trains go the other way and 1/2 the other
17:30:55  <PublicServer> ***  made screenshot at 000095DB:
17:31:21  <PublicServer> <Absolutis> also, a balanced station like that might balance the whole network eventually
17:31:33  <PublicServer> <V453000> that makes no sense
17:31:45  <PublicServer> <Absolutis> whatever...
17:32:29  <PublicServer> *** V453000 has left the game (connection lost)
17:32:44  <V453000> !password
17:32:44  <PublicServer> V453000: frayed
17:33:38  <PublicServer> *** V453000 joined the game
17:41:27  <PublicServer> <V453000> hi
17:41:27  <PublicServer> *** DayDreamer joined the game
17:41:31  <PublicServer> <Absolutis> hey
17:41:31  <PublicServer> <DayDreamer> hi
17:41:35  <PublicServer> <mfb> hi
17:41:52  <PublicServer> <Absolutis> btw, you know how to build SRNW stations?
17:42:06  <PublicServer> <DayDreamer> me?
17:42:11  <PublicServer> <Absolutis> yes
17:42:27  <PublicServer> <V453000> welcome quiz? :D
17:42:35  <PublicServer> <DayDreamer> sure .. but i just watching
17:42:35  <PublicServer> <Absolutis> yes
17:45:55  <PublicServer> ***  made screenshot at 0000EA41:
17:50:23  *** Firartix has joined #openttdcoop
17:54:10  <PublicServer> <mfb> two bridges come from the same track (?)
17:54:40  <PublicServer> <Absolutis> on mls that is used to reduce jams
17:54:59  <PublicServer> <mfb> logic bridges at drop03
17:55:07  <PublicServer> <Absolutis> ah
17:56:19  <PublicServer> <Absolutis> nenston should maybe get converted to a part of drop 3 after new expansion is donw
17:56:21  <PublicServer> <Absolutis> done*
17:56:44  <PublicServer> <mfb> do you want to build pickups later?
17:56:58  <PublicServer> <Absolutis> no definitely not?
17:57:02  <PublicServer> <mfb> :p
17:57:02  <PublicServer> <Absolutis> at drop3
17:57:11  <PublicServer> <Absolutis> and drops anyway
18:00:55  <PublicServer> ***  made screenshot at 000075C2:
18:01:01  <PublicServer> <V453000> ... ?
18:02:24  <PublicServer> <V453000> wtf are you doing btw?
18:02:34  <PublicServer> <Absolutis> who
18:02:42  <PublicServer> <Absolutis> me?
18:02:44  <PublicServer> <V453000> idk
18:02:58  <PublicServer> <Absolutis> just built Cheston Woods
18:03:04  <PublicServer> <V453000> meh, brb
18:03:06  <PublicServer> *** V453000 has joined spectators
18:03:14  <PublicServer> <Absolutis> and that creeper next to drop3
18:03:21  <PublicServer> <Absolutis> >:D
18:06:22  <PublicServer> <Absolutis> found a small graphical bug with mars set
18:06:30  <PublicServer> <Absolutis> with reserved tracks
18:07:06  <PublicServer> <Absolutis> only on slopes though
18:08:25  *** fonsinchen has quit IRC
18:10:23  <PublicServer> <Absolutis> cl is better than pbs for this game right?
18:15:35  <PublicServer> *** V453000 has joined company #1
18:15:51  <PublicServer> <V453000> there are quite many graphical bugs
18:15:52  *** thgergo has joined #openttdcoop
18:15:56  <PublicServer> ***  made screenshot at 000093CC:
18:16:00  <PublicServer> <V453000> still makes Mars enjoyable imo
18:16:19  <PublicServer> <Absolutis> and thats a very minor bug
18:16:49  <PublicServer> <Absolutis> barely noticeable
18:26:20  <Sylf> !password
18:26:20  <PublicServer> Sylf: squirm
18:26:38  <PublicServer> *** Sylf joined the game
18:26:58  <PublicServer> <Absolutis> O_o really complex logic at drop3
18:27:24  <PublicServer> <Sylf> those are basic flip-flops
18:27:34  <PublicServer> <V453000> ^
18:27:38  <PublicServer> <Absolutis> but complex for a beginner :)
18:27:52  <PublicServer> <mfb> 4 of 9..
18:28:02  <PublicServer> <Sylf> it's cool to see things progressing quite nicely ^_^
18:28:11  <PublicServer> <Sylf> anyway, back to work - cya
18:28:17  <PublicServer> *** Sylf has left the game (leaving)
18:28:50  <PublicServer> <mfb> would be funny to have these logic trains in RL
18:29:26  <PublicServer> <Absolutis> many people would go "WTH are those for..."
