Config
Log for #openttdcoop on 12th February 2011:
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00:01:12  <Jkrueger> !gap 3 6
00:01:12  <PublicServer> Jkrueger: You need 2 tunnels/bridges for trainlength 3 and gap 6.
00:01:16  <Jkrueger> !gap 3 5
00:01:16  <PublicServer> Jkrueger: You need 2 tunnels/bridges for trainlength 3 and gap 5.
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00:11:27  <PublicServer> ***  made screenshot at 0002556A: http://ps.openttdcoop.org/publicserver/webcam/0002556A.png
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00:39:00  <PublicServer> *** DayDreamer has left the game (connection lost)
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02:07:47  <Sylf> !password
02:07:47  <PublicServer> Sylf: mussel
02:08:16  <PublicServer> *** Game still paused (number of players)
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02:08:56  <PublicServer> <Mazur> HI, Sylf.
02:09:14  <PublicServer> *** Sylf has left the game (connection lost)
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02:09:31  <Mazur> Me and my big mouth.
02:10:24  <PublicServer> *** Game still paused (number of players)
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02:10:27  <PublicServer> *** Sylf joined the game
02:10:30  <PublicServer> <Sylf> hi thar
02:11:29  <PublicServer> <Sylf> the game's getting heavy already
02:11:41  <PublicServer> <Mazur> Only zoomed out.
02:12:17  <Sylf> yeah, but that's how I get the big picture of where the game's at
02:12:37  <PublicServer> <Sylf> and it looks pretty insane so far
02:13:28  <PublicServer> <Sylf> I should come back tomorrow, when people are actually building something
02:13:42  <PublicServer> <Mazur> Have you seen Leiden?
02:14:04  <PublicServer> <Sylf> mmmkay
02:14:18  <PublicServer> <Sylf> I'm seeing it now
02:14:32  <PublicServer> <Mazur> My masterpiece.  Second ever Sbahn.  First one is over at Slindstone Bay.
02:14:54  <PublicServer> <Sylf> I don't know left from right when it comes to SBahn
02:15:05  <PublicServer> <Mazur> Neither did I.
02:16:23  <PublicServer> <Mazur> But now, having done Leiden with help from CB, I can give you a run through, as it were.
02:16:25  <PublicServer> <Sylf> or more accurately, any pax game, I'm clueless
02:16:49  <PublicServer> <Sylf> so, what can be done?
02:17:26  <PublicServer> <Mazur> There are still free sectors, where you could start a new city.
02:17:29  <PublicServer> <Sylf> are each cities primarily managed by one player, with help from others?
02:17:39  <PublicServer> <Mazur> Yes.
02:18:03  <PublicServer> <Sylf> I see 4 sectors that are untouched so far
02:19:49  <PublicServer> <Mazur> Yes, four untouched ones.
02:21:39  <PublicServer> <Mazur> The best way, I have found, is first preparing at least one half, before you start the city.
02:22:26  <PublicServer> <Sylf> so, at least the road and rails should be in place, then found a city
02:23:16  <PublicServer> <Sylf> I can wait with the stations until later, so they'll have the new city's name
02:23:39  <PublicServer> <Mazur> And then delete most of the jsut founded city, keep it constrained with a number of busses frnatically transporting pax to and fro, before you let loose.
02:24:37  <PublicServer> <Mazur> And in Leiden I had a pair of bridges connecting to the flanks to start off suburbs there.
02:25:11  <PublicServer> <Mazur> That worked brilliantly.
02:25:34  <PublicServer> <Sylf> interesting
02:25:40  <PublicServer> <Mazur> As you could see, a lot more than just the centre has high-rises.
02:25:58  <PublicServer> <Mazur> risers.
02:26:13  <PublicServer> <Sylf> so, bridges can be used to "shorten" the distance between the city center and the edge
02:26:28  <PublicServer> ***  made screenshot at 0002495D: http://ps.openttdcoop.org/publicserver/webcam/0002495D.png
02:26:51  <PublicServer> <Mazur> Yes, and then hte edge filss up with suburb while the centre slowly expands outwards.
02:27:29  <PublicServer> <Mazur> Adn then when it encounters the suburbs, it does not have to build a suburb first to convert them to -high-risers.
02:30:53  <PublicServer> <Mazur> And it appears long strips of 2 wide land is best for good building for the city.  Hence my plan for Leiden.
02:31:43  <PublicServer> <Sylf> yeah, there's no doubt about that
02:41:28  <PublicServer> ***  made screenshot at 0002A9D7: http://ps.openttdcoop.org/publicserver/webcam/0002A9D7.png
02:50:20  <PublicServer> *** Sylf has left the game (connection lost)
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02:54:14  <Mazur> So, any ideas?  Or just bored?
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02:56:04  <Sylf> dunno
02:56:25  <Sylf> I just got disconnected
02:56:28  <PublicServer> ***  made screenshot at 00032A75: http://ps.openttdcoop.org/publicserver/webcam/00032A75.png
02:56:31  <Sylf> I took the game off line
02:56:43  <Sylf> I'm gonna see if I can design something
02:57:01  <Mazur> k
02:58:00  <Mazur> Beer York is V's thingy, Mainhatten was an improvemtn over that, and Leiden is highly regarded by CB, who knows everything about cities, it seems.
02:59:05  <Mazur> Beer York is also the oldest, one factor in why it's the largest.
02:59:23  <PublicServer> *** Game still paused (number of players)
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02:59:35  <PublicServer> <Intexon> hey Mazur
02:59:46  <PublicServer> <Mazur> HI, Inty.
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03:01:22  <Mazur> Too heavy for you?
03:01:37  <Intexon> :P
03:01:39  <PublicServer> *** Game still paused (number of players)
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03:04:26  <Intexon> crap
03:04:28  <PublicServer> *** Intexon has left the game (connection lost)
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03:05:41  <Intexon> I'm off :/
03:05:55  <PublicServer> <Mazur> Sniff.  Ok.
03:05:58  <PublicServer> <Mazur> Sleep well.
03:06:15  <Intexon> I was thinking about building an s-bahn
03:06:15  <Mazur> And get a bigger CPU.
03:06:28  <Mazur> There are four free sectors.
03:06:38  <Intexon> it's my connection I'd guess
03:06:51  <Mazur> THen stop downloading all those movies.
03:11:29  <PublicServer> ***  made screenshot at 0002C53C: http://ps.openttdcoop.org/publicserver/webcam/0002C53C.png
03:19:04  <Jkrueger> hello guys
03:19:11  <Mazur> Hi.
03:19:27  <Jkrueger> Have anyone seen Despicable Me?
03:19:55  <Jkrueger> Just finished watching it. Good movie.
03:19:59  <Mazur> You're not all that Despicable...   Are you?
03:20:04  <Mazur> Nope.
03:20:11  <Mazur> Never heard of it, either.
03:20:20  <Jkrueger> Animated kids movie
03:20:30  <Mazur> Coolness.
03:20:49  <Mazur> Disney kids or normal kids?
03:20:53  <Jkrueger> i can't figure out how to build out the rest of 12's sbahn
03:21:07  <Mazur> let me have a look.
03:21:09  <Jkrueger> Universal Studios
03:21:26  <Jkrueger> !password
03:21:26  <PublicServer> Jkrueger: chummy
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03:22:06  <PublicServer> <Jkrueger> it's a bit odd shapped.
03:22:12  <PublicServer> <Mazur> You've no idea you want to try out?
03:22:34  <PublicServer> <Jkrueger> Trying to stick with Self-reg sbahn
03:22:42  <PublicServer> <Jkrueger> layout is tough
03:23:05  <PublicServer> <Mazur> Hmm, yes.
03:23:57  <PublicServer> <Jkrueger> I want to make better use of tunnels aswell
03:24:09  <PublicServer> <Jkrueger> thinking TL 3
03:25:55  <PublicServer> <Mazur> Selfreg takes a lot of space...
