Log for #openttdcoop on 26th January 2011:
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01:51:19  <Sylf> !password
01:51:20  <PublicServer> Sylf: sodden
01:51:36  <PublicServer> *** Game still paused (number of players)
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01:56:13  <PublicServer> <Sylf> WTF happened to island 3?  All those main drop industries were shut down?
01:57:10  <PublicServer> ***  made screenshot at 0000143A:
02:02:07  <Mazur> Idk,
02:02:44  <PublicServer> *** Game still paused (number of players)
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02:03:07  <PublicServer> <Sylf> Why do people torture us so much, Mazur?
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02:03:37  <PublicServer> <Sylf> I'm now fixing train orders, making them non-stop where they need to be
02:03:47  <PublicServer> <Mazur> Because thwey are called Vlaclav and don;t get enough beer.
02:04:09  <PublicServer> <Sylf> le sigh
02:04:35  <PublicServer> <Mazur> There's a nte about too many pax on 03.
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02:05:21  <PublicServer> <Sylf> some pax stations still have over 1000 pax waiting
02:05:35  <PublicServer> <Sylf> at least those are down from 1500 or so last night
02:06:36  <PublicServer> <Sylf> island 1 in gridlock
02:06:50  <PublicServer> <Mazur> Nice.
02:07:00  <PublicServer> <Sylf> traing length based splitter caused it
02:10:44  <PublicServer> <Mazur> I can see that the second BBH, (where I talked ab out a circle) is a bit more complex than I anticipated.
02:11:06  <PublicServer> <Sylf> only because of the split toward the town
02:11:08  <PublicServer> <Mazur> Good thing I didn't touch it, then.
02:11:24  <PublicServer> <Sylf> that's basically a four-way
02:11:40  <PublicServer> <Sylf> ick, 4-way hub
02:12:10  <PublicServer> ***  made screenshot at 0000973C:
02:12:25  <PublicServer> <Mazur> Why is Tenhead Cross shrinking?
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02:13:05  <PublicServer> <Sylf> is it?
02:13:19  <PublicServer> <Sylf> it needs to grow toward east more
02:13:29  <PublicServer> <Mazur> Well, it's up and down.
02:13:43  <PublicServer> <Mazur> Inot the lake?
02:13:45  <PublicServer> <Sylf> towns grow better when there are space to grow on all 4 directions
02:13:47  <PublicServer> <Mazur> into
02:14:36  <SmatZ> [03:04:37] <PublicServer> <Mazur> Because thwey are called Vlaclav and don;t get enough beer. <== what happened?
02:15:08  <Sylf> nothing major
02:15:09  <PublicServer> *** Sylf has left the game (connection lost)
02:15:09  <PublicServer> *** Game paused (number of players)
02:15:30  <Sylf> there are trains with non-direct orders
02:15:42  <Sylf> so some stations have multiple cargoes waiting
02:15:55  <Sylf> !password
02:15:55  <PublicServer> Sylf: razing
02:16:03  <Sylf> razing!
02:16:05  <PublicServer> *** Game still paused (number of players)
02:16:06  <Sylf> nice PW
02:16:24  <PublicServer> *** Game still paused (number of players)
02:16:24  <PublicServer> *** Game unpaused (number of players)
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02:16:36  <SmatZ> I don't think V. would break something :)
02:17:05  <SmatZ> but if he did... even the best ones have their weaker moments :)
02:17:43  <Sylf> wati... we were talking about V?
02:18:12  <SmatZ> I thought Mazur is?
02:18:13  <Sylf> I know that these orders thing isn't V's doing
02:18:22  <SmatZ> ok :)
02:18:31  <Mazur> That's not what you asked about, you asked about why people torture us.
02:18:42  <SmatZ> ok
02:18:47  <SmatZ> nevermind, ignore me :)
02:18:53  <SmatZ> continue having fun :)
02:18:58  <Mazur> Will do.
02:19:04  <Sylf> ^_^
02:27:10  <PublicServer> ***  made screenshot at 0000D8B0:
02:30:10  <PublicServer> <Sylf> I really wonder what happened to island 3?
