Config
Log for #openttdcoop on 25th January 2011:
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00:00:16  *** Sturmi has quit IRC
00:25:03  *** Progman has quit IRC
00:52:13  <Sylf> !password
00:52:13  <PublicServer> Sylf: puppet
00:52:22  <PublicServer> *** Game still paused (number of players)
00:52:22  <PublicServer> *** Game unpaused (number of players)
00:52:24  <PublicServer> *** Sylf joined the game
00:52:28  <PublicServer> <Sylf> ello
00:54:18  <Mazur> ola
00:56:56  <PublicServer> ***  made screenshot at 00005450: http://ps.openttdcoop.org/publicserver/webcam/00005450.png
00:56:58  <PublicServer> <Mazur> Btw, I'm not building now, but I'll stay in if you want to work on some of the goals V wrote on the board.
00:57:40  <PublicServer> <Sylf> hmmm
00:58:14  <PublicServer> <Sylf> I see that some section of island 1 ML is already expanded
00:58:24  <PublicServer> <Sylf> so, that's good
01:02:41  <PublicServer> <Sylf> lots of hard stuff are left to do
01:04:17  *** pugi has quit IRC
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01:20:09  <PublicServer> *** Sylf has left the game (connection lost)
01:20:09  <PublicServer> *** Game paused (number of players)
01:20:17  <Sylf> !password
01:20:17  <PublicServer> Sylf: aching
01:20:29  <PublicServer> *** Game still paused (number of players)
01:20:29  <PublicServer> *** Game unpaused (number of players)
01:20:30  <PublicServer> *** Sylf joined the game
01:23:00  *** KenjiE20 has quit IRC
01:26:56  <PublicServer> ***  made screenshot at 0002A103: http://ps.openttdcoop.org/publicserver/webcam/0002A103.png
01:34:51  <PublicServer> *** Mazur has left the game (connection lost)
01:34:53  <PublicServer> *** Game paused (number of players)
01:41:57  <PublicServer> ***  made screenshot at 0002FB51: http://ps.openttdcoop.org/publicserver/webcam/0002FB51.png
01:49:15  <PublicServer> *** Sylf has left the game (leaving)
01:56:57  <PublicServer> ***  made screenshot at 0002B305: http://ps.openttdcoop.org/publicserver/webcam/0002B305.png
02:18:59  *** Tarzan_de_Ch has joined #openttdcoop
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02:44:37  *** kilo.oftc.net sets mode: +v Fuco
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07:23:53  <V453000> !password
07:23:53  <PublicServer> V453000: onward
07:24:38  <PublicServer> *** Game still paused (number of players)
07:24:38  <PublicServer> *** V453000 joined the game
07:24:51  *** roboboy has quit IRC
07:26:57  <PublicServer> ***  made screenshot at 0002BB08: http://ps.openttdcoop.org/publicserver/webcam/0002BB08.png
07:28:19  <V453000> !unpause
07:28:19  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
07:28:21  <PublicServer> *** Game unpaused (number of players)
07:41:57  <PublicServer> ***  made screenshot at 00035CE8: http://ps.openttdcoop.org/publicserver/webcam/00035CE8.png
07:49:39  *** Vinnie has joined #openttdcoop
07:50:58  *** Sturmi has joined #openttdcoop
07:51:48  <Sturmi> !password
07:51:48  <PublicServer> Sturmi: onward
07:52:03  <PublicServer> *** sturmi joined the game
07:52:48  <ewanm89> V453000: Isn't using administrator unpause priveledges against the spirit of coop?
07:54:46  *** kriokamera has joined #openttdcoop
07:54:53  <kriokamera> !players
07:54:56  <PublicServer> kriokamera: Client 255 (Orange) is V453000, in company 1 (psg200)
07:54:56  <PublicServer> kriokamera: Client 257 is sturmi, a spectator
07:55:03  <kriokamera> V =)
07:55:14  <kriokamera> !password
07:55:14  <PublicServer> kriokamera: onward
07:55:26  <PublicServer> *** kriokamera joined the game
07:55:30  <PublicServer> <V453000> it isnt really
07:55:38  <PublicServer> <V453000> if you need some quick fixes
07:55:53  <PublicServer> <kriokamera> ?
07:56:01  <V453000> !auto
07:56:01  <PublicServer> *** V453000 has enabled autopause mode.
07:56:16  <V453000> when you note something that needs urgent fixing, it needs to be done immediately :)
07:56:25  <ewanm89> V453000: I've seen tou do it twice in as many days though...
07:56:45  <ewanm89> !password
07:56:45  <PublicServer> ewanm89: despot
07:56:57  <V453000> besides, it isnt anyhow agains cooperation even if I was just building whatever :)
07:56:58  <PublicServer> ***  made screenshot at 00036CE1: http://ps.openttdcoop.org/publicserver/webcam/00036CE1.png
07:57:16  <PublicServer> *** ewanm89 joined the game
07:58:03  <ewanm89> I thought that was the point of why the server is setup to autopause with <2 clients connected?
07:58:18  <V453000> that pretty much is
07:58:35  <V453000> for usual cases
07:58:51  <PublicServer> <kriokamera> what are you doing now, V?
07:58:57  <PublicServer> <ewanm89> hmm, what to do
07:59:03  <PublicServer> <ewanm89> quite a todo list here...
07:59:05  <PublicServer> <V453000> well, I just sorted some replacing at boost
07:59:15  <PublicServer> <V453000> now I should finish this thing at 05
07:59:26  <PublicServer> <kriokamera> i'm expanding ML on 01
08:00:23  <PublicServer> <ewanm89> so I can make 02 3 wide all the way around?
08:00:29  <PublicServer> <V453000> yes
08:01:58  <PublicServer> <ewanm89> ouch, nastier than it first appears...
08:02:08  <PublicServer> <V453000> yes, it isnt all that simple :)
08:02:37  <PublicServer> <ewanm89> well, I didn't expect it to be just lay it and add signals...
08:02:43  <PublicServer> <V453000> not rly
08:03:08  <PublicServer> <V453000> cant say I expect much of that in this stage of the game :)
08:03:08  <PublicServer> <ewanm89> problem seems to be room for a couple of the mergers and splitters just doen't exist...
08:03:40  <PublicServer> <V453000> I use one rule
08:03:42  <PublicServer> <V453000> first try
08:03:48  <PublicServer> <V453000> then say it isnt possible :)
08:04:07  <PublicServer> <ewanm89> Oh, I never said it was impossible...
08:04:15  <PublicServer> <ewanm89> just requires some creativity...
08:09:23  <PublicServer> <ewanm89> hmm, might have an undersea tunnel solution here...
08:10:18  <PublicServer> <ewanm89> no way to get bridges to work even with TF...
08:10:34  <PublicServer> <ewanm89> too many crossing already where they need to be...
08:10:50  <PublicServer> <kriokamera> talking to me?
08:11:07  <PublicServer> <ewanm89> no, just generally.
