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Log for #openttdcoop on 12th January 2011:
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00:00:56  <Z903> @quickstart
00:00:59  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:06:04  *** ppetak has left #openttdcoop
00:06:14  <PublicServer> *** ppetak has left the game (connection lost)
00:06:20  <Z903> !password
00:06:20  <PublicServer> Z903: jumble
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00:24:43  <Mazur> @gap 5
00:24:43  <Webster> Mazur: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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01:13:44  <Sylf> !players
01:13:46  <PublicServer> Sylf: Client 149 (Orange) is Mazur, in company 1 (psg200)
01:14:07  <Sylf> !password
01:14:07  <PublicServer> Sylf: jumble
01:14:22  <PublicServer> *** Game still paused (number of players)
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01:14:30  <PublicServer> <Sylf> hey hey
01:19:35  <PublicServer> *** Sylf has left the game (connection lost)
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01:19:40  <Sylf> bleh
01:19:46  <Sylf> !password
01:19:47  <PublicServer> Sylf: jumble
01:19:56  <PublicServer> *** Game still paused (number of players)
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01:22:41  <PublicServer> <Mazur> Ah, life in the old bugger.
01:22:55  <PublicServer> <Sylf> :D
01:24:07  <PublicServer> <Mazur> I was hoping to make a start on TGV, which I now am.
01:24:26  <PublicServer> <Sylf> I don't know a thing about TGV concept
01:24:28  <PublicServer> <Mazur> Buil;ding bridges and an island to support  them.
01:24:49  <PublicServer> <Sylf> other than there's a series of trains used for TGV
01:25:51  <PublicServer> <Mazur> Same here, basically.  Except to add, that the TGV is cimply the passenger and mail transport between Sbahn-cities.
01:27:44  <PublicServer> ***  made screenshot at 000271B4: http://ps.openttdcoop.org/publicserver/webcam/000271B4.png
01:30:01  <PublicServer> <Mazur> V gave me tips on where the stations would be needed.
01:30:33  <PublicServer> <Sylf> 2 stations?
01:30:35  <PublicServer> <Sylf> or 3?
01:30:57  <PublicServer> <Mazur> 4
01:31:15  <PublicServer> <Sylf> I'm guessing Munfingpool and Tendhead Cross will get drop stations
01:31:22  <PublicServer> <Mazur> Three on the big 14 island and one to hte north.
01:31:40  <PublicServer> <Sylf> 3 on big one?
01:31:50  <PublicServer> <Mazur> Yes.
01:31:53  <PublicServer> <Sylf> 2 more towns will be funded?
01:32:25  <PublicServer> <Mazur> Or one big city with three TGV stations.
01:32:41  <PublicServer> <Sylf> ok
01:32:43  <PublicServer> <Mazur> Idk.
01:33:19  <PublicServer> <Mazur> How does that look?
01:34:03  <PublicServer> <Mazur> Quasi natural.
01:34:05  <PublicServer> <Sylf> we might get a small bad rep on that PBS, but I don't know how to go around it
01:35:21  <PublicServer> <Mazur> Thusly.
01:36:22  <PublicServer> <Sylf> oof
01:36:39  <PublicServer> <Sylf> that northern bridge is exactly 11 gap
01:37:13  <PublicServer> <Mazur> They are nines, not?
01:37:35  <PublicServer> <Sylf> bridges themselves are
01:37:43  <PublicServer> <Mazur> Second briudge is easier crossed, too?
01:37:51  <PublicServer> <Sylf> actually, no
01:38:11  <PublicServer> <Sylf> I mean, yes
01:39:15  <PublicServer> <Mazur> Second brisdge crossed and it can avoid the hill.
01:39:22  <PublicServer> <Sylf> how's that?
01:39:45  <PublicServer> <Mazur> Works.
01:39:59  <PublicServer> <Mazur> No issues, am I seeing that right?
01:40:36  <PublicServer> <Sylf> the challenge is the next connection
01:41:10  <PublicServer> <Mazur> Hmm, we need to space them out again.
01:41:37  <PublicServer> <Mazur> For the second crossing.
01:42:08  <PublicServer> <Sylf> if we extend those lines straight, they'll run into the town
01:42:44  <PublicServer> ***  made screenshot at 00025FDD: http://ps.openttdcoop.org/publicserver/webcam/00025FDD.png
01:42:50  <PublicServer> <Mazur> That's just to mark the spot.
01:43:16  <PublicServer> <Mazur> hat is where the south line must come.
01:44:25  <PublicServer> <Sylf> looks like we'll be flattening that hump
01:44:40  <PublicServer> <Mazur> And that is where hte north line is, roughly.
01:45:11  <PublicServer> <Mazur> Just the hump on the hump.
01:45:18  <PublicServer> <Mazur> I think.
01:45:52  <PublicServer> <Sylf> and we'll need that small island between 2 islands
01:46:10  <PublicServer> <Mazur> Yes.
01:46:35  <PublicServer> <Mazur> I only put the bridges there as reference point for hte lines.
01:46:54  <PublicServer> <Sylf> yup
01:46:56  <PublicServer> <Mazur> Looks like we need to, at least where the lines will be.
01:47:38  <PublicServer> <Sylf> right about there, I think
01:51:37  <PublicServer> <Sylf> where are rough locations for the stations?
01:51:53  <PublicServer> <Mazur> South, middle and north/.
01:52:34  <PublicServer> <Sylf> like that?
01:53:09  <PublicServer> <Mazur> Possbly.
01:53:31  <PublicServer> <Sylf> and do we build a hub to connect ML to them?
01:53:57  <PublicServer> <Sylf> we really don't have much space for TL5 hub here
01:55:00  <PublicServer> <Sylf> challenges after challenges
01:55:16  <PublicServer> <Mazur> I'm not sure, I was thinking of 4-6-4 platforms on te big island, with the middle station roro.
01:55:26  <PublicServer> <Mazur> BUt I'm not sure if that's as intended.
01:56:52  <PublicServer> <Mazur> Basically, I'm just as in de dark as you are, now.
01:57:10  <PublicServer> <Sylf> time to study PSG 177
01:57:44  <PublicServer> ***  made screenshot at 0001D1E3: http://ps.openttdcoop.org/publicserver/webcam/0001D1E3.png
02:01:15  <Mazur> Look at Dreston FPP drop./  TRains kissing......
02:01:32  <Mazur> In 177
02:02:31  <Sylf> so much to look in this game
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02:06:23  <Sylf> so, there are point-to-point trains for each stations, making all possible connections
02:06:46  <Mazur> Yes.
02:08:37  <Mazur> So roro's not handy, unless with bypass.
02:09:47  <Mazur> But I think I'm going to call it a night with respect to OTTD.
02:09:59  <PublicServer> <Sylf> OK
02:10:19  <PublicServer> <Mazur> We made a start, at least.
02:10:45  <PublicServer> <Mazur> SO, sleep well later, and see you.
02:10:48  <PublicServer> <Sylf> small progress, but hopefully a progress
02:10:54  <PublicServer> <Sylf> see ya
02:10:57  <PublicServer> *** Mazur has left the game (connection lost)
02:10:59  <PublicServer> *** Game paused (number of players)
02:11:27  <Mazur> Btw, island 03 is about set to go.
02:13:04  <Sylf> yeah, I see that
02:27:44  <PublicServer> ***  made screenshot at 00002021: http://ps.openttdcoop.org/publicserver/webcam/00002021.png
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06:52:22  <planetmaker> moin
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10:23:29  <V453000> !password
10:23:30  <PublicServer> V453000: nilled
10:23:47  <PublicServer> *** Game still paused (number of players)
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10:40:41  <PublicServer> *** Game still paused (number of players)
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10:40:42  <PublicServer> *** Mazur joined the game
10:40:43  <PublicServer> <Mazur> Moar ning.
10:41:52  <V453000> hi there
10:42:40  <PublicServer> <V453000> see "split here" sign
10:42:45  <PublicServer> ***  made screenshot at 000267B3: http://ps.openttdcoop.org/publicserver/webcam/000267B3.png
10:42:56  <PublicServer> <V453000> I would use that island to split tracks south/center/north
10:43:18  <PublicServer> <V453000> cause there isnt really space for it on the main island
10:43:37  <PublicServer> <Mazur> Yes, you read our discussion lasty night.
10:43:43  <PublicServer> <V453000> sure I did
10:44:19  <PublicServer> <Mazur> And the fourth station can share with the north station.
10:44:57  <PublicServer> <V453000> ye
10:44:59  <PublicServer> <V453000> could be actually two
10:45:05  <PublicServer> <V453000> N and S/center
10:45:28  <PublicServer> <V453000> would fit there
10:46:54  <PublicServer> <V453000> as about the point to point between the towns, we could ignore that imo
10:47:09  <PublicServer> <V453000> or well, make some dirty low-traffic connections between them
10:47:36  <PublicServer> <Mazur> I was thinking: split in three on bridges island, as south/centre is hard to separate near the town.
10:47:39  <PublicServer> <V453000> connecting each of them to the ICE will do the main part
10:47:46  <PublicServer> <Mazur> Ok.
10:47:56  <PublicServer> <V453000> hmm
10:48:06  <PublicServer> <V453000> split into 2 should be fairly easy there I think
10:48:29  <PublicServer> <V453000> could even be this way
10:49:16  <PublicServer> <V453000> this works
10:49:26  <PublicServer> <V453000> the other half is harder
10:49:32  <PublicServer> <V453000> the hill will disagree
10:49:40  <PublicServer> <V453000> could terraform a bit for the curve
10:50:49  <ppetak> !password
10:50:50  <PublicServer> ppetak: reined
10:51:01  <PublicServer> *** ppetak joined the game
10:51:06  <PublicServer> <ppetak> holala
10:51:08  <PublicServer> <V453000> hai
10:51:25  <PublicServer> <Mazur> Hiho.
