Config
Log for #openttdcoop on 7th February 2011:
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00:22:53  <sturmi> lol nice pass
00:22:55  <sturmi> !password
00:22:55  <PublicServer> sturmi: bonnet
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00:24:52  <PublicServer> ***  made screenshot at 0002C9E9: http://ps.openttdcoop.org/publicserver/webcam/0002C9E9.png
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00:29:37  <Wicked> !password
00:29:37  <PublicServer> Wicked: meeter
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00:34:38  <PublicServer> <sturmi> the sbahn @station 20 is yours chris?
00:34:56  <PublicServer> <Chris Booth> I need to work out a good route from Chudinghall Station 321 to Station 1
00:34:58  <PublicServer> <Chris Booth> no
00:35:01  <PublicServer> <Chris Booth> I am Station 1
00:35:19  <PublicServer> <sturmi> hm, just asking cos teh sbahns unload instead of transfer
00:37:49  <PublicServer> <Wicked> i just discovered this group earlier today, and ive been reading up, but i have to ask, whats going on?
00:38:03  <PublicServer> <Chris Booth> huge building
00:38:09  <PublicServer> <Wicked> so ive noticed
00:38:22  <PublicServer> <Wicked> kinda hard to wrap my brain around
00:38:28  <PublicServer> <Chris Booth> we plan to cover the map with citys
00:38:40  <PublicServer> <Chris Booth> and then transport as many passengers as possible
00:38:51  <PublicServer> <Wicked> gotcha
00:38:57  <PublicServer> <Chris Booth> that is why we are currently building metro networks
00:39:00  <PublicServer> <Wicked> do you ever do standard maps?
00:39:22  <PublicServer> <Chris Booth> we check our archives on the website
00:39:49  <PublicServer> <Wicked> i did
00:39:53  <PublicServer> ***  made screenshot at 0003DFC9: http://ps.openttdcoop.org/publicserver/webcam/0003DFC9.png
00:39:55  <PublicServer> <Wicked> some are pretty impressive
00:40:01  <PublicServer> <Wicked> scratch that
00:40:08  <PublicServer> <Wicked> all are impressive
00:40:16  <PublicServer> <Wicked> how long do maps like this last?
00:40:54  <sturmi> last map went about a month
00:41:23  <PublicServer> <Wicked> how much longer is this one projected to go for?
00:41:35  <PublicServer> <sturmi> until its finished :p
00:41:57  <PublicServer> <Wicked> what constitutes finished?
00:42:02  <PublicServer> <Wicked> seems like theres always more
00:42:48  <PublicServer> <sturmi> stupid banks
00:43:10  <PublicServer> <Wicked> i noticed that message, whats wrong with banks?
00:43:12  <PublicServer> <Chris Booth> Stupid map edge keeps flooding
00:43:38  <PublicServer> <sturmi> banks appear in cities and block space for other buildings
00:43:50  <PublicServer> <Wicked> gotcha
00:43:52  <PublicServer> <sturmi> we dont serve any industries this time
00:44:03  <PublicServer> <Wicked> makes sense
00:45:43  <PublicServer> <Wicked> whats the current project?
00:47:19  <PublicServer> *** Wicked has left the game (connection lost)
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00:54:53  <PublicServer> ***  made screenshot at 0003DBC2: http://ps.openttdcoop.org/publicserver/webcam/0003DBC2.png
00:57:03  <PublicServer> <Chris Booth> how many platforms do you guys think I need for my transfer @ here
00:57:06  <PublicServer> <Chris Booth> ?
00:57:24  <PublicServer> <sturmi> how many stations are served?
00:57:34  <PublicServer> <Chris Booth> alot
00:57:48  <PublicServer> <Chris Booth> 12
00:57:55  <PublicServer> <Chris Booth> or 13
00:58:05  <PublicServer> <Chris Booth> maybe more
00:58:08  <PublicServer> <Chris Booth> might add a 14th
00:58:11  <PublicServer> <sturmi> at least 6 platforms
01:02:45  <PublicServer> <Chris Booth> that should do it
01:06:48  <PublicServer> <Chris Booth> the signal-less Line
01:09:53  <PublicServer> ***  made screenshot at 0003A5C1: http://ps.openttdcoop.org/publicserver/webcam/0003A5C1.png
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01:12:22  <PublicServer> <Chris Booth> Station 01 Sbhan I so funny :D
01:13:29  <PublicServer> <Chris Booth> but it has now increased my proformance alot
01:13:58  <PublicServer> <Chris Booth> 21/34k last month
01:14:05  <PublicServer> <Chris Booth> should try and get that up
01:21:36  <PublicServer> <sturmi> oh you have one train per station?
01:22:07  <PublicServer> <Chris Booth> yeah
01:22:26  <PublicServer> <Chris Booth> makes it harder to keep track of them
01:22:34  <PublicServer> <sturmi> yea
01:22:40  <PublicServer> <Chris Booth> but I think 1 per station is plenty
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01:24:53  <PublicServer> ***  made screenshot at 00027AEB: http://ps.openttdcoop.org/publicserver/webcam/00027AEB.png
01:25:09  <PublicServer> <Chris Booth> do you think people would kill me if I made a tram sBahn in one of the grids?
01:25:48  <PublicServer> <sturmi> the worst thing that can happen is the removal of that sbahn
01:26:04  <PublicServer> <Chris Booth> very true
01:26:16  <PublicServer> <Chris Booth> but 100% coverage with 0% track
01:26:23  <PublicServer> <Chris Booth> would be the biggest city
01:26:40  <PublicServer> <sturmi> yea
01:28:34  <PublicServer> <Chris Booth> are you building your own sbhan?
01:28:48  <PublicServer> <sturmi> yea at station 10
01:29:02  <PublicServer> <sturmi> i used your idea with the branches
01:29:28  <PublicServer> <Chris Booth> yeah
01:29:34  <PublicServer> <Chris Booth> have you made it orderless?
01:29:52  <PublicServer> <sturmi> no, it works on conditional orders
01:30:06  <PublicServer> <Chris Booth> not a bad idea
01:30:24  <PublicServer> <sturmi> and trains with more than 50% load will return to teh same branch
01:32:37  <PublicServer> <Chris Booth> if you had some bus's your growth would be much better
01:36:03  <PublicServer> <Chris Booth> Chudinghall: has slowed its growth
01:39:53  <PublicServer> ***  made screenshot at 000282E7: http://ps.openttdcoop.org/publicserver/webcam/000282E7.png
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02:05:14  <PublicServer> <sturmi> stupid bank, go away
02:05:42  <PublicServer> <Chris Booth> all banks gone
02:09:54  <PublicServer> ***  made screenshot at 0002A0D1: http://ps.openttdcoop.org/publicserver/webcam/0002A0D1.png
02:24:54  <PublicServer> ***  made screenshot at 000282EF: http://ps.openttdcoop.org/publicserver/webcam/000282EF.png
02:39:54  <PublicServer> ***  made screenshot at 00028EDA: http://ps.openttdcoop.org/publicserver/webcam/00028EDA.png
02:54:43  <PublicServer> <Chris Booth> sturmi: your sbahn isn't working
02:54:54  <PublicServer> ***  made screenshot at 000288CA: http://ps.openttdcoop.org/publicserver/webcam/000288CA.png
02:54:57  <PublicServer> <sturmi> yep. looks not so good :/
02:55:15  <PublicServer> <Chris Booth> it doesn;t get 50%
02:56:13  <PublicServer> <sturmi> on the fist two branches they get 50
02:56:13  <PublicServer> <Chris Booth> you need more capacity on your entrane line
02:56:23  <PublicServer> <sturmi> thats teh point
02:56:53  <PublicServer> <Chris Booth> trains are jamming/slowing when they loop back
02:58:02  <PublicServer> <Chris Booth> you could change the orders a bit
02:58:20  <PublicServer> <sturmi> i just removed one order
02:59:14  <PublicServer> <Chris Booth> some thing like go to waypoint x -> xn until load is 90% then drop. then go to wp x+1 where x is last Way point number
02:59:16  <PublicServer> <sturmi> i had a jump to the first branch if they leave the last one empty. that one caused the loopbacks
03:02:49  <PublicServer> <sturmi> chris feel free to try other orders, i go to bed
03:03:57  <PublicServer> <Chris Booth> ok night mate
03:04:22  <PublicServer> <sturmi> gn
03:04:25  <PublicServer> *** sturmi has left the game (leaving)
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03:30:27  <Jkrueger> !players
03:30:30  <PublicServer> Jkrueger: There are currently no clients connected to the server
03:31:47  <Jkrueger> !password
03:31:47  <PublicServer> Jkrueger: edgier
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03:53:41  <Ramsus08191> !password
03:53:41  <PublicServer> Ramsus08191: edgier
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04:03:07  <Sylf> !password
04:03:07  <PublicServer> Sylf: edgier
04:03:24  <PublicServer> *** Game still paused (number of players)
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04:03:35  <PublicServer> <Ramsus08191> Hello
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04:09:38  <Sylf> oh hi, I didn't see you there
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06:46:42  <CharcoalDioxide> !players
06:46:45  <PublicServer> CharcoalDioxide: There are currently no clients connected to the server
06:47:02  <CharcoalDioxide> !password
06:47:02  <PublicServer> CharcoalDioxide: bridal
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08:42:48  <PublicServer> *** Game still paused (number of players)
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08:42:48  <PublicServer> <V453000> hi
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08:46:18  <PublicServer> <CharcoalDioxide> oh hi
08:50:17  <PublicServer> <CharcoalDioxide> these trains are powerful toys, accelerationg from 128km/h to 502 in no time
08:50:25  <PublicServer> <CharcoalDioxide> accelerating*
08:50:29  <PublicServer> <V453000> yes :)
08:51:42  <PublicServer> <CharcoalDioxide> hmm, found the town at station 05, yet?
08:52:00  <PublicServer> <V453000> let them choose the position
08:54:55  <PublicServer> ***  made screenshot at 0003402A: http://ps.openttdcoop.org/publicserver/webcam/0003402A.png
08:55:24  <james_o-> Morning
08:55:27  <PublicServer> <V453000> hi
08:55:33  <PublicServer> <CharcoalDioxide> ey
08:55:53  <PublicServer> <V453000> your town has 80k already :p
08:56:38  <james_o-> Are the SBahn stations North of station 03 being used?
08:57:06  <PublicServer> <V453000> stations are, town ist there yet though :)
08:57:35  <james_o-> Do towns like to grow at the same rate in all directions?
08:57:54  <PublicServer> <V453000> depends about the space their get in the directions I think :)
08:57:57  <PublicServer> <V453000> but yes
09:09:55  <PublicServer> ***  made screenshot at 0000FAB4: http://ps.openttdcoop.org/publicserver/webcam/0000FAB4.png
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09:21:40  <V453000> hm :|
09:24:55  <PublicServer> ***  made screenshot at 00032C28: http://ps.openttdcoop.org/publicserver/webcam/00032C28.png
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10:00:46  <sturmi> !password
10:00:46  <PublicServer> sturmi: fondle
10:01:00  <PublicServer> *** Game still paused (number of players)
10:01:00  <PublicServer> *** Game unpaused (number of players)
10:01:02  <PublicServer> <V453000> hi :)
10:01:02  <PublicServer> *** sturmi joined the game
10:01:14  <PublicServer> <sturmi> hey
10:02:30  <PublicServer> <V453000> if we do everything well, we will beat the record :)
10:03:11  <V453000> @calc 3000000/20
10:03:11  <Webster> V453000: 150000
10:03:17  <V453000> this is what we need per territory :)
10:03:31  <PublicServer> <V453000> for example 01 almost has it alreayd
10:03:41  <PublicServer> <sturmi> yep
10:04:04  <PublicServer> <sturmi> and one third of grid of grid 10 is already at 50k
10:04:06  <PublicServer> <V453000> lets just see if we can transport it :) but I doubt we cant
10:04:28  <PublicServer> <V453000> that is less than 1/3 :)
10:04:34  <PublicServer> <sturmi> i need to think ybout ma sbahn
10:04:36  <PublicServer> <V453000> but suburbs will be bitchy :)
10:04:56  <PublicServer> <sturmi> doesnt work so good
10:05:24  <PublicServer> <V453000> your Sbahn? well, it is the same idea as Chris Booth sugested for his plan, the idea is very good, but I fear there are too many platforms per line
10:05:50  <PublicServer> <V453000> if I counted correctly, you have 8 or 9 per line there
10:05:53  <PublicServer> <V453000> on the west
10:06:04  <PublicServer> <sturmi> 15
10:06:11  <PublicServer> <V453000> oh :D
10:06:14  <PublicServer> <V453000> uhm :)
10:06:24  <PublicServer> <V453000> I thnk that is almost sure to fail, but lets see
10:06:31  <PublicServer> <sturmi> if the trains didnt load so fast, it would work :p
10:06:49  <PublicServer> <V453000> @@ABR04
10:06:51  <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
10:07:05  <PublicServer> <sturmi> yea i've read that
10:07:16  <V453000> meh 05
10:07:20  <V453000> @ABR05
10:07:26  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
10:07:47  <V453000> I just want to quote something :p
10:08:10  <sturmi> hehe
10:08:12  <V453000> First of all, always look at the trains you are going to use! See their speed and capacity first, but also donít forget about often underrated stats like wagon loading times, or train acceleration.
10:08:13  <V453000> :P
10:09:56  <PublicServer> ***  made screenshot at 00031429: http://ps.openttdcoop.org/publicserver/webcam/00031429.png
10:10:16  <PublicServer> <V453000> I think I will try to make 1 town for 4 half-sectors
10:10:26  <PublicServer> <V453000> at 15 16 17 18
10:10:44  <PublicServer> <V453000> after I finish at least 17.. :D
10:10:58  <PublicServer> <sturmi> my town can grow into 15 too
10:12:26  <PublicServer> <V453000> hmm
10:12:34  <PublicServer> <V453000> yes, it could :)
10:13:16  <PublicServer> <V453000> problem is I do not exactly know how town growth works, sometmes bridges/tunnels slow it down quite a lot, sometimes it is kept
10:13:26  <PublicServer> <V453000> havent really found the pattern yet
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10:24:56  <PublicServer> ***  made screenshot at 00034E2F: http://ps.openttdcoop.org/publicserver/webcam/00034E2F.png
10:33:09  <PublicServer> <V453000> damn banks will be our primal enemy I suppose
10:33:09  <PublicServer> <V453000> this iswar
10:33:29  <PublicServer> <sturmi> yea but they cant really hide
10:33:50  <PublicServer> <V453000> world de-bankized
10:36:29  <PublicServer> <V453000> wtf
10:36:35  <PublicServer> <V453000> we have 55 million income already?
