Config
Log for #openttdcoop on 19th January 2011:
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00:14:27  *** `Fuco` has joined #openttdcoop
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03:14:16  <Sylf> hola
03:14:30  * Sylf doubts anyone's around
03:16:55  <Sylf> !password
03:16:55  <PublicServer> Sylf: jutted
03:17:19  <PublicServer> *** Game still paused (number of players)
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09:39:06  <kriokamera> !help
09:39:06  <PublicServer> kriokamera: http://www.openttdcoop.org/wiki/IRC_Commands
09:39:31  <kriokamera> !download
09:39:31  <PublicServer> kriokamera: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
09:39:31  <PublicServer> kriokamera: http://www.openttd.org/en/download-trunk/r21825
09:39:43  <kriokamera> !download win64
09:39:43  <PublicServer> kriokamera: http://binaries.openttd.org/nightlies/trunk/r21825/openttd-trunk-r21825-windows-win64.zip
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09:43:18  <V453000> oh hi :) havent seen you in a while
09:44:58  <kriokamera> hi
09:45:13  <kriokamera> !password
09:45:13  <PublicServer> kriokamera: jutted
09:45:39  <PublicServer> *** Game still paused (number of players)
09:45:41  <PublicServer> *** Player has joined spectators
09:46:26  <PublicServer> <Player> oh that's great
09:46:57  <PublicServer> *** Game still paused (number of players)
09:46:58  <PublicServer> *** V453000 joined the game
09:47:06  <PublicServer> <V453000> sure is :p change the name btw please
09:47:12  <PublicServer> <Player> i'm also obtained new PC,  so it will never lag anymore
09:47:19  <PublicServer> <Player> btw?
09:47:26  <PublicServer> <V453000> by the way
09:47:36  <PublicServer> <Player> oops
09:48:10  <PublicServer> *** Player has left the game (leaving)
09:48:16  <V453000> console does it :)
09:48:20  <V453000> name <newname>
09:48:23  <PublicServer> *** Game still paused (number of players)
09:48:23  <PublicServer> *** Game unpaused (number of players)
09:48:24  <V453000> but meh already :)
09:48:25  <PublicServer> *** kriokamera joined the game
09:49:10  <PublicServer> <kriokamera> is that all finished?
09:49:16  <PublicServer> <V453000> far from finished
09:49:27  <PublicServer> <kriokamera> but looks like it is
09:49:37  <PublicServer> <V453000> no, most islands have problems or jams
09:50:58  <PublicServer> <kriokamera> i totally forgot the game
09:51:20  <PublicServer> <V453000> it will come back quickly I believe
09:56:05  <PublicServer> <kriokamera> it seems i cannot understand it.
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09:56:52  <PublicServer> <kriokamera> hey, there's no trains on 03
09:56:58  <PublicServer> <V453000> yet
09:57:08  <PublicServer> <V453000> 01 has no trains either
09:57:22  <PublicServer> <kriokamera> why?
09:57:40  <PublicServer> <V453000> because nobody built them yet?
09:57:58  <PublicServer> <kriokamera> i see a lot of ways here
09:58:40  <PublicServer> <kriokamera> 11 amazing =O
09:59:35  <PublicServer> <kriokamera> here's more  rails than citys!
10:04:09  <PublicServer> <kriokamera> i better go and study algebra a little
10:04:23  <PublicServer> *** kriokamera has left the game (leaving)
10:04:24  <PublicServer> *** Game paused (number of players)
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10:05:01  <kriokamera> oops sorry, did you build something?
