Log for #openttdcoop on 22nd January 2011:
Times are UTC Toggle Colours
00:05:24  <PublicServer> *** Mazur has joined company #1
00:05:36  <PublicServer> <Mazur> What's the idea, Vin?
00:06:11  <Mazur> Sh, that was only an hour ago and he ddin't wait?
00:06:31  <Mazur> Impatient...
00:06:36  *** perk11 has joined #openttdcoop
00:06:50  <Mazur> Perkolator.
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00:18:00  <notch> @quickstart
00:18:01  <Webster> Quickstart - #openttdcoop Wiki -
00:19:21  <notch> !dl win32
00:19:21  <PublicServer> notch:
00:22:29  *** pugi has quit IRC
00:31:29  <notch> !password
00:31:29  <PublicServer> notch: somber
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01:06:29  <Sylf> !password
01:06:29  <PublicServer> Sylf: asylum
01:06:41  <PublicServer> *** Game still paused (number of players)
01:06:43  <PublicServer> *** Sylf joined the game
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01:11:32  <notch> !password
01:11:32  <PublicServer> notch: lentil
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01:12:26  <PublicServer> <Mazur> Hey, Sylp.
01:12:32  <PublicServer> <Sylf> heya
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01:12:48  <PublicServer> <Sylf> so, the last 2 islands are in action now
01:13:02  <PublicServer> <Mazur> V threequartered "my BBH back to a T.  :-)
01:13:20  <PublicServer> <Sylf> yeah, I saw some of that action this morning
01:14:40  <PublicServer> <Mazur> Only problem with RV island: because that idjit tunneled the ML, there's nary a place to plug a SL in.
01:15:18  <PublicServer> <Sylf> ....
01:15:28  <PublicServer> <Sylf> why the hell was it built that way...
01:15:42  <PublicServer> <Sylf> grr
01:16:00  <PublicServer> <Mazur> It wasn't, before those tunnels were simple aboveground roads.
01:16:16  <PublicServer> <Mazur> Them someone decided they liked tunnels.
01:16:56  <PublicServer> <Sylf> someone thought it's cool to build extra tunnels...
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01:17:54  <PublicServer> <Mazur> Dunno who it was, then, but V told scrlk off for T more than necessary, today.
01:18:29  <Sylf> I'm gonna go read the backlog :p
01:18:44  <PublicServer> <Sylf> wow, so much to read
01:18:50  <PublicServer> <Mazur> Often imformative.
01:18:53  <PublicServer> <Mazur> Yeah.
01:23:20  <PublicServer> ***  made screenshot at 0000921A:
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01:26:36  <PublicServer> *** Sylf has left the game (connection lost)
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01:26:51  <Sylf> !password
01:26:51  <PublicServer> Sylf: bobcat
01:27:10  <PublicServer> *** Game still paused (number of players)
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01:38:20  <PublicServer> ***  made screenshot at 0003B4FC:
01:53:20  <PublicServer> ***  made screenshot at 000394F8:
01:57:20  <Sylf> bleh, enough reading
01:57:24  <Sylf> let's build island 3
02:00:42  <PublicServer> <Mazur> Gods, those automatic orders are fully screwing up my Self-regulation.
02:00:56  <PublicServer> <Sylf> still?
02:00:59  *** roboboy has quit IRC
02:01:14  <PublicServer> <Sylf> I thought this build of nightly fixed that
02:01:40  <PublicServer> <Mazur> They get inserted at the front, and somehow the goto gets in there.
02:01:50  <PublicServer> <Mazur> Evenm though it logically shoud not.
02:02:22  *** Chillosophy has quit IRC
02:02:24  <PublicServer> <Sylf> in the mazur circle area?
02:02:27  <PublicServer> <Mazur> Yep.
02:02:49  <PublicServer> <Sylf> are you sure it's not working?
02:02:55  <PublicServer> <Mazur> So most full trains won't escape.
02:02:59  <PublicServer> <Mazur> Yes, I'm sure.
02:03:14  <PublicServer> <Mazur> Look after Monwood Mines.
02:03:28  <PublicServer> *** Sylf has left the game (connection lost)
02:03:28  <PublicServer> *** Game paused (number of players)
02:03:32  <Sylf> !password
02:03:32  <PublicServer> Sylf: ratted
02:03:53  <PublicServer> *** Game still paused (number of players)
02:03:53  <PublicServer> *** Game unpaused (number of players)
02:03:53  <PublicServer> *** Sylf joined the game
02:03:55  <PublicServer> <Mazur> That has 4000 tonnes waiting, so no half-full trains leave there.
02:04:17  <PublicServer> <Mazur> Yet only one in four actually escapes.
02:04:35  <PublicServer> <Sylf> pretty much all trains that come there are full
02:04:45  <PublicServer> <Mazur> All of them, trust me.
02:04:59  <PublicServer> <Mazur> Look at Monwood Mines: 4000 tinnes ore waiting.
02:05:15  <PublicServer> <Mazur> Triust me, no train leaving there has rom for more.
02:05:50  <PublicServer> <Sylf> actually, I think we can somehow tweak the order and make it at least better
02:06:05  <PublicServer> <Mazur> I tried, that didn;t work.
02:06:16  <PublicServer> <Sylf> I'm thinking that the full train check might be happening only at the waypoint
02:06:31  *** Progman has quit IRC
02:06:34  <PublicServer> <Mazur> I made an extra order after hte steel mill to prebent going to order 1.
02:06:36  <PublicServer> <Sylf> hmmm.... maybe not
02:08:20  <PublicServer> ***  made screenshot at 00035AF6:
02:08:28  <PublicServer> <Mazur> In my original scheme, there is no waypoint.
02:08:55  <PublicServer> <Sylf> we have to have waypoint, so the trains will come to this island
02:09:05  <PublicServer> <Sylf> I mean, to this circle
02:09:07  <PublicServer> <Mazur> there is only constant checking of load percentage and going to drop if full.
02:09:14  <PublicServer> <Mazur> Yes, I know.
02:10:01  <PublicServer> <Mazur> So, put the waypoint just before the entrance, and make the circle orders as in my scheme, that is the solution.,
02:10:26  <PublicServer> <Sylf> like that?
02:10:28  <PublicServer> <Mazur> There, yes.
02:11:36  <PublicServer> <Mazur> And betwen waypoint and steel mill: First: If full go to steel mill: second: If NOT full go to previous order.
02:13:14  <PublicServer> <Mazur> Like that.
02:13:24  <PublicServer> <Mazur> Shgould work, not?
02:13:30  <PublicServer> <Sylf> We'll see
02:14:25  <PublicServer> <Mazur> We may have to discourage full train exits to keep train in if they prefer not to, but aren;t ordered to.
02:15:27  <PublicServer> <Mazur> Tooo muchm, even full trains prefer the station route, now.
02:15:55  <PublicServer> *** Sylf has left the game (connection lost)
02:15:56  <Sylf> grrrrr
02:15:57  <PublicServer> *** Game paused (number of players)
02:15:59  <Sylf> !password
02:15:59  <PublicServer> Sylf: swivel
02:16:16  <PublicServer> *** Game still paused (number of players)
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02:16:19  <PublicServer> *** Sylf joined the game
02:17:24  <PublicServer> <Mazur> I said: may have, not: do have.
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02:17:35  <ppetak> !password
02:17:35  <PublicServer> ppetak: swivel
02:17:52  <PublicServer> *** ppetak joined the game
02:18:11  <PublicServer> <ppetak> hi guys :)
02:18:21  <PublicServer> <Mazur> Hi, Peppy.
02:18:35  <PublicServer> <Sylf> this might just be working now
02:18:47  <PublicServer> <ppetak> where are you?
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02:18:57  <PublicServer> <Mazur> Anyone else a liquer chocolate?
02:19:04  <PublicServer> <Sylf> automatic orders are still annoying though
02:19:18  <PublicServer> <Sylf> ppetak, we were working on the SRNW island
02:19:24  <PublicServer> <Sylf> island 5 I think
02:19:30  <PublicServer> <Sylf> I'm gonna go back to island 3
02:19:37  <PublicServer> <Mazur> k
02:19:39  <PublicServer> <Mazur> I
02:20:01  <PublicServer> <Mazur> I'llbabysit SRNW until I'm usre all exits work properly.
02:20:09  <PublicServer> <Mazur> Or bedtime comes.
02:23:21  <PublicServer> ***  made screenshot at 0000243B:
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02:29:59  <PublicServer> <ppetak> well, I'm going to bed, just wanna  know what was done on 01.
02:30:07  <PublicServer> <Mazur> SLeep well.
02:30:09  <PublicServer> <ppetak> good night.
02:30:16  <PublicServer> <Sylf> night
02:30:19  <PublicServer> *** ppetak has left the game (connection lost)
02:30:23  <PublicServer> <Mazur> Hm, exits not well yet, Sylf.
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02:30:56  <PublicServer> <Mazur> Some full trains won't escape, some half-full trains will.
02:31:00  <PublicServer> <Mazur> Quite random.
02:31:33  <PublicServer> <Sylf> hmmm
02:32:43  <PublicServer> <Mazur> But, and this is important, all stations get visited again.
02:32:59  <PublicServer> <Mazur> By trains able to load.
02:34:29  <PublicServer> <Sylf> they seem to be working to me
02:35:13  <PublicServer> <Sylf> oh, the empty trains are now leaving the circle
02:35:35  <PublicServer> <Mazur> Seem yes, unless you check the load value of trains leaving and trains staying.
02:35:46  <PublicServer> <Mazur> Yes, and some full trains do not escape.
02:36:08  <PublicServer> <Sylf> all full trains eventually escape
02:36:18  <PublicServer> <Sylf> they're just taking the least penalty path
02:36:24  <PublicServer> <Mazur> Yes.
02:36:38  <PublicServer> <Sylf> and that means sometimes taking the line with stations
02:36:50  <PublicServer> <Mazur> But why would the escape not be the least penalty path sometimes, and indeed, other times.
02:37:12  <PublicServer> <Sylf> because of amount of trains in the escape line
02:37:26  <PublicServer> <Mazur> Ok, I can live with that.
02:37:32  <PublicServer> <Sylf> because of the train ahead, there are more red signals, which adds to more penalties
02:38:21  <PublicServer> ***  made screenshot at 000390D7:
02:38:27  <PublicServer> <Mazur> What if we reattach the other station and give it a new mine?
02:38:38  <PublicServer> <Sylf> it should work
02:39:42  <Sylf> more lag....
02:40:18  <PublicServer> <Sylf> oh
02:40:28  <PublicServer> <Sylf> now it's working less
02:41:31  <PublicServer> <Sylf> now trains are escaping after Monwood Mines
02:42:38  <PublicServer> <Mazur> Damn.
02:42:46  <PublicServer> <Sylf> Each of those splits needs to be updated
02:42:56  <PublicServer> <Sylf> you had some special device in your savegame
02:42:59  <PublicServer> <Mazur> Yes, but what with?
02:43:11  <PublicServer> <Sylf> that used some 2-way eol trick
02:43:23  <Mazur> !msrnw
02:43:28  <Mazur> @msrnw
02:43:29  <Webster> A different SRNW SL concept. at #openttdcoop -
02:46:48  <PublicServer> <Mazur> Hm, this does not discourage them.
02:47:10  <PublicServer> <Sylf> er.... what?
02:47:21  <PublicServer> <Mazur> After Monwood Mines.
02:47:33  <PublicServer> <Sylf> the 2-way signal only works if it's the next signal
02:48:04  <PublicServer> <Sylf> the full name of that setting is first_twoway_red_eol or something
02:48:20  <PublicServer> <Mazur> Hm, yes, so it does not work.
02:49:27  <PublicServer> <Mazur> Yes, but now....?
02:50:04  <PublicServer> <Mazur> Evemn full trains will now not use the exit, of course.
02:50:14  <PublicServer> <Sylf> now no trains are exiting
02:50:58  <PublicServer> <Sylf> I really don't know how to make this work
02:51:05  <PublicServer> <Mazur> Nor I.
02:51:07  <PublicServer> <Mazur> Atm.
02:52:00  <PublicServer> <Mazur> So, lets revert to previous situation.
02:52:19  <PublicServer> <Sylf> bring the waypoint in?
02:52:30  <PublicServer> <Mazur> NBo, discoed the new mine.
02:53:07  <PublicServer> <Sylf> what about that escape?