10:51:56  <PublicServer> <ppetak> hmm, TGV is under construction :)
10:52:48  <PublicServer> <V453000> this should provide what we need
10:53:02  <PublicServer> <V453000> eventually shortening the bridges ofc
10:54:46  <PublicServer> <V453000> besides it could be the other way, its good :D
10:54:49  <PublicServer> <V453000> stupid me
10:55:31  <PublicServer> <Mazur> I'll not argue that.
10:55:39  <PublicServer> <V453000> k
10:55:45  <PublicServer> <V453000> im off for lunch :p
10:55:47  <PublicServer> <V453000> will be back
10:55:50  <PublicServer> *** V453000 has joined spectators
10:55:52  <PublicServer> <Mazur> Enjoy.
10:55:55  <PublicServer> <V453000> you too :p
10:56:22  <PublicServer> <Mazur> Lessee, which passenger station have I never used, yet.
10:57:04  <PublicServer> <ppetak> I studied some old TGV games - how long the trains should be here?
10:57:14  <PublicServer> <Mazur> TL5
10:57:27  <PublicServer> <ppetak> Only?
10:57:27  <PublicServer> <Mazur> See Sbahns island.
10:57:45  <PublicServer> ***  made screenshot at 00024BE1: http://ps.openttdcoop.org/publicserver/webcam/00024BE1.png
10:57:47  <PublicServer> <ppetak> yes, im stupid
10:58:05  <PublicServer> <Mazur> Again, I'll not argue the point.
10:58:05  <PublicServer> <ppetak> Its connected to SBahtn, of course.
10:59:58  <PublicServer> <Mazur> Oh, ffuck.
11:00:31  <PublicServer> <Mazur> A fricking industry pops up just where the only way north was.
11:00:52  <PublicServer> <ppetak> uff. I see it.
11:01:14  <PublicServer> <ppetak> Why there is so many oil on one place?
11:01:35  <PublicServer> <Mazur> Oil loves water along the edge of hte map.
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11:05:47  <Ammler> !rcon magick_bulldozer
11:05:47  <PublicServer> Ammler: ERROR: command not found
11:12:45  <PublicServer> ***  made screenshot at 00028BF3: http://ps.openttdcoop.org/publicserver/webcam/00028BF3.png
11:17:33  <SmatZ> !rcon magic_bulldozer
11:17:33  <PublicServer> SmatZ: ERROR: command not found
11:17:39  <SmatZ> without k
11:17:48  <SmatZ> but still... the patch would need to be applied
11:18:53  <Mazur> V will have to interfere monotheistically.
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11:25:28  <PublicServer> <V453000> htw work more with the catchment areas of stations at Sbahns :p
11:25:32  <PublicServer> *** V453000 has joined company #1
11:26:06  <PublicServer> <ppetak> should they overlap?
11:26:10  <PublicServer> <V453000> no
11:26:20  <PublicServer> <V453000> but everything should be covered
11:26:22  <PublicServer> <V453000> or well, about everything
11:26:38  <PublicServer> <V453000> this particular station could be there for exaple
11:26:45  <PublicServer> <V453000> and still catch everything we need it to
11:26:47  <PublicServer> <ppetak> its too much :) Overlaped by 1 tile
11:26:58  <PublicServer> <ppetak> my one I mean
11:27:21  <PublicServer> <V453000> this way
11:27:28  <PublicServer> <ppetak> OK, ty
11:27:33  <PublicServer> <V453000> yw :)
11:27:46  <PublicServer> ***  made screenshot at 00020B54: http://ps.openttdcoop.org/publicserver/webcam/00020B54.png
11:27:51  <PublicServer> <V453000> just make the roads acound the stations to see it better
11:28:03  <PublicServer> <ppetak> good trick
11:28:03  <PublicServer> <Mazur> V, north of the TGV island is a bit blocked....
11:28:22  <PublicServer> <V453000> Mazur: just go through and fill it later
11:29:02  <PublicServer> <Mazur> Ok.  Does the south station approach look more or less ok to you?  Before I go and T to fit the station...
11:29:12  <PublicServer> <Mazur> TF
11:29:34  <PublicServer> <V453000> its okay to tf there imo
11:29:50  <PublicServer> <V453000> or well ...
11:29:56  <PublicServer> <V453000> just make the station farther
11:30:12  <PublicServer> <V453000> south is fine
11:33:13  <PublicServer> <V453000> see how it works nicely ? :)
11:33:25  <PublicServer> <V453000> with the roads it is much better visible
11:34:55  <PublicServer> <ppetak> yes .. I will try to continue on it
11:35:01  <PublicServer> <V453000> :)
11:39:14  <PublicServer> <V453000> Mazur: south could be replaced with a roro like this
11:39:25  <PublicServer> <V453000> simple, CL-ish, dirty, but nicer near the town :)
11:39:43  <PublicServer> <V453000> not much of town would grow around the other one
11:40:39  <PublicServer> <Mazur> Yah.
11:42:46  <PublicServer> ***  made screenshot at 0002115B: http://ps.openttdcoop.org/publicserver/webcam/0002115B.png
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11:51:33  <PublicServer> <Mazur> No, not doing that handily.
11:51:40  <CharcoalDioxide> !players
11:51:42  <PublicServer> CharcoalDioxide: Client 211 (Orange) is V453000, in company 1 (psg200)
11:51:42  <PublicServer> CharcoalDioxide: Client 215 (Orange) is Mazur, in company 1 (psg200)
11:51:42  <PublicServer> CharcoalDioxide: Client 217 (Orange) is ppetak, in company 1 (psg200)
11:51:43  <CharcoalDioxide> @logs
11:51:45  <PublicServer> <V453000> ? :)
11:51:55  <CharcoalDioxide> !password
11:51:55  <PublicServer> CharcoalDioxide: neared
11:52:05  <PublicServer> <Mazur> Station on top of hte island.  Centre.
11:52:24  <PublicServer> <V453000> ya
11:52:34  <PublicServer> <Mazur> I ran out of top before even getting to hte platforms.
11:52:40  <PublicServer> <V453000> xD
11:53:16  <PublicServer> <V453000> something like this?
11:53:21  <PublicServer> *** CharcoalDioxide joined the game
11:53:34  <PublicServer> <Mazur> That woiuld do it.
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11:55:48  <PublicServer> <V453000> :p
11:55:48  <PublicServer> <ppetak> too fast for me!
11:56:15  <PublicServer> <ppetak> it was a plan somehow like this :)
11:56:22  <PublicServer> <Mazur> Does a PBS station without reverse signals before hte platforms work again, or does a signal have to separate them?
11:56:32  <PublicServer> <V453000> it doesnt
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11:56:38  <PublicServer> <V453000> ... it works without htem
11:56:40  <PublicServer> <V453000> .
11:56:40  <PublicServer> <V453000> :)
11:56:46  <PublicServer> <Mazur> Ok.
11:56:48  <PublicServer> <V453000> as for 2way station, they need to be there
11:57:18  <PublicServer> <Mazur> Two way roro or terminus too?
11:57:28  <PublicServer> <V453000> well
11:57:34  <PublicServer> <V453000> 2way roro = 2way terminus
11:57:46  <PublicServer> ***  made screenshot at 0002155B: http://ps.openttdcoop.org/publicserver/webcam/0002155B.png
11:57:51  <PublicServer> <V453000> dont you think :)
11:57:57  <PublicServer> <Mazur> In other words, I have to mofe the station one tile and give them a signal.
11:58:04  <PublicServer> <V453000> no
11:58:07  <PublicServer> <V453000> this is a 1way terminus
11:58:41  <PublicServer> <Mazur> Ah, communication error: I consider e terminus 2way.
11:58:59  <PublicServer> <V453000> only there they are needed
11:59:07  <PublicServer> <Mazur> Yes, I got it.  Thanks.
11:59:13  <PublicServer> <V453000> np..
12:01:53  <PublicServer> <CharcoalDioxide> Mazur,in your SRNW sl concepts you dont need to fiddle with orders, just build the station right?
12:02:03  <PublicServer> <Mazur> Yes.
12:02:10  <PublicServer> <CharcoalDioxide> and connect it ofc
12:02:34  <PublicServer> <Mazur> That might help.
12:04:21  <PublicServer> <Mazur> But please, do sign your name.
12:04:38  <PublicServer> <CharcoalDioxide> oh, right.
12:04:48  <PublicServer> <V453000> the rest seems very signed :)
12:05:28  <PublicServer> <Mazur> I know the other stations lack the same Coop courtesy, but as a wise woman once said: Just because everybody else does it wrong is not an excuse for you to do it, as well.
12:05:42  <PublicServer> <V453000> true
12:11:34  <PublicServer> <CharcoalDioxide> aside the industryspam, isle 14 should be pretty much ready
12:11:44  <PublicServer> <Mazur> Some signalling.
12:11:55  <PublicServer> <CharcoalDioxide> "pretty much"
12:12:46  <PublicServer> ***  made screenshot at 0002135C: http://ps.openttdcoop.org/publicserver/webcam/0002135C.png
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12:15:20  <PublicServer> <Mazur> There, that should do it.