10:05:11  <PublicServer> <V453000> no
10:05:17  <PublicServer> <V453000> I was here just to let you see
10:05:19  <PublicServer> *** V453000 has left the game (leaving)
10:05:29  <kriokamera> thanks
10:05:42  <V453000> np :)
10:07:44  <PublicServer> ***  made screenshot at 0002DC39: http://ps.openttdcoop.org/publicserver/webcam/0002DC39.png
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12:45:54  <Vinnie> !pssword
12:45:58  <Vinnie> !players
12:46:01  <PublicServer> Vinnie: There are currently no clients connected to the server
12:46:01  <Vinnie> !password
12:46:02  <PublicServer> Vinnie: sorrow
12:46:28  <PublicServer> *** Game still paused (number of players)
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13:13:27  <kriokamera> !players
13:13:29  <PublicServer> kriokamera: There are currently no clients connected to the server
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14:06:26  <Atoompje> !password
14:06:26  <PublicServer> Atoompje: sorrow
14:06:40  <PublicServer> *** Game still paused (number of players)
14:06:40  <PublicServer> *** Atoompje joined the game
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14:09:29  <james_> !password
14:09:29  <PublicServer> james_: sorrow
14:09:55  <PublicServer> *** Game still paused (number of players)
14:09:58  <PublicServer> *** James joined the game
14:10:03  <PublicServer> <Atoompje> hi
14:10:13  <PublicServer> <James> Hi
14:10:15  <Vinnie> !password
14:10:15  <PublicServer> Vinnie: sorrow
14:10:25  <PublicServer> *** Game still paused (number of players)
14:10:27  <PublicServer> <Vinnie> hello
14:10:28  <PublicServer> *** Vinnie joined the game
14:10:39  <PublicServer> <Atoompje> hi Vinnie
14:11:39  <PublicServer> *** James has joined company #1
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14:12:15  <PublicServer> *** Game unpaused (number of players)
14:12:56  <PublicServer> <James> Internet connection is reasonable
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14:14:09  <PublicServer> <Atoompje> here my cpu is the limit
14:14:15  <PublicServer> <Atoompje> zooming out is not recommended
14:14:49  <PublicServer> <Vinnie> can go get full zoom and go over boost station?
14:16:11  <PublicServer> <Atoompje> can
14:16:18  <PublicServer> <Atoompje> but the game will freeze for 3 secs
14:16:24  <PublicServer> <Atoompje> then it seems ok, lol
14:16:31  <kriokamera> even my processor can;t handle big zoom out
14:17:21  <PublicServer> <Vinnie> is there still some work i can do or help with?
14:17:35  <PublicServer> <Atoompje> island 01?
14:17:41  <PublicServer> <Atoompje> or build trains on 03?
14:22:44  <PublicServer> ***  made screenshot at 00002E11: http://ps.openttdcoop.org/publicserver/webcam/00002E11.png
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14:52:45  <PublicServer> ***  made screenshot at 000316D6: http://ps.openttdcoop.org/publicserver/webcam/000316D6.png
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14:56:10  <PublicServer> <Vinnie> yes i think i figured V feeder out
14:56:16  <PublicServer> <Vinnie> the error
14:56:42  <PublicServer> <Atoompje> on the srnw island?
14:57:00  <PublicServer> <Vinnie> yes
14:57:01  <V453000> do tell
14:57:08  <PublicServer> <Atoompje> :p
14:57:32  <PublicServer> <Vinnie> like razmir srnw. You use an osai design not-gate and i caught it failing
14:57:42  <PublicServer> <Vinnie> + printscreen
14:58:07  <V453000> !password
14:58:08  <PublicServer> V453000: curfew
14:58:12  <Mazur>   Epic.
14:58:17  <V453000> that isnt osai style afaik but meh
14:58:40  <V453000> true I can imagine it failing
14:58:43  <PublicServer> *** V453000 joined the game
14:58:43  <V453000> good point
14:58:56  <PublicServer> *** Mazur joined the game
14:59:24  <PublicServer> <V453000> I see
14:59:30  <PublicServer> <V453000> nice
15:00:05  <PublicServer> *** V453000 has left the game (connection lost)
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15:01:33  <PublicServer> <Vinnie> 2 not gates in a row for same effect?
15:01:43  <PublicServer> <V453000> no
15:01:45  <PublicServer> <V453000> it isnt about 2 not gates
15:02:00  <PublicServer> <V453000> or just a red
15:02:10  <PublicServer> <V453000> it is an absolute red not allowing it to go to the next condition
15:02:13  <ppetak> !password
15:02:13  <PublicServer> ppetak: curfew
15:02:20  <PublicServer> <V453000> that is the key to this
15:02:33  <PublicServer> *** ppetak joined the game
15:02:34  <PublicServer> <ppetak> hola
15:02:36  <PublicServer> <V453000> which works, it only needs the gate to be proper
15:02:38  <PublicServer> <Vinnie> hello
15:02:51  <PublicServer> <Mazur> Tom Ppetty.