02:30:36  <PublicServer> <Sylf> 3 steel mills, 1 oil refinery and 1 factory were gone from main drop areas
02:30:58  <PublicServer> <Sylf> and 1 saw mill
02:31:22  <PublicServer> <Sylf> maybe not the sawmill
02:31:48  <PublicServer> <Sylf> anyway, the island was in a terribad shape
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02:42:11  <PublicServer> ***  made screenshot at 00002434:
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02:48:38  <PublicServer> <Sylf> island 1 on gridlock again
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02:57:11  <PublicServer> ***  made screenshot at 00003E57:
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09:17:46  <sturmi> !password
09:17:46  <PublicServer> sturmi: bakery
09:17:56  <PublicServer> *** Game still paused (number of players)
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10:27:12  <PublicServer> ***  made screenshot at 0000916F:
10:42:12  <PublicServer> ***  made screenshot at 00009D6D:
11:12:13  <PublicServer> ***  made screenshot at 0000AFDE:
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11:42:57  <scarecrow> hey everyone:)
11:44:51  <Chris_Booth> hi scarecrow
11:46:01  <scarecrow> Is this the channel for people on the public game? cos im not playing, I dont want to chatter i the wrong channel, if there is another
11:47:52  <Chris_Booth> no this is for anyone who want to be in it
11:47:57  <sturmi> hi cb &scarecrow
11:47:58  <Chris_Booth> not just the server
11:47:59  <planetmaker> it's the channel for the #openttdcoop PublicServer
11:47:59  <Chris_Booth> !players
11:48:02  <PublicServer> Chris_Booth: Client 339 (Orange) is sturmi, in company 1 (psg200)
11:48:14  <planetmaker> it's not the channel for the #openttdcoop Welcome Server (the one running 1.1.0-beta4)
11:48:15  <Chris_Booth> and the server is paused at the moment anyway
11:48:36  <planetmaker> the channel for that is #openttdcoop.stable
11:49:29  <planetmaker> But first of all 'hi scarecrow' :-)
11:49:39  <scarecrow> hi :)
11:49:56  <scarecrow> so I should talk in the other one? (.stable)
11:50:11  <Chris_Booth> no you can talk in wither
11:50:25  <scarecrow> ohok cool
11:50:28  <planetmaker> well. What server do you (want) to play on?
11:50:42  <planetmaker> We call this one the PublicServer
11:50:51  <planetmaker> But I've seen people mixing up our two main servers
11:50:53  <Chris_Booth> scarecrow: please read the quickstart is you want to play here
11:51:14  <scarecrow> I used to play, but that was abouta  ayear ago
11:51:32  <sturmi> btw why is the stable also called welcome server?
11:51:45  <planetmaker> good, then my memory is not totally faulty, scarecrow ;-)
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11:52:15  <scarecrow> what do you mean?
11:52:22  <planetmaker> sturmi, because it's ... the server for players mostly new to OpenTTD :-)
11:52:35  <planetmaker> so... "Welcome to the OpenTTD(coop) world" ;-)
11:52:51  <planetmaker> scarecrow, your nick somehow sounded a bit familiar
11:52:58  <planetmaker> as if I had seen it already once
11:53:57  <scarecrow> ohok, cool :D
11:55:02  <scarecrow> im playing my own(privat) game at the moment, and its working GREAT, but looks like CCRAP:P Noone who hadnt seen it get put up ould decipher it
11:56:27  <KenjiE20> Chris_Booth: when you make a sentence like that you can say, " Read the @@quickstart "
11:56:30  <Webster> Quickstart - #openttdcoop Wiki -
11:56:53  <planetmaker> oh... with @@ ?
11:56:56  <Chris_Booth> ooh ok cool thats a new feature I didn't know about thanks KenjiE20
11:57:01  <planetmaker> me neither :-P
11:57:02  <KenjiE20> just been added lately
11:57:06  <KenjiE20> @readme
11:57:07  <Webster> User:KenjiE20/Webster - #openttdcoop Wiki -
11:57:12  <KenjiE20> ^ has the syntax info
11:57:14  <Ammler> it works also ingame :-)
11:57:24  <scarecrow> @quickstart
11:57:24  <planetmaker> :-)
11:57:24  <Webster> Quickstart - #openttdcoop Wiki -
11:57:25  <KenjiE20> there are two @@ syntaxes
11:57:35  <scarecrow> oh schweet
11:57:36  <KenjiE20> one for simple and one for arguments
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11:58:01  <KenjiE20> they run through the new plugin and should work on any commands
11:58:17  <Ammler> is that a plugin from you?
11:58:21  <KenjiE20> no
11:58:31  <Ammler> is your plugin still in action?