12:16:15  <Atoompje> !password
12:16:15  <PublicServer> Atoompje: hatted
12:16:15  <PublicServer> *** CharcoalDioxide has left the game (connection lost)
12:16:44  <PublicServer> *** Atoompje joined the game
12:16:51  <PublicServer> <Atoompje> hi
12:16:53  <PublicServer> <V453000> elo
12:17:01  <PublicServer> <Mazur> Brunch and stoff, I'll be back later.
12:17:11  <PublicServer> <Mazur> ReHi, CO2.
12:17:13  <PublicServer> <V453000> later
12:17:16  <PublicServer> *** Mazur has left the game (leaving)
12:17:44  <PublicServer> <ppetak> dot talk about food, I neet to go shopping ..
12:18:13  <PublicServer> <ppetak> V, on SBahn, whole place should be covered? Should I continue to south?
12:18:30  <PublicServer> <V453000> the more the better I suppose
12:18:38  <PublicServer> <ppetak> OK.
12:22:27  <PublicServer> <Atoompje> fps is real low:(
12:22:33  <PublicServer> <V453000> ok for me
12:22:40  <PublicServer> <ppetak> for me too
12:24:05  <PublicServer> <Atoompje> i can count the frames =/
12:24:24  <PublicServer> <ppetak> then, how many? :))
12:24:38  <PublicServer> <ppetak> not funny, I know
12:24:46  <PublicServer> <Atoompje> this one looks good
12:24:56  <PublicServer> <Atoompje> hold on - next one is coming!
12:25:06  <PublicServer> <Atoompje> yup. still looks good
12:25:20  <PublicServer> <ppetak> maybe your connection..
12:25:31  <PublicServer> <V453000> rather cpu
12:25:47  <PublicServer> <Atoompje> i guess cpu
12:25:53  <PublicServer> <V453000> there still is above 1k trains :)
12:26:01  <PublicServer> <ppetak> how to show fps?
12:26:54  <PublicServer> <Atoompje> no idea
12:27:26  <PublicServer> <V453000> it isnt needed
12:27:43  <PublicServer> <V453000> as long as you see it fine, you dont need to know the amount, and when it is bad, you can count them yourself already
12:27:46  <PublicServer> ***  made screenshot at 0001E3AB: http://ps.openttdcoop.org/publicserver/webcam/0001E3AB.png
12:27:57  <PublicServer> <Atoompje> :')
12:28:18  <PublicServer> <ppetak> :))
12:29:06  <PublicServer> *** Amm1er joined the game
12:29:08  <PublicServer> <V453000> hide!
12:29:10  <PublicServer> <V453000> hi :p
12:29:26  <PublicServer> * Amm1er is not here
12:29:28  <PublicServer> <Atoompje> lol
12:29:34  <PublicServer> <ppetak> hola
12:34:01  <PublicServer> <Amm1er> he, very nice map
12:34:05  <PublicServer> <V453000> :)
12:35:22  <PublicServer> <Amm1er> there is player, who calls himself Train?
12:35:24  <PublicServer> *** Atoompje has left the game (connection lost)
12:35:28  <PublicServer> <V453000> yes
12:35:34  <PublicServer> <V453000> nice eh
12:35:36  <PublicServer> * Amm1er votes for ban him
12:35:41  <Atoompje> !password
12:35:42  <PublicServer> Atoompje: tights
12:35:44  <PublicServer> <V453000> :D why
12:35:52  <PublicServer> <Amm1er> confuses the signs
12:36:00  <PublicServer> <V453000> as long as it is behind /
12:36:03  <PublicServer> <V453000> it is clear imo
12:36:21  <PublicServer> <Amm1er> when is he around, I need to talk to him :-D
12:36:25  <PublicServer> <V453000> k
12:36:30  <PublicServer> <V453000> before banning please :P
12:36:30  <planetmaker> he seemed a nice enough guy, though I didn't talk much to him really
12:36:56  * planetmaker wonders about Ammler's sudden ban-ia ;-)
12:37:08  <PublicServer> <V453000> that might be the DEATHMATCH
12:37:10  <PublicServer> <V453000> :p
12:37:21  <KenjiE20> what is this? bizzaro world? V is reining IN the ban hammer? from Ammler? O.o
12:37:22  <PublicServer> <Amm1er> yes
12:37:51  <PublicServer> <Amm1er> yeah, /me votes for banning V for not banning others
12:37:55  <PublicServer> <V453000> k :D
12:38:00  <planetmaker> :-P
12:38:29  <PublicServer> <Amm1er> oh, the RV isle is nice
12:38:39  <PublicServer> <Amm1er> no arrows on every road tile
12:39:12  <PublicServer> <Amm1er> and why does Train work on RV isle? :-o
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12:39:18  <planetmaker> I generally find this a VERY favourable game type :-)
12:39:37  <PublicServer> <V453000> :)
12:39:51  <PublicServer> <V453000> I would like to keep it a game, not a game type :p
12:40:00  <planetmaker> I could also say 'best game type evaaar' ;-)
12:40:04  <PublicServer> <Amm1er> hmm, the logic islend
12:40:13  <planetmaker> nah, I really like to see it more often.
12:40:33  <planetmaker> it really gets people involved. And gets people to compare different things. Makes for good learning and more fun
12:40:44  <PublicServer> <V453000> well, yea
12:40:55  <PublicServer> <V453000> try to prepare the map :p
12:40:59  <KenjiE20> this many is probably more of a one off though
12:41:06  <planetmaker> it's like a buffet: for each appetite there's something
12:41:15  <planetmaker> KenjiE20, why?
12:41:19  <KenjiE20> though having two islands in a 'boost off' would be interesting
12:41:27  <Ammler> [13:40] <PublicServer> <V453000> try to prepare the map  <-- heheh
12:41:37  <planetmaker> :-)
12:41:47  <PublicServer> <V453000> yes, and like in the buffet, the cook has to do a bit more things :p
12:41:55  <planetmaker> hehe
12:42:09  <KenjiE20> what V said, also, the building can be a tad erratic everywhere
12:42:30  <PublicServer> <Amm1er> I don't see the logic on logic island :-o
12:42:32  <planetmaker> it doesn't look like it would need really that lot of extra work. Just the 'right' land generation settings
12:42:39  <PublicServer> <V453000> Ammler: there is just 1 timer
12:42:42  <PublicServer> <V453000> but it controls everything
12:42:47  <PublicServer> ***  made screenshot at 00022761: http://ps.openttdcoop.org/publicserver/webcam/00022761.png
12:43:21  <PublicServer> <V453000> pm: eventually hand-crafted land, and mainly thinking about the layout
12:43:34  <planetmaker> he
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12:44:05  <PublicServer> <V453000> but even when I put all the effort aside, I still think this should stay unique :)
12:45:09  <planetmaker> just because #200 was such game it should stay unique? And throw away a good idea for no benefit? No way
12:45:34  <Ammler> well, we can make such a game with psg1000 again
12:45:40  <PublicServer> <V453000> ^:D
12:45:45  <planetmaker> :`-(
12:45:46  <Ammler> in 30 years :-)
12:45:50  <PublicServer> <V453000> btw
12:46:03  <KenjiE20> Ammler: and we'll probably all still be here
12:46:11  <Ammler> I am
12:46:14  <PublicServer> <V453000> it takes a lot of effort to also play the game, eventually make an overseer
12:46:43  <planetmaker> well. I might as well.
12:46:50  <PublicServer> <V453000> taking care about 16 plans
12:46:53  <PublicServer> <V453000> and so on
12:46:58  <ppetak> I like the concept, it is ideal for noob like me, I can see nearly everything in one game, yay!
12:47:13  <ppetak> But I really looking forward for something more focused
12:47:31  <planetmaker> yeah... maybe 16 is a lot. But like KenjiE20 said: a game with like 4 or so should be much more readily feasible
12:47:31  <PublicServer> <V453000> yes, that is a good point indeed, but I think that when we have one game where is everything, we can link to it later
12:47:42  <PublicServer> <V453000> and focused games are pretty good I think :)
12:48:31  <KenjiE20> V453000: thing is, as it stands I would call anything on this game as a 'showvase' of a gametype, merely examples
12:48:38  <PublicServer> <ppetak> maybe 256  is good number for next anniversary :)
12:48:47  <V453000> KenjiE20: without a doubt
12:48:57  <KenjiE20> ppetak: nah, 65536 is next :p
12:49:04  <PublicServer> <Amm1er> did you make the eyecandy island before or after I upgraded teh ps?
12:49:04  <PublicServer> <ppetak> :)
12:49:12  <PublicServer> <V453000> Amm1er: before
12:49:20  <KenjiE20> well before
12:49:26  <KenjiE20> with much head desking
12:49:27  <planetmaker> :-)
12:49:38  <PublicServer> <Amm1er> oh, so you missed the nice gui :-P
12:49:45  <KenjiE20> yup
12:49:49  <PublicServer> <V453000> not like it is needed :p
12:49:51  <PublicServer> <V453000> but yes, it is nice
12:49:58  <KenjiE20> ^
12:50:09  <PublicServer> <Amm1er> yeah, you guys know all tiles in head already
12:50:15  <PublicServer> <V453000> I do
12:50:25  <KenjiE20> yup
12:50:29  <PublicServer> <Amm1er> THAT, I belive you :-P
12:50:35  <PublicServer> <V453000> ..