02:53:21  <PublicServer> ***  made screenshot at 00038EEB:
02:53:59  <PublicServer> <Mazur> We had it sort of working, before.
02:55:14  <PublicServer> <Sylf> have you read V's notes?
02:55:28  <PublicServer> <Sylf> about the overflow and re-injection
02:55:28  <PublicServer> <Mazur> About the overflow?  Ywes.
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02:56:07  <PublicServer> <Mazur> I've had that idea for ages, you do it at hte entrance, where now the waypoint is, where you have an injextion waiting bay.
02:57:52  <PublicServer> <Sylf> I don't think I'm understanding it correctly
02:58:02  <PublicServer> <Sylf> quite confused
02:58:16  <PublicServer> <Mazur> Imagine a full SRNW game.
02:58:30  <PublicServer> <Mazur> We have rings of empties.
02:58:40  <PublicServer> <Sylf> self regulating order, or trains without orders?
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02:58:59  <PublicServer> <Mazur> Self-Regulating, my style.
02:59:17  <PublicServer> <Mazur> Ring of empties, got that?
02:59:36  <PublicServer> <Sylf> what?
02:59:42  <PublicServer> <Mazur> The idea.
03:00:08  <PublicServer> <Sylf> So, the entire game with your style srnw?
03:00:23  <PublicServer> <Mazur> Yes.
03:00:41  <PublicServer> <Mazur> Like the savegame.
03:00:43  <PublicServer> <Sylf> Have you made a full game yet?
03:00:50  <PublicServer> <Sylf> More than just the proof of concept
03:00:56  <PublicServer> <Mazur> Ther is a ring of empties, yes?
03:00:58  <PublicServer> <Mazur> No.
03:01:40  <PublicServer> <Mazur> I had a stumbling block trying to imagine 7 rings of empties for 7 primary cargoes.
03:02:11  <PublicServer> <Mazur> I;ve thought of a solution, since, but not build the game, yet.
03:02:49  <Sylf> The difference between your proof of concept and what we have is number of exists out of the circle
03:03:17  <PublicServer> <Mazur> Yes, but in a real game, there would be more injections and more exits per ring.
03:03:20  <Sylf> With just 1 exist, we can make the penalty of the exit big enough to force non-full trains in the circle
03:03:35  <PublicServer> <Mazur> I'm thinking about three, on average, for a 6 primary ring.
03:03:45  <Sylf> with so many exits, it's nearly impossible to balance those penalties
03:04:29  <PublicServer> <Mazur> Well, that is what a full size game will prove, or disprove.
03:05:07  <PublicServer> <Mazur> I'm not about to solve all issues with my idea singlehandedly.
03:06:55  <PublicServer> <Sylf> I still don't see how we can do it
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03:07:13  <PublicServer> <Mazur> The overflow?
03:07:21  <PublicServer> <Sylf> not the overflow
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03:07:43  <PublicServer> <Sylf> at more simpler level, how to make the trains behave like they'er supposed to
03:08:04  <PublicServer> <Sylf> The only way I can think is with use of waypoint
03:08:21  <PublicServer> ***  made screenshot at 0003A4E5:
03:08:36  <PublicServer> <Sylf> but that complicates the whose thing too
03:08:42  <PublicServer> <Mazur> In the normal kind of SRNW, we catch trains from a ring of empties if there is room in the SL.
03:09:00  <PublicServer> <Sylf> what do you call normal kind?
03:09:10  <PublicServer> <Mazur> Like the last game.
03:09:37  <PublicServer> <Mazur> We did a SRNW recently.
03:09:55  <PublicServer> <Sylf> the thing with that one is, once those trains enter a station, they're guaranteed to have full load
03:10:02  <PublicServer> <Sylf> so there's no need for any conditional orders
03:10:08  <PublicServer> <Mazur> Yes.
03:10:14  <PublicServer> <Mazur> I know that.
03:10:25  <PublicServer> <Sylf> so we can quite simplistically control the trains with logic gates
03:10:59  <PublicServer> <Mazur> But here they travel a ring of stations, and if they have a full load, they take a route they would normally avoid, because it's the only way.
03:11:21  <PublicServer> <Sylf> but what's telling them to stay in the ring?
03:11:43  <PublicServer> <Sylf> anymore, the trains are exiting the ring even if they're empty
03:11:43  <PublicServer> <Mazur> The reverse PBSes, for now.
03:11:53  <PublicServer> <Mazur> That did not happen in my test.
03:12:09  <PublicServer> <Mazur> I suspect the automatic orders messig things upl
03:12:23  <PublicServer> <Sylf> that'se because single exit in that test had high enough penalty
03:12:49  <PublicServer> <Mazur> Yes.
03:13:28  <PublicServer> <Mazur> I don;t know why here they some times escape when not full.
03:13:43  <PublicServer> <Mazur> Penalty not big enough?  Ok, so how to we addd to it.
03:13:58  <PublicServer> <Sylf> actually...
03:14:10  <PublicServer> <Sylf> we have to report in another bug
03:14:16  <PublicServer> <Sylf> about the auto order
03:14:46  <PublicServer> <Sylf> The one bug I reported was because of auto order staleness check after waypoint and depot orders
03:14:46  <PublicServer> <Mazur> Yes.
03:14:56  <PublicServer> <Sylf> they should be checked after conditional orders too
03:15:14  <PublicServer> <Sylf> for now, we'll fill the orders with fake orders again
03:15:21  <PublicServer> <Sylf> and see what happens
03:19:25  <PublicServer> <Sylf> arrrrrgggggg, this is f-ing annoying
03:20:43  <PublicServer> <Mazur> Unshare one, stop it safely, clean it up and we can reshare the others with it?
03:21:18  <PublicServer> <Sylf> I think I'm about 1/3 done
03:21:28  <PublicServer> <Sylf> I'll just keep going
03:22:54  <PublicServer> <Mazur> EEk!!!!
03:23:02  <PublicServer> <Mazur> Sory, wriong buttton.
03:23:14  <PublicServer> <Mazur> My fault, you can kill me now.
03:23:22  <PublicServer> ***  made screenshot at 00038A95:
03:23:38  <PublicServer> <Mazur> Oh, just the one train.
03:24:30  <PublicServer> <Sylf> almost done
03:26:09  <PublicServer> <Sylf> done
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03:32:02  <PublicServer> <Sylf> it's not working :/
03:32:08  <PublicServer> <Mazur> Logic error.
03:32:12  <PublicServer> <Mazur> Bug, I mean.
03:32:34  <PublicServer> <Mazur> I saw an empoty train wanting the steel  mill.
03:33:00  <PublicServer> <Sylf> I think the system things order #3 becomes a circular reference, and automatically skip to order step 4 after first station stop
03:34:05  <PublicServer> <Sylf> this is not something we can solve with overflow
03:34:43  <PublicServer> <Mazur> I change the unconditional jump to a conditional one.
03:34:46  <PublicServer> <Sylf> these trains are now not stopping at stations
03:35:00  <PublicServer> <Mazur> Seems to be working, not?
03:35:06  <Sylf> not at all
03:35:06  <PublicServer> *** Sylf has left the game (connection lost)
03:35:06  <PublicServer> *** Game paused (number of players)
03:35:10  <Sylf> !password
03:35:10  <PublicServer> Sylf: infest
03:35:28  <PublicServer> *** Game still paused (number of players)
03:35:28  <PublicServer> *** Game unpaused (number of players)
03:35:31  <PublicServer> *** Sylf joined the game
03:35:50  <PublicServer> <Mazur> Why don;t the trains stop at staions?
03:36:40  <PublicServer> <Mazur> Because of the automatic orders that aren;t there.
03:36:46  <PublicServer> <Mazur> *&@#*&^7*&^&**^
03:36:53  <PublicServer> <Sylf> no
03:37:17  <PublicServer> <Sylf> the system can't track more than 254 orders.
03:37:23  <PublicServer> <Sylf> there's no more invisible orders
03:37:57  <PublicServer> <Mazur> Yes, but the patch is still in place.
03:38:15  <PublicServer> <Mazur> Preventing the traisn from using the stations, somehow.
03:38:22  <PublicServer> ***  made screenshot at 00030C8D:
03:38:36  <PublicServer> <Sylf> I wouldn't blame that on auto-order automatically
03:38:46  <PublicServer> <Sylf> that's a human auto-assumption bug :p
03:39:12  <PublicServer> <Mazur> It's a fairly reasonable assumption.
03:39:36  <PublicServer> <Sylf> not to me
03:39:39  <PublicServer> <Mazur> However, the trains were stopping at stations before.
03:40:05  <PublicServer> <Mazur> before we filled the automatic orders out.
03:41:40  <PublicServer> <Mazur> True or not?
03:42:02  <PublicServer> <Sylf> I really don't know
03:42:22  <PublicServer> <Mazur> DId the trains stop at stations before?
03:42:28  <PublicServer> <Sylf> it's the conditional order that's causing it
03:42:34  <PublicServer> <Mazur> Are they stopping there now?
03:42:38  <PublicServer> <Mazur> No.
03:42:48  <PublicServer> <Sylf> I changed order #3 to always jump to order 2
03:42:54  <PublicServer> <Sylf> now they're making stops
03:43:06  <PublicServer> <Mazur> Yes, adn theya re still not stopping at stations.
03:43:17  <PublicServer> <Sylf> what?
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03:43:21  <PublicServer> <Mazur> Oh, now they are again.
03:43:28  <PublicServer> <Sylf> they do stop at the first available station
03:43:47  <PublicServer> <Sylf> but they exit to steel mill automatically unconditionally
03:43:49  <PublicServer> <Mazur> I changed it to conditional because they were not stopping.
03:44:12  <PublicServer> <Mazur> Weirdness all around.
03:44:23  <PublicServer> <Sylf> wait
03:44:33  <PublicServer> <Sylf> it might be working now
03:44:48  <PublicServer> <Mazur> Yes.
03:44:50  <PublicServer> <Sylf> with enough penalties at right places
03:46:04  <PublicServer> <Sylf> errr
03:46:10  <PublicServer> <Sylf> it stopped working again
03:47:31  <PublicServer> <Sylf> ....
03:47:37  <PublicServer> <Sylf> I don't understand this at all
03:47:45  <PublicServer> <Mazur> Nor I.
03:48:11  <PublicServer> <Mazur> And I don;t think I'm going to get  it tonight anymore.
03:49:10  <PublicServer> <Sylf> I'm gonna force it sort of
03:51:17  <PublicServer> <Sylf> I HATE AUTO ORDER
03:53:22  <PublicServer> ***  made screenshot at 000396FE:
03:55:57  <PublicServer> <Mazur> I hate it, too.
03:59:29  <PublicServer> <Sylf> it's now different from your design, but it works
03:59:44  <PublicServer> <Mazur> Yes.
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04:04:44  <PublicServer> <Sylf> Now we can build an overflow
04:04:46  <PublicServer> <Sylf> but not tonight
04:04:49  <PublicServer> <Mazur> Anyway, it's getting early.
04:05:01  <PublicServer> <Sylf> your brain must be melting by now
04:05:13  <PublicServer> <Mazur> A bit, yeah.
04:05:24  <PublicServer> <Mazur> But I'm a night owl.
04:05:26  <PublicServer> <Sylf> I'll see you around
04:05:32  <PublicServer> <Sylf> pffft
04:05:34  <PublicServer> <Mazur> Yep, see ya.
04:05:38  <PublicServer> <Sylf> it's closer to morning there
04:05:45  <PublicServer> <Mazur> Only 5 am.
04:05:49  <PublicServer> <Sylf> sleep well  :p
04:05:51  <PublicServer> <Mazur> :-D
04:05:54  <PublicServer> <Mazur> I will.