03:26:05  <PublicServer> <Jkrueger> yeah it does
03:27:32  <PublicServer> <Jkrueger> but it works well i think
03:27:35  <PublicServer> <Mazur> What I did with Leiden was lay out strips of road two apart, then lay in my tracks to have my stations positioned optinally, then plan and build the transfers.
03:27:53  <PublicServer> <Mazur> But my track set-up was two wide, as well.
03:28:13  <PublicServer> <Mazur> So that was an easy build.
03:28:32  <PublicServer> <Mazur> And regular orders.
03:30:06  <PublicServer> <Mazur> I would build them lengthwise, this time, and lay in road strips directly after.
03:31:10  <PublicServer> <Jkrueger> on a NW - SE axis you mean?
03:31:44  <PublicServer> <Mazur> N-S, but yes, I think we mean the same.
03:31:55  <Jkrueger> ok
03:32:01  <Jkrueger> t
03:32:23  <Jkrueger> think i may do some station walking to make it easier on the southern bit
03:32:29  <Jkrueger> odd shaped there
03:32:50  <PublicServer> <Mazur> Hm, and you planted the Easts transfer in the west.
03:35:08  <PublicServer> <Jkrueger> Yes. i was going to make it all one system origionally
03:35:10  <PublicServer> <Mazur> You could also consider a dedicated short little line to get rid of that.
03:35:37  <PublicServer> <Mazur> You still can, I suppose.
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03:38:23  <PublicServer> <Mazur> Only, then I'd consider moving the empties line to a more convenient place.
03:38:49  <PublicServer> <Jkrueger> the leaveing the station?
03:41:29  <PublicServer> ***  made screenshot at 00005ACC: http://ps.openttdcoop.org/publicserver/webcam/00005ACC.png
03:42:14  <PublicServer> <Mazur> You have a point.
03:42:40  <PublicServer> <Jkrueger> about what?
03:43:30  <PublicServer> <Mazur> That that line can;t too easily be moved to lessen the pits hindering your new city-section.
03:43:44  <PublicServer> <Jkrueger> i think it might be easest to build 2 seperate lines to fill it in
03:46:22  <PublicServer> <Jkrueger> is there a hotkey for roads?
03:47:35  <PublicServer> <Mazur> Haven't met it, yet.
03:47:45  <PublicServer> <Jkrueger> bummer
03:48:01  <PublicServer> <Mazur> I suppose one could configure one.
03:48:11  <PublicServer> <Mazur> if there is a provision for it.
03:49:22  <PublicServer> <Mazur> There is.  SHIFT-F8.
03:49:31  <PublicServer> <Jkrueger> sweet
03:49:42  <PublicServer> <Mazur> Should be it, according to my hotkeys.cfg
03:50:00  <Sylf> shortcut for roads?  yes it is
03:50:06  <Sylf> I use it all the time
03:50:37  <PublicServer> <Mazur> I can't check, since I never thought anyone would use it, I use them to move apps around in Xwindows.
03:50:44  <Sylf> shift F7-F10 are rails, roads, water, and air hotkeys
03:50:51  <PublicServer> <Mazur> 8 virtual screens...
03:56:17  <Sylf> hmm, this might just work...
03:56:26  <Jkrueger> whats that?
03:56:29  <PublicServer> ***  made screenshot at 0000FB15: http://ps.openttdcoop.org/publicserver/webcam/0000FB15.png
03:56:39  <Sylf> something I've been building off line
03:56:49  <Sylf> !password
03:56:49  <PublicServer> Sylf: goners
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04:11:29  <PublicServer> ***  made screenshot at 00039F5B: http://ps.openttdcoop.org/publicserver/webcam/00039F5B.png
04:12:46  <PublicServer> <Mazur> Ok, I have my shift Function keys back for OTTD.
04:13:00  <PublicServer> <Sylf> :D
04:16:03  <PublicServer> <Mazur> Found ya.
04:16:09  <PublicServer> <Mazur> As you noticed.
04:16:11  <PublicServer> <Sylf> yup
04:19:05  <PublicServer> <Mazur> Onw too short, I think.
04:19:20  <PublicServer> <Sylf> yeah
04:21:15  <PublicServer> *** Sylf has left the game (connection lost)
04:21:18  <Sylf> blah
04:21:25  <Sylf> !password
04:21:25  <PublicServer> Sylf: flints
04:22:03  <PublicServer> *** Sylf joined the game
04:22:22  <PublicServer> <Sylf> that gave me just enough time to grab another beer
04:26:08  <PublicServer> <Mazur> You have of course, 11x9 catchment areas, which apparently you do not intend to use maximally.
04:26:20  <PublicServer> <Mazur> As you've build with overlap.
04:26:30  <PublicServer> ***  made screenshot at 0003AB7B: http://ps.openttdcoop.org/publicserver/webcam/0003AB7B.png
04:26:54  <PublicServer> <Sylf> I wasn't thinking like that at all...
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04:27:39  <PublicServer> <Sylf> My intention is to found the city East of the main station
04:27:39  <PublicServer> <Mazur> I was.
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04:27:54  <Jkrueger> !password
04:27:54  <PublicServer> Jkrueger: oiling
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04:28:14  <PublicServer> <Sylf> that's the only thing I had in my mind
04:28:36  <PublicServer> <Mazur> Not right in the hole of the ML, then.
04:28:49  <PublicServer> <Mazur> Like we did in Leiden.
04:28:53  <PublicServer> <Sylf> no, not in the hole
04:31:15  <PublicServer> <Mazur> Well, you have half a row-width left on the west edge.
04:31:40  <PublicServer> <Mazur> Oh.
04:31:46  <PublicServer> <Mazur> My bad.
04:32:28  <PublicServer> <Sylf> hmm, I have an oversized station then
04:36:48  <PublicServer> <Mazur> If we move the last row, the one I build, 3 westqwards, we _do_ get full coverage width.
04:37:18  <PublicServer> <Sylf> naw
04:37:24  <PublicServer> <Sylf> the road goes there anyway
04:38:00  <PublicServer> <Mazur> There is that.
04:41:30  <PublicServer> ***  made screenshot at 0000DB16: http://ps.openttdcoop.org/publicserver/webcam/0000DB16.png
04:51:54  <cyber> !password
04:51:54  <PublicServer> cyber: crepes
04:52:14  <PublicServer> <Sylf> hi
04:52:14  <PublicServer> *** Cyber joined the game
04:52:20  <PublicServer> <Mazur> Hello.
04:52:29  <PublicServer> <Mazur> I hope his surname is not Crime.
04:52:41  <PublicServer> <Cyber> hello
04:56:30  <PublicServer> ***  made screenshot at 0002FF73: http://ps.openttdcoop.org/publicserver/webcam/0002FF73.png
05:02:54  <PublicServer> <Sylf> the easier side is done
05:03:30  <PublicServer> <Sylf> the hard part comes tomorrow
05:03:36  <PublicServer> <Mazur> Well, some signalling, once you pick a direction....
05:03:56  <PublicServer> <Sylf> oh yeah...
05:11:30  <PublicServer> ***  made screenshot at 00007725: http://ps.openttdcoop.org/publicserver/webcam/00007725.png
05:11:49  <PublicServer> <Sylf> that's good for tonight
05:11:55  <PublicServer> <Mazur> Well done!
05:12:13  <PublicServer> <Mazur> It's gonna be a beaut.
05:12:20  <PublicServer> <Sylf> :D
05:13:53  <PublicServer> <Mazur> BUt you have an idea for hte other part?
05:13:59  <PublicServer> <Sylf> nope
05:14:03  <PublicServer> <Mazur> k
05:14:37  <PublicServer> <Mazur> Then I cvannot prepare it fopr you.  Or rather, it's all rpepared for you.