11:58:43  <KenjiE20> it's one from the gribble bot
11:58:45  <KenjiE20> yes
11:58:48  <KenjiE20> @glossary
11:58:48  <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
12:03:00  <scarecrow> hey guys im on THIS page
12:03:02  <scarecrow>
12:03:24  <scarecrow> which link do I click to start the download,
12:03:32  <scarecrow> If it helps to know, I have windows 7
12:03:46  <sturmi> version 8 should be ok
12:04:04  <sturmi> which unpack prog do you use?
12:04:32  <planetmaker> download the zip and your windows has it shipped already
12:05:07  <sturmi> uhm right, i always forget that windows now has a zip plugin^^
12:05:34  <scarecrow> ok, whcih of those four options under version 8?
12:05:49  <sturmi> the zip
12:06:00  <scarecrow> thanks :D
12:06:19  <sturmi> but you can download needed grfs ingame too
12:06:29  <SmatZ> not all of them
12:06:30  <KenjiE20> v8 is 7.3 minus bananas right?
12:06:40  <Ammler> yep
12:06:42  <planetmaker> those in the grfpack v8 are not in the online content
12:06:50  <planetmaker> so it's a complement
12:06:52  <sturmi> oh ok
12:07:02  <sturmi> stuff like dbset?
12:07:05  <Ammler> the only grf in legacy is the info.grf
12:07:11  <Ammler> which you don't need
12:07:22  <Ammler> hmm, time to remove legacy
12:07:37  <scarecrow> I think I might join the welcomeserver,mentioned earlier, does the ".stable" mean I only need the stable version?
12:08:16  <KenjiE20> I think it's running the latest beta for stable atm
12:08:21  <planetmaker> you need the beta4
12:08:24  <sturmi> yep latest beta
12:08:41  <KenjiE20> which is still more stablish than here
12:09:10  <planetmaker> it will (nearly) always feature the latest of testing and/or stable
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12:09:47  <KenjiE20> where as here will always feature the latest in bugs :)
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12:09:59  <Ammler> .stable does test for stable :-)
12:10:03  <KenjiE20> before they get renamed features for stable :p
12:11:59  <sturmi> "features" like auto-orders?
12:12:27  <scarecrow> I have a version mismatch, im 1.0.5 it is 1.1.0, where do I go to fix that? Do I need to un and re-install?
12:12:41  <sturmi>  no
12:12:56  <sturmi>  copy your openttd-folder
12:13:10  <sturmi>  download the zip of the beta4
12:13:41  <sturmi>  and overwrite the copied folder with the content of the zip
12:14:09  <Vinnie>
12:14:50  <sturmi> and put all your grfs into \users\...\Documents\openttd\data
12:16:17  <Rubidium> sturmi: no, more like features such as: "not allowed to change NewGRFs in game anymore", or "not allowed to level the whole map at once"
12:16:46  <Rubidium> or servers not being allowed to send commands for invalid/non-existing companies
12:17:12  <Rubidium> all features that make people *really* happy
12:17:24  <sturmi> well, grf-change can be activated in the cfg imo
12:17:49  <sturmi> and who needs to flatten the whole map anyways?
12:18:16  <Rubidium> those whoms only fun is trashing someone else's fun
12:18:35  <sturmi> :D
12:19:26  <planetmaker> sturmi, btw, "copy your openttd folder and overwrite" is not the best advice
12:19:41  <planetmaker> just download and unzip in a separate folder is fine. It contains everything needed
12:19:59  <planetmaker> Provided you installed grfs and basepacks in your global OpenTTD data dir
12:20:51  <sturmi> stupid me, i dont have the basepacks in the global dir
12:21:22  <planetmaker> don't think of copying openttd.grf
12:22:15  <planetmaker> it's not a base pack, but part of OpenTTD ;-) - even though the first part of this statement is technically wrong
12:23:16  <scarecrow> hey guys
12:23:31  <scarecrow> I downloaded the version 8 GRF zip
12:24:02  <scarecrow> but its still saying theres  a GRF misatch
12:24:18  <Vinnie> also download some from online content
12:24:18  <sturmi> yea, download the rest ingame
12:25:14  <scarecrow> does that mean click "find missing content online" ?