04:06:00  <PublicServer> *** Mazur has left the game (leaving)
04:06:00  <PublicServer> *** Game paused (number of players)
04:06:04  <PublicServer> *** Sylf has left the game (leaving)
04:08:22  <PublicServer> ***  made screenshot at 00038EEC:
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07:38:15  <Vinnie> !players
07:38:18  <PublicServer> Vinnie: There are currently no clients connected to the server
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08:58:36  <V453000> !password
08:58:36  <PublicServer> V453000: enrage
08:58:58  <PublicServer> *** Game still paused (number of players)
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09:12:00  <Vinnie> Hello V
09:15:03  <Vinnie> !players]
09:15:04  <Vinnie> !players
09:15:07  <PublicServer> Vinnie: There are currently no clients connected to the server
09:15:32  <Vinnie> !password
09:15:32  <PublicServer> Vinnie: enrage
09:15:42  <PublicServer> *** Game still paused (number of players)
09:15:44  <PublicServer> *** Vinnie joined the game
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11:21:48  <CharcoalDioxide> elo
11:23:53  <Vinnie> Hi
11:29:09  <CharcoalDioxide> !players
11:29:11  <PublicServer> CharcoalDioxide: Client 164 is Vinnie, a spectator
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12:00:52  <Atoompje_> !playersl
12:00:57  *** Atoompje_ is now known as Atoompje
12:01:08  <Atoompje> !players
12:01:11  <PublicServer> Atoompje: Client 164 is Vinnie, a spectator
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12:04:24  <Vinnie> wanna play atoompje
12:05:00  <Atoompje> yeah
12:05:10  <Vinnie> ok im in
12:05:18  <PublicServer> *** Vinnie has joined company #1
12:05:31  <Atoompje> !password
12:05:31  <PublicServer> Atoompje: retype
12:05:46  <PublicServer> *** Game still paused (number of players)
12:05:47  <PublicServer> *** Atoompje joined the game
12:06:27  <PublicServer> *** Atoompje has joined company #1
12:06:27  <PublicServer> *** Game unpaused (number of players)
12:07:01  <Razmir> Hi, still PSG 200? is anything new in there?
12:07:09  <PublicServer> <Atoompje> still psg200
12:07:15  <PublicServer> <Vinnie> imgona try something new
12:07:21  <PublicServer> <Atoompje> cool
12:07:35  <PublicServer> <Atoompje> you said that yesterday, what do you have in mind?
12:07:55  <PublicServer> <Vinnie> a new type of SRNW station with no waves
12:08:03  <PublicServer> <Vinnie> so one train can load at a time
12:08:05  <PublicServer> <Vinnie> or more
12:08:31  <PublicServer> <Atoompje> cool
12:08:39  <PublicServer> <Atoompje> tho it's too hard for me, i guess
12:08:50  <PublicServer> <Vinnie> maybe, meybe not :)
12:16:31  <PublicServer> <Atoompje> how does !this work?
12:16:53  <PublicServer> <Vinnie> its a train reverser
12:17:19  <PublicServer> <Vinnie> the train will think it can shortcut but the trap prefent it
12:17:25  <PublicServer> <Vinnie> prevent
12:17:35  <PublicServer> <Atoompje> oh ok
12:17:35  <PublicServer> <Atoompje> cool!
12:20:40  <PublicServer> <Atoompje> i'm gonna lunch.. brb in 15 mins
12:20:43  <PublicServer> <Vinnie> ke
12:23:23  <PublicServer> ***  made screenshot at 000398A5:
12:38:23  <PublicServer> ***  made screenshot at 00039CA7:
12:43:11  <PublicServer> <Atoompje> back
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12:43:29  <scrlk> hi all
12:43:39  <PublicServer> <Atoompje> hi scrlk
12:46:57  <PublicServer> <Vinnie> hey
12:53:23  <PublicServer> ***  made screenshot at 00039EA2:
13:03:03  <PublicServer> *** Vinnie has joined spectators
13:03:03  <PublicServer> *** Game paused (number of players)
13:05:03  <PublicServer> *** Vinnie has left the game (leaving)
13:05:39  <PublicServer> <Atoompje> @@SML
13:05:39  <Webster> sml: Shift Main Line, see also:
13:07:13  <PublicServer> *** Atoompje has left the game (leaving)
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13:08:23  <PublicServer> ***  made screenshot at 000394AF:
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14:37:48  <Sylf> !password
14:37:48  <PublicServer> Sylf: payoff
14:37:59  <PublicServer> *** Game still paused (number of players)
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15:43:30  <V453000> !password
15:43:30  <PublicServer> V453000: dither
15:43:46  <PublicServer> *** Game still paused (number of players)
15:43:48  <PublicServer> <V453000> hi
15:43:49  <PublicServer> *** V453000 joined the game
15:43:56  <PublicServer> <Sylf> hola
15:44:02  <PublicServer> *** Sylf has joined company #1
15:44:03  <PublicServer> *** Game unpaused (number of players)
15:44:41  <PublicServer> <V453000> I suppose Vinnie tried to make a station that stole cargo from itself by dummies
15:44:46  <PublicServer> *** V453000 has left the game (connection lost)
15:44:47  <PublicServer> *** Game paused (number of players)
15:44:50  <V453000> -.-
15:45:06  <PublicServer> *** Game still paused (number of players)
15:45:07  <PublicServer> *** Game unpaused (number of players)
15:45:09  <PublicServer> *** V453000 joined the game
15:45:29  <PublicServer> <Sylf> I've made one of those too
15:45:43  <PublicServer> <Sylf> silly idea
15:46:06  <PublicServer> <V453000> well, one has to uncover the problem to know it :p
15:49:36  <PublicServer> <V453000> I was thinking about the overflow at Sbahnstyle SRNW
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15:49:54  <PublicServer> <V453000> making the trains store in a depot is easy, but how to release them
15:50:12  <PublicServer> <Sylf> I have trouble with that idea
15:50:35  <PublicServer> <Sylf> since trains really don't wait in front of the station, train detector would be releasing trains all the time
15:50:42  <PublicServer> <V453000> I am trying to make a mechanism that would count how many trains arrived to the station in ... last minute
15:50:50  <PublicServer> <V453000> that is yeas
15:50:52  <PublicServer> <V453000> easy
15:51:08  <PublicServer> <V453000> the problem and hard thing is, I want to compare them and release to the least serviced stations
15:51:18  <PublicServer> <Sylf> ouch
15:52:32  <PublicServer> <V453000> I have a way actually
15:52:42  <PublicServer> <V453000> but so far only something like  50 gates or more
15:52:43  <Guest1080> !password
15:52:43  <PublicServer> Guest1080: dither
15:52:45  <PublicServer> <V453000> so ... very unpractical
15:53:24  <PublicServer> ***  made screenshot at 0000508F:
15:53:59  <PublicServer> <V453000> a thing to consider is, there are almost no trains overflowing atm
15:54:12  <PublicServer> <V453000> to make some overflowing trains we would need more throughput
15:54:22  <PublicServer> <V453000> which would mean the stations would be serviced already
15:55:08  <PublicServer> <V453000> anyway, I think a counter/comparer could be massive, since it is the only thing in the srnw that would be at least a bit complicated
15:55:46  <PublicServer> <V453000> not like we have space for such a thing here atm :(
15:55:58  <PublicServer> <Sylf> space is tight
15:56:12  <PublicServer> <V453000> well first I need to make it work at least somehow
16:02:28  <PublicServer> <V453000> hmm
16:02:36  <PublicServer> <V453000> I still dont see how to make this network working :(
16:02:55  <PublicServer> <V453000> even if I am able to add an overflow, I still do not have the capacity there
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16:08:24  <PublicServer> ***  made screenshot at 000354A7:
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16:15:01  <PublicServer> *** V453000 has left the game (connection lost)
16:15:03  <PublicServer> *** Game paused (number of players)
16:23:24  <PublicServer> ***  made screenshot at 000354AF:
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16:42:51  <scrlk> hi
16:42:59  <scrlk> im going to join server
16:43:02  <scrlk> !password
16:43:02  <PublicServer> scrlk: girdle
16:43:16  <PublicServer> *** Game still paused (number of players)
16:43:16  <PublicServer> *** Game unpaused (number of players)
16:43:17  <PublicServer> *** scrlk joined the game
16:43:17  <scrlk> should restart now
16:45:59  <V453000> ?
16:46:02  <PublicServer> <scrlk> ?
16:46:08  <V453000> should restart now
16:46:16  <PublicServer> <scrlk> ie. unpause
16:46:19  <PublicServer> <scrlk> the
16:46:25  <PublicServer> <scrlk> the action should restart :D
16:46:29  <V453000> I see
16:46:41  <PublicServer> <scrlk> in a good way ;)
16:47:35  <PublicServer> <Sylf> ah, the game's been unpaused
16:47:38  <PublicServer> <scrlk> yep :D
16:49:59  <V453000> !password
16:49:59  <PublicServer> V453000: girdle
16:50:13  <PublicServer> <scrlk> hi v
16:50:14  <PublicServer> *** V453000 joined the game
16:50:21  <PublicServer> <V453000> lo
16:50:27  *** kriokamera has joined #openttdcoop
16:50:45  <kriokamera> !playercount
16:50:45  <PublicServer> kriokamera: Number of players: 3 (0 spectators)
16:51:31  <kriokamera> how's the game? i'm very (?) waiting for new one
16:51:53  <PublicServer> <V453000> new one is far
16:52:35  <PublicServer> <V453000> btw telling that you are waiting for the next game is always about the worst thing to say :)
16:52:37  <PublicServer> <scrlk> lol
16:53:12  <PublicServer> <V453000> what is going on at 10 again :o there was everything already
16:53:25  <PublicServer> ***  made screenshot at 0003E6FF:
16:53:26  <PublicServer> <scrlk> i want to try and build a junction called a directional t
16:53:32  <PublicServer> <V453000> ...
16:53:34  <PublicServer> <scrlk> + include the farm stations
16:53:38  <PublicServer> <scrlk> dont worry v
16:53:42  <kriokamera> i just can't involve in game at this step - it's too complex for now
16:53:52  <PublicServer> <Sylf> whan in the...
16:53:54  <PublicServer> <V453000> itisnt :)
16:54:13  <PublicServer> <scrlk> im going to restrain my self with tf
16:54:16  <PublicServer> <V453000> there still is a lot of simplier things to do all over
16:54:46  <kriokamera> no. if i was here from start, i could play it normally. but now - ...
16:54:55  <PublicServer> <V453000> ?
16:55:02  <PublicServer> *** V453000 has left the game (connection lost)
16:55:11  <V453000> what is the difference there :)
16:55:23  <PublicServer> <scrlk> v your connection is uber unstable
16:55:26  <V453000> islands 03 and 01 are from the start right now actually
16:55:31  <V453000> !password
16:55:31  <PublicServer> V453000: waxier
16:55:40  <PublicServer> <scrlk> its as stable as a house of cards on a gusty day
16:55:45  <kriokamera> hm
16:55:58  <PublicServer> *** V453000 joined the game
16:56:11  <PublicServer> <Sylf> scrlk, making all roads going in the tunnels make it hard to make new hubs
16:56:17  <PublicServer> *** kriokamera joined the game
16:56:19  <PublicServer> <scrlk> we need more?
16:56:42  <PublicServer> <V453000> we dont need the tunnels
16:56:47  <PublicServer> <Sylf> we could build a refinery and service oil rigs
16:57:03  <PublicServer> <scrlk> ok
16:57:30  <PublicServer> <kriokamera> okay. where can I be helpful?
16:57:40  <PublicServer> <V453000> 03 needs care
16:57:50  <PublicServer> <scrlk> hey v what do you think of my farm station on 10?
16:57:56  <PublicServer> <kriokamera> what sort of care?
16:57:56  <PublicServer> <Sylf> Come join me on island 03
16:58:06  <PublicServer> <Sylf> we'll connect couple of oil rigs
16:58:10  <PublicServer> <scrlk> ok
16:58:12  <PublicServer> <Sylf> and build some primaries
16:58:22  <PublicServer> <kriokamera> that's nice.
16:58:45  <PublicServer> <Sylf> you can put SLH 03-02 and 03-03 to work
16:58:53  <PublicServer> <V453000> scrlk: unless you have some special and thought through way of how to make 1 double station, it is always better to make 2 separate
16:59:01  <PublicServer> <scrlk> :S
16:59:43  <kriokamera> put to work - you mean tun trains those'll run through it or modify these junctions?
17:00:24  <PublicServer> <Sylf> I mean, build primaries around that area, and build stations for them
17:00:24  <PublicServer> <scrlk> sylf, wont it be easier to fund oil wells?
