Log for #openttdcoop on 13th December 2010:
Times are UTC Toggle Colours
00:05:09  <PublicServer> ***  made screenshot at 00027F1E:
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00:20:09  <PublicServer> ***  made screenshot at 000346FB:
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00:35:09  <PublicServer> ***  made screenshot at 00031D9E:
00:37:55  <PublicServer> *** Sylf joined the game
00:47:25  <tycoondemon> I stil dont understand how to make a screenshot
00:47:39  <PublicServer> <Sylf> ctrl-s?
00:48:40  <tycoondemon> like that is pastes it here in channel?
00:49:14  <Sylf> come again?
00:50:09  <PublicServer> ***  made screenshot at 00034057:
00:50:50  <Sylf> the screenshots from the public server game are products of some patch that they apply, which is stored on the server, at a location that can be served to the web
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01:02:02  <PublicServer> <Mazur> You still working at anything?
01:02:50  <PublicServer> <Mazur> Anyway, I'm off,.
01:02:54  <PublicServer> *** Mazur has left the game (connection lost)
01:05:10  <PublicServer> ***  made screenshot at 00034052:
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01:20:10  <PublicServer> ***  made screenshot at 0001D34C:
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01:50:10  <PublicServer> ***  made screenshot at 0002BF4F:
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02:02:15  <PublicServer> *** Sylf has left the game (connection lost)
02:02:17  <PublicServer> *** Game paused (number of players)
02:02:27  <Sylf> !password
02:02:28  <PublicServer> Sylf: relaid
02:02:37  <PublicServer> *** Game still paused (number of players)
02:02:37  <PublicServer> *** Game unpaused (number of players)
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02:05:11  <PublicServer> ***  made screenshot at 0003A674:
02:20:11  <PublicServer> ***  made screenshot at 00026AC8:
02:35:11  <PublicServer> ***  made screenshot at 0000702B:
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02:50:11  <PublicServer> ***  made screenshot at 0000A058:
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03:02:56  <juliano> !password
03:02:57  <PublicServer> juliano: mascot
03:03:19  <PublicServer> *** Juliano joined the game
03:03:27  <PublicServer> <Sylf> hi
03:03:59  <PublicServer> <Juliano> hi
03:05:11  <PublicServer> ***  made screenshot at 0001C945:
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04:05:12  <PublicServer> ***  made screenshot at 00034B9C:
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04:20:13  <PublicServer> ***  made screenshot at 0003AF55:
04:35:13  <PublicServer> ***  made screenshot at 0003739F:
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04:50:13  <PublicServer> ***  made screenshot at 0002BD58:
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05:05:13  <PublicServer> ***  made screenshot at 0002B948:
05:20:13  <PublicServer> ***  made screenshot at 000399E3:
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05:35:14  <PublicServer> ***  made screenshot at 00036BDE:
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05:38:22  <PublicServer> *** Game paused (number of players)
05:48:11  <uliko> !players
05:48:13  <PublicServer> uliko: Client 91 (Orange) is tycoondemon, in company 1 (Martian Maniacs UnLTD.)
05:50:14  <PublicServer> ***  made screenshot at 000373E3:
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08:30:41  <V453000> !password
08:30:41  <PublicServer> V453000: brooms
08:30:59  <PublicServer> *** Game still paused (number of players)
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08:31:01  <PublicServer> <V453000> hi
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08:37:03  <PublicServer> *** Game paused (number of players)
08:50:14  <PublicServer> ***  made screenshot at 0003C280:
09:04:09  <dih> still on that ugly looking mars game? :-P
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09:40:38  <planetmaker> moin
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10:05:54  <PublicServer> *** tycoondemon has joined spectators
10:06:12  <PublicServer> <tycoondemon> this mars game kccks ass
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11:47:51  <PublicServer> *** tycoondemon has joined company #1
11:53:23  <PulseNeon> !password
11:53:23  <PublicServer> PulseNeon: tycoon
11:53:33  <PublicServer> *** Game still paused (number of players)
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12:00:33  <PublicServer> *** PulseNeon has left the game (leaving)
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12:05:16  <PublicServer> ***  made screenshot at 0002632F:
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13:26:17  <PulseNeon> !password
13:26:17  <PublicServer> PulseNeon: canter
13:26:24  <PublicServer> *** Game still paused (number of players)
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13:27:42  <PulseNeon> Hello my fellow co-opers.
13:28:09  <avdg> hi
13:29:03  <PublicServer> *** avdg joined the game
13:29:03  <PulseNeon> avdg, could you help me build an expansion?
13:29:24  <PublicServer> <PulseNeon> There's a sugar station that seems to have some issue freeing up
13:29:30  <PublicServer> <PulseNeon> or I suppose that's intentional
13:29:42  <PublicServer> <PulseNeon> sign is !requires upgrade?
13:29:42  <PublicServer> <avdg> which one?
13:30:30  <PublicServer> <avdg> there is more coming in than the output handler can handle
13:31:14  <PublicServer> <PulseNeon> More trains than the sugar plant puts out in cargo?
13:31:22  <PublicServer> <avdg> lets upgrade it :)
13:31:32  <PublicServer> <avdg> step 1: use 1 platform instead of 2
13:31:37  <PublicServer> <PulseNeon> I intended too, but would appreciate the help
13:31:39  <PublicServer> <PulseNeon> Oh?
13:31:51  <PublicServer> <PulseNeon> I was going to add another platform XD
13:32:11  <PublicServer> <PulseNeon> I didn't build this station, I just found it like this.
13:32:41  <PublicServer> <avdg> better now :)
13:33:00  <PublicServer> <avdg> hmm
13:33:02  <PublicServer> <avdg> missing not
13:33:18  <PublicServer> <PulseNeon> seemed to methis was build to make for fully loaded trains
13:33:54  <PublicServer> <PulseNeon> I see you removed one platform and added a long reach around track?