12:25:29  <sturmi> y
12:26:43  <scarecrow> OK, thanks heaps for your help guys
12:29:07  <scarecrow> !password
12:29:07  <PublicServer> scarecrow: bakery
12:29:13  <scarecrow> lol
12:31:38  <Ammler> [13:12] <sturmi>  copy your openttd-folder <-- FAIL
12:31:59  <Ammler> you should not copy/overwrite other openttd install
12:32:37  <Ammler> oh, pm already said it :-P
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12:51:00  <KenjiE20> @wiki Obtaining OpenTTD
12:51:01  <Webster> KenjiE20:
12:51:02  <Webster> KenjiE20: OpenTTD can be downloaded freely from the homepage and as of the 1.0.0 beta's no longer requires the original propriety graphics files in order to run (though these can still be used). Instead OpenTTD will prompt you to acquire the OpenGFX files.
12:51:11  <KenjiE20> ^ that had a thing on data dirs iirc
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13:45:15  <kriokamera> !players
13:45:17  <PublicServer> kriokamera: There are currently no clients connected to the server
13:45:18  <kriokamera> !password
13:45:18  <PublicServer> kriokamera: bakery
13:45:29  <PublicServer> *** Game still paused (number of players)
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13:57:15  <PublicServer> ***  made screenshot at 000087A7:
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14:07:32  <sturmi_> !password
14:07:32  <PublicServer> sturmi_: polyps
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14:07:56  <PublicServer> *** Game still paused (number of players)
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14:12:26  <sturmi_> !help
14:12:26  <PublicServer> sturmi_:
14:23:40  <Ammler> guys, does current map have a compass?
14:24:49  <V453000> hardly
14:25:17  <Ammler> V453000: where is north?
14:25:24  <V453000> top left
14:25:29  <Ammler> :-)
14:25:32  <Ammler> fail!
14:25:34  <KenjiE20> @compass
14:25:40  <KenjiE20> @wiki compass
14:25:41  <Ammler> :-D
14:25:42  <Webster> KenjiE20:
14:25:43  <Webster> KenjiE20: The compass used from official openttd development as well as in #openttdcoop is the same as one usually would expect: North is up:
14:25:46  <KenjiE20> ^
14:26:04  <V453000> that is very nice but we who actually play use something else :P
14:26:05  <KenjiE20> (love that new wiki plugin)
14:26:11  <V453000> so this can fuck itself :D
14:26:36  <KenjiE20> this won't end well
14:26:39  <Ammler> we changed that right now on a official openttdcoop meeting, did you miss it?
14:27:06  <Ammler> or maybe we forgot to send invitations ;-)
14:27:15  <V453000> no, I missed it. :)
14:27:33  <KenjiE20> we have meetings? :P
14:27:42  <V453000> btw
14:27:43  <V453000> why
14:27:46  <Ammler> yes, every 3rd
14:28:46  <Ammler> to make it common with openttd gui
14:29:01  <V453000> uhm
14:29:07  <V453000> where does the gui use that
14:29:13  <Ammler> for the nowater
14:29:14  <KenjiE20> in map gen
14:29:19  <V453000> oh
14:29:21  <V453000> well :D
14:29:46  <V453000> well, not like it matters
14:29:50  <Ammler> V453000: I will need some time too to get confortable with it :-)
14:30:09  <V453000> byt why to change ... I see no need ... gui, screw that
14:39:41  <Rubidium> because using the same terms as the developers do helps with finding the issue easily
14:40:14  <V453000> true :) but why do we use something else for 5 years already
14:40:15  <Rubidium> it's like swapping train and road vehicle and then saying it's a road vehicle only game but it crashes when a road vehicle passes a path signal
14:43:10  <Mazur> Well, keeping compass directions aligned with the edges helps game-play immensely.
14:43:30  <Mazur> N E
14:43:32  <Mazur> w S
14:43:45  <Mazur> Just like that.
14:44:26  <V453000> Mazur: they dont care about that
14:45:00  <V453000> but well, I think it is just a matter of what are you used to
14:45:24  <V453000> if you have a drop at each corner, the "intuitive" compass is nicer
14:46:13  <Mazur> Just my 2ยข.
14:46:44  <Mazur> Of course either way works, along as you're accustomed to it.
14:47:33  <Mazur> But ohne would think, that, if htere was no internal compass before, developers would take the one used in play to use internally.