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15:07:09  <PublicServer> <ppetak> Ammler showed train splitter to me yesterday, so I made one on 01. Is there any way how to forbid TL3 to TL5 station with splitter? Because I haven't found one ;)
15:07:25  <PublicServer> <V453000> there is
15:07:27  <PublicServer> <V453000> see my user page
15:07:45  <PublicServer> ***  made screenshot at 0002F8CF: http://ps.openttdcoop.org/publicserver/webcam/0002F8CF.png
15:08:07  <PublicServer> *** Atoompje has left the game (connection lost)
15:09:33  <Ammler> V453000: I hope, I didn't screw your plan, but I thought, train length depended splitter is the whole thing about the various train length isle
15:09:51  <V453000> well, it is a feature that is nice to use :)
15:10:02  <V453000> but shorter trains can go into longer stations with no problem
15:10:27  <V453000> it is just for the various length and fun, a splitter is expected to be there, but not everywhere or as the main thing :)
15:11:13  <Ammler> well, theoretically trains use the right plattforms during penalty system :-)
15:11:25  <PublicServer> <V453000> idk there
15:11:27  <PublicServer> <ppetak> Yes yes, we can make such a splitter for oil only if nobody else wants...
15:11:57  <Ammler> or make one station for factory and oil
15:12:04  <PublicServer> <V453000> by the way, you wondered if you can make like TL4 from TL5 splitter ... you can :)
15:12:27  <PublicServer> <V453000> Vinnie: this should be basically the same as I showed you yesterday I think
15:12:30  <PublicServer> <V453000> ... should work
15:12:34  <Ammler> V453000: last time I played such a game, we weren't able :-)
15:12:44  <V453000> yes, that is a long time :p
15:12:49  <Ammler> :-D
15:12:50  <PublicServer> <Vinnie> looks like it could also get flawed
15:13:04  <PublicServer> <V453000> that is why there is the 2way exit signal
15:13:12  <PublicServer> <V453000> if it stops there, the exit gets green
15:13:40  <PublicServer> <V453000> but at the deciding time where the train decides whether it will go left or right, it is red, thus has no effect
15:13:46  <PublicServer> <V453000> could be called fail-safe
15:13:54  <Ammler> V453000: there is also another isle which needs to be populated before archiving
15:14:06  <PublicServer> <Vinnie> need to take aa long look at that before i understand
15:14:18  <V453000> I didnt say anything about archiving soon :p
15:14:38  <Ammler> well people do by not playing anvmore
15:15:00  <PublicServer> <V453000> still active :) and I will have some spare time now too
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15:15:48  <PublicServer> <V453000> k now the other 2 gates and lets see how it does
15:16:18  <PublicServer> <V453000> dont write that :) we will just empty the station before testing
15:16:33  <PublicServer> <Vinnie> by destroying it?
15:16:35  <PublicServer> <V453000> no
15:16:49  <PublicServer> <V453000> by letting more trains pickup
15:16:53  <PublicServer> <V453000> than what the logic says
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15:17:13  <PublicServer> <Vinnie> ahh manual
15:19:09  <PublicServer> <ppetak> vhere are you building>
15:19:17  <PublicServer> <V453000> feeder srnw
15:19:20  <PublicServer> <V453000> replacing gates
15:19:24  <PublicServer> <V453000> for a better one :)
15:22:05  <PublicServer> <Vinnie> ahh
15:22:08  <PublicServer> <Vinnie> i get it
15:22:13  <PublicServer> <V453000> see now? :)
15:22:26  <PublicServer> <Vinnie> that failsafe is smart
15:22:34  <PublicServer> <Vinnie> did you come upo with it
15:22:45  <PublicServer> ***  made screenshot at 0002BED0: http://ps.openttdcoop.org/publicserver/webcam/0002BED0.png
15:22:47  <PublicServer> <V453000> Vitus did
15:23:09  <PublicServer> <V453000> I just showed him how failsafe works in general :) including the failsafe terminus you saw as my soutern ice
15:23:39  <PublicServer> <ppetak> these logic trains I simply dont get :) Maybe later ....
15:23:53  <PublicServer> <Vinnie> some are under 1000 waiting :)
15:24:03  <PublicServer> <V453000> this is pretty advanced logic so dont bother ppetak :p
15:24:59  <PublicServer> <Vinnie> feeder 2 is empty can i start trains
15:25:27  <PublicServer> <V453000> go
15:25:43  <PublicServer> <V453000> now lets see
15:26:39  <PublicServer> <V453000> from the point of view considering all the conditions the station has, problems should be only in gates
15:26:46  <PublicServer> *** Vinnie has joined spectators
15:26:50  <PublicServer> <V453000> one is solved, I hope there is no other
15:26:56  <PublicServer> <V453000> Vinnie: you know all the conditions used:
15:26:58  <PublicServer> <V453000> ?