13:34:12  <PublicServer> <PulseNeon> Just trying to learn how this works.
13:35:16  <PublicServer> ***  made screenshot at 00025D25:
13:40:09  <PublicServer> <PulseNeon> I'm sorry if I didn't add anything, just trying to observe and realize what you did. Why the added platofrm?
13:40:23  <PublicServer> <avdg> to move stuff
13:40:31  <PublicServer> <PulseNeon> ah
13:40:55  <PublicServer> <avdg> that toyland is something painfull
13:41:06  <PublicServer> <PulseNeon> Why? not seeing the mars look?
13:41:13  <PublicServer> <PulseNeon> or you don't like the mars look?
13:41:26  <PublicServer> <avdg> no I mean, it blocks the upgrade
13:41:39  <PublicServer> <PulseNeon> -blinks-
13:41:45  <PublicServer> <PulseNeon> oh. toy shop XD
13:41:51  <PublicServer> <PulseNeon> I understand
13:42:03  <PublicServer> <PulseNeon> could you explain the 4 platforms to me? since we use two?
13:42:35  <PublicServer> <avdg> each incoming track requires 2 width
13:42:53  <PublicServer> <avdg> but I'm moving stuff, so I need those between them
13:42:59  <PublicServer> <PulseNeon> -nod-
13:44:42  <PublicServer> <PulseNeon> I'm amazed the trains have no orders o.O
13:44:46  <PublicServer> <avdg> yeah
13:44:53  <PublicServer> <avdg> these are the most important trains
13:44:59  <PublicServer> <avdg> we need to control them
13:45:07  <PublicServer> <avdg> which is why we need special constructions
13:45:18  <PublicServer> <PulseNeon> -nod-
13:45:33  <PublicServer> <avdg> just forced that one :p
13:47:39  <PublicServer> <avdg> no, that bridge :)
13:47:39  <PublicServer> <PulseNeon> didn't fit XD
13:47:56  <PublicServer> <avdg> force it :)
13:47:59  <PublicServer> <avdg> now it works
13:48:01  <PublicServer> <avdg> should
13:48:03  <PublicServer> <PulseNeon> Force what?
13:48:13  <PublicServer> <avdg> using 2way signal
13:48:23  <PublicServer> <avdg> to provent the previous train from blocking
13:48:27  <PublicServer> <avdg> *prevent
13:49:05  <PublicServer> <PulseNeon> why the bend in this?
13:49:34  <PublicServer> <PulseNeon> to prevent blocking?
13:49:48  <PublicServer> <avdg> because it creates jams?
13:49:54  <PublicServer> <PulseNeon> right.
13:50:17  <PublicServer> ***  made screenshot at 00027D27:
13:50:27  <PublicServer> <PulseNeon> What if you move the bridge one down so that bend is straight?
13:50:35  <PublicServer> <PulseNeon> Signals, I think
13:50:35  <PublicServer> <PulseNeon> blah.
13:50:49  <PublicServer> <avdg> bweh, then you have the other 2
13:50:55  <PublicServer> <PulseNeon> -nod-
13:51:06  <PublicServer> <PulseNeon> needs space for signals, if the bend wasn't there, signals wouldn't fit on either side.
13:51:08  <PublicServer> <avdg> its possible to fix, but its good enough right now
13:52:40  <PublicServer> <PulseNeon> Sundstone is still overflowing, but I think we'd need more trains
13:53:01  <PublicServer> <avdg> yeah
13:53:09  <PublicServer> <avdg> but that requires adding train
13:53:17  <PublicServer> <PulseNeon> just remarking :)
13:53:19  <PublicServer> <avdg> because the ml has too little trains
13:53:26  <PublicServer> <PulseNeon> Not gonna do anything until I'd get the okay.
13:53:33  <PublicServer> <avdg> its ok now
13:53:40  <PublicServer> <avdg> just adding trains :)
13:54:18  <PublicServer> <avdg> that ring isn't ready yet for that many traffic
13:54:42  <PublicServer> <PulseNeon> Ah
13:54:49  <PublicServer> <PulseNeon> Looks very chaotic :)
13:55:05  <PublicServer> <avdg> yeah, 3rd line isn't done yet
13:55:23  <PublicServer> <avdg> that adds a bit more complexity
13:55:50  <PublicServer> <PulseNeon> :) been meaning to join in, but everytime I wonder "what the hell would I do with my newbie mind" XD
13:57:42  <PublicServer> <avdg> bleh, another drop station is failing
13:57:48  <PublicServer> <PulseNeon> oh?
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13:58:32  <PublicServer> <avdg> drop 4
13:59:42  <V453000> !password
13:59:42  <PublicServer> V453000: disuse
14:00:10  <PublicServer> *** V453000 joined the game
14:00:14  <PublicServer> <V453000> lo
14:00:16  <PublicServer> <V453000> oh wtf
14:00:16  <PublicServer> <avdg> hi
14:00:26  <PublicServer> <avdg> why are we red btw
14:00:32  <PublicServer> <V453000> dont ask me
14:00:42  <PublicServer> <avdg> :p you just joined
14:01:06  <PulseNeon> Can't find drop 04
14:01:17  <PublicServer> <V453000> get station list
14:01:20  <PublicServer> <V453000> see network plan
14:01:23  <PulseNeon> -nevermind-
14:01:25  <PublicServer> <V453000> :)
14:01:41  <PublicServer> <avdg> the go google it complaining answer :)
14:02:49  <PublicServer> <avdg> fixed a very small signalgap at drop 4
14:02:55  <PublicServer> <avdg> seems it helped more then expected
14:03:23  <PublicServer> <V453000> Drop 04 should get waiting bays instead of the combo signals if you want to make it faster
14:03:31  <PublicServer> <avdg> true
14:03:39  <PublicServer> <avdg> now is 1 signalblok serving 6 stations
14:03:57  <PublicServer> <avdg> thats also a hard thing
14:04:11  <PublicServer> <V453000> kind of
14:04:38  <PublicServer> <V453000> just needs reorganizing :)
14:05:00  <PublicServer> <PulseNeon> some blocks seem to have working waiting bays
14:05:17  <PublicServer> ***  made screenshot at 00007A3E:
14:05:34  <PublicServer> <avdg> whoops
14:05:48  <PublicServer> <V453000> oh you thought waiting bays in front of platforms
14:05:54  <PublicServer> <V453000> well that might help but not much
14:05:56  <PublicServer> <avdg> indeed :p
14:06:03  <PublicServer> <V453000> the main problem are the combo signals
14:06:15  <PublicServer> <V453000> these are slow
14:06:18  <PublicServer> <avdg> just move them away
14:06:28  <PublicServer> <V453000> should be replaced with proper mixing
14:06:36  <PublicServer> <avdg> thats the signalblock I mean
14:06:39  <PublicServer> <PulseNeon> mixing?