10:36:51  <PublicServer> <V453000> not that I care about it but it surprises me :D
10:39:51  <PublicServer> <V453000> sturmi: those long tunnels will make only suburbs
10:39:56  <PublicServer> ***  made screenshot at 00033A34: http://ps.openttdcoop.org/publicserver/webcam/00033A34.png
10:40:27  <PublicServer> <sturmi> like in bruwood? :/
10:40:37  <PublicServer> <V453000> yes, exactly
10:41:25  <PublicServer> <V453000> perfect situation is, if you can find a way how to lead through the road and tunneling it
10:41:32  <PublicServer> <V453000> so the city is undisturbed
10:41:38  <PublicServer> <V453000> that is for sure :)
10:41:52  <PublicServer> <V453000> I am not sure about the bridged roads and such
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10:42:15  <PublicServer> <V453000> see 17
10:42:31  <PublicServer> <V453000> town will be at the bought tile
10:42:37  <PublicServer> <V453000> from there are direct roads everywhere
10:42:55  <PublicServer> <V453000> I do not promise it will work best, but I really think it should :)
10:43:05  <PublicServer> <V453000> or best ... work at least ;)
10:43:12  <PublicServer> <sturmi> lets see
10:45:26  <PublicServer> <sturmi> ok, if the selfreg sbahn doesnt work, i switch to conventional 1station-1train system
10:45:40  <PublicServer> <sturmi> its good enough for 80-90%
10:45:40  <PublicServer> <V453000> it might work later
10:45:58  <PublicServer> <V453000> so switch to the 1-1 for now, might revive the old one later ;)
10:46:08  <PublicServer> <sturmi> yep
10:46:22  <PublicServer> <sturmi> snrw-group is already rotting in the depots
10:50:34  <PublicServer> <V453000> eyy
10:50:48  <PublicServer> <sturmi> ?
10:50:54  <PublicServer> <V453000> got city :p
10:51:05  <PublicServer> <sturmi> haz city :D
10:54:56  <PublicServer> ***  made screenshot at 00036626: http://ps.openttdcoop.org/publicserver/webcam/00036626.png
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11:08:57  <PublicServer> <V453000> I dont know if you were involved but I am use mfb does it wrong ... see !proper bridge signalling
11:09:41  <PublicServer> <V453000> wtf is that rail showing? :D
11:09:48  <PublicServer> <sturmi> not only mfb, intexon told me that style
11:09:58  <PublicServer> ***  made screenshot at 0001A2B5: http://ps.openttdcoop.org/publicserver/webcam/0001A2B5.png
11:10:00  <PublicServer> <V453000> any reason why to do it that way?
11:10:02  <PublicServer> <sturmi> it shows the real gap petween these signals
11:10:14  <PublicServer> <V453000> uhm?
11:10:25  <PublicServer> <V453000> that is nice but it just lengthens the tunnels
11:10:31  <PublicServer> <sturmi> yep
11:10:53  <PublicServer> <V453000> therefore should be considered wrong :)
11:10:55  <PublicServer> <sturmi> reason is maybe, that teh junction is shorter
11:11:11  <PublicServer> <V453000> yes but the line has 1 tile gaps
11:11:21  <PublicServer> <V453000> the 0.5 gap will not improve it
11:11:32  <PublicServer> <sturmi> but who cares about a half tile less junction when there is 1  ore more tiles gap between trains
11:11:46  <PublicServer> <sturmi> << types too slow :P
11:12:24  <PublicServer> <sturmi> ok, i gonna change these signals wherever i see them
11:12:42  <PublicServer> <V453000> ok :)
11:15:59  <PublicServer> <sturmi> your transfer station looks funny :p
11:16:13  <PublicServer> <V453000> why :)
11:16:51  <PublicServer> <sturmi> well on first sight, confusing...
11:17:35  <PublicServer> <V453000> maybe because the candy isnt stupidly symmetric ;)
11:17:46  <PublicServer> <sturmi> yep
11:17:57  <PublicServer> *** Mazur joined the game
11:17:59  <PublicServer> <Mazur> Moar ning.
11:18:02  <PublicServer> <sturmi> ,orm
11:18:05  <PublicServer> <V453000> hi
11:18:07  <PublicServer> <sturmi> morn
11:18:17  <PublicServer> <V453000> which is actually what makes it blend with the surroundings better imo
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11:18:50  <PublicServer> <sturmi> its a bit too... grey for my taste
11:19:02  <PublicServer> <V453000> well, that is just the styl of the city stations :)
11:19:08  <PublicServer> <V453000> which is nice whne buildings are around
11:19:14  <PublicServer> <sturmi> do they show the waiting pax?
11:19:17  <PublicServer> <V453000> no
11:19:36  <PublicServer> <V453000> the japanese I have at 16 do though ;
11:19:57  <PublicServer> <sturmi> the japanese i HAD at 10 too :p
11:20:11  <PublicServer> <V453000> oh :)
11:20:17  <PublicServer> <sturmi> (little accident with the dozer)
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11:22:19  <lych> !help
11:22:19  <PublicServer> lych: http://www.openttdcoop.org/wiki/IRC_Commands
11:22:27  <lych> @quickstart
11:22:28  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:23:45  <lych> !download
11:23:45  <PublicServer> lych: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
11:23:45  <PublicServer> lych: http://www.openttd.org/en/download-trunk/r21965
11:24:44  <lych> hello?
11:24:48  <PublicServer> <V453000> hi
11:24:50  <PublicServer> <sturmi> hey
11:24:58  <PublicServer> ***  made screenshot at 000298CB: http://ps.openttdcoop.org/publicserver/webcam/000298CB.png
11:25:08  <lych> oh hey
11:25:43  <DayDreamer1> !password
11:25:43  <PublicServer> DayDreamer1: yessed
11:25:59  <PublicServer> *** DayDreamer joined the game
11:26:00  <PublicServer> <V453000> hi :)
11:26:06  <PublicServer> <DayDreamer> hello :)
11:26:18  <lych> oh wow theres lots of people here
11:26:24  <V453000> sure is
11:26:26  <PublicServer> <Mazur> Hi, Double-D.
11:26:42  <PublicServer> <V453000> Mazur is not people, but animals ... just to recognize ;)
11:26:51  <PublicServer> <Mazur> Indeed.
11:27:01  <PublicServer> <sturmi> hehe
11:27:09  <lych> lol
11:27:26  <lych> anws I'm totally new to this
11:27:32  <lych> can I kibitz a game?
11:27:43  <planetmaker> go right ahead
11:27:46  <PublicServer> <V453000> sure, just join the server
11:27:58  <PublicServer> <V453000> the quickstart should tell you all :) but feel free to ask for help
11:29:35  <lych> oh hm i guess i should change my name
11:29:43  <PublicServer> *** Player has left the game (leaving)
11:29:47  <PublicServer> <V453000> as step 1, change the nickanme please ;) open the console and type "name <nick>"
11:29:47  <PublicServer> <V453000> meh :)
11:29:51  <PublicServer> <V453000> that solves it as well
11:30:09  <PublicServer> <Mazur> I've started on 13.
11:30:23  <PublicServer> <V453000> good :)
11:30:24  <PublicServer> *** lych joined the game
11:30:35  <PublicServer> <Mazur> Just hope I'm doing it right.
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11:30:55  <PublicServer> <V453000> can be 9 tiles between stations
11:31:09  <PublicServer> <V453000> middle can be road, 4 tiles of catchment for each side
11:31:17  <PublicServer> <Mazur> Right.
11:32:13  <PublicServer> <Mazur> Well, I wasn;t sure it would necesdsarily be road in the middle between them.
11:32:15  <PublicServer> *** Intexon has left the game (connection lost)
11:32:34  <PublicServer> <V453000> why not :)
11:32:34  <PublicServer> *** Intexon has left the game (connection lost)
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11:37:41  <V453000> !password
11:37:41  <PublicServer> V453000: yessed
11:38:13  <V453000> hmm
11:38:14  <V453000> !players
11:38:17  <PublicServer> V453000: Client 93 (Orange) is sturmi, in company 1 (PSG 201)
11:38:17  <PublicServer> V453000: Client 97 (Orange) is Mazur, in company 1 (PSG 201)
11:38:17  <PublicServer> V453000: Client 99 is DayDreamer, a spectator
11:38:17  <PublicServer> V453000: Client 105 is lych, a spectator
11:38:24  <V453000> ok, then the problem is here :)
11:38:43  <PublicServer> *** V453000 joined the game
11:38:44  <PublicServer> <V453000> k :)
11:39:59  <PublicServer> ***  made screenshot at 000284CA: http://ps.openttdcoop.org/publicserver/webcam/000284CA.png
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11:40:37  *** ChanServ sets mode: +o KenjiE20
11:54:59  <PublicServer> ***  made screenshot at 000288CD: http://ps.openttdcoop.org/publicserver/webcam/000288CD.png
11:56:45  <PublicServer> *** lych has left the game (leaving)
11:57:00  <lych> thats really impressive
11:57:04  <PublicServer> <V453000> :)
11:57:08  <PublicServer> <V453000> @@archive
11:57:08  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
11:57:12  <PublicServer> <V453000> see this for more ;)
11:57:21  <lych> yeah i downloaded a few savegames
11:57:25  <PublicServer> <V453000> :)
11:57:39  <PublicServer> <sturmi> and look the PZ archive for the real brainfuck
11:57:53  <lych> lol, will do
11:58:04  <PublicServer> <V453000> most PZ games arent that good
11:58:14  <PublicServer> <V453000> 5 and 13 are good for sure :)
11:58:36  <KenjiE20> PZ's are where the proven few go to break their brains
11:58:48  <PublicServer> <V453000> rather :)
11:58:58  <lych> damn, should have rediscovered ttd sooner
11:59:15  * KenjiE20 never really lost ttd :p
11:59:18  <PublicServer> <Mazur> Yup, you miss out a lot of fun not being here.
11:59:28  <PublicServer> <V453000> well, world ends in almost 2 years, so you still have time to play it :p
11:59:39  <PublicServer> <Mazur> I never knew even about it.
11:59:49  <PublicServer> <sturmi> when did you guys start with (o)ttd(p)
12:00:03  <PublicServer> <V453000> hmm
12:00:05  <PublicServer> <V453000> good question
12:00:08  <KenjiE20> ttd patch started as an effort to make it work on XP
12:00:14  <lych> lol, i played it when i was a kid
12:00:30  <KenjiE20> which was about the time I switched to it
12:00:41  <KenjiE20> so.... ttdp 2003/4 ish
12:00:47  <lych> but much to learn i have
12:00:50  <KenjiE20> ottd a couple years later
12:00:56  <KenjiE20> or something like that
12:02:18  <PublicServer> <sturmi> about '96 i started with ttdx, but something killed the floppies (never had the money to buy games at that time)
12:02:57  <KenjiE20> heh, I had the TT disks at one time
12:03:10  <PublicServer> <Mazur> Anyone got an idea what I do in a width of 46 tiles?  Just put three rows and ignore the extra tiles?
12:03:12  <PublicServer> <V453000> I played both TT and TTD back then when they were new ... then a large break, and then I found it again few years ago
12:03:30  <PublicServer> <V453000> Mazur: what do you mean
12:03:34  <KenjiE20> then V went mad :p
12:03:43  <PublicServer> <sturmi> same here, i rediscovered ttd with version 0.6.3
12:03:46  <PublicServer> <Mazur> East side of Station 13.
12:03:52  <V453000> KenjiE20: yes, from the very start :)
12:04:35  <PublicServer> <Mazur> Now V builds computer circuits in OTTD with tracks and trains.
12:04:37  <PublicServer> <V453000> maybe not in the size of "coop mad" but getting the maddest I could get :P
12:04:51  <PublicServer> <sturmi> hehe, lot of builders go for the branches
12:04:52  <lych> yeah this stuff is wicked
12:05:11  <PublicServer> <V453000> sturmi: bringing them to fail ?:)
12:05:19  <PublicServer> <sturmi> :D
12:05:52  <PublicServer> <Mazur> Only a matter of time before he builds a Sinclair ZX-80 emulator in an OTTD game and starts platying Manic Miner.
12:05:57  <PublicServer> <V453000> bullshit :)
12:06:12  <PublicServer> <V453000> you know very well that I have only one rule for logic
12:06:22  <PublicServer> <V453000> it needs to have a reason for the network
12:06:22  <PublicServer> <sturmi> well, the 16-bit alu already works :D
12:06:40  <PublicServer> <Mazur> Still, it was funny to consider the concept.
12:07:19  <PublicServer> <V453000> if it would provide fun for someone, why not :) it wouldnt for me
12:07:31  <PublicServer> <Mazur> And I miss my Sinclair ZX-80.
12:07:33  <PublicServer> *** V453000 has left the game (connection lost)
12:07:46  <V453000> !password
12:07:46  <PublicServer> V453000: larvae
12:08:44  <PublicServer> *** V453000 joined the game
12:09:42  <PublicServer> <Mazur> Anyway, east of Station 13 there are 46 tiles to hte border, that's 3*13 catchment and a few tiles extra.
12:09:59  <PublicServer> ***  made screenshot at 000286C8: http://ps.openttdcoop.org/publicserver/webcam/000286C8.png
12:10:03  <PublicServer> <V453000> well, you dont need to get every tile
12:10:33  <PublicServer> <Mazur> Ok, just trying to toehte party line.