15:27:04  <PublicServer> <Vinnie> most
15:27:07  <PublicServer> <V453000> k
15:27:13  <PublicServer> <V453000> I might write them somewhere later :)
15:27:44  <PublicServer> <Vinnie> this should be Very advanced Building Revenue
15:27:55  <PublicServer> <V453000> he
15:28:01  <PublicServer> <V453000> it sure will be in one :p
15:28:19  <PublicServer> <V453000> but it isnt more complicated than building hubs or staitons
15:28:21  <PublicServer> <V453000> so keeping th level :p
15:29:01  <PublicServer> <Vinnie> it would be way more easy if you only build one instead of 3
15:29:13  <PublicServer> <V453000> well sure :)
15:29:20  <PublicServer> <V453000> but this is nicer :p
15:29:38  <PublicServer> <Vinnie> yeah im gonna figure it out some more
15:29:50  <PublicServer> <V453000> the most funny thing is that I told you yesterday about gates and today we see that my own gate fails ...
15:29:52  <PublicServer> <V453000> ...
15:29:54  <PublicServer> <V453000> :D
15:30:09  <PublicServer> <Vinnie> good even pro's have bad days
15:30:19  <PublicServer> <V453000> sure sure :)
15:30:25  <PublicServer> <V453000> just hope it will work now :))
15:30:51  <PublicServer> *** Vinnie has left the game (connection lost)
15:30:55  <PublicServer> <V453000> the mistake was on the condition "is a train at the X"
15:31:06  <PublicServer> <V453000> making it sometimes fail because the train couldnt be released
15:31:09  <PublicServer> <V453000> so that should do it :)
15:31:33  <Vinnie> !password
15:31:33  <PublicServer> Vinnie: mating
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15:36:58  <PublicServer> <V453000> so far ok
15:37:26  <PublicServer> *** Mazur has left the game (connection lost)
15:37:46  <PublicServer> ***  made screenshot at 000302C3: http://ps.openttdcoop.org/publicserver/webcam/000302C3.png
15:39:08  <PublicServer> <ppetak> I'm leaving again, bye
15:39:08  <PublicServer> <V453000> Vinnie: these 3 gates actually are 2 conditions
15:39:10  <PublicServer> <V453000> cya
15:39:12  <PublicServer> *** ppetak has left the game (leaving)
15:39:20  <PublicServer> <Vinnie> yeah i see tunnel now
15:39:22  <PublicServer> <Vinnie> bye
15:39:28  <PublicServer> <V453000> or well ... 1 but improved :)
15:39:47  <PublicServer> <V453000> giving there an exact lead to the dropping train
15:39:57  <PublicServer> <V453000> so that it just cant come later than the pickup one
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15:40:36  <PublicServer> *** V453000 has left the game (connection lost)
15:40:36  <PublicServer> *** Game paused (number of players)
15:40:45  <PublicServer> <Vinnie> you mean X in front of the srnw pickup must be free in order to make the second train enter drop
15:40:46  <V453000> anyway, I need to do some maths, later
15:40:51  <PublicServer> <Vinnie> cya
15:40:55  <V453000> sure it has
15:41:01  <V453000> and that was why it did not work
15:41:06  <V453000> this condition failed sometimes
15:42:18  <PublicServer> <Vinnie> pfff i will wait for the blogitem :) Razmir is next
15:42:22  <PublicServer> *** Vinnie has left the game (leaving)
15:42:38  <V453000> :)
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17:34:13  <ppetak> !password
17:34:14  <PublicServer> ppetak: copier
17:34:24  <PublicServer> *** Game still paused (number of players)
17:34:24  <PublicServer> *** ppetak joined the game
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17:52:28  <Vinnie> !players
17:52:30  <PublicServer> Vinnie: Client 163 (Orange) is ppetak, in company 1 (psg200)
17:52:40  <ppetak> well?
17:54:06  <Rubidium> they should disable the disabling of building while paused ;)
17:54:23  <ppetak> no, I agree with this.
