Config
Log for #openttdcoop on 22nd December 2010:
Times are UTC Toggle Colours
00:00:00  <PublicServer> <avdg> strange constructions
00:00:04  <PublicServer> <avdg> pbs prio?
00:00:05  <PublicServer> ***  made screenshot at 0002E361: http://ps.openttdcoop.org/publicserver/webcam/0002E361.png
00:00:27  <PublicServer> <Sylf> I used one in ring 5 too
00:00:41  <PublicServer> <Sylf> at "bad merge"
00:00:43  <PublicServer> <avdg> yeah, but I don't expect it on that place
00:01:34  <PublicServer> <avdg> moar jams?
00:04:14  <PublicServer> <avdg> slow splitter :(
00:05:37  <PublicServer> <Sylf> and the 5->3 merge probably isn't a good idea there
00:05:58  <PublicServer> <avdg> nope
00:06:04  <PublicServer> <avdg> it simply isn't
00:06:22  <PublicServer> <Sylf> which is a problem by itself too
00:06:28  <PublicServer> <Sylf> actually
00:06:44  <PublicServer> <Sylf> we can double the !check me split before merging those 2 lanes
00:06:58  <PublicServer> <avdg> I've closed a join
00:07:13  <PublicServer> <Sylf> we'll see how tha tworks
00:07:51  <PublicServer> <Sylf> gonna disable the prio on the inner lane
00:07:53  <PublicServer> <Sylf> north lane
00:09:07  *** dnf has quit IRC
00:10:26  <PublicServer> <avdg> bleh, I should stop feeding the troll
00:10:36  <PublicServer> <Sylf> :p
00:15:05  <PublicServer> ***  made screenshot at 00035907: http://ps.openttdcoop.org/publicserver/webcam/00035907.png
00:23:25  <PublicServer> <avdg> wtf @ wonston mines?
00:23:47  <PublicServer> <avdg> thats a stopid separate station :p
00:24:09  <PublicServer> <Sylf> that might be an error
00:24:19  <PublicServer> <Sylf> In fact, I think it really is
00:24:21  <PublicServer> <avdg> note the notes
00:24:55  <PublicServer> <Sylf> it's within the range of the other station anyway
00:25:05  <PublicServer> <Sylf> it's a bad, bad move
00:25:45  <PublicServer> <Sylf> speaking of CO2....
00:26:09  <PublicServer> <avdg> well, these trains are usefull, not useless ;-)
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00:26:47  <PublicServer> <Sylf> ?
00:27:05  <PublicServer> <avdg> if you meant the co2 of the trains
00:27:27  <PublicServer> <Sylf> no, I meant some of other stations by CharDioxide
00:27:33  <PublicServer> <Sylf> CO2
00:27:35  <PublicServer> <avdg> oh lol
00:28:40  <PublicServer> <avdg> hmm
00:29:02  <PublicServer> <Sylf> I still haven't seen problems with drop 1 since disconnecting the gates
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00:29:15  <PublicServer> <avdg> there shouldn't be
00:29:30  <PublicServer> <Sylf> including efficiency problem
00:29:48  <PublicServer> <avdg> just the capacity problem
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00:29:54  <PublicServer> <Sylf> that too
00:30:05  <PublicServer> ***  made screenshot at 0000BC5E: http://ps.openttdcoop.org/publicserver/webcam/0000BC5E.png
00:32:13  <PublicServer> <avdg> bleh, absolutis was a better name to speak out imo
00:32:42  <PublicServer> <avdg> charcoaldioxide is a very long word with many meanings/puzzles etc..
00:33:13  <PublicServer> <avdg> I could call him char, coal, dioxide, co2 :)
00:33:31  <PublicServer> <avdg> bleh, my nick is silly too
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00:45:06  <PublicServer> ***  made screenshot at 00033112: http://ps.openttdcoop.org/publicserver/webcam/00033112.png
00:45:45  <PublicServer> <avdg> sundstone :(
00:45:56  <PublicServer> <Sylf> ?
00:46:04  <PublicServer> <avdg> slow trains at town sundstone
00:46:07  <PublicServer> <Sylf> where around sund?
00:46:17  <PublicServer> <Sylf> ML?
00:46:20  <PublicServer> <avdg> yeah
00:46:34  <PublicServer> <Sylf> at the join?
00:46:40  <PublicServer> <avdg> probably
00:46:42  <PublicServer> <Sylf> those prios are pretty short
00:48:04  <PublicServer> * avdg located the station with the empty trains
00:48:11  <PublicServer> <avdg> stopid feeder
00:48:13  <PublicServer> <avdg> :p
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00:48:56  <PublicServer> <avdg> even wost
00:49:07  <PublicServer> <avdg> setford woods has also the same problem
00:49:15  <PublicServer> <avdg> fixed
00:52:08  <PublicServer> <avdg> lol, there is only 1 sugartrain with negative results from last year
00:52:22  <PublicServer> <Sylf> :o  that's pretty good
00:52:29  <PublicServer> <Sylf> that train must have gotten stuck in a prio somewhere
00:53:12  <PublicServer> <Sylf> 4 more trains freed
00:56:57  <PublicServer> <avdg> yay, non negative this time
00:57:13  <PublicServer> <Sylf> :D
00:58:40  <Mazur> !password
00:58:40  <PublicServer> Mazur: podded
00:59:03  <PublicServer> *** Mazur joined the game
00:59:04  <PublicServer> <avdg> hi
00:59:06  <PublicServer> <Sylf> hullo
00:59:14  <PublicServer> <avdg> hullolulu :p
00:59:48  <PublicServer> <Mazur> Hailo
01:00:06  <PublicServer> ***  made screenshot at 0000974E: http://ps.openttdcoop.org/publicserver/webcam/0000974E.png
01:02:19  <PublicServer> <Mazur> Wotcher doin'?