12:10:35  <PublicServer> <Mazur> toe
12:10:41  <PublicServer> <V453000> :)
12:11:26  <PublicServer> <V453000> btw Mazur: the concept you wrote the blog about is very fitting for Sbahns
12:11:49  <PublicServer> <V453000> you could use that somewhere ;)
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12:23:58  <PublicServer> <sturmi> station stuff now completely tunneled
12:24:03  <PublicServer> <V453000> :)
12:24:13  <PublicServer> <V453000> that will help
12:24:57  <PublicServer> <sturmi> hmm, another approach at the branches?  :/
12:24:59  <PublicServer> ***  made screenshot at 00038801: http://ps.openttdcoop.org/publicserver/webcam/00038801.png
12:26:45  <PublicServer> <sturmi> does a town grow better when it has leveled land?
12:26:59  <PublicServer> <V453000> you mean everything flat?
12:27:05  <PublicServer> <V453000> no idea, it is flat here already :D
12:27:27  <PublicServer> <V453000> but at least some hilly tiles cannot be build upon
12:27:33  <PublicServer> <sturmi> i think about doin all the sbahn stuff on low level, including the stations
12:27:54  <KenjiE20> hills sometimes stop multi tile buildings
12:28:06  <PublicServer> <V453000> I doubt that will do something useful, sturmi :)
12:28:20  <PublicServer> <sturmi> ok
12:28:38  <PublicServer> <sturmi> btw, you have some sturmington stations in your city V
12:28:53  <PublicServer> <V453000> I know
12:28:59  <PublicServer> <V453000> didnt rename them yet
12:30:20  <PublicServer> *** sturmi has left the game (connection lost)
12:30:36  <sturmi> !password
12:30:36  <PublicServer> sturmi: bounty
12:31:18  <PublicServer> *** sturmi joined the game
12:37:05  <PublicServer> <sturmi> afk
12:37:29  <PublicServer> <V453000> move to spectators :)
12:37:55  <PublicServer> <V453000> that means the same basically
12:39:59  <PublicServer> ***  made screenshot at 0003A02C: http://ps.openttdcoop.org/publicserver/webcam/0003A02C.png
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12:49:17  <PublicServer> *** sturmi has joined company #1
12:49:33  <PublicServer> <V453000> hi :p
12:49:37  <PublicServer> <sturmi> hey
12:49:47  <PublicServer> <sturmi> you moved me to spectators?
12:50:05  <PublicServer> <V453000> just move to spectators when you afk, that way it is clear nobody can expect your presence :)
12:50:17  <PublicServer> <sturmi> ok
12:50:43  <PublicServer> <V453000> hm
12:50:45  <PublicServer> <V453000> 17k pax here
12:50:59  <PublicServer> <V453000> lets send some more trains
12:51:40  <PublicServer> <V453000> 01 actually has 30k :D
12:51:44  <PublicServer> <V453000> (that is maximum)
12:51:51  <PublicServer> <V453000> 33, something near that
12:52:02  <PublicServer> <V453000> xD
12:52:04  <PublicServer> <V453000> seen that?
12:52:06  <PublicServer> <V453000> :D
12:52:08  <PublicServer> <sturmi> all others fall off the platform?
12:52:11  <PublicServer> <V453000> a wave of trains came, ZERO pax :D
12:52:13  <PublicServer> <sturmi> seen what?
12:52:21  <PublicServer> <sturmi> hehe
12:52:39  <PublicServer> <sturmi> maybe set them on timetables?
12:52:42  <PublicServer> <V453000> no
12:52:54  <PublicServer> <sturmi> just for the separation
12:52:56  <PublicServer> <V453000> when ML gets fuller they will space out a bit
12:52:59  <PublicServer> <sturmi> ok
12:53:05  <PublicServer> <V453000> and timetables dont do anything
12:53:15  <PublicServer> <V453000> just lengthen stay at stations
12:53:17  <PublicServer> <sturmi> isnt the autoseparation in trunk?
12:53:39  <PublicServer> <V453000> dont know about that
12:54:17  <PublicServer> <sturmi> automatic timetables which ensure separation of shared trains
12:55:00  <PublicServer> ***  made screenshot at 000397C0: http://ps.openttdcoop.org/publicserver/webcam/000397C0.png
12:55:14  <PublicServer> <V453000> no idea :) but I think we do not need it
12:59:49  <PublicServer> *** V453000 has joined spectators
13:03:37  <PublicServer> *** V453000 has left the game (connection lost)
13:10:00  <PublicServer> ***  made screenshot at 0002AADC: http://ps.openttdcoop.org/publicserver/webcam/0002AADC.png
13:16:57  <V453000> !password
13:16:57  <PublicServer> V453000: radium
13:17:12  <PublicServer> *** V453000 joined the game
13:21:25  <PublicServer> *** V453000 has left the game (connection lost)
13:25:01  <PublicServer> ***  made screenshot at 0002ACEF: http://ps.openttdcoop.org/publicserver/webcam/0002ACEF.png
13:28:54  <V453000> !password
13:28:54  <PublicServer> V453000: stinks
13:29:16  <PublicServer> *** V453000 joined the game
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13:40:00  <PublicServer> ***  made screenshot at 0002BAF2: http://ps.openttdcoop.org/publicserver/webcam/0002BAF2.png
13:40:22  <V453000> !password
13:40:22  <PublicServer> V453000: spinal
13:40:39  <PublicServer> *** V453000 joined the game
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13:45:08  <PublicServer> *** V453000 has left the game (connection lost)
13:45:23  <V453000> !password
13:45:23  <PublicServer> V453000: spinal
13:46:11  <PublicServer> *** V453000 joined the game
13:53:23  <PublicServer> <Mazur> Shopping.
13:53:33  <PublicServer> <Mazur> See y'all.
13:53:33  <PublicServer> <V453000> enjoy that. :D
13:53:36  <PublicServer> *** Mazur has left the game (leaving)
13:54:29  <Mazur> Not sure if I can, but I'm nearly out of tobacco, so I _have_ to.
13:54:34  <PublicServer> <V453000> :D
13:55:01  <PublicServer> ***  made screenshot at 0003F030: http://ps.openttdcoop.org/publicserver/webcam/0003F030.png
13:58:42  <PublicServer> <sturmi> hehe, the best paxgenerator on last branch is the prison
13:59:00  <PublicServer> <V453000> hmm :D
14:00:59  <PublicServer> <V453000> that works only for full lines btw
14:01:09  <PublicServer> <sturmi> ofc
14:01:15  <dario> !password
14:01:15  <PublicServer> dario: packer
14:01:24  <PublicServer> <V453000> for Sbahns you usually want anything that works
14:01:34  <PublicServer> *** dario joined the game
14:01:36  <PublicServer> <V453000> hello :)
14:02:06  <PublicServer> <sturmi> its for the exit lane, i'll go for loooooooong double tunnels
14:03:08  <PublicServer> <sturmi> ok then its 10
14:06:57  <PublicServer> <sturmi> wtf? trams gant go through tunnels?
14:07:03  <PublicServer> <sturmi> can'T
14:07:12  <PublicServer> <V453000> ?
14:07:32  <PublicServer> <sturmi> tram tunnels have no road :/
14:07:42  <PublicServer> <V453000> then add tram track
14:08:06  <PublicServer> <V453000> just click the tunnel portal with tram track tool and it willl be added
14:08:30  <PublicServer> <sturmi> doesnt work... it sez "must demolish tunnel first
14:08:42  <PublicServer> <V453000> show
14:08:52  <PublicServer> <sturmi> on another tunnel it worked
14:09:04  <PublicServer> <sturmi> weird
14:10:01  <PublicServer> ***  made screenshot at 000260E1: http://ps.openttdcoop.org/publicserver/webcam/000260E1.png
14:10:17  <PublicServer> <V453000> im wondering how will !noob bahn work
14:11:02  <PublicServer> <V453000> it sure provides a lot of buildings :)
14:12:55  <PublicServer> <sturmi> hehe good old tatra t4D?
14:13:02  <PublicServer> <V453000> ?
14:13:12  <PublicServer> *** dario has left the game (connection lost)
14:14:47  *** Kennethernst has joined #openttdcoop
14:15:04  <Kennethernst> !password
14:15:04  <PublicServer> Kennethernst: cooler
14:15:17  <PublicServer> *** Stek joined the game
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14:25:01  <PublicServer> ***  made screenshot at 0002CEE6: http://ps.openttdcoop.org/publicserver/webcam/0002CEE6.png
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14:40:01  <PublicServer> ***  made screenshot at 00039C2F: http://ps.openttdcoop.org/publicserver/webcam/00039C2F.png
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14:41:03  <PublicServer> <V453000> hi
14:41:17  <PublicServer> <Chris Booth> hi V453000
14:42:17  <PublicServer> <Chris Booth> hhm, I may have oversized part of my sbahn drop in Station 01
14:42:35  <PublicServer> <V453000> join it with another from the other side :)
14:49:44  *** Troy has joined #openttdcoop
14:50:18  <Troy> #openttdcoop.stable
14:50:19  *** Troy is now known as Guest593
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14:51:08  <Troy_McClure> #openttdcoop.stable
14:55:02  <PublicServer> ***  made screenshot at 0003AFD0: http://ps.openttdcoop.org/publicserver/webcam/0003AFD0.png
14:59:26  <PublicServer> <Chris Booth> I am getting close to dropinf below 50% transported
14:59:57  <PublicServer> <V453000> well, walk some stations a little bit to get better coverage
15:00:25  <PublicServer> <Chris Booth> some idiot thought they knew better than I do and closed one of my stations
15:00:42  <PublicServer> <V453000> ?
15:00:54  <PublicServer> <Chris Booth> Chudinghall Station #310
15:01:08  <PublicServer> <Chris Booth> its very low trafic PBS mess
15:01:31  <PublicServer> <Chris Booth> and someone took it on themselves to remove the PBS and make Chudinghall #310 none accessable
15:01:38  <PublicServer> <V453000> lol
15:03:21  <PublicServer> <V453000> nice
15:03:32  <PublicServer> <Chris Booth> what?
15:03:38  <PublicServer> <V453000> crash
15:03:41  <PublicServer> <Chris Booth> lol
15:04:07  <PublicServer> <Chris Booth> big crash
15:04:15  <PublicServer> <sturmi> ?
15:04:25  <PublicServer> <Chris Booth> don't mess with signals in a PBS block
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15:07:57  <PublicServer> *** V453000 has left the game (connection lost)
15:08:05  <V453000> !password
15:08:05  <PublicServer> V453000: subdue
15:08:35  <PublicServer> *** V453000 joined the game
15:08:54  *** sturmi has joined #openttdcoop
15:09:09  <PublicServer> *** V453000 has left the game (connection lost)
15:09:38  <PublicServer> *** V453000 joined the game
15:10:02  <PublicServer> ***  made screenshot at 000375F1: http://ps.openttdcoop.org/publicserver/webcam/000375F1.png
15:11:00  *** mfb- has joined #openttdcoop
15:11:04  <mfb-> hi
15:11:08  <PublicServer> <V453000> hi
15:11:22  <PublicServer> *** mfb joined the game
15:11:26  <PublicServer> <mfb> new company name?
15:11:40  <PublicServer> <V453000> I guess
15:11:56  <PublicServer> <mfb> and some traffic :)
15:16:26  <PublicServer> <Chris Booth> I get a feeling that the ML stations are some what overkill
15:16:38  <PublicServer> <V453000> me too :) but lets see
15:16:45  <PublicServer> <mfb> we have no full tile yet
15:16:59  <PublicServer> *** sturmi has joined spectators
15:17:01  <PublicServer> <Chris Booth> or the ML is underkill :P
15:17:11  <PublicServer> <mfb> but SBahn is smaller than ICE
15:17:14  <PublicServer> <mfb> so maybe... yes
15:17:37  <PublicServer> <Chris Booth> my sbahn is closest to bieng full @ 125k
15:18:11  <PublicServer> <V453000> we only need 150k per square to reach 3 millions :)
15:18:31  <PublicServer> <V453000> so thats good
15:18:35  <PublicServer> <Chris Booth> I dont think Chudinghall will reach 150k
15:18:41  <PublicServer> <Chris Booth> it has slowed alot
15:18:55  <PublicServer> <V453000> cause it was in a cage :)
15:18:57  <PublicServer> <mfb> it's less than 50% filled
15:19:03  <PublicServer> <Chris Booth> but 25.6k/42.1k pax
15:19:17  <PublicServer> <mfb> ICE could handle much more ;)
15:19:39  <PublicServer> <mfb> ok, injection is ongoing. but with just one depot, that's slow
15:19:43  <PublicServer> <Chris Booth> I get the feeling whom ever builr Garfingley did ir half hartedly
15:19:49  <PublicServer> <V453000> mfb: that is what we need
15:20:11  <PublicServer> <mfb> interesting "here"
15:20:17  <PublicServer> <Chris Booth> I like your Sbahn V453000
15:20:24  <PublicServer> <V453000> CB: the noob bahn?
15:20:30  <PublicServer> <Chris Booth> 20/26K
15:20:38  <PublicServer> <Chris Booth> is that what you are calling it?
15:20:45  <PublicServer> *** V453000 has left the game (connection lost)
15:20:49  <PublicServer> <Chris Booth> mine is the MessBahn
15:22:37  <PublicServer> *** sturmi has joined company #1
15:24:59  <PublicServer> <Chris Booth> I nice map overlay for a game like this would be a green/red ground tile depending of if the tile was serviced
15:25:02  <PublicServer> ***  made screenshot at 000397B4: http://ps.openttdcoop.org/publicserver/webcam/000397B4.png
15:25:20  <PublicServer> <mfb> wtf
15:25:36  <PublicServer> <Chris Booth> well if you help you find those tiles you missed with your sbahns
15:25:53  <PublicServer> <Chris Booth> green would = inside station catchment
15:26:01  <PublicServer> <Chris Booth> red = I have no stations
15:26:33  *** Osai^2 is now known as Osai
15:26:46  <PublicServer> <Chris Booth> someone needs to stop crashing trains @ Station 01
15:26:49  <V453000> damn, connection gone :D
15:26:51  <PublicServer> <Chris Booth> its not fair
15:26:53  <V453000> !password
15:26:53  <PublicServer> V453000: rotors
15:27:15  <PublicServer> *** V453000 joined the game
15:27:22  <PublicServer> <mfb> I'll do that
15:27:32  <PublicServer> <sturmi> someone needs to stop buildin banks
15:27:54  <PublicServer> <Chris Booth> ooh I keep funding banks in others town just to anoy them :P
15:28:01  <PublicServer> <V453000> lets make the signal 1way
15:28:12  <PublicServer> <Chris Booth> can't V453000
15:28:13  <PublicServer> <mfb> industry list -> search+destroy
15:28:13  <PublicServer> <V453000> at the injection
15:28:19  <PublicServer> <Chris Booth> would invalidate the PBS
15:28:32  <PublicServer> <V453000> the PBS
15:28:34  <PublicServer> <sturmi> mfb: nah, just on sight
15:28:34  <PublicServer> <V453000> see :)
15:28:46  <PublicServer> <V453000> why are we injecting from 2 depots?