12:50:36  <planetmaker> :-D
12:50:38  <planetmaker> so do I
12:50:39  <KenjiE20> or at least I know where to find a particular 'lool'
12:50:45  <KenjiE20> look*
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12:52:48  <V453000> !rcon set found_town 1
12:52:55  <V453000> Mazur: feel free to get 14 to life
12:52:59  <V453000> founding towns allowed
12:53:27  <KenjiE20> @fortune
12:53:30  <PublicServer> <Amm1er> FreeTL is missing
12:53:33  <KenjiE20> aw
12:53:41  <PublicServer> <V453000> Ammler: just not done yet :)
12:55:58  <PublicServer> *** Amm1er has left the game (connection lost)
12:56:01  <Ammler> I need cpu
12:56:39  <planetmaker> crime prevention unit? :-P
12:56:45  <PublicServer> <V453000> :D
12:56:49  <PublicServer> <V453000> yes.
12:57:47  <PublicServer> ***  made screenshot at 0001EF73: http://ps.openttdcoop.org/publicserver/webcam/0001EF73.png
12:59:36  <Ammler> !server_status
12:59:36  <PublicServer> Ammler:  13:59:35 up 191 days, 12:53,  1 user,  load average: 0.12, 0.25, 0.19
12:59:36  <PublicServer> Ammler: Cpu(s): 16.5%us,  6.3%sy,  4.0%ni, 71.7%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
12:59:37  <PublicServer> Ammler: 14928 openttd   30  10 61408  34m 3420 S   39  1.7 315:18.46 ./openttd -c opentt
13:02:26  <CharcoalDioxide> !password
13:02:26  <PublicServer> CharcoalDioxide: motels
13:02:40  <PublicServer> *** CharcoalDioxide joined the game
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13:12:47  <PublicServer> ***  made screenshot at 00022BA3: http://ps.openttdcoop.org/publicserver/webcam/00022BA3.png
13:12:50  <PublicServer> *** CharcoalDioxide has left the game (connection lost)
13:21:26  <CharcoalDioxide> !password
13:21:26  <PublicServer> CharcoalDioxide: kissed
13:21:47  <PublicServer> *** CharcoalDioxide joined the game
13:23:39  <PublicServer> <CharcoalDioxide> logic makes meh game lag
13:27:48  <PublicServer> ***  made screenshot at 0002039F: http://ps.openttdcoop.org/publicserver/webcam/0002039F.png
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13:40:35  <PublicServer> <ppetak> Well, Frinnwille is now covered, each segment has 4 stations in the city.
13:40:41  <PublicServer> <V453000> good :)
13:40:45  <PublicServer> <V453000> nice job
13:40:49  <PublicServer> <V453000> now the trains
13:41:36  <PublicServer> <V453000> see sign !clone me
13:42:08  <PublicServer> <ppetak> ok, ty.
13:42:48  <PublicServer> ***  made screenshot at 00023B8D: http://ps.openttdcoop.org/publicserver/webcam/00023B8D.png
13:42:57  <PublicServer> <ppetak> first, I have finally go to the shop :( uff. In a few moments. see ya.
13:43:04  <PublicServer> <V453000> kk cya :)
13:43:06  <PublicServer> *** ppetak has joined spectators
13:44:33  <PublicServer> <Mazur> Ok, only two more industries and one primary to die.
13:44:48  <PublicServer> <V453000> start the other cities :p
13:44:56  <PublicServer> <V453000> they can be grown without service of trains for now
13:45:10  <PublicServer> <V453000> and south/center are available already :)
13:45:20  <PublicServer> <V453000> oh, and the split :)
13:46:13  <PublicServer> *** CharcoalDioxide has left the game (connection lost)
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13:54:02  <PublicServer> <Mazur> Second TGV station up and running.
13:54:08  <PublicServer> <V453000> :)
13:54:50  <PublicServer> <Mazur> Also just one train.
13:54:58  <PublicServer> <V453000> yet
13:55:20  <PublicServer> <Mazur> Of course.
13:56:59  <PublicServer> <Mazur> Stop making trains!
13:57:03  <PublicServer> <V453000> im not
13:57:09  <PublicServer> <Mazur> Someonie is.
13:57:17  <PublicServer> <V453000> it isnt new trains
13:57:23  <PublicServer> <Mazur> See bahattan springs.
13:57:48  <PublicServer> ***  made screenshot at 00030560: http://ps.openttdcoop.org/publicserver/webcam/00030560.png
13:58:00  <PublicServer> <V453000> damn
13:58:04  <PublicServer> <V453000> why dont you have the split there
14:03:44  <PublicServer> *** ppetak has joined company #1
14:07:13  <PublicServer> <Mazur> Do the goods from boost need to be set up for 14:SEN as well?
14:07:23  <PublicServer> <V453000> sure, all stations
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14:11:26  <PublicServer> <ppetak> V, some consultation, may I ?
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14:11:40  <PublicServer> <V453000> dont ask to ask, ask :p
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14:12:21  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21762) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
14:12:21  *** ChanServ sets mode: +v Ammler
14:12:21  *** ChanServ sets mode: +v OwenS
14:12:48  <PublicServer> ***  made screenshot at 0001DF8D: http://ps.openttdcoop.org/publicserver/webcam/0001DF8D.png
14:14:27  <PublicServer> <Mazur> Bahattan Springs activated.
14:14:52  <PublicServer> <V453000> just tunnel the refinery and we can have all :)
14:14:54  <PublicServer> <V453000> or steel mill
14:15:00  <PublicServer> <Mazur> I was just starting that.
14:15:06  <PublicServer> <ppetak> The train on SBahn - terminus part - I plan to build trains for each staton, right? no tricks?
14:15:32  <PublicServer> <V453000> yes
14:15:46  <PublicServer> <V453000> just make full load at the city, transfer at ICE
14:15:58  <PublicServer> <ppetak> ok, plain simple
14:16:03  <PublicServer> <Mazur> k
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14:17:12  <PublicServer> <Mazur> No loading at ICE, then.
14:18:02  <PublicServer> <ppetak> yes. that was preset from V :) But after some facepalms I care about it especially :)
14:18:07  *** ChanServ sets mode: +o hylje
14:18:20  <PublicServer> <Mazur> Oh, that was not to me, V?
14:18:22  <PublicServer> <V453000> the current nightly sets it automatically
14:18:24  <PublicServer> <Mazur> Of course not.
14:18:43  <PublicServer> <ppetak> ah, great!
14:21:01  <PublicServer> <V453000> k, Sbahn trains mk III
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14:21:48  <PublicServer> <ppetak> trains are funny slow and nice red too  :)
14:21:52  <PublicServer> <V453000> :)
14:22:09  <slaca> !password
14:22:09  <PublicServer> slaca: yawned
14:22:11  <PublicServer> <V453000> mainly high capacity
14:22:28  <PublicServer> *** slaca joined the game
14:22:30  <PublicServer> <slaca> hi
14:22:36  <PublicServer> <V453000> elo
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14:25:03  <PublicServer> <V453000> ppetak: full load at the city
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14:25:15  <PublicServer> <V453000> and place it as the first order
14:25:30  <PublicServer> <ppetak> I have I hope
14:25:35  <PublicServer> <ppetak> ah, OK.
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14:26:04  <PublicServer> <ppetak> I'm working on it :)
14:26:07  <PublicServer> <V453000> :)
14:26:20  *** ChanServ sets mode: +v hylje
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14:30:50  <PublicServer> <Mazur> Fourth TGV  up and running.
14:31:20  <PublicServer> <V453000> Sbahn test 04 started
14:31:33  *** slaca has joined #openttdcoop
14:32:53  <slaca> !password
14:32:53  <PublicServer> slaca: glazes
14:33:10  <PublicServer> *** slaca joined the game
14:33:14  <PublicServer> <Mazur> Hmm, I was too soon with adding them to hte boost goods trains.
14:34:07  <PublicServer> <V453000> no matter
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14:39:44  <PublicServer> <Mazur> I can see why Canadian platforms aren't all that popular.
14:39:50  <PublicServer> <V453000> ye
14:40:46  <KenjiE20> they're quite specific in usage
14:41:03  <PublicServer> <V453000> yes but they can glitch a lot :)
14:41:49  <planetmaker> hm, do they?
14:42:15  <PublicServer> <V453000> there are some weird black spaces between some tiles
14:42:27  <PublicServer> *** slaca has left the game (connection lost)
14:42:31  <PublicServer> <V453000> worst of all - they arent there statically but they flicker
14:42:37  <PublicServer> <V453000> from what I remember, I dont see it atm
14:42:49  <PublicServer> ***  made screenshot at 0001FF8D: http://ps.openttdcoop.org/publicserver/webcam/0001FF8D.png
14:47:35  <PublicServer> <ppetak> can be seen on 07ICE ..
14:47:41  <PublicServer> <V453000> yes
14:47:41  <PublicServer> <ppetak> not anymore ... :)
14:47:51  <PublicServer> <V453000> im trying to hide it
14:48:08  <PublicServer> <Mazur> Anyway, those canadians can be taken by anyone wanting to prettify them to use another set.
14:50:41  <PublicServer> <ppetak> well, frinwille is ready for new towns . Waiting space is for one train, is it enough?
14:50:59  <PublicServer> <V453000> just fine :)
14:52:11  <PublicServer> <Mazur> OPnly one uncovered section in hte far east of it.
14:52:38  <PublicServer> <Mazur> On the otyer hand, it would be touch to give it a station.
14:53:11  <PublicServer> <Mazur> Okeli dokeli.
14:53:11  <PublicServer> <ppetak> each section has exactly 4 stations ... so one to each? :)
14:53:24  <PublicServer> <V453000> I think it is all fine
14:54:16  <PublicServer> <Mazur> I did not see it wasn;t all fine, it's marvellous by my standards.  I just said,
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14:54:34  <PublicServer> <Mazur> s/see/say/
14:56:06  <PublicServer> <Mazur> Ooer, 3 new forsts on SML island.