14:06:57  <PublicServer> <V453000> just balancing stuff around
14:07:33  <PublicServer> <avdg> @drop 2 I've added these gaps especially for caching purpose
14:07:49  <PublicServer> <avdg> since there is a big change of it
14:07:53  <PublicServer> <V453000> thats their point ...
14:07:59  <PublicServer> <avdg> *chance
14:08:09  <PublicServer> <V453000> although that balanced entrance is pretty bad
14:08:15  <PublicServer> <avdg> true
14:08:42  <PublicServer> <PulseNeon> Good luck guys, I'm going to take a nap.
14:08:54  <PublicServer> <avdg> gn
14:09:04  <PublicServer> *** V453000 has joined spectators
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14:13:09  <PublicServer> <V453000> meh will have to go
14:13:11  <PublicServer> <V453000> -.-
14:13:13  <PublicServer> <V453000> cya
14:13:15  <PublicServer> *** V453000 has left the game (leaving)
14:13:17  <PublicServer> <avdg> cya
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14:16:07  <PublicServer> <Intexon> hey
14:16:07  <PublicServer> <avdg> hi
14:20:17  <PublicServer> ***  made screenshot at 00020314:
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14:35:17  <PublicServer> ***  made screenshot at 00020B0E:
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14:50:17  <PublicServer> ***  made screenshot at 0001F90F:
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14:57:22  <PublicServer> <avdg> just moving some splits more away @drop 4 and I'm done :p
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15:05:18  <PublicServer> ***  made screenshot at 0001FF0E:
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15:20:19  <PublicServer> ***  made screenshot at 0002090F:
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15:35:19  <PublicServer> ***  made screenshot at 00018728:
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15:50:19  <PublicServer> ***  made screenshot at 0001D8EE:
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15:58:48  <PublicServer> <avdg> Mazur: are you doing something?
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16:05:19  <PublicServer> ***  made screenshot at 0000F2D9:
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16:10:09  <PublicServer> <avdg> server slow?
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16:20:20  <PublicServer> ***  made screenshot at 0000F724:
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16:35:20  <PublicServer> ***  made screenshot at 00019528:
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16:50:20  <PublicServer> ***  made screenshot at 0002070F:
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17:05:20  <PublicServer> ***  made screenshot at 0000F8E7:
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17:20:21  <PublicServer> ***  made screenshot at 000220D8:
17:31:15  <V453000> @clcalc maglev 502
17:31:15  <Webster> V453000: Required CL for maglev at 502km/h is 7 (13 half tiles) or TL
17:35:21  <PublicServer> ***  made screenshot at 000236C2:
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17:50:21  <PublicServer> ***  made screenshot at 000226F6:
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18:05:22  <PublicServer> ***  made screenshot at 000200FF:
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18:18:22  <Qjet> !password
18:18:22  <PublicServer> Qjet: turnip
18:18:34  <PublicServer> *** Game still paused (number of players)
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18:20:39  <Qjet> x.x my little netbook does not like.
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18:25:16  <Qjet> wow Frinningwell Valley is cool.
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18:28:12  <PublicServer> *** Game still paused (number of players)
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18:30:07  <Qjet> oh wait
18:30:11  <Qjet> your using hat for all the industries
18:36:01  <V453000> !password
18:36:01  <PublicServer> V453000: yapped
18:36:17  <PublicServer> <V453000> h
18:36:17  <PublicServer> *** V453000 joined the game
18:36:19  <PublicServer> <V453000> i
18:36:21  <PublicServer> <Combuster> Hi V
18:36:28  <PublicServer> <V453000> HI :) havent seen you in a while
18:36:38  <PublicServer> <Combuster> true
18:36:48  <PublicServer> <Combuster> I have work to do, so I'm finding an excuse to slack
18:37:59  <PublicServer> <Combuster> I noticed a lot of stations lack capacity
18:38:35  <PublicServer> *** avdg has left the game (connection lost)
18:38:39  <PublicServer> <V453000> yea, industries keep growing and growing :)
18:39:09  <PublicServer> <V453000> main lines are getting upgrades too
18:40:01  <PublicServer> <Combuster> tl = default?
18:40:02  <PublicServer> <V453000> 3
18:40:04  <PublicServer> <Combuster> *tf
18:40:10  <PublicServer> <V453000> as you need
18:41:18  <Qjet> it's a shame there isn't a more sensible way to build a not gate .(
18:41:31  <V453000> this is sensible already
18:42:57  <Qjet> well it WORKS yah, but... Honestly having a signal show green when a block is occupied is literally a matter of crossing two wires, not having two trains spin in a loop .P
18:43:24  <V453000> ...
18:44:02  <V453000> then ignore that it is a not gate and consider it just a construction in the game, just like anything else
18:44:11  <V453000> if that helps you
18:44:22  <Qjet> .|
18:44:26  <PublicServer> <V453000> :)
18:44:34  <Qjet> ooooo keeey doookeeey...
18:44:56  <avdg> drop 6 has cl issues
18:45:37  <PublicServer> <V453000> the mess in front of station?