15:28:49  <PublicServer> <V453000> for more waves?
15:29:03  <PublicServer> <mfb> injection is slow
15:29:03  <PublicServer> <Chris Booth> no as the other one was crashed
15:29:11  <PublicServer> <Chris Booth> so I just started a second
15:29:21  <PublicServer> <V453000> mfb: so what, there is too many trains anyway
15:29:41  <PublicServer> <Chris Booth> yes 215 is tomany at the moment
15:29:55  <PublicServer> <Chris Booth> and if you guys don't grow your towns it will alwasy be tomany
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15:31:34  <ppetak> !password
15:31:35  <PublicServer> ppetak: rotors
15:31:45  <PublicServer> <Chris Booth> Bruwood is a nice suburb
15:31:45  <PublicServer> *** ppetak has left the game (connection lost)
15:31:56  <PublicServer> *** ppetak joined the game
15:32:00  <PublicServer> <V453000> well, we got dozer :)
15:32:20  <PublicServer> <Chris Booth> no
15:32:30  <PublicServer> <Chris Booth> if the sbhan is finished it will be a real city
15:32:32  <PublicServer> <V453000> yes
15:32:38  <PublicServer> <V453000> but it will need finishing first :)
15:32:46  <PublicServer> <Chris Booth> just need stu to come back and finish it
15:32:55  <PublicServer> <ppetak> hola
15:34:54  <PublicServer> <Chris Booth> I had to add some trams to help my steamBahn
15:34:56  <PublicServer> <Chris Booth> :'(
15:35:08  <PublicServer> <V453000> getting worse and worse? :)
15:35:18  <PublicServer> <Chris Booth> yeah had 5k waiting
15:35:22  <PublicServer> <Chris Booth> at 2 stations
15:35:30  <PublicServer> <V453000> guess replacing to proper transrapids will do :)
15:35:36  <PublicServer> <Chris Booth> so I added a short tram trip back to the maglev
15:35:40  <PublicServer> <Chris Booth> no
15:35:40  <PublicServer> <Chris Booth> never
15:35:56  <PublicServer> <Chris Booth> its a site of historical intrest
15:36:01  <PublicServer> <V453000> no, it is just doing shit
15:36:20  <PublicServer> <Chris Booth> people love it
15:36:32  <PublicServer> <Chris Booth> that is why it is busy
15:36:36  <PublicServer> <V453000> ...
15:36:42  <PublicServer> <Chris Booth> to many people want a nice day out on a steam train
15:37:33  <PublicServer> <Chris Booth> wow my signal less line still is owrking with out a crash :D
15:37:47  <PublicServer> <V453000> :)
15:37:53  <PublicServer> <mfb> where?
15:38:10  <PublicServer> <V453000> ow
15:38:12  <PublicServer> <V453000> :)
15:38:18  <PublicServer> <mfb> there? :D
15:38:22  <PublicServer> <Chris Booth> Chudinghall Station 325 and I just crashed them
15:38:24  <PublicServer> <sturmi> that sounds like a crash
15:38:26  <PublicServer> <V453000> he just added a train :)
15:38:31  <PublicServer> <Chris Booth> Trying at add another train :)
15:38:40  <PublicServer> <mfb> add waypoints
15:39:08  <PublicServer> *** V453000 has left the game (connection lost)
15:39:08  <PublicServer> <mfb> two trains on two lines are boring btw ;)
15:39:14  <V453000> !password
15:39:14  <PublicServer> V453000: rotors
15:39:16  <PublicServer> <Chris Booth> I was going to make it 3
15:39:21  <V453000> mfb: then make more :p
15:39:35  <V453000> !password
15:39:35  <PublicServer> V453000: spasms
15:39:50  <PublicServer> <mfb> any good position to add a small station? :)
15:39:52  <PublicServer> *** V453000 joined the game
15:40:02  <PublicServer> ***  made screenshot at 000230D6: http://ps.openttdcoop.org/publicserver/webcam/000230D6.png
15:40:09  <PublicServer> <mfb> long distance to ICE preferred
15:40:39  <PublicServer> <Chris Booth> how can you make a long distance ICE line work without signals?
15:40:53  <PublicServer> <mfb> long distance SBahn
15:41:30  <PublicServer> <Chris Booth> now it is working
15:41:42  <PublicServer> <Chris Booth> 3 trains 1 signal
15:42:07  <PublicServer> <V453000> if you sync them properly, you can have any amount of trains on synced lines :)
15:42:27  <PublicServer> <mfb> but don't add full load orders then ;)
15:42:31  <PublicServer> <Chris Booth> of course as long as they have proper sync and no stops
15:42:46  <PublicServer> <V453000> well, with timetabled stops it is possible
15:43:06  <PublicServer> <mfb> ok, it is like regular PBS now
15:43:08  <PublicServer> <Chris Booth> maybe we should try a signal less game
15:43:17  <PublicServer> <mfb> hahaha
15:43:22  <PublicServer> <V453000> only good for Sbahns imo
15:43:24  <PublicServer> <V453000> try it here :)
15:43:36  <PublicServer> <mfb> yeah... enough empty areas
15:43:36  <PublicServer> <V453000> it will surely save a lot of space for towns
15:43:50  <PublicServer> <mfb> long tunnels
15:43:54  <PublicServer> <mfb> that's the main advantage
15:43:54  <PublicServer> <Chris Booth> trams would save space for towns
15:44:06  <PublicServer> <V453000> trams would lag us out very quickly ....
15:44:17  <PublicServer> <Chris Booth> I know
15:44:31  <PublicServer> <Chris Booth> that is why I didn't build my tramBahn
15:44:47  <PublicServer> <Chris Booth> should have added that insane dortmund tram
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15:45:02  <PublicServer> <V453000> no :) on purpose
15:45:07  <Ramsus08191> !password
15:45:07  <PublicServer> Ramsus08191: spasms
15:45:32  <PublicServer> *** Ramsus08191 joined the game
15:45:47  <PublicServer> <Chris Booth> you must have read my mind and thought to stop my laging ideals
15:46:11  <PublicServer> *** V453000 has joined spectators
15:46:13  <PublicServer> <Ramsus08191> first I get sucked, then I get spasms O_O
15:46:15  <PublicServer> <V453000> yes :)
15:46:33  <PublicServer> <Ramsus08191> Hello there
15:46:44  <PublicServer> <mfb> hi
15:48:45  <PublicServer> *** V453000 has joined company #1
15:49:57  <PublicServer> <ppetak> hi
15:50:01  <PublicServer> <mfb> hi
15:50:03  <PublicServer> <V453000> elo
15:50:05  <PublicServer> <Ramsus08191> hi
15:55:02  <PublicServer> ***  made screenshot at 0001CDF3: http://ps.openttdcoop.org/publicserver/webcam/0001CDF3.png
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15:59:27  <PublicServer> <Chris Booth> Chudinghall: now has a nice hole
15:59:35  <PublicServer> <V453000> hmm
15:59:35  <PublicServer> <V453000> :D
15:59:37  <PublicServer> <sturmi> meteorite crater
15:59:37  <PublicServer> <mfb> :p
15:59:37  <PublicServer> <V453000> lol
15:59:37  <PublicServer> <Chris Booth> where the city centre used to be
15:59:54  <PublicServer> <mfb> what happened?
16:00:00  <PublicServer> <V453000> people died
16:00:00  <PublicServer> <mfb> deaths?
16:00:02  <PublicServer> <sturmi> fund some industries there
16:00:34  <PublicServer> <mfb> sea level is too high :(
16:00:38  <PublicServer> <Chris Booth> I was trying to get more building intot that square
16:00:45  <PublicServer> <Chris Booth> to help city growth
16:01:03  <PublicServer> <V453000> hmm, looks they like it :D
16:03:06  <PublicServer> <Chris Booth> see if that will help growth
16:03:46  <PublicServer> <V453000> my town is slow, but still grows
16:04:12  <PublicServer> <Chris Booth> I had a 3x3 grid in that section with mean 9 tiles where mostly empty
16:04:28  <PublicServer> <Chris Booth> then new grid has 1 less road
16:04:38  <PublicServer> <Chris Booth> and all tiles are serviced by roads
16:04:48  <PublicServer> <V453000> yes
16:07:08  <PublicServer> <sturmi> woot? sturmington shrinks
16:07:27  <PublicServer> <DayDreamer> Sturmi: lol nice town name - Strumington :D
16:07:39  <PublicServer> <sturmi> hehe
16:07:43  <PublicServer> <Chris Booth> yes 130k :D
16:07:45  <PublicServer> <sturmi> hi DD
16:07:53  <PublicServer> <V453000> :)
16:07:59  <PublicServer> <V453000> I almost have 90
16:08:11  <PublicServer> <Chris Booth> my plan worked
16:08:19  <PublicServer> <V453000> :)
16:10:03  <PublicServer> ***  made screenshot at 0001F579: http://ps.openttdcoop.org/publicserver/webcam/0001F579.png
16:10:50  <PublicServer> <Chris Booth> the problem with some of the towns on this map it people haven't left enough space for thier centres to grow
16:11:08  <PublicServer> <Chris Booth> that is why I left that big square in the middle of mine
16:12:01  <PublicServer> <mfb> strange
16:12:09  <PublicServer> <mfb> time tables say my station is in sync
16:12:32  <PublicServer> <mfb> counting tiles not
16:12:32  <PublicServer> <Chris Booth> wrong signal @ 16 was causing a nice jam
16:12:42  <PublicServer> <mfb> another one?
16:12:48  <PublicServer> <V453000> :)
16:12:48  <PublicServer> <mfb> where`?
16:12:50  <PublicServer> <Ramsus08191> jams already?
16:12:52  <PublicServer> <Chris Booth> yeah someone forgot a pre signal
16:13:02  <PublicServer> <Chris Booth> @this 1
16:13:06  <PublicServer> <Chris Booth> I fixed it now
16:13:16  <PublicServer> <mfb> thx
16:13:58  <PublicServer> <Chris Booth> sturmi: you could use some growth birdges / tunnels
16:14:04  <PublicServer> <Chris Booth> to fill up your edges
16:14:21  <PublicServer> <Chris Booth> which in turn will stimulate the growth in the centre
16:14:43  <PublicServer> <sturmi> i
16:14:49  <PublicServer> <Chris Booth> the longer the tunnel the better in the case of growth tunnels
16:15:21  <PublicServer> <sturmi> tunnels from city centre to the edges?
16:15:25  <PublicServer> <Chris Booth> yes
16:15:32  <PublicServer> <Chris Booth> road tunnels
16:15:46  <PublicServer> <Chris Booth> a tunnel counts at 0 distance
16:15:57  <PublicServer> <V453000> then why are the suburbs at Bruwood
16:16:19  <PublicServer> <Chris Booth> by the tunnels
16:16:21  <PublicServer> <V453000> I mean, it makes only suburbs that way
16:16:29  <PublicServer> <V453000> if the tunnel is too long
16:16:29  <PublicServer> <Chris Booth> no nit doesnt
16:16:39  <PublicServer> <Chris Booth> it make subrubs at the edge
16:16:57  <PublicServer> <Chris Booth> but as you population increase it make sky scrapers in the centre
16:17:07  <PublicServer> <V453000> kk, try it, I dont really know, I just try not to use any tunnels or bridges for the roads
16:17:09  <PublicServer> <V453000> I see
16:17:32  <PublicServer> <Chris Booth> as population increase the zone of steet lights / treed roadsw increase
16:17:43  <PublicServer> <Chris Booth> which inturn allows more sky scrapers
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16:21:17  <PublicServer> <mfb> -.-
16:21:37  <PublicServer> <mfb> and it was not a timing problem
16:21:41  <PublicServer> <V453000> that station isnt synced for sure
16:21:59  <PublicServer> <mfb> a good time table should help there
16:21:59  <PublicServer> <Chris Booth> what station?
16:22:07  <PublicServer> <mfb> station 3 in the west
16:22:09  <PublicServer> <mfb> SBahn
16:22:21  <PublicServer> <Chris Booth> ooh I see your crash
16:22:44  <PublicServer> <mfb> I sent two trains to the same waypoint
16:22:48  <PublicServer> <mfb> that cannot work ;)
16:23:49  <PublicServer> <Chris Booth> I only just noticed Chudinghall isn't a city
16:24:01  <PublicServer> <Chris Booth> does that mean anything?