05:15:12  <PublicServer> <Sylf> I'm gonna do some homework on this
05:15:29  <PublicServer> <Sylf> I'll have some design before the weekend is over
05:15:33  <PublicServer> <Mazur> Not too bad an idea.
05:20:28  <PublicServer> <Jkrueger> hey Maz you still here?
05:20:34  <PublicServer> <Mazur> Yes/
05:20:36  <PublicServer> <Jkrueger> hows
05:20:42  <PublicServer> <Jkrueger> this look?
05:21:20  <PublicServer> <Mazur> Seems doable.
05:21:36  <PublicServer> <Mazur> But I'm no expert.
05:21:54  <PublicServer> <Mazur> I've ony done two Sbahns, so far.
05:22:01  <PublicServer> <Jkrueger> this is my first
05:22:08  <PublicServer> <Mazur> And I'm not talking about this game.
05:26:31  <PublicServer> ***  made screenshot at 00007727: http://ps.openttdcoop.org/publicserver/webcam/00007727.png
05:26:41  <PublicServer> <Mazur> It's late, I should call it a night.
05:26:55  <PublicServer> <Jkrueger> night
05:27:28  <PublicServer> *** Mazur has left the game (connection lost)
05:41:31  <PublicServer> ***  made screenshot at 00007925: http://ps.openttdcoop.org/publicserver/webcam/00007925.png
05:46:12  <PublicServer> <Sylf> still working on your stuff, Jkrueger?
05:46:18  <Jkrueger> yeah
05:46:26  <PublicServer> <Sylf> kk
05:46:36  <Jkrueger> can you assist with a prio?
05:46:44  <PublicServer> <Sylf> sure
05:47:15  <PublicServer> <Jkrueger> have a look at !needs prio
05:47:30  <PublicServer> <Jkrueger> is there enough space or do i need to move road?
05:47:56  <PublicServer> <Sylf> you want to give prio to the traffic from the station, right?
05:48:02  <PublicServer> <Jkrueger> yes
05:48:05  <PublicServer> <Jkrueger> so it won't back up
05:50:11  <PublicServer> <Sylf> that's one way to do it
05:50:18  <PublicServer> <Jkrueger> okay
05:50:32  <PublicServer> <Jkrueger> i'm a bit rusty on them >.<
05:51:19  <PublicServer> <Sylf> you can do that too - excess catching depot
05:51:49  <PublicServer> <Jkrueger> that might be good
05:55:13  <PublicServer> <Jkrueger> station was one off :(
05:56:31  <PublicServer> ***  made screenshot at 00008F1A: http://ps.openttdcoop.org/publicserver/webcam/00008F1A.png
06:02:17  <PublicServer> <Jkrueger> whoops
06:02:25  <PublicServer> <Jkrueger> i didn't leave room for penalty
06:04:28  <PublicServer> <Jkrueger> they seem to understand anyway
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07:11:12  <PublicServer> <Sylf> Jkrueger, save the rest for tomorrow - I'm about to collapse
07:11:19  <PublicServer> <Jkrueger> okay
07:11:22  <PublicServer> <Jkrueger> sorry
07:11:33  <PublicServer> ***  made screenshot at 000048E9: http://ps.openttdcoop.org/publicserver/webcam/000048E9.png
07:11:35  <PublicServer> <Sylf> I'll see ya around
07:11:37  <PublicServer> <Jkrueger> think i got the kinks sorted on the south side there
07:11:39  <PublicServer> <Jkrueger> c ya
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07:37:23  <KyleS> !dl win32
07:37:23  <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r21965/openttd-trunk-r21965-windows-win32.zip
07:40:45  <KyleS> hi
07:48:00  <KyleS> !password
07:48:00  <PublicServer> KyleS: carols
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10:39:15  <sturmi> !password
10:39:15  <PublicServer> sturmi: carols
10:39:33  <PublicServer> *** Game still paused (number of players)
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13:23:12  <PublicServer> <mfb> hi
13:23:12  <PublicServer> *** mfb joined the game
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13:46:04  <Chris_Booth> hi all
13:46:18  <mfb-> hi
13:47:25  <PublicServer> *** Game still paused (number of players)
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13:47:58  <PublicServer> <Chris Booth> Leiden: is looking good
13:48:32  <PublicServer> <Chris Booth> it has Butford set in it's sights
13:48:43  <PublicServer> <Chris Booth> then possibly Chudinghall
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14:54:18  <PublicServer> <Intexon> hi
14:54:26  <PublicServer> <mfb> hi
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15:15:36  <Jkrueger> !password
15:15:36  <PublicServer> Jkrueger: rubied
15:15:38  <Jkrueger> !players
15:15:40  <PublicServer> Jkrueger: Client 484 (Orange) is mfb, in company 1 (Head to Toe!)
15:15:40  <PublicServer> Jkrueger: Client 486 is Chris Booth, a spectator
15:15:57  <PublicServer> *** Game still paused (number of players)
15:15:57  <PublicServer> *** Game unpaused (number of players)
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15:16:07  <PublicServer> <Jkrueger> Hello mfb
15:16:53  <mfb-> hi
15:26:37  <PublicServer> ***  made screenshot at 0003F123: http://ps.openttdcoop.org/publicserver/webcam/0003F123.png
15:27:33  <PublicServer> <mfb> any SBahn-concept we don't have yet?
15:27:48  <PublicServer> <mfb> 04 looks empty
15:29:10  <PublicServer> <Jkrueger> whats that timer for?
15:31:27  <Jkrueger> !gap 15 5
15:31:27  <PublicServer> Jkrueger: You need 2 tunnels/bridges for trainlength 15 and gap 5.
15:33:15  <mfb-> reducing ML waves
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15:54:28  <PublicServer> *** Game paused (number of players)
15:54:59  <Jkrueger> coming back mfb or are you done?
15:55:17  <mfb-> maybe later
15:55:23  <PublicServer> <Jkrueger> okay
15:55:26  <mfb-> but I have to go now
15:55:31  <Jkrueger> cya around
15:55:36  <sturmi> JK, you wanna work on something?
15:55:41  *** mfb- has quit IRC
15:55:53  <Jkrueger> yes i'm trying to flesh out the rest of 12
15:56:03  <sturmi> ok, i'll come in
15:56:06  <sturmi> !password
15:56:06  <PublicServer> sturmi: heeded
15:56:26  <PublicServer> *** Game still paused (number of players)
15:56:26  <PublicServer> *** Game unpaused (number of players)
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15:56:34  <PublicServer> <sturmi> hi
15:56:37  <PublicServer> ***  made screenshot at 00005D1B: http://ps.openttdcoop.org/publicserver/webcam/00005D1B.png
15:56:40  <PublicServer> <sturmi> (not really here)
15:57:46  <PublicServer> <sturmi> for more population you can even tunnel your exit lanes
15:58:32  <PublicServer> <Jkrueger> they are taking up some space aren't they
15:58:39  <PublicServer> <sturmi> yep
15:58:49  <PublicServer> <sturmi> and the traffic is low
16:00:51  <PublicServer> <sturmi> ah i'll start on 19
16:02:26  <Mazur> !password
16:02:26  <PublicServer> Mazur: heeded
16:03:01  <PublicServer> *** Mazur joined the game
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16:06:26  <PublicServer> <Mazur> 2 1/4 million.
16:06:40  <PublicServer> <sturmi> hey maz
16:06:47  <PublicServer> <Mazur> Sturmi.
16:09:43  <PublicServer> <Mazur> Fifth city already.
16:10:05  <PublicServer> <Jkrueger> how do you knowwhen they are city?
16:10:21  <PublicServer> <Jkrueger> 200k?
16:10:29  <PublicServer> <Mazur> I just call it city.