17:54:42  <ppetak> Its not bad ... only I have to wait for someone :)
17:55:18  <Rubidium> nah, someone got almost booted from the server so I doubt (s)he'll return
17:56:28  <ppetak> Vinnie tried number of players, so maybe he will jump in soon .. \
17:58:59  <Vinnie> do you want me to?
17:59:46  <V453000> Rubidium: that would lose the point of setting a pause
18:00:04  <V453000> and cooperation :)
18:00:42  <V453000> at least as Ammler claims :) I think that cooperating in 1 person at a time is ok, since you work together, only not at that time :) which does have some limits, but meh :)
18:00:46  <ppetak> I'm just reading about splitters, so its not necessary now ..
18:01:25  <Rubidium> V453000: yeah, but from the other side there may be quite a few that only join when they are sure someone is there so they can actually do something instead of watching something static
18:01:49  <ppetak> and this is why I'm connected :)
18:01:57  <Rubidium> which would probably result in more time that multiple people are connected and the game runs
18:02:10  <Rubidium> and as such more cooperation
18:02:19  <V453000> well, kind of :)
18:02:22  <Ammler> V453000: maybe in .pro, but not here
18:02:31  <V453000> but we do not accept 1 person cooperation :P
18:02:36  <V453000> Ammler: yes :)
18:03:40  *** Atoompje has joined #openttdcoop
18:03:52  <Ammler> just set sound on, so you got alerted as soon as it unpauses :-)
18:03:55  <Atoompje> hi
18:03:58  <Atoompje> !password
18:03:59  <PublicServer> Atoompje: copier
18:04:09  <PublicServer> *** Game still paused (number of players)
18:04:10  <PublicServer> *** Atoompje joined the game
18:04:30  <PublicServer> <ppetak> hi
18:04:36  <PublicServer> <Atoompje> hey
18:04:37  <V453000> Ammler: :D
18:04:47  <V453000> better to have highlight on "game unpaused"
18:05:00  <V453000> temporarily probably :) not to get highlighted all the time
18:06:17  <PublicServer> *** Atoompje has joined company #1
18:06:17  <PublicServer> *** Game unpaused (number of players)
18:06:42  <ppetak> V: exactly :)
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18:38:14  <kriokamera> !players
18:38:16  <PublicServer> kriokamera: Client 163 (Orange) is ppetak, in company 1 (psg200)
18:38:16  <PublicServer> kriokamera: Client 166 (Orange) is Atoompje, in company 1 (psg200)
18:40:15  <Rubidium> V453000: but you more or less do accept 1 person cooperation, or are you pinging everyone joined to the server every few minutes to see whether they are actually playing or just started the game in the hope someone would join and they could do something, but then forgot about it and went to be
18:40:20  <Rubidium> +d
18:40:22  <kriokamera> !password
18:40:22  <PublicServer> kriokamera: fliers
18:40:40  <PublicServer> *** kriokamera joined the game
18:41:35  <PublicServer> <Atoompje> hi
18:41:39  <PublicServer> <kriokamera> hi
18:41:41  <PublicServer> <ppetak> HOLA
18:41:45  <PublicServer> <ppetak> sorry caps
18:41:47  <PublicServer> <kriokamera> what's going on with 01?
18:42:03  <PublicServer> <kriokamera> sorry, 03
18:42:13  <PublicServer> <Atoompje> i just rebuilded 01 factory goods pickup
18:42:15  <PublicServer> <Atoompje> oh.
18:42:34  <PublicServer> <kriokamera> why can't we run trains?
18:42:56  <PublicServer> <ppetak> is it finished? The 03..
18:43:14  <PublicServer> <Atoompje> SLH 03-02 is not done
18:44:00  <PublicServer> <Atoompje> and it's lacking primairy industries
18:44:03  <PublicServer> <ppetak> Atoompje: Ammler showed me TL splitter yesterday, so I think we can put it on 01 refinery (I already did) and maybe also on factory, what do you think?
18:44:10  <PublicServer> <Atoompje> yeah
18:44:12  <PublicServer> <Atoompje> i like that
18:44:19  <PublicServer> <ppetak> nice ;)
18:44:41  <PublicServer> <Atoompje> gr/lv should be tl4 as well
18:44:47  <PublicServer> <ppetak> the splitter is done there as example
18:45:19  <PublicServer> <ppetak> but is shouldnt be on entire island ...
