Log for #openttdcoop on 27th January 2011:
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00:18:28  *** scarecrow has joined #openttdcoop
00:26:31  <Sylf> !password
00:26:31  <PublicServer> Sylf: flails
00:26:52  <PublicServer> *** Game still paused (number of players)
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00:42:22  <PublicServer> ***  made screenshot at 0003D2ED:
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02:38:16  <PublicServer> <Mazur> Gods, this is all going too fast with all these people here.
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02:48:29  <V453000> !password
02:48:29  <PublicServer> V453000: flails
02:48:51  <PublicServer> *** Game still paused (number of players)
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02:49:07  <PublicServer> *** Game paused (number of players)
02:49:21  <PublicServer> *** Game still paused (number of players)
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02:49:23  <PublicServer> <V453000> hi
02:49:24  <PublicServer> *** V453000 joined the game
02:57:23  <PublicServer> ***  made screenshot at 00025DE5:
02:57:30  <PublicServer> <Mazur> V453000: I thought of startinga bus service in Tendhead Cross, to help it expand, finally.
02:58:07  <PublicServer> <Mazur> But road vehicles are filled up.
03:00:07  <PublicServer> <V453000> just sell some other grower busses not needed anymore :)
03:00:21  <PublicServer> <V453000> just like those on logic island
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03:03:59  <PublicServer> <Mazur> Btw, nice Candy District of Steel.
03:07:21  <PublicServer> <V453000> he, thanks
03:07:29  <PublicServer> <V453000> took some time
03:07:39  <PublicServer> <Mazur> I could see.
03:12:24  <PublicServer> ***  made screenshot at 0003ED01:
03:13:24  <PublicServer> <V453000> doing something? I will have to go ... 4:13 :|
03:16:02  <PublicServer> <Mazur> Well, like I said, i was trying to convince Tendhead Crossto grow.
03:16:27  <PublicServer> <Mazur> It's stuck between 1200 and 1700.
03:16:41  <PublicServer> <V453000> well if you need busses, you can sell all RVs on logic island without a doubt
03:17:03  <PublicServer> <Mazur> Will do.
03:17:30  <PublicServer> <V453000> there arent many, but most of the towns at ICE dont need busses anymore either
03:17:44  <PublicServer> <V453000> just recycle growing power :)
03:18:07  <PublicServer> <Mazur> Yup.  6 will do to start, 3 either way round.
03:18:19  <PublicServer> <V453000> should be enough :)
03:19:52  <PublicServer> <V453000> I know the fast steamers are nice, but when they can barely move I think it is nicer to add some slow ones to eyecandy island, dont you think?
03:20:04  <PublicServer> <Mazur> Yep.
03:20:19  <PublicServer> <Mazur> I like ships on general principle.
03:20:32  <PublicServer> <V453000> shi what?
03:26:16  <PublicServer> <Mazur> Done.
03:26:20  <PublicServer> <V453000> :)
03:27:24  <PublicServer> ***  made screenshot at 000165CB:
03:42:25  <PublicServer> ***  made screenshot at 00011988:
03:43:54  <PublicServer> <V453000> hmm
03:44:04  <PublicServer> <V453000> why does island 13 have all train groups and others dont
03:44:10  <PublicServer> <V453000> I would unify 13 imo
03:44:59  <PublicServer> <Mazur> fine by me.
03:45:09  <PublicServer> <Mazur> 12 is split,. too.
03:45:17  <PublicServer> <V453000> that is ok
03:45:27  <PublicServer> <V453000> that is separate networks
03:45:47  <PublicServer> <V453000> anD 14... you need that for pax
03:45:49  <PublicServer> <Mazur> Just move tha trains in the lists to the TTT one?
03:45:55  <PublicServer> <V453000> ye
03:46:51  <PublicServer> <Mazur> How did you move that group?
03:47:26  <PublicServer> <V453000> shared orders?
03:48:08  <PublicServer> <V453000> Manage List: add shared vehicles
03:48:14  <PublicServer> <Mazur> Ah!
