Log for #openttdcoop on 5th February 2011:
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00:00:56  *** `Fuco` has joined #openttdcoop
00:00:57  *** Fuco has quit IRC
00:01:59  <james_o-> !password
00:01:59  <PublicServer> james_o-: wagers
00:02:07  <PublicServer> *** Game still paused (number of players)
00:02:10  <PublicServer> *** James joined the game
00:04:26  <PublicServer> *** James has left the game (leaving)
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01:06:51  <PublicServer> *** avdg liked to make screenshot of last action, but nobody was working since. (
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01:35:47  <Sylf> !password
01:35:47  <PublicServer> Sylf: wagers
01:35:58  <PublicServer> *** Game still paused (number of players)
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01:46:24  <PublicServer> ***  made screenshot at 00010659:
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03:58:57  <CharcoalDioxide> !password
03:58:57  <PublicServer> CharcoalDioxide: wagers
04:00:11  <PublicServer> *** Game still paused (number of players)
04:00:13  <PublicServer> *** CharcoalDioxide joined the game
04:16:24  <PublicServer> ***  made screenshot at 0001085A:
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07:41:05  <scrlk> !password
07:41:05  <PublicServer> scrlk: summit
07:41:22  <PublicServer> *** scrlk joined the game
07:41:23  <PublicServer> *** Game still paused (number of players)
07:43:36  <PublicServer> *** scrlk has left the game (connection lost)
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08:53:51  <scrlk> !password
08:53:51  <PublicServer> scrlk: summit
08:53:58  <PublicServer> *** Game still paused (number of players)
08:53:58  <PublicServer> *** scrlk joined the game
08:56:02  <DayDreamer> !dl win64
08:56:02  <PublicServer> DayDreamer:
08:59:04  <PublicServer> <scrlk> anyone here?
08:59:16  <james_o-> I'm awake
08:59:30  <PublicServer> <scrlk> mind joining the server? its a little empty
08:59:54  <james_o-> Ok, need to start computer
09:00:18  <PublicServer> <scrlk> thanks
09:01:14  <PublicServer> *** Game still paused (number of players)
09:01:14  <PublicServer> *** Game unpaused (number of players)
09:01:14  <PublicServer> <scrlk> thanks
09:01:16  <PublicServer> *** ppetak joined the game
09:01:18  <PublicServer> <ppetak> ha!
09:02:18  <PublicServer> *** DayDreamer joined the game
09:04:05  <james_o-> !password
09:04:05  <PublicServer> james_o-: summit
09:04:15  <PublicServer> <James> Hi
09:04:16  <PublicServer> *** James joined the game
09:04:20  <PublicServer> <scrlk> hi!
09:04:31  <PublicServer> <scrlk> looks like v's plan is going to be built then
09:05:26  *** ODM has joined #openttdcoop
09:05:26  *** ChanServ sets mode: +o ODM
09:05:28  <PublicServer> <James> I think I would vote for V453000's
09:06:57  <PublicServer> *** DayDreamer has left the game (leaving)
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09:11:17  <PublicServer> *** James has left the game (connection lost)
09:11:25  <PublicServer> *** scrlk has left the game (connection lost)
09:11:27  <PublicServer> *** Game paused (number of players)
09:11:32  <scrlk> !password
09:11:32  <PublicServer> scrlk: summit
09:11:33  <james_o-> !password
09:11:33  <PublicServer> james_o-: summit
09:11:45  <PublicServer> *** Game still paused (number of players)
09:11:45  <PublicServer> *** Game unpaused (number of players)
09:11:48  <PublicServer> *** scrlk joined the game
09:11:56  <PublicServer> *** James joined the game
09:16:24  <PublicServer> ***  made screenshot at 00000349:
09:17:05  *** greenlion has joined #openttdcoop
09:17:14  <PublicServer> <James> Heh, that junction is wrong
09:17:21  <PublicServer> <scrlk> which one?
09:17:35  <PublicServer> <scrlk> he he he
09:17:37  <PublicServer> <James> East of the Chinese Dragon line
09:17:51  <PublicServer> <scrlk> i wouldnt touch that with a barge pole :D
09:18:04  <PublicServer> <ppetak> well, we dont need junctions here.
09:18:12  <PublicServer> <scrlk> yeah
09:18:47  <PublicServer> <scrlk> i wonder if my three level stacked roundabout concept jct will work
09:26:18  <PublicServer> <ppetak> add some cars :)
09:26:57  <PublicServer> <scrlk> they cant do much can they?
09:31:25  <PublicServer> ***  made screenshot at 0002391D:
09:35:29  *** Progman has joined #openttdcoop
09:42:37  <PublicServer> *** scrlk has left the game (leaving)
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09:43:13  <PublicServer> <James> Do prefer traditional signalling over PBS?
09:46:25  <PublicServer> ***  made screenshot at 0001FB07:
09:57:30  <V453000> James: cannot be answered :) each has its usage
09:57:33  <V453000> !password
09:57:33  <PublicServer> V453000: fondle
09:57:56  <PublicServer> *** V453000 joined the game
09:58:05  <V453000> but in general, where pre-signals are possible, they should be used
09:58:14  <V453000> and PBS only there where it is required
09:58:48  <V453000> @stage Voting
09:58:48  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21891) | STAGE: Voting | | New players, use @quickstart and !help | English only"
10:01:25  <PublicServer> ***  made screenshot at 000176A3:
10:02:36  *** Mitcian has joined #openttdcoop
10:04:50  <PublicServer> <James> Who wrote 'bad' over my plan?
10:04:57  <PublicServer> <V453000> I did
10:05:03  <PublicServer> <V453000> wrong signals
10:05:18  <PublicServer> <V453000> or... signals that do not do anything
10:06:03  <PublicServer> <V453000> :)
10:06:50  <PublicServer> <James> Can we build an S-bahn like that?
10:06:58  <PublicServer> <V453000> btw set your orders to be non-stop by default
10:07:28  <PublicServer> <James> Ok
10:07:42  <PublicServer> <V453000> I suppose you could, but I do not see how it will work
10:08:22  <PublicServer> <V453000> and it is very small :) you need it to cover a lot of space
10:08:46  <PublicServer> <V453000> btw TL for Sbahns should be at least 3 imo
10:09:09  <PublicServer> <V453000> but that is just a detail
10:09:35  <PublicServer> <James> Transrapid are high-capacity
10:09:57  <PublicServer> <V453000> yes but we are aiming for a LOT of pax
10:10:27  <PublicServer> <V453000> thus the game will be very heavy on its own, longer trains means less trains, which means less CPU load :)
10:11:21  <PublicServer> <V453000> and since the Sbahn trains will be in really high numbers, going for TL...5? would make some real sense to me
10:11:55  <PublicServer> <James> And the bridges & tunnels are length 5
10:12:09  <PublicServer> <V453000> that doesnt matter in Sbahns
10:12:15  <PublicServer> <V453000> stacked ML goes only for ... ML
10:12:42  <PublicServer> <V453000> but yes, it is saving some space which is precious thing in towns :)
10:13:15  *** scrlk has joined #openttdcoop
10:13:36  <scrlk> !password
10:13:36  <PublicServer> scrlk: tenths
10:13:36  <PublicServer> <James> Do S-bahn trains go from one inner-city station to an ICE station, or do they visit many stations?
10:13:55  <PublicServer> *** scrlk joined the game
10:13:59  <scrlk> i think its the 2nd option
10:14:05  <PublicServer> <V453000> default is, that each ICE station has its region for towns, and in that region, Sbahns are
10:14:14  <PublicServer> <V453000> coming to that one station
10:14:20  <PublicServer> <scrlk> hi v
10:14:50  <PublicServer> <V453000> something additional would be for example an Sbahn servicing 2 ICE stations at a time, for example sations that have territories next to each other
10:15:02  <PublicServer> <V453000> see !neighbouring Sbahn in the plan
10:15:14  <PublicServer> <V453000> hi hi :)
10:15:32  <PublicServer> <scrlk> what do you think of my 3 level stacked roundabout jct?
10:15:42  <PublicServer> <V453000> but I am not entirely sure if a neighbouring Sbahn is a good idea space-wise
10:16:25  <PublicServer> ***  made screenshot at 00014CB6:
10:17:13  <PublicServer> <V453000> about the road junction ... why not, but I absolutely hate building a) by real images, b) by symmetry
10:17:15  *** Testney__ has quit IRC
10:17:31  <PublicServer> <scrlk> whatever floats your boat then
10:17:37  *** Testney__ has joined #openttdcoop
10:18:28  <PublicServer> <scrlk> well its now esablished that v is going to win
10:19:15  <PublicServer> <V453000> hmm
10:19:21  <PublicServer> <scrlk> oops
10:19:29  <PublicServer> <scrlk> was that several trains?
10:19:33  <PublicServer> <V453000> 2
10:19:37  <PublicServer> <scrlk> oh
10:19:39  <PublicServer> <V453000> just clone them
10:20:12  <PublicServer> <scrlk> how?
10:20:18  <PublicServer> <V453000> make a depot, clone?
10:20:20  <PublicServer> <V453000> ..
10:20:24  <PublicServer> <scrlk> yeah its crashed
10:20:32  <PublicServer> <V453000> yes
10:20:32  <PublicServer> <V453000> so make a depot
10:20:36  <PublicServer> <V453000> and then clone them
10:20:36  <PublicServer> <scrlk> done
10:20:44  <PublicServer> <scrlk> ooh neat trick
10:20:48  <PublicServer> <scrlk> didnt know that
10:20:57  <PublicServer> <V453000> that is not a trick but an elementary feature :(
10:21:16  <PublicServer> <scrlk> i thought you could only clone a train if its in a depot
10:22:33  <PublicServer> <scrlk> is it me or is there a lack of nice looking grfs in this game?
10:22:44  <PublicServer> <V453000> what are you missing again
10:23:06  <PublicServer> <scrlk> remember the sbahn/ice island in 200?
10:23:10  <PublicServer> <scrlk> and the large city?
10:23:11  <PublicServer> <V453000> ofc
10:23:21  <PublicServer> <scrlk> that style looks better than this one
10:23:29  <PublicServer> <scrlk> with the futurisic buildings
10:23:29  <PublicServer> <V453000> style of what
10:23:33  <PublicServer> <V453000> oh
10:23:39  <PublicServer> <V453000> I see, so you want every game to look the same
10:23:41  <PublicServer> <V453000> ok
10:23:44  <PublicServer> <scrlk> well not really
10:23:50  <PublicServer> <scrlk> it doesnt look fitting
10:24:10  <PublicServer> <V453000> actually, the futuristic buildings here IMO fit much better maglev trains by design
10:24:16  <PublicServer> <scrlk> ok
10:24:17  <PublicServer> <V453000> I might be wrong of course
10:24:38  <PublicServer> <scrlk> just gets stale looking at the same copy of buildings
10:24:45  <PublicServer> <scrlk> with some sort of variation in colour
10:24:51  <PublicServer> <V453000> uhm
10:25:00  <PublicServer> <scrlk> its crashed again
10:25:14  <PublicServer> <V453000> the previous game had actually about 2 colours and all similar buildings
10:25:30  <PublicServer> <scrlk> humm
10:26:54  <PublicServer> <scrlk> try 2
10:27:06  <PublicServer> <V453000> crash
10:27:30  <PublicServer> <scrlk> ffs
10:27:32  <PublicServer> <V453000> surprise :)
10:27:38  <PublicServer> <scrlk> :D
10:28:15  <PublicServer> <James> I tried building a road junction
10:28:18  <PublicServer> <scrlk> ok
10:28:36  <PublicServer> <scrlk> humm
10:28:58  <PublicServer> <V453000> got one too :)
10:29:09  <PublicServer> <V453000> 4way, although 4ways are stupid :)
10:31:09  <PublicServer> <scrlk> try 2
10:31:12  <PublicServer> <scrlk> wait 3
10:31:18  <PublicServer> <V453000> what James shows is fairly good :) no joins before splits
10:31:26  <PublicServer> ***  made screenshot at 00010244:
10:31:30  <PublicServer> <James> It is a bit big though
10:31:41  <PublicServer> <V453000> mine isnt much smaller
10:32:03  <PublicServer> <scrlk> ok ive given up on the voting board
10:32:05  <PublicServer> <V453000> no
10:32:11  <PublicServer> <V453000> you are fixing it back because you broke it
10:32:19  <PublicServer> <scrlk> i cant sync them
10:32:24  <PublicServer> <V453000> try harder
10:32:42  <PublicServer> <V453000> hint: you can release trains simultaneously somehow
10:33:53  <PublicServer> *** ppetak has joined spectators
10:34:17  <PublicServer> <ppetak> have to go, till shops will close at noon ..
10:34:27  <PublicServer> <ppetak> see ya
10:34:30  <PublicServer> <scrlk> bye
10:34:32  <PublicServer> <V453000> cya
10:34:48  <PublicServer> <ppetak> And, who crashed my nice neverending train? ha?
10:35:54  *** CharcoalDioxide_ has joined #openttdcoop
10:37:26  <PublicServer> <V453000> crash :)
10:37:34  <PublicServer> <scrlk> damn how do you do this
10:37:39  <PublicServer> <V453000> I do
10:38:12  <PublicServer> <scrlk> lol
10:38:40  <PublicServer> <V453000> surprise :)
10:38:42  <PublicServer> <scrlk> v can you help?
10:38:46  <PublicServer> <scrlk> please :)
10:38:52  <PublicServer> <V453000> maybe :)
10:39:07  <PublicServer> <scrlk> so how do you do it?
10:39:19  <PublicServer> <V453000> I build trains first
10:39:22  <PublicServer> <V453000> and then release them
10:39:32  <PublicServer> <scrlk> *roll eyes*
10:40:14  <PublicServer> <scrlk> james your junction somewhat remindes me of a junction called a whirlpool
10:41:04  <PublicServer> <V453000> you should really start looking how it works instead of comparing it to real life :)
10:41:35  <PublicServer> <scrlk> yes i know how it works
10:41:42  <CharcoalDioxide_> !password
10:41:42  <PublicServer> CharcoalDioxide_: fiesta
10:41:45  <CharcoalDioxide_> !dl win32
10:41:45  <PublicServer> CharcoalDioxide_:
10:42:05  <PublicServer> <scrlk> shame the bridges in the grf pack look so ugly
10:42:18  <PublicServer> <V453000> everything is ugly I see
10:42:33  <PublicServer> <scrlk> ha ha ha
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10:42:47  <PublicServer> <scrlk> i just have a
10:42:53  <PublicServer> <scrlk> certain taste
10:43:00  <PublicServer> <V453000> we call it ill brain :)
10:43:08  <PublicServer> <scrlk> crash?
10:43:20  <PublicServer> <scrlk> oh wow
10:43:22  <PublicServer> *** CharcoalDioxide joined the game
10:43:36  *** kriokamera has joined #openttdcoop
10:43:39  <kriokamera> !password
10:43:40  <PublicServer> kriokamera: fiesta
10:43:42  <kriokamera> !players
10:43:45  <PublicServer> kriokamera: Client 351 (Orange) is James, in company 1 (PSG 201)
10:43:45  <PublicServer> kriokamera: Client 341 is ppetak, a spectator
10:43:45  <PublicServer> kriokamera: Client 353 (Orange) is V453000, in company 1 (PSG 201)
10:43:45  <PublicServer> kriokamera: Client 361 (Orange) is scrlk, in company 1 (PSG 201)
10:43:45  <PublicServer> kriokamera: Client 369 (Orange) is CharcoalDioxide, in company 1 (PSG 201)
10:43:52  <PublicServer> <CharcoalDioxide> lo
10:43:55  <PublicServer> *** kriokamera joined the game
10:43:58  <PublicServer> <V453000> hi
10:44:02  <PublicServer> <kriokamera> hello
10:44:21  <PublicServer> <scrlk> hola
10:46:26  <PublicServer> ***  made screenshot at 0001ED20:
10:46:46  <PublicServer> <CharcoalDioxide> 0_o 270k hp power
10:48:11  <PublicServer> <scrlk> ive built a compact 3 wayjunction
10:48:37  <PublicServer> <scrlk> yes i know that exists
10:49:29  <PublicServer> <scrlk> not a big fan of it
10:49:33  <PublicServer> <V453000> I believe this is a tad smaller
10:50:14  <PublicServer> <V453000> ok :)
10:50:14  <PublicServer> <scrlk> yeah when i build road jcts i prefer to the the 'ml' as least distruped as possible eg. bends.