16:11:38  <PublicServer> ***  made screenshot at 000056A6: http://ps.openttdcoop.org/publicserver/webcam/000056A6.png
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16:21:06  <PublicServer> <sturmi> hmm, i have no idea what i build at 19 :/
16:22:09  <PublicServer> <Mazur> Why not take a look at Leiden?  That is doing very, very well.
16:22:32  <PublicServer> <Chris Booth> Leiden: is doing weel
16:22:34  <PublicServer> <Chris Booth> well
16:22:48  <PublicServer> <Chris Booth> and world population is doing well
16:22:53  <PublicServer> <Mazur> Still over 66%.
16:23:04  <PublicServer> <Mazur> Slindstone Bay just now at 77%.
16:23:26  <PublicServer> <sturmi> i aim for about 80%
16:23:28  <PublicServer> <Chris Booth> Chudinghall has done well IMO due to bad centre placement and random sbahn building
16:23:42  <PublicServer> <sturmi> so one train per station concept wont be enough
16:24:15  <PublicServer> <Chris Booth> one train per station works ok for 72%
16:24:18  <PublicServer> <Mazur> CB: I totally reorgniased hte tram orders, and now few stops keep build up because trams don't reach them.
16:24:36  <PublicServer> <Chris Booth> are they good now?
16:24:53  <PublicServer> <Mazur> I'd say so.
16:25:36  <PublicServer> <Chris Booth> I can still claim the biggest single drop pax amount :D
16:25:46  <PublicServer> <Mazur> Half of them all start at different points in the loop,  the other half drops when full and returns to where they came from.
16:26:01  <PublicServer> <Chris Booth> sounds good to me
16:26:31  <PublicServer> <Mazur> And I added extra drops around the loop.
16:26:34  <PublicServer> *** Chris Booth has joined company #1
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16:26:41  <PublicServer> <Chris Booth> WTF @ !here
16:27:14  <PublicServer> <sturmi> haha
16:27:16  <PublicServer> <Mazur> Someone tried tobuild a monument to himself.
16:27:18  <PublicServer> <sturmi> industy spam
16:27:35  <PublicServer> <Mazur> The mayor of Beer York, after a station crawling night?
16:28:16  <PublicServer> <Chris Booth> I played a realy game of station crawling in London.
16:28:28  <PublicServer> <Chris Booth> We invented the game of drinking monoply
16:28:34  <PublicServer> <Mazur> That's fun in the right company.
16:28:36  <PublicServer> <Chris Booth> we never got back to go
16:28:43  <PublicServer> <Mazur> As it should be.
16:29:05  <PublicServer> <Mazur> You just have to make sure noone is a bad drunk.
16:29:23  <PublicServer> <Chris Booth> no otherwise they will steel my title
16:29:51  <PublicServer> <Mazur> Shall I remove the !here?  Nothing left to see there, now.
16:30:04  <PublicServer> <Chris Booth> no it will confuse people lol
16:30:11  <PublicServer> <Mazur> Good point.
16:30:39  <PublicServer> <Chris Booth> Butford needs some better place growing bridges
16:33:48  <PublicServer> <Mazur> You could plae one near the SW edge, from the hospital to the corner.
16:35:31  <Razaekel> !password
16:35:31  <PublicServer> Razaekel: maniac
16:36:10  <PublicServer> *** Razaekel joined the game
16:36:22  <PublicServer> <Mazur> Hi, Razzmatazz.
16:36:30  <PublicServer> <Razaekel> yo
16:41:39  <PublicServer> ***  made screenshot at 00019269: http://ps.openttdcoop.org/publicserver/webcam/00019269.png
16:51:55  <PublicServer> <Chris Booth> Mazur we should change the orders on inner busy Sbahn ring to mach Train 1309
16:54:33  <PublicServer> *** Chris Booth has joined spectators
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16:59:19  <PublicServer> <Razaekel> train limit reached
17:00:15  <PublicServer> *** sturmi has left the game (connection lost)
17:00:22  <sturmi> watafak
17:00:28  <sturmi> !password
17:00:29  <PublicServer> sturmi: solder
17:00:50  <PublicServer> *** sturmi joined the game
17:05:14  <PublicServer> *** Chris Booth has joined company #1
17:05:36  <PublicServer> <Chris Booth> we need more trians !
17:11:39  <PublicServer> ***  made screenshot at 00002056: http://ps.openttdcoop.org/publicserver/webcam/00002056.png
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17:47:30  <PublicServer> <Mazur> Who's that at BruwoodSDtation 238?
17:47:50  <PublicServer> <Razaekel> me
17:47:56  <PublicServer> <Mazur> k
17:48:06  <PublicServer> <Razaekel> i'm just replacing one of the growth tunnels that i removed
17:48:13  <PublicServer> <Mazur> Ah, yes, that'sd a nice one.
17:49:03  <PublicServer> <Mazur> The area just needs filling in for when the high-risers cross the railroad tracks.
17:49:17  <PublicServer> <Mazur> So this is fine.
17:53:54  <PublicServer> <Mazur> Raz: You, too, know, that 2 wide strips of land are the best for cities?
17:54:11  <PublicServer> <Razaekel> im not done yet
17:54:43  <PublicServer> <Razaekel> and i thought it was 3 wide
17:55:01  <PublicServer> <Mazur> Just sprading the word.  Because I thought making those circlies one narrower on each side would achieve that better.
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17:55:59  <PublicServer> <Razaekel> yea
17:56:29  <PublicServer> <Razaekel> that leaves a unused line next to the tracks, tho
17:56:40  <PublicServer> ***  made screenshot at 00018C41: http://ps.openttdcoop.org/publicserver/webcam/00018C41.png
17:56:52  <PublicServer> <Mazur> It seems tracks work like roads, or so somone said.
17:56:56  <PublicServer> <Razaekel> 2-wide is suggested because that gets roads in there
17:56:59  <PublicServer> <Razaekel> really?
17:57:02  <PublicServer> <Razaekel> hmm
17:57:36  <Chris_Booth> no tracks do not work like road
17:57:38  <PublicServer> <Mazur> Someone remarked it, no idea whether it's true or not.
17:57:44  <PublicServer> <Mazur> Apparently not.
17:57:47  <Chris_Booth> they word like road in 1 way
17:57:51  <Chris_Booth> the transport shit
17:58:10  <Chris_Booth> but they don't allow town growth over or around them
17:58:19  <Chris_Booth> they are anti roads for towns
17:58:28  <PublicServer> *** Chris Booth has joined company #1
17:59:27  <PublicServer> <Chris Booth> Razaekel are you building @ Bruwood?
17:59:33  <PublicServer> <Razaekel> yea
17:59:39  <PublicServer> <Chris Booth> aaah cool
17:59:45  <PublicServer> <Chris Booth> I have a suggestion for you
17:59:49  <PublicServer> <Razaekel> shoot
18:00:01  <PublicServer> <Chris Booth> place lines between join in tunnels
18:00:20  <PublicServer> <Razaekel> eh?
18:00:34  <PublicServer> <Razaekel> oh
18:00:40  <PublicServer> <Chris Booth> I have made you a sign
18:00:44  <PublicServer> <Chris Booth> will allow you more room
18:00:46  <PublicServer> <Razaekel> i see
18:00:49  <PublicServer> <Chris Booth> and a more linkes road network
18:00:53  <PublicServer> <Razaekel> yea, but less trains
18:01:04  <PublicServer> <Razaekel> maybe on the other side
18:01:06  <PublicServer> <Chris Booth> with DB set trust me it doesnt matter
18:01:29  <PublicServer> <Razaekel> if it works on the other side, i'll do it
18:01:31  <PublicServer> <Chris Booth> the trans rapid has such a huge capacity
18:01:49  <PublicServer> <Chris Booth> klkl
18:02:45  <PublicServer> <Chris Booth> 218k nice
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18:10:56  <PublicServer> <Razaekel> train limit >.<
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18:16:39  <PublicServer> *** Razaekel has left the game (connection lost)
18:20:11  <PublicServer> <Mazur> Station 07 is getting only mediocre service.