03:49:15  <PublicServer> <V453000> anyway, I will be going
03:49:15  <PublicServer> <V453000> good night
03:49:18  <PublicServer> <Mazur> Sleep well.
03:49:25  <PublicServer> *** V453000 has left the game (connection lost)
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03:57:25  <PublicServer> ***  made screenshot at 00010D69:
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11:16:58  <V453000> !password
11:16:58  <PublicServer> V453000: lambed
11:17:11  <PublicServer> *** Game still paused (number of players)
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11:19:09  <V453000> morning :)
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11:27:25  <PublicServer> ***  made screenshot at 00010766:
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11:48:31  <V453000> !unpause
11:48:31  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:48:33  <PublicServer> *** Game unpaused (number of players)
11:49:51  <V453000> !auto
11:49:51  <PublicServer> *** V453000 has enabled autopause mode.
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11:50:05  <V453000> !unpause
11:50:05  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:50:07  <PublicServer> *** Game unpaused (number of players)
11:50:29  <V453000> !auto
11:50:29  <PublicServer> *** V453000 has enabled autopause mode.
11:50:29  <PublicServer> *** Game paused (number of players)
11:57:25  <PublicServer> ***  made screenshot at 00036AAB:
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12:08:07  <Vinnie> i will join
12:08:09  <Vinnie> !password
12:08:09  <PublicServer> Vinnie: poring
12:08:40  <PublicServer> *** Game still paused (number of players)
12:08:42  <PublicServer> *** Vinnie joined the game
12:08:44  <PublicServer> *** Vinnie has joined company #1
12:08:44  <PublicServer> *** Game unpaused (number of players)
12:08:44  <hylje> poring
12:08:53  <hylje> po-poring
12:08:59  <PublicServer> <Vinnie> they are poring in
12:10:09  <PublicServer> <Vinnie> V train 328?
12:10:11  <PublicServer> *** V453000 has left the game (connection lost)
12:10:11  <PublicServer> *** Game paused (number of players)
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12:12:39  <V453000> aww
12:12:40  <V453000> !password
12:12:40  <PublicServer> V453000: poring
12:13:00  <PublicServer> *** Game still paused (number of players)
12:13:03  <PublicServer> *** V453000 joined the game
12:13:06  <PublicServer> <V453000> yes 328
12:13:26  <PublicServer> <V453000> I think that should work
12:13:33  <PublicServer> <V453000> since it is basically the same as the original one
12:13:36  <PublicServer> <V453000> just replacing the waypoint
12:15:57  <V453000> Vinnie: come join so we can try it? :)
12:16:30  <Chris_Booth> afternoon all
12:16:44  <PublicServer> *** Vinnie has joined company #1
12:16:44  <PublicServer> *** Game unpaused (number of players)
12:16:48  <PublicServer> <Vinnie> Hello Chris Booth
12:17:10  <PublicServer> *** Chris Booth joined the game
12:17:18  <PublicServer> <Vinnie> shouldt order 3 be more or equal to
12:18:06  <PublicServer> <V453000> just put it simply
12:18:20  <PublicServer> <V453000> at the old orders, train go to a waypoint
12:18:34  <PublicServer> <V453000> which is nowhere else than in the overflow
12:18:42  <PublicServer> <V453000> no they are going to the same place
12:18:49  <PublicServer> <V453000> *now
12:19:22  <PublicServer> <Chris Booth> what is train 107 doing?