10:50:16  <PublicServer> <V453000> still
10:50:22  <PublicServer> <V453000> what is LM
10:50:24  <PublicServer> <V453000> ML
10:50:26  <PublicServer> <V453000> all parts are ML
10:51:49  <PublicServer> <CharcoalDioxide> brb
10:51:57  <PublicServer> *** CharcoalDioxide has left the game (leaving)
10:52:00  <Kennethernst> !password
10:52:00  <PublicServer> Kennethernst: cuddle
10:52:14  <PublicServer> *** Stek joined the game
10:52:23  <PublicServer> <V453000> would this make "ml" less disrupted by your opinion? ;(
10:52:43  <PublicServer> <scrlk> maybe
10:52:50  <PublicServer> <scrlk> shame we dont have diag roads
10:53:01  <PublicServer> <V453000> it isnt interrupted at all, so it should :P
10:53:05  <PublicServer> <V453000> uhm, why diagonal roads
10:53:53  <PublicServer> <scrlk> what about that?
10:54:07  <PublicServer> <V453000> hm?
10:54:13  <PublicServer> <scrlk> the one left to the roundabout
10:54:19  <PublicServer> <V453000> uhh :D
10:54:23  <PublicServer> <V453000> this interrupts ML less ? :)
10:54:24  <CharcoalDioxide_> !password
10:54:24  <PublicServer> CharcoalDioxide_: cuddle
10:54:27  <PublicServer> <scrlk> dont know if ive done it right
10:54:38  <PublicServer> *** CharcoalDioxide joined the game
10:55:30  <PublicServer> <V453000> this is useless, isnt it
10:56:13  <PublicServer> <scrlk> i dont think so
10:56:21  <PublicServer> <scrlk> hummm
10:56:23  <PublicServer> <scrlk> let me think
10:56:25  <PublicServer> <V453000> which cars would use it then :)
10:57:40  <PublicServer> <scrlk> no?
10:59:06  <PublicServer> <V453000> fun thing is that the diretional T is the same as the trumpet :)
10:59:23  <PublicServer> <scrlk> yep just a more fun way
10:59:54  <PublicServer> <scrlk> time for a parcially unrolled cloverlead
11:00:01  <PublicServer> <scrlk> *cloverleaf
11:00:01  <PublicServer> <V453000> I admit your naming of things is getting more pointless than I expected :)
11:00:09  <PublicServer> <scrlk> well taking it from rl
11:00:29  <PublicServer> <V453000> yes, nice demonstration how pointless it is :)
11:00:33  <PublicServer> <scrlk> yep
11:01:17  *** fonsinchen has joined #openttdcoop
11:01:28  <PublicServer> ***  made screenshot at 0001AF26:
11:03:33  <PublicServer> <scrlk> can be made smaller
11:04:38  <PublicServer> <scrlk> no?
11:07:15  <PublicServer> <scrlk> so what do you think?
11:11:55  *** Mitcian has quit IRC
11:13:05  <PublicServer> *** ppetak has joined company #1
11:13:51  <PublicServer> <ppetak> uff, It was close, but I made it on time :)
11:14:41  <PublicServer> <scrlk> who crashed the ring?
11:15:14  <PublicServer> *** kriokamera has left the game (leaving)
11:15:16  *** kriokamera has quit IRC
11:15:46  <PublicServer> <ppetak> again?
11:15:58  <PublicServer> <scrlk> yeah this time it wasnt me
11:16:04  <PublicServer> <ppetak> and didnt left one trin for cloning.
11:16:16  <PublicServer> <scrlk> im working on my road junctions
11:16:28  <PublicServer> ***  made screenshot at 000240F5:
11:16:34  <PublicServer> <ppetak> uff, never mind. Old trick :)
11:16:40  <PublicServer> <V453000> 66 wagons :p
11:18:52  <PublicServer> <James> I built a length-sorter, like the one in the junctionary
11:19:02  <PublicServer> <scrlk> nice
11:23:15  <PublicServer> <scrlk> what is train 43 doing?
11:23:30  <PublicServer> <CharcoalDioxide> idk
11:23:41  <PublicServer> <James> Should we start building soon?
11:23:46  <PublicServer> <scrlk> yeah clean up first
11:23:57  <PublicServer> <scrlk> are all the other plans deleted?
11:25:17  *** DayDreamer has quit IRC
11:26:06  <PublicServer> <scrlk> i think we should delete all the concept road junctions
11:26:18  <PublicServer> <scrlk> would be a start
11:27:43  <PublicServer> <scrlk> james do you want to keep your junction?
11:27:53  <PublicServer> <James> No, I screenshotted it
11:28:01  <PublicServer> <scrlk> ok its going
11:28:16  *** Vinnie has joined #openttdcoop
11:28:19  <PublicServer> <scrlk> v what about your junction?
11:28:39  *** Vinnie has joined #openttdcoop
11:29:01  *** Vinnie has joined #openttdcoop
11:29:15  <Vinnie> !help
11:29:15  <PublicServer> Vinnie:
11:29:24  <PublicServer> <scrlk> V453000: Do you want to keep your road junction?
11:29:30  <Vinnie> Hello all
11:29:39  <PublicServer> <CharcoalDioxide> lo
11:29:39  <PublicServer> <scrlk> hi
11:29:58  <PublicServer> <James> Should I get rid of the big Chinese Dragon line?
11:30:01  <PublicServer> <scrlk> yep
11:30:13  <Vinnie> Im experiencing some problems with openttd wiki internet page. is that me or is ait general
11:30:15  <PublicServer> <scrlk> id delete the ring and make it smaller
11:30:43  <PublicServer> <James> I saw a script error earlier
11:30:43  <PublicServer> <CharcoalDioxide> i wouldn't delete it
11:30:52  <PublicServer> <scrlk> make it smaller though
11:31:03  <Vinnie> !dl win32
11:31:03  <PublicServer> Vinnie:
11:31:28  <PublicServer> ***  made screenshot at 0002210E:
11:32:40  <Vinnie> !password
11:32:40  <PublicServer> Vinnie: foible
11:33:35  <PublicServer> <CharcoalDioxide> there's CL on the ring
11:33:50  <PublicServer> *** Vinnie joined the game
11:34:10  <PublicServer> <V453000> hi :
11:34:11  <PublicServer> <V453000> :)
11:34:13  <PublicServer> <Vinnie> hello
11:34:15  <PublicServer> <scrlk> hi
11:34:51  <PublicServer> <James> What is CL?
11:34:57  <PublicServer> <scrlk> curve length
11:34:59  <PublicServer> <Vinnie> Curve length
11:36:15  <PublicServer> <scrlk> done
11:38:21  <PublicServer> <ppetak> @@(clcalc rail 5)
11:38:21  <Webster> PublicServer: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
11:39:06  <planetmaker> just FYI: train length is now shown in the depot also in full tiles. So train length got a bit more unified through-out the UI :-)
11:40:00  <planetmaker> and I think we should update ;-)
11:40:13  <planetmaker> !playercount
11:40:13  <PublicServer> planetmaker: Number of players: 7 (2 spectators)
11:40:18  <planetmaker> oh, wow :-)
11:42:17  <planetmaker> mind if I update to the current nightly, folks?
11:42:29  <PublicServer> <Vinnie> i just got it new :(
11:42:34  <PublicServer> <scrlk> nope
11:42:36  <PublicServer> <James> I don't mind
11:42:43  <PublicServer> <CharcoalDioxide> neither do i
11:42:47  <planetmaker> !rcon save psg201_mid
11:42:48  <PublicServer> planetmaker: Saving map...
11:42:48  <PublicServer> planetmaker: Map successfully saved to psg201_mid.sav
11:42:58  <planetmaker> !rcon exit
11:43:00  <PublicServer> Server has exited
11:43:01  *** PublicServer has quit IRC
11:43:02  *** KenjiE20 has joined #openttdcoop
11:43:02  *** ChanServ sets mode: +o KenjiE20
11:43:10  <scrlk> time to update!
11:43:23  <scrlk> how long will it take?
11:43:43  <planetmaker> 30 seconds
11:44:04  *** CharcoalDioxide_ is now known as CharcoalDioxide
11:44:34  *** PublicServer has joined #openttdcoop
11:44:34  <PublicServer> Autopilot engaged
11:44:34  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
11:44:34  *** ChanServ sets mode: +v PublicServer
11:44:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21891) | STAGE: Voting | | New players, use @quickstart and !help | English only"
11:44:45  <PublicServer> ***  made screenshot at 00020100:
11:45:05  <CharcoalDioxide> !dl
11:45:05  <PublicServer> CharcoalDioxide: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:45:06  <PublicServer> CharcoalDioxide:
11:45:09  <planetmaker> !revision
11:45:09  <PublicServer> planetmaker: Game version is r21891
11:45:14  <planetmaker> hm... that seems not right
11:45:18  <scrlk> lol
11:46:16  <planetmaker> he... I guess I forgot 'make' ;-)
11:46:16  <V453000> :)
11:46:30  <planetmaker> I thought the funny update script would do that for me
11:49:27  <PublicServer> Server closed down by admin
11:49:27  <PublicServer> Saving game...
11:49:32  <PublicServer> Server has exited
11:49:33  *** PublicServer has quit IRC
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11:49:39  <PublicServer> Autopilot engaged
11:49:39  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
11:49:39  *** ChanServ sets mode: +v PublicServer
11:49:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21891) | STAGE: Voting | | New players, use @quickstart and !help | English only"
11:49:42  <PublicServer> ***  made screenshot at 00020100:
11:50:03  <planetmaker> !revision
11:50:03  <PublicServer> planetmaker: Game version is r21891
11:50:08  <planetmaker> grmpf
11:50:16  <PublicServer> Server closed down by admin
11:50:16  <PublicServer> Saving game...
11:50:21  <PublicServer> Server has exited
11:50:22  *** PublicServer has quit IRC
11:50:33  <scrlk> any luck yet?
11:52:20  <scrlk> ....
11:52:35  <^Spike^> pm needs help? :)
11:52:46  <scrlk> looks like it
11:53:55  <planetmaker> I didn't update it for too long... ;-) - and the update script is rather not up to its name ;-)
11:54:03  <^Spike^> .... :)
11:54:23  <^Spike^> already did the ./update?
11:55:07  <scrlk> !revision
11:55:48  <james_o-> I guess your update script applies a patch to the server
11:55:51  *** PublicServer has joined #openttdcoop
11:55:51  <PublicServer> Autopilot engaged
11:55:51  <PublicServer> Loading default savegame
11:55:51  *** ChanServ sets mode: +v PublicServer
11:55:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: Voting | | New players, use @quickstart and !help | English only"
11:55:55  <PublicServer> ***  made screenshot at 00020100:
11:56:08  <james_o-> !password
11:56:08  <PublicServer> james_o-: legacy
11:56:14  <PublicServer> *** Game still paused (number of players)
11:56:15  <CharcoalDioxide> !dl win32
11:56:15  <PublicServer> CharcoalDioxide:
11:56:16  * scrlk launches OpenTTD Auto Updater
11:56:17  <PublicServer> *** James joined the game
11:56:44  * ^Spike^ doesn't want to know what scrlk all does seeing it just are comments none of us bother to read
11:57:20  <PublicServer> *** Game still paused (number of players)
11:57:20  <PublicServer> *** Stek joined the game
11:57:47  <scrlk> hehehe
11:58:00  <scrlk> !password
11:58:00  <PublicServer> scrlk: legacy
11:58:09  <PublicServer> *** Game still paused (number of players)
11:58:09  <PublicServer> *** Game unpaused (number of players)
11:58:11  <PublicServer> *** scrlk joined the game
11:58:58  <PublicServer> *** ppetak joined the game
12:00:41  <james_o-> Are we starting now?
12:00:45  <PublicServer> <scrlk> building?
12:00:56  <james_o-> Yes
12:00:59  <PublicServer> <scrlk> no idea
12:01:05  <PublicServer> <scrlk> but im cleaning up for when we start
12:02:36  <PublicServer> <scrlk> what do we do with the other plans?
12:03:39  <PublicServer> <scrlk> um what about the station corner thingy?
12:04:05  <PublicServer> <James> It looks like it will be useful
12:04:21  <PublicServer> <scrlk> ok
12:04:58  <PublicServer> <James> Do we delete the voting board?
12:05:04  <PublicServer> <scrlk> not yet
12:05:10  <PublicServer> <scrlk> keep it until a member says so
12:06:30  <PublicServer> <scrlk> i think its nearly time to get rid of the airports
12:07:24  *** pugi has joined #openttdcoop
12:07:40  <PublicServer> <James> What about the stuff at the North of the map?  That looks like it will be in the way
12:07:52  <PublicServer> <scrlk> the plan by chris?
12:08:13  <PublicServer> <James> Yes, not sure if it is all the plan
12:08:22  <PublicServer> <scrlk> ask someone?
12:08:41  <PublicServer> <James> Well, we could leave it until it gets in the way
12:09:53  <PublicServer> <ppetak> i have cleaned up my mess :)
12:10:54  <PublicServer> ***  made screenshot at 000166BD:
12:13:11  <james_o-> V453000: By your plan, are the stations at the ends of the line termini, or ro-ro?
12:13:16  <V453000> dont hurry
12:13:23  <V453000> tails are terminus
12:13:31  <V453000> building will start in ... ~3 hours
12:16:16  <PublicServer> <scrlk> i wonder if we can clean up the ring and the corner yet
12:19:07  <Firartix> you guys are still on your epic train mazes :) ?
12:19:13  <PublicServer> <scrlk> planning
12:19:22  <V453000> mazes ... seems like that fits us :P
12:19:37  *** sturmi has joined #openttdcoop
12:20:53  <sturmi> !download win64
12:20:53  <PublicServer> sturmi:
12:21:19  <PublicServer> <scrlk> ok nearly done
12:22:25  <sturmi> !password
12:22:25  <PublicServer> sturmi: malled
12:22:44  <PublicServer> *** sturmi joined the game
12:23:03  <PublicServer> <sturmi> hi
12:23:06  <PublicServer> <scrlk> all gone
12:23:16  <PublicServer> <scrlk> nearly ready to rock now
12:24:03  <PublicServer> <sturmi> so planning &votig is finished?
12:24:11  <PublicServer> <scrlk> well v is going to win
12:24:27  <PublicServer> <sturmi> looks like it :P
12:24:50  <PublicServer> <scrlk> we just need the final orders to raze some more things
12:25:51  <PublicServer> <scrlk> what engine is used for sbanh
12:25:55  <PublicServer> ***  made screenshot at 000122A8:
12:25:57  <V453000> transrapid only
12:25:59  <V453000> says it :p
12:26:01  <PublicServer> <scrlk> *sbahn
12:26:05  <PublicServer> <scrlk> ooh
12:26:29  <PublicServer> <scrlk> can we delete !station corner and !corner?