17:00:38  <PublicServer> <V453000> no
17:00:41  <PublicServer> <V453000> il wells suck
17:00:47  <PublicServer> <scrlk> they dry out
17:00:51  <PublicServer> <V453000> although I think I added the newgrf where theydont die
17:00:57  <PublicServer> <scrlk> nice
17:01:01  <PublicServer> <scrlk> check on 13
17:01:03  <PublicServer> <Sylf> they don't suck in this game
17:01:05  <PublicServer> <V453000> yes I did
17:01:12  *** krol has joined #openttdcoop
17:01:18  <PublicServer> <Sylf> but there are plenty of oil rigs near these islands
17:01:20  <PublicServer> <scrlk> yep
17:01:21  <krol> !password
17:01:21  <PublicServer> krol: waxier
17:01:26  <PublicServer> <V453000> ok, they are valid then
17:01:41  <PublicServer> <scrlk> yep my wells funded 500+ yrs ago have not died yet
17:01:49  <PublicServer> <V453000> well 13 Oil 1 doesnt need the wells at all but meh
17:02:10  <PublicServer> <scrlk> well i funded em becuase oil was running dry back then]
17:02:43  <PublicServer> <V453000> this is the last game where we have funding instead of prospecting
17:02:48  <PublicServer> <V453000> for a long time
17:02:54  <PublicServer> <scrlk> is that good?
17:02:54  <PublicServer> *** V453000 has left the game (connection lost)
17:02:56  <PublicServer> <kriokamera> too close to another industry
17:03:02  <V453000> !password
17:03:02  <PublicServer> V453000: waxier
17:03:06  *** `real has quit IRC
17:03:22  <PublicServer> *** V453000 joined the game
17:03:34  <PublicServer> <scrlk> isnt prospecting risky?
17:03:38  <PublicServer> <Sylf> how?
17:03:49  <PublicServer> <V453000> prospecting is good because it makes it randomly, when I see 01 Coal 1 I want to vomit
17:03:51  <PublicServer> <scrlk> it might end up anywhere?
17:04:01  <KenjiE20> that's the idea
17:04:03  <PublicServer> *** V453000 has left the game (connection lost)
17:04:11  <krol> !version
17:04:11  <PublicServer> krol: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
17:04:13  <PublicServer> <scrlk> v is your computer lagigng out?
17:04:15  <V453000> anywhere ... so what, you prospect, then connect it
17:04:21  <PublicServer> <scrlk> my other one does so and it drops the connection
17:04:31  <V453000> you do not need to care about my computer
17:04:38  <Razaekel> !dl win64
17:04:38  <PublicServer> Razaekel:
17:04:39  *** `real has joined #openttdcoop
17:04:49  <PublicServer> <scrlk> oh im just asking as your connection just seems shaky
17:05:10  <V453000> I didnt notice, really :)
17:05:42  <PublicServer> <scrlk> i think the rv island looks pretty good now
17:06:22  <V453000> !password
17:06:22  <PublicServer> V453000: waxier
17:06:22  <PublicServer> <scrlk> v, out of intrest why is there a lower sarninghall?
17:06:40  <PublicServer> *** V453000 joined the game
17:06:57  <PublicServer> <V453000> that is quite simple, it splits RVs in half
17:07:07  <PublicServer> <V453000> each one goes to different half of the station
17:07:09  <Razaekel> !grf
17:07:09  <PublicServer> Razaekel: (Version 8.0)
17:07:15  <PublicServer> <scrlk> nice
17:07:26  <PublicServer> <V453000> because the full station gives a larger penalty than an empty one
17:07:34  <PublicServer> <scrlk> ottd needs traffic signals
17:07:42  <PublicServer> <scrlk> that act like presignals
17:07:44  <PublicServer> <V453000> no need
17:07:56  <PublicServer> <V453000> use trains
17:08:25  <PublicServer> ***  made screenshot at 00010E7A:
17:08:30  <krol> !help
17:08:30  <PublicServer> krol:
17:08:42  <PublicServer> <V453000> if you want to see some RV stations, see island 0
17:08:44  <PublicServer> <V453000> 06
17:08:51  <PublicServer> <scrlk> transfer?
17:08:55  <krol> !download
17:08:55  <PublicServer> krol: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:08:55  <PublicServer> krol:
17:09:03  <PublicServer> <V453000> yes
17:09:17  <PublicServer> <scrlk> it lags out my computer massively
17:09:59  <PublicServer> <scrlk> someone deleted 06s island sign
17:10:13  <PublicServer> *** scrlk has left the game (connection lost)
17:10:26  <scrlk> thats why i dont go to 06
17:10:28  <scrlk> !password
17:10:28  <PublicServer> scrlk: dunged
17:10:43  <PublicServer> *** scrlk joined the game
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17:11:44  <PublicServer> <Sylf> sign reinstated
17:12:14  <Vinnie> !password
17:12:14  <PublicServer> Vinnie: dunged
17:12:39  <PublicServer> *** Vinnie joined the game
17:12:45  <PublicServer> <Vinnie> hello
17:13:26  <PublicServer> <Sylf> Hi Vinnie
17:13:36  <PublicServer> <scrlk> hi vinnie
17:14:48  <PublicServer> <V453000> hi
17:14:58  <PublicServer> <scrlk> well island 10 is nearly done
17:15:00  <PublicServer> <V453000> were you trying 1 srnw station with unsynced dummies ? :)
17:15:12  <PublicServer> <scrlk> just needs to have oil and we are finished
17:15:27  <PublicServer> <Vinnie> yes and in singleplayer it works for 90%. need to add a failsafe and its 100% ok
17:16:24  <PublicServer> <Sylf> you made it to work?
17:16:28  <PublicServer> <Vinnie> yes
17:16:38  <PublicServer> <Vinnie> it jams now once in a year
17:16:40  <PublicServer> <Sylf> you got me curious now
17:16:43  <PublicServer> <V453000> umm, how do you make dummies not steal cargo from loading trains? dummies have own station?
17:16:49  <PublicServer> <Vinnie> can i upload a savegame?
17:16:55  <PublicServer> <Vinnie> yes
17:17:07  <PublicServer> <Sylf> you can use sendspace etc
17:17:10  <PublicServer> <V453000> that makes it a transfer station pretty much :)
17:17:13  <PublicServer> <Vinnie> or may i terraform an island and show my concept
17:17:18  <PublicServer> <V453000> ofc
17:17:21  <PublicServer> <V453000> either way
17:17:27  <PublicServer> <Vinnie> its transfer V
17:17:33  <PublicServer> <V453000> k
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17:17:34  *** MtlGuard has left #openttdcoop
17:17:39  <PublicServer> <Vinnie> otherwise not possible
17:17:46  <PublicServer> <V453000> btw rather make canals around somewhere and delete the water
17:17:46  <Razaekel> !password
17:17:46  <PublicServer> Razaekel: dunged
17:17:59  <PublicServer> <V453000> so we can sink industries that spawn there eventually
17:18:08  <Razaekel> !password
17:18:08  <PublicServer> Razaekel: dunged
17:18:23  <PublicServer> *** Razaekel joined the game
17:18:36  <PublicServer> <V453000> hi
17:18:38  <PublicServer> <Vinnie> you wont believe it but: i don't know how the canaltrick works
17:18:48  <PublicServer> <Vinnie> hello Razaekel
17:18:50  <PublicServer> <V453000> its simple
17:18:58  <PublicServer> <V453000> when you delete water, it becomes ground
17:19:07  <PublicServer> <V453000> and when there are canals around ground, it does not flood
17:19:19  <PublicServer> <scrlk> not the most nice looking solution but it works
17:19:23  <PublicServer> <scrlk> just needs quick hands
17:19:38  <PublicServer> *** Vinnie has joined company #1
17:19:55  *** SmatZ sets mode: +b *!*@
17:20:10  <planetmaker> ho he :-)
17:20:32  <PublicServer> <scrlk> v, what was the method that you used to balance rv traffic?
17:20:36  <PublicServer> <Vinnie> i do it different with same effec
17:21:13  <PublicServer> <Sylf> :o
17:21:17  <PublicServer> <scrlk> ?
17:21:39  <PublicServer> <Sylf> did I just see a crash?
17:22:11  <PublicServer> <Razaekel> sorry, hard to tell which direction the trains are facing over there
17:22:15  <PublicServer> <Razaekel> and the signal appears to be backwards
17:22:35  <PublicServer> <Razaekel> already replaced them
17:22:49  <PublicServer> <Sylf> I was focusing on something else, I just wasn't sure what I saw
17:23:08  *** Mitcian has quit IRC
17:23:25  <PublicServer> <Razaekel> if i could've seen which direction it was facing, i would've reversed it and then it wouldnt have crashed
17:23:25  <PublicServer> ***  made screenshot at 000262AF:
17:23:35  <PublicServer> <V453000> Vinnie: why not do it the fastest way
17:23:39  <PublicServer> <V453000> oh true, that isnt one station
17:23:41  <PublicServer> <V453000> nevermind
17:23:43  <PublicServer> <Razaekel> and wouldve gotten the train out of the tile so i could change the signal direction
17:26:40  <krol> !password
17:26:40  <PublicServer> krol: slicks
17:27:23  <PublicServer> *** Player has changed his/her name to Krol
17:27:29  <PublicServer> <Razaekel> what the hell is a train builder?
17:27:39  <PublicServer> <Sylf> ?
17:27:43  <PublicServer> <Razaekel> island 01
17:27:49  <PublicServer> <Sylf> oh
17:28:07  <PublicServer> <Sylf> a person who builds the chosen train
17:28:27  <PublicServer> <Sylf> not some automatic device
17:28:33  <PublicServer> <Razaekel> ah
17:28:33  <PublicServer> <Razaekel> darn
17:28:39  <PublicServer> <Razaekel> :-P
17:29:07  <PublicServer> <Sylf> you thought we got some magic auto random train builder  :p
17:29:24  <PublicServer> <Razaekel> i was kinda hoping for something like that
17:29:28  <PublicServer> <Razaekel> cause it'd be pretty cool
17:29:32  <PublicServer> <Sylf> it would be cool to see
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17:30:38  <PublicServer> <Razaekel> i'm seeing alot of V4 stuff >.>
17:30:55  <PublicServer> <scrlk> hahaha
17:30:58  <PublicServer> <scrlk> he does everything
17:31:08  <PublicServer> *** Vinnie has left the game (connection lost)
17:31:17  <PublicServer> <Sylf> that sounds like the rest of us are slackers
17:31:22  <PublicServer> <scrlk> lol
17:31:28  <PublicServer> <scrlk> you dont want to see 04
17:31:30  <Vinnie> !password
17:31:30  <PublicServer> Vinnie: slicks
17:31:38  <PublicServer> <scrlk> he did
17:31:40  <PublicServer> <scrlk> lots of things
17:31:44  <Vinnie> !password
17:31:45  <PublicServer> Vinnie: slicks
17:31:53  <PublicServer> <Razaekel> spaghetti monster
17:31:57  <PublicServer> <scrlk> sadly his slh is locked up
17:31:58  <PublicServer> *** Vinnie joined the game
17:31:59  <PublicServer> *** Vinnie has joined company #1
17:33:19  *** einKarl has joined #openttdcoop
17:34:18  <PublicServer> *** V453000 has left the game (connection lost)
17:34:25  <V453000> !password
17:34:25  <PublicServer> V453000: slicks
17:34:43  <PublicServer> *** V453000 joined the game
17:35:08  <PublicServer> <scrlk> i feel sorry for anyone who experiances lots of connection drops
17:35:46  <PublicServer> <scrlk> sylf, are you going to connect up the oil on island 10 then?
17:35:51  <PublicServer> <scrlk> sounds like a great idea
17:36:33  <PublicServer> <Sylf> if nobody else does it, I will do it eventually
17:36:40  <PublicServer> <scrlk> well i can help you
17:36:46  <PublicServer> <Sylf> I'm having fun on island 3 right now
17:36:48  <PublicServer> <scrlk> i have no idea where to spawn stuff
17:36:56  <PublicServer> <scrlk> ok i will leave you to it then
17:37:36  <PublicServer> <Razaekel> island 06 is awesome
17:37:42  <PublicServer> <Razaekel> massiv efeeder!
17:37:44  <PublicServer> <scrlk> is laggy you mean?
17:37:54  <PublicServer> <Razaekel> yea, it's making ME lag
17:38:10  <PublicServer> <Sylf> it lags, but still awesome
17:38:22  <PublicServer> <V453000> :)
17:38:24  <PublicServer> <Sylf> that's my view
17:38:25  <PublicServer> ***  made screenshot at 00010075:
17:38:33  <PublicServer> <scrlk> shame about the massive queue of grain and livestock
17:38:45  <PublicServer> <V453000> we can just improve some wagons
17:38:47  <PublicServer> <scrlk> i bet most of the livestock has died without being transfered :D
17:38:49  <PublicServer> <V453000> np
17:39:13  <PublicServer> <Razaekel> still using old small wagons on those long ones?