12:19:56  <PublicServer> <Vinnie> a test to see if that orderlist is proper
12:20:11  <PublicServer> <Chris Booth> ooh I see that why it has different wagons
12:20:22  <PublicServer> <V453000> hi CB :)
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12:24:51  <PublicServer> <Vinnie> orderlist isnt working
12:24:57  <PublicServer> <V453000> why not
12:25:16  <PublicServer> <Vinnie> train 328 is underway to steelmill but it transferd
12:25:19  <PublicServer> <Vinnie> its empty
12:25:51  <PublicServer> <V453000> hm
12:25:53  <PublicServer> <V453000> wtf
12:26:03  <PublicServer> <Vinnie> order 11 should fix that
12:27:02  <PublicServer> <V453000> needs more than 95 then :)
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12:27:26  <PublicServer> ***  made screenshot at 00037AE3:
12:30:13  <PublicServer> <Vinnie> not working :( train is full and still heading to overflow
12:30:25  <PublicServer> <V453000> I dont understand how come
12:30:41  <PublicServer> <Vinnie> its not a repeating loop in the orderlist
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12:30:47  <PublicServer> <V453000> yes but why
12:31:05  <PublicServer> <V453000> the only difference is wp vs station
12:31:11  <PublicServer> <Vinnie> because its a go to. so train goes to and then will jump to next order
12:35:15  <PublicServer> *** Spike joined the game
12:35:22  <PublicServer> <Vinnie> hello
12:36:54  <PublicServer> <V453000> hm
12:36:58  <PublicServer> <V453000> that sucks hard
12:37:34  <PublicServer> <Vinnie> where is the special train ?
12:37:48  <PublicServer> <V453000> all the ones with special wagons
12:38:16  <PublicServer> <V453000> ungrouped..
12:40:08  <PublicServer> <Vinnie> interesting :)
12:40:54  <PublicServer> <V453000> well, in the worst case scenario this should definitely be possible to do via SRO
12:41:08  <PublicServer> <Vinnie> give me green timer :)
12:41:16  <PublicServer> <V453000> ?
12:41:25  <PublicServer> <Vinnie> train 107 waiting for 5 minutes
12:41:35  <PublicServer> <Vinnie> for a test it must drive :)
12:41:41  <PublicServer> <V453000> :)
12:42:27  <PublicServer> ***  made screenshot at 00039104:
12:42:35  <PublicServer> *** Spike has left the game (connection lost)
12:42:35  <PublicServer> <V453000> that isnt possible :) the train cant get there
12:42:51  <PublicServer> <V453000> to the transfer
12:43:35  <PublicServer> <V453000> that doesnt change anything
12:43:43  <PublicServer> <Vinnie> maybe
12:43:46  <PublicServer> <V453000> it only makes the first visited station wrok
12:43:48  <PublicServer> <V453000> not the rest
12:44:07  <PublicServer> <V453000> oh, maybe even worse
12:45:18  <PublicServer> <V453000> feel free to clone more of those to see the effect better
12:45:53  <PublicServer> <Vinnie> ahh i see
12:46:03  <PublicServer> <Vinnie> time to cheat myself out of it
12:46:13  <PublicServer> <V453000> I suggest SRO
12:46:23  <PublicServer> <V453000> um now it goes to the dummy orders :D
12:46:27  <PublicServer> <V453000> lets make a new train :p
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12:52:42  <PublicServer> <Vinnie> this orderlist will be interesting :)
12:54:52  <PublicServer> <Vinnie> i bet this orderlist is foolproof combined with some extra dummy stations
12:55:30  <PublicServer> <V453000> that will result in a SRO I think :)
12:56:16  <PublicServer> <V453000> once you start setting the stations or waypoints relative to normal stations, it is the same as if you added normal SRO because you need to adjust it when you add more stations :)รบ
12:56:44  <PublicServer> <Vinnie> yes
12:57:22  <PublicServer> <V453000> why dont we do a SRO anyway :)
12:57:27  <PublicServer> ***  made screenshot at 00036EA7:
12:57:34  <PublicServer> <V453000> the network will keep being self-regulating itself
12:57:36  <PublicServer> <Vinnie> that would be to easy
12:57:51  <PublicServer> <V453000> true, you couldnt add stations without order management, but ...