18:45:42  <avdg> yeah
18:45:59  <avdg> touched already a bit
18:46:10  <PublicServer> <V453000> that is a whole lot of wtf on its own already
18:46:21  <avdg> yeah
18:46:59  <PublicServer> <V453000> but well it works so I dont really worry about it
18:47:10  <PublicServer> *** Strontium joined the game
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18:47:54  <V453000> will come later
18:50:22  <PublicServer> ***  made screenshot at 000351DA:
18:51:45  <avdg> I've reduced the jam a bit
18:52:07  <avdg> think it will jam soon if we add a bit of traffic
19:03:34  <PublicServer> *** Strontium has left the game (connection lost)
19:05:22  <PublicServer> ***  made screenshot at 0002D351:
19:07:16  <Qjet> ooohhh I see why you guys use so few signals on the entrances to the stations
19:07:26  <Qjet> the trains enter whenever there is a spot...
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19:20:22  <PublicServer> ***  made screenshot at 0002B14A:
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19:20:55  <PublicServer> <Combuster> hrm, not getting enough trains in here
19:28:19  <avdg> Combuster: feel free to add more, but know there are stations with capacity problems
19:28:54  <PublicServer> <Combuster> I am fixing capacity issues mainly
19:30:04  <PublicServer> <Combuster> bigger issue: jam
19:31:22  <Qjet> bleh. I wish there was abetter way to do not gates T.T
19:31:37  <PublicServer> <Combuster> forget it :P
19:32:20  <Qjet> my computer wont even run on the public server cause of the extra load .(
19:32:37  <Qjet> well... thats not a very fair assesment
19:34:59  <Qjet> Hmm Hentborough east has a problem
19:35:03  <Qjet> how could you fix that?
19:35:23  <PublicServer> ***  made screenshot at 000141B2:
19:35:54  <PublicServer> <Combuster> lack of trains?
19:36:01  <Qjet> yah
19:36:24  <Qjet> how could you get them to prioritize turning in before moving on?
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19:37:17  <avdg> we are almost at 1500 trains iirc
19:37:25  <avdg> kinda heavy for cpu
19:37:44  <avdg> Qjet: check openttd and openttdcoop wiki
19:37:57  <hylje> Qjet: short answer: pathfinder-weighed track
19:38:00  <PublicServer> <Combuster> runs fine regardless of train number
19:38:12  <Qjet> ah so other side of pbs then
19:38:16  <Qjet> ill try that
19:38:18  <PublicServer> <Combuster> Fixed the train problem
19:39:19  <PublicServer> *** avdg joined the game
19:41:34  <Qjet> hmm no that didn't work
19:41:41  <PublicServer> <avdg> ?
19:41:44  <Qjet> how else do you weight a track?
19:42:00  <PublicServer> <Combuster> without orders, you don't
19:42:10  <PublicServer> <Combuster> that's the point
19:42:14  <Qjet> .|
19:42:30  <PublicServer> <Combuster> trains default to a direction and the mechanics make them go somewhere else
19:42:40  <PublicServer> <Combuster> usually by means of yes/no
19:42:40  <PublicServer> <avdg> they do some penalty checking however (penalty stuff still works)
19:43:00  <Qjet> yah the only penalty I know of is the back side of PBS's
19:43:05  <Qjet> and I think stations
19:43:05  <PublicServer> *** Spike joined the game
19:43:11  <PublicServer> <Combuster> Pathfinding is unreliable at best<
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19:43:35  <PublicServer> <Combuster> It helps if you ignore it
19:43:50  <Qjet> so... did you fix hentborough east?
19:44:05  <PublicServer> <Combuster> Watch :P
19:44:17  <PublicServer> <Combuster> (yes its fixed)
19:44:24  <Qjet> My computer has a hernia when I join the public. I can't run it at full speed.
19:44:31  <PublicServer> <Combuster> (but the fix was made elsewhere)
19:45:03  <Qjet> !password
19:45:03  <PublicServer> Qjet: hooves
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19:46:38  <PublicServer> <avdg> kinda long
19:46:54  <Mazur> Yeah, the old lots of train, not a lot of CPU problem.
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19:47:11  <PublicServer> *** Qjet joined the game
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19:47:35  <Qjet> wheew got it
19:47:41  <PublicServer> <avdg> :)
19:49:09  <Qjet> wa... where did you ."
19:49:12  <Qjet> .|
19:50:16  <PublicServer> <Combuster> it has to do with the ML exit
19:50:23  <PublicServer> ***  made screenshot at 0000D814:
19:50:29  <PublicServer> <avdg> that its slow?
19:50:36  <PublicServer> <avdg> yeah, we know that already
19:51:09  <PublicServer> <avdg> adding diagonals for better measurements then adds the problem of slow trains
19:51:10  <[com]buster> Qjet: the wonders of getting more trains into the SL ;)
19:51:41  <PublicServer> <Combuster> (missing signal at the merge
19:51:43  <PublicServer> <avdg> quickfillers :)
19:52:22  <Qjet> .|
19:52:23  <PublicServer> <Combuster> quickfillers as in trident joins or what other construction?
19:53:19  <PublicServer> <avdg> more a signalplacement way
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19:53:51  <PublicServer> <Combuster> care to point me to an example?