18:30:00  <PublicServer> <Absolutis> normal electronic logic would be used between signals if logic would be used anyway
18:30:11  <PublicServer> <mfb> :p
18:30:48  <PublicServer> <V453000> hmm
18:30:54  <PublicServer> <V453000> why am I not able to remove the airport? :D
18:30:56  <PublicServer> ***  made screenshot at 00006713:
18:31:07  <PublicServer> <Absolutis> aircraft in hangar
18:31:07  <PublicServer> <mfb> planes inside
18:31:18  <PublicServer> <V453000> oh I see
18:34:46  <PublicServer> <Absolutis> oh, im multitasking
18:35:02  <PublicServer> <Absolutis> im watching a tv show while playing openttd and listening to music
18:35:06  <PublicServer> <Absolutis> :P
18:35:26  <PublicServer> * Absolutis repositions his computer
18:35:36  <PublicServer> <mfb> Im watching the growing logic ;)
18:35:37  *** smoovi has joined #openttdcoop
18:38:36  <PublicServer> <mfb> i can move the tracks to nentston to the west (?)
18:38:50  <PublicServer> <V453000> 3 clicks
18:39:06  <PublicServer> <Absolutis> about 27*15 lofic
18:39:08  <PublicServer> <Absolutis> logic*
18:39:29  <PublicServer> <Absolutis> almost as much as the station
18:39:33  <PublicServer> <Absolutis> or even more
18:39:41  <PublicServer> <Absolutis> no, less
18:39:43  <PublicServer> <V453000> what?
18:39:57  <PublicServer> <Absolutis> how big the logic is *blush*
18:41:40  <PublicServer> <Absolutis> i think too few trains at ring2
18:41:49  <PublicServer> <Absolutis> for marks massivo station
18:43:13  <PublicServer> <Absolutis> 7k sweets production at drops 2,4,6,8
18:45:56  <PublicServer> ***  made screenshot at 00008BE3:
18:46:32  *** fonsinchen has joined #openttdcoop
18:47:03  <PublicServer> *** mfb has joined spectators
18:57:47  <Xaroth_> Ammler: nope
18:57:51  <Xaroth_> or maybe he did
18:57:53  <Xaroth_> dunno.
18:59:10  <PublicServer> <mfb> works without the last NOT :)
19:00:57  <PublicServer> ***  made screenshot at 000077E0:
19:01:40  <PublicServer> *** mfb has joined company #1
19:02:13  <PublicServer> <V453000> the monorail is nice for logic lines :)))
19:02:30  <PublicServer> <V453000> makes it look so much cleaner
19:03:39  <PublicServer> *** V453000 has left the game (leaving)
19:13:30  <PublicServer> <Absolutis> still couldnt get a nonflickering not gate
19:15:57  <PublicServer> ***  made screenshot at 0003D47C:
19:26:22  <PublicServer> <Absolutis> gtg
19:26:26  <PublicServer> *** Absolutis has left the game (leaving)
19:26:26  <PublicServer> *** Game paused (number of players)
19:27:35  <PublicServer> *** mfb has left the game (leaving)
19:30:57  <PublicServer> ***  made screenshot at 0003C280:
19:31:06  *** Absolutis has quit IRC
19:31:42  *** tycoondemon has quit IRC
19:37:55  <PublicServer> *** Tray has left the game (leaving)
19:39:39  *** sample has joined #openttdcoop
19:40:22  *** sample has joined #openttdcoop
19:40:32  <sample> !password
19:40:32  <PublicServer> sample: reused
19:40:45  <PublicServer> *** Game still paused (number of players)
19:40:45  <PublicServer> *** sample joined the game
19:43:36  *** pugi has quit IRC
19:44:02  *** pugi has joined #openttdcoop
19:51:43  <PublicServer> *** sample has left the game (leaving)
19:57:20  <PublicServer> *** tycoondemon has left the game (leaving)
20:04:52  *** Firartix has quit IRC
20:10:05  *** PulseNeon has joined #openttdcoop
20:27:00  *** theholyduck has quit IRC
20:27:01  *** Keyboard_Warrior has joined #openttdcoop
20:54:35  <PulseNeon> -peers at keyboard warrior-
20:54:56  <PulseNeon> !players
20:54:59  <PublicServer> PulseNeon: Client 216 is DayDreamer, a spectator
20:57:46  <V453000> !password
20:57:46  <PublicServer> V453000: choppy
20:57:54  <PulseNeon> Hey V
20:58:02  <PublicServer> *** Game still paused (number of players)
20:58:03  <PublicServer> *** V453000 joined the game
21:02:40  <PulseNeon> !password
21:02:40  <PublicServer> PulseNeon: gravel
21:02:52  <PublicServer> *** Game still paused (number of players)
21:02:52  <PublicServer> *** Game unpaused (number of players)
21:02:55  <PublicServer> *** PulseNeon joined the game
21:10:29  <V453000> hi
21:15:57  <PublicServer> ***  made screenshot at 000073E0:
21:16:21  <PulseNeon> what is the plan?