12:58:05  <PublicServer> <V453000> well, that would be the same as what we will end up with :)
12:58:11  <PublicServer> <Vinnie> and a overflown train cant decide to what station it is directed
12:58:55  <PublicServer> <V453000> oh, yes, true, thought about that yesterday already -.-
12:59:59  <PublicServer> <Vinnie> as i just found out if the train is underway to a checkpoint and stops at a station it skips an order. now lets find out if it also skips an order if it comes by a checkpoint
13:00:30  <PublicServer> <V453000> yes, that is the point why it works as it does and not with station order :)
13:00:58  <PublicServer> <Vinnie> so i made an orderlist with 5 checks as we have 5 stations :)
13:01:17  <PublicServer> <V453000> yes :)
13:01:29  <PublicServer> <Vinnie> only some stations have bypasses so that is still creating a problem
13:01:58  <PublicServer> <Vinnie> so if we place a chackpoint at a bypass and it skips an order this list will work
13:02:09  <PublicServer> <V453000> try it :)
13:07:16  <PublicServer> <Vinnie> its an automatic order bug :)
13:07:26  <PublicServer> <Vinnie> without automatic orders it wont jump orders
13:07:36  <PublicServer> <V453000> lol?
13:09:18  <PublicServer> <Vinnie> ]
13:09:24  <PublicServer> <Vinnie> won't work
13:09:30  <PublicServer> <V453000> oh motherfucking ass
13:09:36  <PublicServer> <V453000> see feeder
13:09:58  <PublicServer> <Vinnie> maybe do a test longer than 75 years :)
13:10:16  <PublicServer> <V453000> rather tell me what could be wrong
13:10:23  <PublicServer> <V453000> because I dont have any idea anymore
13:10:26  <PublicServer> <V453000> the gates arefine
13:10:46  <PublicServer> <Vinnie> we stopped trains on lisland for some time. that could have jammed the station and caused it to fail?
13:11:12  <PublicServer> <V453000> hmm, probably, dont knwo
13:11:21  <PublicServer> <V453000> they should all be in 1 group so they should react together
13:12:27  <PublicServer> ***  made screenshot at 000310D6:
13:12:31  <PublicServer> <Vinnie> the fail safe is different at part 3
13:12:47  <PublicServer> <V453000> what do you call fail safe here
13:13:58  <PublicServer> <V453000> well that should wait there as long as train is at X
13:14:44  <PublicServer> <Vinnie> but i also messed up the orders from all trains. went to **** automatic orders (non-stop) for a  little time
13:15:02  <PublicServer> <V453000> oh
13:15:08  <PublicServer> <V453000> that might cause massive issues indeed
13:15:14  <PublicServer> <Vinnie> that would mess it up
13:17:04  <PublicServer> <V453000> automatic orders, worst thing ever
13:17:51  <PublicServer> <Vinnie> will pbs be number two on that list?
13:18:21  <PublicServer> <V453000> no, PBS is fine by itself, people make it dumb because it lets them to be stupid
13:20:35  <PublicServer> <Vinnie> an other idea :) with bug abuse
13:20:47  <PublicServer> <V453000> ?:)
13:21:18  <PublicServer> <V453000> does the current list work?
13:21:22  <PublicServer> <V453000> I assume it could :)
13:21:41  <PublicServer> <Vinnie> not for trains in overflow
13:21:49  <PublicServer> <V453000> oh, true
13:21:51  <PublicServer> <V453000> nvm
13:24:17  <PublicServer> <Vinnie> 100% chance of not working
13:25:28  <PublicServer> <V453000> how could they actually get to the transfer :D
13:25:46  <PublicServer> <Vinnie> not :) thats why its 100% not working
13:25:52  <PublicServer> <V453000> ok
13:26:32  <PublicServer> <Vinnie> you need a conditinal order that trigger when it passes chackpoint x
13:26:42  <PublicServer> <Vinnie> checkpoint
13:27:06  <PublicServer> <V453000> yes, the overflow is ap roblem
13:27:27  <PublicServer> ***  made screenshot at 000398CD:
13:30:49  <PublicServer> *** Vinnie has left the game (connection lost)
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13:32:01  <PublicServer> *** Game paused (number of players)
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15:31:28  <Atoompje> hi
15:31:30  <Atoompje> !players
15:31:33  <PublicServer> Atoompje: There are currently no clients connected to the server
15:55:15  <kriokamera> hello
15:56:24  <Lokimaros> Hi.