01:02:27  <PublicServer> <avdg> jamspotting
01:02:48  <PublicServer> <avdg> and some improvements, if I like to build
01:02:54  <PublicServer> <Sylf> converting some NOT gates
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01:05:57  <PublicServer> <avdg> 1625 trains, controlled by a bit more then 350 train :)
01:06:11  <PublicServer> <avdg> still looks great
01:06:15  *** Progman has quit IRC
01:06:27  <PublicServer> <Sylf> controllers are getting fewer :p.
01:06:53  <PublicServer> <avdg> yeah, the number of nots can be limited
01:07:25  <PublicServer> <avdg> there are at least 12 trains doing nothing actually :p
01:07:55  <PublicServer> <Mazur> Nothing how?
01:08:03  <PublicServer> <avdg> the nots at drop 1
01:08:07  <PublicServer> <Mazur> EMpties making the great circle?
01:08:43  <PublicServer> <Mazur> Ah, disconnected.
01:08:47  <PublicServer> <avdg> its a network with 1 heuge circle, divided in 8 subcircles
01:09:21  <PublicServer> <Mazur> I suppose they made booboos and when whoever discoed them is certain, they can be removed.
01:09:22  <PublicServer> <avdg> the heuge circle -> empty
01:09:43  <PublicServer> <avdg> the subcircle empty->full->empty
01:10:25  <PublicServer> <Sylf> They didn't misbehave
01:10:36  <PublicServer> <Sylf> But I saw there were other missing signals in that station
01:11:02  <PublicServer> <Sylf> I added those missing ones, then disconnected the gates, and now observing if it'll really work as well
01:11:05  <PublicServer> <Sylf> as before
01:11:19  <PublicServer> <Sylf> it seems to be doing well so far
01:11:49  <PublicServer> <Sylf> missing signals are bitch
01:11:51  <PublicServer> <avdg> we need more trains on that ring
01:12:02  <PublicServer> <Sylf> 7 more trains free
01:12:10  <PublicServer> <Sylf> go for it
01:14:02  <PublicServer> <Sylf> hmmm, I don't see ANY point in that trident join by Cheston
01:14:43  <PublicServer> <Sylf> and... >_< @ probability split
01:14:53  <PublicServer> <avdg> :p
01:15:05  <PublicServer> <avdg> its a nice concept though
01:15:06  <PublicServer> ***  made screenshot at 000250F2: http://ps.openttdcoop.org/publicserver/webcam/000250F2.png
01:15:25  <PublicServer> <avdg> but yeah, probably wrong place, wrong time
01:16:14  <PublicServer> <Mazur> Well, originally all traffic was on hte western line and going to the western line.
01:16:49  <PublicServer> <avdg> yass -> yet another stucked splitter
01:18:08  <PublicServer> <avdg> signalerror :(
01:19:57  <PublicServer> <Mazur> This is more like my orignal improvement of movement.
01:20:03  <PublicServer> <Sylf> :p
01:20:21  <PublicServer> <Sylf> I do want to do more though
01:20:27  <PublicServer> <avdg> ?
01:21:14  <PublicServer> <Mazur> I'd also remove the trident's extra waiting bay, since the eastern exit is so much emptier.
01:21:37  <PublicServer> <Sylf> That whole tunnel will be gone by the end of mods
01:21:49  <PublicServer> <Sylf> I swear :p
01:22:05  <PublicServer> <avdg> bleh, too sad that this game has to end too early
01:22:15  <PublicServer> <Mazur> I never build a tunnel either, I think that was Abs.
01:22:18  <PublicServer> <Sylf> it's slated to end soon?
01:22:39  <PublicServer> <avdg> yeah, what is a better moment to play game 200?
01:22:54  <PublicServer> <Sylf> well, yeah, I know
01:22:56  <PublicServer> <Mazur> This game has had a good run, anyway.
01:23:16  <PublicServer> <avdg> if we could continue this game, we could reach 2500
01:23:28  <PublicServer> <avdg> or arround 2150 idiots
01:23:51  <PublicServer> <Mazur> That would be nice, too.
01:26:25  <PublicServer> <Mazur> You sure about losing that bridge?  I thinkl traffic is backing up.
01:26:31  <PublicServer> <Mazur> Ah, ok.
01:26:41  <PublicServer> <avdg> hmm
01:26:47  <PublicServer> <avdg> stopid splitters
01:28:17  <PublicServer> <avdg> ring 8 has too much traffic
01:29:25  <PublicServer> <avdg> congratz :)
01:29:31  <PublicServer> <Sylf> \o/
01:29:33  <PublicServer> <Sylf> danke
01:30:06  <PublicServer> ***  made screenshot at 0001166F: http://ps.openttdcoop.org/publicserver/webcam/0001166F.png
01:30:22  <PublicServer> <Mazur> What with?
01:30:32  <PublicServer> <avdg> :)
01:30:34  <PublicServer> <avdg> crash
01:30:47  <PublicServer> <Mazur> Missed it.