12:26:40  <PublicServer> <scrlk> or keep it?
12:26:54  <PublicServer> <sturmi> lets keep it until we need the space
12:27:08  <PublicServer> <scrlk> what about Chris Booth's plan?
12:27:11  <V453000> tell me, why do you need to delete stuff
12:27:13  <PublicServer> <scrlk> keep or raze?
12:27:27  <PublicServer> <scrlk> create space & clean up?
12:28:09  <V453000> scrlk, our games have a certain system, how they run. In each stage you do stuff that you are supposed to do, so in planinng you do not build crap, in voting you do not delete stuff, in building you build what is appropriate and not eyecandy airports, and so on
12:28:15  <V453000> just noting
12:28:29  <PublicServer> <scrlk> ooh ok
12:28:39  <PublicServer> <scrlk> anyway ill leave it alone now
12:28:41  <PublicServer> *** scrlk has left the game (leaving)
12:30:17  <PublicServer> *** sturmi has left the game (connection lost)
12:32:33  <sturmi> !password
12:32:33  <PublicServer> sturmi: wavers
12:32:48  <PublicServer> *** sturmi joined the game
12:33:09  <PublicServer> *** sturmi has joined spectators
12:34:26  <PublicServer> *** scrlk joined the game
12:40:05  <PublicServer> <scrlk> i wonder why the hq has a stupidly high price to clear
12:40:20  *** Firartix has quit IRC
12:40:55  <PublicServer> ***  made screenshot at 0000B457:
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12:48:46  *** scrlk has quit IRC
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12:55:55  <PublicServer> ***  made screenshot at 000206A8:
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13:00:33  *** ChanServ sets mode: +v Fuco
13:19:41  <Vinnie> !dl win32
13:19:41  <PublicServer> Vinnie:
13:22:09  <Vinnie> !password
13:22:09  <PublicServer> Vinnie: robbed
13:22:21  <PublicServer> *** Vinnie joined the game
13:26:47  <V453000> stable server online again for those who are bored during voting :p
13:30:27  <james_o-> What is happening on the stable server?
13:31:43  <V453000> you just play on your own or cooperate with others
13:31:58  <V453000> where maps change every ... 3 days or such :)
13:35:27  <PublicServer> <Vinnie> a new game?
13:35:30  <V453000> sure
13:35:36  <PublicServer> <Vinnie> yippy
13:35:50  <PublicServer> <Vinnie> to bad i'm busy all day to really play
13:36:21  <V453000> well there will be plenty of other games :p
13:36:34  <V453000> plus it is in 1900, so tomorrow will be only ... 1950? :)
13:36:37  <V453000> still fair start
13:36:47  <PublicServer> <Vinnie> ke
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13:37:09  <PublicServer> <Vinnie> nice plan btw V
13:37:30  <V453000> thx :)
13:37:57  <PublicServer> <Vinnie> @@gap 15
13:37:58  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:38:10  <Vinnie> @gap 15
13:38:10  <Webster> Vinnie: For Trainlength of 15: <= 21 needs 2, 22 - 38 needs 3, 39 - 55 needs 4.
13:39:17  <V453000> that cant be really considered correct :)
13:39:23  <V453000> since ML gap isnt 1 but 5
13:39:54  <PublicServer> <Vinnie> yes but i did it for the long tunnels under the station
13:39:57  <V453000> go by works/not, not by the bot :)
13:40:43  <V453000>  yes but i did it for the long tunnels under the station <- how does that change it :D
13:41:42  <PublicServer> <Vinnie> SBahn will be TL free?
13:41:55  <V453000> well, yes
13:41:57  <V453000> but reasonably
13:42:05  <V453000> so pretty much TL3 or more
13:42:07  <PublicServer> <Vinnie> ofcourse
13:42:09  <V453000> I think TL5 will be appropriate
13:42:17  <V453000> depends on design
13:43:01  <PublicServer> <Vinnie> i was thinking about an SBahn with connection with two mainstation (shortcut between snaked ML) so you can balance it in time
13:43:15  <V453000> yes
13:43:23  <V453000> it is actually even written somewhere in the signs
13:43:23  *** mfb- has joined #openttdcoop
13:43:27  <mfb-> hi
13:43:32  <PublicServer> <Vinnie> hello mfb
13:43:37  <V453000> although I am very unsure about space efficiency
13:43:39  <V453000> hi mfb :)
13:43:52  <mfb-> !dl win32
13:43:52  <PublicServer> mfb-:
13:45:23  <PublicServer> *** mfb joined the game
13:45:54  <PublicServer> <mfb> voting board without trains now? ;)
13:46:32  <PublicServer> <Vinnie> have you already tested the train load and unload time  in combination with amount of platforms and signal gaps?
13:47:31  <V453000> no, not yet
13:47:32  <V453000> feel free to
13:47:57  <V453000> how: make a train and a station with enough load, make the train go into the station and set automatic timetabling on
13:48:08  <V453000> then read how many ticks did the train spend in the station
13:49:05  *** pugi has quit IRC
13:49:09  <PublicServer> <mfb> +get the load from one of the towns?
13:49:19  <PublicServer> <Vinnie> yes
13:49:35  <PublicServer> <Vinnie> wanna give it a try MFB?
13:49:42  <PublicServer> <mfb> building the line now
13:49:49  <PublicServer> <mfb> I think we can use the existing station as drop
13:50:14  <V453000> just use empty trains
13:50:17  <V453000> with the timetable
13:50:19  <PublicServer> *** Vinnie has joined company #1
13:50:31  <V453000> we cant have so much paxn ow
13:50:58  <PublicServer> <mfb> but we need one full train ;)
13:51:16  <PublicServer> <mfb> hmm ok, can unload in the same station again
13:51:59  <PublicServer> <Vinnie> copy example
13:52:10  <PublicServer> <mfb> I can't :(
13:52:14  <PublicServer> <mfb> "train too long"
13:52:27  <PublicServer> <mfb> wtf
13:52:53  <PublicServer> <Vinnie> max train length is set to 7
13:53:05  <PublicServer> <mfb> ...
13:53:16  <PublicServer> <Vinnie> new setting in this release?
13:53:31  <PublicServer> <Vinnie> also you wont see its length 14 now but 7
13:54:50  <CharcoalDioxide> !password
13:54:50  <PublicServer> CharcoalDioxide: inward
13:55:04  <PublicServer> *** CharcoalDioxide joined the game
13:55:07  <PublicServer> <Vinnie> hello
13:55:18  <PublicServer> <mfb> hi
13:55:20  <PublicServer> <CharcoalDioxide> lo
13:55:56  <PublicServer> ***  made screenshot at 000164BA:
13:56:42  <PublicServer> <Vinnie> this fix made this error
13:56:44  <PublicServer> <Vinnie> FS#4461
13:56:52  <PublicServer> <Vinnie> now its configurable
14:02:21  *** thgergo has joined #openttdcoop
14:02:24  <PublicServer> <mfb> 148 ticks to unload
14:03:39  <PublicServer> <Vinnie> its fast
14:04:01  <PublicServer> <Vinnie> oke im at stable cya
14:04:07  <PublicServer> *** Vinnie has left the game (leaving)
14:04:15  <PublicServer> <mfb> 296 ticks to unload+load
14:04:26  <PublicServer> <mfb> 74 ticks to do nothing :D
14:05:35  *** Testney__ has quit IRC
14:06:11  <PublicServer> <mfb> but we can't test the system with just one train
14:06:34  *** luckz has joined #openttdcoop
14:06:45  <PublicServer> *** Stek has left the game (leaving)
14:08:36  *** `real has joined #openttdcoop
14:10:26  <V453000> !rcon set max_train_length 64
14:10:26  <PublicServer> V453000: ERROR: This command/variable is not available during network games.
14:10:29  <V453000> OMG
14:10:57  <PublicServer> ***  made screenshot at 00001E40:
14:11:03  <V453000> later
14:16:34  <mfb-> I hope there is another way to change that
14:17:34  <PublicServer> <mfb> max bridge/tunnel length... hmm strange things
14:18:48  <PublicServer> *** CharcoalDioxide has joined spectators
14:19:16  <sturmi> for what do you need tl64?
14:19:34  <PublicServer> <mfb> just tl15
14:20:48  <PublicServer> <mfb> but more than 7
14:22:39  <Kennethernst> !password
14:22:39  <PublicServer> Kennethernst: tundra
14:22:49  <PublicServer> *** Stek joined the game
14:25:57  <PublicServer> ***  made screenshot at 000106F1:
14:37:13  <V453000> !password
14:37:13  <PublicServer> V453000: nitwit
14:37:33  <PublicServer> *** V453000 joined the game
14:37:53  <PublicServer> <V453000> realoading in few minutes
14:37:59  <PublicServer> *** V453000 has left the game (leaving)
14:40:57  <PublicServer> ***  made screenshot at 00027D6D:
14:41:20  <james_o-> !password
14:41:20  <PublicServer> james_o-: bleeds
14:42:07  <PublicServer> *** Game still paused (manual, number of players)
14:42:11  <V453000> !auto
14:42:11  <PublicServer> *** V453000 has enabled autopause mode.
14:42:13  <PublicServer> *** Game still paused (number of players)
14:42:23  <PublicServer> *** Game still paused (number of players)
14:42:23  <PublicServer> *** CharcoalDioxide joined the game
14:42:57  <PublicServer> *** Game still paused (number of players)
14:42:57  <PublicServer> *** Game unpaused (number of players)
14:42:57  <PublicServer> *** V453000 joined the game
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14:43:15  <PublicServer> *** James joined the game
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14:43:43  <PublicServer> <V453000> yes, works
14:43:47  <PublicServer> <mfb> nice
14:48:11  <PublicServer> *** V453000 has joined spectators
14:48:29  <PublicServer> <mfb> we need 4+ platforms per track
14:50:37  <PublicServer> <mfb> 5+ :(
14:53:09  <james_o-> What's wrong with lots of platforms?
14:53:26  <PublicServer> <mfb> we'll get large stations
14:53:46  <PublicServer> <mfb> with 4 lines, half of the 50tile-distance
14:54:00  <PublicServer> <V453000> that is fine :)
14:54:07  <PublicServer> <V453000> we need them. nothing to do about it :)
14:54:21  <sturmi> !password
14:54:21  <PublicServer> sturmi: bleeds
14:54:21  *** Chris_Booth has joined #openttdcoop
14:54:35  <PublicServer> *** V453000 has joined company #1
14:54:38  <PublicServer> *** sturmi joined the game
14:54:39  <PublicServer> <mfb> 6 per track
14:55:38  <Chris_Booth> morning all
14:55:39  <PublicServer> <V453000> yes, 6 :)
14:55:41  <Chris_Booth> !password
14:55:42  <PublicServer> Chris_Booth: bleeds
14:55:42  <PublicServer> <V453000> hi
14:55:45  <PublicServer> <mfb> hi
14:55:57  <PublicServer> <sturmi> hey
14:55:57  <PublicServer> ***  made screenshot at 0001EC9F:
14:56:19  <Chris_Booth> how is everone?
14:56:24  <Chris_Booth> how is voting going?
14:56:28  <Chris_Booth> am I still loosing?
14:56:35  <PublicServer> <V453000> no
14:56:51  <PublicServer> <sturmi> no chris there are no votes to lose :p
14:57:19  <Chris_Booth> oooh so I have votes now
14:57:21  <Chris_Booth> nice
14:57:25  <PublicServer> <V453000> mfb: the whole station design will need to be adjusted
14:57:25  <Chris_Booth> will join later
14:57:33  <PublicServer> <V453000> but 6 should do
14:57:53  <mfb-> of course
14:57:55  <PublicServer> <sturmi> thes stations gonna be huge
14:59:17  <PublicServer> *** Spike joined the game
14:59:30  <Kennethernst> !password
14:59:30  <PublicServer> Kennethernst: allots
14:59:48  <PublicServer> *** Stek joined the game
15:02:10  <PublicServer> <V453000> coming in 15 minutes :)
15:02:14  <PublicServer> *** V453000 has joined spectators
15:02:23  *** valhallasw has joined #openttdcoop
15:02:27  <V453000> then we can actually start doing things for real :)
15:02:28  <PublicServer> *** Spike has joined company #1
15:02:30  <PublicServer> *** Spike has joined spectators
15:02:42  <james_o-> :)
15:08:07  <Sylf> !password
15:08:07  <PublicServer> Sylf: allots
15:08:19  <PublicServer> *** Sylf joined the game
15:10:58  <PublicServer> ***  made screenshot at 00016D06:
15:14:51  <PublicServer> *** Spike has left the game (leaving)
15:15:03  <PublicServer> *** Sylf has left the game (leaving)
15:15:32  <PublicServer> *** Chris Booth joined the game
15:16:31  <PublicServer> *** Chris Booth has left the game (leaving)
15:17:01  <PublicServer> <mfb> hmmhmm
15:17:19  <PublicServer> <mfb> if we want to keep everything in sync, it's maybe better to split the lines a bit
15:17:52  *** scrlk has joined #openttdcoop
15:17:53  <scrlk> !password
15:17:53  <PublicServer> scrlk: belfry
15:18:03  <PublicServer> <scrlk> hello
15:18:04  <PublicServer> *** scrlk joined the game
15:18:09  <PublicServer> <mfb> hi
15:18:11  <PublicServer> <James> Hi
15:19:31  <PublicServer> <scrlk> whats with the giant diag line?
15:19:35  *** DayDreamer has joined #openttdcoop
15:19:46  <PublicServer> <mfb> was used to get the example train to the town
15:19:52  <PublicServer> <mfb> oh wait
15:19:54  <PublicServer> <mfb> which one?
15:19:54  <PublicServer> <scrlk> ok
15:20:04  <PublicServer> <scrlk> the one near example
15:20:06  <PublicServer> <mfb> ah, deleted
15:20:08  <PublicServer> *** V453000 has joined company #1
15:20:12  <PublicServer> <scrlk> yeah i just did that
15:20:14  <PublicServer> <scrlk> hi v
15:20:20  <PublicServer> <V453000> hi hi
15:23:11  <PublicServer> <scrlk> umm whats with the long bridge?
15:25:17  <PublicServer> <mfb> hmm
15:25:38  <PublicServer> <mfb> problem: we would need a splitted line every other station
15:25:40  <PublicServer> <V453000> that will be ok
15:25:46  <PublicServer> <V453000> you can make a city inside :)
15:25:54  <PublicServer> <mfb> +SBahn
15:25:58  <PublicServer> ***  made screenshot at 0003363B:
15:27:58  <PublicServer> *** Spike joined the game
15:28:07  <PublicServer> <scrlk> hi
15:28:20  <PublicServer> *** Spike has left the game (leaving)
15:30:19  <PublicServer> *** sturmi has joined company #1
15:33:18  <PublicServer> <James> Wow, lots of platforms
15:33:20  <PublicServer> <scrlk> yep
15:33:42  <PublicServer> <mfb> maybe we can start with half of that
15:33:53  <PublicServer> <mfb> +see how many we need
15:36:12  <PublicServer> <mfb> :p
15:36:15  <PublicServer> <V453000> I believe we can easily bring it back to the original stacked ML formation
15:36:17  <PublicServer> <scrlk> :D
15:37:35  <PublicServer> <mfb> with some bends.. sure
15:39:00  <PublicServer> <V453000> hope this will do it
15:39:40  <PublicServer> <V453000> btw making it 1 tile longer to add pre-signals will not kill us
15:40:05  <PublicServer> <scrlk> god that station is garish
15:40:33  <PublicServer> <mfb> it's not the tile
15:40:39  <PublicServer> <V453000> hm?