08:11:13  <PublicServer> <kriokamera> okay
08:11:58  <PublicServer> ***  made screenshot at 000360C6: http://ps.openttdcoop.org/publicserver/webcam/000360C6.png
08:12:22  <PublicServer> <kriokamera> bridges under bridges is a great thing
08:12:52  <PublicServer> <V453000> where are you stuck?
08:12:59  <PublicServer> <kriokamera> nowhere
08:13:09  <PublicServer> <V453000> not aking you ..
08:13:12  <PublicServer> <V453000> asking :)
08:13:23  <PublicServer> <kriokamera> SLH0101
08:13:30  <PublicServer> <ewanm89> I'm brainstorming options more than anything.
08:13:33  *** DayDreamer has joined #openttdcoop
08:13:40  <PublicServer> <kriokamera> makind second on RR
08:14:08  <PublicServer> <ewanm89> I'm thinking how to cross the inner line to outer over SLH02-02...
08:15:17  <kriokamera> @tunnel
08:15:17  <Webster> kriokamera: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:15:21  <PublicServer> <V453000> simply :)
08:15:32  <PublicServer> <ewanm89> I was thinking tunnels underneath...
08:15:42  <PublicServer> <V453000> too much TF
08:15:44  <kriokamera> @tunnel 5
08:15:44  <Webster> kriokamera: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
08:15:46  <PublicServer> <sturmi> tunnel at sea level
08:15:57  <PublicServer> <V453000> yes, too much tf
08:18:39  <PublicServer> <ewanm89> that's stuck over the lake now, and it needs at least a double bridge if it's going to be ML...
08:18:59  <PublicServer> <V453000> that isnt ML :)
08:20:47  <PublicServer> <ewanm89> just joining the station wasn't the problem...
08:20:49  <PublicServer> <V453000> tihis works
08:21:11  <PublicServer> <ewanm89> however, you got to get it back through under that refinery the other way.
08:21:20  <PublicServer> <V453000> hm?
08:21:22  <PublicServer> <ewanm89> I already considered that...
08:22:20  <PublicServer> * ewanm89 decided not to mention the trafic jam {;)}
08:22:30  <PublicServer> <V453000> ...
08:22:51  <PublicServer> <V453000> rather continue expanding
08:23:07  <PublicServer> <ewanm89> it's already jamming just on the lines to/from that station...
08:23:33  <PublicServer> <V453000> well
08:23:43  <PublicServer> <V453000> situations are usually bad during rebuilds :)
08:24:11  <PublicServer> <V453000> and as soon as the 3rd is shiftable, there will be more room for exitting trains
08:24:13  <PublicServer> <V453000> which will speed it up
08:26:58  <PublicServer> ***  made screenshot at 000042F9: http://ps.openttdcoop.org/publicserver/webcam/000042F9.png
08:27:17  *** bartavelle has quit IRC
08:33:36  *** Chrill has joined #openttdcoop
08:36:09  <Vinnie> V is the new Mazur network done?
08:36:20  <V453000> almost
08:38:11  <PublicServer> <kriokamera> help me please - can't sync
08:38:23  <PublicServer> <V453000> then fuck the sync
08:38:37  <PublicServer> <kriokamera> ML
08:38:49  <PublicServer> <V453000> he
08:38:55  <PublicServer> <V453000> oh, right :)
08:39:18  <PublicServer> <V453000> hows that :)
08:39:28  <PublicServer> <kriokamera> no good
08:39:36  <PublicServer> <kriokamera> but...
08:39:44  <PublicServer> <V453000> hmm
08:40:07  <PublicServer> <kriokamera> lemme count
08:40:14  <PublicServer> <V453000> it isnt sync :)
08:40:20  <PublicServer> <V453000> btw you dont have the bridges ended with signals
08:40:30  <PublicServer> <kriokamera> ah
08:40:37  <PublicServer> <kriokamera> fail
08:41:24  <V453000> Vinnie: worst yet to come -.-
08:41:59  <PublicServer> ***  made screenshot at 00038ECF: http://ps.openttdcoop.org/publicserver/webcam/00038ECF.png
08:42:55  <PublicServer> <kriokamera> not synced
08:43:27  <PublicServer> <kriokamera> we should start from far awya
08:43:39  <PublicServer> <V453000> awhat?
08:44:06  <PublicServer> <V453000> oh :)
08:44:54  <PublicServer> <kriokamera> synced
08:45:09  <PublicServer> <V453000> k :)
08:45:12  <PublicServer> <kriokamera> they does the same long way
08:45:22  *** Progman has joined #openttdcoop
08:46:53  *** heffer has joined #openttdcoop
08:47:14  <PublicServer> <ewanm89> oh, one has to love it when jams are this predictable...
08:48:43  *** benom has joined #openttdcoop
08:56:22  *** valhallasw has joined #openttdcoop
08:56:59  <PublicServer> ***  made screenshot at 00007383: http://ps.openttdcoop.org/publicserver/webcam/00007383.png
09:00:11  <PublicServer> <kriokamera> great
09:00:26  <PublicServer> <kriokamera> only one hub to connect and one station
09:05:30  <PublicServer> <sturmi> is someone working on 02?
09:05:36  <PublicServer> <V453000> not me
09:05:58  <PublicServer> <kriokamera> and not me
09:06:20  <PublicServer> <sturmi> Ijust see a missing connection from outer lane to a wood pickup
09:06:40  <PublicServer> <V453000> add it :)
09:06:55  <PublicServer> <sturmi> how can i leave spec mode?
09:07:05  <PublicServer> <V453000> just join the company
09:07:11  <PublicServer> <sturmi> k
09:07:14  <PublicServer> *** sturmi has joined company #1
09:10:44  <Vinnie> !password
09:10:44  <PublicServer> Vinnie: robing
09:10:58  <PublicServer> <kriokamera> hi
09:10:59  <PublicServer> *** Vinnie joined the game
09:11:02  <PublicServer> <V453000> elo
09:11:07  <PublicServer> <Vinnie> hello and goodmorning
09:11:34  <PublicServer> <sturmi> hi vinnie
09:11:59  <PublicServer> ***  made screenshot at 000370DB: http://ps.openttdcoop.org/publicserver/webcam/000370DB.png
09:12:22  <PublicServer> <Vinnie> track madness :)
09:12:29  <PublicServer> <kriokamera> where?