18:20:18  <PublicServer> *** sturmi has left the game (connection lost)
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18:43:17  <PublicServer> <Mazur> Spiook!
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19:05:25  <PublicServer> <Mazur> We needs MOAR TANEZ!
19:05:35  <PublicServer> <Mazur> Tranez.
19:08:07  <Mazur> Or more trains, as it is called.
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19:11:41  <PublicServer> ***  made screenshot at 00002E98: http://ps.openttdcoop.org/publicserver/webcam/00002E98.png
19:11:43  <PublicServer> <Mazur> Oi!  WHo took my train?
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19:12:29  <PublicServer> <Mazur> I sell off a precious bus to make room for a train, and someone else nicks it.
19:13:59  <PublicServer> <Mazur> Shit, I'm stupid.
19:14:10  <PublicServer> <Mazur> bus limit != train liomit.
19:14:20  <PublicServer> <Mazur> Sorry, everyone.
19:16:51  <Jkrueger> we just need an op to look
19:16:58  <Jkrueger> and use the irc command
19:17:01  <Jkrueger> !players
19:17:04  <PublicServer> Jkrueger: Client 490 (Orange) is Jkrueger, in company 1 (Head to Toe!)
19:17:04  <PublicServer> Jkrueger: Client 495 (Orange) is Mazur, in company 1 (Head to Toe!)
19:17:23  <PublicServer> <Mazur> I know.
19:17:34  <Jkrueger> I'm afk mostly
19:17:36  <Jkrueger> gf is over
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19:21:41  <Mazur> Ah, Webster in minor trouble.
19:21:49  <Mazur> @quickstart
19:21:49  <planetmaker> !info
19:21:49  <PublicServer> planetmaker: say "<Mazur> @quickstart"
19:21:49  <PublicServer> planetmaker: ‎[All] PublicServer: <Mazur> @quickstart
19:21:49  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 107012122238  Loan: 0  Value: 107047791497  (T:1500, R:163, P:0, S:3) unprotected
19:21:55  *** planetmaker has quit IRC
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19:21:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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19:22:13  <nicfer> also, can I share the data/content download between all my versions?
19:22:20  <Mazur> No.
19:22:30  <Jkrueger> you should make a coop directory
19:22:40  <Jkrueger> with an openttd.cfg file in it
19:22:57  <Mazur> Newer versions often play older versions, if not too different, but not the other way around, I think.
19:23:17  <nicfer> I mean for saving disk space
19:23:26  <Mazur> Oh, Newgrfs?
19:23:28  <Mazur> Yes.
19:23:30  <nicfer> and faster syncing
19:24:36  <nicfer> 17,4 mb per openttd install isn't a big issue althrough
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19:25:58  <Mazur> All my clients use the same .openttd directory, newgrfs, etc. etc.
19:26:12  <nicfer> and how do I share newgrfs?
19:26:41  <PublicServer> ***  made screenshot at 00002E97: http://ps.openttdcoop.org/publicserver/webcam/00002E97.png
19:26:49  <Mazur> Windows or linux?
19:26:56  <nicfer> windozer
19:27:02  <nicfer> that's, windows
19:27:54  <Mazur> The newgrfs are normally downloaded in a subdirectory content_download of your home dir openttd directory.
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19:33:57  <mfb-> re
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19:34:40  <Mazur> Re.
19:35:00  <PublicServer> *** mfb joined the game
19:35:39  <PublicServer> <mfb> ah, some progress at 14/19
19:35:57  <PublicServer> <Mazur> Yes, and train limit.
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19:36:03  <PublicServer> <mfb> :(
19:36:15  <PublicServer> <mfb> and 91 ungrouped trains
19:36:32  *** Terkhen has joined #openttdcoop
19:36:50  <PublicServer> <mfb> without shared orders ...
19:37:23  <PublicServer> <Mazur> I have rarely shared orders, mostly one train per platform,.
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19:37:45  <PublicServer> <Mazur> I may have forgotten to group all my trains, I'll go over them after dinner, which is here.
19:37:46  <PublicServer> <mfb> no problem if they have some group
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19:38:12  <nicfer> is possible in openttd.cfg to specify a directory for the content downloads?
19:38:26  <Jkrueger> yes
19:38:32  <Jkrueger> i think so
19:38:53  <PublicServer> <Mazur> mfb: Ineed, mostly CBs.
19:38:57  <Jkrueger> but if you leave it blank it defaults to the folder with the exe and cfg file
19:39:53  <nicfer> what's the option name?
19:40:08  <PublicServer> <Mazur> Annie Way, dinner time, I'll stay in game to let you guys work on if one of you falls away, as I have a stable connection.
19:40:28  <PublicServer> <Mazur> AFK it is.
19:41:38  <PublicServer> <mfb> 7 trains below limit now
19:41:42  <PublicServer> ***  made screenshot at 000151F4: http://ps.openttdcoop.org/publicserver/webcam/000151F4.png
19:43:06  <Jkrueger> hmm
19:43:23  <Jkrueger> maybe you only have choice of docs folder or installed folder
19:48:22  <Chris_Booth> I haven't grouped any more my trains
19:48:54  <PublicServer> *** Chris Booth joined the game
19:49:03  <Jkrueger> http://wiki.openttd.org/Openttd.cfg for more info nicfer
19:49:11  <PublicServer> <mfb> SBahn 01 needs many trains
19:49:21  <PublicServer> <Chris Booth> it does?
19:49:31  <PublicServer> <mfb> grouped all trains now
19:49:37  <PublicServer> <Chris Booth> thanks
19:49:49  <PublicServer> <Chris Booth> mfb you broke my signal
19:49:55  <PublicServer> <Chris Booth> and put a fixed sign?
19:49:57  <PublicServer> <Chris Booth> why?
19:50:01  <nicfer> it seems no option even mentions a folder
19:50:17  <PublicServer> <mfb> train waited at 309 because some train at 310 was loading
19:50:33  <PublicServer> <Chris Booth> so you block the entrance
19:50:43  <PublicServer> <mfb> ups
19:50:47  <PublicServer> <mfb> wrong pbs-signal
19:51:05  <PublicServer> <mfb> there was no signal and a block signal at 309
19:51:20  <PublicServer> <Chris Booth> it kind of worked
19:51:21  <KenjiE20> I put some info on folders and things in @@(wiki Obtaining OpenTTD)
19:51:22  <Webster> KenjiE20: http://wiki.openttdcoop.org/Obtaining_OpenTTD
19:51:23  <Webster> KenjiE20: OpenTTD can be downloaded freely from the OpenTTD.org homepage and as of the 1.0.0 beta's no longer requires the original propriety graphics files in order to run (though these can still be used). Instead OpenTTD will prompt you to acquire the OpenGFX files.
19:51:36  <PublicServer> <mfb> not when I looked at it
19:51:40  <KenjiE20> afaik that's all still how it works
19:52:56  <PublicServer> <mfb> butford is growing again :)
19:53:10  <PublicServer> <Chris Booth> I added some bridges to it
19:53:16  <PublicServer> <mfb> me too
19:53:30  <PublicServer> <mfb> where are your bridges?
19:53:58  <PublicServer> <mfb> ah
19:54:19  <PublicServer> <mfb> thanks
19:54:25  <PublicServer> <Chris Booth> np
19:55:41  <PublicServer> <Chris Booth> the banks just went bust :D
19:56:26  <PublicServer> <Chris Booth> when will Bruwood get built?