19:53:57  <PublicServer> <Combuster> i probably use some other term for it
19:54:30  <PublicServer> <avdg> check !quickfiller
19:55:40  <PublicServer> <Combuster> ah, gap 0 at a smart place :)
19:56:02  <PublicServer> <avdg> yeah
19:56:20  <PublicServer> <Combuster> I must've been off for too long that you guys gave the thing a name :P
19:56:22  <PublicServer> <avdg> reduces the reaction a hell faster
19:56:40  <PublicServer> <avdg> I've used it for more then 50 games I think
19:56:51  <PublicServer> <avdg> donno, the name even comes from nothing
19:57:02  <PublicServer> <avdg> but its logic imo, so I keep using it
19:57:07  <PublicServer> <Combuster> I've been doing that for a while too
19:57:22  <PublicServer> <avdg> problem is that many people don't use them
19:58:04  <PublicServer> <Combuster> those things are only a temporary fix
19:58:19  <PublicServer> <avdg> its only 1 thing to do :p
19:58:29  <PublicServer> <Combuster> they work best when the load is high that you get seasonal jams
19:58:32  <PublicServer> <avdg> more lines could also help :)
19:59:02  <PublicServer> <Combuster> the kind you can get rid of with little effort now (with tricks like that), but will stubbornly return later
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20:00:44  <PublicServer> <avdg> hmm, I should add more trains
20:00:52  <PublicServer> <avdg> loop 2 is getting empty
20:01:11  <PublicServer> <Combuster> Does not surprise me
20:01:11  <PublicServer> <avdg> and others are I think
20:01:21  <PublicServer> <Combuster> I've been sinking a few more trains recently
20:01:24  <PublicServer> <avdg> nah
20:01:30  <PublicServer> <avdg> problem is in drop 5
20:01:42  <PublicServer> <avdg> it sucks trains
20:01:50  <PublicServer> <avdg> into jam
20:02:26  <PublicServer> <Combuster> want fast merge...
20:02:38  <PublicServer> <Combuster> acceleration stinks
20:02:46  <PublicServer> <avdg> I know
20:03:00  <PublicServer> <avdg> and hill is kinda late
20:03:08  <PublicServer> <avdg> which is a small cheat :p
20:03:29  *** lasershock has quit IRC
20:03:32  <PublicServer> <avdg> :)
20:03:47  <PublicServer> <avdg> longer prio may help too
20:04:05  <PublicServer> <Combuster> unjams one, worsens the other
20:04:06  <Qjet> what do you call those big trains that signal the haulers to move into the station?
20:04:38  <PublicServer> <Combuster> do they have a name?
20:04:56  <PublicServer> <avdg> donno
20:05:02  <PublicServer> <avdg> some have a term for them
20:05:08  <PublicServer> <avdg> ask them ;-)
20:05:14  <PublicServer> <Combuster> different idea: don't balance the merge ;)
20:05:23  <PublicServer> ***  made screenshot at 0000F61A:
20:05:28  <PublicServer> <Combuster> there's one from the north and two to the east
20:05:30  <PublicServer> <avdg> we should use a third line
20:05:40  <PublicServer> <Combuster> +1 that
20:05:54  <PublicServer> <Combuster> forgot it was unconnected
20:06:02  <PublicServer> <avdg> I've done already some stuff
20:06:20  <PublicServer> <avdg> but station isn't my thing in this case :)
20:06:39  <PublicServer> <avdg> hmm
20:06:45  <PublicServer> <avdg> things are clearing
20:06:59  <PublicServer> <Combuster> must be the weather :P
20:07:02  <PublicServer> <avdg> lol
20:07:29  <PublicServer> <avdg> then I should change my sentence and say "things are getting dark" :p
20:07:46  <PublicServer> <Combuster> :)
20:15:40  <PublicServer> <avdg> hmm 4th line?
20:16:07  <PublicServer> <Combuster> no, a fix for when that industry is finally gone
20:16:13  <PublicServer> <avdg> :)
20:18:15  <PublicServer> <avdg> kinda wavy thing
20:18:28  <PublicServer> <avdg> I think the jam is cause because the traffic was coming back
20:18:35  <PublicServer> <avdg> and now we have to process it again
20:19:06  <PublicServer> <avdg> and jam on the presorter :p
20:20:23  <PublicServer> ***  made screenshot at 0003A7B0:
20:21:00  <Qjet> sure are alot of trees on mars
20:21:13  <PublicServer> <Combuster> trees?
20:21:18  <PublicServer> <Combuster> :)
20:21:20  <PublicServer> <avdg> default generator :)
20:21:26  <PublicServer> <Mazur> Part of hte terraforming attempts/.
20:21:30  <Qjet> haha
20:21:58  <PublicServer> * Combuster only sees a lot of weeds
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20:24:56  <PublicServer> <Combuster> avdg: did you do the rest of that third line or does someone else deserve credit?
20:26:03  <PublicServer> <Combuster> hmm, the exit's jammed now
20:29:08  <PublicServer> <avdg> 3 vs 2 :p
20:30:13  <PublicServer> <Mazur> I nevver no connected noone nowheres.
20:30:44  <PublicServer> <Mazur> 'cept Trinnington North.
20:33:49  <PublicServer> <avdg> lets do things simple :p
20:34:15  <PublicServer> <avdg> and then improve it afterwards :)
20:34:43  <Qjet> hmm need a hotkey to change railtypes .(
20:35:05  <PublicServer> <avdg> hmm, we would need a hotkey window
20:35:23  <PublicServer> ***  made screenshot at 0000EE18:
20:35:55  <PublicServer> <avdg> would however add many translation strings
20:36:29  <PublicServer> <avdg> hmm
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20:50:24  <PublicServer> ***  made screenshot at 0000FE1C:
20:53:48  <PublicServer> <avdg> anyone active?
20:53:56  <PublicServer> *** avdg has joined spectators
20:54:04  <PublicServer> <Mazur> Half.
20:54:27  <PublicServer> <avdg> that cokespring is almost jumping to dead
20:54:37  <PublicServer> <Mazur> Looking at Dinthill East, which isn;t gettiong hte trains it needs.
20:54:47  <PublicServer> <avdg> add
20:55:05  <PublicServer> <avdg> unless there are related problems with it
20:55:08  <PublicServer> <Mazur> No, it's a local cicruit problem.
20:55:16  <PublicServer> <avdg> sign?
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20:55:54  <PublicServer> <avdg> hm
20:56:01  <PublicServer> <avdg> that would need a third unload platform
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20:56:12  <PublicServer> <Mazur> EDmpties prefert the other Sugar mine.