15:40:58  <PublicServer> ***  made screenshot at 00011910:
15:41:11  <PublicServer> <mfb> we have more braking space with pbs
15:41:20  <planetmaker> so... who has won the voting? ;-)
15:41:21  <PublicServer> <V453000> which we most likely do not need
15:41:28  <PublicServer> <V453000> :p
15:41:46  <planetmaker> @stage Building
15:41:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: Building | | New players, use @quickstart and !help | English only"
15:41:46  <PublicServer> <mfb> let's look again at example station
15:41:50  <planetmaker> like it seems :-P
15:41:54  <PublicServer> <V453000> :)
15:41:58  <PublicServer> <V453000> thanks
15:42:02  <PublicServer> <James> :)
15:42:35  <PublicServer> <mfb> the trains have some overlap there
15:42:40  <PublicServer> <V453000> ?
15:42:53  <PublicServer> <mfb> one train enters the block before the previous one left it
15:43:27  <PublicServer> <V453000> I dont understand what do you mean
15:44:58  <planetmaker> path signals?
15:46:08  <PublicServer> <mfb> oh wait... forget it
15:46:17  <PublicServer> <mfb> can be done with entry signals, too
15:46:28  <Sylf> !password
15:46:28  <PublicServer> Sylf: extort
15:46:29  <PublicServer> <mfb> just like that
15:46:45  <PublicServer> *** Sylf joined the game
15:47:57  <PublicServer> <V453000> the one on the edge wont get any better, but since the bridge gap is 5, it might not actually be any issue
15:48:43  <PublicServer> *** Sylf has joined company #1
15:49:17  <PublicServer> <V453000> even this would be good
15:49:23  <PublicServer> <V453000> if the original array fails
15:50:50  <PublicServer> <V453000> hm
15:51:17  <PublicServer> <scrlk> station eyecandy - yey or nay?
15:51:23  <PublicServer> <V453000> why
15:51:30  <PublicServer> <mfb> it's just an example
15:51:36  <PublicServer> <mfb> at the wrong position btw
15:51:40  <PublicServer> <scrlk> i know but its pratice
15:51:48  <PublicServer> <V453000> ......
15:52:35  <PublicServer> <V453000> sturmi: that cl increase/decrease is the same
15:52:46  <PublicServer> <V453000> speed changes at the point in front of the tunnel, no sooner :)
15:52:54  <PublicServer> <V453000> and the cl speed is the same
15:55:09  <PublicServer> <mfb> why?
15:55:27  <PublicServer> <mfb> signal gap is 5 anyway
15:55:58  <PublicServer> ***  made screenshot at 00015F15:
15:56:19  <PublicServer> <mfb> we can get some town buildings "in" the station exit, too :)
15:56:29  <PublicServer> <V453000> yes
15:56:33  <PublicServer> <V453000> exactly that :)
15:58:12  <PublicServer> *** Spike joined the game
15:58:29  <PublicServer> <V453000> ok, that would fit
15:58:35  <PublicServer> <V453000> lets make the grid
15:59:40  *** Ramsus08191 has joined #openttdcoop
15:59:47  <Ramsus08191> !dl win32
15:59:48  <PublicServer> Ramsus08191:
16:00:00  *** Ramsus08191 has quit IRC
16:01:24  <PublicServer> *** scrlk has left the game (leaving)
16:01:27  *** scrlk has quit IRC
16:04:27  <PublicServer> <V453000> the 190 and 320 should be a bit changed :)
16:04:35  <PublicServer> <V453000> now it is 120 130 120
16:04:37  <PublicServer> <mfb> ?
16:04:49  <V453000> @calc 370/3
16:04:49  <Webster> V453000: 123.333333333
16:05:03  <V453000> not like the 3 tiles matter, but when we are at it ;)
16:05:12  <PublicServer> <James> Can I change Bruwood Annexe slightly?
16:05:30  <PublicServer> <mfb> 50tile-layout done
16:05:42  <PublicServer> <mfb> tunnels -> more town buildings
16:07:38  <PublicServer> <Sylf> we don't need lines for 100, 200, 300, and 400, do we?
16:07:45  <PublicServer> <mfb> oh... right
16:08:50  <PublicServer> <Sylf> less confusion :)
16:09:33  <PublicServer> <mfb> ok, corner stations have to be redesigned, too
16:10:26  <PublicServer> <mfb> the 4 MLs: x49-x52?
16:10:58  <PublicServer> ***  made screenshot at 00037032:
16:11:02  <PublicServer> <mfb> just to avoid confusion if we build at several stations at the same time ;)
16:11:22  <PublicServer> *** sturmi has left the game (leaving)
16:11:42  <PublicServer> <Sylf> on the east end, like this?
16:12:14  <PublicServer> <Sylf> with lots of tunnels, & bridges, of course
16:12:30  <PublicServer> <mfb> it doesn't matter, but we should use the same layout
16:15:26  <PublicServer> *** James has left the game (leaving)
16:16:03  <james_o-> !password
16:16:03  <PublicServer> james_o-: stakes
16:16:13  <PublicServer> *** James joined the game
16:16:37  *** HalfBit has joined #openttdcoop
16:17:38  <PublicServer> <V453000> dont forget to build one station, then connect the stacked ML to the other station, and THEN build the other station
16:17:54  <PublicServer> <V453000> if we build the other station sooner, the tunnels/bridges will most likely not fit :)
16:18:08  <PublicServer> <mfb> we can move around some tiles at entry/exit
16:18:18  <PublicServer> <mfb> but it's better to do it like that
16:18:28  <PublicServer> <V453000> it would make coms real issues with CLs and stuff
16:18:35  <PublicServer> <V453000> so better connect it clean :)
16:18:40  <ppetak> !password
16:18:40  <PublicServer> ppetak: stakes
16:19:02  <PublicServer> *** ppetak joined the game
16:19:10  <Vinnie> building stage :)
16:19:59  <Vinnie> !password
16:19:59  <PublicServer> Vinnie: stakes
16:20:10  <PublicServer> *** Vinnie joined the game
16:22:04  <PublicServer> <mfb> ?
16:22:08  <PublicServer> <mfb> ah
16:23:29  <PublicServer> <ppetak> we need six lines on stations or 3 will do?
16:23:40  <PublicServer> <V453000> 6 platforms, yes
16:23:46  <PublicServer> <V453000> copy the exaple station, that would be best :)
16:23:48  <PublicServer> <ppetak> uff..
16:23:52  <PublicServer> <James> All the platforms arethe same direction?
16:23:56  <PublicServer> <V453000> yes
16:24:14  <PublicServer> <James> I put signals on the ML, hope they are ok
16:25:59  <PublicServer> ***  made screenshot at 00019228:
16:26:04  <PublicServer> <V453000> that looks ... large and powerful :)
16:26:24  <PublicServer> <ppetak> true sci-fi train line.
16:26:36  <PublicServer> <V453000> coming in a few minutes...
16:26:38  <PublicServer> *** V453000 has joined spectators
16:26:52  <PublicServer> <mfb> we don't need that TF there
16:27:05  <PublicServer> <ppetak> ah, true, my mistake.
16:27:19  <PublicServer> <ppetak> oh, crap.. everything back ..
16:27:27  <PublicServer> <ppetak> :)
16:27:37  <PublicServer> <James> TF = terraforming?
16:28:14  <PublicServer> <mfb> well, the first two lines will be enough work to begin with
16:28:28  <PublicServer> *** V453000 has left the game (connection lost)
16:40:04  <V453000> !password
16:40:04  <PublicServer> V453000: keener
16:40:11  <Razaekel> !dl wind64
16:40:11  <PublicServer> Razaekel: unknown option "wind64"
16:40:14  <Razaekel> !dl win64
16:40:14  <PublicServer> Razaekel:
16:40:15  <PublicServer> *** V453000 joined the game
16:40:18  <PublicServer> *** CharcoalDioxide has joined company #1
16:40:59  <PublicServer> ***  made screenshot at 00034FC1:
16:41:52  <PublicServer> <mfb> no double bridges needed :D
16:42:08  <Razaekel> !password
16:42:08  <PublicServer> Razaekel: blonds
16:42:19  <PublicServer> <V453000> :)
16:42:31  <PublicServer> *** Razaekelbe joined the game
16:42:38  <PublicServer> <Razaekelbe> awesome
16:42:42  <PublicServer> <CharcoalDioxide> hmm, do SBahns need doing?
16:42:48  <PublicServer> <V453000> CharcoalDioxide: not yet
16:43:00  <PublicServer> <CharcoalDioxide> ok
16:43:28  <PublicServer> <mfb> station1 shifts, so station 20 can be without shift
16:43:36  <PublicServer> <V453000> indeed
16:44:08  <PublicServer> <CharcoalDioxide> hmm, might try my hands on one station
16:44:25  <PublicServer> <Sylf> I think Bruwood Halt is done
16:44:27  <PublicServer> <V453000> you can try 450x190
16:44:41  <PublicServer> <Sylf> someone can check that
16:47:47  <PublicServer> <V453000> CharcoalDioxide: start from the bridges
16:47:55  <PublicServer> <V453000> it needs to be precise
16:49:15  <PublicServer> <V453000> ko
16:49:17  <PublicServer> <V453000> ok
16:49:23  <PublicServer> <V453000> now remember, it is the mirrored station
16:49:31  <PublicServer> *** Spike has joined company #1
16:49:44  <PublicServer> <mfb> it's like the example
16:49:50  <PublicServer> <mfb> 2 is mirrored
16:50:03  <PublicServer> <V453000> yes
16:50:07  <PublicServer> <V453000> either way :)
16:50:17  <PublicServer> <mfb> hmm
16:50:31  <PublicServer> <V453000> who be doing 01 terminus?
16:50:34  <PublicServer> <mfb> me
16:50:44  <PublicServer> <V453000> you need to get to the left, right
16:50:49  <PublicServer> <V453000> just go under all other
16:50:53  <PublicServer> <V453000> bridge them
16:51:23  <PublicServer> <Sylf> hrm
16:51:35  <PublicServer> <Sylf> station 18 is confusing
16:51:43  <PublicServer> <V453000> why
16:52:05  <PublicServer> <V453000> these are the last tunnels
16:52:11  <PublicServer> <Sylf> yeah
16:52:35  <PublicServer> <mfb> ?
16:52:37  <PublicServer> <mfb> no
16:52:45  <PublicServer> <mfb> don't change it please
16:52:49  <PublicServer> <James> Sorry
16:52:51  <PublicServer> <mfb> it's fine like that
16:52:55  <PublicServer> <V453000> this way you can get to the left
16:52:59  <PublicServer> <V453000> not the "roro piece
16:53:18  <PublicServer> <Razaekelbe> station 01 is the terminus at the bottom?
16:53:22  <PublicServer> <V453000> yes
16:53:24  <PublicServer> <James> 18 should be a mirror of 19?
16:53:26  <PublicServer> <V453000> yes
16:53:45  *** fonsinchen has quit IRC
16:53:49  <PublicServer> <V453000> mfb: where is the exit of the eastern end?
16:53:58  <PublicServer> <mfb> goes to line 1
16:54:02  <PublicServer> <V453000> yes
16:54:06  <PublicServer> <V453000> that could go under all other lines
16:54:08  <PublicServer> <V453000> bridges are no issue
16:54:10  <PublicServer> <mfb> hmm
16:54:12  <PublicServer> <mfb> right
16:54:28  <PublicServer> <V453000> just do it, I will leave you :p
16:55:10  <PublicServer> <Razaekelbe> ew
16:55:15  <PublicServer> <Razaekelbe> X's
16:55:17  <PublicServer> <Razaekelbe> anyway
16:55:26  <PublicServer> <V453000> ?
16:55:34  <PublicServer> *** Razaekelbe has changed his/her name to Razaekel
16:55:43  *** Ramsus08191 has joined #openttdcoop
16:55:46  <PublicServer> <Razaekel> mind if i do 20?
16:55:51  <Ramsus08191> !password
16:55:51  <PublicServer> Ramsus08191: catchy
16:55:56  <PublicServer> <V453000> no
16:55:59  <PublicServer> ***  made screenshot at 000259BB:
16:56:03  <PublicServer> <V453000> remember, no balancing :)
16:56:04  <PublicServer> <James> Who is doing 18?  I could help
16:56:06  <PublicServer> <mfb> with ~CL 15, you can't do much ;)
16:56:06  <PublicServer> <V453000> line 1 goes back to 1
16:56:16  <PublicServer> <Razaekel> np
16:56:44  <PublicServer> <Razaekel> any minimum number of platforms?
16:56:50  <PublicServer> <mfb> 6 per line
16:56:52  <PublicServer> <V453000> ^
16:56:59  <Ramsus08191> !password
16:57:00  <PublicServer> Ramsus08191: catchy
16:57:06  <PublicServer> <Razaekel> kk
16:57:20  <PublicServer> <mfb> hmm.. not in sync
16:57:28  <Ramsus08191> Hello
16:57:36  <PublicServer> <V453000> hi
16:57:38  <PublicServer> <mfb> hi
16:58:02  <Ramsus08191> does someone know why my ottd exits Multiplayer after 4 seconds at the imput password stage?
16:58:21  <PublicServer> <Razaekel> enter your password faster
16:58:21  <PublicServer> <CharcoalDioxide> mine also does that sometimes
16:58:42  <Ramsus08191> but I cant type "catchy" in 4 secs :X
16:58:53  <PublicServer> <V453000> slow :p
16:58:57  <PublicServer> <Razaekel> very
16:59:00  <Ramsus08191> yea I am
16:59:05  <PublicServer> <V453000> or use ctrl+v :)
16:59:09  <Ramsus08191> hmm
16:59:48  <Ramsus08191> ok, but this "feature" is a bug or it was meant to be like that?
17:00:36  <PublicServer> *** Ramsus08191 joined the game
17:00:38  <PublicServer> <V453000> :p
17:00:48  <PublicServer> <Ramsus08191> fuck yea, V, you rock :)
17:00:58  <PublicServer> <V453000> :D not really
17:01:00  <PublicServer> <V453000> but thanks :P
17:01:12  <PublicServer> *** Sylf has left the game (connection lost)
17:01:16  *** benom has quit IRC
17:01:24  <V453000> @records
17:01:24  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 3,075,319 (PSG#101) 
17:01:35  <Sylf> :/
17:01:44  <PublicServer> <V453000> almost all records beaten in the last 20 games :)
17:01:46  <Sylf> oh well, gotta go - cya
17:01:50  <PublicServer> <V453000> cya
17:01:53  <Ramsus08191> c ya
17:03:08  <PublicServer> <Razaekel> how much braking space do the trains need?
17:03:16  <PublicServer> <V453000> 450x190 builder: please copy the other stations
17:03:32  <PublicServer> <V453000> Razaekel: dunno :) some, but not that much, since gap on ML is
17:03:36  <PublicServer> <V453000> 5
17:03:40  <PublicServer> <Ramsus08191> passengers are going to get sick from the wavy movements from the top trains
17:03:44  <PublicServer> <mfb> 5-6 tiles from the example station were fine
17:03:54  <PublicServer> <mfb> there is no wavy movement
17:03:59  <PublicServer> <V453000> ^
17:06:25  <PublicServer> <Razaekel> instead of founding towns
17:06:41  <PublicServer> <Razaekel> we should just try to grow chudinghall and bruwood
17:06:48  <PublicServer> <V453000> :/
17:06:50  <PublicServer> <Razaekel> make it easy to count the population
17:06:58  <PublicServer> <mfb> there is a feature for that
17:07:07  <PublicServer> <V453000> there is a world pop number already :P no need to count
17:07:07  <PublicServer> <Razaekel> oh nvm
17:07:09  <PublicServer> <Razaekel> >.>
17:07:11  <PublicServer> <V453000> :D
17:07:17  <PublicServer> <Razaekel> found away!