09:12:42  <PublicServer> <Vinnie> 05 mazur
09:13:02  <PublicServer> <sturmi> 05 madness :p
09:13:13  <PublicServer> <kriokamera> oh guys
09:13:17  <PublicServer> <kriokamera> you are mad
09:13:20  <PublicServer> <Vinnie> nah i get 60% of the island. so proud of myself :D
09:13:22  <PublicServer> <V453000> we should find a proper name for it anyway
09:13:32  <PublicServer> <V453000> "Mazur" SRNW says nothing about how it works :)
09:13:34  <PublicServer> <kriokamera> i better go to my quite and silent 01
09:13:41  <PublicServer> <V453000> thought about collector SRNW or something like that
09:13:57  <PublicServer> <sturmi> i am still not sure what the use of all that logic will be
09:13:59  <PublicServer> <V453000> since trains just go around and collect stuff
09:14:11  <PublicServer> <V453000> sturmi: just telling trains where to go
09:14:13  <PublicServer> <Vinnie> but its just a counter to select where to input trains. not mutch of a collector
09:14:27  <PublicServer> <V453000> Vinnie: I do not want to name the logic, but the srnw concept
09:15:08  <PublicServer> <Vinnie> for some blog item we need tiny example with just two clocks
09:15:36  <PublicServer> <V453000> not really
09:15:42  <PublicServer> <V453000> just flat map and space
09:15:46  <PublicServer> <V453000> then it gets simple
09:16:30  <PublicServer> <V453000> btw I doubt writing a blog about this
09:16:32  <PublicServer> <V453000> not much why
09:16:40  <PublicServer> <Vinnie> one time use?
09:17:04  <PublicServer> <V453000> at least for now
09:25:15  <PublicServer> <sturmi> cu later
09:25:17  <PublicServer> <Vinnie> bye
09:25:19  <PublicServer> <V453000> cya
09:25:23  <PublicServer> *** sturmi has left the game (connection lost)
09:25:28  <PublicServer> <kriokamera> bye
09:25:33  *** Sturmi has quit IRC
09:25:38  <PublicServer> <V453000> im almost done I think
09:26:04  <PublicServer> <kriokamera> i'll go for a while
09:26:08  <PublicServer> *** kriokamera has left the game (connection lost)
09:26:16  *** kriokamera has quit IRC
09:26:23  <PublicServer> <V453000> run away from the beast :D
09:26:59  <PublicServer> ***  made screenshot at 0003A2E9: http://ps.openttdcoop.org/publicserver/webcam/0003A2E9.png
09:29:02  *** ODM has joined #openttdcoop
09:29:02  *** ChanServ sets mode: +o ODM
09:31:03  <PublicServer> <Vinnie> almost done?
09:31:13  <PublicServer> <V453000> just a few
09:31:42  <PublicServer> <Vinnie> releaser gates and connect reset to a spot near depot, right
09:31:55  <PublicServer> <V453000> hm?
09:33:11  <PublicServer> *** Vinnie has left the game (connection lost)
09:38:09  *** perk11 has joined #openttdcoop
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09:41:02  <PublicServer> <V453000> no shit, seems like it works :)
09:42:00  <PublicServer> ***  made screenshot at 000386E7: http://ps.openttdcoop.org/publicserver/webcam/000386E7.png
09:47:18  <Vinnie> !password
09:47:18  <PublicServer> Vinnie: cruxes
09:47:32  <PublicServer> *** Vinnie joined the game
09:47:55  <PublicServer> <Vinnie> so it works :)
09:48:02  <PublicServer> <V453000> well, the logic does
09:48:14  <PublicServer> <V453000> but I need to make the overflow a bit different :)
09:48:51  <PublicServer> <Vinnie> shouldnt ring 03 get a train
09:49:04  <PublicServer> <V453000> ?
09:51:21  <PublicServer> <V453000> the problem is, trains were overflowing too often :)
09:51:31  <PublicServer> <V453000> which caused less and less being used
09:51:57  <PublicServer> <V453000> should fix itself now
09:57:00  <PublicServer> ***  made screenshot at 000378B0: http://ps.openttdcoop.org/publicserver/webcam/000378B0.png
10:01:55  <PublicServer> <Vinnie> what triggers a counter reset?
10:05:00  <PublicServer> <V453000> reset of the whole
10:08:02  <PublicServer> <V453000> oh :O
10:08:06  <PublicServer> <V453000> 04 has a wrong gate
10:12:00  <PublicServer> ***  made screenshot at 00036EA9: http://ps.openttdcoop.org/publicserver/webcam/00036EA9.png
10:12:02  <V453000> Vinnie! bad minion :)
10:17:31  <PublicServer> <Vinnie> what did i mess up
10:17:45  <PublicServer> <V453000> gate at 04 was wrong :)
10:18:17  <PublicServer> <Vinnie> i dont believe you :)
10:18:26  <PublicServer> <V453000> K :D
10:24:18  <planetmaker> !rcon status
10:24:18  <PublicServer> planetmaker: Client #255  name: 'V453000'  status: 'active'  frame-lag:   6  company: 1  IP: 212.80.83.203
10:24:18  <PublicServer> planetmaker: Client #264  name: 'Vinnie'  status: 'active'  frame-lag:   4  company: 255  IP: 83.86.166.246
10:24:18  <PublicServer> planetmaker: Client #260  name: 'ewanm89'  status: 'active'  frame-lag:   4  company: 1  IP: 134.219.138.163
10:24:36  <planetmaker> !rcon stats
10:24:36  <PublicServer> planetmaker: ERROR: command not found
10:24:39  <planetmaker> !stats
10:24:39  <PublicServer> planetmaker: use @coopstats
10:24:47  <planetmaker> hm... :-)
10:25:01  <planetmaker> !cpu
10:25:10  <planetmaker> !rcon cpu
10:25:10  <PublicServer> planetmaker: ERROR: command not found
10:26:39  *** kriokamera has joined #openttdcoop
10:26:43  <kriokamera> !password
10:26:43  <PublicServer> kriokamera: aplomb
10:26:52  <PublicServer> <V453000> some resets have problems I think
10:26:56  <PublicServer> <V453000> dont know why yet
10:26:58  <PublicServer> *** kriokamera joined the game
10:27:00  <PublicServer> ***  made screenshot at 00036ADF: http://ps.openttdcoop.org/publicserver/webcam/00036ADF.png
10:27:56  <PublicServer> <V453000> hmm, all reset just fine now
10:29:35  <PublicServer> <V453000> k another mistake found :D
10:31:37  <PublicServer> *** ewanm89 has left the game (connection lost)
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10:40:16  <PublicServer> *** Vinnie has left the game (connection lost)
10:42:01  <PublicServer> ***  made screenshot at 00039AE6: http://ps.openttdcoop.org/publicserver/webcam/00039AE6.png
10:42:06  *** greenlion has quit IRC
10:46:50  <PublicServer> <kriokamera> great, very very great
10:48:32  <PublicServer> <V453000> how it going? :)
10:48:48  <PublicServer> <kriokamera> nice
10:49:27  <PublicServer> <kriokamera> only one point to connect - goods drop
10:49:33  <PublicServer> <V453000> :)
10:50:12  <PublicServer> <V453000> somebody broke the splitter -.-
10:50:22  <PublicServer> <V453000> should not happen again
10:50:24  <PublicServer> <kriokamera> not me
10:50:33  <PublicServer> <kriokamera> i'm only recycled depot
10:52:55  <PublicServer> <V453000> that should do it
10:53:15  <PublicServer> <V453000> just do it this way :)
10:53:29  <PublicServer> <V453000> no real reason why not to   I suppose
10:53:40  <PublicServer> <kriokamera> indeed
10:54:06  <PublicServer> <kriokamera> i think we just need to split drop exit
10:54:08  <PublicServer> <V453000> it is a mess, the drop should have some connections too, but ... works
10:55:04  <PublicServer> <V453000> building? I will have to go
10:55:18  <kriokamera> no, i'm not building
10:55:19  *** sturmi has joined #openttdcoop
10:55:26  <PublicServer> *** V453000 has joined spectators
10:55:26  <PublicServer> *** Game paused (number of players)
10:55:30  <PublicServer> <V453000> k, later :)
10:55:33  <PublicServer> <kriokamera> bye
10:55:55  <sturmi> bye V, hi others
10:56:38  <sturmi> @quickstart
10:56:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:57:01  <PublicServer> ***  made screenshot at 00005FDF: http://ps.openttdcoop.org/publicserver/webcam/00005FDF.png
10:57:10  <sturmi> !dl win32
10:57:10  <PublicServer> sturmi: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip
10:59:09  <kriokamera> hi sturmi
10:59:26  <sturmi> hey krio
10:59:33  <sturmi> !password
10:59:33  <PublicServer> sturmi: adroit
10:59:52  <PublicServer> *** Game still paused (number of players)
10:59:52  <PublicServer> *** Game unpaused (number of players)
10:59:55  <PublicServer> *** sturmi joined the game
11:04:19  <PublicServer> <sturmi> krio are you building?