20:56:30  <PublicServer> <Mazur> They go 3 to 1 to Windtown
20:56:52  <PublicServer> <avdg> they have orders
20:57:04  <PublicServer> <Mazur> Ah.
20:57:07  <PublicServer> <avdg> :p
20:57:24  <PublicServer> *** avdg has joined company #1
20:59:43  <PublicServer> <avdg> set order to middle :)
21:00:18  <PublicServer> <avdg> and the exit then?
21:00:32  <PublicServer> <avdg> I want a separate exit
21:01:07  <PublicServer> <Mazur> Hm, miscaalc, need to lower the ridge one further back.
21:03:38  <PublicServer> *** Combuster has joined spectators
21:05:24  <PublicServer> ***  made screenshot at 0000EEE0:
21:06:02  <PublicServer> <Mazur> I love these "hot" rebuilds.
21:06:28  <PublicServer> <avdg> oh we need it yet :p
21:06:58  <PublicServer> <avdg> exit?
21:06:59  *** fonsinchen has joined #openttdcoop
21:07:04  <PublicServer> *** Combuster has left the game (connection lost)
21:08:49  <PublicServer> <avdg> hmm
21:08:59  <PublicServer> <Mazur> Indeed.
21:09:42  *** tycoondemon has joined #openttdcoop
21:11:20  <PublicServer> <Mazur> Two two-platform terminals?
21:11:30  <PublicServer> <Mazur> With a simple cross each?
21:11:47  <PublicServer> <Mazur> hat would fit.
21:12:35  <PublicServer> <avdg> ?
21:12:37  <PublicServer> <avdg> stop
21:12:48  <PublicServer> <avdg> just fixed it :(
21:13:01  <PublicServer> <Mazur> Ok. gp ahead.
21:13:18  <PublicServer> <Mazur> For a moment it looked like you were going to go with my idea.
21:13:34  <PublicServer> <avdg> :p
21:14:06  <PublicServer> <Mazur> Which I would still prefer over this.
21:14:26  <PublicServer> <avdg> bweh, they don't 'conflict'
21:16:49  <PublicServer> <Mazur> Just for clarity.
21:16:51  <PublicServer> <avdg> :)
21:17:05  <PublicServer> <avdg> I'm too lazy to do if I have something already to think of
21:17:11  <PublicServer> <avdg> bad habit
21:17:21  <PublicServer> <Mazur> I don;t mind.
21:17:49  <PublicServer> <Mazur> The station I build an hour ago, I build a few plaforms with mono.
21:18:03  <PublicServer> <avdg> :p
21:18:18  <PublicServer> <Mazur> Don;t know the hotmey switch if there is one.
21:18:49  <PublicServer> <avdg> hotmey?
21:18:55  <PublicServer> <avdg> injector?
21:19:05  <PublicServer> <Mazur> Hotkey.  Can't you read?
21:19:07  <PublicServer> <Mazur> ;-)
21:19:10  <PublicServer> <avdg> oh :p
21:19:20  <PublicServer> <avdg> read the hotkey.config
21:19:22  <PublicServer> <avdg> or something
21:19:38  <PublicServer> <avdg> .
21:19:41  <PublicServer> <avdg> .cfg
21:19:58  <PublicServer> <Mazur> Got it printed out somewhere, but there did not use to be one for switching railtype.
21:20:08  <PublicServer> <avdg> buildin configuration tool would be handy
21:20:24  <PublicServer> ***  made screenshot at 000200FF:
21:20:41  <PublicServer> <Mazur> A lot of things would.
21:21:37  <PublicServer> <Mazur> Third train for East seems to help.
21:24:51  <PublicServer> <avdg> more traffic at drop 2 :)
21:25:14  <PublicServer> <Mazur> MOAR TRAFFICKXCS!
21:26:22  <PublicServer> <Mazur> That's the one we redesigned a bit, not?
21:26:40  <PublicServer> <avdg> yeah, there it partly cames from
21:27:19  <PublicServer> <Mazur> Yeah, made more room for a proper approach and distributed platfrom filling.
21:29:22  <PublicServer> <avdg> still hard to get ride of that traffic at the exit
21:29:48  <PublicServer> <Mazur> Exit of 02?
21:29:48  <PublicServer> <avdg> I've used some tricks to get speed on their acceleration, but seems not working well enough
21:30:02  <PublicServer> <avdg> exit pickup of feeder
21:30:25  <PublicServer> <Mazur> Who is feeder?
21:30:35  <PublicServer> <avdg> dinthill woods
21:31:02  <PublicServer> <avdg> actually feeder receiver or something
21:31:46  <PublicServer> <Mazur> You mean, speed up of traffic leaving ' Woods?
21:31:52  <PublicServer> <avdg> yeah
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21:33:54  <PublicServer> <avdg> hmm
21:34:04  <PublicServer> <avdg> stupid coke is gone
21:34:10  <PublicServer> <Mazur> Yep.
21:34:22  <PublicServer> <Mazur> DOA.
21:35:25  <PublicServer> ***  made screenshot at 0003A3AD:
21:37:55  <PublicServer> *** Spike has left the game (connection lost)
21:38:12  <PublicServer> <avdg> happy?
21:38:44  <PublicServer> <Mazur> Anout what?
21:38:50  <PublicServer> <avdg> station entry
21:39:02  <PublicServer> <avdg> exit still is a mess :p
21:39:04  <PublicServer> <Mazur> Are we still talking ' Woods?
21:39:10  <PublicServer> <avdg> drop 05
21:40:13  <PublicServer> <Mazur> Sure, why not?
21:40:28  <PublicServer> <avdg> donno
21:40:32  <Qjet> dang it I crashed the trains X.X
21:40:52  <PublicServer> <Mazur> Where?