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16:14:25  <kriokamera> perk11
16:14:38  <perk11> kriokamera: hi
16:15:08  <kriokamera> hi. ttdrussia.
16:27:00  <HalfBit> Hello, I'm having problems understanding SRNW, can someone give me a hand?
16:27:34  <KenjiE20> @srnw
16:27:34  <Webster> srnw: Self-regulating Network, see also:
16:27:44  <KenjiE20> ^ read that I guess?
16:28:16  <HalfBit> KenjiE20: Yeah, I have read that many times, also the build revues 1, 4 and 8
16:28:36  <HalfBit> and my trains are still clogging the entrance of the stations
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16:29:11  <HalfBit> If I connect the PF trap, then trains go there and stay trapped :-/
16:29:49  <KenjiE20> I recommend doing a quick search of the @@archive then and studying previous games
16:29:49  <Webster> | |
16:30:40  <HalfBit> the problem with the archives is that most games are huge, it is difficult to wrap my mind around it
16:30:47  <HalfBit> I'm trying some simple example
16:30:54  <HalfBit> If you have some to suggest
16:31:15  <HalfBit> Or if you or someone could connect here and tell what is wrong with my simple test
16:31:22  <KenjiE20> not off hand, V453000 might
16:33:07  <HalfBit> V453000 seems away... I'll wait him them
16:33:10  <HalfBit> thanks!
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16:41:07  <Vinnie> HalfBit, what is the setting for yapf.rail_firstred_twoway_eol
16:41:24  <Vinnie> this setting should be true or 1 to make pf trap work
16:42:12  <HalfBit> Vinnie: yapf.rail_firstred_twoway_eol = false
16:42:26  <Vinnie> there you got the problem
16:42:41  <HalfBit> This should have been mentioned in the wiki...
16:42:53  <Vinnie> no its a basic server setting
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16:43:03  <KenjiE20> the wiki generally assumes play on the coop server
16:43:25  <KenjiE20> I think there's a page somewhere with the server settings tweaks
16:43:34  <Vinnie> I also recommend these settings wait_oneway_signal = 255,
16:43:34  <Vinnie> wait_twoway_signal = 255
16:43:35  <KenjiE20> @wiki config
16:43:36  <Webster> KenjiE20:
16:43:37  <Webster> KenjiE20: There is no page titled "config".
16:43:42  <KenjiE20> figures
16:44:39  <Vinnie> maybe webster needs to study the config?
16:44:54  <HalfBit> are these variables for the entire app or per-game?
16:45:21  <KenjiE20> you can do it per game from the console
16:45:42  <Vinnie> if you adjust it in the config file its for all your singleplayer games and the games you host.
16:45:49  <Ammler> !setdef
16:45:49  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
16:45:56  <Ammler> @wiki setdef
16:45:57  <Webster> Ammler:
16:45:58  <Webster> Ammler: following settings are different to default on our server:
16:52:09  <HalfBit> Vinnie: KenjiE20: Ammler: Thanks, it seems to be working correctly now!
16:54:38  <HalfBit> Can someone tell me if I got the basics correctly? Server: (1.1.0-beta4)
16:54:54  <HalfBit> Perhaps this could be an example savegame to put in the wiki
16:56:07  <DJ_Nekkid> !download win64
16:56:07  <PublicServer> DJ_Nekkid:
16:56:24  <Ammler> HalfBit: every archive game is example game
16:56:45  <HalfBit> Ammler: the problem is that the archive games are HUGE...
16:57:07  <HalfBit> it is very hard for someone who is starting to see what is happening when presented the whole figure
16:57:51  <Ammler> no idea, what you mean
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16:57:58  <DJ_Nekkid> !password
16:57:58  <PublicServer> DJ_Nekkid: mapper
16:58:01  <Ammler> the start saves are also available
16:58:03  <PublicServer> *** Game still paused (number of players)
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17:31:49  <HalfBit> Vinnie:  thanks for your help! It clarified a lot!
17:35:40  <Mazur> So, you grok it, now?
17:36:44  <HalfBit> Yes
17:36:49  <Mazur> Good.