11:04:24  <PublicServer> <kriokamera> yep
11:04:54  <PublicServer> <sturmi> where?
11:07:03  <PublicServer> <sturmi> ah, i found you  :p
11:12:03  <PublicServer> ***  made screenshot at 000045EC: http://ps.openttdcoop.org/publicserver/webcam/000045EC.png
11:23:29  <PublicServer> *** V453000 has left the game (connection lost)
11:23:45  <kriokamera> 03 is in massive jams =)
11:24:09  <PublicServer> <kriokamera> solved it by several crashes =(
11:24:19  <PublicServer> <sturmi> haha
11:27:03  <PublicServer> ***  made screenshot at 00008756: http://ps.openttdcoop.org/publicserver/webcam/00008756.png
11:28:49  <PublicServer> <kriokamera> that wprks great
11:29:11  *** thgergo has joined #openttdcoop
11:32:38  <V453000> !password
11:32:38  <PublicServer> V453000: tauted
11:32:40  <PublicServer> <sturmi> cu later
11:32:46  <PublicServer> <kriokamera> bye
11:33:01  <PublicServer> *** sturmi has left the game (connection lost)
11:33:02  <PublicServer> *** V453000 joined the game
11:33:07  <PublicServer> <kriokamera> i've done that all
11:33:14  <PublicServer> <V453000> :)
11:33:36  <PublicServer> <kriokamera> deleted it from tasklist
11:33:45  <PublicServer> <V453000> ok
11:35:04  <PublicServer> <kriokamera> what's the 08 general idea?
11:35:28  <PublicServer> <V453000> every train is multifunctional
11:35:48  <Vinnie> !password
11:35:48  <PublicServer> Vinnie: tauted
11:36:07  <PublicServer> *** Vinnie joined the game
11:36:09  <PublicServer> <V453000> hi :)
11:36:12  <PublicServer> <kriokamera> hi
11:36:14  <PublicServer> <kriokamera> great island
11:36:21  <PublicServer> <Vinnie> hello
11:36:35  <PublicServer> <kriokamera> is it any problems with expanding it's ML?
11:36:49  <PublicServer> <V453000> not really
11:37:15  <PublicServer> <V453000> nothing special and most places are actually easy to
11:37:15  <PublicServer> <kriokamera> but i'm tired os MLs
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11:39:09  <PublicServer> <kriokamera> pff
11:39:23  <PublicServer> <kriokamera> do you building something atm?
11:39:34  <PublicServer> <V453000> tuning 05
11:40:01  <PublicServer> <Vinnie> all overflow trains stand still for over 1 year
11:40:09  <PublicServer> <Vinnie> is the output shortgreen to short?
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11:40:13  <PublicServer> <V453000> possible
11:40:15  <PublicServer> <kriokamera> i wanna go
11:40:21  <PublicServer> <kriokamera> vinnie, come in
11:40:28  <PublicServer> *** Vinnie has joined company #1
11:40:36  <PublicServer> <kriokamera> bye
11:40:38  <PublicServer> *** kriokamera has left the game (leaving)
11:40:40  <PublicServer> <Vinnie> cya krio
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11:40:53  <PublicServer> <V453000> I think turning trigger trains to Lev1 helps
11:42:03  <PublicServer> ***  made screenshot at 00039EDB: http://ps.openttdcoop.org/publicserver/webcam/00039EDB.png
11:42:15  <PublicServer> <Vinnie> ]trigger are now wam 12. 225 kmph. so a lvl 1 would make the green even shorter
11:42:41  <PublicServer> <V453000> yes but the triggers are waiting for the green, not creating it
11:44:38  <PublicServer> <V453000> might do the same with the BR182s later
11:44:48  <PublicServer> <V453000> now lets see
11:47:03  <PublicServer> <Vinnie> looks better trains ar being released
11:47:12  <PublicServer> <V453000> yeas
11:47:19  <PublicServer> <V453000> triggers were the main problem
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11:47:41  <PublicServer> <V453000> lets replace the BRs though
11:47:49  <PublicServer> <Vinnie> in the counter?
11:47:52  <PublicServer> <V453000> yes
11:47:55  <PublicServer> <V453000> see this
11:48:05  <PublicServer> <V453000> there !stuck
11:48:12  <PublicServer> <V453000> sometimes, the green is not long enough
11:48:18  <PublicServer> <V453000> and the train waits there
11:48:41  <PublicServer> <V453000> if we replace to Lev1s, it should not happen :)
11:48:47  <PublicServer> <V453000> just like triggers
11:48:50  <PublicServer> <Vinnie> ke
11:49:57  <PublicServer> <V453000> btw clone them so we dont need to group :p
11:50:11  <PublicServer> <Vinnie> oops :)
11:52:09  <PublicServer> <V453000> oh
11:52:11  <PublicServer> <V453000> nice :D
11:52:14  <PublicServer> <V453000> that one is wrong
11:52:25  <PublicServer> <Vinnie> yeah i was wondering
11:53:37  <PublicServer> <V453000> not hat way :)
11:53:57  <PublicServer> <V453000> will this help us?
11:54:00  <PublicServer> <V453000> probably not
11:54:46  <PublicServer> <V453000> wait :)
11:57:04  <PublicServer> ***  made screenshot at 000388F4: http://ps.openttdcoop.org/publicserver/webcam/000388F4.png
11:57:54  <PublicServer> <V453000> wtf did I reach by that :D
11:58:06  <PublicServer> <Vinnie> more unconnected parts :)
11:58:31  <PublicServer> <Vinnie> wait i see it
11:58:52  <PublicServer> <V453000> oh fuck.