14:49:03  <V453000> needless to argue, just accept it
14:50:06  <Ammler> [15:40] <V453000> true  but why do we use something else for 5 years already <-- we didn't use something else
14:50:25  <Ammler> openttd devs (yexo) invented something new
14:50:27  <V453000> how come we all know it that way then :)
14:51:07  <Ammler> it seems more logical for the devs to have norht on top
14:51:23  <planetmaker> <V453000> but well, I think it is just a matter of what are you used to <-- everyone is used to "North is up"
14:51:25  <Ammler> they are not that creative as we ;-)
14:51:47  <planetmaker> Only openttdcoop doing it differently does not help anywhere. Especially if the rest of the TTD world also uses the convention "North is up"
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14:52:49  <planetmaker> and, btw, there has been an internal compass before... That's how the directions came into the GUI when the (no)water edges were introduced as an option
14:53:24  <planetmaker> just few only cared about the track direction bits on the map array as used internally. Probably for as long as there is TTD
14:53:47  <planetmaker> (or such enum in openttd's code ;-) )
14:54:07  <Ammler> you would need to ask founders of openttdcoop why they used other compass
14:54:37  <Ammler> it is similar reason as we decided for color orange, I assume
14:54:50  <KenjiE20> we rolled a d10?
14:56:09  <Ammler> d10?
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14:56:51  <hylje> ten sided dice
14:57:06  <hylje> a normal dice is d6, a six-sided one
15:00:57  <planetmaker> hm, I guess rather a d16
15:01:05  <planetmaker> or was it only a d8?
15:01:21  <Mazur> d4, d6, d8, d12 and d20 are all the regular polyhdron and d12 comes close to being one.
15:01:42  <Mazur> s/polyhedron/polhedra/
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15:03:01  <Yexo> <Ammler> openttd devs (yexo) invented something new <_ I didn't invent those directions, they've been in the code since before I joined openttd
15:04:34  <Ammler> :-P
15:04:50  <Ammler> then you published it
15:05:01  <Ammler> it was hidden in the source before
15:05:16  <Rubidium> so... when did #openttdcoop begin?
15:05:21  <Yexo> can't argue with that ;)
15:05:26  <Rubidium> before or after mid june 2005?
15:05:28  *** sturmi_ has left #openttdcoop
15:05:35  <Ammler> Rubidium: I would say after
15:05:36  <Yexo> but I've find the openttdcoop compass strange since I played my first game in here
15:05:54  <Ammler> hmm, hard to say
15:06:24  *** sturmi has quit IRC
15:06:42  <Rubidium> the compass was only added in 2009 to the wiki
15:07:21  <Ammler> the oldest openttdcoop saves:
15:07:29  <Ammler> but the file timestamp is wrong
15:07:36  <Yexo> I've seen one in my first game here, which I think was in december 2007
15:08:26  <Ammler> I joined around june 2006 and there was north already defined
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15:10:14  <Ammler> Rubidium: the compass was added to the wiki because some tried to change it that openttdcoop north is ne, which was worse :-)
15:11:15  <Rubidium> ah well, Chris defined vehicles going north to have direction 0, so arguably north was north back then ;)
15:12:07  <Ammler> well, it is now also #openttdcoop north ;-)
15:12:24  <Ammler> we just need to get familiar with
15:25:14  *** greenlion has quit IRC
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15:46:09  <kriokamera> !players
15:46:11  <PublicServer> kriokamera: There are currently no clients connected to the server
15:46:12  <kriokamera> !password
15:46:12  <PublicServer> kriokamera: polyps
15:46:45  <PublicServer> *** Game still paused (number of players)
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15:57:15  <PublicServer> ***  made screenshot at 000065E1:
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16:25:11  <Atoompje> hi
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16:58:03  <XeryusTC> !dl win64
16:58:03  <PublicServer> XeryusTC:
16:59:04  <XeryusTC> !password
16:59:04  <PublicServer> XeryusTC: polyps
16:59:12  <PublicServer> *** Game still paused (number of players)
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18:29:38  <kriokamera> !players
18:29:40  <kriokamera> !password
18:29:40  <PublicServer> kriokamera: polyps
18:29:40  <PublicServer> kriokamera: There are currently no clients connected to the server
18:30:02  <PublicServer> *** Game still paused (number of players)
18:30:03  <PublicServer> *** kriokamera joined the game
18:30:26  <kriokamera> V453000
18:30:39  <V453000> wat
18:31:32  <SmatZ> V453000
18:31:39  <V453000> beer.