17:09:13  *** scrlk has joined #openttdcoop
17:09:17  <scrlk> !password
17:09:17  <PublicServer> scrlk: catchy
17:09:24  <PublicServer> <Ramsus08191> so we are not going to use trams at the sbahns?
17:09:32  <PublicServer> <V453000> preferably not
17:09:33  <PublicServer> *** scrlk joined the game
17:09:38  <PublicServer> <scrlk> wow
17:09:46  <PublicServer> <V453000> RVs are CPU unfriendly
17:10:00  <PublicServer> <Ramsus08191> ok
17:10:10  <PublicServer> <Razaekel> use minitrains!
17:10:12  <PublicServer> <scrlk> please dont have rvs
17:11:00  <PublicServer> ***  made screenshot at 000273B7:
17:12:25  <PublicServer> <scrlk> can i eyecnady stations?
17:12:31  <PublicServer> <Razaekel> sure
17:12:33  <PublicServer> <Razaekel> please do mine
17:12:41  <PublicServer> <James> I want to eyecandy station 18
17:12:43  <PublicServer> <mfb> 1 2 19 are ready
17:12:50  <PublicServer> <Razaekel> hold on
17:12:52  <PublicServer> <scrlk> go for it
17:12:59  <PublicServer> <CharcoalDioxide> umm,  i see one problen.
17:13:03  <PublicServer> <CharcoalDioxide> problem=
17:13:07  <PublicServer> <mfb> +20
17:13:13  <PublicServer> <mfb> except signals
17:13:29  <PublicServer> <Razaekel> no no no
17:13:31  <PublicServer> <CharcoalDioxide> "shifts everything one line"
17:13:39  <PublicServer> <CharcoalDioxide> isnt that kinda blancing
17:13:43  <PublicServer> <CharcoalDioxide> (station 1
17:13:51  <PublicServer> <mfb> it makes everything one long line
17:13:56  <PublicServer> <V453000> yes, the only station that balances the rest of the lines
17:13:59  <PublicServer> <mfb> that's the reason we don't balance anything
17:14:01  <PublicServer> <Razaekel> sylf!
17:14:07  <PublicServer> <CharcoalDioxide> ah
17:14:07  <PublicServer> <Razaekel> the station is not a perfect squaare!
17:14:15  <PublicServer> <mfb> :p
17:14:25  <PublicServer> <Razaekel> >.<
17:14:27  <PublicServer> <mfb> line for 4->1 is a bit messy
17:14:39  <PublicServer> <V453000> thats fine imo
17:14:47  <PublicServer> <V453000> well, we will see :)
17:15:05  <PublicServer> <mfb> and it won't be trivial to expand to 6 lines
17:15:07  <PublicServer> <mfb> but it is possible
17:15:13  <PublicServer> <mfb> just needs more space then
17:15:19  <PublicServer> <V453000> I think 4 will be enough
17:16:11  <PublicServer> <scrlk> theres a sad lack of station designs to choose from
17:16:21  <PublicServer> <V453000> yes, almost all of the grfs
17:16:22  *** sturmi has quit IRC
17:17:30  <PublicServer> <Ramsus08191> put some candy buildings
17:17:44  <PublicServer> <V453000> to waste space?
17:17:59  <PublicServer> <CharcoalDioxide> hmm, could i candyize Station20
17:17:59  <PublicServer> <mfb> we have some single toles for that
17:17:59  <PublicServer> <Ramsus08191> the stations Candy buildings
17:18:09  <PublicServer> <mfb> *tiles
17:19:34  <PublicServer> <Ramsus08191> poor forest, soon will become a giant city :)
17:19:36  <PublicServer> <Razaekel> ok, you can eyecandy 20, as long as you dont change the ground shape of it
17:19:48  <PublicServer> <scrlk> ok
17:20:00  <PublicServer> <mfb> ~1/4 done :)
17:20:20  <PublicServer> <CharcoalDioxide> ...
17:20:58  <Sylf> isn't station 18 connected to wrong lines to the north?
17:21:28  <PublicServer> <V453000> hmm
17:21:30  <PublicServer> <V453000> yes it is
17:21:30  <PublicServer> <James> I mirrored 19
17:21:44  <PublicServer> <scrlk> ...
17:21:46  <PublicServer> <Razaekel> mirrored a little too well
17:21:46  <PublicServer> <V453000> something is wrong though
17:21:48  <PublicServer> <Razaekel> lol
17:21:56  <PublicServer> *** V453000 has left the game (connection lost)
17:22:10  <V453000> !password
17:22:10  <PublicServer> <scrlk> no car park then?
17:22:10  <PublicServer> V453000: wreaks
17:22:17  <PublicServer> <Razaekel> >.>
17:22:21  <PublicServer> <Razaekel> no
17:22:38  <PublicServer> *** V453000 joined the game
17:22:46  <PublicServer> <Razaekel> stations are big enough as they are, we need the rest of the space for buildings
17:23:20  <PublicServer> <scrlk> station 18 still wip?
17:23:24  <PublicServer> <mfb> ok station 18 is strange
17:23:28  <PublicServer> <Razaekel> the station 18 and station 19 arrangement seems wrong
17:23:35  <PublicServer> <Razaekel> since trains from 19 go to 18, and dont skip
17:23:44  <PublicServer> <mfb> you need the tunnel lines as entry
17:23:59  <PublicServer> <Razaekel> shouldn't mirror the station
17:24:03  <PublicServer> <scrlk> why do we have a bus service in bruwood?
17:24:18  <PublicServer> <Razaekel> cause there's 1 bus
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17:24:24  <PublicServer> <mfb> like this
17:24:27  <PublicServer> <Razaekel> now if it was 100 buses
17:24:31  <PublicServer> <Razaekel> that might be an issue
17:24:35  <PublicServer> <scrlk> yes but we do not need a bus
17:24:38  <PublicServer> <mfb> no
17:25:38  <PublicServer> <Razaekel> V, are you sure you want 18 to be a mirror of 19?
17:25:40  <PublicServer> <mfb> ok we need a new design there
17:25:42  <PublicServer> <V453000> scrlk: could you please spend a bit more time with candifying? just dragging 2 stations types is ugle :(
17:25:44  <PublicServer> <mfb> tunnel->entry
17:25:58  <PublicServer> <V453000> Razaekel: yes, there only do not fit the tunnels :)
17:26:00  <PublicServer> ***  made screenshot at 0000742D:
17:26:02  <PublicServer> <Razaekel> since it's the tunnel side that switches bridge-tunnel
17:28:29  <PublicServer> <scrlk> station 02 ok now?
17:28:37  <PublicServer> <mfb> 2?
17:28:40  <PublicServer> <V453000> k, you dragged 3
17:28:46  <PublicServer> <scrlk> yeah eyecandied
17:29:13  <PublicServer> <mfb> wtf
17:29:27  <PublicServer> <mfb> 18 is strange
17:29:37  <PublicServer> <mfb> we need a new idea there
17:29:53  <PublicServer> <James> I just mirrored 19 without checking it was correct
17:30:02  <PublicServer> <mfb> that's the problem
17:30:10  <PublicServer> <mfb> we need a new design tunnel->entry
17:30:14  <PublicServer> <mfb> bridge->go through
17:30:22  <PublicServer> <V453000> hmm
17:31:34  <PublicServer> <Razaekel> V, just skip the mirror requirement >.>
17:31:40  <PublicServer> <mfb> we can't mirror it
17:31:46  <PublicServer> *** Spike has joined spectators
17:31:50  <PublicServer> <V453000> we sure cant mirror the original
17:31:56  <PublicServer> <V453000> but the logical way how it works must be kept
17:32:14  <PublicServer> <V453000> I do not have any other requirements :p
17:32:30  <PublicServer> <scrlk> can i work ok 19?
17:32:34  <PublicServer> <mfb> hmm
17:32:36  <PublicServer> <mfb> ugly curves
17:32:44  <PublicServer> <V453000> lets see how it performs
17:32:48  <PublicServer> <V453000> then we can rebuild it
17:32:52  <PublicServer> <mfb> :p
17:32:56  <PublicServer> <Ramsus08191> hmm, I gtg,  c ya
17:33:00  <PublicServer> <V453000> in the worst case we can just move those 6 platforms
17:33:08  <PublicServer> *** Ramsus08191 has left the game (leaving)
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17:33:23  <PublicServer> <V453000> which would make better cuve at the other end at the same time
17:33:37  <PublicServer> <V453000> hmm
17:33:37  <PublicServer> <V453000> yea
17:33:48  <PublicServer> <V453000> that just moves the footprint, but it stays good, if not better
17:34:12  <PublicServer> <mfb> hmm
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17:34:18  <PublicServer> <mfb> maybe like that
17:34:19  <kriokamera> !PASSWORD
17:34:25  <kriokamera> !password
17:34:25  <PublicServer> kriokamera: hernia
17:34:35  <PublicServer> <V453000> no need to keep them together
17:34:37  <PublicServer> <mfb> good idea
17:34:47  <kriokamera> !dl win64
17:34:47  <PublicServer> kriokamera:
17:35:05  <PublicServer> <V453000> k, that will work
17:35:05  <PublicServer> <V453000> :)
17:35:15  <PublicServer> <mfb> ?
17:35:34  <PublicServer> <James> I'm going to eat, can I eyecandy station 18 again when I get back?
17:35:42  <PublicServer> <V453000> sure
17:35:43  <kriokamera> !password
17:35:43  <PublicServer> kriokamera: hernia
17:35:46  <PublicServer> <James> :)
17:35:50  <PublicServer> *** James has left the game (leaving)
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17:36:08  <PublicServer> <V453000> hi
17:37:13  <PublicServer> <kriokamera> hi all
17:37:21  <PublicServer> <mfb> hi
17:37:23  <PublicServer> <scrlk> hi
17:37:43  <PublicServer> *** Mazur joined the game
17:39:02  <james_o-> !password
17:39:02  <PublicServer> james_o-: hernia
17:39:06  <PublicServer> <kriokamera> ah
17:39:14  <PublicServer> *** James joined the game
17:39:18  <PublicServer> <Mazur> Hi/
17:39:20  <PublicServer> <kriokamera> stop
17:39:44  <PublicServer> <scrlk> tunnels?
17:39:50  <PublicServer> <mfb> exit -> bridges
17:40:06  <PublicServer> <mfb> wait with that
17:40:10  <PublicServer> <mfb> maybe we have to move the thing
17:40:20  <PublicServer> <V453000> ^
17:40:52  <PublicServer> <V453000> if we do the tunnels first, what do we get?
17:40:52  <PublicServer> <James> Why has part of the station moved?  It could be moved South to line up?
17:41:00  <PublicServer> ***  made screenshot at 0002BE34:
17:41:04  <PublicServer> <V453000> this :)
17:41:29  <PublicServer> <mfb> better
17:41:29  <PublicServer> <V453000> mfb: could be 1 tile closer
17:41:55  <PublicServer> <mfb> only 1?
17:41:59  <PublicServer> <V453000> ok, many :)
17:42:19  <PublicServer> <mfb> but I like CL15
17:42:47  <PublicServer> <V453000> 15 is not necessary, 10 might be reasonable imo
17:42:56  <PublicServer> <V453000> but yea
17:42:58  <PublicServer> <V453000> lets keep it as it is
17:43:08  <PublicServer> <scrlk> whats with the roads?
17:43:12  <PublicServer> <V453000> penalties
17:43:28  <PublicServer> <scrlk> no on the ml
17:43:34  <PublicServer> <V453000> ?
17:43:40  <PublicServer> <V453000> oh
17:43:42  <PublicServer> <scrlk> between 19 and 18
17:43:42  <PublicServer> <V453000> wtf indeed
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17:43:56  <PublicServer> <scrlk> remove?
17:44:01  <PublicServer> <V453000> probably, yes
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17:44:20  <PublicServer> <mfb> <- afk
17:44:24  <PublicServer> <Mazur> Would it be easier to build if we put all the big stations in first and then build the tracks in between?
17:44:24  <PublicServer> <V453000> they are a ... considerable idea, but I think that cant be done :)
17:44:26  <PublicServer> *** mfb has joined spectators
17:44:42  <PublicServer> <scrlk> yeah mazur
17:44:42  <PublicServer> <kriokamera> i'm around southbound
17:44:44  <PublicServer> <scrlk> good idea
17:44:44  <PublicServer> <V453000> Mazur: we need to do that, not only easier :)
17:45:03  <PublicServer> <Mazur> Just saying.
17:46:05  <PublicServer> <V453000> anyway, 18 should be the same as 3 if someone wants job :)
17:46:23  <PublicServer> <scrlk> id like to give it a try but i dont think i have the skill
17:46:30  <PublicServer> <V453000> ofc mirrored ...
17:46:40  <PublicServer> <scrlk> how easy is it?
17:46:42  <PublicServer> <V453000> scrlk: what skill does it take to copy tile by tile
17:46:52  <PublicServer> <scrlk> well im a class 1 retard :D
17:47:16  <PublicServer> <James> Can I move the yellow platforms of station 18 5 tiles south?
17:47:23  <PublicServer> <Mazur> I'm inmy own special retard class.
17:47:26  <PublicServer> <V453000> James: wtf
17:47:28  <PublicServer> <V453000> no way
17:47:44  <PublicServer> <V453000> James: be glad you have special shape :p
17:48:06  <PublicServer> <scrlk> lol
17:49:09  <PublicServer> <V453000> wait with the 18 southern end
17:49:15  <PublicServer> <V453000> we dont know how the station looks there
17:49:42  <PublicServer> <scrlk> you only need to raise 3x2 tiles for the bridges btw
17:51:05  <PublicServer> <kriokamera> who's building at northbound?
17:51:11  <PublicServer> <V453000> me I suppose
17:51:20  <PublicServer> <kriokamera> okay
17:52:42  <PublicServer> *** kriokamera has left the game (leaving)
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17:52:58  <PublicServer> *** Vinnie has left the game (connection lost)
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17:53:07  <V453000> !password
17:53:07  <PublicServer> V453000: trance
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17:55:14  <PublicServer> <scrlk> #station 18 looks bare
17:55:30  <PublicServer> <V453000> better than ugly like your stations do
17:55:32  <PublicServer> <Mazur> Bear?  I'll get my rifle.
17:55:45  <PublicServer> <scrlk> touché
17:56:00  <PublicServer> ***  made screenshot at 00036234:
17:56:22  <PublicServer> <Mazur> Want me to make it a nice Dutch passenger station
17:56:24  <PublicServer> <Mazur> ?
17:56:26  <PublicServer> <scrlk> go for it
17:56:28  <PublicServer> <V453000> please do
17:56:44  <PublicServer> <scrlk> do 02
17:56:56  <PublicServer> <scrlk> 19 is mine :D hahahaha
17:57:05  <PublicServer> <V453000> ? ...
17:57:11  <PublicServer> <V453000> you did 2 as well afaik
17:57:19  <PublicServer> <scrlk> yeah not happy with it though
17:57:33  <PublicServer> <scrlk> ill let mazur duchifiy the station
17:58:04  <PublicServer> <Mazur> 02 it is.
18:00:00  <PublicServer> <scrlk> is there a better name than f. gribble for our tycoon?
18:02:13  <PublicServer> *** James has left the game (connection lost)
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18:05:20  <PublicServer> *** CharcoalDioxide has left the game (leaving)
18:07:28  <PublicServer> <V453000> Mazur: kinda repetitive :p
18:07:43  *** james_o-_ has joined #openttdcoop
18:07:58  <PublicServer> <Mazur> THey tend to be.