14:56:21  <PublicServer> <V453000> lol
14:56:23  <PublicServer> <ppetak> I will try. Better now than after cities will be there.
14:56:25  <PublicServer> <V453000> I would let these die
14:56:39  <PublicServer> <Mazur> As if the drop station could handle them....
14:56:58  <PublicServer> <ppetak> you think that could be a problem?
14:57:12  <PublicServer> <ppetak> I don't know, dont have any experience..
14:57:20  <PublicServer> <V453000> ?
14:57:42  <PublicServer> <ppetak> another station for each section on Frinwll
14:57:45  <PublicServer> <V453000> the Sbahn is good as it is already :) I would not do anything
14:57:49  <PublicServer> ***  made screenshot at 00021558: http://ps.openttdcoop.org/publicserver/webcam/00021558.png
14:57:58  <PublicServer> <ppetak> because .. it is possible :)
14:58:16  <PublicServer> <ppetak> ut I can leave it and try to make split on 14
14:58:26  <PublicServer> <ppetak> *but
14:59:38  <PublicServer> <Mazur> I think we're going to beat 177 in total money.
14:59:44  <PublicServer> <V453000> ?
15:00:04  <PublicServer> <Mazur> Only 19 billion to go, and some islands not even started yet.
15:00:14  <PublicServer> <V453000> ...
15:00:24  <PublicServer> <Mazur> Sylf and I looked at PSG 177 to catch up on TGV.
15:00:59  <PublicServer> <Mazur> It was very pretty.
15:01:01  <PublicServer> <V453000> one could say TGV was 197
15:01:06  <slaca> at sbahn orders why 2.step is better? 1.Goto A 2. Goto B (Transfer and take cargo) 3. Goto C (Transfer and leave empty) than this?: 2. Goto B (no unload and take cargo) ?
15:01:17  <PublicServer> <Mazur> It had trains kissing.
15:01:53  <V453000> slaca: ?
15:03:39  <slaca> 1.Goto A 2. Goto B (Transfer and take cargo) 3. Goto C (Transfer and leave empty)
15:03:45  <slaca> 1.Goto A 2. Goto B (No unload and take cargo) 3. Goto C (Transfer and leave empty)
15:04:00  <slaca> why is the first better?
15:04:04  <V453000> transfer and take cargo is for what
15:04:18  <slaca> passanger at sbahn
15:04:26  <V453000> yes but how is it supposed to work
15:04:41  <V453000> when the train comes at station, drops the cargo, picks it back, and continues
15:04:47  <V453000> oh I see
15:04:55  <V453000> well thats the point ...
15:04:58  <V453000> the first one does this
15:05:09  <V453000> whereas the second one leaves out the dropping part
15:05:19  <slaca> yes
15:05:46  <V453000> -> the second one is better because the first one makes basically no sense
15:05:55  <V453000> it does work
15:05:59  <V453000> but ... why to add that
15:06:08  <slaca> but i read http://wiki.openttdcoop.org/Orders at the bottom
15:06:26  <V453000> I would see some reason there to make some trains transfer it, and leave empty ... that way you could use the trains again
15:06:40  <slaca> and the first version is used in coop games
15:07:11  <V453000> never seen thsi page
15:07:17  <slaca> :)
15:07:38  <V453000> either way, I can tell you what I just did
15:07:56  * KenjiE20 has, tis ancient
15:07:58  <V453000> and I assume that the "no unload and take cargo" wasnt available at the time when that wiki page was written
15:08:14  <KenjiE20> yeah
15:08:35  <slaca> ok, i get it, thx
15:08:59  <V453000> np, good you ask
15:09:02  <KenjiE20> oh wait, Tneo rewrote in '09, so not that ancient
15:09:10  <V453000> hm.. lol
15:10:09  <V453000> I think such orders could theoretically work, if there were multiple circles in the city
15:10:16  <V453000> and the outer circles would unload
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15:10:50  <V453000> but a major problem would be, it could "shift" both to the inner, and outer
15:11:04  <V453000> and would be an ugly station walk :)
15:12:49  <PublicServer> ***  made screenshot at 00037EE1: http://ps.openttdcoop.org/publicserver/webcam/00037EE1.png
15:15:48  <PublicServer> <V453000> ppetak: more roads :)
15:16:09  <PublicServer> <ppetak> where?
15:16:13  <PublicServer> <V453000> Frinnville:
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15:16:33  <PublicServer> <ppetak> hm, there should be some other cities, or only Frinnville?
15:16:51  <PublicServer> <V453000> I think we could grow Frinningville large enough if we want
15:17:29  <PublicServer> <ppetak> OK, then i will add roads. i though another cities will be added.
15:17:59  <PublicServer> <V453000> the sctructure there is pretty good for one city I think
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15:18:15  <PublicServer> <V453000> you see, when a city has to grow for example over a bridge, it is bad
15:18:25  <PublicServer> <V453000> which is the reason why there are multiple in the north
15:19:14  <PublicServer> <ppetak> road block approx 2x2 is best?
15:19:39  <PublicServer> <V453000> simply put: if every building has a road at its side, it is sure that it will be built there
15:19:57  <PublicServer> <V453000> 3x3 works too in busier areas
15:21:30  <PublicServer> <ppetak> and, I have read on wiki that shortest count of pieces on road to the city center is significant
15:22:08  <PublicServer> <V453000> thats possible
15:22:32  <PublicServer> <ppetak> butdont remember anything about bridges ..
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15:25:35  <Vinnie> !password
15:25:35  <PublicServer> Vinnie: hazing
15:26:14  <PublicServer> *** Vinnie joined the game
15:26:16  <PublicServer> <V453000> elo
15:26:20  <PublicServer> <Vinnie> Hello
15:26:44  <PublicServer> <Mazur> Vin-di-cation!
15:27:49  <PublicServer> ***  made screenshot at 0001F974: http://ps.openttdcoop.org/publicserver/webcam/0001F974.png
15:28:18  <PublicServer> <ppetak> haj
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15:42:50  <PublicServer> ***  made screenshot at 0001FF87: http://ps.openttdcoop.org/publicserver/webcam/0001FF87.png
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15:47:22  <PublicServer> <Mazur> :-)
15:47:56  <PublicServer> <ppetak> it looks strange, but I though its and experiment too :) Each bridge had different flaw..
15:48:38  <PublicServer> <V453000> no need to balance the 2 btw
15:48:44  <PublicServer> <Mazur> Odd, I thought we were very careful last night.
15:48:48  <PublicServer> <V453000> direct exits are ok
15:48:58  <PublicServer> <V453000> and sync is no problem here
15:49:16  <PublicServer> <Mazur> It's a principle thing, V.
15:49:29  <PublicServer> <Mazur> Avoiding bad habits.
15:49:31  <PublicServer> <V453000> pretty much
15:49:57  <PublicServer> <ppetak> why there is a cross between south bridges?
15:50:25  <PublicServer> <Mazur> Look at hte bridge heads on the other side.
15:50:39  <PublicServer> <Mazur> They form a trapezium.
15:50:57  <PublicServer> <Mazur> That would make one route longer than the other.
15:50:59  <PublicServer> <ppetak> I see
15:51:41  <PublicServer> <Mazur> By crossing halfway, bopth sides become the same length again.
15:52:09  <PublicServer> <ppetak> yes, i can see it, thanks for pointing
15:52:26  <PublicServer> <Mazur> You're welcome.
15:52:48  <PublicServer> <Mazur> it was hte first thing I learned starting out on openttdcoop.
15:53:02  <PublicServer> <Mazur> Synching bridges.
15:53:39  <PublicServer> <V453000> I will probably make a major attempt at restructurizing Transfer
15:53:53  <PublicServer> <ppetak> I need to see it :)
15:53:55  <PublicServer> <V453000> I think that would clear the jams at the Boost exit
15:53:57  <PublicServer> <Mazur> I'll comed and laugh.
15:54:25  <PublicServer> <Mazur> And keep out if interfering.
15:54:50  <PublicServer> <Mazur> s/if/of/
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15:57:50  <PublicServer> ***  made screenshot at 00029109: http://ps.openttdcoop.org/publicserver/webcam/00029109.png
16:00:24  <PublicServer> <V453000> lets jam
16:02:37  <PublicServer> <ppetak> oooh, I don't know the trict, but after I have followed the trains in jam and there is depot on the end eating them all :))) ROFL :)
16:02:41  <PublicServer> <V453000> could I get a minion? :)
16:02:47  <PublicServer> <ppetak> *trick
16:02:57  <PublicServer> <ppetak> I'm here watching jam
16:03:04  <PublicServer> <ppetak> but not too skilled minion ;)
16:03:07  <PublicServer> <V453000> I need Flenston East and Transfer to be moved
16:04:15  <PublicServer> <ppetak> its not beginner quest I'm afraid
16:04:23  <PublicServer> <V453000> it is
16:04:26  <PublicServer> <V453000> just those two small stations
16:04:37  <PublicServer> <V453000> it is basically the same as what you did at the Sbahn
16:04:43  <PublicServer> <ppetak> ah, I meant the big one ;)
16:04:47  <PublicServer> <ppetak> OK then ..
16:04:49  <PublicServer> <V453000> im doing that :p
16:04:57  <PublicServer> <ppetak> i see :)
16:05:40  <PublicServer> <ppetak> to where? more to To East?
16:05:44  <PublicServer> <V453000> yes
16:05:58  <PublicServer> <ppetak> on the shore,OK?