19:56:29  <nicfer> !pass
19:56:39  <nicfer> !password
19:56:39  <PublicServer> nicfer: fluids
19:56:42  <PublicServer> ***  made screenshot at 0003BAEC: http://ps.openttdcoop.org/publicserver/webcam/0003BAEC.png
19:56:49  <PublicServer> <mfb> some progress in the north
19:56:55  <PublicServer> <mfb> but the interesting part is still missing
19:57:02  <PublicServer> <Chris Booth> yes as if we are being teased with fasle hope
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19:57:17  <PublicServer> <mfb> :D
19:57:45  <PublicServer> *** nicfer joined the game
19:59:38  <PublicServer> <Chris Booth> 06 is taunting us aswell
19:59:57  <PublicServer> <Chris Booth> and 03 never got fixed
20:00:20  <PublicServer> <mfb> maybe we just have to erase 03
20:00:20  <nicfer> whoa, it's very laggy here
20:00:38  <nicfer> mainly because of vehicles
20:00:46  <PublicServer> <Chris Booth> nicfer your computer porbaly is running @ 100%
20:00:52  <PublicServer> <mfb> the system doesn't look like it can handle a large city
20:00:54  <PublicServer> <Chris Booth> no it is the cities
20:01:00  <PublicServer> <mfb> it's unable to handle the current one...
20:01:08  <PublicServer> <mfb> maybe both
20:01:11  <PublicServer> <nicfer> almost 60%
20:01:21  <PublicServer> <Chris Booth> well trains isn't a huge number
20:01:24  <PublicServer> <Chris Booth> only 1500
20:01:35  <PublicServer> <Chris Booth> nicfer: check your core usage
20:01:41  <PublicServer> <Chris Booth> openttd only runs on 1 core
20:01:51  <PublicServer> <mfb> 2k self-regulating trains were a problem for some computers in psg199
20:01:53  <PublicServer> <Chris Booth> so if you have a dual core 60% is 120%
20:02:11  <PublicServer> <Chris Booth> PF abuse is always an issue
20:02:13  <PublicServer> <mfb> ok, many trains here have simple orders or are not moving at all
20:02:40  <PublicServer> <mfb> I don't think a simple "goto station X" is a problem if there is only one way to get there
20:02:42  <PublicServer> *** nicfer has left the game (connection lost)
20:02:46  <PublicServer> <Chris Booth> yeah nicfer this a big game, but all game here are big
20:02:55  <nicfer> yup
20:03:13  <Chris_Booth> there is a smaller game found @ openttdcoop.stable
20:03:38  <nicfer> core1 was at like ~80% and the second one like 40%
20:03:42  <PublicServer> <mfb> who needs small games ;)
20:04:03  <nicfer> me =D
20:04:22  <PublicServer> <mfb> world population is still below 2.5million
20:04:42  <nicfer> should I start a new company at stable?
20:04:46  <PublicServer> <Chris Booth> well we need to fill last few citys
20:04:59  <Chris_Booth> ask someone to join them
20:05:04  <Chris_Booth> I am sure they will let you
20:05:06  <PublicServer> <mfb> I'll try to improve the mainhattan system at 04
20:05:47  <nicfer> there's only one player
20:06:49  <nicfer> and he doesn't trust me
20:11:42  <PublicServer> ***  made screenshot at 000091C5: http://ps.openttdcoop.org/publicserver/webcam/000091C5.png
20:14:51  <PublicServer> <Chris Booth> New Riesenbong realy sucks
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20:20:30  <PublicServer> *** tneo joined the game
20:22:04  <tneo> huge game :-(
20:22:26  <Chris_Booth> tneo: yes it is massive
20:22:31  <Chris_Booth> full of town
20:22:39  <PublicServer> <mfb> still far away from the goal
20:22:45  <PublicServer> *** tneo has left the game (leaving)
20:23:19  <tneo> which is lame, because there aren't too many players able to play this...
20:24:35  <PublicServer> <mfb> why?
20:24:58  <Chris_Booth> its very CPU intensive
20:25:06  <Chris_Booth> unless you have a beasty PC
20:25:09  <tneo> purpose of coop is to let people play cooperatively
20:25:21  <PublicServer> <mfb> hmm
20:25:22  <tneo> that isn't possible due to the high load mfb-
20:25:29  <PublicServer> <mfb> I get problems if I zoom out too far
20:25:59  <planetmaker> hello & esp. hello tneo :-)
20:26:06  <Chris_Booth> its is running @ 4% on my server, I can't even load the game on my core 2 duo laptop
20:26:22  <planetmaker> long time no see :-)
20:26:23  <Chris_Booth> and my desktop which I am at the moment doesn't count as a normal PC
20:26:29  <tneo> hello planetmaker :-)
20:26:41  <tneo> been busy with the master study :-D
20:26:42  <PublicServer> ***  made screenshot at 00009BC6: http://ps.openttdcoop.org/publicserver/webcam/00009BC6.png
20:26:47  <tneo> passed first year though now
20:26:53  <planetmaker> :-)
20:28:55  <planetmaker> !info
20:28:55  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 109611066943  Loan: 0  Value: 109654275060  (T:1500, R:163, P:0, S:3) unprotected
20:29:08  <planetmaker> hm, meh
20:29:12  <planetmaker> tneo: wrap it up?
20:29:22  <planetmaker> I prepared alread another vanity map :-P
20:29:31  <tneo> i'd say so, can't play it decently anyhow
20:29:32  <PublicServer> <mfb> any possibility to "unload 50%"? :(
20:29:47  <planetmaker> mfb-: no
20:30:12  <planetmaker> http://ps.openttdcoop.org/public/save/uploads/ps202.sav <-- next map, maybe
20:30:51  <planetmaker> @stage finalizing
20:30:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
20:31:16  <mfb-> hmm
20:31:40  <planetmaker> use intelligent orders
20:31:47  <planetmaker> or a transfer station
20:31:52  <planetmaker> or both ;-)
20:31:55  <PublicServer> <mfb> ?
20:32:13  <planetmaker> pickup->A->pickup->B
20:32:43  <PublicServer> <mfb> we have some towns were the trains are just at the limit
20:41:42  <PublicServer> ***  made screenshot at 00004912: http://ps.openttdcoop.org/publicserver/webcam/00004912.png
20:47:03  <planetmaker> !password
20:47:03  <PublicServer> planetmaker: depict
20:47:15  <PublicServer> *** planetm4ker joined the game
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20:49:33  <planetmaker> hm. unplayable
20:49:54  <PublicServer> *** planetm4ker joined the game
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20:52:26  <PublicServer> <Mazur> *wwep*
20:52:29  <PublicServer> <Mazur> *weep*
20:53:06  <PublicServer> <mfb> I can kill 7 trains if they are needed somewhere
20:53:24  <PublicServer> <Jkrueger> are we out of trains completely?
20:53:33  <PublicServer> <mfb> at limit of 1500
20:53:49  <Jkrueger> can it go higher?
20:53:57  <Jkrueger> or should i stop building
20:54:10  <PublicServer> <mfb> and I don't think it is a good time to ask planetmaker if he wants to increase it ;)
20:54:15  <planetmaker> it can go higher. But... not much point when only < 20% can still play
20:54:30  <tneo> less than 10% i'd say planetmaker ;-)
20:54:45  <PublicServer> <mfb> na
20:54:56  <planetmaker> well :-) I don't want to argue about that, tneo :-)
20:55:00  <PublicServer> <mfb> we still have several builders here
20:55:08  <tneo> lol
20:55:12  <planetmaker> !playercount
20:55:12  <PublicServer> planetmaker: Number of players: 4 (0 spectators)
20:55:21  <planetmaker> well. true, but still :-)
20:55:28  <planetmaker> !clients
20:55:33  <planetmaker> !players
20:55:35  <PublicServer> planetmaker: Client 502 (Orange) is mfb, in company 1 (Head to Toe!)