01:30:57  <PublicServer> <Sylf> it's still sitting there :p
01:31:05  <PublicServer> <avdg> yeah
01:31:15  <PublicServer> <Mazur> Just two idjits.
01:31:25  <PublicServer> <Sylf> since those splits didn't have signal gaps, I removed some too fast
01:31:31  <PublicServer> <avdg> but that depot in the sea did something strange with crashed trains and depots
01:31:48  <PublicServer> <Sylf> it's all good
01:32:08  <PublicServer> <Mazur> And a train came from hte preferred side, so hte first train did not get out of the way, been there.
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01:32:40  <PublicServer> <Sylf> that whole thing should be better balanced now
01:32:59  <PublicServer> <avdg> :)
01:33:29  <PublicServer> <Mazur> Sylf and I just put in a couple of exit signs _exactly_ simultaneous on the two lines needing them.
01:34:49  <PublicServer> <Mazur> Btw, does Absolutis know it's called Carbondioxide?
01:35:13  <PublicServer> <Sylf> probably
01:37:17  <PublicServer> <avdg> lol, what fun the google guys can invent
01:37:34  <PublicServer> <avdg> a bot that you can chat with, to destroy a laptop
01:38:08  <avdg> http://www.google.com/chromeos/demolab/
01:38:09  <Webster> Title: Demolition Lab (at www.google.com)
01:41:15  <PublicServer> <Sylf> moar trains for ring 1!
01:41:33  <PublicServer> <Sylf> need more for Cheston Valley
01:41:35  <PublicServer> <Mazur> And you wonder why ring -8 is so busy
01:42:14  <PublicServer> <Sylf> ring 8 is so... deserted
01:43:28  <PublicServer> <avdg> ring 8 had also the least mines
01:43:42  <PublicServer> <Sylf> it's still the only ring with 2-line ML
01:44:10  <PublicServer> <Sylf> so, when do we fix drop 06?
01:45:06  <PublicServer> ***  made screenshot at 00020ADB: http://ps.openttdcoop.org/publicserver/webcam/00020ADB.png
01:45:45  <PublicServer> <Sylf> it should be fine
01:45:56  <PublicServer> <Sylf> 9 stations long
01:46:44  <PublicServer> <Mazur> Ah, you're right, brainfart.
01:50:19  <PublicServer> <avdg> hmm, the 4 flavors are dissapearing
01:50:25  <PublicServer> <Sylf> they are :/
01:50:36  <PublicServer> <Mazur> 4 flavours?
01:50:43  <PublicServer> <Sylf> actually, this flavor isn't used in the middle yet
01:50:55  <PublicServer> <avdg> "4 different styles here" note
01:52:42  <PublicServer> <Mazur> They don't love my platforms anymore.  *weep*
01:52:50  <PublicServer> <Sylf> this ring doesn't need 4th line, right?
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02:00:07  <PublicServer> ***  made screenshot at 00021ADF: http://ps.openttdcoop.org/publicserver/webcam/00021ADF.png
02:10:38  <PublicServer> <Mazur> Much better.
02:15:07  <PublicServer> ***  made screenshot at 00024AE4: http://ps.openttdcoop.org/publicserver/webcam/00024AE4.png
02:16:54  <PublicServer> <Mazur> Isn;t it wonderful how sometimes a leetle improvment can have magnificent improvement?
02:17:54  <PublicServer> <Mazur> Since I removed the X my platforms are suddenly seeing good use, as well as still the other ones.
02:20:13  <PublicServer> <Sylf> grrrrr
02:20:17  <PublicServer> <Sylf> this section is too confusing
02:20:25  <PublicServer> <avdg> indeed
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02:30:07  <PublicServer> ***  made screenshot at 00022AE7: http://ps.openttdcoop.org/publicserver/webcam/00022AE7.png
02:33:55  <PublicServer> <Sylf> now we need to let it stabilize for a while
02:35:39  <PublicServer> <Sylf> now, for better exit at Baningbury Mines
02:37:55  <PublicServer> <avdg> gn
02:38:07  <PublicServer> <Sylf> night
02:38:11  <PublicServer> *** avdg has left the game (leaving)
02:38:13  <PublicServer> <Mazur> Sleep well.
02:39:18  <PublicServer> <Mazur> NIce long dummy.
02:40:15  <avdg> bleh, I have too many windows opened
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03:00:19  <PublicServer> <Mazur> Hm, I think hte train distribution over platfrorms at DROP 06 is perhaps not yet idea;./
03:00:29  <PublicServer> <Sylf> it's not
03:00:32  <PublicServer> <Sylf> far from it
03:12:52  <PublicServer> <Sylf> it's better than before, I suppose
03:14:48  <PublicServer> *** Sylf has left the game (connection lost)
03:14:50  <PublicServer> *** Game paused (number of players)
03:14:55  <Sylf> :/
03:14:57  <Sylf> !password
03:14:57  <PublicServer> Sylf: grapes
03:15:08  <PublicServer> ***  made screenshot at 00021ADA: http://ps.openttdcoop.org/publicserver/webcam/00021ADA.png
03:15:10  <PublicServer> *** Game still paused (number of players)
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03:15:58  <PublicServer> <Mazur> Well, the blocks have gone.
03:17:06  <PublicServer> <Mazur> So it's significantly better.
03:17:13  <PublicServer> <Sylf> is it?
03:17:29  <PublicServer> <Sylf> compared to before balancing, or compared to the original station?