16:06:02  <PublicServer> <V453000> aye
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16:20:27  <CharcoalDioxide> @gap 1
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16:40:07  <PublicServer> <V453000> lets see
16:42:50  <PublicServer> ***  made screenshot at 0001E358: http://ps.openttdcoop.org/publicserver/webcam/0001E358.png
16:45:01  <PublicServer> <V453000> hmm
16:45:08  <PublicServer> <V453000> could also make the trains have better wagons
16:45:14  <PublicServer> <V453000> we use quite low capacities
16:46:19  <PublicServer> <ppetak> so maybe modify the ones still in depot?
16:46:25  <PublicServer> <V453000> nah
16:46:35  <PublicServer> <V453000> they will all need replacing anyway
16:46:42  <PublicServer> <V453000> but lets see how it goes after the depot clears
16:46:48  <PublicServer> <V453000> then we can start replacing eventually
16:46:50  <PublicServer> <ppetak> K
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16:56:58  <PublicServer> <V453000> seems like boost station exit is doing the most mess
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16:58:36  <mfb-> hi
16:58:41  <PublicServer> <V453000> elo
16:59:09  <PublicServer> *** mfb joined the game
16:59:16  <PublicServer> <V453000> transfer station is new
16:59:22  <PublicServer> <V453000> boost exit not :)
16:59:47  <PublicServer> <V453000> but works now
16:59:57  <PublicServer> <mfb> nice
17:00:17  <PublicServer> <V453000> we will be able to expand the feeders at transfer
17:00:27  <PublicServer> <V453000> which will increase traffic, so we could just improve the wagons
17:01:25  <PublicServer> <mfb> pbs? from you? :p
17:01:35  <PublicServer> <V453000> kinda special, isnt it :p
17:02:01  <PublicServer> <mfb> kill the current entry/exit?
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17:02:15  <PublicServer> <V453000> at feeder?
17:02:16  <PublicServer> <V453000> no need
17:02:18  <PublicServer> <mfb> k
17:05:38  <PublicServer> <V453000> aww
17:06:15  <PublicServer> <mfb> ..
17:10:05  <PublicServer> <V453000> k this sucks lets do it other way
17:11:29  <PublicServer> <ppetak> :)
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17:12:49  <PublicServer> <mfb> just more waiting space now
17:12:51  <PublicServer> ***  made screenshot at 00027301: http://ps.openttdcoop.org/publicserver/webcam/00027301.png
17:12:54  <PublicServer> <V453000> I know
17:12:56  <PublicServer> <V453000> not done
17:12:59  <PublicServer> <mfb> ah k
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17:16:19  <PublicServer> <mfb> :p
17:16:28  <PublicServer> <V453000> could do this
17:16:40  <PublicServer> <mfb> nice idea
17:17:23  <PublicServer> <V453000> lets first build the one atop of it so we know how much space we need
17:20:53  <PublicServer> <mfb> I'll move it
17:20:55  <PublicServer> <V453000> ya
17:20:57  <PublicServer> <V453000> thx
17:22:38  <PublicServer> <mfb> hmm
17:22:52  <PublicServer> <mfb> not enough
17:22:58  <PublicServer> <V453000> :)
17:23:06  <PublicServer> <V453000> that will need some more intensive change
17:24:57  <PublicServer> <V453000> this : :p
17:25:05  <PublicServer> <mfb> pff :p
17:25:55  <PublicServer> <V453000> no need
17:25:57  <PublicServer> <V453000> there is PBS
17:26:13  <PublicServer> <mfb> ah right
17:26:51  <PublicServer> <mfb> let the train go out
17:26:53  <PublicServer> <mfb> :p
17:26:55  <CharcoalDioxide> !password
17:26:55  <PublicServer> CharcoalDioxide: besets
17:27:47  <CharcoalDioxide> !password
17:27:47  <PublicServer> CharcoalDioxide: clings
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17:29:20  <PublicServer> <ppetak> am back.. I see some accident there ..
17:29:34  <PublicServer> <V453000> no
17:29:36  <PublicServer> <V453000> there is none
17:29:59  <PublicServer> <ppetak> well :))
17:31:33  <PublicServer> <mfb> wtf
17:31:34  <PublicServer> <ppetak> sooryyy!
17:31:36  <PublicServer> <V453000> :D
17:31:44  <PublicServer> <ppetak> no accident there!
17:31:54  <PublicServer> <V453000> quick learner
17:32:04  <PublicServer> <ppetak> changed sign, and booom!
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17:33:03  <PublicServer> <CharcoalDioxide> check !a Loop Here, i think there should be a small feeder loop (Maz's SRNW- ish MBY?)
17:33:12  <PublicServer> <CharcoalDioxide> or even a full set of stations
17:36:54  <PublicServer> <V453000> does anyone know from which language does the word train come?
17:37:08  <PublicServer> <V453000> I believe it is antic greece and the meaning is "fucking dumb"
17:37:13  <PublicServer> <mfb> :p
17:37:58  <PublicServer> <ppetak> its french :)
17:38:08  <PublicServer> <V453000> french is tarded on its own
17:38:11  <PublicServer> <V453000> so its clear :)
17:38:16  <CharcoalDioxide> Wictionary Quote:
17:38:20  <CharcoalDioxide> From Middle English, from Old French train (“a delay", "a drawing out”), from trainer (“to pull out", "to draw”), ultimately from Latin trahere (“to pull", "to draw”). The verb was derived from the noun in Middle English.
17:38:22  <PublicServer> <ppetak> and french stole it from latin
17:38:32  <PublicServer> <mfb> 8 platforms drop for 4 platforms pickup?
17:38:45  <PublicServer> <V453000> y :-D
17:39:02  <PublicServer> <V453000> I am thinking about swapping the two
17:42:46  <PublicServer> <V453000> that made the dumb guys a bit lost
17:42:48  <PublicServer> <mfb> wtf
17:42:51  <PublicServer> ***  made screenshot at 0001E660: http://ps.openttdcoop.org/publicserver/webcam/0001E660.png
17:43:40  <PublicServer> <mfb> let's make that thing a bit faster
17:43:56  <PublicServer> <V453000> what thing
17:43:58  <PublicServer> <mfb> entry lines were really long without signals
17:44:07  <PublicServer> <V453000> well
17:44:09  <PublicServer> <V453000> yea
17:44:15  <PublicServer> <V453000> this will just make them wait tho
17:44:31  <PublicServer> <V453000> might ...
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17:44:37  <PublicServer> <V453000> whatever, it works :)
17:44:42  <PublicServer> <mfb> better wait there and not somewhere near the roads
17:44:54  <PublicServer> <mfb> they will prefer empty lines, too
17:44:57  <PublicServer> <V453000> yes
17:45:03  <PublicServer> <V453000> hmm
17:45:11  <PublicServer> <V453000> our transfer trains are pretty strong now
17:45:25  <PublicServer> <V453000> should strengthen the feeders :)
17:45:49  <PublicServer> <V453000> but well
17:45:55  <PublicServer> <V453000> this might actually be the ideal case
17:46:03  <PublicServer> <V453000> cargo doesnt dro pto 0
17:46:09  <PublicServer> <V453000> which means there is enough
17:46:51  <PublicServer> <CharcoalDioxide> oh and about the "a loop here" well yeah, there should be a small loop
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17:47:48  <PublicServer> <mfb> check !nice timing. maybe that's a good idea for station exits in general?
17:48:01  <PublicServer> *** Razmir joined the game
17:48:02  <PublicServer> <Razmir> ello
17:48:08  <PublicServer> <mfb> hi
17:48:10  <PublicServer> <V453000> hi there
17:48:28  <PublicServer> <V453000> timing?
17:48:28  <PublicServer> <ppetak> hola
17:48:36  <PublicServer> <mfb> well, it's bad if the line jams
17:48:49  <PublicServer> <mfb> but if not, the trains come just in time and join with full speed
17:49:19  <PublicServer> <V453000> that is just luck
17:49:29  <PublicServer> <mfb> if both sides are full with trains, it works
17:49:36  <PublicServer> <mfb> if not, it's luck
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17:50:37  <PublicServer> <V453000> hm, well ... I will go get something to eat and will be back later
17:50:43  <PublicServer> <V453000> so cya for now :)
17:50:53  <TheRisen> !dl win64
17:50:53  <PublicServer> TheRisen: http://binaries.openttd.org/nightlies/trunk/r21762/openttd-trunk-r21762-windows-win64.zip
17:50:55  <PublicServer> *** V453000 has joined spectators
17:50:59  <PublicServer> <mfb> cu
17:54:28  <TheRisen> !password
17:54:28  <PublicServer> TheRisen: jelled
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17:54:52  <PublicServer> <TheRisen> hi there
17:55:02  <PublicServer> <CharcoalDioxide> i tried to do a small transfer loop at near the SBahn Transfer Drop
17:55:18  <PublicServer> <CharcoalDioxide> or whatever thats called :P
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17:58:28  <PublicServer> <CharcoalDioxide> found town at !new town here? ?
18:00:32  <PublicServer> <CharcoalDioxide> hello?
18:00:46  <PublicServer> <Razmir> hi
18:01:06  <PublicServer> <CharcoalDioxide> ...
18:01:23  <PublicServer> <ppetak> I agree :)
18:01:59  <PublicServer> <mfb> some trains are nearly empty at the time they reach the ICE drop
18:02:18  <PublicServer> <ppetak> cities are young ..
18:02:33  <PublicServer> <mfb> k
18:03:40  <PublicServer> <CharcoalDioxide> so found the town?