20:55:35  <PublicServer> planetmaker: Client 503 (Orange) is Chris Booth, in company 1 (Head to Toe!)
20:55:35  <PublicServer> planetmaker: Client 490 (Orange) is Jkrueger, in company 1 (Head to Toe!)
20:55:35  <PublicServer> planetmaker: Client 495 (Orange) is Mazur, in company 1 (Head to Toe!)
20:55:44  <Mazur> I'm killing of my growgh buses to make things easier on hte CPUs.
20:55:54  <PublicServer> <mfb> good idea :)
20:56:01  <planetmaker> nah, don't, Mazur :-)
20:56:14  <planetmaker> Rather wrap up things to an archive-able state ;-)
20:56:43  <PublicServer> ***  made screenshot at 0000CCC1: http://ps.openttdcoop.org/publicserver/webcam/0000CCC1.png
20:56:45  <PublicServer> <mfb> "kill everything which is not ready" :(
20:56:59  <PublicServer> <mfb> (as we can't add trains to it and grow even more towns there)
20:57:13  <PublicServer> <mfb> or archive it as "not finished"
20:57:28  <PublicServer> <mfb> maybe some players want to continue to build in singleplayer
20:57:31  <Mazur> Hm. does 4 unused stations because of train limit count as achivable?
20:57:35  <PublicServer> <mfb> or somewhere else
20:58:09  <PublicServer> <Chris Booth> V453000 will tell you if it archieveable
20:58:13  <PublicServer> <mfb> 05 06 08 20?
20:58:18  <Mazur> I'm certain we had a higher train count on some game earlier without problem.
20:58:25  <PublicServer> <Chris Booth> other option is to move it to PZ
20:58:39  <PublicServer> <Chris Booth> its the towns Mazur
20:58:41  <PublicServer> <mfb> +who can build there?
20:58:42  <planetmaker> the vehicle count is not the only thing
20:59:02  <planetmaker> the newgrfs eat different amount of cpu. map size plays a role, map usage...
20:59:09  <PublicServer> <Chris Booth> all the flashing lights in towns
20:59:19  <planetmaker> hm... flashing things... good point
20:59:33  <PublicServer> <mfb> that is a problem?
20:59:37  <PublicServer> <Chris Booth> yes
20:59:51  <PublicServer> <Jkrueger> i get much better fps with transparent on
20:59:53  <PublicServer> <mfb> does it help to not look at towns?
20:59:53  <PublicServer> <Chris Booth> we found that out with jap city set
20:59:59  <PublicServer> <Chris Booth> yes
21:00:09  <PublicServer> <Chris Booth> or turn building off
21:00:17  <PublicServer> <mfb> so where is the problem? build SBahns where we don't have towns yet ;)
21:00:26  <planetmaker> !password
21:00:26  <PublicServer> planetmaker: sneers
21:00:31  <PublicServer> <mfb> and building in towns requires transparancy anyway
21:00:55  <PublicServer> *** planetm4ker joined the game
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21:11:43  <PublicServer> ***  made screenshot at 00002AEC: http://ps.openttdcoop.org/publicserver/webcam/00002AEC.png
21:21:56  <PublicServer> <Mazur> Oh, mfb, the most fun I had in this was the cooperation between all 12-15, however many we still are, playing.
21:22:30  <PublicServer> <Mazur> And it would be nice to see it to the finish, as I'm confident we can reach the 3 million poepl.
21:22:56  <PublicServer> <mfb> sure
21:23:10  <PublicServer> <mfb> found towns in the existing SBahn-systems
21:23:28  <PublicServer> <mfb> add some trains
21:23:30  <PublicServer> <mfb> and wait
21:23:56  <PublicServer> <Mazur> Add some trains?  How?  ;-)
21:24:10  <PublicServer> <Mazur> Ah, can I claim 4 of them?
21:24:12  <PublicServer> <mfb> hmm... start with the towns ;)
21:24:18  <PublicServer> <mfb> k
21:25:44  <PublicServer> <Mazur> There, that fixes hte blanks in my coverage.
21:26:02  <PublicServer> <mfb> where?
21:26:43  <PublicServer> ***  made screenshot at 000263B3: http://ps.openttdcoop.org/publicserver/webcam/000263B3.png
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21:28:23  <Jkrueger> later guys
21:28:26  <PublicServer> <mfb> cu
21:28:28  <PublicServer> <Mazur> Bye.
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21:32:49  <Vinnie> !password
21:32:49  <PublicServer> Vinnie: graved
21:33:06  <PublicServer> *** Vinnie joined the game
21:33:13  <PublicServer> <Vinnie> hello ppl
21:33:19  <PublicServer> <Mazur> Hi, Vin.
21:34:03  <PublicServer> <Vinnie> what was the previous recorrd for population?
21:36:37  *** MrD2DG has joined #openttdcoop
21:36:41  <MrD2DG> !password
21:36:41  <PublicServer> MrD2DG: graved
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21:38:25  <PublicServer> <Vinnie> why are trains being stopped at station 04
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21:56:44  <PublicServer> ***  made screenshot at 00007FD5: http://ps.openttdcoop.org/publicserver/webcam/00007FD5.png
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22:13:45  <PublicServer> <mfb> the town is unable to expand - why that?
22:14:12  <PublicServer> <Mazur> Huh?  De Kooi, you mean?
22:14:16  <PublicServer> <mfb> yes
22:14:38  <PublicServer> <Mazur> To0 build it up in high-risers first before release them unto the wild.
22:14:45  <PublicServer> <mfb> hmm
22:14:56  <PublicServer> <mfb> skyscrapers will come if you let it grow, too
22:15:34  <PublicServer> <Mazur> Cb did this for Leiden.
22:15:44  <PublicServer> <Mazur> Something liek this, anyway.
22:16:06  <PublicServer> <Mazur> So I thought I'd give it a try.
22:16:12  <PublicServer> <mfb> hmm
22:17:40  <PublicServer> <mfb> oh, and separate Leiden and De Kooi
22:18:11  <PublicServer> <Mazur> Well, that was not the idea.  It's just a test of that principle.
22:18:21  <PublicServer> <mfb> ?
22:19:59  <PublicServer> <Mazur> Growing a city heart like this.
22:20:29  <PublicServer> <mfb> hmm
22:20:35  <PublicServer> <mfb> I don't think we can destroy towns
22:20:37  <PublicServer> <Mazur> Fisrst high-rise.
22:20:50  *** Fuco has joined #openttdcoop
22:20:51  <PublicServer> <Mazur> No, a few ouhses will always remain.
22:20:54  *** ChanServ sets mode: +v Fuco
22:21:05  <PublicServer> <mfb> so you will get a strange island there
22:21:09  <PublicServer> <Mazur> That's what Leiden started with: 2 houses.
22:21:56  <PublicServer> <Mazur> De Kooi is currently a suburb of Leiden, anyway.  Though in hte NE, rather than the SE.
22:22:10  <PublicServer> <mfb> Leiden city gets problems with the traffic
22:22:18  <PublicServer> <mfb> stations 886,883 and so on
22:22:20  <PublicServer> <Mazur> Where?
22:22:42  <PublicServer> <mfb> 881,882,877, ... :D
22:26:44  <PublicServer> ***  made screenshot at 00028945: http://ps.openttdcoop.org/publicserver/webcam/00028945.png
22:30:23  <PublicServer> <Mazur> Well, that proces TL2 is too short for a smooth Sbahn.
22:30:30  <PublicServer> <Mazur> Of this design.
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22:36:27  <PublicServer> <Mazur> Well, apart from rbuilding that whole area for TL3 I don;t see what I can do about those build-ups.
22:37:28  <PublicServer> <Mazur> There are no trains left to throw at the problem, except the last two that might be needed elsewhere to fix a more serious proolem.