18:08:12  <PublicServer> <V453000> not if you do it rather randomly :) but meh
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18:11:00  <PublicServer> ***  made screenshot at 0003A446:
18:11:59  <james_o-_> !password
18:11:59  <PublicServer> james_o-_: frayed
18:12:17  <PublicServer> *** James joined the game
18:15:22  <PublicServer> <V453000> 18 should be a mirror of station at 450x190
18:15:32  <PublicServer> <V453000> if you want some job :)
18:16:15  <PublicServer> <Mazur> But if anyone wants to made a pertties version. feel free.
18:16:30  <PublicServer> *** V453000 has left the game (connection lost)
18:16:36  <V453000> !password
18:16:36  <PublicServer> V453000: frayed
18:16:50  <PublicServer> <Mazur> This is just the reality version.
18:16:55  <PublicServer> *** V453000 joined the game
18:17:07  <PublicServer> <V453000> reality ..........................................
18:17:20  <PublicServer> <Mazur> Reality sucks, I know.
18:17:34  <PublicServer> <V453000> reality is great but comparing it with games is just silly
18:17:57  <PublicServer> <Mazur> But there's  a logical order to it that i8s hard for me to ignore.
18:18:27  <PublicServer> <V453000> well, main logical order for me is to make it nice while it makes sense ;)
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18:24:30  <PublicServer> <V453000> for example 17 doesnt seem to be all that unlogical to me
18:24:55  <PublicServer> <mfb> 17 is wrong again?
18:25:01  <PublicServer> <V453000> why would it
18:25:11  <PublicServer> <mfb> goes to south
18:25:11  <PublicServer> <V453000> we do not care abuot the swap of directions there
18:25:22  <PublicServer> <V453000> oh
18:25:24  <PublicServer> <V453000> uhm
18:25:26  <PublicServer> <V453000> yes, it is wrong
18:25:36  <PublicServer> <V453000> easy fix though
18:26:00  <PublicServer> ***  made screenshot at 00034839:
18:26:18  <PublicServer> *** mfb has joined company #1
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18:26:20  <PublicServer> <Intexon> hi
18:26:22  <PublicServer> <V453000> hi
18:26:43  <PublicServer> <mfb> hi
18:27:07  <PublicServer> <James> Hi
18:27:09  <PublicServer> *** ppetak has left the game (connection lost)
18:27:55  <PublicServer> <mfb> why that?
18:27:59  <PublicServer> <V453000> what
18:28:05  <PublicServer> <mfb> south
18:28:25  <PublicServer> <V453000> how else
18:28:39  *** ODM has joined #openttdcoop
18:28:39  *** ChanServ sets mode: +o ODM
18:28:49  <PublicServer> <mfb> without switch
18:28:56  <PublicServer> <V453000> we do not need a switch at the corner
18:29:04  <PublicServer> <mfb> but it was one
18:29:06  <PublicServer> <V453000> but it does switch
18:29:13  <PublicServer> <V453000> no matter
18:29:15  <PublicServer> <V453000> this just fits easier
18:29:17  <PublicServer> <mfb> not now
18:29:35  <PublicServer> <V453000> uh?
18:29:56  <PublicServer> <V453000> hmm true
18:30:40  <PublicServer> <V453000> mhh
18:31:48  <PublicServer> <V453000> hmm
18:31:50  <PublicServer> <V453000> doesnt fit either
18:32:08  <PublicServer> <V453000> has to get this
18:33:13  <PublicServer> <mfb> hmmhmm
18:33:19  <PublicServer> <mfb> very ugly
18:33:29  <PublicServer> <V453000> and bad
18:33:45  <PublicServer> <V453000> demolish, move a bit north, start again?
18:33:55  <PublicServer> <V453000> this just doesnt work out
18:34:02  <PublicServer> <mfb> move a bit west?
18:34:06  <PublicServer> <mfb> makes sync easier
18:34:09  <PublicServer> <V453000> that too
18:34:15  <PublicServer> <V453000> or just west :)
18:34:17  <PublicServer> <mfb> all lines to the north can move east
18:34:19  <PublicServer> <V453000> yes
18:35:12  <PublicServer> <V453000> this just confuses us
18:35:46  <PublicServer> <V453000> lower? :)
18:35:59  <PublicServer> <mfb> tunnels get connected
18:36:01  <PublicServer> <mfb> k
18:36:55  <PublicServer> <V453000> that will be bad for tunelling under station probably eh
18:37:05  <PublicServer> <mfb> yes
18:37:17  <PublicServer> <mfb> tunnels can move a bit eastwards, maybe
18:37:37  <PublicServer> <V453000> can be this way
18:37:49  <PublicServer> <V453000> ? :)
18:37:55  <PublicServer> <mfb> hmm
18:38:01  <PublicServer> <mfb> and !here?
18:38:05  <PublicServer> <V453000> station
18:38:24  <PublicServer> <V453000> if we just move the east ...
18:38:26  <PublicServer> <mfb> uh
18:38:26  <PublicServer> <V453000> ye
18:38:36  <PublicServer> <V453000> we have to move it sometime
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18:39:38  <PublicServer> <V453000> uh :D
18:39:49  <PublicServer> <V453000> the tunnels fit very badly
18:40:10  <PublicServer> <mfb> just one is bad
18:40:19  <PublicServer> <V453000> yes
18:40:21  <PublicServer> <mfb> anyway, food is ready
18:40:32  <PublicServer> <V453000> k
18:40:34  <PublicServer> <mfb> but if it doesn't fit at all, make 3 large tunnels
18:40:46  <PublicServer> <V453000> I dont think we have space for them :)
18:40:48  <PublicServer> <V453000> will see
18:41:01  <PublicServer> ***  made screenshot at 00037431:
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18:51:15  <PublicServer> *** V453000 has left the game (connection lost)
18:51:33  <V453000> !password
18:51:33  <PublicServer> V453000: sniper
18:51:55  <PublicServer> *** V453000 joined the game
18:54:49  <PublicServer> <V453000> whoever is doing 3, he isnt copying 18 :)
18:55:05  <PublicServer> <V453000> only minor issue at this point though
18:55:09  <PublicServer> <V453000> (the platform shape)
18:55:27  <PublicServer> <James> Does the platform shape matter?
18:55:39  <PublicServer> <V453000> yes.
18:55:48  <PublicServer> <V453000> it would be otherwise if it didnt ;)
18:56:01  <PublicServer> ***  made screenshot at 0003A44A:
18:56:11  <PublicServer> *** V453000 has left the game (connection lost)
18:56:22  <V453000> !password
18:56:22  <PublicServer> V453000: fenced
18:56:37  <PublicServer> *** V453000 joined the game
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19:01:27  <PublicServer> <V453000> dinner, coming soon
19:01:27  <PublicServer> *** V453000 has joined spectators
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19:09:49  <PublicServer> *** V453000 has left the game (connection lost)
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19:11:01  <PublicServer> ***  made screenshot at 00016FC2:
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19:22:13  <scrlk> !password
19:22:13  <PublicServer> scrlk: chubby
19:22:28  <PublicServer> *** scrlk joined the game
19:26:01  <PublicServer> ***  made screenshot at 00022241:
19:41:01  <PublicServer> ***  made screenshot at 00037A97:
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19:45:42  <PublicServer> <scrlk> whats with the oddish layout for 16?
19:45:48  <PublicServer> <mfb> ?
19:45:58  <PublicServer> <mfb> corner station like 17
19:46:29  <james_o-_> I need to leave IRC for a bit, will be back soon
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19:47:15  <PublicServer> <scrlk> im just wondering why are the platforms are nto aglined
19:47:33  <PublicServer> <mfb> you can try to build a corner station with aligned platforms ;)
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19:47:41  <PublicServer> <mfb> station 4 for example
19:47:43  <Vinnie> !password
19:47:43  <PublicServer> Vinnie: hovels
19:47:55  <PublicServer> <mfb> should be possible, too
19:47:55  <PublicServer> *** Vinnie joined the game
19:48:45  <PublicServer> <mfb> hmpf
19:49:04  <PublicServer> <mfb> too bad sea level is so high
19:53:04  <PublicServer> *** Intexon has joined spectators
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19:53:30  <PublicServer> <Intexon> back :) anyone going for station 15?
19:53:43  <PublicServer> <mfb> exit of 16 and the line should be done first
19:54:05  <PublicServer> <Intexon> that makes sense :)
19:56:02  <PublicServer> ***  made screenshot at 0003448E:
19:56:43  <PublicServer> <mfb> corner stations have a really large footprint :(
19:56:53  <PublicServer> <mfb> but ok, just the exit to do
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19:59:16  <PublicServer> <mfb> ok that works
19:59:34  <PublicServer> <mfb> line is ready
19:59:36  <PublicServer> <scrlk> ive finished the entrance for you
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19:59:57  <PublicServer> <mfb> thx
20:00:01  <PublicServer> <scrlk> np :)
20:00:15  <PublicServer> <scrlk> lol wooden
20:00:19  <PublicServer> <Intexon> :P
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20:00:33  <PublicServer> <Intexon> using the ctrl-build that happens quite often :)
20:00:39  <PublicServer> <scrlk> thats what all the cool cats use
20:01:19  <PublicServer> <Intexon> wtf?
20:01:23  <PublicServer> <scrlk> ml innit?
20:01:33  <PublicServer> <scrlk> no?
20:01:39  <PublicServer> <mfb> ?
20:01:51  <PublicServer> <scrlk> nvm?
20:02:03  <PublicServer> <mfb> is that a question?
20:02:13  <PublicServer> <scrlk> we start building the ml further?
20:02:20  <PublicServer> <Intexon> okay
20:02:21  <PublicServer> <mfb> you can start
20:02:29  <PublicServer> <Intexon> but hills aren't that much of a problem
20:03:42  <PublicServer> <scrlk> bit large?
20:05:45  <PublicServer> <scrlk> nother station already?
20:06:01  <PublicServer> <mfb> 15 will be there
20:06:04  <PublicServer> <scrlk> ok
20:09:07  <PublicServer> <scrlk> someone forgot to add pre signals at their staion ;)
20:09:16  <PublicServer> <mfb> where?
20:09:44  <PublicServer> <scrlk> on your last one
20:09:50  <PublicServer> <scrlk> does it not need pre signals?
20:10:04  <PublicServer> <mfb> smaller signal gap with that
20:10:06  <PublicServer> <mfb> and it will work
20:10:08  <PublicServer> <scrlk> ok
20:10:12  <PublicServer> <scrlk> penalties?
20:10:22  <PublicServer> <mfb> that's not done yet
20:10:35  <PublicServer> <scrlk> mind if i add them?
20:10:41  <PublicServer> <scrlk> the roads anyway
20:10:43  <PublicServer> <mfb> feel free to
20:11:02  <PublicServer> ***  made screenshot at 00033034:
20:11:12  <PublicServer> <James> What sort of penaltie can you make?  Roads, stations...?
20:11:16  <PublicServer> <scrlk> both
20:11:28  <PublicServer> <James> What else could be used?
20:11:38  <PublicServer> <mfb> path signal would ruin the concept here
20:11:40  <PublicServer> <scrlk> i thinkt hats it
20:11:50  <PublicServer> <mfb> but it's possible together with other path signals
20:11:50  <PublicServer> <Intexon> backward twoway pbs
20:11:54  <PublicServer> <Intexon> is a penalty as well
20:12:00  <PublicServer> <scrlk> ok
20:12:16  <PublicServer> *** James has joined company #1
20:12:30  <PublicServer> <scrlk> hi james
20:12:36  <PublicServer> <James> Hi scrlk
20:12:40  <PublicServer> <mfb> hi
20:13:01  <PublicServer> <Intexon> fuck
20:13:03  <PublicServer> <mfb> wrong order of penalty ;)
20:13:09  <PublicServer> <scrlk> i wonder why industries are not set to spawn very little in this game
20:13:22  <PublicServer> <Intexon> look at !this
20:13:24  <PublicServer> <mfb> why should they?
20:13:24  <PublicServer> <scrlk> fuck
20:13:38  <PublicServer> <mfb> ?
20:13:38  <PublicServer> <Intexon> I've got it one tile shorter
20:13:49  <PublicServer> <Intexon> it can be made this way
20:14:01  <PublicServer> <Intexon> I wonder if it would be synced though
20:14:03  <PublicServer> <scrlk> have i done the station penalties correctly?
20:14:12  <PublicServer> <mfb> you don't have to sync different lines
20:14:17  <PublicServer> <mfb> no
20:14:23  <PublicServer> <Intexon> okay
20:14:27  <PublicServer> <mfb> the first line gets the smallest penalty
20:14:43  <PublicServer> <James> Do I need to use combo signals?
20:15:02  <PublicServer> <James> Or do two entry signals do the same thing?
20:15:02  <PublicServer> <mfb> just copy station 2
20:15:08  <PublicServer> <mfb> hmm no
20:15:13  <PublicServer> <mfb> the example station
20:15:26  <PublicServer> <mfb> it's exactly the same layout
20:16:30  <PublicServer> <scrlk> no?
20:16:45  <PublicServer> <mfb> fine
20:16:47  <PublicServer> <scrlk> now i get it
20:16:57  <PublicServer> <scrlk> thanks :)
20:17:04  <PublicServer> <James> I don't understand why the outer platforms have block signals rather than entry-exits?
20:17:14  <PublicServer> <mfb> smaller signal gap
20:17:20  <PublicServer> <mfb> should work with entry/exit, too
20:17:26  <PublicServer> <mfb> we'll see
20:18:06  <PublicServer> <scrlk> someone needs to eyecandy the stations. i would do it except i got 'lovely' comments last time
20:18:16  <PublicServer> <Intexon> ***
20:18:38  <PublicServer> <scrlk> ?
20:18:46  <PublicServer> <mfb> hmm
20:19:04  <PublicServer> <scrlk> do we still need  the uber large ring at the plan?
20:19:14  <PublicServer> <mfb> screw the penalty-thing there, I don't want to build it larger to fit
20:19:45  <PublicServer> <mfb> no
20:20:03  <PublicServer> <scrlk> should i remove the ring then?
20:20:38  <PublicServer> <mfb> doesnt' matter at the moment
20:21:20  <PublicServer> <scrlk> we should delete the example station and rebuild it to reflect the current building style
20:21:34  <PublicServer> <mfb> anything wrong there?
20:21:53  <PublicServer> <scrlk> i wonder if you can copy and paste in ottd
20:22:07  <PublicServer> <mfb> there is a copy&paste-patch somewhere
20:22:17  <PublicServer> <scrlk> it would be beast
20:22:19  <PublicServer> <mfb> but I don't think you can use it here
20:22:22  <stafen> @quickstart
20:22:23  <Webster> Quickstart - #openttdcoop Wiki -
20:22:47  <stafen> !dl win64
20:22:47  <PublicServer> stafen:
20:23:17  <PublicServer> <James> Why are many of the station items greyed out?
20:23:23  <PublicServer> <scrlk> no idea
20:23:29  <PublicServer> <scrlk> ran in to that problem as well
20:23:35  <PublicServer> <James> It is a nice UI though
20:23:43  <stafen> !password
20:23:43  <PublicServer> stafen: plumes
20:24:29  <PublicServer> *** stafen joined the game
20:26:02  <PublicServer> ***  made screenshot at 000161B3:
20:26:46  <PublicServer> <mfb> is station 3 exit final?