03:17:57  <PublicServer> <Sylf> capacity wise, it's not very different
03:18:07  <PublicServer> <Sylf> it's just cleaner, which is a good thing
03:19:33  <PublicServer> <Mazur> I have not seen the original flow, or rather, don;t remember it.  But the approach does look cleaner, anyway.
03:20:07  <PublicServer> <Sylf> I've overused that style in this game
03:20:13  <PublicServer> <Sylf> but it just works well
03:23:01  <PublicServer> <Mazur> Ah, you signed the rebuild.
03:23:15  <PublicServer> <Sylf> yah
03:23:21  <PublicServer> <Mazur> Or hte runuild.
03:23:27  <PublicServer> <Mazur> s/n/b/
03:24:34  <PublicServer> <Mazur> I removed the !improve me from the approach.
03:24:44  <PublicServer> <Sylf> ok
03:25:09  <PublicServer> <Mazur> If it still ot again needs imnproving, a new sign should be placed.
03:26:33  <PublicServer> <Mazur> Ah, a not you;ve not remodelled.
03:26:41  <PublicServer> <Mazur> Two even.
03:26:56  <PublicServer> <Sylf> ?
03:27:06  <PublicServer> <Mazur> Near wunston woods.
03:27:16  <PublicServer> <Mazur> 3
03:27:34  <PublicServer> <Mazur> Or I do not knwo who has been rebuilding the nots to single train ones.
03:27:52  <PublicServer> <Sylf> those are probably all me
03:28:16  <PublicServer> <Sylf> there should be quite a few by now
03:28:18  <PublicServer> <Mazur> TO reclaim trains, I assume.
03:30:08  <PublicServer> ***  made screenshot at 00027C9A: http://ps.openttdcoop.org/publicserver/webcam/00027C9A.png
03:45:09  <PublicServer> ***  made screenshot at 0000BF81: http://ps.openttdcoop.org/publicserver/webcam/0000BF81.png
04:00:09  <PublicServer> ***  made screenshot at 00017F4A: http://ps.openttdcoop.org/publicserver/webcam/00017F4A.png
04:00:51  <Sylf> :/
04:01:01  <Sylf> bad network again
04:04:45  <PublicServer> <Sylf> wow, 23 free trains now
04:07:35  <PublicServer> <Mazur> Good.
04:07:45  <PublicServer> <Mazur> Or did you crash them?
04:07:47  <PublicServer> <Mazur> :-D
04:07:50  <PublicServer> <Sylf> :p
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04:14:20  <PublicServer> <Mazur> I'm contemplating splitting the BaningburyMines approach into three.
04:15:03  <PublicServer> <Sylf> if we can balance it
04:15:09  <PublicServer> ***  made screenshot at 000056D0: http://ps.openttdcoop.org/publicserver/webcam/000056D0.png
04:15:11  <PublicServer> <Sylf> otherwise, the change will be meaningless
04:15:29  <PublicServer> <Sylf> I just updated it earlier this evening
04:15:49  <PublicServer> <Mazur> Ah.  I was qacting on the existing signs.
04:16:00  <PublicServer> <Sylf> I do have some idea
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04:18:06  <PublicServer> <Sylf> that should balance well
04:19:52  <PublicServer> <Sylf> southern line isn't getting any trains anymore
04:24:15  <PublicServer> <Mazur> Looks like all platforms are well serviced.
04:24:33  <PublicServer> <Sylf> the cheat works well :p
04:25:03  <PublicServer> <Mazur> Plenty trains waiting for their turn, allowing for timely refilling.
04:30:09  <PublicServer> ***  made screenshot at 00028154: http://ps.openttdcoop.org/publicserver/webcam/00028154.png
04:30:24  <PublicServer> <Mazur> Sundstone Woods hardly getting any trains.
04:30:54  <PublicServer> <Sylf> because of bad split
04:32:22  <PublicServer> <Sylf> that's not a fix
04:36:11  <PublicServer> <Mazur> Wouldn't is be easier to simplyfy hte split?
04:37:02  <PublicServer> <Sylf> I found the cause of inbalance
04:37:55  <PublicServer> <Mazur> It was not so much hte imbalance, but the fast tyat rtains keep blocking the split.
04:38:10  <PublicServer> <Mazur> Nopw both sides do it.
04:38:26  <PublicServer> <Sylf> don't worry about it
04:38:28  <PublicServer> <Sylf> give it some time
04:39:07  <PublicServer> <Mazur> I don;t worry about it, it's just bad design to let trains block splits.
04:39:23  <PublicServer> <Sylf> it's not the design
04:39:37  <PublicServer> <Sylf> design itself is fine
04:39:51  <PublicServer> <Sylf> it's the overflow that's causing the block
04:39:59  <PublicServer> <Sylf> it'll take some time to unblock
04:40:17  <PublicServer> <Sylf> or else, we'll need to remove some trains manually
04:42:30  <PublicServer> <Sylf> I guess drop 06 is now too efficient to accept any overflows
04:43:34  <PublicServer> <Sylf> Frinningwell Valley isn't getting any trains
04:43:40  <PublicServer> <Sylf> that's another cause
04:45:10  <PublicServer> ***  made screenshot at 0002E556: http://ps.openttdcoop.org/publicserver/webcam/0002E556.png
04:45:50  <PublicServer> <Mazur> I'm going AFBNTK.
04:46:15  <PublicServer> <Mazur> (Away From But Near To)
04:46:21  <PublicServer> <Sylf> k
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05:23:36  <PublicServer> <Mazur> You busy with something?