18:04:19  <PublicServer> *** Razmir has joined company #1
18:08:28  <PublicServer> <CharcoalDioxide> bahattan springs isnt accepting goods, but im on it
18:08:47  <PublicServer> <CharcoalDioxide> 6/8 atm
18:09:41  <PublicServer> <mfb> the train reserved a track with a train on it, wtf
18:10:00  <PublicServer> <CharcoalDioxide> normal sigs and blox sigs together?
18:10:11  <PublicServer> <mfb> was the last block signal I changed
18:11:41  <PublicServer> <ppetak> these trains at feeder cant be constructed again?
18:11:49  <PublicServer> <CharcoalDioxide> still lacks 1/8 goods acceptance (Bahattan)
18:12:52  <PublicServer> ***  made screenshot at 00028CE2: http://ps.openttdcoop.org/publicserver/webcam/00028CE2.png
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18:15:50  <PublicServer> <V453000> Nartownis wrongly connected to the Sbahn
18:16:02  <PublicServer> <V453000> besides, it should be connected directly
18:16:13  <PublicServer> <CharcoalDioxide> okay
18:18:02  <PublicServer> <V453000> the loop was fine, but either connect it to the existing or make a new station at the transfer
18:18:59  <PublicServer> <V453000> having a town doing nothing like Nartown is atm is completely useless
18:19:22  <PublicServer> <CharcoalDioxide> hmm, trams?
18:19:32  <PublicServer> <CharcoalDioxide> straight to ICE?
18:19:50  <PublicServer> <ppetak> instead of parkingplac on the side ..
18:20:01  <PublicServer> <V453000> why trams
18:20:11  <PublicServer> <V453000> just make the little loop of trains like you already had there
18:20:13  <PublicServer> <V453000> or similar
18:20:25  <PublicServer> <CharcoalDioxide> straight to ice?
18:20:35  <PublicServer> <V453000> sure why not
18:22:38  <PublicServer> <V453000> the side statio and TL2 would have been nicer indeed
18:22:40  <PublicServer> <V453000> but meh
18:23:33  <PublicServer> <ppetak> yes yes, the side station looks good for small local trains
18:23:52  <PublicServer> <V453000> well it mainly fits there
18:27:52  <PublicServer> ***  made screenshot at 00020F8D: http://ps.openttdcoop.org/publicserver/webcam/00020F8D.png
18:32:58  <PublicServer> <CharcoalDioxide> gtg
18:33:04  <PublicServer> *** CharcoalDioxide has left the game (leaving)
18:33:08  <PublicServer> <mfb> cu
18:33:43  <PublicServer> <V453000> k go on :)
18:33:45  <PublicServer> <Razmir> I just want to steal one full train for eyecandy puposes :)
18:33:47  <PublicServer> <V453000> was just wtf ed
18:36:26  <PublicServer> <V453000> that one? :D
18:36:36  <PublicServer> <mfb> wtf 51 ungrouped trains
18:36:36  <PublicServer> <V453000> seems like the least steel to e :D
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18:56:14  <PublicServer> <Intexon> hey
18:56:25  <PublicServer> <V453000> hi
18:56:33  <PublicServer> <ppetak> hoj
18:57:04  <PublicServer> <Razmir> hai
18:57:43  <PublicServer> <V453000> seems like the Czechs rule coop again \o/
18:57:53  <PublicServer> ***  made screenshot at 0003434F: http://ps.openttdcoop.org/publicserver/webcam/0003434F.png
18:58:08  <PublicServer> <V453000> mfb: you better get Czech :p
18:58:19  <PublicServer> <Razmir> which of us are CZ?
18:58:25  <PublicServer> <ppetak> me
18:58:25  <PublicServer> <V453000> all of us
18:58:36  <PublicServer> <ppetak> kecate
18:58:46  <PublicServer> <Intexon> we don't :P
18:58:52  <PublicServer> <ppetak> mwahaha!
18:59:02  <PublicServer> <Razmir> We dont (fakt nekecáme :))
18:59:10  <PublicServer> <V453000> now we can get rid of the dutchies
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18:59:34  <PublicServer> <V453000> :)
18:59:52  <PublicServer> <Razmir> there is germany in the way....
19:00:07  <PublicServer> <V453000> these will join us
19:00:27  <PublicServer> <Razmir> nah, take them down too :)
19:00:43  <PublicServer> <V453000> nah, we can sell them beer
19:01:17  <PublicServer> <Razmir> or we can drink it more :)
19:01:57  <PublicServer> <Razmir> I candified steal pickup a little ....
19:02:00  <PublicServer> <V453000> arr
19:02:12  <PublicServer> <Razmir> steel
19:02:35  <PublicServer> <Razmir> although they can steal steel there...
19:03:27  <PublicServer> <Razmir> fell free to modify it or take it down
19:04:31  <PublicServer> <V453000> I did some candy on boost drop
19:06:51  <Ryton> !password
19:06:51  <PublicServer> Ryton: prided
19:12:53  <PublicServer> ***  made screenshot at 0002D2DD: http://ps.openttdcoop.org/publicserver/webcam/0002D2DD.png
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19:25:06  <PublicServer> <V453000> mfb: sorry but that gate just is stupid :)
19:25:25  <PublicServer> <mfb> well, can be used as a not
19:25:29  <PublicServer> <mfb> (the old one)
19:25:54  <PublicServer> <V453000> yes, I know, with extremely fast trains so that openttd cant see it is bork
19:26:03  <PublicServer> <mfb> :p
19:27:53  <PublicServer> ***  made screenshot at 0002AC3E: http://ps.openttdcoop.org/publicserver/webcam/0002AC3E.png
19:30:01  <PublicServer> <Intexon> anyone wants to build the last station at the TTT island?
19:30:15  <PublicServer> <V453000> feel free to, I suppose :)
19:30:39  <PublicServer> <Intexon> I'm eager to launch it :P
19:30:45  <PublicServer> <V453000> :)
19:31:55  <PublicServer> <Intexon> would you have anything against terminus?
19:32:04  <PublicServer> <V453000> no
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19:36:49  <PublicServer> *** Razmir has left the game (leaving)
19:38:16  <PublicServer> <ppetak> well, I'm leaving now. later ..
19:38:19  <PublicServer> <V453000> cya
19:38:21  <PublicServer> <ppetak> baj
19:38:21  <PublicServer> <Intexon> bye
19:38:27  <PublicServer> <mfb> cu
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19:38:34  <Razmir> me too, bye
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19:38:48  <PublicServer> <Intexon> see you
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19:42:39  <PublicServer> <V453000> does anyone have ANY idea how could the automatic orders be useful?
19:42:54  <PublicServer> ***  made screenshot at 0002F2A6: http://ps.openttdcoop.org/publicserver/webcam/0002F2A6.png
19:42:59  <PublicServer> <Intexon> don't know anything about them tbh
19:43:07  <PublicServer> <V453000> besides messing up order lists and appear at the  trains that arrive into station
19:43:30  <PublicServer> <V453000> see for example 05 Feeder SRNW station
19:43:48  <PublicServer> <V453000> when you click for the list to get which trains are going into the station, it is there
19:43:54  <PublicServer> <V453000> but they dont have it in the orders
19:44:08  <PublicServer> <V453000> so they set it automatically and then are added to the station list
19:44:32  <PublicServer> <V453000> so it makes order list messy, having probably no other "advantage"
19:45:26  <PublicServer> <V453000> especially interesting that they add the station endlessly
19:47:00  <PublicServer> <Intexon> I still don't understand how it works
19:47:09  <PublicServer> <Intexon> you set a bunch of the (automatic) orders
19:47:17  <PublicServer> <V453000> you dont set them
19:47:17  <PublicServer> <Intexon> and an unloading station
19:47:33  <PublicServer> <V453000> they are set by themselves when the train arrives at a station it doesnt have in orders
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19:50:32  <Ryton> !password
19:50:32  <PublicServer> Ryton: cipher
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19:50:56  <PublicServer> <slaca> re
19:51:06  <PublicServer> <V453000> hi
19:51:10  <PublicServer> <mfb> hi
19:51:28  <PublicServer> <Intexon> hey
19:51:29  <^Spike^> so V what you are saying is that... you can't have any trains without orders anymore
19:51:36  <^Spike^> cause they will start adding them by themself?
19:51:38  <PublicServer> <mfb> ups
19:51:40  <PublicServer> <mfb> reached train limit
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19:52:04  <PublicServer> <V453000> ^Spike^: no, the trains cannot do the automatic orders
19:52:12  <PublicServer> <V453000> but it just makes order lists look retarded
19:52:16  <PublicServer> <V453000> for no advantage
19:52:20  <^Spike^> true... but wel
19:52:33  <V453000> !rcon set max_trains 1333
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20:07:14  <PublicServer> <V453000> Intexon: please use the proper signalling
20:07:24  <PublicServer> <V453000> OR space it out correctly so that it makes sense :)
20:07:26  <PublicServer> <V453000> this doesnt
20:07:34  <PublicServer> <Intexon> you mean the presigs?
20:07:37  <PublicServer> <V453000> yes
20:08:52  <PublicServer> <Intexon> better that way?
20:09:05  <PublicServer> <V453000> hmf
20:09:07  <PublicServer> <V453000> not really
20:09:13  <PublicServer> <Intexon> :(
20:09:40  <PublicServer> <V453000> if you want it to be a bit faster than the normal comboing there, you could do at least this :
20:09:55  <PublicServer> <V453000> there is a gap, but pretty small
20:10:19  <PublicServer> <V453000> and here is none
20:10:25  <PublicServer> <Intexon> nice
20:11:15  <PublicServer> <V453000> he
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20:17:52  <PublicServer> <V453000> hai
20:17:56  <PublicServer> <mfb> hi
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20:25:16  <PublicServer> <mfb> hi mazur
20:25:27  <PublicServer> <Mazur> Hi, mfb.