20:27:15  <PublicServer> <James> Could use more signals
20:27:33  <PublicServer> <James> Not sure how we're signalling the exit lines
20:27:37  <PublicServer> <mfb> well, I'm just interested in the position of tunnels/bridges at the moment
20:27:51  <PublicServer> <James> The exit location should be final
20:28:01  <PublicServer> <mfb> k
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20:36:29  <PublicServer> <mfb> no extra tiles for eyecandy please
20:36:44  <PublicServer> <mfb> for S-Bahn: ok ;)
20:37:07  <PublicServer> <James> I think trains can use it, would be cool
20:37:21  <PublicServer> <mfb> would be very strange
20:37:25  *** perk11 has quit IRC
20:37:39  <PublicServer> <mfb> hmm ok
20:37:41  <PublicServer> <James> Underground!
20:37:51  <PublicServer> <mfb> nice
20:38:53  *** greenlion has quit IRC
20:41:02  <PublicServer> ***  made screenshot at 0001AA95:
20:46:16  <PublicServer> <mfb> station 4 exit position is final
20:47:09  <PublicServer> <mfb> station 5 can get the same layout as 16
20:48:17  <PublicServer> <stafen>  hello there, just finding it interesting how everything is planned
20:48:26  <PublicServer> <Intexon> hi :)
20:48:37  <PublicServer> <Intexon> well, this game is maybe the most planned of all :)
20:48:38  <PublicServer> <mfb> hi
20:48:44  <PublicServer> <stafen> Just wondering if there will be a bottleneck at the end stations
20:49:09  <PublicServer> <mfb> we can expand them, if necessary
20:49:43  <PublicServer> <mfb> tests will show that
20:49:55  <PublicServer> <stafen> I guess, just a puzzle I have to think about
20:56:03  <PublicServer> ***  made screenshot at 0000499E:
21:07:54  <PublicServer> <scrlk> extend the ml?
21:08:08  <PublicServer> <Intexon> if you want :)
21:08:10  <PublicServer> <mfb> at 14?
21:08:14  <PublicServer> <scrlk> yep
21:08:24  <PublicServer> <James> I'm not doing anything
21:08:36  <PublicServer> <scrlk> thanks for land
21:09:34  <PublicServer> <scrlk> simples
21:09:48  <PublicServer> <Intexon> can't wait to see it in action ;)
21:09:50  <PublicServer> <scrlk> corner station
21:10:00  <PublicServer> <Intexon> no thanks
21:10:04  <PublicServer> <James> Corner stations are not so simple
21:10:06  <PublicServer> <Intexon> too much labour
21:10:15  <PublicServer> <Intexon> not so simple?
21:10:17  <PublicServer> <James> I could do te exits
21:10:23  <PublicServer> <mfb> hmm
21:10:27  <PublicServer> <mfb> that's a new type
21:10:37  <PublicServer> <scrlk> seriously why isnt industries spawning turned off in this game *sign*
21:10:40  <PublicServer> <scrlk> *sigh*
21:10:50  <PublicServer> <mfb> no
21:11:01  <PublicServer> <mfb> exits to tunnels
21:11:03  <PublicServer> ***  made screenshot at 00004846:
21:11:03  <PublicServer> <mfb> like 17
21:11:09  <PublicServer> <mfb> and 4
21:11:13  <PublicServer> <scrlk> ?
21:11:59  <mfb-> ? <- ?
21:13:46  <PublicServer> <Intexon> we could have saved all this corner-hassle by building ordinary stations and then bending the ML
21:13:56  <PublicServer> <scrlk> lol
21:14:02  <PublicServer> <mfb> we tested that
21:14:10  <PublicServer> <mfb> but bending stacked MLs is ugly
21:14:16  <PublicServer> <mfb> and requires a lot of space
21:14:19  <PublicServer> <scrlk> remember this is openttdcoop
21:14:25  <PublicServer> <mfb> it's better to do that as station entry/exit
21:14:29  <PublicServer> <scrlk> build the biggest craziest stuff
21:14:48  <PublicServer> <mfb> curve station with stacked MLs is not crazy enough?
21:15:06  <PublicServer> <scrlk> its pretty darn crazy
21:15:26  <V453000> !password
21:15:26  <PublicServer> V453000: valise
21:15:48  <PublicServer> <V453000> hi again :)
21:15:48  <PublicServer> *** V453000 joined the game
21:15:52  <PublicServer> <scrlk> hi v
21:15:52  <PublicServer> <Intexon> hi
21:15:54  <PublicServer> <mfb> wb
21:15:58  <PublicServer> <James> Hi V453000
21:16:10  <PublicServer> <V453000> how is it going ? :
21:16:12  <PublicServer> <V453000> :)
21:16:16  <PublicServer> <mfb> fine
21:16:28  <PublicServer> <mfb> all types of stations are there as example, I think
21:19:46  <PublicServer> <mfb> hmm.. no
21:19:52  <PublicServer> <mfb> 13 is new
21:20:26  <PublicServer> <stafen> mirror of 17?
21:20:36  <PublicServer> <mfb> bridges are connected at 17
21:20:38  <PublicServer> <mfb> and tunnels at 17
21:20:52  <PublicServer> <V453000> yes :)
21:20:52  <PublicServer> <mfb> but I will copy some stuff from there
21:21:12  <PublicServer> <scrlk> yep im moving the stacked ml corner
21:21:25  <PublicServer> <mfb> ?
21:21:31  <PublicServer> <scrlk> nvm
21:21:33  <PublicServer> <Intexon> why would you do that? :)
21:24:55  <PublicServer> <V453000> what is stacked ML corner for? :)
21:25:05  <PublicServer> <mfb> we don't need it any more
21:25:12  <PublicServer> <V453000> yea, stations include that :)
21:26:03  <PublicServer> ***  made screenshot at 000276A2:
21:27:35  *** Jkrueger has joined #openttdcoop
21:28:28  <Jkrueger> !dl win64
21:28:28  <PublicServer> Jkrueger:
21:28:50  *** Razmir has joined #openttdcoop
21:28:56  <PublicServer> <mfb> hmm
21:29:08  <PublicServer> <James> I'll move the entry lines back 1 tile?
21:29:23  <Jkrueger> !password
21:29:23  <PublicServer> Jkrueger: banked
21:29:24  <PublicServer> <mfb> how?
21:29:39  <PublicServer> *** Jkrueger joined the game
21:29:44  <PublicServer> <mfb> ah...
21:29:46  <PublicServer> <mfb> that should work
21:30:18  <PublicServer> <James> Or move those closer to the station
21:30:28  <PublicServer> <mfb> well, the braking space is ok
21:30:30  <PublicServer> <V453000> Intexon: invisible station? :)
21:30:33  <PublicServer> <mfb> but we have to move them two tiles
21:30:36  <PublicServer> <Intexon> yup :)
21:31:01  <PublicServer> <mfb> or we can split one..
21:31:03  <PublicServer> <mfb> let's try that
21:31:19  <PublicServer> *** Vinnie has left the game (connection lost)
21:31:28  <PublicServer> *** Razmir joined the game
21:31:29  <PublicServer> <Razmir> hi
21:31:38  <PublicServer> <V453000> hi
21:31:56  <PublicServer> <V453000> thats kinda funny :D
21:32:21  <PublicServer> <mfb> ?
21:32:23  <PublicServer> <mfb> they are ok
21:32:23  <PublicServer> <Intexon> :P
21:32:31  <PublicServer> <James> Oh, I see
21:32:41  <PublicServer> <James> That's a good idea
21:33:12  <PublicServer> <Mazur> Damn, I'm still alive.
21:33:31  <PublicServer> <Intexon> this could be actually useful for penalty stations
21:33:47  <PublicServer> <Intexon> ... or just pretty
21:34:12  <PublicServer> <V453000> indeed
21:34:21  <PublicServer> <mfb> ?
21:34:31  <PublicServer> <V453000> mfb: 17
21:34:35  <PublicServer> <V453000> no 15
21:34:35  <PublicServer> <V453000> :)
21:34:37  <PublicServer> <mfb> ah
21:34:51  <PublicServer> <mfb> wtf
21:35:01  <PublicServer> <V453000> :)
21:35:12  <PublicServer> <V453000> invisibility power
21:35:44  <PublicServer> <V453000> intexon: did you do it over the platforms - void or something else ? :)
21:35:58  <PublicServer> <V453000> no, concrete :)
21:36:04  <PublicServer> <Intexon> yes
21:36:06  <PublicServer> <V453000> just because the platforms - void have such a thing
21:36:22  <PublicServer> <Intexon>  need to have a second look at it
21:36:24  <PublicServer> <V453000> no you have Basic Platforms -> concrete
21:36:32  <PublicServer> <Intexon> yes, I do :)
21:36:34  <PublicServer> <James> Eyecandying large stations is difficult
21:36:36  <PublicServer> <V453000> the Platforms right under it in the menu have a straight up thing
21:36:38  <PublicServer> <Intexon> that was the yes :)
21:36:58  <PublicServer> <Mazur> For better ordering I added a zero to the single figure stations?  If that
21:37:07  <PublicServer> <Mazur> that's not cool, I'll remove them again.
21:37:18  <PublicServer> <V453000> you could easily do it via the void platforms :p
21:37:20  <PublicServer> <Intexon> leave it I'd say
21:37:22  <PublicServer> <V453000> sure
21:37:24  <PublicServer> <V453000> np
21:37:26  <PublicServer> <James> I like the 0
21:37:32  <PublicServer> <V453000> not only sure how will it get friendly with other platforms
21:37:40  <PublicServer> <mfb> station 13 exit is final
21:37:40  <PublicServer> <V453000> is ok :)
21:37:52  <PublicServer> <Intexon> ...
21:38:01  <PublicServer> <V453000> mfb: joined tunnels
21:38:09  <PublicServer> <mfb> ?
21:38:21  <PublicServer> <V453000> big gap
21:38:25  <PublicServer> <V453000> the tunnels are connected
21:38:29  <PublicServer> <V453000> no signal in between available
21:38:50  <PublicServer> <mfb> entry is not ready yet
21:38:56  <PublicServer> <mfb> but the position of the exit is
21:38:58  <PublicServer> <V453000> oh right :)
21:39:12  <PublicServer> <James> Move it along a tile to put another signal in?
21:39:31  <PublicServer> <mfb> signal gap 36
21:39:39  <PublicServer> <mfb> not good, but it should work
21:39:47  <PublicServer> <mfb> 2TL+6 = 36
21:40:23  <PublicServer> <mfb> hmm wait the whole blocks are stupid
21:41:01  <PublicServer> <James> Oops
21:41:03  <PublicServer> ***  made screenshot at 00035C33:
21:41:05  <PublicServer> <James> I'll fix
21:41:13  <PublicServer> <scrlk> when the towns are spawned are they going to be large cities?
21:42:24  <PublicServer> <scrlk> uh oh
21:42:32  <PublicServer> <scrlk> 13 and 4 are not lined up
21:42:38  <PublicServer> <scrlk> wait
21:42:40  <PublicServer> <scrlk> my bad nvm
21:42:47  <PublicServer> <Razmir> stations are supposed to be on guiding lines crossings, am I right? how precisely?
21:42:59  <PublicServer> <scrlk> i think so
21:42:59  <PublicServer> <V453000> not totally precisely
21:43:11  <PublicServer> <V453000> mainly as fits the stacked ML alignment at that spot
21:43:13  <PublicServer> <mfb> the X should be somewhere in the station
21:43:15  <PublicServer> <Intexon> off for supper, cya
21:43:17  <PublicServer> <mfb> but stations are large ;)
21:43:17  <PublicServer> *** Intexon has joined spectators
21:43:19  <PublicServer> <scrlk> are we going to use the plan example station?
21:43:35  <PublicServer> <Razmir> it is a bit off....
21:43:37  <PublicServer> <mfb> It is alreay used
21:44:05  <PublicServer> *** Razmir has joined company #1
21:46:40  <PublicServer> <James> Oh
21:47:18  <PublicServer> <James> ?
21:53:43  <PublicServer> <mfb> oh... right @bridge/tunnel
21:53:49  <PublicServer> <James> Sorry about that
21:56:03  <PublicServer> ***  made screenshot at 000050B8:
21:56:14  <PublicServer> <mfb> k fixed
21:56:18  <PublicServer> <James> :)
21:57:32  <PublicServer> <mfb> smaller CL
21:57:52  <PublicServer> <mfb> and I don't think we can use the tiles in between
21:59:32  <PublicServer> <scrlk> hehehe
22:00:00  <PublicServer> <mfb> ?
22:00:10  <PublicServer> <scrlk> see chudinghall annexe
22:00:22  <PublicServer> <mfb> :p
22:00:40  <PublicServer> <scrlk> i would have done something else
22:00:48  <PublicServer> <scrlk> can you guess?
22:01:11  <PublicServer> <mfb> hope that we expand to 5-6 lines for your station :p
22:01:47  <PublicServer> <Mazur> I was going to go for Raz, initially.
22:02:17  <PublicServer> <mfb> do you want to build station 5, too?
22:02:41  <PublicServer> <scrlk> he he he
22:02:57  <PublicServer> <Jkrueger> what is it?
22:03:05  <PublicServer> <scrlk> ...
22:04:30  <PublicServer> <mfb> k, two lines of stations missing
22:05:02  <PublicServer> *** stafen has left the game (leaving)
22:05:45  <PublicServer> <V453000> Station 17 looks like a proper nuclear bunker now
22:06:01  <PublicServer> <mfb> :p
22:06:05  <PublicServer> <Jkrueger> lol
22:06:07  <PublicServer> <scrlk> hahha
22:06:13  <PublicServer> <Jkrueger> needs missle silos
22:06:15  <PublicServer> <scrlk> #
22:06:17  <PublicServer> <scrlk> yep
22:06:40  <PublicServer> <V453000> anyway, I just wanted to show what I imagine in station candying ;)
22:06:44  *** stafen has left #openttdcoop
22:06:51  <PublicServer> <V453000> making many random pieces that arent symmetric
22:08:46  <PublicServer> <mfb> no missile silo available :(
22:09:12  <PublicServer> <scrlk> got it
22:09:16  <PublicServer> <scrlk> the little plant :D
22:09:22  <PublicServer> <V453000> ...
22:09:30  <PublicServer> <V453000> there arent silos in bunkers btw
22:09:42  <PublicServer> <scrlk> i know
22:09:42  <PublicServer> <V453000> and rather go improve your stations ;)
22:09:52  <PublicServer> <scrlk> bunker + attacked silo
22:09:58  <PublicServer> <mfb> or build a new one
22:10:26  <PublicServer> <mfb> at 5, we have two lines coming in now
22:11:03  <PublicServer> ***  made screenshot at 0001535F:
22:12:57  <PublicServer> <James> Are the exit points of 06 final?
22:13:21  <PublicServer> <scrlk> whats with the yellow bridges
22:13:33  <PublicServer> <mfb> same speed
22:13:56  <PublicServer> <Razmir> and they look better
22:14:02  <PublicServer> <V453000> not here imo :)
22:14:06  <PublicServer> <scrlk> grey > yellow
22:14:09  <PublicServer> <V453000> I think grey ones fit here very well
22:14:29  <PublicServer> <Mazur> Everything is gray.
22:14:31  <PublicServer> <Razmir> I like the the yellow more, Ind I am buildin them.
22:14:37  <PublicServer> <Razmir> period.
22:14:43  <PublicServer> <Razmir> :)
22:15:18  <PublicServer> <Mazur> That's colon closing bracket, not period.
22:15:20  <PublicServer> <mfb> yeah... fits exactly
22:15:27  <PublicServer> <Mazur> ;-D
22:16:15  <PublicServer> <Mazur> Slow platform release not having a signal between then and bridge, though.