18:46:12  <PublicServer> <Atoompje> yeah
18:46:18  <PublicServer> <kriokamera> what's the problem with SLH 03-02? i think it's done - no need to continue it to another side
18:46:50  <PublicServer> <ppetak> well, I will make some other oil pickup, and then we can make some mines, farms etc for factory.
18:47:56  <PublicServer> <kriokamera> where are you all?
18:47:59  <PublicServer> <ppetak> on 01
18:48:15  <PublicServer> <ppetak> I don't know anything about 03 .. there is no plan?
18:48:17  <PublicServer> <Atoompje> fixing my shift key
18:49:19  <PublicServer> <Atoompje> the plan on 03 is that everything goes everywhere
18:49:49  <PublicServer> <Atoompje> there is no layout - just the signs
18:50:35  <PublicServer> <ppetak> hm, so the dead ends should be solved anyway - fund industry, and it can get trains, right?
18:50:57  <PublicServer> <ppetak> pax on 01? or only freight?
18:51:07  <PublicServer> <Atoompje> pax is cool
18:51:14  <PublicServer> <Atoompje> mayb we can do it tl2?
18:51:16  <PublicServer> <kriokamera> don't know
18:51:18  <PublicServer> <Atoompje> then we have all sizes
18:52:08  <PublicServer> <kriokamera> i think we should wait for someone to ask about pax
18:52:14  <PublicServer> <Atoompje> ok
18:52:33  <PublicServer> <ppetak> hehe :) Ok, we can make some willage trains, tl2, and i think for mainline LR it will be enough trains
18:52:47  <PublicServer> ***  made screenshot at 00005951: http://ps.openttdcoop.org/publicserver/webcam/00005951.png
18:52:58  <PublicServer> <ppetak> We have to think about it now - for designing sidelines ..
18:53:08  <PublicServer> <Atoompje> yeah
18:53:52  <PublicServer> <ppetak> If they don't like it, they will nuke it :) This is my motto
18:54:00  <PublicServer> <Atoompje> yeah:p
18:54:10  <PublicServer> <Atoompje> tho industrys are hard to nuke:D
18:54:10  <PublicServer> <kriokamera> true
18:54:45  <PublicServer> <ppetak> V has a magic bulldozer :)
18:54:53  <PublicServer> <Atoompje> @01 gr/lv tl4?
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18:54:56  <PublicServer> <Atoompje> oh cool:D
18:55:04  <PublicServer> <kriokamera> wtf??
18:55:07  <PublicServer> <kriokamera> O_o
18:55:22  <PublicServer> <Atoompje> on island 1, grain and livestock tl4?
18:55:24  <PublicServer> <Atoompje> :P
18:55:30  <PublicServer> <ppetak> maybe tl 3?
18:56:04  <PublicServer> <ppetak> tl4 for wood?
18:56:18  <PublicServer> <Atoompje> i'm ok with both
18:56:28  <PublicServer> <ppetak> doesn't matter, make it as you wish, it is our game :) hehe
18:56:30  <PublicServer> <Atoompje> there is no logic anyway:p
18:56:32  <PublicServer> <Atoompje> true
18:56:38  <PublicServer> <ppetak> yeah!
18:56:42  <PublicServer> <Atoompje> we'll do that
18:56:53  <PublicServer> <Atoompje> and iron?
18:57:08  <PublicServer> <Atoompje> cl4?
18:57:10  <PublicServer> <Atoompje> eeuh
18:57:12  <PublicServer> <Atoompje> tl4?
18:58:00  <PublicServer> <ppetak> iron, coal, goods TL5
18:58:55  <PublicServer> <ppetak> but then you have all TL on factory, we need same TL for steel, grain, livestock
18:59:17  <PublicServer> <Atoompje> hmm
18:59:19  <PublicServer> <Atoompje> true
18:59:44  <PublicServer> <Atoompje> wood 3, gr/lv 4 then?
19:00:27  <PublicServer> <ppetak> OK.
19:00:35  <PublicServer> <ppetak> and steel 4 also.
19:00:46  <PublicServer> <Atoompje> jup
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19:01:17  <PublicServer> <ppetak> but try the splitter first, I'm not sure if simple splitter can sort TL 4 from TL5...
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19:01:29  <PublicServer> <ppetak> someone said something like that
19:01:48  <PublicServer> <kriokamera> i've loast you again
19:01:50  <PublicServer> <Atoompje> will do!
19:02:00  <PublicServer> <kriokamera> lost*
19:02:12  <PublicServer> <ppetak> its your first time here?