21:16:45  <PublicServer> <V453000> I will have to go in a few so not much
21:17:58  <PublicServer> <PulseNeon> Ahokay.
21:18:06  <PublicServer> <PulseNeon> I'll stay here until you have to go so you can build
21:19:24  <PublicServer> *** V453000 has left the game (leaving)
21:19:24  <PublicServer> *** Game paused (number of players)
21:19:29  <V453000> laters :)
21:19:40  <PublicServer> *** PulseNeon has left the game (leaving)
21:22:52  <sample> !password
21:22:52  <PublicServer> sample: polkas
21:23:06  <PublicServer> *** Game still paused (number of players)
21:23:08  <PublicServer> *** sample joined the game
21:30:58  <PublicServer> ***  made screenshot at 00007FDC:
21:35:55  <PublicServer> *** Game still paused (number of players)
21:35:55  <PublicServer> *** Game unpaused (number of players)
21:35:57  <PublicServer> *** mfb joined the game
21:45:58  <PublicServer> ***  made screenshot at 0001134B:
21:47:54  <PublicServer> <mfb> -.-
22:00:10  <PulseNeon> ?
22:00:14  <PulseNeon> What's wrong, mfb?
22:00:30  <mfb-> train crash
22:00:44  <PulseNeon> oops
22:00:58  <PublicServer> ***  made screenshot at 000246EB:
22:05:28  *** HanziQ has joined #openttdcoop
22:05:29  <HanziQ> hoy
22:05:32  <HanziQ> !dl win64
22:05:32  <PublicServer> HanziQ:
22:06:26  <PulseNeon> hoi
22:06:27  <Webster> Latest update from dznews: GRFCodec - GRFCodec 5.1.0 <>
22:06:33  <PublicServer> <mfb> hi
22:07:13  <HanziQ> !password
22:07:13  <PublicServer> HanziQ: flexes
22:07:24  <PublicServer> *** Player has joined spectators
22:07:30  <PublicServer> *** Player has changed his/her name to HanziQ
22:08:43  <PublicServer> *** HanziQ has left the game (leaving)
22:08:45  *** HanziQ has quit IRC
22:15:58  <PublicServer> ***  made screenshot at 0003CC12:
22:20:16  *** Tray has quit IRC
22:22:32  <V453000> !password
22:22:32  <PublicServer> V453000: muling
22:23:12  <PublicServer> <V453000> hi
22:23:13  <PublicServer> *** V453000 joined the game
22:24:50  <PublicServer> *** DayDreamer has left the game (connection lost)
22:24:51  *** DayDreamer has quit IRC
22:26:26  <PublicServer> *** V453000 has left the game (connection lost)
22:26:28  <PublicServer> *** PulseNeon joined the game
22:26:37  <PulseNeon> XD
22:27:03  <PulseNeon> I need to figure out something to do in these co-op games
22:27:08  <PublicServer> *** PulseNeon has joined spectators
22:27:31  <sample> hi, V453000. look at "!look this". work in-game model to split without NOT gates
22:27:41  <V453000> !password
22:27:41  <PublicServer> V453000: muling
22:27:56  <V453000> as I said, there is a reason for it and your example might work only by luck, but lets see
22:28:17  <PublicServer> *** sample has joined spectators
22:28:19  <PublicServer> *** Game still paused (number of players)
22:28:57  <PublicServer> *** Game still paused (number of players)
22:28:57  <PublicServer> *** Game unpaused (number of players)
22:28:57  <PublicServer> *** V453000 joined the game
22:29:22  <PublicServer> *** PulseNeon has joined company #1
22:29:36  <PublicServer> <mfb> hmm... maybe there is a deadlock if two trains are close to each other
22:30:06  <PulseNeon> Add some trains to see?
22:30:06  <PublicServer> <V453000> btw why are signal gaps so long?