20:25:48  <PublicServer> <mfb> your srnw got problems with the capacity
20:26:20  <PublicServer> <Mazur> Yes, should have been two smaller ones, I guess.
20:26:35  <PublicServer> <V453000> rather make stations llrr
20:26:46  <PublicServer> <V453000> that will make the second one
20:27:08  <PublicServer> <mfb> use clockwise trains?
20:27:20  <PublicServer> <mfb> that's possible, too
20:27:37  <PublicServer> <V453000> quite
20:27:46  <PublicServer> <V453000> will only make lame L_R stations tho
20:27:47  <slaca> !password
20:27:47  <PublicServer> slaca: tumble
20:27:54  <PublicServer> ***  made screenshot at 0002DC3F: http://ps.openttdcoop.org/publicserver/webcam/0002DC3F.png
20:27:59  <PublicServer> <V453000> but might work better
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20:28:15  <PublicServer> <mfb> overflow line for stations should help, too
20:28:24  <PublicServer> <mfb> if the station is full, the trains can pass it
20:28:39  <PublicServer> <V453000> hmm
20:29:29  <PublicServer> <V453000> either way, do something to fix it please :)
20:30:40  <PublicServer> <Intexon> I'm off for now
20:30:45  <PublicServer> <V453000> cya
20:30:47  <PublicServer> *** Intexon has joined spectators
20:30:51  <PublicServer> <Mazur> Bye, Intexon.
20:30:57  <PublicServer> <mfb> cu
20:38:47  <PublicServer> <mfb> forgot the second connection :p
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20:43:01  <PublicServer> <Mazur> This seems to work a little better.
20:43:32  <PublicServer> <Mazur> Just now all of them were empty again.
20:44:12  <PublicServer> <mfb> the different lengths help to reduce waves, too
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20:49:57  <PublicServer> <mfb> ok, all stations are served now
20:51:04  <PublicServer> <Mazur> TGV cities quadrupled.  :-)
20:51:48  <PublicServer> <V453000> ICE guys got bigger as well
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20:52:23  <PublicServer> <V453000> funny is that the more pax is in the stations, the better the Sbahn works
20:52:38  <PublicServer> <V453000> s
20:52:56  <PublicServer> <V453000> so theoretically, there is one ideal point where it works perfectly, and when we reach beyond there, it breaks :D
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21:01:28  <PublicServer> <Mazur> Oopsie.
21:02:05  <PublicServer> *** V453000 has left the game (leaving)
21:02:09  <V453000> me off, gnight
21:02:18  <PublicServer> <mfb> gn8
21:02:47  <PublicServer> <mfb> feeder train in the depot :(
21:02:52  <V453000> ffs
21:02:57  <PublicServer> <mfb> well, 75% load
21:03:13  <V453000> I might have forced that one
21:03:19  <V453000> but the station has quite some exceptions
21:03:24  <V453000> !password
21:03:24  <PublicServer> V453000: broach
21:03:48  <PublicServer> *** V453000 joined the game
21:03:57  <PublicServer> <mfb> why do we have trains in the steel "exit depot"?
21:04:07  <PublicServer> <Mazur> I crashed trains.
21:04:33  <PublicServer> <V453000> mfb: I replaced some for better wagons
21:04:41  <PublicServer> <mfb> ah
21:04:51  <PublicServer> <mfb> 22500 goods/month
21:04:57  <PublicServer> <mfb> still possible to get more :D
21:05:08  <PublicServer> <V453000> 27450 is the max
21:05:28  <PublicServer> <V453000> we could reach more if we expand the steel delivery
21:05:49  <PublicServer> <mfb> iron drop exit may need an expansion
21:05:55  <PublicServer> <V453000> yea
21:06:01  <PublicServer> <mfb> together with "regular SRNW entry"
21:06:05  <PublicServer> <V453000> not just the drop possibly
21:06:12  <PublicServer> <V453000> yes
21:09:01  <PublicServer> <mfb> lol stupid trains
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21:09:23  <PublicServer> <mfb> they take an extra round in the network instead of waiting in front of the waypoint
21:09:54  <PublicServer> <mfb> that's nice
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21:10:41  <PublicServer> <Mazur> ReHi, Intexon.
21:10:59  <PublicServer> <Intexon> hi, mazur
21:12:55  <PublicServer> ***  made screenshot at 000380BA: http://ps.openttdcoop.org/publicserver/webcam/000380BA.png
21:13:53  <PublicServer> <Mazur> Ir's an EOL red.
21:14:28  <PublicServer> <Mazur> So they would rather dig a grave and lie in that than wait for it, as V once put it.
21:14:34  <PublicServer> <mfb> :D
21:14:44  <PublicServer> <V453000> hm?
21:15:04  <PublicServer> <V453000> I believe I said something similar :P
21:15:34  <PublicServer> <Mazur> mfb was siogning near 05 Mazur SRNW waypoint,m and I reacted to that.
21:16:12  <PublicServer> <V453000> conclusion: trains suck
21:16:26  <PublicServer> <Mazur> The exact quote mightg still be in my IRC log.
21:18:19  <PublicServer> <Mazur> No, but once more around there it is again.
21:19:16  <PublicServer> <Mazur> But what is your point, mfb, do you not want them to do that?
21:19:25  <PublicServer> <mfb> it's fine
21:19:42  <PublicServer> <mfb> but if a train would do that in RL, you would fire someone
21:20:24  <PublicServer> <Mazur> Lucky thraindrivers here, then.  We even plant giant beertanks here and there.
21:20:42  <PublicServer> <Mazur> So they can wet their whistle.
21:21:25  <PublicServer> <V453000> the tanks are NOT for them btw :p
21:21:58  <PublicServer> <Mazur> Ah, don't be so greedy, give thme a bit, too, they don;t want much, anyway.,
21:22:33  <PublicServer> <V453000> well, they dont want much
21:22:39  <PublicServer> <V453000> but there is bloody 1200 of them
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21:23:37  <PublicServer> <Mazur> That's only 5 barrels to give them each a glass.  You've got whole industrial size tanks about hte map.
21:25:02  <PublicServer> <V453000> which is about enough :)
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21:27:35  <PublicServer> <Mazur> C'mon, forest, 0 production, so die already.
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21:31:15  <PublicServer> <mfb> you could move everything one tile to the east
21:31:42  <PublicServer> <Mazur> I was talking about !die.
21:31:56  <PublicServer> <mfb> well, would make the curve longer
21:32:23  <PublicServer> <Mazur> Nah, if hte thing just dies I can make it proper.
21:34:13  <PublicServer> <Mazur> Once it dies I can clean hte exit route and then rebuild as if the inmdustries were never in the way.
21:37:34  <PublicServer> <Mazur> Btw, mfb, if this was more liike real life, we would not have trains waiting in Frinville for a city to grow around the wasteland they're waiting in.
21:37:44  <PublicServer> <mfb> :p
21:39:14  <PublicServer> <Mazur> Just imagine, new station in the middke of for instance, a desert,  with trains waiting for civilisation to reach them.
21:39:28  <PublicServer> <mfb> near my home, they discussed that...
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21:43:21  <V453000> ffs
21:43:37  <V453000> I am observing the feeder srnw station, and it fails and I dont know how
21:43:48  <V453000> all trains are released correctly x.x
21:43:55  <PublicServer> <mfb> maybe there is a connection missing somewhere
21:43:57  <PublicServer> <mfb> :D
21:44:13  <V453000> no
21:44:50  <PublicServer> <mfb> the Osai-style NOT can give the wrong result sometimes
21:44:52  <PublicServer> <mfb> (red with red input)
21:44:54  <PublicServer> <Mazur> What seems to be the problem?
21:45:52  <V453000> until now I thought that some trains "forget" to be released
21:46:08  <V453000> but testing shows that they are not
21:46:22  <V453000> and the testing depot says also something else
21:46:25  <V453000> ->>> WTF.
21:46:44  <PublicServer> <Mazur> Part 3?
21:47:07  <V453000> any part
21:47:44  <mfb-> any part gives bugs?
21:47:56  <mfb-> maybe splitting the stations can help to find the bug
21:48:10  <PublicServer> <mfb> (if it is only one part)
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21:52:24  <V453000> problem is very weird
21:52:34  <V453000> because IF trains leave empty, then it would help to add full load order
21:52:51  <V453000> which I have tried
21:53:18  <V453000> and I dont see how could the trains forget to be realeased since there are so many conditions
21:53:43  <PublicServer> <mfb> maybe that is the problem ;)
21:54:25  <PublicServer> <V453000> see how it works
21:54:28  <PublicServer> <V453000> it is impossible
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21:58:55  <V453000> k, high probability that they just leave empty
21:58:56  <V453000> but why
21:59:16  <PublicServer> <mfb> high?
21:59:18  <PublicServer> <V453000> suspect n1 is that the loader train somes sooner than the drop
21:59:46  <PublicServer> <V453000> I got about 10 trains that left the station empty
21:59:57  <PublicServer> <V453000> and the cargo was 2000
22:00:09  <PublicServer> <V453000> -> no one was forgotten to release
22:01:51  <PublicServer> <V453000> k, load clear, full load applied
22:01:54  <PublicServer> <V453000> lets check tomorrow
22:01:56  <PublicServer> <V453000> gnight
22:02:06  <PublicServer> <mfb> gn8
22:02:08  <PublicServer> *** V453000 has left the game (connection lost)
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22:03:20  <PublicServer> <mfb> 22,7k goods
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