19:02:34  <PublicServer> <kriokamera> no, i played here about half-year ago
19:02:48  <PublicServer> <ppetak> well :) It will come again :)
19:03:06  <PublicServer> <Atoompje> we have a splitter to divide tl5 from tl4
19:03:15  <PublicServer> <Atoompje> and gonna test it
19:03:15  <PublicServer> <Atoompje> :p
19:03:47  <PublicServer> <ppetak> take my TL5 trains if you like.
19:04:54  <PublicServer> <kriokamera> PSGs 190-194
19:05:55  <PublicServer> <Atoompje> it would make more sense if 01 factory pickup and drop are one station
19:06:05  <PublicServer> <ppetak> It should be
19:06:07  <PublicServer> <Atoompje> this is my first PSG:D
19:06:21  <PublicServer> <Atoompje> fixed.
19:06:27  <PublicServer> <kriokamera> ah. i got to go again.
19:06:33  <PublicServer> *** kriokamera has left the game (connection lost)
19:06:37  <PublicServer> <Atoompje> cya
19:07:47  <PublicServer> ***  made screenshot at 00006577: http://ps.openttdcoop.org/publicserver/webcam/00006577.png
19:07:53  <PublicServer> <Atoompje> downgrading the monorail test would help:D
19:12:29  <PublicServer> <Atoompje> yay!
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19:12:34  <PublicServer> <Atoompje> it does!
19:12:37  <PublicServer> <Atoompje> ..not
19:12:39  <PublicServer> <Atoompje> =[
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19:25:36  <PublicServer> <Atoompje> not yet..
19:26:20  <PublicServer> <ppetak> still one half longe
19:26:38  <PublicServer> <Atoompje> jup
19:36:33  <PublicServer> <Atoompje> somehow it works..
19:37:09  <PublicServer> <ppetak> really .. nice!
19:37:39  <PublicServer> <ppetak> i'm building some stations for raw materials around island ..
19:37:41  <PublicServer> <Atoompje> but it isn't fail-safe
19:37:48  <PublicServer> ***  made screenshot at 00007F61: http://ps.openttdcoop.org/publicserver/webcam/00007F61.png
19:37:50  <PublicServer> <Atoompje> cool
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19:38:13  <PublicServer> <ppetak> yes, but we are not into some big trafic here.
19:38:27  <PublicServer> <Atoompje> this traffic is enough to let it fail:p
19:39:03  <PublicServer> <ppetak> fail in the terms that everything stops?
19:39:07  <PublicServer> <Atoompje> yeah
19:39:26  <PublicServer> <ppetak> you need entry signal before .. I have added one.
19:39:33  <PublicServer> <Atoompje> ofc!
19:42:17  <PublicServer> <ppetak> @@(clcalc 160 4)
19:42:17  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:42:33  <PublicServer> <ppetak> @@(clcalc rail 160)
19:42:33  <Webster> PublicServer: Required CL for rail at 160km/h is 3 (5 half tiles) or TL
19:43:27  <PublicServer> <Atoompje> that was also written in the island description :p
19:43:38  <PublicServer> <ppetak> :)
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20:04:38  <PublicServer> <Atoompje> now the splitter is stuck again..
20:05:11  <PublicServer> <ppetak> maybe splitting TL4 and 5 must be done by some advanced splitter as V has on his page ..
20:05:21  <PublicServer> <Atoompje> yeah
20:05:24  <PublicServer> <Atoompje> i think so
20:06:35  <PublicServer> <Atoompje> one NOT should do it
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20:15:05  <PublicServer> <Atoompje> isn't one combo enough?
20:16:10  <PublicServer> <ppetak> just experimenting :)
20:16:13  <PublicServer> <Atoompje> nice
20:16:47  <PublicServer> <Atoompje> i'll try a not gate
20:16:55  <PublicServer> <ppetak> now its messed up.
20:17:46  <PublicServer> <ppetak> I have to make some dinner :)
20:17:53  <PublicServer> <Atoompje> ok:)
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20:33:22  <scrlk> hi
20:33:26  <PublicServer> <Atoompje> hi
20:33:40  <scrlk> if i build a slh, and use load balancers will i still need to build piros?