05:23:42  <PublicServer> <Sylf> nope
05:24:00  <PublicServer> <Mazur> Bedtime for me, sleep well, later.
05:24:06  <PublicServer> <Sylf> gn
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10:15:19  <blackb0x> morning :)
10:15:58  <Mazur> Moar ning.
10:17:01  <blackb0x> shouldn't you be sleeping? :D
10:23:24  <V453000> hy
10:24:33  <V453000> !password
10:24:33  <PublicServer> V453000: canons
10:24:53  <PublicServer> *** Game still paused (number of players)
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10:25:51  <V453000> !unpause
10:25:51  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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10:30:11  <PublicServer> ***  made screenshot at 00005644: http://ps.openttdcoop.org/publicserver/webcam/00005644.png
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10:34:25  <Absolutis> !playercount
10:34:25  <PublicServer> Absolutis: Number of players: 2 (1 spectators)
10:34:27  <Absolutis> !who
10:34:29  <PublicServer> <V453000> oh which retard
10:34:29  <Absolutis> !players
10:34:32  <PublicServer> Absolutis: Client 338 (Orange) is V453000, in company 1 (Martian Maniacs UnLTD.)
10:34:32  <PublicServer> Absolutis: Client 245 is tycoondemon, a spectator
10:35:30  *** Absolutis is now known as CharcoalDioxide
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10:45:08  <PublicServer> *** V453000 has left the game (leaving)
10:45:08  <PublicServer> *** Game paused (number of players)
10:45:11  <V453000> !auto
10:45:11  <PublicServer> *** V453000 has enabled autopause mode.
10:45:11  <PublicServer> *** V453000 made screenshot at 0000503B: http://ps.openttdcoop.org/publicserver/webcam/0000503B.png
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11:29:58  <Mazur> blackb0x, I have been sleeping, yes, and now I am awake.
11:30:32  <CharcoalDioxide> oh hey mazur
11:30:43  <Mazur> Hi, Absolutis.
11:31:02  <Mazur> By the way, did you know it's called Carbondioxide?
11:31:18  <V453000> why the change btw? :o
11:31:35  <PublicServer> *** Game still paused (number of players)
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11:31:41  <CharcoalDioxide> i am getting tired to the "Absolutis" nick
11:32:29  <Mazur> And I have Aspergers, so it might be difficult to persuade me to follow you in your change.
11:33:35  <CharcoalDioxide> I'm pretty sure i have Aspergers too
11:34:12  <Mazur> V453000, about retards, what did I do this time?
11:34:21  <Mazur> And where?
11:34:23  <V453000> why should you be the retard
11:34:31  <Mazur> Why not?
11:34:35  <Mazur> :-D
11:34:50  <V453000> I have better adepts for that position
11:35:00  <Mazur> k
11:35:22  <Mazur> Anyway, if you tell me where to lok I may be able to see for myself whether it was me or not.
11:35:33  <V453000> no you werent :)
11:35:46  <Mazur> Nice.
11:35:55  <V453000> was some people who delete complex station without saying a word
11:36:07  <Mazur> Sylf and I did a lot of work on DROP 06 last night.
11:36:15  <CharcoalDioxide> !password
11:36:15  <PublicServer> CharcoalDioxide: maizes
11:36:26  <Mazur> Well, he did, and I twiddled on the approach.
11:36:37  <V453000> :)
11:36:49  <V453000> I was pointing at 03, you didnt do anything bad :p
11:36:51  <PublicServer> *** Game still paused (number of players)
11:36:55  <Mazur> Rushed that nasty X in there.
11:37:07  <PublicServer> *** Game still paused (number of players)
11:37:07  <PublicServer> *** Game unpaused (number of players)
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11:37:23  <PublicServer> <Mazur> Indeed.  Never even went near the place.
11:38:02  <PublicServer> *** Mazur has left the game (connection lost)
11:38:04  <PublicServer> *** Game paused (number of players)
11:38:06  <PublicServer> <CharcoalDioxide> should drop 2 have some penalties
11:38:46  <V453000> lost trains will probably ignore them
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13:44:03  <avdg> hmm, already using google dns and still problems
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13:49:45  <mfb-> hi
13:50:03  <PublicServer> *** Game still paused (number of players)
13:50:06  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.3.2. released <http://dev.openttdcoop.org/news/53>
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14:00:12  <PublicServer> ***  made screenshot at 0003B226: http://ps.openttdcoop.org/publicserver/webcam/0003B226.png
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14:29:48  <Sylf> ooooo, r21567 is <3
14:30:13  <PublicServer> ***  made screenshot at 0000A19C: http://ps.openttdcoop.org/publicserver/webcam/0000A19C.png
14:30:29  <Sylf> partial refit <3
14:30:41  <Sylf> or, selective, I guess
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14:47:51  <Ammler> Sylf: wanna update the server?
14:50:48  <Sylf> nah.  those changes are more useful in games with refits
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15:29:02  <blackb0x> !players
15:29:04  <PublicServer> blackb0x: Client 352 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
15:29:04  <PublicServer> blackb0x: Client 245 is tycoondemon, a spectator
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15:29:48  <blackb0x> what does this partial/selective refit thingy do?