22:30:59  <PublicServer> ***  made screenshot at 0003CE0B:
22:31:08  <PublicServer> <mfb> hmm
22:31:32  <PublicServer> *** V453000 has left the game (connection lost)
22:31:32  <PublicServer> <mfb> can't get one
22:32:16  <V453000> !password
22:32:16  <PublicServer> V453000: pusses
22:32:53  <PublicServer> *** V453000 joined the game
22:32:57  <PublicServer> <mfb> ahh ok, I see the logic
22:33:03  <PublicServer> *** V453000 has left the game (connection lost)
22:33:35  <PublicServer> <mfb> larger signal spacing, but that shouldn't be a problem here
22:34:12  <V453000> I think it will
22:34:23  <V453000> there is gap 2 already
22:34:47  <sample> if be shorter, train speed down at signal 1 from 265 to 120, then pass
22:34:54  <PublicServer> <mfb> with entry+exit on the main line, you have a distance of 4
22:35:05  <V453000> this thing increases it into 3
22:35:05  <V453000> but that isnt the main point
22:35:05  <V453000> the main point is I am not quite sure if it is universally usable
22:35:26  <PublicServer> <PulseNeon> I wonder what makes it work, heh.
22:35:56  <PublicServer> <mfb> if the SL is free, the train sees it's own red and uses the SL
22:36:02  <PublicServer> <PulseNeon> ah
22:36:12  <PublicServer> <mfb> if not, not (don't know why, maybe distance to the signal)
22:36:14  <PublicServer> <PulseNeon> wish I could zoom in on the signals sometimes.
22:38:38  <Sylf> I see ML slow downs quite often in that example
22:39:13  <V453000> so, lets conclude, it is slow, and who knows if totally reliable, right?
22:39:21  <V453000> on the other hand it doesnt have a not gate
22:40:09  <V453000> problem is, what makes the ML red 2way be chosen over the other red 2way?
22:40:20  <V453000> I believe that if you rotated it, it wouldnt work
22:40:30  <PublicServer> <PulseNeon> I see that the red signal that causes the train to split actually springs to green after passing the split
22:40:51  <Rubidium> V453000: it probably fails with NPF as well (as that usually choses the other route)
22:41:08  <Sylf> the station gives enough pf penalty?
22:41:45  <Sylf> but with longer track, that penalty balance may totally break
22:42:19  <PublicServer> <PulseNeon> Are breakdowns turned off on co-op games?
22:42:34  <PublicServer> <mfb> yes
22:42:41  <Sylf> yes always
22:42:53  <PulseNeon> thought so.
22:42:54  <sample> it reliable 100% and deadlock free :) but little slow on entry
22:43:15  <PulseNeon> had to turn it off in my own games because the breakdowns caused a lot of lag.
22:43:17  <PulseNeon> err, jam
22:43:54  <PublicServer> <mfb> breakdowns are funny if you have few trains per line... but not with 20 trains in a row
22:44:34  <PulseNeon> -grin- No I agree.
22:44:34  <Sylf> that "little slow" part wrecks havock when there are 1600 ML trains, i think
22:44:50  <PulseNeon> was just considering myself what could be done to help said breakdowns.
22:45:34  <V453000> sample: see the 2 red 2way signals and say which one will the lost train choose
22:45:43  <V453000> when it has 2 basically equal options
22:45:59  <PublicServer> ***  made screenshot at 0003B66C:
22:46:11  <V453000> I think that in some cases there could occur a situation where the train would choose the wrong 2way
22:46:22  <V453000> because at the chosing point, both of them are red by design
22:46:30  <V453000> Rubidium: yea :D
22:48:14  <V453000> !password
22:48:14  <PublicServer> V453000: scribe
22:49:21  <V453000> sample: also, from the very experimenting with lost trains, I remember that when I used them for the first time, something like this, if not the same, failed. Therefore I had to make the NOT gate splits (also, why would I make them if they arent neccessary)
22:49:42  <PublicServer> *** V453000 joined the game
22:51:26  *** hylje has joined #openttdcoop
22:51:26  *** ChanServ sets mode: +o hylje
22:57:48  <V453000> sample: ?
23:01:00  <PublicServer> ***  made screenshot at 0002DD1C:
23:01:45  *** hylje has quit IRC
23:04:20  <PublicServer> *** PulseNeon has left the game (leaving)
23:04:30  *** ODM has quit IRC
23:06:40  <PublicServer> *** V453000 has left the game (leaving)
23:06:40  <PublicServer> *** Game paused (number of players)
23:14:23  <PublicServer> *** mfb has left the game (leaving)
23:16:01  <PublicServer> ***  made screenshot at 0001D701:
23:26:12  *** Intexon has quit IRC
23:53:16  *** Progman has quit IRC
23:55:23  *** mfb- has quit IRC

Powered by YARRSTE version: svn-trunk