16:24:07  <PublicServer> <V453000> no
16:24:17  <PublicServer> <Chris Booth> good
16:25:03  <PublicServer> ***  made screenshot at 000226C7: http://ps.openttdcoop.org/publicserver/webcam/000226C7.png
16:25:37  <PublicServer> *** Ramsus08191 has left the game (connection lost)
16:25:59  <Ramsus08191> !password
16:25:59  <PublicServer> Ramsus08191: gnawed
16:26:04  <PublicServer> <sturmi> seems like autoseparation isnt in the trunk yet
16:26:35  <PublicServer> *** Ramsus08191 joined the game
16:26:42  <PublicServer> <Ramsus08191> hmm interesting
16:26:53  <PublicServer> <Ramsus08191> lately I have been losing my connection :/
16:31:58  <PublicServer> *** V453000 has joined spectators
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16:32:10  <PublicServer> *** Chris Booth has left the game (leaving)
16:32:30  <PublicServer> <mfb> ok they are getting out of sync
16:35:33  *** Vinnie has joined #openttdcoop
16:35:40  <Vinnie> !password
16:35:40  <PublicServer> Vinnie: gnawed
16:36:05  <PublicServer> *** Vinnie joined the game
16:36:07  <PublicServer> *** Vinnie has joined company #1
16:36:11  <PublicServer> <Vinnie> hello
16:36:15  <PublicServer> <Ramsus08191> hi
16:36:17  <PublicServer> <mfb> hi
16:37:31  <PublicServer> <mfb> ok the SBahn there is really strange
16:37:31  <PublicServer> *** V453000 has left the game (connection lost)
16:37:47  <PublicServer> <sturmi> which?
16:37:57  <PublicServer> <Ramsus08191> there where?
16:37:59  <PublicServer> <mfb> 03
16:38:31  <PublicServer> <mfb> hmpf
16:38:32  <V453000> !password
16:38:32  <PublicServer> V453000: gnawed
16:38:41  <PublicServer> <mfb> *kill buildings*
16:38:50  <PublicServer> *** V453000 joined the game
16:38:55  <PublicServer> <mfb> now it fits in ;)
16:40:03  <PublicServer> ***  made screenshot at 000163EB: http://ps.openttdcoop.org/publicserver/webcam/000163EB.png
16:41:31  <PublicServer> <Ramsus08191> can houses grow in this !little slope?
16:41:48  <PublicServer> <mfb> if you have roads there, yes
16:41:54  <PublicServer> <Ramsus08191> ok
16:43:11  <PublicServer> <V453000> oh ffs
16:43:11  <PublicServer> <mfb> wtf
16:43:11  <PublicServer> <V453000> :)
16:43:22  <PublicServer> <Ramsus08191> ?
16:43:28  <PublicServer> <V453000> mmeh
16:43:54  <PublicServer> <V453000> busses dont like :)
16:44:08  <PublicServer> <Vinnie> time for me to complete sbahns on 05]
16:44:08  <PublicServer> <sturmi> lol
16:44:54  *** scrlk has joined #openttdcoop
16:45:38  <PublicServer> <mfb> hmmhmm
16:45:43  <PublicServer> <mfb> they just ignore the timetable
16:47:47  <PublicServer> <mfb> ok, works
16:51:58  <scrlk> !password
16:51:58  <PublicServer> scrlk: devour
16:53:34  <scrlk> !password
16:53:34  <PublicServer> scrlk: devour
16:53:43  <PublicServer> *** scrlk joined the game
16:53:50  <PublicServer> <scrlk> ooh
16:53:52  <PublicServer> <scrlk> this looks good
16:53:58  <PublicServer> <Vinnie> hey scrlk
16:54:04  <PublicServer> <mfb> hi
16:54:28  <PublicServer> <scrlk> wow this has exploded in size
16:55:03  <PublicServer> ***  made screenshot at 0002285E: http://ps.openttdcoop.org/publicserver/webcam/0002285E.png
16:55:11  <PublicServer> *** scrlk has left the game (connection lost)
16:55:12  *** scrlk has quit IRC
16:56:53  <PublicServer> <mfb> hmm
16:56:55  <PublicServer> <mfb> wtf
16:56:55  <PublicServer> <sturmi> wew, first houses in east sturmington :P
17:03:48  <PublicServer> <mfb> if I look at it, it works. If I don't look, it breaks down :(
17:03:56  <PublicServer> <Vinnie> what=
17:04:00  <PublicServer> <Ramsus08191> then keep looking at it
17:04:03  <PublicServer> <mfb> signalless SBahn at 03
17:04:09  <PublicServer> <mfb> haha :p
17:09:52  <PublicServer> <sturmi> boom
17:10:04  <PublicServer> ***  made screenshot at 00023A76: http://ps.openttdcoop.org/publicserver/webcam/00023A76.png
17:10:52  <PublicServer> <sturmi> cu later
17:10:54  <PublicServer> <Vinnie> bye
17:10:56  <PublicServer> <Ramsus08191> c ya
17:10:56  <PublicServer> <V453000> cya
17:10:58  <PublicServer> *** Vinnie has joined spectators
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17:18:52  <PublicServer> <mfb> signalless SBahn works now
17:19:20  <PublicServer> <V453000> :)
17:20:29  <PublicServer> <mfb> could handle 3 more trains, I think
17:21:29  <PublicServer> <V453000> expect the boom? :)
17:21:38  <PublicServer> <mfb> ?
17:21:44  <PublicServer> <V453000> if you add 3 more :)
17:22:05  <PublicServer> <mfb> I don't know, but 6 stations fit in the area and 9 not
17:22:24  <PublicServer> <V453000> 1 train per station isnt much :p
17:22:26  <PublicServer> *** Vinnie has left the game (connection lost)
17:22:42  <PublicServer> <mfb> it will break anyway, because someone will try to move a line or something like that
17:23:24  <sturmi> someone will put signals there
17:23:26  <PublicServer> <mfb> well, the drop station limits train number
17:23:30  <PublicServer> <mfb> or that
17:25:04  <PublicServer> ***  made screenshot at 00019F4C: http://ps.openttdcoop.org/publicserver/webcam/00019F4C.png
17:25:18  <PublicServer> <V453000> Ramsus08191: doing 06?
17:25:28  <PublicServer> *** Chris Booth joined the game
17:25:51  <PublicServer> <Chris Booth> nice 136k
17:25:56  <PublicServer> <V453000> :)
17:27:08  <PublicServer> <Chris Booth> can I put a town in 05?
17:27:27  <PublicServer> <V453000> Vinnie:
17:27:33  <PublicServer> <V453000> consult with him :p
17:27:52  <PublicServer> <Chris Booth> yeah that was what I was thinking
17:28:02  <PublicServer> <Chris Booth> didn't want to put it in the wrong place
17:28:58  <james_o-> !password
17:28:58  <PublicServer> james_o-: upping
17:29:29  <PublicServer> *** James joined the game
17:29:35  <PublicServer> <Chris Booth> wb James
17:29:49  <PublicServer> <James> Hi Chris :)
17:30:55  <PublicServer> <Chris Booth> do you think the areas arround the edge of Chudinghall will fill? or do you think I should expand it north east?
17:31:19  <PublicServer> <mfb> no connection at the moment
17:31:29  <PublicServer> <mfb> so it can't fill
17:31:50  <PublicServer> <Chris Booth> no it is all connected, the part that have sbahns
17:31:52  <PublicServer> <mfb> nearly no connection now
17:32:24  <PublicServer> <mfb> let's see if it will expand
17:32:47  <PublicServer> <mfb> wait, chudinghall
17:32:49  <PublicServer> <mfb> sry
17:32:59  <PublicServer> <Chris Booth> yes
17:33:01  <PublicServer> <mfb> all these chudinghall-stations everywhere ...
17:33:01  <PublicServer> <Chris Booth> station 01
17:33:16  <PublicServer> <mfb> was at the wrong city
17:33:30  <PublicServer> <Chris Booth> lol I was rather confused
17:33:57  <PublicServer> <Chris Booth> bye bye banks
17:34:11  <PublicServer> <V453000> bitches :)
17:34:13  <PublicServer> <Chris Booth> Chudinghall aka MessBahn
17:34:18  <james_o-> "Bulldoze on sight" is the correct term?
17:34:40  <PublicServer> <Ramsus08191> but I like the Sbahn from chudinghall
17:34:41  <james_o-> s/Chudinghall/Garfingley/
17:34:58  <PublicServer> <Chris Booth> Ramsus08191: you do?
17:35:08  <PublicServer> <Chris Booth> I just keep adding random parts to it
17:35:25  <PublicServer> <Ramsus08191> yea, thats the fun :)
17:36:00  <PublicServer> <Ramsus08191> its cool watching the trains going randomly and disappearing/appearing
17:40:04  <PublicServer> ***  made screenshot at 00023071: http://ps.openttdcoop.org/publicserver/webcam/00023071.png
17:40:20  <PublicServer> <mfb> station 6 will get a lot of different train orders?
17:40:32  <PublicServer> <Ramsus08191> yeap
17:40:46  <PublicServer> <V453000> uhm
17:40:48  <PublicServer> <Ramsus08191> but not too many trains per station
17:41:04  <PublicServer> <mfb> well, more than 1 might block everything
17:41:15  <PublicServer> <Ramsus08191> yup
17:41:29  <PublicServer> <V453000> I think you copied a very bad concept, or used it wrongly, but lets see if it works
17:42:23  <PublicServer> <Chris Booth> I think you got it worng
17:42:31  <PublicServer> <Ramsus08191> hmm so what are the problems?
17:42:41  <PublicServer> <Chris Booth> you should force trains into all stations
17:42:49  <PublicServer> <mfb> a second train could wait in front of the station
17:42:52  <PublicServer> <Chris Booth> then when they are 95% full send them to drop
17:43:14  <PublicServer> <V453000> I believe you are trying to copy what I have at the "noob bahn"
17:43:33  <PublicServer> <V453000> which works with direct orders, where 4 stations share a block
17:43:38  <Ramsus08191> nope, I tried to creat a bahn from scratch
17:43:39  <PublicServer> <mfb> wah
17:43:58  <PublicServer> <V453000> suspiciously similar ;)
17:44:06  <Ramsus08191> indeed :)
17:44:12  <PublicServer> <V453000> but well, lets see how it will work out, it might in the end
17:44:44  <PublicServer> <mfb> but why :(
17:45:21  <PublicServer> <mfb> so many cycles
17:45:22  <PublicServer> <mfb> and now it breaks down
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17:45:41  *** ChanServ sets mode: +o Mucht
17:46:07  <PublicServer> <Ramsus08191> I though was the following, each station would have its own train
17:46:12  <PublicServer> <Ramsus08191> what I *
17:46:59  <PublicServer> <V453000> yes, it could have 2 trains each
17:47:03  <PublicServer> <mfb> (that was my fault)
17:47:11  <PublicServer> <mfb> forget that
17:47:15  <PublicServer> <mfb> it can work
17:47:21  <PublicServer> <mfb> but it's not worth the effort
17:47:37  <PublicServer> <Ramsus08191> 2 trains only if the station is really crowded
17:48:14  <PublicServer> <V453000> yes
17:48:46  <PublicServer> <V453000> but given the fact that you want to make all trains go through that line, I think it will slow down too much
17:48:58  *** pugi has quit IRC
17:49:10  <PublicServer> <V453000> maybe not, but you will need to try that :
17:49:12  <PublicServer> <V453000> :)
17:50:06  <PublicServer> <Ramsus08191> lets see how it goes, and what about the one from the other side?
17:50:27  <PublicServer> <Ramsus08191> there will be tunnels on the straight segments
17:50:29  <james_o-> Whoever wrote !wtf is that can fix it
17:50:44  <PublicServer> <mfb> 03?
17:50:54  <PublicServer> <V453000> uh :D
17:50:56  <PublicServer> <V453000> that really is weird
17:51:08  <PublicServer> <mfb> I don't understand what it should do
17:51:21  <james_o-> It would hopefully be an overflow
17:51:28  <PublicServer> <Ramsus08191> unfortunatelly there  are some uncovered spaces :/
17:51:44  <PublicServer> <mfb> but empty trains can go to station 3 there
17:51:50  <PublicServer> <Chris Booth> it just allows trains to avoid all stations and not pickup
17:51:51  <james_o-> But I changed on line to inject before going to the depot
17:52:03  <PublicServer> <mfb> and there are really ugly curves
17:52:19  <PublicServer> *** Ramsus08191 has left the game (connection lost)
17:52:38  <Ramsus08191> !password
17:52:38  <PublicServer> Ramsus08191: limper
17:52:54  <PublicServer> <Chris Booth> zzzz
17:52:57  <PublicServer> *** Ramsus08191 joined the game
17:54:52  <PublicServer> <V453000> 100k :)
17:55:04  <PublicServer> ***  made screenshot at 0001893A: http://ps.openttdcoop.org/publicserver/webcam/0001893A.png
17:55:26  <PublicServer> <Chris Booth> Stupid tunnel not allowd to cross
17:55:37  <PublicServer> <V453000> lol :)
17:56:12  <PublicServer> <Chris Booth> a tunnel of 16 and 8 should be able to cross
17:56:26  <PublicServer> <Chris Booth> the road tunnel should be able to find a way under a rail tunnel
17:57:08  <PublicServer> *** Spike joined the game
17:58:23  <PublicServer> <Ramsus08191> ....
17:58:27  <PublicServer> <Ramsus08191> lol
17:59:22  <PublicServer> <Ramsus08191> I think we werent discussing the same Sbahn
17:59:48  <PublicServer> <Chris Booth> no I am talking about Sbahn 01 Chudinghall Station #412
18:01:19  <PublicServer> <Chris Booth> should I stop @ 150k or keep going?