11:58:55  <PublicServer> <V453000> true :D
11:59:22  <PublicServer> <V453000> very good point :)
12:02:32  <PublicServer> <V453000> works :) or at least appears to
12:02:46  <PublicServer> <V453000> its effect on the network is questionnable, but :)
12:02:57  <PublicServer> <Vinnie> i believe the counter is broken now. outer memory ring isnt a loop
12:03:19  <PublicServer> <V453000> x.X indeed
12:04:10  *** sturmi has joined #openttdcoop
12:04:54  <sturmi> !password
12:04:54  <PublicServer> sturmi: salami
12:05:11  <PublicServer> *** sturmi joined the game
12:05:15  <PublicServer> <Vinnie> hello
12:05:21  <PublicServer> *** sturmi has left the game (connection lost)
12:05:32  <sturmi> hey vin
12:05:33  <PublicServer> <V453000> yea, that way
12:05:59  <PublicServer> *** sturmi joined the game
12:06:07  <PublicServer> <V453000> k
12:06:09  <PublicServer> <V453000> should be ok now :)
12:06:11  <PublicServer> *** sturmi has left the game (connection lost)
12:06:30  <sturmi> omg wifi hell
12:06:37  <PublicServer> <Vinnie> yeah
12:06:52  <PublicServer> *** sturmi joined the game
12:07:05  <planetmaker> !rcon info
12:07:05  <PublicServer> planetmaker: Current/maximum clients:     3/255
12:07:05  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
12:07:05  <PublicServer> planetmaker: Current/maximum spectators:  0/10
12:07:10  <planetmaker> !info
12:07:10  <PublicServer> planetmaker: #:1(Orange) Company Name: 'psg200'  Year Founded: 2024  Money: 62999304469  Loan: 0  Value: 63011907311  (T:1780, R:298, P:17, S:1) unprotected
12:07:22  <planetmaker> are you sure it's your WIFI and not your CPU?
12:07:34  <planetmaker> 2k vehicles is... A LOT
12:07:35  <V453000> hmm :)
12:07:44  <sturmi> can be the cpu too, my laptop isnt that fast
12:08:03  <planetmaker> what is it? I guess my 2GHz one will have troubles
12:08:05  <PublicServer> <V453000> hmm
12:08:21  <PublicServer> <V453000> it doesnt help much if the overflown trains are 90 or more % loaded
12:08:44  <PublicServer> <V453000> Vinnie: no reason for doubling there :)
12:08:50  <PublicServer> <sturmi> stupid me... i had power saving mode on
12:08:58  <PublicServer> <Vinnie> not possible
12:09:04  <PublicServer> <sturmi> now its only laggy :p
12:09:06  <PublicServer> <V453000> as well :)
12:10:02  <PublicServer> <V453000> what if we make overflown trains transfer stuff to 01
12:10:12  <PublicServer> <V453000> would make sense imo
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12:10:49  <PublicServer> <Vinnie> so in front of order two a transfer
12:10:59  <PublicServer> *** sturmi has left the game (connection lost)
12:11:22  <PublicServer> <V453000> I guess
12:11:28  <PublicServer> <V453000> but we need the station first :)
12:11:35  <PublicServer> <Vinnie> station is simple
12:11:44  <sturmi> !password
12:11:44  <PublicServer> sturmi: poplar
12:11:58  <PublicServer> *** sturmi joined the game
12:12:04  <PublicServer> ***  made screenshot at 00037CBD: http://ps.openttdcoop.org/publicserver/webcam/00037CBD.png
12:12:10  <PublicServer> <Vinnie> i would do station and then overflow depot. or not
12:12:16  <PublicServer> <V453000> yes
12:12:23  <PublicServer> <V453000> first station for sure
12:12:29  <PublicServer> <Vinnie> terminal
12:13:59  <PublicServer> <V453000> there :p
12:15:03  <PublicServer> <V453000> oh :)
12:15:38  <PublicServer> <Vinnie> did it a bit different with same effect
12:16:20  <PublicServer> <V453000> the train didnt fit there
12:16:31  <PublicServer> <sturmi> shouldnt the overflowing trains join the overflow instead of going back to entry?
12:16:45  <PublicServer> <Vinnie> there are 2 overflows
12:16:57  <PublicServer> <Vinnie> 1 to entry and one to depot
12:17:08  <PublicServer> <Vinnie> once entry is full all will go to depot
12:17:22  <PublicServer> <V453000> hmm, what I feared :)
12:17:28  <PublicServer> <V453000> 01 overloaded :)
12:18:09  <PublicServer> <Vinnie> give the ring station 2 seperate entry's?
12:18:17  <PublicServer> <V453000> no
12:18:20  <PublicServer> <V453000> that would require 2 detectors
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12:22:00  <PublicServer> <V453000> oh
12:22:15  <PublicServer> <V453000> something wrong with orders
12:22:21  <PublicServer> <V453000> see what trains are doing
12:23:27  <sturmi> arent they supposed to load?
12:23:37  <PublicServer> <Vinnie> no i messed up
12:23:59  <PublicServer> <sturmi> now they do
12:24:42  <PublicServer> <Vinnie> ohh shit i did a full zoom out
12:25:20  <PublicServer> <Vinnie> need to redo the transfer order V
12:25:27  <PublicServer> <V453000> yes
12:26:09  <PublicServer> <V453000> after order 3?
12:26:29  <PublicServer> <Vinnie> no it was that but then aal trains that enter after checkpoint will
12:26:35  <PublicServer> <Vinnie> only load at 01
12:27:04  <PublicServer> ***  made screenshot at 00034C85: http://ps.openttdcoop.org/publicserver/webcam/00034C85.png
12:27:15  <PublicServer> <V453000> well, there is only 1 checkpoint and that is in thefront of the transfer
12:27:30  <PublicServer> <Vinnie> no also at the entry of the concept
12:27:32  <PublicServer> <V453000> the first one in the entrance to the whole srnw should be safe
12:27:47  <PublicServer> <V453000> because that one is applied just after they come
12:28:14  <PublicServer> <Vinnie> you can try
12:28:16  <PublicServer> <V453000> and after that they go via the waypoint
12:28:22  <PublicServer> <V453000> OH,  I see
12:28:25  <PublicServer> <V453000> hmm
12:29:17  <PublicServer> <Vinnie> it can be easy done with checkpoints after each station. but then its no srnw
12:29:53  <PublicServer> <V453000> as well with a checkpoint in the end I think
12:30:31  <PublicServer> <Vinnie> then full trains will not go to the overflow line if there full. that check will only be done at eol
12:30:52  <PublicServer> <V453000> well
12:30:58  <PublicServer> <V453000> full trains have nothing to do in the overflow
12:31:13  <PublicServer> <Vinnie> ehm i meant the other line
12:31:21  <PublicServer> <Vinnie> the station bypasses
12:31:28  <PublicServer> <V453000> why wouldnt they, they have to when stations are full
12:32:21  <PublicServer> <Vinnie> but if a train is fully loaded it will stil go to the checkpoint after station 05. only accessable via all other stations.