17:39:15  <PublicServer> <V453000> but 10k is about okay with this throughput
17:39:40  <PublicServer> <Razaekel> eugh
17:39:42  <PublicServer> <V453000> Razaekel: the original idea was that we want trains which have 2x feeder capacity
17:39:42  <PublicServer> <Razaekel> yea
17:39:51  <PublicServer> <V453000> which isnt relevant at all now
17:39:57  <PublicServer> <Razaekel> let's try and fit a service center into there
17:40:03  <PublicServer> <V453000> there is one
17:40:11  <PublicServer> <V453000> well, improper but ...
17:40:13  <PublicServer> <Razaekel> oh
17:40:15  <PublicServer> <Sylf> scrlk: how can they die?  They have TONNES of grains they can chew on right next to them
17:40:21  <PublicServer> <scrlk> lol
17:40:22  <PublicServer> <Razaekel> pfft
17:40:24  <PublicServer> <scrlk> old age?
17:40:30  <PublicServer> <V453000> anyway, I think it would be nicer if we made separate depots
17:40:37  <PublicServer> <V453000> and just pick trains one by one
17:40:41  <PublicServer> <Sylf> I suppose they can't live for 120 years
17:40:41  <PublicServer> <Razaekel> the livestock are growing faster cause they're chewing on the grain and making baby livestock
17:40:41  <PublicServer> <V453000> I dont think we will need that many
17:40:44  <PublicServer> <Razaekel> right in the station
17:41:06  <PublicServer> <V453000> if we autoreplaced the wagon, we will most likely face sudden lack of cargo at transfer
17:41:20  <PublicServer> <Razaekel> for a few decades
17:41:24  <PublicServer> <Razaekel> shouldnt be a big deal
17:41:30  <PublicServer> <Razaekel> :-P
17:41:36  <PublicServer> <Vinnie> this is the setup like its working in singleplayer
17:41:42  <PublicServer> <Vinnie> will go to dinner be right back
17:41:45  <PublicServer> *** Vinnie has joined spectators
17:41:50  <PublicServer> <V453000> also, our trains have quite bad acceleration already when full
17:42:03  <PublicServer> <V453000> making them more loaded wouldnt help much
17:42:12  <PublicServer> <Sylf> hmmm, food sounds good
17:42:18  <PublicServer> <Sylf> I should go make breakfast
17:42:45  <PublicServer> <V453000> another option is making a separate depot
17:42:59  <PublicServer> <V453000> and in it, not only replace wagons to highest capacity, but also add 2nd engine
17:43:40  <PublicServer> <V453000> OR we can leave it as it is
17:43:42  <PublicServer> <Sylf> scrlk, can you stop using roads for eyecandies?
17:43:46  <PublicServer> <Razaekel> or could use the 3x EX AC
17:43:50  <PublicServer> <scrlk> why not?
17:44:00  <PublicServer> <Sylf> they make the towns spreadout needlessly
17:44:02  <PublicServer> <Razaekel> or the GEC-A 'Eurostar'
17:44:12  <PublicServer> <scrlk> damn your right
17:44:18  <PublicServer> <V453000> no, keep engine imo
17:44:23  <PublicServer> <V453000> 3CEXAC is nice tho :D
17:44:28  <PublicServer> <V453000> a tad slow though
17:44:39  <PublicServer> <Razaekel> true, and 2 EL13K has more power than the 3x EX AC
17:44:45  <PublicServer> <V453000> indeed
17:44:57  <PublicServer> <Razaekel> ah jeezus
17:45:12  <PublicServer> <Razaekel> don't zoom out on that trasnfer station >.>
17:45:15  <PublicServer> <Sylf> XD
17:45:18  <PublicServer> <Sylf> We've all done it
17:46:41  <PublicServer> <V453000> k, 3 wagons
17:46:56  <PublicServer> <V453000> self discharging hopper, highcube boxcar and covered hopper
17:47:02  <PublicServer> <V453000> for grain
17:47:32  <PublicServer> <V453000> not as nice as the current wagons though :(
17:47:44  <PublicServer> <kriokamera> i'm back
17:48:02  <PublicServer> <scrlk> you talking abour the feeder islansd?
17:48:14  <PublicServer> <Razaekel> yea
17:48:18  <PublicServer> *** Krol has left the game (leaving)
17:49:24  <PublicServer> <V453000> well, not that ugly :)
17:49:32  <PublicServer> <V453000> and we wont be replacing all trains anyway
17:53:26  <PublicServer> ***  made screenshot at 0003E0FE:
17:54:24  <PublicServer> <V453000> SC to make signal gap?
17:55:08  <PublicServer> <Razaekel> intentional
17:55:33  <PublicServer> <Razaekel> it shouldnt have a huge effect on the flow while we're adjusting the trains
17:56:22  <PublicServer> *** Sylf has left the game (connection lost)
17:56:33  <Sylf> !password
17:56:33  <PublicServer> Sylf: morbid
17:56:44  <PublicServer> *** Sylf joined the game
17:56:55  <PublicServer> <V453000> lol?
17:57:01  <PublicServer> <V453000> it is intentional to make gaps?
17:57:03  <PublicServer> <V453000> I dont see why
17:57:05  <PublicServer> <kriokamera> why did the train tried to come to the platform with another train?
17:57:20  <PublicServer> <Razaekel> oh fine since you wanna complain
17:57:49  <PublicServer> <Razaekel> only way i could see to get the depot in there
17:57:55  <PublicServer> <Razaekel> and still access both tracks
17:58:06  *** Mitcian has joined #openttdcoop
17:58:31  <PublicServer> *** scrlk has left the game (connection lost)
17:58:31  <PublicServer> <V453000> wah :o
17:58:39  <PublicServer> <kriokamera> oh, nice
17:58:41  <PublicServer> <Razaekel> and the trains should all be self-discharging hoppers
17:58:44  <PublicServer> <kriokamera> that was a temporary bug
17:58:57  <PublicServer> *** V453000 has left the game (leaving)
17:59:00  <V453000> coming later
17:59:20  <scrlk> everything dead or what?
17:59:27  <PublicServer> *** scrlk joined the game
18:07:23  *** scrlk has quit IRC
18:08:26  <PublicServer> ***  made screenshot at 0002A303:
18:11:07  <PublicServer> *** Vinnie has joined company #1
18:11:11  <PublicServer> <Vinnie> im back
18:11:24  <PublicServer> <scrlk> hi
18:23:26  <PublicServer> ***  made screenshot at 0000FC57:
18:25:30  <PublicServer> <kriokamera> oh fuck
18:25:36  <PublicServer> <scrlk> ?
18:25:38  <PublicServer> <Vinnie> did you broke it
18:25:42  <PublicServer> <Vinnie> break
18:25:59  <PublicServer> <kriokamera> copied trains with ctrl
18:26:43  <PublicServer> <Vinnie> is nobody working on the jam for island 1
18:30:04  <PublicServer> <Vinnie> do you guys know of the vertical terraform tool?
18:30:08  <PublicServer> <scrlk> what?
18:30:14  <PublicServer> <Sylf> diagonal?
18:30:18  <PublicServer> <kriokamera> woth ctrl
18:30:20  <PublicServer> <Sylf> with ctrl key?
18:30:22  <PublicServer> <kriokamera> with*
18:30:24  <PublicServer> <Vinnie> yes
18:30:37  <PublicServer> <Sylf> yeah, it's a fairy recent addition
18:30:39  <PublicServer> <scrlk> whats that all about?
18:30:49  <PublicServer> <Sylf> it came to reality during PSG 199
18:31:05  <PublicServer> <Vinnie> ohh i'm so late with this stuff
18:31:15  <PublicServer> <Sylf> :p
18:34:54  <PublicServer> <kriokamera> why there is a prio at SLH 03-02 near to depot?
18:35:38  <PublicServer> <scrlk> shit
18:35:42  <PublicServer> <scrlk> :/
18:35:46  <PublicServer> <kriokamera> w?
18:35:48  <PublicServer> <Sylf> just a small prio?
18:36:08  <PublicServer> <kriokamera> both stream are from SL
18:36:28  <PublicServer> <kriokamera> and no need to prio one of them
18:37:05  <PublicServer> <Vinnie> shouldnt be there
18:37:22  <PublicServer> <kriokamera> so i'll delete it
18:37:47  <PublicServer> <Vinnie> you missed some signals at dindwood Annexe kriokamera
18:38:21  <PublicServer> <kriokamera> there is a PBS. why don't he go?
18:38:27  <PublicServer> ***  made screenshot at 0000FE51:
18:38:42  <PublicServer> <Vinnie> because after the pbs there must be a signal before they join again
18:38:49  <PublicServer> <Sylf> you need signal after the station
18:38:57  <PublicServer> <kriokamera> ah, thanks
18:39:43  <PublicServer> <Vinnie> less terraform is better :)
18:39:45  <PublicServer> <kriokamera> nice
18:39:47  <PublicServer> *** scrlk has left the game (connection lost)
18:39:49  <PublicServer> <kriokamera> i know
18:40:02  <PublicServer> <kriokamera> my mistake - clicked twice
18:40:17  *** scrlk has joined #openttdcoop
18:40:18  <scrlk> !password
18:40:18  <PublicServer> scrlk: saucer
18:40:19  <PublicServer> <kriokamera> not special =)
18:40:35  <PublicServer> *** scrlk joined the game
18:43:33  <PublicServer> <kriokamera> there is too many unusable industries around a SLH03-03 =(
18:43:47  <PublicServer> <kriokamera> so game don't allow me to build a better one
18:44:02  <PublicServer> <Vinnie> stupid game
18:44:30  <PublicServer> <Sylf> too many sawmills?
18:44:35  <PublicServer> <kriokamera> yep
18:44:41  <PublicServer> <Sylf> I wish those were gone too
18:47:25  <PublicServer> *** Razaekel has left the game (connection lost)
18:47:40  <PublicServer> <scrlk> wow large hill climb
18:48:03  <PublicServer> <scrlk> tunnel it
18:48:50  <PublicServer> <Sylf> wtf
18:49:00  <PublicServer> <kriokamera> m?
18:49:20  <PublicServer> <scrlk> got bit confused about the large cli
18:49:22  <PublicServer> <Sylf> sorry krio, not you
18:49:24  <PublicServer> <scrlk> climb
18:49:30  <PublicServer> <scrlk> nvm
18:50:16  <PublicServer> <scrlk> small pickup
18:50:42  <PublicServer> <scrlk> btw make to group the rvs
18:51:03  <PublicServer> <Sylf> I'll get to them later
18:51:17  <PublicServer> <scrlk> :( sad to see the station walking
18:51:25  <PublicServer> <scrlk> fund oil wells?
18:51:37  <PublicServer> <Sylf> what?
18:51:53  <PublicServer> <Sylf> do you have some obsession with oil wells?
18:52:07  <PublicServer> <scrlk> no just pointing out
18:52:31  <PublicServer> <kriokamera> 06 is amazing
18:53:27  <PublicServer> ***  made screenshot at 00026EB6:
18:53:44  <PublicServer> <scrlk> dock?
18:54:16  <PublicServer> <Sylf> Yes.  Docks have a large catchment area
18:54:19  <PublicServer> <scrlk> oh ok]
18:56:56  <PublicServer> <kriokamera> i think that 03 is done
18:57:06  <PublicServer> <Sylf> :)
18:57:08  <PublicServer> <scrlk> i think 10 is done
18:57:33  <PublicServer> <Sylf> 03 looks pretty good now
18:57:48  <PublicServer> <kriokamera> no other places to add new industrys
18:58:02  <PublicServer> <kriokamera> filling present industries is left
18:58:16  <PublicServer> <kriokamera> (rude language)
19:00:28  *** krol has quit IRC
19:05:05  <V453000> !password
19:05:05  <PublicServer> V453000: armpit
19:05:46  <PublicServer> *** V453000 joined the game
19:05:48  <PublicServer> <V453000> hi
19:05:50  <PublicServer> <kriokamera> hello
19:05:52  <PublicServer> <Vinnie> hello
19:08:27  <PublicServer> ***  made screenshot at 00006C26:
19:10:11  <PublicServer> <V453000> Vinnie: why that?