21:40:55  <Qjet> Trying to implement a terminus style tation in trinnington vally,
21:40:57  <Qjet> oh on my own save game
21:41:02  <PublicServer> <avdg> :p
21:41:06  <Qjet> don't worry .)
21:41:10  <PublicServer> <Mazur> k
21:41:12  <PublicServer> <avdg> thats why I've got no msg :)
21:41:34  <Qjet> I've got a little timer set up so that the gate stays open long enough to fill the station
21:41:45  <PublicServer> <avdg> lol @ speed of news
21:42:02  <Qjet> grrr I need a train undertaker
21:42:08  <Qjet> someone get the corpses off the track >.|
21:42:21  <PublicServer> <avdg> idiots you mean
21:42:31  <PublicServer> <Mazur> I usually just clone them.
21:42:33  <PublicServer> <avdg> use that not construction on the ml of the empties
21:43:18  <Qjet> gah idiots indeed >.|
21:43:26  <Qjet> I thought trains avoided red signals .(
21:43:38  <PublicServer> <avdg> 2way?
21:43:54  <Qjet> yah
21:43:56  <PublicServer> <Mazur> THey do, until you remove them.
21:44:10  <PublicServer> <avdg> or face 'all reds'
21:44:34  <Qjet> it's a presignaled section so they shouldn't see all reds
21:44:43  <Qjet> even with two greens, they kep pick...
21:44:46  <Qjet> oh
21:44:59  <Qjet> oh no never mind, for a second I thought i used the wrong track...
21:45:04  <PublicServer> <avdg> :)
21:46:05  <Qjet> grrr
21:46:15  <Qjet> would someone be willing to take a look at the save game and explain what's going on?
21:46:27  <PublicServer> <Mazur> Sure.
21:48:01  <Qjet> see how happy IRC transfers are...
21:48:10  <Qjet> or maybe not...
21:48:31  <Mazur> I might have my router not open fior it, yet.
21:48:44  <Mazur> What ports are we talking about again?
21:48:50  <Qjet> i forget
21:48:55  <Qjet> i think ill just use an intermediary...
21:50:23  <Qjet> grrr though I can't remember a good one
21:50:25  <PublicServer> ***  made screenshot at 0001C4F4:
21:53:14  <Mazur> Try /dcc again?
21:53:31  <Qjet> nah it's a configuration thing on my end
21:53:41  <Qjet> this is what I get for trusting ubuntus preinstalled crud.
21:54:19  <Qjet> I love how empathy feels that disabling controls without telling me why is a simpler way to do things
21:55:03  <Qjet> oh I see
21:55:13  <Qjet> it doesn't support it... period.
21:56:16  <Qjet> hmm oh right
21:56:24  <Qjet> i think hotfile will work
21:56:51  <Qjet>
21:56:52  <Webster> Title: One click file hosting: Trinnington Valley WAT.sav (at
21:57:14  <Qjet> yah that does the job.
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22:00:09  <Qjet> got it mazur?
22:04:43  <Qjet> well... that's a surprise, they pick that station even if it's using a one way signal
22:05:21  <PublicServer> <avdg> 2way gives eolpenalty when red, no?
22:05:25  <PublicServer> ***  made screenshot at 0001C0D9:
22:06:05  <Qjet> well they're all two way, and they're all picking the middle station, no matter what
22:06:23  <PublicServer> <avdg> then there is an error somewhere else
22:07:23  <Mazur> Weird.
22:07:43  <Qjet> ok yah so I'm not exactly the davinci of trains
22:08:01  <PublicServer> <avdg> davinci also failed a lot :p
22:08:30  <Qjet> yah but he did it theatrically, not pathetically .P
22:08:36  <PublicServer> <avdg> :)
22:08:46  <PublicServer> <avdg> so as you I think
22:08:53  <PublicServer> <avdg> in this case
22:09:14  <V453000> I believe vinci was a total retard when i comes to trains
22:10:34  <Mazur> I solved it by moving the Station status signals to behind the platforms.
22:11:05  <Qjet> ... i am not sure how that would work ."
22:11:37  <Mazur> One combo signal behind each platform
22:12:04  <Qjet> oh I see
22:12:38  <Mazur> No extra signals before the platforms after the entry signal, and separate exits for each platform, joining father on.
22:12:38  <Qjet> not sure how that fixes the behavior though but sure might as well try
22:12:53  <Qjet> yah that solves that problem as well.
22:13:10  *** Tray has quit IRC
22:14:46  <Mazur>
22:15:08  <avdg> does load slowly (or maybe not at all)
22:15:36  <Qjet> imgur
22:15:40  <Qjet> remember it .P
22:16:03  <Qjet> made by redditors so they had somewhere to put pictures
22:16:06  <Qjet> handy site
22:17:27  <Qjet> sorry mazur I can't see it .
22:17:59  <Mazur> Oh, damkn, router not forwarding http yet.
22:20:25  <PublicServer> ***  made screenshot at 00006CE0:
22:20:48  <Qjet> geez I can't even figure out how to get the station signals over there >.|
22:21:27  <PublicServer> <avdg> mazur: still busy here?
22:24:16  <PublicServer> <Mazur> Nah, trying to figure out why ,y rtouter is ignoring the http port foerwarding.
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22:26:25  <Qjet> gah I have no idea how you did it .(
22:26:30  <PublicServer> <avdg> ?
22:28:25  <Qjet> ...
22:28:42  <Qjet> are you sure you can't use imgur? Cause i'd. .(
22:29:46  <Qjet> oooh wait I think I see why that worked...
22:30:08  <Qjet> do orderless trains try to path on incompatible rail types?
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22:35:26  <PublicServer> ***  made screenshot at 0000EAEC:
22:36:15  <Qjet> mazur?
22:38:04  <Mazur> ttp://
22:38:18  <Mazur>
22:38:20  <Webster> Title: Yfrog Photo : - Shared by Lokimaros (at
22:39:13  <Qjet> err oh...