15:30:56  <planetmaker> check it out
15:32:01  <blackb0x> maybe later :P
15:51:02  <PublicServer> *** avdg has joined spectators
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16:06:56  <PublicServer> *** Game still paused (number of players)
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16:16:22  <PublicServer> *** avdg has joined company #1
16:16:22  <PublicServer> *** Game unpaused (number of players)
16:16:38  <PublicServer> <avdg> yay
16:16:40  <PublicServer> <avdg> :p
16:17:39  <PublicServer> <mfb> 4. line for ring 06?
16:17:49  <PublicServer> <avdg> hmm
16:17:59  <PublicServer> <mfb> overflow is busy
16:18:13  <PublicServer> <mfb> (overflow of 05)
16:18:36  <PublicServer> <avdg> there is a missing connection
16:18:52  <PublicServer> <mfb> where?
16:19:03  <PublicServer> <avdg> the 3rd lane isn't connected to the overflow
16:19:26  <PublicServer> <mfb> ?
16:20:34  <PublicServer> <mfb> well, overflow 03 is empty
16:20:36  <PublicServer> <avdg> oh
16:20:42  <PublicServer> <avdg> wrong numbers
16:21:13  <PublicServer> <avdg> bleh
16:21:19  <PublicServer> <avdg> speed
16:21:38  <PublicServer> <avdg> you have 2 slow detectors and 1 slow line
16:22:22  <PublicServer> <mfb> and nearly no trains can go to ring 6
16:22:30  <PublicServer> <avdg> its too slow
16:22:36  <PublicServer> <mfb> lines from the drop are too busy
16:23:02  <PublicServer> <avdg> some sl aren't filled either
16:23:09  <PublicServer> * avdg blames the splitter
16:23:15  <PublicServer> <mfb> 06?
16:23:22  <PublicServer> <avdg> yeah, the first one
16:23:36  <PublicServer> <mfb> well, SL is at its capacity
16:23:46  <PublicServer> <mfb> you cant fill in more trains
16:24:04  <PublicServer> <avdg> check the next sl's
16:24:06  <PublicServer> <avdg> these aren't filled
16:24:20  <PublicServer> <avdg> and the first is just too slow
16:24:38  <PublicServer> <mfb> they get all the trains they need
16:25:09  <PublicServer> <mfb> well, we can expand two stations ;)
16:25:44  <PublicServer> <avdg> this one can lock
16:25:48  <PublicServer> <avdg> but its faster
16:26:26  <PublicServer> <mfb> 3.5 tiles should be ideal?
16:26:33  <PublicServer> <mfb> fast and can't lock
16:26:36  <PublicServer> <avdg> yeah
16:28:04  <PublicServer> <avdg> better?
16:28:12  <PublicServer> <mfb> let's see
16:28:30  <PublicServer> <mfb> still too busy
16:28:40  <PublicServer> <avdg> the south one is still slow
16:28:58  <PublicServer> <avdg> and I don't know how much traffic there is
16:29:15  <PublicServer> <mfb> the main problem is the overflow and maybe the first split
16:29:39  <PublicServer> <avdg> the middle lane is taking trains again :)
16:30:09  <PublicServer> <mfb> not many..
16:30:13  <PublicServer> ***  made screenshot at 0002811E: http://ps.openttdcoop.org/publicserver/webcam/0002811E.png
16:31:43  <PublicServer> <mfb> ?
16:31:59  <PublicServer> <mfb> ah
16:32:06  <PublicServer> <avdg> smaller gap
16:32:37  <blackb0x> !password
16:32:37  <PublicServer> blackb0x: shield
16:32:49  <PublicServer> *** blackbox joined the game
16:32:50  <PublicServer> <blackbox> hi thar
16:32:50  <PublicServer> <avdg> hey blackbox
16:32:53  <PublicServer> <mfb> hi
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16:38:06  <PublicServer> <blackbox> hm
16:38:28  <PublicServer> <blackbox> my station can't handle all the sugar :D
16:38:38  <PublicServer> <blackbox> guess i'll extend it..
16:39:45  <PublicServer> <avdg> jam is almost gone
16:45:13  <PublicServer> ***  made screenshot at 00034AEB: http://ps.openttdcoop.org/publicserver/webcam/00034AEB.png
16:45:27  <PublicServer> <mfb> where?
16:45:37  <PublicServer> <avdg> @ ring 6
16:47:59  <PublicServer> <avdg> lol, even the good station is almost jamming
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16:49:25  <PublicServer> <mfb> ok, maybe the train length is a bit unhandy now
16:50:14  <PublicServer> <mfb> nice entrance improvement
16:50:24  <PublicServer> <avdg> :)
16:50:30  <PublicServer> <avdg> sylf solved it
16:50:36  <PublicServer> <avdg> or mazur
16:51:03  <PublicServer> <avdg> hmm,  the balanced exit really matters
16:51:32  <PublicServer> <mfb> balancing yes
16:51:34  <PublicServer> <mfb> CL no
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16:53:30  <PublicServer> <mfb> really massive wave generator
16:53:40  <PublicServer> <avdg> :p
16:53:54  <PublicServer> <avdg> 4th line :)
16:54:16  <PublicServer> <mfb> exit can handle it atm
16:54:26  <PublicServer> <avdg> entrance is also close
16:54:28  <PublicServer> <mfb> 3. line is nearly empty
16:55:09  <PublicServer> <avdg> didn't I saw a block? :p
16:55:19  <PublicServer> <avdg> oh, its the exit
16:56:04  <PublicServer> <mfb> finally, 0 tons waiting again
16:56:14  <PublicServer> <avdg> yay
16:56:35  <mfb-> <- afk
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17:00:13  <PublicServer> ***  made screenshot at 00005B56: http://ps.openttdcoop.org/publicserver/webcam/00005B56.png
17:00:49  <PublicServer> <avdg> blackbox, are you ready to build?