20:33:48  <V453000> of course
20:33:53  <V453000> and it is prio, not piro
20:34:03  <scrlk> oops typo :)
20:34:16  <V453000> you write it that way all the time so I was just confused
20:34:29  <scrlk> humm
20:34:44  <scrlk> i guess for some reason i have it firmly stuck in my head :S
20:35:12  <V453000> now you wont :p
20:35:15  <scrlk> :D
20:35:28  <scrlk> so any how, is there any guide to build a slh like there is with a bbh?
20:35:49  <V453000> idk
20:35:53  <V453000> just try
20:36:00  <scrlk> well i did on island 13
20:36:13  <scrlk> sadly i did not build a lb
20:36:22  <PublicServer> <Atoompje> its much more important to know why something is there, instead of just knowing it should be there
20:36:30  <scrlk> yep
20:36:51  <scrlk> load balancers = to distribute sl traffic across 2-3 ml tracks
20:37:01  <scrlk> *equaly
20:37:26  <scrlk> in a slh case anyway
20:37:44  <PublicServer> <Atoompje> just trying is the best way, i think
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20:38:04  <scrlk> i wish i had a chance to do this in the current game
20:38:11  <PublicServer> <Atoompje> save it
20:38:14  <PublicServer> <Atoompje> and play it offline
20:38:36  <scrlk> i want to rebuild the one that i built on island 13, its ok but not great
20:38:58  <PublicServer> <Atoompje> i've seen worse:P
20:39:03  <scrlk> hahaha
20:39:32  <scrlk> but in all seriousness it is overloaded due to the massive amount of primary stations on that sl
20:40:49  <PublicServer> <Atoompje> jup
20:41:31  <scrlk> jup?
20:41:47  <PublicServer> <Atoompje> yeah*
20:42:19  <scrlk> only problem is if i do decide to rebuild, it will create massive problems on the network
20:42:39  <PublicServer> <Atoompje> the problem lies within the drop station
20:42:42  <PublicServer> <Atoompje> it's too small
20:43:44  <scrlk> yeah
20:43:56  <scrlk> island 13 is under capacity
20:43:58  <PublicServer> <ppetak> uff, its in the oven.
20:44:10  <scrlk> if i was skilled enough id go for a total overhaul
20:44:20  <PublicServer> <ppetak> its working now .. the splitter, right?
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20:50:12  <PublicServer> <Atoompje> no:p
20:50:32  <PublicServer> <Atoompje> but most times it is
20:50:34  <PublicServer> <ppetak> I dont understand these NOT gates and stuff, so ..
20:51:24  <PublicServer> <Atoompje> not gate always keeps a train directly behind the combosignal, or behind the exit signall
20:51:32  <PublicServer> <Atoompje> unless the presignal is red
20:52:36  <PublicServer> <Atoompje> i wanna learn AND gates
20:52:38  <PublicServer> <Atoompje> :p
20:52:49  <PublicServer> ***  made screenshot at 00007387: http://ps.openttdcoop.org/publicserver/webcam/00007387.png
20:53:03  <PublicServer> <ppetak> I tried something offline, but with not much luck so far :))
20:53:52  <PublicServer> <Atoompje> i've seen an calculator made with those gates
20:53:59  <PublicServer> <Atoompje> truely amazing
20:54:17  <PublicServer> <ppetak> :))
20:56:53  <PublicServer> <Atoompje> shouldn't you add prio's where 01 iron joins the ML?
20:57:03  <PublicServer> <ppetak> of course ..
20:57:05  <PublicServer> <ppetak> I will
20:57:46  <PublicServer> <Atoompje> :)
21:01:32  <PublicServer> <Atoompje> dont forget to turn the combo signals around !here
21:01:58  <PublicServer> <ppetak> thanks. My common problem
21:02:05  <PublicServer> <Atoompje> i've the same
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21:14:57  <PublicServer> <ppetak> well, i have to go, bye, and tomorrow evening
21:15:00  <PublicServer> <ppetak> see ya
21:15:06  <PublicServer> <Atoompje> cya
21:15:20  <PublicServer> <ppetak> btw, do you want to build?
21:15:34  <PublicServer> <Atoompje> maybe a little
21:15:52  <PublicServer> <Atoompje> or is someone else in for joining?:D
21:16:06  <PublicServer> <ppetak> OK, I can leave it connected, cooking needs my attention, but computer stays on.
21:16:16  <PublicServer> <Atoompje> ok:)
21:16:16  <PublicServer> <Atoompje> ty!
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