18:01:24  <PublicServer> <V453000> as much as you can
18:01:45  <PublicServer> <Chris Booth> well I am @ 142 now I could get 200 I think
18:01:49  <PublicServer> <mfb> nice
18:01:53  <PublicServer> <V453000> that is only good
18:02:03  <PublicServer> <Chris Booth> yeah I know I want great
18:02:12  <PublicServer> <V453000> I mean, it cant be bad :)
18:02:32  <PublicServer> <Chris Booth> your doing well 101k
18:03:04  <PublicServer> <V453000> we will see how far will it get
18:03:12  <PublicServer> *** Chris Booth has joined spectators
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18:07:43  <PublicServer> *** sturmi has joined company #1
18:10:05  <PublicServer> ***  made screenshot at 0001BDA9: http://ps.openttdcoop.org/publicserver/webcam/0001BDA9.png
18:12:20  *** Mucht has quit IRC
18:20:54  <PublicServer> *** V453000 has left the game (connection lost)
18:21:28  <V453000> !password
18:21:28  <PublicServer> V453000: whinny
18:21:41  <PublicServer> *** V453000 joined the game
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18:23:01  <PublicServer> *** James has left the game (leaving)
18:25:05  <PublicServer> ***  made screenshot at 00019B4C: http://ps.openttdcoop.org/publicserver/webcam/00019B4C.png
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18:29:39  <V453000> laters
18:29:45  <PublicServer> <Ramsus08191> c ya
18:29:45  <PublicServer> <mfb> cu
18:36:45  <PublicServer> *** Ramsus08191 has left the game (connection lost)
18:37:03  <Ramsus08191> !password
18:37:03  <PublicServer> Ramsus08191: jacked
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18:40:05  <PublicServer> ***  made screenshot at 00020BCF: http://ps.openttdcoop.org/publicserver/webcam/00020BCF.png
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18:55:05  <PublicServer> ***  made screenshot at 0001752E: http://ps.openttdcoop.org/publicserver/webcam/0001752E.png
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18:59:05  <PublicServer> *** Ramsus08191 has left the game (connection lost)
18:59:22  <Ramsus08191> !password
18:59:22  <PublicServer> Ramsus08191: mutant
18:59:45  <PublicServer> *** Ramsus08191 joined the game
19:03:31  <PublicServer> *** sturmi has joined spectators
19:10:06  <PublicServer> ***  made screenshot at 00016931: http://ps.openttdcoop.org/publicserver/webcam/00016931.png
19:25:06  <PublicServer> ***  made screenshot at 0001DF32: http://ps.openttdcoop.org/publicserver/webcam/0001DF32.png
19:38:11  <PublicServer> *** Ramsus08191 has left the game (connection lost)
19:38:12  <PublicServer> *** Game paused (number of players)
19:38:25  <Ramsus08191> !password
19:38:25  <PublicServer> Ramsus08191: rooter
19:38:39  *** Intexon has joined #openttdcoop
19:38:47  <PublicServer> *** Game still paused (number of players)
19:38:47  <PublicServer> *** Game unpaused (number of players)
19:38:49  <PublicServer> *** Ramsus08191 joined the game
19:40:06  <PublicServer> ***  made screenshot at 0001A345: http://ps.openttdcoop.org/publicserver/webcam/0001A345.png
19:41:28  <PublicServer> *** Intexon joined the game
19:41:30  <PublicServer> <Intexon> hi
19:41:36  <PublicServer> <Ramsus08191> hi
19:42:19  <PublicServer> *** Intexon has left the game (connection lost)
19:43:09  <PublicServer> *** Ramsus08191 has left the game (connection lost)
19:43:09  <PublicServer> *** Game paused (number of players)
19:43:17  <Ramsus08191> shit
19:43:33  <Ramsus08191> !password
19:43:33  <PublicServer> Ramsus08191: unrest
19:44:10  <PublicServer> *** Game still paused (number of players)
19:44:10  <PublicServer> *** Game unpaused (number of players)
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19:54:39  <Vinnie> !plyers
19:54:44  <Vinnie> !players
19:54:46  <PublicServer> Vinnie: Client 119 is sturmi, a spectator
19:54:46  <PublicServer> Vinnie: Client 191 (Orange) is Ramsus08191, in company 1 (Head to Toe!)
19:54:47  <PublicServer> Vinnie: Client 169 is Chris Booth, a spectator
19:54:47  <PublicServer> Vinnie: Client 148 (Orange) is ppetak, in company 1 (Head to Toe!)
19:55:06  <PublicServer> ***  made screenshot at 00017F73: http://ps.openttdcoop.org/publicserver/webcam/00017F73.png
19:55:16  <Vinnie> btw you may place a town in 05. will finish last part of Sbahn tomorrow
19:57:36  <PublicServer> *** Ramsus08191 has left the game (connection lost)
19:57:36  <PublicServer> *** Game paused (number of players)
19:57:47  *** Vinnie has quit IRC
19:57:50  <Ramsus08191> !password
19:57:50  <PublicServer> Ramsus08191: hobble
19:58:11  <PublicServer> *** Game still paused (number of players)
19:58:11  <PublicServer> *** Game unpaused (number of players)
19:58:14  <PublicServer> *** Ramsus08191 joined the game
19:59:54  *** scrlk has joined #openttdcoop
19:59:55  <scrlk> !password
19:59:55  <PublicServer> scrlk: hobble
20:00:03  <PublicServer> *** scrlk joined the game
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20:05:19  <PublicServer> <Ramsus08191> ok,gtg, bya all
20:05:22  <PublicServer> <Ramsus08191> bye*
20:05:28  <PublicServer> *** Ramsus08191 has left the game (leaving)
20:05:35  *** Ramsus08191 has quit IRC
20:07:43  *** scrlk has quit IRC
20:07:46  <PublicServer> *** scrlk has left the game (connection lost)
20:07:47  <PublicServer> *** Game paused (number of players)
20:10:07  <PublicServer> ***  made screenshot at 0000F6EE: http://ps.openttdcoop.org/publicserver/webcam/0000F6EE.png
20:12:08  <james_o-> !password
20:12:08  <PublicServer> james_o-: saddle
20:12:23  <PublicServer> *** James joined the game
20:12:26  <PublicServer> *** Game still paused (number of players)
20:12:26  <PublicServer> *** Game unpaused (number of players)
20:23:17  <V453000> !password
20:23:17  <PublicServer> V453000: saddle
20:23:38  <PublicServer> <V453000> hi
20:23:38  <PublicServer> *** V453000 joined the game
20:25:07  <PublicServer> ***  made screenshot at 0002485E: http://ps.openttdcoop.org/publicserver/webcam/0002485E.png
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20:40:08  <PublicServer> ***  made screenshot at 0001B3A5: http://ps.openttdcoop.org/publicserver/webcam/0001B3A5.png
20:43:33  <PublicServer> <James> Wow, someone injected a lot of ICE trains
20:43:45  <PublicServer> <V453000> ;)
20:55:07  <PublicServer> ***  made screenshot at 0001A1AC: http://ps.openttdcoop.org/publicserver/webcam/0001A1AC.png
20:55:54  <PublicServer> *** Chris Booth has joined company #1
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20:58:15  <PublicServer> *** V453000 has left the game (connection lost)
20:59:58  <V453000> !password
20:59:58  <PublicServer> V453000: ninths
21:00:13  <PublicServer> *** V453000 joined the game
21:06:14  <PublicServer> *** James has left the game (connection lost)
21:06:36  <PublicServer> <Chris Booth> I am loving the Fact I have reached 150k
21:06:42  <james_o-> !ipdl
21:06:46  <PublicServer> <V453000> :) you are supposed to reach far beyond :)
21:06:46  <james_o-> !password
21:06:46  <PublicServer> james_o-: ninths
21:06:52  <PublicServer> <V453000> corners are the largest
21:07:04  <PublicServer> <Chris Booth> yeah
21:07:10  <PublicServer> <Chris Booth> 1 and 20 are bigest
21:07:37  <PublicServer> *** James joined the game
21:07:40  <PublicServer> <sturmi> town 1 is a village
21:08:10  <PublicServer> <Chris Booth> what?
21:08:14  <PublicServer> <Chris Booth> Town 1 is 156k
21:08:16  <PublicServer> *** V453000 has left the game (connection lost)
21:08:24  <PublicServer> <sturmi> ah sorry i meant 20
21:08:25  <V453000> !password
21:08:25  <PublicServer> V453000: ninths
21:08:44  <PublicServer> *** V453000 joined the game
21:08:47  <PublicServer> <sturmi> that 2headed snake confused me :p
21:08:54  <PublicServer> <Chris Booth> nice you got 91k sturmi
21:09:08  <PublicServer> <sturmi> yep, its developing
21:09:32  <PublicServer> <Chris Booth> my tunnel tip helpd a bit
21:09:46  <PublicServer> <sturmi> it helped a lot
21:10:08  <PublicServer> ***  made screenshot at 00023E36: http://ps.openttdcoop.org/publicserver/webcam/00023E36.png
21:11:00  <PublicServer> <sturmi> but i have no idea how the citycenter can cross the mainline
21:11:29  <PublicServer> <Chris Booth> Have top use Bridges
21:11:43  <PublicServer> <Chris Booth> they are the same a tunnels
21:12:03  <PublicServer> <sturmi> but tunnels only create suburbs
21:12:23  <PublicServer> *** sturmi has joined company #1
21:12:35  <PublicServer> <Chris Booth> only if the road isnt paved
21:13:23  <PublicServer> <sturmi> then pls pave my tunnels^^
21:13:46  <PublicServer> <Chris Booth> ha ha, the city will pave the roads as it grows
21:14:04  <PublicServer> <sturmi> look city 20
21:14:18  <PublicServer> *** James has left the game (connection lost)
21:14:33  <james_o-> !password
21:14:33  <PublicServer> james_o-: expend
21:14:42  <PublicServer> <Chris Booth> city 20 doesn't have any paved roads in the suburbs
21:15:10  <PublicServer> *** James joined the game
21:15:17  <PublicServer> <Chris Booth> nice and slow James
21:15:47  <PublicServer> <James> Ethernet via WiFi via phone line
21:16:25  <PublicServer> *** James has left the game (connection lost)
21:16:47  <PublicServer> <Chris Booth> I transport 69%
21:16:50  <PublicServer> *** James joined the game
21:17:09  <PublicServer> <sturmi> over all stations?
21:17:17  <PublicServer> <sturmi> or just main station
21:17:21  <PublicServer> <Chris Booth> of city 1
21:17:33  <PublicServer> <sturmi> how can you see that
21:17:39  <PublicServer> <Chris Booth> V453000: has got 76% of his city
21:17:45  <PublicServer> <Chris Booth> I am doing the maths
21:17:52  *** DayDreamer has quit IRC
21:17:53  <PublicServer> <sturmi> omg fuck maths
21:17:55  <PublicServer> <V453000> :p
21:18:15  <PublicServer> <Chris Booth> you get 65%
21:18:48  <PublicServer> <Chris Booth> Gratburg Springs is 68%
21:19:16  <PublicServer> <Chris Booth> Garfingley gets 47%
21:19:39  <PublicServer> <James> How do you tell?
21:20:05  <PublicServer> <Chris Booth> simple maths 100/(total avible pax * total transported Pax)
21:20:13  <PublicServer> <Chris Booth> that then gives you a number
21:20:57  <PublicServer> <Chris Booth> well you now know how good or bad you are doing
21:20:59  <PublicServer> <James> Not all of the SBahn  stations are working
21:21:02  <PublicServer> <James> Thanks
21:21:28  <PublicServer> <James> mfb: how does the SBahn work?
21:21:42  <PublicServer> <Chris Booth> easy it uses waypoints
21:21:46  <PublicServer> <Chris Booth> and is 100% in sync
21:21:57  <PublicServer> <Chris Booth> so all routes are the same length
21:24:46  <PublicServer> <James> Which is the greater penalty?  A station, or backwards path signal?
21:24:56  <PublicServer> <Chris Booth> a station
21:25:07  <PublicServer> <sturmi> two pbs
21:25:08  <PublicServer> ***  made screenshot at 000296D0: http://ps.openttdcoop.org/publicserver/webcam/000296D0.png
21:25:15  <PublicServer> <Chris Booth> 2 stations
21:25:21  <PublicServer> <sturmi> eol
21:25:45  <PublicServer> <Chris Booth> EOL trumps all
21:25:58  *** mfb- has joined #openttdcoop
21:26:00  <mfb-> hi
21:26:09  <PublicServer> <James> Hi mfb
21:26:17  <PublicServer> *** mfb joined the game
21:26:24  <PublicServer> <James> I put some trains onto your SBahn, but I don't know how they work
21:26:38  <PublicServer> <James> s/how/if/
21:26:46  <PublicServer> <mfb> ?
21:26:49  <PublicServer> <mfb> ah
21:26:56  <PublicServer> <mfb> it doesn't work at the moment
21:27:24  <PublicServer> <Chris Booth> we need some more ML trains
21:27:33  <PublicServer> <Chris Booth> I have 30k pax waiting
21:27:39  <PublicServer> <mfb> oh right
21:27:45  <PublicServer> <Chris Booth> and a huge wave
21:27:45  <PublicServer> <mfb> 30k, where?
21:27:50  <PublicServer> <Chris Booth> was at 01
21:28:00  <PublicServer> <mfb> just temporary
21:28:00  <PublicServer> <Chris Booth> then a massive wave arrived
21:28:51  <PublicServer> <Chris Booth> that was 1 month without a trains
21:28:56  <PublicServer> <Chris Booth> then all the trains arrive
21:29:04  <PublicServer> <mfb> injection ready
21:29:04  <PublicServer> <Chris Booth> worst train service ever
21:29:52  <PublicServer> <Chris Booth> there are still depots in my station
21:29:54  <PublicServer> <James> This morning, three buses went the other way before mine
21:29:58  <PublicServer> <Chris Booth> I left them there for you
21:30:08  <PublicServer> <mfb> gone
21:30:14  <PublicServer> <Chris Booth> FU leave them
21:30:24  <PublicServer> <Chris Booth> they where part of the candy
21:30:59  <PublicServer> <mfb> oh :(
21:31:01  <PublicServer> <mfb> just rebuild ;)
21:31:25  <PublicServer> <Chris Booth> I put buffers there instead
21:31:35  <PublicServer> <Chris Booth> now the station looks odd
21:31:44  <PublicServer> <mfb> waste of space :
21:31:46  <PublicServer> <mfb> p
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21:32:04  <PublicServer> <Chris Booth> now it is flat
21:32:19  <PublicServer> <sturmi> ?
21:32:26  <PublicServer> <Chris Booth> station 01
21:32:34  <PublicServer> <Chris Booth> on of its transfers
21:33:09  <PublicServer> *** Mazur joined the game
21:33:25  <PublicServer> <Mazur> Low bridge.
21:33:25  *** mucht_home has quit IRC
21:33:31  <PublicServer> <V453000> high five
21:35:38  <PublicServer> <V453000> mfb: see !proper bridge signalling please
21:35:43  <PublicServer> <Chris Booth> what is up with !patch of death
21:36:06  <PublicServer> <mfb> for which bridges?