19:10:21  <PublicServer> <V453000> btw can I try something?
19:10:23  <PublicServer> <Vinnie> its jamming
19:10:37  <PublicServer> <V453000> try to stop incoming trains
19:10:43  <PublicServer> <V453000> oh wait nevermind
19:10:45  <PublicServer> <Vinnie> train should leave SRNW station when dummy is clear
19:10:47  <PublicServer> <V453000> thats fine
19:10:53  <PublicServer> <V453000> but why
19:11:09  <PublicServer> <Vinnie> when dummy isnt clear a second train enters srnw station
19:11:29  <PublicServer> <V453000> oh, I see
19:11:32  <PublicServer> <V453000> good point
19:12:14  <PublicServer> <Vinnie> now it should be foolproof
19:12:20  <PublicServer> <V453000> yes, that is pretty good :)
19:12:44  <PublicServer> <Vinnie> what i did create is a simple version of your station :)
19:12:54  <PublicServer> <V453000> well, yes
19:13:12  <PublicServer> <V453000> but I didnt think about using it as "normal" srnw stations
19:13:39  <PublicServer> <Vinnie> yes ofcourse that was the plan when i started building this concept
19:13:51  <PublicServer> <V453000> btw is the waypoint necessary in the gate?
19:13:53  <PublicServer> <V453000> it should not be
19:14:08  <PublicServer> <Vinnie> i know it shouldnt be but im no gate expert
19:14:15  <PublicServer> <Vinnie> witouth it didnt work
19:14:21  <PublicServer> <V453000> it should
19:14:31  <PublicServer> <V453000> thanks to that little bit
19:14:41  <PublicServer> <V453000> something like the arrows in reversers or such stuff
19:15:02  <PublicServer> <V453000> try :)
19:15:10  <PublicServer> <Vinnie> jammed
19:15:19  <PublicServer> <V453000> :o
19:15:33  <PublicServer> <Vinnie> my fault i changed signals
19:15:43  <PublicServer> <V453000> arr
19:16:01  <PublicServer> <V453000> btw
19:16:11  <PublicServer> <V453000> will it really work when dummies are synced?
19:16:17  <PublicServer> <Vinnie> yes
19:16:23  <PublicServer> <Vinnie> let me show you
19:16:35  <PublicServer> <V453000> go on :)
19:16:53  <PublicServer> <Vinnie> lets wait for number 2 to load
19:16:59  <PublicServer> <V453000> yes :)
19:19:03  <PublicServer> <V453000> oh :)
19:19:07  <PublicServer> <V453000> good
19:19:17  <PublicServer> <Vinnie> it does by accident :)
19:19:37  <PublicServer> <V453000> so, possible moment of fail is when there is only 1 train waiting?
19:19:53  <PublicServer> <V453000> and trains come synced
19:19:59  <PublicServer> <Vinnie> yes but i bet you can figure out something for that
19:20:19  <PublicServer> <V453000> not unless you demand both trains to be there in all cases
19:20:28  <PublicServer> <V453000> which shouldnt hurt either I suppose
19:20:38  <PublicServer> <Vinnie> you like the idea
19:20:50  <PublicServer> <kriokamera> 2728 year.  why aliens didn't attacked earth and destroyed humanity?
19:21:01  <PublicServer> <V453000> well it is making it work more properly, so I quite like :p
19:21:36  *** pugi has joined #openttdcoop
19:21:52  <PublicServer> <Sylf> it's not worth taking time to destroy this insignificant civilization
19:21:54  <PublicServer> <V453000> so, for example, if there were too fast unloading times, it wouldnt work, right?
19:21:56  <PublicServer> <Vinnie> the bay must be 2filled with two trains is easy
19:22:04  <PublicServer> <Vinnie> 1 more signal
19:22:07  <PublicServer> <V453000> sure is
19:23:27  <PublicServer> ***  made screenshot at 000276B5:
19:23:30  <PublicServer> <Vinnie> I assume when you use both the same trains for dummy and SRNW you have the same unloading and loding time.
19:23:40  <PublicServer> <V453000> that is of no matter
19:23:50  <PublicServer> <Vinnie> the time that dummy takes to get to new station is about the same as SRNW is on the X
19:24:00  <PublicServer> <V453000> problem is, if the dummies unload too quickly, there might not be green anymore when the loading train is to be released
19:24:02  <PublicServer> <Vinnie> so it should clear itself in time
19:24:12  <PublicServer> <V453000> yes, that is the problem
19:24:24  <PublicServer> <V453000> because if you used ... 6 platforms, it would definitely break
19:24:47  <PublicServer> <Vinnie> i would repeat this design for each 2 platforms
19:25:03  <PublicServer> <Vinnie> otherwise you x in front of station gets to large
19:25:05  <PublicServer> <V453000> true
19:25:25  <PublicServer> <Vinnie> same as the SRNW stations now. you repeat a design
19:25:55  <PublicServer> <V453000> quite :)
19:28:49  <PublicServer> <kriokamera> added a lot of trains to goods pickup at 03 S
19:28:54  <PublicServer> <Vinnie> should i explain what does what in the concept?
19:30:15  <PublicServer> <V453000> I think it is clear since it is the same as transfer :)
19:30:50  <PublicServer> <scrlk> i get it now
19:30:50  <PublicServer> <Vinnie> i meant for other players :)
19:30:50  <PublicServer> <V453000> and the transfer got quite a deep explanation :)
19:31:08  <PublicServer> <V453000> well, sure you can
19:31:16  <PublicServer> *** Vinnie has left the game (connection lost)
19:31:22  <Vinnie> or not
19:31:28  <PublicServer> <V453000> or even apply it to some station on 05
19:32:52  <Vinnie> !password
19:32:52  <PublicServer> Vinnie: tanner
19:33:05  <PublicServer> *** Vinnie joined the game
19:33:13  *** styrmir has joined #openttdcoop
19:33:30  <PublicServer> <V453000> Lutfield Exchange needs some expansion anyway :p
19:33:36  <PublicServer> <V453000> could use the station there I suppose
19:33:49  <PublicServer> <V453000> hmm, not
19:33:52  <PublicServer> <V453000> just not enough trains
19:34:18  <PublicServer> <V453000> then I would replace Plentbridge ... it is your station after all :)
19:34:28  <PublicServer> <scrlk> whats with the jam at 10?
19:35:06  <PublicServer> <Vinnie> did it stop?
19:35:17  <PublicServer> <scrlk> whoever did that stopping of rvs is real clever
19:35:37  <PublicServer> <V453000> they just cant climb hil
19:35:40  <PublicServer> *** Vinnie has joined company #1
19:35:54  <PublicServer> <scrlk> it was fine earlier
19:36:18  <V453000> !rcon set roadveh_slope_steepness 5
19:36:25  <V453000> !rcon set roadveh_slope_steepness 0
19:36:33  <PublicServer> <Vinnie> i see you changed it to 5%
19:36:39  <PublicServer> <scrlk> ?
19:36:39  <PublicServer> <V453000> to 0 temporarily
19:36:47  <PublicServer> <scrlk> it
19:36:47  <PublicServer> <Vinnie> 168 stoped
19:37:05  <PublicServer> <Vinnie> all were stoped
19:37:07  <PublicServer> <scrlk> so what was wrong?
19:37:15  <PublicServer> *** V453000 has left the game (connection lost)
19:37:20  <V453000> !password
19:37:20  <PublicServer> V453000: tanner
19:37:36  <PublicServer> *** V453000 joined the game
19:37:43  <PublicServer> <scrlk> thanks to that, we have a massive backlog
19:37:59  <PublicServer> *** scrlk has left the game (connection lost)
19:38:00  *** scrlk has quit IRC
19:38:01  <V453000> !rcon set roadveh_slope_steepness 5
19:38:01  <PublicServer> V453000: players
19:38:01  <PublicServer> V453000: server_info
19:38:01  <PublicServer> V453000: clients
19:38:01  <PublicServer> V453000: echo doneclientcount
19:38:01  <PublicServer> V453000: #:1(Orange) Company Name: 'psg200'  Year Founded: 2024  Money: 48007213922  Loan: 0  Value: 48021166460  (T:1660, R:187, P:15, S:1) unprotected
19:38:03  <PublicServer> V453000: Current/maximum clients:     4/255
19:38:03  <PublicServer> V453000: Current/maximum companies:   1/ 1
19:38:05  <PublicServer> V453000: Current/maximum spectators:  0/10
19:38:05  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP:
19:38:07  <PublicServer> V453000: Client #215  name: 'Sylf'  company: 1  IP:
19:38:07  <PublicServer> V453000: you have 5 more messages
19:38:09  <PublicServer> <Vinnie> dont worry now theyt got work to do
19:38:27  <PublicServer> ***  made screenshot at 00012063:
19:38:42  <PublicServer> <Sylf> I'm the idiot
19:39:32  *** styrmir has left #openttdcoop
19:39:48  <PublicServer> <Sylf> I tried to make RV factory drop flat, so the full trucks don't have to climb a hill right before the drop
19:40:00  <PublicServer> <Sylf> now, with incline of 0, that's totally worthless
19:40:06  <PublicServer> <V453000> 5
19:40:13  <PublicServer> <Sylf> and I pissed off bunch of people
19:40:26  <PublicServer> <V453000> you didnt piss off anyone :)
19:41:12  <PublicServer> <Sylf> oh, the value got reset
19:41:14  <PublicServer> <Sylf> yay
19:41:32  <PublicServer> <Sylf> 7% is a bit too much for these trucks :)
19:41:58  <PublicServer> <V453000> original accel is way better for RVs anyway
19:44:51  <PublicServer> *** V453000 has left the game (leaving)
19:44:57  <V453000> later :)
19:45:03  <PublicServer> <kriokamera> bye!
19:45:04  <Vinnie> cya
19:52:17  <PublicServer> *** Sylf has left the game (connection lost)
19:52:26  <Sylf> bleh
19:52:31  <PublicServer> <kriokamera> hey, can someone help to design station entrance? i want to make the overflow depots, but trains strongly don't want go there
19:52:33  <Sylf> oh well, gotta run some errands
19:52:36  <Sylf> see ya around
19:52:48  <PublicServer> <Vinnie> sure. do you have a sign where
19:52:55  <PublicServer> <Vinnie> bye sylf
19:52:56  <Sylf> ooooh, overflow
19:53:01  <Sylf> errands can wait :p
19:53:12  <Sylf> !password
19:53:12  <PublicServer> Sylf: blunts
19:53:28  <PublicServer> ***  made screenshot at 00012859:
19:53:29  <PublicServer> *** Sylf joined the game
19:53:32  <PublicServer> <Vinnie> an overflow :)
19:53:50  <PublicServer> *** Sylf has left the game (connection lost)
19:53:54  <PublicServer> <Vinnie> sylf do you want to build it ?
19:54:14  <PublicServer> *** Sylf joined the game
19:54:39  <PublicServer> <Sylf> where are we at?
19:54:55  <PublicServer> <kriokamera> great
19:55:14  <PublicServer> <Vinnie> its almost done kriokamer. only the prio after the depot
19:55:16  <PublicServer> <kriokamera> are two-sided signals is needed to be?
19:55:22  <PublicServer> <Vinnie> yes
19:55:28  <PublicServer> <Vinnie> do you see
19:55:37  *** mfb- has joined #openttdcoop
19:55:40  <mfb-> hi
19:55:47  <PublicServer> <Vinnie> hello mfb
19:56:39  <kriokamera> тшсуб ерфтлы
19:56:44  <PublicServer> <Vinnie> is the trap necissairy?
19:56:45  <kriokamera> nice, thanks and sorry for this
19:56:47  <kriokamera> =)
19:56:52  <PublicServer> <Sylf> I think so
19:57:16  <PublicServer> <Sylf> also, we should have a release trigger
19:57:46  <PublicServer> <Vinnie> yes we need to make all platforms have presignals to the depot
19:57:50  <PublicServer> *** mfb joined the game
19:58:12  <PublicServer> <mfb> wtf, splitter with two NOT-gates?
19:58:40  <PublicServer> <mfb> two splitters without gates were to easy? :p
19:58:46  <PublicServer> <mfb> *too
19:58:54  <PublicServer> <Sylf> ?
19:59:03  <PublicServer> <mfb> at !! message board
20:01:10  <PublicServer> <kriokamera> what's that?