12:32:23  <PublicServer> <V453000> I think !needed here would be ok
12:33:00  <PublicServer> <V453000> if we make it after the station, they should decide where to go at the waypoint
12:33:11  <PublicServer> <V453000> full -> drop, not full -> transfer
12:33:25  <PublicServer> <V453000> after drop -> jump to order 1, after transfer -> order 2
12:33:28  <PublicServer> <Vinnie> what is the order for a full train then he is loaded at station 1?
12:33:44  <PublicServer> <Vinnie> go to checkpoint and only accessable via station 05
12:33:48  <PublicServer> <V453000> go via checkpoint
12:33:58  <PublicServer> <V453000> that wouldnt be
12:34:08  <PublicServer> <V453000> make it both behind 05 and the exit line
12:34:26  <PublicServer> <Vinnie> then the not full ones will try to use that line to
12:34:37  <PublicServer> <V453000> at both !waypoint here (the northern line) and !needed here
12:34:40  <PublicServer> <V453000> which one
12:35:02  <PublicServer> <V453000> the not full ones should use only overflow
12:35:04  <PublicServer> <Vinnie> are you talking about 2 different waypoints?
12:35:12  <sturmi> whats wrong with the conditional jump to steel mill?
12:35:14  <PublicServer> <V453000> no, the same one only in different places
12:35:52  <PublicServer> <Vinnie> try it. i believe it will not work as intended
12:36:07  <PublicServer> <Vinnie> use two diffent waypoints and it can be done easy
12:36:28  <PublicServer> <sturmi> i wont try anything with this lag
12:37:26  <PublicServer> <V453000> oh I see now
12:37:28  <PublicServer> <Vinnie> check a train that enters SRNW
12:38:05  <PublicServer> <V453000> yes, I know, but if we make the Drop01 accessible from the exits, it will be working probably, I suppose
12:38:09  <PublicServer> <Vinnie> maybe remove the entry checkpoints
12:38:15  <PublicServer> <V453000> nono
12:38:44  <PublicServer> <V453000> yes you can delete that one
12:40:03  <PublicServer> *** sturmi has left the game (connection lost)
12:40:13  <PublicServer> <Vinnie> V i got an idea
12:40:28  <PublicServer> <V453000> wait I almost have it
12:41:00  <sturmi> !password
12:41:00  <PublicServer> sturmi: rubble
12:41:12  <PublicServer> <V453000> this should work
12:41:17  <PublicServer> *** sturmi joined the game
12:41:18  <PublicServer> <V453000> they have the access
12:41:45  <PublicServer> <Vinnie> emptys prefer shortcut
12:42:01  <PublicServer> <V453000> I see
12:42:05  <PublicServer> ***  made screenshot at 000384BC: http://ps.openttdcoop.org/publicserver/webcam/000384BC.png
12:42:27  <PublicServer> *** Amm1er joined the game
12:42:32  <PublicServer> <V453000> k, might need two
12:42:35  <PublicServer> <V453000> hi :)
12:43:04  <PublicServer> <Amm1er> sal├╝
12:43:07  <PublicServer> <V453000> Vinnie: apply it :)
12:43:19  <PublicServer> <Vinnie> you like?
12:43:27  <PublicServer> <V453000> I believe it will work
12:43:30  <PublicServer> <V453000> all I need :)
12:43:32  <PublicServer> <Vinnie> hello ammler
12:43:52  <PublicServer> <Vinnie> im gonna do it with force
12:44:14  <PublicServer> <Amm1er> I have already lags
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12:45:17  <PublicServer> <Vinnie> stopping trains to avoid automatic orders?
12:45:39  <PublicServer> <V453000> just remove a bit more of the ***** orders
12:45:50  <PublicServer> <V453000> and refill after done
12:47:47  <PublicServer> <Vinnie> will not work :(
12:47:51  <PublicServer> <V453000> why not
12:48:04  <PublicServer> <Vinnie> full trains will still be in loop
12:48:10  <PublicServer> <Vinnie> order loop
12:48:56  <PublicServer> <Vinnie> damn to many orders
12:49:02  <PublicServer> <Chris Booth> what isthe plan for auto orders?
12:49:14  <PublicServer> <V453000> to annoy people with retarded orders that have no point
12:49:17  <PublicServer> <Vinnie> stop trains to stop them from adding
12:49:53  <PublicServer> <Chris Booth> I was testing auto orders the otherday
12:49:59  <PublicServer> <Vinnie> i think i got it
12:50:06  <PublicServer> <sturmi> hpefully they can be disabled in future versions
12:50:10  <PublicServer> <Vinnie> im gonna jam island for a sec
12:50:26  <PublicServer> <V453000> removed too many :)
12:50:29  <PublicServer> <Chris Booth> if you build depots between depot / pickup you can refit and only have 1 order for that block refit
12:51:47  <PublicServer> <Vinnie> shit
12:52:50  <PublicServer> <Vinnie> these are original orders?
12:53:10  <PublicServer> <V453000> I think so
12:53:15  <PublicServer> <V453000> with the conditional
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12:53:25  <PublicServer> <V453000> 3rd order
12:53:29  <PublicServer> <Vinnie> i need to test it on other train
12:53:35  <PublicServer> <V453000> jump to order 2 if less than 95
12:53:41  <PublicServer> <Vinnie> you can change it
12:53:59  <PublicServer> <V453000> its there :)
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12:56:03  <PublicServer> <Vinnie> fucked
12:57:05  <PublicServer> ***  made screenshot at 000352A5: http://ps.openttdcoop.org/publicserver/webcam/000352A5.png
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12:59:39  <PublicServer> <V453000> Vinnie: add trains with different wagons
12:59:49  <PublicServer> <V453000> for testing
12:59:56  <PublicServer> <V453000> and make them have the new orders
13:00:02  <PublicServer> <Vinnie> yeah still fixing old orders
13:00:52  <PublicServer> <V453000> got a train in one of the overflows :)
13:00:56  <PublicServer> <Vinnie> i see
13:01:02  <PublicServer> <Vinnie> trains take shortcut
13:01:38  <PublicServer> <V453000> I just removed the entrance waypoint from their exit
13:01:38  <PublicServer> <V453000> :D
13:02:03  <PublicServer> <Vinnie> ok
13:04:39  <PublicServer> <Vinnie> we need an conditional order that uses train weight :(
13:04:50  <PublicServer> <V453000> why
13:05:00  <PublicServer> <Vinnie> to make a loop in the orders
13:05:37  <PublicServer> <V453000> isnt the weight the same as load % ?