21:36:06  <PublicServer> <V453000> Chris Booth: area of ... death? :)
21:36:16  <PublicServer> *** James has left the game (connection lost)
21:36:20  <PublicServer> <V453000> mfb: ... ?
21:36:22  <PublicServer> <mfb> ?
21:36:24  <PublicServer> <Chris Booth> Yeah I have a Patch of Death in my city
21:36:30  <PublicServer> <Chris Booth> nothing will build there
21:37:07  <PublicServer> <mfb> any specific reason why I should look there now?
21:37:14  <PublicServer> <Mazur> Oh, that kind of patch.
21:37:26  <PublicServer> <V453000> uhm, because you build it wrongly?
21:37:28  <PublicServer> <Chris Booth> the bridges yes, the patch no
21:37:30  <PublicServer> <mfb> where?
21:37:39  <PublicServer> <V453000> at !proper bridge signalling, as I said
21:37:53  <PublicServer> <mfb> I didn't build the bridges there
21:38:05  <PublicServer> <V453000> no, but at about all of the main stations :)
21:38:19  <PublicServer> <V453000> you use the signals on diagonals
21:38:22  <PublicServer> <mfb> the signal gaps are fine at all stations :p
21:38:25  <PublicServer> <V453000> which gives no advantage over the standard
21:38:43  <PublicServer> <mfb> both don't have any advantage here
21:38:51  <PublicServer> <V453000> hm?
21:39:01  <PublicServer> <V453000> 6 tile tunnel is better than 7
21:39:07  <PublicServer> <mfb> and if you want a signal gap of 2: the standard has a minimal higher gap
21:39:23  <PublicServer> <mfb> => diagonal is longer (or train is slower, as you like)
21:39:44  <PublicServer> <mfb> so if you care about both, add two signals there
21:39:54  <PublicServer> <Chris Booth> that V453000 is only proper tunnel signaling
21:40:08  <PublicServer> ***  made screenshot at 000190B9: http://ps.openttdcoop.org/publicserver/webcam/000190B9.png
21:40:12  <PublicServer> <V453000> Chris Booth: of course, it is only the "straight" case
21:40:53  <PublicServer> <mfb> and for the entry/exit-signals, the signal position doesn't matter for the gap
21:41:07  <PublicServer> <Chris Booth> so when applied to bridges mfb is correct
21:41:11  <PublicServer> <mfb> just for incoming trains (+same thing there)
21:41:25  <PublicServer> <V453000> Chris Booth: use the same space
21:41:58  <PublicServer> <V453000> but these bridges are made for it, we are talking about this case of tunnels
21:42:16  <PublicServer> <Chris Booth> then call it proper tunnel signaling
21:42:19  <PublicServer> <V453000> because it is very unlikely that gap of 2 will be violated from the ML
21:42:35  <PublicServer> <V453000> sometimes you cant make the bridges diagonal either
21:42:38  <PublicServer> <V453000> so it is the same
21:42:40  <PublicServer> <mfb> well, it's a gap of ~2.2
21:42:57  <PublicServer> <V453000> mfb: which will never be violated by trains that ever pass diagonals
21:42:59  <PublicServer> <mfb> I don't know the exact value, but it is a bit more than 2
21:43:10  <PublicServer> <V453000> since they cant go so close together
21:43:12  <PublicServer> <mfb> if you use signal gap 2 there, yes
21:43:14  <PublicServer> <V453000> see PZ13
21:43:28  <PublicServer> <mfb> I saw it
21:43:34  <PublicServer> <V453000> trains come 5 tiles from each other in ideal case
21:43:42  <PublicServer> <mfb> and I don't know why you didn't just switch to gap 1 there
21:43:44  <PublicServer> <V453000> otherwise they will space out in diagonals
21:43:58  <PublicServer> <V453000> because it would break with any junction?
21:44:10  <PublicServer> <mfb> you didn't have junctions there
21:44:29  <PublicServer> <V453000> I mean just a little junction like the "fail"
21:44:35  <PublicServer> <mfb> and no, you can design junctions as well like that
21:44:37  <PublicServer> <V453000> sudden gap of 2
21:44:45  <PublicServer> <V453000> cant get better than this
21:44:52  <PublicServer> <mfb> well, that is good
21:45:02  <PublicServer> <V453000> yes
21:45:16  <PublicServer> <V453000> and this stuff you say applies to packed trains with gap 1
21:45:32  <PublicServer> <V453000> not to gap 2 normal trains that arent packed anyhow
21:45:46  <PublicServer> <V453000> so you will rather decrease gap from 2.2 to 2 and lengthen tunnels by 1 tile
21:45:48  *** dageek has joined #openttdcoop
21:45:56  <PublicServer> <V453000> since the 2.2 will never matter
21:45:59  <PublicServer> <mfb> but just keep it easy: if the tunnel length is a problem, use two signals ;)
21:46:15  <PublicServer> <mfb> 6<->7 tiles does not matter, too, if you use TL5 for example
21:46:27  <PublicServer> <mfb> or 15 :D
21:46:28  *** dageek has left #openttdcoop
21:46:33  <PublicServer> <V453000> yes, at the matter of 6 or 7 it does not indeed
21:46:43  <PublicServer> <V453000> well, shorter is better
21:46:56  <PublicServer> <V453000> trains jam in tunnels -> better to have them shorter
21:47:06  <PublicServer> <mfb> if any double bridge from me slows down anything, please let me know
21:47:07  *** Tray has quit IRC
21:47:08  <PublicServer> <V453000> not talking about this game  but in general
21:47:38  <PublicServer> <Chris Booth> there is another option for the tunnels aswell
21:47:52  <PublicServer> <V453000> yes, like this
21:47:58  <PublicServer> <Chris Booth> yes
21:48:08  <PublicServer> <V453000> that would eliminate both issues
21:48:18  <PublicServer> <mfb> the additional exit signal doesn't do anything
21:48:25  <PublicServer> <Chris Booth> clear the ML faster
21:48:33  <PublicServer> <mfb> exit, not combo
21:48:35  <PublicServer> <Chris Booth> and make ditance still equal
21:48:59  <PublicServer> <mfb> trains can enter that way if the previous train clears the signal at the tunnel exit
21:49:06  <PublicServer> <mfb> it doesn't matter where you put the signal
21:49:27  <PublicServer> <mfb> clear the ML a bit faster is nice
21:49:28  <PublicServer> <Chris Booth> signals in tunnel would solve this arugment
21:49:34  <PublicServer> <mfb> :p
21:49:36  <PublicServer> <V453000> mfb is actually right
21:49:42  <PublicServer> <V453000> it doesnt matter where you place it :)
21:49:55  <PublicServer> <sturmi> signals in tunnels work with large gaps
21:50:03  <PublicServer> <sturmi> about 5 or 6
21:50:17  <PublicServer> <V453000> you are right :)
21:50:21  <PublicServer> <V453000> both are acceptable
21:52:46  <PublicServer> <Mazur> Does anybody have any broght ideas for a RoRo for the Station 13 city trains?  If not, I'll go terminus.
21:53:16  <PublicServer> <Mazur> Bright would be ok, too.
21:53:20  <PublicServer> <mfb> maybe "goto side A" => ICE => side B => ICE
21:53:28  <PublicServer> <mfb> so two roros
21:53:54  <PublicServer> <mfb> 10 west uses the same layout
21:54:10  <PublicServer> <Chris Booth> Mazur:  terminus
21:54:22  <PublicServer> <mfb> (station exit/entry is crap, but I like the idea)
21:55:08  <PublicServer> ***  made screenshot at 000235DD: http://ps.openttdcoop.org/publicserver/webcam/000235DD.png
21:57:09  <PublicServer> * Mazur fi8nally discovers CTRL-delete.
21:57:19  <PublicServer> <mfb> at tracks? ;)
21:57:29  <PublicServer> <Mazur> Tracks, this time.
21:57:38  <PublicServer> <mfb> something to delete signals would be nice
21:57:47  <PublicServer> <V453000> just use R :)
21:57:59  <PublicServer> <mfb> ah.. thanks
22:07:03  <PublicServer> <mfb> ok, we have some strange waves on the ML
22:07:27  <PublicServer> <mfb> chris: you can tunnel some entry lines at ICE 1
22:08:47  <PublicServer> <sturmi> the patch of death haz houses
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22:08:55  <PublicServer> <V453000> oh that sucks :p
22:09:01  <PublicServer> <Chris Booth> Wow first time ever
22:09:03  <PublicServer> <mfb> :p
22:09:10  <PublicServer> <Chris Booth> city must be pushed for land
22:09:22  <PublicServer> <sturmi> one house just vanished :D
22:09:30  <PublicServer> <mfb> you can remove some roads
22:10:09  <PublicServer> ***  made screenshot at 00001C83: http://ps.openttdcoop.org/publicserver/webcam/00001C83.png
22:11:21  <PublicServer> <Chris Booth> No road are good
22:15:37  <PublicServer> <V453000> I think we will have only one option in the end :D :fill the ML
22:15:41  <PublicServer> <V453000> to prevent waves
22:16:01  <PublicServer> <V453000> but lets see :))
22:16:01  <PublicServer> <mfb> (I like the idea)
22:16:19  <PublicServer> <mfb> or add some trains with full load order
22:16:25  <PublicServer> *** ppetak has left the game (connection lost)
22:16:27  <PublicServer> <V453000> no
22:16:34  <PublicServer> <mfb> or even conditional full load orders :D
22:16:52  <PublicServer> <mfb> if load is below 30%, the train is in some wave => full load
22:17:00  <PublicServer> <sturmi> or build some weird logic stuff :D
22:17:18  <PublicServer> <mfb> train order logic ;)
22:17:18  <PublicServer> <V453000> sturmi: easy thing to prevent waves: make larger gap on ML
22:17:32  <PublicServer> <V453000> to make them space out more
22:17:34  <PublicServer> <V453000> but well ...
22:17:44  <PublicServer> <sturmi> yea you would need a gap as large as the ml
22:17:47  <PublicServer> <V453000> I would wait with some solutions until late game :)
22:17:49  <PublicServer> <mfb> we have one large gap there
22:18:13  <PublicServer> <Chris Booth> train timers
22:18:17  <PublicServer> <Chris Booth> to regulate gaps
22:18:23  <PublicServer> <V453000> or that :)
22:18:33  <PublicServer> <mfb> 255 ICE trains at the moment
22:18:53  <PublicServer> <sturmi> 240 in mone wave :p
22:18:55  <PublicServer> <mfb> the strang thing is that the gap is at all 4 lines together
22:18:57  <PublicServer> <V453000> I think when we get more pax everywhere ,it will be a bit better
22:19:13  <PublicServer> <mfb> so we have in fact 4 gaps in sync
22:19:25  <PublicServer> <Chris Booth> where are these gaos?
22:19:28  <PublicServer> <Chris Booth> gaps?
22:19:32  <PublicServer> <mfb> ICE 1 now
22:19:45  <PublicServer> <mfb> well, the whole line, 1-4
22:19:51  <PublicServer> <sturmi> wave at 12
22:19:51  <PublicServer> <mfb> wave is incoming in 4 now
22:20:03  <PublicServer> <Chris Booth> yeah I see that
22:20:13  <PublicServer> <V453000> it looks pretty amazing to watch the wave :)
22:20:24  <PublicServer> <mfb> ;)
22:20:34  <PublicServer> <mfb> wave at 2
22:20:34  <PublicServer> <sturmi> wow a big one
22:20:46  <PublicServer> <Chris Booth> here is comes to ICE 1
22:20:49  <PublicServer> <sturmi> where is the end?
22:20:53  <PublicServer> <Chris Booth> 38k pax - 0
22:20:58  <PublicServer> <mfb> removes the 35k pax soon
22:21:01  <PublicServer> <mfb> 20
22:21:05  <PublicServer> <mfb> 10
22:21:07  <PublicServer> <mfb> 0 ;)
22:21:19  <PublicServer> <V453000> well, 36k is 10 trains...
22:21:25  <PublicServer> <V453000> this is a bit more than 10 :)
22:21:27  <PublicServer> <sturmi> that wave covered 6 stations
22:21:39  <PublicServer> <V453000> the ML is probably a fuckload of overkill
22:21:53  <PublicServer> <mfb> but it looks nice
22:22:00  <PublicServer> <V453000> well, yes :)
22:22:15  <PublicServer> <Chris Booth> the trains are to long
22:22:17  <PublicServer> <V453000> anyway, at least we have a record to beat :p
22:22:19  <PublicServer> <mfb> we can transport the pax over longer distances if we want to
22:22:31  <PublicServer> <mfb> then we'll need more trains
22:22:51  <PublicServer> <Chris Booth> trains with lower capactiy carry less
22:22:53  <PublicServer> <V453000> mfb: maybe, lets find that out later
22:23:26  <PublicServer> <Chris Booth> I am not going to beat the record with Chudinghall alone
22:23:30  <PublicServer> <Chris Booth> more towns need building
22:23:37  <PublicServer> <mfb> #
22:23:39  <PublicServer> <V453000> preferably all towns :p
22:23:53  <PublicServer> <V453000> I am taking care about 16 and 18 tomorrow
22:23:59  <PublicServer> <Mazur> If any experienced Sbahn builder wants to took a look at my build at Station 13 to comment on all the basic mistakes I made, that would be fine.
22:24:01  <PublicServer> <V453000> 15 16 18
22:24:36  <PublicServer> <Chris Booth> its not finished
22:24:57  <PublicServer> <Mazur> No, but the story so far?
22:25:09  <PublicServer> ***  made screenshot at 0000687E: http://ps.openttdcoop.org/publicserver/webcam/0000687E.png
22:25:12  <PublicServer> <Mazur> I mean, if all this is junk, I might as well stop now.