20:01:12  <PublicServer> <Sylf> I was thinking of that as the entrance
20:01:28  <PublicServer> <Sylf> making the overflow injection closer to the station
20:05:34  <PublicServer> <Sylf> that was fun
20:05:37  <PublicServer> <Sylf> I'm off - se ya
20:05:41  <PublicServer> *** Sylf has joined spectators
20:05:42  <PublicServer> <kriokamera> BYE
20:05:44  <PublicServer> <kriokamera> ops
20:06:14  <PublicServer> <Vinnie> the complete line transfers the status of the platforms back to depot. when a train is underway it is triggerd to stay red
20:07:08  <PublicServer> <kriokamera> why do it need it?
20:07:44  <PublicServer> <Vinnie> so when a new train enters the goodstation the overflow from peot will not get right of way
20:07:58  <PublicServer> <Vinnie> depot
20:08:29  <PublicServer> ***  made screenshot at 00011E54:
20:09:09  <PublicServer> <Vinnie> you can test what it does by removing one track
20:09:50  <PublicServer> <kriokamera> aha, it prevents him from stupid rolling through, alright?
20:09:55  <PublicServer> <Vinnie> yes
20:10:04  <PublicServer> <kriokamera> okay, thanks
20:11:26  <PublicServer> <kriokamera> it is combining this syste m with prio, yes?
20:11:32  <PublicServer> <Vinnie> yes
20:12:19  <PublicServer> <Vinnie> testing a little
20:12:35  <PublicServer> <kriokamera> no need
20:12:41  <PublicServer> <Vinnie> stupid overflow
20:13:18  <PublicServer> <kriokamera> alright?
20:13:29  <PublicServer> <Vinnie> its a good one
20:14:31  <PublicServer> <kriokamera> beautiful
20:15:01  *** Atoompje has joined #openttdcoop
20:15:08  <Atoompje> hi
20:15:17  <PublicServer> <Vinnie> hello atoompje
20:16:20  <PublicServer> <kriokamera> Vinnie look there
20:17:07  <PublicServer> <kriokamera> maybe inject trains from overflow to the station a much later?
20:17:09  <Atoompje> !password
20:17:09  <PublicServer> Atoompje: amidst
20:17:13  <PublicServer> <Vinnie> numbers and description is right
20:18:47  <PublicServer> *** Atoompje joined the game
20:19:03  <PublicServer> <mfb> simple prio?
20:19:23  <PublicServer> <mfb> oh k
20:19:27  <PublicServer> <Vinnie> i hate simple
20:19:31  <PublicServer> <Vinnie> :D
20:19:38  <PublicServer> <Atoompje> hah
20:19:46  <PublicServer> <Vinnie> hey
20:19:46  <PublicServer> <Atoompje> where are you building?
20:19:48  <PublicServer> <kriokamera> great
20:19:50  <PublicServer> <Atoompje> hi :)
20:20:06  <PublicServer> <kriokamera> hi
20:20:16  <PublicServer> <kriokamera> at 03 S goods pickup
20:20:43  <PublicServer> <Vinnie> alsow works :)
20:20:55  <PublicServer> <mfb> see sign
20:21:06  <PublicServer> <mfb> k
20:21:28  <PublicServer> <kriokamera> it's not me left that sign
20:21:30  <PublicServer> <mfb> so an incoming trains always blocks the overflow
20:21:32  <PublicServer> <Vinnie> change the depot if you like
20:21:39  <PublicServer> <Vinnie> yes
20:21:41  <PublicServer> <kriokamera> present is mine, previous - not
20:21:57  <PublicServer> <mfb> but only if it is in the first two blocks :p
20:22:13  <PublicServer> <mfb> hmm looks good
20:23:29  <PublicServer> ***  made screenshot at 0001245B:
20:25:41  <PublicServer> <Atoompje> nice mess @ 01:p
20:25:47  <PublicServer> *** Atoompje has joined company #1
20:26:01  <PublicServer> <mfb> wtf
20:26:01  <PublicServer> <kriokamera> oooh
20:26:29  <PublicServer> <mfb> blocking the whole system
20:26:31  <PublicServer> <Atoompje> yeah
20:28:56  <PublicServer> <mfb> dragingstone farm is "interesting"
20:29:39  <PublicServer> <Atoompje> :P
20:29:45  <PublicServer> <kriokamera> why?
20:29:56  *** madgerm2 has joined #openttdcoop
20:30:03  <PublicServer> <mfb> let's hope it won't get more trains than it can handle :p
20:30:10  <PublicServer> <kriokamera> hehe, both products is 112 tons per month =)  number of my group in university is 112 =)
20:30:20  <PublicServer> <Atoompje> 126 now:p
20:30:20  <PublicServer> <mfb> 126?
20:30:26  <PublicServer> <Atoompje> just increased
20:30:44  <PublicServer> <kriokamera> yep
20:30:46  <PublicServer> <Atoompje> there should be 2 seperate waiting areas instead of one now
20:31:14  <PublicServer> <mfb> +1 waiting area
20:31:28  <PublicServer> <Atoompje> cool
20:31:54  <PublicServer> <mfb> and grain doesn't need one at the moment
20:32:01  <PublicServer> <mfb> but expanding the station is difficult
20:33:43  <PublicServer> <Vinnie> yeah
20:33:46  <PublicServer> <Vinnie> second time it jams
20:33:51  <PublicServer> <Atoompje> =[
20:34:24  <PublicServer> <Atoompje> build a NOT?
20:34:48  <PublicServer> <Vinnie> maybe not necissairy
20:34:58  <PublicServer> <Vinnie> how do i spell that
20:35:04  <PublicServer> <Atoompje> dunno:D
20:35:07  <PublicServer> <Atoompje> neccecary?
20:35:10  <PublicServer> <Atoompje> no.
20:35:24  <PublicServer> <Atoompje> necessary
20:35:26  <PublicServer> <mfb> necessary?
20:36:59  *** madgerm has quit IRC
20:37:04  <PublicServer> <Vinnie> how to make it failsafe :(
20:37:07  <PublicServer> <kriokamera> where?
20:37:09  <PublicServer> <Atoompje> notgate?
20:37:12  <PublicServer> <mfb> entry/exit signal at the mainline
20:37:22  <PublicServer> <Vinnie> 01 Goodsdrop
20:37:32  <PublicServer> <mfb> bad for the signal gap, however
20:38:21  <PublicServer> <mfb> oO
20:38:29  <PublicServer> ***  made screenshot at 00003DE2:
20:38:41  <PublicServer> <mfb> that should jam even more
20:38:57  <PublicServer> <Vinnie> i don't know im just trying
20:39:15  <PublicServer> <mfb> the problem is that the next train may block the line
20:39:21  <PublicServer> <Vinnie> yes
20:39:21  <PublicServer> <mfb> + turn the signal red
20:39:36  <PublicServer> <mfb> now it can't
20:40:02  <PublicServer> <Vinnie> but now you make a gap of 2 tiles
20:40:10  <PublicServer> <mfb> that's right
20:40:10  <PublicServer> <kriokamera> gotta go - bye all!
20:40:16  <PublicServer> <mfb> would be better on diagonal tracks
20:40:18  <PublicServer> <Atoompje> bye
20:40:20  <PublicServer> <mfb> cu
20:40:26  <PublicServer> <Vinnie> goodnight
20:40:28  <PublicServer> *** kriokamera has left the game (connection lost)
20:40:33  *** kriokamera has quit IRC
20:40:49  <PublicServer> <mfb> but without complicated logic, I don't know a better solution
20:40:55  <PublicServer> <mfb> a simple NOT gate doesn't help
20:41:41  <PublicServer> <Atoompje> oh
20:42:52  <PublicServer> <mfb> maybe delete the depot and make diagonal tracks
20:43:30  <PublicServer> <Vinnie> depot is also second mainline
20:43:48  <PublicServer> <mfb> well, can be moved a bit
20:44:21  <PublicServer> <mfb> or even stay there
20:47:31  <PublicServer> <mfb> :D
20:48:48  <PublicServer> <Vinnie> i got it
20:49:19  <PublicServer> <mfb> no
20:49:21  <PublicServer> <mfb> poor town
20:49:27  <PublicServer> <mfb> already got a connection
20:53:29  <PublicServer> ***  made screenshot at 00027EB4:
20:58:19  <PublicServer> *** Vinnie has joined spectators
21:00:24  <PublicServer> *** Vinnie has joined company #1
21:02:34  <PublicServer> *** Vinnie has joined spectators
21:02:36  <PublicServer> <Sylf> wow
21:02:43  <PublicServer> <Sylf> jam at 03 East
21:02:49  <PublicServer> <Sylf> hi again
21:02:52  <PublicServer> *** Sylf has joined company #1
21:03:22  <PublicServer> <mfb> just too many trains?
21:03:40  <PublicServer> <mfb> looks like it
21:03:50  <PublicServer> <Sylf> one train was blocking the path
21:03:56  <PublicServer> <Vinnie> no someone started it up
21:03:58  <PublicServer> <mfb> jams back to south
21:04:04  <PublicServer> <mfb> oh ok
21:04:11  <PublicServer> <Sylf> we'll have to watch out for the 03 E: Goods pickup
21:08:30  <PublicServer> ***  made screenshot at 0000CE90:
21:09:28  <PublicServer> <Sylf> oh dang
21:09:32  <PublicServer> <Sylf> vehicle limit
21:10:02  <PublicServer> <mfb> :(
21:10:41  <PublicServer> <Vinnie> destroy my concept gives you 12 more trains
21:10:57  <PublicServer> <Sylf> is it ready for submersion?
21:11:11  <PublicServer> <mfb> concept where?
21:11:12  *** Progman_ has joined #openttdcoop
21:11:29  <PublicServer> <Sylf> it's grouped somewhere
21:11:31  <PublicServer> <Vinnie> north of SRNW island
21:11:50  <PublicServer> <mfb> hehe
21:11:59  <mfb->
21:12:08  <PublicServer> <Sylf> should we dismount nicely?
21:12:10  <PublicServer> <mfb> "no train limits were harmed"
21:12:16  <PublicServer> <Sylf> or let the water come in?
21:12:19  <PublicServer> <Vinnie> water
21:12:21  <PublicServer> <mfb> water :D
21:12:23  <PublicServer> <Vinnie> drown it
21:12:25  <PublicServer> <Sylf> hehehehehehehehe
21:13:39  <PublicServer> <Sylf> pretty fun
21:13:41  <PublicServer> <Atoompje> :P
21:13:51  <PublicServer> <Atoompje> do the trainsplaitter as well
21:15:02  <PublicServer> <Atoompje> what is the trainlimit, then?
21:15:08  <PublicServer> <Sylf> 1666
21:15:08  <PublicServer> <Vinnie> 1666
21:15:10  <PublicServer> <mfb> 1666
21:15:27  <PublicServer> <Atoompje> ok:p
21:15:35  <PublicServer> <Atoompje> strange number..
21:15:50  <PublicServer> <Atoompje> crashing example train..