18:31:42  <SmatZ> <3
18:31:45  <V453000> :P
18:31:49  <SmatZ> :)
18:32:14  *** sturmii has joined #openttdcoop
18:32:32  <XeryusTC> :)
18:33:03  <sturmii> !name sturmi
18:33:22  <sturmii> !password
18:33:22  <PublicServer> sturmii: polyps
18:33:36  <PublicServer> *** Game still paused (number of players)
18:33:36  <PublicServer> *** Game unpaused (number of players)
18:33:37  <PublicServer> *** sturmi joined the game
18:33:52  <PublicServer> <sturmi> heya
18:42:16  <PublicServer> ***  made screenshot at 00006D7A:
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18:57:17  <PublicServer> ***  made screenshot at 00007DD3:
19:00:43  <PublicServer> *** sturmi has joined spectators
19:00:43  <PublicServer> *** Game paused (number of players)
19:07:15  <PublicServer> <kriokamera> i'm back and i wanna do something
19:12:18  <PublicServer> ***  made screenshot at 00008597:
19:17:57  *** scrlk has joined #openttdcoop
19:17:58  <scrlk> !password
19:17:58  <PublicServer> scrlk: wintry
19:18:06  <scrlk> hi all
19:18:08  <PublicServer> *** Game still paused (number of players)
19:18:08  <PublicServer> *** Game unpaused (number of players)
19:18:09  <PublicServer> *** scrlk joined the game
19:18:18  <PublicServer> *** sturmi has joined company #1
19:18:59  <PublicServer> <sturmi> its time to unjam the 01 factory
19:19:23  <PublicServer> <scrlk> its time to raise the rv limit :/
19:19:41  <PublicServer> <sturmi> too
19:20:08  <PublicServer> <scrlk> ooh multi tl
19:20:19  <PublicServer> <sturmi> multijam
19:20:21  <PublicServer> <scrlk> does it make things harder?
19:20:48  <PublicServer> <sturmi> ask krio, he built most of it
19:21:16  <PublicServer> <scrlk> wow dat some jam
19:21:26  <PublicServer> <scrlk> he he he
19:21:29  <PublicServer> <sturmi> third tunnel will do it
19:21:47  <PublicServer> <sturmi> already tested it offline
19:21:57  <PublicServer> <scrlk> seriously just level the hill
19:22:00  <PublicServer> <scrlk> :D
19:22:11  <PublicServer> <sturmi> nah, too easy
19:22:33  <PublicServer> <sturmi> and theres an antenna on the hill
19:22:40  <PublicServer> <scrlk> route it round
19:22:56  <PublicServer> <scrlk> see the here ? sign
19:23:52  <PublicServer> <scrlk> sigh
19:24:10  <PublicServer> <scrlk> why make live harder
19:24:26  <PublicServer> <scrlk> *life
19:24:57  <PublicServer> *** scrlk has left the game (connection lost)
19:25:01  *** scrlk has quit IRC
19:27:18  <PublicServer> ***  made screenshot at 00007D4C:
19:32:07  <PublicServer> <kriokamera> hello
19:36:18  <PublicServer> <sturmi> hey krio
19:36:22  <PublicServer> <kriokamera> m?
19:38:34  <PublicServer> <sturmi> are you building something?
19:38:40  <PublicServer> <kriokamera> nothing serious
19:38:54  <PublicServer> <kriokamera> just looking on !PRIOS
19:39:04  <PublicServer> <sturmi> k
19:39:14  <PublicServer> <kriokamera> you wanna go?
19:39:36  <PublicServer> <sturmi> not yet
19:39:51  <PublicServer> <sturmi> i wait for teh 01 factory to unjam
19:40:01  <PublicServer> <sturmi> looks good now
19:40:31  <PublicServer> <kriokamera> yeah, it's nice
19:41:01  <PublicServer> <sturmi> but now the primarys jam... we have too many trains there
19:42:18  <PublicServer> ***  made screenshot at 0000556F:
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19:55:23  <PublicServer> <sturmi> krio you forgot a connection on bbh01-02
19:57:19  <PublicServer> ***  made screenshot at 00004BD9:
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20:10:32  <PublicServer> <kriokamera> where?
20:11:52  <PublicServer> <kriokamera> sturmi
20:12:19  <PublicServer> ***  made screenshot at 000079D3:
20:13:03  <PublicServer> <kriokamera> ah
20:13:05  <PublicServer> <sturmi> krio: i already fixed it
20:13:34  <PublicServer> <sturmi> double tunnel needed?