22:25:17  <PublicServer> <Mazur> :-D
22:25:29  <PublicServer> <sturmi> the branch design is not bad
22:25:41  <PublicServer> <Chris Booth> no its a good design
22:25:49  <PublicServer> <sturmi> but maybe tunnel some more tracks
22:25:53  <PublicServer> <V453000> too many platforms per line I think :)
22:25:53  <PublicServer> <Chris Booth> but 13 station on 1 ML
22:25:59  <PublicServer> <Chris Booth> tunnel more lines
22:26:09  <PublicServer> <sturmi> sturmington has 14 on one
22:26:14  <PublicServer> <Chris Booth> make a max of 10 TL5 stations per branch
22:26:52  <PublicServer> <Chris Booth> and the bridges sign I left
22:27:43  <PublicServer> *** V453000 has left the game (leaving)
22:27:48  <V453000> seeya tomorrow :)
22:27:54  <PublicServer> <Chris Booth> bye bre V
22:27:56  <PublicServer> <sturmi> cu
22:28:02  <PublicServer> <mfb> cu
22:28:04  <PublicServer> <Chris Booth> I am thinking of a TL1 Sbahn
22:28:10  <PublicServer> <mfb> is there any detailled explanation how towns grow?
22:28:18  <PublicServer> <sturmi> you think too much chris
22:28:25  <PublicServer> <Chris Booth> I do
22:28:35  <PublicServer> <Chris Booth> mfb: what do you want to know?
22:28:46  <PublicServer> <Chris Booth> I can explain most thing about town growth
22:28:56  <PublicServer> <Mazur> BYe, V.
22:29:27  <PublicServer> <Chris Booth> there is a Towns Wiki page on wiki.openttd.org/Towns
22:29:38  <PublicServer> <Chris Booth> don't think there is much on our wiki
22:29:39  <mfb-> is it important how (+how far) we carry the passengers, what decides if you get a small house or a skyscraper and soon
22:30:14  <PublicServer> <Chris Booth> ok Houses and Sky Scrapers form due to zones
22:30:28  <PublicServer> <Chris Booth> Zone 1 is the innner Zone with Street lights
22:30:37  <PublicServer> <Chris Booth> sky scapers can form here
22:30:47  <PublicServer> <Chris Booth> houses form on the edge
22:37:30  <PublicServer> <mfb> [x] disable new industries
22:39:40  <PublicServer> <Chris Booth> OMFG Patch of Death has a Sky Scraper
22:39:50  <PublicServer> <mfb> :p
22:39:50  <PublicServer> <mfb> wtf
22:39:56  <PublicServer> <mfb> gfx-bug
22:40:09  <PublicServer> ***  made screenshot at 000266EA: http://ps.openttdcoop.org/publicserver/webcam/000266EA.png
22:40:32  <PublicServer> <Chris Booth> yeah strange sky scraper (wouldn't look out of place in Dubai)
22:42:51  <PublicServer> <Chris Booth> @@clac
22:43:25  <PublicServer> <Chris Booth>  am upto 72.1%
22:45:07  <PublicServer> <mfb> 90% at my town
22:45:15  <PublicServer> <mfb> 688 of 761 ;)
22:45:35  <PublicServer> <mfb> oh oh, and they are building a prison now
22:45:37  <PublicServer> <Chris Booth> nice
22:45:48  <PublicServer> <Chris Booth> see if you can keep that when is 52k
22:45:58  <PublicServer> <mfb> I don't think so
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22:49:29  <PublicServer> <Mazur> So, the solution, CB, would be to separate the two ten station branches and split the 13 station one?
22:49:54  <PublicServer> <Chris Booth> 13 should work
22:50:02  <PublicServer> <Chris Booth> but 2 10 and a 13 sounds fine
22:50:37  <PublicServer> <Mazur> I have 8-10-13, with the 10 sharing lines with the outer two.
22:51:19  <PublicServer> <Mazur> If I count correctly.
22:52:03  <PublicServer> <Chris Booth> yeah outer 1 is 13
22:52:15  <PublicServer> <Chris Booth> but your exit line is
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22:52:31  <PublicServer> <Chris Booth> 23
22:52:39  <PublicServer> <Mazur> Yes.
22:52:41  <PublicServer> <Chris Booth> then the next entranc line is
22:52:46  <PublicServer> <Mazur> 18
22:52:56  <PublicServer> <Chris Booth> yeah 18
22:53:15  <PublicServer> <Chris Booth> so the that and the exit I mention will just be one big jam
22:53:35  <PublicServer> <Chris Booth> also trains can't return to the same station
22:53:39  <PublicServer> <Mazur> The middle
22:53:45  <PublicServer> <Mazur> rance and exit, basically.
22:53:51  <PublicServer> <Mazur> +ent
22:53:54  <PublicServer> <Chris Booth> for example Bruwood Station #339
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22:54:12  <PublicServer> <Chris Booth> yes
22:54:25  <PublicServer> <mfb> ok, funny train reverse logic works
22:54:45  <PublicServer> <mfb> (Butford NW 5)
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22:55:01  <PublicServer> <mfb> had no idea how to get a proper exit there
22:55:07  <PublicServer> <Chris Booth> also station between those 2 MLs can't visit same station twice with your current Terminus layout
22:55:09  <PublicServer> ***  made screenshot at 00028EEB: http://ps.openttdcoop.org/publicserver/webcam/00028EEB.png
22:55:12  <PublicServer> <Mazur> Okay, Mazur, what do we do about that.
22:55:46  <PublicServer> <Chris Booth> well you need to make sure you have equal station for trains to chose from
22:56:08  <PublicServer> <Chris Booth> check my signs
22:56:27  <PublicServer> <Chris Booth> you can run on Way Points but you see my point
22:56:35  <PublicServer> <Chris Booth> 23 stations enter that drop
22:56:37  <PublicServer> <Mazur> Yeah, the 23 exit needs to connect to the other station as well.
22:56:39  <PublicServer> <Chris Booth> and only 13 exit
22:57:07  <PublicServer> <Mazur> I was working on that, but first idea was a dud
22:57:12  <PublicServer> <Chris Booth> personaly I would make it so each loop has 1 termiuns
22:57:25  <PublicServer> <Mazur> Make 3 termini?
22:57:31  <PublicServer> <Chris Booth> so you split that 23 into a 10 + 13
22:57:35  <PublicServer> <Mazur> Could do.
22:57:37  <PublicServer> <Chris Booth> and have 3 yes
22:58:04  <PublicServer> <Chris Booth> would make it so much easier to manage trains
23:10:11  <PublicServer> ***  made screenshot at 000241DA: http://ps.openttdcoop.org/publicserver/webcam/000241DA.png
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23:14:57  <PublicServer> <Chris Booth> Garfingley can't cope again
23:15:05  <PublicServer> <Chris Booth> (that is 03)
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23:25:11  <PublicServer> ***  made screenshot at 00001CAC: http://ps.openttdcoop.org/publicserver/webcam/00001CAC.png
23:26:46  <PublicServer> <Mazur> Ok, that's one split pair of exits.
23:28:55  <PublicServer> <mfb> mazur: CL2 is easy there
23:29:03  <PublicServer> <Chris Booth> Mazur: I cant help ATM
23:29:13  <PublicServer> <Chris Booth> got major works going on @ steamer Valley
23:29:38  <PublicServer> <sturmi> total destruction of steamer valley
23:29:47  <PublicServer> <mfb> :p
23:30:12  <PublicServer> <mfb> 160k, nice
23:36:43  <PublicServer> <mfb> 4 police stations and 1 prison at 7k inhabitants
23:36:53  <PublicServer> <mfb> what's that...
23:36:58  <PublicServer> <mfb> city full of crime?
23:37:05  <PublicServer> <sturmi> 6.5k in the prison :p
23:37:19  <PublicServer> <mfb> no, they are all travelling with the SBahn :p
23:37:23  <PublicServer> <mfb> 2k/month
23:37:29  <PublicServer> <sturmi> the prisoners?
23:37:41  <PublicServer> <mfb> and 4 fire stations
23:37:43  <PublicServer> <mfb> :p
23:37:47  <PublicServer> <Mazur> Where is Steamer valley?
23:37:59  <PublicServer> <sturmi> steamer valley is history
23:38:15  <PublicServer> <Mazur> Or are you two talking about SimCity?
23:38:31  <PublicServer> <sturmi> mazur: look !steam
23:38:33  <PublicServer> <Mazur> Ah, I see.
23:39:21  <PublicServer> <mfb> one more police station :D
23:40:11  <PublicServer> ***  made screenshot at 00039BE5: http://ps.openttdcoop.org/publicserver/webcam/00039BE5.png
23:41:00  <PublicServer> <sturmi> chris i think you waste a lot of space with streets
23:41:36  <PublicServer> <Mazur> mfb: Took your advice at #236.
23:42:11  <PublicServer> <Chris Booth> Steam Valley is back in Service
23:42:24  <PublicServer> <Mazur> Okeli dokeli.
23:42:27  <PublicServer> <sturmi> rename it to steamer hills
23:42:37  <PublicServer> <Chris Booth> yeah
23:42:44  <PublicServer> <sturmi> cos the valley is gone
23:42:49  <PublicServer> <Mazur> I think I'm near operative status,. as well.
23:43:11  <PublicServer> <Chris Booth> Steamer Hills aka The hills
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23:43:46  <PublicServer> <Chris Booth> wow 10k people lived there
23:43:47  <PublicServer> <Chris Booth> oops
23:43:55  <PublicServer> <sturmi> hey who put that steel mill here
23:44:19  <PublicServer> <Mazur> I did, I need the steel in a minute for my then budding city.
23:44:21  <PublicServer> <mfb> butford knows exactly which tiles are not covered
23:44:24  <PublicServer> <mfb> they are filled first -.-
23:45:01  <PublicServer> <sturmi> build a bus stop
23:45:19  <PublicServer> <mfb> the largest one could cover 7 tiles ;)
23:45:25  <PublicServer> <sturmi> 2
23:45:28  <PublicServer> <mfb> one 3, and 3 one each :D
23:45:47  <PublicServer> <mfb> so it's nearly 100% coverage
23:46:51  <PublicServer> <Mazur> Oh, mfb, that bypass in front of Butford301 you build, is that a good thing?
23:47:08  <PublicServer> <mfb> ?
23:47:10  <PublicServer> <Mazur> Bruwood 301
23:47:40  <PublicServer> <mfb> may be needed to get trains inside
23:47:46  <PublicServer> <Mazur> Yes.
23:47:48  <PublicServer> <sturmi> its a pf trap
23:47:48  <PublicServer> <mfb> it's a PF-trap, trains can't take them
23:47:55  <PublicServer> <mfb> we needed it in 10
23:48:19  <PublicServer> <sturmi> mfb: in 10 we built srnw
23:48:22  <PublicServer> <sturmi> mazur doesnt
23:48:29  <PublicServer> <mfb> hm
23:48:40  <PublicServer> <mfb> ok, was destroyed
23:48:52  <PublicServer> <sturmi> yea i killed this mess
23:49:21  <PublicServer> <sturmi> i tried a smaller srnw in 10North ->didnt work well
23:49:28  <PublicServer> <mfb> btw: usefull station names ;)
23:49:30  <PublicServer> <Mazur> Oh, that is week, CB, retaliating with a coal mine because of that steel mill.
23:49:49  <PublicServer> <Chris Booth> what?
23:49:49  <PublicServer> <Mazur> (!joke)
23:50:04  <PublicServer> <sturmi> erm that steel mill was me
23:50:12  <PublicServer> <Chris Booth> I can make you a bank
23:50:16  <PublicServer> <mfb> :p
23:50:23  <PublicServer> <Mazur> ]
23:50:30  <PublicServer> <mfb> world population reached 600k
23:50:46  <PublicServer> <sturmi> we could transport some gold along the ML
23:50:51  <PublicServer> <Chris Booth> more than 25% of that is in 1 town
23:50:54  <PublicServer> <Mazur> Hm, never been a bank before.  Little airplane, yes, train, too.
23:51:29  <PublicServer> <Chris Booth> just imagine how shit your childhood would have been to play a bank
23:51:54  <PublicServer> <Mazur> Hmpf, yeah.  :-)
23:52:12  <PublicServer> <Mazur> Oh,yes, tunneling.
23:52:18  <PublicServer> <Mazur> Almost forgot.
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23:52:28  <PublicServer> <Chris Booth> tunnels are for cheaters
23:52:40  <PublicServer> <Mazur> You told me to.
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23:53:04  <mfb-> ?
23:53:07  <PublicServer> <Chris Booth> no I didn't I am working in Chudinghall
23:54:19  <Mazur> 23:25 <PublicServer> <Chris Booth> tunnel more lines
23:54:27  <PublicServer> <Chris Booth> ooh yeah
23:54:33  <PublicServer> <Chris Booth> I thought you were talking about road tunnels
23:54:36  <PublicServer> <Chris Booth> like in 20
23:54:53  <PublicServer> <mfb> that's not really working there
23:55:05  <PublicServer> <mfb> large area with small houses
23:55:05  <PublicServer> <Chris Booth> yes it is
23:55:12  <PublicServer> ***  made screenshot at 00001E66: http://ps.openttdcoop.org/publicserver/webcam/00001E66.png
23:55:14  <PublicServer> <Chris Booth> it is working how I wanted to
23:55:22  <PublicServer> <mfb> hmm well
23:55:28  <PublicServer> <Chris Booth> just wanter to get people on the sbahn
23:55:37  <PublicServer> <mfb> ah ok
23:55:39  <PublicServer> <Chris Booth> the unnamed builder can fix it lter
23:58:04  <PublicServer> <Chris Booth> Patch of Death aka Dowisetrepla isn't so dead now :'(
23:58:20  <PublicServer> <sturmi> dowise...wtf?
23:58:33  <PublicServer> <Chris Booth> doeisetrepla
23:59:02  <PublicServer> <Chris Booth> you would have to watch 'How I Met Your Mother' to get the joke
23:59:16  <PublicServer> <Chris Booth> but dowisetrepla is a part of New York
23:59:26  <PublicServer> <Chris Booth> if you are interested Google it
23:59:37  <PublicServer> <sturmi> i'll do
23:59:39  <PublicServer> <Mazur> Down Wind of the Sewage Treatment Plant.
23:59:42  <PublicServer> <sturmi> lol
23:59:50  <PublicServer> <Mazur> Haaaaaave you met Ted?

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