17:00:57  <PublicServer> <blackbox> build what? :D
17:01:07  <PublicServer> <avdg> a 4th line for ring 6 :)
17:01:10  <PublicServer> <blackbox> :D
17:01:16  <PublicServer> <blackbox> i'm still building my station
17:01:26  <PublicServer> <blackbox> /extending
17:01:36  <PublicServer> <blackbox> but i'll help as soon as i'm done
17:01:46  <PublicServer> <avdg> k
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17:09:15  <PublicServer> <blackbox> ok well i guess that's it
17:15:13  <PublicServer> ***  made screenshot at 0002A314: http://ps.openttdcoop.org/publicserver/webcam/0002A314.png
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17:23:51  <PublicServer> *** mfb has joined company #1
17:23:55  <PublicServer> <mfb> re
17:24:01  <PublicServer> <blackbox> wb or hi :)
17:24:04  <PublicServer> <avdg> wb
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17:30:14  <PublicServer> ***  made screenshot at 00028D11: http://ps.openttdcoop.org/publicserver/webcam/00028D11.png
17:31:27  <PublicServer> <mfb> :p
17:31:33  <PublicServer> <avdg> bleh
17:31:52  <PublicServer> <mfb> splitter was the easy part
17:32:09  <PublicServer> <avdg> hmm
17:32:11  <PublicServer> <avdg> how did we get so many trains?
17:32:19  <PublicServer> <mfb> ?
17:32:35  <PublicServer> <avdg> we've got 33 trains back from nothing :p
17:32:45  <PublicServer> <avdg> uh 23
17:32:59  <PublicServer> <mfb> some NOTs were replaced with a 1-train-version
17:33:21  <PublicServer> <mfb> don't know how many
17:34:28  <PublicServer> <mfb> hmm an idea for the overflow
17:34:51  <PublicServer> <mfb> wtf
17:35:15  <PublicServer> <mfb> k
17:35:17  <PublicServer> <avdg> :d
17:36:35  <PublicServer> <blackbox> is it just me or is the prority of the 3rd line splitter wrong?
17:36:54  <PublicServer> <mfb> eh
17:36:56  <PublicServer> <avdg> its you
17:36:59  <PublicServer> <blackbox> :D
17:37:21  <PublicServer> <mfb> entry signal is at the wrong side
17:37:38  <PublicServer> <avdg> yeah :)
17:37:44  <PublicServer> <blackbox> :D
17:37:52  <PublicServer> <blackbox> ok
17:39:24  <PublicServer> *** avdg has joined spectators
17:43:22  <PublicServer> <mfb> train count reduced!
17:45:14  <PublicServer> ***  made screenshot at 0002F91B: http://ps.openttdcoop.org/publicserver/webcam/0002F91B.png
17:45:32  <PublicServer> <mfb> any ideas for the 4. line?
17:47:46  <PublicServer> *** avdg has joined company #1
17:49:28  <PublicServer> <avdg> we need to move that not
17:49:42  <PublicServer> <mfb> that's not the problem
17:53:06  <PublicServer> <mfb> yeah
17:53:42  <PublicServer> <mfb> ?
17:53:44  <PublicServer> <mfb> oh
17:53:44  <PublicServer> <mfb> right
17:53:50  <PublicServer> <avdg> :)
17:59:49  <PublicServer> <avdg> I think we should move more to a 2 stations each line system :p
18:00:14  <PublicServer> ***  made screenshot at 0002F525: http://ps.openttdcoop.org/publicserver/webcam/0002F525.png
18:00:17  <PublicServer> <mfb> maybe
18:00:23  <PublicServer> <avdg> at least, if we want to get moar of the network
18:00:41  <Sylf> 2 stations wha?
18:00:57  <PublicServer> <avdg> heuge stations at full service
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18:05:36  <PublicServer> <avdg> bleh, I've forgot to check the candyfactories
18:06:10  <PublicServer> <avdg> nice, 11100 for drop 3
18:06:16  <PublicServer> <avdg> and even more now
18:06:39  <PublicServer> <avdg> hmm
18:07:17  <PublicServer> <mfb> same problem  again...
18:09:48  <PublicServer> <avdg> the drop is jamming again :D
18:09:56  <PublicServer> <mfb> 3?
18:09:58  <PublicServer> <avdg> drop 3
18:10:10  <PublicServer> <mfb> well, only the join there
18:10:36  <PublicServer> <mfb> don't see a jam here
18:10:42  <PublicServer> <avdg> there isn't
18:10:52  <PublicServer> <avdg> till it reaches its peak
18:11:29  <PublicServer> <mfb> looks fine
18:11:33  <PublicServer> <avdg> hmm, there are less trains now
18:11:47  <PublicServer> <mfb> but the western line has capacity
18:15:15  <PublicServer> ***  made screenshot at 0000AF9B: http://ps.openttdcoop.org/publicserver/webcam/0000AF9B.png
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18:20:57  <PublicServer> <mfb> jam is gone atm
18:23:27  <PublicServer> <mfb> no trains left ;)
18:23:41  <PublicServer> <avdg> yeah :)
18:27:01  <PublicServer> <mfb> wtf
18:27:07  <PublicServer> <blackbox> ?