22:16:38  <PublicServer> <mfb> it's the entry
22:16:50  <PublicServer> *** scrlk has left the game (leaving)
22:16:51  *** scrlk has quit IRC
22:16:58  <PublicServer> <Mazur> That's different.
22:17:48  <PublicServer> <Mazur> Overlooked the two way character of those signals.
22:18:52  <PublicServer> <mfb> wf
22:18:54  <PublicServer> <mfb> *wtf
22:19:08  <PublicServer> <Mazur> ?Que?
22:19:12  <PublicServer> <mfb> the station is wrong there
22:19:16  <PublicServer> <mfb> 06
22:19:22  <PublicServer> <mfb> should use the tunnels as station entry
22:19:57  <PublicServer> <Razmir> shit
22:20:57  <PublicServer> <mfb> hmm
22:21:01  <PublicServer> <Razmir> so, it shoul look like 18?
22:21:07  <PublicServer> <mfb> both sides of the map may be inconsistent
22:21:21  <PublicServer> <James> 18 was incorrect when it was first built
22:22:05  <PublicServer> <Razmir> I copied example, without realizing tunnels/bridges switxhing
22:22:22  <PublicServer> <mfb> ok... we have to change something in between
22:22:28  <PublicServer> <James> Those tunnels are now longer
22:22:38  <PublicServer> <James> Oh, I see
22:22:52  <PublicServer> <V453000> hmm
22:22:58  <PublicServer> <V453000> station 03 somehow managed to get unsynced tunnels
22:23:24  *** Vinnie has quit IRC
22:23:41  <PublicServer> <mfb> no problem
22:23:53  <PublicServer> <V453000> I was rather surprised :)
22:24:29  <PublicServer> <James> What is wrong with those tunnels?
22:24:51  <PublicServer> <V453000> oh fuck
22:24:57  <PublicServer> <mfb> too long
22:25:08  <PublicServer> <V453000> the station isnt an accurate copy
22:25:14  <PublicServer> <mfb> still no problem
22:25:28  <PublicServer> <V453000> the ! long gaps are also very different from the original
22:26:03  <PublicServer> ***  made screenshot at 00017568:
22:26:06  <PublicServer> <Jkrueger> does !stacked ML corner have a CL issue on the outside turn?
22:26:13  <PublicServer> <mfb> on all
22:26:31  <PublicServer> <mfb> we don't use it
22:26:33  <PublicServer> <V453000> why do we kee pthe example btw
22:26:43  <PublicServer> <V453000> just confuses people obviously
22:26:43  <PublicServer> <Jkrueger> looks cool?
22:27:07  <PublicServer> <Jkrueger> we are using cl 6 and sg 6?
22:27:16  <PublicServer> <V453000> sg?
22:27:22  <PublicServer> <Jkrueger> signal gap
22:27:24  <PublicServer> <mfb> CL>6 mainly
22:27:37  <PublicServer> <Jkrueger> afk a moment
22:27:41  <PublicServer> <V453000> signal gap 2, just drag and it will fit in the tunnels/bridges
22:27:43  <PublicServer> <mfb> ~10-15
22:28:35  <PublicServer> <mfb> wait with eyecandy, I think we have to move it a bit
22:28:57  <PublicServer> <V453000> I think we should do things from one end first
22:29:12  <PublicServer> <V453000> as in, continue with 13
22:29:24  <PublicServer> <V453000> and go over 12, 11, 10, ... to the 1
22:29:29  <PublicServer> <mfb> you don't like 13? ;)
22:29:31  <PublicServer> <V453000> 13 is ok
22:29:37  <PublicServer> <V453000> but I fear it will not fit in the end
22:29:47  <PublicServer> <V453000> we better redo 4 than 10
22:29:49  <PublicServer> <mfb> ?
22:30:13  <PublicServer> <V453000> I am not so sure that the stations will fit in together
22:30:15  <PublicServer> <V453000> are you?
22:30:27  <PublicServer> <mfb> no
22:30:30  <PublicServer> <V453000> both ends, from 1, and from 20 are probably independent
22:30:37  <PublicServer> <mfb> and 06 shows the problem with building "wild"
22:30:43  <PublicServer> <V453000> sure, we could do some modifications, but ... why
22:30:51  <PublicServer> <Razmir> I can rebuild 06
22:30:53  <PublicServer> <V453000> when we could rather follow the system
22:30:59  <PublicServer> <Razmir> no problem with that
22:31:02  <PublicServer> <mfb> so 12 is next
22:31:08  <PublicServer> <V453000> yes please
22:31:38  <PublicServer> <Jkrueger> mfb you've already swaped between bridges and tunnels on NE corner so i want to keep them the same correct?
22:31:49  <PublicServer> <mfb> ?
22:32:25  <PublicServer> <mfb> 12 takes the bridges from east as entry
22:32:39  <PublicServer> <mfb> and the exit lines are tunnels to south
22:33:03  <PublicServer> <Jkrueger> okay
22:34:07  <PublicServer> <V453000> brb soon
22:34:09  <PublicServer> *** V453000 has joined spectators
22:35:43  <PublicServer> <mfb> wait... that's wrong
22:36:01  <PublicServer> <mfb> exit are the bridges to east
22:36:13  <PublicServer> <mfb> and entry the tunnels from south
22:38:05  <PublicServer> <mfb> -.-
22:38:16  <PublicServer> <mfb> 15 is wrong, too
22:38:27  <PublicServer> <mfb> taking pax from 16
22:39:26  <mfb-> maybe we have to rebuild more
22:39:56  <PublicServer> <mfb> switching tunnels/bridges is ok, but reversing the entry/exit means rebuilding the station
22:41:04  <PublicServer> ***  made screenshot at 00009C90:
22:42:30  <PublicServer> <mfb> 16-20 are good and 1-4 are good
22:42:50  <PublicServer> <mfb> 15<->16 is wrong
22:43:39  <PublicServer> <mfb> 13<->14<->15 is ok, but that doesn't help
22:46:35  <PublicServer> <Mazur> Just means rebuilding entry or exit between 15 and 16, not?
22:46:49  <PublicServer> <mfb> +14+13
22:46:57  <PublicServer> <mfb> we have to switch entry<->exit
22:47:16  <PublicServer> <mfb> 16 has its entry in the south
22:47:24  <PublicServer> <mfb> so 15 should have it in the north
22:47:34  <PublicServer> <Mazur> No, if 13<->14<->15 are good, only 15<->16 should need to be rectified.
22:47:42  <PublicServer> <mfb> no
22:47:50  <PublicServer> <mfb> if you change 15, 14<->15 is bad
22:48:06  <PublicServer> <mfb> and it's not just a tunnel/bridge-thing
22:48:13  <PublicServer> <mfb> it's the direction of the entry/exit
22:48:22  <PublicServer> <Mazur> Ah!
22:48:47  <PublicServer> <Mazur> The signalling, in other words?
22:49:11  <mfb-> well...the whole station
22:50:29  <Mazur> Then I can't help, I'm afraid.
22:50:41  <Mazur> I don;t grok the setup yet.
22:52:02  <Mazur> Sneaky Mubarak used the hour I took to get back home from my parents to announce his (partial) resignation.
22:52:14  <Mazur> When the cat's away....
22:52:24  *** sturmi has joined #openttdcoop
22:52:30  <sturmi> !password
22:52:31  <PublicServer> sturmi: cackle
22:52:36  <PublicServer> *** Intexon has joined company #1
22:52:55  <PublicServer> *** sturmi joined the game
22:52:58  <PublicServer> *** Mazur has joined spectators
22:53:10  <PublicServer> <sturmi> hey guys
22:54:03  <PublicServer> <Intexon> hi
22:54:12  <PublicServer> <mfb> hi
22:54:46  <Mazur> lo
22:56:04  <PublicServer> ***  made screenshot at 000052F4:
22:57:31  <PublicServer> *** sturmi has joined company #1
22:58:11  <PublicServer> <mfb> I think we should wait for V.
22:58:20  <PublicServer> <mfb> it's his plan
22:58:26  <PublicServer> <Jkrueger> okay
22:58:31  <PublicServer> <sturmi> so no fuzrther buildin?
22:58:37  <PublicServer> <sturmi> -z
22:58:52  <PublicServer> <Intexon> what's wrong?
22:59:10  <PublicServer> <mfb> station 15
22:59:25  <PublicServer> <mfb> and 14 and 13
22:59:33  <PublicServer> <mfb> 15 should have the entry in the north
22:59:42  <PublicServer> <Intexon> oh
23:04:11  <PublicServer> <mfb> rebuild 15?
23:04:17  <PublicServer> <mfb> hmm
23:04:27  <PublicServer> <Intexon> I think there is no other way
23:04:47  <PublicServer> <sturmi> can i start with 6?
23:04:47  <PublicServer> <Intexon> the plan is more complicated than it seemed at first glance :P
23:05:05  <PublicServer> <mfb> wtf is that
23:05:26  <PublicServer> <mfb> maybe we wil have to adjust more
23:05:36  <PublicServer> <mfb> but 13 and 14 needs some work, too ;)
23:05:46  <PublicServer> <Intexon> some rebuilding work :P
23:05:53  <PublicServer> <mfb> .
23:09:44  <PublicServer> <Intexon> might be a good idea to put signs with this crucial info at each not yet built station
23:10:02  <PublicServer> <Intexon> 1. entrance orientation
23:10:15  <PublicServer> <Razmir> see !!! STATIONS
23:10:42  <PublicServer> <Intexon> nice :)
23:10:44  <PublicServer> <Razmir> and for all, check it, if it is OK
23:11:04  <PublicServer> ***  made screenshot at 000056F5:
23:12:10  <PublicServer> <mfb> note the snake-like structure
23:12:19  <PublicServer> <mfb> so left == nearer at 20
23:12:29  <PublicServer> <Intexon> I'd just put the signs at each station place
23:12:49  <PublicServer> <Intexon> orientation, bridges/tunnels
23:13:30  <PublicServer> <Razmir> feel free to do it, but making it at one place was better for orientation while crating it
23:13:56  <PublicServer> <Razmir> and it should be somewhere ptu togerther too
23:14:51  <PublicServer> <Jkrueger> afk for dinner will work on 12 more after if it is not already done
23:15:12  <PublicServer> <mfb> 15->14->13->12 is better
23:15:28  <PublicServer> <mfb> maybe the bridge/tunnel positions are changing a bit
23:15:30  <PublicServer> <sturmi> so the southern stations are all wrong?
23:15:48  <PublicServer> *** V453000 has joined company #1
23:15:48  <PublicServer> <mfb> I'll do that
23:15:50  <PublicServer> <V453000> hi :)
23:15:56  <PublicServer> <mfb> ah hi
23:16:04  <PublicServer> <mfb> 13-15 are wrong
23:16:10  <PublicServer> <mfb> 1-4 too, but I'll fix that
23:16:28  <PublicServer> <Intexon> your plan is making my brain explode :P
23:16:30  <PublicServer> <V453000> oh :|
23:16:50  <PublicServer> <V453000> Intexon: the system is easy, we just dont focus enough :)
23:17:03  <PublicServer> <Intexon> ye, that might be the case
23:17:10  <PublicServer> <sturmi> if 4 is ok, then your sign at 5 seems to be wrong.(or i just dont get it)
23:17:12  <PublicServer> <Razmir> V453000: am I thinking right, it should look like !!! STATIONS !!! ?
23:17:16  <PublicServer> <V453000> which is what makes i hard as fuck :)
23:17:35  <PublicServer> <V453000> oh holy fuck :D
23:17:51  <PublicServer> <Intexon> shitload of signs :D
23:18:09  <PublicServer> <Intexon> Razmir: I don't entirely get it right now :P
23:18:15  <PublicServer> <V453000> hmm, that should be the case
23:18:21  <PublicServer> <V453000> let me check it in practice
23:18:55  <PublicServer> <mfb> ok, 1-4 fit in the same pattern as 16-20 now
23:19:30  <PublicServer> <V453000> Razmir: yes, that should be the patter
23:19:32  <PublicServer> <V453000> n
23:19:56  <PublicServer> <mfb> 4 is tunnel station tunnel now
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23:20:06  <PublicServer> <V453000> imo, fuck 1-4
23:20:06  <PublicServer> <mfb> that means that we can connect 1-4 to the rest
23:20:09  <PublicServer> <V453000> focus on the other side
23:20:35  <stafen> !password
23:20:35  <PublicServer> stafen: nerved
23:20:47  <PublicServer> <V453000> if we make it systematically from 15, decreasing, then I think it will be much easier and it will ensure that we wil be able to connect them in the end
23:21:06  <PublicServer> <mfb> let's do it that way then
23:21:06  <PublicServer> *** stafen has left the game (general error)
23:21:41  <PublicServer> *** stafen joined the game
23:22:20  <PublicServer> <Intexon> magic nuke :P
23:22:55  <PublicServer> <mfb> 2 as example
23:22:57  <PublicServer> <sturmi> maybe repair 16 first, to avoid confusion
23:23:19  <PublicServer> <mfb> 16 is good
23:23:25  <PublicServer> <sturmi> wtf?
23:23:39  <PublicServer> <sturmi> ah, my bad
23:23:49  <PublicServer> <sturmi> i am the confused one
23:25:00  <PublicServer> <V453000> at least the plan is fun to build by not being so easy ;)
23:25:58  *** Progman has quit IRC
23:26:04  <PublicServer> ***  made screenshot at 0002A89C:
23:27:26  <PublicServer> <V453000> anyway, I will help you tomorrow :) good night
23:27:31  <PublicServer> <mfb> gn8
23:27:40  <PublicServer> <Intexon> bye
23:28:09  <PublicServer> <V453000> dont get mad :p
23:28:16  <PublicServer> <Intexon> I'll do 14 okay?
23:28:18  <PublicServer> *** V453000 has left the game (leaving)
23:28:47  <PublicServer> <mfb> mom
23:29:33  <PublicServer> <mfb> ok it fits
23:29:51  <PublicServer> <mfb> 14 can be done
23:32:56  <PublicServer> <mfb> ok, more tomorrow
23:33:42  <PublicServer> <mfb> good night
23:33:44  <PublicServer> <Intexon> gn
23:33:49  <PublicServer> <sturmi> gn
23:33:59  <PublicServer> *** mfb has left the game (connection lost)
23:34:04  *** mfb- has quit IRC
23:38:09  *** pugi has quit IRC
23:40:26  <PublicServer> *** Spike has left the game (leaving)
23:41:05  <PublicServer> ***  made screenshot at 0002908B:
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23:47:57  <PublicServer> *** stafen has left the game (leaving)
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23:56:05  <PublicServer> ***  made screenshot at 000148A3:
23:56:16  <PublicServer> <sturmi> who builds 14?
23:56:20  <PublicServer> <Intexon> me
23:56:30  <PublicServer> <sturmi> i got an idea for the exit
23:56:32  <PublicServer> <Intexon> something wrong (again)? :D
23:56:43  <PublicServer> <Intexon> the exit is just fine
23:56:45  <PublicServer> <sturmi> not yet:p
23:56:51  <PublicServer> <Intexon> I'm just tweaking it :P
23:56:57  <PublicServer> <sturmi> i'll show you on the northern part
23:57:26  <PublicServer> <sturmi> ah shit forget ti
23:57:32  <PublicServer> <Intexon> ye good
23:57:48  <PublicServer> <sturmi> ah yes
23:58:19  <PublicServer> <Intexon> great
23:59:21  <PublicServer> <Intexon> I hate those sync-monsters :D
23:59:27  <PublicServer> <sturmi> hehe
23:59:31  <PublicServer> <Intexon> they're ugly when you zoom out
23:59:47  <PublicServer> <sturmi> your monster looks a little larger than V#s

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