21:16:28  *** Progman has quit IRC
21:16:30  *** Progman_ is now known as Progman
21:17:32  <PublicServer> <Vinnie> 8 more
21:17:47  *** DayDreamer has quit IRC
21:18:18  <PublicServer> <Atoompje> switch to road:D
21:18:28  <PublicServer> <mfb> looks like feeder station needs more grain
21:18:40  <PublicServer> <Sylf> :o
21:18:54  <PublicServer> <Sylf> amazing
21:23:20  <PublicServer> *** Vinnie has left the game (connection lost)
21:23:30  <PublicServer> ***  made screenshot at 00028CE0:
21:25:13  <Vinnie> goodnight all
21:25:21  <PublicServer> <Sylf> night Vinnie
21:25:31  <PublicServer> <mfb> gn8
21:25:34  *** Vinnie has quit IRC
21:26:29  <PublicServer> <Atoompje> bye
21:28:01  <PublicServer> *** Chris Booth joined the game
21:31:15  <PublicServer> *** Atoompje has left the game (connection lost)
21:31:33  *** madgerm has joined #openttdcoop
21:31:35  *** Atoompje has quit IRC
21:35:06  <PublicServer> *** Sylf has left the game (connection lost)
21:37:08  <PublicServer> <mfb> train limit again -.-
21:37:28  <PublicServer> <Chris Booth> ask for some more trains then
21:37:29  *** madgerm2 has quit IRC
21:38:31  <PublicServer> ***  made screenshot at 00012C63:
21:39:57  * Sylf petitions for more trains too
21:40:02  <Sylf> !password
21:40:02  <PublicServer> Sylf: scorch
21:40:18  <PublicServer> *** Sylf joined the game
21:46:41  *** Phoenix_the_II has joined #openttdcoop
21:46:41  *** ChanServ sets mode: +o Phoenix_the_II
21:46:43  *** PhoenixII has quit IRC
21:53:31  <PublicServer> ***  made screenshot at 00032EA7:
21:54:11  <PublicServer> *** Chris Booth has joined spectators
21:54:21  <PublicServer> <Chris Booth> I am also asking for more trains now
21:58:58  <PublicServer> *** Sylf has left the game (connection lost)
21:59:00  <PublicServer> *** Game paused (number of players)
22:00:12  <PublicServer> *** Chris Booth has left the game (leaving)
22:03:24  *** hylje has quit IRC
22:06:37  *** Razmir has joined #openttdcoop
22:06:54  *** Atoompje has joined #openttdcoop
22:06:58  <Atoompje> !players
22:07:01  <PublicServer> Atoompje: Client 233 (Orange) is mfb, in company 1 (psg200)
22:08:32  <PublicServer> ***  made screenshot at 00033CA5:
22:10:01  <Atoompje> !password
22:10:01  <PublicServer> Atoompje: grille
22:10:26  <PublicServer> *** Game still paused (number of players)
22:10:27  <PublicServer> *** Atoompje joined the game
22:10:56  <PublicServer> <mfb> can you join the company for a moment? I want to buy some land here
22:11:19  <PublicServer> <Atoompje> sure
22:11:25  <PublicServer> *** Atoompje has joined company #1
22:11:25  <PublicServer> *** Game unpaused (number of players)
22:11:29  <PublicServer> <mfb> done, thx
22:21:44  *** einKarl has quit IRC
22:23:32  <PublicServer> ***  made screenshot at 000336A9:
22:24:08  *** greenlion has quit IRC
22:29:35  *** fonsinchen has joined #openttdcoop
22:29:44  *** greenlion has joined #openttdcoop
22:38:32  <PublicServer> ***  made screenshot at 00034939:
22:39:07  *** Chris_Booth_ has joined #openttdcoop
22:39:13  <mfb-> @gap 6
22:39:13  <Webster> mfb-: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
22:42:18  *** Chris_Booth has quit IRC
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22:42:54  *** madgerm has quit IRC
22:53:33  <PublicServer> ***  made screenshot at 0003413B:
22:55:06  *** roboboy has joined #openttdcoop
22:58:13  <PublicServer> *** Mazur joined the game
23:03:29  <PublicServer> <Atoompje> cya tomorrow
23:03:33  <PublicServer> *** Atoompje has left the game (leaving)
23:03:33  <PublicServer> <mfb> cu
23:03:40  *** Atoompje has quit IRC
23:07:41  *** roboboy has quit IRC
23:07:43  <PublicServer> <Mazur> Anything happening?
23:08:15  <PublicServer> <mfb> some progress at freeTL-island
23:08:33  <PublicServer> ***  made screenshot at 0003153B:
23:09:47  <PublicServer> <Mazur> Seems a little more active, yes.
23:13:18  <PublicServer> <Mazur> 03 is also a little more active rthan I remember.
23:14:35  <PublicServer> <mfb> stupid train limit again
23:14:51  <PublicServer> <Mazur> I saw.
23:15:21  <Sylf> !password
23:15:21  <PublicServer> Sylf: frigid
23:15:38  <PublicServer> <Mazur> Sylpie!
23:15:39  <PublicServer> *** Sylf joined the game
23:18:37  <PublicServer> <Sylf> hi all
23:18:39  <PublicServer> <mfb> hi
23:19:18  <PublicServer> <Sylf> anything going on anymore?
23:21:15  *** Progman has quit IRC
23:23:34  <PublicServer> ***  made screenshot at 00032730:
23:24:46  <PublicServer> <Mazur> I suppose we should look for problems and solve them, as we have train limit atm.
23:27:07  <PublicServer> <Sylf> fixed one signal gap...
23:27:18  <PublicServer> <Sylf> such a tiny fix
23:27:42  <PublicServer> <Sylf> I have a project
23:27:55  <PublicServer> <Sylf> to rebuild island2, Farm 2 area stations
23:28:35  <PublicServer> <mfb> roro should fit better there
23:28:37  <PublicServer> <Sylf> the current design is terrible
23:29:07  <PublicServer> <Sylf> can we fit 3 roro stations side by side in that space...  let's try
23:29:32  <PublicServer> <mfb> 6 tiles wide like the current station?
23:29:36  <PublicServer> <Sylf> yeah
23:30:23  *** madgerm has joined #openttdcoop
23:30:43  <PublicServer> <Sylf> I'm not sure if it'll fit yet
23:34:01  <PublicServer> <Sylf> what to do with the other line...
23:34:22  <PublicServer> <mfb> ;)
23:34:39  <PublicServer> <mfb> + hope that it will never jam?
23:34:53  <PublicServer> <mfb> maybe it's better to move the station to the south
23:35:23  <PublicServer> <mfb> long exits are not important for the small stations
23:35:59  *** perk11 has joined #openttdcoop
23:37:30  <PublicServer> <Sylf> dunno...
23:37:33  *** fonsinchen has quit IRC
23:38:33  <PublicServer> <Sylf> :)
23:38:34  <PublicServer> ***  made screenshot at 000008DA:
23:38:55  <PublicServer> <mfb> that was the goal
23:39:06  <PublicServer> <Sylf> oh, double bridge?
23:39:12  <PublicServer> <mfb> just moved it
23:39:18  <PublicServer> <mfb> so curves are easier
23:39:24  <PublicServer> <Sylf> I thought you were tring to fix CL
23:39:40  <SmatZ> !date
23:39:40  <PublicServer> SmatZ:  4 Mar 2745
23:39:45  <PublicServer> <mfb> well, we can't have all there
23:39:47  <PublicServer> <Sylf> actually, what I had should be fine for CL
23:39:49  <PublicServer> <mfb> hmm ok we can
23:39:56  <SmatZ> !rcon save preupdate
23:39:56  <PublicServer> SmatZ: you are not allowed to use !rcon
23:40:02  <SmatZ> bah
23:40:13  <PublicServer> <Sylf> o_o
23:40:14  *** SmatZ has left #openttdcoop
23:40:19  *** SmatZ has joined #openttdcoop
23:40:19  *** ChanServ sets mode: +o SmatZ
23:40:27  <SmatZ> !rcon save preupdate
23:40:28  <PublicServer> SmatZ: CmdBuildSingleSignal              mfb  date:2745-03-24  tile:00000ADE  p1:00005001 p2:00000000 text: price:0
23:40:28  <PublicServer> SmatZ: Saving map...
23:40:28  <PublicServer> SmatZ: Map successfully saved to preupdate.sav
23:40:35  <SmatZ> !restart
23:40:35  <PublicServer> SmatZ: Restart scheduled, will be initiated in next minute!
23:40:46  <SmatZ> I wonder what that command does
23:40:48  <PublicServer> <Sylf> take your cover!
23:40:52  <PublicServer> <Sylf> game restart coming!
23:41:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
23:41:02  <PublicServer> Thank you for playing r21825.
23:41:07  <PublicServer> Server has exited
23:41:08  *** PublicServer has quit IRC
23:41:09  <Sylf> dum dum dum
23:41:17  *** PublicServer has joined #openttdcoop
23:41:17  <PublicServer> Autopilot engaged
23:41:17  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
23:41:17  *** ChanServ sets mode: +v PublicServer
23:41:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG200 (r21891) | STAGE: Building | | New players, use @quickstart and !help | English only"
23:41:22  <mfb-> nice, with a broken mainline
23:41:32  <PublicServer> ***  made screenshot at 0000E35E:
23:41:45  <Sylf> :P
23:41:50  <Sylf> !password
23:41:50  <PublicServer> Sylf: waxier
23:41:53  <mfb-> !dl win32
23:41:53  <PublicServer> mfb-:
23:42:01  <Sylf> oops
23:42:11  <SmatZ> sorry guys :x
23:42:15  <SmatZ> !date
23:42:15  <PublicServer> SmatZ:  7 Apr 2745
23:42:39  <SmatZ> looks everything went fine :)
23:43:01  <PublicServer> *** Game still paused (number of players)
23:43:02  <PublicServer> *** Sylf joined the game
23:43:10  <Sylf> hey SmatZ, would you be kind enough and raise the train limit?
23:43:23  <PublicServer> *** Game still paused (number of players)
23:43:23  <PublicServer> *** Game unpaused (number of players)
23:43:23  <PublicServer> *** mfb joined the game
23:43:33  <SmatZ> !rcon set max_trains
23:43:33  <PublicServer> SmatZ: CmdBuildSingleSignal              mfb  date:2745-04-12  tile:000004D7  p1:00005000 p2:00000000 text: price:384
23:43:33  <PublicServer> SmatZ: Current value for 'max_trains' is: '1666' (min: 0, max: 5000)
23:43:41  <SmatZ> !rcon set max_trains 1667
23:43:46  <Sylf> XD
23:43:50  <SmatZ> :P
23:43:58  <SmatZ> you're welcome
23:44:06  <Sylf> I love you, dude
23:44:09  *** Firartix has quit IRC
23:44:10  <SmatZ> <3 Sylf
23:44:15  <SmatZ> are there no jams?
23:44:22  <Rubidium> shouldn't you add like 5% more trains? Otherwise it might run too fast! ;)
23:44:28  <SmatZ> :)
23:44:41  <SmatZ> rather about 8% :)
23:45:19  <Sylf> what... you can add 1.05 trains?
23:45:34  <SmatZ> I added that... rounded to 1.00 :)
23:45:40  <Sylf> aaaaahhh
23:45:49  <SmatZ> Sylf: are there no jams and the network can handle it? how much more trains?
23:46:16  <PublicServer> <Sylf> what does everyone else in the game think?
23:46:30  <PublicServer> <mfb> depends on the island
23:46:36  <PublicServer> <Sylf> out of 16 separate sections, most are doing fine
23:46:36  <PublicServer> <mfb> 10%?
23:46:58  <PublicServer> <Sylf> I think island 4 needs some work
23:47:42  <PublicServer> <mfb> good night
23:47:43  <Mazur> I hadn;t noticed any major problems, no jamming at all.
23:47:58  <PublicServer> <Sylf> are there no jams?  yes/no answer would be, yes, there are some small backed-up sidelines
23:47:58  <PublicServer> <mfb> reached 100 billion money
23:48:04  * SmatZ is still compiling r21891...
23:48:24  <PublicServer> *** mfb has left the game (leaving)
23:48:24  <PublicServer> *** Game paused (number of players)
23:48:28  *** mfb- has quit IRC
23:48:37  <PublicServer> <Sylf> ^_^  I grab pre-compiled
23:48:45  <Mazur> Hm, server unreachable for me, again,
23:49:00  <PublicServer> <Sylf> not version mismatch?
23:49:07  *** ODM has quit IRC
23:49:23  <Mazur> Oh, have we upgraded again?
23:49:29  <PublicServer> <Sylf> yup
23:49:36  <PublicServer> <Sylf> r21891
23:49:39  <PublicServer> <Sylf> today's build
23:49:57  <PublicServer> <Sylf> or... at least it's still today for me
23:50:17  <Mazur> DOwnloading & compiling....
23:50:59  <Mazur> Just won the F.A. cup with Cambridge against Newcastle.
23:54:05  <PublicServer> *** Game still paused (number of players)
23:54:05  <PublicServer> *** Game unpaused (number of players)
23:54:06  <PublicServer> *** Mazur joined the game
23:54:09  <PublicServer> <Sylf> welcome back
23:54:22  <PublicServer> <Mazur> Yah.
23:54:53  *** perk11 has quit IRC
23:56:32  <PublicServer> ***  made screenshot at 00002ADD:
23:57:11  <PublicServer> <Mazur> The tunnels near 04 iron mine 1 might need work.
23:58:05  <PublicServer> <Sylf> the one next to that station?
23:59:08  <PublicServer> <Sylf> I don't see any problem with that tunnel itself
23:59:19  <PublicServer> <Sylf> that sideline gets backed up from time to time
23:59:36  <PublicServer> <Mazur> The ones below the mine.
23:59:48  <PublicServer> <Mazur> They back up often.

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