13:05:45  <PublicServer> <V453000> effectively
13:06:46  <sturmi> weight would be useful with different cargo types on one line to keep all trains on the same weight
13:07:07  <PublicServer> <Vinnie> might be a good idea for a new nightly
13:08:29  <PublicServer> <V453000> Vinnie: !disconnect when done
13:08:35  <PublicServer> <Vinnie> i see
13:09:17  <PublicServer> <Vinnie> im saying i did it train 107
13:09:35  <PublicServer> <V453000> lets try
13:10:25  <PublicServer> <Vinnie> whats the cargo type
13:10:29  <PublicServer> <V453000> ore
13:11:33  <PublicServer> <Vinnie> it only doesnt load
13:12:05  <PublicServer> ***  made screenshot at 00039CD2: http://ps.openttdcoop.org/publicserver/webcam/00039CD2.png
13:12:13  <PublicServer> <V453000> how come it has go via
13:12:33  <PublicServer> <V453000> does :p
13:12:35  <PublicServer> <Vinnie> checkpoint?
13:13:38  <PublicServer> <V453000> btw, isnt the checkpoint under !disconnect ... useless or even antiproductive?
13:13:46  <PublicServer> <V453000> oh
13:14:01  <PublicServer> <V453000> oh it isnt the same
13:14:03  <PublicServer> <V453000> I see
13:14:09  <PublicServer> <Vinnie> when they are at full/transfer they go to there
13:14:15  <PublicServer> <Vinnie> if they need to transfer
13:14:37  <PublicServer> <V453000> is the third order correct?
13:14:51  <PublicServer> <V453000> jump to order 4?
13:15:09  <PublicServer> <sturmi> should be order 5 i think
13:15:11  <PublicServer> <V453000> me too
13:15:25  <PublicServer> <Vinnie> change it :)
13:15:37  <PublicServer> <Vinnie> i think it should be go to order 2
13:16:13  <PublicServer> <V453000> oh
13:16:15  <PublicServer> <V453000> hmm
13:16:26  <PublicServer> <Vinnie> no it should be go to order 2
13:16:32  <PublicServer> <Vinnie> im changing it ke
13:16:36  <PublicServer> <V453000> k
13:17:05  <PublicServer> <Vinnie> order 2 and 3 loop the train to go to the exit of 05
13:17:22  <sturmi> but now they wont transfer
13:17:33  <PublicServer> <Vinnie> or the escape when full combined with order 4
13:17:45  <PublicServer> <Vinnie> else it gets a transfer
13:18:28  <PublicServer> <V453000> how does it get to the transfer when it can go either to 2 or 8?
13:18:44  <PublicServer> <sturmi> thats what i meant
13:19:01  <PublicServer> <V453000> I know :p
13:19:58  <PublicServer> <Vinnie> yeah its fucked now
13:20:00  <PublicServer> <V453000> hm
13:20:06  <PublicServer> <Vinnie> stupid orers :(
13:20:47  <PublicServer> <Vinnie> now it will work
13:20:59  <PublicServer> <V453000> wait it is the same as before
13:21:03  <PublicServer> <V453000> still 2
13:21:09  <PublicServer> <Vinnie> it was 4 again
13:21:49  <PublicServer> <V453000> but still
13:21:55  <PublicServer> <V453000> how will it ever transfer
13:21:57  <PublicServer> <Vinnie> you cant see how
13:22:27  <PublicServer> <Vinnie> when it has reached checkpoint full transfer it must go to order 4
13:23:18  <PublicServer> <Vinnie> lets force it to be empty and check if it works
13:23:50  <PublicServer> <Vinnie> order 2 non-stop
13:23:56  <PublicServer> <V453000> I see
13:24:53  <PublicServer> <Vinnie> hmmm
13:24:57  <PublicServer> <V453000> yes, it goes here but still to the waypoint
13:25:35  <PublicServer> <sturmi> i got another idea
13:25:42  <PublicServer> <Vinnie> be my geust
13:26:04  <PublicServer> <sturmi> you need to split the cp Full/Transfer into 2
13:26:06  <PublicServer> <V453000> what about straight jump from to transfer as order 3
13:27:05  <PublicServer> ***  made screenshot at 00037CEE: http://ps.openttdcoop.org/publicserver/webcam/00037CEE.png
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13:27:20  <PublicServer> <V453000> anyway, I will have to go
13:27:24  <PublicServer> <V453000> so later :)
13:27:28  <PublicServer> *** V453000 has left the game (leaving)
13:27:36  <PublicServer> <sturmi> cu
13:27:38  <PublicServer> <Vinnie> bye
13:34:36  <PublicServer> <sturmi> i gotta go too, cu later
13:34:43  <PublicServer> <Vinnie> cya
13:34:57  <PublicServer> *** sturmi has left the game (connection lost)
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13:55:53  <Sturmi> !password
13:55:53  <PublicServer> Sturmi: shunts
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16:57:34  <scrlk> !passowrrd
16:57:36  <scrlk> !password
16:57:36  <PublicServer> scrlk: skewer
16:57:46  <PublicServer> *** Game still paused (number of players)
16:57:47  <PublicServer> *** scrlk joined the game
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17:41:24  <scrlk> !password
17:41:24  <PublicServer> scrlk: skewer
17:41:27  <scrlk> !players
17:41:30  <PublicServer> scrlk: Client 286 is Chris Booth, a spectator
17:41:51  <scrlk> chris - i am going to join the game? why don't you come out of spec?
17:42:15  <PublicServer> *** Game still paused (number of players)
17:42:16  <PublicServer> *** scrlk joined the game
17:42:47  <scrlk> Chris Booth - mind coming out of spec so the game unpauses?
17:43:28  <V453000> when somebody is spectating, he usually is gone
17:43:35  <PublicServer> <scrlk> ok
17:43:37  <PublicServer> <scrlk> what about you v>
17:44:10  <V453000> in not even spectating so I am more gone :)
17:44:15  <PublicServer> <scrlk> :(
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17:52:39  <PublicServer> <scrlk> humm
17:52:51  <PublicServer> <scrlk> can someone raise the rv limit to 400?
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17:54:04  <scrlk> can anyone join the server?
17:55:33  <Atoompje_> ok
17:55:36  <scrlk> thanks
17:55:37  <Atoompje_> !password
17:55:37  <PublicServer> Atoompje_: skewer
17:55:51  <PublicServer> *** Game still paused (number of players)
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17:55:53  <PublicServer> *** Game unpaused (number of players)
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17:56:07  <PublicServer> *** Game paused (number of players)
17:56:16  <Atoompje_> lol
17:56:23  <scrlk> ffs
17:56:34  <scrlk> !password
17:56:34  <PublicServer> scrlk: bucked
17:56:51  <PublicServer> *** Game still paused (number of players)
17:56:51  <PublicServer> *** Game unpaused (number of players)
17:56:51  <PublicServer> *** scrlk joined the game
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17:58:21  <PublicServer> <Intexon> hey guys
17:58:38  <Atoompje_> hi
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17:59:20  <Intexon> bah
17:59:42  <PublicServer> <scrlk> bah indeed
17:59:43  <PublicServer> *** Intexon joined the game
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18:11:20  <PublicServer> <scrlk> damn
18:12:06  <PublicServer> ***  made screenshot at 0003C8EB: http://ps.openttdcoop.org/publicserver/webcam/0003C8EB.png
18:15:32  <Mazur> !password
18:15:32  <PublicServer> Mazur: rector
18:15:55  <PublicServer> *** Mazur joined the game
18:15:57  <PublicServer> <scrlk> hi mazur
18:16:03  <PublicServer> <Mazur> There, that should tiue you over.