20:13:40  <PublicServer> <kriokamera> made double
20:13:42  <PublicServer> <sturmi> imo one was enough
20:13:54  <PublicServer> <kriokamera> too long
20:14:11  <PublicServer> <kriokamera> second was easy - why not?
20:14:13  *** scrlk has joined #openttdcoop
20:14:18  <PublicServer> <sturmi> cool
20:14:19  <scrlk> !password
20:14:19  <PublicServer> scrlk: myopic
20:14:33  <PublicServer> *** scrlk joined the game
20:16:49  <PublicServer> <kriokamera> i think 01 is really done now
20:17:02  <PublicServer> <scrlk> i hope this game is nearly done
20:17:09  <PublicServer> <kriokamera> except a little jams somewhere, it working good
20:17:31  <PublicServer> <kriokamera> as an anthill
20:17:57  <PublicServer> <sturmi> with long and short ants :D
20:18:03  <PublicServer> <kriokamera> =))
20:18:17  <PublicServer> <kriokamera> coop games always on the last stages looks like an anthill
20:18:25  <PublicServer> <kriokamera> 03 jams
20:19:03  <PublicServer> <sturmi> dont see a jam
20:19:05  <PublicServer> <kriokamera> SLH 03-02
20:19:25  <PublicServer> <kriokamera> now it's lesser than minute ago
20:19:56  <PublicServer> <kriokamera> trains of Dindwood West blocks it usually
20:20:11  *** TD has joined #openttdcoop
20:20:40  <TD> hi
20:20:42  <PublicServer> <kriokamera> this place needs to be expanded
20:20:45  <PublicServer> <kriokamera> hi
20:20:57  <PublicServer> <sturmi> the bbh is worse
20:21:07  <PublicServer> <kriokamera> oh yeah
20:21:12  <PublicServer> <kriokamera> jams ML
20:21:20  <PublicServer> <sturmi> Hey TD
20:21:24  *** dageek has quit IRC
20:22:49  <PublicServer> <kriokamera> i'll add a little prio at this place, ok?
20:23:07  <kriokamera> TD are you new here?
20:23:11  <PublicServer> <sturmi> try it
20:23:18  <TD> yes and no
20:23:35  <TD> used to play back in the first 10ish sandbox games
20:23:55  <TD> still check in from time to time now
20:24:03  <kriokamera> okay
20:24:37  <PublicServer> <sturmi> omg you were right, the SLH is totally fucked
20:25:04  <PublicServer> <kriokamera> i'll make prio more shorter
20:27:19  <PublicServer> ***  made screenshot at 0000FA73:
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20:32:27  <PublicServer> <kriokamera> that will help
20:32:35  <PublicServer> <kriokamera> sturmi are you still here?
20:32:53  <PublicServer> <sturmi> half here half there
20:42:20  <PublicServer> ***  made screenshot at 0003E8E4:
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20:48:51  <PublicServer> <sturmi> why do you remove the farms?
20:48:59  <PublicServer> <scrlk> humm?
20:49:53  *** dageek has quit IRC
20:49:58  <PublicServer> <sturmi> I mean the farmland on the RV island
20:50:12  <PublicServer> <scrlk> treets are nice once in a while
20:50:15  <PublicServer> <scrlk> *trees
20:50:35  <PublicServer> <sturmi> ah ok... i should activate trees once in a while
20:50:35  <PublicServer> <scrlk> it also 'resets' the farm land so new a new nicer looking field layout comes
20:50:55  <PublicServer> *** scrlk has left the game (connection lost)
20:50:55  <PublicServer> *** Game paused (number of players)
20:50:57  *** scrlk has quit IRC
20:50:59  <PublicServer> <sturmi> btw nice jam
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20:57:20  <PublicServer> ***  made screenshot at 0003E0DC:
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21:10:25  *** ChanServ sets mode: +o KenjiE20
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22:06:34  *** Inder has joined #openttdcoop
22:06:37  <Inder> hi there
22:06:40  <Inder> !download
22:06:40  <PublicServer> Inder: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
22:06:41  <PublicServer> Inder:
22:08:37  <Inder> !password
22:08:37  <PublicServer> Inder: flails
22:08:49  <PublicServer> *** Game still paused (number of players)
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