17:37:03  <HalfBit> some tricks with signals are still cloudy, though
17:37:34  <HalfBit> for example, in ABR 01 uses 2way signals to enter the station...
17:37:50  <HalfBit> I don't get why not 1way signals...
17:38:12  <Mazur> Because of rail_firstred_twoway_eol.
17:38:13  <HalfBit> correction: to enter the waiting bay
17:38:38  <HalfBit> oh... that setting
17:39:02  <HalfBit> is it some sort of penalty?
17:39:07  <Mazur> If the station is full, the twoway is red, and trains, with this setting, will rather drive straight fown to the core of the earth than wait for it.
17:39:20  <Mazur> SO, instead they enter the overflow.
17:39:29  <Mazur> Or waiting bay.
17:39:46  <HalfBit> uhm... ok
17:40:38  <HalfBit> thanks!
17:41:34  <KenjiE20> eol stands for End Of Line, the pathfinder will treat a two way red and the end of track, and will path any other way, unless given no choice
17:43:25  <Mazur> !eol
17:43:29  <Mazur> @eol
17:43:37  <KenjiE20> no it
17:43:38  <Mazur> Apparently not.
17:43:42  <Mazur> Indeed.
17:43:45  <HalfBit> I see
17:43:46  <Mazur> Just checking.
17:43:54  <KenjiE20> @ottdcoop add eol End Of Line
17:43:55  <Webster> KenjiE20: The operation succeeded.
17:44:50  *** Atoompje has joined #openttdcoop
17:45:07  <Mazur> Hey, Overtoompje.
17:48:02  <HalfBit> There is no way to make the dummy trains to end with a positive balance, right?
17:48:15  <HalfBit> Nervermind, there are also the logic trains
17:48:42  <HalfBit> Company performance is not an option when using SNRW :-(
17:49:29  <KenjiE20> coop cares not for such things
17:50:00  <HalfBit> Yeah, I figured that :-)
17:50:39  <Atoompje> Hi Mazur ;)
17:50:42  <Mazur> If we make enough profit to continue building, we're happy.
17:51:20  <HalfBit> I got the habit to reach 1000 points of performance in all my personal games
17:51:50  <HalfBit> sort of a medal of achievement (this is usually when I archive and start a new game)
17:53:45  <Mazur> We do keep a track of certain records.
17:54:24  <Atoompje> its hard to go over 900 with logic trains..
17:54:37  <Mazur> NUmber of trains, cargo hauled, profit margin, you name it.
17:55:59  <HalfBit> Impossible you mean, since min profit means 100 points, logic trains give no profit, so the most you can get is exactly 900
17:56:35  <HalfBit> Perhaps change OpenTTD: if you do a lot better in other points, it forgives a bad rating here or there...
17:57:13  <HalfBit> in fact, the performance rating could be on a logaritmic scale with no maximum
17:57:16  <HalfBit> that would be interesting
17:58:38  <Rubidium> why logaritmic?
17:58:58  <Rubidium> only makes things harder
17:59:21  <HalfBit> it feels better for the player when you blow things out of proportion (like all Coop games)
17:59:55  <HalfBit> if you have 100 trains -> 10 points; 1000 trains -> 20 points; 10000 trains -> 30 points; etc
18:00:30  <Rubidium> then you get high ratings pretty quickly
18:00:37  <HalfBit> Without a logaritmic scale, a Coop game with 1 tera dollars would become too unfair
18:00:37  <Atoompje> coop games arent out of proportion
18:00:42  <Atoompje> sanity is just overrated..
18:00:58  <KenjiE20> ^ true story
18:02:34  <kriokamera> !players
18:02:36  <PublicServer> kriokamera: Client 385 (Orange) is Mazur, in company 1 (psg200)
18:02:41  <kriokamera> !password
18:02:41  <PublicServer> kriokamera: titled
18:03:04  <PublicServer> *** Game still paused (number of players)
18:03:04  <PublicServer> *** Game unpaused (number of players)
18:03:06  <PublicServer> *** kriokamera joined the game
18:07:25  *** fonsinchen has joined #openttdcoop
18:12:27  <PublicServer> ***  made screenshot at 00010A6D:
18:15:57  *** perk111 has joined #openttdcoop
18:21:24  *** perk11 has quit IRC
18:23:56  <PublicServer> <kriokamera> i want make some logics at 01
18:24:26  <PublicServer> <Mazur> I'm assuming for good purpose?