18:16:19  <PublicServer> <scrlk> humm?
18:16:50  <PublicServer> <Mazur> I thought your expletives were due to pauses because others cou ld not maintain their presence.
18:23:21  <PublicServer> *** scrlk has left the game (connection lost)
18:24:24  <Atoompje_> lol
18:27:06  <PublicServer> ***  made screenshot at 0003CAEC: http://ps.openttdcoop.org/publicserver/webcam/0003CAEC.png
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18:39:39  <scrlk> !password
18:39:39  <PublicServer> scrlk: mildew
18:39:50  <scrlk> hi all
18:39:53  <PublicServer> *** scrlk joined the game
18:42:07  <PublicServer> ***  made screenshot at 0003D6E2: http://ps.openttdcoop.org/publicserver/webcam/0003D6E2.png
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18:57:07  <PublicServer> ***  made screenshot at 0003F2EB: http://ps.openttdcoop.org/publicserver/webcam/0003F2EB.png
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19:08:03  <kriokamera> !players
19:08:06  <PublicServer> kriokamera: Client 316 (Orange) is scrlk, in company 1 (psg200)
19:08:06  <PublicServer> kriokamera: Client 313 (Orange) is Mazur, in company 1 (psg200)
19:08:14  <kriokamera> !password
19:08:14  <PublicServer> kriokamera: buffet
19:08:28  <PublicServer> *** kriokamera joined the game
19:08:30  <PublicServer> <kriokamera> hi
19:11:34  <PublicServer> *** scrlk has left the game (connection lost)
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19:12:07  <PublicServer> ***  made screenshot at 00026BEF: http://ps.openttdcoop.org/publicserver/webcam/00026BEF.png
19:12:29  <V453000> !password
19:12:29  <PublicServer> V453000: bawled
19:12:49  <PublicServer> <V453000> elo
19:12:50  <PublicServer> *** V453000 joined the game
19:12:51  <PublicServer> <kriokamera> hey V!
19:14:52  <PublicServer> <V453000> Mazur: any clever idea how to make the srnw trains transfer cargo back to station 01 if they are overflowing?
19:19:44  <PublicServer> <Mazur> You mean full train escape?
19:20:22  <PublicServer> <V453000> well, we have the ring with an overflow
19:20:40  <PublicServer> <V453000> it would be nice if trains would first transfer their cargo to station 01 before entering the overflow
19:20:47  <PublicServer> <V453000> so that overflown trains are empty
19:21:42  <PublicServer> <kriokamera> i found some train without orders on 01
19:23:16  <PublicServer> <V453000> we could replace the order cycle into normal SRO ... which would make it not so SRNW, but hey, it still regulates, you only need to add orders when adding stations
19:25:07  <PublicServer> <V453000> hmm, no, even the SRO arent valid
19:25:47  <PublicServer> <V453000> or maybe
19:27:03  <PublicServer> <Mazur> Well, I've not grasped the full effect of all your logic, yet, so I've no idea what conditions the overflow trains are in and so no idea how to make them drop at the drop.
19:27:07  <PublicServer> ***  made screenshot at 00036AAB: http://ps.openttdcoop.org/publicserver/webcam/00036AAB.png
19:27:21  <PublicServer> <V453000> ignore the overflow
19:27:27  <PublicServer> <V453000> it just releases trains, thats all
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19:28:56  *** ChanServ sets mode: +o Mucht
19:29:15  <Mucht> Sysinfo for 'suse-desktop': Linux 2.6.34-12-desktop running KDE Development Platform 4.4.4 (KDE 4.4.4) "release 2", CPU: AMD Phenom II X6 1055T at 800 MHz (5600 bogomips), HD: 630/1341GB, RAM: 4467/8001MB, 234 proc's, 1.55h up
19:29:19  <Mucht> great
19:29:39  <V453000> hi Mucht :P
19:29:42  <Mucht> ;)
19:30:27  <PublicServer> <Mazur> Murder at 1600.
19:30:41  <PublicServer> <Mazur> back later, possibly.
19:30:49  <PublicServer> *** Mazur has left the game (connection lost)
19:31:17  <Mucht> oO
19:31:24  <Mucht> is this guy working for the police?
19:31:33  <PublicServer> <V453000> dont know
19:31:39  * Mazur <------- This guy?
19:31:49  <PublicServer> <kriokamera> this =)
19:31:59  <Mucht> ya
19:32:06  <Mazur> Check IMDB for that title.
19:32:18  <Mucht> ok ;)
19:33:00  <Mazur> 1600 is hte house-number of the WHite House, btw.
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19:33:58  <PublicServer> <kriokamera> made load at 01 some heavier
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19:35:48  <PublicServer> <V453000> oh fucking fuck
19:35:50  <PublicServer> <V453000> have an idea
19:36:58  *** Atoompje_ has quit IRC
19:37:05  <PublicServer> <V453000> but will to apply it later :)
19:37:07  <PublicServer> <V453000> cya
19:37:11  <PublicServer> <kriokamera> bye
19:37:17  <PublicServer> *** V453000 has left the game (connection lost)
19:37:17  <PublicServer> *** Game paused (number of players)
19:37:29  <PublicServer> <kriokamera> hmm
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20:21:43  <scrlk> !password
20:21:43  <PublicServer> scrlk: thefts
20:21:57  <PublicServer> *** Game still paused (number of players)
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20:27:07  <PublicServer> ***  made screenshot at 0003BF1E: http://ps.openttdcoop.org/publicserver/webcam/0003BF1E.png
20:32:05  <PublicServer> <scrlk> anyone want to join the server?
20:33:19  <PublicServer> *** scrlk has left the game (leaving)
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20:36:41  <sturmi> !password
20:36:41  <PublicServer> sturmi: sodden
20:36:57  <PublicServer> *** Game still paused (number of players)
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21:20:50  <PublicServer> *** sturmi has left the game (connection lost)
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21:26:35  <sturmi> !password
21:26:35  <PublicServer> sturmi: sodden
21:26:51  <PublicServer> *** Game still paused (number of players)
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22:12:08  <PublicServer> ***  made screenshot at 0001385A: http://ps.openttdcoop.org/publicserver/webcam/0001385A.png
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22:58:26  <ewanm89> !players
22:58:28  <PublicServer> ewanm89: Client 327 (Orange) is sturmi, in company 1 (psg200)
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