22:38:34  <mfb-> :(
22:38:37  <mfb-> well
22:38:40  <PublicServer> <Mazur> Yeah.
22:38:59  <mfb-> let us see what V says to the future of the game
22:39:30  <PublicServer> <Mazur> Yep.
22:41:45  <PublicServer> ***  made screenshot at 0000C9C5: http://ps.openttdcoop.org/publicserver/webcam/0000C9C5.png
22:42:21  <planetmaker> !rcon set max_trains 1750
22:42:21  <PublicServer> planetmaker: CmdBuildRailroadTrack              mfb  date:2577-03-25  tile:0000DDCB  p1:0000D3C6 p2:00000043 text: price:4400
22:42:32  <planetmaker> if you need more...
22:42:45  <planetmaker> !max_trains
22:42:50  <planetmaker> !maxtrains
22:42:55  <planetmaker> !rcon set max_trains
22:42:55  <PublicServer> planetmaker: Current value for 'max_trains' is: '1750' (min: 0, max: 5000)
22:43:01  <mfb-> ah :) thanks
22:43:28  <mfb-> interesting output with the maglev track
22:44:04  * Mazur smothers planetmaker in hugs.
22:44:07  <Mazur> Thank you!
22:44:09  <Mazur> :-)
22:44:12  * Mazur beams.
22:44:20  * Mazur dances arounf the channel.
22:44:25  <PublicServer> <mfb> :D
22:44:42  * Mazur swings from the rafters and kisses hte cahndelier.
22:56:45  <PublicServer> ***  made screenshot at 0000DBD1: http://ps.openttdcoop.org/publicserver/webcam/0000DBD1.png
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23:00:35  <PublicServer> *** Spike joined the game
23:00:54  <PublicServer> <mfb> spike: your unbiased view on playability? :D
23:05:46  <PublicServer> <Spike> no problem.. you are all whiners? ;)
23:05:58  <Mazur> True.
23:06:06  * Mazur is a whino.
23:06:13  <Mazur> Born and  bred.
23:06:37  <PublicServer> <mfb> I can play here, too
23:11:47  <PublicServer> ***  made screenshot at 000075C7: http://ps.openttdcoop.org/publicserver/webcam/000075C7.png
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23:16:19  <PublicServer> <mfb> ICE stations are way too big
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23:16:37  <PublicServer> <mfb> 2 MLs in use and we could add more trains to it
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23:28:21  <V453000> !password
23:28:22  <PublicServer> V453000: troupe
23:28:45  <PublicServer> <V453000> hi
23:28:47  <PublicServer> <mfb> hi
23:28:48  <PublicServer> *** V453000 joined the game
23:28:49  <PublicServer> <Mazur> V!
23:29:04  <PublicServer> *** V453000 has left the game (connection lost)
23:29:28  <V453000> autosave :FD
23:29:45  <PublicServer> *** V453000 joined the game
23:29:58  <PublicServer> <mfb> some players got problems with CPU load
23:30:06  <PublicServer> <V453000> how is it? :)
23:30:20  <PublicServer> <mfb> no problem here
23:30:22  <PublicServer> <V453000> yes, that happens sooner or later in every game :)
23:30:24  <PublicServer> <Mazur> Doing fine with me.
23:30:48  <PublicServer> <mfb> ~30% CPU
23:31:06  <PublicServer> <mfb> 50% without transparency in a big city
23:31:08  <PublicServer> <V453000> I am probably at 100 or very close to it
23:31:22  <PublicServer> <Mazur> Well, because they switched us over to finalising, I had to build new towns in three of my quarters to get them really into the game.
23:31:35  <PublicServer> <V453000> hm, transparency helps a lot :)
23:31:57  <PublicServer> <V453000> uhm
23:32:00  <PublicServer> <V453000> who they?
23:32:06  <PublicServer> <mfb> slindstone burb2 lol
23:32:08  <PublicServer> <Mazur> A bit, yes.
23:32:31  <PublicServer> <mfb> the towns are connected
23:32:36  <PublicServer> <mfb> may give some problems
23:33:18  <PublicServer> <Mazur> tneo said somthing about Coop about groups of people, so if only 1 in 5 could play, that was wrong, adn pm seconds later set stage finalising, something liek that.
23:33:59  <PublicServer> <Mazur> Got hthe exact log if you desire it.
23:34:19  <PublicServer> <mfb> hmm. ignore 4 uncovered rows or move the whole pattern?
23:34:37  <PublicServer> <V453000> who gives a damn, lets just build
23:35:20  <PublicServer> <V453000> 500k should be reachable soon I assume
23:35:50  <PublicServer> <Mazur> Yes, Leiden is still growing fast.
23:35:57  <PublicServer> <mfb> 04 south may be ready soon
23:36:03  <PublicServer> <V453000> we should reach the record at least
23:36:09  <PublicServer> <V453000> so we can rewrite the records
23:36:27  <PublicServer> <V453000> it already is a much better result than the previous one, but just does not have the world pop :)
23:36:42  <PublicServer> <Mazur> Doubled up the trains where necessary in Leiden NE.  TL2 is quite small for this work.
23:36:54  <PublicServer> <V453000> :)
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23:37:34  <V453000> !password
23:37:34  <PublicServer> V453000: troupe
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23:40:52  <PublicServer> <mfb> >1000 stations
23:41:48  <PublicServer> ***  made screenshot at 0002BF7D: http://ps.openttdcoop.org/publicserver/webcam/0002BF7D.png
23:43:46  <PublicServer> <mfb> maybe De Kooi can grow into 02, too?
23:43:56  <PublicServer> <mfb> butford doesn't want to
23:44:04  <PublicServer> <mfb> +01, too ;)
23:44:19  <PublicServer> <mfb> well, would be better anyway
23:44:39  <PublicServer> <mfb> no towns for single ICE stations, but towns for the empty spaces in between
23:44:57  <PublicServer> <mfb> see beer york, mainhattan (+sturmington)
23:45:15  <PublicServer> <Mazur> Why way, mfb. due west?
23:45:29  <PublicServer> <mfb> ?
23:45:42  <PublicServer> <Mazur> De Kooi into 02?
23:46:02  <PublicServer> <mfb> may grow better than butford there
23:46:28  <PublicServer> <Mazur> Just build you a brdige from its centre.
23:46:36  <PublicServer> <Mazur> Adjust for size.
23:47:04  <PublicServer> <mfb> there are bridges from the center :(
23:47:16  <PublicServer> <mfb> well, 230k live in the town
23:47:22  <PublicServer> <mfb> so it is ok
23:47:44  <PublicServer> <mfb> 04 will come tomorrow
23:47:56  <PublicServer> <mfb> unless train limit is reached again..
23:47:58  <PublicServer> <mfb> good night
23:49:02  <PublicServer> *** mfb has left the game (connection lost)
23:49:02  <PublicServer> *** Game paused (number of players)
23:49:05  *** mfb- has quit IRC
23:50:44  <Mazur> Damn, missed his saying goodnight.
23:51:29  <Mazur> Just halfway through making a shorter bridge.
23:53:08  <PublicServer> *** Game still paused (number of players)
23:53:08  <PublicServer> *** Game unpaused (number of players)
23:53:09  <PublicServer> *** Mazur #1 joined the game
23:53:49  <PublicServer> *** Mazur #1 has left the game (leaving)
23:53:49  <PublicServer> *** Game paused (number of players)
23:54:13  *** pugi has quit IRC
23:54:39  <Mazur> Sorry about that, but it was a critical moment build, to get a bridge from a town centre while there was still room.
23:54:59  *** pugi has joined #openttdcoop
23:56:48  <PublicServer> ***  made screenshot at 0002BF9C: http://ps.openttdcoop.org/publicserver/webcam/0002BF9C.png

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