22:39:21  <Qjet> well i guess that's better .P
22:39:44  <Mazur> Unless you want to go with a roro.
22:39:58  <Qjet> yah yah <.(
22:40:19  <Mazur> But I didn't like the conection possibilities going north.
22:40:58  <PublicServer> <avdg> hmm
22:41:08  <PublicServer> <avdg> I was not building erail wtf :p
22:42:30  <PublicServer> <Mazur> Whatcher doin'?
22:42:36  <PublicServer> <avdg> marks station
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22:43:10  <PublicServer> <Mazur> Oh, Dumbhill Woods again.
22:43:26  <PublicServer> <Mazur> Don;'t know why I bother going elsewher.
22:43:44  <PublicServer> <avdg> fixed some things there, something was changed to 1way signals, where things go dumber and idiots became idiots
22:43:55  <Qjet> woHO  whats up with the statues on mars?!
22:44:09  <PublicServer> <avdg> thats something you may answer
22:44:11  <PublicServer> <Mazur> What statues?
22:44:21  <PublicServer> <avdg> townstatues
22:44:24  <Qjet> there might still be one in Dronningley
22:44:45  <V453000> !password for me
22:44:45  <PublicServer> V453000: badger
22:44:48  <PublicServer> <avdg> they are not alone boosting the rate of cities, but .. :)
22:45:00  <PublicServer> *** V453000 joined the game
22:45:02  <PublicServer> <V453000> hi
22:45:03  <Qjet> I am starting to appreciate martian art
22:45:04  <PublicServer> <avdg> hi v
22:45:04  <PublicServer> <Mazur> lo
22:45:11  <PublicServer> <avdg> :D
22:45:29  <PublicServer> <V453000> yea martians are wise
22:45:31  <PublicServer> <Mazur> I see your point about the necessity of dummies, V.
22:45:41  <PublicServer> <V453000> finally :p
22:45:55  <PublicServer> <Mazur> But they still slow loading.
22:46:10  <PublicServer> <V453000> then make more dummies
22:46:22  <PublicServer> <Mazur> That could be solved by making 2 dummies per station.
22:46:30  <PublicServer> <V453000> and if you count the average loading, they cant basically slow it since there is just some average throughput :)
22:46:44  <PublicServer> <V453000> no, then the trains would steal cargo from each other
22:46:56  <PublicServer> <V453000> but making multiple stations is a good idea
22:47:00  <Qjet> dummies?
22:47:17  <PublicServer> <V453000> Qjet: the trains that have full load orders in our self regulation games
22:47:19  <PublicServer> <avdg> hmm, some trains are crashed and I missed it? :(
22:47:29  <PublicServer> <Mazur> Yeah, I ran up against the stealing, too, so you must make the second dummy the last to arrive at the station.
22:47:30  <Qjet> ooooh
22:47:34  <Qjet> that's the name for them
22:48:20  <PublicServer> <V453000> Mazur: it is good to make  each industry have a station
22:48:28  <PublicServer> <V453000> so the stations get less stress
22:48:42  <PublicServer> <V453000> making a large SRNW station might be cool, but it also makes massive waves
22:49:06  <PublicServer> <V453000> that can also be solved like in psg 180
22:49:24  <PublicServer> <V453000> where trains were disintegrated by the flipflops so much that waves were quite negated
22:50:26  <PublicServer> ***  made screenshot at 0001C6E1:
22:55:45  <PublicServer> <Mazur> Does ring 01 have too few trains?  Cheston East has a 32% service rating.
22:56:12  <PublicServer> <V453000> it could use some proably
22:56:27  <PublicServer> <V453000> some more waiting space would help
22:58:10  <Qjet> i think cheston east can be fixed with just a block signal on the entrance
22:58:19  <Qjet> or.. or maybe now
22:58:23  <Qjet> not*
22:58:50  <PublicServer> <V453000> added a few to 01
22:59:04  <PublicServer> <Mazur> Danke.
22:59:11  <PublicServer> <V453000> bitte
22:59:13  <PublicServer> <V453000> bitch
23:00:16  <PublicServer> <V453000> the network concept works better than I expected though
23:00:30  <PublicServer> <Mazur> Southern feeder of Marks station needs expansion.
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23:00:56  <PublicServer> <V453000> hmm
23:00:56  <PublicServer> <V453000> ya
23:01:15  <PublicServer> <V453000> we could make another part of the station
23:01:38  <PublicServer> <Mazur> We could do any nu,ber of things.
23:02:50  <Qjet> is each ring self contained? or do overflows go to the next ring?
23:03:02  <PublicServer> <V453000> the overflows go to the next one
23:03:06  <PublicServer> <V453000> thats the very point
23:03:13  <PublicServer> <V453000> but after a while, overflows should be empty
23:03:27  <PublicServer> <V453000> because trains should find their places in their rings
23:04:01  <PublicServer> <avdg> better some overflow
23:04:13  <PublicServer> <avdg> so things are always filled
23:04:25  <PublicServer> <V453000> well sure, some
23:05:27  <PublicServer> ***  made screenshot at 000100DA:
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23:20:28  <PublicServer> ***  made screenshot at 00013EDF:
23:23:20  <PublicServer> <avdg> 4 1's trains now
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23:25:37  <PublicServer> <Mazur> Damn,m I keep forgetting, you can;t read off of a climbing track.
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23:28:57  <PublicServer> <avdg> hmm switched prio at a join on full train ring 02, but there is so much traffic, that its jamming now
23:29:33  <PublicServer> <V453000> that makes no sense
23:30:45  <PublicServer> <V453000> this does
23:32:27  <PublicServer> <avdg> hmm
23:35:05  <PublicServer> <Mazur> I'm off.
23:35:07  <PublicServer> <V453000> cya
23:35:09  <PublicServer> <avdg> gn
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23:35:28  <PublicServer> ***  made screenshot at 0000C9D1:
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23:50:28  <PublicServer> ***  made screenshot at 0000A4CA:

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