18:27:15  <PublicServer> <mfb> monster station needs more capacity
18:27:25  <PublicServer> <mfb> hmm
18:27:28  <PublicServer> <mfb> sugar gone
18:27:34  <PublicServer> <mfb> no it's ok
18:27:44  <PublicServer> <blackbox> hehe
18:30:15  <PublicServer> ***  made screenshot at 00026AF7: http://ps.openttdcoop.org/publicserver/webcam/00026AF7.png
18:34:46  <PublicServer> *** blackbox has left the game (connection lost)
18:35:21  <Sylf> that screenshot style entrance isnt going to work well
18:35:57  <PublicServer> <avdg> that one will block
18:36:21  <Sylf> the entry signal at the top will be green even if only the bott line is open
18:36:24  <mfb-> that's why i deleted it
18:36:29  <Sylf> bottom*
18:36:48  <mfb-> well ok, combo should be 1way then
18:37:03  <PublicServer> <avdg> hmm?
18:38:08  <Sylf> yeah
18:38:57  <Sylf> is it time to split the mammoth station again, now that we have extra trains?
18:39:13  <PublicServer> <mfb> i like the big station ;)
18:40:51  <Sylf> i dont, when the station is constantly under served and exit doesnt work well when it gets enough trains
18:41:04  <PublicServer> <mfb> all platforms are full
18:41:42  <Sylf> i like building and watching big stations, but its getting too impractical
18:41:52  <PublicServer> <avdg> :p
18:41:54  <PublicServer> <avdg> same here
18:42:10  <PublicServer> <avdg> we've already throwed away the concept of balancing
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18:43:38  <Sylf> >_<  i tried to get it more under control yesterday
18:45:15  <PublicServer> ***  made screenshot at 0000AFDC: http://ps.openttdcoop.org/publicserver/webcam/0000AFDC.png
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18:50:20  <Puff_D> !download osx
18:50:21  <PublicServer> Puff_D: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-macosx-universal.zip
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18:54:55  <PublicServer> *** avdg has left the game (connection lost)
18:54:55  <PublicServer> *** Game paused (number of players)
18:55:10  <mfb-> no jams left?
18:56:30  <V453000> hi people :) ... this game will last till 31th December, just if you wondered :P I read some discussion about it in todays log
18:56:58  <PublicServer> <mfb> much time to expand ;)
18:57:08  <Sylf> oh my
18:57:20  <mfb-> more trains ;)
18:57:31  <V453000> !rcon set max_trains
18:57:32  <PublicServer> V453000: Current value for 'max_trains' is: '2000' (min: 0, max: 5000)
18:57:33  <V453000> oh
18:57:34  <V453000> nice
18:57:39  <V453000> !rcon set max_trains 2100
18:57:41  <mfb-> 2000 in and no jams
18:57:48  <V453000> 100 for now :p
18:57:52  <Puff_D> !password
18:57:52  <PublicServer> Puff_D: boning
18:57:52  <mfb-> well, 1975
18:57:56  <Sylf> hitting 100,000 bags of sweets with TL3 would be epic
18:58:08  <PublicServer> *** Game still paused (number of players)
18:58:08  <PublicServer> *** Game unpaused (number of players)
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18:58:15  <V453000> well, yea ... it still is on different places tho :P
18:58:23  <V453000> anyone counted what we have now?
18:58:26  <Sylf> true
18:58:46  <Sylf> about 65,000?
18:58:47  <Sylf> dunno
18:58:50  <PublicServer> <mfb> 60k + x
18:59:58  <Sylf> the game will be too heavy for me before we get close to 100k
19:00:16  <PublicServer> ***  made screenshot at 000202FF: http://ps.openttdcoop.org/publicserver/webcam/000202FF.png
19:01:20  <PublicServer> *** Puff_D has left the game (leaving)
19:01:20  <PublicServer> *** Game paused (number of players)
19:04:16  <uliko> @gap 3
19:04:16  <Webster> uliko: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:11:57  <PublicServer> *** mfb has left the game (leaving)
19:15:16  <PublicServer> ***  made screenshot at 00025D14: http://ps.openttdcoop.org/publicserver/webcam/00025D14.png
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19:26:19  <DayDreamer> !dl win64
19:26:19  <PublicServer> DayDreamer: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
19:27:53  <DayDreamer> !password
19:27:53  <PublicServer> DayDreamer: lisped
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20:00:01  <blackb0x> !password
20:00:01  <PublicServer> blackb0x: squire
20:00:10  <PublicServer> *** Game still paused (number of players)
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20:15:17  <PublicServer> ***  made screenshot at 0003350C: http://ps.openttdcoop.org/publicserver/webcam/0003350C.png
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20:22:04  <PublicServer> <blackbox> mfb? still building?
20:22:18  <PublicServer> <mfb> expanded baningbury valley now
20:22:26  <PublicServer> <blackbox> mind if i quit?
20:22:49  <PublicServer> <mfb> it's finished ;)
20:23:03  <PublicServer> <blackbox> ok :) later maybe
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20:24:47  <mfb-> 65k/month
20:25:17  <mfb-> 120/train => 540 trains/month
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20:55:45  <PublicServer> *** Game still paused (number of players)
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20:55:47  <PublicServer> <tneo> hello
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20:56:00  <PublicServer> <mfb> hi
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23:00:57  <PublicServer> *** Game still paused (number of players)
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