18:24:36  <PublicServer> <kriokamera> yep
18:24:55  <PublicServer> <kriokamera> just a little
18:25:08  <PublicServer> <kriokamera> to prevent jams at !JAM
18:25:39  <PublicServer> <kriokamera> good, it needs only one not-gate
18:27:28  <PublicServer> ***  made screenshot at 00009153:
18:30:34  *** sharpy has joined #openttdcoop
18:30:35  <sharpy> !password
18:30:35  <PublicServer> sharpy: hazier
18:30:54  <PublicServer> *** sharpy joined the game
18:34:21  <PublicServer> *** sharpy has left the game (connection lost)
18:38:14  *** kais58 has quit IRC
18:39:54  <PublicServer> <kriokamera> made nice logics
18:40:17  <PublicServer> <kriokamera> it unblocks train if it's jam
18:40:25  <PublicServer> <kriokamera> if there's jam*
18:42:28  <PublicServer> ***  made screenshot at 00009956:
18:49:45  *** fonsinchen has quit IRC
18:57:28  <PublicServer> ***  made screenshot at 00007B55:
18:58:57  <PublicServer> *** Mazur has left the game (leaving)
18:58:57  <PublicServer> *** Game paused (number of players)
18:59:45  <PublicServer> <kriokamera> hey
18:59:56  <PublicServer> <kriokamera> i was building something critically
19:05:55  <Vinnie> want me to join for 5 min to finish?
19:12:28  <PublicServer> ***  made screenshot at 00008751:
19:15:18  <kriokamera> yep
19:16:42  <kriokamera> Vinnie:
19:17:15  <kriokamera> highlight me when you back
19:17:57  <Vinnie> comming now
19:18:01  <Vinnie> !password
19:18:01  <PublicServer> Vinnie: fenced
19:18:19  <PublicServer> <kriokamera> okay
19:18:47  <PublicServer> *** Game still paused (number of players)
19:18:48  <PublicServer> *** Vinnie joined the game
19:18:49  <PublicServer> *** Vinnie has joined company #1
19:18:49  <PublicServer> *** Game unpaused (number of players)
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19:22:07  <PublicServer> *** kriokamera has left the game (connection lost)
19:22:07  <PublicServer> *** Game paused (number of players)
19:22:14  <kriokamera> oops
19:22:26  <PublicServer> *** Vinnie has left the game (connection lost)
19:22:27  <kriokamera> lagged, but i've done what i wanted
19:22:31  <kriokamera> thank you
19:22:38  *** kriokamera has quit IRC
19:27:29  <PublicServer> ***  made screenshot at 0000615B:
19:40:10  *** scrlk has joined #openttdcoop
19:40:57  <scrlk> !password
19:40:57  <PublicServer> scrlk: fenced
19:41:13  <PublicServer> *** Game still paused (number of players)
19:41:15  <PublicServer> *** scrlk joined the game
19:42:09  <PublicServer> *** scrlk has left the game (leaving)
19:42:12  *** scrlk has quit IRC
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21:08:17  *** kriokamera has joined #openttdcoop
21:08:20  <kriokamera> !players
21:08:22  <PublicServer> kriokamera: There are currently no clients connected to the server
21:08:26  <kriokamera> =(
21:09:24  *** kriokamera has quit IRC
21:10:19  *** Firartix has quit IRC
21:20:21  <Vinnie> we are at welcome server krio
21:21:11  *** DJNekkid has joined #openttdcoop
21:33:00  *** kriokamera has joined #openttdcoop
21:33:05  <kriokamera> !players
21:33:08  <PublicServer> kriokamera: There are currently no clients connected to the server
21:34:10  <planetmaker> [22:20]	<Vinnie>	we are at welcome server krio
21:34:32  <planetmaker> but as said before: join... and wait as spector
21:34:38  <planetmaker> or ingame
21:35:16  <kriokamera> i'm going sleep soon. if you want, you can check out my new features on 01
21:38:42  <kriokamera> !password
21:38:42  <PublicServer> kriokamera: weakly
21:38:53  <PublicServer> *** Game still paused (number of players)
21:38:55  <PublicServer> *** kriokamera joined the game
21:45:34  <PublicServer> *** kriokamera has left the game (leaving)
21:45:38  *** kriokamera has quit IRC
21:57:29  <PublicServer> ***  made screenshot at 0001086B:
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23:42:10  *** skol has joined #openttdcoop
23:42:15  <skol> !download
23:42:15  <PublicServer> skol: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
23:42:15  <PublicServer> skol:
23:42:25  <skol> !download win32
23:42:25  <PublicServer> skol:
23:43:11  <skol> !newgrf
23:43:11  <PublicServer> skol: Please use /msg for the newgrf list (and use !grf)
23:48:16  *** Rubidium has left #openttdcoop
23:50:30  <skol> !password
23:50:30  <PublicServer> skol: wailed
23:50:51  <PublicServer> *** Game still paused (number of players)
23:50:53  <PublicServer> *** Player has joined spectators
23:51:03  <Chris_Booth> hi Player
23:51:11  <PublicServer> <Player> /nick skol
23:51:30  <PublicServer> *** Player has changed his/her name to skol
23:51:34  <PublicServer> <skol> hi
23:52:01  <PublicServer> *** V453000 joined the game
23:52:02  <PublicServer> *** Game still paused (number of players)
23:52:30  <PublicServer> <V453000> hi :)
23:52:34  <PublicServer> <skol> hello
23:52:53  <PublicServer> <skol> am I a spectator?
23:53:01  <PublicServer> <V453000> yes
23:53:04  <PublicServer> <skol> ah
23:53:18  <PublicServer> *** skol has left the game (leaving)
23:53:23  <PublicServer> <V453000> not anymore :)
23:53:24  <Chris_Booth> is PSG 201 coming anytime soon?
23:53:33  <PublicServer> *** Game still paused (number of players)
23:53:33  <PublicServer> *** Game unpaused (number of players)
23:53:36  <PublicServer> *** skol joined the game
23:53:44  <Chris_Booth> I am not really a big fan of this game, to many small nets
23:53:47  <PublicServer> *** skol has left the game (connection lost)
23:53:47  <PublicServer> *** Game paused (number of players)
23:53:57  <PublicServer> <V453000> Chris_Booth: I think it will end this weekend, but not entirely sure
23:54:04  <PublicServer> *** Game still paused (number of players)
23:54:04  <PublicServer> *** Game unpaused (number of players)
23:54:05  <PublicServer> *** Chris Booth joined the game
23:54:14  <skol> !password
23:54:14  <PublicServer> skol: wailed
23:54:33  <PublicServer> *** skol joined the game
23:55:21  <PublicServer> <skol> huh - computer can't handle this like it used to
23:55:35  <PublicServer> <V453000> 2000 vehicles isnt low :)
23:55:37  <PublicServer> <Chris Booth> sounds like it need OverClocking
23:55:43  <PublicServer> <skol> it is overclocked
23:56:07  <PublicServer> <Chris Booth> V453000:  this PC runs this on 4%
23:56:25  <PublicServer> <skol> of CPU?
23:56:33  <Chris_Booth> of 1 CPU
23:57:14  <PublicServer> <skol> 50% of 2 CPUs
23:57:20  <PublicServer> <skol> or cores, rather
23:57:24  <Chris_Booth> what is the screenshot uploader URL?
23:58:16  <Chris_Booth> openttd only runs on 1 core
23:58:22  <Chris_Booth> it isn't multi threaded
23:58:55  <PublicServer> <skol> then 50% of one core, but I've been here before and it was never this bad
23:59:01  <PublicServer> <skol> it's tolerable, though

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